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Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
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Vendor: Intel
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Version: 3.3.0 - Build 20.19.15.4404
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Shader Version: 3.30 - Build 20.19.15.4404
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Framebuffer Support: Yes
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SQ
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15:57:57
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Loading: sounds/combat/throw_ball_01.wav
15:57:57
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15:57:57
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15:57:57
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15:57:57
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15:57:57
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15:57:57
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Loading: sounds/combat/throw_net_01.wav
15:57:57
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Loading: sounds/combat/throw_net_02.wav
15:57:57
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Loading: sounds/combat/thrust_01.wav
15:57:57
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Loading: sounds/combat/thrust_02.wav
15:57:57
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Loading: sounds/combat/thrust_03.wav
15:57:57
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Loading: sounds/combat/thrust_hit_01.wav
15:57:57
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Loading: sounds/combat/thrust_hit_02.wav
15:57:57
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15:57:57
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Loading: sounds/combat/unleash_wardog_01.wav
15:57:57
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15:57:57
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15:57:57
Resource
Loading: sounds/combat/unleash_wardog_04.wav
15:57:57
Resource
Loading: sounds/combat/weapon_break_01.wav
15:59:24
SQ
Load campaign: Valiants01
15:59:25
Entity
Could not add Sprite with ID "body", because it already exists.
15:59:25
Entity
Could not add Sprite with ID "body", because it already exists.
15:59:25
Scene
Finished loading scene.
15:59:26
SQ
contract added: Drive away bandits
15:59:26
SQ
contract added: Escort Caravan
15:59:26
SQ
contract added: Secure Cemetery
15:59:26
SQ
contract added: Destroy Goblin Camp
15:59:26
SQ
contract added: Armed Courier
15:59:26
SQ
contract added: Secure Cemetery
15:59:26
SQ
contract added: Secure Cemetery
15:59:26
SQ
contract added: Armed Courier
15:59:26
SQ
contract added: Armed Courier
15:59:26
SQ
contract added: Destroy Goblin Camp
15:59:26
SQ
contract added: Escort Caravan
15:59:26
SQ
contract added: Escort Caravan
15:59:26
SQ
contract added: Destroy Goblin Camp
15:59:26
SQ
contract added: Drive away bandits
15:59:26
SQ
contract added: Hunting Beasts
15:59:26
Resource
Loading: music/worldmap_09.ogg
15:59:27
Resource
Unloading: music/title.ogg
15:59:45
SQ
contract added: Secure Cemetery
15:59:45
SQ
Location entered: Damwald
15:59:45
Resource
Loading: music/village_01.ogg
15:59:49
Resource
Unloading: music/worldmap_09.ogg
16:00:22
Resource
Loading: music/worldmap_05.ogg
16:00:26
Resource
Unloading: music/village_01.ogg
16:00:38
SQ
contract removed: 68
16:00:53
SQ
Location entered: Scharfenburg
16:00:53
Resource
Loading: music/stronghold_01.ogg
16:00:56
SQ
showing contract: Destroy Goblin Camp
16:00:57
Resource
Unloading: music/worldmap_05.ogg
16:05:01
Resource
Loading: music/worldmap_07.ogg
16:05:03
SQ
contract removed: 69
16:05:05
Resource
Unloading: music/stronghold_01.ogg
16:05:25
SQ
contract added: Armed Courier
16:05:28
SQ
contract added: Armed Courier
16:06:19
SQ
Location entered: Nasenfels
16:06:19
Resource
Loading: music/village_01.ogg
16:06:23
Resource
Unloading: music/worldmap_07.ogg
16:08:06
SQ
showing contract: Armed Courier
16:08:21
SQ
showing contract: Destroy Goblin Camp
16:08:35
SQ
showing contract: Armed Courier
16:08:36
SQ
contract activated: Armed Courier
16:08:38
Resource
Loading: music/worldmap_08.ogg
16:08:38
Resource
Unloading: music/worldmap_08.ogg
16:08:38
Resource
Loading: music/worldmap_04.ogg
16:08:41
Resource
Unloading: music/village_01.ogg
16:08:47
SQ
contract removed: 70
16:08:59
SQ
contract added: Drive away bandits
16:09:13
SQ
Location entered: Damwald
16:09:13
Resource
Loading: music/village_01.ogg
16:09:17
Resource
Unloading: music/worldmap_04.ogg
16:10:31
Resource
Loading: music/worldmap_07.ogg
16:10:32
SQ
contract removed: 71
16:10:35
Resource
Unloading: music/village_01.ogg
16:10:53
SQ
contract added: Patrol
16:11:01
SQ
Location entered: Scharfenburg
16:11:01
IO
Unable to open file "gfx/ui/settlements/building_04_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
16:11:01
UI
Unable to open file "gfx/ui/settlements/building_04_night_b.png".
16:11:01
IO
Unable to open file "gfx/ui/settlements/building_01_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
16:11:01
UI
Unable to open file "gfx/ui/settlements/building_01_night_b.png".
16:11:01
IO
Unable to open file "gfx/ui/settlements/building_06_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
16:11:01
UI
Unable to open file "gfx/ui/settlements/building_06_night_b.png".
16:11:05
Resource
Loading: music/worldmap_09.ogg
16:11:21
Resource
Unloading: music/worldmap_07.ogg
16:11:28
Script
VM collected 1 object(s) and deleted them.
16:11:32
SQ
showing contract: Armed Courier
16:11:35
SQ
Location entered: Erdfall
16:11:35
Resource
Loading: music/village_01.ogg
16:11:38
SQ
showing contract: Escort Caravan
16:11:39
Resource
Unloading: music/worldmap_09.ogg
16:11:49
SQ
showing contract: Patrol
16:12:28
Script
VM collected 1 object(s) and deleted them.
16:13:16
Resource
Loading: music/worldmap_08.ogg
16:13:20
Resource
Unloading: music/village_01.ogg
16:13:23
SQ
Save campaign: Valiants01
16:13:25
Scene
Finished saving scene.
16:13:29
SQ
Location entered: Erdfall
16:13:29
Resource
Loading: music/village_01.ogg
16:13:33
Resource
Unloading: music/worldmap_08.ogg
16:14:13
SQ
showing contract: Patrol
16:14:17
SQ
contract activated: Patrol
16:14:20
Resource
Loading: music/worldmap_07.ogg
16:14:24
Resource
Unloading: music/village_01.ogg
16:14:42
SQ
showing contract: Patrol
16:14:47
SQ
Location entered: Scharfenburg
16:14:47
Resource
Loading: music/stronghold_01.ogg
16:14:51
Resource
Unloading: music/worldmap_07.ogg
16:15:41
Resource
Loading: music/worldmap_09.ogg
16:15:45
Resource
Unloading: music/stronghold_01.ogg
16:15:51
SQ
Save campaign: autosave
16:15:52
Scene
Finished saving scene.
16:15:53
SQ
WorldState::onHide
16:15:53
Resource
Loading: gfx/detail.png
16:15:53
Texture
Texture "gfx/detail.png" (ID: 319) took up approximately 10922kb in video memory.
16:15:53
Resource
Loading: gfx/object_0.png
16:15:53
Texture
Texture "gfx/object_0.png" (ID: 320) took up approximately 21845kb in video memory.
16:15:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
16:15:53
Resource
Loading: gfx/entity_2.png
16:15:54
Texture
Texture "gfx/entity_2.png" (ID: 324) took up approximately 10922kb in video memory.
16:15:54
Resource
Loading: gfx/orientation_overlay.png
16:15:54
Texture
Texture "gfx/orientation_overlay.png" (ID: 327) took up approximately 512kb in video memory.
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,9).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,4).
16:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
16:15:54
SQ
TACTICAL: STASH LOCKED: true
16:15:54
SQ
INFO: Next round issued: 1
16:15:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_01.wav
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_02.wav
16:15:54
SQ
Turn started for Ernst
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_03.wav
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_04.wav
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_05.wav
16:15:54
Resource
Loading: sounds/enemies/orc_hurt_06.wav
16:15:54
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16:15:54
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Loading: sounds/enemies/orc_death_01.wav
16:15:54
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Loading: sounds/enemies/orc_death_02.wav
16:15:54
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16:15:54
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16:15:54
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16:15:54
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16:15:54
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Loading: sounds/enemies/orc_death_07.wav
16:15:54
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Loading: sounds/enemies/orc_death_08.wav
16:15:54
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Loading: sounds/enemies/orc_flee_01.wav
16:15:54
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Loading: sounds/enemies/orc_flee_02.wav
16:15:54
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Loading: sounds/enemies/orc_flee_03.wav
16:15:54
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Loading: sounds/enemies/orc_idle_01.wav
16:15:54
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Loading: sounds/enemies/orc_idle_02.wav
16:15:54
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Loading: sounds/enemies/orc_idle_03.wav
16:15:54
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16:15:54
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16:15:54
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Loading: sounds/enemies/orc_idle_06.wav
16:15:54
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Loading: sounds/enemies/orc_idle_07.wav
16:15:55
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Loading: sounds/enemies/orc_idle_08.wav
16:15:55
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Loading: sounds/enemies/orc_idle_09.wav
16:15:55
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Loading: sounds/enemies/orc_idle_10.wav
16:15:55
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Loading: sounds/enemies/orc_idle_11.wav
16:15:55
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Loading: sounds/enemies/orc_idle_12.wav
16:15:55
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Loading: sounds/enemies/orc_idle_13.wav
16:15:55
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Loading: sounds/enemies/orc_idle_14.wav
16:15:55
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Loading: sounds/enemies/orc_idle_15.wav
16:15:55
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Loading: sounds/enemies/orc_idle_16.wav
16:15:55
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Loading: sounds/enemies/orc_idle_17.wav
16:15:55
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Loading: sounds/enemies/orc_idle_18.wav
16:15:55
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Loading: sounds/enemies/orc_idle_19.wav
16:15:55
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Loading: sounds/enemies/orc_idle_20.wav
16:15:55
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Loading: sounds/enemies/orc_idle_21.wav
16:15:55
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Loading: sounds/enemies/orc_idle_22.wav
16:15:55
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Loading: sounds/enemies/orc_idle_23.wav
16:15:55
Resource
Loading: music/orcs_01.ogg
16:15:55
Resource
Loading: sounds/enemies/orc_idle_24.wav
16:15:55
Resource
Unloading: music/worldmap_09.ogg
16:15:55
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Loading: sounds/enemies/orc_idle_25.wav
16:15:55
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Loading: sounds/enemies/orc_idle_26.wav
16:15:55
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Loading: sounds/enemies/orc_idle_27.wav
16:15:55
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Loading: sounds/enemies/orc_idle_28.wav
16:15:55
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Loading: sounds/enemies/orc_idle_29.wav
16:15:55
Resource
Loading: sounds/enemies/orc_charge_01.wav
16:15:55
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Loading: sounds/enemies/orc_charge_02.wav
16:15:55
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Loading: sounds/enemies/orc_charge_03.wav
16:15:55
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Loading: sounds/enemies/orc_charge_04.wav
16:16:09
SQ
Turn started for Orc Young
16:16:09
SQ
*
16:16:09
SQ
* Orc Young: Starting turn.
16:16:10
SQ
defensive score: 0.458333
16:16:10
SQ
defensive threshold: 6
16:16:10
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (160)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:16:10
SQ
-> Behavior picked: Engage.Melee (160)
16:16:10
SQ
* Orc Young: Engaging to melee range with Thorben (not visible), accepted_distance=0
16:16:11
SQ
* Orc Young: Reached engage destination
16:16:11
SQ
defensive score: 0.458333
16:16:11
SQ
defensive threshold: 6
16:16:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:16:12
SQ
-> Behavior picked: Idle (1)
16:16:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:16:12
SQ
* ---------------------------------------------------
16:16:12
SQ
Turn started for Orc Young
16:16:12
SQ
*
16:16:12
SQ
* Orc Young: Starting turn.
16:16:12
SQ
defensive score: 0.458333
16:16:12
SQ
defensive threshold: 6
16:16:13
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:16:13
SQ
-> Behavior picked: Engage.Melee (275)
16:16:13
SQ
* Orc Young: Engaging to melee range with Thorben (not visible), accepted_distance=0
16:16:14
SQ
* Orc Young: Reached engage destination
16:16:14
SQ
defensive score: 0.458333
16:16:14
SQ
defensive threshold: 6
16:16:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:16:14
SQ
-> Behavior picked: Idle (1)
16:16:14
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:16:14
SQ
* ---------------------------------------------------
16:16:14
SQ
Turn started for Ragnar
16:16:27
SQ
Turn started for Eduard
16:16:39
SQ
Turn started for Oswald
16:16:46
SQ
Turn started for Orc Young
16:16:46
SQ
*
16:16:46
SQ
* Orc Young: Starting turn.
16:16:47
SQ
defensive score: 0.458333
16:16:47
SQ
defensive threshold: 6
16:16:47
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:16:47
SQ
-> Behavior picked: Engage.Melee (220)
16:16:47
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
16:16:48
SQ
* Orc Young: Reached engage destination
16:16:48
SQ
defensive score: 0.458333
16:16:48
SQ
defensive threshold: 6
16:16:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:16:48
SQ
-> Behavior picked: Idle (1)
16:16:49
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:16:49
SQ
* ---------------------------------------------------
16:16:49
SQ
Turn started for Helfrich
16:16:52
SQ
Turn started for Orc Young
16:16:52
SQ
*
16:16:52
SQ
* Orc Young: Starting turn.
16:16:52
SQ
defensive score: 0.458333
16:16:52
SQ
defensive threshold: 6
16:16:53
SQ
-> Behaviors to pick from:
Engage.Melee (554.4)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (554.4)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:16:53
SQ
-> Behavior picked: Engage.Melee (554.4)
16:16:53
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
16:16:54
SQ
* Orc Young: Reached engage destination
16:16:54
SQ
defensive score: 0.458333
16:16:54
SQ
defensive threshold: 6
16:16:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:16:54
SQ
-> Behavior picked: Idle (1)
16:16:54
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:16:54
SQ
* ---------------------------------------------------
16:16:54
SQ
Turn started for Orc Young
16:16:54
SQ
*
16:16:54
SQ
* Orc Young: Starting turn.
16:16:55
SQ
defensive score: 0.458333
16:16:55
SQ
defensive threshold: 6
16:16:55
SQ
-> Behaviors to pick from:
Engage.Melee (192.5)(*), SwitchTo.Ranged (91.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (192.5)(*), SwitchTo.Ranged (91.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
16:16:55
SQ
-> Behavior picked: SwitchTo.Ranged (91.5)
16:16:55
SQ
* Orc Young: Switching to ranged weapon!
16:16:55
SQ
defensive score: 0.458333
16:16:55
SQ
defensive threshold: 6
16:16:56
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Engage.Melee (308)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
16:16:56
SQ
-> Behavior picked: Engage.Melee (308)
16:16:56
SQ
* Orc Young: Engaging to melee range with Thorben (not visible), accepted_distance=0
16:16:56
SQ
* Orc Young: Reached engage destination
16:16:56
SQ
defensive score: 0.458333
16:16:56
SQ
defensive threshold: 6
16:16:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
16:16:56
SQ
-> Behavior picked: Idle (1)
16:16:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:16:56
SQ
* ---------------------------------------------------
16:16:57
SQ
Turn started for Bjarne
16:16:59
SQ
Turn started for Hildebert
16:17:01
SQ
Turn started for Orc Young
16:17:01
SQ
*
16:17:01
SQ
* Orc Young: Starting turn.
16:17:02
SQ
defensive score: 0.458333
16:17:02
SQ
defensive threshold: 6
16:17:02
SQ
-> Behaviors to pick from:
Engage.Melee (182.188)(*), SwitchTo.Ranged (91.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (182.188)(*), SwitchTo.Ranged (91.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
16:17:02
SQ
-> Behavior picked: SwitchTo.Ranged (91.5)
16:17:02
SQ
* Orc Young: Switching to ranged weapon!
16:17:02
SQ
defensive score: 0.458333
16:17:02
SQ
defensive threshold: 6
16:17:03
SQ
-> Behaviors to pick from:
Engage.Melee (534.6)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Engage.Melee (534.6)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
16:17:03
SQ
-> Behavior picked: Engage.Melee (534.6)
16:17:03
SQ
* Orc Young: Engaging to melee range with Ivar (not visible), accepted_distance=0
16:17:04
SQ
* Orc Young: Reached engage destination
16:17:04
SQ
defensive score: 0.458333
16:17:04
SQ
defensive threshold: 6
16:17:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
16:17:04
SQ
-> Behavior picked: Idle (1)
16:17:04
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:17:04
SQ
* ---------------------------------------------------
16:17:04
SQ
Turn started for Thorben
16:17:07
SQ
Turn started for Ivar
16:17:08
SQ
Turn started for Orc Young
16:17:08
SQ
*
16:17:08
SQ
* Orc Young: Starting turn.
16:17:09
SQ
defensive score: 0.458333
16:17:09
SQ
defensive threshold: 6
16:17:09
SQ
-> Behaviors to pick from:
Engage.Melee (203.21)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (203.21)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:17:09
SQ
-> Behavior picked: Engage.Melee (203.21)
16:17:09
SQ
* Orc Young: Engaging to melee range with Ivar (visible), accepted_distance=0
16:17:11
SQ
* Orc Young: Reached engage destination
16:17:11
SQ
defensive score: 0.458333
16:17:11
SQ
defensive threshold: 6
16:17:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:17:11
SQ
-> Behavior picked: Idle (1)
16:17:11
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:17:11
SQ
* ---------------------------------------------------
16:17:11
SQ
Turn started for Robert
16:17:19
SQ
Turn started for Bertel
16:17:21
SQ
Turn started for Orc Young
16:17:21
SQ
*
16:17:21
SQ
* Orc Young: Starting turn.
16:17:21
SQ
defensive score: 0.458333
16:17:21
SQ
defensive threshold: 6
16:17:22
SQ
-> Behaviors to pick from:
Engage.Melee (192.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (192.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:17:22
SQ
-> Behavior picked: Engage.Melee (192.5)
16:17:22
SQ
* Orc Young: Engaging to melee range with Robert (visible), accepted_distance=0
16:17:23
SQ
* Orc Young: Reached engage destination
16:17:23
SQ
defensive score: 0.458333
16:17:23
SQ
defensive threshold: 6
16:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:17:23
SQ
-> Behavior picked: Idle (1)
16:17:23
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:17:23
SQ
* ---------------------------------------------------
16:18:13
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Orc Young]
16:18:13
SQ
Ragnar uses skill Shoot Bolt
16:18:17
SQ
Skill [Reload] removed from [Ragnar].
16:18:26
SQ
[Eduard] executes skill [Spearwall] on target [Eduard]
16:18:26
SQ
Eduard uses skill Spearwall
16:18:38
SQ
[Bjarne] executes skill [Spearwall] on target [Bjarne]
16:18:38
SQ
Bjarne uses skill Spearwall
16:19:05
SQ
[Thorben] executes skill [Spearwall] on target [Thorben]
16:19:05
SQ
Thorben uses skill Spearwall
16:19:08
SQ
[Ivar] executes skill [Spearwall] on target [Ivar]
16:19:08
SQ
Ivar uses skill Spearwall
16:19:11
SQ
[Robert] executes skill [Spearwall] on target [Robert]
16:19:11
SQ
Robert uses skill Spearwall
16:19:21
SQ
INFO: Next round issued: 2
16:19:22
SQ
Turn started for Orc Young
16:19:22
SQ
*
16:19:22
SQ
* Orc Young: Starting turn.
16:19:22
SQ
defensive score: 0.458333
16:19:22
SQ
defensive threshold: 6
16:19:23
SQ
-> Behaviors to pick from:
Engage.Melee (233.538)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (233.538)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:19:23
SQ
-> Behavior picked: Engage.Melee (233.538)
16:19:23
SQ
* Orc Young: Engaging to melee range with Ernst (visible), accepted_distance=0
16:19:24
SQ
* Orc Young: Reached engage destination
16:19:24
SQ
defensive score: 0.458333
16:19:24
SQ
defensive threshold: 6
16:19:24
SQ
-> Behaviors to pick from:
Engage.Melee (208.579)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
Engage.Melee (208.579)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
16:19:24
SQ
-> Behavior picked: Engage.Melee (208.579)
16:19:25
SQ
Orc Young uses skill Charge
16:19:25
SQ
Skill [Spearwall] removed from [Thorben].
16:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
16:19:27
SQ
-> Behavior picked: Idle (1)
16:19:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:19:27
SQ
* ---------------------------------------------------
16:19:28
SQ
Turn started for Orc Young
16:19:28
SQ
*
16:19:28
SQ
* Orc Young: Starting turn.
16:19:28
SQ
-> Behaviors to pick from:
Engage.Melee (233.538)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
Engage.Melee (233.538)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
16:19:28
SQ
-> Behavior picked: Engage.Melee (233.538)
16:19:28
SQ
* Orc Young: Engaging to melee range with Bertel (visible), accepted_distance=0
16:19:30
SQ
* Orc Young: Reached engage destination
16:19:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0)
16:19:30
SQ
-> Behavior picked: Idle (1)
16:19:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:19:30
SQ
* ---------------------------------------------------
16:19:30
SQ
Turn started for Orc Young
16:19:30
SQ
*
16:19:30
SQ
* Orc Young: Starting turn.
16:19:31
SQ
-> Behaviors to pick from:
Engage.Melee (239.684)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (239.684)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:19:31
SQ
-> Behavior picked: Engage.Melee (239.684)
16:19:31
SQ
* Orc Young: Engaging to melee range with Robert (visible), accepted_distance=0
16:19:33
SQ
* Orc Young: Reached engage destination
16:19:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:19:34
SQ
-> Behavior picked: Idle (1)
16:19:34
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:19:34
SQ
* ---------------------------------------------------
16:19:34
SQ
Turn started for Ernst
16:19:44
SQ
Turn started for Orc Young
16:19:44
SQ
*
16:19:44
SQ
* Orc Young: Starting turn.
16:19:45
SQ
-> Behaviors to pick from:
Engage.Melee (204.019)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
Engage.Melee (204.019)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
16:19:45
SQ
-> Behavior picked: Engage.Melee (204.019)
16:19:45
SQ
* Orc Young: Engaging to melee range with Eduard (visible), accepted_distance=0
16:19:46
SQ
* Orc Young: Reached engage destination
16:19:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0)
16:19:47
SQ
-> Behavior picked: Idle (1)
16:19:47
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:19:47
SQ
* ---------------------------------------------------
16:19:47
SQ
Turn started for Orc Young
16:19:47
SQ
*
16:19:47
SQ
* Orc Young: Starting turn.
16:19:48
SQ
-> Behaviors to pick from:
Engage.Melee (274.231)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (274.231)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:19:48
SQ
-> Behavior picked: Engage.Melee (274.231)
16:19:48
SQ
* Orc Young: Engaging to melee range with Thorben (visible), accepted_distance=0
16:19:49
SQ
* Orc Young: Reached engage destination
16:19:49
SQ
-> Behaviors to pick from:
Engage.Melee (355.263)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
Engage.Melee (355.263)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
16:19:49
SQ
-> Behavior picked: Engage.Melee (355.263)
16:19:50
SQ
Orc Young uses skill Charge
16:19:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
16:19:51
SQ
-> Behavior picked: Idle (1)
16:19:51
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:19:51
SQ
* ---------------------------------------------------
16:19:51
SQ
Turn started for Ragnar
16:20:00
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Orc Young]
16:20:00
SQ
Ragnar uses skill Shoot Bolt
16:20:02
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
16:20:02
SQ
Ragnar uses skill Reload
16:20:04
SQ
Turn started for Orc Young
16:20:04
SQ
*
16:20:04
SQ
* Orc Young: Starting turn.
16:20:04
SQ
-> Behaviors to pick from:
Engage.Melee (160.682)(*), Defend.Shieldwall (16.2451), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (160.682)(*), Defend.Shieldwall (16.2451), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:20:04
SQ
-> Behavior picked: Engage.Melee (160.682)
16:20:05
SQ
Orc Young uses skill Charge
16:20:07
SQ
-> Behaviors to pick from:
Engage.Melee (198.661)(*), Defend.Shieldwall (39.4432), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
Engage.Melee (198.661)(*), Defend.Shieldwall (39.4432), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
16:20:07
SQ
-> Behavior picked: Engage.Melee (198.661)
16:20:07
SQ
Orc Young uses skill Charge
16:20:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
16:20:08
SQ
-> Behavior picked: Idle (1)
16:20:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:20:08
SQ
* ---------------------------------------------------
16:20:08
SQ
Turn started for Helfrich
16:20:14
SQ
Turn started for Hildebert
16:20:16
SQ
Turn started for Orc Young
16:20:16
SQ
*
16:20:16
SQ
* Orc Young: Starting turn.
16:20:17
SQ
-> Behaviors to pick from:
Engage.Melee (261.944)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (261.944)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:20:17
SQ
-> Behavior picked: Engage.Melee (261.944)
16:20:17
SQ
* Orc Young: Engaging to melee range with Robert (visible), accepted_distance=0
16:20:18
SQ
* Orc Young: Reached engage destination
16:20:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:20:19
SQ
-> Behavior picked: Idle (1)
16:20:19
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:20:19
SQ
* ---------------------------------------------------
16:20:19
SQ
Turn started for Oswald
16:20:56
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:20:56
SQ
Oswald uses skill Thrust
16:20:58
SQ
Turn started for Bertel
16:21:14
Resource
Loading: music/orcs_02.ogg
16:21:17
Resource
Unloading: music/orcs_01.ogg
16:21:23
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:21:23
SQ
Bertel uses skill Thrust
16:21:25
SQ
Turn started for Orc Young
16:21:25
SQ
*
16:21:25
SQ
* Orc Young: Starting turn.
16:21:26
SQ
-> Behaviors to pick from:
Engage.Melee (165.199)(*), Defend.Shieldwall (14.6789), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (165.199)(*), Defend.Shieldwall (14.6789), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:21:26
SQ
-> Behavior picked: Engage.Melee (165.199)
16:21:26
SQ
* Orc Young: Engaging to melee range with Ivar (visible), accepted_distance=0
16:21:27
SQ
* Orc Young: Reached engage destination
16:21:29
SQ
-> Behaviors to pick from:
Engage.Melee (218.523)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Engage.Melee (218.523)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
16:21:29
SQ
-> Behavior picked: Engage.Melee (218.523)
16:21:29
SQ
* Orc Young: Engaging to melee range with Ivar (visible), accepted_distance=0
16:21:29
SQ
* Orc Young: Reached engage destination
16:21:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
16:21:31
SQ
-> Behavior picked: Idle (1)
16:21:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:21:31
SQ
* ---------------------------------------------------
16:21:31
SQ
Turn started for Eduard
16:21:31
SQ
Skill [Spearwall] removed from [Eduard].
16:21:38
SQ
Turn started for Bjarne
16:21:38
SQ
Skill [Spearwall] removed from [Bjarne].
16:21:46
SQ
[Bjarne] executes skill [Thrust] on target [Orc Young]
16:21:46
SQ
Bjarne uses skill Thrust
16:21:48
SQ
Turn started for Ivar
16:21:48
SQ
Skill [Spearwall] removed from [Ivar].
16:22:05
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:22:05
SQ
Ivar uses skill Thrust
16:22:07
SQ
Turn started for Robert
16:22:07
SQ
Skill [Spearwall] removed from [Robert].
16:22:11
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:22:11
SQ
Robert uses skill Thrust
16:22:15
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:22:15
SQ
Robert uses skill Thrust
16:22:17
SQ
Turn started for Thorben
16:22:20
SQ
Skill [Stunned] removed from [Thorben].
16:22:33
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:22:33
SQ
Helfrich uses skill Slash
16:22:52
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:22:52
SQ
Eduard uses skill Thrust
16:22:53
SQ
INFO: Next round issued: 3
16:22:54
SQ
Turn started for Orc Young
16:22:54
SQ
*
16:22:54
SQ
* Orc Young: Starting turn.
16:22:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (31.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), BreakFree (0), Attack.CrushArmor (0)
SwitchTo.Melee (100)(*), Engage.Melee (31.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), BreakFree (0), Attack.CrushArmor (0)
16:22:55
SQ
-> Behavior picked: Engage.Melee (31.25)
16:22:55
SQ
* Orc Young: Engaging to melee range with Eduard (visible), accepted_distance=0
16:22:55
SQ
* Orc Young: Stopped before reaching destination
16:22:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Retreat (0), Defend.Knockback (0), Roam (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Retreat (0), Defend.Knockback (0), Roam (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
16:22:55
SQ
-> Behavior picked: SwitchTo.Melee (100)
16:22:56
SQ
* Orc Young: Switching to melee weapon!
16:22:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0)
16:22:56
SQ
-> Behavior picked: Idle (1)
16:22:56
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:22:56
SQ
* ---------------------------------------------------
16:22:56
SQ
Turn started for Orc Young
16:22:56
SQ
*
16:22:56
SQ
* Orc Young: Starting turn.
16:22:57
SQ
-> Behaviors to pick from:
Attack.Default (70.6911)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Roam (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (70.6911)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Roam (0), Engage.Melee (0), Defend.Shieldwall (0)
16:22:57
SQ
-> Behavior picked: Attack.Default (70.6911)
16:22:57
SQ
* Orc Young: Using Slash against Thorben!
16:22:57
SQ
Orc Young uses skill Slash
16:22:57
SQ
-> Behaviors to pick from:
Attack.Default (72.2511)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0)
Attack.Default (72.2511)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0)
16:22:57
SQ
-> Behavior picked: Attack.Default (72.2511)
16:22:58
SQ
* Orc Young: Using Slash against Thorben!
16:22:58
SQ
Orc Young uses skill Slash
16:22:58
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
16:22:58
SQ
-> Behavior picked: Idle (1)
16:22:58
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:22:58
SQ
* ---------------------------------------------------
16:22:59
SQ
Turn started for Orc Young
16:22:59
SQ
*
16:22:59
SQ
* Orc Young: Starting turn.
16:22:59
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (31.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), BreakFree (0), Attack.CrushArmor (0)
SwitchTo.Melee (100)(*), Engage.Melee (31.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), BreakFree (0), Attack.CrushArmor (0)
16:22:59
SQ
-> Behavior picked: SwitchTo.Melee (100)
16:23:00
SQ
* Orc Young: Switching to melee weapon!
16:23:00
SQ
-> Behaviors to pick from:
Attack.Default (47.6819)(*), Attack.KnockOut (27.8727)(*), Idle (1), Attack.Swing (0), Charge (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
Attack.Default (47.6819)(*), Attack.KnockOut (27.8727)(*), Idle (1), Attack.Swing (0), Charge (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
16:23:00
SQ
-> Behavior picked: Attack.Default (47.6819)
16:23:00
SQ
* Orc Young: Using Bash against Hildebert!
16:23:00
SQ
Orc Young uses skill Bash
16:23:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Default (0)
16:23:00
SQ
-> Behavior picked: Idle (1)
16:23:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:23:00
SQ
* ---------------------------------------------------
16:23:00
SQ
Turn started for Ragnar
16:23:06
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Orc Young]
16:23:06
SQ
Ragnar uses skill Shoot Bolt
16:23:26
SQ
Skill [Reload] removed from [Ragnar].
16:23:31
SQ
Turn started for Orc Young
16:23:31
SQ
*
16:23:31
SQ
* Orc Young: Starting turn.
16:23:32
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
16:23:32
SQ
-> Behavior picked: Engage.Melee (330)
16:23:32
SQ
* Orc Young: Engaging to melee range with Ernst (visible), accepted_distance=0
16:23:33
SQ
* Orc Young: Reached engage destination
16:23:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
16:23:33
SQ
-> Behavior picked: Idle (1)
16:23:33
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:23:33
SQ
* ---------------------------------------------------
16:23:34
SQ
Turn started for Orc Young
16:23:34
SQ
*
16:23:34
SQ
* Orc Young: Starting turn.
16:23:34
SQ
-> Behaviors to pick from:
Attack.Default (54.7529)(*), Idle (1), BreakFree (0), Defend (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
Attack.Default (54.7529)(*), Idle (1), BreakFree (0), Defend (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
16:23:34
SQ
-> Behavior picked: Attack.Default (54.7529)
16:23:35
SQ
* Orc Young: Using Slash against Eduard!
16:23:35
SQ
Orc Young uses skill Slash
16:23:35
SQ
-> Behaviors to pick from:
Attack.Default (64.5029)(*), Idle (1), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend (0)
Attack.Default (64.5029)(*), Idle (1), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend (0)
16:23:35
SQ
-> Behavior picked: Attack.Default (64.5029)
16:23:36
SQ
* Orc Young: Using Slash against Eduard!
16:23:36
SQ
Orc Young uses skill Slash
16:23:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Charge (0), Defend (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Charge (0), Defend (0), Attack.Default (0)
16:23:36
SQ
-> Behavior picked: Idle (1)
16:23:36
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:23:36
SQ
* ---------------------------------------------------
16:23:36
SQ
Turn started for Ernst
16:23:40
SQ
[Ernst] executes skill [Thrust] on target [Orc Young]
16:23:40
SQ
Ernst uses skill Thrust
16:23:42
SQ
[Ernst] executes skill [Shieldwall] on target [Ernst]
16:23:42
SQ
Ernst uses skill Shieldwall
16:23:44
SQ
Turn started for Oswald
16:23:47
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:23:47
SQ
Oswald uses skill Thrust
16:23:47
SQ
Orc Young has died.
16:23:54
SQ
Turn started for Thorben
16:23:58
SQ
[Thorben] executes skill [Thrust] on target [Orc Young]
16:23:58
SQ
Thorben uses skill Thrust
16:24:06
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:24:06
SQ
Thorben uses skill Shieldwall
16:24:07
SQ
Turn started for Orc Young
16:24:07
SQ
*
16:24:07
SQ
* Orc Young: Starting turn.
16:24:08
SQ
-> Behaviors to pick from:
Attack.Default (59.5159)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Roam (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (59.5159)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Roam (0), Engage.Melee (0), Defend.Shieldwall (0)
16:24:08
SQ
-> Behavior picked: Attack.Default (59.5159)
16:24:08
SQ
* Orc Young: Using Cleave against Ernst!
16:24:08
SQ
Orc Young uses skill Cleave
16:24:09
SQ
-> Behaviors to pick from:
Attack.Default (63.1254)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0)
Attack.Default (63.1254)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0)
16:24:09
SQ
-> Behavior picked: Attack.Default (63.1254)
16:24:09
SQ
* Orc Young: Using Cleave against Bertel!
16:24:09
SQ
Orc Young uses skill Cleave
16:24:09
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
16:24:09
SQ
-> Behavior picked: Idle (1)
16:24:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:24:10
SQ
* ---------------------------------------------------
16:24:10
SQ
Turn started for Hildebert
16:24:14
SQ
[Hildebert] executes skill [Slash] on target [Orc Young]
16:24:14
SQ
Hildebert uses skill Slash
16:24:16
SQ
[Hildebert] executes skill [Shieldwall] on target [Hildebert]
16:24:16
SQ
Hildebert uses skill Shieldwall
16:24:18
SQ
Turn started for Bertel
16:24:23
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:24:23
SQ
Bertel uses skill Thrust
16:24:25
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:24:25
SQ
Bertel uses skill Shieldwall
16:24:27
SQ
Turn started for Helfrich
16:24:33
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:24:33
SQ
Helfrich uses skill Slash
16:24:36
SQ
Turn started for Bjarne
16:24:40
SQ
[Bjarne] executes skill [Thrust] on target [Orc Young]
16:24:40
SQ
Bjarne uses skill Thrust
16:24:43
SQ
[Bjarne] executes skill [Thrust] on target [Orc Young]
16:24:43
SQ
Bjarne uses skill Thrust
16:24:45
SQ
Turn started for Ivar
16:24:50
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:24:50
SQ
Ivar uses skill Thrust
16:24:53
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:24:53
SQ
Ivar uses skill Thrust
16:24:56
SQ
Turn started for Eduard
16:25:04
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:25:04
SQ
Eduard uses skill Thrust
16:25:06
SQ
Turn started for Orc Young
16:25:06
SQ
*
16:25:06
SQ
* Orc Young: Starting turn.
16:25:07
SQ
-> Behaviors to pick from:
Attack.Default (39.4601)(*), Defend.Shieldwall (25.1938)(*), Attack.KnockOut (23.76)(*), Idle (1), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0)
Attack.Default (39.4601)(*), Defend.Shieldwall (25.1938)(*), Attack.KnockOut (23.76)(*), Idle (1), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0)
16:25:07
SQ
-> Behavior picked: Defend.Shieldwall (25.1938)
16:25:07
SQ
* Orc Young: Using Shieldwall!
16:25:07
SQ
Orc Young uses skill Shieldwall
16:25:07
SQ
-> Behaviors to pick from:
Attack.Default (45.7727)(*), Attack.KnockOut (22.8343)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Split (0), Flee (0), Charge (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0)
Attack.Default (45.7727)(*), Attack.KnockOut (22.8343)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Split (0), Flee (0), Charge (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0)
16:25:07
SQ
-> Behavior picked: Attack.KnockOut (22.8343)
16:25:08
SQ
* Orc Young: Using Knock Out against Ivar!
16:25:08
SQ
Orc Young uses skill Knock Out
16:25:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Charge (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Charge (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
16:25:08
SQ
-> Behavior picked: Idle (1)
16:25:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:25:08
SQ
* ---------------------------------------------------
16:25:09
SQ
Turn started for Robert
16:25:14
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:25:14
SQ
Robert uses skill Thrust
16:25:16
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:25:16
SQ
Robert uses skill Thrust
16:25:16
SQ
Orc Young has died.
16:25:19
SQ
INFO: Next round issued: 4
16:25:19
SQ
Turn started for Orc Young
16:25:19
SQ
*
16:25:19
SQ
* Orc Young: Starting turn.
16:25:20
SQ
-> Behaviors to pick from:
Attack.Default (51.1098)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (51.1098)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
16:25:20
SQ
-> Behavior picked: Attack.Default (51.1098)
16:25:20
SQ
* Orc Young: Using Slash against Thorben!
16:25:20
SQ
Orc Young uses skill Slash
16:25:20
SQ
-> Behaviors to pick from:
Attack.Default (51.6298)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0)
Attack.Default (51.6298)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0)
16:25:20
SQ
-> Behavior picked: Attack.Default (51.6298)
16:25:21
SQ
* Orc Young: Using Slash against Thorben!
16:25:21
SQ
Orc Young uses skill Slash
16:25:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0)
16:25:21
SQ
-> Behavior picked: Idle (1)
16:25:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:25:22
SQ
* ---------------------------------------------------
16:25:22
SQ
Turn started for Ernst
16:25:22
SQ
Skill [Shieldwall] removed from [Ernst].
16:25:26
SQ
[Ernst] executes skill [Thrust] on target [Orc Young]
16:25:26
SQ
Ernst uses skill Thrust
16:25:28
SQ
[Ernst] executes skill [Shieldwall] on target [Ernst]
16:25:28
SQ
Ernst uses skill Shieldwall
16:25:30
SQ
Turn started for Orc Young
16:25:30
SQ
*
16:25:30
SQ
* Orc Young: Starting turn.
16:25:30
SQ
-> Behaviors to pick from:
Attack.Default (46.7755)(*), Attack.KnockOut (11.7236)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0), BreakFree (0)
Attack.Default (46.7755)(*), Attack.KnockOut (11.7236)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0), BreakFree (0)
16:25:30
SQ
-> Behavior picked: Attack.Default (46.7755)
16:25:31
SQ
* Orc Young: Using Bash against Ernst!
16:25:31
SQ
Orc Young uses skill Bash
16:25:31
SQ
-> Behaviors to pick from:
Attack.Default (47.0904)(*), Attack.KnockOut (11.4739), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Charge (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0)
Attack.Default (47.0904)(*), Attack.KnockOut (11.4739), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Charge (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0)
16:25:31
SQ
-> Behavior picked: Attack.Default (47.0904)
16:25:31
SQ
* Orc Young: Using Bash against Ernst!
16:25:31
SQ
Orc Young uses skill Bash
16:25:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Split (0), Flee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Split (0), Flee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
16:25:32
SQ
-> Behavior picked: Idle (1)
16:25:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:25:32
SQ
* ---------------------------------------------------
16:25:32
SQ
Turn started for Ragnar
16:25:38
SQ
[Ragnar] executes skill [Split Shield] on target [Orc Young]
16:25:38
SQ
Ragnar uses skill Split Shield
16:25:38
SQ
Skill [Shieldwall] removed from [Orc Young].
16:25:46
SQ
Turn started for Orc Young
16:25:46
SQ
*
16:25:46
SQ
* Orc Young: Starting turn.
16:25:46
SQ
-> Behaviors to pick from:
Attack.SplitShield (89.5147)(*), Attack.Default (47.3223)(*), Engage.Melee (30.7292)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Retreat (0), Charge (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0)
Attack.SplitShield (89.5147)(*), Attack.Default (47.3223)(*), Engage.Melee (30.7292)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Retreat (0), Charge (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0)
16:25:46
SQ
-> Behavior picked: Attack.SplitShield (89.5147)
16:25:46
SQ
* Orc Young: Using Split Shield against Bjarne!
16:25:46
SQ
Orc Young uses skill Split Shield
16:25:47
SQ
-> Behaviors to pick from:
Attack.SplitShield (162.327)(*), Attack.Default (47.4525)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0)
Attack.SplitShield (162.327)(*), Attack.Default (47.4525)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0)
16:25:47
SQ
-> Behavior picked: Attack.SplitShield (162.327)
16:25:47
SQ
* Orc Young: Using Split Shield against Bjarne!
16:25:47
SQ
Orc Young uses skill Split Shield
16:25:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0), Attack.SplitShield (0)
Idle (1)(*), Engage.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0), Attack.SplitShield (0)
16:25:48
SQ
-> Behavior picked: Idle (1)
16:25:48
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:25:48
SQ
* ---------------------------------------------------
16:25:48
SQ
Turn started for Oswald
16:25:52
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:25:52
SQ
Oswald uses skill Thrust
16:25:55
Resource
Loading: music/orcs_01.ogg
16:25:58
Resource
Unloading: music/orcs_02.ogg
16:25:59
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:25:59
SQ
Oswald uses skill Thrust
16:26:01
SQ
Turn started for Helfrich
16:26:03
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:26:03
SQ
Helfrich uses skill Slash
16:26:06
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:26:06
SQ
Helfrich uses skill Slash
16:26:09
SQ
Turn started for Eduard
16:26:11
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:26:11
SQ
Eduard uses skill Thrust
16:26:11
SQ
Orc Young has died.
16:26:16
SQ
Turn started for Bjarne
16:26:20
SQ
[Bjarne] executes skill [Thrust] on target [Orc Young]
16:26:20
SQ
Bjarne uses skill Thrust
16:26:28
SQ
[Bjarne] executes skill [Thrust] on target [Orc Young]
16:26:28
SQ
Bjarne uses skill Thrust
16:26:30
SQ
Turn started for Thorben
16:26:30
SQ
Skill [Shieldwall] removed from [Thorben].
16:26:35
SQ
[Thorben] executes skill [Thrust] on target [Orc Young]
16:26:35
SQ
Thorben uses skill Thrust
16:26:37
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:26:37
SQ
Thorben uses skill Shieldwall
16:26:39
SQ
Turn started for Hildebert
16:26:39
SQ
Skill [Shieldwall] removed from [Hildebert].
16:26:47
SQ
Turn started for Bertel
16:26:47
SQ
Skill [Shieldwall] removed from [Bertel].
16:26:50
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:26:50
SQ
Bertel uses skill Thrust
16:26:53
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:26:53
SQ
Bertel uses skill Shieldwall
16:26:55
SQ
Turn started for Robert
16:27:06
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:27:06
SQ
Robert uses skill Thrust
16:27:09
SQ
Turn started for Orc Young
16:27:09
SQ
*
16:27:09
SQ
* Orc Young: Starting turn.
16:27:09
SQ
-> Behaviors to pick from:
Attack.Default (59.0818)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (59.0818)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
16:27:09
SQ
-> Behavior picked: Attack.Default (59.0818)
16:27:10
SQ
* Orc Young: Using Cleave against Ernst!
16:27:10
SQ
Orc Young uses skill Cleave
16:27:10
SQ
-> Behaviors to pick from:
Attack.Default (57.4386)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0)
Attack.Default (57.4386)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0)
16:27:10
SQ
-> Behavior picked: Attack.Default (57.4386)
16:27:10
SQ
* Orc Young: Using Cleave against Ernst!
16:27:10
SQ
Orc Young uses skill Cleave
16:27:10
SQ
Skill [Dodge] removed from [Ernst].
16:27:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend (0), BreakFree (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0)
16:27:11
SQ
-> Behavior picked: Idle (1)
16:27:11
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:27:11
SQ
* ---------------------------------------------------
16:27:11
SQ
Turn started for Ivar
16:27:15
SQ
Skill [Stunned] removed from [Ivar].
16:27:15
SQ
Turn started for Orc Young
16:27:15
SQ
*
16:27:15
SQ
* Orc Young: Starting turn.
16:27:15
SQ
-> Behaviors to pick from:
Attack.Default (60.0878)(*), Attack.KnockOut (31.8104)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Attack.Default (60.0878)(*), Attack.KnockOut (31.8104)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
16:27:15
SQ
-> Behavior picked: Attack.KnockOut (31.8104)
16:27:16
SQ
* Orc Young: Using Knock Out against Bjarne!
16:27:16
SQ
Orc Young uses skill Knock Out
16:27:16
SQ
-> Behaviors to pick from:
Attack.Default (55.8183)(*), Attack.KnockOut (15.7894)(*), Idle (1), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (55.8183)(*), Attack.KnockOut (15.7894)(*), Idle (1), Flee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0)
16:27:16
SQ
-> Behavior picked: Attack.Default (55.8183)
16:27:17
SQ
* Orc Young: Using Bash against Bjarne!
16:27:17
SQ
Orc Young uses skill Bash
16:27:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
16:27:17
SQ
-> Behavior picked: Idle (1)
16:27:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:27:17
SQ
* ---------------------------------------------------
16:27:17
SQ
INFO: Next round issued: 5
16:27:18
SQ
Turn started for Orc Young
16:27:18
SQ
*
16:27:18
SQ
* Orc Young: Starting turn.
16:27:18
SQ
-> Behaviors to pick from:
Attack.Default (71.8917)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
Attack.Default (71.8917)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
16:27:18
SQ
-> Behavior picked: Attack.Default (71.8917)
16:27:19
SQ
* Orc Young: Using Slash against Robert!
16:27:19
SQ
Orc Young uses skill Slash
16:27:19
SQ
-> Behaviors to pick from:
Attack.Default (66.4444)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0)
Attack.Default (66.4444)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0)
16:27:19
SQ
-> Behavior picked: Attack.Default (66.4444)
16:27:20
SQ
* Orc Young: Using Slash against Robert!
16:27:20
SQ
Orc Young uses skill Slash
16:27:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
16:27:20
SQ
-> Behavior picked: Idle (1)
16:27:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:27:20
SQ
* ---------------------------------------------------
16:27:20
SQ
Turn started for Oswald
16:27:25
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:27:25
SQ
Oswald uses skill Thrust
16:27:29
SQ
Turn started for Helfrich
16:27:39
SQ
Turn started for Eduard
16:27:44
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:27:44
SQ
Eduard uses skill Thrust
16:27:47
SQ
Turn started for Ernst
16:27:47
SQ
Skill [Shieldwall] removed from [Ernst].
16:27:55
SQ
[Ernst] executes skill [Thrust] on target [Orc Young]
16:27:55
SQ
Ernst uses skill Thrust
16:27:57
SQ
[Ernst] executes skill [Shieldwall] on target [Ernst]
16:27:57
SQ
Ernst uses skill Shieldwall
16:27:59
SQ
Turn started for Ragnar
16:28:06
SQ
[Ragnar] executes skill [Strike] on target [Orc Young]
16:28:06
SQ
Ragnar uses skill Strike
16:28:06
SQ
Orc Young has died.
16:28:11
SQ
Turn started for Orc Young
16:28:11
SQ
*
16:28:11
SQ
* Orc Young: Starting turn.
16:28:12
SQ
-> Behaviors to pick from:
Attack.Default (204.479)(*), Idle (1), Retreat (0), Defend (0), Attack.SplitShield (0), Charge (0), SwitchTo.Melee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0)
Attack.Default (204.479)(*), Idle (1), Retreat (0), Defend (0), Attack.SplitShield (0), Charge (0), SwitchTo.Melee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0)
16:28:12
SQ
-> Behavior picked: Attack.Default (204.479)
16:28:12
SQ
* Orc Young: Using Bash against Ernst!
16:28:12
SQ
Orc Young uses skill Bash
16:28:12
SQ
Ernst has died.
16:28:12
SQ
Skill [Shieldwall] removed from [Ernst].
16:28:12
SQ
-> Behaviors to pick from:
Engage.Melee (268.577)(*), Idle (1), Attack.SplitShield (0), Charge (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (268.577)(*), Idle (1), Attack.SplitShield (0), Charge (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
16:28:12
SQ
-> Behavior picked: Engage.Melee (268.577)
16:28:13
SQ
* Orc Young: Engaging to melee range with Helfrich (visible), accepted_distance=0
16:28:14
SQ
* Orc Young: Reached engage destination
16:28:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Knockback (0), Charge (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Knockback (0), Charge (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
16:28:14
SQ
-> Behavior picked: Idle (1)
16:28:14
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:28:14
SQ
* ---------------------------------------------------
16:28:14
SQ
Turn started for Ivar
16:28:18
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:28:18
SQ
Ivar uses skill Thrust
16:28:20
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:28:20
SQ
Ivar uses skill Thrust
16:28:22
SQ
Turn started for Hildebert
16:28:24
SQ
[Hildebert] executes skill [Slash] on target [Orc Young]
16:28:24
SQ
Hildebert uses skill Slash
16:28:26
SQ
[Hildebert] executes skill [Slash] on target [Orc Young]
16:28:26
SQ
Hildebert uses skill Slash
16:28:26
SQ
Orc Young has died.
16:28:28
SQ
Turn started for Robert
16:28:33
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:28:33
SQ
Robert uses skill Thrust
16:28:36
SQ
[Robert] executes skill [Shieldwall] on target [Robert]
16:28:36
SQ
Robert uses skill Shieldwall
16:28:37
SQ
Turn started for Bjarne
16:28:40
SQ
Skill [Stunned] removed from [Bjarne].
16:28:41
SQ
Turn started for Thorben
16:28:41
SQ
Skill [Shieldwall] removed from [Thorben].
16:28:47
SQ
[Thorben] executes skill [Thrust] on target [Orc Young]
16:28:47
SQ
Thorben uses skill Thrust
16:28:55
SQ
[Thorben] executes skill [Thrust] on target [Orc Young]
16:28:55
SQ
Thorben uses skill Thrust
16:28:57
SQ
Turn started for Bertel
16:28:57
SQ
Skill [Shieldwall] removed from [Bertel].
16:28:59
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:28:59
SQ
Bertel uses skill Thrust
16:28:59
SQ
Orc Young has died.
16:29:07
SQ
INFO: Next round issued: 6
16:29:08
SQ
Turn started for Orc Young
16:29:08
SQ
*
16:29:08
SQ
* Orc Young: Starting turn.
16:29:09
SQ
-> Behaviors to pick from:
Attack.Default (71.6498)(*), Idle (1), Roam (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (71.6498)(*), Idle (1), Roam (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0)
16:29:09
SQ
-> Behavior picked: Attack.Default (71.6498)
16:29:09
SQ
* Orc Young: Using Slash against Thorben!
16:29:09
SQ
Orc Young uses skill Slash
16:29:09
SQ
-> Behaviors to pick from:
Attack.Default (72.4661)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Charge (0)
Attack.Default (72.4661)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Charge (0)
16:29:09
SQ
-> Behavior picked: Attack.Default (72.4661)
16:29:10
SQ
* Orc Young: Using Slash against Thorben!
16:29:10
SQ
Orc Young uses skill Slash
16:29:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0)
16:29:10
SQ
-> Behavior picked: Idle (1)
16:29:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:29:10
SQ
* ---------------------------------------------------
16:29:10
SQ
Turn started for Helfrich
16:29:17
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:29:17
SQ
Helfrich uses skill Slash
16:29:20
SQ
Turn started for Eduard
16:29:27
SQ
Turn started for Oswald
16:29:35
SQ
Turn started for Orc Young
16:29:35
SQ
*
16:29:35
SQ
* Orc Young: Starting turn.
16:29:35
SQ
-> Behaviors to pick from:
Attack.Default (55.7022)(*), Attack.KnockOut (33.1577)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Charge (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (55.7022)(*), Attack.KnockOut (33.1577)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Charge (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0)
16:29:35
SQ
-> Behavior picked: Attack.Default (55.7022)
16:29:35
SQ
* Orc Young: Using Bash against Eduard!
16:29:35
SQ
Orc Young uses skill Bash
16:29:36
SQ
-> Behaviors to pick from:
Attack.Default (58.6472)(*), Attack.KnockOut (32.3535)(*), Idle (1), Defend (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Roam (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0)
Attack.Default (58.6472)(*), Attack.KnockOut (32.3535)(*), Idle (1), Defend (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Roam (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0)
16:29:36
SQ
-> Behavior picked: Attack.Default (58.6472)
16:29:36
SQ
* Orc Young: Using Bash against Eduard!
16:29:36
SQ
Orc Young uses skill Bash
16:29:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
16:29:37
SQ
-> Behavior picked: Idle (1)
16:29:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:29:37
SQ
* ---------------------------------------------------
16:29:37
SQ
Turn started for Ragnar
16:29:41
SQ
[Ragnar] executes skill [Strike] on target [Orc Young]
16:29:41
SQ
Ragnar uses skill Strike
16:29:48
SQ
Turn started for Ivar
16:29:54
SQ
Turn started for Bjarne
16:30:02
SQ
Turn started for Hildebert
16:30:11
SQ
Turn started for Bertel
16:30:15
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:30:15
SQ
Bertel uses skill Thrust
16:30:17
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:30:17
SQ
Bertel uses skill Shieldwall
16:30:18
SQ
Turn started for Thorben
16:30:24
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:30:24
SQ
Thorben uses skill Shieldwall
16:30:26
SQ
Turn started for Robert
16:30:26
SQ
Skill [Shieldwall] removed from [Robert].
16:30:30
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:30:30
SQ
Robert uses skill Thrust
16:30:33
SQ
[Robert] executes skill [Shieldwall] on target [Robert]
16:30:33
SQ
Robert uses skill Shieldwall
16:30:46
SQ
INFO: Next round issued: 7
16:30:47
SQ
Turn started for Orc Young
16:30:47
SQ
*
16:30:47
SQ
* Orc Young: Starting turn.
16:30:47
SQ
-> Behaviors to pick from:
Attack.Default (218.919)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Charge (0), Roam (0), SwitchTo.Ranged (0)
Attack.Default (218.919)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Charge (0), Roam (0), SwitchTo.Ranged (0)
16:30:47
SQ
-> Behavior picked: Attack.Default (218.919)
16:30:48
SQ
* Orc Young: Using Slash against Thorben!
16:30:48
SQ
Orc Young uses skill Slash
16:30:48
SQ
-> Behaviors to pick from:
Attack.Default (211.119)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Charge (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
Attack.Default (211.119)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Charge (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
16:30:48
SQ
-> Behavior picked: Attack.Default (211.119)
16:30:49
SQ
* Orc Young: Using Slash against Thorben!
16:30:49
SQ
Orc Young uses skill Slash
16:30:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Charge (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Charge (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Default (0)
16:30:49
SQ
-> Behavior picked: Idle (1)
16:30:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:30:49
SQ
* ---------------------------------------------------
16:30:49
SQ
Turn started for Eduard
16:30:53
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:30:53
SQ
Eduard uses skill Thrust
16:30:55
SQ
[Eduard] executes skill [Shieldwall] on target [Eduard]
16:30:55
SQ
Eduard uses skill Shieldwall
16:30:56
SQ
Turn started for Helfrich
16:30:59
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:30:59
SQ
Helfrich uses skill Slash
16:31:03
SQ
[Helfrich] executes skill [Slash] on target [Orc Young]
16:31:03
SQ
Helfrich uses skill Slash
16:31:05
SQ
Turn started for Oswald
16:31:09
SQ
Turn started for Ragnar
16:31:13
SQ
[Ragnar] executes skill [Strike] on target [Orc Young]
16:31:13
SQ
Ragnar uses skill Strike
16:31:13
SQ
Orc Young has died.
16:31:16
SQ
Turn started for Hildebert
16:31:16
Resource
Loading: music/orcs_03.ogg
16:31:19
SQ
[Hildebert] executes skill [Slash] on target [Orc Young]
16:31:19
SQ
Hildebert uses skill Slash
16:31:19
Resource
Unloading: music/orcs_01.ogg
16:31:21
SQ
[Hildebert] executes skill [Shieldwall] on target [Hildebert]
16:31:21
SQ
Hildebert uses skill Shieldwall
16:31:23
SQ
Turn started for Orc Young
16:31:23
SQ
*
16:31:23
SQ
* Orc Young: Starting turn.
16:31:23
SQ
-> Behaviors to pick from:
Attack.Default (40.667)(*), Attack.KnockOut (12.1783)(*), Idle (1), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0)
Attack.Default (40.667)(*), Attack.KnockOut (12.1783)(*), Idle (1), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0)
16:31:23
SQ
-> Behavior picked: Attack.Default (40.667)
16:31:24
SQ
* Orc Young: Using Bash against Bertel!
16:31:24
SQ
Orc Young uses skill Bash
16:31:24
SQ
-> Behaviors to pick from:
Attack.Default (42.0396)(*), Attack.KnockOut (11.6738)(*), Idle (1), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Flee (0), Roam (0)
Attack.Default (42.0396)(*), Attack.KnockOut (11.6738)(*), Idle (1), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Flee (0), Roam (0)
16:31:24
SQ
-> Behavior picked: Attack.Default (42.0396)
16:31:24
SQ
* Orc Young: Using Bash against Eduard!
16:31:24
SQ
Orc Young uses skill Bash
16:31:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Retreat (0), Charge (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Retreat (0), Charge (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.Default (0)
16:31:25
SQ
-> Behavior picked: Idle (1)
16:31:25
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:31:25
SQ
* ---------------------------------------------------
16:31:25
SQ
Turn started for Ivar
16:31:32
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
16:31:32
SQ
Ivar uses skill Thrust
16:31:34
SQ
Turn started for Bjarne
16:31:37
SQ
Turn started for Bertel
16:31:37
SQ
Skill [Shieldwall] removed from [Bertel].
16:31:39
SQ
[Bertel] executes skill [Thrust] on target [Orc Young]
16:31:39
SQ
Bertel uses skill Thrust
16:31:41
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:31:41
SQ
Bertel uses skill Shieldwall
16:31:43
SQ
Turn started for Thorben
16:31:43
SQ
Skill [Shieldwall] removed from [Thorben].
16:31:48
SQ
Turn started for Robert
16:31:48
SQ
Skill [Shieldwall] removed from [Robert].
16:31:55
SQ
[Robert] executes skill [Thrust] on target [Orc Young]
16:31:55
SQ
Robert uses skill Thrust
16:32:15
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:32:15
SQ
Thorben uses skill Shieldwall
16:32:17
SQ
INFO: Next round issued: 8
16:32:18
SQ
Turn started for Helfrich
16:32:23
SQ
[Helfrich] executes skill [Shieldwall] on target [Helfrich]
16:32:23
SQ
Helfrich uses skill Shieldwall
16:32:24
SQ
Turn started for Eduard
16:32:24
SQ
Skill [Shieldwall] removed from [Eduard].
16:32:27
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:32:27
SQ
Eduard uses skill Thrust
16:32:33
SQ
[Eduard] executes skill [Thrust] on target [Orc Young]
16:32:33
SQ
Eduard uses skill Thrust
16:32:35
SQ
Turn started for Bjarne
16:32:38
SQ
Turn started for Oswald
16:32:40
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:32:40
SQ
Oswald uses skill Thrust
16:32:43
SQ
[Oswald] executes skill [Thrust] on target [Orc Young]
16:32:43
SQ
Oswald uses skill Thrust
16:32:43
SQ
Orc Young has died.
16:32:43
Resource
Unloading: gfx/orientation_overlay.png
16:32:43
SQ
Skill [Shieldwall] removed from [Hildebert].
16:32:43
SQ
Skill [Shieldwall] removed from [Helfrich].
16:32:43
SQ
Skill [Shieldwall] removed from [Bertel].
16:32:43
SQ
Skill [Shieldwall] removed from [Thorben].
16:32:43
Resource
Loading: music/victory_01.ogg
16:32:47
Resource
Unloading: music/orcs_03.ogg
16:32:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:32:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:32:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:32:56
SQ
World::onCombatFinished
16:32:56
SQ
TacticalState::onFinish
16:32:56
Resource
Unloading: gfx/object_0.png
16:32:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_01.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_02.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_03.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_04.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_05.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_06.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_07.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_death_08.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_flee_01.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_flee_02.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_flee_03.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_01.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_02.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_03.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_04.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_05.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_06.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_07.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_08.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_09.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_10.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_11.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_12.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_13.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_14.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_15.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_16.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_17.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_18.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_19.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_20.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_21.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_22.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_23.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_24.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_25.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_26.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_27.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_28.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_idle_29.wav
16:32:56
Resource
Unloading: gfx/entity_2.png
16:32:56
Resource
Unloading: sounds/enemies/orc_charge_01.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_charge_02.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_charge_03.wav
16:32:56
Resource
Unloading: sounds/enemies/orc_charge_04.wav
16:32:56
Resource
Unloading: gfx/detail.png
16:33:02
SQ
Location entered: Scharfenburg
16:33:02
Resource
Loading: music/stronghold_01.ogg
16:33:06
Resource
Unloading: music/victory_01.ogg
16:35:03
Resource
Loading: music/worldmap_03.ogg
16:35:07
Resource
Unloading: music/stronghold_01.ogg
16:36:11
SQ
Save campaign: autosave
16:36:12
Scene
Finished saving scene.
16:36:13
SQ
WorldState::onHide
16:36:13
Resource
Loading: gfx/object_0.png
16:36:13
Texture
Texture "gfx/object_0.png" (ID: 169) took up approximately 21845kb in video memory.
16:36:13
Resource
Loading: gfx/detail.png
16:36:13
Texture
Texture "gfx/detail.png" (ID: 338) took up approximately 10922kb in video memory.
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (17,1).
16:36:14
Resource
Loading: gfx/orientation_overlay.png
16:36:14
Texture
Texture "gfx/orientation_overlay.png" (ID: 521) took up approximately 512kb in video memory.
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (8,7).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (9,7).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (14,2).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (8,17).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (22,-2).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (24,5).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (23,5).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (19,14).
16:36:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (8,13).
16:36:14
SQ
TACTICAL: STASH LOCKED: true
16:36:14
SQ
INFO: Next round issued: 1
16:36:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:36:14
Resource
Loading: music/civilians_01.ogg
16:36:14
SQ
Turn started for Militia Marksman
16:36:14
SQ
*
16:36:14
SQ
* Militia Marksman: Starting turn.
16:36:14
SQ
defensive score: 1.33333
16:36:14
SQ
defensive threshold: 1
16:36:15
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:36:15
SQ
-> Behaviors to pick from:
Attack.Bow (29.9431)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (29.9431)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:36:15
SQ
-> Behavior picked: Attack.Bow (29.9431)
16:36:15
Resource
Unloading: music/worldmap_03.ogg
16:36:15
SQ
* Militia Marksman: Using Quick Shot against Bjarne!
16:36:15
SQ
Militia Marksman uses skill Quick Shot
16:36:18
SQ
defensive score: 1.33333
16:36:18
SQ
defensive threshold: 1
16:36:18
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:36:18
SQ
-> Behaviors to pick from:
Attack.Bow (29.6513)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0)
Attack.Bow (29.6513)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0)
16:36:18
SQ
-> Behavior picked: Attack.Bow (29.6513)
16:36:18
SQ
* Militia Marksman: Using Quick Shot against Bjarne!
16:36:18
SQ
Militia Marksman uses skill Quick Shot
16:36:21
SQ
defensive score: 1.33333
16:36:21
SQ
defensive threshold: 1
16:36:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
16:36:21
SQ
-> Behavior picked: Idle (1)
16:36:21
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
16:36:21
SQ
* ---------------------------------------------------
16:36:21
SQ
Turn started for Militia Marksman
16:36:21
SQ
*
16:36:21
SQ
* Militia Marksman: Starting turn.
16:36:21
SQ
defensive score: 1.33333
16:36:21
SQ
defensive threshold: 1
16:36:22
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:36:22
SQ
-> Behaviors to pick from:
Attack.Bow (51.9622)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (51.9622)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:36:22
SQ
-> Behavior picked: Attack.Bow (51.9622)
16:36:22
SQ
* Militia Marksman: Using Aimed Shot against Bjarne!
16:36:22
SQ
Militia Marksman uses skill Aimed Shot
16:36:26
SQ
defensive score: 1.33333
16:36:26
SQ
defensive threshold: 1
16:36:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
16:36:26
SQ
-> Behavior picked: Idle (1)
16:36:26
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
16:36:26
SQ
* ---------------------------------------------------
16:36:26
SQ
Turn started for Militia
16:36:26
SQ
*
16:36:26
SQ
* Militia: Starting turn.
16:36:26
SQ
defensive score: 1.33333
16:36:26
SQ
defensive threshold: 1
16:36:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:36:27
SQ
-> Behavior picked: Defend (90)
16:36:27
SQ
* Militia: Waiting until others have moved!
16:36:27
SQ
Turn started for Militia
16:36:27
SQ
*
16:36:27
SQ
* Militia: Starting turn.
16:36:27
SQ
defensive score: 1.33333
16:36:27
SQ
defensive threshold: 1
16:36:28
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:36:28
SQ
-> Behavior picked: Defend (90)
16:36:28
SQ
* Militia: Going for defensive position.
16:36:28
SQ
defensive score: 1.33333
16:36:28
SQ
defensive threshold: 1
16:36:29
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:36:29
SQ
-> Behavior picked: Defend (22.5)
16:36:29
SQ
* Militia: Waiting until others have moved!
16:36:29
SQ
Turn started for Eduard
16:36:52
SQ
Turn started for Militia
16:36:52
SQ
*
16:36:52
SQ
* Militia: Starting turn.
16:36:52
SQ
defensive score: 1.33333
16:36:52
SQ
defensive threshold: 1
16:36:53
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:36:53
SQ
-> Behavior picked: Defend (90)
16:36:53
SQ
* Militia: Waiting until others have moved!
16:36:53
SQ
Turn started for Ragnar
16:37:40
SQ
Turn started for Militia
16:37:40
SQ
*
16:37:40
SQ
* Militia: Starting turn.
16:37:40
SQ
defensive score: 1.33333
16:37:40
SQ
defensive threshold: 1
16:37:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:37:41
SQ
-> Behavior picked: Defend (90)
16:37:41
SQ
* Militia: Waiting until others have moved!
16:37:41
SQ
Turn started for Bjarne
16:37:58
SQ
Turn started for Militia
16:37:58
SQ
*
16:37:58
SQ
* Militia: Starting turn.
16:37:58
SQ
defensive score: 1.33333
16:37:58
SQ
defensive threshold: 1
16:37:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:37:58
SQ
-> Behavior picked: Defend (90)
16:37:58
SQ
* Militia: Waiting until others have moved!
16:37:59
SQ
Turn started for Militia
16:37:59
SQ
*
16:37:59
SQ
* Militia: Starting turn.
16:37:59
SQ
defensive score: 1.33333
16:37:59
SQ
defensive threshold: 1
16:37:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:37:59
SQ
-> Behavior picked: Defend (90)
16:38:00
SQ
* Militia: Waiting until others have moved!
16:38:00
SQ
Turn started for Militia
16:38:00
SQ
*
16:38:00
SQ
* Militia: Starting turn.
16:38:00
SQ
defensive score: 1.33333
16:38:00
SQ
defensive threshold: 1
16:38:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:38:00
SQ
-> Behavior picked: Defend (90)
16:38:00
SQ
* Militia: Waiting until others have moved!
16:38:18
SQ
Turn started for Militia Veteran
16:38:18
SQ
*
16:38:18
SQ
* Militia Veteran: Starting turn.
16:38:18
SQ
defensive score: 1.33333
16:38:18
SQ
defensive threshold: 1
16:38:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:38:18
SQ
-> Behavior picked: Defend (90)
16:38:18
SQ
* Militia Veteran: Waiting until others have moved!
16:38:19
SQ
Turn started for Hildebert
16:38:38
SQ
Turn started for Thorben
16:38:52
SQ
Turn started for Ivar
16:39:32
SQ
Turn started for Robert
16:39:51
SQ
Turn started for Bertel
16:40:55
SQ
defensive score: 1.33333
16:40:55
SQ
defensive threshold: 1
16:40:56
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:40:56
SQ
-> Behavior picked: Defend (22.5)
16:40:56
SQ
* Militia: Holding defensive position.
16:40:56
SQ
defensive score: 1.33333
16:40:56
SQ
defensive threshold: 1
16:40:56
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:40:56
SQ
-> Behavior picked: Idle (50)
16:40:56
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:40:56
SQ
* ---------------------------------------------------
16:40:57
SQ
defensive score: 1.33333
16:40:57
SQ
defensive threshold: 1
16:40:57
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
16:40:57
SQ
-> Behavior picked: Defend (22.5)
16:40:57
SQ
* Militia: Holding defensive position.
16:40:57
SQ
defensive score: 1.33333
16:40:57
SQ
defensive threshold: 1
16:40:58
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), Roam (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), Roam (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
16:40:58
SQ
-> Behavior picked: Idle (50)
16:40:58
SQ
* Militia: Ending Turn with 5 of 9 AP left.
16:40:58
SQ
* ---------------------------------------------------
16:41:12
SQ
defensive score: 1.33333
16:41:12
SQ
defensive threshold: 1
16:41:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:12
SQ
-> Behavior picked: Defend (22.5)
16:41:12
SQ
* Militia: Holding defensive position.
16:41:12
SQ
defensive score: 1.33333
16:41:12
SQ
defensive threshold: 1
16:41:13
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:13
SQ
-> Behavior picked: Idle (50)
16:41:13
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:41:13
SQ
* ---------------------------------------------------
16:41:24
SQ
defensive score: 1.33333
16:41:24
SQ
defensive threshold: 1
16:41:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:24
SQ
-> Behavior picked: Defend (22.5)
16:41:24
SQ
* Militia: Holding defensive position.
16:41:24
SQ
defensive score: 1.33333
16:41:24
SQ
defensive threshold: 1
16:41:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:25
SQ
-> Behavior picked: Idle (50)
16:41:25
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:41:25
SQ
* ---------------------------------------------------
16:41:35
SQ
defensive score: 1.33333
16:41:35
SQ
defensive threshold: 1
16:41:35
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:35
SQ
-> Behavior picked: Defend (22.5)
16:41:35
SQ
* Militia: Holding defensive position.
16:41:35
SQ
defensive score: 1.33333
16:41:35
SQ
defensive threshold: 1
16:41:36
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:36
SQ
-> Behavior picked: Idle (50)
16:41:36
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:41:36
SQ
* ---------------------------------------------------
16:41:36
SQ
defensive score: 1.33333
16:41:36
SQ
defensive threshold: 1
16:41:37
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:37
SQ
-> Behavior picked: Defend (22.5)
16:41:37
SQ
* Militia: Holding defensive position.
16:41:37
SQ
defensive score: 1.33333
16:41:37
SQ
defensive threshold: 1
16:41:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:37
SQ
-> Behavior picked: Idle (50)
16:41:37
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:41:37
SQ
* ---------------------------------------------------
16:41:38
SQ
defensive score: 1.33333
16:41:38
SQ
defensive threshold: 1
16:41:38
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:38
SQ
-> Behavior picked: Defend (22.5)
16:41:38
SQ
* Militia: Holding defensive position.
16:41:38
SQ
defensive score: 1.33333
16:41:38
SQ
defensive threshold: 1
16:41:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:39
SQ
-> Behavior picked: Idle (50)
16:41:39
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:41:39
SQ
* ---------------------------------------------------
16:41:39
SQ
defensive score: 1.33333
16:41:39
SQ
defensive threshold: 1
16:41:40
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
16:41:40
SQ
-> Behavior picked: Defend (22.5)
16:41:40
SQ
* Militia Veteran: Holding defensive position.
16:41:40
SQ
defensive score: 1.33333
16:41:40
SQ
defensive threshold: 1
16:41:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
16:41:40
SQ
-> Behavior picked: Idle (50)
16:41:40
SQ
* Militia Veteran: Ending Turn with 9 of 9 AP left.
16:41:40
SQ
* ---------------------------------------------------
16:42:30
SQ
INFO: Next round issued: 2
16:42:30
SQ
Turn started for Militia Marksman
16:42:30
SQ
*
16:42:30
SQ
* Militia Marksman: Starting turn.
16:42:31
SQ
defensive score: 1.33333
16:42:31
SQ
defensive threshold: 1
16:42:31
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
16:42:31
SQ
-> Behaviors to pick from:
Engage.Ranged (511.111)(*), Attack.Bow (42.1154), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Ranged (511.111)(*), Attack.Bow (42.1154), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0)
16:42:31
SQ
-> Behavior picked: Engage.Ranged (511.111)
16:42:31
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Ragnar (visible)
16:42:32
SQ
defensive score: 1.33333
16:42:32
SQ
defensive threshold: 1
16:42:32
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:42:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Retreat (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Retreat (0), Roam (0), Engage.Ranged (0)
16:42:32
SQ
-> Behavior picked: Idle (1)
16:42:32
SQ
* Militia Marksman: Ending Turn with 3 of 9 AP left.
16:42:32
SQ
* ---------------------------------------------------
16:42:33
SQ
Turn started for Militia Marksman
16:42:33
SQ
*
16:42:33
SQ
* Militia Marksman: Starting turn.
16:42:33
SQ
defensive score: 1.33333
16:42:33
SQ
defensive threshold: 1
16:42:33
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
16:42:33
SQ
-> Behaviors to pick from:
Engage.Ranged (150)(*), Attack.Bow (75.6193)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Roam (0), Retreat (0)
Engage.Ranged (150)(*), Attack.Bow (75.6193)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Roam (0), Retreat (0)
16:42:33
SQ
-> Behavior picked: Engage.Ranged (150)
16:42:33
SQ
* Militia Marksman: Engaging into firing range over 1 tiles at Robert (visible)
16:42:34
SQ
defensive score: 1.33333
16:42:34
SQ
defensive threshold: 1
16:42:34
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:42:34
SQ
-> Behaviors to pick from:
Attack.Bow (28.2454)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Engage.Ranged (0)
Attack.Bow (28.2454)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Engage.Ranged (0)
16:42:34
SQ
-> Behavior picked: Attack.Bow (28.2454)
16:42:35
SQ
* Militia Marksman: Using Quick Shot against Robert!
16:42:35
SQ
Militia Marksman uses skill Quick Shot
16:42:37
SQ
defensive score: 1.33333
16:42:37
SQ
defensive threshold: 1
16:42:37
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:42:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Reload (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
16:42:37
SQ
-> Behavior picked: Idle (1)
16:42:37
SQ
* Militia Marksman: Ending Turn with 2 of 9 AP left.
16:42:37
SQ
* ---------------------------------------------------
16:42:38
SQ
Turn started for Militia
16:42:38
SQ
*
16:42:38
SQ
* Militia: Starting turn.
16:42:38
SQ
defensive score: 1.33333
16:42:38
SQ
defensive threshold: 1
16:42:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:42:38
SQ
-> Behavior picked: Defend (90)
16:42:38
SQ
* Militia: Waiting until others have moved!
16:42:39
SQ
Turn started for Militia
16:42:39
SQ
*
16:42:39
SQ
* Militia: Starting turn.
16:42:39
SQ
defensive score: 1.33333
16:42:39
SQ
defensive threshold: 1
16:42:39
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:42:39
SQ
-> Behavior picked: Defend (90)
16:42:39
SQ
* Militia: Waiting until others have moved!
16:42:40
SQ
Turn started for Militia
16:42:40
SQ
*
16:42:40
SQ
* Militia: Starting turn.
16:42:40
SQ
defensive score: 1.33333
16:42:40
SQ
defensive threshold: 1
16:42:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:42:40
SQ
-> Behavior picked: Defend (90)
16:42:41
SQ
* Militia: Waiting until others have moved!
16:42:41
SQ
Turn started for Ragnar
16:42:47
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Militia Marksman]
16:42:47
SQ
Ragnar uses skill Shoot Bolt
16:42:57
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
16:42:57
SQ
Ragnar uses skill Reload
16:42:58
SQ
Turn started for Militia
16:42:58
SQ
*
16:42:58
SQ
* Militia: Starting turn.
16:42:59
SQ
defensive score: 1.33333
16:42:59
SQ
defensive threshold: 1
16:42:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:42:59
SQ
-> Behavior picked: Defend (90)
16:42:59
SQ
* Militia: Waiting until others have moved!
16:42:59
SQ
Turn started for Militia
16:42:59
SQ
*
16:42:59
SQ
* Militia: Starting turn.
16:43:00
SQ
defensive score: 1.33333
16:43:00
SQ
defensive threshold: 1
16:43:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:43:00
SQ
-> Behavior picked: Defend (90)
16:43:00
SQ
* Militia: Waiting until others have moved!
16:43:01
SQ
Turn started for Militia
16:43:01
SQ
*
16:43:01
SQ
* Militia: Starting turn.
16:43:01
SQ
defensive score: 1.33333
16:43:01
SQ
defensive threshold: 1
16:43:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:43:02
SQ
-> Behavior picked: Defend (90)
16:43:02
SQ
* Militia: Waiting until others have moved!
16:43:02
SQ
Turn started for Militia
16:43:02
SQ
*
16:43:02
SQ
* Militia: Starting turn.
16:43:02
SQ
defensive score: 1.33333
16:43:02
SQ
defensive threshold: 1
16:43:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:43:03
SQ
-> Behavior picked: Defend (90)
16:43:03
SQ
* Militia: Waiting until others have moved!
16:43:03
SQ
Turn started for Eduard
16:43:23
SQ
Turn started for Oswald
16:43:29
SQ
Turn started for Militia Veteran
16:43:29
SQ
*
16:43:29
SQ
* Militia Veteran: Starting turn.
16:43:30
SQ
defensive score: 1.33333
16:43:30
SQ
defensive threshold: 1
16:43:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0)
16:43:30
SQ
-> Behavior picked: Defend (90)
16:43:30
SQ
* Militia Veteran: Waiting until others have moved!
16:43:30
SQ
Turn started for Helfrich
16:43:42
SQ
Turn started for Hildebert
16:44:40
SQ
Turn started for Bjarne
16:44:44
SQ
Turn started for Robert
16:44:49
SQ
Turn started for Ivar
16:44:57
SQ
Turn started for Thorben
16:45:10
SQ
Skill [Hidden] removed from [Thorben].
16:45:14
SQ
Turn started for Bertel
16:45:20
SQ
defensive score: 1.2
16:45:20
SQ
defensive threshold: 1
16:45:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:20
SQ
-> Behavior picked: Defend (22.5)
16:45:20
SQ
* Militia: Holding defensive position.
16:45:20
SQ
defensive score: 1.2
16:45:20
SQ
defensive threshold: 1
16:45:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
16:45:21
SQ
-> Behavior picked: Idle (50)
16:45:21
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:21
SQ
* ---------------------------------------------------
16:45:21
SQ
defensive score: 1.2
16:45:21
SQ
defensive threshold: 1
16:45:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:22
SQ
-> Behavior picked: Defend (22.5)
16:45:22
SQ
* Militia: Holding defensive position.
16:45:22
SQ
defensive score: 1.2
16:45:22
SQ
defensive threshold: 1
16:45:22
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
16:45:22
SQ
-> Behavior picked: Idle (50)
16:45:22
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:22
SQ
* ---------------------------------------------------
16:45:23
SQ
defensive score: 1.2
16:45:23
SQ
defensive threshold: 1
16:45:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:23
SQ
-> Behavior picked: Defend (22.5)
16:45:23
SQ
* Militia: Holding defensive position.
16:45:23
SQ
defensive score: 1.2
16:45:23
SQ
defensive threshold: 1
16:45:24
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
16:45:24
SQ
-> Behavior picked: Idle (50)
16:45:24
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:24
SQ
* ---------------------------------------------------
16:45:24
SQ
defensive score: 1.2
16:45:24
SQ
defensive threshold: 1
16:45:25
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:25
SQ
-> Behavior picked: Defend (22.5)
16:45:25
SQ
* Militia: Going for defensive position.
16:45:27
SQ
defensive score: 1.2
16:45:27
SQ
defensive threshold: 1
16:45:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0)
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0)
16:45:28
SQ
-> Behavior picked: Defend (22.5)
16:45:28
SQ
* Militia: Holding defensive position.
16:45:28
SQ
defensive score: 1.2
16:45:28
SQ
defensive threshold: 1
16:45:28
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0)
Idle (50)(*), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0)
16:45:28
SQ
-> Behavior picked: Idle (50)
16:45:28
SQ
* Militia: Ending Turn with 3 of 9 AP left.
16:45:28
SQ
* ---------------------------------------------------
16:45:29
SQ
defensive score: 1.2
16:45:29
SQ
defensive threshold: 1
16:45:29
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:29
SQ
-> Behavior picked: Defend (22.5)
16:45:29
SQ
* Militia: Holding defensive position.
16:45:29
SQ
defensive score: 1.2
16:45:29
SQ
defensive threshold: 1
16:45:30
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
16:45:30
SQ
-> Behavior picked: Idle (50)
16:45:30
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:30
SQ
* ---------------------------------------------------
16:45:30
SQ
defensive score: 1.2
16:45:30
SQ
defensive threshold: 1
16:45:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:31
SQ
-> Behavior picked: Defend (22.5)
16:45:31
SQ
* Militia: Holding defensive position.
16:45:31
SQ
defensive score: 1.2
16:45:31
SQ
defensive threshold: 1
16:45:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0)
16:45:31
SQ
-> Behavior picked: Idle (50)
16:45:31
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:31
SQ
* ---------------------------------------------------
16:45:32
SQ
defensive score: 1.2
16:45:32
SQ
defensive threshold: 1
16:45:32
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Swing (0)
16:45:32
SQ
-> Behavior picked: Defend (22.5)
16:45:32
SQ
* Militia: Holding defensive position.
16:45:32
SQ
defensive score: 1.2
16:45:32
SQ
defensive threshold: 1
16:45:33
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
16:45:33
SQ
-> Behavior picked: Idle (50)
16:45:33
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:45:33
SQ
* ---------------------------------------------------
16:45:38
SQ
Skill [Hidden] removed from [Eduard].
16:45:42
SQ
defensive score: 1.2
16:45:42
SQ
defensive threshold: 1
16:45:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (167.75)(*), Defend (22.5), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
Defend.Shieldwall (167.75)(*), Defend (22.5), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0)
16:45:43
SQ
-> Behavior picked: Defend.Shieldwall (167.75)
16:45:43
SQ
* Militia Veteran: Using Shieldwall!
16:45:43
SQ
Militia Veteran uses skill Shieldwall
16:45:43
SQ
defensive score: 1.2
16:45:43
SQ
defensive threshold: 1
16:45:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0)
16:45:43
SQ
-> Behavior picked: Defend (22.5)
16:45:43
SQ
* Militia Veteran: Holding defensive position.
16:45:44
SQ
defensive score: 1.2
16:45:44
SQ
defensive threshold: 1
16:45:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0)
16:45:44
SQ
-> Behavior picked: Idle (50)
16:45:44
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
16:45:44
SQ
* ---------------------------------------------------
16:46:27
SQ
INFO: Next round issued: 3
16:46:27
SQ
Turn started for Militia Marksman
16:46:27
SQ
*
16:46:27
SQ
* Militia Marksman: Starting turn.
16:46:28
SQ
defensive score: 1.2
16:46:28
SQ
defensive threshold: 1
16:46:28
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
16:46:28
SQ
-> Behaviors to pick from:
Engage.Ranged (150)(*), Attack.Bow (81.8436)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Reload (0), Defend (0), BreakFree (0)
Engage.Ranged (150)(*), Attack.Bow (81.8436)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Reload (0), Defend (0), BreakFree (0)
16:46:28
SQ
-> Behavior picked: Engage.Ranged (150)
16:46:28
SQ
* Militia Marksman: Engaging into firing range over 1 tiles at Ragnar (visible)
16:46:29
SQ
defensive score: 1.2
16:46:29
SQ
defensive threshold: 1
16:46:29
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:46:29
SQ
-> Behaviors to pick from:
Attack.Bow (16.4063)(*), Idle (1), Attack.Puncture (0), Reload (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (16.4063)(*), Idle (1), Attack.Puncture (0), Reload (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Ranged (0)
16:46:29
SQ
-> Behavior picked: Attack.Bow (16.4063)
16:46:30
SQ
* Militia Marksman: Using Quick Shot against Hildebert!
16:46:30
SQ
Militia Marksman uses skill Quick Shot
16:46:32
SQ
defensive score: 1.2
16:46:32
SQ
defensive threshold: 1
16:46:32
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
16:46:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
16:46:32
SQ
-> Behavior picked: Idle (1)
16:46:32
SQ
* Militia Marksman: Ending Turn with 2 of 9 AP left.
16:46:32
SQ
* ---------------------------------------------------
16:46:32
SQ
Turn started for Militia
16:46:32
SQ
*
16:46:32
SQ
* Militia: Starting turn.
16:46:33
SQ
defensive score: 1.2
16:46:33
SQ
defensive threshold: 1
16:46:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0)
16:46:33
SQ
-> Behavior picked: Defend (90)
16:46:33
SQ
* Militia: Waiting until others have moved!
16:46:34
SQ
Turn started for Militia
16:46:34
SQ
*
16:46:34
SQ
* Militia: Starting turn.
16:46:34
SQ
defensive score: 1.2
16:46:34
SQ
defensive threshold: 1
16:46:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
16:46:34
SQ
-> Behavior picked: Defend (90)
16:46:34
SQ
* Militia: Waiting until others have moved!
16:46:35
SQ
Turn started for Ragnar
16:46:40
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Militia Marksman]
16:46:40
SQ
Ragnar uses skill Shoot Bolt
16:46:45
SQ
Skill [Reload] removed from [Ragnar].
16:46:49
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Militia Marksman]
16:46:49
SQ
Ragnar uses skill Shoot Bolt
16:46:51
SQ
Turn started for Militia
16:46:51
SQ
*
16:46:51
SQ
* Militia: Starting turn.
16:46:52
SQ
defensive score: 1.2
16:46:52
SQ
defensive threshold: 1
16:46:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
16:46:52
SQ
-> Behavior picked: Defend (90)
16:46:52
SQ
* Militia: Waiting until others have moved!
16:46:53
SQ
Turn started for Militia
16:46:53
SQ
*
16:46:53
SQ
* Militia: Starting turn.
16:46:53
SQ
defensive score: 1.2
16:46:53
SQ
defensive threshold: 1
16:46:53
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
16:46:53
SQ
-> Behavior picked: Defend (90)
16:46:54
SQ
* Militia: Waiting until others have moved!
16:46:54
SQ
Turn started for Militia Marksman
16:46:54
SQ
*
16:46:54
SQ
* Militia Marksman: Starting turn.
16:46:54
SQ
defensive score: 1.2
16:46:54
SQ
defensive threshold: 1
16:46:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Retreat (0), Reload (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0)
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Retreat (0), Reload (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0)
16:46:54
SQ
-> Behavior picked: SwitchTo.Melee (100)
16:46:55
SQ
* Militia Marksman: Switching to melee weapon!
16:46:55
SQ
defensive score: 1.2
16:46:55
SQ
defensive threshold: 1
16:46:55
SQ
-> Behaviors to pick from:
Attack.Default (46.3862)(*), Attack.Puncture (18.9041)(*), Idle (1), Reload (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (46.3862)(*), Attack.Puncture (18.9041)(*), Idle (1), Reload (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), SwitchTo.Melee (0)
16:46:55
SQ
-> Behavior picked: Attack.Puncture (18.9041)
16:46:55
SQ
* Militia Marksman: Using Puncture against Robert!
16:46:55
SQ
Militia Marksman uses skill Puncture
16:46:55
SQ
defensive score: 1.2
16:46:55
SQ
defensive threshold: 1
16:46:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Roam (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Roam (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
16:46:55
SQ
-> Behavior picked: Idle (1)
16:46:55
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
16:46:55
SQ
* ---------------------------------------------------
16:46:56
SQ
Turn started for Militia
16:46:56
SQ
*
16:46:56
SQ
* Militia: Starting turn.
16:46:56
SQ
defensive score: 1.2
16:46:56
SQ
defensive threshold: 1
16:46:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
16:46:56
SQ
-> Behavior picked: Defend (90)
16:46:57
SQ
* Militia: Waiting until others have moved!
16:46:57
SQ
Turn started for Militia
16:46:57
SQ
*
16:46:57
SQ
* Militia: Starting turn.
16:46:57
SQ
defensive score: 1.2
16:46:57
SQ
defensive threshold: 1
16:46:57
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
16:46:57
SQ
-> Behavior picked: Defend (90)
16:46:58
SQ
* Militia: Waiting until others have moved!
16:46:58
SQ
Turn started for Bjarne
16:47:01
SQ
Turn started for Oswald
16:47:13
SQ
Turn started for Helfrich
16:47:20
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:47:20
SQ
Helfrich uses skill Slash
16:47:22
SQ
Turn started for Eduard
16:47:31
SQ
Turn started for Hildebert
16:47:39
SQ
Turn started for Militia
16:47:39
SQ
*
16:47:39
SQ
* Militia: Starting turn.
16:47:40
SQ
-> Behaviors to pick from:
Engage.Melee (40.3333)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0)
Engage.Melee (40.3333)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0)
16:47:40
SQ
-> Behavior picked: Engage.Melee (40.3333)
16:47:40
SQ
* Militia: Engaging to melee range with Eduard (not visible), accepted_distance=0
16:47:41
SQ
* Militia: Reached engage destination
16:47:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
16:47:41
SQ
-> Behavior picked: Idle (1)
16:47:41
SQ
* Militia: Ending Turn with 0 of 9 AP left.
16:47:41
SQ
* ---------------------------------------------------
16:47:41
SQ
Turn started for Ivar
16:47:48
SQ
Skill [Hidden] removed from [Ivar].
16:47:51
SQ
Turn started for Robert
16:47:54
SQ
[Robert] executes skill [Thrust] on target [Militia Marksman]
16:47:54
SQ
Robert uses skill Thrust
16:47:58
SQ
[Robert] executes skill [Thrust] on target [Militia Marksman]
16:47:58
SQ
Robert uses skill Thrust
16:48:00
SQ
Turn started for Thorben
16:48:05
SQ
Skill [Hidden] removed from [Thorben].
16:48:08
SQ
Turn started for Militia Veteran
16:48:08
SQ
Skill [Shieldwall] removed from [Militia Veteran].
16:48:08
SQ
*
16:48:08
SQ
* Militia Veteran: Starting turn.
16:48:09
SQ
-> Behaviors to pick from:
Engage.Melee (51.3333)(*), Defend.Shieldwall (40.2467)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0)
Engage.Melee (51.3333)(*), Defend.Shieldwall (40.2467)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0)
16:48:09
SQ
-> Behavior picked: Engage.Melee (51.3333)
16:48:09
SQ
* Militia Veteran: Engaging to melee range with Eduard (not visible), accepted_distance=0
16:48:10
SQ
* Militia Veteran: Reached engage destination
16:48:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (161.276)(*), Attack.Default (55.1133)(*), Attack.SplitShield (27.3101), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (161.276)(*), Attack.Default (55.1133)(*), Attack.SplitShield (27.3101), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Engage.Melee (0)
16:48:10
SQ
-> Behavior picked: Attack.Default (55.1133)
16:48:11
SQ
* Militia Veteran: Using Chop against Eduard!
16:48:11
SQ
Militia Veteran uses skill Chop
16:48:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
16:48:11
SQ
-> Behavior picked: Idle (1)
16:48:11
SQ
* Militia Veteran: Ending Turn with 2 of 9 AP left.
16:48:11
SQ
* ---------------------------------------------------
16:48:11
SQ
Turn started for Bertel
16:48:23
SQ
Skill [Hidden] removed from [Bertel].
16:48:26
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:48:26
SQ
Bertel uses skill Thrust
16:48:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend (0)
16:48:29
SQ
-> Behavior picked: Idle (1)
16:48:29
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:48:29
SQ
* ---------------------------------------------------
16:48:30
SQ
-> Behaviors to pick from:
Attack.Default (37.7037)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (37.7037)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
16:48:30
SQ
-> Behavior picked: Attack.Default (37.7037)
16:48:30
SQ
* Militia: Using Slash against Ivar!
16:48:30
SQ
Militia uses skill Slash
16:48:33
SQ
-> Behaviors to pick from:
Attack.Default (37.6199)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
Attack.Default (37.6199)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
16:48:33
SQ
-> Behavior picked: Attack.Default (37.6199)
16:48:33
SQ
* Militia: Using Slash against Ivar!
16:48:33
SQ
Militia uses skill Slash
16:48:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
16:48:33
SQ
-> Behavior picked: Idle (1)
16:48:33
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:48:33
SQ
* ---------------------------------------------------
16:48:34
SQ
-> Behaviors to pick from:
Attack.Default (30.4996)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (30.4996)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
16:48:34
SQ
-> Behavior picked: Attack.Default (30.4996)
16:48:34
SQ
* Militia: Using Cleave against Oswald!
16:48:34
SQ
Militia uses skill Cleave
16:48:35
SQ
-> Behaviors to pick from:
Attack.Default (30.3046)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
Attack.Default (30.3046)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
16:48:35
SQ
-> Behavior picked: Attack.Default (30.3046)
16:48:35
SQ
* Militia: Using Cleave against Oswald!
16:48:35
SQ
Militia uses skill Cleave
16:48:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
16:48:36
SQ
-> Behavior picked: Idle (1)
16:48:36
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:48:36
SQ
* ---------------------------------------------------
16:48:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
16:48:37
SQ
-> Behavior picked: Idle (1)
16:48:37
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:48:37
SQ
* ---------------------------------------------------
16:48:38
SQ
-> Behaviors to pick from:
Attack.Default (35.1525)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (35.1525)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
16:48:38
SQ
-> Behavior picked: Attack.Default (35.1525)
16:48:38
SQ
* Militia: Using Flail against Helfrich!
16:48:38
SQ
Militia uses skill Flail
16:48:38
SQ
-> Behaviors to pick from:
Attack.Default (24.6361)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
Attack.Default (24.6361)(*), Idle (1), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Flee (0)
16:48:38
SQ
-> Behavior picked: Attack.Default (24.6361)
16:48:39
SQ
* Militia: Using Lash against Helfrich!
16:48:39
SQ
Militia uses skill Lash
16:48:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.Default (0)
16:48:39
SQ
-> Behavior picked: Idle (1)
16:48:39
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:48:39
SQ
* ---------------------------------------------------
16:48:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
16:48:40
SQ
-> Behavior picked: Idle (1)
16:48:40
SQ
* Militia: Ending Turn with 9 of 9 AP left.
16:48:40
SQ
* ---------------------------------------------------
16:48:44
SQ
INFO: Next round issued: 4
16:48:44
SQ
Turn started for Eduard
16:48:49
SQ
[Eduard] executes skill [Thrust] on target [Militia Veteran]
16:48:49
SQ
Eduard uses skill Thrust
16:48:52
SQ
[Eduard] executes skill [Shieldwall] on target [Eduard]
16:48:52
SQ
Eduard uses skill Shieldwall
16:48:58
SQ
Turn started for Ragnar
16:49:05
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
16:49:05
SQ
Ragnar uses skill Reload
16:49:23
SQ
Turn started for Militia
16:49:23
SQ
*
16:49:23
SQ
* Militia: Starting turn.
16:49:24
SQ
-> Behaviors to pick from:
Engage.Melee (53.3333)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0)
Engage.Melee (53.3333)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0)
16:49:24
SQ
-> Behavior picked: Engage.Melee (53.3333)
16:49:24
SQ
* Militia: Engaging to melee range with Oswald (not visible), accepted_distance=0
16:49:25
SQ
* Militia: Reached engage destination
16:49:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Flee (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Flee (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
16:49:25
SQ
-> Behavior picked: Idle (1)
16:49:25
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:49:25
SQ
* ---------------------------------------------------
16:49:26
SQ
Turn started for Bjarne
16:49:35
SQ
Turn started for Militia
16:49:35
SQ
*
16:49:35
SQ
* Militia: Starting turn.
16:49:36
SQ
-> Behaviors to pick from:
Engage.Melee (53.3333)(*), Idle (1), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), BreakFree (0)
Engage.Melee (53.3333)(*), Idle (1), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), BreakFree (0)
16:49:36
SQ
-> Behavior picked: Engage.Melee (53.3333)
16:49:36
SQ
* Militia: Engaging to melee range with Oswald (not visible), accepted_distance=0
16:49:37
SQ
* Militia: Reached engage destination
16:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0)
16:49:37
SQ
-> Behavior picked: Idle (1)
16:49:37
SQ
* Militia: Ending Turn with 0 of 9 AP left.
16:49:37
SQ
* ---------------------------------------------------
16:49:38
SQ
Turn started for Militia Marksman
16:49:38
SQ
*
16:49:38
SQ
* Militia Marksman: Starting turn.
16:49:38
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0)
SwitchTo.Melee (100)(*), Idle (1), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0)
16:49:38
SQ
-> Behavior picked: SwitchTo.Melee (100)
16:49:38
SQ
* Militia Marksman: Switching to melee weapon!
16:49:39
SQ
-> Behaviors to pick from:
Attack.Puncture (16.8695)(*), Attack.Default (13.9716)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Puncture (16.8695)(*), Attack.Default (13.9716)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0)
16:49:39
SQ
-> Behavior picked: Attack.Puncture (16.8695)
16:49:39
SQ
* Militia Marksman: Using Puncture against Ivar!
16:49:39
SQ
Militia Marksman uses skill Puncture
16:49:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Bow (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0)
Idle (1)(*), Roam (0), Attack.Bow (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0)
16:49:39
SQ
-> Behavior picked: Idle (1)
16:49:39
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
16:49:39
SQ
* ---------------------------------------------------
16:49:39
SQ
Turn started for Militia
16:49:39
SQ
*
16:49:39
SQ
* Militia: Starting turn.
16:49:40
SQ
-> Behaviors to pick from:
Engage.Melee (57.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Flee (0), Attack.Split (0)
Engage.Melee (57.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Flee (0), Attack.Split (0)
16:49:40
SQ
-> Behavior picked: Engage.Melee (57.5)
16:49:40
SQ
* Militia: Engaging to melee range with Eduard (visible), accepted_distance=0
16:49:41
SQ
* Militia: Reached engage destination
16:49:41
SQ
-> Behaviors to pick from:
Attack.Default (33.3106)(*), Idle (1), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (33.3106)(*), Idle (1), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Engage.Melee (0)
16:49:41
SQ
-> Behavior picked: Attack.Default (33.3106)
16:49:42
SQ
* Militia: Using Cleave against Eduard!
16:49:42
SQ
Militia uses skill Cleave
16:49:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
16:49:42
SQ
-> Behavior picked: Idle (1)
16:49:42
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:49:42
SQ
* ---------------------------------------------------
16:49:43
SQ
Turn started for Militia
16:49:43
SQ
*
16:49:43
SQ
* Militia: Starting turn.
16:49:43
SQ
-> Behaviors to pick from:
Engage.Melee (53.3333)(*), Idle (1), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), BreakFree (0)
Engage.Melee (53.3333)(*), Idle (1), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), BreakFree (0)
16:49:43
SQ
-> Behavior picked: Engage.Melee (53.3333)
16:49:43
SQ
* Militia: Engaging to melee range with Oswald (visible), accepted_distance=0
16:49:44
SQ
* Militia: Reached engage destination
16:49:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0)
16:49:44
SQ
-> Behavior picked: Idle (1)
16:49:45
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:49:45
SQ
* ---------------------------------------------------
16:49:45
SQ
Turn started for Oswald
16:49:50
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:49:50
SQ
Oswald uses skill Thrust
16:49:53
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:49:53
SQ
Oswald uses skill Thrust
16:49:53
SQ
Militia has died.
16:49:55
SQ
Turn started for Hildebert
16:50:03
SQ
[Hildebert] executes skill [Slash] on target [Militia]
16:50:03
SQ
Hildebert uses skill Slash
16:50:04
SQ
Turn started for Thorben
16:50:20
SQ
Skill [Hidden] removed from [Thorben].
16:50:24
SQ
Turn started for Militia Marksman
16:50:24
SQ
*
16:50:24
SQ
* Militia Marksman: Starting turn.
16:50:24
SQ
-> Behaviors to pick from:
Attack.Default (46.2107)(*), Attack.Puncture (18.5666)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Reload (0), Retreat (0), Roam (0), Engage.Ranged (0), Engage.Melee (0)
Attack.Default (46.2107)(*), Attack.Puncture (18.5666)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Reload (0), Retreat (0), Roam (0), Engage.Ranged (0), Engage.Melee (0)
16:50:24
SQ
-> Behavior picked: Attack.Default (46.2107)
16:50:24
SQ
* Militia Marksman: Using Slash against Robert!
16:50:24
SQ
Militia Marksman uses skill Slash
16:50:25
SQ
-> Behaviors to pick from:
Attack.Default (45.9714)(*), Attack.Puncture (18.1062)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Defend (0)
Attack.Default (45.9714)(*), Attack.Puncture (18.1062)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Defend (0)
16:50:25
SQ
-> Behavior picked: Attack.Puncture (18.1062)
16:50:25
SQ
* Militia Marksman: Using Puncture against Robert!
16:50:25
SQ
Militia Marksman uses skill Puncture
16:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.Default (0)
16:50:25
SQ
-> Behavior picked: Idle (1)
16:50:26
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
16:50:26
SQ
* ---------------------------------------------------
16:50:26
SQ
Turn started for Militia
16:50:26
SQ
*
16:50:26
SQ
* Militia: Starting turn.
16:50:27
SQ
-> Behaviors to pick from:
Attack.Default (45.9802)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Default (45.9802)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
16:50:27
SQ
-> Behavior picked: Attack.Default (45.9802)
16:50:27
SQ
* Militia: Using Slash against Hildebert!
16:50:27
SQ
Militia uses skill Slash
16:50:27
SQ
-> Behaviors to pick from:
Attack.Default (45.8657)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Default (45.8657)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
16:50:27
SQ
-> Behavior picked: Attack.Default (45.8657)
16:50:28
SQ
* Militia: Using Slash against Hildebert!
16:50:28
SQ
Militia uses skill Slash
16:50:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
16:50:28
SQ
-> Behavior picked: Idle (1)
16:50:28
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:50:28
SQ
* ---------------------------------------------------
16:50:29
SQ
Turn started for Militia Veteran
16:50:29
SQ
*
16:50:29
SQ
* Militia Veteran: Starting turn.
16:50:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (312.468)(*), Attack.Default (52.6016), Attack.SplitShield (22.7275), Idle (1), Attack.Split (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0)
Defend.Shieldwall (312.468)(*), Attack.Default (52.6016), Attack.SplitShield (22.7275), Idle (1), Attack.Split (0), Roam (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0)
16:50:29
SQ
-> Behavior picked: Defend.Shieldwall (312.468)
16:50:30
SQ
* Militia Veteran: Using Shieldwall!
16:50:30
SQ
Militia Veteran uses skill Shieldwall
16:50:30
SQ
-> Behaviors to pick from:
Attack.Default (51.3306)(*), Attack.SplitShield (22.4204)(*), Idle (1), Attack.Split (0), Retreat (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (51.3306)(*), Attack.SplitShield (22.4204)(*), Idle (1), Attack.Split (0), Retreat (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
16:50:30
SQ
-> Behavior picked: Attack.SplitShield (22.4204)
16:50:30
SQ
* Militia Veteran: Using Split Shield against Bertel!
16:50:30
SQ
Militia Veteran uses skill Split Shield
16:50:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
16:50:31
SQ
-> Behavior picked: Idle (1)
16:50:31
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
16:50:31
SQ
* ---------------------------------------------------
16:50:31
SQ
Turn started for Helfrich
16:50:35
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:50:35
SQ
Helfrich uses skill Slash
16:50:38
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:50:38
SQ
Helfrich uses skill Slash
16:50:40
SQ
Turn started for Ivar
16:50:44
SQ
[Ivar] executes skill [Thrust] on target [Militia]
16:50:44
SQ
Ivar uses skill Thrust
16:50:47
SQ
[Ivar] executes skill [Thrust] on target [Militia Marksman]
16:50:47
SQ
Ivar uses skill Thrust
16:50:47
SQ
Militia Marksman has died.
16:50:50
SQ
Turn started for Robert
16:50:52
SQ
[Robert] executes skill [Thrust] on target [Militia Marksman]
16:50:52
SQ
Robert uses skill Thrust
16:50:55
SQ
[Robert] executes skill [Thrust] on target [Militia Marksman]
16:50:55
SQ
Robert uses skill Thrust
16:50:55
SQ
Militia Marksman has died.
16:50:57
SQ
Turn started for Bertel
16:51:02
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:51:02
SQ
Bertel uses skill Thrust
16:51:03
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:51:03
SQ
Bertel uses skill Shieldwall
16:51:05
SQ
Turn started for Militia
16:51:05
SQ
*
16:51:05
SQ
* Militia: Starting turn.
16:51:06
SQ
-> Behaviors to pick from:
Attack.Default (36.4187)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Default (36.4187)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
16:51:06
SQ
-> Behavior picked: Attack.Default (36.4187)
16:51:06
SQ
* Militia: Using Flail against Helfrich!
16:51:06
SQ
Militia uses skill Flail
16:51:06
SQ
-> Behaviors to pick from:
Attack.Default (35.7523)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Default (35.7523)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
16:51:06
SQ
-> Behavior picked: Attack.Default (35.7523)
16:51:07
SQ
* Militia: Using Flail against Helfrich!
16:51:07
SQ
Militia uses skill Flail
16:51:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
16:51:07
SQ
-> Behavior picked: Idle (1)
16:51:07
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:51:07
SQ
* ---------------------------------------------------
16:51:27
SQ
INFO: Next round issued: 5
16:51:27
SQ
Turn started for Militia
16:51:27
SQ
*
16:51:27
SQ
* Militia: Starting turn.
16:51:28
SQ
-> Behaviors to pick from:
Engage.Melee (46)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Engage.Melee (46)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0)
16:51:28
SQ
-> Behavior picked: Engage.Melee (46)
16:51:28
SQ
* Militia: Engaging to melee range with Bertel (not visible), accepted_distance=0
16:51:29
SQ
* Militia: Reached engage destination
16:51:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0)
16:51:29
SQ
-> Behavior picked: Idle (1)
16:51:29
SQ
* Militia: Ending Turn with 0 of 9 AP left.
16:51:29
SQ
* ---------------------------------------------------
16:51:29
SQ
Turn started for Militia
16:51:29
SQ
*
16:51:29
SQ
* Militia: Starting turn.
16:51:30
SQ
-> Behaviors to pick from:
Engage.Melee (107.064)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Flee (0)
Engage.Melee (107.064)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Flee (0)
16:51:30
SQ
-> Behavior picked: Engage.Melee (107.064)
16:51:30
SQ
* Militia: Engaging to melee range with Oswald (not visible), accepted_distance=0
16:51:31
SQ
* Militia: Reached engage destination
16:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0)
16:51:31
SQ
-> Behavior picked: Idle (1)
16:51:31
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:51:31
SQ
* ---------------------------------------------------
16:51:32
SQ
Turn started for Ragnar
16:52:01
SQ
Turn started for Bjarne
16:52:02
SQ
Turn started for Militia
16:52:02
SQ
*
16:52:02
SQ
* Militia: Starting turn.
16:52:03
SQ
-> Behaviors to pick from:
Engage.Melee (54.8167)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Flee (0)
Engage.Melee (54.8167)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Flee (0)
16:52:03
SQ
-> Behavior picked: Engage.Melee (54.8167)
16:52:03
SQ
* Militia: Engaging to melee range with Oswald (visible), accepted_distance=0
16:52:04
SQ
* Militia: Reached engage destination
16:52:04
SQ
-> Behaviors to pick from:
Attack.Default (32.3378)(*), Attack.SplitShield (27.746)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (32.3378)(*), Attack.SplitShield (27.746)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
16:52:04
SQ
-> Behavior picked: Attack.Default (32.3378)
16:52:05
SQ
* Militia: Using Chop against Oswald!
16:52:05
SQ
Militia uses skill Chop
16:52:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
16:52:05
SQ
-> Behavior picked: Idle (1)
16:52:05
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:52:05
SQ
* ---------------------------------------------------
16:52:06
SQ
Turn started for Militia
16:52:06
SQ
*
16:52:06
SQ
* Militia: Starting turn.
16:52:06
SQ
-> Behaviors to pick from:
Attack.Default (35.7377)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0)
Attack.Default (35.7377)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0)
16:52:06
SQ
-> Behavior picked: Attack.Default (35.7377)
16:52:07
SQ
* Militia: Using Cleave against Eduard!
16:52:07
SQ
Militia uses skill Cleave
16:52:07
SQ
-> Behaviors to pick from:
Attack.Default (35.4368)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
Attack.Default (35.4368)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
16:52:07
SQ
-> Behavior picked: Attack.Default (35.4368)
16:52:07
SQ
* Militia: Using Cleave against Eduard!
16:52:07
SQ
Militia uses skill Cleave
16:52:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Retreat (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Retreat (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0)
16:52:08
SQ
-> Behavior picked: Idle (1)
16:52:08
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:52:08
SQ
* ---------------------------------------------------
16:52:08
SQ
Turn started for Militia
16:52:08
SQ
*
16:52:08
SQ
* Militia: Starting turn.
16:52:09
SQ
-> Behaviors to pick from:
Attack.Default (45.898)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0)
Attack.Default (45.898)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0)
16:52:09
SQ
-> Behavior picked: Attack.Default (45.898)
16:52:09
SQ
* Militia: Using Slash against Hildebert!
16:52:09
SQ
Militia uses skill Slash
16:52:09
SQ
-> Behaviors to pick from:
Attack.Default (48.1603)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0)
Attack.Default (48.1603)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0)
16:52:09
SQ
-> Behavior picked: Attack.Default (48.1603)
16:52:10
SQ
* Militia: Using Slash against Hildebert!
16:52:10
SQ
Militia uses skill Slash
16:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
16:52:10
SQ
-> Behavior picked: Idle (1)
16:52:10
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:52:10
SQ
* ---------------------------------------------------
16:52:11
SQ
Turn started for Oswald
16:52:14
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:52:14
SQ
Oswald uses skill Thrust
16:52:17
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:52:17
SQ
Oswald uses skill Thrust
16:52:20
SQ
Turn started for Eduard
16:52:20
SQ
Skill [Shieldwall] removed from [Eduard].
16:52:24
SQ
[Eduard] executes skill [Thrust] on target [Militia Veteran]
16:52:24
SQ
Eduard uses skill Thrust
16:52:27
SQ
[Eduard] executes skill [Shieldwall] on target [Eduard]
16:52:27
SQ
Eduard uses skill Shieldwall
16:52:28
SQ
Turn started for Hildebert
16:52:32
SQ
[Hildebert] executes skill [Slash] on target [Militia]
16:52:32
SQ
Hildebert uses skill Slash
16:52:32
SQ
Militia has died.
16:52:46
SQ
Turn started for Thorben
16:53:04
SQ
Skill [Hidden] removed from [Thorben].
16:53:06
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:53:06
SQ
Thorben uses skill Shieldwall
16:53:09
SQ
Turn started for Helfrich
16:53:14
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:53:14
SQ
Helfrich uses skill Slash
16:53:17
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:53:17
SQ
Helfrich uses skill Slash
16:53:19
SQ
Turn started for Ivar
16:53:27
SQ
Turn started for Robert
16:53:34
SQ
Turn started for Militia
16:53:34
SQ
*
16:53:34
SQ
* Militia: Starting turn.
16:53:35
SQ
-> Behaviors to pick from:
Attack.Default (35.8116)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0)
Attack.Default (35.8116)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0)
16:53:35
SQ
-> Behavior picked: Attack.Default (35.8116)
16:53:35
SQ
* Militia: Using Flail against Helfrich!
16:53:35
SQ
Militia uses skill Flail
16:53:35
SQ
-> Behaviors to pick from:
Attack.Default (21.963)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0)
Attack.Default (21.963)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0)
16:53:35
SQ
-> Behavior picked: Attack.Default (21.963)
16:53:36
SQ
* Militia: Using Lash against Helfrich!
16:53:36
SQ
Militia uses skill Lash
16:53:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
16:53:36
SQ
-> Behavior picked: Idle (1)
16:53:36
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:53:36
SQ
* ---------------------------------------------------
16:53:37
SQ
Turn started for Bertel
16:53:37
SQ
Skill [Shieldwall] removed from [Bertel].
16:53:41
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:53:41
SQ
Bertel uses skill Thrust
16:53:43
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:53:43
SQ
Bertel uses skill Shieldwall
16:53:45
SQ
Turn started for Militia Veteran
16:53:45
SQ
Skill [Shieldwall] removed from [Militia Veteran].
16:53:45
SQ
*
16:53:45
SQ
* Militia Veteran: Starting turn.
16:53:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (294.811)(*), Attack.Default (42.2277), Attack.SplitShield (39.0845), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Roam (0)
Defend.Shieldwall (294.811)(*), Attack.Default (42.2277), Attack.SplitShield (39.0845), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Roam (0)
16:53:45
SQ
-> Behavior picked: Defend.Shieldwall (294.811)
16:53:46
SQ
* Militia Veteran: Using Shieldwall!
16:53:46
SQ
Militia Veteran uses skill Shieldwall
16:53:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Defend.Shieldwall (0)
16:53:46
SQ
-> Behavior picked: Idle (1)
16:53:46
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
16:53:46
SQ
* ---------------------------------------------------
16:53:46
SQ
INFO: Next round issued: 6
16:53:46
SQ
Turn started for Bjarne
16:53:50
SQ
Turn started for Ragnar
16:53:55
SQ
Turn started for Militia
16:53:55
SQ
*
16:53:55
SQ
* Militia: Starting turn.
16:53:56
SQ
-> Behaviors to pick from:
Engage.Melee (60.5)(*), Idle (1), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0)
Engage.Melee (60.5)(*), Idle (1), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0)
16:53:56
SQ
-> Behavior picked: Engage.Melee (60.5)
16:53:56
SQ
* Militia: Engaging to melee range with Thorben (visible), accepted_distance=0
16:53:56
SQ
Skill [Hidden] removed from [Militia].
16:53:57
SQ
* Militia: Reached engage destination
16:53:57
SQ
-> Behaviors to pick from:
Attack.Default (61.7796)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
Attack.Default (61.7796)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
16:53:57
SQ
-> Behavior picked: Attack.Default (61.7796)
16:53:58
SQ
* Militia: Using Slash against Thorben!
16:53:58
SQ
Militia uses skill Slash
16:53:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Default (0)
16:53:58
SQ
-> Behavior picked: Idle (1)
16:53:58
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:53:58
SQ
* ---------------------------------------------------
16:53:58
SQ
Turn started for Militia
16:53:58
SQ
*
16:53:58
SQ
* Militia: Starting turn.
16:53:59
SQ
-> Behaviors to pick from:
Engage.Melee (70)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Roam (0)
Engage.Melee (70)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Roam (0)
16:53:59
SQ
-> Behavior picked: Engage.Melee (70)
16:53:59
SQ
* Militia: Engaging to melee range with Thorben (visible), accepted_distance=0
16:54:00
SQ
* Militia: Reached engage destination
16:54:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
16:54:00
SQ
-> Behavior picked: Idle (1)
16:54:00
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:54:00
SQ
* ---------------------------------------------------
16:54:01
SQ
Turn started for Militia
16:54:01
SQ
*
16:54:01
SQ
* Militia: Starting turn.
16:54:01
SQ
-> Behaviors to pick from:
Attack.Default (32.2784)(*), Attack.SplitShield (27.7428)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0)
Attack.Default (32.2784)(*), Attack.SplitShield (27.7428)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0)
16:54:01
SQ
-> Behavior picked: Attack.SplitShield (27.7428)
16:54:02
SQ
* Militia: Using Split Shield against Oswald!
16:54:02
SQ
Militia uses skill Split Shield
16:54:04
SQ
-> Behaviors to pick from:
Attack.Default (31.7229)(*), Attack.SplitShield (27.8491)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0)
Attack.Default (31.7229)(*), Attack.SplitShield (27.8491)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0)
16:54:04
SQ
-> Behavior picked: Attack.Default (31.7229)
16:54:04
SQ
* Militia: Using Chop against Oswald!
16:54:04
SQ
Militia uses skill Chop
16:54:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Attack.Default (0)
16:54:04
SQ
-> Behavior picked: Idle (1)
16:54:05
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:54:05
SQ
* ---------------------------------------------------
16:54:05
SQ
Turn started for Militia
16:54:05
SQ
*
16:54:05
SQ
* Militia: Starting turn.
16:54:06
SQ
-> Behaviors to pick from:
Attack.Default (35.4902)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0)
Attack.Default (35.4902)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0)
16:54:06
SQ
-> Behavior picked: Attack.Default (35.4902)
16:54:06
SQ
* Militia: Using Cleave against Eduard!
16:54:06
SQ
Militia uses skill Cleave
16:54:06
SQ
-> Behaviors to pick from:
Attack.Default (35.0786)(*), Idle (1), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0)
Attack.Default (35.0786)(*), Idle (1), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0)
16:54:06
SQ
-> Behavior picked: Attack.Default (35.0786)
16:54:07
SQ
* Militia: Using Cleave against Eduard!
16:54:07
SQ
Militia uses skill Cleave
16:54:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
16:54:07
SQ
-> Behavior picked: Idle (1)
16:54:07
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:54:07
SQ
* ---------------------------------------------------
16:54:08
SQ
Turn started for Oswald
16:54:12
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:54:12
SQ
Oswald uses skill Thrust
16:54:14
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:54:14
SQ
Oswald uses skill Thrust
16:54:16
SQ
Turn started for Hildebert
16:54:24
SQ
Turn started for Ivar
16:54:29
SQ
Turn started for Thorben
16:54:29
SQ
Skill [Shieldwall] removed from [Thorben].
16:54:34
SQ
[Thorben] executes skill [Thrust] on target [Militia]
16:54:34
SQ
Thorben uses skill Thrust
16:54:35
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:54:35
SQ
Thorben uses skill Shieldwall
16:54:37
SQ
Turn started for Helfrich
16:54:40
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:54:40
SQ
Helfrich uses skill Slash
16:54:40
SQ
Militia has died.
16:54:55
SQ
Turn started for Eduard
16:54:55
SQ
Skill [Shieldwall] removed from [Eduard].
16:54:59
SQ
[Eduard] executes skill [Thrust] on target [Militia Veteran]
16:54:59
SQ
Eduard uses skill Thrust
16:55:00
SQ
[Eduard] executes skill [Shieldwall] on target [Eduard]
16:55:00
SQ
Eduard uses skill Shieldwall
16:55:04
SQ
Turn started for Robert
16:55:12
SQ
Turn started for Bertel
16:55:12
SQ
Skill [Shieldwall] removed from [Bertel].
16:55:16
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:55:16
SQ
Bertel uses skill Thrust
16:55:17
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
16:55:17
SQ
Bertel uses skill Shieldwall
16:55:19
SQ
Turn started for Militia Veteran
16:55:19
SQ
Skill [Shieldwall] removed from [Militia Veteran].
16:55:19
SQ
*
16:55:19
SQ
* Militia Veteran: Starting turn.
16:55:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (223.211)(*), Attack.Default (39.7946), Attack.SplitShield (37.8634), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0)
Defend.Shieldwall (223.211)(*), Attack.Default (39.7946), Attack.SplitShield (37.8634), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0)
16:55:20
SQ
-> Behavior picked: Defend.Shieldwall (223.211)
16:55:20
SQ
* Militia Veteran: Using Shieldwall!
16:55:20
SQ
Militia Veteran uses skill Shieldwall
16:55:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0)
16:55:20
SQ
-> Behavior picked: Idle (1)
16:55:20
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
16:55:20
SQ
* ---------------------------------------------------
16:55:20
SQ
INFO: Next round issued: 7
16:55:21
SQ
Turn started for Bjarne
16:55:23
SQ
Turn started for Ragnar
16:55:31
SQ
Turn started for Militia
16:55:31
SQ
*
16:55:31
SQ
* Militia: Starting turn.
16:55:32
SQ
-> Behaviors to pick from:
Engage.Melee (56.25)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (56.25)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0)
16:55:32
SQ
-> Behavior picked: Engage.Melee (56.25)
16:55:32
SQ
* Militia: Engaging to melee range with Thorben (visible), accepted_distance=0
16:55:33
SQ
* Militia: Reached engage destination
16:55:33
SQ
-> Behaviors to pick from:
Attack.Default (56.9851)(*), Attack.SplitShield (52.644)(*), Engage.Melee (3.0506), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0)
Attack.Default (56.9851)(*), Attack.SplitShield (52.644)(*), Engage.Melee (3.0506), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0)
16:55:33
SQ
-> Behavior picked: Attack.Default (56.9851)
16:55:34
SQ
* Militia: Using Chop against Thorben!
16:55:34
SQ
Militia uses skill Chop
16:55:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
16:55:34
SQ
-> Behavior picked: Idle (1)
16:55:34
SQ
* Militia: Ending Turn with 2 of 9 AP left.
16:55:34
SQ
* ---------------------------------------------------
16:55:34
SQ
Turn started for Militia
16:55:34
SQ
*
16:55:34
SQ
* Militia: Starting turn.
16:55:35
SQ
-> Behaviors to pick from:
Attack.Default (67.3799)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0)
Attack.Default (67.3799)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0)
16:55:35
SQ
-> Behavior picked: Attack.Default (67.3799)
16:55:35
SQ
* Militia: Using Slash against Thorben!
16:55:35
SQ
Militia uses skill Slash
16:55:35
SQ
-> Behaviors to pick from:
Attack.Default (67.1904)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (67.1904)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0)
16:55:35
SQ
-> Behavior picked: Attack.Default (67.1904)
16:55:36
SQ
* Militia: Using Slash against Thorben!
16:55:36
SQ
Militia uses skill Slash
16:55:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Roam (0), Defend (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Roam (0), Defend (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
16:55:36
SQ
-> Behavior picked: Idle (1)
16:55:36
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:55:36
SQ
* ---------------------------------------------------
16:55:37
SQ
Turn started for Oswald
16:55:40
SQ
[Oswald] executes skill [Thrust] on target [Militia]
16:55:40
SQ
Oswald uses skill Thrust
16:55:40
SQ
Militia has died.
16:55:40
UI
Failed to load procedural content "procedural/tacticalentity(48771,1458217,socket,arrow)".
16:55:44
SQ
Turn started for Hildebert
16:55:50
SQ
Turn started for Militia
16:55:50
SQ
*
16:55:50
SQ
* Militia: Starting turn.
16:55:50
SQ
-> Behaviors to pick from:
Attack.Default (35.1533)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Retreat (0), Flee (0)
Attack.Default (35.1533)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Retreat (0), Flee (0)
16:55:50
SQ
-> Behavior picked: Attack.Default (35.1533)
16:55:51
SQ
* Militia: Using Cleave against Eduard!
16:55:51
SQ
Militia uses skill Cleave
16:55:51
SQ
-> Behaviors to pick from:
Attack.Default (34.5562)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0)
Attack.Default (34.5562)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0)
16:55:51
SQ
-> Behavior picked: Attack.Default (34.5562)
16:55:52
SQ
* Militia: Using Cleave against Eduard!
16:55:52
SQ
Militia uses skill Cleave
16:55:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Flee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), BreakFree (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Flee (0), Attack.Swing (0), Attack.Default (0)
16:55:52
SQ
-> Behavior picked: Idle (1)
16:55:52
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:55:52
SQ
* ---------------------------------------------------
16:55:52
SQ
Turn started for Ivar
16:55:58
SQ
Turn started for Helfrich
16:56:03
SQ
Turn started for Robert
16:56:09
SQ
Turn started for Thorben
16:56:09
SQ
Skill [Shieldwall] removed from [Thorben].
16:56:13
SQ
[Thorben] executes skill [Thrust] on target [Militia]
16:56:13
SQ
Thorben uses skill Thrust
16:56:15
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:56:15
SQ
Thorben uses skill Shieldwall
16:56:17
SQ
Turn started for Eduard
16:56:17
SQ
Skill [Shieldwall] removed from [Eduard].
16:56:22
SQ
[Eduard] executes skill [Thrust] on target [Militia Veteran]
16:56:22
SQ
Eduard uses skill Thrust
16:56:26
SQ
[Eduard] executes skill [Thrust] on target [Militia Veteran]
16:56:26
SQ
Eduard uses skill Thrust
16:56:28
SQ
Turn started for Militia Veteran
16:56:28
SQ
Skill [Shieldwall] removed from [Militia Veteran].
16:56:28
SQ
*
16:56:28
SQ
* Militia Veteran: Starting turn.
16:56:29
SQ
-> Behaviors to pick from:
Attack.Default (47.4238)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Attack.Default (47.4238)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0)
16:56:29
SQ
-> Behavior picked: Attack.Default (47.4238)
16:56:29
SQ
* Militia Veteran: Using Chop against Eduard!
16:56:29
SQ
Militia Veteran uses skill Chop
16:56:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0)
16:56:29
SQ
-> Behavior picked: Idle (1)
16:56:30
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
16:56:30
SQ
* ---------------------------------------------------
16:56:30
SQ
Turn started for Bertel
16:56:30
SQ
Skill [Shieldwall] removed from [Bertel].
16:56:34
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:56:34
SQ
Bertel uses skill Thrust
16:56:36
SQ
[Bertel] executes skill [Thrust] on target [Militia Veteran]
16:56:36
SQ
Bertel uses skill Thrust
16:56:36
SQ
Militia Veteran has died.
16:56:38
SQ
INFO: Next round issued: 8
16:56:39
SQ
Turn started for Bjarne
16:56:42
SQ
Turn started for Ragnar
16:56:44
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
16:56:44
SQ
Ragnar uses skill Reload
16:56:59
SQ
Turn started for Militia
16:56:59
SQ
*
16:56:59
SQ
* Militia: Starting turn.
16:56:59
SQ
-> Behaviors to pick from:
Attack.Default (57.0459)(*), Attack.SplitShield (52.6539)(*), Engage.Melee (3.0506), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0)
Attack.Default (57.0459)(*), Attack.SplitShield (52.6539)(*), Engage.Melee (3.0506), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0)
16:56:59
SQ
-> Behavior picked: Attack.Default (57.0459)
16:57:00
SQ
* Militia: Using Chop against Thorben!
16:57:00
SQ
Militia uses skill Chop
16:57:00
SQ
-> Behaviors to pick from:
Attack.Default (56.5903)(*), Attack.SplitShield (52.5799)(*), Engage.Melee (3.0506), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0)
Attack.Default (56.5903)(*), Attack.SplitShield (52.5799)(*), Engage.Melee (3.0506), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0)
16:57:00
SQ
-> Behavior picked: Attack.SplitShield (52.5799)
16:57:01
SQ
* Militia: Using Split Shield against Thorben!
16:57:01
SQ
Militia uses skill Split Shield
16:57:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Roam (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0)
16:57:01
SQ
-> Behavior picked: Idle (1)
16:57:01
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:57:01
SQ
* ---------------------------------------------------
16:57:01
SQ
Turn started for Militia
16:57:01
SQ
*
16:57:01
SQ
* Militia: Starting turn.
16:57:02
SQ
-> Behaviors to pick from:
Attack.Default (67.291)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Default (67.291)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0)
16:57:02
SQ
-> Behavior picked: Attack.Default (67.291)
16:57:02
SQ
* Militia: Using Slash against Thorben!
16:57:02
SQ
Militia uses skill Slash
16:57:02
SQ
-> Behaviors to pick from:
Attack.Default (67.0756)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0)
Attack.Default (67.0756)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0)
16:57:02
SQ
-> Behavior picked: Attack.Default (67.0756)
16:57:03
SQ
* Militia: Using Slash against Thorben!
16:57:03
SQ
Militia uses skill Slash
16:57:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Default (0)
16:57:03
SQ
-> Behavior picked: Idle (1)
16:57:04
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:57:04
SQ
* ---------------------------------------------------
16:57:04
SQ
Turn started for Oswald
16:57:11
SQ
Turn started for Hildebert
16:57:19
SQ
Turn started for Ivar
16:57:24
SQ
Turn started for Helfrich
16:57:27
SQ
Turn started for Robert
16:57:34
SQ
Turn started for Militia
16:57:34
SQ
*
16:57:34
SQ
* Militia: Starting turn.
16:57:35
SQ
-> Behaviors to pick from:
Attack.Default (46.9736)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0)
Attack.Default (46.9736)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0)
16:57:35
SQ
-> Behavior picked: Attack.Default (46.9736)
16:57:35
SQ
* Militia: Using Cleave against Robert!
16:57:35
SQ
Militia uses skill Cleave
16:57:35
SQ
-> Behaviors to pick from:
Attack.Default (45.6931)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0)
Attack.Default (45.6931)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0)
16:57:35
SQ
-> Behavior picked: Attack.Default (45.6931)
16:57:36
SQ
* Militia: Using Cleave against Robert!
16:57:36
SQ
Militia uses skill Cleave
16:57:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0)
16:57:36
SQ
-> Behavior picked: Idle (1)
16:57:37
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:57:37
SQ
* ---------------------------------------------------
16:57:37
SQ
Turn started for Eduard
16:57:41
SQ
[Eduard] executes skill [Thrust] on target [Militia]
16:57:41
SQ
Eduard uses skill Thrust
16:57:46
SQ
[Eduard] executes skill [Thrust] on target [Militia]
16:57:46
SQ
Eduard uses skill Thrust
16:57:50
SQ
Turn started for Thorben
16:57:50
SQ
Skill [Shieldwall] removed from [Thorben].
16:57:56
SQ
[Thorben] executes skill [Thrust] on target [Militia]
16:57:56
SQ
Thorben uses skill Thrust
16:57:58
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:57:58
SQ
Thorben uses skill Shieldwall
16:57:59
SQ
Turn started for Bertel
16:58:04
SQ
[Bertel] executes skill [Thrust] on target [Militia]
16:58:04
SQ
Bertel uses skill Thrust
16:58:06
SQ
INFO: Next round issued: 9
16:58:06
SQ
Turn started for Bjarne
16:58:09
SQ
Turn started for Ragnar
16:58:21
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Militia]
16:58:21
SQ
Ragnar uses skill Shoot Bolt
16:58:21
SQ
Militia has died.
16:58:24
SQ
Turn started for Oswald
16:58:29
SQ
Turn started for Militia
16:58:29
SQ
*
16:58:29
SQ
* Militia: Starting turn.
16:58:30
SQ
-> Behaviors to pick from:
Attack.Default (56.3681)(*), Attack.SplitShield (44.7067)(*), Engage.Melee (3.0506), Idle (1), Attack.Decapitate (0), Roam (0), Retreat (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0)
Attack.Default (56.3681)(*), Attack.SplitShield (44.7067)(*), Engage.Melee (3.0506), Idle (1), Attack.Decapitate (0), Roam (0), Retreat (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0)
16:58:30
SQ
-> Behavior picked: Attack.SplitShield (44.7067)
16:58:30
SQ
* Militia: Using Split Shield against Thorben!
16:58:30
SQ
Militia uses skill Split Shield
16:58:30
SQ
-> Behaviors to pick from:
Attack.Default (55.0061)(*), Attack.SplitShield (46.7045)(*), Engage.Melee (3.0506), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (55.0061)(*), Attack.SplitShield (46.7045)(*), Engage.Melee (3.0506), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0)
16:58:30
SQ
-> Behavior picked: Attack.Default (55.0061)
16:58:31
SQ
* Militia: Using Chop against Thorben!
16:58:31
SQ
Militia uses skill Chop
16:58:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0)
16:58:31
SQ
-> Behavior picked: Idle (1)
16:58:31
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:58:31
SQ
* ---------------------------------------------------
16:58:32
SQ
Turn started for Hildebert
16:58:38
SQ
Turn started for Ivar
16:58:43
SQ
Turn started for Helfrich
16:58:48
SQ
Turn started for Robert
16:58:52
SQ
[Robert] executes skill [Thrust] on target [Militia]
16:58:52
SQ
Robert uses skill Thrust
16:58:52
SQ
Militia has died.
16:58:54
SQ
Turn started for Eduard
16:58:55
SQ
Turn started for Thorben
16:58:55
SQ
Skill [Shieldwall] removed from [Thorben].
16:59:03
SQ
[Thorben] executes skill [Shieldwall] on target [Thorben]
16:59:03
SQ
Thorben uses skill Shieldwall
16:59:05
SQ
Turn started for Bertel
16:59:07
SQ
INFO: Next round issued: 10
16:59:08
SQ
Turn started for Bjarne
16:59:09
SQ
Turn started for Ragnar
16:59:18
SQ
Turn started for Oswald
16:59:26
SQ
Turn started for Robert
16:59:28
SQ
Turn started for Hildebert
16:59:29
SQ
Turn started for Ivar
16:59:34
SQ
Turn started for Helfrich
16:59:39
SQ
[Helfrich] executes skill [Slash] on target [Militia]
16:59:39
SQ
Helfrich uses skill Slash
16:59:42
SQ
Turn started for Eduard
16:59:43
SQ
Turn started for Militia
16:59:43
SQ
*
16:59:43
SQ
* Militia: Starting turn.
16:59:44
SQ
-> Behaviors to pick from:
Attack.Default (54.695)(*), Attack.SplitShield (38.8503)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (54.695)(*), Attack.SplitShield (38.8503)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0)
16:59:44
SQ
-> Behavior picked: Attack.SplitShield (38.8503)
16:59:44
SQ
* Militia: Using Split Shield against Thorben!
16:59:44
SQ
Militia uses skill Split Shield
16:59:44
SQ
-> Behaviors to pick from:
Attack.Default (50.6335)(*), Attack.SplitShield (41.1891)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (50.6335)(*), Attack.SplitShield (41.1891)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
16:59:44
SQ
-> Behavior picked: Attack.Default (50.6335)
16:59:45
SQ
* Militia: Using Chop against Thorben!
16:59:45
SQ
Militia uses skill Chop
16:59:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
16:59:45
SQ
-> Behavior picked: Idle (1)
16:59:45
SQ
* Militia: Ending Turn with 1 of 9 AP left.
16:59:45
SQ
* ---------------------------------------------------
16:59:46
SQ
Turn started for Bertel
16:59:47
SQ
Turn started for Thorben
16:59:47
SQ
Skill [Shieldwall] removed from [Thorben].
16:59:51
SQ
[Thorben] executes skill [Thrust] on target [Militia]
16:59:51
SQ
Thorben uses skill Thrust
16:59:51
SQ
Militia has died.
16:59:51
Resource
Unloading: gfx/orientation_overlay.png
16:59:51
SQ
Skill [Hidden] removed from [Eduard].
16:59:51
SQ
Skill [Reload] removed from [Ragnar].
16:59:51
Resource
Loading: music/victory_01.ogg
16:59:55
Resource
Unloading: music/civilians_01.ogg
17:00:00
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:00:00
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:00:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:00:00
SQ
World::onCombatFinished
17:00:00
SQ
TacticalState::onFinish
17:00:01
Resource
Unloading: gfx/detail.png
17:00:01
Resource
Unloading: gfx/object_0.png
17:00:01
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:01:21
Resource
Loading: music/worldmap_07.ogg
17:01:24
Resource
Unloading: music/victory_01.ogg
17:02:56
SQ
contract added: Secure Cemetery
17:03:17
SQ
Save campaign: Valiants01
17:03:18
Scene
Finished saving scene.
17:03:36
SQ
contract removed: 72
17:03:38
SQ
contract removed: 73
17:03:38
SQ
showing contract: Patrol
17:03:42
SQ
contract added: Hunting Beasts
17:03:43
SQ
Location entered: Suderburg
17:03:43
IO
Unable to open file "gfx/ui/settlements/building_04_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
17:03:43
UI
Unable to open file "gfx/ui/settlements/building_04_night_b.png".
17:03:43
IO
Unable to open file "gfx/ui/settlements/building_06_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
17:03:43
UI
Unable to open file "gfx/ui/settlements/building_06_night_b.png".
17:03:43
IO
Unable to open file "gfx/ui/settlements/building_11_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
17:03:43
UI
Unable to open file "gfx/ui/settlements/building_11_night_b.png".
17:03:43
IO
Unable to open file "gfx/ui/settlements/building_01_night_b.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
17:03:43
UI
Unable to open file "gfx/ui/settlements/building_01_night_b.png".
17:03:46
Resource
Loading: music/worldmap_08.ogg
17:04:04
Resource
Unloading: music/worldmap_07.ogg
17:04:06
SQ
contract removed: 74
17:04:10
SQ
contract added: Secure Cemetery
17:04:10
SQ
showing contract: Patrol
17:04:16
SQ
Location entered: Erdfall
17:04:16
Resource
Loading: music/village_01.ogg
17:04:20
SQ
showing contract: Escort Caravan
17:04:20
Resource
Unloading: music/worldmap_08.ogg
17:04:29
Script
VM collected 3 object(s) and deleted them.
17:08:37
Resource
Loading: music/worldmap_06.ogg
17:08:41
Resource
Unloading: music/village_01.ogg
17:08:45
SQ
Save campaign: Valiants01
17:08:46
Scene
Finished saving scene.
17:08:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
17:08:48
Resource
Loading: music/title.ogg
17:08:48
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
17:08:48
SQ
Clearing World Scene
17:08:50
Core
Shutting down engine core.