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Core
Using write path: C:\Users\Daddykins\Documents\Battle Brothers
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Renderer
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UI
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RootState::onShow()
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RootScreen::REGISTER
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LoadingScreen::REGISTER
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Loading: sounds/ambience/terrain/snow_wind_01.wav
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Loading: sounds/ambience/terrain/steppe_bird_00.wav
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Loading: sounds/ambience/terrain/steppe_rustle_00.wav
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Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
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05:32:48
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Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
05:32:48
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Loading: sounds/ambience/terrain/tundra_wind_00.wav
05:32:48
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05:32:48
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Loading: sounds/ambience/terrain/tundra_wind_02.wav
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Loading: sounds/ambience/terrain/tundra_wind_04.wav
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Loading: sounds/ambience/terrain/tundra_wind_06.wav
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Loading: sounds/ambience/terrain/tundra_wind_07.wav
05:32:48
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Loading: sounds/ambience/terrain/tundra_wind_08.wav
05:32:58
SQ
Load campaign: Wayward Warthogs
05:33:02
Scene
Finished loading scene.
05:33:04
SQ
contract added: Patrol
05:33:04
SQ
contract added: Armed Courier
05:33:04
SQ
contract added: Investigate Cemetery
05:33:04
SQ
contract added: Drive away bandits
05:33:04
SQ
contract added: Hunting Beasts
05:33:04
SQ
contract added: Armed Courier
05:33:04
SQ
contract added: Patrol
05:33:04
SQ
contract added: Armed Courier
05:33:04
SQ
contract added: Investigate Cemetery
05:33:04
SQ
contract added: Armed Courier
05:33:04
Resource
Loading: music/worldmap_08.ogg
05:33:05
Resource
Unloading: music/title.ogg
05:33:05
UI
WorldScreen::REGISTER
05:33:05
UI
WorldScreenTopbarOptionsModule::REGISTER
05:33:05
UI
WorldScreenTopbarDayTimeModule::REGISTER
05:33:05
UI
WorldScreenTopbarAssetsModule::REGISTER
05:33:05
UI
WorldScreenActiveContractPanelModule::REGISTER
05:33:05
UI
CombatDialogModule::REGISTER
05:33:05
UI
WorldEventScreen::REGISTER
05:33:05
UI
WorldTownScreen::REGISTER
05:33:05
UI
WorldTownScreenMainDialogModule::REGISTER
05:33:05
UI
WorldTownScreenHireDialogModule::REGISTER
05:33:05
UI
WorldTownScreenShopDialogModule::REGISTER
05:33:05
UI
WorldTownScreenTravelDialogModule::REGISTER
05:33:05
UI
WorldTownScreenBarberDialogModule::REGISTER
05:33:05
UI
WorldTownScreenTavernDialogModule::REGISTER
05:33:05
UI
WorldEventPopupScreen::REGISTER
05:33:05
UI
WorldRelationsScreen::REGISTER
05:33:05
UI
IngameMenuScreen::REGISTER
05:33:05
UI
MainMenuModule::REGISTER
05:33:05
UI
LoadCampaignMenuModule::REGISTER
05:33:05
UI
SaveCampaignMenuModule::REGISTER
05:33:05
UI
OptionsMenuModule::REGISTER
05:33:05
UI
OptionsMenuModuleVideoPanel::REGISTER
05:33:05
UI
OptionsMenuModuleAudioPanel::REGISTER
05:33:05
UI
OptionsMenuModuleControlsPanel::REGISTER
05:33:05
UI
OptionsMenuModuleGameplayPanel::REGISTER
05:33:05
UI
WorldGameFinishScreen::REGISTER
05:33:05
UI
WorldGameFinishScreenDialogModule::REGISTER
05:33:05
UI
CharacterScreen::REGISTER
05:33:05
UI
CharacterScreenLeftPanelModule::REGISTER
05:33:05
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
05:33:05
UI
CharacterScreenPaperdollModule::REGISTER
05:33:05
UI
CharacterScreenSkillsModule::REGISTER
05:33:05
UI
CharacterScreenStatsModule::REGISTER
05:33:05
UI
CharacterScreenRightPanelModule::REGISTER
05:33:05
UI
CharacterScreenRightPanelHeaderModule::REGISTER
05:33:05
UI
CharacterScreenInventoryListModule::REGISTER
05:33:05
UI
CharacterScreenPerksModule::REGISTER
05:33:05
UI
CharacterScreenBrothersListModule::REGISTER
05:33:05
UI
CharacterScreenBattleStartFooterModule::REGISTER
05:35:47
Resource
Loading: music/worldmap_03.ogg
05:35:50
Resource
Unloading: music/worldmap_08.ogg
05:40:27
Resource
Loading: music/worldmap_09.ogg
05:40:30
Resource
Unloading: music/worldmap_03.ogg
05:40:53
SQ
Location entered: Hirschbach
05:40:53
Resource
Loading: music/city_02.ogg
05:40:57
Resource
Unloading: music/worldmap_09.ogg
05:42:12
SQ
0
05:42:14
UI
Stash -> Stash (swap)
05:43:09
SQ
0
05:43:19
UI
Stash -> Stash (swap)
05:43:20
SQ
0
05:43:35
Resource
Loading: music/worldmap_03.ogg
05:43:39
Resource
Unloading: music/city_02.ogg
05:43:53
SQ
contract added: Patrol
05:44:11
SQ
contract added: Hunting Beasts
05:45:21
SQ
contract added: Armed Courier
05:46:43
SQ
Location entered: Eulenmark
05:46:43
Resource
Loading: music/city_01.ogg
05:46:47
Resource
Unloading: music/worldmap_03.ogg
05:47:02
SQ
0
05:50:46
Resource
Loading: music/city_02.ogg
05:50:49
Resource
Unloading: music/city_01.ogg
05:52:29
SQ
0
05:52:29
SQ
0
05:52:31
SQ
0
05:53:11
SQ
0
05:54:11
Resource
Loading: music/city_01.ogg
05:54:14
Resource
Unloading: music/city_02.ogg
05:56:25
UI
Stash -> Stash (swap)
05:58:13
Resource
Loading: music/city_02.ogg
05:58:16
Resource
Unloading: music/city_01.ogg
06:01:38
Resource
Loading: music/city_01.ogg
06:01:41
Resource
Unloading: music/city_02.ogg
06:05:40
Resource
Loading: music/city_02.ogg
06:05:43
Resource
Unloading: music/city_01.ogg
06:09:05
Resource
Loading: music/city_01.ogg
06:09:08
Resource
Unloading: music/city_02.ogg
06:13:07
Resource
Loading: music/city_02.ogg
06:13:10
Resource
Unloading: music/city_01.ogg
06:16:32
Resource
Loading: music/city_01.ogg
06:16:35
Resource
Unloading: music/city_02.ogg
06:20:34
Resource
Loading: music/city_02.ogg
06:20:37
Resource
Unloading: music/city_01.ogg
06:20:44
SQ
contract activated: 76
06:20:47
Resource
Loading: music/worldmap_07.ogg
06:20:51
Resource
Unloading: music/city_02.ogg
06:26:53
Resource
Loading: music/worldmap_09.ogg
06:51:35
Resource
Unloading: music/worldmap_07.ogg
06:52:13
SQ
Location entered: Eulenmark
06:52:13
Resource
Loading: music/city_02.ogg
06:52:17
Resource
Unloading: music/worldmap_09.ogg
06:55:39
Resource
Loading: music/city_01.ogg
06:55:42
Resource
Unloading: music/city_02.ogg
06:58:21
Resource
Loading: music/worldmap_09.ogg
06:58:25
Resource
Unloading: music/city_01.ogg
07:01:21
Resource
Loading: music/worldmap_06.ogg
07:01:24
Resource
Unloading: music/worldmap_09.ogg
07:04:09
Resource
Loading: music/worldmap_03.ogg
07:04:12
Resource
Unloading: music/worldmap_06.ogg
07:08:21
SQ
Location entered: Eulenmark
07:08:21
Resource
Loading: music/city_02.ogg
07:08:25
Resource
Unloading: music/worldmap_03.ogg
07:08:25
Resource
Loading: music/worldmap_09.ogg
07:08:29
Resource
Unloading: music/city_02.ogg
07:08:44
UI
Stash -> Stash (swap)
07:08:50
UI
Stash -> Stash (swap)
07:08:51
UI
Stash -> Stash (swap)