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UI
Screen 'RootScreen' successfully registered.
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SQ
RootState::onShow()
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Parsed Resource Package "preload/on_running.txt" with 33 items.
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Started loading Resource Package "preload/on_running.txt".
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Texture "gfx/world_entity_0.png" (ID: 100) took up approximately 21845kb in video memory.
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Texture "gfx/world_settlement.png" (ID: 101) took up approximately 43690kb in video memory.
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Texture "gfx/world_decals.png" (ID: 102) took up approximately 10920kb in video memory.
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SQ
Load campaign: Unsullied_15185
19:42:07
Scene
Finished loading scene.
19:42:08
SQ
contract added: Return Item
19:42:08
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contract added: Destroy Goblin Camp
19:42:08
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contract added: Escort Caravan
19:42:08
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contract added: Obtain artifact
19:42:08
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contract added: Return Item
19:42:08
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contract added: Drive away brigands
19:42:08
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contract added: Destroy Orc Camp
19:42:08
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contract added: Armed Courier
19:42:08
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contract added: Escort Caravan
19:42:08
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contract added: Defend settlement
19:42:08
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contract added: Escort Caravan
19:42:08
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contract added: Return Item
19:42:08
SQ
contract added: Drive away brigands
19:42:08
SQ
contract added: Secure Cemetery
19:42:08
SQ
contract added: Secure Cemetery
19:42:08
SQ
contract activated: Armed Courier (id: 152)
19:42:08
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19:42:15
SQ
Save campaign: Unsullied
19:42:17
Scene
Finished saving scene.
19:42:18
SQ
WorldState::onHide
19:42:18
Resource
Loading: gfx/object_0.png
19:42:18
Texture
Texture "gfx/object_0.png" (ID: 154) took up approximately 21845kb in video memory.
19:42:18
Resource
Loading: gfx/detail.png
19:42:18
Texture
Texture "gfx/detail.png" (ID: 155) took up approximately 10922kb in video memory.
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (9,15).
19:42:19
Resource
Loading: gfx/orientation_overlay.png
19:42:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 156) took up approximately 512kb in video memory.
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (14,16).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (23,11).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (11,19).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (23,-2).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (16,1).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (13,9).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (13,14).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (20,9).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (17,4).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (16,4).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (16,12).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (20,2).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (14,13).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (16,8).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (15,5).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (14,6).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_ranged" at (12,6).
19:42:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_ranged" at (17,9).
19:42:19
SQ
TACTICAL: STASH LOCKED: true
19:42:19
SQ
INFO: Next round issued: 1
19:42:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:42:19
Resource
Loading: music/bandits_01.ogg
19:42:19
Resource
Unloading: music/worldmap_04.ogg
19:42:19
SQ
Turn started for Mercenary
19:42:19
SQ
*
19:42:19
SQ
* Mercenary: Starting turn.
19:42:20
SQ
defensive score: 8.48428
19:42:20
SQ
defensive threshold: 0.31198
19:42:20
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
19:42:20
SQ
-> Behavior picked: Engage.Ranged (120)
19:42:20
SQ
* Mercenary: Engaging into firing range over 3 tiles at Brigand Raider (not visible)
19:42:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
19:42:21
SQ
-> Behavior picked: Idle (1)
19:42:21
SQ
* Mercenary: Ending Turn with 1 of 9 AP left.
19:42:21
SQ
* ---------------------------------------------------
19:42:21
SQ
Turn started for Mercenary
19:42:21
SQ
*
19:42:21
SQ
* Mercenary: Starting turn.
19:42:22
SQ
defensive score: 8.48428
19:42:22
SQ
defensive threshold: 0.31198
19:42:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
19:42:22
SQ
-> Behavior picked: Defend (90)
19:42:22
SQ
* Mercenary: Waiting until others have moved!
19:42:22
SQ
Turn started for Dus the Ranger
19:42:42
SQ
[Dus the Ranger] executes skill [Quick Shot] on target [Brigand Raider]
19:42:42
SQ
Dus the Ranger uses skill Quick Shot
19:42:43
SQ
[Dus the Ranger] executes skill [Quick Shot] on target [Brigand Raider]
19:42:43
SQ
Dus the Ranger uses skill Quick Shot
19:42:44
SQ
Turn started for Wilreich
19:42:49
SQ
[Wilreich] executes skill [Adrenaline] on target [Wilreich]
19:42:49
SQ
Wilreich uses skill Adrenaline
19:42:49
SQ
[Wilreich] executes skill [Shoot Bolt] on target [Brigand Raider]
19:42:49
SQ
Wilreich uses skill Shoot Bolt
19:42:51
SQ
Turn started for Brigand Raider
19:42:51
SQ
*
19:42:51
SQ
* Brigand Raider: Starting turn.
19:42:52
SQ
-> Behaviors to pick from:
Engage.Melee (89.375)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (89.375)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:42:52
SQ
-> Behavior picked: Engage.Melee (89.375)
19:42:52
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
19:42:52
SQ
* Brigand Raider: Reached engage destination
19:42:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:42:53
SQ
-> Behavior picked: Idle (1)
19:42:53
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:42:53
SQ
* ---------------------------------------------------
19:42:53
SQ
Turn started for Caravan Hand
19:42:53
SQ
*
19:42:53
SQ
* Caravan Hand: Starting turn.
19:42:53
SQ
defensive score: 7.72968
19:42:53
SQ
defensive threshold: 0.31198
19:42:54
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:42:54
SQ
-> Behavior picked: Defend (90)
19:42:54
SQ
* Caravan Hand: Going for defensive position.
19:42:55
SQ
defensive score: 7.72968
19:42:55
SQ
defensive threshold: 0.31198
19:42:55
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
19:42:55
SQ
-> Behavior picked: Defend (22.5)
19:42:55
SQ
* Caravan Hand: Waiting until others have moved!
19:42:55
SQ
Turn started for Caravan Hand
19:42:55
SQ
*
19:42:55
SQ
* Caravan Hand: Starting turn.
19:42:56
SQ
defensive score: 7.72968
19:42:56
SQ
defensive threshold: 0.31198
19:42:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:42:56
SQ
-> Behavior picked: Defend (90)
19:42:56
SQ
* Caravan Hand: Waiting until others have moved!
19:42:56
SQ
Turn started for Brigand Poacher
19:42:56
SQ
*
19:42:56
SQ
* Brigand Poacher: Starting turn.
19:42:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
19:42:57
SQ
-> Behavior picked: Idle (1)
19:42:57
SQ
* Brigand Poacher: Waiting with 9 of 9 AP left.
19:42:57
SQ
* ---------------------------------------------------
19:42:57
SQ
Turn started for Mercenary
19:42:57
SQ
*
19:42:57
SQ
* Mercenary: Starting turn.
19:42:58
SQ
defensive score: 7.72968
19:42:58
SQ
defensive threshold: 0.31198
19:42:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:42:58
SQ
-> Behavior picked: Defend (90)
19:42:58
SQ
* Mercenary: Going for defensive position.
19:42:59
SQ
defensive score: 6.54708
19:42:59
SQ
defensive threshold: 0.31198
19:42:59
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
19:42:59
SQ
-> Behavior picked: Defend (22.5)
19:42:59
SQ
* Mercenary: Waiting until others have moved!
19:43:00
SQ
Turn started for Brigand Raider
19:43:00
SQ
*
19:43:00
SQ
* Brigand Raider: Starting turn.
19:43:00
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (78.7396)(*), Engage.Melee (64.8214)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (78.7396)(*), Engage.Melee (64.8214)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Roam (0), Flee (0)
19:43:00
SQ
-> Behavior picked: SwitchTo.Ranged (78.7396)
19:43:01
SQ
* Brigand Raider: Switching to ranged weapon!
19:43:01
SQ
-> Behaviors to pick from:
Attack.Default (55.4207)(*), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0)
Attack.Default (55.4207)(*), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0)
19:43:01
SQ
-> Behavior picked: Attack.Default (55.4207)
19:43:01
SQ
* Brigand Raider: Using Throw Axe against Caravan Guard!
19:43:01
SQ
Brigand Raider uses skill Throw Axe
19:43:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
19:43:02
SQ
-> Behavior picked: Idle (1)
19:43:02
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:02
SQ
* ---------------------------------------------------
19:43:02
SQ
Turn started for Caravan Hand
19:43:02
SQ
*
19:43:02
SQ
* Caravan Hand: Starting turn.
19:43:03
SQ
defensive score: 6.54708
19:43:03
SQ
defensive threshold: 0.31198
19:43:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:43:03
SQ
-> Behavior picked: Defend (90)
19:43:03
SQ
* Caravan Hand: Going for defensive position.
19:43:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Recover (0), Roam (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Split (0), Recover (0), Roam (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend (0)
19:43:04
SQ
-> Behavior picked: Idle (1)
19:43:04
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
19:43:04
SQ
* ---------------------------------------------------
19:43:05
SQ
Turn started for Brigand Raider
19:43:05
SQ
*
19:43:05
SQ
* Brigand Raider: Starting turn.
19:43:05
SQ
-> Behaviors to pick from:
Engage.Melee (80.8824)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (80.8824)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:05
SQ
-> Behavior picked: Engage.Melee (80.8824)
19:43:05
SQ
* Brigand Raider: Engaging to melee range with Mercenary (visible), accepted_distance=0
19:43:06
SQ
* Brigand Raider: Reached engage destination
19:43:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:43:06
SQ
-> Behavior picked: Idle (1)
19:43:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:06
SQ
* ---------------------------------------------------
19:43:07
SQ
Turn started for Brigand Raider
19:43:07
SQ
*
19:43:07
SQ
* Brigand Raider: Starting turn.
19:43:07
SQ
-> Behaviors to pick from:
Engage.Melee (214.844)(*), Defend.Shieldwall (1.56956), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (214.844)(*), Defend.Shieldwall (1.56956), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:07
SQ
-> Behavior picked: Engage.Melee (214.844)
19:43:07
SQ
* Brigand Raider: Engaging to melee range with Caravan Guard (not visible), accepted_distance=0
19:43:07
SQ
* Brigand Raider: Reached engage destination
19:43:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
19:43:08
SQ
-> Behavior picked: Idle (1)
19:43:08
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:43:08
SQ
* ---------------------------------------------------
19:43:08
SQ
Turn started for Mercenary
19:43:08
SQ
*
19:43:08
SQ
* Mercenary: Starting turn.
19:43:08
SQ
defensive score: 5.23766
19:43:08
SQ
defensive threshold: 0.31198
19:43:09
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (240)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
SwitchTo.Ranged (240)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
19:43:09
SQ
-> Behavior picked: SwitchTo.Ranged (240)
19:43:09
SQ
* Mercenary: Switching to ranged weapon!
19:43:09
SQ
defensive score: 5.23766
19:43:09
SQ
defensive threshold: 0.31198
19:43:09
SQ
-> Behaviors to pick from:
Attack.Default (24.3332)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Attack.Default (24.3332)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
19:43:09
SQ
-> Behavior picked: Attack.Default (24.3332)
19:43:09
SQ
* Mercenary: Using Throw Javelin against Brigand Raider!
19:43:09
SQ
Mercenary uses skill Throw Javelin
19:43:10
SQ
defensive score: 5.23766
19:43:10
SQ
defensive threshold: 0.31198
19:43:10
SQ
-> Behaviors to pick from:
Attack.Default (24.2855)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0)
Attack.Default (24.2855)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0)
19:43:10
SQ
-> Behavior picked: Attack.Default (24.2855)
19:43:11
SQ
* Mercenary: Using Throw Javelin against Brigand Raider!
19:43:11
SQ
Mercenary uses skill Throw Javelin
19:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Default (0)
19:43:12
SQ
-> Behavior picked: Idle (1)
19:43:12
SQ
* Mercenary: Ending Turn with 1 of 9 AP left.
19:43:12
SQ
* ---------------------------------------------------
19:43:12
SQ
Turn started for Brigand Raider
19:43:12
SQ
*
19:43:12
SQ
* Brigand Raider: Starting turn.
19:43:13
SQ
-> Behaviors to pick from:
Engage.Melee (76.3158)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (76.3158)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:13
SQ
-> Behavior picked: Engage.Melee (76.3158)
19:43:13
SQ
* Brigand Raider: Engaging to melee range with Mercenary (not visible), accepted_distance=0
19:43:13
SQ
* Brigand Raider: Reached engage destination
19:43:13
SQ
-> Behaviors to pick from:
Engage.Melee (135)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Engage.Melee (135)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
19:43:13
SQ
-> Behavior picked: Engage.Melee (135)
19:43:13
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
19:43:14
SQ
* Brigand Raider: Reached engage destination
19:43:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
19:43:14
SQ
-> Behavior picked: Idle (1)
19:43:14
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:43:14
SQ
* ---------------------------------------------------
19:43:15
SQ
Turn started for Eberecht
19:43:18
SQ
Turn started for Caravan Guard
19:43:18
SQ
*
19:43:18
SQ
* Caravan Guard: Starting turn.
19:43:18
SQ
-> Behaviors to pick from:
Engage.Melee (8.25)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (8.25)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:43:18
SQ
-> Behavior picked: Engage.Melee (8.25)
19:43:19
SQ
* Caravan Guard: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
19:43:19
SQ
* Caravan Guard: Reached engage destination
19:43:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
19:43:20
SQ
-> Behavior picked: Idle (1)
19:43:20
SQ
* Caravan Guard: Ending Turn with 0 of 9 AP left.
19:43:20
SQ
* ---------------------------------------------------
19:43:20
SQ
Turn started for Mercenary
19:43:20
SQ
*
19:43:20
SQ
* Mercenary: Starting turn.
19:43:21
SQ
-> Behaviors to pick from:
Engage.Melee (638)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (638)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:21
SQ
-> Behavior picked: Engage.Melee (638)
19:43:21
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:21
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:21
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:21
SQ
-> Behavior picked: Engage.Melee (957)
19:43:21
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:21
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:21
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:21
SQ
-> Behavior picked: Engage.Melee (957)
19:43:21
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:21
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:22
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:22
SQ
-> Behavior picked: Engage.Melee (957)
19:43:22
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:22
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:22
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:22
SQ
-> Behavior picked: Engage.Melee (957)
19:43:22
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:22
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:22
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:22
SQ
-> Behavior picked: Engage.Melee (957)
19:43:22
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:22
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:23
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:23
SQ
-> Behavior picked: Engage.Melee (957)
19:43:23
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:23
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:23
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:23
SQ
-> Behavior picked: Engage.Melee (957)
19:43:23
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:23
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:23
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:23
SQ
-> Behavior picked: Engage.Melee (957)
19:43:23
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:23
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:23
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:23
SQ
-> Behavior picked: Engage.Melee (957)
19:43:23
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:23
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:24
SQ
-> Behavior picked: Engage.Melee (957)
19:43:24
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:24
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:24
SQ
-> Behavior picked: Engage.Melee (957)
19:43:24
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:24
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:24
SQ
-> Behavior picked: Engage.Melee (957)
19:43:24
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:24
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:24
SQ
-> Behavior picked: Engage.Melee (957)
19:43:24
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:24
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:25
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:25
SQ
-> Behavior picked: Engage.Melee (957)
19:43:25
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:25
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:25
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:25
SQ
-> Behavior picked: Engage.Melee (957)
19:43:25
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:25
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:25
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:25
SQ
-> Behavior picked: Engage.Melee (957)
19:43:25
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:25
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:26
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:26
SQ
-> Behavior picked: Engage.Melee (957)
19:43:26
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:26
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:26
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:26
SQ
-> Behavior picked: Engage.Melee (957)
19:43:26
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:26
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:26
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:26
SQ
-> Behavior picked: Engage.Melee (957)
19:43:26
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:26
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:27
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:27
SQ
-> Behavior picked: Engage.Melee (957)
19:43:27
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:27
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:27
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:27
SQ
-> Behavior picked: Engage.Melee (957)
19:43:27
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:27
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:27
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:27
SQ
-> Behavior picked: Engage.Melee (957)
19:43:27
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:27
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:28
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:28
SQ
-> Behavior picked: Engage.Melee (957)
19:43:28
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:28
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:28
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:28
SQ
-> Behavior picked: Engage.Melee (957)
19:43:28
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:28
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:28
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:28
SQ
-> Behavior picked: Engage.Melee (957)
19:43:28
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:28
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:28
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:28
SQ
-> Behavior picked: Engage.Melee (957)
19:43:28
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:28
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:29
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:29
SQ
-> Behavior picked: Engage.Melee (957)
19:43:29
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:29
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:29
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:29
SQ
-> Behavior picked: Engage.Melee (957)
19:43:29
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:29
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:29
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:29
SQ
-> Behavior picked: Engage.Melee (957)
19:43:29
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:29
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:30
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:30
SQ
-> Behavior picked: Engage.Melee (957)
19:43:30
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:30
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:30
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:30
SQ
-> Behavior picked: Engage.Melee (957)
19:43:30
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:30
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:30
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:30
SQ
-> Behavior picked: Engage.Melee (957)
19:43:30
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:30
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:30
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:30
SQ
-> Behavior picked: Engage.Melee (957)
19:43:30
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:30
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:31
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:31
SQ
-> Behavior picked: Engage.Melee (957)
19:43:31
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:31
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:31
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:31
SQ
-> Behavior picked: Engage.Melee (957)
19:43:31
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:31
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:31
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:31
SQ
-> Behavior picked: Engage.Melee (957)
19:43:31
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:31
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:32
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:32
SQ
-> Behavior picked: Engage.Melee (957)
19:43:32
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:32
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:32
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:32
SQ
-> Behavior picked: Engage.Melee (957)
19:43:32
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:32
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:32
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:32
SQ
-> Behavior picked: Engage.Melee (957)
19:43:32
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:32
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:33
SQ
-> Behavior picked: Engage.Melee (957)
19:43:33
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:33
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:33
SQ
-> Behavior picked: Engage.Melee (957)
19:43:33
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:33
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:33
SQ
-> Behavior picked: Engage.Melee (957)
19:43:33
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:33
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:34
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:34
SQ
-> Behavior picked: Engage.Melee (957)
19:43:34
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:34
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:34
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:34
SQ
-> Behavior picked: Engage.Melee (957)
19:43:34
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:34
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:34
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:34
SQ
-> Behavior picked: Engage.Melee (957)
19:43:34
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:34
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:34
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:34
SQ
-> Behavior picked: Engage.Melee (957)
19:43:34
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:34
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:35
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:35
SQ
-> Behavior picked: Engage.Melee (957)
19:43:35
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:35
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:35
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:35
SQ
-> Behavior picked: Engage.Melee (957)
19:43:35
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:35
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:35
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:35
SQ
-> Behavior picked: Engage.Melee (957)
19:43:35
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:35
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:36
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:36
SQ
-> Behavior picked: Engage.Melee (957)
19:43:36
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:36
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:36
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:36
SQ
-> Behavior picked: Engage.Melee (957)
19:43:36
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:36
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:36
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:36
SQ
-> Behavior picked: Engage.Melee (957)
19:43:36
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:36
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:36
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:36
SQ
-> Behavior picked: Engage.Melee (957)
19:43:36
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:36
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:37
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:37
SQ
-> Behavior picked: Engage.Melee (957)
19:43:37
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:37
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:37
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:37
SQ
-> Behavior picked: Engage.Melee (957)
19:43:37
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:37
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:37
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:37
SQ
-> Behavior picked: Engage.Melee (957)
19:43:37
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:37
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:38
SQ
-> Behavior picked: Engage.Melee (957)
19:43:38
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:38
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:38
SQ
-> Behavior picked: Engage.Melee (957)
19:43:38
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:38
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:38
SQ
-> Behavior picked: Engage.Melee (957)
19:43:38
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:38
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:39
SQ
-> Behavior picked: Engage.Melee (957)
19:43:39
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:39
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:39
SQ
-> Behavior picked: Engage.Melee (957)
19:43:39
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:39
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:39
SQ
-> Behavior picked: Engage.Melee (957)
19:43:39
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:39
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:39
SQ
-> Behavior picked: Engage.Melee (957)
19:43:39
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:39
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:40
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:40
SQ
-> Behavior picked: Engage.Melee (957)
19:43:40
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:40
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:40
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:40
SQ
-> Behavior picked: Engage.Melee (957)
19:43:40
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:40
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:40
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:40
SQ
-> Behavior picked: Engage.Melee (957)
19:43:40
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:40
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:41
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:41
SQ
-> Behavior picked: Engage.Melee (957)
19:43:41
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:41
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:41
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:41
SQ
-> Behavior picked: Engage.Melee (957)
19:43:41
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:41
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:41
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:41
SQ
-> Behavior picked: Engage.Melee (957)
19:43:41
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:41
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:41
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:41
SQ
-> Behavior picked: Engage.Melee (957)
19:43:41
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:41
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:42
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:42
SQ
-> Behavior picked: Engage.Melee (957)
19:43:42
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:42
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:42
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:42
SQ
-> Behavior picked: Engage.Melee (957)
19:43:42
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:42
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:42
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:42
SQ
-> Behavior picked: Engage.Melee (957)
19:43:42
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:42
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:42
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:43
SQ
-> Behavior picked: Engage.Melee (957)
19:43:43
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:43
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:43
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:43
SQ
-> Behavior picked: Engage.Melee (957)
19:43:43
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:43
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:43
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:43
SQ
-> Behavior picked: Engage.Melee (957)
19:43:43
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:43
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:43
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:43
SQ
-> Behavior picked: Engage.Melee (957)
19:43:43
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:43
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:44
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:44
SQ
-> Behavior picked: Engage.Melee (957)
19:43:44
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:44
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:44
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:44
SQ
-> Behavior picked: Engage.Melee (957)
19:43:44
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:44
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:44
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:44
SQ
-> Behavior picked: Engage.Melee (957)
19:43:44
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:44
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:45
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:45
SQ
-> Behavior picked: Engage.Melee (957)
19:43:45
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:45
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:45
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:45
SQ
-> Behavior picked: Engage.Melee (957)
19:43:45
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:45
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:45
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:45
SQ
-> Behavior picked: Engage.Melee (957)
19:43:45
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:45
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:45
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:45
SQ
-> Behavior picked: Engage.Melee (957)
19:43:45
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:45
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:46
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:46
SQ
-> Behavior picked: Engage.Melee (957)
19:43:46
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:46
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:46
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:46
SQ
-> Behavior picked: Engage.Melee (957)
19:43:46
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:46
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:46
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:46
SQ
-> Behavior picked: Engage.Melee (957)
19:43:46
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:46
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:47
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:47
SQ
-> Behavior picked: Engage.Melee (957)
19:43:47
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:47
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:47
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:47
SQ
-> Behavior picked: Engage.Melee (957)
19:43:47
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:47
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:47
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:47
SQ
-> Behavior picked: Engage.Melee (957)
19:43:47
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:47
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:48
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:48
SQ
-> Behavior picked: Engage.Melee (957)
19:43:48
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:48
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:48
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:48
SQ
-> Behavior picked: Engage.Melee (957)
19:43:48
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:48
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:48
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:48
SQ
-> Behavior picked: Engage.Melee (957)
19:43:48
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:48
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:49
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:49
SQ
-> Behavior picked: Engage.Melee (957)
19:43:49
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:49
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:49
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:49
SQ
-> Behavior picked: Engage.Melee (957)
19:43:49
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:49
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:49
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:49
SQ
-> Behavior picked: Engage.Melee (957)
19:43:49
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:49
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:50
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:50
SQ
-> Behavior picked: Engage.Melee (957)
19:43:50
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:50
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:50
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:50
SQ
-> Behavior picked: Engage.Melee (957)
19:43:50
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:50
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:50
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:50
SQ
-> Behavior picked: Engage.Melee (957)
19:43:50
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:50
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:51
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:51
SQ
-> Behavior picked: Engage.Melee (957)
19:43:51
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:51
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:51
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:51
SQ
-> Behavior picked: Engage.Melee (957)
19:43:51
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:51
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:51
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:51
SQ
-> Behavior picked: Engage.Melee (957)
19:43:51
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:51
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:52
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:52
SQ
-> Behavior picked: Engage.Melee (957)
19:43:52
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:52
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:52
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:52
SQ
-> Behavior picked: Engage.Melee (957)
19:43:52
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:52
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:52
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:52
SQ
-> Behavior picked: Engage.Melee (957)
19:43:52
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:52
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:52
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:52
SQ
-> Behavior picked: Engage.Melee (957)
19:43:52
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:52
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:53
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:53
SQ
-> Behavior picked: Engage.Melee (957)
19:43:53
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:53
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:53
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:53
SQ
-> Behavior picked: Engage.Melee (957)
19:43:53
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:53
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:53
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:53
SQ
-> Behavior picked: Engage.Melee (957)
19:43:53
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:53
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:54
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:43:54
SQ
-> Behavior picked: Engage.Melee (957)
19:43:54
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:54
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:54
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:43:54
SQ
-> Behavior picked: Engage.Melee (957)
19:43:54
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:54
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:54
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:43:54
SQ
-> Behavior picked: Engage.Melee (957)
19:43:54
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:54
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:54
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:43:54
SQ
-> Behavior picked: Engage.Melee (957)
19:43:54
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:54
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:55
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:43:55
SQ
-> Behavior picked: Engage.Melee (957)
19:43:55
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:55
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:55
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:43:55
SQ
-> Behavior picked: Engage.Melee (957)
19:43:55
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:55
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:55
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:43:55
SQ
-> Behavior picked: Engage.Melee (957)
19:43:55
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:55
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:56
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:43:56
SQ
-> Behavior picked: Engage.Melee (957)
19:43:56
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:56
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:56
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:43:56
SQ
-> Behavior picked: Engage.Melee (957)
19:43:56
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:56
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:56
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:43:56
SQ
-> Behavior picked: Engage.Melee (957)
19:43:56
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:56
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:57
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:43:57
SQ
-> Behavior picked: Engage.Melee (957)
19:43:57
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:57
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:57
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:43:57
SQ
-> Behavior picked: Engage.Melee (957)
19:43:57
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:57
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:57
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:43:57
SQ
-> Behavior picked: Engage.Melee (957)
19:43:57
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:57
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:57
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:43:57
SQ
-> Behavior picked: Engage.Melee (957)
19:43:57
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:57
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:58
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:43:58
SQ
-> Behavior picked: Engage.Melee (957)
19:43:58
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:58
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:58
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:43:58
SQ
-> Behavior picked: Engage.Melee (957)
19:43:58
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:58
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:58
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:43:58
SQ
-> Behavior picked: Engage.Melee (957)
19:43:58
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:58
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:59
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:43:59
SQ
-> Behavior picked: Engage.Melee (957)
19:43:59
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:59
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:59
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:43:59
SQ
-> Behavior picked: Engage.Melee (957)
19:43:59
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:59
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:43:59
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:43:59
SQ
-> Behavior picked: Engage.Melee (957)
19:43:59
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:43:59
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:00
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:44:00
SQ
-> Behavior picked: Engage.Melee (957)
19:44:00
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:00
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:00
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:44:00
SQ
-> Behavior picked: Engage.Melee (957)
19:44:00
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:00
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:00
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:44:00
SQ
-> Behavior picked: Engage.Melee (957)
19:44:00
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:00
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:01
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:44:01
SQ
-> Behavior picked: Engage.Melee (957)
19:44:01
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:01
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:01
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:44:01
SQ
-> Behavior picked: Engage.Melee (957)
19:44:01
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:01
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:01
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:44:01
SQ
-> Behavior picked: Engage.Melee (957)
19:44:01
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:01
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:02
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:44:02
SQ
-> Behavior picked: Engage.Melee (957)
19:44:02
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:02
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:02
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:44:02
SQ
-> Behavior picked: Engage.Melee (957)
19:44:02
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:02
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:02
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:44:02
SQ
-> Behavior picked: Engage.Melee (957)
19:44:02
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:02
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:03
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:44:03
SQ
-> Behavior picked: Engage.Melee (957)
19:44:03
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:03
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:03
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:44:03
SQ
-> Behavior picked: Engage.Melee (957)
19:44:03
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:03
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:03
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:44:03
SQ
-> Behavior picked: Engage.Melee (957)
19:44:03
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:03
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:04
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:44:04
SQ
-> Behavior picked: Engage.Melee (957)
19:44:04
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:04
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:04
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:44:04
SQ
-> Behavior picked: Engage.Melee (957)
19:44:04
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:04
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:04
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:44:04
SQ
-> Behavior picked: Engage.Melee (957)
19:44:04
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:04
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:04
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:44:04
SQ
-> Behavior picked: Engage.Melee (957)
19:44:04
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:04
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:44:05
SQ
-> Behavior picked: Engage.Melee (957)
19:44:05
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:05
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:44:05
SQ
-> Behavior picked: Engage.Melee (957)
19:44:05
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:05
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0)
19:44:05
SQ
-> Behavior picked: Engage.Melee (957)
19:44:05
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:05
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Roam (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0)
19:44:05
SQ
-> Behavior picked: Engage.Melee (957)
19:44:05
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:05
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:06
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Roam (0)
19:44:06
SQ
-> Behavior picked: Engage.Melee (957)
19:44:06
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:06
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:06
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0)
19:44:06
SQ
-> Behavior picked: Engage.Melee (957)
19:44:06
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:06
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:06
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Recover (0), Attack.Default (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0)
19:44:06
SQ
-> Behavior picked: Engage.Melee (957)
19:44:06
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:06
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:07
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0)
19:44:07
SQ
-> Behavior picked: Engage.Melee (957)
19:44:07
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:07
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:07
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Recover (0), Attack.Default (0)
19:44:07
SQ
-> Behavior picked: Engage.Melee (957)
19:44:07
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:07
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:07
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:44:07
SQ
-> Behavior picked: Engage.Melee (957)
19:44:07
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:07
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:07
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0)
19:44:07
SQ
-> Behavior picked: Engage.Melee (957)
19:44:07
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:07
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:08
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0)
19:44:08
SQ
-> Behavior picked: Engage.Melee (957)
19:44:08
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:08
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:08
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0)
19:44:08
SQ
-> Behavior picked: Engage.Melee (957)
19:44:08
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:08
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:08
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
19:44:08
SQ
-> Behavior picked: Engage.Melee (957)
19:44:08
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:08
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:09
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:44:09
SQ
-> Behavior picked: Engage.Melee (957)
19:44:09
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:09
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:09
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0)
19:44:09
SQ
-> Behavior picked: Engage.Melee (957)
19:44:09
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:09
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:09
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend (0)
19:44:09
SQ
-> Behavior picked: Engage.Melee (957)
19:44:09
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:09
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:09
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
19:44:09
SQ
-> Behavior picked: Engage.Melee (957)
19:44:09
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:09
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:10
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0)
19:44:10
SQ
-> Behavior picked: Engage.Melee (957)
19:44:10
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:10
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:10
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:44:10
SQ
-> Behavior picked: Engage.Melee (957)
19:44:10
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:10
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:10
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:44:10
SQ
-> Behavior picked: Engage.Melee (957)
19:44:10
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:10
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:11
SQ
-> Behaviors to pick from:
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
Engage.Melee (957)(*), Defend.Shieldwall (2.44595), Idle (1), Attack.Lash (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0)
19:44:11
SQ
-> Behavior picked: Engage.Melee (957)
19:44:11
SQ
* Mercenary: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:44:11
SQ
* Mercenary: Failed to execute path for Melee Engage - No path found
19:44:17
Core
Shutting down engine core.