Battle Brothers - Early Access - Build: 0.7.0.12
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Core
Using write path: C:\Users\Rahziel\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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Device: GeForce GT 640/PCIe/SSE2
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Version: 4.5.0 NVIDIA 372.54
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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Loading: sounds/humans/4/human_death_05.wav
12:07:19
Resource
Loading: sounds/humans/4/human_death_06.wav
12:07:19
Resource
Loading: sounds/humans/4/human_death_07.wav
12:07:19
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
12:07:19
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
12:07:19
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_01.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_02.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_03.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_04.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_05.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_06.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_07.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_08.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_09.wav
12:07:19
Resource
Loading: sounds/humans/4/human_injury_10.wav
12:07:19
Resource
Loading: sounds/humans/4/human_light_01.wav
12:07:19
Resource
Loading: sounds/humans/4/human_light_02.wav
12:07:19
Resource
Loading: sounds/humans/4/human_light_03.wav
12:07:19
Resource
Loading: sounds/humans/4/human_light_04.wav
12:07:19
Resource
Loading: sounds/humans/4/human_light_05.wav
12:07:19
Resource
Loading: sounds/humans/5/human_death_01.wav
12:07:19
Resource
Loading: sounds/humans/5/human_death_02.wav
12:07:19
Resource
Loading: sounds/humans/5/human_death_03.wav
12:07:19
Resource
Loading: sounds/humans/5/human_death_04.wav
12:07:19
Resource
Loading: sounds/humans/5/human_death_05.wav
12:07:19
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
12:07:19
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_01.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_02.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_03.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_04.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_05.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_06.wav
12:07:19
Resource
Loading: sounds/humans/5/human_injury_07.wav
12:07:19
Resource
Loading: sounds/humans/5/human_light_01.wav
12:07:19
Resource
Loading: sounds/humans/5/human_light_02.wav
12:07:19
Resource
Loading: sounds/humans/5/human_light_03.wav
12:07:19
Resource
Loading: sounds/humans/5/human_light_04.wav
12:07:20
Resource
Loading: sounds/humans/5/human_light_05.wav
12:07:20
Resource
Loading: sounds/humans/5/human_light_06.wav
12:07:20
Resource
Loading: sounds/humans/5/human_light_07.wav
12:07:20
Resource
Loading: sounds/humans/5/human_light_08.wav
12:07:20
Resource
Loading: sounds/humans/5/human_light_09.wav
12:07:23
Persistence
Unable to read meta data from "savegames/savegames001.rar" because magic number does not match.
12:07:52
SQ
Load campaign: average bro, ok map
12:07:53
Scene
Finished loading scene.
12:07:54
SQ
contract added: Return Item
12:07:54
SQ
contract added: Return Item
12:07:54
SQ
contract added: Hunting Beasts
12:07:54
SQ
contract activated: The %companyname%
12:07:54
Resource
Loading: music/worldmap_07.ogg
12:07:55
Resource
Unloading: music/title.ogg
12:07:56
SQ
showing contract: The %companyname%
12:08:18
SQ
contract added: Escort Caravan
12:08:18
SQ
contract added: Secure Cemetery
12:08:18
SQ
contract added: Escort Caravan
12:08:19
SQ
contract added: Hunting Beasts
12:08:19
SQ
contract added: Secure Cemetery
12:08:19
SQ
contract added: Secure Cemetery
12:08:33
SQ
contract added: Return Item
12:08:41
SQ
contract added: Hunting Beasts
12:08:56
SQ
showing contract: The %companyname%
12:09:50
Script
VM collected 2 object(s) and deleted them.
12:09:53
SQ
Location entered: Blankwasser
12:09:53
Resource
Loading: music/village_01.ogg
12:09:57
Resource
Unloading: music/worldmap_07.ogg
12:09:59
Resource
Loading: music/worldmap_06.ogg
12:10:03
Resource
Unloading: music/village_01.ogg
12:10:32
SQ
Location entered: Blankwasser
12:10:34
Resource
Loading: music/worldmap_04.ogg
12:10:38
Resource
Unloading: music/worldmap_06.ogg
12:13:50
SQ
contract added: Drive away bandits
12:13:50
SQ
contract added: Armed Courier
12:14:30
Resource
Loading: music/worldmap_07.ogg
12:14:30
SQ
contract added: Armed Courier
12:14:33
Resource
Unloading: music/worldmap_04.ogg
12:14:33
SQ
contract added: Escort Caravan
12:14:57
SQ
contract added: Armed Courier
12:15:28
SQ
Skill [Crushed Finger] removed from [bro Adler the Blade].
12:15:55
SQ
contract added: Escort Caravan
12:16:33
SQ
contract added: Escort Caravan
12:17:00
SQ
contract removed: 2
12:17:00
SQ
contract removed: 3
12:17:00
SQ
contract removed: 4
12:17:00
SQ
contract added: Drive away bandits
12:17:01
SQ
contract removed: 5
12:17:01
SQ
contract removed: 6
12:17:01
SQ
contract removed: 7
12:17:01
SQ
contract removed: 8
12:17:01
SQ
contract removed: 9
12:17:02
SQ
contract added: Escort Caravan
12:17:02
SQ
contract removed: 10
12:17:02
SQ
contract added: Armed Courier
12:17:02
SQ
contract added: Return Item
12:17:03
SQ
contract added: Escort Caravan
12:17:05
SQ
contract removed: 11
12:17:08
SQ
contract removed: 12
12:17:15
SQ
contract added: Escort Caravan
12:18:09
SQ
contract added: Secure Cemetery
12:18:09
SQ
contract added: Drive away bandits
12:18:13
SQ
contract added: Return Item
12:18:37
SQ
contract added: Return Item
12:18:43
Resource
Loading: music/defeat_01.ogg
12:18:47
Resource
Unloading: music/worldmap_07.ogg
12:18:52
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
12:18:52
Resource
Loading: music/title.ogg
12:18:52
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:18:52
SQ
Clearing World Scene
12:18:52
Script Error
the index 'isIronman' does not exist
Function:
exitGame -> scripts/states/world_state.nut : 926
Variables:
this = Table
Function:
-> scripts/states/world_state.nut : 1544
Variables:
this = Table
Function:
pop -> scripts/ui/global/menu_stack.nut : 93
Variables:
backstep = Table, i = 1, _ignoreValidator = True, this = Table
Function:
popAll -> scripts/ui/global/menu_stack.nut : 100
Variables:
_ignoreValidator = True, this = Table
Function:
destroy -> scripts/ui/global/menu_stack.nut : 40
Variables:
this = Table
Function:
onDestroyUI -> scripts/states/world_state.nut : 430
Variables:
this = Table
Function:
onFinish -> scripts/states/world_state.nut : 492
Variables:
this = Table
12:18:58
Resource
Unloading: music/defeat_01.ogg
12:19:50
Script
VM collected 1 object(s) and deleted them.
12:20:28
Persistence
Unable to read meta data from "savegames/savegames001.rar" because magic number does not match.
12:20:39
SQ
Load campaign: hmm
12:20:40
Scene
Finished loading scene.
12:20:41
SQ
contract added: Secure Cemetery
12:20:41
SQ
contract added: Escort Caravan
12:20:41
SQ
contract activated: The %companyname%
12:20:41
Resource
Loading: music/worldmap_08.ogg
12:20:42
Resource
Unloading: music/title.ogg
12:23:24
Resource
Loading: music/worldmap_07.ogg
12:23:27
Resource
Unloading: music/worldmap_08.ogg
12:27:47
SQ
showing contract: The %companyname%
12:27:52
SQ
contract added: Return Item
12:27:53
SQ
contract added: Escort Caravan
12:27:53
SQ
contract added: Hunting Beasts
12:27:53
SQ
contract added: Drive away bandits
12:27:53
SQ
contract added: Drive away bandits
12:28:10
SQ
contract added: Return Item
12:28:11
SQ
contract added: Hunting Beasts
12:28:15
SQ
contract added: Secure Cemetery
12:28:15
SQ
contract added: Return Item
12:28:16
SQ
showing contract: The %companyname%
12:29:30
Resource
Loading: music/worldmap_08.ogg
12:29:33
Resource
Unloading: music/worldmap_07.ogg
12:30:49
SQ
showing contract: The %companyname%
12:30:57
SQ
Location entered: Sudburg
12:30:57
Resource
Loading: music/stronghold_01.ogg
12:31:01
Resource
Unloading: music/worldmap_08.ogg
12:32:48
Resource
Loading: music/worldmap_09.ogg
12:33:16
Resource
Unloading: music/stronghold_01.ogg
12:33:42
SQ
showing contract: The %companyname%
12:34:54
SQ
Location entered: Hoggart's Refuge
12:34:56
SQ
Save campaign: autosave
12:34:58
Scene
Finished saving scene.
12:34:59
SQ
WorldState::onHide
12:34:59
Resource
Loading: gfx/detail.png
12:35:00
Texture
Texture "gfx/detail.png" (ID: 446) took up approximately 10922kb in video memory.
12:35:00
Resource
Loading: gfx/object_0.png
12:35:00
Texture
Texture "gfx/object_0.png" (ID: 447) took up approximately 21845kb in video memory.
12:35:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (21,7).
12:35:00
Resource
Loading: gfx/orientation_overlay.png
12:35:01
Texture
Texture "gfx/orientation_overlay.png" (ID: 448) took up approximately 512kb in video memory.
12:35:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
12:35:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
12:35:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
12:35:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
12:35:01
SQ
TACTICAL: STASH LOCKED: true
12:35:01
SQ
INFO: Next round issued: 1
12:35:01
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:35:01
Resource
Loading: music/bandits_01.ogg
12:35:01
Resource
Unloading: music/worldmap_09.ogg
12:35:01
SQ
Turn started for Hartwig Iron Jaw
12:35:11
SQ
Turn started for Erling
12:35:15
SQ
Turn started for Bandit Marksman
12:35:15
SQ
*
12:35:15
SQ
* Bandit Marksman: Starting turn.
12:35:16
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
12:35:16
SQ
-> Behavior picked: Engage.Ranged (120)
12:35:16
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ernst (not visible)
12:35:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
12:35:18
SQ
-> Behavior picked: Idle (1)
12:35:18
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:35:18
SQ
* ---------------------------------------------------
12:35:18
SQ
Turn started for Ernst
12:35:25
SQ
Turn started for Hoggart the Weasel
12:35:25
SQ
*
12:35:25
SQ
* Hoggart the Weasel: Starting turn.
12:35:26
SQ
-> Behaviors to pick from:
Engage.Melee (120)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:35:26
SQ
-> Behavior picked: Engage.Melee (120)
12:35:26
SQ
* Hoggart the Weasel: Engaging to melee range with Heinrich Turncloak (not visible), accepted_distance=0
12:35:27
SQ
* Hoggart the Weasel: Reached engage destination
12:35:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:35:28
SQ
-> Behavior picked: Idle (1)
12:35:28
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:35:28
SQ
* ---------------------------------------------------
12:35:28
SQ
Turn started for Sigmar
12:35:33
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Thug]
12:35:33
SQ
Sigmar uses skill Shoot Bolt
12:35:36
SQ
Turn started for Heinrich Turncloak
12:35:47
SQ
Turn started for Bandit Thug
12:35:47
SQ
*
12:35:47
SQ
* Bandit Thug: Starting turn.
12:35:48
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:35:48
SQ
-> Behavior picked: Engage.Melee (88)
12:35:48
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:35:50
SQ
* Bandit Thug: Reached engage destination
12:35:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:35:50
SQ
-> Behavior picked: Idle (1)
12:35:50
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:35:50
SQ
* ---------------------------------------------------
12:35:51
SQ
Turn started for Bandit Thug
12:35:51
SQ
*
12:35:51
SQ
* Bandit Thug: Starting turn.
12:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:35:52
SQ
-> Behavior picked: Engage.Melee (110)
12:35:52
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:35:53
SQ
* Bandit Thug: Reached engage destination
12:35:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:35:53
SQ
-> Behavior picked: Idle (1)
12:35:53
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:35:53
SQ
* ---------------------------------------------------
12:35:54
SQ
Turn started for Bandit Thug
12:35:54
SQ
*
12:35:54
SQ
* Bandit Thug: Starting turn.
12:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (113.437)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:35:55
SQ
-> Behavior picked: Engage.Melee (113.437)
12:35:55
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:35:56
SQ
* Bandit Thug: Reached engage destination
12:35:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:35:56
SQ
-> Behavior picked: Idle (1)
12:35:56
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:35:56
SQ
* ---------------------------------------------------
12:35:57
SQ
Turn started for Reynhart
12:35:58
SQ
[Reynhart] executes skill [Spearwall] on target [Reynhart]
12:35:58
SQ
Reynhart uses skill Spearwall
12:36:04
SQ
INFO: Next round issued: 2
12:36:04
SQ
Turn started for Ernst
12:36:06
SQ
Turn started for Hartwig Iron Jaw
12:36:08
SQ
Turn started for Bandit Marksman
12:36:08
SQ
*
12:36:08
SQ
* Bandit Marksman: Starting turn.
12:36:08
SQ
No good tile in range, engaging in the general direction of the enemy!
12:36:08
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
12:36:08
SQ
-> Behavior picked: Engage.Ranged (30)
12:36:08
SQ
* Bandit Marksman: Waiting until others have moved!
12:36:09
SQ
Turn started for Hoggart the Weasel
12:36:09
SQ
*
12:36:09
SQ
* Hoggart the Weasel: Starting turn.
12:36:10
SQ
-> Behaviors to pick from:
Engage.Melee (90.9546)(*), Defend.Shieldwall (1.62808), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:36:10
SQ
-> Behavior picked: Engage.Melee (90.9546)
12:36:10
SQ
* Hoggart the Weasel: Engaging to melee range with Ernst (visible), accepted_distance=0
12:36:11
SQ
* Hoggart the Weasel: Reached engage destination
12:36:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0)
12:36:11
SQ
-> Behavior picked: Idle (1)
12:36:11
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:36:11
SQ
* ---------------------------------------------------
12:36:11
SQ
Turn started for Heinrich Turncloak
12:36:13
SQ
[Heinrich Turncloak] executes skill [Spearwall] on target [Heinrich Turncloak]
12:36:13
SQ
Heinrich Turncloak uses skill Spearwall
12:36:14
SQ
Turn started for Sigmar
12:36:17
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:36:17
SQ
Sigmar uses skill Reload
12:36:19
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Thug]
12:36:19
SQ
Sigmar uses skill Shoot Bolt
12:36:20
SQ
Turn started for Erling
12:36:22
SQ
Turn started for Bandit Thug
12:36:22
SQ
*
12:36:22
SQ
* Bandit Thug: Starting turn.
12:36:23
SQ
-> Behaviors to pick from:
Engage.Melee (85.9625)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:36:23
SQ
-> Behavior picked: Engage.Melee (85.9625)
12:36:23
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:36:24
SQ
* Bandit Thug: Reached engage destination
12:36:25
SQ
-> Behaviors to pick from:
Engage.Melee (112.125)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0)
12:36:25
SQ
-> Behavior picked: Engage.Melee (112.125)
12:36:25
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:36:26
SQ
* Bandit Thug: Reached engage destination
12:36:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0)
12:36:27
SQ
-> Behavior picked: Idle (1)
12:36:27
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:36:27
SQ
* ---------------------------------------------------
12:36:28
SQ
Turn started for Bandit Thug
12:36:28
SQ
*
12:36:28
SQ
* Bandit Thug: Starting turn.
12:36:28
SQ
-> Behaviors to pick from:
Engage.Melee (145.475)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:36:28
SQ
-> Behavior picked: Engage.Melee (145.475)
12:36:28
SQ
* Bandit Thug: Engaging to melee range with Ernst (visible), accepted_distance=0
12:36:29
SQ
* Bandit Thug: Reached engage destination
12:36:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:36:30
SQ
-> Behavior picked: Idle (1)
12:36:30
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:36:30
SQ
* ---------------------------------------------------
12:36:30
SQ
Turn started for Reynhart
12:36:30
SQ
Skill [Spearwall] removed from [Reynhart].
12:36:32
SQ
[Reynhart] executes skill [Spearwall] on target [Reynhart]
12:36:32
SQ
Reynhart uses skill Spearwall
12:36:33
SQ
Turn started for Bandit Thug
12:36:33
SQ
*
12:36:33
SQ
* Bandit Thug: Starting turn.
12:36:34
SQ
-> Behaviors to pick from:
Engage.Melee (189.75)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:36:34
SQ
-> Behavior picked: Engage.Melee (189.75)
12:36:34
SQ
* Bandit Thug: Engaging to melee range with Ernst (visible), accepted_distance=0
12:36:35
SQ
* Bandit Thug: Reached engage destination
12:36:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:36:35
SQ
-> Behavior picked: Idle (1)
12:36:35
SQ
* Bandit Thug: Waiting with 7 of 9 AP left.
12:36:35
SQ
* ---------------------------------------------------
12:36:48
SQ
[Ernst] executes skill [Split Man] on target [Bandit Thug]
12:36:48
SQ
Ernst uses skill Split Man
12:36:54
SQ
[Hartwig Iron Jaw] executes skill [Bash] on target [Bandit Thug]
12:36:54
SQ
Hartwig Iron Jaw uses skill Bash
12:36:55
SQ
*
12:36:55
SQ
* Bandit Marksman: Resuming turn.
12:36:56
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0), Defend (0)
12:36:56
SQ
-> Behavior picked: Engage.Ranged (120)
12:36:56
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Sigmar (not visible)
12:36:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Bow (0), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
12:36:57
SQ
-> Behavior picked: Idle (1)
12:36:57
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:36:57
SQ
* ---------------------------------------------------
12:37:01
SQ
[Erling] executes skill [Strike] on target [Bandit Thug]
12:37:01
SQ
Erling uses skill Strike
12:37:01
SQ
*
12:37:01
SQ
* Bandit Thug: Resuming turn.
12:37:02
SQ
-> Behaviors to pick from:
Attack.Default (69.3572)(*), Attack.KnockOut (43.7677)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:37:02
SQ
-> Behavior picked: Attack.Default (69.3572)
12:37:02
SQ
* Bandit Thug: Using Bash against Hartwig Iron Jaw!
12:37:02
SQ
Bandit Thug uses skill Bash
12:37:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
12:37:03
SQ
-> Behavior picked: Idle (1)
12:37:03
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:37:03
SQ
* ---------------------------------------------------
12:37:03
SQ
INFO: Next round issued: 3
12:37:04
SQ
Turn started for Hoggart the Weasel
12:37:04
SQ
*
12:37:04
SQ
* Hoggart the Weasel: Starting turn.
12:37:05
SQ
-> Behaviors to pick from:
Engage.Melee (172.5)(*), Defend.Shieldwall (1.79089), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0)
12:37:05
SQ
-> Behavior picked: Engage.Melee (172.5)
12:37:05
SQ
* Hoggart the Weasel: Engaging to melee range with Ernst (visible), accepted_distance=0
12:37:05
SQ
* Hoggart the Weasel: Reached engage destination
12:37:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0)
12:37:06
SQ
-> Behavior picked: Idle (1)
12:37:06
SQ
* Hoggart the Weasel: Ending Turn with 3 of 9 AP left.
12:37:06
SQ
* ---------------------------------------------------
12:37:06
SQ
Turn started for Bandit Thug
12:37:06
SQ
*
12:37:06
SQ
* Bandit Thug: Starting turn.
12:37:07
SQ
-> Behaviors to pick from:
Attack.Default (255.997)(*), Attack.Lash (246.416)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
12:37:07
SQ
-> Behavior picked: Attack.Default (255.997)
12:37:07
SQ
* Bandit Thug: Using Flail against Hartwig Iron Jaw!
12:37:07
SQ
Bandit Thug uses skill Flail
12:37:07
SQ
Hartwig Iron Jaw has died.
12:37:07
SQ
*
12:37:07
SQ
* Bandit Thug: Resuming turn.
12:37:08
SQ
-> Behaviors to pick from:
Attack.Lash (247.228)(*), Attack.Default (91.8993)(*), Idle (1), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0)
12:37:08
SQ
-> Behavior picked: Attack.Default (91.8993)
12:37:08
SQ
* Bandit Thug: Using Flail against Ernst!
12:37:08
SQ
Bandit Thug uses skill Flail
12:37:08
SQ
Ernst is unconscious.
12:37:08
SQ
*
12:37:08
SQ
* Bandit Thug: Resuming turn.
12:37:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0)
12:37:09
SQ
-> Behavior picked: Idle (1)
12:37:09
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:37:09
SQ
* ---------------------------------------------------
12:37:09
SQ
Turn started for Sigmar
12:37:12
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:37:12
SQ
Sigmar uses skill Reload
12:37:13
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Thug]
12:37:13
SQ
Sigmar uses skill Shoot Bolt
12:37:13
SQ
Bandit Thug has died.
12:37:14
UI
Failed to load procedural content "procedural/tacticalentity(57073,22862,socket,arrow)".
12:37:14
SQ
Turn started for Bandit Marksman
12:37:14
SQ
*
12:37:14
SQ
* Bandit Marksman: Starting turn.
12:37:15
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:37:15
SQ
-> Behaviors to pick from:
Attack.Bow (142.255)(*), Idle (1), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0)
12:37:15
SQ
-> Behavior picked: Attack.Bow (142.255)
12:37:15
SQ
* Bandit Marksman: Using Shoot Bolt against Reynhart!
12:37:15
SQ
Bandit Marksman uses skill Shoot Bolt
12:37:16
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:37:16
SQ
-> Behaviors to pick from:
Reload (97.6923)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Bow (0)
12:37:16
SQ
-> Behavior picked: Reload (97.6923)
12:37:16
SQ
* Bandit Marksman: Reloading!
12:37:16
SQ
Bandit Marksman uses skill Reload
12:37:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Recover (0), Flee (0), Defend (0), Reload (0)
12:37:17
SQ
-> Behavior picked: Idle (1)
12:37:17
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:37:17
SQ
* ---------------------------------------------------
12:37:17
SQ
Turn started for Erling
12:37:20
SQ
[Erling] executes skill [Strike] on target [Bandit Thug]
12:37:20
SQ
Erling uses skill Strike
12:37:22
SQ
Turn started for Bandit Thug
12:37:22
SQ
*
12:37:22
SQ
* Bandit Thug: Starting turn.
12:37:23
SQ
-> Behaviors to pick from:
Engage.Melee (114.6)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
12:37:23
SQ
-> Behavior picked: Engage.Melee (114.6)
12:37:23
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:37:24
SQ
Bandit Thug has died.
12:37:24
SQ
* Bandit Thug: Stopped before reaching destination
12:37:25
SQ
Turn started for Heinrich Turncloak
12:37:25
SQ
Skill [Spearwall] removed from [Heinrich Turncloak].
12:37:27
SQ
[Heinrich Turncloak] executes skill [Spearwall] on target [Heinrich Turncloak]
12:37:27
SQ
Heinrich Turncloak uses skill Spearwall
12:37:28
SQ
Turn started for Reynhart
12:37:28
SQ
Skill [Spearwall] removed from [Reynhart].
12:37:30
SQ
[Reynhart] executes skill [Spearwall] on target [Reynhart]
12:37:30
SQ
Reynhart uses skill Spearwall
12:37:30
SQ
INFO: Next round issued: 4
12:37:31
SQ
Turn started for Hoggart the Weasel
12:37:31
SQ
*
12:37:31
SQ
* Hoggart the Weasel: Starting turn.
12:37:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (637.432)(*), Engage.Melee (112.125), Idle (1), Attack.SplitShield (0), Roam (0), Defend (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), Attack.Decapitate (0)
12:37:32
SQ
-> Behavior picked: Defend.Shieldwall (637.432)
12:37:32
SQ
* Hoggart the Weasel: Using Shieldwall!
12:37:32
SQ
Hoggart the Weasel uses skill Shieldwall
12:37:32
SQ
-> Behaviors to pick from:
Engage.Melee (133.781)(*), Idle (1), Roam (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0)
12:37:32
SQ
-> Behavior picked: Engage.Melee (133.781)
12:37:33
SQ
* Hoggart the Weasel: Engaging to melee range with Heinrich Turncloak (visible), accepted_distance=0
12:37:34
SQ
* Hoggart the Weasel: Reached engage destination
12:37:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
12:37:34
SQ
-> Behavior picked: Idle (1)
12:37:34
SQ
* Hoggart the Weasel: Ending Turn with 3 of 9 AP left.
12:37:34
SQ
* ---------------------------------------------------
12:37:34
SQ
Turn started for Bandit Marksman
12:37:34
SQ
*
12:37:34
SQ
* Bandit Marksman: Starting turn.
12:37:35
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
12:37:35
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (149.132)(*), Idle (1), Attack.Default (0), Retreat (0), Attack.Puncture (0), Recover (0), Flee (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Defend (0), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0)
12:37:35
SQ
-> Behavior picked: Engage.Ranged (266.667)
12:37:35
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Reynhart (visible)
12:37:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Recover (0), Retreat (0), Defend (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0)
12:37:37
SQ
-> Behavior picked: Idle (1)
12:37:37
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:37:37
SQ
* ---------------------------------------------------
12:37:38
SQ
Turn started for Erling
12:37:40
SQ
[Erling] executes skill [Strike] on target [Hoggart the Weasel]
12:37:40
SQ
Erling uses skill Strike
12:37:43
SQ
Turn started for Bandit Thug
12:37:43
SQ
*
12:37:43
SQ
* Bandit Thug: Starting turn.
12:37:44
SQ
-> Behaviors to pick from:
Engage.Melee (172.5)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0)
12:37:44
SQ
-> Behavior picked: Engage.Melee (172.5)
12:37:44
SQ
* Bandit Thug: Engaging to melee range with Heinrich Turncloak (visible), accepted_distance=0
12:37:44
SQ
* Bandit Thug: Reached engage destination
12:37:45
SQ
-> Behaviors to pick from:
Attack.Lash (183.955)(*), Attack.Default (78.7191)(*), Idle (1), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0)
12:37:45
SQ
-> Behavior picked: Attack.Lash (183.955)
12:37:45
SQ
* Bandit Thug: Using Lash against Heinrich Turncloak!
12:37:45
SQ
Bandit Thug uses skill Lash
12:37:45
SQ
Heinrich Turncloak has died.
12:37:45
SQ
Skill [Spearwall] removed from [Heinrich Turncloak].
12:37:46
SQ
-> Behaviors to pick from:
Engage.Melee (109.65)(*), Idle (1), Roam (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.Lash (0)
12:37:46
SQ
-> Behavior picked: Engage.Melee (109.65)
12:37:46
SQ
* Bandit Thug: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:37:47
SQ
* Bandit Thug: Reached engage destination
12:37:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0)
12:37:47
SQ
-> Behavior picked: Idle (1)
12:37:47
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:37:47
SQ
* ---------------------------------------------------
12:37:48
SQ
Turn started for Sigmar
12:37:50
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:37:50
SQ
Sigmar uses skill Reload
12:37:50
Script
VM collected 17 object(s) and deleted them.
12:37:52
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Thug]
12:37:52
SQ
Sigmar uses skill Shoot Bolt
12:37:52
SQ
Turn started for Reynhart
12:37:52
SQ
Skill [Spearwall] removed from [Reynhart].
12:37:53
SQ
[Reynhart] executes skill [Thrust] on target [Bandit Thug]
12:37:53
SQ
Reynhart uses skill Thrust
12:37:54
SQ
[Reynhart] executes skill [Thrust] on target [Bandit Thug]
12:37:54
SQ
Reynhart uses skill Thrust
12:37:54
SQ
INFO: Next round issued: 5
12:37:55
SQ
Turn started for Bandit Marksman
12:37:55
SQ
*
12:37:55
SQ
* Bandit Marksman: Starting turn.
12:37:56
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Idle (1), Defend (0), Flee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0)
12:37:56
SQ
-> Behavior picked: Engage.Ranged (240)
12:37:56
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Sigmar (not visible)
12:37:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), Flee (0), Engage.Ranged (0)
12:37:57
SQ
-> Behavior picked: Idle (1)
12:37:57
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:37:57
SQ
* ---------------------------------------------------
12:37:58
SQ
Turn started for Erling
12:38:00
SQ
[Erling] executes skill [Strike] on target [Bandit Thug]
12:38:00
SQ
Erling uses skill Strike
12:38:00
SQ
Bandit Thug has died.
12:38:02
SQ
Turn started for Hoggart the Weasel
12:38:02
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:38:02
SQ
*
12:38:02
SQ
* Hoggart the Weasel: Starting turn.
12:38:03
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Defend.Shieldwall (13.1556), Idle (1), Defend.Knockback (0), Retreat (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Roam (0)
12:38:03
SQ
-> Behavior picked: Engage.Melee (165)
12:38:03
SQ
* Hoggart the Weasel: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:38:04
SQ
* Hoggart the Weasel: Reached engage destination
12:38:04
SQ
-> Behaviors to pick from:
Attack.Default (75.6576)(*), Defend.Shieldwall (66.0398)(*), Idle (1), Retreat (0), Defend (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
12:38:04
SQ
-> Behavior picked: Defend.Shieldwall (66.0398)
12:38:04
SQ
* Hoggart the Weasel: Using Shieldwall!
12:38:04
SQ
Hoggart the Weasel uses skill Shieldwall
12:38:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
12:38:05
SQ
-> Behavior picked: Idle (1)
12:38:05
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:38:05
SQ
* ---------------------------------------------------
12:38:05
SQ
Turn started for Sigmar
12:38:07
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:38:07
SQ
Sigmar uses skill Reload
12:38:10
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Marksman]
12:38:10
SQ
Sigmar uses skill Shoot Bolt
12:38:10
SQ
Turn started for Reynhart
12:38:12
SQ
[Reynhart] executes skill [Thrust] on target [Hoggart the Weasel]
12:38:12
SQ
Reynhart uses skill Thrust
12:38:13
SQ
[Reynhart] executes skill [Thrust] on target [Hoggart the Weasel]
12:38:13
SQ
Reynhart uses skill Thrust
12:38:13
SQ
INFO: Next round issued: 6
12:38:14
SQ
Turn started for Bandit Marksman
12:38:14
SQ
*
12:38:14
SQ
* Bandit Marksman: Starting turn.
12:38:14
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:38:14
SQ
-> Behaviors to pick from:
Attack.Bow (147.276)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Recover (0), Defend (0)
12:38:14
SQ
-> Behavior picked: Attack.Bow (147.276)
12:38:15
SQ
* Bandit Marksman: Using Shoot Bolt against Sigmar!
12:38:15
SQ
Bandit Marksman uses skill Shoot Bolt
12:38:16
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:38:16
SQ
-> Behaviors to pick from:
Reload (97.5758)(*), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Defend (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0)
12:38:16
SQ
-> Behavior picked: Reload (97.5758)
12:38:16
SQ
* Bandit Marksman: Reloading!
12:38:16
SQ
Bandit Marksman uses skill Reload
12:38:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Reload (0)
12:38:17
SQ
-> Behavior picked: Idle (1)
12:38:17
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:38:17
SQ
* ---------------------------------------------------
12:38:17
SQ
Turn started for Erling
12:38:19
SQ
[Erling] executes skill [Strike] on target [Hoggart the Weasel]
12:38:19
SQ
Erling uses skill Strike
12:38:21
SQ
Turn started for Hoggart the Weasel
12:38:21
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:38:21
SQ
*
12:38:21
SQ
* Hoggart the Weasel: Starting turn.
12:38:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (108.938)(*), Attack.Default (69.9376)(*), Idle (1), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Roam (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0)
12:38:22
SQ
-> Behavior picked: Attack.Default (69.9376)
12:38:22
SQ
* Hoggart the Weasel: Using Slash against Reynhart!
12:38:22
SQ
Hoggart the Weasel uses skill Slash
12:38:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (103.556)(*), Attack.Default (76.0431)(*), Idle (1), Flee (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Roam (0), Recover (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0)
12:38:22
SQ
-> Behavior picked: Defend.Shieldwall (103.556)
12:38:23
SQ
* Hoggart the Weasel: Using Shieldwall!
12:38:23
SQ
Hoggart the Weasel uses skill Shieldwall
12:38:23
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Roam (0), Recover (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0)
12:38:23
SQ
-> Behavior picked: Idle (1)
12:38:23
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:38:23
SQ
* ---------------------------------------------------
12:38:23
SQ
Turn started for Sigmar
12:38:27
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:38:27
SQ
Sigmar uses skill Reload
12:38:28
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Marksman]
12:38:28
SQ
Sigmar uses skill Shoot Bolt
12:38:28
SQ
Turn started for Reynhart
12:38:30
SQ
[Reynhart] executes skill [Thrust] on target [Hoggart the Weasel]
12:38:30
SQ
Reynhart uses skill Thrust
12:38:31
SQ
INFO: Next round issued: 7
12:38:32
SQ
Turn started for Erling
12:38:33
SQ
[Erling] executes skill [Strike] on target [Hoggart the Weasel]
12:38:33
SQ
Erling uses skill Strike
12:38:35
SQ
Turn started for Bandit Marksman
12:38:35
SQ
*
12:38:35
SQ
* Bandit Marksman: Starting turn.
12:38:36
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:38:36
SQ
-> Behaviors to pick from:
Attack.Bow (147.881)(*), Idle (1), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0)
12:38:36
SQ
-> Behavior picked: Attack.Bow (147.881)
12:38:36
SQ
* Bandit Marksman: Using Shoot Bolt against Sigmar!
12:38:36
SQ
Bandit Marksman uses skill Shoot Bolt
12:38:38
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
12:38:38
SQ
-> Behaviors to pick from:
Reload (97.4468)(*), Idle (1), Recover (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
12:38:38
SQ
-> Behavior picked: Reload (97.4468)
12:38:38
SQ
* Bandit Marksman: Reloading!
12:38:38
SQ
Bandit Marksman uses skill Reload
12:38:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0)
12:38:38
SQ
-> Behavior picked: Idle (1)
12:38:38
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
12:38:38
SQ
* ---------------------------------------------------
12:38:38
SQ
Turn started for Hoggart the Weasel
12:38:38
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:38:38
SQ
*
12:38:38
SQ
* Hoggart the Weasel: Starting turn.
12:38:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (94.1421)(*), Attack.Default (76.0431)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Recover (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Melee (0)
12:38:39
SQ
-> Behavior picked: Attack.Default (76.0431)
12:38:39
SQ
* Hoggart the Weasel: Using Slash against Reynhart!
12:38:39
SQ
Hoggart the Weasel uses skill Slash
12:38:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (85.988)(*), Attack.Default (76.0431)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Retreat (0)
12:38:40
SQ
-> Behavior picked: Defend.Shieldwall (85.988)
12:38:40
SQ
* Hoggart the Weasel: Using Shieldwall!
12:38:40
SQ
Hoggart the Weasel uses skill Shieldwall
12:38:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0)
12:38:41
SQ
-> Behavior picked: Idle (1)
12:38:41
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
12:38:41
SQ
* ---------------------------------------------------
12:38:41
SQ
Turn started for Sigmar
12:38:42
SQ
* Sigmar: Fleeing.
12:38:44
SQ
Turn started for Reynhart
12:38:45
SQ
[Reynhart] executes skill [Thrust] on target [Hoggart the Weasel]
12:38:45
SQ
Reynhart uses skill Thrust
12:38:45
SQ
Hoggart the Weasel has died.
12:38:45
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
12:38:52
SQ
INFO: Next round issued: 8
12:38:52
SQ
Turn started for Erling
12:38:58
SQ
Turn started for Bandit Marksman
12:38:58
SQ
*
12:38:58
SQ
* Bandit Marksman: Starting turn.
12:38:58
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
12:38:59
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Attack.Bow (796.183)(*), Engage.Ranged (373.333)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), Roam (0), Flee (0), Recover (0)
12:38:59
SQ
-> Behavior picked: Retreat (1150)
12:38:59
SQ
* Bandit Marksman: Retreating.
12:39:00
SQ
Turn started for Reynhart
12:39:04
SQ
Turn started for Sigmar
12:39:04
SQ
* Sigmar: Fleeing.
12:39:06
SQ
INFO: Next round issued: 9
12:39:06
SQ
Turn started for Bandit Marksman
12:39:06
SQ
*
12:39:06
SQ
* Bandit Marksman: Starting turn.
12:39:08
Resource
Unloading: gfx/orientation_overlay.png
12:39:08
SQ
Skill [Reload] removed from [Sigmar].
12:39:08
Resource
Loading: music/victory_01.ogg
12:39:08
SQ
Turn started for Erling
12:39:12
Resource
Unloading: music/bandits_01.ogg
12:39:19
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:39:19
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:39:19
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:39:19
SQ
World::onCombatFinished
12:39:19
SQ
TacticalState::onFinish
12:39:20
Resource
Unloading: gfx/detail.png
12:39:20
Resource
Unloading: gfx/object_0.png
12:39:20
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:40:27
SQ
showing contract: The %companyname%
12:40:38
Resource
Loading: music/worldmap_05.ogg
12:40:41
Resource
Unloading: music/victory_01.ogg
12:40:41
SQ
showing contract: The %companyname%
12:40:54
SQ
showing contract: The %companyname%
12:40:56
SQ
Location entered: Strande
12:40:56
Resource
Loading: music/village_01.ogg
12:40:58
Resource
Unloading: music/village_01.ogg
12:41:00
Resource
Loading: music/worldmap_06.ogg
12:41:00
Resource
Unloading: music/worldmap_05.ogg
12:41:14
SQ
Location entered: Strande
12:41:14
Resource
Loading: music/village_01.ogg
12:41:18
Resource
Unloading: music/worldmap_06.ogg
12:41:43
Resource
Loading: music/worldmap_07.ogg
12:41:47
Resource
Unloading: music/village_01.ogg
12:41:50
Script
VM collected 2 object(s) and deleted them.
12:42:53
SQ
Location entered: Grubenfeste
12:42:53
Resource
Loading: music/stronghold_01.ogg
12:42:57
Resource
Unloading: music/worldmap_07.ogg
12:52:55
Resource
Loading: music/worldmap_07.ogg
12:52:59
Resource
Unloading: music/stronghold_01.ogg
12:53:31
SQ
Location entered: Workshop
12:54:33
SQ
Save campaign: autosave
12:54:38
Scene
Finished saving scene.
12:54:39
SQ
WorldState::onHide
12:54:40
Resource
Loading: gfx/object_0.png
12:54:40
Texture
Texture "gfx/object_0.png" (ID: 526) took up approximately 21845kb in video memory.
12:54:40
Resource
Loading: gfx/detail.png
12:54:41
Texture
Texture "gfx/detail.png" (ID: 534) took up approximately 10922kb in video memory.
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (13,10).
12:54:41
Resource
Loading: gfx/orientation_overlay.png
12:54:41
Texture
Texture "gfx/orientation_overlay.png" (ID: 548) took up approximately 512kb in video memory.
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,8).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (11,10).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (13,11).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,7).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,14).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,12).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,6).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,4).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,13).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,10).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,1).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,12).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (20,10).
12:54:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (20,0).
12:54:41
Resource
Loading: sounds/atmosphere/rain_01.wav
12:54:41
SQ
TACTICAL: STASH LOCKED: true
12:54:41
SQ
INFO: Next round issued: 1
12:54:42
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:54:42
Resource
Loading: music/bandits_01.ogg
12:54:42
Resource
Unloading: music/worldmap_07.ogg
12:54:42
SQ
Turn started for Arbalester
12:54:42
SQ
*
12:54:42
SQ
* Arbalester: Starting turn.
12:54:43
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
12:54:43
SQ
-> Behavior picked: Engage.Ranged (120)
12:54:43
SQ
* Arbalester: Engaging into firing range over 1 tiles at Bandit Thug (visible)
12:54:45
SQ
* Arbalester: In fact, I would prefer to remain where I am
12:54:45
SQ
-> Behaviors to pick from:
Attack.Bow (547.997)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Engage.Ranged (0)
12:54:45
SQ
-> Behavior picked: Attack.Bow (547.997)
12:54:45
SQ
* Arbalester: Using Shoot Bolt against Bandit Thug!
12:54:45
SQ
Arbalester uses skill Shoot Bolt
12:54:46
SQ
* Arbalester: In fact, I would prefer to remain where I am
12:54:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Attack.Bow (0)
12:54:47
SQ
-> Behavior picked: Idle (1)
12:54:47
SQ
* Arbalester: Waiting with 5 of 9 AP left.
12:54:47
SQ
* ---------------------------------------------------
12:54:47
SQ
Turn started for Arbalester
12:54:47
SQ
*
12:54:47
SQ
* Arbalester: Starting turn.
12:54:48
SQ
No good tile in range, engaging in the general direction of the enemy!
12:54:48
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
12:54:48
SQ
-> Behavior picked: Engage.Ranged (30)
12:54:48
SQ
* Arbalester: Waiting until others have moved!
12:54:48
SQ
Turn started for Bandit Raider
12:54:48
SQ
*
12:54:48
SQ
* Bandit Raider: Starting turn.
12:54:49
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:54:49
SQ
-> Behavior picked: Engage.Melee (99)
12:54:49
SQ
* Bandit Raider: Engaging to melee range with Arbalester (not visible), accepted_distance=0
12:54:50
SQ
* Bandit Raider: Reached engage destination
12:54:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:54:51
SQ
-> Behavior picked: Idle (1)
12:54:51
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:54:51
SQ
* ---------------------------------------------------
12:54:51
SQ
Turn started for Bandit Raider
12:54:51
SQ
*
12:54:51
SQ
* Bandit Raider: Starting turn.
12:54:52
SQ
-> Behaviors to pick from:
Engage.Melee (38.042)(*), Defend.Shieldwall (19.3286)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:54:52
SQ
-> Behavior picked: Engage.Melee (38.042)
12:54:52
SQ
* Bandit Raider: Engaging to melee range with Footman Veteran (visible), accepted_distance=0
12:54:53
SQ
* Bandit Raider: Reached engage destination
12:54:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
12:54:54
SQ
-> Behavior picked: Idle (1)
12:54:54
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
12:54:54
SQ
* ---------------------------------------------------
12:54:54
SQ
Turn started for Bandit Raider
12:54:54
SQ
*
12:54:54
SQ
* Bandit Raider: Starting turn.
12:54:55
SQ
-> Behaviors to pick from:
Engage.Melee (39.1962)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:54:55
SQ
-> Behavior picked: Engage.Melee (39.1962)
12:54:55
SQ
* Bandit Raider: Engaging to melee range with Footman Veteran (visible), accepted_distance=0
12:54:56
SQ
* Bandit Raider: Reached engage destination
12:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:54:57
SQ
-> Behavior picked: Idle (1)
12:54:57
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
12:54:57
SQ
* ---------------------------------------------------
12:54:57
SQ
Turn started for Bandit Raider
12:54:57
SQ
*
12:54:57
SQ
* Bandit Raider: Starting turn.
12:54:58
SQ
-> Behaviors to pick from:
Engage.Melee (58.1818)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:54:58
SQ
-> Behavior picked: Engage.Melee (58.1818)
12:54:58
SQ
* Bandit Raider: Engaging to melee range with Footman Veteran (not visible), accepted_distance=0
12:54:59
SQ
* Bandit Raider: Reached engage destination
12:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:00
SQ
-> Behavior picked: Idle (1)
12:55:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:55:00
SQ
* ---------------------------------------------------
12:55:00
SQ
Turn started for Footman
12:55:00
SQ
*
12:55:00
SQ
* Footman: Starting turn.
12:55:01
SQ
-> Behaviors to pick from:
Engage.Melee (202.4)(*), Defend.Shieldwall (19.1939), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:01
SQ
-> Behavior picked: Engage.Melee (202.4)
12:55:01
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:55:02
SQ
* Footman: Reached engage destination
12:55:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.76)(*), Attack.Default (61.192)(*), Idle (1), Defend (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Engage.Melee (0)
12:55:02
SQ
-> Behavior picked: Attack.Default (61.192)
12:55:03
SQ
* Footman: Using Slash against Bandit Raider!
12:55:03
SQ
Footman uses skill Slash
12:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
12:55:03
SQ
-> Behavior picked: Idle (1)
12:55:03
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:55:03
SQ
* ---------------------------------------------------
12:55:04
SQ
Turn started for Bandit Thug
12:55:04
SQ
*
12:55:04
SQ
* Bandit Thug: Starting turn.
12:55:05
SQ
-> Behaviors to pick from:
Engage.Melee (122.727)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:05
SQ
-> Behavior picked: Engage.Melee (122.727)
12:55:05
SQ
* Bandit Thug: Engaging to melee range with Footman (visible), accepted_distance=0
12:55:06
SQ
* Bandit Thug: Reached engage destination
12:55:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:06
SQ
-> Behavior picked: Idle (1)
12:55:06
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
12:55:06
SQ
* ---------------------------------------------------
12:55:07
SQ
Turn started for Bandit Thug
12:55:07
SQ
*
12:55:07
SQ
* Bandit Thug: Starting turn.
12:55:08
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:08
SQ
-> Behavior picked: Engage.Melee (88)
12:55:08
SQ
* Bandit Thug: Engaging to melee range with Arbalester (visible), accepted_distance=0
12:55:09
SQ
* Bandit Thug: Reached engage destination
12:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:10
SQ
-> Behavior picked: Idle (1)
12:55:10
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:55:10
SQ
* ---------------------------------------------------
12:55:10
SQ
Turn started for Footman
12:55:10
SQ
*
12:55:10
SQ
* Footman: Starting turn.
12:55:11
SQ
-> Behaviors to pick from:
Engage.Melee (193.6)(*), Defend.Shieldwall (14.3372), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:11
SQ
-> Behavior picked: Engage.Melee (193.6)
12:55:11
SQ
* Footman: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:55:12
SQ
* Footman: Reached engage destination
12:55:12
SQ
-> Behaviors to pick from:
Attack.Default (86.4222)(*), Defend.Shieldwall (61.1972)(*), Idle (1), Defend (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Engage.Melee (0)
12:55:12
SQ
-> Behavior picked: Attack.Default (86.4222)
12:55:13
SQ
* Footman: Using Thrust against Bandit Thug!
12:55:13
SQ
Footman uses skill Thrust
12:55:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
12:55:13
SQ
-> Behavior picked: Idle (1)
12:55:13
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:55:13
SQ
* ---------------------------------------------------
12:55:13
SQ
Turn started for Footman
12:55:13
SQ
*
12:55:13
SQ
* Footman: Starting turn.
12:55:14
SQ
-> Behaviors to pick from:
Engage.Melee (299.2)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:14
SQ
-> Behavior picked: Engage.Melee (299.2)
12:55:14
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:55:15
SQ
* Footman: Reached engage destination
12:55:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.9783)(*), Attack.Default (60.3215)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:16
SQ
-> Behavior picked: Attack.Default (60.3215)
12:55:16
SQ
* Footman: Using Thrust against Bandit Raider!
12:55:16
SQ
Footman uses skill Thrust
12:55:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0)
12:55:17
SQ
-> Behavior picked: Idle (1)
12:55:17
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:55:17
SQ
* ---------------------------------------------------
12:55:17
SQ
Turn started for Footman
12:55:17
SQ
*
12:55:17
SQ
* Footman: Starting turn.
12:55:18
SQ
-> Behaviors to pick from:
Engage.Melee (176)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:18
SQ
-> Behavior picked: Engage.Melee (176)
12:55:18
SQ
* Footman: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:55:20
SQ
* Footman: Reached engage destination
12:55:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:20
SQ
-> Behavior picked: Idle (1)
12:55:20
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:55:20
SQ
* ---------------------------------------------------
12:55:20
SQ
Turn started for Footman
12:55:20
SQ
*
12:55:20
SQ
* Footman: Starting turn.
12:55:21
SQ
-> Behaviors to pick from:
Engage.Melee (107.055)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:21
SQ
-> Behavior picked: Engage.Melee (107.055)
12:55:21
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:55:22
SQ
* Footman: Reached engage destination
12:55:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:23
SQ
-> Behavior picked: Idle (1)
12:55:23
SQ
* Footman: Ending Turn with 3 of 9 AP left.
12:55:23
SQ
* ---------------------------------------------------
12:55:23
SQ
Turn started for Footman Veteran
12:55:23
SQ
*
12:55:23
SQ
* Footman Veteran: Starting turn.
12:55:24
SQ
-> Behaviors to pick from:
Engage.Melee (122.711)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:24
SQ
-> Behavior picked: Engage.Melee (122.711)
12:55:24
SQ
* Footman Veteran: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:55:26
SQ
* Footman Veteran: Reached engage destination
12:55:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:26
SQ
-> Behavior picked: Idle (1)
12:55:26
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
12:55:26
SQ
* ---------------------------------------------------
12:55:26
SQ
Turn started for Footman Veteran
12:55:26
SQ
*
12:55:26
SQ
* Footman Veteran: Starting turn.
12:55:27
SQ
-> Behaviors to pick from:
Engage.Melee (184)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:27
SQ
-> Behavior picked: Engage.Melee (184)
12:55:27
SQ
* Footman Veteran: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:55:28
SQ
* Footman Veteran: Reached engage destination
12:55:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:29
SQ
-> Behavior picked: Idle (1)
12:55:29
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
12:55:29
SQ
* ---------------------------------------------------
12:55:29
SQ
Turn started for Standard Bearer
12:55:29
SQ
*
12:55:29
SQ
* Standard Bearer: Starting turn.
12:55:30
SQ
-> Behaviors to pick from:
Engage.Melee (95.5556)(*), Rally (12.22), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
12:55:30
SQ
-> Behavior picked: Engage.Melee (95.5556)
12:55:30
SQ
* Standard Bearer: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
12:55:31
SQ
* Standard Bearer: Reached engage destination
12:55:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
12:55:31
SQ
-> Behavior picked: Idle (1)
12:55:31
SQ
* Standard Bearer: Ending Turn with 1 of 9 AP left.
12:55:31
SQ
* ---------------------------------------------------
12:55:32
SQ
Turn started for Bandit Thug
12:55:32
SQ
*
12:55:32
SQ
* Bandit Thug: Starting turn.
12:55:33
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Defend.Shieldwall (16.3103), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:33
SQ
-> Behavior picked: Engage.Melee (99)
12:55:33
SQ
* Bandit Thug: Engaging to melee range with Footman (visible), accepted_distance=0
12:55:34
SQ
* Bandit Thug: Reached engage destination
12:55:34
SQ
-> Behaviors to pick from:
Defend.Shieldwall (53.1266)(*), Attack.Default (47.587)(*), Attack.KnockOut (29.0938)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
12:55:34
SQ
-> Behavior picked: Attack.KnockOut (29.0938)
12:55:35
SQ
* Bandit Thug: Using Knock Out against Footman!
12:55:35
SQ
Bandit Thug uses skill Knock Out
12:55:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
12:55:35
SQ
-> Behavior picked: Idle (1)
12:55:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:55:35
SQ
* ---------------------------------------------------
12:55:40
SQ
Turn started for Sigmar
12:55:44
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Raider]
12:55:44
SQ
Sigmar uses skill Shoot Bolt
12:55:47
SQ
Turn started for Ernst
12:55:58
SQ
*
12:55:58
SQ
* Arbalester: Resuming turn.
12:55:58
SQ
No good tile in range, engaging in the general direction of the enemy!
12:55:58
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Retreat (0)
12:55:58
SQ
-> Behavior picked: Engage.Ranged (60)
12:55:58
SQ
* Arbalester: Engaging into firing range over 1 tiles at Bandit Raider (not visible)
12:55:59
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Reload (0), Recover (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
12:55:59
SQ
-> Behavior picked: Engage.Ranged (120)
12:55:59
SQ
* Arbalester: Engaging into firing range over 1 tiles at Bandit Raider (not visible)
12:56:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Reload (0), Defend.Riposte (0), Engage.Ranged (0)
12:56:00
SQ
-> Behavior picked: Idle (1)
12:56:00
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
12:56:00
SQ
* ---------------------------------------------------
12:56:01
SQ
*
12:56:01
SQ
* Arbalester: Resuming turn.
12:56:01
SQ
* Arbalester: It's important that I get some distance from my opponents..
12:56:02
SQ
-> Behaviors to pick from:
Attack.Bow (347.615)(*), Engage.Ranged (320)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
12:56:02
SQ
-> Behavior picked: Attack.Bow (347.615)
12:56:02
SQ
* Arbalester: Using Shoot Bolt against Bandit Thug!
12:56:02
SQ
Arbalester uses skill Shoot Bolt
12:56:03
SQ
* Arbalester: It's important that I get some distance from my opponents..
12:56:03
SQ
-> Behaviors to pick from:
Engage.Ranged (320)(*), Reload (89.5513)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
12:56:03
SQ
-> Behavior picked: Reload (89.5513)
12:56:03
SQ
* Arbalester: Reloading!
12:56:03
SQ
Arbalester uses skill Reload
12:56:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Flee (0), BreakFree (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
12:56:03
SQ
-> Behavior picked: Idle (1)
12:56:03
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
12:56:03
SQ
* ---------------------------------------------------
12:56:12
SQ
INFO: Next round issued: 2
12:56:12
SQ
Turn started for Bandit Raider
12:56:12
SQ
*
12:56:12
SQ
* Bandit Raider: Starting turn.
12:56:13
SQ
-> Behaviors to pick from:
Engage.Melee (134.406)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:56:13
SQ
-> Behavior picked: Engage.Melee (134.406)
12:56:13
SQ
* Bandit Raider: Engaging to melee range with Arbalester (visible), accepted_distance=0
12:56:15
SQ
* Bandit Raider: Reached engage destination
12:56:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
12:56:15
SQ
-> Behavior picked: Idle (1)
12:56:15
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
12:56:15
SQ
* ---------------------------------------------------
12:56:15
SQ
Turn started for Bandit Raider
12:56:15
SQ
*
12:56:15
SQ
* Bandit Raider: Starting turn.
12:56:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (129.993)(*), Attack.Default (69.1029)(*), Defend.Riposte (54.0899)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
12:56:16
SQ
-> Behavior picked: Defend.Shieldwall (129.993)
12:56:16
SQ
* Bandit Raider: Using Shieldwall!
12:56:16
SQ
Bandit Raider uses skill Shieldwall
12:56:17
SQ
-> Behaviors to pick from:
Attack.Default (69.0094)(*), Defend.Riposte (66.0115)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
12:56:17
SQ
-> Behavior picked: Defend.Riposte (66.0115)
12:56:17
SQ
* Bandit Raider: Using Riposte!
12:56:17
SQ
Bandit Raider uses skill Riposte
12:56:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
12:56:18
SQ
-> Behavior picked: Idle (1)
12:56:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:56:18
SQ
* ---------------------------------------------------
12:56:18
SQ
Turn started for Bandit Thug
12:56:18
SQ
*
12:56:18
SQ
* Bandit Thug: Starting turn.
12:56:19
SQ
-> Behaviors to pick from:
Attack.Default (61.0158)(*), Attack.SplitShield (33.8094)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
12:56:19
SQ
-> Behavior picked: Attack.Default (61.0158)
12:56:19
SQ
* Bandit Thug: Using Chop against Footman!
12:56:19
SQ
Bandit Thug uses skill Chop
12:56:19
SQ
-> Behaviors to pick from:
Attack.Default (60.5647)(*), Attack.SplitShield (34.7652)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Split (0)
12:56:19
SQ
-> Behavior picked: Attack.Default (60.5647)
12:56:20
SQ
* Bandit Thug: Using Chop against Footman!
12:56:20
SQ
Bandit Thug uses skill Chop
12:56:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0)
12:56:20
SQ
-> Behavior picked: Idle (1)
12:56:20
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:56:20
SQ
* ---------------------------------------------------
12:56:21
SQ
Turn started for Bandit Raider
12:56:21
SQ
*
12:56:21
SQ
* Bandit Raider: Starting turn.
12:56:22
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (145.641)(*), Engage.Melee (92.0697)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0)
12:56:22
SQ
-> Behavior picked: Engage.Melee (92.0697)
12:56:22
SQ
* Bandit Raider: Engaging to melee range with Ernst (visible), accepted_distance=0
12:56:23
SQ
* Bandit Raider: Reached engage destination
12:56:23
SQ
-> Behaviors to pick from:
Attack.Default (95.4229)(*), Attack.SplitShield (12.862), Idle (1), BreakFree (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
12:56:23
SQ
-> Behavior picked: Attack.Default (95.4229)
12:56:24
SQ
* Bandit Raider: Using Chop against Ernst!
12:56:24
SQ
Bandit Raider uses skill Chop
12:56:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0)
12:56:24
SQ
-> Behavior picked: Idle (1)
12:56:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:56:24
SQ
* ---------------------------------------------------
12:56:24
SQ
Turn started for Footman
12:56:24
SQ
*
12:56:24
SQ
* Footman: Starting turn.
12:56:25
SQ
-> Behaviors to pick from:
Attack.Default (77.2539)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
12:56:25
SQ
-> Behavior picked: Attack.Default (77.2539)
12:56:25
SQ
* Footman: Using Thrust against Bandit Thug!
12:56:25
SQ
Footman uses skill Thrust
12:56:26
SQ
-> Behaviors to pick from:
Attack.Default (76.9779)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0)
12:56:26
SQ
-> Behavior picked: Attack.Default (76.9779)
12:56:26
SQ
* Footman: Using Thrust against Bandit Thug!
12:56:26
SQ
Footman uses skill Thrust
12:56:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
12:56:27
SQ
-> Behavior picked: Idle (1)
12:56:27
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:56:27
SQ
* ---------------------------------------------------
12:56:27
SQ
Turn started for Footman
12:56:27
SQ
*
12:56:27
SQ
* Footman: Starting turn.
12:56:28
SQ
-> Behaviors to pick from:
Attack.Default (89.6172)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
12:56:28
SQ
-> Behavior picked: Attack.Default (89.6172)
12:56:28
SQ
* Footman: Using Slash against Bandit Thug!
12:56:28
SQ
Footman uses skill Slash
12:56:29
SQ
-> Behaviors to pick from:
Attack.Default (95.5317)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0)
12:56:29
SQ
-> Behavior picked: Attack.Default (95.5317)
12:56:29
SQ
* Footman: Using Slash against Bandit Thug!
12:56:29
SQ
Footman uses skill Slash
12:56:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
12:56:30
SQ
-> Behavior picked: Idle (1)
12:56:30
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:56:30
SQ
* ---------------------------------------------------
12:56:30
SQ
Turn started for Footman
12:56:30
SQ
*
12:56:30
SQ
* Footman: Starting turn.
12:56:31
SQ
-> Behaviors to pick from:
Attack.Default (85.6321)(*), Defend.Riposte (47.3127)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Retreat (0)
12:56:31
SQ
-> Behavior picked: Attack.Default (85.6321)
12:56:31
SQ
* Footman: Using Slash against Bandit Thug!
12:56:31
SQ
Footman uses skill Slash
12:56:32
SQ
-> Behaviors to pick from:
Attack.Default (92.2403)(*), Defend.Riposte (46.2578)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.KnockOut (0)
12:56:32
SQ
-> Behavior picked: Attack.Default (92.2403)
12:56:32
SQ
* Footman: Using Slash against Bandit Thug!
12:56:32
SQ
Footman uses skill Slash
12:56:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Default (0)
12:56:32
SQ
-> Behavior picked: Idle (1)
12:56:32
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:56:32
SQ
* ---------------------------------------------------
12:56:33
SQ
Turn started for Bandit Raider
12:56:33
SQ
*
12:56:33
SQ
* Bandit Raider: Starting turn.
12:56:34
SQ
-> Behaviors to pick from:
Attack.Default (83.948)(*), Attack.SplitShield (62.9558)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
12:56:34
SQ
-> Behavior picked: Attack.SplitShield (62.9558)
12:56:34
SQ
* Bandit Raider: Using Split Shield against Footman Veteran!
12:56:34
SQ
Bandit Raider uses skill Split Shield
12:56:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0)
12:56:34
SQ
-> Behavior picked: Idle (1)
12:56:34
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
12:56:34
SQ
* ---------------------------------------------------
12:56:35
SQ
Turn started for Footman Veteran
12:56:35
SQ
*
12:56:35
SQ
* Footman Veteran: Starting turn.
12:56:35
SQ
-> Behaviors to pick from:
Attack.Default (71.988)(*), Attack.KnockOut (57.8438)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
12:56:35
SQ
-> Behavior picked: Attack.Default (71.988)
12:56:35
SQ
* Footman Veteran: Using Bash against Bandit Raider!
12:56:35
SQ
Footman Veteran uses skill Bash
12:56:36
SQ
-> Behaviors to pick from:
Attack.Default (77.3483)(*), Attack.KnockOut (48.5052)(*), Idle (1), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0)
12:56:36
SQ
-> Behavior picked: Attack.KnockOut (48.5052)
12:56:36
SQ
* Footman Veteran: Using Knock Out against Bandit Raider!
12:56:36
SQ
Footman Veteran uses skill Knock Out
12:56:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
12:56:37
SQ
-> Behavior picked: Idle (1)
12:56:37
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
12:56:37
SQ
* ---------------------------------------------------
12:56:37
SQ
Turn started for Bandit Thug
12:56:37
SQ
*
12:56:37
SQ
* Bandit Thug: Starting turn.
12:56:38
SQ
-> Behaviors to pick from:
Defend.Riposte (93.0312)(*), Attack.Default (55.0516)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
12:56:38
SQ
-> Behavior picked: Defend.Riposte (93.0312)
12:56:38
SQ
* Bandit Thug: Using Riposte!
12:56:38
SQ
Bandit Thug uses skill Riposte
12:56:39
SQ
-> Behaviors to pick from:
Attack.Default (54.2733)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0)
12:56:39
SQ
-> Behavior picked: Attack.Default (54.2733)
12:56:39
SQ
* Bandit Thug: Using Slash against Footman!
12:56:39
SQ
Bandit Thug uses skill Slash
12:56:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0)
12:56:40
SQ
-> Behavior picked: Idle (1)
12:56:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:56:40
SQ
* ---------------------------------------------------
12:56:40
SQ
Turn started for Footman
12:56:40
SQ
*
12:56:40
SQ
* Footman: Starting turn.
12:56:41
SQ
-> Behaviors to pick from:
Attack.Default (162.445)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0)
12:56:41
SQ
-> Behavior picked: Attack.Default (162.445)
12:56:41
SQ
* Footman: Using Thrust against Bandit Thug!
12:56:41
SQ
Footman uses skill Thrust
12:56:41
SQ
Bandit Thug has died.
12:56:42
SQ
-> Behaviors to pick from:
Engage.Melee (248.4)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0)
12:56:42
SQ
-> Behavior picked: Engage.Melee (248.4)
12:56:42
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:56:43
SQ
* Footman: Reached engage destination
12:56:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Flee (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
12:56:43
SQ
-> Behavior picked: Idle (1)
12:56:43
SQ
* Footman: Ending Turn with 3 of 9 AP left.
12:56:43
SQ
* ---------------------------------------------------
12:56:43
SQ
Turn started for Arbalester
12:56:43
SQ
*
12:56:43
SQ
* Arbalester: Starting turn.
12:56:44
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Reload (97.931)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0)
12:56:44
SQ
-> Behavior picked: Reload (97.931)
12:56:44
SQ
* Arbalester: Reloading!
12:56:44
SQ
Arbalester uses skill Reload
12:56:45
SQ
-> Behaviors to pick from:
Attack.Bow (347.468)(*), Engage.Ranged (240)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Roam (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0)
12:56:45
SQ
-> Behavior picked: Attack.Bow (347.468)
12:56:45
SQ
* Arbalester: Using Shoot Bolt against Bandit Thug!
12:56:45
SQ
Arbalester uses skill Shoot Bolt
12:56:45
SQ
Bandit Thug has died.
12:56:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Recover (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), Attack.Bow (0)
12:56:46
SQ
-> Behavior picked: Idle (1)
12:56:46
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
12:56:46
SQ
* ---------------------------------------------------
12:56:47
SQ
Turn started for Footman
12:56:47
SQ
*
12:56:47
SQ
* Footman: Starting turn.
12:56:48
SQ
-> Behaviors to pick from:
Attack.Default (69.5577)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0)
12:56:48
SQ
-> Behavior picked: Attack.Default (69.5577)
12:56:48
SQ
* Footman: Using Thrust against Bandit Raider!
12:56:48
SQ
Footman uses skill Thrust
12:56:48
SQ
-> Behaviors to pick from:
Attack.Default (72.1836)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Retreat (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0)
12:56:48
SQ
-> Behavior picked: Attack.Default (72.1836)
12:56:49
SQ
* Footman: Using Thrust against Bandit Raider!
12:56:49
SQ
Footman uses skill Thrust
12:56:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
12:56:49
SQ
-> Behavior picked: Idle (1)
12:56:49
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:56:49
SQ
* ---------------------------------------------------
12:56:49
SQ
Turn started for Footman Veteran
12:56:49
SQ
*
12:56:49
SQ
* Footman Veteran: Starting turn.
12:56:50
SQ
-> Behaviors to pick from:
Engage.Melee (266.8)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
12:56:50
SQ
-> Behavior picked: Engage.Melee (266.8)
12:56:50
SQ
* Footman Veteran: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:56:51
SQ
* Footman Veteran: Reached engage destination
12:56:52
SQ
-> Behaviors to pick from:
Attack.Default (86.1292)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
12:56:52
SQ
-> Behavior picked: Attack.Default (86.1292)
12:56:52
SQ
* Footman Veteran: Using Bash against Bandit Raider!
12:56:52
SQ
Footman Veteran uses skill Bash
12:56:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
12:56:53
SQ
-> Behavior picked: Idle (1)
12:56:53
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
12:56:53
SQ
* ---------------------------------------------------
12:56:53
SQ
Turn started for Standard Bearer
12:56:53
SQ
*
12:56:53
SQ
* Standard Bearer: Starting turn.
12:56:54
SQ
-> Behaviors to pick from:
Engage.Melee (149.074)(*), Rally (24.44), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Roam (0), Defend (0), Retreat (0)
12:56:54
SQ
-> Behavior picked: Engage.Melee (149.074)
12:56:54
SQ
* Standard Bearer: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:56:55
SQ
* Standard Bearer: Reached engage destination
12:56:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Rally (0), Recover (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0)
12:56:55
SQ
-> Behavior picked: Idle (1)
12:56:55
SQ
* Standard Bearer: Waiting with 5 of 9 AP left.
12:56:55
SQ
* ---------------------------------------------------
12:56:55
SQ
Turn started for Erling
12:57:01
SQ
[Erling] executes skill [Strike] on target [Bandit Thug]
12:57:01
SQ
Erling uses skill Strike
12:57:02
SQ
Turn started for Arbalester
12:57:02
SQ
*
12:57:02
SQ
* Arbalester: Starting turn.
12:57:02
SQ
-> Behaviors to pick from:
Attack.Bow (308.227)(*), SwitchTo.Melee (100)(*), Idle (1), Defend (0), Attack.Default (0), Recover (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Flee (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0)
12:57:02
SQ
-> Behavior picked: SwitchTo.Melee (100)
12:57:03
SQ
* Arbalester: Switching to melee weapon!
12:57:03
SQ
-> Behaviors to pick from:
Attack.Default (49.1993)(*), Attack.Puncture (36.2453)(*), Idle (1), Reload (0), Retreat (0), Recover (0), BreakFree (0), Defend.Riposte (0), Defend (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Attack.Bow (0)
12:57:03
SQ
-> Behavior picked: Attack.Puncture (36.2453)
12:57:03
SQ
* Arbalester: Using Puncture against Bandit Raider!
12:57:03
SQ
Arbalester uses skill Puncture
12:57:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Riposte (0), Reload (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Attack.Bow (0), Attack.Default (0)
12:57:03
SQ
-> Behavior picked: Idle (1)
12:57:03
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
12:57:03
SQ
* ---------------------------------------------------
12:57:04
SQ
Turn started for Sigmar
12:57:11
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:57:11
SQ
Sigmar uses skill Reload
12:57:13
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Raider]
12:57:13
SQ
Sigmar uses skill Shoot Bolt
12:57:13
SQ
Turn started for Bandit Thug
12:57:13
SQ
*
12:57:13
SQ
* Bandit Thug: Starting turn.
12:57:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (107.049)(*), Attack.Default (39.4316)(*), Attack.KnockOut (18.7102), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
12:57:14
SQ
-> Behavior picked: Defend.Shieldwall (107.049)
12:57:14
SQ
* Bandit Thug: Using Shieldwall!
12:57:14
SQ
Bandit Thug uses skill Shieldwall
12:57:15
SQ
-> Behaviors to pick from:
Attack.Default (37.2752)(*), Attack.KnockOut (15.0621)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), Defend.Shieldwall (0)
12:57:15
SQ
-> Behavior picked: Attack.Default (37.2752)
12:57:15
SQ
* Bandit Thug: Using Bash against Footman!
12:57:15
SQ
Bandit Thug uses skill Bash
12:57:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
12:57:16
SQ
-> Behavior picked: Idle (1)
12:57:16
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
12:57:16
SQ
* ---------------------------------------------------
12:57:16
SQ
Turn started for Ernst
12:57:18
SQ
[Ernst] executes skill [Split Man] on target [Bandit Raider]
12:57:18
SQ
Ernst uses skill Split Man
12:57:18
SQ
Bandit Raider has died.
12:57:22
SQ
*
12:57:22
SQ
* Standard Bearer: Resuming turn.
12:57:23
SQ
-> Behaviors to pick from:
Engage.Melee (188.889)(*), Idle (1), Rally (0), Recover (0), Flee (0), Roam (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0)
12:57:23
SQ
-> Behavior picked: Engage.Melee (188.889)
12:57:23
SQ
* Standard Bearer: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:57:24
SQ
* Standard Bearer: Reached engage destination
12:57:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Rally (0), Defend (0), Flee (0), Roam (0), Retreat (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:57:24
SQ
-> Behavior picked: Idle (1)
12:57:24
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
12:57:24
SQ
* ---------------------------------------------------
12:57:24
SQ
INFO: Next round issued: 3
12:57:25
SQ
Turn started for Bandit Raider
12:57:25
SQ
*
12:57:25
SQ
* Bandit Raider: Starting turn.
12:57:26
SQ
-> Behaviors to pick from:
Attack.Default (90.0736)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:57:26
SQ
-> Behavior picked: Attack.Default (90.0736)
12:57:26
SQ
* Bandit Raider: Using Thrust against Arbalester!
12:57:26
SQ
Bandit Raider uses skill Thrust
12:57:26
SQ
-> Behaviors to pick from:
Attack.Default (95.6419)(*), Idle (1), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend (0)
12:57:26
SQ
-> Behavior picked: Attack.Default (95.6419)
12:57:27
SQ
* Bandit Raider: Using Thrust against Arbalester!
12:57:27
SQ
Bandit Raider uses skill Thrust
12:57:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Default (0)
12:57:27
SQ
-> Behavior picked: Idle (1)
12:57:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:57:27
SQ
* ---------------------------------------------------
12:57:28
SQ
Turn started for Arbalester
12:57:28
SQ
*
12:57:28
SQ
* Arbalester: Starting turn.
12:57:28
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Reload (97.8313)(*), Idle (1), Retreat (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Roam (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
12:57:28
SQ
-> Behavior picked: Engage.Ranged (240)
12:57:28
SQ
* Arbalester: Engaging into firing range over 4 tiles at Bandit Thug (not visible)
12:57:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
12:57:30
SQ
-> Behavior picked: Idle (1)
12:57:30
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
12:57:30
SQ
* ---------------------------------------------------
12:57:30
SQ
Turn started for Arbalester
12:57:30
SQ
*
12:57:30
SQ
* Arbalester: Starting turn.
12:57:31
SQ
-> Behaviors to pick from:
Attack.Default (49.1993)(*), Attack.Puncture (35.4815)(*), Idle (1), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), Reload (0), Attack.Bow (0), Defend (0), Retreat (0), Recover (0)
12:57:31
SQ
-> Behavior picked: Attack.Puncture (35.4815)
12:57:31
SQ
* Arbalester: Using Puncture against Bandit Raider!
12:57:31
SQ
Arbalester uses skill Puncture
12:57:31
SQ
-> Behaviors to pick from:
Attack.Default (51.5349)(*), Attack.Puncture (36.36)(*), Idle (1), Defend.Riposte (0), Reload (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0)
12:57:31
SQ
-> Behavior picked: Attack.Puncture (36.36)
12:57:32
SQ
* Arbalester: Using Puncture against Bandit Raider!
12:57:32
SQ
Arbalester uses skill Puncture
12:57:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Bow (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Default (0)
12:57:32
SQ
-> Behavior picked: Idle (1)
12:57:32
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
12:57:32
SQ
* ---------------------------------------------------
12:57:33
SQ
Turn started for Footman
12:57:33
SQ
*
12:57:33
SQ
* Footman: Starting turn.
12:57:34
SQ
-> Behaviors to pick from:
Attack.Default (79.0394)(*), Defend.Knockback (32.4982)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Thresh (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0)
12:57:34
SQ
-> Behavior picked: Attack.Default (79.0394)
12:57:34
SQ
* Footman: Using Thrust against Bandit Raider!
12:57:34
SQ
Footman uses skill Thrust
12:57:34
SQ
-> Behaviors to pick from:
Attack.Default (86.4462)(*), Defend.Knockback (28.6872)(*), Idle (1), Attack.Split (0), Flee (0), Attack.Thresh (0), Recover (0), Attack.SplitShield (0), Defend.Riposte (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0)
12:57:34
SQ
-> Behavior picked: Defend.Knockback (28.6872)
12:57:35
SQ
* Footman: Using Knock Back!
12:57:35
SQ
Footman uses skill Knock Back
12:57:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Recover (0), Flee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0), BreakFree (0), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
12:57:36
SQ
-> Behavior picked: Idle (1)
12:57:36
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:57:36
SQ
* ---------------------------------------------------
12:57:36
SQ
Turn started for Footman
12:57:36
SQ
*
12:57:36
SQ
* Footman: Starting turn.
12:57:37
SQ
-> Behaviors to pick from:
Attack.Default (88.0732)(*), Idle (1), Defend.Knockback (0), Roam (0), Defend (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0)
12:57:37
SQ
-> Behavior picked: Attack.Default (88.0732)
12:57:37
SQ
* Footman: Using Slash against Bandit Raider!
12:57:37
SQ
Footman uses skill Slash
12:57:38
SQ
-> Behaviors to pick from:
Attack.Default (285.955)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0)
12:57:38
SQ
-> Behavior picked: Attack.Default (285.955)
12:57:38
SQ
* Footman: Using Slash against Bandit Raider!
12:57:38
SQ
Footman uses skill Slash
12:57:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Default (0)
12:57:39
SQ
-> Behavior picked: Idle (1)
12:57:39
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:57:39
SQ
* ---------------------------------------------------
12:57:39
SQ
Turn started for Footman Veteran
12:57:39
SQ
*
12:57:39
SQ
* Footman Veteran: Starting turn.
12:57:40
SQ
-> Behaviors to pick from:
Attack.Default (304.145)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Lash (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
12:57:40
SQ
-> Behavior picked: Attack.Default (304.145)
12:57:40
SQ
* Footman Veteran: Using Bash against Bandit Raider!
12:57:40
SQ
Footman Veteran uses skill Bash
12:57:40
SQ
Bandit Raider has died.
12:57:41
SQ
-> Behaviors to pick from:
Engage.Melee (396)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
12:57:41
SQ
-> Behavior picked: Engage.Melee (396)
12:57:41
SQ
* Footman Veteran: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:57:41
SQ
* Footman Veteran: Reached engage destination
12:57:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0)
12:57:42
SQ
-> Behavior picked: Idle (1)
12:57:42
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
12:57:42
SQ
* ---------------------------------------------------
12:57:42
SQ
Turn started for Footman
12:57:42
SQ
*
12:57:42
SQ
* Footman: Starting turn.
12:57:43
SQ
-> Behaviors to pick from:
Engage.Melee (224)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Lash (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0)
12:57:43
SQ
-> Behavior picked: Engage.Melee (224)
12:57:43
SQ
* Footman: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
12:57:44
SQ
* Footman: Reached engage destination
12:57:44
SQ
-> Behaviors to pick from:
Attack.Default (74.8338)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)
12:57:44
SQ
-> Behavior picked: Attack.Default (74.8338)
12:57:45
SQ
* Footman: Using Slash against Bandit Thug!
12:57:45
SQ
Footman uses skill Slash
12:57:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Defend (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
12:57:45
SQ
-> Behavior picked: Idle (1)
12:57:45
SQ
* Footman: Ending Turn with 3 of 9 AP left.
12:57:45
SQ
* ---------------------------------------------------
12:57:45
SQ
Turn started for Footman
12:57:45
SQ
*
12:57:45
SQ
* Footman: Starting turn.
12:57:46
SQ
-> Behaviors to pick from:
Attack.Default (76.4049)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Lash (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0)
12:57:46
SQ
-> Behavior picked: Attack.Default (76.4049)
12:57:46
SQ
* Footman: Using Thrust against Bandit Thug!
12:57:46
SQ
Footman uses skill Thrust
12:57:47
SQ
-> Behaviors to pick from:
Attack.Default (76.0889)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0)
12:57:47
SQ
-> Behavior picked: Attack.Default (76.0889)
12:57:47
SQ
* Footman: Using Thrust against Bandit Thug!
12:57:47
SQ
Footman uses skill Thrust
12:57:47
SQ
Bandit Thug has died.
12:57:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Defend (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0)
12:57:48
SQ
-> Behavior picked: Idle (1)
12:57:48
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:57:48
SQ
* ---------------------------------------------------
12:57:48
SQ
Turn started for Footman
12:57:48
SQ
*
12:57:48
SQ
* Footman: Starting turn.
12:57:49
SQ
-> Behaviors to pick from:
Attack.Default (29.8822)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0)
12:57:49
SQ
-> Behavior picked: Attack.Default (29.8822)
12:57:49
SQ
* Footman: Using Thrust against Bandit Raider!
12:57:49
SQ
Footman uses skill Thrust
12:57:50
SQ
-> Behaviors to pick from:
Attack.Default (31.7048)(*), Idle (1), Defend.Knockback (0), Roam (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Recover (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0)
12:57:50
SQ
-> Behavior picked: Attack.Default (31.7048)
12:57:50
SQ
* Footman: Using Thrust against Bandit Raider!
12:57:50
SQ
Footman uses skill Thrust
12:57:50
SQ
onRiposte() called for Bandit Raider
12:57:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Attack.Split (0), Recover (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0)
12:57:51
SQ
-> Behavior picked: Idle (1)
12:57:51
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:57:51
SQ
* ---------------------------------------------------
12:57:51
SQ
Turn started for Standard Bearer
12:57:51
SQ
*
12:57:51
SQ
* Standard Bearer: Starting turn.
12:57:52
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Rally (12.22), Idle (1), Roam (0), Retreat (0), Defend (0), Recover (0), Attack.Default (0), BreakFree (0), Flee (0)
12:57:52
SQ
-> Behavior picked: Engage.Melee (330)
12:57:52
SQ
* Standard Bearer: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:57:53
SQ
* Standard Bearer: Reached engage destination
12:57:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Retreat (0), Rally (0), Recover (0), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:57:53
SQ
-> Behavior picked: Idle (1)
12:57:53
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
12:57:53
SQ
* ---------------------------------------------------
12:57:53
SQ
Turn started for Erling
12:58:03
SQ
Turn started for Footman Veteran
12:58:03
SQ
*
12:58:03
SQ
* Footman Veteran: Starting turn.
12:58:04
SQ
-> Behaviors to pick from:
Attack.KnockOut (37.2135)(*), Attack.Default (33.5546)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0)
12:58:04
SQ
-> Behavior picked: Attack.KnockOut (37.2135)
12:58:04
SQ
* Footman Veteran: Using Knock Out against Bandit Raider!
12:58:04
SQ
Footman Veteran uses skill Knock Out
12:58:05
SQ
onRiposte() called for Bandit Raider
12:58:05
SQ
-> Behaviors to pick from:
Attack.KnockOut (35.624)(*), Attack.Default (33.2246)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
12:58:05
SQ
-> Behavior picked: Attack.Default (33.2246)
12:58:05
SQ
* Footman Veteran: Using Bash against Bandit Raider!
12:58:05
SQ
Footman Veteran uses skill Bash
12:58:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Thresh (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0)
12:58:06
SQ
-> Behavior picked: Idle (1)
12:58:06
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
12:58:06
SQ
* ---------------------------------------------------
12:58:06
SQ
Turn started for Bandit Raider
12:58:06
SQ
Skill [Shieldwall] removed from [Bandit Raider].
12:58:06
SQ
Skill [Riposte] removed from [Bandit Raider].
12:58:06
SQ
*
12:58:06
SQ
* Bandit Raider: Starting turn.
12:58:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (191.522)(*), Defend.Riposte (78.4351)(*), Attack.Default (63.1422)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
12:58:07
SQ
-> Behavior picked: Defend.Riposte (78.4351)
12:58:07
SQ
* Bandit Raider: Using Riposte!
12:58:07
SQ
Bandit Raider uses skill Riposte
12:58:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (174.614)(*), Attack.Default (62.6866)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Riposte (0)
12:58:08
SQ
-> Behavior picked: Defend.Shieldwall (174.614)
12:58:08
SQ
* Bandit Raider: Using Shieldwall!
12:58:08
SQ
Bandit Raider uses skill Shieldwall
12:58:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Defend.Shieldwall (0)
12:58:08
SQ
-> Behavior picked: Idle (1)
12:58:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
12:58:08
SQ
* ---------------------------------------------------
12:58:09
SQ
Turn started for Sigmar
12:58:10
SQ
[Sigmar] executes skill [Reload] on target [Sigmar]
12:58:10
SQ
Sigmar uses skill Reload
12:58:11
SQ
[Sigmar] executes skill [Shoot Bolt] on target [Bandit Raider]
12:58:11
SQ
Sigmar uses skill Shoot Bolt
12:58:12
SQ
Turn started for Ernst
12:58:16
SQ
[Ernst] executes skill [Split Man] on target [Bandit Raider]
12:58:16
SQ
Ernst uses skill Split Man
12:58:17
SQ
onRiposte() called for Bandit Raider
12:58:25
SQ
INFO: Next round issued: 4
12:58:25
SQ
Turn started for Arbalester
12:58:25
SQ
*
12:58:25
SQ
* Arbalester: Starting turn.
12:58:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.8571)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Retreat (0), Attack.Default (0), Recover (0), Engage.Melee (0), Defend.Riposte (0)
12:58:26
SQ
-> Behavior picked: Reload (97.8571)
12:58:26
SQ
* Arbalester: Reloading!
12:58:26
SQ
Arbalester uses skill Reload
12:58:27
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Roam (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Defend.Riposte (0), Attack.Default (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0)
12:58:27
SQ
-> Behavior picked: Engage.Ranged (120)
12:58:27
SQ
* Arbalester: Engaging into firing range over 1 tiles at Bandit Raider (not visible)
12:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Attack.Bow (0), Defend.Riposte (0), Attack.Default (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0)
12:58:28
SQ
-> Behavior picked: Idle (1)
12:58:28
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
12:58:28
SQ
* ---------------------------------------------------
12:58:28
SQ
Turn started for Standard Bearer
12:58:28
SQ
*
12:58:28
SQ
* Standard Bearer: Starting turn.
12:58:29
SQ
-> Behaviors to pick from:
Attack.Default (142.251)(*), Rally (24.44), Idle (1), Engage.Melee (0), Recover (0), Roam (0), BreakFree (0), Flee (0), Retreat (0), Defend (0)
12:58:29
SQ
-> Behavior picked: Attack.Default (142.251)
12:58:30
SQ
* Standard Bearer: Using Impale against Bandit Raider!
12:58:30
SQ
Standard Bearer uses skill Impale
12:58:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Recover (0), Rally (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
12:58:30
SQ
-> Behavior picked: Idle (1)
12:58:30
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
12:58:30
SQ
* ---------------------------------------------------
12:58:31
SQ
Turn started for Footman Veteran
12:58:31
SQ
*
12:58:31
SQ
* Footman Veteran: Starting turn.
12:58:31
SQ
#1 - knock into allies
12:58:31
SQ
-> Behaviors to pick from:
Attack.Default (140.002)(*), Defend.Knockback (45.9756)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
12:58:31
SQ
-> Behavior picked: Attack.Default (140.002)
12:58:32
SQ
* Footman Veteran: Using Bash against Bandit Raider!
12:58:32
SQ
Footman Veteran uses skill Bash
12:58:32
SQ
Bandit Raider has died.
12:58:32
SQ
-> Behaviors to pick from:
Engage.Melee (514.8)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0)
12:58:32
SQ
-> Behavior picked: Engage.Melee (514.8)
12:58:32
SQ
* Footman Veteran: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:58:33
SQ
* Footman Veteran: Reached engage destination
12:58:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
12:58:34
SQ
-> Behavior picked: Idle (1)
12:58:34
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
12:58:34
SQ
* ---------------------------------------------------
12:58:34
SQ
Turn started for Footman
12:58:34
SQ
*
12:58:34
SQ
* Footman: Starting turn.
12:58:35
SQ
-> Behaviors to pick from:
Engage.Melee (263.12)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
12:58:35
SQ
-> Behavior picked: Engage.Melee (263.12)
12:58:35
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:58:36
SQ
* Footman: Reached engage destination
12:58:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.1897)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:58:36
SQ
-> Behavior picked: Defend.Shieldwall (7.1897)
12:58:37
SQ
* Footman: Using Shieldwall!
12:58:37
SQ
Footman uses skill Shieldwall
12:58:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0)
12:58:37
SQ
-> Behavior picked: Idle (1)
12:58:37
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:58:37
SQ
* ---------------------------------------------------
12:58:37
SQ
Turn started for Footman
12:58:37
SQ
*
12:58:37
SQ
* Footman: Starting turn.
12:58:38
SQ
-> Behaviors to pick from:
Engage.Melee (245.52)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Recover (0), Flee (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend (0)
12:58:38
SQ
-> Behavior picked: Engage.Melee (245.52)
12:58:38
SQ
* Footman: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:58:39
SQ
* Footman: Reached engage destination
12:58:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), Flee (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend (0), Engage.Melee (0)
12:58:40
SQ
-> Behavior picked: Idle (1)
12:58:40
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:58:40
SQ
* ---------------------------------------------------
12:58:40
SQ
Turn started for Footman
12:58:40
SQ
*
12:58:40
SQ
* Footman: Starting turn.
12:58:41
SQ
-> Behaviors to pick from:
Engage.Melee (237.6)(*), Idle (1), Attack.Lash (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Attack.Thresh (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0)
12:58:41
SQ
-> Behavior picked: Engage.Melee (237.6)
12:58:41
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:58:42
SQ
* Footman: Reached engage destination
12:58:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Roam (0), Attack.Thresh (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
12:58:42
SQ
-> Behavior picked: Idle (1)
12:58:42
SQ
* Footman: Waiting with 5 of 9 AP left.
12:58:42
SQ
* ---------------------------------------------------
12:58:42
SQ
Turn started for Footman
12:58:42
SQ
*
12:58:42
SQ
* Footman: Starting turn.
12:58:43
SQ
-> Behaviors to pick from:
Engage.Melee (299.2)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Knockback (0)
12:58:43
SQ
-> Behavior picked: Engage.Melee (299.2)
12:58:43
SQ
* Footman: Engaging to melee range with Bandit Raider (not visible), accepted_distance=0
12:58:44
SQ
* Footman: Reached engage destination
12:58:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0)
12:58:45
SQ
-> Behavior picked: Idle (1)
12:58:45
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:58:45
SQ
* ---------------------------------------------------
12:58:45
SQ
Turn started for Bandit Raider
12:58:45
SQ
*
12:58:45
SQ
* Bandit Raider: Starting turn.
12:58:46
SQ
-> Behaviors to pick from:
Retreat (1207.14)(*), Engage.Melee (115.958), Idle (1), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
12:58:46
SQ
-> Behavior picked: Retreat (1207.14)
12:58:46
SQ
* Bandit Raider: Retreating.
12:58:47
SQ
Turn started for Footman
12:58:47
SQ
*
12:58:47
SQ
* Footman: Starting turn.
12:58:48
SQ
-> Behaviors to pick from:
Engage.Melee (141.68)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0)
12:58:48
SQ
-> Behavior picked: Engage.Melee (141.68)
12:58:48
SQ
* Footman: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
12:58:49
SQ
* Footman: Reached engage destination
12:58:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0)
12:58:50
SQ
-> Behavior picked: Idle (1)
12:58:50
SQ
* Footman: Ending Turn with 1 of 9 AP left.
12:58:50
SQ
* ---------------------------------------------------
12:58:50
SQ
Turn started for Arbalester
12:58:50
SQ
*
12:58:50
SQ
* Arbalester: Starting turn.
12:58:51
SQ
* Arbalester: In fact, I would prefer to remain where I am
12:58:51
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (120)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Riposte (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Recover (0), Flee (0), Roam (0), Reload (0), BreakFree (0)
12:58:51
SQ
-> Behavior picked: SwitchTo.Ranged (120)
12:58:51
SQ
* Arbalester: Switching to ranged weapon!
12:58:51
SQ
* Arbalester: In fact, I would prefer to remain where I am
12:58:51
SQ
-> Behaviors to pick from:
Attack.Bow (466.992)(*), Idle (1), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Reload (0), Attack.Default (0), BreakFree (0), Retreat (0), Recover (0), Flee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
12:58:51
SQ
-> Behavior picked: Attack.Bow (466.992)
12:58:51
SQ
* Arbalester: Using Shoot Bolt against Bandit Raider!
12:58:51
SQ
Arbalester uses skill Shoot Bolt
12:58:52
SQ
Bandit Raider has died.
12:58:52
SQ
Skill [Reload] removed from [Sigmar].
12:58:52
Resource
Unloading: gfx/orientation_overlay.png
12:58:52
Resource
Loading: music/victory_01.ogg
12:58:56
Resource
Unloading: music/bandits_01.ogg
12:59:00
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:59:00
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:59:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:59:00
SQ
World::onCombatFinished
12:59:00
SQ
TacticalState::onFinish
12:59:01
Resource
Unloading: gfx/object_0.png
12:59:01
Resource
Unloading: gfx/detail.png
12:59:01
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:59:01
Resource
Unloading: sounds/atmosphere/rain_01.wav
12:59:50
Script
VM collected 362 object(s) and deleted them.
13:00:22
Resource
Loading: music/worldmap_06.ogg
13:00:25
Resource
Unloading: music/victory_01.ogg
13:03:09
Resource
Loading: music/worldmap_08.ogg
13:03:12
Resource
Unloading: music/worldmap_06.ogg
13:03:40
SQ
contract added: Armed Courier
13:03:53
SQ
contract added: Return Item
13:03:57
SQ
Save campaign: autosave
13:04:02
Scene
Finished saving scene.
13:04:03
SQ
WorldState::onHide