Battle Brothers - Early Access - Build: 0.7.0.12
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Core
Using write path: C:\Users\Josh\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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Device: GeForce GTX 750 Ti/PCIe/SSE2
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Version: 4.5.0 NVIDIA 375.95
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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15:57:40
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15:57:40
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Loading: sounds/humans/4/human_death_07.wav
15:57:40
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
15:57:40
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
15:57:40
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
15:57:40
Resource
Loading: sounds/humans/4/human_injury_01.wav
15:57:40
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Loading: sounds/humans/4/human_injury_02.wav
15:57:40
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Loading: sounds/humans/4/human_injury_03.wav
15:57:40
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Loading: sounds/humans/4/human_injury_04.wav
15:57:40
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15:57:40
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15:57:40
Resource
Loading: sounds/humans/4/human_injury_07.wav
15:57:40
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15:57:40
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15:57:40
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15:57:40
Resource
Loading: sounds/humans/4/human_light_01.wav
15:57:40
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15:57:40
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15:57:40
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15:57:40
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15:57:40
Resource
Loading: sounds/humans/5/human_death_01.wav
15:57:40
Resource
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15:57:40
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15:57:41
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15:57:41
Resource
Loading: sounds/humans/5/human_death_05.wav
15:57:41
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
15:57:41
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
15:57:41
Resource
Loading: sounds/humans/5/human_injury_01.wav
15:57:41
Resource
Loading: sounds/humans/5/human_injury_02.wav
15:57:41
Resource
Loading: sounds/humans/5/human_injury_03.wav
15:57:41
Resource
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15:57:41
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Loading: sounds/humans/5/human_injury_05.wav
15:57:41
Resource
Loading: sounds/humans/5/human_injury_06.wav
15:57:41
Resource
Loading: sounds/humans/5/human_injury_07.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_01.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_02.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_03.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_04.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_05.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_06.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_07.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_08.wav
15:57:41
Resource
Loading: sounds/humans/5/human_light_09.wav
16:32:15
SQ
Load campaign: autosave
16:32:15
Scene
Finished loading scene.
16:32:16
SQ
contract added: Secure Cemetery
16:32:16
SQ
contract added: Escort Caravan
16:32:16
SQ
contract added: Drive away bandits
16:32:16
SQ
contract added: Secure Cemetery
16:32:16
SQ
contract added: Return Item
16:32:16
SQ
contract added: Armed Courier
16:32:16
SQ
contract added: Armed Courier
16:32:16
SQ
contract added: Return Item
16:32:16
SQ
contract added: Escort Caravan
16:32:16
SQ
contract added: Return Item
16:32:16
SQ
contract added: Armed Courier
16:32:16
SQ
contract added: Escort Caravan
16:32:16
SQ
contract added: Drive away bandits
16:32:16
SQ
contract added: Escort Caravan
16:32:16
SQ
contract added: Return Item
16:32:16
SQ
contract added: Hunting Beasts
16:32:16
SQ
contract added: Patrol
16:32:16
SQ
contract activated: Drive away bandits
16:32:16
Resource
Loading: music/worldmap_08.ogg
16:32:18
Resource
Unloading: music/title.ogg
16:32:26
SQ
Location entered: Hanging Man Fort
16:32:29
SQ
Save campaign: autosave
16:32:29
Scene
Finished saving scene.
16:32:30
SQ
WorldState::onHide
16:32:30
Resource
Loading: gfx/detail.png
16:32:30
Texture
Texture "gfx/detail.png" (ID: 122) took up approximately 10922kb in video memory.
16:32:30
Resource
Loading: gfx/object_0.png
16:32:30
Texture
Texture "gfx/object_0.png" (ID: 123) took up approximately 21845kb in video memory.
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
16:32:30
Resource
Loading: gfx/orientation_overlay.png
16:32:30
Texture
Texture "gfx/orientation_overlay.png" (ID: 124) took up approximately 512kb in video memory.
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
16:32:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
16:32:30
SQ
TACTICAL: STASH LOCKED: true
16:32:30
SQ
INFO: Next round issued: 1
16:32:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:32:31
Resource
Loading: music/bandits_02.ogg
16:32:31
SQ
Turn started for Winrich
16:32:33
Resource
Unloading: music/worldmap_08.ogg
16:33:04
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
16:33:04
SQ
Winrich uses skill Shoot Bolt
16:33:05
SQ
[Winrich] executes skill [Reload] on target [Winrich]
16:33:05
SQ
Winrich uses skill Reload
16:33:05
SQ
Turn started for Bandit Raider
16:33:05
SQ
*
16:33:05
SQ
* Bandit Raider: Starting turn.
16:33:06
SQ
-> Behaviors to pick from:
Engage.Melee (44.329)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:33:06
SQ
-> Behavior picked: Engage.Melee (44.329)
16:33:06
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
16:33:07
SQ
* Bandit Raider: Reached engage destination
16:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:33:08
SQ
-> Behavior picked: Idle (1)
16:33:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:33:08
SQ
* ---------------------------------------------------
16:33:08
SQ
Turn started for Kunold
16:33:18
SQ
[Kunold] executes skill [Slash] on target [Bandit Raider]
16:33:18
SQ
Kunold uses skill Slash
16:33:19
SQ
Turn started for Alberich the Quiet
16:33:29
SQ
[Alberich the Quiet] executes skill [Spearwall] on target [Alberich the Quiet]
16:33:29
SQ
Alberich the Quiet uses skill Spearwall
16:33:30
SQ
Turn started for Henrik Ironjaw
16:33:33
SQ
Turn started for Bandit Thug
16:33:33
SQ
*
16:33:33
SQ
* Bandit Thug: Starting turn.
16:33:34
SQ
-> Behaviors to pick from:
Engage.Melee (89.5833)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:33:34
SQ
-> Behavior picked: Engage.Melee (89.5833)
16:33:34
SQ
* Bandit Thug: Engaging to melee range with Kunold (not visible), accepted_distance=0
16:33:35
SQ
* Bandit Thug: Reached engage destination
16:33:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:33:35
SQ
-> Behavior picked: Idle (1)
16:33:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:33:35
SQ
* ---------------------------------------------------
16:33:36
SQ
Turn started for Bandit Raider
16:33:36
SQ
*
16:33:36
SQ
* Bandit Raider: Starting turn.
16:33:36
SQ
-> Behaviors to pick from:
Engage.Melee (115.625)(*), Defend.Shieldwall (2.99932), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:33:36
SQ
-> Behavior picked: Engage.Melee (115.625)
16:33:37
SQ
* Bandit Raider: Engaging to melee range with Kunold (visible), accepted_distance=0
16:33:38
SQ
* Bandit Raider: Reached engage destination
16:33:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
16:33:38
SQ
-> Behavior picked: Idle (1)
16:33:38
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
16:33:38
SQ
* ---------------------------------------------------
16:33:38
SQ
Turn started for Siegward
16:33:50
SQ
[Siegward] executes skill [Shieldwall] on target [Siegward]
16:33:50
SQ
Siegward uses skill Shieldwall
16:33:51
SQ
Turn started for Bandit Thug
16:33:51
SQ
*
16:33:51
SQ
* Bandit Thug: Starting turn.
16:33:51
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:33:51
SQ
-> Behavior picked: Engage.Melee (110)
16:33:52
SQ
* Bandit Thug: Engaging to melee range with Siegward (visible), accepted_distance=0
16:33:53
SQ
* Bandit Thug: Reached engage destination
16:33:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:33:53
SQ
-> Behavior picked: Idle (1)
16:33:53
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
16:33:53
SQ
* ---------------------------------------------------
16:33:53
SQ
Turn started for Bertram
16:34:08
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
16:34:08
SQ
Bertram uses skill Thrust
16:34:08
SQ
Turn started for Bandit Thug
16:34:08
SQ
*
16:34:08
SQ
* Bandit Thug: Starting turn.
16:34:09
SQ
-> Behaviors to pick from:
Engage.Melee (117.857)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:34:09
SQ
-> Behavior picked: Engage.Melee (117.857)
16:34:09
SQ
* Bandit Thug: Engaging to melee range with Siegward (visible), accepted_distance=0
16:34:10
SQ
* Bandit Thug: Reached engage destination
16:34:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:34:10
SQ
-> Behavior picked: Idle (1)
16:34:10
SQ
* Bandit Thug: Waiting with 5 of 9 AP left.
16:34:10
SQ
* ---------------------------------------------------
16:34:10
SQ
Turn started for Bjarni the Merchant
16:34:22
Navigator
Can't find path - start and dest identical!
16:34:23
SQ
Turn started for Bandit Thug
16:34:23
SQ
*
16:34:23
SQ
* Bandit Thug: Starting turn.
16:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (152.778)(*), Defend.Shieldwall (1.30084), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:34:23
SQ
-> Behavior picked: Engage.Melee (152.778)
16:34:24
SQ
* Bandit Thug: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
16:34:25
SQ
* Bandit Thug: Reached engage destination
16:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
16:34:25
SQ
-> Behavior picked: Idle (1)
16:34:25
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
16:34:25
SQ
* ---------------------------------------------------
16:34:25
SQ
Turn started for Gustav
16:34:37
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
16:34:37
SQ
Gustav uses skill Thrust
16:34:41
SQ
Turn started for Reimund the Dog
16:34:46
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Raider]
16:34:46
SQ
Reimund the Dog uses skill Slash
16:34:48
SQ
Turn started for Gisbert
16:34:58
SQ
[Gisbert] executes skill [Flail] on target [Bandit Raider]
16:34:58
SQ
Gisbert uses skill Flail
16:35:07
SQ
*
16:35:07
SQ
* Bandit Thug: Resuming turn.
16:35:07
SQ
-> Behaviors to pick from:
Engage.Melee (148.295)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
16:35:07
SQ
-> Behavior picked: Engage.Melee (148.295)
16:35:07
SQ
* Bandit Thug: Engaging to melee range with Henrik Ironjaw (visible), accepted_distance=0
16:35:08
SQ
* Bandit Thug: Reached engage destination
16:35:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
16:35:08
SQ
-> Behavior picked: Idle (1)
16:35:08
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
16:35:08
SQ
* ---------------------------------------------------
16:35:14
Navigator
Can't find path - start and dest identical!
16:35:15
SQ
INFO: Next round issued: 2
16:35:16
SQ
Turn started for Bandit Raider
16:35:16
SQ
*
16:35:16
SQ
* Bandit Raider: Starting turn.
16:35:16
SQ
-> Behaviors to pick from:
Attack.Default (77.5199)(*), Defend.Shieldwall (63.4441)(*), Defend.Riposte (42.78)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
16:35:16
SQ
-> Behavior picked: Defend.Shieldwall (63.4441)
16:35:16
SQ
* Bandit Raider: Using Shieldwall!
16:35:16
SQ
Bandit Raider uses skill Shieldwall
16:35:17
SQ
-> Behaviors to pick from:
Attack.Default (77.4081)(*), Defend.Riposte (52.1199)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
16:35:17
SQ
-> Behavior picked: Attack.Default (77.4081)
16:35:17
SQ
* Bandit Raider: Using Slash against Kunold!
16:35:17
SQ
Bandit Raider uses skill Slash
16:35:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
16:35:18
SQ
-> Behavior picked: Idle (1)
16:35:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:35:18
SQ
* ---------------------------------------------------
16:35:18
SQ
Turn started for Kunold
16:35:25
SQ
[Kunold] executes skill [Shieldwall] on target [Kunold]
16:35:25
SQ
Kunold uses skill Shieldwall
16:35:30
SQ
[Kunold] executes skill [Slash] on target [Bandit Raider]
16:35:30
SQ
Kunold uses skill Slash
16:35:30
SQ
Turn started for Bandit Thug
16:35:30
SQ
*
16:35:30
SQ
* Bandit Thug: Starting turn.
16:35:31
SQ
-> Behaviors to pick from:
Defend.Knockback (69.8247)(*), Attack.Default (61.9163)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
16:35:31
SQ
-> Behavior picked: Defend.Knockback (69.8247)
16:35:31
SQ
* Bandit Thug: Using Knock Back!
16:35:31
SQ
Bandit Thug uses skill Knock Back
16:35:32
SQ
-> Behaviors to pick from:
Attack.Default (61.3889)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0)
16:35:32
SQ
-> Behavior picked: Attack.Default (61.3889)
16:35:32
SQ
* Bandit Thug: Using Slash against Kunold!
16:35:32
SQ
Bandit Thug uses skill Slash
16:35:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0)
16:35:32
SQ
-> Behavior picked: Idle (1)
16:35:32
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:35:32
SQ
* ---------------------------------------------------
16:35:33
SQ
Turn started for Winrich
16:35:46
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
16:35:46
SQ
Winrich uses skill Shoot Bolt
16:35:49
SQ
[Winrich] executes skill [Reload] on target [Winrich]
16:35:49
SQ
Winrich uses skill Reload
16:35:49
SQ
Turn started for Bandit Thug
16:35:49
SQ
*
16:35:49
SQ
* Bandit Thug: Starting turn.
16:35:50
SQ
-> Behaviors to pick from:
Attack.Default (71.0314)(*), Attack.KnockOut (52.3765)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
16:35:50
SQ
-> Behavior picked: Attack.KnockOut (52.3765)
16:35:50
SQ
* Bandit Thug: Using Knock Out against Henrik Ironjaw!
16:35:50
SQ
Bandit Thug uses skill Knock Out
16:35:50
SQ
-> Behaviors to pick from:
Attack.Default (69.7225)(*), Attack.KnockOut (49.2)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
16:35:50
SQ
-> Behavior picked: Attack.Default (69.7225)
16:35:51
SQ
* Bandit Thug: Using Bash against Gisbert!
16:35:51
SQ
Bandit Thug uses skill Bash
16:35:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
16:35:51
SQ
-> Behavior picked: Idle (1)
16:35:52
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:35:52
SQ
* ---------------------------------------------------
16:35:52
SQ
Turn started for Bertram
16:36:00
SQ
[Bertram] executes skill [Shieldwall] on target [Bertram]
16:36:00
SQ
Bertram uses skill Shieldwall
16:36:03
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
16:36:03
SQ
Bertram uses skill Thrust
16:36:03
SQ
Turn started for Bandit Raider
16:36:03
SQ
*
16:36:03
SQ
* Bandit Raider: Starting turn.
16:36:03
SQ
-> Behaviors to pick from:
Attack.Default (302.689)(*), Defend.Rotation (184.8)(*), Defend.Riposte (82.7813)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
16:36:03
SQ
-> Behavior picked: Defend.Rotation (184.8)
16:36:04
SQ
* Bandit Raider: Using Rotation!
16:36:04
SQ
Bandit Raider uses skill Rotation
16:36:06
SQ
-> Behaviors to pick from:
Attack.Default (66.9164)(*), Defend.Riposte (61.6255)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0)
16:36:06
SQ
-> Behavior picked: Attack.Default (66.9164)
16:36:06
SQ
* Bandit Raider: Using Slash against Kunold!
16:36:06
SQ
Bandit Raider uses skill Slash
16:36:06
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Default (0)
16:36:06
SQ
-> Behavior picked: Idle (1)
16:36:06
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:36:06
SQ
* ---------------------------------------------------
16:36:06
SQ
Turn started for Bandit Thug
16:36:06
SQ
*
16:36:06
SQ
* Bandit Thug: Starting turn.
16:36:07
SQ
-> Behaviors to pick from:
Attack.Default (76.3494)(*), Defend.Shieldwall (49.3553)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
16:36:07
SQ
-> Behavior picked: Attack.Default (76.3494)
16:36:07
SQ
* Bandit Thug: Using Slash against Bjarni the Merchant!
16:36:07
SQ
Bandit Thug uses skill Slash
16:36:07
SQ
-> Behaviors to pick from:
Attack.Default (72.44)(*), Defend.Shieldwall (48.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Thresh (0)
16:36:07
SQ
-> Behavior picked: Defend.Shieldwall (48.5)
16:36:08
SQ
* Bandit Thug: Using Shieldwall!
16:36:08
SQ
Bandit Thug uses skill Shieldwall
16:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0)
16:36:08
SQ
-> Behavior picked: Idle (1)
16:36:09
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:36:09
SQ
* ---------------------------------------------------
16:36:09
SQ
Turn started for Alberich the Quiet
16:36:09
SQ
Skill [Spearwall] removed from [Alberich the Quiet].
16:36:15
SQ
Turn started for Gustav
16:36:20
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
16:36:20
SQ
Gustav uses skill Thrust
16:36:22
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
16:36:22
SQ
Gustav uses skill Thrust
16:36:22
SQ
Turn started for Henrik Ironjaw
16:36:29
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Thug]
16:36:29
SQ
Henrik Ironjaw uses skill Chop
16:36:31
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Thug]
16:36:31
SQ
Henrik Ironjaw uses skill Chop
16:36:31
SQ
Bandit Thug has died.
16:36:31
SQ
Turn started for Siegward
16:36:31
SQ
Skill [Shieldwall] removed from [Siegward].
16:36:38
SQ
Turn started for Bjarni the Merchant
16:36:43
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
16:36:43
SQ
Bjarni the Merchant uses skill Hammer
16:36:45
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
16:36:45
SQ
Bjarni the Merchant uses skill Hammer
16:36:45
SQ
Turn started for Reimund the Dog
16:36:49
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Thug]
16:36:49
SQ
Reimund the Dog uses skill Slash
16:36:51
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Thug]
16:36:51
SQ
Reimund the Dog uses skill Slash
16:36:51
SQ
Bandit Thug has died.
16:36:51
SQ
Turn started for Gisbert
16:36:55
SQ
[Gisbert] executes skill [Flail] on target [Bandit Thug]
16:36:55
SQ
Gisbert uses skill Flail
16:36:57
SQ
[Gisbert] executes skill [Flail] on target [Bandit Thug]
16:36:57
SQ
Gisbert uses skill Flail
16:36:57
SQ
INFO: Next round issued: 3
16:36:58
SQ
Turn started for Alberich the Quiet
16:37:17
SQ
[Alberich the Quiet] executes skill [Thrust] on target [Bandit Raider]
16:37:17
SQ
Alberich the Quiet uses skill Thrust
16:37:17
SQ
Turn started for Winrich
16:37:26
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
16:37:26
SQ
Winrich uses skill Shoot Bolt
16:37:28
SQ
[Winrich] executes skill [Reload] on target [Winrich]
16:37:28
SQ
Winrich uses skill Reload
16:37:28
SQ
Turn started for Henrik Ironjaw
16:37:31
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Thug]
16:37:31
SQ
Henrik Ironjaw uses skill Chop
16:37:33
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Thug]
16:37:33
SQ
Henrik Ironjaw uses skill Chop
16:37:33
SQ
Turn started for Siegward
16:37:36
SQ
[Siegward] executes skill [Cleave] on target [Bandit Thug]
16:37:36
SQ
Siegward uses skill Cleave
16:37:36
SQ
Bandit Thug has died.
16:37:40
Resource
Loading: music/bandits_01.ogg
16:37:42
SQ
Turn started for Bandit Raider
16:37:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
16:37:42
SQ
*
16:37:42
SQ
* Bandit Raider: Starting turn.
16:37:43
SQ
-> Behaviors to pick from:
Attack.Default (294.59)(*), Defend.Shieldwall (80.8701)(*), Defend.Riposte (78.6808)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
16:37:43
SQ
-> Behavior picked: Attack.Default (294.59)
16:37:43
SQ
* Bandit Raider: Using Slash against Siegward!
16:37:43
SQ
Bandit Raider uses skill Slash
16:37:43
SQ
Siegward has died.
16:37:43
Resource
Unloading: music/bandits_02.ogg
16:37:43
SQ
-> Behaviors to pick from:
Attack.Default (76.901)(*), Defend.Riposte (67.6618)(*), Defend.Shieldwall (66.7566)(*), Idle (1), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0)
16:37:43
SQ
-> Behavior picked: Defend.Shieldwall (66.7566)
16:37:44
SQ
* Bandit Raider: Using Shieldwall!
16:37:44
SQ
Bandit Raider uses skill Shieldwall
16:37:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
16:37:44
SQ
-> Behavior picked: Idle (1)
16:37:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:37:44
SQ
* ---------------------------------------------------
16:37:45
SQ
Turn started for Kunold
16:37:45
SQ
Skill [Shieldwall] removed from [Kunold].
16:37:58
SQ
[Kunold] executes skill [Slash] on target [Bandit Raider]
16:37:58
SQ
Kunold uses skill Slash
16:37:59
SQ
[Kunold] executes skill [Slash] on target [Bandit Raider]
16:37:59
SQ
Kunold uses skill Slash
16:38:00
SQ
Turn started for Bertram
16:38:00
SQ
Skill [Shieldwall] removed from [Bertram].
16:38:03
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
16:38:03
SQ
Bertram uses skill Thrust
16:38:07
SQ
[Bertram] executes skill [Knock Back] on target [Bandit Raider]
16:38:07
SQ
Bertram uses skill Knock Back
16:38:07
SQ
Turn started for Bjarni the Merchant
16:38:10
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
16:38:10
SQ
Bjarni the Merchant uses skill Hammer
16:38:12
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
16:38:12
SQ
Bjarni the Merchant uses skill Hammer
16:38:12
SQ
Turn started for Gustav
16:38:22
SQ
[Gustav] executes skill [Shieldwall] on target [Gustav]
16:38:22
SQ
Gustav uses skill Shieldwall
16:38:24
SQ
Turn started for Bandit Raider
16:38:24
SQ
*
16:38:24
SQ
* Bandit Raider: Starting turn.
16:38:25
SQ
-> Behaviors to pick from:
Defend.Riposte (95.9001)(*), Attack.Default (79.7771)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0)
16:38:25
SQ
-> Behavior picked: Defend.Riposte (95.9001)
16:38:25
SQ
* Bandit Raider: Using Riposte!
16:38:25
SQ
Bandit Raider uses skill Riposte
16:38:25
SQ
-> Behaviors to pick from:
Attack.Default (79.5408)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0)
16:38:25
SQ
-> Behavior picked: Attack.Default (79.5408)
16:38:26
SQ
* Bandit Raider: Using Slash against Kunold!
16:38:26
SQ
Bandit Raider uses skill Slash
16:38:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Thresh (0), Recover (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Default (0)
16:38:26
SQ
-> Behavior picked: Idle (1)
16:38:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:38:26
SQ
* ---------------------------------------------------
16:38:27
SQ
Turn started for Bandit Thug
16:38:27
SQ
Skill [Shieldwall] removed from [Bandit Thug].
16:38:27
SQ
*
16:38:27
SQ
* Bandit Thug: Starting turn.
16:38:27
SQ
-> Behaviors to pick from:
Defend.Riposte (85.4343)(*), Attack.Default (72.9674)(*), Defend.Shieldwall (47.9672)(*), Idle (1), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0)
16:38:27
SQ
-> Behavior picked: Attack.Default (72.9674)
16:38:28
SQ
* Bandit Thug: Using Slash against Bjarni the Merchant!
16:38:28
SQ
Bandit Thug uses skill Slash
16:38:28
SQ
-> Behaviors to pick from:
Defend.Riposte (81.8303)(*), Attack.Default (72.5324)(*), Defend.Shieldwall (46.5882)(*), Idle (1), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0)
16:38:28
SQ
-> Behavior picked: Defend.Riposte (81.8303)
16:38:28
SQ
* Bandit Thug: Using Riposte!
16:38:28
SQ
Bandit Thug uses skill Riposte
16:38:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Defend.Riposte (0)
16:38:29
SQ
-> Behavior picked: Idle (1)
16:38:29
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:38:29
SQ
* ---------------------------------------------------
16:38:29
SQ
Turn started for Reimund the Dog
16:38:34
SQ
Turn started for Gisbert
16:38:43
SQ
[Gisbert] executes skill [Flail] on target [Bandit Raider]
16:38:43
SQ
Gisbert uses skill Flail
16:38:43
SQ
onRiposte() called for Bandit Raider
16:38:43
SQ
Gisbert has died.
16:38:43
SQ
INFO: Next round issued: 4
16:38:44
SQ
Turn started for Alberich the Quiet
16:38:47
SQ
[Alberich the Quiet] executes skill [Thrust] on target [Bandit Raider]
16:38:47
SQ
Alberich the Quiet uses skill Thrust
16:38:47
SQ
onRiposte() called for Bandit Raider
16:38:49
SQ
[Alberich the Quiet] executes skill [Thrust] on target [Bandit Raider]
16:38:49
SQ
Alberich the Quiet uses skill Thrust
16:38:49
SQ
Turn started for Winrich
16:39:01
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
16:39:01
SQ
Winrich uses skill Shoot Bolt
16:39:01
SQ
Turn started for Henrik Ironjaw
16:39:06
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
16:39:06
SQ
Henrik Ironjaw uses skill Chop
16:39:06
SQ
onRiposte() called for Bandit Raider
16:39:08
SQ
Turn started for Bandit Raider
16:39:08
SQ
Skill [Shieldwall] removed from [Bandit Raider].
16:39:08
SQ
*
16:39:08
SQ
* Bandit Raider: Starting turn.
16:39:09
SQ
-> Behaviors to pick from:
Attack.Default (155.35)(*), Defend.Riposte (71.2752)(*), Defend.Shieldwall (50.5732)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0)
16:39:09
SQ
-> Behavior picked: Defend.Riposte (71.2752)
16:39:09
SQ
* Bandit Raider: Using Riposte!
16:39:09
SQ
Bandit Raider uses skill Riposte
16:39:09
SQ
-> Behaviors to pick from:
Attack.Default (154.847)(*), Defend.Shieldwall (48.6316)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Defend.Riposte (0)
16:39:09
SQ
-> Behavior picked: Attack.Default (154.847)
16:39:10
SQ
* Bandit Raider: Using Slash against Kunold!
16:39:10
SQ
Bandit Raider uses skill Slash
16:39:10
SQ
Kunold has died.
16:39:10
SQ
*
16:39:10
SQ
* Bandit Raider: Resuming turn.
16:39:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Flee (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0)
16:39:10
SQ
-> Behavior picked: Idle (1)
16:39:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:39:10
SQ
* ---------------------------------------------------
16:39:11
SQ
Turn started for Gustav
16:39:11
SQ
Skill [Shieldwall] removed from [Gustav].
16:39:15
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
16:39:15
SQ
Gustav uses skill Thrust
16:39:17
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
16:39:17
SQ
Gustav uses skill Thrust
16:39:17
SQ
Turn started for Reimund the Dog
16:39:22
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Thug]
16:39:22
SQ
Reimund the Dog uses skill Slash
16:39:22
SQ
onRiposte() called for Bandit Thug
16:39:23
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Thug]
16:39:23
SQ
Reimund the Dog uses skill Slash
16:39:23
SQ
Bandit Thug has died.
16:39:24
SQ
Turn started for Bjarni the Merchant
16:39:31
SQ
Turn started for Bandit Raider
16:39:31
SQ
Skill [Riposte] removed from [Bandit Raider].
16:39:31
SQ
*
16:39:31
SQ
* Bandit Raider: Starting turn.
16:39:32
SQ
-> Behaviors to pick from:
Defend.Riposte (198.542)(*), Attack.Default (92.2318)(*), Idle (1), Roam (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0)
16:39:32
SQ
-> Behavior picked: Defend.Riposte (198.542)
16:39:32
SQ
* Bandit Raider: Using Riposte!
16:39:32
SQ
Bandit Raider uses skill Riposte
16:39:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0)
16:39:32
SQ
-> Behavior picked: Idle (1)
16:39:32
SQ
* Bandit Raider: Waiting with 5 of 9 AP left.
16:39:32
SQ
* ---------------------------------------------------
16:39:33
SQ
Turn started for Bertram
16:39:41
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
16:39:41
SQ
Bertram uses skill Thrust
16:39:42
SQ
onRiposte() called for Bandit Raider
16:39:44
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
16:39:44
SQ
Bertram uses skill Thrust
16:39:44
SQ
*
16:39:44
SQ
* Bandit Raider: Resuming turn.
16:39:44
SQ
onRiposte() called for Bandit Raider
16:39:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Roam (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0)
16:39:44
SQ
-> Behavior picked: Idle (1)
16:39:44
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
16:39:44
SQ
* ---------------------------------------------------
16:39:44
SQ
INFO: Next round issued: 5
16:39:45
SQ
Turn started for Winrich
16:39:47
SQ
[Winrich] executes skill [Reload] on target [Winrich]
16:39:47
SQ
Winrich uses skill Reload
16:39:51
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
16:39:51
SQ
Winrich uses skill Shoot Bolt
16:39:51
SQ
Turn started for Henrik Ironjaw
16:39:54
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
16:39:54
SQ
Henrik Ironjaw uses skill Chop
16:39:55
SQ
onRiposte() called for Bandit Raider
16:39:56
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
16:39:56
SQ
Henrik Ironjaw uses skill Chop
16:39:57
SQ
Turn started for Bjarni the Merchant
16:40:03
SQ
[Bjarni the Merchant] executes skill [Destroy Armor] on target [Bandit Raider]
16:40:03
SQ
Bjarni the Merchant uses skill Destroy Armor
16:40:03
SQ
onRiposte() called for Bandit Raider
16:40:03
SQ
Bjarni the Merchant is unconscious.
16:40:04
SQ
Turn started for Gustav
16:40:06
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
16:40:06
SQ
Gustav uses skill Thrust
16:40:06
SQ
Bandit Raider has died.
16:40:06
SQ
Skill [Riposte] removed from [Bandit Raider].
16:40:13
Navigator
Can't find path - start and dest identical!
16:40:14
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
16:40:14
SQ
Gustav uses skill Spearwall
16:40:14
SQ
Turn started for Reimund the Dog
16:40:22
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Raider]
16:40:22
SQ
Reimund the Dog uses skill Slash
16:40:22
SQ
Turn started for Bandit Raider
16:40:22
SQ
Skill [Riposte] removed from [Bandit Raider].
16:40:22
SQ
*
16:40:22
SQ
* Bandit Raider: Starting turn.
16:40:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (199.387)(*), Attack.Default (107.658)(*), Defend.Riposte (90.5629)(*), Engage.Melee (5.08718), Idle (1), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.Puncture (0), Roam (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0)
16:40:23
SQ
-> Behavior picked: Defend.Shieldwall (199.387)
16:40:23
SQ
* Bandit Raider: Using Shieldwall!
16:40:23
SQ
Bandit Raider uses skill Shieldwall
16:40:23
SQ
-> Behaviors to pick from:
Attack.Default (107.039)(*), Defend.Riposte (100.81)(*), Engage.Melee (5.08718), Idle (1), Roam (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0)
16:40:23
SQ
-> Behavior picked: Defend.Riposte (100.81)
16:40:24
SQ
* Bandit Raider: Using Riposte!
16:40:24
SQ
Bandit Raider uses skill Riposte
16:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
16:40:24
SQ
-> Behavior picked: Idle (1)
16:40:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:40:24
SQ
* ---------------------------------------------------
16:40:25
SQ
Turn started for Bertram
16:40:25
SQ
* Bertram: Fleeing.
16:40:26
SQ
* Bertram: Fleeing.
16:40:27
SQ
* Bertram: Fleeing.
16:40:28
SQ
Turn started for Alberich the Quiet
16:40:39
SQ
[Alberich the Quiet] executes skill [Thrust] on target [Bandit Raider]
16:40:39
SQ
Alberich the Quiet uses skill Thrust
16:40:39
SQ
onRiposte() called for Bandit Raider
16:40:39
SQ
Alberich the Quiet has died.
16:40:39
SQ
INFO: Next round issued: 6
16:40:40
SQ
Turn started for Winrich
16:40:42
SQ
[Winrich] executes skill [Reload] on target [Winrich]
16:40:42
SQ
Winrich uses skill Reload
16:40:49
SQ
Turn started for Henrik Ironjaw
16:40:49
SQ
* Henrik Ironjaw: Fleeing.
16:40:51
SQ
Turn started for Reimund the Dog
16:40:55
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Raider]
16:40:55
SQ
Reimund the Dog uses skill Slash
16:40:55
SQ
onRiposte() called for Bandit Raider
16:40:56
SQ
[Reimund the Dog] executes skill [Slash] on target [Bandit Raider]
16:40:56
SQ
Reimund the Dog uses skill Slash
16:40:57
SQ
Turn started for Bertram
16:40:57
SQ
onRiposte() called for Bandit Raider
16:40:57
SQ
* Bertram: Fleeing.
16:40:59
SQ
Turn started for Gustav
16:40:59
SQ
Skill [Spearwall] removed from [Gustav].
16:41:04
SQ
[Gustav] executes skill [Knock Back] on target [Bandit Raider]
16:41:04
SQ
Gustav uses skill Knock Back
16:41:04
SQ
onRiposte() called for Bandit Raider
16:41:06
SQ
Turn started for Bandit Raider
16:41:06
SQ
Skill [Shieldwall] removed from [Bandit Raider].
16:41:06
SQ
Skill [Riposte] removed from [Bandit Raider].
16:41:06
SQ
*
16:41:06
SQ
* Bandit Raider: Starting turn.
16:41:06
SQ
-> Behaviors to pick from:
Attack.Default (329.802)(*), Defend.Shieldwall (79.572), Defend.Riposte (52.9398), Idle (1), Defend (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.Split (0), Roam (0), Engage.Melee (0)
16:41:06
SQ
-> Behavior picked: Attack.Default (329.802)
16:41:07
SQ
* Bandit Raider: Using Slash against Reimund the Dog!
16:41:07
SQ
Bandit Raider uses skill Slash
16:41:07
SQ
-> Behaviors to pick from:
Attack.Default (326.938)(*), Defend.Shieldwall (70.1737), Idle (1), Defend (0), Retreat (0), Defend.Riposte (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.Split (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0)
16:41:07
SQ
-> Behavior picked: Attack.Default (326.938)
16:41:08
SQ
* Bandit Raider: Using Slash against Reimund the Dog!
16:41:08
SQ
Bandit Raider uses skill Slash
16:41:08
SQ
Reimund the Dog has died.
16:41:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0)
16:41:08
SQ
-> Behavior picked: Idle (1)
16:41:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
16:41:08
SQ
* ---------------------------------------------------
16:41:08
SQ
INFO: Next round issued: 7
16:41:09
SQ
Turn started for Henrik Ironjaw
16:41:13
SQ
Turn started for Winrich
16:41:20
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
16:41:20
SQ
Winrich uses skill Shoot Bolt
16:41:22
SQ
Turn started for Bertram
16:41:23
SQ
* Bertram: Fleeing.
16:41:24
SQ
Turn started for Gustav
16:41:27
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
16:41:27
SQ
Gustav uses skill Thrust
16:41:30
SQ
Turn started for Bandit Raider
16:41:30
SQ
*
16:41:30
SQ
* Bandit Raider: Starting turn.
16:41:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (86.3941)(*), Defend.Knockback (66.0518)(*), Attack.Default (65.7527)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0)
16:41:31
SQ
-> Behavior picked: Defend.Knockback (66.0518)
16:41:31
SQ
* Bandit Raider: Using Knock Back!
16:41:31
SQ
Bandit Raider uses skill Knock Back
16:41:32
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Melee (79.0909), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0)
16:41:32
SQ
-> Behavior picked: Retreat (1183.33)
16:41:32
SQ
* Bandit Raider: Retreating.
16:41:33
SQ
INFO: Next round issued: 8
16:41:33
SQ
Turn started for Winrich
16:41:36
Resource
Unloading: gfx/orientation_overlay.png
16:41:36
SQ
Skill [Reload] removed from [Winrich].
16:41:36
Resource
Loading: music/victory_01.ogg
16:41:40
Resource
Unloading: music/bandits_01.ogg
16:41:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:41:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:41:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:41:58
SQ
World::onCombatFinished
16:41:58
SQ
TacticalState::onFinish
16:41:58
Resource
Unloading: gfx/object_0.png
16:41:58
Resource
Unloading: gfx/detail.png
16:41:58
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:42:03
SQ
showing contract: Drive away bandits
16:43:06
Resource
Loading: music/worldmap_06.ogg
16:43:09
Resource
Unloading: music/victory_01.ogg
16:45:31
SQ
contract removed: 14
16:45:31
SQ
showing contract: Drive away bandits
16:45:33
SQ
Location entered: Dornen
16:45:33
Resource
Loading: music/city_02.ogg
16:45:37
Resource
Unloading: music/worldmap_06.ogg
16:45:47
SQ
swapped item!
16:45:50
Script
VM collected 4 object(s) and deleted them.
16:45:51
SQ
showing contract: Escort Caravan
16:45:58
SQ
showing contract: Armed Courier
16:46:04
Resource
Loading: music/worldmap_09.ogg
16:46:08
Resource
Unloading: music/city_02.ogg
16:46:39
SQ
Location entered: Dornen
16:46:39
Resource
Loading: music/city_01.ogg
16:46:43
Resource
Unloading: music/worldmap_09.ogg
16:49:36
SQ
swapped item!
16:49:41
SQ
swapped item!
16:49:46
SQ
swapped item!
16:49:47
SQ
swapped item!
16:49:48
SQ
swapped item!
16:49:49
SQ
swapped item!
16:49:56
SQ
swapped item!
16:50:42
Resource
Loading: music/city_02.ogg
16:50:45
Resource
Unloading: music/city_01.ogg
16:50:46
SQ
showing contract: Escort Caravan
16:51:00
Resource
Loading: music/worldmap_03.ogg
16:51:04
Resource
Unloading: music/city_02.ogg
16:51:06
SQ
Save campaign: Pheonix 2
16:51:07
Scene
Finished saving scene.
16:51:09
SQ
contract added: Patrol
16:51:09
SQ
Location entered: Dornen
16:51:09
Resource
Loading: music/city_02.ogg
16:51:12
SQ
showing contract: Escort Caravan
16:51:13
Resource
Unloading: music/worldmap_03.ogg
16:51:15
SQ
contract activated: Escort Caravan
16:51:51
SQ
swapped item!
16:52:06
Resource
Loading: music/worldmap_03.ogg
16:52:10
Resource
Unloading: music/city_02.ogg
16:52:54
SQ
contract added: Patrol
16:53:20
SQ
contract removed: 15
16:53:28
SQ
contract removed: 16
16:53:34
SQ
contract removed: 17
16:53:50
Script
VM collected 2 object(s) and deleted them.
16:54:18
SQ
contract added: Hunting Beasts
16:54:25
SQ
contract added: Escort Caravan
16:54:25
SQ
contract added: Armed Courier
16:54:29
SQ
contract added: Drive away bandits
16:54:33
SQ
showing contract: Escort Caravan
16:54:40
SQ
Location entered: Donnersborg
16:54:40
Resource
Loading: music/stronghold_01.ogg
16:54:44
Resource
Unloading: music/worldmap_03.ogg
16:54:50
Script
VM collected 2 object(s) and deleted them.
16:55:45
SQ
showing contract: Patrol
16:57:53
Resource
Loading: music/worldmap_06.ogg
16:57:57
Resource
Unloading: music/stronghold_01.ogg
16:58:01
SQ
contract added: Armed Courier
16:58:21
SQ
contract added: Armed Courier
16:58:28
SQ
Location entered: Olbing
16:58:30
SQ
showing contract: Return Item
16:59:06
Resource
Loading: music/worldmap_04.ogg
16:59:18
SQ
contract removed: 18
16:59:20
Resource
Unloading: music/worldmap_06.ogg
16:59:25
SQ
contract added: Secure Cemetery
16:59:33
SQ
Location entered: Turmburg
16:59:33
Resource
Loading: music/stronghold_01.ogg
16:59:37
Resource
Unloading: music/worldmap_04.ogg
17:00:15
Resource
Loading: music/worldmap_07.ogg
17:00:19
Resource
Unloading: music/stronghold_01.ogg
17:00:35
SQ
Save campaign: Pheonix 1
17:00:36
Scene
Finished saving scene.
17:01:01
SQ
contract removed: 19
17:01:12
SQ
Skill [Deep Abdominal Cut] removed from [Bertram].
17:01:12
SQ
Skill [Fractured Elbow] removed from [Bjarni the Merchant].
17:01:22
SQ
Location entered: Birkehovel
17:01:22
Resource
Loading: music/stronghold_01.ogg
17:01:24
SQ
showing contract: Patrol
17:01:26
Resource
Unloading: music/worldmap_07.ogg
17:01:50
Script
VM collected 2 object(s) and deleted them.
17:01:54
Resource
Loading: music/worldmap_05.ogg
17:01:58
Resource
Unloading: music/stronghold_01.ogg
17:02:08
SQ
contract removed: 20
17:02:34
SQ
Location entered: Krumwader
17:02:36
SQ
showing contract: Armed Courier
17:02:59
Resource
Loading: music/worldmap_03.ogg
17:03:08
SQ
Location entered: Krumwader
17:03:09
SQ
showing contract: Drive away bandits
17:04:01
SQ
showing contract: Armed Courier
17:04:06
SQ
contract activated: Armed Courier
17:04:07
Resource
Unloading: music/worldmap_03.ogg
17:04:07
Resource
Loading: music/worldmap_07.ogg
17:04:26
Resource
Unloading: music/worldmap_05.ogg
17:04:41
SQ
showing contract: Armed Courier
17:04:46
SQ
Location entered: Eichendorf
17:04:46
Resource
Loading: music/village_01.ogg
17:04:48
SQ
showing contract: Secure Cemetery
17:04:50
Resource
Unloading: music/worldmap_07.ogg
17:04:50
Script
VM collected 2 object(s) and deleted them.
17:05:20
Resource
Loading: music/worldmap_03.ogg
17:05:24
Resource
Unloading: music/village_01.ogg
17:05:36
SQ
contract removed: 22
17:05:36
SQ
contract removed: 23
17:05:37
SQ
contract added: Armed Courier
17:05:44
SQ
contract removed: 24
17:05:45
SQ
contract added: Drive away bandits
17:05:49
SQ
contract added: Drive away bandits
17:05:49
SQ
Location entered: Krumwader
17:05:49
Resource
Loading: music/city_01.ogg
17:05:50
Script
VM collected 2 object(s) and deleted them.
17:05:52
SQ
showing contract: Drive away bandits
17:05:53
Resource
Unloading: music/worldmap_03.ogg
17:05:56
SQ
Loot chance for Forgotten Homestead is -12.3333%
17:05:56
SQ
contract activated: Drive away bandits
17:07:04
Resource
Loading: music/worldmap_09.ogg
17:07:08
Resource
Unloading: music/city_01.ogg
17:07:27
SQ
Location entered: Red Eagles Den
17:07:30
SQ
Save campaign: autosave
17:07:31
Scene
Finished saving scene.
17:07:31
SQ
WorldState::onHide
17:07:31
Resource
Loading: gfx/detail.png
17:07:31
Texture
Texture "gfx/detail.png" (ID: 438) took up approximately 10922kb in video memory.
17:07:31
Resource
Loading: gfx/object_0.png
17:07:32
Texture
Texture "gfx/object_0.png" (ID: 478) took up approximately 21845kb in video memory.
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
17:07:32
Resource
Loading: gfx/orientation_overlay.png
17:07:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 487) took up approximately 512kb in video memory.
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
17:07:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
17:07:32
SQ
TACTICAL: STASH LOCKED: true
17:07:32
SQ
INFO: Next round issued: 1
17:07:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:07:32
Resource
Loading: music/bandits_01.ogg
17:07:34
Resource
Unloading: music/worldmap_09.ogg
17:07:51
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:07:51
SQ
Winrich uses skill Shoot Bolt
17:07:52
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:07:52
SQ
Winrich uses skill Reload
17:07:53
SQ
Turn started for Ludolf
17:07:56
SQ
Turn started for Bandit Raider
17:07:56
SQ
*
17:07:56
SQ
* Bandit Raider: Starting turn.
17:07:57
SQ
-> Behaviors to pick from:
Engage.Melee (38.5333)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:07:57
SQ
-> Behavior picked: Engage.Melee (38.5333)
17:07:57
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:07:58
SQ
* Bandit Raider: Reached engage destination
17:07:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:07:58
SQ
-> Behavior picked: Idle (1)
17:07:58
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
17:07:58
SQ
* ---------------------------------------------------
17:07:59
SQ
Turn started for Henrik Ironjaw
17:08:05
SQ
Turn started for Bandit Raider
17:08:05
SQ
*
17:08:05
SQ
* Bandit Raider: Starting turn.
17:08:05
SQ
-> Behaviors to pick from:
Engage.Melee (42.0364)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:08:05
SQ
-> Behavior picked: Engage.Melee (42.0364)
17:08:06
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:08:07
SQ
* Bandit Raider: Reached engage destination
17:08:07
SQ
-> Behaviors to pick from:
Engage.Melee (63.0545)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
17:08:07
SQ
-> Behavior picked: Engage.Melee (63.0545)
17:08:07
SQ
* Bandit Raider: Engaging to melee range with Ludolf (visible), accepted_distance=0
17:08:08
SQ
* Bandit Raider: Reached engage destination
17:08:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
17:08:08
SQ
-> Behavior picked: Idle (1)
17:08:08
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:08:08
SQ
* ---------------------------------------------------
17:08:09
SQ
Turn started for Bandit Raider
17:08:09
SQ
*
17:08:09
SQ
* Bandit Raider: Starting turn.
17:08:09
SQ
-> Behaviors to pick from:
Engage.Melee (68.8095)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:08:09
SQ
-> Behavior picked: Engage.Melee (68.8095)
17:08:10
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:08:11
SQ
* Bandit Raider: Reached engage destination
17:08:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:08:11
SQ
-> Behavior picked: Idle (1)
17:08:11
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
17:08:11
SQ
* ---------------------------------------------------
17:08:11
SQ
Turn started for Bandit Raider
17:08:11
SQ
*
17:08:11
SQ
* Bandit Raider: Starting turn.
17:08:12
SQ
-> Behaviors to pick from:
Engage.Melee (46.5713)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:08:12
SQ
-> Behavior picked: Engage.Melee (46.5713)
17:08:12
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:08:12
SQ
Skill [Swamp] removed from [Bandit Raider].
17:08:13
SQ
* Bandit Raider: Reached engage destination
17:08:13
SQ
-> Behaviors to pick from:
Engage.Melee (81.5273)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
17:08:13
SQ
-> Behavior picked: Engage.Melee (81.5273)
17:08:14
SQ
* Bandit Raider: Engaging to melee range with Erwin (visible), accepted_distance=0
17:08:14
SQ
* Bandit Raider: Reached engage destination
17:08:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
17:08:15
SQ
-> Behavior picked: Idle (1)
17:08:15
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
17:08:15
SQ
* ---------------------------------------------------
17:08:15
SQ
Turn started for Bandit Raider
17:08:15
SQ
*
17:08:15
SQ
* Bandit Raider: Starting turn.
17:08:16
SQ
-> Behaviors to pick from:
Engage.Melee (78.9286)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:08:16
SQ
-> Behavior picked: Engage.Melee (78.9286)
17:08:16
SQ
* Bandit Raider: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:08:17
SQ
* Bandit Raider: Reached engage destination
17:08:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:08:17
SQ
-> Behavior picked: Idle (1)
17:08:17
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
17:08:17
SQ
* ---------------------------------------------------
17:08:18
SQ
Turn started for Bandit Raider
17:08:18
SQ
*
17:08:18
SQ
* Bandit Raider: Starting turn.
17:08:18
SQ
-> Behaviors to pick from:
Engage.Melee (62.6848)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:08:18
SQ
-> Behavior picked: Engage.Melee (62.6848)
17:08:18
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:08:20
SQ
* Bandit Raider: Reached engage destination
17:08:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:08:20
SQ
-> Behavior picked: Idle (1)
17:08:20
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:08:20
SQ
* ---------------------------------------------------
17:08:20
SQ
Turn started for Erwin
17:08:24
SQ
[Erwin] executes skill [Shieldwall] on target [Erwin]
17:08:24
SQ
Erwin uses skill Shieldwall
17:08:28
SQ
[Erwin] executes skill [Riposte] on target [Erwin]
17:08:28
SQ
Erwin uses skill Riposte
17:08:28
SQ
Turn started for Eberecht
17:08:31
SQ
[Eberecht] executes skill [Shieldwall] on target [Eberecht]
17:08:31
SQ
Eberecht uses skill Shieldwall
17:08:32
SQ
[Eberecht] executes skill [Spearwall] on target [Eberecht]
17:08:32
SQ
Eberecht uses skill Spearwall
17:08:32
SQ
Turn started for Ottmar
17:08:35
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
17:08:35
SQ
Ottmar uses skill Shieldwall
17:08:36
SQ
[Ottmar] executes skill [Riposte] on target [Ottmar]
17:08:36
SQ
Ottmar uses skill Riposte
17:08:36
SQ
Turn started for Bertram
17:08:45
Navigator
Can't find path - start and dest identical!
17:08:49
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
17:08:49
SQ
Bertram uses skill Spearwall
17:08:54
SQ
Turn started for Gustav
17:08:57
SQ
[Gustav] executes skill [Shieldwall] on target [Gustav]
17:08:57
SQ
Gustav uses skill Shieldwall
17:08:57
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
17:08:57
SQ
Gustav uses skill Spearwall
17:09:11
SQ
INFO: Next round issued: 2
17:09:11
SQ
Turn started for Bandit Raider
17:09:11
SQ
*
17:09:11
SQ
* Bandit Raider: Starting turn.
17:09:12
SQ
-> Behaviors to pick from:
Engage.Melee (115.985)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
17:09:12
SQ
-> Behavior picked: Engage.Melee (115.985)
17:09:12
SQ
* Bandit Raider: Engaging to melee range with Winrich (not visible), accepted_distance=0
17:09:13
SQ
* Bandit Raider: Reached engage destination
17:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
17:09:13
SQ
-> Behavior picked: Idle (1)
17:09:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:09:13
SQ
* ---------------------------------------------------
17:09:13
SQ
Turn started for Bandit Raider
17:09:13
SQ
*
17:09:13
SQ
* Bandit Raider: Starting turn.
17:09:14
SQ
-> Behaviors to pick from:
Engage.Melee (96.0922)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
17:09:14
SQ
-> Behavior picked: Engage.Melee (96.0922)
17:09:14
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
17:09:15
SQ
* Bandit Raider: Reached engage destination
17:09:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
17:09:15
SQ
-> Behavior picked: Idle (1)
17:09:15
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:09:15
SQ
* ---------------------------------------------------
17:09:16
SQ
Turn started for Bandit Raider
17:09:16
SQ
*
17:09:16
SQ
* Bandit Raider: Starting turn.
17:09:16
SQ
-> Behaviors to pick from:
Engage.Melee (90.4987)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
17:09:16
SQ
-> Behavior picked: Engage.Melee (90.4987)
17:09:16
SQ
* Bandit Raider: Engaging to melee range with Gustav (visible), accepted_distance=0
17:09:18
SQ
* Bandit Raider: Reached engage destination
17:09:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
17:09:19
SQ
-> Behavior picked: Idle (1)
17:09:19
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
17:09:19
SQ
* ---------------------------------------------------
17:09:19
SQ
Turn started for Bandit Raider
17:09:19
SQ
*
17:09:19
SQ
* Bandit Raider: Starting turn.
17:09:19
SQ
-> Behaviors to pick from:
Engage.Melee (69.687)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
17:09:19
SQ
-> Behavior picked: Engage.Melee (69.687)
17:09:20
SQ
* Bandit Raider: Engaging to melee range with Gustav (visible), accepted_distance=0
17:09:21
SQ
* Bandit Raider: Reached engage destination
17:09:21
SQ
-> Behaviors to pick from:
Engage.Melee (91.2935)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0)
17:09:21
SQ
-> Behavior picked: Engage.Melee (91.2935)
17:09:21
SQ
* Bandit Raider: Engaging to melee range with Gustav (visible), accepted_distance=0
17:09:22
SQ
* Bandit Raider: Reached engage destination
17:09:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0)
17:09:22
SQ
-> Behavior picked: Idle (1)
17:09:22
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:09:22
SQ
* ---------------------------------------------------
17:09:23
SQ
Turn started for Bandit Raider
17:09:23
SQ
*
17:09:23
SQ
* Bandit Raider: Starting turn.
17:09:23
SQ
-> Behaviors to pick from:
Attack.Default (221.991)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
17:09:23
SQ
-> Behavior picked: Attack.Default (221.991)
17:09:24
SQ
* Bandit Raider: Using Strike against Erwin!
17:09:24
SQ
Bandit Raider uses skill Strike
17:09:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
17:09:24
SQ
-> Behavior picked: Idle (1)
17:09:24
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:09:24
SQ
* ---------------------------------------------------
17:09:24
SQ
Turn started for Bandit Raider
17:09:24
SQ
*
17:09:24
SQ
* Bandit Raider: Starting turn.
17:09:25
SQ
#1 - knock into allies
17:09:25
SQ
-> Behaviors to pick from:
Attack.Default (222.9)(*), Defend.Knockback (51.0192), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
17:09:25
SQ
-> Behavior picked: Attack.Default (222.9)
17:09:25
SQ
* Bandit Raider: Using Strike against Ottmar!
17:09:25
SQ
Bandit Raider uses skill Strike
17:09:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0)
17:09:25
SQ
-> Behavior picked: Idle (1)
17:09:26
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:09:26
SQ
* ---------------------------------------------------
17:09:26
SQ
Turn started for Winrich
17:09:38
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:09:38
SQ
Winrich uses skill Shoot Bolt
17:09:42
SQ
Turn started for Ludolf
17:09:47
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:09:47
SQ
Ludolf uses skill Chop
17:09:49
SQ
Turn started for Henrik Ironjaw
17:10:01
SQ
Turn started for Bjarni the Merchant
17:10:13
SQ
Turn started for Erwin
17:10:13
SQ
Skill [Shieldwall] removed from [Erwin].
17:10:13
SQ
Skill [Riposte] removed from [Erwin].
17:10:20
SQ
[Erwin] executes skill [Riposte] on target [Erwin]
17:10:20
SQ
Erwin uses skill Riposte
17:10:28
SQ
[Erwin] executes skill [Slash] on target [Bandit Raider]
17:10:28
SQ
Erwin uses skill Slash
17:10:28
SQ
Turn started for Ottmar
17:10:28
SQ
Skill [Shieldwall] removed from [Ottmar].
17:10:28
SQ
Skill [Riposte] removed from [Ottmar].
17:10:37
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:10:37
SQ
Ottmar uses skill Slash
17:10:39
Navigator
Can't find path - start and dest identical!
17:10:40
SQ
Turn started for Bertram
17:10:40
SQ
Skill [Spearwall] removed from [Bertram].
17:10:45
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
17:10:45
SQ
Bertram uses skill Spearwall
17:10:48
SQ
Turn started for Eberecht
17:10:48
SQ
Skill [Shieldwall] removed from [Eberecht].
17:10:48
SQ
Skill [Spearwall] removed from [Eberecht].
17:10:53
SQ
[Eberecht] executes skill [Spearwall] on target [Eberecht]
17:10:53
SQ
Eberecht uses skill Spearwall
17:10:55
SQ
Turn started for Gustav
17:10:55
SQ
Skill [Shieldwall] removed from [Gustav].
17:10:55
SQ
Skill [Spearwall] removed from [Gustav].
17:10:59
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:10:59
SQ
Gustav uses skill Thrust
17:11:01
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:11:01
SQ
Gustav uses skill Thrust
17:11:13
Navigator
Can't find path - start and dest identical!
17:11:15
SQ
INFO: Next round issued: 3
17:11:15
SQ
Turn started for Bandit Raider
17:11:15
SQ
*
17:11:15
SQ
* Bandit Raider: Starting turn.
17:11:16
SQ
-> Behaviors to pick from:
Attack.Default (81.6446)(*), Attack.SplitShield (55.5255)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
17:11:16
SQ
-> Behavior picked: Attack.SplitShield (55.5255)
17:11:16
SQ
* Bandit Raider: Using Split Shield against Erwin!
17:11:16
SQ
Bandit Raider uses skill Split Shield
17:11:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (115.088)(*), Attack.Default (81.24)(*), Idle (1), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0)
17:11:16
SQ
-> Behavior picked: Attack.Default (81.24)
17:11:17
SQ
* Bandit Raider: Using Chop against Ludolf!
17:11:17
SQ
Bandit Raider uses skill Chop
17:11:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0)
17:11:17
SQ
-> Behavior picked: Idle (1)
17:11:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:11:18
SQ
* ---------------------------------------------------
17:11:18
SQ
Turn started for Bandit Raider
17:11:18
SQ
*
17:11:18
SQ
* Bandit Raider: Starting turn.
17:11:18
SQ
-> Behaviors to pick from:
Engage.Melee (88.7574)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
17:11:18
SQ
-> Behavior picked: Engage.Melee (88.7574)
17:11:19
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
17:11:19
SQ
* Bandit Raider: Reached engage destination
17:11:20
SQ
-> Behaviors to pick from:
Engage.Melee (88.7574)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0)
17:11:20
SQ
-> Behavior picked: Engage.Melee (88.7574)
17:11:20
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
17:11:21
SQ
* Bandit Raider: Reached engage destination
17:11:22
SQ
-> Behaviors to pick from:
Engage.Melee (88.7574)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0)
17:11:22
SQ
-> Behavior picked: Engage.Melee (88.7574)
17:11:22
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
17:11:22
SQ
* Bandit Raider: Reached engage destination
17:11:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
17:11:23
SQ
-> Behavior picked: Idle (1)
17:11:23
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
17:11:23
SQ
* ---------------------------------------------------
17:11:23
SQ
Turn started for Ludolf
17:11:27
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:11:27
SQ
Ludolf uses skill Chop
17:11:28
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:11:28
SQ
Ludolf uses skill Chop
17:11:29
SQ
Turn started for Winrich
17:11:30
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:11:30
SQ
Winrich uses skill Reload
17:11:34
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:11:34
SQ
Winrich uses skill Shoot Bolt
17:11:35
SQ
Turn started for Bandit Raider
17:11:35
SQ
*
17:11:35
SQ
* Bandit Raider: Starting turn.
17:11:35
SQ
-> Behaviors to pick from:
Engage.Melee (136.469)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
17:11:35
SQ
-> Behavior picked: Engage.Melee (136.469)
17:11:35
SQ
* Bandit Raider: Engaging to melee range with Henrik Ironjaw (not visible), accepted_distance=0
17:11:37
SQ
* Bandit Raider: Reached engage destination
17:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0)
17:11:37
SQ
-> Behavior picked: Idle (1)
17:11:37
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:11:37
SQ
* ---------------------------------------------------
17:11:37
SQ
Turn started for Bandit Raider
17:11:37
SQ
*
17:11:37
SQ
* Bandit Raider: Starting turn.
17:11:38
SQ
-> Behaviors to pick from:
Attack.Default (264.651)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
17:11:38
SQ
-> Behavior picked: Attack.Default (264.651)
17:11:38
SQ
* Bandit Raider: Using Strike against Erwin!
17:11:38
SQ
Bandit Raider uses skill Strike
17:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
17:11:38
SQ
-> Behavior picked: Idle (1)
17:11:39
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:11:39
SQ
* ---------------------------------------------------
17:11:39
SQ
Turn started for Bandit Raider
17:11:39
SQ
*
17:11:39
SQ
* Bandit Raider: Starting turn.
17:11:39
SQ
#1 - knock into allies
17:11:39
SQ
-> Behaviors to pick from:
Attack.Default (265.558)(*), Defend.Knockback (107.29)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0)
17:11:39
SQ
-> Behavior picked: Attack.Default (265.558)
17:11:40
SQ
* Bandit Raider: Using Strike against Ottmar!
17:11:40
SQ
Bandit Raider uses skill Strike
17:11:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0)
17:11:40
SQ
-> Behavior picked: Idle (1)
17:11:40
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:11:40
SQ
* ---------------------------------------------------
17:11:41
SQ
Turn started for Bandit Raider
17:11:41
SQ
*
17:11:41
SQ
* Bandit Raider: Starting turn.
17:11:41
SQ
-> Behaviors to pick from:
Attack.SplitShield (115.896)(*), Attack.Default (68.2861)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0)
17:11:41
SQ
-> Behavior picked: Attack.SplitShield (115.896)
17:11:41
SQ
* Bandit Raider: Using Split Shield against Erwin!
17:11:41
SQ
Bandit Raider uses skill Split Shield
17:11:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0)
17:11:42
SQ
-> Behavior picked: Idle (1)
17:11:42
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:11:42
SQ
* ---------------------------------------------------
17:11:42
SQ
Turn started for Henrik Ironjaw
17:11:53
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
17:11:53
SQ
Henrik Ironjaw uses skill Chop
17:11:55
SQ
Turn started for Bjarni the Merchant
17:12:03
SQ
Turn started for Ottmar
17:12:12
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:12:12
SQ
Ottmar uses skill Slash
17:12:14
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:12:14
SQ
Ottmar uses skill Slash
17:12:15
SQ
Turn started for Bertram
17:12:15
SQ
Skill [Spearwall] removed from [Bertram].
17:12:17
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
17:12:17
SQ
Bertram uses skill Spearwall
17:12:20
SQ
Turn started for Eberecht
17:12:20
SQ
Skill [Spearwall] removed from [Eberecht].
17:12:25
SQ
Turn started for Erwin
17:12:25
SQ
Skill [Riposte] removed from [Erwin].
17:12:30
SQ
[Erwin] executes skill [Slash] on target [Bandit Raider]
17:12:30
SQ
Erwin uses skill Slash
17:12:31
SQ
[Erwin] executes skill [Slash] on target [Bandit Raider]
17:12:31
SQ
Erwin uses skill Slash
17:12:32
SQ
Turn started for Gustav
17:12:36
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:12:36
SQ
Gustav uses skill Thrust
17:12:37
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:12:37
SQ
Gustav uses skill Thrust
17:12:42
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
17:12:42
SQ
Bjarni the Merchant uses skill Hammer
17:12:45
Resource
Loading: music/bandits_02.ogg
17:12:45
SQ
INFO: Next round issued: 4
17:12:46
SQ
Turn started for Bandit Raider
17:12:46
SQ
*
17:12:46
SQ
* Bandit Raider: Starting turn.
17:12:46
SQ
-> Behaviors to pick from:
Attack.Default (78.7439)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0)
17:12:46
SQ
-> Behavior picked: Attack.Default (78.7439)
17:12:47
SQ
* Bandit Raider: Using Chop against Henrik Ironjaw!
17:12:47
SQ
Bandit Raider uses skill Chop
17:12:48
SQ
-> Behaviors to pick from:
Attack.Default (84.6609)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Rotation (0)
17:12:48
SQ
-> Behavior picked: Attack.Default (84.6609)
17:12:48
Resource
Unloading: music/bandits_01.ogg
17:12:49
SQ
* Bandit Raider: Using Chop against Henrik Ironjaw!
17:12:49
SQ
Bandit Raider uses skill Chop
17:12:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0)
17:12:49
SQ
-> Behavior picked: Idle (1)
17:12:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:12:49
SQ
* ---------------------------------------------------
17:12:49
SQ
Turn started for Bandit Raider
17:12:49
SQ
*
17:12:49
SQ
* Bandit Raider: Starting turn.
17:12:50
SQ
-> Behaviors to pick from:
Attack.Default (296.645)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0)
17:12:50
SQ
-> Behavior picked: Attack.Default (296.645)
17:12:50
SQ
* Bandit Raider: Using Strike against Erwin!
17:12:50
SQ
Bandit Raider uses skill Strike
17:12:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
17:12:50
SQ
-> Behavior picked: Idle (1)
17:12:51
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:12:51
SQ
* ---------------------------------------------------
17:12:51
SQ
Turn started for Henrik Ironjaw
17:12:54
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
17:12:54
SQ
Henrik Ironjaw uses skill Chop
17:12:56
SQ
[Henrik Ironjaw] executes skill [Chop] on target [Bandit Raider]
17:12:56
SQ
Henrik Ironjaw uses skill Chop
17:12:56
SQ
Turn started for Ludolf
17:13:01
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:13:01
SQ
Ludolf uses skill Chop
17:13:01
SQ
Bandit Raider has died.
17:13:10
Navigator
Can't find path - start and dest identical!
17:13:12
SQ
Turn started for Winrich
17:13:14
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:13:14
SQ
Winrich uses skill Reload
17:13:17
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:13:17
SQ
Winrich uses skill Shoot Bolt
17:13:17
SQ
Turn started for Bandit Raider
17:13:17
SQ
*
17:13:17
SQ
* Bandit Raider: Starting turn.
17:13:18
SQ
#1 - knock into allies
17:13:18
SQ
-> Behaviors to pick from:
Attack.Default (250.557)(*), Defend.Knockback (83.6174)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Decapitate (0)
17:13:18
SQ
-> Behavior picked: Attack.Default (250.557)
17:13:18
SQ
* Bandit Raider: Using Strike against Ottmar!
17:13:18
SQ
Bandit Raider uses skill Strike
17:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0)
17:13:19
SQ
-> Behavior picked: Idle (1)
17:13:19
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:13:19
SQ
* ---------------------------------------------------
17:13:19
SQ
Turn started for Bandit Raider
17:13:19
SQ
*
17:13:19
SQ
* Bandit Raider: Starting turn.
17:13:20
SQ
-> Behaviors to pick from:
Attack.Default (78.4733)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0)
17:13:20
SQ
-> Behavior picked: Attack.Default (78.4733)
17:13:20
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
17:13:20
SQ
Bandit Raider uses skill Thrust
17:13:20
SQ
-> Behaviors to pick from:
Attack.Default (82.1466)(*), Idle (1), Defend.Riposte (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Roam (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0)
17:13:20
SQ
-> Behavior picked: Attack.Default (82.1466)
17:13:21
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
17:13:21
SQ
Bandit Raider uses skill Thrust
17:13:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Recover (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0)
17:13:21
SQ
-> Behavior picked: Idle (1)
17:13:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:13:21
SQ
* ---------------------------------------------------
17:13:22
SQ
Turn started for Bandit Raider
17:13:22
SQ
*
17:13:22
SQ
* Bandit Raider: Starting turn.
17:13:22
SQ
-> Behaviors to pick from:
Attack.Thresh (561.383)(*), Attack.Default (294.719)(*), Attack.SplitShield (23.1235), Idle (1), Attack.Swing (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Lash (0)
17:13:22
SQ
-> Behavior picked: Attack.Default (294.719)
17:13:22
SQ
* Bandit Raider: Using Split Man against Erwin!
17:13:22
SQ
Bandit Raider uses skill Split Man
17:13:22
SQ
Erwin is unconscious.
17:13:23
SQ
*
17:13:23
SQ
* Bandit Raider: Resuming turn.
17:13:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0)
17:13:23
SQ
-> Behavior picked: Idle (1)
17:13:23
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:13:23
SQ
* ---------------------------------------------------
17:13:23
SQ
Turn started for Bjarni the Merchant
17:13:35
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
17:13:35
SQ
Bjarni the Merchant uses skill Hammer
17:13:36
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
17:13:36
SQ
Bjarni the Merchant uses skill Hammer
17:13:37
SQ
Turn started for Eberecht
17:13:45
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:13:45
SQ
Eberecht uses skill Thrust
17:13:47
SQ
Turn started for Ottmar
17:13:49
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:13:49
SQ
Ottmar uses skill Slash
17:13:50
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:13:50
SQ
Ottmar uses skill Slash
17:13:51
SQ
Turn started for Gustav
17:13:54
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:13:54
SQ
Gustav uses skill Thrust
17:13:55
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:13:55
SQ
Gustav uses skill Thrust
17:13:55
SQ
Turn started for Bertram
17:13:55
SQ
Skill [Spearwall] removed from [Bertram].
17:14:01
SQ
Skill [Swamp] removed from [Bertram].
17:14:08
SQ
INFO: Next round issued: 5
17:14:08
SQ
Turn started for Bandit Raider
17:14:08
SQ
*
17:14:08
SQ
* Bandit Raider: Starting turn.
17:14:09
SQ
-> Behaviors to pick from:
Attack.Default (275.931)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:14:09
SQ
-> Behavior picked: Attack.Default (275.931)
17:14:09
SQ
* Bandit Raider: Using Strike against Bjarni the Merchant!
17:14:09
SQ
Bandit Raider uses skill Strike
17:14:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
17:14:09
SQ
-> Behavior picked: Idle (1)
17:14:09
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:14:09
SQ
* ---------------------------------------------------
17:14:10
SQ
Turn started for Bandit Raider
17:14:10
SQ
*
17:14:10
SQ
* Bandit Raider: Starting turn.
17:14:10
SQ
-> Behaviors to pick from:
Attack.Default (297.649)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Roam (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0)
17:14:10
SQ
-> Behavior picked: Attack.Default (297.649)
17:14:11
SQ
* Bandit Raider: Using Chop against Henrik Ironjaw!
17:14:11
SQ
Bandit Raider uses skill Chop
17:14:11
SQ
-> Behaviors to pick from:
Attack.Default (296.454)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0)
17:14:11
SQ
-> Behavior picked: Attack.Default (296.454)
17:14:11
SQ
* Bandit Raider: Using Chop against Henrik Ironjaw!
17:14:11
SQ
Bandit Raider uses skill Chop
17:14:11
SQ
Henrik Ironjaw has died.
17:14:12
SQ
*
17:14:12
SQ
* Bandit Raider: Resuming turn.
17:14:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0)
17:14:12
SQ
-> Behavior picked: Idle (1)
17:14:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:14:12
SQ
* ---------------------------------------------------
17:14:12
SQ
Turn started for Bandit Raider
17:14:12
SQ
*
17:14:12
SQ
* Bandit Raider: Starting turn.
17:14:13
SQ
-> Behaviors to pick from:
Attack.Default (93.1385)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Attack.Split (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Recover (0), Attack.Puncture (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0)
17:14:13
SQ
-> Behavior picked: Attack.Default (93.1385)
17:14:13
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
17:14:13
SQ
Bandit Raider uses skill Thrust
17:14:13
SQ
-> Behaviors to pick from:
Attack.Default (99.3495)(*), Idle (1), Attack.Split (0), Flee (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0)
17:14:13
SQ
-> Behavior picked: Attack.Default (99.3495)
17:14:14
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
17:14:14
SQ
Bandit Raider uses skill Thrust
17:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), Attack.Default (0)
17:14:14
SQ
-> Behavior picked: Idle (1)
17:14:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:14:14
SQ
* ---------------------------------------------------
17:14:15
SQ
Turn started for Winrich
17:14:17
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:14:17
SQ
Winrich uses skill Reload
17:14:24
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:14:24
SQ
Winrich uses skill Shoot Bolt
17:14:24
SQ
Turn started for Bandit Raider
17:14:24
SQ
*
17:14:24
SQ
* Bandit Raider: Starting turn.
17:14:24
SQ
-> Behaviors to pick from:
Attack.Thresh (448.868)(*), Attack.Default (92.5444), Attack.SplitShield (88.4473), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0)
17:14:24
SQ
-> Behavior picked: Attack.Thresh (448.868)
17:14:25
SQ
* Bandit Raider: Using Round Swing / Thresh!
17:14:25
SQ
Bandit Raider uses skill Round Swing
17:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
17:14:25
SQ
-> Behavior picked: Idle (1)
17:14:25
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:14:25
SQ
* ---------------------------------------------------
17:14:25
SQ
Turn started for Ludolf
17:14:29
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:14:29
SQ
Ludolf uses skill Chop
17:14:30
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:14:30
SQ
Ludolf uses skill Chop
17:14:30
SQ
Bandit Raider has died.
17:14:31
SQ
Turn started for Bjarni the Merchant
17:14:34
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
17:14:34
SQ
Bjarni the Merchant uses skill Hammer
17:14:36
SQ
Turn started for Eberecht
17:14:40
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:14:40
SQ
Eberecht uses skill Thrust
17:14:40
SQ
Bandit Raider has died.
17:14:44
SQ
Turn started for Ottmar
17:14:48
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:14:48
SQ
Ottmar uses skill Slash
17:14:49
SQ
Turn started for Bertram
17:14:56
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
17:14:56
SQ
Bertram uses skill Thrust
17:14:58
SQ
Turn started for Gustav
17:15:03
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:15:03
SQ
Gustav uses skill Thrust
17:15:12
SQ
INFO: Next round issued: 6
17:15:12
SQ
Turn started for Bandit Raider
17:15:12
SQ
*
17:15:12
SQ
* Bandit Raider: Starting turn.
17:15:13
SQ
-> Behaviors to pick from:
Attack.Default (283.755)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0)
17:15:13
SQ
-> Behavior picked: Attack.Default (283.755)
17:15:13
SQ
* Bandit Raider: Using Strike against Bjarni the Merchant!
17:15:13
SQ
Bandit Raider uses skill Strike
17:15:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Default (0)
17:15:13
SQ
-> Behavior picked: Idle (1)
17:15:13
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:15:13
SQ
* ---------------------------------------------------
17:15:14
SQ
Turn started for Bandit Raider
17:15:14
SQ
*
17:15:14
SQ
* Bandit Raider: Starting turn.
17:15:14
SQ
-> Behaviors to pick from:
Attack.Default (307.726)(*), Idle (1), Recover (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0)
17:15:14
SQ
-> Behavior picked: Attack.Default (307.726)
17:15:15
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
17:15:15
SQ
Bandit Raider uses skill Thrust
17:15:15
SQ
Bjarni the Merchant is unconscious.
17:15:15
SQ
*
17:15:15
SQ
* Bandit Raider: Resuming turn.
17:15:15
SQ
-> Behaviors to pick from:
Attack.Default (79.4573)(*), Idle (1), Attack.Puncture (0), Retreat (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0)
17:15:15
SQ
-> Behavior picked: Attack.Default (79.4573)
17:15:16
SQ
* Bandit Raider: Using Thrust against Bertram!
17:15:16
SQ
Bandit Raider uses skill Thrust
17:15:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
17:15:16
SQ
-> Behavior picked: Idle (1)
17:15:16
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:15:16
SQ
* ---------------------------------------------------
17:15:16
SQ
Turn started for Bandit Raider
17:15:16
SQ
*
17:15:16
SQ
* Bandit Raider: Starting turn.
17:15:17
SQ
-> Behaviors to pick from:
Engage.Melee (145.125)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0), Recover (0)
17:15:17
SQ
-> Behavior picked: Engage.Melee (145.125)
17:15:17
SQ
* Bandit Raider: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:15:18
SQ
* Bandit Raider: Reached engage destination
17:15:18
SQ
-> Behaviors to pick from:
Attack.Default (80.0324)(*), Attack.SplitShield (59.9328)(*), Idle (1), Flee (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0)
17:15:18
SQ
-> Behavior picked: Attack.SplitShield (59.9328)
17:15:19
SQ
* Bandit Raider: Using Split Shield against Ottmar!
17:15:19
SQ
Bandit Raider uses skill Split Shield
17:15:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
17:15:19
SQ
-> Behavior picked: Idle (1)
17:15:19
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:15:19
SQ
* ---------------------------------------------------
17:15:19
SQ
Turn started for Ludolf
17:15:25
SQ
Turn started for Winrich
17:15:27
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:15:27
SQ
Winrich uses skill Reload
17:15:39
SQ
Turn started for Eberecht
17:15:43
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:15:43
SQ
Eberecht uses skill Thrust
17:15:45
SQ
Turn started for Ottmar
17:15:49
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:15:49
SQ
Ottmar uses skill Slash
17:15:52
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:15:52
SQ
Ottmar uses skill Slash
17:15:52
SQ
Turn started for Bertram
17:15:58
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
17:15:58
SQ
Bertram uses skill Thrust
17:16:00
SQ
Turn started for Gustav
17:16:02
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:16:02
SQ
Gustav uses skill Thrust
17:16:04
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:16:04
SQ
Gustav uses skill Thrust
17:16:04
SQ
Bandit Raider has died.
17:16:04
SQ
INFO: Next round issued: 7
17:16:04
SQ
Turn started for Bandit Raider
17:16:04
SQ
*
17:16:04
SQ
* Bandit Raider: Starting turn.
17:16:05
SQ
-> Behaviors to pick from:
Attack.Default (94.4082)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Attack.Puncture (0)
17:16:05
SQ
-> Behavior picked: Attack.Default (94.4082)
17:16:05
SQ
* Bandit Raider: Using Thrust against Bertram!
17:16:05
SQ
Bandit Raider uses skill Thrust
17:16:05
SQ
Bertram is unconscious.
17:16:05
SQ
*
17:16:05
SQ
* Bandit Raider: Resuming turn.
17:16:05
SQ
-> Behaviors to pick from:
Attack.Default (91.0511)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Attack.Puncture (0), Defend.Shieldwall (0)
17:16:05
SQ
-> Behavior picked: Attack.Default (91.0511)
17:16:06
SQ
* Bandit Raider: Using Thrust against Ludolf!
17:16:06
SQ
Bandit Raider uses skill Thrust
17:16:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Retreat (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0)
17:16:06
SQ
-> Behavior picked: Idle (1)
17:16:07
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:07
SQ
* ---------------------------------------------------
17:16:07
SQ
Turn started for Ludolf
17:16:10
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:16:10
SQ
Ludolf uses skill Chop
17:16:12
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:16:12
SQ
Ludolf uses skill Chop
17:16:12
SQ
Turn started for Bandit Raider
17:16:12
SQ
*
17:16:12
SQ
* Bandit Raider: Starting turn.
17:16:13
SQ
-> Behaviors to pick from:
Attack.SplitShield (77.8889)(*), Attack.Default (77.8092)(*), Idle (1), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Thresh (0), Roam (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0)
17:16:13
SQ
-> Behavior picked: Attack.SplitShield (77.8889)
17:16:13
SQ
* Bandit Raider: Using Split Shield against Ottmar!
17:16:13
SQ
Bandit Raider uses skill Split Shield
17:16:13
SQ
-> Behaviors to pick from:
Attack.Default (85.2726)(*), Attack.SplitShield (40.5787)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Retreat (0)
17:16:13
SQ
-> Behavior picked: Attack.Default (85.2726)
17:16:14
SQ
* Bandit Raider: Using Chop against Ottmar!
17:16:14
SQ
Bandit Raider uses skill Chop
17:16:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Recover (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0)
17:16:14
SQ
-> Behavior picked: Idle (1)
17:16:15
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:15
SQ
* ---------------------------------------------------
17:16:15
SQ
Turn started for Winrich
17:16:23
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:16:23
SQ
Winrich uses skill Shoot Bolt
17:16:25
SQ
Turn started for Eberecht
17:16:29
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:16:29
SQ
Eberecht uses skill Thrust
17:16:30
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:16:30
SQ
Eberecht uses skill Thrust
17:16:30
SQ
Turn started for Ottmar
17:16:34
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:16:34
SQ
Ottmar uses skill Slash
17:16:36
SQ
[Ottmar] executes skill [Slash] on target [Bandit Raider]
17:16:36
SQ
Ottmar uses skill Slash
17:16:36
SQ
Turn started for Gustav
17:16:44
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
17:16:44
SQ
Gustav uses skill Thrust
17:16:46
SQ
INFO: Next round issued: 8
17:16:47
SQ
Turn started for Winrich
17:16:48
SQ
[Winrich] executes skill [Reload] on target [Winrich]
17:16:48
SQ
Winrich uses skill Reload
17:16:51
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
17:16:51
SQ
Winrich uses skill Shoot Bolt
17:16:52
SQ
Turn started for Ludolf
17:16:53
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:16:53
SQ
Ludolf uses skill Chop
17:16:54
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
17:16:54
SQ
Ludolf uses skill Chop
17:16:54
SQ
Bandit Raider has died.
17:16:55
SQ
Turn started for Eberecht
17:16:57
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:16:57
SQ
Eberecht uses skill Thrust
17:16:58
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Raider]
17:16:58
SQ
Eberecht uses skill Thrust
17:16:58
SQ
Turn started for Bandit Raider
17:16:58
SQ
*
17:16:58
SQ
* Bandit Raider: Starting turn.
17:16:59
SQ
-> Behaviors to pick from:
Attack.Default (277.122)(*), Attack.SplitShield (10.0344), Idle (1), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Roam (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
17:16:59
SQ
-> Behavior picked: Attack.Default (277.122)
17:16:59
SQ
* Bandit Raider: Using Chop against Ottmar!
17:16:59
SQ
Bandit Raider uses skill Chop
17:16:59
SQ
Ottmar has died.
17:16:59
SQ
-> Behaviors to pick from:
Attack.Default (67.4854)(*), Attack.SplitShield (45.054)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Roam (0), Recover (0), Retreat (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0)
17:16:59
SQ
-> Behavior picked: Attack.SplitShield (45.054)
17:17:00
SQ
* Bandit Raider: Using Split Shield against Eberecht!
17:17:00
SQ
Bandit Raider uses skill Split Shield
17:17:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Roam (0), Recover (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Flee (0), Attack.Default (0)
17:17:00
SQ
-> Behavior picked: Idle (1)
17:17:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:17:01
SQ
* ---------------------------------------------------
17:17:01
SQ
Bandit Raider has died.
17:17:01
Resource
Unloading: gfx/orientation_overlay.png
17:17:01
SQ
Skill [Reload] removed from [Winrich].
17:17:01
Resource
Loading: music/victory_01.ogg
17:17:01
SQ
Turn started for Gustav
17:17:05
Resource
Unloading: music/bandits_02.ogg
17:18:01
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:18:01
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:18:01
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:18:01
SQ
World::onCombatFinished
17:18:01
SQ
TacticalState::onFinish
17:18:01
Resource
Unloading: gfx/detail.png
17:18:01
Resource
Unloading: gfx/object_0.png
17:18:01
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:18:05
SQ
showing contract: Drive away bandits
17:18:30
Resource
Loading: music/worldmap_05.ogg
17:18:33
Resource
Unloading: music/victory_01.ogg
17:24:53
Resource
Loading: music/worldmap_06.ogg
17:24:56
Resource
Unloading: music/worldmap_05.ogg
17:27:40
Resource
Loading: music/worldmap_07.ogg
17:27:43
Resource
Unloading: music/worldmap_06.ogg
17:28:28
SQ
showing contract: Drive away bandits
17:28:31
SQ
Location entered: Krumwader
17:28:31
Resource
Loading: music/city_02.ogg
17:28:35
Resource
Unloading: music/worldmap_07.ogg
17:28:50
Script
VM collected 2 object(s) and deleted them.
17:31:58
Resource
Loading: music/city_01.ogg
17:32:01
Resource
Unloading: music/city_02.ogg
17:32:04
Resource
Loading: music/worldmap_03.ogg
17:32:08
Resource
Unloading: music/city_01.ogg
17:32:10
SQ
contract removed: 31
17:32:27
SQ
contract added: Destroy Goblin Camp
17:32:29
SQ
contract removed: 25
17:32:36
SQ
Location entered: Birkehovel
17:32:36
Resource
Loading: music/stronghold_01.ogg
17:32:40
Resource
Unloading: music/worldmap_03.ogg
17:32:50
Script
VM collected 2 object(s) and deleted them.
17:34:41
Resource
Loading: music/worldmap_04.ogg
17:34:45
Resource
Unloading: music/stronghold_01.ogg
17:34:58
SQ
contract removed: 26
17:36:50
SQ
contract removed: 32
17:36:55
SQ
contract added: Destroy Orc Camp
17:36:59
SQ
contract added: Return Item
17:37:01
SQ
contract added: Drive away bandits
17:37:06
SQ
contract removed: 33
17:37:13
SQ
Location entered: Falkenfeste
17:37:13
Resource
Loading: music/stronghold_01.ogg
17:37:17
Resource
Unloading: music/worldmap_04.ogg
17:37:50
Script
VM collected 2 object(s) and deleted them.
17:39:35
Resource
Loading: music/worldmap_06.ogg
17:39:39
Resource
Unloading: music/stronghold_01.ogg
17:40:28
SQ
Location entered: Grossholz
17:40:29
SQ
showing contract: Escort Caravan
17:42:24
Resource
Loading: music/worldmap_09.ogg
17:44:34
SQ
contract activated: Escort Caravan
17:44:47
Resource
Unloading: music/worldmap_09.ogg
17:44:47
Resource
Loading: music/worldmap_07.ogg
17:44:48
Resource
Unloading: music/worldmap_06.ogg
17:45:10
SQ
contract added: Armed Courier
17:45:11
SQ
contract added: Drive away bandits
17:45:20
SQ
contract removed: 29
17:45:23
SQ
contract removed: 30
17:45:27
SQ
contract added: Destroy Orc Camp
17:45:29
SQ
contract added: Secure Cemetery
17:45:32
SQ
contract added: Return Item
17:45:59
SQ
showing contract: Escort Caravan
17:46:14
SQ
Location entered: Neufarn
17:46:14
Resource
Loading: music/city_02.ogg
17:46:18
Resource
Unloading: music/worldmap_07.ogg
17:46:50
Script
VM collected 2 object(s) and deleted them.
17:49:40
Resource
Loading: music/city_01.ogg
17:49:43
Resource
Unloading: music/city_02.ogg
17:50:00
SQ
showing contract: Drive away bandits
17:50:46
SQ
showing contract: Armed Courier
17:51:27
Resource
Loading: music/worldmap_09.ogg
17:51:31
Resource
Unloading: music/city_01.ogg
17:51:37
SQ
Location entered: Neufarn
17:51:37
Resource
Loading: music/city_02.ogg
17:51:38
SQ
showing contract: Armed Courier
17:51:41
Resource
Unloading: music/worldmap_09.ogg
17:51:41
SQ
contract activated: Armed Courier
17:51:42
Resource
Loading: music/worldmap_07.ogg
17:51:46
Resource
Unloading: music/city_02.ogg
17:51:49
SQ
Skill [Drunk] removed from [Erwin].
17:55:46
SQ
showing contract: Armed Courier
17:55:50
Script
VM collected 2 object(s) and deleted them.
17:55:51
SQ
Location entered: Sundheim
17:55:53
SQ
showing contract: Drive away bandits
17:56:35
SQ
showing contract: Destroy Goblin Camp
17:56:35
SQ
Loot chance for Slave Drivers' Camp is 2.66667%
17:57:10
Resource
Loading: music/worldmap_08.ogg
17:57:35
Resource
Unloading: music/worldmap_07.ogg
17:57:51
SQ
Location entered: Grafenhaven
17:57:51
Resource
Loading: music/city_01.ogg
17:57:55
Resource
Unloading: music/worldmap_08.ogg
18:01:54
Resource
Loading: music/city_02.ogg
18:01:57
Resource
Unloading: music/city_01.ogg
18:03:27
SQ
swapped item!
18:03:28
SQ
swapped item!
18:03:54
SQ
swapped item!
18:03:55
SQ
swapped item!
18:03:56
SQ
swapped item!
18:03:57
SQ
swapped item!
18:03:58
SQ
swapped item!
18:04:05
SQ
showing contract: Armed Courier
18:04:28
SQ
showing contract: Drive away bandits
18:05:18
Resource
Loading: music/worldmap_04.ogg
18:05:22
Resource
Unloading: music/city_02.ogg
18:05:29
SQ
Skill [Pierced Chest] removed from [Bertram].
18:05:29
SQ
Skill [Pierced Chest] removed from [Bjarni the Merchant].
18:05:56
SQ
contract added: Armed Courier
18:06:01
SQ
contract added: Armed Courier
18:06:15
SQ
contract removed: 34
18:06:18
SQ
Location entered: Grafenhaven
18:06:18
Resource
Loading: music/city_02.ogg
18:06:20
SQ
showing contract: Armed Courier
18:06:22
Resource
Unloading: music/worldmap_04.ogg
18:07:00
SQ
swapped item!
18:07:01
SQ
swapped item!
18:07:05
Resource
Loading: music/worldmap_05.ogg
18:07:09
Resource
Unloading: music/city_02.ogg
18:07:15
SQ
Location entered: Grafenhaven
18:07:15
Resource
Loading: music/city_01.ogg
18:07:16
SQ
showing contract: Armed Courier
18:07:19
SQ
contract activated: Armed Courier
18:07:19
Resource
Unloading: music/worldmap_05.ogg
18:07:20
Resource
Loading: music/worldmap_03.ogg
18:07:24
Resource
Unloading: music/city_01.ogg
18:07:35
SQ
Skill [Hangover] removed from [Erwin].
18:07:39
SQ
contract removed: 37
18:07:40
SQ
contract added: Defend settlement
18:07:53
SQ
contract removed: 38
18:08:15
SQ
showing contract: Armed Courier
18:08:18
SQ
Location entered: Dornen
18:08:20
SQ
showing contract: Armed Courier
18:08:35
SQ
showing contract: Return Item
18:08:50
Script
VM collected 4 object(s) and deleted them.
18:09:10
Resource
Loading: music/worldmap_07.ogg
18:09:32
Resource
Unloading: music/worldmap_03.ogg
18:09:37
SQ
contract removed: 40
18:09:50
Script
VM collected 2 object(s) and deleted them.
18:09:56
SQ
contract added: Defend settlement
18:10:07
SQ
Location entered: Grafenhaven
18:10:07
Resource
Loading: music/city_01.ogg
18:10:09
SQ
showing contract: Drive away bandits
18:10:11
Resource
Unloading: music/worldmap_07.ogg
18:10:12
SQ
Loot chance for Hanging Man Fort is 6.66667%
18:10:12
SQ
contract activated: Drive away bandits
18:10:56
SQ
swapped item!
18:10:57
SQ
swapped item!
18:10:58
SQ
swapped item!
18:12:41
Resource
Loading: music/worldmap_09.ogg
18:12:45
Resource
Unloading: music/city_01.ogg
18:12:51
SQ
Skill [Split Hand] removed from [Erwin].
18:12:54
SQ
contract added: Secure Cemetery
18:13:09
SQ
Save campaign: Pheonix 2
18:13:09
Scene
Finished saving scene.
18:13:13
SQ
Location entered: Free Peoples Camp
18:13:17
SQ
Save campaign: autosave
18:13:17
Scene
Finished saving scene.
18:13:18
SQ
WorldState::onHide
18:13:18
Resource
Loading: gfx/detail.png
18:13:18
Texture
Texture "gfx/detail.png" (ID: 511) took up approximately 10922kb in video memory.
18:13:18
Resource
Loading: gfx/object_0.png
18:13:18
Texture
Texture "gfx/object_0.png" (ID: 601) took up approximately 21845kb in video memory.
18:13:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
18:13:19
Resource
Loading: gfx/orientation_overlay.png
18:13:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 642) took up approximately 512kb in video memory.
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,0).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,9).
18:13:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
18:13:19
SQ
TACTICAL: STASH LOCKED: true
18:13:19
SQ
INFO: Next round issued: 1
18:13:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:13:19
Resource
Loading: music/bandits_01.ogg
18:13:19
SQ
Turn started for Guntram
18:13:21
Resource
Unloading: music/worldmap_09.ogg
18:13:36
SQ
Turn started for Anton
18:13:44
SQ
Skill [Hidden] removed from [Anton].
18:13:46
SQ
Turn started for Winrich
18:13:50
SQ
Turn started for Bandit Marksman
18:13:50
SQ
*
18:13:50
SQ
* Bandit Marksman: Starting turn.
18:13:51
SQ
No good tile in range, engaging in the general direction of the enemy!
18:13:51
SQ
-> Behaviors to pick from:
Attack.Bow (117.215)(*), Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
18:13:51
SQ
-> Behavior picked: Attack.Bow (117.215)
18:13:51
SQ
* Bandit Marksman: Using Aimed Shot against Bjarni the Merchant!
18:13:51
SQ
Bandit Marksman uses skill Aimed Shot
18:13:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
18:13:53
SQ
-> Behavior picked: Idle (1)
18:13:53
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:13:53
SQ
* ---------------------------------------------------
18:13:53
SQ
Turn started for Bandit Marksman
18:13:53
SQ
*
18:13:53
SQ
* Bandit Marksman: Starting turn.
18:13:54
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:13:54
SQ
-> Behaviors to pick from:
Attack.Bow (193.895)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
18:13:54
SQ
-> Behavior picked: Attack.Bow (193.895)
18:13:55
SQ
* Bandit Marksman: Using Quick Shot against Anton!
18:13:55
SQ
Bandit Marksman uses skill Quick Shot
18:13:56
SQ
No good tile in range, engaging in the general direction of the enemy!
18:13:56
SQ
-> Behaviors to pick from:
Attack.Bow (116.478)(*), Engage.Ranged (30)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0)
18:13:56
SQ
-> Behavior picked: Attack.Bow (116.478)
18:13:56
SQ
* Bandit Marksman: Using Quick Shot against Anton!
18:13:56
SQ
Bandit Marksman uses skill Quick Shot
18:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Recover (0), Reload (0), Roam (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Attack.Bow (0)
18:13:57
SQ
-> Behavior picked: Idle (1)
18:13:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:13:57
SQ
* ---------------------------------------------------
18:13:57
SQ
Turn started for Hakon
18:14:03
SQ
Turn started for Bandit Marksman
18:14:03
SQ
*
18:14:03
SQ
* Bandit Marksman: Starting turn.
18:14:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
18:14:04
SQ
-> Behavior picked: Idle (1)
18:14:04
SQ
* Bandit Marksman: Waiting with 9 of 9 AP left.
18:14:04
SQ
* ---------------------------------------------------
18:14:04
SQ
Turn started for Edmund the Fat
18:14:11
SQ
Turn started for Bandit Thug
18:14:11
SQ
*
18:14:11
SQ
* Bandit Thug: Starting turn.
18:14:12
SQ
-> Behaviors to pick from:
Engage.Melee (89.375)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:12
SQ
-> Behavior picked: Engage.Melee (89.375)
18:14:12
SQ
* Bandit Thug: Engaging to melee range with Edmund the Fat (visible), accepted_distance=0
18:14:13
SQ
* Bandit Thug: Reached engage destination
18:14:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:14:13
SQ
-> Behavior picked: Idle (1)
18:14:13
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:13
SQ
* ---------------------------------------------------
18:14:14
SQ
Turn started for Ludolf
18:14:23
SQ
Turn started for Karl
18:14:25
SQ
Turn started for Bandit Thug
18:14:25
SQ
*
18:14:25
SQ
* Bandit Thug: Starting turn.
18:14:25
SQ
-> Behaviors to pick from:
Engage.Melee (77.9167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:25
SQ
-> Behavior picked: Engage.Melee (77.9167)
18:14:26
SQ
* Bandit Thug: Engaging to melee range with Anton (visible), accepted_distance=0
18:14:27
SQ
* Bandit Thug: Reached engage destination
18:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:14:27
SQ
-> Behavior picked: Idle (1)
18:14:27
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:27
SQ
* ---------------------------------------------------
18:14:28
SQ
Turn started for Bandit Thug
18:14:28
SQ
*
18:14:28
SQ
* Bandit Thug: Starting turn.
18:14:28
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:28
SQ
-> Behavior picked: Engage.Melee (94.2857)
18:14:29
SQ
* Bandit Thug: Engaging to melee range with Edmund the Fat (visible), accepted_distance=0
18:14:30
SQ
* Bandit Thug: Reached engage destination
18:14:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:14:30
SQ
-> Behavior picked: Idle (1)
18:14:30
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:30
SQ
* ---------------------------------------------------
18:14:30
SQ
Turn started for Bandit Thug
18:14:30
SQ
*
18:14:30
SQ
* Bandit Thug: Starting turn.
18:14:31
SQ
-> Behaviors to pick from:
Engage.Melee (85.5556)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:31
SQ
-> Behavior picked: Engage.Melee (85.5556)
18:14:31
SQ
* Bandit Thug: Engaging to melee range with Anton (visible), accepted_distance=0
18:14:33
SQ
* Bandit Thug: Reached engage destination
18:14:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:14:33
SQ
-> Behavior picked: Idle (1)
18:14:33
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:33
SQ
* ---------------------------------------------------
18:14:33
SQ
Turn started for Bandit Thug
18:14:33
SQ
*
18:14:33
SQ
* Bandit Thug: Starting turn.
18:14:34
SQ
-> Behaviors to pick from:
Engage.Melee (95.5263)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:34
SQ
-> Behavior picked: Engage.Melee (95.5263)
18:14:34
SQ
* Bandit Thug: Engaging to melee range with Edmund the Fat (visible), accepted_distance=0
18:14:35
SQ
* Bandit Thug: Reached engage destination
18:14:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:14:35
SQ
-> Behavior picked: Idle (1)
18:14:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:35
SQ
* ---------------------------------------------------
18:14:36
SQ
Turn started for Eberecht
18:14:46
SQ
Turn started for Bandit Thug
18:14:46
SQ
*
18:14:46
SQ
* Bandit Thug: Starting turn.
18:14:47
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Defend.Shieldwall (3.46896), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:47
SQ
-> Behavior picked: Engage.Melee (100)
18:14:47
SQ
* Bandit Thug: Engaging to melee range with Eberecht (not visible), accepted_distance=0
18:14:48
SQ
* Bandit Thug: Reached engage destination
18:14:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
18:14:48
SQ
-> Behavior picked: Idle (1)
18:14:48
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:14:48
SQ
* ---------------------------------------------------
18:14:49
SQ
Turn started for Hubert
18:14:59
SQ
Turn started for Bandit Thug
18:14:59
SQ
*
18:14:59
SQ
* Bandit Thug: Starting turn.
18:14:59
SQ
-> Behaviors to pick from:
Engage.Melee (79.2857)(*), Defend.Shieldwall (3.45854), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:14:59
SQ
-> Behavior picked: Engage.Melee (79.2857)
18:15:00
SQ
* Bandit Thug: Engaging to melee range with Eberecht (visible), accepted_distance=0
18:15:01
SQ
* Bandit Thug: Reached engage destination
18:15:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
18:15:01
SQ
-> Behavior picked: Idle (1)
18:15:01
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:15:01
SQ
* ---------------------------------------------------
18:15:16
SQ
[Gustav] executes skill [Shieldwall] on target [Gustav]
18:15:16
SQ
Gustav uses skill Shieldwall
18:15:16
SQ
Turn started for Bjarni the Merchant
18:15:30
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:15:30
SQ
Bjarni the Merchant uses skill Hammer
18:15:30
SQ
Turn started for Bertram
18:15:37
SQ
Skill [Hidden] removed from [Bertram].
18:15:40
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:15:40
SQ
Bertram uses skill Thrust
18:16:28
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
18:16:28
SQ
Winrich uses skill Shoot Bolt
18:16:30
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:16:30
SQ
Winrich uses skill Reload
18:16:43
SQ
*
18:16:43
SQ
* Bandit Marksman: Resuming turn.
18:16:44
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (53.9475)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
18:16:44
SQ
-> Behavior picked: Engage.Ranged (120)
18:16:44
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Winrich (not visible)
18:16:45
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:16:45
SQ
-> Behaviors to pick from:
Attack.Bow (177.416)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend.Rotation (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
18:16:45
SQ
-> Behavior picked: Attack.Bow (177.416)
18:16:46
SQ
* Bandit Marksman: Using Shoot Bolt against Guntram!
18:16:46
SQ
Bandit Marksman uses skill Shoot Bolt
18:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0)
18:16:47
SQ
-> Behavior picked: Idle (1)
18:16:47
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:16:47
SQ
* ---------------------------------------------------
18:16:59
SQ
INFO: Next round issued: 2
18:16:59
SQ
Turn started for Anton
18:17:09
SQ
[Anton] executes skill [Chop] on target [Bandit Thug]
18:17:09
SQ
Anton uses skill Chop
18:17:11
SQ
Turn started for Guntram
18:17:17
SQ
[Guntram] executes skill [Quick Shot] on target [Bandit Marksman]
18:17:17
SQ
Guntram uses skill Quick Shot
18:17:19
SQ
[Guntram] executes skill [Quick Shot] on target [Bandit Marksman]
18:17:19
SQ
Guntram uses skill Quick Shot
18:17:19
SQ
Turn started for Edmund the Fat
18:17:26
SQ
[Edmund the Fat] executes skill [Riposte] on target [Edmund the Fat]
18:17:26
SQ
Edmund the Fat uses skill Riposte
18:17:28
SQ
Turn started for Bandit Thug
18:17:28
SQ
*
18:17:28
SQ
* Bandit Thug: Starting turn.
18:17:28
SQ
-> Behaviors to pick from:
Attack.Default (41.3761)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
18:17:28
SQ
-> Behavior picked: Attack.Default (41.3761)
18:17:29
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:17:29
SQ
Bandit Thug uses skill Thrust
18:17:29
SQ
-> Behaviors to pick from:
Attack.Default (42.8771)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
18:17:29
SQ
-> Behavior picked: Attack.Default (42.8771)
18:17:30
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:17:30
SQ
Bandit Thug uses skill Thrust
18:17:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
18:17:30
SQ
-> Behavior picked: Idle (1)
18:17:30
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:17:30
SQ
* ---------------------------------------------------
18:17:30
SQ
Turn started for Bandit Marksman
18:17:30
SQ
*
18:17:30
SQ
* Bandit Marksman: Starting turn.
18:17:31
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (66.2902)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
18:17:31
SQ
-> Behavior picked: Engage.Ranged (120)
18:17:31
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Guntram (not visible)
18:17:32
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:17:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), Attack.Bow (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
18:17:32
SQ
-> Behavior picked: Idle (1)
18:17:32
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
18:17:32
SQ
* ---------------------------------------------------
18:17:33
SQ
Turn started for Bandit Thug
18:17:33
SQ
*
18:17:33
SQ
* Bandit Thug: Starting turn.
18:17:33
SQ
-> Behaviors to pick from:
Attack.Default (71.0034)(*), Attack.CrushArmor (46.5592)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
18:17:33
SQ
-> Behavior picked: Attack.Default (71.0034)
18:17:34
SQ
* Bandit Thug: Using Hammer against Anton!
18:17:34
SQ
Bandit Thug uses skill Hammer
18:17:34
SQ
-> Behaviors to pick from:
Attack.Default (77.9647)(*), Attack.CrushArmor (36.9698)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
18:17:34
SQ
-> Behavior picked: Attack.CrushArmor (36.9698)
18:17:34
SQ
* Bandit Thug: Using Crush Armor against Ludolf!
18:17:34
SQ
Bandit Thug uses skill Destroy Armor
18:17:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
18:17:35
SQ
-> Behavior picked: Idle (1)
18:17:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:17:35
SQ
* ---------------------------------------------------
18:17:35
SQ
Turn started for Bandit Thug
18:17:35
SQ
*
18:17:35
SQ
* Bandit Thug: Starting turn.
18:17:36
SQ
-> Behaviors to pick from:
Attack.Default (57.8663)(*), Attack.CrushArmor (37.332)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
18:17:36
SQ
-> Behavior picked: Attack.CrushArmor (37.332)
18:17:36
SQ
* Bandit Thug: Using Crush Armor against Bjarni the Merchant!
18:17:36
SQ
Bandit Thug uses skill Destroy Armor
18:17:36
SQ
-> Behaviors to pick from:
Attack.Default (61.1706)(*), Attack.CrushArmor (30.2038)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
18:17:36
SQ
-> Behavior picked: Attack.Default (61.1706)
18:17:37
SQ
* Bandit Thug: Using Hammer against Bjarni the Merchant!
18:17:37
SQ
Bandit Thug uses skill Hammer
18:17:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
18:17:37
SQ
-> Behavior picked: Idle (1)
18:17:37
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:17:37
SQ
* ---------------------------------------------------
18:17:38
SQ
Turn started for Bandit Thug
18:17:38
SQ
*
18:17:38
SQ
* Bandit Thug: Starting turn.
18:17:38
SQ
-> Behaviors to pick from:
Attack.Default (54.1573)(*), Attack.KnockOut (43.4146)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:17:38
SQ
-> Behavior picked: Attack.Default (54.1573)
18:17:39
SQ
* Bandit Thug: Using Bash against Ludolf!
18:17:39
SQ
Bandit Thug uses skill Bash
18:17:39
SQ
-> Behaviors to pick from:
Attack.Default (53.6888)(*), Attack.KnockOut (42.1739)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
18:17:39
SQ
-> Behavior picked: Attack.Default (53.6888)
18:17:39
SQ
* Bandit Thug: Using Bash against Ludolf!
18:17:39
SQ
Bandit Thug uses skill Bash
18:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
18:17:40
SQ
-> Behavior picked: Idle (1)
18:17:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:17:40
SQ
* ---------------------------------------------------
18:17:40
SQ
Turn started for Eberecht
18:17:46
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:17:46
SQ
Eberecht uses skill Thrust
18:17:48
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:17:48
SQ
Eberecht uses skill Thrust
18:17:48
SQ
Turn started for Bandit Marksman
18:17:48
SQ
*
18:17:48
SQ
* Bandit Marksman: Starting turn.
18:17:48
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:17:48
SQ
-> Behaviors to pick from:
Attack.Bow (568.735)(*), Idle (1), Roam (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0)
18:17:48
SQ
-> Behavior picked: Attack.Bow (568.735)
18:17:49
SQ
* Bandit Marksman: Using Aimed Shot against Anton!
18:17:49
SQ
Bandit Marksman uses skill Aimed Shot
18:17:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Recover (0), Defend (0), Reload (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
18:17:51
SQ
-> Behavior picked: Idle (1)
18:17:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:17:51
SQ
* ---------------------------------------------------
18:17:51
SQ
Turn started for Hubert
18:17:56
SQ
[Hubert] executes skill [Slash] on target [Bandit Thug]
18:17:56
SQ
Hubert uses skill Slash
18:17:58
SQ
[Hubert] executes skill [Slash] on target [Bandit Thug]
18:17:58
SQ
Hubert uses skill Slash
18:17:58
SQ
Bandit Thug has died.
18:17:58
SQ
Turn started for Hakon
18:18:03
SQ
[Hakon] executes skill [Strike] on target [Bandit Thug]
18:18:03
SQ
Hakon uses skill Strike
18:18:05
SQ
Turn started for Bandit Thug
18:18:05
SQ
*
18:18:05
SQ
* Bandit Thug: Starting turn.
18:18:06
SQ
-> Behaviors to pick from:
Engage.Melee (108.65)(*), Defend.Shieldwall (13.8553), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
18:18:06
SQ
-> Behavior picked: Engage.Melee (108.65)
18:18:06
SQ
* Bandit Thug: Engaging to melee range with Eberecht (visible), accepted_distance=0
18:18:07
SQ
* Bandit Thug: Reached engage destination
18:18:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.1865)(*), Attack.Default (72.957)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0)
18:18:07
SQ
-> Behavior picked: Attack.Default (72.957)
18:18:08
SQ
* Bandit Thug: Using Thrust against Eberecht!
18:18:08
SQ
Bandit Thug uses skill Thrust
18:18:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
18:18:08
SQ
-> Behavior picked: Idle (1)
18:18:08
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
18:18:08
SQ
* ---------------------------------------------------
18:18:08
SQ
Turn started for Bandit Thug
18:18:08
SQ
*
18:18:08
SQ
* Bandit Thug: Starting turn.
18:18:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.4268)(*), Attack.Default (65.8522)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
18:18:09
SQ
-> Behavior picked: Attack.Default (65.8522)
18:18:09
SQ
* Bandit Thug: Using Thrust against Bertram!
18:18:09
SQ
Bandit Thug uses skill Thrust
18:18:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.075)(*), Attack.Default (67.9857)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Thresh (0)
18:18:09
SQ
-> Behavior picked: Defend.Shieldwall (72.075)
18:18:10
SQ
* Bandit Thug: Using Shieldwall!
18:18:10
SQ
Bandit Thug uses skill Shieldwall
18:18:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Thresh (0), Defend.Shieldwall (0)
18:18:10
SQ
-> Behavior picked: Idle (1)
18:18:10
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:18:10
SQ
* ---------------------------------------------------
18:18:11
SQ
Turn started for Winrich
18:18:21
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
18:18:21
SQ
Winrich uses skill Shoot Bolt
18:18:22
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:18:22
SQ
Winrich uses skill Reload
18:18:22
SQ
Turn started for Bandit Marksman
18:18:22
SQ
*
18:18:22
SQ
* Bandit Marksman: Starting turn.
18:18:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:18:23
SQ
-> Behaviors to pick from:
Reload (95.0816)(*), Idle (1), Recover (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0)
18:18:23
SQ
-> Behavior picked: Reload (95.0816)
18:18:23
SQ
* Bandit Marksman: Reloading!
18:18:23
SQ
Bandit Marksman uses skill Reload
18:18:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:18:23
SQ
-> Behaviors to pick from:
Attack.Bow (177.416)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Reload (0)
18:18:23
SQ
-> Behavior picked: Attack.Bow (177.416)
18:18:24
SQ
* Bandit Marksman: Using Shoot Bolt against Guntram!
18:18:24
SQ
Bandit Marksman uses skill Shoot Bolt
18:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Roam (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
18:18:25
SQ
-> Behavior picked: Idle (1)
18:18:25
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
18:18:25
SQ
* ---------------------------------------------------
18:18:25
SQ
Turn started for Karl
18:18:29
SQ
[Karl] executes skill [Strike] on target [Bandit Thug]
18:18:29
SQ
Karl uses skill Strike
18:18:31
SQ
Turn started for Ludolf
18:18:32
Resource
Loading: music/bandits_02.ogg
18:18:34
SQ
[Ludolf] executes skill [Chop] on target [Bandit Thug]
18:18:34
SQ
Ludolf uses skill Chop
18:18:35
Resource
Unloading: music/bandits_01.ogg
18:18:36
SQ
[Ludolf] executes skill [Chop] on target [Bandit Thug]
18:18:36
SQ
Ludolf uses skill Chop
18:18:36
SQ
Turn started for Bandit Thug
18:18:36
SQ
*
18:18:36
SQ
* Bandit Thug: Starting turn.
18:18:36
SQ
-> Behaviors to pick from:
Attack.Default (50.1061)(*), Attack.KnockOut (26.3549)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:18:36
SQ
-> Behavior picked: Attack.KnockOut (26.3549)
18:18:37
SQ
* Bandit Thug: Using Knock Out against Bjarni the Merchant!
18:18:37
SQ
Bandit Thug uses skill Knock Out
18:18:37
SQ
-> Behaviors to pick from:
Attack.Default (47.1817)(*), Attack.KnockOut (20.9885)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
18:18:37
SQ
-> Behavior picked: Attack.Default (47.1817)
18:18:38
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:18:38
SQ
Bandit Thug uses skill Bash
18:18:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
18:18:38
SQ
-> Behavior picked: Idle (1)
18:18:38
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:18:38
SQ
* ---------------------------------------------------
18:18:38
SQ
Turn started for Gustav
18:18:38
SQ
Skill [Shieldwall] removed from [Gustav].
18:18:47
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
18:18:47
SQ
Gustav uses skill Thrust
18:18:48
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
18:18:48
SQ
Gustav uses skill Thrust
18:18:49
SQ
Turn started for Bertram
18:18:53
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:18:53
SQ
Bertram uses skill Thrust
18:18:54
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:18:54
SQ
Bertram uses skill Thrust
18:18:54
SQ
Turn started for Bjarni the Merchant
18:18:59
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:18:59
SQ
Bjarni the Merchant uses skill Hammer
18:19:00
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:19:00
SQ
Bjarni the Merchant uses skill Hammer
18:19:00
SQ
INFO: Next round issued: 3
18:19:00
SQ
Turn started for Hakon
18:19:04
SQ
[Hakon] executes skill [Strike] on target [Bandit Thug]
18:19:04
SQ
Hakon uses skill Strike
18:19:04
SQ
Bandit Thug has died.
18:19:10
SQ
Turn started for Bandit Marksman
18:19:10
SQ
*
18:19:10
SQ
* Bandit Marksman: Starting turn.
18:19:10
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:19:10
SQ
-> Behaviors to pick from:
Attack.Bow (700.25)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), Retreat (0), Defend (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
18:19:10
SQ
-> Behavior picked: Attack.Bow (700.25)
18:19:11
SQ
* Bandit Marksman: Using Aimed Shot against Guntram!
18:19:11
SQ
Bandit Marksman uses skill Aimed Shot
18:19:12
SQ
Guntram has died.
18:19:12
SQ
*
18:19:12
SQ
* Bandit Marksman: Resuming turn.
18:19:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
18:19:13
SQ
-> Behavior picked: Idle (1)
18:19:13
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:19:13
SQ
* ---------------------------------------------------
18:19:13
SQ
Turn started for Karl
18:19:18
SQ
[Karl] executes skill [Strike] on target [Bandit Thug]
18:19:18
SQ
Karl uses skill Strike
18:19:18
SQ
Bandit Thug has died.
18:19:22
SQ
Turn started for Bandit Marksman
18:19:22
SQ
*
18:19:22
SQ
* Bandit Marksman: Starting turn.
18:19:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:19:23
SQ
-> Behaviors to pick from:
Reload (97.6923)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Puncture (0), Retreat (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Recover (0), Defend.Rotation (0)
18:19:23
SQ
-> Behavior picked: Reload (97.6923)
18:19:23
SQ
* Bandit Marksman: Reloading!
18:19:23
SQ
Bandit Marksman uses skill Reload
18:19:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
18:19:23
SQ
-> Behaviors to pick from:
Attack.Bow (150.291)(*), Idle (1), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), BreakFree (0), Reload (0)
18:19:23
SQ
-> Behavior picked: Attack.Bow (150.291)
18:19:25
SQ
* Bandit Marksman: Using Shoot Bolt against Winrich!
18:19:25
SQ
Bandit Marksman uses skill Shoot Bolt
18:19:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0)
18:19:26
SQ
-> Behavior picked: Idle (1)
18:19:26
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
18:19:26
SQ
* ---------------------------------------------------
18:19:26
SQ
Turn started for Bandit Thug
18:19:26
SQ
*
18:19:26
SQ
* Bandit Thug: Starting turn.
18:19:26
SQ
-> Behaviors to pick from:
Attack.Default (43.3938)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
18:19:26
SQ
-> Behavior picked: Attack.Default (43.3938)
18:19:27
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:19:27
SQ
Bandit Thug uses skill Thrust
18:19:27
SQ
-> Behaviors to pick from:
Attack.Default (43.2621)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0)
18:19:27
SQ
-> Behavior picked: Attack.Default (43.2621)
18:19:27
SQ
onRiposte() called for Edmund the Fat
18:19:28
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:19:28
SQ
Bandit Thug uses skill Thrust
18:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
18:19:28
SQ
-> Behavior picked: Idle (1)
18:19:28
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:19:28
SQ
* ---------------------------------------------------
18:19:28
SQ
Turn started for Winrich
18:19:31
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
18:19:31
SQ
Winrich uses skill Shoot Bolt
18:19:33
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:19:33
SQ
Winrich uses skill Reload
18:19:33
SQ
Turn started for Ludolf
18:19:38
SQ
Turn started for Bandit Thug
18:19:38
SQ
*
18:19:38
SQ
* Bandit Thug: Starting turn.
18:19:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.6829)(*), Attack.Default (62.7316)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0)
18:19:38
SQ
-> Behavior picked: Attack.Default (62.7316)
18:19:39
SQ
* Bandit Thug: Using Thrust against Bertram!
18:19:39
SQ
Bandit Thug uses skill Thrust
18:19:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.4937)(*), Attack.Default (62.5075)(*), Idle (1), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Attack.Puncture (0)
18:19:39
SQ
-> Behavior picked: Defend.Shieldwall (69.4937)
18:19:40
SQ
* Bandit Thug: Using Shieldwall!
18:19:40
SQ
Bandit Thug uses skill Shieldwall
18:19:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0)
18:19:40
SQ
-> Behavior picked: Idle (1)
18:19:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:19:40
SQ
* ---------------------------------------------------
18:19:40
SQ
Turn started for Bandit Marksman
18:19:40
SQ
*
18:19:40
SQ
* Bandit Marksman: Starting turn.
18:19:41
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Reload (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0)
18:19:41
SQ
-> Behavior picked: SwitchTo.Melee (100)
18:19:41
SQ
* Bandit Marksman: Switching to melee weapon!
18:19:41
SQ
-> Behaviors to pick from:
Attack.Default (45.3161)(*), Attack.Puncture (32.1611)(*), Idle (1), Flee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Roam (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0)
18:19:41
SQ
-> Behavior picked: Attack.Default (45.3161)
18:19:41
SQ
* Bandit Marksman: Using Stab against Ludolf!
18:19:41
SQ
Bandit Marksman uses skill Stab
18:19:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), Attack.Bow (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0)
18:19:41
SQ
-> Behavior picked: Idle (1)
18:19:42
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:19:42
SQ
* ---------------------------------------------------
18:19:42
SQ
Turn started for Anton
18:19:44
SQ
Skill [Hidden] removed from [Anton].
18:19:46
SQ
Turn started for Eberecht
18:19:53
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:19:53
SQ
Eberecht uses skill Thrust
18:19:54
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:19:54
SQ
Eberecht uses skill Thrust
18:19:54
SQ
Turn started for Hubert
18:19:59
SQ
Turn started for Edmund the Fat
18:19:59
SQ
Skill [Riposte] removed from [Edmund the Fat].
18:20:03
SQ
[Edmund the Fat] executes skill [Slash] on target [Bandit Thug]
18:20:03
SQ
Edmund the Fat uses skill Slash
18:20:05
SQ
[Edmund the Fat] executes skill [Slash] on target [Bandit Thug]
18:20:05
SQ
Edmund the Fat uses skill Slash
18:20:05
SQ
Turn started for Bandit Thug
18:20:05
SQ
*
18:20:05
SQ
* Bandit Thug: Starting turn.
18:20:06
SQ
-> Behaviors to pick from:
Attack.Default (71.1907)(*), Attack.CrushArmor (23.0417)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0)
18:20:06
SQ
-> Behavior picked: Attack.Default (71.1907)
18:20:06
SQ
* Bandit Thug: Using Hammer against Edmund the Fat!
18:20:06
SQ
Bandit Thug uses skill Hammer
18:20:06
SQ
-> Behaviors to pick from:
Attack.Default (69.1809)(*), Attack.CrushArmor (21.1192)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.Lash (0)
18:20:06
SQ
-> Behavior picked: Attack.Default (69.1809)
18:20:07
SQ
* Bandit Thug: Using Hammer against Edmund the Fat!
18:20:07
SQ
Bandit Thug uses skill Hammer
18:20:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
18:20:07
SQ
-> Behavior picked: Idle (1)
18:20:07
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:20:07
SQ
* ---------------------------------------------------
18:20:08
SQ
Turn started for Gustav
18:20:15
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
18:20:15
SQ
Gustav uses skill Thrust
18:20:15
SQ
Bandit Thug has died.
18:20:15
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:20:18
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
18:20:18
SQ
Gustav uses skill Spearwall
18:20:18
SQ
Turn started for Bertram
18:20:22
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:20:22
SQ
Bertram uses skill Thrust
18:20:23
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:20:23
SQ
Bertram uses skill Thrust
18:20:23
SQ
Turn started for Bjarni the Merchant
18:20:26
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:20:26
SQ
Bjarni the Merchant uses skill Hammer
18:20:28
SQ
INFO: Next round issued: 4
18:20:28
SQ
Turn started for Hakon
18:20:34
SQ
[Hakon] executes skill [Strike] on target [Bandit Thug]
18:20:34
SQ
Hakon uses skill Strike
18:20:34
SQ
Bandit Thug has died.
18:20:53
SQ
Skill [Hidden] removed from [Hakon].
18:20:54
SQ
Turn started for Bandit Marksman
18:20:54
SQ
*
18:20:54
SQ
* Bandit Marksman: Starting turn.
18:20:55
SQ
-> Behaviors to pick from:
Attack.Default (45.3161)(*), Attack.Puncture (32.4226)(*), Idle (1), Recover (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Roam (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Defend (0)
18:20:55
SQ
-> Behavior picked: Attack.Puncture (32.4226)
18:20:55
SQ
* Bandit Marksman: Using Puncture against Ludolf!
18:20:55
SQ
Bandit Marksman uses skill Puncture
18:20:55
SQ
-> Behaviors to pick from:
Attack.Default (48.8528)(*), Attack.Puncture (35.234)(*), Idle (1), Attack.Bow (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Roam (0), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), BreakFree (0), Recover (0)
18:20:55
SQ
-> Behavior picked: Attack.Puncture (35.234)
18:20:56
SQ
* Bandit Marksman: Using Puncture against Ludolf!
18:20:56
SQ
Bandit Marksman uses skill Puncture
18:20:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Reload (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), BreakFree (0), Recover (0), Attack.Default (0)
18:20:56
SQ
-> Behavior picked: Idle (1)
18:20:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:20:57
SQ
* ---------------------------------------------------
18:20:57
SQ
Turn started for Bandit Marksman
18:20:57
SQ
*
18:20:57
SQ
* Bandit Marksman: Starting turn.
18:20:57
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
18:20:57
SQ
-> Behaviors to pick from:
Attack.Bow (578.779)(*), Engage.Ranged (320)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Roam (0), Defend.Rotation (0)
18:20:57
SQ
-> Behavior picked: Engage.Ranged (320)
18:20:57
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Winrich (not visible)
18:20:57
SQ
Skill [Hidden] removed from [Bandit Marksman].
18:20:57
SQ
No good tile in range, engaging in the general direction of the enemy!
18:20:57
SQ
-> Behaviors to pick from:
Attack.Bow (82.9014)(*), Engage.Ranged (30)(*), Idle (1), SwitchTo.Melee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Recover (0), Attack.Default (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0)
18:20:57
SQ
-> Behavior picked: Attack.Bow (82.9014)
18:20:58
SQ
* Bandit Marksman: Using Quick Shot against Hubert!
18:20:58
SQ
Bandit Marksman uses skill Quick Shot
18:20:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Recover (0), Engage.Ranged (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Attack.Bow (0)
18:20:59
SQ
-> Behavior picked: Idle (1)
18:20:59
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:20:59
SQ
* ---------------------------------------------------
18:20:59
SQ
Turn started for Karl
18:21:08
SQ
Turn started for Bandit Marksman
18:21:08
SQ
*
18:21:08
SQ
* Bandit Marksman: Starting turn.
18:21:09
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
18:21:09
SQ
-> Behaviors to pick from:
Engage.Ranged (1186.67)(*), Reload (59.6296), Idle (1), Retreat (0), BreakFree (0), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0)
18:21:09
SQ
-> Behavior picked: Engage.Ranged (1186.67)
18:21:09
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Karl (visible)
18:21:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
18:21:11
SQ
-> Behavior picked: Idle (1)
18:21:11
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
18:21:11
SQ
* ---------------------------------------------------
18:21:11
SQ
Turn started for Bandit Thug
18:21:11
SQ
*
18:21:11
SQ
* Bandit Thug: Starting turn.
18:21:11
SQ
-> Behaviors to pick from:
Attack.Default (257.85)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0)
18:21:11
SQ
-> Behavior picked: Attack.Default (257.85)
18:21:12
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:21:12
SQ
Bandit Thug uses skill Thrust
18:21:12
SQ
-> Behaviors to pick from:
Attack.Default (256.954)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
18:21:12
SQ
-> Behavior picked: Attack.Default (256.954)
18:21:13
SQ
* Bandit Thug: Using Thrust against Edmund the Fat!
18:21:13
SQ
Bandit Thug uses skill Thrust
18:21:13
SQ
Edmund the Fat has died.
18:21:13
UI
Failed to load procedural content "procedural/tacticalentity(43529,12997,socket,arrow)".
18:21:13
SQ
*
18:21:13
SQ
* Bandit Thug: Resuming turn.
18:21:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), Defend.Riposte (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Default (0)
18:21:13
SQ
-> Behavior picked: Idle (1)
18:21:13
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:21:13
SQ
* ---------------------------------------------------
18:21:13
SQ
Turn started for Anton
18:21:17
SQ
[Anton] executes skill [Chop] on target [Bandit Marksman]
18:21:17
SQ
Anton uses skill Chop
18:21:19
SQ
Turn started for Ludolf
18:21:21
SQ
[Ludolf] executes skill [Chop] on target [Bandit Marksman]
18:21:21
SQ
Ludolf uses skill Chop
18:21:23
SQ
[Ludolf] executes skill [Chop] on target [Bandit Marksman]
18:21:23
SQ
Ludolf uses skill Chop
18:21:23
SQ
Turn started for Winrich
18:21:31
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
18:21:31
SQ
Winrich uses skill Shoot Bolt
18:21:31
SQ
Turn started for Hubert
18:21:36
SQ
Turn started for Eberecht
18:21:39
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:21:39
SQ
Eberecht uses skill Thrust
18:21:41
SQ
[Eberecht] executes skill [Thrust] on target [Bandit Thug]
18:21:41
SQ
Eberecht uses skill Thrust
18:21:41
SQ
Bandit Thug has died.
18:21:41
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:21:41
SQ
Turn started for Bertram
18:21:52
SQ
[Bertram] executes skill [Shieldwall] on target [Bertram]
18:21:52
SQ
Bertram uses skill Shieldwall
18:21:53
SQ
Turn started for Bjarni the Merchant
18:21:58
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:21:58
SQ
Bjarni the Merchant uses skill Hammer
18:22:00
SQ
Turn started for Gustav
18:22:00
SQ
Skill [Spearwall] removed from [Gustav].
18:22:06
SQ
INFO: Next round issued: 5
18:22:06
SQ
Turn started for Hakon
18:22:11
SQ
[Hakon] executes skill [Strike] on target [Bandit Thug]
18:22:11
SQ
Hakon uses skill Strike
18:22:11
SQ
Bandit Thug has died.
18:22:15
SQ
Turn started for Bandit Marksman
18:22:15
SQ
*
18:22:15
SQ
* Bandit Marksman: Starting turn.
18:22:15
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
18:22:15
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Engage.Ranged (746.667)(*), Attack.Bow (161.848), Idle (1), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Defend.Rotation (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Reload (0)
18:22:15
SQ
-> Behavior picked: Engage.Ranged (746.667)
18:22:15
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Hubert (not visible)
18:22:15
SQ
Skill [Hidden] removed from [Bandit Marksman].
18:22:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Melee (0), Reload (0), Recover (0), Defend.Rotation (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), Retreat (0)
18:22:15
SQ
-> Behavior picked: Idle (1)
18:22:15
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:22:15
SQ
* ---------------------------------------------------
18:22:16
SQ
Turn started for Karl
18:22:33
SQ
Turn started for Bandit Marksman
18:22:33
SQ
*
18:22:33
SQ
* Bandit Marksman: Starting turn.
18:22:34
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2100), Idle (1), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Recover (0)
18:22:34
SQ
-> Behavior picked: Flee (9000)
18:22:34
SQ
* Bandit Marksman: Fleeing.
18:22:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Recover (0), Flee (0)
18:22:35
SQ
-> Behavior picked: Idle (1)
18:22:35
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
18:22:35
SQ
* ---------------------------------------------------
18:22:36
SQ
Turn started for Anton
18:22:38
SQ
[Anton] executes skill [Chop] on target [Bandit Marksman]
18:22:38
SQ
Anton uses skill Chop
18:22:38
SQ
Bandit Marksman has died.
18:22:44
SQ
Turn started for Winrich
18:22:50
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:22:50
SQ
Winrich uses skill Reload
18:22:54
SQ
Turn started for Hubert
18:22:57
SQ
Skill [Hidden] removed from [Hubert].
18:23:08
SQ
Skill [Hidden] removed from [Hubert].
18:23:15
SQ
Turn started for Eberecht
18:23:25
SQ
Turn started for Ludolf
18:23:28
SQ
Turn started for Bjarni the Merchant
18:23:36
SQ
Turn started for Bertram
18:23:36
SQ
Skill [Shieldwall] removed from [Bertram].
18:23:39
SQ
Turn started for Gustav
18:23:42
Resource
Loading: music/bandits_01.ogg
18:23:44
SQ
INFO: Next round issued: 6
18:23:44
SQ
Turn started for Bandit Marksman
18:23:44
SQ
*
18:23:44
SQ
* Bandit Marksman: Starting turn.
18:23:45
SQ
No good tile in range, engaging in the general direction of the enemy!
18:23:45
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
18:23:45
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Attack.Bow (216.565), Engage.Ranged (206.667), Idle (1), Flee (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Reload (0), Recover (0), Attack.Default (0)
18:23:45
SQ
-> Behavior picked: Retreat (1150)
18:23:45
SQ
* Bandit Marksman: Retreating.
18:23:45
SQ
Skill [Hidden] removed from [Bandit Marksman].
18:23:45
Resource
Unloading: music/bandits_02.ogg
18:23:46
SQ
Turn started for Hakon
18:23:51
SQ
Turn started for Karl
18:23:58
SQ
Turn started for Bandit Marksman
18:23:58
SQ
*
18:23:58
SQ
* Bandit Marksman: Starting turn.
18:23:58
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
18:23:58
SQ
-> Behaviors to pick from:
Engage.Ranged (2240)(*), Retreat (1150)(*), Reload (16.2626), Idle (1), Roam (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Bow (0), SwitchTo.Melee (0)
18:23:58
SQ
-> Behavior picked: Engage.Ranged (2240)
18:23:59
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Bjarni the Merchant (visible)
18:24:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Roam (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0)
18:24:00
SQ
-> Behavior picked: Idle (1)
18:24:00
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
18:24:00
SQ
* ---------------------------------------------------
18:24:00
SQ
Turn started for Anton
18:24:03
SQ
Turn started for Hubert
18:24:08
SQ
Turn started for Eberecht
18:24:13
SQ
Turn started for Winrich
18:24:15
SQ
Skill [Hidden] removed from [Winrich].
18:24:16
SQ
Turn started for Ludolf
18:24:21
SQ
Turn started for Bjarni the Merchant
18:24:27
SQ
Turn started for Bertram
18:24:31
SQ
Turn started for Gustav
18:24:35
SQ
INFO: Next round issued: 7
18:24:35
SQ
Turn started for Bandit Marksman
18:24:35
SQ
*
18:24:35
SQ
* Bandit Marksman: Starting turn.
18:24:43
Resource
Unloading: gfx/orientation_overlay.png
18:24:43
Resource
Loading: music/victory_01.ogg
18:24:43
SQ
Turn started for Hakon
18:24:47
Resource
Unloading: music/bandits_01.ogg
18:25:16
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:25:16
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:25:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:25:16
SQ
World::onCombatFinished
18:25:16
SQ
TacticalState::onFinish
18:25:16
Resource
Unloading: gfx/object_0.png
18:25:16
Resource
Unloading: gfx/detail.png
18:25:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:25:34
SQ
contract added: Secure Cemetery
18:25:58
SQ
showing contract: Drive away bandits
18:26:13
Resource
Loading: music/worldmap_05.ogg
18:26:16
Resource
Unloading: music/victory_01.ogg
18:26:50
Script
VM collected 2 object(s) and deleted them.
18:29:55
SQ
Location entered: Grafenhaven
18:29:55
Resource
Loading: music/city_01.ogg
18:29:59
Resource
Unloading: music/worldmap_05.ogg
18:31:21
SQ
swapped item!
18:31:29
SQ
swapped item!
18:31:44
SQ
swapped item!
18:31:45
SQ
swapped item!
18:33:14
SQ
swapped item!
18:33:24
Resource
Loading: music/worldmap_07.ogg
18:33:28
Resource
Unloading: music/city_01.ogg
18:33:50
SQ
contract added: Secure Cemetery
18:34:18
SQ
Location entered: Neufarn
18:34:18
Resource
Loading: music/city_01.ogg
18:34:21
SQ
showing contract: Drive away bandits
18:34:22
Resource
Unloading: music/worldmap_07.ogg
18:34:26
SQ
showing contract: Secure Cemetery
18:36:59
SQ
showing contract: Drive away bandits
18:37:06
SQ
Loot chance for Free Peoples Camp is 6%
18:37:06
SQ
contract activated: Drive away bandits
18:37:08
Resource
Loading: music/worldmap_04.ogg
18:37:12
Resource
Unloading: music/city_01.ogg
18:37:18
SQ
Save campaign: Pheonix 1
18:37:19
Scene
Finished saving scene.
18:37:32
SQ
Location entered: Marauders' Camp
18:37:35
SQ
Save campaign: autosave
18:37:36
Scene
Finished saving scene.
18:37:36
SQ
WorldState::onHide
18:37:36
Resource
Loading: gfx/object_0.png
18:37:37
Texture
Texture "gfx/object_0.png" (ID: 544) took up approximately 21845kb in video memory.
18:37:37
Resource
Loading: gfx/detail.png
18:37:37
Texture
Texture "gfx/detail.png" (ID: 668) took up approximately 10922kb in video memory.
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
18:37:37
Resource
Loading: gfx/orientation_overlay.png
18:37:37
Texture
Texture "gfx/orientation_overlay.png" (ID: 686) took up approximately 512kb in video memory.
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,2).
18:37:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
18:37:37
SQ
TACTICAL: STASH LOCKED: true
18:37:37
SQ
INFO: Next round issued: 1
18:37:37
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:37:37
Resource
Loading: music/bandits_02.ogg
18:37:37
SQ
Turn started for Anton
18:37:39
Resource
Unloading: music/worldmap_04.ogg
18:38:10
SQ
Turn started for Winrich
18:38:18
SQ
Turn started for Eberecht
18:38:20
SQ
Turn started for Bertolf
18:38:46
SQ
[Bertolf] executes skill [Riposte] on target [Bertolf]
18:38:46
SQ
Bertolf uses skill Riposte
18:38:46
SQ
Turn started for Bandit Raider
18:38:46
SQ
*
18:38:46
SQ
* Bandit Raider: Starting turn.
18:38:47
SQ
-> Behaviors to pick from:
Engage.Melee (90.2344)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:38:47
SQ
-> Behavior picked: Engage.Melee (90.2344)
18:38:47
SQ
* Bandit Raider: Engaging to melee range with Bertolf (visible), accepted_distance=0
18:38:48
SQ
* Bandit Raider: Reached engage destination
18:38:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:38:48
SQ
-> Behavior picked: Idle (1)
18:38:48
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
18:38:48
SQ
* ---------------------------------------------------
18:38:49
SQ
Turn started for Bandit Raider
18:38:49
SQ
*
18:38:49
SQ
* Bandit Raider: Starting turn.
18:38:49
SQ
-> Behaviors to pick from:
Engage.Melee (125.714)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:38:49
SQ
-> Behavior picked: Engage.Melee (125.714)
18:38:50
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:38:51
SQ
* Bandit Raider: Reached engage destination
18:38:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:38:51
SQ
-> Behavior picked: Idle (1)
18:38:51
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
18:38:51
SQ
* ---------------------------------------------------
18:39:00
SQ
Turn started for Bandit Raider
18:39:00
SQ
*
18:39:00
SQ
* Bandit Raider: Starting turn.
18:39:01
SQ
-> Behaviors to pick from:
Engage.Melee (75.1035)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:01
SQ
-> Behavior picked: Engage.Melee (75.1035)
18:39:01
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:39:02
SQ
* Bandit Raider: Reached engage destination
18:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:39:02
SQ
-> Behavior picked: Idle (1)
18:39:02
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
18:39:02
SQ
* ---------------------------------------------------
18:39:03
SQ
Turn started for Karl
18:39:14
SQ
Turn started for Bandit Thug
18:39:14
SQ
*
18:39:14
SQ
* Bandit Thug: Starting turn.
18:39:15
SQ
-> Behaviors to pick from:
Engage.Melee (173.921)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:15
SQ
-> Behavior picked: Engage.Melee (173.921)
18:39:15
SQ
* Bandit Thug: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:39:16
SQ
* Bandit Thug: Reached engage destination
18:39:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:39:16
SQ
-> Behavior picked: Idle (1)
18:39:16
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
18:39:16
SQ
* ---------------------------------------------------
18:39:17
SQ
Turn started for Bandit Thug
18:39:17
SQ
*
18:39:17
SQ
* Bandit Thug: Starting turn.
18:39:17
SQ
-> Behaviors to pick from:
Engage.Melee (93.9583)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:17
SQ
-> Behavior picked: Engage.Melee (93.9583)
18:39:18
SQ
* Bandit Thug: Engaging to melee range with Bertram (not visible), accepted_distance=0
18:39:19
SQ
* Bandit Thug: Reached engage destination
18:39:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:39:19
SQ
-> Behavior picked: Idle (1)
18:39:19
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:39:19
SQ
* ---------------------------------------------------
18:39:19
SQ
Turn started for Bandit Thug
18:39:19
SQ
*
18:39:19
SQ
* Bandit Thug: Starting turn.
18:39:20
SQ
-> Behaviors to pick from:
Engage.Melee (210.173)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:20
SQ
-> Behavior picked: Engage.Melee (210.173)
18:39:20
SQ
* Bandit Thug: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:39:21
SQ
* Bandit Thug: Reached engage destination
18:39:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:39:21
SQ
-> Behavior picked: Idle (1)
18:39:22
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
18:39:22
SQ
* ---------------------------------------------------
18:39:22
SQ
Turn started for Bandit Raider
18:39:22
SQ
*
18:39:22
SQ
* Bandit Raider: Starting turn.
18:39:22
SQ
-> Behaviors to pick from:
Engage.Melee (181.506)(*), Defend.Shieldwall (1.75061), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:22
SQ
-> Behavior picked: Engage.Melee (181.506)
18:39:23
SQ
* Bandit Raider: Engaging to melee range with Bertram (not visible), accepted_distance=0
18:39:24
SQ
* Bandit Raider: Reached engage destination
18:39:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
18:39:24
SQ
-> Behavior picked: Idle (1)
18:39:24
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
18:39:24
SQ
* ---------------------------------------------------
18:39:24
SQ
Turn started for Bandit Thug
18:39:24
SQ
*
18:39:24
SQ
* Bandit Thug: Starting turn.
18:39:25
SQ
-> Behaviors to pick from:
Engage.Melee (103.49)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:39:25
SQ
-> Behavior picked: Engage.Melee (103.49)
18:39:25
SQ
* Bandit Thug: Engaging to melee range with Bertram (not visible), accepted_distance=0
18:39:26
SQ
* Bandit Thug: Reached engage destination
18:39:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:39:26
SQ
-> Behavior picked: Idle (1)
18:39:26
SQ
* Bandit Thug: Waiting with 4 of 9 AP left.
18:39:26
SQ
* ---------------------------------------------------
18:39:27
SQ
Turn started for Bernhard
18:39:32
SQ
Turn started for Hubert
18:39:47
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
18:39:47
SQ
Hubert uses skill Riposte
18:39:49
SQ
Turn started for Gustav
18:39:53
SQ
Turn started for Bjarni the Merchant
18:39:59
SQ
Turn started for Bertram
18:40:01
SQ
Skill [Hidden] removed from [Bertram].
18:40:03
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
18:40:03
SQ
Bertram uses skill Spearwall
18:40:03
SQ
Turn started for Erwin
18:40:25
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
18:40:25
SQ
Winrich uses skill Shoot Bolt
18:40:31
SQ
*
18:40:31
SQ
* Bandit Thug: Resuming turn.
18:40:31
SQ
-> Behaviors to pick from:
Engage.Melee (161.071)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:40:31
SQ
-> Behavior picked: Engage.Melee (161.071)
18:40:32
SQ
* Bandit Thug: Engaging to melee range with Hubert (visible), accepted_distance=0
18:40:32
SQ
* Bandit Thug: Reached engage destination
18:40:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:40:33
SQ
-> Behavior picked: Idle (1)
18:40:33
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
18:40:33
SQ
* ---------------------------------------------------
18:40:33
SQ
INFO: Next round issued: 2
18:40:33
SQ
Turn started for Anton
18:40:37
SQ
Turn started for Bandit Raider
18:40:37
SQ
*
18:40:37
SQ
* Bandit Raider: Starting turn.
18:40:38
SQ
-> Behaviors to pick from:
Engage.Melee (83.6929)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:40:38
SQ
-> Behavior picked: Engage.Melee (83.6929)
18:40:38
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:40:40
SQ
* Bandit Raider: Reached engage destination
18:40:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:40:40
SQ
-> Behavior picked: Idle (1)
18:40:40
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:40:40
SQ
* ---------------------------------------------------
18:40:40
SQ
Turn started for Hakon
18:40:42
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
18:40:42
SQ
Hakon uses skill Spearwall
18:40:46
SQ
Turn started for Bandit Raider
18:40:46
SQ
*
18:40:46
SQ
* Bandit Raider: Starting turn.
18:40:46
SQ
-> Behaviors to pick from:
Engage.Melee (92.92)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:40:46
SQ
-> Behavior picked: Engage.Melee (92.92)
18:40:47
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:40:48
SQ
* Bandit Raider: Reached engage destination
18:40:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:40:48
SQ
-> Behavior picked: Idle (1)
18:40:48
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:40:48
SQ
* ---------------------------------------------------
18:40:48
SQ
Turn started for Bandit Raider
18:40:48
SQ
*
18:40:48
SQ
* Bandit Raider: Starting turn.
18:40:49
SQ
-> Behaviors to pick from:
Attack.Default (70.4485)(*), Attack.SplitShield (36.7954)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
18:40:49
SQ
-> Behavior picked: Attack.SplitShield (36.7954)
18:40:49
SQ
* Bandit Raider: Using Split Shield against Bernhard!
18:40:49
SQ
Bandit Raider uses skill Split Shield
18:40:49
SQ
-> Behaviors to pick from:
Attack.SplitShield (82.9382)(*), Attack.Default (70.092)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Split (0)
18:40:49
SQ
-> Behavior picked: Attack.Default (70.092)
18:40:50
SQ
* Bandit Raider: Using Chop against Bernhard!
18:40:50
SQ
Bandit Raider uses skill Chop
18:40:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0)
18:40:50
SQ
-> Behavior picked: Idle (1)
18:40:51
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:40:51
SQ
* ---------------------------------------------------
18:40:51
SQ
Turn started for Karl
18:40:54
SQ
[Karl] executes skill [Strike] on target [Bandit Raider]
18:40:54
SQ
Karl uses skill Strike
18:40:57
SQ
Turn started for Bandit Thug
18:40:57
SQ
*
18:40:57
SQ
* Bandit Thug: Starting turn.
18:40:57
SQ
-> Behaviors to pick from:
Engage.Melee (88.9315)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:40:57
SQ
-> Behavior picked: Engage.Melee (88.9315)
18:40:57
SQ
* Bandit Thug: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:40:59
SQ
* Bandit Thug: Reached engage destination
18:40:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:40:59
SQ
-> Behavior picked: Idle (1)
18:40:59
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
18:40:59
SQ
* ---------------------------------------------------
18:40:59
SQ
Turn started for Bandit Thug
18:40:59
SQ
*
18:40:59
SQ
* Bandit Thug: Starting turn.
18:40:59
SQ
-> Behaviors to pick from:
Engage.Melee (77.4835)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:40:59
SQ
-> Behavior picked: Engage.Melee (77.4835)
18:41:00
SQ
* Bandit Thug: Engaging to melee range with Anton (visible), accepted_distance=0
18:41:01
SQ
* Bandit Thug: Reached engage destination
18:41:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:41:01
SQ
-> Behavior picked: Idle (1)
18:41:01
SQ
* Bandit Thug: Waiting with 4 of 9 AP left.
18:41:01
SQ
* ---------------------------------------------------
18:41:01
SQ
Turn started for Bandit Thug
18:41:01
SQ
*
18:41:01
SQ
* Bandit Thug: Starting turn.
18:41:02
SQ
-> Behaviors to pick from:
Engage.Melee (81.4298)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
18:41:02
SQ
-> Behavior picked: Engage.Melee (81.4298)
18:41:02
SQ
* Bandit Thug: Engaging to melee range with Anton (visible), accepted_distance=0
18:41:03
SQ
* Bandit Thug: Reached engage destination
18:41:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
18:41:03
SQ
-> Behavior picked: Idle (1)
18:41:03
SQ
* Bandit Thug: Waiting with 5 of 9 AP left.
18:41:03
SQ
* ---------------------------------------------------
18:41:04
SQ
Turn started for Bernhard
18:41:06
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
18:41:06
SQ
Bernhard uses skill Split Shield
18:41:08
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
18:41:08
SQ
Bernhard uses skill Split Shield
18:41:08
SQ
Turn started for Eberecht
18:41:16
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
18:41:16
SQ
Eberecht uses skill Quick Shot
18:41:18
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
18:41:18
SQ
Eberecht uses skill Quick Shot
18:41:18
SQ
Turn started for Bandit Raider
18:41:18
SQ
*
18:41:18
SQ
* Bandit Raider: Starting turn.
18:41:19
SQ
-> Behaviors to pick from:
Engage.Melee (73.2013)(*), Defend.Shieldwall (2.4791), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
18:41:19
SQ
-> Behavior picked: Engage.Melee (73.2013)
18:41:19
SQ
* Bandit Raider: Engaging to melee range with Anton (visible), accepted_distance=0
18:41:20
SQ
* Bandit Raider: Reached engage destination
18:41:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
18:41:20
SQ
-> Behavior picked: Idle (1)
18:41:21
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
18:41:21
SQ
* ---------------------------------------------------
18:41:21
SQ
Turn started for Winrich
18:41:23
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:41:23
SQ
Winrich uses skill Reload
18:41:26
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
18:41:26
SQ
Winrich uses skill Shoot Bolt
18:41:26
SQ
Bandit Thug has died.
18:41:26
SQ
Turn started for Bertolf
18:41:26
SQ
Skill [Riposte] removed from [Bertolf].
18:41:29
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
18:41:29
SQ
Bertolf uses skill Slash
18:41:31
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
18:41:31
SQ
Bertolf uses skill Slash
18:41:32
SQ
Turn started for Bandit Thug
18:41:32
SQ
*
18:41:32
SQ
* Bandit Thug: Starting turn.
18:41:32
SQ
-> Behaviors to pick from:
Engage.Melee (106.68)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
18:41:32
SQ
-> Behavior picked: Engage.Melee (106.68)
18:41:33
SQ
* Bandit Thug: Engaging to melee range with Hubert (visible), accepted_distance=0
18:41:33
SQ
* Bandit Thug: Reached engage destination
18:41:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:41:33
SQ
-> Behavior picked: Idle (1)
18:41:34
SQ
* Bandit Thug: Waiting with 6 of 9 AP left.
18:41:34
SQ
* ---------------------------------------------------
18:41:34
SQ
Turn started for Hubert
18:41:34
SQ
Skill [Riposte] removed from [Hubert].
18:41:40
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
18:41:40
SQ
Hubert uses skill Riposte
18:41:42
SQ
Turn started for Gustav
18:41:45
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
18:41:45
SQ
Gustav uses skill Spearwall
18:41:47
SQ
Turn started for Bjarni the Merchant
18:42:07
SQ
Turn started for Erwin
18:42:09
SQ
Turn started for Bertram
18:42:09
SQ
Skill [Spearwall] removed from [Bertram].
18:42:10
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
18:42:10
SQ
Bertram uses skill Spearwall
18:42:14
SQ
*
18:42:14
SQ
* Bandit Thug: Resuming turn.
18:42:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
18:42:15
SQ
-> Behavior picked: Idle (1)
18:42:15
SQ
* Bandit Thug: Ending Turn with 4 of 9 AP left.
18:42:15
SQ
* ---------------------------------------------------
18:42:15
SQ
*
18:42:15
SQ
* Bandit Thug: Resuming turn.
18:42:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
18:42:15
SQ
-> Behavior picked: Idle (1)
18:42:15
SQ
* Bandit Thug: Ending Turn with 6 of 9 AP left.
18:42:15
SQ
* ---------------------------------------------------
18:42:21
SQ
INFO: Next round issued: 3
18:42:22
SQ
Turn started for Bandit Raider
18:42:22
SQ
*
18:42:22
SQ
* Bandit Raider: Starting turn.
18:42:22
SQ
-> Behaviors to pick from:
Engage.Melee (193.359)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
18:42:22
SQ
-> Behavior picked: Engage.Melee (193.359)
18:42:23
SQ
* Bandit Raider: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:42:23
SQ
* Bandit Raider: Reached engage destination
18:42:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:42:24
SQ
-> Behavior picked: Idle (1)
18:42:24
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
18:42:24
SQ
* ---------------------------------------------------
18:42:24
SQ
Turn started for Bandit Raider
18:42:24
SQ
*
18:42:24
SQ
* Bandit Raider: Starting turn.
18:42:25
SQ
-> Behaviors to pick from:
Engage.Melee (123)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
18:42:25
SQ
-> Behavior picked: Engage.Melee (123)
18:42:25
SQ
* Bandit Raider: Engaging to melee range with Anton (visible), accepted_distance=0
18:42:26
SQ
* Bandit Raider: Reached engage destination
18:42:26
SQ
-> Behaviors to pick from:
Attack.Default (90.9015)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:42:26
SQ
-> Behavior picked: Attack.Default (90.9015)
18:42:27
SQ
* Bandit Raider: Using Thrust against Anton!
18:42:27
SQ
Bandit Raider uses skill Thrust
18:42:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
18:42:27
SQ
-> Behavior picked: Idle (1)
18:42:27
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
18:42:27
SQ
* ---------------------------------------------------
18:42:27
SQ
Turn started for Winrich
18:42:30
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:42:30
SQ
Winrich uses skill Reload
18:42:39
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
18:42:39
SQ
Winrich uses skill Shoot Bolt
18:42:40
SQ
Turn started for Karl
18:42:43
SQ
[Karl] executes skill [Strike] on target [Bandit Raider]
18:42:43
SQ
Karl uses skill Strike
18:42:45
SQ
Turn started for Eberecht
18:42:46
Resource
Loading: music/bandits_01.ogg
18:42:49
Resource
Unloading: music/bandits_02.ogg
18:42:50
Script
VM collected 1 object(s) and deleted them.
18:43:01
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
18:43:01
SQ
Eberecht uses skill Quick Shot
18:43:02
SQ
Bandit Thug has died.
18:43:07
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
18:43:07
SQ
Eberecht uses skill Quick Shot
18:43:07
SQ
Turn started for Bandit Raider
18:43:07
SQ
*
18:43:07
SQ
* Bandit Raider: Starting turn.
18:43:08
SQ
-> Behaviors to pick from:
Engage.Melee (107.56)(*), Defend.Shieldwall (2.69451), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0)
18:43:08
SQ
-> Behavior picked: Engage.Melee (107.56)
18:43:08
SQ
* Bandit Raider: Engaging to melee range with Karl (not visible), accepted_distance=0
18:43:09
SQ
* Bandit Raider: Reached engage destination
18:43:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
18:43:09
SQ
-> Behavior picked: Idle (1)
18:43:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:43:09
SQ
* ---------------------------------------------------
18:43:10
SQ
Turn started for Bandit Thug
18:43:10
SQ
*
18:43:10
SQ
* Bandit Thug: Starting turn.
18:43:10
SQ
-> Behaviors to pick from:
Engage.Melee (127.105)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
18:43:10
SQ
-> Behavior picked: Engage.Melee (127.105)
18:43:11
SQ
* Bandit Thug: Engaging to melee range with Bjarni the Merchant (visible), accepted_distance=0
18:43:11
SQ
* Bandit Thug: Reached engage destination
18:43:11
SQ
-> Behaviors to pick from:
Attack.Default (45.0219)(*), Attack.KnockOut (32.6701)(*), Idle (1), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:43:11
SQ
-> Behavior picked: Attack.Default (45.0219)
18:43:12
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:43:12
SQ
Bandit Thug uses skill Bash
18:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
18:43:12
SQ
-> Behavior picked: Idle (1)
18:43:12
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
18:43:12
SQ
* ---------------------------------------------------
18:43:13
SQ
Turn started for Anton
18:43:16
SQ
[Anton] executes skill [Split Shield] on target [Bandit Raider]
18:43:16
SQ
Anton uses skill Split Shield
18:43:18
SQ
[Anton] executes skill [Split Shield] on target [Bandit Raider]
18:43:18
SQ
Anton uses skill Split Shield
18:43:18
SQ
Turn started for Hakon
18:43:18
SQ
Skill [Spearwall] removed from [Hakon].
18:43:26
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
18:43:26
SQ
Hakon uses skill Spearwall
18:43:28
SQ
Turn started for Bertolf
18:43:31
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
18:43:31
SQ
Bertolf uses skill Slash
18:43:33
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
18:43:33
SQ
Bertolf uses skill Slash
18:43:33
SQ
Bandit Raider has died.
18:43:34
SQ
Turn started for Bandit Thug
18:43:34
SQ
*
18:43:34
SQ
* Bandit Thug: Starting turn.
18:43:34
SQ
-> Behaviors to pick from:
Engage.Melee (129.545)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Riposte (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0)
18:43:34
SQ
-> Behavior picked: Engage.Melee (129.545)
18:43:35
SQ
* Bandit Thug: Engaging to melee range with Bernhard (visible), accepted_distance=0
18:43:35
SQ
* Bandit Thug: Reached engage destination
18:43:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Riposte (0), Attack.Default (0), Recover (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
18:43:36
SQ
-> Behavior picked: Idle (1)
18:43:36
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
18:43:36
SQ
* ---------------------------------------------------
18:43:36
SQ
Turn started for Bjarni the Merchant
18:43:41
SQ
[Bjarni the Merchant] executes skill [Destroy Armor] on target [Bandit Raider]
18:43:41
SQ
Bjarni the Merchant uses skill Destroy Armor
18:43:44
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
18:43:44
SQ
Bjarni the Merchant uses skill Hammer
18:43:45
SQ
Turn started for Bernhard
18:43:50
SQ
[Bernhard] executes skill [Chop] on target [Bandit Thug]
18:43:50
SQ
Bernhard uses skill Chop
18:43:51
SQ
[Bernhard] executes skill [Chop] on target [Bandit Thug]
18:43:51
SQ
Bernhard uses skill Chop
18:43:51
SQ
Turn started for Hubert
18:43:51
SQ
Skill [Riposte] removed from [Hubert].
18:43:57
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
18:43:57
SQ
Hubert uses skill Riposte
18:43:59
SQ
Turn started for Erwin
18:44:04
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
18:44:04
SQ
Erwin uses skill Strike
18:44:06
SQ
Turn started for Gustav
18:44:06
SQ
Skill [Spearwall] removed from [Gustav].
18:44:13
SQ
Turn started for Bertram
18:44:13
SQ
Skill [Spearwall] removed from [Bertram].
18:44:16
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
18:44:16
SQ
Bertram uses skill Spearwall
18:44:17
SQ
INFO: Next round issued: 4
18:44:18
SQ
Turn started for Bandit Raider
18:44:18
SQ
*
18:44:18
SQ
* Bandit Raider: Starting turn.
18:44:18
SQ
-> Behaviors to pick from:
Attack.Default (82.8033)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
18:44:18
SQ
-> Behavior picked: Attack.Default (82.8033)
18:44:19
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:44:19
SQ
Bandit Raider uses skill Thrust
18:44:19
SQ
-> Behaviors to pick from:
Attack.Default (84.5863)(*), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0)
18:44:19
SQ
-> Behavior picked: Attack.Default (84.5863)
18:44:20
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:44:20
SQ
Bandit Raider uses skill Thrust
18:44:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
18:44:20
SQ
-> Behavior picked: Idle (1)
18:44:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:44:20
SQ
* ---------------------------------------------------
18:44:20
SQ
Turn started for Karl
18:44:24
SQ
[Karl] executes skill [Strike] on target [Bandit Thug]
18:44:24
SQ
Karl uses skill Strike
18:44:27
SQ
Turn started for Bandit Raider
18:44:27
SQ
*
18:44:27
SQ
* Bandit Raider: Starting turn.
18:44:28
SQ
-> Behaviors to pick from:
Attack.Default (97.7294)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0)
18:44:28
SQ
-> Behavior picked: Attack.Default (97.7294)
18:44:28
SQ
* Bandit Raider: Using Thrust against Anton!
18:44:28
SQ
Bandit Raider uses skill Thrust
18:44:28
SQ
-> Behaviors to pick from:
Attack.Default (320.818)(*), Idle (1), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0)
18:44:28
SQ
-> Behavior picked: Attack.Default (320.818)
18:44:29
SQ
* Bandit Raider: Using Thrust against Anton!
18:44:29
SQ
Bandit Raider uses skill Thrust
18:44:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0)
18:44:29
SQ
-> Behavior picked: Idle (1)
18:44:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:44:30
SQ
* ---------------------------------------------------
18:44:30
SQ
Turn started for Bandit Raider
18:44:30
SQ
*
18:44:30
SQ
* Bandit Raider: Starting turn.
18:44:30
SQ
-> Behaviors to pick from:
Engage.Melee (120.158)(*), Defend.Shieldwall (16.3763), Idle (1), Attack.SplitShield (0), Roam (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0)
18:44:30
SQ
-> Behavior picked: Engage.Melee (120.158)
18:44:31
SQ
* Bandit Raider: Engaging to melee range with Hubert (visible), accepted_distance=0
18:44:31
SQ
* Bandit Raider: Reached engage destination
18:44:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (154.568)(*), Defend.Knockback (61.0367)(*), Attack.Default (33.6699), Idle (1), Roam (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
18:44:31
SQ
-> Behavior picked: Defend.Knockback (61.0367)
18:44:32
SQ
* Bandit Raider: Using Knock Back!
18:44:32
SQ
Bandit Raider uses skill Knock Back
18:44:32
SQ
onRiposte() called for Hubert
18:44:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
18:44:33
SQ
-> Behavior picked: Idle (1)
18:44:33
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
18:44:33
SQ
* ---------------------------------------------------
18:44:33
SQ
Turn started for Bandit Thug
18:44:33
SQ
*
18:44:33
SQ
* Bandit Thug: Starting turn.
18:44:34
SQ
-> Behaviors to pick from:
Attack.Default (50.4442)(*), Idle (1), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0)
18:44:34
SQ
-> Behavior picked: Attack.Default (50.4442)
18:44:34
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:44:34
SQ
Bandit Thug uses skill Bash
18:44:34
SQ
-> Behaviors to pick from:
Attack.Default (53.2615)(*), Idle (1), BreakFree (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0)
18:44:34
SQ
-> Behavior picked: Attack.Default (53.2615)
18:44:35
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:44:35
SQ
Bandit Thug uses skill Bash
18:44:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0)
18:44:35
SQ
-> Behavior picked: Idle (1)
18:44:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:44:35
SQ
* ---------------------------------------------------
18:44:36
SQ
Turn started for Winrich
18:44:38
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:44:38
SQ
Winrich uses skill Reload
18:44:43
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
18:44:43
SQ
Winrich uses skill Shoot Bolt
18:44:43
SQ
Turn started for Eberecht
18:44:50
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
18:44:50
SQ
Eberecht uses skill Aimed Shot
18:44:52
SQ
Turn started for Bandit Thug
18:44:52
SQ
*
18:44:52
SQ
* Bandit Thug: Starting turn.
18:44:52
SQ
-> Behaviors to pick from:
Attack.Thresh (321.3)(*), Attack.Default (80.0168), Attack.SplitShield (78.5735), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
18:44:52
SQ
-> Behavior picked: Attack.Thresh (321.3)
18:44:53
SQ
* Bandit Thug: Using Round Swing / Thresh!
18:44:53
SQ
Bandit Thug uses skill Round Swing
18:44:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0), Flee (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0)
18:44:53
SQ
-> Behavior picked: Idle (1)
18:44:53
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
18:44:53
SQ
* ---------------------------------------------------
18:44:54
SQ
Turn started for Bertolf
18:44:56
SQ
[Bertolf] executes skill [Slash] on target [Bandit Thug]
18:44:56
SQ
Bertolf uses skill Slash
18:44:58
SQ
[Bertolf] executes skill [Slash] on target [Bandit Thug]
18:44:58
SQ
Bertolf uses skill Slash
18:44:58
SQ
Bandit Thug has died.
18:44:58
SQ
Turn started for Hakon
18:44:58
SQ
Skill [Spearwall] removed from [Hakon].
18:45:12
SQ
Turn started for Anton
18:45:28
SQ
[Anton] executes skill [Chop] on target [Bandit Raider]
18:45:28
SQ
Anton uses skill Chop
18:45:30
SQ
[Anton] executes skill [Chop] on target [Bandit Raider]
18:45:30
SQ
Anton uses skill Chop
18:45:31
SQ
Turn started for Bernhard
18:45:40
SQ
Turn started for Erwin
18:45:47
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
18:45:47
SQ
Erwin uses skill Strike
18:45:49
SQ
Turn started for Hubert
18:45:49
SQ
Skill [Riposte] removed from [Hubert].
18:45:52
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
18:45:52
SQ
Hubert uses skill Slash
18:45:54
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
18:45:54
SQ
Hubert uses skill Slash
18:45:54
SQ
Turn started for Gustav
18:46:08
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:46:08
SQ
Gustav uses skill Thrust
18:46:09
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:46:09
SQ
Gustav uses skill Thrust
18:46:09
SQ
Turn started for Bjarni the Merchant
18:46:16
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Raider]
18:46:16
SQ
Bjarni the Merchant uses skill Hammer
18:46:19
SQ
Turn started for Bertram
18:46:19
SQ
Skill [Spearwall] removed from [Bertram].
18:46:23
SQ
[Bertram] executes skill [Thrust] on target [Bandit Raider]
18:46:23
SQ
Bertram uses skill Thrust
18:46:23
SQ
Bandit Raider has died.
18:46:27
SQ
INFO: Next round issued: 5
18:46:27
SQ
Turn started for Bandit Raider
18:46:27
SQ
*
18:46:27
SQ
* Bandit Raider: Starting turn.
18:46:28
SQ
-> Behaviors to pick from:
Attack.Default (87.9072)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0)
18:46:28
SQ
-> Behavior picked: Attack.Default (87.9072)
18:46:28
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:46:28
SQ
Bandit Raider uses skill Thrust
18:46:28
SQ
-> Behaviors to pick from:
Attack.Default (91.0342)(*), Idle (1), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0)
18:46:28
SQ
-> Behavior picked: Attack.Default (91.0342)
18:46:29
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:46:29
SQ
Bandit Raider uses skill Thrust
18:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Roam (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
18:46:29
SQ
-> Behavior picked: Idle (1)
18:46:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:46:29
SQ
* ---------------------------------------------------
18:46:30
SQ
Turn started for Karl
18:46:33
SQ
[Karl] executes skill [Strike] on target [Bandit Raider]
18:46:33
SQ
Karl uses skill Strike
18:46:35
SQ
Turn started for Bandit Thug
18:46:35
SQ
*
18:46:35
SQ
* Bandit Thug: Starting turn.
18:46:36
SQ
-> Behaviors to pick from:
Attack.Default (54.7157)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Recover (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), BreakFree (0)
18:46:36
SQ
-> Behavior picked: Attack.Default (54.7157)
18:46:36
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:46:36
SQ
Bandit Thug uses skill Bash
18:46:36
SQ
-> Behaviors to pick from:
Attack.Default (53.9928)(*), Idle (1), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), BreakFree (0), Defend (0)
18:46:36
SQ
-> Behavior picked: Attack.Default (53.9928)
18:46:37
SQ
* Bandit Thug: Using Bash against Bjarni the Merchant!
18:46:37
SQ
Bandit Thug uses skill Bash
18:46:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), BreakFree (0), Defend (0), Attack.Default (0)
18:46:37
SQ
-> Behavior picked: Idle (1)
18:46:38
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
18:46:38
SQ
* ---------------------------------------------------
18:46:38
SQ
Turn started for Winrich
18:46:40
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:46:40
SQ
Winrich uses skill Reload
18:46:44
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
18:46:44
SQ
Winrich uses skill Shoot Bolt
18:46:44
SQ
Turn started for Eberecht
18:46:55
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
18:46:55
SQ
Eberecht uses skill Quick Shot
18:46:55
SQ
Turn started for Bertolf
18:47:03
SQ
Turn started for Hakon
18:47:08
SQ
[Hakon] executes skill [Thrust] on target [Bandit Thug]
18:47:08
SQ
Hakon uses skill Thrust
18:47:10
SQ
Turn started for Bandit Raider
18:47:10
SQ
*
18:47:10
SQ
* Bandit Raider: Starting turn.
18:47:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
18:47:10
SQ
-> Behavior picked: Flee (9000)
18:47:11
SQ
* Bandit Raider: Fleeing.
18:47:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0)
18:47:11
SQ
-> Behavior picked: Flee (9000)
18:47:12
SQ
* Bandit Raider: Fleeing.
18:47:12
SQ
Bandit Raider has died.
18:47:12
SQ
Turn started for Anton
18:47:19
SQ
Turn started for Bernhard
18:47:25
SQ
Turn started for Erwin
18:47:33
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
18:47:33
SQ
Erwin uses skill Strike
18:47:44
SQ
Turn started for Hubert
18:47:48
SQ
Turn started for Gustav
18:47:50
Script
VM collected 17 object(s) and deleted them.
18:47:52
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:47:52
SQ
Gustav uses skill Thrust
18:47:54
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:47:54
SQ
Gustav uses skill Thrust
18:47:54
SQ
Turn started for Bjarni the Merchant
18:48:00
Resource
Loading: music/bandits_02.ogg
18:48:03
SQ
[Bjarni the Merchant] executes skill [Hammer] on target [Bandit Thug]
18:48:03
SQ
Bjarni the Merchant uses skill Hammer
18:48:03
Resource
Unloading: music/bandits_01.ogg
18:48:07
SQ
Turn started for Bertram
18:48:11
SQ
[Bertram] executes skill [Thrust] on target [Bandit Thug]
18:48:11
SQ
Bertram uses skill Thrust
18:48:13
SQ
INFO: Next round issued: 6
18:48:13
SQ
Turn started for Karl
18:48:19
SQ
Turn started for Bandit Raider
18:48:19
SQ
*
18:48:19
SQ
* Bandit Raider: Starting turn.
18:48:20
SQ
-> Behaviors to pick from:
Attack.Default (96.8225)(*), Idle (1), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0)
18:48:20
SQ
-> Behavior picked: Attack.Default (96.8225)
18:48:20
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:48:20
SQ
Bandit Raider uses skill Thrust
18:48:20
SQ
-> Behaviors to pick from:
Attack.Default (332.903)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Roam (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), BreakFree (0)
18:48:20
SQ
-> Behavior picked: Attack.Default (332.903)
18:48:21
SQ
* Bandit Raider: Using Thrust against Bjarni the Merchant!
18:48:21
SQ
Bandit Raider uses skill Thrust
18:48:21
SQ
Bjarni the Merchant is unconscious.
18:48:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Recover (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0)
18:48:21
SQ
-> Behavior picked: Idle (1)
18:48:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:48:21
SQ
* ---------------------------------------------------
18:48:22
SQ
Turn started for Winrich
18:48:24
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:48:24
SQ
Winrich uses skill Reload
18:48:28
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
18:48:28
SQ
Winrich uses skill Shoot Bolt
18:48:28
SQ
Turn started for Hakon
18:48:32
SQ
[Hakon] executes skill [Thrust] on target [Bandit Thug]
18:48:32
SQ
Hakon uses skill Thrust
18:48:34
SQ
[Hakon] executes skill [Thrust] on target [Bandit Thug]
18:48:34
SQ
Hakon uses skill Thrust
18:48:34
SQ
Turn started for Bertolf
18:48:38
SQ
Turn started for Eberecht
18:48:45
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
18:48:45
SQ
Eberecht uses skill Aimed Shot
18:48:47
SQ
Turn started for Bandit Thug
18:48:47
SQ
*
18:48:47
SQ
* Bandit Thug: Starting turn.
18:48:47
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Recover (0)
18:48:47
SQ
-> Behavior picked: Flee (9000)
18:48:47
SQ
* Bandit Thug: Fleeing.
18:48:47
SQ
Bandit Thug has died.
18:48:48
SQ
Turn started for Anton
18:48:48
SQ
* Anton: Fleeing.
18:48:50
SQ
Turn started for Bernhard
18:48:50
Script
VM collected 18 object(s) and deleted them.
18:48:57
SQ
Turn started for Hubert
18:49:03
SQ
Turn started for Gustav
18:49:07
SQ
Turn started for Erwin
18:49:10
SQ
[Erwin] executes skill [Hook] on target [Bandit Raider]
18:49:10
SQ
Erwin uses skill Hook
18:49:12
SQ
Turn started for Bertram
18:49:22
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:49:22
SQ
Gustav uses skill Thrust
18:49:23
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
18:49:23
SQ
Gustav uses skill Thrust
18:49:23
SQ
INFO: Next round issued: 7
18:49:24
SQ
Turn started for Karl
18:49:28
SQ
Turn started for Bandit Raider
18:49:28
SQ
*
18:49:28
SQ
* Bandit Raider: Starting turn.
18:49:28
SQ
-> Behaviors to pick from:
Attack.Default (60.1671)(*), Idle (1), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0)
18:49:28
SQ
-> Behavior picked: Attack.Default (60.1671)
18:49:29
SQ
* Bandit Raider: Using Thrust against Bernhard!
18:49:29
SQ
Bandit Raider uses skill Thrust
18:49:29
SQ
-> Behaviors to pick from:
Attack.Default (60.1128)(*), Idle (1), Attack.Puncture (0), Attack.Thresh (0), Recover (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.CrushArmor (0)
18:49:29
SQ
-> Behavior picked: Attack.Default (60.1128)
18:49:30
SQ
* Bandit Raider: Using Thrust against Bernhard!
18:49:30
SQ
Bandit Raider uses skill Thrust
18:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0)
18:49:30
SQ
-> Behavior picked: Idle (1)
18:49:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
18:49:30
SQ
* ---------------------------------------------------
18:49:30
SQ
Turn started for Bertolf
18:49:37
SQ
Turn started for Hakon
18:49:42
SQ
Turn started for Winrich
18:49:45
SQ
[Winrich] executes skill [Reload] on target [Winrich]
18:49:45
SQ
Winrich uses skill Reload
18:49:53
SQ
Turn started for Anton
18:49:54
SQ
* Anton: Fleeing.
18:49:55
SQ
Turn started for Eberecht
18:49:59
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
18:49:59
SQ
Eberecht uses skill Aimed Shot
18:50:00
SQ
Turn started for Bernhard
18:50:04
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
18:50:04
SQ
Bernhard uses skill Chop
18:50:04
SQ
Bandit Raider has died.
18:50:04
Resource
Unloading: gfx/orientation_overlay.png
18:50:04
Resource
Loading: music/victory_01.ogg
18:50:08
Resource
Unloading: music/bandits_02.ogg
18:50:51
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:50:51
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:50:51
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:50:51
SQ
World::onCombatFinished
18:50:51
SQ
TacticalState::onFinish
18:50:51
Resource
Unloading: gfx/object_0.png
18:50:51
Resource
Unloading: gfx/detail.png
18:50:51
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:51:00
SQ
contract removed: 41
18:51:00
SQ
showing contract: Drive away bandits
18:51:04
SQ
Location entered: Neufarn
18:51:04
Resource
Loading: music/city_02.ogg
18:51:07
SQ
showing contract: Secure Cemetery
18:51:08
Resource
Unloading: music/victory_01.ogg
18:51:50
Script
VM collected 3 object(s) and deleted them.
18:54:30
Resource
Loading: music/city_01.ogg
18:54:33
Resource
Unloading: music/city_02.ogg
18:58:32
Resource
Loading: music/city_02.ogg
18:58:34
SQ
swapped item!
18:58:35
Resource
Unloading: music/city_01.ogg
18:58:35
SQ
swapped item!
18:58:37
SQ
swapped item!
18:58:37
SQ
swapped item!
18:58:54
SQ
swapped item!
18:59:12
SQ
showing contract: Secure Cemetery
18:59:17
SQ
Loot chance for Abandoned Graveyard is -1%
18:59:17
SQ
contract activated: Secure Cemetery
18:59:31
Resource
Loading: music/worldmap_03.ogg
18:59:35
Resource
Unloading: music/city_02.ogg
18:59:54
SQ
Save campaign: Pheonix 2
18:59:55
Scene
Finished saving scene.
18:59:59
SQ
contract removed: 42
19:00:02
SQ
contract added: Return Item
19:00:03
SQ
contract removed: 43
19:00:06
SQ
contract added: Secure Cemetery
19:00:06
SQ
contract added: Defend settlement
19:00:10
SQ
Location entered: Ancient Graveyard
19:00:10
SQ
showing contract: Secure Cemetery
19:00:20
SQ
Save campaign: autosave
19:00:21
Scene
Finished saving scene.
19:00:21
SQ
WorldState::onHide
19:00:22
Resource
Loading: gfx/detail.png
19:00:22
Texture
Texture "gfx/detail.png" (ID: 609) took up approximately 10922kb in video memory.
19:00:22
Resource
Loading: gfx/object_0.png
19:00:22
Texture
Texture "gfx/object_0.png" (ID: 709) took up approximately 21845kb in video memory.
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,4).
19:00:22
Resource
Loading: gfx/entity_1.png
19:00:22
Texture
Texture "gfx/entity_1.png" (ID: 710) took up approximately 5461kb in video memory.
19:00:22
Resource
Loading: gfx/orientation_overlay.png
19:00:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 711) took up approximately 512kb in video memory.
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (25,15).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (26,-8).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (8,5).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,10).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,-3).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (9,15).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (3,18).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (28,6).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (23,-3).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,2).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,1).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (25,0).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (26,6).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,1).
19:00:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,14).
19:00:22
SQ
TACTICAL: STASH LOCKED: true
19:00:22
SQ
INFO: Next round issued: 1
19:00:22
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
19:00:22
SQ
Turn started for Winrich
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_01.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_02.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_03.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_04.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_05.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_death_06.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_rise_01.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_rise_02.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_rise_03.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_rise_04.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_01.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_02.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_03.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_04.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_05.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_06.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_07.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_08.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_09.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_10.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_11.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_12.wav
19:00:22
Resource
Loading: sounds/enemies/zombie_idle_13.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_idle_14.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_idle_15.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_idle_16.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_bite_01.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_bite_02.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_bite_03.wav
19:00:23
Resource
Loading: sounds/enemies/zombie_bite_04.wav
19:00:23
Resource
Loading: music/undead_02.ogg
19:00:24
Resource
Unloading: music/worldmap_03.ogg
19:00:49
SQ
Turn started for Eberecht
19:00:50
Script
VM collected 2 object(s) and deleted them.
19:00:59
SQ
Turn started for Bertolf
19:01:09
SQ
Turn started for Ludolf
19:01:12
SQ
Turn started for Havard
19:01:16
SQ
Turn started for Karl
19:01:22
SQ
Turn started for Hakon
19:01:41
SQ
Turn started for Hubert
19:01:49
SQ
Turn started for Gustav
19:01:53
SQ
Turn started for Bertram
19:01:57
SQ
Turn started for Wiederganger
19:01:57
SQ
*
19:01:57
SQ
* Wiederganger: Starting turn.
19:01:57
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:01:57
SQ
-> Behavior picked: Engage.Melee (308)
19:01:57
SQ
* Wiederganger: Engaging to melee range with Erwin (not visible), accepted_distance=0
19:01:57
SQ
* Wiederganger: Reached engage destination
19:01:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:01:57
SQ
-> Behavior picked: Idle (1)
19:01:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:01:57
SQ
* ---------------------------------------------------
19:01:58
SQ
Turn started for Wiederganger
19:01:58
SQ
*
19:01:58
SQ
* Wiederganger: Starting turn.
19:01:58
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:01:58
SQ
-> Behavior picked: Engage.Melee (264)
19:01:58
SQ
* Wiederganger: Engaging to melee range with Erwin (not visible), accepted_distance=0
19:01:58
SQ
* Wiederganger: Reached engage destination
19:01:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:01:58
SQ
-> Behavior picked: Idle (1)
19:01:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:01:58
SQ
* ---------------------------------------------------
19:01:58
SQ
Turn started for Wiederganger
19:01:58
SQ
*
19:01:58
SQ
* Wiederganger: Starting turn.
19:01:59
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:01:59
SQ
-> Behavior picked: Engage.Melee (286)
19:01:59
SQ
* Wiederganger: Engaging to melee range with Erwin (not visible), accepted_distance=0
19:01:59
SQ
* Wiederganger: Reached engage destination
19:01:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:01:59
SQ
-> Behavior picked: Idle (1)
19:01:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:01:59
SQ
* ---------------------------------------------------
19:01:59
SQ
Turn started for Erwin
19:02:04
SQ
Turn started for Wiederganger
19:02:04
SQ
*
19:02:04
SQ
* Wiederganger: Starting turn.
19:02:05
SQ
-> Behaviors to pick from:
Engage.Melee (242)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:05
SQ
-> Behavior picked: Engage.Melee (242)
19:02:05
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:02:05
SQ
* Wiederganger: Reached engage destination
19:02:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:05
SQ
-> Behavior picked: Idle (1)
19:02:05
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:02:05
SQ
* ---------------------------------------------------
19:02:05
SQ
Turn started for Wiederganger
19:02:05
SQ
*
19:02:05
SQ
* Wiederganger: Starting turn.
19:02:05
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:05
SQ
-> Behavior picked: Engage.Melee (352)
19:02:05
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:02:05
SQ
* Wiederganger: Reached engage destination
19:02:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:05
SQ
-> Behavior picked: Idle (1)
19:02:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:05
SQ
* ---------------------------------------------------
19:02:06
SQ
Turn started for Wiederganger
19:02:06
SQ
*
19:02:06
SQ
* Wiederganger: Starting turn.
19:02:06
SQ
-> Behaviors to pick from:
Engage.Melee (133.913)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:06
SQ
-> Behavior picked: Engage.Melee (133.913)
19:02:07
SQ
* Wiederganger: Engaging to melee range with Bertolf (visible), accepted_distance=0
19:02:08
SQ
* Wiederganger: Reached engage destination
19:02:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:08
SQ
-> Behavior picked: Idle (1)
19:02:08
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:02:08
SQ
* ---------------------------------------------------
19:02:08
SQ
Turn started for Wiederganger
19:02:08
SQ
*
19:02:08
SQ
* Wiederganger: Starting turn.
19:02:08
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:08
SQ
-> Behavior picked: Engage.Melee (220)
19:02:08
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:02:08
SQ
* Wiederganger: Reached engage destination
19:02:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:08
SQ
-> Behavior picked: Idle (1)
19:02:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:08
SQ
* ---------------------------------------------------
19:02:08
SQ
Turn started for Wiederganger
19:02:08
SQ
*
19:02:08
SQ
* Wiederganger: Starting turn.
19:02:09
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:09
SQ
-> Behavior picked: Engage.Melee (220)
19:02:09
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:02:09
SQ
* Wiederganger: Reached engage destination
19:02:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:09
SQ
-> Behavior picked: Idle (1)
19:02:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:09
SQ
* ---------------------------------------------------
19:02:09
SQ
Turn started for Wiederganger
19:02:09
SQ
*
19:02:09
SQ
* Wiederganger: Starting turn.
19:02:09
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:09
SQ
-> Behavior picked: Engage.Melee (308)
19:02:09
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:02:09
SQ
* Wiederganger: Reached engage destination
19:02:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:09
SQ
-> Behavior picked: Idle (1)
19:02:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:09
SQ
* ---------------------------------------------------
19:02:10
SQ
Turn started for Wiederganger
19:02:10
SQ
*
19:02:10
SQ
* Wiederganger: Starting turn.
19:02:10
SQ
-> Behaviors to pick from:
Engage.Melee (320)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:10
SQ
-> Behavior picked: Engage.Melee (320)
19:02:10
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:02:10
SQ
* Wiederganger: Reached engage destination
19:02:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:10
SQ
-> Behavior picked: Idle (1)
19:02:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:10
SQ
* ---------------------------------------------------
19:02:10
SQ
Turn started for Wiederganger
19:02:10
SQ
*
19:02:10
SQ
* Wiederganger: Starting turn.
19:02:11
SQ
-> Behaviors to pick from:
Engage.Melee (200)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:11
SQ
-> Behavior picked: Engage.Melee (200)
19:02:11
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:02:11
SQ
* Wiederganger: Reached engage destination
19:02:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:11
SQ
-> Behavior picked: Idle (1)
19:02:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:11
SQ
* ---------------------------------------------------
19:02:11
SQ
Turn started for Wiederganger
19:02:11
SQ
*
19:02:11
SQ
* Wiederganger: Starting turn.
19:02:11
SQ
-> Behaviors to pick from:
Engage.Melee (260)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:11
SQ
-> Behavior picked: Engage.Melee (260)
19:02:11
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:02:11
SQ
* Wiederganger: Reached engage destination
19:02:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:11
SQ
-> Behavior picked: Idle (1)
19:02:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:11
SQ
* ---------------------------------------------------
19:02:11
SQ
Turn started for Wiederganger
19:02:11
SQ
*
19:02:11
SQ
* Wiederganger: Starting turn.
19:02:12
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:12
SQ
-> Behavior picked: Engage.Melee (264)
19:02:12
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:02:12
SQ
* Wiederganger: Reached engage destination
19:02:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:12
SQ
-> Behavior picked: Idle (1)
19:02:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:12
SQ
* ---------------------------------------------------
19:02:12
SQ
Turn started for Wiederganger
19:02:12
SQ
*
19:02:12
SQ
* Wiederganger: Starting turn.
19:02:12
SQ
-> Behaviors to pick from:
Engage.Melee (418)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:12
SQ
-> Behavior picked: Engage.Melee (418)
19:02:12
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:02:12
SQ
* Wiederganger: Reached engage destination
19:02:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:12
SQ
-> Behavior picked: Idle (1)
19:02:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:12
SQ
* ---------------------------------------------------
19:02:12
SQ
Turn started for Wiederganger
19:02:12
SQ
*
19:02:12
SQ
* Wiederganger: Starting turn.
19:02:13
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:13
SQ
-> Behavior picked: Engage.Melee (264)
19:02:13
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:02:13
SQ
* Wiederganger: Reached engage destination
19:02:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:13
SQ
-> Behavior picked: Idle (1)
19:02:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:13
SQ
* ---------------------------------------------------
19:02:13
SQ
Turn started for Wiederganger
19:02:13
SQ
*
19:02:13
SQ
* Wiederganger: Starting turn.
19:02:13
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:02:13
SQ
-> Behavior picked: Engage.Melee (528)
19:02:13
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:02:13
SQ
* Wiederganger: Reached engage destination
19:02:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:02:13
SQ
-> Behavior picked: Idle (1)
19:02:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:02:13
SQ
* ---------------------------------------------------
19:02:22
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:02:22
SQ
Winrich uses skill Shoot Bolt
19:02:31
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:02:31
SQ
Eberecht uses skill Quick Shot
19:03:05
SQ
INFO: Next round issued: 2
19:03:05
SQ
Turn started for Hakon
19:03:08
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
19:03:08
SQ
Hakon uses skill Spearwall
19:03:10
SQ
Turn started for Ludolf
19:03:14
SQ
Turn started for Winrich
19:03:16
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:03:16
SQ
Winrich uses skill Reload
19:03:20
SQ
Turn started for Bernhard
19:03:27
SQ
Turn started for Hubert
19:03:29
SQ
Turn started for Bertolf
19:03:32
SQ
Turn started for Havard
19:03:34
SQ
Turn started for Eberecht
19:03:38
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:03:38
SQ
Eberecht uses skill Quick Shot
19:03:39
SQ
Turn started for Bertram
19:03:41
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
19:03:41
SQ
Bertram uses skill Spearwall
19:03:43
SQ
Turn started for Karl
19:03:46
SQ
Turn started for Wiederganger
19:03:46
SQ
*
19:03:46
SQ
* Wiederganger: Starting turn.
19:03:46
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:46
SQ
-> Behavior picked: Engage.Melee (303.6)
19:03:46
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:03:46
SQ
* Wiederganger: Reached engage destination
19:03:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:46
SQ
-> Behavior picked: Idle (1)
19:03:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:46
SQ
* ---------------------------------------------------
19:03:47
SQ
Turn started for Gustav
19:03:48
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
19:03:48
SQ
Gustav uses skill Spearwall
19:03:49
SQ
Turn started for Wiederganger
19:03:49
SQ
*
19:03:49
SQ
* Wiederganger: Starting turn.
19:03:49
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:49
SQ
-> Behavior picked: Engage.Melee (328.9)
19:03:49
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:03:49
SQ
* Wiederganger: Reached engage destination
19:03:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:49
SQ
-> Behavior picked: Idle (1)
19:03:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:49
SQ
* ---------------------------------------------------
19:03:49
SQ
Turn started for Wiederganger
19:03:49
SQ
*
19:03:49
SQ
* Wiederganger: Starting turn.
19:03:50
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:50
SQ
-> Behavior picked: Engage.Melee (328.9)
19:03:50
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:03:50
SQ
* Wiederganger: Reached engage destination
19:03:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:50
SQ
-> Behavior picked: Idle (1)
19:03:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:50
SQ
* ---------------------------------------------------
19:03:50
SQ
Turn started for Wiederganger
19:03:50
SQ
*
19:03:50
SQ
* Wiederganger: Starting turn.
19:03:50
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:50
SQ
-> Behavior picked: Engage.Melee (303.6)
19:03:50
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:03:50
SQ
* Wiederganger: Reached engage destination
19:03:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:50
SQ
-> Behavior picked: Idle (1)
19:03:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:50
SQ
* ---------------------------------------------------
19:03:51
SQ
Turn started for Wiederganger
19:03:51
SQ
*
19:03:51
SQ
* Wiederganger: Starting turn.
19:03:51
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:51
SQ
-> Behavior picked: Engage.Melee (379.5)
19:03:51
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:03:51
SQ
* Wiederganger: Reached engage destination
19:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:51
SQ
-> Behavior picked: Idle (1)
19:03:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:51
SQ
* ---------------------------------------------------
19:03:51
SQ
Turn started for Wiederganger
19:03:51
SQ
*
19:03:51
SQ
* Wiederganger: Starting turn.
19:03:52
SQ
-> Behaviors to pick from:
Engage.Melee (191.427)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:52
SQ
-> Behavior picked: Engage.Melee (191.427)
19:03:52
SQ
* Wiederganger: Engaging to melee range with Hubert (visible), accepted_distance=0
19:03:53
SQ
* Wiederganger: Reached engage destination
19:03:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:53
SQ
-> Behavior picked: Idle (1)
19:03:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:53
SQ
* ---------------------------------------------------
19:03:54
SQ
Turn started for Wiederganger
19:03:54
SQ
*
19:03:54
SQ
* Wiederganger: Starting turn.
19:03:54
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:54
SQ
-> Behavior picked: Engage.Melee (253)
19:03:54
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:03:54
SQ
* Wiederganger: Reached engage destination
19:03:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:54
SQ
-> Behavior picked: Idle (1)
19:03:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:54
SQ
* ---------------------------------------------------
19:03:54
SQ
Turn started for Wiederganger
19:03:54
SQ
*
19:03:54
SQ
* Wiederganger: Starting turn.
19:03:55
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:55
SQ
-> Behavior picked: Engage.Melee (253)
19:03:55
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:03:55
SQ
* Wiederganger: Reached engage destination
19:03:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:55
SQ
-> Behavior picked: Idle (1)
19:03:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:55
SQ
* ---------------------------------------------------
19:03:55
SQ
Turn started for Wiederganger
19:03:55
SQ
*
19:03:55
SQ
* Wiederganger: Starting turn.
19:03:55
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:03:55
SQ
-> Behavior picked: Engage.Melee (303.6)
19:03:55
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:03:55
SQ
* Wiederganger: Reached engage destination
19:03:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:03:55
SQ
-> Behavior picked: Idle (1)
19:03:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:03:55
SQ
* ---------------------------------------------------
19:03:56
SQ
Turn started for Erwin
19:03:59
SQ
Turn started for Wiederganger
19:03:59
SQ
*
19:03:59
SQ
* Wiederganger: Starting turn.
19:04:00
SQ
-> Behaviors to pick from:
Engage.Melee (414)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:00
SQ
-> Behavior picked: Engage.Melee (414)
19:04:00
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:04:00
SQ
* Wiederganger: Reached engage destination
19:04:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:00
SQ
-> Behavior picked: Idle (1)
19:04:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:00
SQ
* ---------------------------------------------------
19:04:00
SQ
Turn started for Wiederganger
19:04:00
SQ
*
19:04:00
SQ
* Wiederganger: Starting turn.
19:04:00
SQ
-> Behaviors to pick from:
Engage.Melee (230)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:00
SQ
-> Behavior picked: Engage.Melee (230)
19:04:00
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:04:00
SQ
* Wiederganger: Reached engage destination
19:04:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:00
SQ
-> Behavior picked: Idle (1)
19:04:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:00
SQ
* ---------------------------------------------------
19:04:00
SQ
Turn started for Wiederganger
19:04:00
SQ
*
19:04:00
SQ
* Wiederganger: Starting turn.
19:04:01
SQ
-> Behaviors to pick from:
Engage.Melee (299)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:01
SQ
-> Behavior picked: Engage.Melee (299)
19:04:01
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:04:01
SQ
* Wiederganger: Reached engage destination
19:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:01
SQ
-> Behavior picked: Idle (1)
19:04:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:01
SQ
* ---------------------------------------------------
19:04:01
SQ
Turn started for Wiederganger
19:04:01
SQ
*
19:04:01
SQ
* Wiederganger: Starting turn.
19:04:01
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:01
SQ
-> Behavior picked: Engage.Melee (253)
19:04:01
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:04:01
SQ
* Wiederganger: Reached engage destination
19:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:01
SQ
-> Behavior picked: Idle (1)
19:04:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:01
SQ
* ---------------------------------------------------
19:04:01
SQ
Turn started for Wiederganger
19:04:01
SQ
*
19:04:01
SQ
* Wiederganger: Starting turn.
19:04:02
SQ
-> Behaviors to pick from:
Engage.Melee (455.4)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:02
SQ
-> Behavior picked: Engage.Melee (455.4)
19:04:02
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:04:02
SQ
* Wiederganger: Reached engage destination
19:04:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:02
SQ
-> Behavior picked: Idle (1)
19:04:02
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:04:02
SQ
* ---------------------------------------------------
19:04:02
SQ
Turn started for Wiederganger
19:04:02
SQ
*
19:04:02
SQ
* Wiederganger: Starting turn.
19:04:02
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:02
SQ
-> Behavior picked: Engage.Melee (328.9)
19:04:02
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:04:02
SQ
* Wiederganger: Reached engage destination
19:04:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:02
SQ
-> Behavior picked: Idle (1)
19:04:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:02
SQ
* ---------------------------------------------------
19:04:03
SQ
Turn started for Wiederganger
19:04:03
SQ
*
19:04:03
SQ
* Wiederganger: Starting turn.
19:04:03
SQ
-> Behaviors to pick from:
Engage.Melee (607.2)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
19:04:03
SQ
-> Behavior picked: Engage.Melee (607.2)
19:04:03
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:04:03
SQ
* Wiederganger: Reached engage destination
19:04:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
19:04:03
SQ
-> Behavior picked: Idle (1)
19:04:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:04:03
SQ
* ---------------------------------------------------
19:04:05
SQ
INFO: Next round issued: 3
19:04:05
SQ
Turn started for Bertolf
19:04:11
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:04:11
SQ
Bertolf uses skill Slash
19:04:13
SQ
Turn started for Ludolf
19:04:17
SQ
[Ludolf] executes skill [Knock Out] on target [Wiederganger]
19:04:17
SQ
Ludolf uses skill Knock Out
19:04:19
SQ
Turn started for Havard
19:04:21
SQ
Turn started for Winrich
19:04:27
SQ
Turn started for Karl
19:04:31
SQ
Turn started for Bernhard
19:04:33
SQ
Turn started for Hubert
19:04:37
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:04:37
SQ
Hubert uses skill Slash
19:04:39
SQ
Turn started for Eberecht
19:04:48
SQ
Turn started for Hakon
19:04:48
SQ
Skill [Spearwall] removed from [Hakon].
19:05:00
SQ
Turn started for Wiederganger
19:05:00
SQ
*
19:05:00
SQ
* Wiederganger: Starting turn.
19:05:00
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:00
SQ
-> Behavior picked: Engage.Melee (429)
19:05:00
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:05:01
SQ
* Wiederganger: Reached engage destination
19:05:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:01
SQ
-> Behavior picked: Idle (1)
19:05:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:01
SQ
* ---------------------------------------------------
19:05:02
SQ
Turn started for Wiederganger
19:05:02
SQ
*
19:05:02
SQ
* Wiederganger: Starting turn.
19:05:02
SQ
-> Behaviors to pick from:
Engage.Melee (279.643)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:02
SQ
-> Behavior picked: Engage.Melee (279.643)
19:05:02
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:05:04
SQ
* Wiederganger: Reached engage destination
19:05:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:04
SQ
-> Behavior picked: Idle (1)
19:05:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:04
SQ
* ---------------------------------------------------
19:05:04
SQ
Turn started for Wiederganger
19:05:04
SQ
*
19:05:04
SQ
* Wiederganger: Starting turn.
19:05:04
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:04
SQ
-> Behavior picked: Engage.Melee (462)
19:05:04
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:05:04
SQ
* Wiederganger: Reached engage destination
19:05:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:04
SQ
-> Behavior picked: Idle (1)
19:05:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:04
SQ
* ---------------------------------------------------
19:05:04
SQ
Turn started for Wiederganger
19:05:04
SQ
*
19:05:04
SQ
* Wiederganger: Starting turn.
19:05:05
SQ
-> Behaviors to pick from:
Engage.Melee (390)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:05
SQ
-> Behavior picked: Engage.Melee (390)
19:05:05
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:05:05
SQ
* Wiederganger: Reached engage destination
19:05:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:05
SQ
-> Behavior picked: Idle (1)
19:05:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:05
SQ
* ---------------------------------------------------
19:05:05
SQ
Turn started for Wiederganger
19:05:05
SQ
*
19:05:05
SQ
* Wiederganger: Starting turn.
19:05:05
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:05
SQ
-> Behavior picked: Engage.Melee (627)
19:05:05
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:05:05
SQ
* Wiederganger: Reached engage destination
19:05:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:05
SQ
-> Behavior picked: Idle (1)
19:05:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:05
SQ
* ---------------------------------------------------
19:05:06
SQ
Turn started for Wiederganger
19:05:06
SQ
*
19:05:06
SQ
* Wiederganger: Starting turn.
19:05:06
SQ
-> Behaviors to pick from:
Attack.Default (73.8567)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
19:05:06
SQ
-> Behavior picked: Attack.Default (73.8567)
19:05:07
SQ
* Wiederganger: Using Bash against Bertolf!
19:05:07
SQ
Wiederganger uses skill Bash
19:05:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
19:05:07
SQ
-> Behavior picked: Idle (1)
19:05:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:05:07
SQ
* ---------------------------------------------------
19:05:07
SQ
Turn started for Wiederganger
19:05:07
SQ
*
19:05:07
SQ
* Wiederganger: Starting turn.
19:05:08
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:08
SQ
-> Behavior picked: Engage.Melee (300)
19:05:08
SQ
* Wiederganger: Engaging to melee range with Bertolf (visible), accepted_distance=0
19:05:09
SQ
* Wiederganger: Reached engage destination
19:05:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:09
SQ
-> Behavior picked: Idle (1)
19:05:09
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:05:09
SQ
* ---------------------------------------------------
19:05:09
SQ
Turn started for Wiederganger
19:05:09
SQ
*
19:05:09
SQ
* Wiederganger: Starting turn.
19:05:09
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:09
SQ
-> Behavior picked: Engage.Melee (300)
19:05:09
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:05:10
SQ
* Wiederganger: Reached engage destination
19:05:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:10
SQ
-> Behavior picked: Idle (1)
19:05:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:10
SQ
* ---------------------------------------------------
19:05:11
SQ
Turn started for Wiederganger
19:05:11
SQ
*
19:05:11
SQ
* Wiederganger: Starting turn.
19:05:11
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:11
SQ
-> Behavior picked: Engage.Melee (330)
19:05:11
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:05:11
SQ
Skill [Hidden] removed from [Wiederganger].
19:05:11
SQ
* Wiederganger: Reached engage destination
19:05:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:11
SQ
-> Behavior picked: Idle (1)
19:05:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:11
SQ
* ---------------------------------------------------
19:05:11
SQ
Turn started for Wiederganger
19:05:11
SQ
*
19:05:11
SQ
* Wiederganger: Starting turn.
19:05:12
SQ
-> Behaviors to pick from:
Engage.Melee (630)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:12
SQ
-> Behavior picked: Engage.Melee (630)
19:05:12
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:05:12
SQ
* Wiederganger: Reached engage destination
19:05:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:12
SQ
-> Behavior picked: Idle (1)
19:05:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:12
SQ
* ---------------------------------------------------
19:05:12
SQ
Turn started for Wiederganger
19:05:12
SQ
*
19:05:12
SQ
* Wiederganger: Starting turn.
19:05:12
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:12
SQ
-> Behavior picked: Engage.Melee (300)
19:05:12
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:05:12
SQ
Skill [Hidden] removed from [Wiederganger].
19:05:12
SQ
* Wiederganger: Reached engage destination
19:05:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:12
SQ
-> Behavior picked: Idle (1)
19:05:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:12
SQ
* ---------------------------------------------------
19:05:12
SQ
Turn started for Wiederganger
19:05:12
SQ
*
19:05:12
SQ
* Wiederganger: Starting turn.
19:05:13
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:13
SQ
-> Behavior picked: Engage.Melee (330)
19:05:13
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:05:13
SQ
* Wiederganger: Reached engage destination
19:05:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:13
SQ
-> Behavior picked: Idle (1)
19:05:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:13
SQ
* ---------------------------------------------------
19:05:13
SQ
Turn started for Erwin
19:05:19
Navigator
Can't find path - start and dest identical!
19:05:20
SQ
Turn started for Wiederganger
19:05:20
SQ
*
19:05:20
SQ
* Wiederganger: Starting turn.
19:05:20
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:20
SQ
-> Behavior picked: Engage.Melee (330)
19:05:20
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:05:20
SQ
* Wiederganger: Reached engage destination
19:05:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:20
SQ
-> Behavior picked: Idle (1)
19:05:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:20
SQ
* ---------------------------------------------------
19:05:20
SQ
Turn started for Wiederganger
19:05:20
SQ
*
19:05:20
SQ
* Wiederganger: Starting turn.
19:05:21
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:21
SQ
-> Behavior picked: Engage.Melee (495)
19:05:21
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:05:21
SQ
* Wiederganger: Reached engage destination
19:05:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:21
SQ
-> Behavior picked: Idle (1)
19:05:21
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:05:21
SQ
* ---------------------------------------------------
19:05:21
SQ
Turn started for Wiederganger
19:05:21
SQ
*
19:05:21
SQ
* Wiederganger: Starting turn.
19:05:21
SQ
-> Behaviors to pick from:
Engage.Melee (390)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:21
SQ
-> Behavior picked: Engage.Melee (390)
19:05:21
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:05:21
SQ
* Wiederganger: Reached engage destination
19:05:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:21
SQ
-> Behavior picked: Idle (1)
19:05:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:21
SQ
* ---------------------------------------------------
19:05:22
SQ
Turn started for Gustav
19:05:22
SQ
Skill [Spearwall] removed from [Gustav].
19:05:31
SQ
Turn started for Wiederganger
19:05:31
SQ
*
19:05:31
SQ
* Wiederganger: Starting turn.
19:05:32
SQ
-> Behaviors to pick from:
Engage.Melee (759)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:05:32
SQ
-> Behavior picked: Engage.Melee (759)
19:05:32
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:05:32
SQ
* Wiederganger: Reached engage destination
19:05:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:05:32
SQ
-> Behavior picked: Idle (1)
19:05:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:05:32
SQ
* ---------------------------------------------------
19:05:32
SQ
Turn started for Bertram
19:05:32
SQ
Skill [Spearwall] removed from [Bertram].
19:05:38
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
19:05:38
SQ
Bertram uses skill Spearwall
19:05:43
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:05:43
SQ
Erwin uses skill Strike
19:05:43
SQ
INFO: Next round issued: 4
19:05:43
SQ
Turn started for Winrich
19:05:44
Resource
Loading: music/undead_01.ogg
19:05:47
Resource
Unloading: music/undead_02.ogg
19:05:50
SQ
Turn started for Havard
19:05:54
SQ
[Havard] executes skill [Riposte] on target [Havard]
19:05:54
SQ
Havard uses skill Riposte
19:05:54
SQ
Turn started for Bertolf
19:05:59
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:05:59
SQ
Bertolf uses skill Slash
19:06:00
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:06:00
SQ
Bertolf uses skill Slash
19:06:00
SQ
Wiederganger has died.
19:06:01
SQ
Turn started for Karl
19:06:05
SQ
Turn started for Eberecht
19:06:15
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:06:15
SQ
Eberecht uses skill Quick Shot
19:06:16
SQ
Turn started for Bernhard
19:06:27
SQ
Turn started for Ludolf
19:06:30
SQ
Turn started for Hubert
19:06:35
SQ
Turn started for Hakon
19:06:37
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
19:06:37
SQ
Hakon uses skill Spearwall
19:06:40
SQ
Turn started for Wiederganger
19:06:40
SQ
*
19:06:40
SQ
* Wiederganger: Starting turn.
19:06:41
SQ
-> Behaviors to pick from:
Engage.Melee (260)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:41
SQ
-> Behavior picked: Engage.Melee (260)
19:06:41
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:06:42
SQ
* Wiederganger: Reached engage destination
19:06:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:42
SQ
-> Behavior picked: Idle (1)
19:06:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:42
SQ
* ---------------------------------------------------
19:06:42
SQ
Turn started for Wiederganger
19:06:43
SQ
*
19:06:43
SQ
* Wiederganger: Starting turn.
19:06:43
SQ
-> Behaviors to pick from:
Engage.Melee (263.438)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:43
SQ
-> Behavior picked: Engage.Melee (263.438)
19:06:43
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:06:44
SQ
* Wiederganger: Reached engage destination
19:06:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:44
SQ
-> Behavior picked: Idle (1)
19:06:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:06:44
SQ
* ---------------------------------------------------
19:06:45
SQ
Turn started for Wiederganger
19:06:45
SQ
*
19:06:45
SQ
* Wiederganger: Starting turn.
19:06:45
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:45
SQ
-> Behavior picked: Engage.Melee (495)
19:06:45
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:06:45
SQ
* Wiederganger: Reached engage destination
19:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:45
SQ
-> Behavior picked: Idle (1)
19:06:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:45
SQ
* ---------------------------------------------------
19:06:45
SQ
Turn started for Wiederganger
19:06:45
SQ
*
19:06:45
SQ
* Wiederganger: Starting turn.
19:06:46
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:46
SQ
-> Behavior picked: Engage.Melee (627)
19:06:46
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:06:46
SQ
* Wiederganger: Reached engage destination
19:06:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:46
SQ
-> Behavior picked: Idle (1)
19:06:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:46
SQ
* ---------------------------------------------------
19:06:46
SQ
Turn started for Wiederganger
19:06:46
SQ
*
19:06:46
SQ
* Wiederganger: Starting turn.
19:06:46
SQ
-> Behaviors to pick from:
Engage.Melee (303.947)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:46
SQ
-> Behavior picked: Engage.Melee (303.947)
19:06:46
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:06:47
SQ
* Wiederganger: Reached engage destination
19:06:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:47
SQ
-> Behavior picked: Idle (1)
19:06:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:47
SQ
* ---------------------------------------------------
19:06:48
SQ
Turn started for Wiederganger
19:06:48
SQ
*
19:06:48
SQ
* Wiederganger: Starting turn.
19:06:48
SQ
-> Behaviors to pick from:
Engage.Melee (273.75)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:48
SQ
-> Behavior picked: Engage.Melee (273.75)
19:06:49
SQ
* Wiederganger: Engaging to melee range with Bertolf (visible), accepted_distance=0
19:06:49
SQ
* Wiederganger: Reached engage destination
19:06:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:49
SQ
-> Behavior picked: Idle (1)
19:06:49
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
19:06:49
SQ
* ---------------------------------------------------
19:06:50
SQ
Turn started for Wiederganger
19:06:50
SQ
*
19:06:50
SQ
* Wiederganger: Starting turn.
19:06:50
SQ
-> Behaviors to pick from:
Engage.Melee (260)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:50
SQ
-> Behavior picked: Engage.Melee (260)
19:06:50
SQ
* Wiederganger: Engaging to melee range with Bertram (visible), accepted_distance=0
19:06:51
SQ
* Wiederganger: Reached engage destination
19:06:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:51
SQ
-> Behavior picked: Idle (1)
19:06:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:51
SQ
* ---------------------------------------------------
19:06:52
SQ
Turn started for Wiederganger
19:06:52
SQ
*
19:06:52
SQ
* Wiederganger: Starting turn.
19:06:52
SQ
-> Behaviors to pick from:
Engage.Melee (270)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:06:52
SQ
-> Behavior picked: Engage.Melee (270)
19:06:52
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:06:54
SQ
* Wiederganger: Reached engage destination
19:06:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:06:54
SQ
-> Behavior picked: Idle (1)
19:06:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:06:54
SQ
* ---------------------------------------------------
19:06:54
SQ
Turn started for Gustav
19:06:59
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
19:06:59
SQ
Gustav uses skill Spearwall
19:07:02
SQ
Turn started for Wiederganger
19:07:02
SQ
*
19:07:02
SQ
* Wiederganger: Starting turn.
19:07:02
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:02
SQ
-> Behavior picked: Engage.Melee (720)
19:07:02
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:07:03
SQ
* Wiederganger: Reached engage destination
19:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:03
SQ
-> Behavior picked: Idle (1)
19:07:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:03
SQ
* ---------------------------------------------------
19:07:03
SQ
Turn started for Wiederganger
19:07:03
SQ
*
19:07:03
SQ
* Wiederganger: Starting turn.
19:07:03
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:03
SQ
-> Behavior picked: Engage.Melee (300)
19:07:03
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:07:03
SQ
* Wiederganger: Reached engage destination
19:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:03
SQ
-> Behavior picked: Idle (1)
19:07:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:03
SQ
* ---------------------------------------------------
19:07:04
SQ
Turn started for Wiederganger
19:07:04
SQ
*
19:07:04
SQ
* Wiederganger: Starting turn.
19:07:04
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:04
SQ
-> Behavior picked: Engage.Melee (450)
19:07:04
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:07:04
SQ
* Wiederganger: Reached engage destination
19:07:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:04
SQ
-> Behavior picked: Idle (1)
19:07:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:04
SQ
* ---------------------------------------------------
19:07:04
SQ
Turn started for Wiederganger
19:07:04
SQ
*
19:07:04
SQ
* Wiederganger: Starting turn.
19:07:04
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:04
SQ
-> Behavior picked: Engage.Melee (429)
19:07:04
SQ
* Wiederganger: Engaging to melee range with Gustav (not visible), accepted_distance=0
19:07:04
SQ
* Wiederganger: Reached engage destination
19:07:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:05
SQ
-> Behavior picked: Idle (1)
19:07:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:05
SQ
* ---------------------------------------------------
19:07:05
SQ
Turn started for Wiederganger
19:07:05
SQ
*
19:07:05
SQ
* Wiederganger: Starting turn.
19:07:05
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:05
SQ
-> Behavior picked: Engage.Melee (627)
19:07:05
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:07:05
SQ
* Wiederganger: Reached engage destination
19:07:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:05
SQ
-> Behavior picked: Idle (1)
19:07:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:05
SQ
* ---------------------------------------------------
19:07:05
SQ
Turn started for Wiederganger
19:07:05
SQ
*
19:07:05
SQ
* Wiederganger: Starting turn.
19:07:06
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:06
SQ
-> Behavior picked: Engage.Melee (495)
19:07:06
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:07:06
SQ
* Wiederganger: Reached engage destination
19:07:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:06
SQ
-> Behavior picked: Idle (1)
19:07:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:06
SQ
* ---------------------------------------------------
19:07:06
SQ
Turn started for Wiederganger
19:07:06
SQ
*
19:07:06
SQ
* Wiederganger: Starting turn.
19:07:06
SQ
-> Behaviors to pick from:
Engage.Melee (858)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:07:06
SQ
-> Behavior picked: Engage.Melee (858)
19:07:06
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:07:07
SQ
* Wiederganger: Reached engage destination
19:07:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:07:07
SQ
-> Behavior picked: Idle (1)
19:07:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:07:07
SQ
* ---------------------------------------------------
19:07:08
SQ
Turn started for Erwin
19:07:16
SQ
Turn started for Bertram
19:07:16
SQ
Skill [Spearwall] removed from [Bertram].
19:07:24
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
19:07:24
SQ
Bertram uses skill Spearwall
19:07:40
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:07:40
SQ
Winrich uses skill Shoot Bolt
19:07:42
SQ
INFO: Next round issued: 5
19:07:43
SQ
Turn started for Bertolf
19:07:53
SQ
[Bertolf] executes skill [Riposte] on target [Bertolf]
19:07:53
SQ
Bertolf uses skill Riposte
19:07:53
SQ
Turn started for Ludolf
19:07:56
SQ
Turn started for Karl
19:08:00
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:08:00
SQ
Karl uses skill Strike
19:08:02
SQ
Turn started for Hubert
19:08:05
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
19:08:05
SQ
Hubert uses skill Riposte
19:08:07
SQ
Turn started for Winrich
19:08:09
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:08:09
SQ
Winrich uses skill Reload
19:08:13
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:08:13
SQ
Winrich uses skill Shoot Bolt
19:08:13
SQ
Turn started for Eberecht
19:08:22
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:08:22
SQ
Eberecht uses skill Quick Shot
19:08:23
SQ
Turn started for Bernhard
19:08:28
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:08:28
SQ
Bernhard uses skill Chop
19:08:30
SQ
Turn started for Havard
19:08:30
SQ
Skill [Riposte] removed from [Havard].
19:08:35
SQ
[Havard] executes skill [Riposte] on target [Havard]
19:08:35
SQ
Havard uses skill Riposte
19:08:36
SQ
Turn started for Wiederganger
19:08:36
SQ
*
19:08:36
SQ
* Wiederganger: Starting turn.
19:08:36
SQ
-> Behaviors to pick from:
Engage.Melee (289.891)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:36
SQ
-> Behavior picked: Engage.Melee (289.891)
19:08:37
SQ
* Wiederganger: Engaging to melee range with Bertram (visible), accepted_distance=0
19:08:38
SQ
* Wiederganger: Reached engage destination
19:08:38
SQ
-> Behaviors to pick from:
Attack.Default (66.8087)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Split (0), Engage.Melee (0)
19:08:38
SQ
-> Behavior picked: Attack.Default (66.8087)
19:08:38
SQ
* Wiederganger: Using Bite against Hakon!
19:08:38
SQ
Wiederganger uses skill Bite
19:08:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
19:08:39
SQ
-> Behavior picked: Idle (1)
19:08:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:39
SQ
* ---------------------------------------------------
19:08:39
SQ
Turn started for Wiederganger
19:08:39
SQ
*
19:08:39
SQ
* Wiederganger: Starting turn.
19:08:40
SQ
-> Behaviors to pick from:
Attack.Default (62.5837)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0)
19:08:40
SQ
-> Behavior picked: Attack.Default (62.5837)
19:08:40
SQ
* Wiederganger: Using Bite against Hakon!
19:08:40
SQ
Wiederganger uses skill Bite
19:08:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
19:08:40
SQ
-> Behavior picked: Idle (1)
19:08:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:08:40
SQ
* ---------------------------------------------------
19:08:41
SQ
Turn started for Wiederganger
19:08:41
SQ
*
19:08:41
SQ
* Wiederganger: Starting turn.
19:08:41
SQ
-> Behaviors to pick from:
Engage.Melee (594)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:41
SQ
-> Behavior picked: Engage.Melee (594)
19:08:41
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:08:41
SQ
* Wiederganger: Reached engage destination
19:08:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:08:41
SQ
-> Behavior picked: Idle (1)
19:08:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:41
SQ
* ---------------------------------------------------
19:08:41
SQ
Turn started for Wiederganger
19:08:41
SQ
*
19:08:41
SQ
* Wiederganger: Starting turn.
19:08:42
SQ
-> Behaviors to pick from:
Engage.Melee (365.357)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:42
SQ
-> Behavior picked: Engage.Melee (365.357)
19:08:42
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:08:43
SQ
* Wiederganger: Reached engage destination
19:08:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:08:43
SQ
-> Behavior picked: Idle (1)
19:08:43
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:43
SQ
* ---------------------------------------------------
19:08:44
SQ
Turn started for Hakon
19:08:44
SQ
Skill [Spearwall] removed from [Hakon].
19:08:50
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:08:50
SQ
Hakon uses skill Thrust
19:08:50
SQ
Wiederganger has died.
19:08:53
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:08:53
SQ
Hakon uses skill Thrust
19:08:53
SQ
Turn started for Wiederganger
19:08:53
SQ
*
19:08:53
SQ
* Wiederganger: Starting turn.
19:08:54
SQ
-> Behaviors to pick from:
Engage.Melee (328.125)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:54
SQ
-> Behavior picked: Engage.Melee (328.125)
19:08:54
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:08:54
SQ
* Wiederganger: Reached engage destination
19:08:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:08:54
SQ
-> Behavior picked: Idle (1)
19:08:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:54
SQ
* ---------------------------------------------------
19:08:55
SQ
Turn started for Wiederganger
19:08:55
SQ
*
19:08:55
SQ
* Wiederganger: Starting turn.
19:08:55
SQ
-> Behaviors to pick from:
Engage.Melee (255)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:55
SQ
-> Behavior picked: Engage.Melee (255)
19:08:56
SQ
* Wiederganger: Engaging to melee range with Hubert (visible), accepted_distance=0
19:08:56
SQ
* Wiederganger: Reached engage destination
19:08:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:08:56
SQ
-> Behavior picked: Idle (1)
19:08:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:56
SQ
* ---------------------------------------------------
19:08:57
SQ
Turn started for Wiederganger
19:08:57
SQ
*
19:08:57
SQ
* Wiederganger: Starting turn.
19:08:57
SQ
-> Behaviors to pick from:
Engage.Melee (290.25)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:08:57
SQ
-> Behavior picked: Engage.Melee (290.25)
19:08:58
SQ
* Wiederganger: Engaging to melee range with Gustav (visible), accepted_distance=0
19:08:58
SQ
* Wiederganger: Reached engage destination
19:08:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:08:59
SQ
-> Behavior picked: Idle (1)
19:08:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:08:59
SQ
* ---------------------------------------------------
19:08:59
SQ
Turn started for Wiederganger
19:08:59
SQ
*
19:08:59
SQ
* Wiederganger: Starting turn.
19:09:00
SQ
-> Behaviors to pick from:
Engage.Melee (290.625)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:00
SQ
-> Behavior picked: Engage.Melee (290.625)
19:09:00
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:09:01
SQ
* Wiederganger: Reached engage destination
19:09:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:01
SQ
-> Behavior picked: Idle (1)
19:09:01
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:09:01
SQ
* ---------------------------------------------------
19:09:02
SQ
Turn started for Wiederganger
19:09:02
SQ
*
19:09:02
SQ
* Wiederganger: Starting turn.
19:09:02
SQ
-> Behaviors to pick from:
Engage.Melee (341.667)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:02
SQ
-> Behavior picked: Engage.Melee (341.667)
19:09:03
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:09:03
SQ
* Wiederganger: Reached engage destination
19:09:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:03
SQ
-> Behavior picked: Idle (1)
19:09:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:03
SQ
* ---------------------------------------------------
19:09:04
SQ
Turn started for Wiederganger
19:09:04
SQ
*
19:09:04
SQ
* Wiederganger: Starting turn.
19:09:04
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:04
SQ
-> Behavior picked: Engage.Melee (300)
19:09:04
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:09:04
SQ
* Wiederganger: Reached engage destination
19:09:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:04
SQ
-> Behavior picked: Idle (1)
19:09:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:04
SQ
* ---------------------------------------------------
19:09:04
SQ
Turn started for Wiederganger
19:09:04
SQ
*
19:09:04
SQ
* Wiederganger: Starting turn.
19:09:05
SQ
-> Behaviors to pick from:
Engage.Melee (366.667)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:05
SQ
-> Behavior picked: Engage.Melee (366.667)
19:09:05
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:09:06
SQ
* Wiederganger: Reached engage destination
19:09:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:06
SQ
-> Behavior picked: Idle (1)
19:09:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:06
SQ
* ---------------------------------------------------
19:09:06
SQ
Turn started for Erwin
19:09:13
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:09:13
SQ
Erwin uses skill Strike
19:09:14
SQ
Turn started for Wiederganger
19:09:14
SQ
*
19:09:14
SQ
* Wiederganger: Starting turn.
19:09:15
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:15
SQ
-> Behavior picked: Engage.Melee (330)
19:09:15
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:09:15
SQ
* Wiederganger: Reached engage destination
19:09:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:15
SQ
-> Behavior picked: Idle (1)
19:09:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:15
SQ
* ---------------------------------------------------
19:09:16
SQ
Turn started for Wiederganger
19:09:16
SQ
*
19:09:16
SQ
* Wiederganger: Starting turn.
19:09:16
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:16
SQ
-> Behavior picked: Engage.Melee (660)
19:09:16
SQ
* Wiederganger: Engaging to melee range with Hakon (not visible), accepted_distance=0
19:09:17
SQ
* Wiederganger: Reached engage destination
19:09:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:17
SQ
-> Behavior picked: Idle (1)
19:09:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:17
SQ
* ---------------------------------------------------
19:09:17
SQ
Turn started for Wiederganger
19:09:17
SQ
*
19:09:17
SQ
* Wiederganger: Starting turn.
19:09:18
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:18
SQ
-> Behavior picked: Engage.Melee (660)
19:09:18
SQ
* Wiederganger: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:09:18
SQ
* Wiederganger: Reached engage destination
19:09:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:18
SQ
-> Behavior picked: Idle (1)
19:09:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:18
SQ
* ---------------------------------------------------
19:09:18
SQ
Turn started for Wiederganger
19:09:18
SQ
*
19:09:18
SQ
* Wiederganger: Starting turn.
19:09:19
SQ
-> Behaviors to pick from:
Engage.Melee (360)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
19:09:19
SQ
-> Behavior picked: Engage.Melee (360)
19:09:19
SQ
* Wiederganger: Engaging to melee range with Bertram (visible), accepted_distance=0
19:09:20
SQ
* Wiederganger: Reached engage destination
19:09:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:09:20
SQ
-> Behavior picked: Idle (1)
19:09:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:09:20
SQ
* ---------------------------------------------------
19:09:21
SQ
Turn started for Gustav
19:09:21
SQ
Skill [Spearwall] removed from [Gustav].
19:09:29
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:09:29
SQ
Gustav uses skill Thrust
19:09:31
SQ
Turn started for Bertram
19:09:31
SQ
Skill [Spearwall] removed from [Bertram].
19:09:43
SQ
[Ludolf] executes skill [Knock Out] on target [Wiederganger]
19:09:43
SQ
Ludolf uses skill Knock Out
19:09:48
SQ
INFO: Next round issued: 6
19:09:48
SQ
Turn started for Winrich
19:09:51
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:09:51
SQ
Winrich uses skill Reload
19:09:57
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:09:57
SQ
Winrich uses skill Shoot Bolt
19:09:58
SQ
Turn started for Karl
19:10:04
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:10:04
SQ
Karl uses skill Strike
19:10:04
SQ
Wiederganger has died.
19:10:04
UI
Failed to load procedural content "procedural/tacticalentity(25248,35856,socket,arrow)".
19:10:05
SQ
Turn started for Eberecht
19:10:16
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:10:16
SQ
Eberecht uses skill Quick Shot
19:10:16
SQ
Turn started for Bertolf
19:10:16
SQ
Skill [Riposte] removed from [Bertolf].
19:10:21
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:10:21
SQ
Bertolf uses skill Slash
19:10:23
SQ
Turn started for Bernhard
19:10:26
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:10:26
SQ
Bernhard uses skill Chop
19:10:28
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:10:28
SQ
Bernhard uses skill Chop
19:10:28
SQ
Turn started for Hubert
19:10:28
SQ
Skill [Riposte] removed from [Hubert].
19:10:32
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:10:32
SQ
Hubert uses skill Slash
19:10:34
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:10:34
SQ
Hubert uses skill Slash
19:10:34
SQ
Turn started for Ludolf
19:10:37
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:10:37
SQ
Ludolf uses skill Bash
19:10:37
SQ
Wiederganger has died.
19:10:37
UI
Failed to load procedural content "procedural/tacticalentity(41061,35852,socket,arrow)".
19:10:44
SQ
Turn started for Havard
19:10:44
SQ
Skill [Riposte] removed from [Havard].
19:10:45
Resource
Loading: music/undead_02.ogg
19:10:48
Resource
Unloading: music/undead_01.ogg
19:10:50
SQ
[Havard] executes skill [Slash] on target [Wiederganger]
19:10:50
SQ
Havard uses skill Slash
19:10:51
SQ
[Havard] executes skill [Slash] on target [Wiederganger]
19:10:51
SQ
Havard uses skill Slash
19:10:51
SQ
Turn started for Wiederganger
19:10:51
SQ
*
19:10:51
SQ
* Wiederganger: Starting turn.
19:10:51
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:10:51
SQ
-> Behavior picked: Engage.Melee (450)
19:10:51
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:10:51
SQ
* Wiederganger: Reached engage destination
19:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:10:51
SQ
-> Behavior picked: Idle (1)
19:10:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:10:51
SQ
* ---------------------------------------------------
19:10:52
SQ
Turn started for Wiederganger
19:10:52
SQ
*
19:10:52
SQ
* Wiederganger: Starting turn.
19:10:52
SQ
-> Behaviors to pick from:
Attack.Default (77.7083)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
19:10:52
SQ
-> Behavior picked: Attack.Default (77.7083)
19:10:53
SQ
* Wiederganger: Using Cleave against Havard!
19:10:53
SQ
Wiederganger uses skill Cleave
19:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:10:53
SQ
-> Behavior picked: Idle (1)
19:10:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:10:53
SQ
* ---------------------------------------------------
19:10:53
SQ
Turn started for Wiederganger
19:10:53
SQ
*
19:10:53
SQ
* Wiederganger: Starting turn.
19:10:54
SQ
-> Behaviors to pick from:
Engage.Melee (342.857)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:10:54
SQ
-> Behavior picked: Engage.Melee (342.857)
19:10:54
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:10:55
SQ
* Wiederganger: Reached engage destination
19:10:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:10:55
SQ
-> Behavior picked: Idle (1)
19:10:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:10:55
SQ
* ---------------------------------------------------
19:10:56
SQ
Turn started for Wiederganger
19:10:56
SQ
*
19:10:56
SQ
* Wiederganger: Starting turn.
19:10:56
SQ
-> Behaviors to pick from:
Attack.Default (57.252)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
19:10:56
SQ
-> Behavior picked: Attack.Default (57.252)
19:10:56
SQ
* Wiederganger: Using Hammer against Gustav!
19:10:56
SQ
Wiederganger uses skill Hammer
19:10:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:10:57
SQ
-> Behavior picked: Idle (1)
19:10:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:10:57
SQ
* ---------------------------------------------------
19:10:57
SQ
Turn started for Wiederganger
19:10:57
SQ
*
19:10:57
SQ
* Wiederganger: Starting turn.
19:10:58
SQ
-> Behaviors to pick from:
Attack.Default (73.6543)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
19:10:58
SQ
-> Behavior picked: Attack.Default (73.6543)
19:10:58
SQ
* Wiederganger: Using Hammer against Havard!
19:10:58
SQ
Wiederganger uses skill Hammer
19:10:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:10:58
SQ
-> Behavior picked: Idle (1)
19:10:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:10:58
SQ
* ---------------------------------------------------
19:10:59
SQ
Turn started for Hakon
19:11:06
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:11:06
SQ
Hakon uses skill Thrust
19:11:07
SQ
Turn started for Wiederganger
19:11:07
SQ
*
19:11:07
SQ
* Wiederganger: Starting turn.
19:11:08
SQ
-> Behaviors to pick from:
Attack.Default (89.8611)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
19:11:08
SQ
-> Behavior picked: Attack.Default (89.8611)
19:11:08
SQ
* Wiederganger: Using Impale against Havard!
19:11:08
SQ
Wiederganger uses skill Impale
19:11:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:11:08
SQ
-> Behavior picked: Idle (1)
19:11:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:09
SQ
* ---------------------------------------------------
19:11:09
SQ
Turn started for Wiederganger
19:11:09
SQ
*
19:11:09
SQ
* Wiederganger: Starting turn.
19:11:09
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:09
SQ
-> Behavior picked: Engage.Melee (300)
19:11:09
SQ
* Wiederganger: Engaging to melee range with Ludolf (not visible), accepted_distance=0
19:11:09
SQ
* Wiederganger: Reached engage destination
19:11:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:11:09
SQ
-> Behavior picked: Idle (1)
19:11:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:09
SQ
* ---------------------------------------------------
19:11:10
SQ
Turn started for Wiederganger
19:11:10
SQ
*
19:11:10
SQ
* Wiederganger: Starting turn.
19:11:10
SQ
-> Behaviors to pick from:
Engage.Melee (285.938)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:10
SQ
-> Behavior picked: Engage.Melee (285.938)
19:11:11
SQ
* Wiederganger: Engaging to melee range with Bertram (visible), accepted_distance=0
19:11:12
SQ
* Wiederganger: Reached engage destination
19:11:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:11:12
SQ
-> Behavior picked: Idle (1)
19:11:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:11:12
SQ
* ---------------------------------------------------
19:11:12
SQ
Turn started for Wiederganger
19:11:12
SQ
*
19:11:12
SQ
* Wiederganger: Starting turn.
19:11:13
SQ
-> Behaviors to pick from:
Engage.Melee (267.404)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:13
SQ
-> Behavior picked: Engage.Melee (267.404)
19:11:13
SQ
* Wiederganger: Engaging to melee range with Ludolf (visible), accepted_distance=0
19:11:14
SQ
* Wiederganger: Reached engage destination
19:11:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:11:14
SQ
-> Behavior picked: Idle (1)
19:11:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:14
SQ
* ---------------------------------------------------
19:11:14
SQ
Turn started for Wiederganger
19:11:14
SQ
*
19:11:14
SQ
* Wiederganger: Starting turn.
19:11:15
SQ
-> Behaviors to pick from:
Engage.Melee (383.333)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:15
SQ
-> Behavior picked: Engage.Melee (383.333)
19:11:15
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:11:16
SQ
* Wiederganger: Reached engage destination
19:11:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:11:16
SQ
-> Behavior picked: Idle (1)
19:11:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:16
SQ
* ---------------------------------------------------
19:11:17
SQ
Turn started for Wiederganger
19:11:17
SQ
*
19:11:17
SQ
* Wiederganger: Starting turn.
19:11:17
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:17
SQ
-> Behavior picked: Engage.Melee (660)
19:11:17
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:11:18
SQ
* Wiederganger: Reached engage destination
19:11:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:11:18
SQ
-> Behavior picked: Idle (1)
19:11:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:18
SQ
* ---------------------------------------------------
19:11:18
SQ
Turn started for Erwin
19:11:34
SQ
Turn started for Wiederganger
19:11:34
SQ
*
19:11:34
SQ
* Wiederganger: Starting turn.
19:11:35
SQ
-> Behaviors to pick from:
Engage.Melee (381.818)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
19:11:35
SQ
-> Behavior picked: Engage.Melee (381.818)
19:11:35
SQ
* Wiederganger: Engaging to melee range with Hakon (visible), accepted_distance=0
19:11:36
SQ
* Wiederganger: Reached engage destination
19:11:36
SQ
-> Behaviors to pick from:
Attack.Default (73.5159)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
19:11:36
SQ
-> Behavior picked: Attack.Default (73.5159)
19:11:36
SQ
* Wiederganger: Using Bash against Hakon!
19:11:36
SQ
Wiederganger uses skill Bash
19:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Roam (0), Attack.Split (0), Reload (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
19:11:37
SQ
-> Behavior picked: Idle (1)
19:11:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:11:37
SQ
* ---------------------------------------------------
19:11:37
SQ
Turn started for Gustav
19:11:41
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:11:41
SQ
Gustav uses skill Thrust
19:11:42
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:11:42
SQ
Gustav uses skill Thrust
19:11:42
SQ
Wiederganger has died.
19:11:42
SQ
Turn started for Bertram
19:11:46
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:11:46
SQ
Bertram uses skill Thrust
19:11:47
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:11:47
SQ
Bertram uses skill Thrust
19:11:47
SQ
INFO: Next round issued: 7
19:11:47
SQ
Turn started for Winrich
19:11:48
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:11:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (2,6).
19:11:55
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:11:55
SQ
Winrich uses skill Reload
19:12:03
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:12:03
SQ
Winrich uses skill Shoot Bolt
19:12:03
SQ
Turn started for Ludolf
19:12:14
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:12:14
SQ
Ludolf uses skill Bash
19:12:15
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:12:15
SQ
Ludolf uses skill Bash
19:12:15
SQ
Turn started for Karl
19:12:19
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:12:19
SQ
Karl uses skill Strike
19:12:19
SQ
Wiederganger has died.
19:12:19
UI
Failed to load procedural content "procedural/tacticalentity(36817,35850,socket,arrow)".
19:12:27
SQ
Turn started for Bertolf
19:12:29
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:12:29
SQ
Bertolf uses skill Slash
19:12:29
SQ
Wiederganger has died.
19:12:32
SQ
Turn started for Eberecht
19:12:41
SQ
[Eberecht] executes skill [Aimed Shot] on target [Wiederganger]
19:12:41
SQ
Eberecht uses skill Aimed Shot
19:12:42
SQ
Turn started for Wiederganger
19:12:42
SQ
*
19:12:42
SQ
* Wiederganger: Starting turn.
19:12:43
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
19:12:43
SQ
-> Behavior picked: Engage.Melee (412.5)
19:12:43
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
19:12:44
SQ
* Wiederganger: Reached engage destination
19:12:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:12:44
SQ
-> Behavior picked: Idle (1)
19:12:44
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:12:44
SQ
* ---------------------------------------------------
19:12:44
SQ
Turn started for Bernhard
19:12:53
SQ
[Bernhard] executes skill [Shieldwall] on target [Bernhard]
19:12:53
SQ
Bernhard uses skill Shieldwall
19:12:55
SQ
Turn started for Hubert
19:13:01
SQ
Turn started for Wiederganger
19:13:01
SQ
*
19:13:01
SQ
* Wiederganger: Starting turn.
19:13:01
SQ
-> Behaviors to pick from:
Engage.Melee (430)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
19:13:01
SQ
-> Behavior picked: Engage.Melee (430)
19:13:02
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
19:13:02
SQ
* Wiederganger: Reached engage destination
19:13:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:13:02
SQ
-> Behavior picked: Idle (1)
19:13:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:13:03
SQ
* ---------------------------------------------------
19:13:03
SQ
Turn started for Wiederganger
19:13:03
SQ
*
19:13:03
SQ
* Wiederganger: Starting turn.
19:13:03
SQ
-> Behaviors to pick from:
Attack.Default (249.237)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
19:13:03
SQ
-> Behavior picked: Attack.Default (249.237)
19:13:04
SQ
* Wiederganger: Using Hammer against Havard!
19:13:04
SQ
Wiederganger uses skill Hammer
19:13:04
SQ
Havard has died.
19:13:04
SQ
*
19:13:04
SQ
* Wiederganger: Resuming turn.
19:13:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
19:13:04
SQ
-> Behavior picked: Idle (1)
19:13:04
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:13:04
SQ
* ---------------------------------------------------
19:13:05
SQ
Turn started for Wiederganger
19:13:05
SQ
*
19:13:05
SQ
* Wiederganger: Starting turn.
19:13:05
SQ
-> Behaviors to pick from:
Attack.Default (64.6323)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
19:13:05
SQ
-> Behavior picked: Attack.Default (64.6323)
19:13:05
SQ
* Wiederganger: Using Impale against Bernhard!
19:13:05
SQ
Wiederganger uses skill Impale
19:13:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
19:13:06
SQ
-> Behavior picked: Idle (1)
19:13:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:13:06
SQ
* ---------------------------------------------------
19:13:06
SQ
Turn started for Wiederganger
19:13:06
SQ
*
19:13:06
SQ
* Wiederganger: Starting turn.
19:13:06
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
19:13:06
SQ
-> Behavior picked: Engage.Melee (300)
19:13:06
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:13:07
SQ
* Wiederganger: Reached engage destination
19:13:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:13:07
SQ
-> Behavior picked: Idle (1)
19:13:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:13:07
SQ
* ---------------------------------------------------
19:13:07
SQ
Turn started for Wiederganger
19:13:07
SQ
*
19:13:07
SQ
* Wiederganger: Starting turn.
19:13:07
SQ
-> Behaviors to pick from:
Attack.Default (67.7153)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
19:13:07
SQ
-> Behavior picked: Attack.Default (67.7153)
19:13:08
SQ
* Wiederganger: Using Impale against Bertram!
19:13:08
SQ
Wiederganger uses skill Impale
19:13:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
19:13:08
SQ
-> Behavior picked: Idle (1)
19:13:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:13:08
SQ
* ---------------------------------------------------
19:13:09
SQ
Turn started for Wiederganger
19:13:09
SQ
*
19:13:09
SQ
* Wiederganger: Starting turn.
19:13:09
SQ
-> Behaviors to pick from:
Attack.Default (64.3146)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
19:13:09
SQ
-> Behavior picked: Attack.Default (64.3146)
19:13:09
SQ
* Wiederganger: Using Thrust against Bertolf!
19:13:09
SQ
Wiederganger uses skill Thrust
19:13:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
19:13:10
SQ
-> Behavior picked: Idle (1)
19:13:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:13:10
SQ
* ---------------------------------------------------
19:13:10
SQ
Turn started for Wiederganger
19:13:10
SQ
*
19:13:10
SQ
* Wiederganger: Starting turn.
19:13:11
SQ
-> Behaviors to pick from:
Engage.Melee (337.857)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
19:13:11
SQ
-> Behavior picked: Engage.Melee (337.857)
19:13:11
SQ
* Wiederganger: Engaging to melee range with Hubert (visible), accepted_distance=0
19:13:12
SQ
* Wiederganger: Reached engage destination
19:13:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:13:12
SQ
-> Behavior picked: Idle (1)
19:13:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:13:12
SQ
* ---------------------------------------------------
19:13:12
SQ
Turn started for Erwin
19:13:15
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:13:15
SQ
Erwin uses skill Strike
19:13:17
SQ
Turn started for Wiederganger
19:13:17
SQ
*
19:13:17
SQ
* Wiederganger: Starting turn.
19:13:17
SQ
-> Behaviors to pick from:
Engage.Melee (350)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
19:13:17
SQ
-> Behavior picked: Engage.Melee (350)
19:13:18
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:13:19
SQ
* Wiederganger: Reached engage destination
19:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:13:19
SQ
-> Behavior picked: Idle (1)
19:13:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:13:19
SQ
* ---------------------------------------------------
19:13:19
SQ
Turn started for Wiederganger
19:13:19
SQ
*
19:13:19
SQ
* Wiederganger: Starting turn.
19:13:19
SQ
-> Behaviors to pick from:
Attack.Default (74.5469)(*), Idle (1), Reload (0), Attack.Thresh (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0)
19:13:19
SQ
-> Behavior picked: Attack.Default (74.5469)
19:13:20
SQ
* Wiederganger: Using Bash against Hakon!
19:13:20
SQ
Wiederganger uses skill Bash
19:13:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
19:13:20
SQ
-> Behavior picked: Idle (1)
19:13:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:13:20
SQ
* ---------------------------------------------------
19:13:21
SQ
Turn started for Hakon
19:13:31
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:13:31
SQ
Hakon uses skill Thrust
19:13:32
SQ
Turn started for Gustav
19:13:38
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:13:38
SQ
Gustav uses skill Thrust
19:13:39
SQ
Turn started for Bertram
19:13:42
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:13:42
SQ
Bertram uses skill Thrust
19:13:44
SQ
INFO: Next round issued: 8
19:13:44
SQ
Turn started for Winrich
19:13:47
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:13:47
SQ
Winrich uses skill Reload
19:13:55
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:13:55
SQ
Winrich uses skill Shoot Bolt
19:13:55
SQ
Turn started for Karl
19:13:58
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:13:58
SQ
Karl uses skill Strike
19:13:58
SQ
Wiederganger has died.
19:14:02
SQ
Turn started for Ludolf
19:14:08
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:14:08
SQ
Ludolf uses skill Bash
19:14:09
SQ
Turn started for Bertolf
19:14:11
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:14:11
SQ
Bertolf uses skill Slash
19:14:12
SQ
[Bertolf] executes skill [Slash] on target [Wiederganger]
19:14:12
SQ
Bertolf uses skill Slash
19:14:13
SQ
Turn started for Wiederganger
19:14:13
SQ
*
19:14:13
SQ
* Wiederganger: Starting turn.
19:14:13
SQ
-> Behaviors to pick from:
Engage.Melee (366.667)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
19:14:13
SQ
-> Behavior picked: Engage.Melee (366.667)
19:14:14
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:14:14
SQ
* Wiederganger: Reached engage destination
19:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
19:14:14
SQ
-> Behavior picked: Idle (1)
19:14:15
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:14:15
SQ
* ---------------------------------------------------
19:14:15
SQ
Turn started for Eberecht
19:14:23
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:14:23
SQ
Eberecht uses skill Quick Shot
19:14:26
SQ
Turn started for Hubert
19:14:30
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:14:30
SQ
Hubert uses skill Slash
19:14:32
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:14:32
SQ
Hubert uses skill Slash
19:14:32
SQ
Turn started for Wiederganger
19:14:32
SQ
*
19:14:32
SQ
* Wiederganger: Starting turn.
19:14:32
SQ
-> Behaviors to pick from:
Attack.Default (57.8932)(*), Engage.Melee (17.193)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Split (0)
19:14:32
SQ
-> Behavior picked: Attack.Default (57.8932)
19:14:33
SQ
* Wiederganger: Using Thrust against Bernhard!
19:14:33
SQ
Wiederganger uses skill Thrust
19:14:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Default (0)
19:14:33
SQ
-> Behavior picked: Idle (1)
19:14:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:14:33
SQ
* ---------------------------------------------------
19:14:33
SQ
Turn started for Wiederganger
19:14:33
SQ
*
19:14:33
SQ
* Wiederganger: Starting turn.
19:14:34
SQ
-> Behaviors to pick from:
Attack.Default (60.7084)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Split (0)
19:14:34
SQ
-> Behavior picked: Attack.Default (60.7084)
19:14:34
SQ
* Wiederganger: Using Impale against Bernhard!
19:14:34
SQ
Wiederganger uses skill Impale
19:14:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Default (0)
19:14:34
SQ
-> Behavior picked: Idle (1)
19:14:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:14:35
SQ
* ---------------------------------------------------
19:14:35
SQ
Turn started for Wiederganger
19:14:35
SQ
*
19:14:35
SQ
* Wiederganger: Starting turn.
19:14:35
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
19:14:35
SQ
-> Behavior picked: Engage.Melee (300)
19:14:35
SQ
* Wiederganger: Engaging to melee range with Bertolf (not visible), accepted_distance=0
19:14:36
SQ
* Wiederganger: Reached engage destination
19:14:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
19:14:36
SQ
-> Behavior picked: Idle (1)
19:14:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:14:36
SQ
* ---------------------------------------------------
19:14:37
SQ
Turn started for Wiederganger
19:14:37
SQ
*
19:14:37
SQ
* Wiederganger: Starting turn.
19:14:37
SQ
-> Behaviors to pick from:
Attack.Default (79.4562)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Split (0)
19:14:37
SQ
-> Behavior picked: Attack.Default (79.4562)
19:14:38
SQ
* Wiederganger: Using Impale against Bertram!
19:14:38
SQ
Wiederganger uses skill Impale
19:14:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Default (0)
19:14:38
SQ
-> Behavior picked: Idle (1)
19:14:38
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:14:38
SQ
* ---------------------------------------------------
19:14:38
SQ
Turn started for Bernhard
19:14:38
SQ
Skill [Shieldwall] removed from [Bernhard].
19:14:46
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:14:46
SQ
Bernhard uses skill Chop
19:14:47
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:14:47
SQ
Bernhard uses skill Chop
19:14:47
SQ
Turn started for Hakon
19:14:51
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:14:51
SQ
Hakon uses skill Thrust
19:14:52
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:14:52
SQ
Hakon uses skill Thrust
19:14:52
SQ
Turn started for Wiederganger
19:14:52
SQ
*
19:14:52
SQ
* Wiederganger: Starting turn.
19:14:53
SQ
-> Behaviors to pick from:
Attack.Default (96.3343)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Split (0)
19:14:53
SQ
-> Behavior picked: Attack.Default (96.3343)
19:14:55
SQ
* Wiederganger: Using Thrust against Bertolf!
19:14:55
SQ
Wiederganger uses skill Thrust
19:14:55
SQ
Bertolf is unconscious.
19:14:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Default (0)
19:14:55
SQ
-> Behavior picked: Idle (1)
19:14:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:14:55
SQ
* ---------------------------------------------------
19:14:55
SQ
Turn started for Wiederganger
19:14:55
SQ
*
19:14:55
SQ
* Wiederganger: Starting turn.
19:14:56
SQ
-> Behaviors to pick from:
Attack.Default (73.5719)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Split (0)
19:14:56
SQ
-> Behavior picked: Attack.Default (73.5719)
19:14:56
SQ
* Wiederganger: Using Bash against Hakon!
19:14:56
SQ
Wiederganger uses skill Bash
19:14:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:14:56
SQ
-> Behavior picked: Idle (1)
19:14:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:14:56
SQ
* ---------------------------------------------------
19:14:57
SQ
Turn started for Wiederganger
19:14:57
SQ
*
19:14:57
SQ
* Wiederganger: Starting turn.
19:14:57
SQ
-> Behaviors to pick from:
Engage.Melee (321.429)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
19:14:57
SQ
-> Behavior picked: Engage.Melee (321.429)
19:14:58
SQ
* Wiederganger: Engaging to melee range with Gustav (visible), accepted_distance=0
19:14:59
SQ
* Wiederganger: Reached engage destination
19:14:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
19:14:59
SQ
-> Behavior picked: Idle (1)
19:14:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:14:59
SQ
* ---------------------------------------------------
19:14:59
SQ
Turn started for Wiederganger
19:14:59
SQ
*
19:14:59
SQ
* Wiederganger: Starting turn.
19:15:00
SQ
-> Behaviors to pick from:
Attack.Default (81.4992)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Roam (0), Reload (0)
19:15:00
SQ
-> Behavior picked: Attack.Default (81.4992)
19:15:00
SQ
* Wiederganger: Using Bash against Bernhard!
19:15:00
SQ
Wiederganger uses skill Bash
19:15:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Roam (0), Reload (0), Attack.Default (0)
19:15:00
SQ
-> Behavior picked: Idle (1)
19:15:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:15:00
SQ
* ---------------------------------------------------
19:15:01
SQ
Turn started for Erwin
19:15:06
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:15:06
SQ
Erwin uses skill Strike
19:15:09
SQ
Turn started for Gustav
19:15:13
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:15:13
SQ
Gustav uses skill Thrust
19:15:13
SQ
Wiederganger has died.
19:15:16
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:15:16
SQ
Gustav uses skill Thrust
19:15:16
SQ
Turn started for Bertram
19:15:21
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:15:21
SQ
Bertram uses skill Thrust
19:15:23
SQ
INFO: Next round issued: 9
19:15:23
SQ
Turn started for Karl
19:15:23
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:15:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (9,-1).
19:15:29
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:15:29
SQ
Karl uses skill Strike
19:15:31
SQ
Turn started for Ludolf
19:15:34
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:15:34
SQ
Ludolf uses skill Bash
19:15:39
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:15:39
SQ
Ludolf uses skill Bash
19:15:39
SQ
Turn started for Winrich
19:15:41
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:15:41
SQ
Winrich uses skill Reload
19:15:43
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:15:43
SQ
Winrich uses skill Shoot Bolt
19:15:44
SQ
Turn started for Wiederganger
19:15:44
SQ
*
19:15:44
SQ
* Wiederganger: Starting turn.
19:15:44
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
19:15:44
SQ
-> Behavior picked: Engage.Melee (495)
19:15:45
SQ
* Wiederganger: Engaging to melee range with Hubert (visible), accepted_distance=0
19:15:46
SQ
* Wiederganger: Reached engage destination
19:15:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
19:15:46
SQ
-> Behavior picked: Idle (1)
19:15:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:15:46
SQ
* ---------------------------------------------------
19:15:46
SQ
Turn started for Wiederganger
19:15:46
SQ
*
19:15:46
SQ
* Wiederganger: Starting turn.
19:15:46
SQ
-> Behaviors to pick from:
Attack.Default (74.3869)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Bow (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0)
19:15:46
SQ
-> Behavior picked: Attack.Default (74.3869)
19:15:47
SQ
* Wiederganger: Using Thrust against Bertram!
19:15:47
SQ
Wiederganger uses skill Thrust
19:15:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Roam (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0)
19:15:47
SQ
-> Behavior picked: Idle (1)
19:15:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:15:47
SQ
* ---------------------------------------------------
19:15:48
SQ
Turn started for Hubert
19:15:53
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:15:53
SQ
Hubert uses skill Slash
19:15:54
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:15:54
SQ
Hubert uses skill Slash
19:15:55
SQ
Turn started for Eberecht
19:15:59
SQ
[Eberecht] executes skill [Aimed Shot] on target [Wiederganger]
19:15:59
SQ
Eberecht uses skill Aimed Shot
19:16:00
SQ
Wiederganger has died.
19:16:00
UI
Failed to load procedural content "procedural/tacticalentity(43943,35847,socket,arrow)".
19:16:01
SQ
Turn started for Wiederganger
19:16:01
SQ
*
19:16:01
SQ
* Wiederganger: Starting turn.
19:16:01
SQ
-> Behaviors to pick from:
Attack.Default (76.4404)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
19:16:01
SQ
-> Behavior picked: Attack.Default (76.4404)
19:16:01
SQ
* Wiederganger: Using Impale against Bertram!
19:16:01
SQ
Wiederganger uses skill Impale
19:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
19:16:02
SQ
-> Behavior picked: Idle (1)
19:16:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:16:02
SQ
* ---------------------------------------------------
19:16:02
SQ
Turn started for Wiederganger
19:16:02
SQ
*
19:16:02
SQ
* Wiederganger: Starting turn.
19:16:03
SQ
-> Behaviors to pick from:
Engage.Melee (285)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
19:16:03
SQ
-> Behavior picked: Engage.Melee (285)
19:16:03
SQ
* Wiederganger: Engaging to melee range with Gustav (visible), accepted_distance=0
19:16:04
SQ
* Wiederganger: Reached engage destination
19:16:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
19:16:04
SQ
-> Behavior picked: Idle (1)
19:16:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:16:04
SQ
* ---------------------------------------------------
19:16:04
SQ
Turn started for Wiederganger
19:16:04
SQ
*
19:16:04
SQ
* Wiederganger: Starting turn.
19:16:05
SQ
-> Behaviors to pick from:
Attack.Default (84.8092)(*), Idle (1), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
19:16:05
SQ
-> Behavior picked: Attack.Default (84.8092)
19:16:06
SQ
* Wiederganger: Using Thrust against Ludolf!
19:16:06
SQ
Wiederganger uses skill Thrust
19:16:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0)
19:16:06
SQ
-> Behavior picked: Idle (1)
19:16:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:16:07
SQ
* ---------------------------------------------------
19:16:07
SQ
Turn started for Wiederganger
19:16:07
SQ
*
19:16:07
SQ
* Wiederganger: Starting turn.
19:16:07
SQ
-> Behaviors to pick from:
Attack.Default (53.1345)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0)
19:16:07
SQ
-> Behavior picked: Attack.Default (53.1345)
19:16:08
SQ
* Wiederganger: Using Thrust against Gustav!
19:16:08
SQ
Wiederganger uses skill Thrust
19:16:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
19:16:08
SQ
-> Behavior picked: Idle (1)
19:16:08
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:16:08
SQ
* ---------------------------------------------------
19:16:08
SQ
Turn started for Wiederganger
19:16:08
SQ
*
19:16:08
SQ
* Wiederganger: Starting turn.
19:16:09
Resource
Loading: music/undead_01.ogg
19:16:09
SQ
-> Behaviors to pick from:
Attack.Default (76.3633)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Roam (0), Reload (0), Defend.Knockback (0), BreakFree (0)
19:16:09
SQ
-> Behavior picked: Attack.Default (76.3633)
19:16:09
SQ
* Wiederganger: Using Bash against Hakon!
19:16:09
SQ
Wiederganger uses skill Bash
19:16:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Roam (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:16:09
SQ
-> Behavior picked: Idle (1)
19:16:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:16:10
SQ
* ---------------------------------------------------
19:16:10
SQ
Turn started for Bernhard
19:16:12
Resource
Unloading: music/undead_02.ogg
19:16:16
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:16:16
SQ
Bernhard uses skill Chop
19:16:16
SQ
Wiederganger has died.
19:16:19
SQ
Turn started for Erwin
19:16:26
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:16:26
SQ
Erwin uses skill Strike
19:16:28
SQ
Turn started for Hakon
19:16:32
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:16:32
SQ
Hakon uses skill Thrust
19:16:34
SQ
Turn started for Gustav
19:16:37
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:16:37
SQ
Gustav uses skill Thrust
19:16:38
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:16:38
SQ
Gustav uses skill Thrust
19:16:38
SQ
Wiederganger has died.
19:16:38
SQ
Turn started for Bertram
19:16:42
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:16:42
SQ
Bertram uses skill Thrust
19:16:43
SQ
INFO: Next round issued: 10
19:16:44
SQ
Turn started for Karl
19:16:49
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:16:49
SQ
Karl uses skill Strike
19:16:51
SQ
Turn started for Winrich
19:16:53
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:16:53
SQ
Winrich uses skill Reload
19:16:57
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:16:57
SQ
Winrich uses skill Shoot Bolt
19:16:58
SQ
Turn started for Wiederganger
19:16:58
SQ
*
19:16:58
SQ
* Wiederganger: Starting turn.
19:16:58
SQ
-> Behaviors to pick from:
Attack.Default (56.3374)(*), Idle (1), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:16:58
SQ
-> Behavior picked: Attack.Default (56.3374)
19:16:59
SQ
* Wiederganger: Using Hammer against Bertram!
19:16:59
SQ
Wiederganger uses skill Hammer
19:16:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
19:16:59
SQ
-> Behavior picked: Idle (1)
19:16:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:16:59
SQ
* ---------------------------------------------------
19:16:59
SQ
Turn started for Ludolf
19:17:02
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:17:02
SQ
Ludolf uses skill Bash
19:17:04
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:17:04
SQ
Ludolf uses skill Bash
19:17:04
SQ
Turn started for Wiederganger
19:17:04
SQ
*
19:17:04
SQ
* Wiederganger: Starting turn.
19:17:05
SQ
-> Behaviors to pick from:
Engage.Melee (276.563)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:17:05
SQ
-> Behavior picked: Engage.Melee (276.563)
19:17:05
SQ
* Wiederganger: Engaging to melee range with Ludolf (visible), accepted_distance=0
19:17:06
SQ
* Wiederganger: Reached engage destination
19:17:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:17:06
SQ
-> Behavior picked: Idle (1)
19:17:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:17:06
SQ
* ---------------------------------------------------
19:17:07
SQ
Turn started for Wiederganger
19:17:07
SQ
*
19:17:07
SQ
* Wiederganger: Starting turn.
19:17:07
SQ
-> Behaviors to pick from:
Attack.Default (91.4989)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:17:07
SQ
-> Behavior picked: Attack.Default (91.4989)
19:17:08
SQ
* Wiederganger: Using Impale against Bernhard!
19:17:08
SQ
Wiederganger uses skill Impale
19:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
19:17:08
SQ
-> Behavior picked: Idle (1)
19:17:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:17:08
SQ
* ---------------------------------------------------
19:17:08
SQ
Turn started for Hubert
19:17:16
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:17:16
SQ
Hubert uses skill Slash
19:17:16
SQ
Turn started for Wiederganger
19:17:16
SQ
*
19:17:16
SQ
* Wiederganger: Starting turn.
19:17:17
SQ
-> Behaviors to pick from:
Attack.Default (76.7855)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:17:17
SQ
-> Behavior picked: Attack.Default (76.7855)
19:17:17
SQ
* Wiederganger: Using Thrust against Ludolf!
19:17:17
SQ
Wiederganger uses skill Thrust
19:17:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
19:17:17
SQ
-> Behavior picked: Idle (1)
19:17:18
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:17:18
SQ
* ---------------------------------------------------
19:17:18
SQ
Turn started for Hakon
19:17:25
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:17:25
SQ
Hakon uses skill Thrust
19:17:26
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:17:26
SQ
Hakon uses skill Thrust
19:17:26
SQ
Turn started for Wiederganger
19:17:26
SQ
*
19:17:26
SQ
* Wiederganger: Starting turn.
19:17:27
SQ
-> Behaviors to pick from:
Attack.Default (41.1747)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:17:27
SQ
-> Behavior picked: Attack.Default (41.1747)
19:17:27
SQ
* Wiederganger: Using Thrust against Gustav!
19:17:27
SQ
Wiederganger uses skill Thrust
19:17:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
19:17:27
SQ
-> Behavior picked: Idle (1)
19:17:27
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:17:27
SQ
* ---------------------------------------------------
19:17:28
SQ
Turn started for Eberecht
19:17:34
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:17:34
SQ
Eberecht uses skill Quick Shot
19:17:37
SQ
Turn started for Wiederganger
19:17:37
SQ
*
19:17:37
SQ
* Wiederganger: Starting turn.
19:17:38
SQ
-> Behaviors to pick from:
Attack.Default (69.1492)(*), Idle (1), Attack.Bow (0), Roam (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0)
19:17:38
SQ
-> Behavior picked: Attack.Default (69.1492)
19:17:38
SQ
* Wiederganger: Using Bash against Bernhard!
19:17:38
SQ
Wiederganger uses skill Bash
19:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
19:17:38
SQ
-> Behavior picked: Idle (1)
19:17:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:17:38
SQ
* ---------------------------------------------------
19:17:39
SQ
Turn started for Bernhard
19:17:44
SQ
[Bernhard] executes skill [Chop] on target [Wiederganger]
19:17:44
SQ
Bernhard uses skill Chop
19:17:46
SQ
Turn started for Erwin
19:17:50
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:17:50
SQ
Erwin uses skill Strike
19:17:51
SQ
Turn started for Gustav
19:17:55
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:17:55
SQ
Gustav uses skill Thrust
19:17:57
SQ
Turn started for Bertram
19:18:01
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:18:01
SQ
Bertram uses skill Thrust
19:18:01
SQ
Wiederganger has died.
19:18:03
SQ
INFO: Next round issued: 11
19:18:03
SQ
Turn started for Karl
19:18:03
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:18:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (8,3).
19:18:08
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:18:08
SQ
Karl uses skill Strike
19:18:11
SQ
Turn started for Wiederganger
19:18:11
SQ
*
19:18:11
SQ
* Wiederganger: Starting turn.
19:18:11
SQ
-> Behaviors to pick from:
Attack.Default (97.6739)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
19:18:11
SQ
-> Behavior picked: Attack.Default (97.6739)
19:18:12
SQ
* Wiederganger: Using Impale against Bernhard!
19:18:12
SQ
Wiederganger uses skill Impale
19:18:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
19:18:12
SQ
-> Behavior picked: Idle (1)
19:18:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:18:12
SQ
* ---------------------------------------------------
19:18:12
SQ
Turn started for Wiederganger
19:18:12
SQ
*
19:18:12
SQ
* Wiederganger: Starting turn.
19:18:13
SQ
-> Behaviors to pick from:
Attack.Default (71.5685)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0), Defend.Knockback (0)
19:18:13
SQ
-> Behavior picked: Attack.Default (71.5685)
19:18:13
SQ
* Wiederganger: Using Impale against Hubert!
19:18:13
SQ
Wiederganger uses skill Impale
19:18:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
19:18:13
SQ
-> Behavior picked: Idle (1)
19:18:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:18:14
SQ
* ---------------------------------------------------
19:18:14
SQ
Turn started for Wiederganger
19:18:14
SQ
*
19:18:14
SQ
* Wiederganger: Starting turn.
19:18:14
SQ
-> Behaviors to pick from:
Attack.Default (72.8477)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0)
19:18:14
SQ
-> Behavior picked: Attack.Default (72.8477)
19:18:15
SQ
* Wiederganger: Using Thrust against Hubert!
19:18:15
SQ
Wiederganger uses skill Thrust
19:18:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
19:18:15
SQ
-> Behavior picked: Idle (1)
19:18:15
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:18:15
SQ
* ---------------------------------------------------
19:18:16
SQ
Turn started for Winrich
19:18:20
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:18:20
SQ
Winrich uses skill Reload
19:18:22
SQ
Turn started for Hubert
19:18:26
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:18:26
SQ
Hubert uses skill Slash
19:18:29
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:18:29
SQ
Hubert uses skill Slash
19:18:29
SQ
Wiederganger has died.
19:18:29
SQ
Turn started for Wiederganger
19:18:29
SQ
*
19:18:29
SQ
* Wiederganger: Starting turn.
19:18:29
SQ
-> Behaviors to pick from:
Attack.Default (46.0497)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0)
19:18:29
SQ
-> Behavior picked: Attack.Default (46.0497)
19:18:30
SQ
* Wiederganger: Using Thrust against Gustav!
19:18:30
SQ
Wiederganger uses skill Thrust
19:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
19:18:30
SQ
-> Behavior picked: Idle (1)
19:18:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:18:30
SQ
* ---------------------------------------------------
19:18:31
SQ
Turn started for Hakon
19:18:38
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:18:38
SQ
Hakon uses skill Thrust
19:18:40
SQ
Turn started for Ludolf
19:18:51
SQ
Turn started for Eberecht
19:18:57
SQ
[Eberecht] executes skill [Quick Shot] on target [Wiederganger]
19:18:57
SQ
Eberecht uses skill Quick Shot
19:19:01
SQ
Turn started for Wiederganger
19:19:01
SQ
*
19:19:01
SQ
* Wiederganger: Starting turn.
19:19:02
SQ
-> Behaviors to pick from:
Attack.Default (87.7163)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Reload (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0)
19:19:02
SQ
-> Behavior picked: Attack.Default (87.7163)
19:19:02
SQ
* Wiederganger: Using Bash against Bernhard!
19:19:02
SQ
Wiederganger uses skill Bash
19:19:02
SQ
Bernhard is unconscious.
19:19:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Reload (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Attack.Default (0)
19:19:03
SQ
-> Behavior picked: Idle (1)
19:19:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:19:03
SQ
* ---------------------------------------------------
19:19:03
SQ
Turn started for Gustav
19:19:13
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:19:13
SQ
Gustav uses skill Thrust
19:19:14
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:19:14
SQ
Gustav uses skill Thrust
19:19:14
SQ
Turn started for Erwin
19:19:17
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:19:17
SQ
Erwin uses skill Strike
19:19:20
SQ
Turn started for Bertram
19:19:27
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:19:27
SQ
Bertram uses skill Thrust
19:19:28
SQ
INFO: Next round issued: 12
19:19:29
SQ
Turn started for Karl
19:19:32
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:19:32
SQ
Karl uses skill Strike
19:19:34
SQ
Turn started for Wiederganger
19:19:34
SQ
*
19:19:34
SQ
* Wiederganger: Starting turn.
19:19:34
SQ
-> Behaviors to pick from:
Engage.Melee (354.444)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
19:19:34
SQ
-> Behavior picked: Engage.Melee (354.444)
19:19:35
SQ
* Wiederganger: Engaging to melee range with Ludolf (visible), accepted_distance=0
19:19:35
SQ
* Wiederganger: Reached engage destination
19:19:35
SQ
-> Behaviors to pick from:
Attack.Default (76.7554)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Roam (0), Engage.Melee (0)
19:19:35
SQ
-> Behavior picked: Attack.Default (76.7554)
19:19:36
SQ
* Wiederganger: Using Bite against Hakon!
19:19:36
SQ
Wiederganger uses skill Bite
19:19:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Roam (0), Engage.Melee (0), Attack.Default (0)
19:19:36
SQ
-> Behavior picked: Idle (1)
19:19:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:19:37
SQ
* ---------------------------------------------------
19:19:37
SQ
Turn started for Wiederganger
19:19:37
SQ
*
19:19:37
SQ
* Wiederganger: Starting turn.
19:19:37
SQ
-> Behaviors to pick from:
Attack.Default (83.5567)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0)
19:19:37
SQ
-> Behavior picked: Attack.Default (83.5567)
19:19:38
SQ
* Wiederganger: Using Impale against Bertram!
19:19:38
SQ
Wiederganger uses skill Impale
19:19:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
19:19:38
SQ
-> Behavior picked: Idle (1)
19:19:38
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:19:38
SQ
* ---------------------------------------------------
19:19:38
SQ
Turn started for Wiederganger
19:19:38
SQ
*
19:19:38
SQ
* Wiederganger: Starting turn.
19:19:39
SQ
-> Behaviors to pick from:
Attack.Default (65.7185)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:19:39
SQ
-> Behavior picked: Attack.Default (65.7185)
19:19:39
SQ
* Wiederganger: Using Impale against Hubert!
19:19:39
SQ
Wiederganger uses skill Impale
19:19:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
19:19:39
SQ
-> Behavior picked: Idle (1)
19:19:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:19:40
SQ
* ---------------------------------------------------
19:19:40
SQ
Turn started for Ludolf
19:19:43
SQ
[Ludolf] executes skill [Knock Out] on target [Wiederganger]
19:19:43
SQ
Ludolf uses skill Knock Out
19:19:46
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:19:46
SQ
Ludolf uses skill Bash
19:19:46
SQ
Turn started for Hakon
19:19:50
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:19:50
SQ
Hakon uses skill Thrust
19:19:50
SQ
Wiederganger has died.
19:19:50
UI
Failed to load procedural content "procedural/tacticalentity(45606,35859,socket,arrow)".
19:19:52
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:19:52
SQ
Hakon uses skill Thrust
19:19:52
SQ
Wiederganger has died.
19:19:52
SQ
Turn started for Wiederganger
19:19:52
SQ
*
19:19:52
SQ
* Wiederganger: Starting turn.
19:19:52
SQ
-> Behaviors to pick from:
Attack.Default (53.5247)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
19:19:52
SQ
-> Behavior picked: Attack.Default (53.5247)
19:19:53
SQ
* Wiederganger: Using Thrust against Gustav!
19:19:53
SQ
Wiederganger uses skill Thrust
19:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
19:19:53
SQ
-> Behavior picked: Idle (1)
19:19:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:19:53
SQ
* ---------------------------------------------------
19:19:54
SQ
Turn started for Winrich
19:19:58
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:19:58
SQ
Winrich uses skill Shoot Bolt
19:20:01
SQ
Turn started for Hubert
19:20:08
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:20:08
SQ
Hubert uses skill Slash
19:20:10
SQ
Turn started for Eberecht
19:20:14
SQ
Turn started for Gustav
19:20:18
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:20:18
SQ
Gustav uses skill Thrust
19:20:20
SQ
Turn started for Erwin
19:20:24
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:20:24
SQ
Erwin uses skill Strike
19:20:26
SQ
Turn started for Bertram
19:20:34
SQ
[Bertram] executes skill [Thrust] on target [Wiederganger]
19:20:34
SQ
Bertram uses skill Thrust
19:20:35
SQ
INFO: Next round issued: 13
19:20:35
SQ
Turn started for Karl
19:20:41
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:20:41
SQ
Karl uses skill Strike
19:20:41
SQ
Wiederganger has died.
19:20:41
UI
Failed to load procedural content "procedural/tacticalentity(31916,35845,socket,arrow)".
19:20:41
SQ
Turn started for Eberecht
19:21:00
SQ
Turn started for Winrich
19:21:02
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:21:02
SQ
Winrich uses skill Reload
19:21:05
SQ
[Winrich] executes skill [Shoot Bolt] on target [Wiederganger]
19:21:05
SQ
Winrich uses skill Shoot Bolt
19:21:05
SQ
Turn started for Wiederganger
19:21:05
SQ
*
19:21:05
SQ
* Wiederganger: Starting turn.
19:21:06
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:21:06
SQ
-> Behavior picked: Engage.Melee (250)
19:21:06
SQ
* Wiederganger: Engaging to melee range with Erwin (visible), accepted_distance=0
19:21:07
SQ
* Wiederganger: Reached engage destination
19:21:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
19:21:07
SQ
-> Behavior picked: Idle (1)
19:21:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:21:07
SQ
* ---------------------------------------------------
19:21:08
SQ
Turn started for Wiederganger
19:21:08
SQ
*
19:21:08
SQ
* Wiederganger: Starting turn.
19:21:08
SQ
-> Behaviors to pick from:
Attack.Default (63.7477)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
19:21:08
SQ
-> Behavior picked: Attack.Default (63.7477)
19:21:09
SQ
* Wiederganger: Using Thrust against Hubert!
19:21:09
SQ
Wiederganger uses skill Thrust
19:21:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
19:21:09
SQ
-> Behavior picked: Idle (1)
19:21:09
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:21:09
SQ
* ---------------------------------------------------
19:21:09
SQ
Turn started for Hakon
19:21:10
Resource
Loading: music/undead_02.ogg
19:21:13
Resource
Unloading: music/undead_01.ogg
19:21:18
SQ
Turn started for Hubert
19:21:21
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:21:21
SQ
Hubert uses skill Slash
19:21:22
SQ
[Hubert] executes skill [Slash] on target [Wiederganger]
19:21:22
SQ
Hubert uses skill Slash
19:21:22
SQ
Turn started for Ludolf
19:21:26
SQ
[Ludolf] executes skill [Bash] on target [Wiederganger]
19:21:26
SQ
Ludolf uses skill Bash
19:21:28
SQ
Turn started for Gustav
19:21:31
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:21:31
SQ
Gustav uses skill Thrust
19:21:33
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:21:33
SQ
Gustav uses skill Thrust
19:21:33
SQ
Turn started for Erwin
19:21:36
SQ
[Erwin] executes skill [Strike] on target [Wiederganger]
19:21:36
SQ
Erwin uses skill Strike
19:21:36
SQ
Wiederganger has died.
19:21:38
SQ
Turn started for Bertram
19:21:42
SQ
INFO: Next round issued: 14
19:21:42
SQ
Turn started for Karl
19:21:42
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:21:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (10,0).
19:21:46
SQ
[Karl] executes skill [Strike] on target [Wiederganger]
19:21:46
SQ
Karl uses skill Strike
19:21:46
SQ
Wiederganger has died.
19:21:47
SQ
Turn started for Eberecht
19:22:01
SQ
Turn started for Wiederganger
19:22:01
SQ
*
19:22:01
SQ
* Wiederganger: Starting turn.
19:22:01
SQ
-> Behaviors to pick from:
Attack.Default (87.4447)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0)
19:22:01
SQ
-> Behavior picked: Attack.Default (87.4447)
19:22:02
SQ
* Wiederganger: Using Impale against Hakon!
19:22:02
SQ
Wiederganger uses skill Impale
19:22:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
19:22:02
SQ
-> Behavior picked: Idle (1)
19:22:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:22:02
SQ
* ---------------------------------------------------
19:22:02
SQ
Turn started for Hakon
19:22:05
SQ
[Hakon] executes skill [Thrust] on target [Wiederganger]
19:22:05
SQ
Hakon uses skill Thrust
19:22:07
SQ
Turn started for Winrich
19:22:11
SQ
Turn started for Hubert
19:22:17
SQ
Turn started for Ludolf
19:22:25
SQ
Turn started for Bertram
19:22:31
SQ
Turn started for Gustav
19:22:37
SQ
[Gustav] executes skill [Thrust] on target [Wiederganger]
19:22:37
SQ
Gustav uses skill Thrust
19:22:37
SQ
Wiederganger has died.
19:22:37
Resource
Unloading: gfx/orientation_overlay.png
19:22:37
SQ
Skill [Reload] removed from [Winrich].
19:22:37
Resource
Loading: music/victory_01.ogg
19:22:41
Resource
Unloading: music/undead_02.ogg
19:23:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:23:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:23:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:23:13
SQ
World::onCombatFinished
19:23:13
SQ
TacticalState::onFinish
19:23:13
Resource
Unloading: gfx/entity_1.png
19:23:13
Resource
Unloading: gfx/object_0.png
19:23:13
Resource
Unloading: gfx/detail.png
19:23:13
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_01.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_02.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_03.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_04.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_05.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_death_06.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
19:23:13
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
19:23:31
SQ
showing contract: Secure Cemetery
19:23:35
SQ
Location entered: Neufarn
19:23:35
Resource
Loading: music/city_01.ogg
19:23:39
Resource
Unloading: music/victory_01.ogg
19:23:50
Script
VM collected 3 object(s) and deleted them.
19:27:38
Resource
Loading: music/city_02.ogg
19:27:41
Resource
Unloading: music/city_01.ogg
19:27:48
SQ
swapped item!
19:27:52
Resource
Loading: music/worldmap_06.ogg
19:27:56
Resource
Unloading: music/city_02.ogg
19:28:24
SQ
contract added: Secure Cemetery
19:28:33
SQ
contract added: Return Item
19:28:43
SQ
Location entered: Grafenhaven
19:28:43
Resource
Loading: music/city_01.ogg
19:28:47
Resource
Unloading: music/worldmap_06.ogg
19:30:33
SQ
swapped item!
19:30:38
SQ
swapped item!
19:30:39
SQ
swapped item!
19:30:49
SQ
swapped item!
19:30:50
SQ
swapped item!
19:30:54
SQ
swapped item!
19:30:57
SQ
swapped item!
19:30:57
SQ
swapped item!
19:30:59
SQ
swapped item!
19:31:00
SQ
swapped item!
19:31:01
SQ
swapped item!
19:31:02
SQ
swapped item!
19:31:04
SQ
swapped item!
19:31:05
SQ
swapped item!
19:31:11
SQ
swapped item!
19:31:13
SQ
swapped item!
19:32:46
Resource
Loading: music/city_02.ogg
19:32:49
Resource
Unloading: music/city_01.ogg
19:34:44
SQ
showing contract: Return Item
19:35:00
SQ
showing contract: Destroy Orc Camp
19:35:00
SQ
Loot chance for Bonebreakers Camp is 4.66667%
19:35:58
Resource
Loading: music/worldmap_09.ogg
19:36:02
Resource
Unloading: music/city_02.ogg
19:36:02
SQ
Save campaign: Pheonix 1
19:36:03
Scene
Finished saving scene.
19:36:06
SQ
Location entered: Grafenhaven
19:36:06
Resource
Loading: music/city_01.ogg
19:36:07
SQ
showing contract: Destroy Orc Camp
19:36:10
Resource
Unloading: music/worldmap_09.ogg
19:36:10
SQ
contract activated: Destroy Orc Camp
19:36:38
Resource
Loading: music/worldmap_07.ogg
19:36:42
Resource
Unloading: music/city_01.ogg
19:36:54
SQ
contract removed: 44
19:36:57
SQ
Location entered: Wooden Watchtower
19:36:58
SQ
Location entered: Wooden Watchtower
19:37:03
SQ
Save campaign: autosave
19:37:04
Scene
Finished saving scene.
19:37:05
SQ
WorldState::onHide
19:37:05
Resource
Loading: gfx/object_0.png
19:37:05
Texture
Texture "gfx/object_0.png" (ID: 515) took up approximately 21845kb in video memory.
19:37:05
Resource
Loading: gfx/detail.png
19:37:05
Texture
Texture "gfx/detail.png" (ID: 537) took up approximately 10922kb in video memory.
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,6).
19:37:05
Resource
Loading: gfx/entity_2.png
19:37:05
Texture
Texture "gfx/entity_2.png" (ID: 556) took up approximately 10922kb in video memory.
19:37:05
Resource
Loading: gfx/orientation_overlay.png
19:37:05
Texture
Texture "gfx/orientation_overlay.png" (ID: 638) took up approximately 512kb in video memory.
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,7).
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,5).
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,8).
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,4).
19:37:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,9).
19:37:05
SQ
TACTICAL: STASH LOCKED: true
19:37:05
SQ
INFO: Next round issued: 1
19:37:06
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
19:37:06
SQ
Turn started for Goblin Skirmisher
19:37:06
SQ
*
19:37:06
SQ
* Goblin Skirmisher: Starting turn.
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_00.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_01.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_02.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_03.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_04.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_05.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_06.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_07.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_death_08.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_00.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_01.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_02.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_03.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_04.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_flee_05.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_00.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_01.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_02.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_03.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_04.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_05.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_06.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_07.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_08.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_09.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_10.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_11.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_12.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_13.wav
19:37:06
Resource
Loading: sounds/enemies/goblin_idle_14.wav
19:37:06
Resource
Loading: music/goblins_03.ogg
19:37:06
SQ
-> Behaviors to pick from:
Engage.Melee (57.7899)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:06
SQ
-> Behavior picked: Engage.Melee (57.7899)
19:37:06
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:37:07
Resource
Unloading: music/worldmap_07.ogg
19:37:08
SQ
* Goblin Skirmisher: Reached engage destination
19:37:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:08
SQ
-> Behavior picked: Idle (1)
19:37:08
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:08
SQ
* ---------------------------------------------------
19:37:08
SQ
Turn started for Goblin Skirmisher
19:37:08
SQ
*
19:37:08
SQ
* Goblin Skirmisher: Starting turn.
19:37:09
SQ
-> Behaviors to pick from:
Engage.Melee (65.967)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:09
SQ
-> Behavior picked: Engage.Melee (65.967)
19:37:09
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:37:10
SQ
* Goblin Skirmisher: Reached engage destination
19:37:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:10
SQ
-> Behavior picked: Idle (1)
19:37:10
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:10
SQ
* ---------------------------------------------------
19:37:10
SQ
Turn started for Goblin Skirmisher
19:37:10
SQ
*
19:37:10
SQ
* Goblin Skirmisher: Starting turn.
19:37:11
SQ
-> Behaviors to pick from:
Engage.Melee (72.8778)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:11
SQ
-> Behavior picked: Engage.Melee (72.8778)
19:37:11
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:37:13
SQ
* Goblin Skirmisher: Reached engage destination
19:37:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:13
SQ
-> Behavior picked: Idle (1)
19:37:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:13
SQ
* ---------------------------------------------------
19:37:13
SQ
Turn started for Goblin Skirmisher
19:37:13
SQ
*
19:37:13
SQ
* Goblin Skirmisher: Starting turn.
19:37:14
SQ
-> Behaviors to pick from:
Engage.Melee (66.2207)(*), Defend.Shieldwall (3.20532), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:14
SQ
-> Behavior picked: Engage.Melee (66.2207)
19:37:14
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:37:15
SQ
* Goblin Skirmisher: Reached engage destination
19:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:15
SQ
-> Behavior picked: Idle (1)
19:37:15
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:15
SQ
* ---------------------------------------------------
19:37:16
SQ
Turn started for Goblin Skirmisher
19:37:16
SQ
*
19:37:16
SQ
* Goblin Skirmisher: Starting turn.
19:37:16
SQ
-> Behaviors to pick from:
Engage.Melee (75.3623)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:16
SQ
-> Behavior picked: Engage.Melee (75.3623)
19:37:17
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (not visible), accepted_distance=0
19:37:18
SQ
* Goblin Skirmisher: Reached engage destination
19:37:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:18
SQ
-> Behavior picked: Idle (1)
19:37:18
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:18
SQ
* ---------------------------------------------------
19:37:18
SQ
Turn started for Goblin Skirmisher
19:37:18
SQ
*
19:37:18
SQ
* Goblin Skirmisher: Starting turn.
19:37:19
SQ
-> Behaviors to pick from:
Engage.Melee (80.179)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
19:37:19
SQ
-> Behavior picked: Engage.Melee (80.179)
19:37:19
SQ
* Goblin Skirmisher: Engaging to melee range with Bernhard (visible), accepted_distance=0
19:37:21
SQ
* Goblin Skirmisher: Reached engage destination
19:37:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:37:21
SQ
-> Behavior picked: Idle (1)
19:37:21
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:37:21
SQ
* ---------------------------------------------------
19:37:21
SQ
Turn started for Winrich
19:37:33
SQ
[Winrich] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
19:37:33
SQ
Winrich uses skill Shoot Bolt
19:37:34
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:37:34
SQ
Winrich uses skill Reload
19:37:34
SQ
Turn started for Ludolf
19:37:50
SQ
Turn started for Humbert
19:37:50
Script
VM collected 2 object(s) and deleted them.
19:38:01
SQ
[Humbert] executes skill [Riposte] on target [Humbert]
19:38:01
SQ
Humbert uses skill Riposte
19:38:02
SQ
Turn started for Eberecht
19:38:11
SQ
[Eberecht] executes skill [Quick Shot] on target [Goblin Skirmisher]
19:38:11
SQ
Eberecht uses skill Quick Shot
19:38:12
SQ
[Eberecht] executes skill [Quick Shot] on target [Goblin Skirmisher]
19:38:12
SQ
Eberecht uses skill Quick Shot
19:38:12
SQ
Goblin Skirmisher has died.
19:38:13
SQ
Turn started for Hartmut the Conscript
19:38:45
SQ
[Hartmut the Conscript] executes skill [Shieldwall] on target [Hartmut the Conscript]
19:38:45
SQ
Hartmut the Conscript uses skill Shieldwall
19:38:46
SQ
Turn started for Karl
19:38:51
SQ
Turn started for Hakon
19:38:59
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
19:38:59
SQ
Hakon uses skill Spearwall
19:39:00
SQ
Turn started for Hubert
19:39:08
SQ
Turn started for Bernhard
19:39:12
SQ
[Bernhard] executes skill [Chop] on target [Goblin Skirmisher]
19:39:12
SQ
Bernhard uses skill Chop
19:39:17
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
19:39:17
SQ
Gustav uses skill Spearwall
19:39:18
SQ
Turn started for Bertram
19:39:24
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
19:39:24
SQ
Bertram uses skill Spearwall
19:39:25
SQ
Turn started for Erwin
19:39:44
Navigator
Can't find path - start and dest identical!
19:39:48
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
19:39:48
SQ
Hubert uses skill Riposte
19:39:50
SQ
INFO: Next round issued: 2
19:39:50
SQ
Turn started for Goblin Skirmisher
19:39:50
SQ
*
19:39:50
SQ
* Goblin Skirmisher: Starting turn.
19:39:51
SQ
-> Behaviors to pick from:
Engage.Melee (68.0976)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:39:51
SQ
-> Behavior picked: Engage.Melee (68.0976)
19:39:51
SQ
* Goblin Skirmisher: Engaging to melee range with Hubert (visible), accepted_distance=0
19:39:52
SQ
* Goblin Skirmisher: Reached engage destination
19:39:52
SQ
-> Behaviors to pick from:
Attack.Default (83.5529)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:39:52
SQ
-> Behavior picked: Attack.Default (83.5529)
19:39:53
SQ
* Goblin Skirmisher: Using Slash against Bernhard!
19:39:53
SQ
Goblin Skirmisher uses skill Slash
19:39:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
19:39:53
SQ
-> Behavior picked: Idle (1)
19:39:53
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
19:39:53
SQ
* ---------------------------------------------------
19:39:53
SQ
Turn started for Goblin Skirmisher
19:39:53
SQ
*
19:39:53
SQ
* Goblin Skirmisher: Starting turn.
19:39:54
SQ
-> Behaviors to pick from:
Engage.Melee (94)(*), Defend.Shieldwall (18.32), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
19:39:54
SQ
-> Behavior picked: Engage.Melee (94)
19:39:54
SQ
* Goblin Skirmisher: Engaging to melee range with Ludolf (visible), accepted_distance=0
19:39:55
SQ
* Goblin Skirmisher: Reached engage destination
19:39:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.9553)(*), Attack.Default (84.8637)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
19:39:55
SQ
-> Behavior picked: Defend.Shieldwall (93.9553)
19:39:56
SQ
* Goblin Skirmisher: Using Shieldwall!
19:39:56
SQ
Goblin Skirmisher uses skill Shieldwall
19:39:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
19:39:56
SQ
-> Behavior picked: Idle (1)
19:39:56
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:39:56
SQ
* ---------------------------------------------------
19:39:57
SQ
Turn started for Goblin Skirmisher
19:39:57
SQ
*
19:39:57
SQ
* Goblin Skirmisher: Starting turn.
19:39:57
SQ
-> Behaviors to pick from:
Attack.ThrowNet (693.849)(*), Engage.Melee (89.7059), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:39:57
SQ
-> Behavior picked: Attack.ThrowNet (693.849)
19:39:58
SQ
* Goblin Skirmisher: Using Throw Net against Gustav!
19:39:58
SQ
Goblin Skirmisher uses skill Throw Net
19:39:58
SQ
-> Behaviors to pick from:
Engage.Melee (92)(*), Idle (1), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
19:39:58
SQ
-> Behavior picked: Engage.Melee (92)
19:39:58
SQ
* Goblin Skirmisher: Engaging to melee range with Ludolf (visible), accepted_distance=0
19:39:59
SQ
* Goblin Skirmisher: Reached engage destination
19:39:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Engage.Melee (0)
19:39:59
SQ
-> Behavior picked: Idle (1)
19:39:59
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
19:39:59
SQ
* ---------------------------------------------------
19:40:00
SQ
Turn started for Goblin Skirmisher
19:40:00
SQ
*
19:40:00
SQ
* Goblin Skirmisher: Starting turn.
19:40:00
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1783.22)(*), Attack.ThrowNet (610.158)(*), Engage.Melee (66.7055), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:40:00
SQ
-> Behavior picked: SwitchTo.Ranged (1783.22)
19:40:01
SQ
* Goblin Skirmisher: Switching to ranged weapon!
19:40:01
SQ
-> Behaviors to pick from:
Attack.ThrowNet (610.825)(*), Attack.Default (67.5925), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
19:40:01
SQ
-> Behavior picked: Attack.ThrowNet (610.825)
19:40:01
SQ
* Goblin Skirmisher: Using Throw Net against Bertram!
19:40:01
SQ
Goblin Skirmisher uses skill Throw Net
19:40:01
SQ
-> Behaviors to pick from:
Attack.Default (67.4445)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.ThrowNet (0)
19:40:01
SQ
-> Behavior picked: Attack.Default (67.4445)
19:40:02
SQ
* Goblin Skirmisher: Using Throw Bola against Hakon!
19:40:02
SQ
Goblin Skirmisher uses skill Throw Bola
19:40:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Flee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Attack.Default (0)
19:40:03
SQ
-> Behavior picked: Idle (1)
19:40:03
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
19:40:03
SQ
* ---------------------------------------------------
19:40:03
SQ
Turn started for Goblin Skirmisher
19:40:03
SQ
*
19:40:03
SQ
* Goblin Skirmisher: Starting turn.
19:40:04
SQ
-> Behaviors to pick from:
Attack.Default (290)(*), Defend.Riposte (58.4448), Idle (1), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
19:40:04
SQ
-> Behavior picked: Attack.Default (290)
19:40:04
SQ
* Goblin Skirmisher: Using Slash against Bernhard!
19:40:04
SQ
Goblin Skirmisher uses skill Slash
19:40:04
SQ
-> Behaviors to pick from:
Attack.Default (289.751)(*), Defend.Riposte (57.5503), Idle (1), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0)
19:40:04
SQ
-> Behavior picked: Attack.Default (289.751)
19:40:05
SQ
* Goblin Skirmisher: Using Slash against Bernhard!
19:40:05
SQ
Goblin Skirmisher uses skill Slash
19:40:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0)
19:40:05
SQ
-> Behavior picked: Idle (1)
19:40:05
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:40:05
SQ
* ---------------------------------------------------
19:40:06
SQ
Turn started for Ludolf
19:40:11
SQ
Turn started for Winrich
19:40:16
SQ
[Winrich] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
19:40:16
SQ
Winrich uses skill Shoot Bolt
19:40:17
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:40:17
SQ
Winrich uses skill Reload
19:40:18
SQ
Turn started for Humbert
19:40:18
SQ
Skill [Riposte] removed from [Humbert].
19:40:22
SQ
[Humbert] executes skill [Slash] on target [Goblin Skirmisher]
19:40:22
SQ
Humbert uses skill Slash
19:40:23
SQ
Turn started for Hartmut the Conscript
19:40:23
SQ
Skill [Shieldwall] removed from [Hartmut the Conscript].
19:40:28
SQ
[Hartmut the Conscript] executes skill [Split Shield] on target [Goblin Skirmisher]
19:40:28
SQ
Hartmut the Conscript uses skill Split Shield
19:40:30
SQ
Turn started for Eberecht
19:40:39
SQ
[Eberecht] executes skill [Aimed Shot] on target [Goblin Skirmisher]
19:40:39
SQ
Eberecht uses skill Aimed Shot
19:40:40
SQ
Turn started for Karl
19:40:45
SQ
[Karl] executes skill [Strike] on target [Goblin Skirmisher]
19:40:45
SQ
Karl uses skill Strike
19:40:45
SQ
Goblin Skirmisher has died.
19:40:49
SQ
Turn started for Bernhard
19:40:53
SQ
[Bernhard] executes skill [Chop] on target [Goblin Skirmisher]
19:40:53
SQ
Bernhard uses skill Chop
19:40:54
SQ
[Bernhard] executes skill [Chop] on target [Goblin Skirmisher]
19:40:54
SQ
Bernhard uses skill Chop
19:40:54
SQ
Goblin Skirmisher has died.
19:40:55
SQ
Turn started for Hakon
19:40:55
SQ
Skill [Spearwall] removed from [Hakon].
19:41:01
SQ
[Hakon] executes skill [Thrust] on target [Goblin Skirmisher]
19:41:01
SQ
Hakon uses skill Thrust
19:41:03
SQ
Turn started for Erwin
19:41:09
SQ
Turn started for Hubert
19:41:09
SQ
Skill [Riposte] removed from [Hubert].
19:41:18
SQ
Turn started for Gustav
19:41:18
SQ
Skill [Spearwall] removed from [Gustav].
19:41:23
SQ
[Gustav] executes skill [Break Free] on target [Gustav]
19:41:23
SQ
Gustav uses skill Break Free
19:41:25
SQ
[Gustav] executes skill [Break Free] on target [Gustav]
19:41:25
SQ
Gustav uses skill Break Free
19:41:25
SQ
Skill [Trapped in Net] removed from [Gustav].
19:41:25
SQ
Skill [Break Free] removed from [Gustav].
19:41:25
SQ
Turn started for Bertram
19:41:25
SQ
Skill [Spearwall] removed from [Bertram].
19:41:31
SQ
[Bertram] executes skill [Break Free] on target [Bertram]
19:41:31
SQ
Bertram uses skill Break Free
19:41:32
SQ
[Bertram] executes skill [Break Free] on target [Bertram]
19:41:32
SQ
Bertram uses skill Break Free
19:41:38
SQ
[Ludolf] executes skill [Knock Out] on target [Goblin Skirmisher]
19:41:38
SQ
Ludolf uses skill Knock Out
19:41:40
SQ
[Ludolf] executes skill [Knock Out] on target [Goblin Skirmisher]
19:41:40
SQ
Ludolf uses skill Knock Out
19:41:40
SQ
INFO: Next round issued: 3
19:41:40
SQ
Turn started for Goblin Skirmisher
19:41:40
SQ
*
19:41:40
SQ
* Goblin Skirmisher: Starting turn.
19:41:41
SQ
-> Behaviors to pick from:
Attack.Default (78.8289)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.KnockOut (0)
19:41:41
SQ
-> Behavior picked: Attack.Default (78.8289)
19:41:41
SQ
* Goblin Skirmisher: Using Thrust against Hakon!
19:41:41
SQ
Goblin Skirmisher uses skill Thrust
19:41:41
SQ
-> Behaviors to pick from:
Attack.Default (83.3378)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0)
19:41:41
SQ
-> Behavior picked: Attack.Default (83.3378)
19:41:42
SQ
* Goblin Skirmisher: Using Thrust against Hakon!
19:41:42
SQ
Goblin Skirmisher uses skill Thrust
19:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
19:41:42
SQ
-> Behavior picked: Idle (1)
19:41:42
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:41:42
SQ
* ---------------------------------------------------
19:41:43
SQ
Turn started for Goblin Skirmisher
19:41:43
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
19:41:43
SQ
*
19:41:43
SQ
* Goblin Skirmisher: Starting turn.
19:41:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (88.3808)(*), Attack.Default (84.7344)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0)
19:41:43
SQ
-> Behavior picked: Defend.Shieldwall (88.3808)
19:41:44
SQ
* Goblin Skirmisher: Using Shieldwall!
19:41:44
SQ
Goblin Skirmisher uses skill Shieldwall
19:41:44
SQ
-> Behaviors to pick from:
Attack.Default (84.4414)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0)
19:41:44
SQ
-> Behavior picked: Attack.Default (84.4414)
19:41:44
SQ
* Goblin Skirmisher: Using Thrust against Ludolf!
19:41:44
SQ
Goblin Skirmisher uses skill Thrust
19:41:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
19:41:45
SQ
-> Behavior picked: Idle (1)
19:41:45
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
19:41:45
SQ
* ---------------------------------------------------
19:41:45
SQ
Turn started for Humbert
19:41:53
SQ
Turn started for Winrich
19:41:57
SQ
[Winrich] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
19:41:57
SQ
Winrich uses skill Shoot Bolt
19:41:58
SQ
Goblin Skirmisher has died.
19:42:01
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:42:01
SQ
Winrich uses skill Reload
19:42:01
SQ
Turn started for Karl
19:42:05
SQ
Turn started for Hartmut the Conscript
19:42:09
SQ
[Hartmut the Conscript] executes skill [Split Shield] on target [Goblin Skirmisher]
19:42:09
SQ
Hartmut the Conscript uses skill Split Shield
19:42:09
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
19:42:13
Resource
Loading: music/goblins_01.ogg
19:42:15
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Goblin Skirmisher]
19:42:15
SQ
Hartmut the Conscript uses skill Chop
19:42:15
SQ
Turn started for Eberecht
19:42:16
Resource
Unloading: music/goblins_03.ogg
19:42:21
SQ
Turn started for Hubert
19:42:24
SQ
[Hubert] executes skill [Slash] on target [Goblin Skirmisher]
19:42:24
SQ
Hubert uses skill Slash
19:42:24
SQ
Goblin Skirmisher has died.
19:42:30
SQ
Turn started for Hakon
19:42:33
SQ
[Hakon] executes skill [Thrust] on target [Goblin Skirmisher]
19:42:33
SQ
Hakon uses skill Thrust
19:42:35
SQ
Turn started for Erwin
19:42:38
SQ
[Erwin] executes skill [Strike] on target [Goblin Skirmisher]
19:42:38
SQ
Erwin uses skill Strike
19:42:38
SQ
Goblin Skirmisher has died.
19:42:38
Resource
Unloading: gfx/orientation_overlay.png
19:42:38
SQ
Skill [Break Free] removed from [Bertram].
19:42:38
SQ
Skill [Trapped in Net] removed from [Bertram].
19:42:38
Resource
Loading: music/victory_01.ogg
19:42:42
Resource
Unloading: music/goblins_01.ogg
19:43:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:43:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:43:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:43:21
SQ
World::onCombatFinished
19:43:21
SQ
TacticalState::onFinish
19:43:22
Resource
Unloading: gfx/object_0.png
19:43:22
Resource
Unloading: gfx/detail.png
19:43:22
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_00.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_01.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_02.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_03.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_04.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_05.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_06.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_07.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_death_08.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
19:43:22
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
19:43:22
Resource
Unloading: gfx/entity_2.png
19:43:35
SQ
contract added: Destroy Goblin Camp
19:43:51
SQ
Location entered: Sundheim
19:43:51
Resource
Loading: music/village_01.ogg
19:43:55
Resource
Unloading: music/victory_01.ogg
19:44:25
SQ
swapped item!
19:44:26
SQ
swapped item!
19:44:27
SQ
swapped item!
19:44:28
SQ
swapped item!
19:44:36
SQ
swapped item!
19:44:56
Resource
Loading: music/worldmap_05.ogg
19:45:00
Resource
Unloading: music/village_01.ogg
19:50:53
SQ
contract removed: 46
19:51:19
Resource
Loading: music/worldmap_04.ogg
19:51:22
Resource
Unloading: music/worldmap_05.ogg
19:51:24
SQ
Save campaign: Pheonix 1
19:51:25
Scene
Finished saving scene.
19:51:38
SQ
Location entered: Bonebreakers Camp
19:51:41
SQ
Save campaign: autosave
19:51:42
Scene
Finished saving scene.
19:51:42
SQ
WorldState::onHide
19:51:43
Resource
Loading: gfx/detail.png
19:51:43
Texture
Texture "gfx/detail.png" (ID: 535) took up approximately 10922kb in video memory.
19:51:43
Resource
Loading: gfx/object_0.png
19:51:43
Texture
Texture "gfx/object_0.png" (ID: 688) took up approximately 21845kb in video memory.
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
19:51:43
Resource
Loading: gfx/entity_2.png
19:51:43
Texture
Texture "gfx/entity_2.png" (ID: 694) took up approximately 10922kb in video memory.
19:51:43
Resource
Loading: gfx/orientation_overlay.png
19:51:43
Texture
Texture "gfx/orientation_overlay.png" (ID: 697) took up approximately 512kb in video memory.
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior_low" at (20,9).
19:51:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
19:51:43
SQ
Skill [Pierced Chest] removed from [Anton].
19:51:43
SQ
TACTICAL: STASH LOCKED: true
19:51:43
SQ
INFO: Next round issued: 1
19:51:43
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_01.wav
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_02.wav
19:51:43
SQ
Turn started for Anton
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_03.wav
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_04.wav
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_05.wav
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_06.wav
19:51:43
Resource
Loading: sounds/enemies/orc_hurt_07.wav
19:51:43
Resource
Loading: sounds/enemies/orc_death_01.wav
19:51:43
Resource
Loading: sounds/enemies/orc_death_02.wav
19:51:43
Resource
Loading: sounds/enemies/orc_death_03.wav
19:51:43
Resource
Loading: sounds/enemies/orc_death_04.wav
19:51:43
Resource
Loading: sounds/enemies/orc_death_05.wav
19:51:44
Resource
Loading: sounds/enemies/orc_death_06.wav
19:51:44
Resource
Loading: sounds/enemies/orc_death_07.wav
19:51:44
Resource
Loading: sounds/enemies/orc_death_08.wav
19:51:44
Resource
Loading: sounds/enemies/orc_flee_01.wav
19:51:44
Resource
Loading: sounds/enemies/orc_flee_02.wav
19:51:44
Resource
Loading: sounds/enemies/orc_flee_03.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_01.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_02.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_03.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_04.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_05.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_06.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_07.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_08.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_09.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_10.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_11.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_12.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_13.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_14.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_15.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_16.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_17.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_18.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_19.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_20.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_21.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_22.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_23.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_24.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_25.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_26.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_27.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_28.wav
19:51:44
Resource
Loading: sounds/enemies/orc_idle_29.wav
19:51:44
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
19:51:44
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
19:51:44
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
19:51:44
Resource
Loading: sounds/enemies/orc_charge_01.wav
19:51:44
Resource
Loading: sounds/enemies/orc_charge_02.wav
19:51:44
Resource
Loading: sounds/enemies/orc_charge_03.wav
19:51:44
Resource
Loading: sounds/enemies/orc_charge_04.wav
19:51:44
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
19:51:44
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
19:51:44
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
19:51:44
Resource
Loading: sounds/enemies/orc_linebreaker_04.wav
19:51:44
Resource
Loading: music/orcs_01.ogg
19:51:45
Resource
Unloading: music/worldmap_04.ogg
19:51:50
Script
VM collected 2 object(s) and deleted them.
19:51:59
SQ
Turn started for Winrich
19:52:01
SQ
Turn started for Humbert
19:52:02
SQ
Turn started for Eberecht
19:52:04
SQ
Turn started for Hartmut the Conscript
19:52:05
SQ
Turn started for Orc Young
19:52:05
SQ
*
19:52:05
SQ
* Orc Young: Starting turn.
19:52:06
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:52:06
SQ
-> Behavior picked: Engage.Melee (229.167)
19:52:06
SQ
* Orc Young: Engaging to melee range with Hubert (not visible), accepted_distance=0
19:52:07
SQ
* Orc Young: Reached engage destination
19:52:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:52:07
SQ
-> Behavior picked: Idle (1)
19:52:07
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
19:52:07
SQ
* ---------------------------------------------------
19:52:08
SQ
Turn started for Karl
19:52:11
SQ
Turn started for Orc Young
19:52:11
SQ
*
19:52:11
SQ
* Orc Young: Starting turn.
19:52:11
SQ
-> Behaviors to pick from:
Engage.Melee (225.586)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:52:11
SQ
-> Behavior picked: Engage.Melee (225.586)
19:52:11
SQ
* Orc Young: Engaging to melee range with Hartmut the Conscript (not visible), accepted_distance=0
19:52:13
SQ
* Orc Young: Reached engage destination
19:52:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:52:13
SQ
-> Behavior picked: Idle (1)
19:52:13
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
19:52:13
SQ
* ---------------------------------------------------
19:52:13
SQ
Turn started for Orc Young
19:52:13
SQ
*
19:52:13
SQ
* Orc Young: Starting turn.
19:52:14
SQ
-> Behaviors to pick from:
Engage.Melee (158.125)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:52:14
SQ
-> Behavior picked: Engage.Melee (158.125)
19:52:14
SQ
* Orc Young: Engaging to melee range with Winrich (not visible), accepted_distance=0
19:52:15
SQ
* Orc Young: Reached engage destination
19:52:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:52:15
SQ
-> Behavior picked: Idle (1)
19:52:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:52:15
SQ
* ---------------------------------------------------
19:52:15
SQ
Turn started for Orc Young
19:52:15
SQ
*
19:52:15
SQ
* Orc Young: Starting turn.
19:52:15
SQ
-> Behaviors to pick from:
Engage.Melee (216.563)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:52:15
SQ
-> Behavior picked: Engage.Melee (216.563)
19:52:15
SQ
* Orc Young: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:52:17
SQ
* Orc Young: Reached engage destination
19:52:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:52:17
SQ
-> Behavior picked: Idle (1)
19:52:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:52:17
SQ
* ---------------------------------------------------
19:52:17
SQ
Turn started for Hakon
19:52:21
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
19:52:21
SQ
Hakon uses skill Spearwall
19:52:23
SQ
Turn started for Orc Young
19:52:23
SQ
*
19:52:23
SQ
* Orc Young: Starting turn.
19:52:23
SQ
-> Behaviors to pick from:
Engage.Melee (270)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:52:23
SQ
-> Behavior picked: Engage.Melee (270)
19:52:23
SQ
* Orc Young: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:52:24
SQ
* Orc Young: Reached engage destination
19:52:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:52:25
SQ
-> Behavior picked: Idle (1)
19:52:25
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
19:52:25
SQ
* ---------------------------------------------------
19:52:25
SQ
Turn started for Hubert
19:52:39
SQ
Turn started for Bernhard
19:52:43
SQ
Turn started for Gustav
19:52:46
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
19:52:46
SQ
Gustav uses skill Spearwall
19:52:47
SQ
Turn started for Orc Warrior
19:52:47
SQ
*
19:52:47
SQ
* Orc Warrior: Starting turn.
19:52:47
SQ
-> Behaviors to pick from:
Engage.Melee (178.2)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
19:52:47
SQ
-> Behavior picked: Engage.Melee (178.2)
19:52:47
SQ
* Orc Warrior: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
19:52:48
SQ
* Orc Warrior: Reached engage destination
19:52:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
19:52:48
SQ
-> Behavior picked: Idle (1)
19:52:48
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:52:48
SQ
* ---------------------------------------------------
19:52:49
SQ
Turn started for Bertram
19:52:51
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
19:52:51
SQ
Bertram uses skill Spearwall
19:53:11
Navigator
Can't find path - start and dest identical!
19:53:27
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Warrior]
19:53:27
SQ
Winrich uses skill Shoot Bolt
19:53:30
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:53:30
SQ
Winrich uses skill Reload
19:53:57
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Warrior]
19:53:57
SQ
Eberecht uses skill Aimed Shot
19:54:04
SQ
[Hartmut the Conscript] executes skill [Shieldwall] on target [Hartmut the Conscript]
19:54:04
SQ
Hartmut the Conscript uses skill Shieldwall
19:54:14
SQ
INFO: Next round issued: 2
19:54:15
SQ
Turn started for Anton
19:54:22
SQ
Turn started for Orc Young
19:54:22
SQ
*
19:54:22
SQ
* Orc Young: Starting turn.
19:54:23
SQ
-> Behaviors to pick from:
Engage.Melee (347.602)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:54:23
SQ
-> Behavior picked: Engage.Melee (347.602)
19:54:23
SQ
* Orc Young: Engaging to melee range with Winrich (visible), accepted_distance=0
19:54:24
SQ
* Orc Young: Reached engage destination
19:54:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:54:24
SQ
-> Behavior picked: Idle (1)
19:54:24
SQ
* Orc Young: Waiting with 4 of 9 AP left.
19:54:24
SQ
* ---------------------------------------------------
19:54:25
SQ
Turn started for Hubert
19:54:28
SQ
Turn started for Humbert
19:54:31
SQ
Turn started for Bernhard
19:54:32
SQ
Turn started for Orc Young
19:54:32
SQ
*
19:54:32
SQ
* Orc Young: Starting turn.
19:54:32
SQ
-> Behaviors to pick from:
Engage.Melee (208.784)(*), Defend.Shieldwall (4.54589), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:54:32
SQ
-> Behavior picked: Engage.Melee (208.784)
19:54:33
SQ
* Orc Young: Engaging to melee range with Hakon (visible), accepted_distance=0
19:54:34
SQ
* Orc Young: Reached engage destination
19:54:34
SQ
-> Behaviors to pick from:
Engage.Melee (290.556)(*), Defend.Shieldwall (3.01277), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
19:54:34
SQ
-> Behavior picked: Engage.Melee (290.556)
19:54:35
SQ
* Orc Young: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
19:54:35
SQ
* Orc Young: Reached engage destination
19:54:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
19:54:35
SQ
-> Behavior picked: Idle (1)
19:54:35
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:54:35
SQ
* ---------------------------------------------------
19:54:36
SQ
Turn started for Orc Young
19:54:36
SQ
*
19:54:36
SQ
* Orc Young: Starting turn.
19:54:36
SQ
-> Behaviors to pick from:
Engage.Melee (229.452)(*), Defend.Shieldwall (1.15765), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:54:36
SQ
-> Behavior picked: Engage.Melee (229.452)
19:54:37
SQ
* Orc Young: Engaging to melee range with Hubert (visible), accepted_distance=0
19:54:38
SQ
* Orc Young: Reached engage destination
19:54:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:54:38
SQ
-> Behavior picked: Idle (1)
19:54:38
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:54:38
SQ
* ---------------------------------------------------
19:54:38
SQ
Turn started for Winrich
19:54:46
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Warrior]
19:54:46
SQ
Winrich uses skill Shoot Bolt
19:54:48
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:54:48
SQ
Winrich uses skill Reload
19:54:48
SQ
Turn started for Orc Young
19:54:48
SQ
*
19:54:48
SQ
* Orc Young: Starting turn.
19:54:48
SQ
-> Behaviors to pick from:
Engage.Melee (206.713)(*), Idle (1), Defend.Shieldwall (0.774836), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:54:48
SQ
-> Behavior picked: Engage.Melee (206.713)
19:54:49
SQ
* Orc Young: Engaging to melee range with Anton (visible), accepted_distance=0
19:54:50
SQ
* Orc Young: Reached engage destination
19:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:54:50
SQ
-> Behavior picked: Idle (1)
19:54:50
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:54:50
SQ
* ---------------------------------------------------
19:54:50
SQ
Turn started for Orc Young
19:54:50
SQ
*
19:54:50
SQ
* Orc Young: Starting turn.
19:54:51
SQ
-> Behaviors to pick from:
Engage.Melee (204.422)(*), SwitchTo.Ranged (88.5743)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:54:51
SQ
-> Behavior picked: SwitchTo.Ranged (88.5743)
19:54:51
SQ
* Orc Young: Switching to ranged weapon!
19:54:51
SQ
-> Behaviors to pick from:
Attack.Default (71.6258)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:54:51
SQ
-> Behavior picked: Attack.Default (71.6258)
19:54:51
SQ
* Orc Young: Using Throw Javelin against Hakon!
19:54:51
SQ
Orc Young uses skill Throw Javelin
19:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
19:54:53
SQ
-> Behavior picked: Idle (1)
19:54:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:54:53
SQ
* ---------------------------------------------------
19:54:53
SQ
Turn started for Hartmut the Conscript
19:54:53
SQ
Skill [Shieldwall] removed from [Hartmut the Conscript].
19:54:59
SQ
Turn started for Eberecht
19:55:05
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
19:55:05
SQ
Eberecht uses skill Aimed Shot
19:55:07
SQ
Turn started for Karl
19:55:09
SQ
Turn started for Hakon
19:55:09
SQ
Skill [Spearwall] removed from [Hakon].
19:55:12
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
19:55:12
SQ
Hakon uses skill Spearwall
19:55:14
SQ
Turn started for Orc Warrior
19:55:14
SQ
*
19:55:14
SQ
* Orc Warrior: Starting turn.
19:55:15
SQ
-> Behaviors to pick from:
Engage.Melee (266.316)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
19:55:15
SQ
-> Behavior picked: Engage.Melee (266.316)
19:55:15
SQ
* Orc Warrior: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
19:55:16
SQ
* Orc Warrior: Reached engage destination
19:55:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (104.551)(*), Attack.Default (80.0362)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), LineBreaker (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
19:55:16
SQ
-> Behavior picked: Attack.SplitShield (104.551)
19:55:17
SQ
* Orc Warrior: Using Split Shield against Hartmut the Conscript!
19:55:17
SQ
Orc Warrior uses skill Split Shield
19:55:17
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
19:55:17
SQ
-> Behavior picked: Idle (1)
19:55:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:55:17
SQ
* ---------------------------------------------------
19:55:18
SQ
Turn started for Erwin
19:55:22
SQ
[Erwin] executes skill [Strike] on target [Orc Warrior]
19:55:22
SQ
Erwin uses skill Strike
19:55:25
SQ
Turn started for Gustav
19:55:25
SQ
Skill [Spearwall] removed from [Gustav].
19:55:34
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
19:55:34
SQ
Gustav uses skill Thrust
19:55:36
SQ
Turn started for Bertram
19:55:36
SQ
Skill [Spearwall] removed from [Bertram].
19:55:44
SQ
[Bertram] executes skill [Thrust] on target [Orc Warrior]
19:55:44
SQ
Bertram uses skill Thrust
19:55:46
SQ
*
19:55:46
SQ
* Orc Young: Resuming turn.
19:55:47
SQ
-> Behaviors to pick from:
Engage.Melee (383.929)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
19:55:47
SQ
-> Behavior picked: Engage.Melee (383.929)
19:55:47
SQ
Orc Young uses skill Charge
19:55:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
19:55:48
SQ
-> Behavior picked: Idle (1)
19:55:48
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
19:55:48
SQ
* ---------------------------------------------------
19:55:55
SQ
[Hubert] executes skill [Slash] on target [Orc Warrior]
19:55:55
SQ
Hubert uses skill Slash
19:56:08
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:56:08
SQ
Hartmut the Conscript uses skill Chop
19:56:10
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:56:10
SQ
Hartmut the Conscript uses skill Chop
19:56:14
SQ
[Karl] executes skill [Strike] on target [Orc Warrior]
19:56:14
SQ
Karl uses skill Strike
19:56:14
SQ
INFO: Next round issued: 3
19:56:15
SQ
Turn started for Winrich
19:56:20
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Young]
19:56:20
SQ
Winrich uses skill Shoot Bolt
19:56:22
SQ
[Winrich] executes skill [Reload] on target [Winrich]
19:56:22
SQ
Winrich uses skill Reload
19:56:22
SQ
Turn started for Orc Young
19:56:22
SQ
*
19:56:22
SQ
* Orc Young: Starting turn.
19:56:23
SQ
-> Behaviors to pick from:
Attack.Default (60.6493)(*), Idle (1), BreakFree (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
19:56:23
SQ
-> Behavior picked: Attack.Default (60.6493)
19:56:23
SQ
* Orc Young: Using Throw Javelin against Eberecht!
19:56:23
SQ
Orc Young uses skill Throw Javelin
19:56:25
SQ
-> Behaviors to pick from:
Attack.Default (67.662)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Roam (0), Flee (0)
19:56:25
SQ
-> Behavior picked: Attack.Default (67.662)
19:56:25
SQ
* Orc Young: Using Throw Javelin against Eberecht!
19:56:25
SQ
Orc Young uses skill Throw Javelin
19:56:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Roam (0), Flee (0), Attack.Default (0)
19:56:26
SQ
-> Behavior picked: Idle (1)
19:56:26
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:56:26
SQ
* ---------------------------------------------------
19:56:26
SQ
Turn started for Orc Young
19:56:26
SQ
*
19:56:26
SQ
* Orc Young: Starting turn.
19:56:27
SQ
-> Behaviors to pick from:
Attack.Default (59.6184)(*), Defend.Shieldwall (38.2387)(*), Attack.KnockOut (25.2582)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Roam (0)
19:56:27
SQ
-> Behavior picked: Attack.KnockOut (25.2582)
19:56:27
SQ
* Orc Young: Using Knock Out against Bernhard!
19:56:27
SQ
Orc Young uses skill Knock Out
19:56:27
SQ
-> Behaviors to pick from:
Attack.Default (67.3325)(*), Defend.Shieldwall (37.6859)(*), Attack.KnockOut (24.3907)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0)
19:56:27
SQ
-> Behavior picked: Defend.Shieldwall (37.6859)
19:56:28
SQ
* Orc Young: Using Shieldwall!
19:56:28
SQ
Orc Young uses skill Shieldwall
19:56:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Charge (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.Default (0)
19:56:28
SQ
-> Behavior picked: Idle (1)
19:56:28
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:56:28
SQ
* ---------------------------------------------------
19:56:29
SQ
Turn started for Orc Young
19:56:29
SQ
*
19:56:29
SQ
* Orc Young: Starting turn.
19:56:29
SQ
-> Behaviors to pick from:
Engage.Melee (366.477)(*), Defend.Shieldwall (4.91628), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend (0), Charge (0), Flee (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0)
19:56:29
SQ
-> Behavior picked: Engage.Melee (366.477)
19:56:30
SQ
Orc Young uses skill Charge
19:56:30
SQ
-> Behaviors to pick from:
Attack.Default (63.5132)(*), Defend.Shieldwall (11.8341), Idle (1), Attack.Swing (0), Charge (0), BreakFree (0), Flee (0), Roam (0), Defend.Knockback (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0)
19:56:30
SQ
-> Behavior picked: Attack.Default (63.5132)
19:56:30
SQ
* Orc Young: Using Bash against Hubert!
19:56:30
SQ
Orc Young uses skill Bash
19:56:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
19:56:30
SQ
-> Behavior picked: Idle (1)
19:56:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:56:30
SQ
* ---------------------------------------------------
19:56:31
SQ
Turn started for Humbert
19:56:39
SQ
[Humbert] executes skill [Slash] on target [Orc Young]
19:56:39
SQ
Humbert uses skill Slash
19:56:39
SQ
Turn started for Orc Young
19:56:39
SQ
*
19:56:39
SQ
* Orc Young: Starting turn.
19:56:39
SQ
-> Behaviors to pick from:
Engage.Melee (325.658)(*), Defend.Shieldwall (3.33596), Idle (1), Roam (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Charge (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0)
19:56:39
SQ
-> Behavior picked: Engage.Melee (325.658)
19:56:40
SQ
Orc Young uses skill Charge
19:56:40
SQ
-> Behaviors to pick from:
Attack.Default (69.0922)(*), Attack.KnockOut (40.3545)(*), Defend.Shieldwall (23.595)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0)
19:56:40
SQ
-> Behavior picked: Defend.Shieldwall (23.595)
19:56:40
SQ
* Orc Young: Using Shieldwall!
19:56:40
SQ
Orc Young uses skill Shieldwall
19:56:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Default (0)
19:56:40
SQ
-> Behavior picked: Idle (1)
19:56:41
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:56:41
SQ
* ---------------------------------------------------
19:56:41
SQ
Turn started for Anton
19:56:45
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
19:56:45
SQ
Anton uses skill Thrust
19:56:47
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
19:56:47
SQ
Anton uses skill Thrust
19:56:47
SQ
Turn started for Eberecht
19:56:51
Navigator
Can't find path - start and dest identical!
19:56:53
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
19:56:53
SQ
Eberecht uses skill Aimed Shot
19:56:55
SQ
Turn started for Hartmut the Conscript
19:57:01
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:57:01
SQ
Hartmut the Conscript uses skill Chop
19:57:03
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:57:03
SQ
Hartmut the Conscript uses skill Chop
19:57:03
SQ
Turn started for Karl
19:57:04
Resource
Loading: music/orcs_02.ogg
19:57:07
SQ
[Karl] executes skill [Strike] on target [Orc Warrior]
19:57:07
SQ
Karl uses skill Strike
19:57:07
Resource
Unloading: music/orcs_01.ogg
19:57:08
SQ
Turn started for Hubert
19:57:09
SQ
Skill [Stunned] removed from [Hubert].
19:57:09
SQ
Turn started for Bernhard
19:57:13
SQ
[Bernhard] executes skill [Split Shield] on target [Orc Young]
19:57:13
SQ
Bernhard uses skill Split Shield
19:57:16
SQ
[Bernhard] executes skill [Split Shield] on target [Orc Young]
19:57:16
SQ
Bernhard uses skill Split Shield
19:57:16
SQ
Skill [Shieldwall] removed from [Orc Young].
19:57:16
SQ
Turn started for Orc Young
19:57:16
SQ
*
19:57:16
SQ
* Orc Young: Starting turn.
19:57:17
SQ
-> Behaviors to pick from:
Attack.Default (51.3139)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Engage.Melee (0), BreakFree (0)
19:57:17
SQ
-> Behavior picked: Attack.Default (51.3139)
19:57:17
SQ
* Orc Young: Using Bash against Bertram!
19:57:17
SQ
Orc Young uses skill Bash
19:57:17
SQ
-> Behaviors to pick from:
Attack.Default (56.3722)(*), Idle (1), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Charge (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
19:57:17
SQ
-> Behavior picked: Attack.Default (56.3722)
19:57:18
SQ
* Orc Young: Using Bash against Bertram!
19:57:18
SQ
Orc Young uses skill Bash
19:57:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Charge (0), Defend (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.Default (0)
19:57:18
SQ
-> Behavior picked: Idle (1)
19:57:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:57:18
SQ
* ---------------------------------------------------
19:57:19
SQ
Turn started for Hakon
19:57:19
SQ
Skill [Spearwall] removed from [Hakon].
19:57:25
SQ
[Hakon] executes skill [Thrust] on target [Orc Young]
19:57:25
SQ
Hakon uses skill Thrust
19:57:26
SQ
Turn started for Gustav
19:57:29
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
19:57:29
SQ
Gustav uses skill Thrust
19:57:30
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
19:57:30
SQ
Gustav uses skill Thrust
19:57:30
SQ
Turn started for Erwin
19:57:34
SQ
[Erwin] executes skill [Strike] on target [Orc Warrior]
19:57:34
SQ
Erwin uses skill Strike
19:57:36
SQ
Turn started for Bertram
19:57:36
SQ
Skill [Stunned] removed from [Bertram].
19:57:37
SQ
Turn started for Orc Warrior
19:57:37
SQ
*
19:57:37
SQ
* Orc Warrior: Starting turn.
19:57:37
SQ
-> Behaviors to pick from:
Attack.SplitShield (96.2743)(*), Attack.Default (85.7562)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), LineBreaker (0)
19:57:37
SQ
-> Behavior picked: Attack.SplitShield (96.2743)
19:57:38
SQ
* Orc Warrior: Using Split Shield against Bertram!
19:57:38
SQ
Orc Warrior uses skill Split Shield
19:57:38
SQ
-> Behaviors to pick from:
Attack.SplitShield (94.2997)(*), Attack.Default (85.7562)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Attack.KnockOut (0), Defend.Knockback (0)
19:57:38
SQ
-> Behavior picked: Attack.SplitShield (94.2997)
19:57:38
SQ
* Orc Warrior: Using Split Shield against Hubert!
19:57:38
SQ
Orc Warrior uses skill Split Shield
19:57:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), LineBreaker (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0)
19:57:39
SQ
-> Behavior picked: Idle (1)
19:57:39
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:57:39
SQ
* ---------------------------------------------------
19:57:39
SQ
INFO: Next round issued: 4
19:57:39
SQ
Turn started for Hubert
19:57:44
SQ
[Hubert] executes skill [Slash] on target [Orc Warrior]
19:57:44
SQ
Hubert uses skill Slash
19:57:45
SQ
[Hubert] executes skill [Slash] on target [Orc Warrior]
19:57:45
SQ
Hubert uses skill Slash
19:57:45
SQ
Turn started for Humbert
19:57:49
SQ
[Humbert] executes skill [Slash] on target [Orc Young]
19:57:49
SQ
Humbert uses skill Slash
19:57:51
SQ
[Humbert] executes skill [Slash] on target [Orc Young]
19:57:51
SQ
Humbert uses skill Slash
19:57:51
SQ
Orc Young has died.
19:57:51
SQ
Turn started for Winrich
19:58:14
SQ
Turn started for Karl
19:58:18
SQ
[Karl] executes skill [Strike] on target [Orc Warrior]
19:58:18
SQ
Karl uses skill Strike
19:58:19
SQ
Turn started for Hartmut the Conscript
19:58:22
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:58:22
SQ
Hartmut the Conscript uses skill Chop
19:58:24
SQ
[Hartmut the Conscript] executes skill [Chop] on target [Orc Warrior]
19:58:24
SQ
Hartmut the Conscript uses skill Chop
19:58:25
SQ
Turn started for Anton
19:58:28
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
19:58:28
SQ
Anton uses skill Thrust
19:58:30
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
19:58:30
SQ
Anton uses skill Thrust
19:58:30
SQ
Turn started for Eberecht
19:58:40
SQ
Turn started for Orc Young
19:58:40
SQ
*
19:58:40
SQ
* Orc Young: Starting turn.
19:58:40
SQ
-> Behaviors to pick from:
Attack.Default (65.701)(*), Attack.KnockOut (46.1588)(*), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0)
19:58:40
SQ
-> Behavior picked: Attack.Default (65.701)
19:58:41
SQ
* Orc Young: Using Bash against Bertram!
19:58:41
SQ
Orc Young uses skill Bash
19:58:41
SQ
-> Behaviors to pick from:
Attack.Default (74.2323)(*), Attack.KnockOut (41.8286)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Charge (0), Flee (0), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0)
19:58:41
SQ
-> Behavior picked: Attack.KnockOut (41.8286)
19:58:42
SQ
* Orc Young: Using Knock Out against Hakon!
19:58:42
SQ
Orc Young uses skill Knock Out
19:58:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
19:58:42
SQ
-> Behavior picked: Idle (1)
19:58:42
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:58:42
SQ
* ---------------------------------------------------
19:58:42
SQ
Turn started for Orc Young
19:58:42
SQ
*
19:58:42
SQ
* Orc Young: Starting turn.
19:58:43
SQ
-> Behaviors to pick from:
Attack.Default (72.5273)(*), Attack.KnockOut (54.412)(*), Defend.Shieldwall (23.7584)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), Charge (0), BreakFree (0)
19:58:43
SQ
-> Behavior picked: Attack.Default (72.5273)
19:58:43
SQ
* Orc Young: Using Bash against Hubert!
19:58:43
SQ
Orc Young uses skill Bash
19:58:43
SQ
-> Behaviors to pick from:
Attack.Default (69.074)(*), Attack.KnockOut (52.9659)(*), Defend.Shieldwall (23.4954)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Charge (0), BreakFree (0), Defend (0)
19:58:43
SQ
-> Behavior picked: Attack.KnockOut (52.9659)
19:58:44
SQ
* Orc Young: Using Knock Out against Hubert!
19:58:44
SQ
Orc Young uses skill Knock Out
19:58:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.Default (0)
19:58:44
SQ
-> Behavior picked: Idle (1)
19:58:45
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:58:45
SQ
* ---------------------------------------------------
19:58:45
SQ
Turn started for Hakon
19:58:51
SQ
[Hakon] executes skill [Thrust] on target [Orc Young]
19:58:51
SQ
Hakon uses skill Thrust
19:58:51
SQ
Orc Young has died.
19:58:54
SQ
[Hakon] executes skill [Thrust] on target [Orc Young]
19:58:54
SQ
Hakon uses skill Thrust
19:58:55
SQ
Turn started for Bertram
19:58:58
SQ
[Bertram] executes skill [Thrust] on target [Orc Warrior]
19:58:58
SQ
Bertram uses skill Thrust
19:58:59
SQ
[Bertram] executes skill [Thrust] on target [Orc Warrior]
19:58:59
SQ
Bertram uses skill Thrust
19:59:00
SQ
Turn started for Bernhard
19:59:08
SQ
[Bernhard] executes skill [Chop] on target [Orc Young]
19:59:08
SQ
Bernhard uses skill Chop
19:59:09
SQ
Turn started for Gustav
19:59:12
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
19:59:12
SQ
Gustav uses skill Thrust
19:59:14
SQ
Turn started for Orc Young
19:59:14
SQ
Skill [Shieldwall] removed from [Orc Young].
19:59:14
SQ
*
19:59:14
SQ
* Orc Young: Starting turn.
19:59:15
SQ
-> Behaviors to pick from:
Attack.Default (71.0704)(*), Attack.KnockOut (29.2923)(*), Defend.Shieldwall (24.6574)(*), Idle (1), Defend (0), Charge (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0)
19:59:15
SQ
-> Behavior picked: Attack.Default (71.0704)
19:59:15
SQ
* Orc Young: Using Bash against Anton!
19:59:15
SQ
Orc Young uses skill Bash
19:59:15
SQ
-> Behaviors to pick from:
Attack.Default (58.5519)(*), Attack.KnockOut (27.88)(*), Defend.Shieldwall (24.1723)(*), Idle (1), Defend (0), Attack.Swing (0), Retreat (0), Flee (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0)
19:59:15
SQ
-> Behavior picked: Attack.Default (58.5519)
19:59:16
SQ
* Orc Young: Using Bash against Anton!
19:59:16
SQ
Orc Young uses skill Bash
19:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:59:16
SQ
-> Behavior picked: Idle (1)
19:59:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:59:17
SQ
* ---------------------------------------------------
19:59:17
SQ
Turn started for Erwin
19:59:20
SQ
[Erwin] executes skill [Strike] on target [Orc Warrior]
19:59:20
SQ
Erwin uses skill Strike
19:59:22
SQ
Turn started for Orc Warrior
19:59:22
SQ
*
19:59:22
SQ
* Orc Warrior: Starting turn.
19:59:23
SQ
-> Behaviors to pick from:
Attack.Default (88.3298)(*), Idle (1), Attack.Swing (0), Flee (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), LineBreaker (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0)
19:59:23
SQ
-> Behavior picked: Attack.Default (88.3298)
19:59:23
SQ
* Orc Warrior: Using Chop against Bertram!
19:59:23
SQ
Orc Warrior uses skill Chop
19:59:23
SQ
-> Behaviors to pick from:
Attack.Default (270.879)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), LineBreaker (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Flee (0)
19:59:23
SQ
-> Behavior picked: Attack.Default (270.879)
19:59:24
SQ
* Orc Warrior: Using Chop against Bertram!
19:59:24
SQ
Orc Warrior uses skill Chop
19:59:24
SQ
Bertram is unconscious.
19:59:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), LineBreaker (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
19:59:24
SQ
-> Behavior picked: Idle (1)
19:59:25
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:59:25
SQ
* ---------------------------------------------------
19:59:25
SQ
INFO: Next round issued: 5
19:59:25
SQ
Turn started for Humbert
19:59:32
SQ
[Humbert] executes skill [Slash] on target [Orc Young]
19:59:32
SQ
Humbert uses skill Slash
19:59:33
SQ
Turn started for Winrich
19:59:38
SQ
Turn started for Hubert
19:59:41
SQ
[Hubert] executes skill [Slash] on target [Orc Warrior]
19:59:41
SQ
Hubert uses skill Slash
19:59:42
SQ
[Hubert] executes skill [Slash] on target [Orc Warrior]
19:59:42
SQ
Hubert uses skill Slash
19:59:42
SQ
Orc Warrior has died.
19:59:42
SQ
Turn started for Karl
19:59:47
SQ
[Karl] executes skill [Strike] on target [Orc Young]
19:59:47
SQ
Karl uses skill Strike
19:59:48
SQ
Turn started for Hartmut the Conscript
19:59:52
SQ
[Hartmut the Conscript] executes skill [Split Shield] on target [Orc Young]
19:59:52
SQ
Hartmut the Conscript uses skill Split Shield
19:59:54
SQ
Turn started for Eberecht
20:00:00
SQ
[Eberecht] executes skill [Quick Shot] on target [Orc Young]
20:00:00
SQ
Eberecht uses skill Quick Shot
20:00:03
SQ
Turn started for Hakon
20:00:09
SQ
[Hakon] executes skill [Thrust] on target [Orc Young]
20:00:09
SQ
Hakon uses skill Thrust
20:00:11
SQ
Turn started for Gustav
20:00:13
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
20:00:13
SQ
Gustav uses skill Thrust
20:00:16
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
20:00:16
SQ
Gustav uses skill Thrust
20:00:16
SQ
Orc Young has died.
20:00:17
SQ
Turn started for Bernhard
20:00:27
SQ
Turn started for Erwin
20:00:31
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
20:00:31
SQ
Erwin uses skill Strike
20:00:31
SQ
Turn started for Orc Young
20:00:31
SQ
*
20:00:31
SQ
* Orc Young: Starting turn.
20:00:32
SQ
-> Behaviors to pick from:
Attack.Default (63.2243)(*), Attack.KnockOut (42.987)(*), Defend.Shieldwall (30.8887)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Charge (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
20:00:32
SQ
-> Behavior picked: Attack.KnockOut (42.987)
20:00:32
SQ
* Orc Young: Using Knock Out against Hartmut the Conscript!
20:00:32
SQ
Orc Young uses skill Knock Out
20:00:32
SQ
-> Behaviors to pick from:
Attack.Default (64.4081)(*), Attack.KnockOut (38.5106)(*), Defend.Shieldwall (12.3241), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Charge (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Roam (0)
20:00:32
SQ
-> Behavior picked: Attack.KnockOut (38.5106)
20:00:33
SQ
* Orc Young: Using Knock Out against Hubert!
20:00:33
SQ
Orc Young uses skill Knock Out
20:00:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0)
20:00:33
SQ
-> Behavior picked: Idle (1)
20:00:34
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:00:34
SQ
* ---------------------------------------------------
20:00:34
SQ
Turn started for Anton
20:00:34
SQ
* Anton: Fleeing.
20:00:36
SQ
Turn started for Orc Young
20:00:36
SQ
*
20:00:36
SQ
* Orc Young: Starting turn.
20:00:36
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (508.333), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
20:00:36
SQ
-> Behavior picked: Flee (9000)
20:00:37
SQ
* Orc Young: Fleeing.
20:00:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Charge (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0)
20:00:38
SQ
-> Behavior picked: Idle (1)
20:00:38
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:00:38
SQ
* ---------------------------------------------------
20:00:38
SQ
INFO: Next round issued: 6
20:00:39
SQ
Turn started for Humbert
20:00:43
SQ
Turn started for Winrich
20:00:56
SQ
Turn started for Hubert
20:00:59
SQ
[Hubert] executes skill [Slash] on target [Orc Young]
20:00:59
SQ
Hubert uses skill Slash
20:01:01
SQ
[Hubert] executes skill [Slash] on target [Orc Young]
20:01:01
SQ
Hubert uses skill Slash
20:01:01
SQ
Turn started for Karl
20:01:03
SQ
[Karl] executes skill [Strike] on target [Orc Young]
20:01:03
SQ
Karl uses skill Strike
20:01:03
SQ
Orc Young has died.
20:01:07
SQ
Turn started for Eberecht
20:01:11
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
20:01:11
SQ
Eberecht uses skill Aimed Shot
20:01:12
SQ
Orc Young has died.
20:01:12
Resource
Unloading: gfx/orientation_overlay.png
20:01:12
SQ
Skill [Stunned] removed from [Hartmut the Conscript].
20:01:12
Resource
Loading: music/victory_01.ogg
20:01:16
Resource
Unloading: music/orcs_02.ogg
20:01:53
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:01:53
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:01:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:01:53
SQ
World::onCombatFinished
20:01:53
SQ
TacticalState::onFinish
20:01:53
Resource
Unloading: gfx/detail.png
20:01:53
Resource
Unloading: gfx/object_0.png
20:01:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:01:53
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_04.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_05.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_06.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_07.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_death_08.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_flee_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_flee_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_flee_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_04.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_05.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_06.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_07.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_08.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_09.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_10.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_11.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_12.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_13.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_14.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_15.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_16.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_17.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_18.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_19.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_20.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_21.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_22.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_23.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_24.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_25.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_26.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_27.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_28.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_idle_29.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
20:01:53
Resource
Unloading: gfx/entity_2.png
20:01:53
Resource
Unloading: sounds/enemies/orc_charge_01.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_charge_02.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_charge_03.wav
20:01:53
Resource
Unloading: sounds/enemies/orc_charge_04.wav
20:01:59
SQ
showing contract: Destroy Orc Camp
20:02:42
Resource
Loading: music/worldmap_05.ogg
20:02:45
Resource
Unloading: music/victory_01.ogg
20:05:56
SQ
ERROR: Failed to equip bag item.
20:05:57
SQ
ERROR: Failed to equip bag item.
20:05:57
SQ
ERROR: Failed to equip bag item.
20:06:28
SQ
contract removed: 48
20:06:29
SQ
Skill [Sprained Ankle] removed from [Anton].
20:07:02
SQ
contract removed: 50
20:07:03
SQ
showing contract: Destroy Orc Camp
20:07:06
SQ
Location entered: Grafenhaven
20:07:06
Resource
Loading: music/city_01.ogg
20:07:09
SQ
showing contract: Return Item
20:07:10
Resource
Unloading: music/worldmap_05.ogg
20:07:50
Script
VM collected 2 object(s) and deleted them.
20:07:52
SQ
swapped item!
20:10:32
SQ
swapped item!
20:11:09
Resource
Loading: music/city_02.ogg
20:11:12
Resource
Unloading: music/city_01.ogg
20:11:58
Resource
Loading: music/worldmap_03.ogg
20:11:59
SQ
contract removed: 51
20:12:02
Resource
Unloading: music/city_02.ogg
20:12:05
SQ
Save campaign: Pheonix 2
20:12:05
Scene
Finished saving scene.
20:12:08
SQ
contract added: Drive away bandits
20:12:08
SQ
Location entered: Grafenhaven
20:12:10
SQ
showing contract: Return Item
20:12:14
SQ
contract activated: Return Item
20:12:15
Resource
Loading: music/worldmap_08.ogg
20:12:16
SQ
contract added: Destroy Orc Camp
20:12:22
SQ
contract removed: 52
20:12:30
SQ
contract added: Destroy Orc Camp
20:12:44
Resource
Unloading: music/worldmap_03.ogg
20:12:55
SQ
showing contract: Return Item
20:13:04
SQ
Save campaign: autosave
20:13:05
Scene
Finished saving scene.
20:13:05
SQ
WorldState::onHide
20:13:05
Resource
Loading: gfx/detail.png
20:13:06
Texture
Texture "gfx/detail.png" (ID: 691) took up approximately 10922kb in video memory.
20:13:06
Resource
Loading: gfx/object_0.png
20:13:06
Texture
Texture "gfx/object_0.png" (ID: 694) took up approximately 21845kb in video memory.
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
20:13:06
Resource
Loading: gfx/orientation_overlay.png
20:13:06
Texture
Texture "gfx/orientation_overlay.png" (ID: 699) took up approximately 512kb in video memory.
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,0).
20:13:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
20:13:06
SQ
TACTICAL: STASH LOCKED: true
20:13:06
SQ
INFO: Next round issued: 1
20:13:06
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:13:06
Resource
Loading: music/bandits_01.ogg
20:13:06
SQ
Turn started for Anton
20:13:08
Resource
Unloading: music/worldmap_08.ogg
20:13:32
SQ
[Anton] executes skill [Spearwall] on target [Anton]
20:13:32
SQ
Anton uses skill Spearwall
20:13:34
SQ
Turn started for Winrich
20:13:50
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:13:50
SQ
Winrich uses skill Shoot Bolt
20:13:53
SQ
Turn started for Bandit Marksman
20:13:53
SQ
*
20:13:53
SQ
* Bandit Marksman: Starting turn.
20:13:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
20:13:54
SQ
-> Behavior picked: Engage.Ranged (120)
20:13:54
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (visible)
20:13:55
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
20:13:55
SQ
-> Behaviors to pick from:
Attack.Bow (479.429)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
20:13:55
SQ
-> Behavior picked: Attack.Bow (479.429)
20:13:55
SQ
* Bandit Marksman: Using Shoot Bolt against Winrich!
20:13:55
SQ
Bandit Marksman uses skill Shoot Bolt
20:13:56
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
20:13:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
20:13:56
SQ
-> Behavior picked: Idle (1)
20:13:56
SQ
* Bandit Marksman: Waiting with 5 of 9 AP left.
20:13:56
SQ
* ---------------------------------------------------
20:13:56
SQ
Turn started for Bandit Marksman
20:13:56
SQ
*
20:13:56
SQ
* Bandit Marksman: Starting turn.
20:13:57
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (116.454)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
20:13:57
SQ
-> Behavior picked: Engage.Ranged (120)
20:13:57
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Winrich (not visible)
20:13:58
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0)
20:13:58
SQ
-> Behavior picked: Engage.Ranged (120)
20:13:58
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (visible)
20:13:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0)
20:13:59
SQ
-> Behavior picked: Idle (1)
20:13:59
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
20:13:59
SQ
* ---------------------------------------------------
20:13:59
SQ
Turn started for Hartmut the Conscript
20:14:08
SQ
Turn started for Bandit Thug
20:14:08
SQ
*
20:14:08
SQ
* Bandit Thug: Starting turn.
20:14:09
SQ
-> Behaviors to pick from:
Engage.Melee (95.8065)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:09
SQ
-> Behavior picked: Engage.Melee (95.8065)
20:14:09
SQ
* Bandit Thug: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
20:14:10
SQ
* Bandit Thug: Reached engage destination
20:14:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:14:10
SQ
-> Behavior picked: Idle (1)
20:14:10
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
20:14:10
SQ
* ---------------------------------------------------
20:14:10
SQ
Turn started for Bandit Raider
20:14:10
SQ
*
20:14:10
SQ
* Bandit Raider: Starting turn.
20:14:11
SQ
-> Behaviors to pick from:
Engage.Melee (84.6154)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:11
SQ
-> Behavior picked: Engage.Melee (84.6154)
20:14:11
SQ
* Bandit Raider: Engaging to melee range with Karl (visible), accepted_distance=0
20:14:13
SQ
* Bandit Raider: Reached engage destination
20:14:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:14:13
SQ
-> Behavior picked: Idle (1)
20:14:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:14:13
SQ
* ---------------------------------------------------
20:14:13
SQ
Turn started for Humbert
20:14:28
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Thug]
20:14:28
SQ
Eberecht uses skill Aimed Shot
20:14:29
SQ
Bandit Thug has died.
20:14:30
SQ
Turn started for Bandit Thug
20:14:30
SQ
*
20:14:30
SQ
* Bandit Thug: Starting turn.
20:14:30
SQ
-> Behaviors to pick from:
Engage.Melee (96.25)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:30
SQ
-> Behavior picked: Engage.Melee (96.25)
20:14:30
SQ
* Bandit Thug: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
20:14:32
SQ
* Bandit Thug: Reached engage destination
20:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:14:32
SQ
-> Behavior picked: Idle (1)
20:14:32
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
20:14:32
SQ
* ---------------------------------------------------
20:14:32
SQ
Turn started for Bandit Raider
20:14:32
SQ
*
20:14:32
SQ
* Bandit Raider: Starting turn.
20:14:33
SQ
-> Behaviors to pick from:
Engage.Melee (88.8462)(*), Defend.Shieldwall (2.36995), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:33
SQ
-> Behavior picked: Engage.Melee (88.8462)
20:14:33
SQ
* Bandit Raider: Engaging to melee range with Humbert (visible), accepted_distance=0
20:14:34
SQ
* Bandit Raider: Reached engage destination
20:14:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:14:34
SQ
-> Behavior picked: Idle (1)
20:14:34
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:14:34
SQ
* ---------------------------------------------------
20:14:35
SQ
Turn started for Hubert
20:14:40
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:14:40
SQ
Hubert uses skill Slash
20:14:40
SQ
Turn started for Bandit Raider
20:14:40
SQ
*
20:14:40
SQ
* Bandit Raider: Starting turn.
20:14:41
SQ
-> Behaviors to pick from:
Engage.Melee (113.929)(*), Defend.Shieldwall (2.91114), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:41
SQ
-> Behavior picked: Engage.Melee (113.929)
20:14:41
SQ
* Bandit Raider: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
20:14:42
SQ
* Bandit Raider: Reached engage destination
20:14:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:14:42
SQ
-> Behavior picked: Idle (1)
20:14:43
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:14:43
SQ
* ---------------------------------------------------
20:14:43
SQ
Turn started for Bandit Thug
20:14:43
SQ
*
20:14:43
SQ
* Bandit Thug: Starting turn.
20:14:43
SQ
-> Behaviors to pick from:
Engage.Melee (152.778)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:14:43
SQ
-> Behavior picked: Engage.Melee (152.778)
20:14:44
SQ
* Bandit Thug: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
20:14:45
SQ
* Bandit Thug: Reached engage destination
20:14:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:14:45
SQ
-> Behavior picked: Idle (1)
20:14:45
SQ
* Bandit Thug: Waiting with 5 of 9 AP left.
20:14:45
SQ
* ---------------------------------------------------
20:14:45
SQ
Turn started for Hakon
20:14:52
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:14:52
SQ
Hakon uses skill Thrust
20:14:55
SQ
Turn started for Karl
20:15:06
SQ
[Karl] executes skill [Shieldwall] on target [Karl]
20:15:06
SQ
Karl uses skill Shieldwall
20:15:06
SQ
Turn started for Bernhard
20:15:16
SQ
Turn started for Gustav
20:15:24
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:15:24
SQ
Gustav uses skill Thrust
20:15:24
SQ
Turn started for Erwin
20:15:30
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:15:30
SQ
Erwin uses skill Strike
20:15:30
SQ
Turn started for Bertram
20:15:38
SQ
*
20:15:38
SQ
* Bandit Marksman: Resuming turn.
20:15:38
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:15:38
SQ
-> Behaviors to pick from:
Engage.Ranged (693.333)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Reload (0), Attack.Bow (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:15:38
SQ
-> Behavior picked: Engage.Ranged (693.333)
20:15:39
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Humbert (visible)
20:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Recover (0), Roam (0), Reload (0), Attack.Bow (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0)
20:15:40
SQ
-> Behavior picked: Idle (1)
20:15:40
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
20:15:40
SQ
* ---------------------------------------------------
20:15:47
SQ
*
20:15:47
SQ
* Bandit Thug: Resuming turn.
20:15:48
SQ
-> Behaviors to pick from:
Engage.Melee (155)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
20:15:48
SQ
-> Behavior picked: Engage.Melee (155)
20:15:48
SQ
* Bandit Thug: Engaging to melee range with Hartmut the Conscript (visible), accepted_distance=0
20:15:49
SQ
* Bandit Thug: Reached engage destination
20:15:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
20:15:49
SQ
-> Behavior picked: Idle (1)
20:15:49
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
20:15:49
SQ
* ---------------------------------------------------
20:15:49
SQ
INFO: Next round issued: 2
20:15:50
SQ
Turn started for Anton
20:15:50
SQ
Skill [Spearwall] removed from [Anton].
20:15:58
SQ
Turn started for Winrich
20:16:00
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:16:00
SQ
Winrich uses skill Reload
20:16:10
SQ
Turn started for Bandit Marksman
20:16:10
SQ
*
20:16:10
SQ
* Bandit Marksman: Starting turn.
20:16:10
SQ
-> Behaviors to pick from:
Attack.Bow (580.135)(*), Engage.Ranged (120), Idle (1), Reload (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
20:16:10
SQ
-> Behavior picked: Attack.Bow (580.135)
20:16:10
SQ
* Bandit Marksman: Using Aimed Shot against Winrich!
20:16:10
SQ
Bandit Marksman uses skill Aimed Shot
20:16:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Reload (0), Flee (0), Recover (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Bow (0)
20:16:12
SQ
-> Behavior picked: Idle (1)
20:16:12
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
20:16:12
SQ
* ---------------------------------------------------
20:16:13
SQ
Turn started for Humbert
20:16:23
SQ
[Humbert] executes skill [Slash] on target [Bandit Raider]
20:16:23
SQ
Humbert uses skill Slash
20:16:23
SQ
Turn started for Bandit Thug
20:16:23
SQ
*
20:16:23
SQ
* Bandit Thug: Starting turn.
20:16:24
SQ
-> Behaviors to pick from:
Attack.Puncture (64.7497)(*), Attack.Default (60.5726)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
20:16:24
SQ
-> Behavior picked: Attack.Puncture (64.7497)
20:16:25
SQ
* Bandit Thug: Using Puncture against Hartmut the Conscript!
20:16:25
SQ
Bandit Thug uses skill Puncture
20:16:25
SQ
-> Behaviors to pick from:
Attack.Puncture (213.217)(*), Attack.Default (62.3323)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0)
20:16:25
SQ
-> Behavior picked: Attack.Puncture (213.217)
20:16:26
SQ
* Bandit Thug: Using Puncture against Hartmut the Conscript!
20:16:26
SQ
Bandit Thug uses skill Puncture
20:16:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0)
20:16:26
SQ
-> Behavior picked: Idle (1)
20:16:26
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
20:16:26
SQ
* ---------------------------------------------------
20:16:27
SQ
Turn started for Bandit Raider
20:16:27
SQ
*
20:16:27
SQ
* Bandit Raider: Starting turn.
20:16:27
SQ
-> Behaviors to pick from:
Attack.Default (86.9174)(*), Defend.Shieldwall (68.3735)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
20:16:27
SQ
-> Behavior picked: Attack.Default (86.9174)
20:16:27
SQ
* Bandit Raider: Using Chop against Humbert!
20:16:27
SQ
Bandit Raider uses skill Chop
20:16:28
SQ
-> Behaviors to pick from:
Attack.Default (95.574)(*), Defend.Shieldwall (67.8366)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Thresh (0)
20:16:28
SQ
-> Behavior picked: Defend.Shieldwall (67.8366)
20:16:28
SQ
* Bandit Raider: Using Shieldwall!
20:16:28
SQ
Bandit Raider uses skill Shieldwall
20:16:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0)
20:16:28
SQ
-> Behavior picked: Idle (1)
20:16:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:16:29
SQ
* ---------------------------------------------------
20:16:29
SQ
Turn started for Bandit Raider
20:16:29
SQ
*
20:16:29
SQ
* Bandit Raider: Starting turn.
20:16:29
SQ
-> Behaviors to pick from:
Attack.Default (66.1082)(*), Attack.SplitShield (37.0943)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
20:16:29
SQ
-> Behavior picked: Attack.Default (66.1082)
20:16:30
SQ
* Bandit Raider: Using Chop against Hubert!
20:16:30
SQ
Bandit Raider uses skill Chop
20:16:30
SQ
-> Behaviors to pick from:
Attack.Default (65.9066)(*), Attack.SplitShield (36.9296)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Split (0)
20:16:30
SQ
-> Behavior picked: Attack.SplitShield (36.9296)
20:16:31
SQ
* Bandit Raider: Using Split Shield against Karl!
20:16:31
SQ
Bandit Raider uses skill Split Shield
20:16:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0)
20:16:31
SQ
-> Behavior picked: Idle (1)
20:16:31
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:16:31
SQ
* ---------------------------------------------------
20:16:31
SQ
Turn started for Bandit Raider
20:16:31
SQ
*
20:16:31
SQ
* Bandit Raider: Starting turn.
20:16:32
SQ
-> Behaviors to pick from:
Attack.Default (81.9694)(*), Defend.Shieldwall (56.4255)(*), Attack.KnockOut (42.1585)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
20:16:32
SQ
-> Behavior picked: Defend.Shieldwall (56.4255)
20:16:32
SQ
* Bandit Raider: Using Shieldwall!
20:16:32
SQ
Bandit Raider uses skill Shieldwall
20:16:32
SQ
-> Behaviors to pick from:
Attack.Default (81.4417)(*), Attack.KnockOut (40.9846)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
20:16:32
SQ
-> Behavior picked: Attack.KnockOut (40.9846)
20:16:33
SQ
* Bandit Raider: Using Knock Out against Hartmut the Conscript!
20:16:33
SQ
Bandit Raider uses skill Knock Out
20:16:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
20:16:33
SQ
-> Behavior picked: Idle (1)
20:16:34
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:16:34
SQ
* ---------------------------------------------------
20:16:34
SQ
Turn started for Hubert
20:16:37
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:16:37
SQ
Hubert uses skill Slash
20:16:39
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:16:39
SQ
Hubert uses skill Slash
20:16:39
SQ
Turn started for Hakon
20:16:42
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:16:42
SQ
Hakon uses skill Thrust
20:16:43
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:16:43
SQ
Hakon uses skill Thrust
20:16:44
SQ
Turn started for Hartmut the Conscript
20:16:44
SQ
Skill [Stunned] removed from [Hartmut the Conscript].
20:16:44
SQ
Turn started for Eberecht
20:16:50
SQ
Turn started for Bandit Marksman
20:16:50
SQ
*
20:16:50
SQ
* Bandit Marksman: Starting turn.
20:16:50
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:16:50
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Reload (91.6667)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Flee (0), Recover (0), Roam (0), Attack.Default (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0)
20:16:50
SQ
-> Behavior picked: Engage.Ranged (360)
20:16:50
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (visible)
20:16:51
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
20:16:51
SQ
-> Behaviors to pick from:
Reload (86.1111)(*), Idle (1), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Flee (0), Defend (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Engage.Ranged (0)
20:16:51
SQ
-> Behavior picked: Reload (86.1111)
20:16:51
SQ
* Bandit Marksman: Reloading!
20:16:51
SQ
Bandit Marksman uses skill Reload
20:16:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Recover (0), Roam (0), Retreat (0), Reload (0)
20:16:51
SQ
-> Behavior picked: Idle (1)
20:16:51
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
20:16:51
SQ
* ---------------------------------------------------
20:16:52
SQ
Turn started for Bernhard
20:16:59
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
20:16:59
SQ
Bernhard uses skill Split Shield
20:17:01
SQ
Turn started for Bandit Thug
20:17:01
SQ
*
20:17:01
SQ
* Bandit Thug: Starting turn.
20:17:02
SQ
-> Behaviors to pick from:
Attack.Default (76.1346)(*), Attack.CrushArmor (32.0515)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
20:17:02
SQ
-> Behavior picked: Attack.Default (76.1346)
20:17:02
SQ
* Bandit Thug: Using Hammer against Hartmut the Conscript!
20:17:02
SQ
Bandit Thug uses skill Hammer
20:17:02
SQ
-> Behaviors to pick from:
Attack.Default (93.1473)(*), Idle (1), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0)
20:17:02
SQ
-> Behavior picked: Attack.Default (93.1473)
20:17:03
SQ
* Bandit Thug: Using Hammer against Hartmut the Conscript!
20:17:03
SQ
Bandit Thug uses skill Hammer
20:17:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0)
20:17:03
SQ
-> Behavior picked: Idle (1)
20:17:04
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
20:17:04
SQ
* ---------------------------------------------------
20:17:04
SQ
Turn started for Karl
20:17:04
SQ
Skill [Shieldwall] removed from [Karl].
20:17:10
SQ
[Karl] executes skill [Thrust] on target [Bandit Thug]
20:17:10
SQ
Karl uses skill Thrust
20:17:11
SQ
[Karl] executes skill [Thrust] on target [Bandit Thug]
20:17:11
SQ
Karl uses skill Thrust
20:17:12
SQ
Turn started for Gustav
20:17:15
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:17:15
SQ
Gustav uses skill Thrust
20:17:15
SQ
Bandit Raider has died.
20:17:28
SQ
Turn started for Erwin
20:17:35
SQ
Turn started for Bertram
20:17:39
SQ
INFO: Next round issued: 3
20:17:39
SQ
Turn started for Winrich
20:17:49
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
20:17:49
SQ
Winrich uses skill Shoot Bolt
20:17:56
SQ
Turn started for Bandit Marksman
20:17:56
SQ
*
20:17:56
SQ
* Bandit Marksman: Starting turn.
20:17:56
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:17:56
SQ
-> Behaviors to pick from:
Attack.Bow (690.557)(*), Engage.Ranged (240)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0)
20:17:56
SQ
-> Behavior picked: Engage.Ranged (240)
20:17:57
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Winrich (visible)
20:17:58
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
20:17:58
SQ
-> Behaviors to pick from:
Attack.Bow (567.693)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Roam (0), Flee (0), Engage.Ranged (0)
20:17:58
SQ
-> Behavior picked: Attack.Bow (567.693)
20:17:58
SQ
* Bandit Marksman: Using Shoot Bolt against Humbert!
20:17:58
SQ
Bandit Marksman uses skill Shoot Bolt
20:17:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Recover (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
20:17:59
SQ
-> Behavior picked: Idle (1)
20:17:59
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
20:17:59
SQ
* ---------------------------------------------------
20:18:00
SQ
Turn started for Hartmut the Conscript
20:18:08
SQ
[Hartmut the Conscript] executes skill [Split Shield] on target [Bandit Raider]
20:18:08
SQ
Hartmut the Conscript uses skill Split Shield
20:18:09
SQ
[Hartmut the Conscript] executes skill [Split Shield] on target [Bandit Raider]
20:18:09
SQ
Hartmut the Conscript uses skill Split Shield
20:18:10
SQ
Turn started for Bandit Marksman
20:18:10
SQ
*
20:18:10
SQ
* Bandit Marksman: Starting turn.
20:18:10
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:18:10
SQ
-> Behaviors to pick from:
Attack.Bow (375.587)(*), Engage.Ranged (168)(*), Idle (1), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Roam (0), Retreat (0), Attack.Puncture (0), Reload (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0)
20:18:10
SQ
-> Behavior picked: Attack.Bow (375.587)
20:18:11
SQ
* Bandit Marksman: Using Aimed Shot against Hartmut the Conscript!
20:18:11
SQ
Bandit Marksman uses skill Aimed Shot
20:18:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Recover (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0), Attack.Bow (0)
20:18:13
SQ
-> Behavior picked: Idle (1)
20:18:13
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
20:18:13
SQ
* ---------------------------------------------------
20:18:13
SQ
Turn started for Eberecht
20:18:19
Resource
Loading: music/bandits_02.ogg
20:18:21
SQ
Turn started for Humbert
20:18:22
Resource
Unloading: music/bandits_01.ogg
20:18:27
SQ
[Humbert] executes skill [Slash] on target [Bandit Raider]
20:18:27
SQ
Humbert uses skill Slash
20:18:29
SQ
[Humbert] executes skill [Slash] on target [Bandit Raider]
20:18:29
SQ
Humbert uses skill Slash
20:18:29
SQ
Turn started for Hubert
20:18:35
SQ
[Hubert] executes skill [Slash] on target [Bandit Thug]
20:18:35
SQ
Hubert uses skill Slash
20:18:35
SQ
Turn started for Hakon
20:18:44
SQ
Turn started for Bandit Raider
20:18:44
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:18:44
SQ
*
20:18:44
SQ
* Bandit Raider: Starting turn.
20:18:44
SQ
-> Behaviors to pick from:
Attack.Default (294.509)(*), Defend.Shieldwall (82.9402)(*), Attack.SplitShield (16.7325), Idle (1), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0)
20:18:44
SQ
-> Behavior picked: Attack.Default (294.509)
20:18:44
SQ
* Bandit Raider: Using Chop against Humbert!
20:18:44
SQ
Bandit Raider uses skill Chop
20:18:44
SQ
Humbert has died.
20:18:45
SQ
-> Behaviors to pick from:
Attack.SplitShield (79.9379)(*), Defend.Shieldwall (68.341)(*), Attack.Default (63.7151)(*), Idle (1), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Split (0), Defend.Rotation (0)
20:18:45
SQ
-> Behavior picked: Attack.SplitShield (79.9379)
20:18:45
SQ
* Bandit Raider: Using Split Shield against Bernhard!
20:18:45
SQ
Bandit Raider uses skill Split Shield
20:18:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0)
20:18:45
SQ
-> Behavior picked: Idle (1)
20:18:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:18:46
SQ
* ---------------------------------------------------
20:18:46
SQ
Turn started for Bandit Thug
20:18:46
SQ
*
20:18:46
SQ
* Bandit Thug: Starting turn.
20:18:47
SQ
-> Behaviors to pick from:
Attack.Default (281.353)(*), Attack.CrushArmor (37.5069), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
20:18:47
SQ
-> Behavior picked: Attack.Default (281.353)
20:18:47
SQ
* Bandit Thug: Using Hammer against Hartmut the Conscript!
20:18:47
SQ
Bandit Thug uses skill Hammer
20:18:47
SQ
Hartmut the Conscript has died.
20:18:47
SQ
-> Behaviors to pick from:
Attack.Default (62.0197)(*), Attack.CrushArmor (43.52)(*), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0)
20:18:47
SQ
-> Behavior picked: Attack.Default (62.0197)
20:18:48
SQ
* Bandit Thug: Using Hammer against Erwin!
20:18:48
SQ
Bandit Thug uses skill Hammer
20:18:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0)
20:18:48
SQ
-> Behavior picked: Idle (1)
20:18:48
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
20:18:48
SQ
* ---------------------------------------------------
20:18:49
SQ
Turn started for Karl
20:18:53
SQ
[Karl] executes skill [Thrust] on target [Bandit Thug]
20:18:53
SQ
Karl uses skill Thrust
20:18:53
SQ
Bandit Thug has died.
20:18:53
UI
Failed to load procedural content "procedural/tacticalentity(45806,36734,socket,arrow)".
20:18:57
SQ
Turn started for Anton
20:19:04
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
20:19:04
SQ
Anton uses skill Thrust
20:19:04
SQ
Bandit Raider has died.
20:19:08
SQ
Turn started for Gustav
20:19:14
SQ
[Gustav] executes skill [Thrust] on target [Bandit Marksman]
20:19:14
SQ
Gustav uses skill Thrust
20:19:14
SQ
Turn started for Bernhard
20:19:19
SQ
Turn started for Bandit Raider
20:19:19
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:19:19
SQ
*
20:19:19
SQ
* Bandit Raider: Starting turn.
20:19:20
SQ
-> Behaviors to pick from:
Attack.Default (66.9013)(*), Defend.Shieldwall (50.0274)(*), Attack.KnockOut (48.6356)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:19:20
SQ
-> Behavior picked: Defend.Shieldwall (50.0274)
20:19:20
SQ
* Bandit Raider: Using Shieldwall!
20:19:20
SQ
Bandit Raider uses skill Shieldwall
20:19:20
SQ
-> Behaviors to pick from:
Attack.Default (66.0431)(*), Attack.KnockOut (45.8566)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
20:19:20
SQ
-> Behavior picked: Attack.Default (66.0431)
20:19:21
SQ
* Bandit Raider: Using Bash against Karl!
20:19:21
SQ
Bandit Raider uses skill Bash
20:19:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Attack.Lash (0), Roam (0), Defend.Riposte (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
20:19:21
SQ
-> Behavior picked: Idle (1)
20:19:22
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:19:22
SQ
* ---------------------------------------------------
20:19:22
SQ
Turn started for Erwin
20:19:27
SQ
[Erwin] executes skill [Strike] on target [Bandit Thug]
20:19:27
SQ
Erwin uses skill Strike
20:19:29
SQ
Turn started for Bertram
20:19:32
SQ
[Bertram] executes skill [Strike] on target [Bandit Thug]
20:19:32
SQ
Bertram uses skill Strike
20:19:32
SQ
Bandit Thug has died.
20:19:36
SQ
INFO: Next round issued: 4
20:19:37
SQ
Turn started for Winrich
20:19:39
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:19:39
SQ
Winrich uses skill Reload
20:19:44
SQ
Turn started for Bandit Marksman
20:19:44
SQ
*
20:19:44
SQ
* Bandit Marksman: Starting turn.
20:19:45
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:19:45
SQ
-> Behaviors to pick from:
Engage.Ranged (426.667)(*), Reload (80.5556), Idle (1), Recover (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0)
20:19:45
SQ
-> Behavior picked: Engage.Ranged (426.667)
20:19:45
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Eberecht (visible)
20:19:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Flee (0), Retreat (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Reload (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0)
20:19:46
SQ
-> Behavior picked: Idle (1)
20:19:46
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
20:19:46
SQ
* ---------------------------------------------------
20:19:46
SQ
Turn started for Eberecht
20:20:03
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
20:20:03
SQ
Eberecht uses skill Quick Shot
20:20:04
SQ
Turn started for Hakon
20:20:08
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:20:08
SQ
Hakon uses skill Thrust
20:20:09
SQ
Turn started for Hubert
20:20:14
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:20:14
SQ
Hubert uses skill Slash
20:20:16
SQ
Turn started for Bandit Marksman
20:20:16
SQ
*
20:20:16
SQ
* Bandit Marksman: Starting turn.
20:20:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0)
20:20:16
SQ
-> Behavior picked: SwitchTo.Melee (100)
20:20:16
SQ
* Bandit Marksman: Switching to melee weapon!
20:20:16
SQ
-> Behaviors to pick from:
Attack.Puncture (45.7701)(*), Attack.Default (13)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), Retreat (0), Recover (0), SwitchTo.Melee (0)
20:20:16
SQ
-> Behavior picked: Attack.Puncture (45.7701)
20:20:16
SQ
* Bandit Marksman: Using Puncture against Gustav!
20:20:16
SQ
Bandit Marksman uses skill Puncture
20:20:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend (0), Flee (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0)
20:20:17
SQ
-> Behavior picked: Idle (1)
20:20:17
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
20:20:17
SQ
* ---------------------------------------------------
20:20:17
SQ
Turn started for Anton
20:20:38
SQ
Turn started for Bernhard
20:20:42
SQ
Turn started for Gustav
20:20:44
SQ
[Gustav] executes skill [Thrust] on target [Bandit Marksman]
20:20:44
SQ
Gustav uses skill Thrust
20:20:45
SQ
[Gustav] executes skill [Thrust] on target [Bandit Marksman]
20:20:45
SQ
Gustav uses skill Thrust
20:20:45
SQ
Bandit Marksman has died.
20:20:46
SQ
Turn started for Karl
20:20:51
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:20:51
SQ
Karl uses skill Thrust
20:20:52
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:20:52
SQ
Karl uses skill Thrust
20:20:53
SQ
Turn started for Bandit Raider
20:20:53
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:20:53
SQ
*
20:20:53
SQ
* Bandit Raider: Starting turn.
20:20:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (133.873)(*), Attack.Default (65.093)(*), Attack.KnockOut (44.5745)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Retreat (0)
20:20:53
SQ
-> Behavior picked: Attack.KnockOut (44.5745)
20:20:54
SQ
* Bandit Raider: Using Knock Out against Hubert!
20:20:54
SQ
Bandit Raider uses skill Knock Out
20:20:54
SQ
-> Behaviors to pick from:
Attack.Default (63.2556)(*), Defend.Shieldwall (49.4418)(*), Attack.KnockOut (27.88)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0)
20:20:54
SQ
-> Behavior picked: Attack.Default (63.2556)
20:20:55
SQ
* Bandit Raider: Using Bash against Hubert!
20:20:55
SQ
Bandit Raider uses skill Bash
20:20:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
20:20:55
SQ
-> Behavior picked: Idle (1)
20:20:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:20:55
SQ
* ---------------------------------------------------
20:20:55
SQ
Turn started for Erwin
20:20:58
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:20:58
SQ
Erwin uses skill Strike
20:21:00
SQ
Turn started for Bertram
20:21:02
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
20:21:02
SQ
Bertram uses skill Strike
20:21:04
SQ
INFO: Next round issued: 5
20:21:04
SQ
Turn started for Bandit Marksman
20:21:04
SQ
*
20:21:04
SQ
* Bandit Marksman: Starting turn.
20:21:05
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
20:21:05
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (426.667)(*), Reload (80.5556), Idle (1), Attack.Default (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Bow (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
20:21:05
SQ
-> Behavior picked: Retreat (1100)
20:21:05
SQ
* Bandit Marksman: Retreating.
20:21:07
SQ
Turn started for Winrich
20:21:13
SQ
Turn started for Eberecht
20:21:19
SQ
Turn started for Hakon
20:21:25
SQ
[Hakon] executes skill [Shieldwall] on target [Hakon]
20:21:25
SQ
Hakon uses skill Shieldwall
20:21:28
SQ
[Hakon] executes skill [Knock Back] on target [Bandit Raider]
20:21:28
SQ
Hakon uses skill Knock Back
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:21:28
SQ
Turn started for Anton
20:21:34
SQ
Turn started for Bernhard
20:21:39
SQ
Turn started for Gustav
20:21:43
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:21:43
SQ
Gustav uses skill Thrust
20:21:44
SQ
Turn started for Hubert
20:21:44
SQ
Skill [Stunned] removed from [Hubert].
20:21:44
SQ
Turn started for Karl
20:21:48
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:21:48
SQ
Karl uses skill Thrust
20:21:50
SQ
Turn started for Erwin
20:21:54
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:21:54
SQ
Erwin uses skill Strike
20:21:54
SQ
Turn started for Bertram
20:21:57
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
20:21:57
SQ
Bertram uses skill Strike
20:21:57
SQ
Bandit Raider has died.
20:21:57
UI
Failed to load procedural content "procedural/tacticalentity(14266,36736,socket,arrow)".
20:21:59
SQ
INFO: Next round issued: 6
20:21:59
SQ
Turn started for Bandit Marksman
20:21:59
SQ
*
20:21:59
SQ
* Bandit Marksman: Starting turn.
20:22:02
Resource
Unloading: gfx/orientation_overlay.png
20:22:02
SQ
Skill [Shieldwall] removed from [Hakon].
20:22:02
Resource
Loading: music/victory_01.ogg
20:22:02
SQ
Turn started for Winrich
20:22:06
Resource
Unloading: music/bandits_02.ogg
20:22:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:22:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:22:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:22:26
SQ
World::onCombatFinished
20:22:26
SQ
TacticalState::onFinish
20:22:27
Resource
Unloading: gfx/object_0.png
20:22:27
Resource
Unloading: gfx/detail.png
20:22:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:22:29
SQ
showing contract: Return Item
20:23:32
Resource
Loading: music/worldmap_05.ogg
20:23:35
Resource
Unloading: music/victory_01.ogg
20:24:36
SQ
showing contract: Return Item
20:24:46
SQ
Location entered: Grafenhaven
20:24:46
Resource
Loading: music/city_01.ogg
20:24:48
SQ
showing contract: Destroy Orc Camp
20:24:48
SQ
Loot chance for Iron Shore Invaders Camp is 4.66667%
20:24:50
Resource
Unloading: music/worldmap_05.ogg
20:24:51
Script
VM collected 2 object(s) and deleted them.
20:28:49
Resource
Loading: music/city_02.ogg
20:28:52
Resource
Unloading: music/city_01.ogg
20:29:19
SQ
swapped item!
20:29:35
SQ
swapped item!
20:29:37
SQ
swapped item!
20:29:53
SQ
swapped item!
20:31:34
Resource
Loading: music/worldmap_09.ogg
20:31:38
Resource
Unloading: music/city_02.ogg
20:32:06
SQ
Skill [Injured Shoulder] removed from [Ludolf].
20:32:12
SQ
contract removed: 55
20:32:18
SQ
Location entered: Rothenwall
20:32:18
Resource
Loading: music/stronghold_01.ogg
20:32:19
SQ
showing contract: Destroy Orc Camp
20:32:19
SQ
Loot chance for Skullcracker Camp is 6%
20:32:22
Resource
Unloading: music/worldmap_09.ogg
20:33:48
Resource
Loading: music/worldmap_06.ogg
20:33:48
SQ
contract added: Defend settlement
20:33:52
Resource
Unloading: music/stronghold_01.ogg
20:33:53
SQ
contract added: Secure Cemetery
20:34:03
SQ
contract added: Return Item
20:34:08
SQ
Location entered: Dornen
20:34:08
Resource
Loading: music/city_01.ogg
20:34:09
SQ
showing contract: Secure Cemetery
20:34:12
Resource
Unloading: music/worldmap_06.ogg
20:34:53
SQ
showing contract: Armed Courier
20:35:02
Resource
Loading: music/worldmap_04.ogg
20:35:06
Resource
Unloading: music/city_01.ogg
20:35:09
SQ
Location entered: Dornen
20:35:09
Resource
Loading: music/city_02.ogg
20:35:10
SQ
showing contract: Armed Courier
20:35:12
SQ
contract activated: Armed Courier
20:35:13
Resource
Unloading: music/worldmap_04.ogg
20:35:58
Resource
Loading: music/worldmap_03.ogg
20:36:18
SQ
contract added: Escort Caravan
20:36:25
Resource
Unloading: music/city_02.ogg
20:41:01
Resource
Loading: music/worldmap_08.ogg
20:41:04
Resource
Unloading: music/worldmap_03.ogg
20:42:39
SQ
contract added: Escort Caravan
20:42:47
SQ
contract added: Armed Courier
20:42:59
SQ
contract removed: 56
20:43:01
SQ
contract added: Hunting Beasts
20:43:06
SQ
showing contract: Armed Courier
20:43:09
SQ
Location entered: Meierwik
20:43:09
Resource
Loading: music/village_01.ogg
20:43:11
SQ
showing contract: Drive away bandits
20:43:13
Resource
Unloading: music/worldmap_08.ogg
20:43:51
Script
VM collected 2 object(s) and deleted them.
20:45:55
Resource
Loading: music/worldmap_03.ogg
20:45:59
Resource
Unloading: music/village_01.ogg
20:45:59
SQ
Save campaign: Pheonix 1
20:46:00
Scene
Finished saving scene.
20:46:02
SQ
Location entered: Meierwik
20:46:02
Resource
Loading: music/village_01.ogg
20:46:04
SQ
showing contract: Drive away bandits
20:46:06
SQ
Loot chance for Thousand Spears Camp is 6.66667%
20:46:06
SQ
contract activated: Drive away bandits
20:46:06
Resource
Unloading: music/worldmap_03.ogg
20:46:07
Resource
Loading: music/worldmap_04.ogg
20:46:11
Resource
Unloading: music/village_01.ogg
20:46:19
SQ
Skill [Drunk] removed from [Erwin].
20:46:19
SQ
Skill [Bruised Leg] removed from [Anton].
20:46:19
SQ
Skill [Pierced Arm Muscles] removed from [Bertolf].
20:47:34
SQ
Location entered: Widow Makers Camp
20:47:37
SQ
Save campaign: autosave
20:47:37
Scene
Finished saving scene.
20:47:38
SQ
WorldState::onHide
20:47:38
Resource
Loading: gfx/object_0.png
20:47:39
Texture
Texture "gfx/object_0.png" (ID: 516) took up approximately 21845kb in video memory.
20:47:39
Resource
Loading: gfx/detail.png
20:47:39
Texture
Texture "gfx/detail.png" (ID: 521) took up approximately 10922kb in video memory.
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
20:47:39
Resource
Loading: gfx/orientation_overlay.png
20:47:39
Texture
Texture "gfx/orientation_overlay.png" (ID: 559) took up approximately 512kb in video memory.
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
20:47:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
20:47:39
SQ
TACTICAL: STASH LOCKED: true
20:47:39
SQ
INFO: Next round issued: 1
20:47:39
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:47:39
Resource
Loading: music/bandits_01.ogg
20:47:39
SQ
Turn started for Anton
20:47:41
Resource
Unloading: music/worldmap_04.ogg
20:47:52
SQ
Turn started for Bertolf
20:47:56
SQ
Turn started for Bandit Raider
20:47:56
SQ
*
20:47:56
SQ
* Bandit Raider: Starting turn.
20:47:56
SQ
-> Behaviors to pick from:
Engage.Melee (71.0417)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:47:56
SQ
-> Behavior picked: Engage.Melee (71.0417)
20:47:56
SQ
* Bandit Raider: Engaging to melee range with Bernhard (visible), accepted_distance=0
20:47:58
SQ
* Bandit Raider: Reached engage destination
20:47:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:47:58
SQ
-> Behavior picked: Idle (1)
20:47:58
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:47:58
SQ
* ---------------------------------------------------
20:47:58
SQ
Turn started for Bandit Raider
20:47:58
SQ
*
20:47:58
SQ
* Bandit Raider: Starting turn.
20:47:59
SQ
-> Behaviors to pick from:
Engage.Melee (44.8485)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:47:59
SQ
-> Behavior picked: Engage.Melee (44.8485)
20:47:59
SQ
* Bandit Raider: Engaging to melee range with Anton (visible), accepted_distance=0
20:48:00
SQ
* Bandit Raider: Reached engage destination
20:48:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:48:00
SQ
-> Behavior picked: Idle (1)
20:48:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:48:00
SQ
* ---------------------------------------------------
20:48:01
SQ
Turn started for Eberecht
20:48:22
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
20:48:22
SQ
Eberecht uses skill Quick Shot
20:48:24
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
20:48:24
SQ
Eberecht uses skill Quick Shot
20:48:25
SQ
Turn started for Wendel
20:48:28
SQ
Turn started for Bandit Raider
20:48:28
SQ
*
20:48:28
SQ
* Bandit Raider: Starting turn.
20:48:29
SQ
-> Behaviors to pick from:
Engage.Melee (45.044)(*), Defend.Shieldwall (3.04043), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:48:29
SQ
-> Behavior picked: Engage.Melee (45.044)
20:48:29
SQ
* Bandit Raider: Engaging to melee range with Hakon (not visible), accepted_distance=0
20:48:30
SQ
* Bandit Raider: Reached engage destination
20:48:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:48:30
SQ
-> Behavior picked: Idle (1)
20:48:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:48:30
SQ
* ---------------------------------------------------
20:48:31
SQ
Turn started for Bandit Raider
20:48:31
SQ
*
20:48:31
SQ
* Bandit Raider: Starting turn.
20:48:31
SQ
-> Behaviors to pick from:
Engage.Melee (77.2727)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:48:31
SQ
-> Behavior picked: Engage.Melee (77.2727)
20:48:32
SQ
* Bandit Raider: Engaging to melee range with Ludolf (visible), accepted_distance=0
20:48:33
SQ
* Bandit Raider: Reached engage destination
20:48:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:48:33
SQ
-> Behavior picked: Idle (1)
20:48:33
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:48:33
SQ
* ---------------------------------------------------
20:48:33
SQ
Turn started for Ludolf
20:48:48
SQ
Turn started for Bandit Raider
20:48:48
SQ
*
20:48:48
SQ
* Bandit Raider: Starting turn.
20:48:49
SQ
-> Behaviors to pick from:
Engage.Melee (85.25)(*), Defend.Shieldwall (2.56613), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:48:49
SQ
-> Behavior picked: Engage.Melee (85.25)
20:48:49
SQ
* Bandit Raider: Engaging to melee range with Karl (visible), accepted_distance=0
20:48:50
SQ
* Bandit Raider: Reached engage destination
20:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:48:50
SQ
-> Behavior picked: Idle (1)
20:48:51
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:48:51
SQ
* ---------------------------------------------------
20:48:51
SQ
Turn started for Bandit Raider
20:48:51
SQ
*
20:48:51
SQ
* Bandit Raider: Starting turn.
20:48:51
SQ
-> Behaviors to pick from:
Engage.Melee (68.8603)(*), Defend.Shieldwall (3.28287), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:48:51
SQ
-> Behavior picked: Engage.Melee (68.8603)
20:48:52
SQ
* Bandit Raider: Engaging to melee range with Anton (visible), accepted_distance=0
20:48:53
SQ
* Bandit Raider: Reached engage destination
20:48:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:48:53
SQ
-> Behavior picked: Idle (1)
20:48:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:48:53
SQ
* ---------------------------------------------------
20:48:53
SQ
Turn started for Hubert
20:48:57
SQ
[Hubert] executes skill [Riposte] on target [Hubert]
20:48:57
SQ
Hubert uses skill Riposte
20:48:59
SQ
Turn started for Bandit Raider
20:48:59
SQ
*
20:48:59
SQ
* Bandit Raider: Starting turn.
20:48:59
SQ
-> Behaviors to pick from:
Engage.Melee (73.7662)(*), Defend.Shieldwall (3.33255), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:48:59
SQ
-> Behavior picked: Engage.Melee (73.7662)
20:49:00
SQ
* Bandit Raider: Engaging to melee range with Hakon (not visible), accepted_distance=0
20:49:01
SQ
* Bandit Raider: Reached engage destination
20:49:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
20:49:01
SQ
-> Behavior picked: Idle (1)
20:49:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:49:01
SQ
* ---------------------------------------------------
20:49:01
SQ
Turn started for Hakon
20:49:04
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
20:49:04
SQ
Hakon uses skill Spearwall
20:49:06
SQ
Turn started for Karl
20:49:08
SQ
[Karl] executes skill [Spearwall] on target [Karl]
20:49:08
SQ
Karl uses skill Spearwall
20:49:09
SQ
Turn started for Bernhard
20:49:19
SQ
[Bernhard] executes skill [Shieldwall] on target [Bernhard]
20:49:19
SQ
Bernhard uses skill Shieldwall
20:49:20
SQ
Turn started for Gustav
20:49:22
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
20:49:22
SQ
Gustav uses skill Spearwall
20:49:23
SQ
Turn started for Erwin
20:49:38
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:49:38
SQ
Winrich uses skill Shoot Bolt
20:49:39
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:49:39
SQ
Winrich uses skill Reload
20:49:42
SQ
INFO: Next round issued: 2
20:49:42
SQ
Turn started for Anton
20:49:44
SQ
[Anton] executes skill [Spearwall] on target [Anton]
20:49:44
SQ
Anton uses skill Spearwall
20:49:46
SQ
Turn started for Bertolf
20:49:50
SQ
[Bertolf] executes skill [Riposte] on target [Bertolf]
20:49:50
SQ
Bertolf uses skill Riposte
20:49:51
SQ
Turn started for Ludolf
20:49:56
SQ
Turn started for Bandit Raider
20:49:56
SQ
*
20:49:56
SQ
* Bandit Raider: Starting turn.
20:49:56
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (204.075)(*), Engage.Melee (87.6091)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0)
20:49:56
SQ
-> Behavior picked: Engage.Melee (87.6091)
20:49:57
SQ
* Bandit Raider: Engaging to melee range with Bertolf (visible), accepted_distance=0
20:49:58
SQ
* Bandit Raider: Reached engage destination
20:49:58
SQ
-> Behaviors to pick from:
Attack.Default (60.0436)(*), Attack.Lash (13.2979), Idle (1), BreakFree (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
20:49:58
SQ
-> Behavior picked: Attack.Default (60.0436)
20:49:59
SQ
* Bandit Raider: Using Flail against Bernhard!
20:49:59
SQ
Bandit Raider uses skill Flail
20:49:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Default (0)
20:49:59
SQ
-> Behavior picked: Idle (1)
20:49:59
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:49:59
SQ
* ---------------------------------------------------
20:49:59
SQ
Turn started for Bandit Raider
20:49:59
SQ
*
20:49:59
SQ
* Bandit Raider: Starting turn.
20:50:00
SQ
-> Behaviors to pick from:
Engage.Melee (114.425)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
20:50:00
SQ
-> Behavior picked: Engage.Melee (114.425)
20:50:00
SQ
* Bandit Raider: Engaging to melee range with Hubert (visible), accepted_distance=0
20:50:02
SQ
* Bandit Raider: Reached engage destination
20:50:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
20:50:02
SQ
-> Behavior picked: Idle (1)
20:50:02
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:50:02
SQ
* ---------------------------------------------------
20:50:02
SQ
Turn started for Bandit Raider
20:50:02
SQ
*
20:50:02
SQ
* Bandit Raider: Starting turn.
20:50:02
SQ
-> Behaviors to pick from:
Engage.Melee (92.2927)(*), Defend.Shieldwall (2.56613), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
20:50:02
SQ
-> Behavior picked: Engage.Melee (92.2927)
20:50:03
SQ
* Bandit Raider: Engaging to melee range with Karl (visible), accepted_distance=0
20:50:04
SQ
* Bandit Raider: Reached engage destination
20:50:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.46696)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0)
20:50:04
SQ
-> Behavior picked: Defend.Shieldwall (7.46696)
20:50:05
SQ
* Bandit Raider: Using Shieldwall!
20:50:05
SQ
Bandit Raider uses skill Shieldwall
20:50:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:50:05
SQ
-> Behavior picked: Idle (1)
20:50:05
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:50:05
SQ
* ---------------------------------------------------
20:50:05
SQ
Turn started for Bandit Raider
20:50:05
SQ
*
20:50:05
SQ
* Bandit Raider: Starting turn.
20:50:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (636.585)(*), Engage.Melee (68.7312), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
20:50:06
SQ
-> Behavior picked: Defend.Shieldwall (636.585)
20:50:06
SQ
* Bandit Raider: Using Shieldwall!
20:50:06
SQ
Bandit Raider uses skill Shieldwall
20:50:06
SQ
-> Behaviors to pick from:
Engage.Melee (75.2827)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0)
20:50:06
SQ
-> Behavior picked: Engage.Melee (75.2827)
20:50:07
SQ
* Bandit Raider: Engaging to melee range with Karl (visible), accepted_distance=0
20:50:08
SQ
* Bandit Raider: Reached engage destination
20:50:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
20:50:08
SQ
-> Behavior picked: Idle (1)
20:50:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:50:08
SQ
* ---------------------------------------------------
20:50:08
SQ
Turn started for Bandit Raider
20:50:08
SQ
*
20:50:08
SQ
* Bandit Raider: Starting turn.
20:50:09
SQ
-> Behaviors to pick from:
Attack.Default (97.1503)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
20:50:09
SQ
-> Behavior picked: Attack.Default (97.1503)
20:50:09
SQ
* Bandit Raider: Using Impale against Hubert!
20:50:09
SQ
Bandit Raider uses skill Impale
20:50:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
20:50:09
SQ
-> Behavior picked: Idle (1)
20:50:10
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:50:10
SQ
* ---------------------------------------------------
20:50:10
SQ
Turn started for Bandit Raider
20:50:10
SQ
*
20:50:10
SQ
* Bandit Raider: Starting turn.
20:50:10
SQ
-> Behaviors to pick from:
Engage.Melee (99.8684)(*), Defend.Shieldwall (4.11719), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
20:50:10
SQ
-> Behavior picked: Engage.Melee (99.8684)
20:50:11
SQ
* Bandit Raider: Engaging to melee range with Bertolf (visible), accepted_distance=0
20:50:12
SQ
* Bandit Raider: Reached engage destination
20:50:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
20:50:12
SQ
-> Behavior picked: Idle (1)
20:50:12
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:50:12
SQ
* ---------------------------------------------------
20:50:13
SQ
Turn started for Wendel
20:50:20
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
20:50:20
SQ
Wendel uses skill Strike
20:50:20
SQ
Turn started for Bandit Raider
20:50:20
SQ
*
20:50:20
SQ
* Bandit Raider: Starting turn.
20:50:21
SQ
-> Behaviors to pick from:
Engage.Melee (92.7153)(*), Defend.Shieldwall (4.12202), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
20:50:21
SQ
-> Behavior picked: Engage.Melee (92.7153)
20:50:21
SQ
* Bandit Raider: Engaging to melee range with Ludolf (visible), accepted_distance=0
20:50:23
SQ
* Bandit Raider: Reached engage destination
20:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
20:50:23
SQ
-> Behavior picked: Idle (1)
20:50:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:50:23
SQ
* ---------------------------------------------------
20:50:23
SQ
Turn started for Winrich
20:50:29
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:50:29
SQ
Winrich uses skill Shoot Bolt
20:50:30
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:50:30
SQ
Winrich uses skill Reload
20:50:30
SQ
Turn started for Eberecht
20:50:33
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
20:50:33
SQ
Eberecht uses skill Aimed Shot
20:50:35
SQ
Turn started for Hubert
20:50:35
SQ
Skill [Riposte] removed from [Hubert].
20:50:39
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:50:39
SQ
Hubert uses skill Slash
20:50:41
SQ
[Hubert] executes skill [Slash] on target [Bandit Raider]
20:50:41
SQ
Hubert uses skill Slash
20:50:41
SQ
Turn started for Hakon
20:50:41
SQ
Skill [Spearwall] removed from [Hakon].
20:50:49
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:50:49
SQ
Hakon uses skill Thrust
20:50:52
SQ
Turn started for Karl
20:50:52
SQ
Skill [Spearwall] removed from [Karl].
20:50:54
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:50:54
SQ
Karl uses skill Thrust
20:50:55
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:50:55
SQ
Karl uses skill Thrust
20:50:56
SQ
Turn started for Bernhard
20:50:56
SQ
Skill [Shieldwall] removed from [Bernhard].
20:51:00
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
20:51:00
SQ
Bernhard uses skill Chop
20:51:01
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
20:51:01
SQ
Bernhard uses skill Chop
20:51:02
SQ
Turn started for Erwin
20:51:14
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:51:14
SQ
Erwin uses skill Strike
20:51:14
SQ
Turn started for Gustav
20:51:14
SQ
Skill [Spearwall] removed from [Gustav].
20:51:22
SQ
[Gustav] executes skill [Knock Back] on target [Bandit Raider]
20:51:22
SQ
Gustav uses skill Knock Back
20:51:22
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:22
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:51:28
SQ
[Ludolf] executes skill [Knock Out] on target [Bandit Raider]
20:51:28
SQ
Ludolf uses skill Knock Out
20:51:31
SQ
INFO: Next round issued: 3
20:51:31
SQ
Turn started for Winrich
20:51:36
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:51:36
SQ
Winrich uses skill Shoot Bolt
20:51:37
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:51:37
SQ
Winrich uses skill Reload
20:51:38
SQ
Turn started for Bandit Raider
20:51:38
SQ
*
20:51:38
SQ
* Bandit Raider: Starting turn.
20:51:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.0681)(*), Attack.Default (45.9652)(*), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
20:51:38
SQ
-> Behavior picked: Attack.Default (45.9652)
20:51:39
SQ
* Bandit Raider: Using Thrust against Bertolf!
20:51:39
SQ
Bandit Raider uses skill Thrust
20:51:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.5588)(*), Attack.Default (48.228)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Thresh (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0)
20:51:39
SQ
-> Behavior picked: Attack.Default (48.228)
20:51:39
SQ
* Bandit Raider: Using Thrust against Bertolf!
20:51:39
SQ
Bandit Raider uses skill Thrust
20:51:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0)
20:51:40
SQ
-> Behavior picked: Idle (1)
20:51:40
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:51:40
SQ
* ---------------------------------------------------
20:51:40
SQ
Turn started for Bandit Raider
20:51:40
SQ
*
20:51:40
SQ
* Bandit Raider: Starting turn.
20:51:41
SQ
-> Behaviors to pick from:
Attack.Default (318.648)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
20:51:41
SQ
-> Behavior picked: Attack.Default (318.648)
20:51:41
SQ
* Bandit Raider: Using Impale against Hubert!
20:51:41
SQ
Bandit Raider uses skill Impale
20:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
20:51:41
SQ
-> Behavior picked: Idle (1)
20:51:41
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:51:41
SQ
* ---------------------------------------------------
20:51:42
SQ
Turn started for Bandit Raider
20:51:42
SQ
*
20:51:42
SQ
* Bandit Raider: Starting turn.
20:51:42
SQ
-> Behaviors to pick from:
Attack.Default (76.1443)(*), Attack.Lash (38.7157)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Attack.Thresh (0)
20:51:42
SQ
-> Behavior picked: Attack.Default (76.1443)
20:51:43
SQ
* Bandit Raider: Using Flail against Bernhard!
20:51:43
SQ
Bandit Raider uses skill Flail
20:51:43
SQ
-> Behaviors to pick from:
Attack.Default (85.4209)(*), Attack.Lash (23.458)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0)
20:51:43
SQ
-> Behavior picked: Attack.Default (85.4209)
20:51:44
SQ
* Bandit Raider: Using Flail against Bernhard!
20:51:44
SQ
Bandit Raider uses skill Flail
20:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Attack.Default (0)
20:51:44
SQ
-> Behavior picked: Idle (1)
20:51:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:51:44
SQ
* ---------------------------------------------------
20:51:44
SQ
Turn started for Wendel
20:51:48
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
20:51:48
SQ
Wendel uses skill Strike
20:51:50
SQ
Turn started for Bandit Raider
20:51:50
SQ
*
20:51:50
SQ
* Bandit Raider: Starting turn.
20:51:50
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Defend.Shieldwall (12.3877), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0)
20:51:50
SQ
-> Behavior picked: Engage.Melee (180)
20:51:51
SQ
* Bandit Raider: Engaging to melee range with Ludolf (visible), accepted_distance=0
20:51:51
SQ
* Bandit Raider: Reached engage destination
20:51:51
SQ
-> Behaviors to pick from:
Attack.Default (85.3296)(*), Defend.Shieldwall (56.2065)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0)
20:51:51
SQ
-> Behavior picked: Defend.Shieldwall (56.2065)
20:51:52
SQ
* Bandit Raider: Using Shieldwall!
20:51:52
SQ
Bandit Raider uses skill Shieldwall
20:51:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
20:51:52
SQ
-> Behavior picked: Idle (1)
20:51:52
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:51:52
SQ
* ---------------------------------------------------
20:51:53
SQ
Turn started for Bertolf
20:51:53
SQ
Skill [Riposte] removed from [Bertolf].
20:51:56
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
20:51:56
SQ
Bertolf uses skill Slash
20:51:58
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
20:51:58
SQ
Bertolf uses skill Slash
20:51:58
SQ
Turn started for Anton
20:51:58
SQ
Skill [Spearwall] removed from [Anton].
20:52:03
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
20:52:03
SQ
Anton uses skill Thrust
20:52:05
SQ
Turn started for Hakon
20:52:19
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:52:19
SQ
Hakon uses skill Thrust
20:52:20
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:52:20
SQ
Hakon uses skill Thrust
20:52:21
SQ
Turn started for Bandit Raider
20:52:21
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:52:21
SQ
*
20:52:21
SQ
* Bandit Raider: Starting turn.
20:52:21
SQ
-> Behaviors to pick from:
Attack.Default (351.499)(*), Defend.Shieldwall (335.893)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
20:52:21
SQ
-> Behavior picked: Attack.Default (351.499)
20:52:22
SQ
* Bandit Raider: Using Thrust against Hubert!
20:52:22
SQ
Bandit Raider uses skill Thrust
20:52:22
SQ
Hubert has died.
20:52:22
SQ
*
20:52:22
SQ
* Bandit Raider: Resuming turn.
20:52:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (277.399)(*), Attack.Default (78.6691)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0)
20:52:22
SQ
-> Behavior picked: Defend.Shieldwall (277.399)
20:52:23
SQ
* Bandit Raider: Using Shieldwall!
20:52:23
SQ
Bandit Raider uses skill Shieldwall
20:52:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0)
20:52:23
SQ
-> Behavior picked: Idle (1)
20:52:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:52:23
SQ
* ---------------------------------------------------
20:52:23
SQ
Turn started for Eberecht
20:52:35
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
20:52:35
SQ
Eberecht uses skill Aimed Shot
20:52:36
SQ
Bandit Raider has died.
20:52:36
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:52:36
SQ
Turn started for Bandit Raider
20:52:36
SQ
*
20:52:36
SQ
* Bandit Raider: Starting turn.
20:52:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
20:52:37
SQ
-> Behavior picked: Idle (1)
20:52:37
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
20:52:37
SQ
* ---------------------------------------------------
20:52:37
SQ
Skill [Stunned] removed from [Bandit Raider].
20:52:37
SQ
Turn started for Bandit Raider
20:52:37
SQ
*
20:52:37
SQ
* Bandit Raider: Starting turn.
20:52:37
SQ
-> Behaviors to pick from:
Engage.Melee (121.364)(*), Defend.Shieldwall (13.8801), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
20:52:37
SQ
-> Behavior picked: Engage.Melee (121.364)
20:52:38
SQ
* Bandit Raider: Engaging to melee range with Hakon (visible), accepted_distance=0
20:52:38
SQ
* Bandit Raider: Reached engage destination
20:52:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.9303)(*), Attack.Default (65.6422)(*), Attack.SplitShield (38.7961)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
20:52:38
SQ
-> Behavior picked: Attack.SplitShield (38.7961)
20:52:39
SQ
* Bandit Raider: Using Split Shield against Gustav!
20:52:39
SQ
Bandit Raider uses skill Split Shield
20:52:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
20:52:39
SQ
-> Behavior picked: Idle (1)
20:52:40
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:52:40
SQ
* ---------------------------------------------------
20:52:40
SQ
Turn started for Karl
20:52:52
Resource
Loading: music/bandits_02.ogg
20:52:53
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:52:53
SQ
Karl uses skill Thrust
20:52:55
Resource
Unloading: music/bandits_01.ogg
20:52:55
SQ
Turn started for Ludolf
20:53:03
SQ
[Ludolf] executes skill [Knock Out] on target [Bandit Raider]
20:53:03
SQ
Ludolf uses skill Knock Out
20:53:07
SQ
[Ludolf] executes skill [Bash] on target [Bandit Raider]
20:53:07
SQ
Ludolf uses skill Bash
20:53:07
SQ
Turn started for Bernhard
20:53:11
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
20:53:11
SQ
Bernhard uses skill Chop
20:53:13
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
20:53:13
SQ
Bernhard uses skill Chop
20:53:13
SQ
Turn started for Erwin
20:53:21
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:53:21
SQ
Erwin uses skill Strike
20:53:22
SQ
Turn started for Gustav
20:53:25
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:53:25
SQ
Gustav uses skill Thrust
20:53:26
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:53:26
SQ
Gustav uses skill Thrust
20:53:26
SQ
INFO: Next round issued: 4
20:53:27
SQ
Turn started for Bandit Raider
20:53:27
SQ
*
20:53:27
SQ
* Bandit Raider: Starting turn.
20:53:27
SQ
-> Behaviors to pick from:
Attack.Default (98.9814)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0)
20:53:27
SQ
-> Behavior picked: Attack.Default (98.9814)
20:53:28
SQ
* Bandit Raider: Using Impale against Erwin!
20:53:28
SQ
Bandit Raider uses skill Impale
20:53:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
20:53:28
SQ
-> Behavior picked: Idle (1)
20:53:28
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:53:28
SQ
* ---------------------------------------------------
20:53:28
SQ
Turn started for Wendel
20:53:32
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
20:53:32
SQ
Wendel uses skill Strike
20:53:32
SQ
Bandit Raider has died.
20:53:32
UI
Failed to load procedural content "procedural/tacticalentity(23862,37616,socket,arrow)".
20:53:43
SQ
Turn started for Bandit Raider
20:53:43
SQ
*
20:53:43
SQ
* Bandit Raider: Starting turn.
20:53:43
SQ
-> Behaviors to pick from:
Attack.Default (92.6327)(*), Defend.Shieldwall (75.1024)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.CrushArmor (0)
20:53:43
SQ
-> Behavior picked: Attack.Default (92.6327)
20:53:43
SQ
* Bandit Raider: Using Thrust against Bertolf!
20:53:43
SQ
Bandit Raider uses skill Thrust
20:53:44
SQ
-> Behaviors to pick from:
Attack.Default (313.873)(*), Defend.Shieldwall (74.4861), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), BreakFree (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Thresh (0)
20:53:44
SQ
-> Behavior picked: Attack.Default (313.873)
20:53:44
SQ
* Bandit Raider: Using Thrust against Bertolf!
20:53:44
SQ
Bandit Raider uses skill Thrust
20:53:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Recover (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0)
20:53:44
SQ
-> Behavior picked: Idle (1)
20:53:45
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:53:45
SQ
* ---------------------------------------------------
20:53:45
SQ
Turn started for Winrich
20:53:49
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:53:49
SQ
Winrich uses skill Shoot Bolt
20:53:51
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:53:51
SQ
Winrich uses skill Reload
20:53:51
SQ
Turn started for Anton
20:53:58
SQ
[Anton] executes skill [Knock Back] on target [Bandit Raider]
20:53:58
SQ
Anton uses skill Knock Back
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:58
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:53:59
SQ
Turn started for Bandit Raider
20:53:59
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:53:59
SQ
*
20:53:59
SQ
* Bandit Raider: Starting turn.
20:54:00
SQ
-> Behaviors to pick from:
Attack.Default (86.0446)(*), Defend.Shieldwall (56.2065)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0)
20:54:00
SQ
-> Behavior picked: Attack.Default (86.0446)
20:54:00
SQ
* Bandit Raider: Using Thrust against Ludolf!
20:54:00
SQ
Bandit Raider uses skill Thrust
20:54:00
SQ
-> Behaviors to pick from:
Attack.Default (89.4148)(*), Defend.Shieldwall (55.8024)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Thresh (0)
20:54:00
SQ
-> Behavior picked: Attack.Default (89.4148)
20:54:01
SQ
* Bandit Raider: Using Thrust against Ludolf!
20:54:01
SQ
Bandit Raider uses skill Thrust
20:54:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0)
20:54:01
SQ
-> Behavior picked: Idle (1)
20:54:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:54:01
SQ
* ---------------------------------------------------
20:54:02
SQ
Turn started for Bertolf
20:54:04
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
20:54:04
SQ
Bertolf uses skill Slash
20:54:06
SQ
Turn started for Hakon
20:54:13
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:54:13
SQ
Hakon uses skill Thrust
20:54:14
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:54:14
SQ
Hakon uses skill Thrust
20:54:14
SQ
Turn started for Karl
20:54:17
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:54:17
SQ
Karl uses skill Thrust
20:54:18
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:54:18
SQ
Karl uses skill Thrust
20:54:18
SQ
Turn started for Bandit Raider
20:54:18
SQ
*
20:54:18
SQ
* Bandit Raider: Starting turn.
20:54:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.048)(*), Attack.Default (65.6064)(*), Attack.SplitShield (59.4221)(*), Idle (1), Attack.Lash (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0)
20:54:19
SQ
-> Behavior picked: Defend.Shieldwall (114.048)
20:54:19
SQ
* Bandit Raider: Using Shieldwall!
20:54:19
SQ
Bandit Raider uses skill Shieldwall
20:54:19
SQ
-> Behaviors to pick from:
Attack.Default (65.3944)(*), Attack.SplitShield (58.7354)(*), Idle (1), Attack.Lash (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
20:54:19
SQ
-> Behavior picked: Attack.Default (65.3944)
20:54:20
SQ
* Bandit Raider: Using Chop against Hakon!
20:54:20
SQ
Bandit Raider uses skill Chop
20:54:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
20:54:20
SQ
-> Behavior picked: Idle (1)
20:54:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:54:21
SQ
* ---------------------------------------------------
20:54:21
SQ
Turn started for Eberecht
20:54:27
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
20:54:27
SQ
Eberecht uses skill Aimed Shot
20:54:28
SQ
Turn started for Ludolf
20:54:31
SQ
[Ludolf] executes skill [Bash] on target [Bandit Raider]
20:54:31
SQ
Ludolf uses skill Bash
20:54:33
SQ
[Ludolf] executes skill [Bash] on target [Bandit Raider]
20:54:33
SQ
Ludolf uses skill Bash
20:54:33
SQ
Turn started for Bandit Raider
20:54:33
SQ
*
20:54:33
SQ
* Bandit Raider: Starting turn.
20:54:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
20:54:33
SQ
-> Behavior picked: Idle (1)
20:54:33
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
20:54:33
SQ
* ---------------------------------------------------
20:54:33
SQ
Skill [Stunned] removed from [Bandit Raider].
20:54:34
SQ
Turn started for Erwin
20:54:39
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
20:54:39
SQ
Erwin uses skill Strike
20:54:41
SQ
Turn started for Bernhard
20:54:49
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
20:54:49
SQ
Bernhard uses skill Chop
20:54:49
SQ
Turn started for Gustav
20:55:03
SQ
INFO: Next round issued: 5
20:55:04
SQ
Turn started for Wendel
20:55:10
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
20:55:10
SQ
Wendel uses skill Strike
20:55:11
SQ
Turn started for Bandit Raider
20:55:11
SQ
*
20:55:11
SQ
* Bandit Raider: Starting turn.
20:55:11
SQ
-> Behaviors to pick from:
Attack.Default (93.2481)(*), Defend.Shieldwall (56.3835)(*), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0), BreakFree (0)
20:55:11
SQ
-> Behavior picked: Defend.Shieldwall (56.3835)
20:55:11
SQ
* Bandit Raider: Using Shieldwall!
20:55:11
SQ
Bandit Raider uses skill Shieldwall
20:55:12
SQ
-> Behaviors to pick from:
Attack.Default (93.2481)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Recover (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0)
20:55:12
SQ
-> Behavior picked: Attack.Default (93.2481)
20:55:12
SQ
* Bandit Raider: Using Thrust against Ludolf!
20:55:12
SQ
Bandit Raider uses skill Thrust
20:55:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Recover (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
20:55:13
SQ
-> Behavior picked: Idle (1)
20:55:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:55:13
SQ
* ---------------------------------------------------
20:55:13
SQ
Turn started for Bandit Raider
20:55:13
SQ
*
20:55:13
SQ
* Bandit Raider: Starting turn.
20:55:14
SQ
-> Behaviors to pick from:
Attack.Default (316.943)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:55:14
SQ
-> Behavior picked: Attack.Default (316.943)
20:55:14
SQ
* Bandit Raider: Using Impale against Erwin!
20:55:14
SQ
Bandit Raider uses skill Impale
20:55:14
SQ
Erwin is unconscious.
20:55:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
20:55:14
SQ
-> Behavior picked: Idle (1)
20:55:14
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:55:14
SQ
* ---------------------------------------------------
20:55:15
SQ
Turn started for Bertolf
20:55:20
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
20:55:20
SQ
Bertolf uses skill Slash
20:55:22
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
20:55:22
SQ
Bertolf uses skill Slash
20:55:23
SQ
Turn started for Winrich
20:55:26
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:55:26
SQ
Winrich uses skill Shoot Bolt
20:55:28
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:55:28
SQ
Winrich uses skill Reload
20:55:29
SQ
Turn started for Bandit Raider
20:55:29
SQ
*
20:55:29
SQ
* Bandit Raider: Starting turn.
20:55:29
SQ
-> Behaviors to pick from:
Attack.Default (313.43)(*), Defend.Shieldwall (162.868)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0)
20:55:29
SQ
-> Behavior picked: Defend.Shieldwall (162.868)
20:55:30
SQ
* Bandit Raider: Using Shieldwall!
20:55:30
SQ
Bandit Raider uses skill Shieldwall
20:55:30
SQ
-> Behaviors to pick from:
Attack.Default (312.45)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0)
20:55:30
SQ
-> Behavior picked: Attack.Default (312.45)
20:55:31
SQ
* Bandit Raider: Using Thrust against Bertolf!
20:55:31
SQ
Bandit Raider uses skill Thrust
20:55:31
SQ
Bertolf is unconscious.
20:55:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
20:55:31
SQ
-> Behavior picked: Idle (1)
20:55:31
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:55:31
SQ
* ---------------------------------------------------
20:55:31
SQ
Turn started for Anton
20:55:43
SQ
[Anton] executes skill [Knock Back] on target [Bandit Raider]
20:55:43
SQ
Anton uses skill Knock Back
20:55:43
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:43
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:55:44
SQ
Turn started for Karl
20:55:47
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:55:47
SQ
Karl uses skill Thrust
20:55:48
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:55:48
SQ
Karl uses skill Thrust
20:55:49
SQ
Turn started for Hakon
20:55:54
SQ
[Hakon] executes skill [Knock Back] on target [Bandit Raider]
20:55:54
SQ
Hakon uses skill Knock Back
20:55:54
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:55:59
SQ
Turn started for Bandit Raider
20:55:59
SQ
*
20:55:59
SQ
* Bandit Raider: Starting turn.
20:55:59
SQ
-> Behaviors to pick from:
Attack.Default (86.9776)(*), Attack.SplitShield (79.75)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0)
20:55:59
SQ
-> Behavior picked: Attack.Default (86.9776)
20:56:00
SQ
* Bandit Raider: Using Split Man against Ludolf!
20:56:00
SQ
Bandit Raider uses skill Split Man
20:56:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0)
20:56:00
SQ
-> Behavior picked: Idle (1)
20:56:00
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:56:00
SQ
* ---------------------------------------------------
20:56:00
SQ
Turn started for Eberecht
20:56:07
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
20:56:07
SQ
Eberecht uses skill Aimed Shot
20:56:09
SQ
Turn started for Bandit Raider
20:56:09
SQ
*
20:56:09
SQ
* Bandit Raider: Starting turn.
20:56:09
SQ
-> Behaviors to pick from:
Engage.Melee (143.182)(*), Defend.Shieldwall (10.4089), Idle (1), Recover (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Roam (0)
20:56:09
SQ
-> Behavior picked: Engage.Melee (143.182)
20:56:10
SQ
* Bandit Raider: Engaging to melee range with Hakon (visible), accepted_distance=0
20:56:10
SQ
* Bandit Raider: Reached engage destination
20:56:11
SQ
-> Behaviors to pick from:
Attack.Default (75.1904)(*), Attack.SplitShield (58.5294)(*), Defend.Shieldwall (58.2535)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Recover (0), Roam (0), Engage.Melee (0)
20:56:11
SQ
-> Behavior picked: Attack.SplitShield (58.5294)
20:56:11
SQ
* Bandit Raider: Using Split Shield against Gustav!
20:56:11
SQ
Bandit Raider uses skill Split Shield
20:56:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Melee (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Default (0)
20:56:11
SQ
-> Behavior picked: Idle (1)
20:56:12
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:56:12
SQ
* ---------------------------------------------------
20:56:12
SQ
Turn started for Gustav
20:56:17
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:56:17
SQ
Gustav uses skill Thrust
20:56:18
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:56:18
SQ
Gustav uses skill Thrust
20:56:18
SQ
Turn started for Ludolf
20:56:21
SQ
[Ludolf] executes skill [Bash] on target [Bandit Raider]
20:56:21
SQ
Ludolf uses skill Bash
20:56:24
SQ
Turn started for Bernhard
20:56:29
SQ
INFO: Next round issued: 6
20:56:29
SQ
Turn started for Bandit Raider
20:56:29
SQ
*
20:56:29
SQ
* Bandit Raider: Starting turn.
20:56:30
SQ
-> Behaviors to pick from:
Attack.Default (316.419)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0)
20:56:30
SQ
-> Behavior picked: Attack.Default (316.419)
20:56:30
SQ
* Bandit Raider: Using Impale against Ludolf!
20:56:30
SQ
Bandit Raider uses skill Impale
20:56:30
SQ
Ludolf is unconscious.
20:56:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Default (0)
20:56:30
SQ
-> Behavior picked: Idle (1)
20:56:31
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:56:31
SQ
* ---------------------------------------------------
20:56:31
SQ
Turn started for Wendel
20:56:35
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
20:56:35
SQ
Wendel uses skill Strike
20:56:35
SQ
Bandit Raider has died.
20:56:35
SQ
Turn started for Bandit Raider
20:56:35
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:56:35
SQ
*
20:56:35
SQ
* Bandit Raider: Starting turn.
20:56:36
SQ
-> Behaviors to pick from:
Engage.Melee (138.958)(*), Defend.Shieldwall (11.7653), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Recover (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0)
20:56:36
SQ
-> Behavior picked: Engage.Melee (138.958)
20:56:36
SQ
* Bandit Raider: Engaging to melee range with Karl (visible), accepted_distance=0
20:56:37
SQ
* Bandit Raider: Reached engage destination
20:56:37
SQ
-> Behaviors to pick from:
Attack.Default (90.1091)(*), Defend.Shieldwall (55.8024)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0)
20:56:37
SQ
-> Behavior picked: Attack.Default (90.1091)
20:56:38
SQ
* Bandit Raider: Using Thrust against Karl!
20:56:38
SQ
Bandit Raider uses skill Thrust
20:56:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Recover (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
20:56:38
SQ
-> Behavior picked: Idle (1)
20:56:38
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:56:38
SQ
* ---------------------------------------------------
20:56:38
SQ
Turn started for Winrich
20:56:46
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:56:46
SQ
Winrich uses skill Shoot Bolt
20:56:47
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:56:47
SQ
Winrich uses skill Reload
20:56:48
SQ
Turn started for Bandit Raider
20:56:48
SQ
*
20:56:48
SQ
* Bandit Raider: Starting turn.
20:56:48
SQ
-> Behaviors to pick from:
Attack.SplitShield (128.369)(*), Attack.Default (74.618)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Thresh (0), Roam (0)
20:56:48
SQ
-> Behavior picked: Attack.SplitShield (128.369)
20:56:49
SQ
* Bandit Raider: Using Split Shield against Karl!
20:56:49
SQ
Bandit Raider uses skill Split Shield
20:56:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Attack.SplitShield (0)
20:56:49
SQ
-> Behavior picked: Idle (1)
20:56:49
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:56:49
SQ
* ---------------------------------------------------
20:56:49
SQ
Turn started for Karl
20:56:52
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:56:52
SQ
Karl uses skill Thrust
20:56:52
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:56:52
SQ
Karl uses skill Thrust
20:56:52
SQ
Bandit Raider has died.
20:56:53
SQ
Turn started for Hakon
20:56:56
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:56:56
SQ
Hakon uses skill Thrust
20:56:58
SQ
Turn started for Anton
20:57:05
SQ
Turn started for Eberecht
20:57:09
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
20:57:09
SQ
Eberecht uses skill Quick Shot
20:57:11
SQ
Turn started for Gustav
20:57:16
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:57:16
SQ
Gustav uses skill Thrust
20:57:18
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:57:18
SQ
Gustav uses skill Thrust
20:57:18
SQ
Turn started for Bandit Raider
20:57:18
SQ
*
20:57:18
SQ
* Bandit Raider: Starting turn.
20:57:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (129.242)(*), Attack.SplitShield (85.7609)(*), Attack.Default (69.2814)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Recover (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0)
20:57:19
SQ
-> Behavior picked: Attack.SplitShield (85.7609)
20:57:19
SQ
* Bandit Raider: Using Split Shield against Gustav!
20:57:19
SQ
Bandit Raider uses skill Split Shield
20:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Attack.Thresh (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Recover (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0)
20:57:19
SQ
-> Behavior picked: Idle (1)
20:57:20
SQ
* Bandit Raider: Waiting with 5 of 9 AP left.
20:57:20
SQ
* ---------------------------------------------------
20:57:20
SQ
Turn started for Bernhard
20:57:25
SQ
*
20:57:25
SQ
* Bandit Raider: Resuming turn.
20:57:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Recover (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
20:57:25
SQ
-> Behavior picked: Idle (1)
20:57:25
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
20:57:25
SQ
* ---------------------------------------------------
20:57:25
SQ
INFO: Next round issued: 7
20:57:26
SQ
Turn started for Bandit Raider
20:57:26
SQ
*
20:57:26
SQ
* Bandit Raider: Starting turn.
20:57:26
SQ
-> Behaviors to pick from:
Attack.Default (89.5041)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Riposte (0)
20:57:26
SQ
-> Behavior picked: Attack.Default (89.5041)
20:57:27
SQ
* Bandit Raider: Using Impale against Karl!
20:57:27
SQ
Bandit Raider uses skill Impale
20:57:27
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
20:57:27
SQ
-> Behavior picked: Idle (1)
20:57:27
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:57:27
SQ
* ---------------------------------------------------
20:57:27
SQ
Turn started for Bandit Raider
20:57:27
SQ
*
20:57:27
SQ
* Bandit Raider: Starting turn.
20:57:28
SQ
-> Behaviors to pick from:
Attack.Default (92.4011)(*), Defend.Shieldwall (56.3835)(*), Idle (1), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0)
20:57:28
SQ
-> Behavior picked: Attack.Default (92.4011)
20:57:28
SQ
* Bandit Raider: Using Thrust against Karl!
20:57:28
SQ
Bandit Raider uses skill Thrust
20:57:28
SQ
-> Behaviors to pick from:
Attack.Default (95.9467)(*), Defend.Shieldwall (56.0135)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0)
20:57:28
SQ
-> Behavior picked: Attack.Default (95.9467)
20:57:29
SQ
* Bandit Raider: Using Thrust against Karl!
20:57:29
SQ
Bandit Raider uses skill Thrust
20:57:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0)
20:57:29
SQ
-> Behavior picked: Idle (1)
20:57:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:57:30
SQ
* ---------------------------------------------------
20:57:30
SQ
Turn started for Wendel
20:57:34
SQ
Turn started for Karl
20:57:41
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:57:41
SQ
Karl uses skill Thrust
20:57:43
SQ
[Karl] executes skill [Thrust] on target [Bandit Raider]
20:57:43
SQ
Karl uses skill Thrust
20:57:43
SQ
Turn started for Winrich
20:57:46
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:57:46
SQ
Winrich uses skill Shoot Bolt
20:57:49
SQ
Turn started for Hakon
20:57:53
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:57:53
SQ
Hakon uses skill Thrust
20:57:55
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
20:57:55
SQ
Hakon uses skill Thrust
20:57:55
SQ
Bandit Raider has died.
20:57:55
SQ
Turn started for Anton
20:58:00
SQ
Turn started for Gustav
20:58:02
Resource
Loading: music/bandits_01.ogg
20:58:04
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
20:58:04
SQ
Gustav uses skill Thrust
20:58:05
Resource
Unloading: music/bandits_02.ogg
20:58:06
SQ
Turn started for Eberecht
20:58:13
SQ
Turn started for Bernhard
20:58:18
SQ
INFO: Next round issued: 8
20:58:19
SQ
Turn started for Bandit Raider
20:58:19
SQ
*
20:58:19
SQ
* Bandit Raider: Starting turn.
20:58:19
SQ
-> Behaviors to pick from:
Attack.Default (91.3334)(*), Defend.Shieldwall (62.0219)(*), Idle (1), Attack.Puncture (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0)
20:58:19
SQ
-> Behavior picked: Attack.Default (91.3334)
20:58:20
SQ
* Bandit Raider: Using Thrust against Karl!
20:58:20
SQ
Bandit Raider uses skill Thrust
20:58:20
SQ
-> Behaviors to pick from:
Attack.Default (94.1042)(*), Defend.Shieldwall (61.6148)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0)
20:58:20
SQ
-> Behavior picked: Attack.Default (94.1042)
20:58:21
SQ
* Bandit Raider: Using Thrust against Karl!
20:58:21
SQ
Bandit Raider uses skill Thrust
20:58:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), BreakFree (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Default (0)
20:58:21
SQ
-> Behavior picked: Idle (1)
20:58:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:58:21
SQ
* ---------------------------------------------------
20:58:21
SQ
Turn started for Bandit Raider
20:58:21
SQ
*
20:58:21
SQ
* Bandit Raider: Starting turn.
20:58:22
SQ
-> Behaviors to pick from:
Attack.Default (266.38)(*), Idle (1), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0)
20:58:22
SQ
-> Behavior picked: Attack.Default (266.38)
20:58:22
SQ
* Bandit Raider: Using Impale against Karl!
20:58:22
SQ
Bandit Raider uses skill Impale
20:58:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Recover (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0)
20:58:22
SQ
-> Behavior picked: Idle (1)
20:58:23
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
20:58:23
SQ
* ---------------------------------------------------
20:58:23
SQ
Turn started for Wendel
20:58:30
SQ
Turn started for Winrich
20:58:33
SQ
[Winrich] executes skill [Reload] on target [Winrich]
20:58:33
SQ
Winrich uses skill Reload
20:58:42
SQ
Turn started for Anton
20:58:45
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
20:58:45
SQ
Anton uses skill Thrust
20:58:45
SQ
Bandit Raider has died.
20:58:50
SQ
Turn started for Eberecht
20:58:53
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
20:58:53
SQ
Eberecht uses skill Aimed Shot
20:58:55
SQ
Turn started for Hakon
20:58:59
SQ
Turn started for Gustav
20:59:04
SQ
Turn started for Karl
20:59:13
SQ
Karl is unconscious.
20:59:13
SQ
TurnSequenceBar::initNextTurn -> next turn denied
20:59:14
SQ
Turn started for Bernhard
20:59:18
SQ
INFO: Next round issued: 9
20:59:19
SQ
Turn started for Bandit Raider
20:59:19
SQ
*
20:59:19
SQ
* Bandit Raider: Starting turn.
20:59:19
SQ
-> Behaviors to pick from:
Attack.Default (86.8914)(*), Defend.Shieldwall (70.3837)(*), Idle (1), Defend (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0)
20:59:19
SQ
-> Behavior picked: Defend.Shieldwall (70.3837)
20:59:20
SQ
* Bandit Raider: Using Shieldwall!
20:59:20
SQ
Bandit Raider uses skill Shieldwall
20:59:20
SQ
-> Behaviors to pick from:
Attack.Default (86.8914)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
20:59:20
SQ
-> Behavior picked: Attack.Default (86.8914)
20:59:20
SQ
* Bandit Raider: Using Thrust against Bernhard!
20:59:21
SQ
Bandit Raider uses skill Thrust
20:59:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Defend.Rotation (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
20:59:21
SQ
-> Behavior picked: Idle (1)
20:59:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
20:59:21
SQ
* ---------------------------------------------------
20:59:21
SQ
Turn started for Wendel
20:59:26
SQ
[Wendel] executes skill [Hook] on target [Bandit Raider]
20:59:26
SQ
Wendel uses skill Hook
20:59:27
SQ
Turn started for Hakon
20:59:34
SQ
Turn started for Winrich
20:59:43
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
20:59:43
SQ
Winrich uses skill Shoot Bolt
20:59:47
SQ
Turn started for Anton
20:59:53
SQ
Turn started for Gustav
21:00:01
SQ
Turn started for Eberecht
21:00:02
SQ
Turn started for Bernhard
21:00:13
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
21:00:13
SQ
Hakon uses skill Thrust
21:00:19
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:00:19
SQ
Gustav uses skill Thrust
21:00:20
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:00:20
SQ
Gustav uses skill Thrust
21:00:32
SQ
INFO: Next round issued: 10
21:00:32
SQ
Turn started for Wendel
21:00:36
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
21:00:36
SQ
Wendel uses skill Strike
21:00:38
SQ
Turn started for Bandit Raider
21:00:38
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:00:38
SQ
*
21:00:38
SQ
* Bandit Raider: Starting turn.
21:00:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (194.427)(*), Attack.Default (91.7344)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), BreakFree (0)
21:00:39
SQ
-> Behavior picked: Defend.Shieldwall (194.427)
21:00:39
SQ
* Bandit Raider: Using Shieldwall!
21:00:39
SQ
Bandit Raider uses skill Shieldwall
21:00:39
SQ
-> Behaviors to pick from:
Attack.Default (91.7344)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Roam (0), BreakFree (0), Defend.Shieldwall (0)
21:00:39
SQ
-> Behavior picked: Attack.Default (91.7344)
21:00:40
SQ
* Bandit Raider: Using Thrust against Bernhard!
21:00:40
SQ
Bandit Raider uses skill Thrust
21:00:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
21:00:40
SQ
-> Behavior picked: Idle (1)
21:00:40
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:00:40
SQ
* ---------------------------------------------------
21:00:41
SQ
Turn started for Anton
21:00:45
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
21:00:45
SQ
Anton uses skill Thrust
21:00:46
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
21:00:46
SQ
Anton uses skill Thrust
21:00:47
SQ
Turn started for Winrich
21:00:48
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:00:48
SQ
Winrich uses skill Reload
21:00:50
SQ
Turn started for Hakon
21:00:54
SQ
[Hakon] executes skill [Knock Back] on target [Bandit Raider]
21:00:54
SQ
Hakon uses skill Knock Back
21:00:56
SQ
Turn started for Bernhard
21:00:59
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
21:00:59
SQ
Bernhard uses skill Split Shield
21:01:00
SQ
Turn started for Gustav
21:01:04
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:01:04
SQ
Gustav uses skill Thrust
21:01:05
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:01:05
SQ
Gustav uses skill Thrust
21:01:05
SQ
Turn started for Eberecht
21:01:07
SQ
[Eberecht] executes skill [Impale] on target [Bandit Raider]
21:01:07
SQ
Eberecht uses skill Impale
21:01:08
SQ
INFO: Next round issued: 11
21:01:09
SQ
Turn started for Wendel
21:01:11
SQ
[Wendel] executes skill [Strike] on target [Bandit Raider]
21:01:11
SQ
Wendel uses skill Strike
21:01:12
SQ
Turn started for Hakon
21:01:15
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
21:01:15
SQ
Hakon uses skill Thrust
21:01:15
SQ
Bandit Raider has died.
21:01:15
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:01:15
Resource
Unloading: gfx/orientation_overlay.png
21:01:15
Resource
Loading: music/victory_01.ogg
21:01:19
Resource
Unloading: music/bandits_01.ogg
21:02:03
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:02:03
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:02:03
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:02:03
SQ
World::onCombatFinished
21:02:03
SQ
TacticalState::onFinish
21:02:03
Resource
Unloading: gfx/object_0.png
21:02:03
Resource
Unloading: gfx/detail.png
21:02:03
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:02:25
SQ
showing contract: Drive away bandits
21:02:44
Resource
Loading: music/worldmap_03.ogg
21:02:47
SQ
Location entered: Meierwik
21:02:47
Resource
Unloading: music/worldmap_03.ogg
21:02:47
Resource
Loading: music/village_01.ogg
21:02:47
Resource
Unloading: music/victory_01.ogg
21:02:51
Script
VM collected 3 object(s) and deleted them.
21:08:33
Resource
Loading: music/worldmap_06.ogg
21:08:37
Resource
Unloading: music/village_01.ogg
21:08:50
SQ
contract removed: 62
21:08:53
SQ
Location entered: Dornwall
21:08:53
Resource
Loading: music/stronghold_01.ogg
21:08:57
Resource
Unloading: music/worldmap_06.ogg
21:09:18
SQ
swapped item!
21:09:19
SQ
swapped item!
21:09:31
SQ
swapped item!
21:09:32
SQ
swapped item!
21:09:33
SQ
swapped item!
21:09:34
SQ
swapped item!
21:09:35
SQ
swapped item!
21:09:48
SQ
swapped item!
21:09:49
SQ
swapped item!
21:09:50
SQ
swapped item!
21:14:22
SQ
swapped item!
21:14:24
SQ
swapped item!
21:14:25
SQ
swapped item!
21:14:26
SQ
swapped item!
21:14:27
SQ
swapped item!
21:14:28
SQ
swapped item!
21:14:30
SQ
swapped item!
21:14:35
SQ
swapped item!
21:14:44
SQ
swapped item!
21:14:45
SQ
swapped item!
21:14:47
SQ
swapped item!
21:14:49
SQ
swapped item!
21:14:50
SQ
swapped item!
21:14:52
SQ
swapped item!
21:15:01
Resource
Loading: music/worldmap_07.ogg
21:15:05
Resource
Unloading: music/stronghold_01.ogg
21:15:24
SQ
contract added: Armed Courier
21:16:35
SQ
Location entered: Dornen
21:16:35
Resource
Loading: music/city_02.ogg
21:16:37
SQ
showing contract: Secure Cemetery
21:16:39
Resource
Unloading: music/worldmap_07.ogg
21:16:41
SQ
showing contract: Armed Courier
21:18:40
SQ
showing contract: Secure Cemetery
21:18:44
SQ
Loot chance for Cemetery of the Restless is -3%
21:18:44
SQ
contract activated: Secure Cemetery
21:18:46
Resource
Loading: music/worldmap_03.ogg
21:18:50
Resource
Unloading: music/city_02.ogg
21:19:45
SQ
Skill [Stabbed Guts (Treated)] removed from [Winrich].
21:19:45
SQ
Skill [Cut Arm Sinew (Treated)] removed from [Bertram].
21:19:45
SQ
Skill [Hangover] removed from [Erwin].
21:19:47
SQ
contract removed: 57
21:20:02
SQ
contract removed: 59
21:20:07
SQ
contract added: Secure Cemetery
21:20:17
SQ
contract added: Return Item
21:20:29
SQ
contract removed: 60
21:20:30
SQ
Skill [Pierced Hand (Treated)] removed from [Erwin].
21:20:30
SQ
Skill [Injured Shoulder (Treated)] removed from [Bertolf].
21:20:31
SQ
contract added: Drive away bandits
21:20:39
SQ
contract removed: 61
21:20:43
SQ
Location entered: Remote Graveyard
21:20:43
SQ
showing contract: Secure Cemetery
21:21:01
SQ
Save campaign: autosave
21:21:02
Scene
Finished saving scene.
21:21:03
SQ
WorldState::onHide
21:21:03
Resource
Loading: gfx/object_0.png
21:21:03
Texture
Texture "gfx/object_0.png" (ID: 657) took up approximately 21845kb in video memory.
21:21:03
Resource
Loading: gfx/detail.png
21:21:03
Texture
Texture "gfx/detail.png" (ID: 659) took up approximately 10922kb in video memory.
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (9,7).
21:21:03
Resource
Loading: gfx/orientation_overlay.png
21:21:03
Texture
Texture "gfx/orientation_overlay.png" (ID: 660) took up approximately 512kb in video memory.
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (16,19).
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (18,-6).
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (26,6).
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (14,4).
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (7,26).
21:21:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (19,0).
21:21:03
SQ
TACTICAL: STASH LOCKED: true
21:21:04
SQ
INFO: Next round issued: 1
21:21:04
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:21:04
Resource
Loading: music/undead_02.ogg
21:21:04
SQ
Turn started for Anton
21:21:05
Resource
Unloading: music/worldmap_03.ogg
21:21:14
SQ
Turn started for Horik
21:21:17
SQ
Turn started for Winrich
21:21:22
SQ
Turn started for Bandit Raider
21:21:22
SQ
*
21:21:22
SQ
* Bandit Raider: Starting turn.
21:21:23
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:21:23
SQ
-> Behavior picked: Engage.Melee (110)
21:21:23
SQ
* Bandit Raider: Engaging to melee range with Winrich (not visible), accepted_distance=0
21:21:23
SQ
* Bandit Raider: Reached engage destination
21:21:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:21:23
SQ
-> Behavior picked: Idle (1)
21:21:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:21:23
SQ
* ---------------------------------------------------
21:21:23
SQ
Turn started for Bandit Marksman
21:21:23
SQ
*
21:21:23
SQ
* Bandit Marksman: Starting turn.
21:21:23
SQ
No good tile in range, engaging in the general direction of the enemy!
21:21:23
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:21:23
SQ
-> Behavior picked: Engage.Ranged (30)
21:21:23
SQ
* Bandit Marksman: Waiting until others have moved!
21:21:24
SQ
Turn started for Bandit Marksman
21:21:24
SQ
*
21:21:24
SQ
* Bandit Marksman: Starting turn.
21:21:24
SQ
No good tile in range, engaging in the general direction of the enemy!
21:21:24
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:21:24
SQ
-> Behavior picked: Engage.Ranged (30)
21:21:24
SQ
* Bandit Marksman: Waiting until others have moved!
21:21:24
SQ
Turn started for Bandit Raider
21:21:24
SQ
*
21:21:24
SQ
* Bandit Raider: Starting turn.
21:21:24
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:21:24
SQ
-> Behavior picked: Engage.Melee (110)
21:21:24
SQ
* Bandit Raider: Engaging to melee range with Winrich (not visible), accepted_distance=0
21:21:24
SQ
* Bandit Raider: Reached engage destination
21:21:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:21:25
SQ
-> Behavior picked: Idle (1)
21:21:25
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:21:25
SQ
* ---------------------------------------------------
21:21:25
SQ
Turn started for Eberecht
21:21:28
SQ
Turn started for Bandit Raider
21:21:28
SQ
*
21:21:28
SQ
* Bandit Raider: Starting turn.
21:21:29
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:21:29
SQ
-> Behavior picked: Engage.Melee (137.5)
21:21:29
SQ
* Bandit Raider: Engaging to melee range with Winrich (not visible), accepted_distance=0
21:21:29
SQ
* Bandit Raider: Reached engage destination
21:21:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:21:29
SQ
-> Behavior picked: Idle (1)
21:21:29
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
21:21:29
SQ
* ---------------------------------------------------
21:21:29
SQ
Turn started for Ludolf
21:21:35
SQ
Turn started for Bandit Raider
21:21:35
SQ
*
21:21:35
SQ
* Bandit Raider: Starting turn.
21:21:36
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:21:36
SQ
-> Behavior picked: Engage.Melee (82.5)
21:21:36
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
21:21:36
SQ
* Bandit Raider: Reached engage destination
21:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:21:37
SQ
-> Behavior picked: Idle (1)
21:21:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:21:37
SQ
* ---------------------------------------------------
21:21:37
SQ
Turn started for Bandit Raider
21:21:37
SQ
*
21:21:37
SQ
* Bandit Raider: Starting turn.
21:21:37
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:21:37
SQ
-> Behavior picked: Engage.Melee (110)
21:21:37
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
21:21:38
SQ
* Bandit Raider: Reached engage destination
21:21:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:21:38
SQ
-> Behavior picked: Idle (1)
21:21:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:21:38
SQ
* ---------------------------------------------------
21:21:39
SQ
Turn started for Wendel
21:21:57
SQ
Turn started for Gustav
21:22:04
SQ
Turn started for Bertolf
21:22:09
SQ
Turn started for Bernhard
21:22:17
SQ
Turn started for Erwin
21:22:24
SQ
Turn started for Bertram
21:22:38
SQ
[Anton] executes skill [Spearwall] on target [Anton]
21:22:38
SQ
Anton uses skill Spearwall
21:22:54
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
21:22:54
SQ
Winrich uses skill Shoot Bolt
21:22:56
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:22:56
SQ
Winrich uses skill Reload
21:22:56
SQ
*
21:22:56
SQ
* Bandit Marksman: Resuming turn.
21:22:56
SQ
No good tile in range, engaging in the general direction of the enemy!
21:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
21:22:57
SQ
-> Behavior picked: Engage.Ranged (30)
21:22:57
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (not visible)
21:22:57
SQ
No good tile in range, engaging in the general direction of the enemy!
21:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), Recover (0), Retreat (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Reload (0)
21:22:57
SQ
-> Behavior picked: Engage.Ranged (30)
21:22:57
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (not visible)
21:22:57
SQ
No good tile in range, engaging in the general direction of the enemy!
21:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Recover (0)
21:22:57
SQ
-> Behavior picked: Engage.Ranged (30)
21:22:57
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (not visible)
21:22:57
SQ
No good tile in range, engaging in the general direction of the enemy!
21:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0), BreakFree (0), Attack.Bow (0), Recover (0), Attack.Default (0), Defend (0)
21:22:57
SQ
-> Behavior picked: Engage.Ranged (60)
21:22:57
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (not visible)
21:22:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Reload (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Roam (0), Flee (0), BreakFree (0), Attack.Bow (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0)
21:22:57
SQ
-> Behavior picked: Idle (1)
21:22:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:22:57
SQ
* ---------------------------------------------------
21:22:57
SQ
*
21:22:57
SQ
* Bandit Marksman: Resuming turn.
21:22:57
SQ
No good tile in range, engaging in the general direction of the enemy!
21:22:57
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
21:22:57
SQ
-> Behavior picked: Engage.Ranged (60)
21:22:57
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Winrich (not visible)
21:22:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Engage.Ranged (0)
21:22:57
SQ
-> Behavior picked: Idle (1)
21:22:57
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
21:22:57
SQ
* ---------------------------------------------------
21:23:09
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
21:23:09
SQ
Eberecht uses skill Aimed Shot
21:23:21
SQ
INFO: Next round issued: 2
21:23:22
SQ
Turn started for Horik
21:23:28
SQ
[Horik] executes skill [Riposte] on target [Horik]
21:23:28
SQ
Horik uses skill Riposte
21:23:29
SQ
Turn started for Anton
21:23:29
SQ
Skill [Spearwall] removed from [Anton].
21:23:32
SQ
[Anton] executes skill [Spearwall] on target [Anton]
21:23:32
SQ
Anton uses skill Spearwall
21:23:34
SQ
Turn started for Bandit Raider
21:23:34
SQ
*
21:23:34
SQ
* Bandit Raider: Starting turn.
21:23:34
SQ
-> Behaviors to pick from:
Engage.Melee (103.5)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:23:34
SQ
-> Behavior picked: Engage.Melee (103.5)
21:23:34
SQ
* Bandit Raider: Engaging to melee range with Winrich (not visible), accepted_distance=0
21:23:36
SQ
* Bandit Raider: Reached engage destination
21:23:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:23:36
SQ
-> Behavior picked: Idle (1)
21:23:36
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:23:36
SQ
* ---------------------------------------------------
21:23:36
SQ
Turn started for Bandit Raider
21:23:36
SQ
*
21:23:36
SQ
* Bandit Raider: Starting turn.
21:23:36
SQ
-> Behaviors to pick from:
Engage.Melee (90.9546)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:23:36
SQ
-> Behavior picked: Engage.Melee (90.9546)
21:23:36
SQ
* Bandit Raider: Engaging to melee range with Wendel (not visible), accepted_distance=0
21:23:36
SQ
* Bandit Raider: Reached engage destination
21:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:23:37
SQ
-> Behavior picked: Idle (1)
21:23:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:23:37
SQ
* ---------------------------------------------------
21:23:37
SQ
Turn started for Bandit Raider
21:23:37
SQ
*
21:23:37
SQ
* Bandit Raider: Starting turn.
21:23:37
SQ
-> Behaviors to pick from:
Engage.Melee (81.5873)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:23:37
SQ
-> Behavior picked: Engage.Melee (81.5873)
21:23:37
SQ
* Bandit Raider: Engaging to melee range with Horik (not visible), accepted_distance=0
21:23:37
SQ
* Bandit Raider: Reached engage destination
21:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:23:37
SQ
-> Behavior picked: Idle (1)
21:23:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:23:37
SQ
* ---------------------------------------------------
21:23:38
SQ
Turn started for Bandit Raider
21:23:38
SQ
*
21:23:38
SQ
* Bandit Raider: Starting turn.
21:23:38
SQ
-> Behaviors to pick from:
Engage.Melee (78.4091)(*), Defend.Shieldwall (5.38173), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:23:38
SQ
-> Behavior picked: Engage.Melee (78.4091)
21:23:39
SQ
* Bandit Raider: Engaging to melee range with Wendel (visible), accepted_distance=0
21:23:39
SQ
* Bandit Raider: Reached engage destination
21:23:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (20.8432)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0)
21:23:39
SQ
-> Behavior picked: Defend.Shieldwall (20.8432)
21:23:40
SQ
* Bandit Raider: Using Shieldwall!
21:23:40
SQ
Bandit Raider uses skill Shieldwall
21:23:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0)
21:23:40
SQ
-> Behavior picked: Idle (1)
21:23:41
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:23:41
SQ
* ---------------------------------------------------
21:23:41
SQ
Turn started for Hakon
21:23:49
SQ
[Hakon] executes skill [Spearwall] on target [Hakon]
21:23:49
SQ
Hakon uses skill Spearwall
21:23:50
SQ
Turn started for Wendel
21:23:56
SQ
[Wendel] executes skill [Shieldwall] on target [Wendel]
21:23:56
SQ
Wendel uses skill Shieldwall
21:23:57
SQ
Turn started for Bandit Raider
21:23:57
SQ
*
21:23:57
SQ
* Bandit Raider: Starting turn.
21:23:58
SQ
-> Behaviors to pick from:
Engage.Melee (99.1875)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
21:23:58
SQ
-> Behavior picked: Engage.Melee (99.1875)
21:23:58
SQ
* Bandit Raider: Engaging to melee range with Horik (visible), accepted_distance=0
21:23:59
SQ
* Bandit Raider: Reached engage destination
21:23:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
21:23:59
SQ
-> Behavior picked: Idle (1)
21:23:59
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:23:59
SQ
* ---------------------------------------------------
21:23:59
SQ
Turn started for Bandit Marksman
21:23:59
SQ
*
21:23:59
SQ
* Bandit Marksman: Starting turn.
21:24:00
SQ
No good tile in range, engaging in the general direction of the enemy!
21:24:00
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
21:24:00
SQ
-> Behavior picked: Engage.Ranged (60)
21:24:00
SQ
* Bandit Marksman: Waiting until others have moved!
21:24:00
SQ
Turn started for Winrich
21:24:06
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Raider]
21:24:06
SQ
Winrich uses skill Shoot Bolt
21:24:08
SQ
Turn started for Bandit Marksman
21:24:08
SQ
*
21:24:08
SQ
* Bandit Marksman: Starting turn.
21:24:09
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Reload (0), Recover (0), Attack.Puncture (0), Roam (0), Flee (0), BreakFree (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0)
21:24:09
SQ
-> Behavior picked: Engage.Ranged (120)
21:24:09
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Winrich (not visible)
21:24:10
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Reload (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Bow (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Roam (0), Attack.Default (0)
21:24:10
SQ
-> Behavior picked: Engage.Ranged (120)
21:24:10
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Winrich (visible)
21:24:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Flee (0), Recover (0), Engage.Ranged (0)
21:24:11
SQ
-> Behavior picked: Idle (1)
21:24:11
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:24:11
SQ
* ---------------------------------------------------
21:24:11
SQ
Turn started for Ludolf
21:24:24
SQ
Turn started for Eberecht
21:24:34
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
21:24:34
SQ
Eberecht uses skill Quick Shot
21:24:34
SQ
Turn started for Bertolf
21:24:40
SQ
Turn started for Bernhard
21:24:44
SQ
Turn started for Gustav
21:24:50
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
21:24:50
SQ
Gustav uses skill Spearwall
21:24:50
SQ
Turn started for Erwin
21:24:59
SQ
Turn started for Bertram
21:25:01
SQ
*
21:25:01
SQ
* Bandit Marksman: Resuming turn.
21:25:01
SQ
No good tile in range, engaging in the general direction of the enemy!
21:25:01
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Roam (0), Flee (0), Recover (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0)
21:25:01
SQ
-> Behavior picked: Engage.Ranged (60)
21:25:01
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Winrich (not visible)
21:25:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Bow (0), Recover (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
21:25:01
SQ
-> Behavior picked: Idle (1)
21:25:01
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:25:01
SQ
* ---------------------------------------------------
21:25:01
SQ
INFO: Next round issued: 3
21:25:02
SQ
Turn started for Winrich
21:25:05
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:25:05
SQ
Winrich uses skill Reload
21:25:11
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:25:11
SQ
Winrich uses skill Shoot Bolt
21:25:12
SQ
Turn started for Ludolf
21:25:20
SQ
Turn started for Bandit Raider
21:25:20
SQ
*
21:25:20
SQ
* Bandit Raider: Starting turn.
21:25:21
SQ
-> Behaviors to pick from:
Engage.Melee (130)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
21:25:21
SQ
-> Behavior picked: Engage.Melee (130)
21:25:21
SQ
* Bandit Raider: Engaging to melee range with Ludolf (visible), accepted_distance=0
21:25:22
SQ
* Bandit Raider: Reached engage destination
21:25:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
21:25:22
SQ
-> Behavior picked: Idle (1)
21:25:22
SQ
* Bandit Raider: Waiting with 5 of 9 AP left.
21:25:22
SQ
* ---------------------------------------------------
21:25:22
SQ
Turn started for Bandit Marksman
21:25:22
SQ
*
21:25:22
SQ
* Bandit Marksman: Starting turn.
21:25:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:25:23
SQ
-> Behaviors to pick from:
Attack.Bow (146.351)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Flee (0), BreakFree (0), Engage.Melee (0), Reload (0)
21:25:23
SQ
-> Behavior picked: Attack.Bow (146.351)
21:25:23
SQ
* Bandit Marksman: Using Quick Shot against Horik!
21:25:23
SQ
Bandit Marksman uses skill Quick Shot
21:25:24
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:25:24
SQ
-> Behaviors to pick from:
Attack.Bow (91.1361)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Engage.Melee (0), Reload (0), Engage.Ranged (0), Roam (0)
21:25:24
SQ
-> Behavior picked: Attack.Bow (91.1361)
21:25:24
SQ
* Bandit Marksman: Using Quick Shot against Horik!
21:25:24
SQ
Bandit Marksman uses skill Quick Shot
21:25:25
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Roam (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Engage.Melee (0), Reload (0), Defend (0), Attack.Default (0), Attack.Bow (0)
21:25:25
SQ
-> Behavior picked: Idle (1)
21:25:25
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:25:25
SQ
* ---------------------------------------------------
21:25:26
SQ
Turn started for Bandit Raider
21:25:26
SQ
*
21:25:26
SQ
* Bandit Raider: Starting turn.
21:25:26
SQ
-> Behaviors to pick from:
Engage.Melee (149.25)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
21:25:26
SQ
-> Behavior picked: Engage.Melee (149.25)
21:25:26
SQ
* Bandit Raider: Engaging to melee range with Horik (not visible), accepted_distance=0
21:25:26
SQ
* Bandit Raider: Reached engage destination
21:25:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
21:25:26
SQ
-> Behavior picked: Idle (1)
21:25:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:25:26
SQ
* ---------------------------------------------------
21:25:26
SQ
Turn started for Bandit Raider
21:25:26
SQ
*
21:25:26
SQ
* Bandit Raider: Starting turn.
21:25:27
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
21:25:27
SQ
-> Behavior picked: Engage.Melee (165)
21:25:27
SQ
* Bandit Raider: Engaging to melee range with Horik (not visible), accepted_distance=0
21:25:27
SQ
* Bandit Raider: Reached engage destination
21:25:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
21:25:27
SQ
-> Behavior picked: Idle (1)
21:25:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:25:27
SQ
* ---------------------------------------------------
21:25:27
SQ
Turn started for Bandit Raider
21:25:27
SQ
*
21:25:27
SQ
* Bandit Raider: Starting turn.
21:25:28
SQ
-> Behaviors to pick from:
Engage.Melee (142.5)(*), Defend.Shieldwall (15.7507), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
21:25:28
SQ
-> Behavior picked: Engage.Melee (142.5)
21:25:28
SQ
* Bandit Raider: Engaging to melee range with Horik (visible), accepted_distance=0
21:25:29
SQ
* Bandit Raider: Reached engage destination
21:25:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (186.385)(*), Attack.Default (39.0229), Idle (1), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0)
21:25:29
SQ
-> Behavior picked: Defend.Shieldwall (186.385)
21:25:30
SQ
* Bandit Raider: Using Shieldwall!
21:25:30
SQ
Bandit Raider uses skill Shieldwall
21:25:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Roam (0), Attack.CrushArmor (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
21:25:30
SQ
-> Behavior picked: Idle (1)
21:25:30
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:25:30
SQ
* ---------------------------------------------------
21:25:30
SQ
Turn started for Bandit Marksman
21:25:30
SQ
*
21:25:30
SQ
* Bandit Marksman: Starting turn.
21:25:31
SQ
No good tile in range, engaging in the general direction of the enemy!
21:25:31
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Recover (0), Roam (0)
21:25:31
SQ
-> Behavior picked: Engage.Ranged (60)
21:25:31
SQ
* Bandit Marksman: Waiting until others have moved!
21:25:31
SQ
Turn started for Wendel
21:25:31
SQ
Skill [Shieldwall] removed from [Wendel].
21:25:38
SQ
[Wendel] executes skill [Knock Back] on target [Bandit Raider]
21:25:38
SQ
Wendel uses skill Knock Back
21:25:40
SQ
Turn started for Horik
21:25:40
SQ
Skill [Riposte] removed from [Horik].
21:25:45
SQ
[Horik] executes skill [Knock Back] on target [Bandit Raider]
21:25:45
SQ
Horik uses skill Knock Back
21:25:46
SQ
[Horik] executes skill [Knock Back] on target [Bandit Raider]
21:25:46
SQ
Horik uses skill Knock Back
21:25:46
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:25:47
SQ
Turn started for Bandit Raider
21:25:47
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:25:47
SQ
*
21:25:47
SQ
* Bandit Raider: Starting turn.
21:25:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (120.281)(*), Attack.Default (66.1683)(*), Attack.KnockOut (41.1473)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0)
21:25:48
SQ
-> Behavior picked: Attack.Default (66.1683)
21:25:48
SQ
* Bandit Raider: Using Bash against Wendel!
21:25:48
SQ
Bandit Raider uses skill Bash
21:25:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (118.714)(*), Attack.Default (65.8696)(*), Attack.KnockOut (40.3385)(*), Idle (1), Retreat (0), Defend (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0)
21:25:48
SQ
-> Behavior picked: Defend.Shieldwall (118.714)
21:25:49
SQ
* Bandit Raider: Using Shieldwall!
21:25:49
SQ
Bandit Raider uses skill Shieldwall
21:25:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend (0), Defend.Knockback (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
21:25:49
SQ
-> Behavior picked: Idle (1)
21:25:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:25:49
SQ
* ---------------------------------------------------
21:25:50
SQ
Turn started for Eberecht
21:25:55
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
21:25:55
SQ
Eberecht uses skill Quick Shot
21:25:57
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Raider]
21:25:57
SQ
Eberecht uses skill Quick Shot
21:25:57
SQ
Turn started for Bertolf
21:26:10
SQ
Turn started for Hakon
21:26:10
SQ
Skill [Spearwall] removed from [Hakon].
21:26:19
SQ
[Hakon] executes skill [Knock Back] on target [Bandit Raider]
21:26:19
SQ
Hakon uses skill Knock Back
21:26:19
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:26:26
Resource
Loading: music/undead_01.ogg
21:26:27
SQ
Turn started for Bernhard
21:26:29
Resource
Unloading: music/undead_02.ogg
21:26:32
SQ
Turn started for Anton
21:26:32
SQ
Skill [Spearwall] removed from [Anton].
21:26:37
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
21:26:37
SQ
Anton uses skill Thrust
21:26:37
SQ
Turn started for Erwin
21:26:42
SQ
Turn started for Gustav
21:26:42
SQ
Skill [Spearwall] removed from [Gustav].
21:26:53
Navigator
Can't find path - start and dest identical!
21:26:58
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:26:58
SQ
Gustav uses skill Thrust
21:26:59
SQ
Turn started for Bertram
21:27:14
SQ
[Ludolf] executes skill [Split Shield] on target [Bandit Raider]
21:27:14
SQ
Ludolf uses skill Split Shield
21:27:14
SQ
*
21:27:14
SQ
* Bandit Raider: Resuming turn.
21:27:15
SQ
-> Behaviors to pick from:
Engage.Melee (105)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0)
21:27:15
SQ
-> Behavior picked: Engage.Melee (105)
21:27:15
SQ
* Bandit Raider: Engaging to melee range with Winrich (visible), accepted_distance=0
21:27:16
SQ
* Bandit Raider: Reached engage destination
21:27:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
21:27:16
SQ
-> Behavior picked: Idle (1)
21:27:16
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:27:16
SQ
* ---------------------------------------------------
21:27:16
SQ
*
21:27:16
SQ
* Bandit Marksman: Resuming turn.
21:27:16
SQ
No good tile in range, engaging in the general direction of the enemy!
21:27:16
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Attack.Bow (0), Retreat (0), Reload (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Attack.Default (0)
21:27:16
SQ
-> Behavior picked: Engage.Ranged (60)
21:27:16
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Eberecht (not visible)
21:27:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), SwitchTo.Melee (0), Reload (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Roam (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
21:27:17
SQ
-> Behavior picked: Idle (1)
21:27:17
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:27:17
SQ
* ---------------------------------------------------
21:27:17
SQ
INFO: Next round issued: 4
21:27:17
SQ
Turn started for Bandit Raider
21:27:17
SQ
*
21:27:17
SQ
* Bandit Raider: Starting turn.
21:27:18
SQ
-> Behaviors to pick from:
Engage.Melee (234.375)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0)
21:27:18
SQ
-> Behavior picked: Engage.Melee (234.375)
21:27:18
SQ
* Bandit Raider: Engaging to melee range with Bernhard (not visible), accepted_distance=0
21:27:18
SQ
* Bandit Raider: Reached engage destination
21:27:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
21:27:18
SQ
-> Behavior picked: Idle (1)
21:27:18
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:27:18
SQ
* ---------------------------------------------------
21:27:18
SQ
Turn started for Winrich
21:27:20
SQ
Turn started for Bandit Raider
21:27:20
SQ
*
21:27:20
SQ
* Bandit Raider: Starting turn.
21:27:21
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0)
21:27:21
SQ
-> Behavior picked: Engage.Melee (150)
21:27:21
SQ
* Bandit Raider: Engaging to melee range with Hakon (not visible), accepted_distance=0
21:27:21
SQ
* Bandit Raider: Reached engage destination
21:27:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
21:27:21
SQ
-> Behavior picked: Idle (1)
21:27:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:27:21
SQ
* ---------------------------------------------------
21:27:21
SQ
Turn started for Bandit Marksman
21:27:21
SQ
*
21:27:21
SQ
* Bandit Marksman: Starting turn.
21:27:22
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:27:22
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (105.337)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Reload (0), Retreat (0), Defend.Rotation (0), Recover (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
21:27:22
SQ
-> Behavior picked: Engage.Ranged (360)
21:27:22
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Eberecht (visible)
21:27:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:27:23
SQ
-> Behaviors to pick from:
Attack.Bow (67.2252)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Flee (0), Engage.Ranged (0)
21:27:23
SQ
-> Behavior picked: Attack.Bow (67.2252)
21:27:23
SQ
* Bandit Marksman: Using Quick Shot against Erwin!
21:27:23
SQ
Bandit Marksman uses skill Quick Shot
21:27:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Flee (0), Engage.Ranged (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Roam (0), Attack.Bow (0)
21:27:24
SQ
-> Behavior picked: Idle (1)
21:27:24
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:27:24
SQ
* ---------------------------------------------------
21:27:24
SQ
Turn started for Bandit Marksman
21:27:24
SQ
*
21:27:24
SQ
* Bandit Marksman: Starting turn.
21:27:24
SQ
No good tile in range, engaging in the general direction of the enemy!
21:27:24
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Flee (0), Defend (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
21:27:24
SQ
-> Behavior picked: Engage.Ranged (60)
21:27:24
SQ
* Bandit Marksman: Waiting until others have moved!
21:27:25
SQ
Turn started for Bertolf
21:27:30
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
21:27:30
SQ
Bertolf uses skill Slash
21:27:32
SQ
[Bertolf] executes skill [Slash] on target [Bandit Raider]
21:27:32
SQ
Bertolf uses skill Slash
21:27:33
SQ
Turn started for Bandit Raider
21:27:33
SQ
*
21:27:33
SQ
* Bandit Raider: Starting turn.
21:27:33
SQ
-> Behaviors to pick from:
Attack.Default (95.1571)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0)
21:27:33
SQ
-> Behavior picked: Attack.Default (95.1571)
21:27:34
SQ
* Bandit Raider: Using Thrust against Winrich!
21:27:34
SQ
Bandit Raider uses skill Thrust
21:27:34
SQ
-> Behaviors to pick from:
Attack.Default (101.885)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
21:27:34
SQ
-> Behavior picked: Attack.Default (101.885)
21:27:34
SQ
* Bandit Raider: Using Thrust against Winrich!
21:27:34
SQ
Bandit Raider uses skill Thrust
21:27:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0)
21:27:35
SQ
-> Behavior picked: Idle (1)
21:27:35
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:27:35
SQ
* ---------------------------------------------------
21:27:35
SQ
Turn started for Bernhard
21:27:43
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
21:27:43
SQ
Bernhard uses skill Chop
21:27:44
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
21:27:44
SQ
Bernhard uses skill Split Shield
21:27:44
SQ
Turn started for Bandit Raider
21:27:44
SQ
*
21:27:44
SQ
* Bandit Raider: Starting turn.
21:27:45
SQ
-> Behaviors to pick from:
Attack.Default (81.7546)(*), Defend.Shieldwall (60.9901)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0)
21:27:45
SQ
-> Behavior picked: Attack.Default (81.7546)
21:27:45
SQ
* Bandit Raider: Using Thrust against Ludolf!
21:27:45
SQ
Bandit Raider uses skill Thrust
21:27:45
SQ
-> Behaviors to pick from:
Attack.Default (85.1495)(*), Defend.Shieldwall (60.3637)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Attack.Thresh (0), Defend (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0)
21:27:45
SQ
-> Behavior picked: Defend.Shieldwall (60.3637)
21:27:46
SQ
* Bandit Raider: Using Shieldwall!
21:27:46
SQ
Bandit Raider uses skill Shieldwall
21:27:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0)
21:27:46
SQ
-> Behavior picked: Idle (1)
21:27:47
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:27:47
SQ
* ---------------------------------------------------
21:27:47
SQ
Turn started for Wendel
21:27:59
SQ
Turn started for Ludolf
21:28:01
SQ
[Ludolf] executes skill [Split Shield] on target [Bandit Raider]
21:28:01
SQ
Ludolf uses skill Split Shield
21:28:02
SQ
[Ludolf] executes skill [Split Shield] on target [Bandit Raider]
21:28:02
SQ
Ludolf uses skill Split Shield
21:28:03
SQ
Turn started for Eberecht
21:28:08
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
21:28:08
SQ
Eberecht uses skill Aimed Shot
21:28:10
SQ
Turn started for Anton
21:28:14
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
21:28:14
SQ
Anton uses skill Thrust
21:28:16
SQ
[Anton] executes skill [Thrust] on target [Bandit Raider]
21:28:16
SQ
Anton uses skill Thrust
21:28:16
SQ
Turn started for Erwin
21:28:23
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
21:28:23
SQ
Erwin uses skill Strike
21:28:25
SQ
Turn started for Hakon
21:28:32
SQ
Turn started for Gustav
21:28:34
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:28:34
SQ
Gustav uses skill Thrust
21:28:34
SQ
Bandit Raider has died.
21:28:38
SQ
Turn started for Horik
21:28:42
SQ
[Horik] executes skill [Knock Back] on target [Bandit Raider]
21:28:42
SQ
Horik uses skill Knock Back
21:28:46
SQ
Turn started for Bertram
21:28:59
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:28:59
SQ
Winrich uses skill Reload
21:29:02
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
21:29:02
SQ
Winrich uses skill Shoot Bolt
21:29:03
SQ
Bandit Marksman has died.
21:29:03
SQ
*
21:29:03
SQ
* Bandit Marksman: Resuming turn.
21:29:03
SQ
No good tile in range, engaging in the general direction of the enemy!
21:29:03
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Bow (0), Defend.Rotation (0), Defend (0)
21:29:03
SQ
-> Behavior picked: Engage.Ranged (30)
21:29:03
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Winrich (not visible)
21:29:03
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Recover (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
21:29:03
SQ
-> Behavior picked: Idle (1)
21:29:03
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
21:29:03
SQ
* ---------------------------------------------------
21:29:03
SQ
INFO: Next round issued: 5
21:29:04
SQ
Turn started for Bandit Raider
21:29:04
SQ
*
21:29:04
SQ
* Bandit Raider: Starting turn.
21:29:04
SQ
-> Behaviors to pick from:
Engage.Melee (129.545)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0)
21:29:04
SQ
-> Behavior picked: Engage.Melee (129.545)
21:29:04
SQ
* Bandit Raider: Engaging to melee range with Ludolf (not visible), accepted_distance=0
21:29:05
SQ
* Bandit Raider: Reached engage destination
21:29:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Engage.Melee (0)
21:29:06
SQ
-> Behavior picked: Idle (1)
21:29:06
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
21:29:06
SQ
* ---------------------------------------------------
21:29:06
SQ
Turn started for Bandit Raider
21:29:06
SQ
*
21:29:06
SQ
* Bandit Raider: Starting turn.
21:29:06
SQ
-> Behaviors to pick from:
Engage.Melee (103.531)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0)
21:29:06
SQ
-> Behavior picked: Engage.Melee (103.531)
21:29:06
SQ
* Bandit Raider: Engaging to melee range with Bertram (not visible), accepted_distance=0
21:29:07
SQ
* Bandit Raider: Reached engage destination
21:29:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Engage.Melee (0)
21:29:08
SQ
-> Behavior picked: Idle (1)
21:29:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:29:08
SQ
* ---------------------------------------------------
21:29:08
SQ
Turn started for Bandit Raider
21:29:08
SQ
*
21:29:08
SQ
* Bandit Raider: Starting turn.
21:29:08
SQ
-> Behaviors to pick from:
Attack.Default (76.3561)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0)
21:29:08
SQ
-> Behavior picked: Attack.Default (76.3561)
21:29:09
SQ
* Bandit Raider: Using Thrust against Wendel!
21:29:09
SQ
Bandit Raider uses skill Thrust
21:29:09
SQ
-> Behaviors to pick from:
Attack.Default (79.5016)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Retreat (0), Recover (0), Attack.KnockOut (0), Defend (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0)
21:29:09
SQ
-> Behavior picked: Attack.Default (79.5016)
21:29:10
SQ
* Bandit Raider: Using Thrust against Wendel!
21:29:10
SQ
Bandit Raider uses skill Thrust
21:29:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0)
21:29:10
SQ
-> Behavior picked: Idle (1)
21:29:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:29:10
SQ
* ---------------------------------------------------
21:29:10
SQ
Turn started for Bandit Marksman
21:29:10
SQ
*
21:29:10
SQ
* Bandit Marksman: Starting turn.
21:29:11
SQ
No good tile in range, engaging in the general direction of the enemy!
21:29:11
SQ
-> Behaviors to pick from:
Attack.Bow (177.958)(*), Engage.Ranged (30), Idle (1), Retreat (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), BreakFree (0), Reload (0), Defend (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0)
21:29:11
SQ
-> Behavior picked: Attack.Bow (177.958)
21:29:11
SQ
* Bandit Marksman: Using Aimed Shot against Bertolf!
21:29:11
SQ
Bandit Marksman uses skill Aimed Shot
21:29:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Recover (0), Retreat (0), Attack.Default (0), BreakFree (0), Reload (0), Engage.Ranged (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0)
21:29:13
SQ
-> Behavior picked: Idle (1)
21:29:13
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:29:13
SQ
* ---------------------------------------------------
21:29:13
SQ
Turn started for Wendel
21:29:17
SQ
[Wendel] executes skill [Thrust] on target [Bandit Raider]
21:29:17
SQ
Wendel uses skill Thrust
21:29:19
SQ
[Wendel] executes skill [Thrust] on target [Bandit Raider]
21:29:19
SQ
Wendel uses skill Thrust
21:29:19
SQ
Bandit Raider has died.
21:29:19
SQ
Turn started for Hakon
21:29:26
SQ
[Hakon] executes skill [Knock Back] on target [Bandit Raider]
21:29:26
SQ
Hakon uses skill Knock Back
21:29:26
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:29:32
SQ
Turn started for Bertolf
21:29:51
SQ
[Bertolf] executes skill [Riposte] on target [Bertolf]
21:29:51
SQ
Bertolf uses skill Riposte
21:29:51
SQ
Turn started for Bandit Raider
21:29:51
SQ
*
21:29:51
SQ
* Bandit Raider: Starting turn.
21:29:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (86.8936)(*), Attack.Default (78.7144)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0)
21:29:52
SQ
-> Behavior picked: Attack.Default (78.7144)
21:29:52
SQ
* Bandit Raider: Using Thrust against Ludolf!
21:29:52
SQ
Bandit Raider uses skill Thrust
21:29:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (85.3023)(*), Attack.Default (82.9653)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0)
21:29:52
SQ
-> Behavior picked: Defend.Shieldwall (85.3023)
21:29:53
SQ
* Bandit Raider: Using Shieldwall!
21:29:53
SQ
Bandit Raider uses skill Shieldwall
21:29:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0)
21:29:53
SQ
-> Behavior picked: Idle (1)
21:29:54
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:29:54
SQ
* ---------------------------------------------------
21:29:54
SQ
Turn started for Anton
21:30:05
SQ
Turn started for Eberecht
21:30:13
SQ
Turn started for Ludolf
21:30:16
SQ
[Ludolf] executes skill [Split Shield] on target [Bandit Raider]
21:30:16
SQ
Ludolf uses skill Split Shield
21:30:17
SQ
Turn started for Bernhard
21:30:24
SQ
Turn started for Gustav
21:30:29
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:30:29
SQ
Gustav uses skill Thrust
21:30:31
SQ
Turn started for Erwin
21:30:35
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
21:30:35
SQ
Erwin uses skill Strike
21:30:35
SQ
Turn started for Bertram
21:30:39
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
21:30:39
SQ
Bertram uses skill Strike
21:30:40
SQ
Turn started for Horik
21:30:47
SQ
Turn started for Winrich
21:30:49
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:30:49
SQ
Winrich uses skill Reload
21:30:56
SQ
INFO: Next round issued: 6
21:30:57
SQ
Turn started for Bandit Raider
21:30:57
SQ
*
21:30:57
SQ
* Bandit Raider: Starting turn.
21:30:57
SQ
-> Behaviors to pick from:
Engage.Melee (138.938)(*), Idle (1), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0)
21:30:57
SQ
-> Behavior picked: Engage.Melee (138.938)
21:30:58
SQ
* Bandit Raider: Engaging to melee range with Bernhard (visible), accepted_distance=0
21:30:58
SQ
* Bandit Raider: Reached engage destination
21:30:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
21:30:58
SQ
-> Behavior picked: Idle (1)
21:30:59
SQ
* Bandit Raider: Waiting with 7 of 9 AP left.
21:30:59
SQ
* ---------------------------------------------------
21:30:59
SQ
Turn started for Bandit Marksman
21:30:59
SQ
*
21:30:59
SQ
* Bandit Marksman: Starting turn.
21:30:59
SQ
No good tile in range, engaging in the general direction of the enemy!
21:30:59
SQ
-> Behaviors to pick from:
Attack.Bow (127.915)(*), Engage.Ranged (30), Idle (1), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Reload (0), Flee (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0)
21:30:59
SQ
-> Behavior picked: Attack.Bow (127.915)
21:31:00
SQ
* Bandit Marksman: Using Aimed Shot against Bertolf!
21:31:00
SQ
Bandit Marksman uses skill Aimed Shot
21:31:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Retreat (0), BreakFree (0), Defend (0), Reload (0), Flee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0)
21:31:02
SQ
-> Behavior picked: Idle (1)
21:31:02
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:31:02
SQ
* ---------------------------------------------------
21:31:02
SQ
Turn started for Bandit Raider
21:31:02
SQ
*
21:31:02
SQ
* Bandit Raider: Starting turn.
21:31:02
SQ
-> Behaviors to pick from:
Engage.Melee (143.75)(*), Defend.Shieldwall (20.846), Idle (1), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0)
21:31:02
SQ
-> Behavior picked: Engage.Melee (143.75)
21:31:03
SQ
* Bandit Raider: Engaging to melee range with Bernhard (visible), accepted_distance=0
21:31:04
SQ
* Bandit Raider: Reached engage destination
21:31:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.1024)(*), Attack.Default (70.2573)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Roam (0), Engage.Melee (0)
21:31:04
SQ
-> Behavior picked: Attack.Default (70.2573)
21:31:04
SQ
* Bandit Raider: Using Thrust against Bernhard!
21:31:04
SQ
Bandit Raider uses skill Thrust
21:31:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
21:31:05
SQ
-> Behavior picked: Idle (1)
21:31:05
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:31:05
SQ
* ---------------------------------------------------
21:31:05
SQ
Turn started for Anton
21:31:16
SQ
[Anton] executes skill [Knock Back] on target [Bandit Raider]
21:31:16
SQ
Anton uses skill Knock Back
21:31:16
SQ
Skill [Shieldwall] removed from [Bandit Raider].
21:31:19
SQ
Turn started for Wendel
21:31:25
SQ
Turn started for Eberecht
21:31:27
Resource
Loading: music/undead_02.ogg
21:31:29
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Raider]
21:31:29
SQ
Eberecht uses skill Aimed Shot
21:31:30
Resource
Unloading: music/undead_01.ogg
21:31:31
SQ
Turn started for Hakon
21:31:39
SQ
Turn started for Bertolf
21:31:39
SQ
Skill [Riposte] removed from [Bertolf].
21:31:49
SQ
Turn started for Bernhard
21:31:52
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
21:31:52
SQ
Bernhard uses skill Split Shield
21:31:53
SQ
[Bernhard] executes skill [Split Shield] on target [Bandit Raider]
21:31:53
SQ
Bernhard uses skill Split Shield
21:31:53
SQ
Turn started for Gustav
21:32:09
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:32:09
SQ
Gustav uses skill Thrust
21:32:11
SQ
Turn started for Ludolf
21:32:15
SQ
[Ludolf] executes skill [Chop] on target [Bandit Raider]
21:32:15
SQ
Ludolf uses skill Chop
21:32:18
SQ
Turn started for Erwin
21:32:21
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
21:32:21
SQ
Erwin uses skill Strike
21:32:21
SQ
Bandit Raider has died.
21:32:21
SQ
Turn started for Horik
21:32:28
SQ
Turn started for Winrich
21:32:37
SQ
Turn started for Bertram
21:32:42
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
21:32:42
SQ
Bertram uses skill Strike
21:32:42
SQ
*
21:32:42
SQ
* Bandit Raider: Resuming turn.
21:32:43
SQ
-> Behaviors to pick from:
Engage.Melee (129.052)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Defend.Riposte (0)
21:32:43
SQ
-> Behavior picked: Engage.Melee (129.052)
21:32:43
SQ
* Bandit Raider: Engaging to melee range with Hakon (visible), accepted_distance=0
21:32:44
SQ
* Bandit Raider: Reached engage destination
21:32:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0)
21:32:44
SQ
-> Behavior picked: Idle (1)
21:32:44
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
21:32:44
SQ
* ---------------------------------------------------
21:32:50
SQ
INFO: Next round issued: 7
21:32:51
SQ
Turn started for Bandit Raider
21:32:51
SQ
*
21:32:51
SQ
* Bandit Raider: Starting turn.
21:32:51
SQ
-> Behaviors to pick from:
Attack.Default (54.0347)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Recover (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0)
21:32:51
SQ
-> Behavior picked: Attack.Default (54.0347)
21:32:52
SQ
* Bandit Raider: Using Thrust against Horik!
21:32:52
SQ
Bandit Raider uses skill Thrust
21:32:52
SQ
-> Behaviors to pick from:
Attack.Default (58.4825)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0)
21:32:52
SQ
-> Behavior picked: Attack.Default (58.4825)
21:32:52
SQ
* Bandit Raider: Using Thrust against Horik!
21:32:52
SQ
Bandit Raider uses skill Thrust
21:32:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Recover (0), BreakFree (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0)
21:32:53
SQ
-> Behavior picked: Idle (1)
21:32:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:32:53
SQ
* ---------------------------------------------------
21:32:53
SQ
Turn started for Bandit Marksman
21:32:53
SQ
*
21:32:53
SQ
* Bandit Marksman: Starting turn.
21:32:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Reload (0), Recover (0), SwitchTo.Ranged (0)
21:32:54
SQ
-> Behavior picked: Engage.Ranged (120)
21:32:54
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Bertolf (not visible)
21:32:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Defend.Rotation (0), Reload (0), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0)
21:32:54
SQ
-> Behavior picked: Engage.Ranged (120)
21:32:54
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Bertolf (visible)
21:32:54
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
21:32:54
SQ
-> Behaviors to pick from:
Attack.Bow (117.763)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Ranged (0)
21:32:54
SQ
-> Behavior picked: Attack.Bow (117.763)
21:32:54
SQ
* Bandit Marksman: Using Quick Shot against Bertolf!
21:32:54
SQ
Bandit Marksman uses skill Quick Shot
21:32:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Puncture (0), Reload (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend.Rotation (0), Attack.Bow (0)
21:32:55
SQ
-> Behavior picked: Idle (1)
21:32:55
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:32:55
SQ
* ---------------------------------------------------
21:32:56
SQ
Turn started for Bandit Raider
21:32:56
SQ
*
21:32:56
SQ
* Bandit Raider: Starting turn.
21:32:56
SQ
-> Behaviors to pick from:
Engage.Melee (132.391)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0)
21:32:56
SQ
-> Behavior picked: Engage.Melee (132.391)
21:32:57
SQ
* Bandit Raider: Engaging to melee range with Hakon (visible), accepted_distance=0
21:32:57
SQ
* Bandit Raider: Reached engage destination
21:32:57
SQ
-> Behaviors to pick from:
Attack.Default (54.7006)(*), Attack.KnockOut (37.2514)(*), Idle (1), Defend.Knockback (0), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0)
21:32:57
SQ
-> Behavior picked: Attack.Default (54.7006)
21:32:58
SQ
* Bandit Raider: Using Bash against Hakon!
21:32:58
SQ
Bandit Raider uses skill Bash
21:32:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.Thresh (0), SwitchTo.Melee (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
21:32:58
SQ
-> Behavior picked: Idle (1)
21:32:59
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
21:32:59
SQ
* ---------------------------------------------------
21:32:59
SQ
Turn started for Hakon
21:33:05
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
21:33:05
SQ
Hakon uses skill Thrust
21:33:05
SQ
[Hakon] executes skill [Thrust] on target [Bandit Raider]
21:33:05
SQ
Hakon uses skill Thrust
21:33:06
SQ
Turn started for Wendel
21:33:11
SQ
Turn started for Bertolf
21:33:15
SQ
Turn started for Gustav
21:33:22
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
21:33:22
SQ
Gustav uses skill Thrust
21:33:22
SQ
Turn started for Anton
21:33:27
SQ
Turn started for Eberecht
21:33:32
SQ
Turn started for Ludolf
21:33:41
SQ
Turn started for Horik
21:33:44
SQ
[Horik] executes skill [Slash] on target [Bandit Raider]
21:33:44
SQ
Horik uses skill Slash
21:33:45
SQ
[Horik] executes skill [Slash] on target [Bandit Raider]
21:33:45
SQ
Horik uses skill Slash
21:33:45
SQ
Turn started for Winrich
21:33:56
SQ
Turn started for Erwin
21:34:03
SQ
Turn started for Bernhard
21:34:12
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
21:34:12
SQ
Bernhard uses skill Chop
21:34:14
SQ
Turn started for Bertram
21:34:19
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
21:34:19
SQ
Bertram uses skill Strike
21:34:19
SQ
INFO: Next round issued: 8
21:34:19
SQ
Turn started for Bandit Raider
21:34:19
SQ
*
21:34:19
SQ
* Bandit Raider: Starting turn.
21:34:20
SQ
-> Behaviors to pick from:
Attack.Default (62.0634)(*), Attack.KnockOut (41.0367)(*), Idle (1), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), SwitchTo.Melee (0), Recover (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Flee (0)
21:34:20
SQ
-> Behavior picked: Attack.Default (62.0634)
21:34:20
SQ
* Bandit Raider: Using Bash against Hakon!
21:34:20
SQ
Bandit Raider uses skill Bash
21:34:20
SQ
-> Behaviors to pick from:
Attack.Default (74.0797)(*), Attack.KnockOut (40.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Split (0)
21:34:20
SQ
-> Behavior picked: Attack.KnockOut (40.5)
21:34:21
SQ
* Bandit Raider: Using Knock Out against Bernhard!
21:34:21
SQ
Bandit Raider uses skill Knock Out
21:34:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
21:34:21
SQ
-> Behavior picked: Idle (1)
21:34:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
21:34:21
SQ
* ---------------------------------------------------
21:34:22
SQ
Turn started for Bandit Raider
21:34:22
SQ
*
21:34:22
SQ
* Bandit Raider: Starting turn.
21:34:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0)
21:34:22
SQ
-> Behavior picked: Flee (9000)
21:34:23
SQ
* Bandit Raider: Fleeing.
21:34:23
SQ
Bandit Raider has died.
21:34:23
SQ
Turn started for Bandit Marksman
21:34:23
SQ
*
21:34:23
SQ
* Bandit Marksman: Starting turn.
21:34:23
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
21:34:23
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Ranged (240), Attack.Bow (237.288), Idle (1), Reload (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend (0), Flee (0), Roam (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0)
21:34:23
SQ
-> Behavior picked: Retreat (1064.29)
21:34:24
SQ
* Bandit Marksman: Retreating.
21:34:25
SQ
Turn started for Anton
21:34:30
SQ
Turn started for Wendel
21:34:34
SQ
Turn started for Bertolf
21:34:39
SQ
Turn started for Gustav
21:34:48
SQ
Turn started for Hakon
21:34:51
Script
VM collected 22 object(s) and deleted them.
21:34:51
SQ
Turn started for Eberecht
21:35:03
SQ
Turn started for Ludolf
21:35:10
Navigator
Can't find path - start and dest identical!
21:35:13
SQ
Turn started for Winrich
21:35:18
SQ
Turn started for Horik
21:35:22
SQ
Turn started for Erwin
21:35:28
SQ
Turn started for Bernhard
21:35:32
SQ
[Bernhard] executes skill [Chop] on target [Bandit Raider]
21:35:32
SQ
Bernhard uses skill Chop
21:35:34
SQ
Turn started for Bertram
21:35:37
SQ
[Bertram] executes skill [Strike] on target [Bandit Raider]
21:35:37
SQ
Bertram uses skill Strike
21:35:37
SQ
Bandit Raider has died.
21:35:50
SQ
INFO: Next round issued: 9
21:35:50
SQ
Turn started for Bandit Marksman
21:35:50
SQ
*
21:35:50
SQ
* Bandit Marksman: Starting turn.
21:35:56
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Recover (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Retreat (0)
21:35:56
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:35:57
SQ
* Bandit Marksman: Switching to melee weapon!
21:35:57
SQ
-> Behaviors to pick from:
Attack.Default (57.2178)(*), Attack.Puncture (30.8482)(*), Idle (1), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Rotation (0), Defend (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0)
21:35:57
SQ
-> Behavior picked: Attack.Default (57.2178)
21:35:57
SQ
* Bandit Marksman: Using Stab against Bertolf!
21:35:57
SQ
Bandit Marksman uses skill Stab
21:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0), Defend (0), Attack.Bow (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0)
21:35:57
SQ
-> Behavior picked: Idle (1)
21:35:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
21:35:57
SQ
* ---------------------------------------------------
21:35:58
SQ
Turn started for Winrich
21:36:04
SQ
Turn started for Wendel
21:36:07
SQ
Turn started for Bertolf
21:36:10
SQ
[Bertolf] executes skill [Slash] on target [Bandit Marksman]
21:36:10
SQ
Bertolf uses skill Slash
21:36:12
SQ
[Bertolf] executes skill [Slash] on target [Bandit Marksman]
21:36:12
SQ
Bertolf uses skill Slash
21:36:12
SQ
Turn started for Ludolf
21:36:16
SQ
Turn started for Anton
21:36:23
SQ
Turn started for Gustav
21:36:27
SQ
Turn started for Eberecht
21:36:31
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
21:36:31
SQ
Eberecht uses skill Aimed Shot
21:36:33
SQ
Bandit Marksman has died.
21:36:33
Resource
Unloading: gfx/orientation_overlay.png
21:36:33
Resource
Loading: music/victory_01.ogg
21:36:37
Resource
Unloading: music/undead_02.ogg
21:36:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:36:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:36:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:36:55
SQ
World::onCombatFinished
21:36:55
SQ
TacticalState::onFinish
21:36:55
Resource
Unloading: gfx/detail.png
21:36:55
Resource
Unloading: gfx/object_0.png
21:36:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:38:03
Resource
Loading: music/worldmap_04.ogg
21:38:06
Resource
Unloading: music/victory_01.ogg
21:41:58
Resource
Loading: music/worldmap_06.ogg
21:42:01
Resource
Unloading: music/worldmap_04.ogg
21:42:27
SQ
contract added: Hunting Beasts
21:42:28
SQ
contract added: Defend settlement
21:42:30
SQ
showing contract: Secure Cemetery
21:42:36
SQ
Location entered: Dornen
21:42:36
Resource
Loading: music/city_02.ogg
21:42:40
Resource
Unloading: music/worldmap_06.ogg
21:42:51
Script
VM collected 3 object(s) and deleted them.
21:44:36
SQ
swapped item!
21:44:39
SQ
swapped item!
21:44:42
SQ
swapped item!
21:44:43
SQ
swapped item!
21:44:50
SQ
swapped item!
21:44:55
SQ
swapped item!
21:44:56
SQ
swapped item!
21:45:11
SQ
swapped item!
21:45:32
SQ
showing contract: Return Item
21:46:02
Resource
Loading: music/city_01.ogg
21:46:05
Resource
Unloading: music/city_02.ogg
21:46:23
SQ
showing contract: Armed Courier
21:46:28
SQ
contract activated: Armed Courier
21:46:41
Resource
Loading: music/worldmap_07.ogg
21:46:45
Resource
Unloading: music/city_01.ogg
21:47:03
SQ
contract added: Armed Courier
21:47:12
SQ
contract added: Secure Cemetery
21:47:29
SQ
contract added: Defend settlement
21:48:07
SQ
contract removed: 65
21:48:24
SQ
Skill [Grazed Kidney (Treated)] removed from [Karl].
21:48:36
SQ
contract removed: 69
21:48:39
SQ
contract added: Destroy Orc Camp
21:49:25
SQ
showing contract: Armed Courier
21:49:29
SQ
Location entered: Eichendorf
21:49:29
Resource
Loading: music/village_01.ogg
21:49:33
Resource
Unloading: music/worldmap_07.ogg
21:49:51
Script
VM collected 2 object(s) and deleted them.
21:50:35
SQ
showing contract: Hunting Beasts
21:51:11
Resource
Loading: music/worldmap_04.ogg
21:51:15
Resource
Unloading: music/village_01.ogg
21:51:16
SQ
Save campaign: Pheonix 2
21:51:17
Scene
Finished saving scene.
21:51:21
SQ
Location entered: Eichendorf
21:51:21
Resource
Loading: music/village_01.ogg
21:51:22
SQ
showing contract: Hunting Beasts
21:51:25
Resource
Unloading: music/worldmap_04.ogg
21:51:26
SQ
contract activated: Hunting Beasts
21:51:27
Resource
Loading: music/worldmap_05.ogg
21:51:31
Resource
Unloading: music/village_01.ogg
21:51:32
SQ
Save campaign: autosave
21:51:33
Scene
Finished saving scene.
21:51:33
SQ
WorldState::onHide
21:51:33
Resource
Loading: gfx/object_0.png
21:51:33
Texture
Texture "gfx/object_0.png" (ID: 666) took up approximately 21845kb in video memory.
21:51:33
Resource
Loading: gfx/detail.png
21:51:34
Texture
Texture "gfx/detail.png" (ID: 753) took up approximately 10922kb in video memory.
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (23,13).
21:51:34
Resource
Loading: gfx/entity_4.png
21:51:34
Texture
Texture "gfx/entity_4.png" (ID: 754) took up approximately 682kb in video memory.
21:51:34
Resource
Loading: gfx/orientation_overlay.png
21:51:34
Texture
Texture "gfx/orientation_overlay.png" (ID: 755) took up approximately 512kb in video memory.
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (18,0).
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,13).
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (16,0).
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (23,2).
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (23,12).
21:51:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (24,10).
21:51:34
SQ
TACTICAL: STASH LOCKED: true
21:51:34
SQ
INFO: Next round issued: 1
21:51:34
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:51:34
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
21:51:34
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
21:51:34
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
21:51:34
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
21:51:34
SQ
Turn started for Anton
21:51:34
Resource
Loading: sounds/enemies/werewolf_death_01.wav
21:51:34
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21:51:57
SQ
Turn started for Horik
21:52:03
SQ
Turn started for Direwolf
21:52:03
SQ
*
21:52:03
SQ
* Direwolf: Starting turn.
21:52:04
SQ
-> Behaviors to pick from:
Engage.Melee (207.682)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:04
SQ
-> Behavior picked: Engage.Melee (207.682)
21:52:04
SQ
* Direwolf: Engaging to melee range with Anton (visible), accepted_distance=0
21:52:05
SQ
* Direwolf: Reached engage destination
21:52:05
SQ
-> Behaviors to pick from:
Attack.Default (96.964)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:05
SQ
-> Behavior picked: Attack.Default (96.964)
21:52:06
SQ
* Direwolf: Using Direwolf Bite against Anton!
21:52:06
SQ
Direwolf uses skill Direwolf Bite
21:52:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0)
21:52:06
SQ
-> Behavior picked: Idle (1)
21:52:06
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:52:06
SQ
* ---------------------------------------------------
21:52:07
SQ
Turn started for Direwolf
21:52:07
SQ
*
21:52:07
SQ
* Direwolf: Starting turn.
21:52:07
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:07
SQ
-> Behavior picked: Engage.Melee (160)
21:52:07
SQ
* Direwolf: Engaging to melee range with Ludolf (not visible), accepted_distance=0
21:52:08
SQ
* Direwolf: Reached engage destination
21:52:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:08
SQ
-> Behavior picked: Idle (1)
21:52:08
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:52:08
SQ
* ---------------------------------------------------
21:52:09
SQ
Turn started for Direwolf
21:52:09
SQ
*
21:52:09
SQ
* Direwolf: Starting turn.
21:52:09
SQ
-> Behaviors to pick from:
Engage.Melee (195.556)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:09
SQ
-> Behavior picked: Engage.Melee (195.556)
21:52:09
SQ
* Direwolf: Engaging to melee range with Ludolf (not visible), accepted_distance=0
21:52:10
SQ
* Direwolf: Reached engage destination
21:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:10
SQ
-> Behavior picked: Idle (1)
21:52:10
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:52:10
SQ
* ---------------------------------------------------
21:52:11
SQ
Turn started for Direwolf
21:52:11
SQ
*
21:52:11
SQ
* Direwolf: Starting turn.
21:52:11
SQ
-> Behaviors to pick from:
Engage.Melee (225.586)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:11
SQ
-> Behavior picked: Engage.Melee (225.586)
21:52:12
SQ
* Direwolf: Engaging to melee range with Wendel (visible), accepted_distance=0
21:52:13
SQ
* Direwolf: Reached engage destination
21:52:13
SQ
-> Behaviors to pick from:
Attack.Default (92.3162)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:13
SQ
-> Behavior picked: Attack.Default (92.3162)
21:52:13
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:52:13
SQ
Direwolf uses skill Direwolf Bite
21:52:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0)
21:52:14
SQ
-> Behavior picked: Idle (1)
21:52:14
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:52:14
SQ
* ---------------------------------------------------
21:52:14
SQ
Turn started for Direwolf
21:52:14
SQ
*
21:52:14
SQ
* Direwolf: Starting turn.
21:52:15
SQ
-> Behaviors to pick from:
Engage.Melee (159.091)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:15
SQ
-> Behavior picked: Engage.Melee (159.091)
21:52:15
SQ
* Direwolf: Engaging to melee range with Eberecht (visible), accepted_distance=0
21:52:16
SQ
* Direwolf: Reached engage destination
21:52:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:16
SQ
-> Behavior picked: Idle (1)
21:52:16
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:52:16
SQ
* ---------------------------------------------------
21:52:17
SQ
Turn started for Direwolf
21:52:17
SQ
*
21:52:17
SQ
* Direwolf: Starting turn.
21:52:17
SQ
-> Behaviors to pick from:
Engage.Melee (288.75)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:17
SQ
-> Behavior picked: Engage.Melee (288.75)
21:52:17
SQ
* Direwolf: Engaging to melee range with Ludolf (not visible), accepted_distance=0
21:52:18
SQ
* Direwolf: Reached engage destination
21:52:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:18
SQ
-> Behavior picked: Idle (1)
21:52:18
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:52:18
SQ
* ---------------------------------------------------
21:52:18
SQ
Turn started for Direwolf
21:52:18
SQ
*
21:52:18
SQ
* Direwolf: Starting turn.
21:52:19
SQ
-> Behaviors to pick from:
Engage.Melee (270)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
21:52:19
SQ
-> Behavior picked: Engage.Melee (270)
21:52:19
SQ
* Direwolf: Engaging to melee range with Ludolf (not visible), accepted_distance=0
21:52:19
SQ
* Direwolf: Reached engage destination
21:52:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
21:52:19
SQ
-> Behavior picked: Idle (1)
21:52:19
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:52:19
SQ
* ---------------------------------------------------
21:52:25
SQ
Turn started for Ludolf
21:52:38
SQ
Turn started for Hakon
21:52:45
SQ
Turn started for Wendel
21:52:50
SQ
[Wendel] executes skill [Thrust] on target [Direwolf]
21:52:50
SQ
Wendel uses skill Thrust
21:52:51
SQ
[Wendel] executes skill [Thrust] on target [Direwolf]
21:52:51
SQ
Wendel uses skill Thrust
21:52:51
SQ
Turn started for Bertolf
21:52:58
SQ
[Bertolf] executes skill [Slash] on target [Direwolf]
21:52:58
SQ
Bertolf uses skill Slash
21:53:00
SQ
Turn started for Bernhard
21:53:02
SQ
[Bernhard] executes skill [Knock Back] on target [Direwolf]
21:53:02
SQ
Bernhard uses skill Knock Back
21:53:08
SQ
Turn started for Winrich
21:53:12
SQ
[Winrich] executes skill [Shoot Bolt] on target [Direwolf]
21:53:12
SQ
Winrich uses skill Shoot Bolt
21:53:15
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:53:15
SQ
Winrich uses skill Reload
21:53:16
SQ
Turn started for Gustav
21:53:27
SQ
Turn started for Erwin
21:53:35
SQ
[Erwin] executes skill [Hook] on target [Direwolf]
21:53:35
SQ
Erwin uses skill Hook
21:53:35
SQ
Turn started for Bertram
21:53:47
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
21:53:47
SQ
Eberecht uses skill Aimed Shot
21:53:51
SQ
INFO: Next round issued: 2
21:53:52
SQ
Turn started for Anton
21:53:57
SQ
[Anton] executes skill [Knock Back] on target [Direwolf]
21:53:57
SQ
Anton uses skill Knock Back
21:53:59
SQ
[Anton] executes skill [Knock Back] on target [Direwolf]
21:53:59
SQ
Anton uses skill Knock Back
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:53:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:54:00
SQ
Turn started for Horik
21:54:05
SQ
Turn started for Direwolf
21:54:05
SQ
*
21:54:05
SQ
* Direwolf: Starting turn.
21:54:05
SQ
-> Behaviors to pick from:
Engage.Melee (245.559)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:54:05
SQ
-> Behavior picked: Engage.Melee (245.559)
21:54:05
SQ
* Direwolf: Engaging to melee range with Ludolf (visible), accepted_distance=0
21:54:05
SQ
Skill [Hidden] removed from [Direwolf].
21:54:06
SQ
* Direwolf: Reached engage destination
21:54:06
SQ
-> Behaviors to pick from:
Attack.Default (70.8993)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
21:54:06
SQ
-> Behavior picked: Attack.Default (70.8993)
21:54:07
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:54:07
SQ
Direwolf uses skill Direwolf Bite
21:54:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
21:54:07
SQ
-> Behavior picked: Idle (1)
21:54:07
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:54:07
SQ
* ---------------------------------------------------
21:54:08
SQ
Turn started for Direwolf
21:54:08
SQ
*
21:54:08
SQ
* Direwolf: Starting turn.
21:54:08
SQ
-> Behaviors to pick from:
Engage.Melee (219.545)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:54:08
SQ
-> Behavior picked: Engage.Melee (219.545)
21:54:08
SQ
* Direwolf: Engaging to melee range with Anton (visible), accepted_distance=0
21:54:09
SQ
* Direwolf: Reached engage destination
21:54:09
SQ
-> Behaviors to pick from:
Attack.Default (83.3282)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
21:54:09
SQ
-> Behavior picked: Attack.Default (83.3282)
21:54:10
SQ
* Direwolf: Using Direwolf Bite against Anton!
21:54:10
SQ
Direwolf uses skill Direwolf Bite
21:54:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
21:54:10
SQ
-> Behavior picked: Idle (1)
21:54:11
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:54:11
SQ
* ---------------------------------------------------
21:54:11
SQ
Turn started for Direwolf
21:54:11
SQ
*
21:54:11
SQ
* Direwolf: Starting turn.
21:54:11
SQ
-> Behaviors to pick from:
Engage.Melee (230)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:54:11
SQ
-> Behavior picked: Engage.Melee (230)
21:54:12
SQ
* Direwolf: Engaging to melee range with Ludolf (visible), accepted_distance=0
21:54:12
SQ
* Direwolf: Reached engage destination
21:54:12
SQ
-> Behaviors to pick from:
Attack.Default (94.3947)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
21:54:12
SQ
-> Behavior picked: Attack.Default (94.3947)
21:54:13
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:54:13
SQ
Direwolf uses skill Direwolf Bite
21:54:13
SQ
-> Behaviors to pick from:
Attack.Default (88.2197)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
21:54:13
SQ
-> Behavior picked: Attack.Default (88.2197)
21:54:14
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:54:14
SQ
Direwolf uses skill Direwolf Bite
21:54:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
21:54:14
SQ
-> Behavior picked: Idle (1)
21:54:14
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:54:14
SQ
* ---------------------------------------------------
21:54:15
SQ
Turn started for Direwolf
21:54:15
SQ
*
21:54:15
SQ
* Direwolf: Starting turn.
21:54:15
SQ
-> Behaviors to pick from:
Engage.Melee (219.916)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
21:54:15
SQ
-> Behavior picked: Engage.Melee (219.916)
21:54:16
SQ
* Direwolf: Engaging to melee range with Hakon (not visible), accepted_distance=0
21:54:16
SQ
* Direwolf: Reached engage destination
21:54:16
SQ
-> Behaviors to pick from:
Attack.Default (108.386)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
21:54:16
SQ
-> Behavior picked: Attack.Default (108.386)
21:54:17
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:54:17
SQ
Direwolf uses skill Direwolf Bite
21:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
21:54:17
SQ
-> Behavior picked: Idle (1)
21:54:18
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:54:18
SQ
* ---------------------------------------------------
21:54:18
SQ
Turn started for Direwolf
21:54:18
SQ
*
21:54:18
SQ
* Direwolf: Starting turn.
21:54:18
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Howl (0)
21:54:18
SQ
-> Behavior picked: Engage.Melee (250)
21:54:18
SQ
* Direwolf: Engaging to melee range with Anton (visible), accepted_distance=0
21:54:18
SQ
Skill [Hidden] removed from [Direwolf].
21:54:19
SQ
* Direwolf: Reached engage destination
21:54:19
SQ
-> Behaviors to pick from:
Attack.Default (87.9068)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0), Engage.Melee (0)
21:54:19
SQ
-> Behavior picked: Attack.Default (87.9068)
21:54:20
SQ
* Direwolf: Using Direwolf Bite against Anton!
21:54:20
SQ
Direwolf uses skill Direwolf Bite
21:54:20
SQ
-> Behaviors to pick from:
Attack.Default (101.169)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0)
21:54:20
SQ
-> Behavior picked: Attack.Default (101.169)
21:54:21
SQ
* Direwolf: Using Direwolf Bite against Anton!
21:54:21
SQ
Direwolf uses skill Direwolf Bite
21:54:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Howl (0), Attack.Default (0)
21:54:21
SQ
-> Behavior picked: Idle (1)
21:54:21
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:54:21
SQ
* ---------------------------------------------------
21:54:21
SQ
Turn started for Direwolf
21:54:21
SQ
*
21:54:21
SQ
* Direwolf: Starting turn.
21:54:22
SQ
-> Behaviors to pick from:
Attack.Default (88.3002)(*), Idle (1), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0), Howl (0)
21:54:22
SQ
-> Behavior picked: Attack.Default (88.3002)
21:54:22
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:54:22
SQ
Direwolf uses skill Direwolf Bite
21:54:22
SQ
-> Behaviors to pick from:
Attack.Default (100.325)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Howl (0), Engage.Melee (0)
21:54:22
SQ
-> Behavior picked: Attack.Default (100.325)
21:54:23
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:54:23
SQ
Direwolf uses skill Direwolf Bite
21:54:23
SQ
-> Behaviors to pick from:
Attack.Default (86.0771)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Howl (0), Engage.Melee (0), Flee (0)
21:54:23
SQ
-> Behavior picked: Attack.Default (86.0771)
21:54:24
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:54:24
SQ
Direwolf uses skill Direwolf Bite
21:54:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
21:54:24
SQ
-> Behavior picked: Idle (1)
21:54:25
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:54:25
SQ
* ---------------------------------------------------
21:54:25
SQ
Turn started for Direwolf
21:54:25
SQ
*
21:54:25
SQ
* Direwolf: Starting turn.
21:54:25
SQ
-> Behaviors to pick from:
Attack.Default (89.548)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
21:54:25
SQ
-> Behavior picked: Attack.Default (89.548)
21:54:26
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
21:54:26
SQ
Direwolf uses skill Direwolf Bite
21:54:26
SQ
-> Behaviors to pick from:
Attack.Default (102.538)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
21:54:26
SQ
-> Behavior picked: Attack.Default (102.538)
21:54:27
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:54:27
SQ
Direwolf uses skill Direwolf Bite
21:54:27
SQ
-> Behaviors to pick from:
Attack.Default (99.8329)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:54:27
SQ
-> Behavior picked: Attack.Default (99.8329)
21:54:28
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:54:28
SQ
Direwolf uses skill Direwolf Bite
21:54:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
21:54:28
SQ
-> Behavior picked: Idle (1)
21:54:28
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:54:28
SQ
* ---------------------------------------------------
21:54:28
SQ
Turn started for Ludolf
21:54:35
SQ
[Ludolf] executes skill [Chop] on target [Direwolf]
21:54:35
SQ
Ludolf uses skill Chop
21:54:36
SQ
[Ludolf] executes skill [Chop] on target [Direwolf]
21:54:36
SQ
Ludolf uses skill Chop
21:54:36
SQ
Turn started for Hakon
21:54:43
SQ
[Hakon] executes skill [Thrust] on target [Direwolf]
21:54:43
SQ
Hakon uses skill Thrust
21:54:44
SQ
[Hakon] executes skill [Thrust] on target [Direwolf]
21:54:44
SQ
Hakon uses skill Thrust
21:54:44
SQ
Turn started for Wendel
21:54:49
SQ
[Wendel] executes skill [Knock Back] on target [Direwolf]
21:54:49
SQ
Wendel uses skill Knock Back
21:54:52
SQ
Turn started for Eberecht
21:54:56
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
21:54:56
SQ
Eberecht uses skill Aimed Shot
21:54:57
SQ
Turn started for Bertolf
21:55:01
SQ
[Bertolf] executes skill [Slash] on target [Direwolf]
21:55:01
SQ
Bertolf uses skill Slash
21:55:02
SQ
[Bertolf] executes skill [Slash] on target [Direwolf]
21:55:02
SQ
Bertolf uses skill Slash
21:55:02
SQ
Turn started for Gustav
21:55:09
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
21:55:09
SQ
Gustav uses skill Thrust
21:55:12
SQ
Turn started for Winrich
21:55:36
SQ
Turn started for Bernhard
21:55:41
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:55:41
SQ
Bernhard uses skill Chop
21:55:42
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:55:42
SQ
Bernhard uses skill Chop
21:55:43
SQ
Turn started for Bertram
21:55:47
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
21:55:47
SQ
Bertram uses skill Strike
21:55:48
SQ
Turn started for Erwin
21:55:55
SQ
[Erwin] executes skill [Strike] on target [Direwolf]
21:55:55
SQ
Erwin uses skill Strike
21:55:58
SQ
INFO: Next round issued: 3
21:55:59
SQ
Turn started for Direwolf
21:55:59
SQ
*
21:55:59
SQ
* Direwolf: Starting turn.
21:55:59
SQ
-> Behaviors to pick from:
Attack.Default (88.8773)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
21:55:59
SQ
-> Behavior picked: Attack.Default (88.8773)
21:56:00
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:00
SQ
Direwolf uses skill Direwolf Bite
21:56:00
SQ
-> Behaviors to pick from:
Attack.Default (94.4182)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
21:56:00
SQ
-> Behavior picked: Attack.Default (94.4182)
21:56:01
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:01
SQ
Direwolf uses skill Direwolf Bite
21:56:01
SQ
-> Behaviors to pick from:
Attack.Default (117.004)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
21:56:01
SQ
-> Behavior picked: Attack.Default (117.004)
21:56:01
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:01
SQ
Direwolf uses skill Direwolf Bite
21:56:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
21:56:02
SQ
-> Behavior picked: Idle (1)
21:56:02
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:56:02
SQ
* ---------------------------------------------------
21:56:02
SQ
Turn started for Direwolf
21:56:02
SQ
*
21:56:02
SQ
* Direwolf: Starting turn.
21:56:03
SQ
-> Behaviors to pick from:
Attack.Default (88.3888)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
21:56:03
SQ
-> Behavior picked: Attack.Default (88.3888)
21:56:03
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:03
SQ
Direwolf uses skill Direwolf Bite
21:56:03
SQ
-> Behaviors to pick from:
Attack.Default (114.714)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
21:56:03
SQ
-> Behavior picked: Attack.Default (114.714)
21:56:04
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:04
SQ
Direwolf uses skill Direwolf Bite
21:56:04
SQ
-> Behaviors to pick from:
Attack.Default (93.2638)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
21:56:04
SQ
-> Behavior picked: Attack.Default (93.2638)
21:56:05
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:56:05
SQ
Direwolf uses skill Direwolf Bite
21:56:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
21:56:05
SQ
-> Behavior picked: Idle (1)
21:56:05
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:56:05
SQ
* ---------------------------------------------------
21:56:06
SQ
Turn started for Direwolf
21:56:06
SQ
*
21:56:06
SQ
* Direwolf: Starting turn.
21:56:06
SQ
-> Behaviors to pick from:
Attack.Default (107.409)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
21:56:06
SQ
-> Behavior picked: Attack.Default (107.409)
21:56:06
SQ
* Direwolf: Using Direwolf Bite against Anton!
21:56:06
SQ
Direwolf uses skill Direwolf Bite
21:56:06
SQ
Anton is unconscious.
21:56:07
SQ
-> Behaviors to pick from:
Attack.Default (93.4607)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
21:56:07
SQ
-> Behavior picked: Attack.Default (93.4607)
21:56:07
SQ
* Direwolf: Using Direwolf Bite against Hakon!
21:56:07
SQ
Direwolf uses skill Direwolf Bite
21:56:07
SQ
-> Behaviors to pick from:
Attack.Default (104.257)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
21:56:07
SQ
-> Behavior picked: Attack.Default (104.257)
21:56:08
SQ
* Direwolf: Using Direwolf Bite against Hakon!
21:56:08
SQ
Direwolf uses skill Direwolf Bite
21:56:08
SQ
-> Behaviors to pick from:
Attack.Default (104.808)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0)
21:56:08
SQ
-> Behavior picked: Attack.Default (104.808)
21:56:09
SQ
* Direwolf: Using Direwolf Bite against Hakon!
21:56:09
SQ
Direwolf uses skill Direwolf Bite
21:56:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Attack.Default (0)
21:56:09
SQ
-> Behavior picked: Idle (1)
21:56:10
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:56:10
SQ
* ---------------------------------------------------
21:56:10
SQ
Turn started for Direwolf
21:56:10
SQ
*
21:56:10
SQ
* Direwolf: Starting turn.
21:56:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
21:56:10
SQ
-> Behavior picked: Flee (9000)
21:56:11
SQ
* Direwolf: Fleeing.
21:56:11
SQ
Direwolf has died.
21:56:11
SQ
Turn started for Direwolf
21:56:11
SQ
*
21:56:11
SQ
* Direwolf: Starting turn.
21:56:12
SQ
-> Behaviors to pick from:
Attack.Default (84.1271)(*), Idle (1), Howl (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0)
21:56:12
SQ
-> Behavior picked: Attack.Default (84.1271)
21:56:13
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:56:13
SQ
Direwolf uses skill Direwolf Bite
21:56:13
SQ
-> Behaviors to pick from:
Attack.Default (90.3021)(*), Idle (1), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Flee (0)
21:56:13
SQ
-> Behavior picked: Attack.Default (90.3021)
21:56:14
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:56:14
SQ
Direwolf uses skill Direwolf Bite
21:56:14
SQ
-> Behaviors to pick from:
Attack.Default (98.1021)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0)
21:56:14
SQ
-> Behavior picked: Attack.Default (98.1021)
21:56:15
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:56:15
SQ
Direwolf uses skill Direwolf Bite
21:56:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
21:56:15
SQ
-> Behavior picked: Idle (1)
21:56:15
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:56:15
SQ
* ---------------------------------------------------
21:56:15
SQ
Turn started for Direwolf
21:56:15
SQ
*
21:56:15
SQ
* Direwolf: Starting turn.
21:56:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Attack.Default (0), Retreat (0)
21:56:16
SQ
-> Behavior picked: Flee (9000)
21:56:16
SQ
* Direwolf: Fleeing.
21:56:16
SQ
Direwolf has died.
21:56:17
SQ
Turn started for Direwolf
21:56:17
SQ
*
21:56:17
SQ
* Direwolf: Starting turn.
21:56:17
SQ
-> Behaviors to pick from:
Attack.Default (73.2623)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
21:56:17
SQ
-> Behavior picked: Attack.Default (73.2623)
21:56:18
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:56:18
SQ
Direwolf uses skill Direwolf Bite
21:56:18
SQ
-> Behaviors to pick from:
Attack.Default (84.7972)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
21:56:18
SQ
-> Behavior picked: Attack.Default (84.7972)
21:56:19
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:56:19
SQ
Direwolf uses skill Direwolf Bite
21:56:19
SQ
-> Behaviors to pick from:
Attack.Default (90.2652)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
21:56:19
SQ
-> Behavior picked: Attack.Default (90.2652)
21:56:20
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:56:20
SQ
Direwolf uses skill Direwolf Bite
21:56:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
21:56:20
SQ
-> Behavior picked: Idle (1)
21:56:20
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:56:20
SQ
* ---------------------------------------------------
21:56:21
SQ
Turn started for Ludolf
21:56:26
SQ
[Ludolf] executes skill [Chop] on target [Direwolf]
21:56:26
SQ
Ludolf uses skill Chop
21:56:28
SQ
[Ludolf] executes skill [Chop] on target [Direwolf]
21:56:28
SQ
Ludolf uses skill Chop
21:56:28
SQ
Turn started for Horik
21:56:32
SQ
[Horik] executes skill [Slash] on target [Direwolf]
21:56:32
SQ
Horik uses skill Slash
21:56:32
SQ
Turn started for Eberecht
21:56:42
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
21:56:42
SQ
Eberecht uses skill Aimed Shot
21:56:44
SQ
Turn started for Hakon
21:56:50
SQ
[Hakon] executes skill [Thrust] on target [Direwolf]
21:56:50
SQ
Hakon uses skill Thrust
21:56:51
Script
VM collected 44 object(s) and deleted them.
21:56:52
SQ
Turn started for Winrich
21:57:04
Navigator
Can't find path - start and dest identical!
21:57:07
SQ
Turn started for Gustav
21:57:13
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
21:57:13
SQ
Gustav uses skill Thrust
21:57:14
SQ
Turn started for Wendel
21:57:20
SQ
[Wendel] executes skill [Knock Back] on target [Direwolf]
21:57:20
SQ
Wendel uses skill Knock Back
21:57:24
SQ
Turn started for Bertolf
21:57:28
SQ
[Bertolf] executes skill [Slash] on target [Direwolf]
21:57:28
SQ
Bertolf uses skill Slash
21:57:29
SQ
[Bertolf] executes skill [Slash] on target [Direwolf]
21:57:29
SQ
Bertolf uses skill Slash
21:57:29
SQ
Turn started for Bernhard
21:57:31
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:57:31
SQ
Bernhard uses skill Chop
21:57:32
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:57:32
SQ
Bernhard uses skill Chop
21:57:32
SQ
Turn started for Bertram
21:57:36
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
21:57:36
SQ
Bertram uses skill Strike
21:57:39
SQ
Turn started for Erwin
21:57:42
SQ
[Erwin] executes skill [Strike] on target [Direwolf]
21:57:42
SQ
Erwin uses skill Strike
21:57:44
SQ
INFO: Next round issued: 4
21:57:44
SQ
Turn started for Direwolf
21:57:44
SQ
*
21:57:44
SQ
* Direwolf: Starting turn.
21:57:45
SQ
-> Behaviors to pick from:
Attack.Default (100.674)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
21:57:45
SQ
-> Behavior picked: Attack.Default (100.674)
21:57:45
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:57:45
SQ
Direwolf uses skill Direwolf Bite
21:57:45
SQ
-> Behaviors to pick from:
Attack.Default (89.2988)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
21:57:45
SQ
-> Behavior picked: Attack.Default (89.2988)
21:57:46
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:57:46
SQ
Direwolf uses skill Direwolf Bite
21:57:46
SQ
-> Behaviors to pick from:
Attack.Default (311.075)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
21:57:46
SQ
-> Behavior picked: Attack.Default (311.075)
21:57:47
SQ
* Direwolf: Using Direwolf Bite against Ludolf!
21:57:47
SQ
Direwolf uses skill Direwolf Bite
21:57:47
SQ
Ludolf has died.
21:57:47
SQ
-> Behaviors to pick from:
Engage.Melee (188.37)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
21:57:47
SQ
-> Behavior picked: Engage.Melee (188.37)
21:57:48
SQ
* Direwolf: Engaging to melee range with Bertram (visible), accepted_distance=0
21:57:49
SQ
* Direwolf: Reached engage destination
21:57:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Howl (0), Flee (0), Attack.Default (0), Roam (0), Engage.Melee (0)
21:57:49
SQ
-> Behavior picked: Idle (1)
21:57:49
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:57:49
SQ
* ---------------------------------------------------
21:57:49
SQ
Turn started for Direwolf
21:57:49
SQ
*
21:57:49
SQ
* Direwolf: Starting turn.
21:57:50
SQ
-> Behaviors to pick from:
Attack.Default (107.946)(*), Idle (1), Engage.Melee (0), Howl (0), BreakFree (0), Retreat (0), Flee (0), Roam (0)
21:57:50
SQ
-> Behavior picked: Attack.Default (107.946)
21:57:50
SQ
* Direwolf: Using Direwolf Bite against Hakon!
21:57:50
SQ
Direwolf uses skill Direwolf Bite
21:57:50
SQ
-> Behaviors to pick from:
Attack.Default (93.6456)(*), Idle (1), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Roam (0), Howl (0)
21:57:50
SQ
-> Behavior picked: Attack.Default (93.6456)
21:57:51
SQ
* Direwolf: Using Direwolf Bite against Hakon!
21:57:51
SQ
Direwolf uses skill Direwolf Bite
21:57:51
SQ
Hakon has died.
21:57:51
SQ
-> Behaviors to pick from:
Attack.Default (54.0762)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Howl (0), Retreat (0)
21:57:51
SQ
-> Behavior picked: Attack.Default (54.0762)
21:57:52
SQ
* Direwolf: Using Direwolf Bite against Gustav!
21:57:52
SQ
Direwolf uses skill Direwolf Bite
21:57:52
SQ
-> Behaviors to pick from:
Attack.Default (71.3012)(*), Idle (1), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0)
21:57:52
SQ
-> Behavior picked: Attack.Default (71.3012)
21:57:53
SQ
* Direwolf: Using Direwolf Bite against Gustav!
21:57:53
SQ
Direwolf uses skill Direwolf Bite
21:57:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0), Flee (0), Roam (0), Attack.Default (0)
21:57:53
SQ
-> Behavior picked: Idle (1)
21:57:53
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:57:53
SQ
* ---------------------------------------------------
21:57:54
SQ
Turn started for Direwolf
21:57:54
SQ
*
21:57:54
SQ
* Direwolf: Starting turn.
21:57:54
SQ
-> Behaviors to pick from:
Engage.Melee (237.603)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0), Roam (0), Flee (0)
21:57:54
SQ
-> Behavior picked: Engage.Melee (237.603)
21:57:54
SQ
* Direwolf: Engaging to melee range with Erwin (visible), accepted_distance=0
21:57:55
SQ
* Direwolf: Reached engage destination
21:57:55
SQ
-> Behaviors to pick from:
Attack.Default (91.727)(*), Idle (1), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
21:57:55
SQ
-> Behavior picked: Attack.Default (91.727)
21:57:56
SQ
* Direwolf: Using Direwolf Bite against Erwin!
21:57:56
SQ
Direwolf uses skill Direwolf Bite
21:57:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
21:57:56
SQ
-> Behavior picked: Idle (1)
21:57:56
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
21:57:56
SQ
* ---------------------------------------------------
21:57:57
SQ
Turn started for Direwolf
21:57:57
SQ
*
21:57:57
SQ
* Direwolf: Starting turn.
21:57:57
SQ
-> Behaviors to pick from:
Attack.Default (91.9271)(*), Idle (1), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0)
21:57:57
SQ
-> Behavior picked: Attack.Default (91.9271)
21:57:58
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:57:58
SQ
Direwolf uses skill Direwolf Bite
21:57:58
SQ
-> Behaviors to pick from:
Attack.Default (91.6021)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Retreat (0)
21:57:58
SQ
-> Behavior picked: Attack.Default (91.6021)
21:57:58
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:57:58
SQ
Direwolf uses skill Direwolf Bite
21:57:59
SQ
-> Behaviors to pick from:
Attack.Default (90.9152)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Retreat (0), BreakFree (0)
21:57:59
SQ
-> Behavior picked: Attack.Default (90.9152)
21:57:59
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:57:59
SQ
Direwolf uses skill Direwolf Bite
21:57:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
21:57:59
SQ
-> Behavior picked: Idle (1)
21:58:00
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:58:00
SQ
* ---------------------------------------------------
21:58:00
SQ
Turn started for Direwolf
21:58:00
SQ
*
21:58:00
SQ
* Direwolf: Starting turn.
21:58:00
SQ
-> Behaviors to pick from:
Attack.Default (108.465)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
21:58:00
SQ
-> Behavior picked: Attack.Default (108.465)
21:58:01
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:58:01
SQ
Direwolf uses skill Direwolf Bite
21:58:01
SQ
-> Behaviors to pick from:
Attack.Default (105.865)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
21:58:01
SQ
-> Behavior picked: Attack.Default (105.865)
21:58:02
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:58:02
SQ
Direwolf uses skill Direwolf Bite
21:58:02
SQ
-> Behaviors to pick from:
Attack.Default (243.75)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
21:58:02
SQ
-> Behavior picked: Attack.Default (243.75)
21:58:03
SQ
* Direwolf: Using Direwolf Bite against Bertolf!
21:58:03
SQ
Direwolf uses skill Direwolf Bite
21:58:03
SQ
Bertolf has died.
21:58:03
SQ
*
21:58:03
SQ
* Direwolf: Resuming turn.
21:58:03
SQ
-> Behaviors to pick from:
Attack.Default (77.393)(*), Idle (1), Engage.Melee (0), Flee (0), Retreat (0), Howl (0), Roam (0), BreakFree (0)
21:58:03
SQ
-> Behavior picked: Attack.Default (77.393)
21:58:04
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
21:58:04
SQ
Direwolf uses skill Direwolf Bite
21:58:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0)
21:58:04
SQ
-> Behavior picked: Idle (1)
21:58:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:58:04
SQ
* ---------------------------------------------------
21:58:04
SQ
Turn started for Horik
21:58:08
SQ
[Horik] executes skill [Slash] on target [Direwolf]
21:58:08
SQ
Horik uses skill Slash
21:58:10
SQ
Turn started for Winrich
21:58:17
SQ
[Winrich] executes skill [Shoot Bolt] on target [Direwolf]
21:58:17
SQ
Winrich uses skill Shoot Bolt
21:58:19
SQ
Turn started for Eberecht
21:58:24
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
21:58:24
SQ
Eberecht uses skill Aimed Shot
21:58:25
SQ
Turn started for Gustav
21:58:31
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
21:58:31
SQ
Gustav uses skill Thrust
21:58:32
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
21:58:32
SQ
Gustav uses skill Thrust
21:58:33
SQ
Turn started for Wendel
21:58:35
SQ
[Wendel] executes skill [Thrust] on target [Direwolf]
21:58:35
SQ
Wendel uses skill Thrust
21:58:37
SQ
Turn started for Bernhard
21:58:40
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:58:40
SQ
Bernhard uses skill Chop
21:58:42
SQ
Turn started for Bertram
21:58:46
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
21:58:46
SQ
Bertram uses skill Strike
21:58:46
SQ
Direwolf has died.
21:58:49
SQ
Turn started for Erwin
21:58:53
SQ
[Erwin] executes skill [Strike] on target [Direwolf]
21:58:53
SQ
Erwin uses skill Strike
21:58:55
SQ
INFO: Next round issued: 5
21:58:56
SQ
Turn started for Direwolf
21:58:56
SQ
*
21:58:56
SQ
* Direwolf: Starting turn.
21:58:56
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), Howl (0), BreakFree (0)
21:58:56
SQ
-> Behavior picked: Flee (9000)
21:58:57
SQ
* Direwolf: Fleeing.
21:58:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0)
21:58:59
SQ
-> Behavior picked: Idle (1)
21:58:59
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:58:59
SQ
* ---------------------------------------------------
21:58:59
SQ
Turn started for Direwolf
21:58:59
SQ
*
21:58:59
SQ
* Direwolf: Starting turn.
21:58:59
SQ
-> Behaviors to pick from:
Attack.Default (90.427)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Howl (0)
21:58:59
SQ
-> Behavior picked: Attack.Default (90.427)
21:59:00
SQ
* Direwolf: Using Direwolf Bite against Erwin!
21:59:00
SQ
Direwolf uses skill Direwolf Bite
21:59:00
SQ
-> Behaviors to pick from:
Attack.Default (77.102)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
21:59:00
SQ
-> Behavior picked: Attack.Default (77.102)
21:59:01
SQ
* Direwolf: Using Direwolf Bite against Erwin!
21:59:01
SQ
Direwolf uses skill Direwolf Bite
21:59:01
SQ
-> Behaviors to pick from:
Attack.Default (96.602)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Howl (0), Engage.Melee (0), Retreat (0)
21:59:01
SQ
-> Behavior picked: Attack.Default (96.602)
21:59:02
SQ
* Direwolf: Using Direwolf Bite against Erwin!
21:59:02
SQ
Direwolf uses skill Direwolf Bite
21:59:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Retreat (0), Roam (0), Attack.Default (0)
21:59:02
SQ
-> Behavior picked: Idle (1)
21:59:02
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:59:02
SQ
* ---------------------------------------------------
21:59:02
SQ
Turn started for Direwolf
21:59:02
SQ
*
21:59:02
SQ
* Direwolf: Starting turn.
21:59:03
SQ
-> Behaviors to pick from:
Attack.Default (83.4402)(*), Idle (1), Howl (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Roam (0)
21:59:03
SQ
-> Behavior picked: Attack.Default (83.4402)
21:59:03
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:59:03
SQ
Direwolf uses skill Direwolf Bite
21:59:03
SQ
-> Behaviors to pick from:
Attack.Default (101.64)(*), Idle (1), Retreat (0), Engage.Melee (0), Howl (0), Flee (0), Roam (0), BreakFree (0)
21:59:03
SQ
-> Behavior picked: Attack.Default (101.64)
21:59:04
SQ
* Direwolf: Using Direwolf Bite against Wendel!
21:59:04
SQ
Direwolf uses skill Direwolf Bite
21:59:04
SQ
Wendel has died.
21:59:04
SQ
*
21:59:04
SQ
* Direwolf: Resuming turn.
21:59:04
SQ
-> Behaviors to pick from:
Attack.Default (80.8279)(*), Engage.Melee (9.69231), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), BreakFree (0)
21:59:04
SQ
-> Behavior picked: Attack.Default (80.8279)
21:59:05
SQ
* Direwolf: Using Direwolf Bite against Horik!
21:59:05
SQ
Direwolf uses skill Direwolf Bite
21:59:05
SQ
-> Behaviors to pick from:
Attack.Default (67.8278)(*), Engage.Melee (9.69231), Idle (1), Flee (0), Retreat (0), Roam (0), BreakFree (0), Howl (0)
21:59:05
SQ
-> Behavior picked: Attack.Default (67.8278)
21:59:06
SQ
* Direwolf: Using Direwolf Bite against Horik!
21:59:06
SQ
Direwolf uses skill Direwolf Bite
21:59:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Howl (0), Attack.Default (0)
21:59:06
SQ
-> Behavior picked: Idle (1)
21:59:06
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:59:06
SQ
* ---------------------------------------------------
21:59:07
SQ
Turn started for Direwolf
21:59:07
SQ
*
21:59:07
SQ
* Direwolf: Starting turn.
21:59:07
SQ
-> Behaviors to pick from:
Attack.Default (63.485)(*), Engage.Melee (4.68039), Idle (1), Howl (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
21:59:07
SQ
-> Behavior picked: Attack.Default (63.485)
21:59:08
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
21:59:08
SQ
Direwolf uses skill Direwolf Bite
21:59:08
SQ
-> Behaviors to pick from:
Attack.Default (69.985)(*), Engage.Melee (4.68039), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Howl (0)
21:59:08
SQ
-> Behavior picked: Attack.Default (69.985)
21:59:08
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
21:59:08
SQ
Direwolf uses skill Direwolf Bite
21:59:09
SQ
-> Behaviors to pick from:
Attack.Default (60.235)(*), Idle (1), Roam (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Engage.Melee (0)
21:59:09
SQ
-> Behavior picked: Attack.Default (60.235)
21:59:09
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
21:59:09
SQ
Direwolf uses skill Direwolf Bite
21:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Attack.Default (0)
21:59:09
SQ
-> Behavior picked: Idle (1)
21:59:10
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:59:10
SQ
* ---------------------------------------------------
21:59:10
SQ
Turn started for Horik
21:59:13
SQ
[Horik] executes skill [Slash] on target [Direwolf]
21:59:13
SQ
Horik uses skill Slash
21:59:15
SQ
[Horik] executes skill [Slash] on target [Direwolf]
21:59:15
SQ
Horik uses skill Slash
21:59:15
SQ
Turn started for Winrich
21:59:18
SQ
[Winrich] executes skill [Reload] on target [Winrich]
21:59:18
SQ
Winrich uses skill Reload
21:59:20
SQ
[Winrich] executes skill [Shoot Bolt] on target [Direwolf]
21:59:20
SQ
Winrich uses skill Shoot Bolt
21:59:20
SQ
Turn started for Eberecht
21:59:29
SQ
[Eberecht] executes skill [Quick Shot] on target [Direwolf]
21:59:29
SQ
Eberecht uses skill Quick Shot
21:59:31
SQ
Turn started for Gustav
21:59:35
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
21:59:35
SQ
Gustav uses skill Thrust
21:59:35
SQ
Direwolf has died.
21:59:40
SQ
Turn started for Bertram
21:59:46
SQ
Turn started for Bernhard
21:59:49
SQ
[Bernhard] executes skill [Chop] on target [Direwolf]
21:59:49
SQ
Bernhard uses skill Chop
21:59:50
SQ
Turn started for Erwin
21:59:56
SQ
INFO: Next round issued: 6
21:59:56
SQ
Turn started for Direwolf
21:59:56
SQ
*
21:59:56
SQ
* Direwolf: Starting turn.
21:59:57
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Attack.Default (0), Retreat (0)
21:59:57
SQ
-> Behavior picked: Flee (9000)
21:59:57
SQ
* Direwolf: Fleeing.
21:59:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0)
21:59:57
SQ
-> Behavior picked: Idle (1)
21:59:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
21:59:57
SQ
* ---------------------------------------------------
21:59:57
SQ
Turn started for Direwolf
21:59:57
SQ
*
21:59:57
SQ
* Direwolf: Starting turn.
21:59:58
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
21:59:58
SQ
-> Behavior picked: Flee (9000)
21:59:58
SQ
* Direwolf: Fleeing.
22:00:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0)
22:00:00
SQ
-> Behavior picked: Idle (1)
22:00:00
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:00:00
SQ
* ---------------------------------------------------
22:00:00
SQ
Turn started for Direwolf
22:00:00
SQ
*
22:00:00
SQ
* Direwolf: Starting turn.
22:00:01
SQ
-> Behaviors to pick from:
Attack.Default (73.0953)(*), Engage.Melee (3.42613), Idle (1), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0)
22:00:01
SQ
-> Behavior picked: Attack.Default (73.0953)
22:00:01
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:00:01
SQ
Direwolf uses skill Direwolf Bite
22:00:01
SQ
-> Behaviors to pick from:
Attack.Default (64.6453)(*), Engage.Melee (3.42613), Idle (1), Flee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
22:00:01
SQ
-> Behavior picked: Attack.Default (64.6453)
22:00:02
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:00:02
SQ
Direwolf uses skill Direwolf Bite
22:00:02
SQ
-> Behaviors to pick from:
Attack.Default (70.8203)(*), Engage.Melee (3.42613), Idle (1), Howl (0), Retreat (0), Roam (0), BreakFree (0), Flee (0)
22:00:02
SQ
-> Behavior picked: Attack.Default (70.8203)
22:00:03
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:00:03
SQ
Direwolf uses skill Direwolf Bite
22:00:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
22:00:03
SQ
-> Behavior picked: Idle (1)
22:00:03
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:00:03
SQ
* ---------------------------------------------------
22:00:04
SQ
Turn started for Horik
22:00:08
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:00:08
SQ
Horik uses skill Slash
22:00:09
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:00:09
SQ
Horik uses skill Slash
22:00:09
SQ
Direwolf has died.
22:00:09
SQ
Turn started for Winrich
22:00:13
SQ
Turn started for Gustav
22:00:17
SQ
Turn started for Eberecht
22:00:21
SQ
Turn started for Bernhard
22:00:24
SQ
Turn started for Bertram
22:00:29
SQ
Turn started for Erwin
22:00:32
SQ
INFO: Next round issued: 7
22:00:32
SQ
Turn started for Direwolf
22:00:32
SQ
*
22:00:32
SQ
* Direwolf: Starting turn.
22:00:34
Resource
Unloading: gfx/orientation_overlay.png
22:00:34
SQ
Skill [Reload] removed from [Winrich].
22:00:34
Resource
Loading: music/victory_01.ogg
22:00:34
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_turnsequencebar/turnsequencebar_module.js:904:26: ERROR: Failed to query entity data for entity (40196). Reason: Invalid result.
22:00:36
Resource
Unloading: music/beasts_01.ogg
22:01:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:01:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:01:11
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:01:11
SQ
World::onCombatFinished
22:01:11
SQ
TacticalState::onFinish
22:01:11
Resource
Unloading: gfx/detail.png
22:01:11
Resource
Unloading: gfx/object_0.png
22:01:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:01:11
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
22:01:11
Resource
Unloading: gfx/entity_4.png
22:01:11
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:01:11
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:01:11
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:01:11
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
22:01:11
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
22:01:18
SQ
Location entered: Eichendorf
22:01:18
Resource
Loading: music/village_01.ogg
22:01:22
Resource
Unloading: music/victory_01.ogg
22:03:16
Resource
Loading: music/worldmap_08.ogg
22:03:20
Resource
Unloading: music/village_01.ogg
22:04:09
SQ
Location entered: Krumwader
22:04:09
Resource
Loading: music/city_01.ogg
22:04:13
Resource
Unloading: music/worldmap_08.ogg
22:06:25
SQ
swapped item!
22:06:42
SQ
swapped item!
22:07:41
SQ
swapped item!
22:08:10
Resource
Loading: music/worldmap_07.ogg
22:08:12
Resource
Unloading: music/worldmap_07.ogg
22:08:12
Resource
Loading: music/worldmap_05.ogg
22:08:14
Resource
Unloading: music/city_01.ogg
22:08:43
SQ
contract removed: 67
22:08:45
SQ
contract added: Destroy Orc Camp
22:08:51
Script
VM collected 2 object(s) and deleted them.
22:08:56
SQ
contract removed: 68
22:08:59
SQ
contract added: Patrol
22:09:22
SQ
Save campaign: Pheonix 1
22:09:22
Scene
Finished saving scene.
22:09:31
SQ
Save campaign: autosave
22:09:31
Scene
Finished saving scene.
22:09:32
SQ
WorldState::onHide
22:09:32
Resource
Loading: gfx/detail.png
22:09:32
Texture
Texture "gfx/detail.png" (ID: 613) took up approximately 10922kb in video memory.
22:09:32
Resource
Loading: gfx/object_0.png
22:09:32
Texture
Texture "gfx/object_0.png" (ID: 713) took up approximately 21845kb in video memory.
22:09:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
22:09:32
Resource
Loading: gfx/entity_4.png
22:09:32
Texture
Texture "gfx/entity_4.png" (ID: 714) took up approximately 682kb in video memory.
22:09:32
Resource
Loading: gfx/orientation_overlay.png
22:09:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 716) took up approximately 512kb in video memory.
22:09:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
22:09:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
22:09:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,1).
22:09:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
22:09:32
SQ
TACTICAL: STASH LOCKED: true
22:09:32
SQ
INFO: Next round issued: 1
22:09:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:09:32
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
22:09:32
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
22:09:33
SQ
Turn started for Anton
22:09:33
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_death_01.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_death_02.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_death_03.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_death_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_death_05.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_01.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_02.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_03.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_05.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_06.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_fatigue_07.wav
22:09:33
Resource
Loading: sounds/enemies/wolf_bite_01.wav
22:09:33
Resource
Loading: sounds/enemies/wolf_bite_02.wav
22:09:33
Resource
Loading: sounds/enemies/wolf_bite_03.wav
22:09:33
Resource
Loading: sounds/enemies/wolf_bite_04.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_claw_hit_01.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_claw_hit_02.wav
22:09:33
Resource
Loading: sounds/enemies/werewolf_claw_hit_03.wav
22:09:33
Resource
Loading: music/beasts_01.ogg
22:09:35
Resource
Unloading: music/worldmap_05.ogg
22:09:43
SQ
Turn started for Horik
22:09:50
SQ
Turn started for Direwolf
22:09:50
SQ
*
22:09:50
SQ
* Direwolf: Starting turn.
22:09:50
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:09:50
SQ
-> Behavior picked: Engage.Melee (146.667)
22:09:51
SQ
* Direwolf: Engaging to melee range with Bernhard (visible), accepted_distance=0
22:09:51
Script
VM collected 2 object(s) and deleted them.
22:09:53
SQ
* Direwolf: Reached engage destination
22:09:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:09:53
SQ
-> Behavior picked: Idle (1)
22:09:53
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:09:53
SQ
* ---------------------------------------------------
22:09:53
SQ
Turn started for Direwolf
22:09:53
SQ
*
22:09:53
SQ
* Direwolf: Starting turn.
22:09:53
SQ
-> Behaviors to pick from:
Engage.Melee (159.659)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:09:53
SQ
-> Behavior picked: Engage.Melee (159.659)
22:09:53
SQ
* Direwolf: Engaging to melee range with Winrich (not visible), accepted_distance=0
22:09:55
SQ
* Direwolf: Reached engage destination
22:09:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:09:55
SQ
-> Behavior picked: Idle (1)
22:09:55
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:09:55
SQ
* ---------------------------------------------------
22:09:55
SQ
Turn started for Direwolf
22:09:55
SQ
*
22:09:55
SQ
* Direwolf: Starting turn.
22:09:56
SQ
-> Behaviors to pick from:
Engage.Melee (173.684)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:09:56
SQ
-> Behavior picked: Engage.Melee (173.684)
22:09:56
SQ
* Direwolf: Engaging to melee range with Horik (visible), accepted_distance=0
22:09:58
SQ
* Direwolf: Reached engage destination
22:09:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:09:58
SQ
-> Behavior picked: Idle (1)
22:09:58
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:09:58
SQ
* ---------------------------------------------------
22:09:58
SQ
Turn started for Direwolf
22:09:58
SQ
*
22:09:58
SQ
* Direwolf: Starting turn.
22:09:59
SQ
-> Behaviors to pick from:
Engage.Melee (202.632)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:09:59
SQ
-> Behavior picked: Engage.Melee (202.632)
22:09:59
SQ
* Direwolf: Engaging to melee range with Anton (visible), accepted_distance=0
22:10:01
SQ
* Direwolf: Reached engage destination
22:10:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:10:01
SQ
-> Behavior picked: Idle (1)
22:10:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:10:01
SQ
* ---------------------------------------------------
22:10:01
SQ
Turn started for Direwolf
22:10:01
SQ
*
22:10:01
SQ
* Direwolf: Starting turn.
22:10:02
SQ
-> Behaviors to pick from:
Engage.Melee (172.188)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:10:02
SQ
-> Behavior picked: Engage.Melee (172.188)
22:10:02
SQ
* Direwolf: Engaging to melee range with Havard (not visible), accepted_distance=0
22:10:04
SQ
* Direwolf: Reached engage destination
22:10:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:10:04
SQ
-> Behavior picked: Idle (1)
22:10:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:10:04
SQ
* ---------------------------------------------------
22:10:05
SQ
Turn started for Eberecht
22:10:16
SQ
[Eberecht] executes skill [Quick Shot] on target [Direwolf]
22:10:16
SQ
Eberecht uses skill Quick Shot
22:10:17
SQ
[Eberecht] executes skill [Quick Shot] on target [Direwolf]
22:10:17
SQ
Eberecht uses skill Quick Shot
22:10:31
SQ
[Karl] executes skill [Riposte] on target [Karl]
22:10:31
SQ
Karl uses skill Riposte
22:10:35
SQ
Turn started for Horik the Fine
22:10:43
SQ
[Horik the Fine] executes skill [Knock Back] on target [Direwolf]
22:10:43
SQ
Horik the Fine uses skill Knock Back
22:10:47
SQ
Turn started for Havard
22:10:54
SQ
[Havard] executes skill [Chop] on target [Direwolf]
22:10:54
SQ
Havard uses skill Chop
22:10:57
SQ
Turn started for Bernhard
22:11:01
SQ
[Bernhard] executes skill [Thrust] on target [Direwolf]
22:11:01
SQ
Bernhard uses skill Thrust
22:11:02
SQ
[Bernhard] executes skill [Thrust] on target [Direwolf]
22:11:02
SQ
Bernhard uses skill Thrust
22:11:03
SQ
Turn started for Winrich
22:11:13
SQ
[Winrich] executes skill [Shoot Bolt] on target [Direwolf]
22:11:13
SQ
Winrich uses skill Shoot Bolt
22:11:15
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:11:15
SQ
Winrich uses skill Reload
22:11:15
SQ
Turn started for Gustav
22:11:26
Navigator
Can't find path - start and dest identical!
22:11:30
SQ
Turn started for Erwin
22:11:35
SQ
[Erwin] executes skill [Hook] on target [Direwolf]
22:11:35
SQ
Erwin uses skill Hook
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
22:11:36
SQ
Turn started for Bertram
22:11:40
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
22:11:40
SQ
Bertram uses skill Strike
22:11:49
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:11:49
SQ
Horik uses skill Slash
22:11:52
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
22:11:52
SQ
Gustav uses skill Thrust
22:11:53
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
22:11:53
SQ
Gustav uses skill Thrust
22:11:53
SQ
INFO: Next round issued: 2
22:11:54
SQ
Turn started for Anton
22:12:06
SQ
[Anton] executes skill [Thrust] on target [Direwolf]
22:12:06
SQ
Anton uses skill Thrust
22:12:08
SQ
Turn started for Horik
22:12:11
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:12:11
SQ
Horik uses skill Slash
22:12:12
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:12:12
SQ
Horik uses skill Slash
22:12:12
SQ
Turn started for Direwolf
22:12:12
SQ
*
22:12:12
SQ
* Direwolf: Starting turn.
22:12:13
SQ
-> Behaviors to pick from:
Attack.Default (95.9357)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:12:13
SQ
-> Behavior picked: Attack.Default (95.9357)
22:12:13
SQ
* Direwolf: Using Direwolf Bite against Havard!
22:12:13
SQ
Direwolf uses skill Direwolf Bite
22:12:13
SQ
-> Behaviors to pick from:
Attack.Default (84.0662)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:12:13
SQ
-> Behavior picked: Attack.Default (84.0662)
22:12:14
SQ
* Direwolf: Using Direwolf Bite against Havard!
22:12:14
SQ
Direwolf uses skill Direwolf Bite
22:12:14
SQ
-> Behaviors to pick from:
Attack.Default (94.7168)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:12:14
SQ
-> Behavior picked: Attack.Default (94.7168)
22:12:15
SQ
* Direwolf: Using Direwolf Bite against Havard!
22:12:15
SQ
Direwolf uses skill Direwolf Bite
22:12:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:12:15
SQ
-> Behavior picked: Idle (1)
22:12:15
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:12:15
SQ
* ---------------------------------------------------
22:12:16
SQ
Turn started for Direwolf
22:12:16
SQ
*
22:12:16
SQ
* Direwolf: Starting turn.
22:12:16
SQ
-> Behaviors to pick from:
Engage.Melee (208.047)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:12:16
SQ
-> Behavior picked: Engage.Melee (208.047)
22:12:17
SQ
* Direwolf: Engaging to melee range with Winrich (visible), accepted_distance=0
22:12:18
SQ
* Direwolf: Reached engage destination
22:12:18
SQ
-> Behaviors to pick from:
Attack.Default (100.266)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:12:18
SQ
-> Behavior picked: Attack.Default (100.266)
22:12:18
SQ
* Direwolf: Using Direwolf Bite against Winrich!
22:12:18
SQ
Direwolf uses skill Direwolf Bite
22:12:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
22:12:19
SQ
-> Behavior picked: Idle (1)
22:12:19
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:12:19
SQ
* ---------------------------------------------------
22:12:19
SQ
Turn started for Direwolf
22:12:19
SQ
*
22:12:19
SQ
* Direwolf: Starting turn.
22:12:20
SQ
-> Behaviors to pick from:
Attack.Default (67.5519)(*), Engage.Melee (19.0769)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:12:20
SQ
-> Behavior picked: Attack.Default (67.5519)
22:12:20
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:12:20
SQ
Direwolf uses skill Direwolf Bite
22:12:20
SQ
-> Behaviors to pick from:
Attack.Default (56.5019)(*), Engage.Melee (19.0769)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0)
22:12:20
SQ
-> Behavior picked: Attack.Default (56.5019)
22:12:21
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:12:21
SQ
Direwolf uses skill Direwolf Bite
22:12:21
SQ
-> Behaviors to pick from:
Attack.Default (70.4769)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
22:12:21
SQ
-> Behavior picked: Attack.Default (70.4769)
22:12:22
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:12:22
SQ
Direwolf uses skill Direwolf Bite
22:12:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Roam (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:12:22
SQ
-> Behavior picked: Idle (1)
22:12:22
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:12:22
SQ
* ---------------------------------------------------
22:12:22
SQ
Turn started for Direwolf
22:12:23
SQ
*
22:12:23
SQ
* Direwolf: Starting turn.
22:12:23
SQ
-> Behaviors to pick from:
Attack.Default (72.084)(*), Engage.Melee (18.9231)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:12:23
SQ
-> Behavior picked: Attack.Default (72.084)
22:12:24
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
22:12:24
SQ
Direwolf uses skill Direwolf Bite
22:12:24
SQ
-> Behaviors to pick from:
Attack.Default (81.455)(*), Engage.Melee (18.39), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0)
22:12:24
SQ
-> Behavior picked: Attack.Default (81.455)
22:12:25
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
22:12:25
SQ
Direwolf uses skill Direwolf Bite
22:12:25
SQ
-> Behaviors to pick from:
Attack.Default (80.8507)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
22:12:25
SQ
-> Behavior picked: Attack.Default (80.8507)
22:12:26
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
22:12:26
SQ
Direwolf uses skill Direwolf Bite
22:12:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Roam (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:12:26
SQ
-> Behavior picked: Idle (1)
22:12:27
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:12:27
SQ
* ---------------------------------------------------
22:12:27
SQ
Turn started for Direwolf
22:12:27
SQ
*
22:12:27
SQ
* Direwolf: Starting turn.
22:12:27
SQ
-> Behaviors to pick from:
Attack.Default (71.001)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:12:27
SQ
-> Behavior picked: Attack.Default (71.001)
22:12:28
SQ
* Direwolf: Using Direwolf Bite against Horik the Fine!
22:12:28
SQ
Direwolf uses skill Direwolf Bite
22:12:28
SQ
-> Behaviors to pick from:
Attack.Default (95.887)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:12:28
SQ
-> Behavior picked: Attack.Default (95.887)
22:12:29
SQ
* Direwolf: Using Direwolf Bite against Erwin!
22:12:29
SQ
Direwolf uses skill Direwolf Bite
22:12:29
SQ
-> Behaviors to pick from:
Attack.Default (95.6246)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:12:29
SQ
-> Behavior picked: Attack.Default (95.6246)
22:12:30
SQ
* Direwolf: Using Direwolf Bite against Erwin!
22:12:30
SQ
Direwolf uses skill Direwolf Bite
22:12:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:12:30
SQ
-> Behavior picked: Idle (1)
22:12:30
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:12:30
SQ
* ---------------------------------------------------
22:12:30
SQ
Turn started for Havard
22:12:34
SQ
[Havard] executes skill [Chop] on target [Direwolf]
22:12:34
SQ
Havard uses skill Chop
22:12:35
SQ
[Havard] executes skill [Chop] on target [Direwolf]
22:12:35
SQ
Havard uses skill Chop
22:12:35
SQ
Turn started for Eberecht
22:12:39
SQ
Turn started for Karl
22:12:39
SQ
Skill [Riposte] removed from [Karl].
22:12:49
SQ
Turn started for Horik the Fine
22:12:51
SQ
[Horik the Fine] executes skill [Knock Back] on target [Direwolf]
22:12:51
SQ
Horik the Fine uses skill Knock Back
22:12:53
SQ
Turn started for Bernhard
22:13:00
SQ
[Bernhard] executes skill [Knock Back] on target [Direwolf]
22:13:00
SQ
Bernhard uses skill Knock Back
22:13:03
SQ
[Bernhard] executes skill [Thrust] on target [Direwolf]
22:13:03
SQ
Bernhard uses skill Thrust
22:13:04
SQ
Turn started for Winrich
22:13:13
SQ
[Winrich] executes skill [Shoot Bolt] on target [Direwolf]
22:13:13
SQ
Winrich uses skill Shoot Bolt
22:13:19
SQ
Turn started for Gustav
22:13:25
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
22:13:25
SQ
Gustav uses skill Thrust
22:13:26
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
22:13:26
SQ
Gustav uses skill Thrust
22:13:26
SQ
Turn started for Erwin
22:13:29
SQ
[Erwin] executes skill [Strike] on target [Direwolf]
22:13:29
SQ
Erwin uses skill Strike
22:13:29
SQ
Direwolf has died.
22:13:35
SQ
Turn started for Bertram
22:13:42
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
22:13:42
SQ
Bertram uses skill Strike
22:13:42
SQ
Direwolf has died.
22:13:48
SQ
[Eberecht] executes skill [Aimed Shot] on target [Direwolf]
22:13:48
SQ
Eberecht uses skill Aimed Shot
22:13:54
SQ
INFO: Next round issued: 3
22:13:54
SQ
Turn started for Direwolf
22:13:54
SQ
*
22:13:54
SQ
* Direwolf: Starting turn.
22:13:55
SQ
-> Behaviors to pick from:
Attack.Default (88.1233)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:13:55
SQ
-> Behavior picked: Attack.Default (88.1233)
22:13:55
SQ
* Direwolf: Using Direwolf Bite against Karl!
22:13:55
SQ
Direwolf uses skill Direwolf Bite
22:13:55
SQ
-> Behaviors to pick from:
Attack.Default (90.83)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:13:55
SQ
-> Behavior picked: Attack.Default (90.83)
22:13:56
SQ
* Direwolf: Using Direwolf Bite against Bernhard!
22:13:56
SQ
Direwolf uses skill Direwolf Bite
22:13:56
SQ
-> Behaviors to pick from:
Attack.Default (105.348)(*), Idle (1), Roam (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
22:13:56
SQ
-> Behavior picked: Attack.Default (105.348)
22:13:57
SQ
* Direwolf: Using Direwolf Bite against Karl!
22:13:57
SQ
Direwolf uses skill Direwolf Bite
22:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Flee (0), Attack.Default (0)
22:13:57
SQ
-> Behavior picked: Idle (1)
22:13:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:13:57
SQ
* ---------------------------------------------------
22:13:58
SQ
Turn started for Direwolf
22:13:58
SQ
*
22:13:58
SQ
* Direwolf: Starting turn.
22:13:58
SQ
-> Behaviors to pick from:
Attack.Default (88.243)(*), Engage.Melee (24.8856)(*), Idle (1), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:13:58
SQ
-> Behavior picked: Attack.Default (88.243)
22:13:58
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:13:58
SQ
Direwolf uses skill Direwolf Bite
22:13:59
SQ
-> Behaviors to pick from:
Attack.Default (84.668)(*), Engage.Melee (24.8856)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0)
22:13:59
SQ
-> Behavior picked: Attack.Default (84.668)
22:13:59
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:13:59
SQ
Direwolf uses skill Direwolf Bite
22:13:59
SQ
-> Behaviors to pick from:
Attack.Default (69.068)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0)
22:13:59
SQ
-> Behavior picked: Attack.Default (69.068)
22:14:00
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:14:00
SQ
Direwolf uses skill Direwolf Bite
22:14:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0)
22:14:00
SQ
-> Behavior picked: Idle (1)
22:14:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:14:01
SQ
* ---------------------------------------------------
22:14:01
SQ
Turn started for Direwolf
22:14:01
SQ
*
22:14:01
SQ
* Direwolf: Starting turn.
22:14:01
SQ
-> Behaviors to pick from:
Attack.Default (105.023)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
22:14:01
SQ
-> Behavior picked: Attack.Default (105.023)
22:14:02
SQ
* Direwolf: Using Direwolf Bite against Karl!
22:14:02
SQ
Direwolf uses skill Direwolf Bite
22:14:02
SQ
-> Behaviors to pick from:
Attack.Default (96.9756)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
22:14:02
SQ
-> Behavior picked: Attack.Default (96.9756)
22:14:03
SQ
* Direwolf: Using Direwolf Bite against Karl!
22:14:03
SQ
Direwolf uses skill Direwolf Bite
22:14:03
SQ
-> Behaviors to pick from:
Attack.Default (82.6496)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
22:14:03
SQ
-> Behavior picked: Attack.Default (82.6496)
22:14:04
SQ
* Direwolf: Using Direwolf Bite against Karl!
22:14:04
SQ
Direwolf uses skill Direwolf Bite
22:14:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
22:14:04
SQ
-> Behavior picked: Idle (1)
22:14:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:14:04
SQ
* ---------------------------------------------------
22:14:04
SQ
Turn started for Anton
22:14:15
SQ
[Anton] executes skill [Thrust] on target [Direwolf]
22:14:15
SQ
Anton uses skill Thrust
22:14:18
SQ
Turn started for Karl
22:14:22
SQ
[Karl] executes skill [Slash] on target [Direwolf]
22:14:22
SQ
Karl uses skill Slash
22:14:24
SQ
Turn started for Horik
22:14:30
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:14:30
SQ
Horik uses skill Slash
22:14:32
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:14:32
SQ
Horik uses skill Slash
22:14:32
SQ
Turn started for Havard
22:14:38
SQ
Turn started for Eberecht
22:14:50
SQ
Turn started for Winrich
22:14:53
SQ
Turn started for Gustav
22:14:56
SQ
[Gustav] executes skill [Thrust] on target [Direwolf]
22:14:56
SQ
Gustav uses skill Thrust
22:14:56
SQ
Direwolf has died.
22:15:03
SQ
Turn started for Horik the Fine
22:15:09
SQ
[Horik the Fine] executes skill [Thrust] on target [Direwolf]
22:15:09
SQ
Horik the Fine uses skill Thrust
22:15:09
SQ
Turn started for Bernhard
22:15:12
SQ
[Bernhard] executes skill [Thrust] on target [Direwolf]
22:15:12
SQ
Bernhard uses skill Thrust
22:15:14
SQ
Turn started for Bertram
22:15:18
SQ
[Bertram] executes skill [Strike] on target [Direwolf]
22:15:18
SQ
Bertram uses skill Strike
22:15:18
SQ
Turn started for Erwin
22:15:22
SQ
[Erwin] executes skill [Strike] on target [Direwolf]
22:15:22
SQ
Erwin uses skill Strike
22:15:28
SQ
INFO: Next round issued: 4
22:15:29
SQ
Turn started for Direwolf
22:15:29
SQ
*
22:15:29
SQ
* Direwolf: Starting turn.
22:15:29
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Roam (0)
22:15:29
SQ
-> Behavior picked: Flee (9000)
22:15:30
SQ
* Direwolf: Fleeing.
22:15:30
SQ
Direwolf has died.
22:15:30
SQ
Turn started for Direwolf
22:15:30
SQ
*
22:15:30
SQ
* Direwolf: Starting turn.
22:15:30
SQ
-> Behaviors to pick from:
Attack.Default (83.3184)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Howl (0)
22:15:30
SQ
-> Behavior picked: Attack.Default (83.3184)
22:15:32
SQ
* Direwolf: Using Direwolf Bite against Anton!
22:15:32
SQ
Direwolf uses skill Direwolf Bite
22:15:32
SQ
-> Behaviors to pick from:
Attack.Default (80.0684)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Howl (0), Engage.Melee (0)
22:15:32
SQ
-> Behavior picked: Attack.Default (80.0684)
22:15:33
SQ
* Direwolf: Using Direwolf Bite against Anton!
22:15:33
SQ
Direwolf uses skill Direwolf Bite
22:15:33
SQ
-> Behaviors to pick from:
Attack.Default (81.028)(*), Idle (1), Roam (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Flee (0)
22:15:33
SQ
-> Behavior picked: Attack.Default (81.028)
22:15:34
SQ
* Direwolf: Using Direwolf Bite against Horik!
22:15:34
SQ
Direwolf uses skill Direwolf Bite
22:15:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
22:15:34
SQ
-> Behavior picked: Idle (1)
22:15:34
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:15:34
SQ
* ---------------------------------------------------
22:15:34
SQ
Turn started for Anton
22:15:37
SQ
[Anton] executes skill [Thrust] on target [Direwolf]
22:15:37
SQ
Anton uses skill Thrust
22:15:39
SQ
[Anton] executes skill [Thrust] on target [Direwolf]
22:15:39
SQ
Anton uses skill Thrust
22:15:39
SQ
Turn started for Karl
22:15:45
SQ
Turn started for Eberecht
22:15:50
SQ
[Eberecht] executes skill [Quick Shot] on target [Direwolf]
22:15:50
SQ
Eberecht uses skill Quick Shot
22:15:51
SQ
Turn started for Winrich
22:15:51
Script
VM collected 21 object(s) and deleted them.
22:15:54
SQ
Turn started for Horik
22:15:56
SQ
[Horik] executes skill [Slash] on target [Direwolf]
22:15:56
SQ
Horik uses skill Slash
22:15:56
SQ
Direwolf has died.
22:15:56
Resource
Unloading: gfx/orientation_overlay.png
22:15:56
SQ
Skill [Reload] removed from [Winrich].
22:15:56
Resource
Loading: music/victory_01.ogg
22:16:00
Resource
Unloading: music/beasts_01.ogg
22:16:06
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:16:06
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:16:06
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:16:06
SQ
World::onCombatFinished
22:16:06
SQ
TacticalState::onFinish
22:16:07
Resource
Unloading: gfx/object_0.png
22:16:07
Resource
Unloading: gfx/detail.png
22:16:07
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:16:07
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
22:16:07
Resource
Unloading: gfx/entity_4.png
22:16:07
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:16:07
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:16:07
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:16:07
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
22:16:07
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
22:16:10
SQ
showing contract: Hunting Beasts
22:16:26
SQ
contract added: Drive away bandits
22:16:26
SQ
contract added: Armed Courier
22:16:29
SQ
showing contract: Hunting Beasts
22:16:34
SQ
Location entered: Eichendorf
22:16:34
Resource
Loading: music/village_01.ogg
22:16:38
Resource
Unloading: music/victory_01.ogg
22:16:51
Script
VM collected 3 object(s) and deleted them.
22:17:14
SQ
swapped item!
22:17:15
SQ
swapped item!
22:17:16
SQ
swapped item!
22:17:17
SQ
swapped item!
22:17:19
SQ
swapped item!
22:17:21
Resource
Loading: music/worldmap_03.ogg
22:17:25
Resource
Unloading: music/village_01.ogg
22:17:27
SQ
contract added: Drive away bandits
22:20:31
SQ
Save campaign: Pheonix 2
22:20:31
Scene
Finished saving scene.
22:20:47
SQ
Save campaign: autosave
22:20:48
Scene
Finished saving scene.
22:20:48
SQ
WorldState::onHide
22:20:48
Resource
Loading: gfx/detail.png
22:20:49
Texture
Texture "gfx/detail.png" (ID: 672) took up approximately 10922kb in video memory.
22:20:49
Resource
Loading: gfx/object_0.png
22:20:49
Texture
Texture "gfx/object_0.png" (ID: 706) took up approximately 21845kb in video memory.
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
22:20:49
Resource
Loading: gfx/orientation_overlay.png
22:20:49
Texture
Texture "gfx/orientation_overlay.png" (ID: 708) took up approximately 512kb in video memory.
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
22:20:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
22:20:49
SQ
TACTICAL: STASH LOCKED: true
22:20:49
SQ
INFO: Next round issued: 1
22:20:49
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:20:49
Resource
Loading: music/bandits_01.ogg
22:20:49
SQ
Turn started for Anton
22:20:51
Resource
Unloading: music/worldmap_03.ogg
22:20:58
SQ
Turn started for Bandit Marksman
22:20:58
SQ
*
22:20:58
SQ
* Bandit Marksman: Starting turn.
22:20:59
SQ
No good tile in range, engaging in the general direction of the enemy!
22:20:59
SQ
-> Behaviors to pick from:
Attack.Bow (126.612)(*), Engage.Ranged (30), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
22:20:59
SQ
-> Behavior picked: Attack.Bow (126.612)
22:20:59
SQ
* Bandit Marksman: Using Aimed Shot against Horik the Fine!
22:20:59
SQ
Bandit Marksman uses skill Aimed Shot
22:21:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
22:21:01
SQ
-> Behavior picked: Idle (1)
22:21:01
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:21:01
SQ
* ---------------------------------------------------
22:21:01
SQ
Turn started for Eberecht
22:21:21
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Thug]
22:21:21
SQ
Eberecht uses skill Aimed Shot
22:21:23
SQ
Turn started for Karl
22:21:28
SQ
Turn started for Bandit Thug
22:21:28
SQ
*
22:21:28
SQ
* Bandit Thug: Starting turn.
22:21:29
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:29
SQ
-> Behavior picked: Engage.Melee (91.6667)
22:21:29
SQ
* Bandit Thug: Engaging to melee range with Karl (visible), accepted_distance=0
22:21:30
SQ
* Bandit Thug: Reached engage destination
22:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:21:30
SQ
-> Behavior picked: Idle (1)
22:21:31
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:21:31
SQ
* ---------------------------------------------------
22:21:31
SQ
Turn started for Horik the Fine
22:21:35
SQ
Turn started for Havard
22:21:44
SQ
Turn started for Bandit Thug
22:21:44
SQ
*
22:21:44
SQ
* Bandit Thug: Starting turn.
22:21:44
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:44
SQ
-> Behavior picked: Engage.Melee (82.5)
22:21:44
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:21:45
SQ
* Bandit Thug: Reached engage destination
22:21:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:21:45
SQ
-> Behavior picked: Idle (1)
22:21:46
SQ
* Bandit Thug: Waiting with 5 of 9 AP left.
22:21:46
SQ
* ---------------------------------------------------
22:21:46
SQ
Turn started for Bandit Thug
22:21:46
SQ
*
22:21:46
SQ
* Bandit Thug: Starting turn.
22:21:46
SQ
-> Behaviors to pick from:
Engage.Melee (125.714)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:46
SQ
-> Behavior picked: Engage.Melee (125.714)
22:21:47
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:21:48
SQ
* Bandit Thug: Reached engage destination
22:21:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:21:48
SQ
-> Behavior picked: Idle (1)
22:21:48
SQ
* Bandit Thug: Waiting with 7 of 9 AP left.
22:21:48
SQ
* ---------------------------------------------------
22:21:48
SQ
Turn started for Bandit Thug
22:21:48
SQ
*
22:21:48
SQ
* Bandit Thug: Starting turn.
22:21:49
SQ
-> Behaviors to pick from:
Engage.Melee (83.6)(*), Defend.Shieldwall (2.63274), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:49
SQ
-> Behavior picked: Engage.Melee (83.6)
22:21:49
SQ
* Bandit Thug: Engaging to melee range with Horik the Fine (visible), accepted_distance=0
22:21:50
SQ
* Bandit Thug: Reached engage destination
22:21:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
22:21:50
SQ
-> Behavior picked: Idle (1)
22:21:50
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:21:50
SQ
* ---------------------------------------------------
22:21:51
SQ
Turn started for Bandit Thug
22:21:51
SQ
*
22:21:51
SQ
* Bandit Thug: Starting turn.
22:21:51
SQ
-> Behaviors to pick from:
Engage.Melee (90.8696)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:51
SQ
-> Behavior picked: Engage.Melee (90.8696)
22:21:52
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:21:53
SQ
* Bandit Thug: Reached engage destination
22:21:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:21:53
SQ
-> Behavior picked: Idle (1)
22:21:54
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:21:54
SQ
* ---------------------------------------------------
22:21:54
SQ
Turn started for Bandit Thug
22:21:54
SQ
*
22:21:54
SQ
* Bandit Thug: Starting turn.
22:21:54
SQ
-> Behaviors to pick from:
Engage.Melee (88.7097)(*), Defend.Shieldwall (2.82062), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:21:54
SQ
-> Behavior picked: Engage.Melee (88.7097)
22:21:55
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:21:56
SQ
* Bandit Thug: Reached engage destination
22:21:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
22:21:56
SQ
-> Behavior picked: Idle (1)
22:21:56
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:21:56
SQ
* ---------------------------------------------------
22:21:56
SQ
Turn started for Bernhard
22:22:19
SQ
[Bernhard] executes skill [Shieldwall] on target [Bernhard]
22:22:19
SQ
Bernhard uses skill Shieldwall
22:22:19
SQ
Turn started for Winrich
22:22:29
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
22:22:29
SQ
Winrich uses skill Shoot Bolt
22:22:31
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:22:31
SQ
Winrich uses skill Reload
22:22:31
SQ
Turn started for Gustav
22:22:39
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
22:22:39
SQ
Gustav uses skill Spearwall
22:22:39
SQ
Turn started for Erwin
22:22:47
SQ
Turn started for Bertram
22:23:04
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:23:04
SQ
Anton uses skill Thrust
22:23:09
SQ
*
22:23:09
SQ
* Bandit Thug: Resuming turn.
22:23:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
22:23:09
SQ
-> Behavior picked: Idle (1)
22:23:09
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
22:23:09
SQ
* ---------------------------------------------------
22:23:10
SQ
*
22:23:10
SQ
* Bandit Thug: Resuming turn.
22:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
22:23:10
SQ
-> Behavior picked: Idle (1)
22:23:10
SQ
* Bandit Thug: Ending Turn with 7 of 9 AP left.
22:23:10
SQ
* ---------------------------------------------------
22:23:16
SQ
INFO: Next round issued: 2
22:23:16
SQ
Turn started for Anton
22:23:19
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:23:19
SQ
Anton uses skill Thrust
22:23:20
SQ
Bandit Thug has died.
22:23:24
SQ
[Anton] executes skill [Spearwall] on target [Anton]
22:23:24
SQ
Anton uses skill Spearwall
22:23:24
SQ
Turn started for Horik
22:23:28
SQ
[Horik] executes skill [Riposte] on target [Horik]
22:23:28
SQ
Horik uses skill Riposte
22:23:30
SQ
Turn started for Karl
22:23:40
SQ
[Karl] executes skill [Riposte] on target [Karl]
22:23:40
SQ
Karl uses skill Riposte
22:23:40
SQ
Turn started for Havard
22:23:44
SQ
Turn started for Bandit Thug
22:23:44
SQ
*
22:23:44
SQ
* Bandit Thug: Starting turn.
22:23:44
SQ
-> Behaviors to pick from:
Engage.Melee (84.0668)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:23:44
SQ
-> Behavior picked: Engage.Melee (84.0668)
22:23:45
SQ
* Bandit Thug: Engaging to melee range with Karl (visible), accepted_distance=0
22:23:45
SQ
* Bandit Thug: Reached engage destination
22:23:45
SQ
-> Behaviors to pick from:
Attack.Default (43.41)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
22:23:45
SQ
-> Behavior picked: Attack.Default (43.41)
22:23:47
SQ
* Bandit Thug: Using Cleave against Horik the Fine!
22:23:47
SQ
Bandit Thug uses skill Cleave
22:23:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
22:23:47
SQ
-> Behavior picked: Idle (1)
22:23:47
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:23:47
SQ
* ---------------------------------------------------
22:23:47
SQ
Turn started for Bandit Marksman
22:23:47
SQ
*
22:23:47
SQ
* Bandit Marksman: Starting turn.
22:23:48
SQ
No good tile in range, engaging in the general direction of the enemy!
22:23:48
SQ
-> Behaviors to pick from:
Attack.Bow (86.144)(*), Engage.Ranged (30)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
22:23:48
SQ
-> Behavior picked: Attack.Bow (86.144)
22:23:48
SQ
* Bandit Marksman: Using Aimed Shot against Horik!
22:23:48
SQ
Bandit Marksman uses skill Aimed Shot
22:23:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
22:23:50
SQ
-> Behavior picked: Idle (1)
22:23:50
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:23:50
SQ
* ---------------------------------------------------
22:23:50
SQ
Turn started for Bandit Thug
22:23:50
SQ
*
22:23:50
SQ
* Bandit Thug: Starting turn.
22:23:51
SQ
-> Behaviors to pick from:
Engage.Melee (151.8)(*), Defend.Shieldwall (11.6767), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
22:23:51
SQ
-> Behavior picked: Engage.Melee (151.8)
22:23:51
SQ
* Bandit Thug: Engaging to melee range with Horik (visible), accepted_distance=0
22:23:52
SQ
* Bandit Thug: Reached engage destination
22:23:52
SQ
-> Behaviors to pick from:
Defend.Knockback (52.965)(*), Attack.SplitShield (21.0898)(*), Attack.Default (20.1859)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
22:23:52
SQ
-> Behavior picked: Attack.SplitShield (21.0898)
22:23:53
SQ
* Bandit Thug: Using Split Shield against Horik!
22:23:53
SQ
Bandit Thug uses skill Split Shield
22:23:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0)
22:23:53
SQ
-> Behavior picked: Idle (1)
22:23:53
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:23:53
SQ
* ---------------------------------------------------
22:23:53
SQ
Turn started for Eberecht
22:23:58
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
22:23:58
SQ
Eberecht uses skill Quick Shot
22:24:03
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
22:24:03
SQ
Eberecht uses skill Quick Shot
22:24:03
SQ
Turn started for Horik the Fine
22:24:10
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Thug]
22:24:10
SQ
Horik the Fine uses skill Thrust
22:24:11
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Thug]
22:24:11
SQ
Horik the Fine uses skill Thrust
22:24:11
SQ
Turn started for Bandit Thug
22:24:11
SQ
*
22:24:11
SQ
* Bandit Thug: Starting turn.
22:24:11
SQ
-> Behaviors to pick from:
Engage.Melee (92.3485)(*), Defend.Shieldwall (21.1428), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
22:24:11
SQ
-> Behavior picked: Engage.Melee (92.3485)
22:24:12
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:24:13
SQ
* Bandit Thug: Reached engage destination
22:24:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.7317)(*), Attack.Default (66.5115)(*), Attack.KnockOut (12.5455), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0)
22:24:13
SQ
-> Behavior picked: Attack.Default (66.5115)
22:24:13
SQ
* Bandit Thug: Using Bash against Havard!
22:24:13
SQ
Bandit Thug uses skill Bash
22:24:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0)
22:24:14
SQ
-> Behavior picked: Idle (1)
22:24:14
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:24:14
SQ
* ---------------------------------------------------
22:24:14
SQ
Turn started for Bandit Thug
22:24:14
SQ
*
22:24:14
SQ
* Bandit Thug: Starting turn.
22:24:15
SQ
-> Behaviors to pick from:
Engage.Melee (106.544)(*), Idle (1), BreakFree (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0)
22:24:15
SQ
-> Behavior picked: Engage.Melee (106.544)
22:24:15
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:24:16
SQ
* Bandit Thug: Reached engage destination
22:24:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Engage.Melee (0)
22:24:16
SQ
-> Behavior picked: Idle (1)
22:24:16
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:24:16
SQ
* ---------------------------------------------------
22:24:17
SQ
Turn started for Bandit Thug
22:24:17
SQ
*
22:24:17
SQ
* Bandit Thug: Starting turn.
22:24:17
SQ
-> Behaviors to pick from:
Engage.Melee (106.544)(*), Idle (1), BreakFree (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0)
22:24:17
SQ
-> Behavior picked: Engage.Melee (106.544)
22:24:18
SQ
* Bandit Thug: Engaging to melee range with Havard (visible), accepted_distance=0
22:24:18
SQ
* Bandit Thug: Reached engage destination
22:24:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Engage.Melee (0)
22:24:19
SQ
-> Behavior picked: Idle (1)
22:24:19
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:24:19
SQ
* ---------------------------------------------------
22:24:19
SQ
Turn started for Winrich
22:24:28
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
22:24:28
SQ
Winrich uses skill Shoot Bolt
22:24:28
SQ
Bandit Thug has died.
22:24:34
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:24:34
SQ
Winrich uses skill Reload
22:24:34
SQ
Turn started for Bernhard
22:24:34
SQ
Skill [Shieldwall] removed from [Bernhard].
22:24:40
SQ
Turn started for Erwin
22:24:47
SQ
Turn started for Gustav
22:24:47
SQ
Skill [Spearwall] removed from [Gustav].
22:24:53
SQ
Turn started for Bertram
22:24:56
SQ
[Bertram] executes skill [Strike] on target [Bandit Thug]
22:24:56
SQ
Bertram uses skill Strike
22:25:01
SQ
[Havard] executes skill [Split Shield] on target [Bandit Thug]
22:25:01
SQ
Havard uses skill Split Shield
22:25:02
SQ
[Havard] executes skill [Split Shield] on target [Bandit Thug]
22:25:02
SQ
Havard uses skill Split Shield
22:25:06
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:25:06
SQ
Bernhard uses skill Thrust
22:25:07
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:25:07
SQ
Bernhard uses skill Thrust
22:25:07
SQ
Bandit Thug has died.
22:25:25
SQ
INFO: Next round issued: 3
22:25:26
SQ
Turn started for Bandit Thug
22:25:26
SQ
*
22:25:26
SQ
* Bandit Thug: Starting turn.
22:25:26
SQ
-> Behaviors to pick from:
Attack.Default (75.0675)(*), Attack.KnockOut (16.2081), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Roam (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0)
22:25:26
SQ
-> Behavior picked: Attack.Default (75.0675)
22:25:27
SQ
* Bandit Thug: Using Bash against Havard!
22:25:27
SQ
Bandit Thug uses skill Bash
22:25:27
SQ
-> Behaviors to pick from:
Attack.Default (235.49)(*), Attack.KnockOut (7.49759), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0)
22:25:27
SQ
-> Behavior picked: Attack.Default (235.49)
22:25:27
SQ
* Bandit Thug: Using Bash against Havard!
22:25:27
SQ
Bandit Thug uses skill Bash
22:25:28
SQ
Havard is unconscious.
22:25:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
22:25:28
SQ
-> Behavior picked: Idle (1)
22:25:28
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:25:28
SQ
* ---------------------------------------------------
22:25:28
SQ
Turn started for Bandit Marksman
22:25:28
SQ
*
22:25:28
SQ
* Bandit Marksman: Starting turn.
22:25:29
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:25:29
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Attack.Bow (143.703)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Defend (0), Recover (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
22:25:29
SQ
-> Behavior picked: Attack.Bow (143.703)
22:25:29
SQ
* Bandit Marksman: Using Aimed Shot against Horik the Fine!
22:25:29
SQ
Bandit Marksman uses skill Aimed Shot
22:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Flee (0), Attack.Bow (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
22:25:31
SQ
-> Behavior picked: Idle (1)
22:25:31
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:25:31
SQ
* ---------------------------------------------------
22:25:31
SQ
Turn started for Horik the Fine
22:25:39
SQ
Turn started for Karl
22:25:39
SQ
Skill [Riposte] removed from [Karl].
22:25:49
SQ
Turn started for Bandit Thug
22:25:49
SQ
*
22:25:49
SQ
* Bandit Thug: Starting turn.
22:25:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (122.179)(*), Defend.Knockback (43.956)(*), Attack.SplitShield (22.4502), Attack.Default (18.0786), Idle (1), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), BreakFree (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
22:25:49
SQ
-> Behavior picked: Defend.Shieldwall (122.179)
22:25:49
SQ
* Bandit Thug: Using Shieldwall!
22:25:49
SQ
Bandit Thug uses skill Shieldwall
22:25:50
SQ
-> Behaviors to pick from:
Attack.SplitShield (22.227)(*), Attack.Default (17.6865)(*), Idle (1), Attack.Puncture (0), Flee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Roam (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0)
22:25:50
SQ
-> Behavior picked: Attack.SplitShield (22.227)
22:25:50
SQ
* Bandit Thug: Using Split Shield against Horik!
22:25:50
SQ
Bandit Thug uses skill Split Shield
22:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0)
22:25:50
SQ
-> Behavior picked: Idle (1)
22:25:51
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:25:51
SQ
* ---------------------------------------------------
22:25:51
SQ
Turn started for Eberecht
22:25:55
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Thug]
22:25:55
SQ
Eberecht uses skill Aimed Shot
22:25:57
SQ
Bandit Thug has died.
22:25:57
SQ
Turn started for Horik
22:25:57
SQ
Skill [Riposte] removed from [Horik].
22:25:59
SQ
[Horik] executes skill [Slash] on target [Bandit Thug]
22:25:59
SQ
Horik uses skill Slash
22:26:01
SQ
[Horik] executes skill [Slash] on target [Bandit Thug]
22:26:01
SQ
Horik uses skill Slash
22:26:02
SQ
Turn started for Anton
22:26:02
SQ
Skill [Spearwall] removed from [Anton].
22:26:02
Resource
Loading: music/bandits_02.ogg
22:26:05
Resource
Unloading: music/bandits_01.ogg
22:26:06
SQ
Turn started for Gustav
22:26:15
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
22:26:15
SQ
Gustav uses skill Thrust
22:26:17
SQ
Turn started for Erwin
22:26:21
SQ
[Erwin] executes skill [Hook] on target [Bandit Thug]
22:26:21
SQ
Erwin uses skill Hook
22:26:24
SQ
Turn started for Winrich
22:26:33
SQ
Turn started for Bernhard
22:26:35
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:26:35
SQ
Bernhard uses skill Thrust
22:26:36
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:26:36
SQ
Bernhard uses skill Thrust
22:26:37
SQ
Turn started for Bertram
22:26:39
SQ
[Bertram] executes skill [Strike] on target [Bandit Thug]
22:26:39
SQ
Bertram uses skill Strike
22:26:39
SQ
Bandit Thug has died.
22:26:42
SQ
INFO: Next round issued: 4
22:26:42
SQ
Turn started for Bandit Marksman
22:26:42
SQ
*
22:26:42
SQ
* Bandit Marksman: Starting turn.
22:26:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Flee (0), Attack.Bow (0), Retreat (0), Reload (0), Engage.Ranged (0), Recover (0), SwitchTo.Ranged (0), Roam (0)
22:26:43
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:26:43
SQ
* Bandit Marksman: Switching to melee weapon!
22:26:43
SQ
-> Behaviors to pick from:
Attack.Default (40.4291)(*), Attack.Puncture (26.7334)(*), Idle (1), Engage.Melee (0), Retreat (0), Reload (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Recover (0), BreakFree (0), Defend (0), SwitchTo.Melee (0)
22:26:43
SQ
-> Behavior picked: Attack.Default (40.4291)
22:26:43
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:26:43
SQ
Bandit Marksman uses skill Stab
22:26:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), Recover (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
22:26:44
SQ
-> Behavior picked: Idle (1)
22:26:44
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:26:44
SQ
* ---------------------------------------------------
22:26:44
SQ
Turn started for Karl
22:26:47
SQ
[Karl] executes skill [Slash] on target [Bandit Marksman]
22:26:47
SQ
Karl uses skill Slash
22:26:49
SQ
Turn started for Horik the Fine
22:26:50
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Marksman]
22:26:50
SQ
Horik the Fine uses skill Thrust
22:26:51
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Marksman]
22:26:51
SQ
Horik the Fine uses skill Thrust
22:26:52
SQ
Turn started for Eberecht
22:26:56
SQ
Turn started for Horik
22:27:01
SQ
[Horik] executes skill [Knock Back] on target [Bandit Thug]
22:27:01
SQ
Horik uses skill Knock Back
22:27:01
SQ
Skill [Shieldwall] removed from [Bandit Thug].
22:27:07
SQ
Turn started for Winrich
22:27:10
SQ
Turn started for Anton
22:27:17
SQ
Turn started for Bandit Thug
22:27:17
SQ
*
22:27:17
SQ
* Bandit Thug: Starting turn.
22:27:18
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (135.536), Defend.Shieldwall (13.0974), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0)
22:27:18
SQ
-> Behavior picked: Retreat (1064.29)
22:27:18
SQ
* Bandit Thug: Retreating.
22:27:20
SQ
Turn started for Gustav
22:27:24
SQ
Turn started for Bernhard
22:27:27
SQ
Turn started for Erwin
22:27:30
SQ
Turn started for Bertram
22:27:33
SQ
INFO: Next round issued: 5
22:27:33
SQ
Turn started for Bandit Marksman
22:27:33
SQ
*
22:27:33
SQ
* Bandit Marksman: Starting turn.
22:27:34
SQ
-> Behaviors to pick from:
Attack.Default (49.6324)(*), Attack.Puncture (31.4829)(*), Idle (1), Engage.Ranged (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Reload (0)
22:27:34
SQ
-> Behavior picked: Attack.Puncture (31.4829)
22:27:34
SQ
* Bandit Marksman: Using Puncture against Karl!
22:27:34
SQ
Bandit Marksman uses skill Puncture
22:27:34
SQ
-> Behaviors to pick from:
Attack.Default (49.6324)(*), Attack.Puncture (31.0171)(*), Idle (1), Flee (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Defend (0), Recover (0), Attack.Bow (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0)
22:27:34
SQ
-> Behavior picked: Attack.Puncture (31.0171)
22:27:35
SQ
* Bandit Marksman: Using Puncture against Karl!
22:27:35
SQ
Bandit Marksman uses skill Puncture
22:27:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Defend (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0)
22:27:35
SQ
-> Behavior picked: Idle (1)
22:27:36
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:27:36
SQ
* ---------------------------------------------------
22:27:36
SQ
Turn started for Karl
22:27:39
SQ
[Karl] executes skill [Slash] on target [Bandit Marksman]
22:27:39
SQ
Karl uses skill Slash
22:27:39
SQ
Bandit Marksman has died.
22:27:42
SQ
Turn started for Winrich
22:27:46
SQ
Turn started for Horik the Fine
22:27:51
SQ
Turn started for Eberecht
22:27:57
SQ
Turn started for Anton
22:28:01
SQ
Turn started for Horik
22:28:04
SQ
Turn started for Gustav
22:28:07
SQ
Turn started for Bernhard
22:28:11
SQ
Turn started for Bandit Thug
22:28:11
SQ
*
22:28:11
SQ
* Bandit Thug: Starting turn.
22:28:11
SQ
-> Behaviors to pick from:
Retreat (1207.14)(*), Engage.Melee (88.0769), Defend.Shieldwall (14.2856), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0)
22:28:11
SQ
-> Behavior picked: Retreat (1207.14)
22:28:12
SQ
* Bandit Thug: Retreating.
22:28:14
SQ
Turn started for Erwin
22:28:17
SQ
Turn started for Bertram
22:28:21
SQ
INFO: Next round issued: 6
22:28:21
SQ
Turn started for Winrich
22:28:23
Resource
Unloading: gfx/orientation_overlay.png
22:28:23
Resource
Loading: music/victory_01.ogg
22:28:27
Resource
Unloading: music/bandits_02.ogg
22:28:49
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:28:49
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:28:49
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:28:49
SQ
World::onCombatFinished
22:28:49
SQ
TacticalState::onFinish
22:28:49
Resource
Unloading: gfx/detail.png
22:28:49
Resource
Unloading: gfx/object_0.png
22:28:49
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:28:54
SQ
contract removed: 70
22:28:56
SQ
contract added: Defend settlement
22:28:56
SQ
Location entered: Krumwader
22:28:56
Resource
Loading: music/city_02.ogg
22:29:00
Resource
Unloading: music/victory_01.ogg
22:30:19
SQ
swapped item!
22:30:19
SQ
swapped item!
22:30:20
SQ
swapped item!
22:30:23
SQ
swapped item!
22:30:25
SQ
swapped item!
22:30:57
SQ
showing contract: Escort Caravan
22:31:14
SQ
showing contract: Defend settlement
22:32:04
SQ
showing contract: Destroy Orc Camp
22:32:04
SQ
Loot chance for Ten Tusks Camp is 4.66667%
22:32:22
Resource
Loading: music/city_01.ogg
22:32:24
Resource
Unloading: music/city_01.ogg
22:32:24
Resource
Loading: music/worldmap_08.ogg
22:32:25
Resource
Unloading: music/city_02.ogg
22:32:32
SQ
Location entered: Krumwader
22:32:32
Resource
Loading: music/city_02.ogg
22:32:33
SQ
showing contract: Escort Caravan
22:32:36
Resource
Unloading: music/worldmap_08.ogg
22:32:37
SQ
contract activated: Escort Caravan
22:32:39
Resource
Loading: music/worldmap_07.ogg
22:32:43
Resource
Unloading: music/city_02.ogg
22:32:45
SQ
Save campaign: autosave
22:32:46
Scene
Finished saving scene.
22:32:47
SQ
WorldState::onHide
22:32:47
Resource
Loading: gfx/object_0.png
22:32:47
Texture
Texture "gfx/object_0.png" (ID: 263) took up approximately 21845kb in video memory.
22:32:47
Resource
Loading: gfx/detail.png
22:32:47
Texture
Texture "gfx/detail.png" (ID: 413) took up approximately 10922kb in video memory.
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,0).
22:32:47
Resource
Loading: gfx/orientation_overlay.png
22:32:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 476) took up approximately 512kb in video memory.
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (12,17).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (15,16).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,15).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (24,6).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (9,7).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (24,-3).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (24,3).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (18,14).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (15,9).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (20,6).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (13,11).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (19,8).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (19,10).
22:32:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (18,11).
22:32:47
SQ
TACTICAL: STASH LOCKED: true
22:32:48
SQ
INFO: Next round issued: 1
22:32:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:32:48
Resource
Loading: sounds/misc/donkey_hurt_01.wav
22:32:48
Resource
Loading: sounds/misc/donkey_hurt_02.wav
22:32:48
Resource
Loading: sounds/misc/donkey_hurt_03.wav
22:32:48
SQ
Turn started for Horik
22:32:48
Resource
Loading: sounds/misc/donkey_death_01.wav
22:32:48
Resource
Loading: sounds/misc/donkey_death_02.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_01.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_02.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_03.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_04.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_05.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_06.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_07.wav
22:32:48
Resource
Loading: sounds/misc/donkey_idle_08.wav
22:32:48
Resource
Loading: music/bandits_01.ogg
22:32:49
Resource
Unloading: music/worldmap_07.ogg
22:32:59
SQ
Turn started for Anton
22:33:05
SQ
Turn started for Caravan Hand
22:33:05
SQ
*
22:33:05
SQ
* Caravan Hand: Starting turn.
22:33:05
SQ
-> Behaviors to pick from:
Engage.Melee (5.96063)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
22:33:05
SQ
-> Behavior picked: Engage.Melee (5.96063)
22:33:06
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
22:33:06
SQ
Skill [Swamp] removed from [Caravan Hand].
22:33:07
SQ
* Caravan Hand: Reached engage destination
22:33:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
22:33:07
SQ
-> Behavior picked: Idle (1)
22:33:07
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:33:07
SQ
* ---------------------------------------------------
22:33:07
SQ
Turn started for Bandit Marksman
22:33:07
SQ
*
22:33:07
SQ
* Bandit Marksman: Starting turn.
22:33:07
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
22:33:07
SQ
-> Behavior picked: Engage.Ranged (120)
22:33:07
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Caravan Hand (not visible)
22:33:07
SQ
Skill [Swamp] removed from [Bandit Marksman].
22:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
22:33:08
SQ
-> Behavior picked: Idle (1)
22:33:08
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:33:08
SQ
* ---------------------------------------------------
22:33:09
SQ
Turn started for Bandit Marksman
22:33:09
SQ
*
22:33:09
SQ
* Bandit Marksman: Starting turn.
22:33:09
SQ
-> Behaviors to pick from:
Attack.Bow (174.54)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
22:33:09
SQ
-> Behavior picked: Engage.Ranged (120)
22:33:09
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Caravan Cart (visible)
22:33:09
SQ
Skill [Swamp] removed from [Bandit Marksman].
22:33:09
SQ
Skill [Hidden] removed from [Bandit Marksman].
22:33:09
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:33:09
SQ
-> Behaviors to pick from:
Attack.Bow (179.688)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
22:33:09
SQ
-> Behavior picked: Attack.Bow (179.688)
22:33:10
SQ
* Bandit Marksman: Using Shoot Bolt against Caravan Hand!
22:33:10
SQ
Bandit Marksman uses skill Shoot Bolt
22:33:11
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:33:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
22:33:11
SQ
-> Behavior picked: Idle (1)
22:33:11
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
22:33:11
SQ
* ---------------------------------------------------
22:33:11
SQ
Turn started for Caravan Hand
22:33:11
SQ
*
22:33:11
SQ
* Caravan Hand: Starting turn.
22:33:12
SQ
-> Behaviors to pick from:
Engage.Melee (6.7057)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
22:33:12
SQ
-> Behavior picked: Engage.Melee (6.7057)
22:33:12
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
22:33:12
SQ
Skill [Swamp] removed from [Caravan Hand].
22:33:12
SQ
Skill [Hidden] removed from [Caravan Hand].
22:33:13
SQ
* Caravan Hand: Reached engage destination
22:33:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
22:33:13
SQ
-> Behavior picked: Idle (1)
22:33:13
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:33:13
SQ
* ---------------------------------------------------
22:33:14
SQ
Turn started for Eberecht
22:33:22
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
22:33:22
SQ
Eberecht uses skill Aimed Shot
22:33:24
SQ
Turn started for Caravan Hand
22:33:24
SQ
*
22:33:24
SQ
* Caravan Hand: Starting turn.
22:33:24
SQ
-> Behaviors to pick from:
Engage.Melee (9.73569)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
22:33:24
SQ
-> Behavior picked: Engage.Melee (9.73569)
22:33:25
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
22:33:26
SQ
* Caravan Hand: Reached engage destination
22:33:26
SQ
-> Behaviors to pick from:
Engage.Melee (7.82332)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
22:33:26
SQ
-> Behavior picked: Engage.Melee (7.82332)
22:33:27
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:33:27
SQ
* Caravan Hand: Reached engage destination
22:33:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:33:27
SQ
-> Behavior picked: Idle (1)
22:33:27
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:33:27
SQ
* ---------------------------------------------------
22:33:28
SQ
Turn started for Bandit Raider
22:33:28
SQ
*
22:33:28
SQ
* Bandit Raider: Starting turn.
22:33:28
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (144)(*), Engage.Melee (66.5217)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
22:33:28
SQ
-> Behavior picked: Engage.Melee (66.5217)
22:33:29
SQ
* Bandit Raider: Engaging to melee range with Anton (visible), accepted_distance=0
22:33:29
SQ
Skill [Swamp] removed from [Bandit Raider].
22:33:29
SQ
* Bandit Raider: Reached engage destination
22:33:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0)
22:33:30
SQ
-> Behavior picked: Idle (1)
22:33:30
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:33:30
SQ
* ---------------------------------------------------
22:33:30
SQ
Turn started for Karl
22:33:57
SQ
Turn started for Bandit Thug
22:33:57
SQ
*
22:33:57
SQ
* Bandit Thug: Starting turn.
22:33:57
SQ
-> Behaviors to pick from:
Engage.Melee (87.4225)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:33:57
SQ
-> Behavior picked: Engage.Melee (87.4225)
22:33:57
SQ
* Bandit Thug: Engaging to melee range with Eberecht (visible), accepted_distance=0
22:33:57
SQ
Skill [Swamp] removed from [Bandit Thug].
22:33:57
SQ
Skill [Hidden] removed from [Bandit Thug].
22:33:58
SQ
* Bandit Thug: Reached engage destination
22:33:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:33:58
SQ
-> Behavior picked: Idle (1)
22:33:58
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:33:58
SQ
* ---------------------------------------------------
22:33:58
SQ
Turn started for Horik the Fine
22:34:05
SQ
Turn started for Caravan Guard
22:34:05
SQ
*
22:34:05
SQ
* Caravan Guard: Starting turn.
22:34:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (381.857)(*), Engage.Melee (4.63604), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0)
22:34:05
SQ
-> Behavior picked: Defend.Shieldwall (381.857)
22:34:06
SQ
* Caravan Guard: Using Shieldwall!
22:34:06
SQ
Caravan Guard uses skill Shieldwall
22:34:06
SQ
-> Behaviors to pick from:
Engage.Melee (4.63604)(*), Idle (1), BreakFree (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0)
22:34:06
SQ
-> Behavior picked: Engage.Melee (4.63604)
22:34:07
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
22:34:07
SQ
Skill [Swamp] removed from [Caravan Guard].
22:34:07
SQ
* Caravan Guard: Reached engage destination
22:34:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
22:34:07
SQ
-> Behavior picked: Idle (1)
22:34:07
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
22:34:07
SQ
* ---------------------------------------------------
22:34:08
SQ
Turn started for Bandit Thug
22:34:08
SQ
*
22:34:08
SQ
* Bandit Thug: Starting turn.
22:34:08
SQ
-> Behaviors to pick from:
Engage.Melee (54.3776)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:08
SQ
-> Behavior picked: Engage.Melee (54.3776)
22:34:08
SQ
* Bandit Thug: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
22:34:08
SQ
Skill [Swamp] removed from [Bandit Thug].
22:34:08
SQ
Skill [Hidden] removed from [Bandit Thug].
22:34:09
SQ
* Bandit Thug: Reached engage destination
22:34:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:34:09
SQ
-> Behavior picked: Idle (1)
22:34:09
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:34:09
SQ
* ---------------------------------------------------
22:34:09
SQ
Turn started for Bandit Thug
22:34:09
SQ
*
22:34:09
SQ
* Bandit Thug: Starting turn.
22:34:10
SQ
-> Behaviors to pick from:
Engage.Melee (65.45)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:10
SQ
-> Behavior picked: Engage.Melee (65.45)
22:34:10
SQ
* Bandit Thug: Engaging to melee range with Anton (visible), accepted_distance=0
22:34:11
SQ
* Bandit Thug: Reached engage destination
22:34:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:34:11
SQ
-> Behavior picked: Idle (1)
22:34:11
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
22:34:11
SQ
* ---------------------------------------------------
22:34:11
SQ
Turn started for Bandit Thug
22:34:11
SQ
*
22:34:11
SQ
* Bandit Thug: Starting turn.
22:34:12
SQ
-> Behaviors to pick from:
Engage.Melee (61.5341)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:12
SQ
-> Behavior picked: Engage.Melee (61.5341)
22:34:12
SQ
* Bandit Thug: Engaging to melee range with Caravan Cart (visible), accepted_distance=0
22:34:12
SQ
Skill [Swamp] removed from [Bandit Thug].
22:34:12
SQ
Skill [Hidden] removed from [Bandit Thug].
22:34:13
SQ
* Bandit Thug: Reached engage destination
22:34:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:34:13
SQ
-> Behavior picked: Idle (1)
22:34:13
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:34:13
SQ
* ---------------------------------------------------
22:34:13
SQ
Turn started for Bandit Thug
22:34:13
SQ
*
22:34:13
SQ
* Bandit Thug: Starting turn.
22:34:13
SQ
-> Behaviors to pick from:
Engage.Melee (53.949)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:13
SQ
-> Behavior picked: Engage.Melee (53.949)
22:34:14
SQ
* Bandit Thug: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
22:34:14
SQ
Skill [Swamp] removed from [Bandit Thug].
22:34:15
SQ
* Bandit Thug: Reached engage destination
22:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:34:15
SQ
-> Behavior picked: Idle (1)
22:34:15
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
22:34:15
SQ
* ---------------------------------------------------
22:34:15
SQ
Turn started for Bandit Thug
22:34:15
SQ
*
22:34:15
SQ
* Bandit Thug: Starting turn.
22:34:16
SQ
-> Behaviors to pick from:
Engage.Melee (106.4)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:16
SQ
-> Behavior picked: Engage.Melee (106.4)
22:34:16
SQ
* Bandit Thug: Engaging to melee range with Bernhard (visible), accepted_distance=0
22:34:16
SQ
Skill [Swamp] removed from [Bandit Thug].
22:34:17
SQ
* Bandit Thug: Reached engage destination
22:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:34:17
SQ
-> Behavior picked: Idle (1)
22:34:17
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:34:17
SQ
* ---------------------------------------------------
22:34:17
SQ
Turn started for Bernhard
22:34:22
SQ
Skill [Swamp] removed from [Bernhard].
22:34:27
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
22:34:27
SQ
Winrich uses skill Shoot Bolt
22:34:29
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:34:29
SQ
Winrich uses skill Reload
22:34:29
SQ
Turn started for Gustav
22:34:33
SQ
Skill [Swamp] removed from [Gustav].
22:34:33
SQ
Skill [Hidden] removed from [Gustav].
22:34:34
SQ
Turn started for Erwin
22:34:38
SQ
[Erwin] executes skill [Strike] on target [Bandit Thug]
22:34:38
SQ
Erwin uses skill Strike
22:34:38
SQ
Turn started for Bertram
22:34:51
SQ
Skill [Swamp] removed from [Bertram].
22:34:57
SQ
Skill [Swamp] removed from [Karl].
22:34:58
SQ
INFO: Next round issued: 2
22:34:59
SQ
Turn started for Anton
22:35:06
SQ
[Anton] executes skill [Shieldwall] on target [Anton]
22:35:06
SQ
Anton uses skill Shieldwall
22:35:07
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:35:07
SQ
Anton uses skill Thrust
22:35:08
SQ
Turn started for Horik
22:35:14
SQ
Turn started for Caravan Hand
22:35:14
SQ
*
22:35:14
SQ
* Caravan Hand: Starting turn.
22:35:14
SQ
-> Behaviors to pick from:
Engage.Melee (4.81462)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
22:35:14
SQ
-> Behavior picked: Engage.Melee (4.81462)
22:35:15
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:35:16
SQ
* Caravan Hand: Reached engage destination
22:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
22:35:16
SQ
-> Behavior picked: Idle (1)
22:35:16
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
22:35:16
SQ
* ---------------------------------------------------
22:35:16
SQ
Turn started for Bandit Marksman
22:35:16
SQ
*
22:35:16
SQ
* Bandit Marksman: Starting turn.
22:35:17
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:35:17
SQ
-> Behaviors to pick from:
Reload (97.7982)(*), Idle (1), Flee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0), Recover (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
22:35:17
SQ
-> Behavior picked: Reload (97.7982)
22:35:17
SQ
* Bandit Marksman: Reloading!
22:35:17
SQ
Bandit Marksman uses skill Reload
22:35:17
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:35:17
SQ
-> Behaviors to pick from:
Attack.Bow (601.155)(*), Idle (1), Defend (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Reload (0)
22:35:17
SQ
-> Behavior picked: Attack.Bow (601.155)
22:35:17
SQ
* Bandit Marksman: Using Shoot Bolt against Caravan Hand!
22:35:17
SQ
Bandit Marksman uses skill Shoot Bolt
22:35:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Recover (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
22:35:18
SQ
-> Behavior picked: Idle (1)
22:35:18
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:35:18
SQ
* ---------------------------------------------------
22:35:18
SQ
Turn started for Bandit Raider
22:35:18
SQ
*
22:35:18
SQ
* Bandit Raider: Starting turn.
22:35:19
SQ
-> Behaviors to pick from:
Attack.Default (71.2873)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0)
22:35:19
SQ
-> Behavior picked: Attack.Default (71.2873)
22:35:19
SQ
* Bandit Raider: Using Strike against Anton!
22:35:19
SQ
Bandit Raider uses skill Strike
22:35:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0)
22:35:19
SQ
-> Behavior picked: Idle (1)
22:35:19
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:35:19
SQ
* ---------------------------------------------------
22:35:20
SQ
Turn started for Bandit Marksman
22:35:20
SQ
*
22:35:20
SQ
* Bandit Marksman: Starting turn.
22:35:20
SQ
-> Behaviors to pick from:
Attack.Bow (154.854)(*), Engage.Ranged (120)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
22:35:20
SQ
-> Behavior picked: Engage.Ranged (120)
22:35:21
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Winrich (not visible)
22:35:21
SQ
Skill [Swamp] removed from [Bandit Marksman].
22:35:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Roam (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0)
22:35:21
SQ
-> Behavior picked: Idle (1)
22:35:21
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:35:21
SQ
* ---------------------------------------------------
22:35:22
SQ
Turn started for Eberecht
22:35:34
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
22:35:34
SQ
Eberecht uses skill Quick Shot
22:35:36
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
22:35:36
SQ
Eberecht uses skill Quick Shot
22:35:36
SQ
Turn started for Caravan Hand
22:35:36
SQ
*
22:35:36
SQ
* Caravan Hand: Starting turn.
22:35:37
SQ
-> Behaviors to pick from:
Engage.Melee (6.27994)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0)
22:35:37
SQ
-> Behavior picked: Engage.Melee (6.27994)
22:35:37
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
22:35:37
SQ
Skill [Swamp] removed from [Caravan Hand].
22:35:38
SQ
* Caravan Hand: Reached engage destination
22:35:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
22:35:38
SQ
-> Behavior picked: Idle (1)
22:35:38
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:35:38
SQ
* ---------------------------------------------------
22:35:38
SQ
Turn started for Horik the Fine
22:35:45
SQ
Skill [Swamp] removed from [Horik the Fine].
22:35:46
SQ
Turn started for Caravan Hand
22:35:46
SQ
*
22:35:46
SQ
* Caravan Hand: Starting turn.
22:35:46
SQ
-> Behaviors to pick from:
Engage.Melee (4.64313)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
22:35:46
SQ
-> Behavior picked: Engage.Melee (4.64313)
22:35:47
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:35:47
SQ
Skill [Swamp] removed from [Caravan Hand].
22:35:47
SQ
* Caravan Hand: Reached engage destination
22:35:47
SQ
-> Behaviors to pick from:
Attack.Default (66.4861)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
22:35:47
SQ
-> Behavior picked: Attack.Default (66.4861)
22:35:48
SQ
* Caravan Hand: Using Slash against Bandit Thug!
22:35:48
SQ
Caravan Hand uses skill Slash
22:35:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
22:35:48
SQ
-> Behavior picked: Idle (1)
22:35:49
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:35:49
SQ
* ---------------------------------------------------
22:35:49
SQ
Turn started for Bandit Thug
22:35:49
SQ
*
22:35:49
SQ
* Bandit Thug: Starting turn.
22:35:49
SQ
-> Behaviors to pick from:
Attack.Default (24.8224)(*), Attack.KnockOut (3.92753), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:35:49
SQ
-> Behavior picked: Attack.Default (24.8224)
22:35:50
SQ
* Bandit Thug: Using Bash against Anton!
22:35:50
SQ
Bandit Thug uses skill Bash
22:35:50
SQ
-> Behaviors to pick from:
Attack.Default (24.56)(*), Attack.KnockOut (3.78899), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
22:35:50
SQ
-> Behavior picked: Attack.Default (24.56)
22:35:51
SQ
* Bandit Thug: Using Bash against Anton!
22:35:51
SQ
Bandit Thug uses skill Bash
22:35:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
22:35:51
SQ
-> Behavior picked: Idle (1)
22:35:51
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:35:51
SQ
* ---------------------------------------------------
22:35:51
SQ
Turn started for Bandit Thug
22:35:51
SQ
*
22:35:51
SQ
* Bandit Thug: Starting turn.
22:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (129.03)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:35:52
SQ
-> Behavior picked: Engage.Melee (129.03)
22:35:52
SQ
* Bandit Thug: Engaging to melee range with Bernhard (visible), accepted_distance=0
22:35:52
SQ
Skill [Swamp] removed from [Bandit Thug].
22:35:53
SQ
* Bandit Thug: Reached engage destination
22:35:53
SQ
-> Behaviors to pick from:
Attack.Default (60.5581)(*), Attack.Lash (3.80329), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
22:35:53
SQ
-> Behavior picked: Attack.Default (60.5581)
22:35:54
SQ
* Bandit Thug: Using Flail against Bernhard!
22:35:54
SQ
Bandit Thug uses skill Flail
22:35:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
22:35:54
SQ
-> Behavior picked: Idle (1)
22:35:54
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:35:54
SQ
* ---------------------------------------------------
22:35:54
SQ
Turn started for Bandit Thug
22:35:54
SQ
*
22:35:54
SQ
* Bandit Thug: Starting turn.
22:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (106.782)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:35:55
SQ
-> Behavior picked: Engage.Melee (106.782)
22:35:55
SQ
* Bandit Thug: Engaging to melee range with Gustav (visible), accepted_distance=0
22:35:56
SQ
* Bandit Thug: Reached engage destination
22:35:56
SQ
-> Behaviors to pick from:
Attack.Default (25.2418)(*), Attack.CrushArmor (13.5223)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
22:35:56
SQ
-> Behavior picked: Attack.Default (25.2418)
22:35:57
SQ
* Bandit Thug: Using Hammer against Gustav!
22:35:57
SQ
Bandit Thug uses skill Hammer
22:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
22:35:57
SQ
-> Behavior picked: Idle (1)
22:35:57
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
22:35:57
SQ
* ---------------------------------------------------
22:35:57
SQ
Turn started for Bandit Thug
22:35:58
SQ
*
22:35:58
SQ
* Bandit Thug: Starting turn.
22:35:58
SQ
-> Behaviors to pick from:
Attack.Default (67.7071)(*), Attack.KnockOut (20.91)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:35:58
SQ
-> Behavior picked: Attack.Default (67.7071)
22:35:58
SQ
* Bandit Thug: Using Bash against Caravan Hand!
22:35:58
SQ
Bandit Thug uses skill Bash
22:35:59
SQ
-> Behaviors to pick from:
Attack.Default (66.922)(*), Attack.KnockOut (20.097)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
22:35:59
SQ
-> Behavior picked: Attack.KnockOut (20.097)
22:35:59
SQ
* Bandit Thug: Using Knock Out against Caravan Hand!
22:35:59
SQ
Bandit Thug uses skill Knock Out
22:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
22:35:59
SQ
-> Behavior picked: Idle (1)
22:36:00
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:36:00
SQ
* ---------------------------------------------------
22:36:00
SQ
Turn started for Bandit Thug
22:36:00
SQ
*
22:36:00
SQ
* Bandit Thug: Starting turn.
22:36:00
SQ
-> Behaviors to pick from:
Engage.Melee (103.582)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:36:00
SQ
-> Behavior picked: Engage.Melee (103.582)
22:36:01
SQ
* Bandit Thug: Engaging to melee range with Caravan Cart (visible), accepted_distance=0
22:36:01
SQ
Skill [Swamp] removed from [Bandit Thug].
22:36:02
SQ
* Bandit Thug: Reached engage destination
22:36:02
SQ
-> Behaviors to pick from:
Attack.Default (73.0388)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
22:36:02
SQ
-> Behavior picked: Attack.Default (73.0388)
22:36:02
SQ
* Bandit Thug: Using Bash against Caravan Cart!
22:36:02
SQ
Bandit Thug uses skill Bash
22:36:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
22:36:03
SQ
-> Behavior picked: Idle (1)
22:36:03
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
22:36:03
SQ
* ---------------------------------------------------
22:36:03
SQ
Turn started for Caravan Guard
22:36:03
SQ
Skill [Shieldwall] removed from [Caravan Guard].
22:36:03
SQ
*
22:36:03
SQ
* Caravan Guard: Starting turn.
22:36:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.4197)(*), Engage.Melee (4.77642), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Recover (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0)
22:36:04
SQ
-> Behavior picked: Defend.Shieldwall (61.4197)
22:36:04
SQ
* Caravan Guard: Using Shieldwall!
22:36:04
SQ
Caravan Guard uses skill Shieldwall
22:36:04
SQ
-> Behaviors to pick from:
Engage.Melee (3.63148)(*), Idle (1)(*), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Shieldwall (0)
22:36:04
SQ
-> Behavior picked: Engage.Melee (3.63148)
22:36:04
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:36:04
SQ
Skill [Swamp] removed from [Caravan Guard].
22:36:04
SQ
Skill [Hidden] removed from [Caravan Guard].
22:36:04
SQ
* Caravan Guard: Reached engage destination
22:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
22:36:04
SQ
-> Behavior picked: Idle (1)
22:36:04
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
22:36:04
SQ
* ---------------------------------------------------
22:36:05
SQ
Turn started for Bandit Thug
22:36:05
SQ
*
22:36:05
SQ
* Bandit Thug: Starting turn.
22:36:05
SQ
-> Behaviors to pick from:
Engage.Melee (82.3166)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
22:36:05
SQ
-> Behavior picked: Engage.Melee (82.3166)
22:36:06
SQ
* Bandit Thug: Engaging to melee range with Winrich (visible), accepted_distance=0
22:36:06
SQ
* Bandit Thug: Reached engage destination
22:36:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
22:36:06
SQ
-> Behavior picked: Idle (1)
22:36:06
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
22:36:06
SQ
* ---------------------------------------------------
22:36:07
SQ
Turn started for Karl
22:36:12
SQ
Skill [Swamp] removed from [Karl].
22:36:12
SQ
Skill [Hidden] removed from [Karl].
22:36:14
SQ
[Karl] executes skill [Slash] on target [Bandit Thug]
22:36:14
SQ
Karl uses skill Slash
22:36:14
SQ
Turn started for Gustav
22:36:20
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
22:36:20
SQ
Gustav uses skill Thrust
22:36:21
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
22:36:21
SQ
Gustav uses skill Thrust
22:36:21
SQ
Turn started for Winrich
22:36:25
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
22:36:25
SQ
Winrich uses skill Shoot Bolt
22:36:26
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:36:26
SQ
Winrich uses skill Reload
22:36:27
SQ
Turn started for Bernhard
22:36:30
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:36:30
SQ
Bernhard uses skill Thrust
22:36:30
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:36:30
SQ
Bernhard uses skill Thrust
22:36:31
SQ
Turn started for Erwin
22:36:33
SQ
[Erwin] executes skill [Strike] on target [Bandit Thug]
22:36:33
SQ
Erwin uses skill Strike
22:36:35
SQ
Turn started for Bertram
22:36:46
SQ
INFO: Next round issued: 3
22:36:47
SQ
Turn started for Caravan Hand
22:36:47
SQ
*
22:36:47
SQ
* Caravan Hand: Starting turn.
22:36:47
SQ
-> Behaviors to pick from:
Engage.Melee (6.44839)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
22:36:47
SQ
-> Behavior picked: Engage.Melee (6.44839)
22:36:48
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:36:49
SQ
* Caravan Hand: Reached engage destination
22:36:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
22:36:49
SQ
-> Behavior picked: Idle (1)
22:36:49
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
22:36:49
SQ
* ---------------------------------------------------
22:36:49
SQ
Turn started for Bandit Raider
22:36:49
SQ
*
22:36:49
SQ
* Bandit Raider: Starting turn.
22:36:50
SQ
-> Behaviors to pick from:
Attack.Default (71.2873)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0)
22:36:50
SQ
-> Behavior picked: Attack.Default (71.2873)
22:36:50
SQ
* Bandit Raider: Using Strike against Anton!
22:36:50
SQ
Bandit Raider uses skill Strike
22:36:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
22:36:50
SQ
-> Behavior picked: Idle (1)
22:36:51
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:36:51
SQ
* ---------------------------------------------------
22:36:51
SQ
Turn started for Bandit Marksman
22:36:51
SQ
*
22:36:51
SQ
* Bandit Marksman: Starting turn.
22:36:51
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.6923)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Recover (0), Flee (0), Defend (0)
22:36:51
SQ
-> Behavior picked: Reload (97.6923)
22:36:51
SQ
* Bandit Marksman: Reloading!
22:36:51
SQ
Bandit Marksman uses skill Reload
22:36:52
SQ
-> Behaviors to pick from:
Attack.Bow (141.407)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Defend (0), Engage.Ranged (0)
22:36:52
SQ
-> Behavior picked: Attack.Bow (141.407)
22:36:52
SQ
* Bandit Marksman: Using Shoot Bolt against Horik the Fine!
22:36:52
SQ
Bandit Marksman uses skill Shoot Bolt
22:36:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Roam (0), Retreat (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0)
22:36:53
SQ
-> Behavior picked: Idle (1)
22:36:53
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:36:53
SQ
* ---------------------------------------------------
22:36:53
SQ
Turn started for Caravan Hand
22:36:53
SQ
*
22:36:53
SQ
* Caravan Hand: Starting turn.
22:36:54
SQ
-> Behaviors to pick from:
Engage.Melee (6.65028)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Recover (0)
22:36:54
SQ
-> Behavior picked: Engage.Melee (6.65028)
22:36:54
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
22:36:55
SQ
* Caravan Hand: Reached engage destination
22:36:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0)
22:36:55
SQ
-> Behavior picked: Idle (1)
22:36:56
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
22:36:56
SQ
* ---------------------------------------------------
22:36:56
SQ
Turn started for Bandit Marksman
22:36:56
SQ
*
22:36:56
SQ
* Bandit Marksman: Starting turn.
22:36:56
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:36:56
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (221.727)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Retreat (0), BreakFree (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0)
22:36:56
SQ
-> Behavior picked: Attack.Bow (221.727)
22:36:57
SQ
* Bandit Marksman: Using Quick Shot against Horik the Fine!
22:36:57
SQ
Bandit Marksman uses skill Quick Shot
22:36:58
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
22:36:58
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (149.966)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), Roam (0), Defend.Rotation (0), Recover (0), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0)
22:36:58
SQ
-> Behavior picked: Attack.Bow (149.966)
22:36:58
SQ
* Bandit Marksman: Using Quick Shot against Horik the Fine!
22:36:58
SQ
Bandit Marksman uses skill Quick Shot
22:36:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Rotation (0), Reload (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
22:36:59
SQ
-> Behavior picked: Idle (1)
22:36:59
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:36:59
SQ
* ---------------------------------------------------
22:36:59
SQ
Turn started for Caravan Hand
22:36:59
SQ
*
22:36:59
SQ
* Caravan Hand: Starting turn.
22:36:59
SQ
-> Behaviors to pick from:
Attack.Default (243.522)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0)
22:36:59
SQ
-> Behavior picked: Attack.Default (243.522)
22:37:00
SQ
* Caravan Hand: Using Slash against Bandit Thug!
22:37:00
SQ
Caravan Hand uses skill Slash
22:37:00
SQ
Bandit Thug has died.
22:37:00
SQ
-> Behaviors to pick from:
Engage.Melee (5.40026)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Recover (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
22:37:00
SQ
-> Behavior picked: Engage.Melee (5.40026)
22:37:01
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:37:01
SQ
Skill [Swamp] removed from [Caravan Hand].
22:37:01
SQ
* Caravan Hand: Reached engage destination
22:37:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
22:37:02
SQ
-> Behavior picked: Idle (1)
22:37:02
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
22:37:02
SQ
* ---------------------------------------------------
22:37:02
SQ
Turn started for Horik the Fine
22:37:05
SQ
Skill [Swamp] removed from [Horik the Fine].
22:37:06
SQ
Turn started for Eberecht
22:37:11
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
22:37:11
SQ
Eberecht uses skill Aimed Shot
22:37:13
SQ
Turn started for Bandit Thug
22:37:13
SQ
*
22:37:13
SQ
* Bandit Thug: Starting turn.
22:37:13
SQ
-> Behaviors to pick from:
Attack.Default (24.6073)(*), Attack.KnockOut (3.81397), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0)
22:37:13
SQ
-> Behavior picked: Attack.Default (24.6073)
22:37:14
SQ
* Bandit Thug: Using Bash against Anton!
22:37:14
SQ
Bandit Thug uses skill Bash
22:37:14
SQ
-> Behaviors to pick from:
Attack.Default (24.2334)(*), Attack.KnockOut (3.61661), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0)
22:37:14
SQ
-> Behavior picked: Attack.Default (24.2334)
22:37:15
SQ
* Bandit Thug: Using Bash against Anton!
22:37:15
SQ
Bandit Thug uses skill Bash
22:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
22:37:15
SQ
-> Behavior picked: Idle (1)
22:37:15
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:37:15
SQ
* ---------------------------------------------------
22:37:15
SQ
Turn started for Horik
22:37:19
SQ
Skill [Swamp] removed from [Horik].
22:37:20
SQ
Turn started for Bandit Thug
22:37:20
SQ
*
22:37:20
SQ
* Bandit Thug: Starting turn.
22:37:20
SQ
-> Behaviors to pick from:
Attack.Default (73.4589)(*), Attack.KnockOut (45.2623)(*), Idle (1), Defend (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
22:37:20
SQ
-> Behavior picked: Attack.Default (73.4589)
22:37:21
SQ
* Bandit Thug: Using Bash against Caravan Cart!
22:37:21
SQ
Bandit Thug uses skill Bash
22:37:21
SQ
-> Behaviors to pick from:
Attack.Default (72.4683)(*), Attack.KnockOut (42.625)(*), Idle (1), BreakFree (0), Attack.Swing (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0)
22:37:21
SQ
-> Behavior picked: Attack.Default (72.4683)
22:37:22
SQ
* Bandit Thug: Using Bash against Caravan Cart!
22:37:22
SQ
Bandit Thug uses skill Bash
22:37:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Default (0)
22:37:22
SQ
-> Behavior picked: Idle (1)
22:37:22
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:37:22
SQ
* ---------------------------------------------------
22:37:22
SQ
Turn started for Anton
22:37:22
SQ
Skill [Shieldwall] removed from [Anton].
22:37:26
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:37:26
SQ
Anton uses skill Thrust
22:37:27
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:37:27
SQ
Anton uses skill Thrust
22:37:28
SQ
Turn started for Bandit Thug
22:37:28
SQ
*
22:37:28
SQ
* Bandit Thug: Starting turn.
22:37:28
SQ
-> Behaviors to pick from:
Attack.Default (53.1199)(*), Attack.SplitShield (52.653)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
22:37:28
SQ
-> Behavior picked: Attack.SplitShield (52.653)
22:37:29
SQ
* Bandit Thug: Using Split Shield against Horik!
22:37:29
SQ
Bandit Thug uses skill Split Shield
22:37:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0)
22:37:29
SQ
-> Behavior picked: Idle (1)
22:37:29
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
22:37:29
SQ
* ---------------------------------------------------
22:37:29
SQ
Turn started for Bandit Thug
22:37:29
SQ
*
22:37:29
SQ
* Bandit Thug: Starting turn.
22:37:30
SQ
-> Behaviors to pick from:
Attack.Default (60.2206)(*), Attack.Lash (3.74131), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
22:37:30
SQ
-> Behavior picked: Attack.Default (60.2206)
22:37:30
SQ
* Bandit Thug: Using Flail against Bernhard!
22:37:30
SQ
Bandit Thug uses skill Flail
22:37:30
SQ
-> Behaviors to pick from:
Attack.Default (64.1801)(*), Idle (1), Attack.Lash (0.743416), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0)
22:37:30
SQ
-> Behavior picked: Attack.Default (64.1801)
22:37:31
SQ
* Bandit Thug: Using Flail against Bernhard!
22:37:31
SQ
Bandit Thug uses skill Flail
22:37:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Roam (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Default (0)
22:37:31
SQ
-> Behavior picked: Idle (1)
22:37:31
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:37:31
SQ
* ---------------------------------------------------
22:37:32
SQ
Turn started for Bandit Thug
22:37:32
SQ
*
22:37:32
SQ
* Bandit Thug: Starting turn.
22:37:32
SQ
-> Behaviors to pick from:
Defend.Knockback (44.88)(*), Attack.Default (20.985)(*), Attack.CrushArmor (8.448), Idle (1), Attack.Lash (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
22:37:32
SQ
-> Behavior picked: Attack.Default (20.985)
22:37:33
SQ
* Bandit Thug: Using Hammer against Gustav!
22:37:33
SQ
Bandit Thug uses skill Hammer
22:37:33
SQ
-> Behaviors to pick from:
Attack.Default (20.3656)(*), Attack.CrushArmor (7.7088)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0)
22:37:33
SQ
-> Behavior picked: Attack.CrushArmor (7.7088)
22:37:34
SQ
* Bandit Thug: Using Crush Armor against Gustav!
22:37:34
SQ
Bandit Thug uses skill Destroy Armor
22:37:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
22:37:34
SQ
-> Behavior picked: Idle (1)
22:37:34
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:37:34
SQ
* ---------------------------------------------------
22:37:34
SQ
Turn started for Gustav
22:37:37
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
22:37:37
SQ
Gustav uses skill Thrust
22:37:37
SQ
Bandit Thug has died.
22:37:42
SQ
Turn started for Caravan Guard
22:37:42
SQ
Skill [Shieldwall] removed from [Caravan Guard].
22:37:42
SQ
*
22:37:42
SQ
* Caravan Guard: Starting turn.
22:37:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (230.711)(*), Engage.Melee (10.8375), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Defend (0)
22:37:42
SQ
-> Behavior picked: Defend.Shieldwall (230.711)
22:37:43
SQ
* Caravan Guard: Using Shieldwall!
22:37:43
SQ
Caravan Guard uses skill Shieldwall
22:37:43
SQ
-> Behaviors to pick from:
Engage.Melee (10.8375)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Roam (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
22:37:43
SQ
-> Behavior picked: Engage.Melee (10.8375)
22:37:43
SQ
* Caravan Guard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:37:43
SQ
Skill [Swamp] removed from [Caravan Guard].
22:37:44
SQ
* Caravan Guard: Reached engage destination
22:37:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Roam (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
22:37:44
SQ
-> Behavior picked: Idle (1)
22:37:44
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
22:37:44
SQ
* ---------------------------------------------------
22:37:44
SQ
Turn started for Bernhard
22:37:47
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:37:47
SQ
Bernhard uses skill Thrust
22:37:48
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:37:48
SQ
Bernhard uses skill Thrust
22:37:48
SQ
Turn started for Winrich
22:37:53
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Thug]
22:37:53
SQ
Winrich uses skill Shoot Bolt
22:37:55
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:37:55
SQ
Winrich uses skill Reload
22:37:55
SQ
Turn started for Karl
22:37:58
SQ
Skill [Swamp] removed from [Karl].
22:38:00
Resource
Loading: music/bandits_02.ogg
22:38:03
Resource
Unloading: music/bandits_01.ogg
22:38:06
SQ
Turn started for Erwin
22:38:12
SQ
[Erwin] executes skill [Strike] on target [Bandit Thug]
22:38:12
SQ
Erwin uses skill Strike
22:38:12
SQ
Turn started for Bertram
22:38:15
SQ
[Bertram] executes skill [Strike] on target [Bandit Thug]
22:38:15
SQ
Bertram uses skill Strike
22:38:15
SQ
Bandit Thug has died.
22:38:18
SQ
INFO: Next round issued: 4
22:38:19
SQ
Turn started for Caravan Hand
22:38:19
SQ
*
22:38:19
SQ
* Caravan Hand: Starting turn.
22:38:19
SQ
-> Behaviors to pick from:
Attack.Default (72.5731)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0)
22:38:19
SQ
-> Behavior picked: Attack.Default (72.5731)
22:38:20
SQ
* Caravan Hand: Using Chop against Bandit Thug!
22:38:20
SQ
Caravan Hand uses skill Chop
22:38:20
SQ
-> Behaviors to pick from:
Attack.Default (72.2504)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
22:38:20
SQ
-> Behavior picked: Attack.Default (72.2504)
22:38:21
SQ
* Caravan Hand: Using Chop against Bandit Thug!
22:38:21
SQ
Caravan Hand uses skill Chop
22:38:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0)
22:38:21
SQ
-> Behavior picked: Idle (1)
22:38:21
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:38:21
SQ
* ---------------------------------------------------
22:38:21
SQ
Turn started for Bandit Raider
22:38:21
SQ
*
22:38:21
SQ
* Bandit Raider: Starting turn.
22:38:22
SQ
-> Behaviors to pick from:
Attack.Default (93.0161)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0)
22:38:22
SQ
-> Behavior picked: Attack.Default (93.0161)
22:38:22
SQ
* Bandit Raider: Using Strike against Erwin!
22:38:22
SQ
Bandit Raider uses skill Strike
22:38:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0)
22:38:22
SQ
-> Behavior picked: Idle (1)
22:38:23
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:38:23
SQ
* ---------------------------------------------------
22:38:23
SQ
Turn started for Caravan Hand
22:38:23
SQ
*
22:38:23
SQ
* Caravan Hand: Starting turn.
22:38:23
SQ
-> Behaviors to pick from:
Engage.Melee (5.51315)(*), Idle (1), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Defend.Shieldwall (0)
22:38:23
SQ
-> Behavior picked: Engage.Melee (5.51315)
22:38:24
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:38:25
SQ
* Caravan Hand: Reached engage destination
22:38:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
22:38:25
SQ
-> Behavior picked: Idle (1)
22:38:25
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:38:25
SQ
* ---------------------------------------------------
22:38:25
SQ
Turn started for Caravan Hand
22:38:25
SQ
*
22:38:25
SQ
* Caravan Hand: Starting turn.
22:38:25
SQ
-> Behaviors to pick from:
Engage.Melee (10.5188)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Recover (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0)
22:38:25
SQ
-> Behavior picked: Engage.Melee (10.5188)
22:38:26
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
22:38:27
SQ
* Caravan Hand: Reached engage destination
22:38:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Recover (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
22:38:27
SQ
-> Behavior picked: Idle (1)
22:38:27
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:38:27
SQ
* ---------------------------------------------------
22:38:27
SQ
Turn started for Bandit Marksman
22:38:27
SQ
*
22:38:27
SQ
* Bandit Marksman: Starting turn.
22:38:28
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), Roam (0)
22:38:28
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:38:28
SQ
* Bandit Marksman: Switching to melee weapon!
22:38:28
SQ
-> Behaviors to pick from:
Attack.Default (50.5459)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Reload (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Recover (0), SwitchTo.Melee (0)
22:38:28
SQ
-> Behavior picked: Attack.Default (50.5459)
22:38:28
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:38:28
SQ
Bandit Marksman uses skill Stab
22:38:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Reload (0), Engage.Melee (0), Flee (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0)
22:38:28
SQ
-> Behavior picked: Idle (1)
22:38:29
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:38:29
SQ
* ---------------------------------------------------
22:38:29
SQ
Turn started for Eberecht
22:38:35
SQ
Turn started for Anton
22:38:38
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:38:38
SQ
Anton uses skill Thrust
22:38:39
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:38:39
SQ
Anton uses skill Thrust
22:38:39
SQ
Turn started for Bandit Thug
22:38:39
SQ
*
22:38:39
SQ
* Bandit Thug: Starting turn.
22:38:40
SQ
-> Behaviors to pick from:
Attack.Default (75.4268)(*), Attack.KnockOut (41.8)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Lash (0)
22:38:40
SQ
-> Behavior picked: Attack.KnockOut (41.8)
22:38:40
SQ
* Bandit Thug: Using Knock Out against Caravan Hand!
22:38:40
SQ
Bandit Thug uses skill Knock Out
22:38:40
SQ
-> Behaviors to pick from:
Attack.Default (67.2282)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Roam (0), Recover (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0)
22:38:40
SQ
-> Behavior picked: Attack.Default (67.2282)
22:38:41
SQ
* Bandit Thug: Using Bash against Caravan Hand!
22:38:41
SQ
Bandit Thug uses skill Bash
22:38:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Roam (0), Recover (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0)
22:38:41
SQ
-> Behavior picked: Idle (1)
22:38:42
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:38:42
SQ
* ---------------------------------------------------
22:38:42
SQ
Turn started for Horik
22:38:46
SQ
Skill [Swamp] removed from [Horik].
22:38:47
SQ
Turn started for Bandit Thug
22:38:47
SQ
*
22:38:47
SQ
* Bandit Thug: Starting turn.
22:38:47
SQ
-> Behaviors to pick from:
Attack.Default (23.891)(*), Attack.KnockOut (3.43584), Idle (1), BreakFree (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend (0)
22:38:47
SQ
-> Behavior picked: Attack.Default (23.891)
22:38:48
SQ
* Bandit Thug: Using Bash against Anton!
22:38:48
SQ
Bandit Thug uses skill Bash
22:38:48
SQ
-> Behaviors to pick from:
Attack.Default (22.9451)(*), Attack.KnockOut (2.93647), Idle (1), Defend.Riposte (0), Retreat (0), Roam (0), Recover (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Engage.Melee (0), Defend (0), BreakFree (0)
22:38:48
SQ
-> Behavior picked: Attack.Default (22.9451)
22:38:49
SQ
* Bandit Thug: Using Bash against Anton!
22:38:49
SQ
Bandit Thug uses skill Bash
22:38:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0)
22:38:49
SQ
-> Behavior picked: Idle (1)
22:38:49
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:38:49
SQ
* ---------------------------------------------------
22:38:49
SQ
Turn started for Gustav
22:38:52
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
22:38:52
SQ
Gustav uses skill Thrust
22:38:53
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
22:38:53
SQ
Gustav uses skill Thrust
22:38:54
SQ
Turn started for Bandit Thug
22:38:54
SQ
*
22:38:54
SQ
* Bandit Thug: Starting turn.
22:38:54
SQ
-> Behaviors to pick from:
Attack.Default (63.7818)(*), Idle (1), Attack.Lash (0.105992), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0)
22:38:54
SQ
-> Behavior picked: Attack.Default (63.7818)
22:38:54
SQ
* Bandit Thug: Using Flail against Bernhard!
22:38:54
SQ
Bandit Thug uses skill Flail
22:38:55
SQ
-> Behaviors to pick from:
Attack.Default (60.2384)(*), Idle (1), Attack.Lash (0.0876475), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Recover (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0)
22:38:55
SQ
-> Behavior picked: Attack.Default (60.2384)
22:38:55
SQ
* Bandit Thug: Using Flail against Bernhard!
22:38:55
SQ
Bandit Thug uses skill Flail
22:38:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.Default (0)
22:38:55
SQ
-> Behavior picked: Idle (1)
22:38:56
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:38:56
SQ
* ---------------------------------------------------
22:38:56
SQ
Turn started for Bandit Marksman
22:38:56
SQ
*
22:38:56
SQ
* Bandit Marksman: Starting turn.
22:38:56
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:38:57
SQ
-> Behaviors to pick from:
Reload (83.9125)(*), Idle (1), Attack.Default (0), Defend (0), Roam (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
22:38:57
SQ
-> Behavior picked: Reload (83.9125)
22:38:57
SQ
* Bandit Marksman: Reloading!
22:38:57
SQ
Bandit Marksman uses skill Reload
22:38:57
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:38:57
SQ
-> Behaviors to pick from:
Attack.Bow (223.961)(*), Idle (1), Roam (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Reload (0)
22:38:57
SQ
-> Behavior picked: Attack.Bow (223.961)
22:38:57
SQ
* Bandit Marksman: Using Shoot Bolt against Karl!
22:38:57
SQ
Bandit Marksman uses skill Shoot Bolt
22:38:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), Defend (0), Reload (0), Defend.Rotation (0), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
22:38:58
SQ
-> Behavior picked: Idle (1)
22:38:58
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
22:38:58
SQ
* ---------------------------------------------------
22:38:59
SQ
Turn started for Caravan Guard
22:38:59
SQ
Skill [Shieldwall] removed from [Caravan Guard].
22:38:59
SQ
*
22:38:59
SQ
* Caravan Guard: Starting turn.
22:38:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (2337.5)(*), Defend.Knockback (184.752), Attack.Default (103.581), Idle (1), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Recover (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0)
22:38:59
SQ
-> Behavior picked: Defend.Shieldwall (2337.5)
22:39:00
SQ
* Caravan Guard: Using Shieldwall!
22:39:00
SQ
Caravan Guard uses skill Shieldwall
22:39:00
SQ
-> Behaviors to pick from:
Defend.Knockback (154.483)(*), Attack.Default (102.826)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Flee (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0)
22:39:00
SQ
-> Behavior picked: Defend.Knockback (154.483)
22:39:00
SQ
* Caravan Guard: Using Knock Back!
22:39:00
SQ
Caravan Guard uses skill Knock Back
22:39:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Flee (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0)
22:39:01
SQ
-> Behavior picked: Idle (1)
22:39:01
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
22:39:01
SQ
* ---------------------------------------------------
22:39:02
SQ
Turn started for Karl
22:39:08
SQ
Skill [Swamp] removed from [Karl].
22:39:09
SQ
Turn started for Winrich
22:39:21
Navigator
Can't find path - start and dest identical!
22:39:27
SQ
Turn started for Bernhard
22:39:32
SQ
[Bernhard] executes skill [Shieldwall] on target [Bernhard]
22:39:32
SQ
Bernhard uses skill Shieldwall
22:39:33
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:39:33
SQ
Bernhard uses skill Thrust
22:39:33
SQ
Turn started for Erwin
22:39:36
SQ
[Erwin] executes skill [Strike] on target [Bandit Raider]
22:39:36
SQ
Erwin uses skill Strike
22:39:39
SQ
Turn started for Bertram
22:39:44
SQ
Turn started for Horik the Fine
22:39:47
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Marksman]
22:39:47
SQ
Horik the Fine uses skill Thrust
22:39:48
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Marksman]
22:39:48
SQ
Horik the Fine uses skill Thrust
22:39:54
SQ
Skill [Swamp] removed from [Eberecht].
22:39:56
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
22:39:56
SQ
Eberecht uses skill Quick Shot
22:39:57
SQ
INFO: Next round issued: 5
22:39:57
SQ
Turn started for Bandit Marksman
22:39:57
SQ
*
22:39:57
SQ
* Bandit Marksman: Starting turn.
22:39:58
SQ
-> Behaviors to pick from:
Attack.Default (50.5459)(*), Idle (1), Flee (0), Recover (0), Reload (0), BreakFree (0), Roam (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), Defend.Rotation (0)
22:39:58
SQ
-> Behavior picked: Attack.Default (50.5459)
22:39:58
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:39:58
SQ
Bandit Marksman uses skill Stab
22:39:58
SQ
-> Behaviors to pick from:
Attack.Default (52.1632)(*), Idle (1), Reload (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Recover (0)
22:39:58
SQ
-> Behavior picked: Attack.Default (52.1632)
22:39:59
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:39:59
SQ
Bandit Marksman uses skill Stab
22:39:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0)
22:39:59
SQ
-> Behavior picked: Idle (1)
22:39:59
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:39:59
SQ
* ---------------------------------------------------
22:40:00
SQ
Turn started for Bandit Raider
22:40:00
SQ
*
22:40:00
SQ
* Bandit Raider: Starting turn.
22:40:00
SQ
-> Behaviors to pick from:
Attack.Default (90.3218)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0)
22:40:00
SQ
-> Behavior picked: Attack.Default (90.3218)
22:40:01
SQ
* Bandit Raider: Using Strike against Erwin!
22:40:01
SQ
Bandit Raider uses skill Strike
22:40:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Roam (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
22:40:01
SQ
-> Behavior picked: Idle (1)
22:40:01
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:40:01
SQ
* ---------------------------------------------------
22:40:01
SQ
Turn started for Caravan Hand
22:40:01
SQ
*
22:40:01
SQ
* Caravan Hand: Starting turn.
22:40:02
SQ
-> Behaviors to pick from:
Engage.Melee (12.4313)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0)
22:40:02
SQ
-> Behavior picked: Engage.Melee (12.4313)
22:40:02
SQ
* Caravan Hand: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
22:40:02
SQ
Skill [Swamp] removed from [Caravan Hand].
22:40:03
SQ
* Caravan Hand: Reached engage destination
22:40:03
SQ
-> Behaviors to pick from:
Attack.Default (79.1494)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0)
22:40:03
SQ
-> Behavior picked: Attack.Default (79.1494)
22:40:04
SQ
* Caravan Hand: Using Cleave against Bandit Thug!
22:40:04
SQ
Caravan Hand uses skill Cleave
22:40:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:40:04
SQ
-> Behavior picked: Idle (1)
22:40:04
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:40:04
SQ
* ---------------------------------------------------
22:40:05
SQ
Turn started for Caravan Hand
22:40:05
SQ
*
22:40:05
SQ
* Caravan Hand: Starting turn.
22:40:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0)
22:40:05
SQ
-> Behavior picked: Idle (1)
22:40:05
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:40:05
SQ
* ---------------------------------------------------
22:40:05
SQ
Skill [Stunned] removed from [Caravan Hand].
22:40:05
SQ
Turn started for Caravan Hand
22:40:05
SQ
*
22:40:05
SQ
* Caravan Hand: Starting turn.
22:40:06
SQ
-> Behaviors to pick from:
Attack.Default (91.7899)(*), Idle (1), Recover (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0)
22:40:06
SQ
-> Behavior picked: Attack.Default (91.7899)
22:40:06
SQ
* Caravan Hand: Using Slash against Bandit Thug!
22:40:06
SQ
Caravan Hand uses skill Slash
22:40:06
SQ
-> Behaviors to pick from:
Attack.Default (282.132)(*), Idle (1), Defend.Shieldwall (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0)
22:40:06
SQ
-> Behavior picked: Attack.Default (282.132)
22:40:07
SQ
* Caravan Hand: Using Slash against Bandit Thug!
22:40:07
SQ
Caravan Hand uses skill Slash
22:40:07
SQ
Bandit Thug has died.
22:40:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Recover (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Flee (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0)
22:40:07
SQ
-> Behavior picked: Idle (1)
22:40:07
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:40:07
SQ
* ---------------------------------------------------
22:40:08
SQ
Turn started for Horik
22:40:12
SQ
Turn started for Anton
22:40:14
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:40:14
SQ
Anton uses skill Thrust
22:40:15
SQ
[Anton] executes skill [Thrust] on target [Bandit Thug]
22:40:15
SQ
Anton uses skill Thrust
22:40:16
SQ
Turn started for Gustav
22:40:18
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
22:40:18
SQ
Gustav uses skill Thrust
22:40:19
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
22:40:19
SQ
Gustav uses skill Thrust
22:40:19
SQ
Turn started for Winrich
22:40:27
SQ
[Winrich] executes skill [Shoot Bolt] on target [Bandit Marksman]
22:40:27
SQ
Winrich uses skill Shoot Bolt
22:40:27
SQ
Turn started for Eberecht
22:40:31
SQ
[Eberecht] executes skill [Aimed Shot] on target [Bandit Marksman]
22:40:31
SQ
Eberecht uses skill Aimed Shot
22:40:33
SQ
Turn started for Karl
22:40:36
SQ
[Karl] executes skill [Slash] on target [Bandit Marksman]
22:40:36
SQ
Karl uses skill Slash
22:40:38
SQ
Turn started for Bandit Thug
22:40:38
SQ
*
22:40:38
SQ
* Bandit Thug: Starting turn.
22:40:38
SQ
-> Behaviors to pick from:
Attack.Default (20.7384)(*), Attack.KnockOut (1.72059), Idle (1), Defend.Spearwall (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Retreat (0), Roam (0)
22:40:38
SQ
-> Behavior picked: Attack.Default (20.7384)
22:40:39
SQ
* Bandit Thug: Using Bash against Anton!
22:40:39
SQ
Bandit Thug uses skill Bash
22:40:39
SQ
-> Behaviors to pick from:
Attack.Default (17.7758)(*), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0)
22:40:39
SQ
-> Behavior picked: Attack.Default (17.7758)
22:40:40
SQ
* Bandit Thug: Using Bash against Anton!
22:40:40
SQ
Bandit Thug uses skill Bash
22:40:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.Default (0)
22:40:40
SQ
-> Behavior picked: Idle (1)
22:40:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:40:40
SQ
* ---------------------------------------------------
22:40:40
SQ
Turn started for Bandit Marksman
22:40:40
SQ
*
22:40:40
SQ
* Bandit Marksman: Starting turn.
22:40:41
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Defend (0), Retreat (0), Reload (0), Engage.Ranged (0), Recover (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Roam (0)
22:40:41
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:40:41
SQ
* Bandit Marksman: Switching to melee weapon!
22:40:41
SQ
Skill [Reload] removed from [Bandit Marksman].
22:40:41
SQ
-> Behaviors to pick from:
Attack.Puncture (71.8244)(*), Attack.Default (48.6646)(*), Idle (1), Retreat (0), Reload (0), BreakFree (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Recover (0), Defend (0), SwitchTo.Melee (0)
22:40:41
SQ
-> Behavior picked: Attack.Puncture (71.8244)
22:40:41
SQ
* Bandit Marksman: Using Puncture against Karl!
22:40:41
SQ
Bandit Marksman uses skill Puncture
22:40:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), Flee (0), Retreat (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0)
22:40:41
SQ
-> Behavior picked: Idle (1)
22:40:42
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:40:42
SQ
* ---------------------------------------------------
22:40:42
SQ
Turn started for Erwin
22:40:48
SQ
[Erwin] executes skill [Strike] on target [Bandit Thug]
22:40:48
SQ
Erwin uses skill Strike
22:40:48
SQ
Bandit Thug has died.
22:40:51
SQ
Turn started for Bernhard
22:40:51
SQ
Skill [Shieldwall] removed from [Bernhard].
22:40:54
SQ
[Bernhard] executes skill [Thrust] on target [Bandit Thug]
22:40:54
SQ
Bernhard uses skill Thrust
22:40:55
SQ
Turn started for Bertram
22:40:58
SQ
Skill [Swamp] removed from [Bertram].
22:41:00
SQ
Turn started for Horik the Fine
22:41:03
SQ
[Horik the Fine] executes skill [Thrust] on target [Bandit Marksman]
22:41:03
SQ
Horik the Fine uses skill Thrust
22:41:05
SQ
Turn started for Caravan Guard
22:41:05
SQ
Skill [Shieldwall] removed from [Caravan Guard].
22:41:05
SQ
*
22:41:05
SQ
* Caravan Guard: Starting turn.
22:41:05
SQ
-> Behaviors to pick from:
Recover (118.571)(*), Engage.Melee (9.21187), Idle (1), BreakFree (0), Defend (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
22:41:05
SQ
-> Behavior picked: Recover (118.571)
22:41:05
SQ
* Caravan Guard: Using Recover!
22:41:05
SQ
Caravan Guard uses skill Recover
22:41:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Flee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Recover (0)
22:41:06
SQ
-> Behavior picked: Idle (1)
22:41:06
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
22:41:06
SQ
* ---------------------------------------------------
22:41:06
SQ
Turn started for Bandit Thug
22:41:06
SQ
*
22:41:06
SQ
* Bandit Thug: Starting turn.
22:41:07
SQ
-> Behaviors to pick from:
Attack.Default (55.5173)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0)
22:41:07
SQ
-> Behavior picked: Attack.Default (55.5173)
22:41:07
SQ
* Bandit Thug: Using Flail against Bernhard!
22:41:07
SQ
Bandit Thug uses skill Flail
22:41:07
SQ
Bernhard has died.
22:41:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
22:41:07
SQ
-> Behavior picked: Idle (1)
22:41:07
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
22:41:07
SQ
* ---------------------------------------------------
22:41:07
SQ
INFO: Next round issued: 6
22:41:08
SQ
Turn started for Bandit Marksman
22:41:08
SQ
*
22:41:08
SQ
* Bandit Marksman: Starting turn.
22:41:08
SQ
-> Behaviors to pick from:
Attack.Default (28.505)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Recover (0), BreakFree (0), Attack.Puncture (0), Flee (0), Reload (0)
22:41:08
SQ
-> Behavior picked: Attack.Default (28.505)
22:41:09
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:41:09
SQ
Bandit Marksman uses skill Stab
22:41:09
SQ
-> Behaviors to pick from:
Attack.Default (28.505)(*), Idle (1), Attack.Bow (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Flee (0), Reload (0), Retreat (0), Defend (0)
22:41:09
SQ
-> Behavior picked: Attack.Default (28.505)
22:41:10
SQ
* Bandit Marksman: Using Stab against Horik the Fine!
22:41:10
SQ
Bandit Marksman uses skill Stab
22:41:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Flee (0), Reload (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0)
22:41:10
SQ
-> Behavior picked: Idle (1)
22:41:10
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:41:10
SQ
* ---------------------------------------------------
22:41:10
SQ
Turn started for Caravan Hand
22:41:10
SQ
*
22:41:10
SQ
* Caravan Hand: Starting turn.
22:41:11
SQ
-> Behaviors to pick from:
Engage.Melee (8.30875)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Recover (0)
22:41:11
SQ
-> Behavior picked: Engage.Melee (8.30875)
22:41:11
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
22:41:12
SQ
* Caravan Hand: Reached engage destination
22:41:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0)
22:41:12
SQ
-> Behavior picked: Idle (1)
22:41:13
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
22:41:13
SQ
* ---------------------------------------------------
22:41:13
SQ
Turn started for Bandit Raider
22:41:13
SQ
*
22:41:13
SQ
* Bandit Raider: Starting turn.
22:41:13
SQ
-> Behaviors to pick from:
Attack.Default (77.5331)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), BreakFree (0)
22:41:13
SQ
-> Behavior picked: Attack.Default (77.5331)
22:41:14
SQ
* Bandit Raider: Using Strike against Erwin!
22:41:14
SQ
Bandit Raider uses skill Strike
22:41:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), BreakFree (0), Attack.Default (0)
22:41:14
SQ
-> Behavior picked: Idle (1)
22:41:14
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
22:41:14
SQ
* ---------------------------------------------------
22:41:14
SQ
Turn started for Caravan Hand
22:41:14
SQ
*
22:41:14
SQ
* Caravan Hand: Starting turn.
22:41:15
SQ
-> Behaviors to pick from:
Engage.Melee (11.7937)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Roam (0), Defend (0), Attack.Default (0), Attack.Lash (0)
22:41:15
SQ
-> Behavior picked: Engage.Melee (11.7937)
22:41:15
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
22:41:16
SQ
* Caravan Hand: Reached engage destination
22:41:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0)
22:41:16
SQ
-> Behavior picked: Idle (1)
22:41:16
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:41:16
SQ
* ---------------------------------------------------
22:41:17
SQ
Turn started for Caravan Guard
22:41:17
SQ
*
22:41:17
SQ
* Caravan Guard: Starting turn.
22:41:17
SQ
-> Behaviors to pick from:
Engage.Melee (7.68559)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
22:41:17
SQ
-> Behavior picked: Engage.Melee (7.68559)
22:41:17
SQ
* Caravan Guard: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
22:41:18
SQ
* Caravan Guard: Reached engage destination
22:41:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0)
22:41:18
SQ
-> Behavior picked: Idle (1)
22:41:19
SQ
* Caravan Guard: Ending Turn with 3 of 9 AP left.
22:41:19
SQ
* ---------------------------------------------------
22:41:19
SQ
Turn started for Caravan Hand
22:41:19
SQ
*
22:41:19
SQ
* Caravan Hand: Starting turn.
22:41:19
SQ
-> Behaviors to pick from:
Engage.Melee (11.475)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
22:41:19
SQ
-> Behavior picked: Engage.Melee (11.475)
22:41:20
SQ
* Caravan Hand: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
22:41:21
SQ
* Caravan Hand: Reached engage destination
22:41:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Roam (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
22:41:21
SQ
-> Behavior picked: Idle (1)
22:41:21
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:41:21
SQ
* ---------------------------------------------------
22:41:21
SQ
Turn started for Anton
22:41:31
SQ
Turn started for Karl
22:41:33
SQ
[Karl] executes skill [Slash] on target [Bandit Marksman]
22:41:33
SQ
Karl uses skill Slash
22:41:33
SQ
Bandit Marksman has died.
22:41:38
SQ
Turn started for Gustav
22:41:41
SQ
[Gustav] executes skill [Thrust] on target [Bandit Raider]
22:41:41
SQ
Gustav uses skill Thrust
22:41:41
SQ
Bandit Raider has died.
22:41:43
SQ
Turn started for Horik
22:41:47
SQ
Skill [Swamp] removed from [Horik].
22:41:50
SQ
[Horik] executes skill [Slash] on target [Bandit Thug]
22:41:50
SQ
Horik uses skill Slash
22:41:50
SQ
Turn started for Winrich
22:41:53
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:41:53
SQ
Winrich uses skill Reload
22:41:56
SQ
Turn started for Eberecht
22:42:00
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Thug]
22:42:00
SQ
Eberecht uses skill Quick Shot
22:42:00
SQ
Bandit Thug has died.
22:42:05
SQ
Turn started for Horik the Fine
22:42:05
SQ
* Horik the Fine: Fleeing.
22:42:05
SQ
Skill [Swamp] removed from [Horik the Fine].
22:42:06
SQ
Turn started for Erwin
22:42:10
SQ
Turn started for Bertram
22:42:12
SQ
Skill [Swamp] removed from [Bertram].
22:42:13
SQ
INFO: Next round issued: 7
22:42:13
SQ
Turn started for Bandit Marksman
22:42:13
SQ
*
22:42:13
SQ
* Bandit Marksman: Starting turn.
22:42:14
SQ
No good tile in range, engaging in the general direction of the enemy!
22:42:14
SQ
-> Behaviors to pick from:
Retreat (1238.89)(*), SwitchTo.Ranged (248.832), Engage.Ranged (30), Idle (1), BreakFree (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.Bow (0)
22:42:14
SQ
-> Behavior picked: Retreat (1238.89)
22:42:14
SQ
* Bandit Marksman: Retreating.
22:42:14
SQ
Skill [Swamp] removed from [Bandit Marksman].
22:42:16
SQ
Turn started for Caravan Hand
22:42:16
SQ
*
22:42:16
SQ
* Caravan Hand: Starting turn.
22:42:16
SQ
defensive score: 0.280671
22:42:16
SQ
defensive threshold: 0.466667
22:42:16
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0)
22:42:16
SQ
-> Behavior picked: Roam (10)
22:42:16
SQ
* Caravan Hand: Roaming.
22:42:16
SQ
Skill [Swamp] removed from [Caravan Hand].
22:42:16
SQ
Skill [Hidden] removed from [Caravan Hand].
22:42:17
SQ
defensive score: 0.280671
22:42:17
SQ
defensive threshold: 0.466667
22:42:17
SQ
-> Behaviors to pick from:
Engage.Melee (6.55669)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.Default (0), Attack.Split (0), Defend (0), Recover (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Roam (0)
22:42:17
SQ
-> Behavior picked: Engage.Melee (6.55669)
22:42:17
SQ
* Caravan Hand: Engaging to melee range with Bandit Marksman (not visible), accepted_distance=0
22:42:17
SQ
Skill [Swamp] removed from [Caravan Hand].
22:42:18
SQ
* Caravan Hand: Reached engage destination
22:42:18
SQ
defensive score: 0.280671
22:42:18
SQ
defensive threshold: 0.466667
22:42:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Default (0), Attack.Split (0), Defend (0), Recover (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
22:42:18
SQ
-> Behavior picked: Idle (1)
22:42:18
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:42:18
SQ
* ---------------------------------------------------
22:42:18
SQ
Turn started for Caravan Guard
22:42:18
SQ
*
22:42:18
SQ
* Caravan Guard: Starting turn.
22:42:19
SQ
defensive score: 0.280671
22:42:19
SQ
defensive threshold: 0.466667
22:42:19
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0)
22:42:19
SQ
-> Behavior picked: Roam (10)
22:42:19
SQ
* Caravan Guard: Roaming.
22:42:19
SQ
Skill [Swamp] removed from [Caravan Guard].
22:42:20
SQ
defensive score: 0.280671
22:42:20
SQ
defensive threshold: 0.466667
22:42:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Roam (0)
22:42:20
SQ
-> Behavior picked: Idle (1)
22:42:20
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
22:42:20
SQ
* ---------------------------------------------------
22:42:21
SQ
Turn started for Caravan Hand
22:42:21
SQ
*
22:42:21
SQ
* Caravan Hand: Starting turn.
22:42:21
SQ
defensive score: 0.280671
22:42:21
SQ
defensive threshold: 0.466667
22:42:21
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0)
22:42:21
SQ
-> Behavior picked: Roam (10)
22:42:21
SQ
* Caravan Hand: Roaming.
22:42:21
SQ
Skill [Swamp] removed from [Caravan Hand].
22:42:22
SQ
defensive score: 0.280671
22:42:22
SQ
defensive threshold: 0.466667
22:42:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Roam (0)
22:42:22
SQ
-> Behavior picked: Idle (1)
22:42:22
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
22:42:22
SQ
* ---------------------------------------------------
22:42:23
SQ
Turn started for Anton
22:42:26
SQ
Turn started for Caravan Hand
22:42:26
SQ
*
22:42:26
SQ
* Caravan Hand: Starting turn.
22:42:26
SQ
defensive score: 0.280671
22:42:26
SQ
defensive threshold: 0.466667
22:42:26
SQ
-> Behaviors to pick from:
Recover (86.413)(*), Roam (10), Idle (1), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0)
22:42:26
SQ
-> Behavior picked: Recover (86.413)
22:42:27
SQ
* Caravan Hand: Using Recover!
22:42:27
SQ
Caravan Hand uses skill Recover
22:42:27
SQ
defensive score: 0.280671
22:42:27
SQ
defensive threshold: 0.466667
22:42:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Recover (0)
22:42:27
SQ
-> Behavior picked: Idle (1)
22:42:27
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
22:42:27
SQ
* ---------------------------------------------------
22:42:27
SQ
Turn started for Karl
22:42:31
SQ
Turn started for Eberecht
22:42:35
SQ
[Eberecht] executes skill [Quick Shot] on target [Bandit Marksman]
22:42:35
SQ
Eberecht uses skill Quick Shot
22:42:38
SQ
Turn started for Gustav
22:42:40
SQ
[Gustav] executes skill [Shieldwall] on target [Gustav]
22:42:40
SQ
Gustav uses skill Shieldwall
22:42:43
SQ
Turn started for Winrich
22:42:46
SQ
Skill [Swamp] removed from [Winrich].
22:42:58
SQ
Turn started for Horik
22:43:02
SQ
Skill [Swamp] removed from [Horik].
22:43:04
SQ
Turn started for Horik the Fine
22:43:04
SQ
* Horik the Fine: Fleeing.
22:43:04
SQ
Skill [Swamp] removed from [Horik the Fine].
22:43:05
SQ
Turn started for Erwin
22:43:08
SQ
Turn started for Bertram
22:43:10
SQ
Skill [Swamp] removed from [Bertram].
22:43:11
Resource
Loading: music/bandits_01.ogg
22:43:14
SQ
Skill [Swamp] removed from [Karl].
22:43:14
SQ
Skill [Hidden] removed from [Karl].
22:43:14
Resource
Unloading: music/bandits_02.ogg
22:43:15
SQ
INFO: Next round issued: 8
22:43:15
SQ
Turn started for Bandit Marksman
22:43:15
SQ
*
22:43:15
SQ
* Bandit Marksman: Starting turn.
22:43:17
SQ
Skill [Shieldwall] removed from [Gustav].
22:43:17
SQ
Skill [Swamp] removed from [Winrich].
22:43:17
SQ
Skill [Swamp] removed from [Bertram].
22:43:17
SQ
Skill [Hidden] removed from [Bertram].
22:43:17
SQ
Skill [Swamp] removed from [Eberecht].
22:43:17
SQ
Skill [Swamp] removed from [Anton].
22:43:17
SQ
Skill [Swamp] removed from [Karl].
22:43:17
SQ
Skill [Swamp] removed from [Horik].
22:43:17
SQ
Skill [Swamp] removed from [Horik the Fine].
22:43:17
Resource
Unloading: gfx/orientation_overlay.png
22:43:17
Resource
Loading: music/victory_01.ogg
22:43:17
SQ
Turn started for Caravan Hand
22:43:17
SQ
*
22:43:17
SQ
* Caravan Hand: Starting turn.
22:43:21
Resource
Unloading: music/bandits_01.ogg
22:43:53
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:43:53
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:43:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:43:53
SQ
World::onCombatFinished
22:43:53
SQ
TacticalState::onFinish
22:43:53
Resource
Unloading: gfx/object_0.png
22:43:53
Resource
Unloading: gfx/detail.png
22:43:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:43:53
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_death_01.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_death_02.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_01.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_02.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_03.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_04.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_05.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_06.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_07.wav
22:43:53
Resource
Unloading: sounds/misc/donkey_idle_08.wav
22:43:57
SQ
contract removed: 71
22:44:46
Resource
Loading: music/worldmap_03.ogg
22:44:49
Resource
Unloading: music/victory_01.ogg
22:47:45
SQ
showing contract: Escort Caravan
22:47:50
SQ
Location entered: Birkehovel
22:47:51
Script
VM collected 2 object(s) and deleted them.
22:47:59
Resource
Loading: music/worldmap_07.ogg
22:48:03
Resource
Unloading: music/worldmap_03.ogg
22:48:05
SQ
contract removed: 73
22:48:09
SQ
Location entered: Birkehovel
22:48:09
Resource
Loading: music/stronghold_01.ogg
22:48:13
Resource
Unloading: music/worldmap_07.ogg
22:51:14
SQ
swapped item!
22:51:33
SQ
swapped item!
22:51:35
SQ
swapped item!
22:51:57
SQ
swapped item!
22:52:01
SQ
swapped item!
22:54:40
SQ
swapped item!
22:54:42
Resource
Loading: music/worldmap_05.ogg
22:54:46
Resource
Unloading: music/stronghold_01.ogg
22:54:55
SQ
Save campaign: Pheonix 1
22:54:55
Scene
Finished saving scene.
22:55:18
SQ
Location entered: Krumwader
22:55:18
Resource
Loading: music/city_02.ogg
22:55:21
SQ
showing contract: Defend settlement
22:55:22
Resource
Unloading: music/worldmap_05.ogg
22:55:27
SQ
showing contract: Destroy Orc Camp
22:55:35
SQ
showing contract: Defend settlement
22:55:37
SQ
contract activated: Defend settlement
22:55:55
Resource
Loading: music/worldmap_09.ogg
22:55:59
Resource
Unloading: music/city_02.ogg
22:56:15
SQ
showing contract: Defend settlement
22:56:19
SQ
contract added: Defend settlement
22:56:26
SQ
Save campaign: autosave
22:56:27
Scene
Finished saving scene.
22:56:27
SQ
WorldState::onHide
22:56:28
Resource
Loading: gfx/detail.png
22:56:28
Texture
Texture "gfx/detail.png" (ID: 655) took up approximately 10922kb in video memory.
22:56:28
Resource
Loading: gfx/object_0.png
22:56:28
Texture
Texture "gfx/object_0.png" (ID: 672) took up approximately 21845kb in video memory.
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
22:56:28
Resource
Loading: gfx/entity_2.png
22:56:28
Texture
Texture "gfx/entity_2.png" (ID: 676) took up approximately 10922kb in video memory.
22:56:28
Resource
Loading: gfx/orientation_overlay.png
22:56:28
Texture
Texture "gfx/orientation_overlay.png" (ID: 679) took up approximately 512kb in video memory.
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,9).
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
22:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
22:56:28
Resource
Loading: sounds/atmosphere/rain_01.wav
22:56:28
SQ
TACTICAL: STASH LOCKED: true
22:56:28
SQ
INFO: Next round issued: 1
22:56:28
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_01.wav
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_02.wav
22:56:28
SQ
Turn started for Anton
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_03.wav
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_04.wav
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_05.wav
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_06.wav
22:56:28
Resource
Loading: sounds/enemies/orc_hurt_07.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_01.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_02.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_03.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_04.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_05.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_06.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_07.wav
22:56:28
Resource
Loading: sounds/enemies/orc_death_08.wav
22:56:28
Resource
Loading: sounds/enemies/orc_flee_01.wav
22:56:28
Resource
Loading: sounds/enemies/orc_flee_02.wav
22:56:29
Resource
Loading: sounds/enemies/orc_flee_03.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_01.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_02.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_03.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_04.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_05.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_06.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_07.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_08.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_09.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_10.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_11.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_12.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_13.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_14.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_15.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_16.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_17.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_18.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_19.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_20.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_21.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_22.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_23.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_24.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_25.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_26.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_27.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_28.wav
22:56:29
Resource
Loading: sounds/enemies/orc_idle_29.wav
22:56:29
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
22:56:29
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
22:56:29
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
22:56:29
Resource
Loading: sounds/enemies/orc_charge_01.wav
22:56:29
Resource
Loading: sounds/enemies/orc_charge_02.wav
22:56:29
Resource
Loading: sounds/enemies/orc_charge_03.wav
22:56:29
Resource
Loading: sounds/enemies/orc_charge_04.wav
22:56:29
Resource
Loading: music/orcs_03.ogg
22:56:30
Resource
Unloading: music/worldmap_09.ogg
22:56:40
SQ
[Anton] executes skill [Spearwall] on target [Anton]
22:56:40
SQ
Anton uses skill Spearwall
22:56:40
SQ
Turn started for Horik
22:56:49
SQ
[Horik] executes skill [Riposte] on target [Horik]
22:56:49
SQ
Horik uses skill Riposte
22:56:49
SQ
Turn started for Eberecht
22:56:57
SQ
[Eberecht] executes skill [Quick Shot] on target [Orc Young]
22:56:57
SQ
Eberecht uses skill Quick Shot
22:56:58
SQ
Turn started for Orc Young
22:56:58
SQ
*
22:56:58
SQ
* Orc Young: Starting turn.
22:56:59
SQ
-> Behaviors to pick from:
Engage.Melee (167.895)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:56:59
SQ
-> Behavior picked: Engage.Melee (167.895)
22:56:59
SQ
* Orc Young: Engaging to melee range with Anton (visible), accepted_distance=0
22:57:00
SQ
* Orc Young: Reached engage destination
22:57:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:57:00
SQ
-> Behavior picked: Idle (1)
22:57:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:57:00
SQ
* ---------------------------------------------------
22:57:00
SQ
Turn started for Orc Young
22:57:00
SQ
*
22:57:00
SQ
* Orc Young: Starting turn.
22:57:01
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:57:01
SQ
-> Behavior picked: Engage.Melee (165)
22:57:01
SQ
* Orc Young: Engaging to melee range with Anton (visible), accepted_distance=0
22:57:03
SQ
* Orc Young: Reached engage destination
22:57:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:57:03
SQ
-> Behavior picked: Idle (1)
22:57:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:57:03
SQ
* ---------------------------------------------------
22:57:03
SQ
Turn started for Hubert
22:57:17
SQ
Turn started for Orc Young
22:57:17
SQ
*
22:57:17
SQ
* Orc Young: Starting turn.
22:57:18
SQ
-> Behaviors to pick from:
Engage.Melee (191.053)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:57:18
SQ
-> Behavior picked: Engage.Melee (191.053)
22:57:18
SQ
* Orc Young: Engaging to melee range with Hubert (visible), accepted_distance=0
22:57:19
SQ
* Orc Young: Reached engage destination
22:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:57:19
SQ
-> Behavior picked: Idle (1)
22:57:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:57:19
SQ
* ---------------------------------------------------
22:57:20
SQ
Turn started for Orc Young
22:57:20
SQ
*
22:57:20
SQ
* Orc Young: Starting turn.
22:57:20
SQ
-> Behaviors to pick from:
Engage.Melee (242)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:57:20
SQ
-> Behavior picked: Engage.Melee (242)
22:57:21
SQ
* Orc Young: Engaging to melee range with Hubert (visible), accepted_distance=0
22:57:21
SQ
* Orc Young: Reached engage destination
22:57:21
SQ
-> Behaviors to pick from:
Engage.Melee (318.75)(*), Defend.Shieldwall (2.24071), Idle (1), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
22:57:21
SQ
-> Behavior picked: Engage.Melee (318.75)
22:57:22
SQ
Orc Young uses skill Charge
22:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Charge (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
22:57:23
SQ
-> Behavior picked: Idle (1)
22:57:23
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:57:23
SQ
* ---------------------------------------------------
22:57:23
SQ
Turn started for Karl
22:57:34
SQ
Turn started for Orc Young
22:57:34
SQ
*
22:57:34
SQ
* Orc Young: Starting turn.
22:57:34
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:57:34
SQ
-> Behavior picked: Engage.Melee (220)
22:57:34
SQ
* Orc Young: Engaging to melee range with Karl (visible), accepted_distance=0
22:57:35
SQ
* Orc Young: Reached engage destination
22:57:35
SQ
-> Behaviors to pick from:
Engage.Melee (282.589)(*), SwitchTo.Ranged (44.3005), Defend.Shieldwall (1.52015), Idle (1), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Defend (0)
22:57:35
SQ
-> Behavior picked: Engage.Melee (282.589)
22:57:36
SQ
Orc Young uses skill Charge
22:57:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
22:57:37
SQ
-> Behavior picked: Idle (1)
22:57:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:57:37
SQ
* ---------------------------------------------------
22:57:37
SQ
Turn started for Winrich
22:57:48
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Young]
22:57:48
SQ
Winrich uses skill Shoot Bolt
22:57:51
SQ
[Winrich] executes skill [Reload] on target [Winrich]
22:57:51
SQ
Winrich uses skill Reload
22:57:52
SQ
Turn started for Gustav
22:57:57
SQ
[Gustav] executes skill [Spearwall] on target [Gustav]
22:57:57
SQ
Gustav uses skill Spearwall
22:57:57
SQ
Turn started for Orc Young
22:57:57
SQ
*
22:57:57
SQ
* Orc Young: Starting turn.
22:57:58
SQ
-> Behaviors to pick from:
Engage.Melee (168.421)(*), Defend.Shieldwall (1.03562), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:57:58
SQ
-> Behavior picked: Engage.Melee (168.421)
22:57:58
SQ
* Orc Young: Engaging to melee range with Karl (visible), accepted_distance=0
22:57:59
SQ
* Orc Young: Reached engage destination
22:58:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:58:00
SQ
-> Behavior picked: Idle (1)
22:58:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:58:00
SQ
* ---------------------------------------------------
22:58:00
SQ
Turn started for Volker
22:58:04
SQ
[Volker] executes skill [Spearwall] on target [Volker]
22:58:04
SQ
Volker uses skill Spearwall
22:58:04
SQ
Turn started for Horik the Fine
22:58:09
SQ
[Horik the Fine] executes skill [Spearwall] on target [Horik the Fine]
22:58:09
SQ
Horik the Fine uses skill Spearwall
22:58:09
SQ
Turn started for Erwin
22:58:15
SQ
Turn started for Bertram
22:58:21
SQ
INFO: Next round issued: 2
22:58:21
SQ
Turn started for Anton
22:58:21
SQ
Skill [Spearwall] removed from [Anton].
22:58:24
SQ
[Anton] executes skill [Spearwall] on target [Anton]
22:58:24
SQ
Anton uses skill Spearwall
22:58:26
SQ
Turn started for Horik
22:58:26
SQ
Skill [Riposte] removed from [Horik].
22:58:29
SQ
[Horik] executes skill [Riposte] on target [Horik]
22:58:29
SQ
Horik uses skill Riposte
22:58:31
SQ
Turn started for Hubert
22:58:31
SQ
Skill [Stunned] removed from [Hubert].
22:58:32
SQ
Turn started for Orc Young
22:58:32
SQ
*
22:58:32
SQ
* Orc Young: Starting turn.
22:58:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (326.128)(*), Engage.Melee (143.062)(*), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
22:58:32
SQ
-> Behavior picked: Engage.Melee (143.062)
22:58:32
SQ
* Orc Young: Engaging to melee range with Volker (visible), accepted_distance=0
22:58:33
SQ
* Orc Young: Reached engage destination
22:58:34
SQ
-> Behaviors to pick from:
Engage.Melee (197.099)(*), Defend.Shieldwall (23.8353), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
22:58:34
SQ
-> Behavior picked: Engage.Melee (197.099)
22:58:34
SQ
Orc Young uses skill Charge
22:58:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
22:58:35
SQ
-> Behavior picked: Idle (1)
22:58:35
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:58:35
SQ
* ---------------------------------------------------
22:58:36
SQ
Turn started for Eberecht
22:58:43
SQ
[Eberecht] executes skill [Quick Shot] on target [Orc Young]
22:58:43
SQ
Eberecht uses skill Quick Shot
22:58:45
SQ
[Eberecht] executes skill [Quick Shot] on target [Orc Young]
22:58:45
SQ
Eberecht uses skill Quick Shot
22:58:46
SQ
Turn started for Orc Young
22:58:46
SQ
*
22:58:46
SQ
* Orc Young: Starting turn.
22:58:46
SQ
-> Behaviors to pick from:
Engage.Melee (149.537)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
22:58:46
SQ
-> Behavior picked: Engage.Melee (149.537)
22:58:46
SQ
Orc Young uses skill Charge
22:58:48
SQ
-> Behaviors to pick from:
Engage.Melee (196.266)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
22:58:48
SQ
-> Behavior picked: Engage.Melee (196.266)
22:58:48
SQ
Orc Young uses skill Charge
22:58:48
SQ
Orc Young has died.
22:58:48
SQ
Turn started for Orc Young
22:58:48
SQ
*
22:58:48
SQ
* Orc Young: Starting turn.
22:58:49
SQ
-> Behaviors to pick from:
Engage.Melee (201.25)(*), Defend.Shieldwall (1.01116), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
22:58:49
SQ
-> Behavior picked: Engage.Melee (201.25)
22:58:49
SQ
* Orc Young: Engaging to melee range with Hubert (visible), accepted_distance=0
22:58:50
SQ
* Orc Young: Reached engage destination
22:58:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Charge (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
22:58:50
SQ
-> Behavior picked: Idle (1)
22:58:51
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
22:58:51
SQ
* ---------------------------------------------------
22:58:51
SQ
Turn started for Karl
22:58:51
Script
VM collected 20 object(s) and deleted them.
22:58:51
SQ
Skill [Stunned] removed from [Karl].
22:58:52
SQ
Turn started for Orc Young
22:58:52
SQ
*
22:58:52
SQ
* Orc Young: Starting turn.
22:58:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (242.733)(*), Engage.Melee (144.919)(*), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
22:58:52
SQ
-> Behavior picked: Defend.Shieldwall (242.733)
22:58:53
SQ
* Orc Young: Using Shieldwall!
22:58:53
SQ
Orc Young uses skill Shieldwall
22:58:53
SQ
-> Behaviors to pick from:
Engage.Melee (162.372)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
22:58:53
SQ
-> Behavior picked: Engage.Melee (162.372)
22:58:54
SQ
Orc Young uses skill Charge
22:58:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Charge (0), Defend (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
22:58:55
SQ
-> Behavior picked: Idle (1)
22:58:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:58:55
SQ
* ---------------------------------------------------
22:58:55
SQ
Turn started for Erwin
22:59:03
SQ
Turn started for Winrich
22:59:10
SQ
Turn started for Orc Young
22:59:10
SQ
*
22:59:10
SQ
* Orc Young: Starting turn.
22:59:10
SQ
-> Behaviors to pick from:
Attack.Default (66.2971)(*), Attack.KnockOut (44.375)(*), Defend.Shieldwall (29.4841)(*), Idle (1), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Charge (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0)
22:59:10
SQ
-> Behavior picked: Attack.KnockOut (44.375)
22:59:11
SQ
* Orc Young: Using Knock Out against Hubert!
22:59:11
SQ
Orc Young uses skill Knock Out
22:59:11
SQ
-> Behaviors to pick from:
Attack.Default (60.8212)(*), Attack.KnockOut (41.8182)(*), Defend.Shieldwall (28.7787)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Charge (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0)
22:59:11
SQ
-> Behavior picked: Attack.Default (60.8212)
22:59:12
SQ
* Orc Young: Using Bash against Hubert!
22:59:12
SQ
Orc Young uses skill Bash
22:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0)
22:59:12
SQ
-> Behavior picked: Idle (1)
22:59:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:59:12
SQ
* ---------------------------------------------------
22:59:12
SQ
Turn started for Orc Young
22:59:12
SQ
*
22:59:12
SQ
* Orc Young: Starting turn.
22:59:13
SQ
-> Behaviors to pick from:
Attack.Default (91.7946)(*), Defend.Shieldwall (26.0501)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Retreat (0)
22:59:13
SQ
-> Behavior picked: Attack.Default (91.7946)
22:59:13
SQ
* Orc Young: Using Chop against Karl!
22:59:13
SQ
Orc Young uses skill Chop
22:59:13
SQ
-> Behaviors to pick from:
Attack.Default (83.3917)(*), Defend.Shieldwall (25.8048)(*), Idle (1), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Charge (0), Engage.Melee (0), Retreat (0), Attack.Split (0)
22:59:13
SQ
-> Behavior picked: Attack.Default (83.3917)
22:59:14
SQ
* Orc Young: Using Chop against Karl!
22:59:14
SQ
Orc Young uses skill Chop
22:59:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Charge (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Default (0)
22:59:14
SQ
-> Behavior picked: Idle (1)
22:59:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:59:15
SQ
* ---------------------------------------------------
22:59:15
SQ
Turn started for Gustav
22:59:15
SQ
Skill [Spearwall] removed from [Gustav].
22:59:25
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
22:59:25
SQ
Gustav uses skill Thrust
22:59:25
SQ
Turn started for Volker
22:59:25
SQ
Skill [Spearwall] removed from [Volker].
22:59:39
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
22:59:39
SQ
Volker uses skill Thrust
22:59:41
SQ
Turn started for Bertram
22:59:45
SQ
[Bertram] executes skill [Strike] on target [Orc Young]
22:59:45
SQ
Bertram uses skill Strike
22:59:47
SQ
Turn started for Horik the Fine
22:59:47
SQ
Skill [Spearwall] removed from [Horik the Fine].
22:59:54
SQ
[Horik the Fine] executes skill [Spearwall] on target [Horik the Fine]
22:59:54
SQ
Horik the Fine uses skill Spearwall
22:59:56
SQ
INFO: Next round issued: 3
22:59:56
SQ
Turn started for Hubert
23:00:09
SQ
[Hubert] executes skill [Split Shield] on target [Orc Young]
23:00:09
SQ
Hubert uses skill Split Shield
23:00:10
SQ
Turn started for Orc Young
23:00:10
SQ
*
23:00:10
SQ
* Orc Young: Starting turn.
23:00:10
SQ
-> Behaviors to pick from:
Attack.Default (84.7773)(*), Defend.Shieldwall (26.9833)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0)
23:00:10
SQ
-> Behavior picked: Attack.Default (84.7773)
23:00:10
SQ
* Orc Young: Using Cleave against Hubert!
23:00:10
SQ
Orc Young uses skill Cleave
23:00:11
SQ
-> Behaviors to pick from:
Attack.Default (81.6883)(*), Defend.Shieldwall (26.8037)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Retreat (0), Defend (0), Attack.Split (0), Charge (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0)
23:00:11
SQ
-> Behavior picked: Attack.Default (81.6883)
23:00:11
SQ
* Orc Young: Using Cleave against Hubert!
23:00:11
SQ
Orc Young uses skill Cleave
23:00:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0)
23:00:12
SQ
-> Behavior picked: Idle (1)
23:00:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:00:12
SQ
* ---------------------------------------------------
23:00:12
SQ
Turn started for Karl
23:00:16
SQ
[Karl] executes skill [Slash] on target [Orc Young]
23:00:16
SQ
Karl uses skill Slash
23:00:17
SQ
[Karl] executes skill [Slash] on target [Orc Young]
23:00:17
SQ
Karl uses skill Slash
23:00:18
SQ
Turn started for Eberecht
23:00:28
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
23:00:28
SQ
Eberecht uses skill Aimed Shot
23:00:29
SQ
Orc Young has died.
23:00:29
SQ
Turn started for Winrich
23:00:37
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Young]
23:00:37
SQ
Winrich uses skill Shoot Bolt
23:00:38
SQ
[Winrich] executes skill [Reload] on target [Winrich]
23:00:38
SQ
Winrich uses skill Reload
23:00:39
SQ
Turn started for Erwin
23:00:43
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
23:00:43
SQ
Erwin uses skill Strike
23:00:46
SQ
Turn started for Gustav
23:00:55
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:00:55
SQ
Gustav uses skill Thrust
23:00:55
SQ
Turn started for Orc Young
23:00:55
SQ
*
23:00:55
SQ
* Orc Young: Starting turn.
23:00:56
SQ
-> Behaviors to pick from:
Attack.Default (266.807)(*), Defend.Shieldwall (45.9572), Idle (1), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Flee (0), Charge (0), Attack.Swing (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0)
23:00:56
SQ
-> Behavior picked: Attack.Default (266.807)
23:00:56
SQ
* Orc Young: Using Chop against Karl!
23:00:56
SQ
Orc Young uses skill Chop
23:00:57
SQ
-> Behaviors to pick from:
Attack.Default (252.651)(*), Defend.Shieldwall (45.4289), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Charge (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0)
23:00:57
SQ
-> Behavior picked: Attack.Default (252.651)
23:00:57
SQ
* Orc Young: Using Chop against Karl!
23:00:57
SQ
Orc Young uses skill Chop
23:00:57
SQ
Karl is unconscious.
23:00:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Charge (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0)
23:00:57
SQ
-> Behavior picked: Idle (1)
23:00:58
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:00:58
SQ
* ---------------------------------------------------
23:00:58
SQ
Turn started for Anton
23:00:58
SQ
Skill [Spearwall] removed from [Anton].
23:01:07
SQ
Turn started for Horik
23:01:07
SQ
Skill [Riposte] removed from [Horik].
23:01:12
SQ
[Horik] executes skill [Slash] on target [Orc Young]
23:01:12
SQ
Horik uses skill Slash
23:01:13
SQ
Turn started for Volker
23:01:17
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:01:17
SQ
Volker uses skill Thrust
23:01:18
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:01:18
SQ
Volker uses skill Thrust
23:01:18
SQ
Turn started for Orc Young
23:01:18
SQ
Skill [Shieldwall] removed from [Orc Young].
23:01:18
SQ
*
23:01:18
SQ
* Orc Young: Starting turn.
23:01:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.2658)(*), Attack.Default (48.8165)(*), Attack.KnockOut (38.6941)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Charge (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0)
23:01:19
SQ
-> Behavior picked: Attack.KnockOut (38.6941)
23:01:19
SQ
* Orc Young: Using Knock Out against Horik!
23:01:19
SQ
Orc Young uses skill Knock Out
23:01:19
SQ
-> Behaviors to pick from:
Attack.Default (58.3882)(*), Defend.Shieldwall (25.506)(*), Attack.KnockOut (17.8947)(*), Idle (1), BreakFree (0), Attack.Swing (0), Attack.Split (0), Flee (0), Charge (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0)
23:01:19
SQ
-> Behavior picked: Defend.Shieldwall (25.506)
23:01:20
SQ
* Orc Young: Using Shieldwall!
23:01:20
SQ
Orc Young uses skill Shieldwall
23:01:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Charge (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
23:01:20
SQ
-> Behavior picked: Idle (1)
23:01:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:01:20
SQ
* ---------------------------------------------------
23:01:21
SQ
Turn started for Orc Young
23:01:21
SQ
*
23:01:21
SQ
* Orc Young: Starting turn.
23:01:21
SQ
-> Behaviors to pick from:
Attack.Default (71.7052)(*), Attack.KnockOut (34.4882)(*), Defend.Shieldwall (30.0127)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Charge (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0)
23:01:21
SQ
-> Behavior picked: Attack.KnockOut (34.4882)
23:01:22
SQ
* Orc Young: Using Knock Out against Anton!
23:01:22
SQ
Orc Young uses skill Knock Out
23:01:22
SQ
-> Behaviors to pick from:
Attack.Default (74.5426)(*), Attack.KnockOut (29.3474)(*), Defend.Shieldwall (28.2131)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
23:01:22
SQ
-> Behavior picked: Attack.KnockOut (29.3474)
23:01:23
SQ
* Orc Young: Using Knock Out against Anton!
23:01:23
SQ
Orc Young uses skill Knock Out
23:01:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Charge (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.Default (0)
23:01:23
SQ
-> Behavior picked: Idle (1)
23:01:23
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:01:23
SQ
* ---------------------------------------------------
23:01:23
SQ
Turn started for Bertram
23:01:26
Resource
Loading: music/orcs_01.ogg
23:01:26
SQ
[Bertram] executes skill [Strike] on target [Orc Young]
23:01:26
SQ
Bertram uses skill Strike
23:01:28
SQ
Turn started for Horik the Fine
23:01:28
SQ
Skill [Spearwall] removed from [Horik the Fine].
23:01:29
Resource
Unloading: music/orcs_03.ogg
23:01:34
SQ
[Horik the Fine] executes skill [Thrust] on target [Orc Young]
23:01:34
SQ
Horik the Fine uses skill Thrust
23:01:36
SQ
INFO: Next round issued: 4
23:01:36
SQ
Turn started for Hubert
23:01:41
SQ
[Hubert] executes skill [Split Shield] on target [Orc Young]
23:01:41
SQ
Hubert uses skill Split Shield
23:01:42
SQ
[Hubert] executes skill [Split Shield] on target [Orc Young]
23:01:42
SQ
Hubert uses skill Split Shield
23:01:43
SQ
Turn started for Orc Young
23:01:43
SQ
*
23:01:43
SQ
* Orc Young: Starting turn.
23:01:43
SQ
-> Behaviors to pick from:
Attack.Default (89.9146)(*), Defend.Shieldwall (23.8367)(*), Idle (1), Charge (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0)
23:01:43
SQ
-> Behavior picked: Defend.Shieldwall (23.8367)
23:01:44
SQ
* Orc Young: Using Shieldwall!
23:01:44
SQ
Orc Young uses skill Shieldwall
23:01:44
SQ
-> Behaviors to pick from:
Attack.Default (78.6544)(*), Idle (1), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Defend (0), Charge (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Shieldwall (0)
23:01:44
SQ
-> Behavior picked: Attack.Default (78.6544)
23:01:45
SQ
* Orc Young: Using Cleave against Hubert!
23:01:45
SQ
Orc Young uses skill Cleave
23:01:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Charge (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
23:01:45
SQ
-> Behavior picked: Idle (1)
23:01:45
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:01:45
SQ
* ---------------------------------------------------
23:01:45
SQ
Turn started for Eberecht
23:01:55
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
23:01:55
SQ
Eberecht uses skill Aimed Shot
23:01:56
SQ
Turn started for Winrich
23:02:07
SQ
Turn started for Erwin
23:02:10
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
23:02:10
SQ
Erwin uses skill Strike
23:02:12
SQ
Turn started for Gustav
23:02:17
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:02:17
SQ
Gustav uses skill Thrust
23:02:19
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:02:19
SQ
Gustav uses skill Thrust
23:02:19
SQ
Turn started for Anton
23:02:19
SQ
Skill [Stunned] removed from [Anton].
23:02:20
SQ
Turn started for Orc Young
23:02:20
SQ
*
23:02:20
SQ
* Orc Young: Starting turn.
23:02:20
SQ
-> Behaviors to pick from:
Attack.SplitShield (129.932)(*), Attack.Default (75.2521)(*), Defend.Shieldwall (22.426), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Charge (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
23:02:20
SQ
-> Behavior picked: Attack.SplitShield (129.932)
23:02:21
SQ
* Orc Young: Using Split Shield against Horik the Fine!
23:02:21
SQ
Orc Young uses skill Split Shield
23:02:21
SQ
-> Behaviors to pick from:
Attack.Default (85.8947)(*), Defend.Shieldwall (22.0174)(*), Idle (1), Defend (0), BreakFree (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
23:02:21
SQ
-> Behavior picked: Attack.Default (85.8947)
23:02:22
SQ
* Orc Young: Using Chop against Horik the Fine!
23:02:22
SQ
Orc Young uses skill Chop
23:02:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Default (0)
23:02:22
SQ
-> Behavior picked: Idle (1)
23:02:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:02:22
SQ
* ---------------------------------------------------
23:02:22
SQ
Turn started for Volker
23:02:25
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:02:25
SQ
Volker uses skill Thrust
23:02:28
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:02:28
SQ
Volker uses skill Thrust
23:02:29
SQ
Turn started for Bertram
23:02:32
SQ
[Bertram] executes skill [Strike] on target [Orc Young]
23:02:32
SQ
Bertram uses skill Strike
23:02:33
SQ
Turn started for Horik
23:02:34
SQ
Skill [Stunned] removed from [Horik].
23:02:34
SQ
Turn started for Horik the Fine
23:02:41
SQ
[Horik the Fine] executes skill [Thrust] on target [Orc Young]
23:02:41
SQ
Horik the Fine uses skill Thrust
23:02:42
SQ
[Horik the Fine] executes skill [Thrust] on target [Orc Young]
23:02:42
SQ
Horik the Fine uses skill Thrust
23:02:42
SQ
Turn started for Orc Young
23:02:42
SQ
Skill [Shieldwall] removed from [Orc Young].
23:02:42
SQ
*
23:02:42
SQ
* Orc Young: Starting turn.
23:02:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0)
23:02:43
SQ
-> Behavior picked: Idle (1)
23:02:43
SQ
* Orc Young: Waiting with 9 of 9 AP left.
23:02:43
SQ
* ---------------------------------------------------
23:02:43
SQ
Turn started for Orc Young
23:02:43
SQ
*
23:02:43
SQ
* Orc Young: Starting turn.
23:02:43
SQ
-> Behaviors to pick from:
Attack.Default (259.069)(*), Attack.KnockOut (28.3486), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Retreat (0), Defend.Shieldwall (0)
23:02:43
SQ
-> Behavior picked: Attack.Default (259.069)
23:02:44
SQ
* Orc Young: Using Bash against Hubert!
23:02:44
SQ
Orc Young uses skill Bash
23:02:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
23:02:44
SQ
-> Behavior picked: Idle (1)
23:02:44
SQ
* Orc Young: Waiting with 5 of 9 AP left.
23:02:44
SQ
* ---------------------------------------------------
23:02:44
SQ
*
23:02:44
SQ
* Orc Young: Resuming turn.
23:02:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Charge (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0)
23:02:45
SQ
-> Behavior picked: Idle (1)
23:02:45
SQ
* Orc Young: Ending Turn with 9 of 9 AP left.
23:02:45
SQ
* ---------------------------------------------------
23:02:45
SQ
*
23:02:45
SQ
* Orc Young: Resuming turn.
23:02:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Charge (0)
23:02:46
SQ
-> Behavior picked: Idle (1)
23:02:46
SQ
* Orc Young: Ending Turn with 5 of 9 AP left.
23:02:46
SQ
* ---------------------------------------------------
23:02:46
SQ
INFO: Next round issued: 5
23:02:46
SQ
Turn started for Winrich
23:02:50
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Young]
23:02:50
SQ
Winrich uses skill Shoot Bolt
23:02:51
SQ
[Winrich] executes skill [Reload] on target [Winrich]
23:02:51
SQ
Winrich uses skill Reload
23:02:52
SQ
Turn started for Anton
23:03:02
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
23:03:02
SQ
Anton uses skill Thrust
23:03:03
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
23:03:03
SQ
Anton uses skill Thrust
23:03:03
SQ
Turn started for Orc Young
23:03:03
SQ
Skill [Shieldwall] removed from [Orc Young].
23:03:03
SQ
*
23:03:03
SQ
* Orc Young: Starting turn.
23:03:04
SQ
-> Behaviors to pick from:
Attack.Default (251.443)(*), Defend.Shieldwall (40.1103), Idle (1), Attack.SplitShield (0), Charge (0), Retreat (0), Defend (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0)
23:03:04
SQ
-> Behavior picked: Attack.Default (251.443)
23:03:04
SQ
* Orc Young: Using Cleave against Hubert!
23:03:04
SQ
Orc Young uses skill Cleave
23:03:04
SQ
-> Behaviors to pick from:
Attack.Default (250.923)(*), Defend.Shieldwall (39.766), Idle (1), Charge (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0)
23:03:04
SQ
-> Behavior picked: Attack.Default (250.923)
23:03:05
SQ
* Orc Young: Using Cleave against Hubert!
23:03:05
SQ
Orc Young uses skill Cleave
23:03:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Charge (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
23:03:05
SQ
-> Behavior picked: Idle (1)
23:03:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:03:06
SQ
* ---------------------------------------------------
23:03:06
SQ
Turn started for Eberecht
23:03:17
SQ
Turn started for Hubert
23:03:23
SQ
[Hubert] executes skill [Split Shield] on target [Orc Young]
23:03:23
SQ
Hubert uses skill Split Shield
23:03:27
SQ
[Hubert] executes skill [Chop] on target [Orc Young]
23:03:27
SQ
Hubert uses skill Chop
23:03:27
SQ
Hubert is unconscious.
23:03:28
SQ
Turn started for Gustav
23:03:32
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:03:32
SQ
Gustav uses skill Thrust
23:03:33
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:03:33
SQ
Gustav uses skill Thrust
23:03:33
SQ
Orc Young has died.
23:03:33
SQ
Turn started for Erwin
23:03:36
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
23:03:36
SQ
Erwin uses skill Strike
23:03:38
SQ
Turn started for Horik
23:03:43
SQ
[Horik] executes skill [Slash] on target [Orc Young]
23:03:43
SQ
Horik uses skill Slash
23:03:43
SQ
Turn started for Orc Young
23:03:43
SQ
*
23:03:43
SQ
* Orc Young: Starting turn.
23:03:43
SQ
-> Behaviors to pick from:
Attack.Default (272.269)(*), Defend.Shieldwall (42.9249), Attack.SplitShield (9.57726), Idle (1), Engage.Melee (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Charge (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Flee (0)
23:03:43
SQ
-> Behavior picked: Attack.Default (272.269)
23:03:44
SQ
* Orc Young: Using Chop against Horik the Fine!
23:03:44
SQ
Orc Young uses skill Chop
23:03:44
SQ
-> Behaviors to pick from:
Attack.Default (282.531)(*), Defend.Shieldwall (42.1348), Attack.SplitShield (37.9371), Idle (1), Engage.Melee (0), Charge (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.KnockOut (0)
23:03:44
SQ
-> Behavior picked: Attack.Default (282.531)
23:03:45
SQ
* Orc Young: Using Chop against Horik the Fine!
23:03:45
SQ
Orc Young uses skill Chop
23:03:45
SQ
Horik the Fine has died.
23:03:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Charge (0), Attack.Split (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.Default (0)
23:03:45
SQ
-> Behavior picked: Idle (1)
23:03:45
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:03:45
SQ
* ---------------------------------------------------
23:03:45
SQ
Turn started for Volker
23:03:50
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:03:50
SQ
Volker uses skill Thrust
23:03:53
SQ
Turn started for Bertram
23:03:57
SQ
[Bertram] executes skill [Strike] on target [Orc Young]
23:03:57
SQ
Bertram uses skill Strike
23:03:57
SQ
Orc Young has died.
23:03:59
SQ
INFO: Next round issued: 6
23:03:59
SQ
Turn started for Orc Young
23:03:59
SQ
*
23:03:59
SQ
* Orc Young: Starting turn.
23:04:00
SQ
-> Behaviors to pick from:
Retreat (254.167)(*), Engage.Melee (197.403)(*), Idle (1), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0)
23:04:00
SQ
-> Behavior picked: Engage.Melee (197.403)
23:04:00
SQ
Orc Young uses skill Charge
23:04:00
SQ
-> Behaviors to pick from:
Attack.Default (89.9766)(*), Idle (1), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Roam (0), Defend (0), Engage.Melee (0), Attack.Split (0), Retreat (0)
23:04:00
SQ
-> Behavior picked: Attack.Default (89.9766)
23:04:00
SQ
* Orc Young: Using Cleave against Winrich!
23:04:00
SQ
Orc Young uses skill Cleave
23:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Attack.Default (0)
23:04:01
SQ
-> Behavior picked: Idle (1)
23:04:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:04:01
SQ
* ---------------------------------------------------
23:04:01
SQ
Turn started for Winrich
23:04:05
SQ
[Winrich] executes skill [Shoot Bolt] on target [Orc Young]
23:04:05
SQ
Winrich uses skill Shoot Bolt
23:04:10
SQ
Skill [Reload] removed from [Winrich].
23:04:16
SQ
Turn started for Eberecht
23:04:21
SQ
[Eberecht] executes skill [Aimed Shot] on target [Orc Young]
23:04:21
SQ
Eberecht uses skill Aimed Shot
23:04:22
SQ
Turn started for Anton
23:04:28
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
23:04:28
SQ
Anton uses skill Thrust
23:04:28
SQ
Turn started for Gustav
23:04:34
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:04:34
SQ
Gustav uses skill Thrust
23:04:34
SQ
Turn started for Erwin
23:04:36
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
23:04:36
SQ
Erwin uses skill Strike
23:04:38
SQ
Turn started for Horik
23:04:44
SQ
[Horik] executes skill [Slash] on target [Orc Young]
23:04:44
SQ
Horik uses skill Slash
23:04:45
SQ
[Horik] executes skill [Slash] on target [Orc Young]
23:04:45
SQ
Horik uses skill Slash
23:04:45
SQ
Turn started for Volker
23:04:49
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
23:04:49
SQ
Volker uses skill Thrust
23:04:51
SQ
Turn started for Bertram
23:04:51
SQ
Skill [Stunned] removed from [Bertram].
23:04:51
SQ
Turn started for Orc Young
23:04:51
SQ
*
23:04:51
SQ
* Orc Young: Starting turn.
23:04:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.8402)(*), Attack.Default (63.3408)(*), Attack.SplitShield (56.8671)(*), Idle (1), Charge (0), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
23:04:52
SQ
-> Behavior picked: Attack.Default (63.3408)
23:04:52
SQ
* Orc Young: Using Chop against Horik!
23:04:52
SQ
Orc Young uses skill Chop
23:04:52
SQ
-> Behaviors to pick from:
Attack.Default (81.7401)(*), Defend.Shieldwall (66.1797)(*), Attack.SplitShield (56.3771)(*), Idle (1), Charge (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Retreat (0)
23:04:52
SQ
-> Behavior picked: Attack.SplitShield (56.3771)
23:04:53
SQ
* Orc Young: Using Split Shield against Gustav!
23:04:53
SQ
Orc Young uses skill Split Shield
23:04:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
23:04:53
SQ
-> Behavior picked: Idle (1)
23:04:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:04:53
SQ
* ---------------------------------------------------
23:04:53
SQ
INFO: Next round issued: 7
23:04:54
SQ
Turn started for Anton
23:05:01
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
23:05:01
SQ
Anton uses skill Thrust
23:05:03
SQ
[Anton] executes skill [Thrust] on target [Orc Young]
23:05:03
SQ
Anton uses skill Thrust
23:05:03
SQ
Turn started for Gustav
23:05:05
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:05:05
SQ
Gustav uses skill Thrust
23:05:06
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:05:06
SQ
Gustav uses skill Thrust
23:05:06
SQ
Turn started for Bertram
23:05:09
SQ
[Bertram] executes skill [Strike] on target [Orc Young]
23:05:09
SQ
Bertram uses skill Strike
23:05:09
SQ
Orc Young has died.
23:05:14
SQ
Turn started for Eberecht
23:05:22
SQ
Turn started for Volker
23:05:25
SQ
Turn started for Erwin
23:05:28
SQ
[Erwin] executes skill [Strike] on target [Orc Young]
23:05:28
SQ
Erwin uses skill Strike
23:05:30
SQ
Turn started for Winrich
23:05:38
SQ
Winrich has died.
23:05:38
SQ
Turn started for Horik
23:05:40
SQ
[Horik] executes skill [Slash] on target [Orc Young]
23:05:40
SQ
Horik uses skill Slash
23:05:42
SQ
Turn started for Orc Young
23:05:42
SQ
*
23:05:42
SQ
* Orc Young: Starting turn.
23:05:42
SQ
-> Behaviors to pick from:
Attack.SplitShield (101.591)(*), Attack.Default (71.6861)(*), Defend.Shieldwall (59.4111)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Charge (0)
23:05:42
SQ
-> Behavior picked: Attack.SplitShield (101.591)
23:05:43
SQ
* Orc Young: Using Split Shield against Gustav!
23:05:43
SQ
Orc Young uses skill Split Shield
23:05:43
SQ
-> Behaviors to pick from:
Attack.Default (70.6536)(*), Defend.Shieldwall (53.8822)(*), Attack.SplitShield (34.131)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Charge (0), SwitchTo.Melee (0)
23:05:43
SQ
-> Behavior picked: Attack.Default (70.6536)
23:05:44
SQ
* Orc Young: Using Chop against Horik!
23:05:44
SQ
Orc Young uses skill Chop
23:05:44
SQ
Horik is unconscious.
23:05:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Charge (0), SwitchTo.Melee (0), Attack.Default (0)
23:05:44
SQ
-> Behavior picked: Idle (1)
23:05:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:05:44
SQ
* ---------------------------------------------------
23:05:44
SQ
INFO: Next round issued: 8
23:05:45
SQ
Turn started for Gustav
23:05:48
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:05:48
SQ
Gustav uses skill Thrust
23:05:49
SQ
[Gustav] executes skill [Thrust] on target [Orc Young]
23:05:49
SQ
Gustav uses skill Thrust
23:05:49
SQ
Orc Young has died.
23:05:49
Resource
Unloading: gfx/orientation_overlay.png
23:05:49
SQ
Skill [Bleeding] removed from [Hubert].
23:05:49
SQ
Skill [Bleeding] removed from [Hubert].
23:05:49
Resource
Loading: music/victory_01.ogg
23:05:53
Resource
Unloading: music/orcs_01.ogg
23:06:24
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:06:24
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:06:24
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:06:24
SQ
World::onCombatFinished
23:06:24
SQ
TacticalState::onFinish
23:06:24
Resource
Unloading: gfx/object_0.png
23:06:24
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Unloading: gfx/detail.png
23:06:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:06:24
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Unloading: sounds/enemies/orc_hurt_01.wav
23:06:24
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Unloading: sounds/enemies/orc_death_01.wav
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Unloading: sounds/enemies/orc_flee_01.wav
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Unloading: sounds/enemies/orc_idle_01.wav
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23:06:24
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23:06:24
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23:06:24
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23:06:24
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Unloading: sounds/enemies/orc_fatigue_01.wav
23:06:24
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23:06:24
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Unloading: gfx/entity_2.png
23:06:24
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Unloading: sounds/enemies/orc_charge_01.wav
23:06:24
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23:06:24
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23:06:24
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23:06:24
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Unloading: sounds/atmosphere/rain_01.wav
23:06:27
SQ
showing contract: Defend settlement
23:06:31
SQ
showing contract: Defend settlement
23:06:34
SQ
Location entered: Krumwader
23:06:34
Resource
Loading: music/city_02.ogg
23:06:38
Resource
Unloading: music/victory_01.ogg
23:06:51
Script
VM collected 3 object(s) and deleted them.
23:10:00
Resource
Loading: music/city_01.ogg
23:10:03
Resource
Unloading: music/city_02.ogg
23:10:56
SQ
swapped item!
23:10:57
SQ
swapped item!
23:10:58
SQ
swapped item!
23:11:08
SQ
swapped item!
23:11:10
SQ
swapped item!
23:11:17
SQ
swapped item!
23:11:18
SQ
swapped item!
23:11:23
SQ
swapped item!
23:11:50
Resource
Loading: music/worldmap_06.ogg
23:11:54
Resource
Unloading: music/city_01.ogg
23:11:54
SQ
contract added: Secure Cemetery
23:12:20
SQ
contract added: Hunting Beasts
23:12:25
SQ
Location entered: Eichendorf
23:12:25
Resource
Loading: music/village_01.ogg
23:12:29
Resource
Unloading: music/worldmap_06.ogg
23:12:35
SQ
showing contract: Drive away bandits
23:14:30
Resource
Loading: music/worldmap_08.ogg
23:14:34
Resource
Unloading: music/village_01.ogg
23:14:59
SQ
Location entered: Krumwader
23:14:59
Resource
Loading: music/city_01.ogg
23:15:01
SQ
showing contract: Hunting Beasts
23:15:03
Resource
Unloading: music/worldmap_08.ogg
23:16:37
Resource
Loading: music/worldmap_03.ogg
23:16:41
Resource
Unloading: music/city_01.ogg
23:17:01
SQ
contract removed: 76
23:17:05
SQ
contract removed: 81
23:17:06
SQ
Location entered: Birkehovel
23:17:06
Resource
Loading: music/stronghold_01.ogg
23:17:10
Resource
Unloading: music/worldmap_03.ogg
23:18:47
Resource
Loading: music/worldmap_08.ogg
23:18:51
Resource
Unloading: music/stronghold_01.ogg
23:18:58
SQ
contract added: Escort Caravan
23:19:04
SQ
contract added: Defend settlement
23:19:15
SQ
Location entered: Olbing
23:19:15
Resource
Loading: music/village_01.ogg
23:19:17
SQ
showing contract: Drive away bandits
23:19:19
Resource
Unloading: music/worldmap_08.ogg
23:20:08
Resource
Loading: music/worldmap_07.ogg
23:20:33
Resource
Unloading: music/village_01.ogg
23:20:38
SQ
Location entered: Turmburg
23:20:38
Resource
Loading: music/stronghold_01.ogg
23:20:39
SQ
showing contract: Destroy Orc Camp
23:20:42
Resource
Unloading: music/worldmap_07.ogg