Battle Brothers - Early Access - Build: 0.7.0.7
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Using write path: C:\Users\Tobias1\Documents\Battle Brothers
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Vendor: ATI Technologies Inc.
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SQ
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Scene
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contract added: Destroy Goblin Camp
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contract added: Drive away bandits
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contract added: Patrol
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contract added: Secure Cemetery
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contract activated: Return Item
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20:56:54
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20:56:54
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20:56:54
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20:56:54
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Loading: sounds/humans/3/human_light_01.wav
20:56:54
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20:56:54
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20:56:54
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Loading: sounds/humans/4/human_death_02.wav
20:56:54
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20:56:54
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20:56:54
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20:56:54
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20:56:54
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20:56:54
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Loading: sounds/humans/4/human_fatigue_01.wav
20:56:54
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20:56:54
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20:56:54
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Loading: sounds/humans/4/human_injury_01.wav
20:56:54
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20:56:54
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20:56:54
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20:56:54
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20:56:55
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20:56:55
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20:56:55
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Loading: sounds/humans/4/human_injury_08.wav
20:56:55
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Loading: sounds/humans/4/human_injury_09.wav
20:56:55
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Loading: sounds/humans/4/human_injury_10.wav
20:56:55
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Loading: sounds/humans/4/human_light_01.wav
20:56:55
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Loading: sounds/humans/4/human_light_02.wav
20:56:55
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Loading: sounds/humans/4/human_light_03.wav
20:56:55
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20:56:55
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20:56:55
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Loading: sounds/humans/5/human_death_01.wav
20:56:55
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Loading: sounds/humans/5/human_death_02.wav
20:56:55
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Loading: sounds/humans/5/human_death_03.wav
20:56:55
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20:56:55
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Loading: sounds/humans/5/human_death_05.wav
20:56:55
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Loading: sounds/humans/5/human_fatigue_01.wav
20:56:55
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Loading: sounds/humans/5/human_fatigue_02.wav
20:56:55
Resource
Loading: sounds/humans/5/human_injury_01.wav
20:56:55
Resource
Loading: sounds/humans/5/human_injury_02.wav
20:56:55
Resource
Loading: sounds/humans/5/human_injury_03.wav
20:56:55
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Loading: sounds/humans/5/human_injury_04.wav
20:56:55
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20:56:55
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20:56:55
Resource
Loading: sounds/humans/5/human_injury_07.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_01.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_02.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_03.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_04.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_05.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_06.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_07.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_08.wav
20:56:55
Resource
Loading: sounds/humans/5/human_light_09.wav
20:57:47
SQ
contract added: Drive away bandits
20:57:53
SQ
showing contract: Return Item
20:57:58
SQ
Location entered: Neudorf
20:58:13
SQ
showing contract: Drive away bandits
20:58:31
Script
VM collected 2 object(s) and deleted them.
20:58:41
SQ
contract activated: Drive away bandits
20:58:43
Resource
Loading: music/worldmap_03.ogg
20:58:43
SQ
Save campaign: god knights
20:58:45
Scene
Finished saving scene.
20:58:47
Resource
Unloading: music/worldmap_07.ogg
20:59:21
SQ
Location entered: Neudorf
20:59:21
Resource
Loading: music/city_01.ogg
20:59:25
Resource
Unloading: music/worldmap_03.ogg
21:00:15
Resource
Loading: music/worldmap_04.ogg
21:00:15
SQ
Save campaign: god knights
21:00:18
Scene
Finished saving scene.
21:00:19
Resource
Unloading: music/city_01.ogg
21:00:47
SQ
contract removed: 186
21:00:52
SQ
contract added: Destroy Orc Camp
21:00:53
SQ
Location entered: Black Fort
21:00:58
SQ
Save campaign: god knights
21:01:00
Scene
Finished saving scene.
21:01:01
SQ
WorldState::onHide
21:01:01
Resource
Loading: gfx/object_0.png
21:01:02
Texture
Texture "gfx/object_0.png" (ID: 396) took up approximately 21845kb in video memory.
21:01:02
Resource
Loading: gfx/detail.png
21:01:02
Texture
Texture "gfx/detail.png" (ID: 401) took up approximately 10922kb in video memory.
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
21:01:02
Resource
Loading: gfx/orientation_overlay.png
21:01:02
Texture
Texture "gfx/orientation_overlay.png" (ID: 410) took up approximately 512kb in video memory.
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,0).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,9).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,1).
21:01:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,11).
21:01:02
SQ
TACTICAL: STASH LOCKED: true
21:01:02
SQ
INFO: Next round issued: 1
21:01:02
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:01:02
Resource
Loading: music/bandits_02.ogg
21:01:02
Resource
Unloading: music/worldmap_04.ogg
21:01:02
SQ
Turn started for Hallstein
21:01:17
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:01:17
SQ
Hallstein uses skill Shieldwall
21:01:17
SQ
Turn started for Bandit Marksman
21:01:17
SQ
*
21:01:17
SQ
* Bandit Marksman: Starting turn.
21:01:18
SQ
defensive score: 1.06904
21:01:18
SQ
defensive threshold: 2.92683
21:01:18
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:01:18
SQ
-> Behaviors to pick from:
Attack.Bow (181.662)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:01:18
SQ
-> Behavior picked: Attack.Bow (181.662)
21:01:18
SQ
* Bandit Marksman: Using Aimed Shot against Theumar the sword!
21:01:18
SQ
Bandit Marksman uses skill Aimed Shot
21:01:20
SQ
defensive score: 1.06904
21:01:20
SQ
defensive threshold: 2.92683
21:01:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
21:01:20
SQ
-> Behavior picked: Idle (1)
21:01:20
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:01:20
SQ
* ---------------------------------------------------
21:01:20
SQ
Turn started for Bandit Marksman
21:01:20
SQ
*
21:01:20
SQ
* Bandit Marksman: Starting turn.
21:01:21
SQ
defensive score: 1.06904
21:01:21
SQ
defensive threshold: 2.92683
21:01:21
SQ
No good tile in range, engaging in the general direction of the enemy!
21:01:21
SQ
-> Behaviors to pick from:
Attack.Bow (79.767)(*), Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:01:21
SQ
-> Behavior picked: Attack.Bow (79.767)
21:01:21
SQ
* Bandit Marksman: Using Aimed Shot against Wernhard the Fisher!
21:01:21
SQ
Bandit Marksman uses skill Aimed Shot
21:01:24
SQ
defensive score: 1.06904
21:01:24
SQ
defensive threshold: 2.92683
21:01:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
21:01:25
SQ
-> Behavior picked: Idle (1)
21:01:25
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:01:25
SQ
* ---------------------------------------------------
21:01:25
SQ
Turn started for Bandit Marksman
21:01:25
SQ
*
21:01:25
SQ
* Bandit Marksman: Starting turn.
21:01:25
SQ
defensive score: 1.06904
21:01:25
SQ
defensive threshold: 2.92683
21:01:25
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (89.6952)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:01:25
SQ
-> Behavior picked: Attack.Bow (89.6952)
21:01:26
SQ
* Bandit Marksman: Using Aimed Shot against Wernhard the Fisher!
21:01:26
SQ
Bandit Marksman uses skill Aimed Shot
21:01:27
SQ
defensive score: 1.06904
21:01:27
SQ
defensive threshold: 2.92683
21:01:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), Roam (0), Defend (0), Flee (0), Engage.Ranged (0)
21:01:27
SQ
-> Behavior picked: Idle (1)
21:01:27
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:01:27
SQ
* ---------------------------------------------------
21:01:28
SQ
Turn started for Kori
21:01:31
Script
VM collected 2 object(s) and deleted them.
21:01:31
SQ
Turn started for Bandit Raider
21:01:31
SQ
*
21:01:31
SQ
* Bandit Raider: Starting turn.
21:01:32
SQ
defensive score: 1.06904
21:01:32
SQ
defensive threshold: 2.92683
21:01:32
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:01:32
SQ
-> Behavior picked: Engage.Melee (146.667)
21:01:32
SQ
* Bandit Raider: Engaging to melee range with Hallstein (not visible), accepted_distance=0
21:01:33
SQ
* Bandit Raider: Reached engage destination
21:01:33
SQ
defensive score: 1.06904
21:01:33
SQ
defensive threshold: 2.92683
21:01:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:01:34
SQ
-> Behavior picked: Idle (1)
21:01:34
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:01:34
SQ
* ---------------------------------------------------
21:01:34
SQ
Turn started for Bandit Raider
21:01:34
SQ
*
21:01:34
SQ
* Bandit Raider: Starting turn.
21:01:34
SQ
defensive score: 1.06904
21:01:34
SQ
defensive threshold: 2.92683
21:01:35
SQ
-> Behaviors to pick from:
Engage.Melee (120.313)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:01:35
SQ
-> Behavior picked: Engage.Melee (120.313)
21:01:35
SQ
* Bandit Raider: Engaging to melee range with Hallstein (visible), accepted_distance=0
21:01:36
SQ
* Bandit Raider: Reached engage destination
21:01:36
SQ
defensive score: 0.979956
21:01:36
SQ
defensive threshold: 2.92683
21:01:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:01:36
SQ
-> Behavior picked: Idle (1)
21:01:36
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:01:36
SQ
* ---------------------------------------------------
21:01:36
SQ
Turn started for Bandit Raider
21:01:36
SQ
*
21:01:36
SQ
* Bandit Raider: Starting turn.
21:01:37
SQ
defensive score: 0.979956
21:01:37
SQ
defensive threshold: 2.92683
21:01:37
SQ
-> Behaviors to pick from:
Engage.Melee (91.0714)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:01:37
SQ
-> Behavior picked: Engage.Melee (91.0714)
21:01:37
SQ
* Bandit Raider: Engaging to melee range with Eike (visible), accepted_distance=0
21:01:38
SQ
* Bandit Raider: Reached engage destination
21:01:38
SQ
defensive score: 0.979956
21:01:38
SQ
defensive threshold: 2.92683
21:01:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:01:38
SQ
-> Behavior picked: Idle (1)
21:01:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:01:38
SQ
* ---------------------------------------------------
21:01:39
SQ
Turn started for Bandit Raider
21:01:39
SQ
*
21:01:39
SQ
* Bandit Raider: Starting turn.
21:01:39
SQ
defensive score: 0.979956
21:01:39
SQ
defensive threshold: 2.92683
21:01:39
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Defend.Shieldwall (23.3876), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:01:39
SQ
-> Behavior picked: Engage.Melee (150)
21:01:40
SQ
* Bandit Raider: Engaging to melee range with Hallstein (not visible), accepted_distance=0
21:01:41
SQ
* Bandit Raider: Reached engage destination
21:01:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:01:41
SQ
-> Behavior picked: Idle (1)
21:01:41
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:01:41
SQ
* ---------------------------------------------------
21:01:41
SQ
Turn started for Ragnar
21:01:57
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:01:57
SQ
Ragnar uses skill Shoot Bolt
21:01:59
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:01:59
SQ
Ragnar uses skill Reload
21:01:59
SQ
Turn started for Bandit Raider
21:01:59
SQ
*
21:01:59
SQ
* Bandit Raider: Starting turn.
21:02:00
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Defend.Shieldwall (4.22053), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:02:00
SQ
-> Behavior picked: Engage.Melee (82.5)
21:02:00
SQ
* Bandit Raider: Engaging to melee range with Egil (visible), accepted_distance=0
21:02:01
SQ
* Bandit Raider: Reached engage destination
21:02:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:02:01
SQ
-> Behavior picked: Idle (1)
21:02:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:02:01
SQ
* ---------------------------------------------------
21:02:02
SQ
Turn started for Bandit Raider
21:02:02
SQ
*
21:02:02
SQ
* Bandit Raider: Starting turn.
21:02:02
SQ
-> Behaviors to pick from:
Engage.Melee (117.857)(*), SwitchTo.Ranged (85.1336)(*), Defend.Shieldwall (4.54343), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
21:02:02
SQ
-> Behavior picked: Engage.Melee (117.857)
21:02:03
SQ
* Bandit Raider: Engaging to melee range with Theumar the sword (not visible), accepted_distance=0
21:02:04
SQ
* Bandit Raider: Reached engage destination
21:02:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
21:02:05
SQ
-> Behavior picked: Idle (1)
21:02:05
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:02:05
SQ
* ---------------------------------------------------
21:02:06
SQ
Turn started for Bandit Raider
21:02:06
SQ
*
21:02:06
SQ
* Bandit Raider: Starting turn.
21:02:06
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Defend.Shieldwall (3.53839), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:02:06
SQ
-> Behavior picked: Engage.Melee (137.5)
21:02:07
SQ
* Bandit Raider: Engaging to melee range with Theumar the sword (visible), accepted_distance=0
21:02:08
SQ
* Bandit Raider: Reached engage destination
21:02:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:02:08
SQ
-> Behavior picked: Idle (1)
21:02:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:02:08
SQ
* ---------------------------------------------------
21:02:08
SQ
Turn started for Bandit Thug
21:02:08
SQ
*
21:02:08
SQ
* Bandit Thug: Starting turn.
21:02:09
SQ
-> Behaviors to pick from:
Engage.Melee (280)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:02:09
SQ
-> Behavior picked: Engage.Melee (280)
21:02:09
SQ
* Bandit Thug: Engaging to melee range with Hallstein (visible), accepted_distance=0
21:02:11
SQ
* Bandit Thug: Reached engage destination
21:02:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:02:12
SQ
-> Behavior picked: Idle (1)
21:02:12
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
21:02:12
SQ
* ---------------------------------------------------
21:02:12
SQ
Turn started for Wolf the Quick
21:02:20
Navigator
Can't find path - start and dest identical!
21:02:32
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Raider]
21:02:32
SQ
Wolf the Quick uses skill Shoot Bolt
21:02:35
SQ
Turn started for Bandit Thug
21:02:35
SQ
*
21:02:35
SQ
* Bandit Thug: Starting turn.
21:02:35
SQ
-> Behaviors to pick from:
Engage.Melee (116.875)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:02:35
SQ
-> Behavior picked: Engage.Melee (116.875)
21:02:36
SQ
* Bandit Thug: Engaging to melee range with Egil (visible), accepted_distance=0
21:02:37
SQ
* Bandit Thug: Reached engage destination
21:02:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:02:38
SQ
-> Behavior picked: Idle (1)
21:02:38
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
21:02:38
SQ
* ---------------------------------------------------
21:02:39
SQ
Turn started for Sigurd
21:02:46
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:02:46
SQ
Sigurd uses skill Shoot Bolt
21:02:53
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:02:53
SQ
Sigurd uses skill Reload
21:02:53
SQ
Turn started for Wernhard the Fisher
21:02:55
SQ
[Wernhard the Fisher] executes skill [Spearwall] on target [Wernhard the Fisher]
21:02:55
SQ
Wernhard the Fisher uses skill Spearwall
21:02:56
SQ
[Wernhard the Fisher] executes skill [Shieldwall] on target [Wernhard the Fisher]
21:02:56
SQ
Wernhard the Fisher uses skill Shieldwall
21:02:56
SQ
Turn started for Theumar the sword
21:03:01
SQ
[Theumar the sword] executes skill [Split] on target [Bandit Raider]
21:03:01
SQ
Theumar the sword uses skill Split
21:03:01
SQ
Turn started for Bertel the Fisher
21:03:08
Navigator
Can't find path - start and dest identical!
21:03:18
SQ
[Bertel the Fisher] executes skill [Shieldwall] on target [Bertel the Fisher]
21:03:18
SQ
Bertel the Fisher uses skill Shieldwall
21:03:20
SQ
Turn started for Alfgeir
21:03:30
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:03:30
SQ
Alfgeir uses skill Throw Axe
21:03:39
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:03:39
SQ
Alfgeir uses skill Throw Axe
21:03:40
SQ
Turn started for Eike
21:04:23
SQ
[Eike] executes skill [Bash] on target [Bandit Raider]
21:04:23
SQ
Eike uses skill Bash
21:04:25
SQ
Turn started for Bjarne
21:04:45
SQ
Turn started for Egil
21:04:55
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:04:55
SQ
Kori uses skill Strike
21:04:56
SQ
INFO: Next round issued: 2
21:04:56
SQ
Turn started for Hallstein
21:04:56
SQ
Skill [Shieldwall] removed from [Hallstein].
21:05:01
SQ
[Hallstein] executes skill [Chop] on target [Bandit Raider]
21:05:01
SQ
Hallstein uses skill Chop
21:05:07
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:05:07
SQ
Hallstein uses skill Shieldwall
21:05:08
SQ
Turn started for Bandit Marksman
21:05:08
SQ
*
21:05:08
SQ
* Bandit Marksman: Starting turn.
21:05:08
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:05:08
SQ
-> Behaviors to pick from:
Attack.Bow (189.459)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
21:05:08
SQ
-> Behavior picked: Attack.Bow (189.459)
21:05:09
SQ
* Bandit Marksman: Using Aimed Shot against Wolf the Quick!
21:05:09
SQ
Bandit Marksman uses skill Aimed Shot
21:05:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0)
21:05:12
SQ
-> Behavior picked: Idle (1)
21:05:12
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:05:12
SQ
* ---------------------------------------------------
21:05:12
SQ
Turn started for Bandit Marksman
21:05:12
SQ
*
21:05:12
SQ
* Bandit Marksman: Starting turn.
21:05:13
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:05:13
SQ
-> Behaviors to pick from:
Attack.Bow (164.49)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
21:05:13
SQ
-> Behavior picked: Attack.Bow (164.49)
21:05:14
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:05:14
SQ
Bandit Marksman uses skill Quick Shot
21:05:16
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:05:16
SQ
-> Behaviors to pick from:
Attack.Bow (108.474)(*), Idle (1), Reload (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Defend.Rotation (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
21:05:16
SQ
-> Behavior picked: Attack.Bow (108.474)
21:05:16
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:05:16
SQ
Bandit Marksman uses skill Quick Shot
21:05:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Recover (0), Defend.Rotation (0), Defend (0), BreakFree (0), Retreat (0), Attack.Default (0), Roam (0), Attack.Bow (0)
21:05:17
SQ
-> Behavior picked: Idle (1)
21:05:17
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:05:17
SQ
* ---------------------------------------------------
21:05:17
SQ
Turn started for Bandit Marksman
21:05:17
SQ
*
21:05:17
SQ
* Bandit Marksman: Starting turn.
21:05:18
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (72.8474)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
21:05:18
SQ
-> Behavior picked: Engage.Ranged (120)
21:05:18
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Wolf the Quick (not visible)
21:05:18
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:05:18
SQ
-> Behaviors to pick from:
Attack.Bow (119.128)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
21:05:18
SQ
-> Behavior picked: Attack.Bow (119.128)
21:05:18
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:05:18
SQ
Bandit Marksman uses skill Quick Shot
21:05:20
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Reload (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
21:05:20
SQ
-> Behavior picked: Engage.Ranged (120)
21:05:20
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Wolf the Quick (visible)
21:05:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Recover (0), Retreat (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Roam (0), Engage.Ranged (0)
21:05:20
SQ
-> Behavior picked: Idle (1)
21:05:20
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:05:20
SQ
* ---------------------------------------------------
21:05:21
SQ
Turn started for Bandit Raider
21:05:21
SQ
*
21:05:21
SQ
* Bandit Raider: Starting turn.
21:05:21
SQ
-> Behaviors to pick from:
Engage.Melee (102.106)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:05:21
SQ
-> Behavior picked: Engage.Melee (102.106)
21:05:21
SQ
* Bandit Raider: Engaging to melee range with Theumar the sword (visible), accepted_distance=0
21:05:22
SQ
* Bandit Raider: Reached engage destination
21:05:23
SQ
-> Behaviors to pick from:
Attack.Default (63.4275)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:05:23
SQ
-> Behavior picked: Attack.Default (63.4275)
21:05:23
SQ
* Bandit Raider: Using Lash against Theumar the sword!
21:05:23
SQ
Bandit Raider uses skill Lash
21:05:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
21:05:24
SQ
-> Behavior picked: Idle (1)
21:05:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:05:24
SQ
* ---------------------------------------------------
21:05:24
SQ
Turn started for Bandit Raider
21:05:24
SQ
*
21:05:24
SQ
* Bandit Raider: Starting turn.
21:05:25
SQ
-> Behaviors to pick from:
Defend.Knockback (85.4511)(*), Defend.Shieldwall (56.6971)(*), Attack.Default (53.1261)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0)
21:05:25
SQ
-> Behavior picked: Defend.Shieldwall (56.6971)
21:05:25
SQ
* Bandit Raider: Using Shieldwall!
21:05:25
SQ
Bandit Raider uses skill Shieldwall
21:05:25
SQ
-> Behaviors to pick from:
Attack.Default (53.1261)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0)
21:05:25
SQ
-> Behavior picked: Attack.Default (53.1261)
21:05:26
SQ
* Bandit Raider: Using Slash against Hallstein!
21:05:26
SQ
Bandit Raider uses skill Slash
21:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
21:05:26
SQ
-> Behavior picked: Idle (1)
21:05:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:05:26
SQ
* ---------------------------------------------------
21:05:26
SQ
Turn started for Bandit Raider
21:05:26
SQ
*
21:05:26
SQ
* Bandit Raider: Starting turn.
21:05:27
SQ
-> Behaviors to pick from:
Attack.SplitShield (89.6887)(*), Attack.Default (34.6831)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
21:05:27
SQ
-> Behavior picked: Attack.Default (34.6831)
21:05:27
SQ
* Bandit Raider: Using Chop against Hallstein!
21:05:27
SQ
Bandit Raider uses skill Chop
21:05:28
SQ
-> Behaviors to pick from:
Attack.SplitShield (89.9948)(*), Attack.Default (34.6613)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Split (0)
21:05:28
SQ
-> Behavior picked: Attack.Default (34.6613)
21:05:28
SQ
* Bandit Raider: Using Chop against Hallstein!
21:05:28
SQ
Bandit Raider uses skill Chop
21:05:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.SplitShield (0)
21:05:28
SQ
-> Behavior picked: Idle (1)
21:05:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:05:29
SQ
* ---------------------------------------------------
21:05:29
SQ
Turn started for Wolf the Quick
21:06:10
Resource
Loading: music/bandits_01.ogg
21:06:13
Resource
Unloading: music/bandits_02.ogg
21:09:45
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:09:45
SQ
Wolf the Quick uses skill Reload
21:09:54
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:09:54
SQ
Wolf the Quick uses skill Shoot Bolt
21:09:54
SQ
Turn started for Ragnar
21:10:00
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:10:00
SQ
Ragnar uses skill Shoot Bolt
21:10:03
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:10:03
SQ
Ragnar uses skill Reload
21:10:03
SQ
Turn started for Bandit Raider
21:10:03
SQ
*
21:10:03
SQ
* Bandit Raider: Starting turn.
21:10:04
SQ
-> Behaviors to pick from:
Engage.Melee (101.089)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:10:04
SQ
-> Behavior picked: Engage.Melee (101.089)
21:10:04
SQ
* Bandit Raider: Engaging to melee range with Wolf the Quick (visible), accepted_distance=0
21:10:05
SQ
* Bandit Raider: Reached engage destination
21:10:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:10:05
SQ
-> Behavior picked: Idle (1)
21:10:05
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:10:05
SQ
* ---------------------------------------------------
21:10:06
SQ
Turn started for Bandit Raider
21:10:06
SQ
*
21:10:06
SQ
* Bandit Raider: Starting turn.
21:10:06
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (347.756)(*), Engage.Melee (104.097)(*), Defend.Shieldwall (43.3008), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
21:10:06
SQ
-> Behavior picked: Engage.Melee (104.097)
21:10:07
SQ
* Bandit Raider: Engaging to melee range with Bertel the Fisher (visible), accepted_distance=0
21:10:07
SQ
* Bandit Raider: Reached engage destination
21:10:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (184.398)(*), Attack.Default (59.9576)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0)
21:10:07
SQ
-> Behavior picked: Defend.Shieldwall (184.398)
21:10:08
SQ
* Bandit Raider: Using Shieldwall!
21:10:08
SQ
Bandit Raider uses skill Shieldwall
21:10:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
21:10:08
SQ
-> Behavior picked: Idle (1)
21:10:08
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:10:08
SQ
* ---------------------------------------------------
21:10:09
SQ
Turn started for Bandit Thug
21:10:09
SQ
*
21:10:09
SQ
* Bandit Thug: Starting turn.
21:10:10
SQ
-> Behaviors to pick from:
Engage.Melee (104.938)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:10:10
SQ
-> Behavior picked: Engage.Melee (104.938)
21:10:10
SQ
* Bandit Thug: Engaging to melee range with Bjarne (visible), accepted_distance=0
21:10:11
SQ
* Bandit Thug: Reached engage destination
21:10:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:10:11
SQ
-> Behavior picked: Idle (1)
21:10:11
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
21:10:11
SQ
* ---------------------------------------------------
21:10:11
SQ
Turn started for Bandit Thug
21:10:11
SQ
*
21:10:11
SQ
* Bandit Thug: Starting turn.
21:10:12
SQ
-> Behaviors to pick from:
Engage.Melee (138.676)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:10:12
SQ
-> Behavior picked: Engage.Melee (138.676)
21:10:12
SQ
* Bandit Thug: Engaging to melee range with Hallstein (visible), accepted_distance=0
21:10:13
SQ
* Bandit Thug: Reached engage destination
21:10:13
SQ
-> Behaviors to pick from:
Attack.SplitShield (112.79)(*), Attack.Default (37.7448)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:10:13
SQ
-> Behavior picked: Attack.SplitShield (112.79)
21:10:14
SQ
* Bandit Thug: Using Split Shield against Hallstein!
21:10:14
SQ
Bandit Thug uses skill Split Shield
21:10:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0)
21:10:14
SQ
-> Behavior picked: Idle (1)
21:10:14
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
21:10:14
SQ
* ---------------------------------------------------
21:10:15
SQ
Turn started for Bandit Raider
21:10:15
SQ
*
21:10:15
SQ
* Bandit Raider: Starting turn.
21:10:15
SQ
-> Behaviors to pick from:
Engage.Melee (111.714)(*), Defend.Shieldwall (3.43423), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
21:10:15
SQ
-> Behavior picked: Engage.Melee (111.714)
21:10:15
SQ
* Bandit Raider: Engaging to melee range with Wolf the Quick (visible), accepted_distance=0
21:10:16
SQ
* Bandit Raider: Reached engage destination
21:10:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
21:10:17
SQ
-> Behavior picked: Idle (1)
21:10:17
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:10:17
SQ
* ---------------------------------------------------
21:10:17
SQ
Turn started for Kori
21:10:37
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:10:37
SQ
Kori uses skill Strike
21:10:37
SQ
Bandit Raider has died.
21:10:37
SQ
Turn started for Sigurd
21:11:15
Navigator
Can't find path - start and dest identical!
21:11:21
Navigator
Can't find path - start and dest identical!
21:11:24
Resource
Loading: music/bandits_02.ogg
21:11:27
Resource
Unloading: music/bandits_01.ogg
21:11:36
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:11:36
SQ
Sigurd uses skill Shoot Bolt
21:11:37
SQ
Turn started for Bandit Raider
21:11:37
SQ
*
21:11:37
SQ
* Bandit Raider: Starting turn.
21:11:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (217.579)(*), Attack.Default (71.1506)(*), Attack.SplitShield (43.576), Idle (1), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0)
21:11:38
SQ
-> Behavior picked: Defend.Shieldwall (217.579)
21:11:38
SQ
* Bandit Raider: Using Shieldwall!
21:11:38
SQ
Bandit Raider uses skill Shieldwall
21:11:38
SQ
-> Behaviors to pick from:
Attack.Default (71.0106)(*), Attack.SplitShield (43.4518)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0)
21:11:38
SQ
-> Behavior picked: Attack.Default (71.0106)
21:11:39
SQ
* Bandit Raider: Using Chop against Theumar the sword!
21:11:39
SQ
Bandit Raider uses skill Chop
21:11:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
21:11:39
SQ
-> Behavior picked: Idle (1)
21:11:39
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:11:39
SQ
* ---------------------------------------------------
21:11:39
SQ
Turn started for Bjarne
21:11:45
SQ
[Bjarne] executes skill [Strike] on target [Bandit Thug]
21:11:45
SQ
Bjarne uses skill Strike
21:11:48
SQ
Bjarne uses skill Footwork
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
Navigator
Can't find path - start and dest identical!
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:48
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:11:49
SQ
Turn started for Bertel the Fisher
21:11:49
SQ
Skill [Shieldwall] removed from [Bertel the Fisher].
21:11:54
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Raider]
21:11:54
SQ
Bertel the Fisher uses skill Cleave
21:11:54
SQ
Bandit Raider has died.
21:11:54
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:12:00
SQ
Turn started for Alfgeir
21:12:04
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:12:04
SQ
Alfgeir uses skill Throw Axe
21:12:09
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:12:09
SQ
Alfgeir uses skill Throw Axe
21:12:10
SQ
Turn started for Egil
21:12:13
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Thug]
21:12:13
SQ
Egil uses skill Throw Javelin
21:12:13
SQ
Bandit Thug has died.
21:12:16
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Raider]
21:12:16
SQ
Egil uses skill Throw Javelin
21:12:17
SQ
Bandit Raider has died.
21:12:17
SQ
Turn started for Eike
21:12:22
SQ
[Eike] executes skill [Bash] on target [Bandit Raider]
21:12:22
SQ
Eike uses skill Bash
21:12:27
SQ
[Eike] executes skill [Bash] on target [Bandit Raider]
21:12:27
SQ
Eike uses skill Bash
21:12:28
SQ
Turn started for Theumar the sword
21:12:31
SQ
[Theumar the sword] executes skill [Split] on target [Bandit Raider]
21:12:31
SQ
Theumar the sword uses skill Split
21:12:36
SQ
Turn started for Wernhard the Fisher
21:12:36
SQ
Skill [Shieldwall] removed from [Wernhard the Fisher].
21:12:36
SQ
Skill [Spearwall] removed from [Wernhard the Fisher].
21:12:45
SQ
[Wernhard the Fisher] executes skill [Shieldwall] on target [Wernhard the Fisher]
21:12:45
SQ
Wernhard the Fisher uses skill Shieldwall
21:12:45
SQ
INFO: Next round issued: 3
21:12:46
SQ
Turn started for Bandit Marksman
21:12:46
SQ
*
21:12:46
SQ
* Bandit Marksman: Starting turn.
21:12:46
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:12:46
SQ
-> Behaviors to pick from:
Attack.Bow (134.762)(*), Idle (1), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
21:12:46
SQ
-> Behavior picked: Attack.Bow (134.762)
21:12:47
SQ
* Bandit Marksman: Using Aimed Shot against Kori!
21:12:47
SQ
Bandit Marksman uses skill Aimed Shot
21:12:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Reload (0), Recover (0), Flee (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
21:12:50
SQ
-> Behavior picked: Idle (1)
21:12:50
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:12:50
SQ
* ---------------------------------------------------
21:12:50
SQ
Turn started for Bandit Marksman
21:12:50
SQ
*
21:12:50
SQ
* Bandit Marksman: Starting turn.
21:12:51
SQ
No good tile in range, engaging in the general direction of the enemy!
21:12:51
SQ
-> Behaviors to pick from:
Attack.Bow (183.09)(*), Engage.Ranged (30), Idle (1), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Recover (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Reload (0)
21:12:51
SQ
-> Behavior picked: Attack.Bow (183.09)
21:12:52
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:12:52
SQ
Bandit Marksman uses skill Quick Shot
21:12:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (111.578)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), BreakFree (0), Roam (0), Retreat (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0)
21:12:54
SQ
-> Behavior picked: Engage.Ranged (120)
21:12:54
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Sigurd (not visible)
21:12:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Roam (0), Attack.Bow (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Engage.Ranged (0)
21:12:55
SQ
-> Behavior picked: Idle (1)
21:12:55
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:12:55
SQ
* ---------------------------------------------------
21:12:55
SQ
Turn started for Bandit Marksman
21:12:55
SQ
*
21:12:55
SQ
* Bandit Marksman: Starting turn.
21:12:56
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:12:56
SQ
-> Behaviors to pick from:
Engage.Ranged (320)(*), Attack.Bow (228.064)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend (0), Roam (0), Recover (0), SwitchTo.Melee (0), Reload (0)
21:12:56
SQ
-> Behavior picked: Attack.Bow (228.064)
21:12:56
SQ
* Bandit Marksman: Using Aimed Shot against Wolf the Quick!
21:12:56
SQ
Bandit Marksman uses skill Aimed Shot
21:12:58
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Roam (0), Recover (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
21:12:58
SQ
-> Behavior picked: Idle (1)
21:12:58
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:12:58
SQ
* ---------------------------------------------------
21:12:58
SQ
Turn started for Kori
21:13:07
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:13:07
SQ
Kori uses skill Strike
21:13:07
SQ
Bandit Raider has died.
21:13:07
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:13:07
SQ
Turn started for Bandit Raider
21:13:07
SQ
*
21:13:07
SQ
* Bandit Raider: Starting turn.
21:13:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0)
21:13:08
SQ
-> Behavior picked: Flee (9000)
21:13:08
SQ
* Bandit Raider: Fleeing.
21:13:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0)
21:13:11
SQ
-> Behavior picked: Idle (1)
21:13:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:13:11
SQ
* ---------------------------------------------------
21:13:11
SQ
Turn started for Ragnar
21:13:22
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:13:22
SQ
Ragnar uses skill Shoot Bolt
21:13:22
SQ
Turn started for Bandit Raider
21:13:22
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:13:22
SQ
*
21:13:22
SQ
* Bandit Raider: Starting turn.
21:13:23
SQ
-> Behaviors to pick from:
Defend.Knockback (71.3616)(*), Defend.Shieldwall (62.0219)(*), Attack.Default (47.4061)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0)
21:13:23
SQ
-> Behavior picked: Attack.Default (47.4061)
21:13:23
SQ
* Bandit Raider: Using Slash against Hallstein!
21:13:23
SQ
Bandit Raider uses skill Slash
21:13:23
SQ
Skill [Dodge] removed from [Hallstein].
21:13:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.6148)(*), Attack.Default (52.7479)(*), Idle (1), Defend.Spearwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Knockback (0)
21:13:23
SQ
-> Behavior picked: Attack.Default (52.7479)
21:13:24
SQ
* Bandit Raider: Using Slash against Hallstein!
21:13:24
SQ
Bandit Raider uses skill Slash
21:13:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0)
21:13:24
SQ
-> Behavior picked: Idle (1)
21:13:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:13:24
SQ
* ---------------------------------------------------
21:13:25
SQ
Turn started for Bandit Raider
21:13:25
SQ
*
21:13:25
SQ
* Bandit Raider: Starting turn.
21:13:25
SQ
-> Behaviors to pick from:
Attack.Default (57.5233)(*), Idle (1), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0)
21:13:25
SQ
-> Behavior picked: Attack.Default (57.5233)
21:13:26
SQ
* Bandit Raider: Using Lash against Hallstein!
21:13:26
SQ
Bandit Raider uses skill Lash
21:13:26
SQ
-> Behaviors to pick from:
Attack.Default (63.1552)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0)
21:13:26
SQ
-> Behavior picked: Attack.Default (63.1552)
21:13:27
SQ
* Bandit Raider: Using Flail against Hallstein!
21:13:27
SQ
Bandit Raider uses skill Flail
21:13:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0)
21:13:27
SQ
-> Behavior picked: Idle (1)
21:13:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:13:27
SQ
* ---------------------------------------------------
21:13:27
SQ
Turn started for Wolf the Quick
21:13:30
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:13:30
SQ
Wolf the Quick uses skill Reload
21:13:33
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:13:33
SQ
Wolf the Quick uses skill Shoot Bolt
21:13:34
SQ
Turn started for Sigurd
21:13:36
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:13:36
SQ
Sigurd uses skill Reload
21:13:39
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:13:39
SQ
Sigurd uses skill Shoot Bolt
21:13:39
SQ
Bandit Raider has died.
21:13:39
SQ
Turn started for Bandit Thug
21:13:39
SQ
*
21:13:39
SQ
* Bandit Thug: Starting turn.
21:13:40
SQ
-> Behaviors to pick from:
Attack.SplitShield (57.249)(*), Attack.Default (33.5775)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0)
21:13:40
SQ
-> Behavior picked: Attack.SplitShield (57.249)
21:13:40
SQ
* Bandit Thug: Using Split Shield against Hallstein!
21:13:40
SQ
Bandit Thug uses skill Split Shield
21:13:41
SQ
-> Behaviors to pick from:
Attack.SplitShield (57.475)(*), Attack.Default (32.8493)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0)
21:13:41
SQ
-> Behavior picked: Attack.Default (32.8493)
21:13:41
SQ
* Bandit Thug: Using Chop against Hallstein!
21:13:41
SQ
Bandit Thug uses skill Chop
21:13:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0)
21:13:41
SQ
-> Behavior picked: Idle (1)
21:13:42
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
21:13:42
SQ
* ---------------------------------------------------
21:13:42
SQ
Turn started for Bertel the Fisher
21:13:49
SQ
Turn started for Alfgeir
21:14:00
SQ
Turn started for Hallstein
21:14:00
SQ
Skill [Shieldwall] removed from [Hallstein].
21:14:04
SQ
[Hallstein] executes skill [Chop] on target [Bandit Thug]
21:14:04
SQ
Hallstein uses skill Chop
21:14:06
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:14:06
SQ
Hallstein uses skill Shieldwall
21:14:06
SQ
Turn started for Eike
21:14:15
SQ
Turn started for Egil
21:14:23
SQ
Turn started for Theumar the sword
21:14:27
SQ
Turn started for Bjarne
21:14:33
SQ
Turn started for Wernhard the Fisher
21:14:33
SQ
Skill [Shieldwall] removed from [Wernhard the Fisher].
21:14:38
SQ
INFO: Next round issued: 4
21:14:38
SQ
Turn started for Bandit Marksman
21:14:38
SQ
*
21:14:38
SQ
* Bandit Marksman: Starting turn.
21:14:39
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:14:39
SQ
-> Behaviors to pick from:
Attack.Bow (190.319)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend.Rotation (0), Defend (0), Reload (0), Retreat (0), Recover (0), Engage.Ranged (0), Roam (0)
21:14:39
SQ
-> Behavior picked: Attack.Bow (190.319)
21:14:39
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:14:39
SQ
Bandit Marksman uses skill Quick Shot
21:14:42
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:14:42
SQ
-> Behaviors to pick from:
Attack.Bow (112.028)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Recover (0), BreakFree (0), Defend.Rotation (0), Defend (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), Flee (0), SwitchTo.Melee (0)
21:14:42
SQ
-> Behavior picked: Attack.Bow (112.028)
21:14:42
SQ
* Bandit Marksman: Using Quick Shot against Wolf the Quick!
21:14:42
SQ
Bandit Marksman uses skill Quick Shot
21:14:43
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
21:14:43
SQ
-> Behavior picked: Idle (1)
21:14:43
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:14:43
SQ
* ---------------------------------------------------
21:14:43
SQ
Turn started for Bandit Marksman
21:14:43
SQ
*
21:14:43
SQ
* Bandit Marksman: Starting turn.
21:14:44
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Retreat (0), Attack.Default (0), Recover (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Roam (0), Reload (0), Engage.Ranged (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
21:14:44
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:14:44
SQ
* Bandit Marksman: Switching to melee weapon!
21:14:44
SQ
-> Behaviors to pick from:
Attack.Puncture (39.6814)(*), Attack.Default (13)(*), Idle (1), Attack.Bow (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Engage.Ranged (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0)
21:14:44
SQ
-> Behavior picked: Attack.Default (13)
21:14:44
SQ
* Bandit Marksman: Using Stab against Wernhard the Fisher!
21:14:44
SQ
Bandit Marksman uses skill Stab
21:14:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0)
21:14:44
SQ
-> Behavior picked: Idle (1)
21:14:45
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:14:45
SQ
* ---------------------------------------------------
21:14:45
SQ
Turn started for Bandit Marksman
21:14:45
SQ
*
21:14:45
SQ
* Bandit Marksman: Starting turn.
21:14:46
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:14:46
SQ
-> Behaviors to pick from:
Engage.Ranged (546.667)(*), Attack.Bow (220.988)(*), Idle (1), Retreat (0), Defend.Rotation (0), SwitchTo.Melee (0), Reload (0), BreakFree (0), Roam (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0)
21:14:46
SQ
-> Behavior picked: Engage.Ranged (546.667)
21:14:46
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Sigurd (not visible)
21:14:47
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Roam (0), Recover (0), Attack.Puncture (0), Attack.Bow (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0)
21:14:47
SQ
-> Behavior picked: Idle (1)
21:14:47
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
21:14:47
SQ
* ---------------------------------------------------
21:14:47
SQ
Turn started for Bandit Raider
21:14:47
SQ
*
21:14:47
SQ
* Bandit Raider: Starting turn.
21:14:48
SQ
-> Behaviors to pick from:
Engage.Melee (125)(*), Idle (1), Defend.Riposte (0), Defend.Rotation (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0)
21:14:48
SQ
-> Behavior picked: Engage.Melee (125)
21:14:48
SQ
* Bandit Raider: Engaging to melee range with Theumar the sword (visible), accepted_distance=0
21:14:49
SQ
* Bandit Raider: Reached engage destination
21:14:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), Defend (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
21:14:49
SQ
-> Behavior picked: Idle (1)
21:14:49
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:14:49
SQ
* ---------------------------------------------------
21:14:50
SQ
Turn started for Kori
21:14:56
SQ
Turn started for Ragnar
21:14:58
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:14:58
SQ
Ragnar uses skill Reload
21:15:04
SQ
Turn started for Bandit Raider
21:15:04
SQ
*
21:15:04
SQ
* Bandit Raider: Starting turn.
21:15:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (68.4213)(*), Attack.Default (45.1588)(*), Idle (1), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0)
21:15:05
SQ
-> Behavior picked: Defend.Shieldwall (68.4213)
21:15:05
SQ
* Bandit Raider: Using Shieldwall!
21:15:05
SQ
Bandit Raider uses skill Shieldwall
21:15:05
SQ
-> Behaviors to pick from:
Attack.Default (45.1588)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Shieldwall (0)
21:15:05
SQ
-> Behavior picked: Attack.Default (45.1588)
21:15:06
SQ
* Bandit Raider: Using Slash against Hallstein!
21:15:06
SQ
Bandit Raider uses skill Slash
21:15:06
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
21:15:06
SQ
-> Behavior picked: Idle (1)
21:15:06
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:15:06
SQ
* ---------------------------------------------------
21:15:07
SQ
Turn started for Bertel the Fisher
21:15:11
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Marksman]
21:15:11
SQ
Bertel the Fisher uses skill Cleave
21:15:12
SQ
Turn started for Wolf the Quick
21:15:15
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:15:15
SQ
Wolf the Quick uses skill Reload
21:15:21
SQ
Turn started for Sigurd
21:15:23
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:15:23
SQ
Sigurd uses skill Reload
21:15:26
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:15:26
SQ
Sigurd uses skill Shoot Bolt
21:15:26
SQ
Bandit Raider has died.
21:15:26
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:15:27
SQ
Turn started for Bandit Thug
21:15:27
SQ
*
21:15:27
SQ
* Bandit Thug: Starting turn.
21:15:27
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Recover (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend (0)
21:15:27
SQ
-> Behavior picked: Flee (9000)
21:15:28
SQ
* Bandit Thug: Fleeing.
21:15:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0)
21:15:30
SQ
-> Behavior picked: Flee (9000)
21:15:30
SQ
* Bandit Thug: Fleeing.
21:15:30
SQ
Bandit Thug has died.
21:15:31
SQ
Turn started for Alfgeir
21:15:39
SQ
Turn started for Eike
21:15:44
SQ
Turn started for Bjarne
21:15:55
SQ
Turn started for Egil
21:16:01
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Marksman]
21:16:01
SQ
Egil uses skill Throw Javelin
21:16:02
SQ
Turn started for Wernhard the Fisher
21:16:05
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Bandit Marksman]
21:16:05
SQ
Wernhard the Fisher uses skill Thrust
21:16:07
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Bandit Marksman]
21:16:07
SQ
Wernhard the Fisher uses skill Thrust
21:16:07
SQ
Bandit Marksman has died.
21:16:08
SQ
Turn started for Theumar the sword
21:16:15
SQ
Turn started for Hallstein
21:16:15
SQ
Skill [Shieldwall] removed from [Hallstein].
21:16:18
SQ
INFO: Next round issued: 5
21:16:18
SQ
Turn started for Bandit Marksman
21:16:18
SQ
*
21:16:18
SQ
* Bandit Marksman: Starting turn.
21:16:19
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Retreat (0), Flee (0), Recover (0), Roam (0), BreakFree (0), Defend (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
21:16:19
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:16:19
SQ
* Bandit Marksman: Switching to melee weapon!
21:16:19
SQ
-> Behaviors to pick from:
Attack.Default (20.1241)(*), Idle (1), Recover (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Defend (0), Flee (0), SwitchTo.Melee (0)
21:16:19
SQ
-> Behavior picked: Attack.Default (20.1241)
21:16:19
SQ
* Bandit Marksman: Using Bash against Eike!
21:16:19
SQ
Bandit Marksman uses skill Bash
21:16:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Defend (0), Reload (0), Roam (0), Attack.Default (0)
21:16:20
SQ
-> Behavior picked: Idle (1)
21:16:20
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:16:20
SQ
* ---------------------------------------------------
21:16:20
SQ
Turn started for Bandit Marksman
21:16:20
SQ
*
21:16:20
SQ
* Bandit Marksman: Starting turn.
21:16:21
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:16:21
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (640)(*), Attack.Bow (195.562), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Recover (0), Attack.Puncture (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0)
21:16:21
SQ
-> Behavior picked: Retreat (1100)
21:16:21
SQ
* Bandit Marksman: Retreating.
21:16:22
SQ
Turn started for Kori
21:16:28
SQ
Turn started for Ragnar
21:16:31
Script
VM collected 12 object(s) and deleted them.
21:16:35
Resource
Loading: music/bandits_01.ogg
21:16:35
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:16:35
SQ
Ragnar uses skill Shoot Bolt
21:16:36
SQ
Turn started for Bandit Raider
21:16:36
SQ
*
21:16:36
SQ
* Bandit Raider: Starting turn.
21:16:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Recover (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0)
21:16:37
SQ
-> Behavior picked: Flee (9000)
21:16:37
SQ
* Bandit Raider: Fleeing.
21:16:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0)
21:16:37
SQ
-> Behavior picked: Flee (9000)
21:16:38
Resource
Unloading: music/bandits_02.ogg
21:16:38
SQ
* Bandit Raider: Fleeing.
21:16:38
SQ
Bandit Raider has died.
21:16:38
SQ
Turn started for Bertel the Fisher
21:16:42
SQ
Turn started for Sigurd
21:16:44
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:16:44
SQ
Sigurd uses skill Reload
21:16:48
SQ
Turn started for Wolf the Quick
21:16:55
SQ
Turn started for Eike
21:16:59
SQ
[Eike] executes skill [Bash] on target [Bandit Marksman]
21:16:59
SQ
Eike uses skill Bash
21:17:02
SQ
[Eike] executes skill [Bash] on target [Bandit Marksman]
21:17:02
SQ
Eike uses skill Bash
21:17:02
SQ
Turn started for Bjarne
21:17:07
SQ
[Bjarne] executes skill [Strike] on target [Bandit Marksman]
21:17:07
SQ
Bjarne uses skill Strike
21:17:07
SQ
Bandit Marksman has died.
21:17:12
SQ
Turn started for Alfgeir
21:17:17
SQ
Turn started for Hallstein
21:17:21
SQ
Turn started for Egil
21:17:27
SQ
Turn started for Theumar the sword
21:17:30
SQ
Turn started for Wernhard the Fisher
21:17:33
SQ
INFO: Next round issued: 6
21:17:33
SQ
Turn started for Bandit Marksman
21:17:33
SQ
*
21:17:33
SQ
* Bandit Marksman: Starting turn.
21:17:35
SQ
defensive score: 16.0356
21:17:35
SQ
defensive threshold: 2.72727
21:17:35
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:17:35
SQ
-> Behaviors to pick from:
Retreat (1266.67)(*), Engage.Ranged (186.667), Attack.Bow (176.264), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), Roam (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0)
21:17:35
SQ
-> Behavior picked: Retreat (1266.67)
21:17:36
SQ
* Bandit Marksman: Retreating.
21:17:38
SQ
Turn started for Kori
21:17:42
SQ
Turn started for Ragnar
21:17:44
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:17:44
SQ
Ragnar uses skill Reload
21:17:47
SQ
Turn started for Bertel the Fisher
21:17:50
SQ
Turn started for Sigurd
21:17:53
SQ
Turn started for Wolf the Quick
21:18:00
SQ
Turn started for Alfgeir
21:18:04
SQ
Turn started for Egil
21:18:10
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Marksman]
21:18:10
SQ
Egil uses skill Throw Javelin
21:18:11
SQ
Turn started for Bjarne
21:18:14
SQ
Turn started for Hallstein
21:18:17
SQ
Turn started for Eike
21:18:20
SQ
Turn started for Theumar the sword
21:18:24
SQ
Turn started for Wernhard the Fisher
21:18:27
SQ
INFO: Next round issued: 7
21:18:28
SQ
Turn started for Bandit Marksman
21:18:28
SQ
*
21:18:28
SQ
* Bandit Marksman: Starting turn.
21:18:28
SQ
defensive score: 16.0356
21:18:28
SQ
defensive threshold: 2.72727
21:18:28
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:18:29
SQ
-> Behaviors to pick from:
Retreat (1266.67)(*), Engage.Ranged (746.667)(*), Attack.Bow (130.199), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Defend (0), BreakFree (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0)
21:18:29
SQ
-> Behavior picked: Retreat (1266.67)
21:18:29
SQ
* Bandit Marksman: Retreating.
21:18:29
SQ
* Bandit Marksman: Retreated!
21:18:30
Resource
Unloading: gfx/orientation_overlay.png
21:18:30
SQ
Skill [Dodge] removed from [Kori].
21:18:30
Resource
Loading: music/victory_01.ogg
21:18:30
SQ
Turn started for Kori
21:18:31
Script
VM collected 1 object(s) and deleted them.
21:18:34
Resource
Unloading: music/bandits_01.ogg
21:19:07
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:19:07
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:19:07
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:19:07
SQ
World::onCombatFinished
21:19:07
SQ
Save campaign: god knights
21:19:09
Scene
Finished saving scene.
21:19:10
SQ
TacticalState::onFinish
21:19:10
Resource
Unloading: gfx/object_0.png
21:19:10
Resource
Unloading: gfx/detail.png
21:19:10
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:19:23
SQ
contract removed: 187
21:19:25
SQ
contract added: Secure Cemetery
21:19:31
Script
VM collected 1 object(s) and deleted them.
21:19:59
Resource
Loading: music/worldmap_04.ogg
21:20:02
Resource
Unloading: music/victory_01.ogg
21:22:37
SQ
Loot chance for Abandoned Shelter is -7.33333%
21:22:37
SQ
showing contract: Drive away bandits
21:22:39
SQ
Location entered: Neudorf
21:22:39
Resource
Loading: music/city_02.ogg
21:22:43
Resource
Unloading: music/worldmap_04.ogg
21:23:31
Script
VM collected 2 object(s) and deleted them.
21:24:14
Resource
Loading: music/worldmap_06.ogg
21:24:14
SQ
Save campaign: god knights
21:24:17
Scene
Finished saving scene.
21:24:18
Resource
Unloading: music/city_02.ogg
21:24:19
SQ
contract removed: 188
21:24:22
SQ
contract added: Hunting Beasts
21:25:13
SQ
contract removed: 189
21:25:19
SQ
contract added: Armed Courier
21:25:21
SQ
Save campaign: god knights
21:25:24
Scene
Finished saving scene.
21:25:25
SQ
WorldState::onHide
21:25:25
Resource
Loading: gfx/detail.png
21:25:25
Texture
Texture "gfx/detail.png" (ID: 282) took up approximately 10922kb in video memory.
21:25:25
Resource
Loading: gfx/object_0.png
21:25:25
Texture
Texture "gfx/object_0.png" (ID: 290) took up approximately 21845kb in video memory.
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
21:25:26
Resource
Loading: gfx/orientation_overlay.png
21:25:26
Texture
Texture "gfx/orientation_overlay.png" (ID: 291) took up approximately 512kb in video memory.
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
21:25:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
21:25:26
SQ
TACTICAL: STASH LOCKED: true
21:25:26
SQ
INFO: Next round issued: 1
21:25:26
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:25:26
Resource
Loading: music/bandits_02.ogg
21:25:27
Resource
Unloading: music/worldmap_06.ogg
21:25:27
SQ
Turn started for Hallstein
21:25:45
SQ
Turn started for Bandit Raider
21:25:45
SQ
*
21:25:45
SQ
* Bandit Raider: Starting turn.
21:25:45
SQ
defensive score: 0.261806
21:25:45
SQ
defensive threshold: 3
21:25:46
SQ
-> Behaviors to pick from:
Engage.Melee (64.0588)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:25:46
SQ
-> Behavior picked: Engage.Melee (64.0588)
21:25:46
SQ
* Bandit Raider: Engaging to melee range with Wernhard the Fisher (visible), accepted_distance=0
21:25:47
SQ
* Bandit Raider: Reached engage destination
21:25:47
SQ
defensive score: 0.261806
21:25:47
SQ
defensive threshold: 3
21:25:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:25:47
SQ
-> Behavior picked: Idle (1)
21:25:47
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:25:47
SQ
* ---------------------------------------------------
21:25:47
SQ
Turn started for Bandit Raider
21:25:47
SQ
*
21:25:47
SQ
* Bandit Raider: Starting turn.
21:25:48
SQ
defensive score: 0.261806
21:25:48
SQ
defensive threshold: 3
21:25:48
SQ
-> Behaviors to pick from:
Engage.Melee (80)(*), Defend.Shieldwall (28.3169)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:25:48
SQ
-> Behavior picked: Defend.Shieldwall (28.3169)
21:25:48
SQ
* Bandit Raider: Using Shieldwall!
21:25:48
SQ
Bandit Raider uses skill Shieldwall
21:25:48
SQ
defensive score: 0.261806
21:25:48
SQ
defensive threshold: 3
21:25:49
SQ
-> Behaviors to pick from:
Engage.Melee (83.3333)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Shieldwall (0)
21:25:49
SQ
-> Behavior picked: Engage.Melee (83.3333)
21:25:49
SQ
* Bandit Raider: Engaging to melee range with Wernhard the Fisher (visible), accepted_distance=0
21:25:50
SQ
* Bandit Raider: Reached engage destination
21:25:50
SQ
defensive score: 0.261806
21:25:50
SQ
defensive threshold: 3
21:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Shieldwall (0), Engage.Melee (0)
21:25:50
SQ
-> Behavior picked: Idle (1)
21:25:50
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:25:50
SQ
* ---------------------------------------------------
21:25:51
SQ
Turn started for Ragnar
21:25:55
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:25:55
SQ
Ragnar uses skill Shoot Bolt
21:25:56
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:25:56
SQ
Ragnar uses skill Reload
21:25:57
SQ
Turn started for Bandit Raider
21:25:57
SQ
*
21:25:57
SQ
* Bandit Raider: Starting turn.
21:25:57
SQ
defensive score: 0.261806
21:25:57
SQ
defensive threshold: 3
21:25:58
SQ
-> Behaviors to pick from:
Engage.Melee (74.0741)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:25:58
SQ
-> Behavior picked: Engage.Melee (74.0741)
21:25:58
SQ
* Bandit Raider: Engaging to melee range with Alfgeir (visible), accepted_distance=0
21:25:59
SQ
* Bandit Raider: Reached engage destination
21:25:59
SQ
defensive score: 0.261806
21:25:59
SQ
defensive threshold: 3
21:25:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:25:59
SQ
-> Behavior picked: Idle (1)
21:25:59
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:25:59
SQ
* ---------------------------------------------------
21:26:00
SQ
Turn started for Bandit Raider
21:26:00
SQ
*
21:26:00
SQ
* Bandit Raider: Starting turn.
21:26:00
SQ
defensive score: 0.261806
21:26:00
SQ
defensive threshold: 3
21:26:00
SQ
-> Behaviors to pick from:
Engage.Melee (86.3636)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:26:00
SQ
-> Behavior picked: Engage.Melee (86.3636)
21:26:00
SQ
* Bandit Raider: Engaging to melee range with Wernhard the Fisher (visible), accepted_distance=0
21:26:02
SQ
* Bandit Raider: Reached engage destination
21:26:02
SQ
defensive score: 0.261806
21:26:02
SQ
defensive threshold: 3
21:26:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:26:02
SQ
-> Behavior picked: Idle (1)
21:26:02
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:26:02
SQ
* ---------------------------------------------------
21:26:02
SQ
Turn started for Bandit Raider
21:26:02
SQ
*
21:26:02
SQ
* Bandit Raider: Starting turn.
21:26:03
SQ
defensive score: 0.261806
21:26:03
SQ
defensive threshold: 3
21:26:03
SQ
-> Behaviors to pick from:
Engage.Melee (125.868)(*), SwitchTo.Ranged (35.0223)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
21:26:03
SQ
-> Behavior picked: SwitchTo.Ranged (35.0223)
21:26:03
SQ
* Bandit Raider: Switching to ranged weapon!
21:26:03
SQ
defensive score: 0.261806
21:26:03
SQ
defensive threshold: 3
21:26:04
SQ
-> Behaviors to pick from:
Engage.Melee (156.25)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0)
21:26:04
SQ
-> Behavior picked: Engage.Melee (156.25)
21:26:04
SQ
* Bandit Raider: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:26:04
SQ
* Bandit Raider: Reached engage destination
21:26:04
SQ
defensive score: 0.261806
21:26:04
SQ
defensive threshold: 3
21:26:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0)
21:26:05
SQ
-> Behavior picked: Idle (1)
21:26:05
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
21:26:05
SQ
* ---------------------------------------------------
21:26:05
SQ
Turn started for Bandit Raider
21:26:05
SQ
*
21:26:05
SQ
* Bandit Raider: Starting turn.
21:26:05
SQ
defensive score: 0.261806
21:26:05
SQ
defensive threshold: 3
21:26:06
SQ
-> Behaviors to pick from:
Engage.Melee (72)(*), Defend.Shieldwall (4.80376), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:26:06
SQ
-> Behavior picked: Engage.Melee (72)
21:26:06
SQ
* Bandit Raider: Engaging to melee range with Wernhard the Fisher (not visible), accepted_distance=0
21:26:08
SQ
* Bandit Raider: Reached engage destination
21:26:09
SQ
defensive score: 0.261806
21:26:09
SQ
defensive threshold: 3
21:26:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:26:09
SQ
-> Behavior picked: Idle (1)
21:26:09
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:26:09
SQ
* ---------------------------------------------------
21:26:09
SQ
Turn started for Bandit Raider
21:26:09
SQ
*
21:26:09
SQ
* Bandit Raider: Starting turn.
21:26:09
SQ
defensive score: 0.261806
21:26:09
SQ
defensive threshold: 3
21:26:10
SQ
-> Behaviors to pick from:
Engage.Melee (100.833)(*), Defend.Shieldwall (11.6546), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:26:10
SQ
-> Behavior picked: Engage.Melee (100.833)
21:26:10
SQ
* Bandit Raider: Engaging to melee range with Hallstein (not visible), accepted_distance=0
21:26:12
SQ
* Bandit Raider: Reached engage destination
21:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:26:13
SQ
-> Behavior picked: Idle (1)
21:26:13
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:26:13
SQ
* ---------------------------------------------------
21:26:13
SQ
Turn started for Wolf the Quick
21:26:23
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Raider]
21:26:23
SQ
Wolf the Quick uses skill Shoot Bolt
21:26:25
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:26:25
SQ
Wolf the Quick uses skill Reload
21:26:25
SQ
Turn started for Sigurd
21:26:30
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:26:30
SQ
Sigurd uses skill Shoot Bolt
21:26:32
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:26:32
SQ
Sigurd uses skill Reload
21:26:32
SQ
Turn started for Wernhard the Fisher
21:26:38
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Bandit Raider]
21:26:38
SQ
Wernhard the Fisher uses skill Thrust
21:26:40
SQ
Turn started for Theumar the sword
21:26:53
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Bandit Raider]
21:26:53
SQ
Theumar the sword uses skill Overhead Strike
21:26:53
SQ
Turn started for Alfgeir
21:27:13
SQ
[Alfgeir] executes skill [Throw Javelin] on target [Bandit Raider]
21:27:13
SQ
Alfgeir uses skill Throw Javelin
21:27:16
SQ
[Alfgeir] executes skill [Throw Javelin] on target [Bandit Raider]
21:27:16
SQ
Alfgeir uses skill Throw Javelin
21:27:17
SQ
Turn started for Bertel the Fisher
21:27:25
Navigator
Can't find path - start and dest identical!
21:27:41
SQ
[Bertel the Fisher] executes skill [Shieldwall] on target [Bertel the Fisher]
21:27:41
SQ
Bertel the Fisher uses skill Shieldwall
21:27:42
SQ
Turn started for Eike
21:27:46
SQ
[Eike] executes skill [Throw Axe] on target [Bandit Raider]
21:27:46
SQ
Eike uses skill Throw Axe
21:27:49
SQ
[Eike] executes skill [Throw Axe] on target [Bandit Raider]
21:27:49
SQ
Eike uses skill Throw Axe
21:27:49
SQ
Bandit Raider has died.
21:27:50
SQ
Turn started for Bjarne
21:27:55
SQ
[Bjarne] executes skill [Strike] on target [Bandit Raider]
21:27:55
SQ
Bjarne uses skill Strike
21:27:56
SQ
Turn started for Egil
21:27:59
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Raider]
21:27:59
SQ
Egil uses skill Throw Javelin
21:28:02
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Raider]
21:28:02
SQ
Egil uses skill Throw Javelin
21:28:07
SQ
[Hallstein] executes skill [Chop] on target [Bandit Raider]
21:28:07
SQ
Hallstein uses skill Chop
21:28:07
SQ
Bandit Raider has died.
21:28:18
SQ
INFO: Next round issued: 2
21:28:18
SQ
Turn started for Hallstein
21:28:26
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:28:26
SQ
Hallstein uses skill Shieldwall
21:28:26
SQ
Turn started for Bandit Raider
21:28:26
SQ
*
21:28:26
SQ
* Bandit Raider: Starting turn.
21:28:27
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Attack.Default (47.4776)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
21:28:27
SQ
-> Behavior picked: Attack.Default (47.4776)
21:28:27
SQ
* Bandit Raider: Using Throw Javelin against Theumar the sword!
21:28:27
SQ
Bandit Raider uses skill Throw Javelin
21:28:29
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Attack.Default (47.224)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0)
21:28:29
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:28:29
SQ
* Bandit Raider: Switching to melee weapon!
21:28:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Melee (0)
21:28:29
SQ
-> Behavior picked: Idle (1)
21:28:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:28:29
SQ
* ---------------------------------------------------
21:28:29
SQ
Turn started for Ragnar
21:28:44
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:28:44
SQ
Ragnar uses skill Shoot Bolt
21:28:46
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:28:46
SQ
Ragnar uses skill Reload
21:28:47
SQ
Turn started for Bandit Raider
21:28:47
SQ
*
21:28:47
SQ
* Bandit Raider: Starting turn.
21:28:47
SQ
-> Behaviors to pick from:
Defend.Riposte (73.3131)(*), Attack.Default (20.6767)(*), Engage.Melee (5.33333), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:28:47
SQ
-> Behavior picked: Defend.Riposte (73.3131)
21:28:47
SQ
* Bandit Raider: Using Riposte!
21:28:47
SQ
Bandit Raider uses skill Riposte
21:28:48
SQ
-> Behaviors to pick from:
Attack.Default (20.6404)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
21:28:48
SQ
-> Behavior picked: Attack.Default (20.6404)
21:28:48
SQ
* Bandit Raider: Using Slash against Wernhard the Fisher!
21:28:48
SQ
Bandit Raider uses skill Slash
21:28:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0)
21:28:49
SQ
-> Behavior picked: Idle (1)
21:28:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:28:49
SQ
* ---------------------------------------------------
21:28:49
SQ
Turn started for Kori
21:28:53
SQ
Turn started for Bandit Raider
21:28:53
SQ
*
21:28:53
SQ
* Bandit Raider: Starting turn.
21:28:53
SQ
-> Behaviors to pick from:
Engage.Melee (83.9115)(*), Defend.Shieldwall (22.577)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
21:28:53
SQ
-> Behavior picked: Engage.Melee (83.9115)
21:28:54
SQ
* Bandit Raider: Engaging to melee range with Alfgeir (visible), accepted_distance=0
21:28:54
SQ
* Bandit Raider: Reached engage destination
21:28:55
SQ
-> Behaviors to pick from:
Attack.Default (47.4862)(*), Defend.Shieldwall (45.0353)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
21:28:55
SQ
-> Behavior picked: Attack.Default (47.4862)
21:28:55
SQ
* Bandit Raider: Using Flail against Bjarne!
21:28:55
SQ
Bandit Raider uses skill Flail
21:28:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
21:28:56
SQ
-> Behavior picked: Idle (1)
21:28:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:28:56
SQ
* ---------------------------------------------------
21:28:56
SQ
Turn started for Wolf the Quick
21:29:02
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Raider]
21:29:02
SQ
Wolf the Quick uses skill Shoot Bolt
21:29:03
SQ
Bandit Raider has died.
21:29:03
SQ
Skill [Riposte] removed from [Bandit Raider].
21:29:04
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:29:04
SQ
Wolf the Quick uses skill Reload
21:29:04
SQ
Turn started for Bandit Raider
21:29:04
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:29:04
SQ
*
21:29:04
SQ
* Bandit Raider: Starting turn.
21:29:05
SQ
-> Behaviors to pick from:
Engage.Melee (85.7273)(*), Defend.Shieldwall (2.16721), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend (0)
21:29:05
SQ
-> Behavior picked: Engage.Melee (85.7273)
21:29:05
SQ
* Bandit Raider: Engaging to melee range with Eike (visible), accepted_distance=0
21:29:06
SQ
* Bandit Raider: Reached engage destination
21:29:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
21:29:07
SQ
-> Behavior picked: Idle (1)
21:29:07
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:29:07
SQ
* ---------------------------------------------------
21:29:07
SQ
Turn started for Sigurd
21:29:20
SQ
Turn started for Wernhard the Fisher
21:29:24
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Bandit Raider]
21:29:24
SQ
Wernhard the Fisher uses skill Thrust
21:29:26
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Bandit Raider]
21:29:26
SQ
Wernhard the Fisher uses skill Thrust
21:29:26
SQ
Bandit Raider has died.
21:29:27
SQ
Turn started for Theumar the sword
21:29:42
SQ
Turn started for Bertel the Fisher
21:29:42
SQ
Skill [Shieldwall] removed from [Bertel the Fisher].
21:29:48
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Raider]
21:29:48
SQ
Bertel the Fisher uses skill Cleave
21:29:51
SQ
Turn started for Bjarne
21:30:02
SQ
[Bjarne] executes skill [Strike] on target [Bandit Raider]
21:30:02
SQ
Bjarne uses skill Strike
21:30:03
SQ
Turn started for Alfgeir
21:30:17
SQ
[Alfgeir] executes skill [Flail] on target [Bandit Raider]
21:30:17
SQ
Alfgeir uses skill Flail
21:30:19
SQ
[Alfgeir] executes skill [Flail] on target [Bandit Raider]
21:30:19
SQ
Alfgeir uses skill Flail
21:30:19
SQ
Turn started for Eike
21:30:23
SQ
Attempted to remove item from empty bag slot
21:30:23
SQ
ERROR: Failed to remove item from bag.
21:30:27
SQ
[Eike] executes skill [Bash] on target [Bandit Raider]
21:30:27
SQ
Eike uses skill Bash
21:30:30
SQ
[Eike] executes skill [Bash] on target [Bandit Raider]
21:30:30
SQ
Eike uses skill Bash
21:30:30
SQ
Turn started for Egil
21:30:34
Resource
Loading: music/bandits_01.ogg
21:30:37
Resource
Unloading: music/bandits_02.ogg
21:30:43
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:30:43
SQ
Kori uses skill Strike
21:30:43
SQ
Bandit Raider has died.
21:30:55
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:30:55
SQ
Sigurd uses skill Shoot Bolt
21:30:55
SQ
INFO: Next round issued: 3
21:30:56
SQ
Turn started for Ragnar
21:31:05
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:31:05
SQ
Ragnar uses skill Shoot Bolt
21:31:06
SQ
Turn started for Bandit Raider
21:31:06
SQ
*
21:31:06
SQ
* Bandit Raider: Starting turn.
21:31:06
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Attack.Default (45.1367), Idle (1), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0)
21:31:06
SQ
-> Behavior picked: Retreat (1064.29)
21:31:06
SQ
* Bandit Raider: Retreating.
21:31:08
SQ
Turn started for Wolf the Quick
21:31:15
SQ
Turn started for Kori
21:31:19
SQ
Turn started for Bandit Raider
21:31:19
SQ
*
21:31:19
SQ
* Bandit Raider: Starting turn.
21:31:20
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0)
21:31:20
SQ
-> Behavior picked: Flee (9000)
21:31:20
SQ
* Bandit Raider: Fleeing.
21:31:20
SQ
Bandit Raider has died.
21:31:21
SQ
Turn started for Wernhard the Fisher
21:31:23
Navigator
Can't find path - start and dest identical!
21:31:26
SQ
Turn started for Hallstein
21:31:26
SQ
Skill [Shieldwall] removed from [Hallstein].
21:31:30
SQ
Turn started for Theumar the sword
21:31:33
SQ
Turn started for Bertel the Fisher
21:31:37
SQ
Turn started for Sigurd
21:31:39
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:31:39
SQ
Sigurd uses skill Reload
21:31:45
SQ
Turn started for Bjarne
21:31:48
SQ
Turn started for Alfgeir
21:31:51
SQ
Turn started for Eike
21:31:54
SQ
Turn started for Egil
21:31:57
SQ
INFO: Next round issued: 4
21:31:57
SQ
Turn started for Kori
21:32:07
SQ
Turn started for Bandit Raider
21:32:07
SQ
*
21:32:07
SQ
* Bandit Raider: Starting turn.
21:32:08
SQ
-> Behaviors to pick from:
Attack.Default (54.3297)(*), Attack.SplitShield (45.5061)(*), Engage.Melee (3.33333), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Flee (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0)
21:32:08
SQ
-> Behavior picked: Attack.SplitShield (45.5061)
21:32:08
SQ
* Bandit Raider: Using Split Shield against Hallstein!
21:32:08
SQ
Bandit Raider uses skill Split Shield
21:32:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0)
21:32:09
SQ
-> Behavior picked: Idle (1)
21:32:09
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:32:09
SQ
* ---------------------------------------------------
21:32:09
SQ
Turn started for Ragnar
21:32:12
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
21:32:12
SQ
Ragnar uses skill Reload
21:32:17
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:32:17
SQ
Ragnar uses skill Shoot Bolt
21:32:18
SQ
Skill [Dodge] removed from [Hallstein].
21:32:18
SQ
Turn started for Wolf the Quick
21:32:31
Script
VM collected 1 object(s) and deleted them.
21:32:31
Navigator
Can't find path - start and dest identical!
21:32:33
SQ
Turn started for Sigurd
21:32:38
SQ
Turn started for Wernhard the Fisher
21:32:41
SQ
Turn started for Bertel the Fisher
21:32:48
SQ
Turn started for Theumar the sword
21:32:57
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Bandit Raider]
21:32:57
SQ
Theumar the sword uses skill Overhead Strike
21:32:57
SQ
Bandit Raider has died.
21:32:57
Resource
Unloading: gfx/orientation_overlay.png
21:32:57
SQ
Skill [Reload] removed from [Ragnar].
21:32:57
SQ
Skill [Dodge] removed from [Kori].
21:32:57
Resource
Loading: music/victory_01.ogg
21:33:01
Resource
Unloading: music/bandits_01.ogg
21:33:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:33:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:33:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:33:18
SQ
World::onCombatFinished
21:33:18
SQ
Save campaign: god knights
21:33:21
Scene
Finished saving scene.
21:33:21
SQ
TacticalState::onFinish
21:33:22
Resource
Unloading: gfx/object_0.png
21:33:22
Resource
Unloading: gfx/detail.png
21:33:22
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:33:50
SQ
Location entered: Neudorf
21:33:50
Resource
Loading: music/city_01.ogg
21:33:54
Resource
Unloading: music/victory_01.ogg
21:34:01
Resource
Loading: music/worldmap_09.ogg
21:34:01
SQ
Save campaign: god knights
21:34:04
Scene
Finished saving scene.
21:34:05
Resource
Unloading: music/city_01.ogg
21:34:09
SQ
contract added: Armed Courier
21:34:09
SQ
contract added: Return Item
21:37:02
Resource
Loading: music/worldmap_07.ogg
21:37:05
Resource
Unloading: music/worldmap_09.ogg
21:40:47
SQ
contract removed: 190
21:40:49
SQ
Location entered: Hejsted
21:40:50
Resource
Loading: music/city_02.ogg
21:40:54
Resource
Unloading: music/worldmap_07.ogg
21:43:27
SQ
showing contract: Return Item
21:43:57
SQ
contract activated: Return Item
21:43:59
Resource
Loading: music/worldmap_05.ogg
21:43:59
SQ
Save campaign: god knights
21:44:01
Scene
Finished saving scene.
21:44:03
Resource
Unloading: music/city_02.ogg
21:44:38
SQ
contract removed: 191
21:44:43
SQ
showing contract: Return Item
21:44:48
SQ
Save campaign: god knights
21:44:50
Scene
Finished saving scene.
21:44:51
SQ
WorldState::onHide
21:44:52
Resource
Loading: gfx/detail.png
21:44:52
Texture
Texture "gfx/detail.png" (ID: 290) took up approximately 10922kb in video memory.
21:44:52
Resource
Loading: gfx/object_0.png
21:44:52
Texture
Texture "gfx/object_0.png" (ID: 634) took up approximately 21845kb in video memory.
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
21:44:52
Resource
Loading: gfx/orientation_overlay.png
21:44:52
Texture
Texture "gfx/orientation_overlay.png" (ID: 635) took up approximately 512kb in video memory.
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,10).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,0).
21:44:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
21:44:52
SQ
TACTICAL: STASH LOCKED: true
21:44:52
SQ
INFO: Next round issued: 1
21:44:52
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:44:52
Resource
Loading: music/bandits_02.ogg
21:44:53
Resource
Unloading: music/worldmap_05.ogg
21:44:53
SQ
Turn started for Hallstein
21:45:05
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:45:05
SQ
Hallstein uses skill Shieldwall
21:45:05
SQ
Turn started for Bandit Marksman
21:45:05
SQ
*
21:45:05
SQ
* Bandit Marksman: Starting turn.
21:45:06
SQ
defensive score: 1.3726
21:45:06
SQ
defensive threshold: 2.93478
21:45:06
SQ
No good tile in range, engaging in the general direction of the enemy!
21:45:06
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:45:06
SQ
-> Behavior picked: Engage.Ranged (30)
21:45:06
SQ
* Bandit Marksman: Waiting until others have moved!
21:45:06
SQ
Turn started for Kori
21:45:08
SQ
Turn started for Bandit Marksman
21:45:08
SQ
*
21:45:08
SQ
* Bandit Marksman: Starting turn.
21:45:08
SQ
defensive score: 1.3726
21:45:08
SQ
defensive threshold: 2.93478
21:45:09
SQ
No good tile in range, engaging in the general direction of the enemy!
21:45:09
SQ
-> Behaviors to pick from:
Attack.Bow (95.7604)(*), Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:45:09
SQ
-> Behavior picked: Attack.Bow (95.7604)
21:45:09
SQ
* Bandit Marksman: Using Shoot Bolt against Wernhard the Fisher!
21:45:09
SQ
Bandit Marksman uses skill Shoot Bolt
21:45:11
SQ
defensive score: 1.3726
21:45:11
SQ
defensive threshold: 2.93478
21:45:12
SQ
No good tile in range, engaging in the general direction of the enemy!
21:45:12
SQ
-> Behaviors to pick from:
Reload (100)(*), Engage.Ranged (30)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0)
21:45:12
SQ
-> Behavior picked: Reload (100)
21:45:12
SQ
* Bandit Marksman: Reloading!
21:45:12
SQ
Bandit Marksman uses skill Reload
21:45:12
SQ
defensive score: 1.3726
21:45:12
SQ
defensive threshold: 2.93478
21:45:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0), Reload (0)
21:45:12
SQ
-> Behavior picked: Idle (1)
21:45:12
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
21:45:12
SQ
* ---------------------------------------------------
21:45:12
SQ
Turn started for Bandit Raider
21:45:12
SQ
*
21:45:12
SQ
* Bandit Raider: Starting turn.
21:45:13
SQ
defensive score: 1.3726
21:45:13
SQ
defensive threshold: 2.93478
21:45:13
SQ
-> Behaviors to pick from:
Engage.Melee (73.3333)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:13
SQ
-> Behavior picked: Engage.Melee (73.3333)
21:45:13
SQ
* Bandit Raider: Engaging to melee range with Alfgeir (visible), accepted_distance=0
21:45:14
SQ
* Bandit Raider: Reached engage destination
21:45:14
SQ
defensive score: 1.3726
21:45:14
SQ
defensive threshold: 2.93478
21:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:45:14
SQ
-> Behavior picked: Idle (1)
21:45:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:45:14
SQ
* ---------------------------------------------------
21:45:15
SQ
Turn started for Bandit Raider
21:45:15
SQ
*
21:45:15
SQ
* Bandit Raider: Starting turn.
21:45:15
SQ
defensive score: 1.3726
21:45:15
SQ
defensive threshold: 2.93478
21:45:15
SQ
-> Behaviors to pick from:
Engage.Melee (94.7368)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:15
SQ
-> Behavior picked: Engage.Melee (94.7368)
21:45:16
SQ
* Bandit Raider: Engaging to melee range with Hallstein (not visible), accepted_distance=0
21:45:17
SQ
* Bandit Raider: Reached engage destination
21:45:18
SQ
defensive score: 1.3726
21:45:18
SQ
defensive threshold: 2.93478
21:45:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:45:18
SQ
-> Behavior picked: Idle (1)
21:45:18
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:45:18
SQ
* ---------------------------------------------------
21:45:19
SQ
Turn started for Ragnar
21:45:31
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Bandit Raider]
21:45:31
SQ
Ragnar uses skill Shoot Bolt
21:45:32
SQ
Turn started for Bandit Raider
21:45:32
SQ
*
21:45:32
SQ
* Bandit Raider: Starting turn.
21:45:32
SQ
defensive score: 1.3726
21:45:32
SQ
defensive threshold: 2.93478
21:45:33
SQ
-> Behaviors to pick from:
Engage.Melee (98.4211)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:33
SQ
-> Behavior picked: Engage.Melee (98.4211)
21:45:33
SQ
* Bandit Raider: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:45:34
SQ
* Bandit Raider: Reached engage destination
21:45:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:45:34
SQ
-> Behavior picked: Idle (1)
21:45:34
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:45:34
SQ
* ---------------------------------------------------
21:45:35
SQ
Turn started for Bandit Raider
21:45:35
SQ
*
21:45:35
SQ
* Bandit Raider: Starting turn.
21:45:35
SQ
-> Behaviors to pick from:
Engage.Melee (47.8067)(*), Defend.Shieldwall (2.51969), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:35
SQ
-> Behavior picked: Engage.Melee (47.8067)
21:45:35
SQ
* Bandit Raider: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:45:37
SQ
* Bandit Raider: Reached engage destination
21:45:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
21:45:37
SQ
-> Behavior picked: Idle (1)
21:45:37
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:45:37
SQ
* ---------------------------------------------------
21:45:37
SQ
Turn started for Bandit Thug
21:45:37
SQ
*
21:45:37
SQ
* Bandit Thug: Starting turn.
21:45:38
SQ
-> Behaviors to pick from:
Engage.Melee (52.0792)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:38
SQ
-> Behavior picked: Engage.Melee (52.0792)
21:45:38
SQ
* Bandit Thug: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:45:39
SQ
* Bandit Thug: Reached engage destination
21:45:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:45:40
SQ
-> Behavior picked: Idle (1)
21:45:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
21:45:40
SQ
* ---------------------------------------------------
21:45:40
SQ
Turn started for Bandit Thug
21:45:40
SQ
*
21:45:40
SQ
* Bandit Thug: Starting turn.
21:45:41
SQ
-> Behaviors to pick from:
Engage.Melee (149.286)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:45:41
SQ
-> Behavior picked: Engage.Melee (149.286)
21:45:41
SQ
* Bandit Thug: Engaging to melee range with Hallstein (visible), accepted_distance=0
21:45:42
SQ
* Bandit Thug: Reached engage destination
21:45:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:45:42
SQ
-> Behavior picked: Idle (1)
21:45:42
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
21:45:42
SQ
* ---------------------------------------------------
21:45:43
SQ
Turn started for Wolf the Quick
21:45:55
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Thug]
21:45:55
SQ
Wolf the Quick uses skill Shoot Bolt
21:45:57
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:45:57
SQ
Wolf the Quick uses skill Reload
21:45:58
SQ
Turn started for Bandit Raider
21:45:58
SQ
*
21:45:58
SQ
* Bandit Raider: Starting turn.
21:45:58
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (68.4298)(*), Engage.Melee (59.6179)(*), Defend.Shieldwall (2.32966), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
21:45:58
SQ
-> Behavior picked: SwitchTo.Ranged (68.4298)
21:45:59
SQ
* Bandit Raider: Switching to ranged weapon!
21:45:59
SQ
-> Behaviors to pick from:
Engage.Melee (123.529)(*), Defend.Shieldwall (4.87714), Idle (1), Attack.Puncture (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0)
21:45:59
SQ
-> Behavior picked: Engage.Melee (123.529)
21:45:59
SQ
* Bandit Raider: Engaging to melee range with Ragnar (visible), accepted_distance=0
21:46:00
SQ
* Bandit Raider: Reached engage destination
21:46:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
21:46:00
SQ
-> Behavior picked: Idle (1)
21:46:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:46:00
SQ
* ---------------------------------------------------
21:46:00
SQ
Turn started for Alfgeir
21:46:05
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:46:05
SQ
Alfgeir uses skill Throw Axe
21:46:08
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:46:08
SQ
Alfgeir uses skill Throw Axe
21:46:09
SQ
Turn started for Sigurd
21:46:15
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Thug]
21:46:15
SQ
Sigurd uses skill Shoot Bolt
21:46:16
SQ
Bandit Thug has died.
21:46:17
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:46:17
SQ
Sigurd uses skill Reload
21:46:17
SQ
Turn started for Wernhard the Fisher
21:46:27
SQ
[Wernhard the Fisher] executes skill [Shieldwall] on target [Wernhard the Fisher]
21:46:27
SQ
Wernhard the Fisher uses skill Shieldwall
21:46:40
SQ
Turn started for Bertel the Fisher
21:46:51
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Raider]
21:46:51
SQ
Bertel the Fisher uses skill Cleave
21:46:53
SQ
Turn started for Eike
21:46:56
SQ
Attempted to remove item from empty bag slot
21:46:56
SQ
ERROR: Failed to remove item from bag.
21:47:04
SQ
[Eike] executes skill [Throw Axe] on target [Bandit Thug]
21:47:04
SQ
Eike uses skill Throw Axe
21:47:07
SQ
[Eike] executes skill [Throw Axe] on target [Bandit Thug]
21:47:07
SQ
Eike uses skill Throw Axe
21:47:08
SQ
Turn started for Bjarne
21:47:13
SQ
[Bjarne] executes skill [Strike] on target [Bandit Raider]
21:47:13
SQ
Bjarne uses skill Strike
21:47:13
SQ
Turn started for Egil
21:47:17
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Raider]
21:47:17
SQ
Egil uses skill Throw Javelin
21:47:19
SQ
[Egil] executes skill [Throw Javelin] on target [Bandit Raider]
21:47:19
SQ
Egil uses skill Throw Javelin
21:47:20
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
21:47:20
SQ
-> Behavior picked: Engage.Ranged (120)
21:47:20
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Sigurd (not visible)
21:47:21
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:47:21
SQ
-> Behaviors to pick from:
Attack.Bow (49.3965)(*), Idle (1), Defend.Rotation (0), Recover (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Engage.Ranged (0)
21:47:21
SQ
-> Behavior picked: Attack.Bow (49.3965)
21:47:21
SQ
* Bandit Marksman: Using Quick Shot against Eike!
21:47:21
SQ
Bandit Marksman uses skill Quick Shot
21:47:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Reload (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Recover (0), Attack.Bow (0)
21:47:22
SQ
-> Behavior picked: Idle (1)
21:47:22
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:47:22
SQ
* ---------------------------------------------------
21:47:27
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:47:27
SQ
Kori uses skill Strike
21:47:27
SQ
INFO: Next round issued: 2
21:47:28
SQ
Turn started for Hallstein
21:47:28
SQ
Skill [Shieldwall] removed from [Hallstein].
21:47:32
SQ
[Hallstein] executes skill [Chop] on target [Bandit Thug]
21:47:32
SQ
Hallstein uses skill Chop
21:47:32
SQ
Bandit Thug has died.
21:47:34
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
21:47:34
SQ
Hallstein uses skill Shieldwall
21:47:34
SQ
Turn started for Bandit Marksman
21:47:34
SQ
*
21:47:34
SQ
* Bandit Marksman: Starting turn.
21:47:35
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:47:35
SQ
-> Behaviors to pick from:
Attack.Bow (94.6444)(*), Idle (1), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Engage.Ranged (0), Flee (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0)
21:47:35
SQ
-> Behavior picked: Attack.Bow (94.6444)
21:47:35
SQ
* Bandit Marksman: Using Shoot Bolt against Bjarne!
21:47:35
SQ
Bandit Marksman uses skill Shoot Bolt
21:47:38
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:47:38
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
21:47:38
SQ
-> Behavior picked: Reload (100)
21:47:38
SQ
* Bandit Marksman: Reloading!
21:47:38
SQ
Bandit Marksman uses skill Reload
21:47:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Reload (0)
21:47:38
SQ
-> Behavior picked: Idle (1)
21:47:38
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
21:47:38
SQ
* ---------------------------------------------------
21:47:39
SQ
Turn started for Bandit Raider
21:47:39
SQ
*
21:47:39
SQ
* Bandit Raider: Starting turn.
21:47:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.6183)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Retreat (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.Default (-20.0304)
21:47:39
SQ
-> Behavior picked: Defend.Shieldwall (46.6183)
21:47:39
SQ
* Bandit Raider: Using Shieldwall!
21:47:39
SQ
Bandit Raider uses skill Shieldwall
21:47:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (-19.8434)
21:47:40
SQ
-> Behavior picked: Idle (1)
21:47:40
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
21:47:40
SQ
* ---------------------------------------------------
21:47:40
SQ
Turn started for Bandit Raider
21:47:40
SQ
*
21:47:40
SQ
* Bandit Raider: Starting turn.
21:47:41
SQ
-> Behaviors to pick from:
Engage.Melee (93.9959)(*), Defend.Shieldwall (19.946), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
21:47:41
SQ
-> Behavior picked: Engage.Melee (93.9959)
21:47:41
SQ
* Bandit Raider: Engaging to melee range with Theumar the sword (visible), accepted_distance=0
21:47:42
SQ
* Bandit Raider: Reached engage destination
21:47:42
SQ
-> Behaviors to pick from:
Attack.Default (78.1709)(*), Defend.Shieldwall (40.8715)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
21:47:42
SQ
-> Behavior picked: Attack.Default (78.1709)
21:47:43
SQ
* Bandit Raider: Using Slash against Ragnar!
21:47:43
SQ
Bandit Raider uses skill Slash
21:47:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
21:47:43
SQ
-> Behavior picked: Idle (1)
21:47:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:47:43
SQ
* ---------------------------------------------------
21:47:43
SQ
Turn started for Bandit Raider
21:47:43
SQ
*
21:47:43
SQ
* Bandit Raider: Starting turn.
21:47:44
SQ
#1 - knock into allies
21:47:44
SQ
-> Behaviors to pick from:
Defend.Knockback (54.808)(*), Attack.Default (51.3426)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
21:47:44
SQ
-> Behavior picked: Attack.Default (51.3426)
21:47:44
SQ
* Bandit Raider: Using Strike against Hallstein!
21:47:44
SQ
Bandit Raider uses skill Strike
21:47:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0)
21:47:45
SQ
-> Behavior picked: Idle (1)
21:47:45
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:47:45
SQ
* ---------------------------------------------------
21:47:45
SQ
Turn started for Ragnar
21:47:53
SQ
Skill [Reload] removed from [Ragnar].
21:48:10
SQ
[Ragnar] executes skill [Flail] on target [Bandit Raider]
21:48:10
SQ
Ragnar uses skill Flail
21:48:11
SQ
Turn started for Wolf the Quick
21:48:28
SQ
[Wolf the Quick] executes skill [Shoot Bolt] on target [Bandit Raider]
21:48:28
SQ
Wolf the Quick uses skill Shoot Bolt
21:48:28
SQ
Bandit Raider has died.
21:48:28
UI
Failed to load procedural content "procedural/tacticalentity(30756,596861,socket,arrow)".
21:48:32
SQ
Turn started for Bandit Marksman
21:48:32
SQ
*
21:48:32
SQ
* Bandit Marksman: Starting turn.
21:48:32
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:48:33
SQ
-> Behaviors to pick from:
Attack.Bow (65.3886)(*), Idle (1), Roam (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), Recover (0), Attack.Default (0), Retreat (0), Defend.Rotation (0)
21:48:33
SQ
-> Behavior picked: Attack.Bow (65.3886)
21:48:33
SQ
* Bandit Marksman: Using Quick Shot against Eike!
21:48:33
SQ
Bandit Marksman uses skill Quick Shot
21:48:34
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:48:34
SQ
-> Behaviors to pick from:
Attack.Bow (47.1142)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0)
21:48:34
SQ
-> Behavior picked: Attack.Bow (47.1142)
21:48:34
SQ
* Bandit Marksman: Using Quick Shot against Eike!
21:48:34
SQ
Bandit Marksman uses skill Quick Shot
21:48:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Recover (0), Attack.Puncture (0), Reload (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0)
21:48:35
SQ
-> Behavior picked: Idle (1)
21:48:35
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:48:35
SQ
* ---------------------------------------------------
21:48:35
SQ
Turn started for Theumar the sword
21:48:39
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Bandit Raider]
21:48:39
SQ
Theumar the sword uses skill Overhead Strike
21:48:41
SQ
Turn started for Bandit Raider
21:48:41
SQ
*
21:48:41
SQ
* Bandit Raider: Starting turn.
21:48:42
SQ
-> Behaviors to pick from:
Attack.Default (65.9645)(*), Attack.SplitShield (36.8077)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
21:48:42
SQ
-> Behavior picked: Attack.SplitShield (36.8077)
21:48:42
SQ
* Bandit Raider: Using Split Shield against Bertel the Fisher!
21:48:42
SQ
Bandit Raider uses skill Split Shield
21:48:42
SQ
-> Behaviors to pick from:
Attack.Default (65.8911)(*), Attack.SplitShield (43.7788)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Split (0)
21:48:42
SQ
-> Behavior picked: Attack.Default (65.8911)
21:48:43
SQ
* Bandit Raider: Using Chop against Ragnar!
21:48:43
SQ
Bandit Raider uses skill Chop
21:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
21:48:43
SQ
-> Behavior picked: Idle (1)
21:48:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:48:44
SQ
* ---------------------------------------------------
21:48:44
SQ
Turn started for Kori
21:48:47
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:48:47
SQ
Kori uses skill Strike
21:48:49
SQ
Turn started for Sigurd
21:49:01
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:49:01
SQ
Sigurd uses skill Shoot Bolt
21:49:04
SQ
Turn started for Alfgeir
21:49:11
SQ
[Alfgeir] executes skill [Throw Axe] on target [Bandit Raider]
21:49:11
SQ
Alfgeir uses skill Throw Axe
21:49:11
SQ
Turn started for Bertel the Fisher
21:49:15
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Raider]
21:49:15
SQ
Bertel the Fisher uses skill Cleave
21:49:17
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Bandit Raider]
21:49:17
SQ
Bertel the Fisher uses skill Cleave
21:49:17
SQ
Bandit Raider has died.
21:49:18
SQ
Turn started for Wernhard the Fisher
21:49:18
SQ
Skill [Shieldwall] removed from [Wernhard the Fisher].
21:49:22
SQ
Turn started for Bjarne
21:49:27
SQ
Turn started for Eike
21:49:40
SQ
[Eike] executes skill [Throw Axe] on target [Bandit Raider]
21:49:40
SQ
Eike uses skill Throw Axe
21:49:41
SQ
Turn started for Egil
21:49:44
SQ
INFO: Next round issued: 3
21:49:45
SQ
Turn started for Bandit Marksman
21:49:45
SQ
*
21:49:45
SQ
* Bandit Marksman: Starting turn.
21:49:45
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:49:45
SQ
-> Behaviors to pick from:
Engage.Ranged (426.667)(*), Attack.Bow (186.239)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Reload (0), Defend (0), Recover (0)
21:49:45
SQ
-> Behavior picked: Engage.Ranged (426.667)
21:49:46
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Sigurd (not visible)
21:49:47
SQ
No good tile in range, engaging in the general direction of the enemy!
21:49:47
SQ
-> Behaviors to pick from:
Attack.Bow (85.0207)(*), Engage.Ranged (60)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Defend (0), Recover (0), Flee (0), Defend.Rotation (0)
21:49:47
SQ
-> Behavior picked: Engage.Ranged (60)
21:49:47
SQ
* Bandit Marksman: Waiting until others have moved!
21:49:47
SQ
Turn started for Kori
21:49:52
SQ
Turn started for Bandit Marksman
21:49:52
SQ
*
21:49:52
SQ
* Bandit Marksman: Starting turn.
21:49:53
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:49:53
SQ
-> Behaviors to pick from:
Attack.Bow (103.108)(*), Idle (1), Recover (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Reload (0), Engage.Melee (0), Defend (0), Roam (0), SwitchTo.Ranged (0)
21:49:53
SQ
-> Behavior picked: Attack.Bow (103.108)
21:49:53
SQ
* Bandit Marksman: Using Aimed Shot against Bjarne!
21:49:53
SQ
Bandit Marksman uses skill Aimed Shot
21:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Reload (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Puncture (0), Attack.Bow (0)
21:49:55
SQ
-> Behavior picked: Idle (1)
21:49:55
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:49:55
SQ
* ---------------------------------------------------
21:49:55
SQ
Turn started for Bandit Raider
21:49:55
SQ
*
21:49:55
SQ
* Bandit Raider: Starting turn.
21:49:56
SQ
-> Behaviors to pick from:
Attack.Default (48.4826)(*), Idle (1), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Roam (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0)
21:49:56
SQ
-> Behavior picked: Attack.Default (48.4826)
21:49:56
SQ
* Bandit Raider: Using Strike against Hallstein!
21:49:56
SQ
Bandit Raider uses skill Strike
21:49:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0)
21:49:57
SQ
-> Behavior picked: Idle (1)
21:49:57
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:49:57
SQ
* ---------------------------------------------------
21:49:57
SQ
Turn started for Bandit Raider
21:49:57
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:49:57
SQ
*
21:49:57
SQ
* Bandit Raider: Starting turn.
21:49:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.4081)(*), Attack.Default (31.7911)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0)
21:49:58
SQ
-> Behavior picked: Attack.Default (31.7911)
21:49:58
SQ
* Bandit Raider: Using Throw Javelin against Bertel the Fisher!
21:49:58
SQ
Bandit Raider uses skill Throw Javelin
21:49:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.7047)(*), Attack.Default (31.5816)(*), Idle (1), Defend (0), Retreat (0), Defend.Riposte (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0)
21:49:59
SQ
-> Behavior picked: Attack.Default (31.5816)
21:49:59
SQ
* Bandit Raider: Using Throw Javelin against Bertel the Fisher!
21:49:59
SQ
Bandit Raider uses skill Throw Javelin
21:50:00
Resource
Loading: music/bandits_01.ogg
21:50:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0)
21:50:01
SQ
-> Behavior picked: Idle (1)
21:50:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:50:01
SQ
* ---------------------------------------------------
21:50:01
SQ
Turn started for Sigurd
21:50:03
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:50:03
SQ
Sigurd uses skill Reload
21:50:03
Resource
Unloading: music/bandits_02.ogg
21:50:05
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Bandit Raider]
21:50:05
SQ
Sigurd uses skill Shoot Bolt
21:50:05
SQ
Bandit Raider has died.
21:50:06
SQ
Turn started for Ragnar
21:50:11
SQ
Turn started for Wolf the Quick
21:50:13
SQ
[Wolf the Quick] executes skill [Reload] on target [Wolf the Quick]
21:50:13
SQ
Wolf the Quick uses skill Reload
21:50:16
SQ
Turn started for Bandit Raider
21:50:16
SQ
*
21:50:16
SQ
* Bandit Raider: Starting turn.
21:50:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Defend.Riposte (90.4156), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0)
21:50:16
SQ
-> Behavior picked: Flee (9000)
21:50:17
SQ
* Bandit Raider: Fleeing.
21:50:17
SQ
Bandit Raider has died.
21:50:17
SQ
Turn started for Theumar the sword
21:50:22
SQ
Turn started for Alfgeir
21:50:25
SQ
Turn started for Wernhard the Fisher
21:50:29
SQ
Turn started for Bertel the Fisher
21:50:35
SQ
Turn started for Bjarne
21:50:38
SQ
Turn started for Hallstein
21:50:38
SQ
Skill [Shieldwall] removed from [Hallstein].
21:51:02
SQ
Turn started for Eike
21:51:09
SQ
Turn started for Egil
21:51:13
SQ
No good tile in range, engaging in the general direction of the enemy!
21:51:13
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:51:13
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (162.59), Engage.Ranged (106.667), Idle (1), Roam (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Recover (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0)
21:51:13
SQ
-> Behavior picked: Retreat (1016.67)
21:51:13
SQ
* Bandit Marksman: Retreating.
21:51:26
SQ
INFO: Next round issued: 4
21:51:27
SQ
Turn started for Bandit Marksman
21:51:27
SQ
*
21:51:27
SQ
* Bandit Marksman: Starting turn.
21:51:28
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Reload (0), Attack.Bow (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Recover (0)
21:51:28
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:51:28
SQ
* Bandit Marksman: Switching to melee weapon!
21:51:28
SQ
-> Behaviors to pick from:
Attack.Default (25.0339)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), Retreat (0), Reload (0), Attack.Bow (0), Defend (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0)
21:51:28
SQ
-> Behavior picked: Attack.Default (25.0339)
21:51:28
SQ
* Bandit Marksman: Using Bash against Theumar the sword!
21:51:28
SQ
Bandit Marksman uses skill Bash
21:51:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Reload (0), Attack.Bow (0), Defend (0), Attack.Puncture (0), Recover (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0)
21:51:28
SQ
-> Behavior picked: Idle (1)
21:51:28
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:51:28
SQ
* ---------------------------------------------------
21:51:29
SQ
Turn started for Kori
21:51:31
Script
VM collected 1 object(s) and deleted them.
21:51:36
SQ
[Kori] executes skill [Split Shield] on target [Bandit Raider]
21:51:36
SQ
Kori uses skill Split Shield
21:51:37
SQ
Turn started for Bandit Marksman
21:51:37
SQ
*
21:51:37
SQ
* Bandit Marksman: Starting turn.
21:51:38
SQ
No good tile in range, engaging in the general direction of the enemy!
21:51:38
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:51:38
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (138.011), Engage.Ranged (93.3333), Idle (1), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Defend (0)
21:51:38
SQ
-> Behavior picked: Retreat (1016.67)
21:51:38
SQ
* Bandit Marksman: Retreating.
21:51:40
SQ
Turn started for Wolf the Quick
21:51:43
SQ
Turn started for Sigurd
21:51:48
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
21:51:48
SQ
Sigurd uses skill Reload
21:51:50
SQ
Turn started for Bandit Raider
21:51:50
SQ
*
21:51:50
SQ
* Bandit Raider: Starting turn.
21:51:51
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (11.3839), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Retreat (0), Defend.Riposte (0)
21:51:51
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:51:51
SQ
* Bandit Raider: Switching to melee weapon!
21:51:51
SQ
-> Behaviors to pick from:
Attack.Default (52.3423)(*), Attack.KnockOut (31.875)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0)
21:51:51
SQ
-> Behavior picked: Attack.KnockOut (31.875)
21:51:51
SQ
* Bandit Raider: Using Knock Out against Hallstein!
21:51:51
SQ
Bandit Raider uses skill Knock Out
21:51:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0)
21:51:51
SQ
-> Behavior picked: Idle (1)
21:51:51
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:51:51
SQ
* ---------------------------------------------------
21:51:52
SQ
Turn started for Theumar the sword
21:51:55
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Bandit Marksman]
21:51:55
SQ
Theumar the sword uses skill Overhead Strike
21:51:56
SQ
Bandit Marksman has died.
21:52:00
SQ
Turn started for Alfgeir
21:52:06
SQ
Turn started for Bertel the Fisher
21:52:14
SQ
Turn started for Ragnar
21:52:17
SQ
Turn started for Wernhard the Fisher
21:52:20
SQ
Turn started for Bjarne
21:52:29
SQ
Turn started for Hallstein
21:52:32
SQ
[Hallstein] executes skill [Chop] on target [Bandit Raider]
21:52:32
SQ
Hallstein uses skill Chop
21:52:36
SQ
[Hallstein] executes skill [Chop] on target [Bandit Raider]
21:52:36
SQ
Hallstein uses skill Chop
21:52:36
SQ
Turn started for Egil
21:52:42
SQ
Turn started for Eike
21:52:47
SQ
INFO: Next round issued: 5
21:52:47
SQ
Turn started for Bandit Marksman
21:52:47
SQ
*
21:52:47
SQ
* Bandit Marksman: Starting turn.
21:52:48
SQ
No good tile in range, engaging in the general direction of the enemy!
21:52:48
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:52:48
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), Attack.Bow (135.032), Engage.Ranged (93.3333), Idle (1), Roam (0), Flee (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Recover (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0)
21:52:48
SQ
-> Behavior picked: Retreat (1127.78)
21:52:48
SQ
* Bandit Marksman: Retreating.
21:52:49
SQ
* Bandit Marksman: Retreated!
21:52:49
SQ
Turn started for Kori
21:52:53
SQ
[Kori] executes skill [Strike] on target [Bandit Raider]
21:52:53
SQ
Kori uses skill Strike
21:52:55
SQ
Turn started for Ragnar
21:52:58
SQ
[Ragnar] executes skill [Flail] on target [Bandit Raider]
21:52:58
SQ
Ragnar uses skill Flail
21:53:00
SQ
[Ragnar] executes skill [Flail] on target [Bandit Raider]
21:53:00
SQ
Ragnar uses skill Flail
21:53:00
SQ
Bandit Raider has died.
21:53:00
Resource
Unloading: gfx/orientation_overlay.png
21:53:00
SQ
Skill [Dodge] removed from [Hallstein].
21:53:00
SQ
Skill [Dodge] removed from [Kori].
21:53:00
Resource
Loading: music/victory_01.ogg
21:53:04
Resource
Unloading: music/bandits_01.ogg
21:53:14
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:53:14
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:53:14
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:53:14
SQ
World::onCombatFinished
21:53:14
SQ
Save campaign: god knights
21:53:17
Scene
Finished saving scene.
21:53:17
SQ
TacticalState::onFinish
21:53:18
Resource
Unloading: gfx/detail.png
21:53:18
Resource
Unloading: gfx/object_0.png
21:53:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:53:20
SQ
showing contract: Return Item
21:53:22
SQ
contract added: Drive away bandits
21:53:31
Script
VM collected 18 object(s) and deleted them.
21:53:41
SQ
contract removed: 194
21:53:44
SQ
contract added: Hunting Beasts
21:53:47
SQ
showing contract: Return Item
21:53:48
SQ
Location entered: Hejsted
21:53:48
Resource
Loading: music/city_02.ogg
21:53:52
Resource
Unloading: music/victory_01.ogg
21:54:26
SQ
showing contract: Armed Courier
21:54:31
Script
VM collected 2 object(s) and deleted them.
21:54:44
SQ
showing contract: Escort Caravan
21:57:15
Resource
Loading: music/city_01.ogg
21:57:18
Resource
Unloading: music/city_02.ogg
22:01:16
Resource
Loading: music/city_02.ogg
22:01:19
Resource
Unloading: music/city_01.ogg
22:01:32
Resource
Loading: music/worldmap_07.ogg
22:01:32
SQ
Save campaign: god knights
22:01:35
Scene
Finished saving scene.
22:01:36
Resource
Unloading: music/city_02.ogg
22:01:43
SQ
contract removed: 195
22:02:35
SQ
contract removed: 200
22:03:15
SQ
contract added: Drive away bandits
22:03:28
SQ
contract added: Destroy Goblin Camp
22:03:31
SQ
Skill [Pierced Arm Muscles (Treated)] removed from [Hallstein].
22:03:44
SQ
contract added: Secure Cemetery
22:03:53
SQ
Location entered: Hejsted
22:03:53
Resource
Loading: music/city_01.ogg
22:03:57
Resource
Unloading: music/worldmap_07.ogg
22:04:12
SQ
Attempted to remove item from empty bag slot
22:04:12
SQ
ERROR: Failed to remove item from bag.
22:07:56
Resource
Loading: music/city_02.ogg
22:07:59
Resource
Unloading: music/city_01.ogg
22:08:06
Resource
Loading: music/worldmap_07.ogg
22:08:06
SQ
Save campaign: god knights
22:08:09
Scene
Finished saving scene.
22:08:10
Resource
Unloading: music/city_02.ogg
22:08:13
SQ
Location entered: Hejsted
22:08:13
Resource
Loading: music/city_01.ogg
22:08:14
Resource
Unloading: music/city_01.ogg
22:08:14
SQ
Save campaign: god knights
22:08:17
Scene
Finished saving scene.
22:08:18
Resource
Loading: music/worldmap_03.ogg
22:08:18
Resource
Unloading: music/worldmap_07.ogg
22:08:23
SQ
Location entered: Pig Farm
22:08:50
SQ
contract added: Hunting Beasts
22:08:58
SQ
Location entered: Grunburg
22:08:59
Resource
Loading: music/stronghold_01.ogg
22:09:00
SQ
showing contract: Destroy Orc Camp
22:09:00
SQ
Loot chance for Browbreakers Camp is 3%
22:09:02
Resource
Unloading: music/worldmap_03.ogg
22:10:59
SQ
Attempted to remove item from empty bag slot
22:10:59
SQ
ERROR: Failed to remove item from bag.
22:15:55
Resource
Loading: music/worldmap_09.ogg
22:15:55
SQ
Save campaign: god knights
22:15:57
Scene
Finished saving scene.
22:15:59
Resource
Unloading: music/stronghold_01.ogg
22:16:24
SQ
contract added: Escort Caravan
22:16:31
SQ
Location entered: Adlerburg
22:16:31
Resource
Loading: music/stronghold_01.ogg
22:16:35
Resource
Unloading: music/worldmap_09.ogg
22:19:29
Resource
Loading: music/worldmap_04.ogg
22:19:29
SQ
Save campaign: god knights
22:19:32
Scene
Finished saving scene.
22:19:33
SQ
contract added: Armed Courier
22:19:33
Resource
Unloading: music/stronghold_01.ogg
22:20:07
SQ
contract removed: 197
22:20:13
SQ
Save campaign: god knights
22:20:16
Scene
Finished saving scene.
22:20:16
SQ
WorldState::onHide
22:20:17
Resource
Loading: gfx/object_0.png
22:20:17
Texture
Texture "gfx/object_0.png" (ID: 581) took up approximately 21845kb in video memory.
22:20:17
Resource
Loading: gfx/detail.png
22:20:17
Texture
Texture "gfx/detail.png" (ID: 605) took up approximately 10922kb in video memory.
22:20:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
22:20:18
Resource
Loading: gfx/entity_4.png
22:20:18
Texture
Texture "gfx/entity_4.png" (ID: 620) took up approximately 682kb in video memory.
22:20:18
Resource
Loading: gfx/orientation_overlay.png
22:20:18
Texture
Texture "gfx/orientation_overlay.png" (ID: 628) took up approximately 512kb in video memory.
22:20:18
SQ
TACTICAL: STASH LOCKED: true
22:20:18
SQ
INFO: Next round issued: 1
22:20:18
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
22:20:18
Resource
Loading: music/beasts_01.ogg
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
22:20:18
Resource
Unloading: music/worldmap_04.ogg
22:20:18
SQ
Turn started for Hallstein
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_death_00.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_death_01.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_death_02.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_death_03.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_flee_00.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_flee_01.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_flee_02.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_flee_03.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_flee_04.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_idle_01.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_idle_02.wav
22:20:18
Resource
Loading: sounds/enemies/wardog_idle_03.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_idle_04.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_idle_05.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_charge_00.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_charge_01.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_charge_02.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_00.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_01.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_02.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_03.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_04.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_05.wav
22:20:19
Resource
Loading: sounds/enemies/wardog_bite_06.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_death_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_death_02.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_death_03.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_death_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_death_05.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_02.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_03.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_05.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_06.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_fatigue_07.wav
22:20:19
Resource
Loading: sounds/enemies/wolf_bite_01.wav
22:20:19
Resource
Loading: sounds/enemies/wolf_bite_02.wav
22:20:19
Resource
Loading: sounds/enemies/wolf_bite_03.wav
22:20:19
Resource
Loading: sounds/enemies/wolf_bite_04.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_claw_hit_01.wav
22:20:19
Resource
Loading: sounds/enemies/werewolf_claw_hit_02.wav
22:20:20
Resource
Loading: sounds/enemies/werewolf_claw_hit_03.wav
22:20:29
SQ
Turn started for Direwolf
22:20:29
SQ
*
22:20:29
SQ
* Direwolf: Starting turn.
22:20:29
SQ
defensive score: 0
22:20:29
SQ
defensive threshold: 30
22:20:29
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:20:29
SQ
-> Behavior picked: Engage.Melee (220)
22:20:29
SQ
* Direwolf: Engaging to melee range with Wernhard the Fisher (not visible), accepted_distance=0
22:20:30
SQ
* Direwolf: Reached engage destination
22:20:30
SQ
defensive score: 0
22:20:30
SQ
defensive threshold: 30
22:20:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:20:30
SQ
-> Behavior picked: Idle (1)
22:20:30
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:20:30
SQ
* ---------------------------------------------------
22:20:30
SQ
Turn started for Kori
22:20:40
SQ
Turn started for Sigurd
22:20:44
SQ
Turn started for Alfgeir
22:20:48
SQ
Turn started for Theumar the sword
22:20:54
SQ
Turn started for Wernhard the Fisher
22:20:58
SQ
Turn started for Hector
22:21:02
SQ
Turn started for Bertel the Fisher
22:21:05
SQ
Turn started for Eike
22:21:08
SQ
Turn started for Bjarne
22:21:12
SQ
Turn started for Egil
22:21:23
SQ
INFO: Next round issued: 2
22:21:23
SQ
Turn started for Hallstein
22:21:27
SQ
Turn started for Direwolf
22:21:27
SQ
*
22:21:27
SQ
* Direwolf: Starting turn.
22:21:27
SQ
defensive score: 0
22:21:27
SQ
defensive threshold: 30
22:21:27
SQ
-> Behaviors to pick from:
Engage.Melee (216.857)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:21:27
SQ
-> Behavior picked: Engage.Melee (216.857)
22:21:27
SQ
* Direwolf: Engaging to melee range with Bertel the Fisher (not visible), accepted_distance=0
22:21:29
SQ
* Direwolf: Reached engage destination
22:21:29
SQ
defensive score: 0
22:21:29
SQ
defensive threshold: 30
22:21:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
22:21:29
SQ
-> Behavior picked: Idle (1)
22:21:29
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:21:29
SQ
* ---------------------------------------------------
22:21:29
SQ
Turn started for Kori
22:21:37
SQ
Turn started for Sigurd
22:21:39
SQ
Skill [Hidden] removed from [Sigurd].
22:21:40
SQ
Turn started for Alfgeir
22:21:48
SQ
Turn started for Ragnar
22:21:51
SQ
Turn started for Wernhard the Fisher
22:21:55
SQ
Turn started for Theumar the sword
22:21:59
SQ
Turn started for Hector
22:22:02
SQ
Turn started for Bertel the Fisher
22:22:04
SQ
[Bertel the Fisher] executes skill [Shieldwall] on target [Bertel the Fisher]
22:22:04
SQ
Bertel the Fisher uses skill Shieldwall
22:22:05
SQ
Turn started for Eike
22:22:08
SQ
Turn started for Bjarne
22:22:12
SQ
Turn started for Egil
22:22:17
SQ
INFO: Next round issued: 3
22:22:18
SQ
Turn started for Direwolf
22:22:18
SQ
*
22:22:18
SQ
* Direwolf: Starting turn.
22:22:18
SQ
defensive score: 0
22:22:18
SQ
defensive threshold: 30
22:22:19
SQ
-> Behaviors to pick from:
Engage.Melee (266.875)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
22:22:19
SQ
-> Behavior picked: Engage.Melee (266.875)
22:22:19
SQ
* Direwolf: Engaging to melee range with Wernhard the Fisher (not visible), accepted_distance=0
22:22:20
SQ
* Direwolf: Reached engage destination
22:22:20
SQ
-> Behaviors to pick from:
Attack.Default (43.5909)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
22:22:20
SQ
-> Behavior picked: Attack.Default (43.5909)
22:22:21
SQ
* Direwolf: Using Direwolf Bite against Wernhard the Fisher!
22:22:21
SQ
Direwolf uses skill Direwolf Bite
22:22:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
22:22:21
SQ
-> Behavior picked: Idle (1)
22:22:21
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:22:21
SQ
* ---------------------------------------------------
22:22:22
SQ
Turn started for Kori
22:22:26
SQ
Turn started for Alfgeir
22:22:31
SQ
[Alfgeir] executes skill [Adrenaline] on target [Alfgeir]
22:22:31
SQ
Alfgeir uses skill Adrenaline
22:22:33
SQ
Turn started for Ragnar
22:22:36
SQ
Turn started for Sigurd
22:22:39
SQ
Turn started for Hallstein
22:22:46
SQ
Turn started for Wernhard the Fisher
22:22:49
SQ
Turn started for Theumar the sword
22:22:52
SQ
Turn started for Bjarne
22:22:55
SQ
[Bjarne] executes skill [Strike] on target [Direwolf]
22:22:55
SQ
Bjarne uses skill Strike
22:22:58
SQ
Turn started for Hector
22:23:01
SQ
Turn started for Bertel the Fisher
22:23:01
SQ
Skill [Shieldwall] removed from [Bertel the Fisher].
22:23:05
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Direwolf]
22:23:05
SQ
Bertel the Fisher uses skill Cleave
22:23:05
SQ
Direwolf has died.
22:23:05
Resource
Unloading: gfx/orientation_overlay.png
22:23:05
SQ
Skill [Hidden] removed from [Wernhard the Fisher].
22:23:05
SQ
Skill [Adrenaline] removed from [Alfgeir].
22:23:05
SQ
Skill [Dodge] removed from [Hallstein].
22:23:05
SQ
Skill [Dodge] removed from [Kori].
22:23:05
Resource
Loading: music/victory_01.ogg
22:23:09
Resource
Unloading: music/beasts_01.ogg
22:23:12
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:23:12
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:23:12
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:23:12
SQ
World::onCombatFinished
22:23:12
SQ
Save campaign: god knights
22:23:14
Scene
Finished saving scene.
22:23:15
SQ
TacticalState::onFinish
22:23:15
Resource
Unloading: gfx/object_0.png
22:23:15
Resource
Unloading: gfx/detail.png
22:23:15
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_death_00.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_death_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_death_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_death_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
22:23:15
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
22:23:15
Resource
Unloading: gfx/entity_4.png
22:23:15
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:23:15
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:23:15
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:23:15
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
22:23:15
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
22:23:20
SQ
Location entered: Brewery
22:24:35
Resource
Loading: music/worldmap_09.ogg
22:24:38
Resource
Unloading: music/victory_01.ogg
22:26:41
SQ
contract removed: 198
22:26:44
SQ
contract removed: 199
22:26:45
SQ
contract added: Drive away bandits
22:26:56
SQ
Location entered: Neudorf
22:26:56
Resource
Loading: music/city_02.ogg
22:27:00
Resource
Unloading: music/worldmap_09.ogg
22:27:32
SQ
showing contract: Hunting Beasts
22:27:56
SQ
contract activated: Hunting Beasts
22:27:57
Resource
Loading: music/worldmap_08.ogg
22:27:57
SQ
Save campaign: god knights
22:27:59
Scene
Finished saving scene.
22:28:01
Resource
Unloading: music/city_02.ogg
22:28:05
SQ
contract added: Destroy Goblin Camp
22:28:06
SQ
Location entered: Neudorf
22:28:06
Resource
Loading: music/city_01.ogg
22:28:07
Resource
Unloading: music/city_01.ogg
22:28:07
SQ
Save campaign: god knights
22:28:10
Scene
Finished saving scene.
22:28:11
SQ
contract removed: 201
22:28:11
Resource
Loading: music/worldmap_06.ogg
22:28:11
Resource
Unloading: music/worldmap_08.ogg
22:28:21
SQ
Save campaign: god knights
22:28:23
Scene
Finished saving scene.
22:28:24
SQ
WorldState::onHide
22:28:24
Resource
Loading: gfx/detail.png
22:28:25
Texture
Texture "gfx/detail.png" (ID: 605) took up approximately 10922kb in video memory.
22:28:25
Resource
Loading: gfx/object_0.png
22:28:25
Texture
Texture "gfx/object_0.png" (ID: 619) took up approximately 21845kb in video memory.
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
22:28:25
Resource
Loading: gfx/entity_4.png
22:28:25
Texture
Texture "gfx/entity_4.png" (ID: 627) took up approximately 682kb in video memory.
22:28:25
Resource
Loading: gfx/orientation_overlay.png
22:28:25
Texture
Texture "gfx/orientation_overlay.png" (ID: 642) took up approximately 512kb in video memory.
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,1).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,8).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,6).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,4).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,2).
22:28:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
22:28:25
Resource
Loading: sounds/atmosphere/rain_02.wav
22:28:25
SQ
TACTICAL: STASH LOCKED: true
22:28:25
SQ
INFO: Next round issued: 1
22:28:25
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:28:25
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
22:28:25
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
22:28:25
SQ
Turn started for Hallstein
22:28:25
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
22:28:25
Resource
Loading: music/beasts_01.ogg
22:28:25
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
22:28:25
Resource
Unloading: music/worldmap_06.ogg
22:28:25
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_death_00.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_death_01.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_death_02.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_death_03.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_flee_00.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_flee_01.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_flee_02.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_flee_03.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_flee_04.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_idle_01.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_idle_02.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_idle_03.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_idle_04.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_idle_05.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_charge_00.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_charge_01.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_charge_02.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_00.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_01.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_02.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_03.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_04.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_05.wav
22:28:26
Resource
Loading: sounds/enemies/wardog_bite_06.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_death_01.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_death_02.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_death_03.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_death_04.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_death_05.wav
22:28:26
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_fatigue_01.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_fatigue_02.wav
22:28:27
Resource
Loading: sounds/enemies/werewolf_fatigue_03.wav
22:28:27
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Loading: sounds/enemies/werewolf_fatigue_04.wav
22:28:27
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Loading: sounds/enemies/werewolf_fatigue_05.wav
22:28:27
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Loading: sounds/enemies/werewolf_fatigue_06.wav
22:28:27
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Loading: sounds/enemies/werewolf_fatigue_07.wav
22:28:27
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Loading: sounds/enemies/wolf_bite_01.wav
22:28:27
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Loading: sounds/enemies/wolf_bite_02.wav
22:28:27
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Loading: sounds/enemies/wolf_bite_03.wav
22:28:27
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Loading: sounds/enemies/wolf_bite_04.wav
22:28:27
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Loading: sounds/enemies/werewolf_claw_hit_01.wav
22:28:27
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Loading: sounds/enemies/werewolf_claw_hit_02.wav
22:28:27
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Loading: sounds/enemies/werewolf_claw_hit_03.wav
22:28:33
Script
VM collected 2 object(s) and deleted them.
22:28:37
SQ
Turn started for Direwolf
22:28:37
SQ
*
22:28:37
SQ
* Direwolf: Starting turn.
22:28:38
SQ
defensive score: 0
22:28:38
SQ
defensive threshold: 300
22:28:38
SQ
-> Behaviors to pick from:
Engage.Melee (203.125)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:38
SQ
-> Behavior picked: Engage.Melee (203.125)
22:28:38
SQ
* Direwolf: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
22:28:39
SQ
* Direwolf: Reached engage destination
22:28:39
SQ
defensive score: 0
22:28:39
SQ
defensive threshold: 300
22:28:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:39
SQ
-> Behavior picked: Idle (1)
22:28:40
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:28:40
SQ
* ---------------------------------------------------
22:28:40
SQ
Turn started for Direwolf
22:28:40
SQ
*
22:28:40
SQ
* Direwolf: Starting turn.
22:28:40
SQ
defensive score: 0
22:28:40
SQ
defensive threshold: 300
22:28:41
SQ
-> Behaviors to pick from:
Engage.Melee (260.417)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:41
SQ
-> Behavior picked: Engage.Melee (260.417)
22:28:41
SQ
* Direwolf: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
22:28:42
SQ
* Direwolf: Reached engage destination
22:28:42
SQ
defensive score: 0
22:28:42
SQ
defensive threshold: 300
22:28:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:42
SQ
-> Behavior picked: Idle (1)
22:28:43
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:28:43
SQ
* ---------------------------------------------------
22:28:43
SQ
Turn started for Direwolf
22:28:43
SQ
*
22:28:43
SQ
* Direwolf: Starting turn.
22:28:43
SQ
defensive score: 0
22:28:43
SQ
defensive threshold: 300
22:28:43
SQ
-> Behaviors to pick from:
Engage.Melee (185.277)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:43
SQ
-> Behavior picked: Engage.Melee (185.277)
22:28:43
SQ
* Direwolf: Engaging to melee range with Eike (visible), accepted_distance=0
22:28:45
SQ
* Direwolf: Reached engage destination
22:28:45
SQ
defensive score: 0
22:28:45
SQ
defensive threshold: 300
22:28:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:45
SQ
-> Behavior picked: Idle (1)
22:28:45
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:45
SQ
* ---------------------------------------------------
22:28:46
SQ
Turn started for Direwolf
22:28:46
SQ
*
22:28:46
SQ
* Direwolf: Starting turn.
22:28:46
SQ
defensive score: 0
22:28:46
SQ
defensive threshold: 300
22:28:46
SQ
-> Behaviors to pick from:
Engage.Melee (242.188)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:46
SQ
-> Behavior picked: Engage.Melee (242.188)
22:28:46
SQ
* Direwolf: Engaging to melee range with Alfgeir (visible), accepted_distance=0
22:28:48
SQ
* Direwolf: Reached engage destination
22:28:48
SQ
defensive score: 0
22:28:48
SQ
defensive threshold: 300
22:28:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:48
SQ
-> Behavior picked: Idle (1)
22:28:48
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:48
SQ
* ---------------------------------------------------
22:28:48
SQ
Turn started for Direwolf
22:28:48
SQ
*
22:28:48
SQ
* Direwolf: Starting turn.
22:28:49
SQ
defensive score: 0
22:28:49
SQ
defensive threshold: 300
22:28:49
SQ
-> Behaviors to pick from:
Engage.Melee (175.758)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:49
SQ
-> Behavior picked: Engage.Melee (175.758)
22:28:49
SQ
* Direwolf: Engaging to melee range with Wernhard the Fisher (visible), accepted_distance=0
22:28:50
SQ
* Direwolf: Reached engage destination
22:28:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:50
SQ
-> Behavior picked: Idle (1)
22:28:50
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:50
SQ
* ---------------------------------------------------
22:28:51
SQ
Turn started for Direwolf
22:28:51
SQ
*
22:28:51
SQ
* Direwolf: Starting turn.
22:28:51
SQ
-> Behaviors to pick from:
Engage.Melee (228.851)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:51
SQ
-> Behavior picked: Engage.Melee (228.851)
22:28:52
SQ
* Direwolf: Engaging to melee range with Eike (visible), accepted_distance=0
22:28:53
SQ
* Direwolf: Reached engage destination
22:28:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:53
SQ
-> Behavior picked: Idle (1)
22:28:53
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:53
SQ
* ---------------------------------------------------
22:28:54
SQ
Turn started for Direwolf
22:28:54
SQ
*
22:28:54
SQ
* Direwolf: Starting turn.
22:28:54
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:54
SQ
-> Behavior picked: Engage.Melee (220)
22:28:55
SQ
* Direwolf: Engaging to melee range with Bertel the Fisher (visible), accepted_distance=0
22:28:56
SQ
* Direwolf: Reached engage destination
22:28:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:57
SQ
-> Behavior picked: Idle (1)
22:28:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:57
SQ
* ---------------------------------------------------
22:28:57
SQ
Turn started for Direwolf
22:28:57
SQ
*
22:28:57
SQ
* Direwolf: Starting turn.
22:28:57
SQ
-> Behaviors to pick from:
Engage.Melee (288.591)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:28:57
SQ
-> Behavior picked: Engage.Melee (288.591)
22:28:57
SQ
* Direwolf: Engaging to melee range with Hector (not visible), accepted_distance=0
22:28:59
SQ
* Direwolf: Reached engage destination
22:28:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:28:59
SQ
-> Behavior picked: Idle (1)
22:28:59
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:28:59
SQ
* ---------------------------------------------------
22:28:59
SQ
Turn started for Direwolf
22:28:59
SQ
*
22:28:59
SQ
* Direwolf: Starting turn.
22:29:00
SQ
-> Behaviors to pick from:
Engage.Melee (262.569)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:29:00
SQ
-> Behavior picked: Engage.Melee (262.569)
22:29:00
SQ
* Direwolf: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:29:01
SQ
* Direwolf: Reached engage destination
22:29:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:29:02
SQ
-> Behavior picked: Idle (1)
22:29:02
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:29:02
SQ
* ---------------------------------------------------
22:29:02
SQ
Turn started for Direwolf
22:29:02
SQ
*
22:29:02
SQ
* Direwolf: Starting turn.
22:29:02
SQ
-> Behaviors to pick from:
Engage.Melee (179.594)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:29:02
SQ
-> Behavior picked: Engage.Melee (179.594)
22:29:02
SQ
* Direwolf: Engaging to melee range with Ragnar (not visible), accepted_distance=0
22:29:04
SQ
* Direwolf: Reached engage destination
22:29:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:29:04
SQ
-> Behavior picked: Idle (1)
22:29:04
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:29:04
SQ
* ---------------------------------------------------
22:29:05
SQ
Turn started for Direwolf
22:29:05
SQ
*
22:29:05
SQ
* Direwolf: Starting turn.
22:29:05
SQ
-> Behaviors to pick from:
Engage.Melee (349.733)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:29:05
SQ
-> Behavior picked: Engage.Melee (349.733)
22:29:05
SQ
* Direwolf: Engaging to melee range with Hector (not visible), accepted_distance=0
22:29:07
SQ
* Direwolf: Reached engage destination
22:29:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:29:07
SQ
-> Behavior picked: Idle (1)
22:29:07
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:29:07
SQ
* ---------------------------------------------------
22:29:07
SQ
Turn started for Kori
22:29:13
SQ
[Kori] executes skill [Strike] on target [Direwolf]
22:29:13
SQ
Kori uses skill Strike
22:29:14
SQ
Turn started for Ragnar
22:29:18
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Direwolf]
22:29:18
SQ
Ragnar uses skill Shoot Bolt
22:29:20
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
22:29:20
SQ
Ragnar uses skill Reload
22:29:20
SQ
Turn started for Sigurd
22:29:25
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Direwolf]
22:29:25
SQ
Sigurd uses skill Shoot Bolt
22:29:27
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
22:29:27
SQ
Sigurd uses skill Reload
22:29:28
SQ
Turn started for Alfgeir
22:29:39
SQ
[Alfgeir] executes skill [Flail] on target [Direwolf]
22:29:39
SQ
Alfgeir uses skill Flail
22:29:40
SQ
[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]
22:29:40
SQ
Alfgeir uses skill Shieldwall
22:29:41
SQ
Turn started for Theumar the sword
22:29:44
SQ
[Theumar the sword] executes skill [Split] on target [Direwolf]
22:29:44
SQ
Theumar the sword uses skill Split
22:29:49
SQ
Turn started for Hector
22:29:55
SQ
[Hector] executes skill [Shoot Bolt] on target [Direwolf]
22:29:55
SQ
Hector uses skill Shoot Bolt
22:29:57
SQ
[Hector] executes skill [Reload] on target [Hector]
22:29:57
SQ
Hector uses skill Reload
22:29:59
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Direwolf]
22:29:59
SQ
Bertel the Fisher uses skill Cleave
22:30:01
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Direwolf]
22:30:01
SQ
Bertel the Fisher uses skill Cleave
22:30:02
SQ
Turn started for Eike
22:30:10
SQ
[Eike] executes skill [Bash] on target [Direwolf]
22:30:10
SQ
Eike uses skill Bash
22:30:13
SQ
[Eike] executes skill [Bash] on target [Direwolf]
22:30:13
SQ
Eike uses skill Bash
22:30:13
SQ
Direwolf has died.
22:30:13
SQ
Turn started for Bjarne
22:30:18
SQ
[Bjarne] executes skill [Strike] on target [Direwolf]
22:30:18
SQ
Bjarne uses skill Strike
22:30:22
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Direwolf]
22:30:22
SQ
Wernhard the Fisher uses skill Thrust
22:30:25
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Direwolf]
22:30:25
SQ
Wernhard the Fisher uses skill Thrust
22:30:25
SQ
Turn started for Egil
22:30:28
SQ
[Egil] executes skill [Throw Javelin] on target [Direwolf]
22:30:28
SQ
Egil uses skill Throw Javelin
22:30:31
SQ
[Egil] executes skill [Throw Javelin] on target [Direwolf]
22:30:31
SQ
Egil uses skill Throw Javelin
22:30:31
SQ
Direwolf has died.
22:30:38
Navigator
Can't find path - start and dest identical!
22:30:53
SQ
INFO: Next round issued: 2
22:30:53
SQ
Turn started for Hallstein
22:30:58
SQ
Turn started for Direwolf
22:30:58
SQ
*
22:30:58
SQ
* Direwolf: Starting turn.
22:30:59
SQ
-> Behaviors to pick from:
Engage.Melee (332.895)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:30:59
SQ
-> Behavior picked: Engage.Melee (332.895)
22:30:59
SQ
* Direwolf: Engaging to melee range with Hallstein (visible), accepted_distance=0
22:31:00
SQ
* Direwolf: Reached engage destination
22:31:00
SQ
-> Behaviors to pick from:
Attack.Default (79.9399)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:00
SQ
-> Behavior picked: Attack.Default (79.9399)
22:31:01
SQ
* Direwolf: Using Direwolf Bite against Hallstein!
22:31:01
SQ
Direwolf uses skill Direwolf Bite
22:31:01
SQ
-> Behaviors to pick from:
Attack.Default (77.3399)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
22:31:01
SQ
-> Behavior picked: Attack.Default (77.3399)
22:31:02
SQ
* Direwolf: Using Direwolf Bite against Hallstein!
22:31:02
SQ
Direwolf uses skill Direwolf Bite
22:31:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
22:31:02
SQ
-> Behavior picked: Idle (1)
22:31:02
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:02
SQ
* ---------------------------------------------------
22:31:02
SQ
Turn started for Direwolf
22:31:02
SQ
*
22:31:02
SQ
* Direwolf: Starting turn.
22:31:03
SQ
-> Behaviors to pick from:
Engage.Melee (275.884)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:03
SQ
-> Behavior picked: Engage.Melee (275.884)
22:31:03
SQ
* Direwolf: Engaging to melee range with Eike (visible), accepted_distance=0
22:31:05
SQ
* Direwolf: Reached engage destination
22:31:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:06
SQ
-> Behavior picked: Idle (1)
22:31:06
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:06
SQ
* ---------------------------------------------------
22:31:06
SQ
Turn started for Direwolf
22:31:06
SQ
*
22:31:06
SQ
* Direwolf: Starting turn.
22:31:07
SQ
-> Behaviors to pick from:
Attack.Default (67.017)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:31:07
SQ
-> Behavior picked: Attack.Default (67.017)
22:31:07
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
22:31:07
SQ
Direwolf uses skill Direwolf Bite
22:31:07
SQ
-> Behaviors to pick from:
Attack.Default (53.692)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:31:07
SQ
-> Behavior picked: Attack.Default (53.692)
22:31:08
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
22:31:08
SQ
Direwolf uses skill Direwolf Bite
22:31:08
SQ
-> Behaviors to pick from:
Attack.Default (37.767)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:31:08
SQ
-> Behavior picked: Attack.Default (37.767)
22:31:09
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
22:31:09
SQ
Direwolf uses skill Direwolf Bite
22:31:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:31:09
SQ
-> Behavior picked: Idle (1)
22:31:09
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:09
SQ
* ---------------------------------------------------
22:31:10
SQ
Turn started for Direwolf
22:31:10
SQ
*
22:31:10
SQ
* Direwolf: Starting turn.
22:31:10
SQ
-> Behaviors to pick from:
Engage.Melee (236.97)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:10
SQ
-> Behavior picked: Engage.Melee (236.97)
22:31:10
SQ
* Direwolf: Engaging to melee range with Bertel the Fisher (visible), accepted_distance=0
22:31:11
SQ
* Direwolf: Reached engage destination
22:31:11
SQ
-> Behaviors to pick from:
Attack.Default (61.7399)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:11
SQ
-> Behavior picked: Attack.Default (61.7399)
22:31:12
SQ
* Direwolf: Using Direwolf Bite against Hallstein!
22:31:12
SQ
Direwolf uses skill Direwolf Bite
22:31:12
SQ
Skill [Dodge] removed from [Hallstein].
22:31:12
SQ
-> Behaviors to pick from:
Attack.Default (72.0937)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
22:31:12
SQ
-> Behavior picked: Attack.Default (72.0937)
22:31:13
SQ
* Direwolf: Using Direwolf Bite against Hallstein!
22:31:13
SQ
Direwolf uses skill Direwolf Bite
22:31:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
22:31:13
SQ
-> Behavior picked: Idle (1)
22:31:13
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:13
SQ
* ---------------------------------------------------
22:31:14
SQ
Turn started for Direwolf
22:31:14
SQ
*
22:31:14
SQ
* Direwolf: Starting turn.
22:31:14
SQ
-> Behaviors to pick from:
Engage.Melee (218.681)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:14
SQ
-> Behavior picked: Engage.Melee (218.681)
22:31:15
SQ
* Direwolf: Engaging to melee range with Hector (visible), accepted_distance=0
22:31:16
SQ
* Direwolf: Reached engage destination
22:31:16
SQ
-> Behaviors to pick from:
Attack.Default (89.8303)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:16
SQ
-> Behavior picked: Attack.Default (89.8303)
22:31:17
SQ
* Direwolf: Using Direwolf Bite against Hector!
22:31:17
SQ
Direwolf uses skill Direwolf Bite
22:31:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
22:31:17
SQ
-> Behavior picked: Idle (1)
22:31:17
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:17
SQ
* ---------------------------------------------------
22:31:17
SQ
Turn started for Direwolf
22:31:17
SQ
*
22:31:17
SQ
* Direwolf: Starting turn.
22:31:18
SQ
-> Behaviors to pick from:
Engage.Melee (253.443)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:18
SQ
-> Behavior picked: Engage.Melee (253.443)
22:31:18
SQ
* Direwolf: Engaging to melee range with Eike (visible), accepted_distance=0
22:31:19
SQ
* Direwolf: Reached engage destination
22:31:19
SQ
-> Behaviors to pick from:
Attack.Default (70.5496)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:19
SQ
-> Behavior picked: Attack.Default (70.5496)
22:31:20
SQ
* Direwolf: Using Direwolf Bite against Eike!
22:31:20
SQ
Direwolf uses skill Direwolf Bite
22:31:20
SQ
-> Behaviors to pick from:
Attack.Default (61.1245)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
22:31:20
SQ
-> Behavior picked: Attack.Default (61.1245)
22:31:21
SQ
* Direwolf: Using Direwolf Bite against Eike!
22:31:21
SQ
Direwolf uses skill Direwolf Bite
22:31:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
22:31:21
SQ
-> Behavior picked: Idle (1)
22:31:21
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:31:21
SQ
* ---------------------------------------------------
22:31:21
SQ
Turn started for Direwolf
22:31:21
SQ
*
22:31:21
SQ
* Direwolf: Starting turn.
22:31:22
SQ
-> Behaviors to pick from:
Engage.Melee (185.568)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:22
SQ
-> Behavior picked: Engage.Melee (185.568)
22:31:22
SQ
* Direwolf: Engaging to melee range with Sigurd (visible), accepted_distance=0
22:31:24
SQ
* Direwolf: Reached engage destination
22:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:24
SQ
-> Behavior picked: Idle (1)
22:31:24
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:24
SQ
* ---------------------------------------------------
22:31:24
SQ
Turn started for Direwolf
22:31:24
SQ
*
22:31:24
SQ
* Direwolf: Starting turn.
22:31:24
SQ
-> Behaviors to pick from:
Engage.Melee (161.484)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:31:24
SQ
-> Behavior picked: Engage.Melee (161.484)
22:31:25
SQ
* Direwolf: Engaging to melee range with Sigurd (visible), accepted_distance=0
22:31:26
SQ
* Direwolf: Reached engage destination
22:31:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
22:31:26
SQ
-> Behavior picked: Idle (1)
22:31:26
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:26
SQ
* ---------------------------------------------------
22:31:26
SQ
Turn started for Direwolf
22:31:26
SQ
*
22:31:26
SQ
* Direwolf: Starting turn.
22:31:27
SQ
-> Behaviors to pick from:
Attack.Default (57.6959)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:31:27
SQ
-> Behavior picked: Attack.Default (57.6959)
22:31:27
SQ
* Direwolf: Using Direwolf Bite against Wernhard the Fisher!
22:31:27
SQ
Direwolf uses skill Direwolf Bite
22:31:27
SQ
-> Behaviors to pick from:
Attack.Default (45.0209)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:31:27
SQ
-> Behavior picked: Attack.Default (45.0209)
22:31:28
SQ
* Direwolf: Using Direwolf Bite against Wernhard the Fisher!
22:31:28
SQ
Direwolf uses skill Direwolf Bite
22:31:28
SQ
-> Behaviors to pick from:
Attack.Default (51.417)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:31:28
SQ
-> Behavior picked: Attack.Default (51.417)
22:31:29
SQ
* Direwolf: Using Direwolf Bite against Alfgeir!
22:31:29
SQ
Direwolf uses skill Direwolf Bite
22:31:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:31:29
SQ
-> Behavior picked: Idle (1)
22:31:29
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:31:29
SQ
* ---------------------------------------------------
22:31:30
SQ
Turn started for Kori
22:31:37
SQ
[Kori] executes skill [Strike] on target [Direwolf]
22:31:37
SQ
Kori uses skill Strike
22:31:37
SQ
Direwolf has died.
22:31:39
SQ
Turn started for Ragnar
22:31:42
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Direwolf]
22:31:42
SQ
Ragnar uses skill Shoot Bolt
22:31:44
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
22:31:44
SQ
Ragnar uses skill Reload
22:31:44
SQ
Turn started for Sigurd
22:31:48
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Direwolf]
22:31:48
SQ
Sigurd uses skill Shoot Bolt
22:31:48
SQ
Direwolf has died.
22:31:49
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
22:31:49
SQ
Sigurd uses skill Reload
22:31:50
SQ
Turn started for Wernhard the Fisher
22:31:52
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Direwolf]
22:31:52
SQ
Wernhard the Fisher uses skill Thrust
22:31:55
SQ
[Wernhard the Fisher] executes skill [Thrust] on target [Direwolf]
22:31:55
SQ
Wernhard the Fisher uses skill Thrust
22:31:55
SQ
Direwolf has died.
22:31:56
SQ
Turn started for Bertel the Fisher
22:32:01
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Direwolf]
22:32:01
SQ
Bertel the Fisher uses skill Cleave
22:32:04
SQ
[Bertel the Fisher] executes skill [Cleave] on target [Direwolf]
22:32:04
SQ
Bertel the Fisher uses skill Cleave
22:32:04
SQ
Turn started for Theumar the sword
22:32:08
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Direwolf]
22:32:08
SQ
Theumar the sword uses skill Overhead Strike
22:32:10
SQ
Turn started for Alfgeir
22:32:10
SQ
Skill [Shieldwall] removed from [Alfgeir].
22:32:13
SQ
[Alfgeir] executes skill [Flail] on target [Direwolf]
22:32:13
SQ
Alfgeir uses skill Flail
22:32:17
SQ
[Alfgeir] executes skill [Flail] on target [Direwolf]
22:32:17
SQ
Alfgeir uses skill Flail
22:32:17
SQ
Turn started for Hector
22:32:23
SQ
[Hector] executes skill [Shoot Bolt] on target [Direwolf]
22:32:23
SQ
Hector uses skill Shoot Bolt
22:32:28
SQ
Skill [Reload] removed from [Hector].
22:32:31
SQ
Turn started for Bjarne
22:32:36
SQ
[Bjarne] executes skill [Strike] on target [Direwolf]
22:32:36
SQ
Bjarne uses skill Strike
22:32:36
SQ
Direwolf has died.
22:32:42
SQ
[Bjarne] executes skill [Strike] on target [Direwolf]
22:32:42
SQ
Bjarne uses skill Strike
22:32:42
SQ
Direwolf has died.
22:32:43
SQ
Turn started for Eike
22:32:47
SQ
[Eike] executes skill [Bash] on target [Direwolf]
22:32:47
SQ
Eike uses skill Bash
22:32:50
SQ
[Eike] executes skill [Bash] on target [Direwolf]
22:32:50
SQ
Eike uses skill Bash
22:32:50
SQ
Turn started for Egil
22:32:55
SQ
[Egil] executes skill [Throw Javelin] on target [Direwolf]
22:32:55
SQ
Egil uses skill Throw Javelin
22:32:57
SQ
[Egil] executes skill [Throw Javelin] on target [Direwolf]
22:32:57
SQ
Egil uses skill Throw Javelin
22:32:57
SQ
INFO: Next round issued: 3
22:32:58
SQ
Turn started for Direwolf
22:32:58
SQ
*
22:32:58
SQ
* Direwolf: Starting turn.
22:32:58
SQ
-> Behaviors to pick from:
Engage.Melee (261.861)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
22:32:58
SQ
-> Behavior picked: Engage.Melee (261.861)
22:32:59
SQ
* Direwolf: Engaging to melee range with Sigurd (visible), accepted_distance=0
22:33:00
SQ
* Direwolf: Reached engage destination
22:33:00
SQ
-> Behaviors to pick from:
Attack.Default (83.632)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
22:33:00
SQ
-> Behavior picked: Attack.Default (83.632)
22:33:01
SQ
* Direwolf: Using Direwolf Bite against Sigurd!
22:33:01
SQ
Direwolf uses skill Direwolf Bite
22:33:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
22:33:01
SQ
-> Behavior picked: Idle (1)
22:33:01
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:33:01
SQ
* ---------------------------------------------------
22:33:01
SQ
Turn started for Direwolf
22:33:01
SQ
*
22:33:01
SQ
* Direwolf: Starting turn.
22:33:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Howl (0)
22:33:02
SQ
-> Behavior picked: Flee (9000)
22:33:02
SQ
* Direwolf: Fleeing.
22:33:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
22:33:02
SQ
-> Behavior picked: Flee (9000)
22:33:03
SQ
* Direwolf: Fleeing.
22:33:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
22:33:05
SQ
-> Behavior picked: Idle (1)
22:33:05
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:33:05
SQ
* ---------------------------------------------------
22:33:05
SQ
Turn started for Kori
22:33:10
SQ
[Kori] executes skill [Strike] on target [Direwolf]
22:33:10
SQ
Kori uses skill Strike
22:33:11
SQ
Turn started for Direwolf
22:33:11
SQ
*
22:33:11
SQ
* Direwolf: Starting turn.
22:33:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
22:33:12
SQ
-> Behavior picked: Flee (9000)
22:33:12
SQ
* Direwolf: Fleeing.
22:33:12
SQ
Direwolf has died.
22:33:13
SQ
Turn started for Ragnar
22:33:19
SQ
[Ragnar] executes skill [Shoot Bolt] on target [Direwolf]
22:33:19
SQ
Ragnar uses skill Shoot Bolt
22:33:22
SQ
Turn started for Direwolf
22:33:22
SQ
*
22:33:22
SQ
* Direwolf: Starting turn.
22:33:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
22:33:22
SQ
-> Behavior picked: Flee (9000)
22:33:23
SQ
* Direwolf: Fleeing.
22:33:23
SQ
Direwolf has died.
22:33:23
SQ
Turn started for Sigurd
22:33:28
SQ
[Sigurd] executes skill [Shoot Bolt] on target [Direwolf]
22:33:28
SQ
Sigurd uses skill Shoot Bolt
22:33:30
SQ
[Sigurd] executes skill [Reload] on target [Sigurd]
22:33:30
SQ
Sigurd uses skill Reload
22:33:30
SQ
Turn started for Wernhard the Fisher
22:33:33
Script
VM collected 18 object(s) and deleted them.
22:33:34
SQ
Turn started for Hector
22:33:38
SQ
Turn started for Hallstein
22:33:41
SQ
Turn started for Theumar the sword
22:33:45
SQ
[Theumar the sword] executes skill [Overhead Strike] on target [Direwolf]
22:33:45
SQ
Theumar the sword uses skill Overhead Strike
22:33:47
SQ
Turn started for Bertel the Fisher
22:33:50
SQ
Turn started for Alfgeir
22:33:54
SQ
Turn started for Bjarne
22:33:57
SQ
Turn started for Eike
22:33:59
SQ
Turn started for Egil
22:34:00
SQ
INFO: Next round issued: 4
22:34:00
SQ
Turn started for Direwolf
22:34:00
SQ
*
22:34:00
SQ
* Direwolf: Starting turn.
22:34:02
SQ
-> Behaviors to pick from:
Retreat (1168.18)(*), Engage.Melee (223.429), Idle (1), BreakFree (0), Howl (0), Attack.Default (0), Flee (0), Roam (0)
22:34:02
SQ
-> Behavior picked: Retreat (1168.18)
22:34:03
SQ
* Direwolf: Retreating.
22:34:05
SQ
Turn started for Direwolf
22:34:05
SQ
*
22:34:05
SQ
* Direwolf: Starting turn.
22:34:05
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0), Howl (0)
22:34:05
SQ
-> Behavior picked: Flee (9000)
22:34:06
SQ
* Direwolf: Fleeing.
22:34:06
SQ
Direwolf has died.
22:34:06
SQ
Turn started for Kori
22:34:11
SQ
Turn started for Ragnar
22:34:13
SQ
[Ragnar] executes skill [Reload] on target [Ragnar]
22:34:13
SQ
Ragnar uses skill Reload
22:34:15
SQ
Turn started for Sigurd
22:34:20
SQ
Turn started for Wernhard the Fisher
22:34:24
SQ
Turn started for Hector
22:34:25
SQ
Skill [Hidden] removed from [Hector].
22:34:26
SQ
Turn started for Theumar the sword
22:34:28
SQ
Turn started for Bertel the Fisher
22:34:31
SQ
Turn started for Hallstein
22:34:33
Script
VM collected 1 object(s) and deleted them.
22:34:34
SQ
Turn started for Eike
22:34:37
SQ
Turn started for Bjarne
22:34:40
SQ
Turn started for Alfgeir
22:34:42
SQ
Turn started for Egil
22:34:43
SQ
INFO: Next round issued: 5
22:34:44
SQ
Turn started for Direwolf
22:34:44
SQ
*
22:34:44
SQ
* Direwolf: Starting turn.
22:34:44
SQ
defensive score: 0
22:34:44
SQ
defensive threshold: 300
22:34:45
SQ
-> Behaviors to pick from:
Retreat (1259.09)(*), Engage.Melee (201.667), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0), BreakFree (0)
22:34:45
SQ
-> Behavior picked: Retreat (1259.09)
22:34:45
SQ
* Direwolf: Retreating.
22:34:47
SQ
* Direwolf: Retreated!
22:34:47
Resource
Unloading: gfx/orientation_overlay.png
22:34:47
SQ
Skill [Dodge] removed from [Kori].
22:34:47
Resource
Loading: music/victory_01.ogg
22:34:47
SQ
Turn started for Kori
22:34:51
Resource
Unloading: music/beasts_01.ogg
22:34:59
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:34:59
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:34:59
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:34:59
SQ
World::onCombatFinished
22:34:59
SQ
Save campaign: god knights
22:35:01
Scene
Finished saving scene.
22:35:02
SQ
TacticalState::onFinish
22:35:02
Resource
Unloading: gfx/object_0.png
22:35:02
Resource
Unloading: gfx/detail.png
22:35:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:35:02
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:35:02
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Unloading: sounds/enemies/wardog_hurt_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_hurt_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_hurt_03.wav
22:35:02
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Unloading: sounds/enemies/wardog_hurt_04.wav
22:35:02
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Unloading: sounds/enemies/wardog_hurt_05.wav
22:35:02
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Unloading: sounds/enemies/wardog_death_00.wav
22:35:02
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Unloading: sounds/enemies/wardog_death_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_death_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_death_03.wav
22:35:02
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Unloading: sounds/enemies/wardog_flee_00.wav
22:35:02
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Unloading: sounds/enemies/wardog_flee_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_flee_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_flee_03.wav
22:35:02
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Unloading: sounds/enemies/wardog_flee_04.wav
22:35:02
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Unloading: sounds/enemies/wardog_idle_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_idle_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_idle_03.wav
22:35:02
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Unloading: sounds/enemies/wardog_idle_04.wav
22:35:02
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Unloading: sounds/enemies/wardog_idle_05.wav
22:35:02
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Unloading: sounds/enemies/wardog_charge_00.wav
22:35:02
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Unloading: sounds/enemies/wardog_charge_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_charge_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_00.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_01.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_02.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_03.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_04.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_05.wav
22:35:02
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Unloading: sounds/enemies/wardog_bite_06.wav
22:35:02
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Unloading: sounds/enemies/werewolf_hurt_01.wav
22:35:02
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Unloading: sounds/enemies/werewolf_hurt_02.wav
22:35:02
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Unloading: sounds/enemies/werewolf_hurt_03.wav
22:35:02
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Unloading: sounds/enemies/werewolf_hurt_04.wav
22:35:02
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Unloading: sounds/enemies/werewolf_death_01.wav
22:35:02
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Unloading: sounds/enemies/werewolf_death_02.wav
22:35:02
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Unloading: sounds/enemies/werewolf_death_03.wav
22:35:02
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Unloading: sounds/enemies/werewolf_death_04.wav
22:35:02
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Unloading: sounds/enemies/werewolf_death_05.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_01.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_02.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_03.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_04.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_05.wav
22:35:02
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Unloading: sounds/enemies/werewolf_flee_06.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_04.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_09.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_10.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_11.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_12.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_13.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_14.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_15.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_16.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_17.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_18.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_19.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_20.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_21.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_01.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_02.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_03.wav
22:35:02
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Unloading: sounds/enemies/werewolf_idle_05.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
22:35:02
Resource
Unloading: gfx/entity_4.png
22:35:02
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:35:02
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:35:02
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:35:02
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
22:35:02
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
22:35:02
Resource
Unloading: sounds/atmosphere/rain_02.wav
22:35:33
Script
VM collected 20 object(s) and deleted them.
22:36:16
Resource
Loading: music/worldmap_09.ogg
22:36:19
Resource
Unloading: music/victory_01.ogg
22:36:33
SQ
showing contract: Hunting Beasts
22:36:42
SQ
showing contract: Hunting Beasts
22:36:44
SQ
Location entered: Neudorf
22:36:44
Resource
Loading: music/city_02.ogg
22:36:48
Resource
Unloading: music/worldmap_09.ogg
22:37:26
Resource
Loading: music/worldmap_07.ogg
22:37:26
SQ
Save campaign: god knights
22:37:28
Scene
Finished saving scene.
22:37:30
Resource
Unloading: music/city_02.ogg
22:37:33
Script
VM collected 2 object(s) and deleted them.
22:37:34
SQ
Save campaign: god knights
22:37:36
Scene
Finished saving scene.
22:37:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
22:37:38
Resource
Loading: music/title.ogg
22:37:38
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
22:37:38
SQ
Clearing World Scene
22:37:40
Core
Shutting down engine core.