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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script file "scripts/preload.cnut" loaded successfully.
19:33:03
Renderer
Vendor: NVIDIA Corporation
19:33:03
Renderer
Device: GeForce GTX 750 Ti/PCIe/SSE2
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Renderer
Version: 4.5.0 NVIDIA 347.25
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Renderer
Shader Version: 4.50 NVIDIA
19:33:03
Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
19:33:04
UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
19:33:05
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
19:33:05
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
19:33:05
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
19:33:05
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
19:33:05
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
19:33:05
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
19:33:05
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
19:33:05
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
19:33:05
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
19:33:05
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
19:33:05
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
19:33:05
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
19:33:05
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
19:33:05
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
19:33:05
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
19:33:05
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
19:33:05
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
19:33:05
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
19:33:05
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
19:33:05
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
19:33:05
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
19:33:05
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
19:33:05
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
19:33:05
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
19:33:05
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
19:33:05
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
19:33:05
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
19:33:05
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
19:33:05
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
19:33:05
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
19:33:05
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
19:33:05
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
19:33:05
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
19:33:05
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
19:33:05
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
19:33:05
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
19:33:05
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
19:33:05
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
19:33:05
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
19:33:05
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
19:33:05
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
19:33:05
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
19:33:05
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
19:33:05
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
19:33:05
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
19:33:05
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
19:33:05
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
19:33:05
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
19:33:05
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
19:33:05
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
19:33:05
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
19:33:05
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
19:33:05
SQ
RootState::onShow()
19:33:05
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
19:33:05
Resource
Started loading Resource Package "preload/on_running.txt".
19:33:05
Resource
Loading: gfx/entity_0.png
19:33:05
UI
RootScreen::REGISTER
19:33:05
UI
RootScreenVersionModule::REGISTER
19:33:05
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Loading: gfx/entity_icons.png
19:33:05
UI
LoadingScreen::REGISTER
19:33:05
UI
TooltipScreen::REGISTER
19:33:06
UI
MainMenuScreen::REGISTER
19:33:06
UI
MainMenuModule::REGISTER
19:33:06
UI
LoadCampaignMenuModule::REGISTER
19:33:06
UI
NewCampaignMenuModule::REGISTER
19:33:06
UI
ScenarioMenuModule::REGISTER
19:33:06
UI
OptionsMenuModule::REGISTER
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UI
OptionsMenuModuleVideoPanel::REGISTER
19:33:06
UI
OptionsMenuModuleAudioPanel::REGISTER
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UI
OptionsMenuModuleControlsPanel::REGISTER
19:33:06
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:33:06
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Loading: gfx/effects_0.png
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Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
19:33:07
Resource
Loading: sounds/shield_broken.ogg
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Loading: sounds/combat/aimed_shot_01.wav
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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19:33:07
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Loading: sounds/combat/pound_01.wav
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Loading: sounds/combat/pound_02.wav
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Loading: sounds/combat/pound_03.wav
19:33:07
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Loading: sounds/combat/pound_hit_01.wav
19:33:07
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Loading: sounds/combat/pound_hit_02.wav
19:33:07
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Loading: sounds/combat/pound_hit_03.wav
19:33:07
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Loading: sounds/combat/flail_01.wav
19:33:07
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Loading: sounds/combat/flail_02.wav
19:33:07
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Loading: sounds/combat/flail_03.wav
19:33:07
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Loading: sounds/combat/flail_hit_01.wav
19:33:07
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Loading: sounds/combat/flail_hit_02.wav
19:33:07
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Loading: sounds/combat/flail_hit_03.wav
19:33:07
Resource
Loading: sounds/combat/lash_01.wav
19:33:07
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Loading: sounds/combat/lash_02.wav
19:33:07
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Loading: sounds/combat/lash_03.wav
19:33:07
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Loading: sounds/combat/lash_hit_01.wav
19:33:07
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Loading: sounds/combat/lash_hit_02.wav
19:33:07
Resource
Loading: sounds/combat/lash_hit_03.wav
19:33:07
Resource
Loading: sounds/combat/weapon_break_01.wav
19:33:07
Resource
Loading: sounds/combat/rotation_01.wav
19:33:07
Resource
Loading: sounds/combat/footwork_01.wav
19:33:07
Resource
Loading: sounds/combat/return_favor_01.wav
19:33:07
Resource
Loading: sounds/combat/perfect_focus_01.wav
19:33:07
Resource
Loading: sounds/combat/rally_the_troops_01.wav
19:33:07
Resource
Loading: sounds/new_round_01.wav
19:33:07
Resource
Loading: sounds/new_round_02.wav
19:33:07
Resource
Loading: sounds/new_round_03.wav
19:33:07
Resource
Loading: sounds/scribble.wav
19:33:49
SQ
Init World State!
19:33:51
SQ
tries: 8000
19:33:51
SQ
num villages: 1
19:33:52
SQ
Road Brush undefined!
19:33:52
SceneManager
Unknown Brush requested: undefined road brush
19:33:52
SQ
contract added: contract.tutorial_01
19:33:52
Resource
Loading: gfx/world_weather.png
19:33:53
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
19:33:53
UI
WorldScreen::REGISTER
19:33:53
UI
WorldScreenTopbarOptionsModule::REGISTER
19:33:53
UI
WorldScreenTopbarDayTimeModule::REGISTER
19:33:53
UI
WorldScreenTopbarAssetsModule::REGISTER
19:33:53
UI
WorldScreenActiveContractPanelModule::REGISTER
19:33:53
UI
WorldContractContentModule::REGISTER
19:33:53
UI
CombatDialogModule::REGISTER
19:33:53
UI
WorldContractScreen::REGISTER
19:33:53
UI
WorldContractScreenDialogModule::REGISTER
19:33:53
UI
WorldContractContentModule::REGISTER
19:33:53
UI
WorldContractButtonsModule::REGISTER
19:33:53
UI
WorldTownScreen::REGISTER
19:33:53
UI
WorldTownScreenMainDialogModule::REGISTER
19:33:53
UI
WorldTownScreenHireDialogModule::REGISTER
19:33:53
UI
WorldTownScreenShopDialogModule::REGISTER
19:33:53
UI
WorldContractScreenDialogModule::REGISTER
19:33:53
UI
WorldContractContentModule::REGISTER
19:33:53
UI
WorldContractButtonsModule::REGISTER
19:33:53
UI
WorldEventPopupScreen::REGISTER
19:33:53
UI
IngameMenuScreen::REGISTER
19:33:53
UI
MainMenuModule::REGISTER
19:33:53
UI
LoadCampaignMenuModule::REGISTER
19:33:53
UI
SaveCampaignMenuModule::REGISTER
19:33:53
UI
OptionsMenuModule::REGISTER
19:33:53
UI
OptionsMenuModuleVideoPanel::REGISTER
19:33:53
UI
OptionsMenuModuleAudioPanel::REGISTER
19:33:53
UI
OptionsMenuModuleControlsPanel::REGISTER
19:33:53
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:33:53
UI
WorldGameFinishScreen::REGISTER
19:33:53
UI
WorldGameFinishScreenDialogModule::REGISTER
19:33:53
UI
CharacterScreen::REGISTER
19:33:53
UI
CharacterScreenLeftPanelModule::REGISTER
19:33:53
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:33:53
UI
CharacterScreenPaperdollModule::REGISTER
19:33:53
UI
CharacterScreenSkillsModule::REGISTER
19:33:53
UI
CharacterScreenStatsModule::REGISTER
19:33:53
UI
CharacterScreenRightPanelModule::REGISTER
19:33:53
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:33:54
UI
CharacterScreenInventoryListModule::REGISTER
19:33:54
UI
CharacterScreenPerksModule::REGISTER
19:33:54
UI
CharacterScreenBrothersListModule::REGISTER
19:33:54
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:33:57
SQ
contract added: contract.destroy_inactive_location
19:33:57
Resource
Loading: music/worldmap_07.music
19:33:57
Resource
Unloading: music/title.music
19:33:57
SQ
contract added: contract.escort_caravan
19:33:59
SQ
Location entered: City of Almborg
19:34:03
Resource
Loading: music/city_02.music
19:34:03
Resource
Unloading: music/worldmap_07.music
19:35:18
SQ
You hired: Rumold
19:35:22
SQ
You hired: Guntram the Pilgrim
19:35:29
SQ
You hired: Bertram
19:35:36
SQ
You hired: Haribert
19:37:28
Resource
Loading: music/city_01.music
19:37:28
Resource
Unloading: music/city_02.music
19:37:45
UI
Stash -> Stash (swap)
19:38:45
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
19:38:47
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
19:38:50
UI
Stash -> Stash (swap)
19:38:53
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
19:39:02
SQ
contract added: contract.escort_caravan
19:39:02
SQ
contract added: contract.destroy_inactive_location
19:39:05
SQ
contract added: contract.escort_caravan
19:39:05
SQ
Location entered: City of Almborg
19:39:06
Resource
Loading: music/city_02.music
19:39:06
Resource
Unloading: music/city_01.music
19:39:06
SQ
Location entered: City of Almborg
19:39:10
Resource
Loading: music/city_01.music
19:39:10
Resource
Unloading: music/city_02.music
19:39:15
SQ
contract added: contract.destroy_inactive_location
19:39:15
SQ
contract added: contract.escort_caravan
19:39:16
SQ
contract added: contract.escort_caravan
19:39:18
Resource
Loading: music/worldmap_06.music
19:39:18
Resource
Unloading: music/city_01.music
19:39:20
SQ
contract added: contract.destroy_bandit_camp
19:39:25
SQ
Location entered: Bandit Hideout
19:39:39
SQ
Save campaign: autosave
19:39:40
Scene
Finished saving scene.
19:39:40
SQ
WorldState::onHide
19:39:40
UI
TacticalScreen::REGISTER
19:39:40
UI
TacticalScreenTurnSequenceBarModule::REGISTER
19:39:40
UI
TacticalScreenOrientationOverlayModule::REGISTER
19:39:40
UI
TacticalScreenTopbarEventLogModule::REGISTER
19:39:40
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
19:39:40
UI
TacticalScreenTopbarOptionsModule::REGISTER
19:39:40
Resource
Loading: gfx/detail.png
19:39:40
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
19:39:40
Resource
Loading: gfx/object_0.png
19:39:40
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
19:39:40
Resource
Loading: gfx/orientation_overlay.png
19:39:40
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
19:39:40
Resource
Loading: sounds/atmosphere/forest_01.wav
19:39:41
SQ
TACTICAL: STASH LOCKED: true
19:39:41
SQ
INFO: Next round issued: 1
19:39:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:39:41
UI
CharacterScreen::REGISTER
19:39:41
UI
CharacterScreenLeftPanelModule::REGISTER
19:39:41
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:39:41
UI
CharacterScreenPaperdollModule::REGISTER
19:39:41
UI
CharacterScreenSkillsModule::REGISTER
19:39:41
UI
CharacterScreenStatsModule::REGISTER
19:39:41
UI
CharacterScreenRightPanelModule::REGISTER
19:39:41
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:39:41
UI
CharacterScreenInventoryListModule::REGISTER
19:39:41
UI
CharacterScreenPerksModule::REGISTER
19:39:41
UI
CharacterScreenBrothersListModule::REGISTER
19:39:41
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:39:41
UI
TacticalFleeScreen::REGISTER
19:39:41
UI
IngameMenuScreen::REGISTER
19:39:41
UI
MainMenuModule::REGISTER
19:39:41
UI
LoadCampaignMenuModule::REGISTER
19:39:41
UI
SaveCampaignMenuModule::REGISTER
19:39:41
UI
OptionsMenuModule::REGISTER
19:39:41
UI
OptionsMenuModuleVideoPanel::REGISTER
19:39:41
UI
OptionsMenuModuleAudioPanel::REGISTER
19:39:41
UI
OptionsMenuModuleControlsPanel::REGISTER
19:39:41
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:39:41
UI
TacticalCombatResultScreen::REGISTER
19:39:41
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
19:39:41
UI
TacticalCombatResultScreenLootPanel::REGISTER
19:39:43
Resource
Loading: music/battle.music
19:39:44
Resource
Unloading: music/worldmap_06.music
19:40:57
SQ
Bandit Thug uses skill Slash
19:41:00
SQ
Bandit Thug uses skill Thrust
19:41:00
SQ
Rumold has died.
19:41:04
SQ
INFO: Next round issued: 2
19:41:19
SQ
[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]
19:41:19
SQ
Hugo the Fisherman uses skill Knock Back
19:41:21
SQ
[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]
19:41:21
SQ
Hugo the Fisherman uses skill Slash
19:41:42
SQ
[Bertram] executes skill [Knock Out] on target [Bandit Thug]
19:41:42
SQ
Bertram uses skill Knock Out
19:41:43
SQ
[Bertram] executes skill [Knock Out] on target [Bandit Thug]
19:41:43
SQ
Bertram uses skill Knock Out
19:41:48
SQ
[Hanke] executes skill [Knock Out] on target [Bandit Thug]
19:41:48
SQ
Hanke uses skill Knock Out
19:41:52
Script
VM collected 1 object(s) and deleted them.
19:41:53
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:41:53
SQ
Knut uses skill Slash
19:41:54
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:41:54
SQ
Knut uses skill Slash
19:41:57
SQ
Bandit Thug uses skill Slash
19:42:00
SQ
Bandit Thug uses skill Slash
19:42:01
SQ
Bandit Thug uses skill Slash
19:42:03
SQ
Bandit Thug uses skill Riposte
19:42:04
SQ
Bandit Thug uses skill Slash
19:42:07
SQ
Bandit Thug uses skill Thrust
19:42:08
SQ
Bandit Thug uses skill Thrust
19:42:09
SQ
INFO: Next round issued: 3
19:42:17
SQ
Bandit Marksman uses skill Chop
19:42:21
SQ
[Guntram the Pilgrim] executes skill [Knock Out] on target [Bandit Thug]
19:42:21
SQ
Guntram the Pilgrim uses skill Knock Out
19:42:22
SQ
[Guntram the Pilgrim] executes skill [Knock Out] on target [Bandit Thug]
19:42:22
SQ
Guntram the Pilgrim uses skill Knock Out
19:42:25
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:42:25
SQ
Knut uses skill Slash
19:42:26
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:42:26
SQ
Knut uses skill Slash
19:42:29
SQ
[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]
19:42:29
SQ
Hugo the Fisherman uses skill Slash
19:42:30
SQ
[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]
19:42:30
SQ
Hugo the Fisherman uses skill Slash
19:42:32
SQ
Bandit Thug uses skill Slash
19:42:34
SQ
Bandit Thug uses skill Slash
19:42:34
SQ
Guntram the Pilgrim has died.
19:42:36
SQ
Bandit Thug uses skill Slash
19:42:37
SQ
Bandit Thug uses skill Slash
19:42:42
SQ
[Hanke] executes skill [Knock Out] on target [Bandit Thug]
19:42:42
SQ
Hanke uses skill Knock Out
19:42:43
SQ
[Hanke] executes skill [Bash] on target [Bandit Thug]
19:42:43
SQ
Hanke uses skill Bash
19:42:45
SQ
Bandit Thug uses skill Thrust
19:42:45
SQ
Bertram has died.
19:42:47
SQ
Skill [Riposte] removed from [Bandit Thug].
19:42:48
SQ
Bandit Thug uses skill Riposte
19:42:49
SQ
Bandit Thug uses skill Slash
19:42:50
SQ
INFO: Next round issued: 4
19:42:54
SQ
[Haribert] executes skill [Knock Out] on target [Bandit Marksman]
19:42:54
SQ
Haribert uses skill Knock Out
19:42:54
SQ
[Haribert] executes skill [Knock Out] on target [Bandit Marksman]
19:42:54
SQ
Haribert uses skill Knock Out
19:42:56
SQ
Bandit Marksman uses skill Chop
19:42:56
SQ
Haribert has died.
19:43:00
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:43:00
SQ
Knut uses skill Slash
19:43:01
SQ
[Knut] executes skill [Slash] on target [Bandit Thug]
19:43:01
SQ
Knut uses skill Slash
19:43:03
SQ
[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]
19:43:03
SQ
Hugo the Fisherman uses skill Slash
19:43:04
SQ
[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]
19:43:04
SQ
Hugo the Fisherman uses skill Slash
19:43:04
SQ
Bandit Thug has died.
19:43:09
SQ
Bandit Thug uses skill Slash
19:43:10
SQ
Bandit Thug uses skill Slash
19:43:10
SQ
Hanke has died.
19:43:11
SQ
Skill [Riposte] removed from [Bandit Thug].
19:43:12
SQ
Bandit Thug uses skill Slash
19:43:13
SQ
Bandit Thug uses skill Shieldwall
19:43:14
SQ
INFO: Next round issued: 5
19:43:15
SQ
Bandit Marksman uses skill Quick Shot
19:43:16
Script
VM collected 1 object(s) and deleted them.
19:43:16
SQ
Bandit Marksman uses skill Quick Shot
19:43:16
SQ
Knut has died.
19:43:21
Script
VM collected 5 object(s) and deleted them.
19:43:24
SQ
[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]
19:43:24
SQ
Hugo the Fisherman uses skill Knock Back
19:43:25
SQ
[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]
19:43:25
SQ
Hugo the Fisherman uses skill Knock Back
19:43:25
SQ
Skill [Shieldwall] removed from [Bandit Thug].
19:43:31
SQ
Bandit Thug uses skill Slash
19:43:32
SQ
INFO: Next round issued: 6
19:43:34
SQ
Bandit Thug uses skill Slash
19:43:37
SQ
Bandit Thug uses skill Slash
19:43:38
SQ
Bandit Thug uses skill Slash
19:43:38
SQ
Hugo the Fisherman has died.
19:43:38
Resource
Unloading: gfx/orientation_overlay.png
19:43:39
Script
VM collected 10 object(s) and deleted them.
19:43:42
Resource
Loading: music/defeat_01.music
19:43:42
Resource
Unloading: music/battle.music
19:43:44
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:43:44
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:43:44
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:43:44
SQ
World::onCombatFinished
19:43:44
SQ
TacticalState::onFinish
19:43:44
Resource
Unloading: gfx/object_0.png
19:43:44
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:43:44
Resource
Unloading: gfx/detail.png
19:43:44
UI
IngameMenuScreen::UNREGISTER
19:43:44
UI
MainMenuModule::UNREGISTER
19:43:44
UI
LoadCampaignMenuModule::UNREGISTER
19:43:44
UI
SaveCampaignMenuModule::UNREGISTER
19:43:44
UI
OptionsMenuModule::UNREGISTER
19:43:44
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:43:44
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:43:44
UI
OptionsMenuModuleControlsPanel::UNREGISTER
19:43:44
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
19:43:44
UI
TacticalFleeScreen::UNREGISTER
19:43:44
UI
CharacterScreen::UNREGISTER
19:43:44
UI
CharacterScreenLeftPanelModule::UNREGISTER
19:43:44
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
19:43:44
UI
CharacterScreenPaperdollModule::UNREGISTER
19:43:44
UI
CharacterScreenSkillsModule::UNREGISTER
19:43:44
UI
CharacterScreenStatsModule::UNREGISTER
19:43:44
UI
CharacterScreenRightPanelModule::UNREGISTER
19:43:44
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
19:43:44
UI
CharacterScreenInventoryListModule::UNREGISTER
19:43:44
UI
CharacterScreenPerksModule::UNREGISTER
19:43:44
UI
CharacterScreenBrothersListModule::UNREGISTER
19:43:44
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
19:43:44
Script
VM collected 4 object(s) and deleted them.
19:43:44
UI
TacticalScreen::UNREGISTER
19:43:44
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
19:43:44
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
19:43:44
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
19:43:44
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
19:43:44
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
19:43:44
UI
TacticalCombatResultScreen::UNREGISTER
19:43:44
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
19:43:44
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
19:43:46
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
19:43:46
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
19:43:46
SQ
Clearing World Scene
19:43:46
Resource
Unloading: gfx/world_weather.png
19:43:46
UI
WorldEventPopupScreen::UNREGISTER
19:43:46
UI
IngameMenuScreen::UNREGISTER
19:43:46
UI
MainMenuModule::UNREGISTER
19:43:46
UI
LoadCampaignMenuModule::UNREGISTER
19:43:46
UI
SaveCampaignMenuModule::UNREGISTER
19:43:46
UI
OptionsMenuModule::UNREGISTER
19:43:46
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:43:46
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:43:46
UI
OptionsMenuModuleControlsPanel::UNREGISTER
19:43:46
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
19:43:46
UI
WorldTownScreen::UNREGISTER
19:43:46
UI
WorldTownScreenMainDialogModule::UNREGISTER
19:43:46
UI
WorldTownScreenHireDialogModule::UNREGISTER
19:43:46
UI
WorldTownScreenShopDialogModule::UNREGISTER
19:43:46
UI
WorldContractScreenDialogModule::UNREGISTER
19:43:46
UI
WorldContractContentModule::UNREGISTER
19:43:46
UI
WorldContractButtonsModule::UNREGISTER
19:43:46
UI
WorldContractScreen::UNREGISTER
19:43:46
UI
WorldContractScreenDialogModule::UNREGISTER
19:43:46
UI
WorldContractContentModule::UNREGISTER
19:43:46
UI
WorldContractButtonsModule::UNREGISTER
19:43:46
UI
WorldGameFinishScreen::UNREGISTER
19:43:46
UI
WorldGameFinishScreenDialogModule::UNREGISTER
19:43:46
UI
WorldScreen::UNREGISTER
19:43:46
UI
WorldScreenTopbarOptionsModule::UNREGISTER
19:43:46
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
19:43:46
UI
WorldScreenTopbarAssetsModule::UNREGISTER
19:43:46
UI
WorldScreenActiveContractPanelModule::UNREGISTER
19:43:46
UI
WorldContractContentModule::UNREGISTER
19:43:46
UI
CombatDialogModule::UNREGISTER
19:43:46
UI
CharacterScreen::UNREGISTER
19:43:46
UI
CharacterScreenLeftPanelModule::UNREGISTER
19:43:46
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
19:43:46
UI
CharacterScreenPaperdollModule::UNREGISTER
19:43:46
UI
CharacterScreenSkillsModule::UNREGISTER
19:43:46
UI
CharacterScreenStatsModule::UNREGISTER
19:43:46
UI
CharacterScreenRightPanelModule::UNREGISTER
19:43:46
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
19:43:46
UI
CharacterScreenInventoryListModule::UNREGISTER
19:43:46
UI
CharacterScreenPerksModule::UNREGISTER
19:43:46
UI
CharacterScreenBrothersListModule::UNREGISTER
19:43:46
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
19:43:48
Resource
Loading: music/title.music
19:43:48
Resource
Unloading: music/defeat_01.music
19:43:54
SQ
Init World State!
19:43:56
SQ
tries: 8000
19:43:56
SQ
num villages: 2
19:43:57
SQ
Road Brush undefined!
19:43:57
SceneManager
Unknown Brush requested: undefined road brush
19:43:57
SQ
contract added: contract.tutorial_01
19:43:57
Resource
Loading: gfx/world_weather.png
19:43:58
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
19:43:58
UI
WorldScreen::REGISTER
19:43:58
UI
WorldScreenTopbarOptionsModule::REGISTER
19:43:58
UI
WorldScreenTopbarDayTimeModule::REGISTER
19:43:58
UI
WorldScreenTopbarAssetsModule::REGISTER
19:43:58
UI
WorldScreenActiveContractPanelModule::REGISTER
19:43:58
UI
WorldContractContentModule::REGISTER
19:43:58
UI
CombatDialogModule::REGISTER
19:43:58
UI
WorldContractScreen::REGISTER
19:43:58
UI
WorldContractScreenDialogModule::REGISTER
19:43:58
UI
WorldContractContentModule::REGISTER
19:43:58
UI
WorldContractButtonsModule::REGISTER
19:43:58
UI
WorldTownScreen::REGISTER
19:43:58
UI
WorldTownScreenMainDialogModule::REGISTER
19:43:58
UI
WorldTownScreenHireDialogModule::REGISTER
19:43:58
UI
WorldTownScreenShopDialogModule::REGISTER
19:43:58
UI
WorldContractScreenDialogModule::REGISTER
19:43:58
UI
WorldContractContentModule::REGISTER
19:43:58
UI
WorldContractButtonsModule::REGISTER
19:43:58
UI
WorldEventPopupScreen::REGISTER
19:43:58
UI
IngameMenuScreen::REGISTER
19:43:58
UI
MainMenuModule::REGISTER
19:43:58
UI
LoadCampaignMenuModule::REGISTER
19:43:58
UI
SaveCampaignMenuModule::REGISTER
19:43:58
UI
OptionsMenuModule::REGISTER
19:43:58
UI
OptionsMenuModuleVideoPanel::REGISTER
19:43:58
UI
OptionsMenuModuleAudioPanel::REGISTER
19:43:58
UI
OptionsMenuModuleControlsPanel::REGISTER
19:43:58
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:43:58
UI
WorldGameFinishScreen::REGISTER
19:43:58
UI
WorldGameFinishScreenDialogModule::REGISTER
19:43:58
UI
CharacterScreen::REGISTER
19:43:58
UI
CharacterScreenLeftPanelModule::REGISTER
19:43:58
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:43:58
UI
CharacterScreenPaperdollModule::REGISTER
19:43:58
UI
CharacterScreenSkillsModule::REGISTER
19:43:58
UI
CharacterScreenStatsModule::REGISTER
19:43:58
UI
CharacterScreenRightPanelModule::REGISTER
19:43:58
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:43:58
UI
CharacterScreenInventoryListModule::REGISTER
19:43:58
UI
CharacterScreenPerksModule::REGISTER
19:43:58
UI
CharacterScreenBrothersListModule::REGISTER
19:43:58
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:44:02
Resource
Loading: music/worldmap_02.music
19:44:02
Resource
Unloading: music/title.music
19:44:23
SQ
contract added: contract.destroy_inactive_location
19:44:25
SQ
contract added: contract.destroy_inactive_location
19:44:25
SQ
Location entered: City of Dornen
19:44:26
Resource
Loading: music/city_02.music
19:44:26
Resource
Unloading: music/worldmap_02.music
19:45:24
SQ
contract activated: contract.tutorial_01
19:45:34
SQ
You hired: Berengar the Surbated
19:45:39
SQ
You hired: Gerold
19:45:43
SQ
You hired: Tobjoern
19:45:45
SQ
You hired: Robert
19:45:47
SQ
You hired: Bjarne
19:47:09
UI
Paperdoll -> Stash | Ground (targetIdx: 20)
19:47:10
UI
Paperdoll -> Stash | Ground (targetIdx: 19)
19:47:51
Resource
Loading: music/city_01.music
19:47:51
Resource
Unloading: music/city_02.music
19:48:50
SQ
contract added: contract.escort_caravan
19:48:52
SQ
Location entered: Bandit Hideout
19:48:53
Resource
Loading: music/worldmap_03.music
19:48:53
Resource
Unloading: music/city_01.music
19:48:57
SQ
Save campaign: autosave
19:48:57
Scene
Finished saving scene.
19:48:57
SQ
WorldState::onHide
19:48:57
UI
TacticalScreen::REGISTER
19:48:57
UI
TacticalScreenTurnSequenceBarModule::REGISTER
19:48:57
UI
TacticalScreenOrientationOverlayModule::REGISTER
19:48:57
UI
TacticalScreenTopbarEventLogModule::REGISTER
19:48:57
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
19:48:57
UI
TacticalScreenTopbarOptionsModule::REGISTER
19:48:57
Resource
Loading: gfx/detail.png
19:48:57
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
19:48:57
Resource
Loading: gfx/object_0.png
19:48:57
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
19:48:58
Resource
Loading: gfx/orientation_overlay.png
19:48:58
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
19:48:58
Resource
Loading: sounds/atmosphere/rain_02.wav
19:48:58
Resource
Unloading: sounds/atmosphere/forest_01.wav
19:48:58
SQ
TACTICAL: STASH LOCKED: true
19:48:58
SQ
INFO: Next round issued: 1
19:48:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:48:58
UI
CharacterScreen::REGISTER
19:48:58
UI
CharacterScreenLeftPanelModule::REGISTER
19:48:58
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:48:58
UI
CharacterScreenPaperdollModule::REGISTER
19:48:58
UI
CharacterScreenSkillsModule::REGISTER
19:48:58
UI
CharacterScreenStatsModule::REGISTER
19:48:58
UI
CharacterScreenRightPanelModule::REGISTER
19:48:58
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:48:58
UI
CharacterScreenInventoryListModule::REGISTER
19:48:58
UI
CharacterScreenPerksModule::REGISTER
19:48:58
UI
CharacterScreenBrothersListModule::REGISTER
19:48:58
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:48:58
UI
TacticalFleeScreen::REGISTER
19:48:58
UI
IngameMenuScreen::REGISTER
19:48:58
UI
MainMenuModule::REGISTER
19:48:58
UI
LoadCampaignMenuModule::REGISTER
19:48:58
UI
SaveCampaignMenuModule::REGISTER
19:48:58
UI
OptionsMenuModule::REGISTER
19:48:58
UI
OptionsMenuModuleVideoPanel::REGISTER
19:48:58
UI
OptionsMenuModuleAudioPanel::REGISTER
19:48:58
UI
OptionsMenuModuleControlsPanel::REGISTER
19:48:58
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:48:58
UI
TacticalCombatResultScreen::REGISTER
19:48:58
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
19:48:58
UI
TacticalCombatResultScreenLootPanel::REGISTER
19:49:01
Resource
Loading: music/battle.music
19:49:01
Resource
Unloading: music/worldmap_03.music
19:50:21
SQ
Bandit Thug uses skill Slash
19:50:30
SQ
Bandit Thug uses skill Slash
19:50:48
SQ
INFO: Next round issued: 2
19:50:58
SQ
[Eberold] executes skill [Puncture] on target [Bandit Thug]
19:50:58
SQ
Eberold uses skill Puncture
19:51:02
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
19:51:02
SQ
Robert uses skill Slash
19:51:03
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
19:51:03
SQ
Robert uses skill Slash
19:51:04
SQ
Bandit Marksman uses skill Aimed Shot
19:51:12
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]
19:51:12
SQ
Berengar the Surbated uses skill Thrust
19:51:14
SQ
[Tobjoern] executes skill [Bash] on target [Bandit Thug]
19:51:14
SQ
Tobjoern uses skill Bash
19:51:15
SQ
[Tobjoern] executes skill [Bash] on target [Bandit Thug]
19:51:15
SQ
Tobjoern uses skill Bash
19:51:15
SQ
Bandit Thug has died.
19:51:18
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
19:51:18
SQ
Bjarne uses skill Bash
19:51:19
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
19:51:19
SQ
Bjarne uses skill Bash
19:51:22
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
19:51:22
SQ
Baldomar uses skill Chop
19:51:22
SQ
Bandit Thug has died.
19:51:34
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
19:51:34
SQ
Gerold uses skill Thrust
19:51:34
SQ
Bandit Thug has died.
19:51:41
SQ
Bandit Thug uses skill Slash
19:51:42
SQ
Bandit Thug uses skill Riposte
19:51:43
SQ
INFO: Next round issued: 3
19:51:57
SQ
[Eberold] executes skill [Stab] on target [Bandit Thug]
19:51:57
SQ
Eberold uses skill Stab
19:51:57
SQ
Skill [Riposte] removed from [Bandit Thug].
19:51:58
SQ
[Eberold] executes skill [Stab] on target [Bandit Thug]
19:51:58
SQ
Eberold uses skill Stab
19:51:59
Script
VM collected 3 object(s) and deleted them.
19:51:59
SQ
Bandit Marksman uses skill Bash
19:52:05
SQ
Skill [Hidden] removed from [Baldomar].
19:52:07
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
19:52:07
SQ
Baldomar uses skill Chop
19:52:20
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Marksman]
19:52:20
SQ
Eberecht uses skill Thrust
19:52:21
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Marksman]
19:52:21
SQ
Eberecht uses skill Thrust
19:52:23
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
19:52:23
SQ
Bjarne uses skill Bash
19:52:23
SQ
Bandit Thug has died.
19:52:26
SQ
INFO: Next round issued: 4
19:52:28
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Marksman]
19:52:28
SQ
Berengar the Surbated uses skill Thrust
19:52:29
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Marksman]
19:52:29
SQ
Berengar the Surbated uses skill Thrust
19:52:32
SQ
[Gerold] executes skill [Thrust] on target [Bandit Marksman]
19:52:32
SQ
Gerold uses skill Thrust
19:52:32
SQ
Bandit Marksman has died.
19:52:32
Resource
Unloading: gfx/orientation_overlay.png
19:52:32
SQ
Skill [Hidden] removed from [Tobjoern].
19:52:33
Script
VM collected 12 object(s) and deleted them.
19:52:36
Resource
Loading: music/victory_01.music
19:52:36
Resource
Unloading: music/battle.music
19:52:47
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:52:47
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:52:47
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:52:47
SQ
World::onCombatFinished
19:52:47
SQ
TacticalState::onFinish
19:52:48
Resource
Unloading: gfx/object_0.png
19:52:48
Resource
Unloading: gfx/detail.png
19:52:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:52:48
UI
IngameMenuScreen::UNREGISTER
19:52:48
UI
MainMenuModule::UNREGISTER
19:52:48
UI
LoadCampaignMenuModule::UNREGISTER
19:52:48
UI
SaveCampaignMenuModule::UNREGISTER
19:52:48
UI
OptionsMenuModule::UNREGISTER
19:52:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:52:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:52:48
UI
OptionsMenuModuleControlsPanel::UNREGISTER
19:52:48
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
19:52:48
UI
TacticalFleeScreen::UNREGISTER
19:52:48
UI
CharacterScreen::UNREGISTER
19:52:48
UI
CharacterScreenLeftPanelModule::UNREGISTER
19:52:48
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
19:52:48
UI
CharacterScreenPaperdollModule::UNREGISTER
19:52:48
UI
CharacterScreenSkillsModule::UNREGISTER
19:52:48
UI
CharacterScreenStatsModule::UNREGISTER
19:52:48
UI
CharacterScreenRightPanelModule::UNREGISTER
19:52:48
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
19:52:48
UI
CharacterScreenInventoryListModule::UNREGISTER
19:52:48
UI
CharacterScreenPerksModule::UNREGISTER
19:52:48
UI
CharacterScreenBrothersListModule::UNREGISTER
19:52:48
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
19:52:48
UI
TacticalScreen::UNREGISTER
19:52:48
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
19:52:48
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
19:52:48
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
19:52:48
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
19:52:48
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
19:52:48
UI
TacticalCombatResultScreen::UNREGISTER
19:52:48
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
19:52:48
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
19:52:51
Resource
Loading: music/worldmap_06.music
19:52:51
Resource
Unloading: music/victory_01.music
19:52:58
SQ
contract added: contract.errant
19:53:01
SQ
Location entered: City of Dornen
19:53:05
Resource
Loading: music/city_01.music
19:53:05
Resource
Unloading: music/worldmap_06.music
19:56:12
UI
Paperdoll -> Stash | Ground (targetIdx: 28)
19:56:49
Resource
Loading: music/worldmap_05.music
19:56:50
Resource
Unloading: music/city_01.music
19:56:52
SQ
contract added: contract.escort_caravan
19:56:53
SQ
contract added: contract.escort_caravan
19:56:56
SQ
contract added: contract.errant
19:56:58
SQ
contract added: contract.destroy_inactive_location
19:56:58
SQ
contract added: contract.errant
19:57:03
SQ
contract added: contract.errant
19:57:08
SQ
Location entered: Hermit's Cottage
19:57:11
SQ
Save campaign: autosave
19:57:12
Scene
Finished saving scene.
19:57:12
SQ
WorldState::onHide
19:57:12
UI
TacticalScreen::REGISTER
19:57:12
UI
TacticalScreenTurnSequenceBarModule::REGISTER
19:57:12
UI
TacticalScreenOrientationOverlayModule::REGISTER
19:57:12
UI
TacticalScreenTopbarEventLogModule::REGISTER
19:57:12
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
19:57:12
UI
TacticalScreenTopbarOptionsModule::REGISTER
19:57:12
Resource
Loading: gfx/detail.png
19:57:12
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
19:57:12
Resource
Loading: gfx/object_0.png
19:57:12
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
19:57:12
Resource
Loading: gfx/orientation_overlay.png
19:57:12
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
19:57:12
Resource
Loading: sounds/atmosphere/forest_01.wav
19:57:12
Resource
Unloading: sounds/atmosphere/rain_02.wav
19:57:12
SQ
TACTICAL: STASH LOCKED: true
19:57:12
SQ
INFO: Next round issued: 1
19:57:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:57:12
UI
CharacterScreen::REGISTER
19:57:12
UI
CharacterScreenLeftPanelModule::REGISTER
19:57:12
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:57:12
UI
CharacterScreenPaperdollModule::REGISTER
19:57:12
UI
CharacterScreenSkillsModule::REGISTER
19:57:12
UI
CharacterScreenStatsModule::REGISTER
19:57:12
UI
CharacterScreenRightPanelModule::REGISTER
19:57:12
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:57:12
UI
CharacterScreenInventoryListModule::REGISTER
19:57:12
UI
CharacterScreenPerksModule::REGISTER
19:57:12
UI
CharacterScreenBrothersListModule::REGISTER
19:57:12
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:57:12
UI
TacticalFleeScreen::REGISTER
19:57:12
UI
IngameMenuScreen::REGISTER
19:57:12
UI
MainMenuModule::REGISTER
19:57:12
UI
LoadCampaignMenuModule::REGISTER
19:57:12
UI
SaveCampaignMenuModule::REGISTER
19:57:12
UI
OptionsMenuModule::REGISTER
19:57:12
UI
OptionsMenuModuleVideoPanel::REGISTER
19:57:12
UI
OptionsMenuModuleAudioPanel::REGISTER
19:57:12
UI
OptionsMenuModuleControlsPanel::REGISTER
19:57:12
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:57:12
UI
TacticalCombatResultScreen::REGISTER
19:57:12
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
19:57:12
UI
TacticalCombatResultScreenLootPanel::REGISTER
19:57:16
Resource
Loading: music/battle.music
19:57:16
Resource
Unloading: music/worldmap_05.music
19:57:22
SQ
[Eberold] executes skill [Spearwall] on target [Eberold]
19:57:22
SQ
Eberold uses skill Spearwall
19:57:46
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
19:57:46
SQ
Berengar the Surbated uses skill Spearwall
19:57:50
SQ
[Gerold] executes skill [Spearwall] on target [Gerold]
19:57:50
SQ
Gerold uses skill Spearwall
19:58:13
SQ
INFO: Next round issued: 2
19:58:22
SQ
[Tobjoern] executes skill [Bash] on target [Bandit Thug]
19:58:22
SQ
Tobjoern uses skill Bash
19:58:23
SQ
[Tobjoern] executes skill [Bash] on target [Bandit Thug]
19:58:23
SQ
Tobjoern uses skill Bash
19:58:25
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
19:58:25
SQ
Bjarne uses skill Bash
19:58:26
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
19:58:26
SQ
Bjarne uses skill Bash
19:58:28
SQ
Bandit Thug uses skill Knock Out
19:58:37
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
19:58:37
SQ
Baldomar uses skill Chop
19:58:39
SQ
Bandit Thug uses skill Slash
19:58:40
SQ
Bandit Thug uses skill Slash
19:58:43
SQ
Bandit Thug uses skill Knock Out
19:58:44
SQ
Bandit Thug uses skill Bash
19:58:45
SQ
Skill [Spearwall] removed from [Eberold].
19:58:47
SQ
[Eberold] executes skill [Thrust] on target [Bandit Thug]
19:58:47
SQ
Eberold uses skill Thrust
19:58:47
SQ
Bandit Thug has died.
19:58:56
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
19:58:56
SQ
Eberecht uses skill Thrust
19:58:57
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
19:59:00
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]
19:59:00
SQ
Berengar the Surbated uses skill Thrust
19:59:02
SQ
Skill [Spearwall] removed from [Gerold].
19:59:06
SQ
INFO: Next round issued: 3
19:59:09
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
19:59:09
SQ
Robert uses skill Slash
19:59:09
SQ
Bandit Thug has died.
19:59:10
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
19:59:10
SQ
Robert uses skill Slash
19:59:10
SQ
Bandit Thug has died.
19:59:13
SQ
[Eberold] executes skill [Thrust] on target [Bandit Thug]
19:59:13
SQ
Eberold uses skill Thrust
19:59:13
SQ
Bandit Thug has died.
19:59:13
Resource
Unloading: gfx/orientation_overlay.png
19:59:13
SQ
Skill [Stunned] removed from [Tobjoern].
19:59:13
Script
VM collected 14 object(s) and deleted them.
19:59:17
Resource
Loading: music/victory_01.music
19:59:17
Resource
Unloading: music/battle.music
19:59:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:59:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:59:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:59:22
SQ
World::onCombatFinished
19:59:22
SQ
TacticalState::onFinish
19:59:23
Resource
Unloading: gfx/object_0.png
19:59:23
Resource
Unloading: gfx/detail.png
19:59:23
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:59:23
UI
IngameMenuScreen::UNREGISTER
19:59:23
UI
MainMenuModule::UNREGISTER
19:59:23
UI
LoadCampaignMenuModule::UNREGISTER
19:59:23
UI
SaveCampaignMenuModule::UNREGISTER
19:59:23
UI
OptionsMenuModule::UNREGISTER
19:59:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:59:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:59:23
UI
OptionsMenuModuleControlsPanel::UNREGISTER
19:59:23
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
19:59:23
UI
TacticalFleeScreen::UNREGISTER
19:59:23
UI
CharacterScreen::UNREGISTER
19:59:23
UI
CharacterScreenLeftPanelModule::UNREGISTER
19:59:23
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
19:59:23
UI
CharacterScreenPaperdollModule::UNREGISTER
19:59:23
UI
CharacterScreenSkillsModule::UNREGISTER
19:59:23
UI
CharacterScreenStatsModule::UNREGISTER
19:59:23
UI
CharacterScreenRightPanelModule::UNREGISTER
19:59:23
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
19:59:23
UI
CharacterScreenInventoryListModule::UNREGISTER
19:59:23
UI
CharacterScreenPerksModule::UNREGISTER
19:59:23
UI
CharacterScreenBrothersListModule::UNREGISTER
19:59:23
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
19:59:23
UI
TacticalScreen::UNREGISTER
19:59:23
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
19:59:23
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
19:59:23
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
19:59:23
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
19:59:23
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
19:59:23
UI
TacticalCombatResultScreen::UNREGISTER
19:59:23
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
19:59:23
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
19:59:26
Resource
Loading: music/worldmap_03.music
19:59:26
Resource
Unloading: music/victory_01.music
19:59:27
SQ
contract added: contract.errant
19:59:28
SQ
contract added: contract.errant
19:59:29
SQ
contract added: contract.errant
19:59:35
SQ
contract added: contract.escort_caravan
19:59:40
SQ
contract added: contract.destroy_inactive_location
19:59:42
SQ
contract added: contract.errant
19:59:47
SQ
Save campaign: autosave
19:59:48
Scene
Finished saving scene.
19:59:48
SQ
WorldState::onHide
19:59:48
UI
TacticalScreen::REGISTER
19:59:48
UI
TacticalScreenTurnSequenceBarModule::REGISTER
19:59:48
UI
TacticalScreenOrientationOverlayModule::REGISTER
19:59:48
UI
TacticalScreenTopbarEventLogModule::REGISTER
19:59:48
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
19:59:48
UI
TacticalScreenTopbarOptionsModule::REGISTER
19:59:48
Resource
Loading: gfx/detail.png
19:59:48
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
19:59:48
Resource
Loading: gfx/object_0.png
19:59:48
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
19:59:48
Resource
Loading: gfx/orientation_overlay.png
19:59:48
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
19:59:48
SQ
TACTICAL: STASH LOCKED: true
19:59:48
SQ
INFO: Next round issued: 1
19:59:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:59:48
UI
CharacterScreen::REGISTER
19:59:48
UI
CharacterScreenLeftPanelModule::REGISTER
19:59:48
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:59:48
UI
CharacterScreenPaperdollModule::REGISTER
19:59:48
UI
CharacterScreenSkillsModule::REGISTER
19:59:48
UI
CharacterScreenStatsModule::REGISTER
19:59:48
UI
CharacterScreenRightPanelModule::REGISTER
19:59:48
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:59:48
UI
CharacterScreenInventoryListModule::REGISTER
19:59:48
UI
CharacterScreenPerksModule::REGISTER
19:59:48
UI
CharacterScreenBrothersListModule::REGISTER
19:59:48
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:59:48
UI
TacticalFleeScreen::REGISTER
19:59:48
UI
IngameMenuScreen::REGISTER
19:59:48
UI
MainMenuModule::REGISTER
19:59:48
UI
LoadCampaignMenuModule::REGISTER
19:59:48
UI
SaveCampaignMenuModule::REGISTER
19:59:48
UI
OptionsMenuModule::REGISTER
19:59:48
UI
OptionsMenuModuleVideoPanel::REGISTER
19:59:48
UI
OptionsMenuModuleAudioPanel::REGISTER
19:59:48
UI
OptionsMenuModuleControlsPanel::REGISTER
19:59:48
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:59:48
UI
TacticalCombatResultScreen::REGISTER
19:59:48
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
19:59:48
UI
TacticalCombatResultScreenLootPanel::REGISTER
19:59:52
Resource
Loading: music/battle.music
19:59:52
Resource
Unloading: music/worldmap_03.music
20:00:01
SQ
[Eberold] executes skill [Spearwall] on target [Eberold]
20:00:01
SQ
Eberold uses skill Spearwall
20:00:33
SQ
[Gerold] executes skill [Spearwall] on target [Gerold]
20:00:33
SQ
Gerold uses skill Spearwall
20:00:38
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
20:00:38
SQ
Baldomar uses skill Shieldwall
20:00:43
SQ
spearwall danger= 1.33333
20:00:43
SQ
Bandit Thug uses skill Spearwall
20:01:11
SQ
INFO: Next round issued: 2
20:01:22
SQ
Bandit Marksman uses skill Aimed Shot
20:01:26
SQ
Bandit Marksman uses skill Quick Shot
20:01:44
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:01:44
SQ
Berengar the Surbated uses skill Spearwall
20:01:50
SQ
Skill [Spearwall] removed from [Eberold].
20:01:54
SQ
[Eberold] executes skill [Spearwall] on target [Eberold]
20:01:54
SQ
Eberold uses skill Spearwall
20:02:08
SQ
[Eberecht] executes skill [Spearwall] on target [Eberecht]
20:02:08
SQ
Eberecht uses skill Spearwall
20:02:12
SQ
Skill [Shieldwall] removed from [Baldomar].
20:02:16
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
20:02:16
SQ
Baldomar uses skill Shieldwall
20:02:19
SQ
Skill [Spearwall] removed from [Gerold].
20:02:22
SQ
[Gerold] executes skill [Spearwall] on target [Gerold]
20:02:22
SQ
Gerold uses skill Spearwall
20:02:24
SQ
Skill [Spearwall] removed from [Bandit Thug].
20:02:25
SQ
spearwall danger= 1.88889
20:02:25
SQ
Bandit Thug uses skill Spearwall
20:02:34
SQ
INFO: Next round issued: 3
20:03:01
SQ
Bandit Marksman uses skill Aimed Shot
20:03:05
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:03:09
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:03:09
SQ
Berengar the Surbated uses skill Spearwall
20:03:13
SQ
Skill [Spearwall] removed from [Eberold].
20:03:15
SQ
[Eberold] executes skill [Spearwall] on target [Eberold]
20:03:15
SQ
Eberold uses skill Spearwall
20:03:18
SQ
Skill [Shieldwall] removed from [Baldomar].
20:03:23
SQ
Skill [Spearwall] removed from [Eberecht].
20:03:26
SQ
[Eberecht] executes skill [Spearwall] on target [Eberecht]
20:03:26
SQ
Eberecht uses skill Spearwall
20:03:29
SQ
Skill [Spearwall] removed from [Gerold].
20:03:35
SQ
[Gerold] executes skill [Spearwall] on target [Gerold]
20:03:35
SQ
Gerold uses skill Spearwall
20:03:37
SQ
Skill [Spearwall] removed from [Bandit Thug].
20:03:38
SQ
spearwall danger= 2
20:03:38
SQ
Bandit Thug uses skill Spearwall
20:03:48
SQ
[Baldomar] executes skill [Split Shield] on target [Bandit Thug]
20:03:48
SQ
Baldomar uses skill Split Shield
20:03:48
SQ
INFO: Next round issued: 4
20:04:05
SQ
Bandit Marksman uses skill Quick Shot
20:04:20
SQ
Bandit Thug uses skill Shieldwall
20:04:21
SQ
Bandit Thug uses skill Slash
20:04:23
SQ
Bandit Marksman uses skill Quick Shot
20:04:24
SQ
Bandit Marksman uses skill Quick Shot
20:04:26
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:04:32
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:04:32
SQ
Berengar the Surbated uses skill Spearwall
20:04:38
SQ
[Baldomar] executes skill [Split Shield] on target [Bandit Thug]
20:04:38
SQ
Baldomar uses skill Split Shield
20:04:38
SQ
Skill [Shieldwall] removed from [Bandit Thug].
20:04:40
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
20:04:40
SQ
Baldomar uses skill Chop
20:04:41
SQ
Skill [Spearwall] removed from [Eberold].
20:04:48
SQ
[Eberold] executes skill [Thrust] on target [Bandit Thug]
20:04:48
SQ
Eberold uses skill Thrust
20:04:48
SQ
Skill [Spearwall] removed from [Eberecht].
20:04:53
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
20:04:53
SQ
Eberecht uses skill Thrust
20:04:55
SQ
Skill [Spearwall] removed from [Bandit Thug].
20:05:04
SQ
Skill [Spearwall] removed from [Gerold].
20:05:07
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
20:05:07
SQ
Gerold uses skill Thrust
20:05:13
SQ
INFO: Next round issued: 5
20:05:28
SQ
Bandit Thug uses skill Slash
20:05:29
SQ
Bandit Thug uses skill Slash
20:05:31
SQ
Bandit Marksman uses skill Slash
20:05:37
SQ
Bandit Thug uses skill Knock Out
20:05:40
SQ
Bandit Thug uses skill Slash
20:05:41
SQ
Bandit Thug uses skill Slash
20:05:43
SQ
Bandit Marksman uses skill Aimed Shot
20:05:46
SQ
Skill [Stunned] removed from [Eberold].
20:05:46
UI
ERROR: Failed to update entity. Reason: Entity id: 15886 not found.
20:05:46
UI
ERROR: Failed to update entity. Reason: Entity id: 15886 not found.
20:05:48
SQ
Bandit Thug uses skill Slash
20:05:49
SQ
Bandit Thug uses skill Riposte
20:05:50
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:05:54
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]
20:05:54
SQ
Berengar the Surbated uses skill Thrust
20:05:54
SQ
Bandit Thug has died.
20:06:16
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
20:06:16
SQ
Eberecht uses skill Thrust
20:06:16
SQ
Skill [Riposte] removed from [Bandit Thug].
20:06:17
SQ
[Eberecht] executes skill [Shieldwall] on target [Eberecht]
20:06:17
SQ
Eberecht uses skill Shieldwall
20:06:20
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
20:06:20
SQ
Baldomar uses skill Chop
20:06:20
SQ
Bandit Thug has died.
20:06:27
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
20:06:27
SQ
Gerold uses skill Thrust
20:06:27
SQ
INFO: Next round issued: 6
20:06:36
SQ
Bandit Marksman uses skill Slash
20:06:37
SQ
Bandit Marksman uses skill Slash
20:06:37
SQ
Tobjoern has died.
20:06:41
SQ
[Bjarne] executes skill [Bash] on target [Bandit Marksman]
20:06:41
SQ
Bjarne uses skill Bash
20:06:45
SQ
Bandit Thug uses skill Slash
20:06:46
SQ
Bandit Thug uses skill Slash
20:06:46
SQ
Eberold has died.
20:06:49
SQ
Bandit Thug uses skill Slash
20:06:50
SQ
Bandit Thug uses skill Slash
20:06:52
SQ
Bandit Marksman uses skill Aimed Shot
20:06:55
Script
VM collected 2 object(s) and deleted them.
20:06:56
SQ
Bandit Thug uses skill Bash
20:06:57
SQ
Bandit Thug uses skill Bash
20:07:05
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]
20:07:05
SQ
Berengar the Surbated uses skill Thrust
20:07:08
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
20:07:08
SQ
Gerold uses skill Thrust
20:07:13
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
20:07:13
SQ
Baldomar uses skill Chop
20:07:14
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
20:07:14
SQ
Baldomar uses skill Chop
20:07:15
SQ
Skill [Shieldwall] removed from [Eberecht].
20:07:17
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
20:07:17
SQ
Eberecht uses skill Thrust
20:07:19
SQ
INFO: Next round issued: 7
20:07:22
SQ
[Robert] executes skill [Slash] on target [Bandit Marksman]
20:07:22
SQ
Robert uses skill Slash
20:07:23
SQ
[Robert] executes skill [Slash] on target [Bandit Marksman]
20:07:23
SQ
Robert uses skill Slash
20:07:25
SQ
Bandit Marksman uses skill Slash
20:07:26
SQ
Bandit Marksman uses skill Slash
20:07:28
Script
VM collected 2 object(s) and deleted them.
20:07:28
SQ
[Bjarne] executes skill [Bash] on target [Bandit Marksman]
20:07:28
SQ
Bjarne uses skill Bash
20:07:28
SQ
Bandit Marksman has died.
20:07:32
SQ
Bandit Thug uses skill Chop
20:07:33
SQ
Bandit Thug uses skill Chop
20:07:35
SQ
Bandit Thug has died.
20:07:35
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 10)
20:07:45
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]
20:07:45
SQ
Berengar the Surbated uses skill Thrust
20:07:45
SQ
Bandit Thug has died.
20:08:03
SQ
INFO: Next round issued: 8
20:08:05
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
20:08:05
SQ
Robert uses skill Slash
20:08:06
SQ
[Robert] executes skill [Slash] on target [Bandit Thug]
20:08:06
SQ
Robert uses skill Slash
20:08:08
SQ
[Bjarne] executes skill [Bash] on target [Bandit Thug]
20:08:08
SQ
Bjarne uses skill Bash
20:08:08
SQ
Bandit Thug has died.
20:08:14
Script
VM collected 4 object(s) and deleted them.
20:08:31
SQ
INFO: Next round issued: 9
20:08:38
SQ
Skill [Hidden] removed from [Bandit Marksman].
20:08:52
SQ
INFO: Next round issued: 10
20:08:53
SQ
Skill [Hidden] removed from [Bandit Marksman].
20:08:53
SQ
Bandit Marksman uses skill Quick Shot
20:09:14
SQ
Skill [Hidden] removed from [Gerold].
20:09:18
SQ
Skill [Hidden] removed from [Baldomar].
20:09:22
SQ
INFO: Next round issued: 11
20:09:30
SQ
Skill [Hidden] removed from [Bandit Marksman].
20:09:41
SQ
Skill [Hidden] removed from [Baldomar].
20:09:49
SQ
INFO: Next round issued: 12
20:09:57
SQ
[Bjarne] executes skill [Knock Out] on target [Bandit Marksman]
20:09:57
SQ
Bjarne uses skill Knock Out
20:10:01
SQ
Skill [Stunned] removed from [Bandit Marksman].
20:10:01
UI
ERROR: Failed to update entity. Reason: Entity id: 44443 not found.
20:10:01
UI
ERROR: Failed to update entity. Reason: Entity id: 44443 not found.
20:10:12
SQ
[Baldomar] executes skill [Chop] on target [Bandit Marksman]
20:10:12
SQ
Baldomar uses skill Chop
20:10:16
SQ
Skill [Hidden] removed from [Gerold].
20:10:23
SQ
INFO: Next round issued: 13
20:10:24
UI
ERROR: Failed to update entity. Reason: Entity id: 16040 not found.
20:10:29
SQ
[Robert] executes skill [Slash] on target [Bandit Marksman]
20:10:29
SQ
Robert uses skill Slash
20:10:30
SQ
[Robert] executes skill [Slash] on target [Bandit Marksman]
20:10:30
SQ
Robert uses skill Slash
20:10:31
SQ
Bandit Marksman uses skill Slash
20:10:35
SQ
[Bjarne] executes skill [Bash] on target [Bandit Marksman]
20:10:35
SQ
Bjarne uses skill Bash
20:10:35
SQ
Bandit Marksman has died.
20:10:43
Script
VM collected 1 object(s) and deleted them.
20:10:58
SQ
Skill [Hidden] removed from [Baldomar].
20:11:04
SQ
INFO: Next round issued: 14
20:11:23
SQ
[Gerold] executes skill [Knock Back] on target [Bandit Thug]
20:11:23
SQ
Gerold uses skill Knock Back
20:11:29
SQ
Skill [Hidden] removed from [Eberecht].
20:11:31
SQ
[Eberecht] executes skill [Knock Back] on target [Bandit Thug]
20:11:31
SQ
Eberecht uses skill Knock Back
20:11:36
SQ
INFO: Next round issued: 15
20:11:45
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:11:45
SQ
Berengar the Surbated uses skill Spearwall
20:11:55
SQ
[Baldomar] executes skill [Split Shield] on target [Bandit Thug]
20:11:55
SQ
Baldomar uses skill Split Shield
20:12:01
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
20:12:01
SQ
Gerold uses skill Thrust
20:12:04
SQ
Bandit Thug uses skill Riposte
20:12:05
SQ
Bandit Thug uses skill Slash
20:12:11
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
20:12:11
SQ
Eberecht uses skill Thrust
20:12:11
SQ
INFO: Next round issued: 16
20:12:14
SQ
Skill [Hidden] removed from [Robert].
20:12:19
SQ
[Bjarne] executes skill [Knock Out] on target [Bandit Thug]
20:12:19
SQ
Bjarne uses skill Knock Out
20:12:20
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:12:26
SQ
[Baldomar] executes skill [Split Shield] on target [Bandit Thug]
20:12:26
SQ
Baldomar uses skill Split Shield
20:12:27
SQ
[Baldomar] executes skill [Chop] on target [Bandit Thug]
20:12:27
SQ
Baldomar uses skill Chop
20:12:28
SQ
[Gerold] executes skill [Thrust] on target [Bandit Thug]
20:12:28
SQ
Gerold uses skill Thrust
20:12:28
SQ
Bandit Thug has died.
20:12:28
SQ
Skill [Riposte] removed from [Bandit Thug].
20:12:28
Resource
Unloading: gfx/orientation_overlay.png
20:12:29
Script
VM collected 11 object(s) and deleted them.
20:12:32
Resource
Loading: music/victory_01.music
20:12:32
Resource
Unloading: music/battle.music
20:12:38
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:12:38
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:12:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:12:38
SQ
World::onCombatFinished
20:12:38
SQ
contract removed: contract.destroy_inactive_location
20:12:38
SQ
TacticalState::onFinish
20:12:39
Resource
Unloading: gfx/object_0.png
20:12:39
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:12:39
Resource
Unloading: gfx/detail.png
20:12:39
UI
IngameMenuScreen::UNREGISTER
20:12:39
UI
MainMenuModule::UNREGISTER
20:12:39
UI
LoadCampaignMenuModule::UNREGISTER
20:12:39
UI
SaveCampaignMenuModule::UNREGISTER
20:12:39
UI
OptionsMenuModule::UNREGISTER
20:12:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:12:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:12:39
UI
OptionsMenuModuleControlsPanel::UNREGISTER
20:12:39
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
20:12:39
UI
TacticalFleeScreen::UNREGISTER
20:12:39
UI
CharacterScreen::UNREGISTER
20:12:39
UI
CharacterScreenLeftPanelModule::UNREGISTER
20:12:39
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
20:12:39
UI
CharacterScreenPaperdollModule::UNREGISTER
20:12:39
UI
CharacterScreenSkillsModule::UNREGISTER
20:12:39
UI
CharacterScreenStatsModule::UNREGISTER
20:12:39
UI
CharacterScreenRightPanelModule::UNREGISTER
20:12:39
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
20:12:39
UI
CharacterScreenInventoryListModule::UNREGISTER
20:12:39
UI
CharacterScreenPerksModule::UNREGISTER
20:12:39
UI
CharacterScreenBrothersListModule::UNREGISTER
20:12:39
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
20:12:39
UI
TacticalScreen::UNREGISTER
20:12:39
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
20:12:39
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
20:12:39
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
20:12:39
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
20:12:39
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
20:12:39
UI
TacticalCombatResultScreen::UNREGISTER
20:12:39
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
20:12:39
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
20:12:39
SQ
contract added: contract.destroy_bandit_camp
20:12:39
SQ
contract removed: contract.destroy_inactive_location
20:12:40
SQ
contract removed: contract.escort_caravan
20:12:41
SQ
contract added: contract.errant
20:12:41
SQ
contract removed: contract.errant
20:12:42
Resource
Loading: music/worldmap_07.music
20:12:42
Resource
Unloading: music/victory_01.music
20:12:42
SQ
contract removed: contract.escort_caravan
20:12:43
SQ
contract removed: contract.escort_caravan
20:12:44
SQ
contract removed: contract.errant
20:12:45
SQ
contract added: contract.destroy_bandit_camp
20:12:45
SQ
contract removed: contract.destroy_inactive_location
20:12:46
SQ
contract removed: contract.errant
20:12:47
SQ
contract added: contract.discover_location
20:12:47
SQ
contract removed: contract.errant
20:12:48
SQ
contract added: contract.escort_caravan
20:12:48
SQ
contract removed: contract.errant
20:12:49
SQ
contract added: contract.escort_caravan
20:12:49
SQ
contract removed: contract.errant
20:12:50
SQ
contract removed: contract.errant
20:12:51
SQ
contract removed: contract.escort_caravan
20:12:52
SQ
contract removed: contract.destroy_inactive_location
20:12:53
SQ
contract added: contract.errant
20:12:54
SQ
contract removed: contract.errant
20:12:54
SQ
contract added: contract.errant
20:12:55
SQ
contract added: contract.discover_location
20:12:59
SQ
contract added: contract.errant
20:13:01
SQ
contract added: contract.destroy_inactive_location
20:13:02
SQ
contract added: contract.errant
20:13:06
SQ
Location entered: Hornburg Castle
20:13:11
Resource
Loading: music/stronghold_01.music
20:13:11
Resource
Unloading: music/worldmap_07.music
20:13:24
SQ
contract added: contract.errant
20:13:26
SQ
contract added: contract.errant
20:13:27
Resource
Loading: music/worldmap_07.music
20:13:27
Resource
Unloading: music/stronghold_01.music
20:13:28
SQ
contract added: contract.escort_caravan
20:13:28
SQ
contract added: contract.escort_caravan
20:13:28
SQ
Location entered: Hornburg Castle
20:13:29
SQ
Location entered: Hornburg Castle
20:13:29
SQ
Location entered: Hornburg Castle
20:13:29
SQ
Location entered: Hornburg Castle
20:13:32
Resource
Loading: music/stronghold_01.music
20:13:32
Resource
Unloading: music/worldmap_07.music
20:13:35
SQ
contract activated: contract.errant
20:13:40
SQ
Location entered: Hornburg Castle
20:13:44
SQ
contract added: contract.destroy_inactive_location
20:13:46
Resource
Loading: music/worldmap_07.music
20:13:47
Resource
Unloading: music/stronghold_01.music
20:14:03
SQ
contract removed: contract.escort_caravan
20:14:04
SQ
contract removed: contract.escort_caravan
20:14:09
SQ
contract added: contract.errant
20:14:15
SQ
contract added: contract.errant
20:14:40
SQ
Location entered: Almor
20:14:44
Resource
Loading: music/village_01.music
20:14:44
Resource
Unloading: music/worldmap_07.music
20:36:32
SQ
You hired: Egil
20:36:41
SQ
You hired: Torhelm
20:39:13
SQ
contract activated: contract.escort_caravan
20:39:15
SQ
contract added: contract.destroy_inactive_location
20:39:15
SQ
contract added: contract.destroy_inactive_location
20:39:18
Resource
Loading: music/worldmap_06.music
20:39:18
Resource
Unloading: music/village_01.music
20:39:21
SQ
contract added: contract.destroy_inactive_location
20:39:27
SQ
contract added: contract.escort_caravan
20:39:38
SQ
contract added: contract.destroy_inactive_location
20:39:39
SQ
contract added: contract.destroy_inactive_location
20:40:06
SQ
contract added: contract.errant
20:40:17
SQ
contract added: contract.errant
20:40:34
SQ
contract added: contract.destroy_inactive_location
20:41:41
SQ
contract added: contract.errant
20:42:05
Resource
Loading: music/worldmap_03.music
20:42:05
Resource
Unloading: music/worldmap_06.music
20:42:14
SQ
contract added: contract.errant
20:43:27
SQ
Location entered: Guardian's Keep
20:43:27
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
20:43:31
Resource
Loading: music/stronghold_01.music
20:43:31
Resource
Unloading: music/worldmap_03.music
20:43:52
SQ
contract added: contract.errant
20:43:55
Resource
Loading: music/worldmap_03.music
20:43:55
Resource
Unloading: music/stronghold_01.music
20:44:38
SQ
Location entered: Dunkelwald
20:44:42
Resource
Loading: music/village_01.music
20:44:42
Resource
Unloading: music/worldmap_03.music
20:44:51
SQ
contract activated: contract.destroy_inactive_location
20:44:52
SQ
contract removed: contract.discover_location
20:44:56
Resource
Loading: music/worldmap_07.music
20:44:56
Resource
Unloading: music/village_01.music
20:45:13
SQ
contract added: contract.escort_caravan
20:45:17
SQ
Location entered: Old Rollo's Hut
20:45:23
SQ
Save campaign: autosave
20:45:23
Scene
Finished saving scene.
20:45:23
SQ
WorldState::onHide
20:45:23
UI
TacticalScreen::REGISTER
20:45:23
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:45:23
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:45:23
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:45:24
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:45:24
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:45:24
Resource
Loading: gfx/detail.png
20:45:24
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:45:24
Resource
Loading: gfx/object_0.png
20:45:24
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:45:24
Resource
Loading: gfx/entity_2.png
20:45:24
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
20:45:24
Resource
Loading: gfx/orientation_overlay.png
20:45:24
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:45:24
SQ
TACTICAL: STASH LOCKED: true
20:45:24
SQ
INFO: Next round issued: 1
20:45:24
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:45:24
Resource
Loading: sounds/enemies/orc_hurt_01.wav
20:45:24
UI
CharacterScreen::REGISTER
20:45:24
UI
CharacterScreenLeftPanelModule::REGISTER
20:45:24
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:45:24
UI
CharacterScreenPaperdollModule::REGISTER
20:45:24
UI
CharacterScreenSkillsModule::REGISTER
20:45:24
Resource
Loading: sounds/enemies/orc_hurt_02.wav
20:45:24
UI
CharacterScreenStatsModule::REGISTER
20:45:24
UI
CharacterScreenRightPanelModule::REGISTER
20:45:24
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:45:24
UI
CharacterScreenInventoryListModule::REGISTER
20:45:24
UI
CharacterScreenPerksModule::REGISTER
20:45:24
UI
CharacterScreenBrothersListModule::REGISTER
20:45:24
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:45:24
UI
TacticalFleeScreen::REGISTER
20:45:24
UI
IngameMenuScreen::REGISTER
20:45:24
UI
MainMenuModule::REGISTER
20:45:24
UI
LoadCampaignMenuModule::REGISTER
20:45:24
UI
SaveCampaignMenuModule::REGISTER
20:45:24
UI
OptionsMenuModule::REGISTER
20:45:24
UI
OptionsMenuModuleVideoPanel::REGISTER
20:45:24
Resource
Loading: sounds/enemies/orc_hurt_03.wav
20:45:24
UI
OptionsMenuModuleAudioPanel::REGISTER
20:45:24
UI
OptionsMenuModuleControlsPanel::REGISTER
20:45:24
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:45:24
UI
TacticalCombatResultScreen::REGISTER
20:45:24
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:45:24
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:45:24
Resource
Loading: sounds/enemies/orc_hurt_04.wav
20:45:24
Resource
Loading: sounds/enemies/orc_hurt_05.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_01.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_02.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_03.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_04.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_05.wav
20:45:24
Resource
Loading: sounds/enemies/orc_death_06.wav
20:45:24
Resource
Loading: sounds/enemies/orc_flee_03.wav
20:45:24
Resource
Loading: sounds/enemies/orc_flee_05.wav
20:45:24
Resource
Loading: sounds/enemies/orc_flee_06.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_01.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_02.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_03.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_04.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_05.wav
20:45:24
Resource
Loading: sounds/enemies/orc_idle_06.wav
20:45:24
Resource
Loading: sounds/enemies/orc_charge_01.wav
20:45:24
Resource
Loading: sounds/enemies/orc_charge_02.wav
20:45:24
Resource
Loading: sounds/enemies/orc_charge_03.wav
20:45:24
Resource
Loading: sounds/enemies/orc_charge_04.wav
20:45:27
Resource
Loading: music/orcs_02.music
20:45:27
Resource
Unloading: music/worldmap_07.music
20:46:05
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:46:05
SQ
Berengar the Surbated uses skill Spearwall
20:46:56
SQ
INFO: Next round issued: 2
20:47:01
SQ
[Egil] executes skill [Spearwall] on target [Egil]
20:47:01
SQ
Egil uses skill Spearwall
20:47:05
SQ
[Robert] executes skill [Spearwall] on target [Robert]
20:47:05
SQ
Robert uses skill Spearwall
20:47:15
SQ
Skill [Hidden] removed from [Torhelm].
20:47:24
SQ
Orc Young uses skill Charge
20:47:26
SQ
Skill [Stunned] removed from [Gerold].
20:47:26
UI
ERROR: Failed to update entity. Reason: Entity id: 16041 not found.
20:47:26
UI
ERROR: Failed to update entity. Reason: Entity id: 16041 not found.
20:47:38
SQ
Orc Young uses skill Charge
20:47:43
SQ
[Eberecht] executes skill [Knock Back] on target [Orc Young]
20:47:43
SQ
Eberecht uses skill Knock Back
20:47:48
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:47:50
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
20:47:50
SQ
Berengar the Surbated uses skill Spearwall
20:47:54
SQ
INFO: Next round issued: 3
20:47:59
SQ
[Torhelm] executes skill [Slash] on target [Orc Young]
20:47:59
SQ
Torhelm uses skill Slash
20:48:01
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:48:01
SQ
Gerold uses skill Thrust
20:48:02
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:48:02
SQ
Gerold uses skill Thrust
20:48:10
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:48:10
SQ
Bjarne uses skill Quick Shot
20:48:13
SQ
[Baldomar] executes skill [Chop] on target [Orc Young]
20:48:13
SQ
Baldomar uses skill Chop
20:48:14
SQ
[Baldomar] executes skill [Chop] on target [Orc Young]
20:48:14
SQ
Baldomar uses skill Chop
20:48:17
SQ
Skill [Spearwall] removed from [Egil].
20:48:22
SQ
[Egil] executes skill [Spearwall] on target [Egil]
20:48:22
SQ
Egil uses skill Spearwall
20:48:26
SQ
Skill [Spearwall] removed from [Robert].
20:48:29
SQ
[Robert] executes skill [Spearwall] on target [Robert]
20:48:29
SQ
Robert uses skill Spearwall
20:48:32
SQ
Orc Young uses skill Slash
20:48:33
SQ
Orc Young uses skill Slash
20:48:41
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:48:41
SQ
Eberecht uses skill Thrust
20:48:42
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:48:42
SQ
Eberecht uses skill Thrust
20:48:42
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
20:48:46
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]
20:48:46
SQ
Berengar the Surbated uses skill Thrust
20:48:50
SQ
Orc Young uses skill Cleave
20:48:51
SQ
Orc Young uses skill Shieldwall
20:48:52
SQ
INFO: Next round issued: 4
20:48:57
SQ
[Torhelm] executes skill [Slash] on target [Orc Young]
20:48:57
SQ
Torhelm uses skill Slash
20:48:57
SQ
[Torhelm] executes skill [Slash] on target [Orc Young]
20:48:57
SQ
Torhelm uses skill Slash
20:49:00
SQ
Orc Young uses skill Cleave
20:49:05
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:49:05
SQ
Bjarne uses skill Quick Shot
20:49:06
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:49:06
SQ
Bjarne uses skill Quick Shot
20:49:11
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:49:11
SQ
Gerold uses skill Thrust
20:49:12
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:49:12
SQ
Gerold uses skill Thrust
20:49:14
SQ
[Baldomar] executes skill [Chop] on target [Orc Young]
20:49:14
SQ
Baldomar uses skill Chop
20:49:16
SQ
[Baldomar] executes skill [Chop] on target [Orc Young]
20:49:16
SQ
Baldomar uses skill Chop
20:49:16
SQ
Orc Young has died.
20:49:16
SQ
Skill [Spearwall] removed from [Robert].
20:49:23
SQ
Skill [Spearwall] removed from [Egil].
20:49:30
SQ
Orc Young uses skill Shieldwall
20:49:31
SQ
Orc Young uses skill Split Shield
20:49:34
SQ
Orc Young uses skill Slash
20:49:35
SQ
Orc Young uses skill Slash
20:49:41
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]
20:49:41
SQ
Berengar the Surbated uses skill Thrust
20:49:42
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]
20:49:42
SQ
Berengar the Surbated uses skill Thrust
20:49:44
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:49:44
SQ
Eberecht uses skill Thrust
20:49:45
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:49:45
SQ
Eberecht uses skill Thrust
20:49:45
SQ
Skill [Shieldwall] removed from [Orc Young].
20:49:46
SQ
Orc Young has died.
20:49:46
SQ
INFO: Next round issued: 5
20:49:46
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 12)
20:49:48
SQ
[Torhelm] executes skill [Slash] on target [Orc Young]
20:49:48
SQ
Torhelm uses skill Slash
20:49:49
SQ
[Torhelm] executes skill [Slash] on target [Orc Young]
20:49:49
SQ
Torhelm uses skill Slash
20:49:52
Script
VM collected 1 object(s) and deleted them.
20:49:52
SQ
Orc Young uses skill Shieldwall
20:49:53
SQ
Orc Young uses skill Bash
20:49:57
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:49:57
SQ
Robert uses skill Thrust
20:49:58
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:49:58
SQ
Robert uses skill Thrust
20:50:00
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:50:00
SQ
Bjarne uses skill Quick Shot
20:50:01
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:50:01
SQ
Bjarne uses skill Quick Shot
20:50:04
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
20:50:04
SQ
Egil uses skill Thrust
20:50:08
Resource
Loading: music/orcs_01.music
20:50:08
Resource
Unloading: music/orcs_02.music
20:50:09
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:50:09
SQ
Gerold uses skill Thrust
20:50:09
SQ
Orc Young has died.
20:50:15
SQ
[Baldomar] executes skill [Split Shield] on target [Orc Young]
20:50:15
SQ
Baldomar uses skill Split Shield
20:50:16
SQ
[Baldomar] executes skill [Split Shield] on target [Orc Young]
20:50:16
SQ
Baldomar uses skill Split Shield
20:50:16
SQ
Skill [Shieldwall] removed from [Orc Young].
20:50:18
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]
20:50:18
SQ
Berengar the Surbated uses skill Thrust
20:50:18
SQ
Skill [Shieldwall] removed from [Orc Young].
20:50:19
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]
20:50:19
SQ
Berengar the Surbated uses skill Thrust
20:50:25
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:50:25
SQ
Eberecht uses skill Thrust
20:50:25
SQ
Orc Young has died.
20:50:30
SQ
INFO: Next round issued: 6
20:50:43
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:50:43
SQ
Robert uses skill Thrust
20:50:44
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:50:44
SQ
Robert uses skill Thrust
20:50:46
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:50:46
SQ
Gerold uses skill Thrust
20:50:47
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:50:47
SQ
Gerold uses skill Thrust
20:50:49
SQ
Orc Young uses skill Bash
20:50:49
SQ
Baldomar has died.
20:50:49
Script
VM collected 3 object(s) and deleted them.
20:50:50
SQ
Orc Young uses skill Knock Out
20:50:52
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:50:52
SQ
Bjarne uses skill Quick Shot
20:50:53
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:50:53
SQ
Bjarne uses skill Quick Shot
20:51:03
SQ
INFO: Next round issued: 7
20:51:04
SQ
Skill [Hidden] removed from [Torhelm].
20:51:14
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:51:14
SQ
Robert uses skill Thrust
20:51:15
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:51:15
SQ
Robert uses skill Thrust
20:51:17
Script
VM collected 1 object(s) and deleted them.
20:51:18
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:51:18
SQ
Gerold uses skill Thrust
20:51:18
SQ
Orc Young has died.
20:51:20
SQ
[Gerold] executes skill [Spearwall] on target [Gerold]
20:51:20
SQ
Gerold uses skill Spearwall
20:51:34
SQ
INFO: Next round issued: 8
20:51:39
SQ
[Egil] executes skill [Spearwall] on target [Egil]
20:51:39
SQ
Egil uses skill Spearwall
20:51:42
Script
VM collected 1 object(s) and deleted them.
20:51:44
SQ
Orc Young uses skill Split Shield
20:52:01
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:52:01
SQ
Bjarne uses skill Quick Shot
20:52:02
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:52:02
SQ
Bjarne uses skill Quick Shot
20:52:03
SQ
Skill [Spearwall] removed from [Gerold].
20:52:04
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:52:04
SQ
Gerold uses skill Thrust
20:52:06
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:52:06
SQ
Gerold uses skill Thrust
20:52:06
SQ
INFO: Next round issued: 9
20:52:10
SQ
Skill [Spearwall] removed from [Egil].
20:52:13
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:52:13
SQ
Robert uses skill Thrust
20:52:14
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
20:52:14
SQ
Robert uses skill Thrust
20:52:16
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:52:16
SQ
Eberecht uses skill Thrust
20:52:17
SQ
[Eberecht] executes skill [Thrust] on target [Orc Young]
20:52:17
SQ
Eberecht uses skill Thrust
20:52:23
SQ
Orc Young uses skill Chop
20:52:24
SQ
Orc Young uses skill Chop
20:52:26
SQ
[Bjarne] executes skill [Quick Shot] on target [Orc Young]
20:52:26
SQ
Bjarne uses skill Quick Shot
20:52:30
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:52:30
SQ
Gerold uses skill Thrust
20:52:31
SQ
[Gerold] executes skill [Thrust] on target [Orc Young]
20:52:31
SQ
Gerold uses skill Thrust
20:52:31
SQ
Orc Young has died.
20:52:31
Resource
Unloading: gfx/orientation_overlay.png
20:52:31
Script
VM collected 11 object(s) and deleted them.
20:52:35
Resource
Loading: music/victory_01.music
20:52:35
Resource
Unloading: music/orcs_01.music
20:52:48
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:52:48
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:52:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:52:48
SQ
World::onCombatFinished
20:52:48
SQ
contract removed: contract.destroy_bandit_camp
20:52:48
SQ
TacticalState::onFinish
20:52:48
Resource
Unloading: gfx/entity_2.png
20:52:48
Resource
Unloading: gfx/object_0.png
20:52:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:52:48
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_01.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_02.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_03.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_04.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_05.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_death_06.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_flee_03.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_flee_05.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_flee_06.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_01.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_02.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_03.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_04.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_05.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_idle_06.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_charge_01.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_charge_02.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_charge_03.wav
20:52:48
Resource
Unloading: sounds/enemies/orc_charge_04.wav
20:52:48
Resource
Unloading: gfx/detail.png
20:52:48
UI
IngameMenuScreen::UNREGISTER
20:52:48
UI
MainMenuModule::UNREGISTER
20:52:48
UI
LoadCampaignMenuModule::UNREGISTER
20:52:48
UI
SaveCampaignMenuModule::UNREGISTER
20:52:48
UI
OptionsMenuModule::UNREGISTER
20:52:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:52:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:52:48
UI
OptionsMenuModuleControlsPanel::UNREGISTER
20:52:48
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
20:52:48
UI
TacticalFleeScreen::UNREGISTER
20:52:48
UI
CharacterScreen::UNREGISTER
20:52:48
UI
CharacterScreenLeftPanelModule::UNREGISTER
20:52:48
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
20:52:48
UI
CharacterScreenPaperdollModule::UNREGISTER
20:52:48
UI
CharacterScreenSkillsModule::UNREGISTER
20:52:48
UI
CharacterScreenStatsModule::UNREGISTER
20:52:48
UI
CharacterScreenRightPanelModule::UNREGISTER
20:52:48
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
20:52:48
UI
CharacterScreenInventoryListModule::UNREGISTER
20:52:48
UI
CharacterScreenPerksModule::UNREGISTER
20:52:48
UI
CharacterScreenBrothersListModule::UNREGISTER
20:52:48
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
20:52:48
UI
TacticalScreen::UNREGISTER
20:52:48
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
20:52:48
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
20:52:48
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
20:52:48
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
20:52:48
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
20:52:48
UI
TacticalCombatResultScreen::UNREGISTER
20:52:48
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
20:52:48
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
20:52:49
SQ
contract removed: contract.errant
20:52:50
SQ
contract removed: contract.destroy_bandit_camp
20:52:51
SQ
contract removed: contract.errant
20:52:52
Resource
Loading: music/worldmap_06.music
20:52:52
Resource
Unloading: music/victory_01.music
20:52:52
SQ
contract removed: contract.discover_location
20:52:53
SQ
contract removed: contract.errant
20:52:54
SQ
contract removed: contract.destroy_inactive_location
20:52:55
SQ
contract removed: contract.errant
20:52:56
SQ
contract removed: contract.errant
20:52:57
SQ
contract added: contract.discover_location
20:52:57
SQ
contract removed: contract.errant
20:52:57
SQ
contract added: contract.destroy_inactive_location
20:52:58
SQ
contract removed: contract.escort_caravan
20:52:59
SQ
contract removed: contract.destroy_inactive_location
20:53:00
SQ
contract removed: contract.errant
20:53:01
SQ
contract removed: contract.errant
20:53:01
SQ
contract added: contract.escort_caravan
20:53:02
SQ
contract removed: contract.destroy_inactive_location
20:53:03
SQ
contract removed: contract.destroy_inactive_location
20:53:04
SQ
contract removed: contract.escort_caravan
20:53:05
SQ
contract removed: contract.destroy_inactive_location
20:53:14
SQ
contract removed: contract.destroy_inactive_location
20:53:15
SQ
contract removed: contract.errant
20:53:16
SQ
contract removed: contract.errant
20:53:17
SQ
Location entered: Dunkelwald
20:53:21
Resource
Loading: music/village_01.music
20:53:21
Resource
Unloading: music/worldmap_06.music
20:54:21
SQ
You hired: Einar
20:57:27
UI
Paperdoll -> Stash | Ground (targetIdx: 27)
20:57:33
UI
Paperdoll -> Stash | Ground (targetIdx: 38)
20:57:36
UI
Stash -> Stash (swap)
20:58:27
SQ
contract activated: contract.destroy_inactive_location
20:58:29
SQ
contract removed: contract.destroy_inactive_location
20:58:30
SQ
contract removed: contract.errant
20:58:31
SQ
contract removed: contract.errant
20:58:32
SQ
contract removed: contract.errant
20:58:32
Resource
Loading: music/worldmap_03.music
20:58:32
Resource
Unloading: music/village_01.music
20:58:38
SQ
contract added: contract.escort_caravan
20:58:46
SQ
contract added: contract.destroy_inactive_location
20:58:49
SQ
contract added: contract.errant
20:58:53
SQ
contract added: contract.destroy_inactive_location
20:58:54
SQ
contract added: contract.escort_caravan
20:58:55
SQ
contract added: contract.errant
20:58:55
SQ
contract added: contract.escort_caravan
20:59:01
SQ
contract added: contract.errant
20:59:02
SQ
contract added: contract.destroy_inactive_location
20:59:08
SQ
Location entered: Abandoned Hut
20:59:11
SQ
Save campaign: autosave
20:59:11
Scene
Finished saving scene.
20:59:11
SQ
WorldState::onHide
20:59:11
UI
TacticalScreen::REGISTER
20:59:11
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:59:11
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:59:11
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:59:12
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:59:12
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:59:12
Resource
Loading: gfx/object_0.png
20:59:12
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:59:12
Resource
Loading: gfx/detail.png
20:59:12
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:59:12
Resource
Unloading: gfx/detail.png
20:59:12
Resource
Loading: gfx/orientation_overlay.png
20:59:12
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:59:12
Resource
Loading: gfx/detail.png
20:59:12
SQ
TACTICAL: STASH LOCKED: true
20:59:12
SQ
INFO: Next round issued: 1
20:59:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:59:12
UI
CharacterScreen::REGISTER
20:59:12
UI
CharacterScreenLeftPanelModule::REGISTER
20:59:12
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:59:12
UI
CharacterScreenPaperdollModule::REGISTER
20:59:12
UI
CharacterScreenSkillsModule::REGISTER
20:59:12
UI
CharacterScreenStatsModule::REGISTER
20:59:12
UI
CharacterScreenRightPanelModule::REGISTER
20:59:12
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:59:12
UI
CharacterScreenInventoryListModule::REGISTER
20:59:12
UI
CharacterScreenPerksModule::REGISTER
20:59:12
UI
CharacterScreenBrothersListModule::REGISTER
20:59:12
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:59:12
UI
TacticalFleeScreen::REGISTER
20:59:12
UI
IngameMenuScreen::REGISTER
20:59:12
UI
MainMenuModule::REGISTER
20:59:12
UI
LoadCampaignMenuModule::REGISTER
20:59:12
UI
SaveCampaignMenuModule::REGISTER
20:59:12
UI
OptionsMenuModule::REGISTER
20:59:12
UI
OptionsMenuModuleVideoPanel::REGISTER
20:59:12
UI
OptionsMenuModuleAudioPanel::REGISTER
20:59:12
UI
OptionsMenuModuleControlsPanel::REGISTER
20:59:12
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:59:12
UI
TacticalCombatResultScreen::REGISTER
20:59:12
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:59:12
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:59:12
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:59:16
Resource
Loading: music/battle.music
20:59:16
Resource
Unloading: music/worldmap_03.music
21:00:07
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
21:00:07
SQ
Berengar the Surbated uses skill Spearwall
21:00:15
SQ
Skill [Hidden] removed from [Gerold].
21:00:35
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:00:35
SQ
Bjarne uses skill Quick Shot
21:00:45
SQ
INFO: Next round issued: 2
21:00:53
SQ
Skill [Hidden] removed from [Torhelm].
21:01:08
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:01:08
SQ
Einar uses skill Quick Shot
21:01:19
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:01:19
SQ
Bjarne uses skill Quick Shot
21:01:20
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:01:20
SQ
Bjarne uses skill Quick Shot
21:01:38
SQ
[Eberecht] executes skill [Knock Back] on target [Bandit Raider]
21:01:38
SQ
Eberecht uses skill Knock Back
21:01:39
SQ
[Eberecht] executes skill [Knock Back] on target [Bandit Raider]
21:01:39
SQ
Eberecht uses skill Knock Back
21:01:41
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
21:01:46
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:01:46
SQ
Berengar the Surbated uses skill Thrust
21:01:47
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:01:47
SQ
Berengar the Surbated uses skill Thrust
21:01:47
SQ
INFO: Next round issued: 3
21:01:52
SQ
Skill [Hidden] removed from [Robert].
21:01:54
SQ
[Robert] executes skill [Thrust] on target [Bandit Raider]
21:01:54
SQ
Robert uses skill Thrust
21:02:02
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:02:02
SQ
Egil uses skill Thrust
21:02:06
SQ
[Torhelm] executes skill [Knock Out] on target [Bandit Raider]
21:02:06
SQ
Torhelm uses skill Knock Out
21:02:07
SQ
[Torhelm] executes skill [Bash] on target [Bandit Raider]
21:02:07
SQ
Torhelm uses skill Bash
21:02:11
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:02:11
SQ
Einar uses skill Quick Shot
21:02:12
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:02:12
SQ
Einar uses skill Quick Shot
21:02:14
SQ
Bandit Raider uses skill Slash
21:02:15
SQ
Bandit Raider uses skill Riposte
21:02:17
SQ
Bandit Raider uses skill Shieldwall
21:02:18
SQ
Bandit Raider uses skill Slash
21:02:21
SQ
Bandit Raider uses skill Riposte
21:02:22
SQ
Bandit Raider uses skill Slash
21:02:27
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:02:27
SQ
Gerold uses skill Thrust
21:02:28
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:02:28
SQ
Gerold uses skill Thrust
21:02:31
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:02:31
SQ
Bjarne uses skill Quick Shot
21:02:32
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:02:32
SQ
Bjarne uses skill Quick Shot
21:02:34
SQ
Bandit Raider uses skill Flail
21:02:40
SQ
[Berengar the Surbated] executes skill [Knock Back] on target [Bandit Raider]
21:02:40
SQ
Berengar the Surbated uses skill Knock Back
21:02:40
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:02:53
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:02:53
SQ
Eberecht uses skill Thrust
21:02:54
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:02:54
SQ
Eberecht uses skill Thrust
21:02:54
SQ
INFO: Next round issued: 4
21:02:57
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:02:57
SQ
Egil uses skill Thrust
21:02:58
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:02:58
SQ
Egil uses skill Thrust
21:03:00
SQ
[Robert] executes skill [Thrust] on target [Bandit Raider]
21:03:00
SQ
Robert uses skill Thrust
21:03:01
SQ
[Robert] executes skill [Thrust] on target [Bandit Raider]
21:03:01
SQ
Robert uses skill Thrust
21:03:06
SQ
[Torhelm] executes skill [Knock Out] on target [Bandit Raider]
21:03:06
SQ
Torhelm uses skill Knock Out
21:03:06
SQ
Skill [Riposte] removed from [Bandit Raider].
21:03:07
SQ
[Torhelm] executes skill [Bash] on target [Bandit Raider]
21:03:07
SQ
Torhelm uses skill Bash
21:03:09
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:03:09
SQ
Einar uses skill Quick Shot
21:03:10
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:03:10
SQ
Einar uses skill Quick Shot
21:03:12
SQ
Bandit Raider uses skill Flail
21:03:13
SQ
Bandit Raider uses skill Flail
21:03:14
SQ
Skill [Riposte] removed from [Bandit Raider].
21:03:15
SQ
Bandit Raider uses skill Shieldwall
21:03:16
SQ
Bandit Raider uses skill Riposte
21:03:20
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:03:20
SQ
Gerold uses skill Thrust
21:03:21
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:03:21
SQ
Gerold uses skill Thrust
21:03:23
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:03:23
SQ
Bjarne uses skill Quick Shot
21:03:24
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:03:24
SQ
Bjarne uses skill Quick Shot
21:03:26
SQ
Skill [Stunned] removed from [Bandit Raider].
21:03:26
UI
ERROR: Failed to update entity. Reason: Entity id: 49386 not found.
21:03:26
UI
ERROR: Failed to update entity. Reason: Entity id: 49386 not found.
21:03:33
SQ
[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]
21:03:33
SQ
Berengar the Surbated uses skill Spearwall
21:03:37
SQ
Bandit Raider uses skill Rotation
21:03:42
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:03:42
SQ
Eberecht uses skill Thrust
21:03:43
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:03:43
SQ
Eberecht uses skill Thrust
21:03:43
SQ
INFO: Next round issued: 5
21:03:46
SQ
[Egil] executes skill [Knock Back] on target [Bandit Raider]
21:03:46
SQ
Egil uses skill Knock Back
21:03:47
SQ
[Egil] executes skill [Knock Back] on target [Bandit Raider]
21:03:47
SQ
Egil uses skill Knock Back
21:03:50
SQ
[Robert] executes skill [Thrust] on target [Bandit Raider]
21:03:50
SQ
Robert uses skill Thrust
21:03:51
SQ
[Robert] executes skill [Thrust] on target [Bandit Raider]
21:03:51
SQ
Robert uses skill Thrust
21:03:56
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:03:56
SQ
Gerold uses skill Thrust
21:03:57
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:03:57
SQ
Gerold uses skill Thrust
21:03:59
SQ
Bandit Raider uses skill Slash
21:04:00
SQ
Bandit Raider uses skill Riposte
21:04:04
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:04:04
SQ
Einar uses skill Quick Shot
21:04:05
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:04:05
SQ
Einar uses skill Quick Shot
21:04:06
SQ
Bandit Raider uses skill Flail
21:04:07
SQ
Bandit Raider uses skill Shieldwall
21:04:12
SQ
[Torhelm] executes skill [Knock Out] on target [Bandit Raider]
21:04:12
SQ
Torhelm uses skill Knock Out
21:04:13
SQ
[Torhelm] executes skill [Knock Out] on target [Bandit Raider]
21:04:13
SQ
Torhelm uses skill Knock Out
21:04:13
SQ
Skill [Riposte] removed from [Bandit Raider].
21:04:15
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:04:15
SQ
Bjarne uses skill Quick Shot
21:04:17
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:04:17
SQ
Bjarne uses skill Quick Shot
21:04:17
SQ
Skill [Riposte] removed from [Bandit Raider].
21:04:17
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:04:18
SQ
Bandit Raider uses skill Slash
21:04:19
SQ
Bandit Raider uses skill Slash
21:04:19
SQ
Robert has died.
21:04:21
SQ
Skill [Spearwall] removed from [Berengar the Surbated].
21:04:23
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:04:23
SQ
Berengar the Surbated uses skill Thrust
21:04:23
SQ
Bandit Raider has died.
21:04:28
SQ
Bandit Raider uses skill Shieldwall
21:04:32
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:04:32
SQ
Eberecht uses skill Thrust
21:04:32
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
21:04:32
SQ
Eberecht uses skill Thrust
21:04:32
SQ
Bandit Raider has died.
21:04:32
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:04:33
SQ
INFO: Next round issued: 6
21:04:33
UI
ERROR: Failed to update entity. Reason: Entity id: 49386 not found.
21:04:37
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:04:37
SQ
Egil uses skill Thrust
21:04:38
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:04:38
SQ
Egil uses skill Thrust
21:04:41
SQ
[Gerold] executes skill [Thrust] on target [Bandit Raider]
21:04:41
SQ
Gerold uses skill Thrust
21:04:41
SQ
Bandit Raider has died.
21:04:42
SQ
Skill [Hidden] removed from [Gerold].
21:04:45
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:04:45
SQ
Einar uses skill Quick Shot
21:04:46
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:04:46
SQ
Einar uses skill Quick Shot
21:04:49
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:04:49
SQ
Berengar the Surbated uses skill Thrust
21:04:53
SQ
[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]
21:04:53
SQ
Bjarne uses skill Quick Shot
21:04:59
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:05:00
Script
VM collected 3 object(s) and deleted them.
21:05:00
SQ
Bandit Raider uses skill Slash
21:05:01
SQ
Bandit Raider uses skill Slash
21:05:04
Script
VM collected 1 object(s) and deleted them.
21:05:05
SQ
INFO: Next round issued: 7
21:05:07
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:05:07
SQ
Egil uses skill Thrust
21:05:08
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
21:05:08
SQ
Egil uses skill Thrust
21:05:17
SQ
[Einar] executes skill [Quick Shot] on target [Bandit Raider]
21:05:17
SQ
Einar uses skill Quick Shot
21:05:21
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:05:21
SQ
Berengar the Surbated uses skill Thrust
21:05:22
SQ
[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]
21:05:22
SQ
Berengar the Surbated uses skill Thrust
21:05:27
SQ
[Torhelm] executes skill [Bash] on target [Bandit Raider]
21:05:27
SQ
Torhelm uses skill Bash
21:05:27
SQ
Bandit Raider has died.
21:05:27
Resource
Unloading: gfx/orientation_overlay.png
21:05:28
Script
VM collected 11 object(s) and deleted them.
21:05:31
Resource
Loading: music/victory_01.music
21:05:31
Resource
Unloading: music/battle.music
21:05:42
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:05:42
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:05:42
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:05:42
SQ
World::onCombatFinished
21:05:42
SQ
contract removed: contract.escort_caravan
21:05:42
SQ
TacticalState::onFinish
21:05:42
Resource
Unloading: gfx/object_0.png
21:05:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:05:42
Resource
Unloading: gfx/detail.png
21:05:42
UI
IngameMenuScreen::UNREGISTER
21:05:42
UI
MainMenuModule::UNREGISTER
21:05:42
UI
LoadCampaignMenuModule::UNREGISTER
21:05:42
UI
SaveCampaignMenuModule::UNREGISTER
21:05:42
UI
OptionsMenuModule::UNREGISTER
21:05:42
UI
OptionsMenuModuleVideoPanel::UNREGISTER
21:05:42
UI
OptionsMenuModuleVideoPanel::UNREGISTER
21:05:42
UI
OptionsMenuModuleControlsPanel::UNREGISTER
21:05:42
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
21:05:42
UI
TacticalFleeScreen::UNREGISTER
21:05:42
UI
CharacterScreen::UNREGISTER
21:05:42
UI
CharacterScreenLeftPanelModule::UNREGISTER
21:05:42
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
21:05:42
UI
CharacterScreenPaperdollModule::UNREGISTER
21:05:42
UI
CharacterScreenSkillsModule::UNREGISTER
21:05:42
UI
CharacterScreenStatsModule::UNREGISTER
21:05:42
UI
CharacterScreenRightPanelModule::UNREGISTER
21:05:42
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
21:05:42
UI
CharacterScreenInventoryListModule::UNREGISTER
21:05:42
UI
CharacterScreenPerksModule::UNREGISTER
21:05:42
UI
CharacterScreenBrothersListModule::UNREGISTER
21:05:42
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
21:05:43
UI
TacticalScreen::UNREGISTER
21:05:43
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
21:05:43
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
21:05:43
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
21:05:43
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
21:05:43
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
21:05:43
UI
TacticalCombatResultScreen::UNREGISTER
21:05:43
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
21:05:43
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
21:05:46
Resource
Loading: music/worldmap_03.music
21:05:46
Resource
Unloading: music/victory_01.music
21:05:53
SQ
contract added: contract.escort_caravan
21:05:59
SQ
contract added: contract.destroy_inactive_location
21:06:02
SQ
contract added: contract.destroy_inactive_location
21:06:02
SQ
contract added: contract.errant
21:06:08
SQ
contract added: contract.escort_caravan
21:06:16
SQ
Location entered: Guardian's Keep
21:06:16
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
21:06:20
Resource
Loading: music/stronghold_01.music
21:06:20
Resource
Unloading: music/worldmap_03.music
21:06:42
SQ
contract added: contract.errant
21:06:45
Resource
Loading: music/worldmap_05.music
21:06:45
Resource
Unloading: music/stronghold_01.music
21:06:52
SQ
contract added: contract.errant
21:07:04
SQ
Location entered: Dunkelwald
21:07:07
SQ
contract added: contract.escort_caravan
21:07:08
Resource
Loading: music/worldmap_06.music
21:07:08
Resource
Unloading: music/worldmap_05.music
21:07:08
SQ
contract removed: contract.escort_caravan
21:07:09
SQ
Location entered: Dunkelwald
21:07:09
SQ
Location entered: Dunkelwald
21:07:10
SQ
Location entered: Dunkelwald
21:07:13
Resource
Loading: music/village_01.music
21:07:13
Resource
Unloading: music/worldmap_06.music
21:07:23
SQ
You hired: Harald
21:08:11
UI
Stash -> Stash (swap)
21:08:12
UI
Stash -> Stash (swap)
21:08:40
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
21:08:43
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
21:10:20
Resource
Loading: music/worldmap_07.music
21:10:20
Resource
Unloading: music/village_01.music
21:10:32
SQ
Save campaign: second company
21:10:33
Scene
Finished saving scene.
21:10:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
21:10:36
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
21:10:36
SQ
Clearing World Scene
21:10:36
Resource
Unloading: gfx/world_weather.png
21:10:36
UI
WorldEventPopupScreen::UNREGISTER
21:10:36
UI
IngameMenuScreen::UNREGISTER
21:10:36
UI
MainMenuModule::UNREGISTER
21:10:36
UI
LoadCampaignMenuModule::UNREGISTER
21:10:36
UI
SaveCampaignMenuModule::UNREGISTER
21:10:36
UI
OptionsMenuModule::UNREGISTER
21:10:36
UI
OptionsMenuModuleVideoPanel::UNREGISTER
21:10:36
UI
OptionsMenuModuleVideoPanel::UNREGISTER
21:10:36
UI
OptionsMenuModuleControlsPanel::UNREGISTER
21:10:36
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
21:10:36
UI
WorldTownScreen::UNREGISTER
21:10:36
UI
WorldTownScreenMainDialogModule::UNREGISTER
21:10:36
UI
WorldTownScreenHireDialogModule::UNREGISTER
21:10:36
UI
WorldTownScreenShopDialogModule::UNREGISTER
21:10:36
UI
WorldContractScreenDialogModule::UNREGISTER
21:10:36
UI
WorldContractContentModule::UNREGISTER
21:10:36
UI
WorldContractButtonsModule::UNREGISTER
21:10:36
UI
WorldContractScreen::UNREGISTER
21:10:36
UI
WorldContractScreenDialogModule::UNREGISTER
21:10:36
UI
WorldContractContentModule::UNREGISTER
21:10:36
UI
WorldContractButtonsModule::UNREGISTER
21:10:36
UI
WorldGameFinishScreen::UNREGISTER
21:10:36
UI
WorldGameFinishScreenDialogModule::UNREGISTER
21:10:36
UI
WorldScreen::UNREGISTER
21:10:36
UI
WorldScreenTopbarOptionsModule::UNREGISTER
21:10:36
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
21:10:36
UI
WorldScreenTopbarAssetsModule::UNREGISTER
21:10:36
UI
WorldScreenActiveContractPanelModule::UNREGISTER
21:10:36
UI
WorldContractContentModule::UNREGISTER
21:10:36
UI
CombatDialogModule::UNREGISTER
21:10:36
UI
CharacterScreen::UNREGISTER
21:10:36
UI
CharacterScreenLeftPanelModule::UNREGISTER
21:10:36
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
21:10:36
UI
CharacterScreenPaperdollModule::UNREGISTER
21:10:36
UI
CharacterScreenSkillsModule::UNREGISTER
21:10:36
UI
CharacterScreenStatsModule::UNREGISTER
21:10:36
UI
CharacterScreenRightPanelModule::UNREGISTER
21:10:36
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
21:10:36
UI
CharacterScreenInventoryListModule::UNREGISTER
21:10:36
UI
CharacterScreenPerksModule::UNREGISTER
21:10:36
UI
CharacterScreenBrothersListModule::UNREGISTER
21:10:36
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
21:10:37
Core
Shutting down engine core.