Battle Brothers - Early Access - Build: 0.7.0.12
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Core
Using write path: C:\Users\Robert Herman\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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Device: GeForce GT 740M/PCIe/SSE2
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Version: 4.5.0 NVIDIA 375.70
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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Loading: sounds/humans/4/human_death_05.wav
13:49:11
Resource
Loading: sounds/humans/4/human_death_06.wav
13:49:11
Resource
Loading: sounds/humans/4/human_death_07.wav
13:49:11
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
13:49:11
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
13:49:11
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_01.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_02.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_03.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_04.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_05.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_06.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_07.wav
13:49:11
Resource
Loading: sounds/humans/4/human_injury_08.wav
13:49:12
Resource
Loading: sounds/humans/4/human_injury_09.wav
13:49:12
Resource
Loading: sounds/humans/4/human_injury_10.wav
13:49:12
Resource
Loading: sounds/humans/4/human_light_01.wav
13:49:12
Resource
Loading: sounds/humans/4/human_light_02.wav
13:49:12
Resource
Loading: sounds/humans/4/human_light_03.wav
13:49:12
Resource
Loading: sounds/humans/4/human_light_04.wav
13:49:12
Resource
Loading: sounds/humans/4/human_light_05.wav
13:49:12
Resource
Loading: sounds/humans/5/human_death_01.wav
13:49:12
Resource
Loading: sounds/humans/5/human_death_02.wav
13:49:12
Resource
Loading: sounds/humans/5/human_death_03.wav
13:49:12
Resource
Loading: sounds/humans/5/human_death_04.wav
13:49:12
Resource
Loading: sounds/humans/5/human_death_05.wav
13:49:12
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
13:49:12
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
13:49:12
Resource
Loading: sounds/humans/5/human_injury_01.wav
13:49:12
Resource
Loading: sounds/humans/5/human_injury_02.wav
13:49:12
Resource
Loading: sounds/humans/5/human_injury_03.wav
13:49:12
Resource
Loading: sounds/humans/5/human_injury_04.wav
13:49:12
SQ
Load campaign: 12th Batallion
13:49:13
Scene
Finished loading scene.
13:49:14
SQ
contract added: Armed Courier
13:49:14
SQ
contract added: Escort Caravan
13:49:14
SQ
contract added: Secure Cemetery
13:49:14
SQ
contract added: Hunting Beasts
13:49:14
SQ
contract added: Drive away bandits
13:49:14
SQ
contract added: Armed Courier
13:49:14
SQ
contract added: Escort Caravan
13:49:14
SQ
contract added: Drive away bandits
13:49:14
SQ
contract added: Destroy Goblin Camp
13:49:14
SQ
contract added: Armed Courier
13:49:14
SQ
contract added: Hunting Beasts
13:49:14
SQ
contract added: Escort Caravan
13:49:14
SQ
contract added: Hunting Beasts
13:49:14
SQ
contract added: Defend settlement
13:49:14
SQ
contract added: Defend settlement
13:49:14
SQ
contract added: Destroy Orc Camp
13:49:14
SQ
contract added: Return Item
13:49:14
SQ
contract added: Return Item
13:49:14
SQ
contract added: Drive away bandits
13:49:14
Resource
Loading: music/worldmap_04.ogg
13:49:14
Resource
Loading: sounds/humans/5/human_injury_05.wav
13:49:14
Resource
Unloading: music/title.ogg
13:49:14
Resource
Loading: sounds/humans/5/human_injury_06.wav
13:49:14
Resource
Loading: sounds/humans/5/human_injury_07.wav
13:49:14
Resource
Loading: sounds/humans/5/human_light_01.wav
13:49:14
Resource
Loading: sounds/humans/5/human_light_02.wav
13:49:14
Resource
Loading: sounds/humans/5/human_light_03.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_04.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_05.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_06.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_07.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_08.wav
13:49:15
Resource
Loading: sounds/humans/5/human_light_09.wav
13:49:29
SQ
Location entered: Weissenhaven
13:50:36
Resource
Loading: music/worldmap_07.ogg
13:50:36
SQ
Save campaign: 12th Batallion
13:50:38
Scene
Finished saving scene.
13:50:39
SQ
contract added: Destroy Goblin Camp
13:50:41
Resource
Unloading: music/worldmap_04.ogg
13:50:42
SQ
Location entered: Weissenhaven
13:50:42
Resource
Loading: music/city_02.ogg
13:50:46
Resource
Unloading: music/worldmap_07.ogg
13:54:08
Resource
Loading: music/city_01.ogg
13:54:11
Resource
Unloading: music/city_02.ogg
13:56:25
SQ
showing contract: Destroy Goblin Camp
13:56:25
SQ
Loot chance for Many Knives Hideout is -0.666666%
13:57:11
SQ
contract activated: Destroy Goblin Camp
13:57:13
Resource
Loading: music/worldmap_06.ogg
13:57:13
SQ
Save campaign: 12th Batallion
13:57:14
Scene
Finished saving scene.
13:57:17
Resource
Unloading: music/city_01.ogg
13:58:10
SQ
Location entered: Many Knives Hideout
13:58:14
SQ
contract removed: 49
13:58:28
SQ
contract removed: 50
13:58:31
SQ
Location entered: Many Knives Hideout
13:58:33
SQ
Save campaign: 12th Batallion
13:58:35
Scene
Finished saving scene.
13:58:35
SQ
WorldState::onHide
13:58:35
Resource
Loading: gfx/detail.png
13:58:36
Texture
Texture "gfx/detail.png" (ID: 464) took up approximately 10922kb in video memory.
13:58:36
Resource
Loading: gfx/object_0.png
13:58:36
Texture
Texture "gfx/object_0.png" (ID: 465) took up approximately 21845kb in video memory.
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
13:58:36
Resource
Loading: gfx/entity_2.png
13:58:36
Texture
Texture "gfx/entity_2.png" (ID: 469) took up approximately 10922kb in video memory.
13:58:36
Resource
Loading: gfx/orientation_overlay.png
13:58:36
Texture
Texture "gfx/orientation_overlay.png" (ID: 472) took up approximately 512kb in video memory.
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,10).
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,0).
13:58:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
13:58:36
SQ
TACTICAL: STASH LOCKED: true
13:58:36
SQ
INFO: Next round issued: 1
13:58:36
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
13:58:36
SQ
Turn started for Goblin Ambusher
13:58:36
SQ
*
13:58:36
SQ
* Goblin Ambusher: Starting turn.
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
13:58:36
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_00.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_01.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_02.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_03.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_04.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_05.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_06.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_07.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_death_08.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_00.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_01.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_02.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_03.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_04.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_flee_05.wav
13:58:37
Resource
Loading: music/goblins_03.ogg
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_00.wav
13:58:37
Resource
Unloading: music/worldmap_06.ogg
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_01.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_02.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_03.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_04.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_05.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_06.wav
13:58:37
SQ
-> Behaviors to pick from:
Engage.Melee (45.1691)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:58:37
SQ
-> Behavior picked: Engage.Melee (45.1691)
13:58:37
SQ
* Goblin Ambusher: Waiting until others have moved!
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_07.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_08.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_09.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_10.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_11.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_12.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_13.wav
13:58:37
Resource
Loading: sounds/enemies/goblin_idle_14.wav
13:58:37
SQ
Turn started for Goblin Ambusher
13:58:37
SQ
*
13:58:37
SQ
* Goblin Ambusher: Starting turn.
13:58:38
SQ
-> Behaviors to pick from:
Engage.Melee (31.087)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:58:38
SQ
-> Behavior picked: Engage.Melee (31.087)
13:58:38
SQ
* Goblin Ambusher: Waiting until others have moved!
13:58:38
SQ
Turn started for Goblin Skirmisher
13:58:38
SQ
*
13:58:38
SQ
* Goblin Skirmisher: Starting turn.
13:58:39
SQ
-> Behaviors to pick from:
Engage.Melee (68.323)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
13:58:39
SQ
-> Behavior picked: Engage.Melee (68.323)
13:58:39
SQ
* Goblin Skirmisher: Engaging to melee range with Ivar (not visible), accepted_distance=0
13:58:40
SQ
* Goblin Skirmisher: Reached engage destination
13:58:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:58:41
SQ
-> Behavior picked: Idle (1)
13:58:41
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:58:41
SQ
* ---------------------------------------------------
13:58:41
SQ
Turn started for Goblin Skirmisher
13:58:41
SQ
*
13:58:41
SQ
* Goblin Skirmisher: Starting turn.
13:58:41
SQ
-> Behaviors to pick from:
Engage.Melee (66.2526)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
13:58:41
SQ
-> Behavior picked: Engage.Melee (66.2526)
13:58:42
SQ
* Goblin Skirmisher: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
13:58:43
SQ
* Goblin Skirmisher: Reached engage destination
13:58:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:58:43
SQ
-> Behavior picked: Idle (1)
13:58:43
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:58:43
SQ
* ---------------------------------------------------
13:58:44
SQ
Turn started for Goblin Skirmisher
13:58:44
SQ
*
13:58:44
SQ
* Goblin Skirmisher: Starting turn.
13:58:44
SQ
-> Behaviors to pick from:
Engage.Melee (66.1626)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
13:58:44
SQ
-> Behavior picked: Engage.Melee (66.1626)
13:58:44
SQ
* Goblin Skirmisher: Engaging to melee range with Jost (not visible), accepted_distance=0
13:58:46
SQ
* Goblin Skirmisher: Reached engage destination
13:58:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:58:46
SQ
-> Behavior picked: Idle (1)
13:58:46
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:58:46
SQ
* ---------------------------------------------------
13:58:46
SQ
Turn started for Goblin Skirmisher
13:58:46
SQ
*
13:58:46
SQ
* Goblin Skirmisher: Starting turn.
13:58:47
SQ
-> Behaviors to pick from:
Engage.Melee (37.2778)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
13:58:47
SQ
-> Behavior picked: Engage.Melee (37.2778)
13:58:47
SQ
* Goblin Skirmisher: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
13:58:48
SQ
* Goblin Skirmisher: Reached engage destination
13:58:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:58:48
SQ
-> Behavior picked: Idle (1)
13:58:48
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:58:48
SQ
* ---------------------------------------------------
13:58:49
SQ
Turn started for Goblin Skirmisher
13:58:49
SQ
*
13:58:49
SQ
* Goblin Skirmisher: Starting turn.
13:58:49
SQ
-> Behaviors to pick from:
Engage.Melee (51.9313)(*), Defend.Shieldwall (3.2944), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
13:58:49
SQ
-> Behavior picked: Engage.Melee (51.9313)
13:58:49
SQ
* Goblin Skirmisher: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
13:58:51
SQ
* Goblin Skirmisher: Reached engage destination
13:58:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:58:51
SQ
-> Behavior picked: Idle (1)
13:58:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:58:51
SQ
* ---------------------------------------------------
13:58:51
SQ
Turn started for Ulfert The Bruddah
13:59:52
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
13:59:52
SQ
Ulfert The Bruddah uses skill Quick Shot
13:59:54
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
13:59:54
SQ
Ulfert The Bruddah uses skill Quick Shot
13:59:55
SQ
Turn started for Arnulf Threefeet
14:00:00
SQ
Turn started for Ivar
14:00:05
SQ
Turn started for Thorben the Loyal
14:00:08
SQ
[Thorben the Loyal] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
14:00:08
SQ
Thorben the Loyal uses skill Shoot Bolt
14:00:09
SQ
[Thorben the Loyal] executes skill [Reload] on target [Thorben the Loyal]
14:00:09
SQ
Thorben the Loyal uses skill Reload
14:00:09
SQ
Turn started for Lothar Backblade
14:00:19
SQ
Turn started for Ewald the Fisherman
14:00:24
SQ
Turn started for Erhard The Hard
14:00:29
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
14:00:29
SQ
Erhard The Hard uses skill Thrust
14:00:33
SQ
Turn started for Jost
14:00:36
SQ
[Jost] executes skill [Thrust] on target [Goblin Skirmisher]
14:00:36
SQ
Jost uses skill Thrust
14:00:38
SQ
Turn started for Ottmar
14:00:42
SQ
Turn started for Bertwin
14:00:45
SQ
Turn started for Siegfried the Owl
14:00:52
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
14:00:52
SQ
Siegfried the Owl uses skill Impale
14:00:53
SQ
*
14:00:53
SQ
* Goblin Ambusher: Resuming turn.
14:00:53
SQ
-> Behaviors to pick from:
Engage.Melee (143.478)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
14:00:53
SQ
-> Behavior picked: Engage.Melee (143.478)
14:00:53
SQ
* Goblin Ambusher: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
14:00:54
SQ
* Goblin Ambusher: Reached engage destination
14:00:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
14:00:54
SQ
-> Behavior picked: Idle (1)
14:00:54
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:00:54
SQ
* ---------------------------------------------------
14:00:55
SQ
*
14:00:55
SQ
* Goblin Ambusher: Resuming turn.
14:00:55
SQ
-> Behaviors to pick from:
Engage.Melee (95.7065)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
14:00:55
SQ
-> Behavior picked: Engage.Melee (95.7065)
14:00:55
SQ
* Goblin Ambusher: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:00:56
SQ
* Goblin Ambusher: Reached engage destination
14:00:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
14:00:56
SQ
-> Behavior picked: Idle (1)
14:00:56
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:00:56
SQ
* ---------------------------------------------------
14:00:59
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
14:00:59
SQ
Ivar uses skill Thrust
14:01:00
SQ
INFO: Next round issued: 2
14:01:01
SQ
Turn started for Goblin Skirmisher
14:01:01
SQ
*
14:01:01
SQ
* Goblin Skirmisher: Starting turn.
14:01:01
SQ
-> Behaviors to pick from:
Attack.ThrowNet (337.66)(*), Attack.Default (60.956), Attack.Puncture (36.0865), Idle (1), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:01:01
SQ
-> Behavior picked: Attack.ThrowNet (337.66)
14:01:02
SQ
* Goblin Skirmisher: Using Throw Net against Ottmar!
14:01:02
SQ
Goblin Skirmisher uses skill Throw Net
14:01:02
SQ
-> Behaviors to pick from:
Attack.Default (72.4374)(*), Attack.Puncture (41.761)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
14:01:02
SQ
-> Behavior picked: Attack.Default (72.4374)
14:01:03
SQ
* Goblin Skirmisher: Using Slash against Ottmar!
14:01:03
SQ
Goblin Skirmisher uses skill Slash
14:01:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0)
14:01:03
SQ
-> Behavior picked: Idle (1)
14:01:03
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
14:01:03
SQ
* ---------------------------------------------------
14:01:03
SQ
Turn started for Goblin Skirmisher
14:01:03
SQ
*
14:01:03
SQ
* Goblin Skirmisher: Starting turn.
14:01:04
SQ
-> Behaviors to pick from:
Attack.Default (75.8445)(*), Defend.Shieldwall (57.5776)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
14:01:04
SQ
-> Behavior picked: Attack.Default (75.8445)
14:01:04
SQ
* Goblin Skirmisher: Using Slash against Erhard The Hard!
14:01:04
SQ
Goblin Skirmisher uses skill Slash
14:01:05
SQ
-> Behaviors to pick from:
Attack.Default (80.9337)(*), Defend.Shieldwall (57.0327)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.KnockOut (0)
14:01:05
SQ
-> Behavior picked: Attack.Default (80.9337)
14:01:05
SQ
* Goblin Skirmisher: Using Slash against Erhard The Hard!
14:01:05
SQ
Goblin Skirmisher uses skill Slash
14:01:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0)
14:01:05
SQ
-> Behavior picked: Idle (1)
14:01:06
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:01:06
SQ
* ---------------------------------------------------
14:01:06
SQ
Turn started for Goblin Skirmisher
14:01:06
SQ
*
14:01:06
SQ
* Goblin Skirmisher: Starting turn.
14:01:06
SQ
-> Behaviors to pick from:
Attack.Default (107.679)(*), Idle (1), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
14:01:06
SQ
-> Behavior picked: Attack.Default (107.679)
14:01:07
SQ
* Goblin Skirmisher: Using Rupture against Siegfried the Owl!
14:01:07
SQ
Goblin Skirmisher uses skill Rupture
14:01:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.ThrowNet (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
14:01:07
SQ
-> Behavior picked: Idle (1)
14:01:07
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
14:01:07
SQ
* ---------------------------------------------------
14:01:07
SQ
Turn started for Goblin Skirmisher
14:01:07
SQ
*
14:01:07
SQ
* Goblin Skirmisher: Starting turn.
14:01:08
SQ
-> Behaviors to pick from:
Attack.ThrowNet (578.546)(*), Attack.Default (89.1413), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:01:08
SQ
-> Behavior picked: Attack.ThrowNet (578.546)
14:01:08
SQ
* Goblin Skirmisher: Using Throw Net against Bertwin!
14:01:08
SQ
Goblin Skirmisher uses skill Throw Net
14:01:09
SQ
-> Behaviors to pick from:
Attack.Default (89.8091)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
14:01:09
SQ
-> Behavior picked: Attack.Default (89.8091)
14:01:09
SQ
* Goblin Skirmisher: Using Thrust against Lothar Backblade!
14:01:09
SQ
Goblin Skirmisher uses skill Thrust
14:01:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0)
14:01:10
SQ
-> Behavior picked: Idle (1)
14:01:10
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
14:01:10
SQ
* ---------------------------------------------------
14:01:10
SQ
Turn started for Goblin Ambusher
14:01:10
SQ
*
14:01:10
SQ
* Goblin Ambusher: Starting turn.
14:01:10
SQ
-> Behaviors to pick from:
Attack.Bow (214.32)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
14:01:10
SQ
-> Behavior picked: Attack.Bow (214.32)
14:01:11
SQ
* Goblin Ambusher: Using Aimed Shot against Thorben the Loyal!
14:01:11
SQ
Goblin Ambusher uses skill Aimed Shot
14:01:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
14:01:13
SQ
-> Behavior picked: Idle (1)
14:01:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:01:13
SQ
* ---------------------------------------------------
14:01:13
SQ
Turn started for Goblin Ambusher
14:01:13
SQ
*
14:01:13
SQ
* Goblin Ambusher: Starting turn.
14:01:14
SQ
-> Behaviors to pick from:
Attack.Bow (34.9174)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
14:01:14
SQ
-> Behavior picked: Attack.Bow (34.9174)
14:01:14
SQ
* Goblin Ambusher: Using Quick Shot against Ivar!
14:01:14
SQ
Goblin Ambusher uses skill Quick Shot
14:01:15
SQ
-> Behaviors to pick from:
Attack.Bow (34.569)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
14:01:15
SQ
-> Behavior picked: Attack.Bow (34.569)
14:01:15
SQ
* Goblin Ambusher: Using Quick Shot against Ivar!
14:01:15
SQ
Goblin Ambusher uses skill Quick Shot
14:01:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
14:01:16
SQ
-> Behavior picked: Idle (1)
14:01:16
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:01:16
SQ
* ---------------------------------------------------
14:01:16
SQ
Turn started for Arnulf Threefeet
14:01:21
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
14:01:21
SQ
Arnulf Threefeet uses skill Flail
14:01:21
SQ
Goblin Skirmisher has died.
14:01:23
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
14:01:23
SQ
Arnulf Threefeet uses skill Flail
14:01:23
SQ
Turn started for Goblin Skirmisher
14:01:24
SQ
*
14:01:24
SQ
* Goblin Skirmisher: Starting turn.
14:01:24
SQ
-> Behaviors to pick from:
Attack.Default (81.5631)(*), Idle (1), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
14:01:24
SQ
-> Behavior picked: Attack.Default (81.5631)
14:01:24
SQ
* Goblin Skirmisher: Using Rupture against Erhard The Hard!
14:01:24
SQ
Goblin Skirmisher uses skill Rupture
14:01:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.ThrowNet (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
14:01:25
SQ
-> Behavior picked: Idle (1)
14:01:25
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
14:01:25
SQ
* ---------------------------------------------------
14:01:25
SQ
Turn started for Ewald the Fisherman
14:01:32
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
14:01:32
SQ
Ewald the Fisherman uses skill Thrust
14:01:33
SQ
Turn started for Ulfert The Bruddah
14:01:38
SQ
[Ulfert The Bruddah] executes skill [Aimed Shot] on target [Goblin Ambusher]
14:01:38
SQ
Ulfert The Bruddah uses skill Aimed Shot
14:01:39
SQ
Turn started for Bertwin
14:01:42
SQ
[Bertwin] executes skill [Break Free] on target [Bertwin]
14:01:42
SQ
Bertwin uses skill Break Free
14:01:42
SQ
Skill [Trapped in Net] removed from [Bertwin].
14:01:45
SQ
Skill [Break Free] removed from [Bertwin].
14:01:45
SQ
Turn started for Lothar Backblade
14:01:47
Script
VM collected 12 object(s) and deleted them.
14:01:48
SQ
[Lothar Backblade] executes skill [Thrust] on target [Goblin Skirmisher]
14:01:48
SQ
Lothar Backblade uses skill Thrust
14:01:48
SQ
[Lothar Backblade] executes skill [Thrust] on target [Goblin Skirmisher]
14:01:48
SQ
Lothar Backblade uses skill Thrust
14:01:49
SQ
Turn started for Erhard The Hard
14:01:51
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
14:01:51
SQ
Erhard The Hard uses skill Thrust
14:01:51
SQ
Goblin Skirmisher has died.
14:01:53
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
14:01:53
SQ
Erhard The Hard uses skill Thrust
14:01:53
SQ
Turn started for Ottmar
14:01:55
SQ
[Ottmar] executes skill [Break Free] on target [Ottmar]
14:01:55
SQ
Ottmar uses skill Break Free
14:01:56
SQ
[Ottmar] executes skill [Break Free] on target [Ottmar]
14:01:56
SQ
Ottmar uses skill Break Free
14:01:56
SQ
Turn started for Jost
14:02:02
SQ
Turn started for Thorben the Loyal
14:02:13
SQ
Turn started for Ivar
14:02:29
SQ
[Ivar] executes skill [Thrust] on target [Goblin Ambusher]
14:02:29
SQ
Ivar uses skill Thrust
14:02:29
SQ
Turn started for Siegfried the Owl
14:02:33
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
14:02:33
SQ
Siegfried the Owl uses skill Impale
14:02:34
SQ
INFO: Next round issued: 3
14:02:34
SQ
Turn started for Goblin Ambusher
14:02:34
SQ
*
14:02:34
SQ
* Goblin Ambusher: Starting turn.
14:02:35
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0)
14:02:35
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:02:35
SQ
* Goblin Ambusher: Switching to melee weapon!
14:02:35
SQ
-> Behaviors to pick from:
Attack.Puncture (62.4494)(*), Attack.Default (53.5326)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Roam (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Flee (0), SwitchTo.Melee (0)
14:02:35
SQ
-> Behavior picked: Attack.Puncture (62.4494)
14:02:35
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
14:02:35
SQ
Goblin Ambusher uses skill Puncture
14:02:35
SQ
-> Behaviors to pick from:
Attack.Puncture (60.5079)(*), Attack.Default (53.1762)(*), Idle (1), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
14:02:35
SQ
-> Behavior picked: Attack.Default (53.1762)
14:02:36
SQ
* Goblin Ambusher: Using Slash against Bertwin!
14:02:36
SQ
Goblin Ambusher uses skill Slash
14:02:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0)
14:02:36
SQ
-> Behavior picked: Idle (1)
14:02:37
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:02:37
SQ
* ---------------------------------------------------
14:02:37
SQ
Turn started for Goblin Ambusher
14:02:37
SQ
*
14:02:37
SQ
* Goblin Ambusher: Starting turn.
14:02:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Retreat (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0)
14:02:37
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:02:38
SQ
* Goblin Ambusher: Switching to melee weapon!
14:02:38
SQ
-> Behaviors to pick from:
Attack.Default (52.5747)(*), Attack.Puncture (27.4609)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
14:02:38
SQ
-> Behavior picked: Attack.Puncture (27.4609)
14:02:38
SQ
* Goblin Ambusher: Using Puncture against Ivar!
14:02:38
SQ
Goblin Ambusher uses skill Puncture
14:02:38
SQ
-> Behaviors to pick from:
Attack.Default (52.1046)(*), Attack.Puncture (26.3019)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), Flee (0)
14:02:38
SQ
-> Behavior picked: Attack.Puncture (26.3019)
14:02:39
SQ
* Goblin Ambusher: Using Puncture against Ivar!
14:02:39
SQ
Goblin Ambusher uses skill Puncture
14:02:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
14:02:39
SQ
-> Behavior picked: Idle (1)
14:02:39
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:02:39
SQ
* ---------------------------------------------------
14:02:40
SQ
Turn started for Goblin Skirmisher
14:02:40
SQ
*
14:02:40
SQ
* Goblin Skirmisher: Starting turn.
14:02:40
SQ
-> Behaviors to pick from:
Attack.Default (64.6025)(*), Attack.Puncture (30.952)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Engage.Melee (0)
14:02:40
SQ
-> Behavior picked: Attack.Default (64.6025)
14:02:41
SQ
* Goblin Skirmisher: Using Slash against Ottmar!
14:02:41
SQ
Goblin Skirmisher uses skill Slash
14:02:41
SQ
-> Behaviors to pick from:
Attack.Default (64.6025)(*), Attack.Puncture (30.6155)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0)
14:02:41
SQ
-> Behavior picked: Attack.Puncture (30.6155)
14:02:41
SQ
* Goblin Skirmisher: Using Puncture against Ivar!
14:02:41
SQ
Goblin Skirmisher uses skill Puncture
14:02:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
14:02:42
SQ
-> Behavior picked: Idle (1)
14:02:42
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:02:42
SQ
* ---------------------------------------------------
14:02:42
SQ
Turn started for Goblin Skirmisher
14:02:42
SQ
*
14:02:42
SQ
* Goblin Skirmisher: Starting turn.
14:02:43
SQ
-> Behaviors to pick from:
Attack.Default (92.6668)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0)
14:02:43
SQ
-> Behavior picked: Attack.Default (92.6668)
14:02:44
SQ
* Goblin Skirmisher: Using Thrust against Lothar Backblade!
14:02:44
SQ
Goblin Skirmisher uses skill Thrust
14:02:44
SQ
-> Behaviors to pick from:
Attack.Default (101.503)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0)
14:02:44
SQ
-> Behavior picked: Attack.Default (101.503)
14:02:45
SQ
* Goblin Skirmisher: Using Thrust against Lothar Backblade!
14:02:45
SQ
Goblin Skirmisher uses skill Thrust
14:02:45
SQ
Lothar Backblade has died.
14:02:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
14:02:45
SQ
-> Behavior picked: Idle (1)
14:02:45
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:02:45
SQ
* ---------------------------------------------------
14:02:46
SQ
Turn started for Ewald the Fisherman
14:02:47
Script
VM collected 13 object(s) and deleted them.
14:02:49
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
14:02:49
SQ
Ewald the Fisherman uses skill Thrust
14:02:50
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
14:02:50
SQ
Ewald the Fisherman uses skill Thrust
14:02:50
SQ
Turn started for Ivar
14:02:55
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
14:02:55
SQ
Ivar uses skill Thrust
14:02:56
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
14:02:56
SQ
Ivar uses skill Thrust
14:02:56
SQ
Turn started for Arnulf Threefeet
14:02:59
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
14:02:59
SQ
Arnulf Threefeet uses skill Flail
14:03:00
SQ
[Arnulf Threefeet] executes skill [Lash] on target [Goblin Skirmisher]
14:03:00
SQ
Arnulf Threefeet uses skill Lash
14:03:00
SQ
Goblin Skirmisher has died.
14:03:01
SQ
Turn started for Jost
14:03:03
SQ
[Jost] executes skill [Thrust] on target [Goblin Ambusher]
14:03:03
SQ
Jost uses skill Thrust
14:03:04
SQ
[Jost] executes skill [Thrust] on target [Goblin Ambusher]
14:03:04
SQ
Jost uses skill Thrust
14:03:04
SQ
Turn started for Ulfert The Bruddah
14:03:16
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
14:03:16
SQ
Ulfert The Bruddah uses skill Quick Shot
14:03:16
SQ
Goblin Skirmisher has died.
14:03:17
SQ
Turn started for Bertwin
14:03:20
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Ambusher]
14:03:20
SQ
Bertwin uses skill Split Man
14:03:20
SQ
Goblin Ambusher has died.
14:03:23
SQ
Turn started for Thorben the Loyal
14:03:28
SQ
[Thorben the Loyal] executes skill [Shoot Bolt] on target [Goblin Ambusher]
14:03:28
SQ
Thorben the Loyal uses skill Shoot Bolt
14:03:29
SQ
Turn started for Erhard The Hard
14:03:34
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
14:03:34
SQ
Erhard The Hard uses skill Thrust
14:03:35
SQ
Turn started for Siegfried the Owl
14:03:38
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
14:03:38
SQ
Siegfried the Owl uses skill Impale
14:03:38
SQ
Skill [Bleeding] removed from [Siegfried the Owl].
14:03:38
SQ
Turn started for Ottmar
14:03:42
Resource
Loading: music/goblins_01.ogg
14:03:45
Resource
Unloading: music/goblins_03.ogg
14:03:47
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
14:03:47
SQ
Ottmar uses skill Shieldwall
14:03:49
SQ
INFO: Next round issued: 4
14:03:49
SQ
Turn started for Goblin Skirmisher
14:03:49
SQ
*
14:03:49
SQ
* Goblin Skirmisher: Starting turn.
14:03:50
SQ
-> Behaviors to pick from:
Attack.Default (88.0833)(*), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0)
14:03:50
SQ
-> Behavior picked: Attack.Default (88.0833)
14:03:50
SQ
* Goblin Skirmisher: Using Thrust against Ewald the Fisherman!
14:03:50
SQ
Goblin Skirmisher uses skill Thrust
14:03:50
SQ
-> Behaviors to pick from:
Attack.Default (88.0833)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0)
14:03:50
SQ
-> Behavior picked: Attack.Default (88.0833)
14:03:51
SQ
* Goblin Skirmisher: Using Thrust against Ewald the Fisherman!
14:03:51
SQ
Goblin Skirmisher uses skill Thrust
14:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.ThrowNet (0), Roam (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0)
14:03:51
SQ
-> Behavior picked: Idle (1)
14:03:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:03:51
SQ
* ---------------------------------------------------
14:03:52
SQ
Turn started for Goblin Ambusher
14:03:52
SQ
*
14:03:52
SQ
* Goblin Ambusher: Starting turn.
14:03:52
SQ
-> Behaviors to pick from:
Attack.Default (47.3792)(*), Attack.Puncture (23.8192)(*), Idle (1), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Defend (0), Flee (0), Engage.Ranged (0), Retreat (0)
14:03:52
SQ
-> Behavior picked: Attack.Puncture (23.8192)
14:03:52
SQ
* Goblin Ambusher: Using Puncture against Ivar!
14:03:52
SQ
Goblin Ambusher uses skill Puncture
14:03:53
SQ
-> Behaviors to pick from:
Attack.Default (46.1996)(*), Attack.Puncture (20.8841)(*), Idle (1), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0)
14:03:53
SQ
-> Behavior picked: Attack.Default (46.1996)
14:03:53
SQ
* Goblin Ambusher: Using Slash against Ivar!
14:03:53
SQ
Goblin Ambusher uses skill Slash
14:03:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), Roam (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
14:03:54
SQ
-> Behavior picked: Idle (1)
14:03:54
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:03:54
SQ
* ---------------------------------------------------
14:03:54
SQ
Turn started for Ivar
14:03:56
SQ
[Ivar] executes skill [Thrust] on target [Goblin Ambusher]
14:03:56
SQ
Ivar uses skill Thrust
14:03:56
SQ
[Ivar] executes skill [Thrust] on target [Goblin Ambusher]
14:03:56
SQ
Ivar uses skill Thrust
14:03:57
SQ
Turn started for Ewald the Fisherman
14:03:58
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
14:03:58
SQ
Ewald the Fisherman uses skill Thrust
14:04:00
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
14:04:00
SQ
Ewald the Fisherman uses skill Thrust
14:04:00
SQ
Turn started for Thorben the Loyal
14:04:03
SQ
[Thorben the Loyal] executes skill [Reload] on target [Thorben the Loyal]
14:04:03
SQ
Thorben the Loyal uses skill Reload
14:04:05
SQ
[Thorben the Loyal] executes skill [Shoot Bolt] on target [Goblin Ambusher]
14:04:05
SQ
Thorben the Loyal uses skill Shoot Bolt
14:04:06
SQ
Turn started for Bertwin
14:04:09
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Skirmisher]
14:04:09
SQ
Bertwin uses skill Split Man
14:04:09
SQ
Goblin Skirmisher has died.
14:04:09
SQ
Turn started for Jost
14:04:14
SQ
Turn started for Ulfert The Bruddah
14:04:20
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
14:04:20
SQ
Ulfert The Bruddah uses skill Quick Shot
14:04:20
SQ
Turn started for Erhard The Hard
14:04:24
SQ
Turn started for Arnulf Threefeet
14:04:27
SQ
Turn started for Siegfried the Owl
14:04:29
SQ
Turn started for Ottmar
14:04:29
SQ
Skill [Shieldwall] removed from [Ottmar].
14:04:31
SQ
INFO: Next round issued: 5
14:04:31
SQ
Turn started for Jost
14:04:32
SQ
Turn started for Ivar
14:04:34
SQ
[Ivar] executes skill [Thrust] on target [Goblin Ambusher]
14:04:34
SQ
Ivar uses skill Thrust
14:04:34
SQ
[Ivar] executes skill [Thrust] on target [Goblin Ambusher]
14:04:34
SQ
Ivar uses skill Thrust
14:04:34
SQ
Goblin Ambusher has died.
14:04:34
Resource
Unloading: gfx/orientation_overlay.png
14:04:35
SQ
Skill [Nighttime] removed from [Ulfert The Bruddah].
14:04:35
SQ
Skill [Nighttime] removed from [Bertwin].
14:04:35
SQ
Skill [Nighttime] removed from [Ivar].
14:04:35
SQ
Skill [Break Free] removed from [Ottmar].
14:04:35
SQ
Skill [Trapped in Net] removed from [Ottmar].
14:04:35
SQ
Skill [Nighttime] removed from [Ottmar].
14:04:35
SQ
Skill [Nighttime] removed from [Arnulf Threefeet].
14:04:35
SQ
Skill [Nighttime] removed from [Erhard The Hard].
14:04:35
SQ
Skill [Nighttime] removed from [Siegfried the Owl].
14:04:35
SQ
Skill [Nighttime] removed from [Thorben the Loyal].
14:04:35
SQ
Skill [Reload] removed from [Thorben the Loyal].
14:04:35
SQ
Skill [Nighttime] removed from [Jost].
14:04:35
SQ
Skill [Nighttime] removed from [Ewald the Fisherman].
14:04:35
Resource
Loading: music/victory_01.ogg
14:04:38
Resource
Unloading: music/goblins_01.ogg
14:04:44
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:04:44
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:04:44
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:04:44
SQ
World::onCombatFinished
14:04:44
SQ
Save campaign: 12th Batallion
14:04:45
Scene
Finished saving scene.
14:04:46
SQ
TacticalState::onFinish
14:04:46
Resource
Unloading: gfx/object_0.png
14:04:46
Resource
Unloading: gfx/detail.png
14:04:46
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_00.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_01.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_02.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_03.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_04.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_05.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_06.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_07.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_death_08.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
14:04:46
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
14:04:46
Resource
Unloading: gfx/entity_2.png
14:04:49
SQ
showing contract: Destroy Goblin Camp
14:05:28
SQ
showing contract: Destroy Goblin Camp
14:05:35
SQ
Location entered: Weissenhaven
14:05:35
Resource
Loading: music/city_02.ogg
14:05:39
Resource
Unloading: music/victory_01.ogg
14:05:47
Script
VM collected 3 object(s) and deleted them.
14:07:23
SQ
ERROR: Not enough bag space.
14:07:24
SQ
ERROR: Not enough bag space.
14:07:25
SQ
ERROR: Not enough bag space.
14:07:26
SQ
ERROR: Not enough bag space.
14:09:01
Resource
Loading: music/city_01.ogg
14:09:04
Resource
Unloading: music/city_02.ogg
14:09:52
Resource
Loading: music/worldmap_06.ogg
14:09:52
SQ
Save campaign: 12th Batallion
14:09:54
Scene
Finished saving scene.
14:09:56
Resource
Unloading: music/city_01.ogg
14:09:57
SQ
Location entered: Weissenhaven
14:09:57
Resource
Loading: music/city_02.ogg
14:10:01
Resource
Unloading: music/worldmap_06.ogg
14:10:29
Resource
Loading: music/worldmap_07.ogg
14:10:29
SQ
Save campaign: 12th Batallion
14:10:31
Scene
Finished saving scene.
14:10:33
Resource
Unloading: music/city_02.ogg
14:10:57
SQ
contract removed: 51
14:11:01
SQ
contract removed: 52
14:11:22
SQ
Location entered: Knochenfeste
14:11:22
Resource
Loading: music/stronghold_01.ogg
14:11:26
Resource
Unloading: music/worldmap_07.ogg
14:13:32
Resource
Loading: music/worldmap_07.ogg
14:13:32
SQ
Save campaign: 12th Batallion
14:13:33
Scene
Finished saving scene.
14:13:36
Resource
Unloading: music/stronghold_01.ogg
14:14:06
SQ
Location entered: Krakendorf
14:15:31
SQ
showing contract: Armed Courier
14:16:03
SQ
contract activated: Armed Courier
14:16:04
Resource
Loading: music/worldmap_03.ogg
14:16:04
SQ
Save campaign: 12th Batallion
14:16:06
Scene
Finished saving scene.
14:16:11
Resource
Unloading: music/worldmap_07.ogg
14:16:35
SQ
Location entered: Knochenfeste
14:16:35
Resource
Loading: music/stronghold_01.ogg
14:16:39
Resource
Unloading: music/worldmap_03.ogg
14:16:49
Resource
Loading: music/worldmap_04.ogg
14:16:49
SQ
Save campaign: 12th Batallion
14:16:51
Scene
Finished saving scene.
14:16:54
Resource
Unloading: music/stronghold_01.ogg
14:17:16
SQ
contract added: Escort Caravan
14:17:18
SQ
Skill [Cut Artery] removed from [Reimar the Fisherman].
14:17:24
SQ
Location entered: Krakendorf
14:17:24
Resource
Loading: music/village_01.ogg
14:17:28
Resource
Unloading: music/worldmap_04.ogg
14:17:43
Resource
Loading: music/worldmap_06.ogg
14:17:43
SQ
Save campaign: 12th Batallion
14:17:44
Scene
Finished saving scene.
14:17:47
Resource
Unloading: music/village_01.ogg
14:17:58
SQ
contract added: Return Item
14:17:58
SQ
contract added: Armed Courier
14:18:02
SQ
contract added: Drive away bandits
14:18:44
SQ
contract added: Armed Courier
14:19:06
SQ
contract added: Destroy Orc Camp
14:19:22
SQ
Skill [Cut Leg Muscles] removed from [Reimar the Fisherman].
14:19:22
SQ
Skill [Pierced Side] removed from [Siegfried the Owl].
14:19:25
SQ
Location entered: Ruins of Orcbane Keep
14:19:37
SQ
contract removed: 56
14:20:00
SQ
contract removed: 57
14:20:01
SQ
showing contract: Armed Courier
14:20:05
SQ
contract added: Escort Caravan
14:20:05
SQ
Location entered: Waidtal
14:20:08
SQ
showing contract: Destroy Orc Camp
14:20:08
SQ
Loot chance for Rotting Cranks Camp is 4%
14:20:31
Resource
Loading: music/worldmap_07.ogg
14:20:47
Script
VM collected 2 object(s) and deleted them.
14:21:19
SQ
contract activated: Destroy Orc Camp
14:21:20
Resource
Unloading: music/worldmap_07.ogg
14:21:20
Resource
Loading: music/worldmap_04.ogg
14:21:20
SQ
Save campaign: 12th Batallion
14:21:22
Scene
Finished saving scene.
14:21:41
Resource
Unloading: music/worldmap_06.ogg
14:21:46
SQ
Location entered: Waidtal
14:21:46
Resource
Loading: music/village_01.ogg
14:21:50
Resource
Unloading: music/worldmap_04.ogg
14:22:06
Resource
Loading: music/worldmap_03.ogg
14:22:06
SQ
Save campaign: 12th Batallion
14:22:08
Scene
Finished saving scene.
14:22:10
Resource
Unloading: music/village_01.ogg
14:22:32
SQ
contract removed: 58
14:22:36
SQ
contract removed: 59
14:22:38
SQ
contract removed: 65
14:22:41
SQ
contract added: Hunting Beasts
14:22:50
SQ
contract removed: 66
14:22:54
SQ
contract added: Escort Caravan
14:22:54
SQ
contract added: Drive away bandits
14:23:01
SQ
Skill [Infected Wound] removed from [Reimar the Fisherman].
14:23:07
SQ
contract added: Secure Cemetery
14:23:10
SQ
Location entered: Rotting Cranks Camp
14:23:19
SQ
Save campaign: 12th Batallion
14:23:21
Scene
Finished saving scene.
14:23:22
SQ
WorldState::onHide
14:23:22
Resource
Loading: gfx/detail.png
14:23:22
Texture
Texture "gfx/detail.png" (ID: 433) took up approximately 10922kb in video memory.
14:23:22
Resource
Loading: gfx/object_0.png
14:23:22
Texture
Texture "gfx/object_0.png" (ID: 547) took up approximately 21845kb in video memory.
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,4).
14:23:23
Resource
Loading: gfx/entity_2.png
14:23:23
Texture
Texture "gfx/entity_2.png" (ID: 628) took up approximately 10922kb in video memory.
14:23:23
Resource
Loading: gfx/orientation_overlay.png
14:23:23
Texture
Texture "gfx/orientation_overlay.png" (ID: 637) took up approximately 512kb in video memory.
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (21,5).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,4).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,7).
14:23:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,9).
14:23:23
Resource
Loading: sounds/atmosphere/rain_01.wav
14:23:23
SQ
TACTICAL: STASH LOCKED: true
14:23:23
SQ
INFO: Next round issued: 1
14:23:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:23:23
Resource
Loading: sounds/enemies/orc_hurt_01.wav
14:23:23
Resource
Loading: sounds/enemies/orc_hurt_02.wav
14:23:23
SQ
Turn started for Ulfert The Bruddah
14:23:24
Resource
Loading: sounds/enemies/orc_hurt_03.wav
14:23:24
Resource
Loading: sounds/enemies/orc_hurt_04.wav
14:23:24
Resource
Loading: music/orcs_01.ogg
14:23:24
Resource
Loading: sounds/enemies/orc_hurt_05.wav
14:23:24
Resource
Unloading: music/worldmap_03.ogg
14:23:24
Resource
Loading: sounds/enemies/orc_hurt_06.wav
14:23:24
Resource
Loading: sounds/enemies/orc_hurt_07.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_01.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_02.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_03.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_04.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_05.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_06.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_07.wav
14:23:24
Resource
Loading: sounds/enemies/orc_death_08.wav
14:23:24
Resource
Loading: sounds/enemies/orc_flee_01.wav
14:23:24
Resource
Loading: sounds/enemies/orc_flee_02.wav
14:23:24
Resource
Loading: sounds/enemies/orc_flee_03.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_01.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_02.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_03.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_04.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_05.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_06.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_07.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_08.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_09.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_10.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_11.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_12.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_13.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_14.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_15.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_16.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_17.wav
14:23:24
Resource
Loading: sounds/enemies/orc_idle_18.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_19.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_20.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_21.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_22.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_23.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_24.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_25.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_26.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_27.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_28.wav
14:23:25
Resource
Loading: sounds/enemies/orc_idle_29.wav
14:23:25
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
14:23:25
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
14:23:25
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
14:23:25
Resource
Loading: sounds/enemies/orc_charge_01.wav
14:23:25
Resource
Loading: sounds/enemies/orc_charge_02.wav
14:23:25
Resource
Loading: sounds/enemies/orc_charge_03.wav
14:23:25
Resource
Loading: sounds/enemies/orc_charge_04.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_01.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_02.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_03.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_04.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_05.wav
14:23:25
Resource
Loading: sounds/enemies/orc_rage_06.wav
14:23:45
SQ
Turn started for Hugo
14:23:47
SQ
Turn started for Erwin
14:23:48
SQ
Turn started for Arnulf Threefeet
14:23:51
SQ
Turn started for Thorben the Loyal
14:23:56
SQ
Turn started for Ewald the Fisherman
14:23:58
SQ
Turn started for Jost
14:24:01
SQ
Turn started for Orc Berserker
14:24:01
SQ
*
14:24:01
SQ
* Orc Berserker: Starting turn.
14:24:01
SQ
-> Behaviors to pick from:
Engage.Melee (343.75)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
14:24:01
SQ
-> Behavior picked: Engage.Melee (343.75)
14:24:01
SQ
* Orc Berserker: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
14:24:03
SQ
* Orc Berserker: Reached engage destination
14:24:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
14:24:03
SQ
-> Behavior picked: Idle (1)
14:24:03
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:24:03
SQ
* ---------------------------------------------------
14:24:03
SQ
Turn started for Orc Young
14:24:03
SQ
*
14:24:03
SQ
* Orc Young: Starting turn.
14:24:04
SQ
-> Behaviors to pick from:
Engage.Melee (293.62)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:04
SQ
-> Behavior picked: Engage.Melee (293.62)
14:24:04
SQ
* Orc Young: Engaging to melee range with Ottmar (not visible), accepted_distance=0
14:24:05
SQ
* Orc Young: Reached engage destination
14:24:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:06
SQ
-> Behavior picked: Idle (1)
14:24:06
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:24:06
SQ
* ---------------------------------------------------
14:24:06
SQ
Turn started for Orc Young
14:24:06
SQ
*
14:24:06
SQ
* Orc Young: Starting turn.
14:24:07
SQ
-> Behaviors to pick from:
Engage.Melee (167.391)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:07
SQ
-> Behavior picked: Engage.Melee (167.391)
14:24:07
SQ
* Orc Young: Engaging to melee range with Erwin (visible), accepted_distance=0
14:24:08
SQ
* Orc Young: Reached engage destination
14:24:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:08
SQ
-> Behavior picked: Idle (1)
14:24:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:24:08
SQ
* ---------------------------------------------------
14:24:14
SQ
Turn started for Erhard The Hard
14:24:18
SQ
Turn started for Orc Young
14:24:18
SQ
*
14:24:18
SQ
* Orc Young: Starting turn.
14:24:19
SQ
-> Behaviors to pick from:
Engage.Melee (293.62)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:19
SQ
-> Behavior picked: Engage.Melee (293.62)
14:24:19
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:24:21
SQ
* Orc Young: Reached engage destination
14:24:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:21
SQ
-> Behavior picked: Idle (1)
14:24:21
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:24:21
SQ
* ---------------------------------------------------
14:24:21
SQ
Turn started for Ottmar
14:24:31
SQ
Turn started for Bertwin
14:24:45
SQ
Turn started for Orc Young
14:24:46
SQ
*
14:24:46
SQ
* Orc Young: Starting turn.
14:24:46
SQ
-> Behaviors to pick from:
Engage.Melee (315.104)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:46
SQ
-> Behavior picked: Engage.Melee (315.104)
14:24:46
SQ
* Orc Young: Engaging to melee range with Arnulf Threefeet (visible), accepted_distance=0
14:24:48
SQ
* Orc Young: Reached engage destination
14:24:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:48
SQ
-> Behavior picked: Idle (1)
14:24:48
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:24:48
SQ
* ---------------------------------------------------
14:24:48
SQ
Turn started for Orc Berserker
14:24:48
SQ
*
14:24:48
SQ
* Orc Berserker: Starting turn.
14:24:49
SQ
-> Behaviors to pick from:
Engage.Melee (328.804)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
14:24:49
SQ
-> Behavior picked: Engage.Melee (328.804)
14:24:49
SQ
* Orc Berserker: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
14:24:50
SQ
* Orc Berserker: Reached engage destination
14:24:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
14:24:51
SQ
-> Behavior picked: Idle (1)
14:24:51
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:24:51
SQ
* ---------------------------------------------------
14:24:51
SQ
Turn started for Orc Berserker
14:24:51
SQ
*
14:24:51
SQ
* Orc Berserker: Starting turn.
14:24:52
SQ
-> Behaviors to pick from:
Engage.Melee (1031.25)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
14:24:52
SQ
-> Behavior picked: Engage.Melee (1031.25)
14:24:52
SQ
* Orc Berserker: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:24:53
SQ
* Orc Berserker: Reached engage destination
14:24:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
14:24:53
SQ
-> Behavior picked: Idle (1)
14:24:53
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:24:53
SQ
* ---------------------------------------------------
14:24:54
SQ
Turn started for Orc Young
14:24:54
SQ
*
14:24:54
SQ
* Orc Young: Starting turn.
14:24:55
SQ
-> Behaviors to pick from:
Engage.Melee (300.781)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:55
SQ
-> Behavior picked: Engage.Melee (300.781)
14:24:55
SQ
* Orc Young: Engaging to melee range with Erwin (visible), accepted_distance=0
14:24:56
SQ
* Orc Young: Reached engage destination
14:24:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:56
SQ
-> Behavior picked: Idle (1)
14:24:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:24:56
SQ
* ---------------------------------------------------
14:24:56
SQ
Turn started for Orc Young
14:24:56
SQ
*
14:24:56
SQ
* Orc Young: Starting turn.
14:24:57
SQ
-> Behaviors to pick from:
Engage.Melee (415.214)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:24:57
SQ
-> Behavior picked: Engage.Melee (415.214)
14:24:57
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (not visible), accepted_distance=0
14:24:58
SQ
* Orc Young: Reached engage destination
14:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:24:59
SQ
-> Behavior picked: Idle (1)
14:24:59
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:24:59
SQ
* ---------------------------------------------------
14:24:59
SQ
Turn started for Siegfried the Owl
14:25:24
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:25:24
SQ
Ulfert The Bruddah uses skill Quick Shot
14:25:26
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:25:26
SQ
Ulfert The Bruddah uses skill Quick Shot
14:25:39
SQ
[Hugo] executes skill [Spearwall] on target [Hugo]
14:25:39
SQ
Hugo uses skill Spearwall
14:26:02
SQ
[Arnulf Threefeet] executes skill [Shieldwall] on target [Arnulf Threefeet]
14:26:02
SQ
Arnulf Threefeet uses skill Shieldwall
14:26:17
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Berserker]
14:26:17
SQ
Jost uses skill Shoot Bolt
14:26:17
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:26:18
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:26:25
SQ
[Ivar] executes skill [Spearwall] on target [Ivar]
14:26:25
SQ
Ivar uses skill Spearwall
14:26:27
SQ
[Erhard The Hard] executes skill [Spearwall] on target [Erhard The Hard]
14:26:27
SQ
Erhard The Hard uses skill Spearwall
14:26:31
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
14:26:31
SQ
Ottmar uses skill Shieldwall
14:26:31
SQ
INFO: Next round issued: 2
14:26:32
SQ
Turn started for Orc Berserker
14:26:32
SQ
*
14:26:32
SQ
* Orc Berserker: Starting turn.
14:26:33
SQ
-> Behaviors to pick from:
Engage.Melee (241.141)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
14:26:33
SQ
-> Behavior picked: Engage.Melee (241.141)
14:26:33
SQ
* Orc Berserker: Engaging to melee range with Bertwin (visible), accepted_distance=0
14:26:34
SQ
* Orc Berserker: Reached engage destination
14:26:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
14:26:34
SQ
-> Behavior picked: Idle (1)
14:26:34
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:26:34
SQ
* ---------------------------------------------------
14:26:34
SQ
Turn started for Orc Young
14:26:34
SQ
*
14:26:34
SQ
* Orc Young: Starting turn.
14:26:35
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (198.984)(*), Engage.Melee (171.602)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:26:35
SQ
-> Behavior picked: Engage.Melee (171.602)
14:26:35
SQ
Orc Young uses skill Charge
14:26:37
SQ
-> Behaviors to pick from:
Engage.Melee (223.828)(*), SwitchTo.Ranged (198.984)(*), Idle (1), Roam (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
14:26:37
SQ
-> Behavior picked: SwitchTo.Ranged (198.984)
14:26:37
SQ
* Orc Young: Switching to ranged weapon!
14:26:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
14:26:37
SQ
-> Behavior picked: Idle (1)
14:26:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:26:37
SQ
* ---------------------------------------------------
14:26:37
SQ
Turn started for Bertwin
14:26:45
SQ
Turn started for Orc Young
14:26:45
SQ
*
14:26:45
SQ
* Orc Young: Starting turn.
14:26:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (222.902)(*), Engage.Melee (158.909)(*), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:26:46
SQ
-> Behavior picked: Defend.Shieldwall (222.902)
14:26:46
SQ
* Orc Young: Using Shieldwall!
14:26:46
SQ
Orc Young uses skill Shieldwall
14:26:47
SQ
-> Behaviors to pick from:
Engage.Melee (175.248)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
14:26:47
SQ
-> Behavior picked: Engage.Melee (175.248)
14:26:47
SQ
Orc Young uses skill Charge
14:26:48
SQ
Skill [Shieldwall] removed from [Ottmar].
14:26:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
14:26:48
SQ
-> Behavior picked: Idle (1)
14:26:48
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:26:48
SQ
* ---------------------------------------------------
14:26:48
SQ
Turn started for Orc Berserker
14:26:48
SQ
*
14:26:48
SQ
* Orc Berserker: Starting turn.
14:26:49
SQ
-> Behaviors to pick from:
Engage.Melee (621.205)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
14:26:49
SQ
-> Behavior picked: Engage.Melee (621.205)
14:26:49
SQ
* Orc Berserker: Engaging to melee range with Hugo (visible), accepted_distance=0
14:26:51
SQ
* Orc Berserker: Reached engage destination
14:26:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
14:26:51
SQ
-> Behavior picked: Idle (1)
14:26:51
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:26:51
SQ
* ---------------------------------------------------
14:26:51
SQ
Turn started for Orc Young
14:26:51
SQ
*
14:26:51
SQ
* Orc Young: Starting turn.
14:26:52
SQ
-> Behaviors to pick from:
Engage.Melee (420.02)(*), SwitchTo.Ranged (153.064)(*), Idle (1), Defend.Shieldwall (0.989058), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:26:52
SQ
-> Behavior picked: SwitchTo.Ranged (153.064)
14:26:52
SQ
* Orc Young: Switching to ranged weapon!
14:26:52
SQ
-> Behaviors to pick from:
Attack.Default (58.804)(*), Defend.Shieldwall (2.43136), Idle (1), Charge (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
14:26:52
SQ
-> Behavior picked: Attack.Default (58.804)
14:26:52
SQ
* Orc Young: Using Throw Javelin against Erwin!
14:26:52
SQ
Orc Young uses skill Throw Javelin
14:26:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Charge (0), Roam (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
14:26:54
SQ
-> Behavior picked: Idle (1)
14:26:54
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:26:54
SQ
* ---------------------------------------------------
14:26:54
SQ
Turn started for Ewald the Fisherman
14:26:58
SQ
Turn started for Erwin
14:27:02
SQ
[Erwin] executes skill [Spearwall] on target [Erwin]
14:27:02
SQ
Erwin uses skill Spearwall
14:27:05
SQ
Turn started for Orc Young
14:27:05
SQ
*
14:27:05
SQ
* Orc Young: Starting turn.
14:27:05
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (380.873)(*), Engage.Melee (220.048)(*), Defend.Shieldwall (5.13068), Idle (1), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:27:05
SQ
-> Behavior picked: SwitchTo.Ranged (380.873)
14:27:05
SQ
* Orc Young: Switching to ranged weapon!
14:27:06
SQ
-> Behaviors to pick from:
Attack.Default (68.0706)(*), Defend.Shieldwall (2.63952), Idle (1), Charge (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
14:27:06
SQ
-> Behavior picked: Attack.Default (68.0706)
14:27:06
SQ
* Orc Young: Using Throw Javelin against Erhard The Hard!
14:27:06
SQ
Orc Young uses skill Throw Javelin
14:27:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Charge (0), Roam (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0)
14:27:07
SQ
-> Behavior picked: Idle (1)
14:27:07
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:27:07
SQ
* ---------------------------------------------------
14:27:08
SQ
Turn started for Orc Berserker
14:27:08
SQ
*
14:27:08
SQ
* Orc Berserker: Starting turn.
14:27:08
SQ
-> Behaviors to pick from:
Engage.Melee (181.648)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
14:27:08
SQ
-> Behavior picked: Engage.Melee (181.648)
14:27:09
SQ
* Orc Berserker: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
14:27:09
SQ
* Orc Berserker: Reached engage destination
14:27:10
SQ
-> Behaviors to pick from:
Engage.Melee (291.778)(*), Idle (1), Defend (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0), Attack.Thresh (0)
14:27:10
SQ
-> Behavior picked: Engage.Melee (291.778)
14:27:10
SQ
* Orc Berserker: Engaging to melee range with Arnulf Threefeet (visible), accepted_distance=0
14:27:11
SQ
* Orc Berserker: Reached engage destination
14:27:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Charge (0), Attack.Thresh (0), Engage.Melee (0)
14:27:11
SQ
-> Behavior picked: Idle (1)
14:27:11
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:27:11
SQ
* ---------------------------------------------------
14:27:12
SQ
Turn started for Orc Young
14:27:12
SQ
*
14:27:12
SQ
* Orc Young: Starting turn.
14:27:13
SQ
-> Behaviors to pick from:
Engage.Melee (322.106)(*), SwitchTo.Ranged (220.413)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:27:13
SQ
-> Behavior picked: SwitchTo.Ranged (220.413)
14:27:13
SQ
* Orc Young: Switching to ranged weapon!
14:27:13
SQ
-> Behaviors to pick from:
Attack.Default (67.816)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
14:27:13
SQ
-> Behavior picked: Attack.Default (67.816)
14:27:13
SQ
* Orc Young: Using Throw Javelin against Erwin!
14:27:13
SQ
Orc Young uses skill Throw Javelin
14:27:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
14:27:15
SQ
-> Behavior picked: Idle (1)
14:27:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:27:15
SQ
* ---------------------------------------------------
14:27:15
SQ
Turn started for Thorben the Loyal
14:27:23
SQ
Turn started for Ulfert The Bruddah
14:27:30
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:27:30
SQ
Ulfert The Bruddah uses skill Quick Shot
14:27:32
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:27:32
SQ
Ulfert The Bruddah uses skill Quick Shot
14:27:33
SQ
Turn started for Orc Young
14:27:33
SQ
*
14:27:33
SQ
* Orc Young: Starting turn.
14:27:34
SQ
-> Behaviors to pick from:
Engage.Melee (338.839)(*), Defend.Shieldwall (1.30552), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:27:34
SQ
-> Behavior picked: Engage.Melee (338.839)
14:27:34
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
14:27:34
SQ
* Orc Young: Reached engage destination
14:27:35
SQ
-> Behaviors to pick from:
Engage.Melee (306.429)(*), Defend.Shieldwall (3.41211), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
14:27:35
SQ
-> Behavior picked: Engage.Melee (306.429)
14:27:35
SQ
Orc Young uses skill Charge
14:27:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0)
14:27:36
SQ
-> Behavior picked: Idle (1)
14:27:36
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:27:36
SQ
* ---------------------------------------------------
14:27:36
SQ
Turn started for Arnulf Threefeet
14:27:36
SQ
Skill [Shieldwall] removed from [Arnulf Threefeet].
14:27:46
SQ
Turn started for Jost
14:27:47
SQ
[Jost] executes skill [Reload] on target [Jost]
14:27:47
SQ
Jost uses skill Reload
14:27:49
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Berserker]
14:27:49
SQ
Jost uses skill Shoot Bolt
14:27:50
SQ
Turn started for Hugo
14:27:50
SQ
Skill [Spearwall] removed from [Hugo].
14:27:58
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
14:27:58
SQ
Hugo uses skill Thrust
14:28:00
SQ
Turn started for Ivar
14:28:00
SQ
Skill [Spearwall] removed from [Ivar].
14:28:06
SQ
Turn started for Erhard The Hard
14:28:06
SQ
Skill [Spearwall] removed from [Erhard The Hard].
14:28:09
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:28:09
SQ
Erhard The Hard uses skill Thrust
14:28:11
SQ
Turn started for Ottmar
14:28:12
SQ
Skill [Stunned] removed from [Ottmar].
14:28:12
SQ
Turn started for Siegfried the Owl
14:28:15
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
14:28:15
SQ
Siegfried the Owl uses skill Impale
14:28:34
SQ
[Ewald the Fisherman] executes skill [Rupture] on target [Orc Young]
14:28:34
SQ
Ewald the Fisherman uses skill Rupture
14:28:42
Resource
Loading: music/orcs_03.ogg
14:28:45
Resource
Unloading: music/orcs_01.ogg
14:28:50
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:28:50
SQ
Arnulf Threefeet uses skill Flail
14:28:52
SQ
[Arnulf Threefeet] executes skill [Shieldwall] on target [Arnulf Threefeet]
14:28:52
SQ
Arnulf Threefeet uses skill Shieldwall
14:28:55
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:28:55
SQ
Ivar uses skill Thrust
14:28:56
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:28:56
SQ
Ivar uses skill Thrust
14:28:56
SQ
INFO: Next round issued: 3
14:28:56
SQ
Turn started for Orc Berserker
14:28:56
SQ
*
14:28:56
SQ
* Orc Berserker: Starting turn.
14:28:57
SQ
-> Behaviors to pick from:
Engage.Melee (742.5)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
14:28:57
SQ
-> Behavior picked: Engage.Melee (742.5)
14:28:57
SQ
* Orc Berserker: Engaging to melee range with Bertwin (visible), accepted_distance=0
14:28:58
SQ
* Orc Berserker: Reached engage destination
14:28:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:28:58
SQ
-> Behavior picked: Idle (1)
14:28:58
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:28:58
SQ
* ---------------------------------------------------
14:28:59
SQ
Turn started for Orc Young
14:28:59
SQ
*
14:28:59
SQ
* Orc Young: Starting turn.
14:29:00
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (28.3612)(*), Idle (1), Flee (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.CrushArmor (0)
14:29:00
SQ
-> Behavior picked: SwitchTo.Melee (100)
14:29:00
SQ
* Orc Young: Switching to melee weapon!
14:29:00
SQ
-> Behaviors to pick from:
Attack.Default (63.3804)(*), Attack.KnockOut (36.177)(*), Defend.Shieldwall (28.2409)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Charge (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
14:29:00
SQ
-> Behavior picked: Attack.KnockOut (36.177)
14:29:00
SQ
* Orc Young: Using Knock Out against Erwin!
14:29:00
SQ
Orc Young uses skill Knock Out
14:29:00
SQ
Skill [Spearwall] removed from [Erwin].
14:29:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Charge (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Default (0)
14:29:00
SQ
-> Behavior picked: Idle (1)
14:29:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:29:00
SQ
* ---------------------------------------------------
14:29:01
SQ
Turn started for Orc Young
14:29:01
SQ
*
14:29:01
SQ
* Orc Young: Starting turn.
14:29:01
SQ
switching to melee weapon - noone to hit from here!
14:29:02
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Engage.Melee (2), Idle (1), Defend.Shieldwall (0.67801), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.SplitShield (0), Roam (0), BreakFree (0), Attack.Default (-29.5822)
14:29:02
SQ
-> Behavior picked: SwitchTo.Melee (150)
14:29:02
SQ
* Orc Young: Switching to melee weapon!
14:29:02
SQ
-> Behaviors to pick from:
Engage.Melee (147.669)(*), Idle (1), Defend.Shieldwall (0.726147), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Split (0), Charge (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0)
14:29:02
SQ
-> Behavior picked: Engage.Melee (147.669)
14:29:02
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:29:03
SQ
* Orc Young: Reached engage destination
14:29:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Charge (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
14:29:03
SQ
-> Behavior picked: Idle (1)
14:29:03
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:29:03
SQ
* ---------------------------------------------------
14:29:04
SQ
Turn started for Thorben the Loyal
14:29:06
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:29:06
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:29:08
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:29:08
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:29:08
SQ
Turn started for Orc Young
14:29:08
SQ
*
14:29:08
SQ
* Orc Young: Starting turn.
14:29:09
SQ
-> Behaviors to pick from:
Attack.Default (59.086)(*), Idle (1), BreakFree (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
14:29:09
SQ
-> Behavior picked: Attack.Default (59.086)
14:29:09
SQ
* Orc Young: Using Throw Javelin against Jost!
14:29:09
SQ
Orc Young uses skill Throw Javelin
14:29:10
SQ
-> Behaviors to pick from:
Attack.Default (67.8765)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Roam (0), Flee (0)
14:29:10
SQ
-> Behavior picked: Attack.Default (67.8765)
14:29:10
SQ
* Orc Young: Using Throw Javelin against Jost!
14:29:10
SQ
Orc Young uses skill Throw Javelin
14:29:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Roam (0), Flee (0), Attack.Default (0)
14:29:12
SQ
-> Behavior picked: Idle (1)
14:29:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:29:12
SQ
* ---------------------------------------------------
14:29:12
SQ
Turn started for Orc Young
14:29:12
SQ
*
14:29:12
SQ
* Orc Young: Starting turn.
14:29:13
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (12.1333), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), Attack.Default (0), Defend.Shieldwall (0)
14:29:13
SQ
-> Behavior picked: SwitchTo.Melee (100)
14:29:13
SQ
* Orc Young: Switching to melee weapon!
14:29:13
SQ
-> Behaviors to pick from:
Attack.Default (60.4474)(*), Attack.KnockOut (35.1709)(*), Idle (1), Defend.Knockback (0), Roam (0), Attack.Split (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Charge (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
14:29:13
SQ
-> Behavior picked: Attack.Default (60.4474)
14:29:13
SQ
* Orc Young: Using Bash against Hugo!
14:29:13
SQ
Orc Young uses skill Bash
14:29:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Retreat (0), Roam (0), Flee (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Charge (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0)
14:29:14
SQ
-> Behavior picked: Idle (1)
14:29:14
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:29:14
SQ
* ---------------------------------------------------
14:29:14
SQ
Turn started for Ottmar
14:29:16
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:29:16
SQ
Ottmar uses skill Flail
14:29:17
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:29:17
SQ
Ottmar uses skill Flail
14:29:18
SQ
Turn started for Ewald the Fisherman
14:29:20
SQ
[Ewald the Fisherman] executes skill [Rupture] on target [Orc Young]
14:29:20
SQ
Ewald the Fisherman uses skill Rupture
14:29:24
SQ
Turn started for Jost
14:29:26
SQ
[Jost] executes skill [Reload] on target [Jost]
14:29:26
SQ
Jost uses skill Reload
14:29:27
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Berserker]
14:29:27
SQ
Jost uses skill Shoot Bolt
14:29:28
SQ
Orc Berserker has died.
14:29:28
SQ
Turn started for Orc Berserker
14:29:28
SQ
*
14:29:28
SQ
* Orc Berserker: Starting turn.
14:29:29
SQ
-> Behaviors to pick from:
Engage.Melee (902.344)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
14:29:29
SQ
-> Behavior picked: Engage.Melee (902.344)
14:29:29
SQ
* Orc Berserker: Engaging to melee range with Bertwin (visible), accepted_distance=0
14:29:30
SQ
* Orc Berserker: Reached engage destination
14:29:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:29:30
SQ
-> Behavior picked: Idle (1)
14:29:31
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:29:31
SQ
* ---------------------------------------------------
14:29:31
SQ
Turn started for Hugo
14:29:33
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
14:29:33
SQ
Hugo uses skill Thrust
14:29:34
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
14:29:34
SQ
Hugo uses skill Thrust
14:29:35
SQ
Turn started for Ulfert The Bruddah
14:29:40
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:29:40
SQ
Ulfert The Bruddah uses skill Quick Shot
14:29:42
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:29:42
SQ
Ulfert The Bruddah uses skill Quick Shot
14:29:43
SQ
Turn started for Bertwin
14:29:46
SQ
Turn started for Erhard The Hard
14:29:49
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:29:49
SQ
Erhard The Hard uses skill Thrust
14:29:49
SQ
Skill [Shieldwall] removed from [Orc Young].
14:29:50
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:29:50
SQ
Erhard The Hard uses skill Thrust
14:29:50
SQ
Turn started for Erwin
14:29:51
SQ
Skill [Stunned] removed from [Erwin].
14:29:51
SQ
Turn started for Arnulf Threefeet
14:29:51
SQ
Skill [Shieldwall] removed from [Arnulf Threefeet].
14:29:53
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:29:53
SQ
Arnulf Threefeet uses skill Flail
14:29:54
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:29:54
SQ
Arnulf Threefeet uses skill Flail
14:29:55
SQ
Turn started for Orc Young
14:29:55
SQ
*
14:29:55
SQ
* Orc Young: Starting turn.
14:29:56
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Charge (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0)
14:29:56
SQ
-> Behavior picked: Flee (9000)
14:29:56
SQ
* Orc Young: Fleeing.
14:29:56
SQ
Orc Young has died.
14:29:56
SQ
Turn started for Ivar
14:30:00
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:30:00
SQ
Ivar uses skill Thrust
14:30:02
SQ
Turn started for Orc Young
14:30:02
SQ
*
14:30:02
SQ
* Orc Young: Starting turn.
14:30:03
SQ
-> Behaviors to pick from:
Attack.Default (77.9231)(*), Defend.Shieldwall (36.4593)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Roam (0)
14:30:03
SQ
-> Behavior picked: Attack.Default (77.9231)
14:30:03
SQ
* Orc Young: Using Cleave against Ewald the Fisherman!
14:30:03
SQ
Orc Young uses skill Cleave
14:30:03
SQ
-> Behaviors to pick from:
Attack.Default (76.599)(*), Defend.Shieldwall (36.0174)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), BreakFree (0)
14:30:03
SQ
-> Behavior picked: Defend.Shieldwall (36.0174)
14:30:04
SQ
* Orc Young: Using Shieldwall!
14:30:04
SQ
Orc Young uses skill Shieldwall
14:30:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.KnockOut (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Default (0)
14:30:04
SQ
-> Behavior picked: Idle (1)
14:30:04
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:30:04
SQ
* ---------------------------------------------------
14:30:04
SQ
Turn started for Siegfried the Owl
14:30:08
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
14:30:08
SQ
Siegfried the Owl uses skill Impale
14:30:08
SQ
INFO: Next round issued: 4
14:30:09
SQ
Turn started for Orc Berserker
14:30:09
SQ
*
14:30:09
SQ
* Orc Berserker: Starting turn.
14:30:10
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Thresh (0), Charge (0), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Attack.SplitShield (0), Roam (0)
14:30:10
SQ
-> Behavior picked: Engage.Melee (150)
14:30:10
SQ
* Orc Berserker: Engaging to melee range with Jost (visible), accepted_distance=0
14:30:11
SQ
* Orc Berserker: Reached engage destination
14:30:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), BreakFree (0), Flee (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
14:30:11
SQ
-> Behavior picked: Idle (1)
14:30:11
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:30:11
SQ
* ---------------------------------------------------
14:30:11
SQ
Turn started for Bertwin
14:30:14
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
14:30:14
SQ
Bertwin uses skill Split Man
14:30:15
SQ
Turn started for Ewald the Fisherman
14:30:17
SQ
[Ewald the Fisherman] executes skill [Rupture] on target [Orc Young]
14:30:17
SQ
Ewald the Fisherman uses skill Rupture
14:30:17
SQ
Orc Young has died.
14:30:17
SQ
Skill [Shieldwall] removed from [Orc Young].
14:30:22
SQ
Turn started for Thorben the Loyal
14:30:26
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:30:26
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:30:28
SQ
Turn started for Orc Young
14:30:28
SQ
*
14:30:28
SQ
* Orc Young: Starting turn.
14:30:29
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (267.436)(*), Engage.Melee (230)(*), Defend.Shieldwall (1.81331), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Knockback (0), Charge (0), Roam (0), Flee (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0)
14:30:29
SQ
-> Behavior picked: SwitchTo.Ranged (267.436)
14:30:29
SQ
* Orc Young: Switching to ranged weapon!
14:30:30
SQ
-> Behaviors to pick from:
Attack.Default (47.2178)(*), Idle (1), Defend.Shieldwall (0.99005), Engage.Melee (2.2e-05), Attack.Split (0), Charge (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0)
14:30:30
SQ
-> Behavior picked: Attack.Default (47.2178)
14:30:30
SQ
* Orc Young: Using Throw Javelin against Arnulf Threefeet!
14:30:30
SQ
Orc Young uses skill Throw Javelin
14:30:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Charge (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Default (0)
14:30:32
SQ
-> Behavior picked: Idle (1)
14:30:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:30:32
SQ
* ---------------------------------------------------
14:30:32
SQ
Turn started for Orc Berserker
14:30:32
SQ
*
14:30:32
SQ
* Orc Berserker: Starting turn.
14:30:32
SQ
-> Behaviors to pick from:
Engage.Melee (396)(*), Idle (1), Attack.Thresh (0), Charge (0), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Attack.SplitShield (0), Roam (0)
14:30:32
SQ
-> Behavior picked: Engage.Melee (396)
14:30:33
SQ
* Orc Berserker: Engaging to melee range with Hugo (visible), accepted_distance=0
14:30:33
SQ
* Orc Berserker: Reached engage destination
14:30:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), BreakFree (0), Flee (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
14:30:34
SQ
-> Behavior picked: Idle (1)
14:30:34
SQ
* Orc Berserker: Waiting with 4 of 8 AP left.
14:30:34
SQ
* ---------------------------------------------------
14:30:34
SQ
Turn started for Erwin
14:30:37
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:30:37
SQ
Erwin uses skill Thrust
14:30:37
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:30:37
SQ
Erwin uses skill Thrust
14:30:38
SQ
Turn started for Hugo
14:30:43
SQ
[Hugo] executes skill [Thrust] on target [Orc Berserker]
14:30:43
SQ
Hugo uses skill Thrust
14:30:45
SQ
[Hugo] executes skill [Shieldwall] on target [Hugo]
14:30:45
SQ
Hugo uses skill Shieldwall
14:30:45
SQ
Turn started for Jost
14:30:47
SQ
[Jost] executes skill [Reload] on target [Jost]
14:30:47
SQ
Jost uses skill Reload
14:30:48
Script
VM collected 39 object(s) and deleted them.
14:30:50
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
14:30:50
SQ
Jost uses skill Shoot Bolt
14:30:50
SQ
Turn started for Ottmar
14:31:01
SQ
Turn started for Orc Young
14:31:01
SQ
*
14:31:01
SQ
* Orc Young: Starting turn.
14:31:02
SQ
-> Behaviors to pick from:
Attack.Default (54.1879)(*), Idle (1), Attack.KnockOut (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Swing (0)
14:31:02
SQ
-> Behavior picked: Attack.Default (54.1879)
14:31:02
SQ
* Orc Young: Using Throw Javelin against Jost!
14:31:02
SQ
Orc Young uses skill Throw Javelin
14:31:04
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Charge (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
14:31:04
SQ
-> Behavior picked: SwitchTo.Melee (150)
14:31:04
SQ
* Orc Young: Switching to melee weapon!
14:31:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Charge (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Melee (0)
14:31:04
SQ
-> Behavior picked: Idle (1)
14:31:04
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:31:04
SQ
* ---------------------------------------------------
14:31:04
SQ
Turn started for Ivar
14:31:06
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:31:06
SQ
Ivar uses skill Thrust
14:31:07
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:31:07
SQ
Ivar uses skill Thrust
14:31:07
SQ
Orc Young has died.
14:31:08
SQ
Turn started for Erhard The Hard
14:31:12
SQ
Turn started for Ulfert The Bruddah
14:31:23
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:31:23
SQ
Ulfert The Bruddah uses skill Quick Shot
14:31:23
SQ
Turn started for Orc Young
14:31:23
SQ
*
14:31:23
SQ
* Orc Young: Starting turn.
14:31:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Charge (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0)
14:31:24
SQ
-> Behavior picked: Flee (9000)
14:31:24
SQ
* Orc Young: Fleeing.
14:31:24
SQ
Orc Young has died.
14:31:24
SQ
Turn started for Arnulf Threefeet
14:31:34
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:31:34
SQ
Arnulf Threefeet uses skill Flail
14:31:34
SQ
Turn started for Siegfried the Owl
14:31:39
SQ
*
14:31:39
SQ
* Orc Berserker: Resuming turn.
14:31:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Thresh (0)
14:31:40
SQ
-> Behavior picked: Idle (1)
14:31:40
SQ
* Orc Berserker: Ending Turn with 4 of 8 AP left.
14:31:40
SQ
* ---------------------------------------------------
14:31:40
SQ
INFO: Next round issued: 5
14:31:40
SQ
Turn started for Orc Berserker
14:31:40
SQ
*
14:31:40
SQ
* Orc Berserker: Starting turn.
14:31:41
SQ
-> Behaviors to pick from:
Engage.Melee (237.879)(*), Idle (1), Flee (0), Attack.Default (0), Defend (0), Charge (0), Attack.SplitShield (0), Roam (0), BreakFree (0), Attack.Thresh (0)
14:31:41
SQ
-> Behavior picked: Engage.Melee (237.879)
14:31:41
SQ
* Orc Berserker: Engaging to melee range with Bertwin (visible), accepted_distance=0
14:31:42
SQ
* Orc Berserker: Reached engage destination
14:31:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend (0), Charge (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0)
14:31:42
SQ
-> Behavior picked: Idle (1)
14:31:43
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:31:43
SQ
* ---------------------------------------------------
14:31:43
SQ
Turn started for Thorben the Loyal
14:31:48
Script
VM collected 15 object(s) and deleted them.
14:31:52
SQ
Turn started for Ewald the Fisherman
14:32:00
SQ
Skill [Bleeding] removed from [Ewald the Fisherman].
14:32:00
SQ
Turn started for Orc Young
14:32:00
SQ
*
14:32:00
SQ
* Orc Young: Starting turn.
14:32:01
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (25)(*), Defend.Shieldwall (23.9979), Idle (1), Charge (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.KnockOut (0), Retreat (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Split (0)
14:32:01
SQ
-> Behavior picked: SwitchTo.Melee (100)
14:32:01
SQ
* Orc Young: Switching to melee weapon!
14:32:01
SQ
-> Behaviors to pick from:
Attack.Default (68.2163)(*), Defend.Shieldwall (23.9146)(*), Idle (1), Charge (0), Retreat (0), BreakFree (0), Defend (0), Flee (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0)
14:32:01
SQ
-> Behavior picked: Attack.Default (68.2163)
14:32:01
SQ
* Orc Young: Using Cleave against Erhard The Hard!
14:32:01
SQ
Orc Young uses skill Cleave
14:32:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Attack.SplitShield (0), Flee (0), Charge (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0)
14:32:02
SQ
-> Behavior picked: Idle (1)
14:32:02
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:32:02
SQ
* ---------------------------------------------------
14:32:02
SQ
Turn started for Bertwin
14:32:10
SQ
Turn started for Erwin
14:32:18
SQ
Turn started for Orc Berserker
14:32:18
SQ
*
14:32:18
SQ
* Orc Berserker: Starting turn.
14:32:19
SQ
-> Behaviors to pick from:
Attack.Default (204.202)(*), Attack.SplitShield (125.1)(*), Idle (1), Attack.Thresh (0), Charge (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0), Defend (0)
14:32:19
SQ
-> Behavior picked: Attack.Default (204.202)
14:32:19
SQ
* Orc Berserker: Using Split Man against Hugo!
14:32:19
SQ
Orc Berserker uses skill Split Man
14:32:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Charge (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Default (0)
14:32:19
SQ
-> Behavior picked: Idle (1)
14:32:20
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:32:20
SQ
* ---------------------------------------------------
14:32:20
SQ
Turn started for Ottmar
14:32:29
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:32:29
SQ
Ottmar uses skill Flail
14:32:31
SQ
Turn started for Ivar
14:32:39
SQ
Turn started for Jost
14:32:40
SQ
[Jost] executes skill [Reload] on target [Jost]
14:32:40
SQ
Jost uses skill Reload
14:32:45
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Berserker]
14:32:45
SQ
Jost uses skill Shoot Bolt
14:32:46
SQ
Turn started for Hugo
14:32:46
SQ
Skill [Shieldwall] removed from [Hugo].
14:32:51
SQ
[Hugo] executes skill [Shieldwall] on target [Hugo]
14:32:51
SQ
Hugo uses skill Shieldwall
14:32:53
SQ
[Hugo] executes skill [Thrust] on target [Orc Berserker]
14:32:53
SQ
Hugo uses skill Thrust
14:32:53
SQ
Turn started for Erhard The Hard
14:32:56
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:32:56
SQ
Erhard The Hard uses skill Thrust
14:32:56
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:32:56
SQ
Erhard The Hard uses skill Thrust
14:32:57
SQ
Turn started for Arnulf Threefeet
14:33:06
SQ
[Arnulf Threefeet] executes skill [Shieldwall] on target [Arnulf Threefeet]
14:33:06
SQ
Arnulf Threefeet uses skill Shieldwall
14:33:06
SQ
Turn started for Ulfert The Bruddah
14:33:24
SQ
Turn started for Orc Young
14:33:24
SQ
*
14:33:24
SQ
* Orc Young: Starting turn.
14:33:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Charge (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0)
14:33:24
SQ
-> Behavior picked: Flee (9000)
14:33:24
SQ
* Orc Young: Fleeing.
14:33:25
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0)
14:33:25
SQ
-> Behavior picked: Flee (9000)
14:33:25
SQ
* Orc Young: Fleeing.
14:33:25
SQ
Orc Young has died.
14:33:26
SQ
Turn started for Siegfried the Owl
14:33:41
Resource
Loading: music/orcs_01.ogg
14:33:43
SQ
[Bertwin] executes skill [Split Man] on target [Orc Berserker]
14:33:43
SQ
Bertwin uses skill Split Man
14:33:44
Resource
Unloading: music/orcs_03.ogg
14:33:46
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:33:46
SQ
Erwin uses skill Thrust
14:33:46
SQ
INFO: Next round issued: 6
14:33:47
SQ
Turn started for Ewald the Fisherman
14:33:48
Script
VM collected 21 object(s) and deleted them.
14:33:50
SQ
[Ewald the Fisherman] executes skill [Rupture] on target [Orc Berserker]
14:33:50
SQ
Ewald the Fisherman uses skill Rupture
14:33:51
SQ
Turn started for Orc Berserker
14:33:51
SQ
*
14:33:51
SQ
* Orc Berserker: Starting turn.
14:33:52
SQ
-> Behaviors to pick from:
Attack.Thresh (360.361)(*), Attack.Default (82.6899), Idle (1), Charge (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0)
14:33:52
SQ
-> Behavior picked: Attack.Thresh (360.361)
14:33:52
SQ
* Orc Berserker: Using Round Swing / Thresh!
14:33:52
SQ
Orc Berserker uses skill Thresh
14:33:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Charge (0), Roam (0), Attack.Default (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Thresh (0)
14:33:52
SQ
-> Behavior picked: Idle (1)
14:33:53
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:33:53
SQ
* ---------------------------------------------------
14:33:53
SQ
Turn started for Orc Young
14:33:53
SQ
*
14:33:53
SQ
* Orc Young: Starting turn.
14:33:54
SQ
-> Behaviors to pick from:
Attack.Default (71.8705)(*), Defend.Shieldwall (68.2249)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Charge (0), Engage.Melee (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0)
14:33:54
SQ
-> Behavior picked: Defend.Shieldwall (68.2249)
14:33:54
SQ
* Orc Young: Using Shieldwall!
14:33:54
SQ
Orc Young uses skill Shieldwall
14:33:54
SQ
-> Behaviors to pick from:
Attack.Default (68.7708)(*), Idle (1), Flee (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0)
14:33:54
SQ
-> Behavior picked: Attack.Default (68.7708)
14:33:55
SQ
* Orc Young: Using Cleave against Erhard The Hard!
14:33:55
SQ
Orc Young uses skill Cleave
14:33:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Charge (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
14:33:55
SQ
-> Behavior picked: Idle (1)
14:33:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:33:55
SQ
* ---------------------------------------------------
14:33:55
SQ
Turn started for Thorben the Loyal
14:33:59
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:33:59
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:34:00
SQ
Turn started for Orc Berserker
14:34:00
SQ
*
14:34:00
SQ
* Orc Berserker: Starting turn.
14:34:01
SQ
-> Behaviors to pick from:
Attack.Default (204.202)(*), Attack.SplitShield (125.1)(*), Idle (1), Defend (0), Roam (0), Attack.Thresh (0), Engage.Melee (0), Flee (0), Charge (0), BreakFree (0)
14:34:01
SQ
-> Behavior picked: Attack.Default (204.202)
14:34:01
SQ
* Orc Berserker: Using Split Man against Hugo!
14:34:01
SQ
Orc Berserker uses skill Split Man
14:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Charge (0), BreakFree (0), Attack.Default (0)
14:34:01
SQ
-> Behavior picked: Idle (1)
14:34:02
SQ
* Orc Berserker: Ending Turn with 2 of 8 AP left.
14:34:02
SQ
* ---------------------------------------------------
14:34:02
SQ
Turn started for Bertwin
14:34:04
SQ
[Bertwin] executes skill [Split Man] on target [Orc Berserker]
14:34:04
SQ
Bertwin uses skill Split Man
14:34:07
SQ
Turn started for Erwin
14:34:09
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:34:09
SQ
Erwin uses skill Thrust
14:34:10
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:34:10
SQ
Erwin uses skill Thrust
14:34:10
SQ
Turn started for Ottmar
14:34:13
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:34:13
SQ
Ottmar uses skill Flail
14:34:14
SQ
Turn started for Ivar
14:34:17
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:34:17
SQ
Ivar uses skill Thrust
14:34:17
SQ
Skill [Shieldwall] removed from [Orc Young].
14:34:20
SQ
Turn started for Erhard The Hard
14:34:25
SQ
Turn started for Jost
14:34:27
SQ
[Jost] executes skill [Reload] on target [Jost]
14:34:27
SQ
Jost uses skill Reload
14:34:30
SQ
Turn started for Ulfert The Bruddah
14:34:34
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:34:34
SQ
Ulfert The Bruddah uses skill Quick Shot
14:34:34
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:34:35
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:34:41
SQ
Turn started for Hugo
14:34:41
SQ
Skill [Shieldwall] removed from [Hugo].
14:34:43
SQ
[Hugo] executes skill [Thrust] on target [Orc Berserker]
14:34:43
SQ
Hugo uses skill Thrust
14:34:46
SQ
[Hugo] executes skill [Thrust] on target [Orc Berserker]
14:34:46
SQ
Hugo uses skill Thrust
14:34:46
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:34:47
SQ
Turn started for Siegfried the Owl
14:34:47
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:34:49
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Berserker]
14:34:49
SQ
Siegfried the Owl uses skill Impale
14:34:49
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:34:50
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:34:52
SQ
Turn started for Arnulf Threefeet
14:34:52
SQ
Skill [Shieldwall] removed from [Arnulf Threefeet].
14:34:54
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Berserker]
14:34:54
SQ
Arnulf Threefeet uses skill Flail
14:34:56
SQ
INFO: Next round issued: 7
14:34:56
SQ
Turn started for Ewald the Fisherman
14:34:59
SQ
[Ewald the Fisherman] executes skill [Rupture] on target [Orc Berserker]
14:34:59
SQ
Ewald the Fisherman uses skill Rupture
14:34:59
SQ
Orc Berserker has died.
14:35:02
SQ
Turn started for Thorben the Loyal
14:35:04
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:35:04
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:35:11
SQ
[Thorben the Loyal] executes skill [Hand-to-Hand Attack] on target [Orc Young]
14:35:11
SQ
Thorben the Loyal uses skill Hand-to-Hand Attack
14:35:11
SQ
Turn started for Bertwin
14:35:14
SQ
[Bertwin] executes skill [Split Man] on target [Orc Berserker]
14:35:14
SQ
Bertwin uses skill Split Man
14:35:14
SQ
Orc Berserker has died.
14:35:16
SQ
Turn started for Erwin
14:35:18
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:35:18
SQ
Erwin uses skill Thrust
14:35:18
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:35:18
SQ
Erwin uses skill Thrust
14:35:18
SQ
Orc Young has died.
14:35:18
Resource
Unloading: gfx/orientation_overlay.png
14:35:18
Resource
Loading: music/victory_01.ogg
14:35:22
Resource
Unloading: music/orcs_01.ogg
14:36:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:36:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:36:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:36:02
SQ
World::onCombatFinished
14:36:02
SQ
Save campaign: 12th Batallion
14:36:04
Scene
Finished saving scene.
14:36:05
SQ
TacticalState::onFinish
14:36:05
Resource
Unloading: gfx/object_0.png
14:36:05
Resource
Unloading: gfx/detail.png
14:36:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_04.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_05.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_06.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_07.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_death_08.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_flee_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_flee_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_flee_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_04.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_05.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_06.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_07.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_08.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_09.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_10.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_11.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_12.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_13.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_14.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_15.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_16.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_17.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_18.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_19.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_20.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_21.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_22.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_23.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_24.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_25.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_26.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_27.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_28.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_idle_29.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
14:36:05
Resource
Unloading: gfx/entity_2.png
14:36:05
Resource
Unloading: sounds/enemies/orc_charge_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_charge_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_charge_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_charge_04.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_01.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_02.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_03.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_04.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_05.wav
14:36:05
Resource
Unloading: sounds/enemies/orc_rage_06.wav
14:36:05
Resource
Unloading: sounds/atmosphere/rain_01.wav
14:36:06
SQ
showing contract: Destroy Orc Camp
14:36:48
Resource
Loading: music/worldmap_06.ogg
14:36:51
Resource
Unloading: music/victory_01.ogg
14:39:16
SQ
Save campaign: 12th Batallion
14:39:18
Scene
Finished saving scene.
14:39:18
SQ
WorldState::onHide
14:39:19
Resource
Loading: gfx/detail.png
14:39:19
Texture
Texture "gfx/detail.png" (ID: 548) took up approximately 10922kb in video memory.
14:39:19
Resource
Loading: gfx/object_0.png
14:39:19
Texture
Texture "gfx/object_0.png" (ID: 581) took up approximately 21845kb in video memory.
14:39:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
14:39:19
Resource
Loading: gfx/entity_2.png
14:39:19
Texture
Texture "gfx/entity_2.png" (ID: 630) took up approximately 10922kb in video memory.
14:39:19
Resource
Loading: gfx/orientation_overlay.png
14:39:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 632) took up approximately 512kb in video memory.
14:39:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
14:39:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
14:39:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,9).
14:39:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
14:39:19
SQ
TACTICAL: STASH LOCKED: true
14:39:20
SQ
INFO: Next round issued: 1
14:39:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_01.wav
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_02.wav
14:39:20
SQ
Turn started for Ulfert The Bruddah
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_03.wav
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_04.wav
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_05.wav
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_06.wav
14:39:20
Resource
Loading: sounds/enemies/orc_hurt_07.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_01.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_02.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_03.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_04.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_05.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_06.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_07.wav
14:39:20
Resource
Loading: sounds/enemies/orc_death_08.wav
14:39:20
Resource
Loading: sounds/enemies/orc_flee_01.wav
14:39:20
Resource
Loading: sounds/enemies/orc_flee_02.wav
14:39:20
Resource
Loading: music/orcs_01.ogg
14:39:20
Resource
Loading: sounds/enemies/orc_flee_03.wav
14:39:20
Resource
Unloading: music/worldmap_06.ogg
14:39:20
Resource
Loading: sounds/enemies/orc_idle_01.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_02.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_03.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_04.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_05.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_06.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_07.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_08.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_09.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_10.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_11.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_12.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_13.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_14.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_15.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_16.wav
14:39:20
Resource
Loading: sounds/enemies/orc_idle_17.wav
14:39:20
Resource
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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Loading: sounds/enemies/orc_idle_26.wav
14:39:21
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Loading: sounds/enemies/orc_idle_27.wav
14:39:21
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Loading: sounds/enemies/orc_idle_28.wav
14:39:21
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Loading: sounds/enemies/orc_idle_29.wav
14:39:21
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Loading: sounds/enemies/orc_fatigue_01.wav
14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:21
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14:39:26
SQ
Turn started for Hugo
14:39:35
SQ
Turn started for Arnulf Threefeet
14:39:38
SQ
Turn started for Thorben the Loyal
14:39:45
SQ
Turn started for Jost
14:39:48
SQ
Turn started for Orc Berserker
14:39:48
SQ
*
14:39:48
SQ
* Orc Berserker: Starting turn.
14:39:49
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
14:39:49
SQ
-> Behavior picked: Engage.Melee (160)
14:39:49
SQ
* Orc Berserker: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
14:39:50
SQ
* Orc Berserker: Reached engage destination
14:39:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
14:39:50
SQ
-> Behavior picked: Idle (1)
14:39:50
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:39:50
SQ
* ---------------------------------------------------
14:39:51
SQ
Turn started for Ivar
14:40:04
SQ
[Ivar] executes skill [Spearwall] on target [Ivar]
14:40:04
SQ
Ivar uses skill Spearwall
14:40:05
SQ
Turn started for Erhard The Hard
14:40:09
SQ
[Erhard The Hard] executes skill [Spearwall] on target [Erhard The Hard]
14:40:09
SQ
Erhard The Hard uses skill Spearwall
14:40:09
SQ
Turn started for Ottmar
14:40:10
SQ
Turn started for Bertwin
14:40:19
SQ
Turn started for Orc Young
14:40:19
SQ
*
14:40:19
SQ
* Orc Young: Starting turn.
14:40:20
SQ
-> Behaviors to pick from:
Engage.Melee (183.04)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:40:20
SQ
-> Behavior picked: Engage.Melee (183.04)
14:40:20
SQ
* Orc Young: Engaging to melee range with Arnulf Threefeet (not visible), accepted_distance=0
14:40:21
SQ
* Orc Young: Reached engage destination
14:40:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:40:21
SQ
-> Behavior picked: Idle (1)
14:40:22
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
14:40:22
SQ
* ---------------------------------------------------
14:40:22
SQ
Turn started for Orc Young
14:40:22
SQ
*
14:40:22
SQ
* Orc Young: Starting turn.
14:40:22
SQ
-> Behaviors to pick from:
Engage.Melee (152.064)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:40:22
SQ
-> Behavior picked: Engage.Melee (152.064)
14:40:23
SQ
* Orc Young: Engaging to melee range with Arnulf Threefeet (not visible), accepted_distance=0
14:40:24
SQ
* Orc Young: Reached engage destination
14:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:40:24
SQ
-> Behavior picked: Idle (1)
14:40:24
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:40:24
SQ
* ---------------------------------------------------
14:40:24
SQ
Turn started for Orc Young
14:40:24
SQ
*
14:40:24
SQ
* Orc Young: Starting turn.
14:40:25
SQ
-> Behaviors to pick from:
Engage.Melee (111.48)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:40:25
SQ
-> Behavior picked: Engage.Melee (111.48)
14:40:25
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:40:26
SQ
* Orc Young: Reached engage destination
14:40:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:40:26
SQ
-> Behavior picked: Idle (1)
14:40:26
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:40:26
SQ
* ---------------------------------------------------
14:40:27
SQ
Turn started for Reimar the Fisherman
14:40:30
SQ
Turn started for Orc Young
14:40:30
SQ
*
14:40:30
SQ
* Orc Young: Starting turn.
14:40:31
SQ
-> Behaviors to pick from:
Engage.Melee (139.4)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:40:31
SQ
-> Behavior picked: Engage.Melee (139.4)
14:40:31
SQ
* Orc Young: Engaging to melee range with Hugo (not visible), accepted_distance=0
14:40:32
SQ
* Orc Young: Reached engage destination
14:40:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
14:40:32
SQ
-> Behavior picked: Idle (1)
14:40:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:40:32
SQ
* ---------------------------------------------------
14:40:32
SQ
Turn started for Siegfried the Owl
14:40:41
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:40:41
SQ
Ulfert The Bruddah uses skill Quick Shot
14:40:42
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Berserker]
14:40:42
SQ
Ulfert The Bruddah uses skill Quick Shot
14:40:46
SQ
[Erwin] executes skill [Spearwall] on target [Erwin]
14:40:46
SQ
Erwin uses skill Spearwall
14:41:04
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
14:41:04
SQ
Jost uses skill Shoot Bolt
14:41:05
SQ
INFO: Next round issued: 2
14:41:06
SQ
Turn started for Hugo
14:41:13
SQ
[Hugo] executes skill [Shieldwall] on target [Hugo]
14:41:13
SQ
Hugo uses skill Shieldwall
14:41:14
SQ
Turn started for Ottmar
14:41:20
SQ
Turn started for Bertwin
14:41:24
SQ
Turn started for Arnulf Threefeet
14:41:28
SQ
Turn started for Orc Berserker
14:41:28
SQ
*
14:41:28
SQ
* Orc Berserker: Starting turn.
14:41:28
SQ
-> Behaviors to pick from:
Engage.Melee (215.812)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
14:41:28
SQ
-> Behavior picked: Engage.Melee (215.812)
14:41:29
SQ
* Orc Berserker: Engaging to melee range with Ottmar (visible), accepted_distance=0
14:41:29
SQ
* Orc Berserker: Reached engage destination
14:41:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
14:41:29
SQ
-> Behavior picked: Idle (1)
14:41:29
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
14:41:29
SQ
* ---------------------------------------------------
14:41:30
SQ
Turn started for Orc Young
14:41:30
SQ
*
14:41:30
SQ
* Orc Young: Starting turn.
14:41:31
SQ
-> Behaviors to pick from:
Engage.Melee (197.007)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:41:31
SQ
-> Behavior picked: Engage.Melee (197.007)
14:41:31
SQ
* Orc Young: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
14:41:32
SQ
* Orc Young: Reached engage destination
14:41:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
14:41:32
SQ
-> Behavior picked: Idle (1)
14:41:32
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
14:41:32
SQ
* ---------------------------------------------------
14:41:32
SQ
Turn started for Jost
14:41:36
SQ
[Jost] executes skill [Reload] on target [Jost]
14:41:36
SQ
Jost uses skill Reload
14:41:37
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
14:41:37
SQ
Jost uses skill Shoot Bolt
14:41:38
SQ
Turn started for Thorben the Loyal
14:41:41
SQ
Turn started for Ulfert The Bruddah
14:41:44
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:41:44
SQ
Ulfert The Bruddah uses skill Quick Shot
14:41:45
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:41:45
SQ
Ulfert The Bruddah uses skill Quick Shot
14:41:46
SQ
Turn started for Orc Young
14:41:46
SQ
*
14:41:46
SQ
* Orc Young: Starting turn.
14:41:47
SQ
-> Behaviors to pick from:
Engage.Melee (317.969)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:41:47
SQ
-> Behavior picked: Engage.Melee (317.969)
14:41:47
SQ
Orc Young uses skill Charge
14:41:48
SQ
Skill [Shieldwall] removed from [Hugo].
14:41:48
SQ
-> Behaviors to pick from:
Attack.Default (57.2044)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
14:41:48
SQ
-> Behavior picked: Attack.Default (57.2044)
14:41:48
SQ
* Orc Young: Using Bash against Hugo!
14:41:48
SQ
Orc Young uses skill Bash
14:41:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
14:41:48
SQ
-> Behavior picked: Idle (1)
14:41:48
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:41:48
SQ
* ---------------------------------------------------
14:41:49
SQ
Turn started for Reimar the Fisherman
14:41:51
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
14:41:51
SQ
Reimar the Fisherman uses skill Rupture
14:41:55
SQ
Turn started for Ivar
14:41:55
SQ
Skill [Spearwall] removed from [Ivar].
14:42:01
SQ
[Ivar] executes skill [Thrust] on target [Orc Berserker]
14:42:01
SQ
Ivar uses skill Thrust
14:42:01
SQ
Turn started for Erwin
14:42:01
SQ
Skill [Spearwall] removed from [Erwin].
14:42:07
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:42:07
SQ
Erwin uses skill Thrust
14:42:09
SQ
Turn started for Orc Young
14:42:09
SQ
*
14:42:09
SQ
* Orc Young: Starting turn.
14:42:09
SQ
-> Behaviors to pick from:
Engage.Melee (276.719)(*), Defend.Shieldwall (2.47026), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:42:09
SQ
-> Behavior picked: Engage.Melee (276.719)
14:42:10
SQ
Orc Young uses skill Charge
14:42:10
SQ
-> Behaviors to pick from:
Attack.Default (59.8877)(*), Attack.SplitShield (56.9332)(*), Defend.Shieldwall (9.66964), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Charge (0), Engage.Melee (0)
14:42:10
SQ
-> Behavior picked: Attack.SplitShield (56.9332)
14:42:10
SQ
* Orc Young: Using Split Shield against Ivar!
14:42:10
SQ
Orc Young uses skill Split Shield
14:42:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0), Attack.Default (0)
14:42:10
SQ
-> Behavior picked: Idle (1)
14:42:11
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:42:11
SQ
* ---------------------------------------------------
14:42:11
SQ
Turn started for Erhard The Hard
14:42:11
SQ
Skill [Spearwall] removed from [Erhard The Hard].
14:42:14
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:42:14
SQ
Erhard The Hard uses skill Thrust
14:42:16
SQ
Turn started for Siegfried the Owl
14:42:18
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Berserker]
14:42:18
SQ
Siegfried the Owl uses skill Impale
14:42:19
SQ
Turn started for Orc Young
14:42:19
SQ
*
14:42:19
SQ
* Orc Young: Starting turn.
14:42:20
SQ
-> Behaviors to pick from:
Engage.Melee (180.714)(*), Idle (1), Defend.Shieldwall (0.350741), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
14:42:20
SQ
-> Behavior picked: Engage.Melee (180.714)
14:42:20
SQ
* Orc Young: Engaging to melee range with Hugo (not visible), accepted_distance=0
14:42:21
SQ
* Orc Young: Reached engage destination
14:42:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
14:42:21
SQ
-> Behavior picked: Idle (1)
14:42:21
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
14:42:21
SQ
* ---------------------------------------------------
14:42:29
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Berserker]
14:42:29
SQ
Arnulf Threefeet uses skill Flail
14:42:30
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Berserker]
14:42:30
SQ
Arnulf Threefeet uses skill Flail
14:42:36
SQ
INFO: Next round issued: 3
14:42:36
SQ
Turn started for Ottmar
14:42:49
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:42:49
SQ
Ottmar uses skill Flail
14:42:49
SQ
Turn started for Jost
14:42:51
SQ
[Jost] executes skill [Reload] on target [Jost]
14:42:51
SQ
Jost uses skill Reload
14:42:55
SQ
Turn started for Erwin
14:43:06
SQ
[Erwin] executes skill [Knock Back] on target [Orc Young]
14:43:06
SQ
Erwin uses skill Knock Back
14:43:08
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:43:08
SQ
Erwin uses skill Thrust
14:43:09
SQ
Turn started for Orc Berserker
14:43:09
SQ
*
14:43:09
SQ
* Orc Berserker: Starting turn.
14:43:09
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Engage.Melee (0), Attack.Default (0)
14:43:09
SQ
-> Behavior picked: Flee (9000)
14:43:09
SQ
* Orc Berserker: Fleeing.
14:43:09
SQ
Orc Berserker has died.
14:43:10
SQ
Turn started for Thorben the Loyal
14:43:15
SQ
Turn started for Hugo
14:43:16
SQ
Skill [Stunned] removed from [Hugo].
14:43:16
SQ
Turn started for Ulfert The Bruddah
14:43:21
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:43:21
SQ
Ulfert The Bruddah uses skill Quick Shot
14:43:22
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:43:22
SQ
Ulfert The Bruddah uses skill Quick Shot
14:43:22
SQ
Turn started for Bertwin
14:43:25
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
14:43:25
SQ
Bertwin uses skill Split Man
14:43:27
SQ
Turn started for Reimar the Fisherman
14:43:30
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
14:43:30
SQ
Reimar the Fisherman uses skill Rupture
14:43:31
SQ
Turn started for Arnulf Threefeet
14:43:35
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:43:35
SQ
Arnulf Threefeet uses skill Flail
14:43:35
SQ
Orc Young has died.
14:43:35
SQ
Turn started for Ivar
14:43:36
SQ
Skill [Stunned] removed from [Ivar].
14:43:36
SQ
Turn started for Erhard The Hard
14:43:38
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:43:38
SQ
Erhard The Hard uses skill Thrust
14:43:39
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
14:43:39
SQ
Erhard The Hard uses skill Thrust
14:43:40
SQ
Turn started for Orc Young
14:43:40
SQ
*
14:43:40
SQ
* Orc Young: Starting turn.
14:43:40
SQ
-> Behaviors to pick from:
Engage.Melee (399.609)(*), SwitchTo.Ranged (75.8506), Defend.Shieldwall (2.65791), Idle (1), Roam (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Flee (0), Charge (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0)
14:43:40
SQ
-> Behavior picked: Engage.Melee (399.609)
14:43:40
SQ
Orc Young uses skill Charge
14:43:41
SQ
-> Behaviors to pick from:
Attack.Default (66.6338)(*), Defend.Shieldwall (11.5274), Idle (1), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Charge (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0)
14:43:41
SQ
-> Behavior picked: Attack.Default (66.6338)
14:43:41
SQ
* Orc Young: Using Bash against Erwin!
14:43:41
SQ
Orc Young uses skill Bash
14:43:41
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), BreakFree (0), Charge (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
14:43:41
SQ
-> Behavior picked: Idle (1)
14:43:41
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:43:41
SQ
* ---------------------------------------------------
14:43:42
SQ
Turn started for Siegfried the Owl
14:43:47
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
14:43:47
SQ
Siegfried the Owl uses skill Impale
14:43:47
SQ
Orc Young has died.
14:43:48
SQ
Turn started for Orc Young
14:43:48
SQ
*
14:43:48
SQ
* Orc Young: Starting turn.
14:43:48
Script
VM collected 301 object(s) and deleted them.
14:43:48
SQ
-> Behaviors to pick from:
Engage.Melee (305.707)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), Attack.Default (0), Defend.Shieldwall (0)
14:43:48
SQ
-> Behavior picked: Engage.Melee (305.707)
14:43:49
SQ
Orc Young uses skill Charge
14:43:49
SQ
-> Behaviors to pick from:
Attack.Default (66.608)(*), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
14:43:49
SQ
-> Behavior picked: Attack.Default (66.608)
14:43:49
SQ
* Orc Young: Using Bash against Erwin!
14:43:49
SQ
Orc Young uses skill Bash
14:43:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
14:43:49
SQ
-> Behavior picked: Idle (1)
14:43:50
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:43:50
SQ
* ---------------------------------------------------
14:43:55
SQ
INFO: Next round issued: 4
14:43:56
SQ
Turn started for Hugo
14:43:56
SQ
Skill [Stunned] removed from [Hugo].
14:43:57
SQ
Turn started for Bertwin
14:44:01
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
14:44:01
SQ
Bertwin uses skill Split Man
14:44:01
SQ
Turn started for Ivar
14:44:05
SQ
Turn started for Jost
14:44:15
SQ
Turn started for Thorben the Loyal
14:44:22
SQ
Turn started for Arnulf Threefeet
14:44:28
SQ
Turn started for Ottmar
14:44:31
SQ
Turn started for Reimar the Fisherman
14:44:36
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
14:44:36
SQ
Reimar the Fisherman uses skill Rupture
14:44:38
SQ
Turn started for Erwin
14:44:38
SQ
Skill [Stunned] removed from [Erwin].
14:44:39
SQ
Turn started for Ulfert The Bruddah
14:44:39
Resource
Loading: music/orcs_03.ogg
14:44:42
Resource
Unloading: music/orcs_01.ogg
14:44:45
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:44:45
SQ
Ulfert The Bruddah uses skill Quick Shot
14:44:51
SQ
Turn started for Erhard The Hard
14:44:55
SQ
Turn started for Siegfried the Owl
14:44:58
SQ
Turn started for Orc Young
14:44:58
SQ
*
14:44:58
SQ
* Orc Young: Starting turn.
14:44:59
SQ
-> Behaviors to pick from:
Attack.Default (72.2226)(*), Attack.KnockOut (43.36)(*), Defend.Shieldwall (29.6531)(*), Idle (1), Defend (0), Retreat (0), Flee (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0)
14:44:59
SQ
-> Behavior picked: Attack.Default (72.2226)
14:44:59
SQ
* Orc Young: Using Bash against Erwin!
14:44:59
SQ
Orc Young uses skill Bash
14:44:59
SQ
-> Behaviors to pick from:
Attack.Default (63.3409)(*), Attack.KnockOut (40.0511)(*), Defend.Shieldwall (28.7476)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Roam (0), Charge (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0)
14:44:59
SQ
-> Behavior picked: Attack.KnockOut (40.0511)
14:45:00
SQ
* Orc Young: Using Knock Out against Bertwin!
14:45:00
SQ
Orc Young uses skill Knock Out
14:45:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Charge (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0)
14:45:00
SQ
-> Behavior picked: Idle (1)
14:45:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:45:00
SQ
* ---------------------------------------------------
14:45:01
SQ
Turn started for Orc Young
14:45:01
SQ
*
14:45:01
SQ
* Orc Young: Starting turn.
14:45:01
SQ
-> Behaviors to pick from:
Attack.Default (68.2761)(*), Attack.KnockOut (33.5224)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Charge (0), Flee (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0)
14:45:01
SQ
-> Behavior picked: Attack.Default (68.2761)
14:45:01
SQ
* Orc Young: Using Bash against Hugo!
14:45:01
SQ
Orc Young uses skill Bash
14:45:02
SQ
-> Behaviors to pick from:
Attack.Default (63.5265)(*), Attack.KnockOut (28.0194)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Charge (0), Defend.Knockback (0), Engage.Melee (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0)
14:45:02
SQ
-> Behavior picked: Attack.Default (63.5265)
14:45:02
SQ
* Orc Young: Using Bash against Erwin!
14:45:02
SQ
Orc Young uses skill Bash
14:45:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0)
14:45:03
SQ
-> Behavior picked: Idle (1)
14:45:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
14:45:03
SQ
* ---------------------------------------------------
14:45:03
SQ
Skill [Bleeding] removed from [Orc Young].
14:45:03
SQ
INFO: Next round issued: 5
14:45:03
SQ
Turn started for Hugo
14:45:05
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
14:45:05
SQ
Hugo uses skill Thrust
14:45:06
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
14:45:06
SQ
Hugo uses skill Thrust
14:45:06
SQ
Turn started for Thorben the Loyal
14:45:11
SQ
Turn started for Ivar
14:45:13
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:45:13
SQ
Ivar uses skill Thrust
14:45:14
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
14:45:14
SQ
Ivar uses skill Thrust
14:45:14
SQ
Turn started for Jost
14:45:17
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
14:45:17
SQ
Jost uses skill Shoot Bolt
14:45:18
SQ
[Jost] executes skill [Reload] on target [Jost]
14:45:18
SQ
Jost uses skill Reload
14:45:19
SQ
Turn started for Reimar the Fisherman
14:45:21
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
14:45:21
SQ
Reimar the Fisherman uses skill Rupture
14:45:23
SQ
Turn started for Arnulf Threefeet
14:45:25
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:45:25
SQ
Arnulf Threefeet uses skill Flail
14:45:26
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
14:45:26
SQ
Arnulf Threefeet uses skill Flail
14:45:26
SQ
Turn started for Ottmar
14:45:30
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
14:45:30
SQ
Ottmar uses skill Flail
14:45:30
SQ
Turn started for Erwin
14:45:32
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:45:32
SQ
Erwin uses skill Thrust
14:45:33
SQ
[Erwin] executes skill [Thrust] on target [Orc Young]
14:45:33
SQ
Erwin uses skill Thrust
14:45:34
SQ
Turn started for Bertwin
14:45:34
SQ
Skill [Stunned] removed from [Bertwin].
14:45:34
SQ
Turn started for Erhard The Hard
14:45:39
SQ
Turn started for Siegfried the Owl
14:45:43
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
14:45:43
SQ
Siegfried the Owl uses skill Impale
14:45:44
SQ
Turn started for Ulfert The Bruddah
14:45:46
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:45:46
SQ
Ulfert The Bruddah uses skill Quick Shot
14:45:47
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
14:45:47
SQ
Ulfert The Bruddah uses skill Quick Shot
14:45:47
SQ
Orc Young has died.
14:45:48
SQ
Turn started for Orc Young
14:45:48
SQ
*
14:45:48
SQ
* Orc Young: Starting turn.
14:45:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
14:45:48
SQ
-> Behavior picked: Flee (9000)
14:45:49
SQ
* Orc Young: Fleeing.
14:45:49
SQ
Orc Young has died.
14:45:49
Resource
Unloading: gfx/orientation_overlay.png
14:45:49
SQ
INFO: Next round issued: 6
14:45:49
SQ
Turn started for Hugo
14:45:49
SQ
Skill [Nighttime] removed from [Ulfert The Bruddah].
14:45:49
SQ
Skill [Nighttime] removed from [Reimar the Fisherman].
14:45:49
SQ
Skill [Nighttime] removed from [Bertwin].
14:45:49
SQ
Skill [Nighttime] removed from [Ivar].
14:45:49
SQ
Skill [Nighttime] removed from [Ottmar].
14:45:49
SQ
Skill [Nighttime] removed from [Arnulf Threefeet].
14:45:49
SQ
Skill [Nighttime] removed from [Erhard The Hard].
14:45:49
SQ
Skill [Nighttime] removed from [Siegfried the Owl].
14:45:49
SQ
Skill [Nighttime] removed from [Thorben the Loyal].
14:45:49
SQ
Skill [Nighttime] removed from [Jost].
14:45:49
SQ
Skill [Nighttime] removed from [Erwin].
14:45:49
SQ
Skill [Nighttime] removed from [Hugo].
14:45:49
Resource
Loading: music/victory_01.ogg
14:45:53
Resource
Unloading: music/orcs_03.ogg
14:45:59
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:45:59
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:45:59
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:45:59
SQ
World::onCombatFinished
14:45:59
SQ
Save campaign: 12th Batallion
14:46:00
Scene
Finished saving scene.
14:46:01
SQ
TacticalState::onFinish
14:46:01
Resource
Unloading: gfx/object_0.png
14:46:01
Resource
Unloading: gfx/detail.png
14:46:01
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_04.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_05.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_rage_06.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_04.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_05.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_06.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_07.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_death_08.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_flee_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_flee_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_flee_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_04.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_05.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_06.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_07.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_08.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_09.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_10.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_11.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_12.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_13.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_14.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_15.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_16.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_17.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_18.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_19.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_20.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_21.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_22.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_23.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_24.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_25.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_26.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_27.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_28.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_idle_29.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
14:46:01
Resource
Unloading: gfx/entity_2.png
14:46:01
Resource
Unloading: sounds/enemies/orc_charge_01.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_charge_02.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_charge_03.wav
14:46:01
Resource
Unloading: sounds/enemies/orc_charge_04.wav
14:46:48
Script
VM collected 23 object(s) and deleted them.
14:47:19
Resource
Loading: music/worldmap_09.ogg
14:47:46
SQ
contract removed: 60
14:48:22
Resource
Unloading: music/victory_01.ogg
14:48:29
SQ
showing contract: Destroy Orc Camp
14:48:47
SQ
Location entered: Waidtal
14:48:47
Resource
Loading: music/village_01.ogg
14:48:48
Script
VM collected 2 object(s) and deleted them.
14:48:51
Resource
Unloading: music/worldmap_09.ogg
14:49:08
SQ
showing contract: Hunting Beasts
14:49:28
SQ
contract activated: Hunting Beasts
14:49:29
Resource
Loading: music/worldmap_03.ogg
14:49:29
SQ
Save campaign: 12th Batallion
14:49:31
Scene
Finished saving scene.
14:49:33
Resource
Unloading: music/village_01.ogg
14:51:31
SQ
Attempted to remove item from empty bag slot
14:51:31
SQ
ERROR: Failed to remove item from bag.
14:52:41
SQ
Save campaign: 12th Batallion
14:52:42
Scene
Finished saving scene.
14:52:43
SQ
WorldState::onHide
14:52:43
Resource
Loading: gfx/detail.png
14:52:43
Texture
Texture "gfx/detail.png" (ID: 635) took up approximately 10922kb in video memory.
14:52:44
Resource
Loading: gfx/object_0.png
14:52:44
Texture
Texture "gfx/object_0.png" (ID: 647) took up approximately 21845kb in video memory.
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
14:52:44
Resource
Loading: gfx/entity_4.png
14:52:44
Texture
Texture "gfx/entity_4.png" (ID: 649) took up approximately 682kb in video memory.
14:52:44
Resource
Loading: gfx/orientation_overlay.png
14:52:44
Texture
Texture "gfx/orientation_overlay.png" (ID: 651) took up approximately 512kb in video memory.
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,1).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,8).
14:52:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
14:52:44
SQ
TACTICAL: STASH LOCKED: true
14:52:44
SQ
INFO: Next round issued: 1
14:52:44
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:52:44
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
14:52:44
SQ
Turn started for Direwolf
14:52:44
SQ
*
14:52:44
SQ
* Direwolf: Starting turn.
14:52:44
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_death_01.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_death_02.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_death_03.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_death_04.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_death_05.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
14:52:44
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
14:52:45
SQ
-> Behaviors to pick from:
Engage.Melee (183.824)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:52:45
SQ
-> Behavior picked: Engage.Melee (183.824)
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_01.wav
14:52:45
SQ
* Direwolf: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_02.wav
14:52:45
Resource
Loading: music/beasts_01.ogg
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_03.wav
14:52:45
Resource
Unloading: music/worldmap_03.ogg
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_04.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_05.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_06.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_fatigue_07.wav
14:52:45
Resource
Loading: sounds/enemies/wolf_bite_01.wav
14:52:45
Resource
Loading: sounds/enemies/wolf_bite_02.wav
14:52:45
Resource
Loading: sounds/enemies/wolf_bite_03.wav
14:52:45
Resource
Loading: sounds/enemies/wolf_bite_04.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_claw_hit_01.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_claw_hit_02.wav
14:52:45
Resource
Loading: sounds/enemies/werewolf_claw_hit_03.wav
14:52:47
SQ
* Direwolf: Reached engage destination
14:52:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:52:47
SQ
-> Behavior picked: Idle (1)
14:52:47
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:52:47
SQ
* ---------------------------------------------------
14:52:47
SQ
Turn started for Direwolf
14:52:47
SQ
*
14:52:47
SQ
* Direwolf: Starting turn.
14:52:48
SQ
-> Behaviors to pick from:
Engage.Melee (227.273)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:52:48
SQ
-> Behavior picked: Engage.Melee (227.273)
14:52:48
SQ
* Direwolf: Engaging to melee range with Ottmar (not visible), accepted_distance=0
14:52:50
SQ
* Direwolf: Reached engage destination
14:52:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:52:50
SQ
-> Behavior picked: Idle (1)
14:52:50
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:52:50
SQ
* ---------------------------------------------------
14:52:50
SQ
Turn started for Direwolf
14:52:50
SQ
*
14:52:50
SQ
* Direwolf: Starting turn.
14:52:51
SQ
-> Behaviors to pick from:
Engage.Melee (230.824)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:52:51
SQ
-> Behavior picked: Engage.Melee (230.824)
14:52:51
SQ
* Direwolf: Engaging to melee range with Ottmar (not visible), accepted_distance=0
14:52:53
SQ
* Direwolf: Reached engage destination
14:52:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:52:53
SQ
-> Behavior picked: Idle (1)
14:52:53
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:52:53
SQ
* ---------------------------------------------------
14:52:53
SQ
Turn started for Direwolf
14:52:53
SQ
*
14:52:53
SQ
* Direwolf: Starting turn.
14:52:54
SQ
-> Behaviors to pick from:
Engage.Melee (158.081)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:52:54
SQ
-> Behavior picked: Engage.Melee (158.081)
14:52:54
SQ
* Direwolf: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
14:52:56
SQ
* Direwolf: Reached engage destination
14:52:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:52:56
SQ
-> Behavior picked: Idle (1)
14:52:56
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:52:56
SQ
* ---------------------------------------------------
14:52:56
SQ
Turn started for Direwolf
14:52:56
SQ
*
14:52:56
SQ
* Direwolf: Starting turn.
14:52:57
SQ
-> Behaviors to pick from:
Engage.Melee (229.978)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:52:57
SQ
-> Behavior picked: Engage.Melee (229.978)
14:52:57
SQ
* Direwolf: Engaging to melee range with Ottmar (not visible), accepted_distance=0
14:52:59
SQ
* Direwolf: Reached engage destination
14:52:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:52:59
SQ
-> Behavior picked: Idle (1)
14:52:59
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:52:59
SQ
* ---------------------------------------------------
14:52:59
SQ
Turn started for Direwolf
14:52:59
SQ
*
14:52:59
SQ
* Direwolf: Starting turn.
14:53:00
SQ
-> Behaviors to pick from:
Engage.Melee (234.559)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:53:00
SQ
-> Behavior picked: Engage.Melee (234.559)
14:53:00
SQ
* Direwolf: Engaging to melee range with Ivar (not visible), accepted_distance=0
14:53:02
SQ
* Direwolf: Reached engage destination
14:53:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:53:02
SQ
-> Behavior picked: Idle (1)
14:53:02
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:53:02
SQ
* ---------------------------------------------------
14:53:02
SQ
Turn started for Direwolf
14:53:02
SQ
*
14:53:02
SQ
* Direwolf: Starting turn.
14:53:03
SQ
-> Behaviors to pick from:
Engage.Melee (165.909)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:53:03
SQ
-> Behavior picked: Engage.Melee (165.909)
14:53:03
SQ
* Direwolf: Engaging to melee range with Hugo (visible), accepted_distance=0
14:53:05
SQ
* Direwolf: Reached engage destination
14:53:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:53:05
SQ
-> Behavior picked: Idle (1)
14:53:05
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:53:05
SQ
* ---------------------------------------------------
14:53:05
SQ
Turn started for Direwolf
14:53:05
SQ
*
14:53:05
SQ
* Direwolf: Starting turn.
14:53:06
SQ
-> Behaviors to pick from:
Engage.Melee (444.01)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:53:06
SQ
-> Behavior picked: Engage.Melee (444.01)
14:53:06
SQ
* Direwolf: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
14:53:08
SQ
* Direwolf: Reached engage destination
14:53:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:53:08
SQ
-> Behavior picked: Idle (1)
14:53:08
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:53:08
SQ
* ---------------------------------------------------
14:53:08
SQ
Turn started for Ulfert The Bruddah
14:53:18
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Direwolf]
14:53:18
SQ
Ulfert The Bruddah uses skill Quick Shot
14:53:20
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Direwolf]
14:53:20
SQ
Ulfert The Bruddah uses skill Quick Shot
14:53:24
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:53:24
SQ
Hugo uses skill Thrust
14:53:25
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:53:25
SQ
Hugo uses skill Thrust
14:53:25
SQ
Turn started for Arnulf Threefeet
14:53:29
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Direwolf]
14:53:29
SQ
Arnulf Threefeet uses skill Flail
14:53:31
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Direwolf]
14:53:31
SQ
Arnulf Threefeet uses skill Flail
14:53:32
SQ
Turn started for Jost
14:53:34
SQ
[Jost] executes skill [Shoot Bolt] on target [Direwolf]
14:53:34
SQ
Jost uses skill Shoot Bolt
14:53:36
SQ
[Jost] executes skill [Reload] on target [Jost]
14:53:36
SQ
Jost uses skill Reload
14:53:36
SQ
Turn started for Ewald the Fisherman
14:53:38
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Direwolf]
14:53:38
SQ
Ewald the Fisherman uses skill Thrust
14:53:39
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Direwolf]
14:53:39
SQ
Ewald the Fisherman uses skill Thrust
14:53:39
SQ
Turn started for Ivar
14:53:43
SQ
[Ivar] executes skill [Shieldwall] on target [Ivar]
14:53:43
SQ
Ivar uses skill Shieldwall
14:53:45
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:53:45
SQ
Ivar uses skill Thrust
14:53:45
SQ
Turn started for Erhard The Hard
14:53:48
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:53:48
SQ
Erhard The Hard uses skill Thrust
14:53:49
SQ
[Erhard The Hard] executes skill [Shieldwall] on target [Erhard The Hard]
14:53:49
SQ
Erhard The Hard uses skill Shieldwall
14:53:50
SQ
Turn started for Thorben the Loyal
14:53:58
SQ
[Thorben the Loyal] executes skill [Chop] on target [Direwolf]
14:53:58
SQ
Thorben the Loyal uses skill Chop
14:54:22
SQ
[Thorben the Loyal] executes skill [Chop] on target [Direwolf]
14:54:22
SQ
Thorben the Loyal uses skill Chop
14:54:22
SQ
Turn started for Ottmar
14:54:35
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:54:35
SQ
Ottmar uses skill Flail
14:54:36
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:54:36
SQ
Ottmar uses skill Flail
14:54:36
SQ
Turn started for Bertwin
14:54:41
SQ
[Bertwin] executes skill [Split Man] on target [Direwolf]
14:54:41
SQ
Bertwin uses skill Split Man
14:54:43
SQ
Turn started for Reimar the Fisherman
14:54:44
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Direwolf]
14:54:44
SQ
Reimar the Fisherman uses skill Rupture
14:54:45
SQ
Turn started for Siegfried the Owl
14:54:47
SQ
[Siegfried the Owl] executes skill [Impale] on target [Direwolf]
14:54:47
SQ
Siegfried the Owl uses skill Impale
14:54:49
SQ
INFO: Next round issued: 2
14:54:49
SQ
Turn started for Direwolf
14:54:49
SQ
*
14:54:49
SQ
* Direwolf: Starting turn.
14:54:50
SQ
-> Behaviors to pick from:
Attack.Default (86.4102)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:54:50
SQ
-> Behavior picked: Attack.Default (86.4102)
14:54:50
SQ
* Direwolf: Using Direwolf Bite against Bertwin!
14:54:50
SQ
Direwolf uses skill Direwolf Bite
14:54:50
SQ
-> Behaviors to pick from:
Attack.Default (93.2352)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:54:50
SQ
-> Behavior picked: Attack.Default (93.2352)
14:54:51
SQ
* Direwolf: Using Direwolf Bite against Bertwin!
14:54:51
SQ
Direwolf uses skill Direwolf Bite
14:54:51
SQ
-> Behaviors to pick from:
Attack.Default (84.3047)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:54:51
SQ
-> Behavior picked: Attack.Default (84.3047)
14:54:53
SQ
* Direwolf: Using Direwolf Bite against Hugo!
14:54:53
SQ
Direwolf uses skill Direwolf Bite
14:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:54:53
SQ
-> Behavior picked: Idle (1)
14:54:53
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:54:53
SQ
* ---------------------------------------------------
14:54:53
SQ
Turn started for Direwolf
14:54:53
SQ
*
14:54:53
SQ
* Direwolf: Starting turn.
14:54:54
SQ
-> Behaviors to pick from:
Attack.Default (108.303)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:54:54
SQ
-> Behavior picked: Attack.Default (108.303)
14:54:54
SQ
* Direwolf: Using Direwolf Bite against Ewald the Fisherman!
14:54:54
SQ
Direwolf uses skill Direwolf Bite
14:54:54
SQ
-> Behaviors to pick from:
Attack.Default (91.3124)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:54:54
SQ
-> Behavior picked: Attack.Default (91.3124)
14:54:55
SQ
* Direwolf: Using Direwolf Bite against Bertwin!
14:54:55
SQ
Direwolf uses skill Direwolf Bite
14:54:55
SQ
-> Behaviors to pick from:
Attack.Default (108.517)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:54:55
SQ
-> Behavior picked: Attack.Default (108.517)
14:54:56
SQ
* Direwolf: Using Direwolf Bite against Ewald the Fisherman!
14:54:56
SQ
Direwolf uses skill Direwolf Bite
14:54:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:54:56
SQ
-> Behavior picked: Idle (1)
14:54:56
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:54:56
SQ
* ---------------------------------------------------
14:54:57
SQ
Turn started for Direwolf
14:54:57
SQ
*
14:54:57
SQ
* Direwolf: Starting turn.
14:54:57
SQ
-> Behaviors to pick from:
Engage.Melee (225.048)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
14:54:57
SQ
-> Behavior picked: Engage.Melee (225.048)
14:54:58
SQ
* Direwolf: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
14:54:59
SQ
* Direwolf: Reached engage destination
14:54:59
SQ
-> Behaviors to pick from:
Attack.Default (54.5664)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
14:54:59
SQ
-> Behavior picked: Attack.Default (54.5664)
14:55:00
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:55:00
SQ
Direwolf uses skill Direwolf Bite
14:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
14:55:00
SQ
-> Behavior picked: Idle (1)
14:55:00
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:55:00
SQ
* ---------------------------------------------------
14:55:00
SQ
Turn started for Direwolf
14:55:00
SQ
*
14:55:00
SQ
* Direwolf: Starting turn.
14:55:01
SQ
-> Behaviors to pick from:
Engage.Melee (229.05)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
14:55:01
SQ
-> Behavior picked: Engage.Melee (229.05)
14:55:01
SQ
* Direwolf: Engaging to melee range with Ottmar (visible), accepted_distance=0
14:55:02
SQ
* Direwolf: Reached engage destination
14:55:02
SQ
-> Behaviors to pick from:
Attack.Default (72.0609)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
14:55:02
SQ
-> Behavior picked: Attack.Default (72.0609)
14:55:03
SQ
* Direwolf: Using Direwolf Bite against Ottmar!
14:55:03
SQ
Direwolf uses skill Direwolf Bite
14:55:03
SQ
-> Behaviors to pick from:
Attack.Default (84.0859)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
14:55:03
SQ
-> Behavior picked: Attack.Default (84.0859)
14:55:04
SQ
* Direwolf: Using Direwolf Bite against Ottmar!
14:55:04
SQ
Direwolf uses skill Direwolf Bite
14:55:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
14:55:04
SQ
-> Behavior picked: Idle (1)
14:55:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:55:04
SQ
* ---------------------------------------------------
14:55:04
SQ
Turn started for Direwolf
14:55:04
SQ
*
14:55:04
SQ
* Direwolf: Starting turn.
14:55:05
SQ
-> Behaviors to pick from:
Attack.Default (65.0889)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:55:05
SQ
-> Behavior picked: Attack.Default (65.0889)
14:55:05
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:55:05
SQ
Direwolf uses skill Direwolf Bite
14:55:05
SQ
-> Behaviors to pick from:
Attack.Default (59.2389)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:55:05
SQ
-> Behavior picked: Attack.Default (59.2389)
14:55:06
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:55:06
SQ
Direwolf uses skill Direwolf Bite
14:55:06
SQ
-> Behaviors to pick from:
Attack.Default (56.9639)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:55:06
SQ
-> Behavior picked: Attack.Default (56.9639)
14:55:07
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:55:07
SQ
Direwolf uses skill Direwolf Bite
14:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:55:07
SQ
-> Behavior picked: Idle (1)
14:55:08
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:55:08
SQ
* ---------------------------------------------------
14:55:08
SQ
Turn started for Direwolf
14:55:08
SQ
*
14:55:08
SQ
* Direwolf: Starting turn.
14:55:08
SQ
-> Behaviors to pick from:
Engage.Melee (195.365)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
14:55:08
SQ
-> Behavior picked: Engage.Melee (195.365)
14:55:09
SQ
* Direwolf: Engaging to melee range with Ulfert The Bruddah (visible), accepted_distance=0
14:55:10
SQ
* Direwolf: Reached engage destination
14:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
14:55:10
SQ
-> Behavior picked: Idle (1)
14:55:11
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:55:11
SQ
* ---------------------------------------------------
14:55:11
SQ
Turn started for Direwolf
14:55:11
SQ
*
14:55:11
SQ
* Direwolf: Starting turn.
14:55:11
SQ
-> Behaviors to pick from:
Attack.Default (82.4428)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:55:11
SQ
-> Behavior picked: Attack.Default (82.4428)
14:55:12
SQ
* Direwolf: Using Direwolf Bite against Thorben the Loyal!
14:55:12
SQ
Direwolf uses skill Direwolf Bite
14:55:12
SQ
-> Behaviors to pick from:
Attack.Default (105.641)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:55:12
SQ
-> Behavior picked: Attack.Default (105.641)
14:55:13
SQ
* Direwolf: Using Direwolf Bite against Thorben the Loyal!
14:55:13
SQ
Direwolf uses skill Direwolf Bite
14:55:13
SQ
-> Behaviors to pick from:
Attack.Default (81.2664)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:55:13
SQ
-> Behavior picked: Attack.Default (81.2664)
14:55:14
SQ
* Direwolf: Using Direwolf Bite against Thorben the Loyal!
14:55:14
SQ
Direwolf uses skill Direwolf Bite
14:55:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:55:14
SQ
-> Behavior picked: Idle (1)
14:55:14
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:55:14
SQ
* ---------------------------------------------------
14:55:14
SQ
Turn started for Direwolf
14:55:14
SQ
*
14:55:14
SQ
* Direwolf: Starting turn.
14:55:15
SQ
-> Behaviors to pick from:
Attack.Default (73.6859)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:55:15
SQ
-> Behavior picked: Attack.Default (73.6859)
14:55:15
SQ
* Direwolf: Using Direwolf Bite against Ottmar!
14:55:15
SQ
Direwolf uses skill Direwolf Bite
14:55:15
SQ
-> Behaviors to pick from:
Attack.Default (66.2664)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:55:15
SQ
-> Behavior picked: Attack.Default (66.2664)
14:55:16
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:55:16
SQ
Direwolf uses skill Direwolf Bite
14:55:16
SQ
-> Behaviors to pick from:
Attack.Default (63.2859)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:55:16
SQ
-> Behavior picked: Attack.Default (63.2859)
14:55:17
SQ
* Direwolf: Using Direwolf Bite against Ottmar!
14:55:17
SQ
Direwolf uses skill Direwolf Bite
14:55:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:55:17
SQ
-> Behavior picked: Idle (1)
14:55:17
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:55:17
SQ
* ---------------------------------------------------
14:55:18
SQ
Turn started for Hugo
14:55:21
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:55:21
SQ
Hugo uses skill Thrust
14:55:22
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:55:22
SQ
Hugo uses skill Thrust
14:55:22
SQ
Turn started for Ulfert The Bruddah
14:55:32
SQ
Turn started for Bertwin
14:55:48
SQ
[Bertwin] executes skill [Split Man] on target [Direwolf]
14:55:48
SQ
Bertwin uses skill Split Man
14:55:53
SQ
Turn started for Arnulf Threefeet
14:56:00
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Direwolf]
14:56:00
SQ
Arnulf Threefeet uses skill Flail
14:56:01
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Direwolf]
14:56:01
SQ
Arnulf Threefeet uses skill Flail
14:56:01
SQ
Turn started for Jost
14:56:10
SQ
[Jost] executes skill [Shoot Bolt] on target [Direwolf]
14:56:10
SQ
Jost uses skill Shoot Bolt
14:56:13
SQ
Turn started for Ewald the Fisherman
14:56:16
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Direwolf]
14:56:16
SQ
Ewald the Fisherman uses skill Thrust
14:56:17
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
14:56:17
SQ
Ewald the Fisherman uses skill Shieldwall
14:56:17
SQ
Turn started for Thorben the Loyal
14:56:20
SQ
[Thorben the Loyal] executes skill [Chop] on target [Direwolf]
14:56:20
SQ
Thorben the Loyal uses skill Chop
14:56:20
SQ
[Thorben the Loyal] executes skill [Chop] on target [Direwolf]
14:56:20
SQ
Thorben the Loyal uses skill Chop
14:56:21
SQ
Turn started for Ivar
14:56:21
SQ
Skill [Shieldwall] removed from [Ivar].
14:56:24
SQ
[Ivar] executes skill [Shieldwall] on target [Ivar]
14:56:24
SQ
Ivar uses skill Shieldwall
14:56:29
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:56:29
SQ
Ivar uses skill Thrust
14:56:29
SQ
Turn started for Reimar the Fisherman
14:56:32
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Direwolf]
14:56:32
SQ
Reimar the Fisherman uses skill Rupture
14:56:32
SQ
Direwolf has died.
14:56:39
SQ
Turn started for Ottmar
14:56:42
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:56:42
SQ
Ottmar uses skill Flail
14:56:43
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:56:43
SQ
Ottmar uses skill Flail
14:56:43
SQ
Direwolf has died.
14:56:43
SQ
Turn started for Erhard The Hard
14:56:43
SQ
Skill [Shieldwall] removed from [Erhard The Hard].
14:56:47
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:56:47
SQ
Erhard The Hard uses skill Thrust
14:56:48
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:56:48
SQ
Erhard The Hard uses skill Thrust
14:56:48
SQ
Turn started for Siegfried the Owl
14:56:51
SQ
[Siegfried the Owl] executes skill [Impale] on target [Direwolf]
14:56:51
SQ
Siegfried the Owl uses skill Impale
14:56:51
SQ
Direwolf has died.
14:56:56
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Direwolf]
14:56:56
SQ
Ulfert The Bruddah uses skill Quick Shot
14:56:57
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Direwolf]
14:56:57
SQ
Ulfert The Bruddah uses skill Quick Shot
14:56:58
SQ
INFO: Next round issued: 3
14:56:58
SQ
Turn started for Direwolf
14:56:58
SQ
*
14:56:58
SQ
* Direwolf: Starting turn.
14:56:59
SQ
-> Behaviors to pick from:
Attack.Default (78.5439)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
14:56:59
SQ
-> Behavior picked: Attack.Default (78.5439)
14:56:59
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:56:59
SQ
Direwolf uses skill Direwolf Bite
14:56:59
SQ
-> Behaviors to pick from:
Attack.Default (49.2939)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:56:59
SQ
-> Behavior picked: Attack.Default (49.2939)
14:57:00
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:57:00
SQ
Direwolf uses skill Direwolf Bite
14:57:00
SQ
-> Behaviors to pick from:
Attack.Default (56.3716)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
14:57:00
SQ
-> Behavior picked: Attack.Default (56.3716)
14:57:01
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:57:01
SQ
Direwolf uses skill Direwolf Bite
14:57:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
14:57:01
SQ
-> Behavior picked: Idle (1)
14:57:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:57:01
SQ
* ---------------------------------------------------
14:57:02
SQ
Turn started for Direwolf
14:57:02
SQ
*
14:57:02
SQ
* Direwolf: Starting turn.
14:57:02
SQ
-> Behaviors to pick from:
Attack.Default (60.2616)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
14:57:02
SQ
-> Behavior picked: Attack.Default (60.2616)
14:57:03
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:57:03
SQ
Direwolf uses skill Direwolf Bite
14:57:03
SQ
-> Behaviors to pick from:
Attack.Default (78.4616)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
14:57:03
SQ
-> Behavior picked: Attack.Default (78.4616)
14:57:03
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:57:03
SQ
Direwolf uses skill Direwolf Bite
14:57:04
SQ
-> Behaviors to pick from:
Attack.Default (74.1816)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
14:57:04
SQ
-> Behavior picked: Attack.Default (74.1816)
14:57:04
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:57:04
SQ
Direwolf uses skill Direwolf Bite
14:57:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
14:57:04
SQ
-> Behavior picked: Idle (1)
14:57:05
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:57:05
SQ
* ---------------------------------------------------
14:57:05
SQ
Turn started for Direwolf
14:57:05
SQ
*
14:57:05
SQ
* Direwolf: Starting turn.
14:57:06
SQ
-> Behaviors to pick from:
Attack.Default (84.0974)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
14:57:06
SQ
-> Behavior picked: Attack.Default (84.0974)
14:57:06
SQ
* Direwolf: Using Direwolf Bite against Bertwin!
14:57:06
SQ
Direwolf uses skill Direwolf Bite
14:57:06
SQ
-> Behaviors to pick from:
Attack.Default (82.1474)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:57:06
SQ
-> Behavior picked: Attack.Default (82.1474)
14:57:07
SQ
* Direwolf: Using Direwolf Bite against Bertwin!
14:57:07
SQ
Direwolf uses skill Direwolf Bite
14:57:07
SQ
-> Behaviors to pick from:
Attack.Default (83.7197)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
14:57:07
SQ
-> Behavior picked: Attack.Default (83.7197)
14:57:08
SQ
* Direwolf: Using Direwolf Bite against Hugo!
14:57:08
SQ
Direwolf uses skill Direwolf Bite
14:57:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
14:57:08
SQ
-> Behavior picked: Idle (1)
14:57:08
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:57:08
SQ
* ---------------------------------------------------
14:57:08
SQ
Turn started for Direwolf
14:57:08
SQ
*
14:57:08
SQ
* Direwolf: Starting turn.
14:57:09
SQ
-> Behaviors to pick from:
Engage.Melee (407.072)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
14:57:09
SQ
-> Behavior picked: Engage.Melee (407.072)
14:57:09
SQ
* Direwolf: Engaging to melee range with Ulfert The Bruddah (visible), accepted_distance=0
14:57:10
SQ
* Direwolf: Reached engage destination
14:57:10
SQ
-> Behaviors to pick from:
Attack.Default (98.7759)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
14:57:10
SQ
-> Behavior picked: Attack.Default (98.7759)
14:57:11
SQ
* Direwolf: Using Direwolf Bite against Ulfert The Bruddah!
14:57:11
SQ
Direwolf uses skill Direwolf Bite
14:57:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:57:11
SQ
-> Behavior picked: Idle (1)
14:57:11
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:57:11
SQ
* ---------------------------------------------------
14:57:12
SQ
Turn started for Direwolf
14:57:12
SQ
*
14:57:12
SQ
* Direwolf: Starting turn.
14:57:12
SQ
-> Behaviors to pick from:
Attack.Default (75.9708)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
14:57:12
SQ
-> Behavior picked: Attack.Default (75.9708)
14:57:13
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:57:13
SQ
Direwolf uses skill Direwolf Bite
14:57:13
SQ
-> Behaviors to pick from:
Attack.Default (67.8458)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:57:13
SQ
-> Behavior picked: Attack.Default (67.8458)
14:57:14
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:57:14
SQ
Direwolf uses skill Direwolf Bite
14:57:14
SQ
-> Behaviors to pick from:
Attack.Default (77.5958)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
14:57:14
SQ
-> Behavior picked: Attack.Default (77.5958)
14:57:14
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:57:14
SQ
Direwolf uses skill Direwolf Bite
14:57:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
14:57:15
SQ
-> Behavior picked: Idle (1)
14:57:15
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:57:15
SQ
* ---------------------------------------------------
14:57:15
SQ
Turn started for Hugo
14:57:18
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:57:18
SQ
Hugo uses skill Thrust
14:57:18
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:57:18
SQ
Hugo uses skill Thrust
14:57:19
SQ
Turn started for Jost
14:57:21
SQ
[Jost] executes skill [Reload] on target [Jost]
14:57:21
SQ
Jost uses skill Reload
14:57:22
SQ
[Jost] executes skill [Shoot Bolt] on target [Direwolf]
14:57:22
SQ
Jost uses skill Shoot Bolt
14:57:23
SQ
Turn started for Bertwin
14:57:25
SQ
[Bertwin] executes skill [Split Man] on target [Direwolf]
14:57:25
SQ
Bertwin uses skill Split Man
14:57:26
SQ
Turn started for Arnulf Threefeet
14:57:32
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Direwolf]
14:57:32
SQ
Arnulf Threefeet uses skill Flail
14:57:32
SQ
Turn started for Reimar the Fisherman
14:57:38
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Direwolf]
14:57:38
SQ
Reimar the Fisherman uses skill Rupture
14:57:39
SQ
Turn started for Ulfert The Bruddah
14:57:42
SQ
Turn started for Ewald the Fisherman
14:57:42
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
14:57:49
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Direwolf]
14:57:49
SQ
Ewald the Fisherman uses skill Thrust
14:57:51
SQ
Turn started for Erhard The Hard
14:57:57
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:57:57
SQ
Erhard The Hard uses skill Thrust
14:57:58
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:57:58
SQ
Erhard The Hard uses skill Thrust
14:57:58
SQ
Turn started for Ivar
14:57:58
SQ
Skill [Shieldwall] removed from [Ivar].
14:58:00
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:58:00
SQ
Ivar uses skill Thrust
14:58:01
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:58:01
SQ
Ivar uses skill Thrust
14:58:01
SQ
Turn started for Ottmar
14:58:03
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:58:03
SQ
Ottmar uses skill Flail
14:58:04
SQ
[Ottmar] executes skill [Flail] on target [Direwolf]
14:58:04
SQ
Ottmar uses skill Flail
14:58:04
SQ
Turn started for Thorben the Loyal
14:58:15
SQ
Turn started for Siegfried the Owl
14:58:17
SQ
[Siegfried the Owl] executes skill [Impale] on target [Direwolf]
14:58:17
SQ
Siegfried the Owl uses skill Impale
14:58:24
SQ
[Ulfert The Bruddah] executes skill [Stab] on target [Direwolf]
14:58:24
SQ
Ulfert The Bruddah uses skill Stab
14:58:24
SQ
INFO: Next round issued: 4
14:58:24
SQ
Turn started for Direwolf
14:58:24
SQ
*
14:58:24
SQ
* Direwolf: Starting turn.
14:58:25
SQ
-> Behaviors to pick from:
Attack.Default (65.5366)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
14:58:25
SQ
-> Behavior picked: Attack.Default (65.5366)
14:58:25
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:58:25
SQ
Direwolf uses skill Direwolf Bite
14:58:25
SQ
-> Behaviors to pick from:
Attack.Default (63.9116)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
14:58:25
SQ
-> Behavior picked: Attack.Default (63.9116)
14:58:26
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:58:26
SQ
Direwolf uses skill Direwolf Bite
14:58:26
SQ
-> Behaviors to pick from:
Attack.Default (83.7366)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
14:58:26
SQ
-> Behavior picked: Attack.Default (83.7366)
14:58:27
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:58:27
SQ
Direwolf uses skill Direwolf Bite
14:58:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
14:58:27
SQ
-> Behavior picked: Idle (1)
14:58:27
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:58:27
SQ
* ---------------------------------------------------
14:58:28
SQ
Turn started for Direwolf
14:58:28
SQ
*
14:58:28
SQ
* Direwolf: Starting turn.
14:58:28
SQ
-> Behaviors to pick from:
Attack.Default (273.609)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
14:58:28
SQ
-> Behavior picked: Attack.Default (273.609)
14:58:29
SQ
* Direwolf: Using Direwolf Bite against Ewald the Fisherman!
14:58:29
SQ
Direwolf uses skill Direwolf Bite
14:58:29
SQ
-> Behaviors to pick from:
Attack.Default (286.122)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
14:58:29
SQ
-> Behavior picked: Attack.Default (286.122)
14:58:29
SQ
* Direwolf: Using Direwolf Bite against Ewald the Fisherman!
14:58:29
SQ
Direwolf uses skill Direwolf Bite
14:58:30
SQ
-> Behaviors to pick from:
Attack.Default (253.053)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
14:58:30
SQ
-> Behavior picked: Attack.Default (253.053)
14:58:30
SQ
* Direwolf: Using Direwolf Bite against Ewald the Fisherman!
14:58:30
SQ
Direwolf uses skill Direwolf Bite
14:58:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
14:58:30
SQ
-> Behavior picked: Idle (1)
14:58:31
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:58:31
SQ
* ---------------------------------------------------
14:58:31
SQ
Turn started for Direwolf
14:58:31
SQ
*
14:58:31
SQ
* Direwolf: Starting turn.
14:58:32
SQ
-> Behaviors to pick from:
Attack.Default (67.8499)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
14:58:32
SQ
-> Behavior picked: Attack.Default (67.8499)
14:58:32
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:58:32
SQ
Direwolf uses skill Direwolf Bite
14:58:32
SQ
-> Behaviors to pick from:
Attack.Default (79.2208)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0)
14:58:32
SQ
-> Behavior picked: Attack.Default (79.2208)
14:58:33
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:58:33
SQ
Direwolf uses skill Direwolf Bite
14:58:33
SQ
-> Behaviors to pick from:
Attack.Default (83.1208)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Howl (0)
14:58:33
SQ
-> Behavior picked: Attack.Default (83.1208)
14:58:34
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:58:34
SQ
Direwolf uses skill Direwolf Bite
14:58:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0)
14:58:34
SQ
-> Behavior picked: Idle (1)
14:58:34
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:58:34
SQ
* ---------------------------------------------------
14:58:34
SQ
Turn started for Direwolf
14:58:34
SQ
*
14:58:34
SQ
* Direwolf: Starting turn.
14:58:35
SQ
-> Behaviors to pick from:
Attack.Default (101.35)(*), Idle (1), Retreat (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Howl (0)
14:58:35
SQ
-> Behavior picked: Attack.Default (101.35)
14:58:35
SQ
* Direwolf: Using Direwolf Bite against Thorben the Loyal!
14:58:35
SQ
Direwolf uses skill Direwolf Bite
14:58:35
SQ
-> Behaviors to pick from:
Attack.Default (90.3259)(*), Idle (1), Flee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Engage.Melee (0)
14:58:35
SQ
-> Behavior picked: Attack.Default (90.3259)
14:58:36
SQ
* Direwolf: Using Direwolf Bite against Ulfert The Bruddah!
14:58:36
SQ
Direwolf uses skill Direwolf Bite
14:58:36
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:58:36
SQ
-> Behaviors to pick from:
Attack.Default (98.1767)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0)
14:58:36
SQ
-> Behavior picked: Attack.Default (98.1767)
14:58:37
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:58:37
SQ
* Direwolf: Using Direwolf Bite against Ulfert The Bruddah!
14:58:37
SQ
Direwolf uses skill Direwolf Bite
14:58:37
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
14:58:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), BreakFree (0), Attack.Default (0)
14:58:37
SQ
-> Behavior picked: Idle (1)
14:58:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:58:38
SQ
* ---------------------------------------------------
14:58:38
SQ
Turn started for Direwolf
14:58:38
SQ
*
14:58:38
SQ
* Direwolf: Starting turn.
14:58:38
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
14:58:38
SQ
-> Behaviors to pick from:
Attack.Default (76.2722)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
14:58:38
SQ
-> Behavior picked: Attack.Default (76.2722)
14:58:39
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:58:39
SQ
Direwolf uses skill Direwolf Bite
14:58:39
SQ
-> Behaviors to pick from:
Attack.Default (67.7059)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
14:58:39
SQ
-> Behavior picked: Attack.Default (67.7059)
14:58:40
SQ
* Direwolf: Using Direwolf Bite against Ottmar!
14:58:40
SQ
Direwolf uses skill Direwolf Bite
14:58:40
SQ
-> Behaviors to pick from:
Attack.Default (80.4972)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
14:58:40
SQ
-> Behavior picked: Attack.Default (80.4972)
14:58:41
SQ
* Direwolf: Using Direwolf Bite against Erhard The Hard!
14:58:41
SQ
Direwolf uses skill Direwolf Bite
14:58:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
14:58:41
SQ
-> Behavior picked: Idle (1)
14:58:41
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:58:41
SQ
* ---------------------------------------------------
14:58:41
SQ
Turn started for Hugo
14:58:43
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:58:43
SQ
Hugo uses skill Thrust
14:58:44
SQ
[Hugo] executes skill [Thrust] on target [Direwolf]
14:58:44
SQ
Hugo uses skill Thrust
14:58:44
SQ
Turn started for Bertwin
14:58:46
SQ
[Bertwin] executes skill [Split Man] on target [Direwolf]
14:58:46
SQ
Bertwin uses skill Split Man
14:58:46
SQ
Direwolf has died.
14:58:49
SQ
Turn started for Jost
14:58:50
SQ
[Jost] executes skill [Reload] on target [Jost]
14:58:50
SQ
Jost uses skill Reload
14:58:55
SQ
Turn started for Ulfert The Bruddah
14:58:57
SQ
[Ulfert The Bruddah] executes skill [Stab] on target [Direwolf]
14:58:57
SQ
Ulfert The Bruddah uses skill Stab
14:58:58
SQ
[Ulfert The Bruddah] executes skill [Stab] on target [Direwolf]
14:58:58
SQ
Ulfert The Bruddah uses skill Stab
14:58:58
SQ
Turn started for Reimar the Fisherman
14:59:00
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Direwolf]
14:59:00
SQ
Reimar the Fisherman uses skill Rupture
14:59:00
SQ
Direwolf has died.
14:59:04
SQ
Turn started for Ewald the Fisherman
14:59:09
SQ
Turn started for Arnulf Threefeet
14:59:12
SQ
Turn started for Thorben the Loyal
14:59:16
SQ
Turn started for Siegfried the Owl
14:59:21
SQ
Turn started for Erhard The Hard
14:59:23
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:59:23
SQ
Erhard The Hard uses skill Thrust
14:59:24
SQ
[Erhard The Hard] executes skill [Thrust] on target [Direwolf]
14:59:24
SQ
Erhard The Hard uses skill Thrust
14:59:24
SQ
Turn started for Ivar
14:59:26
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:59:26
SQ
Ivar uses skill Thrust
14:59:29
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
14:59:29
SQ
Ivar uses skill Thrust
14:59:30
SQ
Turn started for Ottmar
14:59:34
SQ
INFO: Next round issued: 5
14:59:35
SQ
Turn started for Direwolf
14:59:35
SQ
*
14:59:35
SQ
* Direwolf: Starting turn.
14:59:35
SQ
-> Behaviors to pick from:
Attack.Default (67.9149)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
14:59:35
SQ
-> Behavior picked: Attack.Default (67.9149)
14:59:36
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:59:36
SQ
Direwolf uses skill Direwolf Bite
14:59:36
SQ
-> Behaviors to pick from:
Attack.Default (83.8399)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
14:59:36
SQ
-> Behavior picked: Attack.Default (83.8399)
14:59:37
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:59:37
SQ
Direwolf uses skill Direwolf Bite
14:59:37
SQ
-> Behaviors to pick from:
Attack.Default (82.8649)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
14:59:37
SQ
-> Behavior picked: Attack.Default (82.8649)
14:59:38
SQ
* Direwolf: Using Direwolf Bite against Ivar!
14:59:38
SQ
Direwolf uses skill Direwolf Bite
14:59:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
14:59:38
SQ
-> Behavior picked: Idle (1)
14:59:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:59:38
SQ
* ---------------------------------------------------
14:59:38
SQ
Turn started for Direwolf
14:59:38
SQ
*
14:59:38
SQ
* Direwolf: Starting turn.
14:59:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
14:59:39
SQ
-> Behavior picked: Flee (9000)
14:59:39
SQ
* Direwolf: Fleeing.
14:59:39
SQ
Direwolf has died.
14:59:40
SQ
Turn started for Direwolf
14:59:40
SQ
*
14:59:40
SQ
* Direwolf: Starting turn.
14:59:40
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Howl (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
14:59:40
SQ
-> Behavior picked: Flee (9000)
14:59:41
SQ
* Direwolf: Fleeing.
14:59:41
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Attack.Default (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0)
14:59:41
SQ
-> Behavior picked: Flee (9000)
14:59:42
SQ
* Direwolf: Fleeing.
14:59:42
SQ
Direwolf has died.
14:59:42
SQ
Turn started for Bertwin
14:59:45
SQ
Turn started for Hugo
14:59:46
SQ
Turn started for Ulfert The Bruddah
14:59:48
Script
VM collected 49 object(s) and deleted them.
14:59:53
SQ
Turn started for Jost
14:59:59
SQ
Turn started for Ewald the Fisherman
15:00:02
SQ
Turn started for Reimar the Fisherman
15:00:05
SQ
Turn started for Arnulf Threefeet
15:00:09
SQ
Turn started for Thorben the Loyal
15:00:12
SQ
Turn started for Siegfried the Owl
15:00:14
SQ
[Siegfried the Owl] executes skill [Impale] on target [Direwolf]
15:00:14
SQ
Siegfried the Owl uses skill Impale
15:00:16
SQ
Turn started for Ottmar
15:00:19
SQ
Turn started for Erhard The Hard
15:00:25
SQ
Turn started for Ivar
15:00:26
SQ
[Ivar] executes skill [Thrust] on target [Direwolf]
15:00:26
SQ
Ivar uses skill Thrust
15:00:27
SQ
INFO: Next round issued: 6
15:00:27
SQ
Turn started for Direwolf
15:00:27
SQ
*
15:00:27
SQ
* Direwolf: Starting turn.
15:00:28
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Default (0), Howl (0)
15:00:28
SQ
-> Behavior picked: Flee (9000)
15:00:29
SQ
* Direwolf: Fleeing.
15:00:29
SQ
Direwolf has died.
15:00:29
Resource
Unloading: gfx/orientation_overlay.png
15:00:29
Resource
Loading: music/victory_01.ogg
15:00:29
SQ
Turn started for Hugo
15:00:33
Resource
Unloading: music/beasts_01.ogg
15:00:34
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:00:34
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:00:34
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:00:34
SQ
World::onCombatFinished
15:00:35
SQ
Save campaign: 12th Batallion
15:00:36
Scene
Finished saving scene.
15:00:37
SQ
TacticalState::onFinish
15:00:37
Resource
Unloading: gfx/object_0.png
15:00:37
Resource
Unloading: gfx/detail.png
15:00:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:00:37
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
15:00:37
Resource
Unloading: gfx/entity_4.png
15:00:37
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
15:00:37
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
15:00:37
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
15:00:37
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
15:00:37
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
15:00:39
SQ
showing contract: Hunting Beasts
15:00:48
SQ
contract removed: 62
15:00:48
Script
VM collected 22 object(s) and deleted them.
15:00:50
SQ
showing contract: Hunting Beasts
15:00:54
SQ
Location entered: Waidtal
15:00:54
Resource
Loading: music/village_01.ogg
15:00:58
Resource
Unloading: music/victory_01.ogg
15:01:09
Resource
Loading: music/worldmap_09.ogg
15:01:09
SQ
Save campaign: 12th Batallion
15:01:10
Scene
Finished saving scene.
15:01:13
Resource
Unloading: music/village_01.ogg
15:01:19
SQ
contract removed: 63
15:01:48
Script
VM collected 2 object(s) and deleted them.
15:02:00
SQ
contract removed: 64
15:02:01
SQ
contract added: Destroy Goblin Camp
15:02:09
SQ
contract added: Drive away bandits
15:03:08
SQ
Location entered: Suderwacht
15:03:09
Resource
Loading: music/stronghold_01.ogg
15:03:11
SQ
showing contract: Destroy Orc Camp
15:03:11
SQ
Loot chance for Jagged Hatchet Den is 3.33333%
15:03:12
Resource
Unloading: music/worldmap_09.ogg
15:03:56
SQ
contract activated: Destroy Orc Camp
15:05:05
SQ
Save campaign: 12th Batallion
15:05:05
Resource
Loading: music/worldmap_04.ogg
15:05:07
Scene
Finished saving scene.
15:05:09
SQ
Location entered: Suderwacht
15:05:09
Resource
Unloading: music/worldmap_04.ogg
15:05:31
Resource
Loading: music/worldmap_08.ogg
15:05:31
SQ
Save campaign: 12th Batallion
15:05:32
Scene
Finished saving scene.
15:05:35
Resource
Unloading: music/stronghold_01.ogg
15:05:42
SQ
contract added: Patrol
15:05:46
SQ
contract added: Return Item
15:05:47
SQ
contract added: Secure Cemetery
15:05:48
SQ
contract removed: 68
15:05:56
SQ
contract added: Escort Caravan
15:06:05
SQ
contract removed: 69
15:06:06
SQ
Location entered: Jagged Hatchet Den
15:06:23
SQ
contract added: Hunting Beasts
15:06:25
SQ
Location entered: Jagged Hatchet Den
15:06:51
SQ
Save campaign: 12th Batallion
15:06:53
Scene
Finished saving scene.
15:06:53
SQ
WorldState::onHide
15:06:54
Resource
Loading: gfx/detail.png
15:06:54
Texture
Texture "gfx/detail.png" (ID: 679) took up approximately 10922kb in video memory.
15:06:54
Resource
Loading: gfx/object_0.png
15:06:54
Texture
Texture "gfx/object_0.png" (ID: 680) took up approximately 21845kb in video memory.
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
15:06:54
Resource
Loading: gfx/entity_2.png
15:06:54
Texture
Texture "gfx/entity_2.png" (ID: 685) took up approximately 10922kb in video memory.
15:06:54
Resource
Loading: gfx/orientation_overlay.png
15:06:54
Texture
Texture "gfx/orientation_overlay.png" (ID: 687) took up approximately 512kb in video memory.
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,9).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,8).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,2).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,7).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
15:06:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
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SQ
TACTICAL: STASH LOCKED: true
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SQ
INFO: Next round issued: 1
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Resource
Started loading Resource Package "Temporary Tactical Resources".
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Resource
Loading: sounds/enemies/wardog_hurt_00.wav
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Resource
Loading: sounds/enemies/wardog_hurt_01.wav
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SQ
Turn started for Orc Young
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SQ
*
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SQ
* Orc Young: Starting turn.
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Resource
Loading: sounds/enemies/wardog_hurt_02.wav
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Loading: sounds/enemies/wardog_hurt_03.wav
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Loading: sounds/enemies/wardog_hurt_04.wav
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Loading: sounds/enemies/wardog_hurt_05.wav
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Loading: sounds/enemies/wardog_death_00.wav
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Loading: sounds/enemies/wardog_death_01.wav
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Loading: sounds/enemies/wardog_death_02.wav
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Loading: sounds/enemies/wardog_death_03.wav
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Loading: sounds/enemies/wardog_flee_00.wav
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Loading: sounds/enemies/wardog_flee_01.wav
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Loading: sounds/enemies/wardog_flee_02.wav
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Loading: sounds/enemies/wardog_flee_03.wav
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Loading: sounds/enemies/wardog_flee_04.wav
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Loading: sounds/enemies/wardog_idle_01.wav
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Loading: sounds/enemies/wardog_idle_02.wav
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Loading: sounds/enemies/wardog_idle_03.wav
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Loading: sounds/enemies/wardog_idle_04.wav
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Loading: sounds/enemies/wardog_idle_05.wav
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Loading: sounds/enemies/wardog_charge_00.wav
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Loading: sounds/enemies/wardog_charge_01.wav
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Loading: sounds/enemies/wardog_charge_02.wav
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Loading: sounds/enemies/wardog_bite_00.wav
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Loading: sounds/enemies/wardog_bite_01.wav
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Loading: sounds/enemies/wardog_bite_02.wav
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Loading: sounds/enemies/wardog_bite_03.wav
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Loading: sounds/enemies/wardog_bite_04.wav
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Loading: sounds/enemies/wardog_bite_05.wav
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Loading: sounds/enemies/wardog_bite_06.wav
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Loading: sounds/enemies/orc_hurt_01.wav
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Loading: sounds/enemies/orc_hurt_02.wav
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Loading: sounds/enemies/orc_hurt_03.wav
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Loading: sounds/enemies/orc_hurt_04.wav
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Loading: sounds/enemies/orc_hurt_05.wav
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Loading: sounds/enemies/orc_hurt_06.wav
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Loading: sounds/enemies/orc_hurt_07.wav
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Loading: sounds/enemies/orc_death_01.wav
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Loading: sounds/enemies/orc_death_02.wav
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Loading: sounds/enemies/orc_death_03.wav
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Loading: sounds/enemies/orc_death_04.wav
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Loading: sounds/enemies/orc_death_05.wav
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Loading: sounds/enemies/orc_death_06.wav
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Loading: sounds/enemies/orc_death_07.wav
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Resource
Loading: sounds/enemies/orc_death_08.wav
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Resource
Loading: sounds/enemies/orc_flee_01.wav
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Resource
Loading: sounds/enemies/orc_flee_02.wav
15:06:55
Resource
Loading: music/orcs_03.ogg
15:06:55
Resource
Loading: sounds/enemies/orc_flee_03.wav
15:06:56
Resource
Unloading: music/worldmap_08.ogg
15:06:56
Resource
Loading: sounds/enemies/orc_idle_01.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_02.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_03.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_04.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_05.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_06.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_07.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_08.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_09.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_10.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_11.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_12.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_13.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_14.wav
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Resource
Loading: sounds/enemies/orc_idle_15.wav
15:06:56
SQ
-> Behaviors to pick from:
Engage.Melee (206.25)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:06:56
SQ
-> Behavior picked: Engage.Melee (206.25)
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SQ
* Orc Young: Engaging to melee range with Ivar (not visible), accepted_distance=0
15:06:56
Resource
Loading: sounds/enemies/orc_idle_16.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_17.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_18.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_19.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_20.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_21.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_22.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_23.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_24.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_25.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_26.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_27.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_28.wav
15:06:56
Resource
Loading: sounds/enemies/orc_idle_29.wav
15:06:56
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
15:06:56
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
15:06:56
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
15:06:56
Resource
Loading: sounds/enemies/orc_charge_01.wav
15:06:56
Resource
Loading: sounds/enemies/orc_charge_02.wav
15:06:56
Resource
Loading: sounds/enemies/orc_charge_03.wav
15:06:56
Resource
Loading: sounds/enemies/orc_charge_04.wav
15:06:57
SQ
* Orc Young: Reached engage destination
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SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:06:57
SQ
-> Behavior picked: Idle (1)
15:06:57
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
15:06:57
SQ
* ---------------------------------------------------
15:06:57
SQ
Turn started for Ulfert The Bruddah
15:07:04
SQ
Turn started for Orc Young
15:07:04
SQ
*
15:07:04
SQ
* Orc Young: Starting turn.
15:07:05
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:05
SQ
-> Behavior picked: Engage.Melee (146.667)
15:07:05
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (not visible), accepted_distance=0
15:07:06
SQ
* Orc Young: Reached engage destination
15:07:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:06
SQ
-> Behavior picked: Idle (1)
15:07:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:06
SQ
* ---------------------------------------------------
15:07:07
SQ
Turn started for Arnulf Threefeet
15:07:08
SQ
Turn started for Orc Young
15:07:08
SQ
*
15:07:08
SQ
* Orc Young: Starting turn.
15:07:09
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:09
SQ
-> Behavior picked: Engage.Melee (660)
15:07:09
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (not visible), accepted_distance=0
15:07:10
SQ
* Orc Young: Reached engage destination
15:07:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:10
SQ
-> Behavior picked: Idle (1)
15:07:10
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
15:07:10
SQ
* ---------------------------------------------------
15:07:11
SQ
Turn started for Jost
15:07:13
SQ
Turn started for Ewald the Fisherman
15:07:17
SQ
Turn started for Orc Young
15:07:17
SQ
*
15:07:17
SQ
* Orc Young: Starting turn.
15:07:18
SQ
-> Behaviors to pick from:
Engage.Melee (179.143)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:18
SQ
-> Behavior picked: Engage.Melee (179.143)
15:07:18
SQ
* Orc Young: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
15:07:19
SQ
* Orc Young: Reached engage destination
15:07:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:19
SQ
-> Behavior picked: Idle (1)
15:07:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:19
SQ
* ---------------------------------------------------
15:07:19
SQ
Turn started for Orc Young
15:07:19
SQ
*
15:07:19
SQ
* Orc Young: Starting turn.
15:07:20
SQ
-> Behaviors to pick from:
Engage.Melee (167.037)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:20
SQ
-> Behavior picked: Engage.Melee (167.037)
15:07:20
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (not visible), accepted_distance=0
15:07:21
SQ
* Orc Young: Reached engage destination
15:07:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:21
SQ
-> Behavior picked: Idle (1)
15:07:21
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
15:07:21
SQ
* ---------------------------------------------------
15:07:22
SQ
Turn started for Ivar
15:07:24
SQ
Turn started for Orc Young
15:07:24
SQ
*
15:07:24
SQ
* Orc Young: Starting turn.
15:07:25
SQ
-> Behaviors to pick from:
Engage.Melee (219.522)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:25
SQ
-> Behavior picked: Engage.Melee (219.522)
15:07:25
SQ
* Orc Young: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
15:07:26
SQ
* Orc Young: Reached engage destination
15:07:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:26
SQ
-> Behavior picked: Idle (1)
15:07:26
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:26
SQ
* ---------------------------------------------------
15:07:26
SQ
Turn started for Erhard The Hard
15:07:32
SQ
Turn started for Thorben the Loyal
15:07:33
SQ
Turn started for Ottmar
15:07:45
SQ
Turn started for Orc Young
15:07:45
SQ
*
15:07:45
SQ
* Orc Young: Starting turn.
15:07:46
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:46
SQ
-> Behavior picked: Engage.Melee (330)
15:07:46
SQ
* Orc Young: Engaging to melee range with Ivar (not visible), accepted_distance=0
15:07:47
SQ
* Orc Young: Reached engage destination
15:07:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:47
SQ
-> Behavior picked: Idle (1)
15:07:47
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:47
SQ
* ---------------------------------------------------
15:07:47
SQ
Turn started for Orc Young
15:07:47
SQ
*
15:07:47
SQ
* Orc Young: Starting turn.
15:07:48
SQ
-> Behaviors to pick from:
Engage.Melee (171.111)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:48
SQ
-> Behavior picked: Engage.Melee (171.111)
15:07:48
SQ
* Orc Young: Engaging to melee range with Hugo (not visible), accepted_distance=0
15:07:49
SQ
* Orc Young: Reached engage destination
15:07:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:49
SQ
-> Behavior picked: Idle (1)
15:07:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:49
SQ
* ---------------------------------------------------
15:07:50
SQ
Turn started for Orc Young
15:07:50
SQ
*
15:07:50
SQ
* Orc Young: Starting turn.
15:07:50
SQ
-> Behaviors to pick from:
Engage.Melee (227.273)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:50
SQ
-> Behavior picked: Engage.Melee (227.273)
15:07:50
SQ
* Orc Young: Engaging to melee range with Ottmar (not visible), accepted_distance=0
15:07:51
SQ
* Orc Young: Reached engage destination
15:07:51
SQ
-> Behaviors to pick from:
Engage.Melee (388.393)(*), Idle (1), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
15:07:51
SQ
-> Behavior picked: Engage.Melee (388.393)
15:07:52
SQ
Orc Young uses skill Charge
15:07:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Charge (0), Flee (0), Defend (0), Engage.Melee (0)
15:07:53
SQ
-> Behavior picked: Idle (1)
15:07:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:53
SQ
* ---------------------------------------------------
15:07:53
SQ
Turn started for Orc Young
15:07:53
SQ
*
15:07:53
SQ
* Orc Young: Starting turn.
15:07:53
SQ
-> Behaviors to pick from:
Engage.Melee (206.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:07:53
SQ
-> Behavior picked: Engage.Melee (206.667)
15:07:53
SQ
* Orc Young: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
15:07:55
SQ
* Orc Young: Reached engage destination
15:07:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:07:55
SQ
-> Behavior picked: Idle (1)
15:07:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:07:55
SQ
* ---------------------------------------------------
15:07:55
SQ
Turn started for Bertwin
15:08:08
SQ
Turn started for Reimar the Fisherman
15:08:11
SQ
Turn started for Siegfried the Owl
15:08:49
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:08:49
SQ
Ulfert The Bruddah uses skill Quick Shot
15:09:07
SQ
[Arnulf Threefeet] executes skill [Shieldwall] on target [Arnulf Threefeet]
15:09:07
SQ
Arnulf Threefeet uses skill Shieldwall
15:09:10
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
15:09:10
SQ
Jost uses skill Shoot Bolt
15:09:11
SQ
[Jost] executes skill [Reload] on target [Jost]
15:09:11
SQ
Jost uses skill Reload
15:09:15
SQ
[Ewald the Fisherman] executes skill [Spearwall] on target [Ewald the Fisherman]
15:09:15
SQ
Ewald the Fisherman uses skill Spearwall
15:09:24
SQ
[Ivar] executes skill [Spearwall] on target [Ivar]
15:09:24
SQ
Ivar uses skill Spearwall
15:09:44
SQ
[Thorben the Loyal] executes skill [Shieldwall] on target [Thorben the Loyal]
15:09:44
SQ
Thorben the Loyal uses skill Shieldwall
15:09:46
SQ
Skill [Stunned] removed from [Ottmar].
15:09:56
SQ
INFO: Next round issued: 2
15:09:56
SQ
Turn started for Orc Young
15:09:56
SQ
*
15:09:56
SQ
* Orc Young: Starting turn.
15:09:57
SQ
-> Behaviors to pick from:
Engage.Melee (292.727)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:09:57
SQ
-> Behavior picked: Engage.Melee (292.727)
15:09:57
SQ
* Orc Young: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
15:09:58
SQ
* Orc Young: Reached engage destination
15:09:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
15:09:58
SQ
-> Behavior picked: Idle (1)
15:09:58
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
15:09:58
SQ
* ---------------------------------------------------
15:09:59
SQ
Turn started for Orc Young
15:09:59
SQ
*
15:09:59
SQ
* Orc Young: Starting turn.
15:09:59
SQ
-> Behaviors to pick from:
Engage.Melee (258.271)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:09:59
SQ
-> Behavior picked: Engage.Melee (258.271)
15:10:00
SQ
* Orc Young: Engaging to melee range with Hugo (not visible), accepted_distance=0
15:10:01
SQ
* Orc Young: Reached engage destination
15:10:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
15:10:01
SQ
-> Behavior picked: Idle (1)
15:10:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:01
SQ
* ---------------------------------------------------
15:10:01
SQ
Turn started for Orc Young
15:10:01
SQ
*
15:10:01
SQ
* Orc Young: Starting turn.
15:10:02
SQ
-> Behaviors to pick from:
Engage.Melee (156.091)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:02
SQ
-> Behavior picked: Engage.Melee (156.091)
15:10:02
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:10:03
SQ
* Orc Young: Reached engage destination
15:10:04
SQ
-> Behaviors to pick from:
Engage.Melee (203.597)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
15:10:04
SQ
-> Behavior picked: Engage.Melee (203.597)
15:10:04
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:10:05
SQ
* Orc Young: Reached engage destination
15:10:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
15:10:06
SQ
-> Behavior picked: Idle (1)
15:10:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:06
SQ
* ---------------------------------------------------
15:10:06
SQ
Turn started for Orc Young
15:10:06
SQ
*
15:10:06
SQ
* Orc Young: Starting turn.
15:10:07
SQ
-> Behaviors to pick from:
Engage.Melee (176.669)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:07
SQ
-> Behavior picked: Engage.Melee (176.669)
15:10:07
SQ
Orc Young uses skill Charge
15:10:08
SQ
-> Behaviors to pick from:
Engage.Melee (231.984)(*), Defend.Shieldwall (21.4263), Idle (1), Attack.CrushArmor (0), BreakFree (0), Charge (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
15:10:08
SQ
-> Behavior picked: Engage.Melee (231.984)
15:10:08
SQ
Orc Young uses skill Charge
15:10:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
15:10:10
SQ
-> Behavior picked: Idle (1)
15:10:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:10
SQ
* ---------------------------------------------------
15:10:10
SQ
Turn started for Orc Young
15:10:10
SQ
*
15:10:10
SQ
* Orc Young: Starting turn.
15:10:10
SQ
-> Behaviors to pick from:
Attack.Default (48.5675)(*), Attack.KnockOut (27.3)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
15:10:10
SQ
-> Behavior picked: Attack.KnockOut (27.3)
15:10:11
SQ
* Orc Young: Using Knock Out against Ottmar!
15:10:11
SQ
Orc Young uses skill Knock Out
15:10:11
SQ
-> Behaviors to pick from:
Attack.Default (46.6421)(*), Attack.KnockOut (24.3158)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0)
15:10:11
SQ
-> Behavior picked: Attack.Default (46.6421)
15:10:12
SQ
* Orc Young: Using Bash against Ottmar!
15:10:12
SQ
Orc Young uses skill Bash
15:10:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
15:10:12
SQ
-> Behavior picked: Idle (1)
15:10:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:12
SQ
* ---------------------------------------------------
15:10:12
SQ
Turn started for Orc Young
15:10:12
SQ
*
15:10:12
SQ
* Orc Young: Starting turn.
15:10:13
SQ
-> Behaviors to pick from:
Engage.Melee (156.93)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:13
SQ
-> Behavior picked: Engage.Melee (156.93)
15:10:13
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:10:14
SQ
* Orc Young: Reached engage destination
15:10:15
SQ
-> Behaviors to pick from:
Engage.Melee (298.5)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
15:10:15
SQ
-> Behavior picked: Engage.Melee (298.5)
15:10:15
SQ
* Orc Young: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
15:10:16
SQ
* Orc Young: Reached engage destination
15:10:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
15:10:16
SQ
-> Behavior picked: Idle (1)
15:10:16
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:16
SQ
* ---------------------------------------------------
15:10:16
SQ
Turn started for Hugo
15:10:25
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:10:25
SQ
Hugo uses skill Thrust
15:10:27
SQ
Turn started for Ulfert The Bruddah
15:10:31
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:10:31
SQ
Ulfert The Bruddah uses skill Quick Shot
15:10:32
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:10:32
SQ
Ulfert The Bruddah uses skill Quick Shot
15:10:32
SQ
Turn started for Bertwin
15:10:39
SQ
Turn started for Orc Young
15:10:39
SQ
*
15:10:39
SQ
* Orc Young: Starting turn.
15:10:40
SQ
-> Behaviors to pick from:
Engage.Melee (223.429)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:40
SQ
-> Behavior picked: Engage.Melee (223.429)
15:10:40
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (visible), accepted_distance=0
15:10:41
SQ
* Orc Young: Reached engage destination
15:10:41
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
15:10:41
SQ
-> Behavior picked: Engage.Melee (375)
15:10:42
SQ
Orc Young uses skill Charge
15:10:42
SQ
Skill [Shieldwall] removed from [Thorben the Loyal].
15:10:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
15:10:42
SQ
-> Behavior picked: Idle (1)
15:10:42
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:42
SQ
* ---------------------------------------------------
15:10:43
SQ
Turn started for Orc Young
15:10:43
SQ
*
15:10:43
SQ
* Orc Young: Starting turn.
15:10:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (244.197)(*), Engage.Melee (157.92)(*), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:43
SQ
-> Behavior picked: Defend.Shieldwall (244.197)
15:10:44
SQ
* Orc Young: Using Shieldwall!
15:10:44
SQ
Orc Young uses skill Shieldwall
15:10:44
SQ
-> Behaviors to pick from:
Engage.Melee (182.956)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
15:10:44
SQ
-> Behavior picked: Engage.Melee (182.956)
15:10:44
SQ
Orc Young uses skill Charge
15:10:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
15:10:46
SQ
-> Behavior picked: Idle (1)
15:10:46
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:46
SQ
* ---------------------------------------------------
15:10:46
SQ
Turn started for Orc Young
15:10:46
SQ
*
15:10:46
SQ
* Orc Young: Starting turn.
15:10:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (221.524)(*), Engage.Melee (157.919)(*), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:10:46
SQ
-> Behavior picked: Engage.Melee (157.919)
15:10:47
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:10:48
SQ
* Orc Young: Reached engage destination
15:10:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (14.6704)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
15:10:49
SQ
-> Behavior picked: Defend.Shieldwall (14.6704)
15:10:49
SQ
* Orc Young: Using Shieldwall!
15:10:49
SQ
Orc Young uses skill Shieldwall
15:10:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Charge (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
15:10:49
SQ
-> Behavior picked: Idle (1)
15:10:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:10:49
SQ
* ---------------------------------------------------
15:10:49
SQ
Turn started for Ottmar
15:10:55
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
15:10:55
SQ
Ottmar uses skill Flail
15:10:57
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
15:10:57
SQ
Ottmar uses skill Flail
15:10:58
SQ
Turn started for Arnulf Threefeet
15:10:58
SQ
Skill [Shieldwall] removed from [Arnulf Threefeet].
15:11:03
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
15:11:03
SQ
Arnulf Threefeet uses skill Flail
15:11:05
SQ
Turn started for Jost
15:11:08
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
15:11:08
SQ
Jost uses skill Shoot Bolt
15:11:10
SQ
[Jost] executes skill [Reload] on target [Jost]
15:11:10
SQ
Jost uses skill Reload
15:11:10
SQ
Turn started for Erhard The Hard
15:11:14
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
15:11:14
SQ
Erhard The Hard uses skill Thrust
15:11:16
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
15:11:16
SQ
Erhard The Hard uses skill Thrust
15:11:16
SQ
Turn started for Thorben the Loyal
15:11:16
SQ
Skill [Stunned] removed from [Thorben the Loyal].
15:11:17
SQ
Turn started for Ewald the Fisherman
15:11:17
SQ
Skill [Spearwall] removed from [Ewald the Fisherman].
15:11:19
SQ
[Ewald the Fisherman] executes skill [Spearwall] on target [Ewald the Fisherman]
15:11:19
SQ
Ewald the Fisherman uses skill Spearwall
15:11:20
SQ
Turn started for Orc Young
15:11:20
SQ
*
15:11:20
SQ
* Orc Young: Starting turn.
15:11:21
SQ
-> Behaviors to pick from:
Attack.SplitShield (124.284)(*), Attack.Default (47.1893)(*), Idle (1), Attack.KnockOut (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Retreat (0)
15:11:21
SQ
-> Behavior picked: Attack.Default (47.1893)
15:11:21
SQ
* Orc Young: Using Chop against Ottmar!
15:11:21
SQ
Orc Young uses skill Chop
15:11:21
SQ
-> Behaviors to pick from:
Attack.SplitShield (123.157)(*), Attack.Default (45.6576)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0)
15:11:21
SQ
-> Behavior picked: Attack.Default (45.6576)
15:11:22
SQ
* Orc Young: Using Chop against Erhard The Hard!
15:11:22
SQ
Orc Young uses skill Chop
15:11:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0)
15:11:22
SQ
-> Behavior picked: Idle (1)
15:11:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:11:22
SQ
* ---------------------------------------------------
15:11:23
SQ
Turn started for Ivar
15:11:23
SQ
Skill [Spearwall] removed from [Ivar].
15:11:28
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
15:11:28
SQ
Ivar uses skill Thrust
15:11:31
SQ
Turn started for Reimar the Fisherman
15:11:33
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
15:11:33
SQ
Reimar the Fisherman uses skill Rupture
15:11:34
SQ
Turn started for Siegfried the Owl
15:11:40
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
15:11:40
SQ
Siegfried the Owl uses skill Impale
15:11:40
SQ
Orc Young has died.
15:11:51
Resource
Loading: music/orcs_01.ogg
15:11:55
Resource
Unloading: music/orcs_03.ogg
15:11:58
SQ
INFO: Next round issued: 3
15:11:59
SQ
Turn started for Hugo
15:12:03
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:12:03
SQ
Hugo uses skill Thrust
15:12:12
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:12:12
SQ
Hugo uses skill Thrust
15:12:12
SQ
Turn started for Orc Young
15:12:12
SQ
*
15:12:12
SQ
* Orc Young: Starting turn.
15:12:13
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Roam (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
15:12:13
SQ
-> Behavior picked: Flee (9000)
15:12:13
SQ
* Orc Young: Fleeing.
15:12:13
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Defend.Knockback (0)
15:12:13
SQ
-> Behavior picked: Flee (9000)
15:12:14
SQ
* Orc Young: Fleeing.
15:12:14
SQ
Orc Young has died.
15:12:14
SQ
Turn started for Orc Young
15:12:14
SQ
*
15:12:14
SQ
* Orc Young: Starting turn.
15:12:15
SQ
-> Behaviors to pick from:
Engage.Melee (197.045)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
15:12:15
SQ
-> Behavior picked: Engage.Melee (197.045)
15:12:15
SQ
* Orc Young: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:12:16
SQ
* Orc Young: Reached engage destination
15:12:16
SQ
-> Behaviors to pick from:
Attack.Default (61.1545)(*), Attack.KnockOut (31.0857)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Charge (0), Retreat (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0)
15:12:16
SQ
-> Behavior picked: Attack.Default (61.1545)
15:12:17
SQ
* Orc Young: Using Bash against Ewald the Fisherman!
15:12:17
SQ
Orc Young uses skill Bash
15:12:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
15:12:17
SQ
-> Behavior picked: Idle (1)
15:12:17
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
15:12:17
SQ
* ---------------------------------------------------
15:12:18
SQ
Turn started for Thorben the Loyal
15:12:23
SQ
[Thorben the Loyal] executes skill [Shieldwall] on target [Thorben the Loyal]
15:12:23
SQ
Thorben the Loyal uses skill Shieldwall
15:12:24
SQ
[Thorben the Loyal] executes skill [Chop] on target [Orc Young]
15:12:24
SQ
Thorben the Loyal uses skill Chop
15:12:24
SQ
Turn started for Orc Young
15:12:24
SQ
*
15:12:24
SQ
* Orc Young: Starting turn.
15:12:25
SQ
-> Behaviors to pick from:
Engage.Melee (376.42)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
15:12:25
SQ
-> Behavior picked: Engage.Melee (376.42)
15:12:25
SQ
Orc Young uses skill Charge
15:12:26
SQ
-> Behaviors to pick from:
Attack.Default (51.6426)(*), Attack.KnockOut (29.5731)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0)
15:12:26
SQ
-> Behavior picked: Attack.Default (51.6426)
15:12:26
SQ
* Orc Young: Using Bash against Hugo!
15:12:26
SQ
Orc Young uses skill Bash
15:12:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
15:12:26
SQ
-> Behavior picked: Idle (1)
15:12:26
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:12:26
SQ
* ---------------------------------------------------
15:12:26
SQ
Turn started for Ulfert The Bruddah
15:12:33
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:12:33
SQ
Ulfert The Bruddah uses skill Quick Shot
15:12:35
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:12:35
SQ
Ulfert The Bruddah uses skill Quick Shot
15:12:35
SQ
Turn started for Arnulf Threefeet
15:12:37
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
15:12:37
SQ
Arnulf Threefeet uses skill Flail
15:12:38
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
15:12:38
SQ
Arnulf Threefeet uses skill Flail
15:12:38
SQ
Turn started for Orc Young
15:12:38
SQ
*
15:12:38
SQ
* Orc Young: Starting turn.
15:12:39
SQ
-> Behaviors to pick from:
Engage.Melee (408.919)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
15:12:39
SQ
-> Behavior picked: Engage.Melee (408.919)
15:12:39
SQ
Orc Young uses skill Charge
15:12:40
SQ
-> Behaviors to pick from:
Attack.SplitShield (130.09)(*), Attack.Default (72.6701)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0)
15:12:40
SQ
-> Behavior picked: Attack.SplitShield (130.09)
15:12:40
SQ
* Orc Young: Using Split Shield against Arnulf Threefeet!
15:12:40
SQ
Orc Young uses skill Split Shield
15:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0)
15:12:40
SQ
-> Behavior picked: Idle (1)
15:12:40
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:12:40
SQ
* ---------------------------------------------------
15:12:40
SQ
Turn started for Erhard The Hard
15:12:41
SQ
Skill [Stunned] removed from [Erhard The Hard].
15:12:41
SQ
Turn started for Jost
15:12:48
Script
VM collected 15 object(s) and deleted them.
15:12:56
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
15:12:56
SQ
Jost uses skill Shoot Bolt
15:12:56
SQ
Turn started for Ivar
15:12:57
SQ
Skill [Stunned] removed from [Ivar].
15:12:57
SQ
Turn started for Bertwin
15:13:00
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
15:13:00
SQ
Bertwin uses skill Split Man
15:13:01
SQ
Turn started for Ottmar
15:13:04
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
15:13:04
SQ
Ottmar uses skill Flail
15:13:05
SQ
Orc Young has died.
15:13:10
SQ
Turn started for Reimar the Fisherman
15:13:12
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
15:13:12
SQ
Reimar the Fisherman uses skill Rupture
15:13:16
SQ
Reimar the Fisherman uses skill Unleash Wardog
15:13:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (12,8).
15:13:16
SQ
inserting entity, index = 1
15:13:17
SQ
Turn started for Dash the Wardog
15:13:17
SQ
*
15:13:17
SQ
* Dash the Wardog: Starting turn.
15:13:17
SQ
-> Behaviors to pick from:
Engage.Melee (392.308)(*), Idle (1), Attack.Default (0), Flee (0)
15:13:17
SQ
-> Behavior picked: Engage.Melee (392.308)
15:13:17
SQ
* Dash the Wardog: Engaging to melee range with Orc Young (visible), accepted_distance=0
15:13:19
SQ
* Dash the Wardog: Reached engage destination
15:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:13:19
SQ
-> Behavior picked: Idle (1)
15:13:19
SQ
* Dash the Wardog: Ending Turn with 2 of 12 AP left.
15:13:19
SQ
* ---------------------------------------------------
15:13:19
SQ
Turn started for Orc Young
15:13:19
SQ
*
15:13:19
SQ
* Orc Young: Starting turn.
15:13:20
SQ
-> Behaviors to pick from:
Attack.Default (45.5189)(*), Attack.KnockOut (24.713)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
15:13:20
SQ
-> Behavior picked: Attack.Default (45.5189)
15:13:20
SQ
* Orc Young: Using Bash against Bertwin!
15:13:20
SQ
Orc Young uses skill Bash
15:13:20
SQ
-> Behaviors to pick from:
Attack.Default (48.7896)(*), Attack.KnockOut (23.9135)(*), Idle (1), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0)
15:13:20
SQ
-> Behavior picked: Attack.Default (48.7896)
15:13:21
SQ
* Orc Young: Using Bash against Thorben the Loyal!
15:13:21
SQ
Orc Young uses skill Bash
15:13:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
15:13:21
SQ
-> Behavior picked: Idle (1)
15:13:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:13:22
SQ
* ---------------------------------------------------
15:13:22
SQ
Turn started for Ewald the Fisherman
15:13:22
SQ
Skill [Spearwall] removed from [Ewald the Fisherman].
15:13:24
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Orc Young]
15:13:24
SQ
Ewald the Fisherman uses skill Thrust
15:13:29
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:13:29
SQ
Ewald the Fisherman uses skill Shieldwall
15:13:29
SQ
Turn started for Orc Young
15:13:29
SQ
Skill [Shieldwall] removed from [Orc Young].
15:13:29
SQ
*
15:13:29
SQ
* Orc Young: Starting turn.
15:13:30
SQ
-> Behaviors to pick from:
Engage.Melee (338.942)(*), Defend.Shieldwall (3.83886), Idle (1), BreakFree (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0)
15:13:30
SQ
-> Behavior picked: Engage.Melee (338.942)
15:13:30
SQ
Orc Young uses skill Charge
15:13:30
SQ
-> Behaviors to pick from:
Attack.Default (76.9224)(*), Defend.Shieldwall (9.33663), Idle (1), Charge (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0)
15:13:30
SQ
-> Behavior picked: Attack.Default (76.9224)
15:13:30
SQ
* Orc Young: Using Cleave against Dash the Wardog!
15:13:30
SQ
Orc Young uses skill Cleave
15:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Flee (0), Charge (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
15:13:31
SQ
-> Behavior picked: Idle (1)
15:13:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:13:31
SQ
* ---------------------------------------------------
15:13:31
SQ
Turn started for Orc Young
15:13:31
SQ
*
15:13:31
SQ
* Orc Young: Starting turn.
15:13:32
SQ
-> Behaviors to pick from:
Engage.Melee (268.064)(*), Defend.Shieldwall (4.81466), Idle (1), Attack.Default (0), Attack.Split (0), Defend (0), Flee (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Charge (0)
15:13:32
SQ
-> Behavior picked: Engage.Melee (268.064)
15:13:32
SQ
* Orc Young: Engaging to melee range with Thorben the Loyal (visible), accepted_distance=0
15:13:33
SQ
* Orc Young: Reached engage destination
15:13:33
SQ
-> Behaviors to pick from:
Attack.Default (64.8156)(*), Defend.Shieldwall (23.0666)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Charge (0), Engage.Melee (0)
15:13:33
SQ
-> Behavior picked: Attack.Default (64.8156)
15:13:34
SQ
* Orc Young: Using Slash against Ewald the Fisherman!
15:13:34
SQ
Orc Young uses skill Slash
15:13:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Charge (0), Engage.Melee (0), Attack.Default (0)
15:13:34
SQ
-> Behavior picked: Idle (1)
15:13:34
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:13:34
SQ
* ---------------------------------------------------
15:13:34
SQ
Turn started for Orc Young
15:13:34
SQ
Skill [Shieldwall] removed from [Orc Young].
15:13:34
SQ
*
15:13:34
SQ
* Orc Young: Starting turn.
15:13:35
SQ
-> Behaviors to pick from:
Attack.SplitShield (76.142)(*), Attack.Default (72.0536)(*), Defend.Shieldwall (23.8762)(*), Idle (1), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0)
15:13:35
SQ
-> Behavior picked: Attack.SplitShield (76.142)
15:13:35
SQ
* Orc Young: Using Split Shield against Ivar!
15:13:35
SQ
Orc Young uses skill Split Shield
15:13:36
SQ
-> Behaviors to pick from:
Attack.SplitShield (147.295)(*), Attack.Default (65.894)(*), Defend.Shieldwall (22.8267), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Charge (0), Defend (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0)
15:13:36
SQ
-> Behavior picked: Attack.SplitShield (147.295)
15:13:36
SQ
* Orc Young: Using Split Shield against Ivar!
15:13:36
SQ
Orc Young uses skill Split Shield
15:13:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0)
15:13:36
SQ
-> Behavior picked: Idle (1)
15:13:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:13:37
SQ
* ---------------------------------------------------
15:13:37
SQ
Turn started for Siegfried the Owl
15:13:40
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
15:13:40
SQ
Siegfried the Owl uses skill Impale
15:13:43
SQ
Siegfried the Owl uses skill Unleash Wardog
15:13:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,11).
15:13:43
SQ
inserting entity, index = 1
15:13:44
SQ
Turn started for King the Wardog
15:13:44
SQ
*
15:13:44
SQ
* King the Wardog: Starting turn.
15:13:44
SQ
-> Behaviors to pick from:
Engage.Melee (400)(*), Idle (1), Attack.Default (0), Flee (0)
15:13:44
SQ
-> Behavior picked: Engage.Melee (400)
15:13:45
SQ
* King the Wardog: Engaging to melee range with Orc Young (visible), accepted_distance=0
15:13:45
SQ
* King the Wardog: Reached engage destination
15:13:45
SQ
-> Behaviors to pick from:
Attack.Default (12.7983)(*), Idle (1), Flee (0), Engage.Melee (0)
15:13:45
SQ
-> Behavior picked: Attack.Default (12.7983)
15:13:46
SQ
* King the Wardog: Using Bite against Orc Young!
15:13:46
SQ
King the Wardog uses skill Bite
15:13:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:13:46
SQ
-> Behavior picked: Idle (1)
15:13:47
SQ
* King the Wardog: Ending Turn with 3 of 12 AP left.
15:13:47
SQ
* ---------------------------------------------------
15:13:47
SQ
INFO: Next round issued: 4
15:13:47
SQ
Turn started for King the Wardog
15:13:47
SQ
*
15:13:47
SQ
* King the Wardog: Starting turn.
15:13:48
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0), Flee (0)
15:13:48
SQ
-> Behavior picked: Attack.Default (12.805)
15:13:48
SQ
* King the Wardog: Using Bite against Orc Young!
15:13:48
SQ
King the Wardog uses skill Bite
15:13:48
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0), Flee (0)
15:13:48
SQ
-> Behavior picked: Attack.Default (12.7873)
15:13:49
SQ
* King the Wardog: Using Bite against Orc Young!
15:13:49
SQ
King the Wardog uses skill Bite
15:13:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
15:13:49
SQ
-> Behavior picked: Idle (1)
15:13:49
SQ
* King the Wardog: Ending Turn with 2 of 12 AP left.
15:13:49
SQ
* ---------------------------------------------------
15:13:50
SQ
Turn started for Dash the Wardog
15:13:50
SQ
*
15:13:50
SQ
* Dash the Wardog: Starting turn.
15:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:13:50
SQ
-> Behavior picked: Idle (1)
15:13:50
SQ
* Dash the Wardog: Ending Turn with 0 of 12 AP left.
15:13:50
SQ
* ---------------------------------------------------
15:13:50
SQ
Skill [Stunned] removed from [Dash the Wardog].
15:13:50
SQ
Turn started for Hugo
15:13:53
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:13:53
SQ
Hugo uses skill Thrust
15:13:54
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:13:54
SQ
Hugo uses skill Thrust
15:13:55
SQ
Turn started for Ivar
15:13:57
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
15:13:57
SQ
Ivar uses skill Thrust
15:13:58
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
15:13:58
SQ
Ivar uses skill Thrust
15:13:59
SQ
Turn started for Erhard The Hard
15:14:04
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
15:14:04
SQ
Erhard The Hard uses skill Thrust
15:14:05
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
15:14:05
SQ
Erhard The Hard uses skill Thrust
15:14:05
SQ
Orc Young has died.
15:14:06
SQ
Turn started for Orc Young
15:14:06
SQ
*
15:14:06
SQ
* Orc Young: Starting turn.
15:14:06
SQ
-> Behaviors to pick from:
Attack.Default (47.727)(*), Attack.KnockOut (25.6375)(*), Idle (1), Attack.Swing (0), Charge (0), Roam (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0)
15:14:06
SQ
-> Behavior picked: Attack.Default (47.727)
15:14:07
SQ
* Orc Young: Using Bash against Ewald the Fisherman!
15:14:07
SQ
Orc Young uses skill Bash
15:14:07
SQ
-> Behaviors to pick from:
Attack.Default (55.9561)(*), Attack.KnockOut (25.2509)(*), Idle (1), Charge (0), SwitchTo.Melee (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0)
15:14:07
SQ
-> Behavior picked: Attack.Default (55.9561)
15:14:08
SQ
* Orc Young: Using Bash against Hugo!
15:14:08
SQ
Orc Young uses skill Bash
15:14:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
15:14:08
SQ
-> Behavior picked: Idle (1)
15:14:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:14:08
SQ
* ---------------------------------------------------
15:14:08
SQ
Turn started for Arnulf Threefeet
15:14:19
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
15:14:19
SQ
Arnulf Threefeet uses skill Flail
15:14:19
SQ
Turn started for Bertwin
15:14:22
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
15:14:22
SQ
Bertwin uses skill Split Man
15:14:23
SQ
Turn started for Jost
15:14:24
SQ
[Jost] executes skill [Reload] on target [Jost]
15:14:24
SQ
Jost uses skill Reload
15:14:26
SQ
[Jost] executes skill [Shoot Bolt] on target [Orc Young]
15:14:26
SQ
Jost uses skill Shoot Bolt
15:14:27
SQ
Turn started for Ulfert The Bruddah
15:14:32
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Orc Young]
15:14:32
SQ
Ulfert The Bruddah uses skill Quick Shot
15:14:38
SQ
Turn started for Thorben the Loyal
15:14:38
SQ
Skill [Shieldwall] removed from [Thorben the Loyal].
15:14:39
SQ
[Thorben the Loyal] executes skill [Shieldwall] on target [Thorben the Loyal]
15:14:39
SQ
Thorben the Loyal uses skill Shieldwall
15:14:41
SQ
[Thorben the Loyal] executes skill [Chop] on target [Orc Young]
15:14:41
SQ
Thorben the Loyal uses skill Chop
15:14:41
SQ
Turn started for Ottmar
15:14:49
SQ
[Ottmar] executes skill [Flail] on target [Orc Young]
15:14:49
SQ
Ottmar uses skill Flail
15:14:49
SQ
Turn started for Reimar the Fisherman
15:14:52
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
15:14:52
SQ
Reimar the Fisherman uses skill Rupture
15:14:56
SQ
Turn started for Orc Young
15:14:56
SQ
*
15:14:56
SQ
* Orc Young: Starting turn.
15:14:57
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Charge (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
15:14:57
SQ
-> Behavior picked: Flee (9000)
15:14:57
SQ
* Orc Young: Fleeing.
15:14:57
SQ
Orc Young has died.
15:14:57
SQ
Turn started for Orc Young
15:14:57
SQ
*
15:14:57
SQ
* Orc Young: Starting turn.
15:14:58
SQ
-> Behaviors to pick from:
Attack.Default (78.4296)(*), Defend.Shieldwall (28.2207)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Charge (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0)
15:14:58
SQ
-> Behavior picked: Defend.Shieldwall (28.2207)
15:14:58
SQ
* Orc Young: Using Shieldwall!
15:14:58
SQ
Orc Young uses skill Shieldwall
15:14:58
SQ
-> Behaviors to pick from:
Attack.Default (72.0596)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Retreat (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Charge (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0)
15:14:58
SQ
-> Behavior picked: Attack.Default (72.0596)
15:14:59
SQ
* Orc Young: Using Slash against Thorben the Loyal!
15:14:59
SQ
Orc Young uses skill Slash
15:14:59
SQ
Thorben the Loyal is unconscious.
15:14:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Roam (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Charge (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
15:14:59
SQ
-> Behavior picked: Idle (1)
15:15:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:15:00
SQ
* ---------------------------------------------------
15:15:00
SQ
Turn started for Ewald the Fisherman
15:15:00
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:15:04
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Orc Young]
15:15:04
SQ
Ewald the Fisherman uses skill Thrust
15:15:05
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Orc Young]
15:15:05
SQ
Ewald the Fisherman uses skill Thrust
15:15:05
SQ
Orc Young has died.
15:15:05
SQ
Turn started for Orc Young
15:15:05
SQ
*
15:15:05
SQ
* Orc Young: Starting turn.
15:15:06
SQ
-> Behaviors to pick from:
Attack.Default (217.47)(*), Defend.Shieldwall (24.6116), Idle (1), Attack.Swing (0), Flee (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Charge (0), Roam (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
15:15:06
SQ
-> Behavior picked: Attack.Default (217.47)
15:15:06
SQ
* Orc Young: Using Cleave against Dash the Wardog!
15:15:06
SQ
Orc Young uses skill Cleave
15:15:06
SQ
Dash the Wardog has died.
15:15:06
SQ
-> Behaviors to pick from:
Attack.Default (62.2954)(*), Defend.Shieldwall (26.6955)(*), Engage.Melee (13.3333), Idle (1), Flee (0), Attack.SplitShield (0), Charge (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0)
15:15:06
SQ
-> Behavior picked: Attack.Default (62.2954)
15:15:07
SQ
* Orc Young: Using Cleave against Arnulf Threefeet!
15:15:07
SQ
Orc Young uses skill Cleave
15:15:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Charge (0), Flee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
15:15:07
SQ
-> Behavior picked: Idle (1)
15:15:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:15:08
SQ
* ---------------------------------------------------
15:15:08
SQ
Turn started for Orc Young
15:15:08
SQ
*
15:15:08
SQ
* Orc Young: Starting turn.
15:15:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), Attack.Swing (0), Charge (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0)
15:15:08
SQ
-> Behavior picked: Flee (9000)
15:15:09
SQ
* Orc Young: Fleeing.
15:15:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Charge (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
15:15:10
SQ
-> Behavior picked: Idle (1)
15:15:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:15:10
SQ
* ---------------------------------------------------
15:15:11
SQ
Turn started for Siegfried the Owl
15:15:17
SQ
[Siegfried the Owl] executes skill [Impale] on target [Orc Young]
15:15:17
SQ
Siegfried the Owl uses skill Impale
15:15:17
SQ
Turn started for Orc Young
15:15:17
SQ
*
15:15:17
SQ
* Orc Young: Starting turn.
15:15:18
SQ
-> Behaviors to pick from:
Attack.SplitShield (76.5)(*), Attack.Default (75.8806)(*), Defend.Shieldwall (43.5993)(*), Idle (1), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Charge (0), BreakFree (0)
15:15:18
SQ
-> Behavior picked: Attack.Default (75.8806)
15:15:18
SQ
* Orc Young: Using Chop against King the Wardog!
15:15:18
SQ
Orc Young uses skill Chop
15:15:18
SQ
-> Behaviors to pick from:
Attack.Default (240.807)(*), Defend.Shieldwall (40.398), Attack.SplitShield (4.56923), Idle (1), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Charge (0), BreakFree (0), Defend (0)
15:15:18
SQ
-> Behavior picked: Attack.Default (240.807)
15:15:19
SQ
* Orc Young: Using Chop against King the Wardog!
15:15:19
SQ
Orc Young uses skill Chop
15:15:19
SQ
King the Wardog has died.
15:15:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Charge (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Default (0)
15:15:19
SQ
-> Behavior picked: Idle (1)
15:15:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:15:19
SQ
* ---------------------------------------------------
15:15:19
SQ
INFO: Next round issued: 5
15:15:20
SQ
Turn started for Ivar
15:15:23
SQ
[Ivar] executes skill [Thrust] on target [Orc Young]
15:15:23
SQ
Ivar uses skill Thrust
15:15:23
SQ
Orc Young has died.
15:15:28
SQ
Turn started for Erhard The Hard
15:15:33
SQ
[Erhard The Hard] executes skill [Thrust] on target [Orc Young]
15:15:33
SQ
Erhard The Hard uses skill Thrust
15:15:35
SQ
Turn started for Hugo
15:15:40
SQ
Turn started for Bertwin
15:15:44
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
15:15:44
SQ
Bertwin uses skill Split Man
15:15:44
SQ
Turn started for Arnulf Threefeet
15:15:46
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Orc Young]
15:15:46
SQ
Arnulf Threefeet uses skill Flail
15:15:46
SQ
Orc Young has died.
15:15:48
Script
VM collected 206 object(s) and deleted them.
15:15:50
SQ
Turn started for Jost
15:15:51
SQ
[Jost] executes skill [Reload] on target [Jost]
15:15:51
SQ
Jost uses skill Reload
15:15:53
SQ
Turn started for Ulfert The Bruddah
15:16:07
SQ
Turn started for Reimar the Fisherman
15:16:10
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Orc Young]
15:16:10
SQ
Reimar the Fisherman uses skill Rupture
15:16:11
SQ
Turn started for Ottmar
15:16:21
SQ
Turn started for Orc Young
15:16:21
SQ
Skill [Shieldwall] removed from [Orc Young].
15:16:21
SQ
*
15:16:21
SQ
* Orc Young: Starting turn.
15:16:21
SQ
-> Behaviors to pick from:
Attack.Default (78.5306)(*), Defend.Shieldwall (54.6979)(*), Idle (1), Roam (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0)
15:16:21
SQ
-> Behavior picked: Defend.Shieldwall (54.6979)
15:16:22
SQ
* Orc Young: Using Shieldwall!
15:16:22
SQ
Orc Young uses skill Shieldwall
15:16:22
SQ
-> Behaviors to pick from:
Attack.Default (78.6606)(*), Idle (1), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), BreakFree (0), Charge (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
15:16:22
SQ
-> Behavior picked: Attack.Default (78.6606)
15:16:23
SQ
* Orc Young: Using Slash against Ewald the Fisherman!
15:16:23
SQ
Orc Young uses skill Slash
15:16:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Retreat (0), BreakFree (0), Charge (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
15:16:23
SQ
-> Behavior picked: Idle (1)
15:16:23
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:16:23
SQ
* ---------------------------------------------------
15:16:23
SQ
Turn started for Orc Young
15:16:23
SQ
*
15:16:23
SQ
* Orc Young: Starting turn.
15:16:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (575), Idle (1), Attack.Swing (0), Engage.Melee (0), Charge (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0)
15:16:24
SQ
-> Behavior picked: Flee (9000)
15:16:24
SQ
* Orc Young: Fleeing.
15:16:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Flee (0)
15:16:25
SQ
-> Behavior picked: Idle (1)
15:16:25
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
15:16:25
SQ
* ---------------------------------------------------
15:16:25
SQ
Skill [Bleeding] removed from [Orc Young].
15:16:26
SQ
Turn started for Ewald the Fisherman
15:16:29
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Orc Young]
15:16:29
SQ
Ewald the Fisherman uses skill Thrust
15:16:30
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Orc Young]
15:16:30
SQ
Ewald the Fisherman uses skill Thrust
15:16:30
SQ
Turn started for Siegfried the Owl
15:16:38
SQ
[Hugo] executes skill [Thrust] on target [Orc Young]
15:16:38
SQ
Hugo uses skill Thrust
15:16:40
SQ
INFO: Next round issued: 6
15:16:40
SQ
Turn started for Ivar
15:16:43
SQ
Turn started for Erhard The Hard
15:16:46
SQ
Turn started for Bertwin
15:16:49
SQ
[Bertwin] executes skill [Split Man] on target [Orc Young]
15:16:49
SQ
Bertwin uses skill Split Man
15:16:49
SQ
Orc Young has died.
15:16:49
SQ
Skill [Shieldwall] removed from [Orc Young].
15:16:51
SQ
Turn started for Hugo
15:16:54
SQ
Turn started for Arnulf Threefeet
15:16:57
SQ
Turn started for Reimar the Fisherman
15:17:00
SQ
Turn started for Ulfert The Bruddah
15:17:06
SQ
Turn started for Jost
15:17:13
Resource
Loading: music/orcs_02.ogg
15:17:16
SQ
Turn started for Orc Young
15:17:16
SQ
*
15:17:16
SQ
* Orc Young: Starting turn.
15:17:16
Resource
Unloading: music/orcs_01.ogg
15:17:16
SQ
-> Behaviors to pick from:
Retreat (312.5)(*), Engage.Melee (253)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Charge (0)
15:17:16
SQ
-> Behavior picked: Retreat (312.5)
15:17:17
SQ
* Orc Young: Retreating.
15:17:18
SQ
* Orc Young: Retreated!
15:17:18
Resource
Unloading: gfx/orientation_overlay.png
15:17:18
SQ
Skill [Nighttime] removed from [Ulfert The Bruddah].
15:17:18
SQ
Skill [Nighttime] removed from [Reimar the Fisherman].
15:17:18
SQ
Skill [Nighttime] removed from [Bertwin].
15:17:18
SQ
Skill [Nighttime] removed from [Ivar].
15:17:18
SQ
Skill [Nighttime] removed from [Ottmar].
15:17:18
SQ
Skill [Nighttime] removed from [Arnulf Threefeet].
15:17:18
SQ
Skill [Nighttime] removed from [Erhard The Hard].
15:17:18
SQ
Skill [Nighttime] removed from [Siegfried the Owl].
15:17:18
SQ
Skill [Nighttime] removed from [Jost].
15:17:18
SQ
Skill [Nighttime] removed from [Ewald the Fisherman].
15:17:18
SQ
Skill [Nighttime] removed from [Hugo].
15:17:18
SQ
Skill [Nighttime] removed from [Thorben the Loyal].
15:17:18
SQ
Skill [Shieldwall] removed from [Thorben the Loyal].
15:17:18
Resource
Loading: music/victory_01.ogg
15:17:18
SQ
Turn started for Ottmar
15:17:22
Resource
Unloading: music/orcs_02.ogg
15:17:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:17:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:17:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:17:35
SQ
World::onCombatFinished
15:17:35
SQ
Save campaign: 12th Batallion
15:17:36
Scene
Finished saving scene.
15:17:37
SQ
TacticalState::onFinish
15:17:37
Resource
Unloading: gfx/object_0.png
15:17:37
Resource
Unloading: gfx/detail.png
15:17:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:17:37
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
15:17:37
Resource
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15:17:37
Resource
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15:17:37
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15:17:37
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_01.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_02.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_03.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_04.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_05.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_06.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_07.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_death_08.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_flee_01.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_flee_02.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_flee_03.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_01.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_02.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_03.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_04.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_05.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_06.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_07.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_08.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_09.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_10.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_11.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_12.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_13.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_14.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_15.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_16.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_17.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_18.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_19.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_20.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_21.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_22.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_23.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_24.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_25.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_26.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_27.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_28.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_idle_29.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
15:17:37
Resource
Unloading: gfx/entity_2.png
15:17:37
Resource
Unloading: sounds/enemies/orc_charge_01.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_charge_02.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_charge_03.wav
15:17:37
Resource
Unloading: sounds/enemies/orc_charge_04.wav
15:17:38
SQ
showing contract: Destroy Orc Camp
15:17:48
Script
VM collected 1 object(s) and deleted them.
15:18:01
SQ
contract added: Escort Caravan
15:18:03
SQ
contract removed: 70
15:18:20
SQ
showing contract: Destroy Orc Camp
15:18:48
Resource
Loading: music/worldmap_09.ogg
15:18:50
SQ
Location entered: Suderwacht
15:18:50
Resource
Unloading: music/worldmap_09.ogg
15:18:50
Resource
Loading: music/stronghold_01.ogg
15:18:51
Resource
Unloading: music/victory_01.ogg
15:19:48
Script
VM collected 2 object(s) and deleted them.
15:26:51
SQ
ERROR: Failed to equip bag item.
15:32:59
SQ
Save campaign: 12th Batallion
15:32:59
Resource
Loading: music/worldmap_08.ogg
15:33:00
Scene
Finished saving scene.
15:33:03
Resource
Unloading: music/stronghold_01.ogg
15:33:14
SQ
Save campaign: 12th Batallion
15:33:16
Scene
Finished saving scene.
15:33:17
SQ
WorldState::onHide
15:33:17
Resource
Loading: gfx/detail.png
15:33:17
Texture
Texture "gfx/detail.png" (ID: 635) took up approximately 10922kb in video memory.
15:33:17
Resource
Loading: gfx/object_0.png
15:33:17
Texture
Texture "gfx/object_0.png" (ID: 649) took up approximately 21845kb in video memory.
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
15:33:17
Resource
Loading: gfx/orientation_overlay.png
15:33:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 650) took up approximately 512kb in video memory.
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,10).
15:33:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
15:33:17
SQ
TACTICAL: STASH LOCKED: true
15:33:18
SQ
INFO: Next round issued: 1
15:33:18
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
15:33:18
SQ
Turn started for Bandit Marksman
15:33:18
SQ
*
15:33:18
SQ
* Bandit Marksman: Starting turn.
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_death_00.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_death_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_death_02.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_death_03.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_flee_00.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_flee_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_flee_02.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_flee_03.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_flee_04.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_idle_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_idle_02.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_idle_03.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_idle_04.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_idle_05.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_charge_00.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_charge_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_charge_02.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_00.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_01.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_02.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_03.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_04.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_05.wav
15:33:18
Resource
Loading: sounds/enemies/wardog_bite_06.wav
15:33:18
Resource
Loading: music/bandits_01.ogg
15:33:18
Resource
Unloading: music/worldmap_08.ogg
15:33:18
SQ
No good tile in range, engaging in the general direction of the enemy!
15:33:19
SQ
-> Behaviors to pick from:
Attack.Bow (121.06)(*), Engage.Ranged (30), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
15:33:19
SQ
-> Behavior picked: Attack.Bow (121.06)
15:33:19
SQ
* Bandit Marksman: Using Quick Shot against Ivar!
15:33:19
SQ
Bandit Marksman uses skill Quick Shot
15:33:20
SQ
No good tile in range, engaging in the general direction of the enemy!
15:33:20
SQ
-> Behaviors to pick from:
Attack.Bow (62.6537)(*), Engage.Ranged (30)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Reload (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0)
15:33:20
SQ
-> Behavior picked: Attack.Bow (62.6537)
15:33:20
SQ
* Bandit Marksman: Using Quick Shot against Ottmar!
15:33:20
SQ
Bandit Marksman uses skill Quick Shot
15:33:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Engage.Ranged (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0)
15:33:21
SQ
-> Behavior picked: Idle (1)
15:33:21
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:33:21
SQ
* ---------------------------------------------------
15:33:21
SQ
Turn started for Ulfert The Bruddah
15:33:24
SQ
Turn started for Bandit Raider
15:33:24
SQ
*
15:33:24
SQ
* Bandit Raider: Starting turn.
15:33:25
SQ
-> Behaviors to pick from:
Engage.Melee (39.5636)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:33:25
SQ
-> Behavior picked: Engage.Melee (39.5636)
15:33:25
SQ
* Bandit Raider: Engaging to melee range with Thorben the Loyal (visible), accepted_distance=0
15:33:26
SQ
* Bandit Raider: Reached engage destination
15:33:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:33:27
SQ
-> Behavior picked: Idle (1)
15:33:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:33:27
SQ
* ---------------------------------------------------
15:33:27
SQ
Turn started for Bandit Raider
15:33:27
SQ
*
15:33:27
SQ
* Bandit Raider: Starting turn.
15:33:27
SQ
-> Behaviors to pick from:
Engage.Melee (42.7808)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:33:27
SQ
-> Behavior picked: Engage.Melee (42.7808)
15:33:28
SQ
* Bandit Raider: Engaging to melee range with Thorben the Loyal (visible), accepted_distance=0
15:33:29
SQ
* Bandit Raider: Reached engage destination
15:33:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:33:29
SQ
-> Behavior picked: Idle (1)
15:33:29
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:33:29
SQ
* ---------------------------------------------------
15:33:29
SQ
Turn started for Hugo
15:33:32
SQ
Turn started for Arnulf Threefeet
15:33:39
SQ
Turn started for Jost
15:33:44
SQ
Turn started for Bandit Raider
15:33:44
SQ
*
15:33:44
SQ
* Bandit Raider: Starting turn.
15:33:44
SQ
-> Behaviors to pick from:
Engage.Melee (44.2182)(*), Defend.Shieldwall (3.96095), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:33:44
SQ
-> Behavior picked: Engage.Melee (44.2182)
15:33:45
SQ
* Bandit Raider: Engaging to melee range with Ottmar (visible), accepted_distance=0
15:33:46
SQ
* Bandit Raider: Reached engage destination
15:33:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
15:33:46
SQ
-> Behavior picked: Idle (1)
15:33:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:33:46
SQ
* ---------------------------------------------------
15:33:46
SQ
Turn started for Ewald the Fisherman
15:33:57
SQ
Turn started for Bandit Raider
15:33:57
SQ
*
15:33:57
SQ
* Bandit Raider: Starting turn.
15:33:58
SQ
-> Behaviors to pick from:
Engage.Melee (85.1852)(*), Defend.Shieldwall (3.05552), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:33:58
SQ
-> Behavior picked: Engage.Melee (85.1852)
15:33:58
SQ
* Bandit Raider: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:33:59
SQ
* Bandit Raider: Reached engage destination
15:33:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
15:33:59
SQ
-> Behavior picked: Idle (1)
15:33:59
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:33:59
SQ
* ---------------------------------------------------
15:34:00
SQ
Turn started for Ivar
15:34:07
SQ
Turn started for Erhard The Hard
15:34:13
SQ
Turn started for Bandit Raider
15:34:13
SQ
*
15:34:13
SQ
* Bandit Raider: Starting turn.
15:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (81.0345)(*), Defend.Shieldwall (2.43545), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:34:14
SQ
-> Behavior picked: Engage.Melee (81.0345)
15:34:14
SQ
* Bandit Raider: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:34:15
SQ
* Bandit Raider: Reached engage destination
15:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
15:34:15
SQ
-> Behavior picked: Idle (1)
15:34:15
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:34:15
SQ
* ---------------------------------------------------
15:34:16
SQ
Turn started for Thorben the Loyal
15:34:25
SQ
[Thorben the Loyal] executes skill [Shieldwall] on target [Thorben the Loyal]
15:34:25
SQ
Thorben the Loyal uses skill Shieldwall
15:34:35
SQ
[Ottmar] executes skill [Flail] on target [Bandit Raider]
15:34:35
SQ
Ottmar uses skill Flail
15:34:38
SQ
Turn started for Bertwin
15:34:51
SQ
Turn started for Reimar the Fisherman
15:34:54
SQ
Turn started for Siegfried the Owl
15:34:58
SQ
[Siegfried the Owl] executes skill [Impale] on target [Bandit Raider]
15:34:58
SQ
Siegfried the Owl uses skill Impale
15:35:05
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Bandit Raider]
15:35:05
SQ
Ulfert The Bruddah uses skill Quick Shot
15:35:06
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Bandit Raider]
15:35:06
SQ
Ulfert The Bruddah uses skill Quick Shot
15:35:13
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Bandit Raider]
15:35:13
SQ
Arnulf Threefeet uses skill Flail
15:35:18
SQ
[Jost] executes skill [Shoot Bolt] on target [Bandit Raider]
15:35:18
SQ
Jost uses skill Shoot Bolt
15:35:19
SQ
[Jost] executes skill [Reload] on target [Jost]
15:35:19
SQ
Jost uses skill Reload
15:35:23
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:35:23
SQ
Ewald the Fisherman uses skill Shieldwall
15:35:26
SQ
[Erhard The Hard] executes skill [Thrust] on target [Bandit Raider]
15:35:26
SQ
Erhard The Hard uses skill Thrust
15:35:28
SQ
INFO: Next round issued: 2
15:35:28
SQ
Turn started for Bandit Raider
15:35:28
SQ
*
15:35:28
SQ
* Bandit Raider: Starting turn.
15:35:29
SQ
-> Behaviors to pick from:
Engage.Melee (109.25)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
15:35:29
SQ
-> Behavior picked: Engage.Melee (109.25)
15:35:29
SQ
* Bandit Raider: Engaging to melee range with Hugo (visible), accepted_distance=0
15:35:30
SQ
* Bandit Raider: Reached engage destination
15:35:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
15:35:30
SQ
-> Behavior picked: Idle (1)
15:35:30
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:35:30
SQ
* ---------------------------------------------------
15:35:31
SQ
Turn started for Bandit Marksman
15:35:31
SQ
*
15:35:31
SQ
* Bandit Marksman: Starting turn.
15:35:31
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:35:31
SQ
-> Behaviors to pick from:
Engage.Ranged (373.333)(*), Attack.Bow (240.809)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0)
15:35:31
SQ
-> Behavior picked: Attack.Bow (240.809)
15:35:32
SQ
* Bandit Marksman: Using Quick Shot against Ivar!
15:35:32
SQ
Bandit Marksman uses skill Quick Shot
15:35:33
SQ
-> Behaviors to pick from:
Attack.Bow (130.89)(*), Engage.Ranged (120)(*), Idle (1), Engage.Melee (0), BreakFree (0), Recover (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Reload (0)
15:35:33
SQ
-> Behavior picked: Engage.Ranged (120)
15:35:33
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ulfert The Bruddah (not visible)
15:35:34
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:35:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Rotation (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Reload (0), Attack.Bow (0)
15:35:34
SQ
-> Behavior picked: Idle (1)
15:35:34
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
15:35:34
SQ
* ---------------------------------------------------
15:35:34
SQ
Turn started for Bandit Raider
15:35:34
SQ
*
15:35:34
SQ
* Bandit Raider: Starting turn.
15:35:35
SQ
-> Behaviors to pick from:
Attack.Default (63.6025)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
15:35:35
SQ
-> Behavior picked: Attack.Default (63.6025)
15:35:35
SQ
* Bandit Raider: Using Cleave against Thorben the Loyal!
15:35:35
SQ
Bandit Raider uses skill Cleave
15:35:35
SQ
-> Behaviors to pick from:
Attack.Default (217.42)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
15:35:35
SQ
-> Behavior picked: Attack.Default (217.42)
15:35:36
SQ
* Bandit Raider: Using Cleave against Thorben the Loyal!
15:35:36
SQ
Bandit Raider uses skill Cleave
15:35:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
15:35:36
SQ
-> Behavior picked: Idle (1)
15:35:36
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:35:36
SQ
* ---------------------------------------------------
15:35:37
SQ
Turn started for Bertwin
15:35:46
SQ
[Bertwin] executes skill [Split Man] on target [Bandit Raider]
15:35:46
SQ
Bertwin uses skill Split Man
15:35:48
SQ
Turn started for Bandit Raider
15:35:48
SQ
*
15:35:48
SQ
* Bandit Raider: Starting turn.
15:35:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (103.039)(*), Attack.Default (60.9472)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
15:35:48
SQ
-> Behavior picked: Defend.Shieldwall (103.039)
15:35:48
SQ
* Bandit Raider: Using Shieldwall!
15:35:48
SQ
Bandit Raider uses skill Shieldwall
15:35:49
SQ
-> Behaviors to pick from:
Attack.Default (60.9472)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0)
15:35:49
SQ
-> Behavior picked: Attack.Default (60.9472)
15:35:49
SQ
* Bandit Raider: Using Thrust against Erhard The Hard!
15:35:49
SQ
Bandit Raider uses skill Thrust
15:35:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:35:50
SQ
-> Behavior picked: Idle (1)
15:35:50
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:35:50
SQ
* ---------------------------------------------------
15:35:50
SQ
Turn started for Bandit Raider
15:35:50
SQ
*
15:35:50
SQ
* Bandit Raider: Starting turn.
15:35:51
SQ
-> Behaviors to pick from:
Attack.Default (69.5904)(*), Defend.Shieldwall (63.5962)(*), Defend.Riposte (36.6729)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
15:35:51
SQ
-> Behavior picked: Defend.Shieldwall (63.5962)
15:35:51
SQ
* Bandit Raider: Using Shieldwall!
15:35:51
SQ
Bandit Raider uses skill Shieldwall
15:35:51
SQ
-> Behaviors to pick from:
Attack.Default (69.5904)(*), Defend.Riposte (44.9964)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
15:35:51
SQ
-> Behavior picked: Defend.Riposte (44.9964)
15:35:52
SQ
* Bandit Raider: Using Riposte!
15:35:52
SQ
Bandit Raider uses skill Riposte
15:35:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
15:35:52
SQ
-> Behavior picked: Idle (1)
15:35:52
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:35:52
SQ
* ---------------------------------------------------
15:35:53
SQ
Turn started for Ivar
15:35:56
SQ
[Ivar] executes skill [Thrust] on target [Bandit Marksman]
15:35:56
SQ
Ivar uses skill Thrust
15:35:57
SQ
Turn started for Bandit Raider
15:35:57
SQ
*
15:35:57
SQ
* Bandit Raider: Starting turn.
15:35:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (96.2884)(*), Attack.SplitShield (79.7426)(*), Attack.Default (67.9173)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
15:35:58
SQ
-> Behavior picked: Defend.Shieldwall (96.2884)
15:35:58
SQ
* Bandit Raider: Using Shieldwall!
15:35:58
SQ
Bandit Raider uses skill Shieldwall
15:35:59
SQ
-> Behaviors to pick from:
Attack.SplitShield (79.0711)(*), Attack.Default (67.7903)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Defend.Shieldwall (0)
15:35:59
SQ
-> Behavior picked: Attack.Default (67.7903)
15:35:59
SQ
* Bandit Raider: Using Chop against Hugo!
15:35:59
SQ
Bandit Raider uses skill Chop
15:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0)
15:35:59
SQ
-> Behavior picked: Idle (1)
15:36:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:36:00
SQ
* ---------------------------------------------------
15:36:00
SQ
Turn started for Hugo
15:36:09
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:36:09
SQ
Hugo uses skill Thrust
15:36:10
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:36:10
SQ
Hugo uses skill Thrust
15:36:10
SQ
Turn started for Ottmar
15:36:12
SQ
[Ottmar] executes skill [Flail] on target [Bandit Raider]
15:36:12
SQ
Ottmar uses skill Flail
15:36:13
SQ
[Ottmar] executes skill [Flail] on target [Bandit Raider]
15:36:13
SQ
Ottmar uses skill Flail
15:36:14
SQ
Turn started for Arnulf Threefeet
15:36:17
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Bandit Raider]
15:36:17
SQ
Arnulf Threefeet uses skill Flail
15:36:18
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Bandit Raider]
15:36:18
SQ
Arnulf Threefeet uses skill Flail
15:36:18
SQ
Turn started for Thorben the Loyal
15:36:18
SQ
Skill [Shieldwall] removed from [Thorben the Loyal].
15:36:20
SQ
[Thorben the Loyal] executes skill [Chop] on target [Bandit Raider]
15:36:20
SQ
Thorben the Loyal uses skill Chop
15:36:20
SQ
Bandit Raider has died.
15:36:27
SQ
Thorben the Loyal has died.
15:36:27
SQ
Turn started for Ulfert The Bruddah
15:36:35
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Bandit Raider]
15:36:35
SQ
Ulfert The Bruddah uses skill Quick Shot
15:36:36
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Bandit Raider]
15:36:36
SQ
Ulfert The Bruddah uses skill Quick Shot
15:36:36
SQ
Turn started for Erhard The Hard
15:36:39
SQ
[Erhard The Hard] executes skill [Thrust] on target [Bandit Raider]
15:36:39
SQ
Erhard The Hard uses skill Thrust
15:36:40
SQ
[Erhard The Hard] executes skill [Thrust] on target [Bandit Raider]
15:36:40
SQ
Erhard The Hard uses skill Thrust
15:36:41
SQ
Turn started for Jost
15:36:46
SQ
[Jost] executes skill [Shoot Bolt] on target [Bandit Raider]
15:36:46
SQ
Jost uses skill Shoot Bolt
15:36:49
SQ
[Jost] executes skill [Reload] on target [Jost]
15:36:49
SQ
Jost uses skill Reload
15:36:49
SQ
Turn started for Ewald the Fisherman
15:36:49
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:36:52
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Bandit Raider]
15:36:52
SQ
Ewald the Fisherman uses skill Thrust
15:36:56
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:36:56
SQ
Ewald the Fisherman uses skill Shieldwall
15:36:56
SQ
Turn started for Reimar the Fisherman
15:37:00
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Bandit Raider]
15:37:00
SQ
Reimar the Fisherman uses skill Rupture
15:37:10
SQ
Turn started for Siegfried the Owl
15:37:14
SQ
[Siegfried the Owl] executes skill [Impale] on target [Bandit Raider]
15:37:14
SQ
Siegfried the Owl uses skill Impale
15:37:14
SQ
INFO: Next round issued: 3
15:37:15
SQ
Turn started for Bandit Marksman
15:37:15
SQ
*
15:37:15
SQ
* Bandit Marksman: Starting turn.
15:37:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Flee (0), Roam (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Attack.Bow (0), BreakFree (0), Recover (0)
15:37:16
SQ
-> Behavior picked: SwitchTo.Melee (100)
15:37:16
SQ
* Bandit Marksman: Switching to melee weapon!
15:37:16
SQ
-> Behaviors to pick from:
Attack.Default (33.0363)(*), Idle (1), Defend.Rotation (0), Retreat (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Recover (0), Defend (0), Roam (0), SwitchTo.Melee (0)
15:37:16
SQ
-> Behavior picked: Attack.Default (33.0363)
15:37:16
SQ
* Bandit Marksman: Using Chop against Ivar!
15:37:16
SQ
Bandit Marksman uses skill Chop
15:37:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Bow (0), Flee (0), Reload (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0)
15:37:16
SQ
-> Behavior picked: Idle (1)
15:37:17
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:37:17
SQ
* ---------------------------------------------------
15:37:17
SQ
Turn started for Hugo
15:37:21
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:37:21
SQ
Hugo uses skill Thrust
15:37:22
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:37:22
SQ
Hugo uses skill Thrust
15:37:22
SQ
Bandit Raider has died.
15:37:23
SQ
Turn started for Ivar
15:37:24
SQ
[Ivar] executes skill [Thrust] on target [Bandit Marksman]
15:37:24
SQ
Ivar uses skill Thrust
15:37:26
SQ
[Ivar] executes skill [Thrust] on target [Bandit Marksman]
15:37:26
SQ
Ivar uses skill Thrust
15:37:26
SQ
Turn started for Bertwin
15:37:30
SQ
Turn started for Arnulf Threefeet
15:37:35
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Bandit Raider]
15:37:35
SQ
Arnulf Threefeet uses skill Flail
15:37:36
SQ
Turn started for Ulfert The Bruddah
15:37:45
SQ
[Ulfert The Bruddah] executes skill [Aimed Shot] on target [Bandit Marksman]
15:37:45
SQ
Ulfert The Bruddah uses skill Aimed Shot
15:37:46
SQ
Bandit Marksman has died.
15:37:47
SQ
Turn started for Erhard The Hard
15:37:48
SQ
[Erhard The Hard] executes skill [Thrust] on target [Bandit Raider]
15:37:48
SQ
Erhard The Hard uses skill Thrust
15:37:48
SQ
Bandit Raider has died.
15:37:48
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:37:52
SQ
Turn started for Jost
15:37:57
SQ
Turn started for Ottmar
15:38:01
SQ
Turn started for Ewald the Fisherman
15:38:01
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:38:06
SQ
Turn started for Bandit Raider
15:38:06
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:38:06
SQ
Skill [Riposte] removed from [Bandit Raider].
15:38:06
SQ
*
15:38:06
SQ
* Bandit Raider: Starting turn.
15:38:07
SQ
-> Behaviors to pick from:
Attack.Default (74.5954)(*), Defend.Shieldwall (67.2689)(*), Defend.Riposte (54.8013)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
15:38:07
SQ
-> Behavior picked: Attack.Default (74.5954)
15:38:07
SQ
* Bandit Raider: Using Slash against Ewald the Fisherman!
15:38:07
SQ
Bandit Raider uses skill Slash
15:38:07
SQ
-> Behaviors to pick from:
Attack.Default (77.9205)(*), Defend.Shieldwall (66.3653)(*), Defend.Riposte (54.1383)(*), Idle (1), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0)
15:38:07
SQ
-> Behavior picked: Attack.Default (77.9205)
15:38:08
SQ
* Bandit Raider: Using Slash against Ewald the Fisherman!
15:38:08
SQ
Bandit Raider uses skill Slash
15:38:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
15:38:08
SQ
-> Behavior picked: Idle (1)
15:38:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:38:08
SQ
* ---------------------------------------------------
15:38:09
SQ
Turn started for Reimar the Fisherman
15:38:12
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Bandit Raider]
15:38:12
SQ
Reimar the Fisherman uses skill Rupture
15:38:15
SQ
Reimar the Fisherman uses skill Unleash Wardog
15:38:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,5).
15:38:15
SQ
inserting entity, index = 1
15:38:15
SQ
Turn started for Ghost the Wardog
15:38:15
SQ
*
15:38:15
SQ
* Ghost the Wardog: Starting turn.
15:38:15
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Default (0), Flee (0)
15:38:15
SQ
-> Behavior picked: Engage.Melee (720)
15:38:16
SQ
* Ghost the Wardog: Engaging to melee range with Bandit Raider (visible), accepted_distance=0
15:38:17
SQ
* Ghost the Wardog: Reached engage destination
15:38:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:38:17
SQ
-> Behavior picked: Idle (1)
15:38:17
SQ
* Ghost the Wardog: Waiting with 4 of 12 AP left.
15:38:17
SQ
* ---------------------------------------------------
15:38:18
SQ
Turn started for Bandit Raider
15:38:18
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:38:18
SQ
*
15:38:18
SQ
* Bandit Raider: Starting turn.
15:38:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (388.678)(*), Attack.Default (228.864)(*), Attack.SplitShield (47.6518), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
15:38:18
SQ
-> Behavior picked: Attack.Default (228.864)
15:38:18
SQ
* Bandit Raider: Using Chop against Ghost the Wardog!
15:38:18
SQ
Bandit Raider uses skill Chop
15:38:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (382.148)(*), Attack.Default (228.545)(*), Attack.SplitShield (47.3489), Idle (1), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0)
15:38:19
SQ
-> Behavior picked: Defend.Shieldwall (382.148)
15:38:19
SQ
* Bandit Raider: Using Shieldwall!
15:38:19
SQ
Bandit Raider uses skill Shieldwall
15:38:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Shieldwall (0)
15:38:20
SQ
-> Behavior picked: Idle (1)
15:38:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:38:20
SQ
* ---------------------------------------------------
15:38:20
SQ
Turn started for Siegfried the Owl
15:38:22
SQ
[Siegfried the Owl] executes skill [Impale] on target [Bandit Raider]
15:38:22
SQ
Siegfried the Owl uses skill Impale
15:38:25
SQ
[Bertwin] executes skill [Split Man] on target [Bandit Raider]
15:38:25
SQ
Bertwin uses skill Split Man
15:38:29
Resource
Loading: music/bandits_02.ogg
15:38:32
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Bandit Raider]
15:38:32
SQ
Ewald the Fisherman uses skill Thrust
15:38:33
Resource
Unloading: music/bandits_01.ogg
15:38:34
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:38:34
SQ
Ewald the Fisherman uses skill Shieldwall
15:38:35
SQ
*
15:38:35
SQ
* Ghost the Wardog: Resuming turn.
15:38:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:38:35
SQ
-> Behavior picked: Idle (1)
15:38:35
SQ
* Ghost the Wardog: Ending Turn with 4 of 12 AP left.
15:38:35
SQ
* ---------------------------------------------------
15:38:35
SQ
INFO: Next round issued: 4
15:38:36
SQ
Turn started for Ghost the Wardog
15:38:36
SQ
*
15:38:36
SQ
* Ghost the Wardog: Starting turn.
15:38:36
SQ
-> Behaviors to pick from:
Attack.Default (12.82)(*), Idle (1), Engage.Melee (0), Flee (0)
15:38:36
SQ
-> Behavior picked: Attack.Default (12.82)
15:38:36
SQ
* Ghost the Wardog: Using Bite against Bandit Raider!
15:38:36
SQ
Ghost the Wardog uses skill Bite
15:38:37
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0), Flee (0)
15:38:37
SQ
-> Behavior picked: Attack.Default (12.805)
15:38:37
SQ
* Ghost the Wardog: Using Bite against Bandit Raider!
15:38:37
SQ
Ghost the Wardog uses skill Bite
15:38:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
15:38:37
SQ
-> Behavior picked: Idle (1)
15:38:38
SQ
* Ghost the Wardog: Ending Turn with 2 of 12 AP left.
15:38:38
SQ
* ---------------------------------------------------
15:38:38
SQ
Turn started for Hugo
15:38:40
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:38:40
SQ
Hugo uses skill Thrust
15:38:41
SQ
[Hugo] executes skill [Thrust] on target [Bandit Raider]
15:38:41
SQ
Hugo uses skill Thrust
15:38:41
SQ
Turn started for Arnulf Threefeet
15:38:43
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Bandit Raider]
15:38:43
SQ
Arnulf Threefeet uses skill Flail
15:38:43
SQ
Bandit Raider has died.
15:38:46
SQ
Turn started for Ivar
15:38:47
SQ
Turn started for Erhard The Hard
15:38:52
SQ
Turn started for Ottmar
15:38:56
SQ
Turn started for Bertwin
15:38:57
SQ
[Bertwin] executes skill [Split Man] on target [Bandit Raider]
15:38:57
SQ
Bertwin uses skill Split Man
15:38:58
SQ
Turn started for Ulfert The Bruddah
15:39:04
SQ
Turn started for Jost
15:39:07
SQ
[Jost] executes skill [Shoot Bolt] on target [Bandit Raider]
15:39:07
SQ
Jost uses skill Shoot Bolt
15:39:07
SQ
Bandit Raider has died.
15:39:07
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:39:07
SQ
Skill [Reload] removed from [Jost].
15:39:07
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:39:07
Resource
Unloading: gfx/orientation_overlay.png
15:39:07
Resource
Loading: music/victory_01.ogg
15:39:11
Resource
Unloading: music/bandits_02.ogg
15:40:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:40:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:40:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:40:18
SQ
World::onCombatFinished
15:40:18
SQ
Save campaign: 12th Batallion
15:40:20
Scene
Finished saving scene.
15:40:21
SQ
TacticalState::onFinish
15:40:21
Resource
Unloading: gfx/object_0.png
15:40:21
Resource
Unloading: gfx/detail.png
15:40:21
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:40:21
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:40:37
Resource
Loading: music/worldmap_04.ogg
15:40:40
Resource
Unloading: music/victory_01.ogg
15:40:55
SQ
Location entered: Knochenfeste
15:40:55
Resource
Loading: music/stronghold_01.ogg
15:40:59
Resource
Unloading: music/worldmap_04.ogg
15:42:01
SQ
showing contract: Patrol
15:42:16
SQ
contract activated: Patrol
15:42:18
Resource
Loading: music/worldmap_03.ogg
15:42:18
SQ
Save campaign: 12th Batallion
15:42:19
Scene
Finished saving scene.
15:42:22
Resource
Unloading: music/stronghold_01.ogg
15:43:01
SQ
showing contract: Patrol
15:43:03
SQ
Location entered: Krakendorf
15:43:06
Resource
Loading: music/worldmap_06.ogg
15:43:06
SQ
Save campaign: 12th Batallion
15:43:07
Scene
Finished saving scene.
15:43:16
SQ
contract added: Patrol
15:43:52
Resource
Unloading: music/worldmap_03.ogg
15:43:57
SQ
showing contract: Patrol
15:43:58
SQ
Location entered: Weissenhaven
15:43:58
Resource
Loading: music/city_01.ogg
15:44:03
Resource
Unloading: music/worldmap_06.ogg
15:45:13
Resource
Loading: music/worldmap_03.ogg
15:45:13
SQ
Save campaign: 12th Batallion
15:45:15
Scene
Finished saving scene.
15:45:17
Resource
Unloading: music/city_01.ogg
15:45:28
SQ
Save campaign: 12th Batallion
15:45:29
Scene
Finished saving scene.
15:45:30
SQ
WorldState::onHide
15:45:30
Resource
Loading: gfx/detail.png
15:45:30
Texture
Texture "gfx/detail.png" (ID: 575) took up approximately 10922kb in video memory.
15:45:30
Resource
Loading: gfx/object_0.png
15:45:30
Texture
Texture "gfx/object_0.png" (ID: 579) took up approximately 21845kb in video memory.
15:45:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
15:45:30
Resource
Loading: gfx/entity_2.png
15:45:31
Texture
Texture "gfx/entity_2.png" (ID: 582) took up approximately 10922kb in video memory.
15:45:31
Resource
Loading: gfx/orientation_overlay.png
15:45:31
Texture
Texture "gfx/orientation_overlay.png" (ID: 630) took up approximately 512kb in video memory.
15:45:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,10).
15:45:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,0).
15:45:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,9).
15:45:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
15:45:31
SQ
TACTICAL: STASH LOCKED: true
15:45:31
SQ
INFO: Next round issued: 1
15:45:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
15:45:31
SQ
Turn started for Goblin Ambusher
15:45:31
SQ
*
15:45:31
SQ
* Goblin Ambusher: Starting turn.
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_death_00.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_death_01.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_death_02.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_death_03.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_flee_00.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_flee_01.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_flee_02.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_flee_03.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_flee_04.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_idle_01.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_idle_02.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_idle_03.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_idle_04.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_idle_05.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_charge_00.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_charge_01.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_charge_02.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_bite_00.wav
15:45:31
Resource
Loading: sounds/enemies/wardog_bite_01.wav
15:45:32
Resource
Loading: sounds/enemies/wardog_bite_02.wav
15:45:32
Resource
Loading: sounds/enemies/wardog_bite_03.wav
15:45:32
Resource
Loading: sounds/enemies/wardog_bite_04.wav
15:45:32
Resource
Loading: sounds/enemies/wardog_bite_05.wav
15:45:32
Resource
Loading: sounds/enemies/wardog_bite_06.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
15:45:32
Resource
Loading: music/goblins_01.ogg
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
15:45:32
Resource
Unloading: music/worldmap_03.ogg
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_00.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_01.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_02.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_03.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_04.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_05.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_06.wav
15:45:32
SQ
-> Behaviors to pick from:
Attack.Bow (147.211)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:45:32
SQ
-> Behavior picked: Engage.Ranged (120)
15:45:32
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Jost (not visible)
15:45:32
Resource
Loading: sounds/enemies/goblin_death_07.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_death_08.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_00.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_01.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_02.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_03.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_04.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_flee_05.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_00.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_01.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_02.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_03.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_04.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_05.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_06.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_07.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_08.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_09.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_10.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_11.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_12.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_13.wav
15:45:32
Resource
Loading: sounds/enemies/goblin_idle_14.wav
15:45:33
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
15:45:33
SQ
-> Behaviors to pick from:
Attack.Bow (142.215)(*), Idle (1), Roam (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Engage.Ranged (0)
15:45:33
SQ
-> Behavior picked: Attack.Bow (142.215)
15:45:33
SQ
* Goblin Ambusher: Using Quick Shot against Erwin!
15:45:33
SQ
Goblin Ambusher uses skill Quick Shot
15:45:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
15:45:34
SQ
-> Behavior picked: Idle (1)
15:45:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:45:34
SQ
* ---------------------------------------------------
15:45:35
SQ
Turn started for Goblin Ambusher
15:45:35
SQ
*
15:45:35
SQ
* Goblin Ambusher: Starting turn.
15:45:35
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
15:45:35
SQ
-> Behaviors to pick from:
Attack.Bow (174.57)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:45:35
SQ
-> Behavior picked: Attack.Bow (174.57)
15:45:36
SQ
* Goblin Ambusher: Using Aimed Shot against Ewald the Fisherman!
15:45:36
SQ
Goblin Ambusher uses skill Aimed Shot
15:45:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:45:38
SQ
-> Behavior picked: Idle (1)
15:45:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:45:38
SQ
* ---------------------------------------------------
15:45:38
SQ
Turn started for Goblin Ambusher
15:45:38
SQ
*
15:45:38
SQ
* Goblin Ambusher: Starting turn.
15:45:39
SQ
No good tile in range, engaging in the general direction of the enemy!
15:45:39
SQ
-> Behaviors to pick from:
Attack.Bow (147.211)(*), Engage.Ranged (30), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:45:39
SQ
-> Behavior picked: Attack.Bow (147.211)
15:45:40
SQ
* Goblin Ambusher: Using Aimed Shot against Ivar!
15:45:40
SQ
Goblin Ambusher uses skill Aimed Shot
15:45:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
15:45:41
SQ
-> Behavior picked: Idle (1)
15:45:41
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:45:41
SQ
* ---------------------------------------------------
15:45:42
SQ
Turn started for Goblin Skirmisher
15:45:42
SQ
*
15:45:42
SQ
* Goblin Skirmisher: Starting turn.
15:45:42
SQ
-> Behaviors to pick from:
Engage.Melee (21.0804)(*), Defend.Shieldwall (2.88247), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:45:42
SQ
-> Behavior picked: Engage.Melee (21.0804)
15:45:43
SQ
* Goblin Skirmisher: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:45:44
SQ
* Goblin Skirmisher: Reached engage destination
15:45:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:45:45
SQ
-> Behavior picked: Idle (1)
15:45:45
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:45:45
SQ
* ---------------------------------------------------
15:45:45
SQ
Turn started for Ulfert The Bruddah
15:45:48
SQ
Turn started for Goblin Skirmisher
15:45:48
SQ
*
15:45:48
SQ
* Goblin Skirmisher: Starting turn.
15:45:48
SQ
-> Behaviors to pick from:
Engage.Melee (33.106)(*), Defend.Shieldwall (3.08436), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:45:48
SQ
-> Behavior picked: Engage.Melee (33.106)
15:45:49
SQ
* Goblin Skirmisher: Engaging to melee range with Ewald the Fisherman (visible), accepted_distance=0
15:45:50
SQ
* Goblin Skirmisher: Reached engage destination
15:45:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:45:50
SQ
-> Behavior picked: Idle (1)
15:45:50
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
15:45:50
SQ
* ---------------------------------------------------
15:45:50
SQ
Turn started for Erwin
15:45:55
SQ
Turn started for Hugo
15:46:03
SQ
Turn started for Arnulf Threefeet
15:46:09
SQ
[Arnulf Threefeet] executes skill [Shieldwall] on target [Arnulf Threefeet]
15:46:09
SQ
Arnulf Threefeet uses skill Shieldwall
15:46:12
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
15:46:12
SQ
Jost uses skill Shoot Bolt
15:46:14
SQ
[Jost] executes skill [Reload] on target [Jost]
15:46:14
SQ
Jost uses skill Reload
15:46:14
SQ
Turn started for Ewald the Fisherman
15:46:20
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:46:20
SQ
Ewald the Fisherman uses skill Shieldwall
15:46:21
SQ
Turn started for Ivar
15:46:27
SQ
[Ivar] executes skill [Shieldwall] on target [Ivar]
15:46:27
SQ
Ivar uses skill Shieldwall
15:46:27
SQ
Turn started for Erhard The Hard
15:46:31
SQ
[Erhard The Hard] executes skill [Shieldwall] on target [Erhard The Hard]
15:46:31
SQ
Erhard The Hard uses skill Shieldwall
15:46:32
SQ
Turn started for Ottmar
15:46:40
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
15:46:40
SQ
Ottmar uses skill Flail
15:46:40
SQ
Turn started for Bertwin
15:46:48
SQ
Turn started for Reimar the Fisherman
15:46:52
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
15:46:52
SQ
Reimar the Fisherman uses skill Rupture
15:46:53
SQ
Turn started for Siegfried the Owl
15:46:55
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
15:46:55
SQ
Siegfried the Owl uses skill Impale
15:46:55
SQ
Goblin Skirmisher has died.
15:47:03
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
15:47:03
SQ
Ulfert The Bruddah uses skill Quick Shot
15:47:18
SQ
[Erwin] executes skill [Knock Back] on target [Goblin Skirmisher]
15:47:18
SQ
Erwin uses skill Knock Back
15:47:18
SQ
INFO: Next round issued: 2
15:47:18
SQ
Turn started for Goblin Ambusher
15:47:18
SQ
*
15:47:18
SQ
* Goblin Ambusher: Starting turn.
15:47:19
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:47:19
SQ
-> Behaviors to pick from:
Engage.Ranged (1346.67)(*), Attack.Bow (209.095), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Roam (0)
15:47:19
SQ
-> Behavior picked: Engage.Ranged (1346.67)
15:47:19
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Jost (visible)
15:47:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Roam (0), Engage.Ranged (0)
15:47:20
SQ
-> Behavior picked: Idle (1)
15:47:20
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:47:20
SQ
* ---------------------------------------------------
15:47:20
SQ
Turn started for Goblin Ambusher
15:47:20
SQ
*
15:47:20
SQ
* Goblin Ambusher: Starting turn.
15:47:21
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:47:21
SQ
-> Behaviors to pick from:
Engage.Ranged (533.333)(*), Attack.Bow (148.056)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
15:47:21
SQ
-> Behavior picked: Engage.Ranged (533.333)
15:47:21
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Jost (not visible)
15:47:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
15:47:22
SQ
-> Behavior picked: Idle (1)
15:47:22
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:47:22
SQ
* ---------------------------------------------------
15:47:23
SQ
Turn started for Goblin Ambusher
15:47:23
SQ
*
15:47:23
SQ
* Goblin Ambusher: Starting turn.
15:47:23
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:47:24
SQ
-> Behaviors to pick from:
Engage.Ranged (373.333)(*), Attack.Bow (301.282)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
15:47:24
SQ
-> Behavior picked: Attack.Bow (301.282)
15:47:24
SQ
* Goblin Ambusher: Using Quick Shot against Hugo!
15:47:24
SQ
Goblin Ambusher uses skill Quick Shot
15:47:25
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:47:25
SQ
-> Behaviors to pick from:
Engage.Ranged (160)(*), Attack.Bow (158.536)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0)
15:47:25
SQ
-> Behavior picked: Engage.Ranged (160)
15:47:25
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Siegfried the Owl (not visible)
15:47:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Ranged (0)
15:47:26
SQ
-> Behavior picked: Idle (1)
15:47:26
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:47:26
SQ
* ---------------------------------------------------
15:47:26
SQ
Turn started for Goblin Skirmisher
15:47:26
SQ
*
15:47:26
SQ
* Goblin Skirmisher: Starting turn.
15:47:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.8202)(*), Attack.Default (69.4104)(*), Attack.Puncture (31.6839)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:47:27
SQ
-> Behavior picked: Defend.Shieldwall (83.8202)
15:47:27
SQ
* Goblin Skirmisher: Using Shieldwall!
15:47:27
SQ
Goblin Skirmisher uses skill Shieldwall
15:47:27
SQ
-> Behaviors to pick from:
Attack.Default (69.4104)(*), Attack.Puncture (30.6416)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
15:47:27
SQ
-> Behavior picked: Attack.Default (69.4104)
15:47:28
SQ
* Goblin Skirmisher: Using Slash against Erwin!
15:47:28
SQ
Goblin Skirmisher uses skill Slash
15:47:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:47:28
SQ
-> Behavior picked: Idle (1)
15:47:28
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:47:28
SQ
* ---------------------------------------------------
15:47:29
SQ
Turn started for Hugo
15:47:34
SQ
Turn started for Bertwin
15:47:37
SQ
Turn started for Arnulf Threefeet
15:47:37
SQ
Skill [Shieldwall] removed from [Arnulf Threefeet].
15:47:40
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
15:47:40
SQ
Arnulf Threefeet uses skill Flail
15:47:42
SQ
Turn started for Jost
15:47:48
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Ambusher]
15:47:48
SQ
Jost uses skill Shoot Bolt
15:47:50
SQ
Turn started for Ulfert The Bruddah
15:47:53
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
15:47:53
SQ
Ulfert The Bruddah uses skill Quick Shot
15:47:54
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
15:47:54
SQ
Ulfert The Bruddah uses skill Quick Shot
15:47:54
SQ
Turn started for Ottmar
15:47:56
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
15:47:56
SQ
Ottmar uses skill Flail
15:47:57
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
15:47:57
SQ
Ottmar uses skill Flail
15:47:57
SQ
Turn started for Ivar
15:47:57
SQ
Skill [Shieldwall] removed from [Ivar].
15:48:04
SQ
Turn started for Erwin
15:48:06
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
15:48:06
SQ
Erwin uses skill Thrust
15:48:07
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
15:48:07
SQ
Erwin uses skill Thrust
15:48:07
SQ
Turn started for Erhard The Hard
15:48:07
SQ
Skill [Shieldwall] removed from [Erhard The Hard].
15:48:14
SQ
Turn started for Ewald the Fisherman
15:48:14
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:48:16
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:48:16
SQ
Ewald the Fisherman uses skill Shieldwall
15:48:17
SQ
Turn started for Reimar the Fisherman
15:48:23
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
15:48:23
SQ
Reimar the Fisherman uses skill Rupture
15:48:23
SQ
Turn started for Siegfried the Owl
15:48:31
SQ
Siegfried the Owl uses skill Unleash Wardog
15:48:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,6).
15:48:31
SQ
inserting entity, index = 1
15:48:33
SQ
Turn started for Faust the Wardog
15:48:33
SQ
*
15:48:33
SQ
* Faust the Wardog: Starting turn.
15:48:34
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Default (0), Flee (0)
15:48:34
SQ
-> Behavior picked: Engage.Melee (660)
15:48:34
SQ
* Faust the Wardog: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
15:48:36
SQ
* Faust the Wardog: Reached engage destination
15:48:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:48:36
SQ
-> Behavior picked: Idle (1)
15:48:36
SQ
* Faust the Wardog: Ending Turn with 2 of 12 AP left.
15:48:36
SQ
* ---------------------------------------------------
15:48:41
SQ
INFO: Next round issued: 3
15:48:41
SQ
Turn started for Goblin Ambusher
15:48:41
SQ
*
15:48:41
SQ
* Goblin Ambusher: Starting turn.
15:48:42
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Retreat (0), Roam (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0)
15:48:42
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:48:42
SQ
* Goblin Ambusher: Switching to melee weapon!
15:48:42
SQ
-> Behaviors to pick from:
Attack.Default (73.752)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0)
15:48:42
SQ
-> Behavior picked: Attack.Default (73.752)
15:48:42
SQ
* Goblin Ambusher: Using Slash against Faust the Wardog!
15:48:42
SQ
Goblin Ambusher uses skill Slash
15:48:43
SQ
-> Behaviors to pick from:
Attack.Default (79.3736)(*), Idle (1), Retreat (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
15:48:43
SQ
-> Behavior picked: Attack.Default (79.3736)
15:48:43
SQ
* Goblin Ambusher: Using Slash against Faust the Wardog!
15:48:43
SQ
Goblin Ambusher uses skill Slash
15:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Ranged (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
15:48:43
SQ
-> Behavior picked: Idle (1)
15:48:44
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:48:44
SQ
* ---------------------------------------------------
15:48:44
SQ
Turn started for Goblin Ambusher
15:48:44
SQ
*
15:48:44
SQ
* Goblin Ambusher: Starting turn.
15:48:45
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:48:45
SQ
-> Behavior picked: Engage.Ranged (120)
15:48:45
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Ulfert The Bruddah (not visible)
15:48:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
15:48:46
SQ
-> Behavior picked: Idle (1)
15:48:46
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:48:46
SQ
* ---------------------------------------------------
15:48:46
SQ
Turn started for Goblin Ambusher
15:48:46
SQ
*
15:48:46
SQ
* Goblin Ambusher: Starting turn.
15:48:47
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0)
15:48:47
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:48:47
SQ
* Goblin Ambusher: Switching to melee weapon!
15:48:47
SQ
-> Behaviors to pick from:
Attack.Default (60.4936)(*), Attack.Puncture (35.0997)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0)
15:48:47
SQ
-> Behavior picked: Attack.Puncture (35.0997)
15:48:47
SQ
* Goblin Ambusher: Using Puncture against Hugo!
15:48:47
SQ
Goblin Ambusher uses skill Puncture
15:48:47
SQ
-> Behaviors to pick from:
Attack.Default (60.1409)(*), Attack.Puncture (34.1481)(*), Idle (1), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), BreakFree (0)
15:48:47
SQ
-> Behavior picked: Attack.Puncture (34.1481)
15:48:48
SQ
* Goblin Ambusher: Using Puncture against Hugo!
15:48:48
SQ
Goblin Ambusher uses skill Puncture
15:48:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
15:48:48
SQ
-> Behavior picked: Idle (1)
15:48:49
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:48:49
SQ
* ---------------------------------------------------
15:48:49
SQ
Turn started for Faust the Wardog
15:48:49
SQ
*
15:48:49
SQ
* Faust the Wardog: Starting turn.
15:48:49
SQ
-> Behaviors to pick from:
Attack.Default (12.935)(*), Idle (1), Flee (0), Engage.Melee (0)
15:48:49
SQ
-> Behavior picked: Attack.Default (12.935)
15:48:50
SQ
* Faust the Wardog: Using Bite against Goblin Ambusher!
15:48:50
SQ
Faust the Wardog uses skill Bite
15:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:48:50
SQ
-> Behavior picked: Idle (1)
15:48:50
SQ
* Faust the Wardog: Waiting with 4 of 9 AP left.
15:48:50
SQ
* ---------------------------------------------------
15:48:50
SQ
Turn started for Jost
15:48:53
SQ
[Jost] executes skill [Reload] on target [Jost]
15:48:53
SQ
Jost uses skill Reload
15:48:55
SQ
Turn started for Arnulf Threefeet
15:48:57
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
15:48:57
SQ
Arnulf Threefeet uses skill Flail
15:48:58
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
15:48:58
SQ
Arnulf Threefeet uses skill Flail
15:48:58
SQ
Turn started for Ivar
15:48:59
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
15:48:59
SQ
Ivar uses skill Thrust
15:48:59
SQ
Goblin Skirmisher has died.
15:48:59
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
15:49:02
SQ
Turn started for Ulfert The Bruddah
15:49:20
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
15:49:20
SQ
Ulfert The Bruddah uses skill Quick Shot
15:49:22
SQ
Turn started for Erwin
15:49:27
SQ
Turn started for Hugo
15:49:30
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
15:49:30
SQ
Hugo uses skill Thrust
15:49:32
SQ
Turn started for Bertwin
15:49:36
SQ
Turn started for Erhard The Hard
15:49:41
SQ
Turn started for Ewald the Fisherman
15:49:41
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:49:43
Resource
Loading: music/goblins_03.ogg
15:49:46
Resource
Unloading: music/goblins_01.ogg
15:49:49
SQ
[Ewald the Fisherman] executes skill [Shieldwall] on target [Ewald the Fisherman]
15:49:49
SQ
Ewald the Fisherman uses skill Shieldwall
15:49:49
SQ
Skill [Poisoned] removed from [Ewald the Fisherman].
15:49:49
SQ
Turn started for Ottmar
15:49:57
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
15:49:57
SQ
Ottmar uses skill Shieldwall
15:50:00
SQ
Turn started for Reimar the Fisherman
15:50:05
SQ
Reimar the Fisherman uses skill Unleash Wardog
15:50:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,6).
15:50:05
SQ
inserting entity, index = 1
15:50:05
SQ
Turn started for Ghost the Wardog
15:50:05
SQ
*
15:50:05
SQ
* Ghost the Wardog: Starting turn.
15:50:06
SQ
-> Behaviors to pick from:
Engage.Melee (780)(*), Idle (1), Attack.Default (0), Flee (0)
15:50:06
SQ
-> Behavior picked: Engage.Melee (780)
15:50:06
SQ
* Ghost the Wardog: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
15:50:07
SQ
* Ghost the Wardog: Reached engage destination
15:50:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:50:07
SQ
-> Behavior picked: Idle (1)
15:50:07
SQ
* Ghost the Wardog: Ending Turn with 0 of 12 AP left.
15:50:07
SQ
* ---------------------------------------------------
15:50:08
SQ
Turn started for Siegfried the Owl
15:50:17
SQ
*
15:50:17
SQ
* Faust the Wardog: Resuming turn.
15:50:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Flee (0)
15:50:18
SQ
-> Behavior picked: Idle (1)
15:50:18
SQ
* Faust the Wardog: Ending Turn with 4 of 9 AP left.
15:50:18
SQ
* ---------------------------------------------------
15:50:23
SQ
INFO: Next round issued: 4
15:50:24
SQ
Turn started for Ghost the Wardog
15:50:24
SQ
*
15:50:24
SQ
* Ghost the Wardog: Starting turn.
15:50:24
SQ
-> Behaviors to pick from:
Attack.Default (12.82)(*), Idle (1), Flee (0), Engage.Melee (0)
15:50:24
SQ
-> Behavior picked: Attack.Default (12.82)
15:50:25
SQ
* Ghost the Wardog: Using Bite against Goblin Ambusher!
15:50:25
SQ
Ghost the Wardog uses skill Bite
15:50:25
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
15:50:25
SQ
-> Behavior picked: Attack.Default (12.805)
15:50:26
SQ
* Ghost the Wardog: Using Bite against Goblin Ambusher!
15:50:26
SQ
Ghost the Wardog uses skill Bite
15:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:50:26
SQ
-> Behavior picked: Idle (1)
15:50:26
SQ
* Ghost the Wardog: Ending Turn with 2 of 12 AP left.
15:50:26
SQ
* ---------------------------------------------------
15:50:26
SQ
Turn started for Goblin Ambusher
15:50:26
SQ
*
15:50:26
SQ
* Goblin Ambusher: Starting turn.
15:50:27
SQ
No good tile in range, engaging in the general direction of the enemy!
15:50:27
SQ
-> Behaviors to pick from:
Attack.Bow (143.652)(*), Engage.Ranged (30), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0)
15:50:27
SQ
-> Behavior picked: Attack.Bow (143.652)
15:50:28
SQ
* Goblin Ambusher: Using Aimed Shot against Arnulf Threefeet!
15:50:28
SQ
Goblin Ambusher uses skill Aimed Shot
15:50:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Bow (0)
15:50:30
SQ
-> Behavior picked: Idle (1)
15:50:30
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:50:30
SQ
* ---------------------------------------------------
15:50:30
SQ
Turn started for Goblin Ambusher
15:50:30
SQ
*
15:50:30
SQ
* Goblin Ambusher: Starting turn.
15:50:30
SQ
-> Behaviors to pick from:
Attack.Default (85.2942)(*), Attack.Puncture (63.1909)(*), Idle (1), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Retreat (0)
15:50:30
SQ
-> Behavior picked: Attack.Puncture (63.1909)
15:50:31
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
15:50:31
SQ
Goblin Ambusher uses skill Puncture
15:50:31
SQ
-> Behaviors to pick from:
Attack.Default (84.7264)(*), Attack.Puncture (61.2264)(*), Idle (1), Attack.Bow (0), Defend (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
15:50:31
SQ
-> Behavior picked: Attack.Default (84.7264)
15:50:32
SQ
* Goblin Ambusher: Using Slash against Ghost the Wardog!
15:50:32
SQ
Goblin Ambusher uses skill Slash
15:50:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0)
15:50:32
SQ
-> Behavior picked: Idle (1)
15:50:32
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:50:32
SQ
* ---------------------------------------------------
15:50:32
SQ
Turn started for Goblin Ambusher
15:50:32
SQ
*
15:50:32
SQ
* Goblin Ambusher: Starting turn.
15:50:33
SQ
-> Behaviors to pick from:
Attack.Default (84.5254)(*), Attack.Puncture (33.4344)(*), Idle (1), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Defend (0)
15:50:33
SQ
-> Behavior picked: Attack.Puncture (33.4344)
15:50:33
SQ
* Goblin Ambusher: Using Puncture against Hugo!
15:50:33
SQ
Goblin Ambusher uses skill Puncture
15:50:34
SQ
-> Behaviors to pick from:
Attack.Default (83.2183)(*), Attack.Puncture (30.9364)(*), Idle (1), Attack.Bow (0), Flee (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0)
15:50:34
SQ
-> Behavior picked: Attack.Default (83.2183)
15:50:34
SQ
* Goblin Ambusher: Using Slash against Ghost the Wardog!
15:50:34
SQ
Goblin Ambusher uses skill Slash
15:50:34
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Roam (0), Attack.Default (0)
15:50:34
SQ
-> Behavior picked: Idle (1)
15:50:35
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:50:35
SQ
* ---------------------------------------------------
15:50:35
SQ
Turn started for Erwin
15:50:37
SQ
[Erwin] executes skill [Thrust] on target [Goblin Ambusher]
15:50:37
SQ
Erwin uses skill Thrust
15:50:37
SQ
[Erwin] executes skill [Thrust] on target [Goblin Ambusher]
15:50:37
SQ
Erwin uses skill Thrust
15:50:37
SQ
Goblin Ambusher has died.
15:50:38
SQ
Turn started for Hugo
15:50:40
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
15:50:40
SQ
Hugo uses skill Thrust
15:50:40
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
15:50:40
SQ
Hugo uses skill Thrust
15:50:40
SQ
Goblin Ambusher has died.
15:50:40
SQ
Skill [Poisoned] removed from [Hugo].
15:50:40
SQ
Turn started for Bertwin
15:50:44
SQ
Turn started for Faust the Wardog
15:50:44
SQ
*
15:50:44
SQ
* Faust the Wardog: Starting turn.
15:50:44
SQ
-> Behaviors to pick from:
Engage.Melee (484)(*), Idle (1), Attack.Default (0), Flee (0)
15:50:44
SQ
-> Behavior picked: Engage.Melee (484)
15:50:44
SQ
* Faust the Wardog: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
15:50:46
SQ
* Faust the Wardog: Reached engage destination
15:50:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:50:46
SQ
-> Behavior picked: Idle (1)
15:50:46
SQ
* Faust the Wardog: Ending Turn with 0 of 10 AP left.
15:50:46
SQ
* ---------------------------------------------------
15:50:46
SQ
Turn started for Ulfert The Bruddah
15:50:56
SQ
Turn started for Ivar
15:51:00
SQ
Turn started for Erhard The Hard
15:51:03
SQ
Turn started for Arnulf Threefeet
15:51:07
SQ
Turn started for Ewald the Fisherman
15:51:07
SQ
Skill [Shieldwall] removed from [Ewald the Fisherman].
15:51:08
SQ
Turn started for Jost
15:51:13
SQ
Turn started for Ottmar
15:51:13
SQ
Skill [Shieldwall] removed from [Ottmar].
15:51:16
SQ
Turn started for Reimar the Fisherman
15:51:20
SQ
Turn started for Siegfried the Owl
15:51:28
SQ
INFO: Next round issued: 5
15:51:28
SQ
Turn started for Ghost the Wardog
15:51:28
SQ
*
15:51:28
SQ
* Ghost the Wardog: Starting turn.
15:51:29
SQ
-> Behaviors to pick from:
Engage.Melee (1012)(*), Idle (1), Attack.Default (0), Flee (0)
15:51:29
SQ
-> Behavior picked: Engage.Melee (1012)
15:51:29
SQ
* Ghost the Wardog: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
15:51:31
SQ
* Ghost the Wardog: Reached engage destination
15:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:51:31
SQ
-> Behavior picked: Idle (1)
15:51:31
SQ
* Ghost the Wardog: Ending Turn with 0 of 12 AP left.
15:51:31
SQ
* ---------------------------------------------------
15:51:31
SQ
Turn started for Goblin Ambusher
15:51:31
SQ
*
15:51:31
SQ
* Goblin Ambusher: Starting turn.
15:51:32
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:51:32
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Engage.Ranged (813.333)(*), Attack.Bow (268.535), Idle (1), BreakFree (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0)
15:51:32
SQ
-> Behavior picked: Engage.Ranged (813.333)
15:51:32
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Jost (visible)
15:51:33
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Attack.Bow (135.42), Engage.Ranged (120), Idle (1), BreakFree (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0)
15:51:33
SQ
-> Behavior picked: Retreat (1150)
15:51:33
SQ
* Goblin Ambusher: Retreating.
15:51:34
SQ
Turn started for Faust the Wardog
15:51:34
SQ
*
15:51:34
SQ
* Faust the Wardog: Starting turn.
15:51:34
SQ
-> Behaviors to pick from:
Engage.Melee (480.7)(*), Idle (1), Flee (0), Attack.Default (0)
15:51:34
SQ
-> Behavior picked: Engage.Melee (480.7)
15:51:35
SQ
* Faust the Wardog: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
15:51:36
SQ
* Faust the Wardog: Reached engage destination
15:51:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
15:51:36
SQ
-> Behavior picked: Idle (1)
15:51:36
SQ
* Faust the Wardog: Ending Turn with 1 of 11 AP left.
15:51:36
SQ
* ---------------------------------------------------
15:51:36
SQ
Skill [Poisoned] removed from [Faust the Wardog].
15:51:36
SQ
Turn started for Hugo
15:51:38
SQ
Turn started for Erwin
15:51:40
SQ
Turn started for Bertwin
15:51:44
SQ
Turn started for Jost
15:51:50
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Ambusher]
15:51:50
SQ
Jost uses skill Shoot Bolt
15:51:50
SQ
Turn started for Ewald the Fisherman
15:51:58
SQ
Turn started for Erhard The Hard
15:52:03
SQ
Turn started for Ivar
15:52:06
SQ
Turn started for Ulfert The Bruddah
15:52:17
SQ
Turn started for Ottmar
15:52:19
SQ
Turn started for Reimar the Fisherman
15:52:21
SQ
Turn started for Arnulf Threefeet
15:52:25
SQ
Turn started for Siegfried the Owl
15:52:30
SQ
INFO: Next round issued: 6
15:52:30
SQ
Turn started for Ghost the Wardog
15:52:30
SQ
*
15:52:30
SQ
* Ghost the Wardog: Starting turn.
15:52:32
SQ
-> Behaviors to pick from:
Engage.Melee (784.3)(*), Idle (1), Flee (0), Attack.Default (0)
15:52:32
SQ
-> Behavior picked: Engage.Melee (784.3)
15:52:33
SQ
* Ghost the Wardog: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
15:52:34
SQ
* Ghost the Wardog: Reached engage destination
15:52:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
15:52:34
SQ
-> Behavior picked: Idle (1)
15:52:34
SQ
* Ghost the Wardog: Ending Turn with 0 of 12 AP left.
15:52:34
SQ
* ---------------------------------------------------
15:52:34
SQ
Turn started for Faust the Wardog
15:52:34
SQ
*
15:52:34
SQ
* Faust the Wardog: Starting turn.
15:52:35
SQ
-> Behaviors to pick from:
Engage.Melee (594)(*), Idle (1), Attack.Default (0), Flee (0)
15:52:35
SQ
-> Behavior picked: Engage.Melee (594)
15:52:35
SQ
* Faust the Wardog: Engaging to melee range with Goblin Ambusher (not visible), accepted_distance=0
15:52:37
SQ
* Faust the Wardog: Reached engage destination
15:52:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:52:37
SQ
-> Behavior picked: Idle (1)
15:52:37
SQ
* Faust the Wardog: Ending Turn with 0 of 12 AP left.
15:52:37
SQ
* ---------------------------------------------------
15:52:37
SQ
Turn started for Hugo
15:52:39
SQ
Turn started for Erwin
15:52:41
SQ
Turn started for Ewald the Fisherman
15:52:42
SQ
Turn started for Ulfert The Bruddah
15:52:57
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Ambusher]
15:52:57
SQ
Ulfert The Bruddah uses skill Quick Shot
15:52:58
SQ
Turn started for Bertwin
15:53:02
SQ
Turn started for Jost
15:53:05
SQ
[Jost] executes skill [Reload] on target [Jost]
15:53:05
SQ
Jost uses skill Reload
15:53:07
SQ
Turn started for Ivar
15:53:12
SQ
Turn started for Goblin Ambusher
15:53:12
SQ
*
15:53:12
SQ
* Goblin Ambusher: Starting turn.
15:53:12
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0)
15:53:12
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:53:13
SQ
* Goblin Ambusher: Switching to melee weapon!
15:53:13
SQ
-> Behaviors to pick from:
Attack.Default (70.0203)(*), Idle (1), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Retreat (0), SwitchTo.Melee (0)
15:53:13
SQ
-> Behavior picked: Attack.Default (70.0203)
15:53:13
SQ
* Goblin Ambusher: Using Slash against Faust the Wardog!
15:53:13
SQ
Goblin Ambusher uses skill Slash
15:53:13
SQ
Faust the Wardog has died.
15:53:13
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:53:13
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Engage.Ranged (297.273)(*), Idle (1), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
15:53:13
SQ
-> Behavior picked: Retreat (1150)
15:53:14
SQ
* Goblin Ambusher: Retreating.
15:53:15
SQ
Turn started for Erhard The Hard
15:53:17
SQ
Turn started for Reimar the Fisherman
15:53:18
SQ
Turn started for Arnulf Threefeet
15:53:21
SQ
Skill [Poisoned] removed from [Arnulf Threefeet].
15:53:21
SQ
Turn started for Ottmar
15:53:25
SQ
Turn started for Siegfried the Owl
15:53:26
SQ
INFO: Next round issued: 7
15:53:27
SQ
Turn started for Ghost the Wardog
15:53:27
SQ
*
15:53:27
SQ
* Ghost the Wardog: Starting turn.
15:53:27
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), Attack.Default (0), Flee (0)
15:53:27
SQ
-> Behavior picked: Engage.Melee (627)
15:53:28
SQ
* Ghost the Wardog: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0
15:53:29
SQ
* Ghost the Wardog: Reached engage destination
15:53:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
15:53:29
SQ
-> Behavior picked: Idle (1)
15:53:29
SQ
* Ghost the Wardog: Ending Turn with 0 of 12 AP left.
15:53:29
SQ
* ---------------------------------------------------
15:53:30
SQ
Turn started for Erwin
15:53:31
SQ
Turn started for Hugo
15:53:32
SQ
Turn started for Ewald the Fisherman
15:53:33
SQ
Turn started for Erhard The Hard
15:53:36
SQ
Turn started for Bertwin
15:53:39
SQ
Turn started for Ivar
15:53:42
SQ
Turn started for Reimar the Fisherman
15:53:44
SQ
Turn started for Ulfert The Bruddah
15:53:48
SQ
Turn started for Arnulf Threefeet
15:53:52
SQ
Turn started for Goblin Ambusher
15:53:52
SQ
*
15:53:52
SQ
* Goblin Ambusher: Starting turn.
15:53:52
SQ
-> Behaviors to pick from:
Attack.Default (80.5661)(*), Attack.Puncture (61.0455)(*), Idle (1), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0)
15:53:52
SQ
-> Behavior picked: Attack.Default (80.5661)
15:53:52
SQ
* Goblin Ambusher: Using Slash against Ghost the Wardog!
15:53:52
SQ
Goblin Ambusher uses skill Slash
15:53:53
SQ
-> Behaviors to pick from:
Attack.Default (80.3011)(*), Attack.Puncture (60.1034)(*), Idle (1), SwitchTo.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Bow (0), Roam (0)
15:53:53
SQ
-> Behavior picked: Attack.Puncture (60.1034)
15:53:53
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
15:53:53
SQ
Goblin Ambusher uses skill Puncture
15:53:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0)
15:53:54
SQ
-> Behavior picked: Idle (1)
15:53:54
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:53:54
SQ
* ---------------------------------------------------
15:53:54
SQ
Turn started for Jost
15:53:56
SQ
Turn started for Siegfried the Owl
15:53:57
SQ
Turn started for Ottmar
15:54:01
SQ
[Ottmar] executes skill [Flail] on target [Goblin Ambusher]
15:54:01
SQ
Ottmar uses skill Flail
15:54:01
SQ
Goblin Ambusher has died.
15:54:01
SQ
Skill [Poisoned] removed from [Bertwin].
15:54:01
Resource
Unloading: gfx/orientation_overlay.png
15:54:01
Resource
Loading: music/victory_01.ogg
15:54:05
Resource
Unloading: music/goblins_03.ogg
15:54:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:54:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:54:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:54:22
SQ
World::onCombatFinished
15:54:22
SQ
Save campaign: 12th Batallion
15:54:24
Scene
Finished saving scene.
15:54:24
SQ
TacticalState::onFinish
15:54:24
Resource
Unloading: gfx/object_0.png
15:54:24
Resource
Unloading: gfx/detail.png
15:54:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:54:24
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_00.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_01.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_02.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_03.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_04.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_05.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_06.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_07.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_death_08.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
15:54:24
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
15:54:24
Resource
Unloading: gfx/entity_2.png
15:54:51
SQ
Skill [Pierced Chest] removed from [Ewald the Fisherman].
15:55:09
SQ
Skill [Fractured Elbow] removed from [Erwin].
15:55:18
SQ
showing contract: Patrol
15:55:26
SQ
Location entered: Knochenfeste
15:55:26
Resource
Loading: music/stronghold_01.ogg
15:55:30
Resource
Unloading: music/victory_01.ogg
15:55:48
Script
VM collected 2 object(s) and deleted them.
16:06:32
SQ
Save campaign: 12th Batallion
16:06:32
Resource
Loading: music/worldmap_09.ogg
16:06:33
Scene
Finished saving scene.
16:06:36
Resource
Unloading: music/stronghold_01.ogg
16:06:56
SQ
contract added: Armed Courier
16:07:04
SQ
Location entered: Krakendorf
16:07:15
SQ
showing contract: Escort Caravan
16:07:45
SQ
contract activated: Escort Caravan
16:07:46
Resource
Loading: music/worldmap_06.ogg
16:07:46
SQ
Save campaign: 12th Batallion
16:07:48
Scene
Finished saving scene.
16:07:55
Resource
Unloading: music/worldmap_09.ogg
16:08:04
SQ
showing contract: Escort Caravan
16:08:18
SQ
Location entered: Attendorn
16:08:18
Resource
Loading: music/village_01.ogg
16:08:22
Resource
Unloading: music/worldmap_06.ogg
16:08:49
Script
VM collected 2 object(s) and deleted them.
16:09:00
SQ
showing contract: Destroy Goblin Camp
16:09:00
SQ
Loot chance for Slave Drivers' Camp is -0.666666%
16:09:27
SQ
contract activated: Destroy Goblin Camp
16:09:28
Resource
Loading: music/worldmap_03.ogg
16:09:28
SQ
Save campaign: 12th Batallion
16:09:30
Scene
Finished saving scene.
16:09:31
SQ
contract added: Secure Cemetery
16:09:32
Resource
Unloading: music/village_01.ogg
16:09:47
SQ
contract removed: 72
16:09:52
SQ
contract added: Secure Cemetery
16:09:52
SQ
contract added: Escort Caravan
16:10:47
SQ
Save campaign: 12th Batallion
16:10:49
Scene
Finished saving scene.
16:10:49
SQ
WorldState::onHide
16:10:49
Resource
Loading: gfx/object_0.png
16:10:50
Texture
Texture "gfx/object_0.png" (ID: 547) took up approximately 21845kb in video memory.
16:10:50
Resource
Loading: gfx/detail.png
16:10:50
Texture
Texture "gfx/detail.png" (ID: 667) took up approximately 10922kb in video memory.
16:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
16:10:50
Resource
Loading: gfx/entity_2.png
16:10:50
Texture
Texture "gfx/entity_2.png" (ID: 672) took up approximately 10922kb in video memory.
16:10:50
Resource
Loading: gfx/orientation_overlay.png
16:10:50
Texture
Texture "gfx/orientation_overlay.png" (ID: 674) took up approximately 512kb in video memory.
16:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
16:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
16:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
16:10:50
SQ
TACTICAL: STASH LOCKED: true
16:10:50
SQ
INFO: Next round issued: 1
16:10:50
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
16:10:50
SQ
Turn started for Goblin Skirmisher
16:10:50
SQ
*
16:10:50
SQ
* Goblin Skirmisher: Starting turn.
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_death_00.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_death_01.wav
16:10:50
Resource
Loading: sounds/enemies/wardog_death_02.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_death_03.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_flee_00.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_flee_01.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_flee_02.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_flee_03.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_flee_04.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_idle_01.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_idle_02.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_idle_03.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_idle_04.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_idle_05.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_charge_00.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_charge_01.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_charge_02.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_00.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_01.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_02.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_03.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_04.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_05.wav
16:10:51
Resource
Loading: sounds/enemies/wardog_bite_06.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_00.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_01.wav
16:10:51
Resource
Loading: music/goblins_03.ogg
16:10:51
Resource
Loading: sounds/enemies/goblin_death_02.wav
16:10:51
Resource
Unloading: music/worldmap_03.ogg
16:10:51
Resource
Loading: sounds/enemies/goblin_death_03.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_04.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_05.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_06.wav
16:10:51
SQ
-> Behaviors to pick from:
Engage.Melee (64.9068)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:10:51
SQ
-> Behavior picked: Engage.Melee (64.9068)
16:10:51
SQ
* Goblin Skirmisher: Engaging to melee range with Ivar (visible), accepted_distance=0
16:10:51
Resource
Loading: sounds/enemies/goblin_death_07.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_death_08.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_00.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_01.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_02.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_03.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_04.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_flee_05.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_00.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_01.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_02.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_03.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_04.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_05.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_06.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_07.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_08.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_09.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_10.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_11.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_12.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_13.wav
16:10:51
Resource
Loading: sounds/enemies/goblin_idle_14.wav
16:10:52
SQ
* Goblin Skirmisher: Reached engage destination
16:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:10:53
SQ
-> Behavior picked: Idle (1)
16:10:53
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:10:53
SQ
* ---------------------------------------------------
16:10:53
SQ
Turn started for Goblin Skirmisher
16:10:53
SQ
*
16:10:53
SQ
* Goblin Skirmisher: Starting turn.
16:10:54
SQ
-> Behaviors to pick from:
Engage.Melee (52.795)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:10:54
SQ
-> Behavior picked: Engage.Melee (52.795)
16:10:54
SQ
* Goblin Skirmisher: Engaging to melee range with Hugo (visible), accepted_distance=0
16:10:55
SQ
* Goblin Skirmisher: Reached engage destination
16:10:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:10:55
SQ
-> Behavior picked: Idle (1)
16:10:55
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:10:55
SQ
* ---------------------------------------------------
16:10:55
SQ
Turn started for Goblin Skirmisher
16:10:55
SQ
*
16:10:55
SQ
* Goblin Skirmisher: Starting turn.
16:10:56
SQ
-> Behaviors to pick from:
Engage.Melee (66.4251)(*), Defend.Shieldwall (3.88962), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:10:56
SQ
-> Behavior picked: Engage.Melee (66.4251)
16:10:56
SQ
* Goblin Skirmisher: Engaging to melee range with Ivar (visible), accepted_distance=0
16:10:58
SQ
* Goblin Skirmisher: Reached engage destination
16:10:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:10:58
SQ
-> Behavior picked: Idle (1)
16:10:58
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:10:58
SQ
* ---------------------------------------------------
16:10:58
SQ
Turn started for Goblin Skirmisher
16:10:58
SQ
*
16:10:58
SQ
* Goblin Skirmisher: Starting turn.
16:10:59
SQ
-> Behaviors to pick from:
Engage.Melee (51.0397)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:10:59
SQ
-> Behavior picked: Engage.Melee (51.0397)
16:10:59
SQ
* Goblin Skirmisher: Engaging to melee range with Hugo (visible), accepted_distance=0
16:11:00
SQ
* Goblin Skirmisher: Reached engage destination
16:11:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:11:00
SQ
-> Behavior picked: Idle (1)
16:11:00
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:11:00
SQ
* ---------------------------------------------------
16:11:01
SQ
Turn started for Ulfert The Bruddah
16:11:07
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:11:07
SQ
Ulfert The Bruddah uses skill Quick Shot
16:11:08
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:11:08
SQ
Ulfert The Bruddah uses skill Quick Shot
16:11:09
SQ
Turn started for Hugo
16:11:16
SQ
Turn started for Jost
16:11:18
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:11:18
SQ
Jost uses skill Shoot Bolt
16:11:19
SQ
[Jost] executes skill [Reload] on target [Jost]
16:11:19
SQ
Jost uses skill Reload
16:11:20
SQ
Turn started for Erwin
16:11:25
SQ
Turn started for Arnulf Threefeet
16:11:30
SQ
Turn started for Erhard The Hard
16:11:41
SQ
Turn started for Ivar
16:11:44
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
16:11:44
SQ
Ivar uses skill Thrust
16:11:49
SQ
Turn started for Bertwin
16:11:54
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Skirmisher]
16:11:54
SQ
Bertwin uses skill Split Man
16:11:54
SQ
Goblin Skirmisher has died.
16:11:54
SQ
Turn started for Ewald the Fisherman
16:11:58
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
16:11:58
SQ
Ewald the Fisherman uses skill Thrust
16:11:58
SQ
Goblin Skirmisher has died.
16:11:58
SQ
Turn started for Reimar the Fisherman
16:12:04
SQ
Turn started for Siegfried the Owl
16:12:27
SQ
INFO: Next round issued: 2
16:12:27
SQ
Turn started for Goblin Skirmisher
16:12:27
SQ
*
16:12:27
SQ
* Goblin Skirmisher: Starting turn.
16:12:28
SQ
-> Behaviors to pick from:
Defend.Knockback (97.2767)(*), Attack.Default (70.4256)(*), Defend.Shieldwall (69.9525)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
16:12:28
SQ
-> Behavior picked: Defend.Knockback (97.2767)
16:12:28
SQ
* Goblin Skirmisher: Using Knock Back!
16:12:28
SQ
Goblin Skirmisher uses skill Knock Back
16:12:29
SQ
-> Behaviors to pick from:
Defend.Knockback (92.2672)(*), Attack.Default (70.4256)(*), Defend.Shieldwall (67.5694)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Swing (0)
16:12:29
SQ
-> Behavior picked: Defend.Knockback (92.2672)
16:12:29
SQ
* Goblin Skirmisher: Using Knock Back!
16:12:29
SQ
Goblin Skirmisher uses skill Knock Back
16:12:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0)
16:12:30
SQ
-> Behavior picked: Idle (1)
16:12:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:12:30
SQ
* ---------------------------------------------------
16:12:30
SQ
Turn started for Goblin Skirmisher
16:12:30
SQ
*
16:12:30
SQ
* Goblin Skirmisher: Starting turn.
16:12:31
SQ
-> Behaviors to pick from:
Attack.ThrowNet (794.665)(*), Attack.Default (66.5604), Defend.Riposte (61.0606), Idle (1), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:12:31
SQ
-> Behavior picked: Attack.ThrowNet (794.665)
16:12:31
SQ
* Goblin Skirmisher: Using Throw Net against Ivar!
16:12:31
SQ
Goblin Skirmisher uses skill Throw Net
16:12:32
SQ
-> Behaviors to pick from:
Attack.Default (67.0313)(*), Defend.Riposte (59.5224)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
16:12:32
SQ
-> Behavior picked: Defend.Riposte (59.5224)
16:12:32
SQ
* Goblin Skirmisher: Using Riposte!
16:12:32
SQ
Goblin Skirmisher uses skill Riposte
16:12:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0)
16:12:32
SQ
-> Behavior picked: Idle (1)
16:12:33
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
16:12:33
SQ
* ---------------------------------------------------
16:12:33
SQ
Turn started for Ulfert The Bruddah
16:12:41
SQ
Turn started for Ottmar
16:12:43
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:12:43
SQ
Ottmar uses skill Flail
16:12:47
SQ
[Ottmar] executes skill [Lash] on target [Goblin Skirmisher]
16:12:47
SQ
Ottmar uses skill Lash
16:12:47
SQ
Turn started for Erhard The Hard
16:12:54
SQ
[Erhard The Hard] executes skill [Shieldwall] on target [Erhard The Hard]
16:12:54
SQ
Erhard The Hard uses skill Shieldwall
16:12:55
SQ
Turn started for Ivar
16:13:00
SQ
Turn started for Erwin
16:13:04
SQ
Turn started for Jost
16:13:13
SQ
Turn started for Hugo
16:13:16
SQ
Turn started for Bertwin
16:13:18
SQ
Turn started for Ewald the Fisherman
16:13:21
SQ
Turn started for Arnulf Threefeet
16:13:23
SQ
Turn started for Reimar the Fisherman
16:13:28
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
16:13:28
SQ
Reimar the Fisherman uses skill Rupture
16:13:30
SQ
Turn started for Siegfried the Owl
16:13:32
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
16:13:32
SQ
Siegfried the Owl uses skill Impale
16:13:32
SQ
Goblin Skirmisher has died.
16:13:36
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:13:36
SQ
Ulfert The Bruddah uses skill Quick Shot
16:13:37
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:13:37
SQ
Ulfert The Bruddah uses skill Quick Shot
16:13:40
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
16:13:40
SQ
Erhard The Hard uses skill Thrust
16:13:40
SQ
Goblin Skirmisher has died.
16:13:40
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
16:13:40
Resource
Unloading: gfx/orientation_overlay.png
16:13:40
SQ
Skill [Break Free] removed from [Ivar].
16:13:40
SQ
Skill [Trapped in Net] removed from [Ivar].
16:13:40
SQ
Skill [Shieldwall] removed from [Erhard The Hard].
16:13:40
Resource
Loading: music/victory_01.ogg
16:13:44
Resource
Unloading: music/goblins_03.ogg
16:13:48
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:13:48
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:13:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:13:48
SQ
World::onCombatFinished
16:13:48
SQ
Save campaign: 12th Batallion
16:13:49
Scene
Finished saving scene.
16:13:50
SQ
TacticalState::onFinish
16:13:50
Resource
Unloading: gfx/object_0.png
16:13:50
Resource
Unloading: gfx/detail.png
16:13:50
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_death_00.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_death_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_death_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_death_03.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
16:13:50
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_00.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_01.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_02.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_03.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_04.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_05.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_06.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_07.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_death_08.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
16:13:50
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
16:13:50
Resource
Unloading: gfx/entity_2.png
16:14:00
SQ
contract removed: 73
16:14:00
SQ
contract removed: 74
16:14:01
SQ
contract added: Raze Location
16:14:02
SQ
contract removed: 75
16:14:08
SQ
Location entered: Slave Drivers' Camp
16:14:10
SQ
Save campaign: 12th Batallion
16:14:11
Scene
Finished saving scene.
16:14:12
SQ
WorldState::onHide
16:14:12
Resource
Loading: gfx/detail.png
16:14:12
Texture
Texture "gfx/detail.png" (ID: 651) took up approximately 10922kb in video memory.
16:14:12
Resource
Loading: gfx/object_0.png
16:14:12
Texture
Texture "gfx/object_0.png" (ID: 653) took up approximately 21845kb in video memory.
16:14:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
16:14:12
Resource
Loading: gfx/entity_2.png
16:14:12
Texture
Texture "gfx/entity_2.png" (ID: 654) took up approximately 10922kb in video memory.
16:14:12
Resource
Loading: gfx/orientation_overlay.png
16:14:12
Texture
Texture "gfx/orientation_overlay.png" (ID: 655) took up approximately 512kb in video memory.
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,10).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,0).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,9).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,1).
16:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,3).
16:14:13
SQ
TACTICAL: STASH LOCKED: true
16:14:13
SQ
INFO: Next round issued: 1
16:14:13
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
16:14:13
SQ
Turn started for Goblin Ambusher
16:14:13
SQ
*
16:14:13
SQ
* Goblin Ambusher: Starting turn.
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_death_00.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_death_01.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_death_02.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_death_03.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_flee_00.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_flee_01.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_flee_02.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_flee_03.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_flee_04.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_idle_01.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_idle_02.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_idle_03.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_idle_04.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_idle_05.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_charge_00.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_charge_01.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_charge_02.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_00.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_01.wav
16:14:13
SQ
defensive score: 1.75008
16:14:13
SQ
defensive threshold: 26.087
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_02.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_03.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_04.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_05.wav
16:14:13
Resource
Loading: sounds/enemies/wardog_bite_06.wav
16:14:13
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
16:14:14
SQ
-> Behaviors to pick from:
Engage.Melee (34.1615)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:14:14
SQ
-> Behavior picked: Engage.Melee (34.1615)
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
16:14:14
Resource
Loading: music/goblins_01.ogg
16:14:14
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
16:14:14
Resource
Unloading: music/victory_01.ogg
16:14:14
Resource
Loading: sounds/enemies/goblin_death_00.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_01.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_02.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_03.wav
16:14:14
SQ
* Goblin Ambusher: Waiting until others have moved!
16:14:14
Resource
Loading: sounds/enemies/goblin_death_04.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_05.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_06.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_07.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_death_08.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_00.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_01.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_02.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_03.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_04.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_flee_05.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_00.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_01.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_02.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_03.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_04.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_05.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_06.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_07.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_08.wav
16:14:14
SQ
Turn started for Goblin Ambusher
16:14:14
SQ
*
16:14:14
SQ
* Goblin Ambusher: Starting turn.
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_09.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_10.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_11.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_12.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_13.wav
16:14:14
Resource
Loading: sounds/enemies/goblin_idle_14.wav
16:14:14
SQ
defensive score: 1.75008
16:14:14
SQ
defensive threshold: 26.087
16:14:15
SQ
-> Behaviors to pick from:
Engage.Melee (38.2609)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:14:15
SQ
-> Behavior picked: Engage.Melee (38.2609)
16:14:15
SQ
* Goblin Ambusher: Waiting until others have moved!
16:14:15
SQ
Turn started for Goblin Ambusher
16:14:15
SQ
*
16:14:15
SQ
* Goblin Ambusher: Starting turn.
16:14:16
SQ
defensive score: 1.75008
16:14:16
SQ
defensive threshold: 26.087
16:14:16
SQ
-> Behaviors to pick from:
Engage.Melee (31.8841)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:14:16
SQ
-> Behavior picked: Engage.Melee (31.8841)
16:14:16
SQ
* Goblin Ambusher: Waiting until others have moved!
16:14:16
SQ
Turn started for Goblin Ambusher
16:14:16
SQ
*
16:14:16
SQ
* Goblin Ambusher: Starting turn.
16:14:17
SQ
defensive score: 1.75008
16:14:17
SQ
defensive threshold: 26.087
16:14:17
SQ
-> Behaviors to pick from:
Engage.Melee (38.2609)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:14:17
SQ
-> Behavior picked: Engage.Melee (38.2609)
16:14:17
SQ
* Goblin Ambusher: Waiting until others have moved!
16:14:18
SQ
Turn started for Goblin Skirmisher
16:14:18
SQ
*
16:14:18
SQ
* Goblin Skirmisher: Starting turn.
16:14:18
SQ
defensive score: 1.75008
16:14:18
SQ
defensive threshold: 26.087
16:14:18
SQ
-> Behaviors to pick from:
Engage.Melee (23.5737)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:18
SQ
-> Behavior picked: Engage.Melee (23.5737)
16:14:18
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (not visible), accepted_distance=0
16:14:19
SQ
* Goblin Skirmisher: Reached engage destination
16:14:19
SQ
defensive score: 1.80726
16:14:19
SQ
defensive threshold: 26.087
16:14:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:20
SQ
-> Behavior picked: Idle (1)
16:14:20
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:14:20
SQ
* ---------------------------------------------------
16:14:20
SQ
Turn started for Goblin Skirmisher
16:14:20
SQ
*
16:14:20
SQ
* Goblin Skirmisher: Starting turn.
16:14:20
SQ
defensive score: 1.80726
16:14:20
SQ
defensive threshold: 26.087
16:14:21
SQ
-> Behaviors to pick from:
Engage.Melee (19.9923)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:21
SQ
-> Behavior picked: Engage.Melee (19.9923)
16:14:21
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (not visible), accepted_distance=0
16:14:22
SQ
* Goblin Skirmisher: Reached engage destination
16:14:22
SQ
defensive score: 1.80726
16:14:22
SQ
defensive threshold: 26.087
16:14:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:22
SQ
-> Behavior picked: Idle (1)
16:14:22
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:14:22
SQ
* ---------------------------------------------------
16:14:23
SQ
Turn started for Goblin Skirmisher
16:14:23
SQ
*
16:14:23
SQ
* Goblin Skirmisher: Starting turn.
16:14:23
SQ
defensive score: 1.80726
16:14:23
SQ
defensive threshold: 26.087
16:14:23
SQ
-> Behaviors to pick from:
Engage.Melee (58.9258)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:23
SQ
-> Behavior picked: Engage.Melee (58.9258)
16:14:24
SQ
* Goblin Skirmisher: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
16:14:25
SQ
* Goblin Skirmisher: Reached engage destination
16:14:25
SQ
defensive score: 1.86443
16:14:25
SQ
defensive threshold: 26.087
16:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:25
SQ
-> Behavior picked: Idle (1)
16:14:25
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:14:25
SQ
* ---------------------------------------------------
16:14:25
SQ
Turn started for Goblin Skirmisher
16:14:25
SQ
*
16:14:25
SQ
* Goblin Skirmisher: Starting turn.
16:14:25
SQ
defensive score: 1.86443
16:14:25
SQ
defensive threshold: 26.087
16:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (40.89)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:26
SQ
-> Behavior picked: Engage.Melee (40.89)
16:14:26
SQ
* Goblin Skirmisher: Engaging to melee range with Ivar (not visible), accepted_distance=0
16:14:27
SQ
* Goblin Skirmisher: Reached engage destination
16:14:27
SQ
defensive score: 5.76482
16:14:27
SQ
defensive threshold: 2.6087
16:14:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:27
SQ
-> Behavior picked: Defend (90)
16:14:28
SQ
* Goblin Skirmisher: Going for defensive position.
16:14:29
SQ
defensive score: 1.92161
16:14:29
SQ
defensive threshold: 26.087
16:14:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
16:14:29
SQ
-> Behavior picked: Idle (1)
16:14:29
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:14:29
SQ
* ---------------------------------------------------
16:14:29
SQ
Turn started for Goblin Skirmisher
16:14:29
SQ
*
16:14:29
SQ
* Goblin Skirmisher: Starting turn.
16:14:30
SQ
defensive score: 1.92161
16:14:30
SQ
defensive threshold: 26.087
16:14:30
SQ
-> Behaviors to pick from:
Engage.Melee (32.982)(*), Defend.Shieldwall (1.74504), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:30
SQ
-> Behavior picked: Engage.Melee (32.982)
16:14:30
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (not visible), accepted_distance=0
16:14:31
SQ
* Goblin Skirmisher: Reached engage destination
16:14:31
SQ
defensive score: 1.92161
16:14:31
SQ
defensive threshold: 26.087
16:14:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:31
SQ
-> Behavior picked: Idle (1)
16:14:32
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:14:32
SQ
* ---------------------------------------------------
16:14:32
SQ
Turn started for Goblin Skirmisher
16:14:32
SQ
*
16:14:32
SQ
* Goblin Skirmisher: Starting turn.
16:14:32
SQ
defensive score: 1.92161
16:14:32
SQ
defensive threshold: 26.087
16:14:32
SQ
-> Behaviors to pick from:
Engage.Melee (39.5877)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
16:14:32
SQ
-> Behavior picked: Engage.Melee (39.5877)
16:14:33
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (not visible), accepted_distance=0
16:14:34
SQ
* Goblin Skirmisher: Reached engage destination
16:14:34
SQ
defensive score: 1.92161
16:14:34
SQ
defensive threshold: 26.087
16:14:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:14:34
SQ
-> Behavior picked: Idle (1)
16:14:34
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:14:34
SQ
* ---------------------------------------------------
16:14:34
SQ
Turn started for Hugo
16:14:58
SQ
[Hugo] executes skill [Shieldwall] on target [Hugo]
16:14:58
SQ
Hugo uses skill Shieldwall
16:14:59
SQ
Turn started for Erwin
16:15:11
SQ
[Erwin] executes skill [Shieldwall] on target [Erwin]
16:15:11
SQ
Erwin uses skill Shieldwall
16:15:12
SQ
Turn started for Arnulf Threefeet
16:15:16
SQ
Turn started for Ivar
16:15:19
SQ
Turn started for Ottmar
16:15:20
SQ
Turn started for Ulfert The Bruddah
16:15:29
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:15:29
SQ
Ulfert The Bruddah uses skill Quick Shot
16:15:30
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:15:30
SQ
Ulfert The Bruddah uses skill Quick Shot
16:15:31
SQ
Turn started for Bertwin
16:15:39
SQ
Turn started for Ewald the Fisherman
16:15:51
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:15:51
SQ
Jost uses skill Shoot Bolt
16:15:53
SQ
[Jost] executes skill [Reload] on target [Jost]
16:15:53
SQ
Jost uses skill Reload
16:17:03
SQ
Turn started for Reimar the Fisherman
16:17:12
SQ
Turn started for Siegfried the Owl
16:17:17
SQ
*
16:17:17
SQ
* Goblin Ambusher: Resuming turn.
16:17:17
SQ
-> Behaviors to pick from:
Engage.Melee (91.8261)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
16:17:17
SQ
-> Behavior picked: Engage.Melee (91.8261)
16:17:18
SQ
* Goblin Ambusher: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:17:19
SQ
* Goblin Ambusher: Reached engage destination
16:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
16:17:19
SQ
-> Behavior picked: Idle (1)
16:17:19
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
16:17:19
SQ
* ---------------------------------------------------
16:17:20
SQ
*
16:17:20
SQ
* Goblin Ambusher: Resuming turn.
16:17:20
SQ
-> Behaviors to pick from:
Engage.Melee (105.391)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
16:17:20
SQ
-> Behavior picked: Engage.Melee (105.391)
16:17:20
SQ
* Goblin Ambusher: Engaging to melee range with Ulfert The Bruddah (not visible), accepted_distance=0
16:17:22
SQ
* Goblin Ambusher: Reached engage destination
16:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
16:17:22
SQ
-> Behavior picked: Idle (1)
16:17:22
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:17:22
SQ
* ---------------------------------------------------
16:17:22
SQ
*
16:17:22
SQ
* Goblin Ambusher: Resuming turn.
16:17:23
SQ
-> Behaviors to pick from:
Engage.Melee (95.2174)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
16:17:23
SQ
-> Behavior picked: Engage.Melee (95.2174)
16:17:23
SQ
* Goblin Ambusher: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:17:24
SQ
* Goblin Ambusher: Reached engage destination
16:17:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
16:17:24
SQ
-> Behavior picked: Idle (1)
16:17:24
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
16:17:24
SQ
* ---------------------------------------------------
16:17:25
SQ
*
16:17:25
SQ
* Goblin Ambusher: Resuming turn.
16:17:25
SQ
-> Behaviors to pick from:
Engage.Melee (115.435)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
16:17:25
SQ
-> Behavior picked: Engage.Melee (115.435)
16:17:26
SQ
* Goblin Ambusher: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:17:27
SQ
* Goblin Ambusher: Reached engage destination
16:17:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
16:17:27
SQ
-> Behavior picked: Idle (1)
16:17:27
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
16:17:27
SQ
* ---------------------------------------------------
16:17:53
SQ
[Ivar] executes skill [Shieldwall] on target [Ivar]
16:17:53
SQ
Ivar uses skill Shieldwall
16:18:08
SQ
INFO: Next round issued: 2
16:18:09
SQ
Turn started for Goblin Skirmisher
16:18:09
SQ
*
16:18:09
SQ
* Goblin Skirmisher: Starting turn.
16:18:10
SQ
-> Behaviors to pick from:
Attack.ThrowNet (751.492)(*), Attack.Default (62.658), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:18:10
SQ
-> Behavior picked: Attack.ThrowNet (751.492)
16:18:10
SQ
* Goblin Skirmisher: Using Throw Net against Ivar!
16:18:10
SQ
Goblin Skirmisher uses skill Throw Net
16:18:10
SQ
-> Behaviors to pick from:
Attack.Default (63.5597)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
16:18:10
SQ
-> Behavior picked: Attack.Default (63.5597)
16:18:11
SQ
* Goblin Skirmisher: Using Thrust against Ottmar!
16:18:11
SQ
Goblin Skirmisher uses skill Thrust
16:18:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0)
16:18:11
SQ
-> Behavior picked: Idle (1)
16:18:11
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
16:18:11
SQ
* ---------------------------------------------------
16:18:11
SQ
Turn started for Goblin Skirmisher
16:18:11
SQ
*
16:18:11
SQ
* Goblin Skirmisher: Starting turn.
16:18:12
SQ
-> Behaviors to pick from:
Attack.ThrowNet (597.066)(*), SwitchTo.Ranged (340.07)(*), Engage.Melee (98.9474), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:18:12
SQ
-> Behavior picked: Attack.ThrowNet (597.066)
16:18:12
SQ
* Goblin Skirmisher: Using Throw Net against Ewald the Fisherman!
16:18:12
SQ
Goblin Skirmisher uses skill Throw Net
16:18:13
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (340.07)(*), Engage.Melee (58.3987), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
16:18:13
SQ
-> Behavior picked: SwitchTo.Ranged (340.07)
16:18:13
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:18:14
SQ
-> Behaviors to pick from:
Attack.Default (35.1179)(*), Idle (1), Attack.Puncture (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0)
16:18:14
SQ
-> Behavior picked: Attack.Default (35.1179)
16:18:14
SQ
* Goblin Skirmisher: Using Throw Bola against Siegfried the Owl!
16:18:14
SQ
Goblin Skirmisher uses skill Throw Bola
16:18:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
16:18:15
SQ
-> Behavior picked: Idle (1)
16:18:15
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
16:18:15
SQ
* ---------------------------------------------------
16:18:15
SQ
Turn started for Goblin Skirmisher
16:18:15
SQ
*
16:18:15
SQ
* Goblin Skirmisher: Starting turn.
16:18:16
SQ
-> Behaviors to pick from:
Engage.Melee (106.667)(*), Defend.Shieldwall (15.7615), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
16:18:16
SQ
-> Behavior picked: Engage.Melee (106.667)
16:18:16
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (visible), accepted_distance=0
16:18:17
SQ
* Goblin Skirmisher: Reached engage destination
16:18:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (175.741)(*), Attack.Default (64.3465)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
16:18:17
SQ
-> Behavior picked: Defend.Shieldwall (175.741)
16:18:18
SQ
* Goblin Skirmisher: Using Shieldwall!
16:18:18
SQ
Goblin Skirmisher uses skill Shieldwall
16:18:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
16:18:18
SQ
-> Behavior picked: Idle (1)
16:18:18
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:18:18
SQ
* ---------------------------------------------------
16:18:18
SQ
Turn started for Goblin Skirmisher
16:18:18
SQ
*
16:18:18
SQ
* Goblin Skirmisher: Starting turn.
16:18:19
SQ
-> Behaviors to pick from:
Attack.Default (70.9152)(*), Engage.Melee (6.95652), Idle (1), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend (0), Retreat (0)
16:18:19
SQ
-> Behavior picked: Attack.Default (70.9152)
16:18:19
SQ
* Goblin Skirmisher: Using Rupture against Erwin!
16:18:19
SQ
Goblin Skirmisher uses skill Rupture
16:18:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0)
16:18:20
SQ
-> Behavior picked: Idle (1)
16:18:20
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:18:20
SQ
* ---------------------------------------------------
16:18:20
SQ
Turn started for Goblin Skirmisher
16:18:20
SQ
*
16:18:20
SQ
* Goblin Skirmisher: Starting turn.
16:18:21
SQ
-> Behaviors to pick from:
Attack.ThrowNet (384.68)(*), Attack.Default (69.9018), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:18:21
SQ
-> Behavior picked: Attack.ThrowNet (384.68)
16:18:21
SQ
* Goblin Skirmisher: Using Throw Net against Ottmar!
16:18:21
SQ
Goblin Skirmisher uses skill Throw Net
16:18:21
SQ
-> Behaviors to pick from:
Attack.Default (70.9644)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
16:18:21
SQ
-> Behavior picked: Attack.Default (70.9644)
16:18:22
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:18:22
SQ
Goblin Skirmisher uses skill Thrust
16:18:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0)
16:18:22
SQ
-> Behavior picked: Idle (1)
16:18:22
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
16:18:22
SQ
* ---------------------------------------------------
16:18:23
SQ
Turn started for Goblin Skirmisher
16:18:23
SQ
*
16:18:23
SQ
* Goblin Skirmisher: Starting turn.
16:18:23
SQ
-> Behaviors to pick from:
Attack.Default (60.1459)(*), Idle (1), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
16:18:23
SQ
-> Behavior picked: Attack.Default (60.1459)
16:18:24
SQ
* Goblin Skirmisher: Using Rupture against Ivar!
16:18:24
SQ
Goblin Skirmisher uses skill Rupture
16:18:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.ThrowNet (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
16:18:24
SQ
-> Behavior picked: Idle (1)
16:18:24
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:18:24
SQ
* ---------------------------------------------------
16:18:24
SQ
Turn started for Goblin Ambusher
16:18:24
SQ
*
16:18:24
SQ
* Goblin Ambusher: Starting turn.
16:18:25
SQ
-> Behaviors to pick from:
Engage.Melee (98.8451)(*), Attack.Bow (90.8573)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Roam (0), BreakFree (0), Retreat (0)
16:18:25
SQ
-> Behavior picked: Attack.Bow (90.8573)
16:18:25
Resource
Loading: music/goblins_03.ogg
16:18:25
SQ
* Goblin Ambusher: Using Aimed Shot against Hugo!
16:18:25
SQ
Goblin Ambusher uses skill Aimed Shot
16:18:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Melee (0)
16:18:27
SQ
-> Behavior picked: Idle (1)
16:18:27
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:18:27
SQ
* ---------------------------------------------------
16:18:27
SQ
Turn started for Goblin Ambusher
16:18:27
SQ
*
16:18:27
SQ
* Goblin Ambusher: Starting turn.
16:18:28
SQ
-> Behaviors to pick from:
Engage.Melee (98.8451)(*), Attack.Bow (90.8573)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Roam (0), BreakFree (0), Retreat (0)
16:18:28
SQ
-> Behavior picked: Engage.Melee (98.8451)
16:18:28
Resource
Unloading: music/goblins_01.ogg
16:18:28
SQ
* Goblin Ambusher: Waiting until others have moved!
16:18:29
SQ
Turn started for Goblin Ambusher
16:18:29
SQ
*
16:18:29
SQ
* Goblin Ambusher: Starting turn.
16:18:29
SQ
-> Behaviors to pick from:
Attack.Bow (84.0812)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
16:18:29
SQ
-> Behavior picked: Attack.Bow (84.0812)
16:18:29
SQ
* Goblin Ambusher: Using Aimed Shot against Erhard The Hard!
16:18:29
SQ
Goblin Ambusher uses skill Aimed Shot
16:18:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
16:18:31
SQ
-> Behavior picked: Idle (1)
16:18:31
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:18:31
SQ
* ---------------------------------------------------
16:18:32
SQ
Turn started for Goblin Ambusher
16:18:32
SQ
*
16:18:32
SQ
* Goblin Ambusher: Starting turn.
16:18:32
SQ
-> Behaviors to pick from:
Attack.Bow (113.635)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
16:18:32
SQ
-> Behavior picked: Attack.Bow (113.635)
16:18:33
SQ
* Goblin Ambusher: Using Aimed Shot against Erhard The Hard!
16:18:33
SQ
Goblin Ambusher uses skill Aimed Shot
16:18:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
16:18:34
SQ
-> Behavior picked: Idle (1)
16:18:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:18:34
SQ
* ---------------------------------------------------
16:18:35
SQ
Turn started for Hugo
16:18:35
SQ
Skill [Shieldwall] removed from [Hugo].
16:18:41
SQ
Turn started for Bertwin
16:18:45
SQ
Turn started for Ulfert The Bruddah
16:18:50
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:18:50
SQ
Ulfert The Bruddah uses skill Quick Shot
16:18:50
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:18:50
SQ
Ulfert The Bruddah uses skill Quick Shot
16:18:51
SQ
Turn started for Jost
16:18:53
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:18:53
SQ
Jost uses skill Shoot Bolt
16:18:54
SQ
[Jost] executes skill [Reload] on target [Jost]
16:18:54
SQ
Jost uses skill Reload
16:18:54
SQ
Turn started for Erwin
16:18:54
SQ
Skill [Shieldwall] removed from [Erwin].
16:18:58
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
16:18:58
SQ
Erwin uses skill Thrust
16:19:00
SQ
[Erwin] executes skill [Shieldwall] on target [Erwin]
16:19:00
SQ
Erwin uses skill Shieldwall
16:19:01
SQ
Turn started for Ewald the Fisherman
16:19:03
SQ
[Ewald the Fisherman] executes skill [Break Free] on target [Ewald the Fisherman]
16:19:03
SQ
Ewald the Fisherman uses skill Break Free
16:19:03
SQ
Skill [Trapped in Net] removed from [Ewald the Fisherman].
16:19:11
SQ
Skill [Break Free] removed from [Ewald the Fisherman].
16:19:11
SQ
Turn started for Arnulf Threefeet
16:19:19
SQ
Turn started for Erhard The Hard
16:19:23
SQ
Turn started for Ottmar
16:19:26
SQ
[Ottmar] executes skill [Break Free] on target [Ottmar]
16:19:26
SQ
Ottmar uses skill Break Free
16:19:26
SQ
Skill [Trapped in Net] removed from [Ottmar].
16:19:30
SQ
[Ottmar] executes skill [Knock Back] on target [Goblin Skirmisher]
16:19:30
SQ
Ottmar uses skill Knock Back
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:30
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
TurnSequenceBar::initNextTurn -> next turn denied
16:19:31
SQ
Skill [Break Free] removed from [Ottmar].
16:19:31
SQ
Turn started for Reimar the Fisherman
16:19:57
SQ
Reimar the Fisherman uses skill Unleash Wardog
16:19:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,5).
16:19:57
SQ
inserting entity, index = 1
16:19:59
SQ
Turn started for Ghost the Wardog
16:19:59
SQ
*
16:19:59
SQ
* Ghost the Wardog: Starting turn.
16:19:59
SQ
-> Behaviors to pick from:
Engage.Melee (385)(*), Idle (1), Attack.Default (0), Flee (0)
16:19:59
SQ
-> Behavior picked: Engage.Melee (385)
16:20:00
SQ
* Ghost the Wardog: Engaging to melee range with Goblin Skirmisher (visible), accepted_distance=0
16:20:00
SQ
* Ghost the Wardog: Reached engage destination
16:20:00
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
16:20:00
SQ
-> Behavior picked: Attack.Default (12.805)
16:20:01
SQ
* Ghost the Wardog: Using Bite against Goblin Skirmisher!
16:20:01
SQ
Ghost the Wardog uses skill Bite
16:20:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
16:20:01
SQ
-> Behavior picked: Idle (1)
16:20:02
SQ
* Ghost the Wardog: Ending Turn with 1 of 12 AP left.
16:20:02
SQ
* ---------------------------------------------------
16:20:02
SQ
Turn started for Siegfried the Owl
16:20:58
SQ
Turn started for Ivar
16:20:58
SQ
Skill [Shieldwall] removed from [Ivar].
16:21:00
SQ
[Ivar] executes skill [Break Free] on target [Ivar]
16:21:00
SQ
Ivar uses skill Break Free
16:21:01
SQ
[Ivar] executes skill [Break Free] on target [Ivar]
16:21:01
SQ
Ivar uses skill Break Free
16:21:01
SQ
Skill [Trapped in Net] removed from [Ivar].
16:21:01
SQ
Skill [Break Free] removed from [Ivar].
16:21:01
SQ
*
16:21:01
SQ
* Goblin Skirmisher: Resuming turn.
16:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0)
16:21:02
SQ
-> Behavior picked: Idle (1)
16:21:02
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
16:21:02
SQ
* ---------------------------------------------------
16:21:02
SQ
*
16:21:02
SQ
* Goblin Skirmisher: Resuming turn.
16:21:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Defend.Shieldwall (0), Retreat (0), Attack.ThrowNet (0), Roam (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0)
16:21:03
SQ
-> Behavior picked: Idle (1)
16:21:03
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
16:21:03
SQ
* ---------------------------------------------------
16:21:03
SQ
*
16:21:03
SQ
* Goblin Ambusher: Resuming turn.
16:21:03
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Default (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Melee (0)
16:21:03
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:21:04
SQ
* Goblin Ambusher: Switching to melee weapon!
16:21:04
SQ
-> Behaviors to pick from:
Attack.Puncture (89.0533)(*), Attack.Default (55.3818)(*), Idle (1), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Roam (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0)
16:21:04
SQ
-> Behavior picked: Attack.Puncture (89.0533)
16:21:04
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:04
SQ
Goblin Ambusher uses skill Puncture
16:21:04
SQ
-> Behaviors to pick from:
Attack.Puncture (89.9408)(*), Attack.Default (55.7108)(*), Idle (1), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), BreakFree (0), Flee (0), Defend (0), Engage.Ranged (0)
16:21:04
SQ
-> Behavior picked: Attack.Puncture (89.9408)
16:21:05
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:05
SQ
Goblin Ambusher uses skill Puncture
16:21:05
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Roam (0), Retreat (0), Attack.Bow (0), BreakFree (0), Flee (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0)
16:21:05
SQ
-> Behavior picked: Idle (1)
16:21:05
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:21:05
SQ
* ---------------------------------------------------
16:21:12
SQ
INFO: Next round issued: 3
16:21:12
SQ
Turn started for Goblin Ambusher
16:21:12
SQ
*
16:21:12
SQ
* Goblin Ambusher: Starting turn.
16:21:13
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0)
16:21:13
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:21:13
SQ
* Goblin Ambusher: Switching to melee weapon!
16:21:13
SQ
-> Behaviors to pick from:
Attack.Default (54.1713)(*), Attack.Puncture (42.6306)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Roam (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Flee (0), SwitchTo.Melee (0)
16:21:13
SQ
-> Behavior picked: Attack.Default (54.1713)
16:21:13
SQ
* Goblin Ambusher: Using Slash against Erhard The Hard!
16:21:13
SQ
Goblin Ambusher uses skill Slash
16:21:14
SQ
-> Behaviors to pick from:
Attack.Default (56.5407)(*), Attack.Puncture (39.4755)(*), Idle (1), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
16:21:14
SQ
-> Behavior picked: Attack.Default (56.5407)
16:21:14
SQ
* Goblin Ambusher: Using Slash against Erhard The Hard!
16:21:14
SQ
Goblin Ambusher uses skill Slash
16:21:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
16:21:15
SQ
-> Behavior picked: Idle (1)
16:21:15
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:21:15
SQ
* ---------------------------------------------------
16:21:15
SQ
Turn started for Ghost the Wardog
16:21:15
SQ
*
16:21:15
SQ
* Ghost the Wardog: Starting turn.
16:21:15
SQ
-> Behaviors to pick from:
Attack.Default (12.8128)(*), Idle (1), Engage.Melee (0), Flee (0)
16:21:15
SQ
-> Behavior picked: Attack.Default (12.8128)
16:21:16
SQ
* Ghost the Wardog: Using Bite against Goblin Skirmisher!
16:21:16
SQ
Ghost the Wardog uses skill Bite
16:21:16
SQ
-> Behaviors to pick from:
Attack.Default (12.7965)(*), Idle (1), Engage.Melee (0), Flee (0)
16:21:16
SQ
-> Behavior picked: Attack.Default (12.7965)
16:21:17
SQ
* Ghost the Wardog: Using Bite against Goblin Skirmisher!
16:21:17
SQ
Ghost the Wardog uses skill Bite
16:21:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
16:21:17
SQ
-> Behavior picked: Idle (1)
16:21:17
SQ
* Ghost the Wardog: Ending Turn with 2 of 12 AP left.
16:21:17
SQ
* ---------------------------------------------------
16:21:18
SQ
Turn started for Goblin Ambusher
16:21:18
SQ
*
16:21:18
SQ
* Goblin Ambusher: Starting turn.
16:21:18
SQ
-> Behaviors to pick from:
Attack.Bow (86.4409)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Flee (0)
16:21:18
SQ
-> Behavior picked: Attack.Bow (86.4409)
16:21:18
SQ
* Goblin Ambusher: Using Quick Shot against Arnulf Threefeet!
16:21:18
SQ
Goblin Ambusher uses skill Quick Shot
16:21:19
SQ
-> Behaviors to pick from:
Attack.Bow (55.4102)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
16:21:19
SQ
-> Behavior picked: Attack.Bow (55.4102)
16:21:19
SQ
* Goblin Ambusher: Using Quick Shot against Arnulf Threefeet!
16:21:19
SQ
Goblin Ambusher uses skill Quick Shot
16:21:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0)
16:21:20
SQ
-> Behavior picked: Idle (1)
16:21:20
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:21:20
SQ
* ---------------------------------------------------
16:21:21
SQ
Turn started for Goblin Ambusher
16:21:21
SQ
*
16:21:21
SQ
* Goblin Ambusher: Starting turn.
16:21:21
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0)
16:21:21
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:21:22
SQ
* Goblin Ambusher: Switching to melee weapon!
16:21:22
SQ
-> Behaviors to pick from:
Attack.Puncture (91.7763)(*), Attack.Default (57.1136)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
16:21:22
SQ
-> Behavior picked: Attack.Puncture (91.7763)
16:21:22
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:22
SQ
Goblin Ambusher uses skill Puncture
16:21:22
SQ
-> Behaviors to pick from:
Attack.Puncture (89.3526)(*), Attack.Default (56.789)(*), Idle (1), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Roam (0), SwitchTo.Ranged (0)
16:21:22
SQ
-> Behavior picked: Attack.Puncture (89.3526)
16:21:23
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:23
SQ
Goblin Ambusher uses skill Puncture
16:21:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.Bow (0), Flee (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0)
16:21:23
SQ
-> Behavior picked: Idle (1)
16:21:23
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:21:23
SQ
* ---------------------------------------------------
16:21:23
SQ
Turn started for Goblin Skirmisher
16:21:23
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:21:23
SQ
*
16:21:23
SQ
* Goblin Skirmisher: Starting turn.
16:21:24
SQ
#1 - knock into allies
16:21:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (174.289)(*), Attack.Default (101.658)(*), Defend.Knockback (66.1538)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0)
16:21:24
SQ
-> Behavior picked: Defend.Shieldwall (174.289)
16:21:24
SQ
* Goblin Skirmisher: Using Shieldwall!
16:21:24
SQ
Goblin Skirmisher uses skill Shieldwall
16:21:25
SQ
#1 - knock into allies
16:21:25
SQ
-> Behaviors to pick from:
Attack.Default (101.658)(*), Defend.Knockback (63.2375)(*), Idle (1), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0)
16:21:25
SQ
-> Behavior picked: Attack.Default (101.658)
16:21:25
SQ
* Goblin Skirmisher: Using Thrust against Ghost the Wardog!
16:21:25
SQ
Goblin Skirmisher uses skill Thrust
16:21:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
16:21:26
SQ
-> Behavior picked: Idle (1)
16:21:26
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:21:26
SQ
* ---------------------------------------------------
16:21:26
SQ
Turn started for Goblin Skirmisher
16:21:26
SQ
*
16:21:26
SQ
* Goblin Skirmisher: Starting turn.
16:21:27
SQ
-> Behaviors to pick from:
Attack.Default (37.5679)(*), Idle (1), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0)
16:21:27
SQ
-> Behavior picked: Attack.Default (37.5679)
16:21:27
SQ
* Goblin Skirmisher: Using Throw Bola against Ottmar!
16:21:27
SQ
Goblin Skirmisher uses skill Throw Bola
16:21:28
SQ
-> Behaviors to pick from:
Attack.Default (37.3866)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Flee (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0)
16:21:28
SQ
-> Behavior picked: Attack.Default (37.3866)
16:21:28
SQ
* Goblin Skirmisher: Using Throw Bola against Ottmar!
16:21:28
SQ
Goblin Skirmisher uses skill Throw Bola
16:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Default (0)
16:21:30
SQ
-> Behavior picked: Idle (1)
16:21:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:21:30
SQ
* ---------------------------------------------------
16:21:30
SQ
Turn started for Goblin Skirmisher
16:21:30
SQ
*
16:21:30
SQ
* Goblin Skirmisher: Starting turn.
16:21:31
SQ
-> Behaviors to pick from:
Attack.Default (356.915)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0)
16:21:31
SQ
-> Behavior picked: Attack.Default (356.915)
16:21:31
SQ
* Goblin Skirmisher: Using Thrust against Ghost the Wardog!
16:21:31
SQ
Goblin Skirmisher uses skill Thrust
16:21:31
SQ
-> Behaviors to pick from:
Attack.Default (356.915)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0)
16:21:31
SQ
-> Behavior picked: Attack.Default (356.915)
16:21:32
SQ
* Goblin Skirmisher: Using Thrust against Ghost the Wardog!
16:21:32
SQ
Goblin Skirmisher uses skill Thrust
16:21:32
SQ
Ghost the Wardog has died.
16:21:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
16:21:32
SQ
-> Behavior picked: Idle (1)
16:21:32
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:21:32
SQ
* ---------------------------------------------------
16:21:33
SQ
Turn started for Hugo
16:21:36
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
16:21:36
SQ
Hugo uses skill Thrust
16:21:36
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
16:21:36
SQ
Hugo uses skill Thrust
16:21:37
SQ
Turn started for Goblin Skirmisher
16:21:37
SQ
*
16:21:37
SQ
* Goblin Skirmisher: Starting turn.
16:21:37
SQ
-> Behaviors to pick from:
Attack.Default (57.2859)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0)
16:21:37
SQ
-> Behavior picked: Attack.Default (57.2859)
16:21:37
SQ
* Goblin Skirmisher: Using Rupture against Ivar!
16:21:37
SQ
Goblin Skirmisher uses skill Rupture
16:21:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
16:21:38
SQ
-> Behavior picked: Idle (1)
16:21:38
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:21:38
SQ
* ---------------------------------------------------
16:21:38
SQ
Turn started for Goblin Skirmisher
16:21:38
SQ
*
16:21:38
SQ
* Goblin Skirmisher: Starting turn.
16:21:39
SQ
-> Behaviors to pick from:
Attack.Default (72.0742)(*), Idle (1), Attack.Split (0), Roam (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0)
16:21:39
SQ
-> Behavior picked: Attack.Default (72.0742)
16:21:39
SQ
* Goblin Skirmisher: Using Rupture against Erwin!
16:21:39
SQ
Goblin Skirmisher uses skill Rupture
16:21:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Roam (0), Defend (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
16:21:39
SQ
-> Behavior picked: Idle (1)
16:21:39
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:21:39
SQ
* ---------------------------------------------------
16:21:40
SQ
Turn started for Goblin Ambusher
16:21:40
SQ
*
16:21:40
SQ
* Goblin Ambusher: Starting turn.
16:21:40
SQ
-> Behaviors to pick from:
Attack.Puncture (309.638)(*), Attack.Default (56.4958), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0)
16:21:40
SQ
-> Behavior picked: Attack.Puncture (309.638)
16:21:41
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:41
SQ
Goblin Ambusher uses skill Puncture
16:21:41
SQ
-> Behaviors to pick from:
Attack.Puncture (294.106)(*), Attack.Default (55.8993), Idle (1), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Defend (0)
16:21:41
SQ
-> Behavior picked: Attack.Puncture (294.106)
16:21:42
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:21:42
SQ
Goblin Ambusher uses skill Puncture
16:21:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Defend (0), Attack.Puncture (0)
16:21:42
SQ
-> Behavior picked: Idle (1)
16:21:42
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:21:42
SQ
* ---------------------------------------------------
16:21:42
SQ
Turn started for Goblin Skirmisher
16:21:42
SQ
*
16:21:42
SQ
* Goblin Skirmisher: Starting turn.
16:21:43
SQ
-> Behaviors to pick from:
Engage.Melee (66.9759)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Default (0), BreakFree (0)
16:21:43
SQ
-> Behavior picked: Engage.Melee (66.9759)
16:21:43
SQ
* Goblin Skirmisher: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:21:44
SQ
* Goblin Skirmisher: Reached engage destination
16:21:44
SQ
-> Behaviors to pick from:
Attack.Default (71.8536)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
16:21:44
SQ
-> Behavior picked: Attack.Default (71.8536)
16:21:45
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:21:45
SQ
Goblin Skirmisher uses skill Thrust
16:21:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
16:21:45
SQ
-> Behavior picked: Idle (1)
16:21:45
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:21:45
SQ
* ---------------------------------------------------
16:21:45
SQ
Turn started for Ulfert The Bruddah
16:22:03
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:22:03
SQ
Ulfert The Bruddah uses skill Quick Shot
16:22:05
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:22:05
SQ
Ulfert The Bruddah uses skill Quick Shot
16:22:05
SQ
Goblin Skirmisher has died.
16:22:05
SQ
Turn started for Arnulf Threefeet
16:22:09
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Ambusher]
16:22:09
SQ
Arnulf Threefeet uses skill Flail
16:22:10
SQ
Turn started for Jost
16:22:18
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:22:18
SQ
Jost uses skill Shoot Bolt
16:22:19
SQ
Turn started for Ewald the Fisherman
16:22:25
SQ
Turn started for Erhard The Hard
16:22:27
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Ambusher]
16:22:27
SQ
Erhard The Hard uses skill Thrust
16:22:29
SQ
Turn started for Reimar the Fisherman
16:22:37
SQ
Turn started for Erwin
16:22:37
SQ
Skill [Shieldwall] removed from [Erwin].
16:22:42
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
16:22:42
SQ
Erwin uses skill Thrust
16:22:43
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
16:22:43
SQ
Erwin uses skill Thrust
16:22:43
SQ
Skill [Bleeding] removed from [Erwin].
16:22:43
SQ
Turn started for Ottmar
16:22:45
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:22:45
SQ
Ottmar uses skill Flail
16:22:46
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:22:46
SQ
Ottmar uses skill Flail
16:22:46
SQ
Goblin Skirmisher has died.
16:22:46
SQ
Turn started for Siegfried the Owl
16:22:52
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Ambusher]
16:22:52
SQ
Siegfried the Owl uses skill Impale
16:22:53
SQ
Turn started for Ivar
16:22:59
SQ
Turn started for Bertwin
16:23:03
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Ambusher]
16:23:03
SQ
Bertwin uses skill Split Man
16:23:03
SQ
Goblin Ambusher has died.
16:23:04
SQ
*
16:23:04
SQ
* Goblin Skirmisher: Resuming turn.
16:23:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0)
16:23:04
SQ
-> Behavior picked: Idle (1)
16:23:04
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
16:23:04
SQ
* ---------------------------------------------------
16:23:04
SQ
INFO: Next round issued: 4
16:23:05
SQ
Turn started for Goblin Ambusher
16:23:05
SQ
*
16:23:05
SQ
* Goblin Ambusher: Starting turn.
16:23:06
SQ
-> Behaviors to pick from:
Attack.Default (58.584)(*), Attack.Puncture (45.3229)(*), Idle (1), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0)
16:23:06
SQ
-> Behavior picked: Attack.Puncture (45.3229)
16:23:06
SQ
* Goblin Ambusher: Using Puncture against Arnulf Threefeet!
16:23:06
SQ
Goblin Ambusher uses skill Puncture
16:23:06
SQ
-> Behaviors to pick from:
Attack.Default (58.1475)(*), Attack.Puncture (43.7395)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), Roam (0)
16:23:06
SQ
-> Behavior picked: Attack.Default (58.1475)
16:23:07
SQ
* Goblin Ambusher: Using Slash against Erhard The Hard!
16:23:07
SQ
Goblin Ambusher uses skill Slash
16:23:07
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Attack.Default (0)
16:23:07
SQ
-> Behavior picked: Idle (1)
16:23:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:23:07
SQ
* ---------------------------------------------------
16:23:08
SQ
Turn started for Goblin Ambusher
16:23:08
SQ
*
16:23:08
SQ
* Goblin Ambusher: Starting turn.
16:23:08
SQ
-> Behaviors to pick from:
Attack.Bow (159.406)(*), Idle (1), Flee (0), Roam (0), Defend (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
16:23:08
SQ
-> Behavior picked: Attack.Bow (159.406)
16:23:08
SQ
* Goblin Ambusher: Using Aimed Shot against Siegfried the Owl!
16:23:08
SQ
Goblin Ambusher uses skill Aimed Shot
16:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0), Retreat (0), Roam (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0)
16:23:10
SQ
-> Behavior picked: Idle (1)
16:23:10
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:23:10
SQ
* ---------------------------------------------------
16:23:11
SQ
Turn started for Goblin Skirmisher
16:23:11
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:23:11
SQ
*
16:23:11
SQ
* Goblin Skirmisher: Starting turn.
16:23:11
SQ
-> Behaviors to pick from:
Attack.Default (87.1884)(*), Defend.Shieldwall (69.6131)(*), Idle (1), Attack.ThrowNet (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0)
16:23:11
SQ
-> Behavior picked: Attack.Default (87.1884)
16:23:12
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:23:12
SQ
Goblin Skirmisher uses skill Thrust
16:23:12
SQ
-> Behaviors to pick from:
Attack.Default (95.0173)(*), Defend.Shieldwall (68.7615)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Roam (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0)
16:23:12
SQ
-> Behavior picked: Attack.Default (95.0173)
16:23:12
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:23:12
SQ
Goblin Skirmisher uses skill Thrust
16:23:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Riposte (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Default (0)
16:23:13
SQ
-> Behavior picked: Idle (1)
16:23:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:23:13
SQ
* ---------------------------------------------------
16:23:13
SQ
Turn started for Goblin Skirmisher
16:23:13
SQ
*
16:23:13
SQ
* Goblin Skirmisher: Starting turn.
16:23:14
SQ
-> Behaviors to pick from:
Attack.Default (96.0699)(*), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.ThrowNet (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0)
16:23:14
SQ
-> Behavior picked: Attack.Default (96.0699)
16:23:14
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:23:14
SQ
Goblin Skirmisher uses skill Thrust
16:23:14
SQ
-> Behaviors to pick from:
Attack.Default (102.212)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0)
16:23:14
SQ
-> Behavior picked: Attack.Default (102.212)
16:23:15
SQ
* Goblin Skirmisher: Using Thrust against Erwin!
16:23:15
SQ
Goblin Skirmisher uses skill Thrust
16:23:15
SQ
Erwin has died.
16:23:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.ThrowNet (0), Roam (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0)
16:23:15
SQ
-> Behavior picked: Idle (1)
16:23:15
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:23:15
SQ
* ---------------------------------------------------
16:23:16
SQ
Turn started for Goblin Skirmisher
16:23:16
SQ
*
16:23:16
SQ
* Goblin Skirmisher: Starting turn.
16:23:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Defend (0), Attack.ThrowNet (0), Flee (0), Retreat (0), Roam (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Swing (0)
16:23:16
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:23:17
SQ
* Goblin Skirmisher: Switching to melee weapon!
16:23:17
SQ
-> Behaviors to pick from:
Attack.Default (64.9865)(*), Attack.Puncture (50.3666)(*), Idle (1), Flee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Swing (0), SwitchTo.Melee (0)
16:23:17
SQ
-> Behavior picked: Attack.Puncture (50.3666)
16:23:17
SQ
* Goblin Skirmisher: Using Puncture against Ivar!
16:23:17
SQ
Goblin Skirmisher uses skill Puncture
16:23:17
SQ
-> Behaviors to pick from:
Attack.Default (64.9865)(*), Attack.Puncture (48.2693)(*), Idle (1), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0)
16:23:17
SQ
-> Behavior picked: Attack.Default (64.9865)
16:23:18
SQ
* Goblin Skirmisher: Using Slash against Ivar!
16:23:18
SQ
Goblin Skirmisher uses skill Slash
16:23:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
16:23:18
SQ
-> Behavior picked: Idle (1)
16:23:18
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:23:18
SQ
* ---------------------------------------------------
16:23:19
SQ
Turn started for Goblin Skirmisher
16:23:19
SQ
*
16:23:19
SQ
* Goblin Skirmisher: Starting turn.
16:23:19
SQ
-> Behaviors to pick from:
Attack.Default (75.8759)(*), Idle (1), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0)
16:23:19
SQ
-> Behavior picked: Attack.Default (75.8759)
16:23:20
SQ
* Goblin Skirmisher: Using Rupture against Ivar!
16:23:20
SQ
Goblin Skirmisher uses skill Rupture
16:23:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Defend.Riposte (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
16:23:20
SQ
-> Behavior picked: Idle (1)
16:23:20
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:23:20
SQ
* ---------------------------------------------------
16:23:20
SQ
Turn started for Hugo
16:23:24
SQ
[Hugo] executes skill [Thrust] on target [Goblin Ambusher]
16:23:24
SQ
Hugo uses skill Thrust
16:23:26
SQ
Turn started for Goblin Ambusher
16:23:26
SQ
*
16:23:26
SQ
* Goblin Ambusher: Starting turn.
16:23:27
SQ
-> Behaviors to pick from:
Attack.Puncture (265.284)(*), Attack.Default (55.6442), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0)
16:23:27
SQ
-> Behavior picked: Attack.Puncture (265.284)
16:23:27
SQ
* Goblin Ambusher: Using Puncture against Bertwin!
16:23:27
SQ
Goblin Ambusher uses skill Puncture
16:23:27
SQ
-> Behaviors to pick from:
Attack.Puncture (201.023)(*), Attack.Default (53.0222)(*), Idle (1), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0), Defend (0), Roam (0), Engage.Ranged (0), BreakFree (0)
16:23:27
SQ
-> Behavior picked: Attack.Default (53.0222)
16:23:28
SQ
* Goblin Ambusher: Using Slash against Hugo!
16:23:28
SQ
Goblin Ambusher uses skill Slash
16:23:28
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Retreat (0), Flee (0), Attack.Bow (0), Defend (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
16:23:28
SQ
-> Behavior picked: Idle (1)
16:23:28
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:23:28
SQ
* ---------------------------------------------------
16:23:29
SQ
Turn started for Arnulf Threefeet
16:23:32
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Ambusher]
16:23:32
SQ
Arnulf Threefeet uses skill Flail
16:23:33
Resource
Loading: music/goblins_01.ogg
16:23:33
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Ambusher]
16:23:33
SQ
Arnulf Threefeet uses skill Flail
16:23:34
SQ
Goblin Ambusher has died.
16:23:34
SQ
Turn started for Jost
16:23:36
SQ
[Jost] executes skill [Reload] on target [Jost]
16:23:36
SQ
Jost uses skill Reload
16:23:36
Resource
Unloading: music/goblins_03.ogg
16:23:38
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:23:38
SQ
Jost uses skill Shoot Bolt
16:23:38
SQ
Turn started for Ewald the Fisherman
16:23:46
SQ
Turn started for Erhard The Hard
16:23:49
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Ambusher]
16:23:49
SQ
Erhard The Hard uses skill Thrust
16:23:50
SQ
Skill [Poisoned] removed from [Erhard The Hard].
16:23:50
SQ
Turn started for Reimar the Fisherman
16:23:50
Script
VM collected 13 object(s) and deleted them.
16:23:52
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Ambusher]
16:23:52
SQ
Reimar the Fisherman uses skill Rupture
16:23:52
SQ
Goblin Ambusher has died.
16:23:56
SQ
Turn started for Ulfert The Bruddah
16:24:02
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:24:02
SQ
Ulfert The Bruddah uses skill Quick Shot
16:24:03
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:24:03
SQ
Ulfert The Bruddah uses skill Quick Shot
16:24:03
SQ
Turn started for Ivar
16:24:10
SQ
Turn started for Bertwin
16:24:36
SQ
Turn started for Siegfried the Owl
16:24:41
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Ambusher]
16:24:41
SQ
Siegfried the Owl uses skill Impale
16:24:42
SQ
Turn started for Ottmar
16:24:46
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:24:46
SQ
Ottmar uses skill Flail
16:24:47
SQ
*
16:24:47
SQ
* Goblin Skirmisher: Resuming turn.
16:24:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0)
16:24:48
SQ
-> Behavior picked: Idle (1)
16:24:48
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
16:24:48
SQ
* ---------------------------------------------------
16:24:51
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
16:24:51
SQ
Ivar uses skill Thrust
16:24:53
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
16:24:53
SQ
Ivar uses skill Thrust
16:24:53
SQ
INFO: Next round issued: 5
16:24:54
SQ
Turn started for Goblin Ambusher
16:24:54
SQ
*
16:24:54
SQ
* Goblin Ambusher: Starting turn.
16:24:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Flee (0)
16:24:54
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:24:55
SQ
* Goblin Ambusher: Switching to melee weapon!
16:24:55
SQ
-> Behaviors to pick from:
Attack.Puncture (69.4339)(*), Attack.Default (58.4381)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Melee (0)
16:24:55
SQ
-> Behavior picked: Attack.Puncture (69.4339)
16:24:55
SQ
* Goblin Ambusher: Using Puncture against Ewald the Fisherman!
16:24:55
SQ
Goblin Ambusher uses skill Puncture
16:24:55
SQ
-> Behaviors to pick from:
Attack.Puncture (66.2994)(*), Attack.Default (57.8806)(*), Idle (1), Attack.Bow (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Defend (0), Engage.Melee (0)
16:24:55
SQ
-> Behavior picked: Attack.Puncture (66.2994)
16:24:56
SQ
* Goblin Ambusher: Using Puncture against Ewald the Fisherman!
16:24:56
SQ
Goblin Ambusher uses skill Puncture
16:24:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0)
16:24:56
SQ
-> Behavior picked: Idle (1)
16:24:56
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:24:56
SQ
* ---------------------------------------------------
16:24:56
SQ
Turn started for Goblin Skirmisher
16:24:56
SQ
*
16:24:56
SQ
* Goblin Skirmisher: Starting turn.
16:24:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (186.917)(*), Attack.Default (59.083)(*), Defend.Knockback (51.675)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), Roam (0)
16:24:57
SQ
-> Behavior picked: Defend.Knockback (51.675)
16:24:57
SQ
* Goblin Skirmisher: Using Knock Back!
16:24:57
SQ
Goblin Skirmisher uses skill Knock Back
16:24:58
SQ
-> Behaviors to pick from:
Engage.Melee (62.8019)(*), Defend.Shieldwall (11.005), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Defend.Spearwall (0), Roam (0), Attack.Default (0)
16:24:58
SQ
-> Behavior picked: Engage.Melee (62.8019)
16:24:58
SQ
* Goblin Skirmisher: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:24:59
SQ
* Goblin Skirmisher: Reached engage destination
16:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Defend.Spearwall (0), Roam (0), Attack.Default (0), Engage.Melee (0)
16:24:59
SQ
-> Behavior picked: Idle (1)
16:24:59
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:24:59
SQ
* ---------------------------------------------------
16:25:00
SQ
Turn started for Goblin Skirmisher
16:25:00
SQ
*
16:25:00
SQ
* Goblin Skirmisher: Starting turn.
16:25:00
SQ
-> Behaviors to pick from:
Attack.Default (78.5268)(*), Engage.Melee (11.9565), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
16:25:00
SQ
-> Behavior picked: Attack.Default (78.5268)
16:25:01
SQ
* Goblin Skirmisher: Using Thrust against Ivar!
16:25:01
SQ
Goblin Skirmisher uses skill Thrust
16:25:01
SQ
-> Behaviors to pick from:
Attack.Default (81.4679)(*), Engage.Melee (11.5942), Idle (1), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.ThrowNet (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0)
16:25:01
SQ
-> Behavior picked: Attack.Default (81.4679)
16:25:02
SQ
* Goblin Skirmisher: Using Thrust against Ivar!
16:25:02
SQ
Goblin Skirmisher uses skill Thrust
16:25:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Attack.ThrowNet (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0)
16:25:02
SQ
-> Behavior picked: Idle (1)
16:25:02
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:25:02
SQ
* ---------------------------------------------------
16:25:02
SQ
Turn started for Goblin Skirmisher
16:25:02
SQ
*
16:25:02
SQ
* Goblin Skirmisher: Starting turn.
16:25:03
SQ
-> Behaviors to pick from:
Attack.Default (87.1174)(*), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0)
16:25:03
SQ
-> Behavior picked: Attack.Default (87.1174)
16:25:03
SQ
* Goblin Skirmisher: Using Rupture against Ivar!
16:25:03
SQ
Goblin Skirmisher uses skill Rupture
16:25:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Roam (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
16:25:04
SQ
-> Behavior picked: Idle (1)
16:25:04
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:25:04
SQ
* ---------------------------------------------------
16:25:04
SQ
Turn started for Hugo
16:25:10
SQ
Turn started for Goblin Skirmisher
16:25:10
SQ
*
16:25:10
SQ
* Goblin Skirmisher: Starting turn.
16:25:10
SQ
-> Behaviors to pick from:
Attack.Default (73.4188)(*), Attack.Puncture (39.1717)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend (0)
16:25:10
SQ
-> Behavior picked: Attack.Default (73.4188)
16:25:11
SQ
* Goblin Skirmisher: Using Slash against Ivar!
16:25:11
SQ
Goblin Skirmisher uses skill Slash
16:25:11
SQ
-> Behaviors to pick from:
Attack.Default (75.4316)(*), Attack.Puncture (27.6555)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Split (0)
16:25:11
SQ
-> Behavior picked: Attack.Default (75.4316)
16:25:11
SQ
* Goblin Skirmisher: Using Slash against Ivar!
16:25:11
SQ
Goblin Skirmisher uses skill Slash
16:25:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Riposte (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Default (0)
16:25:12
SQ
-> Behavior picked: Idle (1)
16:25:12
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:25:12
SQ
* ---------------------------------------------------
16:25:12
SQ
Turn started for Erhard The Hard
16:25:14
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Ambusher]
16:25:14
SQ
Erhard The Hard uses skill Thrust
16:25:15
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Ambusher]
16:25:15
SQ
Erhard The Hard uses skill Thrust
16:25:15
SQ
Turn started for Ewald the Fisherman
16:25:16
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Ambusher]
16:25:16
SQ
Ewald the Fisherman uses skill Thrust
16:25:16
SQ
Goblin Ambusher has died.
16:25:20
SQ
Turn started for Bertwin
16:25:27
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Skirmisher]
16:25:27
SQ
Bertwin uses skill Split Man
16:25:27
SQ
Skill [Poisoned] removed from [Bertwin].
16:25:27
SQ
Turn started for Arnulf Threefeet
16:25:32
SQ
Turn started for Reimar the Fisherman
16:25:36
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
16:25:36
SQ
Reimar the Fisherman uses skill Rupture
16:25:38
SQ
Turn started for Jost
16:25:40
SQ
[Jost] executes skill [Reload] on target [Jost]
16:25:40
SQ
Jost uses skill Reload
16:25:42
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:25:42
SQ
Jost uses skill Shoot Bolt
16:25:42
SQ
Turn started for Ivar
16:25:48
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
16:25:48
SQ
Ivar uses skill Thrust
16:25:49
SQ
[Ivar] executes skill [Thrust] on target [Goblin Skirmisher]
16:25:49
SQ
Ivar uses skill Thrust
16:25:49
SQ
Turn started for Ulfert The Bruddah
16:25:53
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:25:53
SQ
Ulfert The Bruddah uses skill Quick Shot
16:25:55
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:25:55
SQ
Ulfert The Bruddah uses skill Quick Shot
16:25:56
SQ
Turn started for Siegfried the Owl
16:26:01
SQ
Turn started for Ottmar
16:26:06
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:26:06
SQ
Ottmar uses skill Flail
16:26:08
SQ
*
16:26:08
SQ
* Goblin Skirmisher: Resuming turn.
16:26:08
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.ThrowNet (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0)
16:26:08
SQ
-> Behavior picked: Idle (1)
16:26:08
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
16:26:08
SQ
* ---------------------------------------------------
16:26:11
SQ
[Hugo] executes skill [Thrust] on target [Goblin Skirmisher]
16:26:11
SQ
Hugo uses skill Thrust
16:26:11
SQ
INFO: Next round issued: 6
16:26:11
SQ
Turn started for Goblin Skirmisher
16:26:11
SQ
*
16:26:11
SQ
* Goblin Skirmisher: Starting turn.
16:26:12
SQ
-> Behaviors to pick from:
Attack.Default (86.923)(*), Idle (1), Attack.ThrowNet (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0)
16:26:12
SQ
-> Behavior picked: Attack.Default (86.923)
16:26:12
SQ
* Goblin Skirmisher: Using Thrust against Ivar!
16:26:12
SQ
Goblin Skirmisher uses skill Thrust
16:26:12
SQ
-> Behaviors to pick from:
Attack.Default (93.5154)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Retreat (0)
16:26:12
SQ
-> Behavior picked: Attack.Default (93.5154)
16:26:13
SQ
* Goblin Skirmisher: Using Thrust against Ivar!
16:26:13
SQ
Goblin Skirmisher uses skill Thrust
16:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0)
16:26:13
SQ
-> Behavior picked: Idle (1)
16:26:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:26:13
SQ
* ---------------------------------------------------
16:26:14
SQ
Turn started for Goblin Skirmisher
16:26:14
SQ
*
16:26:14
SQ
* Goblin Skirmisher: Starting turn.
16:26:14
SQ
-> Behaviors to pick from:
Attack.Default (88.4219)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Split (0), Retreat (0), Roam (0)
16:26:14
SQ
-> Behavior picked: Attack.Default (88.4219)
16:26:15
SQ
* Goblin Skirmisher: Using Slash against Ivar!
16:26:15
SQ
Goblin Skirmisher uses skill Slash
16:26:15
SQ
-> Behaviors to pick from:
Attack.Default (98.6703)(*), Idle (1), Defend.Riposte (0), Attack.ThrowNet (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Retreat (0), Roam (0), Defend.Knockback (0)
16:26:15
SQ
-> Behavior picked: Attack.Default (98.6703)
16:26:16
SQ
* Goblin Skirmisher: Using Slash against Ivar!
16:26:16
SQ
Goblin Skirmisher uses skill Slash
16:26:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend (0), Attack.Split (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.Default (0)
16:26:16
SQ
-> Behavior picked: Idle (1)
16:26:16
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:26:16
SQ
* ---------------------------------------------------
16:26:16
SQ
Turn started for Goblin Skirmisher
16:26:16
SQ
*
16:26:16
SQ
* Goblin Skirmisher: Starting turn.
16:26:17
SQ
-> Behaviors to pick from:
Attack.Default (262.292)(*), Idle (1), Attack.Puncture (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
16:26:17
SQ
-> Behavior picked: Attack.Default (262.292)
16:26:17
SQ
* Goblin Skirmisher: Using Rupture against Ivar!
16:26:17
SQ
Goblin Skirmisher uses skill Rupture
16:26:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), Attack.Swing (0), Flee (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0)
16:26:17
SQ
-> Behavior picked: Idle (1)
16:26:18
SQ
Skill [Bleeding] removed from [Goblin Skirmisher].
16:26:18
SQ
* Goblin Skirmisher: Waiting with 4 of 9 AP left.
16:26:18
SQ
* ---------------------------------------------------
16:26:18
SQ
Turn started for Goblin Skirmisher
16:26:18
SQ
*
16:26:18
SQ
* Goblin Skirmisher: Starting turn.
16:26:19
SQ
-> Behaviors to pick from:
Attack.Default (352.724)(*), Defend.Shieldwall (183.515)(*), Idle (1), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Defend.Spearwall (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0)
16:26:19
SQ
-> Behavior picked: Attack.Default (352.724)
16:26:19
SQ
* Goblin Skirmisher: Using Thrust against Ivar!
16:26:19
SQ
Goblin Skirmisher uses skill Thrust
16:26:19
SQ
Ivar has died.
16:26:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (180.155)(*), Attack.Default (78.388)(*), Engage.Melee (10.462), Idle (1), Defend (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Attack.ThrowNet (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0)
16:26:19
SQ
-> Behavior picked: Attack.Default (78.388)
16:26:20
SQ
* Goblin Skirmisher: Using Thrust against Ottmar!
16:26:20
SQ
Goblin Skirmisher uses skill Thrust
16:26:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0)
16:26:20
SQ
-> Behavior picked: Idle (1)
16:26:20
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:26:20
SQ
* ---------------------------------------------------
16:26:20
SQ
Turn started for Erhard The Hard
16:26:24
SQ
Turn started for Bertwin
16:26:27
SQ
[Bertwin] executes skill [Split Man] on target [Goblin Skirmisher]
16:26:27
SQ
Bertwin uses skill Split Man
16:26:29
SQ
Turn started for Hugo
16:26:31
SQ
[Hugo] executes skill [Thrust] on target [Goblin Skirmisher]
16:26:31
SQ
Hugo uses skill Thrust
16:26:32
SQ
[Hugo] executes skill [Thrust] on target [Goblin Skirmisher]
16:26:32
SQ
Hugo uses skill Thrust
16:26:32
SQ
Turn started for Reimar the Fisherman
16:26:36
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
16:26:36
SQ
Reimar the Fisherman uses skill Rupture
16:26:36
SQ
Goblin Skirmisher has died.
16:26:40
SQ
Turn started for Arnulf Threefeet
16:26:43
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
16:26:43
SQ
Arnulf Threefeet uses skill Flail
16:26:44
SQ
Turn started for Jost
16:26:46
SQ
[Jost] executes skill [Reload] on target [Jost]
16:26:46
SQ
Jost uses skill Reload
16:26:48
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:26:48
SQ
Jost uses skill Shoot Bolt
16:26:48
SQ
Goblin Skirmisher has died.
16:26:49
SQ
Turn started for Ewald the Fisherman
16:26:50
Script
VM collected 166 object(s) and deleted them.
16:26:52
SQ
Turn started for Siegfried the Owl
16:26:54
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
16:26:54
SQ
Siegfried the Owl uses skill Impale
16:26:55
SQ
Turn started for Ulfert The Bruddah
16:27:06
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:27:06
SQ
Ulfert The Bruddah uses skill Quick Shot
16:27:06
SQ
Turn started for Ottmar
16:27:08
SQ
[Ottmar] executes skill [Flail] on target [Goblin Skirmisher]
16:27:08
SQ
Ottmar uses skill Flail
16:27:10
SQ
INFO: Next round issued: 7
16:27:11
SQ
Turn started for Goblin Skirmisher
16:27:11
SQ
*
16:27:11
SQ
* Goblin Skirmisher: Starting turn.
16:27:12
SQ
-> Behaviors to pick from:
Attack.Puncture (51.1976)(*), Attack.Default (46.7016)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.ThrowNet (0), Defend (0), Attack.Split (0), Retreat (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0)
16:27:12
SQ
-> Behavior picked: Attack.Puncture (51.1976)
16:27:12
SQ
* Goblin Skirmisher: Using Puncture against Arnulf Threefeet!
16:27:12
SQ
Goblin Skirmisher uses skill Puncture
16:27:12
SQ
-> Behaviors to pick from:
Attack.Puncture (49.0657)(*), Attack.Default (46.7016)(*), Idle (1), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Flee (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0)
16:27:12
SQ
-> Behavior picked: Attack.Default (46.7016)
16:27:13
SQ
* Goblin Skirmisher: Using Slash against Arnulf Threefeet!
16:27:13
SQ
Goblin Skirmisher uses skill Slash
16:27:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Default (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0)
16:27:13
SQ
-> Behavior picked: Idle (1)
16:27:13
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:27:13
SQ
* ---------------------------------------------------
16:27:13
SQ
Turn started for Goblin Skirmisher
16:27:13
SQ
*
16:27:13
SQ
* Goblin Skirmisher: Starting turn.
16:27:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (231.657)(*), Attack.Default (74.8963)(*), Engage.Melee (7.85827), Idle (1), Defend.Riposte (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0)
16:27:14
SQ
-> Behavior picked: Defend.Shieldwall (231.657)
16:27:14
SQ
* Goblin Skirmisher: Using Shieldwall!
16:27:14
SQ
Goblin Skirmisher uses skill Shieldwall
16:27:15
SQ
-> Behaviors to pick from:
Attack.Default (74.8963)(*), Engage.Melee (7.85827), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0)
16:27:15
SQ
-> Behavior picked: Attack.Default (74.8963)
16:27:15
SQ
* Goblin Skirmisher: Using Thrust against Ottmar!
16:27:15
SQ
Goblin Skirmisher uses skill Thrust
16:27:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
16:27:15
SQ
-> Behavior picked: Idle (1)
16:27:16
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:27:16
SQ
* ---------------------------------------------------
16:27:16
SQ
Turn started for Hugo
16:27:21
SQ
Turn started for Bertwin
16:27:26
SQ
[Bertwin] executes skill [Split Shield] on target [Goblin Skirmisher]
16:27:26
SQ
Bertwin uses skill Split Shield
16:27:26
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:27:26
SQ
Turn started for Erhard The Hard
16:27:30
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
16:27:30
SQ
Erhard The Hard uses skill Thrust
16:27:31
SQ
Turn started for Reimar the Fisherman
16:27:33
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Goblin Skirmisher]
16:27:33
SQ
Reimar the Fisherman uses skill Rupture
16:27:33
SQ
Goblin Skirmisher has died.
16:27:35
SQ
Turn started for Ewald the Fisherman
16:27:39
SQ
Skill [Poisoned] removed from [Ewald the Fisherman].
16:27:39
SQ
Turn started for Arnulf Threefeet
16:27:41
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
16:27:41
SQ
Arnulf Threefeet uses skill Flail
16:27:41
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Goblin Skirmisher]
16:27:41
SQ
Arnulf Threefeet uses skill Flail
16:27:42
SQ
Turn started for Jost
16:27:43
SQ
[Jost] executes skill [Reload] on target [Jost]
16:27:43
SQ
Jost uses skill Reload
16:27:45
SQ
[Jost] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
16:27:45
SQ
Jost uses skill Shoot Bolt
16:27:45
SQ
Turn started for Siegfried the Owl
16:27:48
SQ
[Siegfried the Owl] executes skill [Impale] on target [Goblin Skirmisher]
16:27:48
SQ
Siegfried the Owl uses skill Impale
16:27:48
Resource
Loading: music/goblins_03.ogg
16:27:49
SQ
Turn started for Ulfert The Bruddah
16:27:51
Resource
Unloading: music/goblins_01.ogg
16:27:51
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:27:51
SQ
Ulfert The Bruddah uses skill Quick Shot
16:27:55
SQ
Turn started for Ottmar
16:28:03
SQ
INFO: Next round issued: 8
16:28:04
SQ
Turn started for Ewald the Fisherman
16:28:06
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
16:28:06
SQ
Ewald the Fisherman uses skill Thrust
16:28:07
SQ
[Ewald the Fisherman] executes skill [Thrust] on target [Goblin Skirmisher]
16:28:07
SQ
Ewald the Fisherman uses skill Thrust
16:28:08
SQ
Turn started for Goblin Skirmisher
16:28:08
SQ
*
16:28:08
SQ
* Goblin Skirmisher: Starting turn.
16:28:09
SQ
-> Behaviors to pick from:
Attack.Puncture (268.987)(*), Attack.Default (60.1824), Idle (1), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
16:28:09
SQ
-> Behavior picked: Attack.Puncture (268.987)
16:28:09
SQ
* Goblin Skirmisher: Using Puncture against Ewald the Fisherman!
16:28:09
SQ
Goblin Skirmisher uses skill Puncture
16:28:09
SQ
-> Behaviors to pick from:
Attack.Puncture (252.395)(*), Attack.Default (59.4335), Idle (1), Attack.KnockOut (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Flee (0)
16:28:09
SQ
-> Behavior picked: Attack.Puncture (252.395)
16:28:10
SQ
* Goblin Skirmisher: Using Puncture against Ewald the Fisherman!
16:28:10
SQ
Goblin Skirmisher uses skill Puncture
16:28:10
SQ
Ewald the Fisherman has died.
16:28:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0)
16:28:10
SQ
-> Behavior picked: Idle (1)
16:28:10
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:28:10
SQ
* ---------------------------------------------------
16:28:10
SQ
Turn started for Erhard The Hard
16:28:12
SQ
[Erhard The Hard] executes skill [Thrust] on target [Goblin Skirmisher]
16:28:12
SQ
Erhard The Hard uses skill Thrust
16:28:12
SQ
Goblin Skirmisher has died.
16:28:12
Resource
Unloading: gfx/orientation_overlay.png
16:28:12
SQ
Skill [Nighttime] removed from [Ulfert The Bruddah].
16:28:12
SQ
Skill [Nighttime] removed from [Reimar the Fisherman].
16:28:12
SQ
Skill [Nighttime] removed from [Bertwin].
16:28:12
SQ
Skill [Nighttime] removed from [Ottmar].
16:28:12
SQ
Skill [Nighttime] removed from [Arnulf Threefeet].
16:28:12
SQ
Skill [Nighttime] removed from [Erhard The Hard].
16:28:12
SQ
Skill [Nighttime] removed from [Siegfried the Owl].
16:28:12
SQ
Skill [Nighttime] removed from [Jost].
16:28:12
SQ
Skill [Reload] removed from [Jost].
16:28:12
SQ
Skill [Nighttime] removed from [Hugo].
16:28:12
Resource
Loading: music/victory_01.ogg
16:28:16
Resource
Unloading: music/goblins_03.ogg
16:28:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:28:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:28:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:28:22
SQ
World::onCombatFinished
16:28:22
SQ
Save campaign: 12th Batallion
16:28:24
Scene
Finished saving scene.
16:28:24
SQ
TacticalState::onFinish
16:28:24
Resource
Unloading: gfx/object_0.png
16:28:24
Resource
Unloading: gfx/detail.png
16:28:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_death_00.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_death_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_death_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_death_03.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
16:28:24
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_00.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_01.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_02.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_03.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_04.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_05.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_06.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_07.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_death_08.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
16:28:24
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
16:28:24
Resource
Unloading: gfx/entity_2.png
16:28:26
SQ
showing contract: Destroy Goblin Camp
16:28:59
SQ
contract removed: 76
16:29:11
SQ
showing contract: Destroy Goblin Camp
16:29:42
Resource
Loading: music/worldmap_06.ogg
16:29:45
SQ
Location entered: Attendorn
16:29:45
Resource
Unloading: music/worldmap_06.ogg
16:29:45
Resource
Loading: music/village_01.ogg
16:29:45
Resource
Unloading: music/victory_01.ogg
16:29:50
Script
VM collected 2 object(s) and deleted them.
16:32:59
Resource
Loading: music/worldmap_07.ogg
16:32:59
SQ
Save campaign: 12th Batallion
16:33:00
Scene
Finished saving scene.
16:33:03
Resource
Unloading: music/village_01.ogg
16:33:10
SQ
contract added: Destroy Orc Camp
16:33:42
SQ
Location entered: Weissenhaven
16:33:42
Resource
Loading: music/city_02.ogg
16:33:46
Resource
Unloading: music/worldmap_07.ogg
16:33:58
Resource
Loading: music/worldmap_04.ogg
16:33:58
SQ
Save campaign: 12th Batallion
16:33:59
Scene
Finished saving scene.
16:34:01
SQ
contract added: Armed Courier
16:34:02
Resource
Unloading: music/city_02.ogg
16:34:23
SQ
contract added: Escort Caravan
16:34:23
SQ
Location entered: Krakendorf
16:34:25
Resource
Loading: music/worldmap_05.ogg
16:34:25
SQ
Save campaign: 12th Batallion
16:34:27
Scene
Finished saving scene.
16:36:57
SQ
contract added: Secure Cemetery
16:37:03
SQ
Location entered: Krakendorf
16:37:03
Resource
Unloading: music/worldmap_05.ogg
16:37:03
Resource
Loading: music/village_01.ogg
16:37:03
Resource
Unloading: music/worldmap_04.ogg
16:37:15
Resource
Loading: music/worldmap_08.ogg
16:37:15
SQ
Save campaign: 12th Batallion
16:37:17
Scene
Finished saving scene.
16:37:19
Resource
Unloading: music/village_01.ogg
16:39:02
SQ
Location entered: Weissenhaven
16:39:02
Resource
Loading: music/city_02.ogg
16:39:06
Resource
Unloading: music/worldmap_08.ogg
16:39:25
Resource
Loading: music/worldmap_07.ogg
16:39:25
SQ
Save campaign: 12th Batallion
16:39:26
Scene
Finished saving scene.
16:39:29
Resource
Unloading: music/city_02.ogg
16:41:14
SQ
contract removed: 80
16:41:14
SQ
contract removed: 81
16:41:15
SQ
contract added: Armed Courier
16:41:42
SQ
contract added: Defend settlement
16:41:46
SQ
Skill [Pierced Side] removed from [Bertwin].
16:41:49
SQ
contract removed: 82
16:42:18
SQ
Location entered: Knochenfeste
16:42:18
Resource
Loading: music/stronghold_01.ogg
16:42:22
Resource
Unloading: music/worldmap_07.ogg
16:46:00
SQ
showing contract: Raze Location
16:47:16
SQ
Save campaign: 12th Batallion
16:47:16
Resource
Loading: music/worldmap_06.ogg
16:47:18
Scene
Finished saving scene.
16:47:20
Resource
Unloading: music/stronghold_01.ogg
16:47:36
SQ
contract added: Return Item
16:47:51
Script
VM collected 5 object(s) and deleted them.
16:48:15
SQ
contract added: Escort Caravan
16:48:27
SQ
Location entered: Krakendorf
16:48:27
Resource
Loading: music/village_01.ogg
16:48:31
Resource
Unloading: music/worldmap_06.ogg
16:48:34
SQ
showing contract: Secure Cemetery
16:49:18
SQ
Loot chance for Overgrown Tombstones is -3%
16:49:18
SQ
contract activated: Secure Cemetery
16:49:19
Resource
Loading: music/worldmap_06.ogg
16:49:19
SQ
Save campaign: 12th Batallion
16:49:20
Scene
Finished saving scene.
16:49:23
Resource
Unloading: music/village_01.ogg
16:49:33
SQ
Location entered: Improvised Burial Site
16:49:33
SQ
showing contract: Secure Cemetery
16:49:42
SQ
Save campaign: 12th Batallion
16:49:43
Scene
Finished saving scene.
16:49:44
SQ
WorldState::onHide
16:49:44
Resource
Loading: gfx/detail.png
16:49:44
Texture
Texture "gfx/detail.png" (ID: 724) took up approximately 10922kb in video memory.
16:49:44
Resource
Loading: gfx/object_0.png
16:49:45
Texture
Texture "gfx/object_0.png" (ID: 730) took up approximately 21845kb in video memory.
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,7).
16:49:45
Resource
Loading: gfx/orientation_overlay.png
16:49:45
Texture
Texture "gfx/orientation_overlay.png" (ID: 731) took up approximately 512kb in video memory.
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,15).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,-6).
16:49:45
Resource
Loading: gfx/entity_1.png
16:49:45
Texture
Texture "gfx/entity_1.png" (ID: 732) took up approximately 5461kb in video memory.
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (24,-6).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,14).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (24,9).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (3,13).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,10).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (29,1).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,9).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (8,10).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (19,-2).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (3,10).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (11,23).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,10).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (10,0).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,9).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (27,-8).
16:49:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (8,9).
16:49:45
SQ
TACTICAL: STASH LOCKED: true
16:49:45
SQ
INFO: Next round issued: 1
16:49:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
16:49:45
SQ
Turn started for Ulfert The Bruddah
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_death_00.wav
16:49:45
Resource
Loading: sounds/enemies/wardog_death_01.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_death_02.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_death_03.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_flee_00.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_flee_01.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_flee_02.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_flee_03.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_flee_04.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_idle_01.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_idle_02.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_idle_03.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_idle_04.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_idle_05.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_charge_00.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_charge_01.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_charge_02.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_00.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_01.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_02.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_03.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_04.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_05.wav
16:49:46
Resource
Loading: sounds/enemies/wardog_bite_06.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_death_01.wav
16:49:46
Resource
Loading: music/undead_02.ogg
16:49:46
Resource
Loading: sounds/enemies/zombie_death_02.wav
16:49:46
Resource
Unloading: music/worldmap_06.ogg
16:49:46
Resource
Loading: sounds/enemies/zombie_death_03.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_death_04.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_death_05.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_death_06.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_rise_01.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_rise_02.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_rise_03.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_rise_04.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_01.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_02.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_03.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_04.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_05.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_06.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_07.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_08.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_09.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_10.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_11.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_12.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_13.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_14.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_15.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_idle_16.wav
16:49:46
Resource
Loading: sounds/enemies/zombie_bite_01.wav
16:49:47
Resource
Loading: sounds/enemies/zombie_bite_02.wav
16:49:47
Resource
Loading: sounds/enemies/zombie_bite_03.wav
16:49:47
Resource
Loading: sounds/enemies/zombie_bite_04.wav
16:49:59
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:49:59
SQ
Ulfert The Bruddah uses skill Quick Shot
16:50:00
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:50:00
SQ
Ulfert The Bruddah uses skill Quick Shot
16:50:00
SQ
Turn started for Hugo
16:50:06
SQ
Turn started for Jost
16:50:14
SQ
Turn started for Arnulf Threefeet
16:50:17
SQ
Turn started for Balduin
16:50:25
SQ
Turn started for Ottmar
16:50:30
SQ
Turn started for Wolf
16:50:36
SQ
Turn started for Bertwin
16:50:42
SQ
Turn started for Hartmut
16:50:50
SQ
Turn started for Reimar the Fisherman
16:50:56
SQ
Turn started for Wiederganger
16:50:56
SQ
*
16:50:56
SQ
* Wiederganger: Starting turn.
16:50:57
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:50:57
SQ
-> Behavior picked: Engage.Melee (286)
16:50:57
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:50:57
SQ
* Wiederganger: Reached engage destination
16:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:50:57
SQ
-> Behavior picked: Idle (1)
16:50:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:50:57
SQ
* ---------------------------------------------------
16:50:57
SQ
Turn started for Wiederganger
16:50:57
SQ
*
16:50:57
SQ
* Wiederganger: Starting turn.
16:50:57
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:50:57
SQ
-> Behavior picked: Engage.Melee (220)
16:50:57
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:50:57
SQ
* Wiederganger: Reached engage destination
16:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:50:58
SQ
-> Behavior picked: Idle (1)
16:50:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:50:58
SQ
* ---------------------------------------------------
16:50:58
SQ
Turn started for Wiederganger
16:50:58
SQ
*
16:50:58
SQ
* Wiederganger: Starting turn.
16:50:58
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:50:58
SQ
-> Behavior picked: Engage.Melee (220)
16:50:58
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:50:58
SQ
* Wiederganger: Reached engage destination
16:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:50:58
SQ
-> Behavior picked: Idle (1)
16:50:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:50:58
SQ
* ---------------------------------------------------
16:50:59
SQ
Turn started for Wiederganger
16:50:59
SQ
*
16:50:59
SQ
* Wiederganger: Starting turn.
16:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (550)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:50:59
SQ
-> Behavior picked: Engage.Melee (550)
16:50:59
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:50:59
SQ
* Wiederganger: Reached engage destination
16:50:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:50:59
SQ
-> Behavior picked: Idle (1)
16:50:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:50:59
SQ
* ---------------------------------------------------
16:50:59
SQ
Turn started for Wiederganger
16:50:59
SQ
*
16:50:59
SQ
* Wiederganger: Starting turn.
16:51:00
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:00
SQ
-> Behavior picked: Engage.Melee (264)
16:51:00
SQ
* Wiederganger: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
16:51:01
SQ
* Wiederganger: Reached engage destination
16:51:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:02
SQ
-> Behavior picked: Idle (1)
16:51:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:02
SQ
* ---------------------------------------------------
16:51:02
SQ
Turn started for Wiederganger
16:51:02
SQ
*
16:51:02
SQ
* Wiederganger: Starting turn.
16:51:02
SQ
-> Behaviors to pick from:
Engage.Melee (242)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:02
SQ
-> Behavior picked: Engage.Melee (242)
16:51:02
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:51:02
SQ
* Wiederganger: Reached engage destination
16:51:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:02
SQ
-> Behavior picked: Idle (1)
16:51:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:02
SQ
* ---------------------------------------------------
16:51:03
SQ
Turn started for Siegfried the Owl
16:51:07
SQ
Turn started for Wiederganger
16:51:07
SQ
*
16:51:07
SQ
* Wiederganger: Starting turn.
16:51:08
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:08
SQ
-> Behavior picked: Engage.Melee (308)
16:51:08
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:51:08
SQ
* Wiederganger: Reached engage destination
16:51:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:08
SQ
-> Behavior picked: Idle (1)
16:51:08
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
16:51:08
SQ
* ---------------------------------------------------
16:51:08
SQ
Turn started for Wiederganger
16:51:08
SQ
*
16:51:08
SQ
* Wiederganger: Starting turn.
16:51:09
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:09
SQ
-> Behavior picked: Engage.Melee (308)
16:51:09
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:51:09
SQ
* Wiederganger: Reached engage destination
16:51:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:09
SQ
-> Behavior picked: Idle (1)
16:51:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:09
SQ
* ---------------------------------------------------
16:51:09
SQ
Turn started for Wiederganger
16:51:09
SQ
*
16:51:09
SQ
* Wiederganger: Starting turn.
16:51:09
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:09
SQ
-> Behavior picked: Engage.Melee (308)
16:51:09
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:51:10
SQ
* Wiederganger: Reached engage destination
16:51:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:10
SQ
-> Behavior picked: Idle (1)
16:51:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:10
SQ
* ---------------------------------------------------
16:51:11
SQ
Turn started for Wiederganger
16:51:11
SQ
*
16:51:11
SQ
* Wiederganger: Starting turn.
16:51:11
SQ
-> Behaviors to pick from:
Engage.Melee (506)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:11
SQ
-> Behavior picked: Engage.Melee (506)
16:51:11
SQ
* Wiederganger: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
16:51:11
SQ
* Wiederganger: Reached engage destination
16:51:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:11
SQ
-> Behavior picked: Idle (1)
16:51:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:11
SQ
* ---------------------------------------------------
16:51:12
SQ
Turn started for Wiederganger
16:51:12
SQ
*
16:51:12
SQ
* Wiederganger: Starting turn.
16:51:12
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:12
SQ
-> Behavior picked: Engage.Melee (286)
16:51:12
SQ
* Wiederganger: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
16:51:12
SQ
* Wiederganger: Reached engage destination
16:51:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:12
SQ
-> Behavior picked: Idle (1)
16:51:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:12
SQ
* ---------------------------------------------------
16:51:12
SQ
Turn started for Wiederganger
16:51:12
SQ
*
16:51:12
SQ
* Wiederganger: Starting turn.
16:51:13
SQ
-> Behaviors to pick from:
Engage.Melee (572)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:13
SQ
-> Behavior picked: Engage.Melee (572)
16:51:13
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:51:13
SQ
* Wiederganger: Reached engage destination
16:51:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:13
SQ
-> Behavior picked: Idle (1)
16:51:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:13
SQ
* ---------------------------------------------------
16:51:13
SQ
Turn started for Wiederganger
16:51:13
SQ
*
16:51:13
SQ
* Wiederganger: Starting turn.
16:51:13
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:13
SQ
-> Behavior picked: Engage.Melee (462)
16:51:13
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:51:14
SQ
* Wiederganger: Reached engage destination
16:51:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:14
SQ
-> Behavior picked: Idle (1)
16:51:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:14
SQ
* ---------------------------------------------------
16:51:14
SQ
Turn started for Wiederganger
16:51:14
SQ
*
16:51:14
SQ
* Wiederganger: Starting turn.
16:51:14
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:14
SQ
-> Behavior picked: Engage.Melee (264)
16:51:14
SQ
* Wiederganger: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
16:51:14
SQ
* Wiederganger: Reached engage destination
16:51:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:14
SQ
-> Behavior picked: Idle (1)
16:51:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:14
SQ
* ---------------------------------------------------
16:51:15
SQ
Turn started for Wiederganger
16:51:15
SQ
*
16:51:15
SQ
* Wiederganger: Starting turn.
16:51:15
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:15
SQ
-> Behavior picked: Engage.Melee (220)
16:51:15
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:51:16
SQ
* Wiederganger: Reached engage destination
16:51:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:16
SQ
-> Behavior picked: Idle (1)
16:51:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:16
SQ
* ---------------------------------------------------
16:51:16
SQ
Turn started for Wiederganger
16:51:16
SQ
*
16:51:16
SQ
* Wiederganger: Starting turn.
16:51:17
SQ
-> Behaviors to pick from:
Engage.Melee (594)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:17
SQ
-> Behavior picked: Engage.Melee (594)
16:51:17
SQ
* Wiederganger: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
16:51:17
SQ
* Wiederganger: Reached engage destination
16:51:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:17
SQ
-> Behavior picked: Idle (1)
16:51:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:17
SQ
* ---------------------------------------------------
16:51:17
SQ
Turn started for Wiederganger
16:51:17
SQ
*
16:51:17
SQ
* Wiederganger: Starting turn.
16:51:18
SQ
-> Behaviors to pick from:
Engage.Melee (149.286)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:18
SQ
-> Behavior picked: Engage.Melee (149.286)
16:51:18
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:51:19
SQ
* Wiederganger: Reached engage destination
16:51:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:19
SQ
-> Behavior picked: Idle (1)
16:51:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:19
SQ
* ---------------------------------------------------
16:51:20
SQ
Turn started for Wiederganger
16:51:20
SQ
*
16:51:20
SQ
* Wiederganger: Starting turn.
16:51:20
SQ
-> Behaviors to pick from:
Engage.Melee (240)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:20
SQ
-> Behavior picked: Engage.Melee (240)
16:51:20
SQ
* Wiederganger: Engaging to melee range with Hartmut (not visible), accepted_distance=0
16:51:20
SQ
* Wiederganger: Reached engage destination
16:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:20
SQ
-> Behavior picked: Idle (1)
16:51:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:20
SQ
* ---------------------------------------------------
16:51:21
SQ
Turn started for Wiederganger
16:51:21
SQ
*
16:51:21
SQ
* Wiederganger: Starting turn.
16:51:21
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:21
SQ
-> Behavior picked: Engage.Melee (146.667)
16:51:21
SQ
* Wiederganger: Engaging to melee range with Bertwin (visible), accepted_distance=0
16:51:22
SQ
* Wiederganger: Reached engage destination
16:51:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:22
SQ
-> Behavior picked: Idle (1)
16:51:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:22
SQ
* ---------------------------------------------------
16:51:23
SQ
Turn started for Wiederganger
16:51:23
SQ
*
16:51:23
SQ
* Wiederganger: Starting turn.
16:51:23
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
16:51:23
SQ
-> Behavior picked: Engage.Melee (220)
16:51:23
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:51:23
SQ
* Wiederganger: Reached engage destination
16:51:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Engage.Melee (0)
16:51:23
SQ
-> Behavior picked: Idle (1)
16:51:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:51:23
SQ
* ---------------------------------------------------
16:51:27
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
16:51:27
SQ
Jost uses skill Shoot Bolt
16:51:33
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
16:51:33
SQ
Erhard The Hard uses skill Thrust
16:51:33
SQ
INFO: Next round issued: 2
16:51:34
SQ
Turn started for Hugo
16:51:35
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:51:35
SQ
Hugo uses skill Thrust
16:51:36
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:51:36
SQ
Hugo uses skill Thrust
16:51:36
SQ
Turn started for Ulfert The Bruddah
16:51:43
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:51:43
SQ
Ulfert The Bruddah uses skill Quick Shot
16:51:44
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:51:44
SQ
Ulfert The Bruddah uses skill Quick Shot
16:51:44
SQ
Turn started for Balduin
16:51:57
SQ
Turn started for Arnulf Threefeet
16:51:58
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
16:51:58
SQ
Arnulf Threefeet uses skill Flail
16:52:00
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
16:52:00
SQ
Arnulf Threefeet uses skill Flail
16:52:00
SQ
Turn started for Bertwin
16:52:06
SQ
Turn started for Ottmar
16:52:08
SQ
Turn started for Wolf
16:52:13
SQ
Turn started for Jost
16:52:15
SQ
[Jost] executes skill [Reload] on target [Jost]
16:52:15
SQ
Jost uses skill Reload
16:52:20
SQ
Turn started for Hartmut
16:52:22
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:52:22
SQ
Hartmut uses skill Thrust
16:52:23
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:52:23
SQ
Hartmut uses skill Thrust
16:52:23
SQ
Wiederganger has died.
16:52:23
SQ
Turn started for Wiederganger
16:52:23
SQ
*
16:52:23
SQ
* Wiederganger: Starting turn.
16:52:24
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:24
SQ
-> Behavior picked: Engage.Melee (253)
16:52:24
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:52:24
SQ
* Wiederganger: Reached engage destination
16:52:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:24
SQ
-> Behavior picked: Idle (1)
16:52:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:24
SQ
* ---------------------------------------------------
16:52:24
SQ
Turn started for Wiederganger
16:52:24
SQ
*
16:52:24
SQ
* Wiederganger: Starting turn.
16:52:25
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:25
SQ
-> Behavior picked: Engage.Melee (303.6)
16:52:25
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:52:25
SQ
* Wiederganger: Reached engage destination
16:52:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:25
SQ
-> Behavior picked: Idle (1)
16:52:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:25
SQ
* ---------------------------------------------------
16:52:25
SQ
Turn started for Wiederganger
16:52:25
SQ
*
16:52:25
SQ
* Wiederganger: Starting turn.
16:52:25
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:25
SQ
-> Behavior picked: Engage.Melee (328.9)
16:52:25
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:52:27
SQ
* Wiederganger: Reached engage destination
16:52:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:27
SQ
-> Behavior picked: Idle (1)
16:52:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:27
SQ
* ---------------------------------------------------
16:52:27
SQ
Turn started for Wiederganger
16:52:27
SQ
*
16:52:27
SQ
* Wiederganger: Starting turn.
16:52:27
SQ
-> Behaviors to pick from:
Engage.Melee (708.4)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:27
SQ
-> Behavior picked: Engage.Melee (708.4)
16:52:27
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:52:27
SQ
* Wiederganger: Reached engage destination
16:52:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:28
SQ
-> Behavior picked: Idle (1)
16:52:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:28
SQ
* ---------------------------------------------------
16:52:28
SQ
Turn started for Wiederganger
16:52:28
SQ
*
16:52:28
SQ
* Wiederganger: Starting turn.
16:52:28
SQ
-> Behaviors to pick from:
Engage.Melee (238.944)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:28
SQ
-> Behavior picked: Engage.Melee (238.944)
16:52:29
SQ
* Wiederganger: Engaging to melee range with Bertwin (visible), accepted_distance=0
16:52:30
SQ
* Wiederganger: Reached engage destination
16:52:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:30
SQ
-> Behavior picked: Idle (1)
16:52:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:30
SQ
* ---------------------------------------------------
16:52:30
SQ
Turn started for Erhard The Hard
16:52:38
SQ
Turn started for Wiederganger
16:52:38
SQ
*
16:52:38
SQ
* Wiederganger: Starting turn.
16:52:38
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:38
SQ
-> Behavior picked: Engage.Melee (303.6)
16:52:38
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:52:38
SQ
* Wiederganger: Reached engage destination
16:52:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:38
SQ
-> Behavior picked: Idle (1)
16:52:38
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:38
SQ
* ---------------------------------------------------
16:52:38
SQ
Turn started for Wiederganger
16:52:38
SQ
*
16:52:38
SQ
* Wiederganger: Starting turn.
16:52:39
SQ
-> Behaviors to pick from:
Engage.Melee (531.3)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:39
SQ
-> Behavior picked: Engage.Melee (531.3)
16:52:39
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:52:39
SQ
* Wiederganger: Reached engage destination
16:52:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:39
SQ
-> Behavior picked: Idle (1)
16:52:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:39
SQ
* ---------------------------------------------------
16:52:40
SQ
Turn started for Reimar the Fisherman
16:52:47
SQ
Turn started for Wiederganger
16:52:47
SQ
*
16:52:47
SQ
* Wiederganger: Starting turn.
16:52:47
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:47
SQ
-> Behavior picked: Engage.Melee (328.9)
16:52:47
SQ
* Wiederganger: Engaging to melee range with Hartmut (not visible), accepted_distance=0
16:52:47
SQ
* Wiederganger: Reached engage destination
16:52:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:48
SQ
-> Behavior picked: Idle (1)
16:52:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:48
SQ
* ---------------------------------------------------
16:52:48
SQ
Turn started for Wiederganger
16:52:48
SQ
*
16:52:48
SQ
* Wiederganger: Starting turn.
16:52:48
SQ
-> Behaviors to pick from:
Engage.Melee (202.241)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:48
SQ
-> Behavior picked: Engage.Melee (202.241)
16:52:49
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:52:50
SQ
* Wiederganger: Reached engage destination
16:52:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:50
SQ
-> Behavior picked: Idle (1)
16:52:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:50
SQ
* ---------------------------------------------------
16:52:50
SQ
Turn started for Siegfried the Owl
16:52:54
SQ
Turn started for Wiederganger
16:52:54
SQ
*
16:52:54
SQ
* Wiederganger: Starting turn.
16:52:55
SQ
-> Behaviors to pick from:
Engage.Melee (581.9)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:55
SQ
-> Behavior picked: Engage.Melee (581.9)
16:52:55
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:52:55
SQ
* Wiederganger: Reached engage destination
16:52:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:55
SQ
-> Behavior picked: Idle (1)
16:52:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:55
SQ
* ---------------------------------------------------
16:52:55
SQ
Turn started for Wiederganger
16:52:55
SQ
*
16:52:55
SQ
* Wiederganger: Starting turn.
16:52:56
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:56
SQ
-> Behavior picked: Engage.Melee (303.6)
16:52:56
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:52:56
SQ
* Wiederganger: Reached engage destination
16:52:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:56
SQ
-> Behavior picked: Idle (1)
16:52:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:56
SQ
* ---------------------------------------------------
16:52:56
SQ
Turn started for Wiederganger
16:52:56
SQ
*
16:52:56
SQ
* Wiederganger: Starting turn.
16:52:56
SQ
-> Behaviors to pick from:
Engage.Melee (733.7)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:56
SQ
-> Behavior picked: Engage.Melee (733.7)
16:52:56
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:52:56
SQ
* Wiederganger: Reached engage destination
16:52:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:56
SQ
-> Behavior picked: Idle (1)
16:52:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:56
SQ
* ---------------------------------------------------
16:52:57
SQ
Turn started for Wiederganger
16:52:57
SQ
*
16:52:57
SQ
* Wiederganger: Starting turn.
16:52:57
SQ
-> Behaviors to pick from:
Engage.Melee (506)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:57
SQ
-> Behavior picked: Engage.Melee (506)
16:52:57
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:52:57
SQ
* Wiederganger: Reached engage destination
16:52:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:57
SQ
-> Behavior picked: Idle (1)
16:52:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:57
SQ
* ---------------------------------------------------
16:52:57
SQ
Turn started for Wiederganger
16:52:57
SQ
*
16:52:57
SQ
* Wiederganger: Starting turn.
16:52:58
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:58
SQ
-> Behavior picked: Engage.Melee (303.6)
16:52:58
SQ
* Wiederganger: Engaging to melee range with Hartmut (not visible), accepted_distance=0
16:52:58
SQ
* Wiederganger: Reached engage destination
16:52:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:52:58
SQ
-> Behavior picked: Idle (1)
16:52:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:52:58
SQ
* ---------------------------------------------------
16:52:58
SQ
Turn started for Wiederganger
16:52:59
SQ
*
16:52:59
SQ
* Wiederganger: Starting turn.
16:52:59
SQ
-> Behaviors to pick from:
Engage.Melee (196.613)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:52:59
SQ
-> Behavior picked: Engage.Melee (196.613)
16:52:59
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
16:53:00
SQ
* Wiederganger: Reached engage destination
16:53:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:53:00
SQ
-> Behavior picked: Idle (1)
16:53:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:53:00
SQ
* ---------------------------------------------------
16:53:01
SQ
Turn started for Wiederganger
16:53:01
SQ
*
16:53:01
SQ
* Wiederganger: Starting turn.
16:53:01
SQ
-> Behaviors to pick from:
Engage.Melee (708.4)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:53:01
SQ
-> Behavior picked: Engage.Melee (708.4)
16:53:01
SQ
* Wiederganger: Engaging to melee range with Reimar the Fisherman (not visible), accepted_distance=0
16:53:01
SQ
* Wiederganger: Reached engage destination
16:53:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:53:01
SQ
-> Behavior picked: Idle (1)
16:53:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:53:01
SQ
* ---------------------------------------------------
16:53:01
SQ
Turn started for Wiederganger
16:53:01
SQ
*
16:53:01
SQ
* Wiederganger: Starting turn.
16:53:02
SQ
-> Behaviors to pick from:
Engage.Melee (303.6)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:53:02
SQ
-> Behavior picked: Engage.Melee (303.6)
16:53:02
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:53:03
SQ
* Wiederganger: Reached engage destination
16:53:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:53:03
SQ
-> Behavior picked: Idle (1)
16:53:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:53:03
SQ
* ---------------------------------------------------
16:53:03
SQ
Turn started for Wiederganger
16:53:03
SQ
*
16:53:03
SQ
* Wiederganger: Starting turn.
16:53:04
SQ
-> Behaviors to pick from:
Engage.Melee (206.713)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:53:04
SQ
-> Behavior picked: Engage.Melee (206.713)
16:53:04
SQ
* Wiederganger: Engaging to melee range with Bertwin (visible), accepted_distance=0
16:53:05
SQ
* Wiederganger: Reached engage destination
16:53:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:53:05
SQ
-> Behavior picked: Idle (1)
16:53:05
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:53:05
SQ
* ---------------------------------------------------
16:53:06
SQ
Turn started for Wiederganger
16:53:06
SQ
*
16:53:06
SQ
* Wiederganger: Starting turn.
16:53:06
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Knockback (0)
16:53:06
SQ
-> Behavior picked: Engage.Melee (253)
16:53:06
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:53:06
SQ
* Wiederganger: Reached engage destination
16:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
16:53:06
SQ
-> Behavior picked: Idle (1)
16:53:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:53:06
SQ
* ---------------------------------------------------
16:53:10
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
16:53:10
SQ
Balduin uses skill Thrust
16:53:13
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
16:53:13
SQ
Bertwin uses skill Split Man
16:53:24
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
16:53:24
SQ
Jost uses skill Shoot Bolt
16:53:30
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
16:53:30
SQ
Reimar the Fisherman uses skill Rupture
16:53:32
SQ
INFO: Next round issued: 3
16:53:33
SQ
Turn started for Hugo
16:53:42
SQ
Turn started for Erhard The Hard
16:53:45
SQ
[Erhard The Hard] executes skill [Spearwall] on target [Erhard The Hard]
16:53:45
SQ
Erhard The Hard uses skill Spearwall
16:53:46
SQ
Turn started for Wolf
16:53:54
SQ
Turn started for Ottmar
16:53:59
SQ
Turn started for Arnulf Threefeet
16:54:06
SQ
Turn started for Ulfert The Bruddah
16:54:09
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:54:09
SQ
Ulfert The Bruddah uses skill Quick Shot
16:54:10
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:54:10
SQ
Ulfert The Bruddah uses skill Quick Shot
16:54:10
SQ
Wiederganger has died.
16:54:10
SQ
Turn started for Balduin
16:54:13
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
16:54:13
SQ
Balduin uses skill Thrust
16:54:14
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
16:54:14
SQ
Balduin uses skill Thrust
16:54:15
SQ
Turn started for Jost
16:54:17
SQ
[Jost] executes skill [Reload] on target [Jost]
16:54:17
SQ
Jost uses skill Reload
16:54:20
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
16:54:20
SQ
Jost uses skill Shoot Bolt
16:54:21
SQ
Turn started for Wiederganger
16:54:21
SQ
*
16:54:21
SQ
* Wiederganger: Starting turn.
16:54:22
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:22
SQ
-> Behavior picked: Engage.Melee (462)
16:54:22
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:54:22
SQ
* Wiederganger: Reached engage destination
16:54:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:22
SQ
-> Behavior picked: Idle (1)
16:54:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:22
SQ
* ---------------------------------------------------
16:54:22
SQ
Turn started for Wiederganger
16:54:22
SQ
*
16:54:22
SQ
* Wiederganger: Starting turn.
16:54:22
SQ
-> Behaviors to pick from:
Engage.Melee (420)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:22
SQ
-> Behavior picked: Engage.Melee (420)
16:54:22
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:54:22
SQ
* Wiederganger: Reached engage destination
16:54:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:23
SQ
-> Behavior picked: Idle (1)
16:54:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:23
SQ
* ---------------------------------------------------
16:54:23
SQ
Turn started for Wiederganger
16:54:23
SQ
*
16:54:23
SQ
* Wiederganger: Starting turn.
16:54:23
SQ
-> Behaviors to pick from:
Engage.Melee (258.75)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:23
SQ
-> Behavior picked: Engage.Melee (258.75)
16:54:24
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
16:54:25
SQ
* Wiederganger: Reached engage destination
16:54:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:25
SQ
-> Behavior picked: Idle (1)
16:54:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:25
SQ
* ---------------------------------------------------
16:54:25
SQ
Turn started for Wiederganger
16:54:25
SQ
*
16:54:25
SQ
* Wiederganger: Starting turn.
16:54:26
SQ
-> Behaviors to pick from:
Engage.Melee (891)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:26
SQ
-> Behavior picked: Engage.Melee (891)
16:54:26
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:54:26
SQ
* Wiederganger: Reached engage destination
16:54:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:26
SQ
-> Behavior picked: Idle (1)
16:54:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:26
SQ
* ---------------------------------------------------
16:54:26
SQ
Turn started for Wiederganger
16:54:26
SQ
*
16:54:26
SQ
* Wiederganger: Starting turn.
16:54:27
SQ
-> Behaviors to pick from:
Engage.Melee (268.8)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:27
SQ
-> Behavior picked: Engage.Melee (268.8)
16:54:27
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:54:28
SQ
* Wiederganger: Reached engage destination
16:54:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:28
SQ
-> Behavior picked: Idle (1)
16:54:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:28
SQ
* ---------------------------------------------------
16:54:29
SQ
Turn started for Hartmut
16:54:34
SQ
Turn started for Wiederganger
16:54:34
SQ
*
16:54:34
SQ
* Wiederganger: Starting turn.
16:54:34
SQ
-> Behaviors to pick from:
Engage.Melee (396)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:34
SQ
-> Behavior picked: Engage.Melee (396)
16:54:34
SQ
* Wiederganger: Engaging to melee range with Hugo (not visible), accepted_distance=0
16:54:34
SQ
* Wiederganger: Reached engage destination
16:54:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:34
SQ
-> Behavior picked: Idle (1)
16:54:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:34
SQ
* ---------------------------------------------------
16:54:35
SQ
Turn started for Siegfried the Owl
16:54:37
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
16:54:37
SQ
Siegfried the Owl uses skill Impale
16:54:39
SQ
Turn started for Bertwin
16:54:40
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
16:54:40
SQ
Bertwin uses skill Split Man
16:54:43
SQ
Turn started for Wiederganger
16:54:43
SQ
*
16:54:43
SQ
* Wiederganger: Starting turn.
16:54:44
SQ
-> Behaviors to pick from:
Engage.Melee (780)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:44
SQ
-> Behavior picked: Engage.Melee (780)
16:54:44
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:54:44
SQ
* Wiederganger: Reached engage destination
16:54:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:44
SQ
-> Behavior picked: Idle (1)
16:54:44
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:44
SQ
* ---------------------------------------------------
16:54:44
SQ
Turn started for Wiederganger
16:54:44
SQ
*
16:54:44
SQ
* Wiederganger: Starting turn.
16:54:44
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:44
SQ
-> Behavior picked: Engage.Melee (429)
16:54:44
SQ
* Wiederganger: Engaging to melee range with Hugo (not visible), accepted_distance=0
16:54:46
SQ
* Wiederganger: Reached engage destination
16:54:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:47
SQ
-> Behavior picked: Idle (1)
16:54:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:47
SQ
* ---------------------------------------------------
16:54:47
SQ
Turn started for Wiederganger
16:54:47
SQ
*
16:54:47
SQ
* Wiederganger: Starting turn.
16:54:47
SQ
-> Behaviors to pick from:
Engage.Melee (276.176)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:47
SQ
-> Behavior picked: Engage.Melee (276.176)
16:54:48
SQ
* Wiederganger: Engaging to melee range with Hugo (visible), accepted_distance=0
16:54:49
SQ
* Wiederganger: Reached engage destination
16:54:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:49
SQ
-> Behavior picked: Idle (1)
16:54:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:49
SQ
* ---------------------------------------------------
16:54:49
SQ
Turn started for Wiederganger
16:54:50
SQ
*
16:54:50
SQ
* Wiederganger: Starting turn.
16:54:50
SQ
-> Behaviors to pick from:
Engage.Melee (858)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:50
SQ
-> Behavior picked: Engage.Melee (858)
16:54:50
SQ
* Wiederganger: Engaging to melee range with Hugo (not visible), accepted_distance=0
16:54:50
SQ
* Wiederganger: Reached engage destination
16:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:50
SQ
-> Behavior picked: Idle (1)
16:54:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:50
SQ
* ---------------------------------------------------
16:54:50
SQ
Turn started for Wiederganger
16:54:50
SQ
*
16:54:50
SQ
* Wiederganger: Starting turn.
16:54:51
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:51
SQ
-> Behavior picked: Engage.Melee (528)
16:54:51
SQ
* Wiederganger: Engaging to melee range with Hartmut (not visible), accepted_distance=0
16:54:51
SQ
* Wiederganger: Reached engage destination
16:54:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:51
SQ
-> Behavior picked: Idle (1)
16:54:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:51
SQ
* ---------------------------------------------------
16:54:51
SQ
Turn started for Wiederganger
16:54:51
SQ
*
16:54:51
SQ
* Wiederganger: Starting turn.
16:54:52
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:52
SQ
-> Behavior picked: Engage.Melee (957)
16:54:52
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:54:52
SQ
* Wiederganger: Reached engage destination
16:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:52
SQ
-> Behavior picked: Idle (1)
16:54:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:52
SQ
* ---------------------------------------------------
16:54:52
SQ
Turn started for Wiederganger
16:54:52
SQ
*
16:54:52
SQ
* Wiederganger: Starting turn.
16:54:53
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:53
SQ
-> Behavior picked: Engage.Melee (660)
16:54:53
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:54:53
SQ
* Wiederganger: Reached engage destination
16:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:53
SQ
-> Behavior picked: Idle (1)
16:54:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:53
SQ
* ---------------------------------------------------
16:54:53
SQ
Turn started for Wiederganger
16:54:53
SQ
*
16:54:53
SQ
* Wiederganger: Starting turn.
16:54:54
SQ
-> Behaviors to pick from:
Attack.Default (52.5611)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0)
16:54:54
SQ
-> Behavior picked: Attack.Default (52.5611)
16:54:54
SQ
* Wiederganger: Using Thrust against Bertwin!
16:54:54
SQ
Wiederganger uses skill Thrust
16:54:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
16:54:54
SQ
-> Behavior picked: Idle (1)
16:54:54
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:54:54
SQ
* ---------------------------------------------------
16:54:55
SQ
Turn started for Wiederganger
16:54:55
SQ
*
16:54:55
SQ
* Wiederganger: Starting turn.
16:54:55
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:55
SQ
-> Behavior picked: Engage.Melee (429)
16:54:55
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:54:55
SQ
* Wiederganger: Reached engage destination
16:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:55
SQ
-> Behavior picked: Idle (1)
16:54:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:55
SQ
* ---------------------------------------------------
16:54:56
SQ
Turn started for Wiederganger
16:54:56
SQ
*
16:54:56
SQ
* Wiederganger: Starting turn.
16:54:56
SQ
-> Behaviors to pick from:
Engage.Melee (840)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:54:56
SQ
-> Behavior picked: Engage.Melee (840)
16:54:56
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:54:56
SQ
* Wiederganger: Reached engage destination
16:54:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:54:56
SQ
-> Behavior picked: Idle (1)
16:54:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:54:56
SQ
* ---------------------------------------------------
16:54:57
SQ
Turn started for Reimar the Fisherman
16:55:00
SQ
Turn started for Wiederganger
16:55:00
SQ
*
16:55:00
SQ
* Wiederganger: Starting turn.
16:55:00
SQ
-> Behaviors to pick from:
Engage.Melee (275.543)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:55:00
SQ
-> Behavior picked: Engage.Melee (275.543)
16:55:01
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:55:02
SQ
* Wiederganger: Reached engage destination
16:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:55:02
SQ
-> Behavior picked: Idle (1)
16:55:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:55:02
SQ
* ---------------------------------------------------
16:55:02
SQ
Turn started for Wiederganger
16:55:02
SQ
*
16:55:02
SQ
* Wiederganger: Starting turn.
16:55:03
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
16:55:03
SQ
-> Behavior picked: Engage.Melee (300)
16:55:03
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:55:03
SQ
* Wiederganger: Reached engage destination
16:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
16:55:03
SQ
-> Behavior picked: Idle (1)
16:55:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:55:03
SQ
* ---------------------------------------------------
16:55:06
Resource
Loading: music/undead_01.ogg
16:55:07
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
16:55:07
SQ
Ottmar uses skill Flail
16:55:09
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
16:55:09
SQ
Ottmar uses skill Flail
16:55:09
Resource
Unloading: music/undead_02.ogg
16:55:21
SQ
INFO: Next round issued: 4
16:55:22
SQ
Turn started for Hugo
16:55:22
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
16:55:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (7,0).
16:55:28
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:55:28
SQ
Hugo uses skill Thrust
16:55:28
SQ
Turn started for Wolf
16:55:30
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
16:55:30
SQ
Wolf uses skill Thrust
16:55:31
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
16:55:31
SQ
Wolf uses skill Thrust
16:55:31
SQ
Turn started for Balduin
16:55:34
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
16:55:34
SQ
Balduin uses skill Thrust
16:55:34
SQ
Wiederganger has died.
16:55:39
SQ
Turn started for Bertwin
16:55:44
SQ
Turn started for Jost
16:55:46
SQ
[Jost] executes skill [Reload] on target [Jost]
16:55:46
SQ
Jost uses skill Reload
16:55:48
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
16:55:48
SQ
Jost uses skill Shoot Bolt
16:55:49
SQ
Turn started for Hartmut
16:55:52
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:55:52
SQ
Hartmut uses skill Thrust
16:55:52
SQ
Wiederganger has died.
16:55:54
SQ
Turn started for Erhard The Hard
16:55:54
SQ
Skill [Spearwall] removed from [Erhard The Hard].
16:56:00
SQ
Turn started for Wiederganger
16:56:00
SQ
*
16:56:00
SQ
* Wiederganger: Starting turn.
16:56:01
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:01
SQ
-> Behavior picked: Engage.Melee (627)
16:56:01
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:56:01
SQ
* Wiederganger: Reached engage destination
16:56:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:01
SQ
-> Behavior picked: Idle (1)
16:56:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:01
SQ
* ---------------------------------------------------
16:56:02
SQ
Turn started for Arnulf Threefeet
16:56:06
SQ
Turn started for Wiederganger
16:56:06
SQ
*
16:56:06
SQ
* Wiederganger: Starting turn.
16:56:06
SQ
-> Behaviors to pick from:
Engage.Melee (561)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:06
SQ
-> Behavior picked: Engage.Melee (561)
16:56:06
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:56:06
SQ
* Wiederganger: Reached engage destination
16:56:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:06
SQ
-> Behavior picked: Idle (1)
16:56:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:06
SQ
* ---------------------------------------------------
16:56:07
SQ
Turn started for Wiederganger
16:56:07
SQ
*
16:56:07
SQ
* Wiederganger: Starting turn.
16:56:07
SQ
-> Behaviors to pick from:
Engage.Melee (290.25)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:07
SQ
-> Behavior picked: Engage.Melee (290.25)
16:56:07
SQ
* Wiederganger: Engaging to melee range with Arnulf Threefeet (visible), accepted_distance=0
16:56:08
SQ
* Wiederganger: Reached engage destination
16:56:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:09
SQ
-> Behavior picked: Idle (1)
16:56:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:09
SQ
* ---------------------------------------------------
16:56:09
SQ
Turn started for Wiederganger
16:56:09
SQ
*
16:56:09
SQ
* Wiederganger: Starting turn.
16:56:09
SQ
-> Behaviors to pick from:
Attack.Default (64.924)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:09
SQ
-> Behavior picked: Attack.Default (64.924)
16:56:10
SQ
* Wiederganger: Using Bite against Balduin!
16:56:10
SQ
Wiederganger uses skill Bite
16:56:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Default (0)
16:56:10
SQ
-> Behavior picked: Idle (1)
16:56:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:56:10
SQ
* ---------------------------------------------------
16:56:10
SQ
Turn started for Wiederganger
16:56:10
SQ
*
16:56:10
SQ
* Wiederganger: Starting turn.
16:56:11
SQ
-> Behaviors to pick from:
Engage.Melee (840)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:11
SQ
-> Behavior picked: Engage.Melee (840)
16:56:11
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:56:11
SQ
* Wiederganger: Reached engage destination
16:56:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:11
SQ
-> Behavior picked: Idle (1)
16:56:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:11
SQ
* ---------------------------------------------------
16:56:11
SQ
Turn started for Wiederganger
16:56:11
SQ
*
16:56:11
SQ
* Wiederganger: Starting turn.
16:56:12
SQ
-> Behaviors to pick from:
Engage.Melee (278.906)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:12
SQ
-> Behavior picked: Engage.Melee (278.906)
16:56:12
SQ
* Wiederganger: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:56:13
SQ
* Wiederganger: Reached engage destination
16:56:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:13
SQ
-> Behavior picked: Idle (1)
16:56:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:13
SQ
* ---------------------------------------------------
16:56:13
SQ
Turn started for Wiederganger
16:56:13
SQ
*
16:56:13
SQ
* Wiederganger: Starting turn.
16:56:14
SQ
-> Behaviors to pick from:
Engage.Melee (759)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:14
SQ
-> Behavior picked: Engage.Melee (759)
16:56:14
SQ
* Wiederganger: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:56:14
SQ
* Wiederganger: Reached engage destination
16:56:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:14
SQ
-> Behavior picked: Idle (1)
16:56:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:14
SQ
* ---------------------------------------------------
16:56:14
SQ
Turn started for Wiederganger
16:56:14
SQ
*
16:56:14
SQ
* Wiederganger: Starting turn.
16:56:15
SQ
-> Behaviors to pick from:
Engage.Melee (285)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:15
SQ
-> Behavior picked: Engage.Melee (285)
16:56:15
SQ
* Wiederganger: Engaging to melee range with Wolf (visible), accepted_distance=0
16:56:16
SQ
* Wiederganger: Reached engage destination
16:56:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:16
SQ
-> Behavior picked: Idle (1)
16:56:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:16
SQ
* ---------------------------------------------------
16:56:17
SQ
Turn started for Ulfert The Bruddah
16:56:22
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:56:22
SQ
Ulfert The Bruddah uses skill Quick Shot
16:56:23
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:56:23
SQ
Ulfert The Bruddah uses skill Quick Shot
16:56:24
SQ
Turn started for Wiederganger
16:56:24
SQ
*
16:56:24
SQ
* Wiederganger: Starting turn.
16:56:25
SQ
-> Behaviors to pick from:
Engage.Melee (307.895)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:25
SQ
-> Behavior picked: Engage.Melee (307.895)
16:56:25
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
16:56:26
SQ
* Wiederganger: Reached engage destination
16:56:26
SQ
-> Behaviors to pick from:
Attack.Default (53.3195)(*), Idle (1), Roam (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:26
SQ
-> Behavior picked: Attack.Default (53.3195)
16:56:27
SQ
* Wiederganger: Using Bash against Erhard The Hard!
16:56:27
SQ
Wiederganger uses skill Bash
16:56:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Default (0)
16:56:27
SQ
-> Behavior picked: Idle (1)
16:56:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:27
SQ
* ---------------------------------------------------
16:56:27
SQ
Turn started for Wiederganger
16:56:27
SQ
*
16:56:27
SQ
* Wiederganger: Starting turn.
16:56:28
SQ
-> Behaviors to pick from:
Engage.Melee (891)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:28
SQ
-> Behavior picked: Engage.Melee (891)
16:56:28
SQ
* Wiederganger: Engaging to melee range with Wolf (not visible), accepted_distance=0
16:56:28
SQ
* Wiederganger: Reached engage destination
16:56:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:28
SQ
-> Behavior picked: Idle (1)
16:56:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:28
SQ
* ---------------------------------------------------
16:56:28
SQ
Turn started for Reimar the Fisherman
16:56:31
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
16:56:31
SQ
Reimar the Fisherman uses skill Rupture
16:56:31
SQ
Wiederganger has died.
16:56:34
SQ
Turn started for Wiederganger
16:56:34
SQ
*
16:56:34
SQ
* Wiederganger: Starting turn.
16:56:34
SQ
-> Behaviors to pick from:
Engage.Melee (292.5)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:34
SQ
-> Behavior picked: Engage.Melee (292.5)
16:56:34
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:56:36
SQ
* Wiederganger: Reached engage destination
16:56:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:36
SQ
-> Behavior picked: Idle (1)
16:56:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:36
SQ
* ---------------------------------------------------
16:56:37
SQ
Turn started for Ottmar
16:56:39
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
16:56:39
SQ
Ottmar uses skill Flail
16:56:40
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
16:56:40
SQ
Ottmar uses skill Flail
16:56:40
SQ
Wiederganger has died.
16:56:40
SQ
Turn started for Wiederganger
16:56:40
SQ
*
16:56:40
SQ
* Wiederganger: Starting turn.
16:56:41
SQ
-> Behaviors to pick from:
Engage.Melee (924)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:41
SQ
-> Behavior picked: Engage.Melee (924)
16:56:41
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:56:41
SQ
* Wiederganger: Reached engage destination
16:56:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:41
SQ
-> Behavior picked: Idle (1)
16:56:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:41
SQ
* ---------------------------------------------------
16:56:41
SQ
Turn started for Wiederganger
16:56:41
SQ
*
16:56:41
SQ
* Wiederganger: Starting turn.
16:56:42
SQ
-> Behaviors to pick from:
Engage.Melee (693)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:42
SQ
-> Behavior picked: Engage.Melee (693)
16:56:42
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:56:42
SQ
* Wiederganger: Reached engage destination
16:56:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:42
SQ
-> Behavior picked: Idle (1)
16:56:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:42
SQ
* ---------------------------------------------------
16:56:42
SQ
Turn started for Siegfried the Owl
16:56:51
SQ
Turn started for Wiederganger
16:56:51
SQ
*
16:56:51
SQ
* Wiederganger: Starting turn.
16:56:51
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:51
SQ
-> Behavior picked: Engage.Melee (429)
16:56:51
SQ
* Wiederganger: Engaging to melee range with Hartmut (not visible), accepted_distance=0
16:56:51
SQ
* Wiederganger: Reached engage destination
16:56:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:51
SQ
-> Behavior picked: Idle (1)
16:56:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:51
SQ
* ---------------------------------------------------
16:56:51
SQ
Turn started for Wiederganger
16:56:51
SQ
*
16:56:51
SQ
* Wiederganger: Starting turn.
16:56:52
SQ
-> Behaviors to pick from:
Engage.Melee (891)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:52
SQ
-> Behavior picked: Engage.Melee (891)
16:56:52
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:56:52
SQ
* Wiederganger: Reached engage destination
16:56:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:52
SQ
-> Behavior picked: Idle (1)
16:56:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:52
SQ
* ---------------------------------------------------
16:56:53
SQ
Turn started for Wiederganger
16:56:53
SQ
*
16:56:53
SQ
* Wiederganger: Starting turn.
16:56:54
SQ
-> Behaviors to pick from:
Engage.Melee (288.75)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:54
SQ
-> Behavior picked: Engage.Melee (288.75)
16:56:54
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:56:55
SQ
* Wiederganger: Reached engage destination
16:56:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:55
SQ
-> Behavior picked: Idle (1)
16:56:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:56:55
SQ
* ---------------------------------------------------
16:56:55
SQ
Turn started for Wiederganger
16:56:56
SQ
*
16:56:56
SQ
* Wiederganger: Starting turn.
16:56:56
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0)
16:56:56
SQ
-> Behavior picked: Engage.Melee (330)
16:56:56
SQ
* Wiederganger: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
16:56:56
SQ
* Wiederganger: Reached engage destination
16:56:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
16:56:56
SQ
-> Behavior picked: Idle (1)
16:56:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:56:56
SQ
* ---------------------------------------------------
16:56:56
SQ
INFO: Next round issued: 5
16:56:57
SQ
Turn started for Hugo
16:56:57
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
16:56:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (7,4).
16:56:58
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
16:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (1,7).
16:57:09
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:57:09
SQ
Hugo uses skill Thrust
16:57:09
SQ
Turn started for Arnulf Threefeet
16:57:11
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
16:57:11
SQ
Arnulf Threefeet uses skill Flail
16:57:12
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
16:57:12
SQ
Arnulf Threefeet uses skill Flail
16:57:12
SQ
Turn started for Bertwin
16:57:15
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
16:57:15
SQ
Bertwin uses skill Split Man
16:57:15
SQ
Wiederganger has died.
16:57:19
SQ
Turn started for Erhard The Hard
16:57:21
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
16:57:21
SQ
Erhard The Hard uses skill Thrust
16:57:21
SQ
Wiederganger has died.
16:57:21
UI
Failed to load procedural content "procedural/tacticalentity(38177,43527,socket,arrow)".
16:57:26
SQ
[Erhard The Hard] executes skill [Spearwall] on target [Erhard The Hard]
16:57:26
SQ
Erhard The Hard uses skill Spearwall
16:57:26
SQ
Turn started for Hartmut
16:57:29
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:57:29
SQ
Hartmut uses skill Thrust
16:57:33
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:57:33
SQ
Hartmut uses skill Thrust
16:57:33
SQ
Turn started for Balduin
16:57:43
SQ
Turn started for Wolf
16:57:48
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
16:57:48
SQ
Wolf uses skill Thrust
16:57:49
SQ
Turn started for Wiederganger
16:57:49
SQ
*
16:57:49
SQ
* Wiederganger: Starting turn.
16:57:49
SQ
-> Behaviors to pick from:
Engage.Melee (825)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:57:49
SQ
-> Behavior picked: Engage.Melee (825)
16:57:49
SQ
* Wiederganger: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
16:57:49
SQ
* Wiederganger: Reached engage destination
16:57:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:57:49
SQ
-> Behavior picked: Idle (1)
16:57:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:57:49
SQ
* ---------------------------------------------------
16:57:50
SQ
Turn started for Wiederganger
16:57:50
SQ
*
16:57:50
SQ
* Wiederganger: Starting turn.
16:57:50
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:57:50
SQ
-> Behavior picked: Engage.Melee (660)
16:57:50
SQ
* Wiederganger: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
16:57:51
SQ
* Wiederganger: Reached engage destination
16:57:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:57:51
SQ
-> Behavior picked: Idle (1)
16:57:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:57:51
SQ
* ---------------------------------------------------
16:57:51
SQ
Turn started for Wiederganger
16:57:51
SQ
*
16:57:51
SQ
* Wiederganger: Starting turn.
16:57:52
SQ
-> Behaviors to pick from:
Engage.Melee (1023)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:57:52
SQ
-> Behavior picked: Engage.Melee (1023)
16:57:52
SQ
* Wiederganger: Engaging to melee range with Siegfried the Owl (not visible), accepted_distance=0
16:57:52
SQ
* Wiederganger: Reached engage destination
16:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:57:52
SQ
-> Behavior picked: Idle (1)
16:57:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:57:52
SQ
* ---------------------------------------------------
16:57:52
SQ
Turn started for Wiederganger
16:57:53
SQ
*
16:57:53
SQ
* Wiederganger: Starting turn.
16:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (234.474)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:57:53
SQ
-> Behavior picked: Engage.Melee (234.474)
16:57:53
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
16:57:54
SQ
* Wiederganger: Reached engage destination
16:57:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:57:54
SQ
-> Behavior picked: Idle (1)
16:57:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:57:54
SQ
* ---------------------------------------------------
16:57:55
SQ
Turn started for Wiederganger
16:57:55
SQ
*
16:57:55
SQ
* Wiederganger: Starting turn.
16:57:55
SQ
-> Behaviors to pick from:
Engage.Melee (891)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:57:55
SQ
-> Behavior picked: Engage.Melee (891)
16:57:55
SQ
* Wiederganger: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:57:55
SQ
* Wiederganger: Reached engage destination
16:57:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:57:55
SQ
-> Behavior picked: Idle (1)
16:57:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:57:55
SQ
* ---------------------------------------------------
16:57:56
SQ
Turn started for Reimar the Fisherman
16:57:58
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
16:57:58
SQ
Reimar the Fisherman uses skill Rupture
16:58:00
SQ
Turn started for Jost
16:58:02
SQ
[Jost] executes skill [Reload] on target [Jost]
16:58:02
SQ
Jost uses skill Reload
16:58:03
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
16:58:03
SQ
Jost uses skill Shoot Bolt
16:58:04
SQ
Turn started for Wiederganger
16:58:04
SQ
*
16:58:04
SQ
* Wiederganger: Starting turn.
16:58:04
SQ
-> Behaviors to pick from:
Engage.Melee (254.348)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:04
SQ
-> Behavior picked: Engage.Melee (254.348)
16:58:05
SQ
* Wiederganger: Engaging to melee range with Hugo (visible), accepted_distance=0
16:58:05
SQ
* Wiederganger: Reached engage destination
16:58:05
SQ
-> Behaviors to pick from:
Attack.Default (41.5459)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Split (0), Engage.Melee (0)
16:58:05
SQ
-> Behavior picked: Attack.Default (41.5459)
16:58:06
SQ
* Wiederganger: Using Cleave against Hugo!
16:58:06
SQ
Wiederganger uses skill Cleave
16:58:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
16:58:06
SQ
-> Behavior picked: Idle (1)
16:58:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:06
SQ
* ---------------------------------------------------
16:58:07
SQ
Turn started for Wiederganger
16:58:07
SQ
*
16:58:07
SQ
* Wiederganger: Starting turn.
16:58:07
SQ
-> Behaviors to pick from:
Engage.Melee (759)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:07
SQ
-> Behavior picked: Engage.Melee (759)
16:58:07
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
16:58:08
SQ
* Wiederganger: Reached engage destination
16:58:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:08
SQ
-> Behavior picked: Idle (1)
16:58:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:08
SQ
* ---------------------------------------------------
16:58:08
SQ
Turn started for Siegfried the Owl
16:58:11
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
16:58:11
SQ
Siegfried the Owl uses skill Impale
16:58:13
SQ
Turn started for Wiederganger
16:58:13
SQ
*
16:58:13
SQ
* Wiederganger: Starting turn.
16:58:14
SQ
-> Behaviors to pick from:
Engage.Melee (282.353)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:14
SQ
-> Behavior picked: Engage.Melee (282.353)
16:58:14
SQ
* Wiederganger: Engaging to melee range with Wolf (visible), accepted_distance=0
16:58:15
SQ
* Wiederganger: Reached engage destination
16:58:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:15
SQ
-> Behavior picked: Idle (1)
16:58:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:58:16
SQ
* ---------------------------------------------------
16:58:16
SQ
Turn started for Wiederganger
16:58:16
SQ
*
16:58:16
SQ
* Wiederganger: Starting turn.
16:58:16
SQ
-> Behaviors to pick from:
Engage.Melee (825)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:16
SQ
-> Behavior picked: Engage.Melee (825)
16:58:16
SQ
* Wiederganger: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:58:17
SQ
* Wiederganger: Reached engage destination
16:58:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:18
SQ
-> Behavior picked: Idle (1)
16:58:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:18
SQ
* ---------------------------------------------------
16:58:18
SQ
Turn started for Ottmar
16:58:23
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
16:58:23
SQ
Ottmar uses skill Flail
16:58:24
SQ
Turn started for Wiederganger
16:58:24
SQ
*
16:58:24
SQ
* Wiederganger: Starting turn.
16:58:24
SQ
-> Behaviors to pick from:
Engage.Melee (314.286)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:24
SQ
-> Behavior picked: Engage.Melee (314.286)
16:58:25
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:58:26
SQ
* Wiederganger: Reached engage destination
16:58:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:26
SQ
-> Behavior picked: Idle (1)
16:58:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:26
SQ
* ---------------------------------------------------
16:58:26
SQ
Turn started for Wiederganger
16:58:26
SQ
*
16:58:26
SQ
* Wiederganger: Starting turn.
16:58:27
SQ
-> Behaviors to pick from:
Engage.Melee (320.294)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:27
SQ
-> Behavior picked: Engage.Melee (320.294)
16:58:27
SQ
* Wiederganger: Engaging to melee range with Arnulf Threefeet (not visible), accepted_distance=0
16:58:28
SQ
* Wiederganger: Reached engage destination
16:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:28
SQ
-> Behavior picked: Idle (1)
16:58:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:28
SQ
* ---------------------------------------------------
16:58:28
SQ
Turn started for Wiederganger
16:58:28
SQ
*
16:58:28
SQ
* Wiederganger: Starting turn.
16:58:29
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:29
SQ
-> Behavior picked: Engage.Melee (957)
16:58:29
SQ
* Wiederganger: Engaging to melee range with Bertwin (not visible), accepted_distance=0
16:58:30
SQ
* Wiederganger: Reached engage destination
16:58:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:30
SQ
-> Behavior picked: Idle (1)
16:58:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:30
SQ
* ---------------------------------------------------
16:58:30
SQ
Turn started for Wiederganger
16:58:30
SQ
*
16:58:30
SQ
* Wiederganger: Starting turn.
16:58:31
SQ
-> Behaviors to pick from:
Attack.Default (72.3826)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0)
16:58:31
SQ
-> Behavior picked: Attack.Default (72.3826)
16:58:31
SQ
* Wiederganger: Using Chop against Hartmut!
16:58:31
SQ
Wiederganger uses skill Chop
16:58:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
16:58:31
SQ
-> Behavior picked: Idle (1)
16:58:32
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:58:32
SQ
* ---------------------------------------------------
16:58:32
SQ
Turn started for Wiederganger
16:58:32
SQ
*
16:58:32
SQ
* Wiederganger: Starting turn.
16:58:32
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Roam (0), Attack.Thresh (0)
16:58:32
SQ
-> Behavior picked: Engage.Melee (450)
16:58:32
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:58:32
SQ
* Wiederganger: Reached engage destination
16:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
16:58:32
SQ
-> Behavior picked: Idle (1)
16:58:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:58:32
SQ
* ---------------------------------------------------
16:58:33
SQ
Turn started for Ulfert The Bruddah
16:58:37
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
16:58:37
SQ
Ulfert The Bruddah uses skill Quick Shot
16:58:37
SQ
Wiederganger has died.
16:58:39
SQ
INFO: Next round issued: 6
16:58:39
SQ
Turn started for Hugo
16:58:44
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:58:44
SQ
Hugo uses skill Thrust
16:58:46
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
16:58:46
SQ
Hugo uses skill Thrust
16:58:46
SQ
Turn started for Balduin
16:58:48
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
16:58:48
SQ
Balduin uses skill Thrust
16:58:48
SQ
Wiederganger has died.
16:58:48
UI
Failed to load procedural content "procedural/tacticalentity(38969,43534,socket,arrow)".
16:58:52
SQ
Turn started for Bertwin
16:58:59
SQ
Turn started for Arnulf Threefeet
16:59:02
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
16:59:02
SQ
Arnulf Threefeet uses skill Flail
16:59:05
SQ
Turn started for Wolf
16:59:06
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
16:59:06
SQ
Wolf uses skill Thrust
16:59:07
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
16:59:07
SQ
Wolf uses skill Thrust
16:59:07
SQ
Wiederganger has died.
16:59:08
SQ
Turn started for Wiederganger
16:59:08
SQ
*
16:59:08
SQ
* Wiederganger: Starting turn.
16:59:08
SQ
-> Behaviors to pick from:
Engage.Melee (680.625)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:08
SQ
-> Behavior picked: Engage.Melee (680.625)
16:59:08
SQ
* Wiederganger: Engaging to melee range with Ottmar (not visible), accepted_distance=0
16:59:09
SQ
* Wiederganger: Reached engage destination
16:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:09
SQ
-> Behavior picked: Idle (1)
16:59:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:09
SQ
* ---------------------------------------------------
16:59:10
SQ
Turn started for Wiederganger
16:59:10
SQ
*
16:59:10
SQ
* Wiederganger: Starting turn.
16:59:10
SQ
-> Behaviors to pick from:
Engage.Melee (287.5)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:10
SQ
-> Behavior picked: Engage.Melee (287.5)
16:59:10
SQ
* Wiederganger: Engaging to melee range with Bertwin (visible), accepted_distance=0
16:59:12
SQ
* Wiederganger: Reached engage destination
16:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:12
SQ
-> Behavior picked: Idle (1)
16:59:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:12
SQ
* ---------------------------------------------------
16:59:12
SQ
Turn started for Wiederganger
16:59:12
SQ
*
16:59:12
SQ
* Wiederganger: Starting turn.
16:59:13
SQ
-> Behaviors to pick from:
Engage.Melee (399.474)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:13
SQ
-> Behavior picked: Engage.Melee (399.474)
16:59:13
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:59:14
SQ
* Wiederganger: Reached engage destination
16:59:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:14
SQ
-> Behavior picked: Idle (1)
16:59:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:14
SQ
* ---------------------------------------------------
16:59:14
SQ
Turn started for Wiederganger
16:59:14
SQ
*
16:59:14
SQ
* Wiederganger: Starting turn.
16:59:15
SQ
-> Behaviors to pick from:
Engage.Melee (1089)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:15
SQ
-> Behavior picked: Engage.Melee (1089)
16:59:15
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
16:59:16
SQ
* Wiederganger: Reached engage destination
16:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:16
SQ
-> Behavior picked: Idle (1)
16:59:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:16
SQ
* ---------------------------------------------------
16:59:16
SQ
Turn started for Hartmut
16:59:21
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
16:59:21
SQ
Hartmut uses skill Thrust
16:59:24
SQ
Turn started for Wiederganger
16:59:24
SQ
*
16:59:24
SQ
* Wiederganger: Starting turn.
16:59:25
SQ
-> Behaviors to pick from:
Attack.Default (64.5271)(*), Idle (1), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Roam (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0)
16:59:25
SQ
-> Behavior picked: Attack.Default (64.5271)
16:59:25
SQ
* Wiederganger: Using Cleave against Hartmut!
16:59:25
SQ
Wiederganger uses skill Cleave
16:59:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
16:59:25
SQ
-> Behavior picked: Idle (1)
16:59:26
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:59:26
SQ
* ---------------------------------------------------
16:59:26
SQ
Turn started for Reimar the Fisherman
16:59:32
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
16:59:32
SQ
Reimar the Fisherman uses skill Rupture
16:59:34
SQ
Turn started for Wiederganger
16:59:34
SQ
*
16:59:34
SQ
* Wiederganger: Starting turn.
16:59:35
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:35
SQ
-> Behavior picked: Engage.Melee (300)
16:59:35
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:59:36
SQ
* Wiederganger: Reached engage destination
16:59:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:36
SQ
-> Behavior picked: Idle (1)
16:59:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:36
SQ
* ---------------------------------------------------
16:59:36
SQ
Turn started for Erhard The Hard
16:59:36
SQ
Skill [Spearwall] removed from [Erhard The Hard].
16:59:44
SQ
Turn started for Wiederganger
16:59:44
SQ
*
16:59:44
SQ
* Wiederganger: Starting turn.
16:59:44
SQ
-> Behaviors to pick from:
Attack.Default (78.89)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
16:59:44
SQ
-> Behavior picked: Attack.Default (78.89)
16:59:45
SQ
* Wiederganger: Using Hammer against Hartmut!
16:59:45
SQ
Wiederganger uses skill Hammer
16:59:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
16:59:45
SQ
-> Behavior picked: Idle (1)
16:59:45
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:59:45
SQ
* ---------------------------------------------------
16:59:45
SQ
Turn started for Wiederganger
16:59:45
SQ
*
16:59:45
SQ
* Wiederganger: Starting turn.
16:59:46
SQ
-> Behaviors to pick from:
Engage.Melee (399.474)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:46
SQ
-> Behavior picked: Engage.Melee (399.474)
16:59:46
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
16:59:47
SQ
* Wiederganger: Reached engage destination
16:59:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:47
SQ
-> Behavior picked: Idle (1)
16:59:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
16:59:47
SQ
* ---------------------------------------------------
16:59:47
SQ
Turn started for Wiederganger
16:59:47
SQ
*
16:59:47
SQ
* Wiederganger: Starting turn.
16:59:48
SQ
-> Behaviors to pick from:
Engage.Melee (323.125)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:48
SQ
-> Behavior picked: Engage.Melee (323.125)
16:59:48
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
16:59:49
SQ
* Wiederganger: Reached engage destination
16:59:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:49
SQ
-> Behavior picked: Idle (1)
16:59:49
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:59:49
SQ
* ---------------------------------------------------
16:59:50
SQ
Turn started for Jost
16:59:52
SQ
[Jost] executes skill [Reload] on target [Jost]
16:59:52
SQ
Jost uses skill Reload
16:59:54
SQ
Turn started for Wiederganger
16:59:54
SQ
*
16:59:54
SQ
* Wiederganger: Starting turn.
16:59:55
SQ
-> Behaviors to pick from:
Engage.Melee (296.429)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
16:59:55
SQ
-> Behavior picked: Engage.Melee (296.429)
16:59:55
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
16:59:56
SQ
* Wiederganger: Reached engage destination
16:59:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
16:59:56
SQ
-> Behavior picked: Idle (1)
16:59:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
16:59:57
SQ
* ---------------------------------------------------
16:59:57
SQ
Turn started for Siegfried the Owl
17:00:08
Resource
Loading: music/undead_02.ogg
17:00:10
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
17:00:10
SQ
Siegfried the Owl uses skill Impale
17:00:10
SQ
Turn started for Wiederganger
17:00:10
SQ
*
17:00:10
SQ
* Wiederganger: Starting turn.
17:00:11
Resource
Unloading: music/undead_01.ogg
17:00:11
SQ
-> Behaviors to pick from:
Engage.Melee (396)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
17:00:11
SQ
-> Behavior picked: Engage.Melee (396)
17:00:11
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
17:00:12
SQ
* Wiederganger: Reached engage destination
17:00:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
17:00:12
SQ
-> Behavior picked: Idle (1)
17:00:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:00:12
SQ
* ---------------------------------------------------
17:00:12
SQ
Turn started for Ottmar
17:00:16
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
17:00:16
SQ
Ottmar uses skill Flail
17:00:18
SQ
[Ottmar] executes skill [Shieldwall] on target [Ottmar]
17:00:18
SQ
Ottmar uses skill Shieldwall
17:00:19
SQ
Turn started for Wiederganger
17:00:19
SQ
*
17:00:19
SQ
* Wiederganger: Starting turn.
17:00:19
SQ
-> Behaviors to pick from:
Engage.Melee (480)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
17:00:19
SQ
-> Behavior picked: Engage.Melee (480)
17:00:20
SQ
* Wiederganger: Engaging to melee range with Balduin (not visible), accepted_distance=0
17:00:20
SQ
* Wiederganger: Reached engage destination
17:00:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Reload (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
17:00:21
SQ
-> Behavior picked: Idle (1)
17:00:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:00:21
SQ
* ---------------------------------------------------
17:00:21
SQ
Turn started for Ulfert The Bruddah
17:00:33
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:00:33
SQ
Ulfert The Bruddah uses skill Quick Shot
17:00:33
SQ
INFO: Next round issued: 7
17:00:33
SQ
Turn started for Hugo
17:00:33
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:00:34
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:00:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (7,3).
17:00:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:00:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:00:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (5,6).
17:00:38
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:00:40
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:00:40
SQ
Hugo uses skill Thrust
17:00:40
SQ
Wiederganger has died.
17:00:46
SQ
Turn started for Balduin
17:00:53
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:00:53
SQ
Balduin uses skill Thrust
17:00:54
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:00:54
SQ
Balduin uses skill Thrust
17:00:54
SQ
Turn started for Bertwin
17:01:01
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
17:01:01
SQ
Bertwin uses skill Split Man
17:01:01
SQ
Wiederganger has died.
17:01:03
SQ
Turn started for Arnulf Threefeet
17:01:05
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:01:05
SQ
Arnulf Threefeet uses skill Flail
17:01:07
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:01:07
SQ
Arnulf Threefeet uses skill Flail
17:01:07
SQ
Wiederganger has died.
17:01:07
SQ
Turn started for Erhard The Hard
17:01:13
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:01:13
SQ
Erhard The Hard uses skill Thrust
17:01:15
SQ
Turn started for Wiederganger
17:01:15
SQ
*
17:01:15
SQ
* Wiederganger: Starting turn.
17:01:16
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:16
SQ
-> Behavior picked: Engage.Melee (308)
17:01:16
SQ
* Wiederganger: Engaging to melee range with Arnulf Threefeet (visible), accepted_distance=0
17:01:17
SQ
* Wiederganger: Reached engage destination
17:01:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:17
SQ
-> Behavior picked: Idle (1)
17:01:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:01:17
SQ
* ---------------------------------------------------
17:01:17
SQ
Turn started for Wiederganger
17:01:17
SQ
*
17:01:17
SQ
* Wiederganger: Starting turn.
17:01:18
SQ
-> Behaviors to pick from:
Attack.Default (57.6474)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
17:01:18
SQ
-> Behavior picked: Attack.Default (57.6474)
17:01:18
SQ
* Wiederganger: Using Bite against Bertwin!
17:01:18
SQ
Wiederganger uses skill Bite
17:01:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
17:01:18
SQ
-> Behavior picked: Idle (1)
17:01:19
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:19
SQ
* ---------------------------------------------------
17:01:19
SQ
Turn started for Wiederganger
17:01:19
SQ
*
17:01:19
SQ
* Wiederganger: Starting turn.
17:01:19
SQ
-> Behaviors to pick from:
Engage.Melee (354.545)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:19
SQ
-> Behavior picked: Engage.Melee (354.545)
17:01:20
SQ
* Wiederganger: Engaging to melee range with Erhard The Hard (visible), accepted_distance=0
17:01:21
SQ
* Wiederganger: Reached engage destination
17:01:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:21
SQ
-> Behavior picked: Idle (1)
17:01:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:01:21
SQ
* ---------------------------------------------------
17:01:21
SQ
Turn started for Wiederganger
17:01:21
SQ
*
17:01:21
SQ
* Wiederganger: Starting turn.
17:01:22
SQ
-> Behaviors to pick from:
Engage.Melee (345.652)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:22
SQ
-> Behavior picked: Engage.Melee (345.652)
17:01:22
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
17:01:23
SQ
* Wiederganger: Reached engage destination
17:01:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:23
SQ
-> Behavior picked: Idle (1)
17:01:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:23
SQ
* ---------------------------------------------------
17:01:23
SQ
Turn started for Wolf
17:01:27
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:01:27
SQ
Wolf uses skill Thrust
17:01:28
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:01:28
SQ
Wolf uses skill Thrust
17:01:28
SQ
Wiederganger has died.
17:01:28
UI
Failed to load procedural content "procedural/tacticalentity(40257,43530,socket,arrow)".
17:01:28
SQ
Turn started for Wiederganger
17:01:28
SQ
*
17:01:28
SQ
* Wiederganger: Starting turn.
17:01:29
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:29
SQ
-> Behavior picked: Engage.Melee (379.5)
17:01:29
SQ
* Wiederganger: Engaging to melee range with Arnulf Threefeet (visible), accepted_distance=0
17:01:30
SQ
* Wiederganger: Reached engage destination
17:01:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:30
SQ
-> Behavior picked: Idle (1)
17:01:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:31
SQ
* ---------------------------------------------------
17:01:31
SQ
Turn started for Hartmut
17:01:33
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
17:01:33
SQ
Hartmut uses skill Thrust
17:01:34
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
17:01:34
SQ
Hartmut uses skill Thrust
17:01:34
SQ
Turn started for Reimar the Fisherman
17:01:37
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
17:01:37
SQ
Reimar the Fisherman uses skill Rupture
17:01:40
SQ
Reimar the Fisherman uses skill Unleash Wardog
17:01:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (8,-1).
17:01:40
SQ
inserting entity, index = 1
17:01:40
SQ
Turn started for Bane the Wardog
17:01:40
SQ
*
17:01:40
SQ
* Bane the Wardog: Starting turn.
17:01:41
SQ
-> Behaviors to pick from:
Engage.Melee (500)(*), Idle (1), Attack.Default (0), Flee (0)
17:01:41
SQ
-> Behavior picked: Engage.Melee (500)
17:01:41
SQ
* Bane the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0
17:01:42
SQ
* Bane the Wardog: Reached engage destination
17:01:42
SQ
-> Behaviors to pick from:
Attack.Default (12.7947)(*), Idle (1), Flee (0), Engage.Melee (0)
17:01:42
SQ
-> Behavior picked: Attack.Default (12.7947)
17:01:43
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:01:43
SQ
Bane the Wardog uses skill Bite
17:01:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:01:43
SQ
-> Behavior picked: Idle (1)
17:01:43
SQ
* Bane the Wardog: Ending Turn with 1 of 12 AP left.
17:01:43
SQ
* ---------------------------------------------------
17:01:44
SQ
Turn started for Wiederganger
17:01:44
SQ
*
17:01:44
SQ
* Wiederganger: Starting turn.
17:01:44
SQ
-> Behaviors to pick from:
Engage.Melee (433.333)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:44
SQ
-> Behavior picked: Engage.Melee (433.333)
17:01:45
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
17:01:45
SQ
* Wiederganger: Reached engage destination
17:01:45
SQ
-> Behaviors to pick from:
Attack.Default (83.0177)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
17:01:45
SQ
-> Behavior picked: Attack.Default (83.0177)
17:01:46
SQ
* Wiederganger: Using Slash against Balduin!
17:01:46
SQ
Wiederganger uses skill Slash
17:01:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.Default (0)
17:01:46
SQ
-> Behavior picked: Idle (1)
17:01:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:01:46
SQ
* ---------------------------------------------------
17:01:47
SQ
Turn started for Wiederganger
17:01:47
SQ
*
17:01:47
SQ
* Wiederganger: Starting turn.
17:01:47
SQ
-> Behaviors to pick from:
Attack.Default (82.5219)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
17:01:47
SQ
-> Behavior picked: Attack.Default (82.5219)
17:01:48
SQ
* Wiederganger: Using Chop against Balduin!
17:01:48
SQ
Wiederganger uses skill Chop
17:01:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
17:01:48
SQ
-> Behavior picked: Idle (1)
17:01:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:48
SQ
* ---------------------------------------------------
17:01:48
SQ
Turn started for Wiederganger
17:01:48
SQ
*
17:01:48
SQ
* Wiederganger: Starting turn.
17:01:49
SQ
-> Behaviors to pick from:
Attack.Default (78.5)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
17:01:49
SQ
-> Behavior picked: Attack.Default (78.5)
17:01:49
SQ
* Wiederganger: Using Chop against Bane the Wardog!
17:01:49
SQ
Wiederganger uses skill Chop
17:01:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
17:01:49
SQ
-> Behavior picked: Idle (1)
17:01:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:50
SQ
* ---------------------------------------------------
17:01:50
SQ
Turn started for Wiederganger
17:01:50
SQ
*
17:01:50
SQ
* Wiederganger: Starting turn.
17:01:50
SQ
-> Behaviors to pick from:
Engage.Melee (403.846)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:50
SQ
-> Behavior picked: Engage.Melee (403.846)
17:01:51
SQ
* Wiederganger: Engaging to melee range with Bertwin (visible), accepted_distance=0
17:01:52
SQ
* Wiederganger: Reached engage destination
17:01:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:52
SQ
-> Behavior picked: Idle (1)
17:01:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:01:52
SQ
* ---------------------------------------------------
17:01:52
SQ
Turn started for Siegfried the Owl
17:01:55
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
17:01:55
SQ
Siegfried the Owl uses skill Impale
17:01:55
SQ
Wiederganger has died.
17:01:57
SQ
Turn started for Wiederganger
17:01:57
SQ
*
17:01:57
SQ
* Wiederganger: Starting turn.
17:01:57
SQ
-> Behaviors to pick from:
Engage.Melee (377.143)(*), Idle (1), Attack.Split (0), Roam (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
17:01:57
SQ
-> Behavior picked: Engage.Melee (377.143)
17:01:58
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:01:58
SQ
* Wiederganger: Reached engage destination
17:01:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
17:01:58
SQ
-> Behavior picked: Idle (1)
17:01:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:01:59
SQ
* ---------------------------------------------------
17:01:59
SQ
Turn started for Jost
17:02:09
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
17:02:09
SQ
Jost uses skill Shoot Bolt
17:02:15
SQ
Turn started for Ulfert The Bruddah
17:02:26
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:02:26
SQ
Ulfert The Bruddah uses skill Quick Shot
17:02:26
SQ
Turn started for Ottmar
17:02:27
SQ
Skill [Shieldwall] removed from [Ottmar].
17:02:32
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
17:02:32
SQ
Ottmar uses skill Flail
17:02:33
SQ
INFO: Next round issued: 8
17:02:34
SQ
Turn started for Bane the Wardog
17:02:34
SQ
*
17:02:34
SQ
* Bane the Wardog: Starting turn.
17:02:34
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:02:34
SQ
-> Behaviors to pick from:
Attack.Default (12.8034)(*), Idle (1), Engage.Melee (0), Flee (0)
17:02:34
SQ
-> Behavior picked: Attack.Default (12.8034)
17:02:34
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:02:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (9,0).
17:02:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:02:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:02:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (10,-1).
17:02:37
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:02:37
SQ
Bane the Wardog uses skill Bite
17:02:37
SQ
-> Behaviors to pick from:
Attack.Default (27.1173)(*), Idle (1), Engage.Melee (0), Flee (0)
17:02:37
SQ
-> Behavior picked: Attack.Default (27.1173)
17:02:38
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:02:38
SQ
Bane the Wardog uses skill Bite
17:02:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
17:02:38
SQ
-> Behavior picked: Idle (1)
17:02:38
SQ
* Bane the Wardog: Ending Turn with 2 of 12 AP left.
17:02:38
SQ
* ---------------------------------------------------
17:02:39
SQ
Turn started for Hugo
17:02:41
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:02:41
SQ
Hugo uses skill Thrust
17:02:41
SQ
Wiederganger has died.
17:02:42
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:02:42
SQ
Hugo uses skill Thrust
17:02:43
SQ
Turn started for Bertwin
17:02:46
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
17:02:46
SQ
Bertwin uses skill Split Man
17:02:48
SQ
Turn started for Balduin
17:02:51
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:02:51
SQ
Balduin uses skill Thrust
17:02:51
SQ
Wiederganger has died.
17:02:53
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:02:53
SQ
Balduin uses skill Thrust
17:02:53
SQ
Turn started for Erhard The Hard
17:02:55
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:02:55
SQ
Erhard The Hard uses skill Thrust
17:02:56
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:02:56
SQ
Erhard The Hard uses skill Thrust
17:02:56
SQ
Turn started for Wiederganger
17:02:56
SQ
*
17:02:56
SQ
* Wiederganger: Starting turn.
17:02:57
SQ
-> Behaviors to pick from:
Engage.Melee (403.333)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
17:02:57
SQ
-> Behavior picked: Engage.Melee (403.333)
17:02:57
SQ
* Wiederganger: Engaging to melee range with Jost (visible), accepted_distance=0
17:02:58
SQ
* Wiederganger: Reached engage destination
17:02:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
17:02:58
SQ
-> Behavior picked: Idle (1)
17:02:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:02:58
SQ
* ---------------------------------------------------
17:02:59
SQ
Turn started for Wiederganger
17:02:59
SQ
*
17:02:59
SQ
* Wiederganger: Starting turn.
17:02:59
SQ
-> Behaviors to pick from:
Attack.Default (71.5879)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Split (0)
17:02:59
SQ
-> Behavior picked: Attack.Default (71.5879)
17:03:00
SQ
* Wiederganger: Using Bite against Balduin!
17:03:00
SQ
Wiederganger uses skill Bite
17:03:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Default (0)
17:03:00
SQ
-> Behavior picked: Idle (1)
17:03:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:00
SQ
* ---------------------------------------------------
17:03:00
SQ
Turn started for Wiederganger
17:03:00
SQ
*
17:03:00
SQ
* Wiederganger: Starting turn.
17:03:01
SQ
-> Behaviors to pick from:
Attack.Default (48.2644)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Split (0)
17:03:01
SQ
-> Behavior picked: Attack.Default (48.2644)
17:03:01
SQ
* Wiederganger: Using Bite against Erhard The Hard!
17:03:01
SQ
Wiederganger uses skill Bite
17:03:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
17:03:01
SQ
-> Behavior picked: Idle (1)
17:03:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:02
SQ
* ---------------------------------------------------
17:03:02
SQ
Turn started for Wiederganger
17:03:02
SQ
*
17:03:02
SQ
* Wiederganger: Starting turn.
17:03:02
SQ
-> Behaviors to pick from:
Engage.Melee (352.5)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
17:03:02
SQ
-> Behavior picked: Engage.Melee (352.5)
17:03:03
SQ
* Wiederganger: Engaging to melee range with Balduin (visible), accepted_distance=0
17:03:04
SQ
* Wiederganger: Reached engage destination
17:03:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
17:03:04
SQ
-> Behavior picked: Idle (1)
17:03:04
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:04
SQ
* ---------------------------------------------------
17:03:04
SQ
Turn started for Arnulf Threefeet
17:03:08
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:03:08
SQ
Arnulf Threefeet uses skill Flail
17:03:10
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:03:10
SQ
Arnulf Threefeet uses skill Flail
17:03:10
SQ
Turn started for Wiederganger
17:03:10
SQ
*
17:03:10
SQ
* Wiederganger: Starting turn.
17:03:11
SQ
-> Behaviors to pick from:
Attack.Default (71.3661)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Split (0)
17:03:11
SQ
-> Behavior picked: Attack.Default (71.3661)
17:03:11
SQ
* Wiederganger: Using Thrust against Hugo!
17:03:11
SQ
Wiederganger uses skill Thrust
17:03:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
17:03:11
SQ
-> Behavior picked: Idle (1)
17:03:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:12
SQ
* ---------------------------------------------------
17:03:12
SQ
Turn started for Wolf
17:03:14
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:03:14
SQ
Wolf uses skill Thrust
17:03:15
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:03:15
SQ
Wolf uses skill Thrust
17:03:15
SQ
Wiederganger has died.
17:03:16
SQ
Turn started for Reimar the Fisherman
17:03:17
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
17:03:17
SQ
Reimar the Fisherman uses skill Rupture
17:03:17
SQ
Wiederganger has died.
17:03:19
SQ
Turn started for Hartmut
17:03:25
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
17:03:25
SQ
Hartmut uses skill Thrust
17:03:25
SQ
Turn started for Jost
17:03:42
SQ
Turn started for Wiederganger
17:03:42
SQ
*
17:03:42
SQ
* Wiederganger: Starting turn.
17:03:43
SQ
-> Behaviors to pick from:
Attack.Default (75.2022)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Split (0)
17:03:43
SQ
-> Behavior picked: Attack.Default (75.2022)
17:03:43
SQ
* Wiederganger: Using Thrust against Bertwin!
17:03:43
SQ
Wiederganger uses skill Thrust
17:03:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
17:03:43
SQ
-> Behavior picked: Idle (1)
17:03:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:44
SQ
* ---------------------------------------------------
17:03:44
SQ
Turn started for Siegfried the Owl
17:03:48
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
17:03:48
SQ
Siegfried the Owl uses skill Impale
17:03:49
SQ
Turn started for Wiederganger
17:03:49
SQ
*
17:03:49
SQ
* Wiederganger: Starting turn.
17:03:50
SQ
-> Behaviors to pick from:
Engage.Melee (325)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Reload (0), Attack.Split (0)
17:03:50
SQ
-> Behavior picked: Engage.Melee (325)
17:03:50
SQ
* Wiederganger: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:03:51
SQ
* Wiederganger: Reached engage destination
17:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Engage.Melee (0)
17:03:51
SQ
-> Behavior picked: Idle (1)
17:03:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:03:51
SQ
* ---------------------------------------------------
17:03:52
SQ
Turn started for Ulfert The Bruddah
17:03:59
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:03:59
SQ
Ulfert The Bruddah uses skill Quick Shot
17:04:01
SQ
Turn started for Ottmar
17:04:06
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
17:04:06
SQ
Ottmar uses skill Flail
17:04:07
SQ
INFO: Next round issued: 9
17:04:08
SQ
Turn started for Bane the Wardog
17:04:08
SQ
*
17:04:08
SQ
* Bane the Wardog: Starting turn.
17:04:08
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:04:08
SQ
-> Behaviors to pick from:
Engage.Melee (427.273)(*), Idle (1), Flee (0), Attack.Default (0)
17:04:08
SQ
-> Behavior picked: Engage.Melee (427.273)
17:04:09
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:04:10
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:04:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (7,5).
17:04:10
SQ
* Bane the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0
17:04:11
SQ
* Bane the Wardog: Reached engage destination
17:04:11
SQ
-> Behaviors to pick from:
Attack.Default (12.7833)(*), Idle (1), Flee (0), Engage.Melee (0)
17:04:11
SQ
-> Behavior picked: Attack.Default (12.7833)
17:04:12
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:04:12
SQ
Bane the Wardog uses skill Bite
17:04:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:04:12
SQ
-> Behavior picked: Idle (1)
17:04:13
SQ
* Bane the Wardog: Ending Turn with 1 of 12 AP left.
17:04:13
SQ
* ---------------------------------------------------
17:04:13
SQ
Turn started for Hugo
17:04:15
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:04:15
SQ
Hugo uses skill Thrust
17:04:16
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:04:16
SQ
Hugo uses skill Thrust
17:04:16
SQ
Turn started for Bertwin
17:04:23
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
17:04:23
SQ
Bertwin uses skill Split Man
17:04:25
SQ
Turn started for Balduin
17:04:26
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:04:26
SQ
Balduin uses skill Thrust
17:04:26
SQ
Wiederganger has died.
17:04:26
UI
Failed to load procedural content "procedural/tacticalentity(37487,43531,socket,arrow)".
17:04:28
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:04:28
SQ
Balduin uses skill Thrust
17:04:28
SQ
Turn started for Wiederganger
17:04:28
SQ
*
17:04:28
SQ
* Wiederganger: Starting turn.
17:04:29
SQ
-> Behaviors to pick from:
Attack.Default (54.4394)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0)
17:04:29
SQ
-> Behavior picked: Attack.Default (54.4394)
17:04:29
SQ
* Wiederganger: Using Bite against Erhard The Hard!
17:04:29
SQ
Wiederganger uses skill Bite
17:04:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
17:04:30
SQ
-> Behavior picked: Idle (1)
17:04:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:04:30
SQ
* ---------------------------------------------------
17:04:30
SQ
Turn started for Wiederganger
17:04:30
SQ
*
17:04:30
SQ
* Wiederganger: Starting turn.
17:04:31
SQ
-> Behaviors to pick from:
Attack.Default (38.8394)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
17:04:31
SQ
-> Behavior picked: Attack.Default (38.8394)
17:04:31
SQ
* Wiederganger: Using Bite against Erhard The Hard!
17:04:31
SQ
Wiederganger uses skill Bite
17:04:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Reload (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0)
17:04:31
SQ
-> Behavior picked: Idle (1)
17:04:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:04:31
SQ
* ---------------------------------------------------
17:04:32
SQ
Turn started for Erhard The Hard
17:04:33
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:04:33
SQ
Erhard The Hard uses skill Thrust
17:04:33
SQ
Wiederganger has died.
17:04:35
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:04:35
SQ
Erhard The Hard uses skill Thrust
17:04:36
SQ
Turn started for Wiederganger
17:04:36
SQ
*
17:04:36
SQ
* Wiederganger: Starting turn.
17:04:36
SQ
-> Behaviors to pick from:
Attack.Default (68.3379)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0)
17:04:36
SQ
-> Behavior picked: Attack.Default (68.3379)
17:04:36
SQ
* Wiederganger: Using Bite against Balduin!
17:04:36
SQ
Wiederganger uses skill Bite
17:04:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
17:04:37
SQ
-> Behavior picked: Idle (1)
17:04:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:04:37
SQ
* ---------------------------------------------------
17:04:37
SQ
Turn started for Reimar the Fisherman
17:04:41
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
17:04:41
SQ
Reimar the Fisherman uses skill Rupture
17:04:41
SQ
Wiederganger has died.
17:04:41
UI
Failed to load procedural content "procedural/tacticalentity(42268,43536,socket,arrow)".
17:04:44
SQ
Turn started for Wolf
17:04:49
SQ
Turn started for Jost
17:04:51
SQ
[Jost] executes skill [Reload] on target [Jost]
17:04:51
SQ
Jost uses skill Reload
17:04:52
SQ
[Jost] executes skill [Shoot Bolt] on target [Wiederganger]
17:04:52
SQ
Jost uses skill Shoot Bolt
17:04:53
SQ
Turn started for Hartmut
17:04:57
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
17:04:57
SQ
Hartmut uses skill Thrust
17:04:57
SQ
Wiederganger has died.
17:04:57
SQ
Turn started for Wiederganger
17:04:57
SQ
*
17:04:57
SQ
* Wiederganger: Starting turn.
17:04:57
SQ
-> Behaviors to pick from:
Attack.Default (61.2807)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
17:04:57
SQ
-> Behavior picked: Attack.Default (61.2807)
17:04:58
SQ
* Wiederganger: Using Thrust against Bertwin!
17:04:58
SQ
Wiederganger uses skill Thrust
17:04:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Reload (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0)
17:04:58
SQ
-> Behavior picked: Idle (1)
17:04:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:04:58
SQ
* ---------------------------------------------------
17:04:59
SQ
Turn started for Arnulf Threefeet
17:05:02
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:05:02
SQ
Arnulf Threefeet uses skill Flail
17:05:02
SQ
Wiederganger has died.
17:05:04
SQ
Turn started for Siegfried the Owl
17:05:09
SQ
Turn started for Wiederganger
17:05:09
SQ
*
17:05:09
SQ
* Wiederganger: Starting turn.
17:05:10
SQ
-> Behaviors to pick from:
Engage.Melee (270.313)(*), Idle (1), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
17:05:10
SQ
-> Behavior picked: Engage.Melee (270.313)
17:05:10
SQ
* Wiederganger: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:05:11
SQ
* Wiederganger: Reached engage destination
17:05:11
SQ
-> Behaviors to pick from:
Attack.Default (75.6871)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Roam (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
17:05:11
SQ
-> Behavior picked: Attack.Default (75.6871)
17:05:12
SQ
* Wiederganger: Using Chop against Hartmut!
17:05:12
SQ
Wiederganger uses skill Chop
17:05:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Roam (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
17:05:12
SQ
-> Behavior picked: Idle (1)
17:05:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:05:12
SQ
* ---------------------------------------------------
17:05:13
SQ
Turn started for Ulfert The Bruddah
17:05:16
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:05:16
SQ
Ulfert The Bruddah uses skill Quick Shot
17:05:18
SQ
Turn started for Ottmar
17:05:26
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
17:05:26
SQ
Ottmar uses skill Flail
17:05:31
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
17:05:31
SQ
Siegfried the Owl uses skill Impale
17:05:31
SQ
INFO: Next round issued: 10
17:05:31
Resource
Loading: music/undead_01.ogg
17:05:31
SQ
Turn started for Bane the Wardog
17:05:31
SQ
*
17:05:31
SQ
* Bane the Wardog: Starting turn.
17:05:31
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
17:05:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (10,0).
17:05:32
SQ
-> Behaviors to pick from:
Engage.Melee (646.875)(*), Idle (1), Attack.Default (0), Flee (0)
17:05:32
SQ
-> Behavior picked: Engage.Melee (646.875)
17:05:33
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:33
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (9,1).
17:05:34
Resource
Unloading: music/undead_02.ogg
17:05:34
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:35
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (6,7).
17:05:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:37
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
17:05:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (8,3).
17:05:38
SQ
* Bane the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0
17:05:38
SQ
* Bane the Wardog: Reached engage destination
17:05:39
SQ
-> Behaviors to pick from:
Attack.Default (12.7892)(*), Idle (1), Flee (0), Engage.Melee (0)
17:05:39
SQ
-> Behavior picked: Attack.Default (12.7892)
17:05:39
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:05:39
SQ
Bane the Wardog uses skill Bite
17:05:39
SQ
-> Behaviors to pick from:
Attack.Default (12.7683)(*), Idle (1), Flee (0), Engage.Melee (0)
17:05:39
SQ
-> Behavior picked: Attack.Default (12.7683)
17:05:40
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:05:40
SQ
Bane the Wardog uses skill Bite
17:05:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:05:40
SQ
-> Behavior picked: Idle (1)
17:05:41
SQ
* Bane the Wardog: Ending Turn with 0 of 12 AP left.
17:05:41
SQ
* ---------------------------------------------------
17:05:41
SQ
Turn started for Hugo
17:05:44
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:05:44
SQ
Hugo uses skill Thrust
17:05:45
SQ
[Hugo] executes skill [Thrust] on target [Wiederganger]
17:05:45
SQ
Hugo uses skill Thrust
17:05:45
SQ
Wiederganger has died.
17:05:45
SQ
Turn started for Bertwin
17:05:48
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
17:05:48
SQ
Bertwin uses skill Split Man
17:05:50
SQ
Turn started for Wiederganger
17:05:50
SQ
*
17:05:50
SQ
* Wiederganger: Starting turn.
17:05:51
SQ
-> Behaviors to pick from:
Attack.Default (44.6129)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Roam (0)
17:05:51
SQ
-> Behavior picked: Attack.Default (44.6129)
17:05:51
SQ
* Wiederganger: Using Bite against Balduin!
17:05:51
SQ
Wiederganger uses skill Bite
17:05:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
17:05:52
SQ
-> Behavior picked: Idle (1)
17:05:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:05:52
SQ
* ---------------------------------------------------
17:05:52
SQ
Turn started for Balduin
17:05:55
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:05:55
SQ
Balduin uses skill Thrust
17:05:56
SQ
[Balduin] executes skill [Thrust] on target [Wiederganger]
17:05:56
SQ
Balduin uses skill Thrust
17:05:56
SQ
Wiederganger has died.
17:05:56
SQ
Turn started for Erhard The Hard
17:05:59
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:05:59
SQ
Erhard The Hard uses skill Thrust
17:06:00
SQ
[Erhard The Hard] executes skill [Thrust] on target [Wiederganger]
17:06:00
SQ
Erhard The Hard uses skill Thrust
17:06:00
SQ
Wiederganger has died.
17:06:00
SQ
Turn started for Reimar the Fisherman
17:06:02
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
17:06:02
SQ
Reimar the Fisherman uses skill Rupture
17:06:02
SQ
Wiederganger has died.
17:06:06
SQ
Turn started for Wolf
17:06:10
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:06:10
SQ
Wolf uses skill Thrust
17:06:11
SQ
Turn started for Wiederganger
17:06:11
SQ
*
17:06:11
SQ
* Wiederganger: Starting turn.
17:06:11
SQ
-> Behaviors to pick from:
Attack.Default (62.7501)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Roam (0)
17:06:11
SQ
-> Behavior picked: Attack.Default (62.7501)
17:06:12
SQ
* Wiederganger: Using Thrust against Ottmar!
17:06:12
SQ
Wiederganger uses skill Thrust
17:06:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Default (0)
17:06:12
SQ
-> Behavior picked: Idle (1)
17:06:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
17:06:12
SQ
* ---------------------------------------------------
17:06:12
SQ
Turn started for Hartmut
17:06:15
SQ
[Hartmut] executes skill [Thrust] on target [Wiederganger]
17:06:15
SQ
Hartmut uses skill Thrust
17:06:18
SQ
[Hartmut] executes skill [Knock Back] on target [Wiederganger]
17:06:18
SQ
Hartmut uses skill Knock Back
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:18
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:06:19
SQ
Turn started for Wiederganger
17:06:19
SQ
*
17:06:19
SQ
* Wiederganger: Starting turn.
17:06:19
SQ
-> Behaviors to pick from:
Engage.Melee (271.956)(*), Idle (1), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Roam (0), Attack.Default (0), BreakFree (0)
17:06:19
SQ
-> Behavior picked: Engage.Melee (271.956)
17:06:20
SQ
* Wiederganger: Engaging to melee range with Bane the Wardog (visible), accepted_distance=0
17:06:20
SQ
* Wiederganger: Reached engage destination
17:06:20
SQ
-> Behaviors to pick from:
Attack.Default (71.7871)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Roam (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
17:06:20
SQ
-> Behavior picked: Attack.Default (71.7871)
17:06:21
SQ
* Wiederganger: Using Chop against Hartmut!
17:06:21
SQ
Wiederganger uses skill Chop
17:06:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
17:06:21
SQ
-> Behavior picked: Idle (1)
17:06:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
17:06:22
SQ
* ---------------------------------------------------
17:06:22
SQ
Turn started for Arnulf Threefeet
17:06:26
SQ
Turn started for Jost
17:06:27
SQ
[Jost] executes skill [Reload] on target [Jost]
17:06:27
SQ
Jost uses skill Reload
17:06:30
SQ
Turn started for Siegfried the Owl
17:06:33
SQ
[Siegfried the Owl] executes skill [Impale] on target [Wiederganger]
17:06:33
SQ
Siegfried the Owl uses skill Impale
17:06:34
SQ
Turn started for Ulfert The Bruddah
17:06:39
SQ
Turn started for Ottmar
17:06:42
SQ
[Ottmar] executes skill [Flail] on target [Wiederganger]
17:06:42
SQ
Ottmar uses skill Flail
17:06:42
SQ
Wiederganger has died.
17:06:43
SQ
INFO: Next round issued: 11
17:06:44
SQ
Turn started for Bane the Wardog
17:06:44
SQ
*
17:06:44
SQ
* Bane the Wardog: Starting turn.
17:06:44
SQ
-> Behaviors to pick from:
Attack.Default (12.7792)(*), Idle (1), Engage.Melee (0), Flee (0)
17:06:44
SQ
-> Behavior picked: Attack.Default (12.7792)
17:06:45
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:06:45
SQ
Bane the Wardog uses skill Bite
17:06:45
SQ
-> Behaviors to pick from:
Attack.Default (12.7563)(*), Idle (1), Engage.Melee (0), Flee (0)
17:06:45
SQ
-> Behavior picked: Attack.Default (12.7563)
17:06:46
SQ
* Bane the Wardog: Using Bite against Wiederganger!
17:06:46
SQ
Bane the Wardog uses skill Bite
17:06:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
17:06:46
SQ
-> Behavior picked: Idle (1)
17:06:46
SQ
* Bane the Wardog: Ending Turn with 2 of 12 AP left.
17:06:46
SQ
* ---------------------------------------------------
17:06:46
SQ
Turn started for Bertwin
17:06:52
SQ
[Bertwin] executes skill [Split Man] on target [Wiederganger]
17:06:52
SQ
Bertwin uses skill Split Man
17:06:52
SQ
Wiederganger has died.
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(39440,43528,socket,arrow)".
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(19996,43528,socket,arrow)".
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(13153,43528,socket,arrow)".
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(6579,43528,socket,arrow)".
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(30525,43528,socket,arrow)".
17:06:52
UI
Failed to load procedural content "procedural/tacticalentity(56785,43528,socket,arrow)".
17:06:52
SQ
Turn started for Hugo
17:06:56
SQ
Turn started for Reimar the Fisherman
17:06:59
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Wiederganger]
17:06:59
SQ
Reimar the Fisherman uses skill Rupture
17:07:01
SQ
Turn started for Balduin
17:07:05
SQ
Turn started for Erhard The Hard
17:07:07
SQ
Turn started for Wolf
17:07:09
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:07:09
SQ
Wolf uses skill Thrust
17:07:10
SQ
[Wolf] executes skill [Thrust] on target [Wiederganger]
17:07:10
SQ
Wolf uses skill Thrust
17:07:10
SQ
Turn started for Ulfert The Bruddah
17:07:14
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:07:14
SQ
Ulfert The Bruddah uses skill Quick Shot
17:07:15
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Wiederganger]
17:07:15
SQ
Ulfert The Bruddah uses skill Quick Shot
17:07:16
SQ
Turn started for Arnulf Threefeet
17:07:19
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:07:19
SQ
Arnulf Threefeet uses skill Flail
17:07:20
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Wiederganger]
17:07:20
SQ
Arnulf Threefeet uses skill Flail
17:07:20
SQ
Wiederganger has died.
17:07:20
Resource
Unloading: gfx/orientation_overlay.png
17:07:20
Resource
Loading: music/victory_01.ogg
17:07:20
UI
Failed to load procedural content "procedural/tacticalentity(13129,43541,socket,arrow)".
17:07:24
Resource
Unloading: music/undead_01.ogg
17:07:28
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:07:28
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:07:28
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:07:28
SQ
World::onCombatFinished
17:07:28
SQ
Save campaign: 12th Batallion
17:07:29
Scene
Finished saving scene.
17:07:30
SQ
TacticalState::onFinish
17:07:30
Resource
Unloading: gfx/entity_1.png
17:07:30
Resource
Unloading: gfx/object_0.png
17:07:30
Resource
Unloading: gfx/detail.png
17:07:30
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_death_00.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_death_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_death_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_death_03.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
17:07:30
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_01.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_02.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_03.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_04.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_05.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_death_06.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
17:07:30
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
17:07:32
SQ
showing contract: Secure Cemetery
17:08:05
SQ
showing contract: Secure Cemetery
17:08:47
SQ
Loot chance for Hideout of the Necromancer is 2.33333%
17:08:48
SQ
Location entered: Krakendorf
17:08:48
Resource
Loading: music/village_01.ogg
17:08:52
Resource
Unloading: music/victory_01.ogg
17:09:27
Resource
Loading: music/worldmap_08.ogg
17:09:27
SQ
Save campaign: 12th Batallion
17:09:28
Scene
Finished saving scene.
17:09:31
Resource
Unloading: music/village_01.ogg
17:09:57
SQ
Location entered: Knochenfeste
17:09:57
Resource
Loading: music/stronghold_01.ogg
17:10:01
Resource
Unloading: music/worldmap_08.ogg
17:12:28
Resource
Loading: music/worldmap_06.ogg
17:12:28
SQ
Save campaign: 12th Batallion
17:12:29
Scene
Finished saving scene.
17:12:32
Resource
Unloading: music/stronghold_01.ogg
17:12:55
SQ
contract added: Drive away bandits
17:12:59
SQ
contract added: Destroy Goblin Camp
17:13:00
SQ
contract removed: 84
17:13:10
SQ
Location entered: Krakendorf
17:13:10
Resource
Loading: music/village_01.ogg
17:13:14
Resource
Unloading: music/worldmap_06.ogg
17:13:28
Resource
Loading: music/worldmap_06.ogg
17:13:28
SQ
Save campaign: 12th Batallion
17:13:30
Scene
Finished saving scene.
17:14:01
SQ
Location entered: Krakendorf
17:14:02
Resource
Unloading: music/worldmap_06.ogg
17:14:02
Resource
Loading: music/worldmap_05.ogg
17:14:02
SQ
Save campaign: 12th Batallion
17:14:04
Scene
Finished saving scene.
17:14:10
SQ
contract removed: 91
17:14:22
Resource
Unloading: music/village_01.ogg
17:14:22
SQ
Location entered: Necromancer's Hidden Chambers
17:14:22
SQ
showing contract: Secure Cemetery
17:15:20
SQ
Location entered: Necromancer's Hidden Chambers
17:15:26
SQ
Save campaign: 12th Batallion
17:15:28
Scene
Finished saving scene.
17:15:29
SQ
WorldState::onHide
17:15:29
Resource
Loading: gfx/detail.png
17:15:29
Texture
Texture "gfx/detail.png" (ID: 496) took up approximately 10922kb in video memory.
17:15:29
Resource
Loading: gfx/object_0.png
17:15:29
Texture
Texture "gfx/object_0.png" (ID: 734) took up approximately 21845kb in video memory.
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,6).
17:15:29
Resource
Loading: gfx/orientation_overlay.png
17:15:29
Texture
Texture "gfx/orientation_overlay.png" (ID: 737) took up approximately 512kb in video memory.
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,7).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,5).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,8).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,4).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,9).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (20,10).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (20,0).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (20,9).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (19,3).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (19,10).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (19,2).
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (21,5).
17:15:29
Resource
Loading: gfx/entity_1.png
17:15:29
Texture
Texture "gfx/entity_1.png" (ID: 739) took up approximately 5461kb in video memory.
17:15:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,11).
17:15:30
Resource
Loading: sounds/atmosphere/rain_02.wav
17:15:30
SQ
TACTICAL: STASH LOCKED: true
17:15:30
SQ
INFO: Next round issued: 1
17:15:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
17:15:30
SQ
Turn started for Ulfert The Bruddah
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_death_00.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_death_01.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_death_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_death_03.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_flee_00.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_flee_01.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_flee_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_flee_03.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_flee_04.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_idle_01.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_idle_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_idle_03.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_idle_04.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_idle_05.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_charge_00.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_charge_01.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_charge_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_00.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_01.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_02.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_03.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_04.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_05.wav
17:15:30
Resource
Loading: sounds/enemies/wardog_bite_06.wav
17:15:30
Resource
Loading: music/undead_01.ogg
17:15:30
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
17:15:30
Resource
Unloading: music/worldmap_05.ogg
17:15:30
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
17:15:30
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_01.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_02.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_03.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_04.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_05.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_death_06.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
17:15:31
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
17:15:31
Resource
Loading: sounds/enemies/necromancer_01.wav
17:15:31
Resource
Loading: sounds/enemies/necromancer_02.wav
17:15:31
Resource
Loading: sounds/enemies/necromancer_03.wav
17:15:43
SQ
Turn started for Hugo
17:15:46
SQ
Turn started for Necromancer
17:15:46
SQ
*
17:15:46
SQ
* Necromancer: Starting turn.
17:15:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0), Roam (0)
17:15:46
SQ
-> Behavior picked: Idle (1)
17:15:46
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:15:46
SQ
* ---------------------------------------------------
17:15:46
SQ
Turn started for Skeleton Bowman
17:15:46
SQ
*
17:15:46
SQ
* Skeleton Bowman: Starting turn.
17:15:47
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (107.389)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
17:15:47
SQ
-> Behavior picked: Engage.Ranged (120)
17:15:47
SQ
* Skeleton Bowman: Engaging into firing range over 4 tiles at Jost (not visible)
17:15:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Ranged (0)
17:15:48
SQ
-> Behavior picked: Idle (1)
17:15:48
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:15:48
SQ
* ---------------------------------------------------
17:15:49
SQ
Turn started for Skeleton Bowman
17:15:49
SQ
*
17:15:49
SQ
* Skeleton Bowman: Starting turn.
17:15:49
SQ
No good tile in range, engaging in the general direction of the enemy!
17:15:49
SQ
-> Behaviors to pick from:
Attack.Bow (107.389)(*), Engage.Ranged (30)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
17:15:49
SQ
-> Behavior picked: Attack.Bow (107.389)
17:15:50
SQ
* Skeleton Bowman: Using Aimed Shot against Ottmar!
17:15:50
SQ
Skeleton Bowman uses skill Aimed Shot
17:15:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0)
17:15:52
SQ
-> Behavior picked: Idle (1)
17:15:52
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:15:52
SQ
* ---------------------------------------------------
17:15:52
SQ
Turn started for Skeleton Bowman
17:15:52
SQ
*
17:15:52
SQ
* Skeleton Bowman: Starting turn.
17:15:53
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:15:53
SQ
-> Behaviors to pick from:
Attack.Bow (147.661)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
17:15:53
SQ
-> Behavior picked: Attack.Bow (147.661)
17:15:54
SQ
* Skeleton Bowman: Using Aimed Shot against Hartmut!
17:15:54
SQ
Skeleton Bowman uses skill Aimed Shot
17:15:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Bow (0)
17:15:56
SQ
-> Behavior picked: Idle (1)
17:15:56
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:15:56
SQ
* ---------------------------------------------------
17:15:56
SQ
Turn started for Jost
17:16:04
SQ
Turn started for Balduin
17:16:08
SQ
Turn started for Erhard The Hard
17:16:09
SQ
Turn started for Ottmar
17:16:12
SQ
Turn started for Wolf
17:16:16
SQ
Turn started for Skeleton
17:16:16
SQ
*
17:16:16
SQ
* Skeleton: Starting turn.
17:16:16
SQ
-> Behaviors to pick from:
Engage.Melee (103.747)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:16
SQ
-> Behavior picked: Engage.Melee (103.747)
17:16:17
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:16:18
SQ
* Skeleton: Reached engage destination
17:16:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:16:18
SQ
-> Behavior picked: Idle (1)
17:16:18
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:16:18
SQ
* ---------------------------------------------------
17:16:18
SQ
Turn started for Skeleton
17:16:18
SQ
*
17:16:18
SQ
* Skeleton: Starting turn.
17:16:19
SQ
-> Behaviors to pick from:
Engage.Melee (155.592)(*), Defend.Shieldwall (1.93075), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:19
SQ
-> Behavior picked: Engage.Melee (155.592)
17:16:19
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:16:20
SQ
* Skeleton: Reached engage destination
17:16:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:20
SQ
-> Behavior picked: Idle (1)
17:16:20
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
17:16:20
SQ
* ---------------------------------------------------
17:16:21
SQ
Turn started for Hartmut
17:16:24
SQ
Turn started for Skeleton
17:16:24
SQ
*
17:16:24
SQ
* Skeleton: Starting turn.
17:16:25
SQ
-> Behaviors to pick from:
Engage.Melee (92.8125)(*), Defend.Shieldwall (3.65802), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:25
SQ
-> Behavior picked: Engage.Melee (92.8125)
17:16:25
SQ
* Skeleton: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:16:26
SQ
* Skeleton: Reached engage destination
17:16:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:26
SQ
-> Behavior picked: Idle (1)
17:16:27
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:16:27
SQ
* ---------------------------------------------------
17:16:27
SQ
Turn started for Skeleton Guard
17:16:27
SQ
*
17:16:27
SQ
* Skeleton Guard: Starting turn.
17:16:28
SQ
-> Behaviors to pick from:
Engage.Melee (93.7037)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:16:28
SQ
-> Behavior picked: Engage.Melee (93.7037)
17:16:28
SQ
* Skeleton Guard: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:16:29
SQ
* Skeleton Guard: Reached engage destination
17:16:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:16:29
SQ
-> Behavior picked: Idle (1)
17:16:29
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:16:29
SQ
* ---------------------------------------------------
17:16:30
SQ
Turn started for Skeleton
17:16:30
SQ
*
17:16:30
SQ
* Skeleton: Starting turn.
17:16:30
SQ
-> Behaviors to pick from:
Engage.Melee (123.2)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:30
SQ
-> Behavior picked: Engage.Melee (123.2)
17:16:31
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:16:31
SQ
* Skeleton: Reached engage destination
17:16:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.85594)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:16:32
SQ
-> Behavior picked: Defend.Shieldwall (6.85594)
17:16:32
SQ
* Skeleton: Using Shieldwall!
17:16:32
SQ
Skeleton uses skill Shieldwall
17:16:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:16:32
SQ
-> Behavior picked: Idle (1)
17:16:33
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:16:33
SQ
* ---------------------------------------------------
17:16:33
SQ
Turn started for Skeleton
17:16:33
SQ
*
17:16:33
SQ
* Skeleton: Starting turn.
17:16:34
SQ
-> Behaviors to pick from:
Engage.Melee (96.6667)(*), Defend.Shieldwall (3.65802), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:34
SQ
-> Behavior picked: Engage.Melee (96.6667)
17:16:34
SQ
* Skeleton: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:16:35
SQ
* Skeleton: Reached engage destination
17:16:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:35
SQ
-> Behavior picked: Idle (1)
17:16:35
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:16:35
SQ
* ---------------------------------------------------
17:16:36
SQ
Turn started for Skeleton
17:16:36
SQ
*
17:16:36
SQ
* Skeleton: Starting turn.
17:16:36
SQ
-> Behaviors to pick from:
Engage.Melee (107.027)(*), Defend.Shieldwall (3.65802), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:36
SQ
-> Behavior picked: Engage.Melee (107.027)
17:16:37
SQ
* Skeleton: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:16:37
SQ
* Skeleton: Reached engage destination
17:16:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.31604)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
17:16:38
SQ
-> Behavior picked: Defend.Shieldwall (7.31604)
17:16:38
SQ
* Skeleton: Using Shieldwall!
17:16:38
SQ
Skeleton uses skill Shieldwall
17:16:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:16:38
SQ
-> Behavior picked: Idle (1)
17:16:39
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:16:39
SQ
* ---------------------------------------------------
17:16:39
SQ
Turn started for Skeleton
17:16:39
SQ
*
17:16:39
SQ
* Skeleton: Starting turn.
17:16:40
SQ
-> Behaviors to pick from:
Engage.Melee (210.547)(*), Defend.Shieldwall (1.54564), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:16:40
SQ
-> Behavior picked: Engage.Melee (210.547)
17:16:40
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:16:41
SQ
* Skeleton: Reached engage destination
17:16:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
17:16:41
SQ
-> Behavior picked: Idle (1)
17:16:41
SQ
* Skeleton: Ending Turn with 3 of 8 AP left.
17:16:41
SQ
* ---------------------------------------------------
17:16:41
SQ
Turn started for Skeleton Guard
17:16:41
SQ
*
17:16:41
SQ
* Skeleton Guard: Starting turn.
17:16:42
SQ
-> Behaviors to pick from:
Engage.Melee (117.174)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:16:42
SQ
-> Behavior picked: Engage.Melee (117.174)
17:16:42
SQ
* Skeleton Guard: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:16:44
SQ
* Skeleton Guard: Reached engage destination
17:16:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:16:44
SQ
-> Behavior picked: Idle (1)
17:16:44
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
17:16:44
SQ
* ---------------------------------------------------
17:16:44
SQ
Turn started for Skeleton Guard
17:16:44
SQ
*
17:16:44
SQ
* Skeleton Guard: Starting turn.
17:16:45
SQ
-> Behaviors to pick from:
Engage.Melee (40.9091)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
17:16:45
SQ
-> Behavior picked: Engage.Melee (40.9091)
17:16:45
SQ
* Skeleton Guard: Engaging to melee range with Balduin (not visible), accepted_distance=0
17:16:46
SQ
* Skeleton Guard: Reached engage destination
17:16:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Engage.Melee (0)
17:16:46
SQ
-> Behavior picked: Idle (1)
17:16:46
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
17:16:46
SQ
* ---------------------------------------------------
17:16:46
SQ
Turn started for Bertwin
17:17:40
SQ
Turn started for Reimar the Fisherman
17:17:49
SQ
Turn started for Siegfried the Owl
17:17:57
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Guard]
17:17:57
SQ
Ulfert The Bruddah uses skill Quick Shot
17:17:59
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Guard]
17:17:59
SQ
Ulfert The Bruddah uses skill Quick Shot
17:18:07
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:18:07
SQ
Hugo uses skill Thrust
17:18:07
SQ
*
17:18:07
SQ
* Necromancer: Resuming turn.
17:18:08
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Roam (0), Attack.Default (0), Flee (0)
17:18:08
SQ
-> Behavior picked: Idle (1)
17:18:08
SQ
* Necromancer: Ending Turn with 7 of 7 AP left.
17:18:08
SQ
* ---------------------------------------------------
17:18:27
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton Guard]
17:18:27
SQ
Arnulf Threefeet uses skill Flail
17:18:31
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Guard]
17:18:31
SQ
Balduin uses skill Thrust
17:18:42
SQ
[Erhard The Hard] executes skill [Shieldwall] on target [Erhard The Hard]
17:18:42
SQ
Erhard The Hard uses skill Shieldwall
17:19:15
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton Guard]
17:19:15
SQ
Reimar the Fisherman uses skill Rupture
17:19:19
SQ
[Siegfried the Owl] executes skill [Impale] on target [Skeleton Guard]
17:19:19
SQ
Siegfried the Owl uses skill Impale
17:19:19
SQ
INFO: Next round issued: 2
17:19:20
SQ
Turn started for Skeleton Bowman
17:19:20
SQ
*
17:19:20
SQ
* Skeleton Bowman: Starting turn.
17:19:20
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:19:20
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (220.095)(*), Idle (1), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0)
17:19:20
SQ
-> Behavior picked: Engage.Ranged (266.667)
17:19:21
SQ
* Skeleton Bowman: Engaging into firing range over 3 tiles at Jost (visible)
17:19:22
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0)
17:19:22
SQ
-> Behavior picked: Engage.Ranged (120)
17:19:22
SQ
* Skeleton Bowman: Engaging into firing range over 1 tiles at Jost (visible)
17:19:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
17:19:22
SQ
-> Behavior picked: Idle (1)
17:19:22
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:19:22
SQ
* ---------------------------------------------------
17:19:23
SQ
Turn started for Skeleton Bowman
17:19:23
SQ
*
17:19:23
SQ
* Skeleton Bowman: Starting turn.
17:19:23
SQ
-> Behaviors to pick from:
Attack.Bow (161.677)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
17:19:23
SQ
-> Behavior picked: Attack.Bow (161.677)
17:19:24
SQ
* Skeleton Bowman: Using Aimed Shot against Reimar the Fisherman!
17:19:24
SQ
Skeleton Bowman uses skill Aimed Shot
17:19:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
17:19:26
SQ
-> Behavior picked: Idle (1)
17:19:26
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:19:26
SQ
* ---------------------------------------------------
17:19:26
SQ
Turn started for Skeleton Bowman
17:19:26
SQ
*
17:19:26
SQ
* Skeleton Bowman: Starting turn.
17:19:26
SQ
-> Behaviors to pick from:
Attack.Bow (127.218)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
17:19:26
SQ
-> Behavior picked: Attack.Bow (127.218)
17:19:27
SQ
* Skeleton Bowman: Using Aimed Shot against Wolf!
17:19:27
SQ
Skeleton Bowman uses skill Aimed Shot
17:19:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
17:19:29
SQ
-> Behavior picked: Idle (1)
17:19:29
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:19:29
SQ
* ---------------------------------------------------
17:19:29
SQ
Turn started for Necromancer
17:19:29
SQ
*
17:19:29
SQ
* Necromancer: Starting turn.
17:19:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), PossessUndead (0), Roam (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
17:19:29
SQ
-> Behavior picked: Idle (1)
17:19:29
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:19:29
SQ
* ---------------------------------------------------
17:19:30
SQ
Turn started for Skeleton
17:19:30
SQ
*
17:19:30
SQ
* Skeleton: Starting turn.
17:19:30
SQ
-> Behaviors to pick from:
Engage.Melee (187.567)(*), Idle (1), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:19:30
SQ
-> Behavior picked: Engage.Melee (187.567)
17:19:31
SQ
* Skeleton: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:19:31
SQ
* Skeleton: Reached engage destination
17:19:32
SQ
-> Behaviors to pick from:
Attack.SplitShield (80.0957)(*), Attack.Default (49.163)(*), Idle (1), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
17:19:32
SQ
-> Behavior picked: Attack.SplitShield (80.0957)
17:19:32
SQ
* Skeleton: Using Split Shield against Arnulf Threefeet!
17:19:32
SQ
Skeleton uses skill Split Shield
17:19:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0)
17:19:32
SQ
-> Behavior picked: Idle (1)
17:19:33
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:33
SQ
* ---------------------------------------------------
17:19:33
SQ
Turn started for Skeleton
17:19:33
SQ
*
17:19:33
SQ
* Skeleton: Starting turn.
17:19:34
SQ
-> Behaviors to pick from:
Attack.Default (69.5588)(*), Defend.Shieldwall (67.8333)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:19:34
SQ
-> Behavior picked: Defend.Shieldwall (67.8333)
17:19:34
SQ
* Skeleton: Using Shieldwall!
17:19:34
SQ
Skeleton uses skill Shieldwall
17:19:34
SQ
-> Behaviors to pick from:
Attack.Default (69.5588)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:19:34
SQ
-> Behavior picked: Attack.Default (69.5588)
17:19:35
SQ
* Skeleton: Using Slash against Wolf!
17:19:35
SQ
Skeleton uses skill Slash
17:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0)
17:19:35
SQ
-> Behavior picked: Idle (1)
17:19:35
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:35
SQ
* ---------------------------------------------------
17:19:36
SQ
Turn started for Skeleton Guard
17:19:36
SQ
*
17:19:36
SQ
* Skeleton Guard: Starting turn.
17:19:36
SQ
-> Behaviors to pick from:
Attack.Swing (258.383)(*), Attack.Default (88.6043)(*), Attack.SplitShield (60.75), Idle (1), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0)
17:19:36
SQ
-> Behavior picked: Attack.Swing (258.383)
17:19:36
SQ
* Skeleton Guard: Using Swing against Hugo!
17:19:36
SQ
Skeleton Guard uses skill Swing
17:19:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0)
17:19:37
SQ
-> Behavior picked: Idle (1)
17:19:37
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:19:37
SQ
* ---------------------------------------------------
17:19:37
SQ
Turn started for Skeleton
17:19:37
SQ
*
17:19:37
SQ
* Skeleton: Starting turn.
17:19:38
SQ
-> Behaviors to pick from:
Defend.Knockback (82.5)(*), Defend.Shieldwall (60.5)(*), Attack.Default (54.4176)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:19:38
SQ
-> Behavior picked: Defend.Knockback (82.5)
17:19:38
SQ
* Skeleton: Using Knock Back!
17:19:38
SQ
Skeleton uses skill Knock Back
17:19:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.5)(*), Attack.Default (54.4176)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0)
17:19:39
SQ
-> Behavior picked: Defend.Shieldwall (60.5)
17:19:39
SQ
* Skeleton: Using Shieldwall!
17:19:39
SQ
Skeleton uses skill Shieldwall
17:19:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
17:19:39
SQ
-> Behavior picked: Idle (1)
17:19:39
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:39
SQ
* ---------------------------------------------------
17:19:40
SQ
Turn started for Skeleton
17:19:40
SQ
Skill [Shieldwall] removed from [Skeleton].
17:19:40
SQ
*
17:19:40
SQ
* Skeleton: Starting turn.
17:19:40
SQ
-> Behaviors to pick from:
Engage.Melee (88.049)(*), Defend.Shieldwall (3.38649), Idle (1), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
17:19:40
SQ
-> Behavior picked: Engage.Melee (88.049)
17:19:41
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:19:42
SQ
* Skeleton: Reached engage destination
17:19:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Defend (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
17:19:43
SQ
-> Behavior picked: Idle (1)
17:19:43
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:43
SQ
* ---------------------------------------------------
17:19:43
SQ
Turn started for Skeleton
17:19:43
SQ
*
17:19:43
SQ
* Skeleton: Starting turn.
17:19:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.5233)(*), Attack.Default (65.9523)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:19:43
SQ
-> Behavior picked: Attack.Default (65.9523)
17:19:44
SQ
* Skeleton: Using Slash against Hugo!
17:19:44
SQ
Skeleton uses skill Slash
17:19:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.5233)(*), Attack.Default (65.9523)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0)
17:19:44
SQ
-> Behavior picked: Attack.Default (65.9523)
17:19:45
SQ
* Skeleton: Using Slash against Hugo!
17:19:45
SQ
Skeleton uses skill Slash
17:19:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Roam (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:19:45
SQ
-> Behavior picked: Idle (1)
17:19:45
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:45
SQ
* ---------------------------------------------------
17:19:45
SQ
Turn started for Skeleton
17:19:45
SQ
Skill [Shieldwall] removed from [Skeleton].
17:19:45
SQ
*
17:19:45
SQ
* Skeleton: Starting turn.
17:19:46
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Defend.Shieldwall (3.36577), Idle (1), Attack.Lash (0), BreakFree (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0)
17:19:46
SQ
-> Behavior picked: Engage.Melee (126.5)
17:19:46
SQ
* Skeleton: Engaging to melee range with Hartmut (visible), accepted_distance=0
17:19:47
SQ
* Skeleton: Reached engage destination
17:19:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
17:19:47
SQ
-> Behavior picked: Idle (1)
17:19:47
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:19:47
SQ
* ---------------------------------------------------
17:19:48
SQ
Turn started for Skeleton
17:19:48
SQ
*
17:19:48
SQ
* Skeleton: Starting turn.
17:19:48
SQ
-> Behaviors to pick from:
Engage.Melee (112.149)(*), Defend.Shieldwall (3.05338), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
17:19:48
SQ
-> Behavior picked: Engage.Melee (112.149)
17:19:49
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:19:49
SQ
* Skeleton: Reached engage destination
17:19:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
17:19:50
SQ
-> Behavior picked: Idle (1)
17:19:50
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
17:19:50
SQ
* ---------------------------------------------------
17:19:50
SQ
Turn started for Skeleton Guard
17:19:50
SQ
*
17:19:50
SQ
* Skeleton Guard: Starting turn.
17:19:51
SQ
-> Behaviors to pick from:
Attack.SplitShield (153.09)(*), Attack.Default (83.0718)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0)
17:19:51
SQ
-> Behavior picked: Attack.SplitShield (153.09)
17:19:51
SQ
* Skeleton Guard: Using Split Shield against Arnulf Threefeet!
17:19:51
SQ
Skeleton Guard uses skill Split Shield
17:19:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0)
17:19:51
SQ
-> Behavior picked: Idle (1)
17:19:51
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:19:51
SQ
* ---------------------------------------------------
17:19:52
SQ
Turn started for Skeleton Guard
17:19:52
SQ
*
17:19:52
SQ
* Skeleton Guard: Starting turn.
17:19:52
SQ
-> Behaviors to pick from:
Engage.Melee (202.953)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0)
17:19:52
SQ
-> Behavior picked: Engage.Melee (202.953)
17:19:52
SQ
* Skeleton Guard: Engaging to melee range with Wolf (not visible), accepted_distance=0
17:19:54
SQ
* Skeleton Guard: Reached engage destination
17:19:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
17:19:54
SQ
-> Behavior picked: Idle (1)
17:19:54
SQ
* Skeleton Guard: Ending Turn with 3 of 8 AP left.
17:19:54
SQ
* ---------------------------------------------------
17:19:54
SQ
Turn started for Hugo
17:19:59
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:19:59
SQ
Hugo uses skill Thrust
17:20:00
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:20:00
SQ
Hugo uses skill Thrust
17:20:00
SQ
Turn started for Jost
17:20:03
SQ
[Jost] executes skill [Shoot Bolt] on target [Skeleton Bowman]
17:20:03
SQ
Jost uses skill Shoot Bolt
17:20:07
SQ
[Jost] executes skill [Reload] on target [Jost]
17:20:07
SQ
Jost uses skill Reload
17:20:08
SQ
Turn started for Ottmar
17:20:11
SQ
[Ottmar] executes skill [Flail] on target [Skeleton]
17:20:11
SQ
Ottmar uses skill Flail
17:20:13
SQ
[Ottmar] executes skill [Flail] on target [Skeleton]
17:20:13
SQ
Ottmar uses skill Flail
17:20:13
SQ
Skeleton has died.
17:20:14
SQ
Turn started for Balduin
17:20:17
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Guard]
17:20:17
SQ
Balduin uses skill Thrust
17:20:19
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Guard]
17:20:19
SQ
Balduin uses skill Thrust
17:20:19
SQ
Turn started for Ulfert The Bruddah
17:20:27
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Guard]
17:20:27
SQ
Ulfert The Bruddah uses skill Quick Shot
17:20:27
SQ
Skeleton Guard has died.
17:20:27
SQ
Turn started for Bertwin
17:20:29
Resource
Loading: music/undead_02.ogg
17:20:32
Resource
Unloading: music/undead_01.ogg
17:20:34
SQ
Bertwin uses skill Unleash Wardog
17:20:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,1).
17:20:34
SQ
inserting entity, index = 1
17:20:34
SQ
Turn started for Hound the Wardog
17:20:34
SQ
*
17:20:34
SQ
* Hound the Wardog: Starting turn.
17:20:35
SQ
-> Behaviors to pick from:
Engage.Melee (212.143)(*), Idle (1), Attack.Default (0), Flee (0)
17:20:35
SQ
-> Behavior picked: Engage.Melee (212.143)
17:20:35
SQ
* Hound the Wardog: Engaging to melee range with Skeleton Bowman (visible), accepted_distance=0
17:20:36
SQ
* Hound the Wardog: Reached engage destination
17:20:36
SQ
-> Behaviors to pick from:
Attack.Default (12.8143)(*), Idle (1), Flee (0), Engage.Melee (0)
17:20:36
SQ
-> Behavior picked: Attack.Default (12.8143)
17:20:37
SQ
* Hound the Wardog: Using Bite against Skeleton Bowman!
17:20:37
SQ
Hound the Wardog uses skill Bite
17:20:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:20:37
SQ
-> Behavior picked: Idle (1)
17:20:37
SQ
* Hound the Wardog: Ending Turn with 3 of 12 AP left.
17:20:37
SQ
* ---------------------------------------------------
17:20:38
SQ
Turn started for Arnulf Threefeet
17:20:40
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton]
17:20:40
SQ
Arnulf Threefeet uses skill Flail
17:20:41
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton]
17:20:41
SQ
Arnulf Threefeet uses skill Flail
17:20:42
SQ
Turn started for Wolf
17:20:45
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:20:45
SQ
Wolf uses skill Thrust
17:20:46
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:20:46
SQ
Wolf uses skill Thrust
17:20:46
SQ
Turn started for Hartmut
17:20:48
SQ
[Hartmut] executes skill [Shieldwall] on target [Hartmut]
17:20:48
SQ
Hartmut uses skill Shieldwall
17:20:50
SQ
[Hartmut] executes skill [Thrust] on target [Skeleton Guard]
17:20:50
SQ
Hartmut uses skill Thrust
17:20:50
SQ
Turn started for Erhard The Hard
17:20:50
SQ
Skill [Shieldwall] removed from [Erhard The Hard].
17:21:00
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:21:00
SQ
Erhard The Hard uses skill Thrust
17:21:01
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:21:01
SQ
Erhard The Hard uses skill Thrust
17:21:01
SQ
Turn started for Reimar the Fisherman
17:21:06
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton Guard]
17:21:06
SQ
Reimar the Fisherman uses skill Rupture
17:21:09
SQ
Turn started for Siegfried the Owl
17:21:13
SQ
[Siegfried the Owl] executes skill [Impale] on target [Skeleton Guard]
17:21:13
SQ
Siegfried the Owl uses skill Impale
17:21:13
SQ
*
17:21:13
SQ
* Necromancer: Resuming turn.
17:21:14
SQ
-> Behaviors to pick from:
RaiseUndead (427.408)(*), Idle (1), Roam (0), Flee (0), Attack.Default (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0)
17:21:14
SQ
-> Behavior picked: RaiseUndead (427.408)
17:21:14
SQ
* Necromancer: Using Raise Undead!
17:21:14
SQ
Necromancer uses skill Raise Undead
17:21:14
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
17:21:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (15,7).
17:21:15
SQ
-> Behaviors to pick from:
RaiseUndead (387.513)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Roam (0), PossessUndead (0), BreakFree (0), Flee (0)
17:21:15
SQ
-> Behavior picked: RaiseUndead (387.513)
17:21:15
SQ
* Necromancer: Using Raise Undead!
17:21:15
SQ
Necromancer uses skill Raise Undead
17:21:15
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton
17:21:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (16,8).
17:21:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), PossessUndead (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
17:21:16
SQ
-> Behavior picked: Idle (1)
17:21:16
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
17:21:16
SQ
* ---------------------------------------------------
17:21:16
SQ
INFO: Next round issued: 3
17:21:17
SQ
Turn started for Hound the Wardog
17:21:17
SQ
*
17:21:17
SQ
* Hound the Wardog: Starting turn.
17:21:17
SQ
-> Behaviors to pick from:
Attack.Default (12.82)(*), Idle (1), Engage.Melee (0), Flee (0)
17:21:17
SQ
-> Behavior picked: Attack.Default (12.82)
17:21:18
SQ
* Hound the Wardog: Using Bite against Skeleton Bowman!
17:21:18
SQ
Hound the Wardog uses skill Bite
17:21:18
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0), Flee (0)
17:21:18
SQ
-> Behavior picked: Attack.Default (12.805)
17:21:19
SQ
* Hound the Wardog: Using Bite against Skeleton Bowman!
17:21:19
SQ
Hound the Wardog uses skill Bite
17:21:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
17:21:19
SQ
-> Behavior picked: Idle (1)
17:21:19
SQ
* Hound the Wardog: Ending Turn with 2 of 12 AP left.
17:21:19
SQ
* ---------------------------------------------------
17:21:19
SQ
Turn started for Skeleton Bowman
17:21:19
SQ
*
17:21:19
SQ
* Skeleton Bowman: Starting turn.
17:21:20
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:21:20
SQ
-> Behaviors to pick from:
Attack.Bow (714.207)(*), Idle (1), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
17:21:20
SQ
-> Behavior picked: Attack.Bow (714.207)
17:21:20
SQ
* Skeleton Bowman: Using Quick Shot against Hound the Wardog!
17:21:20
SQ
Skeleton Bowman uses skill Quick Shot
17:21:21
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:21:21
SQ
-> Behaviors to pick from:
Attack.Bow (391.45)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0)
17:21:21
SQ
-> Behavior picked: Attack.Bow (391.45)
17:21:21
SQ
* Skeleton Bowman: Using Quick Shot against Hound the Wardog!
17:21:21
SQ
Skeleton Bowman uses skill Quick Shot
17:21:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Bow (0)
17:21:22
SQ
-> Behavior picked: Idle (1)
17:21:22
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:21:22
SQ
* ---------------------------------------------------
17:21:23
SQ
Turn started for Skeleton Bowman
17:21:23
SQ
*
17:21:23
SQ
* Skeleton Bowman: Starting turn.
17:21:23
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0)
17:21:23
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:21:24
SQ
* Skeleton Bowman: Switching to melee weapon!
17:21:24
SQ
-> Behaviors to pick from:
Attack.Default (56.827)(*), Idle (1), Attack.Puncture (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
17:21:24
SQ
-> Behavior picked: Attack.Default (56.827)
17:21:24
SQ
* Skeleton Bowman: Using Stab against Hound the Wardog!
17:21:24
SQ
Skeleton Bowman uses skill Stab
17:21:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0)
17:21:24
SQ
-> Behavior picked: Idle (1)
17:21:24
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:21:24
SQ
* ---------------------------------------------------
17:21:24
SQ
Turn started for Skeleton Bowman
17:21:24
SQ
*
17:21:24
SQ
* Skeleton Bowman: Starting turn.
17:21:25
SQ
-> Behaviors to pick from:
Attack.Bow (132.507)(*), Engage.Ranged (120)(*), Idle (1), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
17:21:25
SQ
-> Behavior picked: Attack.Bow (132.507)
17:21:25
SQ
* Skeleton Bowman: Using Aimed Shot against Wolf!
17:21:25
SQ
Skeleton Bowman uses skill Aimed Shot
17:21:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0)
17:21:27
SQ
-> Behavior picked: Idle (1)
17:21:27
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:21:27
SQ
* ---------------------------------------------------
17:21:27
SQ
Turn started for Hugo
17:21:30
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:21:30
SQ
Hugo uses skill Thrust
17:21:31
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:21:31
SQ
Hugo uses skill Thrust
17:21:31
SQ
Turn started for Skeleton
17:21:31
SQ
*
17:21:31
SQ
* Skeleton: Starting turn.
17:21:32
SQ
-> Behaviors to pick from:
Attack.Default (62.033)(*), Attack.SplitShield (37.6992)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:21:32
SQ
-> Behavior picked: Attack.Default (62.033)
17:21:32
SQ
* Skeleton: Using Chop against Arnulf Threefeet!
17:21:32
SQ
Skeleton uses skill Chop
17:21:32
SQ
-> Behaviors to pick from:
Attack.Default (66.6617)(*), Attack.SplitShield (37.6992)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Split (0), BreakFree (0)
17:21:32
SQ
-> Behavior picked: Attack.Default (66.6617)
17:21:33
SQ
* Skeleton: Using Chop against Arnulf Threefeet!
17:21:33
SQ
Skeleton uses skill Chop
17:21:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
17:21:33
SQ
-> Behavior picked: Idle (1)
17:21:34
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:21:34
SQ
* ---------------------------------------------------
17:21:34
SQ
Turn started for Skeleton
17:21:34
SQ
Skill [Shieldwall] removed from [Skeleton].
17:21:34
SQ
*
17:21:34
SQ
* Skeleton: Starting turn.
17:21:34
SQ
-> Behaviors to pick from:
Defend.Shieldwall (131.416)(*), Attack.Default (70.4629)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Attack.Lash (0), Attack.Split (0)
17:21:34
SQ
-> Behavior picked: Defend.Shieldwall (131.416)
17:21:35
SQ
* Skeleton: Using Shieldwall!
17:21:35
SQ
Skeleton uses skill Shieldwall
17:21:35
SQ
-> Behaviors to pick from:
Attack.Default (70.4629)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
17:21:35
SQ
-> Behavior picked: Attack.Default (70.4629)
17:21:36
SQ
* Skeleton: Using Slash against Wolf!
17:21:36
SQ
Skeleton uses skill Slash
17:21:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0)
17:21:36
SQ
-> Behavior picked: Idle (1)
17:21:36
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:21:36
SQ
* ---------------------------------------------------
17:21:36
SQ
Turn started for Skeleton Guard
17:21:36
SQ
*
17:21:36
SQ
* Skeleton Guard: Starting turn.
17:21:37
SQ
-> Behaviors to pick from:
Attack.Split (549.111)(*), Attack.Swing (293.35)(*), Attack.Default (244.574)(*), Attack.SplitShield (93.15), Idle (1), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend (0)
17:21:37
SQ
-> Behavior picked: Attack.Split (549.111)
17:21:37
SQ
* Skeleton Guard: Using Split against Hugo!
17:21:37
SQ
Skeleton Guard uses skill Split
17:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend (0), Attack.Split (0)
17:21:37
SQ
-> Behavior picked: Idle (1)
17:21:38
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:21:38
SQ
* ---------------------------------------------------
17:21:38
SQ
Turn started for Skeleton
17:21:38
SQ
*
17:21:38
SQ
* Skeleton: Starting turn.
17:21:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.205)(*), Attack.Default (67.5713)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0)
17:21:39
SQ
-> Behavior picked: Attack.Default (67.5713)
17:21:39
SQ
* Skeleton: Using Slash against Hartmut!
17:21:39
SQ
Skeleton uses skill Slash
17:21:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.205)(*), Attack.Default (67.5713)(*), Idle (1), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0)
17:21:39
SQ
-> Behavior picked: Attack.Default (67.5713)
17:21:40
SQ
* Skeleton: Using Slash against Hartmut!
17:21:40
SQ
Skeleton uses skill Slash
17:21:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
17:21:40
SQ
-> Behavior picked: Idle (1)
17:21:40
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:21:40
SQ
* ---------------------------------------------------
17:21:40
SQ
Turn started for Skeleton
17:21:40
SQ
Skill [Shieldwall] removed from [Skeleton].
17:21:40
SQ
*
17:21:40
SQ
* Skeleton: Starting turn.
17:21:41
SQ
-> Behaviors to pick from:
Attack.Default (72.7366)(*), Defend.Shieldwall (55.9625)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0)
17:21:41
SQ
-> Behavior picked: Attack.Default (72.7366)
17:21:41
SQ
* Skeleton: Using Slash against Arnulf Threefeet!
17:21:41
SQ
Skeleton uses skill Slash
17:21:42
SQ
-> Behaviors to pick from:
Attack.Default (75.2639)(*), Defend.Shieldwall (55.9625)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Lash (0)
17:21:42
SQ
-> Behavior picked: Attack.Default (75.2639)
17:21:42
SQ
* Skeleton: Using Slash against Arnulf Threefeet!
17:21:42
SQ
Skeleton uses skill Slash
17:21:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Default (0)
17:21:42
SQ
-> Behavior picked: Idle (1)
17:21:43
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:21:43
SQ
* ---------------------------------------------------
17:21:43
SQ
Turn started for Skeleton
17:21:43
SQ
*
17:21:43
SQ
* Skeleton: Starting turn.
17:21:44
SQ
-> Behaviors to pick from:
Engage.Melee (162.707)(*), Defend.Shieldwall (1.62984), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0)
17:21:44
SQ
-> Behavior picked: Engage.Melee (162.707)
17:21:44
SQ
* Skeleton: Engaging to melee range with Wolf (visible), accepted_distance=0
17:21:45
SQ
* Skeleton: Reached engage destination
17:21:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0)
17:21:45
SQ
-> Behavior picked: Idle (1)
17:21:45
SQ
* Skeleton: Ending Turn with 3 of 8 AP left.
17:21:45
SQ
* ---------------------------------------------------
17:21:45
SQ
Turn started for Skeleton
17:21:45
SQ
*
17:21:45
SQ
* Skeleton: Starting turn.
17:21:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.7529)(*), Attack.Default (67.3329)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Lash (0)
17:21:46
SQ
-> Behavior picked: Attack.Default (67.3329)
17:21:46
SQ
* Skeleton: Using Slash against Hugo!
17:21:46
SQ
Skeleton uses skill Slash
17:21:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.7529)(*), Attack.Default (67.3329)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0)
17:21:46
SQ
-> Behavior picked: Defend.Shieldwall (69.7529)
17:21:47
SQ
* Skeleton: Using Shieldwall!
17:21:47
SQ
Skeleton uses skill Shieldwall
17:21:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0)
17:21:47
SQ
-> Behavior picked: Idle (1)
17:21:47
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:21:47
SQ
* ---------------------------------------------------
17:21:48
SQ
Turn started for Skeleton
17:21:48
SQ
*
17:21:48
SQ
* Skeleton: Starting turn.
17:21:48
SQ
-> Behaviors to pick from:
Engage.Melee (190.385)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0)
17:21:48
SQ
-> Behavior picked: Engage.Melee (190.385)
17:21:49
SQ
* Skeleton: Engaging to melee range with Erhard The Hard (not visible), accepted_distance=0
17:21:49
SQ
* Skeleton: Reached engage destination
17:21:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
17:21:49
SQ
-> Behavior picked: Idle (1)
17:21:50
SQ
* Skeleton: Ending Turn with 3 of 8 AP left.
17:21:50
SQ
* ---------------------------------------------------
17:21:50
SQ
Turn started for Skeleton Guard
17:21:50
SQ
*
17:21:50
SQ
* Skeleton Guard: Starting turn.
17:21:51
SQ
-> Behaviors to pick from:
Engage.Melee (170.69)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
17:21:51
SQ
-> Behavior picked: Engage.Melee (170.69)
17:21:51
SQ
* Skeleton Guard: Engaging to melee range with Hound the Wardog (visible), accepted_distance=0
17:21:52
SQ
* Skeleton Guard: Reached engage destination
17:21:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
17:21:52
SQ
-> Behavior picked: Idle (1)
17:21:52
SQ
* Skeleton Guard: Ending Turn with 1 of 8 AP left.
17:21:52
SQ
* ---------------------------------------------------
17:21:53
SQ
Turn started for Skeleton Guard
17:21:53
SQ
*
17:21:53
SQ
* Skeleton Guard: Starting turn.
17:21:53
SQ
-> Behaviors to pick from:
Attack.Default (264.323)(*), Attack.SplitShield (105.796)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Roam (0)
17:21:53
SQ
-> Behavior picked: Attack.Default (264.323)
17:21:54
SQ
* Skeleton Guard: Using Split Man against Siegfried the Owl!
17:21:54
SQ
Skeleton Guard uses skill Split Man
17:21:54
SQ
Siegfried the Owl has died.
17:21:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.Default (0)
17:21:54
SQ
-> Behavior picked: Idle (1)
17:21:54
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:21:54
SQ
* ---------------------------------------------------
17:21:54
SQ
Turn started for Jost
17:22:04
SQ
Turn started for Arnulf Threefeet
17:22:08
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton Guard]
17:22:08
SQ
Arnulf Threefeet uses skill Flail
17:22:08
SQ
Skeleton Guard has died.
17:22:10
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton]
17:22:10
SQ
Arnulf Threefeet uses skill Flail
17:22:10
SQ
Turn started for Balduin
17:22:17
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:22:17
SQ
Balduin uses skill Thrust
17:22:18
SQ
Turn started for Ulfert The Bruddah
17:22:24
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Guard]
17:22:24
SQ
Ulfert The Bruddah uses skill Quick Shot
17:22:25
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Guard]
17:22:25
SQ
Ulfert The Bruddah uses skill Quick Shot
17:22:26
SQ
Turn started for Necromancer
17:22:26
SQ
*
17:22:26
SQ
* Necromancer: Starting turn.
17:22:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Flee (0), RaiseUndead (0), Roam (0), Attack.Default (0)
17:22:26
SQ
-> Behavior picked: Idle (1)
17:22:26
SQ
* Necromancer: Waiting with 7 of 7 AP left.
17:22:26
SQ
* ---------------------------------------------------
17:22:26
SQ
Turn started for Bertwin
17:22:33
SQ
Turn started for Ottmar
17:22:36
SQ
[Ottmar] executes skill [Flail] on target [Skeleton]
17:22:36
SQ
Ottmar uses skill Flail
17:22:36
SQ
Skeleton has died.
17:22:41
SQ
Turn started for Wolf
17:22:44
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:22:44
SQ
Wolf uses skill Thrust
17:22:45
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:22:45
SQ
Wolf uses skill Thrust
17:22:45
SQ
Turn started for Erhard The Hard
17:22:47
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:22:47
SQ
Erhard The Hard uses skill Thrust
17:22:48
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:22:48
SQ
Erhard The Hard uses skill Thrust
17:22:49
SQ
Turn started for Reimar the Fisherman
17:22:51
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton Guard]
17:22:51
SQ
Reimar the Fisherman uses skill Rupture
17:22:51
SQ
Skeleton Guard has died.
17:22:55
SQ
Turn started for Hartmut
17:22:55
SQ
Skill [Shieldwall] removed from [Hartmut].
17:22:59
SQ
[Hartmut] executes skill [Shieldwall] on target [Hartmut]
17:22:59
SQ
Hartmut uses skill Shieldwall
17:23:00
SQ
[Hartmut] executes skill [Thrust] on target [Skeleton]
17:23:00
SQ
Hartmut uses skill Thrust
17:23:00
SQ
*
17:23:00
SQ
* Necromancer: Resuming turn.
17:23:00
SQ
-> Behaviors to pick from:
RaiseUndead (343.171)(*), Idle (1), Flee (0), Attack.Puncture (0), Roam (0), Attack.Default (0), PossessUndead (0), BreakFree (0)
17:23:00
SQ
-> Behavior picked: RaiseUndead (343.171)
17:23:01
SQ
* Necromancer: Using Raise Undead!
17:23:01
SQ
Necromancer uses skill Raise Undead
17:23:01
SQ
attempting to resurrect: scripts/entity/tactical/enemies/skeleton_guard
17:23:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_guard" at (16,5).
17:23:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), PossessUndead (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), RaiseUndead (0)
17:23:02
SQ
-> Behavior picked: Idle (1)
17:23:02
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
17:23:02
SQ
* ---------------------------------------------------
17:23:02
SQ
INFO: Next round issued: 4
17:23:02
SQ
Turn started for Hound the Wardog
17:23:02
SQ
*
17:23:02
SQ
* Hound the Wardog: Starting turn.
17:23:03
SQ
-> Behaviors to pick from:
Attack.Default (22.9298)(*), Idle (1), Flee (0), Engage.Melee (0)
17:23:03
SQ
-> Behavior picked: Attack.Default (22.9298)
17:23:03
SQ
* Hound the Wardog: Using Bite against Skeleton Bowman!
17:23:03
SQ
Hound the Wardog uses skill Bite
17:23:03
SQ
-> Behaviors to pick from:
Attack.Default (25.628)(*), Idle (1), Flee (0), Engage.Melee (0)
17:23:03
SQ
-> Behavior picked: Attack.Default (25.628)
17:23:04
SQ
* Hound the Wardog: Using Bite against Skeleton Bowman!
17:23:04
SQ
Hound the Wardog uses skill Bite
17:23:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:23:04
SQ
-> Behavior picked: Idle (1)
17:23:05
SQ
* Hound the Wardog: Ending Turn with 2 of 12 AP left.
17:23:05
SQ
* ---------------------------------------------------
17:23:05
SQ
Turn started for Skeleton Bowman
17:23:05
SQ
*
17:23:05
SQ
* Skeleton Bowman: Starting turn.
17:23:05
SQ
-> Behaviors to pick from:
Attack.Default (56.827)(*), Idle (1), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0)
17:23:05
SQ
-> Behavior picked: Attack.Default (56.827)
17:23:06
SQ
* Skeleton Bowman: Using Stab against Hound the Wardog!
17:23:06
SQ
Skeleton Bowman uses skill Stab
17:23:06
SQ
-> Behaviors to pick from:
Attack.Default (62.3984)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), BreakFree (0)
17:23:06
SQ
-> Behavior picked: Attack.Default (62.3984)
17:23:07
SQ
* Skeleton Bowman: Using Stab against Hound the Wardog!
17:23:07
SQ
Skeleton Bowman uses skill Stab
17:23:07
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), BreakFree (0), Attack.Default (0)
17:23:07
SQ
-> Behavior picked: Idle (1)
17:23:07
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:23:07
SQ
* ---------------------------------------------------
17:23:07
SQ
Turn started for Skeleton Bowman
17:23:07
SQ
*
17:23:07
SQ
* Skeleton Bowman: Starting turn.
17:23:08
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (104.715)(*), Idle (1), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
17:23:08
SQ
-> Behavior picked: Attack.Bow (104.715)
17:23:08
SQ
* Skeleton Bowman: Using Quick Shot against Wolf!
17:23:08
SQ
Skeleton Bowman uses skill Quick Shot
17:23:09
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (47.8781)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0)
17:23:09
SQ
-> Behavior picked: Engage.Ranged (120)
17:23:09
SQ
* Skeleton Bowman: Engaging into firing range over 2 tiles at Jost (not visible)
17:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0)
17:23:10
SQ
-> Behavior picked: Idle (1)
17:23:10
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:23:10
SQ
* ---------------------------------------------------
17:23:10
SQ
Turn started for Skeleton Bowman
17:23:10
SQ
*
17:23:10
SQ
* Skeleton Bowman: Starting turn.
17:23:11
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:23:11
SQ
-> Behaviors to pick from:
Attack.Bow (806.856)(*), Engage.Ranged (493.333)(*), Idle (1), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0)
17:23:11
SQ
-> Behavior picked: Attack.Bow (806.856)
17:23:11
SQ
* Skeleton Bowman: Using Aimed Shot against Hound the Wardog!
17:23:11
SQ
Skeleton Bowman uses skill Aimed Shot
17:23:12
SQ
Hound the Wardog has died.
17:23:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0)
17:23:13
SQ
-> Behavior picked: Idle (1)
17:23:13
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:23:13
SQ
* ---------------------------------------------------
17:23:13
SQ
Turn started for Skeleton Guard
17:23:13
SQ
*
17:23:13
SQ
* Skeleton Guard: Starting turn.
17:23:14
SQ
-> Behaviors to pick from:
Attack.Swing (287.849)(*), Attack.Default (234.743)(*), Attack.SplitShield (106.081)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Roam (0)
17:23:14
SQ
-> Behavior picked: Attack.Default (234.743)
17:23:14
SQ
* Skeleton Guard: Using Overhead Strike against Hugo!
17:23:14
SQ
Skeleton Guard uses skill Overhead Strike
17:23:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.Swing (0)
17:23:15
SQ
-> Behavior picked: Idle (1)
17:23:15
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:23:15
SQ
* ---------------------------------------------------
17:23:15
SQ
Turn started for Skeleton
17:23:15
SQ
Skill [Shieldwall] removed from [Skeleton].
17:23:15
SQ
*
17:23:15
SQ
* Skeleton: Starting turn.
17:23:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (186.154)(*), Attack.Default (76.8277)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0)
17:23:16
SQ
-> Behavior picked: Defend.Shieldwall (186.154)
17:23:16
SQ
* Skeleton: Using Shieldwall!
17:23:16
SQ
Skeleton uses skill Shieldwall
17:23:16
SQ
-> Behaviors to pick from:
Attack.Default (76.8277)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
17:23:16
SQ
-> Behavior picked: Attack.Default (76.8277)
17:23:17
SQ
* Skeleton: Using Slash against Wolf!
17:23:17
SQ
Skeleton uses skill Slash
17:23:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
17:23:17
SQ
-> Behavior picked: Idle (1)
17:23:17
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:17
SQ
* ---------------------------------------------------
17:23:18
SQ
Turn started for Skeleton
17:23:18
SQ
Skill [Shieldwall] removed from [Skeleton].
17:23:18
SQ
*
17:23:18
SQ
* Skeleton: Starting turn.
17:23:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.7035)(*), Attack.Default (71.364)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Roam (0)
17:23:18
SQ
-> Behavior picked: Attack.Default (71.364)
17:23:18
SQ
* Skeleton: Using Slash against Balduin!
17:23:18
SQ
Skeleton uses skill Slash
17:23:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.7035)(*), Attack.Default (71.364)(*), Idle (1), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:23:19
SQ
-> Behavior picked: Defend.Shieldwall (83.7035)
17:23:19
SQ
* Skeleton: Using Shieldwall!
17:23:19
SQ
Skeleton uses skill Shieldwall
17:23:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Lash (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0)
17:23:20
SQ
-> Behavior picked: Idle (1)
17:23:20
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:20
SQ
* ---------------------------------------------------
17:23:20
SQ
Turn started for Skeleton
17:23:20
SQ
*
17:23:20
SQ
* Skeleton: Starting turn.
17:23:21
SQ
-> Behaviors to pick from:
Attack.Default (71.364)(*), Defend.Shieldwall (63.4081)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0)
17:23:21
SQ
-> Behavior picked: Attack.Default (71.364)
17:23:21
SQ
* Skeleton: Using Slash against Balduin!
17:23:21
SQ
Skeleton uses skill Slash
17:23:21
SQ
-> Behaviors to pick from:
Attack.Default (76.7679)(*), Defend.Shieldwall (63.4081)(*), Idle (1), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:23:21
SQ
-> Behavior picked: Defend.Shieldwall (63.4081)
17:23:22
SQ
* Skeleton: Using Shieldwall!
17:23:22
SQ
Skeleton uses skill Shieldwall
17:23:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
17:23:22
SQ
-> Behavior picked: Idle (1)
17:23:22
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:22
SQ
* ---------------------------------------------------
17:23:23
SQ
Turn started for Skeleton
17:23:23
SQ
*
17:23:23
SQ
* Skeleton: Starting turn.
17:23:23
SQ
-> Behaviors to pick from:
Attack.Default (79.358)(*), Defend.Shieldwall (67.8333)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.Split (0)
17:23:23
SQ
-> Behavior picked: Defend.Shieldwall (67.8333)
17:23:23
SQ
* Skeleton: Using Shieldwall!
17:23:23
SQ
Skeleton uses skill Shieldwall
17:23:24
SQ
-> Behaviors to pick from:
Attack.Default (79.358)(*), Idle (1), Defend (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0)
17:23:24
SQ
-> Behavior picked: Attack.Default (79.358)
17:23:24
SQ
* Skeleton: Using Slash against Wolf!
17:23:24
SQ
Skeleton uses skill Slash
17:23:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0)
17:23:25
SQ
-> Behavior picked: Idle (1)
17:23:25
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:25
SQ
* ---------------------------------------------------
17:23:25
SQ
Turn started for Skeleton
17:23:25
SQ
*
17:23:25
SQ
* Skeleton: Starting turn.
17:23:26
SQ
-> Behaviors to pick from:
Attack.Default (67.5713)(*), Defend.Shieldwall (66.55)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0)
17:23:26
SQ
-> Behavior picked: Attack.Default (67.5713)
17:23:26
SQ
* Skeleton: Using Slash against Hartmut!
17:23:26
SQ
Skeleton uses skill Slash
17:23:26
SQ
Hartmut has died.
17:23:26
SQ
Skill [Shieldwall] removed from [Hartmut].
17:23:26
SQ
-> Behaviors to pick from:
Engage.Melee (117.875)(*), Defend.Shieldwall (5.60935), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0)
17:23:26
SQ
-> Behavior picked: Engage.Melee (117.875)
17:23:27
SQ
* Skeleton: Engaging to melee range with Jost (visible), accepted_distance=0
17:23:28
SQ
* Skeleton: Reached engage destination
17:23:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0)
17:23:28
SQ
-> Behavior picked: Idle (1)
17:23:28
SQ
* Skeleton: Ending Turn with 2 of 8 AP left.
17:23:28
SQ
* ---------------------------------------------------
17:23:28
SQ
Turn started for Skeleton
17:23:28
SQ
*
17:23:28
SQ
* Skeleton: Starting turn.
17:23:29
SQ
-> Behaviors to pick from:
Attack.Default (62.1626)(*), Defend.Shieldwall (59.5833)(*), Attack.Lash (26.8951)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0)
17:23:29
SQ
-> Behavior picked: Defend.Shieldwall (59.5833)
17:23:29
SQ
* Skeleton: Using Shieldwall!
17:23:29
SQ
Skeleton uses skill Shieldwall
17:23:29
SQ
-> Behaviors to pick from:
Attack.Default (62.1626)(*), Attack.Lash (26.8951)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0)
17:23:29
SQ
-> Behavior picked: Attack.Lash (26.8951)
17:23:30
SQ
* Skeleton: Using Lash against Erhard The Hard!
17:23:30
SQ
Skeleton uses skill Lash
17:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
17:23:30
SQ
-> Behavior picked: Idle (1)
17:23:30
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:23:30
SQ
* ---------------------------------------------------
17:23:31
SQ
Turn started for Hugo
17:23:33
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:23:33
SQ
Hugo uses skill Thrust
17:23:34
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:23:34
SQ
Hugo uses skill Thrust
17:23:35
SQ
Turn started for Skeleton Guard
17:23:35
SQ
*
17:23:35
SQ
* Skeleton Guard: Starting turn.
17:23:35
SQ
-> Behaviors to pick from:
Engage.Melee (184.375)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Roam (0)
17:23:35
SQ
-> Behavior picked: Engage.Melee (184.375)
17:23:35
SQ
* Skeleton Guard: Engaging to melee range with Ottmar (visible), accepted_distance=0
17:23:36
SQ
* Skeleton Guard: Reached engage destination
17:23:36
SQ
-> Behaviors to pick from:
Attack.SplitShield (161.595)(*), Attack.Default (75.7461)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
17:23:36
SQ
-> Behavior picked: Attack.SplitShield (161.595)
17:23:37
SQ
* Skeleton Guard: Using Split Shield against Ottmar!
17:23:37
SQ
Skeleton Guard uses skill Split Shield
17:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
17:23:37
SQ
-> Behavior picked: Idle (1)
17:23:37
SQ
* Skeleton Guard: Ending Turn with 0 of 8 AP left.
17:23:37
SQ
* ---------------------------------------------------
17:23:38
SQ
Turn started for Balduin
17:23:41
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:23:41
SQ
Balduin uses skill Thrust
17:23:41
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:23:41
SQ
Balduin uses skill Thrust
17:23:42
SQ
Turn started for Bertwin
17:23:48
SQ
Turn started for Jost
17:23:52
SQ
[Jost] executes skill [Shoot Bolt] on target [Skeleton Bowman]
17:23:52
SQ
Jost uses skill Shoot Bolt
17:24:02
SQ
Turn started for Necromancer
17:24:02
SQ
*
17:24:02
SQ
* Necromancer: Starting turn.
17:24:02
SQ
-> Behaviors to pick from:
Attack.Puncture (191.403)(*), Attack.Default (129.537)(*), Idle (1), BreakFree (0), PossessUndead (0), RaiseUndead (0), Roam (0), Flee (0)
17:24:02
SQ
-> Behavior picked: Attack.Puncture (191.403)
17:24:02
SQ
* Necromancer: Using Puncture against Bertwin!
17:24:02
SQ
Necromancer uses skill Puncture
17:24:03
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Default (0), Roam (0), Flee (0), Attack.Puncture (0)
17:24:03
SQ
-> Behavior picked: Idle (1)
17:24:03
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:24:03
SQ
* ---------------------------------------------------
17:24:03
SQ
Turn started for Ottmar
17:24:07
SQ
[Ottmar] executes skill [Flail] on target [Skeleton]
17:24:07
SQ
Ottmar uses skill Flail
17:24:12
SQ
[Ottmar] executes skill [Flail] on target [Skeleton]
17:24:12
SQ
Ottmar uses skill Flail
17:24:12
SQ
Skeleton has died.
17:24:12
SQ
Skill [Shieldwall] removed from [Skeleton].
17:24:12
SQ
Turn started for Ulfert The Bruddah
17:24:21
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Bowman]
17:24:21
SQ
Ulfert The Bruddah uses skill Quick Shot
17:24:22
SQ
Turn started for Reimar the Fisherman
17:24:25
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton Guard]
17:24:25
SQ
Reimar the Fisherman uses skill Rupture
17:24:27
SQ
Reimar the Fisherman uses skill Unleash Wardog
17:24:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,5).
17:24:27
SQ
inserting entity, index = 1
17:24:28
SQ
Turn started for Bane the Wardog
17:24:28
SQ
*
17:24:28
SQ
* Bane the Wardog: Starting turn.
17:24:28
SQ
-> Behaviors to pick from:
Attack.Default (26.9214)(*), Idle (1), Flee (0), Engage.Melee (0)
17:24:28
SQ
-> Behavior picked: Attack.Default (26.9214)
17:24:29
SQ
* Bane the Wardog: Using Bite against Skeleton Guard!
17:24:29
SQ
Bane the Wardog uses skill Bite
17:24:29
SQ
Skeleton Guard has died.
17:24:29
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0)
17:24:29
SQ
-> Behavior picked: Engage.Melee (300)
17:24:29
SQ
* Bane the Wardog: Engaging to melee range with Skeleton (visible), accepted_distance=0
17:24:30
SQ
* Bane the Wardog: Reached engage destination
17:24:30
SQ
-> Behaviors to pick from:
Attack.Default (12.7833)(*), Idle (1), Flee (0), Engage.Melee (0)
17:24:30
SQ
-> Behavior picked: Attack.Default (12.7833)
17:24:31
SQ
* Bane the Wardog: Using Bite against Skeleton!
17:24:31
SQ
Bane the Wardog uses skill Bite
17:24:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
17:24:31
SQ
-> Behavior picked: Idle (1)
17:24:31
SQ
* Bane the Wardog: Ending Turn with 0 of 12 AP left.
17:24:31
SQ
* ---------------------------------------------------
17:24:32
SQ
Turn started for Arnulf Threefeet
17:24:36
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton]
17:24:36
SQ
Arnulf Threefeet uses skill Flail
17:24:37
SQ
Turn started for Wolf
17:24:40
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:24:40
SQ
Wolf uses skill Thrust
17:24:40
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:24:40
SQ
Wolf uses skill Thrust
17:24:41
SQ
Turn started for Erhard The Hard
17:24:42
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:24:42
SQ
Erhard The Hard uses skill Thrust
17:24:43
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:24:43
SQ
Erhard The Hard uses skill Thrust
17:24:43
SQ
INFO: Next round issued: 5
17:24:44
SQ
Turn started for Bane the Wardog
17:24:44
SQ
*
17:24:44
SQ
* Bane the Wardog: Starting turn.
17:24:44
SQ
-> Behaviors to pick from:
Attack.Default (18.5407)(*), Idle (1), Engage.Melee (0), Flee (0)
17:24:44
SQ
-> Behavior picked: Attack.Default (18.5407)
17:24:45
SQ
* Bane the Wardog: Using Bite against Skeleton!
17:24:45
SQ
Bane the Wardog uses skill Bite
17:24:45
SQ
-> Behaviors to pick from:
Attack.Default (21.7606)(*), Idle (1), Engage.Melee (0), Flee (0)
17:24:45
SQ
-> Behavior picked: Attack.Default (21.7606)
17:24:46
SQ
* Bane the Wardog: Using Bite against Skeleton!
17:24:46
SQ
Bane the Wardog uses skill Bite
17:24:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
17:24:46
SQ
-> Behavior picked: Idle (1)
17:24:46
SQ
* Bane the Wardog: Ending Turn with 2 of 12 AP left.
17:24:46
SQ
* ---------------------------------------------------
17:24:46
SQ
Turn started for Skeleton Bowman
17:24:46
SQ
*
17:24:46
SQ
* Skeleton Bowman: Starting turn.
17:24:47
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:24:47
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (743.009)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0)
17:24:47
SQ
-> Behavior picked: SwitchTo.Ranged (743.009)
17:24:47
SQ
* Skeleton Bowman: Switching to ranged weapon!
17:24:47
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:24:47
SQ
-> Behaviors to pick from:
Attack.Bow (136.243)(*), Idle (1), Roam (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0)
17:24:47
SQ
-> Behavior picked: Attack.Bow (136.243)
17:24:47
SQ
* Skeleton Bowman: Using Quick Shot against Bane the Wardog!
17:24:47
SQ
Skeleton Bowman uses skill Quick Shot
17:24:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0)
17:24:48
SQ
-> Behavior picked: Idle (1)
17:24:48
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:24:48
SQ
* ---------------------------------------------------
17:24:49
SQ
Turn started for Skeleton Bowman
17:24:49
SQ
*
17:24:49
SQ
* Skeleton Bowman: Starting turn.
17:24:49
SQ
-> Behaviors to pick from:
Attack.Bow (206.263)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
17:24:49
SQ
-> Behavior picked: Attack.Bow (206.263)
17:24:50
SQ
* Skeleton Bowman: Using Aimed Shot against Ulfert The Bruddah!
17:24:50
SQ
Skeleton Bowman uses skill Aimed Shot
17:24:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0)
17:24:52
SQ
-> Behavior picked: Idle (1)
17:24:52
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:24:52
SQ
* ---------------------------------------------------
17:24:52
SQ
Turn started for Skeleton Bowman
17:24:52
SQ
*
17:24:52
SQ
* Skeleton Bowman: Starting turn.
17:24:52
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0)
17:24:52
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:24:53
SQ
* Skeleton Bowman: Switching to melee weapon!
17:24:53
SQ
-> Behaviors to pick from:
Attack.Puncture (75.9662)(*), Attack.Default (49.7381)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0)
17:24:53
SQ
-> Behavior picked: Attack.Puncture (75.9662)
17:24:53
SQ
* Skeleton Bowman: Using Puncture against Bertwin!
17:24:53
SQ
Skeleton Bowman uses skill Puncture
17:24:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Puncture (0)
17:24:53
SQ
-> Behavior picked: Idle (1)
17:24:53
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:24:53
SQ
* ---------------------------------------------------
17:24:54
SQ
Turn started for Necromancer
17:24:54
SQ
*
17:24:54
SQ
* Necromancer: Starting turn.
17:24:54
SQ
-> Behaviors to pick from:
Attack.Puncture (206.512)(*), Attack.Default (136.084)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), PossessUndead (0), RaiseUndead (0)
17:24:54
SQ
-> Behavior picked: Attack.Puncture (206.512)
17:24:55
SQ
* Necromancer: Using Puncture against Bertwin!
17:24:55
SQ
Necromancer uses skill Puncture
17:24:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), PossessUndead (0), RaiseUndead (0), Attack.Puncture (0)
17:24:55
SQ
-> Behavior picked: Idle (1)
17:24:55
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:24:55
SQ
* ---------------------------------------------------
17:24:55
SQ
Turn started for Skeleton
17:24:55
SQ
Skill [Shieldwall] removed from [Skeleton].
17:24:55
SQ
*
17:24:55
SQ
* Skeleton: Starting turn.
17:24:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (143.195)(*), Attack.Default (76.8277)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0)
17:24:56
SQ
-> Behavior picked: Defend.Shieldwall (143.195)
17:24:56
SQ
* Skeleton: Using Shieldwall!
17:24:56
SQ
Skeleton uses skill Shieldwall
17:24:56
SQ
-> Behaviors to pick from:
Attack.Default (76.8277)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
17:24:56
SQ
-> Behavior picked: Attack.Default (76.8277)
17:24:57
SQ
* Skeleton: Using Slash against Wolf!
17:24:57
SQ
Skeleton uses skill Slash
17:24:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0)
17:24:57
SQ
-> Behavior picked: Idle (1)
17:24:57
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:24:57
SQ
* ---------------------------------------------------
17:24:58
SQ
Turn started for Skeleton
17:24:58
SQ
Skill [Shieldwall] removed from [Skeleton].
17:24:58
SQ
*
17:24:58
SQ
* Skeleton: Starting turn.
17:24:58
SQ
-> Behaviors to pick from:
Attack.Default (83.4571)(*), Defend.Shieldwall (71.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
17:24:58
SQ
-> Behavior picked: Attack.Default (83.4571)
17:24:59
SQ
* Skeleton: Using Slash against Wolf!
17:24:59
SQ
Skeleton uses skill Slash
17:24:59
SQ
-> Behaviors to pick from:
Attack.Default (87.4575)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0)
17:24:59
SQ
-> Behavior picked: Attack.Default (87.4575)
17:25:00
SQ
* Skeleton: Using Slash against Wolf!
17:25:00
SQ
Skeleton uses skill Slash
17:25:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0)
17:25:00
SQ
-> Behavior picked: Idle (1)
17:25:00
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:25:00
SQ
* ---------------------------------------------------
17:25:00
SQ
Turn started for Skeleton
17:25:00
SQ
Skill [Shieldwall] removed from [Skeleton].
17:25:00
SQ
*
17:25:00
SQ
* Skeleton: Starting turn.
17:25:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (156.123)(*), Attack.Default (86.5102)(*), Idle (1), Attack.Lash (0), Defend (0), Attack.Swing (0), Roam (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0)
17:25:01
SQ
-> Behavior picked: Defend.Shieldwall (156.123)
17:25:01
SQ
* Skeleton: Using Shieldwall!
17:25:01
SQ
Skeleton uses skill Shieldwall
17:25:01
SQ
-> Behaviors to pick from:
Attack.Default (86.5102)(*), Idle (1), Defend (0), Engage.Melee (0), Attack.Swing (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0)
17:25:01
SQ
-> Behavior picked: Attack.Default (86.5102)
17:25:02
SQ
* Skeleton: Using Slash against Bane the Wardog!
17:25:02
SQ
Skeleton uses skill Slash
17:25:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
17:25:02
SQ
-> Behavior picked: Idle (1)
17:25:02
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:25:02
SQ
* ---------------------------------------------------
17:25:03
SQ
Turn started for Skeleton
17:25:03
SQ
*
17:25:03
SQ
* Skeleton: Starting turn.
17:25:03
SQ
-> Behaviors to pick from:
Attack.Default (82.5661)(*), Defend.Shieldwall (27.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0)
17:25:03
SQ
-> Behavior picked: Attack.Default (82.5661)
17:25:04
SQ
* Skeleton: Using Slash against Jost!
17:25:04
SQ
Skeleton uses skill Slash
17:25:04
SQ
-> Behaviors to pick from:
Attack.Default (87.7799)(*), Defend.Shieldwall (27.5)(*), Idle (1), Roam (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0)
17:25:04
SQ
-> Behavior picked: Attack.Default (87.7799)
17:25:05
SQ
* Skeleton: Using Slash against Jost!
17:25:05
SQ
Skeleton uses skill Slash
17:25:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0)
17:25:05
SQ
-> Behavior picked: Idle (1)
17:25:05
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:25:05
SQ
* ---------------------------------------------------
17:25:05
SQ
Turn started for Skeleton
17:25:05
SQ
Skill [Shieldwall] removed from [Skeleton].
17:25:05
SQ
*
17:25:05
SQ
* Skeleton: Starting turn.
17:25:06
SQ
-> Behaviors to pick from:
Attack.Default (62.1626)(*), Defend.Shieldwall (56.5278)(*), Attack.Lash (26.8951)(*), Idle (1), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0)
17:25:06
SQ
-> Behavior picked: Attack.Default (62.1626)
17:25:06
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:25:06
SQ
Skeleton uses skill Flail
17:25:06
SQ
-> Behaviors to pick from:
Attack.Default (64.166)(*), Defend.Shieldwall (56.5278)(*), Attack.Lash (22.3472)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
17:25:06
SQ
-> Behavior picked: Attack.Default (64.166)
17:25:07
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:25:07
SQ
Skeleton uses skill Flail
17:25:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
17:25:07
SQ
-> Behavior picked: Idle (1)
17:25:07
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:25:07
SQ
* ---------------------------------------------------
17:25:08
SQ
Turn started for Skeleton Guard
17:25:08
SQ
*
17:25:08
SQ
* Skeleton Guard: Starting turn.
17:25:08
SQ
-> Behaviors to pick from:
Attack.Thresh (877.81)(*), Attack.Default (237.279)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0)
17:25:08
SQ
-> Behavior picked: Attack.Thresh (877.81)
17:25:09
SQ
* Skeleton Guard: Using Round Swing / Thresh!
17:25:09
SQ
Skeleton Guard uses skill Round Swing
17:25:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0)
17:25:09
SQ
-> Behavior picked: Idle (1)
17:25:10
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:25:10
SQ
* ---------------------------------------------------
17:25:10
SQ
Turn started for Bertwin
17:25:13
SQ
[Bertwin] executes skill [Split Man] on target [Necromancer]
17:25:13
SQ
Bertwin uses skill Split Man
17:25:16
SQ
Turn started for Hugo
17:25:18
SQ
[Hugo] executes skill [Thrust] on target [Skeleton]
17:25:18
SQ
Hugo uses skill Thrust
17:25:19
SQ
[Hugo] executes skill [Thrust] on target [Skeleton]
17:25:19
SQ
Hugo uses skill Thrust
17:25:19
SQ
Turn started for Balduin
17:25:21
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:25:21
SQ
Balduin uses skill Thrust
17:25:22
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:25:22
SQ
Balduin uses skill Thrust
17:25:22
SQ
Turn started for Jost
17:25:25
SQ
Turn started for Ottmar
17:25:28
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Guard]
17:25:28
SQ
Ottmar uses skill Flail
17:25:29
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Guard]
17:25:29
SQ
Ottmar uses skill Flail
17:25:29
SQ
Turn started for Reimar the Fisherman
17:25:33
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton]
17:25:33
SQ
Reimar the Fisherman uses skill Rupture
17:25:33
SQ
Skeleton has died.
17:25:33
SQ
Skill [Shieldwall] removed from [Skeleton].
17:25:36
SQ
Turn started for Arnulf Threefeet
17:25:38
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton Guard]
17:25:38
SQ
Arnulf Threefeet uses skill Flail
17:25:39
SQ
[Arnulf Threefeet] executes skill [Flail] on target [Skeleton Guard]
17:25:39
SQ
Arnulf Threefeet uses skill Flail
17:25:39
SQ
Turn started for Ulfert The Bruddah
17:25:51
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Skeleton Bowman]
17:25:51
SQ
Ulfert The Bruddah uses skill Quick Shot
17:25:52
Resource
Loading: music/undead_01.ogg
17:25:53
SQ
Turn started for Wolf
17:25:55
Resource
Unloading: music/undead_02.ogg
17:25:56
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:25:56
SQ
Wolf uses skill Thrust
17:25:57
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:25:57
SQ
Wolf uses skill Thrust
17:25:58
SQ
Turn started for Erhard The Hard
17:25:59
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:25:59
SQ
Erhard The Hard uses skill Thrust
17:26:00
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:26:00
SQ
Erhard The Hard uses skill Thrust
17:26:00
SQ
Skeleton has died.
17:26:00
SQ
Skill [Shieldwall] removed from [Skeleton].
17:26:03
SQ
INFO: Next round issued: 6
17:26:04
SQ
Turn started for Skeleton Bowman
17:26:04
SQ
*
17:26:04
SQ
* Skeleton Bowman: Starting turn.
17:26:04
SQ
-> Behaviors to pick from:
Attack.Puncture (75.9662)(*), Attack.Default (49.7381)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0)
17:26:04
SQ
-> Behavior picked: Attack.Puncture (75.9662)
17:26:04
SQ
* Skeleton Bowman: Using Puncture against Bertwin!
17:26:04
SQ
Skeleton Bowman uses skill Puncture
17:26:05
SQ
-> Behaviors to pick from:
Attack.Puncture (75.9662)(*), Attack.Default (49.7381)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), BreakFree (0)
17:26:05
SQ
-> Behavior picked: Attack.Default (49.7381)
17:26:05
SQ
* Skeleton Bowman: Using Stab against Bertwin!
17:26:05
SQ
Skeleton Bowman uses skill Stab
17:26:05
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Roam (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0)
17:26:05
SQ
-> Behavior picked: Idle (1)
17:26:06
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:26:06
SQ
* ---------------------------------------------------
17:26:06
SQ
Turn started for Skeleton Bowman
17:26:06
SQ
*
17:26:06
SQ
* Skeleton Bowman: Starting turn.
17:26:07
SQ
-> Behaviors to pick from:
Attack.Bow (156.46)(*), Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0)
17:26:07
SQ
-> Behavior picked: Engage.Ranged (120)
17:26:07
SQ
* Skeleton Bowman: Engaging into firing range over 2 tiles at Jost (not visible)
17:26:08
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:26:08
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Bow (0)
17:26:08
SQ
-> Behavior picked: Idle (1)
17:26:08
SQ
* Skeleton Bowman: Ending Turn with 3 of 8 AP left.
17:26:08
SQ
* ---------------------------------------------------
17:26:08
SQ
Turn started for Skeleton Bowman
17:26:08
SQ
*
17:26:08
SQ
* Skeleton Bowman: Starting turn.
17:26:09
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:26:09
SQ
-> Behaviors to pick from:
Engage.Ranged (1280)(*), Attack.Bow (792.002)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0)
17:26:09
SQ
-> Behavior picked: Attack.Bow (792.002)
17:26:10
SQ
* Skeleton Bowman: Using Aimed Shot against Jost!
17:26:10
SQ
Skeleton Bowman uses skill Aimed Shot
17:26:11
SQ
Jost is unconscious.
17:26:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Ranged (0)
17:26:12
SQ
-> Behavior picked: Idle (1)
17:26:12
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:26:12
SQ
* ---------------------------------------------------
17:26:12
SQ
Turn started for Bane the Wardog
17:26:12
SQ
*
17:26:12
SQ
* Bane the Wardog: Starting turn.
17:26:12
SQ
-> Behaviors to pick from:
Engage.Melee (396)(*), Idle (1), Flee (0), Attack.Default (0)
17:26:12
SQ
-> Behavior picked: Engage.Melee (396)
17:26:13
SQ
* Bane the Wardog: Engaging to melee range with Skeleton Bowman (visible), accepted_distance=0
17:26:14
SQ
* Bane the Wardog: Reached engage destination
17:26:14
SQ
-> Behaviors to pick from:
Attack.Default (20.1216)(*), Idle (1), Flee (0), Engage.Melee (0)
17:26:14
SQ
-> Behavior picked: Attack.Default (20.1216)
17:26:15
SQ
* Bane the Wardog: Using Bite against Skeleton Bowman!
17:26:15
SQ
Bane the Wardog uses skill Bite
17:26:15
SQ
Skeleton Bowman has died.
17:26:15
SQ
-> Behaviors to pick from:
Engage.Melee (503.571)(*), Idle (1), Flee (0), Attack.Default (0)
17:26:15
SQ
-> Behavior picked: Engage.Melee (503.571)
17:26:16
SQ
* Bane the Wardog: Engaging to melee range with Skeleton Guard (visible), accepted_distance=0
17:26:16
SQ
* Bane the Wardog: Reached engage destination
17:26:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
17:26:16
SQ
-> Behavior picked: Idle (1)
17:26:16
SQ
* Bane the Wardog: Ending Turn with 1 of 12 AP left.
17:26:16
SQ
* ---------------------------------------------------
17:26:17
SQ
Turn started for Skeleton
17:26:17
SQ
*
17:26:17
SQ
* Skeleton: Starting turn.
17:26:17
SQ
-> Behaviors to pick from:
Attack.Default (72.725)(*), Defend.Shieldwall (60.5)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0)
17:26:17
SQ
-> Behavior picked: Attack.Default (72.725)
17:26:18
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:26:18
SQ
Skeleton uses skill Slash
17:26:18
SQ
-> Behaviors to pick from:
Attack.Default (72.725)(*), Defend.Shieldwall (60.5)(*), Idle (1), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0)
17:26:18
SQ
-> Behavior picked: Attack.Default (72.725)
17:26:18
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:26:18
SQ
Skeleton uses skill Slash
17:26:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0)
17:26:19
SQ
-> Behavior picked: Idle (1)
17:26:19
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:26:19
SQ
* ---------------------------------------------------
17:26:19
SQ
Turn started for Skeleton
17:26:19
SQ
*
17:26:19
SQ
* Skeleton: Starting turn.
17:26:20
SQ
-> Behaviors to pick from:
Attack.Default (83.8825)(*), Defend.Shieldwall (61.7509)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Lash (0), Defend (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0)
17:26:20
SQ
-> Behavior picked: Defend.Shieldwall (61.7509)
17:26:20
SQ
* Skeleton: Using Shieldwall!
17:26:20
SQ
Skeleton uses skill Shieldwall
17:26:20
SQ
-> Behaviors to pick from:
Attack.Default (83.8825)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Shieldwall (0)
17:26:20
SQ
-> Behavior picked: Attack.Default (83.8825)
17:26:21
SQ
* Skeleton: Using Slash against Wolf!
17:26:21
SQ
Skeleton uses skill Slash
17:26:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0)
17:26:21
SQ
-> Behavior picked: Idle (1)
17:26:21
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:26:21
SQ
* ---------------------------------------------------
17:26:22
SQ
Turn started for Skeleton
17:26:22
SQ
*
17:26:22
SQ
* Skeleton: Starting turn.
17:26:22
SQ
-> Behaviors to pick from:
Attack.Default (63.5269)(*), Defend.Shieldwall (59.5833)(*), Attack.Lash (13.2994), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.KnockOut (0)
17:26:22
SQ
-> Behavior picked: Attack.Default (63.5269)
17:26:23
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:26:23
SQ
Skeleton uses skill Flail
17:26:23
SQ
-> Behaviors to pick from:
Attack.Default (63.5269)(*), Defend.Shieldwall (59.5833)(*), Attack.Lash (13.2994), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Roam (0)
17:26:23
SQ
-> Behavior picked: Attack.Default (63.5269)
17:26:23
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:26:23
SQ
Skeleton uses skill Flail
17:26:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
17:26:24
SQ
-> Behavior picked: Idle (1)
17:26:24
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:26:24
SQ
* ---------------------------------------------------
17:26:24
SQ
Turn started for Skeleton Guard
17:26:24
SQ
*
17:26:24
SQ
* Skeleton Guard: Starting turn.
17:26:25
SQ
-> Behaviors to pick from:
Attack.Thresh (1475.01)(*), Attack.Default (227.93), Idle (1), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:26:25
SQ
-> Behavior picked: Attack.Thresh (1475.01)
17:26:25
SQ
* Skeleton Guard: Using Round Swing / Thresh!
17:26:25
SQ
Skeleton Guard uses skill Round Swing
17:26:25
SQ
Arnulf Threefeet has died.
17:26:25
SQ
Bane the Wardog has died.
17:26:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0)
17:26:26
SQ
-> Behavior picked: Idle (1)
17:26:26
SQ
* Skeleton Guard: Ending Turn with 2 of 8 AP left.
17:26:26
SQ
* ---------------------------------------------------
17:26:26
SQ
Turn started for Necromancer
17:26:26
SQ
*
17:26:26
SQ
* Necromancer: Starting turn.
17:26:26
SQ
-> Behaviors to pick from:
Attack.Puncture (204.068)(*), Attack.Default (136.084)(*), Idle (1), PossessUndead (0), Roam (0), RaiseUndead (0), BreakFree (0), Flee (0)
17:26:26
SQ
-> Behavior picked: Attack.Puncture (204.068)
17:26:27
SQ
* Necromancer: Using Puncture against Bertwin!
17:26:27
SQ
Necromancer uses skill Puncture
17:26:27
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), PossessUndead (0), Roam (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Puncture (0)
17:26:27
SQ
-> Behavior picked: Idle (1)
17:26:27
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:26:27
SQ
* ---------------------------------------------------
17:26:27
SQ
Turn started for Bertwin
17:26:30
SQ
[Bertwin] executes skill [Split Man] on target [Necromancer]
17:26:30
SQ
Bertwin uses skill Split Man
17:26:31
SQ
Turn started for Hugo
17:26:35
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Guard]
17:26:35
SQ
Hugo uses skill Thrust
17:26:36
SQ
Turn started for Balduin
17:26:39
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Guard]
17:26:39
SQ
Balduin uses skill Thrust
17:26:40
SQ
Turn started for Reimar the Fisherman
17:26:43
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton]
17:26:43
SQ
Reimar the Fisherman uses skill Rupture
17:26:45
SQ
Turn started for Ottmar
17:26:46
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Guard]
17:26:46
SQ
Ottmar uses skill Flail
17:26:48
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Guard]
17:26:48
SQ
Ottmar uses skill Flail
17:26:48
SQ
Skeleton Guard has died.
17:26:48
SQ
Turn started for Ulfert The Bruddah
17:26:53
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Necromancer]
17:26:53
SQ
Ulfert The Bruddah uses skill Quick Shot
17:26:53
SQ
Turn started for Wolf
17:26:56
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:26:56
SQ
Wolf uses skill Thrust
17:26:57
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:26:57
SQ
Wolf uses skill Thrust
17:26:57
SQ
Turn started for Erhard The Hard
17:27:02
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:27:02
SQ
Erhard The Hard uses skill Thrust
17:27:02
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:27:02
SQ
Erhard The Hard uses skill Thrust
17:27:02
SQ
INFO: Next round issued: 7
17:27:03
SQ
Turn started for Skeleton Bowman
17:27:03
SQ
*
17:27:03
SQ
* Skeleton Bowman: Starting turn.
17:27:03
SQ
-> Behaviors to pick from:
Attack.Puncture (83.7773)(*), Attack.Default (52.0112)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0)
17:27:03
SQ
-> Behavior picked: Attack.Default (52.0112)
17:27:04
SQ
* Skeleton Bowman: Using Stab against Bertwin!
17:27:04
SQ
Skeleton Bowman uses skill Stab
17:27:04
SQ
-> Behaviors to pick from:
Attack.Puncture (76.8922)(*), Attack.Default (52.665)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0)
17:27:04
SQ
-> Behavior picked: Attack.Default (52.665)
17:27:05
SQ
* Skeleton Bowman: Using Stab against Bertwin!
17:27:05
SQ
Skeleton Bowman uses skill Stab
17:27:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0)
17:27:05
SQ
-> Behavior picked: Idle (1)
17:27:05
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:27:05
SQ
* ---------------------------------------------------
17:27:05
SQ
Turn started for Skeleton Bowman
17:27:05
SQ
*
17:27:05
SQ
* Skeleton Bowman: Starting turn.
17:27:06
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:27:06
SQ
-> Behaviors to pick from:
Engage.Ranged (1133.33)(*), Attack.Bow (369.177)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
17:27:06
SQ
-> Behavior picked: Attack.Bow (369.177)
17:27:06
SQ
* Skeleton Bowman: Using Quick Shot against Wolf!
17:27:06
SQ
Skeleton Bowman uses skill Quick Shot
17:27:07
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:27:07
SQ
-> Behaviors to pick from:
Attack.Bow (219.975)(*), Idle (1), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0)
17:27:07
SQ
-> Behavior picked: Attack.Bow (219.975)
17:27:07
SQ
* Skeleton Bowman: Using Quick Shot against Wolf!
17:27:07
SQ
Skeleton Bowman uses skill Quick Shot
17:27:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Attack.Bow (0)
17:27:08
SQ
-> Behavior picked: Idle (1)
17:27:08
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:27:08
SQ
* ---------------------------------------------------
17:27:09
SQ
Turn started for Skeleton
17:27:09
SQ
Skill [Shieldwall] removed from [Skeleton].
17:27:09
SQ
*
17:27:09
SQ
* Skeleton: Starting turn.
17:27:09
SQ
-> Behaviors to pick from:
Attack.Default (96.4649)(*), Defend.Shieldwall (61.7509)(*), Idle (1), Defend (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0)
17:27:09
SQ
-> Behavior picked: Attack.Default (96.4649)
17:27:10
SQ
* Skeleton: Using Slash against Wolf!
17:27:10
SQ
Skeleton uses skill Slash
17:27:10
SQ
-> Behaviors to pick from:
Attack.Default (96.4649)(*), Defend.Shieldwall (61.7509)(*), Idle (1), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Defend (0)
17:27:10
SQ
-> Behavior picked: Defend.Shieldwall (61.7509)
17:27:11
SQ
* Skeleton: Using Shieldwall!
17:27:11
SQ
Skeleton uses skill Shieldwall
17:27:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
17:27:11
SQ
-> Behavior picked: Idle (1)
17:27:11
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:27:11
SQ
* ---------------------------------------------------
17:27:11
SQ
Turn started for Skeleton
17:27:11
SQ
*
17:27:11
SQ
* Skeleton: Starting turn.
17:27:12
SQ
-> Behaviors to pick from:
Attack.Default (74.5774)(*), Defend.Shieldwall (60.5)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
17:27:12
SQ
-> Behavior picked: Attack.Default (74.5774)
17:27:12
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:27:12
SQ
Skeleton uses skill Slash
17:27:12
SQ
-> Behaviors to pick from:
Attack.Default (74.5774)(*), Defend.Shieldwall (60.5)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0)
17:27:12
SQ
-> Behavior picked: Attack.Default (74.5774)
17:27:13
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:27:13
SQ
Skeleton uses skill Slash
17:27:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0)
17:27:13
SQ
-> Behavior picked: Idle (1)
17:27:13
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:27:13
SQ
* ---------------------------------------------------
17:27:14
SQ
Turn started for Skeleton
17:27:14
SQ
*
17:27:14
SQ
* Skeleton: Starting turn.
17:27:14
SQ
-> Behaviors to pick from:
Attack.Default (65.6661)(*), Defend.Shieldwall (59.5833)(*), Attack.Lash (23.0565)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.Swing (0)
17:27:14
SQ
-> Behavior picked: Attack.Lash (23.0565)
17:27:15
SQ
* Skeleton: Using Lash against Erhard The Hard!
17:27:15
SQ
Skeleton uses skill Lash
17:27:15
SQ
-> Behaviors to pick from:
Attack.Lash (117.557)(*), Attack.Default (70.7911)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0)
17:27:15
SQ
-> Behavior picked: Defend.Shieldwall (59.5833)
17:27:16
SQ
* Skeleton: Using Shieldwall!
17:27:16
SQ
Skeleton uses skill Shieldwall
17:27:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0)
17:27:16
SQ
-> Behavior picked: Idle (1)
17:27:16
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:27:16
SQ
* ---------------------------------------------------
17:27:16
SQ
Turn started for Bertwin
17:27:19
SQ
[Bertwin] executes skill [Split Man] on target [Necromancer]
17:27:19
SQ
Bertwin uses skill Split Man
17:27:20
SQ
Turn started for Necromancer
17:27:20
SQ
*
17:27:20
SQ
* Necromancer: Starting turn.
17:27:21
SQ
-> Behaviors to pick from:
Attack.Puncture (207.965)(*), Attack.Default (144.996)(*), Idle (1), BreakFree (0), PossessUndead (0), Flee (0), Roam (0), RaiseUndead (0)
17:27:21
SQ
-> Behavior picked: Attack.Puncture (207.965)
17:27:21
SQ
* Necromancer: Using Puncture against Bertwin!
17:27:21
SQ
Necromancer uses skill Puncture
17:27:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), PossessUndead (0), Attack.Default (0), Roam (0), RaiseUndead (0), Attack.Puncture (0)
17:27:21
SQ
-> Behavior picked: Idle (1)
17:27:21
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:27:21
SQ
* ---------------------------------------------------
17:27:22
SQ
Turn started for Hugo
17:27:27
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Bowman]
17:27:27
SQ
Hugo uses skill Thrust
17:27:27
SQ
Turn started for Balduin
17:27:35
SQ
Turn started for Reimar the Fisherman
17:27:37
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton]
17:27:37
SQ
Reimar the Fisherman uses skill Rupture
17:27:38
SQ
Turn started for Ulfert The Bruddah
17:27:41
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Necromancer]
17:27:41
SQ
Ulfert The Bruddah uses skill Quick Shot
17:27:46
SQ
Turn started for Ottmar
17:27:51
SQ
Turn started for Wolf
17:27:56
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:27:56
SQ
Wolf uses skill Thrust
17:27:57
SQ
Turn started for Erhard The Hard
17:28:00
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:28:00
SQ
Erhard The Hard uses skill Thrust
17:28:02
SQ
INFO: Next round issued: 8
17:28:03
SQ
Turn started for Skeleton Bowman
17:28:03
SQ
*
17:28:03
SQ
* Skeleton Bowman: Starting turn.
17:28:03
SQ
-> Behaviors to pick from:
Attack.Puncture (76.8922)(*), Attack.Default (52.665)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), BreakFree (0)
17:28:03
SQ
-> Behavior picked: Attack.Puncture (76.8922)
17:28:03
SQ
* Skeleton Bowman: Using Puncture against Bertwin!
17:28:03
SQ
Skeleton Bowman uses skill Puncture
17:28:04
SQ
-> Behaviors to pick from:
Attack.Puncture (76.8922)(*), Attack.Default (52.665)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
17:28:04
SQ
-> Behavior picked: Attack.Puncture (76.8922)
17:28:04
SQ
* Skeleton Bowman: Using Puncture against Bertwin!
17:28:04
SQ
Skeleton Bowman uses skill Puncture
17:28:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0)
17:28:05
SQ
-> Behavior picked: Idle (1)
17:28:05
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:28:05
SQ
* ---------------------------------------------------
17:28:05
SQ
Turn started for Skeleton Bowman
17:28:05
SQ
*
17:28:05
SQ
* Skeleton Bowman: Starting turn.
17:28:06
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0)
17:28:06
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:28:06
SQ
* Skeleton Bowman: Switching to melee weapon!
17:28:06
SQ
-> Behaviors to pick from:
Attack.Default (55.6488)(*), Attack.Puncture (29.6107)(*), Idle (1), BreakFree (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
17:28:06
SQ
-> Behavior picked: Attack.Default (55.6488)
17:28:06
SQ
* Skeleton Bowman: Using Stab against Balduin!
17:28:06
SQ
Skeleton Bowman uses skill Stab
17:28:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), BreakFree (0), Roam (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
17:28:06
SQ
-> Behavior picked: Idle (1)
17:28:07
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:28:07
SQ
* ---------------------------------------------------
17:28:07
SQ
Turn started for Skeleton
17:28:07
SQ
Skill [Shieldwall] removed from [Skeleton].
17:28:07
SQ
*
17:28:07
SQ
* Skeleton: Starting turn.
17:28:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (118.64)(*), Attack.Default (96.4649)(*), Idle (1), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0)
17:28:07
SQ
-> Behavior picked: Defend.Shieldwall (118.64)
17:28:08
SQ
* Skeleton: Using Shieldwall!
17:28:08
SQ
Skeleton uses skill Shieldwall
17:28:08
SQ
-> Behaviors to pick from:
Attack.Default (96.4649)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0)
17:28:08
SQ
-> Behavior picked: Attack.Default (96.4649)
17:28:09
SQ
* Skeleton: Using Slash against Wolf!
17:28:09
SQ
Skeleton uses skill Slash
17:28:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
17:28:09
SQ
-> Behavior picked: Idle (1)
17:28:09
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:28:09
SQ
* ---------------------------------------------------
17:28:09
SQ
Turn started for Skeleton
17:28:09
SQ
*
17:28:09
SQ
* Skeleton: Starting turn.
17:28:10
SQ
-> Behaviors to pick from:
Attack.Default (77.6363)(*), Defend.Shieldwall (55)(*), Idle (1), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0)
17:28:10
SQ
-> Behavior picked: Attack.Default (77.6363)
17:28:10
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:28:10
SQ
Skeleton uses skill Slash
17:28:10
SQ
-> Behaviors to pick from:
Attack.Default (77.6363)(*), Defend.Shieldwall (55)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0)
17:28:10
SQ
-> Behavior picked: Attack.Default (77.6363)
17:28:11
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:28:11
SQ
Skeleton uses skill Slash
17:28:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Attack.Default (0)
17:28:11
SQ
-> Behavior picked: Idle (1)
17:28:12
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:28:12
SQ
* ---------------------------------------------------
17:28:12
SQ
Turn started for Skeleton
17:28:12
SQ
Skill [Shieldwall] removed from [Skeleton].
17:28:12
SQ
*
17:28:12
SQ
* Skeleton: Starting turn.
17:28:12
SQ
-> Behaviors to pick from:
Attack.Lash (117.557)(*), Attack.Default (70.7911)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0)
17:28:12
SQ
-> Behavior picked: Attack.Lash (117.557)
17:28:13
SQ
* Skeleton: Using Lash against Erhard The Hard!
17:28:13
SQ
Skeleton uses skill Lash
17:28:13
SQ
-> Behaviors to pick from:
Attack.Lash (117.557)(*), Attack.Default (70.7911)(*), Defend.Shieldwall (59.5833)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0)
17:28:13
SQ
-> Behavior picked: Attack.Lash (117.557)
17:28:14
SQ
* Skeleton: Using Lash against Erhard The Hard!
17:28:14
SQ
Skeleton uses skill Lash
17:28:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0)
17:28:14
SQ
-> Behavior picked: Idle (1)
17:28:14
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:28:14
SQ
* ---------------------------------------------------
17:28:14
SQ
Turn started for Bertwin
17:28:15
SQ
* Bertwin: Fleeing.
17:28:16
SQ
* Bertwin: Fleeing.
17:28:17
SQ
* Bertwin: Fleeing.
17:28:18
SQ
Turn started for Necromancer
17:28:18
SQ
*
17:28:18
SQ
* Necromancer: Starting turn.
17:28:19
SQ
-> Behaviors to pick from:
Attack.Default (145.31)(*), Attack.Puncture (90.6279)(*), Idle (1), Roam (0), BreakFree (0), RaiseUndead (0), PossessUndead (0), Flee (0)
17:28:19
SQ
-> Behavior picked: Attack.Default (145.31)
17:28:19
SQ
* Necromancer: Using Stab against Ottmar!
17:28:19
SQ
Necromancer uses skill Stab
17:28:19
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Roam (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Flee (0), Attack.Default (0)
17:28:19
SQ
-> Behavior picked: Idle (1)
17:28:19
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:28:19
SQ
* ---------------------------------------------------
17:28:20
SQ
Turn started for Balduin
17:28:22
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:28:22
SQ
Balduin uses skill Thrust
17:28:23
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:28:23
SQ
Balduin uses skill Thrust
17:28:23
SQ
Turn started for Hugo
17:28:26
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Bowman]
17:28:26
SQ
Hugo uses skill Thrust
17:28:27
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Bowman]
17:28:27
SQ
Hugo uses skill Thrust
17:28:27
SQ
Turn started for Reimar the Fisherman
17:28:28
SQ
[Reimar the Fisherman] executes skill [Rupture] on target [Skeleton]
17:28:28
SQ
Reimar the Fisherman uses skill Rupture
17:28:29
SQ
Turn started for Ottmar
17:28:34
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Bowman]
17:28:34
SQ
Ottmar uses skill Flail
17:28:35
SQ
[Ottmar] executes skill [Flail] on target [Skeleton Bowman]
17:28:35
SQ
Ottmar uses skill Flail
17:28:35
SQ
Turn started for Ulfert The Bruddah
17:28:37
SQ
[Ulfert The Bruddah] executes skill [Quick Shot] on target [Necromancer]
17:28:37
SQ
Ulfert The Bruddah uses skill Quick Shot
17:28:40
SQ
Turn started for Wolf
17:28:43
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:28:43
SQ
Wolf uses skill Thrust
17:28:45
SQ
[Wolf] executes skill [Thrust] on target [Skeleton]
17:28:45
SQ
Wolf uses skill Thrust
17:28:45
SQ
Turn started for Erhard The Hard
17:28:47
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:28:47
SQ
Erhard The Hard uses skill Thrust
17:28:48
SQ
INFO: Next round issued: 9
17:28:49
SQ
Turn started for Skeleton Bowman
17:28:49
SQ
*
17:28:49
SQ
* Skeleton Bowman: Starting turn.
17:28:49
SQ
-> Behaviors to pick from:
Attack.Default (51.6533)(*), Attack.Puncture (34.3148)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0)
17:28:49
SQ
-> Behavior picked: Attack.Puncture (34.3148)
17:28:50
SQ
* Skeleton Bowman: Using Puncture against Ottmar!
17:28:50
SQ
Skeleton Bowman uses skill Puncture
17:28:50
SQ
-> Behaviors to pick from:
Attack.Default (51.6533)(*), Attack.Puncture (34.3148)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0)
17:28:50
SQ
-> Behavior picked: Attack.Default (51.6533)
17:28:51
SQ
* Skeleton Bowman: Using Stab against Ottmar!
17:28:51
SQ
Skeleton Bowman uses skill Stab
17:28:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), Attack.Default (0)
17:28:51
SQ
-> Behavior picked: Idle (1)
17:28:51
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:28:51
SQ
* ---------------------------------------------------
17:28:51
SQ
Turn started for Skeleton Bowman
17:28:51
SQ
*
17:28:51
SQ
* Skeleton Bowman: Starting turn.
17:28:52
SQ
-> Behaviors to pick from:
Attack.Default (55.6488)(*), Attack.Puncture (29.6107)(*), Idle (1), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0)
17:28:52
SQ
-> Behavior picked: Attack.Default (55.6488)
17:28:52
SQ
* Skeleton Bowman: Using Stab against Balduin!
17:28:52
SQ
Skeleton Bowman uses skill Stab
17:28:52
SQ
-> Behaviors to pick from:
Attack.Default (55.6488)(*), Attack.Puncture (29.6107)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
17:28:52
SQ
-> Behavior picked: Attack.Puncture (29.6107)
17:28:53
SQ
* Skeleton Bowman: Using Puncture against Balduin!
17:28:53
SQ
Skeleton Bowman uses skill Puncture
17:28:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0)
17:28:53
SQ
-> Behavior picked: Idle (1)
17:28:53
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:28:53
SQ
* ---------------------------------------------------
17:28:54
SQ
Turn started for Skeleton
17:28:54
SQ
*
17:28:54
SQ
* Skeleton: Starting turn.
17:28:54
SQ
-> Behaviors to pick from:
Attack.Default (93.4558)(*), Defend.Shieldwall (55)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0)
17:28:54
SQ
-> Behavior picked: Attack.Default (93.4558)
17:28:55
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:28:55
SQ
Skeleton uses skill Slash
17:28:55
SQ
-> Behaviors to pick from:
Attack.Default (257.754)(*), Defend.Shieldwall (55), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
17:28:55
SQ
-> Behavior picked: Attack.Default (257.754)
17:28:56
SQ
* Skeleton: Using Slash against Reimar the Fisherman!
17:28:56
SQ
Skeleton uses skill Slash
17:28:56
SQ
Reimar the Fisherman has died.
17:28:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Default (0)
17:28:56
SQ
-> Behavior picked: Idle (1)
17:28:56
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:28:56
SQ
* ---------------------------------------------------
17:28:56
SQ
Turn started for Skeleton
17:28:56
SQ
Skill [Shieldwall] removed from [Skeleton].
17:28:56
SQ
*
17:28:56
SQ
* Skeleton: Starting turn.
17:28:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (122.644)(*), Attack.Default (96.4649)(*), Idle (1), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0)
17:28:57
SQ
-> Behavior picked: Defend.Shieldwall (122.644)
17:28:57
SQ
* Skeleton: Using Shieldwall!
17:28:57
SQ
Skeleton uses skill Shieldwall
17:28:57
SQ
-> Behaviors to pick from:
Attack.Default (96.4649)(*), Idle (1), Roam (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0)
17:28:57
SQ
-> Behavior picked: Attack.Default (96.4649)
17:28:58
SQ
* Skeleton: Using Slash against Wolf!
17:28:58
SQ
Skeleton uses skill Slash
17:28:58
SQ
Wolf is unconscious.
17:28:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
17:28:58
SQ
-> Behavior picked: Idle (1)
17:28:58
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:28:58
SQ
* ---------------------------------------------------
17:28:59
SQ
Turn started for Skeleton
17:28:59
SQ
*
17:28:59
SQ
* Skeleton: Starting turn.
17:28:59
SQ
-> Behaviors to pick from:
Attack.Lash (217.265)(*), Attack.Default (82.7203)(*), Defend.Shieldwall (59.5833)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0)
17:28:59
SQ
-> Behavior picked: Attack.Default (82.7203)
17:29:00
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:29:00
SQ
Skeleton uses skill Flail
17:29:00
SQ
-> Behaviors to pick from:
Attack.Lash (638.947)(*), Attack.Default (241.304)(*), Defend.Shieldwall (59.5833), Idle (1), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0)
17:29:00
SQ
-> Behavior picked: Attack.Default (241.304)
17:29:01
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:29:01
SQ
Skeleton uses skill Flail
17:29:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0)
17:29:01
SQ
-> Behavior picked: Idle (1)
17:29:01
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:29:01
SQ
* ---------------------------------------------------
17:29:01
SQ
Turn started for Necromancer
17:29:01
SQ
*
17:29:01
SQ
* Necromancer: Starting turn.
17:29:02
SQ
-> Behaviors to pick from:
Attack.Default (145.31)(*), Attack.Puncture (91.8229)(*), Idle (1), PossessUndead (0), Roam (0), Flee (0), BreakFree (0), RaiseUndead (0)
17:29:02
SQ
-> Behavior picked: Attack.Puncture (91.8229)
17:29:02
SQ
* Necromancer: Using Puncture against Ottmar!
17:29:02
SQ
Necromancer uses skill Puncture
17:29:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), PossessUndead (0), Roam (0), Attack.Puncture (0), BreakFree (0), RaiseUndead (0), Attack.Default (0)
17:29:02
SQ
-> Behavior picked: Idle (1)
17:29:03
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:29:03
SQ
* ---------------------------------------------------
17:29:03
SQ
Turn started for Bertwin
17:29:03
SQ
* Bertwin: Fleeing.
17:29:05
SQ
Turn started for Balduin
17:29:08
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:29:08
SQ
Balduin uses skill Thrust
17:29:09
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:29:09
SQ
Balduin uses skill Thrust
17:29:09
SQ
Turn started for Hugo
17:29:11
SQ
[Hugo] executes skill [Thrust] on target [Skeleton Bowman]
17:29:11
SQ
Hugo uses skill Thrust
17:29:11
SQ
Skeleton Bowman has died.
17:29:14
SQ
Turn started for Ulfert The Bruddah
17:29:21
SQ
Turn started for Erhard The Hard
17:29:27
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:29:27
SQ
Erhard The Hard uses skill Thrust
17:29:28
SQ
Turn started for Ottmar
17:29:31
SQ
[Ottmar] executes skill [Flail] on target [Necromancer]
17:29:31
SQ
Ottmar uses skill Flail
17:29:32
SQ
INFO: Next round issued: 10
17:29:33
SQ
Turn started for Skeleton Bowman
17:29:33
SQ
*
17:29:33
SQ
* Skeleton Bowman: Starting turn.
17:29:33
SQ
-> Behaviors to pick from:
Attack.Default (58.2228)(*), Attack.Puncture (30.9034)(*), Idle (1), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
17:29:33
SQ
-> Behavior picked: Attack.Puncture (30.9034)
17:29:33
SQ
* Skeleton Bowman: Using Puncture against Balduin!
17:29:33
SQ
Skeleton Bowman uses skill Puncture
17:29:34
SQ
-> Behaviors to pick from:
Attack.Default (58.2228)(*), Attack.Puncture (30.9034)(*), Idle (1), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0)
17:29:34
SQ
-> Behavior picked: Attack.Default (58.2228)
17:29:34
SQ
* Skeleton Bowman: Using Stab against Balduin!
17:29:34
SQ
Skeleton Bowman uses skill Stab
17:29:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0)
17:29:35
SQ
-> Behavior picked: Idle (1)
17:29:35
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:29:35
SQ
* ---------------------------------------------------
17:29:35
SQ
Turn started for Skeleton
17:29:35
SQ
*
17:29:35
SQ
* Skeleton: Starting turn.
17:29:36
SQ
-> Behaviors to pick from:
Engage.Melee (87.5)(*), Defend.Shieldwall (3.69123), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0)
17:29:36
SQ
-> Behavior picked: Engage.Melee (87.5)
17:29:36
SQ
* Skeleton: Engaging to melee range with Hugo (visible), accepted_distance=0
17:29:37
SQ
* Skeleton: Reached engage destination
17:29:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.38246)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
17:29:37
SQ
-> Behavior picked: Defend.Shieldwall (7.38246)
17:29:38
SQ
* Skeleton: Using Shieldwall!
17:29:38
SQ
Skeleton uses skill Shieldwall
17:29:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
17:29:38
SQ
-> Behavior picked: Idle (1)
17:29:38
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:29:38
SQ
* ---------------------------------------------------
17:29:38
SQ
Turn started for Skeleton
17:29:38
SQ
Skill [Shieldwall] removed from [Skeleton].
17:29:38
SQ
*
17:29:38
SQ
* Skeleton: Starting turn.
17:29:39
SQ
-> Behaviors to pick from:
Attack.Default (227.156)(*), Defend.Shieldwall (72.5704)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Roam (0)
17:29:39
SQ
-> Behavior picked: Attack.Default (227.156)
17:29:39
SQ
* Skeleton: Using Slash against Erhard The Hard!
17:29:39
SQ
Skeleton uses skill Slash
17:29:39
SQ
-> Behaviors to pick from:
Attack.Default (227.156)(*), Defend.Shieldwall (72.5704)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0)
17:29:39
SQ
-> Behavior picked: Attack.Default (227.156)
17:29:40
SQ
* Skeleton: Using Slash against Erhard The Hard!
17:29:40
SQ
Skeleton uses skill Slash
17:29:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
17:29:40
SQ
-> Behavior picked: Idle (1)
17:29:40
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:29:40
SQ
* ---------------------------------------------------
17:29:41
SQ
Turn started for Skeleton
17:29:41
SQ
*
17:29:41
SQ
* Skeleton: Starting turn.
17:29:41
SQ
-> Behaviors to pick from:
Attack.Lash (638.947)(*), Attack.Default (241.304)(*), Defend.Shieldwall (56.5278), Idle (1), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), BreakFree (0)
17:29:41
SQ
-> Behavior picked: Attack.Lash (638.947)
17:29:42
SQ
* Skeleton: Using Lash against Erhard The Hard!
17:29:42
SQ
Skeleton uses skill Lash
17:29:42
SQ
-> Behaviors to pick from:
Attack.Lash (638.947)(*), Attack.Default (241.304)(*), Defend.Shieldwall (56.5278), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0)
17:29:42
SQ
-> Behavior picked: Attack.Default (241.304)
17:29:43
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:29:43
SQ
Skeleton uses skill Flail
17:29:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0)
17:29:43
SQ
-> Behavior picked: Idle (1)
17:29:43
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:29:43
SQ
* ---------------------------------------------------
17:29:43
SQ
Turn started for Bertwin
17:29:44
SQ
* Bertwin: Fleeing.
17:29:45
SQ
Turn started for Necromancer
17:29:45
SQ
*
17:29:45
SQ
* Necromancer: Starting turn.
17:29:46
SQ
-> Behaviors to pick from:
Attack.Default (134.585)(*), Attack.Puncture (84.9732)(*), Idle (1), BreakFree (0), PossessUndead (0), RaiseUndead (0), Roam (0), Flee (0)
17:29:46
SQ
-> Behavior picked: Attack.Default (134.585)
17:29:47
SQ
* Necromancer: Using Stab against Ottmar!
17:29:47
SQ
Necromancer uses skill Stab
17:29:47
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Puncture (0), Roam (0), Flee (0), Attack.Default (0)
17:29:47
SQ
-> Behavior picked: Idle (1)
17:29:47
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
17:29:47
SQ
* ---------------------------------------------------
17:29:48
SQ
Turn started for Hugo
17:29:50
SQ
[Hugo] executes skill [Thrust] on target [Necromancer]
17:29:50
SQ
Hugo uses skill Thrust
17:29:51
SQ
[Hugo] executes skill [Thrust] on target [Necromancer]
17:29:51
SQ
Hugo uses skill Thrust
17:29:51
SQ
Necromancer has died.
17:29:51
SQ
Turn started for Balduin
17:29:54
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:29:54
SQ
Balduin uses skill Thrust
17:29:55
SQ
[Balduin] executes skill [Thrust] on target [Skeleton Bowman]
17:29:55
SQ
Balduin uses skill Thrust
17:29:55
SQ
Turn started for Ulfert The Bruddah
17:30:14
SQ
Turn started for Erhard The Hard
17:30:18
SQ
[Erhard The Hard] executes skill [Thrust] on target [Skeleton]
17:30:18
SQ
Erhard The Hard uses skill Thrust
17:30:18
SQ
Skeleton has died.
17:30:20
SQ
Turn started for Ottmar
17:30:24
SQ
INFO: Next round issued: 11
17:30:24
SQ
Turn started for Skeleton Bowman
17:30:24
SQ
*
17:30:24
SQ
* Skeleton Bowman: Starting turn.
17:30:25
SQ
-> Behaviors to pick from:
Attack.Default (59.7001)(*), Attack.Puncture (37.0423)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
17:30:25
SQ
-> Behavior picked: Attack.Puncture (37.0423)
17:30:25
SQ
* Skeleton Bowman: Using Puncture against Ottmar!
17:30:25
SQ
Skeleton Bowman uses skill Puncture
17:30:25
SQ
-> Behaviors to pick from:
Attack.Puncture (71.4789)(*), Attack.Default (61.4161)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0)
17:30:25
SQ
-> Behavior picked: Attack.Puncture (71.4789)
17:30:26
SQ
* Skeleton Bowman: Using Puncture against Ottmar!
17:30:26
SQ
Skeleton Bowman uses skill Puncture
17:30:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0)
17:30:26
SQ
-> Behavior picked: Idle (1)
17:30:27
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:30:27
SQ
* ---------------------------------------------------
17:30:27
SQ
Turn started for Skeleton
17:30:27
SQ
Skill [Shieldwall] removed from [Skeleton].
17:30:27
SQ
*
17:30:27
SQ
* Skeleton: Starting turn.
17:30:27
SQ
-> Behaviors to pick from:
Engage.Melee (197.656)(*), Defend.Shieldwall (1.84562), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.Lash (0)
17:30:27
SQ
-> Behavior picked: Engage.Melee (197.656)
17:30:28
SQ
* Skeleton: Engaging to melee range with Hugo (visible), accepted_distance=0
17:30:29
SQ
* Skeleton: Reached engage destination
17:30:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
17:30:29
SQ
-> Behavior picked: Idle (1)
17:30:29
SQ
* Skeleton: Ending Turn with 3 of 8 AP left.
17:30:29
SQ
* ---------------------------------------------------
17:30:29
SQ
Turn started for Skeleton
17:30:29
SQ
*
17:30:29
SQ
* Skeleton: Starting turn.
17:30:30
SQ
-> Behaviors to pick from:
Attack.Default (235.508)(*), Attack.Lash (68.3713)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0)
17:30:30
SQ
-> Behavior picked: Attack.Default (235.508)
17:30:30
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:30:30
SQ
Skeleton uses skill Flail
17:30:30
SQ
-> Behaviors to pick from:
Attack.Default (235.508)(*), Attack.Lash (68.3713)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0)
17:30:30
SQ
-> Behavior picked: Attack.Default (235.508)
17:30:31
SQ
* Skeleton: Using Flail against Erhard The Hard!
17:30:31
SQ
Skeleton uses skill Flail
17:30:31
SQ
Erhard The Hard is unconscious.
17:30:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0)
17:30:31
SQ
-> Behavior picked: Idle (1)
17:30:32
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:30:32
SQ
* ---------------------------------------------------
17:30:32
SQ
Turn started for Bertwin
17:30:32
SQ
* Bertwin: Fleeing.
17:30:34
SQ
Turn started for Hugo
17:30:53
Resource
Loading: music/undead_02.ogg
17:30:56
Resource
Unloading: music/undead_01.ogg
17:30:56
SQ
Turn started for Ulfert The Bruddah
17:30:57
SQ
* Ulfert The Bruddah: Fleeing.
17:30:59
SQ
Turn started for Balduin
17:31:06
SQ
Turn started for Ottmar
17:31:06
SQ
* Ottmar: Fleeing.
17:31:07
SQ
* Ottmar: Fleeing.
17:31:07
SQ
INFO: Next round issued: 12
17:31:08
SQ
Turn started for Skeleton Bowman
17:31:08
SQ
*
17:31:08
SQ
* Skeleton Bowman: Starting turn.
17:31:09
SQ
-> Behaviors to pick from:
Attack.Puncture (54.3046)(*), Attack.Default (38.7118)(*), Idle (1), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0)
17:31:09
SQ
-> Behavior picked: Attack.Default (38.7118)
17:31:09
SQ
* Skeleton Bowman: Using Stab against Ottmar!
17:31:09
SQ
Skeleton Bowman uses skill Stab
17:31:09
SQ
-> Behaviors to pick from:
Attack.Puncture (49.2327)(*), Attack.Default (39.7093)(*), Idle (1), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0)
17:31:09
SQ
-> Behavior picked: Attack.Default (39.7093)
17:31:10
SQ
* Skeleton Bowman: Using Stab against Ottmar!
17:31:10
SQ
Skeleton Bowman uses skill Stab
17:31:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Attack.Puncture (0)
17:31:10
SQ
-> Behavior picked: Idle (1)
17:31:10
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:31:10
SQ
* ---------------------------------------------------
17:31:11
SQ
Turn started for Skeleton
17:31:11
SQ
*
17:31:11
SQ
* Skeleton: Starting turn.
17:31:11
SQ
-> Behaviors to pick from:
Engage.Melee (141)(*), Defend.Shieldwall (11.8195), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0)
17:31:11
SQ
-> Behavior picked: Engage.Melee (141)
17:31:11
SQ
* Skeleton: Engaging to melee range with Ulfert The Bruddah (visible), accepted_distance=0
17:31:12
SQ
* Skeleton: Reached engage destination
17:31:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55)(*), Attack.Default (54.5911)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
17:31:12
SQ
-> Behavior picked: Attack.Default (54.5911)
17:31:13
SQ
* Skeleton: Using Slash against Ulfert The Bruddah!
17:31:13
SQ
Skeleton uses skill Slash
17:31:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
17:31:13
SQ
-> Behavior picked: Idle (1)
17:31:13
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
17:31:13
SQ
* ---------------------------------------------------
17:31:14
SQ
Turn started for Bertwin
17:31:14
SQ
* Bertwin: Fleeing.
17:31:16
SQ
Turn started for Skeleton
17:31:16
SQ
*
17:31:16
SQ
* Skeleton: Starting turn.
17:31:17
SQ
-> Behaviors to pick from:
Engage.Melee (240.625)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
17:31:17
SQ
-> Behavior picked: Engage.Melee (240.625)
17:31:17
SQ
* Skeleton: Engaging to melee range with Balduin (visible), accepted_distance=0
17:31:18
SQ
* Skeleton: Reached engage destination
17:31:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Roam (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
17:31:18
SQ
-> Behavior picked: Idle (1)
17:31:19
SQ
* Skeleton: Waiting with 4 of 8 AP left.
17:31:19
SQ
* ---------------------------------------------------
17:31:19
SQ
Turn started for Hugo
17:31:27
SQ
Turn started for Balduin
17:31:30
SQ
[Balduin] executes skill [Thrust] on target [Skeleton]
17:31:30
SQ
Balduin uses skill Thrust
17:31:31
SQ
Turn started for Ulfert The Bruddah
17:31:31
SQ
* Ulfert The Bruddah: Fleeing.
17:31:32
SQ
* Ulfert The Bruddah: Fleeing.
17:31:34
SQ
Turn started for Ottmar
17:31:34
SQ
* Ottmar: Fleeing.
17:31:36
SQ
*
17:31:36
SQ
* Skeleton: Resuming turn.
17:31:37
SQ
-> Behaviors to pick from:
Engage.Melee (172.125)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0)
17:31:37
SQ
-> Behavior picked: Engage.Melee (172.125)
17:31:37
SQ
* Skeleton: Engaging to melee range with Balduin (visible), accepted_distance=0
17:31:38
SQ
* Skeleton: Reached engage destination
17:31:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0)
17:31:38
SQ
-> Behavior picked: Idle (1)
17:31:38
SQ
* Skeleton: Ending Turn with 1 of 8 AP left.
17:31:38
SQ
* ---------------------------------------------------
17:31:38
SQ
INFO: Next round issued: 13
17:31:39
SQ
Turn started for Skeleton Bowman
17:31:39
SQ
*
17:31:39
SQ
* Skeleton Bowman: Starting turn.
17:31:39
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:31:39
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), SwitchTo.Ranged (172.8)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Bow (0)
17:31:39
SQ
-> Behavior picked: Engage.Ranged (240)
17:31:40
SQ
* Skeleton Bowman: Engaging into firing range over 1 tiles at Ulfert The Bruddah (not visible)
17:31:40
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.8)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0)
17:31:40
SQ
-> Behavior picked: Engage.Ranged (120)
17:31:40
SQ
* Skeleton Bowman: Engaging into firing range over 2 tiles at Ulfert The Bruddah (not visible)
17:31:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0)
17:31:41
SQ
-> Behavior picked: Idle (1)
17:31:41
SQ
* Skeleton Bowman: Ending Turn with 1 of 8 AP left.
17:31:41
SQ
* ---------------------------------------------------
17:31:42
SQ
Turn started for Skeleton
17:31:42
SQ
*
17:31:42
SQ
* Skeleton: Starting turn.
17:31:42
SQ
-> Behaviors to pick from:
Attack.Default (78.7884)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Split (0)
17:31:42
SQ
-> Behavior picked: Attack.Default (78.7884)
17:31:43
SQ
* Skeleton: Using Slash against Balduin!
17:31:43
SQ
Skeleton uses skill Slash
17:31:43
SQ
-> Behaviors to pick from:
Attack.Default (85.7692)(*), Idle (1), Attack.Lash (0), Defend.Knockback (0), Roam (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0)
17:31:43
SQ
-> Behavior picked: Attack.Default (85.7692)
17:31:43
SQ
* Skeleton: Using Slash against Balduin!
17:31:43
SQ
Skeleton uses skill Slash
17:31:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0)
17:31:44
SQ
-> Behavior picked: Idle (1)
17:31:44
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:31:44
SQ
* ---------------------------------------------------
17:31:44
SQ
Turn started for Bertwin
17:31:45
SQ
* Bertwin: Fleeing.
17:31:47
SQ
Turn started for Skeleton
17:31:47
SQ
*
17:31:47
SQ
* Skeleton: Starting turn.
17:31:47
SQ
-> Behaviors to pick from:
Engage.Melee (195)(*), Idle (1), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0)
17:31:47
SQ
-> Behavior picked: Engage.Melee (195)
17:31:48
SQ
* Skeleton: Engaging to melee range with Balduin (visible), accepted_distance=0
17:31:49
SQ
* Skeleton: Reached engage destination
17:31:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
17:31:49
SQ
-> Behavior picked: Idle (1)
17:31:49
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:31:49
SQ
* ---------------------------------------------------
17:31:49
SQ
Turn started for Hugo
17:31:51
SQ
[Hugo] executes skill [Thrust] on target [Skeleton]
17:31:51
SQ
Hugo uses skill Thrust
17:31:53
SQ
[Hugo] executes skill [Knock Back] on target [Skeleton]
17:31:53
SQ
Hugo uses skill Knock Back
17:31:53
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:53
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:53
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:53
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
TurnSequenceBar::initNextTurn -> next turn denied
17:31:54
SQ
Turn started for Balduin
17:32:05
SQ
Balduin has died.
17:32:05
Resource
Unloading: gfx/orientation_overlay.png
17:32:05
Resource
Loading: music/defeat_01.ogg
17:32:05
SQ
Turn started for Ulfert The Bruddah
17:32:09
Resource
Unloading: music/undead_02.ogg
17:32:16
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:32:16
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:32:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:32:16
SQ
World::onCombatFinished
17:32:16
SQ
Save campaign: 12th Batallion
17:32:18
Scene
Finished saving scene.
17:32:18
SQ
TacticalState::onFinish
17:32:18
Resource
Unloading: gfx/entity_1.png
17:32:18
Resource
Unloading: gfx/object_0.png
17:32:18
Resource
Unloading: gfx/detail.png
17:32:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_death_00.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_death_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_death_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_death_03.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
17:32:18
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
17:32:18
Resource
Unloading: sounds/enemies/necromancer_01.wav
17:32:18
Resource
Unloading: sounds/enemies/necromancer_02.wav
17:32:18
Resource
Unloading: sounds/enemies/necromancer_03.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
17:32:18
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
17:32:18
Resource
Unloading: sounds/atmosphere/rain_02.wav
17:32:42
SQ
Location entered: Weissenhaven
17:32:42
Resource
Loading: music/city_01.ogg
17:32:46
Resource
Unloading: music/defeat_01.ogg
17:34:29
Resource
Loading: music/worldmap_05.ogg
17:34:29
SQ
Save campaign: 12th Batallion
17:34:31
Scene
Finished saving scene.
17:34:33
Resource
Unloading: music/city_01.ogg
17:34:36
SQ
contract added: Destroy Orc Camp
17:34:45
SQ
Location entered: Necromancer's Hidden Chambers
17:34:48
SQ
Save campaign: 12th Batallion
17:34:49
Scene
Finished saving scene.
17:34:50
SQ
WorldState::onHide
17:34:50
Resource
Loading: gfx/detail.png
17:34:50
Texture
Texture "gfx/detail.png" (ID: 490) took up approximately 10922kb in video memory.
17:34:50
Resource
Loading: gfx/object_0.png
17:34:50
Texture
Texture "gfx/object_0.png" (ID: 496) took up approximately 21845kb in video memory.
17:34:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,6).
17:34:51
Resource
Loading: gfx/orientation_overlay.png
17:34:51
Texture
Texture "gfx/orientation_overlay.png" (ID: 501) took up approximately 512kb in video memory.
17:34:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_bowman" at (20,10).
17:34:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton" at (19,7).
17:34:51
SQ
TACTICAL: STASH LOCKED: true
17:34:51
SQ
INFO: Next round issued: 1
17:34:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:34:51
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
17:34:51
SQ
Turn started for Hallstein the Juggler
17:34:51
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_01.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_02.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_03.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_04.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_05.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_death_06.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
17:34:51
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
17:34:51
Resource
Loading: music/undead_01.ogg
17:34:52
Resource
Unloading: music/worldmap_05.ogg
17:34:58
SQ
Turn started for Hugo
17:35:01
SQ
Turn started for Skeleton Bowman
17:35:01
SQ
*
17:35:01
SQ
* Skeleton Bowman: Starting turn.
17:35:02
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:35:02
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (117.918)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
17:35:02
SQ
-> Behavior picked: Engage.Ranged (266.667)
17:35:02
SQ
* Skeleton Bowman: Engaging into firing range over 3 tiles at Alfgeir the Quiet (not visible)
17:35:03
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:35:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Engage.Ranged (0)
17:35:03
SQ
-> Behavior picked: Idle (1)
17:35:03
SQ
* Skeleton Bowman: Ending Turn with 2 of 8 AP left.
17:35:03
SQ
* ---------------------------------------------------
17:35:04
SQ
Turn started for Alfgeir the Quiet
17:35:07
SQ
Turn started for Skeleton
17:35:07
SQ
*
17:35:07
SQ
* Skeleton: Starting turn.
17:35:07
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:35:07
SQ
-> Behavior picked: Engage.Melee (143)
17:35:08
SQ
* Skeleton: Engaging to melee range with Hugo (visible), accepted_distance=0
17:35:09
SQ
* Skeleton: Reached engage destination
17:35:09
SQ
-> Behaviors to pick from:
Attack.Default (66.4564)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:35:09
SQ
-> Behavior picked: Attack.Default (66.4564)
17:35:10
SQ
* Skeleton: Using Slash against Hugo!
17:35:10
SQ
Skeleton uses skill Slash
17:35:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
17:35:10
SQ
-> Behavior picked: Idle (1)
17:35:10
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:35:10
SQ
* ---------------------------------------------------
17:35:10
SQ
Turn started for Skeleton
17:35:10
SQ
*
17:35:10
SQ
* Skeleton: Starting turn.
17:35:11
SQ
-> Behaviors to pick from:
Engage.Melee (127.273)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Roam (0)
17:35:11
SQ
-> Behavior picked: Engage.Melee (127.273)
17:35:11
SQ
* Skeleton: Engaging to melee range with Alfgeir the Quiet (visible), accepted_distance=0
17:35:12
SQ
* Skeleton: Reached engage destination
17:35:12
SQ
-> Behaviors to pick from:
Attack.Default (72.1915)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0)
17:35:12
SQ
-> Behavior picked: Attack.Default (72.1915)
17:35:13
SQ
* Skeleton: Using Slash against Alfgeir the Quiet!
17:35:13
SQ
Skeleton uses skill Slash
17:35:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
17:35:13
SQ
-> Behavior picked: Idle (1)
17:35:13
SQ
* Skeleton: Ending Turn with 0 of 8 AP left.
17:35:13
SQ
* ---------------------------------------------------
17:35:13
SQ
INFO: Next round issued: 2
17:35:14
SQ
Turn started for Skeleton Bowman
17:35:14
SQ
*
17:35:14
SQ
* Skeleton Bowman: Starting turn.
17:35:14
SQ
-> Behaviors to pick from:
Attack.Bow (137.475)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
17:35:14
SQ
-> Behavior picked: Engage.Ranged (120)
17:35:15
SQ
* Skeleton Bowman: Engaging into firing range over 2 tiles at Hallstein the Juggler (visible)
17:35:16
SQ
* Skeleton Bowman: In fact, I would prefer to remain where I am
17:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
17:35:16
SQ
-> Behavior picked: Idle (1)
17:35:16
SQ
* Skeleton Bowman: Ending Turn with 3 of 8 AP left.
17:35:16
SQ
* ---------------------------------------------------
17:35:16
SQ
Turn started for Hallstein the Juggler
17:35:21
SQ
[Hallstein the Juggler] executes skill [Bash] on target [Skeleton]
17:35:21
SQ
Hallstein the Juggler uses skill Bash
17:35:22
SQ
[Hallstein the Juggler] executes skill [Bash] on target [Skeleton]
17:35:22
SQ
Hallstein the Juggler uses skill Bash
17:35:23
SQ
Turn started for Hugo
17:35:25
SQ
[Hugo] executes skill [Hammer] on target [Skeleton]
17:35:25
SQ
Hugo uses skill Hammer
17:35:26
SQ
[Hugo] executes skill [Hammer] on target [Skeleton]
17:35:26
SQ
Hugo uses skill Hammer
17:35:26
SQ
Skeleton has died.
17:35:26
SQ
Turn started for Alfgeir the Quiet
17:35:28
SQ
[Alfgeir the Quiet] executes skill [Flail] on target [Skeleton]
17:35:28
SQ
Alfgeir the Quiet uses skill Flail
17:35:29
SQ
[Alfgeir the Quiet] executes skill [Flail] on target [Skeleton]
17:35:29
SQ
Alfgeir the Quiet uses skill Flail
17:35:29
SQ
Skeleton has died.
17:35:29
SQ
INFO: Next round issued: 3
17:35:30
SQ
Turn started for Skeleton Bowman
17:35:30
SQ
*
17:35:30
SQ
* Skeleton Bowman: Starting turn.
17:35:30
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:35:30
SQ
-> Behaviors to pick from:
Engage.Ranged (560)(*), Attack.Bow (258.323)(*), Idle (1), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
17:35:30
SQ
-> Behavior picked: Engage.Ranged (560)
17:35:31
SQ
* Skeleton Bowman: Engaging into firing range over 3 tiles at Hugo (visible)
17:35:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
17:35:32
SQ
-> Behavior picked: Idle (1)
17:35:32
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:35:32
SQ
* ---------------------------------------------------
17:35:32
SQ
Turn started for Hallstein the Juggler
17:35:41
SQ
Turn started for Hugo
17:35:44
SQ
Turn started for Alfgeir the Quiet
17:35:46
SQ
INFO: Next round issued: 4
17:35:47
SQ
Turn started for Skeleton Bowman
17:35:47
SQ
*
17:35:47
SQ
* Skeleton Bowman: Starting turn.
17:35:47
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:35:48
SQ
-> Behaviors to pick from:
Engage.Ranged (1120)(*), Attack.Bow (410.234)(*), Idle (1), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
17:35:48
SQ
-> Behavior picked: Engage.Ranged (1120)
17:35:48
SQ
* Skeleton Bowman: Engaging into firing range over 3 tiles at Hallstein the Juggler (visible)
17:35:50
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Attack.Bow (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0)
17:35:50
SQ
-> Behavior picked: Idle (1)
17:35:50
SQ
* Skeleton Bowman: Ending Turn with 1 of 8 AP left.
17:35:50
SQ
* ---------------------------------------------------
17:35:50
SQ
Turn started for Hugo
17:35:53
SQ
Turn started for Hallstein the Juggler
17:35:58
SQ
Turn started for Alfgeir the Quiet
17:36:02
SQ
INFO: Next round issued: 5
17:36:02
SQ
Turn started for Skeleton Bowman
17:36:02
SQ
*
17:36:02
SQ
* Skeleton Bowman: Starting turn.
17:36:03
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:36:03
SQ
-> Behaviors to pick from:
Engage.Ranged (1093.33)(*), Attack.Bow (287.798)(*), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0)
17:36:03
SQ
-> Behavior picked: Engage.Ranged (1093.33)
17:36:03
SQ
* Skeleton Bowman: Engaging into firing range over 4 tiles at Hallstein the Juggler (visible)
17:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0)
17:36:04
SQ
-> Behavior picked: Idle (1)
17:36:04
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:36:04
SQ
* ---------------------------------------------------
17:36:05
SQ
Turn started for Hugo
17:36:09
SQ
Turn started for Hallstein the Juggler
17:36:12
SQ
Turn started for Alfgeir the Quiet
17:36:15
SQ
INFO: Next round issued: 6
17:36:16
SQ
Turn started for Skeleton Bowman
17:36:16
SQ
*
17:36:16
SQ
* Skeleton Bowman: Starting turn.
17:36:16
SQ
* Skeleton Bowman: It's important that I get some distance from my opponents..
17:36:16
SQ
-> Behaviors to pick from:
Engage.Ranged (440)(*), Attack.Bow (352.57)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0)
17:36:16
SQ
-> Behavior picked: Attack.Bow (352.57)
17:36:16
SQ
* Skeleton Bowman: Using Aimed Shot against Hallstein the Juggler!
17:36:16
SQ
Skeleton Bowman uses skill Aimed Shot
17:36:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
17:36:18
SQ
-> Behavior picked: Idle (1)
17:36:18
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:36:18
SQ
* ---------------------------------------------------
17:36:19
SQ
Turn started for Hugo
17:36:21
SQ
[Hugo] executes skill [Hammer] on target [Skeleton Bowman]
17:36:21
SQ
Hugo uses skill Hammer
17:36:23
SQ
Turn started for Hallstein the Juggler
17:36:25
SQ
Turn started for Alfgeir the Quiet
17:36:27
SQ
[Alfgeir the Quiet] executes skill [Flail] on target [Skeleton Bowman]
17:36:27
SQ
Alfgeir the Quiet uses skill Flail
17:36:29
SQ
[Hallstein the Juggler] executes skill [Bash] on target [Skeleton Bowman]
17:36:29
SQ
Hallstein the Juggler uses skill Bash
17:36:29
SQ
INFO: Next round issued: 7
17:36:30
SQ
Turn started for Skeleton Bowman
17:36:30
SQ
*
17:36:30
SQ
* Skeleton Bowman: Starting turn.
17:36:30
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), Roam (0)
17:36:30
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:36:31
SQ
* Skeleton Bowman: Switching to melee weapon!
17:36:31
SQ
-> Behaviors to pick from:
Attack.Default (58.3826)(*), Attack.Puncture (32.2033)(*), Idle (1), Roam (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
17:36:31
SQ
-> Behavior picked: Attack.Default (58.3826)
17:36:31
SQ
* Skeleton Bowman: Using Stab against Hallstein the Juggler!
17:36:31
SQ
Skeleton Bowman uses skill Stab
17:36:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Bow (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
17:36:31
SQ
-> Behavior picked: Idle (1)
17:36:31
SQ
* Skeleton Bowman: Ending Turn with 0 of 8 AP left.
17:36:31
SQ
* ---------------------------------------------------
17:36:31
SQ
Turn started for Hugo
17:36:32
SQ
[Hugo] executes skill [Hammer] on target [Skeleton Bowman]
17:36:32
SQ
Hugo uses skill Hammer
17:36:32
SQ
Skeleton Bowman has died.
17:36:32
Resource
Unloading: gfx/orientation_overlay.png
17:36:32
Resource
Loading: music/victory_01.ogg
17:36:36
Resource
Unloading: music/undead_01.ogg
17:37:00
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:37:00
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:37:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:37:00
SQ
World::onCombatFinished
17:37:00
SQ
Save campaign: 12th Batallion
17:37:02
Scene
Finished saving scene.
17:37:02
SQ
TacticalState::onFinish
17:37:02
Resource
Unloading: gfx/object_0.png
17:37:02
Resource
Unloading: gfx/detail.png
17:37:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:37:02
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
17:37:02
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
17:38:02
Resource
Loading: music/worldmap_04.ogg
17:38:05
Resource
Unloading: music/victory_01.ogg
17:38:48
SQ
showing contract: Secure Cemetery
17:39:01
SQ
contract removed: 86
17:39:01
SQ
contract removed: 87
17:39:03
SQ
Skill [Injured Shoulder] removed from [Bertwin].
17:39:11
SQ
contract removed: 88
17:39:12
SQ
showing contract: Secure Cemetery
17:41:11
SQ
Location entered: Krakendorf
17:41:11
Resource
Loading: music/village_01.ogg
17:41:15
Resource
Unloading: music/worldmap_04.ogg
17:41:51
Script
VM collected 2 object(s) and deleted them.
17:42:00
SQ
Save campaign: 12th Batallion
17:42:00
Resource
Loading: music/worldmap_06.ogg
17:42:01
Scene
Finished saving scene.
17:42:02
SQ
contract added: Return Item
17:42:04
Resource
Unloading: music/village_01.ogg
17:42:05
SQ
Save campaign: 12th Batallion
17:42:07
Scene
Finished saving scene.
17:42:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
17:42:08
Resource
Loading: music/title.ogg
17:42:08
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
17:42:08
SQ
Clearing World Scene
17:42:10
Core
Shutting down engine core.