Battle Brothers - Early Access - Build: 0.4.0.38 12:19:27Core Initializing Resource Manager 12:19:27Core Initializing Input Manager 12:19:27Core Initializing Render Manager 12:19:27Renderer Allocated Renderbuffer in excess of 3072kb. 12:19:27Core Initializing Sound Manager 12:19:27Thread Worker thread started 12:19:27Core Initializing Scene Manager 12:19:27Resource Loading: shaders/solid_pass0.fs 12:19:27Resource Loading: shaders/solid.vs 12:19:27Resource Unloading: shaders/solid.vs 12:19:27Resource Unloading: shaders/solid_pass0.fs 12:19:27Resource Loading: shaders/simple.fs 12:19:27Resource Loading: shaders/simple.vs 12:19:27Resource Unloading: shaders/simple.vs 12:19:27Resource Unloading: shaders/simple.fs 12:19:27Resource Loading: shaders/sprite.fs 12:19:27Resource Loading: shaders/sprite.vs 12:19:27Resource Unloading: shaders/sprite.vs 12:19:27Resource Unloading: shaders/sprite.fs 12:19:27Resource Loading: shaders/sprite_dof.fs 12:19:27Resource Loading: shaders/sprite_dof.vs 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successfully. 12:19:29Script Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully. 12:19:29Script Script file "scripts/preload.cnut" loaded successfully. 12:19:29Renderer Vendor: NVIDIA Corporation 12:19:29Renderer Device: GeForce GTX 970/PCIe/SSE2 12:19:29Renderer Version: 4.5.0 NVIDIA 350.12 12:19:29Renderer Shader Version: 4.50 NVIDIA 12:19:29Renderer Framebuffer Support: Yes 12:19:29Texture Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory. 12:19:29Resource Loading: gfx/ui.png 12:19:29Texture Texture "gfx/ui.png" took up approximately 2730kb in video memory. 12:19:29Resource Finished loading Resource Package "preload/on_start.txt". 12:19:30UI Screen "RootScreen" successfully registered. 12:19:30UI Screen "ConsoleScreen" successfully registered. 12:19:30UI Screen "LoadingScreen" successfully registered. 12:19:30UI Screen "TooltipScreen" successfully registered. 12:19:30UI Screen "TacticalScreen" successfully registered. 12:19:30UI Screen "TacticalCombatResultScreen" successfully registered. 12:19:30UI Screen "TacticalFleeScreen" successfully registered. 12:19:30UI Screen "WorldScreen" successfully registered. 12:19:31UI Screen "WorldTownScreen" successfully registered. 12:19:31UI Screen "WorldContractScreen" successfully registered. 12:19:31UI Screen "WorldGameFinishScreen" successfully registered. 12:19:31UI Screen "WorldEventPopupScreen" successfully registered. 12:19:31UI Screen "MainMenuScreen" successfully registered. 12:19:31UI Screen "WorldMenuScreen" successfully registered. 12:19:31UI Screen "TacticalMenuScreen" successfully registered. 12:19:31UI Screen "WorldCharacterScreen" successfully registered. 12:19:31UI Screen "TacticalCharacterScreen" successfully registered. 12:19:31SQ Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered. 12:19:31SQ Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered. 12:19:31SQ Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered. 12:19:31SQ Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered. 12:19:31SQ Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered. 12:19:31SQ Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered. 12:19:31SQ Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered. 12:19:31SQ Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered. 12:19:31SQ Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered. 12:19:31SQ Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered. 12:19:31SQ Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered. 12:19:31SQ Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered. 12:19:31SQ Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered. 12:19:31SQ Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered. 12:19:31SQ Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered. 12:19:31SQ Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered. 12:19:31SQ Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered. 12:19:31SQ Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered. 12:19:31SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered. 12:19:31SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered. 12:19:31SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered. 12:19:31SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered. 12:19:31SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered. 12:19:31SQ Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered. 12:19:31SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered. 12:19:31SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered. 12:19:31SQ Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered. 12:19:31SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered. 12:19:31SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered. 12:19:31SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered. 12:19:31SQ Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered. 12:19:31SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered. 12:19:31SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered. 12:19:31SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered. 12:19:31SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered. 12:19:31SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered. 12:19:31SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered. 12:19:31SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered. 12:19:31SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered. 12:19:31SQ Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered. 12:19:31SQ Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered. 12:19:31SQ Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered. 12:19:31SQ Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered. 12:19:31SQ Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered. 12:19:31SQ Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered. 12:19:31SQ Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered. 12:19:31SQ Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered. 12:19:31SQ Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered. 12:19:31SQ Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered. 12:19:31SQ Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered. 12:19:31SQ Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered. 12:19:31SQ Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered. 12:19:31SQ RootState::onShow() 12:19:31Resource Parsed Resource Package "preload/on_running.txt" with 213 items. 12:19:31Resource Started loading Resource Package "preload/on_running.txt". 12:19:31Resource Loading: gfx/entity_0.png 12:19:31UI RootScreen::REGISTER 12:19:31UI RootScreenVersionModule::REGISTER 12:19:32Texture Texture "gfx/entity_0.png" took up approximately 21845kb in video memory. 12:19:32Resource Loading: music/title.music 12:19:32Resource Loading: gfx/entity_icons.png 12:19:32UI LoadingScreen::REGISTER 12:19:32UI TooltipScreen::REGISTER 12:19:32Texture Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory. 12:19:32Resource Loading: gfx/effects_0.png 12:19:32UI MainMenuScreen::REGISTER 12:19:32UI MainMenuModule::REGISTER 12:19:32UI LoadCampaignMenuModule::REGISTER 12:19:32UI NewCampaignMenuModule::REGISTER 12:19:32UI ScenarioMenuModule::REGISTER 12:19:32UI OptionsMenuModule::REGISTER 12:19:32UI OptionsMenuModuleVideoPanel::REGISTER 12:19:32UI OptionsMenuModuleAudioPanel::REGISTER 12:19:32UI OptionsMenuModuleControlsPanel::REGISTER 12:19:32UI OptionsMenuModuleGameplayPanel::REGISTER 12:19:32Texture Texture "gfx/effects_0.png" took up approximately 21845kb in video memory. 12:19:32Resource Loading: gfx/world_detail.png 12:19:33Texture Texture "gfx/world_detail.png" took up approximately 43690kb in video memory. 12:19:33Resource Loading: gfx/world_entity_0.png 12:19:33Texture Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory. 12:19:33Resource Loading: sounds/body_fall_1.ogg 12:19:33Resource Loading: sounds/shield_broken.ogg 12:19:33Resource Loading: sounds/combat/aimed_shot_01.wav 12:19:33Resource Loading: sounds/combat/aimed_shot_02.wav 12:19:33Resource Loading: sounds/combat/aimed_shot_03.wav 12:19:33Resource Loading: sounds/combat/armor_chainmail_impact_01.wav 12:19:33Resource Loading: sounds/combat/armor_chainmail_impact_02.wav 12:19:33Resource Loading: sounds/combat/armor_chainmail_impact_03.wav 12:19:33Resource Loading: sounds/combat/armor_halfplate_impact_01.wav 12:19:33Resource Loading: sounds/combat/armor_halfplate_impact_02.wav 12:19:33Resource Loading: sounds/combat/armor_halfplate_impact_03.wav 12:19:33Resource Loading: sounds/combat/armor_leather_impact_01.wav 12:19:33Resource Loading: sounds/combat/armor_leather_impact_02.wav 12:19:33Resource Loading: sounds/combat/armor_leather_impact_03.wav 12:19:33Resource Loading: sounds/combat/arrow_hit_01.wav 12:19:33Resource Loading: sounds/combat/arrow_hit_02.wav 12:19:33Resource Loading: sounds/combat/arrow_hit_03.wav 12:19:33Resource Loading: sounds/combat/arrow_miss_01.wav 12:19:33Resource Loading: sounds/combat/arrow_miss_02.wav 12:19:33Resource Loading: sounds/combat/arrow_miss_03.wav 12:19:33Resource Loading: sounds/combat/bash_01.wav 12:19:33Resource Loading: sounds/combat/bash_02.wav 12:19:33Resource Loading: sounds/combat/bash_03.wav 12:19:33Resource Loading: sounds/combat/bash_hit_01.wav 12:19:33Resource Loading: sounds/combat/bash_hit_02.wav 12:19:33Resource Loading: sounds/combat/bash_hit_03.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_01.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_02.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_03.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_hit_01.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_hit_02.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_hit_03.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_miss_01.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_miss_02.wav 12:19:33Resource Loading: sounds/combat/bolt_shot_miss_03.wav 12:19:33Resource Loading: sounds/combat/chop_01.wav 12:19:33Resource Loading: sounds/combat/chop_02.wav 12:19:33Resource Loading: sounds/combat/chop_03.wav 12:19:33Resource Loading: sounds/combat/chop_hit_01.wav 12:19:33Resource Loading: sounds/combat/chop_hit_02.wav 12:19:33Resource Loading: sounds/combat/chop_hit_03.wav 12:19:33Resource Loading: sounds/combat/hand_01.wav 12:19:33Resource Loading: sounds/combat/hand_02.wav 12:19:33Resource Loading: sounds/combat/hand_03.wav 12:19:33Resource Loading: sounds/combat/hand_hit_01.wav 12:19:33Resource Loading: sounds/combat/hand_hit_02.wav 12:19:33Resource Loading: sounds/combat/hand_hit_03.wav 12:19:33Resource Loading: sounds/combat/impale_01.wav 12:19:33Resource Loading: sounds/combat/impale_02.wav 12:19:33Resource Loading: sounds/combat/impale_03.wav 12:19:33Resource Loading: sounds/combat/impale_hit_01.wav 12:19:33Resource Loading: sounds/combat/impale_hit_02.wav 12:19:33Resource Loading: sounds/combat/impale_hit_03.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_01.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_02.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_03.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_hit_01.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_hit_02.wav 12:19:33Resource Loading: sounds/combat/overhead_strike_hit_03.wav 12:19:33Resource Loading: sounds/combat/quick_shot_01.wav 12:19:33Resource Loading: sounds/combat/quick_shot_02.wav 12:19:33Resource Loading: sounds/combat/quick_shot_03.wav 12:19:33Resource Loading: sounds/combat/reload_01.wav 12:19:33Resource Loading: sounds/combat/reload_02.wav 12:19:33Resource Loading: sounds/combat/slash_01.wav 12:19:33Resource Loading: sounds/combat/slash_02.wav 12:19:33Resource Loading: sounds/combat/slash_03.wav 12:19:33Resource Loading: sounds/combat/slash_hit_01.wav 12:19:33Resource Loading: sounds/combat/slash_hit_02.wav 12:19:33Resource Loading: sounds/combat/slash_hit_03.wav 12:19:33Resource Loading: sounds/combat/split_01.wav 12:19:33Resource Loading: sounds/combat/split_02.wav 12:19:33Resource Loading: sounds/combat/split_03.wav 12:19:33Resource Loading: sounds/combat/split_hit_01.wav 12:19:33Resource Loading: sounds/combat/split_hit_02.wav 12:19:33Resource Loading: sounds/combat/split_hit_03.wav 12:19:33Resource Loading: sounds/combat/stab_01.wav 12:19:33Resource Loading: sounds/combat/stab_02.wav 12:19:33Resource Loading: sounds/combat/stab_03.wav 12:19:33Resource Loading: sounds/combat/stab_hit_01.wav 12:19:33Resource Loading: sounds/combat/stab_hit_02.wav 12:19:33Resource Loading: sounds/combat/stab_hit_03.wav 12:19:33Resource Loading: sounds/combat/swing_01.wav 12:19:33Resource Loading: sounds/combat/swing_02.wav 12:19:33Resource Loading: sounds/combat/swing_03.wav 12:19:33Resource Loading: 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Loading: sounds/combat/knockback_hit_01.wav 12:19:33Resource Loading: sounds/combat/knockback_hit_02.wav 12:19:33Resource Loading: sounds/combat/knockback_hit_03.wav 12:19:33Resource Loading: sounds/combat/puncture_01.wav 12:19:33Resource Loading: sounds/combat/puncture_02.wav 12:19:33Resource Loading: sounds/combat/puncture_03.wav 12:19:33Resource Loading: sounds/combat/puncture_hit_01.wav 12:19:33Resource Loading: sounds/combat/puncture_hit_02.wav 12:19:33Resource Loading: sounds/combat/puncture_hit_03.wav 12:19:33Resource Loading: sounds/combat/riposte_01.wav 12:19:33Resource Loading: sounds/combat/riposte_02.wav 12:19:33Resource Loading: sounds/combat/riposte_03.wav 12:19:33Resource Loading: sounds/combat/spearwall_01.wav 12:19:33Resource Loading: sounds/combat/spearwall_02.wav 12:19:33Resource Loading: sounds/combat/spearwall_03.wav 12:19:33Resource Loading: sounds/combat/shieldwall_01.wav 12:19:33Resource Loading: sounds/combat/shieldwall_02.wav 12:19:33Resource Loading: sounds/combat/shieldwall_03.wav 12:19:33Resource Loading: sounds/combat/split_shield_01.wav 12:19:33Resource Loading: sounds/combat/split_shield_02.wav 12:19:33Resource Loading: sounds/combat/split_shield_03.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_01.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_02.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_03.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_04.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_soft_01.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_soft_02.wav 12:19:33Resource Loading: sounds/combat/bro_damage_taken_soft_03.wav 12:19:33Resource Loading: sounds/combat/bro_dying_01.wav 12:19:33Resource Loading: sounds/combat/bro_dying_02.wav 12:19:33Resource Loading: sounds/combat/bro_dying_03.wav 12:19:33Resource Loading: sounds/combat/bro_dying_04.wav 12:19:33Resource Loading: sounds/combat/bro_dying_05.wav 12:19:33Resource Loading: sounds/combat/cleave_01.wav 12:19:33Resource Loading: sounds/combat/cleave_02.wav 12:19:33Resource Loading: sounds/combat/cleave_03.wav 12:19:33Resource Loading: sounds/combat/cleave_hit_hitpoints_01.wav 12:19:33Resource Loading: sounds/combat/cleave_hit_hitpoints_02.wav 12:19:33Resource Loading: sounds/combat/cleave_hit_hitpoints_03.wav 12:19:33Resource Loading: sounds/combat/crush_armor_01.wav 12:19:33Resource Loading: sounds/combat/crush_armor_02.wav 12:19:33Resource Loading: sounds/combat/crush_armor_03.wav 12:19:33Resource Loading: sounds/combat/crush_armor_hit_01.wav 12:19:33Resource Loading: sounds/combat/crush_armor_hit_02.wav 12:19:33Resource Loading: sounds/combat/crush_armor_hit_03.wav 12:19:33Resource Loading: sounds/combat/decapitate_hit_01.wav 12:19:33Resource Loading: sounds/combat/decapitate_hit_02.wav 12:19:33Resource Loading: sounds/combat/decapitate_hit_03.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_01.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_02.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_03.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_hit_01.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_hit_02.wav 12:19:33Resource Loading: sounds/combat/hammer_strike_hit_03.wav 12:19:33Resource Loading: sounds/combat/round_swing_01.wav 12:19:33Resource Loading: sounds/combat/round_swing_02.wav 12:19:33Resource Loading: sounds/combat/round_swing_03.wav 12:19:33Resource Loading: sounds/combat/round_swing_hit_01.wav 12:19:33Resource Loading: sounds/combat/round_swing_hit_02.wav 12:19:33Resource Loading: sounds/combat/round_swing_hit_03.wav 12:19:33Resource Loading: sounds/combat/javelin_throw_01.wav 12:19:33Resource Loading: sounds/combat/javelin_throw_02.wav 12:19:33Resource Loading: sounds/combat/javelin_throw_03.wav 12:19:33Resource Loading: sounds/combat/javelin_miss_01.wav 12:19:33Resource Loading: sounds/combat/javelin_miss_02.wav 12:19:33Resource Loading: sounds/combat/javelin_miss_03.wav 12:19:33Resource Loading: sounds/combat/javelin_hit_01.wav 12:19:33Resource Loading: sounds/combat/javelin_hit_02.wav 12:19:33Resource Loading: sounds/combat/javelin_hit_03.wav 12:19:33Resource Loading: sounds/combat/thresh_01.wav 12:19:33Resource Loading: sounds/combat/thresh_02.wav 12:19:33Resource Loading: sounds/combat/thresh_03.wav 12:19:33Resource Loading: sounds/combat/thresh_hit_01.wav 12:19:33Resource Loading: sounds/combat/thresh_hit_02.wav 12:19:33Resource Loading: sounds/combat/thresh_hit_03.wav 12:19:33Resource Loading: sounds/combat/pound_01.wav 12:19:33Resource Loading: sounds/combat/pound_02.wav 12:19:33Resource Loading: sounds/combat/pound_03.wav 12:19:33Resource Loading: sounds/combat/pound_hit_01.wav 12:19:33Resource Loading: sounds/combat/pound_hit_02.wav 12:19:33Resource Loading: sounds/combat/pound_hit_03.wav 12:19:34Resource Loading: sounds/combat/flail_01.wav 12:19:34Resource Loading: sounds/combat/flail_02.wav 12:19:34Resource Loading: sounds/combat/flail_03.wav 12:19:34Resource Loading: sounds/combat/flail_hit_01.wav 12:19:34Resource Loading: sounds/combat/flail_hit_02.wav 12:19:34Resource Loading: sounds/combat/flail_hit_03.wav 12:19:34Resource Loading: sounds/combat/lash_01.wav 12:19:34Resource Loading: sounds/combat/lash_02.wav 12:19:34Resource Loading: sounds/combat/lash_03.wav 12:19:34Resource Loading: sounds/combat/lash_hit_01.wav 12:19:34Resource Loading: sounds/combat/lash_hit_02.wav 12:19:34Resource Loading: sounds/combat/lash_hit_03.wav 12:19:34Resource Loading: sounds/combat/weapon_break_01.wav 12:19:34Resource Loading: sounds/combat/rotation_01.wav 12:19:34Resource Loading: sounds/combat/footwork_01.wav 12:19:34Resource Loading: sounds/combat/return_favor_01.wav 12:19:34Resource Loading: sounds/combat/perfect_focus_01.wav 12:19:34Resource Loading: sounds/combat/rally_the_troops_01.wav 12:19:34Resource Loading: sounds/new_round_01.wav 12:19:34Resource Loading: sounds/new_round_02.wav 12:19:34Resource Loading: sounds/new_round_03.wav 12:19:34Resource Loading: sounds/scribble.wav 12:21:42SQ Init World State! 12:21:42SQ Load campaign: Harrowed Moons3 12:21:42Scene Finished loading scene. 12:21:43SQ contract activated: contract.destroy_inactive_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.discover_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.destroy_inactive_location 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43SQ contract added: contract.errant 12:21:43Resource Loading: gfx/world_weather.png 12:21:43Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 12:21:43UI WorldScreen::REGISTER 12:21:43UI WorldScreenTopbarOptionsModule::REGISTER 12:21:43UI WorldScreenTopbarDayTimeModule::REGISTER 12:21:43UI WorldScreenTopbarAssetsModule::REGISTER 12:21:43UI WorldScreenActiveContractPanelModule::REGISTER 12:21:43UI WorldContractContentModule::REGISTER 12:21:43UI CombatDialogModule::REGISTER 12:21:43UI WorldContractScreen::REGISTER 12:21:43UI WorldContractScreenDialogModule::REGISTER 12:21:43UI WorldContractContentModule::REGISTER 12:21:43UI WorldContractButtonsModule::REGISTER 12:21:43UI WorldTownScreen::REGISTER 12:21:43UI WorldTownScreenMainDialogModule::REGISTER 12:21:43UI WorldTownScreenHireDialogModule::REGISTER 12:21:43UI WorldTownScreenShopDialogModule::REGISTER 12:21:43UI WorldContractScreenDialogModule::REGISTER 12:21:43UI WorldContractContentModule::REGISTER 12:21:43UI WorldContractButtonsModule::REGISTER 12:21:43UI WorldEventPopupScreen::REGISTER 12:21:43UI IngameMenuScreen::REGISTER 12:21:43UI MainMenuModule::REGISTER 12:21:43UI LoadCampaignMenuModule::REGISTER 12:21:43UI SaveCampaignMenuModule::REGISTER 12:21:43UI OptionsMenuModule::REGISTER 12:21:43UI OptionsMenuModuleVideoPanel::REGISTER 12:21:43UI OptionsMenuModuleAudioPanel::REGISTER 12:21:43UI OptionsMenuModuleControlsPanel::REGISTER 12:21:43UI OptionsMenuModuleGameplayPanel::REGISTER 12:21:43UI WorldGameFinishScreen::REGISTER 12:21:43UI WorldGameFinishScreenDialogModule::REGISTER 12:21:43UI CharacterScreen::REGISTER 12:21:43UI CharacterScreenLeftPanelModule::REGISTER 12:21:43UI CharacterScreenLeftPanelHeaderModule::REGISTER 12:21:43UI CharacterScreenPaperdollModule::REGISTER 12:21:43UI CharacterScreenSkillsModule::REGISTER 12:21:43UI CharacterScreenStatsModule::REGISTER 12:21:43UI CharacterScreenRightPanelModule::REGISTER 12:21:43UI CharacterScreenRightPanelHeaderModule::REGISTER 12:21:43UI CharacterScreenInventoryListModule::REGISTER 12:21:43UI CharacterScreenPerksModule::REGISTER 12:21:43UI CharacterScreenBrothersListModule::REGISTER 12:21:44UI CharacterScreenBattleStartFooterModule::REGISTER 12:21:46Resource Loading: music/worldmap_03.music 12:21:46Resource Unloading: music/title.music 12:22:28UI picking from ground 12:22:29UI Stash | Ground -> Backpack (targetItemIdx: 1) 12:22:29UI ground shit 12:22:31UI picking from ground 12:22:31UI Stash | Ground -> Backpack (targetItemIdx: 1) 12:22:32UI ground shit 12:23:55UI picking from ground 12:23:55UI ground shit 12:26:25Resource Loading: music/worldmap_07.music 12:26:25Resource Unloading: music/worldmap_03.music 12:29:11UI Paperdoll -> Stash | Ground (targetIdx: 27) 12:29:11UI ???? 12:29:15UI picking from ground 12:29:16UI ground shit 12:29:30UI Paperdoll -> Stash | Ground (targetIdx: 27) 12:29:31UI ???? 12:29:32UI picking from ground 12:29:32UI ground shit 12:29:34UI picking from ground 12:29:36UI ground shit 12:29:38UI picking from ground 12:29:38UI ground shit 12:30:32SQ Save campaign: Harrowed Moons3 12:30:32Scene Finished saving scene. 12:30:35SQ Location entered: Shuffling Bones Swale 12:30:39SQ Location entered: Shuffling Bones Swale 12:30:45SQ ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish); 12:30:45SQ WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded); 12:30:45SQ Clearing World Scene 12:30:45Resource Unloading: gfx/world_weather.png 12:30:45UI WorldEventPopupScreen::UNREGISTER 12:30:45UI IngameMenuScreen::UNREGISTER 12:30:45UI MainMenuModule::UNREGISTER 12:30:45UI LoadCampaignMenuModule::UNREGISTER 12:30:45UI SaveCampaignMenuModule::UNREGISTER 12:30:45UI OptionsMenuModule::UNREGISTER 12:30:45UI OptionsMenuModuleVideoPanel::UNREGISTER 12:30:45UI OptionsMenuModuleVideoPanel::UNREGISTER 12:30:45UI OptionsMenuModuleControlsPanel::UNREGISTER 12:30:45UI OptionsMenuModuleGameplayPanel::UNREGISTER 12:30:45UI WorldTownScreen::UNREGISTER 12:30:45UI WorldTownScreenMainDialogModule::UNREGISTER 12:30:45UI WorldTownScreenHireDialogModule::UNREGISTER 12:30:45UI WorldTownScreenShopDialogModule::UNREGISTER 12:30:45UI WorldContractScreenDialogModule::UNREGISTER 12:30:45UI WorldContractContentModule::UNREGISTER 12:30:45UI WorldContractButtonsModule::UNREGISTER 12:30:45UI WorldContractScreen::UNREGISTER 12:30:45UI WorldContractScreenDialogModule::UNREGISTER 12:30:45UI WorldContractContentModule::UNREGISTER 12:30:45UI WorldContractButtonsModule::UNREGISTER 12:30:45UI WorldGameFinishScreen::UNREGISTER 12:30:45UI WorldGameFinishScreenDialogModule::UNREGISTER 12:30:45UI WorldScreen::UNREGISTER 12:30:45UI WorldScreenTopbarOptionsModule::UNREGISTER 12:30:45UI WorldScreenTopbarDayTimeModule::UNREGISTER 12:30:45UI WorldScreenTopbarAssetsModule::UNREGISTER 12:30:45UI WorldScreenActiveContractPanelModule::UNREGISTER 12:30:45UI WorldContractContentModule::UNREGISTER 12:30:45UI CombatDialogModule::UNREGISTER 12:30:45UI CharacterScreen::UNREGISTER 12:30:45UI CharacterScreenLeftPanelModule::UNREGISTER 12:30:45UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 12:30:45UI CharacterScreenPaperdollModule::UNREGISTER 12:30:45UI CharacterScreenSkillsModule::UNREGISTER 12:30:45UI CharacterScreenStatsModule::UNREGISTER 12:30:45UI CharacterScreenRightPanelModule::UNREGISTER 12:30:45UI CharacterScreenRightPanelHeaderModule::UNREGISTER 12:30:45UI CharacterScreenInventoryListModule::UNREGISTER 12:30:45UI CharacterScreenPerksModule::UNREGISTER 12:30:45UI CharacterScreenBrothersListModule::UNREGISTER 12:30:45UI CharacterScreenBattleStartFooterModule::UNREGISTER 12:30:49SQ Init World State! 12:30:49SQ Load campaign: Harrowed Moons3 12:30:49Scene Finished loading scene. 12:30:49SQ contract activated: contract.destroy_inactive_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.discover_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.destroy_inactive_location 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49SQ contract added: contract.errant 12:30:49Resource Loading: gfx/world_weather.png 12:30:50Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 12:30:50UI WorldScreen::REGISTER 12:30:50UI WorldScreenTopbarOptionsModule::REGISTER 12:30:50UI WorldScreenTopbarDayTimeModule::REGISTER 12:30:50UI WorldScreenTopbarAssetsModule::REGISTER 12:30:50UI WorldScreenActiveContractPanelModule::REGISTER 12:30:50UI WorldContractContentModule::REGISTER 12:30:50UI CombatDialogModule::REGISTER 12:30:50UI WorldContractScreen::REGISTER 12:30:50UI WorldContractScreenDialogModule::REGISTER 12:30:50UI WorldContractContentModule::REGISTER 12:30:50UI WorldContractButtonsModule::REGISTER 12:30:50UI WorldTownScreen::REGISTER 12:30:50UI WorldTownScreenMainDialogModule::REGISTER 12:30:50UI WorldTownScreenHireDialogModule::REGISTER 12:30:50UI WorldTownScreenShopDialogModule::REGISTER 12:30:50UI WorldContractScreenDialogModule::REGISTER 12:30:50UI WorldContractContentModule::REGISTER 12:30:50UI WorldContractButtonsModule::REGISTER 12:30:50UI WorldEventPopupScreen::REGISTER 12:30:50UI IngameMenuScreen::REGISTER 12:30:50UI MainMenuModule::REGISTER 12:30:50UI LoadCampaignMenuModule::REGISTER 12:30:50UI SaveCampaignMenuModule::REGISTER 12:30:50UI OptionsMenuModule::REGISTER 12:30:50UI OptionsMenuModuleVideoPanel::REGISTER 12:30:50UI OptionsMenuModuleAudioPanel::REGISTER 12:30:50UI OptionsMenuModuleControlsPanel::REGISTER 12:30:50UI OptionsMenuModuleGameplayPanel::REGISTER 12:30:50UI WorldGameFinishScreen::REGISTER 12:30:50UI WorldGameFinishScreenDialogModule::REGISTER 12:30:50UI CharacterScreen::REGISTER 12:30:50UI CharacterScreenLeftPanelModule::REGISTER 12:30:50UI CharacterScreenLeftPanelHeaderModule::REGISTER 12:30:50UI CharacterScreenPaperdollModule::REGISTER 12:30:50UI CharacterScreenSkillsModule::REGISTER 12:30:50UI CharacterScreenStatsModule::REGISTER 12:30:50UI CharacterScreenRightPanelModule::REGISTER 12:30:50UI CharacterScreenRightPanelHeaderModule::REGISTER 12:30:50UI CharacterScreenInventoryListModule::REGISTER 12:30:50UI CharacterScreenPerksModule::REGISTER 12:30:50UI CharacterScreenBrothersListModule::REGISTER 12:30:50UI CharacterScreenBattleStartFooterModule::REGISTER 12:30:51Resource Loading: music/worldmap_03.music 12:30:51Resource Unloading: music/worldmap_07.music 12:30:53SQ Location entered: Shuffling Bones Swale 12:31:15SQ Save campaign: autosave 12:31:15Scene Finished saving scene. 12:31:16SQ WorldState::onHide 12:31:16UI TacticalScreen::REGISTER 12:31:16UI TacticalScreenTurnSequenceBarModule::REGISTER 12:31:16UI TacticalScreenOrientationOverlayModule::REGISTER 12:31:16UI TacticalScreenTopbarEventLogModule::REGISTER 12:31:16UI TacticalScreenTopbarRoundInformationModule::REGISTER 12:31:16UI TacticalScreenTopbarOptionsModule::REGISTER 12:31:16Resource Loading: gfx/object_0.png 12:31:16Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 12:31:16Resource Loading: gfx/detail.png 12:31:16Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 12:31:16Resource Loading: gfx/orientation_overlay.png 12:31:16Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 12:31:16Resource Loading: gfx/entity_1.png 12:31:16Texture Texture "gfx/entity_1.png" took up approximately 341kb in video memory. 12:31:16Resource Loading: sounds/atmosphere/forest_01.wav 12:31:16SQ TACTICAL: STASH LOCKED: true 12:31:16SQ INFO: Next round issued: 1 12:31:16Resource Started loading Resource Package "Temporary Tactical Resources". 12:31:16Resource Loading: sounds/enemies/zombie_hurt_01.wav 12:31:16UI CharacterScreen::REGISTER 12:31:16UI CharacterScreenLeftPanelModule::REGISTER 12:31:16UI CharacterScreenLeftPanelHeaderModule::REGISTER 12:31:16UI CharacterScreenPaperdollModule::REGISTER 12:31:16UI CharacterScreenSkillsModule::REGISTER 12:31:16UI CharacterScreenStatsModule::REGISTER 12:31:16UI CharacterScreenRightPanelModule::REGISTER 12:31:16UI CharacterScreenRightPanelHeaderModule::REGISTER 12:31:16UI CharacterScreenInventoryListModule::REGISTER 12:31:16UI CharacterScreenPerksModule::REGISTER 12:31:16UI CharacterScreenBrothersListModule::REGISTER 12:31:16UI CharacterScreenBattleStartFooterModule::REGISTER 12:31:16UI TacticalFleeScreen::REGISTER 12:31:16UI IngameMenuScreen::REGISTER 12:31:16UI MainMenuModule::REGISTER 12:31:16UI LoadCampaignMenuModule::REGISTER 12:31:16UI SaveCampaignMenuModule::REGISTER 12:31:16UI OptionsMenuModule::REGISTER 12:31:16UI OptionsMenuModuleVideoPanel::REGISTER 12:31:16UI OptionsMenuModuleAudioPanel::REGISTER 12:31:16UI OptionsMenuModuleControlsPanel::REGISTER 12:31:16UI OptionsMenuModuleGameplayPanel::REGISTER 12:31:16UI TacticalCombatResultScreen::REGISTER 12:31:16UI TacticalCombatResultScreenStatisticsPanel::REGISTER 12:31:16UI TacticalCombatResultScreenLootPanel::REGISTER 12:31:16Resource Loading: sounds/enemies/zombie_hurt_02.wav 12:31:16Resource Loading: sounds/enemies/zombie_hurt_03.wav 12:31:16Resource Loading: sounds/enemies/zombie_hurt_04.wav 12:31:16Resource Loading: sounds/enemies/zombie_hurt_05.wav 12:31:16Resource Loading: sounds/enemies/zombie_hurt_06.wav 12:31:16Resource Loading: sounds/enemies/zombie_hurt_07.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_01.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_02.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_03.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_04.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_05.wav 12:31:16Resource Loading: sounds/enemies/zombie_death_06.wav 12:31:16Resource Loading: sounds/enemies/zombie_rise_01.wav 12:31:16Resource Loading: sounds/enemies/zombie_rise_02.wav 12:31:16Resource Loading: sounds/enemies/zombie_rise_03.wav 12:31:16Resource Loading: sounds/enemies/zombie_rise_04.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_01.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_02.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_03.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_04.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_05.wav 12:31:16Resource Loading: sounds/enemies/zombie_idle_06.wav 12:31:16Resource Loading: sounds/enemies/zombie_bite_01.wav 12:31:16Resource Loading: sounds/enemies/zombie_bite_02.wav 12:31:16Resource Loading: sounds/enemies/zombie_bite_03.wav 12:31:16Resource Loading: sounds/enemies/zombie_bite_04.wav 12:31:16Resource Loading: sounds/enemies/ghoul_flee_01.wav 12:31:16Resource Loading: sounds/enemies/ghoul_hurt_02.wav 12:31:16SQ * 12:31:16SQ * Ghoul: Starting turn. 12:31:16Resource Loading: sounds/enemies/ghoul_hurt_03.wav 12:31:16Resource Loading: sounds/enemies/ghoul_death_01.wav 12:31:16Resource Loading: sounds/enemies/ghoul_death_02.wav 12:31:16Resource Loading: sounds/enemies/ghoul_death_03.wav 12:31:16Resource Loading: sounds/enemies/ghoul_hurt_01.wav 12:31:16Resource Loading: sounds/enemies/ghoul_flee_02.wav 12:31:16Resource Loading: sounds/enemies/ghoul_flee_03.wav 12:31:16Resource Loading: sounds/enemies/ghoul_idle_01.wav 12:31:16Resource Loading: sounds/enemies/ghoul_idle_02.wav 12:31:16Resource Loading: sounds/enemies/ghoul_idle_03.wav 12:31:16Resource Loading: sounds/enemies/orc_idle_03.wav 12:31:16Resource Loading: sounds/enemies/ghoul_claws_01.wav 12:31:16Resource Loading: sounds/enemies/ghoul_claws_02.wav 12:31:16Resource Loading: sounds/enemies/ghoul_claws_03.wav 12:31:16Resource Loading: sounds/combat/werewolf_claw_01.wav 12:31:16Resource Loading: sounds/combat/werewolf_claw_02.wav 12:31:16Resource Loading: sounds/combat/werewolf_claw_03.wav 12:31:16Resource Loading: sounds/enemies/gruesome_feast_01.wav 12:31:16Resource Loading: sounds/enemies/gruesome_feast_03.wav 12:31:16Resource Loading: sounds/enemies/gruesome_feast_04.wav 12:31:17SQ -> Behaviors to pick from: Engage.Melee (140.333)(*), Defend (36.6449)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:17SQ -> Behavior picked: Engage.Melee (140.333) 12:31:17SQ * Ghoul: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:31:17SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:17SQ -> Behavior picked: Idle (1) 12:31:17SQ * Ghoul: Ending Turn with 2 of 9 AP left. 12:31:17SQ * --------------------------------------------------- 12:31:17SQ * 12:31:17SQ * Ghoul: Starting turn. 12:31:17SQ -> Behaviors to pick from: Engage.Melee (75.9375)(*), Defend (55.9286)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:17SQ -> Behavior picked: Defend (55.9286) 12:31:17SQ * Ghoul: Holding defensive position. 12:31:17SQ -> Behaviors to pick from: Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:17SQ -> Behavior picked: Idle (50) 12:31:17SQ * Ghoul: Ending Turn with 9 of 9 AP left. 12:31:17SQ * --------------------------------------------------- 12:31:18SQ * 12:31:18SQ * Ghoul: Starting turn. 12:31:18SQ -> Behaviors to pick from: Engage.Melee (77.7857)(*), Defend (31.8989)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:18SQ -> Behavior picked: Engage.Melee (77.7857) 12:31:18SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:31:18SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:18SQ -> Behavior picked: Idle (1) 12:31:18SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:18SQ * --------------------------------------------------- 12:31:18SQ * 12:31:18SQ * Ghoul: Starting turn. 12:31:18SQ -> Behaviors to pick from: Engage.Melee (40.9091)(*), Defend (40.6507)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:18SQ -> Behavior picked: Defend (40.6507) 12:31:18SQ * Ghoul: Holding defensive position. 12:31:18SQ -> Behaviors to pick from: Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:18SQ -> Behavior picked: Idle (50) 12:31:18SQ * Ghoul: Ending Turn with 9 of 9 AP left. 12:31:18SQ * --------------------------------------------------- 12:31:19SQ * 12:31:19SQ * Ghoul: Starting turn. 12:31:19SQ -> Behaviors to pick from: Engage.Melee (118.636)(*), Defend (27.9985), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:19SQ -> Behavior picked: Engage.Melee (118.636) 12:31:19SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:20SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:20SQ -> Behavior picked: Idle (1) 12:31:20SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:20SQ * --------------------------------------------------- 12:31:20Resource Loading: music/undead_01.music 12:31:20Resource Unloading: music/worldmap_03.music 12:31:20SQ * 12:31:20SQ * Ghoul: Starting turn. 12:31:21SQ -> Behaviors to pick from: Engage.Melee (261.035)(*), Defend (9.71873), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:21SQ -> Behavior picked: Engage.Melee (261.035) 12:31:21SQ * Ghoul: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:31:21SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:21SQ -> Behavior picked: Idle (1) 12:31:21SQ * Ghoul: Ending Turn with 5 of 9 AP left. 12:31:21SQ * --------------------------------------------------- 12:31:21SQ * 12:31:21SQ * Ghoul: Starting turn. 12:31:21SQ -> Behaviors to pick from: Engage.Melee (111.182)(*), Defend (31.4082)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:21SQ -> Behavior picked: Engage.Melee (111.182) 12:31:21SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:31:21SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:21SQ -> Behavior picked: Idle (1) 12:31:21SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:31:21SQ * --------------------------------------------------- 12:31:21SQ * 12:31:21SQ * Ghoul: Starting turn. 12:31:22SQ -> Behaviors to pick from: Engage.Melee (49.5)(*), Defend (3.28458), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:22SQ -> Behavior picked: Engage.Melee (49.5) 12:31:22SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:31:22SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:22SQ -> Behavior picked: Idle (1) 12:31:22SQ * Ghoul: Ending Turn with 4 of 9 AP left. 12:31:22SQ * --------------------------------------------------- 12:31:23SQ * 12:31:23SQ * Ghoul: Starting turn. 12:31:23SQ -> Behaviors to pick from: Engage.Melee (106.92)(*), Defend (17.8116), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:23SQ -> Behavior picked: Engage.Melee (106.92) 12:31:23SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:31:23SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:23SQ -> Behavior picked: Idle (1) 12:31:23SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:31:23SQ * --------------------------------------------------- 12:31:24SQ * 12:31:24SQ * Ghoul: Starting turn. 12:31:24SQ -> Behaviors to pick from: Defend (77.6752)(*), Engage.Melee (44)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:24SQ -> Behavior picked: Defend (77.6752) 12:31:24SQ * Ghoul: Holding defensive position. 12:31:24SQ -> Behaviors to pick from: Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0) 12:31:24SQ -> Behavior picked: Idle (50) 12:31:24SQ * Ghoul: Ending Turn with 9 of 9 AP left. 12:31:24SQ * --------------------------------------------------- 12:31:24SQ * 12:31:24SQ * Ghoul: Starting turn. 12:31:24SQ -> Behaviors to pick from: Defend (40.2188)(*), Engage.Melee (31.5341)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:24SQ -> Behavior picked: Engage.Melee (31.5341) 12:31:24SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:24SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0) 12:31:24SQ -> Behavior picked: Idle (1) 12:31:24SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:24SQ * --------------------------------------------------- 12:31:25SQ * 12:31:25SQ * Ghoul: Starting turn. 12:31:25SQ -> Behaviors to pick from: Engage.Melee (121.5)(*), Defend (10.2515), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:25SQ -> Behavior picked: Engage.Melee (121.5) 12:31:25SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:25SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:25SQ -> Behavior picked: Idle (1) 12:31:25SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:31:25SQ * --------------------------------------------------- 12:31:25SQ * 12:31:25SQ * Ghoul: Starting turn. 12:31:25SQ -> Behaviors to pick from: Engage.Melee (130.909)(*), Defend (4.623), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:25SQ -> Behavior picked: Engage.Melee (130.909) 12:31:25SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:25SQ Skill [Hidden] removed from [Ghoul]. 12:31:25SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:25SQ -> Behavior picked: Idle (1) 12:31:25SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:25SQ * --------------------------------------------------- 12:31:26SQ * 12:31:26SQ * Ghoul: Starting turn. 12:31:26SQ -> Behaviors to pick from: Engage.Melee (164.355)(*), Defend (3.10906), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:26SQ -> Behavior picked: Engage.Melee (164.355) 12:31:26SQ * Ghoul: Engaging to melee range with Baldomar the Tired (not visible), accepted_distance=0 12:31:26SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:26SQ -> Behavior picked: Idle (1) 12:31:26SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:31:26SQ * --------------------------------------------------- 12:31:26SQ * 12:31:26SQ * Ghoul: Starting turn. 12:31:26SQ -> Behaviors to pick from: Engage.Melee (32.1429)(*), Defend (22.7608)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:26SQ -> Behavior picked: Engage.Melee (32.1429) 12:31:26SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:26SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:26SQ -> Behavior picked: Idle (1) 12:31:26SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:26SQ * --------------------------------------------------- 12:31:27SQ * 12:31:27SQ * Ghoul: Starting turn. 12:31:27SQ -> Behaviors to pick from: Engage.Melee (132.545)(*), Defend (2.30647), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:27SQ -> Behavior picked: Engage.Melee (132.545) 12:31:27SQ * Ghoul: Engaging to melee range with Edmund Eagle-eye (not visible), accepted_distance=0 12:31:27SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:27SQ -> Behavior picked: Idle (1) 12:31:27SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:31:27SQ * --------------------------------------------------- 12:31:27SQ * 12:31:27SQ * Ghoul: Starting turn. 12:31:27SQ -> Behaviors to pick from: Engage.Melee (65.0391)(*), Defend (2.27437), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:27SQ -> Behavior picked: Engage.Melee (65.0391) 12:31:27SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:31:29SQ -> Behaviors to pick from: Engage.Melee (104.414)(*), Idle (1), Flee (0), GruesomeFeast (0), Roam (0), Attack.Default (0), Defend (0) 12:31:29SQ -> Behavior picked: Engage.Melee (104.414) 12:31:29SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:31:29SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0) 12:31:29SQ -> Behavior picked: Idle (1) 12:31:29SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:31:29SQ * --------------------------------------------------- 12:31:29SQ * 12:31:29SQ * Ghoul: Starting turn. 12:31:30SQ -> Behaviors to pick from: Engage.Melee (43.6071)(*), Defend (12.3339)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0) 12:31:30SQ -> Behavior picked: Defend (12.3339) 12:31:30SQ * Ghoul: Holding defensive position. 12:31:30SQ -> Behaviors to pick from: Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0) 12:31:30SQ -> Behavior picked: Idle (50) 12:31:30SQ * Ghoul: Ending Turn with 9 of 9 AP left. 12:31:30SQ * --------------------------------------------------- 12:31:55SQ Skill [Hidden] removed from [Friedrich]. 12:31:59SQ Skill [Hidden] removed from [Friedrich]. 12:33:41SQ * 12:33:41SQ * Wiederganger: Starting turn. 12:33:41SQ -> Behaviors to pick from: Engage.Melee (455.4)(*), Idle (1), Attack.Default (0), Roam (0) 12:33:41SQ -> Behavior picked: Engage.Melee (455.4) 12:33:41SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:33:41SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:33:41SQ -> Behavior picked: Idle (1) 12:33:41SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:33:41SQ * --------------------------------------------------- 12:33:42SQ * 12:33:42SQ * Wiederganger: Starting turn. 12:33:42SQ -> Behaviors to pick from: Engage.Melee (452.571)(*), Idle (1), Attack.Default (0), Roam (0) 12:33:42SQ -> Behavior picked: Engage.Melee (452.571) 12:33:42SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:33:43SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:33:43SQ -> Behavior picked: Idle (1) 12:33:43SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:33:43SQ * --------------------------------------------------- 12:33:49SQ * 12:33:49SQ * Wiederganger: Starting turn. 12:33:49SQ -> Behaviors to pick from: Engage.Melee (475.2)(*), Idle (1), Attack.Default (0), Roam (0) 12:33:49SQ -> Behavior picked: Engage.Melee (475.2) 12:33:49SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:33:49SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:33:49SQ -> Behavior picked: Idle (1) 12:33:49SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:33:49SQ * --------------------------------------------------- 12:33:49SQ * 12:33:49SQ * Wiederganger: Starting turn. 12:33:49SQ -> Behaviors to pick from: Engage.Melee (410.143)(*), Idle (1), Attack.Default (0), Roam (0) 12:33:49SQ -> Behavior picked: Engage.Melee (410.143) 12:33:49SQ * Wiederganger: Engaging to melee range with Walram (visible), accepted_distance=0 12:33:50SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:33:50SQ -> Behavior picked: Idle (1) 12:33:50SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:33:50SQ * --------------------------------------------------- 12:33:51SQ * 12:33:51SQ * Wiederganger: Starting turn. 12:33:51SQ -> Behaviors to pick from: Engage.Melee (224.4)(*), Idle (1), Attack.Default (0), Roam (0) 12:33:51SQ -> Behavior picked: Engage.Melee (224.4) 12:33:51SQ * Wiederganger: Engaging to melee range with Eberold (visible), accepted_distance=0 12:33:52SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:33:52SQ -> Behavior picked: Idle (1) 12:33:52SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:33:52SQ * --------------------------------------------------- 12:34:04SQ * 12:34:04SQ * Wiederganger: Starting turn. 12:34:04SQ -> Behaviors to pick from: Engage.Melee (435.6)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:04SQ -> Behavior picked: Engage.Melee (435.6) 12:34:04SQ * Wiederganger: Engaging to melee range with Walram (not visible), accepted_distance=0 12:34:04SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:04SQ -> Behavior picked: Idle (1) 12:34:04SQ * Wiederganger: Ending Turn with 3 of 6 AP left. 12:34:04SQ * --------------------------------------------------- 12:34:05SQ * 12:34:05SQ * Wiederganger: Starting turn. 12:34:05SQ -> Behaviors to pick from: Engage.Melee (712.8)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:05SQ -> Behavior picked: Engage.Melee (712.8) 12:34:05SQ * Wiederganger: Engaging to melee range with Eberold (visible), accepted_distance=0 12:34:05SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:05SQ -> Behavior picked: Idle (1) 12:34:05SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:34:05SQ * --------------------------------------------------- 12:34:05SQ * 12:34:05SQ * Wiederganger: Starting turn. 12:34:05SQ -> Behaviors to pick from: Engage.Melee (574.2)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:05SQ -> Behavior picked: Engage.Melee (574.2) 12:34:05SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:34:06SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:06SQ -> Behavior picked: Idle (1) 12:34:06SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:34:06SQ * --------------------------------------------------- 12:34:06SQ * 12:34:06SQ * Wiederganger: Starting turn. 12:34:06SQ -> Behaviors to pick from: Engage.Melee (435.6)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:06SQ -> Behavior picked: Engage.Melee (435.6) 12:34:06SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:34:06SQ -> Behaviors to pick from: Engage.Melee (504.9)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:06SQ -> Behavior picked: Engage.Melee (504.9) 12:34:06SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:34:06SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:06SQ -> Behavior picked: Idle (1) 12:34:06SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:34:06SQ * --------------------------------------------------- 12:34:06SQ * 12:34:06SQ * Wiederganger: Starting turn. 12:34:06SQ -> Behaviors to pick from: Engage.Melee (279)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:06SQ -> Behavior picked: Engage.Melee (279) 12:34:06SQ * Wiederganger: Engaging to melee range with Walram (visible), accepted_distance=0 12:34:07SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:07SQ -> Behavior picked: Idle (1) 12:34:07SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:34:07SQ * --------------------------------------------------- 12:34:08SQ * 12:34:08SQ * Wiederganger: Starting turn. 12:34:08SQ -> Behaviors to pick from: Engage.Melee (871.2)(*), Idle (1), Attack.Default (0), Roam (0) 12:34:08SQ -> Behavior picked: Engage.Melee (871.2) 12:34:08SQ * Wiederganger: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:34:08SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:34:08SQ -> Behavior picked: Idle (1) 12:34:08SQ * Wiederganger: Ending Turn with 2 of 6 AP left. 12:34:08SQ * --------------------------------------------------- 12:34:59SQ [Oskar the Captain] executes skill [Quick Shot] on target [Wiederganger] 12:34:59SQ Oskar the Captain uses skill Quick Shot 12:35:20SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Wiederganger] 12:35:20SQ Edmund Eagle-eye uses skill Quick Shot 12:36:06SQ Skill [Hidden] removed from [Hallstein]. 12:36:21Resource Loading: music/undead_02.music 12:36:21Resource Unloading: music/undead_01.music 12:36:25SQ INFO: Next round issued: 2 12:36:26SQ * 12:36:26SQ * Ghoul: Starting turn. 12:36:26SQ -> Behaviors to pick from: Engage.Melee (90.7961)(*), Defend (2.02812), Idle (1), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:26SQ -> Behavior picked: Engage.Melee (90.7961) 12:36:26SQ * Ghoul: Engaging to melee range with Baldomar the Tired (not visible), accepted_distance=0 12:36:27SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Defend (0), GruesomeFeast (0), Engage.Melee (0) 12:36:27SQ -> Behavior picked: Idle (1) 12:36:27SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:36:27SQ * --------------------------------------------------- 12:36:28SQ * 12:36:28SQ * Ghoul: Starting turn. 12:36:28SQ -> Behaviors to pick from: Engage.Melee (139.219)(*), Idle (1), Defend (0.521845), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:28SQ -> Behavior picked: Engage.Melee (139.219) 12:36:28SQ * Ghoul: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:36:28SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:28SQ -> Behavior picked: Idle (1) 12:36:28SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:28SQ * --------------------------------------------------- 12:36:28SQ * 12:36:28SQ * Ghoul: Starting turn. 12:36:28SQ -> Behaviors to pick from: Engage.Melee (38.8526)(*), Idle (1), Defend (0.583548), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:28SQ -> Behavior picked: Engage.Melee (38.8526) 12:36:28SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:36:28SQ Skill [Hidden] removed from [Ghoul]. 12:36:29SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:29SQ -> Behavior picked: Idle (1) 12:36:29SQ * Ghoul: Ending Turn with 2 of 9 AP left. 12:36:29SQ * --------------------------------------------------- 12:36:29SQ * 12:36:29SQ * Ghoul: Starting turn. 12:36:29SQ -> Behaviors to pick from: Engage.Melee (49.5)(*), Idle (1), Defend (0.799672), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:29SQ -> Behavior picked: Engage.Melee (49.5) 12:36:29SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:29SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:29SQ -> Behavior picked: Idle (1) 12:36:29SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:29SQ * --------------------------------------------------- 12:36:30SQ * 12:36:30SQ * Ghoul: Starting turn. 12:36:30SQ -> Behaviors to pick from: Engage.Melee (62.7273)(*), Idle (1), Defend (0.202014), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:30SQ -> Behavior picked: Engage.Melee (62.7273) 12:36:31SQ * Ghoul: Engaging to melee range with Reimund (visible), accepted_distance=0 12:36:32SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:32SQ -> Behavior picked: Idle (1) 12:36:32SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:32SQ * --------------------------------------------------- 12:36:32SQ * 12:36:32SQ * Ghoul: Starting turn. 12:36:33SQ -> Behaviors to pick from: Engage.Melee (159.845)(*), Idle (1), Defend (0.644531), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:33SQ -> Behavior picked: Engage.Melee (159.845) 12:36:33SQ * Ghoul: Engaging to melee range with Eberold (visible), accepted_distance=0 12:36:33SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:33SQ -> Behavior picked: Idle (1) 12:36:33SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:36:33SQ * --------------------------------------------------- 12:36:33SQ * 12:36:33SQ * Ghoul: Starting turn. 12:36:33SQ -> Behaviors to pick from: Engage.Melee (244.778)(*), Idle (1), Defend (0.17889), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:33SQ -> Behavior picked: Engage.Melee (244.778) 12:36:33SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:33SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:33SQ -> Behavior picked: Idle (1) 12:36:33SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:36:33SQ * --------------------------------------------------- 12:36:33SQ * 12:36:33SQ * Ghoul: Starting turn. 12:36:34SQ -> Behaviors to pick from: Engage.Melee (84.87)(*), Idle (1), Defend (0.69316), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:34SQ -> Behavior picked: Engage.Melee (84.87) 12:36:34SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:34SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:34SQ -> Behavior picked: Idle (1) 12:36:34SQ * Ghoul: Ending Turn with 2 of 9 AP left. 12:36:34SQ * --------------------------------------------------- 12:36:34SQ * 12:36:34SQ * Ghoul: Starting turn. 12:36:35SQ -> Behaviors to pick from: Engage.Melee (74.8214)(*), Idle (1), Defend (0.322714), Attack.Default (0), GruesomeFeast (0), Roam (0), Flee (0) 12:36:35SQ -> Behavior picked: Engage.Melee (74.8214) 12:36:35SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:36:36SQ -> Behaviors to pick from: Attack.Default (15.9381)(*), Idle (1), GruesomeFeast (0), Roam (0), Defend (0), Flee (0), Engage.Melee (0) 12:36:36SQ -> Behavior picked: Attack.Default (15.9381) 12:36:36SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:36:36SQ Ghoul uses skill Ghoul Claws 12:36:36SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Engage.Melee (0), Defend (0), Flee (0), Roam (0), Attack.Default (0) 12:36:36SQ -> Behavior picked: Idle (1) 12:36:37SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:36:37SQ * --------------------------------------------------- 12:36:38SQ * 12:36:38SQ * Ghoul: Starting turn. 12:36:38SQ -> Behaviors to pick from: Engage.Melee (54.9632)(*), Idle (1), Defend (0.198202), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:38SQ -> Behavior picked: Engage.Melee (54.9632) 12:36:38SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:36:39SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:39SQ -> Behavior picked: Idle (1) 12:36:39SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:36:39SQ * --------------------------------------------------- 12:36:40SQ * 12:36:40SQ * Ghoul: Starting turn. 12:36:40SQ -> Behaviors to pick from: Engage.Melee (187.852)(*), Idle (1), Defend (0.17889), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:40SQ -> Behavior picked: Engage.Melee (187.852) 12:36:40SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:40SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:40SQ -> Behavior picked: Idle (1) 12:36:40SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:40SQ * --------------------------------------------------- 12:36:41SQ * 12:36:41SQ * Ghoul: Starting turn. 12:36:41SQ -> Behaviors to pick from: Engage.Melee (48.9024)(*), Idle (1), Defend (0.265316), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:41SQ -> Behavior picked: Engage.Melee (48.9024) 12:36:42SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:36:43SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:43SQ -> Behavior picked: Idle (1) 12:36:43SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:36:43SQ * --------------------------------------------------- 12:36:43SQ * 12:36:43SQ * Ghoul: Starting turn. 12:36:44SQ -> Behaviors to pick from: Engage.Melee (159.39)(*), Idle (1), Defend (0.236288), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:44SQ -> Behavior picked: Engage.Melee (159.39) 12:36:44SQ * Ghoul: Engaging to melee range with Eberold (visible), accepted_distance=0 12:36:45SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:45SQ -> Behavior picked: Idle (1) 12:36:45SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:45SQ * --------------------------------------------------- 12:36:46SQ * 12:36:46SQ * Ghoul: Starting turn. 12:36:46SQ -> Behaviors to pick from: Engage.Melee (49.0868)(*), Idle (1), Defend (0.220982), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:46SQ -> Behavior picked: Engage.Melee (49.0868) 12:36:47SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:36:48SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:48SQ -> Behavior picked: Idle (1) 12:36:48SQ * Ghoul: Ending Turn with 4 of 9 AP left. 12:36:48SQ * --------------------------------------------------- 12:36:49SQ * 12:36:49SQ * Ghoul: Starting turn. 12:36:49SQ -> Behaviors to pick from: Engage.Melee (233.393)(*), Idle (1), Defend (0.239158), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:49SQ -> Behavior picked: Engage.Melee (233.393) 12:36:49SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:50SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:50SQ -> Behavior picked: Idle (1) 12:36:50SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:50SQ * --------------------------------------------------- 12:36:50SQ * 12:36:50SQ * Ghoul: Starting turn. 12:36:51SQ -> Behaviors to pick from: Engage.Melee (39.5124)(*), Idle (1), Defend (0.413893), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:51SQ -> Behavior picked: Engage.Melee (39.5124) 12:36:51SQ * Ghoul: Engaging to melee range with Walter the Reaper (visible), accepted_distance=0 12:36:51SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:51SQ -> Behavior picked: Idle (1) 12:36:51SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:36:51SQ * --------------------------------------------------- 12:36:51SQ * 12:36:51SQ * Ghoul: Starting turn. 12:36:51SQ -> Behaviors to pick from: Engage.Melee (65.8854)(*), Idle (1), Defend (0.0812241), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:51SQ -> Behavior picked: Engage.Melee (65.8854) 12:36:51SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:36:52SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:52SQ -> Behavior picked: Idle (1) 12:36:52SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:52SQ * --------------------------------------------------- 12:36:53SQ * 12:36:53SQ * Ghoul: Starting turn. 12:36:53SQ -> Behaviors to pick from: Engage.Melee (69.1845)(*), Idle (1), Defend (0.169802), Roam (0), Attack.Default (0), Flee (0), GruesomeFeast (0) 12:36:53SQ -> Behavior picked: Engage.Melee (69.1845) 12:36:53SQ * Ghoul: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:36:54SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0) 12:36:54SQ -> Behavior picked: Idle (1) 12:36:54SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:36:54SQ * --------------------------------------------------- 12:36:59SQ [Oskar the Captain] executes skill [Quick Shot] on target [Wiederganger] 12:36:59SQ Oskar the Captain uses skill Quick Shot 12:37:02SQ [Oskar the Captain] executes skill [Quick Shot] on target [Wiederganger] 12:37:02SQ Oskar the Captain uses skill Quick Shot 12:37:07SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:37:07SQ Edmund Eagle-eye uses skill Quick Shot 12:37:08SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:37:08SQ Edmund Eagle-eye uses skill Quick Shot 12:37:11SQ [Eberold] executes skill [Bash] on target [Ghoul] 12:37:11SQ Eberold uses skill Bash 12:37:13SQ [Eberold] executes skill [Bash] on target [Ghoul] 12:37:13SQ Eberold uses skill Bash 12:37:26SQ [Reimund] executes skill [Overhead Strike] on target [Ghoul] 12:37:26SQ Reimund uses skill Overhead Strike 12:37:35SQ [Walram] executes skill [Chop] on target [Ghoul] 12:37:35SQ Walram uses skill Chop 12:37:35SQ Ghoul has died. 12:37:56SQ [Baldomar the Tired] executes skill [Spearwall] on target [Baldomar the Tired] 12:37:56SQ Baldomar the Tired uses skill Spearwall 12:38:07SQ * 12:38:07SQ * Wiederganger: Starting turn. 12:38:07SQ -> Behaviors to pick from: Engage.Melee (409.86)(*), Idle (1), Roam (0), Attack.Default (0) 12:38:07SQ -> Behavior picked: Engage.Melee (409.86) 12:38:07SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:38:07SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:38:07SQ -> Behavior picked: Idle (1) 12:38:07SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:38:07SQ * --------------------------------------------------- 12:38:08SQ * 12:38:08SQ * Wiederganger: Starting turn. 12:38:08SQ -> Behaviors to pick from: Engage.Melee (654.637)(*), Idle (1), Roam (0), Attack.Default (0) 12:38:08SQ -> Behavior picked: Engage.Melee (654.637) 12:38:09SQ * Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0 12:38:10SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:38:10SQ -> Behavior picked: Idle (1) 12:38:10SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:38:10SQ * --------------------------------------------------- 12:38:25SQ [Torhelm] executes skill [Slash] on target [Ghoul] 12:38:25SQ Torhelm uses skill Slash 12:38:27SQ [Torhelm] executes skill [Slash] on target [Ghoul] 12:38:27SQ Torhelm uses skill Slash 12:38:40SQ * 12:38:40SQ * Wiederganger: Starting turn. 12:38:40SQ -> Behaviors to pick from: Engage.Melee (523.71)(*), Idle (1), Roam (0), Attack.Default (0) 12:38:40SQ -> Behavior picked: Engage.Melee (523.71) 12:38:40SQ * Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0 12:38:40SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:38:40SQ -> Behavior picked: Idle (1) 12:38:40SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:38:40SQ * --------------------------------------------------- 12:38:41SQ * 12:38:41SQ * Wiederganger: Starting turn. 12:38:41SQ -> Behaviors to pick from: Engage.Melee (238.543)(*), Idle (1), Roam (0), Attack.Default (0) 12:38:41SQ -> Behavior picked: Engage.Melee (238.543) 12:38:42SQ * Wiederganger: Engaging to melee range with Walram (visible), accepted_distance=0 12:38:42SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:38:42SQ -> Behavior picked: Idle (1) 12:38:42SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:38:42SQ * --------------------------------------------------- 12:38:43SQ * 12:38:43SQ * Wiederganger: Starting turn. 12:38:43SQ -> Behaviors to pick from: Engage.Melee (241.931)(*), Idle (1), Roam (0), Attack.Default (0) 12:38:43SQ -> Behavior picked: Engage.Melee (241.931) 12:38:44SQ * Wiederganger: Engaging to melee range with Baldomar the Tired (not visible), accepted_distance=0 12:38:45SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:38:45SQ -> Behavior picked: Idle (1) 12:38:45SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:38:45SQ * --------------------------------------------------- 12:39:18SQ [Egil of the Temple] executes skill [Spearwall] on target [Egil of the Temple] 12:39:18SQ Egil of the Temple uses skill Spearwall 12:39:19SQ * 12:39:19SQ * Wiederganger: Starting turn. 12:39:19SQ -> Behaviors to pick from: Engage.Melee (455.4)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:19SQ -> Behavior picked: Engage.Melee (455.4) 12:39:19SQ * Wiederganger: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:39:19SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:19SQ -> Behavior picked: Idle (1) 12:39:19SQ * Wiederganger: Ending Turn with 2 of 6 AP left. 12:39:19SQ * --------------------------------------------------- 12:39:19SQ * 12:39:19SQ * Wiederganger: Starting turn. 12:39:19SQ -> Behaviors to pick from: Engage.Melee (1001.88)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:19SQ -> Behavior picked: Engage.Melee (1001.88) 12:39:19SQ * Wiederganger: Engaging to melee range with Theoderich (visible), accepted_distance=0 12:39:20SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:20SQ -> Behavior picked: Idle (1) 12:39:20SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:39:20SQ * --------------------------------------------------- 12:39:20SQ * 12:39:20SQ * Wiederganger: Starting turn. 12:39:20SQ -> Behaviors to pick from: Engage.Melee (626.175)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:20SQ -> Behavior picked: Engage.Melee (626.175) 12:39:20SQ * Wiederganger: Engaging to melee range with Theoderich (visible), accepted_distance=0 12:39:20SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:20SQ -> Behavior picked: Idle (1) 12:39:20SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:39:20SQ * --------------------------------------------------- 12:39:20SQ * 12:39:20SQ * Wiederganger: Starting turn. 12:39:21SQ -> Behaviors to pick from: Engage.Melee (386.1)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:21SQ -> Behavior picked: Engage.Melee (386.1) 12:39:21SQ * Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0 12:39:21SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:21SQ -> Behavior picked: Idle (1) 12:39:21SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:39:21SQ * --------------------------------------------------- 12:39:21SQ * 12:39:21SQ * Wiederganger: Starting turn. 12:39:22SQ -> Behaviors to pick from: Engage.Melee (352.393)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:22SQ -> Behavior picked: Engage.Melee (352.393) 12:39:22SQ * Wiederganger: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:39:23SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:23SQ -> Behavior picked: Idle (1) 12:39:23SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:39:23SQ * --------------------------------------------------- 12:39:24SQ * 12:39:24SQ * Wiederganger: Starting turn. 12:39:24SQ -> Behaviors to pick from: Engage.Melee (1138.5)(*), Idle (1), Roam (0), Attack.Default (0) 12:39:24SQ -> Behavior picked: Engage.Melee (1138.5) 12:39:24SQ * Wiederganger: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:39:25SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:39:25SQ -> Behavior picked: Idle (1) 12:39:25SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:39:25SQ * --------------------------------------------------- 12:39:40SQ [Walter the Reaper] executes skill [Overhead Strike] on target [Wiederganger] 12:39:40SQ Walter the Reaper uses skill Overhead Strike 12:39:40SQ Wiederganger has died. 12:40:01SQ INFO: Next round issued: 3 12:40:01SQ * 12:40:01SQ * Ghoul: Starting turn. 12:40:02SQ -> Behaviors to pick from: Engage.Melee (49.707)(*), Idle (1), Defend (0.0474179), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:02SQ -> Behavior picked: Engage.Melee (49.707) 12:40:02SQ * Ghoul: Engaging to melee range with Egil of the Temple (visible), accepted_distance=0 12:40:03SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:03SQ -> Behavior picked: Idle (1) 12:40:03SQ * Ghoul: Ending Turn with 2 of 9 AP left. 12:40:03SQ * --------------------------------------------------- 12:40:04SQ * 12:40:04SQ * Ghoul: Starting turn. 12:40:04SQ -> Behaviors to pick from: Engage.Melee (63.5114)(*), Idle (1), Defend (0.0903249), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:04SQ -> Behavior picked: Engage.Melee (63.5114) 12:40:04SQ * Ghoul: Engaging to melee range with Egil of the Temple (visible), accepted_distance=0 12:40:05SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:05SQ -> Behavior picked: Idle (1) 12:40:05SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:05SQ * --------------------------------------------------- 12:40:06SQ * 12:40:06SQ * Ghoul: Starting turn. 12:40:06SQ -> Behaviors to pick from: Engage.Melee (51.25)(*), Idle (1), Defend (0.361588), GruesomeFeast (0), Roam (0), Attack.Default (0), Flee (0) 12:40:06SQ -> Behavior picked: Engage.Melee (51.25) 12:40:07SQ * Ghoul: Engaging to melee range with Egil of the Temple (not visible), accepted_distance=0 12:40:08SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0) 12:40:08SQ -> Behavior picked: Idle (1) 12:40:08SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:08SQ * --------------------------------------------------- 12:40:08SQ * 12:40:08SQ * Ghoul: Starting turn. 12:40:08SQ -> Behaviors to pick from: Engage.Melee (75.735)(*), Idle (1), Defend (0.0730287), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:08SQ -> Behavior picked: Engage.Melee (75.735) 12:40:08SQ * Ghoul: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:40:08SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:08SQ -> Behavior picked: Idle (1) 12:40:08SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:08SQ * --------------------------------------------------- 12:40:08SQ * 12:40:08SQ * Ghoul: Starting turn. 12:40:09SQ -> Behaviors to pick from: Engage.Melee (133.884)(*), Idle (1), Defend (0.0591916), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:09SQ -> Behavior picked: Engage.Melee (133.884) 12:40:09SQ * Ghoul: Engaging to melee range with Hallstein (visible), accepted_distance=0 12:40:09SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:09SQ -> Behavior picked: Idle (1) 12:40:09SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:09SQ * --------------------------------------------------- 12:40:10SQ * 12:40:10SQ * Ghoul: Starting turn. 12:40:10SQ -> Behaviors to pick from: Engage.Melee (72)(*), Idle (1), Defend (0.309283), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:10SQ -> Behavior picked: Engage.Melee (72) 12:40:10SQ * Ghoul: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:40:11SQ -> Behaviors to pick from: Attack.Default (15.9381)(*), Idle (1), Roam (0), GruesomeFeast (0), Defend (0), Flee (0), Engage.Melee (0) 12:40:11SQ -> Behavior picked: Attack.Default (15.9381) 12:40:11SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:40:11SQ Ghoul uses skill Ghoul Claws 12:40:11SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Flee (0), GruesomeFeast (0), Attack.Default (0) 12:40:11SQ -> Behavior picked: Idle (1) 12:40:12SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:40:12SQ * --------------------------------------------------- 12:40:13SQ * 12:40:13SQ * Ghoul: Starting turn. 12:40:13SQ -> Behaviors to pick from: Engage.Melee (131.625)(*), Idle (1), Defend (0.176342), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:13SQ -> Behavior picked: Engage.Melee (131.625) 12:40:13SQ * Ghoul: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:40:13SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:13SQ -> Behavior picked: Idle (1) 12:40:13SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:13SQ * --------------------------------------------------- 12:40:14SQ * 12:40:14SQ * Ghoul: Starting turn. 12:40:14SQ -> Behaviors to pick from: Engage.Melee (75.5357)(*), Idle (1), Defend (0.192373), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:14SQ -> Behavior picked: Engage.Melee (75.5357) 12:40:15SQ * Ghoul: Engaging to melee range with Egil of the Temple (visible), accepted_distance=0 12:40:16SQ -> Behaviors to pick from: Attack.Default (21.551)(*), Idle (1), Roam (0), GruesomeFeast (0), Defend (0), Flee (0), Engage.Melee (0) 12:40:16SQ -> Behavior picked: Attack.Default (21.551) 12:40:16SQ * Ghoul: Using Ghoul Claws against Egil of the Temple! 12:40:16SQ Ghoul uses skill Ghoul Claws 12:40:16SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Flee (0), GruesomeFeast (0), Attack.Default (0) 12:40:16SQ -> Behavior picked: Idle (1) 12:40:17SQ * Ghoul: Ending Turn with 2 of 9 AP left. 12:40:17SQ * --------------------------------------------------- 12:40:18SQ * 12:40:18SQ * Ghoul: Starting turn. 12:40:18SQ -> Behaviors to pick from: Engage.Melee (61.26)(*), Idle (1), Defend (0.314055), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:18SQ -> Behavior picked: Engage.Melee (61.26) 12:40:18SQ * Ghoul: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:40:19SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:19SQ -> Behavior picked: Idle (1) 12:40:19SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:40:19SQ * --------------------------------------------------- 12:40:20SQ * 12:40:20SQ * Ghoul: Starting turn. 12:40:20SQ -> Behaviors to pick from: Engage.Melee (86.25)(*), Idle (1), Defend (0.253775), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:20SQ -> Behavior picked: Engage.Melee (86.25) 12:40:20SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:40:20SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:20SQ -> Behavior picked: Idle (1) 12:40:20SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:20SQ * --------------------------------------------------- 12:40:20SQ * 12:40:20SQ * Ghoul: Starting turn. 12:40:20SQ -> Behaviors to pick from: Engage.Melee (77.832)(*), Idle (1), Defend (0.0486858), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:20SQ -> Behavior picked: Engage.Melee (77.832) 12:40:20SQ * Ghoul: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:40:21SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:21SQ -> Behavior picked: Idle (1) 12:40:21SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:21SQ * --------------------------------------------------- 12:40:22SQ * 12:40:22SQ * Ghoul: Starting turn. 12:40:22SQ -> Behaviors to pick from: Engage.Melee (172.125)(*), Idle (1), Defend (0.116846), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:22SQ -> Behavior picked: Engage.Melee (172.125) 12:40:22SQ * Ghoul: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:40:22SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:22SQ -> Behavior picked: Idle (1) 12:40:22SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:40:22SQ * --------------------------------------------------- 12:40:23SQ * 12:40:23SQ * Ghoul: Starting turn. 12:40:23SQ -> Behaviors to pick from: Engage.Melee (143.196)(*), Idle (1), Defend (0.184878), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:23SQ -> Behavior picked: Engage.Melee (143.196) 12:40:24SQ * Ghoul: Engaging to melee range with Theoderich (visible), accepted_distance=0 12:40:25SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:25SQ -> Behavior picked: Idle (1) 12:40:25SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:25SQ * --------------------------------------------------- 12:40:26SQ * 12:40:26SQ * Ghoul: Starting turn. 12:40:26SQ -> Behaviors to pick from: Engage.Melee (112.86)(*), Idle (1), Defend (0.0916061), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:26SQ -> Behavior picked: Engage.Melee (112.86) 12:40:27SQ * Ghoul: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:40:28SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:28SQ -> Behavior picked: Idle (1) 12:40:28SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:40:28SQ * --------------------------------------------------- 12:40:28SQ * 12:40:28SQ * Ghoul: Starting turn. 12:40:29SQ -> Behaviors to pick from: Engage.Melee (172.8)(*), Idle (1), Defend (0.192373), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0) 12:40:29SQ -> Behavior picked: Engage.Melee (172.8) 12:40:29SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:40:29SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0) 12:40:29SQ -> Behavior picked: Idle (1) 12:40:29SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:40:29SQ * --------------------------------------------------- 12:40:30SQ * 12:40:30SQ * Ghoul: Starting turn. 12:40:30SQ -> Behaviors to pick from: Attack.Default (19.5131)(*), Idle (1), Flee (0), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0) 12:40:30SQ -> Behavior picked: Attack.Default (19.5131) 12:40:31SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:40:31SQ Ghoul uses skill Ghoul Claws 12:40:31SQ -> Behaviors to pick from: Attack.Default (19.5131)(*), Idle (1), Engage.Melee (0), Defend (0), Flee (0), GruesomeFeast (0), Roam (0) 12:40:31SQ -> Behavior picked: Attack.Default (19.5131) 12:40:33SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:40:33SQ Ghoul uses skill Ghoul Claws 12:40:33SQ -> Behaviors to pick from: Idle (1)(*), Engage.Melee (0), Roam (0), Flee (0), GruesomeFeast (0), Defend (0), Attack.Default (0) 12:40:33SQ -> Behavior picked: Idle (1) 12:40:34SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:40:34SQ * --------------------------------------------------- 12:40:35SQ * 12:40:35SQ * Ghoul: Starting turn. 12:40:35SQ -> Behaviors to pick from: Attack.Default (18.4752)(*), Idle (1), Flee (0), Roam (0), GruesomeFeast (0), Engage.Melee (0), Defend (0) 12:40:35SQ -> Behavior picked: Attack.Default (18.4752) 12:40:35SQ * Ghoul: Using Ghoul Claws against Eberold! 12:40:35SQ Ghoul uses skill Ghoul Claws 12:40:35SQ -> Behaviors to pick from: Attack.Default (18.4752)(*), Idle (1), GruesomeFeast (0), Engage.Melee (0), Flee (0), Defend (0), Roam (0) 12:40:35SQ -> Behavior picked: Attack.Default (18.4752) 12:40:37SQ * Ghoul: Using Ghoul Claws against Eberold! 12:40:37SQ Ghoul uses skill Ghoul Claws 12:40:37SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Roam (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0) 12:40:37SQ -> Behavior picked: Idle (1) 12:40:38SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:40:38SQ * --------------------------------------------------- 12:40:45SQ [Oskar the Captain] executes skill [Quick Shot] on target [Wiederganger] 12:40:45SQ Oskar the Captain uses skill Quick Shot 12:40:47SQ [Oskar the Captain] executes skill [Quick Shot] on target [Wiederganger] 12:40:47SQ Oskar the Captain uses skill Quick Shot 12:40:57SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:40:57SQ Edmund Eagle-eye uses skill Quick Shot 12:40:58SQ Ghoul has died. 12:41:01SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:41:01SQ Edmund Eagle-eye uses skill Quick Shot 12:41:13SQ * 12:41:13SQ * Wiederganger: Starting turn. 12:41:13SQ -> Behaviors to pick from: Engage.Melee (540)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:13SQ -> Behavior picked: Engage.Melee (540) 12:41:13SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:41:13SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:41:13SQ -> Behavior picked: Idle (1) 12:41:13SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:41:13SQ * --------------------------------------------------- 12:41:13SQ * 12:41:13SQ * Wiederganger: Starting turn. 12:41:14SQ -> Behaviors to pick from: Engage.Melee (574.2)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:14SQ -> Behavior picked: Engage.Melee (574.2) 12:41:14SQ * Wiederganger: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:41:14SQ Skill [Hidden] removed from [Wiederganger]. 12:41:14SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:41:14SQ -> Behavior picked: Idle (1) 12:41:14SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:41:14SQ * --------------------------------------------------- 12:41:15SQ * 12:41:15SQ * Wiederganger: Starting turn. 12:41:15SQ -> Behaviors to pick from: Engage.Melee (540)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:15SQ -> Behavior picked: Engage.Melee (540) 12:41:15SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:41:15SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:41:15SQ -> Behavior picked: Idle (1) 12:41:15SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:41:15SQ * --------------------------------------------------- 12:41:16SQ * 12:41:16SQ * Wiederganger: Starting turn. 12:41:16SQ -> Behaviors to pick from: Engage.Melee (387.75)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:16SQ -> Behavior picked: Engage.Melee (387.75) 12:41:17SQ * Wiederganger: Engaging to melee range with Walram (visible), accepted_distance=0 12:41:18SQ -> Behaviors to pick from: Attack.Default (51.3729)(*), Idle (1), Roam (0), Engage.Melee (0) 12:41:18SQ -> Behavior picked: Attack.Default (51.3729) 12:41:18SQ * Wiederganger: Using Bite against Walram! 12:41:18SQ Wiederganger uses skill Bite 12:41:18SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Default (0) 12:41:18SQ -> Behavior picked: Idle (1) 12:41:19SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:41:19SQ * --------------------------------------------------- 12:41:20SQ * 12:41:20SQ * Wiederganger: Starting turn. 12:41:20SQ -> Behaviors to pick from: Engage.Melee (382.974)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:20SQ -> Behavior picked: Engage.Melee (382.974) 12:41:20SQ * Wiederganger: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:41:21SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:41:21SQ -> Behavior picked: Idle (1) 12:41:21SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:41:21SQ * --------------------------------------------------- 12:41:48Resource Loading: music/undead_01.music 12:41:48Resource Unloading: music/undead_02.music 12:41:59SQ * 12:41:59SQ * Wiederganger: Starting turn. 12:41:59SQ -> Behaviors to pick from: Engage.Melee (409.091)(*), Idle (1), Attack.Default (0), Roam (0) 12:41:59SQ -> Behavior picked: Engage.Melee (409.091) 12:41:59SQ * Wiederganger: Engaging to melee range with Walter the Reaper (not visible), accepted_distance=0 12:42:00SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:42:00SQ -> Behavior picked: Idle (1) 12:42:00SQ * Wiederganger: Ending Turn with 2 of 6 AP left. 12:42:00SQ * --------------------------------------------------- 12:42:01SQ * 12:42:01SQ * Wiederganger: Starting turn. 12:42:01SQ -> Behaviors to pick from: Engage.Melee (1140)(*), Idle (1), Attack.Default (0), Roam (0) 12:42:01SQ -> Behavior picked: Engage.Melee (1140) 12:42:01SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:42:01SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:42:01SQ -> Behavior picked: Idle (1) 12:42:01SQ * Wiederganger: Ending Turn with 2 of 6 AP left. 12:42:01SQ * --------------------------------------------------- 12:42:01SQ * 12:42:01SQ * Wiederganger: Starting turn. 12:42:01SQ -> Behaviors to pick from: Engage.Melee (840)(*), Idle (1), Attack.Default (0), Roam (0) 12:42:01SQ -> Behavior picked: Engage.Melee (840) 12:42:01SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:42:01SQ -> Behaviors to pick from: Engage.Melee (1039.5)(*), Idle (1), Attack.Default (0), Roam (0) 12:42:01SQ -> Behavior picked: Engage.Melee (1039.5) 12:42:01SQ * Wiederganger: Engaging to melee range with Eberold (visible), accepted_distance=0 12:42:01SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:42:01SQ -> Behavior picked: Idle (1) 12:42:01SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:42:01SQ * --------------------------------------------------- 12:42:02SQ * 12:42:02SQ * Wiederganger: Starting turn. 12:42:02SQ -> Behaviors to pick from: Engage.Melee (325)(*), Idle (1), Attack.Default (0), Roam (0) 12:42:02SQ -> Behavior picked: Engage.Melee (325) 12:42:02SQ * Wiederganger: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:42:02SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:42:02SQ -> Behavior picked: Idle (1) 12:42:02SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:42:02SQ * --------------------------------------------------- 12:43:13SQ [Torhelm] executes skill [Shieldwall] on target [Torhelm] 12:43:13SQ Torhelm uses skill Shieldwall 12:43:14SQ [Torhelm] executes skill [Riposte] on target [Torhelm] 12:43:14SQ Torhelm uses skill Riposte 12:43:30SQ * 12:43:30SQ * Wiederganger: Starting turn. 12:43:30SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:43:30SQ -> Behavior picked: Engage.Melee (920.7) 12:43:30SQ * Wiederganger: Engaging to melee range with Eberold (visible), accepted_distance=0 12:43:31SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0) 12:43:31SQ -> Behavior picked: Idle (1) 12:43:31SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:43:31SQ * --------------------------------------------------- 12:43:32SQ Skill [Spearwall] removed from [Egil of the Temple]. 12:43:37SQ [Egil of the Temple] executes skill [Thrust] on target [Ghoul] 12:43:37SQ Egil of the Temple uses skill Thrust 12:43:38SQ [Egil of the Temple] executes skill [Thrust] on target [Ghoul] 12:43:38SQ Egil of the Temple uses skill Thrust 12:43:38SQ Ghoul has died. 12:43:38SQ Skill [Spearwall] removed from [Baldomar the Tired]. 12:43:48SQ [Walter the Reaper] executes skill [Overhead Strike] on target [Wiederganger] 12:43:48SQ Walter the Reaper uses skill Overhead Strike 12:43:48SQ Wiederganger has died. 12:44:04SQ INFO: Next round issued: 4 12:44:04SQ attempting to resurrect: scripts/entity/tactical/enemies/zombie 12:44:04SQ * 12:44:04SQ * Ghoul: Starting turn. 12:44:05SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Defend (0), GruesomeFeast (-105) 12:44:05SQ -> Behavior picked: Attack.Default (13) 12:44:06SQ attempting to resurrect: scripts/entity/tactical/enemies/zombie 12:44:07SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:44:07SQ Ghoul uses skill Ghoul Claws 12:44:07SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Roam (0), Defend (0), Flee (0), GruesomeFeast (0), Engage.Melee (0) 12:44:07SQ -> Behavior picked: Attack.Default (13) 12:44:08SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:44:08SQ Ghoul uses skill Ghoul Claws 12:44:08SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Defend (0), Attack.Default (0) 12:44:08SQ -> Behavior picked: Idle (1) 12:44:09SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:44:09SQ * --------------------------------------------------- 12:44:10SQ * 12:44:10SQ * Ghoul: Starting turn. 12:44:10SQ -> Behaviors to pick from: GruesomeFeast (372.222)(*), Engage.Melee (341.55)(*), Idle (1), Defend (0.207536), Flee (0), Attack.Default (0), Roam (0) 12:44:10SQ -> Behavior picked: GruesomeFeast (372.222) 12:44:10SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:10SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:10SQ -> Behavior picked: Idle (1) 12:44:10SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:10SQ * --------------------------------------------------- 12:44:11SQ * 12:44:11SQ * Ghoul: Starting turn. 12:44:12SQ -> Behaviors to pick from: GruesomeFeast (372.222)(*), Engage.Melee (233.887)(*), Idle (1), Defend (0.127883), Flee (0), Attack.Default (0), Roam (0) 12:44:12SQ -> Behavior picked: GruesomeFeast (372.222) 12:44:12SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:13SQ -> Behaviors to pick from: Engage.Melee (146.966)(*), Idle (1), Flee (0), Attack.Default (0), Roam (0), Defend (0), GruesomeFeast (0) 12:44:13SQ -> Behavior picked: Engage.Melee (146.966) 12:44:13SQ * Ghoul: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:44:13SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0) 12:44:13SQ -> Behavior picked: Idle (1) 12:44:13SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:44:13SQ * --------------------------------------------------- 12:44:14SQ * 12:44:14SQ * Ghoul: Starting turn. 12:44:14SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (112.5)(*), Idle (1), Defend (0.157224), Flee (0), Attack.Default (0), Roam (0) 12:44:14SQ -> Behavior picked: GruesomeFeast (383.333) 12:44:15SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:16SQ -> Behaviors to pick from: Engage.Melee (92.8125)(*), Idle (1), Flee (0), Attack.Default (0), Roam (0), Defend (0), GruesomeFeast (0) 12:44:16SQ -> Behavior picked: Engage.Melee (92.8125) 12:44:16SQ * Ghoul: Engaging to melee range with Eberold (not visible), accepted_distance=0 12:44:16SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0) 12:44:16SQ -> Behavior picked: Idle (1) 12:44:16SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:16SQ * --------------------------------------------------- 12:44:17SQ * 12:44:17SQ * Ghoul: Starting turn. 12:44:17SQ -> Behaviors to pick from: Attack.Default (25.126)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Roam (0), GruesomeFeast (-94.1667) 12:44:17SQ -> Behavior picked: Attack.Default (25.126) 12:44:18SQ * Ghoul: Using Ghoul Claws against Egil of the Temple! 12:44:18SQ Ghoul uses skill Ghoul Claws 12:44:18SQ -> Behaviors to pick from: Attack.Default (25.126)(*), Idle (1), Flee (0), Roam (0), Defend (0), GruesomeFeast (0), Engage.Melee (0) 12:44:18SQ -> Behavior picked: Attack.Default (25.126) 12:44:19SQ * Ghoul: Using Ghoul Claws against Egil of the Temple! 12:44:19SQ Ghoul uses skill Ghoul Claws 12:44:19SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), Roam (0), Attack.Default (0) 12:44:19SQ -> Behavior picked: Idle (1) 12:44:20SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:44:20SQ * --------------------------------------------------- 12:44:21SQ * 12:44:21SQ * Ghoul: Starting turn. 12:44:22SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (115.909)(*), Idle (1), Defend (0.104499), Attack.Default (0), Flee (0), Roam (0) 12:44:22SQ -> Behavior picked: GruesomeFeast (383.333) 12:44:22SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:23SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:23SQ -> Behavior picked: Idle (1) 12:44:23SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:23SQ * --------------------------------------------------- 12:44:23SQ * 12:44:23SQ * Ghoul: Starting turn. 12:44:24SQ -> Behaviors to pick from: GruesomeFeast (372.222)(*), Engage.Melee (127.5)(*), Idle (1), Defend (0.241732), Flee (0), Attack.Default (0), Roam (0) 12:44:24SQ -> Behavior picked: GruesomeFeast (372.222) 12:44:24SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:24SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:24SQ -> Behavior picked: Idle (1) 12:44:24SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:24SQ * --------------------------------------------------- 12:44:24SQ * 12:44:24SQ * Ghoul: Starting turn. 12:44:25SQ -> Behaviors to pick from: GruesomeFeast (372.222)(*), Engage.Melee (64.3466), Idle (1), Defend (0.246449), Flee (0), Attack.Default (0), Roam (0) 12:44:25SQ -> Behavior picked: GruesomeFeast (372.222) 12:44:25SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:26SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:26SQ -> Behavior picked: Idle (1) 12:44:26SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:26SQ * --------------------------------------------------- 12:44:27SQ * 12:44:27SQ * Ghoul: Starting turn. 12:44:27SQ -> Behaviors to pick from: GruesomeFeast (372.222)(*), Engage.Melee (110.724)(*), Idle (1), Defend (0.0984534), Flee (0), Attack.Default (0), Roam (0) 12:44:27SQ -> Behavior picked: GruesomeFeast (372.222) 12:44:28SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:29SQ * Ghoul: Using Gruesome Feast! 12:44:29SQ Ghoul uses skill Gruesome Feast 12:44:30SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:30SQ -> Behavior picked: Idle (1) 12:44:30SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:30SQ * --------------------------------------------------- 12:44:31SQ * 12:44:31SQ * Ghoul: Starting turn. 12:44:31SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (161.25)(*), Idle (1), Defend (0.0697545), Flee (0), Attack.Default (0), Roam (0) 12:44:31SQ -> Behavior picked: GruesomeFeast (383.333) 12:44:32SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:32SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:32SQ -> Behavior picked: Idle (1) 12:44:32SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:44:32SQ * --------------------------------------------------- 12:44:33SQ * 12:44:33SQ * Ghoul: Starting turn. 12:44:33SQ -> Behaviors to pick from: Engage.Melee (153.75)(*), Idle (1), Defend (0.0996492), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0) 12:44:33SQ -> Behavior picked: Engage.Melee (153.75) 12:44:33SQ * Ghoul: Engaging to melee range with Theoderich (visible), accepted_distance=0 12:44:34SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0) 12:44:34SQ -> Behavior picked: Idle (1) 12:44:34SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:44:34SQ * --------------------------------------------------- 12:44:34SQ * 12:44:34SQ * Ghoul: Starting turn. 12:44:35SQ -> Behaviors to pick from: Engage.Melee (70.4287)(*), Idle (1), Defend (0.113999), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0) 12:44:35SQ -> Behavior picked: Engage.Melee (70.4287) 12:44:35SQ * Ghoul: Engaging to melee range with Reimund (visible), accepted_distance=0 12:44:35SQ Skill [Hidden] removed from [Ghoul]. 12:44:35SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0) 12:44:35SQ -> Behavior picked: Idle (1) 12:44:35SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:44:35SQ * --------------------------------------------------- 12:44:36SQ * 12:44:36SQ * Ghoul: Starting turn. 12:44:36SQ -> Behaviors to pick from: Engage.Melee (98.4375)(*), Idle (1), Defend (0.235969), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0) 12:44:36SQ -> Behavior picked: Engage.Melee (98.4375) 12:44:36SQ * Ghoul: Engaging to melee range with Theoderich (not visible), accepted_distance=0 12:44:36SQ Skill [Hidden] removed from [Ghoul]. 12:44:37SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0) 12:44:37SQ -> Behavior picked: Idle (1) 12:44:37SQ * Ghoul: Ending Turn with 3 of 9 AP left. 12:44:37SQ * --------------------------------------------------- 12:44:38SQ * 12:44:38SQ * Ghoul: Starting turn. 12:44:38SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Flee (0), GruesomeFeast (-42.0952) 12:44:38SQ -> Behavior picked: Attack.Default (13) 12:44:39SQ * Ghoul: Using Ghoul Claws against Torhelm! 12:44:39SQ Ghoul uses skill Ghoul Claws 12:44:39SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), GruesomeFeast (0), Defend (0) 12:44:39SQ -> Behavior picked: Attack.Default (13) 12:44:39SQ Ghoul has died. 12:44:40SQ * 12:44:40SQ * Ghoul: Starting turn. 12:44:40SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (85.7143), Idle (1), Defend (0.280623), Flee (0), Attack.Default (0), Roam (0) 12:44:40SQ -> Behavior picked: GruesomeFeast (383.333) 12:44:41Script VM collected 1 object(s) and deleted them. 12:44:41SQ * Ghoul: Moving into range to use Gruesome Feast 12:44:42SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0) 12:44:42SQ -> Behavior picked: Idle (1) 12:44:42SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:44:42SQ * --------------------------------------------------- 12:44:47SQ [Walram] executes skill [Chop] on target [Wiederganger] 12:44:47SQ Walram uses skill Chop 12:44:48SQ [Walram] executes skill [Chop] on target [Wiederganger] 12:44:48SQ Walram uses skill Chop 12:44:48SQ Wiederganger has died. 12:44:56SQ [Oskar the Captain] executes skill [Quick Shot] on target [Ghoul] 12:44:56SQ Oskar the Captain uses skill Quick Shot 12:44:58SQ [Oskar the Captain] executes skill [Quick Shot] on target [Ghoul] 12:44:58SQ Oskar the Captain uses skill Quick Shot 12:44:58SQ Ghoul has died. 12:45:03SQ [Eberold] executes skill [Bash] on target [Ghoul] 12:45:03SQ Eberold uses skill Bash 12:45:05SQ [Eberold] executes skill [Bash] on target [Ghoul] 12:45:05SQ Eberold uses skill Bash 12:45:08SQ [Reimund] executes skill [Overhead Strike] on target [Ghoul] 12:45:08SQ Reimund uses skill Overhead Strike 12:45:08SQ Ghoul has died. 12:45:14SQ * 12:45:14SQ * Wiederganger: Starting turn. 12:45:15SQ -> Behaviors to pick from: Engage.Melee (683.1)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:15SQ -> Behavior picked: Engage.Melee (683.1) 12:45:15SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:45:15SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:15SQ -> Behavior picked: Idle (1) 12:45:15SQ * Wiederganger: Ending Turn with 2 of 6 AP left. 12:45:15SQ * --------------------------------------------------- 12:45:16SQ * 12:45:16SQ * Wiederganger: Starting turn. 12:45:16SQ -> Behaviors to pick from: Engage.Melee (1039.5)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:16SQ -> Behavior picked: Engage.Melee (1039.5) 12:45:16SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:45:17SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:17SQ -> Behavior picked: Idle (1) 12:45:17SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:45:17SQ * --------------------------------------------------- 12:45:18SQ * 12:45:18SQ * Wiederganger: Starting turn. 12:45:18SQ -> Behaviors to pick from: Engage.Melee (475.2)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:18SQ -> Behavior picked: Engage.Melee (475.2) 12:45:18SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:45:18SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:18SQ -> Behavior picked: Idle (1) 12:45:18SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:45:18SQ * --------------------------------------------------- 12:45:19SQ * 12:45:19SQ * Wiederganger: Starting turn. 12:45:19SQ -> Behaviors to pick from: Engage.Melee (258)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:19SQ -> Behavior picked: Engage.Melee (258) 12:45:20SQ * Wiederganger: Engaging to melee range with Baldomar the Tired (not visible), accepted_distance=0 12:45:20SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:20SQ -> Behavior picked: Idle (1) 12:45:20SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:45:20SQ * --------------------------------------------------- 12:45:21SQ * 12:45:21SQ * Wiederganger: Starting turn. 12:45:21SQ -> Behaviors to pick from: Engage.Melee (289.219)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:21SQ -> Behavior picked: Engage.Melee (289.219) 12:45:22SQ * Wiederganger: Engaging to melee range with Walram (visible), accepted_distance=0 12:45:23SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:23SQ -> Behavior picked: Idle (1) 12:45:23SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:45:23SQ * --------------------------------------------------- 12:45:24SQ * 12:45:24SQ * Wiederganger: Starting turn. 12:45:24SQ -> Behaviors to pick from: Engage.Melee (950.4)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:24SQ -> Behavior picked: Engage.Melee (950.4) 12:45:24SQ * Wiederganger: Engaging to melee range with Reimund (visible), accepted_distance=0 12:45:24SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:24SQ -> Behavior picked: Idle (1) 12:45:24SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:45:24SQ * --------------------------------------------------- 12:45:25SQ * 12:45:25SQ * Wiederganger: Starting turn. 12:45:25SQ -> Behaviors to pick from: Engage.Melee (623.7)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:25SQ -> Behavior picked: Engage.Melee (623.7) 12:45:26SQ * Wiederganger: Engaging to melee range with Reimund (visible), accepted_distance=0 12:45:26SQ -> Behaviors to pick from: Engage.Melee (816.75)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:26SQ -> Behavior picked: Engage.Melee (816.75) 12:45:26SQ * Wiederganger: Engaging to melee range with Egil of the Temple (not visible), accepted_distance=0 12:45:27SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:27SQ -> Behavior picked: Idle (1) 12:45:27SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:45:27SQ * --------------------------------------------------- 12:45:30SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:45:30SQ Edmund Eagle-eye uses skill Quick Shot 12:45:31SQ [Edmund Eagle-eye] executes skill [Quick Shot] on target [Ghoul] 12:45:31SQ Edmund Eagle-eye uses skill Quick Shot 12:45:32SQ * 12:45:32SQ * Wiederganger: Starting turn. 12:45:32SQ -> Behaviors to pick from: Engage.Melee (249)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:32SQ -> Behavior picked: Engage.Melee (249) 12:45:32SQ * Wiederganger: Engaging to melee range with Torhelm (visible), accepted_distance=0 12:45:33SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:45:33SQ -> Behavior picked: Idle (1) 12:45:33SQ * Wiederganger: Ending Turn with 1 of 6 AP left. 12:45:33SQ * --------------------------------------------------- 12:45:41SQ [Theoderich] executes skill [Bash] on target [Ghoul] 12:45:41SQ Theoderich uses skill Bash 12:45:43SQ [Theoderich] executes skill [Bash] on target [Ghoul] 12:45:43SQ Theoderich uses skill Bash 12:45:51SQ Skill [Hidden] removed from [Baldomar the Tired]. 12:45:57SQ Skill [Hidden] removed from [Baldomar the Tired]. 12:45:59SQ * 12:45:59SQ * Wiederganger: Starting turn. 12:45:59SQ -> Behaviors to pick from: Engage.Melee (445.5)(*), Idle (1), Roam (0), Attack.Default (0) 12:45:59SQ -> Behavior picked: Engage.Melee (445.5) 12:45:59SQ * Wiederganger: Engaging to melee range with Reimund (not visible), accepted_distance=0 12:46:00SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0) 12:46:00SQ -> Behavior picked: Idle (1) 12:46:00SQ * Wiederganger: Ending Turn with 0 of 6 AP left. 12:46:00SQ * --------------------------------------------------- 12:46:08SQ [Egil of the Temple] executes skill [Thrust] on target [Ghoul] 12:46:08SQ Egil of the Temple uses skill Thrust 12:46:09SQ [Egil of the Temple] executes skill [Thrust] on target [Ghoul] 12:46:09SQ Egil of the Temple uses skill Thrust 12:46:09SQ Ghoul has died. 12:46:12SQ [Walter the Reaper] executes skill [Overhead Strike] on target [Wiederganger] 12:46:12SQ Walter the Reaper uses skill Overhead Strike 12:46:12SQ Wiederganger has died. 12:46:49Resource Loading: music/undead_02.music 12:46:49Resource Unloading: music/undead_01.music 12:47:00SQ Skill [Shieldwall] removed from [Torhelm]. 12:47:00SQ Skill [Riposte] removed from [Torhelm]. 12:47:37Navigator Can't find path - start and dest identical! 12:48:35SQ INFO: Next round issued: 5 12:48:36SQ * 12:48:36SQ * Ghoul: Starting turn. 12:48:36SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Roam (0), Engage.Melee (0), GruesomeFeast (0), Flee (0), Defend (0) 12:48:36SQ -> Behavior picked: Attack.Default (13) 12:48:36SQ * Ghoul: Using Ghoul Claws against Theoderich! 12:48:36SQ Ghoul uses skill Ghoul Claws 12:48:36SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), GruesomeFeast (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0) 12:48:36SQ -> Behavior picked: Attack.Default (13) 12:48:38SQ * Ghoul: Using Ghoul Claws against Theoderich! 12:48:38SQ Ghoul uses skill Ghoul Claws 12:48:38SQ -> Behaviors to pick from: Idle (1)(*), GruesomeFeast (0), Engage.Melee (0), Roam (0), Defend (0), Flee (0), Attack.Default (0) 12:48:38SQ -> Behavior picked: Idle (1) 12:48:39SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:48:39SQ * --------------------------------------------------- 12:48:40SQ * 12:48:40SQ * Ghoul: Starting turn. 12:48:40SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Defend (0), Engage.Melee (0), Roam (0), Flee (0), GruesomeFeast (-71.6667) 12:48:40SQ -> Behavior picked: Attack.Default (13) 12:48:41SQ * Ghoul: Using Ghoul Claws against Theoderich! 12:48:41SQ Ghoul uses skill Ghoul Claws 12:48:41SQ -> Behaviors to pick from: Attack.Default (13)(*), Idle (1), Roam (0), Flee (0), Defend (0), GruesomeFeast (0), Engage.Melee (0) 12:48:41SQ -> Behavior picked: Attack.Default (13) 12:48:42SQ * Ghoul: Using Ghoul Claws against Theoderich! 12:48:42SQ Ghoul uses skill Ghoul Claws 12:48:42SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), Flee (0), Attack.Default (0) 12:48:42SQ -> Behavior picked: Idle (1) 12:48:43SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:48:43SQ * --------------------------------------------------- 12:48:44SQ * 12:48:44SQ * Ghoul: Starting turn. 12:48:44SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (148.5)(*), Idle (1), Defend (0.0657685), Roam (0), Flee (0), Attack.Default (0) 12:48:44SQ -> Behavior picked: Engage.Melee (148.5) 12:48:44SQ * Ghoul: Engaging to melee range with Reimund (visible), accepted_distance=0 12:48:45SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0) 12:48:45SQ -> Behavior picked: Idle (1) 12:48:45SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:45SQ * --------------------------------------------------- 12:48:45SQ * 12:48:45SQ * Ghoul: Starting turn. 12:48:45SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (131.365)(*), Idle (1), Defend (0.227485), Attack.Default (0), Roam (0), Flee (0) 12:48:45SQ -> Behavior picked: GruesomeFeast (383.333) 12:48:45SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:45SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0), Flee (0), GruesomeFeast (0) 12:48:45SQ -> Behavior picked: Idle (1) 12:48:45SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:45SQ * --------------------------------------------------- 12:48:45SQ * 12:48:45SQ * Ghoul: Starting turn. 12:48:45SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (195.68)(*), Idle (1), Defend (0.2698), Roam (0), Flee (0), Attack.Default (0) 12:48:45SQ -> Behavior picked: GruesomeFeast (383.333) 12:48:45SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:46SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0) 12:48:46SQ -> Behavior picked: Idle (1) 12:48:46SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:46SQ * --------------------------------------------------- 12:48:46SQ * 12:48:46SQ * Ghoul: Starting turn. 12:48:46SQ -> Behaviors to pick from: GruesomeFeast (355.556)(*), Engage.Melee (155.25)(*), Idle (1), Defend (0.284997), Roam (0), Flee (0), Attack.Default (0) 12:48:46SQ -> Behavior picked: GruesomeFeast (355.556) 12:48:46SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:46SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0) 12:48:46SQ -> Behavior picked: Idle (1) 12:48:46SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:46SQ * --------------------------------------------------- 12:48:46SQ * 12:48:46SQ * Ghoul: Starting turn. 12:48:46SQ -> Behaviors to pick from: GruesomeFeast (383.333)(*), Engage.Melee (131.365)(*), Idle (1), Defend (0.105486), Roam (0), Flee (0), Attack.Default (0) 12:48:46SQ -> Behavior picked: GruesomeFeast (383.333) 12:48:46SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:46SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0) 12:48:46SQ -> Behavior picked: Idle (1) 12:48:46SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:46SQ * --------------------------------------------------- 12:48:47SQ * 12:48:47SQ * Ghoul: Starting turn. 12:48:48SQ -> Behaviors to pick from: GruesomeFeast (355.556)(*), Engage.Melee (67.2031), Idle (1), Defend (0.0949373), Roam (0), Attack.Default (0), Flee (0) 12:48:48SQ -> Behavior picked: GruesomeFeast (355.556) 12:48:48SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:49SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0) 12:48:49SQ -> Behavior picked: Idle (1) 12:48:49SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:49SQ * --------------------------------------------------- 12:48:50SQ * 12:48:50SQ * Ghoul: Starting turn. 12:48:50SQ -> Behaviors to pick from: GruesomeFeast (305.556)(*), Engage.Melee (92.8125)(*), Idle (1), Defend (0.0865525), Attack.Default (0), Roam (0), Flee (0) 12:48:50SQ -> Behavior picked: GruesomeFeast (305.556) 12:48:51SQ * Ghoul: Moving into range to use Gruesome Feast 12:48:52SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0), Flee (0), GruesomeFeast (0) 12:48:52SQ -> Behavior picked: Idle (1) 12:48:52SQ * Ghoul: Ending Turn with 0 of 9 AP left. 12:48:52SQ * --------------------------------------------------- 12:48:52SQ * 12:48:52SQ * Ghoul: Starting turn. 12:48:52SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), GruesomeFeast (0), Defend (0), Engage.Melee (0), Attack.Default (0), Roam (0) 12:48:52SQ -> Behavior picked: Flee (9000) 12:48:53SQ * Ghoul: Fleeing. 12:48:53SQ Ghoul has died. 12:48:53SQ TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 15 Entities: 31) 12:48:53Script VM collected 4 object(s) and deleted them. 12:48:54SQ * 12:48:54SQ * Ghoul: Starting turn. 12:48:54SQ -> Behaviors to pick from: Attack.Default (26.124)(*), Idle (1), Engage.Melee (0), Roam (0), Defend (0), Flee (0), GruesomeFeast (-32.7778) 12:48:54SQ -> Behavior picked: Attack.Default (26.124) 12:48:55SQ * Ghoul: Using Ghoul Claws against Eberold! 12:48:55SQ Ghoul uses skill Ghoul Claws 12:48:55SQ -> Behaviors to pick from: Attack.Default (26.124)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Roam (0) 12:48:55SQ -> Behavior picked: Attack.Default (26.124) 12:48:56SQ * Ghoul: Using Ghoul Claws against Eberold! 12:48:56SQ Ghoul uses skill Ghoul Claws 12:48:56SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), Flee (0), Attack.Default (0) 12:48:56SQ -> Behavior picked: Idle (1) 12:48:57SQ * Ghoul: Ending Turn with 1 of 9 AP left. 12:48:57SQ * --------------------------------------------------- 12:49:03SQ * 12:49:03SQ * Wiederganger: Starting turn. 12:49:03SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:03SQ -> Behavior picked: Engage.Melee (920.7) 12:49:04SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:04SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:04SQ -> Behavior picked: Engage.Melee (920.7) 12:49:05SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:05SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:05SQ -> Behavior picked: Engage.Melee (920.7) 12:49:06SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:06SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:06SQ -> Behavior picked: Engage.Melee (920.7) 12:49:07SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:07SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:07SQ -> Behavior picked: Engage.Melee (920.7) 12:49:08SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:08SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:08SQ -> Behavior picked: Engage.Melee (920.7) 12:49:09SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:09SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:09SQ -> Behavior picked: Engage.Melee (920.7) 12:49:10SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:10SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:10SQ -> Behavior picked: Engage.Melee (920.7) 12:49:11SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:11SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:11SQ -> Behavior picked: Engage.Melee (920.7) 12:49:12SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:12SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:12SQ -> Behavior picked: Engage.Melee (920.7) 12:49:13SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:13SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:13SQ -> Behavior picked: Engage.Melee (920.7) 12:49:14SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:14SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:14SQ -> Behavior picked: Engage.Melee (920.7) 12:49:15SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:15SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:15SQ -> Behavior picked: Engage.Melee (920.7) 12:49:17SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:17SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:17SQ -> Behavior picked: Engage.Melee (920.7) 12:49:18SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:18SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:18SQ -> Behavior picked: Engage.Melee (920.7) 12:49:19SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:19SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:19SQ -> Behavior picked: Engage.Melee (920.7) 12:49:20SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:20SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:20SQ -> Behavior picked: Engage.Melee (920.7) 12:49:21SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:21SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:21SQ -> Behavior picked: Engage.Melee (920.7) 12:49:22SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:22SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:22SQ -> Behavior picked: Engage.Melee (920.7) 12:49:23SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:23SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:23SQ -> Behavior picked: Engage.Melee (920.7) 12:49:24SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:24SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:24SQ -> Behavior picked: Engage.Melee (920.7) 12:49:25SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:25SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:25SQ -> Behavior picked: Engage.Melee (920.7) 12:49:26SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:26SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:26SQ -> Behavior picked: Engage.Melee (920.7) 12:49:27SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:27SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:27SQ -> Behavior picked: Engage.Melee (920.7) 12:49:28SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:28SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:28SQ -> Behavior picked: Engage.Melee (920.7) 12:49:29SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:29SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:29SQ -> Behavior picked: Engage.Melee (920.7) 12:49:30SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:30SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:30SQ -> Behavior picked: Engage.Melee (920.7) 12:49:31SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:31SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:31SQ -> Behavior picked: Engage.Melee (920.7) 12:49:32SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:32SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:32SQ -> Behavior picked: Engage.Melee (920.7) 12:49:33SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:33SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:33SQ -> Behavior picked: Engage.Melee (920.7) 12:49:34SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:34SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:34SQ -> Behavior picked: Engage.Melee (920.7) 12:49:35SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:35SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:35SQ -> Behavior picked: Engage.Melee (920.7) 12:49:36SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:36SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:36SQ -> Behavior picked: Engage.Melee (920.7) 12:49:37SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:37SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:37SQ -> Behavior picked: Engage.Melee (920.7) 12:49:38SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:38SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:38SQ -> Behavior picked: Engage.Melee (920.7) 12:49:39SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:39SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:39SQ -> Behavior picked: Engage.Melee (920.7) 12:49:40SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:40SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:40SQ -> Behavior picked: Engage.Melee (920.7) 12:49:41SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:41SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:41SQ -> Behavior picked: Engage.Melee (920.7) 12:49:42SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:42SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:42SQ -> Behavior picked: Engage.Melee (920.7) 12:49:43SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:43SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:43SQ -> Behavior picked: Engage.Melee (920.7) 12:49:44SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:44SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:44SQ -> Behavior picked: Engage.Melee (920.7) 12:49:45SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:45SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:45SQ -> Behavior picked: Engage.Melee (920.7) 12:49:46SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:46SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:46SQ -> Behavior picked: Engage.Melee (920.7) 12:49:47SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:47SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:47SQ -> Behavior picked: Engage.Melee (920.7) 12:49:48SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:48SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:48SQ -> Behavior picked: Engage.Melee (920.7) 12:49:49SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:49SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:49SQ -> Behavior picked: Engage.Melee (920.7) 12:49:50SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:50SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:50SQ -> Behavior picked: Engage.Melee (920.7) 12:49:51SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:51SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:51SQ -> Behavior picked: Engage.Melee (920.7) 12:49:52SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:52SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:52SQ -> Behavior picked: Engage.Melee (920.7) 12:49:53SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:53SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:53SQ -> Behavior picked: Engage.Melee (920.7) 12:49:54SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:54SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:54SQ -> Behavior picked: Engage.Melee (920.7) 12:49:55SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:55SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:55SQ -> Behavior picked: Engage.Melee (920.7) 12:49:56SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:56SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:56SQ -> Behavior picked: Engage.Melee (920.7) 12:49:57SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:57SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:57SQ -> Behavior picked: Engage.Melee (920.7) 12:49:58SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:58SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:58SQ -> Behavior picked: Engage.Melee (920.7) 12:49:59SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:49:59SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:49:59SQ -> Behavior picked: Engage.Melee (920.7) 12:50:00SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:00SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:00SQ -> Behavior picked: Engage.Melee (920.7) 12:50:01SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:01SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:01SQ -> Behavior picked: Engage.Melee (920.7) 12:50:02SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:02SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:02SQ -> Behavior picked: Engage.Melee (920.7) 12:50:03SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:03SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:03SQ -> Behavior picked: Engage.Melee (920.7) 12:50:04SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:04SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:04SQ -> Behavior picked: Engage.Melee (920.7) 12:50:05SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:05SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:05SQ -> Behavior picked: Engage.Melee (920.7) 12:50:06SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:06SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:06SQ -> Behavior picked: Engage.Melee (920.7) 12:50:07SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:07SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:07SQ -> Behavior picked: Engage.Melee (920.7) 12:50:08SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:09SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:09SQ -> Behavior picked: Engage.Melee (920.7) 12:50:09SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:09SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:09SQ -> Behavior picked: Engage.Melee (920.7) 12:50:10SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:11SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:11SQ -> Behavior picked: Engage.Melee (920.7) 12:50:11SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:12SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:12SQ -> Behavior picked: Engage.Melee (920.7) 12:50:12SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:13SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:13SQ -> Behavior picked: Engage.Melee (920.7) 12:50:13SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:14SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:14SQ -> Behavior picked: Engage.Melee (920.7) 12:50:14SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:15SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:15SQ -> Behavior picked: Engage.Melee (920.7) 12:50:15SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:16SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:16SQ -> Behavior picked: Engage.Melee (920.7) 12:50:16SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:17SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:17SQ -> Behavior picked: Engage.Melee (920.7) 12:50:18SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:18SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:18SQ -> Behavior picked: Engage.Melee (920.7) 12:50:19SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:19SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:19SQ -> Behavior picked: Engage.Melee (920.7) 12:50:20SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:20SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:20SQ -> Behavior picked: Engage.Melee (920.7) 12:50:21SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:21SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:21SQ -> Behavior picked: Engage.Melee (920.7) 12:50:22SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:22SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:22SQ -> Behavior picked: Engage.Melee (920.7) 12:50:23SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:23SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:23SQ -> Behavior picked: Engage.Melee (920.7) 12:50:24SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:24SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:24SQ -> Behavior picked: Engage.Melee (920.7) 12:50:25SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:25SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:25SQ -> Behavior picked: Engage.Melee (920.7) 12:50:26SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:26SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:26SQ -> Behavior picked: Engage.Melee (920.7) 12:50:27SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:27SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:27SQ -> Behavior picked: Engage.Melee (920.7) 12:50:28SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:28SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:28SQ -> Behavior picked: Engage.Melee (920.7) 12:50:29SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:29SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:29SQ -> Behavior picked: Engage.Melee (920.7) 12:50:30SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:30SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:30SQ -> Behavior picked: Engage.Melee (920.7) 12:50:31SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:31SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:31SQ -> Behavior picked: Engage.Melee (920.7) 12:50:32SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:32SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:32SQ -> Behavior picked: Engage.Melee (920.7) 12:50:33SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:33SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:33SQ -> Behavior picked: Engage.Melee (920.7) 12:50:34SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:34SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:34SQ -> Behavior picked: Engage.Melee (920.7) 12:50:35SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:35SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:35SQ -> Behavior picked: Engage.Melee (920.7) 12:50:36SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:36SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:36SQ -> Behavior picked: Engage.Melee (920.7) 12:50:37SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:37SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:37SQ -> Behavior picked: Engage.Melee (920.7) 12:50:39SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:39SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:39SQ -> Behavior picked: Engage.Melee (920.7) 12:50:40SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:40SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:40SQ -> Behavior picked: Engage.Melee (920.7) 12:50:41SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:41SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:41SQ -> Behavior picked: Engage.Melee (920.7) 12:50:42SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:42SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:42SQ -> Behavior picked: Engage.Melee (920.7) 12:50:43SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:43SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:43SQ -> Behavior picked: Engage.Melee (920.7) 12:50:44SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:44SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:44SQ -> Behavior picked: Engage.Melee (920.7) 12:50:45SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:45SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:45SQ -> Behavior picked: Engage.Melee (920.7) 12:50:46SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:46SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:46SQ -> Behavior picked: Engage.Melee (920.7) 12:50:48SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:50:48SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:50:48SQ -> Behavior picked: Engage.Melee (920.7) 12:51:17SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:17SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:17SQ -> Behavior picked: Engage.Melee (920.7) 12:51:18SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:18SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:18SQ -> Behavior picked: Engage.Melee (920.7) 12:51:19SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:19SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:19SQ -> Behavior picked: Engage.Melee (920.7) 12:51:20SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:20SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:20SQ -> Behavior picked: Engage.Melee (920.7) 12:51:21SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:21SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:21SQ -> Behavior picked: Engage.Melee (920.7) 12:51:22SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:22SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:22SQ -> Behavior picked: Engage.Melee (920.7) 12:51:23SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:23SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:23SQ -> Behavior picked: Engage.Melee (920.7) 12:51:24SQ * Wiederganger: Engaging to melee range with Torhelm (not visible), accepted_distance=0 12:51:24SQ -> Behaviors to pick from: Engage.Melee (920.7)(*), Idle (1), Attack.Default (0), Roam (0) 12:51:24SQ -> Behavior picked: Engage.Melee (920.7) 12:51:25Core Shutting down engine core.