Battle Brothers - Early Access - Build: 0.7.0.12
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Core
Using write path: C:\Users\CerealKil\Documents\Battle Brothers
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Vendor: ATI Technologies Inc.
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Device: AMD Radeon HD 7900 Series
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Version: 3.3.13447 Compatibility Profile Context 20.19.0.32837
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Shader Version: 4.50
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Framebuffer Support: Yes
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Loading: sounds/humans/2/human_light_08.wav
17:05:37
Resource
Loading: sounds/humans/2/human_light_09.wav
17:05:37
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Loading: sounds/humans/3/human_death_01.wav
17:05:37
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Loading: sounds/humans/3/human_death_02.wav
17:05:37
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Loading: sounds/humans/3/human_death_03.wav
17:05:37
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Loading: sounds/humans/3/human_death_04.wav
17:05:37
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Loading: sounds/humans/3/human_death_05.wav
17:05:37
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Loading: sounds/humans/3/human_injury_01.wav
17:05:37
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Loading: sounds/humans/3/human_injury_02.wav
17:05:37
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Loading: sounds/humans/3/human_injury_03.wav
17:05:37
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Loading: sounds/humans/3/human_injury_04.wav
17:05:37
Resource
Loading: sounds/humans/3/human_light_01.wav
17:05:37
Resource
Loading: sounds/humans/3/human_light_02.wav
17:05:37
Resource
Loading: sounds/humans/3/human_light_03.wav
17:05:37
Resource
Loading: sounds/humans/4/human_death_02.wav
17:05:37
Resource
Loading: sounds/humans/4/human_death_03.wav
17:05:37
Resource
Loading: sounds/humans/4/human_death_04.wav
17:05:38
Resource
Loading: sounds/humans/4/human_death_05.wav
17:05:38
Resource
Loading: sounds/humans/4/human_death_06.wav
17:05:38
Resource
Loading: sounds/humans/4/human_death_07.wav
17:05:38
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
17:05:38
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
17:05:38
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_01.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_02.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_03.wav
17:05:38
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Loading: sounds/humans/4/human_injury_04.wav
17:05:38
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Loading: sounds/humans/4/human_injury_05.wav
17:05:38
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Loading: sounds/humans/4/human_injury_06.wav
17:05:38
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Loading: sounds/humans/4/human_injury_07.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_08.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_09.wav
17:05:38
Resource
Loading: sounds/humans/4/human_injury_10.wav
17:05:38
Resource
Loading: sounds/humans/4/human_light_01.wav
17:05:38
Resource
Loading: sounds/humans/4/human_light_02.wav
17:05:38
Resource
Loading: sounds/humans/4/human_light_03.wav
17:05:38
Resource
Loading: sounds/humans/4/human_light_04.wav
17:05:38
Resource
Loading: sounds/humans/4/human_light_05.wav
17:05:38
Resource
Loading: sounds/humans/5/human_death_01.wav
17:05:38
Resource
Loading: sounds/humans/5/human_death_02.wav
17:05:38
Resource
Loading: sounds/humans/5/human_death_03.wav
17:05:38
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Loading: sounds/humans/5/human_death_04.wav
17:05:38
Resource
Loading: sounds/humans/5/human_death_05.wav
17:05:38
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
17:05:38
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Loading: sounds/humans/5/human_fatigue_02.wav
17:05:38
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Loading: sounds/humans/5/human_injury_01.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_02.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_03.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_04.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_05.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_06.wav
17:05:38
Resource
Loading: sounds/humans/5/human_injury_07.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_01.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_02.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_03.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_04.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_05.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_06.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_07.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_08.wav
17:05:38
Resource
Loading: sounds/humans/5/human_light_09.wav
17:05:38
Resource
Loading: music/stronghold_01.ogg
17:05:41
Resource
Unloading: music/worldmap_08.ogg
17:06:58
Resource
Loading: music/worldmap_09.ogg
17:07:02
Resource
Unloading: music/stronghold_01.ogg
17:07:55
SQ
contract removed: 227
17:07:56
SQ
contract removed: 228
17:07:57
SQ
contract added: Secure Cemetery
17:08:17
SQ
Skill [Pierced Chest (Treated)] removed from [Wilderich].
17:08:19
Script
VM collected 2 object(s) and deleted them.
17:08:25
SQ
Location entered: Eichendorf
17:08:25
Resource
Loading: music/village_01.ogg
17:08:29
Resource
Unloading: music/worldmap_09.ogg
17:10:51
SQ
showing contract: Armed Courier
17:11:19
Resource
Loading: music/worldmap_06.ogg
17:11:23
Resource
Unloading: music/village_01.ogg
17:11:42
SQ
Location entered: Eichendorf
17:11:42
Resource
Loading: music/village_01.ogg
17:11:44
SQ
showing contract: Armed Courier
17:11:46
Resource
Unloading: music/worldmap_06.ogg
17:11:46
SQ
contract activated: Armed Courier
17:11:48
Resource
Loading: music/worldmap_09.ogg
17:11:52
Resource
Unloading: music/village_01.ogg
17:12:35
SQ
contract removed: 229
17:12:39
SQ
contract removed: 235
17:12:53
SQ
contract added: Drive away bandits
17:13:19
Script
VM collected 2 object(s) and deleted them.
17:14:14
SQ
Skill [Pierced Leg Muscles (Treated)] removed from [Robert the Rock].
17:14:31
SQ
Save campaign: To battle
17:14:31
Scene
Finished saving scene.
17:14:45
SQ
Location entered: Collapsed Dwellings
17:14:49
Resource
Loading: music/worldmap_04.ogg
17:14:51
SQ
Save campaign: autosave
17:14:52
Scene
Finished saving scene.
17:14:52
SQ
WorldState::onHide
17:14:52
Resource
Loading: gfx/object_0.png
17:14:52
Texture
Texture "gfx/object_0.png" (ID: 324) took up approximately 21845kb in video memory.
17:14:52
Resource
Loading: gfx/detail.png
17:14:52
Texture
Texture "gfx/detail.png" (ID: 337) took up approximately 10922kb in video memory.
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (10,9).
17:14:52
Resource
Loading: gfx/orientation_overlay.png
17:14:52
Texture
Texture "gfx/orientation_overlay.png" (ID: 340) took up approximately 512kb in video memory.
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (14,16).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (10,10).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (6,7).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (26,-5).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (17,3).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (7,23).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (21,-4).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (9,11).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (8,5).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (11,11).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (29,5).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (14,22).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (15,12).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (5,10).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight_bodyguard" at (19,2).
17:14:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (7,12).
17:14:53
SQ
TACTICAL: STASH LOCKED: true
17:14:53
SQ
INFO: Next round issued: 1
17:14:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
17:14:53
Resource
Unloading: music/worldmap_04.ogg
17:14:53
Resource
Loading: music/undead_02.ogg
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
17:14:53
SQ
Turn started for Wilderich
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
17:14:53
Resource
Unloading: music/worldmap_09.ogg
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_death_00.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_death_01.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_death_02.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_death_03.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_flee_00.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_flee_01.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_flee_02.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_flee_03.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_flee_04.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_idle_01.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_idle_02.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_idle_03.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_idle_04.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_idle_05.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_charge_00.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_charge_01.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_charge_02.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_00.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_01.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_02.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_03.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_04.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_05.wav
17:14:53
Resource
Loading: sounds/enemies/wardog_bite_06.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_01.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_02.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_03.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_04.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_05.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_death_06.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
17:14:53
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_01.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_02.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_03.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_04.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_05.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_death_06.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_rise_01.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_rise_02.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_rise_03.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_rise_04.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_01.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_02.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_03.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_04.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_05.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_06.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_07.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_08.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_09.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_10.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_11.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_12.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_13.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_14.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_15.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_idle_16.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_bite_01.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_bite_02.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_bite_03.wav
17:14:54
Resource
Loading: sounds/enemies/zombie_bite_04.wav
17:14:54
Resource
Loading: sounds/enemies/necromancer_01.wav
17:14:54
Resource
Loading: sounds/enemies/necromancer_02.wav
17:14:54
Resource
Loading: sounds/enemies/necromancer_03.wav
17:15:20
SQ
Turn started for Eberold
17:15:37
SQ
Turn started for Necromancer
17:15:37
SQ
*
17:15:37
SQ
* Necromancer: Starting turn.
17:15:37
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0), Roam (0)
17:15:37
SQ
-> Behavior picked: PossessUndead (250)
17:15:37
SQ
* Necromancer: Moving into range to use Possess Undead
17:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Puncture (0), PossessUndead (0)
17:15:38
SQ
-> Behavior picked: Idle (1)
17:15:38
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
17:15:38
SQ
* ---------------------------------------------------
17:15:38
SQ
Turn started for Skeleton
17:15:38
SQ
*
17:15:38
SQ
* Skeleton: Starting turn.
17:15:38
SQ
-> Behaviors to pick from:
Engage.Melee (121)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:15:38
SQ
-> Behavior picked: Engage.Melee (121)
17:15:38
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:15:38
SQ
* Skeleton: Reached engage destination
17:15:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:15:39
SQ
-> Behavior picked: Idle (1)
17:15:39
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:15:39
SQ
* ---------------------------------------------------
17:15:39
SQ
Turn started for Kunold
17:15:43
SQ
Turn started for Skeleton
17:15:43
SQ
*
17:15:43
SQ
* Skeleton: Starting turn.
17:15:44
SQ
-> Behaviors to pick from:
Engage.Melee (297)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:15:44
SQ
-> Behavior picked: Engage.Melee (297)
17:15:44
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:15:44
SQ
* Skeleton: Reached engage destination
17:15:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:15:44
SQ
-> Behavior picked: Idle (1)
17:15:44
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:15:44
SQ
* ---------------------------------------------------
17:15:44
SQ
Turn started for Skeleton
17:15:44
SQ
*
17:15:44
SQ
* Skeleton: Starting turn.
17:15:45
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:15:45
SQ
-> Behavior picked: Engage.Melee (308)
17:15:45
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:15:45
SQ
* Skeleton: Reached engage destination
17:15:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:15:45
SQ
-> Behavior picked: Idle (1)
17:15:45
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:15:45
SQ
* ---------------------------------------------------
17:15:46
SQ
Turn started for Hagen
17:16:05
SQ
Turn started for Torkel
17:16:09
SQ
Turn started for Skeleton
17:16:09
SQ
*
17:16:09
SQ
* Skeleton: Starting turn.
17:16:09
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:09
SQ
-> Behavior picked: Engage.Melee (110)
17:16:09
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:16:09
SQ
* Skeleton: Reached engage destination
17:16:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:16:10
SQ
-> Behavior picked: Idle (1)
17:16:10
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:16:10
SQ
* ---------------------------------------------------
17:16:10
SQ
Turn started for Skeleton
17:16:10
SQ
*
17:16:10
SQ
* Skeleton: Starting turn.
17:16:11
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:11
SQ
-> Behavior picked: Engage.Melee (143)
17:16:11
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:16:11
SQ
* Skeleton: Reached engage destination
17:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:16:11
SQ
-> Behavior picked: Idle (1)
17:16:11
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:16:11
SQ
* ---------------------------------------------------
17:16:12
SQ
Turn started for Walter the Stallion
17:16:23
SQ
Turn started for Hans
17:16:27
SQ
Turn started for Skeleton
17:16:27
SQ
*
17:16:27
SQ
* Skeleton: Starting turn.
17:16:27
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:27
SQ
-> Behavior picked: Engage.Melee (143)
17:16:27
SQ
* Skeleton: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:16:27
SQ
* Skeleton: Reached engage destination
17:16:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:16:28
SQ
-> Behavior picked: Idle (1)
17:16:28
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:16:28
SQ
* ---------------------------------------------------
17:16:28
SQ
Turn started for Skeleton
17:16:28
SQ
*
17:16:28
SQ
* Skeleton: Starting turn.
17:16:29
SQ
-> Behaviors to pick from:
Engage.Melee (79.0625)(*), Defend.Shieldwall (3.0464), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:29
SQ
-> Behavior picked: Engage.Melee (79.0625)
17:16:29
SQ
* Skeleton: Engaging to melee range with Wilreich (visible), accepted_distance=0
17:16:30
SQ
* Skeleton: Reached engage destination
17:16:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:30
SQ
-> Behavior picked: Idle (1)
17:16:30
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:16:30
SQ
* ---------------------------------------------------
17:16:30
SQ
Turn started for Skeleton
17:16:30
SQ
*
17:16:30
SQ
* Skeleton: Starting turn.
17:16:31
SQ
-> Behaviors to pick from:
Engage.Melee (209)(*), Defend.Shieldwall (2.76945), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:31
SQ
-> Behavior picked: Engage.Melee (209)
17:16:31
SQ
* Skeleton: Engaging to melee range with Wilreich (visible), accepted_distance=0
17:16:32
SQ
* Skeleton: Reached engage destination
17:16:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:32
SQ
-> Behavior picked: Idle (1)
17:16:32
SQ
* Skeleton: Ending Turn with 3 of 8 AP left.
17:16:32
SQ
* ---------------------------------------------------
17:16:33
SQ
Turn started for Skeleton Guard
17:16:33
SQ
*
17:16:33
SQ
* Skeleton Guard: Starting turn.
17:16:33
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:16:33
SQ
-> Behavior picked: Engage.Melee (110)
17:16:33
SQ
* Skeleton Guard: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:16:33
SQ
Skill [Hidden] removed from [Skeleton Guard].
17:16:33
SQ
* Skeleton Guard: Reached engage destination
17:16:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:16:34
SQ
-> Behavior picked: Idle (1)
17:16:34
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:16:34
SQ
* ---------------------------------------------------
17:16:34
SQ
Turn started for Ernst
17:17:05
SQ
Turn started for Skeleton Guard
17:17:05
SQ
*
17:17:05
SQ
* Skeleton Guard: Starting turn.
17:17:05
SQ
-> Behaviors to pick from:
Engage.Melee (118.182)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:17:05
SQ
-> Behavior picked: Engage.Melee (118.182)
17:17:05
SQ
* Skeleton Guard: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:17:05
SQ
* Skeleton Guard: Reached engage destination
17:17:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:17:06
SQ
-> Behavior picked: Idle (1)
17:17:06
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:17:06
SQ
* ---------------------------------------------------
17:17:06
SQ
Turn started for Skeleton Guard
17:17:06
SQ
*
17:17:06
SQ
* Skeleton Guard: Starting turn.
17:17:06
SQ
-> Behaviors to pick from:
Engage.Melee (90.9091)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:17:06
SQ
-> Behavior picked: Engage.Melee (90.9091)
17:17:06
SQ
* Skeleton Guard: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:17:06
SQ
* Skeleton Guard: Reached engage destination
17:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:17:07
SQ
-> Behavior picked: Idle (1)
17:17:07
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:17:07
SQ
* ---------------------------------------------------
17:17:07
SQ
Turn started for Fallen Hero
17:17:07
SQ
*
17:17:07
SQ
* Fallen Hero: Starting turn.
17:17:08
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:17:08
SQ
-> Behavior picked: Engage.Melee (100)
17:17:08
SQ
* Fallen Hero: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:17:08
SQ
* Fallen Hero: Reached engage destination
17:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:17:08
SQ
-> Behavior picked: Idle (1)
17:17:08
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:17:08
SQ
* ---------------------------------------------------
17:17:08
SQ
Turn started for Ferdinand
17:17:17
SQ
Turn started for Alfgeir
17:17:29
SQ
Turn started for Fallen Hero
17:17:29
SQ
*
17:17:29
SQ
* Fallen Hero: Starting turn.
17:17:29
SQ
-> Behaviors to pick from:
Engage.Melee (90)(*), Defend.Shieldwall (22.6875)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:17:29
SQ
-> Behavior picked: Engage.Melee (90)
17:17:30
SQ
* Fallen Hero: Engaging to melee range with Ernst (visible), accepted_distance=0
17:17:30
SQ
* Fallen Hero: Reached engage destination
17:17:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:17:31
SQ
-> Behavior picked: Idle (1)
17:17:31
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:17:31
SQ
* ---------------------------------------------------
17:17:31
SQ
Turn started for Fallen Hero
17:17:31
SQ
*
17:17:31
SQ
* Fallen Hero: Starting turn.
17:17:32
SQ
-> Behaviors to pick from:
Engage.Melee (281.818)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:17:32
SQ
-> Behavior picked: Engage.Melee (281.818)
17:17:32
SQ
* Fallen Hero: Engaging to melee range with Wilreich (not visible), accepted_distance=0
17:17:32
SQ
* Fallen Hero: Reached engage destination
17:17:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:17:32
SQ
-> Behavior picked: Idle (1)
17:17:32
SQ
* Fallen Hero: Waiting with 5 of 8 AP left.
17:17:32
SQ
* ---------------------------------------------------
17:17:32
SQ
Turn started for Fallen Hero
17:17:32
SQ
*
17:17:32
SQ
* Fallen Hero: Starting turn.
17:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (223.14)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:17:33
SQ
-> Behavior picked: Engage.Melee (223.14)
17:17:33
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
17:17:33
SQ
* Fallen Hero: Reached engage destination
17:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:17:33
SQ
-> Behavior picked: Idle (1)
17:17:33
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:17:33
SQ
* ---------------------------------------------------
17:17:34
SQ
Turn started for Alfred
17:17:48
SQ
Turn started for Wilreich
17:18:13
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton]
17:18:13
SQ
Wilreich uses skill Shoot Heavy Bolt
17:18:17
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
17:18:17
SQ
Wilreich uses skill Reload
17:18:30
SQ
Turn started for Fallen Hero
17:18:30
SQ
*
17:18:30
SQ
* Fallen Hero: Starting turn.
17:18:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (280), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Roam (0)
17:18:30
SQ
-> Behavior picked: Protect (2000)
17:18:30
SQ
* Fallen Hero: Going for protective position.
17:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Roam (0), Protect (0)
17:18:30
SQ
-> Behavior picked: Idle (1)
17:18:30
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
17:18:30
SQ
* ---------------------------------------------------
17:18:53
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton]
17:18:53
SQ
Wilderich uses skill Quick Shot
17:19:20
SQ
Skill [Hidden] removed from [Kunold].
17:20:00
SQ
*
17:20:00
SQ
* Fallen Hero: Resuming turn.
17:20:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:01
SQ
-> Behavior picked: Idle (1)
17:20:01
SQ
* Fallen Hero: Ending Turn with 5 of 8 AP left.
17:20:01
SQ
* ---------------------------------------------------
17:20:11
SQ
INFO: Next round issued: 2
17:20:12
SQ
Turn started for Skeleton
17:20:12
SQ
*
17:20:12
SQ
* Skeleton: Starting turn.
17:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:13
SQ
-> Behavior picked: Idle (1)
17:20:13
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:13
SQ
* ---------------------------------------------------
17:20:13
SQ
Turn started for Skeleton
17:20:13
SQ
*
17:20:13
SQ
* Skeleton: Starting turn.
17:20:13
Resource
Loading: music/undead_01.ogg
17:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:13
SQ
-> Behavior picked: Idle (1)
17:20:13
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:13
SQ
* ---------------------------------------------------
17:20:14
SQ
Turn started for Skeleton
17:20:14
SQ
*
17:20:14
SQ
* Skeleton: Starting turn.
17:20:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:14
SQ
-> Behavior picked: Idle (1)
17:20:14
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:14
SQ
* ---------------------------------------------------
17:20:15
SQ
Turn started for Eberold
17:20:16
Resource
Unloading: music/undead_02.ogg
17:20:20
SQ
Turn started for Skeleton
17:20:20
SQ
*
17:20:20
SQ
* Skeleton: Starting turn.
17:20:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:21
SQ
-> Behavior picked: Idle (1)
17:20:21
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:21
SQ
* ---------------------------------------------------
17:20:21
SQ
Turn started for Skeleton
17:20:21
SQ
*
17:20:21
SQ
* Skeleton: Starting turn.
17:20:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:22
SQ
-> Behavior picked: Idle (1)
17:20:22
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:22
SQ
* ---------------------------------------------------
17:20:22
SQ
Turn started for Necromancer
17:20:22
SQ
*
17:20:22
SQ
* Necromancer: Starting turn.
17:20:23
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), RaiseUndead (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
17:20:23
SQ
-> Behavior picked: PossessUndead (250)
17:20:23
SQ
* Necromancer: Using Possess Undead!
17:20:23
SQ
Necromancer uses skill Possess Undead
17:20:23
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Roam (0), PossessUndead (0)
17:20:23
SQ
-> Behavior picked: Idle (1)
17:20:23
SQ
* Necromancer: Waiting with 4 of 7 AP left.
17:20:23
SQ
* ---------------------------------------------------
17:20:23
SQ
Turn started for Skeleton
17:20:23
SQ
*
17:20:23
SQ
* Skeleton: Starting turn.
17:20:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:24
SQ
-> Behavior picked: Idle (1)
17:20:24
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:20:24
SQ
* ---------------------------------------------------
17:20:24
SQ
Turn started for Skeleton
17:20:24
SQ
*
17:20:24
SQ
* Skeleton: Starting turn.
17:20:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.6167)(*), Attack.Default (46.4748)(*), Attack.Lash (13.2047), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:20:25
SQ
-> Behavior picked: Defend.Shieldwall (74.6167)
17:20:25
SQ
* Skeleton: Using Shieldwall!
17:20:25
SQ
Skeleton uses skill Shieldwall
17:20:25
SQ
-> Behaviors to pick from:
Attack.Default (46.4748)(*), Attack.Lash (13.2047)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0)
17:20:25
SQ
-> Behavior picked: Attack.Lash (13.2047)
17:20:26
SQ
* Skeleton: Using Lash against Alfgeir!
17:20:26
SQ
Skeleton uses skill Lash
17:20:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
17:20:26
SQ
-> Behavior picked: Idle (1)
17:20:26
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:20:26
SQ
* ---------------------------------------------------
17:20:27
SQ
Turn started for Skeleton
17:20:27
SQ
*
17:20:27
SQ
* Skeleton: Starting turn.
17:20:27
SQ
-> Behaviors to pick from:
Engage.Melee (132.25)(*), Defend.Shieldwall (20.625), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
17:20:27
SQ
-> Behavior picked: Engage.Melee (132.25)
17:20:28
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:20:28
SQ
* Skeleton: Reached engage destination
17:20:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
17:20:29
SQ
-> Behavior picked: Idle (1)
17:20:29
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:20:29
SQ
* ---------------------------------------------------
17:20:29
SQ
Turn started for Skeleton Guard
17:20:29
SQ
*
17:20:29
SQ
* Skeleton Guard: Starting turn.
17:20:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), BreakFree (0)
17:20:30
SQ
-> Behavior picked: Idle (1)
17:20:30
SQ
* Skeleton Guard: Waiting with 8 of 8 AP left.
17:20:30
SQ
* ---------------------------------------------------
17:20:30
SQ
Turn started for Wilderich
17:20:44
SQ
[Wilderich] executes skill [Aimed Shot] on target [Skeleton]
17:20:44
SQ
Wilderich uses skill Aimed Shot
17:20:49
SQ
Turn started for Skeleton Guard
17:20:49
SQ
*
17:20:49
SQ
* Skeleton Guard: Starting turn.
17:20:49
SQ
-> Behaviors to pick from:
Engage.Melee (161)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:49
SQ
-> Behavior picked: Engage.Melee (161)
17:20:49
SQ
* Skeleton Guard: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:20:49
SQ
* Skeleton Guard: Reached engage destination
17:20:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
17:20:50
SQ
-> Behavior picked: Idle (1)
17:20:50
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
17:20:50
SQ
* ---------------------------------------------------
17:20:50
SQ
Turn started for Skeleton Guard
17:20:50
SQ
*
17:20:50
SQ
* Skeleton Guard: Starting turn.
17:20:51
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:51
SQ
-> Behavior picked: Engage.Melee (115)
17:20:51
SQ
* Skeleton Guard: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:20:51
SQ
* Skeleton Guard: Reached engage destination
17:20:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
17:20:51
SQ
-> Behavior picked: Idle (1)
17:20:51
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:20:51
SQ
* ---------------------------------------------------
17:20:51
SQ
Turn started for Fallen Hero
17:20:51
SQ
*
17:20:51
SQ
* Fallen Hero: Starting turn.
17:20:52
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:20:52
SQ
-> Behavior picked: Engage.Melee (138)
17:20:52
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:20:52
SQ
* Fallen Hero: Reached engage destination
17:20:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
17:20:52
SQ
-> Behavior picked: Idle (1)
17:20:52
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:20:52
SQ
* ---------------------------------------------------
17:20:53
SQ
Turn started for Hagen
17:21:01
SQ
Turn started for Fallen Hero
17:21:01
SQ
*
17:21:01
SQ
* Fallen Hero: Starting turn.
17:21:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.5417)(*), Attack.Default (49.4594)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:21:02
SQ
-> Behavior picked: Defend.Shieldwall (65.5417)
17:21:02
SQ
* Fallen Hero: Using Shieldwall!
17:21:02
SQ
Fallen Hero uses skill Shieldwall
17:21:03
SQ
-> Behaviors to pick from:
Attack.Default (49.4594)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:21:03
SQ
-> Behavior picked: Attack.Default (49.4594)
17:21:03
SQ
* Fallen Hero: Using Cleave against Ernst!
17:21:03
SQ
Fallen Hero uses skill Cleave
17:21:03
SQ
Skill [Dodge] removed from [Ernst].
17:21:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0)
17:21:04
SQ
-> Behavior picked: Idle (1)
17:21:04
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:21:04
SQ
* ---------------------------------------------------
17:21:04
SQ
Turn started for Ernst
17:21:34
SQ
[Ernst] executes skill [Rally the Troops] on target [Ernst]
17:21:34
SQ
Ernst uses skill Rally the Troops
17:21:39
SQ
Skill [Rallied] removed from [Ernst].
17:21:39
SQ
Turn started for Fallen Hero
17:21:39
SQ
*
17:21:39
SQ
* Fallen Hero: Starting turn.
17:21:40
SQ
-> Behaviors to pick from:
Engage.Melee (310.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:21:40
SQ
-> Behavior picked: Engage.Melee (310.5)
17:21:40
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:21:40
SQ
* Fallen Hero: Reached engage destination
17:21:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
17:21:40
SQ
-> Behavior picked: Idle (1)
17:21:40
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:21:40
SQ
* ---------------------------------------------------
17:21:41
SQ
Turn started for Ferdinand
17:21:47
SQ
Turn started for Kunold
17:21:57
SQ
Turn started for Hans
17:22:19
SQ
Turn started for Torkel
17:22:25
SQ
Turn started for Walter the Stallion
17:22:40
SQ
Skill [Rallied] removed from [Walter the Stallion].
17:22:41
SQ
Turn started for Fallen Hero
17:22:41
SQ
*
17:22:41
SQ
* Fallen Hero: Starting turn.
17:22:41
SQ
-> Behaviors to pick from:
Engage.Melee (310.5)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:22:41
SQ
-> Behavior picked: Engage.Melee (310.5)
17:22:41
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:22:41
SQ
* Fallen Hero: Reached engage destination
17:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:22:42
SQ
-> Behavior picked: Idle (1)
17:22:42
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:22:42
SQ
* ---------------------------------------------------
17:22:42
SQ
Turn started for Alfgeir
17:22:57
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Skeleton]
17:22:57
SQ
Alfgeir uses skill Overhead Strike
17:22:59
SQ
Skill [Rallied] removed from [Alfgeir].
17:22:59
SQ
Turn started for Alfred
17:23:10
SQ
Turn started for Wilreich
17:23:19
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton]
17:23:19
SQ
Wilreich uses skill Shoot Heavy Bolt
17:23:32
SQ
Turn started for Fallen Hero
17:23:32
SQ
*
17:23:32
SQ
* Fallen Hero: Starting turn.
17:23:32
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (240), Idle (1), Roam (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
17:23:32
SQ
-> Behavior picked: Protect (2000)
17:23:32
SQ
* Fallen Hero: Going for protective position.
17:23:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Protect (0)
17:23:33
SQ
-> Behavior picked: Idle (1)
17:23:33
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
17:23:33
SQ
* ---------------------------------------------------
17:23:33
SQ
Skill [Possessed] removed from [Fallen Hero].
17:23:33
SQ
*
17:23:33
SQ
* Skeleton: Resuming turn.
17:23:33
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:33
SQ
-> Behavior picked: Engage.Melee (126.5)
17:23:33
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:23:33
SQ
* Skeleton: Reached engage destination
17:23:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:34
SQ
-> Behavior picked: Idle (1)
17:23:34
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:34
SQ
* ---------------------------------------------------
17:23:34
SQ
*
17:23:34
SQ
* Skeleton: Resuming turn.
17:23:35
SQ
-> Behaviors to pick from:
Engage.Melee (199.237)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:35
SQ
-> Behavior picked: Engage.Melee (199.237)
17:23:35
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
17:23:36
SQ
* Skeleton: Reached engage destination
17:23:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:36
SQ
-> Behavior picked: Idle (1)
17:23:36
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:36
SQ
* ---------------------------------------------------
17:23:36
SQ
*
17:23:36
SQ
* Skeleton: Resuming turn.
17:23:37
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:37
SQ
-> Behavior picked: Engage.Melee (328.9)
17:23:37
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:23:37
SQ
* Skeleton: Reached engage destination
17:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:37
SQ
-> Behavior picked: Idle (1)
17:23:37
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:37
SQ
* ---------------------------------------------------
17:23:49
SQ
*
17:23:49
SQ
* Skeleton: Resuming turn.
17:23:49
SQ
-> Behaviors to pick from:
Engage.Melee (161)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:49
SQ
-> Behavior picked: Engage.Melee (161)
17:23:49
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:23:49
SQ
* Skeleton: Reached engage destination
17:23:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:50
SQ
-> Behavior picked: Idle (1)
17:23:50
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:50
SQ
* ---------------------------------------------------
17:23:50
SQ
*
17:23:50
SQ
* Skeleton: Resuming turn.
17:23:51
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:51
SQ
-> Behavior picked: Engage.Melee (115)
17:23:51
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
17:23:51
SQ
* Skeleton: Reached engage destination
17:23:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:51
SQ
-> Behavior picked: Idle (1)
17:23:51
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:51
SQ
* ---------------------------------------------------
17:23:51
SQ
*
17:23:51
SQ
* Necromancer: Resuming turn.
17:23:52
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Flee (0), Roam (0), BreakFree (0), RaiseUndead (0)
17:23:52
SQ
-> Behavior picked: PossessUndead (250)
17:23:52
SQ
* Necromancer: Using Possess Undead!
17:23:52
SQ
Necromancer uses skill Possess Undead
17:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Flee (0), Roam (0), RaiseUndead (0), Attack.Default (0), PossessUndead (0)
17:23:52
SQ
-> Behavior picked: Idle (1)
17:23:52
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
17:23:52
SQ
* ---------------------------------------------------
17:23:52
SQ
*
17:23:52
SQ
* Skeleton: Resuming turn.
17:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (227.7)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:53
SQ
-> Behavior picked: Engage.Melee (227.7)
17:23:53
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:23:53
SQ
* Skeleton: Reached engage destination
17:23:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
17:23:53
SQ
-> Behavior picked: Idle (1)
17:23:53
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:53
SQ
* ---------------------------------------------------
17:23:53
SQ
*
17:23:53
SQ
* Skeleton Guard: Resuming turn.
17:23:54
SQ
-> Behaviors to pick from:
Engage.Melee (179.688)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0)
17:23:54
SQ
-> Behavior picked: Engage.Melee (179.688)
17:23:54
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
17:23:54
SQ
* Skeleton Guard: Reached engage destination
17:23:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
17:23:54
SQ
-> Behavior picked: Idle (1)
17:23:54
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
17:23:54
SQ
* ---------------------------------------------------
17:24:08
SQ
Skill [Rallied] removed from [Ferdinand].
17:24:15
SQ
Skill [Rallied] removed from [Hans].
17:24:15
SQ
INFO: Next round issued: 3
17:24:16
SQ
Turn started for Wilderich
17:24:26
SQ
[Wilderich] executes skill [Aimed Shot] on target [Skeleton]
17:24:26
SQ
Wilderich uses skill Aimed Shot
17:24:29
SQ
Skill [Rallied] removed from [Wilderich].
17:24:29
SQ
Turn started for Skeleton
17:24:29
SQ
Skill [Shieldwall] removed from [Skeleton].
17:24:29
SQ
*
17:24:29
SQ
* Skeleton: Starting turn.
17:24:30
SQ
-> Behaviors to pick from:
Defend.Shieldwall (175.452)(*), Attack.Default (52.4323)(*), Attack.Lash (12.4135), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0)
17:24:30
SQ
-> Behavior picked: Defend.Shieldwall (175.452)
17:24:30
SQ
* Skeleton: Using Shieldwall!
17:24:30
SQ
Skeleton uses skill Shieldwall
17:24:30
SQ
-> Behaviors to pick from:
Attack.Default (52.4323)(*), Attack.Lash (12.4135), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0)
17:24:30
SQ
-> Behavior picked: Attack.Default (52.4323)
17:24:31
SQ
* Skeleton: Using Flail against Ernst!
17:24:31
SQ
Skeleton uses skill Flail
17:24:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
17:24:31
SQ
-> Behavior picked: Idle (1)
17:24:31
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:24:31
SQ
* ---------------------------------------------------
17:24:31
SQ
Turn started for Skeleton
17:24:31
SQ
*
17:24:31
SQ
* Skeleton: Starting turn.
17:24:32
SQ
-> Behaviors to pick from:
Engage.Melee (147.656)(*), Defend.Shieldwall (22.6875), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0)
17:24:32
SQ
-> Behavior picked: Engage.Melee (147.656)
17:24:32
SQ
* Skeleton: Engaging to melee range with Hans (visible), accepted_distance=0
17:24:33
SQ
* Skeleton: Reached engage destination
17:24:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0)
17:24:33
SQ
-> Behavior picked: Idle (1)
17:24:34
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:24:34
SQ
* ---------------------------------------------------
17:24:34
SQ
Turn started for Skeleton Guard
17:24:34
SQ
*
17:24:34
SQ
* Skeleton Guard: Starting turn.
17:24:34
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
17:24:34
SQ
-> Behavior picked: Engage.Melee (210)
17:24:34
SQ
* Skeleton Guard: Engaging to melee range with Hans (not visible), accepted_distance=0
17:24:34
SQ
* Skeleton Guard: Reached engage destination
17:24:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:35
SQ
-> Behavior picked: Idle (1)
17:24:35
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:24:35
SQ
* ---------------------------------------------------
17:24:35
SQ
Turn started for Skeleton Guard
17:24:35
SQ
*
17:24:35
SQ
* Skeleton Guard: Starting turn.
17:24:36
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
17:24:36
SQ
-> Behavior picked: Engage.Melee (165)
17:24:36
SQ
* Skeleton Guard: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:24:36
SQ
* Skeleton Guard: Reached engage destination
17:24:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:36
SQ
-> Behavior picked: Idle (1)
17:24:36
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:24:36
SQ
* ---------------------------------------------------
17:24:36
SQ
Turn started for Necromancer
17:24:36
SQ
*
17:24:36
SQ
* Necromancer: Starting turn.
17:24:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), RaiseUndead (0), PossessUndead (0), Flee (0), Attack.Puncture (0)
17:24:37
SQ
-> Behavior picked: Idle (1)
17:24:37
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:24:37
SQ
* ---------------------------------------------------
17:24:37
SQ
Turn started for Fallen Hero
17:24:37
SQ
*
17:24:37
SQ
* Fallen Hero: Starting turn.
17:24:38
SQ
-> Behaviors to pick from:
Engage.Melee (255)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
17:24:38
SQ
-> Behavior picked: Engage.Melee (255)
17:24:38
SQ
* Fallen Hero: Engaging to melee range with Hans (not visible), accepted_distance=0
17:24:38
SQ
* Fallen Hero: Reached engage destination
17:24:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
17:24:38
SQ
-> Behavior picked: Idle (1)
17:24:38
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:24:38
SQ
* ---------------------------------------------------
17:24:38
SQ
Turn started for Skeleton
17:24:38
SQ
*
17:24:38
SQ
* Skeleton: Starting turn.
17:24:39
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:24:39
SQ
-> Behavior picked: Engage.Melee (165)
17:24:39
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:24:39
SQ
* Skeleton: Reached engage destination
17:24:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:39
SQ
-> Behavior picked: Idle (1)
17:24:39
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:24:39
SQ
* ---------------------------------------------------
17:24:40
SQ
Turn started for Skeleton
17:24:40
SQ
*
17:24:40
SQ
* Skeleton: Starting turn.
17:24:40
SQ
-> Behaviors to pick from:
Engage.Melee (197.727)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:24:40
SQ
-> Behavior picked: Engage.Melee (197.727)
17:24:41
SQ
* Skeleton: Engaging to melee range with Hans (visible), accepted_distance=0
17:24:42
SQ
* Skeleton: Reached engage destination
17:24:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:42
SQ
-> Behavior picked: Idle (1)
17:24:42
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:24:42
SQ
* ---------------------------------------------------
17:24:42
SQ
Turn started for Skeleton
17:24:42
SQ
*
17:24:42
SQ
* Skeleton: Starting turn.
17:24:43
SQ
-> Behaviors to pick from:
Engage.Melee (420)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:24:43
SQ
-> Behavior picked: Engage.Melee (420)
17:24:43
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
17:24:43
SQ
* Skeleton: Reached engage destination
17:24:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:43
SQ
-> Behavior picked: Idle (1)
17:24:43
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:24:43
SQ
* ---------------------------------------------------
17:24:44
SQ
Turn started for Kunold
17:24:57
SQ
Turn started for Skeleton
17:24:57
SQ
*
17:24:57
SQ
* Skeleton: Starting turn.
17:24:58
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:24:58
SQ
-> Behavior picked: Engage.Melee (210)
17:24:58
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
17:24:58
SQ
* Skeleton: Reached engage destination
17:24:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:58
SQ
-> Behavior picked: Idle (1)
17:24:58
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:24:58
SQ
* ---------------------------------------------------
17:24:58
SQ
Turn started for Skeleton
17:24:58
SQ
*
17:24:58
SQ
* Skeleton: Starting turn.
17:24:59
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:24:59
SQ
-> Behavior picked: Engage.Melee (165)
17:24:59
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
17:24:59
SQ
* Skeleton: Reached engage destination
17:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:24:59
SQ
-> Behavior picked: Idle (1)
17:24:59
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:24:59
SQ
* ---------------------------------------------------
17:25:00
SQ
Turn started for Eberold
17:25:08
SQ
Skill [Hidden] removed from [Eberold].
17:25:12
SQ
Turn started for Walter the Stallion
17:25:14
Resource
Loading: music/undead_02.ogg
17:25:17
Resource
Unloading: music/undead_01.ogg
17:25:17
SQ
[Walter the Stallion] executes skill [Split Shield] on target [Skeleton]
17:25:17
SQ
Walter the Stallion uses skill Split Shield
17:25:17
SQ
Skill [Shieldwall] removed from [Skeleton].
17:25:21
SQ
Turn started for Hagen
17:25:46
SQ
Turn started for Fallen Hero
17:25:46
SQ
Skill [Shieldwall] removed from [Fallen Hero].
17:25:46
SQ
*
17:25:46
SQ
* Fallen Hero: Starting turn.
17:25:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.5)(*), Attack.Default (56.9467)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Lash (0), Attack.Split (0)
17:25:47
SQ
-> Behavior picked: Attack.Default (56.9467)
17:25:47
SQ
* Fallen Hero: Using Cleave against Ernst!
17:25:47
SQ
Fallen Hero uses skill Cleave
17:25:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.5)(*), Attack.Default (56.9467)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0)
17:25:47
SQ
-> Behavior picked: Attack.Default (56.9467)
17:25:48
SQ
* Fallen Hero: Using Cleave against Ernst!
17:25:48
SQ
Fallen Hero uses skill Cleave
17:25:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
17:25:49
SQ
-> Behavior picked: Idle (1)
17:25:49
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:25:49
SQ
* ---------------------------------------------------
17:25:49
SQ
Turn started for Torkel
17:25:56
SQ
Turn started for Skeleton
17:25:56
SQ
*
17:25:56
SQ
* Skeleton: Starting turn.
17:25:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Defend (0)
17:25:57
SQ
-> Behavior picked: Idle (1)
17:25:57
SQ
* Skeleton: Waiting with 8 of 8 AP left.
17:25:57
SQ
* ---------------------------------------------------
17:25:57
SQ
Turn started for Fallen Hero
17:25:57
SQ
*
17:25:57
SQ
* Fallen Hero: Starting turn.
17:25:58
SQ
-> Behaviors to pick from:
Engage.Melee (245.455)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend (0)
17:25:58
SQ
-> Behavior picked: Engage.Melee (245.455)
17:25:58
SQ
* Fallen Hero: Engaging to melee range with Torkel (visible), accepted_distance=0
17:25:58
SQ
Skill [Hidden] removed from [Fallen Hero].
17:25:59
SQ
* Fallen Hero: Reached engage destination
17:25:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:25:59
SQ
-> Behavior picked: Idle (1)
17:25:59
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:25:59
SQ
* ---------------------------------------------------
17:26:00
SQ
Turn started for Fallen Hero
17:26:00
SQ
*
17:26:00
SQ
* Fallen Hero: Starting turn.
17:26:00
SQ
-> Behaviors to pick from:
Engage.Melee (306.818)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
17:26:00
SQ
-> Behavior picked: Engage.Melee (306.818)
17:26:00
SQ
* Fallen Hero: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:26:00
SQ
* Fallen Hero: Reached engage destination
17:26:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
17:26:01
SQ
-> Behavior picked: Idle (1)
17:26:01
SQ
* Fallen Hero: Waiting with 5 of 8 AP left.
17:26:01
SQ
* ---------------------------------------------------
17:26:01
SQ
Turn started for Skeleton Guard
17:26:01
SQ
*
17:26:01
SQ
* Skeleton Guard: Starting turn.
17:26:02
SQ
-> Behaviors to pick from:
Engage.Melee (225)(*), Idle (1), Attack.Default (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Split (0)
17:26:02
SQ
-> Behavior picked: Engage.Melee (225)
17:26:02
SQ
* Skeleton Guard: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:26:02
SQ
* Skeleton Guard: Reached engage destination
17:26:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
17:26:03
SQ
-> Behavior picked: Idle (1)
17:26:03
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:26:03
SQ
* ---------------------------------------------------
17:26:03
SQ
Turn started for Alfgeir
17:26:09
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Skeleton]
17:26:09
SQ
Alfgeir uses skill Overhead Strike
17:26:12
SQ
Turn started for Fallen Hero
17:26:12
SQ
*
17:26:12
SQ
* Fallen Hero: Starting turn.
17:26:12
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (594)(*), Idle (1), Attack.Default (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0)
17:26:12
SQ
-> Behavior picked: Protect (2000)
17:26:12
SQ
* Fallen Hero: Going for protective position.
17:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Protect (0)
17:26:13
SQ
-> Behavior picked: Idle (1)
17:26:13
SQ
* Fallen Hero: Ending Turn with 1 of 12 AP left.
17:26:13
SQ
* ---------------------------------------------------
17:26:13
SQ
Skill [Possessed] removed from [Fallen Hero].
17:26:13
SQ
Turn started for Hans
17:26:17
SQ
[Hans] executes skill [Chop] on target [Skeleton]
17:26:17
SQ
Hans uses skill Chop
17:26:17
SQ
Skeleton has died.
17:26:36
SQ
Turn started for Ferdinand
17:28:44
SQ
Turn started for Ernst
17:29:00
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
17:29:00
SQ
Ernst uses skill Hammer
17:29:04
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
17:29:04
SQ
Ernst uses skill Hammer
17:29:06
SQ
Turn started for Alfred
17:29:12
SQ
Turn started for Wilreich
17:29:36
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
17:29:36
SQ
Wilreich uses skill Reload
17:29:44
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton]
17:29:44
SQ
Wilreich uses skill Shoot Heavy Bolt
17:29:50
SQ
*
17:29:50
SQ
* Necromancer: Resuming turn.
17:29:51
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), RaiseUndead (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Roam (0), BreakFree (0)
17:29:51
SQ
-> Behavior picked: PossessUndead (250)
17:29:51
SQ
* Necromancer: Using Possess Undead!
17:29:51
SQ
Necromancer uses skill Possess Undead
17:29:51
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Roam (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
17:29:51
SQ
-> Behavior picked: Idle (1)
17:29:51
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
17:29:51
SQ
* ---------------------------------------------------
17:29:51
SQ
*
17:29:51
SQ
* Skeleton: Resuming turn.
17:29:52
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0)
17:29:52
SQ
-> Behavior picked: Engage.Melee (495)
17:29:52
SQ
* Skeleton: Engaging to melee range with Eberold (not visible), accepted_distance=0
17:29:52
SQ
* Skeleton: Reached engage destination
17:29:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0)
17:29:52
SQ
-> Behavior picked: Idle (1)
17:29:52
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:29:52
SQ
* ---------------------------------------------------
17:29:52
SQ
*
17:29:52
SQ
* Fallen Hero: Resuming turn.
17:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (235.714)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
17:29:53
SQ
-> Behavior picked: Engage.Melee (235.714)
17:29:53
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
17:29:53
SQ
Skill [Hidden] removed from [Fallen Hero].
17:29:54
SQ
* Fallen Hero: Reached engage destination
17:29:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
17:29:54
SQ
-> Behavior picked: Idle (1)
17:29:54
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:29:54
SQ
* ---------------------------------------------------
17:29:54
SQ
INFO: Next round issued: 4
17:29:55
SQ
Turn started for Skeleton
17:29:55
SQ
*
17:29:55
SQ
* Skeleton: Starting turn.
17:29:55
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:29:55
SQ
-> Behavior picked: Engage.Melee (150)
17:29:55
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:29:55
SQ
* Skeleton: Reached engage destination
17:29:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), Engage.Melee (0)
17:29:56
SQ
-> Behavior picked: Idle (1)
17:29:56
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:29:56
SQ
* ---------------------------------------------------
17:29:56
SQ
Turn started for Skeleton
17:29:56
SQ
*
17:29:56
SQ
* Skeleton: Starting turn.
17:29:57
SQ
-> Behaviors to pick from:
Engage.Melee (194.118)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:29:57
SQ
-> Behavior picked: Engage.Melee (194.118)
17:29:57
SQ
* Skeleton: Engaging to melee range with Eberold (visible), accepted_distance=0
17:29:58
SQ
* Skeleton: Reached engage destination
17:29:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), Engage.Melee (0)
17:29:58
SQ
-> Behavior picked: Idle (1)
17:29:58
SQ
* Skeleton: Waiting with 5 of 8 AP left.
17:29:58
SQ
* ---------------------------------------------------
17:29:58
SQ
Turn started for Skeleton
17:29:58
SQ
*
17:29:58
SQ
* Skeleton: Starting turn.
17:29:59
SQ
-> Behaviors to pick from:
Engage.Melee (352.273)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:29:59
SQ
-> Behavior picked: Engage.Melee (352.273)
17:29:59
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
17:30:00
SQ
* Skeleton: Reached engage destination
17:30:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), Engage.Melee (0)
17:30:00
SQ
-> Behavior picked: Idle (1)
17:30:00
SQ
* Skeleton: Waiting with 5 of 8 AP left.
17:30:00
SQ
* ---------------------------------------------------
17:30:01
SQ
Turn started for Wilderich
17:30:14
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton]
17:30:14
SQ
Wilderich uses skill Quick Shot
17:30:17
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton]
17:30:17
SQ
Wilderich uses skill Quick Shot
17:30:20
SQ
Turn started for Skeleton
17:30:20
SQ
*
17:30:20
SQ
* Skeleton: Starting turn.
17:30:21
SQ
-> Behaviors to pick from:
Engage.Melee (247.5)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:30:21
SQ
-> Behavior picked: Engage.Melee (247.5)
17:30:21
SQ
* Skeleton: Engaging to melee range with Eberold (not visible), accepted_distance=0
17:30:21
SQ
* Skeleton: Reached engage destination
17:30:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), Engage.Melee (0)
17:30:21
SQ
-> Behavior picked: Idle (1)
17:30:21
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:30:21
SQ
* ---------------------------------------------------
17:30:21
SQ
Turn started for Skeleton
17:30:21
SQ
*
17:30:21
SQ
* Skeleton: Starting turn.
17:30:22
SQ
-> Behaviors to pick from:
Engage.Melee (231)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:30:22
SQ
-> Behavior picked: Engage.Melee (231)
17:30:22
SQ
* Skeleton: Engaging to melee range with Eberold (not visible), accepted_distance=0
17:30:22
SQ
* Skeleton: Reached engage destination
17:30:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), Engage.Melee (0)
17:30:22
SQ
-> Behavior picked: Idle (1)
17:30:22
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:30:22
SQ
* ---------------------------------------------------
17:30:23
SQ
Turn started for Eberold
17:30:37
Resource
Loading: music/undead_01.ogg
17:30:40
Resource
Unloading: music/undead_02.ogg
17:30:52
SQ
[Eberold] executes skill [Shieldwall] on target [Eberold]
17:30:52
SQ
Eberold uses skill Shieldwall
17:30:55
SQ
Turn started for Skeleton
17:30:55
SQ
*
17:30:55
SQ
* Skeleton: Starting turn.
17:30:56
SQ
-> Behaviors to pick from:
Engage.Melee (190.781)(*), Defend.Shieldwall (22.6875), Idle (1), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)
17:30:56
SQ
-> Behavior picked: Engage.Melee (190.781)
17:30:56
SQ
* Skeleton: Engaging to melee range with Eberold (visible), accepted_distance=0
17:30:57
SQ
* Skeleton: Reached engage destination
17:30:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.5035)(*), Attack.Default (42.078)(*), Attack.Lash (8.75473), Idle (1), Defend (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0)
17:30:57
SQ
-> Behavior picked: Attack.Default (42.078)
17:30:58
SQ
* Skeleton: Using Flail against Eberold!
17:30:58
SQ
Skeleton uses skill Flail
17:30:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0)
17:30:58
SQ
-> Behavior picked: Idle (1)
17:30:58
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
17:30:58
SQ
* ---------------------------------------------------
17:30:58
SQ
Turn started for Skeleton Guard
17:30:58
SQ
*
17:30:58
SQ
* Skeleton Guard: Starting turn.
17:30:59
SQ
-> Behaviors to pick from:
Engage.Melee (207.692)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Roam (0), Attack.KnockOut (0), Attack.Default (0)
17:30:59
SQ
-> Behavior picked: Engage.Melee (207.692)
17:30:59
SQ
* Skeleton Guard: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:31:00
SQ
* Skeleton Guard: Reached engage destination
17:31:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Roam (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
17:31:01
SQ
-> Behavior picked: Idle (1)
17:31:01
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:31:01
SQ
* ---------------------------------------------------
17:31:01
SQ
Turn started for Skeleton Guard
17:31:01
SQ
*
17:31:01
SQ
* Skeleton Guard: Starting turn.
17:31:02
SQ
-> Behaviors to pick from:
Engage.Melee (231.818)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
17:31:02
SQ
-> Behavior picked: Engage.Melee (231.818)
17:31:02
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
17:31:02
SQ
* Skeleton Guard: Reached engage destination
17:31:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
17:31:02
SQ
-> Behavior picked: Idle (1)
17:31:02
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:31:02
SQ
* ---------------------------------------------------
17:31:02
SQ
Turn started for Skeleton Guard
17:31:02
SQ
*
17:31:02
SQ
* Skeleton Guard: Starting turn.
17:31:03
SQ
-> Behaviors to pick from:
Engage.Melee (163.636)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
17:31:03
SQ
-> Behavior picked: Engage.Melee (163.636)
17:31:03
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
17:31:03
SQ
* Skeleton Guard: Reached engage destination
17:31:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
17:31:03
SQ
-> Behavior picked: Idle (1)
17:31:03
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:31:03
SQ
* ---------------------------------------------------
17:31:03
SQ
Turn started for Necromancer
17:31:03
SQ
*
17:31:03
SQ
* Necromancer: Starting turn.
17:31:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), PossessUndead (0), Flee (0), RaiseUndead (0)
17:31:04
SQ
-> Behavior picked: Idle (1)
17:31:04
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:31:04
SQ
* ---------------------------------------------------
17:31:04
SQ
Turn started for Fallen Hero
17:31:04
SQ
*
17:31:04
SQ
* Fallen Hero: Starting turn.
17:31:05
SQ
-> Behaviors to pick from:
Engage.Melee (257.727)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
17:31:05
SQ
-> Behavior picked: Engage.Melee (257.727)
17:31:05
SQ
* Fallen Hero: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:31:05
SQ
* Fallen Hero: Reached engage destination
17:31:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
17:31:05
SQ
-> Behavior picked: Idle (1)
17:31:05
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:31:05
SQ
* ---------------------------------------------------
17:31:06
SQ
Turn started for Hagen
17:31:36
SQ
Turn started for Fallen Hero
17:31:36
SQ
*
17:31:36
SQ
* Fallen Hero: Starting turn.
17:31:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.7443)(*), Attack.Default (51.8679)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0)
17:31:37
SQ
-> Behavior picked: Defend.Shieldwall (73.7443)
17:31:37
SQ
* Fallen Hero: Using Shieldwall!
17:31:37
SQ
Fallen Hero uses skill Shieldwall
17:31:38
SQ
-> Behaviors to pick from:
Attack.Default (51.8679)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
17:31:38
SQ
-> Behavior picked: Attack.Default (51.8679)
17:31:38
SQ
* Fallen Hero: Using Cleave against Hans!
17:31:38
SQ
Fallen Hero uses skill Cleave
17:31:38
SQ
Skill [Dodge] removed from [Hans].
17:31:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
17:31:39
SQ
-> Behavior picked: Idle (1)
17:31:39
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:31:39
SQ
* ---------------------------------------------------
17:31:39
SQ
Turn started for Kunold
17:31:50
SQ
Turn started for Torkel
17:32:06
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
17:32:06
SQ
Torkel uses skill Slash
17:32:09
SQ
Turn started for Skeleton
17:32:09
SQ
*
17:32:09
SQ
* Skeleton: Starting turn.
17:32:10
SQ
-> Behaviors to pick from:
Engage.Melee (385.714)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0)
17:32:10
SQ
-> Behavior picked: Engage.Melee (385.714)
17:32:10
SQ
* Skeleton: Engaging to melee range with Torkel (visible), accepted_distance=0
17:32:11
SQ
* Skeleton: Reached engage destination
17:32:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
17:32:11
SQ
-> Behavior picked: Idle (1)
17:32:11
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:32:11
SQ
* ---------------------------------------------------
17:32:11
SQ
Turn started for Fallen Hero
17:32:11
SQ
*
17:32:11
SQ
* Fallen Hero: Starting turn.
17:32:12
SQ
-> Behaviors to pick from:
Attack.SplitShield (63.0563)(*), Defend.Shieldwall (57.0285)(*), Attack.Default (52.8077)(*), Engage.Melee (12.5), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0)
17:32:12
SQ
-> Behavior picked: Defend.Shieldwall (57.0285)
17:32:12
SQ
* Fallen Hero: Using Shieldwall!
17:32:12
SQ
Fallen Hero uses skill Shieldwall
17:32:13
SQ
-> Behaviors to pick from:
Attack.SplitShield (63.0563)(*), Attack.Default (52.8077)(*), Engage.Melee (12.5), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
17:32:13
SQ
-> Behavior picked: Attack.Default (52.8077)
17:32:13
SQ
* Fallen Hero: Using Chop against Torkel!
17:32:13
SQ
Fallen Hero uses skill Chop
17:32:13
SQ
Skill [Dodge] removed from [Torkel].
17:32:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0)
17:32:14
SQ
-> Behavior picked: Idle (1)
17:32:14
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:32:14
SQ
* ---------------------------------------------------
17:32:14
SQ
Turn started for Hans
17:32:21
SQ
[Hans] executes skill [Split Shield] on target [Fallen Hero]
17:32:21
SQ
Hans uses skill Split Shield
17:32:23
SQ
[Hans] executes skill [Split Shield] on target [Fallen Hero]
17:32:23
SQ
Hans uses skill Split Shield
17:32:33
SQ
Turn started for Ferdinand
17:33:01
SQ
Turn started for Alfgeir
17:33:19
SQ
Turn started for Fallen Hero
17:33:19
SQ
*
17:33:19
SQ
* Fallen Hero: Starting turn.
17:33:19
SQ
* Fallen Hero: In fact, I would prefer to remain where I am
17:33:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (500)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Roam (0)
17:33:20
SQ
-> Behavior picked: Engage.Melee (500)
17:33:20
SQ
* Fallen Hero: Engaging to melee range with Torkel (not visible), accepted_distance=0
17:33:21
SQ
* Fallen Hero: Reached engage destination
17:33:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Roam (0), Protect (0)
17:33:21
SQ
-> Behavior picked: Idle (1)
17:33:21
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
17:33:21
SQ
* ---------------------------------------------------
17:33:21
SQ
Skill [Possessed] removed from [Fallen Hero].
17:33:21
SQ
Turn started for Walter the Stallion
17:33:33
SQ
[Walter the Stallion] executes skill [Split Shield] on target [Fallen Hero]
17:33:33
SQ
Walter the Stallion uses skill Split Shield
17:33:40
SQ
Turn started for Fallen Hero
17:33:40
SQ
*
17:33:40
SQ
* Fallen Hero: Starting turn.
17:33:41
SQ
-> Behaviors to pick from:
Engage.Melee (525)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
17:33:41
SQ
-> Behavior picked: Engage.Melee (525)
17:33:41
SQ
* Fallen Hero: Engaging to melee range with Torkel (visible), accepted_distance=0
17:33:42
SQ
* Fallen Hero: Reached engage destination
17:33:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
17:33:42
SQ
-> Behavior picked: Idle (1)
17:33:42
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
17:33:42
SQ
* ---------------------------------------------------
17:33:43
SQ
Turn started for Alfred
17:34:05
SQ
Turn started for Wilreich
17:34:11
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
17:34:11
SQ
Wilreich uses skill Reload
17:34:20
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton]
17:34:20
SQ
Wilreich uses skill Shoot Heavy Bolt
17:34:24
SQ
Turn started for Ernst
17:35:07
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
17:35:07
SQ
Ernst uses skill Hammer
17:35:10
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
17:35:10
SQ
Ernst uses skill Hammer
17:35:12
SQ
*
17:35:12
SQ
* Skeleton: Resuming turn.
17:35:13
SQ
-> Behaviors to pick from:
Engage.Melee (176.471)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
17:35:13
SQ
-> Behavior picked: Engage.Melee (176.471)
17:35:13
SQ
* Skeleton: Engaging to melee range with Alfred (visible), accepted_distance=0
17:35:14
SQ
* Skeleton: Reached engage destination
17:35:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
17:35:14
SQ
-> Behavior picked: Idle (1)
17:35:14
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:35:14
SQ
* ---------------------------------------------------
17:35:15
SQ
*
17:35:15
SQ
* Skeleton: Resuming turn.
17:35:15
SQ
-> Behaviors to pick from:
Engage.Melee (357.5)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
17:35:15
SQ
-> Behavior picked: Engage.Melee (357.5)
17:35:15
SQ
* Skeleton: Engaging to melee range with Alfred (visible), accepted_distance=0
17:35:15
SQ
Skill [Hidden] removed from [Skeleton].
17:35:15
SQ
* Skeleton: Reached engage destination
17:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
17:35:16
SQ
-> Behavior picked: Idle (1)
17:35:16
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:35:16
SQ
* ---------------------------------------------------
17:35:22
SQ
[Eberold] executes skill [Flail] on target [Skeleton]
17:35:22
SQ
Eberold uses skill Flail
17:35:25
SQ
*
17:35:25
SQ
* Necromancer: Resuming turn.
17:35:26
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), Roam (0)
17:35:26
SQ
-> Behavior picked: PossessUndead (250)
17:35:26
SQ
* Necromancer: Using Possess Undead!
17:35:26
SQ
Necromancer uses skill Possess Undead
17:35:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Default (0), PossessUndead (0)
17:35:27
SQ
-> Behavior picked: Idle (1)
17:35:27
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
17:35:27
SQ
* ---------------------------------------------------
17:35:39
Resource
Loading: music/undead_02.ogg
17:35:42
Resource
Unloading: music/undead_01.ogg
17:35:48
SQ
[Hagen] executes skill [Shieldwall] on target [Hagen]
17:35:48
SQ
Hagen uses skill Shieldwall
17:35:49
SQ
INFO: Next round issued: 5
17:35:50
SQ
Turn started for Skeleton
17:35:50
SQ
*
17:35:50
SQ
* Skeleton: Starting turn.
17:35:50
SQ
-> Behaviors to pick from:
Engage.Melee (181.5)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
17:35:50
SQ
-> Behavior picked: Engage.Melee (181.5)
17:35:50
SQ
* Skeleton: Engaging to melee range with Alfred (not visible), accepted_distance=0
17:35:50
SQ
* Skeleton: Reached engage destination
17:35:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
17:35:51
SQ
-> Behavior picked: Idle (1)
17:35:51
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:35:51
SQ
* ---------------------------------------------------
17:35:51
SQ
Turn started for Skeleton
17:35:51
SQ
*
17:35:51
SQ
* Skeleton: Starting turn.
17:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
17:35:52
SQ
-> Behavior picked: Engage.Melee (264)
17:35:52
SQ
* Skeleton: Engaging to melee range with Alfred (not visible), accepted_distance=0
17:35:52
SQ
* Skeleton: Reached engage destination
17:35:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
17:35:52
SQ
-> Behavior picked: Idle (1)
17:35:52
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:35:52
SQ
* ---------------------------------------------------
17:35:52
SQ
Turn started for Skeleton
17:35:52
SQ
*
17:35:52
SQ
* Skeleton: Starting turn.
17:35:53
SQ
-> Behaviors to pick from:
Engage.Melee (245.455)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0)
17:35:53
SQ
-> Behavior picked: Engage.Melee (245.455)
17:35:53
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
17:35:53
SQ
Skill [Hidden] removed from [Skeleton].
17:35:53
SQ
* Skeleton: Reached engage destination
17:35:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
17:35:53
SQ
-> Behavior picked: Idle (1)
17:35:53
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:35:53
SQ
* ---------------------------------------------------
17:35:54
SQ
Turn started for Wilderich
17:36:06
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton Guard]
17:36:06
SQ
Wilderich uses skill Quick Shot
17:36:07
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton Guard]
17:36:07
SQ
Wilderich uses skill Quick Shot
17:36:09
SQ
Turn started for Skeleton
17:36:09
SQ
*
17:36:09
SQ
* Skeleton: Starting turn.
17:36:10
SQ
-> Behaviors to pick from:
Engage.Melee (233.75)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0)
17:36:10
SQ
-> Behavior picked: Engage.Melee (233.75)
17:36:10
SQ
* Skeleton: Engaging to melee range with Alfred (visible), accepted_distance=0
17:36:11
SQ
* Skeleton: Reached engage destination
17:36:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
17:36:12
SQ
-> Behavior picked: Idle (1)
17:36:12
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:36:12
SQ
* ---------------------------------------------------
17:36:12
SQ
Turn started for Skeleton
17:36:12
SQ
*
17:36:12
SQ
* Skeleton: Starting turn.
17:36:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.5035)(*), Attack.Default (42.793)(*), Attack.Lash (8.95438), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend (0)
17:36:13
SQ
-> Behavior picked: Defend.Shieldwall (56.5035)
17:36:13
SQ
* Skeleton: Using Shieldwall!
17:36:13
SQ
Skeleton uses skill Shieldwall
17:36:13
SQ
-> Behaviors to pick from:
Attack.Default (42.793)(*), Attack.Lash (8.95438), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0)
17:36:13
SQ
-> Behavior picked: Attack.Default (42.793)
17:36:14
SQ
* Skeleton: Using Flail against Eberold!
17:36:14
SQ
Skeleton uses skill Flail
17:36:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
17:36:14
SQ
-> Behavior picked: Idle (1)
17:36:14
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:36:14
SQ
* ---------------------------------------------------
17:36:14
SQ
Turn started for Skeleton Guard
17:36:14
SQ
*
17:36:14
SQ
* Skeleton Guard: Starting turn.
17:36:15
SQ
-> Behaviors to pick from:
Engage.Melee (163.043)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0)
17:36:15
SQ
-> Behavior picked: Engage.Melee (163.043)
17:36:15
SQ
* Skeleton Guard: Engaging to melee range with Alfred (visible), accepted_distance=0
17:36:16
SQ
* Skeleton Guard: Reached engage destination
17:36:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0)
17:36:17
SQ
-> Behavior picked: Idle (1)
17:36:17
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:36:17
SQ
* ---------------------------------------------------
17:36:17
SQ
Turn started for Skeleton Guard
17:36:17
SQ
*
17:36:17
SQ
* Skeleton Guard: Starting turn.
17:36:18
SQ
-> Behaviors to pick from:
Engage.Melee (177.273)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0)
17:36:18
SQ
-> Behavior picked: Engage.Melee (177.273)
17:36:18
SQ
* Skeleton Guard: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:36:18
SQ
* Skeleton Guard: Reached engage destination
17:36:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
17:36:18
SQ
-> Behavior picked: Idle (1)
17:36:18
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:36:18
SQ
* ---------------------------------------------------
17:36:18
SQ
Turn started for Skeleton Guard
17:36:18
SQ
*
17:36:18
SQ
* Skeleton Guard: Starting turn.
17:36:19
SQ
-> Behaviors to pick from:
Engage.Melee (363)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0)
17:36:19
SQ
-> Behavior picked: Engage.Melee (363)
17:36:19
SQ
* Skeleton Guard: Engaging to melee range with Alfred (not visible), accepted_distance=0
17:36:19
SQ
* Skeleton Guard: Reached engage destination
17:36:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
17:36:19
SQ
-> Behavior picked: Idle (1)
17:36:19
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:36:19
SQ
* ---------------------------------------------------
17:36:19
SQ
Turn started for Necromancer
17:36:19
SQ
*
17:36:19
SQ
* Necromancer: Starting turn.
17:36:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), RaiseUndead (0), Roam (0), PossessUndead (0), Flee (0), BreakFree (0)
17:36:20
SQ
-> Behavior picked: Idle (1)
17:36:20
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:36:20
SQ
* ---------------------------------------------------
17:36:20
SQ
Turn started for Fallen Hero
17:36:20
SQ
*
17:36:20
SQ
* Fallen Hero: Starting turn.
17:36:21
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
17:36:21
SQ
-> Behavior picked: Engage.Melee (379.5)
17:36:21
SQ
* Fallen Hero: Engaging to melee range with Alfred (not visible), accepted_distance=0
17:36:21
SQ
* Fallen Hero: Reached engage destination
17:36:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
17:36:21
SQ
-> Behavior picked: Idle (1)
17:36:21
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
17:36:21
SQ
* ---------------------------------------------------
17:36:22
SQ
Turn started for Skeleton
17:36:22
SQ
*
17:36:22
SQ
* Skeleton: Starting turn.
17:36:22
SQ
-> Behaviors to pick from:
Engage.Melee (188.503)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0)
17:36:22
SQ
-> Behavior picked: Engage.Melee (188.503)
17:36:23
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
17:36:23
SQ
* Skeleton: Reached engage destination
17:36:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
17:36:24
SQ
-> Behavior picked: Idle (1)
17:36:24
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:36:24
SQ
* ---------------------------------------------------
17:36:24
SQ
Turn started for Skeleton
17:36:24
SQ
*
17:36:24
SQ
* Skeleton: Starting turn.
17:36:25
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0)
17:36:25
SQ
-> Behavior picked: Engage.Melee (495)
17:36:25
SQ
* Skeleton: Engaging to melee range with Alfred (not visible), accepted_distance=0
17:36:25
SQ
* Skeleton: Reached engage destination
17:36:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
17:36:25
SQ
-> Behavior picked: Idle (1)
17:36:25
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:36:25
SQ
* ---------------------------------------------------
17:36:26
SQ
Turn started for Fallen Hero
17:36:26
SQ
Skill [Shieldwall] removed from [Fallen Hero].
17:36:26
SQ
*
17:36:26
SQ
* Fallen Hero: Starting turn.
17:36:26
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.5786)(*), Attack.Default (58.2488)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0)
17:36:26
SQ
-> Behavior picked: Attack.Default (58.2488)
17:36:26
SQ
* Fallen Hero: Using Cleave against Hans!
17:36:26
SQ
Fallen Hero uses skill Cleave
17:36:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.5786)(*), Attack.Default (58.2488)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0)
17:36:27
SQ
-> Behavior picked: Attack.Default (58.2488)
17:36:28
SQ
* Fallen Hero: Using Cleave against Hans!
17:36:28
SQ
Fallen Hero uses skill Cleave
17:36:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0)
17:36:28
SQ
-> Behavior picked: Idle (1)
17:36:28
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:36:28
SQ
* ---------------------------------------------------
17:36:29
SQ
Turn started for Fallen Hero
17:36:29
SQ
Skill [Shieldwall] removed from [Fallen Hero].
17:36:29
SQ
*
17:36:29
SQ
* Fallen Hero: Starting turn.
17:36:29
SQ
-> Behaviors to pick from:
Attack.SplitShield (76.6209)(*), Attack.Default (65.3542)(*), Defend.Shieldwall (58.6127)(*), Idle (1), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
17:36:29
SQ
-> Behavior picked: Defend.Shieldwall (58.6127)
17:36:30
SQ
* Fallen Hero: Using Shieldwall!
17:36:30
SQ
Fallen Hero uses skill Shieldwall
17:36:30
SQ
-> Behaviors to pick from:
Attack.SplitShield (76.6209)(*), Attack.Default (65.3542)(*), Idle (1), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0)
17:36:30
SQ
-> Behavior picked: Attack.SplitShield (76.6209)
17:36:31
SQ
* Fallen Hero: Using Split Shield against Torkel!
17:36:31
SQ
Fallen Hero uses skill Split Shield
17:36:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Roam (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0)
17:36:31
SQ
-> Behavior picked: Idle (1)
17:36:31
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:36:31
SQ
* ---------------------------------------------------
17:36:31
SQ
Turn started for Fallen Hero
17:36:31
SQ
*
17:36:31
SQ
* Fallen Hero: Starting turn.
17:36:32
SQ
-> Behaviors to pick from:
Attack.SplitShield (157.95)(*), Attack.Default (72.5042)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
17:36:32
SQ
-> Behavior picked: Attack.Default (72.5042)
17:36:32
SQ
* Fallen Hero: Using Chop against Torkel!
17:36:32
SQ
Fallen Hero uses skill Chop
17:36:33
SQ
-> Behaviors to pick from:
Attack.SplitShield (154.305)(*), Attack.Default (79.0615)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Roam (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0)
17:36:33
SQ
-> Behavior picked: Attack.SplitShield (154.305)
17:36:34
SQ
* Fallen Hero: Using Split Shield against Torkel!
17:36:34
SQ
Fallen Hero uses skill Split Shield
17:36:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Roam (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0)
17:36:34
SQ
-> Behavior picked: Idle (1)
17:36:34
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
17:36:34
SQ
* ---------------------------------------------------
17:36:34
SQ
Turn started for Kunold
17:36:45
SQ
Turn started for Ferdinand
17:36:56
SQ
Turn started for Torkel
17:37:12
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
17:37:12
SQ
Torkel uses skill Slash
17:37:25
SQ
Torkel has died.
17:37:25
SQ
Skill [Dodge] removed from [Wilreich].
17:37:25
SQ
Skill [Reload] removed from [Wilreich].
17:37:25
SQ
Skill [Dodge] removed from [Hagen].
17:37:25
SQ
Skill [Shieldwall] removed from [Hagen].
17:37:25
SQ
Skill [Dodge] removed from [Alfred].
17:37:25
SQ
Skill [Dodge] removed from [Ferdinand].
17:37:25
SQ
Skill [Shieldwall] removed from [Eberold].
17:37:25
SQ
Skill [Dodge] removed from [Eberold].
17:37:25
Resource
Unloading: gfx/orientation_overlay.png
17:37:25
Resource
Loading: music/defeat_01.ogg
17:37:25
SQ
Turn started for Alfgeir
17:37:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:37:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:37:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:37:29
SQ
World::onCombatFinished
17:37:29
Resource
Unloading: music/defeat_01.ogg
17:37:29
SQ
TacticalState::onFinish
17:37:29
Resource
Unloading: gfx/object_0.png
17:37:29
Resource
Unloading: gfx/detail.png
17:37:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_death_00.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_death_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_death_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_death_03.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
17:37:29
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
17:37:29
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_01.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_02.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_03.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_04.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_05.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_death_06.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
17:37:29
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
17:37:29
Resource
Unloading: sounds/enemies/necromancer_01.wav
17:37:29
Resource
Unloading: sounds/enemies/necromancer_02.wav
17:37:29
Resource
Unloading: sounds/enemies/necromancer_03.wav
17:37:29
Resource
Loading: music/worldmap_09.ogg
17:37:29
Resource
Unloading: music/undead_02.ogg
17:37:37
SQ
Load campaign: autosave
17:37:37
Resource
Unloading: gfx/entity_1.png
17:37:38
Scene
Finished loading scene.
17:37:38
Resource
Loading: gfx/entity_1.png
17:37:38
Texture
Texture "gfx/entity_1.png" (ID: 94) took up approximately 5461kb in video memory.
17:37:39
SQ
contract added: Return Item
17:37:39
SQ
contract added: Armed Courier
17:37:39
SQ
contract added: Drive away bandits
17:37:39
SQ
contract added: Destroy Orc Camp
17:37:39
SQ
contract added: Destroy Orc Camp
17:37:39
SQ
contract added: Escort Caravan
17:37:39
SQ
contract added: Hunting Beasts
17:37:39
SQ
contract added: Drive away bandits
17:37:39
SQ
contract added: Armed Courier
17:37:39
SQ
contract added: Patrol
17:37:39
SQ
contract added: Escort Caravan
17:37:39
SQ
contract added: Hunting Beasts
17:37:39
SQ
contract added: Hunting Beasts
17:37:39
SQ
contract added: Secure Cemetery
17:37:39
SQ
contract added: Drive away bandits
17:37:39
SQ
contract activated: Armed Courier
17:37:39
Resource
Loading: music/worldmap_05.ogg
17:37:41
Resource
Unloading: music/worldmap_09.ogg
17:37:47
SQ
Location entered: Collapsed Dwellings
17:37:50
SQ
Save campaign: autosave
17:37:50
Scene
Finished saving scene.
17:37:51
SQ
WorldState::onHide
17:37:51
Resource
Loading: gfx/object_0.png
17:37:51
Texture
Texture "gfx/object_0.png" (ID: 360) took up approximately 21845kb in video memory.
17:37:51
Resource
Loading: gfx/detail.png
17:37:51
Texture
Texture "gfx/detail.png" (ID: 370) took up approximately 10922kb in video memory.
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (14,4).
17:37:51
Resource
Loading: gfx/orientation_overlay.png
17:37:51
Texture
Texture "gfx/orientation_overlay.png" (ID: 376) took up approximately 512kb in video memory.
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (10,24).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (20,17).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (22,14).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (5,9).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (20,-2).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (25,4).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (16,2).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (3,28).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (10,17).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (29,6).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (17,10).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (27,5).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (11,1).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (22,-1).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight_bodyguard" at (12,15).
17:37:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (16,8).
17:37:51
SQ
TACTICAL: STASH LOCKED: true
17:37:51
SQ
INFO: Next round issued: 1
17:37:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:37:51
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
17:37:51
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
17:37:51
SQ
Turn started for Wilderich
17:37:51
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
17:37:51
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Loading: sounds/enemies/wardog_hurt_03.wav
17:37:51
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Loading: sounds/enemies/wardog_hurt_04.wav
17:37:51
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Loading: sounds/enemies/wardog_hurt_05.wav
17:37:52
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Loading: sounds/enemies/wardog_death_00.wav
17:37:52
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Loading: sounds/enemies/wardog_death_01.wav
17:37:52
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Loading: sounds/enemies/wardog_death_02.wav
17:37:52
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Loading: sounds/enemies/wardog_death_03.wav
17:37:52
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Loading: sounds/enemies/wardog_flee_00.wav
17:37:52
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Loading: sounds/enemies/wardog_flee_01.wav
17:37:52
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Loading: sounds/enemies/wardog_flee_02.wav
17:37:52
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Loading: sounds/enemies/wardog_flee_03.wav
17:37:52
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Loading: sounds/enemies/wardog_flee_04.wav
17:37:52
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Loading: sounds/enemies/wardog_idle_01.wav
17:37:52
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Loading: sounds/enemies/wardog_idle_02.wav
17:37:52
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Loading: sounds/enemies/wardog_idle_03.wav
17:37:52
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Loading: sounds/enemies/wardog_idle_04.wav
17:37:52
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Loading: sounds/enemies/wardog_idle_05.wav
17:37:52
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Loading: sounds/enemies/wardog_charge_00.wav
17:37:52
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Loading: sounds/enemies/wardog_charge_01.wav
17:37:52
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Loading: sounds/enemies/wardog_charge_02.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_00.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_01.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_02.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_03.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_04.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_05.wav
17:37:52
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Loading: sounds/enemies/wardog_bite_06.wav
17:37:52
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Loading: sounds/enemies/skeleton_hurt_01.wav
17:37:52
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Loading: sounds/enemies/skeleton_hurt_02.wav
17:37:52
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Loading: sounds/enemies/skeleton_hurt_03.wav
17:37:52
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Loading: sounds/enemies/skeleton_hurt_04.wav
17:37:52
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Loading: sounds/enemies/skeleton_hurt_06.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_01.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_02.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_03.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_04.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_05.wav
17:37:52
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Loading: sounds/enemies/skeleton_death_06.wav
17:37:52
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Loading: sounds/enemies/skeleton_rise_01.wav
17:37:52
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Loading: sounds/enemies/skeleton_rise_02.wav
17:37:52
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Loading: sounds/enemies/skeleton_rise_03.wav
17:37:52
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Loading: sounds/enemies/skeleton_rise_04.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_01.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_02.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_03.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_04.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_05.wav
17:37:52
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Loading: sounds/enemies/skeleton_idle_06.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_01.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_02.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_03.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_04.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_05.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_06.wav
17:37:52
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Loading: sounds/enemies/zombie_hurt_07.wav
17:37:52
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Loading: sounds/enemies/zombie_death_01.wav
17:37:52
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Loading: sounds/enemies/zombie_death_02.wav
17:37:52
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Loading: sounds/enemies/zombie_death_03.wav
17:37:52
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Loading: sounds/enemies/zombie_death_04.wav
17:37:52
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Loading: sounds/enemies/zombie_death_05.wav
17:37:53
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Loading: sounds/enemies/zombie_death_06.wav
17:37:53
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Loading: sounds/enemies/zombie_rise_01.wav
17:37:53
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Loading: sounds/enemies/zombie_rise_02.wav
17:37:53
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Loading: sounds/enemies/zombie_rise_03.wav
17:37:53
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Loading: sounds/enemies/zombie_rise_04.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_01.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_idle_02.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_03.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_04.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_05.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_06.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_07.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_08.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_09.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_10.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_11.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_12.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_13.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_idle_14.wav
17:37:53
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Loading: sounds/enemies/zombie_idle_15.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_idle_16.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_bite_01.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_bite_02.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_bite_03.wav
17:37:53
Resource
Loading: sounds/enemies/zombie_bite_04.wav
17:37:53
Resource
Loading: sounds/enemies/necromancer_01.wav
17:37:53
Resource
Loading: sounds/enemies/necromancer_02.wav
17:37:53
Resource
Loading: sounds/enemies/necromancer_03.wav
17:37:53
Resource
Loading: music/undead_01.ogg
17:37:54
Resource
Unloading: music/worldmap_05.ogg
17:38:02
SQ
Turn started for Eberold
17:38:19
Script
VM collected 4 object(s) and deleted them.
17:42:52
Resource
Loading: music/undead_02.ogg
17:42:55
Resource
Unloading: music/undead_01.ogg
17:48:15
Resource
Loading: music/undead_01.ogg
17:48:18
Resource
Unloading: music/undead_02.ogg
17:53:16
Resource
Loading: music/undead_02.ogg
17:53:19
Resource
Unloading: music/undead_01.ogg
17:58:40
Resource
Loading: music/undead_01.ogg
17:58:43
Resource
Unloading: music/undead_02.ogg
18:03:41
Resource
Loading: music/undead_02.ogg
18:03:44
Resource
Unloading: music/undead_01.ogg
18:09:04
Resource
Loading: music/undead_01.ogg
18:09:07
Resource
Unloading: music/undead_02.ogg
18:12:36
SQ
Turn started for Necromancer
18:12:36
SQ
*
18:12:36
SQ
* Necromancer: Starting turn.
18:12:36
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0), Roam (0)
18:12:36
SQ
-> Behavior picked: PossessUndead (250)
18:12:36
SQ
* Necromancer: Using Possess Undead!
18:12:36
SQ
Necromancer uses skill Possess Undead
18:12:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Puncture (0), PossessUndead (0)
18:12:37
SQ
-> Behavior picked: Idle (1)
18:12:37
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:12:37
SQ
* ---------------------------------------------------
18:12:37
SQ
Turn started for Skeleton
18:12:37
SQ
*
18:12:37
SQ
* Skeleton: Starting turn.
18:12:37
SQ
-> Behaviors to pick from:
Engage.Melee (144.265)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:12:37
SQ
-> Behavior picked: Engage.Melee (144.265)
18:12:37
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:12:37
SQ
* Skeleton: Reached engage destination
18:12:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:12:38
SQ
-> Behavior picked: Idle (1)
18:12:38
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:12:38
SQ
* ---------------------------------------------------
18:12:38
SQ
Turn started for Skeleton
18:12:38
SQ
*
18:12:38
SQ
* Skeleton: Starting turn.
18:12:39
SQ
-> Behaviors to pick from:
Engage.Melee (230.824)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:12:39
SQ
-> Behavior picked: Engage.Melee (230.824)
18:12:39
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:12:39
SQ
* Skeleton: Reached engage destination
18:12:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:12:39
SQ
-> Behavior picked: Idle (1)
18:12:39
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:12:39
SQ
* ---------------------------------------------------
18:12:39
SQ
Turn started for Kunold
18:13:04
SQ
Turn started for Skeleton
18:13:04
SQ
*
18:13:04
SQ
* Skeleton: Starting turn.
18:13:04
SQ
-> Behaviors to pick from:
Engage.Melee (136.364)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:13:04
SQ
-> Behavior picked: Engage.Melee (136.364)
18:13:04
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:13:04
SQ
* Skeleton: Reached engage destination
18:13:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:13:05
SQ
-> Behavior picked: Idle (1)
18:13:05
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:13:05
SQ
* ---------------------------------------------------
18:13:05
SQ
Turn started for Hagen
18:13:19
SQ
Turn started for Torkel
18:13:38
SQ
Turn started for Skeleton
18:13:38
SQ
*
18:13:38
SQ
* Skeleton: Starting turn.
18:13:39
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:13:39
SQ
-> Behavior picked: Engage.Melee (110)
18:13:39
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:13:39
SQ
* Skeleton: Reached engage destination
18:13:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:13:39
SQ
-> Behavior picked: Idle (1)
18:13:39
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:13:39
SQ
* ---------------------------------------------------
18:13:40
SQ
Turn started for Walter the Stallion
18:13:51
SQ
Turn started for Hans
18:13:57
SQ
Turn started for Skeleton Guard
18:13:57
SQ
*
18:13:57
SQ
* Skeleton Guard: Starting turn.
18:13:58
SQ
-> Behaviors to pick from:
Engage.Melee (90.9091)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
18:13:58
SQ
-> Behavior picked: Engage.Melee (90.9091)
18:13:58
SQ
* Skeleton Guard: Engaging to melee range with Hans (visible), accepted_distance=0
18:13:59
SQ
* Skeleton Guard: Reached engage destination
18:13:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
18:13:59
SQ
-> Behavior picked: Idle (1)
18:13:59
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:13:59
SQ
* ---------------------------------------------------
18:13:59
SQ
Turn started for Skeleton
18:13:59
SQ
*
18:13:59
SQ
* Skeleton: Starting turn.
18:14:00
SQ
-> Behaviors to pick from:
Engage.Melee (109.091)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:00
SQ
-> Behavior picked: Engage.Melee (109.091)
18:14:00
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:14:00
SQ
* Skeleton: Reached engage destination
18:14:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:00
SQ
-> Behavior picked: Idle (1)
18:14:00
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:14:00
SQ
* ---------------------------------------------------
18:14:01
SQ
Turn started for Skeleton Guard
18:14:01
SQ
*
18:14:01
SQ
* Skeleton Guard: Starting turn.
18:14:01
SQ
-> Behaviors to pick from:
Engage.Melee (120)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
18:14:01
SQ
-> Behavior picked: Engage.Melee (120)
18:14:01
SQ
* Skeleton Guard: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:14:01
SQ
* Skeleton Guard: Reached engage destination
18:14:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
18:14:02
SQ
-> Behavior picked: Idle (1)
18:14:02
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:14:02
SQ
* ---------------------------------------------------
18:14:02
SQ
Turn started for Ernst
18:14:05
Resource
Loading: music/undead_02.ogg
18:14:08
Resource
Unloading: music/undead_01.ogg
18:14:29
SQ
Turn started for Skeleton Guard
18:14:29
SQ
*
18:14:29
SQ
* Skeleton Guard: Starting turn.
18:14:29
SQ
-> Behaviors to pick from:
Engage.Melee (78.5455)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
18:14:29
SQ
-> Behavior picked: Engage.Melee (78.5455)
18:14:29
SQ
* Skeleton Guard: Engaging to melee range with Hans (not visible), accepted_distance=0
18:14:29
SQ
* Skeleton Guard: Reached engage destination
18:14:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
18:14:29
SQ
-> Behavior picked: Idle (1)
18:14:29
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
18:14:29
SQ
* ---------------------------------------------------
18:14:30
SQ
Turn started for Skeleton
18:14:30
SQ
*
18:14:30
SQ
* Skeleton: Starting turn.
18:14:30
SQ
-> Behaviors to pick from:
Engage.Melee (118.182)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:30
SQ
-> Behavior picked: Engage.Melee (118.182)
18:14:30
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:14:30
SQ
* Skeleton: Reached engage destination
18:14:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:31
SQ
-> Behavior picked: Idle (1)
18:14:31
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:14:31
SQ
* ---------------------------------------------------
18:14:31
SQ
Turn started for Skeleton
18:14:31
SQ
*
18:14:31
SQ
* Skeleton: Starting turn.
18:14:32
SQ
-> Behaviors to pick from:
Engage.Melee (88.704)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:32
SQ
-> Behavior picked: Engage.Melee (88.704)
18:14:32
SQ
* Skeleton: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:14:32
SQ
* Skeleton: Reached engage destination
18:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:32
SQ
-> Behavior picked: Idle (1)
18:14:32
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:14:32
SQ
* ---------------------------------------------------
18:14:32
SQ
Turn started for Skeleton
18:14:32
SQ
*
18:14:32
SQ
* Skeleton: Starting turn.
18:14:33
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:33
SQ
-> Behavior picked: Engage.Melee (143)
18:14:33
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:14:33
SQ
* Skeleton: Reached engage destination
18:14:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:33
SQ
-> Behavior picked: Idle (1)
18:14:33
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:14:33
SQ
* ---------------------------------------------------
18:14:34
SQ
Turn started for Ferdinand
18:14:43
SQ
Turn started for Fallen Hero
18:14:43
SQ
*
18:14:43
SQ
* Fallen Hero: Starting turn.
18:14:43
SQ
-> Behaviors to pick from:
Engage.Melee (69.696)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:43
SQ
-> Behavior picked: Engage.Melee (69.696)
18:14:43
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:14:44
SQ
* Fallen Hero: Reached engage destination
18:14:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:44
SQ
-> Behavior picked: Idle (1)
18:14:44
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:14:44
SQ
* ---------------------------------------------------
18:14:44
SQ
Turn started for Alfgeir
18:14:52
SQ
Turn started for Fallen Hero
18:14:52
SQ
*
18:14:52
SQ
* Fallen Hero: Starting turn.
18:14:53
SQ
-> Behaviors to pick from:
Engage.Melee (72)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:53
SQ
-> Behavior picked: Engage.Melee (72)
18:14:53
SQ
* Fallen Hero: Engaging to melee range with Hans (not visible), accepted_distance=0
18:14:53
SQ
* Fallen Hero: Reached engage destination
18:14:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:53
SQ
-> Behavior picked: Idle (1)
18:14:53
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:14:53
SQ
* ---------------------------------------------------
18:14:53
SQ
Turn started for Fallen Hero
18:14:53
SQ
*
18:14:53
SQ
* Fallen Hero: Starting turn.
18:14:54
SQ
-> Behaviors to pick from:
Engage.Melee (70.4)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:54
SQ
-> Behavior picked: Engage.Melee (70.4)
18:14:54
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:14:54
SQ
* Fallen Hero: Reached engage destination
18:14:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:54
SQ
-> Behavior picked: Idle (1)
18:14:54
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:14:54
SQ
* ---------------------------------------------------
18:14:55
SQ
Turn started for Fallen Hero
18:14:55
SQ
*
18:14:55
SQ
* Fallen Hero: Starting turn.
18:14:55
SQ
-> Behaviors to pick from:
Engage.Melee (118.182)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
18:14:55
SQ
-> Behavior picked: Engage.Melee (118.182)
18:14:55
SQ
* Fallen Hero: Engaging to melee range with Hans (not visible), accepted_distance=0
18:14:55
SQ
* Fallen Hero: Reached engage destination
18:14:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
18:14:56
SQ
-> Behavior picked: Idle (1)
18:14:56
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:14:56
SQ
* ---------------------------------------------------
18:14:56
SQ
Turn started for Alfred
18:15:12
SQ
Turn started for Wilreich
18:15:20
SQ
Turn started for Fallen Hero
18:15:20
SQ
*
18:15:20
SQ
* Fallen Hero: Starting turn.
18:15:21
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (286), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Roam (0)
18:15:21
SQ
-> Behavior picked: Protect (2000)
18:15:21
SQ
* Fallen Hero: Going for protective position.
18:15:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Roam (0), Protect (0)
18:15:21
SQ
-> Behavior picked: Idle (1)
18:15:21
SQ
* Fallen Hero: Ending Turn with 2 of 12 AP left.
18:15:21
SQ
* ---------------------------------------------------
18:15:21
SQ
Skill [Possessed] removed from [Fallen Hero].
18:15:31
SQ
*
18:15:31
SQ
* Necromancer: Resuming turn.
18:15:32
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), RaiseUndead (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
18:15:32
SQ
-> Behavior picked: PossessUndead (250)
18:15:32
SQ
* Necromancer: Using Possess Undead!
18:15:32
SQ
Necromancer uses skill Possess Undead
18:15:32
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Roam (0), PossessUndead (0)
18:15:32
SQ
-> Behavior picked: Idle (1)
18:15:32
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:15:32
SQ
* ---------------------------------------------------
18:15:32
SQ
INFO: Next round issued: 2
18:15:33
SQ
Turn started for Skeleton
18:15:33
SQ
*
18:15:33
SQ
* Skeleton: Starting turn.
18:15:33
SQ
-> Behaviors to pick from:
Engage.Melee (112.236)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:15:33
SQ
-> Behavior picked: Engage.Melee (112.236)
18:15:33
SQ
* Skeleton: Engaging to melee range with Ernst (visible), accepted_distance=0
18:15:33
SQ
Skill [Hidden] removed from [Skeleton].
18:15:34
SQ
* Skeleton: Reached engage destination
18:15:34
SQ
-> Behaviors to pick from:
Attack.Default (51.756)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:15:34
SQ
-> Behavior picked: Attack.Default (51.756)
18:15:35
SQ
* Skeleton: Using Thrust against Ernst!
18:15:35
SQ
Skeleton uses skill Thrust
18:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
18:15:35
SQ
-> Behavior picked: Idle (1)
18:15:35
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:15:35
SQ
* ---------------------------------------------------
18:15:36
SQ
Turn started for Skeleton
18:15:36
SQ
*
18:15:36
SQ
* Skeleton: Starting turn.
18:15:36
SQ
-> Behaviors to pick from:
Engage.Melee (103.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:15:36
SQ
-> Behavior picked: Engage.Melee (103.5)
18:15:36
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:15:36
SQ
* Skeleton: Reached engage destination
18:15:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:15:37
SQ
-> Behavior picked: Idle (1)
18:15:37
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:15:37
SQ
* ---------------------------------------------------
18:15:37
SQ
Turn started for Skeleton
18:15:37
SQ
*
18:15:37
SQ
* Skeleton: Starting turn.
18:15:38
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:15:38
SQ
-> Behavior picked: Engage.Melee (138)
18:15:38
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:15:38
SQ
* Skeleton: Reached engage destination
18:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:15:38
SQ
-> Behavior picked: Idle (1)
18:15:38
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:15:38
SQ
* ---------------------------------------------------
18:15:38
SQ
Turn started for Eberold
18:16:16
SQ
Turn started for Skeleton
18:16:16
SQ
*
18:16:16
SQ
* Skeleton: Starting turn.
18:16:17
SQ
-> Behaviors to pick from:
Engage.Melee (109.773)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:17
SQ
-> Behavior picked: Engage.Melee (109.773)
18:16:17
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:16:17
SQ
* Skeleton: Reached engage destination
18:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:16:17
SQ
-> Behavior picked: Idle (1)
18:16:17
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:16:17
SQ
* ---------------------------------------------------
18:16:18
SQ
Turn started for Skeleton Guard
18:16:18
SQ
*
18:16:18
SQ
* Skeleton Guard: Starting turn.
18:16:18
SQ
-> Behaviors to pick from:
Engage.Melee (109.773)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:18
SQ
-> Behavior picked: Engage.Melee (109.773)
18:16:18
SQ
* Skeleton Guard: Engaging to melee range with Hans (visible), accepted_distance=0
18:16:19
SQ
* Skeleton Guard: Reached engage destination
18:16:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:16:19
SQ
-> Behavior picked: Idle (1)
18:16:19
SQ
* Skeleton Guard: Waiting with 5 of 8 AP left.
18:16:19
SQ
* ---------------------------------------------------
18:16:20
SQ
Turn started for Skeleton
18:16:20
SQ
*
18:16:20
SQ
* Skeleton: Starting turn.
18:16:20
SQ
-> Behaviors to pick from:
Engage.Melee (109.773)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:20
SQ
-> Behavior picked: Engage.Melee (109.773)
18:16:20
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:16:20
SQ
* Skeleton: Reached engage destination
18:16:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:16:21
SQ
-> Behavior picked: Idle (1)
18:16:21
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:16:21
SQ
* ---------------------------------------------------
18:16:21
SQ
Turn started for Wilderich
18:16:46
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton Guard]
18:16:46
SQ
Wilderich uses skill Quick Shot
18:16:49
SQ
Turn started for Skeleton Guard
18:16:49
SQ
*
18:16:49
SQ
* Skeleton Guard: Starting turn.
18:16:49
SQ
-> Behaviors to pick from:
Engage.Melee (161)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:49
SQ
-> Behavior picked: Engage.Melee (161)
18:16:49
SQ
* Skeleton Guard: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:16:49
SQ
* Skeleton Guard: Reached engage destination
18:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:16:50
SQ
-> Behavior picked: Idle (1)
18:16:50
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:16:50
SQ
* ---------------------------------------------------
18:16:50
SQ
Turn started for Skeleton
18:16:50
SQ
*
18:16:50
SQ
* Skeleton: Starting turn.
18:16:51
SQ
-> Behaviors to pick from:
Engage.Melee (144.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:51
SQ
-> Behavior picked: Engage.Melee (144.9)
18:16:51
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:16:51
SQ
* Skeleton: Reached engage destination
18:16:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:16:51
SQ
-> Behavior picked: Idle (1)
18:16:51
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:16:51
SQ
* ---------------------------------------------------
18:16:51
SQ
Turn started for Skeleton
18:16:51
SQ
*
18:16:51
SQ
* Skeleton: Starting turn.
18:16:52
SQ
-> Behaviors to pick from:
Engage.Melee (125.455)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:52
SQ
-> Behavior picked: Engage.Melee (125.455)
18:16:52
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:16:52
SQ
* Skeleton: Reached engage destination
18:16:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:16:52
SQ
-> Behavior picked: Idle (1)
18:16:52
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:16:52
SQ
* ---------------------------------------------------
18:16:52
SQ
Turn started for Skeleton
18:16:52
SQ
*
18:16:52
SQ
* Skeleton: Starting turn.
18:16:53
SQ
-> Behaviors to pick from:
Engage.Melee (150.545)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:53
SQ
-> Behavior picked: Engage.Melee (150.545)
18:16:53
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:16:53
SQ
* Skeleton: Reached engage destination
18:16:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:16:53
SQ
-> Behavior picked: Idle (1)
18:16:53
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:16:53
SQ
* ---------------------------------------------------
18:16:54
SQ
Turn started for Skeleton Guard
18:16:54
SQ
*
18:16:54
SQ
* Skeleton Guard: Starting turn.
18:16:54
SQ
-> Behaviors to pick from:
Engage.Melee (245.028)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:16:54
SQ
-> Behavior picked: Engage.Melee (245.028)
18:16:54
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:16:54
SQ
* Skeleton Guard: Reached engage destination
18:16:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:16:55
SQ
-> Behavior picked: Idle (1)
18:16:55
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
18:16:55
SQ
* ---------------------------------------------------
18:16:55
SQ
Turn started for Necromancer
18:16:55
SQ
*
18:16:55
SQ
* Necromancer: Starting turn.
18:16:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0), BreakFree (0), RaiseUndead (0)
18:16:55
SQ
-> Behavior picked: Idle (1)
18:16:55
SQ
* Necromancer: Waiting with 7 of 7 AP left.
18:16:55
SQ
* ---------------------------------------------------
18:16:56
SQ
Turn started for Torkel
18:17:08
SQ
[Torkel] executes skill [Knock Back] on target [Skeleton]
18:17:08
SQ
Torkel uses skill Knock Back
18:17:11
SQ
Turn started for Kunold
18:17:26
SQ
Turn started for Hagen
18:17:32
SQ
Turn started for Fallen Hero
18:17:32
SQ
*
18:17:32
SQ
* Fallen Hero: Starting turn.
18:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (122.318)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:17:33
SQ
-> Behavior picked: Engage.Melee (122.318)
18:17:33
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:17:33
SQ
* Fallen Hero: Reached engage destination
18:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:17:33
SQ
-> Behavior picked: Idle (1)
18:17:33
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
18:17:33
SQ
* ---------------------------------------------------
18:17:34
SQ
Turn started for Ernst
18:17:44
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:17:44
SQ
Ernst uses skill Hammer
18:17:46
SQ
Turn started for Walter the Stallion
18:17:58
SQ
[Walter the Stallion] executes skill [Strike] on target [Skeleton Guard]
18:17:58
SQ
Walter the Stallion uses skill Strike
18:18:00
SQ
Turn started for Hans
18:18:02
SQ
[Hans] executes skill [Chop] on target [Skeleton Guard]
18:18:02
SQ
Hans uses skill Chop
18:18:04
SQ
[Hans] executes skill [Chop] on target [Skeleton Guard]
18:18:04
SQ
Hans uses skill Chop
18:18:06
SQ
Turn started for Fallen Hero
18:18:06
SQ
*
18:18:06
SQ
* Fallen Hero: Starting turn.
18:18:07
SQ
-> Behaviors to pick from:
Engage.Melee (80.96)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:18:07
SQ
-> Behavior picked: Engage.Melee (80.96)
18:18:07
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:18:07
SQ
* Fallen Hero: Reached engage destination
18:18:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:18:07
SQ
-> Behavior picked: Idle (1)
18:18:07
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:18:07
SQ
* ---------------------------------------------------
18:18:08
SQ
Turn started for Fallen Hero
18:18:08
SQ
*
18:18:08
SQ
* Fallen Hero: Starting turn.
18:18:08
SQ
-> Behaviors to pick from:
Engage.Melee (94.3)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:18:08
SQ
-> Behavior picked: Engage.Melee (94.3)
18:18:08
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:18:08
SQ
* Fallen Hero: Reached engage destination
18:18:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:18:09
SQ
-> Behavior picked: Idle (1)
18:18:09
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:18:09
SQ
* ---------------------------------------------------
18:18:09
SQ
Turn started for Fallen Hero
18:18:09
SQ
*
18:18:09
SQ
* Fallen Hero: Starting turn.
18:18:09
SQ
-> Behaviors to pick from:
Engage.Melee (99.36)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
18:18:09
SQ
-> Behavior picked: Engage.Melee (99.36)
18:18:09
SQ
* Fallen Hero: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:18:10
SQ
* Fallen Hero: Reached engage destination
18:18:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
18:18:10
SQ
-> Behavior picked: Idle (1)
18:18:10
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:18:10
SQ
* ---------------------------------------------------
18:18:10
SQ
Turn started for Ferdinand
18:18:20
SQ
Turn started for Fallen Hero
18:18:20
SQ
*
18:18:20
SQ
* Fallen Hero: Starting turn.
18:18:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (220), Idle (1), Roam (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
18:18:20
SQ
-> Behavior picked: Protect (2000)
18:18:20
SQ
* Fallen Hero: Going for protective position.
18:18:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Protect (0)
18:18:21
SQ
-> Behavior picked: Idle (1)
18:18:21
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
18:18:21
SQ
* ---------------------------------------------------
18:18:21
SQ
Skill [Possessed] removed from [Fallen Hero].
18:18:21
SQ
Turn started for Alfgeir
18:18:31
SQ
Turn started for Alfred
18:19:01
SQ
Turn started for Wilreich
18:19:18
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
18:19:18
SQ
Wilreich uses skill Shoot Heavy Bolt
18:19:29
Resource
Loading: music/undead_01.ogg
18:19:32
Resource
Unloading: music/undead_02.ogg
18:19:44
SQ
[Eberold] executes skill [Lash] on target [Skeleton Guard]
18:19:44
SQ
Eberold uses skill Lash
18:19:47
SQ
[Eberold] executes skill [Lash] on target [Skeleton Guard]
18:19:47
SQ
Eberold uses skill Lash
18:19:52
SQ
*
18:19:52
SQ
* Skeleton Guard: Resuming turn.
18:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0)
18:19:53
SQ
-> Behavior picked: Idle (1)
18:19:53
SQ
* Skeleton Guard: Ending Turn with 5 of 8 AP left.
18:19:53
SQ
* ---------------------------------------------------
18:19:53
SQ
*
18:19:53
SQ
* Necromancer: Resuming turn.
18:19:54
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), Roam (0), BreakFree (0), RaiseUndead (0), Attack.Puncture (0), Flee (0)
18:19:54
SQ
-> Behavior picked: PossessUndead (250)
18:19:54
SQ
* Necromancer: Using Possess Undead!
18:19:54
SQ
Necromancer uses skill Possess Undead
18:19:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), BreakFree (0), RaiseUndead (0), Flee (0), Roam (0), PossessUndead (0)
18:19:54
SQ
-> Behavior picked: Idle (1)
18:19:54
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
18:19:54
SQ
* ---------------------------------------------------
18:19:54
SQ
INFO: Next round issued: 3
18:19:55
SQ
Turn started for Wilderich
18:20:05
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton Guard]
18:20:05
SQ
Wilderich uses skill Quick Shot
18:20:05
SQ
Skeleton Guard has died.
18:20:29
SQ
Turn started for Skeleton
18:20:29
SQ
*
18:20:29
SQ
* Skeleton: Starting turn.
18:20:30
SQ
-> Behaviors to pick from:
Attack.Default (45.321)(*), Idle (1), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0)
18:20:30
SQ
-> Behavior picked: Attack.Default (45.321)
18:20:30
SQ
* Skeleton: Using Thrust against Ernst!
18:20:30
SQ
Skeleton uses skill Thrust
18:20:30
SQ
Skill [Dodge] removed from [Ernst].
18:20:30
SQ
-> Behaviors to pick from:
Attack.Default (49.935)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Roam (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0)
18:20:30
SQ
-> Behavior picked: Attack.Default (49.935)
18:20:31
SQ
* Skeleton: Using Thrust against Ernst!
18:20:31
SQ
Skeleton uses skill Thrust
18:20:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Attack.Default (0)
18:20:31
SQ
-> Behavior picked: Idle (1)
18:20:32
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:20:32
SQ
* ---------------------------------------------------
18:20:32
SQ
Turn started for Skeleton
18:20:32
SQ
*
18:20:32
SQ
* Skeleton: Starting turn.
18:20:33
SQ
-> Behaviors to pick from:
Engage.Melee (214.5)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:33
SQ
-> Behavior picked: Engage.Melee (214.5)
18:20:33
SQ
* Skeleton: Engaging to melee range with Ferdinand (visible), accepted_distance=0
18:20:34
SQ
* Skeleton: Reached engage destination
18:20:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:34
SQ
-> Behavior picked: Idle (1)
18:20:34
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:20:34
SQ
* ---------------------------------------------------
18:20:34
SQ
Turn started for Skeleton
18:20:34
SQ
*
18:20:34
SQ
* Skeleton: Starting turn.
18:20:35
SQ
-> Behaviors to pick from:
Engage.Melee (149.25)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:35
SQ
-> Behavior picked: Engage.Melee (149.25)
18:20:35
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:35
SQ
* Skeleton: Reached engage destination
18:20:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:35
SQ
-> Behavior picked: Idle (1)
18:20:35
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:20:35
SQ
* ---------------------------------------------------
18:20:36
SQ
Turn started for Skeleton
18:20:36
SQ
*
18:20:36
SQ
* Skeleton: Starting turn.
18:20:36
SQ
-> Behaviors to pick from:
Engage.Melee (143.182)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:36
SQ
-> Behavior picked: Engage.Melee (143.182)
18:20:36
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:20:36
SQ
* Skeleton: Reached engage destination
18:20:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:37
SQ
-> Behavior picked: Idle (1)
18:20:37
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:20:37
SQ
* ---------------------------------------------------
18:20:37
SQ
Turn started for Skeleton
18:20:37
SQ
*
18:20:37
SQ
* Skeleton: Starting turn.
18:20:37
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:37
SQ
-> Behavior picked: Engage.Melee (150)
18:20:37
SQ
* Skeleton: Engaging to melee range with Hans (not visible), accepted_distance=0
18:20:37
SQ
* Skeleton: Reached engage destination
18:20:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:38
SQ
-> Behavior picked: Idle (1)
18:20:38
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:20:38
SQ
* ---------------------------------------------------
18:20:38
SQ
Turn started for Skeleton Guard
18:20:38
SQ
*
18:20:38
SQ
* Skeleton Guard: Starting turn.
18:20:39
SQ
-> Behaviors to pick from:
Engage.Melee (157.5)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
18:20:39
SQ
-> Behavior picked: Engage.Melee (157.5)
18:20:39
SQ
* Skeleton Guard: Engaging to melee range with Ferdinand (visible), accepted_distance=0
18:20:40
SQ
* Skeleton Guard: Reached engage destination
18:20:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
18:20:40
SQ
-> Behavior picked: Idle (1)
18:20:40
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
18:20:40
SQ
* ---------------------------------------------------
18:20:40
SQ
Turn started for Skeleton
18:20:40
SQ
*
18:20:40
SQ
* Skeleton: Starting turn.
18:20:41
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:41
SQ
-> Behavior picked: Engage.Melee (198)
18:20:41
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:41
SQ
* Skeleton: Reached engage destination
18:20:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:41
SQ
-> Behavior picked: Idle (1)
18:20:41
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:20:41
SQ
* ---------------------------------------------------
18:20:42
SQ
Turn started for Skeleton Guard
18:20:42
SQ
*
18:20:42
SQ
* Skeleton Guard: Starting turn.
18:20:42
SQ
-> Behaviors to pick from:
Engage.Melee (184.8)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
18:20:42
SQ
-> Behavior picked: Engage.Melee (184.8)
18:20:42
SQ
* Skeleton Guard: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:42
SQ
* Skeleton Guard: Reached engage destination
18:20:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
18:20:43
SQ
-> Behavior picked: Idle (1)
18:20:43
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:20:43
SQ
* ---------------------------------------------------
18:20:43
SQ
Turn started for Skeleton
18:20:43
SQ
*
18:20:43
SQ
* Skeleton: Starting turn.
18:20:43
SQ
-> Behaviors to pick from:
Engage.Melee (214.5)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:43
SQ
-> Behavior picked: Engage.Melee (214.5)
18:20:43
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:43
SQ
* Skeleton: Reached engage destination
18:20:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:44
SQ
-> Behavior picked: Idle (1)
18:20:44
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:20:44
SQ
* ---------------------------------------------------
18:20:44
SQ
Turn started for Skeleton
18:20:44
SQ
*
18:20:44
SQ
* Skeleton: Starting turn.
18:20:45
SQ
-> Behaviors to pick from:
Engage.Melee (222.75)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:45
SQ
-> Behavior picked: Engage.Melee (222.75)
18:20:45
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:45
SQ
* Skeleton: Reached engage destination
18:20:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:45
SQ
-> Behavior picked: Idle (1)
18:20:45
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:20:45
SQ
* ---------------------------------------------------
18:20:46
SQ
Turn started for Hagen
18:20:53
SQ
Turn started for Necromancer
18:20:53
SQ
*
18:20:53
SQ
* Necromancer: Starting turn.
18:20:53
SQ
-> Behaviors to pick from:
RaiseUndead (451.338)(*), Idle (1), Attack.Puncture (0), Roam (0), Flee (0), PossessUndead (0), BreakFree (0), Attack.Default (0)
18:20:53
SQ
-> Behavior picked: RaiseUndead (451.338)
18:20:53
SQ
* Necromancer: Moving into range to use Raise Undead
18:20:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Flee (0), PossessUndead (0), Attack.Default (0), Roam (0), RaiseUndead (0)
18:20:53
SQ
-> Behavior picked: Idle (1)
18:20:53
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:20:53
SQ
* ---------------------------------------------------
18:20:54
SQ
Turn started for Fallen Hero
18:20:54
SQ
*
18:20:54
SQ
* Fallen Hero: Starting turn.
18:20:54
SQ
-> Behaviors to pick from:
Engage.Melee (237.6)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:20:54
SQ
-> Behavior picked: Engage.Melee (237.6)
18:20:54
SQ
* Fallen Hero: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:20:54
SQ
* Fallen Hero: Reached engage destination
18:20:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:20:55
SQ
-> Behavior picked: Idle (1)
18:20:55
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:20:55
SQ
* ---------------------------------------------------
18:20:55
SQ
Turn started for Kunold
18:21:01
SQ
Turn started for Fallen Hero
18:21:01
SQ
*
18:21:01
SQ
* Fallen Hero: Starting turn.
18:21:01
SQ
-> Behaviors to pick from:
Engage.Melee (163.636)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:21:01
SQ
-> Behavior picked: Engage.Melee (163.636)
18:21:01
SQ
* Fallen Hero: Engaging to melee range with Hans (not visible), accepted_distance=0
18:21:02
SQ
* Fallen Hero: Reached engage destination
18:21:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:21:03
SQ
-> Behavior picked: Idle (1)
18:21:03
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:21:03
SQ
* ---------------------------------------------------
18:21:03
SQ
Turn started for Fallen Hero
18:21:03
SQ
*
18:21:03
SQ
* Fallen Hero: Starting turn.
18:21:04
SQ
-> Behaviors to pick from:
Engage.Melee (322.266)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:21:04
SQ
-> Behavior picked: Engage.Melee (322.266)
18:21:04
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:21:04
SQ
* Fallen Hero: Reached engage destination
18:21:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:21:04
SQ
-> Behavior picked: Idle (1)
18:21:04
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:21:04
SQ
* ---------------------------------------------------
18:21:04
SQ
Turn started for Fallen Hero
18:21:04
SQ
*
18:21:04
SQ
* Fallen Hero: Starting turn.
18:21:05
SQ
-> Behaviors to pick from:
Engage.Melee (280.5)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
18:21:05
SQ
-> Behavior picked: Engage.Melee (280.5)
18:21:05
SQ
* Fallen Hero: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:21:05
SQ
* Fallen Hero: Reached engage destination
18:21:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
18:21:05
SQ
-> Behavior picked: Idle (1)
18:21:05
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:21:05
SQ
* ---------------------------------------------------
18:21:06
SQ
Turn started for Walter the Stallion
18:21:21
SQ
Turn started for Ferdinand
18:21:29
SQ
Turn started for Ernst
18:21:34
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:21:34
SQ
Ernst uses skill Hammer
18:21:36
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:21:36
SQ
Ernst uses skill Hammer
18:21:38
SQ
Turn started for Fallen Hero
18:21:38
SQ
*
18:21:38
SQ
* Fallen Hero: Starting turn.
18:21:39
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (352), Idle (1), Attack.Default (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0)
18:21:39
SQ
-> Behavior picked: Protect (2000)
18:21:39
SQ
* Fallen Hero: Going for protective position.
18:21:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Protect (0)
18:21:39
SQ
-> Behavior picked: Idle (1)
18:21:39
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
18:21:39
SQ
* ---------------------------------------------------
18:21:39
SQ
Skill [Possessed] removed from [Fallen Hero].
18:21:40
SQ
Turn started for Torkel
18:21:52
SQ
Turn started for Hans
18:23:13
SQ
Turn started for Alfgeir
18:23:22
SQ
Turn started for Eberold
18:23:40
SQ
Turn started for Alfred
18:23:48
SQ
Turn started for Wilreich
18:23:52
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
18:23:52
SQ
Wilreich uses skill Reload
18:23:59
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton]
18:23:59
SQ
Wilreich uses skill Shoot Heavy Bolt
18:24:30
Resource
Loading: music/undead_02.ogg
18:24:33
Resource
Unloading: music/undead_01.ogg
18:24:34
SQ
INFO: Next round issued: 4
18:24:35
SQ
Turn started for Skeleton
18:24:35
SQ
*
18:24:35
SQ
* Skeleton: Starting turn.
18:24:35
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:24:35
SQ
-> Behavior picked: Engage.Melee (210)
18:24:35
SQ
* Skeleton: Engaging to melee range with Ferdinand (visible), accepted_distance=0
18:24:35
SQ
Skill [Hidden] removed from [Skeleton].
18:24:36
SQ
* Skeleton: Reached engage destination
18:24:36
SQ
-> Behaviors to pick from:
Attack.Default (46.5606)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:24:36
SQ
-> Behavior picked: Attack.Default (46.5606)
18:24:37
SQ
* Skeleton: Using Thrust against Ferdinand!
18:24:37
SQ
Skeleton uses skill Thrust
18:24:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
18:24:37
SQ
-> Behavior picked: Idle (1)
18:24:37
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:24:37
SQ
* ---------------------------------------------------
18:24:38
SQ
Turn started for Skeleton
18:24:38
SQ
*
18:24:38
SQ
* Skeleton: Starting turn.
18:24:38
SQ
-> Behaviors to pick from:
Engage.Melee (143.182)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:24:38
SQ
-> Behavior picked: Engage.Melee (143.182)
18:24:38
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:24:38
SQ
* Skeleton: Reached engage destination
18:24:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:24:39
SQ
-> Behavior picked: Idle (1)
18:24:39
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:24:39
SQ
* ---------------------------------------------------
18:24:39
SQ
Turn started for Skeleton
18:24:39
SQ
*
18:24:39
SQ
* Skeleton: Starting turn.
18:24:40
SQ
-> Behaviors to pick from:
Attack.Default (53.7106)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Roam (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0)
18:24:40
SQ
-> Behavior picked: Attack.Default (53.7106)
18:24:40
SQ
* Skeleton: Using Thrust against Ferdinand!
18:24:40
SQ
Skeleton uses skill Thrust
18:24:40
SQ
Skill [Dodge] removed from [Ferdinand].
18:24:41
SQ
-> Behaviors to pick from:
Attack.Default (58.5292)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0)
18:24:41
SQ
-> Behavior picked: Attack.Default (58.5292)
18:24:42
SQ
* Skeleton: Using Thrust against Ferdinand!
18:24:42
SQ
Skeleton uses skill Thrust
18:24:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
18:24:42
SQ
-> Behavior picked: Idle (1)
18:24:42
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:24:42
SQ
* ---------------------------------------------------
18:24:42
SQ
Turn started for Wilderich
18:24:57
SQ
Turn started for Skeleton
18:24:57
SQ
*
18:24:57
SQ
* Skeleton: Starting turn.
18:24:58
SQ
-> Behaviors to pick from:
Engage.Melee (123)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:24:58
SQ
-> Behavior picked: Engage.Melee (123)
18:24:58
SQ
* Skeleton: Engaging to melee range with Ferdinand (not visible), accepted_distance=0
18:24:58
SQ
* Skeleton: Reached engage destination
18:24:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:24:58
SQ
-> Behavior picked: Idle (1)
18:24:58
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:24:58
SQ
* ---------------------------------------------------
18:24:58
SQ
Turn started for Necromancer
18:24:58
SQ
*
18:24:58
SQ
* Necromancer: Starting turn.
18:24:59
SQ
-> Behaviors to pick from:
RaiseUndead (451.338)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Attack.Puncture (0)
18:24:59
SQ
-> Behavior picked: RaiseUndead (451.338)
18:24:59
SQ
* Necromancer: Moving into range to use Raise Undead
18:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), PossessUndead (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
18:24:59
SQ
-> Behavior picked: Idle (1)
18:24:59
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:24:59
SQ
* ---------------------------------------------------
18:24:59
SQ
Turn started for Skeleton
18:24:59
SQ
*
18:24:59
SQ
* Skeleton: Starting turn.
18:25:00
SQ
-> Behaviors to pick from:
Engage.Melee (247.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:00
SQ
-> Behavior picked: Engage.Melee (247.5)
18:25:00
SQ
* Skeleton: Engaging to melee range with Alfgeir (visible), accepted_distance=0
18:25:01
SQ
* Skeleton: Reached engage destination
18:25:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:01
SQ
-> Behavior picked: Idle (1)
18:25:01
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:25:01
SQ
* ---------------------------------------------------
18:25:02
SQ
Turn started for Skeleton Guard
18:25:02
SQ
*
18:25:02
SQ
* Skeleton Guard: Starting turn.
18:25:02
SQ
-> Behaviors to pick from:
Attack.Default (63.5691)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0)
18:25:02
SQ
-> Behavior picked: Attack.Default (63.5691)
18:25:03
SQ
* Skeleton Guard: Using Strike against Ferdinand!
18:25:03
SQ
Skeleton Guard uses skill Strike
18:25:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Attack.Default (0)
18:25:03
SQ
-> Behavior picked: Idle (1)
18:25:03
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:25:03
SQ
* ---------------------------------------------------
18:25:03
SQ
Turn started for Skeleton Guard
18:25:03
SQ
*
18:25:03
SQ
* Skeleton Guard: Starting turn.
18:25:04
SQ
-> Behaviors to pick from:
Engage.Melee (218.182)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
18:25:04
SQ
-> Behavior picked: Engage.Melee (218.182)
18:25:04
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:25:04
SQ
* Skeleton Guard: Reached engage destination
18:25:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
18:25:04
SQ
-> Behavior picked: Idle (1)
18:25:04
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:25:04
SQ
* ---------------------------------------------------
18:25:04
SQ
Turn started for Skeleton
18:25:04
SQ
*
18:25:04
SQ
* Skeleton: Starting turn.
18:25:05
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:05
SQ
-> Behavior picked: Engage.Melee (330)
18:25:05
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:25:05
SQ
Skill [Hidden] removed from [Skeleton].
18:25:05
SQ
* Skeleton: Reached engage destination
18:25:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:05
SQ
-> Behavior picked: Idle (1)
18:25:05
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:25:05
SQ
* ---------------------------------------------------
18:25:06
SQ
Turn started for Skeleton
18:25:06
SQ
*
18:25:06
SQ
* Skeleton: Starting turn.
18:25:07
SQ
-> Behaviors to pick from:
Engage.Melee (231.818)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:07
SQ
-> Behavior picked: Engage.Melee (231.818)
18:25:07
SQ
* Skeleton: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:25:08
SQ
* Skeleton: Reached engage destination
18:25:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:08
SQ
-> Behavior picked: Idle (1)
18:25:08
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:25:08
SQ
* ---------------------------------------------------
18:25:08
SQ
Turn started for Skeleton
18:25:08
SQ
*
18:25:08
SQ
* Skeleton: Starting turn.
18:25:09
SQ
-> Behaviors to pick from:
Engage.Melee (322.266)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:09
SQ
-> Behavior picked: Engage.Melee (322.266)
18:25:09
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:25:09
SQ
* Skeleton: Reached engage destination
18:25:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:09
SQ
-> Behavior picked: Idle (1)
18:25:09
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:25:09
SQ
* ---------------------------------------------------
18:25:10
SQ
Turn started for Hagen
18:25:31
SQ
Turn started for Fallen Hero
18:25:31
SQ
*
18:25:31
SQ
* Fallen Hero: Starting turn.
18:25:31
SQ
-> Behaviors to pick from:
Engage.Melee (231)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:31
SQ
-> Behavior picked: Engage.Melee (231)
18:25:31
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:25:31
SQ
* Fallen Hero: Reached engage destination
18:25:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:32
SQ
-> Behavior picked: Idle (1)
18:25:32
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:25:32
SQ
* ---------------------------------------------------
18:25:32
SQ
Turn started for Fallen Hero
18:25:32
SQ
*
18:25:32
SQ
* Fallen Hero: Starting turn.
18:25:33
SQ
-> Behaviors to pick from:
Engage.Melee (135.5)(*), Defend.Shieldwall (3.60674), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:33
SQ
-> Behavior picked: Engage.Melee (135.5)
18:25:33
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (visible), accepted_distance=0
18:25:34
SQ
* Fallen Hero: Reached engage destination
18:25:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
18:25:34
SQ
-> Behavior picked: Idle (1)
18:25:34
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:25:34
SQ
* ---------------------------------------------------
18:25:35
SQ
Turn started for Fallen Hero
18:25:35
SQ
*
18:25:35
SQ
* Fallen Hero: Starting turn.
18:25:35
SQ
-> Behaviors to pick from:
Engage.Melee (141)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:35
SQ
-> Behavior picked: Engage.Melee (141)
18:25:35
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:25:35
SQ
* Fallen Hero: Reached engage destination
18:25:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:36
SQ
-> Behavior picked: Idle (1)
18:25:36
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:25:36
SQ
* ---------------------------------------------------
18:25:36
SQ
Turn started for Fallen Hero
18:25:36
SQ
*
18:25:36
SQ
* Fallen Hero: Starting turn.
18:25:37
SQ
-> Behaviors to pick from:
Engage.Melee (231)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
18:25:37
SQ
-> Behavior picked: Engage.Melee (231)
18:25:37
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:25:37
SQ
* Fallen Hero: Reached engage destination
18:25:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
18:25:37
SQ
-> Behavior picked: Idle (1)
18:25:37
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:25:37
SQ
* ---------------------------------------------------
18:25:38
SQ
Turn started for Ferdinand
18:25:46
SQ
[Ferdinand] executes skill [Chop] on target [Skeleton]
18:25:46
SQ
Ferdinand uses skill Chop
18:25:46
SQ
Skeleton has died.
18:25:49
SQ
[Ferdinand] executes skill [Chop] on target [Skeleton]
18:25:49
SQ
Ferdinand uses skill Chop
18:25:51
SQ
Turn started for Kunold
18:25:58
SQ
Turn started for Torkel
18:26:16
SQ
Turn started for Hans
18:26:56
SQ
Turn started for Eberold
18:27:02
SQ
Turn started for Ernst
18:27:32
SQ
Turn started for Walter the Stallion
18:27:44
SQ
Turn started for Alfgeir
18:27:52
SQ
Turn started for Alfred
18:27:59
SQ
Turn started for Wilreich
18:28:08
SQ
Turn started for Fallen Hero
18:28:08
SQ
*
18:28:08
SQ
* Fallen Hero: Starting turn.
18:28:09
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (418), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Roam (0)
18:28:09
SQ
-> Behavior picked: Protect (2000)
18:28:09
SQ
* Fallen Hero: Going for protective position.
18:28:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Roam (0), Protect (0)
18:28:09
SQ
-> Behavior picked: Idle (1)
18:28:09
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
18:28:09
SQ
* ---------------------------------------------------
18:28:23
SQ
INFO: Next round issued: 5
18:28:24
SQ
Turn started for Skeleton
18:28:24
SQ
*
18:28:24
SQ
* Skeleton: Starting turn.
18:28:24
SQ
-> Behaviors to pick from:
Engage.Melee (173.554)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:28:24
SQ
-> Behavior picked: Engage.Melee (173.554)
18:28:24
SQ
* Skeleton: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:28:24
SQ
* Skeleton: Reached engage destination
18:28:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:28:25
SQ
-> Behavior picked: Idle (1)
18:28:25
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:28:25
SQ
* ---------------------------------------------------
18:28:25
SQ
Turn started for Skeleton
18:28:25
SQ
*
18:28:25
SQ
* Skeleton: Starting turn.
18:28:26
SQ
-> Behaviors to pick from:
Attack.Default (49.935)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0)
18:28:26
SQ
-> Behavior picked: Attack.Default (49.935)
18:28:26
SQ
* Skeleton: Using Thrust against Ernst!
18:28:26
SQ
Skeleton uses skill Thrust
18:28:26
SQ
-> Behaviors to pick from:
Attack.Default (49.935)(*), Idle (1), Attack.Split (0), Roam (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0)
18:28:26
SQ
-> Behavior picked: Attack.Default (49.935)
18:28:27
SQ
* Skeleton: Using Thrust against Ernst!
18:28:27
SQ
Skeleton uses skill Thrust
18:28:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Attack.Default (0)
18:28:28
SQ
-> Behavior picked: Idle (1)
18:28:28
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:28:28
SQ
* ---------------------------------------------------
18:28:28
SQ
Turn started for Skeleton
18:28:28
SQ
*
18:28:28
SQ
* Skeleton: Starting turn.
18:28:29
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:28:29
SQ
-> Behavior picked: Engage.Melee (165)
18:28:29
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:28:29
SQ
* Skeleton: Reached engage destination
18:28:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:28:29
SQ
-> Behavior picked: Idle (1)
18:28:29
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:28:29
SQ
* ---------------------------------------------------
18:28:30
SQ
Turn started for Wilderich
18:28:49
SQ
[Wilderich] executes skill [Aimed Shot] on target [Skeleton]
18:28:49
SQ
Wilderich uses skill Aimed Shot
18:28:52
SQ
Turn started for Necromancer
18:28:52
SQ
*
18:28:52
SQ
* Necromancer: Starting turn.
18:28:53
SQ
-> Behaviors to pick from:
RaiseUndead (451.338)(*), PossessUndead (250)(*), Idle (1), Flee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Roam (0)
18:28:53
SQ
-> Behavior picked: RaiseUndead (451.338)
18:28:53
SQ
* Necromancer: Using Raise Undead!
18:28:53
SQ
Necromancer uses skill Raise Undead
18:28:53
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
18:28:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (6,6).
18:28:54
SQ
-> Behaviors to pick from:
RaiseUndead (408.882)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Roam (0), Flee (0)
18:28:54
SQ
-> Behavior picked: RaiseUndead (408.882)
18:28:54
SQ
* Necromancer: Moving into range to use Raise Undead
18:28:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Puncture (0), PossessUndead (0), Roam (0), Flee (0), RaiseUndead (0)
18:28:55
SQ
-> Behavior picked: Idle (1)
18:28:55
SQ
* Necromancer: Ending Turn with 0 of 7 AP left.
18:28:55
SQ
* ---------------------------------------------------
18:28:56
SQ
Turn started for Skeleton
18:28:56
SQ
*
18:28:56
SQ
* Skeleton: Starting turn.
18:28:56
SQ
-> Behaviors to pick from:
Engage.Melee (126.045)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:28:56
SQ
-> Behavior picked: Engage.Melee (126.045)
18:28:57
SQ
* Skeleton: Engaging to melee range with Eberold (visible), accepted_distance=0
18:28:57
SQ
* Skeleton: Reached engage destination
18:28:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:28:58
SQ
-> Behavior picked: Idle (1)
18:28:58
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:28:58
SQ
* ---------------------------------------------------
18:28:58
SQ
Turn started for Skeleton Guard
18:28:58
SQ
*
18:28:58
SQ
* Skeleton Guard: Starting turn.
18:28:59
SQ
#1 - knock into allies
18:28:59
SQ
-> Behaviors to pick from:
Defend.Knockback (107.25)(*), Attack.Default (59.9941)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
18:28:59
SQ
-> Behavior picked: Attack.Default (59.9941)
18:28:59
SQ
* Skeleton Guard: Using Strike against Ferdinand!
18:28:59
SQ
Skeleton Guard uses skill Strike
18:28:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0)
18:28:59
SQ
-> Behavior picked: Idle (1)
18:28:59
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:28:59
SQ
* ---------------------------------------------------
18:29:00
SQ
Turn started for Skeleton Guard
18:29:00
SQ
*
18:29:00
SQ
* Skeleton Guard: Starting turn.
18:29:00
SQ
-> Behaviors to pick from:
Engage.Melee (220.909)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0)
18:29:00
SQ
-> Behavior picked: Engage.Melee (220.909)
18:29:00
SQ
* Skeleton Guard: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:29:00
SQ
* Skeleton Guard: Reached engage destination
18:29:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
18:29:01
SQ
-> Behavior picked: Idle (1)
18:29:01
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:29:01
SQ
* ---------------------------------------------------
18:29:01
SQ
Turn started for Skeleton
18:29:01
SQ
*
18:29:01
SQ
* Skeleton: Starting turn.
18:29:02
SQ
-> Behaviors to pick from:
Engage.Melee (149.25)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:02
SQ
-> Behavior picked: Engage.Melee (149.25)
18:29:02
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:29:02
SQ
* Skeleton: Reached engage destination
18:29:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:02
SQ
-> Behavior picked: Idle (1)
18:29:02
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:29:02
SQ
* ---------------------------------------------------
18:29:02
SQ
Turn started for Skeleton
18:29:02
SQ
*
18:29:02
SQ
* Skeleton: Starting turn.
18:29:03
SQ
-> Behaviors to pick from:
Engage.Melee (223.14)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:03
SQ
-> Behavior picked: Engage.Melee (223.14)
18:29:03
SQ
* Skeleton: Engaging to melee range with Eberold (not visible), accepted_distance=0
18:29:04
SQ
* Skeleton: Reached engage destination
18:29:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:04
SQ
-> Behavior picked: Idle (1)
18:29:04
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:29:04
SQ
* ---------------------------------------------------
18:29:04
SQ
Turn started for Skeleton
18:29:04
SQ
*
18:29:04
SQ
* Skeleton: Starting turn.
18:29:05
SQ
-> Behaviors to pick from:
Engage.Melee (245.455)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:05
SQ
-> Behavior picked: Engage.Melee (245.455)
18:29:05
SQ
* Skeleton: Engaging to melee range with Torkel (visible), accepted_distance=0
18:29:06
SQ
* Skeleton: Reached engage destination
18:29:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:07
SQ
-> Behavior picked: Idle (1)
18:29:07
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:29:07
SQ
* ---------------------------------------------------
18:29:07
SQ
Turn started for Hagen
18:29:16
SQ
Turn started for Fallen Hero
18:29:16
SQ
*
18:29:16
SQ
* Fallen Hero: Starting turn.
18:29:16
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:16
SQ
-> Behavior picked: Engage.Melee (210)
18:29:16
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:29:16
SQ
* Fallen Hero: Reached engage destination
18:29:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:17
SQ
-> Behavior picked: Idle (1)
18:29:17
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:29:17
SQ
* ---------------------------------------------------
18:29:17
SQ
Turn started for Fallen Hero
18:29:17
SQ
*
18:29:17
SQ
* Fallen Hero: Starting turn.
18:29:18
SQ
-> Behaviors to pick from:
Engage.Melee (162.707)(*), Defend.Shieldwall (15.5656), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0)
18:29:18
SQ
-> Behavior picked: Engage.Melee (162.707)
18:29:18
SQ
* Fallen Hero: Engaging to melee range with Hans (visible), accepted_distance=0
18:29:19
SQ
* Fallen Hero: Reached engage destination
18:29:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66)(*), Attack.Default (64.1239)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0)
18:29:19
SQ
-> Behavior picked: Defend.Shieldwall (66)
18:29:20
SQ
* Fallen Hero: Using Shieldwall!
18:29:20
SQ
Fallen Hero uses skill Shieldwall
18:29:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Roam (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
18:29:20
SQ
-> Behavior picked: Idle (1)
18:29:20
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:29:20
SQ
* ---------------------------------------------------
18:29:20
SQ
Turn started for Fallen Hero
18:29:20
SQ
*
18:29:20
SQ
* Fallen Hero: Starting turn.
18:29:21
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:21
SQ
-> Behavior picked: Engage.Melee (150)
18:29:21
SQ
* Fallen Hero: Engaging to melee range with Alfgeir (not visible), accepted_distance=0
18:29:21
SQ
* Fallen Hero: Reached engage destination
18:29:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:21
SQ
-> Behavior picked: Idle (1)
18:29:21
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:29:21
SQ
* ---------------------------------------------------
18:29:22
SQ
Turn started for Fallen Hero
18:29:22
SQ
*
18:29:22
SQ
* Fallen Hero: Starting turn.
18:29:22
SQ
-> Behaviors to pick from:
Engage.Melee (225)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
18:29:22
SQ
-> Behavior picked: Engage.Melee (225)
18:29:22
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:29:22
SQ
* Fallen Hero: Reached engage destination
18:29:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
18:29:23
SQ
-> Behavior picked: Idle (1)
18:29:23
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:29:23
SQ
* ---------------------------------------------------
18:29:23
SQ
Turn started for Alfgeir
18:29:34
SQ
Turn started for Hans
18:29:47
SQ
[Hans] executes skill [Split Shield] on target [Fallen Hero]
18:29:47
SQ
Hans uses skill Split Shield
18:29:49
SQ
[Hans] executes skill [Split Shield] on target [Fallen Hero]
18:29:49
SQ
Hans uses skill Split Shield
18:29:51
SQ
Turn started for Eberold
18:29:53
Resource
Loading: music/undead_01.ogg
18:29:56
SQ
[Eberold] executes skill [Flail] on target [Fallen Hero]
18:29:56
SQ
Eberold uses skill Flail
18:29:56
Resource
Unloading: music/undead_02.ogg
18:29:59
SQ
Turn started for Walter the Stallion
18:30:03
SQ
[Walter the Stallion] executes skill [Split Shield] on target [Fallen Hero]
18:30:03
SQ
Walter the Stallion uses skill Split Shield
18:30:06
SQ
Turn started for Kunold
18:30:19
SQ
[Kunold] executes skill [Slash] on target [Skeleton Guard]
18:30:19
SQ
Kunold uses skill Slash
18:30:22
SQ
Turn started for Torkel
18:30:29
SQ
[Torkel] executes skill [Slash] on target [Skeleton]
18:30:29
SQ
Torkel uses skill Slash
18:30:30
SQ
[Torkel] executes skill [Slash] on target [Skeleton]
18:30:30
SQ
Torkel uses skill Slash
18:30:30
SQ
Skeleton has died.
18:30:39
SQ
Turn started for Ernst
18:30:42
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:30:42
SQ
Ernst uses skill Hammer
18:30:45
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:30:45
SQ
Ernst uses skill Hammer
18:30:45
SQ
Skeleton has died.
18:30:47
SQ
Turn started for Ferdinand
18:31:52
SQ
Turn started for Alfred
18:31:58
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
18:31:58
SQ
Alfred uses skill Flail
18:32:01
SQ
Turn started for Wilreich
18:32:42
SQ
Turn started for Fallen Hero
18:32:42
SQ
*
18:32:42
SQ
* Fallen Hero: Starting turn.
18:32:42
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (418), Idle (1), Roam (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
18:32:42
SQ
-> Behavior picked: Protect (2000)
18:32:42
SQ
* Fallen Hero: Going for protective position.
18:32:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Protect (0)
18:32:43
SQ
-> Behavior picked: Idle (1)
18:32:43
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
18:32:43
SQ
* ---------------------------------------------------
18:34:02
SQ
[Alfgeir] executes skill [Split Shield] on target [Fallen Hero]
18:34:02
SQ
Alfgeir uses skill Split Shield
18:34:20
SQ
INFO: Next round issued: 6
18:34:21
SQ
Turn started for Skeleton Guard
18:34:21
SQ
*
18:34:21
SQ
* Skeleton Guard: Starting turn.
18:34:22
SQ
-> Behaviors to pick from:
Attack.Default (19.565)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
18:34:22
SQ
-> Behavior picked: Attack.Default (19.565)
18:34:22
SQ
* Skeleton Guard: Using Hand-to-Hand Attack against Wilderich!
18:34:22
SQ
Skeleton Guard uses skill Hand-to-Hand Attack
18:34:22
SQ
-> Behaviors to pick from:
Attack.Default (19.63)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0)
18:34:22
SQ
-> Behavior picked: Attack.Default (19.63)
18:34:23
SQ
* Skeleton Guard: Using Hand-to-Hand Attack against Wilderich!
18:34:23
SQ
Skeleton Guard uses skill Hand-to-Hand Attack
18:34:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
18:34:24
SQ
-> Behavior picked: Idle (1)
18:34:24
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
18:34:24
SQ
* ---------------------------------------------------
18:34:24
SQ
Turn started for Skeleton
18:34:24
SQ
*
18:34:24
SQ
* Skeleton: Starting turn.
18:34:25
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:25
SQ
-> Behavior picked: Engage.Melee (264)
18:34:25
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:34:25
SQ
* Skeleton: Reached engage destination
18:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:25
SQ
-> Behavior picked: Idle (1)
18:34:25
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:34:25
SQ
* ---------------------------------------------------
18:34:25
SQ
Turn started for Skeleton
18:34:25
SQ
*
18:34:25
SQ
* Skeleton: Starting turn.
18:34:26
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:26
SQ
-> Behavior picked: Engage.Melee (165)
18:34:26
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:34:26
SQ
* Skeleton: Reached engage destination
18:34:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:26
SQ
-> Behavior picked: Idle (1)
18:34:26
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:34:26
SQ
* ---------------------------------------------------
18:34:27
SQ
Turn started for Skeleton
18:34:27
SQ
*
18:34:27
SQ
* Skeleton: Starting turn.
18:34:27
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:27
SQ
-> Behavior picked: Engage.Melee (165)
18:34:28
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
18:34:28
SQ
* Skeleton: Reached engage destination
18:34:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.61046)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:29
SQ
-> Behavior picked: Defend.Shieldwall (7.61046)
18:34:29
SQ
* Skeleton: Using Shieldwall!
18:34:29
SQ
Skeleton uses skill Shieldwall
18:34:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0)
18:34:29
SQ
-> Behavior picked: Idle (1)
18:34:30
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:34:30
SQ
* ---------------------------------------------------
18:34:30
SQ
Turn started for Wilderich
18:34:36
SQ
Turn started for Skeleton Guard
18:34:36
SQ
*
18:34:36
SQ
* Skeleton Guard: Starting turn.
18:34:37
SQ
-> Behaviors to pick from:
Attack.Default (55.2334)(*), Idle (1), Attack.Thresh (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0)
18:34:37
SQ
-> Behavior picked: Attack.Default (55.2334)
18:34:37
SQ
* Skeleton Guard: Using Strike against Torkel!
18:34:37
SQ
Skeleton Guard uses skill Strike
18:34:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0)
18:34:37
SQ
-> Behavior picked: Idle (1)
18:34:37
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:34:37
SQ
* ---------------------------------------------------
18:34:37
SQ
Turn started for Skeleton Guard
18:34:37
SQ
*
18:34:37
SQ
* Skeleton Guard: Starting turn.
18:34:38
SQ
-> Behaviors to pick from:
Engage.Melee (532.67)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0)
18:34:38
SQ
-> Behavior picked: Engage.Melee (532.67)
18:34:38
SQ
* Skeleton Guard: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:34:38
SQ
* Skeleton Guard: Reached engage destination
18:34:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0)
18:34:38
SQ
-> Behavior picked: Idle (1)
18:34:38
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:34:38
SQ
* ---------------------------------------------------
18:34:39
SQ
Turn started for Skeleton
18:34:39
SQ
*
18:34:39
SQ
* Skeleton: Starting turn.
18:34:40
SQ
-> Behaviors to pick from:
Engage.Melee (142.083)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:40
SQ
-> Behavior picked: Engage.Melee (142.083)
18:34:40
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
18:34:41
SQ
* Skeleton: Reached engage destination
18:34:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:41
SQ
-> Behavior picked: Idle (1)
18:34:41
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:34:41
SQ
* ---------------------------------------------------
18:34:41
SQ
Turn started for Skeleton
18:34:41
SQ
*
18:34:41
SQ
* Skeleton: Starting turn.
18:34:42
SQ
-> Behaviors to pick from:
Engage.Melee (193.05)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:42
SQ
-> Behavior picked: Engage.Melee (193.05)
18:34:42
SQ
* Skeleton: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:34:42
SQ
* Skeleton: Reached engage destination
18:34:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:42
SQ
-> Behavior picked: Idle (1)
18:34:42
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:34:42
SQ
* ---------------------------------------------------
18:34:43
SQ
Turn started for Necromancer
18:34:43
SQ
*
18:34:43
SQ
* Necromancer: Starting turn.
18:34:43
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), Flee (0), Roam (0), RaiseUndead (0), Attack.Puncture (0), BreakFree (0)
18:34:43
SQ
-> Behavior picked: PossessUndead (250)
18:34:43
SQ
* Necromancer: Using Possess Undead!
18:34:43
SQ
Necromancer uses skill Possess Undead
18:34:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Roam (0), RaiseUndead (0), BreakFree (0), Flee (0), PossessUndead (0)
18:34:43
SQ
-> Behavior picked: Idle (1)
18:34:43
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:34:43
SQ
* ---------------------------------------------------
18:34:44
SQ
Turn started for Fallen Hero
18:34:44
SQ
*
18:34:44
SQ
* Fallen Hero: Starting turn.
18:34:44
SQ
-> Behaviors to pick from:
Engage.Melee (240.57)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:44
SQ
-> Behavior picked: Engage.Melee (240.57)
18:34:44
SQ
* Fallen Hero: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:34:44
SQ
* Fallen Hero: Reached engage destination
18:34:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:45
SQ
-> Behavior picked: Idle (1)
18:34:45
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:34:45
SQ
* ---------------------------------------------------
18:34:45
SQ
Turn started for Fallen Hero
18:34:45
SQ
Skill [Shieldwall] removed from [Fallen Hero].
18:34:45
SQ
*
18:34:45
SQ
* Fallen Hero: Starting turn.
18:34:46
SQ
-> Behaviors to pick from:
Attack.Default (64.1239)(*), Defend.Shieldwall (55)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0)
18:34:46
SQ
-> Behavior picked: Attack.Default (64.1239)
18:34:46
SQ
* Fallen Hero: Using Cleave against Eberold!
18:34:46
SQ
Fallen Hero uses skill Cleave
18:34:46
SQ
Skill [Dodge] removed from [Eberold].
18:34:46
SQ
-> Behaviors to pick from:
Attack.Default (68.8492)(*), Defend.Shieldwall (55)(*), Idle (1), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.Swing (0)
18:34:46
SQ
-> Behavior picked: Defend.Shieldwall (55)
18:34:47
SQ
* Fallen Hero: Using Shieldwall!
18:34:47
SQ
Fallen Hero uses skill Shieldwall
18:34:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0)
18:34:47
SQ
-> Behavior picked: Idle (1)
18:34:47
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
18:34:47
SQ
* ---------------------------------------------------
18:34:48
SQ
Turn started for Fallen Hero
18:34:48
SQ
*
18:34:48
SQ
* Fallen Hero: Starting turn.
18:34:48
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:48
SQ
-> Behavior picked: Engage.Melee (198)
18:34:48
SQ
* Fallen Hero: Engaging to melee range with Hagen (visible), accepted_distance=0
18:34:48
SQ
* Fallen Hero: Reached engage destination
18:34:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:49
SQ
-> Behavior picked: Idle (1)
18:34:49
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:34:49
SQ
* ---------------------------------------------------
18:34:49
SQ
Turn started for Fallen Hero
18:34:49
SQ
*
18:34:49
SQ
* Fallen Hero: Starting turn.
18:34:50
SQ
-> Behaviors to pick from:
Engage.Melee (252.45)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Knockback (0)
18:34:50
SQ
-> Behavior picked: Engage.Melee (252.45)
18:34:50
SQ
* Fallen Hero: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:34:50
SQ
* Fallen Hero: Reached engage destination
18:34:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
18:34:50
SQ
-> Behavior picked: Idle (1)
18:34:50
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:34:50
SQ
* ---------------------------------------------------
18:34:50
SQ
Turn started for Kunold
18:34:53
SQ
[Kunold] executes skill [Slash] on target [Skeleton Guard]
18:34:53
SQ
Kunold uses skill Slash
18:34:54
SQ
Skeleton Guard has died.
18:34:54
Resource
Loading: music/undead_02.ogg
18:34:57
Resource
Unloading: music/undead_01.ogg
18:35:04
SQ
Turn started for Eberold
18:35:09
SQ
Turn started for Hagen
18:35:23
SQ
[Hagen] executes skill [Split Shield] on target [Skeleton]
18:35:23
SQ
Hagen uses skill Split Shield
18:35:23
SQ
Skill [Shieldwall] removed from [Skeleton].
18:35:25
SQ
Turn started for Torkel
18:35:28
SQ
[Torkel] executes skill [Slash] on target [Skeleton Guard]
18:35:28
SQ
Torkel uses skill Slash
18:35:30
SQ
[Torkel] executes skill [Slash] on target [Skeleton Guard]
18:35:30
SQ
Torkel uses skill Slash
18:35:32
SQ
Turn started for Ernst
18:35:47
SQ
[Ernst] executes skill [Hammer] on target [Skeleton Guard]
18:35:47
SQ
Ernst uses skill Hammer
18:35:49
SQ
Turn started for Ferdinand
18:35:53
SQ
Turn started for Walter the Stallion
18:36:00
SQ
[Walter the Stallion] executes skill [Split Shield] on target [Fallen Hero]
18:36:00
SQ
Walter the Stallion uses skill Split Shield
18:36:00
SQ
Skill [Shieldwall] removed from [Fallen Hero].
18:36:05
SQ
Turn started for Alfgeir
18:36:09
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Fallen Hero]
18:36:09
SQ
Alfgeir uses skill Overhead Strike
18:36:13
SQ
Turn started for Alfred
18:36:16
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
18:36:16
SQ
Alfred uses skill Flail
18:36:19
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
18:36:19
SQ
Alfred uses skill Flail
18:36:21
SQ
Turn started for Hans
18:36:24
SQ
[Hans] executes skill [Chop] on target [Fallen Hero]
18:36:24
SQ
Hans uses skill Chop
18:36:26
SQ
[Hans] executes skill [Chop] on target [Fallen Hero]
18:36:26
SQ
Hans uses skill Chop
18:36:28
SQ
Turn started for Wilreich
18:36:32
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
18:36:32
SQ
Wilreich uses skill Reload
18:36:36
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
18:36:36
SQ
Wilreich uses skill Shoot Heavy Bolt
18:36:42
SQ
Turn started for Fallen Hero
18:36:42
SQ
*
18:36:42
SQ
* Fallen Hero: Starting turn.
18:36:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (360), Idle (1), Attack.Default (0), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0)
18:36:43
SQ
-> Behavior picked: Protect (2000)
18:36:43
SQ
* Fallen Hero: Going for protective position.
18:36:43
SQ
* Fallen Hero: In fact, I would prefer to remain where I am
18:36:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0)
18:36:43
SQ
-> Behavior picked: Protect (2000)
18:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
18:36:43
SQ
-> Behavior picked: Idle (1)
18:36:43
SQ
* Fallen Hero: Waiting with 9 of 12 AP left.
18:36:43
SQ
* ---------------------------------------------------
18:37:00
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:37:00
SQ
Wilderich uses skill Quick Shot
18:37:02
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:37:02
SQ
Wilderich uses skill Quick Shot
18:37:05
SQ
*
18:37:05
SQ
* Necromancer: Resuming turn.
18:37:06
SQ
-> Behaviors to pick from:
RaiseUndead (450.45)(*), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), PossessUndead (0), Roam (0), Attack.Default (0)
18:37:06
SQ
-> Behavior picked: RaiseUndead (450.45)
18:37:07
SQ
* Necromancer: Using Raise Undead!
18:37:07
SQ
Necromancer uses skill Raise Undead
18:37:07
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
18:37:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (6,6).
18:37:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Roam (0), BreakFree (0), PossessUndead (0), Attack.Default (0), Flee (0), RaiseUndead (0)
18:37:08
SQ
-> Behavior picked: Idle (1)
18:37:08
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:37:08
SQ
* ---------------------------------------------------
18:37:12
SQ
[Eberold] executes skill [Flail] on target [Fallen Hero]
18:37:12
SQ
Eberold uses skill Flail
18:37:29
SQ
Ferdinand uses skill Unleash Wardog
18:37:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (12,-1).
18:37:29
SQ
inserting entity, index = 1
18:37:31
SQ
Turn started for Wind the Wardog
18:37:31
SQ
*
18:37:31
SQ
* Wind the Wardog: Starting turn.
18:37:31
SQ
-> Behaviors to pick from:
Engage.Melee (560)(*), Idle (1), Attack.Default (0), Flee (0)
18:37:31
SQ
-> Behavior picked: Engage.Melee (560)
18:37:32
SQ
* Wind the Wardog: Engaging to melee range with Skeleton Guard (visible), accepted_distance=0
18:37:33
SQ
* Wind the Wardog: Reached engage destination
18:37:33
SQ
-> Behaviors to pick from:
Attack.Default (23.9352)(*), Idle (1), Flee (0), Engage.Melee (0)
18:37:33
SQ
-> Behavior picked: Attack.Default (23.9352)
18:37:33
SQ
* Wind the Wardog: Using Bite against Skeleton Guard!
18:37:33
SQ
Wind the Wardog uses skill Bite
18:37:33
SQ
Skeleton Guard has died.
18:37:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
18:37:34
SQ
-> Behavior picked: Idle (1)
18:37:34
SQ
* Wind the Wardog: Ending Turn with 1 of 12 AP left.
18:37:34
SQ
* ---------------------------------------------------
18:37:34
SQ
*
18:37:34
SQ
* Fallen Hero: Resuming turn.
18:37:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Protect (0), Attack.Swing (0)
18:37:35
SQ
-> Behavior picked: Idle (1)
18:37:35
SQ
* Fallen Hero: Ending Turn with 9 of 12 AP left.
18:37:35
SQ
* ---------------------------------------------------
18:37:35
SQ
Skill [Possessed] removed from [Fallen Hero].
18:37:35
SQ
INFO: Next round issued: 7
18:37:35
SQ
Turn started for Wind the Wardog
18:37:35
SQ
*
18:37:35
SQ
* Wind the Wardog: Starting turn.
18:37:36
SQ
-> Behaviors to pick from:
Engage.Melee (231.917)(*), Idle (1), Attack.Default (0), Flee (0)
18:37:36
SQ
-> Behavior picked: Engage.Melee (231.917)
18:37:36
SQ
* Wind the Wardog: Engaging to melee range with Necromancer (visible), accepted_distance=0
18:37:38
SQ
* Wind the Wardog: Reached engage destination
18:37:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
18:37:38
SQ
-> Behavior picked: Idle (1)
18:37:38
SQ
* Wind the Wardog: Ending Turn with 0 of 12 AP left.
18:37:38
SQ
* ---------------------------------------------------
18:37:38
SQ
Turn started for Skeleton Guard
18:37:38
SQ
*
18:37:38
SQ
* Skeleton Guard: Starting turn.
18:37:39
SQ
-> Behaviors to pick from:
Attack.Default (19.63)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
18:37:39
SQ
-> Behavior picked: Attack.Default (19.63)
18:37:39
SQ
* Skeleton Guard: Using Hand-to-Hand Attack against Wilderich!
18:37:39
SQ
Skeleton Guard uses skill Hand-to-Hand Attack
18:37:40
SQ
-> Behaviors to pick from:
Attack.Default (19.63)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0)
18:37:40
SQ
-> Behavior picked: Attack.Default (19.63)
18:37:41
SQ
* Skeleton Guard: Using Hand-to-Hand Attack against Wilderich!
18:37:41
SQ
Skeleton Guard uses skill Hand-to-Hand Attack
18:37:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
18:37:41
SQ
-> Behavior picked: Idle (1)
18:37:41
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
18:37:41
SQ
* ---------------------------------------------------
18:37:41
SQ
Turn started for Skeleton
18:37:41
SQ
*
18:37:41
SQ
* Skeleton: Starting turn.
18:37:42
SQ
-> Behaviors to pick from:
Attack.Default (56.0121)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0)
18:37:42
SQ
-> Behavior picked: Attack.Default (56.0121)
18:37:42
SQ
* Skeleton: Using Slash against Hagen!
18:37:42
SQ
Skeleton uses skill Slash
18:37:42
SQ
Skill [Dodge] removed from [Hagen].
18:37:43
SQ
-> Behaviors to pick from:
Attack.Default (61.1467)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0)
18:37:43
SQ
-> Behavior picked: Attack.Default (61.1467)
18:37:44
SQ
* Skeleton: Using Slash against Hagen!
18:37:44
SQ
Skeleton uses skill Slash
18:37:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
18:37:44
SQ
-> Behavior picked: Idle (1)
18:37:44
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:37:44
SQ
* ---------------------------------------------------
18:37:44
SQ
Turn started for Skeleton
18:37:45
SQ
*
18:37:45
SQ
* Skeleton: Starting turn.
18:37:45
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:37:45
SQ
-> Behavior picked: Engage.Melee (300)
18:37:46
SQ
* Skeleton: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:37:47
SQ
* Skeleton: Reached engage destination
18:37:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:37:47
SQ
-> Behavior picked: Idle (1)
18:37:47
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
18:37:47
SQ
* ---------------------------------------------------
18:37:48
SQ
Turn started for Skeleton
18:37:48
SQ
*
18:37:48
SQ
* Skeleton: Starting turn.
18:37:48
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:37:48
SQ
-> Behavior picked: Engage.Melee (165)
18:37:48
SQ
* Skeleton: Engaging to melee range with Walter the Stallion (not visible), accepted_distance=0
18:37:48
SQ
Skill [Hidden] removed from [Skeleton].
18:37:48
SQ
* Skeleton: Reached engage destination
18:37:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:37:49
SQ
-> Behavior picked: Idle (1)
18:37:49
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:37:49
SQ
* ---------------------------------------------------
18:37:49
SQ
Turn started for Fallen Hero
18:37:49
SQ
*
18:37:49
SQ
* Fallen Hero: Starting turn.
18:37:50
SQ
-> Behaviors to pick from:
Attack.Default (67.3393)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0)
18:37:50
SQ
-> Behavior picked: Attack.Default (67.3393)
18:37:50
SQ
* Fallen Hero: Using Cleave against Eberold!
18:37:50
SQ
Fallen Hero uses skill Cleave
18:37:51
SQ
-> Behaviors to pick from:
Attack.Default (78.1465)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0)
18:37:51
SQ
-> Behavior picked: Attack.Default (78.1465)
18:37:52
SQ
* Fallen Hero: Using Cleave against Eberold!
18:37:52
SQ
Fallen Hero uses skill Cleave
18:37:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
18:37:52
SQ
-> Behavior picked: Idle (1)
18:37:52
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
18:37:52
SQ
* ---------------------------------------------------
18:37:52
SQ
Turn started for Skeleton Guard
18:37:52
SQ
*
18:37:52
SQ
* Skeleton Guard: Starting turn.
18:37:53
SQ
-> Behaviors to pick from:
Engage.Melee (252)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0)
18:37:53
SQ
-> Behavior picked: Engage.Melee (252)
18:37:54
SQ
* Skeleton Guard: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:37:55
SQ
* Skeleton Guard: Reached engage destination
18:37:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
18:37:55
SQ
-> Behavior picked: Idle (1)
18:37:55
SQ
* Skeleton Guard: Waiting with 4 of 8 AP left.
18:37:55
SQ
* ---------------------------------------------------
18:37:55
SQ
Turn started for Skeleton
18:37:55
SQ
*
18:37:55
SQ
* Skeleton: Starting turn.
18:37:56
SQ
-> Behaviors to pick from:
Engage.Melee (153.6)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:37:56
SQ
-> Behavior picked: Engage.Melee (153.6)
18:37:56
SQ
* Skeleton: Engaging to melee range with Wind the Wardog (not visible), accepted_distance=0
18:37:57
SQ
* Skeleton: Reached engage destination
18:37:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:37:57
SQ
-> Behavior picked: Idle (1)
18:37:57
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:37:57
SQ
* ---------------------------------------------------
18:37:57
SQ
Turn started for Skeleton
18:37:57
SQ
*
18:37:57
SQ
* Skeleton: Starting turn.
18:37:58
SQ
-> Behaviors to pick from:
Engage.Melee (170.455)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:37:58
SQ
-> Behavior picked: Engage.Melee (170.455)
18:37:58
SQ
* Skeleton: Engaging to melee range with Hagen (visible), accepted_distance=0
18:37:59
SQ
* Skeleton: Reached engage destination
18:38:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:38:00
SQ
-> Behavior picked: Idle (1)
18:38:00
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:38:00
SQ
* ---------------------------------------------------
18:38:00
SQ
Turn started for Fallen Hero
18:38:00
SQ
*
18:38:00
SQ
* Fallen Hero: Starting turn.
18:38:01
SQ
-> Behaviors to pick from:
Engage.Melee (249.6)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:38:01
SQ
-> Behavior picked: Engage.Melee (249.6)
18:38:01
SQ
* Fallen Hero: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:38:02
SQ
* Fallen Hero: Reached engage destination
18:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:38:02
SQ
-> Behavior picked: Idle (1)
18:38:02
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:38:02
SQ
* ---------------------------------------------------
18:38:02
SQ
Turn started for Fallen Hero
18:38:02
SQ
*
18:38:02
SQ
* Fallen Hero: Starting turn.
18:38:03
SQ
-> Behaviors to pick from:
Engage.Melee (266.335)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:38:03
SQ
-> Behavior picked: Engage.Melee (266.335)
18:38:03
SQ
* Fallen Hero: Engaging to melee range with Walter the Stallion (not visible), accepted_distance=0
18:38:04
SQ
* Fallen Hero: Reached engage destination
18:38:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:38:04
SQ
-> Behavior picked: Idle (1)
18:38:04
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:38:04
SQ
* ---------------------------------------------------
18:38:05
SQ
Turn started for Fallen Hero
18:38:05
SQ
*
18:38:05
SQ
* Fallen Hero: Starting turn.
18:38:05
SQ
-> Behaviors to pick from:
Engage.Melee (207.36)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
18:38:05
SQ
-> Behavior picked: Engage.Melee (207.36)
18:38:06
SQ
* Fallen Hero: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:38:06
SQ
* Fallen Hero: Reached engage destination
18:38:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
18:38:07
SQ
-> Behavior picked: Idle (1)
18:38:07
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:38:07
SQ
* ---------------------------------------------------
18:38:07
SQ
Turn started for Necromancer
18:38:07
SQ
*
18:38:07
SQ
* Necromancer: Starting turn.
18:38:08
SQ
-> Behaviors to pick from:
Attack.Default (194.921)(*), Idle (1), PossessUndead (0), Roam (0), Flee (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0)
18:38:08
SQ
-> Behavior picked: Attack.Default (194.921)
18:38:08
SQ
* Necromancer: Using Cleave against Wind the Wardog!
18:38:08
SQ
Necromancer uses skill Cleave
18:38:08
SQ
-> Behaviors to pick from:
Idle (1)(*), PossessUndead (0), BreakFree (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), Roam (0), Attack.Default (0)
18:38:08
SQ
-> Behavior picked: Idle (1)
18:38:08
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:38:08
SQ
* ---------------------------------------------------
18:38:09
SQ
Turn started for Hagen
18:38:18
SQ
[Hagen] executes skill [Chop] on target [Skeleton]
18:38:18
SQ
Hagen uses skill Chop
18:38:20
SQ
[Hagen] executes skill [Chop] on target [Skeleton]
18:38:20
SQ
Hagen uses skill Chop
18:38:20
SQ
Skeleton has died.
18:38:23
SQ
Turn started for Kunold
18:38:31
SQ
[Kunold] executes skill [Slash] on target [Skeleton Guard]
18:38:31
SQ
Kunold uses skill Slash
18:38:31
SQ
Skeleton Guard has died.
18:38:35
SQ
Turn started for Wilderich
18:38:42
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:38:42
SQ
Wilderich uses skill Quick Shot
18:38:42
SQ
Skill [Dodge] removed from [Hans].
18:38:44
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:38:44
SQ
Wilderich uses skill Quick Shot
18:38:47
SQ
Turn started for Alfgeir
18:38:51
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Fallen Hero]
18:38:51
SQ
Alfgeir uses skill Overhead Strike
18:38:53
SQ
Turn started for Ernst
18:39:09
SQ
Turn started for Eberold
18:39:14
SQ
[Eberold] executes skill [Flail] on target [Fallen Hero]
18:39:14
SQ
Eberold uses skill Flail
18:39:19
SQ
Skill [Bleeding] removed from [Eberold].
18:39:19
SQ
Turn started for Torkel
18:39:26
SQ
Skill [Hidden] removed from [Torkel].
18:39:28
SQ
Turn started for Ferdinand
18:39:44
SQ
Turn started for Alfred
18:39:52
SQ
Turn started for Walter the Stallion
18:40:00
SQ
[Walter the Stallion] executes skill [Strike] on target [Fallen Hero]
18:40:00
SQ
Walter the Stallion uses skill Strike
18:40:05
SQ
Turn started for Hans
18:40:08
SQ
[Hans] executes skill [Chop] on target [Fallen Hero]
18:40:08
SQ
Hans uses skill Chop
18:40:12
SQ
Turn started for Wilreich
18:40:15
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
18:40:15
SQ
Wilreich uses skill Reload
18:40:18
Resource
Loading: music/undead_01.ogg
18:40:21
Resource
Unloading: music/undead_02.ogg
18:40:32
SQ
Turn started for Fallen Hero
18:40:33
SQ
*
18:40:33
SQ
* Fallen Hero: Starting turn.
18:40:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (480), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
18:40:33
SQ
-> Behavior picked: Protect (2000)
18:40:33
SQ
* Fallen Hero: Going for protective position.
18:40:34
SQ
-> Behaviors to pick from:
Attack.Default (106.54)(*), Defend.Knockback (27.2025)(*), Idle (1), Attack.Thresh (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Protect (0)
18:40:34
SQ
-> Behavior picked: Attack.Default (106.54)
18:40:34
SQ
* Fallen Hero: Using Slash against Wind the Wardog!
18:40:34
SQ
Fallen Hero uses skill Slash
18:40:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Protect (0), Attack.Default (0)
18:40:34
SQ
-> Behavior picked: Idle (1)
18:40:35
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
18:40:35
SQ
* ---------------------------------------------------
18:40:35
SQ
*
18:40:35
SQ
* Skeleton Guard: Resuming turn.
18:40:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:40:36
SQ
-> Behavior picked: Idle (1)
18:40:36
SQ
* Skeleton Guard: Ending Turn with 4 of 8 AP left.
18:40:36
SQ
* ---------------------------------------------------
18:40:36
SQ
INFO: Next round issued: 8
18:40:36
SQ
Turn started for Skeleton
18:40:36
SQ
*
18:40:36
SQ
* Skeleton: Starting turn.
18:40:37
SQ
-> Behaviors to pick from:
Engage.Melee (137.1)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:40:37
SQ
-> Behavior picked: Engage.Melee (137.1)
18:40:37
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:40:38
SQ
* Skeleton: Reached engage destination
18:40:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:40:38
SQ
-> Behavior picked: Idle (1)
18:40:38
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:40:38
SQ
* ---------------------------------------------------
18:40:39
SQ
Turn started for Skeleton
18:40:39
SQ
*
18:40:39
SQ
* Skeleton: Starting turn.
18:40:39
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:40:39
SQ
-> Behavior picked: Engage.Melee (165)
18:40:39
SQ
* Skeleton: Engaging to melee range with Walter the Stallion (not visible), accepted_distance=0
18:40:41
SQ
* Skeleton: Reached engage destination
18:40:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:40:42
SQ
-> Behavior picked: Idle (1)
18:40:42
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:40:42
SQ
* ---------------------------------------------------
18:40:42
SQ
Turn started for Wind the Wardog
18:40:42
SQ
*
18:40:42
SQ
* Wind the Wardog: Starting turn.
18:40:42
SQ
-> Behaviors to pick from:
Attack.Default (12.7371)(*), Idle (1), Flee (0), Engage.Melee (0)
18:40:42
SQ
-> Behavior picked: Attack.Default (12.7371)
18:40:43
SQ
* Wind the Wardog: Using Bite against Necromancer!
18:40:43
SQ
Wind the Wardog uses skill Bite
18:40:43
SQ
-> Behaviors to pick from:
Attack.Default (12.7038)(*), Idle (1), Flee (0), Engage.Melee (0)
18:40:43
SQ
-> Behavior picked: Attack.Default (12.7038)
18:40:44
SQ
* Wind the Wardog: Using Bite against Necromancer!
18:40:44
SQ
Wind the Wardog uses skill Bite
18:40:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
18:40:44
SQ
-> Behavior picked: Idle (1)
18:40:45
SQ
* Wind the Wardog: Ending Turn with 2 of 12 AP left.
18:40:45
SQ
* ---------------------------------------------------
18:40:45
SQ
Turn started for Fallen Hero
18:40:45
SQ
*
18:40:45
SQ
* Fallen Hero: Starting turn.
18:40:46
SQ
-> Behaviors to pick from:
Attack.Default (208.502)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
18:40:46
SQ
-> Behavior picked: Attack.Default (208.502)
18:40:46
SQ
* Fallen Hero: Using Cleave against Eberold!
18:40:46
SQ
Fallen Hero uses skill Cleave
18:40:47
SQ
-> Behaviors to pick from:
Attack.Default (208.502)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
18:40:47
SQ
-> Behavior picked: Attack.Default (208.502)
18:40:48
SQ
* Fallen Hero: Using Cleave against Eberold!
18:40:48
SQ
Fallen Hero uses skill Cleave
18:40:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0)
18:40:48
SQ
-> Behavior picked: Idle (1)
18:40:48
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
18:40:48
SQ
* ---------------------------------------------------
18:40:48
SQ
Turn started for Necromancer
18:40:48
SQ
*
18:40:48
SQ
* Necromancer: Starting turn.
18:40:49
SQ
-> Behaviors to pick from:
Attack.Default (227.457)(*), Idle (1), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Roam (0), Flee (0), PossessUndead (0)
18:40:49
SQ
-> Behavior picked: Attack.Default (227.457)
18:40:50
SQ
* Necromancer: Using Cleave against Wind the Wardog!
18:40:50
SQ
Necromancer uses skill Cleave
18:40:50
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Flee (0), BreakFree (0), Roam (0), PossessUndead (0), Attack.Puncture (0), Attack.Default (0)
18:40:50
SQ
-> Behavior picked: Idle (1)
18:40:50
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:40:50
SQ
* ---------------------------------------------------
18:40:51
SQ
Turn started for Skeleton
18:40:51
SQ
*
18:40:51
SQ
* Skeleton: Starting turn.
18:40:51
SQ
-> Behaviors to pick from:
Engage.Melee (326.7)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:40:51
SQ
-> Behavior picked: Engage.Melee (326.7)
18:40:52
SQ
* Skeleton: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:40:53
SQ
* Skeleton: Reached engage destination
18:40:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:40:53
SQ
-> Behavior picked: Idle (1)
18:40:53
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:40:53
SQ
* ---------------------------------------------------
18:40:53
SQ
Turn started for Skeleton
18:40:53
SQ
*
18:40:53
SQ
* Skeleton: Starting turn.
18:40:54
SQ
-> Behaviors to pick from:
Attack.Default (55.6151)(*), Defend.Shieldwall (55)(*), Attack.SplitShield (26.3391)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Lash (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0)
18:40:54
SQ
-> Behavior picked: Attack.Default (55.6151)
18:40:54
SQ
* Skeleton: Using Chop against Hagen!
18:40:54
SQ
Skeleton uses skill Chop
18:40:55
SQ
-> Behaviors to pick from:
Attack.Default (55.6151)(*), Defend.Shieldwall (55)(*), Attack.SplitShield (26.3391)(*), Idle (1), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0)
18:40:55
SQ
-> Behavior picked: Defend.Shieldwall (55)
18:40:55
SQ
* Skeleton: Using Shieldwall!
18:40:55
SQ
Skeleton uses skill Shieldwall
18:40:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
18:40:56
SQ
-> Behavior picked: Idle (1)
18:40:56
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:40:56
SQ
* ---------------------------------------------------
18:40:56
SQ
Turn started for Fallen Hero
18:40:56
SQ
*
18:40:56
SQ
* Fallen Hero: Starting turn.
18:40:57
SQ
-> Behaviors to pick from:
Engage.Melee (966.797)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:40:57
SQ
-> Behavior picked: Engage.Melee (966.797)
18:40:57
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:40:58
SQ
* Fallen Hero: Reached engage destination
18:40:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:40:58
SQ
-> Behavior picked: Idle (1)
18:40:58
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:40:58
SQ
* ---------------------------------------------------
18:40:58
SQ
Turn started for Fallen Hero
18:40:58
SQ
*
18:40:58
SQ
* Fallen Hero: Starting turn.
18:40:59
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:40:59
SQ
-> Behavior picked: Engage.Melee (165)
18:40:59
SQ
* Fallen Hero: Engaging to melee range with Hagen (not visible), accepted_distance=0
18:41:00
SQ
* Fallen Hero: Reached engage destination
18:41:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:41:00
SQ
-> Behavior picked: Idle (1)
18:41:00
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:41:00
SQ
* ---------------------------------------------------
18:41:00
SQ
Turn started for Fallen Hero
18:41:00
SQ
*
18:41:00
SQ
* Fallen Hero: Starting turn.
18:41:01
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0)
18:41:01
SQ
-> Behavior picked: Engage.Melee (412.5)
18:41:01
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
18:41:02
SQ
* Fallen Hero: Reached engage destination
18:41:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
18:41:02
SQ
-> Behavior picked: Idle (1)
18:41:02
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:41:02
SQ
* ---------------------------------------------------
18:41:03
SQ
Turn started for Skeleton Guard
18:41:03
SQ
*
18:41:03
SQ
* Skeleton Guard: Starting turn.
18:41:03
SQ
-> Behaviors to pick from:
Attack.Default (227.447)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend (0)
18:41:03
SQ
-> Behavior picked: Attack.Default (227.447)
18:41:04
SQ
* Skeleton Guard: Using Split Man against Wind the Wardog!
18:41:04
SQ
Skeleton Guard uses skill Split Man
18:41:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0)
18:41:04
SQ
-> Behavior picked: Idle (1)
18:41:04
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
18:41:04
SQ
* ---------------------------------------------------
18:41:05
SQ
Turn started for Wilderich
18:41:19
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:41:19
SQ
Wilderich uses skill Quick Shot
18:41:22
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
18:41:22
SQ
Wilderich uses skill Quick Shot
18:41:24
SQ
Turn started for Kunold
18:41:39
SQ
Turn started for Ferdinand
18:41:55
SQ
Turn started for Alfgeir
18:41:59
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Fallen Hero]
18:41:59
SQ
Alfgeir uses skill Overhead Strike
18:41:59
SQ
Fallen Hero has died.
18:42:16
SQ
Turn started for Eberold
18:42:26
SQ
[Eberold] executes skill [First Aid] on target [Eberold]
18:42:26
SQ
Eberold uses skill First Aid
18:42:26
SQ
Skill [Bleeding] removed from [Eberold].
18:42:35
SQ
Turn started for Ernst
18:42:39
SQ
Skill [Hidden] removed from [Ernst].
18:42:43
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:42:43
SQ
Ernst uses skill Hammer
18:42:45
SQ
Turn started for Hagen
18:42:50
SQ
[Hagen] executes skill [Split Shield] on target [Skeleton]
18:42:50
SQ
Hagen uses skill Split Shield
18:42:50
SQ
Skill [Shieldwall] removed from [Skeleton].
18:42:53
SQ
[Hagen] executes skill [Chop] on target [Skeleton]
18:42:53
SQ
Hagen uses skill Chop
18:42:57
SQ
Turn started for Torkel
18:43:19
SQ
Turn started for Alfred
18:45:19
Resource
Loading: music/undead_02.ogg
18:45:22
Resource
Unloading: music/undead_01.ogg
18:48:07
SQ
Turn started for Walter the Stallion
18:48:30
SQ
Turn started for Wilreich
18:48:55
SQ
Skill [Hidden] removed from [Wilreich].
18:49:04
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
18:49:04
SQ
Wilreich uses skill Shoot Heavy Bolt
18:49:15
SQ
Turn started for Hans
18:49:27
SQ
Turn started for Fallen Hero
18:49:27
SQ
*
18:49:27
SQ
* Fallen Hero: Starting turn.
18:49:28
SQ
-> Behaviors to pick from:
Attack.Default (95.4664)(*), Defend.Knockback (74.7)(*), Idle (1), Protect (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Split (0)
18:49:28
SQ
-> Behavior picked: Attack.Default (95.4664)
18:49:28
SQ
* Fallen Hero: Using Slash against Wind the Wardog!
18:49:28
SQ
Fallen Hero uses skill Slash
18:49:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Protect (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Split (0), Attack.Default (0)
18:49:28
SQ
-> Behavior picked: Idle (1)
18:49:28
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
18:49:28
SQ
* ---------------------------------------------------
18:50:33
SQ
INFO: Next round issued: 9
18:50:33
SQ
Turn started for Skeleton
18:50:33
SQ
*
18:50:33
SQ
* Skeleton: Starting turn.
18:50:34
SQ
-> Behaviors to pick from:
Attack.Default (32.5249)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:34
SQ
-> Behavior picked: Attack.Default (32.5249)
18:50:34
SQ
* Skeleton: Using Slash against Ernst!
18:50:34
SQ
Skeleton uses skill Slash
18:50:35
SQ
-> Behaviors to pick from:
Attack.Default (34.0512)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), BreakFree (0)
18:50:35
SQ
-> Behavior picked: Attack.Default (34.0512)
18:50:36
SQ
* Skeleton: Using Slash against Ernst!
18:50:36
SQ
Skeleton uses skill Slash
18:50:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0)
18:50:36
SQ
-> Behavior picked: Idle (1)
18:50:36
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:50:36
SQ
* ---------------------------------------------------
18:50:36
SQ
Turn started for Skeleton
18:50:36
SQ
*
18:50:36
SQ
* Skeleton: Starting turn.
18:50:37
SQ
-> Behaviors to pick from:
Attack.Default (56.3031)(*), Attack.SplitShield (26.3391)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), Defend (0)
18:50:37
SQ
-> Behavior picked: Attack.Default (56.3031)
18:50:38
SQ
* Skeleton: Using Chop against Hagen!
18:50:38
SQ
Skeleton uses skill Chop
18:50:38
SQ
-> Behaviors to pick from:
Attack.Default (56.3031)(*), Attack.SplitShield (26.3391)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Swing (0)
18:50:38
SQ
-> Behavior picked: Attack.SplitShield (26.3391)
18:50:39
SQ
* Skeleton: Using Split Shield against Hagen!
18:50:39
SQ
Skeleton uses skill Split Shield
18:50:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
18:50:40
SQ
-> Behavior picked: Idle (1)
18:50:40
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
18:50:40
SQ
* ---------------------------------------------------
18:50:40
SQ
Turn started for Skeleton
18:50:40
SQ
*
18:50:40
SQ
* Skeleton: Starting turn.
18:50:41
SQ
-> Behaviors to pick from:
Engage.Melee (127.105)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:41
SQ
-> Behavior picked: Engage.Melee (127.105)
18:50:41
SQ
* Skeleton: Engaging to melee range with Walter the Stallion (not visible), accepted_distance=0
18:50:42
SQ
* Skeleton: Reached engage destination
18:50:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
18:50:42
SQ
-> Behavior picked: Idle (1)
18:50:42
Resource
Loading: music/undead_01.ogg
18:50:42
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:50:42
SQ
* ---------------------------------------------------
18:50:42
SQ
Turn started for Necromancer
18:50:42
SQ
*
18:50:42
SQ
* Necromancer: Starting turn.
18:50:43
SQ
-> Behaviors to pick from:
Attack.Default (653.961)(*), Idle (1), Roam (0), PossessUndead (0), Flee (0), Attack.Puncture (0), BreakFree (0), RaiseUndead (0)
18:50:43
SQ
-> Behavior picked: Attack.Default (653.961)
18:50:43
SQ
* Necromancer: Using Cleave against Wind the Wardog!
18:50:43
SQ
Necromancer uses skill Cleave
18:50:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0), Attack.Default (0)
18:50:44
SQ
-> Behavior picked: Idle (1)
18:50:44
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:50:44
SQ
* ---------------------------------------------------
18:50:44
SQ
Turn started for Skeleton Guard
18:50:44
SQ
*
18:50:44
SQ
* Skeleton Guard: Starting turn.
18:50:45
SQ
-> Behaviors to pick from:
Engage.Melee (255)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0)
18:50:45
SQ
-> Behavior picked: Engage.Melee (255)
18:50:45
SQ
* Skeleton Guard: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:50:45
Resource
Unloading: music/undead_02.ogg
18:50:46
SQ
* Skeleton Guard: Reached engage destination
18:50:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0)
18:50:46
SQ
-> Behavior picked: Idle (1)
18:50:46
SQ
* Skeleton Guard: Waiting with 4 of 8 AP left.
18:50:46
SQ
* ---------------------------------------------------
18:50:46
SQ
Turn started for Skeleton
18:50:46
SQ
*
18:50:46
SQ
* Skeleton: Starting turn.
18:50:47
SQ
-> Behaviors to pick from:
Engage.Melee (230.769)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:47
SQ
-> Behavior picked: Engage.Melee (230.769)
18:50:47
SQ
* Skeleton: Engaging to melee range with Wind the Wardog (visible), accepted_distance=0
18:50:48
SQ
* Skeleton: Reached engage destination
18:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
18:50:49
SQ
-> Behavior picked: Idle (1)
18:50:49
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
18:50:49
SQ
* ---------------------------------------------------
18:50:49
SQ
Turn started for Wind the Wardog
18:50:49
SQ
*
18:50:49
SQ
* Wind the Wardog: Starting turn.
18:50:49
SQ
-> Behaviors to pick from:
Attack.Default (12.7038)(*), Idle (1), Engage.Melee (0), Flee (0)
18:50:49
SQ
-> Behavior picked: Attack.Default (12.7038)
18:50:50
SQ
* Wind the Wardog: Using Bite against Necromancer!
18:50:50
SQ
Wind the Wardog uses skill Bite
18:50:50
SQ
-> Behaviors to pick from:
Attack.Default (12.6609)(*), Idle (1), Engage.Melee (0), Flee (0)
18:50:50
SQ
-> Behavior picked: Attack.Default (12.6609)
18:50:51
SQ
* Wind the Wardog: Using Bite against Necromancer!
18:50:51
SQ
Wind the Wardog uses skill Bite
18:50:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
18:50:51
SQ
-> Behavior picked: Idle (1)
18:50:51
SQ
* Wind the Wardog: Ending Turn with 2 of 12 AP left.
18:50:51
SQ
* ---------------------------------------------------
18:50:52
SQ
Wind the Wardog has died.
18:50:52
SQ
Turn started for Fallen Hero
18:50:52
SQ
*
18:50:52
SQ
* Fallen Hero: Starting turn.
18:50:53
SQ
-> Behaviors to pick from:
Engage.Melee (280.303)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:53
SQ
-> Behavior picked: Engage.Melee (280.303)
18:50:53
SQ
* Fallen Hero: Engaging to melee range with Torkel (visible), accepted_distance=0
18:50:53
SQ
* Fallen Hero: Reached engage destination
18:50:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
18:50:54
SQ
-> Behavior picked: Idle (1)
18:50:54
SQ
* Fallen Hero: Ending Turn with 3 of 8 AP left.
18:50:54
SQ
* ---------------------------------------------------
18:50:54
SQ
Turn started for Fallen Hero
18:50:54
SQ
*
18:50:54
SQ
* Fallen Hero: Starting turn.
18:50:55
SQ
-> Behaviors to pick from:
Engage.Melee (143.75)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:55
SQ
-> Behavior picked: Engage.Melee (143.75)
18:50:55
SQ
* Fallen Hero: Engaging to melee range with Hans (visible), accepted_distance=0
18:50:56
SQ
* Fallen Hero: Reached engage destination
18:50:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
18:50:56
SQ
-> Behavior picked: Idle (1)
18:50:56
SQ
* Fallen Hero: Ending Turn with 2 of 8 AP left.
18:50:56
SQ
* ---------------------------------------------------
18:50:56
SQ
Turn started for Fallen Hero
18:50:56
SQ
*
18:50:56
SQ
* Fallen Hero: Starting turn.
18:50:57
SQ
-> Behaviors to pick from:
Engage.Melee (294.421)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0)
18:50:57
SQ
-> Behavior picked: Engage.Melee (294.421)
18:50:57
SQ
* Fallen Hero: Engaging to melee range with Torkel (not visible), accepted_distance=0
18:50:58
SQ
* Fallen Hero: Reached engage destination
18:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
18:50:58
SQ
-> Behavior picked: Idle (1)
18:50:58
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
18:50:58
SQ
* ---------------------------------------------------
18:50:59
SQ
Turn started for Kunold
18:55:43
Resource
Loading: music/undead_02.ogg
18:55:46
Resource
Unloading: music/undead_01.ogg
18:58:00
SQ
Turn started for Eberold
18:58:14
SQ
Turn started for Wilderich
18:58:25
SQ
[Wilderich] executes skill [Quick Shot] on target [Skeleton]
18:58:25
SQ
Wilderich uses skill Quick Shot
18:58:30
SQ
Turn started for Alfgeir
18:58:48
SQ
Turn started for Ferdinand
18:58:54
SQ
Turn started for Ernst
18:59:00
SQ
[Ernst] executes skill [Hammer] on target [Skeleton]
18:59:00
SQ
Ernst uses skill Hammer
18:59:00
SQ
Skeleton has died.
18:59:36
SQ
Turn started for Torkel
19:00:11
SQ
Turn started for Hagen
19:00:16
SQ
[Hagen] executes skill [Chop] on target [Skeleton]
19:00:16
SQ
Hagen uses skill Chop
19:00:18
SQ
[Hagen] executes skill [Chop] on target [Skeleton]
19:00:18
SQ
Hagen uses skill Chop
19:00:18
SQ
Skeleton has died.
19:00:21
SQ
Turn started for Walter the Stallion
19:00:27
SQ
Turn started for Alfred
19:00:35
SQ
Turn started for Hans
19:00:56
SQ
Turn started for Wilreich
19:01:07
Resource
Loading: music/undead_01.ogg
19:01:10
Resource
Unloading: music/undead_02.ogg
19:01:11
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:01:11
SQ
Wilreich uses skill Reload
19:01:20
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
19:01:20
SQ
Wilreich uses skill Shoot Heavy Bolt
19:01:36
SQ
Turn started for Fallen Hero
19:01:36
SQ
*
19:01:36
SQ
* Fallen Hero: Starting turn.
19:01:36
SQ
* Fallen Hero: In fact, I would prefer to remain where I am
19:01:36
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (453.75), Idle (1), Defend.Knockback (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0)
19:01:36
SQ
-> Behavior picked: Protect (2000)
19:01:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Protect (0)
19:01:37
SQ
-> Behavior picked: Idle (1)
19:01:37
SQ
* Fallen Hero: Waiting with 7 of 7 AP left.
19:01:37
SQ
* ---------------------------------------------------
19:01:37
SQ
*
19:01:37
SQ
* Skeleton Guard: Resuming turn.
19:01:38
SQ
-> Behaviors to pick from:
Engage.Melee (272.25)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Default (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0)
19:01:38
SQ
-> Behavior picked: Engage.Melee (272.25)
19:01:38
SQ
* Skeleton Guard: Engaging to melee range with Alfred (visible), accepted_distance=0
19:01:38
SQ
* Skeleton Guard: Reached engage destination
19:01:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Default (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
19:01:39
SQ
-> Behavior picked: Idle (1)
19:01:39
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
19:01:39
SQ
* ---------------------------------------------------
19:06:08
Resource
Loading: music/undead_02.ogg
19:06:11
Resource
Unloading: music/undead_01.ogg
19:08:50
SQ
*
19:08:50
SQ
* Fallen Hero: Resuming turn.
19:08:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Roam (0)
19:08:51
SQ
-> Behavior picked: Idle (1)
19:08:51
SQ
* Fallen Hero: Ending Turn with 7 of 7 AP left.
19:08:51
SQ
* ---------------------------------------------------
19:08:51
SQ
INFO: Next round issued: 10
19:08:51
SQ
Turn started for Skeleton
19:08:51
SQ
*
19:08:51
SQ
* Skeleton: Starting turn.
19:08:52
SQ
-> Behaviors to pick from:
Engage.Melee (266.335)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
19:08:52
SQ
-> Behavior picked: Engage.Melee (266.335)
19:08:52
SQ
* Skeleton: Engaging to melee range with Walter the Stallion (visible), accepted_distance=0
19:08:53
SQ
* Skeleton: Reached engage destination
19:08:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
19:08:53
SQ
-> Behavior picked: Idle (1)
19:08:53
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
19:08:53
SQ
* ---------------------------------------------------
19:08:54
SQ
Turn started for Skeleton
19:08:54
SQ
*
19:08:54
SQ
* Skeleton: Starting turn.
19:08:54
SQ
-> Behaviors to pick from:
Engage.Melee (204.16)(*), Defend.Shieldwall (20.625), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
19:08:54
SQ
-> Behavior picked: Engage.Melee (204.16)
19:08:55
SQ
* Skeleton: Engaging to melee range with Ernst (visible), accepted_distance=0
19:08:55
SQ
* Skeleton: Reached engage destination
19:08:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (45.375)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Engage.Melee (0)
19:08:56
SQ
-> Behavior picked: Defend.Shieldwall (45.375)
19:08:56
SQ
* Skeleton: Using Shieldwall!
19:08:56
SQ
Skeleton uses skill Shieldwall
19:08:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0)
19:08:57
SQ
-> Behavior picked: Idle (1)
19:08:57
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
19:08:57
SQ
* ---------------------------------------------------
19:08:57
SQ
Turn started for Necromancer
19:08:57
SQ
*
19:08:57
SQ
* Necromancer: Starting turn.
19:08:58
SQ
-> Behaviors to pick from:
RaiseUndead (478.24)(*), PossessUndead (250)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0)
19:08:58
SQ
-> Behavior picked: RaiseUndead (478.24)
19:08:58
SQ
* Necromancer: Using Raise Undead!
19:08:58
SQ
Necromancer uses skill Raise Undead
19:08:58
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_knight
19:08:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (6,9).
19:08:59
SQ
-> Behaviors to pick from:
RaiseUndead (408.369)(*), PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0)
19:08:59
SQ
-> Behavior picked: PossessUndead (250)
19:09:00
SQ
* Necromancer: Using Possess Undead!
19:09:00
SQ
Necromancer uses skill Possess Undead
19:09:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), PossessUndead (0), Roam (0), Attack.Puncture (0), RaiseUndead (0)
19:09:01
SQ
-> Behavior picked: Idle (1)
19:09:01
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:09:01
SQ
* ---------------------------------------------------
19:09:01
SQ
Turn started for Fallen Hero
19:09:01
SQ
*
19:09:01
SQ
* Fallen Hero: Starting turn.
19:09:02
SQ
-> Behaviors to pick from:
Engage.Melee (146.52)(*), Defend.Shieldwall (2.78898), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
19:09:02
SQ
-> Behavior picked: Engage.Melee (146.52)
19:09:02
SQ
* Fallen Hero: Engaging to melee range with Hans (not visible), accepted_distance=0
19:09:03
SQ
* Fallen Hero: Reached engage destination
19:09:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:09:03
SQ
-> Behavior picked: Idle (1)
19:09:03
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
19:09:03
SQ
* ---------------------------------------------------
19:09:03
SQ
Turn started for Fallen Hero
19:09:03
SQ
*
19:09:03
SQ
* Fallen Hero: Starting turn.
19:09:04
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
19:09:04
SQ
-> Behavior picked: Engage.Melee (165)
19:09:04
SQ
* Fallen Hero: Engaging to melee range with Hagen (visible), accepted_distance=0
19:09:05
SQ
* Fallen Hero: Reached engage destination
19:09:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (5.28822)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
19:09:05
SQ
-> Behavior picked: Defend.Shieldwall (5.28822)
19:09:06
SQ
* Fallen Hero: Using Shieldwall!
19:09:06
SQ
Fallen Hero uses skill Shieldwall
19:09:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend (0), Defend.Shieldwall (0)
19:09:06
SQ
-> Behavior picked: Idle (1)
19:09:06
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
19:09:06
SQ
* ---------------------------------------------------
19:09:06
SQ
Turn started for Fallen Hero
19:09:06
SQ
*
19:09:06
SQ
* Fallen Hero: Starting turn.
19:09:07
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
19:09:07
SQ
-> Behavior picked: Engage.Melee (165)
19:09:07
SQ
* Fallen Hero: Engaging to melee range with Ernst (visible), accepted_distance=0
19:09:08
SQ
* Fallen Hero: Reached engage destination
19:09:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
19:09:08
SQ
-> Behavior picked: Idle (1)
19:09:08
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:09:08
SQ
* ---------------------------------------------------
19:09:09
SQ
Turn started for Kunold
19:11:06
SQ
[Kunold] executes skill [Slash] on target [Skeleton]
19:11:06
SQ
Kunold uses skill Slash
19:11:06
SQ
Skeleton has died.
19:11:10
SQ
Turn started for Skeleton Guard
19:11:10
SQ
*
19:11:10
SQ
* Skeleton Guard: Starting turn.
19:11:11
SQ
-> Behaviors to pick from:
Attack.SplitShield (131.4)(*), Attack.Default (47.5305)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0)
19:11:11
SQ
-> Behavior picked: Attack.Default (47.5305)
19:11:11
SQ
* Skeleton Guard: Using Split Man against Alfred!
19:11:11
SQ
Skeleton Guard uses skill Split Man
19:11:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Thresh (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0)
19:11:11
SQ
-> Behavior picked: Idle (1)
19:11:11
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
19:11:11
SQ
* ---------------------------------------------------
19:11:12
SQ
Turn started for Eberold
19:11:30
SQ
Turn started for Wilderich
19:11:31
Resource
Loading: music/undead_01.ogg
19:11:34
Resource
Unloading: music/undead_02.ogg
19:11:45
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
19:11:45
SQ
Wilderich uses skill Quick Shot
19:11:49
SQ
Turn started for Ferdinand
19:11:52
SQ
Turn started for Torkel
19:12:01
SQ
Turn started for Alfgeir
19:12:30
SQ
Turn started for Walter the Stallion
19:12:38
SQ
[Walter the Stallion] executes skill [Strike] on target [Fallen Hero]
19:12:38
SQ
Walter the Stallion uses skill Strike
19:12:38
SQ
Fallen Hero has died.
19:12:44
SQ
Turn started for Ernst
19:12:57
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:12:57
SQ
Ernst uses skill Hammer
19:13:00
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:13:00
SQ
Ernst uses skill Hammer
19:13:02
SQ
Turn started for Hagen
19:13:19
SQ
[Hagen] executes skill [Split Shield] on target [Fallen Hero]
19:13:19
SQ
Hagen uses skill Split Shield
19:13:21
SQ
Turn started for Alfred
19:13:26
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
19:13:26
SQ
Alfred uses skill Flail
19:13:29
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
19:13:29
SQ
Alfred uses skill Flail
19:13:32
SQ
Turn started for Hans
19:14:17
SQ
Turn started for Fallen Hero
19:14:17
SQ
*
19:14:17
SQ
* Fallen Hero: Starting turn.
19:14:17
SQ
* Fallen Hero: In fact, I would prefer to remain where I am
19:14:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (290.909), Idle (1), BreakFree (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0)
19:14:17
SQ
-> Behavior picked: Protect (2000)
19:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Protect (0)
19:14:18
SQ
-> Behavior picked: Idle (1)
19:14:18
SQ
* Fallen Hero: Waiting with 12 of 12 AP left.
19:14:18
SQ
* ---------------------------------------------------
19:14:18
SQ
Turn started for Wilreich
19:14:23
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:14:23
SQ
Wilreich uses skill Reload
19:14:37
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
19:14:37
SQ
Wilreich uses skill Shoot Heavy Bolt
19:14:37
SQ
Skill [Hidden] removed from [Skeleton Guard].
19:15:30
SQ
*
19:15:30
SQ
* Fallen Hero: Resuming turn.
19:15:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Protect (0), Attack.Split (0)
19:15:31
SQ
-> Behavior picked: Idle (1)
19:15:31
SQ
* Fallen Hero: Ending Turn with 12 of 12 AP left.
19:15:31
SQ
* ---------------------------------------------------
19:15:31
SQ
Skill [Possessed] removed from [Fallen Hero].
19:15:31
SQ
INFO: Next round issued: 11
19:15:31
SQ
Turn started for Necromancer
19:15:31
SQ
*
19:15:31
SQ
* Necromancer: Starting turn.
19:15:32
SQ
-> Behaviors to pick from:
RaiseUndead (443.234)(*), PossessUndead (250)(*), Idle (1), Roam (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Flee (0)
19:15:32
SQ
-> Behavior picked: RaiseUndead (443.234)
19:15:33
SQ
* Necromancer: Using Raise Undead!
19:15:33
SQ
Necromancer uses skill Raise Undead
19:15:33
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_knight
19:15:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (6,9).
19:15:34
SQ
-> Behaviors to pick from:
RaiseUndead (416.454)(*), PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Roam (0)
19:15:34
SQ
-> Behavior picked: RaiseUndead (416.454)
19:15:35
SQ
* Necromancer: Using Raise Undead!
19:15:35
SQ
Necromancer uses skill Raise Undead
19:15:35
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
19:15:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (14,-2).
19:15:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Flee (0), Roam (0), RaiseUndead (0)
19:15:36
SQ
-> Behavior picked: Idle (1)
19:15:36
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:15:36
SQ
* ---------------------------------------------------
19:15:36
SQ
Turn started for Skeleton
19:15:36
SQ
Skill [Shieldwall] removed from [Skeleton].
19:15:36
SQ
*
19:15:36
SQ
* Skeleton: Starting turn.
19:15:37
SQ
-> Behaviors to pick from:
Engage.Melee (510.254)(*), Defend.Shieldwall (10.3125), Idle (1), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0)
19:15:37
SQ
-> Behavior picked: Engage.Melee (510.254)
19:15:37
SQ
* Skeleton: Engaging to melee range with Torkel (visible), accepted_distance=0
19:15:38
SQ
* Skeleton: Reached engage destination
19:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
19:15:38
SQ
-> Behavior picked: Idle (1)
19:15:38
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
19:15:38
SQ
* ---------------------------------------------------
19:15:38
SQ
Turn started for Skeleton Guard
19:15:38
SQ
*
19:15:38
SQ
* Skeleton Guard: Starting turn.
19:15:39
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0)
19:15:39
SQ
-> Behavior picked: Engage.Melee (220)
19:15:39
SQ
* Skeleton Guard: Engaging to melee range with Torkel (visible), accepted_distance=0
19:15:40
SQ
* Skeleton Guard: Reached engage destination
19:15:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0)
19:15:41
SQ
-> Behavior picked: Idle (1)
19:15:41
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
19:15:41
SQ
* ---------------------------------------------------
19:15:41
SQ
Turn started for Fallen Hero
19:15:41
SQ
*
19:15:41
SQ
* Fallen Hero: Starting turn.
19:15:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.1806)(*), Attack.Default (53.4466)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0)
19:15:42
SQ
-> Behavior picked: Defend.Shieldwall (62.1806)
19:15:42
SQ
* Fallen Hero: Using Shieldwall!
19:15:42
SQ
Fallen Hero uses skill Shieldwall
19:15:42
SQ
-> Behaviors to pick from:
Attack.Default (53.4466)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0)
19:15:42
SQ
-> Behavior picked: Attack.Default (53.4466)
19:15:43
SQ
* Fallen Hero: Using Chop against Alfgeir!
19:15:43
SQ
Fallen Hero uses skill Chop
19:15:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0)
19:15:43
SQ
-> Behavior picked: Idle (1)
19:15:43
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:15:43
SQ
* ---------------------------------------------------
19:15:43
SQ
Turn started for Fallen Hero
19:15:43
SQ
*
19:15:43
SQ
* Fallen Hero: Starting turn.
19:15:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (172.324)(*), Attack.SplitShield (109.476)(*), Attack.Default (43.1455)(*), Idle (1), Attack.Split (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
19:15:44
SQ
-> Behavior picked: Defend.Shieldwall (172.324)
19:15:44
SQ
* Fallen Hero: Using Shieldwall!
19:15:44
SQ
Fallen Hero uses skill Shieldwall
19:15:45
SQ
-> Behaviors to pick from:
Attack.SplitShield (109.476)(*), Attack.Default (43.1455)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0)
19:15:45
SQ
-> Behavior picked: Attack.Default (43.1455)
19:15:45
SQ
* Fallen Hero: Using Chop against Ernst!
19:15:45
SQ
Fallen Hero uses skill Chop
19:15:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0)
19:15:46
SQ
-> Behavior picked: Idle (1)
19:15:46
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:15:46
SQ
* ---------------------------------------------------
19:15:46
SQ
Turn started for Fallen Hero
19:15:46
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:15:46
SQ
*
19:15:46
SQ
* Fallen Hero: Starting turn.
19:15:47
SQ
-> Behaviors to pick from:
Attack.SplitShield (71.8)(*), Attack.Default (70.9344)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
19:15:47
SQ
-> Behavior picked: Attack.Default (70.9344)
19:15:48
SQ
* Fallen Hero: Using Chop against Hagen!
19:15:48
SQ
Fallen Hero uses skill Chop
19:15:48
SQ
-> Behaviors to pick from:
Attack.Default (76.162)(*), Attack.SplitShield (69.1)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0)
19:15:48
SQ
-> Behavior picked: Attack.SplitShield (69.1)
19:15:49
SQ
* Fallen Hero: Using Split Shield against Hagen!
19:15:49
SQ
Fallen Hero uses skill Split Shield
19:15:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Default (0)
19:15:49
SQ
-> Behavior picked: Idle (1)
19:15:49
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:15:49
SQ
* ---------------------------------------------------
19:15:50
SQ
Turn started for Ferdinand
19:16:04
SQ
Turn started for Kunold
19:16:22
SQ
Turn started for Eberold
19:16:32
Resource
Loading: music/undead_02.ogg
19:16:35
Resource
Unloading: music/undead_01.ogg
19:16:37
SQ
Turn started for Wilderich
19:16:42
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
19:16:42
SQ
Wilderich uses skill Quick Shot
19:16:44
SQ
[Wilderich] executes skill [Quick Shot] on target [Fallen Hero]
19:16:44
SQ
Wilderich uses skill Quick Shot
19:16:47
SQ
Turn started for Torkel
19:16:52
SQ
[Torkel] executes skill [Slash] on target [Skeleton Guard]
19:16:52
SQ
Torkel uses skill Slash
19:16:52
SQ
Skeleton Guard has died.
19:17:06
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:17:06
SQ
Torkel uses skill Slash
19:17:09
SQ
Turn started for Alfgeir
19:17:22
SQ
[Alfgeir] executes skill [Split] on target [Fallen Hero]
19:17:22
SQ
Alfgeir uses skill Split
19:17:25
SQ
Turn started for Walter the Stallion
19:17:29
SQ
[Walter the Stallion] executes skill [Strike] on target [Fallen Hero]
19:17:29
SQ
Walter the Stallion uses skill Strike
19:17:29
SQ
Fallen Hero has died.
19:17:38
SQ
Turn started for Ernst
19:17:45
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:17:45
SQ
Ernst uses skill Hammer
19:17:48
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:17:48
SQ
Ernst uses skill Hammer
19:17:50
SQ
Turn started for Hans
19:18:12
SQ
Turn started for Hagen
19:18:19
SQ
[Hagen] executes skill [Chop] on target [Fallen Hero]
19:18:19
SQ
Hagen uses skill Chop
19:18:22
SQ
[Hagen] executes skill [Chop] on target [Fallen Hero]
19:18:22
SQ
Hagen uses skill Chop
19:18:24
SQ
Turn started for Alfred
19:18:49
SQ
[Alfred] executes skill [Flail] on target [Skeleton]
19:18:49
SQ
Alfred uses skill Flail
19:18:49
SQ
Skeleton has died.
19:18:52
SQ
Turn started for Fallen Hero
19:18:52
SQ
*
19:18:52
SQ
* Fallen Hero: Starting turn.
19:18:53
SQ
-> Behaviors to pick from:
Attack.Default (43.8934)(*), Engage.Melee (22)(*), Idle (1), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Attack.Split (0), BreakFree (0)
19:18:53
SQ
-> Behavior picked: Attack.Default (43.8934)
19:18:53
SQ
* Fallen Hero: Using Slash against Torkel!
19:18:53
SQ
Fallen Hero uses skill Slash
19:18:53
SQ
Skill [Dodge] removed from [Torkel].
19:18:53
SQ
-> Behaviors to pick from:
Engage.Melee (22)(*), Idle (1), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
19:18:53
SQ
-> Behavior picked: Engage.Melee (22)
19:18:54
SQ
* Fallen Hero: Engaging to melee range with Alfred (visible), accepted_distance=0
19:18:54
SQ
Skill [Hidden] removed from [Fallen Hero].
19:18:54
SQ
* Fallen Hero: Reached engage destination
19:18:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:18:55
SQ
-> Behavior picked: Idle (1)
19:18:55
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
19:18:55
SQ
* ---------------------------------------------------
19:18:55
SQ
Turn started for Wilreich
19:19:05
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:19:05
SQ
Wilreich uses skill Reload
19:19:09
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
19:19:09
SQ
Wilreich uses skill Shoot Heavy Bolt
19:19:19
SQ
Skill [Hidden] removed from [Ferdinand].
19:19:54
SQ
INFO: Next round issued: 12
19:19:55
SQ
Turn started for Skeleton Guard
19:19:55
SQ
*
19:19:55
SQ
* Skeleton Guard: Starting turn.
19:19:55
SQ
-> Behaviors to pick from:
Attack.Default (197.683)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
19:19:55
SQ
-> Behavior picked: Attack.Default (197.683)
19:19:56
SQ
* Skeleton Guard: Using Strike against Ferdinand!
19:19:56
SQ
Skeleton Guard uses skill Strike
19:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
19:19:56
SQ
-> Behavior picked: Idle (1)
19:19:56
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
19:19:56
SQ
* ---------------------------------------------------
19:19:56
SQ
Turn started for Necromancer
19:19:56
SQ
*
19:19:56
SQ
* Necromancer: Starting turn.
19:19:57
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), RaiseUndead (216.96)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Default (0)
19:19:57
SQ
-> Behavior picked: PossessUndead (250)
19:19:58
SQ
* Necromancer: Using Possess Undead!
19:19:58
SQ
Necromancer uses skill Possess Undead
19:19:59
SQ
-> Behaviors to pick from:
RaiseUndead (216.883)(*), Idle (1), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Default (0), Flee (0), PossessUndead (0)
19:19:59
SQ
-> Behavior picked: RaiseUndead (216.883)
19:19:59
SQ
* Necromancer: Using Raise Undead!
19:19:59
SQ
Necromancer uses skill Raise Undead
19:19:59
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
19:19:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (13,4).
19:20:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0), Roam (0), RaiseUndead (0)
19:20:00
SQ
-> Behavior picked: Idle (1)
19:20:00
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:20:00
SQ
* ---------------------------------------------------
19:20:00
SQ
Turn started for Fallen Hero
19:20:00
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:20:00
SQ
*
19:20:00
SQ
* Fallen Hero: Starting turn.
19:20:01
SQ
-> Behaviors to pick from:
Attack.Default (61.5011)(*), Defend.Shieldwall (55)(*), Attack.SplitShield (38.8626)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0)
19:20:01
SQ
-> Behavior picked: Attack.Default (61.5011)
19:20:01
SQ
* Fallen Hero: Using Chop against Hans!
19:20:01
SQ
Fallen Hero uses skill Chop
19:20:01
SQ
-> Behaviors to pick from:
Attack.Default (64.7615)(*), Defend.Shieldwall (55)(*), Attack.SplitShield (38.8626)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0)
19:20:01
SQ
-> Behavior picked: Attack.Default (64.7615)
19:20:02
SQ
* Fallen Hero: Using Chop against Hans!
19:20:02
SQ
Fallen Hero uses skill Chop
19:20:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
19:20:03
SQ
-> Behavior picked: Idle (1)
19:20:03
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:20:03
SQ
* ---------------------------------------------------
19:20:03
SQ
Turn started for Fallen Hero
19:20:03
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:20:03
SQ
*
19:20:03
SQ
* Fallen Hero: Starting turn.
19:20:04
SQ
-> Behaviors to pick from:
Attack.SplitShield (109.476)(*), Defend.Shieldwall (68.9822)(*), Defend.Knockback (51.7)(*), Attack.Default (45.9284)(*), Idle (1), BreakFree (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
19:20:04
SQ
-> Behavior picked: Defend.Knockback (51.7)
19:20:04
SQ
* Fallen Hero: Using Knock Back!
19:20:04
SQ
Fallen Hero uses skill Knock Back
19:20:05
SQ
-> Behaviors to pick from:
Engage.Melee (358.073)(*), Defend.Shieldwall (3.34317), Idle (1), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0)
19:20:05
SQ
-> Behavior picked: Engage.Melee (358.073)
19:20:05
SQ
* Fallen Hero: Engaging to melee range with Ernst (not visible), accepted_distance=0
19:20:06
SQ
* Fallen Hero: Reached engage destination
19:20:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0)
19:20:06
SQ
-> Behavior picked: Idle (1)
19:20:06
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:20:06
SQ
* ---------------------------------------------------
19:20:07
SQ
Turn started for Fallen Hero
19:20:07
SQ
*
19:20:07
SQ
* Fallen Hero: Starting turn.
19:20:07
SQ
-> Behaviors to pick from:
Attack.SplitShield (106.2)(*), Attack.Default (76.162)(*), Defend.Shieldwall (55)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
19:20:07
SQ
-> Behavior picked: Defend.Shieldwall (55)
19:20:08
SQ
* Fallen Hero: Using Shieldwall!
19:20:08
SQ
Fallen Hero uses skill Shieldwall
19:20:08
SQ
-> Behaviors to pick from:
Attack.SplitShield (106.2)(*), Attack.Default (76.162)(*), Idle (1), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0)
19:20:08
SQ
-> Behavior picked: Attack.SplitShield (106.2)
19:20:09
SQ
* Fallen Hero: Using Split Shield against Hagen!
19:20:09
SQ
Fallen Hero uses skill Split Shield
19:20:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0)
19:20:09
SQ
-> Behavior picked: Idle (1)
19:20:09
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:20:09
SQ
* ---------------------------------------------------
19:20:09
SQ
Turn started for Ferdinand
19:20:14
SQ
[Ferdinand] executes skill [Chop] on target [Skeleton Guard]
19:20:14
SQ
Ferdinand uses skill Chop
19:20:33
SQ
[Ferdinand] executes skill [Chop] on target [Skeleton Guard]
19:20:33
SQ
Ferdinand uses skill Chop
19:20:33
SQ
Skeleton Guard has died.
19:20:43
SQ
Turn started for Eberold
19:21:00
SQ
Turn started for Kunold
19:21:19
SQ
Turn started for Wilderich
19:21:33
SQ
Turn started for Torkel
19:21:42
SQ
[Torkel] executes skill [Slash] on target [Skeleton Guard]
19:21:42
SQ
Torkel uses skill Slash
19:21:42
SQ
Skeleton Guard has died.
19:21:51
SQ
[Torkel] executes skill [Slash] on target [Necromancer]
19:21:51
SQ
Torkel uses skill Slash
19:21:53
SQ
Turn started for Walter the Stallion
19:21:55
Resource
Loading: music/undead_01.ogg
19:21:59
Resource
Unloading: music/undead_02.ogg
19:22:18
SQ
Turn started for Alfgeir
19:22:23
SQ
[Alfgeir] executes skill [Split] on target [Fallen Hero]
19:22:23
SQ
Alfgeir uses skill Split
19:22:32
SQ
Turn started for Hans
19:22:44
SQ
[Hans] executes skill [Chop] on target [Fallen Hero]
19:22:44
SQ
Hans uses skill Chop
19:22:47
SQ
Turn started for Ernst
19:22:55
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:22:55
SQ
Ernst uses skill Hammer
19:22:58
SQ
Turn started for Hagen
19:23:04
SQ
[Hagen] executes skill [Split Shield] on target [Fallen Hero]
19:23:04
SQ
Hagen uses skill Split Shield
19:23:08
SQ
[Hagen] executes skill [Split Shield] on target [Fallen Hero]
19:23:08
SQ
Hagen uses skill Split Shield
19:23:11
SQ
Turn started for Alfred
19:23:23
SQ
[Alfred] executes skill [Knock Back] on target [Fallen Hero]
19:23:23
SQ
Alfred uses skill Knock Back
19:23:27
SQ
Turn started for Fallen Hero
19:23:27
SQ
*
19:23:27
SQ
* Fallen Hero: Starting turn.
19:23:27
SQ
-> Behaviors to pick from:
Defend.Knockback (534.375)(*), Attack.Default (87.5952), Idle (1), Protect (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Roam (0)
19:23:27
SQ
-> Behavior picked: Defend.Knockback (534.375)
19:23:28
SQ
* Fallen Hero: Using Knock Back!
19:23:28
SQ
Fallen Hero uses skill Knock Back
19:23:28
SQ
Skill [Hidden] removed from [Torkel].
19:23:29
SQ
-> Behaviors to pick from:
Attack.Default (52.676)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Protect (0), Engage.Melee (0), Roam (0), Defend.Knockback (0)
19:23:29
SQ
-> Behavior picked: Attack.Default (52.676)
19:23:29
SQ
* Fallen Hero: Using Slash against Alfred!
19:23:29
SQ
Fallen Hero uses skill Slash
19:23:29
SQ
Skill [Dodge] removed from [Alfred].
19:23:29
SQ
-> Behaviors to pick from:
Attack.Default (73.5628)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Protect (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.Swing (0)
19:23:29
SQ
-> Behavior picked: Attack.Default (73.5628)
19:23:30
SQ
* Fallen Hero: Using Slash against Alfred!
19:23:30
SQ
Fallen Hero uses skill Slash
19:23:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Protect (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
19:23:31
SQ
-> Behavior picked: Idle (1)
19:23:31
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
19:23:31
SQ
* ---------------------------------------------------
19:23:31
SQ
Skill [Possessed] removed from [Fallen Hero].
19:23:31
SQ
Turn started for Wilreich
19:23:50
SQ
Wilreich uses skill Unleash Wardog
19:23:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,2).
19:23:50
SQ
inserting entity, index = 1
19:23:53
SQ
Turn started for Jager the Wardog
19:23:53
SQ
*
19:23:53
SQ
* Jager the Wardog: Starting turn.
19:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (500)(*), Idle (1), Attack.Default (0), Flee (0)
19:23:53
SQ
-> Behavior picked: Engage.Melee (500)
19:23:54
SQ
* Jager the Wardog: Engaging to melee range with Fallen Hero (visible), accepted_distance=0
19:23:54
SQ
* Jager the Wardog: Reached engage destination
19:23:55
SQ
-> Behaviors to pick from:
Attack.Default (12.7983)(*), Idle (1), Flee (0), Engage.Melee (0)
19:23:55
SQ
-> Behavior picked: Attack.Default (12.7983)
19:23:55
SQ
* Jager the Wardog: Using Bite against Fallen Hero!
19:23:55
SQ
Jager the Wardog uses skill Bite
19:23:56
SQ
-> Behaviors to pick from:
Attack.Default (12.7792)(*), Idle (1), Flee (0), Engage.Melee (0)
19:23:56
SQ
-> Behavior picked: Attack.Default (12.7792)
19:23:57
SQ
* Jager the Wardog: Using Bite against Fallen Hero!
19:23:57
SQ
Jager the Wardog uses skill Bite
19:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:23:57
SQ
-> Behavior picked: Idle (1)
19:23:57
SQ
* Jager the Wardog: Ending Turn with 0 of 12 AP left.
19:23:57
SQ
* ---------------------------------------------------
19:24:25
SQ
INFO: Next round issued: 13
19:24:26
SQ
Turn started for Jager the Wardog
19:24:26
SQ
*
19:24:26
SQ
* Jager the Wardog: Starting turn.
19:24:26
SQ
-> Behaviors to pick from:
Attack.Default (12.7892)(*), Idle (1), Engage.Melee (0), Flee (0)
19:24:26
SQ
-> Behavior picked: Attack.Default (12.7892)
19:24:26
SQ
* Jager the Wardog: Using Bite against Fallen Hero!
19:24:26
SQ
Jager the Wardog uses skill Bite
19:24:26
SQ
Fallen Hero has died.
19:24:27
SQ
*
19:24:27
SQ
* Jager the Wardog: Resuming turn.
19:24:27
SQ
-> Behaviors to pick from:
Engage.Melee (460)(*), Idle (1), Flee (0), Attack.Default (0)
19:24:27
SQ
-> Behavior picked: Engage.Melee (460)
19:24:27
SQ
* Jager the Wardog: Engaging to melee range with Fallen Hero (visible), accepted_distance=0
19:24:28
SQ
* Jager the Wardog: Reached engage destination
19:24:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
19:24:28
SQ
-> Behavior picked: Idle (1)
19:24:28
SQ
* Jager the Wardog: Ending Turn with 1 of 12 AP left.
19:24:28
SQ
* ---------------------------------------------------
19:24:29
SQ
Turn started for Necromancer
19:24:29
SQ
*
19:24:29
SQ
* Necromancer: Starting turn.
19:24:30
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), RaiseUndead (104.806)(*), Idle (1), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), BreakFree (0)
19:24:30
SQ
-> Behavior picked: RaiseUndead (104.806)
19:24:30
SQ
* Necromancer: Using Raise Undead!
19:24:30
SQ
Necromancer uses skill Raise Undead
19:24:30
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton
19:24:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (15,3).
19:24:31
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), RaiseUndead (154.856)(*), Idle (1), Flee (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
19:24:31
SQ
-> Behavior picked: RaiseUndead (154.856)
19:24:31
SQ
* Necromancer: Using Raise Undead!
19:24:31
SQ
Necromancer uses skill Raise Undead
19:24:31
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
19:24:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (13,4).
19:24:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Roam (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
19:24:32
SQ
-> Behavior picked: Idle (1)
19:24:32
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:24:32
SQ
* ---------------------------------------------------
19:24:32
SQ
Turn started for Fallen Hero
19:24:32
SQ
*
19:24:32
SQ
* Fallen Hero: Starting turn.
19:24:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.95)(*), Attack.Default (64.7615)(*), Attack.SplitShield (31.0901)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Attack.Decapitate (0)
19:24:33
SQ
-> Behavior picked: Attack.Default (64.7615)
19:24:33
SQ
* Fallen Hero: Using Chop against Hans!
19:24:33
SQ
Fallen Hero uses skill Chop
19:24:34
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.95)(*), Attack.Default (75.4949)(*), Attack.SplitShield (28.6901)(*), Idle (1), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
19:24:34
SQ
-> Behavior picked: Defend.Shieldwall (92.95)
19:24:34
SQ
* Fallen Hero: Using Shieldwall!
19:24:34
SQ
Fallen Hero uses skill Shieldwall
19:24:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Attack.Default (0), Defend.Shieldwall (0)
19:24:35
SQ
-> Behavior picked: Idle (1)
19:24:35
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:24:35
SQ
* ---------------------------------------------------
19:24:35
SQ
Turn started for Eberold
19:24:44
SQ
Turn started for Fallen Hero
19:24:44
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:24:44
SQ
*
19:24:44
SQ
* Fallen Hero: Starting turn.
19:24:45
SQ
-> Behaviors to pick from:
Attack.Default (85.457)(*), Defend.Shieldwall (66.55)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0)
19:24:45
SQ
-> Behavior picked: Attack.Default (85.457)
19:24:45
SQ
* Fallen Hero: Using Chop against Hagen!
19:24:45
SQ
Fallen Hero uses skill Chop
19:24:45
SQ
-> Behaviors to pick from:
Attack.Default (85.457)(*), Defend.Shieldwall (66.55)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Defend (0), Attack.Split (0), BreakFree (0)
19:24:45
SQ
-> Behavior picked: Attack.Default (85.457)
19:24:46
SQ
* Fallen Hero: Using Chop against Hagen!
19:24:46
SQ
Fallen Hero uses skill Chop
19:24:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
19:24:47
SQ
-> Behavior picked: Idle (1)
19:24:47
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:24:47
SQ
* ---------------------------------------------------
19:24:47
SQ
Turn started for Ferdinand
19:25:01
SQ
Turn started for Kunold
19:25:09
SQ
Turn started for Walter the Stallion
19:25:15
SQ
[Walter the Stallion] executes skill [Split Shield] on target [Fallen Hero]
19:25:15
SQ
Walter the Stallion uses skill Split Shield
19:25:21
SQ
Turn started for Wilderich
19:25:31
SQ
[Wilderich] executes skill [Aimed Shot] on target [Fallen Hero]
19:25:31
SQ
Wilderich uses skill Aimed Shot
19:25:34
SQ
Turn started for Hans
19:25:56
SQ
[Hans] executes skill [Shieldwall] on target [Hans]
19:25:56
SQ
Hans uses skill Shieldwall
19:25:58
SQ
Turn started for Alfgeir
19:26:03
SQ
[Alfgeir] executes skill [Split] on target [Fallen Hero]
19:26:03
SQ
Alfgeir uses skill Split
19:26:06
SQ
Turn started for Torkel
19:26:15
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:26:15
SQ
Torkel uses skill Slash
19:26:18
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:26:18
SQ
Torkel uses skill Slash
19:26:21
SQ
Turn started for Ernst
19:26:37
SQ
Skill [Hidden] removed from [Ernst].
19:26:40
SQ
Turn started for Hagen
19:26:46
SQ
[Hagen] executes skill [Chop] on target [Fallen Hero]
19:26:46
SQ
Hagen uses skill Chop
19:26:49
SQ
Turn started for Fallen Hero
19:26:49
SQ
*
19:26:49
SQ
* Fallen Hero: Starting turn.
19:26:50
SQ
-> Behaviors to pick from:
Attack.Default (58.3141)(*), Idle (1), Protect (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0)
19:26:50
SQ
-> Behavior picked: Attack.Default (58.3141)
19:26:50
SQ
* Fallen Hero: Using Slash against Alfred!
19:26:50
SQ
Fallen Hero uses skill Slash
19:26:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
19:26:50
SQ
-> Behavior picked: Idle (1)
19:26:50
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
19:26:50
SQ
* ---------------------------------------------------
19:26:51
SQ
Turn started for Wilreich
19:26:56
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:26:56
SQ
Wilreich uses skill Reload
19:26:57
Resource
Loading: music/undead_02.ogg
19:27:00
Resource
Unloading: music/undead_01.ogg
19:27:10
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
19:27:10
SQ
Wilreich uses skill Shoot Heavy Bolt
19:27:13
SQ
Turn started for Alfred
19:27:19
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
19:27:19
SQ
Alfred uses skill Flail
19:27:46
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:27:46
SQ
Kunold uses skill Slash
19:27:48
SQ
INFO: Next round issued: 14
19:27:49
SQ
Turn started for Jager the Wardog
19:27:49
SQ
*
19:27:49
SQ
* Jager the Wardog: Starting turn.
19:27:49
SQ
-> Behaviors to pick from:
Attack.Default (12.7706)(*), Engage.Melee (9.2)(*), Idle (1), Flee (0)
19:27:49
SQ
-> Behavior picked: Engage.Melee (9.2)
19:27:50
SQ
* Jager the Wardog: Engaging to melee range with Skeleton (visible), accepted_distance=0
19:27:50
SQ
* Jager the Wardog: Stopped before reaching destination
19:27:50
SQ
-> Behaviors to pick from:
Attack.Default (12.7429)(*), Engage.Melee (8.28)(*), Idle (1), Flee (0)
19:27:50
SQ
-> Behavior picked: Attack.Default (12.7429)
19:27:51
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:27:51
SQ
Jager the Wardog uses skill Bite
19:27:51
SQ
-> Behaviors to pick from:
Attack.Default (23.4661)(*), Engage.Melee (1.08), Idle (1), Flee (0)
19:27:51
SQ
-> Behavior picked: Attack.Default (23.4661)
19:27:52
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:27:52
SQ
Jager the Wardog uses skill Bite
19:27:52
SQ
Skeleton has died.
19:27:52
SQ
*
19:27:52
SQ
* Jager the Wardog: Resuming turn.
19:27:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:27:52
SQ
-> Behavior picked: Idle (1)
19:27:52
SQ
* Jager the Wardog: Ending Turn with 0 of 12 AP left.
19:27:52
SQ
* ---------------------------------------------------
19:27:53
SQ
Turn started for Skeleton Guard
19:27:53
SQ
*
19:27:53
SQ
* Skeleton Guard: Starting turn.
19:27:53
SQ
-> Behaviors to pick from:
Attack.SplitShield (176.175)(*), Attack.Default (61.8852)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
19:27:53
SQ
-> Behavior picked: Attack.SplitShield (176.175)
19:27:54
SQ
* Skeleton Guard: Using Split Shield against Alfred!
19:27:54
SQ
Skeleton Guard uses skill Split Shield
19:27:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Roam (0), Attack.SplitShield (0)
19:27:54
SQ
-> Behavior picked: Idle (1)
19:27:54
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
19:27:54
SQ
* ---------------------------------------------------
19:27:54
SQ
Turn started for Fallen Hero
19:27:54
SQ
*
19:27:54
SQ
* Fallen Hero: Starting turn.
19:27:55
SQ
-> Behaviors to pick from:
Attack.Default (91.0389)(*), Attack.SplitShield (20.6982), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0)
19:27:55
SQ
-> Behavior picked: Attack.Default (91.0389)
19:27:56
SQ
* Fallen Hero: Using Chop against Hagen!
19:27:56
SQ
Fallen Hero uses skill Chop
19:27:56
SQ
-> Behaviors to pick from:
Attack.Default (279.561)(*), Attack.SplitShield (20.6982), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0)
19:27:56
SQ
-> Behavior picked: Attack.Default (279.561)
19:27:57
SQ
* Fallen Hero: Using Chop against Hagen!
19:27:57
SQ
Fallen Hero uses skill Chop
19:27:57
SQ
Hagen is unconscious.
19:27:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0)
19:27:57
SQ
-> Behavior picked: Idle (1)
19:27:58
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:27:58
SQ
* ---------------------------------------------------
19:27:58
SQ
Turn started for Fallen Hero
19:27:58
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:27:58
SQ
*
19:27:58
SQ
* Fallen Hero: Starting turn.
19:27:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (110.382)(*), Attack.Default (61.9099)(*), Attack.SplitShield (42.4901)(*), Idle (1), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0)
19:27:59
SQ
-> Behavior picked: Attack.SplitShield (42.4901)
19:27:59
SQ
* Fallen Hero: Using Split Shield against Hans!
19:27:59
SQ
Fallen Hero uses skill Split Shield
19:27:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (110.382)(*), Attack.SplitShield (62.2521)(*), Attack.Default (61.9099)(*), Idle (1), Roam (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0)
19:27:59
SQ
-> Behavior picked: Defend.Shieldwall (110.382)
19:28:00
SQ
* Fallen Hero: Using Shieldwall!
19:28:00
SQ
Fallen Hero uses skill Shieldwall
19:28:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0)
19:28:00
SQ
-> Behavior picked: Idle (1)
19:28:00
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:28:00
SQ
* ---------------------------------------------------
19:28:01
SQ
Turn started for Necromancer
19:28:01
SQ
*
19:28:01
SQ
* Necromancer: Starting turn.
19:28:01
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), RaiseUndead (119.235)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0), Roam (0), Attack.Puncture (0)
19:28:01
SQ
-> Behavior picked: PossessUndead (250)
19:28:02
SQ
* Necromancer: Using Possess Undead!
19:28:02
SQ
Necromancer uses skill Possess Undead
19:28:03
SQ
-> Behaviors to pick from:
RaiseUndead (119.111)(*), Idle (1), Flee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), BreakFree (0), PossessUndead (0)
19:28:03
SQ
-> Behavior picked: RaiseUndead (119.111)
19:28:03
SQ
* Necromancer: Using Raise Undead!
19:28:03
SQ
Necromancer uses skill Raise Undead
19:28:03
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton
19:28:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (15,3).
19:28:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Roam (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0), RaiseUndead (0)
19:28:04
SQ
-> Behavior picked: Idle (1)
19:28:04
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:28:04
SQ
* ---------------------------------------------------
19:28:04
SQ
Turn started for Ferdinand
19:28:14
SQ
Turn started for Eberold
19:28:31
SQ
[Eberold] executes skill [Shieldwall] on target [Eberold]
19:28:31
SQ
Eberold uses skill Shieldwall
19:28:34
SQ
Turn started for Kunold
19:28:39
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:28:39
SQ
Kunold uses skill Slash
19:28:44
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:28:44
SQ
Kunold uses skill Slash
19:28:46
SQ
Turn started for Wilderich
19:28:55
SQ
Turn started for Walter the Stallion
19:29:00
SQ
[Walter the Stallion] executes skill [Strike] on target [Fallen Hero]
19:29:00
SQ
Walter the Stallion uses skill Strike
19:29:03
SQ
Turn started for Torkel
19:29:15
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:29:15
SQ
Torkel uses skill Slash
19:29:17
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:29:17
SQ
Torkel uses skill Slash
19:29:19
SQ
Turn started for Ernst
19:29:37
SQ
Turn started for Hans
19:29:37
SQ
Skill [Shieldwall] removed from [Hans].
19:29:49
SQ
Turn started for Alfgeir
19:29:53
SQ
[Alfgeir] executes skill [Split] on target [Fallen Hero]
19:29:53
SQ
Alfgeir uses skill Split
19:30:09
SQ
Turn started for Fallen Hero
19:30:09
SQ
*
19:30:09
SQ
* Fallen Hero: Starting turn.
19:30:10
SQ
-> Behaviors to pick from:
Attack.Default (56.8516)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
19:30:10
SQ
-> Behavior picked: Attack.Default (56.8516)
19:30:10
SQ
* Fallen Hero: Using Slash against Alfred!
19:30:10
SQ
Fallen Hero uses skill Slash
19:30:11
SQ
-> Behaviors to pick from:
Attack.Default (65.8373)(*), Idle (1), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Protect (0), Attack.Swing (0)
19:30:11
SQ
-> Behavior picked: Attack.Default (65.8373)
19:30:12
SQ
* Fallen Hero: Using Slash against Alfred!
19:30:12
SQ
Fallen Hero uses skill Slash
19:30:12
SQ
-> Behaviors to pick from:
Attack.Default (64.9714)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Protect (0), Attack.Swing (0), Roam (0)
19:30:12
SQ
-> Behavior picked: Attack.Default (64.9714)
19:30:13
SQ
* Fallen Hero: Using Slash against Alfred!
19:30:13
SQ
Fallen Hero uses skill Slash
19:30:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Protect (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Default (0)
19:30:13
SQ
-> Behavior picked: Idle (1)
19:30:13
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
19:30:13
SQ
* ---------------------------------------------------
19:30:13
SQ
Skill [Possessed] removed from [Fallen Hero].
19:30:14
SQ
Turn started for Alfred
19:30:56
SQ
[Alfred] executes skill [Flail] on target [Skeleton Guard]
19:30:56
SQ
Alfred uses skill Flail
19:30:59
SQ
Turn started for Wilreich
19:31:10
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:31:10
SQ
Wilreich uses skill Reload
19:31:17
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Skeleton Guard]
19:31:17
SQ
Wilreich uses skill Shoot Heavy Bolt
19:32:20
Resource
Loading: music/undead_01.ogg
19:32:23
Resource
Unloading: music/undead_02.ogg
19:33:35
SQ
INFO: Next round issued: 15
19:33:36
SQ
Turn started for Jager the Wardog
19:33:36
SQ
*
19:33:36
SQ
* Jager the Wardog: Starting turn.
19:33:36
SQ
-> Behaviors to pick from:
Attack.Default (12.7279)(*), Engage.Melee (8.28)(*), Idle (1), Flee (0)
19:33:36
SQ
-> Behavior picked: Attack.Default (12.7279)
19:33:37
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:33:37
SQ
Jager the Wardog uses skill Bite
19:33:37
SQ
-> Behaviors to pick from:
Attack.Default (12.6921)(*), Engage.Melee (8.28)(*), Idle (1), Flee (0)
19:33:37
SQ
-> Behavior picked: Engage.Melee (8.28)
19:33:37
SQ
* Jager the Wardog: Engaging to melee range with Skeleton (visible), accepted_distance=0
19:33:38
SQ
* Jager the Wardog: Stopped before reaching destination
19:33:38
SQ
-> Behaviors to pick from:
Attack.Default (12.64)(*), Engage.Melee (6.808)(*), Idle (1), Flee (0)
19:33:38
SQ
-> Behavior picked: Attack.Default (12.64)
19:33:38
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:33:38
SQ
Jager the Wardog uses skill Bite
19:33:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:33:39
SQ
-> Behavior picked: Idle (1)
19:33:39
SQ
* Jager the Wardog: Ending Turn with 0 of 12 AP left.
19:33:39
SQ
* ---------------------------------------------------
19:33:39
SQ
Turn started for Skeleton Guard
19:33:39
SQ
*
19:33:39
SQ
* Skeleton Guard: Starting turn.
19:33:40
SQ
-> Behaviors to pick from:
Attack.SplitShield (231.275)(*), Attack.Default (69.7654)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
19:33:40
SQ
-> Behavior picked: Attack.SplitShield (231.275)
19:33:40
SQ
* Skeleton Guard: Using Split Shield against Alfred!
19:33:40
SQ
Skeleton Guard uses skill Split Shield
19:33:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0)
19:33:41
SQ
-> Behavior picked: Idle (1)
19:33:41
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
19:33:41
SQ
* ---------------------------------------------------
19:33:41
SQ
Turn started for Fallen Hero
19:33:41
SQ
*
19:33:41
SQ
* Fallen Hero: Starting turn.
19:33:42
SQ
-> Behaviors to pick from:
Attack.Default (183.666)(*), Attack.SplitShield (59.6133)(*), Idle (1), Defend (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0)
19:33:42
SQ
-> Behavior picked: Attack.Default (183.666)
19:33:42
SQ
* Fallen Hero: Using Chop against Eberold!
19:33:42
SQ
Fallen Hero uses skill Chop
19:33:42
SQ
Eberold is unconscious.
19:33:42
SQ
*
19:33:42
SQ
* Fallen Hero: Resuming turn.
19:33:43
SQ
-> Behaviors to pick from:
Attack.SplitShield (96.6516)(*), Attack.Default (57.8698)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Defend (0)
19:33:43
SQ
-> Behavior picked: Attack.SplitShield (96.6516)
19:33:44
SQ
* Fallen Hero: Using Split Shield against Kunold!
19:33:44
SQ
Fallen Hero uses skill Split Shield
19:33:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0)
19:33:44
SQ
-> Behavior picked: Idle (1)
19:33:44
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:33:44
SQ
* ---------------------------------------------------
19:33:44
SQ
Turn started for Skeleton
19:33:44
SQ
*
19:33:44
SQ
* Skeleton: Starting turn.
19:33:45
SQ
-> Behaviors to pick from:
Attack.Default (238.433)(*), Defend.Shieldwall (63.834)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
19:33:45
SQ
-> Behavior picked: Attack.Default (238.433)
19:33:46
SQ
* Skeleton: Using Thrust against Jager the Wardog!
19:33:46
SQ
Skeleton uses skill Thrust
19:33:46
SQ
-> Behaviors to pick from:
Attack.Default (238.433)(*), Defend.Shieldwall (63.834)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Split (0), BreakFree (0)
19:33:46
SQ
-> Behavior picked: Attack.Default (238.433)
19:33:47
SQ
* Skeleton: Using Thrust against Jager the Wardog!
19:33:47
SQ
Skeleton uses skill Thrust
19:33:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
19:33:47
SQ
-> Behavior picked: Idle (1)
19:33:48
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
19:33:48
SQ
* ---------------------------------------------------
19:33:48
SQ
Turn started for Necromancer
19:33:48
SQ
*
19:33:48
SQ
* Necromancer: Starting turn.
19:33:49
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), RaiseUndead (165.805)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0)
19:33:49
SQ
-> Behavior picked: PossessUndead (250)
19:33:49
SQ
* Necromancer: Using Possess Undead!
19:33:49
SQ
Necromancer uses skill Possess Undead
19:33:50
SQ
-> Behaviors to pick from:
RaiseUndead (165.661)(*), Idle (1), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), Attack.Puncture (0), PossessUndead (0)
19:33:50
SQ
-> Behavior picked: RaiseUndead (165.661)
19:33:50
SQ
* Necromancer: Using Raise Undead!
19:33:50
SQ
Necromancer uses skill Raise Undead
19:33:50
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_knight
19:33:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (15,1).
19:33:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Roam (0), Flee (0), PossessUndead (0), Attack.Default (0), RaiseUndead (0)
19:33:51
SQ
-> Behavior picked: Idle (1)
19:33:51
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
19:33:51
SQ
* ---------------------------------------------------
19:33:51
SQ
Turn started for Fallen Hero
19:33:51
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:33:51
SQ
*
19:33:51
SQ
* Fallen Hero: Starting turn.
19:33:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (128.543)(*), Attack.Default (75.4949)(*), Attack.SplitShield (48.4521)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0)
19:33:52
SQ
-> Behavior picked: Defend.Shieldwall (128.543)
19:33:52
SQ
* Fallen Hero: Using Shieldwall!
19:33:52
SQ
Fallen Hero uses skill Shieldwall
19:33:53
SQ
-> Behaviors to pick from:
Attack.Default (75.4949)(*), Attack.SplitShield (48.4521)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Defend.Shieldwall (0)
19:33:53
SQ
-> Behavior picked: Attack.Default (75.4949)
19:33:53
SQ
* Fallen Hero: Using Chop against Hans!
19:33:53
SQ
Fallen Hero uses skill Chop
19:33:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
19:33:54
SQ
-> Behavior picked: Idle (1)
19:33:54
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:33:54
SQ
* ---------------------------------------------------
19:33:54
SQ
Turn started for Ferdinand
19:34:11
SQ
[Ferdinand] executes skill [Shieldwall] on target [Ferdinand]
19:34:11
SQ
Ferdinand uses skill Shieldwall
19:34:13
SQ
Turn started for Kunold
19:34:17
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:34:17
SQ
Kunold uses skill Slash
19:34:19
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:34:19
SQ
Kunold uses skill Slash
19:34:19
SQ
Fallen Hero has died.
19:34:23
SQ
Turn started for Wilderich
19:34:34
SQ
Turn started for Hans
19:35:07
SQ
Turn started for Walter the Stallion
19:35:16
SQ
ERROR: Not enough Action Points.
19:35:22
SQ
Turn started for Ernst
19:35:28
SQ
[Ernst] executes skill [Hammer] on target [Skeleton Guard]
19:35:28
SQ
Ernst uses skill Hammer
19:35:28
SQ
Skeleton Guard has died.
19:35:56
SQ
Turn started for Torkel
19:36:01
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:36:01
SQ
Torkel uses skill Slash
19:36:01
SQ
Fallen Hero has died.
19:36:01
SQ
Skill [Shieldwall] removed from [Fallen Hero].
19:36:15
SQ
Turn started for Alfgeir
19:36:22
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Necromancer]
19:36:22
SQ
Alfgeir uses skill Overhead Strike
19:36:22
SQ
Necromancer has died.
19:36:25
SQ
Turn started for Fallen Hero
19:36:25
SQ
*
19:36:25
SQ
* Fallen Hero: Starting turn.
19:36:26
SQ
-> Behaviors to pick from:
Attack.Default (85.4219)(*), Idle (1), Attack.Thresh (0), Protect (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), BreakFree (0)
19:36:26
SQ
-> Behavior picked: Attack.Default (85.4219)
19:36:26
SQ
* Fallen Hero: Using Slash against Alfred!
19:36:26
SQ
Fallen Hero uses skill Slash
19:36:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Roam (0), Protect (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:36:26
SQ
-> Behavior picked: Idle (1)
19:36:26
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
19:36:26
SQ
* ---------------------------------------------------
19:36:27
SQ
Turn started for Alfred
19:36:36
SQ
[Alfred] executes skill [Flail] on target [Skeleton]
19:36:36
SQ
Alfred uses skill Flail
19:36:39
SQ
[Alfred] executes skill [Flail] on target [Skeleton]
19:36:39
SQ
Alfred uses skill Flail
19:36:41
SQ
Turn started for Wilreich
19:36:51
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:36:51
SQ
Wilreich uses skill Reload
19:36:58
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Fallen Hero]
19:36:58
SQ
Wilreich uses skill Shoot Heavy Bolt
19:37:17
SQ
INFO: Next round issued: 16
19:37:18
SQ
Turn started for Skeleton
19:37:18
SQ
*
19:37:18
SQ
* Skeleton: Starting turn.
19:37:19
SQ
-> Behaviors to pick from:
Attack.Default (238.433)(*), Defend.Shieldwall (70.2174)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
19:37:19
SQ
-> Behavior picked: Attack.Default (238.433)
19:37:19
SQ
* Skeleton: Using Thrust against Jager the Wardog!
19:37:19
SQ
Skeleton uses skill Thrust
19:37:19
SQ
-> Behaviors to pick from:
Attack.Default (262.656)(*), Defend.Shieldwall (70.2174)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Lash (0)
19:37:19
SQ
-> Behavior picked: Defend.Shieldwall (70.2174)
19:37:20
SQ
* Skeleton: Using Shieldwall!
19:37:20
SQ
Skeleton uses skill Shieldwall
19:37:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0)
19:37:20
SQ
-> Behavior picked: Idle (1)
19:37:20
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
19:37:20
SQ
* ---------------------------------------------------
19:37:21
SQ
Turn started for Fallen Hero
19:37:21
SQ
*
19:37:21
SQ
* Fallen Hero: Starting turn.
19:37:21
Resource
Loading: music/undead_02.ogg
19:37:21
SQ
-> Behaviors to pick from:
Attack.SplitShield (126.576)(*), Defend.Shieldwall (69.5872)(*), Attack.Default (58.5705)(*), Defend.Knockback (54.0073)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
19:37:21
SQ
-> Behavior picked: Attack.SplitShield (126.576)
19:37:21
SQ
* Fallen Hero: Using Split Shield against Ferdinand!
19:37:21
SQ
Fallen Hero uses skill Split Shield
19:37:22
SQ
-> Behaviors to pick from:
Attack.SplitShield (140.4)(*), Defend.Shieldwall (69.5872)(*), Attack.Default (58.5705)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Roam (0), BreakFree (0), Defend.Knockback (0)
19:37:22
SQ
-> Behavior picked: Attack.SplitShield (140.4)
19:37:23
SQ
* Fallen Hero: Using Split Shield against Ferdinand!
19:37:23
SQ
Fallen Hero uses skill Split Shield
19:37:23
SQ
Skill [Shieldwall] removed from [Ferdinand].
19:37:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0)
19:37:23
SQ
-> Behavior picked: Idle (1)
19:37:23
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:37:23
SQ
* ---------------------------------------------------
19:37:24
SQ
Turn started for Jager the Wardog
19:37:24
SQ
*
19:37:24
SQ
* Jager the Wardog: Starting turn.
19:37:24
SQ
-> Behaviors to pick from:
Attack.Default (17.7732)(*), Idle (1), Flee (0), Engage.Melee (0)
19:37:24
SQ
-> Behavior picked: Attack.Default (17.7732)
19:37:24
Resource
Unloading: music/undead_01.ogg
19:37:24
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:37:24
SQ
Jager the Wardog uses skill Bite
19:37:25
SQ
-> Behaviors to pick from:
Attack.Default (16.0386)(*), Idle (1), Flee (0), Engage.Melee (0)
19:37:25
SQ
-> Behavior picked: Attack.Default (16.0386)
19:37:26
SQ
* Jager the Wardog: Using Bite against Skeleton!
19:37:26
SQ
Jager the Wardog uses skill Bite
19:37:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:37:26
SQ
-> Behavior picked: Idle (1)
19:37:26
SQ
* Jager the Wardog: Ending Turn with 2 of 12 AP left.
19:37:26
SQ
* ---------------------------------------------------
19:37:27
SQ
Turn started for Ferdinand
19:37:33
SQ
[Ferdinand] executes skill [Chop] on target [Fallen Hero]
19:37:33
SQ
Ferdinand uses skill Chop
19:37:35
SQ
[Ferdinand] executes skill [Chop] on target [Fallen Hero]
19:37:35
SQ
Ferdinand uses skill Chop
19:37:37
SQ
Turn started for Kunold
19:37:45
SQ
Turn started for Wilderich
19:37:55
SQ
[Wilderich] executes skill [Aimed Shot] on target [Fallen Hero]
19:37:55
SQ
Wilderich uses skill Aimed Shot
19:37:59
SQ
Turn started for Walter the Stallion
19:38:13
SQ
Turn started for Hans
19:39:11
SQ
[Hans] executes skill [Shieldwall] on target [Hans]
19:39:11
SQ
Hans uses skill Shieldwall
19:39:28
SQ
Turn started for Torkel
19:39:36
SQ
Skill [Hidden] removed from [Torkel].
19:39:43
SQ
[Torkel] executes skill [Slash] on target [Skeleton]
19:39:43
SQ
Torkel uses skill Slash
19:39:45
SQ
Turn started for Ernst
19:40:49
SQ
Turn started for Fallen Hero
19:40:49
SQ
*
19:40:49
SQ
* Fallen Hero: Starting turn.
19:40:50
SQ
-> Behaviors to pick from:
Attack.Default (62.8302)(*), Idle (1), Attack.Split (0), Roam (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0)
19:40:50
SQ
-> Behavior picked: Attack.Default (62.8302)
19:40:50
SQ
* Fallen Hero: Using Slash against Torkel!
19:40:50
SQ
Fallen Hero uses skill Slash
19:40:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Protect (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
19:40:50
SQ
-> Behavior picked: Idle (1)
19:40:51
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
19:40:51
SQ
* ---------------------------------------------------
19:40:51
SQ
Turn started for Alfgeir
19:41:46
SQ
Turn started for Alfred
19:41:50
SQ
[Alfred] executes skill [Flail] on target [Skeleton]
19:41:50
SQ
Alfred uses skill Flail
19:41:50
SQ
Skeleton has died.
19:41:50
SQ
Skill [Shieldwall] removed from [Skeleton].
19:42:06
SQ
Skill [Hidden] removed from [Alfred].
19:42:08
SQ
Turn started for Wilreich
19:42:12
SQ
[Wilreich] executes skill [Reload] on target [Wilreich]
19:42:12
SQ
Wilreich uses skill Reload
19:42:41
SQ
INFO: Next round issued: 17
19:42:42
SQ
Turn started for Fallen Hero
19:42:42
SQ
*
19:42:42
SQ
* Fallen Hero: Starting turn.
19:42:43
SQ
-> Behaviors to pick from:
Defend.Knockback (96.9677)(*), Attack.Default (83.5956)(*), Defend.Shieldwall (76.546)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0)
19:42:43
SQ
-> Behavior picked: Defend.Knockback (96.9677)
19:42:43
SQ
* Fallen Hero: Using Knock Back!
19:42:43
SQ
Fallen Hero uses skill Knock Back
19:42:44
SQ
-> Behaviors to pick from:
Attack.Default (83.5956)(*), Defend.Shieldwall (76.546)(*), Idle (1), Attack.Lash (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0)
19:42:44
SQ
-> Behavior picked: Attack.Default (83.5956)
19:42:44
SQ
* Fallen Hero: Using Chop against Ferdinand!
19:42:44
SQ
Fallen Hero uses skill Chop
19:42:44
Resource
Loading: music/undead_01.ogg
19:42:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
19:42:45
SQ
-> Behavior picked: Idle (1)
19:42:45
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:42:45
SQ
* ---------------------------------------------------
19:42:45
SQ
Turn started for Ferdinand
19:42:47
Resource
Unloading: music/undead_02.ogg
19:43:08
SQ
Ferdinand uses skill Footwork
19:43:15
SQ
Turn started for Jager the Wardog
19:43:15
SQ
*
19:43:15
SQ
* Jager the Wardog: Starting turn.
19:43:16
SQ
-> Behaviors to pick from:
Engage.Melee (1080)(*), Idle (1), Attack.Default (0), Flee (0)
19:43:16
SQ
-> Behavior picked: Engage.Melee (1080)
19:43:16
SQ
* Jager the Wardog: Engaging to melee range with Fallen Hero (visible), accepted_distance=0
19:43:17
SQ
* Jager the Wardog: Reached engage destination
19:43:17
SQ
-> Behaviors to pick from:
Attack.Default (12.5821)(*), Engage.Melee (4.35356)(*), Idle (1), Flee (0)
19:43:17
SQ
-> Behavior picked: Attack.Default (12.5821)
19:43:18
SQ
* Jager the Wardog: Using Bite against Fallen Hero!
19:43:18
SQ
Jager the Wardog uses skill Bite
19:43:18
SQ
-> Behaviors to pick from:
Attack.Default (12.4913)(*), Engage.Melee (4.35356)(*), Idle (1), Flee (0)
19:43:18
SQ
-> Behavior picked: Attack.Default (12.4913)
19:43:19
SQ
* Jager the Wardog: Using Bite against Fallen Hero!
19:43:19
SQ
Jager the Wardog uses skill Bite
19:43:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:43:19
SQ
-> Behavior picked: Idle (1)
19:43:19
SQ
* Jager the Wardog: Ending Turn with 0 of 12 AP left.
19:43:19
SQ
* ---------------------------------------------------
19:43:20
SQ
Turn started for Kunold
19:43:28
SQ
Turn started for Wilderich
19:43:38
SQ
Turn started for Walter the Stallion
19:43:44
SQ
Turn started for Ernst
19:44:22
SQ
Skill [Hidden] removed from [Ernst].
19:44:24
SQ
Turn started for Hans
19:44:24
SQ
Skill [Shieldwall] removed from [Hans].
19:44:28
SQ
[Hans] executes skill [Shieldwall] on target [Hans]
19:44:28
SQ
Hans uses skill Shieldwall
19:44:30
SQ
Turn started for Torkel
19:44:35
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:44:35
SQ
Torkel uses skill Slash
19:44:38
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:44:38
SQ
Torkel uses skill Slash
19:44:40
SQ
Turn started for Fallen Hero
19:44:40
SQ
*
19:44:40
SQ
* Fallen Hero: Starting turn.
19:44:40
SQ
-> Behaviors to pick from:
Attack.Default (259.322)(*), Idle (1), Protect (0), BreakFree (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0)
19:44:40
SQ
-> Behavior picked: Attack.Default (259.322)
19:44:41
SQ
* Fallen Hero: Using Slash against Jager the Wardog!
19:44:41
SQ
Fallen Hero uses skill Slash
19:44:41
SQ
Jager the Wardog has died.
19:44:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
19:44:41
SQ
-> Behavior picked: Idle (1)
19:44:41
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
19:44:41
SQ
* ---------------------------------------------------
19:44:42
SQ
Turn started for Alfgeir
19:44:47
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Fallen Hero]
19:44:47
SQ
Alfgeir uses skill Overhead Strike
19:44:50
SQ
Turn started for Alfred
19:45:06
SQ
Turn started for Wilreich
19:45:22
SQ
[Wilreich] executes skill [Shoot Heavy Bolt] on target [Fallen Hero]
19:45:22
SQ
Wilreich uses skill Shoot Heavy Bolt
19:45:29
SQ
ERROR: Not enough Action Points.
19:45:54
SQ
INFO: Next round issued: 18
19:45:55
SQ
Turn started for Fallen Hero
19:45:55
SQ
*
19:45:55
SQ
* Fallen Hero: Starting turn.
19:45:55
SQ
-> Behaviors to pick from:
Engage.Melee (69.697)(*), Defend.Shieldwall (5.73953), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Roam (0), Attack.CrushArmor (0)
19:45:55
SQ
-> Behavior picked: Engage.Melee (69.697)
19:45:55
SQ
* Fallen Hero: Engaging to melee range with Wilreich (visible), accepted_distance=0
19:45:56
SQ
* Fallen Hero: Reached engage destination
19:45:56
SQ
-> Behaviors to pick from:
Attack.Default (87.2748)(*), Defend.Shieldwall (31.6306)(*), Attack.SplitShield (22.8075)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0)
19:45:56
SQ
-> Behavior picked: Attack.Default (87.2748)
19:45:57
SQ
* Fallen Hero: Using Chop against Wilreich!
19:45:57
SQ
Fallen Hero uses skill Chop
19:45:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
19:45:57
SQ
-> Behavior picked: Idle (1)
19:45:57
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
19:45:57
SQ
* ---------------------------------------------------
19:45:58
SQ
Turn started for Ferdinand
19:46:15
SQ
Turn started for Wilderich
19:46:39
SQ
Turn started for Ernst
19:46:58
SQ
[Ernst] executes skill [Knock Back] on target [Fallen Hero]
19:46:58
SQ
Ernst uses skill Knock Back
19:47:00
SQ
Skill [Hidden] removed from [Ernst].
19:47:03
SQ
Turn started for Kunold
19:47:16
SQ
Turn started for Walter the Stallion
19:47:22
SQ
[Walter the Stallion] executes skill [Strike] on target [Fallen Hero]
19:47:22
SQ
Walter the Stallion uses skill Strike
19:47:25
SQ
Turn started for Hans
19:47:25
SQ
Skill [Shieldwall] removed from [Hans].
19:47:27
SQ
[Hans] executes skill [Shieldwall] on target [Hans]
19:47:27
SQ
Hans uses skill Shieldwall
19:47:29
SQ
Turn started for Torkel
19:47:32
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:47:32
SQ
Torkel uses skill Slash
19:47:34
SQ
[Torkel] executes skill [Slash] on target [Fallen Hero]
19:47:34
SQ
Torkel uses skill Slash
19:47:36
SQ
Turn started for Alfgeir
19:47:40
SQ
[Alfgeir] executes skill [Overhead Strike] on target [Fallen Hero]
19:47:40
SQ
Alfgeir uses skill Overhead Strike
19:47:40
SQ
Fallen Hero has died.
19:47:40
UI
Failed to load procedural content "procedural/tacticalentity(26748,652315,socket,arrow)".
19:47:44
SQ
Turn started for Alfred
19:47:46
Resource
Loading: music/undead_02.ogg
19:47:49
Resource
Unloading: music/undead_01.ogg
19:47:58
SQ
Turn started for Wilreich
19:48:22
SQ
INFO: Next round issued: 19
19:48:23
SQ
Turn started for Fallen Hero
19:48:23
SQ
*
19:48:23
SQ
* Fallen Hero: Starting turn.
19:48:23
SQ
-> Behaviors to pick from:
Attack.SplitShield (109.476)(*), Defend.Shieldwall (76.546)(*), Attack.Default (53.0784)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0)
19:48:23
SQ
-> Behavior picked: Attack.Default (53.0784)
19:48:24
SQ
* Fallen Hero: Using Chop against Ernst!
19:48:24
SQ
Fallen Hero uses skill Chop
19:48:24
SQ
-> Behaviors to pick from:
Attack.SplitShield (109.476)(*), Defend.Shieldwall (76.546)(*), Attack.Default (53.0784)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0)
19:48:24
SQ
-> Behavior picked: Attack.SplitShield (109.476)
19:48:25
SQ
* Fallen Hero: Using Split Shield against Ernst!
19:48:25
SQ
Fallen Hero uses skill Split Shield
19:48:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0)
19:48:25
SQ
-> Behavior picked: Idle (1)
19:48:25
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
19:48:25
SQ
* ---------------------------------------------------
19:48:26
SQ
Turn started for Ferdinand
19:48:29
SQ
Turn started for Kunold
19:48:38
SQ
[Kunold] executes skill [Slash] on target [Fallen Hero]
19:48:38
SQ
Kunold uses skill Slash
19:48:41
SQ
Turn started for Wilderich
19:48:52
SQ
Turn started for Walter the Stallion
19:49:02
SQ
Turn started for Hans
19:49:02
SQ
Skill [Shieldwall] removed from [Hans].
19:49:10
SQ
Turn started for Torkel
19:49:31
SQ
Turn started for Ernst
19:49:35
SQ
[Ernst] executes skill [Hammer] on target [Fallen Hero]
19:49:35
SQ
Ernst uses skill Hammer
19:49:36
SQ
Fallen Hero has died.
19:49:36
Resource
Unloading: gfx/orientation_overlay.png
19:49:36
SQ
Skill [Dodge] removed from [Wilreich].
19:49:36
SQ
Skill [Reload] removed from [Wilreich].
19:49:36
SQ
Skill [Hidden] removed from [Wilderich].
19:49:36
SQ
Skill [Hidden] removed from [Walter the Stallion].
19:49:36
SQ
Skill [Hidden] removed from [Hans].
19:49:36
SQ
Skill [Shieldwall] removed from [Eberold].
19:49:36
Resource
Loading: music/victory_01.ogg
19:49:40
Resource
Unloading: music/undead_02.ogg
19:50:44
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:50:44
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:50:44
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:50:44
SQ
World::onCombatFinished
19:50:44
SQ
TacticalState::onFinish
19:50:44
Resource
Unloading: gfx/detail.png
19:50:44
Resource
Unloading: gfx/object_0.png
19:50:44
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_death_00.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_death_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_death_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_death_03.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
19:50:44
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
19:50:44
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_01.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_02.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_03.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_04.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_05.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_death_06.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
19:50:44
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
19:50:44
Resource
Unloading: sounds/enemies/necromancer_01.wav
19:50:44
Resource
Unloading: sounds/enemies/necromancer_02.wav
19:50:44
Resource
Unloading: sounds/enemies/necromancer_03.wav
19:51:05
Resource
Loading: music/worldmap_03.ogg
19:51:08
SQ
contract added: Escort Caravan
19:51:08
Resource
Unloading: music/victory_01.ogg
19:51:09
SQ
Loot chance for Heimwart Castle Ruins is 14%
19:51:31
SQ
contract removed: 231
19:51:41
SQ
contract added: Return Item
19:52:21
Script
VM collected 2 object(s) and deleted them.
19:55:45
Resource
Loading: music/worldmap_07.ogg
19:55:48
Resource
Unloading: music/worldmap_03.ogg
20:01:50
Resource
Loading: music/worldmap_05.ogg
20:01:53
Resource
Unloading: music/worldmap_07.ogg
20:08:12
Resource
Loading: music/worldmap_08.ogg
20:08:15
Resource
Unloading: music/worldmap_05.ogg
20:10:58
Resource
Loading: music/worldmap_05.ogg
20:11:01
Resource
Unloading: music/worldmap_08.ogg
20:17:20
Resource
Loading: music/worldmap_08.ogg
20:17:23
Resource
Unloading: music/worldmap_05.ogg
20:20:06
Resource
Loading: music/worldmap_09.ogg
20:20:09
Resource
Unloading: music/worldmap_08.ogg
20:23:05
Resource
Loading: music/worldmap_03.ogg
20:23:08
Resource
Unloading: music/worldmap_09.ogg
20:27:17
SQ
showing contract: Armed Courier
20:27:44
Resource
Loading: music/worldmap_09.ogg
20:27:48
Resource
Unloading: music/worldmap_03.ogg
20:27:51
SQ
Location entered: Bokenberg
20:27:51
Resource
Loading: music/village_01.ogg
20:27:55
Resource
Unloading: music/worldmap_09.ogg
20:28:22
Script
VM collected 2 object(s) and deleted them.
20:34:21
SQ
showing contract: Secure Cemetery
20:34:59
SQ
showing contract: Destroy Orc Camp
20:35:18
Resource
Loading: music/worldmap_07.ogg
20:35:22
Resource
Unloading: music/village_01.ogg
20:35:22
Script
VM collected 10 object(s) and deleted them.
20:35:38
SQ
Save campaign: b8
20:35:39
Scene
Finished saving scene.
20:35:45
SQ
Location entered: Bokenberg
20:35:45
Resource
Loading: music/village_01.ogg
20:35:48
SQ
showing contract: Secure Cemetery
20:35:49
Resource
Unloading: music/worldmap_07.ogg
20:35:49
SQ
Loot chance for Cemetery of the Restless is -3.66667%
20:35:49
SQ
contract activated: Secure Cemetery
20:35:50
Resource
Loading: music/worldmap_07.ogg
20:35:54
Resource
Unloading: music/village_01.ogg
20:36:03
SQ
contract added: Destroy Goblin Camp
20:36:04
SQ
Location entered: Cemetery of the Restless
20:36:04
SQ
showing contract: Secure Cemetery
20:36:26
IO
Unable to open file "gfx/ui/tactical.forest_snow.png".

Reason: The system cannot find the file specified.
20:36:26
UI
Unable to open file "gfx/ui/tactical.forest_snow.png".
20:36:31
SQ
Save campaign: autosave
20:36:32
Scene
Finished saving scene.
20:36:32
SQ
WorldState::onHide
20:36:33
Resource
Loading: gfx/object_0.png
20:36:33
Texture
Texture "gfx/object_0.png" (ID: 632) took up approximately 21845kb in video memory.
20:36:33
Resource
Loading: gfx/detail.png
20:36:33
Texture
Texture "gfx/detail.png" (ID: 635) took up approximately 10922kb in video memory.
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,-6).
20:36:33
Resource
Loading: gfx/orientation_overlay.png
20:36:33
Texture
Texture "gfx/orientation_overlay.png" (ID: 657) took up approximately 512kb in video memory.
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (15,3).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,12).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (17,-4).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,13).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,-6).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (15,13).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (12,22).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (14,13).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,6).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (6,6).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (28,11).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (28,-8).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (5,14).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,-2).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (6,15).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,8).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,-4).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (27,10).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,15).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (26,2).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,-9).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (14,2).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (6,14).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (27,3).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (19,1).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (26,9).
20:36:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,17).
20:36:33
SQ
TACTICAL: STASH LOCKED: true
20:36:33
SQ
INFO: Next round issued: 1
20:36:33
Core
A critical exception occured.
20:36:33
Core
Modules & Application Stacktrace:
OS-Version: 6.2.9200 () 0x100-0x1
01092D7F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
01092D53 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
01093868 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
01152BD5 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0115040F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
01153FCF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0114B8CE (BattleBrothers): (filename not available): PHYSFS_writeUBE64
010731F9 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0113466D (BattleBrothers): (filename not available): PHYSFS_writeUBE64
011346F1 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
010E6A75 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
01177F55 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
761F62C4 (KERNEL32): (filename not available): BaseThreadInitThunk
77740609 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
777405D4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
20:36:33
Core
Script Stacktrace:
Function:
updateVisibilityForFaction -> scripts/entity/tactical/actor.nut : 408
Function:
turnsequencebar_onNextRound -> scripts/states/tactical_state.nut : 1983
Function:
initNextRound -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 310
Function:
init -> scripts/states/tactical_state.nut : 599
Function:
tacticalscreen_onConnected -> scripts/states/tactical_state.nut : 1876
Function:
onModuleConnected -> scripts/ui/screens/tactical/tactical_screen.nut : 210
Function:
connectUI -> scripts/ui/screens/ui_module.nut : 74
Function:
connect -> scripts/ui/screens/tactical/tactical_screen.nut : 134
Function:
onInitUI -> scripts/states/tactical_state.nut : 229
Function:
onInit -> scripts/states/tactical_state.nut : 163