Battle Brothers 1.0.0.2
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Core
Using write path: C:\Users\Gary Miller\Documents\Battle Brothers
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Vendor: NVIDIA Corporation
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Device: GeForce GT 740/PCIe/SSE2
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Version: 4.5.0 NVIDIA 376.53
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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Screen 'RootScreen' successfully registered.
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SQ
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09:32:22
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09:32:22
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09:32:22
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09:32:22
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09:32:22
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09:32:22
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09:32:45
SQ
Load campaign: 1
09:32:45
Scene
Finished loading scene.
09:32:46
SQ
contract added: Secure Cemetery
09:32:46
SQ
contract added: Obtain artifact
09:32:46
SQ
contract added: Armed Courier
09:32:46
SQ
contract added: Drive away brigands
09:32:46
SQ
contract added: Hunting Beasts
09:32:46
SQ
contract added: Escort Caravan
09:32:46
SQ
contract added: Return Item
09:32:46
SQ
contract added: Drive away brigands
09:32:46
SQ
contract added: Escort Caravan
09:32:46
SQ
contract added: Drive away brigands
09:32:46
SQ
contract added: Drive away brigands
09:32:46
SQ
contract added: Obtain artifact
09:32:46
SQ
contract added: Armed Courier
09:32:46
SQ
contract added: Armed Courier
09:32:46
SQ
contract activated: Obtain artifact (id: 3)
09:32:46
Resource
Loading: music/worldmap_08.ogg
09:32:48
Resource
Unloading: music/title.ogg
09:35:31
Resource
Loading: music/worldmap_03.ogg
09:35:34
Resource
Unloading: music/worldmap_08.ogg
09:38:29
Resource
Loading: gfx/entity_1.png
09:38:29
Texture
Texture "gfx/entity_1.png" (ID: 474) took up approximately 10922kb in video memory.
09:39:53
SQ
Save campaign: 2
09:39:54
Scene
Finished saving scene.
09:40:06
SQ
contract added: Armed Courier
09:40:10
Resource
Loading: music/worldmap_08.ogg
09:40:13
Resource
Unloading: music/worldmap_03.ogg
09:40:41
SQ
showing contract: Obtain artifact (id: 3)
09:41:16
SQ
Location entered: Eichendorf
09:41:16
Resource
Loading: music/village_01.ogg
09:41:18
Script
VM collected 2 object(s) and deleted them.
09:41:20
Resource
Unloading: music/worldmap_08.ogg
09:42:28
SQ
swapped item!
09:42:29
SQ
swapped item!
09:42:30
SQ
swapped item!
09:42:31
SQ
swapped item!
09:43:37
Resource
Loading: music/retirement_01.ogg
09:43:40
Resource
Unloading: music/village_01.ogg
09:45:31
Resource
Loading: music/village_01.ogg
09:45:34
Resource
Unloading: music/retirement_01.ogg
09:47:52
Resource
Loading: music/retirement_01.ogg
09:47:55
Resource
Unloading: music/village_01.ogg
09:49:46
Resource
Loading: music/village_01.ogg
09:49:49
Resource
Unloading: music/retirement_01.ogg
09:49:59
SQ
showing contract: Armed Courier (id: 20)
09:51:23
SQ
contract activated: Armed Courier (id: 20)
09:51:36
Resource
Loading: music/worldmap_04.ogg
09:51:40
Resource
Unloading: music/village_01.ogg
09:51:47
SQ
Save campaign: 3
09:51:48
Scene
Finished saving scene.
09:52:30
SQ
Loot chance for Hellhole Crypt is 6.2%
09:53:42
SQ
contract added: Armed Courier
09:53:54
SQ
contract added: Armed Courier
09:54:25
SQ
showing contract: Armed Courier (id: 20)
09:55:01
SQ
Location entered: Bockhorn
09:55:01
Resource
Loading: music/village_01.ogg
09:55:05
Resource
Unloading: music/worldmap_04.ogg
09:55:18
Script
VM collected 2 object(s) and deleted them.
09:57:23
Resource
Loading: music/retirement_01.ogg
09:57:26
Resource
Unloading: music/village_01.ogg
09:59:17
Resource
Loading: music/village_01.ogg
09:59:20
Resource
Unloading: music/retirement_01.ogg
10:01:37
Resource
Loading: music/retirement_01.ogg
10:01:40
Resource
Unloading: music/village_01.ogg
10:03:31
Resource
Loading: music/village_01.ogg
10:03:34
Resource
Unloading: music/retirement_01.ogg
10:05:51
Resource
Loading: music/retirement_01.ogg
10:05:54
Resource
Unloading: music/village_01.ogg
10:07:45
Resource
Loading: music/village_01.ogg
10:07:48
Resource
Unloading: music/retirement_01.ogg
10:09:59
SQ
showing contract: Drive away brigands (id: 7)
10:10:06
Resource
Loading: music/retirement_01.ogg
10:10:09
Resource
Unloading: music/village_01.ogg
10:11:40
SQ
contract activated: Drive away brigands (id: 7)
10:11:47
Resource
Loading: music/worldmap_07.ogg
10:11:51
Resource
Unloading: music/retirement_01.ogg
10:11:55
SQ
Save campaign: 1
10:11:56
Scene
Finished saving scene.
10:12:43
SQ
contract removed: 2
10:12:43
SQ
contract removed: 4
10:12:43
SQ
contract removed: 5
10:12:47
SQ
contract added: Drive away brigands
10:12:47
SQ
contract removed: 8
10:12:51
SQ
contract added: Drive away brigands
10:12:55
SQ
contract removed: 10
10:12:56
SQ
contract removed: 11
10:13:39
SQ
Save campaign: autosave
10:13:39
Scene
Finished saving scene.
10:13:40
SQ
WorldState::onHide
10:13:40
Resource
Loading: gfx/detail.png
10:13:40
Texture
Texture "gfx/detail.png" (ID: 493) took up approximately 10922kb in video memory.
10:13:40
Resource
Loading: gfx/object_0.png
10:13:40
Texture
Texture "gfx/object_0.png" (ID: 598) took up approximately 21845kb in video memory.
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
10:13:40
Resource
Loading: gfx/orientation_overlay.png
10:13:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 604) took up approximately 512kb in video memory.
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,5).
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,6).
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,4).
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,7).
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,3).
10:13:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
10:13:40
SQ
TACTICAL: STASH LOCKED: true
10:13:40
SQ
INFO: Next round issued: 1
10:13:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:13:40
Resource
Loading: music/bandits_02.ogg
10:13:40
SQ
Turn started for Brigand Poacher
10:13:40
SQ
*
10:13:40
SQ
* Brigand Poacher: Starting turn.
10:13:41
SQ
defensive score: 51.6002
10:13:41
SQ
defensive threshold: 1.4
10:13:41
SQ
* Brigand Poacher: Taking cover..
10:13:41
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (109.552)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
10:13:41
SQ
-> Behavior picked: Engage.Ranged (360)
10:13:41
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (not visible)
10:13:41
SQ
Skill [Swamp] removed from [Brigand Poacher].
10:13:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0)
10:13:42
SQ
-> Behavior picked: Idle (1)
10:13:42
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:13:42
SQ
* ---------------------------------------------------
10:13:42
SQ
Turn started for Brigand Poacher
10:13:42
SQ
*
10:13:42
SQ
* Brigand Poacher: Starting turn.
10:13:43
SQ
defensive score: 34.4002
10:13:43
SQ
defensive threshold: 1.4
10:13:43
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Attack.Bow (109.552)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
10:13:43
SQ
-> Behavior picked: Engage.Ranged (240)
10:13:43
Resource
Unloading: music/worldmap_07.ogg
10:13:43
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (not visible)
10:13:43
SQ
Skill [Swamp] removed from [Brigand Poacher].
10:13:44
SQ
defensive score: 17.2001
10:13:44
SQ
defensive threshold: 2.8
10:13:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
10:13:44
SQ
-> Behavior picked: Defend (90)
10:13:44
SQ
* Brigand Poacher: Waiting until others have moved!
10:13:45
SQ
Turn started for Brigand Poacher
10:13:45
SQ
*
10:13:45
SQ
* Brigand Poacher: Starting turn.
10:13:45
SQ
defensive score: 17.2001
10:13:45
SQ
defensive threshold: 2.8
10:13:45
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:13:45
SQ
-> Behaviors to pick from:
Attack.Bow (112.138)(*), Defend (11.25), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
10:13:45
SQ
-> Behavior picked: Attack.Bow (112.138)
10:13:45
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:13:45
SQ
Brigand Poacher uses skill Aimed Shot
10:13:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
10:13:47
SQ
-> Behavior picked: Idle (1)
10:13:47
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:13:47
SQ
* ---------------------------------------------------
10:13:48
SQ
Turn started for Brigand Poacher
10:13:48
SQ
*
10:13:48
SQ
* Brigand Poacher: Starting turn.
10:13:48
SQ
defensive score: 17.2001
10:13:48
SQ
defensive threshold: 2.8
10:13:48
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:13:48
SQ
-> Behaviors to pick from:
Attack.Bow (112.138)(*), Defend (5.625), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
10:13:48
SQ
-> Behavior picked: Attack.Bow (112.138)
10:13:48
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:13:48
SQ
Brigand Poacher uses skill Aimed Shot
10:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
10:13:50
SQ
-> Behavior picked: Idle (1)
10:13:50
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:13:50
SQ
* ---------------------------------------------------
10:13:51
SQ
Turn started for Brigand Poacher
10:13:51
SQ
*
10:13:51
SQ
* Brigand Poacher: Starting turn.
10:13:51
SQ
defensive score: 17.2001
10:13:51
SQ
defensive threshold: 2.8
10:13:51
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:13:51
SQ
-> Behaviors to pick from:
Attack.Bow (112.138)(*), Defend (5.625), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
10:13:51
SQ
-> Behavior picked: Attack.Bow (112.138)
10:13:51
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:13:51
SQ
Brigand Poacher uses skill Aimed Shot
10:13:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
10:13:53
SQ
-> Behavior picked: Idle (1)
10:13:53
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:13:53
SQ
* ---------------------------------------------------
10:13:54
SQ
Turn started for Haribert
10:14:15
SQ
Turn started for Lars
10:14:46
SQ
Turn started for Hugo
10:14:48
SQ
Turn started for Brigand Thug
10:14:48
SQ
*
10:14:48
SQ
* Brigand Thug: Starting turn.
10:14:48
SQ
defensive score: 17.2001
10:14:48
SQ
defensive threshold: 2.8
10:14:48
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:14:48
SQ
-> Behavior picked: Defend (90)
10:14:48
SQ
* Brigand Thug: Going for defensive position.
10:14:48
SQ
Skill [Swamp] removed from [Brigand Thug].
10:14:48
SQ
Skill [Hidden] removed from [Brigand Thug].
10:14:49
SQ
defensive score: 17.2001
10:14:49
SQ
defensive threshold: 2.8
10:14:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
10:14:49
SQ
-> Behavior picked: Defend (22.5)
10:14:49
SQ
* Brigand Thug: Waiting until others have moved!
10:14:49
SQ
Turn started for Radulf
10:14:51
SQ
Turn started for Wilreich
10:14:54
SQ
Turn started for Brigand Thug
10:14:54
SQ
*
10:14:54
SQ
* Brigand Thug: Starting turn.
10:14:55
SQ
defensive score: 17.2001
10:14:55
SQ
defensive threshold: 2.8
10:14:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:14:55
SQ
-> Behavior picked: Defend (90)
10:14:55
SQ
* Brigand Thug: Waiting until others have moved!
10:14:55
SQ
Turn started for Wolfgang
10:14:59
SQ
Turn started for Ulfert
10:15:01
SQ
Turn started for Balduin
10:15:02
SQ
Turn started for Torhelm
10:15:04
SQ
*
10:15:04
SQ
* Brigand Poacher: Resuming turn.
10:15:04
SQ
defensive score: 17.2001
10:15:04
SQ
defensive threshold: 2.8
10:15:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Recover (0), BreakFree (0), Attack.Bow (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0)
10:15:05
SQ
-> Behavior picked: Defend (22.5)
10:15:05
SQ
* Brigand Poacher: Holding defensive position.
10:15:05
SQ
defensive score: 17.2001
10:15:05
SQ
defensive threshold: 2.8
10:15:05
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Flee (0), BreakFree (0), Attack.Bow (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0)
10:15:05
SQ
-> Behavior picked: Idle (50)
10:15:05
SQ
* Brigand Poacher: Ending Turn with 5 of 9 AP left.
10:15:05
SQ
* ---------------------------------------------------
10:15:36
SQ
[Lars] executes skill [Quick Shot] on target [Brigand Thug]
10:15:36
SQ
Lars uses skill Quick Shot
10:15:38
SQ
[Lars] executes skill [Quick Shot] on target [Brigand Thug]
10:15:38
SQ
Lars uses skill Quick Shot
10:18:18
SQ
*
10:18:18
SQ
* Brigand Thug: Resuming turn.
10:18:18
SQ
defensive score: 17.2001
10:18:18
SQ
defensive threshold: 2.8
10:18:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0)
10:18:18
SQ
-> Behavior picked: Defend (22.5)
10:18:19
SQ
* Brigand Thug: Holding defensive position.
10:18:19
SQ
defensive score: 17.2001
10:18:19
SQ
defensive threshold: 2.8
10:18:19
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0)
10:18:19
SQ
-> Behavior picked: Idle (50)
10:18:19
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
10:18:19
SQ
* ---------------------------------------------------
10:18:24
SQ
*
10:18:24
SQ
* Brigand Thug: Resuming turn.
10:18:24
SQ
defensive score: 17.2001
10:18:24
SQ
defensive threshold: 2.8
10:18:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
10:18:24
SQ
-> Behavior picked: Defend (22.5)
10:18:25
SQ
* Brigand Thug: Holding defensive position.
10:18:25
SQ
defensive score: 17.2001
10:18:25
SQ
defensive threshold: 2.8
10:18:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0)
10:18:25
SQ
-> Behavior picked: Idle (50)
10:18:25
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
10:18:25
SQ
* ---------------------------------------------------
10:18:31
SQ
INFO: Next round issued: 2
10:18:32
SQ
Turn started for Haribert
10:18:35
SQ
Turn started for Brigand Poacher
10:18:35
SQ
*
10:18:35
SQ
* Brigand Poacher: Starting turn.
10:18:35
SQ
defensive score: 17.2001
10:18:35
SQ
defensive threshold: 2.8
10:18:35
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Bow (0), Reload (0), Flee (0), Attack.Default (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), Retreat (0)
10:18:35
SQ
-> Behavior picked: Engage.Ranged (120)
10:18:35
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (not visible)
10:18:36
SQ
defensive score: 17.2001
10:18:36
SQ
defensive threshold: 2.8
10:18:36
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:18:36
SQ
-> Behaviors to pick from:
Defend (5.625)(*), Idle (1), Flee (0), Attack.Default (0), Attack.Bow (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0)
10:18:36
SQ
-> Behavior picked: Defend (5.625)
10:18:36
SQ
* Brigand Poacher: Waiting until others have moved!
10:18:36
SQ
Turn started for Hugo
10:18:41
SQ
Turn started for Radulf
10:18:45
SQ
Turn started for Wilreich
10:18:47
SQ
Turn started for Brigand Thug
10:18:47
SQ
*
10:18:47
SQ
* Brigand Thug: Starting turn.
10:18:47
SQ
defensive score: 17.2001
10:18:47
SQ
defensive threshold: 2.8
10:18:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0)
10:18:47
SQ
-> Behavior picked: Defend (90)
10:18:48
SQ
* Brigand Thug: Waiting until others have moved!
10:18:48
SQ
Turn started for Wolfgang
10:18:50
SQ
Turn started for Ulfert
10:18:50
Resource
Loading: music/bandits_01.ogg
10:18:51
SQ
Turn started for Balduin
10:18:53
SQ
Turn started for Torhelm
10:18:53
Resource
Unloading: music/bandits_02.ogg
10:18:55
SQ
Turn started for Brigand Poacher
10:18:55
SQ
*
10:18:55
SQ
* Brigand Poacher: Starting turn.
10:18:56
SQ
defensive score: 17.2001
10:18:56
SQ
defensive threshold: 2.8
10:18:56
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:18:56
SQ
-> Behaviors to pick from:
Attack.Bow (111.056)(*), Defend (5.625), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
10:18:56
SQ
-> Behavior picked: Attack.Bow (111.056)
10:18:57
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:18:57
SQ
Brigand Poacher uses skill Aimed Shot
10:18:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
10:18:59
SQ
-> Behavior picked: Idle (1)
10:18:59
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:18:59
SQ
* ---------------------------------------------------
10:18:59
SQ
Turn started for Brigand Poacher
10:18:59
SQ
*
10:18:59
SQ
* Brigand Poacher: Starting turn.
10:18:59
SQ
defensive score: 17.2001
10:18:59
SQ
defensive threshold: 2.8
10:18:59
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:18:59
SQ
-> Behaviors to pick from:
Attack.Bow (111.056)(*), Defend (5.625), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
10:18:59
SQ
-> Behavior picked: Attack.Bow (111.056)
10:19:00
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:19:00
SQ
Brigand Poacher uses skill Aimed Shot
10:19:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
10:19:02
SQ
-> Behavior picked: Idle (1)
10:19:02
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:19:02
SQ
* ---------------------------------------------------
10:19:02
SQ
Turn started for Brigand Poacher
10:19:02
SQ
*
10:19:02
SQ
* Brigand Poacher: Starting turn.
10:19:02
SQ
defensive score: 17.2001
10:19:02
SQ
defensive threshold: 2.8
10:19:02
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:19:02
SQ
-> Behaviors to pick from:
Attack.Bow (111.056)(*), Defend (11.25), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
10:19:02
SQ
-> Behavior picked: Attack.Bow (111.056)
10:19:03
SQ
* Brigand Poacher: Using Aimed Shot against Hugo!
10:19:03
SQ
Brigand Poacher uses skill Aimed Shot
10:19:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
10:19:05
SQ
-> Behavior picked: Idle (1)
10:19:05
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:19:05
SQ
* ---------------------------------------------------
10:19:05
SQ
Turn started for Brigand Thug
10:19:05
SQ
*
10:19:05
SQ
* Brigand Thug: Starting turn.
10:19:05
SQ
defensive score: 17.2001
10:19:05
SQ
defensive threshold: 2.8
10:19:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0)
10:19:05
SQ
-> Behavior picked: Defend (90)
10:19:06
SQ
* Brigand Thug: Waiting until others have moved!
10:19:06
SQ
Turn started for Brigand Poacher
10:19:06
SQ
*
10:19:06
SQ
* Brigand Poacher: Starting turn.
10:19:06
SQ
defensive score: 17.2001
10:19:06
SQ
defensive threshold: 2.8
10:19:06
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
10:19:06
SQ
-> Behavior picked: Engage.Ranged (120)
10:19:06
SQ
* Brigand Poacher: Engaging into firing range over 4 tiles at Lars (not visible)
10:19:06
SQ
Skill [Swamp] removed from [Brigand Poacher].
10:19:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Flee (0), Recover (0), Defend (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0)
10:19:07
SQ
-> Behavior picked: Idle (1)
10:19:07
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
10:19:07
SQ
* ---------------------------------------------------
10:19:08
SQ
Turn started for Lars
10:19:51
SQ
[Lars] executes skill [Quick Shot] on target [Brigand Thug]
10:19:51
SQ
Lars uses skill Quick Shot
10:19:54
SQ
[Lars] executes skill [Quick Shot] on target [Brigand Thug]
10:19:54
SQ
Lars uses skill Quick Shot
10:21:06
SQ
*
10:21:06
SQ
* Brigand Poacher: Resuming turn.
10:21:06
SQ
defensive score: 17.2001
10:21:06
SQ
defensive threshold: 2.8
10:21:06
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:21:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.351563)(*), Attack.Bow (0), Recover (0), Flee (0), Defend.Rotation (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0)
10:21:06
SQ
-> Behavior picked: Idle (1)
10:21:07
SQ
* Brigand Poacher: Ending Turn with 3 of 9 AP left.
10:21:07
SQ
* ---------------------------------------------------
10:21:19
SQ
Skill [Swamp] removed from [Hugo].
10:21:52
SQ
Skill [Swamp] removed from [Radulf].
10:21:52
SQ
Skill [Hidden] removed from [Radulf].
10:22:04
SQ
*
10:22:04
SQ
* Brigand Thug: Resuming turn.
10:22:04
SQ
defensive score: 17.2001
10:22:04
SQ
defensive threshold: 2.8
10:22:04
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0)
10:22:04
SQ
-> Behavior picked: Defend (22.5)
10:22:04
SQ
* Brigand Thug: Holding defensive position.
10:22:04
SQ
defensive score: 17.2001
10:22:04
SQ
defensive threshold: 2.8
10:22:05
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend (0)
10:22:05
SQ
-> Behavior picked: Idle (50)
10:22:05
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
10:22:05
SQ
* ---------------------------------------------------
10:22:31
SQ
Skill [Swamp] removed from [Wolfgang].
10:22:31
SQ
Skill [Hidden] removed from [Wolfgang].
10:23:39
SQ
Skill [Swamp] removed from [Torhelm].
10:24:04
Resource
Loading: music/bandits_02.ogg
10:24:07
Resource
Unloading: music/bandits_01.ogg
10:24:14
SQ
*
10:24:14
SQ
* Brigand Thug: Resuming turn.
10:24:15
SQ
defensive score: 17.2001
10:24:15
SQ
defensive threshold: 2.8
10:24:15
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0)
10:24:15
SQ
-> Behavior picked: Defend (22.5)
10:24:15
SQ
* Brigand Thug: Holding defensive position.
10:24:15
SQ
defensive score: 17.2001
10:24:15
SQ
defensive threshold: 2.8
10:24:15
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0)
10:24:15
SQ
-> Behavior picked: Idle (50)
10:24:15
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
10:24:15
SQ
* ---------------------------------------------------
10:24:15
SQ
INFO: Next round issued: 3
10:24:16
SQ
Turn started for Brigand Thug
10:24:16
SQ
*
10:24:16
SQ
* Brigand Thug: Starting turn.
10:24:16
SQ
defensive score: 17.2001
10:24:16
SQ
defensive threshold: 2.8
10:24:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0)
10:24:16
SQ
-> Behavior picked: Defend (90)
10:24:17
SQ
* Brigand Thug: Waiting until others have moved!
10:24:17
SQ
Turn started for Brigand Poacher
10:24:17
SQ
*
10:24:17
SQ
* Brigand Poacher: Starting turn.
10:24:17
SQ
defensive score: 17.2001
10:24:17
SQ
defensive threshold: 2.8
10:24:18
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:24:18
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (201.601), Idle (1), Flee (0), BreakFree (0), Defend.Rotation (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0)
10:24:18
SQ
-> Behavior picked: Engage.Ranged (1440)
10:24:18
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (not visible)
10:24:19
SQ
defensive score: 17.2001
10:24:19
SQ
defensive threshold: 2.8
10:24:19
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:24:19
SQ
-> Behaviors to pick from:
Attack.Bow (85.7732)(*), Defend (1.40625), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Recover (0), Reload (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
10:24:19
SQ
-> Behavior picked: Attack.Bow (85.7732)
10:24:20
SQ
* Brigand Poacher: Using Quick Shot against Radulf!
10:24:20
SQ
Brigand Poacher uses skill Quick Shot
10:24:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Default (0), Recover (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
10:24:21
SQ
-> Behavior picked: Idle (1)
10:24:21
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
10:24:21
SQ
* ---------------------------------------------------
10:24:21
SQ
Turn started for Haribert
10:24:57
SQ
[Haribert] executes skill [Bash] on target [Brigand Thug]
10:24:57
SQ
Haribert uses skill Bash
10:24:59
SQ
Turn started for Wilreich
10:25:12
SQ
Turn started for Balduin
10:25:20
SQ
Turn started for Brigand Poacher
10:25:20
SQ
*
10:25:20
SQ
* Brigand Poacher: Starting turn.
10:25:20
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:25:20
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (149.209)(*), Idle (1), Defend (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Reload (0)
10:25:20
SQ
-> Behavior picked: Attack.Bow (149.209)
10:25:21
SQ
* Brigand Poacher: Using Quick Shot against Radulf!
10:25:21
SQ
Brigand Poacher uses skill Quick Shot
10:25:21
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:25:22
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (90.197), Idle (1), Retreat (0), Attack.Default (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend (0)
10:25:22
SQ
-> Behavior picked: Engage.Ranged (480)
10:25:22
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (not visible)
10:25:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Defend (0), Engage.Ranged (0)
10:25:22
SQ
-> Behavior picked: Idle (1)
10:25:22
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
10:25:22
SQ
* ---------------------------------------------------
10:25:23
SQ
Turn started for Ulfert
10:25:44
SQ
Turn started for Brigand Poacher
10:25:44
SQ
*
10:25:44
SQ
* Brigand Poacher: Starting turn.
10:25:44
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:25:44
SQ
#7
10:25:44
SQ
-> Behaviors to pick from:
Attack.Bow (152.414)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Recover (0)
10:25:44
SQ
-> Behavior picked: Attack.Bow (152.414)
10:25:44
SQ
* Brigand Poacher: Using Quick Shot against Ulfert!
10:25:44
SQ
Brigand Poacher uses skill Quick Shot
10:25:45
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:25:45
SQ
#7
10:25:45
SQ
-> Behaviors to pick from:
Attack.Bow (110.138)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Reload (0), Retreat (0), Recover (0), Flee (0), Attack.Default (0)
10:25:45
SQ
-> Behavior picked: Attack.Bow (110.138)
10:25:45
SQ
* Brigand Poacher: Using Quick Shot against Ulfert!
10:25:45
SQ
Brigand Poacher uses skill Quick Shot
10:25:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Reload (0), Retreat (0), Recover (0), Flee (0), BreakFree (0), Attack.Bow (0)
10:25:46
SQ
-> Behavior picked: Idle (1)
10:25:46
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:25:46
SQ
* ---------------------------------------------------
10:25:47
SQ
Turn started for Brigand Poacher
10:25:47
SQ
*
10:25:47
SQ
* Brigand Poacher: Starting turn.
10:25:47
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:25:47
SQ
#7
10:25:47
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (324.879), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Recover (0)
10:25:47
SQ
-> Behavior picked: Engage.Ranged (1440)
10:25:48
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Ulfert (visible)
10:25:48
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (77.6778)(*), Idle (1), SwitchTo.Melee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), BreakFree (0), Recover (0), Flee (0), Defend.Rotation (0)
10:25:48
SQ
-> Behavior picked: Engage.Ranged (120)
10:25:48
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Lars (not visible)
10:25:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Bow (0), Recover (0), Flee (0), Defend.Rotation (0), Engage.Ranged (0)
10:25:49
SQ
-> Behavior picked: Idle (1)
10:25:49
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:25:49
SQ
* ---------------------------------------------------
10:25:49
SQ
Turn started for Brigand Poacher
10:25:49
SQ
*
10:25:49
SQ
* Brigand Poacher: Starting turn.
10:25:50
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:25:50
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (323.084), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Recover (0)
10:25:50
SQ
-> Behavior picked: Engage.Ranged (1440)
10:25:50
SQ
* Brigand Poacher: Engaging into firing range over 3 tiles at Ulfert (visible)
10:25:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
10:25:51
SQ
-> Behavior picked: Idle (1)
10:25:51
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:25:51
SQ
* ---------------------------------------------------
10:25:51
SQ
Turn started for Wolfgang
10:26:22
SQ
Skill [Swamp] removed from [Wolfgang].
10:26:25
SQ
Turn started for Hugo
10:26:43
SQ
Skill [Swamp] removed from [Hugo].
10:26:43
SQ
Skill [Hidden] removed from [Hugo].
10:26:46
SQ
Turn started for Torhelm
10:26:51
SQ
Skill [Swamp] removed from [Torhelm].
10:26:54
SQ
Turn started for Radulf
10:27:11
SQ
Skill [Swamp] removed from [Radulf].
10:27:13
SQ
Turn started for Lars
10:28:26
SQ
Skill [Swamp] removed from [Lars].
10:28:26
SQ
Skill [Hidden] removed from [Lars].
10:28:29
SQ
*
10:28:29
SQ
* Brigand Thug: Resuming turn.
10:28:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0)
10:28:29
SQ
-> Behavior picked: Idle (1)
10:28:30
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
10:28:30
SQ
* ---------------------------------------------------
10:29:15
Resource
Loading: music/bandits_01.ogg
10:29:18
Resource
Unloading: music/bandits_02.ogg
10:30:23
SQ
Turn started for Brigand Thug
10:30:23
SQ
*
10:30:23
SQ
* Brigand Thug: Starting turn.
10:30:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.KnockOut (0)
10:30:23
SQ
-> Behavior picked: Flee (9000)
10:30:24
SQ
* Brigand Thug: Fleeing.
10:30:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Shieldwall (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.KnockOut (0), Attack.Split (0)
10:30:24
SQ
-> Behavior picked: Flee (9000)
10:30:25
SQ
* Brigand Thug: Fleeing.
10:30:25
SQ
Brigand Thug has died.
10:30:25
SQ
INFO: Next round issued: 4
10:30:25
SQ
Turn started for Brigand Thug
10:30:25
SQ
*
10:30:25
SQ
* Brigand Thug: Starting turn.
10:30:26
SQ
-> Behaviors to pick from:
Engage.Melee (129.462)(*), Idle (1), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0)
10:30:26
SQ
-> Behavior picked: Engage.Melee (129.462)
10:30:26
SQ
* Brigand Thug: Engaging to melee range with Torhelm (visible), accepted_distance=0
10:30:26
SQ
Skill [Swamp] removed from [Brigand Thug].
10:30:27
SQ
* Brigand Thug: Reached engage destination
10:30:27
SQ
-> Behaviors to pick from:
Attack.Default (52.6047)(*), Attack.Lash (12.0039), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
10:30:27
SQ
-> Behavior picked: Attack.Default (52.6047)
10:30:28
SQ
* Brigand Thug: Using Flail against Torhelm!
10:30:28
SQ
Brigand Thug uses skill Flail
10:30:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0)
10:30:28
SQ
-> Behavior picked: Idle (1)
10:30:29
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
10:30:29
SQ
* ---------------------------------------------------
10:30:29
SQ
Turn started for Wilreich
10:30:41
SQ
Turn started for Brigand Poacher
10:30:41
SQ
*
10:30:41
SQ
* Brigand Poacher: Starting turn.
10:30:41
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Recover (0), Defend (0), Retreat (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0)
10:30:41
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:30:41
SQ
* Brigand Poacher: Switching to melee weapon!
10:30:42
SQ
-> Behaviors to pick from:
Attack.Default (36.03)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), Defend (0), Retreat (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0)
10:30:42
SQ
-> Behavior picked: Attack.Default (36.03)
10:30:42
SQ
* Brigand Poacher: Using Bash against Wolfgang!
10:30:42
SQ
Brigand Poacher uses skill Bash
10:30:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0), Retreat (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
10:30:42
SQ
-> Behavior picked: Idle (1)
10:30:42
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:30:42
SQ
* ---------------------------------------------------
10:30:43
SQ
Turn started for Wolfgang
10:30:54
SQ
[Wolfgang] executes skill [Bash] on target [Brigand Poacher]
10:30:54
SQ
Wolfgang uses skill Bash
10:30:56
SQ
[Wolfgang] executes skill [Bash] on target [Brigand Poacher]
10:30:56
SQ
Wolfgang uses skill Bash
10:30:58
SQ
Turn started for Haribert
10:31:15
SQ
Skill [Swamp] removed from [Haribert].
10:31:18
Script
VM collected 17 object(s) and deleted them.
10:31:35
SQ
[Haribert] executes skill [Bash] on target [Brigand Thug]
10:31:35
SQ
Haribert uses skill Bash
10:31:39
SQ
Turn started for Balduin
10:32:31
SQ
Turn started for Brigand Poacher
10:32:31
SQ
*
10:32:31
SQ
* Brigand Poacher: Starting turn.
10:32:32
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:32:32
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Attack.Bow (234.764)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend (0), Reload (0), Attack.Default (0)
10:32:32
SQ
-> Behavior picked: Engage.Ranged (240)
10:32:32
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Lars (visible)
10:32:33
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:32:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), Attack.Bow (0), Defend (0), Reload (0), Attack.Default (0), Engage.Ranged (0)
10:32:33
SQ
-> Behavior picked: Idle (1)
10:32:33
SQ
* Brigand Poacher: Ending Turn with 3 of 9 AP left.
10:32:33
SQ
* ---------------------------------------------------
10:32:33
SQ
Turn started for Brigand Poacher
10:32:34
SQ
*
10:32:34
SQ
* Brigand Poacher: Starting turn.
10:32:34
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:32:34
SQ
-> Behaviors to pick from:
Attack.Bow (140.489)(*), Idle (1), Reload (0), Flee (0), BreakFree (0), Defend.Rotation (0), Engage.Ranged (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0)
10:32:34
SQ
-> Behavior picked: Attack.Bow (140.489)
10:32:34
SQ
* Brigand Poacher: Using Quick Shot against Radulf!
10:32:34
SQ
Brigand Poacher uses skill Quick Shot
10:32:35
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:32:35
SQ
-> Behaviors to pick from:
Attack.Bow (79.9137)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Reload (0), Recover (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Flee (0)
10:32:35
SQ
-> Behavior picked: Attack.Bow (79.9137)
10:32:35
SQ
* Brigand Poacher: Using Quick Shot against Ulfert!
10:32:35
SQ
Brigand Poacher uses skill Quick Shot
10:32:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Defend.Rotation (0), Attack.Bow (0)
10:32:36
SQ
-> Behavior picked: Idle (1)
10:32:36
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:32:36
SQ
* ---------------------------------------------------
10:32:37
SQ
Turn started for Ulfert
10:32:50
SQ
Skill [Swamp] removed from [Ulfert].
10:33:01
SQ
[Ulfert] executes skill [Bash] on target [Brigand Thug]
10:33:01
SQ
Ulfert uses skill Bash
10:33:04
SQ
Turn started for Torhelm
10:33:09
SQ
[Torhelm] executes skill [Flail] on target [Brigand Thug]
10:33:09
SQ
Torhelm uses skill Flail
10:34:29
Resource
Loading: music/bandits_02.ogg
10:34:32
Resource
Unloading: music/bandits_01.ogg
10:34:44
SQ
[Torhelm] executes skill [Lash] on target [Brigand Thug]
10:34:44
SQ
Torhelm uses skill Lash
10:34:44
SQ
Brigand Thug has died.
10:34:52
SQ
Turn started for Brigand Poacher
10:34:52
SQ
*
10:34:52
SQ
* Brigand Poacher: Starting turn.
10:34:53
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), Recover (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0)
10:34:53
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:34:53
SQ
* Brigand Poacher: Switching to melee weapon!
10:34:53
SQ
-> Behaviors to pick from:
Attack.Default (44.4707)(*), Idle (1), Attack.Puncture (0), Retreat (0), BreakFree (0), Defend (0), Engage.Ranged (0), Recover (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
10:34:53
SQ
-> Behavior picked: Attack.Default (44.4707)
10:34:53
SQ
* Brigand Poacher: Using Bash against Ulfert!
10:34:53
SQ
Brigand Poacher uses skill Bash
10:34:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Recover (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0)
10:34:53
SQ
-> Behavior picked: Idle (1)
10:34:54
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:34:54
SQ
* ---------------------------------------------------
10:34:54
SQ
Turn started for Brigand Poacher
10:34:54
SQ
*
10:34:54
SQ
* Brigand Poacher: Starting turn.
10:34:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Retreat (0), Recover (0), Flee (0), BreakFree (0), Defend.Rotation (0), Engage.Ranged (0)
10:34:55
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:34:55
SQ
* Brigand Poacher: Switching to melee weapon!
10:34:55
SQ
-> Behaviors to pick from:
Attack.Default (41.1429)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Reload (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0)
10:34:55
SQ
-> Behavior picked: Attack.Default (41.1429)
10:34:55
SQ
* Brigand Poacher: Using Bash against Haribert!
10:34:55
SQ
Brigand Poacher uses skill Bash
10:34:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
10:34:55
SQ
-> Behavior picked: Idle (1)
10:34:56
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:34:56
SQ
* ---------------------------------------------------
10:34:57
SQ
Turn started for Hugo
10:35:13
SQ
Skill [Swamp] removed from [Hugo].
10:35:15
SQ
Turn started for Radulf
10:35:52
SQ
Skill [Swamp] removed from [Radulf].
10:35:54
SQ
Turn started for Lars
10:37:53
SQ
Skill [Swamp] removed from [Balduin].
10:37:56
SQ
INFO: Next round issued: 5
10:37:56
SQ
Turn started for Haribert
10:38:13
SQ
[Haribert] executes skill [Bash] on target [Brigand Poacher]
10:38:13
SQ
Haribert uses skill Bash
10:38:16
SQ
[Haribert] executes skill [Bash] on target [Brigand Poacher]
10:38:16
SQ
Haribert uses skill Bash
10:38:19
SQ
Turn started for Balduin
10:38:31
SQ
[Balduin] executes skill [Bash] on target [Brigand Poacher]
10:38:31
SQ
Balduin uses skill Bash
10:38:34
SQ
[Balduin] executes skill [Bash] on target [Brigand Poacher]
10:38:34
SQ
Balduin uses skill Bash
10:38:37
SQ
Turn started for Brigand Poacher
10:38:37
SQ
*
10:38:37
SQ
* Brigand Poacher: Starting turn.
10:38:37
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:38:37
SQ
* Brigand Poacher: Taking cover..
10:38:37
SQ
-> Behaviors to pick from:
Engage.Ranged (540)(*), Attack.Bow (179.451)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), Flee (0), Reload (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
10:38:37
SQ
-> Behavior picked: Engage.Ranged (540)
10:38:38
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Radulf (visible)
10:38:38
SQ
Skill [Swamp] removed from [Brigand Poacher].
10:38:38
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:38:39
SQ
-> Behaviors to pick from:
Attack.Bow (87.8931)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Reload (0), Attack.Puncture (0), Recover (0), Attack.Default (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0)
10:38:39
SQ
-> Behavior picked: Attack.Bow (87.8931)
10:38:39
SQ
* Brigand Poacher: Using Quick Shot against Radulf!
10:38:39
SQ
Brigand Poacher uses skill Quick Shot
10:38:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), Flee (0), Reload (0), Engage.Ranged (0), Recover (0), Attack.Default (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0)
10:38:39
SQ
-> Behavior picked: Idle (1)
10:38:39
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:38:39
SQ
* ---------------------------------------------------
10:38:40
SQ
Turn started for Wilreich
10:38:46
SQ
Skill [Swamp] removed from [Wilreich].
10:38:46
SQ
Skill [Hidden] removed from [Wilreich].
10:38:48
SQ
[Wilreich] executes skill [Slash] on target [Brigand Poacher]
10:38:48
SQ
Wilreich uses skill Slash
10:38:51
SQ
Turn started for Brigand Poacher
10:38:51
SQ
*
10:38:51
SQ
* Brigand Poacher: Starting turn.
10:38:51
SQ
-> Behaviors to pick from:
Attack.Default (44.5537)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0)
10:38:51
SQ
-> Behavior picked: Attack.Default (44.5537)
10:38:52
SQ
* Brigand Poacher: Using Bash against Ulfert!
10:38:52
SQ
Brigand Poacher uses skill Bash
10:38:52
SQ
-> Behaviors to pick from:
Attack.Default (43.9006)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), Retreat (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0)
10:38:52
SQ
-> Behavior picked: Attack.Default (43.9006)
10:38:53
SQ
* Brigand Poacher: Using Bash against Ulfert!
10:38:53
SQ
Brigand Poacher uses skill Bash
10:38:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Defend (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), Retreat (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0)
10:38:53
SQ
-> Behavior picked: Idle (1)
10:38:53
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:38:53
SQ
* ---------------------------------------------------
10:38:54
SQ
Turn started for Brigand Poacher
10:38:54
SQ
*
10:38:54
SQ
* Brigand Poacher: Starting turn.
10:38:54
SQ
-> Behaviors to pick from:
Attack.Default (48.5616)(*), Idle (1), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Recover (0), Defend (0), Reload (0), SwitchTo.Ranged (0)
10:38:54
SQ
-> Behavior picked: Attack.Default (48.5616)
10:38:55
SQ
* Brigand Poacher: Using Bash against Ulfert!
10:38:55
SQ
Brigand Poacher uses skill Bash
10:38:55
SQ
-> Behaviors to pick from:
Attack.Default (47.8238)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Reload (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
10:38:55
SQ
-> Behavior picked: Attack.Default (47.8238)
10:38:56
SQ
* Brigand Poacher: Using Bash against Ulfert!
10:38:56
SQ
Brigand Poacher uses skill Bash
10:38:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Reload (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Default (0)
10:38:56
SQ
-> Behavior picked: Idle (1)
10:38:57
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:38:57
SQ
* ---------------------------------------------------
10:38:57
SQ
Turn started for Ulfert
10:39:09
SQ
[Ulfert] executes skill [Bash] on target [Brigand Poacher]
10:39:09
SQ
Ulfert uses skill Bash
10:39:12
SQ
[Ulfert] executes skill [Bash] on target [Brigand Poacher]
10:39:12
SQ
Ulfert uses skill Bash
10:39:15
SQ
Turn started for Wolfgang
10:39:19
SQ
[Wolfgang] executes skill [Bash] on target [Brigand Poacher]
10:39:19
SQ
Wolfgang uses skill Bash
10:39:20
SQ
[Wolfgang] executes skill [Bash] on target [Brigand Poacher]
10:39:20
SQ
Wolfgang uses skill Bash
10:39:24
SQ
Turn started for Brigand Poacher
10:39:24
SQ
*
10:39:24
SQ
* Brigand Poacher: Starting turn.
10:39:24
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
10:39:24
SQ
* Brigand Poacher: Taking cover..
10:39:24
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (159.306), Idle (1), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), BreakFree (0)
10:39:24
SQ
-> Behavior picked: Engage.Ranged (720)
10:39:24
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Radulf (visible)
10:39:25
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
10:39:25
SQ
-> Behaviors to pick from:
Attack.Bow (85.3313)(*), Idle (1), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Engage.Ranged (0)
10:39:25
SQ
-> Behavior picked: Attack.Bow (85.3313)
10:39:25
SQ
* Brigand Poacher: Using Quick Shot against Radulf!
10:39:25
SQ
Brigand Poacher uses skill Quick Shot
10:39:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Retreat (0), Attack.Bow (0)
10:39:26
SQ
-> Behavior picked: Idle (1)
10:39:26
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:39:26
SQ
* ---------------------------------------------------
10:39:27
SQ
Turn started for Lars
10:39:40
Resource
Loading: music/bandits_01.ogg
10:39:42
SQ
Skill [Swamp] removed from [Lars].
10:39:43
Resource
Unloading: music/bandits_02.ogg
10:39:44
SQ
Turn started for Hugo
10:39:56
SQ
[Hugo] executes skill [Bash] on target [Brigand Poacher]
10:39:56
SQ
Hugo uses skill Bash
10:39:58
SQ
[Hugo] executes skill [Bash] on target [Brigand Poacher]
10:39:58
SQ
Hugo uses skill Bash
10:39:58
SQ
Brigand Poacher has died.
10:40:02
SQ
Turn started for Radulf
10:40:23
SQ
Skill [Swamp] removed from [Radulf].
10:40:37
SQ
Turn started for Torhelm
10:41:12
SQ
[Torhelm] executes skill [Flail] on target [Brigand Poacher]
10:41:12
SQ
Torhelm uses skill Flail
10:41:15
SQ
Turn started for Brigand Poacher
10:41:15
SQ
*
10:41:15
SQ
* Brigand Poacher: Starting turn.
10:41:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Recover (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0)
10:41:15
SQ
-> Behavior picked: Flee (9000)
10:41:16
SQ
* Brigand Poacher: Fleeing.
10:41:16
SQ
Brigand Poacher has died.
10:41:16
SQ
INFO: Next round issued: 6
10:41:16
SQ
Turn started for Haribert
10:41:18
Script
VM collected 18 object(s) and deleted them.
10:41:37
SQ
Turn started for Balduin
10:41:40
SQ
[Balduin] executes skill [Bash] on target [Brigand Poacher]
10:41:40
SQ
Balduin uses skill Bash
10:41:43
SQ
[Balduin] executes skill [Bash] on target [Brigand Poacher]
10:41:43
SQ
Balduin uses skill Bash
10:41:48
SQ
Turn started for Wilreich
10:42:06
SQ
Turn started for Brigand Poacher
10:42:06
SQ
*
10:42:06
SQ
* Brigand Poacher: Starting turn.
10:42:06
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Engage.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Bow (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0)
10:42:06
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:42:06
SQ
* Brigand Poacher: Switching to melee weapon!
10:42:07
SQ
-> Behaviors to pick from:
Attack.Default (34.6765)(*), Idle (1), Attack.Puncture (0), Recover (0), Reload (0), Attack.Bow (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
10:42:07
SQ
-> Behavior picked: Attack.Default (34.6765)
10:42:07
SQ
* Brigand Poacher: Using Bash against Radulf!
10:42:07
SQ
Brigand Poacher uses skill Bash
10:42:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Bow (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Flee (0), Engage.Ranged (0), Recover (0), Attack.Default (0)
10:42:07
SQ
-> Behavior picked: Idle (1)
10:42:07
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:42:07
SQ
* ---------------------------------------------------
10:42:08
SQ
Turn started for Wolfgang
10:42:16
SQ
[Wolfgang] executes skill [Bash] on target [Brigand Poacher]
10:42:16
SQ
Wolfgang uses skill Bash
10:42:16
SQ
Brigand Poacher has died.
10:42:19
SQ
Turn started for Lars
10:42:51
SQ
Skill [Swamp] removed from [Lars].
10:42:51
SQ
Skill [Hidden] removed from [Lars].
10:42:53
SQ
Turn started for Brigand Poacher
10:42:53
SQ
*
10:42:53
SQ
* Brigand Poacher: Starting turn.
10:42:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Engage.Ranged (0), BreakFree (0), Recover (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Flee (0)
10:42:54
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:42:54
SQ
* Brigand Poacher: Switching to melee weapon!
10:42:54
SQ
-> Behaviors to pick from:
Attack.Default (35.9768)(*), Attack.Puncture (19.6462)(*), Idle (1), BreakFree (0), Recover (0), Defend (0), Attack.Bow (0), Defend.Rotation (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
10:42:54
SQ
-> Behavior picked: Attack.Default (35.9768)
10:42:54
SQ
* Brigand Poacher: Using Stab against Radulf!
10:42:54
SQ
Brigand Poacher uses skill Stab
10:42:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Bow (0), Recover (0), Retreat (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
10:42:54
SQ
-> Behavior picked: Idle (1)
10:42:55
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:42:55
SQ
* ---------------------------------------------------
10:42:56
SQ
Turn started for Hugo
10:44:54
Resource
Loading: music/bandits_02.ogg
10:44:57
Resource
Unloading: music/bandits_01.ogg
10:45:12
SQ
Skill [Swamp] removed from [Hugo].
10:45:16
SQ
Turn started for Torhelm
10:45:31
SQ
Turn started for Radulf
10:45:40
SQ
[Radulf] executes skill [Bash] on target [Brigand Poacher]
10:45:40
SQ
Radulf uses skill Bash
10:45:43
SQ
[Radulf] executes skill [Bash] on target [Brigand Poacher]
10:45:43
SQ
Radulf uses skill Bash
10:45:43
SQ
Brigand Poacher has died.
10:45:46
SQ
Turn started for Ulfert