20:33:37
Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
20:33:37
Renderer
Allocated Renderbuffer in excess of 3072kb.
20:33:37
Thread
Worker thread started
20:33:37
Resource
Unloading: shaders/solid.vs
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Resource
Unloading: shaders/solid_pass0.fs
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Unloading: shaders/simple.vs
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Resource
Unloading: shaders/ui.fs
20:33:37
Core
Initializing Persistence Manager
20:33:37
Resource
Unloading: brushes/debug.brush
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Resource
Unloading: brushes/detail.brush
20:33:37
Resource
Unloading: brushes/effects_0.brush
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Resource
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Resource
Unloading: brushes/world_settlement.brush
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Resource
Unloading: brushes/world_special.brush
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Resource
Unloading: brushes/world_tiles.brush
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Resource
Unloading: brushes/world_weather.brush
20:33:37
Resource
Unloading: shaders/fow.vs
20:33:37
Resource
Unloading: shaders/fow.fs
20:33:38
Texture
Texture "gfx/fow.png" (ID: 4) took up approximately 16384kb in video memory.
20:33:38
Texture
Texture "gfx/world_tiles.png" (ID: 5) took up approximately 43680kb in video memory.
20:33:38
Texture
Texture "gfx/world_special.png" (ID: 6) took up approximately 256kb in video memory.
20:33:38
Texture
Texture "gfx/terrain.png" (ID: 7) took up approximately 10912kb in video memory.
20:33:38
Texture
Texture "gfx/transitions.png" (ID: 8) took up approximately 5456kb in video memory.
20:33:38
Resource
Parsed Resource Package "preload/on_start.txt" with 3 items.
20:33:38
Resource
Started loading Resource Package "preload/on_start.txt".
20:33:41
Renderer
Vendor: Intel
20:33:41
Renderer
Device: Intel(R) HD Graphics 4400
20:33:41
Renderer
Version: 3.3.0 - Build 20.19.15.4331
20:33:41
Renderer
Shader Version: 3.30 - Build 20.19.15.4331
20:33:41
Renderer
Framebuffer Support: Yes
20:33:41
UI
Screen 'RootScreen' successfully registered.
20:33:41
UI
Screen 'ConsoleScreen' successfully registered.
20:33:41
UI
Screen 'LoadingScreen' successfully registered.
20:33:41
UI
Screen 'TooltipScreen' successfully registered.
20:33:41
UI
Screen 'DialogScreen' successfully registered.
20:33:41
UI
Screen 'TacticalScreen' successfully registered.
20:33:41
UI
Screen 'TacticalCombatResultScreen' successfully registered.
20:33:41
UI
Screen 'TacticalFleeScreen' successfully registered.
20:33:41
UI
Screen 'WorldScreen' successfully registered.
20:33:41
UI
Screen 'WorldTownScreen' successfully registered.
20:33:41
UI
Screen 'WorldGameFinishScreen' successfully registered.
20:33:41
UI
Screen 'WorldEventPopupScreen' successfully registered.
20:33:41
UI
Screen 'WorldEventScreen' successfully registered.
20:33:41
UI
Screen 'WorldCombatDialog' successfully registered.
20:33:41
UI
Screen 'WorldRelationsScreen' successfully registered.
20:33:41
UI
Screen 'MainMenuScreen' successfully registered.
20:33:41
UI
Screen 'WorldMenuScreen' successfully registered.
20:33:41
UI
Screen 'TacticalMenuScreen' successfully registered.
20:33:41
UI
Screen 'WorldCharacterScreen' successfully registered.
20:33:41
UI
Screen 'TacticalCharacterScreen' successfully registered.
20:33:41
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 9) took up approximately 512kb in video memory.
20:33:41
Texture
Texture "gfx/ui.png" (ID: 10) took up approximately 5461kb in video memory.
20:33:41
SQ
RootState::onShow()
20:33:41
Resource
Parsed Resource Package "preload/on_running.txt" with 218 items.
20:33:41
Resource
Started loading Resource Package "preload/on_running.txt".
20:33:42
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 11) took up approximately 8192kb in video memory.
20:33:42
Resource
Finished loading Resource Package "preload/on_start.txt".
20:33:42
Texture
Texture "gfx/entity_0.png" (ID: 13) took up approximately 21845kb in video memory.
20:33:42
Texture
Texture "gfx/entity_3.png" (ID: 32) took up approximately 5461kb in video memory.
20:33:42
Texture
Texture "gfx/entity_icons.png" (ID: 34) took up approximately 21845kb in video memory.
20:33:43
Texture
Texture "gfx/effects_0.png" (ID: 36) took up approximately 21845kb in video memory.
20:33:44
Texture
Texture "gfx/world_detail.png" (ID: 38) took up approximately 43690kb in video memory.
20:33:44
Texture
Texture "gfx/world_entity_0.png" (ID: 39) took up approximately 21845kb in video memory.
20:33:45
Texture
Texture "gfx/world_settlement.png" (ID: 40) took up approximately 21845kb in video memory.
20:33:45
Texture
Texture "gfx/world_decals.png" (ID: 43) took up approximately 10920kb in video memory.
20:33:46
Texture
Texture "gfx/world_weather.png" (ID: 86) took up approximately 43690kb in video memory.
20:33:56
SQ
Load campaign: Peasants01
20:33:57
Scene
Finished loading scene.
20:33:58
SQ
contract added: Secure Cemetery
20:33:58
SQ
contract added: Armed Courier
20:33:58
SQ
contract added: Escort Caravan
20:33:58
SQ
contract added: Armed Courier
20:33:58
SQ
contract added: Destroy Goblin Camp
20:33:58
SQ
contract added: Destroy Goblin Camp
20:33:58
SQ
contract added: Armed Courier
20:33:58
SQ
contract added: Destroy Orc Camp
20:33:58
SQ
contract added: Secure Cemetery
20:33:58
SQ
contract added: Hunting Beasts
20:33:58
SQ
contract added: Drive away bandits
20:33:58
SQ
contract added: Armed Courier
20:33:58
SQ
contract added: Hunting Beasts
20:33:58
SQ
contract added: Escort Caravan
20:33:58
SQ
contract added: Armed Courier
20:33:58
SQ
contract added: Armed Courier
20:33:59
Resource
Unloading: music/title.ogg
20:34:08
SQ
Location entered: Weissenschacht
20:34:12
Resource
Unloading: music/worldmap_03.ogg
20:34:13
SQ
showing contract: Escort Caravan
20:34:20
SQ
showing contract: Armed Courier
20:37:34
SQ
showing contract: Escort Caravan
20:37:38
SQ
contract activated: Escort Caravan
20:38:14
Resource
Unloading: music/city_01.ogg
20:38:34
Resource
Unloading: music/city_02.ogg
20:38:44
SQ
Save campaign: autosave
20:38:45
Scene
Finished saving scene.
20:38:46
SQ
WorldState::onHide
20:38:47
Texture
Texture "gfx/object_0.png" (ID: 385) took up approximately 21845kb in video memory.
20:38:47
Texture
Texture "gfx/detail.png" (ID: 390) took up approximately 10922kb in video memory.
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (8,8).
20:38:47
Texture
Texture "gfx/entity_2.png" (ID: 391) took up approximately 10922kb in video memory.
20:38:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 392) took up approximately 512kb in video memory.
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,15).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (22,-2).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (8,13).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (11,18).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (19,0).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (19,15).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (12,6).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (20,8).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (20,7).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (17,4).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (19,7).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (14,12).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (14,13).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (15,6).
20:38:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (14,6).
20:38:47
SQ
TACTICAL: STASH LOCKED: true
20:38:47
SQ
INFO: Next round issued: 1
20:38:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:38:48
SQ
Turn started for Goblin Ambusher
20:38:48
SQ
*
20:38:48
SQ
* Goblin Ambusher: Starting turn.
20:38:48
SQ
defensive score: 16
20:38:48
SQ
defensive threshold: 2.76316
20:38:48
Resource
Unloading: music/worldmap_05.ogg
20:38:49
SQ
-> Behaviors to pick from:
Attack.Bow (46.2108)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (46.2108)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:38:49
SQ
-> Behavior picked: Attack.Bow (46.2108)
20:38:49
SQ
* Goblin Ambusher: Using Aimed Shot against Hartwig the Younger!
20:38:49
SQ
Goblin Ambusher uses skill Aimed Shot
20:38:52
SQ
defensive score: 16
20:38:52
SQ
defensive threshold: 2.76316
20:38:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
20:38:52
SQ
-> Behavior picked: Idle (1)
20:38:52
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:38:52
SQ
* ---------------------------------------------------
20:38:53
SQ
Turn started for Goblin Ambusher
20:38:53
SQ
*
20:38:53
SQ
* Goblin Ambusher: Starting turn.
20:38:53
SQ
defensive score: 16
20:38:53
SQ
defensive threshold: 2.76316
20:38:53
SQ
* Goblin Ambusher: Considering improving position since a clearly better one is right next to me..
20:38:53
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (48.2813)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (75)(*), Attack.Bow (48.2813)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
20:38:53
SQ
-> Behavior picked: Attack.Bow (48.2813)
20:38:54
SQ
* Goblin Ambusher: Using Aimed Shot against Bjarne!
20:38:54
SQ
Goblin Ambusher uses skill Aimed Shot
20:38:57
SQ
defensive score: 16
20:38:57
SQ
defensive threshold: 2.76316
20:38:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
20:38:57
SQ
-> Behavior picked: Idle (1)
20:38:57
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:38:57
SQ
* ---------------------------------------------------
20:38:58
SQ
Turn started for Goblin Ambusher
20:38:58
SQ
*
20:38:58
SQ
* Goblin Ambusher: Starting turn.
20:38:58
SQ
defensive score: 16
20:38:58
SQ
defensive threshold: 2.76316
20:38:58
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (73.1403)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (80)(*), Attack.Bow (73.1403)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
20:38:58
SQ
-> Behavior picked: Attack.Bow (73.1403)
20:38:59
SQ
* Goblin Ambusher: Using Aimed Shot against Caravan Cart!
20:38:59
SQ
Goblin Ambusher uses skill Aimed Shot
20:39:02
SQ
defensive score: 16
20:39:02
SQ
defensive threshold: 2.76316
20:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
20:39:02
SQ
-> Behavior picked: Idle (1)
20:39:02
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:39:02
SQ
* ---------------------------------------------------
20:39:03
SQ
Turn started for Kunold
20:43:42
SQ
Skill [Hidden] removed from [Kunold].
20:43:46
SQ
[Kunold] executes skill [Throw Net] on target [Goblin Skirmisher]
20:43:46
SQ
Kunold uses skill Throw Net
20:43:46
SQ
Turn started for Goblin Skirmisher
20:43:46
SQ
*
20:43:46
SQ
* Goblin Skirmisher: Starting turn.
20:43:46
SQ
defensive score: 16
20:43:46
SQ
defensive threshold: 2.76316
20:43:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:43:47
SQ
-> Behavior picked: Defend (90)
20:43:47
SQ
* Goblin Skirmisher: Waiting until others have moved!
20:43:47
SQ
Turn started for Goblin Skirmisher
20:43:47
SQ
*
20:43:47
SQ
* Goblin Skirmisher: Starting turn.
20:43:47
SQ
defensive score: 16
20:43:47
SQ
defensive threshold: 2.76316
20:43:48
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (214)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:43:48
SQ
-> Behavior picked: Defend (90)
20:43:48
SQ
* Goblin Skirmisher: Going for defensive position.
20:43:48
SQ
defensive score: 16
20:43:48
SQ
defensive threshold: 2.76316
20:43:48
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), Defend (22.5), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (214)(*), Defend (22.5), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
20:43:48
SQ
-> Behavior picked: SwitchTo.Ranged (214)
20:43:48
SQ
* Goblin Skirmisher: Switching to ranged weapon!
20:43:48
SQ
defensive score: 16
20:43:48
SQ
defensive threshold: 2.76316
20:43:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:43:48
SQ
-> Behavior picked: Defend (22.5)
20:43:48
SQ
* Goblin Skirmisher: Waiting until others have moved!
20:43:49
SQ
Turn started for Goblin Skirmisher
20:43:49
SQ
*
20:43:49
SQ
* Goblin Skirmisher: Starting turn.
20:43:49
SQ
defensive score: 16
20:43:49
SQ
defensive threshold: 2.76316
20:43:49
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), BreakFree (100)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (214)(*), BreakFree (100)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:43:49
SQ
-> Behavior picked: BreakFree (100)
20:43:50
SQ
* Goblin Skirmisher: Breaking Free!
20:43:50
SQ
Goblin Skirmisher uses skill Break Free
20:43:50
SQ
defensive score: 16
20:43:50
SQ
defensive threshold: 2.76316
20:43:50
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), BreakFree (100)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (214)(*), BreakFree (100)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
20:43:50
SQ
-> Behavior picked: BreakFree (100)
20:43:51
SQ
* Goblin Skirmisher: Breaking Free!
20:43:51
SQ
Goblin Skirmisher uses skill Break Free
20:43:51
SQ
Skill [Trapped in Net] removed from [Goblin Skirmisher].
20:43:51
SQ
defensive score: 16
20:43:51
SQ
defensive threshold: 2.76316
20:43:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:43:51
SQ
-> Behavior picked: Idle (1)
20:43:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
20:43:51
SQ
* ---------------------------------------------------
20:43:51
SQ
Skill [Break Free] removed from [Goblin Skirmisher].
20:43:51
SQ
Turn started for Konrad One Shot
20:43:57
Resource
Unloading: music/goblins_03.ogg
20:43:59
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
20:43:59
SQ
Konrad One Shot uses skill Aimed Shot
20:44:01
SQ
Turn started for Torsten the Younger
20:44:05
SQ
Turn started for Caravan Hand
20:44:05
SQ
*
20:44:05
SQ
* Caravan Hand: Starting turn.
20:44:06
SQ
defensive score: 0.5
20:44:06
SQ
defensive threshold: 1.33333
20:44:06
SQ
-> Behaviors to pick from:
Engage.Melee (17.1111)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (17.1111)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
20:44:06
SQ
-> Behavior picked: Engage.Melee (17.1111)
20:44:06
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
20:44:07
SQ
* Caravan Hand: Reached engage destination
20:44:07
SQ
defensive score: 0.5
20:44:07
SQ
defensive threshold: 1.33333
20:44:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
20:44:07
SQ
-> Behavior picked: Idle (1)
20:44:07
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
20:44:07
SQ
* ---------------------------------------------------
20:44:08
SQ
Turn started for Goblin Skirmisher
20:44:08
SQ
*
20:44:08
SQ
* Goblin Skirmisher: Starting turn.
20:44:08
SQ
defensive score: 16
20:44:08
SQ
defensive threshold: 2.76316
20:44:08
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (214)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:44:08
SQ
-> Behavior picked: Defend (90)
20:44:08
SQ
* Goblin Skirmisher: Going for defensive position.
20:44:08
SQ
defensive score: 16
20:44:08
SQ
defensive threshold: 2.76316
20:44:09
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (214)(*), Defend (22.5), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (214)(*), Defend (22.5), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
20:44:09
SQ
-> Behavior picked: SwitchTo.Ranged (214)
20:44:09
SQ
* Goblin Skirmisher: Switching to ranged weapon!
20:44:09
SQ
defensive score: 16
20:44:09
SQ
defensive threshold: 2.76316
20:44:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:44:09
SQ
-> Behavior picked: Defend (22.5)
20:44:09
SQ
* Goblin Skirmisher: Waiting until others have moved!
20:44:09
SQ
Turn started for Caravan Hand
20:44:09
SQ
*
20:44:09
SQ
* Caravan Hand: Starting turn.
20:44:10
SQ
defensive score: 0.5
20:44:10
SQ
defensive threshold: 1.33333
20:44:10
SQ
-> Behaviors to pick from:
Engage.Melee (26.8452)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (26.8452)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
20:44:10
SQ
-> Behavior picked: Engage.Melee (26.8452)
20:44:10
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:44:11
SQ
* Caravan Hand: Reached engage destination
20:44:11
SQ
defensive score: 0.5
20:44:11
SQ
defensive threshold: 1.33333
20:44:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
20:44:11
SQ
-> Behavior picked: Idle (1)
20:44:11
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
20:44:11
SQ
* ---------------------------------------------------
20:44:12
SQ
Turn started for Caravan Hand
20:44:12
SQ
*
20:44:12
SQ
* Caravan Hand: Starting turn.
20:44:12
SQ
defensive score: 0.5
20:44:12
SQ
defensive threshold: 1.33333
20:44:12
SQ
-> Behaviors to pick from:
Engage.Melee (45.8333)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (45.8333)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
20:44:12
SQ
-> Behavior picked: Engage.Melee (45.8333)
20:44:13
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
20:44:13
SQ
* Caravan Hand: Reached engage destination
20:44:13
SQ
defensive score: 0.5
20:44:13
SQ
defensive threshold: 1.33333
20:44:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
20:44:14
SQ
-> Behavior picked: Idle (1)
20:44:14
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
20:44:14
SQ
* ---------------------------------------------------
20:44:14
SQ
Turn started for Caravan Hand
20:44:14
SQ
*
20:44:14
SQ
* Caravan Hand: Starting turn.
20:44:14
SQ
defensive score: 0.5
20:44:14
SQ
defensive threshold: 1.33333
20:44:15
SQ
-> Behaviors to pick from:
Engage.Melee (23.2031)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (23.2031)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
20:44:15
SQ
-> Behavior picked: Engage.Melee (23.2031)
20:44:15
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
20:44:15
SQ
Skill [Hidden] removed from [Caravan Hand].
20:44:15
SQ
* Caravan Hand: Reached engage destination
20:44:16
SQ
defensive score: 0.5
20:44:16
SQ
defensive threshold: 1.33333
20:44:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
20:44:16
SQ
-> Behavior picked: Idle (1)
20:44:16
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
20:44:16
SQ
* ---------------------------------------------------
20:44:16
SQ
Turn started for Caravan Hand
20:44:16
SQ
*
20:44:16
SQ
* Caravan Hand: Starting turn.
20:44:16
SQ
defensive score: 0.5
20:44:16
SQ
defensive threshold: 1.33333
20:44:17
SQ
-> Behaviors to pick from:
Engage.Melee (17.4167)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (17.4167)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
20:44:17
SQ
-> Behavior picked: Engage.Melee (17.4167)
20:44:17
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
20:44:17
SQ
Skill [Hidden] removed from [Caravan Hand].
20:44:17
SQ
* Caravan Hand: Reached engage destination
20:44:17
SQ
defensive score: 0.5
20:44:17
SQ
defensive threshold: 1.33333
20:44:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
20:44:18
SQ
-> Behavior picked: Idle (1)
20:44:18
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:44:18
SQ
* ---------------------------------------------------
20:44:18
SQ
Turn started for Gisbert Hamfisted
20:44:42
SQ
Turn started for Hubert the Messenger
20:44:52
SQ
Turn started for Hartwig the Younger
20:45:07
SQ
Turn started for Hilmar the Courier
20:45:12
Navigator
Can't find path - start and dest identical!
20:45:35
SQ
Turn started for Svein
20:46:07
SQ
Turn started for Alfgeir
20:46:26
SQ
Turn started for Ernst
20:48:11
Resource
Unloading: music/goblins_01.ogg
20:49:30
SQ
Turn started for Balduin the Loyal
20:49:38
SQ
Skill [Hidden] removed from [Balduin the Loyal].
20:49:39
SQ
Turn started for Ragnar
20:50:09
SQ
Turn started for Bjarne
20:51:00
SQ
defensive score: 16
20:51:00
SQ
defensive threshold: 2.76316
20:51:01
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0)
20:51:01
SQ
-> Behavior picked: Defend (22.5)
20:51:01
SQ
* Goblin Skirmisher: Holding defensive position.
20:51:01
SQ
defensive score: 16
20:51:01
SQ
defensive threshold: 2.76316
20:51:01
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0)
20:51:01
SQ
-> Behavior picked: Idle (50)
20:51:01
SQ
* Goblin Skirmisher: Ending Turn with 9 of 9 AP left.
20:51:01
SQ
* ---------------------------------------------------
20:51:02
SQ
defensive score: 16
20:51:02
SQ
defensive threshold: 2.76316
20:51:02
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
20:51:02
SQ
-> Behavior picked: Defend (22.5)
20:51:02
SQ
* Goblin Skirmisher: Holding defensive position.
20:51:02
SQ
defensive score: 16
20:51:02
SQ
defensive threshold: 2.76316
20:51:03
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.ThrowNet (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.ThrowNet (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0)
20:51:03
SQ
-> Behavior picked: Idle (50)
20:51:03
SQ
* Goblin Skirmisher: Ending Turn with 7 of 9 AP left.
20:51:03
SQ
* ---------------------------------------------------
20:51:11
SQ
defensive score: 16
20:51:11
SQ
defensive threshold: 2.76316
20:51:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.8945)(*), Defend (22.5)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Defend.Shieldwall (64.8945)(*), Defend (22.5)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
20:51:11
SQ
-> Behavior picked: Defend.Shieldwall (64.8945)
20:51:11
SQ
* Goblin Skirmisher: Using Shieldwall!
20:51:11
SQ
Goblin Skirmisher uses skill Shieldwall
20:51:11
SQ
defensive score: 16
20:51:11
SQ
defensive threshold: 2.76316
20:51:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0)
20:51:12
SQ
-> Behavior picked: Defend (22.5)
20:51:12
SQ
* Goblin Skirmisher: Holding defensive position.
20:51:12
SQ
defensive score: 16
20:51:12
SQ
defensive threshold: 2.76316
20:51:13
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0)
20:51:13
SQ
-> Behavior picked: Idle (50)
20:51:13
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
20:51:13
SQ
* ---------------------------------------------------
20:52:00
SQ
INFO: Next round issued: 2
20:52:01
SQ
Turn started for Goblin Ambusher
20:52:01
SQ
*
20:52:01
SQ
* Goblin Ambusher: Starting turn.
20:52:01
SQ
defensive score: 16
20:52:01
SQ
defensive threshold: 2.76316
20:52:01
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:52:01
SQ
-> Behaviors to pick from:
Attack.Bow (45.6747)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Bow (45.6747)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
20:52:01
SQ
-> Behavior picked: Attack.Bow (45.6747)
20:52:02
SQ
* Goblin Ambusher: Using Aimed Shot against Ragnar!
20:52:02
SQ
Goblin Ambusher uses skill Aimed Shot
20:52:05
SQ
defensive score: 16
20:52:05
SQ
defensive threshold: 2.76316
20:52:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Bow (0)
20:52:05
SQ
-> Behavior picked: Idle (1)
20:52:05
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:52:05
SQ
* ---------------------------------------------------
20:52:06
SQ
Turn started for Goblin Ambusher
20:52:06
SQ
*
20:52:06
SQ
* Goblin Ambusher: Starting turn.
20:52:06
SQ
defensive score: 16
20:52:06
SQ
defensive threshold: 2.76316
20:52:06
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
20:52:06
SQ
-> Behaviors to pick from:
Engage.Ranged (577.778)(*), Attack.Bow (111.004), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
Engage.Ranged (577.778)(*), Attack.Bow (111.004), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
20:52:06
SQ
-> Behavior picked: Engage.Ranged (577.778)
20:52:06
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Caravan Hand (visible)
20:52:08
SQ
defensive score: 16
20:52:08
SQ
defensive threshold: 2.76316
20:52:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:52:08
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
20:52:08
SQ
-> Behavior picked: Idle (1)
20:52:08
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
20:52:08
SQ
* ---------------------------------------------------
20:52:08
SQ
Turn started for Goblin Ambusher
20:52:08
SQ
*
20:52:08
SQ
* Goblin Ambusher: Starting turn.
20:52:09
SQ
defensive score: 16
20:52:09
SQ
defensive threshold: 2.76316
20:52:09
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
20:52:09
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (64.5945)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
Engage.Ranged (222.222)(*), Attack.Bow (64.5945)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
20:52:09
SQ
-> Behavior picked: Engage.Ranged (222.222)
20:52:09
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Caravan Cart (visible)
20:52:10
SQ
defensive score: 16
20:52:10
SQ
defensive threshold: 2.76316
20:52:10
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
20:52:10
SQ
-> Behavior picked: Idle (1)
20:52:10
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
20:52:10
SQ
* ---------------------------------------------------
20:52:11
SQ
Turn started for Kunold
20:53:03
SQ
Skill [Hidden] removed from [Kunold].
20:53:05
SQ
Turn started for Caravan Hand
20:53:05
SQ
*
20:53:05
SQ
* Caravan Hand: Starting turn.
20:53:05
SQ
defensive score: 0.475
20:53:05
SQ
defensive threshold: 1.33333
20:53:05
SQ
-> Behaviors to pick from:
Engage.Melee (8.53091)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (8.53091)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
20:53:05
SQ
-> Behavior picked: Engage.Melee (8.53091)
20:53:05
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
20:53:06
SQ
* Caravan Hand: Reached engage destination
20:53:06
SQ
defensive score: 0.475
20:53:06
SQ
defensive threshold: 1.33333
20:53:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
20:53:07
SQ
-> Behavior picked: Idle (1)
20:53:07
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:53:07
SQ
* ---------------------------------------------------
20:53:07
SQ
Turn started for Caravan Hand
20:53:07
SQ
*
20:53:07
SQ
* Caravan Hand: Starting turn.
20:53:07
SQ
defensive score: 0.475
20:53:07
SQ
defensive threshold: 1.33333
20:53:07
SQ
-> Behaviors to pick from:
Engage.Melee (35.4583)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (35.4583)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
20:53:07
SQ
-> Behavior picked: Engage.Melee (35.4583)
20:53:08
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:53:09
SQ
* Caravan Hand: Reached engage destination
20:53:10
SQ
defensive score: 0.475
20:53:10
SQ
defensive threshold: 1.33333
20:53:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
20:53:11
SQ
-> Behavior picked: Idle (1)
20:53:11
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
20:53:11
SQ
* ---------------------------------------------------
20:53:11
SQ
Turn started for Goblin Skirmisher
20:53:11
SQ
*
20:53:11
SQ
* Goblin Skirmisher: Starting turn.
20:53:11
SQ
-> Behaviors to pick from:
Engage.Melee (87.6812)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Retreat (0)
Engage.Melee (87.6812)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Retreat (0)
20:53:11
SQ
-> Behavior picked: Engage.Melee (87.6812)
20:53:11
SQ
* Goblin Skirmisher: Engaging to melee range with Konrad One Shot (not visible), accepted_distance=0
20:53:13
SQ
* Goblin Skirmisher: Reached engage destination
20:53:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Retreat (0), Engage.Melee (0)
20:53:13
SQ
-> Behavior picked: Idle (1)
20:53:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
20:53:13
SQ
* ---------------------------------------------------
20:53:13
SQ
Turn started for Caravan Hand
20:53:13
SQ
*
20:53:13
SQ
* Caravan Hand: Starting turn.
20:53:14
SQ
defensive score: 0.475
20:53:14
SQ
defensive threshold: 1.33333
20:53:14
SQ
-> Behaviors to pick from:
Engage.Melee (25.6953)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (25.6953)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
20:53:14
SQ
-> Behavior picked: Engage.Melee (25.6953)
20:53:14
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:53:15
SQ
* Caravan Hand: Reached engage destination
20:53:15
SQ
defensive score: 0.475
20:53:15
SQ
defensive threshold: 1.33333
20:53:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
20:53:15
SQ
-> Behavior picked: Idle (1)
20:53:15
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:53:15
SQ
* ---------------------------------------------------
20:53:16
SQ
Turn started for Caravan Hand
20:53:16
SQ
*
20:53:16
SQ
* Caravan Hand: Starting turn.
20:53:16
SQ
defensive score: 0.475
20:53:16
SQ
defensive threshold: 1.33333
20:53:16
SQ
-> Behaviors to pick from:
Engage.Melee (26.9398)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (26.9398)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
20:53:16
SQ
-> Behavior picked: Engage.Melee (26.9398)
20:53:16
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
20:53:18
SQ
* Caravan Hand: Reached engage destination
20:53:18
SQ
defensive score: 0.475
20:53:18
SQ
defensive threshold: 1.33333
20:53:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
20:53:18
SQ
-> Behavior picked: Idle (1)
20:53:18
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:53:18
SQ
* ---------------------------------------------------
20:53:18
SQ
Turn started for Goblin Skirmisher
20:53:18
SQ
*
20:53:18
SQ
* Goblin Skirmisher: Starting turn.
20:53:19
SQ
-> Behaviors to pick from:
Engage.Melee (86.9565)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Roam (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0)
Engage.Melee (86.9565)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Roam (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0)
20:53:19
SQ
-> Behavior picked: Engage.Melee (86.9565)
20:53:19
SQ
* Goblin Skirmisher: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
20:53:19
SQ
* Goblin Skirmisher: Reached engage destination
20:53:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0)
20:53:19
SQ
-> Behavior picked: Idle (1)
20:53:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
20:53:19
SQ
* ---------------------------------------------------
20:53:19
SQ
Turn started for Konrad One Shot
20:53:20
Resource
Unloading: music/goblins_03.ogg
20:53:38
SQ
Skill [Hidden] removed from [Konrad One Shot].
20:54:09
SQ
[Konrad One Shot] executes skill [Quick Shot] on target [Goblin Ambusher]
20:54:09
SQ
Konrad One Shot uses skill Quick Shot
20:54:13
SQ
Turn started for Goblin Skirmisher
20:54:13
SQ
*
20:54:13
SQ
* Goblin Skirmisher: Starting turn.
20:54:14
SQ
-> Behaviors to pick from:
Attack.ThrowNet (361.639)(*), Attack.Default (102.019)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0)
Attack.ThrowNet (361.639)(*), Attack.Default (102.019)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0)
20:54:14
SQ
-> Behavior picked: Attack.ThrowNet (361.639)
20:54:14
SQ
* Goblin Skirmisher: Using Throw Net against Caravan Hand!
20:54:14
SQ
Goblin Skirmisher uses skill Throw Net
20:54:14
SQ
-> Behaviors to pick from:
Attack.Default (101.666)(*), Idle (1), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0)
Attack.Default (101.666)(*), Idle (1), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0)
20:54:14
SQ
-> Behavior picked: Attack.Default (101.666)
20:54:15
SQ
* Goblin Skirmisher: Using Slash against Kunold!
20:54:15
SQ
Goblin Skirmisher uses skill Slash
20:54:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.ThrowNet (0), Attack.Default (0)
20:54:15
SQ
-> Behavior picked: Idle (1)
20:54:15
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
20:54:15
SQ
* ---------------------------------------------------
20:54:16
SQ
Turn started for Caravan Hand
20:54:16
SQ
*
20:54:16
SQ
* Caravan Hand: Starting turn.
20:54:16
SQ
defensive score: 0.475
20:54:16
SQ
defensive threshold: 1.33333
20:54:16
SQ
-> Behaviors to pick from:
Engage.Melee (24.2458)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (24.2458)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
20:54:16
SQ
-> Behavior picked: Engage.Melee (24.2458)
20:54:16
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
20:54:17
SQ
* Caravan Hand: Reached engage destination
20:54:17
SQ
defensive score: 0.475
20:54:17
SQ
defensive threshold: 1.33333
20:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
20:54:17
SQ
-> Behavior picked: Idle (1)
20:54:17
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:54:17
SQ
* ---------------------------------------------------
20:54:18
SQ
Turn started for Hartwig the Younger
20:54:40
SQ
Skill [Hidden] removed from [Hartwig the Younger].
20:54:41
SQ
Turn started for Gisbert Hamfisted
20:54:59
SQ
Turn started for Svein
20:55:05
SQ
Skill [Hidden] removed from [Svein].
20:55:06
SQ
Turn started for Hilmar the Courier
20:55:19
SQ
Turn started for Torsten the Younger
20:55:27
SQ
Turn started for Ernst
20:55:37
SQ
Turn started for Balduin the Loyal
20:55:44
SQ
Turn started for Hubert the Messenger
20:56:08
SQ
Skill [Hidden] removed from [Hubert the Messenger].
20:56:10
SQ
Turn started for Goblin Skirmisher
20:56:10
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
20:56:10
SQ
*
20:56:10
SQ
* Goblin Skirmisher: Starting turn.
20:56:10
SQ
-> Behaviors to pick from:
Attack.Default (70.0005)(*), Defend.Shieldwall (63.3414)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0)
Attack.Default (70.0005)(*), Defend.Shieldwall (63.3414)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0)
20:56:10
SQ
-> Behavior picked: Defend.Shieldwall (63.3414)
20:56:11
SQ
* Goblin Skirmisher: Using Shieldwall!
20:56:11
SQ
Goblin Skirmisher uses skill Shieldwall
20:56:11
SQ
-> Behaviors to pick from:
Attack.Default (68.717)(*), Idle (1), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
Attack.Default (68.717)(*), Idle (1), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
20:56:11
SQ
-> Behavior picked: Attack.Default (68.717)
20:56:11
SQ
* Goblin Skirmisher: Using Throw Bola against Caravan Hand!
20:56:11
SQ
Goblin Skirmisher uses skill Throw Bola
20:56:12
Resource
Unloading: sounds/combat/throw_ball_01.wav
20:56:12
Resource
Unloading: sounds/combat/throw_ball_hit_02.wav
20:56:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Default (0)
20:56:13
SQ
-> Behavior picked: Idle (1)
20:56:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
20:56:13
SQ
* ---------------------------------------------------
20:56:13
SQ
Turn started for Ragnar
20:56:34
SQ
Turn started for Alfgeir
20:56:53
SQ
Skill [Hidden] removed from [Alfgeir].
20:56:54
SQ
Turn started for Bjarne
20:57:01
SQ
Skill [Hidden] removed from [Bjarne].
20:57:02
SQ
INFO: Next round issued: 3
20:57:02
SQ
Turn started for Goblin Ambusher
20:57:02
SQ
*
20:57:02
SQ
* Goblin Ambusher: Starting turn.
20:57:03
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
20:57:03
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (119.447), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
Engage.Ranged (480)(*), Attack.Bow (119.447), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:57:03
SQ
-> Behavior picked: Engage.Ranged (480)
20:57:03
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Caravan Hand (visible)
20:57:04
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:57:04
SQ
-> Behaviors to pick from:
Attack.Bow (42.2814)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (42.2814)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0)
20:57:04
SQ
-> Behavior picked: Attack.Bow (42.2814)
20:57:04
SQ
* Goblin Ambusher: Using Quick Shot against Gisbert Hamfisted!
20:57:04
SQ
Goblin Ambusher uses skill Quick Shot
20:57:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
20:57:05
SQ
-> Behavior picked: Idle (1)
20:57:05
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:57:05
SQ
* ---------------------------------------------------
20:57:05
SQ
Turn started for Goblin Ambusher
20:57:05
SQ
*
20:57:05
SQ
* Goblin Ambusher: Starting turn.
20:57:06
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:57:06
SQ
-> Behaviors to pick from:
Attack.Bow (112.676)(*), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
Attack.Bow (112.676)(*), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
20:57:06
SQ
-> Behavior picked: Attack.Bow (112.676)
20:57:06
SQ
* Goblin Ambusher: Using Aimed Shot against Hartwig the Younger!
20:57:06
SQ
Goblin Ambusher uses skill Aimed Shot
20:57:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0)
20:57:08
SQ
-> Behavior picked: Idle (1)
20:57:08
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
20:57:08
SQ
* ---------------------------------------------------
20:57:09
SQ
Turn started for Goblin Skirmisher
20:57:09
SQ
*
20:57:09
SQ
* Goblin Skirmisher: Starting turn.
20:57:09
SQ
-> Behaviors to pick from:
Attack.ThrowNet (285.257)(*), Attack.Default (75.5583)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
Attack.ThrowNet (285.257)(*), Attack.Default (75.5583)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
20:57:09
SQ
-> Behavior picked: Attack.ThrowNet (285.257)
20:57:10
SQ
* Goblin Skirmisher: Using Throw Net against Hartwig the Younger!
20:57:10
SQ
Goblin Skirmisher uses skill Throw Net
20:57:10
SQ
-> Behaviors to pick from:
Attack.Default (83.7384)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Attack.Default (83.7384)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0)
20:57:10
SQ
-> Behavior picked: Attack.Default (83.7384)
20:57:11
SQ
* Goblin Skirmisher: Using Thrust against Hartwig the Younger!
20:57:11
SQ
Goblin Skirmisher uses skill Thrust
20:57:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Default (0)
20:57:11
SQ
-> Behavior picked: Idle (1)
20:57:11
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
20:57:11
SQ
* ---------------------------------------------------
20:57:11
SQ
Turn started for Goblin Skirmisher
20:57:11
SQ
*
20:57:11
SQ
* Goblin Skirmisher: Starting turn.
20:57:12
SQ
-> Behaviors to pick from:
Attack.Default (42.872)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (42.872)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:57:12
SQ
-> Behavior picked: Attack.Default (42.872)
20:57:13
SQ
* Goblin Skirmisher: Using Throw Bola against Alfgeir!
20:57:13
SQ
Goblin Skirmisher uses skill Throw Bola
20:57:13
Resource
Unloading: sounds/combat/throw_ball_02.wav
20:57:15
SQ
-> Behaviors to pick from:
Attack.Default (42.4864)(*), Idle (1), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Attack.Default (42.4864)(*), Idle (1), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
20:57:15
SQ
-> Behavior picked: Attack.Default (42.4864)
20:57:15
SQ
* Goblin Skirmisher: Using Throw Bola against Alfgeir!
20:57:15
SQ
Goblin Skirmisher uses skill Throw Bola
20:57:16
Resource
Unloading: sounds/combat/throw_ball_02.wav
20:57:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
20:57:16
SQ
-> Behavior picked: Idle (1)
20:57:16
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
20:57:16
SQ
* ---------------------------------------------------
20:57:17
SQ
Turn started for Goblin Ambusher
20:57:17
SQ
*
20:57:17
SQ
* Goblin Ambusher: Starting turn.
20:57:17
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
20:57:17
SQ
-> Behaviors to pick from:
Engage.Ranged (400)(*), Attack.Bow (57.6819), Idle (1), Roam (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0)
Engage.Ranged (400)(*), Attack.Bow (57.6819), Idle (1), Roam (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0)
20:57:17
SQ
-> Behavior picked: Engage.Ranged (400)
20:57:18
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Caravan Hand (visible)
20:57:20
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:57:20
SQ
-> Behaviors to pick from:
Attack.Bow (41.4816)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (41.4816)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0)
20:57:20
SQ
-> Behavior picked: Attack.Bow (41.4816)
20:57:21
SQ
* Goblin Ambusher: Using Quick Shot against Ragnar!
20:57:21
SQ
Goblin Ambusher uses skill Quick Shot
20:57:23
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
20:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Flee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Flee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
20:57:23
SQ
-> Behavior picked: Idle (1)
20:57:23
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
20:57:23
SQ
* ---------------------------------------------------
20:57:24
SQ
Turn started for Kunold
20:57:34
Resource
Unloading: music/goblins_01.ogg
20:57:36
SQ
[Kunold] executes skill [Slash] on target [Goblin Skirmisher]
20:57:36
SQ
Kunold uses skill Slash
20:57:40
SQ
[Kunold] executes skill [Slash] on target [Goblin Skirmisher]
20:57:40
SQ
Kunold uses skill Slash
20:57:40
SQ
Turn started for Caravan Hand
20:57:40
SQ
*
20:57:40
SQ
* Caravan Hand: Starting turn.
20:57:41
SQ
-> Behaviors to pick from:
Engage.Melee (31.25)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (31.25)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
20:57:41
SQ
-> Behavior picked: Engage.Melee (31.25)
20:57:41
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:57:42
SQ
* Caravan Hand: Reached engage destination
20:57:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
20:57:44
SQ
-> Behavior picked: Idle (1)
20:57:44
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:57:44
SQ
* ---------------------------------------------------
20:57:44
SQ
Turn started for Caravan Hand
20:57:44
SQ
*
20:57:44
SQ
* Caravan Hand: Starting turn.
20:57:45
SQ
-> Behaviors to pick from:
Engage.Melee (33.0357)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (33.0357)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
20:57:45
SQ
-> Behavior picked: Engage.Melee (33.0357)
20:57:45
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:57:46
SQ
* Caravan Hand: Reached engage destination
20:57:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
20:57:46
SQ
-> Behavior picked: Idle (1)
20:57:46
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:57:46
SQ
* ---------------------------------------------------
20:57:46
SQ
Turn started for Caravan Hand
20:57:46
SQ
*
20:57:46
SQ
* Caravan Hand: Starting turn.
20:57:47
SQ
-> Behaviors to pick from:
Engage.Melee (24.75)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (24.75)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
20:57:47
SQ
-> Behavior picked: Engage.Melee (24.75)
20:57:47
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
20:57:48
SQ
* Caravan Hand: Reached engage destination
20:57:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
20:57:48
SQ
-> Behavior picked: Idle (1)
20:57:48
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
20:57:48
SQ
* ---------------------------------------------------
20:57:49
SQ
Turn started for Torsten the Younger
20:58:12
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Goblin Ambusher]
20:58:12
SQ
Torsten the Younger uses skill Shoot Bolt
20:58:19
SQ
Skill [Reload] removed from [Torsten the Younger].
20:58:27
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Goblin Ambusher]
20:58:27
SQ
Torsten the Younger uses skill Shoot Bolt
20:59:19
SQ
Turn started for Hubert the Messenger
20:59:30
SQ
Turn started for Konrad One Shot
20:59:42
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
20:59:42
SQ
Konrad One Shot uses skill Aimed Shot
20:59:43
SQ
Turn started for Hartwig the Younger
20:59:50
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Goblin Skirmisher]
20:59:50
SQ
Hartwig the Younger uses skill Thrust
20:59:54
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Goblin Skirmisher]
20:59:54
SQ
Hartwig the Younger uses skill Thrust
20:59:54
SQ
Turn started for Caravan Hand
20:59:54
SQ
*
20:59:54
SQ
* Caravan Hand: Starting turn.
20:59:55
SQ
-> Behaviors to pick from:
Engage.Melee (17.5)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (17.5)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
20:59:55
SQ
-> Behavior picked: Engage.Melee (17.5)
20:59:55
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
20:59:56
SQ
* Caravan Hand: Reached engage destination
20:59:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
20:59:56
SQ
-> Behavior picked: Idle (1)
20:59:56
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
20:59:56
SQ
* ---------------------------------------------------
20:59:56
SQ
Turn started for Gisbert Hamfisted
21:00:17
SQ
Turn started for Alfgeir
21:00:34
SQ
Turn started for Svein
21:00:42
SQ
[Svein] executes skill [Thrust] on target [Goblin Skirmisher]
21:00:42
SQ
Svein uses skill Thrust
21:00:45
SQ
[Svein] executes skill [Thrust] on target [Goblin Skirmisher]
21:00:45
SQ
Svein uses skill Thrust
21:00:46
SQ
Turn started for Hilmar the Courier
21:00:50
SQ
[Hilmar the Courier] executes skill [Impale] on target [Goblin Skirmisher]
21:00:50
SQ
Hilmar the Courier uses skill Impale
21:00:50
SQ
Goblin Skirmisher has died.
21:00:53
SQ
Turn started for Goblin Skirmisher
21:00:53
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
21:00:53
SQ
*
21:00:53
SQ
* Goblin Skirmisher: Starting turn.
21:00:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (74.9253)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), Retreat (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (74.9253)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), Retreat (0)
21:00:54
SQ
-> Behavior picked: Defend.Shieldwall (74.9253)
21:00:54
SQ
* Goblin Skirmisher: Using Shieldwall!
21:00:54
SQ
Goblin Skirmisher uses skill Shieldwall
21:00:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0)
21:00:55
SQ
-> Behavior picked: SwitchTo.Melee (200)
21:00:55
SQ
* Goblin Skirmisher: Switching to melee weapon!
21:00:55
SQ
-> Behaviors to pick from:
Attack.Default (82.7821)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
Attack.Default (82.7821)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
21:00:55
SQ
-> Behavior picked: Attack.Default (82.7821)
21:00:55
SQ
* Goblin Skirmisher: Using Slash against Gisbert Hamfisted!
21:00:55
SQ
Goblin Skirmisher uses skill Slash
21:00:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0)
21:00:56
SQ
-> Behavior picked: Idle (1)
21:00:56
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
21:00:56
SQ
* ---------------------------------------------------
21:00:56
SQ
Turn started for Ernst
21:01:04
SQ
Turn started for Ragnar
21:01:10
SQ
Turn started for Balduin the Loyal
21:01:40
SQ
Skill [Hidden] removed from [Balduin the Loyal].
21:01:43
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Goblin Skirmisher]
21:01:43
SQ
Balduin the Loyal uses skill Thrust
21:01:43
SQ
Turn started for Bjarne
21:02:15
SQ
Skill [Poisoned] removed from [Bjarne].
21:02:16
SQ
Turn started for Caravan Hand
21:02:16
SQ
*
21:02:16
SQ
* Caravan Hand: Starting turn.
21:02:16
SQ
-> Behaviors to pick from:
BreakFree (100)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
BreakFree (100)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
21:02:16
SQ
-> Behavior picked: BreakFree (100)
21:02:17
SQ
* Caravan Hand: Breaking Free!
21:02:17
SQ
Caravan Hand uses skill Break Free
21:02:17
SQ
Skill [Trapped in Net] removed from [Caravan Hand].
21:02:17
SQ
-> Behaviors to pick from:
Engage.Melee (42.5)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (42.5)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), BreakFree (0)
21:02:17
SQ
-> Behavior picked: Engage.Melee (42.5)
21:02:18
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
21:02:18
SQ
Skill [Break Free] removed from [Caravan Hand].
21:02:18
SQ
* Caravan Hand: Reached engage destination
21:02:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
21:02:18
SQ
-> Behavior picked: Idle (1)
21:02:19
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
21:02:19
SQ
* ---------------------------------------------------
21:02:31
SQ
INFO: Next round issued: 4
21:02:32
SQ
Turn started for Goblin Ambusher
21:02:32
SQ
*
21:02:32
SQ
* Goblin Ambusher: Starting turn.
21:02:32
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:02:32
SQ
-> Behaviors to pick from:
Attack.Bow (174.675)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0)
Attack.Bow (174.675)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0)
21:02:32
SQ
-> Behavior picked: Attack.Bow (174.675)
21:02:33
SQ
* Goblin Ambusher: Using Aimed Shot against Hubert the Messenger!
21:02:33
SQ
Goblin Ambusher uses skill Aimed Shot
21:02:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
21:02:34
SQ
-> Behavior picked: Idle (1)
21:02:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:02:34
SQ
* ---------------------------------------------------
21:02:35
SQ
Turn started for Goblin Ambusher
21:02:35
SQ
*
21:02:35
SQ
* Goblin Ambusher: Starting turn.
21:02:35
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:02:35
SQ
-> Behaviors to pick from:
Engage.Ranged (566.667)(*), Attack.Bow (106.581), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0)
Engage.Ranged (566.667)(*), Attack.Bow (106.581), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0)
21:02:35
SQ
-> Behavior picked: Engage.Ranged (566.667)
21:02:36
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Caravan Cart (visible)
21:02:39
SQ
-> Behaviors to pick from:
Attack.Bow (52.9149)(*), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Engage.Ranged (0)
Attack.Bow (52.9149)(*), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Engage.Ranged (0)
21:02:39
SQ
-> Behavior picked: Attack.Bow (52.9149)
21:02:39
SQ
* Goblin Ambusher: Using Quick Shot against Hartwig the Younger!
21:02:39
SQ
Goblin Ambusher uses skill Quick Shot
21:02:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Engage.Ranged (0), Attack.Bow (0)
21:02:40
SQ
-> Behavior picked: Idle (1)
21:02:40
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:02:40
SQ
* ---------------------------------------------------
21:02:40
SQ
Turn started for Goblin Ambusher
21:02:40
SQ
*
21:02:40
SQ
* Goblin Ambusher: Starting turn.
21:02:41
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:02:41
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (126.584)(*), Idle (1), Defend (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0)
Engage.Ranged (266.667)(*), Attack.Bow (126.584)(*), Idle (1), Defend (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0)
21:02:41
SQ
-> Behavior picked: Engage.Ranged (266.667)
21:02:41
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Caravan Hand (visible)
21:02:42
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:02:42
SQ
-> Behaviors to pick from:
Attack.Bow (44.2702)(*), Idle (1), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0)
Attack.Bow (44.2702)(*), Idle (1), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0)
21:02:42
SQ
-> Behavior picked: Attack.Bow (44.2702)
21:02:42
SQ
* Goblin Ambusher: Using Quick Shot against Ragnar!
21:02:42
SQ
Goblin Ambusher uses skill Quick Shot
21:02:42
Resource
Unloading: music/goblins_03.ogg
21:02:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Flee (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
21:02:43
SQ
-> Behavior picked: Idle (1)
21:02:43
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:02:43
SQ
* ---------------------------------------------------
21:02:43
SQ
Turn started for Goblin Skirmisher
21:02:43
SQ
*
21:02:43
SQ
* Goblin Skirmisher: Starting turn.
21:02:44
SQ
-> Behaviors to pick from:
Attack.ThrowNet (253.29)(*), SwitchTo.Melee (200)(*), Idle (1), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)
Attack.ThrowNet (253.29)(*), SwitchTo.Melee (200)(*), Idle (1), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)
21:02:44
SQ
-> Behavior picked: Attack.ThrowNet (253.29)
21:02:44
SQ
* Goblin Skirmisher: Using Throw Net against Alfgeir!
21:02:44
SQ
Goblin Skirmisher uses skill Throw Net
21:02:45
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Puncture (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.ThrowNet (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.Puncture (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.ThrowNet (0)
21:02:45
SQ
-> Behavior picked: SwitchTo.Melee (200)
21:02:45
SQ
* Goblin Skirmisher: Switching to melee weapon!
21:02:45
SQ
-> Behaviors to pick from:
Attack.Default (82.5685)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0)
Attack.Default (82.5685)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0)
21:02:45
SQ
-> Behavior picked: Attack.Default (82.5685)
21:02:45
SQ
* Goblin Skirmisher: Using Slash against Alfgeir!
21:02:45
SQ
Goblin Skirmisher uses skill Slash
21:02:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Default (0)
21:02:46
SQ
-> Behavior picked: Idle (1)
21:02:46
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
21:02:46
SQ
* ---------------------------------------------------
21:02:46
SQ
Turn started for Kunold
21:03:04
SQ
Turn started for Caravan Hand
21:03:04
SQ
*
21:03:04
SQ
* Caravan Hand: Starting turn.
21:03:05
SQ
-> Behaviors to pick from:
Engage.Melee (19.125)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (19.125)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
21:03:05
SQ
-> Behavior picked: Engage.Melee (19.125)
21:03:05
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
21:03:06
SQ
* Caravan Hand: Reached engage destination
21:03:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
21:03:06
SQ
-> Behavior picked: Idle (1)
21:03:06
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:03:06
SQ
* ---------------------------------------------------
21:03:07
SQ
Turn started for Caravan Hand
21:03:07
SQ
*
21:03:07
SQ
* Caravan Hand: Starting turn.
21:03:07
SQ
-> Behaviors to pick from:
Engage.Melee (46.25)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.Swing (0)
Engage.Melee (46.25)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.Swing (0)
21:03:07
SQ
-> Behavior picked: Engage.Melee (46.25)
21:03:08
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
21:03:08
SQ
* Caravan Hand: Reached engage destination
21:03:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
21:03:09
SQ
-> Behavior picked: Idle (1)
21:03:09
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:03:09
SQ
* ---------------------------------------------------
21:03:09
SQ
Turn started for Caravan Hand
21:03:09
SQ
*
21:03:09
SQ
* Caravan Hand: Starting turn.
21:03:10
SQ
-> Behaviors to pick from:
Engage.Melee (47.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (47.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
21:03:10
SQ
-> Behavior picked: Engage.Melee (47.5)
21:03:10
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
21:03:10
SQ
* Caravan Hand: Reached engage destination
21:03:11
SQ
-> Behaviors to pick from:
Attack.Default (88.0996)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Attack.Default (88.0996)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
21:03:11
SQ
-> Behavior picked: Attack.Default (88.0996)
21:03:11
SQ
* Caravan Hand: Using Slash against Goblin Skirmisher!
21:03:11
SQ
Caravan Hand uses skill Slash
21:03:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
21:03:12
SQ
-> Behavior picked: Idle (1)
21:03:12
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
21:03:12
SQ
* ---------------------------------------------------
21:03:12
SQ
Turn started for Goblin Skirmisher
21:03:12
SQ
*
21:03:12
SQ
* Goblin Skirmisher: Starting turn.
21:03:13
SQ
-> Behaviors to pick from:
Attack.Default (102.83)(*), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0)
Attack.Default (102.83)(*), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0)
21:03:13
SQ
-> Behavior picked: Attack.Default (102.83)
21:03:13
SQ
* Goblin Skirmisher: Using Thrust against Caravan Hand!
21:03:13
SQ
Goblin Skirmisher uses skill Thrust
21:03:13
SQ
-> Behaviors to pick from:
Attack.Default (107.877)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (107.877)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0)
21:03:13
SQ
-> Behavior picked: Attack.Default (107.877)
21:03:14
SQ
* Goblin Skirmisher: Using Thrust against Caravan Hand!
21:03:14
SQ
Goblin Skirmisher uses skill Thrust
21:03:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
21:03:14
SQ
-> Behavior picked: Idle (1)
21:03:14
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
21:03:14
SQ
* ---------------------------------------------------
21:03:15
SQ
Turn started for Caravan Hand
21:03:15
SQ
*
21:03:15
SQ
* Caravan Hand: Starting turn.
21:03:15
SQ
-> Behaviors to pick from:
Engage.Melee (33.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (33.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
21:03:15
SQ
-> Behavior picked: Engage.Melee (33.75)
21:03:15
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
21:03:17
SQ
* Caravan Hand: Reached engage destination
21:03:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
21:03:17
SQ
-> Behavior picked: Idle (1)
21:03:17
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:03:17
SQ
* ---------------------------------------------------
21:03:17
SQ
Turn started for Alfgeir
21:03:22
SQ
[Alfgeir] executes skill [Thrust] on target [Goblin Skirmisher]
21:03:22
SQ
Alfgeir uses skill Thrust
21:03:25
SQ
[Alfgeir] executes skill [Thrust] on target [Goblin Skirmisher]
21:03:25
SQ
Alfgeir uses skill Thrust
21:03:26
SQ
Turn started for Hubert the Messenger
21:03:31
SQ
[Hubert the Messenger] executes skill [Impale] on target [Goblin Ambusher]
21:03:31
SQ
Hubert the Messenger uses skill Impale
21:04:23
SQ
Turn started for Caravan Hand
21:04:23
SQ
*
21:04:23
SQ
* Caravan Hand: Starting turn.
21:04:24
SQ
-> Behaviors to pick from:
Engage.Melee (33.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (33.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
21:04:24
SQ
-> Behavior picked: Engage.Melee (33.75)
21:04:24
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
21:04:25
SQ
* Caravan Hand: Reached engage destination
21:04:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
21:04:27
SQ
-> Behavior picked: Idle (1)
21:04:27
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:04:27
SQ
* ---------------------------------------------------
21:04:27
SQ
Turn started for Gisbert Hamfisted
21:04:36
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Goblin Skirmisher]
21:04:36
SQ
Gisbert Hamfisted uses skill Slash
21:04:39
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Goblin Skirmisher]
21:04:39
SQ
Gisbert Hamfisted uses skill Slash
21:04:40
SQ
Turn started for Konrad One Shot
21:04:46
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
21:04:46
SQ
Konrad One Shot uses skill Aimed Shot
21:04:48
SQ
Turn started for Ernst
21:04:57
SQ
[Ernst] executes skill [Slash] on target [Goblin Skirmisher]
21:04:57
SQ
Ernst uses skill Slash
21:05:01
SQ
[Ernst] executes skill [Slash] on target [Goblin Skirmisher]
21:05:01
SQ
Ernst uses skill Slash
21:05:01
SQ
Turn started for Svein
21:05:28
SQ
Turn started for Bjarne
21:05:32
SQ
Skill [Hidden] removed from [Bjarne].
21:05:33
SQ
Turn started for Hilmar the Courier
21:05:40
SQ
Skill [Hidden] removed from [Hilmar the Courier].
21:05:41
SQ
Turn started for Ragnar
21:05:46
SQ
Turn started for Torsten the Younger
21:05:54
SQ
[Torsten the Younger] executes skill [Reload] on target [Torsten the Younger]
21:05:54
SQ
Torsten the Younger uses skill Reload
21:05:57
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Goblin Ambusher]
21:05:57
SQ
Torsten the Younger uses skill Shoot Bolt
21:05:57
SQ
Turn started for Balduin the Loyal
21:06:01
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Goblin Skirmisher]
21:06:01
SQ
Balduin the Loyal uses skill Thrust
21:06:05
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Goblin Skirmisher]
21:06:05
SQ
Balduin the Loyal uses skill Thrust
21:06:05
SQ
Turn started for Goblin Skirmisher
21:06:05
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
21:06:05
SQ
*
21:06:05
SQ
* Goblin Skirmisher: Starting turn.
21:06:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (179.992)(*), Defend.Riposte (144.778)(*), Attack.Default (86.3545)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Roam (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0)
Defend.Shieldwall (179.992)(*), Defend.Riposte (144.778)(*), Attack.Default (86.3545)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Roam (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0)
21:06:06
SQ
-> Behavior picked: Defend.Riposte (144.778)
21:06:06
SQ
* Goblin Skirmisher: Using Riposte!
21:06:06
SQ
Goblin Skirmisher uses skill Riposte
21:06:06
SQ
-> Behaviors to pick from:
Attack.Default (84.7837)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0)
Attack.Default (84.7837)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0)
21:06:06
SQ
-> Behavior picked: Attack.Default (84.7837)
21:06:07
SQ
* Goblin Skirmisher: Using Slash against Ernst!
21:06:07
SQ
Goblin Skirmisher uses skill Slash
21:06:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
21:06:09
SQ
-> Behavior picked: Idle (1)
21:06:09
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
21:06:09
SQ
* ---------------------------------------------------
21:06:10
SQ
Turn started for Hartwig the Younger
21:06:22
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Goblin Skirmisher]
21:06:22
SQ
Hartwig the Younger uses skill Thrust
21:06:22
SQ
Goblin Skirmisher has died.
21:06:33
SQ
INFO: Next round issued: 5
21:06:33
SQ
Turn started for Goblin Ambusher
21:06:33
SQ
*
21:06:33
SQ
* Goblin Ambusher: Starting turn.
21:06:34
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Defend (0)
SwitchTo.Melee (200)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Defend (0)
21:06:34
SQ
-> Behavior picked: SwitchTo.Melee (200)
21:06:34
SQ
* Goblin Ambusher: Switching to melee weapon!
21:06:34
SQ
-> Behaviors to pick from:
Attack.Puncture (69.5505)(*), Attack.Default (52.156)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), BreakFree (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Puncture (69.5505)(*), Attack.Default (52.156)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), BreakFree (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
21:06:34
SQ
-> Behavior picked: Attack.Default (52.156)
21:06:34
SQ
* Goblin Ambusher: Using Slash against Hubert the Messenger!
21:06:34
SQ
Goblin Ambusher uses skill Slash
21:06:34
SQ
-> Behaviors to pick from:
Attack.Puncture (55.2914)(*), Attack.Default (53.3467)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Retreat (0)
Attack.Puncture (55.2914)(*), Attack.Default (53.3467)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Retreat (0)
21:06:34
SQ
-> Behavior picked: Attack.Default (53.3467)
21:06:35
SQ
* Goblin Ambusher: Using Slash against Hubert the Messenger!
21:06:35
SQ
Goblin Ambusher uses skill Slash
21:06:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Flee (0), Roam (0), Attack.Bow (0), Defend (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Flee (0), Roam (0), Attack.Bow (0), Defend (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
21:06:35
SQ
-> Behavior picked: Idle (1)
21:06:36
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:06:36
SQ
* ---------------------------------------------------
21:06:36
SQ
Turn started for Goblin Ambusher
21:06:36
SQ
*
21:06:36
SQ
* Goblin Ambusher: Starting turn.
21:06:37
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:06:37
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (141.404)(*), Idle (1), Attack.Puncture (0), Retreat (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
Engage.Ranged (266.667)(*), Attack.Bow (141.404)(*), Idle (1), Attack.Puncture (0), Retreat (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
21:06:37
SQ
-> Behavior picked: Engage.Ranged (266.667)
21:06:37
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Caravan Hand (visible)
21:06:40
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:06:40
SQ
-> Behaviors to pick from:
Attack.Bow (43.8528)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
Attack.Bow (43.8528)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
21:06:40
SQ
-> Behavior picked: Attack.Bow (43.8528)
21:06:40
SQ
* Goblin Ambusher: Using Quick Shot against Hartwig the Younger!
21:06:40
SQ
Goblin Ambusher uses skill Quick Shot
21:06:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
21:06:43
SQ
-> Behavior picked: Idle (1)
21:06:43
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:06:43
SQ
* ---------------------------------------------------
21:06:43
SQ
Turn started for Goblin Ambusher
21:06:43
SQ
*
21:06:43
SQ
* Goblin Ambusher: Starting turn.
21:06:43
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:06:44
SQ
-> Behaviors to pick from:
Engage.Ranged (780.952)(*), Attack.Bow (139.239), Idle (1), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Ranged (780.952)(*), Attack.Bow (139.239), Idle (1), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:06:44
SQ
-> Behavior picked: Engage.Ranged (780.952)
21:06:44
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Hilmar the Courier (visible)
21:06:47
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:06:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
21:06:47
SQ
-> Behavior picked: Idle (1)
21:06:47
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
21:06:47
SQ
* ---------------------------------------------------
21:06:47
SQ
Turn started for Kunold
21:06:57
Resource
Unloading: music/goblins_01.ogg
21:07:01
SQ
Turn started for Caravan Hand
21:07:01
SQ
*
21:07:01
SQ
* Caravan Hand: Starting turn.
21:07:02
SQ
-> Behaviors to pick from:
Engage.Melee (26.25)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (26.25)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
21:07:02
SQ
-> Behavior picked: Engage.Melee (26.25)
21:07:02
SQ
* Caravan Hand: Engaging to melee range with Goblin Skirmisher (not visible), accepted_distance=0
21:07:03
SQ
* Caravan Hand: Reached engage destination
21:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
21:07:03
SQ
-> Behavior picked: Idle (1)
21:07:03
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
21:07:03
SQ
* ---------------------------------------------------
21:07:03
SQ
Turn started for Caravan Hand
21:07:03
SQ
*
21:07:03
SQ
* Caravan Hand: Starting turn.
21:07:04
SQ
-> Behaviors to pick from:
Engage.Melee (35.75)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (35.75)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0)
21:07:04
SQ
-> Behavior picked: Engage.Melee (35.75)
21:07:04
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
21:07:05
SQ
* Caravan Hand: Reached engage destination
21:07:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0)
21:07:05
SQ
-> Behavior picked: Idle (1)
21:07:05
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:07:05
SQ
* ---------------------------------------------------
21:07:06
SQ
Turn started for Hubert the Messenger
21:07:21
SQ
[Hubert the Messenger] executes skill [Thrust] on target [Goblin Ambusher]
21:07:21
SQ
Hubert the Messenger uses skill Thrust
21:07:21
SQ
Goblin Ambusher has died.
21:07:32
SQ
Turn started for Caravan Hand
21:07:32
SQ
*
21:07:32
SQ
* Caravan Hand: Starting turn.
21:07:33
SQ
-> Behaviors to pick from:
Engage.Melee (26.125)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (26.125)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
21:07:33
SQ
-> Behavior picked: Engage.Melee (26.125)
21:07:33
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
21:07:35
SQ
* Caravan Hand: Reached engage destination
21:07:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
21:07:36
SQ
-> Behavior picked: Idle (1)
21:07:36
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:07:36
SQ
* ---------------------------------------------------
21:07:36
SQ
Turn started for Caravan Hand
21:07:36
SQ
*
21:07:36
SQ
* Caravan Hand: Starting turn.
21:07:37
SQ
-> Behaviors to pick from:
Engage.Melee (35.75)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (35.75)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
21:07:37
SQ
-> Behavior picked: Engage.Melee (35.75)
21:07:37
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
21:07:38
SQ
* Caravan Hand: Reached engage destination
21:07:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
21:07:38
SQ
-> Behavior picked: Idle (1)
21:07:38
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
21:07:38
SQ
* ---------------------------------------------------
21:07:39
SQ
Turn started for Caravan Hand
21:07:39
SQ
*
21:07:39
SQ
* Caravan Hand: Starting turn.
21:07:39
SQ
-> Behaviors to pick from:
Engage.Melee (44)(*), Idle (1), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0)
Engage.Melee (44)(*), Idle (1), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0)
21:07:39
SQ
-> Behavior picked: Engage.Melee (44)
21:07:39
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
21:07:41
SQ
* Caravan Hand: Reached engage destination
21:07:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
21:07:42
SQ
-> Behavior picked: Idle (1)
21:07:42
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:07:42
SQ
* ---------------------------------------------------
21:07:43
SQ
Turn started for Torsten the Younger
21:08:30
SQ
Skill [Reload] removed from [Torsten the Younger].
21:08:37
SQ
[Torsten the Younger] executes skill [Impale] on target [Goblin Skirmisher]
21:08:37
SQ
Torsten the Younger uses skill Impale
21:08:44
SQ
Turn started for Gisbert Hamfisted
21:08:48
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Goblin Skirmisher]
21:08:48
SQ
Gisbert Hamfisted uses skill Slash
21:08:52
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Goblin Skirmisher]
21:08:52
SQ
Gisbert Hamfisted uses skill Slash
21:08:52
SQ
onRiposte() called for Goblin Skirmisher
21:08:52
SQ
Turn started for Svein
21:09:23
SQ
Turn started for Ernst
21:09:30
SQ
[Ernst] executes skill [Slash] on target [Goblin Skirmisher]
21:09:30
SQ
Ernst uses skill Slash
21:09:42
SQ
[Ernst] executes skill [Slash] on target [Goblin Skirmisher]
21:09:42
SQ
Ernst uses skill Slash
21:09:42
SQ
Turn started for Hilmar the Courier
21:09:56
SQ
Turn started for Goblin Skirmisher
21:09:56
SQ
*
21:09:56
SQ
* Goblin Skirmisher: Starting turn.
21:09:56
SQ
-> Behaviors to pick from:
Attack.Default (85.3802)(*), Defend.Riposte (59.3492)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0)
Attack.Default (85.3802)(*), Defend.Riposte (59.3492)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0)
21:09:56
SQ
-> Behavior picked: Attack.Default (85.3802)
21:09:57
SQ
* Goblin Skirmisher: Using Slash against Alfgeir!
21:09:57
SQ
Goblin Skirmisher uses skill Slash
21:09:57
SQ
-> Behaviors to pick from:
Attack.Default (89.064)(*), Defend.Riposte (56.2962)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0)
Attack.Default (89.064)(*), Defend.Riposte (56.2962)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0)
21:09:57
SQ
-> Behavior picked: Defend.Riposte (56.2962)
21:09:58
SQ
* Goblin Skirmisher: Using Riposte!
21:09:58
SQ
Goblin Skirmisher uses skill Riposte
21:09:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Default (0)
21:09:58
SQ
-> Behavior picked: Idle (1)
21:09:58
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
21:09:58
SQ
* ---------------------------------------------------
21:09:58
SQ
Turn started for Bjarne
21:10:07
SQ
Turn started for Konrad One Shot
21:10:26
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
21:10:26
SQ
Konrad One Shot uses skill Aimed Shot
21:10:28
SQ
Turn started for Balduin the Loyal
21:10:33
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Goblin Skirmisher]
21:10:33
SQ
Balduin the Loyal uses skill Thrust
21:10:33
SQ
Goblin Skirmisher has died.
21:10:33
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
21:10:41
SQ
Turn started for Ragnar
21:10:51
SQ
Turn started for Alfgeir
21:11:03
SQ
[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]
21:11:03
SQ
Alfgeir uses skill Shieldwall
21:11:08
SQ
[Alfgeir] executes skill [Thrust] on target [Goblin Skirmisher]
21:11:08
SQ
Alfgeir uses skill Thrust
21:11:09
SQ
Turn started for Hartwig the Younger
21:11:12
SQ
[Hartwig the Younger] executes skill [Break Free] on target [Hartwig the Younger]
21:11:12
SQ
Hartwig the Younger uses skill Break Free
21:11:12
SQ
Skill [Trapped in Net] removed from [Hartwig the Younger].
21:11:14
SQ
Skill [Break Free] removed from [Hartwig the Younger].
21:11:14
SQ
INFO: Next round issued: 6
21:11:15
SQ
Turn started for Goblin Ambusher
21:11:15
SQ
*
21:11:15
SQ
* Goblin Ambusher: Starting turn.
21:11:16
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:11:16
SQ
-> Behaviors to pick from:
Engage.Ranged (858.333)(*), Attack.Bow (147.198), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Flee (0), Roam (0), BreakFree (0)
Engage.Ranged (858.333)(*), Attack.Bow (147.198), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Flee (0), Roam (0), BreakFree (0)
21:11:16
SQ
-> Behavior picked: Engage.Ranged (858.333)
21:11:16
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Hilmar the Courier (visible)
21:11:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
21:11:19
SQ
-> Behavior picked: Idle (1)
21:11:19
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:11:19
SQ
* ---------------------------------------------------
21:11:19
SQ
Turn started for Caravan Hand
21:11:19
SQ
*
21:11:19
SQ
* Caravan Hand: Starting turn.
21:11:19
SQ
defensive score: 0.285
21:11:19
SQ
defensive threshold: 1.33333
21:11:19
SQ
-> Behaviors to pick from:
Engage.Melee (24.75)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
Engage.Melee (24.75)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
21:11:19
SQ
-> Behavior picked: Engage.Melee (24.75)
21:11:20
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
21:11:21
SQ
* Caravan Hand: Reached engage destination
21:11:21
SQ
defensive score: 0.285
21:11:21
SQ
defensive threshold: 1.33333
21:11:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
21:11:21
SQ
-> Behavior picked: Idle (1)
21:11:21
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:11:21
SQ
* ---------------------------------------------------
21:11:21
SQ
Turn started for Goblin Ambusher
21:11:21
SQ
*
21:11:21
SQ
* Goblin Ambusher: Starting turn.
21:11:22
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:11:22
SQ
-> Behaviors to pick from:
Engage.Ranged (533.333)(*), Attack.Bow (121.256), Idle (1), BreakFree (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Roam (0), Engage.Melee (0), Retreat (0)
Engage.Ranged (533.333)(*), Attack.Bow (121.256), Idle (1), BreakFree (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Roam (0), Engage.Melee (0), Retreat (0)
21:11:22
SQ
-> Behavior picked: Engage.Ranged (533.333)
21:11:22
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Caravan Hand (visible)
21:11:25
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
21:11:25
SQ
-> Behavior picked: Idle (1)
21:11:25
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
21:11:25
SQ
* ---------------------------------------------------
21:11:25
SQ
Turn started for Kunold
21:11:32
SQ
Turn started for Caravan Hand
21:11:32
SQ
*
21:11:32
SQ
* Caravan Hand: Starting turn.
21:11:33
SQ
defensive score: 0.285
21:11:33
SQ
defensive threshold: 1.33333
21:11:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
21:11:33
SQ
-> Behavior picked: Idle (1)
21:11:33
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
21:11:33
SQ
* ---------------------------------------------------
21:11:33
SQ
Turn started for Caravan Hand
21:11:33
SQ
*
21:11:33
SQ
* Caravan Hand: Starting turn.
21:11:34
SQ
defensive score: 0.285
21:11:34
SQ
defensive threshold: 1.33333
21:11:34
SQ
-> Behaviors to pick from:
Engage.Melee (17.875)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
Engage.Melee (17.875)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
21:11:34
SQ
-> Behavior picked: Engage.Melee (17.875)
21:11:34
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
21:11:36
SQ
* Caravan Hand: Reached engage destination
21:11:37
SQ
defensive score: 0.285
21:11:37
SQ
defensive threshold: 1.33333
21:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
21:11:37
SQ
-> Behavior picked: Idle (1)
21:11:37
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:11:37
SQ
* ---------------------------------------------------
21:11:37
SQ
Turn started for Caravan Hand
21:11:37
SQ
*
21:11:37
SQ
* Caravan Hand: Starting turn.
21:11:38
SQ
defensive score: 0.285
21:11:38
SQ
defensive threshold: 1.33333
21:11:38
SQ
-> Behaviors to pick from:
Engage.Melee (31.625)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
Engage.Melee (31.625)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
21:11:38
SQ
-> Behavior picked: Engage.Melee (31.625)
21:11:38
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
21:11:39
SQ
* Caravan Hand: Reached engage destination
21:11:39
SQ
defensive score: 0.285
21:11:39
SQ
defensive threshold: 1.33333
21:11:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0)
21:11:39
SQ
-> Behavior picked: Idle (1)
21:11:39
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:11:39
SQ
* ---------------------------------------------------
21:11:40
SQ
Turn started for Hubert the Messenger
21:11:46
SQ
Turn started for Caravan Hand
21:11:46
SQ
*
21:11:46
SQ
* Caravan Hand: Starting turn.
21:11:47
SQ
defensive score: 0.285
21:11:47
SQ
defensive threshold: 1.33333
21:11:47
SQ
-> Behaviors to pick from:
Engage.Melee (33)(*), Idle (1), Flee (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0)
Engage.Melee (33)(*), Idle (1), Flee (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0)
21:11:47
SQ
-> Behavior picked: Engage.Melee (33)
21:11:47
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
21:11:49
SQ
* Caravan Hand: Reached engage destination
21:11:50
SQ
defensive score: 0.285
21:11:50
SQ
defensive threshold: 1.33333
21:11:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
21:11:50
SQ
-> Behavior picked: Idle (1)
21:11:50
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:11:50
SQ
* ---------------------------------------------------
21:11:50
SQ
Turn started for Gisbert Hamfisted
21:11:55
SQ
Turn started for Svein
21:12:02
SQ
Turn started for Hilmar the Courier
21:12:05
SQ
Turn started for Torsten the Younger
21:12:05
Resource
Unloading: music/goblins_03.ogg
21:12:33
SQ
Turn started for Ernst
21:12:41
SQ
Turn started for Bjarne
21:12:47
SQ
Turn started for Hartwig the Younger
21:12:54
SQ
Skill [Poisoned] removed from [Hartwig the Younger].
21:12:54
SQ
Turn started for Ragnar
21:13:03
SQ
Skill [Poisoned] removed from [Ragnar].
21:13:03
SQ
Turn started for Konrad One Shot
21:13:14
SQ
Skill [Hidden] removed from [Konrad One Shot].
21:13:15
SQ
Turn started for Balduin the Loyal
21:13:22
SQ
Turn started for Goblin Skirmisher
21:13:22
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
21:13:22
SQ
*
21:13:22
SQ
* Goblin Skirmisher: Starting turn.
21:13:22
SQ
-> Behaviors to pick from:
Attack.Default (83.0661)(*), Defend.Riposte (51.3929)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
Attack.Default (83.0661)(*), Defend.Riposte (51.3929)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
21:13:22
SQ
-> Behavior picked: Attack.Default (83.0661)
21:13:22
SQ
* Goblin Skirmisher: Using Slash against Alfgeir!
21:13:22
SQ
Goblin Skirmisher uses skill Slash
21:13:23
SQ
-> Behaviors to pick from:
Attack.Default (90.5518)(*), Idle (1), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0)
Attack.Default (90.5518)(*), Idle (1), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0)
21:13:23
SQ
-> Behavior picked: Attack.Default (90.5518)
21:13:23
SQ
* Goblin Skirmisher: Using Slash against Alfgeir!
21:13:23
SQ
Goblin Skirmisher uses skill Slash
21:13:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0)
21:13:24
SQ
-> Behavior picked: Idle (1)
21:13:24
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
21:13:24
SQ
* ---------------------------------------------------
21:13:24
SQ
Turn started for Alfgeir
21:13:24
SQ
Skill [Shieldwall] removed from [Alfgeir].
21:13:48
SQ
[Alfgeir] executes skill [Thrust] on target [Goblin Skirmisher]
21:13:48
SQ
Alfgeir uses skill Thrust
21:13:53
SQ
[Alfgeir] executes skill [Thrust] on target [Goblin Skirmisher]
21:13:53
SQ
Alfgeir uses skill Thrust
21:13:53
SQ
Goblin Skirmisher has died.
21:14:03
SQ
INFO: Next round issued: 7
21:14:04
SQ
Turn started for Caravan Hand
21:14:04
SQ
*
21:14:04
SQ
* Caravan Hand: Starting turn.
21:14:04
SQ
defensive score: 0.2
21:14:04
SQ
defensive threshold: 1.33333
21:14:04
SQ
-> Behaviors to pick from:
Engage.Melee (33)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.KnockOut (0)
Engage.Melee (33)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.KnockOut (0)
21:14:04
SQ
-> Behavior picked: Engage.Melee (33)
21:14:05
SQ
* Caravan Hand: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
21:14:06
SQ
* Caravan Hand: Reached engage destination
21:14:06
SQ
defensive score: 0.2
21:14:06
SQ
defensive threshold: 1.33333
21:14:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
21:14:06
SQ
-> Behavior picked: Idle (1)
21:14:06
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
21:14:06
SQ
* ---------------------------------------------------
21:14:06
SQ
Turn started for Goblin Ambusher
21:14:06
SQ
*
21:14:06
SQ
* Goblin Ambusher: Starting turn.
21:14:07
SQ
defensive score: 40
21:14:07
SQ
defensive threshold: 3
21:14:07
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:14:07
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Ranged (800)(*), Attack.Bow (179.194), Idle (1), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Retreat (1064.29)(*), Engage.Ranged (800)(*), Attack.Bow (179.194), Idle (1), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
21:14:07
SQ
-> Behavior picked: Retreat (1064.29)
21:14:07
SQ
* Goblin Ambusher: Retreating.
21:14:09
SQ
Turn started for Goblin Ambusher
21:14:09
SQ
*
21:14:09
SQ
* Goblin Ambusher: Starting turn.
21:14:12
SQ
defensive score: 40
21:14:12
SQ
defensive threshold: 3
21:14:12
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:14:12
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Ranged (800)(*), Attack.Bow (187.59), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0)
Retreat (1064.29)(*), Engage.Ranged (800)(*), Attack.Bow (187.59), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0)
21:14:12
SQ
-> Behavior picked: Engage.Ranged (800)
21:14:12
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Caravan Hand (visible)
21:14:13
SQ
defensive score: 40
21:14:13
SQ
defensive threshold: 3
21:14:13
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:14:13
SQ
-> Behaviors to pick from:
Retreat (2128.57)(*), Idle (1), Engage.Melee (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
Retreat (2128.57)(*), Idle (1), Engage.Melee (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
21:14:13
SQ
-> Behavior picked: Retreat (2128.57)
21:14:13
SQ
* Goblin Ambusher: Retreated!
21:14:14
SQ
Turn started for Caravan Hand
21:14:14
SQ
*
21:14:14
SQ
* Caravan Hand: Starting turn.
21:14:14
SQ
defensive score: 0.166667
21:14:14
SQ
defensive threshold: 1.33333
21:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Shieldwall (0)
21:14:14
SQ
-> Behavior picked: Idle (1)
21:14:15
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
21:14:15
SQ
* ---------------------------------------------------
21:14:15
SQ
Turn started for Caravan Hand
21:14:15
SQ
*
21:14:15
SQ
* Caravan Hand: Starting turn.
21:14:15
SQ
defensive score: 0.166667
21:14:15
SQ
defensive threshold: 1.33333
21:14:15
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Roam (10)(*), Idle (1), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
21:14:15
SQ
-> Behavior picked: Roam (10)
21:14:16
SQ
* Caravan Hand: Roaming.
21:14:17
SQ
defensive score: 0.166667
21:14:17
SQ
defensive threshold: 1.33333
21:14:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Roam (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Roam (0)
21:14:17
SQ
-> Behavior picked: Idle (1)
21:14:17
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:14:17
SQ
* ---------------------------------------------------
21:14:17
SQ
Turn started for Hubert the Messenger
21:14:56
SQ
Turn started for Caravan Hand
21:14:56
SQ
*
21:14:56
SQ
* Caravan Hand: Starting turn.
21:14:57
SQ
defensive score: 0.166667
21:14:57
SQ
defensive threshold: 1.33333
21:14:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Shieldwall (0)
21:14:57
SQ
-> Behavior picked: Idle (1)
21:14:57
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
21:14:57
SQ
* ---------------------------------------------------
21:14:58
SQ
Turn started for Ragnar
21:15:07
SQ
Turn started for Caravan Hand
21:15:07
SQ
*
21:15:07
SQ
* Caravan Hand: Starting turn.
21:15:08
SQ
defensive score: 0.166667
21:15:08
SQ
defensive threshold: 1.33333
21:15:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Flee (0)
Idle (1)(*), Attack.SplitShield (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Flee (0)
21:15:08
SQ
-> Behavior picked: Idle (1)
21:15:08
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
21:15:08
SQ
* ---------------------------------------------------
21:15:09
SQ
Turn started for Hartwig the Younger
21:15:18
SQ
Turn started for Gisbert Hamfisted
21:15:21
SQ
Turn started for Svein
21:15:27
SQ
Turn started for Kunold
21:15:33
SQ
Turn started for Hilmar the Courier
21:15:39
SQ
Turn started for Bjarne
21:15:42
SQ
Turn started for Ernst
21:15:43
SQ
Turn started for Torsten the Younger
21:15:45
SQ
Turn started for Konrad One Shot
21:15:47
SQ
Turn started for Balduin the Loyal
21:15:49
SQ
Turn started for Alfgeir
21:15:51
SQ
[Alfgeir] executes skill [Break Free] on target [Alfgeir]
21:15:51
SQ
Alfgeir uses skill Break Free
21:15:52
SQ
[Alfgeir] executes skill [Break Free] on target [Alfgeir]
21:15:52
SQ
Alfgeir uses skill Break Free
21:15:52
SQ
Skill [Trapped in Net] removed from [Alfgeir].
21:15:52
SQ
Skill [Break Free] removed from [Alfgeir].
21:15:52
SQ
INFO: Next round issued: 8
21:15:53
SQ
Turn started for Caravan Hand
21:15:53
SQ
*
21:15:53
SQ
* Caravan Hand: Starting turn.
21:15:53
SQ
defensive score: 0.166667
21:15:53
SQ
defensive threshold: 1.33333
21:15:53
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend (0)
21:15:53
SQ
-> Behavior picked: Roam (10)
21:15:54
SQ
* Caravan Hand: Roaming.
21:15:54
SQ
defensive score: 0.166667
21:15:54
SQ
defensive threshold: 1.33333
21:15:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0)
21:15:55
SQ
-> Behavior picked: Idle (1)
21:15:55
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
21:15:55
SQ
* ---------------------------------------------------
21:15:55
SQ
Turn started for Kunold
21:15:58
SQ
Turn started for Caravan Hand
21:15:58
SQ
*
21:15:58
SQ
* Caravan Hand: Starting turn.
21:15:59
SQ
defensive score: 0.166667
21:15:59
SQ
defensive threshold: 1.33333
21:15:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0)
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0)
21:15:59
SQ
-> Behavior picked: Idle (1)
21:15:59
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
21:15:59
SQ
* ---------------------------------------------------
21:15:59
SQ
Turn started for Goblin Ambusher
21:15:59
SQ
*
21:15:59
SQ
* Goblin Ambusher: Starting turn.
21:16:00
SQ
defensive score: 48
21:16:00
SQ
defensive threshold: 3
21:16:00
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
21:16:00
SQ
-> Behaviors to pick from:
Retreat (1207.14)(*), Engage.Ranged (400)(*), Attack.Bow (64.7241), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0)
Retreat (1207.14)(*), Engage.Ranged (400)(*), Attack.Bow (64.7241), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0)
21:16:00
SQ
-> Behavior picked: Engage.Ranged (400)
21:16:00
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Hilmar the Courier (not visible)
21:16:03
SQ
defensive score: 48
21:16:03
SQ
defensive threshold: 3
21:16:03
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
21:16:04
SQ
-> Behaviors to pick from:
Retreat (2414.29)(*), Attack.Bow (45.6923), Idle (1), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Flee (0), Engage.Ranged (0)
Retreat (2414.29)(*), Attack.Bow (45.6923), Idle (1), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Flee (0), Engage.Ranged (0)
21:16:04
SQ
-> Behavior picked: Retreat (2414.29)
21:16:04
SQ
* Goblin Ambusher: Retreated!
21:16:04
SQ
Skill [Reload] removed from [Torsten the Younger].
21:16:04
SQ
Skill [Hidden] removed from [Hubert the Messenger].
21:16:04
SQ
Skill [Hidden] removed from [Ragnar].
21:16:04
SQ
Skill [Hidden] removed from [Hilmar the Courier].
21:16:04
SQ
Skill [Hidden] removed from [Gisbert Hamfisted].
21:16:04
Resource
Unloading: gfx/orientation_overlay.png
21:16:04
SQ
Turn started for Hubert the Messenger
21:16:08
Resource
Unloading: music/goblins_01.ogg
21:16:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:16:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:16:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:16:40
SQ
World::onCombatFinished
21:16:40
SQ
TacticalState::onFinish
21:16:40
Resource
Unloading: gfx/object_0.png
21:16:40
Resource
Unloading: gfx/detail.png
21:16:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:16:40
Resource
Unloading: sounds/combat/repel_hit_01.wav
21:16:40
Resource
Unloading: sounds/combat/repel_hit_02.wav
21:16:40
Resource
Unloading: sounds/combat/repel_hit_03.wav
21:16:40
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
21:16:40
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
21:16:40
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
21:16:40
Resource
Unloading: sounds/misc/donkey_death_01.wav
21:16:40
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21:16:40
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21:16:40
Resource
Unloading: sounds/misc/donkey_idle_02.wav
21:16:40
Resource
Unloading: sounds/misc/donkey_idle_03.wav
21:16:40
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21:16:40
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21:16:40
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21:16:40
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Unloading: sounds/misc/donkey_idle_07.wav
21:16:40
Resource
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21:16:40
Resource
Unloading: sounds/combat/throw_net_01.wav
21:16:40
Resource
Unloading: sounds/combat/throw_net_02.wav
21:16:40
Resource
Unloading: sounds/combat/break_free_net_01.wav
21:16:40
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Unloading: sounds/combat/break_free_net_02.wav
21:16:40
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Unloading: sounds/combat/break_free_net_03.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
21:16:40
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21:16:40
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21:16:40
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21:16:40
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21:16:40
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21:16:40
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Unloading: sounds/enemies/goblin_hurt_07.wav
21:16:40
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21:16:40
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21:16:40
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21:16:40
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Unloading: sounds/enemies/goblin_hurt_11.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_death_00.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_death_01.wav
21:16:40
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Unloading: sounds/enemies/goblin_death_02.wav
21:16:40
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Unloading: sounds/enemies/goblin_death_03.wav
21:16:40
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Unloading: sounds/enemies/goblin_death_04.wav
21:16:40
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Unloading: sounds/enemies/goblin_death_05.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_death_06.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_death_07.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_death_08.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
21:16:40
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
21:16:40
Resource
Unloading: gfx/entity_2.png
21:16:40
Resource
Unloading: sounds/combat/poison_applied_01.wav
21:16:40
Resource
Unloading: sounds/combat/poison_applied_02.wav
21:17:36
Resource
Unloading: music/victory_01.ogg
21:19:21
SQ
contract removed: 25
21:19:27
SQ
contract removed: 26
21:19:31
SQ
contract added: Drive away bandits
21:19:36
SQ
showing contract: Escort Caravan
21:19:47
SQ
Location entered: Filzmoos
21:19:51
Resource
Unloading: music/worldmap_03.ogg
21:19:57
SQ
showing contract: Armed Courier
21:20:41
Script
VM collected 1 object(s) and deleted them.
21:22:44
Resource
Unloading: music/village_01.ogg
21:23:53
SQ
Location entered: Hagermoos
21:23:56
SQ
showing contract: Armed Courier
21:24:16
SQ
Location entered: Hagermoos
21:24:16
Resource
Unloading: music/worldmap_07.ogg
21:24:17
Resource
Unloading: music/worldmap_09.ogg
21:29:35
SQ
showing contract: Armed Courier
21:29:37
SQ
contract activated: Armed Courier
21:29:42
Resource
Unloading: music/village_01.ogg
21:30:09
SQ
showing contract: Armed Courier
21:30:19
SQ
Location entered: Filzmoos
21:30:22
SQ
showing contract: Armed Courier
21:30:23
Resource
Unloading: music/worldmap_09.ogg
21:30:41
Script
VM collected 1 object(s) and deleted them.
21:31:03
Resource
Unloading: music/village_01.ogg
21:31:05
SQ
contract removed: 28
21:31:36
SQ
contract added: Secure Cemetery
21:31:43
SQ
Location entered: Otterndorf
21:31:47
Resource
Unloading: music/worldmap_08.ogg
21:34:25
SQ
showing contract: Hunting Beasts
21:37:01
Resource
Unloading: music/village_01.ogg
21:37:37
SQ
Save campaign: Peasants01
21:37:38
Scene
Finished saving scene.
21:37:44
SQ
contract added: Armed Courier
21:37:44
SQ
Location entered: Otterndorf
21:37:47
SQ
showing contract: Hunting Beasts
21:37:48
Resource
Unloading: music/worldmap_06.ogg
21:37:49
SQ
contract activated: Hunting Beasts
21:38:09
SQ
contract added: Armed Courier
21:38:43
SQ
Save campaign: autosave
21:38:44
Scene
Finished saving scene.
21:38:44
SQ
WorldState::onHide
21:38:45
Texture
Texture "gfx/detail.png" (ID: 328) took up approximately 10922kb in video memory.
21:38:45
Texture
Texture "gfx/object_0.png" (ID: 354) took up approximately 21845kb in video memory.
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
21:38:45
Texture
Texture "gfx/entity_4.png" (ID: 430) took up approximately 682kb in video memory.
21:38:45
Texture
Texture "gfx/orientation_overlay.png" (ID: 431) took up approximately 512kb in video memory.
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,1).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
21:38:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,6).
21:38:45
SQ
TACTICAL: STASH LOCKED: true
21:38:45
SQ
INFO: Next round issued: 1
21:38:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:38:45
Resource
Unloading: music/worldmap_04.ogg
21:38:45
SQ
Turn started for Direwolf
21:38:45
SQ
*
21:38:45
SQ
* Direwolf: Starting turn.
21:38:45
Resource
Unloading: music/village_01.ogg
21:38:46
SQ
defensive score: 0
21:38:46
SQ
defensive threshold: 30
21:38:46
SQ
-> Behaviors to pick from:
Engage.Melee (317.15)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (317.15)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:46
SQ
-> Behavior picked: Engage.Melee (317.15)
21:38:46
SQ
* Direwolf: Engaging to melee range with Gisbert Hamfisted (not visible), accepted_distance=0
21:38:48
SQ
* Direwolf: Reached engage destination
21:38:48
SQ
defensive score: 0
21:38:48
SQ
defensive threshold: 30
21:38:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:38:48
SQ
-> Behavior picked: Idle (1)
21:38:48
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:38:48
SQ
* ---------------------------------------------------
21:38:48
SQ
Turn started for Direwolf
21:38:48
SQ
*
21:38:48
SQ
* Direwolf: Starting turn.
21:38:49
SQ
defensive score: 0
21:38:49
SQ
defensive threshold: 30
21:38:49
SQ
-> Behaviors to pick from:
Engage.Melee (188.778)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (188.778)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:49
SQ
-> Behavior picked: Engage.Melee (188.778)
21:38:49
SQ
* Direwolf: Engaging to melee range with Gisbert Hamfisted (visible), accepted_distance=0
21:38:50
SQ
* Direwolf: Reached engage destination
21:38:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:38:50
SQ
-> Behavior picked: Idle (1)
21:38:50
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:38:50
SQ
* ---------------------------------------------------
21:38:51
SQ
Turn started for Direwolf
21:38:51
SQ
*
21:38:51
SQ
* Direwolf: Starting turn.
21:38:51
SQ
-> Behaviors to pick from:
Engage.Melee (147.727)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (147.727)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:51
SQ
-> Behavior picked: Engage.Melee (147.727)
21:38:51
SQ
* Direwolf: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
21:38:53
SQ
* Direwolf: Reached engage destination
21:38:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:38:53
SQ
-> Behavior picked: Idle (1)
21:38:53
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:38:53
SQ
* ---------------------------------------------------
21:38:53
SQ
Turn started for Direwolf
21:38:53
SQ
*
21:38:53
SQ
* Direwolf: Starting turn.
21:38:54
SQ
-> Behaviors to pick from:
Engage.Melee (155)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (155)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:54
SQ
-> Behavior picked: Engage.Melee (155)
21:38:54
SQ
* Direwolf: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:38:56
SQ
* Direwolf: Reached engage destination
21:38:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:38:56
SQ
-> Behavior picked: Idle (1)
21:38:56
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:38:56
SQ
* ---------------------------------------------------
21:38:56
SQ
Turn started for Direwolf
21:38:56
SQ
*
21:38:56
SQ
* Direwolf: Starting turn.
21:38:56
SQ
-> Behaviors to pick from:
Engage.Melee (153.476)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (153.476)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:56
SQ
-> Behavior picked: Engage.Melee (153.476)
21:38:56
SQ
* Direwolf: Engaging to melee range with Balduin the Loyal (visible), accepted_distance=0
21:38:58
SQ
* Direwolf: Reached engage destination
21:38:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:38:58
SQ
-> Behavior picked: Idle (1)
21:38:58
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:38:58
SQ
* ---------------------------------------------------
21:38:58
SQ
Turn started for Direwolf
21:38:58
SQ
*
21:38:58
SQ
* Direwolf: Starting turn.
21:38:59
SQ
-> Behaviors to pick from:
Engage.Melee (186.279)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (186.279)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:38:59
SQ
-> Behavior picked: Engage.Melee (186.279)
21:38:59
SQ
* Direwolf: Engaging to melee range with Torsten the Younger (not visible), accepted_distance=0
21:39:01
SQ
* Direwolf: Reached engage destination
21:39:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:39:01
SQ
-> Behavior picked: Idle (1)
21:39:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:39:01
SQ
* ---------------------------------------------------
21:39:01
SQ
Turn started for Direwolf
21:39:01
SQ
*
21:39:01
SQ
* Direwolf: Starting turn.
21:39:01
SQ
-> Behaviors to pick from:
Engage.Melee (194.697)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (194.697)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:39:01
SQ
-> Behavior picked: Engage.Melee (194.697)
21:39:01
SQ
* Direwolf: Engaging to melee range with Hartwig the Younger (not visible), accepted_distance=0
21:39:03
SQ
* Direwolf: Reached engage destination
21:39:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:39:03
SQ
-> Behavior picked: Idle (1)
21:39:03
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:39:03
SQ
* ---------------------------------------------------
21:39:03
SQ
Turn started for Direwolf
21:39:03
SQ
*
21:39:03
SQ
* Direwolf: Starting turn.
21:39:04
SQ
-> Behaviors to pick from:
Engage.Melee (239.899)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (239.899)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:39:04
SQ
-> Behavior picked: Engage.Melee (239.899)
21:39:04
SQ
* Direwolf: Engaging to melee range with Alfgeir (visible), accepted_distance=0
21:39:06
SQ
* Direwolf: Reached engage destination
21:39:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:39:06
SQ
-> Behavior picked: Idle (1)
21:39:06
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:39:06
SQ
* ---------------------------------------------------
21:39:06
SQ
Turn started for Torsten the Younger
21:39:29
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Direwolf]
21:39:29
SQ
Torsten the Younger uses skill Shoot Bolt
21:39:34
SQ
Skill [Reload] removed from [Torsten the Younger].
21:39:41
SQ
[Torsten the Younger] executes skill [Impale] on target [Direwolf]
21:39:41
SQ
Torsten the Younger uses skill Impale
21:39:42
SQ
Turn started for Konrad One Shot
21:39:50
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Direwolf]
21:39:50
SQ
Konrad One Shot uses skill Aimed Shot
21:39:51
SQ
Turn started for Gisbert Hamfisted
21:40:00
SQ
[Gisbert Hamfisted] executes skill [Knock Back] on target [Direwolf]
21:40:00
SQ
Gisbert Hamfisted uses skill Knock Back
21:40:21
SQ
Turn started for Hartwig the Younger
21:40:31
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Direwolf]
21:40:31
SQ
Hartwig the Younger uses skill Thrust
21:40:35
SQ
Turn started for Hilmar the Courier
21:41:17
SQ
[Hilmar the Courier] executes skill [Repel] on target [Direwolf]
21:41:17
SQ
Hilmar the Courier uses skill Repel
21:41:20
SQ
Turn started for Svein
21:41:28
SQ
[Svein] executes skill [Shieldwall] on target [Svein]
21:41:28
SQ
Svein uses skill Shieldwall
21:41:30
SQ
Turn started for Alfgeir
21:41:42
SQ
[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]
21:41:42
SQ
Alfgeir uses skill Shieldwall
21:41:45
SQ
Turn started for Ernst
21:41:50
SQ
Turn started for Balduin the Loyal
21:41:54
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Direwolf]
21:41:54
SQ
Balduin the Loyal uses skill Thrust
21:41:56
SQ
[Balduin the Loyal] executes skill [Shieldwall] on target [Balduin the Loyal]
21:41:56
SQ
Balduin the Loyal uses skill Shieldwall
21:41:56
SQ
Turn started for Ragnar
21:41:59
SQ
[Ragnar] executes skill [Thrust] on target [Direwolf]
21:41:59
SQ
Ragnar uses skill Thrust
21:42:01
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
21:42:01
SQ
Ragnar uses skill Shieldwall
21:42:02
SQ
Turn started for Bjarne
21:42:21
SQ
[Bjarne] executes skill [Shieldwall] on target [Bjarne]
21:42:21
SQ
Bjarne uses skill Shieldwall
21:42:33
SQ
[Hubert the Messenger] executes skill [Impale] on target [Direwolf]
21:42:33
SQ
Hubert the Messenger uses skill Impale
21:42:42
SQ
[Ernst] executes skill [Shieldwall] on target [Ernst]
21:42:42
SQ
Ernst uses skill Shieldwall
21:42:42
SQ
INFO: Next round issued: 2
21:42:42
SQ
Turn started for Direwolf
21:42:42
SQ
*
21:42:42
SQ
* Direwolf: Starting turn.
21:42:43
SQ
-> Behaviors to pick from:
Engage.Melee (241.5)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (241.5)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:42:43
SQ
-> Behavior picked: Engage.Melee (241.5)
21:42:43
SQ
* Direwolf: Engaging to melee range with Bjarne (visible), accepted_distance=0
21:42:44
SQ
* Direwolf: Reached engage destination
21:42:44
SQ
-> Behaviors to pick from:
Attack.Default (69.1198)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (69.1198)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
21:42:44
SQ
-> Behavior picked: Attack.Default (69.1198)
21:42:45
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:42:45
SQ
Direwolf uses skill Direwolf Bite
21:42:45
SQ
-> Behaviors to pick from:
Attack.Default (58.5504)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (58.5504)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
21:42:45
SQ
-> Behavior picked: Attack.Default (58.5504)
21:42:46
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:42:46
SQ
Direwolf uses skill Direwolf Bite
21:42:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
21:42:46
SQ
-> Behavior picked: Idle (1)
21:42:46
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:42:46
SQ
* ---------------------------------------------------
21:42:46
SQ
Turn started for Direwolf
21:42:46
SQ
*
21:42:46
SQ
* Direwolf: Starting turn.
21:42:47
SQ
-> Behaviors to pick from:
Engage.Melee (226.806)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (226.806)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:42:47
SQ
-> Behavior picked: Engage.Melee (226.806)
21:42:47
SQ
* Direwolf: Engaging to melee range with Svein (visible), accepted_distance=0
21:42:49
SQ
* Direwolf: Reached engage destination
21:42:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
21:42:50
SQ
-> Behavior picked: Idle (1)
21:42:50
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:42:50
SQ
* ---------------------------------------------------
21:42:50
SQ
Turn started for Direwolf
21:42:50
SQ
*
21:42:50
SQ
* Direwolf: Starting turn.
21:42:51
SQ
-> Behaviors to pick from:
Engage.Melee (247.569)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (247.569)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:42:51
SQ
-> Behavior picked: Engage.Melee (247.569)
21:42:51
SQ
* Direwolf: Engaging to melee range with Svein (visible), accepted_distance=0
21:42:53
SQ
* Direwolf: Reached engage destination
21:42:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
21:42:54
SQ
-> Behavior picked: Idle (1)
21:42:54
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:42:54
SQ
* ---------------------------------------------------
21:42:54
SQ
Turn started for Direwolf
21:42:54
SQ
*
21:42:54
SQ
* Direwolf: Starting turn.
21:42:55
SQ
-> Behaviors to pick from:
Attack.Default (60.4427)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (60.4427)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:42:55
SQ
-> Behavior picked: Attack.Default (60.4427)
21:42:55
SQ
* Direwolf: Using Direwolf Bite against Balduin the Loyal!
21:42:55
SQ
Direwolf uses skill Direwolf Bite
21:42:55
SQ
-> Behaviors to pick from:
Attack.Default (54.9177)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (54.9177)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:42:55
SQ
-> Behavior picked: Attack.Default (54.9177)
21:42:56
SQ
* Direwolf: Using Direwolf Bite against Balduin the Loyal!
21:42:56
SQ
Direwolf uses skill Direwolf Bite
21:42:56
SQ
-> Behaviors to pick from:
Attack.Default (63.6927)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (63.6927)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:42:56
SQ
-> Behavior picked: Attack.Default (63.6927)
21:42:57
SQ
* Direwolf: Using Direwolf Bite against Balduin the Loyal!
21:42:57
SQ
Direwolf uses skill Direwolf Bite
21:42:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:42:57
SQ
-> Behavior picked: Idle (1)
21:42:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:42:57
SQ
* ---------------------------------------------------
21:42:58
SQ
Turn started for Direwolf
21:42:58
SQ
*
21:42:58
SQ
* Direwolf: Starting turn.
21:42:58
SQ
-> Behaviors to pick from:
Attack.Default (67.7329)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (67.7329)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:42:58
SQ
-> Behavior picked: Attack.Default (67.7329)
21:42:58
SQ
* Direwolf: Using Direwolf Bite against Ragnar!
21:42:58
SQ
Direwolf uses skill Direwolf Bite
21:42:59
SQ
-> Behaviors to pick from:
Attack.Default (74.5579)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (74.5579)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:42:59
SQ
-> Behavior picked: Attack.Default (74.5579)
21:42:59
SQ
* Direwolf: Using Direwolf Bite against Ragnar!
21:42:59
SQ
Direwolf uses skill Direwolf Bite
21:42:59
SQ
-> Behaviors to pick from:
Attack.Default (65.4579)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (65.4579)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:42:59
SQ
-> Behavior picked: Attack.Default (65.4579)
21:43:00
SQ
* Direwolf: Using Direwolf Bite against Ragnar!
21:43:00
SQ
Direwolf uses skill Direwolf Bite
21:43:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:43:00
SQ
-> Behavior picked: Idle (1)
21:43:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:43:01
SQ
* ---------------------------------------------------
21:43:01
SQ
Turn started for Direwolf
21:43:01
SQ
*
21:43:01
SQ
* Direwolf: Starting turn.
21:43:01
SQ
-> Behaviors to pick from:
Attack.Default (74.702)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (74.702)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:43:01
SQ
-> Behavior picked: Attack.Default (74.702)
21:43:02
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:43:02
SQ
Direwolf uses skill Direwolf Bite
21:43:02
SQ
-> Behaviors to pick from:
Attack.Default (62.352)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (62.352)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:43:02
SQ
-> Behavior picked: Attack.Default (62.352)
21:43:03
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:43:03
SQ
Direwolf uses skill Direwolf Bite
21:43:03
SQ
-> Behaviors to pick from:
Attack.Default (49.352)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (49.352)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:43:03
SQ
-> Behavior picked: Attack.Default (49.352)
21:43:04
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:43:04
SQ
Direwolf uses skill Direwolf Bite
21:43:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:43:04
SQ
-> Behavior picked: Idle (1)
21:43:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:43:04
SQ
* ---------------------------------------------------
21:43:04
SQ
Turn started for Direwolf
21:43:04
SQ
*
21:43:04
SQ
* Direwolf: Starting turn.
21:43:05
SQ
-> Behaviors to pick from:
Attack.Default (93.1816)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (93.1816)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:43:05
SQ
-> Behavior picked: Attack.Default (93.1816)
21:43:05
SQ
* Direwolf: Using Direwolf Bite against Gisbert Hamfisted!
21:43:05
SQ
Direwolf uses skill Direwolf Bite
21:43:05
SQ
-> Behaviors to pick from:
Attack.Default (84.8754)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (84.8754)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:43:05
SQ
-> Behavior picked: Attack.Default (84.8754)
21:43:07
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:43:07
SQ
Direwolf uses skill Direwolf Bite
21:43:09
SQ
-> Behaviors to pick from:
Attack.Default (90.9066)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (90.9066)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:43:09
SQ
-> Behavior picked: Attack.Default (90.9066)
21:43:09
SQ
* Direwolf: Using Direwolf Bite against Gisbert Hamfisted!
21:43:09
SQ
Direwolf uses skill Direwolf Bite
21:43:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:43:09
SQ
-> Behavior picked: Idle (1)
21:43:09
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:43:09
SQ
* ---------------------------------------------------
21:43:10
SQ
Turn started for Direwolf
21:43:10
SQ
*
21:43:10
SQ
* Direwolf: Starting turn.
21:43:10
SQ
-> Behaviors to pick from:
Attack.Default (70.5924)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (70.5924)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:43:10
SQ
-> Behavior picked: Attack.Default (70.5924)
21:43:11
SQ
* Direwolf: Using Direwolf Bite against Hartwig the Younger!
21:43:11
SQ
Direwolf uses skill Direwolf Bite
21:43:11
SQ
-> Behaviors to pick from:
Attack.Default (95.1238)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (95.1238)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:43:11
SQ
-> Behavior picked: Attack.Default (95.1238)
21:43:11
SQ
* Direwolf: Using Direwolf Bite against Hartwig the Younger!
21:43:11
SQ
Direwolf uses skill Direwolf Bite
21:43:12
SQ
-> Behaviors to pick from:
Attack.Default (69.4488)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (69.4488)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:43:12
SQ
-> Behavior picked: Attack.Default (69.4488)
21:43:12
SQ
* Direwolf: Using Direwolf Bite against Hartwig the Younger!
21:43:12
SQ
Direwolf uses skill Direwolf Bite
21:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:43:12
SQ
-> Behavior picked: Idle (1)
21:43:13
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:43:13
SQ
* ---------------------------------------------------
21:43:13
SQ
Turn started for Torsten the Younger
21:43:19
SQ
[Torsten the Younger] executes skill [Impale] on target [Direwolf]
21:43:19
SQ
Torsten the Younger uses skill Impale
21:43:23
SQ
Turn started for Konrad One Shot
21:43:28
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Direwolf]
21:43:28
SQ
Konrad One Shot uses skill Aimed Shot
21:43:29
SQ
Turn started for Hartwig the Younger
21:43:36
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Direwolf]
21:43:36
SQ
Hartwig the Younger uses skill Thrust
21:43:40
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Direwolf]
21:43:40
SQ
Hartwig the Younger uses skill Thrust
21:43:40
SQ
Turn started for Alfgeir
21:43:40
SQ
Skill [Shieldwall] removed from [Alfgeir].
21:43:48
SQ
[Alfgeir] executes skill [Thrust] on target [Direwolf]
21:43:48
SQ
Alfgeir uses skill Thrust
21:43:52
SQ
Turn started for Svein
21:43:52
SQ
Skill [Shieldwall] removed from [Svein].
21:43:57
SQ
[Svein] executes skill [Thrust] on target [Direwolf]
21:43:57
SQ
Svein uses skill Thrust
21:43:58
SQ
[Svein] executes skill [Shieldwall] on target [Svein]
21:43:58
SQ
Svein uses skill Shieldwall
21:43:58
SQ
Turn started for Gisbert Hamfisted
21:44:02
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Direwolf]
21:44:02
SQ
Gisbert Hamfisted uses skill Slash
21:44:04
SQ
Turn started for Hubert the Messenger
21:44:10
SQ
[Hubert the Messenger] executes skill [Impale] on target [Direwolf]
21:44:10
SQ
Hubert the Messenger uses skill Impale
21:44:15
SQ
Turn started for Balduin the Loyal
21:44:15
SQ
Skill [Shieldwall] removed from [Balduin the Loyal].
21:44:19
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Direwolf]
21:44:19
SQ
Balduin the Loyal uses skill Thrust
21:44:19
SQ
Direwolf has died.
21:44:52
SQ
Turn started for Ragnar
21:44:52
SQ
Skill [Shieldwall] removed from [Ragnar].
21:44:54
SQ
[Ragnar] executes skill [Thrust] on target [Direwolf]
21:44:54
SQ
Ragnar uses skill Thrust
21:44:57
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
21:44:57
SQ
Ragnar uses skill Shieldwall
21:44:57
SQ
Turn started for Bjarne
21:44:57
SQ
Skill [Shieldwall] removed from [Bjarne].
21:45:04
SQ
[Bjarne] executes skill [Thrust] on target [Direwolf]
21:45:04
SQ
Bjarne uses skill Thrust
21:45:07
SQ
[Bjarne] executes skill [Shieldwall] on target [Bjarne]
21:45:07
SQ
Bjarne uses skill Shieldwall
21:45:07
SQ
Turn started for Hilmar the Courier
21:45:11
SQ
[Hilmar the Courier] executes skill [Impale] on target [Direwolf]
21:45:11
SQ
Hilmar the Courier uses skill Impale
21:45:11
SQ
Direwolf has died.
21:45:22
SQ
Turn started for Ernst
21:45:22
SQ
Skill [Shieldwall] removed from [Ernst].
21:45:39
SQ
[Alfgeir] executes skill [Thrust] on target [Direwolf]
21:45:39
SQ
Alfgeir uses skill Thrust
21:46:00
SQ
INFO: Next round issued: 3
21:46:00
SQ
Turn started for Direwolf
21:46:00
SQ
*
21:46:00
SQ
* Direwolf: Starting turn.
21:46:01
SQ
-> Behaviors to pick from:
Attack.Default (54.9754)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
Attack.Default (54.9754)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
21:46:01
SQ
-> Behavior picked: Attack.Default (54.9754)
21:46:01
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:46:01
SQ
Direwolf uses skill Direwolf Bite
21:46:01
SQ
-> Behaviors to pick from:
Attack.Default (56.9254)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (56.9254)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
21:46:01
SQ
-> Behavior picked: Attack.Default (56.9254)
21:46:02
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:46:02
SQ
Direwolf uses skill Direwolf Bite
21:46:02
SQ
-> Behaviors to pick from:
Attack.Default (68.9582)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
Attack.Default (68.9582)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
21:46:02
SQ
-> Behavior picked: Attack.Default (68.9582)
21:46:03
SQ
* Direwolf: Using Direwolf Bite against Bjarne!
21:46:03
SQ
Direwolf uses skill Direwolf Bite
21:46:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
21:46:03
SQ
-> Behavior picked: Idle (1)
21:46:03
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:46:03
SQ
* ---------------------------------------------------
21:46:04
SQ
Turn started for Direwolf
21:46:04
SQ
*
21:46:04
SQ
* Direwolf: Starting turn.
21:46:04
SQ
-> Behaviors to pick from:
Attack.Default (68.9717)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
Attack.Default (68.9717)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
21:46:04
SQ
-> Behavior picked: Attack.Default (68.9717)
21:46:04
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:04
SQ
Direwolf uses skill Direwolf Bite
21:46:05
SQ
-> Behaviors to pick from:
Attack.Default (94.9717)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
Attack.Default (94.9717)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
21:46:05
SQ
-> Behavior picked: Attack.Default (94.9717)
21:46:05
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:05
SQ
Direwolf uses skill Direwolf Bite
21:46:05
SQ
-> Behaviors to pick from:
Attack.Default (67.3467)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
Attack.Default (67.3467)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
21:46:05
SQ
-> Behavior picked: Attack.Default (67.3467)
21:46:06
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:06
SQ
Direwolf uses skill Direwolf Bite
21:46:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
21:46:06
SQ
-> Behavior picked: Idle (1)
21:46:07
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:46:07
SQ
* ---------------------------------------------------
21:46:07
SQ
Turn started for Direwolf
21:46:07
SQ
*
21:46:07
SQ
* Direwolf: Starting turn.
21:46:08
SQ
-> Behaviors to pick from:
Engage.Melee (272.727)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
Engage.Melee (272.727)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
21:46:08
SQ
-> Behavior picked: Engage.Melee (272.727)
21:46:08
SQ
* Direwolf: Engaging to melee range with Balduin the Loyal (visible), accepted_distance=0
21:46:09
SQ
* Direwolf: Reached engage destination
21:46:09
SQ
-> Behaviors to pick from:
Attack.Default (95.2967)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
Attack.Default (95.2967)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
21:46:09
SQ
-> Behavior picked: Attack.Default (95.2967)
21:46:10
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:10
SQ
Direwolf uses skill Direwolf Bite
21:46:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
21:46:10
SQ
-> Behavior picked: Idle (1)
21:46:10
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:46:10
SQ
* ---------------------------------------------------
21:46:11
SQ
Turn started for Direwolf
21:46:11
SQ
*
21:46:11
SQ
* Direwolf: Starting turn.
21:46:11
SQ
-> Behaviors to pick from:
Attack.Default (90.0967)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (90.0967)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
21:46:11
SQ
-> Behavior picked: Attack.Default (90.0967)
21:46:11
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:11
SQ
Direwolf uses skill Direwolf Bite
21:46:12
SQ
-> Behaviors to pick from:
Attack.Default (97.8967)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (97.8967)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
21:46:12
SQ
-> Behavior picked: Attack.Default (97.8967)
21:46:12
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:12
SQ
Direwolf uses skill Direwolf Bite
21:46:12
SQ
-> Behaviors to pick from:
Attack.Default (78.3967)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (78.3967)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
21:46:12
SQ
-> Behavior picked: Attack.Default (78.3967)
21:46:13
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:46:13
SQ
Direwolf uses skill Direwolf Bite
21:46:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
21:46:13
SQ
-> Behavior picked: Idle (1)
21:46:14
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:46:14
SQ
* ---------------------------------------------------
21:46:14
SQ
Turn started for Direwolf
21:46:14
SQ
*
21:46:14
SQ
* Direwolf: Starting turn.
21:46:14
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
21:46:14
SQ
-> Behavior picked: Flee (9000)
21:46:15
SQ
* Direwolf: Fleeing.
21:46:15
SQ
Direwolf has died.
21:46:15
SQ
Turn started for Direwolf
21:46:15
SQ
*
21:46:15
SQ
* Direwolf: Starting turn.
21:46:18
SQ
-> Behaviors to pick from:
Attack.Default (60.402)(*), Engage.Melee (1.58654), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (60.402)(*), Engage.Melee (1.58654), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
21:46:18
SQ
-> Behavior picked: Attack.Default (60.402)
21:46:18
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:46:18
SQ
Direwolf uses skill Direwolf Bite
21:46:18
SQ
-> Behaviors to pick from:
Attack.Default (64.952)(*), Engage.Melee (1.58654), Idle (1), BreakFree (0), Howl (0), Roam (0), Retreat (0), Flee (0)
Attack.Default (64.952)(*), Engage.Melee (1.58654), Idle (1), BreakFree (0), Howl (0), Roam (0), Retreat (0), Flee (0)
21:46:18
SQ
-> Behavior picked: Attack.Default (64.952)
21:46:19
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:46:19
SQ
Direwolf uses skill Direwolf Bite
21:46:19
SQ
-> Behaviors to pick from:
Attack.Default (66.577)(*), Idle (1), Howl (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (66.577)(*), Idle (1), Howl (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:46:19
SQ
-> Behavior picked: Attack.Default (66.577)
21:46:20
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:46:20
SQ
Direwolf uses skill Direwolf Bite
21:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
21:46:20
SQ
-> Behavior picked: Idle (1)
21:46:20
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:46:20
SQ
* ---------------------------------------------------
21:46:20
SQ
Turn started for Torsten the Younger
21:46:25
SQ
[Torsten the Younger] executes skill [Impale] on target [Direwolf]
21:46:25
SQ
Torsten the Younger uses skill Impale
21:46:33
SQ
Turn started for Hubert the Messenger
21:46:48
SQ
[Hubert the Messenger] executes skill [Impale] on target [Direwolf]
21:46:48
SQ
Hubert the Messenger uses skill Impale
21:46:49
SQ
Turn started for Konrad One Shot
21:46:53
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Direwolf]
21:46:53
SQ
Konrad One Shot uses skill Aimed Shot
21:46:55
SQ
Turn started for Hartwig the Younger
21:47:07
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Direwolf]
21:47:07
SQ
Hartwig the Younger uses skill Thrust
21:47:08
SQ
Turn started for Balduin the Loyal
21:47:11
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Direwolf]
21:47:11
SQ
Balduin the Loyal uses skill Thrust
21:47:13
SQ
[Balduin the Loyal] executes skill [Shieldwall] on target [Balduin the Loyal]
21:47:13
SQ
Balduin the Loyal uses skill Shieldwall
21:47:14
SQ
Turn started for Hilmar the Courier
21:47:21
SQ
[Hilmar the Courier] executes skill [Impale] on target [Direwolf]
21:47:21
SQ
Hilmar the Courier uses skill Impale
21:47:21
SQ
Direwolf has died.
21:47:24
SQ
Turn started for Alfgeir
21:47:32
SQ
[Alfgeir] executes skill [Thrust] on target [Direwolf]
21:47:32
SQ
Alfgeir uses skill Thrust
21:47:35
SQ
Turn started for Svein
21:47:35
SQ
Skill [Shieldwall] removed from [Svein].
21:47:41
SQ
[Svein] executes skill [Thrust] on target [Direwolf]
21:47:41
SQ
Svein uses skill Thrust
21:47:42
SQ
[Svein] executes skill [Shieldwall] on target [Svein]
21:47:42
SQ
Svein uses skill Shieldwall
21:47:43
SQ
Turn started for Gisbert Hamfisted
21:48:00
SQ
Turn started for Ernst
21:48:06
SQ
[Ernst] executes skill [Shieldwall] on target [Ernst]
21:48:06
SQ
Ernst uses skill Shieldwall
21:48:08
SQ
Turn started for Ragnar
21:48:08
SQ
Skill [Shieldwall] removed from [Ragnar].
21:48:23
SQ
[Ragnar] executes skill [Thrust] on target [Direwolf]
21:48:23
SQ
Ragnar uses skill Thrust
21:48:42
SQ
[Ragnar] executes skill [Thrust] on target [Direwolf]
21:48:42
SQ
Ragnar uses skill Thrust
21:48:42
SQ
Turn started for Bjarne
21:48:42
SQ
Skill [Shieldwall] removed from [Bjarne].
21:48:46
SQ
[Bjarne] executes skill [Thrust] on target [Direwolf]
21:48:46
SQ
Bjarne uses skill Thrust
21:48:48
SQ
[Bjarne] executes skill [Shieldwall] on target [Bjarne]
21:48:48
SQ
Bjarne uses skill Shieldwall
21:49:03
SQ
INFO: Next round issued: 4
21:49:03
SQ
Turn started for Direwolf
21:49:03
SQ
*
21:49:03
SQ
* Direwolf: Starting turn.
21:49:04
SQ
-> Behaviors to pick from:
Attack.Default (86.391)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0)
Attack.Default (86.391)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0)
21:49:04
SQ
-> Behavior picked: Attack.Default (86.391)
21:49:04
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:49:04
SQ
Direwolf uses skill Direwolf Bite
21:49:04
SQ
-> Behaviors to pick from:
Attack.Default (76.6282)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
Attack.Default (76.6282)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
21:49:04
SQ
-> Behavior picked: Attack.Default (76.6282)
21:49:05
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:49:05
SQ
Direwolf uses skill Direwolf Bite
21:49:05
SQ
-> Behaviors to pick from:
Attack.Default (281.778)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
Attack.Default (281.778)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
21:49:05
SQ
-> Behavior picked: Attack.Default (281.778)
21:49:06
SQ
* Direwolf: Using Direwolf Bite against Svein!
21:49:06
SQ
Direwolf uses skill Direwolf Bite
21:49:06
SQ
Svein has died.
21:49:06
SQ
Skill [Shieldwall] removed from [Svein].
21:49:06
SQ
-> Behaviors to pick from:
Engage.Melee (216.558)(*), Idle (1), Flee (0), BreakFree (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
Engage.Melee (216.558)(*), Idle (1), Flee (0), BreakFree (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
21:49:06
SQ
-> Behavior picked: Engage.Melee (216.558)
21:49:07
SQ
* Direwolf: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:49:07
SQ
* Direwolf: Reached engage destination
21:49:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Howl (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
21:49:08
SQ
-> Behavior picked: Idle (1)
21:49:08
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:49:08
SQ
* ---------------------------------------------------
21:49:08
SQ
Turn started for Direwolf
21:49:08
SQ
*
21:49:08
SQ
* Direwolf: Starting turn.
21:49:09
SQ
-> Behaviors to pick from:
Attack.Default (86.402)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (86.402)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
21:49:09
SQ
-> Behavior picked: Attack.Default (86.402)
21:49:09
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:49:09
SQ
Direwolf uses skill Direwolf Bite
21:49:09
SQ
-> Behaviors to pick from:
Attack.Default (60.402)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
Attack.Default (60.402)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
21:49:09
SQ
-> Behavior picked: Attack.Default (60.402)
21:49:10
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:49:10
SQ
Direwolf uses skill Direwolf Bite
21:49:10
SQ
-> Behaviors to pick from:
Attack.Default (76.327)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
Attack.Default (76.327)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
21:49:10
SQ
-> Behavior picked: Attack.Default (76.327)
21:49:11
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
21:49:11
SQ
Direwolf uses skill Direwolf Bite
21:49:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
21:49:11
SQ
-> Behavior picked: Idle (1)
21:49:11
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:49:11
SQ
* ---------------------------------------------------
21:49:12
SQ
Turn started for Direwolf
21:49:12
SQ
*
21:49:12
SQ
* Direwolf: Starting turn.
21:49:12
SQ
-> Behaviors to pick from:
Attack.Default (58.4927)(*), Engage.Melee (33.5817)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Howl (0)
Attack.Default (58.4927)(*), Engage.Melee (33.5817)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Howl (0)
21:49:12
SQ
-> Behavior picked: Engage.Melee (33.5817)
21:49:12
SQ
* Direwolf: Engaging to melee range with Konrad One Shot (visible), accepted_distance=0
21:49:13
SQ
* Direwolf: Stopped before reaching destination
21:49:15
SQ
-> Behaviors to pick from:
Attack.Default (82.2177)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (82.2177)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0), Engage.Melee (0)
21:49:15
SQ
-> Behavior picked: Attack.Default (82.2177)
21:49:15
SQ
* Direwolf: Using Direwolf Bite against Balduin the Loyal!
21:49:15
SQ
Direwolf uses skill Direwolf Bite
21:49:15
SQ
-> Behaviors to pick from:
Attack.Default (56.5427)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (56.5427)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0)
21:49:15
SQ
-> Behavior picked: Attack.Default (56.5427)
21:49:16
SQ
* Direwolf: Using Direwolf Bite against Balduin the Loyal!
21:49:16
SQ
Direwolf uses skill Direwolf Bite
21:49:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
21:49:16
SQ
-> Behavior picked: Idle (1)
21:49:17
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:49:17
SQ
* ---------------------------------------------------
21:49:17
SQ
Turn started for Direwolf
21:49:17
SQ
*
21:49:17
SQ
* Direwolf: Starting turn.
21:49:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0)
Flee (9000)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0)
21:49:17
SQ
-> Behavior picked: Flee (9000)
21:49:18
SQ
* Direwolf: Fleeing.
21:49:18
SQ
Direwolf has died.
21:49:18
SQ
Turn started for Alfgeir
21:49:24
SQ
[Alfgeir] executes skill [Thrust] on target [Direwolf]
21:49:24
SQ
Alfgeir uses skill Thrust
21:49:27
SQ
[Alfgeir] executes skill [Thrust] on target [Direwolf]
21:49:27
SQ
Alfgeir uses skill Thrust
21:49:27
SQ
Turn started for Hartwig the Younger
21:49:38
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Direwolf]
21:49:38
SQ
Hartwig the Younger uses skill Thrust
21:49:41
SQ
Turn started for Hubert the Messenger
21:49:52
SQ
[Hubert the Messenger] executes skill [Impale] on target [Direwolf]
21:49:52
SQ
Hubert the Messenger uses skill Impale
21:49:52
SQ
Turn started for Torsten the Younger
21:49:59
SQ
[Torsten the Younger] executes skill [Impale] on target [Direwolf]
21:49:59
SQ
Torsten the Younger uses skill Impale
21:49:59
SQ
Direwolf has died.
21:50:00
SQ
Turn started for Konrad One Shot
21:50:13
SQ
Turn started for Gisbert Hamfisted
21:50:18
SQ
[Gisbert Hamfisted] executes skill [Slash] on target [Direwolf]
21:50:18
SQ
Gisbert Hamfisted uses skill Slash
21:50:20
SQ
Turn started for Ernst
21:50:20
SQ
Skill [Shieldwall] removed from [Ernst].
21:50:27
SQ
[Ernst] executes skill [Slash] on target [Direwolf]
21:50:27
SQ
Ernst uses skill Slash
21:50:27
SQ
Turn started for Balduin the Loyal
21:50:27
SQ
Skill [Shieldwall] removed from [Balduin the Loyal].
21:50:31
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Direwolf]
21:50:31
SQ
Balduin the Loyal uses skill Thrust
21:50:33
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Direwolf]
21:50:33
SQ
Balduin the Loyal uses skill Thrust
21:50:34
SQ
Turn started for Hilmar the Courier
21:50:37
SQ
[Hilmar the Courier] executes skill [Impale] on target [Direwolf]
21:50:37
SQ
Hilmar the Courier uses skill Impale
21:50:40
SQ
Turn started for Ragnar
21:50:45
SQ
[Ragnar] executes skill [Thrust] on target [Direwolf]
21:50:45
SQ
Ragnar uses skill Thrust
21:50:46
SQ
Turn started for Bjarne
21:50:46
SQ
Skill [Shieldwall] removed from [Bjarne].
21:50:50
SQ
[Bjarne] executes skill [Thrust] on target [Direwolf]
21:50:50
SQ
Bjarne uses skill Thrust
21:50:53
SQ
[Bjarne] executes skill [Thrust] on target [Direwolf]
21:50:53
SQ
Bjarne uses skill Thrust
21:50:56
SQ
INFO: Next round issued: 5
21:50:57
SQ
Turn started for Direwolf
21:50:57
SQ
*
21:50:57
SQ
* Direwolf: Starting turn.
21:50:57
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Howl (0)
Flee (9000)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Howl (0)
21:50:57
SQ
-> Behavior picked: Flee (9000)
21:50:58
SQ
* Direwolf: Fleeing.
21:50:58
SQ
Direwolf has died.
21:50:58
SQ
Turn started for Direwolf
21:50:58
SQ
*
21:50:58
SQ
* Direwolf: Starting turn.
21:51:00
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Howl (0), Attack.Default (0), BreakFree (0)
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Howl (0), Attack.Default (0), BreakFree (0)
21:51:00
SQ
-> Behavior picked: Flee (9000)
21:51:00
SQ
* Direwolf: Fleeing.
21:51:00
SQ
Direwolf has died.
21:51:00
Resource
Unloading: gfx/orientation_overlay.png
21:51:01
SQ
Skill [Nighttime] removed from [Hartwig the Younger].
21:51:01
SQ
Skill [Nighttime] removed from [Alfgeir].
21:51:01
SQ
Skill [Nighttime] removed from [Torsten the Younger].
21:51:01
SQ
Skill [Nighttime] removed from [Balduin the Loyal].
21:51:01
SQ
Skill [Nighttime] removed from [Hubert the Messenger].
21:51:01
SQ
Skill [Nighttime] removed from [Ragnar].
21:51:01
SQ
Skill [Nighttime] removed from [Bjarne].
21:51:01
SQ
Skill [Nighttime] removed from [Hilmar the Courier].
21:51:01
SQ
Skill [Nighttime] removed from [Gisbert Hamfisted].
21:51:01
SQ
Skill [Nighttime] removed from [Ernst].
21:51:01
SQ
Skill [Nighttime] removed from [Konrad One Shot].
21:51:01
SQ
Turn started for Torsten the Younger
21:51:04
Resource
Unloading: music/beasts_01.ogg
21:51:30
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:51:30
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:51:30
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:51:30
SQ
World::onCombatFinished
21:51:30
SQ
TacticalState::onFinish
21:51:30
Resource
Unloading: gfx/object_0.png
21:51:30
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:51:30
Resource
Unloading: sounds/combat/repel_hit_01.wav
21:51:30
Resource
Unloading: sounds/combat/repel_hit_02.wav
21:51:30
Resource
Unloading: sounds/combat/repel_hit_03.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
21:51:30
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
21:51:30
Resource
Unloading: gfx/entity_4.png
21:51:30
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
21:51:30
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
21:51:30
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
21:51:30
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
21:51:30
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
21:51:30
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
21:51:30
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
21:51:30
Resource
Unloading: gfx/detail.png
21:51:30
Resource
Unloading: sounds/atmosphere/rain_02.wav
21:51:33
SQ
showing contract: Hunting Beasts
21:51:36
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:37
SQ
showing contract: Hunting Beasts
21:51:41
Script
VM collected 2 object(s) and deleted them.
21:51:41
SQ
Location entered: Otterndorf
21:51:45
Resource
Unloading: music/victory_01.ogg
21:56:56
Resource
Unloading: music/village_01.ogg
21:57:16
SQ
Location entered: Weissenschacht
21:57:19
SQ
showing contract: Armed Courier
21:57:20
Resource
Unloading: music/worldmap_07.ogg
21:57:27
SQ
showing contract: Secure Cemetery
22:00:40
Resource
Unloading: music/city_02.ogg
22:00:56
SQ
Save campaign: Peasants01
22:00:57
Scene
Finished saving scene.
22:01:03
SQ
Location entered: Weissenschacht
22:01:07
Resource
Unloading: music/worldmap_05.ogg
22:01:48
SQ
showing contract: Secure Cemetery
22:01:51
SQ
contract activated: Secure Cemetery
22:02:05
Resource
Unloading: music/city_02.ogg
22:02:15
SQ
contract added: Hunting Beasts
22:02:32
SQ
contract added: Armed Courier
22:02:39
SQ
Location entered: Stohlburg
22:02:43
Resource
Unloading: music/worldmap_09.ogg
22:08:51
Resource
Unloading: music/stronghold_01.ogg
22:09:27
SQ
Location entered: Weissenschacht
22:09:33
SQ
Location entered: Weissenschacht
22:09:33
Resource
Unloading: music/worldmap_04.ogg
22:09:36
Resource
Unloading: music/worldmap_05.ogg
22:13:38
Resource
Unloading: music/city_01.ogg
22:15:07
SQ
Location entered: Weissenschacht
22:15:07
Resource
Unloading: music/worldmap_03.ogg
22:15:09
Resource
Unloading: music/city_02.ogg
22:16:16
Resource
Unloading: music/city_01.ogg
22:16:48
SQ
contract removed: 29
22:16:58
SQ
Location entered: Abandoned Cemetery
22:16:58
SQ
showing contract: Secure Cemetery
22:17:06
SQ
Save campaign: autosave
22:17:07
Scene
Finished saving scene.
22:17:08
SQ
WorldState::onHide
22:17:08
Texture
Texture "gfx/detail.png" (ID: 438) took up approximately 10922kb in video memory.
22:17:08
Texture
Texture "gfx/object_0.png" (ID: 525) took up approximately 21845kb in video memory.
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (22,14).
22:17:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 526) took up approximately 512kb in video memory.
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (6,8).
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (25,-2).
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (26,3).
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (29,4).
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (11,0).
22:17:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (14,18).
22:17:09
SQ
TACTICAL: STASH LOCKED: true
22:17:09
SQ
INFO: Next round issued: 1
22:17:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:17:09
SQ
Turn started for Kunold
22:17:10
Resource
Unloading: music/worldmap_07.ogg
22:17:35
SQ
Turn started for Konrad One Shot
22:17:42
Script
VM collected 1 object(s) and deleted them.
22:17:47
SQ
[Konrad One Shot] executes skill [Quick Shot] on target [Bandit Marksman]
22:17:47
SQ
Konrad One Shot uses skill Quick Shot
22:18:03
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Bandit Raider]
22:18:03
SQ
Torsten the Younger uses skill Shoot Bolt
22:18:07
SQ
Skill [Reload] removed from [Torsten the Younger].
22:18:12
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Bandit Raider]
22:18:12
SQ
Torsten the Younger uses skill Shoot Bolt
22:18:12
SQ
Turn started for Bandit Marksman
22:18:12
SQ
*
22:18:12
SQ
* Bandit Marksman: Starting turn.
22:18:13
SQ
defensive score: 5.71429
22:18:13
SQ
defensive threshold: 2.91667
22:18:13
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:18:13
SQ
-> Behaviors to pick from:
Engage.Ranged (644.444)(*), Attack.Bow (76.5722), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (644.444)(*), Attack.Bow (76.5722), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
22:18:13
SQ
-> Behavior picked: Engage.Ranged (644.444)
22:18:13
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Konrad One Shot (not visible)
22:18:14
SQ
defensive score: 5.71429
22:18:14
SQ
defensive threshold: 2.91667
22:18:14
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:18:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0)
22:18:15
SQ
-> Behavior picked: Idle (1)
22:18:15
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
22:18:15
SQ
* ---------------------------------------------------
22:18:15
SQ
Turn started for Rumold
22:18:46
SQ
Turn started for Bandit Marksman
22:18:46
SQ
*
22:18:46
SQ
* Bandit Marksman: Starting turn.
22:18:46
SQ
defensive score: 5.71429
22:18:46
SQ
defensive threshold: 2.91667
22:18:46
SQ
No good tile in range, engaging in the general direction of the enemy!
22:18:47
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
22:18:47
SQ
-> Behavior picked: Engage.Ranged (25)
22:18:47
SQ
* Bandit Marksman: Waiting until others have moved!
22:18:47
SQ
Turn started for Tostig Gimp Hand
22:18:55
SQ
Turn started for Bandit Raider
22:18:55
SQ
*
22:18:55
SQ
* Bandit Raider: Starting turn.
22:18:56
SQ
defensive score: 5.71429
22:18:56
SQ
defensive threshold: 2.91667
22:18:56
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
22:18:56
SQ
-> Behavior picked: Defend (90)
22:18:56
SQ
* Bandit Raider: Waiting until others have moved!
22:18:56
SQ
Turn started for Bandit Raider
22:18:56
SQ
*
22:18:56
SQ
* Bandit Raider: Starting turn.
22:18:56
SQ
defensive score: 5.71429
22:18:56
SQ
defensive threshold: 2.91667
22:18:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:18:56
SQ
-> Behavior picked: Defend (90)
22:18:56
SQ
* Bandit Raider: Waiting until others have moved!
22:18:57
SQ
Turn started for Bandit Raider
22:18:57
SQ
*
22:18:57
SQ
* Bandit Raider: Starting turn.
22:18:57
SQ
defensive score: 5.71429
22:18:57
SQ
defensive threshold: 2.91667
22:18:57
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (119.7)(*), Defend (90)(*), Defend.Shieldwall (42.4954)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (119.7)(*), Defend (90)(*), Defend.Shieldwall (42.4954)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
22:18:57
SQ
-> Behavior picked: Defend.Shieldwall (42.4954)
22:18:58
SQ
* Bandit Raider: Using Shieldwall!
22:18:58
SQ
Bandit Raider uses skill Shieldwall
22:18:58
SQ
defensive score: 5.71429
22:18:58
SQ
defensive threshold: 2.91667
22:18:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
22:18:58
SQ
-> Behavior picked: Defend (90)
22:18:59
SQ
* Bandit Raider: Waiting until others have moved!
22:18:59
SQ
Turn started for Bandit Raider
22:18:59
SQ
*
22:18:59
SQ
* Bandit Raider: Starting turn.
22:18:59
SQ
defensive score: 5.71429
22:18:59
SQ
defensive threshold: 2.91667
22:18:59
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
22:18:59
SQ
-> Behavior picked: SwitchTo.Ranged (105)
22:18:59
SQ
* Bandit Raider: Switching to ranged weapon!
22:18:59
SQ
defensive score: 5.71429
22:18:59
SQ
defensive threshold: 2.91667
22:19:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
22:19:00
SQ
-> Behavior picked: Defend (90)
22:19:00
SQ
* Bandit Raider: Waiting until others have moved!
22:19:00
SQ
Turn started for Hubert the Messenger
22:19:09
SQ
Turn started for Gisbert Hamfisted
22:19:13
SQ
Turn started for Hartwig the Younger
22:19:28
SQ
Turn started for Alfgeir
22:19:35
SQ
Turn started for Hilmar the Courier
22:19:42
SQ
Turn started for Bandit Raider
22:19:42
SQ
*
22:19:42
SQ
* Bandit Raider: Starting turn.
22:19:42
SQ
defensive score: 5.71429
22:19:42
SQ
defensive threshold: 2.91667
22:19:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:19:42
SQ
-> Behavior picked: Defend (90)
22:19:42
SQ
* Bandit Raider: Going for defensive position.
22:19:42
SQ
defensive score: 5.71429
22:19:42
SQ
defensive threshold: 2.91667
22:19:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
22:19:43
SQ
-> Behavior picked: Defend (22.5)
22:19:43
SQ
* Bandit Raider: Waiting until others have moved!
22:19:43
SQ
Turn started for Balduin the Loyal
22:19:51
SQ
Turn started for Ernst
22:19:54
SQ
Turn started for Ragnar
22:20:03
SQ
Turn started for Bjarne
22:20:14
SQ
defensive score: 5.71429
22:20:14
SQ
defensive threshold: 2.91667
22:20:14
SQ
No good tile in range, engaging in the general direction of the enemy!
22:20:14
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
22:20:14
SQ
-> Behavior picked: Engage.Ranged (25)
22:20:14
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Torsten the Younger (not visible)
22:20:14
SQ
defensive score: 5.71429
22:20:14
SQ
defensive threshold: 2.91667
22:20:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
22:20:14
SQ
-> Behavior picked: Idle (1)
22:20:14
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:20:14
SQ
* ---------------------------------------------------
22:20:15
SQ
defensive score: 5.71429
22:20:15
SQ
defensive threshold: 2.91667
22:20:15
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (22.5), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (105)(*), Defend (22.5), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
22:20:15
SQ
-> Behavior picked: SwitchTo.Ranged (105)
22:20:15
SQ
* Bandit Raider: Switching to ranged weapon!
22:20:15
SQ
defensive score: 5.71429
22:20:15
SQ
defensive threshold: 2.91667
22:20:16
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
22:20:16
SQ
-> Behavior picked: Defend (22.5)
22:20:16
SQ
* Bandit Raider: Holding defensive position.
22:20:16
SQ
defensive score: 5.71429
22:20:16
SQ
defensive threshold: 2.91667
22:20:16
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0)
Idle (50)(*), Defend.Rotation (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0)
22:20:16
SQ
-> Behavior picked: Idle (50)
22:20:16
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
22:20:16
SQ
* ---------------------------------------------------
22:20:16
SQ
defensive score: 5.71429
22:20:16
SQ
defensive threshold: 2.91667
22:20:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
22:20:17
SQ
-> Behavior picked: Defend (22.5)
22:20:17
SQ
* Bandit Raider: Holding defensive position.
22:20:17
SQ
defensive score: 5.71429
22:20:17
SQ
defensive threshold: 2.91667
22:20:17
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
22:20:17
SQ
-> Behavior picked: Idle (50)
22:20:17
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
22:20:17
SQ
* ---------------------------------------------------
22:20:18
SQ
defensive score: 5.71429
22:20:18
SQ
defensive threshold: 2.91667
22:20:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
22:20:18
SQ
-> Behavior picked: Defend (22.5)
22:20:18
SQ
* Bandit Raider: Holding defensive position.
22:20:18
SQ
defensive score: 5.71429
22:20:18
SQ
defensive threshold: 2.91667
22:20:19
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0)
22:20:19
SQ
-> Behavior picked: Idle (50)
22:20:19
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
22:20:19
SQ
* ---------------------------------------------------
22:20:19
SQ
defensive score: 5.71429
22:20:19
SQ
defensive threshold: 2.91667
22:20:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
22:20:20
SQ
-> Behavior picked: Defend (22.5)
22:20:20
SQ
* Bandit Raider: Holding defensive position.
22:20:20
SQ
defensive score: 5.71429
22:20:20
SQ
defensive threshold: 2.91667
22:20:20
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0)
22:20:20
SQ
-> Behavior picked: Idle (50)
22:20:20
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
22:20:20
SQ
* ---------------------------------------------------
22:20:21
SQ
defensive score: 5.71429
22:20:21
SQ
defensive threshold: 2.91667
22:20:21
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
22:20:21
SQ
-> Behavior picked: Defend (22.5)
22:20:21
SQ
* Bandit Raider: Holding defensive position.
22:20:21
SQ
defensive score: 5.71429
22:20:21
SQ
defensive threshold: 2.91667
22:20:22
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
22:20:22
SQ
-> Behavior picked: Idle (50)
22:20:22
SQ
* Bandit Raider: Ending Turn with 4 of 9 AP left.
22:20:22
SQ
* ---------------------------------------------------
22:20:22
SQ
INFO: Next round issued: 2
22:20:22
SQ
Turn started for Bandit Marksman
22:20:22
SQ
*
22:20:22
SQ
* Bandit Marksman: Starting turn.
22:20:23
SQ
defensive score: 5.71429
22:20:23
SQ
defensive threshold: 2.91667
22:20:23
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:20:23
SQ
-> Behaviors to pick from:
Engage.Ranged (555.556)(*), Attack.Bow (132.184), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend (0), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (555.556)(*), Attack.Bow (132.184), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend (0), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Retreat (0)
22:20:23
SQ
-> Behavior picked: Engage.Ranged (555.556)
22:20:23
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Ragnar (visible)
22:20:24
SQ
defensive score: 5.71429
22:20:24
SQ
defensive threshold: 2.91667
22:20:24
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:20:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), Reload (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
22:20:25
SQ
-> Behavior picked: Idle (1)
22:20:25
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
22:20:25
SQ
* ---------------------------------------------------
22:20:25
SQ
Turn started for Kunold
22:20:30
SQ
Turn started for Torsten the Younger
22:20:38
SQ
[Torsten the Younger] executes skill [Reload] on target [Torsten the Younger]
22:20:38
SQ
Torsten the Younger uses skill Reload
22:20:41
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Bandit Raider]
22:20:41
SQ
Torsten the Younger uses skill Shoot Bolt
22:20:42
SQ
Turn started for Konrad One Shot
22:20:56
SQ
Turn started for Hubert the Messenger
22:21:01
SQ
Turn started for Bandit Raider
22:21:01
SQ
*
22:21:01
SQ
* Bandit Raider: Starting turn.
22:21:01
SQ
defensive score: 5.71429
22:21:01
SQ
defensive threshold: 2.91667
22:21:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0)
22:21:01
SQ
-> Behavior picked: Defend (90)
22:21:01
SQ
* Bandit Raider: Waiting until others have moved!
22:21:02
SQ
Turn started for Tostig Gimp Hand
22:21:07
SQ
Turn started for Hartwig the Younger
22:21:15
SQ
Turn started for Alfgeir
22:21:22
SQ
Turn started for Balduin the Loyal
22:21:27
SQ
Turn started for Bandit Raider
22:21:27
SQ
*
22:21:27
SQ
* Bandit Raider: Starting turn.
22:21:28
SQ
-> Behaviors to pick from:
Engage.Melee (77.44)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
Engage.Melee (77.44)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
22:21:28
SQ
-> Behavior picked: Engage.Melee (77.44)
22:21:28
SQ
* Bandit Raider: Engaging to melee range with Bjarne (not visible), accepted_distance=0
22:21:28
SQ
* Bandit Raider: Reached engage destination
22:21:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
22:21:28
SQ
-> Behavior picked: Idle (1)
22:21:28
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:21:28
SQ
* ---------------------------------------------------
22:21:28
SQ
Turn started for Gisbert Hamfisted
22:21:38
SQ
Turn started for Rumold
22:21:51
SQ
Turn started for Bandit Raider
22:21:51
SQ
*
22:21:51
SQ
* Bandit Raider: Starting turn.
22:21:51
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (100)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0)
22:21:51
SQ
-> Behavior picked: Engage.Melee (100)
22:21:51
SQ
* Bandit Raider: Engaging to melee range with Hilmar the Courier (not visible), accepted_distance=0
22:21:51
SQ
* Bandit Raider: Reached engage destination
22:21:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
22:21:52
SQ
-> Behavior picked: Idle (1)
22:21:52
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:21:52
SQ
* ---------------------------------------------------
22:21:52
SQ
Turn started for Hilmar the Courier
22:22:12
SQ
Turn started for Bandit Marksman
22:22:12
SQ
*
22:22:12
SQ
* Bandit Marksman: Starting turn.
22:22:13
SQ
No good tile in range, engaging in the general direction of the enemy!
22:22:13
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (25)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
22:22:13
SQ
-> Behavior picked: Engage.Ranged (25)
22:22:13
SQ
* Bandit Marksman: Waiting until others have moved!
22:22:13
SQ
Turn started for Ernst
22:22:21
SQ
Turn started for Ragnar
22:22:30
SQ
Turn started for Bandit Raider
22:22:30
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:22:30
SQ
*
22:22:30
SQ
* Bandit Raider: Starting turn.
22:22:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (97.9321)(*), Attack.Default (64.7259)(*), Defend.Riposte (55.9981)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (97.9321)(*), Attack.Default (64.7259)(*), Defend.Riposte (55.9981)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
22:22:31
SQ
-> Behavior picked: Defend.Shieldwall (97.9321)
22:22:31
SQ
* Bandit Raider: Using Shieldwall!
22:22:31
SQ
Bandit Raider uses skill Shieldwall
22:22:31
SQ
-> Behaviors to pick from:
Defend.Riposte (68.3028)(*), Attack.Default (64.6364)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Defend.Riposte (68.3028)(*), Attack.Default (64.6364)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
22:22:31
SQ
-> Behavior picked: Defend.Riposte (68.3028)
22:22:32
SQ
* Bandit Raider: Using Riposte!
22:22:32
SQ
Bandit Raider uses skill Riposte
22:22:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:22:32
SQ
-> Behavior picked: Idle (1)
22:22:32
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:22:32
SQ
* ---------------------------------------------------
22:22:33
SQ
Turn started for Bjarne
22:22:33
Resource
Unloading: music/undead_02.ogg
22:22:43
SQ
Turn started for Bandit Raider
22:22:43
SQ
*
22:22:43
SQ
* Bandit Raider: Starting turn.
22:22:43
SQ
-> Behaviors to pick from:
Engage.Melee (79.2)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (79.2)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
22:22:43
SQ
-> Behavior picked: Engage.Melee (79.2)
22:22:43
SQ
* Bandit Raider: Engaging to melee range with Hubert the Messenger (not visible), accepted_distance=0
22:22:43
SQ
* Bandit Raider: Reached engage destination
22:22:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
22:22:43
SQ
-> Behavior picked: Idle (1)
22:22:43
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:22:43
SQ
* ---------------------------------------------------
22:22:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0)
22:22:44
SQ
-> Behavior picked: Idle (1)
22:22:44
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
22:22:44
SQ
* ---------------------------------------------------
22:22:56
SQ
No good tile in range, engaging in the general direction of the enemy!
22:22:56
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), BreakFree (0)
Engage.Ranged (25)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), BreakFree (0)
22:22:56
SQ
-> Behavior picked: Engage.Ranged (25)
22:22:56
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Hilmar the Courier (not visible)
22:22:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
22:22:56
SQ
-> Behavior picked: Idle (1)
22:22:56
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:22:56
SQ
* ---------------------------------------------------
22:22:56
SQ
INFO: Next round issued: 3
22:22:56
SQ
Turn started for Bandit Marksman
22:22:56
SQ
*
22:22:56
SQ
* Bandit Marksman: Starting turn.
22:22:57
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (800)(*), Attack.Bow (152.287), Idle (1), Defend.Rotation (0), Roam (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0)
Engage.Ranged (800)(*), Attack.Bow (152.287), Idle (1), Defend.Rotation (0), Roam (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0)
22:22:57
SQ
-> Behavior picked: Engage.Ranged (800)
22:22:57
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ragnar (visible)
22:23:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
22:23:00
SQ
-> Behavior picked: Idle (1)
22:23:00
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:23:00
SQ
* ---------------------------------------------------
22:23:00
SQ
Turn started for Hubert the Messenger
22:23:07
SQ
Turn started for Kunold
22:23:14
SQ
Turn started for Rumold
22:23:17
SQ
Turn started for Bandit Raider
22:23:17
SQ
*
22:23:17
SQ
* Bandit Raider: Starting turn.
22:23:18
SQ
-> Behaviors to pick from:
Engage.Melee (90)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0)
Engage.Melee (90)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0)
22:23:18
SQ
-> Behavior picked: Engage.Melee (90)
22:23:18
SQ
* Bandit Raider: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:23:18
SQ
* Bandit Raider: Reached engage destination
22:23:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
22:23:18
SQ
-> Behavior picked: Idle (1)
22:23:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:23:18
SQ
* ---------------------------------------------------
22:23:18
SQ
Turn started for Konrad One Shot
22:23:41
SQ
Turn started for Hartwig the Younger
22:23:45
SQ
[Hartwig the Younger] executes skill [Shieldwall] on target [Hartwig the Younger]
22:23:45
SQ
Hartwig the Younger uses skill Shieldwall
22:23:49
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Bandit Raider]
22:23:49
SQ
Hartwig the Younger uses skill Thrust
22:23:49
SQ
Turn started for Alfgeir
22:24:02
SQ
Turn started for Bandit Raider
22:24:02
SQ
*
22:24:02
SQ
* Bandit Raider: Starting turn.
22:24:02
SQ
-> Behaviors to pick from:
Engage.Melee (321.191)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (321.191)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
22:24:02
SQ
-> Behavior picked: Engage.Melee (321.191)
22:24:02
SQ
* Bandit Raider: Engaging to melee range with Hubert the Messenger (not visible), accepted_distance=0
22:24:02
SQ
* Bandit Raider: Reached engage destination
22:24:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
22:24:02
SQ
-> Behavior picked: Idle (1)
22:24:02
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
22:24:02
SQ
* ---------------------------------------------------
22:24:03
SQ
Turn started for Torsten the Younger
22:24:06
SQ
[Torsten the Younger] executes skill [Reload] on target [Torsten the Younger]
22:24:06
SQ
Torsten the Younger uses skill Reload
22:24:08
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Bandit Raider]
22:24:08
SQ
Torsten the Younger uses skill Shoot Bolt
22:24:09
SQ
Turn started for Bandit Raider
22:24:09
SQ
*
22:24:09
SQ
* Bandit Raider: Starting turn.
22:24:10
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (138)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0)
22:24:10
SQ
-> Behavior picked: Engage.Melee (138)
22:24:10
SQ
* Bandit Raider: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:24:10
SQ
* Bandit Raider: Reached engage destination
22:24:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
22:24:10
SQ
-> Behavior picked: Idle (1)
22:24:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:24:10
SQ
* ---------------------------------------------------
22:24:10
SQ
Turn started for Hilmar the Courier
22:24:26
SQ
[Hilmar the Courier] executes skill [Impale] on target [Bandit Raider]
22:24:26
SQ
Hilmar the Courier uses skill Impale
22:24:36
SQ
Turn started for Balduin the Loyal
22:24:48
SQ
Turn started for Gisbert Hamfisted
22:25:01
SQ
[Gisbert Hamfisted] executes skill [Shieldwall] on target [Gisbert Hamfisted]
22:25:01
SQ
Gisbert Hamfisted uses skill Shieldwall
22:25:02
SQ
Turn started for Bandit Marksman
22:25:02
SQ
*
22:25:02
SQ
* Bandit Marksman: Starting turn.
22:25:02
SQ
No good tile in range, engaging in the general direction of the enemy!
22:25:02
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
Engage.Ranged (25)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
22:25:02
SQ
-> Behavior picked: Engage.Ranged (25)
22:25:02
SQ
* Bandit Marksman: Waiting until others have moved!
22:25:02
SQ
Turn started for Bandit Raider
22:25:02
SQ
*
22:25:02
SQ
* Bandit Raider: Starting turn.
22:25:03
SQ
-> Behaviors to pick from:
Engage.Melee (151.8)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0)
Engage.Melee (151.8)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0)
22:25:03
SQ
-> Behavior picked: Engage.Melee (151.8)
22:25:03
SQ
* Bandit Raider: Engaging to melee range with Hubert the Messenger (not visible), accepted_distance=0
22:25:03
SQ
* Bandit Raider: Reached engage destination
22:25:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0)
22:25:03
SQ
-> Behavior picked: Idle (1)
22:25:03
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:25:03
SQ
* ---------------------------------------------------
22:25:03
SQ
Turn started for Ernst
22:25:10
SQ
Turn started for Ragnar
22:25:16
SQ
Turn started for Tostig Gimp Hand
22:25:24
SQ
Turn started for Bjarne
22:25:29
SQ
Turn started for Bandit Raider
22:25:29
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:25:29
SQ
Skill [Riposte] removed from [Bandit Raider].
22:25:29
SQ
*
22:25:29
SQ
* Bandit Raider: Starting turn.
22:25:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (259.323)(*), Defend.Riposte (142.956)(*), Attack.Default (64.3696), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0)
Defend.Shieldwall (259.323)(*), Defend.Riposte (142.956)(*), Attack.Default (64.3696), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0)
22:25:29
SQ
-> Behavior picked: Defend.Shieldwall (259.323)
22:25:29
SQ
* Bandit Raider: Using Shieldwall!
22:25:29
SQ
Bandit Raider uses skill Shieldwall
22:25:30
SQ
-> Behaviors to pick from:
Defend.Riposte (168.829)(*), Attack.Default (64.1747)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Defend.Riposte (168.829)(*), Attack.Default (64.1747)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0)
22:25:30
SQ
-> Behavior picked: Defend.Riposte (168.829)
22:25:30
SQ
* Bandit Raider: Using Riposte!
22:25:30
SQ
Bandit Raider uses skill Riposte
22:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:25:31
SQ
-> Behavior picked: Idle (1)
22:25:31
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:25:31
SQ
* ---------------------------------------------------
22:26:04
SQ
[Rumold] executes skill [Shieldwall] on target [Rumold]
22:26:04
SQ
Rumold uses skill Shieldwall
22:26:10
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), Roam (0), Defend (0), Flee (0), BreakFree (0)
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), Roam (0), Defend (0), Flee (0), BreakFree (0)
22:26:10
SQ
-> Behavior picked: Engage.Ranged (100)
22:26:10
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Ernst (visible)
22:26:11
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:26:11
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (84.9509)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), Flee (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Engage.Ranged (222.222)(*), Attack.Bow (84.9509)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), Flee (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
22:26:11
SQ
-> Behavior picked: Attack.Bow (84.9509)
22:26:12
SQ
* Bandit Marksman: Using Shoot Bolt against Ernst!
22:26:12
SQ
Bandit Marksman uses skill Shoot Bolt
22:26:14
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:26:14
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Roam (0), Reload (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
Engage.Ranged (222.222)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Roam (0), Reload (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
22:26:14
SQ
-> Behavior picked: Engage.Ranged (222.222)
22:26:14
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ernst (visible)
22:26:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), Roam (0), Reload (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), Roam (0), Reload (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0)
22:26:17
SQ
-> Behavior picked: Idle (1)
22:26:17
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:26:17
SQ
* ---------------------------------------------------
22:26:17
SQ
INFO: Next round issued: 4
22:26:18
SQ
Turn started for Bandit Raider
22:26:18
SQ
*
22:26:18
SQ
* Bandit Raider: Starting turn.
22:26:18
SQ
-> Behaviors to pick from:
Attack.Default (40.7821)(*), Engage.Melee (12.5)(*), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0)
Attack.Default (40.7821)(*), Engage.Melee (12.5)(*), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0)
22:26:18
SQ
-> Behavior picked: Engage.Melee (12.5)
22:26:19
SQ
* Bandit Raider: Engaging to melee range with Ragnar (visible), accepted_distance=0
22:26:19
SQ
* Bandit Raider: Reached engage destination
22:26:20
SQ
-> Behaviors to pick from:
Attack.Default (47.539)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (47.539)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0)
22:26:20
SQ
-> Behavior picked: Attack.Default (47.539)
22:26:21
SQ
* Bandit Raider: Using Throw Axe against Ragnar!
22:26:21
SQ
Bandit Raider uses skill Throw Axe
22:26:21
Resource
Unloading: sounds/combat/throw_axe_02.wav
22:26:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
22:26:23
SQ
-> Behavior picked: Idle (1)
22:26:23
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:26:23
SQ
* ---------------------------------------------------
22:26:23
SQ
Turn started for Bandit Marksman
22:26:23
SQ
*
22:26:23
SQ
* Bandit Marksman: Starting turn.
22:26:24
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:26:24
SQ
-> Behaviors to pick from:
Engage.Ranged (577.778)(*), Attack.Bow (163.09)(*), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Reload (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Defend (0)
Engage.Ranged (577.778)(*), Attack.Bow (163.09)(*), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Reload (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Defend (0)
22:26:24
SQ
-> Behavior picked: Attack.Bow (163.09)
22:26:25
SQ
* Bandit Marksman: Using Aimed Shot against Ragnar!
22:26:25
SQ
Bandit Marksman uses skill Aimed Shot
22:26:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Defend (0), Engage.Ranged (0)
22:26:28
SQ
-> Behavior picked: Idle (1)
22:26:28
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:26:28
SQ
* ---------------------------------------------------
22:26:28
SQ
Turn started for Kunold
22:26:31
SQ
Turn started for Alfgeir
22:26:43
SQ
Turn started for Bandit Raider
22:26:43
SQ
*
22:26:43
SQ
* Bandit Raider: Starting turn.
22:26:44
SQ
-> Behaviors to pick from:
Engage.Melee (184.8)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0)
Engage.Melee (184.8)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0)
22:26:44
SQ
-> Behavior picked: Engage.Melee (184.8)
22:26:44
SQ
* Bandit Raider: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:26:46
SQ
* Bandit Raider: Reached engage destination
22:26:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0)
22:26:47
SQ
-> Behavior picked: Idle (1)
22:26:47
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:26:47
SQ
* ---------------------------------------------------
22:26:47
SQ
Turn started for Konrad One Shot
22:26:53
SQ
Turn started for Bandit Raider
22:26:53
SQ
*
22:26:53
SQ
* Bandit Raider: Starting turn.
22:26:53
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (210)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0)
22:26:53
SQ
-> Behavior picked: Engage.Melee (210)
22:26:53
SQ
* Bandit Raider: Engaging to melee range with Hubert the Messenger (not visible), accepted_distance=0
22:26:54
SQ
* Bandit Raider: Reached engage destination
22:26:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
22:26:55
SQ
-> Behavior picked: Idle (1)
22:26:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:26:55
SQ
* ---------------------------------------------------
22:26:55
SQ
Turn started for Tostig Gimp Hand
22:26:58
SQ
Turn started for Balduin the Loyal
22:27:02
SQ
[Balduin the Loyal] executes skill [Shieldwall] on target [Balduin the Loyal]
22:27:02
SQ
Balduin the Loyal uses skill Shieldwall
22:27:05
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Bandit Raider]
22:27:05
SQ
Balduin the Loyal uses skill Thrust
22:27:06
SQ
onRiposte() called for Bandit Raider
22:27:06
SQ
Turn started for Torsten the Younger
22:27:16
SQ
Turn started for Bandit Raider
22:27:16
SQ
*
22:27:16
SQ
* Bandit Raider: Starting turn.
22:27:16
SQ
-> Behaviors to pick from:
Engage.Melee (358.073)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Engage.Melee (358.073)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
22:27:16
SQ
-> Behavior picked: Engage.Melee (358.073)
22:27:17
SQ
* Bandit Raider: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:27:18
SQ
* Bandit Raider: Reached engage destination
22:27:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
22:27:18
SQ
-> Behavior picked: Idle (1)
22:27:18
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:27:18
SQ
* ---------------------------------------------------
22:27:18
SQ
Turn started for Hubert the Messenger
22:27:23
SQ
Turn started for Bandit Marksman
22:27:23
SQ
*
22:27:23
SQ
* Bandit Marksman: Starting turn.
22:27:23
SQ
No good tile in range, engaging in the general direction of the enemy!
22:27:23
SQ
-> Behaviors to pick from:
Reload (97.6471)(*), Idle (1), Defend (0), Attack.Bow (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Reload (97.6471)(*), Idle (1), Defend (0), Attack.Bow (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
22:27:23
SQ
-> Behavior picked: Reload (97.6471)
22:27:24
SQ
* Bandit Marksman: Reloading!
22:27:24
SQ
Bandit Marksman uses skill Reload
22:27:24
SQ
-> Behaviors to pick from:
Attack.Bow (66.6936)(*), Idle (1), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Reload (0)
Attack.Bow (66.6936)(*), Idle (1), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Reload (0)
22:27:24
SQ
-> Behavior picked: Attack.Bow (66.6936)
22:27:25
SQ
* Bandit Marksman: Using Shoot Bolt against Bjarne!
22:27:25
SQ
Bandit Marksman uses skill Shoot Bolt
22:27:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Bow (0)
22:27:27
SQ
-> Behavior picked: Idle (1)
22:27:27
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:27:27
SQ
* ---------------------------------------------------
22:27:28
SQ
Turn started for Ernst
22:27:34
Resource
Unloading: music/undead_01.ogg
22:27:56
SQ
Turn started for Gisbert Hamfisted
22:27:56
SQ
Skill [Shieldwall] removed from [Gisbert Hamfisted].
22:27:58
SQ
[Gisbert Hamfisted] executes skill [Shieldwall] on target [Gisbert Hamfisted]
22:27:58
SQ
Gisbert Hamfisted uses skill Shieldwall
22:28:00
SQ
[Gisbert Hamfisted] executes skill [Thrust] on target [Bandit Raider]
22:28:00
SQ
Gisbert Hamfisted uses skill Thrust
22:28:01
SQ
onRiposte() called for Bandit Raider
22:28:01
SQ
Turn started for Ragnar
22:28:11
SQ
[Ragnar] executes skill [Thrust] on target [Bandit Marksman]
22:28:11
SQ
Ragnar uses skill Thrust
22:28:14
SQ
Turn started for Hartwig the Younger
22:28:14
SQ
Skill [Shieldwall] removed from [Hartwig the Younger].
22:28:17
SQ
Turn started for Rumold
22:28:17
SQ
Skill [Shieldwall] removed from [Rumold].
22:28:19
SQ
Turn started for Hilmar the Courier
22:28:22
SQ
[Hilmar the Courier] executes skill [Split Shield] on target [Bandit Raider]
22:28:22
SQ
Hilmar the Courier uses skill Split Shield
22:28:22
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:28:32
SQ
Turn started for Bjarne
22:28:40
Navigator
Can't find path - start and dest identical!
22:28:43
SQ
Turn started for Bandit Raider
22:28:43
SQ
Skill [Riposte] removed from [Bandit Raider].
22:28:43
SQ
*
22:28:43
SQ
* Bandit Raider: Starting turn.
22:28:43
SQ
-> Behaviors to pick from:
Defend.Riposte (284.799)(*), Attack.Default (79.2958)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0)
Defend.Riposte (284.799)(*), Attack.Default (79.2958)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0)
22:28:43
SQ
-> Behavior picked: Attack.Default (79.2958)
22:28:44
SQ
* Bandit Raider: Using Slash against Rumold!
22:28:44
SQ
Bandit Raider uses skill Slash
22:28:44
SQ
-> Behaviors to pick from:
Defend.Riposte (273.504)(*), Attack.Default (79.1295)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Riposte (273.504)(*), Attack.Default (79.1295)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0)
22:28:44
SQ
-> Behavior picked: Defend.Riposte (273.504)
22:28:45
SQ
* Bandit Raider: Using Riposte!
22:28:45
SQ
Bandit Raider uses skill Riposte
22:28:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0)
22:28:45
SQ
-> Behavior picked: Idle (1)
22:28:45
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:28:45
SQ
* ---------------------------------------------------
22:28:49
SQ
Skill [Hidden] removed from [Tostig Gimp Hand].
22:29:21
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Bandit Raider]
22:29:21
SQ
Hartwig the Younger uses skill Thrust
22:29:24
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Bandit Raider]
22:29:24
SQ
Hartwig the Younger uses skill Thrust
22:29:28
SQ
[Rumold] executes skill [Thrust] on target [Bandit Raider]
22:29:28
SQ
Rumold uses skill Thrust
22:29:32
SQ
[Rumold] executes skill [Thrust] on target [Bandit Raider]
22:29:32
SQ
Rumold uses skill Thrust
22:29:48
SQ
INFO: Next round issued: 5
22:29:49
SQ
Turn started for Kunold
22:29:54
SQ
[Kunold] executes skill [Thrust] on target [Bandit Marksman]
22:29:54
SQ
Kunold uses skill Thrust
22:29:54
SQ
Bandit Marksman has died.
22:29:54
UI
Failed to load procedural content "procedural/tacticalentity(38033,203143,socket,arrow)".
22:29:56
SQ
Turn started for Alfgeir
22:30:01
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
22:30:01
SQ
Alfgeir uses skill Thrust
22:30:01
SQ
Bandit Raider has died.
22:30:04
SQ
Turn started for Bandit Raider
22:30:05
SQ
*
22:30:05
SQ
* Bandit Raider: Starting turn.
22:30:05
SQ
defensive score: 4.032
22:30:05
SQ
defensive threshold: 2.94118
22:30:05
SQ
-> Behaviors to pick from:
Attack.Default (47.6158)(*), Idle (1), Roam (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (47.6158)(*), Idle (1), Roam (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0)
22:30:05
SQ
-> Behavior picked: Attack.Default (47.6158)
22:30:06
SQ
* Bandit Raider: Using Throw Axe against Ragnar!
22:30:06
SQ
Bandit Raider uses skill Throw Axe
22:30:07
Resource
Unloading: sounds/combat/throw_axe_01.wav
22:30:07
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
22:30:08
SQ
defensive score: 4.032
22:30:08
SQ
defensive threshold: 2.94118
22:30:08
SQ
-> Behaviors to pick from:
Attack.Default (52.0325)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0)
Attack.Default (52.0325)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:30:08
SQ
-> Behavior picked: Attack.Default (52.0325)
22:30:09
SQ
* Bandit Raider: Using Throw Axe against Ragnar!
22:30:09
SQ
Bandit Raider uses skill Throw Axe
22:30:09
Resource
Unloading: sounds/combat/throw_axe_02.wav
22:30:11
SQ
defensive score: 2.688
22:30:11
SQ
defensive threshold: 2.94118
22:30:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0)
22:30:11
SQ
-> Behavior picked: Idle (1)
22:30:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:30:11
SQ
* ---------------------------------------------------
22:30:11
SQ
Turn started for Konrad One Shot
22:30:31
SQ
Turn started for Bandit Raider
22:30:31
SQ
*
22:30:31
SQ
* Bandit Raider: Starting turn.
22:30:31
SQ
defensive score: 2.688
22:30:31
SQ
defensive threshold: 2.94118
22:30:32
SQ
-> Behaviors to pick from:
Engage.Melee (187.5)(*), Defend.Shieldwall (3.82327), Idle (1), Roam (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Engage.Melee (187.5)(*), Defend.Shieldwall (3.82327), Idle (1), Roam (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0)
22:30:32
SQ
-> Behavior picked: Engage.Melee (187.5)
22:30:32
SQ
* Bandit Raider: Engaging to melee range with Konrad One Shot (visible), accepted_distance=0
22:30:32
SQ
* Bandit Raider: Reached engage destination
22:30:32
SQ
defensive score: 2.688
22:30:32
SQ
defensive threshold: 2.94118
22:30:33
SQ
-> Behaviors to pick from:
Attack.Default (65.9068)(*), Defend.Shieldwall (4.16763), Idle (1), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (65.9068)(*), Defend.Shieldwall (4.16763), Idle (1), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0)
22:30:33
SQ
-> Behavior picked: Attack.Default (65.9068)
22:30:34
SQ
* Bandit Raider: Using Throw Axe against Konrad One Shot!
22:30:34
SQ
Bandit Raider uses skill Throw Axe
22:30:34
Resource
Unloading: sounds/combat/throw_axe_01.wav
22:30:36
SQ
defensive score: 2.688
22:30:36
SQ
defensive threshold: 2.94118
22:30:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
22:30:36
SQ
-> Behavior picked: Idle (1)
22:30:36
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:30:36
SQ
* ---------------------------------------------------
22:30:36
SQ
Turn started for Bandit Marksman
22:30:36
SQ
*
22:30:36
SQ
* Bandit Marksman: Starting turn.
22:30:37
SQ
defensive score: 2.688
22:30:37
SQ
defensive threshold: 2.94118
22:30:37
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:30:37
SQ
-> Behaviors to pick from:
Engage.Ranged (866.667)(*), Reload (65.0172), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), BreakFree (0), Roam (0), Flee (0), Defend (0), Attack.Default (0)
Engage.Ranged (866.667)(*), Reload (65.0172), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), BreakFree (0), Roam (0), Flee (0), Defend (0), Attack.Default (0)
22:30:37
SQ
-> Behavior picked: Engage.Ranged (866.667)
22:30:37
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Hubert the Messenger (visible)
22:30:38
SQ
defensive score: 2.688
22:30:38
SQ
defensive threshold: 2.94118
22:30:38
SQ
No good tile in range, engaging in the general direction of the enemy!
22:30:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0), BreakFree (0), Reload (0), Flee (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0), BreakFree (0), Reload (0), Flee (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
22:30:38
SQ
-> Behavior picked: Idle (1)
22:30:38
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
22:30:38
SQ
* ---------------------------------------------------
22:30:39
SQ
Turn started for Bandit Raider
22:30:39
SQ
*
22:30:39
SQ
* Bandit Raider: Starting turn.
22:30:39
SQ
defensive score: 2.688
22:30:39
SQ
defensive threshold: 2.94118
22:30:39
SQ
-> Behaviors to pick from:
Engage.Melee (247.5)(*), Defend.Shieldwall (2.29128), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0)
Engage.Melee (247.5)(*), Defend.Shieldwall (2.29128), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0)
22:30:39
SQ
-> Behavior picked: Engage.Melee (247.5)
22:30:40
SQ
* Bandit Raider: Engaging to melee range with Tostig Gimp Hand (not visible), accepted_distance=0
22:30:41
SQ
* Bandit Raider: Reached engage destination
22:30:42
SQ
defensive score: 2.688
22:30:42
SQ
defensive threshold: 2.94118
22:30:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0)
22:30:42
SQ
-> Behavior picked: Idle (1)
22:30:42
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:30:42
SQ
* ---------------------------------------------------
22:30:43
SQ
Turn started for Torsten the Younger
22:30:48
SQ
Turn started for Hubert the Messenger
22:30:55
SQ
Turn started for Bandit Raider
22:30:56
SQ
*
22:30:56
SQ
* Bandit Raider: Starting turn.
22:30:56
SQ
defensive score: 2.688
22:30:56
SQ
defensive threshold: 2.94118
22:30:56
SQ
-> Behaviors to pick from:
Engage.Melee (141)(*), Defend.Shieldwall (2.94066), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0)
Engage.Melee (141)(*), Defend.Shieldwall (2.94066), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0)
22:30:56
SQ
-> Behavior picked: Engage.Melee (141)
22:30:56
SQ
* Bandit Raider: Engaging to melee range with Hubert the Messenger (visible), accepted_distance=0
22:30:58
SQ
* Bandit Raider: Reached engage destination
22:30:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0)
22:30:58
SQ
-> Behavior picked: Idle (1)
22:30:58
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
22:30:58
SQ
* ---------------------------------------------------
22:30:58
SQ
Turn started for Hilmar the Courier
22:31:10
SQ
Turn started for Ernst
22:31:27
SQ
Turn started for Ragnar
22:31:40
SQ
Turn started for Tostig Gimp Hand
22:31:45
SQ
Turn started for Balduin the Loyal
22:31:45
SQ
Skill [Shieldwall] removed from [Balduin the Loyal].
22:31:50
SQ
Turn started for Bjarne
22:32:12
SQ
Turn started for Rumold
22:32:17
SQ
Turn started for Gisbert Hamfisted
22:32:17
SQ
Skill [Shieldwall] removed from [Gisbert Hamfisted].
22:32:20
SQ
Turn started for Hartwig the Younger
22:32:48
SQ
[Hubert the Messenger] executes skill [Impale] on target [Bandit Raider]
22:32:48
SQ
Hubert the Messenger uses skill Impale
22:32:58
Resource
Unloading: music/undead_02.ogg
22:33:05
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:33:05
SQ
Bjarne uses skill Thrust
22:33:06
SQ
INFO: Next round issued: 6
22:33:06
SQ
Turn started for Bandit Marksman
22:33:06
SQ
*
22:33:06
SQ
* Bandit Marksman: Starting turn.
22:33:07
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:33:07
SQ
-> Behaviors to pick from:
Engage.Ranged (355.556)(*), Reload (78.6414), Idle (1), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0)
Engage.Ranged (355.556)(*), Reload (78.6414), Idle (1), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0)
22:33:07
SQ
-> Behavior picked: Engage.Ranged (355.556)
22:33:07
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ernst (visible)
22:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), Roam (0), BreakFree (0), Attack.Default (0), Flee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), Roam (0), BreakFree (0), Attack.Default (0), Flee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0)
22:33:08
SQ
-> Behavior picked: Idle (1)
22:33:08
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:33:08
SQ
* ---------------------------------------------------
22:33:09
SQ
Turn started for Bandit Raider
22:33:09
SQ
*
22:33:09
SQ
* Bandit Raider: Starting turn.
22:33:09
SQ
-> Behaviors to pick from:
Engage.Melee (189.75)(*), Defend.Shieldwall (1.47935), Idle (1), Attack.Swing (0), Defend.Riposte (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Attack.Decapitate (0)
Engage.Melee (189.75)(*), Defend.Shieldwall (1.47935), Idle (1), Attack.Swing (0), Defend.Riposte (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Attack.Decapitate (0)
22:33:09
SQ
-> Behavior picked: Engage.Melee (189.75)
22:33:10
SQ
* Bandit Raider: Engaging to melee range with Konrad One Shot (visible), accepted_distance=0
22:33:11
SQ
* Bandit Raider: Reached engage destination
22:33:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0)
22:33:12
SQ
-> Behavior picked: Idle (1)
22:33:12
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:33:12
SQ
* ---------------------------------------------------
22:33:13
SQ
Turn started for Kunold
22:33:15
SQ
Skill [Hidden] removed from [Kunold].
22:33:17
SQ
Turn started for Torsten the Younger
22:33:25
SQ
Turn started for Konrad One Shot
22:33:37
SQ
[Konrad One Shot] executes skill [Quick Shot] on target [Bandit Raider]
22:33:37
SQ
Konrad One Shot uses skill Quick Shot
22:33:40
SQ
Turn started for Alfgeir
22:33:45
SQ
Turn started for Tostig Gimp Hand
22:33:49
SQ
Skill [Hidden] removed from [Tostig Gimp Hand].
22:33:51
SQ
Turn started for Bandit Raider
22:33:51
SQ
*
22:33:51
SQ
* Bandit Raider: Starting turn.
22:33:52
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Spearwall (0)
SwitchTo.Melee (150)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Spearwall (0)
22:33:52
SQ
-> Behavior picked: SwitchTo.Melee (150)
22:33:52
SQ
* Bandit Raider: Switching to melee weapon!
22:33:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Roam (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Roam (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0)
22:33:52
SQ
-> Behavior picked: Idle (1)
22:33:52
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
22:33:52
SQ
* ---------------------------------------------------
22:33:52
SQ
Turn started for Bandit Raider
22:33:52
SQ
*
22:33:52
SQ
* Bandit Raider: Starting turn.
22:33:53
SQ
-> Behaviors to pick from:
Attack.Default (60.0407)(*), Defend.Shieldwall (46.481)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0)
Attack.Default (60.0407)(*), Defend.Shieldwall (46.481)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0)
22:33:53
SQ
-> Behavior picked: Attack.Default (60.0407)
22:33:53
SQ
* Bandit Raider: Using Throw Axe against Bjarne!
22:33:53
SQ
Bandit Raider uses skill Throw Axe
22:33:54
Resource
Unloading: sounds/combat/throw_axe_02.wav
22:33:55
SQ
-> Behaviors to pick from:
Attack.Default (59.6075)(*), Defend.Shieldwall (45.8456)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0)
Attack.Default (59.6075)(*), Defend.Shieldwall (45.8456)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0)
22:33:55
SQ
-> Behavior picked: Attack.Default (59.6075)
22:33:55
SQ
* Bandit Raider: Using Throw Axe against Bjarne!
22:33:55
SQ
Bandit Raider uses skill Throw Axe
22:33:55
Resource
Unloading: sounds/combat/throw_axe_02.wav
22:33:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
22:33:56
SQ
-> Behavior picked: Idle (1)
22:33:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:33:56
SQ
* ---------------------------------------------------
22:33:56
SQ
Turn started for Hubert the Messenger
22:34:08
SQ
[Hubert the Messenger] executes skill [Thrust] on target [Bandit Raider]
22:34:08
SQ
Hubert the Messenger uses skill Thrust
22:34:13
SQ
[Hubert the Messenger] executes skill [Thrust] on target [Bandit Raider]
22:34:13
SQ
Hubert the Messenger uses skill Thrust
22:34:13
SQ
Turn started for Hartwig the Younger
22:34:24
SQ
Turn started for Balduin the Loyal
22:34:28
SQ
Turn started for Bandit Raider
22:34:28
SQ
*
22:34:28
SQ
* Bandit Raider: Starting turn.
22:34:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (266.4)(*), Attack.Default (64.0029), Attack.KnockOut (38.9108), Idle (1), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0)
Defend.Shieldwall (266.4)(*), Attack.Default (64.0029), Attack.KnockOut (38.9108), Idle (1), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0)
22:34:28
SQ
-> Behavior picked: Defend.Shieldwall (266.4)
22:34:29
SQ
* Bandit Raider: Using Shieldwall!
22:34:29
SQ
Bandit Raider uses skill Shieldwall
22:34:29
SQ
-> Behaviors to pick from:
Attack.Default (63.3978)(*), Attack.KnockOut (37.2952)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Roam (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (63.3978)(*), Attack.KnockOut (37.2952)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Roam (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0)
22:34:29
SQ
-> Behavior picked: Attack.Default (63.3978)
22:34:30
SQ
* Bandit Raider: Using Bash against Hubert the Messenger!
22:34:30
SQ
Bandit Raider uses skill Bash
22:34:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Roam (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Roam (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
22:34:30
SQ
-> Behavior picked: Idle (1)
22:34:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:34:30
SQ
* ---------------------------------------------------
22:34:30
SQ
Turn started for Ernst
22:34:36
SQ
Turn started for Hilmar the Courier
22:34:45
SQ
Turn started for Rumold
22:34:49
SQ
Turn started for Ragnar
22:34:54
SQ
[Ragnar] executes skill [Thrust] on target [Bandit Raider]
22:34:54
SQ
Ragnar uses skill Thrust
22:35:02
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
22:35:02
SQ
Ragnar uses skill Shieldwall
22:35:02
SQ
Turn started for Gisbert Hamfisted
22:35:24
SQ
Turn started for Bjarne
22:35:27
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:35:27
SQ
Bjarne uses skill Thrust
22:35:27
SQ
Bandit Raider has died.
22:35:27
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:36:20
SQ
INFO: Next round issued: 7
22:36:20
SQ
Turn started for Bandit Marksman
22:36:20
SQ
*
22:36:20
SQ
* Bandit Marksman: Starting turn.
22:36:21
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:36:21
SQ
-> Behaviors to pick from:
Engage.Ranged (666.667)(*), Reload (65.1133), Idle (1), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0)
Engage.Ranged (666.667)(*), Reload (65.1133), Idle (1), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0)
22:36:21
SQ
-> Behavior picked: Engage.Ranged (666.667)
22:36:21
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ernst (visible)
22:36:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0)
22:36:23
SQ
-> Behavior picked: Idle (1)
22:36:23
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:36:23
SQ
* ---------------------------------------------------
22:36:23
SQ
Turn started for Torsten the Younger
22:36:50
SQ
Turn started for Bandit Raider
22:36:50
SQ
*
22:36:50
SQ
* Bandit Raider: Starting turn.
22:36:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (103.233)(*), Attack.Default (69.5899)(*), Engage.Melee (12.5), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend.Shieldwall (103.233)(*), Attack.Default (69.5899)(*), Engage.Melee (12.5), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
22:36:50
SQ
-> Behavior picked: Attack.Default (69.5899)
22:36:50
SQ
* Bandit Raider: Using Slash against Bjarne!
22:36:50
SQ
Bandit Raider uses skill Slash
22:36:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (102.504)(*), Attack.Default (69.5478)(*), Engage.Melee (12.5), Idle (1), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0)
Defend.Shieldwall (102.504)(*), Attack.Default (69.5478)(*), Engage.Melee (12.5), Idle (1), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0)
22:36:51
SQ
-> Behavior picked: Defend.Shieldwall (102.504)
22:36:51
SQ
* Bandit Raider: Using Shieldwall!
22:36:51
SQ
Bandit Raider uses skill Shieldwall
22:36:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0)
22:36:52
SQ
-> Behavior picked: Idle (1)
22:36:52
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:36:52
SQ
* ---------------------------------------------------
22:36:52
SQ
Turn started for Alfgeir
22:36:58
SQ
Turn started for Bandit Raider
22:36:58
SQ
*
22:36:58
SQ
* Bandit Raider: Starting turn.
22:36:59
SQ
-> Behaviors to pick from:
Attack.Default (277.14)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0)
Attack.Default (277.14)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0)
22:36:59
SQ
-> Behavior picked: Attack.Default (277.14)
22:37:00
SQ
* Bandit Raider: Using Impale against Kunold!
22:37:00
SQ
Bandit Raider uses skill Impale
22:37:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0)
22:37:02
SQ
-> Behavior picked: Idle (1)
22:37:02
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:37:02
SQ
* ---------------------------------------------------
22:37:02
SQ
Turn started for Kunold
22:37:06
SQ
[Kunold] executes skill [Thrust] on target [Bandit Raider]
22:37:06
SQ
Kunold uses skill Thrust
22:37:08
SQ
[Kunold] executes skill [Shieldwall] on target [Kunold]
22:37:08
SQ
Kunold uses skill Shieldwall
22:37:08
SQ
Turn started for Tostig Gimp Hand
22:37:15
SQ
Turn started for Konrad One Shot
22:37:24
SQ
[Konrad One Shot] executes skill [Aimed Shot] on target [Bandit Raider]
22:37:24
SQ
Konrad One Shot uses skill Aimed Shot
22:37:25
SQ
Turn started for Hartwig the Younger
22:37:33
SQ
Turn started for Balduin the Loyal
22:37:59
Resource
Unloading: music/undead_01.ogg
22:38:08
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Bandit Raider]
22:38:08
SQ
Balduin the Loyal uses skill Thrust
22:38:09
SQ
Turn started for Ernst
22:38:15
SQ
Turn started for Bandit Raider
22:38:15
SQ
*
22:38:15
SQ
* Bandit Raider: Starting turn.
22:38:15
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Defend.Shieldwall (149.137)(*), Idle (1), Retreat (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0)
SwitchTo.Melee (150)(*), Defend.Shieldwall (149.137)(*), Idle (1), Retreat (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0)
22:38:15
SQ
-> Behavior picked: SwitchTo.Melee (150)
22:38:16
SQ
* Bandit Raider: Switching to melee weapon!
22:38:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (149.137)(*), Attack.Default (77.3275)(*), Defend.Riposte (63.5214)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
Defend.Shieldwall (149.137)(*), Attack.Default (77.3275)(*), Defend.Riposte (63.5214)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
22:38:16
SQ
-> Behavior picked: Defend.Shieldwall (149.137)
22:38:16
SQ
* Bandit Raider: Using Shieldwall!
22:38:16
SQ
Bandit Raider uses skill Shieldwall
22:38:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
22:38:16
SQ
-> Behavior picked: Idle (1)
22:38:16
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:38:16
SQ
* ---------------------------------------------------
22:38:16
SQ
Turn started for Hilmar the Courier
22:38:27
SQ
Turn started for Hubert the Messenger
22:38:39
SQ
Turn started for Bjarne
22:38:51
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:38:51
SQ
Bjarne uses skill Thrust
22:38:54
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:38:54
SQ
Bjarne uses skill Thrust
22:38:54
SQ
Turn started for Rumold
22:39:00
SQ
Turn started for Gisbert Hamfisted
22:39:14
SQ
Turn started for Ragnar
22:39:14
SQ
Skill [Shieldwall] removed from [Ragnar].
22:39:18
SQ
[Ragnar] executes skill [Thrust] on target [Bandit Raider]
22:39:18
SQ
Ragnar uses skill Thrust
22:39:19
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
22:39:19
SQ
Ragnar uses skill Shieldwall
22:39:19
SQ
INFO: Next round issued: 8
22:39:20
SQ
Turn started for Torsten the Younger
22:39:25
SQ
[Torsten the Younger] executes skill [Reload] on target [Torsten the Younger]
22:39:25
SQ
Torsten the Younger uses skill Reload
22:39:28
SQ
[Torsten the Younger] executes skill [Shoot Bolt] on target [Bandit Raider]
22:39:28
SQ
Torsten the Younger uses skill Shoot Bolt
22:39:28
SQ
Turn started for Bandit Marksman
22:39:28
SQ
*
22:39:28
SQ
* Bandit Marksman: Starting turn.
22:39:29
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:39:29
SQ
-> Behaviors to pick from:
Engage.Ranged (320)(*), Reload (59.6872), Idle (1), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Defend (0)
Engage.Ranged (320)(*), Reload (59.6872), Idle (1), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Defend (0)
22:39:29
SQ
-> Behavior picked: Engage.Ranged (320)
22:39:29
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ernst (visible)
22:39:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Roam (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Flee (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Roam (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Flee (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
22:39:32
SQ
-> Behavior picked: Idle (1)
22:39:32
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:39:32
SQ
* ---------------------------------------------------
22:39:32
SQ
Turn started for Alfgeir
22:39:38
SQ
Turn started for Hartwig the Younger
22:39:44
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Bandit Raider]
22:39:44
SQ
Hartwig the Younger uses skill Thrust
22:39:48
SQ
[Hartwig the Younger] executes skill [Thrust] on target [Bandit Raider]
22:39:48
SQ
Hartwig the Younger uses skill Thrust
22:39:48
SQ
Turn started for Tostig Gimp Hand
22:39:56
SQ
Turn started for Bandit Raider
22:39:56
SQ
*
22:39:56
SQ
* Bandit Raider: Starting turn.
22:39:57
SQ
-> Behaviors to pick from:
Attack.Default (234.344)(*), Idle (1), Flee (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
Attack.Default (234.344)(*), Idle (1), Flee (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
22:39:57
SQ
-> Behavior picked: Attack.Default (234.344)
22:39:57
SQ
* Bandit Raider: Using Impale against Kunold!
22:39:57
SQ
Bandit Raider uses skill Impale
22:39:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0)
22:39:57
SQ
-> Behavior picked: Idle (1)
22:39:57
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:39:57
SQ
* ---------------------------------------------------
22:39:58
SQ
Turn started for Balduin the Loyal
22:40:04
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Bandit Raider]
22:40:04
SQ
Balduin the Loyal uses skill Thrust
22:40:04
SQ
Bandit Raider has died.
22:40:04
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:40:08
SQ
Turn started for Hubert the Messenger
22:40:13
SQ
[Hubert the Messenger] executes skill [Thrust] on target [Bandit Raider]
22:40:13
SQ
Hubert the Messenger uses skill Thrust
22:40:16
SQ
[Hubert the Messenger] executes skill [Thrust] on target [Bandit Raider]
22:40:16
SQ
Hubert the Messenger uses skill Thrust
22:40:16
SQ
Turn started for Konrad One Shot
22:40:27
SQ
[Konrad One Shot] executes skill [Quick Shot] on target [Bandit Raider]
22:40:27
SQ
Konrad One Shot uses skill Quick Shot
22:40:27
SQ
Bandit Raider has died.
22:40:28
SQ
Turn started for Kunold
22:40:28
SQ
Skill [Shieldwall] removed from [Kunold].
22:40:38
SQ
Turn started for Hilmar the Courier
22:40:41
SQ
[Hilmar the Courier] executes skill [Impale] on target [Bandit Raider]
22:40:41
SQ
Hilmar the Courier uses skill Impale
22:40:46
SQ
Turn started for Ernst
22:40:50
SQ
Turn started for Bandit Raider
22:40:50
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:40:50
SQ
*
22:40:50
SQ
* Bandit Raider: Starting turn.
22:40:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (528.521)(*), Defend.Riposte (196.592)(*), Attack.Default (82.6689), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (528.521)(*), Defend.Riposte (196.592)(*), Attack.Default (82.6689), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
22:40:51
SQ
-> Behavior picked: Defend.Shieldwall (528.521)
22:40:51
SQ
* Bandit Raider: Using Shieldwall!
22:40:51
SQ
Bandit Raider uses skill Shieldwall
22:40:52
SQ
-> Behaviors to pick from:
Defend.Riposte (234.57)(*), Attack.Default (82.4607)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Defend.Riposte (234.57)(*), Attack.Default (82.4607)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
22:40:52
SQ
-> Behavior picked: Defend.Riposte (234.57)
22:40:52
SQ
* Bandit Raider: Using Riposte!
22:40:52
SQ
Bandit Raider uses skill Riposte
22:40:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:40:52
SQ
-> Behavior picked: Idle (1)
22:40:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
22:40:53
SQ
* ---------------------------------------------------
22:40:53
SQ
Turn started for Bjarne
22:40:58
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:40:58
SQ
Bjarne uses skill Thrust
22:41:02
SQ
[Bjarne] executes skill [Thrust] on target [Bandit Raider]
22:41:02
SQ
Bjarne uses skill Thrust
22:41:02
SQ
onRiposte() called for Bandit Raider
22:41:02
SQ
Turn started for Rumold
22:41:14
SQ
[Rumold] executes skill [Thrust] on target [Bandit Raider]
22:41:14
SQ
Rumold uses skill Thrust
22:41:14
SQ
Bandit Raider has died.
22:41:14
SQ
Skill [Shieldwall] removed from [Bandit Raider].
22:41:15
SQ
Turn started for Gisbert Hamfisted
22:41:20
SQ
Turn started for Ragnar
22:41:20
SQ
Skill [Shieldwall] removed from [Ragnar].
22:41:28
SQ
INFO: Next round issued: 9
22:41:28
SQ
Turn started for Bandit Marksman
22:41:28
SQ
*
22:41:28
SQ
* Bandit Marksman: Starting turn.
22:41:29
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0)
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0)
22:41:29
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:41:29
SQ
* Bandit Marksman: Switching to melee weapon!
22:41:29
SQ
Skill [Reload] removed from [Bandit Marksman].
22:41:29
SQ
-> Behaviors to pick from:
Attack.Default (52.5167)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0)
Attack.Default (52.5167)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0)
22:41:29
SQ
-> Behavior picked: Attack.Default (52.5167)
22:41:29
SQ
* Bandit Marksman: Using Chop against Ernst!
22:41:29
SQ
Bandit Marksman uses skill Chop
22:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Roam (0), Attack.Default (0)
22:41:30
SQ
-> Behavior picked: Idle (1)
22:41:30
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:41:30
SQ
* ---------------------------------------------------
22:41:30
SQ
Turn started for Torsten the Younger
22:41:34
SQ
[Torsten the Younger] executes skill [Reload] on target [Torsten the Younger]
22:41:34
SQ
Torsten the Younger uses skill Reload
22:41:37
SQ
Turn started for Alfgeir
22:41:42
SQ
Turn started for Tostig Gimp Hand
22:41:49
SQ
[Tostig Gimp Hand] executes skill [Slash] on target [Bandit Marksman]
22:41:49
SQ
Tostig Gimp Hand uses skill Slash
22:41:49
SQ
Turn started for Hartwig the Younger
22:41:54
SQ
Turn started for Hubert the Messenger
22:42:07
SQ
Turn started for Hilmar the Courier
22:42:10
SQ
Turn started for Kunold
22:42:12
SQ
Turn started for Ernst
22:42:17
SQ
[Ernst] executes skill [Thrust] on target [Bandit Marksman]
22:42:17
SQ
Ernst uses skill Thrust
22:42:20
SQ
[Ernst] executes skill [Thrust] on target [Bandit Marksman]
22:42:20
SQ
Ernst uses skill Thrust
22:42:21
SQ
Turn started for Balduin the Loyal
22:42:25
SQ
Turn started for Konrad One Shot
22:42:30
SQ
Turn started for Bjarne
22:42:36
SQ
Turn started for Gisbert Hamfisted
22:42:40
SQ
Turn started for Rumold
22:42:45
SQ
Turn started for Ragnar
22:42:57
SQ
INFO: Next round issued: 10
22:42:57
SQ
Turn started for Alfgeir
22:43:03
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
22:43:03
SQ
Alfgeir uses skill Thrust
22:43:03
SQ
Turn started for Bandit Marksman
22:43:03
SQ
*
22:43:03
SQ
* Bandit Marksman: Starting turn.
22:43:03
SQ
-> Behaviors to pick from:
Attack.Default (54.5974)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), BreakFree (0), Engage.Melee (0)
Attack.Default (54.5974)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), BreakFree (0), Engage.Melee (0)
22:43:03
SQ
-> Behavior picked: Attack.Default (54.5974)
22:43:04
SQ
* Bandit Marksman: Using Chop against Ernst!
22:43:04
SQ
Bandit Marksman uses skill Chop
22:43:07
SQ
-> Behaviors to pick from:
Attack.Default (54.3568)(*), Idle (1), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0)
Attack.Default (54.3568)(*), Idle (1), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0)
22:43:07
SQ
-> Behavior picked: Attack.Default (54.3568)
22:43:07
SQ
* Bandit Marksman: Using Chop against Ernst!
22:43:07
SQ
Bandit Marksman uses skill Chop
22:43:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Defend (0), Reload (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Defend (0), Reload (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Attack.Default (0)
22:43:07
SQ
-> Behavior picked: Idle (1)
22:43:07
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:43:07
SQ
* ---------------------------------------------------
22:43:07
SQ
Turn started for Hartwig the Younger
22:43:15
SQ
Turn started for Balduin the Loyal
22:43:21
SQ
[Balduin the Loyal] executes skill [Thrust] on target [Bandit Marksman]
22:43:21
SQ
Balduin the Loyal uses skill Thrust
22:43:21
SQ
Bandit Marksman has died.
22:43:21
Resource
Unloading: gfx/orientation_overlay.png
22:43:21
Resource
Unloading: music/undead_01.ogg
22:43:22
Resource
Unloading: music/undead_02.ogg
22:43:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:43:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:43:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:43:35
SQ
World::onCombatFinished
22:43:35
SQ
TacticalState::onFinish
22:43:35
Resource
Unloading: gfx/object_0.png
22:43:35
Resource
Unloading: gfx/detail.png
22:43:35
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:43:35
Resource
Unloading: sounds/combat/repel_hit_01.wav
22:43:35
Resource
Unloading: sounds/combat/repel_hit_02.wav
22:43:35
Resource
Unloading: sounds/combat/repel_hit_03.wav
22:44:51
Resource
Unloading: music/victory_01.ogg
22:47:41
SQ
contract added: Armed Courier
22:47:43
SQ
contract removed: 30
22:47:47
SQ
contract added: Destroy Goblin Camp
22:47:51
Resource
Unloading: music/worldmap_09.ogg
22:47:56
SQ
contract added: Destroy Goblin Camp
22:48:13
SQ
showing contract: Secure Cemetery
22:48:19
SQ
Location entered: Weissenschacht
22:48:22
SQ
showing contract: Armed Courier
22:48:35
SQ
Save campaign: Peasants01
22:48:36
Scene
Finished saving scene.
22:48:41
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
22:48:41
Resource
Unloading: music/worldmap_04.ogg
22:48:41
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
22:48:41
SQ
Clearing World Scene
22:48:41
Resource
Unloading: music/worldmap_08.ogg
22:48:42
Script
VM collected 2 object(s) and deleted them.
22:48:43
Core
Shutting down engine core.