12:01:42
Core
Using write path: C:\Users\Admin\Documents\Battle Brothers
12:01:42
Thread
Worker thread started
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Resource
Unloading: shaders/solid.vs
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12:01:47
Core
Initializing Persistence Manager
12:01:47
Resource
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Texture
Texture "gfx/fow.png" (ID: 4) took up approximately 16384kb in video memory.
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Texture
Texture "gfx/world_tiles.png" (ID: 5) took up approximately 43680kb in video memory.
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Texture
Texture "gfx/world_special.png" (ID: 6) took up approximately 256kb in video memory.
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Texture "gfx/terrain.png" (ID: 7) took up approximately 10912kb in video memory.
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Texture
Texture "gfx/transitions.png" (ID: 8) took up approximately 5456kb in video memory.
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Resource
Parsed Resource Package "preload/on_start.txt" with 3 items.
12:01:49
Resource
Started loading Resource Package "preload/on_start.txt".
12:01:53
Renderer
Vendor: NVIDIA Corporation
12:01:53
Renderer
Device: GeForce GTX 760/PCIe/SSE2
12:01:53
Renderer
Version: 4.5.0 NVIDIA 365.10
12:01:53
Renderer
Shader Version: 4.50 NVIDIA
12:01:53
Renderer
Framebuffer Support: Yes
12:01:55
UI
Screen 'RootScreen' successfully registered.
12:02:05
UI
Screen 'ConsoleScreen' successfully registered.
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UI
Screen 'LoadingScreen' successfully registered.
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UI
Screen 'TooltipScreen' successfully registered.
12:02:05
UI
Screen 'DialogScreen' successfully registered.
12:02:05
UI
Screen 'TacticalScreen' successfully registered.
12:02:05
UI
Screen 'TacticalCombatResultScreen' successfully registered.
12:02:05
UI
Screen 'TacticalFleeScreen' successfully registered.
12:02:05
UI
Screen 'WorldScreen' successfully registered.
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UI
Screen 'WorldTownScreen' successfully registered.
12:02:05
UI
Screen 'WorldGameFinishScreen' successfully registered.
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UI
Screen 'WorldEventPopupScreen' successfully registered.
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UI
Screen 'WorldEventScreen' successfully registered.
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UI
Screen 'WorldCombatDialog' successfully registered.
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UI
Screen 'WorldRelationsScreen' successfully registered.
12:02:05
UI
Screen 'MainMenuScreen' successfully registered.
12:02:05
UI
Screen 'WorldMenuScreen' successfully registered.
12:02:05
UI
Screen 'TacticalMenuScreen' successfully registered.
12:02:05
UI
Screen 'WorldCharacterScreen' successfully registered.
12:02:05
UI
Screen 'TacticalCharacterScreen' successfully registered.
12:02:05
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 9) took up approximately 512kb in video memory.
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Texture
Texture "gfx/ui.png" (ID: 10) took up approximately 5461kb in video memory.
12:02:05
SQ
RootState::onShow()
12:02:05
Resource
Parsed Resource Package "preload/on_running.txt" with 218 items.
12:02:05
Resource
Started loading Resource Package "preload/on_running.txt".
12:02:07
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 11) took up approximately 8192kb in video memory.
12:02:07
Resource
Finished loading Resource Package "preload/on_start.txt".
12:02:08
Texture
Texture "gfx/entity_0.png" (ID: 13) took up approximately 21845kb in video memory.
12:02:08
Texture
Texture "gfx/entity_3.png" (ID: 19) took up approximately 5461kb in video memory.
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Texture
Texture "gfx/entity_icons.png" (ID: 34) took up approximately 21845kb in video memory.
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Texture
Texture "gfx/effects_0.png" (ID: 35) took up approximately 21845kb in video memory.
12:02:10
Texture
Texture "gfx/world_detail.png" (ID: 37) took up approximately 43690kb in video memory.
12:02:10
Texture
Texture "gfx/world_entity_0.png" (ID: 39) took up approximately 21845kb in video memory.
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Texture
Texture "gfx/world_settlement.png" (ID: 40) took up approximately 21845kb in video memory.
12:02:10
Texture
Texture "gfx/world_decals.png" (ID: 41) took up approximately 10920kb in video memory.
12:02:11
Texture
Texture "gfx/world_weather.png" (ID: 42) took up approximately 43690kb in video memory.
12:02:15
SQ
Load campaign: Diol
12:02:15
Scene
Finished loading scene.
12:02:16
SQ
contract added: Drive away bandits
12:02:16
SQ
contract added: Secure Cemetery
12:02:16
SQ
contract added: Secure Cemetery
12:02:16
SQ
contract added: Armed Courier
12:02:16
SQ
contract added: Drive away bandits
12:02:16
SQ
contract added: Armed Courier
12:02:16
SQ
contract added: Escort Caravan
12:02:16
SQ
contract added: Hunting Beasts
12:02:16
SQ
contract added: Secure Cemetery
12:02:16
SQ
contract added: Secure Cemetery
12:02:16
SQ
contract activated: The %companyname%
12:02:19
Resource
Unloading: music/title.ogg
12:04:17
SQ
Location entered: Hochdorf
12:04:26
Resource
Unloading: music/worldmap_08.ogg
12:04:27
SQ
Location entered: Hochdorf
12:04:31
Resource
Unloading: music/worldmap_09.ogg
12:06:28
Resource
Unloading: music/village_01.ogg
12:07:05
SQ
Location entered: Norrested
12:07:09
Resource
Unloading: music/worldmap_06.ogg
12:08:58
Resource
Unloading: music/city_01.ogg
12:09:22
SQ
showing contract: The %companyname%
12:09:29
SQ
Location entered: Birkenstrand
12:09:30
Resource
Unloading: music/village_01.ogg
12:09:33
Resource
Unloading: music/worldmap_07.ogg
12:10:04
SQ
Location entered: Hoggart's Refuge
12:10:07
SQ
Save campaign: autosave
12:10:07
Scene
Finished saving scene.
12:10:08
SQ
WorldState::onHide
12:10:08
Texture
Texture "gfx/detail.png" (ID: 425) took up approximately 10922kb in video memory.
12:10:08
Texture
Texture "gfx/object_0.png" (ID: 426) took up approximately 21845kb in video memory.
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (21,7).
12:10:08
Texture
Texture "gfx/orientation_overlay.png" (ID: 427) took up approximately 512kb in video memory.
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
12:10:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
12:10:09
SQ
TACTICAL: STASH LOCKED: true
12:10:09
SQ
INFO: Next round issued: 1
12:10:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:10:09
SQ
Turn started for Carsten
12:10:11
Resource
Unloading: music/worldmap_03.ogg
12:10:23
SQ
Turn started for Eberecht
12:10:28
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
12:10:28
SQ
Eberecht uses skill Quick Shot
12:10:29
SQ
Turn started for Ewald the Stalion
12:10:34
SQ
Turn started for Bandit Marksman
12:10:34
SQ
*
12:10:34
SQ
* Bandit Marksman: Starting turn.
12:10:34
SQ
defensive score: 0.444444
12:10:34
SQ
defensive threshold: 2.95082
12:10:34
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Melee (110)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:10:34
SQ
-> Behavior picked: Engage.Melee (110)
12:10:34
SQ
* Bandit Marksman: Waiting until others have moved!
12:10:34
SQ
Turn started for Diethelm
12:10:39
SQ
Turn started for Bandit Thug
12:10:39
SQ
*
12:10:39
SQ
* Bandit Thug: Starting turn.
12:10:40
SQ
defensive score: 0.444444
12:10:40
SQ
defensive threshold: 2.95082
12:10:40
SQ
-> Behaviors to pick from:
Engage.Melee (64)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (64)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:10:40
SQ
-> Behavior picked: Engage.Melee (64)
12:10:40
SQ
* Bandit Thug: Engaging to melee range with Leif (not visible), accepted_distance=0
12:10:40
SQ
* Bandit Thug: Reached engage destination
12:10:40
SQ
defensive score: 0.444444
12:10:40
SQ
defensive threshold: 2.95082
12:10:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:10:40
SQ
-> Behavior picked: Idle (1)
12:10:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:10:40
SQ
* ---------------------------------------------------
12:10:41
SQ
Turn started for Leif
12:10:43
SQ
Turn started for Hoggart the Weasel
12:10:43
SQ
*
12:10:43
SQ
* Hoggart the Weasel: Starting turn.
12:10:44
SQ
defensive score: 0.444444
12:10:44
SQ
defensive threshold: 2.95082
12:10:44
SQ
-> Behaviors to pick from:
Engage.Melee (231)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (231)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:10:44
SQ
-> Behavior picked: Engage.Melee (231)
12:10:44
SQ
* Hoggart the Weasel: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:10:44
SQ
* Hoggart the Weasel: Reached engage destination
12:10:44
SQ
defensive score: 0.444444
12:10:44
SQ
defensive threshold: 2.95082
12:10:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:10:44
SQ
-> Behavior picked: Idle (1)
12:10:44
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:10:44
SQ
* ---------------------------------------------------
12:10:44
SQ
Turn started for Bandit Thug
12:10:44
SQ
*
12:10:44
SQ
* Bandit Thug: Starting turn.
12:10:45
SQ
defensive score: 0.444444
12:10:45
SQ
defensive threshold: 2.95082
12:10:45
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (126.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:10:45
SQ
-> Behavior picked: Engage.Melee (126.5)
12:10:45
SQ
* Bandit Thug: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:10:45
SQ
* Bandit Thug: Reached engage destination
12:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:10:45
SQ
-> Behavior picked: Idle (1)
12:10:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:10:45
SQ
* ---------------------------------------------------
12:10:46
SQ
Turn started for Bandit Thug
12:10:46
SQ
*
12:10:46
SQ
* Bandit Thug: Starting turn.
12:10:46
SQ
-> Behaviors to pick from:
Engage.Melee (190)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (190)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:10:46
SQ
-> Behavior picked: Engage.Melee (190)
12:10:47
SQ
* Bandit Thug: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:10:47
SQ
* Bandit Thug: Reached engage destination
12:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:10:47
SQ
-> Behavior picked: Idle (1)
12:10:47
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:10:47
SQ
* ---------------------------------------------------
12:10:47
SQ
Turn started for Espen
12:10:52
SQ
Turn started for Bandit Thug
12:10:52
SQ
*
12:10:52
SQ
* Bandit Thug: Starting turn.
12:10:53
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (250)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:10:53
SQ
-> Behavior picked: Engage.Melee (250)
12:10:53
SQ
* Bandit Thug: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:10:53
SQ
* Bandit Thug: Reached engage destination
12:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:10:53
SQ
-> Behavior picked: Idle (1)
12:10:53
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:10:53
SQ
* ---------------------------------------------------
12:10:57
SQ
[Carsten] executes skill [Spearwall] on target [Carsten]
12:10:57
SQ
Carsten uses skill Spearwall
12:11:00
SQ
-> Behaviors to pick from:
Engage.Melee (117.614)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), BreakFree (0)
Engage.Melee (117.614)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), BreakFree (0)
12:11:00
SQ
-> Behavior picked: Engage.Melee (117.614)
12:11:00
SQ
* Bandit Marksman: Engaging to melee range with Espen (not visible), accepted_distance=0
12:11:00
SQ
* Bandit Marksman: Reached engage destination
12:11:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Reload (0), Engage.Melee (0)
12:11:00
SQ
-> Behavior picked: Idle (1)
12:11:00
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:11:00
SQ
* ---------------------------------------------------
12:11:07
SQ
[Leif] executes skill [Impale] on target [Bandit Thug]
12:11:07
SQ
Leif uses skill Impale
12:11:07
SQ
Bandit Thug has died.
12:11:15
SQ
INFO: Next round issued: 2
12:11:15
SQ
Turn started for Eberecht
12:11:19
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Thug]
12:11:19
SQ
Eberecht uses skill Aimed Shot
12:11:21
SQ
Turn started for Bandit Thug
12:11:21
SQ
*
12:11:21
SQ
* Bandit Thug: Starting turn.
12:11:21
SQ
defensive score: 0.64
12:11:21
SQ
defensive threshold: 2.94118
12:11:21
SQ
-> Behaviors to pick from:
Engage.Melee (117.091)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (117.091)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:11:21
SQ
-> Behavior picked: Engage.Melee (117.091)
12:11:22
SQ
* Bandit Thug: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:11:22
SQ
* Bandit Thug: Reached engage destination
12:11:22
SQ
-> Behaviors to pick from:
Attack.Default (54.9767)(*), Attack.Puncture (32.2434)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
Attack.Default (54.9767)(*), Attack.Puncture (32.2434)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
12:11:22
SQ
-> Behavior picked: Attack.Default (54.9767)
12:11:22
SQ
* Bandit Thug: Using Stab against Diethelm!
12:11:22
SQ
Bandit Thug uses skill Stab
12:11:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
12:11:25
SQ
-> Behavior picked: Idle (1)
12:11:25
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:11:25
SQ
* ---------------------------------------------------
12:11:25
SQ
Turn started for Ewald the Stalion
12:11:27
SQ
Turn started for Hoggart the Weasel
12:11:27
SQ
*
12:11:27
SQ
* Hoggart the Weasel: Starting turn.
12:11:28
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Defend.Shieldwall (3.05693), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (138)(*), Defend.Shieldwall (3.05693), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:11:28
SQ
-> Behavior picked: Engage.Melee (138)
12:11:28
SQ
* Hoggart the Weasel: Engaging to melee range with Espen (visible), accepted_distance=0
12:11:28
SQ
* Hoggart the Weasel: Reached engage destination
12:11:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:11:28
SQ
-> Behavior picked: Idle (1)
12:11:28
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:11:28
SQ
* ---------------------------------------------------
12:11:29
SQ
Turn started for Bandit Thug
12:11:29
SQ
*
12:11:29
SQ
* Bandit Thug: Starting turn.
12:11:29
SQ
-> Behaviors to pick from:
Engage.Melee (111.806)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (111.806)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:11:29
SQ
-> Behavior picked: Engage.Melee (111.806)
12:11:29
SQ
* Bandit Thug: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:11:29
SQ
* Bandit Thug: Reached engage destination
12:11:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:11:30
SQ
-> Behavior picked: Idle (1)
12:11:30
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:11:30
SQ
* ---------------------------------------------------
12:11:30
SQ
Turn started for Bandit Thug
12:11:30
SQ
*
12:11:30
SQ
* Bandit Thug: Starting turn.
12:11:31
SQ
-> Behaviors to pick from:
Engage.Melee (191.667)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (191.667)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:11:31
SQ
-> Behavior picked: Engage.Melee (191.667)
12:11:31
SQ
* Bandit Thug: Engaging to melee range with Espen (visible), accepted_distance=0
12:11:31
SQ
* Bandit Thug: Reached engage destination
12:11:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:11:31
SQ
-> Behavior picked: Idle (1)
12:11:31
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:11:31
SQ
* ---------------------------------------------------
12:11:31
SQ
Turn started for Bandit Marksman
12:11:31
SQ
*
12:11:31
SQ
* Bandit Marksman: Starting turn.
12:11:32
SQ
-> Behaviors to pick from:
Attack.Bow (57.4105)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
Attack.Bow (57.4105)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
12:11:32
SQ
-> Behavior picked: Attack.Bow (57.4105)
12:11:32
SQ
* Bandit Marksman: Using Aimed Shot against Carsten!
12:11:32
SQ
Bandit Marksman uses skill Aimed Shot
12:11:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Reload (0), Defend (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Reload (0), Defend (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.Bow (0)
12:11:36
SQ
-> Behavior picked: Idle (1)
12:11:36
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:11:36
SQ
* ---------------------------------------------------
12:11:36
SQ
Turn started for Diethelm
12:11:37
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:11:37
SQ
Diethelm uses skill Slash
12:11:38
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:11:38
SQ
Diethelm uses skill Slash
12:11:39
SQ
Turn started for Leif
12:11:42
SQ
[Leif] executes skill [Impale] on target [Bandit Thug]
12:11:42
SQ
Leif uses skill Impale
12:11:42
SQ
Bandit Thug has died.
12:11:49
SQ
Turn started for Carsten
12:11:49
SQ
Skill [Spearwall] removed from [Carsten].
12:11:56
SQ
[Carsten] executes skill [Spearwall] on target [Carsten]
12:11:56
SQ
Carsten uses skill Spearwall
12:11:58
SQ
Turn started for Espen
12:11:59
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:11:59
SQ
Espen uses skill Thrust
12:12:00
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:12:00
SQ
Espen uses skill Thrust
12:12:11
SQ
[Ewald the Stalion] executes skill [Shieldwall] on target [Ewald the Stalion]
12:12:11
SQ
Ewald the Stalion uses skill Shieldwall
12:12:12
SQ
INFO: Next round issued: 3
12:12:12
SQ
Turn started for Bandit Thug
12:12:12
SQ
*
12:12:12
SQ
* Bandit Thug: Starting turn.
12:12:13
SQ
-> Behaviors to pick from:
Engage.Melee (187.5)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (187.5)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
12:12:13
SQ
-> Behavior picked: Engage.Melee (187.5)
12:12:13
SQ
* Bandit Thug: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:12:13
SQ
* Bandit Thug: Reached engage destination
12:12:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
12:12:13
SQ
-> Behavior picked: Idle (1)
12:12:13
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:12:13
SQ
* ---------------------------------------------------
12:12:14
SQ
Turn started for Diethelm
12:12:16
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:12:16
SQ
Diethelm uses skill Slash
12:12:16
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:12:16
SQ
Diethelm uses skill Slash
12:12:16
SQ
Bandit Thug has died.
12:12:17
SQ
Turn started for Hoggart the Weasel
12:12:17
SQ
*
12:12:17
SQ
* Hoggart the Weasel: Starting turn.
12:12:17
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Defend.Shieldwall (18.6808), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (220)(*), Defend.Shieldwall (18.6808), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0)
12:12:17
SQ
-> Behavior picked: Engage.Melee (220)
12:12:18
SQ
* Hoggart the Weasel: Engaging to melee range with Espen (visible), accepted_distance=0
12:12:18
SQ
* Hoggart the Weasel: Reached engage destination
12:12:18
SQ
-> Behaviors to pick from:
Defend.Knockback (89.5901)(*), Defend.Shieldwall (68.4213)(*), Attack.Default (65.9399)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Knockback (89.5901)(*), Defend.Shieldwall (68.4213)(*), Attack.Default (65.9399)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
12:12:18
SQ
-> Behavior picked: Defend.Shieldwall (68.4213)
12:12:19
SQ
* Hoggart the Weasel: Using Shieldwall!
12:12:19
SQ
Hoggart the Weasel uses skill Shieldwall
12:12:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0)
12:12:19
SQ
-> Behavior picked: Idle (1)
12:12:19
SQ
* Hoggart the Weasel: Ending Turn with 3 of 9 AP left.
12:12:19
SQ
* ---------------------------------------------------
12:12:19
SQ
Turn started for Bandit Marksman
12:12:19
SQ
*
12:12:19
SQ
* Bandit Marksman: Starting turn.
12:12:20
SQ
-> Behaviors to pick from:
Attack.Bow (39.2439)(*), Idle (1), Engage.Ranged (0), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0)
Attack.Bow (39.2439)(*), Idle (1), Engage.Ranged (0), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0)
12:12:20
SQ
-> Behavior picked: Attack.Bow (39.2439)
12:12:20
SQ
* Bandit Marksman: Using Aimed Shot against Diethelm!
12:12:20
SQ
Bandit Marksman uses skill Aimed Shot
12:12:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Bow (0)
12:12:23
SQ
-> Behavior picked: Idle (1)
12:12:23
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:12:23
SQ
* ---------------------------------------------------
12:12:24
SQ
Turn started for Leif
12:12:26
SQ
[Leif] executes skill [Impale] on target [Hoggart the Weasel]
12:12:26
SQ
Leif uses skill Impale
12:12:28
SQ
Turn started for Eberecht
12:12:31
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
12:12:31
SQ
Eberecht uses skill Aimed Shot
12:12:32
SQ
Turn started for Espen
12:12:34
SQ
[Espen] executes skill [Thrust] on target [Hoggart the Weasel]
12:12:34
SQ
Espen uses skill Thrust
12:12:35
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
12:12:35
SQ
Espen uses skill Shieldwall
12:12:36
SQ
Turn started for Ewald the Stalion
12:12:36
SQ
Skill [Shieldwall] removed from [Ewald the Stalion].
12:12:43
SQ
[Ewald the Stalion] executes skill [Slash] on target [Hoggart the Weasel]
12:12:43
SQ
Ewald the Stalion uses skill Slash
12:12:44
SQ
Turn started for Carsten
12:12:44
SQ
Skill [Spearwall] removed from [Carsten].
12:12:45
SQ
[Carsten] executes skill [Thrust] on target [Bandit Thug]
12:12:45
SQ
Carsten uses skill Thrust
12:12:47
SQ
INFO: Next round issued: 4
12:12:48
SQ
Turn started for Bandit Thug
12:12:48
SQ
*
12:12:48
SQ
* Bandit Thug: Starting turn.
12:12:48
SQ
-> Behaviors to pick from:
Attack.Default (64.212)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0)
Attack.Default (64.212)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0)
12:12:48
SQ
-> Behavior picked: Attack.Default (64.212)
12:12:48
SQ
* Bandit Thug: Using Thrust against Diethelm!
12:12:48
SQ
Bandit Thug uses skill Thrust
12:12:51
SQ
-> Behaviors to pick from:
Attack.Default (64.0401)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0)
Attack.Default (64.0401)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0)
12:12:51
SQ
-> Behavior picked: Attack.Default (64.0401)
12:12:51
SQ
* Bandit Thug: Using Thrust against Diethelm!
12:12:51
SQ
Bandit Thug uses skill Thrust
12:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend (0), Roam (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend (0), Roam (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0)
12:12:53
SQ
-> Behavior picked: Idle (1)
12:12:53
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:12:53
SQ
* ---------------------------------------------------
12:12:53
SQ
Turn started for Leif
12:12:56
SQ
Turn started for Diethelm
12:12:58
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:12:58
SQ
Diethelm uses skill Slash
12:12:59
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:12:59
SQ
Diethelm uses skill Slash
12:12:59
SQ
Bandit Thug has died.
12:12:59
SQ
Turn started for Hoggart the Weasel
12:12:59
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:12:59
SQ
*
12:12:59
SQ
* Hoggart the Weasel: Starting turn.
12:13:00
SQ
-> Behaviors to pick from:
Defend.Shieldwall (180.386)(*), Defend.Riposte (110.287)(*), Attack.Default (80.6793)(*), Idle (1), Defend.Spearwall (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0)
Defend.Shieldwall (180.386)(*), Defend.Riposte (110.287)(*), Attack.Default (80.6793)(*), Idle (1), Defend.Spearwall (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0)
12:13:00
SQ
-> Behavior picked: Defend.Riposte (110.287)
12:13:00
SQ
* Hoggart the Weasel: Using Riposte!
12:13:00
SQ
Hoggart the Weasel uses skill Riposte
12:13:00
SQ
-> Behaviors to pick from:
Defend.Shieldwall (176.237)(*), Attack.Default (80.5207)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0)
Defend.Shieldwall (176.237)(*), Attack.Default (80.5207)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0)
12:13:00
SQ
-> Behavior picked: Defend.Shieldwall (176.237)
12:13:01
SQ
* Hoggart the Weasel: Using Shieldwall!
12:13:01
SQ
Hoggart the Weasel uses skill Shieldwall
12:13:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0)
12:13:01
SQ
-> Behavior picked: Idle (1)
12:13:02
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:13:02
SQ
* ---------------------------------------------------
12:13:02
SQ
Turn started for Ewald the Stalion
12:13:04
SQ
[Ewald the Stalion] executes skill [Shieldwall] on target [Ewald the Stalion]
12:13:04
SQ
Ewald the Stalion uses skill Shieldwall
12:13:06
SQ
Turn started for Bandit Marksman
12:13:06
SQ
*
12:13:06
SQ
* Bandit Marksman: Starting turn.
12:13:06
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (77.2988), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Engage.Ranged (0)
Retreat (1016.67)(*), Attack.Bow (77.2988), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Engage.Ranged (0)
12:13:06
SQ
-> Behavior picked: Retreat (1016.67)
12:13:07
SQ
* Bandit Marksman: Retreating.
12:13:07
SQ
Turn started for Eberecht
12:13:10
SQ
[Eberecht] executes skill [Aimed Shot] on target [Hoggart the Weasel]
12:13:10
SQ
Eberecht uses skill Aimed Shot
12:13:12
SQ
Turn started for Carsten
12:13:17
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
12:13:17
SQ
Carsten uses skill Shieldwall
12:13:18
SQ
Turn started for Espen
12:13:18
SQ
Skill [Shieldwall] removed from [Espen].
12:13:19
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
12:13:19
SQ
Espen uses skill Shieldwall
12:13:24
SQ
[Leif] executes skill [Impale] on target [Hoggart the Weasel]
12:13:24
SQ
Leif uses skill Impale
12:13:26
SQ
INFO: Next round issued: 5
12:13:27
SQ
Turn started for Diethelm
12:13:29
SQ
Turn started for Bandit Marksman
12:13:29
SQ
*
12:13:29
SQ
* Bandit Marksman: Starting turn.
12:13:29
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Melee (62.4188), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Bow (0)
Retreat (1016.67)(*), Engage.Melee (62.4188), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Bow (0)
12:13:29
SQ
-> Behavior picked: Retreat (1016.67)
12:13:29
SQ
* Bandit Marksman: Retreating.
12:13:29
SQ
Skill [Hidden] removed from [Bandit Marksman].
12:13:30
SQ
Turn started for Ewald the Stalion
12:13:30
SQ
Skill [Shieldwall] removed from [Ewald the Stalion].
12:13:32
SQ
[Ewald the Stalion] executes skill [Shieldwall] on target [Ewald the Stalion]
12:13:32
SQ
Ewald the Stalion uses skill Shieldwall
12:13:33
SQ
Turn started for Leif
12:13:36
SQ
Turn started for Eberecht
12:13:38
SQ
[Eberecht] executes skill [Aimed Shot] on target [Hoggart the Weasel]
12:13:38
SQ
Eberecht uses skill Aimed Shot
12:13:39
SQ
Turn started for Espen
12:13:39
SQ
Skill [Shieldwall] removed from [Espen].
12:13:41
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
12:13:41
SQ
Espen uses skill Shieldwall
12:13:42
SQ
Turn started for Hoggart the Weasel
12:13:42
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
12:13:42
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:13:42
SQ
*
12:13:42
SQ
* Hoggart the Weasel: Starting turn.
12:13:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (171.414)(*), Defend.Riposte (118.013)(*), Attack.Default (66.2536)(*), Idle (1), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0)
Defend.Shieldwall (171.414)(*), Defend.Riposte (118.013)(*), Attack.Default (66.2536)(*), Idle (1), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0)
12:13:43
SQ
-> Behavior picked: Defend.Shieldwall (171.414)
12:13:43
SQ
* Hoggart the Weasel: Using Shieldwall!
12:13:43
SQ
Hoggart the Weasel uses skill Shieldwall
12:13:43
SQ
-> Behaviors to pick from:
Defend.Riposte (136.599)(*), Attack.Default (65.9893)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0)
Defend.Riposte (136.599)(*), Attack.Default (65.9893)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0)
12:13:43
SQ
-> Behavior picked: Defend.Riposte (136.599)
12:13:44
SQ
* Hoggart the Weasel: Using Riposte!
12:13:44
SQ
Hoggart the Weasel uses skill Riposte
12:13:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0)
12:13:44
SQ
-> Behavior picked: Idle (1)
12:13:45
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:13:45
SQ
* ---------------------------------------------------
12:13:45
SQ
Turn started for Carsten
12:13:45
SQ
Skill [Shieldwall] removed from [Carsten].
12:13:58
SQ
[Leif] executes skill [Impale] on target [Hoggart the Weasel]
12:13:58
SQ
Leif uses skill Impale
12:14:02
SQ
INFO: Next round issued: 6
12:14:03
SQ
Turn started for Bandit Marksman
12:14:03
SQ
*
12:14:03
SQ
* Bandit Marksman: Starting turn.
12:14:03
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Melee (50), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
Retreat (1016.67)(*), Engage.Melee (50), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
12:14:03
SQ
-> Behavior picked: Retreat (1016.67)
12:14:03
SQ
* Bandit Marksman: Retreating.
12:14:04
SQ
Turn started for Diethelm
12:14:05
SQ
Turn started for Leif
12:14:07
SQ
Turn started for Carsten
12:14:09
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
12:14:09
SQ
Carsten uses skill Shieldwall
12:14:11
SQ
Turn started for Ewald the Stalion
12:14:11
SQ
Skill [Shieldwall] removed from [Ewald the Stalion].
12:14:12
SQ
[Ewald the Stalion] executes skill [Shieldwall] on target [Ewald the Stalion]
12:14:12
SQ
Ewald the Stalion uses skill Shieldwall
12:14:13
SQ
Turn started for Eberecht
12:14:14
SQ
[Eberecht] executes skill [Aimed Shot] on target [Hoggart the Weasel]
12:14:14
SQ
Eberecht uses skill Aimed Shot
12:14:15
SQ
Turn started for Espen
12:14:15
SQ
Skill [Shieldwall] removed from [Espen].
12:14:16
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
12:14:16
SQ
Espen uses skill Shieldwall
12:14:17
SQ
Turn started for Hoggart the Weasel
12:14:17
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:14:17
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
12:14:17
SQ
*
12:14:17
SQ
* Hoggart the Weasel: Starting turn.
12:14:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (159.801)(*), Defend.Riposte (105.765)(*), Attack.Default (65.883)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0)
Defend.Shieldwall (159.801)(*), Defend.Riposte (105.765)(*), Attack.Default (65.883)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0)
12:14:18
SQ
-> Behavior picked: Defend.Shieldwall (159.801)
12:14:18
SQ
* Hoggart the Weasel: Using Shieldwall!
12:14:18
SQ
Hoggart the Weasel uses skill Shieldwall
12:14:18
SQ
-> Behaviors to pick from:
Attack.Default (64.9511)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (64.9511)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
12:14:18
SQ
-> Behavior picked: Attack.Default (64.9511)
12:14:19
SQ
* Hoggart the Weasel: Using Slash against Ewald the Stalion!
12:14:19
SQ
Hoggart the Weasel uses skill Slash
12:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
12:14:21
SQ
-> Behavior picked: Idle (1)
12:14:21
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:14:21
SQ
* ---------------------------------------------------
12:14:25
SQ
[Diethelm] executes skill [Slash] on target [Hoggart the Weasel]
12:14:25
SQ
Diethelm uses skill Slash
12:14:26
SQ
[Leif] executes skill [Impale] on target [Hoggart the Weasel]
12:14:26
SQ
Leif uses skill Impale
12:14:29
SQ
[Carsten] executes skill [Thrust] on target [Hoggart the Weasel]
12:14:29
SQ
Carsten uses skill Thrust
12:14:31
SQ
[Ewald the Stalion] executes skill [Slash] on target [Hoggart the Weasel]
12:14:31
SQ
Ewald the Stalion uses skill Slash
12:14:32
SQ
[Espen] executes skill [Thrust] on target [Hoggart the Weasel]
12:14:32
SQ
Espen uses skill Thrust
12:14:32
SQ
INFO: Next round issued: 7
12:14:33
SQ
Turn started for Bandit Marksman
12:14:33
SQ
*
12:14:33
SQ
* Bandit Marksman: Starting turn.
12:14:33
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Melee (32), Idle (1), Flee (0), Defend (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0)
Retreat (1016.67)(*), Engage.Melee (32), Idle (1), Flee (0), Defend (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0)
12:14:33
SQ
-> Behavior picked: Retreat (1016.67)
12:14:33
SQ
* Bandit Marksman: Retreating.
12:14:33
SQ
* Bandit Marksman: Retreated!
12:14:34
SQ
Turn started for Diethelm
12:14:35
SQ
[Diethelm] executes skill [Slash] on target [Hoggart the Weasel]
12:14:35
SQ
Diethelm uses skill Slash
12:14:36
SQ
[Diethelm] executes skill [Slash] on target [Hoggart the Weasel]
12:14:36
SQ
Diethelm uses skill Slash
12:14:36
SQ
Turn started for Leif
12:14:37
SQ
[Leif] executes skill [Impale] on target [Hoggart the Weasel]
12:14:37
SQ
Leif uses skill Impale
12:14:39
SQ
Turn started for Eberecht
12:14:42
SQ
Turn started for Carsten
12:14:42
SQ
Skill [Shieldwall] removed from [Carsten].
12:14:43
SQ
[Carsten] executes skill [Thrust] on target [Hoggart the Weasel]
12:14:43
SQ
Carsten uses skill Thrust
12:14:43
SQ
Hoggart the Weasel has died.
12:14:43
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:14:43
Resource
Unloading: gfx/orientation_overlay.png
12:14:43
SQ
Skill [Nighttime] removed from [Espen].
12:14:43
SQ
Skill [Shieldwall] removed from [Espen].
12:14:43
SQ
Skill [Nighttime] removed from [Leif].
12:14:43
SQ
Skill [Nighttime] removed from [Eberecht].
12:14:43
SQ
Skill [Nighttime] removed from [Ewald the Stalion].
12:14:43
SQ
Skill [Shieldwall] removed from [Ewald the Stalion].
12:14:43
SQ
Skill [Nighttime] removed from [Carsten].
12:14:43
SQ
Skill [Nighttime] removed from [Diethelm].
12:14:47
Resource
Unloading: music/bandits_02.ogg
12:14:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:14:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:14:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:14:56
SQ
World::onCombatFinished
12:14:56
SQ
TacticalState::onFinish
12:14:57
Resource
Unloading: gfx/object_0.png
12:14:57
Resource
Unloading: gfx/detail.png
12:14:57
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:14:57
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:14:57
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:14:57
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:14:58
SQ
showing contract: The %companyname%
12:16:16
Resource
Unloading: music/victory_01.ogg
12:16:30
SQ
showing contract: The %companyname%
12:17:06
SQ
showing contract: The %companyname%
12:17:10
SQ
Location entered: Birkenstrand
12:17:14
Resource
Unloading: music/worldmap_05.ogg
12:17:29
Resource
Unloading: music/village_01.ogg
12:17:54
Script
VM collected 1 object(s) and deleted them.
12:17:55
SQ
Location entered: Norrested
12:17:59
Resource
Unloading: music/worldmap_06.ogg
12:18:05
SQ
swapped item!
12:18:06
SQ
swapped item!
12:18:26
SQ
showing contract: Escort Caravan
12:19:07
Resource
Unloading: music/city_02.ogg
12:19:10
SQ
Location entered: Norrested
12:19:14
Resource
Unloading: music/worldmap_04.ogg
12:19:44
SQ
showing contract: Escort Caravan
12:19:46
SQ
contract activated: Escort Caravan
12:19:52
Resource
Unloading: music/city_02.ogg
12:20:02
SQ
Save campaign: autosave
12:20:04
Scene
Finished saving scene.
12:20:04
SQ
WorldState::onHide
12:20:04
Texture
Texture "gfx/object_0.png" (ID: 565) took up approximately 21845kb in video memory.
12:20:04
Texture
Texture "gfx/detail.png" (ID: 566) took up approximately 10922kb in video memory.
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,13).
12:20:05
Texture
Texture "gfx/orientation_overlay.png" (ID: 567) took up approximately 512kb in video memory.
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (24,9).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (24,8).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (23,-1).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (8,20).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (24,-3).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (10,4).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (24,7).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (19,15).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (16,1).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (12,10).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (12,7).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (12,8).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (15,7).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (12,6).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (19,7).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (16,11).
12:20:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (15,12).
12:20:05
SQ
TACTICAL: STASH LOCKED: true
12:20:05
SQ
INFO: Next round issued: 1
12:20:05
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:20:06
Resource
Unloading: music/worldmap_06.ogg
12:20:14
SQ
Turn started for Eberecht
12:20:19
SQ
Turn started for Caravan Hand
12:20:19
SQ
*
12:20:19
SQ
* Caravan Hand: Starting turn.
12:20:19
SQ
defensive score: 0.437318
12:20:19
SQ
defensive threshold: 0.954545
12:20:19
SQ
-> Behaviors to pick from:
Engage.Melee (13.75)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (13.75)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:20:19
SQ
-> Behavior picked: Engage.Melee (13.75)
12:20:20
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:20:20
SQ
* Caravan Hand: Reached engage destination
12:20:20
SQ
defensive score: 0.437318
12:20:20
SQ
defensive threshold: 0.954545
12:20:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
12:20:20
SQ
-> Behavior picked: Idle (1)
12:20:20
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:20:20
SQ
* ---------------------------------------------------
12:20:20
SQ
Turn started for Bandit Marksman
12:20:20
SQ
*
12:20:20
SQ
* Bandit Marksman: Starting turn.
12:20:20
SQ
defensive score: 3.92
12:20:20
SQ
defensive threshold: 2.91262
12:20:21
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:20:21
SQ
-> Behavior picked: Engage.Ranged (100)
12:20:21
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Caravan Cart (not visible)
12:20:21
SQ
defensive score: 3.92
12:20:21
SQ
defensive threshold: 2.91262
12:20:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Ranged (0)
12:20:21
SQ
-> Behavior picked: Idle (1)
12:20:21
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:20:21
SQ
* ---------------------------------------------------
12:20:21
SQ
Turn started for Caravan Hand
12:20:21
SQ
*
12:20:21
SQ
* Caravan Hand: Starting turn.
12:20:21
SQ
defensive score: 0.437318
12:20:21
SQ
defensive threshold: 0.954545
12:20:21
SQ
-> Behaviors to pick from:
Engage.Melee (18.3333)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (18.3333)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:20:21
SQ
-> Behavior picked: Engage.Melee (18.3333)
12:20:22
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:20:22
SQ
* Caravan Hand: Reached engage destination
12:20:22
SQ
defensive score: 0.437318
12:20:22
SQ
defensive threshold: 0.954545
12:20:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
12:20:22
SQ
-> Behavior picked: Idle (1)
12:20:22
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:20:22
SQ
* ---------------------------------------------------
12:20:22
SQ
Turn started for Bandit Marksman
12:20:22
SQ
*
12:20:22
SQ
* Bandit Marksman: Starting turn.
12:20:23
SQ
defensive score: 3.92
12:20:23
SQ
defensive threshold: 2.91262
12:20:23
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
12:20:23
SQ
-> Behaviors to pick from:
Engage.Ranged (200)(*), Attack.Bow (43.62), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (200)(*), Attack.Bow (43.62), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:20:23
SQ
-> Behavior picked: Engage.Ranged (200)
12:20:23
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Caravan Hand (not visible)
12:20:23
SQ
defensive score: 3.92
12:20:23
SQ
defensive threshold: 2.91262
12:20:24
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:20:24
SQ
-> Behaviors to pick from:
Attack.Bow (44.193)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (44.193)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
12:20:24
SQ
-> Behavior picked: Attack.Bow (44.193)
12:20:24
SQ
* Bandit Marksman: Using Quick Shot against Carsten!
12:20:24
SQ
Bandit Marksman uses skill Quick Shot
12:20:26
SQ
defensive score: 3.92
12:20:26
SQ
defensive threshold: 2.91262
12:20:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Reload (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Reload (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0)
12:20:26
SQ
-> Behavior picked: Idle (1)
12:20:26
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:20:26
SQ
* ---------------------------------------------------
12:20:27
SQ
Turn started for Bandit Marksman
12:20:27
SQ
*
12:20:27
SQ
* Bandit Marksman: Starting turn.
12:20:27
SQ
defensive score: 3.92
12:20:27
SQ
defensive threshold: 2.91262
12:20:27
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
12:20:27
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (59.0911)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (75)(*), Attack.Bow (59.0911)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:20:27
SQ
-> Behavior picked: Engage.Ranged (75)
12:20:27
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Caravan Cart (not visible)
12:20:27
SQ
defensive score: 3.92
12:20:27
SQ
defensive threshold: 2.91262
12:20:27
SQ
* Bandit Marksman: My position is great, no need to improve it
12:20:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0)
12:20:27
SQ
-> Behavior picked: Idle (1)
12:20:27
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
12:20:27
SQ
* ---------------------------------------------------
12:20:28
SQ
Turn started for Ewald the Stalion
12:20:36
SQ
Turn started for Diethelm
12:20:43
SQ
Turn started for Caravan Hand
12:20:43
SQ
*
12:20:43
SQ
* Caravan Hand: Starting turn.
12:20:44
SQ
defensive score: 0.437318
12:20:44
SQ
defensive threshold: 0.954545
12:20:44
SQ
-> Behaviors to pick from:
Engage.Melee (18.9881)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (18.9881)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:20:44
SQ
-> Behavior picked: Engage.Melee (18.9881)
12:20:44
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:20:44
SQ
* Caravan Hand: Reached engage destination
12:20:44
SQ
defensive score: 0.437318
12:20:44
SQ
defensive threshold: 0.954545
12:20:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
12:20:44
SQ
-> Behavior picked: Idle (1)
12:20:44
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:20:44
SQ
* ---------------------------------------------------
12:20:45
SQ
Turn started for Caravan Hand
12:20:45
SQ
*
12:20:45
SQ
* Caravan Hand: Starting turn.
12:20:45
SQ
defensive score: 0.437318
12:20:45
SQ
defensive threshold: 0.954545
12:20:45
SQ
-> Behaviors to pick from:
Engage.Melee (31.1667)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (31.1667)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:20:45
SQ
-> Behavior picked: Engage.Melee (31.1667)
12:20:46
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:20:46
SQ
* Caravan Hand: Reached engage destination
12:20:46
SQ
defensive score: 0.437318
12:20:46
SQ
defensive threshold: 0.954545
12:20:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
12:20:46
SQ
-> Behavior picked: Idle (1)
12:20:46
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:20:46
SQ
* ---------------------------------------------------
12:20:46
SQ
Turn started for Bandit Thug
12:20:46
SQ
*
12:20:46
SQ
* Bandit Thug: Starting turn.
12:20:46
SQ
defensive score: 3.92
12:20:46
SQ
defensive threshold: 2.91262
12:20:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:20:47
SQ
-> Behavior picked: Defend (90)
12:20:47
SQ
* Bandit Thug: Waiting until others have moved!
12:20:47
SQ
Turn started for Leif
12:20:57
SQ
Turn started for Bandit Thug
12:20:57
SQ
*
12:20:57
SQ
* Bandit Thug: Starting turn.
12:20:58
SQ
defensive score: 3.92
12:20:58
SQ
defensive threshold: 2.91262
12:20:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:20:58
SQ
-> Behavior picked: Defend (90)
12:20:58
SQ
* Bandit Thug: Going for defensive position.
12:20:58
SQ
Skill [Hidden] removed from [Bandit Thug].
12:20:58
SQ
defensive score: 3.92
12:20:58
SQ
defensive threshold: 2.91262
12:20:58
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:20:58
SQ
-> Behavior picked: Defend (22.5)
12:20:58
SQ
* Bandit Thug: Waiting until others have moved!
12:20:58
SQ
Turn started for Bandit Thug
12:20:58
SQ
*
12:20:58
SQ
* Bandit Thug: Starting turn.
12:20:58
SQ
defensive score: 3.92
12:20:58
SQ
defensive threshold: 2.91262
12:20:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:20:58
SQ
-> Behavior picked: Defend (90)
12:20:58
SQ
* Bandit Thug: Waiting until others have moved!
12:20:59
SQ
Turn started for Adelmar
12:21:04
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
12:21:04
SQ
Adelmar uses skill Shieldwall
12:21:05
SQ
Turn started for Caravan Guard
12:21:05
SQ
*
12:21:05
SQ
* Caravan Guard: Starting turn.
12:21:05
SQ
defensive score: 0.437318
12:21:05
SQ
defensive threshold: 0.954545
12:21:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (17.3909)(*), Engage.Melee (8.40278)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Defend.Shieldwall (17.3909)(*), Engage.Melee (8.40278)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:21:05
SQ
-> Behavior picked: Defend.Shieldwall (17.3909)
12:21:05
SQ
* Caravan Guard: Using Shieldwall!
12:21:05
SQ
Caravan Guard uses skill Shieldwall
12:21:05
SQ
defensive score: 0.437318
12:21:05
SQ
defensive threshold: 0.954545
12:21:05
SQ
-> Behaviors to pick from:
Engage.Melee (14.3229)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (14.3229)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
12:21:05
SQ
-> Behavior picked: Engage.Melee (14.3229)
12:21:05
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:21:05
SQ
* Caravan Guard: Reached engage destination
12:21:05
SQ
defensive score: 0.437318
12:21:05
SQ
defensive threshold: 0.954545
12:21:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
12:21:05
SQ
-> Behavior picked: Idle (1)
12:21:06
SQ
* Caravan Guard: Ending Turn with 2 of 9 AP left.
12:21:06
SQ
* ---------------------------------------------------
12:21:06
SQ
Turn started for Bandit Thug
12:21:06
SQ
*
12:21:06
SQ
* Bandit Thug: Starting turn.
12:21:06
SQ
defensive score: 3.92
12:21:06
SQ
defensive threshold: 2.91262
12:21:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:21:06
SQ
-> Behavior picked: Defend (90)
12:21:06
SQ
* Bandit Thug: Waiting until others have moved!
12:21:07
SQ
Turn started for Bandit Thug
12:21:07
SQ
*
12:21:07
SQ
* Bandit Thug: Starting turn.
12:21:07
SQ
defensive score: 3.92
12:21:07
SQ
defensive threshold: 2.91262
12:21:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:21:07
SQ
-> Behavior picked: Defend (90)
12:21:07
SQ
* Bandit Thug: Going for defensive position.
12:21:07
SQ
defensive score: 3.92
12:21:07
SQ
defensive threshold: 2.91262
12:21:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:07
SQ
-> Behavior picked: Defend (22.5)
12:21:07
SQ
* Bandit Thug: Waiting until others have moved!
12:21:08
SQ
Turn started for Bandit Thug
12:21:08
SQ
*
12:21:08
SQ
* Bandit Thug: Starting turn.
12:21:08
SQ
defensive score: 3.92
12:21:08
SQ
defensive threshold: 2.91262
12:21:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:21:08
SQ
-> Behavior picked: Defend (90)
12:21:09
SQ
* Bandit Thug: Going for defensive position.
12:21:09
SQ
defensive score: 3.92
12:21:09
SQ
defensive threshold: 2.91262
12:21:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:09
SQ
-> Behavior picked: Defend (22.5)
12:21:09
SQ
* Bandit Thug: Waiting until others have moved!
12:21:09
SQ
Turn started for Bandit Thug
12:21:09
SQ
*
12:21:09
SQ
* Bandit Thug: Starting turn.
12:21:09
SQ
defensive score: 3.92
12:21:09
SQ
defensive threshold: 2.91262
12:21:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:21:09
SQ
-> Behavior picked: Defend (90)
12:21:09
SQ
* Bandit Thug: Waiting until others have moved!
12:21:10
SQ
Turn started for Espen
12:21:14
SQ
Turn started for Caravan Guard
12:21:14
SQ
*
12:21:14
SQ
* Caravan Guard: Starting turn.
12:21:15
SQ
defensive score: 0.437318
12:21:15
SQ
defensive threshold: 0.954545
12:21:15
SQ
-> Behaviors to pick from:
Engage.Melee (20.1667)(*), Defend.Shieldwall (15.1935)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (20.1667)(*), Defend.Shieldwall (15.1935)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
12:21:15
SQ
-> Behavior picked: Engage.Melee (20.1667)
12:21:15
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:21:15
SQ
* Caravan Guard: Reached engage destination
12:21:15
SQ
defensive score: 0.406081
12:21:15
SQ
defensive threshold: 0.954545
12:21:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
12:21:15
SQ
-> Behavior picked: Idle (1)
12:21:15
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
12:21:15
SQ
* ---------------------------------------------------
12:21:29
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
12:21:29
SQ
Eberecht uses skill Quick Shot
12:21:39
SQ
defensive score: 3.528
12:21:39
SQ
defensive threshold: 2.91262
12:21:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:39
SQ
-> Behavior picked: Defend (22.5)
12:21:39
SQ
* Bandit Thug: Holding defensive position.
12:21:39
SQ
defensive score: 3.528
12:21:39
SQ
defensive threshold: 2.91262
12:21:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
12:21:40
SQ
-> Behavior picked: Idle (50)
12:21:40
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
12:21:40
SQ
* ---------------------------------------------------
12:21:45
SQ
defensive score: 3.528
12:21:45
SQ
defensive threshold: 2.91262
12:21:45
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
12:21:45
SQ
-> Behavior picked: Defend (22.5)
12:21:45
SQ
* Bandit Thug: Holding defensive position.
12:21:45
SQ
defensive score: 3.528
12:21:45
SQ
defensive threshold: 2.91262
12:21:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
12:21:45
SQ
-> Behavior picked: Idle (50)
12:21:45
SQ
* Bandit Thug: Ending Turn with 6 of 9 AP left.
12:21:45
SQ
* ---------------------------------------------------
12:21:46
SQ
defensive score: 3.528
12:21:46
SQ
defensive threshold: 2.91262
12:21:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:46
SQ
-> Behavior picked: Defend (22.5)
12:21:46
SQ
* Bandit Thug: Holding defensive position.
12:21:46
SQ
defensive score: 3.528
12:21:46
SQ
defensive threshold: 2.91262
12:21:46
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
12:21:46
SQ
-> Behavior picked: Idle (50)
12:21:46
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
12:21:46
SQ
* ---------------------------------------------------
12:21:47
SQ
defensive score: 3.528
12:21:47
SQ
defensive threshold: 2.91262
12:21:47
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:47
SQ
-> Behavior picked: Defend (22.5)
12:21:47
SQ
* Bandit Thug: Holding defensive position.
12:21:47
SQ
defensive score: 3.528
12:21:47
SQ
defensive threshold: 2.91262
12:21:47
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
12:21:47
SQ
-> Behavior picked: Idle (50)
12:21:47
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
12:21:47
SQ
* ---------------------------------------------------
12:21:47
SQ
defensive score: 3.528
12:21:47
SQ
defensive threshold: 2.91262
12:21:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
12:21:48
SQ
-> Behavior picked: Defend (22.5)
12:21:48
SQ
* Bandit Thug: Holding defensive position.
12:21:48
SQ
defensive score: 3.528
12:21:48
SQ
defensive threshold: 2.91262
12:21:48
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
12:21:48
SQ
-> Behavior picked: Idle (50)
12:21:48
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
12:21:48
SQ
* ---------------------------------------------------
12:21:48
SQ
defensive score: 3.528
12:21:48
SQ
defensive threshold: 2.91262
12:21:49
SQ
-> Behaviors to pick from:
Attack.Default (38.2838)(*), Attack.KnockOut (27.6253)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0)
Attack.Default (38.2838)(*), Attack.KnockOut (27.6253)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0)
12:21:49
SQ
-> Behavior picked: Attack.Default (38.2838)
12:21:49
SQ
* Bandit Thug: Using Bash against Caravan Guard!
12:21:49
SQ
Bandit Thug uses skill Bash
12:21:51
SQ
defensive score: 3.528
12:21:51
SQ
defensive threshold: 2.91262
12:21:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0), Attack.Default (0)
12:21:51
SQ
-> Behavior picked: Idle (1)
12:21:51
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:21:51
SQ
* ---------------------------------------------------
12:21:52
SQ
defensive score: 3.528
12:21:52
SQ
defensive threshold: 2.91262
12:21:52
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
12:21:52
SQ
-> Behavior picked: Defend (22.5)
12:21:52
SQ
* Bandit Thug: Holding defensive position.
12:21:52
SQ
defensive score: 3.528
12:21:52
SQ
defensive threshold: 2.91262
12:21:52
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
12:21:52
SQ
-> Behavior picked: Idle (50)
12:21:52
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
12:21:52
SQ
* ---------------------------------------------------
12:21:52
SQ
INFO: Next round issued: 2
12:21:53
SQ
Turn started for Caravan Hand
12:21:53
SQ
*
12:21:53
SQ
* Caravan Hand: Starting turn.
12:21:53
SQ
defensive score: 0.406081
12:21:53
SQ
defensive threshold: 0.954545
12:21:53
SQ
-> Behaviors to pick from:
Engage.Melee (19.1667)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (19.1667)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
12:21:53
SQ
-> Behavior picked: Engage.Melee (19.1667)
12:21:54
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:21:54
SQ
* Caravan Hand: Reached engage destination
12:21:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
12:21:54
SQ
-> Behavior picked: Idle (1)
12:21:54
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:21:54
SQ
* ---------------------------------------------------
12:21:54
SQ
Turn started for Bandit Marksman
12:21:54
SQ
*
12:21:54
SQ
* Bandit Marksman: Starting turn.
12:21:55
SQ
defensive score: 3.528
12:21:55
SQ
defensive threshold: 2.91262
12:21:55
SQ
* Bandit Marksman: My position is great, no need to improve it
12:21:55
SQ
-> Behaviors to pick from:
Attack.Bow (45.0025)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0)
Attack.Bow (45.0025)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0)
12:21:55
SQ
-> Behavior picked: Attack.Bow (45.0025)
12:21:55
SQ
* Bandit Marksman: Using Aimed Shot against Adelmar!
12:21:55
SQ
Bandit Marksman uses skill Aimed Shot
12:21:58
SQ
defensive score: 3.528
12:21:58
SQ
defensive threshold: 2.91262
12:21:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0)
12:21:58
SQ
-> Behavior picked: Idle (1)
12:21:58
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:21:58
SQ
* ---------------------------------------------------
12:21:59
SQ
Turn started for Caravan Hand
12:21:59
SQ
*
12:21:59
SQ
* Caravan Hand: Starting turn.
12:21:59
SQ
-> Behaviors to pick from:
Engage.Melee (17.9208)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (17.9208)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
12:21:59
SQ
-> Behavior picked: Engage.Melee (17.9208)
12:22:00
SQ
* Caravan Hand: Engaging to melee range with Bandit Marksman (visible), accepted_distance=0
12:22:00
SQ
* Caravan Hand: Reached engage destination
12:22:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
12:22:00
SQ
-> Behavior picked: Idle (1)
12:22:00
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:22:00
SQ
* ---------------------------------------------------
12:22:00
SQ
Turn started for Caravan Hand
12:22:00
SQ
*
12:22:00
SQ
* Caravan Hand: Starting turn.
12:22:01
SQ
-> Behaviors to pick from:
Engage.Melee (18.4821)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (18.4821)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
12:22:01
SQ
-> Behavior picked: Engage.Melee (18.4821)
12:22:01
SQ
* Caravan Hand: Engaging to melee range with Bandit Marksman (visible), accepted_distance=0
12:22:01
SQ
* Caravan Hand: Reached engage destination
12:22:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
12:22:01
SQ
-> Behavior picked: Idle (1)
12:22:01
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:22:01
SQ
* ---------------------------------------------------
12:22:02
SQ
Turn started for Bandit Marksman
12:22:02
SQ
*
12:22:02
SQ
* Bandit Marksman: Starting turn.
12:22:02
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:22:02
SQ
-> Behaviors to pick from:
Attack.Bow (57.0976)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (57.0976)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Defend.Rotation (0)
12:22:02
SQ
-> Behavior picked: Attack.Bow (57.0976)
12:22:03
SQ
* Bandit Marksman: Using Aimed Shot against Diethelm!
12:22:03
SQ
Bandit Marksman uses skill Aimed Shot
12:22:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0)
12:22:06
SQ
-> Behavior picked: Idle (1)
12:22:06
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:22:06
SQ
* ---------------------------------------------------
12:22:06
SQ
Turn started for Bandit Marksman
12:22:06
SQ
*
12:22:06
SQ
* Bandit Marksman: Starting turn.
12:22:06
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), BreakFree (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), BreakFree (0)
12:22:06
SQ
-> Behavior picked: SwitchTo.Melee (100)
12:22:07
SQ
* Bandit Marksman: Switching to melee weapon!
12:22:07
SQ
-> Behaviors to pick from:
Attack.Default (67.6717)(*), Idle (1), Flee (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
Attack.Default (67.6717)(*), Idle (1), Flee (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
12:22:07
SQ
-> Behavior picked: Attack.Default (67.6717)
12:22:07
SQ
* Bandit Marksman: Using Stab against Caravan Hand!
12:22:07
SQ
Bandit Marksman uses skill Stab
12:22:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Retreat (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0)
12:22:09
SQ
-> Behavior picked: Idle (1)
12:22:09
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:22:09
SQ
* ---------------------------------------------------
12:22:09
SQ
Turn started for Caravan Hand
12:22:09
SQ
*
12:22:09
SQ
* Caravan Hand: Starting turn.
12:22:10
SQ
-> Behaviors to pick from:
Engage.Melee (24.9167)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
Engage.Melee (24.9167)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend (0)
12:22:10
SQ
-> Behavior picked: Engage.Melee (24.9167)
12:22:11
SQ
* Caravan Hand: Engaging to melee range with Bandit Marksman (visible), accepted_distance=0
12:22:11
SQ
* Caravan Hand: Reached engage destination
12:22:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
12:22:11
SQ
-> Behavior picked: Idle (1)
12:22:11
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:22:11
SQ
* ---------------------------------------------------
12:22:11
SQ
Turn started for Carsten
12:22:13
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
12:22:13
SQ
Carsten uses skill Thrust
12:22:14
SQ
Turn started for Bandit Thug
12:22:14
SQ
*
12:22:14
SQ
* Bandit Thug: Starting turn.
12:22:14
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
Engage.Melee (143)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
12:22:14
SQ
-> Behavior picked: Engage.Melee (143)
12:22:14
SQ
* Bandit Thug: Engaging to melee range with Caravan Guard (visible), accepted_distance=0
12:22:14
SQ
* Bandit Thug: Reached engage destination
12:22:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:14
SQ
-> Behavior picked: Idle (1)
12:22:14
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
12:22:14
SQ
* ---------------------------------------------------
12:22:14
SQ
Turn started for Espen
12:22:26
SQ
Turn started for Bandit Thug
12:22:26
SQ
*
12:22:26
SQ
* Bandit Thug: Starting turn.
12:22:26
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
Engage.Melee (165)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
12:22:26
SQ
-> Behavior picked: Engage.Melee (165)
12:22:26
SQ
* Bandit Thug: Engaging to melee range with Caravan Guard (not visible), accepted_distance=0
12:22:26
SQ
* Bandit Thug: Reached engage destination
12:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:27
SQ
-> Behavior picked: Idle (1)
12:22:27
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
12:22:27
SQ
* ---------------------------------------------------
12:22:27
SQ
Turn started for Bandit Thug
12:22:27
SQ
*
12:22:27
SQ
* Bandit Thug: Starting turn.
12:22:27
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
Engage.Melee (110)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
12:22:27
SQ
-> Behavior picked: Engage.Melee (110)
12:22:27
SQ
* Bandit Thug: Engaging to melee range with Caravan Cart (not visible), accepted_distance=0
12:22:27
SQ
* Bandit Thug: Reached engage destination
12:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:27
SQ
-> Behavior picked: Idle (1)
12:22:27
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:22:27
SQ
* ---------------------------------------------------
12:22:28
SQ
Turn started for Leif
12:22:30
SQ
Turn started for Eberecht
12:22:33
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
12:22:33
SQ
Eberecht uses skill Aimed Shot
12:22:35
SQ
Turn started for Diethelm
12:22:38
SQ
Turn started for Adelmar
12:22:38
SQ
Skill [Shieldwall] removed from [Adelmar].
12:22:44
SQ
Turn started for Ewald the Stalion
12:22:46
SQ
Turn started for Bandit Thug
12:22:46
SQ
*
12:22:46
SQ
* Bandit Thug: Starting turn.
12:22:47
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (160)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
12:22:47
SQ
-> Behavior picked: Engage.Melee (160)
12:22:47
SQ
* Bandit Thug: Engaging to melee range with Espen (visible), accepted_distance=0
12:22:47
SQ
* Bandit Thug: Reached engage destination
12:22:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:47
SQ
-> Behavior picked: Idle (1)
12:22:47
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
12:22:47
SQ
* ---------------------------------------------------
12:22:47
SQ
Turn started for Bandit Thug
12:22:47
SQ
*
12:22:47
SQ
* Bandit Thug: Starting turn.
12:22:48
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
Engage.Melee (94.2857)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0)
12:22:48
SQ
-> Behavior picked: Engage.Melee (94.2857)
12:22:48
SQ
* Bandit Thug: Engaging to melee range with Adelmar (visible), accepted_distance=0
12:22:48
SQ
* Bandit Thug: Reached engage destination
12:22:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:48
SQ
-> Behavior picked: Idle (1)
12:22:48
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
12:22:48
SQ
* ---------------------------------------------------
12:22:49
SQ
Turn started for Caravan Guard
12:22:49
SQ
*
12:22:49
SQ
* Caravan Guard: Starting turn.
12:22:49
SQ
-> Behaviors to pick from:
Attack.Default (91.2569)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Roam (0)
Attack.Default (91.2569)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Roam (0)
12:22:49
SQ
-> Behavior picked: Attack.Default (91.2569)
12:22:50
SQ
* Caravan Guard: Using Slash against Bandit Thug!
12:22:50
SQ
Caravan Guard uses skill Slash
12:22:52
SQ
-> Behaviors to pick from:
Attack.Default (99.1216)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
Attack.Default (99.1216)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
12:22:52
SQ
-> Behavior picked: Attack.Default (99.1216)
12:22:52
SQ
* Caravan Guard: Using Slash against Bandit Thug!
12:22:52
SQ
Caravan Guard uses skill Slash
12:22:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
12:22:54
SQ
-> Behavior picked: Idle (1)
12:22:54
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:22:54
SQ
* ---------------------------------------------------
12:22:54
SQ
Turn started for Caravan Guard
12:22:54
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:22:54
SQ
*
12:22:54
SQ
* Caravan Guard: Starting turn.
12:22:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.8162)(*), Engage.Melee (18.975)(*), Idle (1), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), BreakFree (0)
Defend.Shieldwall (75.8162)(*), Engage.Melee (18.975)(*), Idle (1), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), BreakFree (0)
12:22:55
SQ
-> Behavior picked: Defend.Shieldwall (75.8162)
12:22:55
SQ
* Caravan Guard: Using Shieldwall!
12:22:55
SQ
Caravan Guard uses skill Shieldwall
12:22:55
SQ
-> Behaviors to pick from:
Engage.Melee (18.975)(*), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Flee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Engage.Melee (18.975)(*), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Flee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0)
12:22:55
SQ
-> Behavior picked: Engage.Melee (18.975)
12:22:56
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:22:56
SQ
* Caravan Guard: Reached engage destination
12:22:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Split (0), Engage.Melee (0)
12:22:56
SQ
-> Behavior picked: Idle (1)
12:22:57
SQ
* Caravan Guard: Ending Turn with 2 of 9 AP left.
12:22:57
SQ
* ---------------------------------------------------
12:22:57
SQ
Turn started for Bandit Thug
12:22:57
SQ
*
12:22:57
SQ
* Bandit Thug: Starting turn.
12:22:57
SQ
-> Behaviors to pick from:
Engage.Melee (69.8182)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (69.8182)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0)
12:22:57
SQ
-> Behavior picked: Engage.Melee (69.8182)
12:22:57
SQ
* Bandit Thug: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:22:57
SQ
* Bandit Thug: Reached engage destination
12:22:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
12:22:58
SQ
-> Behavior picked: Idle (1)
12:22:58
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
12:22:58
SQ
* ---------------------------------------------------
12:22:58
SQ
Turn started for Bandit Thug
12:22:58
SQ
*
12:22:58
SQ
* Bandit Thug: Starting turn.
12:22:58
SQ
-> Behaviors to pick from:
Attack.Default (62.9002)(*), Attack.KnockOut (42.3944)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0)
Attack.Default (62.9002)(*), Attack.KnockOut (42.3944)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0)
12:22:58
SQ
-> Behavior picked: Attack.KnockOut (42.3944)
12:22:59
SQ
* Bandit Thug: Using Knock Out against Caravan Hand!
12:22:59
SQ
Bandit Thug uses skill Knock Out
12:23:01
SQ
-> Behaviors to pick from:
Attack.Default (63.7721)(*), Attack.KnockOut (34.4348)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0)
Attack.Default (63.7721)(*), Attack.KnockOut (34.4348)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0)
12:23:01
SQ
-> Behavior picked: Attack.Default (63.7721)
12:23:01
SQ
* Bandit Thug: Using Bash against Caravan Hand!
12:23:01
SQ
Bandit Thug uses skill Bash
12:23:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0)
12:23:03
SQ
-> Behavior picked: Idle (1)
12:23:03
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:23:03
SQ
* ---------------------------------------------------
12:23:06
SQ
INFO: Next round issued: 3
12:23:07
SQ
Turn started for Bandit Marksman
12:23:07
SQ
*
12:23:07
SQ
* Bandit Marksman: Starting turn.
12:23:07
SQ
-> Behaviors to pick from:
Attack.Default (67.6717)(*), Attack.Puncture (25.5851)(*), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Flee (0)
Attack.Default (67.6717)(*), Attack.Puncture (25.5851)(*), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Flee (0)
12:23:07
SQ
-> Behavior picked: Attack.Puncture (25.5851)
12:23:08
SQ
* Bandit Marksman: Using Puncture against Carsten!
12:23:08
SQ
Bandit Marksman uses skill Puncture
12:23:10
SQ
-> Behaviors to pick from:
Attack.Default (67.6717)(*), Attack.Puncture (25.2571)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Engage.Ranged (0), Flee (0), Defend (0), Defend.Rotation (0)
Attack.Default (67.6717)(*), Attack.Puncture (25.2571)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Engage.Ranged (0), Flee (0), Defend (0), Defend.Rotation (0)
12:23:10
SQ
-> Behavior picked: Attack.Default (67.6717)
12:23:10
SQ
* Bandit Marksman: Using Stab against Caravan Hand!
12:23:10
SQ
Bandit Marksman uses skill Stab
12:23:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Puncture (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Puncture (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
12:23:12
SQ
-> Behavior picked: Idle (1)
12:23:12
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:23:12
SQ
* ---------------------------------------------------
12:23:12
SQ
Turn started for Carsten
12:23:13
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
12:23:13
SQ
Carsten uses skill Thrust
12:23:14
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
12:23:14
SQ
Carsten uses skill Thrust
12:23:15
SQ
Turn started for Ewald the Stalion
12:23:17
SQ
[Ewald the Stalion] executes skill [Thrust] on target [Bandit Marksman]
12:23:17
SQ
Ewald the Stalion uses skill Thrust
12:23:17
SQ
Bandit Marksman has died.
12:23:20
SQ
Turn started for Diethelm
12:23:22
SQ
Turn started for Caravan Hand
12:23:22
SQ
*
12:23:22
SQ
* Caravan Hand: Starting turn.
12:23:22
SQ
-> Behaviors to pick from:
Attack.Default (279.926)(*), Attack.KnockOut (19.0503), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0)
Attack.Default (279.926)(*), Attack.KnockOut (19.0503), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0)
12:23:22
SQ
-> Behavior picked: Attack.Default (279.926)
12:23:23
SQ
* Caravan Hand: Using Bash against Bandit Marksman!
12:23:23
SQ
Caravan Hand uses skill Bash
12:23:25
SQ
-> Behaviors to pick from:
Attack.Default (278.705)(*), Attack.KnockOut (18.7833), Idle (1), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0)
Attack.Default (278.705)(*), Attack.KnockOut (18.7833), Idle (1), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0)
12:23:25
SQ
-> Behavior picked: Attack.Default (278.705)
12:23:25
SQ
* Caravan Hand: Using Bash against Bandit Marksman!
12:23:25
SQ
Caravan Hand uses skill Bash
12:23:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
12:23:27
SQ
-> Behavior picked: Idle (1)
12:23:27
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:23:27
SQ
* ---------------------------------------------------
12:23:27
SQ
Turn started for Caravan Hand
12:23:27
SQ
*
12:23:27
SQ
* Caravan Hand: Starting turn.
12:23:28
SQ
-> Behaviors to pick from:
Engage.Melee (24.375)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (24.375)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
12:23:28
SQ
-> Behavior picked: Engage.Melee (24.375)
12:23:28
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:23:28
SQ
* Caravan Hand: Reached engage destination
12:23:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
12:23:28
SQ
-> Behavior picked: Idle (1)
12:23:28
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:23:28
SQ
* ---------------------------------------------------
12:23:29
SQ
Turn started for Caravan Hand
12:23:29
SQ
*
12:23:29
SQ
* Caravan Hand: Starting turn.
12:23:29
SQ
-> Behaviors to pick from:
Engage.Melee (27.5)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (27.5)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
12:23:29
SQ
-> Behavior picked: Engage.Melee (27.5)
12:23:29
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:23:29
SQ
* Caravan Hand: Reached engage destination
12:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Engage.Melee (0)
12:23:30
SQ
-> Behavior picked: Idle (1)
12:23:30
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:23:30
SQ
* ---------------------------------------------------
12:23:30
SQ
Turn started for Eberecht
12:23:37
SQ
Turn started for Bandit Thug
12:23:37
SQ
*
12:23:37
SQ
* Bandit Thug: Starting turn.
12:23:37
SQ
-> Behaviors to pick from:
Attack.Default (36.3847)(*), Attack.Puncture (10.534)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0)
Attack.Default (36.3847)(*), Attack.Puncture (10.534)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0)
12:23:37
SQ
-> Behavior picked: Attack.Puncture (10.534)
12:23:38
SQ
* Bandit Thug: Using Puncture against Caravan Guard!
12:23:38
SQ
Bandit Thug uses skill Puncture
12:23:40
SQ
-> Behaviors to pick from:
Attack.Default (36.3847)(*), Attack.Puncture (10.2243)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0)
Attack.Default (36.3847)(*), Attack.Puncture (10.2243)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0)
12:23:40
SQ
-> Behavior picked: Attack.Default (36.3847)
12:23:40
SQ
* Bandit Thug: Using Stab against Caravan Guard!
12:23:40
SQ
Bandit Thug uses skill Stab
12:23:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0)
12:23:42
SQ
-> Behavior picked: Idle (1)
12:23:42
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:23:42
SQ
* ---------------------------------------------------
12:23:43
SQ
Turn started for Bandit Thug
12:23:43
SQ
*
12:23:43
SQ
* Bandit Thug: Starting turn.
12:23:43
SQ
-> Behaviors to pick from:
Attack.Default (49.6497)(*), Attack.SplitShield (45.5819)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (49.6497)(*), Attack.SplitShield (45.5819)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0)
12:23:43
SQ
-> Behavior picked: Attack.SplitShield (45.5819)
12:23:43
SQ
* Bandit Thug: Using Split Shield against Espen!
12:23:43
SQ
Bandit Thug uses skill Split Shield
12:23:46
SQ
-> Behaviors to pick from:
Attack.SplitShield (52.1938)(*), Attack.Default (48.9924)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0)
Attack.SplitShield (52.1938)(*), Attack.Default (48.9924)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0)
12:23:46
SQ
-> Behavior picked: Attack.SplitShield (52.1938)
12:23:46
SQ
* Bandit Thug: Using Split Shield against Espen!
12:23:46
SQ
Bandit Thug uses skill Split Shield
12:23:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0)
12:23:48
SQ
-> Behavior picked: Idle (1)
12:23:48
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:23:48
SQ
* ---------------------------------------------------
12:23:48
SQ
Turn started for Bandit Thug
12:23:48
SQ
*
12:23:48
SQ
* Bandit Thug: Starting turn.
12:23:48
SQ
-> Behaviors to pick from:
Engage.Melee (153.333)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (153.333)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
12:23:48
SQ
-> Behavior picked: Engage.Melee (153.333)
12:23:48
SQ
* Bandit Thug: Engaging to melee range with Espen (visible), accepted_distance=0
12:23:48
SQ
Skill [Hidden] removed from [Bandit Thug].
12:23:48
SQ
* Bandit Thug: Reached engage destination
12:23:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
12:23:49
SQ
-> Behavior picked: Idle (1)
12:23:49
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:23:49
SQ
* ---------------------------------------------------
12:23:49
SQ
Turn started for Bandit Marksman
12:23:49
SQ
*
12:23:49
SQ
* Bandit Marksman: Starting turn.
12:23:49
SQ
* Bandit Marksman: My position is great, no need to improve it
12:23:49
SQ
-> Behaviors to pick from:
Attack.Bow (54.3901)(*), Idle (1), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.Default (0), Reload (0), Attack.Puncture (0)
Attack.Bow (54.3901)(*), Idle (1), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.Default (0), Reload (0), Attack.Puncture (0)
12:23:49
SQ
-> Behavior picked: Attack.Bow (54.3901)
12:23:50
SQ
* Bandit Marksman: Using Quick Shot against Eberecht!
12:23:50
SQ
Bandit Marksman uses skill Quick Shot
12:23:52
SQ
* Bandit Marksman: My position is great, no need to improve it
12:23:52
SQ
-> Behaviors to pick from:
Attack.Bow (61.3968)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0)
Attack.Bow (61.3968)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0)
12:23:52
SQ
-> Behavior picked: Attack.Bow (61.3968)
12:23:52
SQ
* Bandit Marksman: Using Quick Shot against Eberecht!
12:23:52
SQ
Bandit Marksman uses skill Quick Shot
12:23:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
12:23:54
SQ
-> Behavior picked: Idle (1)
12:23:54
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:23:54
SQ
* ---------------------------------------------------
12:23:55
SQ
Turn started for Bandit Thug
12:23:55
SQ
*
12:23:55
SQ
* Bandit Thug: Starting turn.
12:23:55
SQ
-> Behaviors to pick from:
Engage.Melee (115.958)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (115.958)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
12:23:55
SQ
-> Behavior picked: Engage.Melee (115.958)
12:23:56
SQ
* Bandit Thug: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:23:56
SQ
* Bandit Thug: Reached engage destination
12:23:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
12:23:56
SQ
-> Behavior picked: Idle (1)
12:23:56
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:23:56
SQ
* ---------------------------------------------------
12:23:56
SQ
Turn started for Bandit Thug
12:23:56
SQ
*
12:23:56
SQ
* Bandit Thug: Starting turn.
12:23:57
SQ
-> Behaviors to pick from:
Engage.Melee (96.5303)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0)
Engage.Melee (96.5303)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0)
12:23:57
SQ
-> Behavior picked: Engage.Melee (96.5303)
12:23:57
SQ
* Bandit Thug: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:23:57
SQ
* Bandit Thug: Reached engage destination
12:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0)
12:23:57
SQ
-> Behavior picked: Idle (1)
12:23:57
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
12:23:57
SQ
* ---------------------------------------------------
12:23:57
SQ
Turn started for Espen
12:24:00
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:24:00
SQ
Espen uses skill Thrust
12:24:02
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:24:02
SQ
Espen uses skill Thrust
12:24:02
SQ
Turn started for Caravan Hand
12:24:02
SQ
*
12:24:02
SQ
* Caravan Hand: Starting turn.
12:24:03
SQ
-> Behaviors to pick from:
Attack.Default (279.219)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
Attack.Default (279.219)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0)
12:24:03
SQ
-> Behavior picked: Attack.Default (279.219)
12:24:03
SQ
* Caravan Hand: Using Stab against Bandit Thug!
12:24:03
SQ
Caravan Hand uses skill Stab
12:24:05
SQ
-> Behaviors to pick from:
Attack.Default (287.799)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0)
Attack.Default (287.799)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0)
12:24:05
SQ
-> Behavior picked: Attack.Default (287.799)
12:24:05
SQ
* Caravan Hand: Using Stab against Bandit Thug!
12:24:05
SQ
Caravan Hand uses skill Stab
12:24:05
SQ
Bandit Thug has died.
12:24:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
12:24:08
SQ
-> Behavior picked: Idle (1)
12:24:08
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:24:08
SQ
* ---------------------------------------------------
12:24:08
SQ
Turn started for Bandit Thug
12:24:08
SQ
*
12:24:08
SQ
* Bandit Thug: Starting turn.
12:24:08
SQ
-> Behaviors to pick from:
Engage.Melee (97.9242)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (97.9242)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0)
12:24:08
SQ
-> Behavior picked: Engage.Melee (97.9242)
12:24:09
SQ
* Bandit Thug: Engaging to melee range with Adelmar (visible), accepted_distance=0
12:24:09
SQ
* Bandit Thug: Reached engage destination
12:24:09
SQ
-> Behaviors to pick from:
Attack.Default (57.817)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (57.817)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
12:24:09
SQ
-> Behavior picked: Attack.Default (57.817)
12:24:10
SQ
* Bandit Thug: Using Cleave against Adelmar!
12:24:10
SQ
Bandit Thug uses skill Cleave
12:24:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
12:24:12
SQ
-> Behavior picked: Idle (1)
12:24:12
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
12:24:12
SQ
* ---------------------------------------------------
12:24:12
SQ
Turn started for Leif
12:24:15
SQ
[Leif] executes skill [Impale] on target [Bandit Thug]
12:24:15
SQ
Leif uses skill Impale
12:24:19
SQ
Turn started for Caravan Guard
12:24:19
SQ
*
12:24:19
SQ
* Caravan Guard: Starting turn.
12:24:20
SQ
-> Behaviors to pick from:
Engage.Melee (17.5)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0)
Engage.Melee (17.5)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0)
12:24:20
SQ
-> Behavior picked: Engage.Melee (17.5)
12:24:20
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:24:20
SQ
* Caravan Guard: Reached engage destination
12:24:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0)
12:24:20
SQ
-> Behavior picked: Idle (1)
12:24:20
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
12:24:20
SQ
* ---------------------------------------------------
12:24:21
SQ
Turn started for Adelmar
12:24:22
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:24:22
SQ
Adelmar uses skill Slash
12:24:23
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:24:23
SQ
Adelmar uses skill Slash
12:24:24
SQ
Turn started for Caravan Guard
12:24:24
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:24:24
SQ
*
12:24:24
SQ
* Caravan Guard: Starting turn.
12:24:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (446.741)(*), Attack.Default (93.4213), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
Defend.Shieldwall (446.741)(*), Attack.Default (93.4213), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
12:24:24
SQ
-> Behavior picked: Defend.Shieldwall (446.741)
12:24:25
SQ
* Caravan Guard: Using Shieldwall!
12:24:25
SQ
Caravan Guard uses skill Shieldwall
12:24:25
SQ
-> Behaviors to pick from:
Attack.Default (92.1141)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (92.1141)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
12:24:25
SQ
-> Behavior picked: Attack.Default (92.1141)
12:24:26
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:24:26
SQ
Caravan Guard uses skill Chop
12:24:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Default (0)
12:24:28
SQ
-> Behavior picked: Idle (1)
12:24:28
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:24:28
SQ
* ---------------------------------------------------
12:24:34
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:24:34
SQ
Diethelm uses skill Slash
12:24:35
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:24:35
SQ
Diethelm uses skill Slash
12:24:35
SQ
INFO: Next round issued: 4
12:24:36
SQ
Turn started for Carsten
12:24:38
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
12:24:38
SQ
Carsten uses skill Thrust
12:24:39
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
12:24:39
SQ
Carsten uses skill Thrust
12:24:39
SQ
Bandit Marksman has died.
12:24:39
SQ
Turn started for Caravan Hand
12:24:39
SQ
*
12:24:39
SQ
* Caravan Hand: Starting turn.
12:24:40
SQ
-> Behaviors to pick from:
Engage.Melee (28.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (28.75)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
12:24:40
SQ
-> Behavior picked: Engage.Melee (28.75)
12:24:40
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:24:40
SQ
* Caravan Hand: Reached engage destination
12:24:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
12:24:40
SQ
-> Behavior picked: Idle (1)
12:24:40
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:24:40
SQ
* ---------------------------------------------------
12:24:41
SQ
Turn started for Caravan Hand
12:24:41
SQ
*
12:24:41
SQ
* Caravan Hand: Starting turn.
12:24:41
SQ
-> Behaviors to pick from:
Engage.Melee (22.6562)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (22.6562)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
12:24:41
SQ
-> Behavior picked: Engage.Melee (22.6562)
12:24:42
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:24:42
SQ
* Caravan Hand: Reached engage destination
12:24:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
12:24:42
SQ
-> Behavior picked: Idle (1)
12:24:42
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:24:42
SQ
* ---------------------------------------------------
12:24:42
SQ
Turn started for Leif
12:24:44
SQ
[Leif] executes skill [Impale] on target [Bandit Thug]
12:24:44
SQ
Leif uses skill Impale
12:24:46
SQ
Turn started for Eberecht
12:24:51
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
12:24:51
SQ
Eberecht uses skill Aimed Shot
12:24:53
SQ
Turn started for Bandit Thug
12:24:53
SQ
*
12:24:53
SQ
* Bandit Thug: Starting turn.
12:24:54
SQ
-> Behaviors to pick from:
Engage.Melee (147.188)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0)
Engage.Melee (147.188)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0)
12:24:54
SQ
-> Behavior picked: Engage.Melee (147.188)
12:24:54
SQ
* Bandit Thug: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
12:24:54
SQ
* Bandit Thug: Reached engage destination
12:24:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0)
12:24:54
SQ
-> Behavior picked: Idle (1)
12:24:54
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
12:24:54
SQ
* ---------------------------------------------------
12:24:55
SQ
Turn started for Bandit Thug
12:24:55
SQ
*
12:24:55
SQ
* Bandit Thug: Starting turn.
12:24:55
SQ
-> Behaviors to pick from:
Engage.Melee (246.429)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Engage.Melee (246.429)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
12:24:55
SQ
-> Behavior picked: Engage.Melee (246.429)
12:24:56
SQ
* Bandit Thug: Engaging to melee range with Caravan Guard (visible), accepted_distance=0
12:24:56
SQ
* Bandit Thug: Reached engage destination
12:24:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
12:24:56
SQ
-> Behavior picked: Idle (1)
12:24:56
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:24:56
SQ
* ---------------------------------------------------
12:24:56
SQ
Turn started for Caravan Hand
12:24:56
SQ
*
12:24:56
SQ
* Caravan Hand: Starting turn.
12:24:57
SQ
-> Behaviors to pick from:
Engage.Melee (20.125)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Swing (0)
Engage.Melee (20.125)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Swing (0)
12:24:57
SQ
-> Behavior picked: Engage.Melee (20.125)
12:24:57
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:24:57
SQ
* Caravan Hand: Reached engage destination
12:24:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0)
12:24:57
SQ
-> Behavior picked: Idle (1)
12:24:57
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:24:57
SQ
* ---------------------------------------------------
12:24:58
SQ
Turn started for Caravan Hand
12:24:58
SQ
*
12:24:58
SQ
* Caravan Hand: Starting turn.
12:24:58
SQ
-> Behaviors to pick from:
Engage.Melee (27.7917)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Swing (0)
Engage.Melee (27.7917)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Swing (0)
12:24:58
SQ
-> Behavior picked: Engage.Melee (27.7917)
12:24:59
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:24:59
SQ
* Caravan Hand: Reached engage destination
12:24:59
SQ
-> Behaviors to pick from:
Attack.Default (68.376)(*), Attack.KnockOut (44.3158)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
Attack.Default (68.376)(*), Attack.KnockOut (44.3158)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
12:24:59
SQ
-> Behavior picked: Attack.KnockOut (44.3158)
12:25:00
SQ
* Caravan Hand: Using Knock Out against Bandit Thug!
12:25:00
SQ
Caravan Hand uses skill Knock Out
12:25:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
12:25:02
SQ
-> Behavior picked: Idle (1)
12:25:02
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
12:25:02
SQ
* ---------------------------------------------------
12:25:02
SQ
Turn started for Espen
12:25:04
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:25:04
SQ
Espen uses skill Thrust
12:25:05
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:25:05
SQ
Espen uses skill Thrust
12:25:06
SQ
Turn started for Bandit Marksman
12:25:06
SQ
*
12:25:06
SQ
* Bandit Marksman: Starting turn.
12:25:06
SQ
* Bandit Marksman: My position is great, no need to improve it
12:25:06
SQ
-> Behaviors to pick from:
Attack.Bow (62.9872)(*), Idle (1), Attack.Default (0), Retreat (0), Reload (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (62.9872)(*), Idle (1), Attack.Default (0), Retreat (0), Reload (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
12:25:06
SQ
-> Behavior picked: Attack.Bow (62.9872)
12:25:07
SQ
* Bandit Marksman: Using Aimed Shot against Caravan Cart!
12:25:07
SQ
Bandit Marksman uses skill Aimed Shot
12:25:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
12:25:10
SQ
-> Behavior picked: Idle (1)
12:25:10
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
12:25:10
SQ
* ---------------------------------------------------
12:25:11
SQ
Turn started for Bandit Thug
12:25:11
SQ
*
12:25:11
SQ
* Bandit Thug: Starting turn.
12:25:11
SQ
-> Behaviors to pick from:
Attack.Default (36.3847)(*), Attack.Puncture (10.368)(*), Idle (1), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0)
Attack.Default (36.3847)(*), Attack.Puncture (10.368)(*), Idle (1), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0)
12:25:11
SQ
-> Behavior picked: Attack.Default (36.3847)
12:25:11
SQ
* Bandit Thug: Using Stab against Caravan Guard!
12:25:11
SQ
Bandit Thug uses skill Stab
12:25:14
SQ
-> Behaviors to pick from:
Attack.Default (36.3847)(*), Attack.Puncture (10.2441)(*), Idle (1), Roam (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0)
Attack.Default (36.3847)(*), Attack.Puncture (10.2441)(*), Idle (1), Roam (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0)
12:25:14
SQ
-> Behavior picked: Attack.Puncture (10.2441)
12:25:14
SQ
* Bandit Thug: Using Puncture against Caravan Guard!
12:25:14
SQ
Bandit Thug uses skill Puncture
12:25:16
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
12:25:16
SQ
-> Behavior picked: Idle (1)
12:25:16
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:25:16
SQ
* ---------------------------------------------------
12:25:16
SQ
Turn started for Ewald the Stalion
12:25:16
Resource
Unloading: music/bandits_02.ogg
12:25:18
SQ
[Ewald the Stalion] executes skill [Thrust] on target [Bandit Thug]
12:25:18
SQ
Ewald the Stalion uses skill Thrust
12:25:19
SQ
[Ewald the Stalion] executes skill [Thrust] on target [Bandit Thug]
12:25:19
SQ
Ewald the Stalion uses skill Thrust
12:25:19
SQ
Bandit Thug has died.
12:25:19
UI
Failed to load procedural content "procedural/tacticalentity(20202,39593,socket,arrow)".
12:25:19
SQ
Turn started for Diethelm
12:25:23
SQ
Turn started for Caravan Guard
12:25:23
SQ
*
12:25:23
SQ
* Caravan Guard: Starting turn.
12:25:23
SQ
-> Behaviors to pick from:
Engage.Melee (29.7083)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0)
Engage.Melee (29.7083)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0)
12:25:23
SQ
-> Behavior picked: Engage.Melee (29.7083)
12:25:23
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:25:23
SQ
* Caravan Guard: Reached engage destination
12:25:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0)
12:25:24
SQ
-> Behavior picked: Idle (1)
12:25:24
SQ
* Caravan Guard: Ending Turn with 2 of 9 AP left.
12:25:24
SQ
* ---------------------------------------------------
12:25:24
SQ
Turn started for Bandit Thug
12:25:24
SQ
*
12:25:24
SQ
* Bandit Thug: Starting turn.
12:25:25
SQ
-> Behaviors to pick from:
Attack.Default (57.4586)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0)
Attack.Default (57.4586)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0)
12:25:25
SQ
-> Behavior picked: Attack.Default (57.4586)
12:25:25
SQ
* Bandit Thug: Using Cleave against Adelmar!
12:25:25
SQ
Bandit Thug uses skill Cleave
12:25:27
SQ
-> Behaviors to pick from:
Attack.Default (56.6455)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0)
Attack.Default (56.6455)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0)
12:25:27
SQ
-> Behavior picked: Attack.Default (56.6455)
12:25:27
SQ
* Bandit Thug: Using Cleave against Adelmar!
12:25:27
SQ
Bandit Thug uses skill Cleave
12:25:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0)
12:25:29
SQ
-> Behavior picked: Idle (1)
12:25:29
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:25:29
SQ
* ---------------------------------------------------
12:25:30
SQ
Turn started for Adelmar
12:25:31
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:25:31
SQ
Adelmar uses skill Slash
12:25:32
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:25:32
SQ
Adelmar uses skill Slash
12:25:32
SQ
Turn started for Bandit Thug
12:25:32
SQ
*
12:25:32
SQ
* Bandit Thug: Starting turn.
12:25:33
SQ
-> Behaviors to pick from:
Attack.SplitShield (52.2053)(*), Attack.Default (41.5158)(*), Idle (1), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0)
Attack.SplitShield (52.2053)(*), Attack.Default (41.5158)(*), Idle (1), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0)
12:25:33
SQ
-> Behavior picked: Attack.SplitShield (52.2053)
12:25:33
SQ
* Bandit Thug: Using Split Shield against Espen!
12:25:33
SQ
Bandit Thug uses skill Split Shield
12:25:35
SQ
-> Behaviors to pick from:
Attack.SplitShield (94.3548)(*), Attack.Default (39.4815)(*), Idle (1), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0)
Attack.SplitShield (94.3548)(*), Attack.Default (39.4815)(*), Idle (1), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0)
12:25:35
SQ
-> Behavior picked: Attack.SplitShield (94.3548)
12:25:35
SQ
* Bandit Thug: Using Split Shield against Espen!
12:25:35
SQ
Bandit Thug uses skill Split Shield
12:25:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0)
12:25:38
SQ
-> Behavior picked: Idle (1)
12:25:38
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:25:38
SQ
* ---------------------------------------------------
12:25:38
SQ
Turn started for Caravan Guard
12:25:38
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:25:38
SQ
*
12:25:38
SQ
* Caravan Guard: Starting turn.
12:25:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (521.123)(*), Attack.Default (300.404)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0)
Defend.Shieldwall (521.123)(*), Attack.Default (300.404)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0)
12:25:38
SQ
-> Behavior picked: Attack.Default (300.404)
12:25:39
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:25:39
SQ
Caravan Guard uses skill Chop
12:25:39
SQ
Bandit Thug has died.
12:25:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (419.993)(*), Attack.Default (80.6993), Idle (1), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Defend.Shieldwall (419.993)(*), Attack.Default (80.6993), Idle (1), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0)
12:25:41
SQ
-> Behavior picked: Defend.Shieldwall (419.993)
12:25:41
SQ
* Caravan Guard: Using Shieldwall!
12:25:41
SQ
Caravan Guard uses skill Shieldwall
12:25:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Flee (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0)
12:25:41
SQ
-> Behavior picked: Idle (1)
12:25:41
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:25:41
SQ
* ---------------------------------------------------
12:25:41
SQ
INFO: Next round issued: 5
12:25:42
SQ
Turn started for Carsten
12:25:44
SQ
[Carsten] executes skill [Thrust] on target [Bandit Thug]
12:25:44
SQ
Carsten uses skill Thrust
12:25:44
SQ
Bandit Thug has died.
12:25:47
SQ
Turn started for Caravan Hand
12:25:47
SQ
*
12:25:47
SQ
* Caravan Hand: Starting turn.
12:25:47
SQ
-> Behaviors to pick from:
Attack.Default (74.2987)(*), Attack.KnockOut (54.1622)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
Attack.Default (74.2987)(*), Attack.KnockOut (54.1622)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
12:25:47
SQ
-> Behavior picked: Attack.Default (74.2987)
12:25:48
SQ
* Caravan Hand: Using Bash against Bandit Thug!
12:25:48
SQ
Caravan Hand uses skill Bash
12:25:50
SQ
-> Behaviors to pick from:
Attack.Default (79.9593)(*), Attack.KnockOut (40.7688)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Decapitate (0)
Attack.Default (79.9593)(*), Attack.KnockOut (40.7688)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Decapitate (0)
12:25:50
SQ
-> Behavior picked: Attack.Default (79.9593)
12:25:50
SQ
* Caravan Hand: Using Bash against Bandit Thug!
12:25:50
SQ
Caravan Hand uses skill Bash
12:25:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
12:25:52
SQ
-> Behavior picked: Idle (1)
12:25:52
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:25:52
SQ
* ---------------------------------------------------
12:25:52
SQ
Turn started for Caravan Hand
12:25:52
SQ
*
12:25:52
SQ
* Caravan Hand: Starting turn.
12:25:53
SQ
-> Behaviors to pick from:
Engage.Melee (37.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (37.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0)
12:25:53
SQ
-> Behavior picked: Engage.Melee (37.5)
12:25:53
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:25:53
SQ
* Caravan Hand: Reached engage destination
12:25:53
SQ
-> Behaviors to pick from:
Attack.Default (95.9622)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (95.9622)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
12:25:53
SQ
-> Behavior picked: Attack.Default (95.9622)
12:25:54
SQ
* Caravan Hand: Using Slash against Bandit Thug!
12:25:54
SQ
Caravan Hand uses skill Slash
12:25:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
12:25:56
SQ
-> Behavior picked: Idle (1)
12:25:56
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:25:56
SQ
* ---------------------------------------------------
12:25:57
SQ
Turn started for Leif
12:26:02
SQ
Turn started for Ewald the Stalion
12:26:04
SQ
Turn started for Diethelm
12:26:06
SQ
Turn started for Bandit Thug
12:26:06
SQ
*
12:26:06
SQ
* Bandit Thug: Starting turn.
12:26:06
SQ
-> Behaviors to pick from:
Attack.Default (61.8924)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0)
Attack.Default (61.8924)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0)
12:26:06
SQ
-> Behavior picked: Attack.Default (61.8924)
12:26:06
SQ
* Bandit Thug: Using Cleave against Caravan Hand!
12:26:06
SQ
Bandit Thug uses skill Cleave
12:26:09
SQ
-> Behaviors to pick from:
Attack.Default (61.0166)(*), Idle (1), Attack.Decapitate (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Roam (0)
Attack.Default (61.0166)(*), Idle (1), Attack.Decapitate (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Roam (0)
12:26:09
SQ
-> Behavior picked: Attack.Default (61.0166)
12:26:09
SQ
* Bandit Thug: Using Cleave against Caravan Hand!
12:26:09
SQ
Bandit Thug uses skill Cleave
12:26:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
12:26:11
SQ
-> Behavior picked: Idle (1)
12:26:11
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:26:11
SQ
* ---------------------------------------------------
12:26:11
SQ
Turn started for Bandit Thug
12:26:11
SQ
*
12:26:11
SQ
* Bandit Thug: Starting turn.
12:26:12
SQ
-> Behaviors to pick from:
Attack.Default (41.2572)(*), Attack.Puncture (10.4969)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0)
Attack.Default (41.2572)(*), Attack.Puncture (10.4969)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0)
12:26:12
SQ
-> Behavior picked: Attack.Default (41.2572)
12:26:12
SQ
* Bandit Thug: Using Slash against Caravan Guard!
12:26:12
SQ
Bandit Thug uses skill Slash
12:26:14
SQ
-> Behaviors to pick from:
Attack.Default (41.1351)(*), Attack.Puncture (10.3517)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0)
Attack.Default (41.1351)(*), Attack.Puncture (10.3517)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0)
12:26:14
SQ
-> Behavior picked: Attack.Default (41.1351)
12:26:14
SQ
* Bandit Thug: Using Slash against Caravan Guard!
12:26:14
SQ
Bandit Thug uses skill Slash
12:26:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0)
12:26:16
SQ
-> Behavior picked: Idle (1)
12:26:16
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:26:16
SQ
* ---------------------------------------------------
12:26:17
SQ
Turn started for Espen
12:26:21
SQ
[Espen] executes skill [Thrust] on target [Bandit Thug]
12:26:21
SQ
Espen uses skill Thrust
12:26:21
SQ
Turn started for Caravan Hand
12:26:21
SQ
*
12:26:21
SQ
* Caravan Hand: Starting turn.
12:26:21
SQ
-> Behaviors to pick from:
Engage.Melee (38.75)(*), Idle (1), Roam (0), Defend.Knockback (0), Defend (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Engage.Melee (38.75)(*), Idle (1), Roam (0), Defend.Knockback (0), Defend (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0)
12:26:21
SQ
-> Behavior picked: Engage.Melee (38.75)
12:26:22
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:26:22
SQ
* Caravan Hand: Reached engage destination
12:26:22
SQ
-> Behaviors to pick from:
Engage.Melee (41.25)(*), Idle (1), Defend (0), Flee (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0)
Engage.Melee (41.25)(*), Idle (1), Defend (0), Flee (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0)
12:26:22
SQ
-> Behavior picked: Engage.Melee (41.25)
12:26:23
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:26:23
SQ
* Caravan Hand: Reached engage destination
12:26:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Engage.Melee (0)
12:26:23
SQ
-> Behavior picked: Idle (1)
12:26:23
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:26:23
SQ
* ---------------------------------------------------
12:26:23
SQ
Turn started for Eberecht
12:26:25
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
12:26:25
SQ
Eberecht uses skill Aimed Shot
12:26:27
SQ
Turn started for Caravan Guard
12:26:27
SQ
*
12:26:27
SQ
* Caravan Guard: Starting turn.
12:26:27
SQ
-> Behaviors to pick from:
Attack.Default (328)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend (0), Attack.Swing (0)
Attack.Default (328)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend (0), Attack.Swing (0)
12:26:27
SQ
-> Behavior picked: Attack.Default (328)
12:26:28
SQ
* Caravan Guard: Using Slash against Bandit Thug!
12:26:28
SQ
Caravan Guard uses skill Slash
12:26:28
SQ
Bandit Thug has died.
12:26:30
SQ
defensive score: 0.284257
12:26:30
SQ
defensive threshold: 0.954545
12:26:30
SQ
-> Behaviors to pick from:
Engage.Melee (40)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
Engage.Melee (40)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
12:26:30
SQ
-> Behavior picked: Engage.Melee (40)
12:26:30
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:26:30
SQ
* Caravan Guard: Reached engage destination
12:26:30
SQ
defensive score: 0.284257
12:26:30
SQ
defensive threshold: 0.954545
12:26:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
12:26:30
SQ
-> Behavior picked: Idle (1)
12:26:30
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
12:26:30
SQ
* ---------------------------------------------------
12:26:30
SQ
Turn started for Bandit Marksman
12:26:30
SQ
*
12:26:30
SQ
* Bandit Marksman: Starting turn.
12:26:31
SQ
* Bandit Marksman: My position is great, no need to improve it
12:26:31
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Attack.Bow (55.4952), Idle (1), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Reload (0), Attack.Default (0)
Retreat (1050)(*), Attack.Bow (55.4952), Idle (1), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Reload (0), Attack.Default (0)
12:26:31
SQ
-> Behavior picked: Retreat (1050)
12:26:31
SQ
* Bandit Marksman: Retreating.
12:26:32
SQ
Turn started for Caravan Hand
12:26:32
SQ
*
12:26:32
SQ
* Caravan Hand: Starting turn.
12:26:32
SQ
defensive score: 0.284257
12:26:32
SQ
defensive threshold: 0.954545
12:26:32
SQ
-> Behaviors to pick from:
Engage.Melee (28.125)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Roam (0), Attack.Split (0)
Engage.Melee (28.125)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Roam (0), Attack.Split (0)
12:26:32
SQ
-> Behavior picked: Engage.Melee (28.125)
12:26:32
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:26:32
SQ
* Caravan Hand: Reached engage destination
12:26:33
SQ
defensive score: 0.284257
12:26:33
SQ
defensive threshold: 0.954545
12:26:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
12:26:33
SQ
-> Behavior picked: Idle (1)
12:26:33
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:26:33
SQ
* ---------------------------------------------------
12:26:33
SQ
Turn started for Bandit Thug
12:26:33
SQ
*
12:26:33
SQ
* Bandit Thug: Starting turn.
12:26:33
SQ
-> Behaviors to pick from:
Attack.Default (43.5347)(*), Attack.Puncture (18.2498)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0)
Attack.Default (43.5347)(*), Attack.Puncture (18.2498)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0)
12:26:33
SQ
-> Behavior picked: Attack.Puncture (18.2498)
12:26:34
SQ
* Bandit Thug: Using Puncture against Caravan Guard!
12:26:34
SQ
Bandit Thug uses skill Puncture
12:26:36
SQ
-> Behaviors to pick from:
Attack.Default (43.5347)(*), Attack.Puncture (17.0504)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Attack.Default (43.5347)(*), Attack.Puncture (17.0504)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
12:26:36
SQ
-> Behavior picked: Attack.Default (43.5347)
12:26:36
SQ
* Bandit Thug: Using Stab against Caravan Guard!
12:26:36
SQ
Bandit Thug uses skill Stab
12:26:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
12:26:38
SQ
-> Behavior picked: Idle (1)
12:26:38
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:26:38
SQ
* ---------------------------------------------------
12:26:38
SQ
Turn started for Adelmar
12:26:40
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:26:40
SQ
Adelmar uses skill Slash
12:26:42
SQ
Turn started for Caravan Guard
12:26:42
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:26:42
SQ
*
12:26:42
SQ
* Caravan Guard: Starting turn.
12:26:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (633.663)(*), Attack.Default (90.0242), Idle (1), Defend.Knockback (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0)
Defend.Shieldwall (633.663)(*), Attack.Default (90.0242), Idle (1), Defend.Knockback (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0)
12:26:43
SQ
-> Behavior picked: Defend.Shieldwall (633.663)
12:26:43
SQ
* Caravan Guard: Using Shieldwall!
12:26:43
SQ
Caravan Guard uses skill Shieldwall
12:26:43
SQ
-> Behaviors to pick from:
Attack.Default (84.8104)(*), Idle (1), Defend (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (84.8104)(*), Idle (1), Defend (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
12:26:43
SQ
-> Behavior picked: Attack.Default (84.8104)
12:26:44
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:26:44
SQ
Caravan Guard uses skill Chop
12:26:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0)
12:26:46
SQ
-> Behavior picked: Idle (1)
12:26:46
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:26:46
SQ
* ---------------------------------------------------
12:26:46
SQ
INFO: Next round issued: 6
12:26:47
SQ
Turn started for Leif
12:26:49
SQ
Turn started for Carsten
12:26:53
SQ
Turn started for Caravan Hand
12:26:53
SQ
*
12:26:53
SQ
* Caravan Hand: Starting turn.
12:26:53
SQ
-> Behaviors to pick from:
Engage.Melee (38.75)(*), Idle (1), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (38.75)(*), Idle (1), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0)
12:26:53
SQ
-> Behavior picked: Engage.Melee (38.75)
12:26:53
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:26:53
SQ
* Caravan Hand: Reached engage destination
12:26:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Roam (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Roam (0), Attack.Swing (0), Engage.Melee (0)
12:26:54
SQ
-> Behavior picked: Idle (1)
12:26:54
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:26:54
SQ
* ---------------------------------------------------
12:26:54
SQ
Turn started for Ewald the Stalion
12:26:57
SQ
Turn started for Diethelm
12:27:00
SQ
Turn started for Caravan Hand
12:27:00
SQ
*
12:27:00
SQ
* Caravan Hand: Starting turn.
12:27:00
SQ
-> Behaviors to pick from:
Engage.Melee (41.25)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Roam (0), Defend (0)
Engage.Melee (41.25)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Roam (0), Defend (0)
12:27:00
SQ
-> Behavior picked: Engage.Melee (41.25)
12:27:01
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:27:01
SQ
* Caravan Hand: Reached engage destination
12:27:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
12:27:01
SQ
-> Behavior picked: Idle (1)
12:27:01
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:27:01
SQ
* ---------------------------------------------------
12:27:01
SQ
Turn started for Caravan Hand
12:27:01
SQ
*
12:27:01
SQ
* Caravan Hand: Starting turn.
12:27:01
SQ
-> Behaviors to pick from:
Engage.Melee (42.5)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0)
Engage.Melee (42.5)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0)
12:27:01
SQ
-> Behavior picked: Engage.Melee (42.5)
12:27:02
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:27:02
SQ
* Caravan Hand: Reached engage destination
12:27:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0)
12:27:02
SQ
-> Behavior picked: Idle (1)
12:27:02
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
12:27:02
SQ
* ---------------------------------------------------
12:27:02
SQ
Turn started for Bandit Thug
12:27:02
SQ
*
12:27:02
SQ
* Bandit Thug: Starting turn.
12:27:03
SQ
-> Behaviors to pick from:
Attack.Default (41.2001)(*), Attack.Puncture (10.4289)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0)
Attack.Default (41.2001)(*), Attack.Puncture (10.4289)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0)
12:27:03
SQ
-> Behavior picked: Attack.Default (41.2001)
12:27:03
SQ
* Bandit Thug: Using Slash against Caravan Guard!
12:27:03
SQ
Bandit Thug uses skill Slash
12:27:05
SQ
-> Behaviors to pick from:
Attack.Default (43.6925)(*), Attack.Puncture (10.1366), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0)
Attack.Default (43.6925)(*), Attack.Puncture (10.1366), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0)
12:27:05
SQ
-> Behavior picked: Attack.Default (43.6925)
12:27:05
SQ
* Bandit Thug: Using Slash against Caravan Guard!
12:27:05
SQ
Bandit Thug uses skill Slash
12:27:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
12:27:08
SQ
-> Behavior picked: Idle (1)
12:27:08
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:27:08
SQ
* ---------------------------------------------------
12:27:08
SQ
Turn started for Espen
12:27:10
SQ
Turn started for Caravan Guard
12:27:10
SQ
*
12:27:10
SQ
* Caravan Guard: Starting turn.
12:27:11
SQ
-> Behaviors to pick from:
Engage.Melee (38.75)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0)
Engage.Melee (38.75)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0)
12:27:11
SQ
-> Behavior picked: Engage.Melee (38.75)
12:27:11
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:27:11
SQ
* Caravan Guard: Reached engage destination
12:27:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
12:27:11
SQ
-> Behavior picked: Idle (1)
12:27:11
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:27:11
SQ
* ---------------------------------------------------
12:27:12
SQ
Turn started for Bandit Marksman
12:27:12
SQ
*
12:27:12
SQ
* Bandit Marksman: Starting turn.
12:27:12
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Engage.Ranged (80), Attack.Bow (33.1976), Idle (1), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Roam (0), Defend (0), Reload (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
Retreat (1050)(*), Engage.Ranged (80), Attack.Bow (33.1976), Idle (1), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Roam (0), Defend (0), Reload (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:27:12
SQ
-> Behavior picked: Retreat (1050)
12:27:13
SQ
* Bandit Marksman: Retreating.
12:27:13
SQ
Turn started for Eberecht
12:27:20
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
12:27:20
SQ
Eberecht uses skill Quick Shot
12:27:20
SQ
Turn started for Caravan Hand
12:27:20
SQ
*
12:27:20
SQ
* Caravan Hand: Starting turn.
12:27:21
SQ
-> Behaviors to pick from:
Engage.Melee (41.25)(*), Idle (1), BreakFree (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0)
Engage.Melee (41.25)(*), Idle (1), BreakFree (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0)
12:27:21
SQ
-> Behavior picked: Engage.Melee (41.25)
12:27:21
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:27:21
SQ
* Caravan Hand: Reached engage destination
12:27:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
12:27:21
SQ
-> Behavior picked: Idle (1)
12:27:22
SQ
* Caravan Hand: Ending Turn with 4 of 9 AP left.
12:27:22
SQ
* ---------------------------------------------------
12:27:22
SQ
Turn started for Adelmar
12:27:24
SQ
[Adelmar] executes skill [Slash] on target [Bandit Thug]
12:27:24
SQ
Adelmar uses skill Slash
12:27:27
SQ
[Adelmar] executes skill [Hand-to-Hand Attack] on target [Bandit Thug]
12:27:27
SQ
Adelmar uses skill Hand-to-Hand Attack
12:27:27
SQ
Turn started for Bandit Thug
12:27:27
SQ
*
12:27:27
SQ
* Bandit Thug: Starting turn.
12:27:28
SQ
-> Behaviors to pick from:
Attack.Default (56.3243)(*), Attack.Puncture (41.31)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0)
Attack.Default (56.3243)(*), Attack.Puncture (41.31)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0)
12:27:28
SQ
-> Behavior picked: Attack.Puncture (41.31)
12:27:28
SQ
* Bandit Thug: Using Puncture against Adelmar!
12:27:28
SQ
Bandit Thug uses skill Puncture
12:27:30
SQ
-> Behaviors to pick from:
Attack.Default (56.3243)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0)
Attack.Default (56.3243)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0)
12:27:30
SQ
-> Behavior picked: Attack.Default (56.3243)
12:27:30
SQ
* Bandit Thug: Using Stab against Adelmar!
12:27:30
SQ
Bandit Thug uses skill Stab
12:27:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Flee (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0)
12:27:32
SQ
-> Behavior picked: Idle (1)
12:27:32
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:27:32
SQ
* ---------------------------------------------------
12:27:33
SQ
Turn started for Caravan Guard
12:27:33
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:27:33
SQ
*
12:27:33
SQ
* Caravan Guard: Starting turn.
12:27:33
SQ
-> Behaviors to pick from:
Attack.Default (255.147)(*), Defend.Shieldwall (247.207)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0)
Attack.Default (255.147)(*), Defend.Shieldwall (247.207)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0)
12:27:33
SQ
-> Behavior picked: Attack.Default (255.147)
12:27:33
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:27:33
SQ
Caravan Guard uses skill Chop
12:27:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Default (0)
12:27:36
SQ
-> Behavior picked: Idle (1)
12:27:36
SQ
* Caravan Guard: Ending Turn with 5 of 9 AP left.
12:27:36
SQ
* ---------------------------------------------------
12:27:36
SQ
INFO: Next round issued: 7
12:27:36
SQ
Turn started for Carsten
12:27:40
SQ
Turn started for Espen
12:27:42
SQ
Turn started for Caravan Hand
12:27:42
SQ
*
12:27:42
SQ
* Caravan Hand: Starting turn.
12:27:43
SQ
-> Behaviors to pick from:
Engage.Melee (29.7321)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0)
Engage.Melee (29.7321)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0)
12:27:43
SQ
-> Behavior picked: Engage.Melee (29.7321)
12:27:43
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:27:43
SQ
* Caravan Hand: Reached engage destination
12:27:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0)
12:27:43
SQ
-> Behavior picked: Idle (1)
12:27:43
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:27:43
SQ
* ---------------------------------------------------
12:27:44
SQ
Turn started for Ewald the Stalion
12:27:46
SQ
Turn started for Leif
12:27:49
SQ
Turn started for Diethelm
12:27:51
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:27:51
SQ
Diethelm uses skill Slash
12:27:51
SQ
Bandit Thug has died.
12:27:54
SQ
Turn started for Caravan Hand
12:27:54
SQ
*
12:27:54
SQ
* Caravan Hand: Starting turn.
12:27:54
SQ
-> Behaviors to pick from:
Engage.Melee (40.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0)
Engage.Melee (40.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0)
12:27:54
SQ
-> Behavior picked: Engage.Melee (40.5)
12:27:55
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:27:55
SQ
* Caravan Hand: Reached engage destination
12:27:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:27:55
SQ
-> Behavior picked: Idle (1)
12:27:55
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:27:55
SQ
* ---------------------------------------------------
12:27:55
SQ
Turn started for Caravan Hand
12:27:55
SQ
*
12:27:55
SQ
* Caravan Hand: Starting turn.
12:27:56
SQ
-> Behaviors to pick from:
Engage.Melee (74.2188)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Defend.Knockback (0)
Engage.Melee (74.2188)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Defend.Knockback (0)
12:27:56
SQ
-> Behavior picked: Engage.Melee (74.2188)
12:27:56
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:27:56
SQ
* Caravan Hand: Reached engage destination
12:27:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
12:27:56
SQ
-> Behavior picked: Idle (1)
12:27:57
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:27:57
SQ
* ---------------------------------------------------
12:27:57
SQ
Turn started for Bandit Thug
12:27:57
SQ
*
12:27:57
SQ
* Bandit Thug: Starting turn.
12:27:58
SQ
-> Behaviors to pick from:
Attack.Default (58.998)(*), Attack.Puncture (26.0123)(*), Idle (1), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0)
Attack.Default (58.998)(*), Attack.Puncture (26.0123)(*), Idle (1), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0)
12:27:58
SQ
-> Behavior picked: Attack.Default (58.998)
12:27:58
SQ
* Bandit Thug: Using Slash against Diethelm!
12:27:58
SQ
Bandit Thug uses skill Slash
12:28:00
SQ
-> Behaviors to pick from:
Attack.Default (58.7302)(*), Attack.Puncture (25.4504)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0)
Attack.Default (58.7302)(*), Attack.Puncture (25.4504)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0)
12:28:00
SQ
-> Behavior picked: Attack.Puncture (25.4504)
12:28:00
SQ
* Bandit Thug: Using Puncture against Diethelm!
12:28:00
SQ
Bandit Thug uses skill Puncture
12:28:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0)
12:28:02
SQ
-> Behavior picked: Idle (1)
12:28:02
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:28:02
SQ
* ---------------------------------------------------
12:28:03
SQ
Turn started for Bandit Marksman
12:28:03
SQ
*
12:28:03
SQ
* Bandit Marksman: Starting turn.
12:28:03
SQ
No good tile in range, engaging in the general direction of the enemy!
12:28:03
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Engage.Ranged (25), Idle (1), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Defend (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0)
Retreat (1150)(*), Engage.Ranged (25), Idle (1), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Defend (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0)
12:28:03
SQ
-> Behavior picked: Retreat (1150)
12:28:03
SQ
* Bandit Marksman: Retreating.
12:28:03
SQ
* Bandit Marksman: Retreated!
12:28:03
SQ
Turn started for Caravan Hand
12:28:03
SQ
*
12:28:03
SQ
* Caravan Hand: Starting turn.
12:28:04
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Roam (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
Engage.Melee (60.9375)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Roam (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
12:28:04
SQ
-> Behavior picked: Engage.Melee (60.9375)
12:28:04
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:28:04
SQ
* Caravan Hand: Reached engage destination
12:28:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0)
12:28:04
SQ
-> Behavior picked: Idle (1)
12:28:05
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
12:28:05
SQ
* ---------------------------------------------------
12:28:05
SQ
Turn started for Caravan Guard
12:28:05
SQ
*
12:28:05
SQ
* Caravan Guard: Starting turn.
12:28:05
SQ
-> Behaviors to pick from:
Engage.Melee (34.425)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
Engage.Melee (34.425)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
12:28:05
SQ
-> Behavior picked: Engage.Melee (34.425)
12:28:06
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:28:06
SQ
* Caravan Guard: Reached engage destination
12:28:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
12:28:06
SQ
-> Behavior picked: Idle (1)
12:28:06
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
12:28:06
SQ
* ---------------------------------------------------
12:28:06
SQ
Turn started for Adelmar
12:28:10
SQ
Turn started for Eberecht
12:28:13
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
12:28:13
SQ
Eberecht uses skill Quick Shot
12:28:14
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
12:28:14
SQ
Eberecht uses skill Quick Shot
12:28:14
SQ
Turn started for Caravan Guard
12:28:14
SQ
*
12:28:14
SQ
* Caravan Guard: Starting turn.
12:28:15
SQ
-> Behaviors to pick from:
Attack.Default (80.7963)(*), Idle (1), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (80.7963)(*), Idle (1), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0)
12:28:15
SQ
-> Behavior picked: Attack.Default (80.7963)
12:28:15
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:28:15
SQ
Caravan Guard uses skill Chop
12:28:17
SQ
-> Behaviors to pick from:
Attack.Default (223.173)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Roam (0)
Attack.Default (223.173)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Roam (0)
12:28:17
SQ
-> Behavior picked: Attack.Default (223.173)
12:28:17
SQ
* Caravan Guard: Using Chop against Bandit Thug!
12:28:17
SQ
Caravan Guard uses skill Chop
12:28:17
SQ
Bandit Thug has died.
12:28:17
Resource
Unloading: gfx/orientation_overlay.png
12:28:21
Resource
Unloading: music/bandits_01.ogg
12:28:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:28:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:28:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:28:29
SQ
World::onCombatFinished
12:28:29
SQ
TacticalState::onFinish
12:28:29
Resource
Unloading: gfx/detail.png
12:28:29
Resource
Unloading: gfx/object_0.png
12:28:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:28:29
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:28:29
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:28:29
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_death_01.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_death_02.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_01.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_02.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_03.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_04.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_05.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_06.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_07.wav
12:28:29
Resource
Unloading: sounds/misc/donkey_idle_08.wav
12:28:54
Script
VM collected 10 object(s) and deleted them.
12:29:50
Resource
Unloading: music/victory_01.ogg
12:31:21
SQ
contract added: Secure Cemetery
12:31:28
SQ
contract added: Escort Caravan
12:32:26
SQ
Save campaign: autosave
12:32:28
Scene
Finished saving scene.
12:32:28
SQ
WorldState::onHide
12:32:28
Texture
Texture "gfx/detail.png" (ID: 320) took up approximately 10922kb in video memory.
12:32:28
Texture
Texture "gfx/object_0.png" (ID: 584) took up approximately 21845kb in video memory.
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (11,10).
12:32:29
Texture
Texture "gfx/orientation_overlay.png" (ID: 587) took up approximately 512kb in video memory.
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (11,11).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,12).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,8).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,13).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (10,10).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,7).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
12:32:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
12:32:29
SQ
TACTICAL: STASH LOCKED: true
12:32:29
SQ
INFO: Next round issued: 1
12:32:29
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:32:29
SQ
Turn started for Carsten
12:32:30
Resource
Unloading: music/worldmap_07.ogg
12:32:40
SQ
Turn started for Eberecht
12:32:45
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
12:32:45
SQ
Eberecht uses skill Aimed Shot
12:32:46
SQ
Turn started for Caravan Hand
12:32:46
SQ
*
12:32:46
SQ
* Caravan Hand: Starting turn.
12:32:46
SQ
defensive score: 1.53061
12:32:46
SQ
defensive threshold: 0.954545
12:32:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:32:47
SQ
-> Behavior picked: Defend (90)
12:32:47
SQ
* Caravan Hand: Waiting until others have moved!
12:32:47
SQ
Turn started for Bandit Raider
12:32:47
SQ
*
12:32:47
SQ
* Bandit Raider: Starting turn.
12:32:48
SQ
defensive score: 0.746667
12:32:48
SQ
defensive threshold: 3
12:32:48
SQ
-> Behaviors to pick from:
Engage.Melee (71.7391)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (71.7391)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:32:48
SQ
-> Behavior picked: Engage.Melee (71.7391)
12:32:48
SQ
* Bandit Raider: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:32:48
SQ
* Bandit Raider: Reached engage destination
12:32:48
SQ
defensive score: 0.746667
12:32:48
SQ
defensive threshold: 3
12:32:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:32:48
SQ
-> Behavior picked: Idle (1)
12:32:48
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:32:48
SQ
* ---------------------------------------------------
12:32:48
SQ
Turn started for Bandit Raider
12:32:48
SQ
*
12:32:48
SQ
* Bandit Raider: Starting turn.
12:32:49
SQ
defensive score: 0.746667
12:32:49
SQ
defensive threshold: 3
12:32:49
SQ
-> Behaviors to pick from:
Engage.Melee (64.4828)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (64.4828)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:32:49
SQ
-> Behavior picked: Engage.Melee (64.4828)
12:32:49
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:32:49
SQ
* Bandit Raider: Reached engage destination
12:32:49
SQ
defensive score: 0.746667
12:32:49
SQ
defensive threshold: 3
12:32:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:32:49
SQ
-> Behavior picked: Idle (1)
12:32:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:32:49
SQ
* ---------------------------------------------------
12:32:50
SQ
Turn started for Caravan Hand
12:32:50
SQ
*
12:32:50
SQ
* Caravan Hand: Starting turn.
12:32:50
SQ
defensive score: 1.53061
12:32:50
SQ
defensive threshold: 0.954545
12:32:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:32:50
SQ
-> Behavior picked: Defend (90)
12:32:50
SQ
* Caravan Hand: Going for defensive position.
12:32:50
SQ
defensive score: 1.53061
12:32:50
SQ
defensive threshold: 0.954545
12:32:51
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
12:32:51
SQ
-> Behavior picked: Defend (22.5)
12:32:51
SQ
* Caravan Hand: Waiting until others have moved!
12:32:51
SQ
Turn started for Bandit Raider
12:32:51
SQ
*
12:32:51
SQ
* Bandit Raider: Starting turn.
12:32:51
SQ
defensive score: 0.746667
12:32:51
SQ
defensive threshold: 3
12:32:51
SQ
-> Behaviors to pick from:
Engage.Melee (137.634)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (137.634)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:32:51
SQ
-> Behavior picked: Engage.Melee (137.634)
12:32:52
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:32:52
SQ
* Bandit Raider: Reached engage destination
12:32:52
SQ
defensive score: 0.746667
12:32:52
SQ
defensive threshold: 3
12:32:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:32:52
SQ
-> Behavior picked: Idle (1)
12:32:52
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
12:32:52
SQ
* ---------------------------------------------------
12:32:53
SQ
Turn started for Ewald the Stalion
12:32:57
SQ
[Ewald the Stalion] executes skill [Spearwall] on target [Ewald the Stalion]
12:32:57
SQ
Ewald the Stalion uses skill Spearwall
12:32:59
SQ
Turn started for Diethelm
12:33:07
SQ
Turn started for Espen
12:33:08
SQ
[Espen] executes skill [Spearwall] on target [Espen]
12:33:08
SQ
Espen uses skill Spearwall
12:33:10
SQ
Turn started for Caravan Hand
12:33:10
SQ
*
12:33:10
SQ
* Caravan Hand: Starting turn.
12:33:10
SQ
defensive score: 1.53061
12:33:10
SQ
defensive threshold: 0.954545
12:33:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:33:10
SQ
-> Behavior picked: Defend (90)
12:33:11
SQ
* Caravan Hand: Going for defensive position.
12:33:11
SQ
defensive score: 1.53061
12:33:11
SQ
defensive threshold: 0.954545
12:33:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
12:33:11
SQ
-> Behavior picked: Defend (22.5)
12:33:11
SQ
* Caravan Hand: Waiting until others have moved!
12:33:11
SQ
Turn started for Adelmar
12:33:19
SQ
Turn started for Leif
12:33:21
SQ
Turn started for Caravan Hand
12:33:21
SQ
*
12:33:21
SQ
* Caravan Hand: Starting turn.
12:33:22
SQ
defensive score: 1.53061
12:33:22
SQ
defensive threshold: 0.954545
12:33:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:33:22
SQ
-> Behavior picked: Defend (90)
12:33:22
SQ
* Caravan Hand: Waiting until others have moved!
12:33:22
SQ
Turn started for Caravan Guard
12:33:22
SQ
*
12:33:22
SQ
* Caravan Guard: Starting turn.
12:33:23
SQ
defensive score: 1.53061
12:33:23
SQ
defensive threshold: 0.954545
12:33:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (229.288)(*), Defend.Spearwall (156.566)(*), Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend.Shieldwall (229.288)(*), Defend.Spearwall (156.566)(*), Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:33:23
SQ
-> Behavior picked: Defend.Spearwall (156.566)
12:33:23
SQ
* Caravan Guard: Using Spearwall!
12:33:23
SQ
Caravan Guard uses skill Spearwall
12:33:23
SQ
defensive score: 1.53061
12:33:23
SQ
defensive threshold: 0.954545
12:33:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (342.402)(*), Defend (22.5), Idle (1), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0)
Defend.Shieldwall (342.402)(*), Defend (22.5), Idle (1), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0)
12:33:23
SQ
-> Behavior picked: Defend.Shieldwall (342.402)
12:33:24
SQ
* Caravan Guard: Using Shieldwall!
12:33:24
SQ
Caravan Guard uses skill Shieldwall
12:33:24
SQ
defensive score: 1.53061
12:33:24
SQ
defensive threshold: 0.954545
12:33:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0)
12:33:24
SQ
-> Behavior picked: Idle (1)
12:33:25
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:33:25
SQ
* ---------------------------------------------------
12:33:25
SQ
Turn started for Bandit Raider
12:33:25
SQ
*
12:33:25
SQ
* Bandit Raider: Starting turn.
12:33:25
SQ
defensive score: 0.746667
12:33:25
SQ
defensive threshold: 3
12:33:25
SQ
-> Behaviors to pick from:
Engage.Melee (55.7231)(*), Defend.Shieldwall (2.4056), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (55.7231)(*), Defend.Shieldwall (2.4056), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:33:25
SQ
-> Behavior picked: Engage.Melee (55.7231)
12:33:25
SQ
* Bandit Raider: Engaging to melee range with Carsten (not visible), accepted_distance=0
12:33:25
SQ
* Bandit Raider: Reached engage destination
12:33:25
SQ
defensive score: 0.746667
12:33:25
SQ
defensive threshold: 3
12:33:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:33:25
SQ
-> Behavior picked: Idle (1)
12:33:25
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:33:25
SQ
* ---------------------------------------------------
12:33:26
SQ
Turn started for Bandit Thug
12:33:26
SQ
*
12:33:26
SQ
* Bandit Thug: Starting turn.
12:33:26
SQ
defensive score: 0.746667
12:33:26
SQ
defensive threshold: 3
12:33:26
SQ
-> Behaviors to pick from:
Engage.Melee (92.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (92.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:33:26
SQ
-> Behavior picked: Engage.Melee (92.5)
12:33:26
SQ
* Bandit Thug: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:33:26
SQ
* Bandit Thug: Reached engage destination
12:33:26
SQ
defensive score: 0.746667
12:33:26
SQ
defensive threshold: 3
12:33:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:33:26
SQ
-> Behavior picked: Idle (1)
12:33:27
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:33:27
SQ
* ---------------------------------------------------
12:33:27
SQ
Turn started for Caravan Guard
12:33:27
SQ
*
12:33:27
SQ
* Caravan Guard: Starting turn.
12:33:27
SQ
defensive score: 1.53061
12:33:27
SQ
defensive threshold: 0.954545
12:33:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
12:33:27
SQ
-> Behavior picked: Defend (90)
12:33:28
SQ
* Caravan Guard: Holding defensive position.
12:33:28
SQ
defensive score: 1.53061
12:33:28
SQ
defensive threshold: 0.954545
12:33:28
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend (0)
Idle (50)(*), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend (0)
12:33:28
SQ
-> Behavior picked: Idle (50)
12:33:28
SQ
* Caravan Guard: Ending Turn with 9 of 9 AP left.
12:33:28
SQ
* ---------------------------------------------------
12:33:29
SQ
[Carsten] executes skill [Spearwall] on target [Carsten]
12:33:29
SQ
Carsten uses skill Spearwall
12:33:31
SQ
defensive score: 1.53061
12:33:31
SQ
defensive threshold: 0.954545
12:33:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
12:33:31
SQ
-> Behavior picked: Defend (22.5)
12:33:31
SQ
* Caravan Hand: Holding defensive position.
12:33:31
SQ
defensive score: 1.53061
12:33:31
SQ
defensive threshold: 0.954545
12:33:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Defend (0)
Idle (50)(*), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Defend (0)
12:33:31
SQ
-> Behavior picked: Idle (50)
12:33:31
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
12:33:31
SQ
* ---------------------------------------------------
12:33:32
SQ
defensive score: 1.53061
12:33:32
SQ
defensive threshold: 0.954545
12:33:32
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
12:33:32
SQ
-> Behavior picked: Defend (22.5)
12:33:32
SQ
* Caravan Hand: Holding defensive position.
12:33:32
SQ
defensive score: 1.53061
12:33:32
SQ
defensive threshold: 0.954545
12:33:32
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0)
Idle (50)(*), Attack.Split (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0)
12:33:32
SQ
-> Behavior picked: Idle (50)
12:33:32
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
12:33:32
SQ
* ---------------------------------------------------
12:33:33
SQ
defensive score: 1.53061
12:33:33
SQ
defensive threshold: 0.954545
12:33:33
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
12:33:33
SQ
-> Behavior picked: Defend (22.5)
12:33:33
SQ
* Caravan Hand: Holding defensive position.
12:33:33
SQ
defensive score: 1.53061
12:33:33
SQ
defensive threshold: 0.954545
12:33:33
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0)
Idle (50)(*), Attack.Split (0), Flee (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0)
12:33:33
SQ
-> Behavior picked: Idle (50)
12:33:33
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:33:33
SQ
* ---------------------------------------------------
12:33:35
SQ
defensive score: 1.53061
12:33:35
SQ
defensive threshold: 0.954545
12:33:35
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
12:33:35
SQ
-> Behavior picked: Defend (22.5)
12:33:35
SQ
* Caravan Hand: Holding defensive position.
12:33:35
SQ
defensive score: 1.53061
12:33:35
SQ
defensive threshold: 0.954545
12:33:35
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Defend (0)
Idle (50)(*), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Defend (0)
12:33:35
SQ
-> Behavior picked: Idle (50)
12:33:35
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
12:33:35
SQ
* ---------------------------------------------------
12:33:35
SQ
INFO: Next round issued: 2
12:33:36
SQ
Turn started for Diethelm
12:33:38
SQ
Turn started for Caravan Guard
12:33:38
SQ
*
12:33:38
SQ
* Caravan Guard: Starting turn.
12:33:38
SQ
defensive score: 1.53061
12:33:38
SQ
defensive threshold: 0.954545
12:33:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Split (0)
Defend (90)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Split (0)
12:33:38
SQ
-> Behavior picked: Defend (90)
12:33:39
SQ
* Caravan Guard: Waiting until others have moved!
12:33:39
SQ
Turn started for Bandit Raider
12:33:39
SQ
*
12:33:39
SQ
* Bandit Raider: Starting turn.
12:33:39
SQ
defensive score: 0.746667
12:33:39
SQ
defensive threshold: 3
12:33:40
SQ
-> Behaviors to pick from:
Engage.Melee (95.7135)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (95.7135)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:33:40
SQ
-> Behavior picked: Engage.Melee (95.7135)
12:33:40
SQ
* Bandit Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
12:33:40
SQ
* Bandit Raider: Reached engage destination
12:33:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:33:40
SQ
-> Behavior picked: Idle (1)
12:33:40
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
12:33:40
SQ
* ---------------------------------------------------
12:33:41
SQ
Turn started for Bandit Raider
12:33:41
SQ
*
12:33:41
SQ
* Bandit Raider: Starting turn.
12:33:41
SQ
-> Behaviors to pick from:
Engage.Melee (109.681)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (109.681)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:33:41
SQ
-> Behavior picked: Engage.Melee (109.681)
12:33:42
SQ
* Bandit Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
12:33:42
SQ
* Bandit Raider: Reached engage destination
12:33:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:33:42
SQ
-> Behavior picked: Idle (1)
12:33:42
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
12:33:42
SQ
* ---------------------------------------------------
12:33:42
SQ
Turn started for Eberecht
12:33:49
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
12:33:49
SQ
Eberecht uses skill Aimed Shot
12:33:50
SQ
Turn started for Bandit Raider
12:33:50
SQ
*
12:33:50
SQ
* Bandit Raider: Starting turn.
12:33:51
SQ
-> Behaviors to pick from:
Engage.Melee (89.329)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (89.329)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:33:51
SQ
-> Behavior picked: Engage.Melee (89.329)
12:33:51
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:33:51
SQ
* Bandit Raider: Reached engage destination
12:33:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:33:51
SQ
-> Behavior picked: Idle (1)
12:33:51
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
12:33:51
SQ
* ---------------------------------------------------
12:33:52
SQ
Turn started for Adelmar
12:34:05
SQ
Turn started for Bandit Thug
12:34:05
SQ
*
12:34:05
SQ
* Bandit Thug: Starting turn.
12:34:06
SQ
-> Behaviors to pick from:
Engage.Melee (98.6125)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (98.6125)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:34:06
SQ
-> Behavior picked: Engage.Melee (98.6125)
12:34:06
SQ
* Bandit Thug: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
12:34:06
SQ
* Bandit Thug: Reached engage destination
12:34:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:34:06
SQ
-> Behavior picked: Idle (1)
12:34:06
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:34:06
SQ
* ---------------------------------------------------
12:34:07
SQ
Turn started for Caravan Hand
12:34:07
SQ
*
12:34:07
SQ
* Caravan Hand: Starting turn.
12:34:07
SQ
-> Behaviors to pick from:
Attack.Default (54.6683)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
Attack.Default (54.6683)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
12:34:07
SQ
-> Behavior picked: Attack.Default (54.6683)
12:34:08
SQ
* Caravan Hand: Using Slash against Bandit Raider!
12:34:08
SQ
Caravan Hand uses skill Slash
12:34:10
SQ
-> Behaviors to pick from:
Attack.Default (57.9066)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0)
Attack.Default (57.9066)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0)
12:34:10
SQ
-> Behavior picked: Attack.Default (57.9066)
12:34:10
SQ
* Caravan Hand: Using Slash against Bandit Raider!
12:34:10
SQ
Caravan Hand uses skill Slash
12:34:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Flee (0), Attack.Default (0)
12:34:12
SQ
-> Behavior picked: Idle (1)
12:34:12
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:34:12
SQ
* ---------------------------------------------------
12:34:12
SQ
Turn started for Bandit Raider
12:34:12
SQ
*
12:34:12
SQ
* Bandit Raider: Starting turn.
12:34:13
SQ
-> Behaviors to pick from:
Engage.Melee (99.0078)(*), Defend.Shieldwall (2.42532), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
Engage.Melee (99.0078)(*), Defend.Shieldwall (2.42532), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
12:34:13
SQ
-> Behavior picked: Engage.Melee (99.0078)
12:34:13
SQ
* Bandit Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
12:34:13
SQ
* Bandit Raider: Reached engage destination
12:34:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
12:34:13
SQ
-> Behavior picked: Idle (1)
12:34:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:34:13
SQ
* ---------------------------------------------------
12:34:14
SQ
Turn started for Leif
12:34:18
SQ
Turn started for Caravan Hand
12:34:18
SQ
*
12:34:18
SQ
* Caravan Hand: Starting turn.
12:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (10.1928)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
Engage.Melee (10.1928)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
12:34:18
SQ
-> Behavior picked: Engage.Melee (10.1928)
12:34:19
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:34:19
SQ
* Caravan Hand: Reached engage destination
12:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
12:34:19
SQ
-> Behavior picked: Idle (1)
12:34:19
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:34:19
SQ
* ---------------------------------------------------
12:34:19
SQ
Turn started for Caravan Hand
12:34:19
SQ
*
12:34:19
SQ
* Caravan Hand: Starting turn.
12:34:20
SQ
-> Behaviors to pick from:
Attack.Default (60.2261)(*), Attack.KnockOut (14.4842), Idle (1), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.Split (0)
Attack.Default (60.2261)(*), Attack.KnockOut (14.4842), Idle (1), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.Split (0)
12:34:20
SQ
-> Behavior picked: Attack.Default (60.2261)
12:34:20
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:34:20
SQ
Caravan Hand uses skill Bash
12:34:22
SQ
-> Behaviors to pick from:
Attack.Default (64.47)(*), Attack.KnockOut (12.3839), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (64.47)(*), Attack.KnockOut (12.3839), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
12:34:22
SQ
-> Behavior picked: Attack.Default (64.47)
12:34:22
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:34:22
SQ
Caravan Hand uses skill Bash
12:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
12:34:25
SQ
-> Behavior picked: Idle (1)
12:34:25
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:34:25
SQ
* ---------------------------------------------------
12:34:25
SQ
Turn started for Ewald the Stalion
12:34:25
SQ
Skill [Spearwall] removed from [Ewald the Stalion].
12:34:28
SQ
Turn started for Espen
12:34:28
SQ
Skill [Spearwall] removed from [Espen].
12:34:30
SQ
Turn started for Caravan Hand
12:34:30
SQ
*
12:34:30
SQ
* Caravan Hand: Starting turn.
12:34:31
SQ
-> Behaviors to pick from:
Engage.Melee (23.2727)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0)
Engage.Melee (23.2727)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0)
12:34:31
SQ
-> Behavior picked: Engage.Melee (23.2727)
12:34:31
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:34:31
SQ
* Caravan Hand: Reached engage destination
12:34:31
SQ
-> Behaviors to pick from:
Attack.Default (71.2996)(*), Attack.KnockOut (44.7573)(*), Idle (1), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (71.2996)(*), Attack.KnockOut (44.7573)(*), Idle (1), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
12:34:31
SQ
-> Behavior picked: Attack.Default (71.2996)
12:34:32
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:34:32
SQ
Caravan Hand uses skill Bash
12:34:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
12:34:34
SQ
-> Behavior picked: Idle (1)
12:34:34
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:34:34
SQ
* ---------------------------------------------------
12:34:34
SQ
Turn started for Carsten
12:34:34
SQ
Skill [Spearwall] removed from [Carsten].
12:34:37
SQ
[Carsten] executes skill [Thrust] on target [Bandit Raider]
12:34:37
SQ
Carsten uses skill Thrust
12:34:37
SQ
Bandit Raider has died.
12:34:44
SQ
Turn started for Caravan Guard
12:34:44
SQ
Skill [Spearwall] removed from [Caravan Guard].
12:34:44
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:34:44
SQ
*
12:34:44
SQ
* Caravan Guard: Starting turn.
12:34:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (110.155)(*), Engage.Melee (21.3333), Idle (1), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Defend.Shieldwall (110.155)(*), Engage.Melee (21.3333), Idle (1), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
12:34:45
SQ
-> Behavior picked: Defend.Shieldwall (110.155)
12:34:45
SQ
* Caravan Guard: Using Shieldwall!
12:34:45
SQ
Caravan Guard uses skill Shieldwall
12:34:45
SQ
-> Behaviors to pick from:
Engage.Melee (21.3333)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0)
Engage.Melee (21.3333)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0)
12:34:45
SQ
-> Behavior picked: Engage.Melee (21.3333)
12:34:46
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:34:46
SQ
* Caravan Guard: Reached engage destination
12:34:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0)
12:34:46
SQ
-> Behavior picked: Idle (1)
12:34:46
SQ
* Caravan Guard: Ending Turn with 3 of 9 AP left.
12:34:46
SQ
* ---------------------------------------------------
12:34:50
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:34:50
SQ
Diethelm uses skill Slash
12:34:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0)
12:34:51
SQ
-> Behavior picked: Idle (1)
12:34:51
SQ
* Caravan Guard: Ending Turn with 9 of 9 AP left.
12:34:51
SQ
* ---------------------------------------------------
12:34:56
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
12:34:56
SQ
Adelmar uses skill Shieldwall
12:35:00
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
12:35:00
SQ
Leif uses skill Impale
12:35:05
SQ
[Ewald the Stalion] executes skill [Thrust] on target [Bandit Raider]
12:35:05
SQ
Ewald the Stalion uses skill Thrust
12:35:07
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
12:35:07
SQ
Espen uses skill Thrust
12:35:07
SQ
INFO: Next round issued: 3
12:35:08
SQ
Turn started for Caravan Hand
12:35:08
SQ
*
12:35:08
SQ
* Caravan Hand: Starting turn.
12:35:08
SQ
-> Behaviors to pick from:
Attack.Default (68.4362)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0)
Attack.Default (68.4362)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0)
12:35:08
SQ
-> Behavior picked: Attack.Default (68.4362)
12:35:09
SQ
* Caravan Hand: Using Slash against Bandit Raider!
12:35:09
SQ
Caravan Hand uses skill Slash
12:35:11
SQ
-> Behaviors to pick from:
Attack.Default (80.7621)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0)
Attack.Default (80.7621)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0)
12:35:11
SQ
-> Behavior picked: Attack.Default (80.7621)
12:35:11
SQ
* Caravan Hand: Using Slash against Bandit Raider!
12:35:11
SQ
Caravan Hand uses skill Slash
12:35:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Default (0)
12:35:13
SQ
-> Behavior picked: Idle (1)
12:35:13
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:35:13
SQ
* ---------------------------------------------------
12:35:14
SQ
Turn started for Caravan Hand
12:35:14
SQ
*
12:35:14
SQ
* Caravan Hand: Starting turn.
12:35:14
SQ
-> Behaviors to pick from:
Engage.Melee (32.5833)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0)
Engage.Melee (32.5833)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0)
12:35:14
SQ
-> Behavior picked: Engage.Melee (32.5833)
12:35:14
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:35:14
SQ
* Caravan Hand: Reached engage destination
12:35:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
12:35:14
SQ
-> Behavior picked: Idle (1)
12:35:14
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:35:14
SQ
* ---------------------------------------------------
12:35:14
SQ
Turn started for Bandit Raider
12:35:14
SQ
*
12:35:14
SQ
* Bandit Raider: Starting turn.
12:35:15
SQ
-> Behaviors to pick from:
Attack.Default (83.7245)(*), Defend.Shieldwall (74.6414)(*), Attack.Swing (28.9142)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0)
Attack.Default (83.7245)(*), Defend.Shieldwall (74.6414)(*), Attack.Swing (28.9142)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0)
12:35:15
SQ
-> Behavior picked: Attack.Default (83.7245)
12:35:15
SQ
* Bandit Raider: Using Flail against Caravan Hand!
12:35:15
SQ
Bandit Raider uses skill Flail
12:35:17
SQ
-> Behaviors to pick from:
Attack.Default (89.2138)(*), Defend.Shieldwall (73.8017)(*), Attack.Swing (37.2793)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0)
Attack.Default (89.2138)(*), Defend.Shieldwall (73.8017)(*), Attack.Swing (37.2793)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0)
12:35:17
SQ
-> Behavior picked: Attack.Default (89.2138)
12:35:17
SQ
* Bandit Raider: Using Flail against Caravan Hand!
12:35:17
SQ
Bandit Raider uses skill Flail
12:35:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.Default (0)
12:35:20
SQ
-> Behavior picked: Idle (1)
12:35:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:35:20
SQ
* ---------------------------------------------------
12:35:20
SQ
Turn started for Caravan Hand
12:35:20
SQ
*
12:35:20
SQ
* Caravan Hand: Starting turn.
12:35:20
SQ
-> Behaviors to pick from:
Attack.Default (74.0508)(*), Attack.KnockOut (58.3143)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (74.0508)(*), Attack.KnockOut (58.3143)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0)
12:35:20
SQ
-> Behavior picked: Attack.KnockOut (58.3143)
12:35:21
SQ
* Caravan Hand: Using Knock Out against Bandit Thug!
12:35:21
SQ
Caravan Hand uses skill Knock Out
12:35:23
SQ
-> Behaviors to pick from:
Attack.Default (76.4084)(*), Attack.KnockOut (52.1359)(*), Idle (1), Defend (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0)
Attack.Default (76.4084)(*), Attack.KnockOut (52.1359)(*), Idle (1), Defend (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0)
12:35:23
SQ
-> Behavior picked: Attack.Default (76.4084)
12:35:23
SQ
* Caravan Hand: Using Bash against Bandit Thug!
12:35:23
SQ
Caravan Hand uses skill Bash
12:35:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0)
12:35:25
SQ
-> Behavior picked: Idle (1)
12:35:25
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:35:25
SQ
* ---------------------------------------------------
12:35:25
SQ
Turn started for Eberecht
12:35:28
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Thug]
12:35:28
SQ
Eberecht uses skill Aimed Shot
12:35:30
SQ
Turn started for Bandit Raider
12:35:30
SQ
*
12:35:30
SQ
* Bandit Raider: Starting turn.
12:35:30
SQ
-> Behaviors to pick from:
Attack.Default (76.0972)(*), Attack.Swing (21.3861)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (76.0972)(*), Attack.Swing (21.3861)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
12:35:30
SQ
-> Behavior picked: Attack.Default (76.0972)
12:35:30
SQ
* Bandit Raider: Using Flail against Ewald the Stalion!
12:35:30
SQ
Bandit Raider uses skill Flail
12:35:33
SQ
-> Behaviors to pick from:
Attack.Swing (296.242)(*), Attack.Default (284.258)(*), Idle (1), Defend (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0)
Attack.Swing (296.242)(*), Attack.Default (284.258)(*), Idle (1), Defend (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0)
12:35:33
SQ
-> Behavior picked: Attack.Default (284.258)
12:35:33
SQ
* Bandit Raider: Using Flail against Ewald the Stalion!
12:35:33
SQ
Bandit Raider uses skill Flail
12:35:33
SQ
Ewald the Stalion has died.
12:35:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0)
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0)
12:35:35
SQ
-> Behavior picked: Idle (1)
12:35:35
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:35:35
SQ
* ---------------------------------------------------
12:35:35
SQ
Turn started for Bandit Thug
12:35:35
SQ
*
12:35:35
SQ
* Bandit Thug: Starting turn.
12:35:36
SQ
-> Behaviors to pick from:
Attack.Default (81.5153)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (81.5153)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
12:35:36
SQ
-> Behavior picked: Attack.Default (81.5153)
12:35:36
SQ
* Bandit Thug: Using Thrust against Caravan Hand!
12:35:36
SQ
Bandit Thug uses skill Thrust
12:35:38
SQ
-> Behaviors to pick from:
Attack.Default (87.0355)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0)
Attack.Default (87.0355)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0)
12:35:38
SQ
-> Behavior picked: Attack.Default (87.0355)
12:35:38
SQ
* Bandit Thug: Using Thrust against Caravan Hand!
12:35:38
SQ
Bandit Thug uses skill Thrust
12:35:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Default (0)
12:35:40
SQ
-> Behavior picked: Idle (1)
12:35:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:35:40
SQ
* ---------------------------------------------------
12:35:41
SQ
Turn started for Bandit Raider
12:35:41
SQ
*
12:35:41
SQ
* Bandit Raider: Starting turn.
12:35:41
SQ
-> Behaviors to pick from:
Attack.Default (95.1486)(*), Defend.Riposte (69.8781)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
Attack.Default (95.1486)(*), Defend.Riposte (69.8781)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
12:35:41
SQ
-> Behavior picked: Attack.Default (95.1486)
12:35:42
SQ
* Bandit Raider: Using Slash against Caravan Hand!
12:35:42
SQ
Bandit Raider uses skill Slash
12:35:42
SQ
Caravan Hand has died.
12:35:44
SQ
-> Behaviors to pick from:
Attack.Default (68.3032)(*), Defend.Riposte (50.3035)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0)
Attack.Default (68.3032)(*), Defend.Riposte (50.3035)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0)
12:35:44
SQ
-> Behavior picked: Attack.Default (68.3032)
12:35:44
SQ
* Bandit Raider: Using Slash against Adelmar!
12:35:44
SQ
Bandit Raider uses skill Slash
12:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
12:35:46
SQ
-> Behavior picked: Idle (1)
12:35:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:35:46
SQ
* ---------------------------------------------------
12:35:46
SQ
Turn started for Caravan Hand
12:35:46
SQ
*
12:35:46
SQ
* Caravan Hand: Starting turn.
12:35:47
SQ
-> Behaviors to pick from:
Engage.Melee (20.1389)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0)
Engage.Melee (20.1389)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0)
12:35:47
SQ
-> Behavior picked: Engage.Melee (20.1389)
12:35:47
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:35:47
SQ
* Caravan Hand: Reached engage destination
12:35:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
12:35:47
SQ
-> Behavior picked: Idle (1)
12:35:47
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:35:47
SQ
* ---------------------------------------------------
12:35:48
SQ
Turn started for Caravan Guard
12:35:48
SQ
*
12:35:48
SQ
* Caravan Guard: Starting turn.
12:35:48
SQ
-> Behaviors to pick from:
Engage.Melee (12.8472)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Engage.Melee (12.8472)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
12:35:48
SQ
-> Behavior picked: Engage.Melee (12.8472)
12:35:49
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:35:49
SQ
* Caravan Guard: Reached engage destination
12:35:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
12:35:49
SQ
-> Behavior picked: Idle (1)
12:35:49
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:35:49
SQ
* ---------------------------------------------------
12:35:49
SQ
Turn started for Carsten
12:35:54
SQ
Turn started for Diethelm
12:35:56
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:35:56
SQ
Diethelm uses skill Slash
12:35:56
SQ
[Diethelm] executes skill [Slash] on target [Bandit Thug]
12:35:56
SQ
Diethelm uses skill Slash
12:35:57
SQ
Turn started for Leif
12:35:59
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
12:35:59
SQ
Leif uses skill Impale
12:36:02
SQ
Turn started for Adelmar
12:36:02
SQ
Skill [Shieldwall] removed from [Adelmar].
12:36:03
SQ
[Adelmar] executes skill [Stab] on target [Bandit Raider]
12:36:03
SQ
Adelmar uses skill Stab
12:36:03
SQ
Bandit Raider has died.
12:36:05
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
12:36:05
SQ
Adelmar uses skill Shieldwall
12:36:05
SQ
Turn started for Espen
12:36:06
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
12:36:06
SQ
Espen uses skill Thrust
12:36:07
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
12:36:07
SQ
Espen uses skill Thrust
12:36:08
SQ
Turn started for Caravan Guard
12:36:08
SQ
Skill [Shieldwall] removed from [Caravan Guard].
12:36:08
SQ
*
12:36:08
SQ
* Caravan Guard: Starting turn.
12:36:08
SQ
-> Behaviors to pick from:
Attack.Default (106.117)(*), Idle (1), Flee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0)
Attack.Default (106.117)(*), Idle (1), Flee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0)
12:36:08
SQ
-> Behavior picked: Attack.Default (106.117)
12:36:09
SQ
* Caravan Guard: Using Thrust against Bandit Thug!
12:36:09
SQ
Caravan Guard uses skill Thrust
12:36:11
SQ
-> Behaviors to pick from:
Attack.Default (334.332)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0)
Attack.Default (334.332)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0)
12:36:11
SQ
-> Behavior picked: Attack.Default (334.332)
12:36:11
SQ
* Caravan Guard: Using Thrust against Bandit Thug!
12:36:11
SQ
Caravan Guard uses skill Thrust
12:36:11
SQ
Bandit Thug has died.
12:36:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
12:36:13
SQ
-> Behavior picked: Idle (1)
12:36:13
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:36:13
SQ
* ---------------------------------------------------
12:36:13
SQ
INFO: Next round issued: 4
12:36:14
SQ
Turn started for Leif
12:36:18
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
12:36:18
SQ
Leif uses skill Impale
12:36:18
SQ
Turn started for Diethelm
12:36:24
SQ
[Diethelm] executes skill [Shieldwall] on target [Diethelm]
12:36:24
SQ
Diethelm uses skill Shieldwall
12:36:26
SQ
Turn started for Caravan Hand
12:36:26
SQ
*
12:36:26
SQ
* Caravan Hand: Starting turn.
12:36:27
SQ
-> Behaviors to pick from:
Attack.Default (37.5209)(*), Attack.KnockOut (22.3529)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0)
Attack.Default (37.5209)(*), Attack.KnockOut (22.3529)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0)
12:36:27
SQ
-> Behavior picked: Attack.Default (37.5209)
12:36:27
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:36:27
SQ
Caravan Hand uses skill Bash
12:36:29
SQ
-> Behaviors to pick from:
Attack.Default (37.3204)(*), Attack.KnockOut (21.9663)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Flee (0), Attack.CrushArmor (0)
Attack.Default (37.3204)(*), Attack.KnockOut (21.9663)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Flee (0), Attack.CrushArmor (0)
12:36:29
SQ
-> Behavior picked: Attack.Default (37.3204)
12:36:29
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:36:29
SQ
Caravan Hand uses skill Bash
12:36:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0)
12:36:32
SQ
-> Behavior picked: Idle (1)
12:36:32
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:36:32
SQ
* ---------------------------------------------------
12:36:32
SQ
Turn started for Caravan Guard
12:36:32
SQ
*
12:36:32
SQ
* Caravan Guard: Starting turn.
12:36:32
SQ
-> Behaviors to pick from:
Engage.Melee (26.8333)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (26.8333)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0)
12:36:32
SQ
-> Behavior picked: Engage.Melee (26.8333)
12:36:33
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:36:33
SQ
* Caravan Guard: Reached engage destination
12:36:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
12:36:33
SQ
-> Behavior picked: Idle (1)
12:36:33
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:36:33
SQ
* ---------------------------------------------------
12:36:33
SQ
Turn started for Caravan Hand
12:36:33
SQ
*
12:36:33
SQ
* Caravan Hand: Starting turn.
12:36:34
SQ
-> Behaviors to pick from:
Engage.Melee (29.7083)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
Engage.Melee (29.7083)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
12:36:34
SQ
-> Behavior picked: Engage.Melee (29.7083)
12:36:34
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:36:34
SQ
* Caravan Hand: Reached engage destination
12:36:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
12:36:34
SQ
-> Behavior picked: Idle (1)
12:36:34
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:36:34
SQ
* ---------------------------------------------------
12:36:34
SQ
Turn started for Eberecht
12:36:51
SQ
Turn started for Bandit Raider
12:36:51
SQ
*
12:36:51
SQ
* Bandit Raider: Starting turn.
12:36:52
SQ
-> Behaviors to pick from:
Attack.Swing (328.293)(*), Defend.Shieldwall (109.555)(*), Attack.Default (85.4087)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0)
Attack.Swing (328.293)(*), Defend.Shieldwall (109.555)(*), Attack.Default (85.4087)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0)
12:36:52
SQ
-> Behavior picked: Defend.Shieldwall (109.555)
12:36:52
SQ
* Bandit Raider: Using Shieldwall!
12:36:52
SQ
Bandit Raider uses skill Shieldwall
12:36:52
SQ
-> Behaviors to pick from:
Attack.Swing (317.829)(*), Attack.Default (84.2306)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Swing (317.829)(*), Attack.Default (84.2306)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0)
12:36:52
SQ
-> Behavior picked: Attack.Swing (317.829)
12:36:53
SQ
* Bandit Raider: Using Swing against Caravan Hand!
12:36:53
SQ
Bandit Raider uses skill Lash
12:36:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0)
12:36:55
SQ
-> Behavior picked: Idle (1)
12:36:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:36:55
SQ
* ---------------------------------------------------
12:36:55
SQ
Turn started for Carsten
12:36:57
SQ
[Carsten] executes skill [Thrust] on target [Bandit Raider]
12:36:57
SQ
Carsten uses skill Thrust
12:36:58
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
12:36:58
SQ
Carsten uses skill Shieldwall
12:36:58
SQ
Turn started for Bandit Raider
12:36:58
SQ
*
12:36:58
SQ
* Bandit Raider: Starting turn.
12:36:59
SQ
-> Behaviors to pick from:
Attack.Swing (173.529)(*), Attack.Default (67.0052)(*), Idle (1), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0)
Attack.Swing (173.529)(*), Attack.Default (67.0052)(*), Idle (1), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0)
12:36:59
SQ
-> Behavior picked: Attack.Swing (173.529)
12:36:59
SQ
* Bandit Raider: Using Swing against Espen!
12:36:59
SQ
Bandit Raider uses skill Lash
12:37:01
SQ
-> Behaviors to pick from:
Attack.Swing (169.158)(*), Attack.Default (66.2713)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Swing (169.158)(*), Attack.Default (66.2713)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0)
12:37:01
SQ
-> Behavior picked: Attack.Swing (169.158)
12:37:01
SQ
* Bandit Raider: Using Swing against Espen!
12:37:01
SQ
Bandit Raider uses skill Lash
12:37:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0)
12:37:04
SQ
-> Behavior picked: Idle (1)
12:37:04
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:37:04
SQ
* ---------------------------------------------------
12:37:04
SQ
Turn started for Espen
12:37:05
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
12:37:05
SQ
Espen uses skill Thrust
12:37:06
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
12:37:06
SQ
Espen uses skill Thrust
12:37:06
SQ
Bandit Raider has died.
12:37:07
SQ
Turn started for Adelmar
12:37:07
SQ
Skill [Shieldwall] removed from [Adelmar].
12:37:09
SQ
Turn started for Caravan Hand
12:37:09
SQ
*
12:37:09
SQ
* Caravan Hand: Starting turn.
12:37:09
SQ
-> Behaviors to pick from:
Engage.Melee (26.6667)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0)
Engage.Melee (26.6667)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0)
12:37:09
SQ
-> Behavior picked: Engage.Melee (26.6667)
12:37:09
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:37:09
SQ
* Caravan Hand: Reached engage destination
12:37:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0)
12:37:10
SQ
-> Behavior picked: Idle (1)
12:37:10
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
12:37:10
SQ
* ---------------------------------------------------
12:37:10
SQ
Turn started for Caravan Guard
12:37:10
SQ
*
12:37:10
SQ
* Caravan Guard: Starting turn.
12:37:11
SQ
-> Behaviors to pick from:
Defend.Knockback (60.1362)(*), Attack.Default (57.104)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Roam (0)
Defend.Knockback (60.1362)(*), Attack.Default (57.104)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Roam (0)
12:37:11
SQ
-> Behavior picked: Attack.Default (57.104)
12:37:11
SQ
* Caravan Guard: Using Thrust against Bandit Raider!
12:37:11
SQ
Caravan Guard uses skill Thrust
12:37:13
SQ
-> Behaviors to pick from:
Attack.Default (61.1959)(*), Defend.Knockback (53.1143)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (61.1959)(*), Defend.Knockback (53.1143)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
12:37:13
SQ
-> Behavior picked: Attack.Default (61.1959)
12:37:13
SQ
* Caravan Guard: Using Thrust against Bandit Raider!
12:37:13
SQ
Caravan Guard uses skill Thrust
12:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
12:37:15
SQ
-> Behavior picked: Idle (1)
12:37:15
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:37:15
SQ
* ---------------------------------------------------
12:37:15
SQ
INFO: Next round issued: 5
12:37:16
SQ
Turn started for Leif
12:37:19
SQ
Turn started for Caravan Guard
12:37:19
SQ
*
12:37:19
SQ
* Caravan Guard: Starting turn.
12:37:19
SQ
-> Behaviors to pick from:
Engage.Melee (42.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0)
Engage.Melee (42.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0)
12:37:19
SQ
-> Behavior picked: Engage.Melee (42.5)
12:37:20
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:37:20
SQ
* Caravan Guard: Reached engage destination
12:37:20
SQ
-> Behaviors to pick from:
Attack.Default (65.3822)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (65.3822)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
12:37:20
SQ
-> Behavior picked: Attack.Default (65.3822)
12:37:21
SQ
* Caravan Guard: Using Slash against Bandit Raider!
12:37:21
SQ
Caravan Guard uses skill Slash
12:37:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Default (0)
12:37:23
SQ
-> Behavior picked: Idle (1)
12:37:23
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:37:23
SQ
* ---------------------------------------------------
12:37:23
SQ
Turn started for Caravan Hand
12:37:23
SQ
*
12:37:23
SQ
* Caravan Hand: Starting turn.
12:37:24
SQ
-> Behaviors to pick from:
Attack.Default (47.0942)(*), Attack.KnockOut (19.3498)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0)
Attack.Default (47.0942)(*), Attack.KnockOut (19.3498)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0)
12:37:24
SQ
-> Behavior picked: Attack.Default (47.0942)
12:37:24
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:37:24
SQ
Caravan Hand uses skill Bash
12:37:26
SQ
-> Behaviors to pick from:
Attack.Default (46.837)(*), Attack.KnockOut (19.0076)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0)
Attack.Default (46.837)(*), Attack.KnockOut (19.0076)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0)
12:37:26
SQ
-> Behavior picked: Attack.Default (46.837)
12:37:26
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:37:26
SQ
Caravan Hand uses skill Bash
12:37:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0)
12:37:28
SQ
-> Behavior picked: Idle (1)
12:37:28
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:37:28
SQ
* ---------------------------------------------------
12:37:29
SQ
Turn started for Diethelm
12:37:29
SQ
Skill [Shieldwall] removed from [Diethelm].
12:37:30
SQ
[Diethelm] executes skill [Slash] on target [Bandit Raider]
12:37:30
SQ
Diethelm uses skill Slash
12:37:31
SQ
[Diethelm] executes skill [Slash] on target [Bandit Raider]
12:37:31
SQ
Diethelm uses skill Slash
12:37:31
SQ
Turn started for Caravan Hand
12:37:31
SQ
*
12:37:31
SQ
* Caravan Hand: Starting turn.
12:37:32
SQ
-> Behaviors to pick from:
Attack.Default (60.9175)(*), Attack.KnockOut (38.1905)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0)
Attack.Default (60.9175)(*), Attack.KnockOut (38.1905)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0)
12:37:32
SQ
-> Behavior picked: Attack.KnockOut (38.1905)
12:37:32
SQ
* Caravan Hand: Using Knock Out against Bandit Raider!
12:37:32
SQ
Caravan Hand uses skill Knock Out
12:37:34
SQ
-> Behaviors to pick from:
Attack.Default (59.967)(*), Attack.KnockOut (36.2424)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (59.967)(*), Attack.KnockOut (36.2424)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0)
12:37:34
SQ
-> Behavior picked: Attack.KnockOut (36.2424)
12:37:34
SQ
* Caravan Hand: Using Knock Out against Bandit Raider!
12:37:34
SQ
Caravan Hand uses skill Knock Out
12:37:34
SQ
Skill [Shieldwall] removed from [Bandit Raider].
12:37:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Defend (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Defend (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
12:37:36
SQ
-> Behavior picked: Idle (1)
12:37:36
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:37:36
SQ
* ---------------------------------------------------
12:37:37
SQ
Turn started for Eberecht
12:37:40
SQ
Turn started for Adelmar
12:37:42
SQ
Turn started for Espen
12:37:44
Resource
Unloading: music/bandits_01.ogg
12:37:45
SQ
Turn started for Caravan Hand
12:37:45
SQ
*
12:37:45
SQ
* Caravan Hand: Starting turn.
12:37:45
SQ
-> Behaviors to pick from:
Attack.Default (79.9325)(*), Idle (1), Defend (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0)
Attack.Default (79.9325)(*), Idle (1), Defend (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0)
12:37:45
SQ
-> Behavior picked: Attack.Default (79.9325)
12:37:46
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:37:46
SQ
Caravan Hand uses skill Bash
12:37:48
SQ
-> Behaviors to pick from:
Attack.Default (84.0446)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Flee (0)
Attack.Default (84.0446)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Flee (0)
12:37:48
SQ
-> Behavior picked: Attack.Default (84.0446)
12:37:48
SQ
* Caravan Hand: Using Bash against Bandit Raider!
12:37:48
SQ
Caravan Hand uses skill Bash
12:37:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0)
12:37:50
SQ
-> Behavior picked: Idle (1)
12:37:50
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
12:37:50
SQ
* ---------------------------------------------------
12:37:50
SQ
Turn started for Carsten
12:37:50
SQ
Skill [Shieldwall] removed from [Carsten].
12:37:52
SQ
Turn started for Bandit Raider
12:37:52
SQ
*
12:37:52
SQ
* Bandit Raider: Starting turn.
12:37:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Roam (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Roam (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0)
12:37:53
SQ
-> Behavior picked: Idle (1)
12:37:53
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
12:37:53
SQ
* ---------------------------------------------------
12:37:53
SQ
Skill [Stunned] removed from [Bandit Raider].
12:37:53
SQ
Turn started for Caravan Guard
12:37:53
SQ
*
12:37:53
SQ
* Caravan Guard: Starting turn.
12:37:53
SQ
-> Behaviors to pick from:
Attack.Default (91.3405)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0)
Attack.Default (91.3405)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0)
12:37:53
SQ
-> Behavior picked: Attack.Default (91.3405)
12:37:54
SQ
* Caravan Guard: Using Thrust against Bandit Raider!
12:37:54
SQ
Caravan Guard uses skill Thrust
12:37:56
SQ
-> Behaviors to pick from:
Attack.Default (278.27)(*), Idle (1), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0)
Attack.Default (278.27)(*), Idle (1), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0)
12:37:56
SQ
-> Behavior picked: Attack.Default (278.27)
12:37:56
SQ
* Caravan Guard: Using Thrust against Bandit Raider!
12:37:56
SQ
Caravan Guard uses skill Thrust
12:37:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Default (0)
12:37:58
SQ
-> Behavior picked: Idle (1)
12:37:58
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
12:37:58
SQ
* ---------------------------------------------------
12:37:58
SQ
INFO: Next round issued: 6
12:37:59
SQ
Turn started for Eberecht
12:38:00
SQ
Turn started for Leif
12:38:02
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
12:38:02
SQ
Leif uses skill Impale
12:38:02
SQ
Bandit Raider has died.
12:38:02
SQ
Skill [Nighttime] removed from [Espen].
12:38:02
SQ
Skill [Nighttime] removed from [Leif].
12:38:02
SQ
Skill [Nighttime] removed from [Eberecht].
12:38:02
SQ
Skill [Nighttime] removed from [Carsten].
12:38:02
SQ
Skill [Nighttime] removed from [Diethelm].
12:38:02
SQ
Skill [Nighttime] removed from [Adelmar].
12:38:02
Resource
Unloading: gfx/orientation_overlay.png
12:38:06
Resource
Unloading: music/bandits_02.ogg
12:38:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:38:17
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:38:17
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:38:17
SQ
World::onCombatFinished
12:38:17
SQ
TacticalState::onFinish
12:38:17
Resource
Unloading: gfx/object_0.png
12:38:17
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:38:17
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:38:17
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:38:17
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_death_01.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_death_02.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_01.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_02.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_03.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_04.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_05.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_06.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_07.wav
12:38:17
Resource
Unloading: sounds/misc/donkey_idle_08.wav
12:38:17
Resource
Unloading: gfx/detail.png
12:39:35
Resource
Unloading: music/victory_01.ogg
12:39:41
SQ
contract added: Armed Courier
12:39:47
SQ
contract added: Hunting Beasts
12:39:52
SQ
contract added: Hunting Beasts
12:40:31
SQ
contract added: Escort Caravan
12:41:03
SQ
showing contract: Escort Caravan
12:41:14
SQ
Location entered: Sandheim
12:41:18
Resource
Unloading: music/worldmap_07.ogg
12:41:54
Script
VM collected 1 object(s) and deleted them.
12:42:23
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
12:42:25
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
12:42:43
Resource
Unloading: music/city_02.ogg
12:43:08
SQ
Location entered: Treitenfeste
12:43:12
Resource
Unloading: music/worldmap_05.ogg
12:44:48
Resource
Unloading: music/stronghold_01.ogg
12:45:02
SQ
Location entered: Sandheim
12:45:04
SQ
showing contract: Secure Cemetery
12:45:06
Resource
Unloading: music/worldmap_07.ogg
12:45:16
SQ
contract activated: Secure Cemetery
12:45:18
SQ
contract added: Drive away bandits
12:45:21
Resource
Unloading: music/city_02.ogg
12:45:32
SQ
Location entered: Ancient Cemetery
12:45:32
SQ
showing contract: Secure Cemetery
12:45:38
SQ
Save campaign: autosave
12:45:40
Scene
Finished saving scene.
12:45:41
SQ
WorldState::onHide
12:45:41
Texture
Texture "gfx/detail.png" (ID: 608) took up approximately 10922kb in video memory.
12:45:41
Texture
Texture "gfx/object_0.png" (ID: 618) took up approximately 21845kb in video memory.
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (27,10).
12:45:41
Texture
Texture "gfx/entity_1.png" (ID: 624) took up approximately 1365kb in video memory.
12:45:41
Texture
Texture "gfx/orientation_overlay.png" (ID: 626) took up approximately 512kb in video memory.
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,14).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (14,4).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,20).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,-7).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,7).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (13,16).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,12).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (12,16).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,12).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (10,4).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,3).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,24).
12:45:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,13).
12:45:41
SQ
TACTICAL: STASH LOCKED: true
12:45:41
SQ
INFO: Next round issued: 1
12:45:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:45:41
SQ
Turn started for Ghoul
12:45:41
SQ
*
12:45:41
SQ
* Ghoul: Starting turn.
12:45:42
SQ
defensive score: 0
12:45:42
SQ
defensive threshold: 1.5
12:45:42
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:42
SQ
-> Behavior picked: Engage.Melee (66)
12:45:42
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:42
SQ
* Ghoul: Reached engage destination
12:45:42
SQ
defensive score: 0
12:45:42
SQ
defensive threshold: 1.5
12:45:42
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:42
SQ
-> Behavior picked: Idle (1)
12:45:42
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:42
SQ
* ---------------------------------------------------
12:45:42
SQ
Turn started for Ghoul
12:45:42
SQ
*
12:45:42
SQ
* Ghoul: Starting turn.
12:45:42
Resource
Unloading: music/worldmap_04.ogg
12:45:43
SQ
defensive score: 0
12:45:43
SQ
defensive threshold: 1.5
12:45:43
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:43
SQ
-> Behavior picked: Engage.Melee (55)
12:45:43
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:43
SQ
* Ghoul: Reached engage destination
12:45:43
SQ
defensive score: 0
12:45:43
SQ
defensive threshold: 1.5
12:45:43
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:43
SQ
-> Behavior picked: Idle (1)
12:45:43
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:43
SQ
* ---------------------------------------------------
12:45:43
SQ
Turn started for Ghoul
12:45:43
SQ
*
12:45:43
SQ
* Ghoul: Starting turn.
12:45:43
SQ
defensive score: 0
12:45:43
SQ
defensive threshold: 1.5
12:45:43
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:43
SQ
-> Behavior picked: Engage.Melee (55)
12:45:43
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:43
SQ
* Ghoul: Reached engage destination
12:45:43
SQ
defensive score: 0
12:45:43
SQ
defensive threshold: 1.5
12:45:43
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:43
SQ
-> Behavior picked: Idle (1)
12:45:43
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:43
SQ
* ---------------------------------------------------
12:45:43
SQ
Turn started for Ghoul
12:45:43
SQ
*
12:45:43
SQ
* Ghoul: Starting turn.
12:45:44
SQ
defensive score: 0
12:45:44
SQ
defensive threshold: 1.5
12:45:44
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:44
SQ
-> Behavior picked: Engage.Melee (55)
12:45:44
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:44
SQ
* Ghoul: Reached engage destination
12:45:44
SQ
defensive score: 0
12:45:44
SQ
defensive threshold: 1.5
12:45:44
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:44
SQ
-> Behavior picked: Idle (1)
12:45:44
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:44
SQ
* ---------------------------------------------------
12:45:44
SQ
Turn started for Ghoul
12:45:44
SQ
*
12:45:44
SQ
* Ghoul: Starting turn.
12:45:44
SQ
defensive score: 0
12:45:44
SQ
defensive threshold: 1.5
12:45:44
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:44
SQ
-> Behavior picked: Engage.Melee (66)
12:45:44
SQ
* Ghoul: Engaging to melee range with Leif (not visible), accepted_distance=0
12:45:45
SQ
* Ghoul: Reached engage destination
12:45:45
SQ
defensive score: 0
12:45:45
SQ
defensive threshold: 1.5
12:45:45
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:45
SQ
-> Behavior picked: Idle (1)
12:45:45
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:45
SQ
* ---------------------------------------------------
12:45:45
SQ
Turn started for Ghoul
12:45:45
SQ
*
12:45:45
SQ
* Ghoul: Starting turn.
12:45:45
SQ
defensive score: 0
12:45:45
SQ
defensive threshold: 1.5
12:45:45
SQ
-> Behaviors to pick from:
Engage.Melee (36.0938)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (36.0938)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:45
SQ
-> Behavior picked: Engage.Melee (36.0938)
12:45:46
SQ
* Ghoul: Engaging to melee range with Eberecht (visible), accepted_distance=0
12:45:46
SQ
* Ghoul: Reached engage destination
12:45:46
SQ
defensive score: 0
12:45:46
SQ
defensive threshold: 1.5
12:45:46
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:46
SQ
-> Behavior picked: Idle (1)
12:45:46
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:46
SQ
* ---------------------------------------------------
12:45:46
SQ
Turn started for Ghoul
12:45:46
SQ
*
12:45:46
SQ
* Ghoul: Starting turn.
12:45:47
SQ
defensive score: 0
12:45:47
SQ
defensive threshold: 1.5
12:45:47
SQ
-> Behaviors to pick from:
Engage.Melee (93.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (93.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:47
SQ
-> Behavior picked: Engage.Melee (93.5)
12:45:47
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:47
SQ
* Ghoul: Reached engage destination
12:45:47
SQ
defensive score: 0
12:45:47
SQ
defensive threshold: 1.5
12:45:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:47
SQ
-> Behavior picked: Idle (1)
12:45:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:47
SQ
* ---------------------------------------------------
12:45:47
SQ
Turn started for Ghoul
12:45:47
SQ
*
12:45:47
SQ
* Ghoul: Starting turn.
12:45:47
SQ
defensive score: 0
12:45:47
SQ
defensive threshold: 1.5
12:45:47
SQ
-> Behaviors to pick from:
Engage.Melee (104.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (104.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:47
SQ
-> Behavior picked: Engage.Melee (104.5)
12:45:47
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:47
SQ
* Ghoul: Reached engage destination
12:45:47
SQ
defensive score: 0
12:45:47
SQ
defensive threshold: 1.5
12:45:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:47
SQ
-> Behavior picked: Idle (1)
12:45:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:47
SQ
* ---------------------------------------------------
12:45:48
SQ
Turn started for Ghoul
12:45:48
SQ
*
12:45:48
SQ
* Ghoul: Starting turn.
12:45:48
SQ
defensive score: 0
12:45:48
SQ
defensive threshold: 1.5
12:45:48
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:48
SQ
-> Behavior picked: Engage.Melee (55)
12:45:48
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:48
SQ
* Ghoul: Reached engage destination
12:45:48
SQ
defensive score: 0
12:45:48
SQ
defensive threshold: 1.5
12:45:48
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:48
SQ
-> Behavior picked: Idle (1)
12:45:48
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:48
SQ
* ---------------------------------------------------
12:45:48
SQ
Turn started for Ghoul
12:45:48
SQ
*
12:45:48
SQ
* Ghoul: Starting turn.
12:45:49
SQ
defensive score: 0
12:45:49
SQ
defensive threshold: 1.5
12:45:49
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:49
SQ
-> Behavior picked: Engage.Melee (55)
12:45:49
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:49
SQ
* Ghoul: Reached engage destination
12:45:49
SQ
defensive score: 0
12:45:49
SQ
defensive threshold: 1.5
12:45:49
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:49
SQ
-> Behavior picked: Idle (1)
12:45:49
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:49
SQ
* ---------------------------------------------------
12:45:49
SQ
Turn started for Ghoul
12:45:49
SQ
*
12:45:49
SQ
* Ghoul: Starting turn.
12:45:49
SQ
defensive score: 0
12:45:49
SQ
defensive threshold: 1.5
12:45:50
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:50
SQ
-> Behavior picked: Engage.Melee (66)
12:45:50
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:50
SQ
* Ghoul: Reached engage destination
12:45:50
SQ
defensive score: 0
12:45:50
SQ
defensive threshold: 1.5
12:45:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:50
SQ
-> Behavior picked: Idle (1)
12:45:50
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:50
SQ
* ---------------------------------------------------
12:45:50
SQ
Turn started for Ghoul
12:45:50
SQ
*
12:45:50
SQ
* Ghoul: Starting turn.
12:45:50
SQ
defensive score: 0
12:45:50
SQ
defensive threshold: 1.5
12:45:50
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:50
SQ
-> Behavior picked: Engage.Melee (55)
12:45:50
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:45:50
SQ
* Ghoul: Reached engage destination
12:45:50
SQ
defensive score: 0
12:45:50
SQ
defensive threshold: 1.5
12:45:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:50
SQ
-> Behavior picked: Idle (1)
12:45:50
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:50
SQ
* ---------------------------------------------------
12:45:50
SQ
Turn started for Ghoul
12:45:51
SQ
*
12:45:51
SQ
* Ghoul: Starting turn.
12:45:51
SQ
defensive score: 0
12:45:51
SQ
defensive threshold: 1.5
12:45:51
SQ
-> Behaviors to pick from:
Engage.Melee (77)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (77)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:51
SQ
-> Behavior picked: Engage.Melee (77)
12:45:51
SQ
* Ghoul: Engaging to melee range with Leif (not visible), accepted_distance=0
12:45:51
SQ
* Ghoul: Reached engage destination
12:45:51
SQ
defensive score: 0
12:45:51
SQ
defensive threshold: 1.5
12:45:51
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:51
SQ
-> Behavior picked: Idle (1)
12:45:51
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:51
SQ
* ---------------------------------------------------
12:45:51
SQ
Turn started for Ghoul
12:45:51
SQ
*
12:45:51
SQ
* Ghoul: Starting turn.
12:45:51
SQ
defensive score: 0
12:45:51
SQ
defensive threshold: 1.5
12:45:52
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:45:52
SQ
-> Behavior picked: Engage.Melee (66)
12:45:52
SQ
* Ghoul: Engaging to melee range with Leif (not visible), accepted_distance=0
12:45:52
SQ
* Ghoul: Reached engage destination
12:45:52
SQ
defensive score: 0
12:45:52
SQ
defensive threshold: 1.5
12:45:52
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:45:52
SQ
-> Behavior picked: Idle (1)
12:45:52
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:45:52
SQ
* ---------------------------------------------------
12:45:52
SQ
Turn started for Carsten
12:45:54
SQ
Turn started for Dietmar
12:45:58
SQ
Turn started for Konrad
12:46:01
SQ
Turn started for Diethelm
12:46:07
SQ
Turn started for Adelmar
12:46:14
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:46:14
SQ
Eberecht uses skill Aimed Shot
12:46:15
SQ
Turn started for Espen
12:46:24
SQ
INFO: Next round issued: 2
12:46:25
SQ
Turn started for Ghoul
12:46:25
SQ
*
12:46:25
SQ
* Ghoul: Starting turn.
12:46:25
SQ
defensive score: 0
12:46:25
SQ
defensive threshold: 1.5
12:46:25
SQ
-> Behaviors to pick from:
Engage.Melee (54.8864)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (54.8864)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:25
SQ
-> Behavior picked: Engage.Melee (54.8864)
12:46:25
SQ
* Ghoul: Engaging to melee range with Eberecht (not visible), accepted_distance=0
12:46:26
SQ
* Ghoul: Reached engage destination
12:46:26
SQ
defensive score: 0
12:46:26
SQ
defensive threshold: 1.5
12:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:26
SQ
-> Behavior picked: Idle (1)
12:46:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:26
SQ
* ---------------------------------------------------
12:46:26
SQ
Turn started for Ghoul
12:46:26
SQ
*
12:46:26
SQ
* Ghoul: Starting turn.
12:46:27
SQ
defensive score: 0
12:46:27
SQ
defensive threshold: 1.5
12:46:27
SQ
-> Behaviors to pick from:
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:27
SQ
-> Behavior picked: Engage.Melee (69)
12:46:27
SQ
* Ghoul: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:46:27
SQ
* Ghoul: Reached engage destination
12:46:27
SQ
defensive score: 0
12:46:27
SQ
defensive threshold: 1.5
12:46:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:27
SQ
-> Behavior picked: Idle (1)
12:46:27
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:27
SQ
* ---------------------------------------------------
12:46:27
SQ
Turn started for Ghoul
12:46:27
SQ
*
12:46:27
SQ
* Ghoul: Starting turn.
12:46:27
SQ
defensive score: 0
12:46:27
SQ
defensive threshold: 1.5
12:46:27
SQ
-> Behaviors to pick from:
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:27
SQ
-> Behavior picked: Engage.Melee (57.5)
12:46:27
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:27
SQ
* Ghoul: Reached engage destination
12:46:27
SQ
defensive score: 0
12:46:27
SQ
defensive threshold: 1.5
12:46:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:28
SQ
-> Behavior picked: Idle (1)
12:46:28
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:28
SQ
* ---------------------------------------------------
12:46:28
SQ
Turn started for Ghoul
12:46:28
SQ
*
12:46:28
SQ
* Ghoul: Starting turn.
12:46:28
SQ
defensive score: 0
12:46:28
SQ
defensive threshold: 1.5
12:46:28
SQ
-> Behaviors to pick from:
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:28
SQ
-> Behavior picked: Engage.Melee (69)
12:46:28
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:28
SQ
* Ghoul: Reached engage destination
12:46:28
SQ
defensive score: 0
12:46:28
SQ
defensive threshold: 1.5
12:46:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:28
SQ
-> Behavior picked: Idle (1)
12:46:28
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:28
SQ
* ---------------------------------------------------
12:46:28
SQ
Turn started for Ghoul
12:46:28
SQ
*
12:46:28
SQ
* Ghoul: Starting turn.
12:46:29
SQ
defensive score: 0
12:46:29
SQ
defensive threshold: 1.5
12:46:29
SQ
-> Behaviors to pick from:
Engage.Melee (92)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (92)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:29
SQ
-> Behavior picked: Engage.Melee (92)
12:46:29
SQ
* Ghoul: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:46:29
SQ
* Ghoul: Reached engage destination
12:46:29
SQ
defensive score: 0
12:46:29
SQ
defensive threshold: 1.5
12:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:29
SQ
-> Behavior picked: Idle (1)
12:46:29
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:29
SQ
* ---------------------------------------------------
12:46:29
SQ
Turn started for Ghoul
12:46:29
SQ
*
12:46:29
SQ
* Ghoul: Starting turn.
12:46:29
SQ
defensive score: 0
12:46:29
SQ
defensive threshold: 1.5
12:46:29
SQ
-> Behaviors to pick from:
Attack.Default (54.0315)(*), Idle (1), BreakFree (0), Retreat (0), Defend (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (54.0315)(*), Idle (1), BreakFree (0), Retreat (0), Defend (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0)
12:46:29
SQ
-> Behavior picked: Attack.Default (54.0315)
12:46:30
SQ
* Ghoul: Using Ghoul Claws against Adelmar!
12:46:30
SQ
Ghoul uses skill Ghoul Claws
12:46:32
SQ
defensive score: 0
12:46:32
SQ
defensive threshold: 1.5
12:46:32
SQ
-> Behaviors to pick from:
Attack.Default (55.9215)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0)
Attack.Default (55.9215)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0)
12:46:32
SQ
-> Behavior picked: Attack.Default (55.9215)
12:46:32
SQ
* Ghoul: Using Ghoul Claws against Adelmar!
12:46:32
SQ
Ghoul uses skill Ghoul Claws
12:46:34
SQ
defensive score: 0
12:46:34
SQ
defensive threshold: 1.5
12:46:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0)
12:46:34
SQ
-> Behavior picked: Idle (1)
12:46:34
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:34
SQ
* ---------------------------------------------------
12:46:35
SQ
Turn started for Ghoul
12:46:35
SQ
*
12:46:35
SQ
* Ghoul: Starting turn.
12:46:35
SQ
defensive score: 0
12:46:35
SQ
defensive threshold: 1.5
12:46:35
SQ
-> Behaviors to pick from:
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (69)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:35
SQ
-> Behavior picked: Engage.Melee (69)
12:46:35
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:35
SQ
* Ghoul: Reached engage destination
12:46:35
SQ
defensive score: 0
12:46:35
SQ
defensive threshold: 1.5
12:46:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:35
SQ
-> Behavior picked: Idle (1)
12:46:35
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:35
SQ
* ---------------------------------------------------
12:46:35
SQ
Turn started for Ghoul
12:46:35
SQ
*
12:46:35
SQ
* Ghoul: Starting turn.
12:46:36
SQ
defensive score: 0
12:46:36
SQ
defensive threshold: 1.5
12:46:36
SQ
-> Behaviors to pick from:
Engage.Melee (97.75)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (97.75)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:36
SQ
-> Behavior picked: Engage.Melee (97.75)
12:46:36
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:36
SQ
* Ghoul: Reached engage destination
12:46:36
SQ
defensive score: 0
12:46:36
SQ
defensive threshold: 1.5
12:46:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:36
SQ
-> Behavior picked: Idle (1)
12:46:36
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:36
SQ
* ---------------------------------------------------
12:46:36
SQ
Turn started for Ghoul
12:46:36
SQ
*
12:46:36
SQ
* Ghoul: Starting turn.
12:46:36
SQ
defensive score: 0
12:46:36
SQ
defensive threshold: 1.5
12:46:36
SQ
-> Behaviors to pick from:
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:36
SQ
-> Behavior picked: Engage.Melee (57.5)
12:46:36
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:36
SQ
* Ghoul: Reached engage destination
12:46:36
SQ
defensive score: 0
12:46:36
SQ
defensive threshold: 1.5
12:46:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:36
SQ
-> Behavior picked: Idle (1)
12:46:36
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:36
SQ
* ---------------------------------------------------
12:46:37
SQ
Turn started for Ghoul
12:46:37
SQ
*
12:46:37
SQ
* Ghoul: Starting turn.
12:46:37
SQ
defensive score: 0
12:46:37
SQ
defensive threshold: 1.5
12:46:37
SQ
-> Behaviors to pick from:
Engage.Melee (52.7083)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (52.7083)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:37
SQ
-> Behavior picked: Engage.Melee (52.7083)
12:46:38
SQ
* Ghoul: Engaging to melee range with Diethelm (visible), accepted_distance=0
12:46:38
SQ
* Ghoul: Reached engage destination
12:46:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:38
SQ
-> Behavior picked: Idle (1)
12:46:38
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:38
SQ
* ---------------------------------------------------
12:46:38
SQ
Turn started for Ghoul
12:46:38
SQ
*
12:46:38
SQ
* Ghoul: Starting turn.
12:46:38
SQ
-> Behaviors to pick from:
Engage.Melee (132.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (132.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:38
SQ
-> Behavior picked: Engage.Melee (132.25)
12:46:38
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:38
SQ
* Ghoul: Reached engage destination
12:46:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:38
SQ
-> Behavior picked: Idle (1)
12:46:38
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:38
SQ
* ---------------------------------------------------
12:46:39
SQ
Turn started for Ghoul
12:46:39
SQ
*
12:46:39
SQ
* Ghoul: Starting turn.
12:46:39
SQ
-> Behaviors to pick from:
Engage.Melee (80.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (80.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:39
SQ
-> Behavior picked: Engage.Melee (80.5)
12:46:39
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:39
SQ
* Ghoul: Reached engage destination
12:46:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:39
SQ
-> Behavior picked: Idle (1)
12:46:39
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:39
SQ
* ---------------------------------------------------
12:46:39
SQ
Turn started for Ghoul
12:46:39
SQ
*
12:46:39
SQ
* Ghoul: Starting turn.
12:46:40
SQ
-> Behaviors to pick from:
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (57.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:40
SQ
-> Behavior picked: Engage.Melee (57.5)
12:46:40
SQ
* Ghoul: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:46:40
SQ
* Ghoul: Reached engage destination
12:46:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:40
SQ
-> Behavior picked: Idle (1)
12:46:40
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:40
SQ
* ---------------------------------------------------
12:46:40
SQ
Turn started for Ghoul
12:46:40
SQ
*
12:46:40
SQ
* Ghoul: Starting turn.
12:46:40
SQ
-> Behaviors to pick from:
Engage.Melee (120.75)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
Engage.Melee (120.75)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:46:40
SQ
-> Behavior picked: Engage.Melee (120.75)
12:46:40
SQ
* Ghoul: Engaging to melee range with Adelmar (not visible), accepted_distance=0
12:46:40
SQ
* Ghoul: Reached engage destination
12:46:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:46:40
SQ
-> Behavior picked: Idle (1)
12:46:40
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:46:40
SQ
* ---------------------------------------------------
12:46:41
SQ
Turn started for Carsten
12:46:45
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
12:46:45
SQ
Carsten uses skill Shieldwall
12:46:46
SQ
Turn started for Dietmar
12:46:54
SQ
[Dietmar] executes skill [Quick Shot] on target [Ghoul]
12:46:54
SQ
Dietmar uses skill Quick Shot
12:46:55
SQ
Turn started for Eberecht
12:46:57
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:46:57
SQ
Eberecht uses skill Aimed Shot
12:46:59
SQ
Turn started for Diethelm
12:47:02
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:47:02
SQ
Diethelm uses skill Slash
12:47:03
SQ
[Diethelm] executes skill [Shieldwall] on target [Diethelm]
12:47:03
SQ
Diethelm uses skill Shieldwall
12:47:03
SQ
Turn started for Adelmar
12:47:04
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:47:04
SQ
Adelmar uses skill Thrust
12:47:04
SQ
Ghoul has died.
12:47:09
SQ
Turn started for Espen
12:47:17
SQ
Turn started for Konrad
12:47:19
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:47:19
SQ
Konrad uses skill Impale
12:47:19
SQ
Turn started for Leif
12:47:21
SQ
[Leif] executes skill [Impale] on target [Ghoul]
12:47:21
SQ
Leif uses skill Impale
12:47:21
SQ
INFO: Next round issued: 3
12:47:21
SQ
Turn started for Ghoul
12:47:21
SQ
*
12:47:21
SQ
* Ghoul: Starting turn.
12:47:22
SQ
defensive score: 0
12:47:22
SQ
defensive threshold: 1.5
12:47:22
SQ
-> Behaviors to pick from:
Engage.Melee (59.5588)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (59.5588)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:22
SQ
-> Behavior picked: Engage.Melee (59.5588)
12:47:23
SQ
* Ghoul: Engaging to melee range with Konrad (visible), accepted_distance=0
12:47:23
SQ
* Ghoul: Reached engage destination
12:47:23
SQ
defensive score: 0
12:47:23
SQ
defensive threshold: 1.5
12:47:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:23
SQ
-> Behavior picked: Idle (1)
12:47:23
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:23
SQ
* ---------------------------------------------------
12:47:23
SQ
Turn started for Ghoul
12:47:23
SQ
*
12:47:23
SQ
* Ghoul: Starting turn.
12:47:23
SQ
defensive score: 0
12:47:23
SQ
defensive threshold: 1.5
12:47:23
SQ
-> Behaviors to pick from:
Engage.Melee (71.5909)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (71.5909)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:23
SQ
-> Behavior picked: Engage.Melee (71.5909)
12:47:23
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:23
SQ
* Ghoul: Reached engage destination
12:47:23
SQ
defensive score: 0
12:47:23
SQ
defensive threshold: 1.5
12:47:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:23
SQ
-> Behavior picked: Idle (1)
12:47:23
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:23
SQ
* ---------------------------------------------------
12:47:24
SQ
Turn started for Ghoul
12:47:24
SQ
*
12:47:24
SQ
* Ghoul: Starting turn.
12:47:24
SQ
defensive score: 0
12:47:24
SQ
defensive threshold: 1.5
12:47:24
SQ
-> Behaviors to pick from:
Engage.Melee (102.273)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (102.273)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:24
SQ
-> Behavior picked: Engage.Melee (102.273)
12:47:24
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:24
SQ
* Ghoul: Reached engage destination
12:47:24
SQ
defensive score: 0
12:47:24
SQ
defensive threshold: 1.5
12:47:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:24
SQ
-> Behavior picked: Idle (1)
12:47:24
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:24
SQ
* ---------------------------------------------------
12:47:24
SQ
Turn started for Ghoul
12:47:24
SQ
*
12:47:24
SQ
* Ghoul: Starting turn.
12:47:25
SQ
defensive score: 0
12:47:25
SQ
defensive threshold: 1.5
12:47:25
SQ
-> Behaviors to pick from:
Engage.Melee (62.6623)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (62.6623)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:25
SQ
-> Behavior picked: Engage.Melee (62.6623)
12:47:25
SQ
* Ghoul: Engaging to melee range with Konrad (visible), accepted_distance=0
12:47:25
SQ
* Ghoul: Reached engage destination
12:47:25
SQ
defensive score: 0
12:47:25
SQ
defensive threshold: 1.5
12:47:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:25
SQ
-> Behavior picked: Idle (1)
12:47:25
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:25
SQ
* ---------------------------------------------------
12:47:26
SQ
Turn started for Ghoul
12:47:26
SQ
*
12:47:26
SQ
* Ghoul: Starting turn.
12:47:26
SQ
defensive score: 0
12:47:26
SQ
defensive threshold: 1.5
12:47:26
SQ
-> Behaviors to pick from:
Engage.Melee (81.8182)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (81.8182)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:26
SQ
-> Behavior picked: Engage.Melee (81.8182)
12:47:26
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:26
SQ
* Ghoul: Reached engage destination
12:47:26
SQ
defensive score: 0
12:47:26
SQ
defensive threshold: 1.5
12:47:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:26
SQ
-> Behavior picked: Idle (1)
12:47:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:26
SQ
* ---------------------------------------------------
12:47:26
SQ
Turn started for Ghoul
12:47:26
SQ
*
12:47:26
SQ
* Ghoul: Starting turn.
12:47:27
SQ
defensive score: 0
12:47:27
SQ
defensive threshold: 1.5
12:47:27
SQ
-> Behaviors to pick from:
Engage.Melee (109.091)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (109.091)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:27
SQ
-> Behavior picked: Engage.Melee (109.091)
12:47:27
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:27
SQ
* Ghoul: Reached engage destination
12:47:27
SQ
defensive score: 0
12:47:27
SQ
defensive threshold: 1.5
12:47:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:27
SQ
-> Behavior picked: Idle (1)
12:47:27
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:27
SQ
* ---------------------------------------------------
12:47:27
SQ
Turn started for Ghoul
12:47:27
SQ
*
12:47:27
SQ
* Ghoul: Starting turn.
12:47:27
SQ
defensive score: 0
12:47:27
SQ
defensive threshold: 1.5
12:47:27
SQ
-> Behaviors to pick from:
Engage.Melee (92.0454)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (92.0454)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:27
SQ
-> Behavior picked: Engage.Melee (92.0454)
12:47:27
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:27
SQ
* Ghoul: Reached engage destination
12:47:27
SQ
defensive score: 0
12:47:27
SQ
defensive threshold: 1.5
12:47:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:27
SQ
-> Behavior picked: Idle (1)
12:47:27
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:27
SQ
* ---------------------------------------------------
12:47:28
SQ
Turn started for Ghoul
12:47:28
SQ
*
12:47:28
SQ
* Ghoul: Starting turn.
12:47:28
SQ
defensive score: 0
12:47:28
SQ
defensive threshold: 1.5
12:47:28
SQ
-> Behaviors to pick from:
Engage.Melee (115.909)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (115.909)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:28
SQ
-> Behavior picked: Engage.Melee (115.909)
12:47:28
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:28
SQ
* Ghoul: Reached engage destination
12:47:28
SQ
defensive score: 0
12:47:28
SQ
defensive threshold: 1.5
12:47:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:28
SQ
-> Behavior picked: Idle (1)
12:47:28
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:28
SQ
* ---------------------------------------------------
12:47:28
SQ
Turn started for Ghoul
12:47:28
SQ
*
12:47:28
SQ
* Ghoul: Starting turn.
12:47:29
SQ
defensive score: 0
12:47:29
SQ
defensive threshold: 1.5
12:47:29
SQ
-> Behaviors to pick from:
Engage.Melee (122.727)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (122.727)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:29
SQ
-> Behavior picked: Engage.Melee (122.727)
12:47:29
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:29
SQ
* Ghoul: Reached engage destination
12:47:29
SQ
defensive score: 0
12:47:29
SQ
defensive threshold: 1.5
12:47:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:29
SQ
-> Behavior picked: Idle (1)
12:47:29
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:29
SQ
* ---------------------------------------------------
12:47:29
SQ
Turn started for Ghoul
12:47:29
SQ
*
12:47:29
SQ
* Ghoul: Starting turn.
12:47:29
SQ
defensive score: 0
12:47:29
SQ
defensive threshold: 1.5
12:47:29
SQ
-> Behaviors to pick from:
Engage.Melee (122.727)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (122.727)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:29
SQ
-> Behavior picked: Engage.Melee (122.727)
12:47:29
SQ
* Ghoul: Engaging to melee range with Konrad (not visible), accepted_distance=0
12:47:29
SQ
* Ghoul: Reached engage destination
12:47:29
SQ
defensive score: 0
12:47:29
SQ
defensive threshold: 1.5
12:47:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:29
SQ
-> Behavior picked: Idle (1)
12:47:29
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:29
SQ
* ---------------------------------------------------
12:47:30
SQ
Turn started for Ghoul
12:47:30
SQ
*
12:47:30
SQ
* Ghoul: Starting turn.
12:47:30
SQ
defensive score: 0
12:47:30
SQ
defensive threshold: 1.5
12:47:30
SQ
-> Behaviors to pick from:
Engage.Melee (68.4917)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (68.4917)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:30
SQ
-> Behavior picked: Engage.Melee (68.4917)
12:47:30
SQ
* Ghoul: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:47:30
SQ
* Ghoul: Reached engage destination
12:47:30
SQ
defensive score: 0
12:47:30
SQ
defensive threshold: 1.5
12:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:30
SQ
-> Behavior picked: Idle (1)
12:47:30
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:30
SQ
* ---------------------------------------------------
12:47:30
SQ
Turn started for Ghoul
12:47:30
SQ
*
12:47:30
SQ
* Ghoul: Starting turn.
12:47:31
SQ
defensive score: 0
12:47:31
SQ
defensive threshold: 1.5
12:47:31
SQ
-> Behaviors to pick from:
Engage.Melee (68.4375)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
Engage.Melee (68.4375)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:47:31
SQ
-> Behavior picked: Engage.Melee (68.4375)
12:47:31
SQ
* Ghoul: Engaging to melee range with Carsten (visible), accepted_distance=0
12:47:31
SQ
* Ghoul: Reached engage destination
12:47:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:47:31
SQ
-> Behavior picked: Idle (1)
12:47:32
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:47:32
SQ
* ---------------------------------------------------
12:47:32
SQ
Turn started for Ghoul
12:47:32
SQ
*
12:47:32
SQ
* Ghoul: Starting turn.
12:47:32
SQ
-> Behaviors to pick from:
Attack.Default (39.7021)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0)
Attack.Default (39.7021)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0)
12:47:32
SQ
-> Behavior picked: Attack.Default (39.7021)
12:47:33
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:47:33
SQ
Ghoul uses skill Ghoul Claws
12:47:35
SQ
-> Behaviors to pick from:
Attack.Default (39.7021)(*), Idle (1), Roam (0), Retreat (0), Defend (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (39.7021)(*), Idle (1), Roam (0), Retreat (0), Defend (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0), Flee (0)
12:47:35
SQ
-> Behavior picked: Attack.Default (39.7021)
12:47:35
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:47:35
SQ
Ghoul uses skill Ghoul Claws
12:47:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Attack.Default (0)
12:47:37
SQ
-> Behavior picked: Idle (1)
12:47:37
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:47:37
SQ
* ---------------------------------------------------
12:47:37
SQ
Turn started for Dietmar
12:47:43
SQ
[Dietmar] executes skill [Quick Shot] on target [Ghoul]
12:47:43
SQ
Dietmar uses skill Quick Shot
12:47:44
SQ
Turn started for Eberecht
12:47:46
SQ
[Eberecht] executes skill [Quick Shot] on target [Ghoul]
12:47:46
SQ
Eberecht uses skill Quick Shot
12:47:48
SQ
[Eberecht] executes skill [Quick Shot] on target [Ghoul]
12:47:48
SQ
Eberecht uses skill Quick Shot
12:47:48
SQ
Turn started for Carsten
12:47:48
SQ
Skill [Shieldwall] removed from [Carsten].
12:47:50
SQ
[Carsten] executes skill [Thrust] on target [Ghoul]
12:47:50
SQ
Carsten uses skill Thrust
12:47:50
SQ
Ghoul has died.
12:47:52
SQ
Turn started for Espen
12:47:57
SQ
Turn started for Konrad
12:48:01
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:48:01
SQ
Konrad uses skill Impale
12:48:01
SQ
Ghoul has died.
12:48:03
SQ
Turn started for Leif
12:48:05
SQ
Turn started for Adelmar
12:48:09
SQ
Turn started for Diethelm
12:48:09
SQ
Skill [Shieldwall] removed from [Diethelm].
12:48:17
SQ
INFO: Next round issued: 4
12:48:18
SQ
Turn started for Ghoul
12:48:18
SQ
*
12:48:18
SQ
* Ghoul: Starting turn.
12:48:18
SQ
defensive score: 0
12:48:18
SQ
defensive threshold: 1.5
12:48:18
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (71.5909), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (400)(*), Engage.Melee (71.5909), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:18
SQ
-> Behavior picked: GruesomeFeast (400)
12:48:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:18
SQ
defensive score: 0
12:48:18
SQ
defensive threshold: 1.5
12:48:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:18
SQ
-> Behavior picked: Idle (1)
12:48:18
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:18
SQ
* ---------------------------------------------------
12:48:19
SQ
Turn started for Ghoul
12:48:19
SQ
*
12:48:19
SQ
* Ghoul: Starting turn.
12:48:19
SQ
defensive score: 0
12:48:19
SQ
defensive threshold: 1.5
12:48:19
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (99), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (400)(*), Engage.Melee (99), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:19
SQ
-> Behavior picked: GruesomeFeast (400)
12:48:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:19
SQ
defensive score: 0
12:48:19
SQ
defensive threshold: 1.5
12:48:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:19
SQ
-> Behavior picked: Idle (1)
12:48:19
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:19
SQ
* ---------------------------------------------------
12:48:19
SQ
Turn started for Ghoul
12:48:19
SQ
*
12:48:19
SQ
* Ghoul: Starting turn.
12:48:20
SQ
defensive score: 0
12:48:20
SQ
defensive threshold: 1.5
12:48:20
SQ
-> Behaviors to pick from:
GruesomeFeast (277.778)(*), Engage.Melee (71.875)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (277.778)(*), Engage.Melee (71.875)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:20
SQ
-> Behavior picked: GruesomeFeast (277.778)
12:48:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:20
SQ
defensive score: 0
12:48:20
SQ
defensive threshold: 1.5
12:48:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:20
SQ
-> Behavior picked: Idle (1)
12:48:20
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:20
SQ
* ---------------------------------------------------
12:48:21
SQ
Turn started for Ghoul
12:48:21
SQ
*
12:48:21
SQ
* Ghoul: Starting turn.
12:48:21
SQ
defensive score: 0
12:48:21
SQ
defensive threshold: 1.5
12:48:21
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (123.75)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (123.75)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:21
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:21
SQ
defensive score: 0
12:48:21
SQ
defensive threshold: 1.5
12:48:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:21
SQ
-> Behavior picked: Idle (1)
12:48:21
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:21
SQ
* ---------------------------------------------------
12:48:21
SQ
Turn started for Ghoul
12:48:21
SQ
*
12:48:21
SQ
* Ghoul: Starting turn.
12:48:22
SQ
defensive score: 0
12:48:22
SQ
defensive threshold: 1.5
12:48:22
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (198)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (198)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:22
SQ
-> Behavior picked: Engage.Melee (198)
12:48:22
SQ
* Ghoul: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:48:22
SQ
* Ghoul: Reached engage destination
12:48:22
SQ
defensive score: 0
12:48:22
SQ
defensive threshold: 1.5
12:48:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:22
SQ
-> Behavior picked: Idle (1)
12:48:22
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:48:22
SQ
* ---------------------------------------------------
12:48:22
SQ
Turn started for Ghoul
12:48:22
SQ
*
12:48:22
SQ
* Ghoul: Starting turn.
12:48:23
SQ
defensive score: 0
12:48:23
SQ
defensive threshold: 1.5
12:48:23
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (73.5938), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (73.5938), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:23
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:23
SQ
defensive score: 0
12:48:23
SQ
defensive threshold: 1.5
12:48:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:23
SQ
-> Behavior picked: Idle (1)
12:48:23
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:23
SQ
* ---------------------------------------------------
12:48:23
SQ
Turn started for Ghoul
12:48:23
SQ
*
12:48:23
SQ
* Ghoul: Starting turn.
12:48:24
SQ
defensive score: 0
12:48:24
SQ
defensive threshold: 1.5
12:48:24
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (76.6071), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (76.6071), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:24
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:24
SQ
defensive score: 0
12:48:24
SQ
defensive threshold: 1.5
12:48:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:24
SQ
-> Behavior picked: Idle (1)
12:48:24
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:24
SQ
* ---------------------------------------------------
12:48:24
SQ
Turn started for Ghoul
12:48:24
SQ
*
12:48:24
SQ
* Ghoul: Starting turn.
12:48:25
SQ
defensive score: 0
12:48:25
SQ
defensive threshold: 1.5
12:48:25
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (109.091)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (109.091)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:25
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:25
SQ
defensive score: 0
12:48:25
SQ
defensive threshold: 1.5
12:48:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:25
SQ
-> Behavior picked: Idle (1)
12:48:25
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:25
SQ
* ---------------------------------------------------
12:48:25
SQ
Turn started for Ghoul
12:48:25
SQ
*
12:48:25
SQ
* Ghoul: Starting turn.
12:48:25
SQ
defensive score: 0
12:48:25
SQ
defensive threshold: 1.5
12:48:25
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (110.795)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (110.795)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:25
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:25
SQ
defensive score: 0
12:48:25
SQ
defensive threshold: 1.5
12:48:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:25
SQ
-> Behavior picked: Idle (1)
12:48:25
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:25
SQ
* ---------------------------------------------------
12:48:26
SQ
Turn started for Ghoul
12:48:26
SQ
*
12:48:26
SQ
* Ghoul: Starting turn.
12:48:26
SQ
defensive score: 0
12:48:26
SQ
defensive threshold: 1.5
12:48:26
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (136.364)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (136.364)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:26
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:26
SQ
defensive score: 0
12:48:26
SQ
defensive threshold: 1.5
12:48:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:26
SQ
-> Behavior picked: Idle (1)
12:48:26
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:26
SQ
* ---------------------------------------------------
12:48:27
SQ
Turn started for Ghoul
12:48:27
SQ
*
12:48:27
SQ
* Ghoul: Starting turn.
12:48:27
SQ
defensive score: 0
12:48:27
SQ
defensive threshold: 1.5
12:48:27
SQ
-> Behaviors to pick from:
GruesomeFeast (311.111)(*), Engage.Melee (69.2665), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
GruesomeFeast (311.111)(*), Engage.Melee (69.2665), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:48:27
SQ
-> Behavior picked: GruesomeFeast (311.111)
12:48:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:48:27
SQ
defensive score: 0
12:48:27
SQ
defensive threshold: 1.5
12:48:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:48:27
SQ
-> Behavior picked: Idle (1)
12:48:27
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:48:27
SQ
* ---------------------------------------------------
12:48:28
SQ
Turn started for Adelmar
12:48:31
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:48:31
SQ
Adelmar uses skill Thrust
12:48:34
SQ
Turn started for Carsten
12:48:36
SQ
[Carsten] executes skill [Thrust] on target [Ghoul]
12:48:36
SQ
Carsten uses skill Thrust
12:48:38
SQ
Turn started for Dietmar
12:48:41
SQ
[Dietmar] executes skill [Aimed Shot] on target [Ghoul]
12:48:41
SQ
Dietmar uses skill Aimed Shot
12:48:43
SQ
Turn started for Konrad
12:48:58
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:48:58
SQ
Konrad uses skill Impale
12:48:58
SQ
Turn started for Diethelm
12:49:04
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:49:04
SQ
Diethelm uses skill Slash
12:49:04
SQ
Ghoul has died.
12:49:06
SQ
Turn started for Leif
12:49:09
SQ
[Leif] executes skill [Impale] on target [Ghoul]
12:49:09
SQ
Leif uses skill Impale
12:49:10
SQ
Turn started for Eberecht
12:49:12
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:49:12
SQ
Eberecht uses skill Aimed Shot
12:49:14
SQ
Turn started for Espen
12:49:16
SQ
INFO: Next round issued: 5
12:49:16
SQ
Turn started for Ghoul
12:49:16
SQ
*
12:49:16
SQ
* Ghoul: Starting turn.
12:49:17
SQ
defensive score: 0
12:49:17
SQ
defensive threshold: 1.5
12:49:17
SQ
-> Behaviors to pick from:
GruesomeFeast (438.889)(*), Engage.Melee (165)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (438.889)(*), Engage.Melee (165)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:17
SQ
-> Behavior picked: GruesomeFeast (438.889)
12:49:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:17
SQ
defensive score: 0
12:49:17
SQ
defensive threshold: 1.5
12:49:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:17
SQ
-> Behavior picked: Idle (1)
12:49:17
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:17
SQ
* ---------------------------------------------------
12:49:17
SQ
Turn started for Ghoul
12:49:17
SQ
*
12:49:17
SQ
* Ghoul: Starting turn.
12:49:17
SQ
defensive score: 0
12:49:17
SQ
defensive threshold: 1.5
12:49:17
SQ
-> Behaviors to pick from:
GruesomeFeast (383.333)(*), Engage.Melee (72.5379), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (383.333)(*), Engage.Melee (72.5379), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:17
SQ
-> Behavior picked: GruesomeFeast (383.333)
12:49:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:18
SQ
defensive score: 0
12:49:18
SQ
defensive threshold: 1.5
12:49:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:18
SQ
-> Behavior picked: Idle (1)
12:49:18
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:18
SQ
* ---------------------------------------------------
12:49:18
SQ
Turn started for Ghoul
12:49:18
SQ
*
12:49:18
SQ
* Ghoul: Starting turn.
12:49:19
SQ
defensive score: 0
12:49:19
SQ
defensive threshold: 1.5
12:49:19
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (120)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (120)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:19
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:19
SQ
defensive score: 0
12:49:19
SQ
defensive threshold: 1.5
12:49:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:19
SQ
-> Behavior picked: Idle (1)
12:49:19
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:19
SQ
* ---------------------------------------------------
12:49:19
SQ
Turn started for Ghoul
12:49:19
SQ
*
12:49:19
SQ
* Ghoul: Starting turn.
12:49:19
SQ
defensive score: 0
12:49:19
SQ
defensive threshold: 1.5
12:49:19
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (79.5454), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (79.5454), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:19
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:19
SQ
defensive score: 0
12:49:19
SQ
defensive threshold: 1.5
12:49:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:19
SQ
-> Behavior picked: Idle (1)
12:49:19
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:19
SQ
* ---------------------------------------------------
12:49:20
SQ
Turn started for Ghoul
12:49:20
SQ
*
12:49:20
SQ
* Ghoul: Starting turn.
12:49:20
SQ
defensive score: 0
12:49:20
SQ
defensive threshold: 1.5
12:49:20
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (123.58)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (123.58)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:20
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:21
SQ
defensive score: 0
12:49:21
SQ
defensive threshold: 1.5
12:49:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:21
SQ
-> Behavior picked: Idle (1)
12:49:21
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:21
SQ
* ---------------------------------------------------
12:49:21
SQ
Turn started for Ghoul
12:49:21
SQ
*
12:49:21
SQ
* Ghoul: Starting turn.
12:49:21
SQ
defensive score: 0
12:49:21
SQ
defensive threshold: 1.5
12:49:21
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (111.618)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (111.618)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:21
SQ
-> Behavior picked: Engage.Melee (111.618)
12:49:22
SQ
* Ghoul: Engaging to melee range with Adelmar (visible), accepted_distance=0
12:49:22
SQ
* Ghoul: Reached engage destination
12:49:22
SQ
defensive score: 0
12:49:22
SQ
defensive threshold: 1.5
12:49:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:22
SQ
-> Behavior picked: Idle (1)
12:49:22
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:49:22
SQ
* ---------------------------------------------------
12:49:22
SQ
Turn started for Ghoul
12:49:22
SQ
*
12:49:22
SQ
* Ghoul: Starting turn.
12:49:23
SQ
defensive score: 0
12:49:23
SQ
defensive threshold: 1.5
12:49:23
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (144.886)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (144.886)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:23
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:23
SQ
defensive score: 0
12:49:23
SQ
defensive threshold: 1.5
12:49:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:23
SQ
-> Behavior picked: Idle (1)
12:49:23
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:23
SQ
* ---------------------------------------------------
12:49:23
SQ
Turn started for Ghoul
12:49:23
SQ
*
12:49:23
SQ
* Ghoul: Starting turn.
12:49:24
SQ
defensive score: 0
12:49:24
SQ
defensive threshold: 1.5
12:49:24
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (153.75)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (153.75)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:24
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:24
SQ
defensive score: 0
12:49:24
SQ
defensive threshold: 1.5
12:49:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:24
SQ
-> Behavior picked: Idle (1)
12:49:24
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:49:24
SQ
* ---------------------------------------------------
12:49:25
SQ
Turn started for Ghoul
12:49:25
SQ
*
12:49:25
SQ
* Ghoul: Starting turn.
12:49:25
SQ
defensive score: 0
12:49:25
SQ
defensive threshold: 1.5
12:49:25
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (105.703)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
GruesomeFeast (355.556)(*), Engage.Melee (105.703)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Flee (0)
12:49:25
SQ
-> Behavior picked: GruesomeFeast (355.556)
12:49:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:49:26
SQ
defensive score: 0
12:49:26
SQ
defensive threshold: 1.5
12:49:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
12:49:26
SQ
-> Behavior picked: Idle (1)
12:49:26
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:49:26
SQ
* ---------------------------------------------------
12:49:26
SQ
Turn started for Ghoul
12:49:26
SQ
*
12:49:26
SQ
* Ghoul: Starting turn.
12:49:26
SQ
defensive score: 0
12:49:26
SQ
defensive threshold: 1.5
12:49:26
SQ
-> Behaviors to pick from:
Attack.Default (48.0757)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0), GruesomeFeast (-117.214)
Attack.Default (48.0757)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0), GruesomeFeast (-117.214)
12:49:26
SQ
-> Behavior picked: Attack.Default (48.0757)
12:49:27
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:49:27
SQ
Ghoul uses skill Ghoul Claws
12:49:29
SQ
defensive score: 0
12:49:29
SQ
defensive threshold: 1.5
12:49:29
SQ
-> Behaviors to pick from:
Attack.Default (48.0757)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0)
Attack.Default (48.0757)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0)
12:49:29
SQ
-> Behavior picked: Attack.Default (48.0757)
12:49:29
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:49:29
SQ
Ghoul uses skill Ghoul Claws
12:49:31
SQ
defensive score: 0
12:49:31
SQ
defensive threshold: 1.5
12:49:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
12:49:31
SQ
-> Behavior picked: Idle (1)
12:49:31
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:49:31
SQ
* ---------------------------------------------------
12:49:31
SQ
Turn started for Carsten
12:49:33
SQ
[Carsten] executes skill [Thrust] on target [Ghoul]
12:49:33
SQ
Carsten uses skill Thrust
12:49:33
SQ
[Carsten] executes skill [Thrust] on target [Ghoul]
12:49:33
SQ
Carsten uses skill Thrust
12:49:34
SQ
Turn started for Leif
12:49:35
SQ
[Leif] executes skill [Impale] on target [Ghoul]
12:49:35
SQ
Leif uses skill Impale
12:49:35
SQ
Ghoul has died.
12:49:37
SQ
Turn started for Adelmar
12:49:45
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:49:45
SQ
Adelmar uses skill Thrust
12:49:47
SQ
Turn started for Diethelm
12:49:51
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:49:51
SQ
Diethelm uses skill Slash
12:49:51
SQ
Turn started for Konrad
12:49:55
SQ
Turn started for Dietmar
12:49:58
SQ
[Dietmar] executes skill [Aimed Shot] on target [Ghoul]
12:49:58
SQ
Dietmar uses skill Aimed Shot
12:49:59
SQ
Ghoul has died.
12:50:00
SQ
Turn started for Espen
12:50:05
SQ
[Espen] executes skill [Thrust] on target [Ghoul]
12:50:05
SQ
Espen uses skill Thrust
12:50:05
SQ
Ghoul has died.
12:50:05
SQ
Turn started for Eberecht
12:50:08
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:50:08
SQ
Eberecht uses skill Aimed Shot
12:50:09
SQ
INFO: Next round issued: 6
12:50:10
SQ
Turn started for Ghoul
12:50:10
SQ
*
12:50:10
SQ
* Ghoul: Starting turn.
12:50:10
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (88.55), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
GruesomeFeast (400)(*), Engage.Melee (88.55), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:10
SQ
-> Behavior picked: GruesomeFeast (400)
12:50:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:50:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
12:50:11
SQ
-> Behavior picked: Idle (1)
12:50:11
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:50:11
SQ
* ---------------------------------------------------
12:50:11
SQ
Turn started for Ghoul
12:50:11
SQ
*
12:50:11
SQ
* Ghoul: Starting turn.
12:50:12
SQ
-> Behaviors to pick from:
GruesomeFeast (305.556)(*), Engage.Melee (120.523)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
GruesomeFeast (305.556)(*), Engage.Melee (120.523)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:12
SQ
-> Behavior picked: Engage.Melee (120.523)
12:50:12
SQ
* Ghoul: Engaging to melee range with Adelmar (visible), accepted_distance=0
12:50:12
SQ
* Ghoul: Reached engage destination
12:50:12
SQ
-> Behaviors to pick from:
Attack.Default (57.7406)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (57.7406)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0)
12:50:12
SQ
-> Behavior picked: Attack.Default (57.7406)
12:50:13
SQ
* Ghoul: Using Ghoul Claws against Adelmar!
12:50:13
SQ
Ghoul uses skill Ghoul Claws
12:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Attack.Default (0)
12:50:15
SQ
-> Behavior picked: Idle (1)
12:50:15
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:50:15
SQ
* ---------------------------------------------------
12:50:15
SQ
Turn started for Ghoul
12:50:15
SQ
*
12:50:15
SQ
* Ghoul: Starting turn.
12:50:16
SQ
-> Behaviors to pick from:
Attack.Default (49.5296)(*), Idle (1), BreakFree (0), Defend (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0), GruesomeFeast (-88.3333)
Attack.Default (49.5296)(*), Idle (1), BreakFree (0), Defend (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0), GruesomeFeast (-88.3333)
12:50:16
SQ
-> Behavior picked: Attack.Default (49.5296)
12:50:16
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:50:16
SQ
Ghoul uses skill Ghoul Claws
12:50:18
SQ
-> Behaviors to pick from:
Attack.Default (49.5296)(*), Idle (1), Roam (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0), Defend (0)
Attack.Default (49.5296)(*), Idle (1), Roam (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0), Defend (0)
12:50:18
SQ
-> Behavior picked: Attack.Default (49.5296)
12:50:18
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:50:18
SQ
Ghoul uses skill Ghoul Claws
12:50:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Flee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Flee (0), Defend (0), Attack.Default (0)
12:50:21
SQ
-> Behavior picked: Idle (1)
12:50:21
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:50:21
SQ
* ---------------------------------------------------
12:50:21
SQ
Turn started for Ghoul
12:50:21
SQ
*
12:50:21
SQ
* Ghoul: Starting turn.
12:50:21
SQ
-> Behaviors to pick from:
GruesomeFeast (366.667)(*), Engage.Melee (111.806)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
GruesomeFeast (366.667)(*), Engage.Melee (111.806)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:21
SQ
-> Behavior picked: GruesomeFeast (366.667)
12:50:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:50:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
12:50:22
SQ
-> Behavior picked: Idle (1)
12:50:22
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:50:22
SQ
* ---------------------------------------------------
12:50:22
SQ
Turn started for Ghoul
12:50:22
SQ
*
12:50:22
SQ
* Ghoul: Starting turn.
12:50:23
SQ
-> Behaviors to pick from:
GruesomeFeast (366.667)(*), Engage.Melee (112.5)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
GruesomeFeast (366.667)(*), Engage.Melee (112.5)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:23
SQ
-> Behavior picked: GruesomeFeast (366.667)
12:50:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
12:50:23
SQ
-> Behavior picked: Idle (1)
12:50:23
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:50:23
SQ
* ---------------------------------------------------
12:50:23
SQ
Turn started for Ghoul
12:50:23
SQ
*
12:50:23
SQ
* Ghoul: Starting turn.
12:50:24
SQ
-> Behaviors to pick from:
GruesomeFeast (684.127)(*), Engage.Melee (72.3776), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
GruesomeFeast (684.127)(*), Engage.Melee (72.3776), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:24
SQ
-> Behavior picked: GruesomeFeast (684.127)
12:50:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:50:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0)
12:50:24
SQ
-> Behavior picked: Idle (1)
12:50:24
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:50:24
SQ
* ---------------------------------------------------
12:50:25
SQ
Turn started for Ghoul
12:50:25
SQ
*
12:50:25
SQ
* Ghoul: Starting turn.
12:50:25
SQ
-> Behaviors to pick from:
Engage.Melee (69)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
Engage.Melee (69)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0)
12:50:25
SQ
-> Behavior picked: Engage.Melee (69)
12:50:26
SQ
* Ghoul: Engaging to melee range with Espen (visible), accepted_distance=0
12:50:26
SQ
* Ghoul: Reached engage destination
12:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:50:26
SQ
-> Behavior picked: Idle (1)
12:50:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:50:26
SQ
* ---------------------------------------------------
12:50:26
SQ
Turn started for Konrad
12:50:29
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:50:29
SQ
Konrad uses skill Impale
12:50:30
SQ
Turn started for Leif
12:50:32
SQ
[Leif] executes skill [Impale] on target [Ghoul]
12:50:32
SQ
Leif uses skill Impale
12:50:33
SQ
Turn started for Adelmar
12:50:34
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:50:34
SQ
Adelmar uses skill Thrust
12:50:35
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:50:35
SQ
Adelmar uses skill Thrust
12:50:35
SQ
Turn started for Carsten
12:50:38
SQ
Turn started for Diethelm
12:50:40
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:50:40
SQ
Diethelm uses skill Slash
12:50:40
SQ
Ghoul has died.
12:50:41
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:50:41
SQ
Diethelm uses skill Slash
12:50:42
SQ
Turn started for Espen
12:50:43
SQ
[Espen] executes skill [Thrust] on target [Ghoul]
12:50:43
SQ
Espen uses skill Thrust
12:50:43
SQ
Ghoul has died.
12:50:44
Resource
Unloading: music/undead_01.ogg
12:50:47
SQ
Turn started for Dietmar
12:50:50
SQ
[Dietmar] executes skill [Aimed Shot] on target [Ghoul]
12:50:50
SQ
Dietmar uses skill Aimed Shot
12:50:51
SQ
Turn started for Eberecht
12:50:54
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:50:54
SQ
Eberecht uses skill Aimed Shot
12:50:55
SQ
INFO: Next round issued: 7
12:50:55
SQ
Turn started for Ghoul
12:50:55
SQ
*
12:50:55
SQ
* Ghoul: Starting turn.
12:50:56
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Attack.Default (53.1046), Idle (1), Engage.Melee (0), Flee (0), Defend (0), Retreat (0), Roam (0), BreakFree (0)
GruesomeFeast (500)(*), Attack.Default (53.1046), Idle (1), Engage.Melee (0), Flee (0), Defend (0), Retreat (0), Roam (0), BreakFree (0)
12:50:56
SQ
-> Behavior picked: GruesomeFeast (500)
12:50:56
SQ
* Ghoul: Using Gruesome Feast!
12:50:56
SQ
Ghoul uses skill Gruesome Feast
12:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0)
12:50:57
SQ
-> Behavior picked: Idle (1)
12:50:57
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:50:57
SQ
* ---------------------------------------------------
12:50:58
SQ
Turn started for Ghoul
12:50:58
SQ
*
12:50:58
SQ
* Ghoul: Starting turn.
12:50:58
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), GruesomeFeast (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0)
Flee (9000)(*), Idle (1), Retreat (0), GruesomeFeast (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0)
12:50:58
SQ
-> Behavior picked: Flee (9000)
12:50:59
SQ
* Ghoul: Fleeing.
12:50:59
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
12:50:59
SQ
-> Behavior picked: Flee (9000)
12:51:00
SQ
* Ghoul: Fleeing.
12:51:00
SQ
Ghoul has died.
12:51:00
SQ
Turn started for Ghoul
12:51:00
SQ
*
12:51:00
SQ
* Ghoul: Starting turn.
12:51:00
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), GruesomeFeast (500)(*), Engage.Melee (57.8512), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0)
Retreat (1064.29)(*), GruesomeFeast (500)(*), Engage.Melee (57.8512), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0)
12:51:00
SQ
-> Behavior picked: Retreat (1064.29)
12:51:01
SQ
* Ghoul: Retreating.
12:51:01
SQ
Turn started for Ghoul
12:51:01
SQ
*
12:51:01
SQ
* Ghoul: Starting turn.
12:51:02
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), GruesomeFeast (366.667)(*), Engage.Melee (56.8182), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0)
Retreat (1064.29)(*), GruesomeFeast (366.667)(*), Engage.Melee (56.8182), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0)
12:51:02
SQ
-> Behavior picked: Retreat (1064.29)
12:51:02
SQ
* Ghoul: Retreating.
12:51:02
SQ
Turn started for Ghoul
12:51:02
SQ
*
12:51:02
SQ
* Ghoul: Starting turn.
12:51:03
SQ
-> Behaviors to pick from:
Attack.Default (25.6756)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Defend (0), Roam (0), BreakFree (0), GruesomeFeast (-88.3334)
Attack.Default (25.6756)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Defend (0), Roam (0), BreakFree (0), GruesomeFeast (-88.3334)
12:51:03
SQ
-> Behavior picked: Attack.Default (25.6756)
12:51:03
SQ
* Ghoul: Using Ghoul Claws against Espen!
12:51:03
SQ
Ghoul uses skill Ghoul Claws
12:51:05
SQ
-> Behaviors to pick from:
Attack.Default (25.6756)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), GruesomeFeast (0), Retreat (0)
Attack.Default (25.6756)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), GruesomeFeast (0), Retreat (0)
12:51:05
SQ
-> Behavior picked: Attack.Default (25.6756)
12:51:05
SQ
* Ghoul: Using Ghoul Claws against Espen!
12:51:05
SQ
Ghoul uses skill Ghoul Claws
12:51:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Defend (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Defend (0), Retreat (0), Attack.Default (0)
12:51:07
SQ
-> Behavior picked: Idle (1)
12:51:07
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:51:07
SQ
* ---------------------------------------------------
12:51:08
SQ
Turn started for Carsten
12:51:14
SQ
Turn started for Konrad
12:51:18
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:51:18
SQ
Konrad uses skill Impale
12:51:19
SQ
Turn started for Leif
12:51:25
SQ
Turn started for Adelmar
12:51:28
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:51:28
SQ
Adelmar uses skill Thrust
12:51:28
SQ
Turn started for Diethelm
12:51:30
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:51:30
SQ
Diethelm uses skill Slash
12:51:30
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:51:30
SQ
Diethelm uses skill Slash
12:51:31
SQ
Turn started for Espen
12:51:32
SQ
[Espen] executes skill [Thrust] on target [Ghoul]
12:51:32
SQ
Espen uses skill Thrust
12:51:33
SQ
[Espen] executes skill [Thrust] on target [Ghoul]
12:51:33
SQ
Espen uses skill Thrust
12:51:33
SQ
Ghoul has died.
12:51:33
SQ
Turn started for Dietmar
12:51:37
SQ
[Dietmar] executes skill [Aimed Shot] on target [Ghoul]
12:51:37
SQ
Dietmar uses skill Aimed Shot
12:51:39
SQ
Turn started for Eberecht
12:51:40
SQ
[Eberecht] executes skill [Aimed Shot] on target [Ghoul]
12:51:40
SQ
Eberecht uses skill Aimed Shot
12:51:41
SQ
INFO: Next round issued: 8
12:51:42
SQ
Turn started for Ghoul
12:51:42
SQ
*
12:51:42
SQ
* Ghoul: Starting turn.
12:51:42
SQ
-> Behaviors to pick from:
Attack.Default (43.3146)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-52.1032)
Attack.Default (43.3146)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-52.1032)
12:51:42
SQ
-> Behavior picked: Attack.Default (43.3146)
12:51:43
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:51:43
SQ
Ghoul uses skill Ghoul Claws
12:51:45
SQ
-> Behaviors to pick from:
Attack.Default (43.3146)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Defend (0)
Attack.Default (43.3146)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Defend (0)
12:51:45
SQ
-> Behavior picked: Attack.Default (43.3146)
12:51:45
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:51:45
SQ
Ghoul uses skill Ghoul Claws
12:51:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0)
12:51:47
SQ
-> Behavior picked: Idle (1)
12:51:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:51:47
SQ
* ---------------------------------------------------
12:51:47
SQ
Turn started for Ghoul
12:51:47
SQ
*
12:51:47
SQ
* Ghoul: Starting turn.
12:51:48
SQ
-> Behaviors to pick from:
Attack.Default (53.3068)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-93.8889)
Attack.Default (53.3068)(*), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-93.8889)
12:51:48
SQ
-> Behavior picked: Attack.Default (53.3068)
12:51:48
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:51:48
SQ
Ghoul uses skill Ghoul Claws
12:51:50
SQ
-> Behaviors to pick from:
Attack.Default (53.3068)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Defend (0)
Attack.Default (53.3068)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Defend (0)
12:51:50
SQ
-> Behavior picked: Attack.Default (53.3068)
12:51:50
SQ
* Ghoul: Using Ghoul Claws against Carsten!
12:51:50
SQ
Ghoul uses skill Ghoul Claws
12:51:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0)
12:51:53
SQ
-> Behavior picked: Idle (1)
12:51:53
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:51:53
SQ
* ---------------------------------------------------
12:51:53
SQ
Turn started for Ghoul
12:51:53
SQ
*
12:51:53
SQ
* Ghoul: Starting turn.
12:51:53
SQ
-> Behaviors to pick from:
Attack.Default (58.7208)(*), Idle (1), Engage.Melee (0), Retreat (0), Defend (0), Roam (0), BreakFree (0), Flee (0), GruesomeFeast (-105.088)
Attack.Default (58.7208)(*), Idle (1), Engage.Melee (0), Retreat (0), Defend (0), Roam (0), BreakFree (0), Flee (0), GruesomeFeast (-105.088)
12:51:53
SQ
-> Behavior picked: Attack.Default (58.7208)
12:51:54
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:51:54
SQ
Ghoul uses skill Ghoul Claws
12:51:56
SQ
-> Behaviors to pick from:
Attack.Default (223.567)(*), Idle (1), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Retreat (0)
Attack.Default (223.567)(*), Idle (1), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Retreat (0)
12:51:56
SQ
-> Behavior picked: Attack.Default (223.567)
12:51:56
SQ
* Ghoul: Using Ghoul Claws against Diethelm!
12:51:56
SQ
Ghoul uses skill Ghoul Claws
12:51:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0)
12:51:58
SQ
-> Behavior picked: Idle (1)
12:51:58
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:51:58
SQ
* ---------------------------------------------------
12:51:58
SQ
Turn started for Carsten
12:52:01
SQ
[Carsten] executes skill [Thrust] on target [Ghoul]
12:52:01
SQ
Carsten uses skill Thrust
12:52:02
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
12:52:02
SQ
Carsten uses skill Shieldwall
12:52:02
SQ
Turn started for Konrad
12:52:06
SQ
[Konrad] executes skill [Impale] on target [Ghoul]
12:52:06
SQ
Konrad uses skill Impale
12:52:06
SQ
Turn started for Leif
12:52:08
SQ
[Leif] executes skill [Impale] on target [Ghoul]
12:52:08
SQ
Leif uses skill Impale
12:52:08
SQ
Ghoul has died.
12:52:12
SQ
Turn started for Adelmar
12:52:14
SQ
[Adelmar] executes skill [Thrust] on target [Ghoul]
12:52:14
SQ
Adelmar uses skill Thrust
12:52:14
SQ
Turn started for Diethelm
12:52:15
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:52:15
SQ
Diethelm uses skill Slash
12:52:16
SQ
[Diethelm] executes skill [Slash] on target [Ghoul]
12:52:16
SQ
Diethelm uses skill Slash
12:52:16
SQ
Ghoul has died.
12:52:16
SQ
Turn started for Espen
12:52:19
SQ
Turn started for Dietmar
12:52:20
SQ
Turn started for Eberecht
12:52:21
SQ
INFO: Next round issued: 9
12:52:22
SQ
Turn started for Ghoul
12:52:22
SQ
*
12:52:22
SQ
* Ghoul: Starting turn.
12:52:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), GruesomeFeast (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), BreakFree (0), GruesomeFeast (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0)
12:52:22
SQ
-> Behavior picked: Flee (9000)
12:52:23
SQ
* Ghoul: Fleeing.
12:52:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), BreakFree (0), Defend (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), BreakFree (0), Defend (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
12:52:23
SQ
-> Behavior picked: Flee (9000)
12:52:23
SQ
* Ghoul: Fleeing.
12:52:23
SQ
Ghoul has died.
12:52:23
Resource
Unloading: gfx/orientation_overlay.png
12:52:23
SQ
Skill [Shieldwall] removed from [Carsten].
12:52:24
SQ
Turn started for Konrad
12:52:27
Resource
Unloading: music/undead_02.ogg
12:52:33
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:33
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:33
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:52:33
SQ
World::onCombatFinished
12:52:33
SQ
TacticalState::onFinish
12:52:33
Resource
Unloading: gfx/object_0.png
12:52:33
Resource
Unloading: gfx/detail.png
12:52:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:52:33
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:52:33
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:52:33
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
12:52:33
Resource
Unloading: sounds/enemies/orc_idle_03.wav
12:52:33
Resource
Unloading: gfx/entity_1.png
12:52:33
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
12:52:33
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
12:52:33
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
12:52:33
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
12:52:33
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
12:52:33
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
12:52:33
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
12:52:33
Resource
Unloading: sounds/enemies/gruesome_feast_04.wav
12:53:49
SQ
contract added: Armed Courier
12:53:56
Resource
Unloading: music/victory_01.ogg
12:54:02
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
12:54:07
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
12:54:14
SQ
showing contract: Secure Cemetery
12:54:19
SQ
Location entered: Sandheim
12:54:23
Resource
Unloading: music/worldmap_03.ogg
12:54:54
Script
VM collected 1 object(s) and deleted them.
12:55:23
Resource
Unloading: music/city_02.ogg
12:55:39
SQ
Location entered: Suderburg
12:55:43
Resource
Unloading: music/worldmap_07.ogg
12:56:52
Resource
Unloading: music/stronghold_01.ogg
12:57:36
SQ
Location entered: Salzbruch
12:57:38
SQ
showing contract: Hunting Beasts
12:57:59
SQ
contract activated: Hunting Beasts
12:58:06
Resource
Unloading: music/worldmap_06.ogg
12:58:13
SQ
contract removed: 2
12:58:13
SQ
contract removed: 3
12:58:13
SQ
contract removed: 4
12:58:13
SQ
contract removed: 5
12:58:14
SQ
contract added: Drive away bandits
12:58:14
SQ
contract removed: 6
12:58:16
SQ
contract added: Secure Cemetery
12:58:18
SQ
contract removed: 7
12:58:22
SQ
Save campaign: autosave
12:58:23
Scene
Finished saving scene.
12:58:24
SQ
WorldState::onHide
12:58:24
Texture
Texture "gfx/detail.png" (ID: 262) took up approximately 10922kb in video memory.
12:58:24
Texture
Texture "gfx/object_0.png" (ID: 485) took up approximately 21845kb in video memory.
12:58:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
12:58:25
Texture
Texture "gfx/entity_4.png" (ID: 526) took up approximately 682kb in video memory.
12:58:25
Texture
Texture "gfx/orientation_overlay.png" (ID: 531) took up approximately 512kb in video memory.
12:58:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
12:58:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,6).
12:58:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
12:58:25
SQ
TACTICAL: STASH LOCKED: true
12:58:25
SQ
INFO: Next round issued: 1
12:58:25
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:58:25
SQ
Turn started for Direwolf
12:58:25
SQ
*
12:58:25
SQ
* Direwolf: Starting turn.
12:58:25
SQ
defensive score: 0
12:58:25
SQ
defensive threshold: 30
12:58:25
SQ
-> Behaviors to pick from:
Engage.Melee (126.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (126.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
12:58:25
SQ
-> Behavior picked: Engage.Melee (126.667)
12:58:25
SQ
* Direwolf: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:58:25
SQ
* Direwolf: Reached engage destination
12:58:25
SQ
defensive score: 0
12:58:25
SQ
defensive threshold: 30
12:58:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
12:58:26
SQ
-> Behavior picked: Idle (1)
12:58:26
Resource
Unloading: music/worldmap_03.ogg
12:58:26
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
12:58:26
SQ
* ---------------------------------------------------
12:58:26
SQ
Turn started for Direwolf
12:58:26
SQ
*
12:58:26
SQ
* Direwolf: Starting turn.
12:58:26
SQ
defensive score: 0
12:58:26
SQ
defensive threshold: 30
12:58:26
SQ
-> Behaviors to pick from:
Engage.Melee (113.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (113.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
12:58:26
SQ
-> Behavior picked: Engage.Melee (113.667)
12:58:26
SQ
* Direwolf: Engaging to melee range with Espen (visible), accepted_distance=0
12:58:26
SQ
* Direwolf: Reached engage destination
12:58:27
SQ
defensive score: 0
12:58:27
SQ
defensive threshold: 30
12:58:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
12:58:27
SQ
-> Behavior picked: Idle (1)
12:58:27
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
12:58:27
SQ
* ---------------------------------------------------
12:58:27
SQ
Turn started for Direwolf
12:58:27
SQ
*
12:58:27
SQ
* Direwolf: Starting turn.
12:58:27
SQ
defensive score: 0
12:58:27
SQ
defensive threshold: 30
12:58:28
SQ
-> Behaviors to pick from:
Engage.Melee (160.565)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (160.565)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
12:58:28
SQ
-> Behavior picked: Engage.Melee (160.565)
12:58:28
SQ
* Direwolf: Engaging to melee range with Espen (not visible), accepted_distance=0
12:58:28
SQ
* Direwolf: Reached engage destination
12:58:28
SQ
defensive score: 0
12:58:28
SQ
defensive threshold: 30
12:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
12:58:28
SQ
-> Behavior picked: Idle (1)
12:58:28
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
12:58:28
SQ
* ---------------------------------------------------
12:58:28
SQ
Turn started for Direwolf
12:58:28
SQ
*
12:58:28
SQ
* Direwolf: Starting turn.
12:58:28
SQ
defensive score: 0
12:58:28
SQ
defensive threshold: 30
12:58:28
SQ
-> Behaviors to pick from:
Engage.Melee (265.625)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (265.625)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
12:58:28
SQ
-> Behavior picked: Engage.Melee (265.625)
12:58:28
SQ
* Direwolf: Engaging to melee range with Diethelm (not visible), accepted_distance=0
12:58:28
SQ
* Direwolf: Reached engage destination
12:58:28
SQ
defensive score: 0
12:58:28
SQ
defensive threshold: 30
12:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
12:58:28
SQ
-> Behavior picked: Idle (1)
12:58:28
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
12:58:28
SQ
* ---------------------------------------------------
12:58:29
SQ
Turn started for Dietmar
12:58:32
SQ
[Dietmar] executes skill [Aimed Shot] on target [Direwolf]
12:58:32
SQ
Dietmar uses skill Aimed Shot
12:58:33
SQ
Turn started for Eberecht
12:58:37
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
12:58:37
SQ
Eberecht uses skill Aimed Shot
12:58:38
SQ
Turn started for Carsten
12:58:42
SQ
[Carsten] executes skill [Thrust] on target [Direwolf]
12:58:42
SQ
Carsten uses skill Thrust
12:58:47
SQ
[Konrad] executes skill [Impale] on target [Direwolf]
12:58:47
SQ
Konrad uses skill Impale
12:58:48
SQ
Turn started for Diethelm
12:58:50
SQ
[Diethelm] executes skill [Slash] on target [Direwolf]
12:58:50
SQ
Diethelm uses skill Slash
12:58:52
SQ
Turn started for Leif
12:58:55
SQ
[Leif] executes skill [Impale] on target [Direwolf]
12:58:55
SQ
Leif uses skill Impale
12:58:55
SQ
Turn started for Adelmar
12:58:59
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
12:58:59
SQ
Adelmar uses skill Thrust
12:58:59
SQ
Turn started for Wernhard
12:59:02
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Direwolf]
12:59:02
SQ
Wernhard uses skill Shoot Bolt
12:59:04
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
12:59:04
SQ
Wernhard uses skill Reload
12:59:04
SQ
Turn started for Espen
12:59:07
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
12:59:07
SQ
Espen uses skill Thrust
12:59:07
SQ
INFO: Next round issued: 2
12:59:07
SQ
Turn started for Direwolf
12:59:07
SQ
*
12:59:07
SQ
* Direwolf: Starting turn.
12:59:08
SQ
-> Behaviors to pick from:
Engage.Melee (333.545)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (333.545)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
12:59:08
SQ
-> Behavior picked: Engage.Melee (333.545)
12:59:08
SQ
* Direwolf: Engaging to melee range with Dietmar (visible), accepted_distance=0
12:59:08
SQ
* Direwolf: Reached engage destination
12:59:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
12:59:08
SQ
-> Behavior picked: Idle (1)
12:59:09
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
12:59:09
SQ
* ---------------------------------------------------
12:59:09
SQ
Turn started for Direwolf
12:59:09
SQ
*
12:59:09
SQ
* Direwolf: Starting turn.
12:59:09
SQ
-> Behaviors to pick from:
Attack.Default (87.3753)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (87.3753)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
12:59:09
SQ
-> Behavior picked: Attack.Default (87.3753)
12:59:10
SQ
* Direwolf: Using Direwolf Bite against Adelmar!
12:59:10
SQ
Direwolf uses skill Direwolf Bite
12:59:12
SQ
-> Behaviors to pick from:
Attack.Default (82.8253)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (82.8253)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
12:59:12
SQ
-> Behavior picked: Attack.Default (82.8253)
12:59:12
SQ
* Direwolf: Using Direwolf Bite against Adelmar!
12:59:12
SQ
Direwolf uses skill Direwolf Bite
12:59:14
SQ
-> Behaviors to pick from:
Attack.Default (81.8503)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (81.8503)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:59:14
SQ
-> Behavior picked: Attack.Default (81.8503)
12:59:14
SQ
* Direwolf: Using Direwolf Bite against Adelmar!
12:59:14
SQ
Direwolf uses skill Direwolf Bite
12:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
12:59:16
SQ
-> Behavior picked: Idle (1)
12:59:16
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
12:59:16
SQ
* ---------------------------------------------------
12:59:17
SQ
Turn started for Direwolf
12:59:17
SQ
*
12:59:17
SQ
* Direwolf: Starting turn.
12:59:17
SQ
-> Behaviors to pick from:
Engage.Melee (214.868)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (214.868)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
12:59:17
SQ
-> Behavior picked: Engage.Melee (214.868)
12:59:17
SQ
* Direwolf: Engaging to melee range with Espen (visible), accepted_distance=0
12:59:17
SQ
* Direwolf: Reached engage destination
12:59:17
SQ
-> Behaviors to pick from:
Attack.Default (76.8921)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (76.8921)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
12:59:17
SQ
-> Behavior picked: Attack.Default (76.8921)
12:59:18
SQ
* Direwolf: Using Direwolf Bite against Espen!
12:59:18
SQ
Direwolf uses skill Direwolf Bite
12:59:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:59:20
SQ
-> Behavior picked: Idle (1)
12:59:20
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
12:59:20
SQ
* ---------------------------------------------------
12:59:21
SQ
Turn started for Direwolf
12:59:21
SQ
*
12:59:21
SQ
* Direwolf: Starting turn.
12:59:21
SQ
-> Behaviors to pick from:
Attack.Default (102.805)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (102.805)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
12:59:21
SQ
-> Behavior picked: Attack.Default (102.805)
12:59:22
SQ
* Direwolf: Using Direwolf Bite against Carsten!
12:59:22
SQ
Direwolf uses skill Direwolf Bite
12:59:24
SQ
-> Behaviors to pick from:
Attack.Default (92.0279)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (92.0279)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
12:59:24
SQ
-> Behavior picked: Attack.Default (92.0279)
12:59:24
SQ
* Direwolf: Using Direwolf Bite against Diethelm!
12:59:24
SQ
Direwolf uses skill Direwolf Bite
12:59:26
SQ
-> Behaviors to pick from:
Attack.Default (84.7025)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (84.7025)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:59:26
SQ
-> Behavior picked: Attack.Default (84.7025)
12:59:26
SQ
* Direwolf: Using Direwolf Bite against Diethelm!
12:59:26
SQ
Direwolf uses skill Direwolf Bite
12:59:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
12:59:28
SQ
-> Behavior picked: Idle (1)
12:59:28
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
12:59:28
SQ
* ---------------------------------------------------
12:59:28
SQ
Turn started for Carsten
12:59:30
SQ
[Carsten] executes skill [Thrust] on target [Direwolf]
12:59:30
SQ
Carsten uses skill Thrust
12:59:32
SQ
[Carsten] executes skill [Thrust] on target [Direwolf]
12:59:32
SQ
Carsten uses skill Thrust
12:59:32
SQ
Turn started for Dietmar
12:59:35
SQ
[Dietmar] executes skill [Aimed Shot] on target [Direwolf]
12:59:35
SQ
Dietmar uses skill Aimed Shot
12:59:37
SQ
Turn started for Eberecht
12:59:38
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
12:59:38
SQ
Eberecht uses skill Aimed Shot
12:59:39
SQ
Turn started for Diethelm
12:59:41
SQ
[Diethelm] executes skill [Slash] on target [Direwolf]
12:59:41
SQ
Diethelm uses skill Slash
12:59:42
SQ
[Diethelm] executes skill [Slash] on target [Direwolf]
12:59:42
SQ
Diethelm uses skill Slash
12:59:42
SQ
Turn started for Konrad
12:59:44
SQ
[Konrad] executes skill [Impale] on target [Direwolf]
12:59:44
SQ
Konrad uses skill Impale
12:59:45
SQ
Turn started for Leif
12:59:47
SQ
[Leif] executes skill [Impale] on target [Direwolf]
12:59:47
SQ
Leif uses skill Impale
12:59:49
SQ
Turn started for Adelmar
12:59:51
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
12:59:51
SQ
Adelmar uses skill Thrust
12:59:52
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
12:59:52
SQ
Adelmar uses skill Thrust
12:59:52
SQ
Turn started for Espen
12:59:53
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
12:59:53
SQ
Espen uses skill Shieldwall
12:59:54
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
12:59:54
SQ
Espen uses skill Thrust
12:59:54
SQ
Turn started for Wernhard
13:00:00
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Direwolf]
13:00:00
SQ
Wernhard uses skill Shoot Bolt
13:00:02
SQ
INFO: Next round issued: 3
13:00:03
SQ
Turn started for Direwolf
13:00:03
SQ
*
13:00:03
SQ
* Direwolf: Starting turn.
13:00:03
SQ
-> Behaviors to pick from:
Engage.Melee (243.176)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
Engage.Melee (243.176)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
13:00:03
SQ
-> Behavior picked: Engage.Melee (243.176)
13:00:04
SQ
* Direwolf: Engaging to melee range with Dietmar (visible), accepted_distance=0
13:00:04
SQ
* Direwolf: Reached engage destination
13:00:04
SQ
-> Behaviors to pick from:
Attack.Default (93.9752)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
Attack.Default (93.9752)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
13:00:04
SQ
-> Behavior picked: Attack.Default (93.9752)
13:00:05
SQ
* Direwolf: Using Direwolf Bite against Dietmar!
13:00:05
SQ
Direwolf uses skill Direwolf Bite
13:00:07
SQ
-> Behaviors to pick from:
Attack.Default (100.26)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Flee (0), Engage.Melee (0), Roam (0)
Attack.Default (100.26)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Flee (0), Engage.Melee (0), Roam (0)
13:00:07
SQ
-> Behavior picked: Attack.Default (100.26)
13:00:07
SQ
* Direwolf: Using Direwolf Bite against Dietmar!
13:00:07
SQ
Direwolf uses skill Direwolf Bite
13:00:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
13:00:09
SQ
-> Behavior picked: Idle (1)
13:00:09
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:00:09
SQ
* ---------------------------------------------------
13:00:09
SQ
Turn started for Direwolf
13:00:09
SQ
*
13:00:09
SQ
* Direwolf: Starting turn.
13:00:10
SQ
-> Behaviors to pick from:
Attack.Default (48.3855)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
Attack.Default (48.3855)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
13:00:10
SQ
-> Behavior picked: Attack.Default (48.3855)
13:00:10
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:00:10
SQ
Direwolf uses skill Direwolf Bite
13:00:12
SQ
-> Behaviors to pick from:
Attack.Default (45.1355)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (45.1355)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
13:00:12
SQ
-> Behavior picked: Attack.Default (45.1355)
13:00:12
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:00:12
SQ
Direwolf uses skill Direwolf Bite
13:00:14
SQ
-> Behaviors to pick from:
Attack.Default (47.4105)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
Attack.Default (47.4105)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
13:00:14
SQ
-> Behavior picked: Attack.Default (47.4105)
13:00:14
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:00:14
SQ
Direwolf uses skill Direwolf Bite
13:00:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
13:00:17
SQ
-> Behavior picked: Idle (1)
13:00:17
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:00:17
SQ
* ---------------------------------------------------
13:00:17
SQ
Turn started for Direwolf
13:00:17
SQ
*
13:00:17
SQ
* Direwolf: Starting turn.
13:00:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
13:00:17
SQ
-> Behavior picked: Flee (9000)
13:00:18
SQ
* Direwolf: Fleeing.
13:00:18
SQ
Direwolf has died.
13:00:18
SQ
Turn started for Direwolf
13:00:18
SQ
*
13:00:18
SQ
* Direwolf: Starting turn.
13:00:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
13:00:21
SQ
-> Behavior picked: Flee (9000)
13:00:21
SQ
* Direwolf: Fleeing.
13:00:21
SQ
Direwolf has died.
13:00:21
SQ
Turn started for Carsten
13:00:24
SQ
Turn started for Leif
13:00:26
SQ
[Leif] executes skill [Impale] on target [Direwolf]
13:00:26
SQ
Leif uses skill Impale
13:00:30
SQ
Turn started for Dietmar
13:00:38
SQ
Turn started for Konrad
13:00:43
SQ
Turn started for Eberecht
13:00:50
SQ
[Eberecht] executes skill [Quick Shot] on target [Direwolf]
13:00:50
SQ
Eberecht uses skill Quick Shot
13:00:51
SQ
Turn started for Diethelm
13:00:55
SQ
Turn started for Adelmar
13:01:00
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
13:01:00
SQ
Adelmar uses skill Thrust
13:01:03
SQ
Turn started for Wernhard
13:01:07
SQ
Turn started for Espen
13:01:07
SQ
Skill [Shieldwall] removed from [Espen].
13:01:08
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
13:01:08
SQ
Espen uses skill Thrust
13:01:09
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
13:01:09
SQ
Espen uses skill Thrust
13:01:17
SQ
INFO: Next round issued: 4
13:01:18
SQ
Turn started for Direwolf
13:01:18
SQ
*
13:01:18
SQ
* Direwolf: Starting turn.
13:01:18
SQ
-> Behaviors to pick from:
Attack.Default (76.0105)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
Attack.Default (76.0105)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
13:01:18
SQ
-> Behavior picked: Attack.Default (76.0105)
13:01:19
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:01:19
SQ
Direwolf uses skill Direwolf Bite
13:01:21
SQ
-> Behaviors to pick from:
Attack.Default (57.1605)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0)
Attack.Default (57.1605)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0)
13:01:21
SQ
-> Behavior picked: Attack.Default (57.1605)
13:01:21
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:01:21
SQ
Direwolf uses skill Direwolf Bite
13:01:23
SQ
-> Behaviors to pick from:
Attack.Default (63.9855)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Howl (0)
Attack.Default (63.9855)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Howl (0)
13:01:23
SQ
-> Behavior picked: Attack.Default (63.9855)
13:01:23
SQ
* Direwolf: Using Direwolf Bite against Espen!
13:01:23
SQ
Direwolf uses skill Direwolf Bite
13:01:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0)
13:01:25
SQ
-> Behavior picked: Idle (1)
13:01:25
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:01:25
SQ
* ---------------------------------------------------
13:01:26
SQ
Turn started for Direwolf
13:01:26
SQ
*
13:01:26
SQ
* Direwolf: Starting turn.
13:01:26
SQ
-> Behaviors to pick from:
Attack.Default (108.71)(*), Idle (1), Flee (0), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (108.71)(*), Idle (1), Flee (0), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0)
13:01:26
SQ
-> Behavior picked: Attack.Default (108.71)
13:01:27
SQ
* Direwolf: Using Direwolf Bite against Dietmar!
13:01:27
SQ
Direwolf uses skill Direwolf Bite
13:01:29
SQ
-> Behaviors to pick from:
Attack.Default (301.58)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Howl (0), BreakFree (0), Roam (0)
Attack.Default (301.58)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Howl (0), BreakFree (0), Roam (0)
13:01:29
SQ
-> Behavior picked: Attack.Default (301.58)
13:01:29
SQ
* Direwolf: Using Direwolf Bite against Dietmar!
13:01:29
SQ
Direwolf uses skill Direwolf Bite
13:01:31
SQ
-> Behaviors to pick from:
Attack.Default (319.455)(*), Idle (1), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0)
Attack.Default (319.455)(*), Idle (1), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0)
13:01:31
SQ
-> Behavior picked: Attack.Default (319.455)
13:01:31
SQ
* Direwolf: Using Direwolf Bite against Dietmar!
13:01:31
SQ
Direwolf uses skill Direwolf Bite
13:01:31
SQ
Dietmar has died.
13:01:33
SQ
-> Behaviors to pick from:
Attack.Default (84.7753)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), Howl (0)
Attack.Default (84.7753)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), Howl (0)
13:01:33
SQ
-> Behavior picked: Attack.Default (84.7753)
13:01:33
SQ
* Direwolf: Using Direwolf Bite against Adelmar!
13:01:33
SQ
Direwolf uses skill Direwolf Bite
13:01:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0)
13:01:35
SQ
-> Behavior picked: Idle (1)
13:01:35
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:01:35
SQ
* ---------------------------------------------------
13:01:35
SQ
Turn started for Carsten
13:01:38
SQ
[Carsten] executes skill [Thrust] on target [Direwolf]
13:01:38
SQ
Carsten uses skill Thrust
13:01:40
SQ
Turn started for Konrad
13:01:41
SQ
[Konrad] executes skill [Impale] on target [Direwolf]
13:01:41
SQ
Konrad uses skill Impale
13:01:43
SQ
Turn started for Eberecht
13:01:46
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
13:01:46
SQ
Eberecht uses skill Aimed Shot
13:01:47
SQ
Turn started for Adelmar
13:01:49
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
13:01:49
SQ
Adelmar uses skill Thrust
13:01:49
SQ
[Adelmar] executes skill [Thrust] on target [Direwolf]
13:01:49
SQ
Adelmar uses skill Thrust
13:01:49
SQ
Direwolf has died.
13:01:50
SQ
Turn started for Wernhard
13:01:52
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
13:01:52
SQ
Wernhard uses skill Reload
13:01:55
SQ
Turn started for Leif
13:01:57
SQ
[Leif] executes skill [Impale] on target [Direwolf]
13:01:57
SQ
Leif uses skill Impale
13:01:59
SQ
Turn started for Diethelm
13:02:00
SQ
Turn started for Espen
13:02:02
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
13:02:02
SQ
Espen uses skill Thrust
13:02:02
SQ
[Espen] executes skill [Thrust] on target [Direwolf]
13:02:02
SQ
Espen uses skill Thrust
13:02:02
SQ
Direwolf has died.
13:02:02
Resource
Unloading: gfx/orientation_overlay.png
13:02:06
Resource
Unloading: music/beasts_01.ogg
13:02:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:02:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:02:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:02:13
SQ
World::onCombatFinished
13:02:13
SQ
TacticalState::onFinish
13:02:13
Resource
Unloading: gfx/object_0.png
13:02:14
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:02:14
Resource
Unloading: sounds/combat/repel_hit_01.wav
13:02:14
Resource
Unloading: sounds/combat/repel_hit_02.wav
13:02:14
Resource
Unloading: sounds/combat/repel_hit_03.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
13:02:14
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
13:02:14
Resource
Unloading: gfx/entity_4.png
13:02:14
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
13:02:14
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
13:02:14
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
13:02:14
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
13:02:14
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
13:02:14
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
13:02:14
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
13:02:14
Resource
Unloading: gfx/detail.png
13:02:14
Resource
Unloading: sounds/atmosphere/rain_01.wav
13:03:01
SQ
showing contract: Hunting Beasts
13:03:05
SQ
contract added: Escort Caravan
13:03:07
SQ
contract removed: 9
13:03:07
SQ
showing contract: Hunting Beasts
13:03:10
SQ
Location entered: Salzbruch
13:03:11
SQ
showing contract: Secure Cemetery
13:03:14
Resource
Unloading: music/victory_01.ogg
13:03:22
SQ
contract activated: Secure Cemetery
13:03:54
Script
VM collected 2 object(s) and deleted them.
13:04:41
Resource
Unloading: music/city_01.ogg
13:04:46
SQ
contract added: Armed Courier
13:04:52
SQ
Location entered: Abandoned Graveyard
13:04:52
SQ
showing contract: Secure Cemetery
13:05:05
SQ
Location entered: Abandoned Graveyard
13:05:07
SQ
Save campaign: autosave
13:05:09
Scene
Finished saving scene.
13:05:09
SQ
WorldState::onHide
13:05:10
Texture
Texture "gfx/detail.png" (ID: 526) took up approximately 10922kb in video memory.
13:05:10
Texture
Texture "gfx/object_0.png" (ID: 552) took up approximately 21845kb in video memory.
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (5,17).
13:05:10
Texture
Texture "gfx/orientation_overlay.png" (ID: 567) took up approximately 512kb in video memory.
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (15,6).
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,16).
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (29,3).
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (26,2).
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (10,10).
13:05:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (8,23).
13:05:10
SQ
TACTICAL: STASH LOCKED: true
13:05:10
SQ
INFO: Next round issued: 1
13:05:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:05:10
SQ
Turn started for Bandit Raider
13:05:10
SQ
*
13:05:10
SQ
* Bandit Raider: Starting turn.
13:05:11
SQ
defensive score: 3.67347
13:05:11
SQ
defensive threshold: 2.91667
13:05:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:05:11
SQ
-> Behavior picked: Defend (90)
13:05:11
SQ
* Bandit Raider: Going for defensive position.
13:05:11
SQ
defensive score: 3.67347
13:05:11
SQ
defensive threshold: 2.91667
13:05:11
Resource
Unloading: music/worldmap_04.ogg
13:05:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
13:05:11
SQ
-> Behavior picked: Defend (22.5)
13:05:11
SQ
* Bandit Raider: Waiting until others have moved!
13:05:11
SQ
Turn started for Eberecht
13:05:19
SQ
Turn started for Carsten
13:05:22
SQ
Turn started for Bandit Raider
13:05:22
SQ
*
13:05:22
SQ
* Bandit Raider: Starting turn.
13:05:22
SQ
defensive score: 3.67347
13:05:22
SQ
defensive threshold: 2.91667
13:05:23
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
13:05:23
SQ
-> Behavior picked: SwitchTo.Ranged (105)
13:05:23
SQ
* Bandit Raider: Switching to ranged weapon!
13:05:23
SQ
defensive score: 3.67347
13:05:23
SQ
defensive threshold: 2.91667
13:05:23
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
13:05:23
SQ
-> Behavior picked: Defend (90)
13:05:23
SQ
* Bandit Raider: Waiting until others have moved!
13:05:23
SQ
Turn started for Bandit Raider
13:05:23
SQ
*
13:05:23
SQ
* Bandit Raider: Starting turn.
13:05:23
SQ
defensive score: 3.67347
13:05:23
SQ
defensive threshold: 2.91667
13:05:23
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (105)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
13:05:23
SQ
-> Behavior picked: Defend (90)
13:05:23
SQ
* Bandit Raider: Waiting until others have moved!
13:05:24
SQ
Turn started for Torvald
13:05:28
SQ
Turn started for Bandit Marksman
13:05:28
SQ
*
13:05:28
SQ
* Bandit Marksman: Starting turn.
13:05:29
SQ
defensive score: 3.67347
13:05:29
SQ
defensive threshold: 2.91667
13:05:29
SQ
No good tile in range, engaging in the general direction of the enemy!
13:05:29
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:05:29
SQ
-> Behavior picked: Engage.Ranged (25)
13:05:29
SQ
* Bandit Marksman: Waiting until others have moved!
13:05:29
SQ
Turn started for Bandit Marksman
13:05:29
SQ
*
13:05:29
SQ
* Bandit Marksman: Starting turn.
13:05:29
SQ
defensive score: 3.67347
13:05:29
SQ
defensive threshold: 2.91667
13:05:29
SQ
No good tile in range, engaging in the general direction of the enemy!
13:05:29
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:05:29
SQ
-> Behavior picked: Engage.Ranged (25)
13:05:29
SQ
* Bandit Marksman: Waiting until others have moved!
13:05:30
SQ
Turn started for Konrad
13:05:34
SQ
Turn started for Diethelm
13:05:38
SQ
Turn started for Leif
13:05:41
SQ
Turn started for Bandit Raider
13:05:41
SQ
*
13:05:41
SQ
* Bandit Raider: Starting turn.
13:05:41
SQ
defensive score: 3.67347
13:05:41
SQ
defensive threshold: 2.91667
13:05:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:05:41
SQ
-> Behavior picked: Defend (90)
13:05:41
SQ
* Bandit Raider: Waiting until others have moved!
13:05:42
SQ
Turn started for Adelmar
13:05:46
SQ
Turn started for Bandit Raider
13:05:46
SQ
*
13:05:46
SQ
* Bandit Raider: Starting turn.
13:05:47
SQ
defensive score: 3.67347
13:05:47
SQ
defensive threshold: 2.91667
13:05:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:05:47
SQ
-> Behavior picked: Defend (90)
13:05:47
SQ
* Bandit Raider: Waiting until others have moved!
13:05:47
SQ
Turn started for Wernhard
13:05:54
SQ
defensive score: 3.67347
13:05:54
SQ
defensive threshold: 2.91667
13:05:54
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0)
13:05:54
SQ
-> Behavior picked: Defend (22.5)
13:05:54
SQ
* Bandit Raider: Holding defensive position.
13:05:54
SQ
defensive score: 3.67347
13:05:54
SQ
defensive threshold: 2.91667
13:05:55
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Defend (0)
13:05:55
SQ
-> Behavior picked: Idle (50)
13:05:55
SQ
* Bandit Raider: Ending Turn with 4 of 9 AP left.
13:05:55
SQ
* ---------------------------------------------------
13:05:58
SQ
defensive score: 3.67347
13:05:58
SQ
defensive threshold: 2.91667
13:05:59
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
13:05:59
SQ
-> Behavior picked: Defend (22.5)
13:05:59
SQ
* Bandit Raider: Holding defensive position.
13:05:59
SQ
defensive score: 3.67347
13:05:59
SQ
defensive threshold: 2.91667
13:05:59
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0)
13:05:59
SQ
-> Behavior picked: Idle (50)
13:05:59
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
13:05:59
SQ
* ---------------------------------------------------
13:05:59
SQ
defensive score: 3.67347
13:05:59
SQ
defensive threshold: 2.91667
13:05:59
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (105)(*), Defend (22.5), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (105)(*), Defend (22.5), Idle (1), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
13:05:59
SQ
-> Behavior picked: SwitchTo.Ranged (105)
13:05:59
SQ
* Bandit Raider: Switching to ranged weapon!
13:05:59
SQ
defensive score: 3.67347
13:05:59
SQ
defensive threshold: 2.91667
13:05:59
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
13:05:59
SQ
-> Behavior picked: Defend (22.5)
13:05:59
SQ
* Bandit Raider: Holding defensive position.
13:05:59
SQ
defensive score: 3.67347
13:05:59
SQ
defensive threshold: 2.91667
13:06:00
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0)
Idle (50)(*), Defend.Rotation (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0)
13:06:00
SQ
-> Behavior picked: Idle (50)
13:06:00
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
13:06:00
SQ
* ---------------------------------------------------
13:06:05
SQ
defensive score: 3.67347
13:06:05
SQ
defensive threshold: 2.91667
13:06:05
SQ
No good tile in range, engaging in the general direction of the enemy!
13:06:05
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
13:06:05
SQ
-> Behavior picked: Engage.Ranged (25)
13:06:05
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Wernhard (not visible)
13:06:05
SQ
defensive score: 3.67347
13:06:05
SQ
defensive threshold: 2.91667
13:06:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
13:06:05
SQ
-> Behavior picked: Idle (1)
13:06:05
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:06:05
SQ
* ---------------------------------------------------
13:06:05
SQ
defensive score: 3.67347
13:06:05
SQ
defensive threshold: 2.91667
13:06:05
SQ
No good tile in range, engaging in the general direction of the enemy!
13:06:05
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
13:06:05
SQ
-> Behavior picked: Engage.Ranged (25)
13:06:05
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Wernhard (not visible)
13:06:05
SQ
defensive score: 3.67347
13:06:05
SQ
defensive threshold: 2.91667
13:06:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
13:06:05
SQ
-> Behavior picked: Idle (1)
13:06:05
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:06:05
SQ
* ---------------------------------------------------
13:06:09
SQ
defensive score: 3.67347
13:06:09
SQ
defensive threshold: 2.91667
13:06:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
13:06:09
SQ
-> Behavior picked: Defend (22.5)
13:06:09
SQ
* Bandit Raider: Holding defensive position.
13:06:09
SQ
defensive score: 3.67347
13:06:09
SQ
defensive threshold: 2.91667
13:06:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
13:06:09
SQ
-> Behavior picked: Idle (50)
13:06:09
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:06:09
SQ
* ---------------------------------------------------
13:06:09
SQ
defensive score: 3.67347
13:06:09
SQ
defensive threshold: 2.91667
13:06:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
13:06:09
SQ
-> Behavior picked: Defend (22.5)
13:06:09
SQ
* Bandit Raider: Holding defensive position.
13:06:09
SQ
defensive score: 3.67347
13:06:09
SQ
defensive threshold: 2.91667
13:06:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
13:06:09
SQ
-> Behavior picked: Idle (50)
13:06:09
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:06:09
SQ
* ---------------------------------------------------
13:06:11
SQ
INFO: Next round issued: 2
13:06:11
SQ
Turn started for Carsten
13:06:14
SQ
Turn started for Eberecht
13:06:17
SQ
Turn started for Bandit Raider
13:06:17
SQ
*
13:06:17
SQ
* Bandit Raider: Starting turn.
13:06:17
SQ
defensive score: 3.67347
13:06:17
SQ
defensive threshold: 2.91667
13:06:17
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0)
13:06:17
SQ
-> Behavior picked: Defend (90)
13:06:17
SQ
* Bandit Raider: Waiting until others have moved!
13:06:17
SQ
Turn started for Bandit Raider
13:06:17
SQ
*
13:06:17
SQ
* Bandit Raider: Starting turn.
13:06:18
SQ
defensive score: 3.67347
13:06:18
SQ
defensive threshold: 2.91667
13:06:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0)
13:06:18
SQ
-> Behavior picked: Defend (90)
13:06:18
SQ
* Bandit Raider: Going for defensive position.
13:06:18
SQ
defensive score: 3.67347
13:06:18
SQ
defensive threshold: 2.91667
13:06:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0)
13:06:18
SQ
-> Behavior picked: Defend (22.5)
13:06:18
SQ
* Bandit Raider: Waiting until others have moved!
13:06:18
SQ
Turn started for Diethelm
13:06:31
SQ
[Diethelm] executes skill [Shieldwall] on target [Diethelm]
13:06:31
SQ
Diethelm uses skill Shieldwall
13:06:32
SQ
Turn started for Leif
13:06:34
SQ
Turn started for Adelmar
13:06:37
SQ
Turn started for Bandit Raider
13:06:37
SQ
*
13:06:37
SQ
* Bandit Raider: Starting turn.
13:06:37
SQ
defensive score: 3.67347
13:06:37
SQ
defensive threshold: 2.91667
13:06:37
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
13:06:37
SQ
-> Behavior picked: Defend (90)
13:06:37
SQ
* Bandit Raider: Waiting until others have moved!
13:06:37
SQ
Turn started for Bandit Raider
13:06:37
SQ
*
13:06:37
SQ
* Bandit Raider: Starting turn.
13:06:37
SQ
defensive score: 3.67347
13:06:37
SQ
defensive threshold: 2.91667
13:06:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
13:06:38
SQ
-> Behavior picked: Defend (90)
13:06:38
SQ
* Bandit Raider: Waiting until others have moved!
13:06:38
SQ
Turn started for Torvald
13:06:40
SQ
Turn started for Bandit Raider
13:06:40
SQ
*
13:06:40
SQ
* Bandit Raider: Starting turn.
13:06:40
SQ
defensive score: 3.67347
13:06:40
SQ
defensive threshold: 2.91667
13:06:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
13:06:40
SQ
-> Behavior picked: Defend (90)
13:06:40
SQ
* Bandit Raider: Waiting until others have moved!
13:06:41
SQ
Turn started for Bandit Marksman
13:06:41
SQ
*
13:06:41
SQ
* Bandit Marksman: Starting turn.
13:06:41
SQ
defensive score: 3.67347
13:06:41
SQ
defensive threshold: 2.91667
13:06:41
SQ
No good tile in range, engaging in the general direction of the enemy!
13:06:41
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (25)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
13:06:41
SQ
-> Behavior picked: Engage.Ranged (25)
13:06:41
SQ
* Bandit Marksman: Waiting until others have moved!
13:06:42
SQ
Turn started for Bandit Marksman
13:06:42
SQ
*
13:06:42
SQ
* Bandit Marksman: Starting turn.
13:06:42
SQ
defensive score: 3.67347
13:06:42
SQ
defensive threshold: 2.91667
13:06:42
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (100)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
13:06:42
SQ
-> Behavior picked: Engage.Ranged (100)
13:06:42
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Wernhard (not visible)
13:06:42
SQ
Skill [Hidden] removed from [Bandit Marksman].
13:06:42
SQ
defensive score: 3.67347
13:06:42
SQ
defensive threshold: 2.91667
13:06:42
SQ
-> Behaviors to pick from:
Attack.Bow (35.2759)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (35.2759)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
13:06:42
SQ
-> Behavior picked: Attack.Bow (35.2759)
13:06:43
SQ
* Bandit Marksman: Using Quick Shot against Diethelm!
13:06:43
SQ
Bandit Marksman uses skill Quick Shot
13:06:45
SQ
defensive score: 3.67347
13:06:45
SQ
defensive threshold: 2.91667
13:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Roam (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Retreat (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Roam (0), Attack.Bow (0)
13:06:45
SQ
-> Behavior picked: Idle (1)
13:06:45
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
13:06:45
SQ
* ---------------------------------------------------
13:06:45
SQ
Turn started for Konrad
13:06:48
SQ
Turn started for Espen
13:06:52
SQ
Turn started for Wernhard
13:07:01
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
13:07:01
SQ
Carsten uses skill Shieldwall
13:07:05
SQ
defensive score: 3.67347
13:07:05
SQ
defensive threshold: 2.91667
13:07:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0)
13:07:05
SQ
-> Behavior picked: Defend (22.5)
13:07:05
SQ
* Bandit Raider: Holding defensive position.
13:07:05
SQ
defensive score: 3.67347
13:07:05
SQ
defensive threshold: 2.91667
13:07:05
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Attack.Default (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend (0)
13:07:05
SQ
-> Behavior picked: Idle (50)
13:07:05
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:07:05
SQ
* ---------------------------------------------------
13:07:05
SQ
defensive score: 3.67347
13:07:05
SQ
defensive threshold: 2.91667
13:07:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0)
13:07:06
SQ
-> Behavior picked: Defend (22.5)
13:07:06
SQ
* Bandit Raider: Holding defensive position.
13:07:06
SQ
defensive score: 3.67347
13:07:06
SQ
defensive threshold: 2.91667
13:07:06
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0)
13:07:06
SQ
-> Behavior picked: Idle (50)
13:07:06
SQ
* Bandit Raider: Ending Turn with 6 of 9 AP left.
13:07:06
SQ
* ---------------------------------------------------
13:07:09
SQ
defensive score: 3.67347
13:07:09
SQ
defensive threshold: 2.91667
13:07:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
13:07:10
SQ
-> Behavior picked: Defend (22.5)
13:07:10
SQ
* Bandit Raider: Holding defensive position.
13:07:10
SQ
defensive score: 3.67347
13:07:10
SQ
defensive threshold: 2.91667
13:07:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Defend (0)
13:07:10
SQ
-> Behavior picked: Idle (50)
13:07:10
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:07:10
SQ
* ---------------------------------------------------
13:07:10
SQ
defensive score: 3.67347
13:07:10
SQ
defensive threshold: 2.91667
13:07:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
13:07:10
SQ
-> Behavior picked: Defend (22.5)
13:07:10
SQ
* Bandit Raider: Holding defensive position.
13:07:10
SQ
defensive score: 3.67347
13:07:10
SQ
defensive threshold: 2.91667
13:07:10
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0)
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0)
13:07:10
SQ
-> Behavior picked: Idle (50)
13:07:10
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:07:10
SQ
* ---------------------------------------------------
13:07:14
SQ
Skill [Hidden] removed from [Torvald].
13:07:16
SQ
defensive score: 3.67347
13:07:16
SQ
defensive threshold: 2.91667
13:07:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
13:07:17
SQ
-> Behavior picked: Defend (22.5)
13:07:17
SQ
* Bandit Raider: Holding defensive position.
13:07:17
SQ
defensive score: 3.67347
13:07:17
SQ
defensive threshold: 2.91667
13:07:17
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0)
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0)
13:07:17
SQ
-> Behavior picked: Idle (50)
13:07:17
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:07:17
SQ
* ---------------------------------------------------
13:07:17
SQ
defensive score: 3.67347
13:07:17
SQ
defensive threshold: 2.91667
13:07:17
SQ
No good tile in range, engaging in the general direction of the enemy!
13:07:18
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), BreakFree (0)
Engage.Ranged (25)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), BreakFree (0)
13:07:18
SQ
-> Behavior picked: Engage.Ranged (25)
13:07:18
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Wernhard (not visible)
13:07:18
SQ
defensive score: 3.67347
13:07:18
SQ
defensive threshold: 2.91667
13:07:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
13:07:18
SQ
-> Behavior picked: Idle (1)
13:07:18
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:07:18
SQ
* ---------------------------------------------------
13:07:27
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Marksman]
13:07:27
SQ
Wernhard uses skill Shoot Bolt
13:07:28
SQ
INFO: Next round issued: 3
13:07:28
SQ
Turn started for Bandit Raider
13:07:28
SQ
*
13:07:28
SQ
* Bandit Raider: Starting turn.
13:07:28
SQ
defensive score: 3.67347
13:07:28
SQ
defensive threshold: 2.91667
13:07:29
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0)
13:07:29
SQ
-> Behavior picked: Defend (90)
13:07:29
SQ
* Bandit Raider: Waiting until others have moved!
13:07:29
SQ
Turn started for Bandit Raider
13:07:29
SQ
*
13:07:29
SQ
* Bandit Raider: Starting turn.
13:07:29
SQ
defensive score: 3.67347
13:07:29
SQ
defensive threshold: 2.91667
13:07:29
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0)
Defend (90)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0)
13:07:29
SQ
-> Behavior picked: Defend (90)
13:07:29
SQ
* Bandit Raider: Waiting until others have moved!
13:07:30
SQ
Turn started for Bandit Marksman
13:07:30
SQ
*
13:07:30
SQ
* Bandit Marksman: Starting turn.
13:07:30
SQ
defensive score: 3.67347
13:07:30
SQ
defensive threshold: 2.91667
13:07:30
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
13:07:30
SQ
-> Behaviors to pick from:
Engage.Ranged (488.889)(*), Attack.Bow (108.004), Idle (1), Reload (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
Engage.Ranged (488.889)(*), Attack.Bow (108.004), Idle (1), Reload (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
13:07:30
SQ
-> Behavior picked: Engage.Ranged (488.889)
13:07:30
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Wernhard (visible)
13:07:30
SQ
defensive score: 3.67347
13:07:30
SQ
defensive threshold: 2.91667
13:07:31
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
13:07:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Flee (0), Reload (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Flee (0), Reload (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0)
13:07:31
SQ
-> Behavior picked: Idle (1)
13:07:31
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
13:07:31
SQ
* ---------------------------------------------------
13:07:31
SQ
Turn started for Konrad
13:07:33
SQ
Turn started for Adelmar
13:07:35
SQ
Turn started for Torvald
13:07:38
SQ
Turn started for Bandit Raider
13:07:38
SQ
*
13:07:38
SQ
* Bandit Raider: Starting turn.
13:07:38
SQ
defensive score: 3.67347
13:07:38
SQ
defensive threshold: 2.91667
13:07:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0)
13:07:38
SQ
-> Behavior picked: Defend (90)
13:07:38
SQ
* Bandit Raider: Waiting until others have moved!
13:07:38
SQ
Turn started for Bandit Raider
13:07:39
SQ
*
13:07:39
SQ
* Bandit Raider: Starting turn.
13:07:39
SQ
defensive score: 3.67347
13:07:39
SQ
defensive threshold: 2.91667
13:07:39
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0)
13:07:39
SQ
-> Behavior picked: Defend (90)
13:07:39
SQ
* Bandit Raider: Waiting until others have moved!
13:07:39
SQ
Turn started for Leif
13:07:41
SQ
Turn started for Bandit Raider
13:07:41
SQ
*
13:07:41
SQ
* Bandit Raider: Starting turn.
13:07:42
SQ
defensive score: 3.67347
13:07:42
SQ
defensive threshold: 2.91667
13:07:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0)
13:07:42
SQ
-> Behavior picked: Defend (90)
13:07:42
SQ
* Bandit Raider: Waiting until others have moved!
13:07:42
SQ
Turn started for Eberecht
13:07:48
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
13:07:48
SQ
Eberecht uses skill Quick Shot
13:07:49
SQ
Turn started for Bandit Marksman
13:07:49
SQ
*
13:07:49
SQ
* Bandit Marksman: Starting turn.
13:07:49
SQ
defensive score: 3.67347
13:07:49
SQ
defensive threshold: 2.91667
13:07:49
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
13:07:49
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (56.8021)(*), Idle (1), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Roam (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
Engage.Ranged (222.222)(*), Attack.Bow (56.8021)(*), Idle (1), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Roam (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
13:07:49
SQ
-> Behavior picked: Engage.Ranged (222.222)
13:07:50
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Eberecht (not visible)
13:07:50
SQ
defensive score: 3.67347
13:07:50
SQ
defensive threshold: 2.91667
13:07:50
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
13:07:50
SQ
-> Behaviors to pick from:
Attack.Bow (50.9944)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Roam (0), Reload (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (50.9944)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Roam (0), Reload (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0)
13:07:50
SQ
-> Behavior picked: Attack.Bow (50.9944)
13:07:50
SQ
* Bandit Marksman: Using Quick Shot against Wernhard!
13:07:50
SQ
Bandit Marksman uses skill Quick Shot
13:07:53
SQ
defensive score: 3.67347
13:07:53
SQ
defensive threshold: 2.91667
13:07:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Roam (0), Reload (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Roam (0), Reload (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
13:07:53
SQ
-> Behavior picked: Idle (1)
13:07:53
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:07:53
SQ
* ---------------------------------------------------
13:07:53
SQ
Turn started for Diethelm
13:07:53
SQ
Skill [Shieldwall] removed from [Diethelm].
13:07:58
SQ
Turn started for Carsten
13:07:58
SQ
Skill [Shieldwall] removed from [Carsten].
13:08:03
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
13:08:03
SQ
Carsten uses skill Shieldwall
13:08:03
SQ
Turn started for Espen
13:08:10
SQ
Turn started for Wernhard
13:08:11
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
13:08:11
SQ
Wernhard uses skill Reload
13:08:13
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Marksman]
13:08:13
SQ
Wernhard uses skill Shoot Bolt
13:08:14
SQ
defensive score: 3.67347
13:08:14
SQ
defensive threshold: 2.91667
13:08:14
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0)
13:08:14
SQ
-> Behavior picked: Defend (22.5)
13:08:14
SQ
* Bandit Raider: Holding defensive position.
13:08:14
SQ
defensive score: 3.67347
13:08:14
SQ
defensive threshold: 2.91667
13:08:14
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend (0)
13:08:14
SQ
-> Behavior picked: Idle (50)
13:08:14
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:08:14
SQ
* ---------------------------------------------------
13:08:15
SQ
defensive score: 3.67347
13:08:15
SQ
defensive threshold: 2.91667
13:08:15
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0)
13:08:15
SQ
-> Behavior picked: Defend (22.5)
13:08:15
SQ
* Bandit Raider: Holding defensive position.
13:08:15
SQ
defensive score: 3.67347
13:08:15
SQ
defensive threshold: 2.91667
13:08:15
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Riposte (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Defend.Riposte (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend (0)
13:08:15
SQ
-> Behavior picked: Idle (50)
13:08:15
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:08:15
SQ
* ---------------------------------------------------
13:08:17
SQ
Skill [Hidden] removed from [Konrad].
13:08:24
SQ
defensive score: 3.67347
13:08:24
SQ
defensive threshold: 2.91667
13:08:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0)
13:08:24
SQ
-> Behavior picked: Defend (22.5)
13:08:24
SQ
* Bandit Raider: Holding defensive position.
13:08:24
SQ
defensive score: 3.67347
13:08:24
SQ
defensive threshold: 2.91667
13:08:24
SQ
-> Behaviors to pick from:
Idle (50)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0)
13:08:24
SQ
-> Behavior picked: Idle (50)
13:08:24
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:08:24
SQ
* ---------------------------------------------------
13:08:25
SQ
defensive score: 3.67347
13:08:25
SQ
defensive threshold: 2.91667
13:08:25
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
13:08:25
SQ
-> Behavior picked: Defend (22.5)
13:08:25
SQ
* Bandit Raider: Holding defensive position.
13:08:25
SQ
defensive score: 3.67347
13:08:25
SQ
defensive threshold: 2.91667
13:08:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
13:08:25
SQ
-> Behavior picked: Idle (50)
13:08:25
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:08:25
SQ
* ---------------------------------------------------
13:08:30
SQ
Skill [Hidden] removed from [Leif].
13:08:31
SQ
defensive score: 3.67347
13:08:31
SQ
defensive threshold: 2.91667
13:08:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
13:08:31
SQ
-> Behavior picked: Defend (22.5)
13:08:31
SQ
* Bandit Raider: Holding defensive position.
13:08:31
SQ
defensive score: 3.67347
13:08:31
SQ
defensive threshold: 2.91667
13:08:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
13:08:31
SQ
-> Behavior picked: Idle (50)
13:08:31
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:08:31
SQ
* ---------------------------------------------------
13:08:33
SQ
INFO: Next round issued: 4
13:08:34
SQ
Turn started for Bandit Raider
13:08:34
SQ
*
13:08:34
SQ
* Bandit Raider: Starting turn.
13:08:34
SQ
defensive score: 3.67347
13:08:34
SQ
defensive threshold: 2.91667
13:08:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0)
13:08:34
SQ
-> Behavior picked: Defend (90)
13:08:34
SQ
* Bandit Raider: Waiting until others have moved!
13:08:35
SQ
Turn started for Bandit Marksman
13:08:35
SQ
*
13:08:35
SQ
* Bandit Marksman: Starting turn.
13:08:35
SQ
defensive score: 3.67347
13:08:35
SQ
defensive threshold: 2.91667
13:08:35
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
13:08:35
SQ
-> Behaviors to pick from:
Engage.Ranged (511.111)(*), Attack.Bow (71.4439), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (511.111)(*), Attack.Bow (71.4439), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
13:08:35
SQ
-> Behavior picked: Engage.Ranged (511.111)
13:08:36
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Eberecht (visible)
13:08:36
SQ
defensive score: 3.67347
13:08:36
SQ
defensive threshold: 2.91667
13:08:36
SQ
No good tile in range, engaging in the general direction of the enemy!
13:08:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Flee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Flee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0)
13:08:36
SQ
-> Behavior picked: Idle (1)
13:08:36
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
13:08:36
SQ
* ---------------------------------------------------
13:08:36
SQ
Turn started for Bandit Raider
13:08:36
SQ
*
13:08:36
SQ
* Bandit Raider: Starting turn.
13:08:36
SQ
defensive score: 3.67347
13:08:36
SQ
defensive threshold: 2.91667
13:08:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0)
13:08:36
SQ
-> Behavior picked: Defend (90)
13:08:36
SQ
* Bandit Raider: Waiting until others have moved!
13:08:37
SQ
Turn started for Bandit Raider
13:08:37
SQ
*
13:08:37
SQ
* Bandit Raider: Starting turn.
13:08:37
SQ
defensive score: 3.67347
13:08:37
SQ
defensive threshold: 2.91667
13:08:37
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Roam (0), Retreat (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
Defend (90)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Roam (0), Retreat (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
13:08:37
SQ
-> Behavior picked: Defend (90)
13:08:38
SQ
* Bandit Raider: Waiting until others have moved!
13:08:38
SQ
Turn started for Bandit Marksman
13:08:38
SQ
*
13:08:38
SQ
* Bandit Marksman: Starting turn.
13:08:38
SQ
defensive score: 3.67347
13:08:38
SQ
defensive threshold: 2.91667
13:08:38
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
13:08:38
SQ
-> Behaviors to pick from:
Engage.Ranged (488.889)(*), Attack.Bow (71.3659), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Reload (0), Defend.Rotation (0), BreakFree (0)
Engage.Ranged (488.889)(*), Attack.Bow (71.3659), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Reload (0), Defend.Rotation (0), BreakFree (0)
13:08:38
SQ
-> Behavior picked: Engage.Ranged (488.889)
13:08:39
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Eberecht (visible)
13:08:39
SQ
defensive score: 3.67347
13:08:39
SQ
defensive threshold: 2.91667
13:08:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Reload (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Reload (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
13:08:39
SQ
-> Behavior picked: Idle (1)
13:08:39
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:08:39
SQ
* ---------------------------------------------------
13:08:39
SQ
Turn started for Torvald
13:08:42
SQ
Turn started for Eberecht
13:08:45
SQ
Turn started for Bandit Raider
13:08:45
SQ
*
13:08:45
SQ
* Bandit Raider: Starting turn.
13:08:45
SQ
defensive score: 3.67347
13:08:45
SQ
defensive threshold: 2.91667
13:08:45
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0)
13:08:45
SQ
-> Behavior picked: Defend (90)
13:08:45
SQ
* Bandit Raider: Waiting until others have moved!
13:08:45
SQ
Turn started for Bandit Raider
13:08:45
SQ
*
13:08:45
SQ
* Bandit Raider: Starting turn.
13:08:45
SQ
defensive score: 3.67347
13:08:45
SQ
defensive threshold: 2.91667
13:08:46
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0)
13:08:46
SQ
-> Behavior picked: Defend (90)
13:08:46
SQ
* Bandit Raider: Waiting until others have moved!
13:08:46
SQ
Turn started for Konrad
13:08:49
SQ
Skill [Hidden] removed from [Konrad].
13:08:51
SQ
Turn started for Carsten
13:08:51
SQ
Skill [Shieldwall] removed from [Carsten].
13:08:54
SQ
Turn started for Leif
13:08:57
SQ
Turn started for Adelmar
13:08:59
SQ
Turn started for Espen
13:09:06
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
13:09:06
SQ
Espen uses skill Shieldwall
13:09:06
SQ
Turn started for Wernhard
13:09:08
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
13:09:08
SQ
Wernhard uses skill Reload
13:09:10
SQ
Turn started for Diethelm
13:09:12
SQ
Skill [Hidden] removed from [Diethelm].
13:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0)
13:09:13
SQ
-> Behavior picked: Idle (1)
13:09:13
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:09:13
SQ
* ---------------------------------------------------
13:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Defend (0)
13:09:14
SQ
-> Behavior picked: Idle (1)
13:09:14
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:09:14
SQ
* ---------------------------------------------------
13:09:14
SQ
-> Behaviors to pick from:
Attack.Default (51.7464)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0)
Attack.Default (51.7464)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0)
13:09:14
SQ
-> Behavior picked: Attack.Default (51.7464)
13:09:15
SQ
* Bandit Raider: Using Throw Javelin against Carsten!
13:09:15
SQ
Bandit Raider uses skill Throw Javelin
13:09:17
SQ
-> Behaviors to pick from:
Attack.Default (51.0561)(*), Idle (1), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0)
Attack.Default (51.0561)(*), Idle (1), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0)
13:09:17
SQ
-> Behavior picked: Attack.Default (51.0561)
13:09:17
SQ
* Bandit Raider: Using Throw Javelin against Carsten!
13:09:17
SQ
Bandit Raider uses skill Throw Javelin
13:09:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
13:09:19
SQ
-> Behavior picked: Idle (1)
13:09:19
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:09:19
SQ
* ---------------------------------------------------
13:09:22
SQ
Skill [Hidden] removed from [Torvald].
13:09:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0)
13:09:27
SQ
-> Behavior picked: Idle (1)
13:09:27
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:09:27
SQ
* ---------------------------------------------------
13:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0)
13:09:28
SQ
-> Behavior picked: Idle (1)
13:09:28
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
13:09:28
SQ
* ---------------------------------------------------
13:09:32
SQ
INFO: Next round issued: 5
13:09:32
SQ
Turn started for Bandit Marksman
13:09:32
SQ
*
13:09:32
SQ
* Bandit Marksman: Starting turn.
13:09:33
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Defend.Rotation (0), Retreat (0), Flee (0), BreakFree (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Defend.Rotation (0), Retreat (0), Flee (0), BreakFree (0)
13:09:33
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:09:33
SQ
* Bandit Marksman: Switching to melee weapon!
13:09:33
SQ
-> Behaviors to pick from:
Attack.Default (43.394)(*), Attack.Puncture (35.6109)(*), Idle (1), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Default (43.394)(*), Attack.Puncture (35.6109)(*), Idle (1), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0)
13:09:33
SQ
-> Behavior picked: Attack.Puncture (35.6109)
13:09:33
SQ
* Bandit Marksman: Using Puncture against Carsten!
13:09:33
SQ
Bandit Marksman uses skill Puncture
13:09:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Roam (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Roam (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
13:09:35
SQ
-> Behavior picked: Idle (1)
13:09:35
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:09:35
SQ
* ---------------------------------------------------
13:09:36
SQ
Turn started for Bandit Raider
13:09:36
SQ
*
13:09:36
SQ
* Bandit Raider: Starting turn.
13:09:36
SQ
-> Behaviors to pick from:
Engage.Melee (64)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (64)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0)
13:09:36
SQ
-> Behavior picked: Engage.Melee (64)
13:09:36
SQ
* Bandit Raider: Engaging to melee range with Carsten (not visible), accepted_distance=0
13:09:36
SQ
* Bandit Raider: Reached engage destination
13:09:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
13:09:36
SQ
-> Behavior picked: Idle (1)
13:09:36
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
13:09:36
SQ
* ---------------------------------------------------
13:09:36
SQ
Turn started for Bandit Raider
13:09:36
SQ
*
13:09:36
SQ
* Bandit Raider: Starting turn.
13:09:37
SQ
-> Behaviors to pick from:
Engage.Melee (85.2)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0)
Engage.Melee (85.2)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0)
13:09:37
SQ
-> Behavior picked: Engage.Melee (85.2)
13:09:37
SQ
* Bandit Raider: Engaging to melee range with Wernhard (not visible), accepted_distance=0
13:09:37
SQ
* Bandit Raider: Reached engage destination
13:09:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
13:09:37
SQ
-> Behavior picked: Idle (1)
13:09:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:09:37
SQ
* ---------------------------------------------------
13:09:37
SQ
Turn started for Bandit Marksman
13:09:37
SQ
*
13:09:37
SQ
* Bandit Marksman: Starting turn.
13:09:38
SQ
* Bandit Marksman: My position is great, no need to improve it
13:09:38
SQ
-> Behaviors to pick from:
Attack.Bow (52.1579)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend (0)
Attack.Bow (52.1579)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend (0)
13:09:38
SQ
-> Behavior picked: Attack.Bow (52.1579)
13:09:38
SQ
* Bandit Marksman: Using Quick Shot against Carsten!
13:09:38
SQ
Bandit Marksman uses skill Quick Shot
13:09:40
SQ
* Bandit Marksman: My position is great, no need to improve it
13:09:40
SQ
-> Behaviors to pick from:
Attack.Bow (44.5679)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Bow (44.5679)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
13:09:40
SQ
-> Behavior picked: Attack.Bow (44.5679)
13:09:40
SQ
* Bandit Marksman: Using Quick Shot against Carsten!
13:09:40
SQ
Bandit Marksman uses skill Quick Shot
13:09:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Flee (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0)
13:09:43
SQ
-> Behavior picked: Idle (1)
13:09:43
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:09:43
SQ
* ---------------------------------------------------
13:09:43
SQ
Turn started for Bandit Raider
13:09:43
SQ
*
13:09:43
SQ
* Bandit Raider: Starting turn.
13:09:43
SQ
-> Behaviors to pick from:
Engage.Melee (64)(*), Idle (1), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
Engage.Melee (64)(*), Idle (1), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
13:09:43
SQ
-> Behavior picked: Engage.Melee (64)
13:09:43
SQ
* Bandit Raider: Engaging to melee range with Carsten (not visible), accepted_distance=0
13:09:43
SQ
* Bandit Raider: Reached engage destination
13:09:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
13:09:44
SQ
-> Behavior picked: Idle (1)
13:09:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:09:44
SQ
* ---------------------------------------------------
13:09:44
SQ
Turn started for Torvald
13:09:46
SQ
Turn started for Bandit Raider
13:09:46
SQ
*
13:09:46
SQ
* Bandit Raider: Starting turn.
13:09:46
SQ
-> Behaviors to pick from:
Engage.Melee (56.32)(*), Idle (1), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
Engage.Melee (56.32)(*), Idle (1), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0)
13:09:46
SQ
-> Behavior picked: Engage.Melee (56.32)
13:09:46
SQ
* Bandit Raider: Engaging to melee range with Eberecht (not visible), accepted_distance=0
13:09:46
SQ
* Bandit Raider: Reached engage destination
13:09:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
13:09:46
SQ
-> Behavior picked: Idle (1)
13:09:46
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
13:09:46
SQ
* ---------------------------------------------------
13:09:47
SQ
Turn started for Adelmar
13:09:49
SQ
Turn started for Leif
13:09:52
SQ
Turn started for Diethelm
13:09:55
SQ
Skill [Hidden] removed from [Diethelm].
13:09:56
SQ
[Diethelm] executes skill [Slash] on target [Bandit Marksman]
13:09:56
SQ
Diethelm uses skill Slash
13:09:58
SQ
Turn started for Konrad
13:10:00
SQ
Turn started for Carsten
13:10:02
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
13:10:02
SQ
Carsten uses skill Thrust
13:10:04
SQ
[Carsten] executes skill [Thrust] on target [Bandit Marksman]
13:10:04
SQ
Carsten uses skill Thrust
13:10:04
SQ
Turn started for Eberecht
13:10:07
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
13:10:07
SQ
Eberecht uses skill Aimed Shot
13:10:09
SQ
Turn started for Bandit Raider
13:10:09
SQ
*
13:10:09
SQ
* Bandit Raider: Starting turn.
13:10:09
SQ
-> Behaviors to pick from:
Attack.Default (56.5938)(*), Idle (1), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0)
Attack.Default (56.5938)(*), Idle (1), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0)
13:10:09
SQ
-> Behavior picked: Attack.Default (56.5938)
13:10:10
SQ
* Bandit Raider: Using Throw Javelin against Leif!
13:10:10
SQ
Bandit Raider uses skill Throw Javelin
13:10:12
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
SwitchTo.Melee (150)(*), Idle (1), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
13:10:12
SQ
-> Behavior picked: SwitchTo.Melee (150)
13:10:12
SQ
* Bandit Raider: Switching to melee weapon!
13:10:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0)
13:10:12
SQ
-> Behavior picked: Idle (1)
13:10:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:10:12
SQ
* ---------------------------------------------------
13:10:12
SQ
Turn started for Wernhard
13:10:12
Resource
Unloading: music/undead_01.ogg
13:15:36
Resource
Unloading: music/undead_02.ogg
13:20:37
Resource
Unloading: music/undead_01.ogg
13:26:00
Resource
Unloading: music/undead_02.ogg
13:31:01
Resource
Unloading: music/undead_01.ogg
13:36:24
Resource
Unloading: music/undead_02.ogg
13:41:26
Resource
Unloading: music/undead_01.ogg
13:46:49
Resource
Unloading: music/undead_02.ogg
13:51:50
Resource
Unloading: music/undead_01.ogg
13:57:13
Resource
Unloading: music/undead_02.ogg
14:02:15
Resource
Unloading: music/undead_01.ogg
14:07:38
Resource
Unloading: music/undead_02.ogg
14:12:39
Resource
Unloading: music/undead_01.ogg
14:17:09
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Raider]
14:17:09
SQ
Wernhard uses skill Shoot Bolt
14:17:09
SQ
Turn started for Espen
14:17:09
SQ
Skill [Shieldwall] removed from [Espen].
14:17:13
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
14:17:13
SQ
Espen uses skill Shieldwall
14:17:17
SQ
INFO: Next round issued: 6
14:17:17
SQ
Turn started for Bandit Raider
14:17:17
SQ
*
14:17:17
SQ
* Bandit Raider: Starting turn.
14:17:18
SQ
-> Behaviors to pick from:
Engage.Melee (78.9109)(*), Idle (1), Retreat (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
Engage.Melee (78.9109)(*), Idle (1), Retreat (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
14:17:18
SQ
-> Behavior picked: Engage.Melee (78.9109)
14:17:18
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
14:17:18
SQ
* Bandit Raider: Reached engage destination
14:17:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
14:17:18
SQ
-> Behavior picked: Idle (1)
14:17:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:17:18
SQ
* ---------------------------------------------------
14:17:18
SQ
Turn started for Bandit Raider
14:17:18
SQ
*
14:17:18
SQ
* Bandit Raider: Starting turn.
14:17:18
SQ
-> Behaviors to pick from:
Engage.Melee (101.66)(*), Idle (1), Retreat (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0)
Engage.Melee (101.66)(*), Idle (1), Retreat (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0)
14:17:18
SQ
-> Behavior picked: Engage.Melee (101.66)
14:17:18
SQ
* Bandit Raider: Engaging to melee range with Wernhard (not visible), accepted_distance=0
14:17:18
SQ
* Bandit Raider: Reached engage destination
14:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
14:17:19
SQ
-> Behavior picked: Idle (1)
14:17:19
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:17:19
SQ
* ---------------------------------------------------
14:17:19
SQ
Turn started for Konrad
14:17:23
SQ
Turn started for Bandit Raider
14:17:23
SQ
*
14:17:23
SQ
* Bandit Raider: Starting turn.
14:17:23
SQ
-> Behaviors to pick from:
Engage.Melee (78.9109)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0)
Engage.Melee (78.9109)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0)
14:17:23
SQ
-> Behavior picked: Engage.Melee (78.9109)
14:17:23
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
14:17:23
SQ
* Bandit Raider: Reached engage destination
14:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:23
SQ
-> Behavior picked: Idle (1)
14:17:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:17:23
SQ
* ---------------------------------------------------
14:17:24
SQ
Turn started for Bandit Marksman
14:17:24
SQ
*
14:17:24
SQ
* Bandit Marksman: Starting turn.
14:17:24
SQ
-> Behaviors to pick from:
Attack.Default (42.5324)(*), Attack.Puncture (20.8557)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Reload (0)
Attack.Default (42.5324)(*), Attack.Puncture (20.8557)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Reload (0)
14:17:24
SQ
-> Behavior picked: Attack.Puncture (20.8557)
14:17:25
SQ
* Bandit Marksman: Using Puncture against Carsten!
14:17:25
SQ
Bandit Marksman uses skill Puncture
14:17:27
SQ
-> Behaviors to pick from:
Attack.Default (42.5324)(*), Attack.Puncture (20.5265)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Roam (0), Retreat (0)
Attack.Default (42.5324)(*), Attack.Puncture (20.5265)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Roam (0), Retreat (0)
14:17:27
SQ
-> Behavior picked: Attack.Default (42.5324)
14:17:27
SQ
* Bandit Marksman: Using Stab against Carsten!
14:17:27
SQ
Bandit Marksman uses skill Stab
14:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Roam (0), Retreat (0), Attack.Default (0)
14:17:29
SQ
-> Behavior picked: Idle (1)
14:17:29
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
14:17:29
SQ
* ---------------------------------------------------
14:17:29
SQ
Turn started for Torvald
14:17:31
SQ
Turn started for Bandit Marksman
14:17:31
SQ
*
14:17:31
SQ
* Bandit Marksman: Starting turn.
14:17:31
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
14:17:32
SQ
-> Behaviors to pick from:
Engage.Ranged (444.444)(*), Attack.Bow (85.0278), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Roam (0), Engage.Melee (0)
Engage.Ranged (444.444)(*), Attack.Bow (85.0278), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Roam (0), Engage.Melee (0)
14:17:32
SQ
-> Behavior picked: Engage.Ranged (444.444)
14:17:32
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Leif (visible)
14:17:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Reload (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Attack.Bow (0), Flee (0), Roam (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Reload (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Attack.Bow (0), Flee (0), Roam (0), Engage.Melee (0), Engage.Ranged (0)
14:17:32
SQ
-> Behavior picked: Idle (1)
14:17:32
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
14:17:32
SQ
* ---------------------------------------------------
14:17:32
SQ
Turn started for Bandit Raider
14:17:32
SQ
*
14:17:32
SQ
* Bandit Raider: Starting turn.
14:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (102.028)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0)
Engage.Melee (102.028)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0)
14:17:33
SQ
-> Behavior picked: Engage.Melee (102.028)
14:17:33
SQ
* Bandit Raider: Engaging to melee range with Eberecht (not visible), accepted_distance=0
14:17:33
SQ
* Bandit Raider: Reached engage destination
14:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:33
SQ
-> Behavior picked: Idle (1)
14:17:33
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:17:33
SQ
* ---------------------------------------------------
14:17:33
SQ
Turn started for Diethelm
14:17:35
SQ
[Diethelm] executes skill [Slash] on target [Bandit Marksman]
14:17:35
SQ
Diethelm uses skill Slash
14:17:35
SQ
Bandit Marksman has died.
14:17:38
SQ
Turn started for Adelmar
14:17:40
SQ
Turn started for Bandit Raider
14:17:40
SQ
*
14:17:40
SQ
* Bandit Raider: Starting turn.
14:17:41
SQ
defensive score: 1.8
14:17:41
SQ
defensive threshold: 2.95082
14:17:41
SQ
-> Behaviors to pick from:
Engage.Melee (45.2525)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0)
Engage.Melee (45.2525)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0)
14:17:41
SQ
-> Behavior picked: Engage.Melee (45.2525)
14:17:41
SQ
* Bandit Raider: Engaging to melee range with Adelmar (not visible), accepted_distance=0
14:17:41
SQ
* Bandit Raider: Reached engage destination
14:17:41
SQ
-> Behaviors to pick from:
Attack.Default (71.4604)(*), Defend.Riposte (56.3749)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (71.4604)(*), Defend.Riposte (56.3749)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0)
14:17:41
SQ
-> Behavior picked: Attack.Default (71.4604)
14:17:42
SQ
* Bandit Raider: Using Slash against Adelmar!
14:17:42
SQ
Bandit Raider uses skill Slash
14:17:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
14:17:44
SQ
-> Behavior picked: Idle (1)
14:17:44
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
14:17:44
SQ
* ---------------------------------------------------
14:17:45
SQ
Turn started for Eberecht
14:17:52
SQ
Turn started for Leif
14:17:56
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:17:56
SQ
Leif uses skill Impale
14:17:57
SQ
Turn started for Carsten
14:18:00
SQ
Turn started for Wernhard
14:18:02
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
14:18:02
SQ
Wernhard uses skill Reload
14:18:02
Resource
Unloading: music/undead_02.ogg
14:18:05
SQ
Turn started for Espen
14:18:05
SQ
Skill [Shieldwall] removed from [Espen].
14:18:06
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:18:06
SQ
Espen uses skill Thrust
14:18:07
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:18:07
SQ
Espen uses skill Thrust
14:18:13
SQ
[Torvald] executes skill [Bash] on target [Bandit Raider]
14:18:13
SQ
Torvald uses skill Bash
14:18:21
SQ
[Adelmar] executes skill [Thrust] on target [Bandit Raider]
14:18:21
SQ
Adelmar uses skill Thrust
14:18:22
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
14:18:22
SQ
Adelmar uses skill Shieldwall
14:18:27
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
14:18:27
SQ
Carsten uses skill Shieldwall
14:18:29
SQ
INFO: Next round issued: 7
14:18:29
SQ
Turn started for Bandit Raider
14:18:29
SQ
*
14:18:29
SQ
* Bandit Raider: Starting turn.
14:18:30
SQ
-> Behaviors to pick from:
Engage.Melee (123)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0)
Engage.Melee (123)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0)
14:18:30
SQ
-> Behavior picked: Engage.Melee (123)
14:18:30
SQ
* Bandit Raider: Engaging to melee range with Torvald (not visible), accepted_distance=0
14:18:30
SQ
* Bandit Raider: Reached engage destination
14:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0)
14:18:30
SQ
-> Behavior picked: Idle (1)
14:18:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:18:30
SQ
* ---------------------------------------------------
14:18:30
SQ
Turn started for Bandit Raider
14:18:30
SQ
*
14:18:30
SQ
* Bandit Raider: Starting turn.
14:18:30
SQ
-> Behaviors to pick from:
Engage.Melee (132.6)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0)
Engage.Melee (132.6)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0)
14:18:30
SQ
-> Behavior picked: Engage.Melee (132.6)
14:18:30
SQ
* Bandit Raider: Engaging to melee range with Torvald (not visible), accepted_distance=0
14:18:30
SQ
* Bandit Raider: Reached engage destination
14:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
14:18:30
SQ
-> Behavior picked: Idle (1)
14:18:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:18:30
SQ
* ---------------------------------------------------
14:18:31
SQ
Turn started for Bandit Raider
14:18:31
SQ
*
14:18:31
SQ
* Bandit Raider: Starting turn.
14:18:31
SQ
-> Behaviors to pick from:
Engage.Melee (137.4)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0)
Engage.Melee (137.4)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0)
14:18:31
SQ
-> Behavior picked: Engage.Melee (137.4)
14:18:31
SQ
* Bandit Raider: Engaging to melee range with Torvald (not visible), accepted_distance=0
14:18:31
SQ
* Bandit Raider: Reached engage destination
14:18:31
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:18:31
SQ
-> Behavior picked: Idle (1)
14:18:31
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:18:31
SQ
* ---------------------------------------------------
14:18:32
SQ
Turn started for Bandit Raider
14:18:32
SQ
*
14:18:32
SQ
* Bandit Raider: Starting turn.
14:18:32
SQ
-> Behaviors to pick from:
Engage.Melee (115.421)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0)
Engage.Melee (115.421)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0)
14:18:32
SQ
-> Behavior picked: Engage.Melee (115.421)
14:18:32
SQ
* Bandit Raider: Engaging to melee range with Torvald (not visible), accepted_distance=0
14:18:32
SQ
* Bandit Raider: Reached engage destination
14:18:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:18:33
SQ
-> Behavior picked: Idle (1)
14:18:33
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:18:33
SQ
* ---------------------------------------------------
14:18:33
SQ
Turn started for Bandit Marksman
14:18:33
SQ
*
14:18:33
SQ
* Bandit Marksman: Starting turn.
14:18:33
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
14:18:33
SQ
-> Behaviors to pick from:
Engage.Ranged (444.444)(*), Attack.Bow (57.3832), Idle (1), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Defend (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0)
Engage.Ranged (444.444)(*), Attack.Bow (57.3832), Idle (1), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Defend (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0)
14:18:33
SQ
-> Behavior picked: Engage.Ranged (444.444)
14:18:34
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Wernhard (visible)
14:18:34
SQ
No good tile in range, engaging in the general direction of the enemy!
14:18:34
SQ
-> Behaviors to pick from:
Attack.Bow (30.8678)(*), Idle (1), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0)
Attack.Bow (30.8678)(*), Idle (1), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0)
14:18:34
SQ
-> Behavior picked: Attack.Bow (30.8678)
14:18:34
SQ
* Bandit Marksman: Using Quick Shot against Carsten!
14:18:34
SQ
Bandit Marksman uses skill Quick Shot
14:18:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
14:18:36
SQ
-> Behavior picked: Idle (1)
14:18:36
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
14:18:36
SQ
* ---------------------------------------------------
14:18:36
SQ
Turn started for Torvald
14:18:38
SQ
[Torvald] executes skill [Bash] on target [Bandit Raider]
14:18:38
SQ
Torvald uses skill Bash
14:18:39
SQ
[Torvald] executes skill [Knock Out] on target [Bandit Raider]
14:18:39
SQ
Torvald uses skill Knock Out
14:18:39
SQ
Turn started for Konrad
14:18:41
SQ
[Konrad] executes skill [Impale] on target [Bandit Raider]
14:18:41
SQ
Konrad uses skill Impale
14:18:43
SQ
Turn started for Eberecht
14:18:48
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
14:18:48
SQ
Eberecht uses skill Aimed Shot
14:18:49
SQ
Turn started for Leif
14:18:51
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:18:51
SQ
Leif uses skill Impale
14:18:53
SQ
Turn started for Diethelm
14:18:55
SQ
Turn started for Bandit Raider
14:18:55
SQ
*
14:18:55
SQ
* Bandit Raider: Starting turn.
14:18:55
SQ
-> Behaviors to pick from:
Defend.Riposte (160.185)(*), Attack.Default (90.104)(*), Idle (1), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0)
Defend.Riposte (160.185)(*), Attack.Default (90.104)(*), Idle (1), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0)
14:18:55
SQ
-> Behavior picked: Attack.Default (90.104)
14:18:56
SQ
* Bandit Raider: Using Slash against Torvald!
14:18:56
SQ
Bandit Raider uses skill Slash
14:18:58
SQ
-> Behaviors to pick from:
Defend.Riposte (155.316)(*), Attack.Default (89.9564)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Retreat (0)
Defend.Riposte (155.316)(*), Attack.Default (89.9564)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Retreat (0)
14:18:58
SQ
-> Behavior picked: Defend.Riposte (155.316)
14:18:58
SQ
* Bandit Raider: Using Riposte!
14:18:58
SQ
Bandit Raider uses skill Riposte
14:18:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend.Riposte (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend.Riposte (0)
14:18:58
SQ
-> Behavior picked: Idle (1)
14:18:58
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:18:58
SQ
* ---------------------------------------------------
14:18:59
SQ
Turn started for Adelmar
14:18:59
SQ
Skill [Shieldwall] removed from [Adelmar].
14:19:07
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
14:19:07
SQ
Adelmar uses skill Shieldwall
14:19:09
SQ
Turn started for Wernhard
14:19:12
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Raider]
14:19:12
SQ
Wernhard uses skill Shoot Bolt
14:19:13
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
14:19:13
SQ
Wernhard uses skill Reload
14:19:13
SQ
Turn started for Carsten
14:19:13
SQ
Skill [Shieldwall] removed from [Carsten].
14:19:16
SQ
Turn started for Espen
14:19:20
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:19:20
SQ
Espen uses skill Thrust
14:19:20
SQ
onRiposte() called for Bandit Raider
14:19:21
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:19:21
SQ
Espen uses skill Thrust
14:19:36
SQ
INFO: Next round issued: 8
14:19:36
SQ
Turn started for Bandit Raider
14:19:36
SQ
*
14:19:36
SQ
* Bandit Raider: Starting turn.
14:19:37
SQ
-> Behaviors to pick from:
Engage.Melee (138.462)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
Engage.Melee (138.462)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
14:19:37
SQ
-> Behavior picked: Engage.Melee (138.462)
14:19:37
SQ
* Bandit Raider: Engaging to melee range with Torvald (visible), accepted_distance=0
14:19:37
SQ
* Bandit Raider: Reached engage destination
14:19:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
14:19:37
SQ
-> Behavior picked: Idle (1)
14:19:37
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
14:19:37
SQ
* ---------------------------------------------------
14:19:38
SQ
Turn started for Bandit Raider
14:19:38
SQ
*
14:19:38
SQ
* Bandit Raider: Starting turn.
14:19:38
SQ
-> Behaviors to pick from:
Engage.Melee (148.44)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0)
Engage.Melee (148.44)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0)
14:19:38
SQ
-> Behavior picked: Engage.Melee (148.44)
14:19:38
SQ
* Bandit Raider: Engaging to melee range with Eberecht (not visible), accepted_distance=0
14:19:38
SQ
* Bandit Raider: Reached engage destination
14:19:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
14:19:38
SQ
-> Behavior picked: Idle (1)
14:19:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:19:38
SQ
* ---------------------------------------------------
14:19:39
SQ
Turn started for Konrad
14:19:41
SQ
[Konrad] executes skill [Impale] on target [Bandit Raider]
14:19:41
SQ
Konrad uses skill Impale
14:19:41
SQ
Bandit Raider has died.
14:19:41
SQ
Skill [Riposte] removed from [Bandit Raider].
14:19:43
SQ
Turn started for Bandit Raider
14:19:43
SQ
*
14:19:43
SQ
* Bandit Raider: Starting turn.
14:19:44
SQ
defensive score: 2.592
14:19:44
SQ
defensive threshold: 2.94118
14:19:44
SQ
-> Behaviors to pick from:
Engage.Melee (157.721)(*), Defend.Shieldwall (1.16639), Idle (1), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
Engage.Melee (157.721)(*), Defend.Shieldwall (1.16639), Idle (1), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
14:19:44
SQ
-> Behavior picked: Engage.Melee (157.721)
14:19:44
SQ
* Bandit Raider: Engaging to melee range with Torvald (visible), accepted_distance=0
14:19:44
SQ
* Bandit Raider: Reached engage destination
14:19:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
14:19:44
SQ
-> Behavior picked: Idle (1)
14:19:44
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
14:19:44
SQ
* ---------------------------------------------------
14:19:45
SQ
Turn started for Bandit Raider
14:19:45
SQ
*
14:19:45
SQ
* Bandit Raider: Starting turn.
14:19:45
SQ
-> Behaviors to pick from:
Engage.Melee (117.947)(*), Defend.Shieldwall (2.90539), Idle (1), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
Engage.Melee (117.947)(*), Defend.Shieldwall (2.90539), Idle (1), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
14:19:45
SQ
-> Behavior picked: Engage.Melee (117.947)
14:19:46
SQ
* Bandit Raider: Engaging to melee range with Torvald (visible), accepted_distance=0
14:19:46
SQ
* Bandit Raider: Reached engage destination
14:19:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
14:19:46
SQ
-> Behavior picked: Idle (1)
14:19:46
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
14:19:46
SQ
* ---------------------------------------------------
14:19:46
SQ
Turn started for Torvald
14:19:48
SQ
[Torvald] executes skill [Bash] on target [Bandit Raider]
14:19:48
SQ
Torvald uses skill Bash
14:19:49
SQ
[Torvald] executes skill [Knock Out] on target [Bandit Raider]
14:19:49
SQ
Torvald uses skill Knock Out
14:19:49
SQ
Turn started for Bandit Marksman
14:19:49
SQ
*
14:19:49
SQ
* Bandit Marksman: Starting turn.
14:19:50
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
14:19:50
SQ
-> Behaviors to pick from:
Attack.Bow (125.108)(*), Engage.Ranged (116.667)(*), Idle (1), Roam (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0)
Attack.Bow (125.108)(*), Engage.Ranged (116.667)(*), Idle (1), Roam (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0)
14:19:50
SQ
-> Behavior picked: Engage.Ranged (116.667)
14:19:51
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Eberecht (visible)
14:19:51
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
14:19:51
SQ
-> Behaviors to pick from:
Attack.Bow (62.1118)(*), Idle (1), Retreat (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
Attack.Bow (62.1118)(*), Idle (1), Retreat (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
14:19:51
SQ
-> Behavior picked: Attack.Bow (62.1118)
14:19:51
SQ
* Bandit Marksman: Using Quick Shot against Diethelm!
14:19:51
SQ
Bandit Marksman uses skill Quick Shot
14:19:53
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
14:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Attack.Bow (0)
14:19:53
SQ
-> Behavior picked: Idle (1)
14:19:53
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
14:19:53
SQ
* ---------------------------------------------------
14:19:53
SQ
Turn started for Diethelm
14:19:57
SQ
Turn started for Eberecht
14:20:03
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
14:20:03
SQ
Eberecht uses skill Aimed Shot
14:20:04
SQ
Bandit Marksman has died.
14:20:04
SQ
Turn started for Leif
14:20:07
SQ
Turn started for Carsten
14:20:11
SQ
Turn started for Adelmar
14:20:11
SQ
Skill [Shieldwall] removed from [Adelmar].
14:20:13
SQ
Turn started for Wernhard
14:20:16
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Raider]
14:20:16
SQ
Wernhard uses skill Shoot Bolt
14:20:17
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
14:20:17
SQ
Wernhard uses skill Reload
14:20:17
SQ
Turn started for Espen
14:20:22
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:20:22
SQ
Espen uses skill Thrust
14:20:28
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:20:28
SQ
Leif uses skill Impale
14:20:44
SQ
INFO: Next round issued: 9
14:20:45
SQ
Turn started for Bandit Raider
14:20:45
SQ
*
14:20:45
SQ
* Bandit Raider: Starting turn.
14:20:45
SQ
-> Behaviors to pick from:
Engage.Melee (110.742)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0)
Engage.Melee (110.742)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0)
14:20:45
SQ
-> Behavior picked: Engage.Melee (110.742)
14:20:45
SQ
* Bandit Raider: Engaging to melee range with Leif (visible), accepted_distance=0
14:20:45
SQ
Skill [Hidden] removed from [Bandit Raider].
14:20:45
SQ
* Bandit Raider: Reached engage destination
14:20:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0)
14:20:45
SQ
-> Behavior picked: Idle (1)
14:20:45
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
14:20:45
SQ
* ---------------------------------------------------
14:20:46
SQ
Turn started for Bandit Raider
14:20:46
SQ
*
14:20:46
SQ
* Bandit Raider: Starting turn.
14:20:46
SQ
-> Behaviors to pick from:
Attack.Default (28.0635)(*), Engage.Melee (10)(*), Idle (1), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
Attack.Default (28.0635)(*), Engage.Melee (10)(*), Idle (1), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
14:20:46
SQ
-> Behavior picked: Engage.Melee (10)
14:20:47
SQ
* Bandit Raider: Engaging to melee range with Leif (visible), accepted_distance=0
14:20:47
SQ
* Bandit Raider: Reached engage destination
14:20:47
SQ
-> Behaviors to pick from:
Attack.Default (61.5302)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (61.5302)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0)
14:20:47
SQ
-> Behavior picked: Attack.Default (61.5302)
14:20:47
SQ
* Bandit Raider: Using Throw Javelin against Torvald!
14:20:47
SQ
Bandit Raider uses skill Throw Javelin
14:20:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
14:20:49
SQ
-> Behavior picked: Idle (1)
14:20:49
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
14:20:49
SQ
* ---------------------------------------------------
14:20:49
SQ
Turn started for Konrad
14:20:54
SQ
Turn started for Bandit Raider
14:20:54
SQ
*
14:20:54
SQ
* Bandit Raider: Starting turn.
14:20:54
SQ
-> Behaviors to pick from:
Engage.Melee (109.32)(*), Defend.Shieldwall (1.08577), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0)
Engage.Melee (109.32)(*), Defend.Shieldwall (1.08577), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0)
14:20:54
SQ
-> Behavior picked: Engage.Melee (109.32)
14:20:55
SQ
* Bandit Raider: Engaging to melee range with Eberecht (not visible), accepted_distance=0
14:20:55
SQ
* Bandit Raider: Reached engage destination
14:20:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Engage.Melee (0)
14:20:55
SQ
-> Behavior picked: Idle (1)
14:20:55
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
14:20:55
SQ
* ---------------------------------------------------
14:20:56
SQ
Turn started for Bandit Raider
14:20:56
SQ
*
14:20:56
SQ
* Bandit Raider: Starting turn.
14:20:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (229.817)(*), Defend.Riposte (108.979)(*), Attack.Default (89.4051)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0)
Defend.Shieldwall (229.817)(*), Defend.Riposte (108.979)(*), Attack.Default (89.4051)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0)
14:20:56
SQ
-> Behavior picked: Attack.Default (89.4051)
14:20:56
SQ
* Bandit Raider: Using Slash against Torvald!
14:20:56
SQ
Bandit Raider uses skill Slash
14:20:59
SQ
-> Behaviors to pick from:
Attack.Default (318.681)(*), Defend.Shieldwall (227.702)(*), Defend.Riposte (116.462)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0)
Attack.Default (318.681)(*), Defend.Shieldwall (227.702)(*), Defend.Riposte (116.462)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0)
14:20:59
SQ
-> Behavior picked: Attack.Default (318.681)
14:20:59
SQ
* Bandit Raider: Using Slash against Torvald!
14:20:59
SQ
Bandit Raider uses skill Slash
14:20:59
SQ
Torvald has died.
14:21:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
14:21:01
SQ
-> Behavior picked: Idle (1)
14:21:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:21:01
SQ
* ---------------------------------------------------
14:21:01
SQ
Turn started for Diethelm
14:21:04
SQ
Turn started for Carsten
14:21:06
SQ
[Carsten] executes skill [Thrust] on target [Bandit Raider]
14:21:06
SQ
Carsten uses skill Thrust
14:21:07
SQ
[Carsten] executes skill [Thrust] on target [Bandit Raider]
14:21:07
SQ
Carsten uses skill Thrust
14:21:07
SQ
Turn started for Adelmar
14:21:08
SQ
Skill [Hidden] removed from [Adelmar].
14:21:10
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
14:21:10
SQ
Adelmar uses skill Shieldwall
14:21:10
SQ
Turn started for Eberecht
14:21:14
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
14:21:14
SQ
Eberecht uses skill Aimed Shot
14:21:15
SQ
Turn started for Leif
14:21:18
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:21:18
SQ
Leif uses skill Impale
14:21:19
SQ
Turn started for Espen
14:21:21
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:21:21
SQ
Espen uses skill Thrust
14:21:24
SQ
Turn started for Wernhard
14:21:27
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Raider]
14:21:27
SQ
Wernhard uses skill Shoot Bolt
14:21:27
SQ
Bandit Raider has died.
14:21:38
SQ
[Diethelm] executes skill [Shieldwall] on target [Diethelm]
14:21:38
SQ
Diethelm uses skill Shieldwall
14:21:39
SQ
[Diethelm] executes skill [Riposte] on target [Diethelm]
14:21:39
SQ
Diethelm uses skill Riposte
14:21:39
SQ
INFO: Next round issued: 10
14:21:40
SQ
Turn started for Bandit Raider
14:21:40
SQ
*
14:21:40
SQ
* Bandit Raider: Starting turn.
14:21:40
SQ
-> Behaviors to pick from:
Engage.Melee (167.578)(*), Idle (1), Defend.Shieldwall (0.542885), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0)
Engage.Melee (167.578)(*), Idle (1), Defend.Shieldwall (0.542885), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0)
14:21:40
SQ
-> Behavior picked: Engage.Melee (167.578)
14:21:41
SQ
* Bandit Raider: Engaging to melee range with Eberecht (visible), accepted_distance=0
14:21:41
SQ
* Bandit Raider: Reached engage destination
14:21:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0)
14:21:41
SQ
-> Behavior picked: Idle (1)
14:21:41
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
14:21:41
SQ
* ---------------------------------------------------
14:21:41
SQ
Turn started for Bandit Raider
14:21:41
SQ
*
14:21:41
SQ
* Bandit Raider: Starting turn.
14:21:42
SQ
-> Behaviors to pick from:
Attack.Default (49.0633)(*), Idle (1), Defend (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0)
Attack.Default (49.0633)(*), Idle (1), Defend (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0)
14:21:42
SQ
-> Behavior picked: Attack.Default (49.0633)
14:21:42
SQ
* Bandit Raider: Using Throw Javelin against Konrad!
14:21:42
SQ
Bandit Raider uses skill Throw Javelin
14:21:45
SQ
-> Behaviors to pick from:
Attack.Default (48.2354)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0)
Attack.Default (48.2354)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0)
14:21:45
SQ
-> Behavior picked: Attack.Default (48.2354)
14:21:45
SQ
* Bandit Raider: Using Throw Javelin against Konrad!
14:21:45
SQ
Bandit Raider uses skill Throw Javelin
14:21:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Attack.Default (0)
14:21:47
SQ
-> Behavior picked: Idle (1)
14:21:47
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:21:47
SQ
* ---------------------------------------------------
14:21:47
SQ
Turn started for Bandit Raider
14:21:47
SQ
*
14:21:47
SQ
* Bandit Raider: Starting turn.
14:21:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (208.925)(*), Defend.Riposte (99.4286)(*), Attack.Default (72.3403)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
Defend.Shieldwall (208.925)(*), Defend.Riposte (99.4286)(*), Attack.Default (72.3403)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
14:21:48
SQ
-> Behavior picked: Defend.Shieldwall (208.925)
14:21:48
SQ
* Bandit Raider: Using Shieldwall!
14:21:48
SQ
Bandit Raider uses skill Shieldwall
14:21:48
SQ
-> Behaviors to pick from:
Defend.Riposte (120.366)(*), Attack.Default (72.2116)(*), Idle (1), Defend.Rotation (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend (0), Flee (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
Defend.Riposte (120.366)(*), Attack.Default (72.2116)(*), Idle (1), Defend.Rotation (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend (0), Flee (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
14:21:48
SQ
-> Behavior picked: Attack.Default (72.2116)
14:21:49
SQ
* Bandit Raider: Using Slash against Carsten!
14:21:49
SQ
Bandit Raider uses skill Slash
14:21:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Roam (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Roam (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0)
14:21:51
SQ
-> Behavior picked: Idle (1)
14:21:51
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:21:51
SQ
* ---------------------------------------------------
14:21:51
SQ
Turn started for Konrad
14:21:54
SQ
[Konrad] executes skill [Impale] on target [Bandit Raider]
14:21:54
SQ
Konrad uses skill Impale
14:21:56
SQ
Turn started for Carsten
14:21:59
SQ
[Carsten] executes skill [Thrust] on target [Bandit Raider]
14:21:59
SQ
Carsten uses skill Thrust
14:22:00
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
14:22:00
SQ
Carsten uses skill Shieldwall
14:22:00
SQ
Turn started for Leif
14:22:02
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:22:02
SQ
Leif uses skill Impale
14:22:05
SQ
Turn started for Adelmar
14:22:05
SQ
Skill [Shieldwall] removed from [Adelmar].
14:22:06
SQ
[Adelmar] executes skill [Thrust] on target [Bandit Raider]
14:22:06
SQ
Adelmar uses skill Thrust
14:22:07
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
14:22:07
SQ
Adelmar uses skill Shieldwall
14:22:08
SQ
Turn started for Eberecht
14:22:11
SQ
Skill [Hidden] removed from [Eberecht].
14:22:12
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
14:22:12
SQ
Eberecht uses skill Quick Shot
14:22:12
SQ
Turn started for Diethelm
14:22:12
SQ
Skill [Shieldwall] removed from [Diethelm].
14:22:12
SQ
Skill [Riposte] removed from [Diethelm].
14:22:20
SQ
Turn started for Wernhard
14:22:21
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
14:22:21
SQ
Wernhard uses skill Reload
14:22:26
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Bandit Raider]
14:22:26
SQ
Wernhard uses skill Shoot Bolt
14:22:27
SQ
Bandit Raider has died.
14:22:27
SQ
Turn started for Espen
14:22:29
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:22:29
SQ
Espen uses skill Thrust
14:22:30
SQ
[Espen] executes skill [Thrust] on target [Bandit Raider]
14:22:30
SQ
Espen uses skill Thrust
14:22:30
SQ
INFO: Next round issued: 11
14:22:30
SQ
Turn started for Konrad
14:22:32
SQ
[Konrad] executes skill [Impale] on target [Bandit Raider]
14:22:32
SQ
Konrad uses skill Impale
14:22:34
SQ
Turn started for Bandit Raider
14:22:34
SQ
*
14:22:34
SQ
* Bandit Raider: Starting turn.
14:22:34
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (125.625), Defend.Shieldwall (3.31845), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0)
Retreat (1064.29)(*), Engage.Melee (125.625), Defend.Shieldwall (3.31845), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0)
14:22:34
SQ
-> Behavior picked: Retreat (1064.29)
14:22:34
SQ
* Bandit Raider: Retreating.
14:22:35
SQ
Turn started for Leif
14:22:36
SQ
[Leif] executes skill [Impale] on target [Bandit Raider]
14:22:36
SQ
Leif uses skill Impale
14:22:38
SQ
Turn started for Diethelm
14:22:41
SQ
Turn started for Bandit Raider
14:22:41
SQ
Skill [Shieldwall] removed from [Bandit Raider].
14:22:41
SQ
*
14:22:41
SQ
* Bandit Raider: Starting turn.
14:22:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (386.949)(*), Defend.Riposte (135.329)(*), Attack.Default (57.0389), Idle (1), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0)
Defend.Shieldwall (386.949)(*), Defend.Riposte (135.329)(*), Attack.Default (57.0389), Idle (1), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0)
14:22:42
SQ
-> Behavior picked: Defend.Shieldwall (386.949)
14:22:42
SQ
* Bandit Raider: Using Shieldwall!
14:22:42
SQ
Bandit Raider uses skill Shieldwall
14:22:42
SQ
-> Behaviors to pick from:
Defend.Riposte (155.017)(*), Attack.Default (56.7838)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0)
Defend.Riposte (155.017)(*), Attack.Default (56.7838)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0)
14:22:42
SQ
-> Behavior picked: Defend.Riposte (155.017)
14:22:43
SQ
* Bandit Raider: Using Riposte!
14:22:43
SQ
Bandit Raider uses skill Riposte
14:22:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0)
14:22:43
SQ
-> Behavior picked: Idle (1)
14:22:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:22:43
SQ
* ---------------------------------------------------
14:22:44
SQ
Turn started for Carsten
14:22:44
SQ
Skill [Shieldwall] removed from [Carsten].
14:22:45
SQ
Turn started for Adelmar
14:22:45
SQ
Skill [Shieldwall] removed from [Adelmar].
14:22:49
SQ
Turn started for Eberecht
14:22:52
SQ
Turn started for Espen
14:22:56
SQ
Turn started for Wernhard
14:22:57
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
14:22:57
SQ
Wernhard uses skill Reload
14:23:00
SQ
INFO: Next round issued: 12
14:23:01
SQ
Turn started for Konrad
14:23:03
Resource
Unloading: music/undead_01.ogg
14:23:04
SQ
Turn started for Bandit Raider
14:23:04
SQ
*
14:23:04
SQ
* Bandit Raider: Starting turn.
14:23:05
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (130.982), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Flee (0), Defend (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0)
Retreat (1064.29)(*), Engage.Melee (130.982), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Flee (0), Defend (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0)
14:23:05
SQ
-> Behavior picked: Retreat (1064.29)
14:23:05
SQ
* Bandit Raider: Retreating.
14:23:05
SQ
* Bandit Raider: Retreated!
14:23:05
SQ
Turn started for Leif
14:23:07
SQ
Turn started for Carsten
14:23:09
SQ
[Carsten] executes skill [Shieldwall] on target [Carsten]
14:23:09
SQ
Carsten uses skill Shieldwall
14:23:10
SQ
Turn started for Adelmar
14:23:11
SQ
[Adelmar] executes skill [Shieldwall] on target [Adelmar]
14:23:11
SQ
Adelmar uses skill Shieldwall
14:23:12
SQ
Turn started for Eberecht
14:23:15
SQ
Turn started for Diethelm
14:23:17
SQ
Turn started for Espen
14:23:20
SQ
Turn started for Bandit Raider
14:23:20
SQ
Skill [Shieldwall] removed from [Bandit Raider].
14:23:20
SQ
Skill [Riposte] removed from [Bandit Raider].
14:23:20
SQ
*
14:23:20
SQ
* Bandit Raider: Starting turn.
14:23:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (115.432)(*), Attack.Default (56.678)(*), Idle (1), Attack.Split (0), Roam (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0)
Defend.Shieldwall (115.432)(*), Attack.Default (56.678)(*), Idle (1), Attack.Split (0), Roam (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0)
14:23:21
SQ
-> Behavior picked: Attack.Default (56.678)
14:23:21
SQ
* Bandit Raider: Using Slash against Carsten!
14:23:21
SQ
Bandit Raider uses skill Slash
14:23:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (106.766)(*), Attack.Default (63.5701)(*), Idle (1), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0)
Defend.Shieldwall (106.766)(*), Attack.Default (63.5701)(*), Idle (1), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0)
14:23:23
SQ
-> Behavior picked: Attack.Default (63.5701)
14:23:23
SQ
* Bandit Raider: Using Slash against Carsten!
14:23:23
SQ
Bandit Raider uses skill Slash
14:23:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0)
14:23:26
SQ
-> Behavior picked: Idle (1)
14:23:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
14:23:26
SQ
* ---------------------------------------------------
14:23:26
SQ
Turn started for Wernhard
14:23:28
SQ
[Konrad] executes skill [Impale] on target [Bandit Raider]
14:23:28
SQ
Konrad uses skill Impale
14:23:28
SQ
Bandit Raider has died.
14:23:28
Resource
Unloading: gfx/orientation_overlay.png
14:23:28
SQ
Skill [Hidden] removed from [Leif].
14:23:28
SQ
Skill [Shieldwall] removed from [Carsten].
14:23:28
SQ
Skill [Shieldwall] removed from [Adelmar].
14:23:32
Resource
Unloading: music/undead_02.ogg
14:23:43
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:23:43
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:23:43
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:23:43
SQ
World::onCombatFinished
14:23:43
SQ
TacticalState::onFinish
14:23:43
Resource
Unloading: gfx/object_0.png
14:23:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:23:43
Resource
Unloading: sounds/combat/repel_hit_01.wav
14:23:43
Resource
Unloading: sounds/combat/repel_hit_02.wav
14:23:43
Resource
Unloading: sounds/combat/repel_hit_03.wav
14:23:43
Resource
Unloading: gfx/detail.png
14:25:01
Resource
Unloading: music/victory_01.ogg
14:25:02
SQ
Save campaign: Diol
14:25:03
Scene
Finished saving scene.
14:28:30
SQ
Save campaign: Diol
14:28:32
Scene
Finished saving scene.
14:28:52
Resource
Unloading: music/worldmap_04.ogg
14:33:32
Resource
Unloading: music/worldmap_03.ogg
14:37:23
Resource
Unloading: music/worldmap_04.ogg
14:39:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
14:39:55
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:39:55
SQ
Clearing World Scene
14:39:58
Core
Shutting down engine core.