Battle Brothers - Early Access - Build: 0.6.0.14
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Core
Using write path: C:\Users\Jason\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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RootState::onShow()
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RootScreen::REGISTER
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Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
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Loading: sounds/ambience/terrain/swamp_mud_00.wav
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Loading: sounds/ambience/terrain/swamp_mud_01.wav
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Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
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Loading: sounds/ambience/terrain/tundra_wind_07.wav
15:47:53
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
15:47:54
SQ
Load campaign: autosave
15:47:55
Scene
Finished loading scene.
15:47:56
SQ
contract added: Armed Courier
15:47:56
SQ
contract added: Armed Courier
15:47:56
SQ
contract added: Secure Cemetery
15:47:56
SQ
contract added: Secure Cemetery
15:47:56
SQ
contract added: Armed Courier
15:47:56
SQ
contract added: Secure Cemetery
15:47:56
SQ
contract added: Drive away bandits
15:47:56
SQ
contract added: Drive away bandits
15:47:56
SQ
contract added: Secure Cemetery
15:47:56
SQ
contract added: Patrol
15:47:56
SQ
contract added: Drive away bandits
15:47:56
SQ
contract activated: Patrol
15:47:56
Resource
Loading: music/worldmap_08.ogg
15:47:56
UI
WorldScreen::REGISTER
15:47:56
UI
WorldScreenTopbarOptionsModule::REGISTER
15:47:56
UI
WorldScreenTopbarDayTimeModule::REGISTER
15:47:56
UI
WorldScreenTopbarAssetsModule::REGISTER
15:47:56
UI
WorldScreenActiveContractPanelModule::REGISTER
15:47:56
UI
CombatDialogModule::REGISTER
15:47:56
UI
WorldEventScreen::REGISTER
15:47:56
UI
WorldTownScreen::REGISTER
15:47:56
UI
WorldTownScreenMainDialogModule::REGISTER
15:47:56
UI
WorldTownScreenHireDialogModule::REGISTER
15:47:56
UI
WorldTownScreenShopDialogModule::REGISTER
15:47:56
UI
WorldTownScreenTravelDialogModule::REGISTER
15:47:56
UI
WorldTownScreenBarberDialogModule::REGISTER
15:47:56
UI
WorldTownScreenTavernDialogModule::REGISTER
15:47:56
UI
WorldEventPopupScreen::REGISTER
15:47:56
UI
WorldRelationsScreen::REGISTER
15:47:56
UI
IngameMenuScreen::REGISTER
15:47:56
UI
MainMenuModule::REGISTER
15:47:56
UI
LoadCampaignMenuModule::REGISTER
15:47:56
UI
SaveCampaignMenuModule::REGISTER
15:47:56
UI
OptionsMenuModule::REGISTER
15:47:56
UI
OptionsMenuModuleVideoPanel::REGISTER
15:47:56
UI
OptionsMenuModuleAudioPanel::REGISTER
15:47:56
UI
OptionsMenuModuleControlsPanel::REGISTER
15:47:56
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:47:56
UI
WorldGameFinishScreen::REGISTER
15:47:56
UI
WorldGameFinishScreenDialogModule::REGISTER
15:47:56
UI
CharacterScreen::REGISTER
15:47:56
UI
CharacterScreenLeftPanelModule::REGISTER
15:47:56
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:47:56
UI
CharacterScreenPaperdollModule::REGISTER
15:47:56
UI
CharacterScreenSkillsModule::REGISTER
15:47:56
UI
CharacterScreenStatsModule::REGISTER
15:47:56
UI
CharacterScreenRightPanelModule::REGISTER
15:47:56
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:47:56
UI
CharacterScreenInventoryListModule::REGISTER
15:47:56
UI
CharacterScreenPerksModule::REGISTER
15:47:56
UI
CharacterScreenBrothersListModule::REGISTER
15:47:56
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:47:58
Resource
Unloading: music/title.ogg
15:48:01
SQ
Save campaign: autosave
15:48:03
Scene
Finished saving scene.
15:48:03
SQ
WorldState::onHide
15:48:03
UI
CharacterScreen::REGISTER
15:48:03
UI
CharacterScreenLeftPanelModule::REGISTER
15:48:03
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:48:03
UI
CharacterScreenPaperdollModule::REGISTER
15:48:03
UI
CharacterScreenSkillsModule::REGISTER
15:48:03
UI
CharacterScreenStatsModule::REGISTER
15:48:03
UI
CharacterScreenRightPanelModule::REGISTER
15:48:03
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:48:03
UI
CharacterScreenInventoryListModule::REGISTER
15:48:03
UI
CharacterScreenPerksModule::REGISTER
15:48:03
UI
CharacterScreenBrothersListModule::REGISTER
15:48:03
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:48:03
UI
TacticalFleeScreen::REGISTER
15:48:03
UI
IngameMenuScreen::REGISTER
15:48:03
UI
MainMenuModule::REGISTER
15:48:03
UI
LoadCampaignMenuModule::REGISTER
15:48:03
UI
SaveCampaignMenuModule::REGISTER
15:48:03
UI
OptionsMenuModule::REGISTER
15:48:03
UI
OptionsMenuModuleVideoPanel::REGISTER
15:48:03
UI
OptionsMenuModuleAudioPanel::REGISTER
15:48:03
UI
OptionsMenuModuleControlsPanel::REGISTER
15:48:03
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:48:03
UI
TacticalCombatResultScreen::REGISTER
15:48:03
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
15:48:03
UI
TacticalCombatResultScreenLootPanel::REGISTER
15:48:03
UI
TacticalScreen::REGISTER
15:48:03
UI
TacticalScreenTurnSequenceBarModule::REGISTER
15:48:03
UI
TacticalScreenOrientationOverlayModule::REGISTER
15:48:03
UI
TacticalScreenTopbarEventLogModule::REGISTER
15:48:03
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
15:48:03
UI
TacticalScreenTopbarOptionsModule::REGISTER
15:48:03
Resource
Loading: gfx/detail.png
15:48:04
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
15:48:04
Resource
Loading: gfx/object_0.png
15:48:04
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 2730kb in video memory.
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,5).
15:48:04
Resource
Loading: gfx/orientation_overlay.png
15:48:04
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,14).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,4).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,15).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (12,14).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (12,4).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (12,13).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (21,5).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (23,4).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (21,6).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (20,15).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (21,14).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (10,20).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,16).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (11,20).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (18,16).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (12,19).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (17,17).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (21,0).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (20,1).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (10,6).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,2).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (11,6).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (18,2).
15:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (12,5).
15:48:04
Entity
Could not get Sprite with ID "socket", because it does not exist.
15:48:04
Script Error
the index 'setBrush' does not exist
Function:
assignBases -> scripts/entity/tactical/tactical_entity_manager.nut : 313
Variables:
p = Table, @INDEX@ = 1, b = bust_base_militia, i = 14, this = Table
Function:
spawn -> scripts/entity/tactical/tactical_entity_manager.nut : 685
Variables:
players = Array, isPlayerInFormation = True, _properties = Table, this = Table
Function:
initMap -> scripts/states/tactical_state.nut : 585
Variables:
minY = 32, minX = 32, map = Table, this = Table
Function:
init -> scripts/states/tactical_state.nut : 537
Variables:
this = Table
Function:
tacticalscreen_onConnected -> scripts/states/tactical_state.nut : 1776
Variables:
this = Table
Function:
onScreenConnected -> scripts/ui/screens/tactical/tactical_screen.nut : 189
Variables:
this = Table
15:48:17
Core
Shutting down engine core.