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Core
Using write path: C:\Users\Rahziel\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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Renderer
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Version: 4.5.0 NVIDIA 372.54
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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SQ
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Loading: sounds/combat/thresh_hit_02.wav
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Loading: sounds/combat/throw_axe_01.wav
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Loading: sounds/combat/throw_ball_02.wav
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Loading: sounds/combat/throw_ball_03.wav
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Loading: sounds/combat/throw_ball_hit_02.wav
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Loading: sounds/combat/throw_ball_hit_03.wav
11:35:53
SQ
ScenarioDefendTheHill::generate()
11:35:53
Resource
Loading: gfx/detail.png
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Texture
Texture "gfx/detail.png" (ID: 76) took up approximately 10922kb in video memory.
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Resource
Loading: sounds/combat/throw_net_01.wav
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Resource
Loading: gfx/object_0.png
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Texture
Texture "gfx/object_0.png" (ID: 77) took up approximately 21845kb in video memory.
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Resource
Loading: sounds/combat/throw_net_02.wav
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (15,9).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (16,8).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (14,8).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (14,7).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (15,8).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (16,6).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (16,7).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (15,7).
11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,0).
11:35:54
Resource
Loading: gfx/entity_1.png
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Texture
Texture "gfx/entity_1.png" (ID: 78) took up approximately 5461kb in video memory.
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Resource
Loading: sounds/combat/thrust_01.wav
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Resource
Loading: gfx/orientation_overlay.png
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Texture
Texture "gfx/orientation_overlay.png" (ID: 79) took up approximately 512kb in video memory.
11:35:54
Resource
Loading: sounds/combat/thrust_02.wav
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TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,-1).
11:35:54
TacticalScene
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11:35:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (18,0).
11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
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11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (8,11).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (10,10).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (8,10).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (9,14).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (10,7).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,14).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (14,16).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,15).
11:35:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (13,15).
11:35:55
Resource
Loading: sounds/atmosphere/rain_01.wav
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Resource
Loading: sounds/combat/thrust_03.wav
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SQ
TACTICAL: STASH LOCKED: false
11:35:55
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:35:55
Resource
Loading: sounds/combat/thrust_hit_01.wav
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Resource
Loading: sounds/combat/thrust_hit_02.wav
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Loading: sounds/combat/thrust_hit_03.wav
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Loading: sounds/combat/unleash_wardog_02.wav
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Loading: sounds/combat/unleash_wardog_03.wav
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Loading: sounds/combat/unleash_wardog_04.wav
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Loading: sounds/humans/0/human_fatigue_03.wav
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Loading: sounds/humans/0/human_light_02.wav
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Loading: sounds/humans/1/human_injury_09.wav
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Loading: sounds/humans/1/human_light_01.wav
11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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11:35:57
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Loading: sounds/humans/2/human_light_01.wav
11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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Loading: sounds/humans/4/human_fatigue_01.wav
11:35:58
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Loading: sounds/humans/4/human_fatigue_02.wav
11:35:58
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Loading: sounds/humans/4/human_fatigue_03.wav
11:35:58
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Loading: sounds/humans/4/human_injury_01.wav
11:35:58
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Loading: sounds/humans/4/human_injury_02.wav
11:35:58
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Loading: sounds/humans/4/human_injury_03.wav
11:35:58
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Loading: sounds/humans/4/human_injury_04.wav
11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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Loading: sounds/humans/4/human_injury_10.wav
11:35:58
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Loading: sounds/humans/4/human_light_01.wav
11:35:58
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Loading: sounds/humans/4/human_light_02.wav
11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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11:35:58
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Loading: sounds/humans/5/human_fatigue_01.wav
11:35:58
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Loading: sounds/humans/5/human_fatigue_02.wav
11:35:58
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Loading: sounds/humans/5/human_injury_01.wav
11:35:58
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Loading: sounds/humans/5/human_injury_02.wav
11:35:58
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Loading: sounds/humans/5/human_injury_03.wav
11:35:58
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11:35:58
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11:35:58
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11:35:59
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11:35:59
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Loading: sounds/humans/5/human_light_01.wav
11:35:59
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Loading: sounds/humans/5/human_light_02.wav
11:35:59
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11:35:59
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Loading: sounds/humans/5/human_light_04.wav
11:35:59
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11:35:59
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11:35:59
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11:35:59
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Loading: sounds/humans/5/human_light_08.wav
11:35:59
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Loading: sounds/humans/5/human_light_09.wav
11:35:59
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Loading: sounds/enemies/zombie_hurt_01.wav
11:35:59
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Loading: sounds/enemies/zombie_hurt_02.wav
11:35:59
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Loading: sounds/enemies/zombie_hurt_03.wav
11:35:59
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Loading: sounds/enemies/zombie_hurt_04.wav
11:35:59
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11:35:59
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11:35:59
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11:35:59
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Loading: sounds/enemies/zombie_death_01.wav
11:35:59
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Loading: sounds/enemies/zombie_death_02.wav
11:35:59
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Loading: sounds/enemies/zombie_death_03.wav
11:35:59
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Loading: sounds/enemies/zombie_death_04.wav
11:35:59
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Loading: sounds/enemies/zombie_death_05.wav
11:35:59
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Loading: sounds/enemies/zombie_death_06.wav
11:35:59
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Loading: sounds/enemies/zombie_rise_01.wav
11:35:59
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Loading: sounds/enemies/zombie_rise_02.wav
11:35:59
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Loading: sounds/enemies/zombie_rise_03.wav
11:35:59
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Loading: sounds/enemies/zombie_rise_04.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_01.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_02.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_03.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_04.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_05.wav
11:35:59
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11:35:59
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Loading: sounds/enemies/zombie_idle_07.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_08.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_09.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_10.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_11.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_12.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_13.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_14.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_15.wav
11:35:59
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Loading: sounds/enemies/zombie_idle_16.wav
11:35:59
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Loading: sounds/enemies/zombie_bite_01.wav
11:35:59
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Loading: sounds/enemies/zombie_bite_02.wav
11:35:59
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Loading: sounds/enemies/zombie_bite_03.wav
11:35:59
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Loading: sounds/enemies/zombie_bite_04.wav
11:35:59
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Loading: sounds/enemies/skeleton_hurt_01.wav
11:35:59
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Loading: sounds/enemies/skeleton_hurt_02.wav
11:35:59
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Loading: sounds/enemies/skeleton_hurt_03.wav
11:35:59
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Loading: sounds/enemies/skeleton_hurt_04.wav
11:35:59
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Loading: sounds/enemies/skeleton_hurt_06.wav
11:35:59
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Loading: sounds/enemies/skeleton_death_01.wav
11:36:00
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Loading: sounds/enemies/skeleton_death_02.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_death_03.wav
11:36:00
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Loading: sounds/enemies/skeleton_death_04.wav
11:36:00
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Loading: sounds/enemies/skeleton_death_05.wav
11:36:00
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Loading: sounds/enemies/skeleton_death_06.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
11:36:00
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
11:36:09
SQ
ERROR: Failed to find bag item.
11:42:11
Resource
Loading: music/undead_02.ogg
11:42:11
SQ
INFO: Next round issued: 1
11:42:13
SQ
Turn started for Siegward
11:42:15
Resource
Unloading: music/title.ogg
11:42:49
SQ
Turn started for Harald
11:43:19
SQ
Turn started for Skeleton
11:43:19
SQ
*
11:43:19
SQ
* Skeleton: Starting turn.
11:43:20
SQ
-> Behaviors to pick from:
Engage.Melee (57.728)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (57.728)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:43:20
SQ
-> Behavior picked: Engage.Melee (57.728)
11:43:20
SQ
* Skeleton: Engaging to melee range with Harald (visible), accepted_distance=0
11:43:21
SQ
* Skeleton: Reached engage destination
11:43:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:43:21
SQ
-> Behavior picked: Idle (1)
11:43:21
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
11:43:21
SQ
* ---------------------------------------------------
11:43:22
SQ
Turn started for Skeleton
11:43:22
SQ
*
11:43:22
SQ
* Skeleton: Starting turn.
11:43:22
SQ
-> Behaviors to pick from:
Engage.Melee (58.1818)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (58.1818)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:43:22
SQ
-> Behavior picked: Engage.Melee (58.1818)
11:43:22
SQ
* Skeleton: Engaging to melee range with Harald (visible), accepted_distance=0
11:43:23
SQ
* Skeleton: Reached engage destination
11:43:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:43:24
SQ
-> Behavior picked: Idle (1)
11:43:24
SQ
* Skeleton: Waiting with 4 of 8 AP left.
11:43:24
SQ
* ---------------------------------------------------
11:43:24
SQ
Turn started for Skeleton
11:43:24
SQ
*
11:43:24
SQ
* Skeleton: Starting turn.
11:43:25
SQ
-> Behaviors to pick from:
Engage.Melee (132.576)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (132.576)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:43:25
SQ
-> Behavior picked: Engage.Melee (132.576)
11:43:25
SQ
* Skeleton: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:43:26
SQ
* Skeleton: Reached engage destination
11:43:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:43:26
SQ
-> Behavior picked: Idle (1)
11:43:26
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:43:26
SQ
* ---------------------------------------------------
11:43:27
SQ
Turn started for Skeleton
11:43:27
SQ
*
11:43:27
SQ
* Skeleton: Starting turn.
11:43:28
SQ
-> Behaviors to pick from:
Engage.Melee (44.179)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (44.179)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:43:28
SQ
-> Behavior picked: Engage.Melee (44.179)
11:43:28
SQ
* Skeleton: Engaging to melee range with Harald (visible), accepted_distance=0
11:43:28
SQ
* Skeleton: Reached engage destination
11:43:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:43:29
SQ
-> Behavior picked: Idle (1)
11:43:29
SQ
* Skeleton: Waiting with 4 of 8 AP left.
11:43:29
SQ
* ---------------------------------------------------
11:43:29
SQ
Turn started for Bjarni
11:44:53
SQ
Turn started for Radulf
11:45:17
SQ
Turn started for Skeleton
11:45:17
SQ
*
11:45:17
SQ
* Skeleton: Starting turn.
11:45:18
SQ
-> Behaviors to pick from:
Engage.Melee (61.132)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (61.132)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:45:18
SQ
-> Behavior picked: Engage.Melee (61.132)
11:45:18
SQ
* Skeleton: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:45:19
SQ
* Skeleton: Reached engage destination
11:45:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:45:19
SQ
-> Behavior picked: Idle (1)
11:45:19
SQ
* Skeleton: Waiting with 4 of 8 AP left.
11:45:19
SQ
* ---------------------------------------------------
11:45:20
SQ
Turn started for Skeleton
11:45:20
SQ
*
11:45:20
SQ
* Skeleton: Starting turn.
11:45:20
SQ
-> Behaviors to pick from:
Engage.Melee (70.9679)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (70.9679)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:45:20
SQ
-> Behavior picked: Engage.Melee (70.9679)
11:45:21
SQ
* Skeleton: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:45:21
SQ
* Skeleton: Reached engage destination
11:45:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:45:22
SQ
-> Behavior picked: Idle (1)
11:45:22
SQ
* Skeleton: Waiting with 4 of 8 AP left.
11:45:22
SQ
* ---------------------------------------------------
11:45:22
SQ
Turn started for Skeleton Guard
11:45:22
SQ
*
11:45:22
SQ
* Skeleton Guard: Starting turn.
11:45:23
SQ
-> Behaviors to pick from:
Engage.Melee (53.3333)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Engage.Melee (53.3333)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
11:45:23
SQ
-> Behavior picked: Engage.Melee (53.3333)
11:45:23
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:45:24
SQ
* Skeleton Guard: Reached engage destination
11:45:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
11:45:24
SQ
-> Behavior picked: Idle (1)
11:45:25
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:45:25
SQ
* ---------------------------------------------------
11:45:25
SQ
Turn started for Skeleton Guard
11:45:25
SQ
*
11:45:25
SQ
* Skeleton Guard: Starting turn.
11:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (72.7273)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Engage.Melee (72.7273)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
11:45:26
SQ
-> Behavior picked: Engage.Melee (72.7273)
11:45:26
SQ
* Skeleton Guard: Engaging to melee range with Leif the Snake (visible), accepted_distance=0
11:45:27
SQ
* Skeleton Guard: Reached engage destination
11:45:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
11:45:27
SQ
-> Behavior picked: Idle (1)
11:45:27
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:45:27
SQ
* ---------------------------------------------------
11:45:28
SQ
Turn started for Leif the Snake
11:46:12
SQ
Turn started for Knut
11:46:19
SQ
Turn started for Skeleton Guard
11:46:19
SQ
*
11:46:19
SQ
* Skeleton Guard: Starting turn.
11:46:19
SQ
-> Behaviors to pick from:
Engage.Melee (47.4416)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Engage.Melee (47.4416)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
11:46:19
SQ
-> Behavior picked: Engage.Melee (47.4416)
11:46:19
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:46:20
SQ
* Skeleton Guard: Reached engage destination
11:46:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
11:46:21
SQ
-> Behavior picked: Idle (1)
11:46:21
SQ
* Skeleton Guard: Waiting with 4 of 8 AP left.
11:46:21
SQ
* ---------------------------------------------------
11:46:21
SQ
Turn started for Skeleton Guard
11:46:21
SQ
*
11:46:21
SQ
* Skeleton Guard: Starting turn.
11:46:22
SQ
-> Behaviors to pick from:
Engage.Melee (46.7033)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Engage.Melee (46.7033)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
11:46:22
SQ
-> Behavior picked: Engage.Melee (46.7033)
11:46:22
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:46:23
SQ
* Skeleton Guard: Reached engage destination
11:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
11:46:23
SQ
-> Behavior picked: Idle (1)
11:46:23
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
11:46:23
SQ
* ---------------------------------------------------
11:46:24
SQ
Turn started for Fallen Hero
11:46:24
SQ
*
11:46:24
SQ
* Fallen Hero: Starting turn.
11:46:24
SQ
-> Behaviors to pick from:
Engage.Melee (67.9086)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
Engage.Melee (67.9086)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
11:46:24
SQ
-> Behavior picked: Engage.Melee (67.9086)
11:46:25
SQ
* Fallen Hero: Engaging to melee range with Knut (not visible), accepted_distance=0
11:46:26
SQ
* Fallen Hero: Reached engage destination
11:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
11:46:26
SQ
-> Behavior picked: Idle (1)
11:46:26
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:46:26
SQ
* ---------------------------------------------------
11:46:26
SQ
Turn started for Wolf
11:46:31
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton]
11:46:31
SQ
Wolf uses skill Overhead Strike
11:46:31
SQ
Skeleton has died.
11:47:18
SQ
Turn started for Wiederganger
11:47:18
SQ
*
11:47:18
SQ
* Wiederganger: Starting turn.
11:47:19
SQ
-> Behaviors to pick from:
Engage.Melee (281.111)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (281.111)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:19
SQ
-> Behavior picked: Engage.Melee (281.111)
11:47:19
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:47:20
SQ
* Wiederganger: Reached engage destination
11:47:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:20
SQ
-> Behavior picked: Idle (1)
11:47:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:20
SQ
* ---------------------------------------------------
11:47:21
SQ
Turn started for Wiederganger
11:47:21
SQ
*
11:47:21
SQ
* Wiederganger: Starting turn.
11:47:21
SQ
-> Behaviors to pick from:
Engage.Melee (392.857)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (392.857)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:21
SQ
-> Behavior picked: Engage.Melee (392.857)
11:47:21
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:47:22
SQ
* Wiederganger: Reached engage destination
11:47:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:23
SQ
-> Behavior picked: Idle (1)
11:47:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:47:23
SQ
* ---------------------------------------------------
11:47:23
SQ
Turn started for Wiederganger
11:47:23
SQ
*
11:47:23
SQ
* Wiederganger: Starting turn.
11:47:24
SQ
-> Behaviors to pick from:
Engage.Melee (305.556)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (305.556)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:24
SQ
-> Behavior picked: Engage.Melee (305.556)
11:47:24
SQ
* Wiederganger: Engaging to melee range with Leif the Snake (visible), accepted_distance=0
11:47:25
SQ
* Wiederganger: Reached engage destination
11:47:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:25
SQ
-> Behavior picked: Idle (1)
11:47:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:25
SQ
* ---------------------------------------------------
11:47:25
SQ
Turn started for Wiederganger
11:47:25
SQ
*
11:47:25
SQ
* Wiederganger: Starting turn.
11:47:26
SQ
-> Behaviors to pick from:
Engage.Melee (320)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (320)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:26
SQ
-> Behavior picked: Engage.Melee (320)
11:47:26
SQ
* Wiederganger: Engaging to melee range with Radulf (visible), accepted_distance=0
11:47:27
SQ
* Wiederganger: Reached engage destination
11:47:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:27
SQ
-> Behavior picked: Idle (1)
11:47:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:27
SQ
* ---------------------------------------------------
11:47:28
SQ
Turn started for Wiederganger
11:47:28
SQ
*
11:47:28
SQ
* Wiederganger: Starting turn.
11:47:28
SQ
-> Behaviors to pick from:
Engage.Melee (261.25)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (261.25)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:28
SQ
-> Behavior picked: Engage.Melee (261.25)
11:47:29
SQ
* Wiederganger: Engaging to melee range with Radulf (visible), accepted_distance=0
11:47:29
SQ
* Wiederganger: Reached engage destination
11:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:30
SQ
-> Behavior picked: Idle (1)
11:47:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:30
SQ
* ---------------------------------------------------
11:47:30
SQ
Turn started for Gisbert
11:47:35
Resource
Loading: music/undead_01.ogg
11:47:37
SQ
Turn started for Wiederganger
11:47:37
SQ
*
11:47:37
SQ
* Wiederganger: Starting turn.
11:47:37
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (375)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:37
SQ
-> Behavior picked: Engage.Melee (375)
11:47:38
SQ
* Wiederganger: Engaging to melee range with Leif the Snake (not visible), accepted_distance=0
11:47:38
Resource
Unloading: music/undead_02.ogg
11:47:38
SQ
* Wiederganger: Reached engage destination
11:47:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:39
SQ
-> Behavior picked: Idle (1)
11:47:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:39
SQ
* ---------------------------------------------------
11:47:39
SQ
Turn started for Wiederganger
11:47:39
SQ
*
11:47:39
SQ
* Wiederganger: Starting turn.
11:47:40
SQ
-> Behaviors to pick from:
Engage.Melee (392.857)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (392.857)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:40
SQ
-> Behavior picked: Engage.Melee (392.857)
11:47:40
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:47:41
SQ
* Wiederganger: Reached engage destination
11:47:41
SQ
-> Behaviors to pick from:
Engage.Melee (426.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0), Reload (0)
Engage.Melee (426.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0), Reload (0)
11:47:41
SQ
-> Behavior picked: Engage.Melee (426.25)
11:47:41
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:47:42
SQ
* Wiederganger: Reached engage destination
11:47:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Roam (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Roam (0), Reload (0), Engage.Melee (0)
11:47:42
SQ
-> Behavior picked: Idle (1)
11:47:42
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:47:42
SQ
* ---------------------------------------------------
11:47:43
SQ
Turn started for Wiederganger
11:47:43
SQ
*
11:47:43
SQ
* Wiederganger: Starting turn.
11:47:43
SQ
-> Behaviors to pick from:
Engage.Melee (313.077)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (313.077)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:43
SQ
-> Behavior picked: Engage.Melee (313.077)
11:47:44
SQ
* Wiederganger: Engaging to melee range with Gisbert (not visible), accepted_distance=0
11:47:44
SQ
* Wiederganger: Reached engage destination
11:47:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:45
SQ
-> Behavior picked: Idle (1)
11:47:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:47:45
SQ
* ---------------------------------------------------
11:47:45
SQ
Turn started for Wiederganger
11:47:45
SQ
*
11:47:45
SQ
* Wiederganger: Starting turn.
11:47:46
SQ
-> Behaviors to pick from:
Engage.Melee (355.385)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (355.385)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:47:46
SQ
-> Behavior picked: Engage.Melee (355.385)
11:47:46
SQ
* Wiederganger: Engaging to melee range with Knut (not visible), accepted_distance=0
11:47:47
SQ
* Wiederganger: Reached engage destination
11:47:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:47:47
SQ
-> Behavior picked: Idle (1)
11:47:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:47:47
SQ
* ---------------------------------------------------
11:48:36
SQ
*
11:48:36
SQ
* Skeleton: Resuming turn.
11:48:37
SQ
-> Behaviors to pick from:
Engage.Melee (120.54)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (120.54)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:48:37
SQ
-> Behavior picked: Engage.Melee (120.54)
11:48:37
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
11:48:38
SQ
* Skeleton: Reached engage destination
11:48:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:48:38
SQ
-> Behavior picked: Idle (1)
11:48:38
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
11:48:38
SQ
* ---------------------------------------------------
11:48:39
SQ
*
11:48:39
SQ
* Skeleton: Resuming turn.
11:48:39
SQ
-> Behaviors to pick from:
Engage.Melee (247.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (247.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:48:39
SQ
-> Behavior picked: Engage.Melee (247.5)
11:48:39
SQ
* Skeleton: Engaging to melee range with Gisbert (visible), accepted_distance=0
11:48:40
SQ
* Skeleton: Reached engage destination
11:48:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:48:40
SQ
-> Behavior picked: Idle (1)
11:48:40
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
11:48:40
SQ
* ---------------------------------------------------
11:48:46
SQ
*
11:48:46
SQ
* Skeleton: Resuming turn.
11:48:46
SQ
-> Behaviors to pick from:
Engage.Melee (123)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (123)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:48:46
SQ
-> Behavior picked: Engage.Melee (123)
11:48:47
SQ
* Skeleton: Engaging to melee range with Gisbert (not visible), accepted_distance=0
11:48:47
SQ
* Skeleton: Reached engage destination
11:48:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:48:48
SQ
-> Behavior picked: Idle (1)
11:48:48
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:48:48
SQ
* ---------------------------------------------------
11:48:48
SQ
*
11:48:48
SQ
* Skeleton: Resuming turn.
11:48:49
SQ
-> Behaviors to pick from:
Engage.Melee (132.882)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (132.882)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:48:49
SQ
-> Behavior picked: Engage.Melee (132.882)
11:48:49
SQ
* Skeleton: Engaging to melee range with Gisbert (not visible), accepted_distance=0
11:48:50
SQ
* Skeleton: Reached engage destination
11:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:48:50
SQ
-> Behavior picked: Idle (1)
11:48:50
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:48:50
SQ
* ---------------------------------------------------
11:49:00
SQ
*
11:49:00
SQ
* Skeleton Guard: Resuming turn.
11:49:00
SQ
-> Behaviors to pick from:
Engage.Melee (182.443)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (182.443)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:00
SQ
-> Behavior picked: Engage.Melee (182.443)
11:49:00
SQ
* Skeleton Guard: Engaging to melee range with Knut (visible), accepted_distance=0
11:49:01
SQ
* Skeleton Guard: Reached engage destination
11:49:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:49:01
SQ
-> Behavior picked: Idle (1)
11:49:01
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
11:49:01
SQ
* ---------------------------------------------------
11:49:02
SQ
INFO: Next round issued: 2
11:49:02
SQ
Turn started for Skeleton
11:49:02
SQ
*
11:49:02
SQ
* Skeleton: Starting turn.
11:49:03
SQ
-> Behaviors to pick from:
Engage.Melee (190.192)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (190.192)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:03
SQ
-> Behavior picked: Engage.Melee (190.192)
11:49:03
SQ
* Skeleton: Engaging to melee range with Gisbert (not visible), accepted_distance=0
11:49:04
SQ
* Skeleton: Reached engage destination
11:49:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:49:04
SQ
-> Behavior picked: Idle (1)
11:49:04
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:49:04
SQ
* ---------------------------------------------------
11:49:05
SQ
Turn started for Skeleton Guard
11:49:05
SQ
*
11:49:05
SQ
* Skeleton Guard: Starting turn.
11:49:05
SQ
-> Behaviors to pick from:
Engage.Melee (91.4916)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (91.4916)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:05
SQ
-> Behavior picked: Engage.Melee (91.4916)
11:49:05
SQ
* Skeleton Guard: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:49:06
SQ
* Skeleton Guard: Reached engage destination
11:49:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:49:07
SQ
-> Behavior picked: Idle (1)
11:49:07
SQ
* Skeleton Guard: Ending Turn with 3 of 8 AP left.
11:49:07
SQ
* ---------------------------------------------------
11:49:07
SQ
Turn started for Skeleton Guard
11:49:07
SQ
*
11:49:07
SQ
* Skeleton Guard: Starting turn.
11:49:08
SQ
-> Behaviors to pick from:
Engage.Melee (89.8314)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (89.8314)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:08
SQ
-> Behavior picked: Engage.Melee (89.8314)
11:49:08
SQ
* Skeleton Guard: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:49:09
SQ
* Skeleton Guard: Reached engage destination
11:49:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:49:09
SQ
-> Behavior picked: Idle (1)
11:49:09
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
11:49:09
SQ
* ---------------------------------------------------
11:49:10
SQ
Turn started for Siegward
11:49:20
SQ
[Siegward] executes skill [Strike] on target [Skeleton]
11:49:20
SQ
Siegward uses skill Strike
11:49:20
SQ
Skeleton has died.
11:49:28
SQ
Turn started for Skeleton Guard
11:49:28
SQ
*
11:49:28
SQ
* Skeleton Guard: Starting turn.
11:49:28
SQ
-> Behaviors to pick from:
Engage.Melee (226.18)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (226.18)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:28
SQ
-> Behavior picked: Engage.Melee (226.18)
11:49:29
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:49:29
SQ
* Skeleton Guard: Reached engage destination
11:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:49:30
SQ
-> Behavior picked: Idle (1)
11:49:30
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:49:30
SQ
* ---------------------------------------------------
11:49:30
SQ
Turn started for Fallen Hero
11:49:30
SQ
*
11:49:30
SQ
* Fallen Hero: Starting turn.
11:49:31
SQ
-> Behaviors to pick from:
Engage.Melee (156.265)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
Engage.Melee (156.265)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
11:49:31
SQ
-> Behavior picked: Engage.Melee (156.265)
11:49:31
SQ
* Fallen Hero: Engaging to melee range with Leif the Snake (not visible), accepted_distance=0
11:49:32
SQ
* Fallen Hero: Reached engage destination
11:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:49:32
SQ
-> Behavior picked: Idle (1)
11:49:32
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:49:32
SQ
* ---------------------------------------------------
11:49:33
SQ
Turn started for Skeleton
11:49:33
SQ
*
11:49:33
SQ
* Skeleton: Starting turn.
11:49:34
SQ
-> Behaviors to pick from:
Engage.Melee (262.238)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Engage.Melee (262.238)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:49:34
SQ
-> Behavior picked: Engage.Melee (262.238)
11:49:34
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
11:49:34
SQ
* Skeleton: Reached engage destination
11:49:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
11:49:35
SQ
-> Behavior picked: Idle (1)
11:49:35
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:49:35
SQ
* ---------------------------------------------------
11:49:35
SQ
Turn started for Skeleton
11:49:35
SQ
*
11:49:35
SQ
* Skeleton: Starting turn.
11:49:36
SQ
-> Behaviors to pick from:
Attack.Default (47.0722)(*), Engage.Melee (10), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Attack.Default (47.0722)(*), Engage.Melee (10), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:49:36
SQ
-> Behavior picked: Attack.Default (47.0722)
11:49:36
SQ
* Skeleton: Using Chop against Gisbert!
11:49:36
SQ
Skeleton uses skill Chop
11:49:36
SQ
-> Behaviors to pick from:
Attack.Default (47.0722)(*), Engage.Melee (10), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0)
Attack.Default (47.0722)(*), Engage.Melee (10), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0)
11:49:36
SQ
-> Behavior picked: Attack.Default (47.0722)
11:49:37
SQ
* Skeleton: Using Chop against Gisbert!
11:49:37
SQ
Skeleton uses skill Chop
11:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0)
11:49:37
SQ
-> Behavior picked: Idle (1)
11:49:37
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:49:37
SQ
* ---------------------------------------------------
11:49:38
SQ
Turn started for Harald
11:49:46
SQ
[Harald] executes skill [Strike] on target [Skeleton]
11:49:46
SQ
Harald uses skill Strike
11:49:52
SQ
Turn started for Skeleton
11:49:52
SQ
*
11:49:52
SQ
* Skeleton: Starting turn.
11:49:53
SQ
-> Behaviors to pick from:
Engage.Melee (101.371)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Engage.Melee (101.371)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:49:53
SQ
-> Behavior picked: Engage.Melee (101.371)
11:49:53
SQ
* Skeleton: Engaging to melee range with Harald (not visible), accepted_distance=0
11:49:54
SQ
* Skeleton: Reached engage destination
11:49:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
11:49:54
SQ
-> Behavior picked: Idle (1)
11:49:54
SQ
* Skeleton: Waiting with 4 of 8 AP left.
11:49:54
SQ
* ---------------------------------------------------
11:49:55
SQ
Turn started for Bjarni
11:49:58
SQ
[Bjarni] executes skill [Overhead Strike] on target [Skeleton]
11:49:58
SQ
Bjarni uses skill Overhead Strike
11:49:58
SQ
Skeleton has died.
11:50:00
SQ
Turn started for Skeleton
11:50:00
SQ
*
11:50:00
SQ
* Skeleton: Starting turn.
11:50:01
SQ
-> Behaviors to pick from:
Engage.Melee (208.929)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Engage.Melee (208.929)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:50:01
SQ
-> Behavior picked: Engage.Melee (208.929)
11:50:01
SQ
* Skeleton: Engaging to melee range with Gisbert (not visible), accepted_distance=0
11:50:01
SQ
* Skeleton: Reached engage destination
11:50:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0)
11:50:02
SQ
-> Behavior picked: Idle (1)
11:50:02
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:50:02
SQ
* ---------------------------------------------------
11:50:02
SQ
Turn started for Knut
11:50:09
SQ
[Knut] executes skill [Cleave] on target [Skeleton Guard]
11:50:09
SQ
Knut uses skill Cleave
11:50:10
SQ
[Knut] executes skill [Cleave] on target [Skeleton Guard]
11:50:10
SQ
Knut uses skill Cleave
11:50:10
SQ
Turn started for Wiederganger
11:50:10
SQ
*
11:50:10
SQ
* Wiederganger: Starting turn.
11:50:11
SQ
-> Behaviors to pick from:
Engage.Melee (400.583)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (400.583)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:11
SQ
-> Behavior picked: Engage.Melee (400.583)
11:50:11
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:50:12
SQ
* Wiederganger: Reached engage destination
11:50:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:12
SQ
-> Behavior picked: Idle (1)
11:50:12
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:50:12
SQ
* ---------------------------------------------------
11:50:13
SQ
Turn started for Skeleton Guard
11:50:13
SQ
*
11:50:13
SQ
* Skeleton Guard: Starting turn.
11:50:13
SQ
-> Behaviors to pick from:
Engage.Melee (340.909)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (340.909)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
11:50:13
SQ
-> Behavior picked: Engage.Melee (340.909)
11:50:13
SQ
* Skeleton Guard: Engaging to melee range with Siegward (not visible), accepted_distance=0
11:50:14
SQ
* Skeleton Guard: Reached engage destination
11:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
11:50:15
SQ
-> Behavior picked: Idle (1)
11:50:15
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
11:50:15
SQ
* ---------------------------------------------------
11:50:15
SQ
Turn started for Wiederganger
11:50:15
SQ
*
11:50:15
SQ
* Wiederganger: Starting turn.
11:50:16
SQ
-> Behaviors to pick from:
Engage.Melee (332.895)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (332.895)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:16
SQ
-> Behavior picked: Engage.Melee (332.895)
11:50:16
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:50:16
SQ
* Wiederganger: Reached engage destination
11:50:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:17
SQ
-> Behavior picked: Idle (1)
11:50:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:50:17
SQ
* ---------------------------------------------------
11:50:17
SQ
Turn started for Wiederganger
11:50:17
SQ
*
11:50:17
SQ
* Wiederganger: Starting turn.
11:50:18
SQ
-> Behaviors to pick from:
Engage.Melee (331.471)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (331.471)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:18
SQ
-> Behavior picked: Engage.Melee (331.471)
11:50:18
SQ
* Wiederganger: Engaging to melee range with Leif the Snake (visible), accepted_distance=0
11:50:19
SQ
* Wiederganger: Reached engage destination
11:50:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:19
SQ
-> Behavior picked: Idle (1)
11:50:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:50:19
SQ
* ---------------------------------------------------
11:50:19
SQ
Turn started for Radulf
11:50:21
SQ
[Radulf] executes skill [Slash] on target [Skeleton Guard]
11:50:21
SQ
Radulf uses skill Slash
11:50:22
SQ
[Radulf] executes skill [Slash] on target [Skeleton Guard]
11:50:22
SQ
Radulf uses skill Slash
11:50:23
SQ
Turn started for Leif the Snake
11:50:29
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:50:29
SQ
Leif the Snake uses skill Cleave
11:50:30
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:50:30
SQ
Leif the Snake uses skill Cleave
11:50:31
SQ
Turn started for Wiederganger
11:50:31
SQ
*
11:50:31
SQ
* Wiederganger: Starting turn.
11:50:31
SQ
-> Behaviors to pick from:
Engage.Melee (352.188)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (352.188)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:31
SQ
-> Behavior picked: Engage.Melee (352.188)
11:50:31
SQ
* Wiederganger: Engaging to melee range with Radulf (visible), accepted_distance=0
11:50:32
SQ
* Wiederganger: Reached engage destination
11:50:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:32
SQ
-> Behavior picked: Idle (1)
11:50:33
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:50:33
SQ
* ---------------------------------------------------
11:50:33
SQ
Turn started for Wiederganger
11:50:33
SQ
*
11:50:33
SQ
* Wiederganger: Starting turn.
11:50:34
SQ
-> Behaviors to pick from:
Engage.Melee (345)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (345)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:34
SQ
-> Behavior picked: Engage.Melee (345)
11:50:34
SQ
* Wiederganger: Engaging to melee range with Gisbert (visible), accepted_distance=0
11:50:35
SQ
* Wiederganger: Reached engage destination
11:50:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:35
SQ
-> Behavior picked: Idle (1)
11:50:35
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:50:35
SQ
* ---------------------------------------------------
11:50:35
SQ
Turn started for Wiederganger
11:50:35
SQ
*
11:50:35
SQ
* Wiederganger: Starting turn.
11:50:36
SQ
-> Behaviors to pick from:
Engage.Melee (227.125)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (227.125)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:36
SQ
-> Behavior picked: Engage.Melee (227.125)
11:50:36
SQ
* Wiederganger: Engaging to melee range with Radulf (visible), accepted_distance=0
11:50:37
SQ
* Wiederganger: Reached engage destination
11:50:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:37
SQ
-> Behavior picked: Idle (1)
11:50:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:50:37
SQ
* ---------------------------------------------------
11:50:37
SQ
Turn started for Wiederganger
11:50:37
SQ
*
11:50:37
SQ
* Wiederganger: Starting turn.
11:50:38
SQ
-> Behaviors to pick from:
Engage.Melee (425)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Roam (0), Reload (0), Defend.Knockback (0), Attack.Default (0)
Engage.Melee (425)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Roam (0), Reload (0), Defend.Knockback (0), Attack.Default (0)
11:50:38
SQ
-> Behavior picked: Engage.Melee (425)
11:50:38
SQ
* Wiederganger: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:50:39
SQ
* Wiederganger: Reached engage destination
11:50:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
11:50:39
SQ
-> Behavior picked: Idle (1)
11:50:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:50:39
SQ
* ---------------------------------------------------
11:50:40
SQ
Turn started for Wolf
11:50:51
SQ
[Wolf] executes skill [Split] on target [Skeleton]
11:50:51
SQ
Wolf uses skill Split
11:50:51
SQ
Skeleton has died.
11:50:52
SQ
Turn started for Wiederganger
11:50:52
SQ
*
11:50:52
SQ
* Wiederganger: Starting turn.
11:50:53
SQ
-> Behaviors to pick from:
Engage.Melee (287.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (287.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:50:53
SQ
-> Behavior picked: Engage.Melee (287.5)
11:50:53
SQ
* Wiederganger: Engaging to melee range with Knut (not visible), accepted_distance=0
11:50:53
SQ
* Wiederganger: Reached engage destination
11:50:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:50:54
SQ
-> Behavior picked: Idle (1)
11:50:54
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:50:54
SQ
* ---------------------------------------------------
11:50:54
SQ
Turn started for Gisbert
11:51:05
SQ
[Gisbert] executes skill [Swing] on target [Wiederganger]
11:51:05
SQ
Gisbert uses skill Swing
11:51:14
SQ
Turn started for Wiederganger
11:51:14
SQ
*
11:51:14
SQ
* Wiederganger: Starting turn.
11:51:15
SQ
-> Behaviors to pick from:
Engage.Melee (338.235)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (338.235)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:51:15
SQ
-> Behavior picked: Engage.Melee (338.235)
11:51:15
SQ
* Wiederganger: Engaging to melee range with Knut (not visible), accepted_distance=0
11:51:16
SQ
* Wiederganger: Reached engage destination
11:51:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:51:16
SQ
-> Behavior picked: Idle (1)
11:51:16
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:51:16
SQ
* ---------------------------------------------------
11:51:17
SQ
*
11:51:17
SQ
* Skeleton: Resuming turn.
11:51:17
SQ
-> Behaviors to pick from:
Engage.Melee (126.979)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (126.979)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
11:51:17
SQ
-> Behavior picked: Engage.Melee (126.979)
11:51:18
SQ
* Skeleton: Engaging to melee range with Harald (not visible), accepted_distance=0
11:51:18
SQ
* Skeleton: Reached engage destination
11:51:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
11:51:19
SQ
-> Behavior picked: Idle (1)
11:51:19
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
11:51:19
SQ
* ---------------------------------------------------
11:51:19
SQ
INFO: Next round issued: 3
11:51:19
SQ
Turn started for Harald
11:51:30
SQ
[Harald] executes skill [Strike] on target [Skeleton]
11:51:30
SQ
Harald uses skill Strike
11:51:30
SQ
Turn started for Skeleton
11:51:30
SQ
*
11:51:30
SQ
* Skeleton: Starting turn.
11:51:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.95)(*), Attack.Default (56.7045)(*), Attack.Lash (16.8412), Idle (1), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
Defend.Shieldwall (92.95)(*), Attack.Default (56.7045)(*), Attack.Lash (16.8412), Idle (1), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0)
11:51:31
SQ
-> Behavior picked: Defend.Shieldwall (92.95)
11:51:31
SQ
* Skeleton: Using Shieldwall!
11:51:31
SQ
Skeleton uses skill Shieldwall
11:51:31
SQ
-> Behaviors to pick from:
Attack.Default (56.7045)(*), Attack.Lash (16.8412)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0)
Attack.Default (56.7045)(*), Attack.Lash (16.8412)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0)
11:51:31
SQ
-> Behavior picked: Attack.Lash (16.8412)
11:51:32
SQ
* Skeleton: Using Lash against Gisbert!
11:51:32
SQ
Skeleton uses skill Lash
11:51:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
11:51:32
SQ
-> Behavior picked: Idle (1)
11:51:32
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:51:32
SQ
* ---------------------------------------------------
11:51:33
SQ
Turn started for Siegward
11:51:37
SQ
[Siegward] executes skill [Strike] on target [Skeleton Guard]
11:51:37
SQ
Siegward uses skill Strike
11:51:39
SQ
Turn started for Skeleton Guard
11:51:39
SQ
*
11:51:39
SQ
* Skeleton Guard: Starting turn.
11:51:40
SQ
-> Behaviors to pick from:
Engage.Melee (127.766)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (127.766)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
11:51:40
SQ
-> Behavior picked: Engage.Melee (127.766)
11:51:40
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:51:41
SQ
* Skeleton Guard: Reached engage destination
11:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
11:51:41
SQ
-> Behavior picked: Idle (1)
11:51:41
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
11:51:41
SQ
* ---------------------------------------------------
11:51:42
SQ
Turn started for Skeleton Guard
11:51:42
SQ
*
11:51:42
SQ
* Skeleton Guard: Starting turn.
11:51:42
SQ
-> Behaviors to pick from:
Engage.Melee (258.462)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (258.462)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
11:51:42
SQ
-> Behavior picked: Engage.Melee (258.462)
11:51:43
SQ
* Skeleton Guard: Engaging to melee range with Radulf (not visible), accepted_distance=0
11:51:43
SQ
* Skeleton Guard: Reached engage destination
11:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
11:51:44
SQ
-> Behavior picked: Idle (1)
11:51:44
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
11:51:44
SQ
* ---------------------------------------------------
11:51:44
SQ
Turn started for Skeleton Guard
11:51:44
SQ
*
11:51:44
SQ
* Skeleton Guard: Starting turn.
11:51:45
SQ
-> Behaviors to pick from:
Attack.Thresh (180.73)(*), Attack.SplitShield (170.859)(*), Attack.Default (88.4404)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0)
Attack.Thresh (180.73)(*), Attack.SplitShield (170.859)(*), Attack.Default (88.4404)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0)
11:51:45
SQ
-> Behavior picked: Attack.Thresh (180.73)
11:51:45
SQ
* Skeleton Guard: Using Round Swing / Thresh!
11:51:45
SQ
Skeleton Guard uses skill Round Swing
11:51:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Thresh (0)
11:51:45
SQ
-> Behavior picked: Idle (1)
11:51:45
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:51:45
SQ
* ---------------------------------------------------
11:51:46
SQ
Turn started for Skeleton Guard
11:51:46
SQ
*
11:51:46
SQ
* Skeleton Guard: Starting turn.
11:51:46
SQ
-> Behaviors to pick from:
Attack.SplitShield (93.75)(*), Attack.Default (77.2939)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Swing (0)
Attack.SplitShield (93.75)(*), Attack.Default (77.2939)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Swing (0)
11:51:46
SQ
-> Behavior picked: Attack.Default (77.2939)
11:51:47
SQ
* Skeleton Guard: Using Split Man against Radulf!
11:51:47
SQ
Skeleton Guard uses skill Split Man
11:51:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
11:51:47
SQ
-> Behavior picked: Idle (1)
11:51:47
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:51:47
SQ
* ---------------------------------------------------
11:51:48
SQ
Turn started for Fallen Hero
11:51:48
SQ
*
11:51:48
SQ
* Fallen Hero: Starting turn.
11:51:48
SQ
-> Behaviors to pick from:
Defend.Knockback (78.75)(*), Attack.Default (70.8228)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Defend.Knockback (78.75)(*), Attack.Default (70.8228)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:51:48
SQ
-> Behavior picked: Attack.Default (70.8228)
11:51:49
SQ
* Fallen Hero: Using Slash against Leif the Snake!
11:51:49
SQ
Fallen Hero uses skill Slash
11:51:49
SQ
-> Behaviors to pick from:
Defend.Knockback (78.75)(*), Attack.Default (70.8228)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0)
Defend.Knockback (78.75)(*), Attack.Default (70.8228)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0)
11:51:49
SQ
-> Behavior picked: Attack.Default (70.8228)
11:51:49
SQ
* Fallen Hero: Using Slash against Leif the Snake!
11:51:49
SQ
Fallen Hero uses skill Slash
11:51:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0)
11:51:50
SQ
-> Behavior picked: Idle (1)
11:51:50
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:51:50
SQ
* ---------------------------------------------------
11:51:50
SQ
Turn started for Bjarni
11:52:16
SQ
[Bjarni] executes skill [Overhead Strike] on target [Wiederganger]
11:52:16
SQ
Bjarni uses skill Overhead Strike
11:52:19
SQ
Turn started for Skeleton
11:52:19
SQ
*
11:52:19
SQ
* Skeleton: Starting turn.
11:52:19
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Engage.Melee (300)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0)
11:52:19
SQ
-> Behavior picked: Engage.Melee (300)
11:52:19
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
11:52:20
SQ
* Skeleton: Reached engage destination
11:52:21
SQ
-> Behaviors to pick from:
Attack.Default (61.098)(*), Defend.Shieldwall (55)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (61.098)(*), Defend.Shieldwall (55)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
11:52:21
SQ
-> Behavior picked: Attack.Default (61.098)
11:52:21
SQ
* Skeleton: Using Slash against Wolf!
11:52:21
SQ
Skeleton uses skill Slash
11:52:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
11:52:21
SQ
-> Behavior picked: Idle (1)
11:52:21
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
11:52:21
SQ
* ---------------------------------------------------
11:52:22
SQ
Turn started for Radulf
11:52:25
SQ
[Radulf] executes skill [Shieldwall] on target [Radulf]
11:52:25
SQ
Radulf uses skill Shieldwall
11:52:28
SQ
[Radulf] executes skill [Slash] on target [Skeleton Guard]
11:52:28
SQ
Radulf uses skill Slash
11:52:28
SQ
Skeleton Guard has died.
11:52:28
SQ
Turn started for Wiederganger
11:52:28
SQ
*
11:52:28
SQ
* Wiederganger: Starting turn.
11:52:29
SQ
-> Behaviors to pick from:
Attack.Default (40.2549)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (40.2549)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
11:52:29
SQ
-> Behavior picked: Attack.Default (40.2549)
11:52:29
SQ
* Wiederganger: Using Bite against Bjarni!
11:52:29
SQ
Wiederganger uses skill Bite
11:52:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
11:52:29
SQ
-> Behavior picked: Idle (1)
11:52:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:52:30
SQ
* ---------------------------------------------------
11:52:30
SQ
Turn started for Wiederganger
11:52:30
SQ
*
11:52:30
SQ
* Wiederganger: Starting turn.
11:52:31
SQ
-> Behaviors to pick from:
Engage.Melee (487.5)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (487.5)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
11:52:31
SQ
-> Behavior picked: Engage.Melee (487.5)
11:52:31
SQ
* Wiederganger: Engaging to melee range with Bjarni (visible), accepted_distance=0
11:52:31
SQ
* Wiederganger: Reached engage destination
11:52:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:52:32
SQ
-> Behavior picked: Idle (1)
11:52:32
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:52:32
SQ
* ---------------------------------------------------
11:52:32
SQ
Turn started for Wiederganger
11:52:32
SQ
*
11:52:32
SQ
* Wiederganger: Starting turn.
11:52:33
SQ
-> Behaviors to pick from:
Attack.Default (56.9853)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (56.9853)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
11:52:33
SQ
-> Behavior picked: Attack.Default (56.9853)
11:52:33
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:52:33
SQ
Wiederganger uses skill Bite
11:52:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
11:52:33
SQ
-> Behavior picked: Idle (1)
11:52:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:52:33
SQ
* ---------------------------------------------------
11:52:34
SQ
Turn started for Wiederganger
11:52:34
SQ
*
11:52:34
SQ
* Wiederganger: Starting turn.
11:52:34
SQ
-> Behaviors to pick from:
Attack.Default (77.8079)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (77.8079)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
11:52:34
SQ
-> Behavior picked: Attack.Default (77.8079)
11:52:35
SQ
* Wiederganger: Using Bash against Radulf!
11:52:35
SQ
Wiederganger uses skill Bash
11:52:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
11:52:35
SQ
-> Behavior picked: Idle (1)
11:52:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:52:35
SQ
* ---------------------------------------------------
11:52:35
SQ
Turn started for Wiederganger
11:52:35
SQ
*
11:52:35
SQ
* Wiederganger: Starting turn.
11:52:36
Resource
Loading: music/undead_02.ogg
11:52:36
SQ
-> Behaviors to pick from:
Attack.Default (39.1294)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (39.1294)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
11:52:36
SQ
-> Behavior picked: Attack.Default (39.1294)
11:52:36
SQ
* Wiederganger: Using Bash against Gisbert!
11:52:36
SQ
Wiederganger uses skill Bash
11:52:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
11:52:37
SQ
-> Behavior picked: Idle (1)
11:52:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:52:37
SQ
* ---------------------------------------------------
11:52:37
SQ
Turn started for Leif the Snake
11:52:39
Resource
Unloading: music/undead_01.ogg
11:52:49
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:52:49
SQ
Leif the Snake uses skill Cleave
11:52:49
SQ
Skeleton Guard has died.
11:52:56
SQ
[Leif the Snake] executes skill [Cleave] on target [Wiederganger]
11:52:56
SQ
Leif the Snake uses skill Cleave
11:52:57
SQ
Turn started for Knut
11:53:09
SQ
Turn started for Wiederganger
11:53:09
SQ
*
11:53:09
SQ
* Wiederganger: Starting turn.
11:53:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Reload (0), BreakFree (0), Roam (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Reload (0), BreakFree (0), Roam (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
11:53:10
SQ
-> Behavior picked: Idle (1)
11:53:10
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:53:10
SQ
* ---------------------------------------------------
11:53:10
SQ
Turn started for Wiederganger
11:53:10
SQ
*
11:53:10
SQ
* Wiederganger: Starting turn.
11:53:11
SQ
-> Behaviors to pick from:
Engage.Melee (792)(*), Idle (1), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (792)(*), Idle (1), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:53:11
SQ
-> Behavior picked: Engage.Melee (792)
11:53:11
SQ
* Wiederganger: Engaging to melee range with Siegward (visible), accepted_distance=0
11:53:12
SQ
* Wiederganger: Reached engage destination
11:53:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:53:12
SQ
-> Behavior picked: Idle (1)
11:53:12
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:53:12
SQ
* ---------------------------------------------------
11:53:12
SQ
Turn started for Wiederganger
11:53:12
SQ
*
11:53:12
SQ
* Wiederganger: Starting turn.
11:53:13
SQ
-> Behaviors to pick from:
Engage.Melee (577.5)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (577.5)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
11:53:13
SQ
-> Behavior picked: Engage.Melee (577.5)
11:53:13
SQ
* Wiederganger: Engaging to melee range with Knut (visible), accepted_distance=0
11:53:14
SQ
* Wiederganger: Reached engage destination
11:53:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:53:14
SQ
-> Behavior picked: Idle (1)
11:53:14
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:53:14
SQ
* ---------------------------------------------------
11:53:15
SQ
Turn started for Wiederganger
11:53:15
SQ
*
11:53:15
SQ
* Wiederganger: Starting turn.
11:53:15
SQ
-> Behaviors to pick from:
Engage.Melee (600)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (600)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
11:53:15
SQ
-> Behavior picked: Engage.Melee (600)
11:53:16
SQ
* Wiederganger: Engaging to melee range with Radulf (visible), accepted_distance=0
11:53:16
SQ
* Wiederganger: Reached engage destination
11:53:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:53:17
SQ
-> Behavior picked: Idle (1)
11:53:17
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:53:17
SQ
* ---------------------------------------------------
11:53:17
SQ
Turn started for Wolf
11:53:26
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton]
11:53:26
SQ
Wolf uses skill Overhead Strike
11:53:26
SQ
Skeleton has died.
11:53:34
SQ
Turn started for Gisbert
11:53:45
SQ
[Gisbert] executes skill [Overhead Strike] on target [Wiederganger]
11:53:45
SQ
Gisbert uses skill Overhead Strike
11:53:46
SQ
Wiederganger has died.
11:53:46
Resource
Unloading: gfx/entity_1.png
11:53:54
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
11:53:54
SQ
Knut uses skill Cleave
11:53:55
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
11:53:55
SQ
Knut uses skill Cleave
11:53:56
SQ
*
11:53:56
SQ
* Wiederganger: Resuming turn.
11:53:57
SQ
-> Behaviors to pick from:
Engage.Melee (431.25)(*), Idle (1), BreakFree (0), Roam (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0)
Engage.Melee (431.25)(*), Idle (1), BreakFree (0), Roam (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0)
11:53:57
SQ
-> Behavior picked: Engage.Melee (431.25)
11:53:57
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:53:58
SQ
* Wiederganger: Reached engage destination
11:53:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0)
11:53:58
SQ
-> Behavior picked: Idle (1)
11:53:58
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:53:58
SQ
* ---------------------------------------------------
11:53:58
SQ
INFO: Next round issued: 4
11:53:59
SQ
Turn started for Siegward
11:54:05
SQ
[Siegward] executes skill [Strike] on target [Wiederganger]
11:54:05
SQ
Siegward uses skill Strike
11:54:07
SQ
Turn started for Skeleton
11:54:07
SQ
Skill [Shieldwall] removed from [Skeleton].
11:54:07
SQ
*
11:54:07
SQ
* Skeleton: Starting turn.
11:54:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55)(*), Attack.Default (53.1295)(*), Attack.Lash (15.7795)(*), Idle (1), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0)
Defend.Shieldwall (55)(*), Attack.Default (53.1295)(*), Attack.Lash (15.7795)(*), Idle (1), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0)
11:54:08
SQ
-> Behavior picked: Attack.Default (53.1295)
11:54:08
SQ
* Skeleton: Using Flail against Gisbert!
11:54:08
SQ
Skeleton uses skill Flail
11:54:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55)(*), Attack.Default (53.6275)(*), Attack.Lash (14.6296)(*), Idle (1), Defend (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0)
Defend.Shieldwall (55)(*), Attack.Default (53.6275)(*), Attack.Lash (14.6296)(*), Idle (1), Defend (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0)
11:54:08
SQ
-> Behavior picked: Attack.Default (53.6275)
11:54:09
SQ
* Skeleton: Using Flail against Gisbert!
11:54:09
SQ
Skeleton uses skill Flail
11:54:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Roam (0), Defend (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Roam (0), Defend (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0)
11:54:09
SQ
-> Behavior picked: Idle (1)
11:54:09
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:54:09
SQ
* ---------------------------------------------------
11:54:09
SQ
Turn started for Skeleton Guard
11:54:09
SQ
*
11:54:09
SQ
* Skeleton Guard: Starting turn.
11:54:10
SQ
-> Behaviors to pick from:
Engage.Melee (135.171)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
Engage.Melee (135.171)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
11:54:10
SQ
-> Behavior picked: Engage.Melee (135.171)
11:54:10
SQ
* Skeleton Guard: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:54:11
SQ
* Skeleton Guard: Reached engage destination
11:54:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
11:54:11
SQ
-> Behavior picked: Idle (1)
11:54:11
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
11:54:11
SQ
* ---------------------------------------------------
11:54:12
SQ
Turn started for Skeleton Guard
11:54:12
SQ
*
11:54:12
SQ
* Skeleton Guard: Starting turn.
11:54:13
SQ
-> Behaviors to pick from:
Engage.Melee (121.042)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
Engage.Melee (121.042)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
11:54:13
SQ
-> Behavior picked: Engage.Melee (121.042)
11:54:13
SQ
* Skeleton Guard: Engaging to melee range with Wolf (not visible), accepted_distance=0
11:54:14
SQ
* Skeleton Guard: Reached engage destination
11:54:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
11:54:14
SQ
-> Behavior picked: Idle (1)
11:54:14
SQ
* Skeleton Guard: Ending Turn with 3 of 8 AP left.
11:54:14
SQ
* ---------------------------------------------------
11:54:15
SQ
Turn started for Fallen Hero
11:54:15
SQ
*
11:54:15
SQ
* Fallen Hero: Starting turn.
11:54:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (163.004)(*), Defend.Knockback (84.375)(*), Attack.Default (78.7433)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (163.004)(*), Defend.Knockback (84.375)(*), Attack.Default (78.7433)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Split (0)
11:54:16
SQ
-> Behavior picked: Defend.Shieldwall (163.004)
11:54:16
SQ
* Fallen Hero: Using Shieldwall!
11:54:16
SQ
Fallen Hero uses skill Shieldwall
11:54:16
SQ
-> Behaviors to pick from:
Defend.Knockback (84.375)(*), Attack.Default (78.7433)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Defend.Knockback (84.375)(*), Attack.Default (78.7433)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
11:54:16
SQ
-> Behavior picked: Defend.Knockback (84.375)
11:54:17
SQ
* Fallen Hero: Using Knock Back!
11:54:17
SQ
Fallen Hero uses skill Knock Back
11:54:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0)
11:54:18
SQ
-> Behavior picked: Idle (1)
11:54:18
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:54:18
SQ
* ---------------------------------------------------
11:54:18
SQ
Turn started for Harald
11:54:27
SQ
[Harald] executes skill [Strike] on target [Wiederganger]
11:54:27
SQ
Harald uses skill Strike
11:54:34
SQ
Turn started for Bjarni
11:54:38
SQ
[Bjarni] executes skill [Swing] on target [Wiederganger]
11:54:38
SQ
Bjarni uses skill Swing
11:54:38
SQ
Wiederganger has died.
11:54:38
UI
Failed to load procedural content "procedural/tacticalentity(15038,831,socket,arrow)".
11:54:49
SQ
Turn started for Wiederganger
11:54:49
SQ
*
11:54:49
SQ
* Wiederganger: Starting turn.
11:54:50
SQ
-> Behaviors to pick from:
Engage.Melee (249.167)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0), Reload (0)
Engage.Melee (249.167)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0), Reload (0)
11:54:50
SQ
-> Behavior picked: Engage.Melee (249.167)
11:54:50
SQ
* Wiederganger: Engaging to melee range with Leif the Snake (visible), accepted_distance=0
11:54:50
SQ
* Wiederganger: Reached engage destination
11:54:51
SQ
-> Behaviors to pick from:
Attack.Default (72.4976)(*), Idle (1), Roam (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Engage.Melee (0)
Attack.Default (72.4976)(*), Idle (1), Roam (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Engage.Melee (0)
11:54:51
SQ
-> Behavior picked: Attack.Default (72.4976)
11:54:51
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:54:51
SQ
Wiederganger uses skill Bite
11:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Default (0)
11:54:52
SQ
-> Behavior picked: Idle (1)
11:54:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:54:52
SQ
* ---------------------------------------------------
11:54:52
SQ
Turn started for Wiederganger
11:54:52
SQ
*
11:54:52
SQ
* Wiederganger: Starting turn.
11:54:53
SQ
-> Behaviors to pick from:
Attack.Default (65.6094)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
Attack.Default (65.6094)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
11:54:53
SQ
-> Behavior picked: Attack.Default (65.6094)
11:54:53
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:54:53
SQ
Wiederganger uses skill Bite
11:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
11:54:53
SQ
-> Behavior picked: Idle (1)
11:54:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:54:53
SQ
* ---------------------------------------------------
11:54:54
SQ
Turn started for Wiederganger
11:54:54
SQ
*
11:54:54
SQ
* Wiederganger: Starting turn.
11:54:54
SQ
-> Behaviors to pick from:
Attack.Default (57.2375)(*), Engage.Melee (14.5)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
Attack.Default (57.2375)(*), Engage.Melee (14.5)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
11:54:54
SQ
-> Behavior picked: Attack.Default (57.2375)
11:54:55
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:54:55
SQ
Wiederganger uses skill Bite
11:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
11:54:55
SQ
-> Behavior picked: Idle (1)
11:54:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:54:55
SQ
* ---------------------------------------------------
11:54:55
SQ
Turn started for Wiederganger
11:54:55
SQ
*
11:54:55
SQ
* Wiederganger: Starting turn.
11:54:56
SQ
-> Behaviors to pick from:
Attack.Default (81.8379)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
Attack.Default (81.8379)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
11:54:56
SQ
-> Behavior picked: Attack.Default (81.8379)
11:54:56
SQ
* Wiederganger: Using Bash against Radulf!
11:54:56
SQ
Wiederganger uses skill Bash
11:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
11:54:57
SQ
-> Behavior picked: Idle (1)
11:54:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:54:57
SQ
* ---------------------------------------------------
11:54:57
SQ
Turn started for Radulf
11:54:57
SQ
Skill [Shieldwall] removed from [Radulf].
11:55:04
SQ
[Radulf] executes skill [Shieldwall] on target [Radulf]
11:55:04
SQ
Radulf uses skill Shieldwall
11:55:07
SQ
[Radulf] executes skill [Slash] on target [Wiederganger]
11:55:07
SQ
Radulf uses skill Slash
11:55:07
SQ
Turn started for Wiederganger
11:55:07
SQ
*
11:55:07
SQ
* Wiederganger: Starting turn.
11:55:08
SQ
-> Behaviors to pick from:
Attack.Default (174.914)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0)
Attack.Default (174.914)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0)
11:55:08
SQ
-> Behavior picked: Attack.Default (174.914)
11:55:08
SQ
* Wiederganger: Using Impale against Radulf!
11:55:08
SQ
Wiederganger uses skill Impale
11:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
11:55:09
SQ
-> Behavior picked: Idle (1)
11:55:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:55:09
SQ
* ---------------------------------------------------
11:55:09
SQ
Turn started for Wiederganger
11:55:09
SQ
*
11:55:09
SQ
* Wiederganger: Starting turn.
11:55:10
SQ
-> Behaviors to pick from:
Attack.Default (68.3257)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
Attack.Default (68.3257)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
11:55:10
SQ
-> Behavior picked: Attack.Default (68.3257)
11:55:10
SQ
* Wiederganger: Using Thrust against Knut!
11:55:10
SQ
Wiederganger uses skill Thrust
11:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
11:55:10
SQ
-> Behavior picked: Idle (1)
11:55:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:55:10
SQ
* ---------------------------------------------------
11:55:11
SQ
Turn started for Knut
11:55:13
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
11:55:13
SQ
Knut uses skill Cleave
11:55:13
SQ
Wiederganger has died.
11:55:13
UI
Failed to load procedural content "procedural/tacticalentity(29373,815,socket,arrow)".
11:55:15
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
11:55:15
SQ
Knut uses skill Cleave
11:55:15
SQ
Turn started for Leif the Snake
11:55:31
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:55:31
SQ
Leif the Snake uses skill Cleave
11:55:34
SQ
Turn started for Wolf
11:55:47
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton]
11:55:47
SQ
Wolf uses skill Overhead Strike
11:55:49
SQ
Turn started for Gisbert
11:55:51
SQ
[Gisbert] executes skill [Overhead Strike] on target [Skeleton]
11:55:51
SQ
Gisbert uses skill Overhead Strike
11:55:53
SQ
INFO: Next round issued: 5
11:55:54
SQ
Turn started for Siegward
11:55:54
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:55:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,4).
11:56:13
SQ
[Siegward] executes skill [Strike] on target [Wiederganger]
11:56:13
SQ
Siegward uses skill Strike
11:56:13
SQ
Turn started for Skeleton
11:56:13
SQ
*
11:56:13
SQ
* Skeleton: Starting turn.
11:56:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (102.245)(*), Attack.Default (53.6275)(*), Attack.Lash (14.6296), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0)
Defend.Shieldwall (102.245)(*), Attack.Default (53.6275)(*), Attack.Lash (14.6296), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0)
11:56:14
SQ
-> Behavior picked: Defend.Shieldwall (102.245)
11:56:14
SQ
* Skeleton: Using Shieldwall!
11:56:14
SQ
Skeleton uses skill Shieldwall
11:56:14
SQ
-> Behaviors to pick from:
Attack.Default (53.6275)(*), Attack.Lash (14.6296)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (53.6275)(*), Attack.Lash (14.6296)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0)
11:56:14
SQ
-> Behavior picked: Attack.Lash (14.6296)
11:56:15
SQ
* Skeleton: Using Lash against Gisbert!
11:56:15
SQ
Skeleton uses skill Lash
11:56:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
11:56:15
SQ
-> Behavior picked: Idle (1)
11:56:15
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:56:15
SQ
* ---------------------------------------------------
11:56:16
SQ
Turn started for Skeleton Guard
11:56:16
SQ
*
11:56:16
SQ
* Skeleton Guard: Starting turn.
11:56:17
SQ
-> Behaviors to pick from:
Engage.Melee (144.474)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0)
Engage.Melee (144.474)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0)
11:56:17
SQ
-> Behavior picked: Engage.Melee (144.474)
11:56:17
SQ
* Skeleton Guard: Engaging to melee range with Leif the Snake (not visible), accepted_distance=0
11:56:18
SQ
* Skeleton Guard: Reached engage destination
11:56:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:56:18
SQ
-> Behavior picked: Idle (1)
11:56:18
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
11:56:18
SQ
* ---------------------------------------------------
11:56:18
SQ
Turn started for Skeleton Guard
11:56:18
SQ
*
11:56:18
SQ
* Skeleton Guard: Starting turn.
11:56:19
SQ
-> Behaviors to pick from:
Attack.Default (87.5353)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0)
Attack.Default (87.5353)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0)
11:56:19
SQ
-> Behavior picked: Attack.Default (87.5353)
11:56:19
SQ
* Skeleton Guard: Using Strike against Leif the Snake!
11:56:19
SQ
Skeleton Guard uses skill Strike
11:56:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
11:56:20
SQ
-> Behavior picked: Idle (1)
11:56:20
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:56:20
SQ
* ---------------------------------------------------
11:56:20
SQ
Turn started for Fallen Hero
11:56:20
SQ
Skill [Shieldwall] removed from [Fallen Hero].
11:56:20
SQ
*
11:56:20
SQ
* Fallen Hero: Starting turn.
11:56:21
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Defend.Shieldwall (5.53079), Idle (1), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Roam (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0)
Engage.Melee (250)(*), Defend.Shieldwall (5.53079), Idle (1), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Roam (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0)
11:56:21
SQ
-> Behavior picked: Engage.Melee (250)
11:56:21
SQ
* Fallen Hero: Engaging to melee range with Siegward (visible), accepted_distance=0
11:56:22
SQ
* Fallen Hero: Reached engage destination
11:56:22
SQ
-> Behaviors to pick from:
Defend.Knockback (126)(*), Attack.Default (87.55)(*), Defend.Shieldwall (78.2419)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Engage.Melee (0)
Defend.Knockback (126)(*), Attack.Default (87.55)(*), Defend.Shieldwall (78.2419)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Engage.Melee (0)
11:56:22
SQ
-> Behavior picked: Defend.Shieldwall (78.2419)
11:56:23
SQ
* Fallen Hero: Using Shieldwall!
11:56:23
SQ
Fallen Hero uses skill Shieldwall
11:56:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
11:56:23
SQ
-> Behavior picked: Idle (1)
11:56:23
SQ
* Fallen Hero: Ending Turn with 1 of 8 AP left.
11:56:23
SQ
* ---------------------------------------------------
11:56:23
SQ
Turn started for Harald
11:56:30
SQ
[Harald] executes skill [Strike] on target [Wiederganger]
11:56:30
SQ
Harald uses skill Strike
11:56:30
SQ
Wiederganger has died.
11:56:32
SQ
Turn started for Wiederganger
11:56:32
SQ
*
11:56:32
SQ
* Wiederganger: Starting turn.
11:56:33
SQ
-> Behaviors to pick from:
Attack.Default (69.5842)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
Attack.Default (69.5842)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
11:56:33
SQ
-> Behavior picked: Attack.Default (69.5842)
11:56:33
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:56:33
SQ
Wiederganger uses skill Bite
11:56:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Attack.Default (0)
11:56:34
SQ
-> Behavior picked: Idle (1)
11:56:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:56:34
SQ
* ---------------------------------------------------
11:56:34
SQ
Turn started for Wiederganger
11:56:34
SQ
*
11:56:34
SQ
* Wiederganger: Starting turn.
11:56:35
SQ
-> Behaviors to pick from:
Attack.Default (60.4842)(*), Engage.Melee (2.66667), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Roam (0)
Attack.Default (60.4842)(*), Engage.Melee (2.66667), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Roam (0)
11:56:35
SQ
-> Behavior picked: Attack.Default (60.4842)
11:56:35
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:56:35
SQ
Wiederganger uses skill Bite
11:56:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Roam (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Roam (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
11:56:35
SQ
-> Behavior picked: Idle (1)
11:56:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:56:35
SQ
* ---------------------------------------------------
11:56:36
SQ
Turn started for Wiederganger
11:56:36
SQ
*
11:56:36
SQ
* Wiederganger: Starting turn.
11:56:36
SQ
-> Behaviors to pick from:
Attack.Default (59.5434)(*), Engage.Melee (14.5), Idle (1), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Roam (0)
Attack.Default (59.5434)(*), Engage.Melee (14.5), Idle (1), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Roam (0)
11:56:36
SQ
-> Behavior picked: Attack.Default (59.5434)
11:56:37
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:56:37
SQ
Wiederganger uses skill Bite
11:56:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
11:56:37
SQ
-> Behavior picked: Idle (1)
11:56:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:56:37
SQ
* ---------------------------------------------------
11:56:37
SQ
Turn started for Wiederganger
11:56:37
SQ
*
11:56:37
SQ
* Wiederganger: Starting turn.
11:56:38
SQ
-> Behaviors to pick from:
Attack.Default (75.5329)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
Attack.Default (75.5329)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
11:56:38
SQ
-> Behavior picked: Attack.Default (75.5329)
11:56:38
SQ
* Wiederganger: Using Bash against Radulf!
11:56:38
SQ
Wiederganger uses skill Bash
11:56:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Roam (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Roam (0), Attack.Thresh (0), Attack.Default (0)
11:56:39
SQ
-> Behavior picked: Idle (1)
11:56:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:56:39
SQ
* ---------------------------------------------------
11:56:39
SQ
Turn started for Bjarni
11:56:55
SQ
[Bjarni] executes skill [Split] on target [Wiederganger]
11:56:55
SQ
Bjarni uses skill Split
11:56:55
SQ
Wiederganger has died.
11:56:58
SQ
Turn started for Wiederganger
11:56:58
SQ
*
11:56:58
SQ
* Wiederganger: Starting turn.
11:56:58
SQ
-> Behaviors to pick from:
Attack.Default (233.901)(*), Idle (1), Roam (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0)
Attack.Default (233.901)(*), Idle (1), Roam (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0)
11:56:58
SQ
-> Behavior picked: Attack.Default (233.901)
11:56:58
SQ
* Wiederganger: Using Impale against Radulf!
11:56:58
SQ
Wiederganger uses skill Impale
11:56:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
11:56:59
SQ
-> Behavior picked: Idle (1)
11:56:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:56:59
SQ
* ---------------------------------------------------
11:56:59
SQ
Turn started for Radulf
11:56:59
SQ
Skill [Shieldwall] removed from [Radulf].
11:57:05
SQ
[Radulf] executes skill [Shieldwall] on target [Radulf]
11:57:05
SQ
Radulf uses skill Shieldwall
11:57:07
SQ
[Radulf] executes skill [Slash] on target [Wiederganger]
11:57:07
SQ
Radulf uses skill Slash
11:57:08
SQ
Turn started for Knut
11:57:38
SQ
[Knut] executes skill [Decapitate] on target [Wiederganger]
11:57:38
SQ
Knut uses skill Decapitate
11:57:41
SQ
Turn started for Wolf
11:57:45
SQ
[Wolf] executes skill [Split Shield] on target [Skeleton]
11:57:45
SQ
Wolf uses skill Split Shield
11:57:45
SQ
Skill [Shieldwall] removed from [Skeleton].
11:57:48
SQ
Turn started for Gisbert
11:57:50
SQ
[Gisbert] executes skill [Overhead Strike] on target [Skeleton]
11:57:50
SQ
Gisbert uses skill Overhead Strike
11:57:53
SQ
Turn started for Leif the Snake
11:57:57
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:57:57
SQ
Leif the Snake uses skill Cleave
11:57:59
SQ
INFO: Next round issued: 6
11:57:59
Resource
Loading: music/undead_01.ogg
11:58:00
SQ
Turn started for Skeleton
11:58:00
SQ
*
11:58:00
SQ
* Skeleton: Starting turn.
11:58:00
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:58:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,5).
11:58:00
SQ
-> Behaviors to pick from:
Attack.Default (54.6072)(*), Attack.Lash (16.1338)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0)
Attack.Default (54.6072)(*), Attack.Lash (16.1338)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0)
11:58:00
SQ
-> Behavior picked: Attack.Default (54.6072)
11:58:01
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
11:58:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,11).
11:58:02
SQ
* Skeleton: Using Flail against Gisbert!
11:58:02
SQ
Skeleton uses skill Flail
11:58:02
Resource
Unloading: music/undead_02.ogg
11:58:03
SQ
-> Behaviors to pick from:
Attack.Default (55.5484)(*), Attack.Lash (14.1618)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0)
Attack.Default (55.5484)(*), Attack.Lash (14.1618)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0)
11:58:03
SQ
-> Behavior picked: Attack.Default (55.5484)
11:58:04
SQ
* Skeleton: Using Flail against Gisbert!
11:58:04
SQ
Skeleton uses skill Flail
11:58:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Default (0)
11:58:04
SQ
-> Behavior picked: Idle (1)
11:58:04
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
11:58:04
SQ
* ---------------------------------------------------
11:58:04
SQ
Turn started for Skeleton Guard
11:58:04
SQ
*
11:58:04
SQ
* Skeleton Guard: Starting turn.
11:58:05
SQ
-> Behaviors to pick from:
Attack.Default (87.2946)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0)
Attack.Default (87.2946)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0)
11:58:05
SQ
-> Behavior picked: Attack.Default (87.2946)
11:58:05
SQ
* Skeleton Guard: Using Strike against Leif the Snake!
11:58:05
SQ
Skeleton Guard uses skill Strike
11:58:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
11:58:06
SQ
-> Behavior picked: Idle (1)
11:58:06
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:58:06
SQ
* ---------------------------------------------------
11:58:06
SQ
Turn started for Skeleton Guard
11:58:06
SQ
*
11:58:06
SQ
* Skeleton Guard: Starting turn.
11:58:07
SQ
-> Behaviors to pick from:
Engage.Melee (145.47)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0)
Engage.Melee (145.47)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0)
11:58:07
SQ
-> Behavior picked: Engage.Melee (145.47)
11:58:07
SQ
* Skeleton Guard: Engaging to melee range with Leif the Snake (not visible), accepted_distance=0
11:58:08
SQ
* Skeleton Guard: Reached engage destination
11:58:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0)
11:58:08
SQ
-> Behavior picked: Idle (1)
11:58:08
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
11:58:08
SQ
* ---------------------------------------------------
11:58:09
SQ
Turn started for Siegward
11:58:12
SQ
[Siegward] executes skill [Strike] on target [Wiederganger]
11:58:12
SQ
Siegward uses skill Strike
11:58:16
SQ
Turn started for Fallen Hero
11:58:16
SQ
Skill [Shieldwall] removed from [Fallen Hero].
11:58:16
SQ
*
11:58:16
SQ
* Fallen Hero: Starting turn.
11:58:16
SQ
-> Behaviors to pick from:
Attack.Default (87.55)(*), Defend.Shieldwall (78.2419)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0)
Attack.Default (87.55)(*), Defend.Shieldwall (78.2419)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0)
11:58:16
SQ
-> Behavior picked: Attack.Default (87.55)
11:58:17
SQ
* Fallen Hero: Using Slash against Siegward!
11:58:17
SQ
Fallen Hero uses skill Slash
11:58:17
SQ
-> Behaviors to pick from:
Attack.Default (92.4889)(*), Defend.Shieldwall (78.2419)(*), Idle (1), Defend (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Attack.Default (92.4889)(*), Defend.Shieldwall (78.2419)(*), Idle (1), Defend (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0)
11:58:17
SQ
-> Behavior picked: Defend.Shieldwall (78.2419)
11:58:17
SQ
* Fallen Hero: Using Shieldwall!
11:58:17
SQ
Fallen Hero uses skill Shieldwall
11:58:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0)
11:58:18
SQ
-> Behavior picked: Idle (1)
11:58:18
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:58:18
SQ
* ---------------------------------------------------
11:58:18
SQ
Turn started for Harald
11:58:30
SQ
[Harald] executes skill [Strike] on target [Wiederganger]
11:58:30
SQ
Harald uses skill Strike
11:58:34
SQ
Turn started for Wiederganger
11:58:34
SQ
*
11:58:34
SQ
* Wiederganger: Starting turn.
11:58:34
SQ
-> Behaviors to pick from:
Attack.Default (88.1473)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (88.1473)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
11:58:34
SQ
-> Behavior picked: Attack.Default (88.1473)
11:58:35
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:58:35
SQ
Wiederganger uses skill Bite
11:58:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:58:35
SQ
-> Behavior picked: Idle (1)
11:58:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:58:35
SQ
* ---------------------------------------------------
11:58:35
SQ
Turn started for Wiederganger
11:58:35
SQ
*
11:58:35
SQ
* Wiederganger: Starting turn.
11:58:36
SQ
-> Behaviors to pick from:
Attack.Default (77.0973)(*), Engage.Melee (8.41), Idle (1), Roam (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (77.0973)(*), Engage.Melee (8.41), Idle (1), Roam (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0)
11:58:36
SQ
-> Behavior picked: Attack.Default (77.0973)
11:58:36
SQ
* Wiederganger: Using Bite against Leif the Snake!
11:58:36
SQ
Wiederganger uses skill Bite
11:58:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
11:58:37
SQ
-> Behavior picked: Idle (1)
11:58:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:58:37
SQ
* ---------------------------------------------------
11:58:37
SQ
Turn started for Wiederganger
11:58:37
SQ
*
11:58:37
SQ
* Wiederganger: Starting turn.
11:58:38
SQ
-> Behaviors to pick from:
Attack.Default (63.1837)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (63.1837)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
11:58:38
SQ
-> Behavior picked: Attack.Default (63.1837)
11:58:38
SQ
* Wiederganger: Using Bash against Knut!
11:58:38
SQ
Wiederganger uses skill Bash
11:58:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:58:38
SQ
-> Behavior picked: Idle (1)
11:58:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:58:38
SQ
* ---------------------------------------------------
11:58:39
SQ
Turn started for Wiederganger
11:58:39
SQ
*
11:58:39
SQ
* Wiederganger: Starting turn.
11:58:39
SQ
-> Behaviors to pick from:
Attack.Default (195.47)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Roam (0)
Attack.Default (195.47)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Roam (0)
11:58:39
SQ
-> Behavior picked: Attack.Default (195.47)
11:58:40
SQ
* Wiederganger: Using Impale against Radulf!
11:58:40
SQ
Wiederganger uses skill Impale
11:58:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Roam (0), Attack.Default (0)
11:58:40
SQ
-> Behavior picked: Idle (1)
11:58:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:58:40
SQ
* ---------------------------------------------------
11:58:40
SQ
Turn started for Bjarni
11:58:44
SQ
[Bjarni] executes skill [Split] on target [Wiederganger]
11:58:44
SQ
Bjarni uses skill Split
11:58:44
SQ
Wiederganger has died.
11:58:44
SQ
Wiederganger has died.
11:58:46
SQ
Turn started for Wiederganger
11:58:46
SQ
*
11:58:46
SQ
* Wiederganger: Starting turn.
11:58:47
SQ
-> Behaviors to pick from:
Engage.Melee (253.846)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
Engage.Melee (253.846)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
11:58:47
SQ
-> Behavior picked: Engage.Melee (253.846)
11:58:47
SQ
* Wiederganger: Engaging to melee range with Gisbert (visible), accepted_distance=0
11:58:48
SQ
* Wiederganger: Reached engage destination
11:58:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:58:48
SQ
-> Behavior picked: Idle (1)
11:58:48
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:58:48
SQ
* ---------------------------------------------------
11:58:48
SQ
Turn started for Radulf
11:58:48
SQ
Skill [Shieldwall] removed from [Radulf].
11:58:57
SQ
[Radulf] executes skill [Slash] on target [Skeleton]
11:58:57
SQ
Radulf uses skill Slash
11:58:59
SQ
Turn started for Wolf
11:59:01
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton]
11:59:01
SQ
Wolf uses skill Overhead Strike
11:59:01
SQ
Skeleton has died.
11:59:08
SQ
Turn started for Knut
11:59:15
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
11:59:15
SQ
Knut uses skill Cleave
11:59:15
SQ
Wiederganger has died.
11:59:17
SQ
Turn started for Leif the Snake
11:59:20
SQ
[Leif the Snake] executes skill [Cleave] on target [Skeleton Guard]
11:59:20
SQ
Leif the Snake uses skill Cleave
11:59:23
SQ
Turn started for Gisbert
11:59:30
SQ
[Gisbert] executes skill [Overhead Strike] on target [Wiederganger]
11:59:30
SQ
Gisbert uses skill Overhead Strike
11:59:30
SQ
Wiederganger has died.
11:59:32
SQ
INFO: Next round issued: 7
11:59:32
SQ
Turn started for Skeleton Guard
11:59:32
SQ
*
11:59:32
SQ
* Skeleton Guard: Starting turn.
11:59:33
SQ
-> Behaviors to pick from:
Attack.Default (233.075)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Roam (0)
Attack.Default (233.075)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Roam (0)
11:59:33
SQ
-> Behavior picked: Attack.Default (233.075)
11:59:33
SQ
* Skeleton Guard: Using Strike against Leif the Snake!
11:59:33
SQ
Skeleton Guard uses skill Strike
11:59:33
SQ
Leif the Snake has died.
11:59:34
SQ
-> Behaviors to pick from:
Engage.Melee (114.991)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
Engage.Melee (114.991)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
11:59:34
SQ
-> Behavior picked: Engage.Melee (114.991)
11:59:34
SQ
* Skeleton Guard: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:59:35
SQ
* Skeleton Guard: Reached engage destination
11:59:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), Attack.Default (0), Engage.Melee (0)
11:59:35
SQ
-> Behavior picked: Idle (1)
11:59:35
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
11:59:35
SQ
* ---------------------------------------------------
11:59:35
SQ
Turn started for Skeleton Guard
11:59:35
SQ
*
11:59:35
SQ
* Skeleton Guard: Starting turn.
11:59:36
SQ
-> Behaviors to pick from:
Engage.Melee (119.712)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0)
Engage.Melee (119.712)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0)
11:59:36
SQ
-> Behavior picked: Engage.Melee (119.712)
11:59:36
SQ
* Skeleton Guard: Engaging to melee range with Bjarni (not visible), accepted_distance=0
11:59:37
SQ
* Skeleton Guard: Reached engage destination
11:59:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0)
11:59:37
SQ
-> Behavior picked: Idle (1)
11:59:37
SQ
* Skeleton Guard: Waiting with 4 of 8 AP left.
11:59:37
SQ
* ---------------------------------------------------
11:59:38
SQ
Turn started for Fallen Hero
11:59:38
SQ
Skill [Shieldwall] removed from [Fallen Hero].
11:59:38
SQ
*
11:59:38
SQ
* Fallen Hero: Starting turn.
11:59:38
SQ
-> Behaviors to pick from:
Attack.Default (93.2039)(*), Defend.Shieldwall (78.8939)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0)
Attack.Default (93.2039)(*), Defend.Shieldwall (78.8939)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0)
11:59:38
SQ
-> Behavior picked: Attack.Default (93.2039)
11:59:39
SQ
* Fallen Hero: Using Slash against Siegward!
11:59:39
SQ
Fallen Hero uses skill Slash
11:59:39
SQ
-> Behaviors to pick from:
Attack.Default (93.2039)(*), Defend.Shieldwall (78.8939)(*), Idle (1), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0)
Attack.Default (93.2039)(*), Defend.Shieldwall (78.8939)(*), Idle (1), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0)
11:59:39
SQ
-> Behavior picked: Defend.Shieldwall (78.8939)
11:59:40
SQ
* Fallen Hero: Using Shieldwall!
11:59:40
SQ
Fallen Hero uses skill Shieldwall
11:59:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0)
11:59:40
SQ
-> Behavior picked: Idle (1)
11:59:40
SQ
* Fallen Hero: Ending Turn with 0 of 8 AP left.
11:59:40
SQ
* ---------------------------------------------------
11:59:40
SQ
Turn started for Harald
11:59:48
SQ
[Harald] executes skill [Strike] on target [Fallen Hero]
11:59:48
SQ
Harald uses skill Strike
11:59:48
SQ
Fallen Hero has died.
11:59:49
SQ
Skill [Shieldwall] removed from [Fallen Hero].
12:00:24
SQ
Turn started for Siegward
12:00:31
SQ
[Siegward] executes skill [Strike] on target [Wiederganger]
12:00:31
SQ
Siegward uses skill Strike
12:00:32
SQ
Turn started for Wiederganger
12:00:32
SQ
*
12:00:32
SQ
* Wiederganger: Starting turn.
12:00:32
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), BreakFree (0), Attack.Split (0), Reload (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0)
Engage.Melee (220)(*), Idle (1), BreakFree (0), Attack.Split (0), Reload (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0)
12:00:32
SQ
-> Behavior picked: Engage.Melee (220)
12:00:32
SQ
* Wiederganger: Engaging to melee range with Siegward (visible), accepted_distance=0
12:00:33
SQ
* Wiederganger: Reached engage destination
12:00:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Reload (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Reload (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0)
12:00:33
SQ
-> Behavior picked: Idle (1)
12:00:33
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:00:33
SQ
* ---------------------------------------------------
12:00:34
SQ
Turn started for Wiederganger
12:00:34
SQ
*
12:00:34
SQ
* Wiederganger: Starting turn.
12:00:34
SQ
-> Behaviors to pick from:
Attack.Default (64.9237)(*), Idle (1), Engage.Melee (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (64.9237)(*), Idle (1), Engage.Melee (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Split (0)
12:00:34
SQ
-> Behavior picked: Attack.Default (64.9237)
12:00:35
SQ
* Wiederganger: Using Bash against Harald!
12:00:35
SQ
Wiederganger uses skill Bash
12:00:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
12:00:35
SQ
-> Behavior picked: Idle (1)
12:00:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:00:35
SQ
* ---------------------------------------------------
12:00:35
SQ
Turn started for Wiederganger
12:00:35
SQ
*
12:00:35
SQ
* Wiederganger: Starting turn.
12:00:36
SQ
-> Behaviors to pick from:
Attack.Default (72.2846)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Roam (0), Attack.Bow (0), Engage.Melee (0)
Attack.Default (72.2846)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Roam (0), Attack.Bow (0), Engage.Melee (0)
12:00:36
SQ
-> Behavior picked: Attack.Default (72.2846)
12:00:36
SQ
* Wiederganger: Using Impale against Knut!
12:00:36
SQ
Wiederganger uses skill Impale
12:00:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
12:00:37
SQ
-> Behavior picked: Idle (1)
12:00:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:00:37
SQ
* ---------------------------------------------------
12:00:37
SQ
Turn started for Bjarni
12:00:43
SQ
[Bjarni] executes skill [Overhead Strike] on target [Wiederganger]
12:00:43
SQ
Bjarni uses skill Overhead Strike
12:00:43
SQ
Wiederganger has died.
12:00:54
SQ
Turn started for Knut
12:00:59
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
12:00:59
SQ
Knut uses skill Cleave
12:01:02
SQ
Turn started for Radulf
12:01:30
SQ
Turn started for Wolf
12:01:57
SQ
Turn started for Gisbert
12:01:58
SQ
[Gisbert] executes skill [Overhead Strike] on target [Wiederganger]
12:01:58
SQ
Gisbert uses skill Overhead Strike
12:01:58
SQ
Wiederganger has died.
12:02:01
SQ
*
12:02:01
SQ
* Skeleton Guard: Resuming turn.
12:02:02
SQ
-> Behaviors to pick from:
Engage.Melee (123.989)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0)
Engage.Melee (123.989)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0)
12:02:02
SQ
-> Behavior picked: Engage.Melee (123.989)
12:02:02
SQ
* Skeleton Guard: Engaging to melee range with Gisbert (not visible), accepted_distance=0
12:02:02
SQ
* Skeleton Guard: Reached engage destination
12:02:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
12:02:03
SQ
-> Behavior picked: Idle (1)
12:02:03
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
12:02:03
SQ
* ---------------------------------------------------
12:02:03
SQ
INFO: Next round issued: 8
12:02:03
SQ
Turn started for Skeleton Guard
12:02:03
SQ
*
12:02:03
SQ
* Skeleton Guard: Starting turn.
12:02:04
SQ
-> Behaviors to pick from:
Attack.Default (69.3712)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0)
Attack.Default (69.3712)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0)
12:02:04
SQ
-> Behavior picked: Attack.Default (69.3712)
12:02:04
SQ
* Skeleton Guard: Using Strike against Bjarni!
12:02:04
SQ
Skeleton Guard uses skill Strike
12:02:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0)
12:02:05
SQ
-> Behavior picked: Idle (1)
12:02:05
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
12:02:05
SQ
* ---------------------------------------------------
12:02:05
SQ
Turn started for Siegward
12:02:27
SQ
Turn started for Harald
12:02:29
SQ
[Harald] executes skill [Strike] on target [Wiederganger]
12:02:29
SQ
Harald uses skill Strike
12:02:32
SQ
Turn started for Skeleton Guard
12:02:32
SQ
*
12:02:32
SQ
* Skeleton Guard: Starting turn.
12:02:33
SQ
-> Behaviors to pick from:
Attack.Default (88.4464)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0)
Attack.Default (88.4464)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0)
12:02:33
SQ
-> Behavior picked: Attack.Default (88.4464)
12:02:33
SQ
* Skeleton Guard: Using Impale against Bjarni!
12:02:33
SQ
Skeleton Guard uses skill Impale
12:02:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
12:02:34
SQ
-> Behavior picked: Idle (1)
12:02:34
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
12:02:34
SQ
* ---------------------------------------------------
12:02:34
SQ
Turn started for Wiederganger
12:02:34
SQ
*
12:02:34
SQ
* Wiederganger: Starting turn.
12:02:35
SQ
-> Behaviors to pick from:
Attack.Default (53.1096)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
Attack.Default (53.1096)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
12:02:35
SQ
-> Behavior picked: Attack.Default (53.1096)
12:02:35
SQ
* Wiederganger: Using Impale against Knut!
12:02:35
SQ
Wiederganger uses skill Impale
12:02:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
12:02:35
SQ
-> Behavior picked: Idle (1)
12:02:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:02:35
SQ
* ---------------------------------------------------
12:02:36
SQ
Turn started for Knut
12:02:37
SQ
[Knut] executes skill [Cleave] on target [Wiederganger]
12:02:37
SQ
Knut uses skill Cleave
12:02:37
SQ
Wiederganger has died.
12:02:41
SQ
Turn started for Bjarni
12:02:48
SQ
[Bjarni] executes skill [Overhead Strike] on target [Skeleton Guard]
12:02:48
SQ
Bjarni uses skill Overhead Strike
12:02:53
SQ
Turn started for Radulf
12:03:00
Resource
Loading: music/undead_02.ogg
12:03:04
Resource
Unloading: music/undead_01.ogg
12:03:17
SQ
Turn started for Wolf
12:04:00
SQ
Turn started for Gisbert
12:04:39
SQ
INFO: Next round issued: 9
12:04:40
SQ
Turn started for Skeleton Guard
12:04:40
SQ
*
12:04:40
SQ
* Skeleton Guard: Starting turn.
12:04:40
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
12:04:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,9).
12:04:40
Resource
Loading: gfx/entity_1.png
12:04:40
Texture
Texture "gfx/entity_1.png" (ID: 330) took up approximately 5461kb in video memory.
12:04:40
Resource
Unloading: gfx/entity_1.png
12:04:41
SQ
-> Behaviors to pick from:
Attack.Default (230.54)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (230.54)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0)
12:04:41
SQ
-> Behavior picked: Attack.Default (230.54)
12:04:41
SQ
* Skeleton Guard: Using Strike against Siegward!
12:04:41
SQ
Skeleton Guard uses skill Strike
12:04:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
12:04:41
SQ
-> Behavior picked: Idle (1)
12:04:41
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
12:04:41
SQ
* ---------------------------------------------------
12:04:42
SQ
Turn started for Skeleton Guard
12:04:42
SQ
*
12:04:42
SQ
* Skeleton Guard: Starting turn.
12:04:42
SQ
-> Behaviors to pick from:
Attack.Default (92.0214)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Attack.Default (92.0214)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
12:04:42
SQ
-> Behavior picked: Attack.Default (92.0214)
12:04:43
SQ
* Skeleton Guard: Using Impale against Bjarni!
12:04:43
SQ
Skeleton Guard uses skill Impale
12:04:43
SQ
Bjarni has died.
12:04:43
UI
Failed to load procedural content "procedural/tacticalentity(27520,804,socket,arrow)".
12:04:43
SQ
*
12:04:43
SQ
* Skeleton Guard: Resuming turn.
12:04:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
12:04:43
SQ
-> Behavior picked: Idle (1)
12:04:43
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
12:04:43
SQ
* ---------------------------------------------------
12:04:44
SQ
Turn started for Harald
12:04:49
SQ
[Harald] executes skill [Strike] on target [Wiederganger]
12:04:49
SQ
Harald uses skill Strike
12:04:50
SQ
Turn started for Siegward
12:04:56
SQ
[Siegward] executes skill [Strike] on target [Skeleton Guard]
12:04:56
SQ
Siegward uses skill Strike
12:04:56
SQ
Skeleton Guard has died.
12:05:01
SQ
Turn started for Radulf
12:05:08
SQ
[Radulf] executes skill [Slash] on target [Wiederganger]
12:05:08
SQ
Radulf uses skill Slash
12:05:09
SQ
Turn started for Wolf
12:05:11
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton Guard]
12:05:11
SQ
Wolf uses skill Overhead Strike
12:05:13
SQ
Turn started for Knut
12:05:18
SQ
Turn started for Gisbert
12:05:33
SQ
INFO: Next round issued: 10
12:05:34
SQ
Turn started for Skeleton Guard
12:05:34
SQ
*
12:05:34
SQ
* Skeleton Guard: Starting turn.
12:05:34
SQ
-> Behaviors to pick from:
Attack.Default (65.6314)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Attack.Default (65.6314)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
12:05:34
SQ
-> Behavior picked: Attack.Default (65.6314)
12:05:35
SQ
* Skeleton Guard: Using Impale against Wolf!
12:05:35
SQ
Skeleton Guard uses skill Impale
12:05:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:05:35
SQ
-> Behavior picked: Idle (1)
12:05:35
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
12:05:35
SQ
* ---------------------------------------------------
12:05:35
SQ
Turn started for Siegward
12:05:37
SQ
[Siegward] executes skill [Strike] on target [Wiederganger]
12:05:37
SQ
Siegward uses skill Strike
12:05:37
SQ
Wiederganger has died.
12:05:37
UI
Failed to load procedural content "procedural/tacticalentity(43438,513761,socket,arrow)".
12:05:46
SQ
Turn started for Harald
12:05:55
SQ
Turn started for Knut
12:06:01
SQ
Turn started for Wolf
12:06:02
SQ
[Wolf] executes skill [Overhead Strike] on target [Skeleton Guard]
12:06:02
SQ
Wolf uses skill Overhead Strike
12:06:03
SQ
Skeleton Guard has died.
12:06:03
Resource
Unloading: gfx/orientation_overlay.png
12:06:03
Resource
Loading: music/victory_01.ogg
12:06:06
Resource
Unloading: music/undead_02.ogg
12:07:15
SQ
ScenarioState::onSiblingSentMessage(TacticalState : AboutToFinish);
12:07:15
Resource
Loading: music/title.ogg
12:07:15
SQ
TacticalState::onFinish
12:07:16
Resource
Unloading: gfx/object_0.png
12:07:16
Resource
Unloading: gfx/detail.png
12:07:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:07:16
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
12:07:16
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_01.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_02.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_03.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_04.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_05.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_death_06.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
12:07:16
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
12:07:16
Resource
Unloading: sounds/atmosphere/rain_01.wav
12:07:21
Resource
Unloading: music/victory_01.ogg
12:07:24
SQ
ScenarioLineBattle::generate()
12:07:24
Resource
Loading: gfx/detail.png
12:07:24
Texture
Texture "gfx/detail.png" (ID: 211) took up approximately 10922kb in video memory.
12:07:24
Resource
Loading: gfx/object_0.png
12:07:25
Texture
Texture "gfx/object_0.png" (ID: 212) took up approximately 21845kb in video memory.
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (12,9).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (12,7).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (11,9).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (11,10).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,5).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,6).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,7).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,8).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,9).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,10).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/player" at (13,11).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,5).
12:07:25
Resource
Loading: gfx/entity_1.png
12:07:25
Texture
Texture "gfx/entity_1.png" (ID: 224) took up approximately 5461kb in video memory.
12:07:25
Resource
Loading: gfx/orientation_overlay.png
12:07:25
Texture
Texture "gfx/orientation_overlay.png" (ID: 238) took up approximately 512kb in video memory.
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,6).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,9).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,2).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,3).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (19,4).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,5).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (19,6).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,7).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (19,8).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (20,1).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (20,2).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (20,3).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (20,4).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_knight" at (20,5).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (20,6).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (20,7).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (21,4).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (19,2).
12:07:25
Scene
Failed to add entity overlay. Error: Overlay for entity (id: 284) already added.
12:07:25
SQ
TurnSequenceBar::addEntity(Skeleton Bowman already exists.)
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (19,12).
12:07:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (19,11).
12:07:25
Resource
Loading: sounds/atmosphere/blizzard_01.wav
12:07:25
SQ
TACTICAL: STASH LOCKED: false
12:07:26
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:07:26
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
12:07:26
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
12:07:26
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
12:07:26
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_01.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_02.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_03.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_04.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_05.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_death_06.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_rise_01.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_rise_02.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_rise_03.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_rise_04.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_01.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_02.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_03.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_04.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_05.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_06.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_07.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_08.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_09.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_10.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_11.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_12.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_13.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_14.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_15.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_idle_16.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_bite_01.wav
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Resource
Loading: sounds/enemies/zombie_bite_02.wav
12:07:27
Resource
Loading: sounds/enemies/zombie_bite_03.wav
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Resource
Loading: sounds/enemies/zombie_bite_04.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_01.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_02.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_03.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_04.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_05.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_death_06.wav
12:07:27
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
12:07:28
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
12:07:28
Resource
Loading: sounds/enemies/necromancer_01.wav
12:07:28
Resource
Loading: sounds/enemies/necromancer_02.wav
12:07:28
Resource
Loading: sounds/enemies/necromancer_03.wav
12:12:23
Resource
Loading: music/undead_02.ogg
12:12:23
SQ
INFO: Next round issued: 1
12:12:24
SQ
Turn started for Necromancer
12:12:24
SQ
*
12:12:24
SQ
* Necromancer: Starting turn.
12:12:24
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0), Roam (0)
PossessUndead (250)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0), Roam (0)
12:12:24
SQ
-> Behavior picked: PossessUndead (250)
12:12:24
SQ
* Necromancer: Using Possess Undead!
12:12:24
SQ
Necromancer uses skill Possess Undead
12:12:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Puncture (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Puncture (0), PossessUndead (0)
12:12:25
SQ
-> Behavior picked: Idle (1)
12:12:25
SQ
* Necromancer: Waiting with 4 of 7 AP left.
12:12:25
SQ
* ---------------------------------------------------
12:12:26
SQ
Turn started for Skeleton Bowman
12:12:26
SQ
*
12:12:26
SQ
* Skeleton Bowman: Starting turn.
12:12:26
Resource
Unloading: music/title.ogg
12:12:27
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (78.2609)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
Engage.Ranged (120)(*), Attack.Bow (78.2609)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
12:12:27
SQ
-> Behavior picked: Attack.Bow (78.2609)
12:12:27
SQ
* Skeleton Bowman: Using Aimed Shot against Tobjoern!
12:12:27
SQ
Skeleton Bowman uses skill Aimed Shot
12:12:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Ranged (0)
12:12:29
SQ
-> Behavior picked: Idle (1)
12:12:29
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
12:12:29
SQ
* ---------------------------------------------------
12:12:30
SQ
Turn started for Skeleton Bowman
12:12:30
SQ
*
12:12:30
SQ
* Skeleton Bowman: Starting turn.
12:12:31
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0)
Engage.Ranged (120)(*), Idle (1), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0)
12:12:31
SQ
-> Behavior picked: Engage.Ranged (120)
12:12:31
SQ
* Skeleton Bowman: Engaging into firing range over 1 tiles at Bjarne (not visible)
12:12:31
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0)
Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0)
12:12:31
SQ
-> Behavior picked: Engage.Ranged (120)
12:12:31
SQ
* Skeleton Bowman: Engaging into firing range over 1 tiles at Einar (not visible)
12:12:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0)
12:12:32
SQ
-> Behavior picked: Idle (1)
12:12:32
SQ
* Skeleton Bowman: Ending Turn with 2 of 8 AP left.
12:12:32
SQ
* ---------------------------------------------------
12:12:32
SQ
Turn started for Svein
12:13:24
SQ
Turn started for Skeleton
12:13:24
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_turnsequencebar/turnsequencebar_module.js:904:26: ERROR: Failed to query entity data for entity (284). Reason: Invalid result.