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Texture "gfx/world_decals.png" (ID: 43) took up approximately 10920kb in video memory.
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Unable to open file "gfx/ui/banners/banner_24.png".
Reason: The system cannot find the file specified.
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Unable to open file "gfx/ui/banners/banner_24.png".
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20:59:50
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20:59:50
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20:59:50
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20:59:50
Resource
Loading: music/worldmap_06.ogg
20:59:50
Resource
Unloading: music/title.ogg
20:59:51
SQ
Location entered: Dornthal
20:59:51
Resource
Loading: music/village_01.ogg
20:59:51
SQ
showing contract: Return Item (id: 70)
20:59:55
Resource
Unloading: music/worldmap_06.ogg
21:00:01
Resource
Loading: music/worldmap_05.ogg
21:00:01
SQ
Save campaign: Black Bears
21:00:02
Scene
Finished saving scene.
21:00:05
Resource
Unloading: music/village_01.ogg
21:00:15
SQ
Location entered: Dornthal
21:00:15
Resource
Loading: music/village_01.ogg
21:00:17
SQ
showing contract: Return Item (id: 70)
21:00:19
Resource
Unloading: music/worldmap_05.ogg
21:00:35
Resource
Loading: music/worldmap_05.ogg
21:00:35
SQ
Save campaign: Black Bears
21:00:37
Scene
Finished saving scene.
21:00:39
Resource
Unloading: music/village_01.ogg
21:00:53
SQ
Location entered: Horum
21:00:55
SQ
showing contract: Return Item (id: 79)
21:01:01
Resource
Loading: music/worldmap_08.ogg
21:01:01
SQ
Save campaign: Black Bears
21:01:03
Scene
Finished saving scene.
21:01:03
SQ
contract removed: 69
21:01:05
SQ
Location entered: Horum
21:01:06
Resource
Unloading: music/worldmap_08.ogg
21:01:06
Resource
Loading: music/worldmap_08.ogg
21:01:06
SQ
Save campaign: Black Bears
21:01:07
Scene
Finished saving scene.
21:01:13
SQ
contract added: Defend settlement
21:01:28
SQ
contract removed: 70
21:01:29
SQ
contract added: Drive away brigands
21:01:30
SQ
Location entered: Horum
21:01:31
SQ
showing contract: Return Item (id: 79)
21:01:32
SQ
contract activated: Return Item (id: 79)
21:01:33
Resource
Unloading: music/worldmap_08.ogg
21:01:33
Resource
Loading: music/worldmap_09.ogg
21:01:33
SQ
Save campaign: Black Bears
21:01:34
Scene
Finished saving scene.
21:01:35
Resource
Unloading: music/worldmap_05.ogg
21:01:41
Script
VM collected 2 object(s) and deleted them.
21:02:15
SQ
showing contract: Return Item (id: 79)
21:02:16
IO
Unable to open file "gfx/ui/banners/banner_bandits_08.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
21:02:16
UI
Unable to open file "gfx/ui/banners/banner_bandits_08.png".
21:02:17
SQ
Save campaign: Black Bears
21:02:18
Scene
Finished saving scene.
21:02:19
SQ
WorldState::onHide
21:02:19
Resource
Loading: gfx/detail.png
21:02:19
Texture
Texture "gfx/detail.png" (ID: 158) took up approximately 10922kb in video memory.
21:02:19
Resource
Loading: gfx/object_0.png
21:02:20
Texture
Texture "gfx/object_0.png" (ID: 566) took up approximately 21845kb in video memory.
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
21:02:20
Resource
Loading: gfx/orientation_overlay.png
21:02:20
Texture
Texture "gfx/orientation_overlay.png" (ID: 567) took up approximately 512kb in video memory.
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
21:02:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
21:02:20
SQ
TACTICAL: STASH LOCKED: true
21:02:20
SQ
INFO: Next round issued: 1
21:02:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:02:20
Resource
Loading: music/bandits_01.ogg
21:02:20
SQ
Turn started for Brigand Marksman
21:02:20
SQ
*
21:02:20
SQ
* Brigand Marksman: Starting turn.
21:02:20
SQ
defensive score: 4.63296
21:02:20
SQ
defensive threshold: 2.91667
21:02:21
SQ
-> Behaviors to pick from:
Attack.Bow (238.044)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Attack.Bow (238.044)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:02:21
SQ
-> Behavior picked: Engage.Ranged (120)
21:02:21
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Raban (not visible)
21:02:21
Resource
Unloading: music/worldmap_09.ogg
21:02:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
21:02:22
SQ
-> Behavior picked: Idle (1)
21:02:22
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:02:22
SQ
* ---------------------------------------------------
21:02:22
SQ
Turn started for Raban
21:02:26
SQ
[Raban] executes skill [Aimed Shot] on target [Brigand Marksman]
21:02:26
SQ
Raban uses skill Aimed Shot
21:02:27
SQ
hit chance: 57
21:02:27
SQ
rolled: 2
21:02:28
SQ
Turn started for Brigand Marksman
21:02:28
SQ
*
21:02:28
SQ
* Brigand Marksman: Starting turn.
21:02:28
SQ
defensive score: 9.00707
21:02:28
SQ
defensive threshold: 2.91667
21:02:28
SQ
-> Behaviors to pick from:
Attack.Bow (237.992)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Attack.Bow (237.992)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:02:28
SQ
-> Behavior picked: Engage.Ranged (120)
21:02:29
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Raban (not visible)
21:02:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
21:02:30
SQ
-> Behavior picked: Idle (1)
21:02:30
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:02:30
SQ
* ---------------------------------------------------
21:02:30
SQ
Turn started for Brigand Raider
21:02:30
SQ
*
21:02:30
SQ
* Brigand Raider: Starting turn.
21:02:30
SQ
defensive score: 4.50353
21:02:30
SQ
defensive threshold: 2.91667
21:02:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:02:31
SQ
-> Behavior picked: Defend (90)
21:02:31
SQ
* Brigand Raider: Waiting until others have moved!
21:02:31
SQ
Turn started for Brigand Raider
21:02:31
SQ
*
21:02:31
SQ
* Brigand Raider: Starting turn.
21:02:32
SQ
defensive score: 4.50353
21:02:32
SQ
defensive threshold: 2.91667
21:02:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:02:32
SQ
-> Behavior picked: Defend (90)
21:02:32
SQ
* Brigand Raider: Going for defensive position.
21:02:33
SQ
defensive score: 4.67301
21:02:33
SQ
defensive threshold: 2.91667
21:02:33
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (96.5555)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Attack.Swing (0)
SwitchTo.Ranged (96.5555)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Attack.Swing (0)
21:02:33
SQ
-> Behavior picked: SwitchTo.Ranged (96.5555)
21:02:33
SQ
* Brigand Raider: Switching to ranged weapon!
21:02:33
SQ
defensive score: 4.67301
21:02:33
SQ
defensive threshold: 2.91667
21:02:33
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0)
21:02:33
SQ
-> Behavior picked: Defend (22.5)
21:02:33
SQ
* Brigand Raider: Waiting until others have moved!
21:02:34
SQ
Turn started for Brigand Raider
21:02:34
SQ
*
21:02:34
SQ
* Brigand Raider: Starting turn.
21:02:34
SQ
defensive score: 4.67301
21:02:34
SQ
defensive threshold: 2.91667
21:02:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (56.4863)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (56.4863)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:02:34
SQ
-> Behavior picked: Defend (90)
21:02:35
SQ
* Brigand Raider: Going for defensive position.
21:02:35
SQ
defensive score: 4.67301
21:02:35
SQ
defensive threshold: 2.91667
21:02:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (76.5732)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (76.5732)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
21:02:36
SQ
-> Behavior picked: Defend.Shieldwall (76.5732)
21:02:36
SQ
* Brigand Raider: Using Shieldwall!
21:02:36
SQ
Brigand Raider uses skill Shieldwall
21:02:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
21:02:36
SQ
-> Behavior picked: Idle (1)
21:02:37
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:02:37
SQ
* ---------------------------------------------------
21:02:37
SQ
Turn started for Brigand Raider
21:02:37
SQ
*
21:02:37
SQ
* Brigand Raider: Starting turn.
21:02:37
SQ
defensive score: 4.67301
21:02:37
SQ
defensive threshold: 2.91667
21:02:37
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (56.4081)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (56.4081)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:02:37
SQ
-> Behavior picked: Defend.Shieldwall (56.4081)
21:02:38
SQ
* Brigand Raider: Using Shieldwall!
21:02:38
SQ
Brigand Raider uses skill Shieldwall
21:02:38
SQ
defensive score: 4.67301
21:02:38
SQ
defensive threshold: 2.91667
21:02:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
21:02:38
SQ
-> Behavior picked: Defend (90)
21:02:39
SQ
* Brigand Raider: Waiting until others have moved!
21:02:39
SQ
Turn started for Brigand Raider
21:02:39
SQ
*
21:02:39
SQ
* Brigand Raider: Starting turn.
21:02:39
SQ
defensive score: 4.67301
21:02:39
SQ
defensive threshold: 2.91667
21:02:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (56.3679)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (56.3679)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:02:40
SQ
-> Behavior picked: Defend.Shieldwall (56.3679)
21:02:40
SQ
* Brigand Raider: Using Shieldwall!
21:02:40
SQ
Brigand Raider uses skill Shieldwall
21:02:40
SQ
defensive score: 4.67301
21:02:40
SQ
defensive threshold: 2.91667
21:02:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
21:02:40
SQ
-> Behavior picked: Defend (90)
21:02:41
SQ
* Brigand Raider: Going for defensive position.
21:02:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
21:02:42
SQ
-> Behavior picked: Idle (1)
21:02:42
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:02:42
SQ
* ---------------------------------------------------
21:02:43
SQ
Turn started for Eberecht Sergeant
21:02:45
SQ
Turn started for Balon the Quiet
21:02:46
SQ
Turn started for Berengar
21:02:57
SQ
Turn started for Leif
21:03:04
SQ
[Leif] executes skill [Aimed Shot] on target [Brigand Raider]
21:03:04
SQ
Leif uses skill Aimed Shot
21:03:05
SQ
hit chance: 34
21:03:05
SQ
rolled: 95
21:03:05
SQ
Turn started for Bertram
21:03:10
SQ
Turn started for Reiner
21:03:14
SQ
[Reiner] executes skill [Throw Javelin] on target [Brigand Raider]
21:03:14
SQ
Reiner uses skill Throw Javelin
21:03:14
SQ
hit chance: 37
21:03:14
SQ
rolled: 20
21:03:14
SQ
Turn started for Hakon
21:03:27
SQ
Turn started for Friedrich
21:03:34
SQ
[Friedrich] executes skill [Throw Javelin] on target [Brigand Marksman]
21:03:34
SQ
Friedrich uses skill Throw Javelin
21:03:34
SQ
hit chance: 21
21:03:34
SQ
rolled: 82
21:03:35
SQ
Turn started for Hildebert Spearman
21:03:38
SQ
Turn started for Dietrich the Outcast
21:03:42
SQ
[Dietrich the Outcast] executes skill [Throw Javelin] on target [Brigand Marksman]
21:03:42
SQ
Dietrich the Outcast uses skill Throw Javelin
21:03:42
SQ
hit chance: 31
21:03:42
SQ
rolled: 87
21:03:42
SQ
Turn started for Wernhard
21:03:45
SQ
*
21:03:45
SQ
* Brigand Raider: Resuming turn.
21:03:46
SQ
defensive score: 4.76854
21:03:46
SQ
defensive threshold: 29.1667
21:03:46
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (241.462)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0)
SwitchTo.Ranged (241.462)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0)
21:03:46
SQ
-> Behavior picked: SwitchTo.Ranged (241.462)
21:03:46
SQ
* Brigand Raider: Switching to ranged weapon!
21:03:46
SQ
defensive score: 4.76854
21:03:46
SQ
defensive threshold: 29.1667
21:03:46
SQ
-> Behaviors to pick from:
Attack.Default (64.2636)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (64.2636)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0)
21:03:46
SQ
-> Behavior picked: Attack.Default (64.2636)
21:03:46
SQ
* Brigand Raider: Using Throw Javelin against Reiner!
21:03:46
SQ
Brigand Raider uses skill Throw Javelin
21:03:46
SQ
hit chance: 20
21:03:46
SQ
rolled: 36
21:03:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
21:03:47
SQ
-> Behavior picked: Idle (1)
21:03:47
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:03:47
SQ
* ---------------------------------------------------
21:03:47
SQ
*
21:03:47
SQ
* Brigand Raider: Resuming turn.
21:03:48
SQ
defensive score: 4.76854
21:03:48
SQ
defensive threshold: 29.1667
21:03:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0)
21:03:48
SQ
-> Behavior picked: Idle (1)
21:03:48
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
21:03:48
SQ
* ---------------------------------------------------
21:03:49
SQ
*
21:03:49
SQ
* Brigand Raider: Resuming turn.
21:03:49
SQ
defensive score: 4.76854
21:03:49
SQ
defensive threshold: 29.1667
21:03:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
21:03:49
SQ
-> Behavior picked: Idle (1)
21:03:50
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
21:03:50
SQ
* ---------------------------------------------------
21:03:58
SQ
INFO: Next round issued: 2
21:03:59
SQ
Turn started for Brigand Marksman
21:03:59
SQ
*
21:03:59
SQ
* Brigand Marksman: Starting turn.
21:03:59
SQ
defensive score: 4.76854
21:03:59
SQ
defensive threshold: 29.1667
21:03:59
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:03:59
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (244.327), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (1080)(*), Attack.Bow (244.327), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
21:03:59
SQ
-> Behavior picked: Engage.Ranged (1080)
21:03:59
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Raban (visible)
21:04:00
SQ
defensive score: 9.53708
21:04:00
SQ
defensive threshold: 29.1667
21:04:00
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:04:00
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (119.34), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Engage.Ranged (1080)(*), Attack.Bow (119.34), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
21:04:00
SQ
-> Behavior picked: Engage.Ranged (1080)
21:04:00
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Raban (not visible)
21:04:01
SQ
defensive score: 9.53708
21:04:01
SQ
defensive threshold: 29.1667
21:04:01
SQ
-> Behaviors to pick from:
Attack.Bow (120.818)(*), Idle (1), Defend.Rotation (0), Roam (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
Attack.Bow (120.818)(*), Idle (1), Defend.Rotation (0), Roam (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
21:04:01
SQ
-> Behavior picked: Attack.Bow (120.818)
21:04:01
SQ
* Brigand Marksman: Using Quick Shot against Reiner!
21:04:01
SQ
Brigand Marksman uses skill Quick Shot
21:04:01
SQ
hit chance: 23
21:04:01
SQ
rolled: 21
21:04:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Attack.Bow (0)
21:04:02
SQ
-> Behavior picked: Idle (1)
21:04:02
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:04:02
SQ
* ---------------------------------------------------
21:04:03
SQ
Turn started for Brigand Marksman
21:04:03
SQ
*
21:04:03
SQ
* Brigand Marksman: Starting turn.
21:04:03
SQ
defensive score: 9.53708
21:04:03
SQ
defensive threshold: 29.1667
21:04:03
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:04:03
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (229.52), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (1080)(*), Attack.Bow (229.52), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
21:04:03
SQ
-> Behavior picked: Engage.Ranged (1080)
21:04:03
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Raban (visible)
21:04:04
SQ
defensive score: 4.76854
21:04:04
SQ
defensive threshold: 29.1667
21:04:04
SQ
-> Behaviors to pick from:
Attack.Bow (125.252)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
Attack.Bow (125.252)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
21:04:04
SQ
-> Behavior picked: Attack.Bow (125.252)
21:04:04
SQ
* Brigand Marksman: Using Quick Shot against Reiner!
21:04:04
SQ
Brigand Marksman uses skill Quick Shot
21:04:04
SQ
hit chance: 21
21:04:04
SQ
rolled: 88
21:04:04
SQ
hit chance: 5
21:04:04
SQ
rolled: 89
21:04:05
SQ
defensive score: 4.76854
21:04:05
SQ
defensive threshold: 29.1667
21:04:06
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Reload (0), Roam (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Reload (0), Roam (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
21:04:06
SQ
-> Behavior picked: Idle (1)
21:04:06
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
21:04:06
SQ
* ---------------------------------------------------
21:04:06
SQ
Turn started for Raban
21:04:09
SQ
[Raban] executes skill [Aimed Shot] on target [Brigand Raider]
21:04:09
SQ
Raban uses skill Aimed Shot
21:04:10
SQ
hit chance: 54
21:04:10
SQ
rolled: 37
21:04:11
SQ
Turn started for Brigand Raider
21:04:11
SQ
*
21:04:11
SQ
* Brigand Raider: Starting turn.
21:04:12
SQ
defensive score: 4.76854
21:04:12
SQ
defensive threshold: 29.1667
21:04:12
SQ
-> Behaviors to pick from:
Attack.Default (91.4646)(*), Idle (1), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0)
Attack.Default (91.4646)(*), Idle (1), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0)
21:04:12
SQ
-> Behavior picked: Attack.Default (91.4646)
21:04:12
SQ
* Brigand Raider: Using Throw Axe against Reiner!
21:04:12
SQ
Brigand Raider uses skill Throw Axe
21:04:12
SQ
hit chance: 48
21:04:12
SQ
rolled: 95
21:04:13
SQ
defensive score: 4.76854
21:04:13
SQ
defensive threshold: 29.1667
21:04:13
SQ
-> Behaviors to pick from:
Attack.Default (91.292)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0)
Attack.Default (91.292)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0)
21:04:13
SQ
-> Behavior picked: Attack.Default (91.292)
21:04:13
SQ
* Brigand Raider: Using Throw Axe against Reiner!
21:04:13
SQ
Brigand Raider uses skill Throw Axe
21:04:13
SQ
hit chance: 48
21:04:13
SQ
rolled: 7
21:04:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Lash (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Lash (0), Recover (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0)
21:04:14
SQ
-> Behavior picked: Idle (1)
21:04:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:04:14
SQ
* ---------------------------------------------------
21:04:15
SQ
Turn started for Berengar
21:04:20
SQ
Turn started for Brigand Raider
21:04:20
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:04:20
SQ
*
21:04:20
SQ
* Brigand Raider: Starting turn.
21:04:20
SQ
defensive score: 4.76854
21:04:20
SQ
defensive threshold: 29.1667
21:04:20
SQ
-> Behaviors to pick from:
Engage.Melee (48.0632)(*), Defend.Shieldwall (22.1978)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0)
Engage.Melee (48.0632)(*), Defend.Shieldwall (22.1978)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0)
21:04:20
SQ
-> Behavior picked: Engage.Melee (48.0632)
21:04:21
SQ
* Brigand Raider: Engaging to melee range with Dietrich the Outcast (visible), accepted_distance=0
21:04:21
SQ
* Brigand Raider: Reached engage destination
21:04:22
SQ
-> Behaviors to pick from:
Attack.Default (54.3965)(*), Defend.Shieldwall (49.477)(*), Attack.CrushArmor (40.974)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0)
Attack.Default (54.3965)(*), Defend.Shieldwall (49.477)(*), Attack.CrushArmor (40.974)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0)
21:04:22
SQ
-> Behavior picked: Attack.Default (54.3965)
21:04:22
SQ
* Brigand Raider: Using Batter against Dietrich the Outcast!
21:04:22
SQ
Brigand Raider uses skill Batter
21:04:22
SQ
hit chance: 39
21:04:22
SQ
rolled: 11
21:04:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Roam (0), BreakFree (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
21:04:23
SQ
-> Behavior picked: Idle (1)
21:04:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:04:23
SQ
* ---------------------------------------------------
21:04:24
SQ
Turn started for Bertram
21:04:27
SQ
Turn started for Brigand Raider
21:04:27
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:04:27
SQ
*
21:04:27
SQ
* Brigand Raider: Starting turn.
21:04:28
SQ
-> Behaviors to pick from:
Engage.Melee (39.8961)(*), Defend.Shieldwall (2.58038), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
Engage.Melee (39.8961)(*), Defend.Shieldwall (2.58038), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
21:04:28
SQ
-> Behavior picked: Engage.Melee (39.8961)
21:04:28
SQ
* Brigand Raider: Engaging to melee range with Reiner (visible), accepted_distance=0
21:04:30
SQ
* Brigand Raider: Stopped before reaching destination
21:04:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
21:04:30
SQ
-> Behavior picked: Idle (1)
21:04:30
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:04:30
SQ
* ---------------------------------------------------
21:04:30
SQ
Turn started for Eberecht Sergeant
21:04:32
SQ
[Eberecht Sergeant] executes skill [Impale] on target [Brigand Raider]
21:04:32
SQ
Eberecht Sergeant uses skill Impale
21:04:32
SQ
hit chance: 51
21:04:32
SQ
rolled: 66
21:04:34
SQ
Turn started for Hakon
21:04:41
SQ
Turn started for Hildebert Spearman
21:04:43
SQ
[Hildebert Spearman] executes skill [Thrust] on target [Brigand Raider]
21:04:43
SQ
Hildebert Spearman uses skill Thrust
21:04:43
SQ
hit chance: 88
21:04:43
SQ
rolled: 26
21:04:44
SQ
[Hildebert Spearman] executes skill [Thrust] on target [Brigand Raider]
21:04:44
SQ
Hildebert Spearman uses skill Thrust
21:04:44
SQ
hit chance: 88
21:04:44
SQ
rolled: 37
21:04:44
SQ
Turn started for Brigand Raider
21:04:44
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:04:44
SQ
*
21:04:44
SQ
* Brigand Raider: Starting turn.
21:04:45
SQ
-> Behaviors to pick from:
Engage.Melee (59.8946)(*), Defend.Shieldwall (3.15559), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
Engage.Melee (59.8946)(*), Defend.Shieldwall (3.15559), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
21:04:45
SQ
-> Behavior picked: Engage.Melee (59.8946)
21:04:45
SQ
* Brigand Raider: Engaging to melee range with Reiner (visible), accepted_distance=0
21:04:46
SQ
* Brigand Raider: Reached engage destination
21:04:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
21:04:47
SQ
-> Behavior picked: Idle (1)
21:04:47
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
21:04:47
SQ
* ---------------------------------------------------
21:04:48
SQ
Turn started for Brigand Raider
21:04:48
SQ
*
21:04:48
SQ
* Brigand Raider: Starting turn.
21:04:48
SQ
-> Behaviors to pick from:
Attack.Default (59.7005)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0)
Attack.Default (59.7005)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0)
21:04:48
SQ
-> Behavior picked: Attack.Default (59.7005)
21:04:49
SQ
* Brigand Raider: Using Throw Javelin against Wernhard!
21:04:49
SQ
Brigand Raider uses skill Throw Javelin
21:04:49
SQ
hit chance: 17
21:04:49
SQ
rolled: 68
21:04:49
SQ
hit chance: 11
21:04:49
SQ
rolled: 63
21:04:50
SQ
-> Behaviors to pick from:
Attack.Default (59.5835)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (59.5835)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
21:04:50
SQ
-> Behavior picked: Attack.Default (59.5835)
21:04:50
SQ
* Brigand Raider: Using Throw Javelin against Wernhard!
21:04:50
SQ
Brigand Raider uses skill Throw Javelin
21:04:50
SQ
hit chance: 17
21:04:50
SQ
rolled: 86
21:04:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Recover (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
21:04:51
SQ
-> Behavior picked: Idle (1)
21:04:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:04:51
SQ
* ---------------------------------------------------
21:04:51
SQ
Turn started for Leif
21:04:53
SQ
[Leif] executes skill [Aimed Shot] on target [Brigand Raider]
21:04:53
SQ
Leif uses skill Aimed Shot
21:04:54
SQ
hit chance: 42
21:04:54
SQ
rolled: 85
21:04:55
SQ
Turn started for Balon the Quiet
21:05:06
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:05:06
SQ
Balon the Quiet uses skill Thrust
21:05:06
SQ
hit chance: 68
21:05:06
SQ
rolled: 30
21:05:07
SQ
Turn started for Reiner
21:05:09
SQ
[Reiner] executes skill [Knock Back] on target [Brigand Raider]
21:05:09
SQ
Reiner uses skill Knock Back
21:05:16
SQ
Turn started for Friedrich
21:05:22
SQ
[Friedrich] executes skill [Throw Javelin] on target [Brigand Raider]
21:05:22
SQ
Friedrich uses skill Throw Javelin
21:05:22
SQ
hit chance: 46
21:05:22
SQ
rolled: 50
21:05:23
SQ
Turn started for Wernhard
21:05:24
SQ
[Wernhard] executes skill [Thrust] on target [Brigand Raider]
21:05:24
SQ
Wernhard uses skill Thrust
21:05:24
SQ
hit chance: 90
21:05:24
SQ
rolled: 9
21:05:26
SQ
Turn started for Dietrich the Outcast
21:05:41
SQ
[Dietrich the Outcast] executes skill [Knock Out] on target [Brigand Raider]
21:05:41
SQ
Dietrich the Outcast uses skill Knock Out
21:05:41
SQ
hit chance: 80
21:05:41
SQ
rolled: 51
21:05:43
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:05:43
SQ
Berengar uses skill Thrust
21:05:43
SQ
hit chance: 80
21:05:43
SQ
rolled: 6
21:05:44
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:05:44
SQ
Berengar uses skill Thrust
21:05:44
SQ
hit chance: 80
21:05:44
SQ
rolled: 25
21:05:49
SQ
[Bertram] executes skill [Knock Out] on target [Brigand Raider]
21:05:49
SQ
Bertram uses skill Knock Out
21:05:49
SQ
hit chance: 66
21:05:49
SQ
rolled: 44
21:05:49
SQ
INFO: Next round issued: 3
21:05:50
SQ
Turn started for Brigand Marksman
21:05:50
SQ
*
21:05:50
SQ
* Brigand Marksman: Starting turn.
21:05:50
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:05:51
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (262.766)(*), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0)
Engage.Ranged (480)(*), Attack.Bow (262.766)(*), Idle (1), Roam (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0)
21:05:51
SQ
-> Behavior picked: Attack.Bow (262.766)
21:05:51
SQ
* Brigand Marksman: Using Quick Shot against Friedrich!
21:05:51
SQ
Brigand Marksman uses skill Quick Shot
21:05:51
SQ
hit chance: 30
21:05:51
SQ
rolled: 52
21:05:52
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:05:52
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (148.315)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Recover (0), Roam (0)
Engage.Ranged (480)(*), Attack.Bow (148.315)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Recover (0), Roam (0)
21:05:52
SQ
-> Behavior picked: Attack.Bow (148.315)
21:05:53
SQ
* Brigand Marksman: Using Quick Shot against Friedrich!
21:05:53
SQ
Brigand Marksman uses skill Quick Shot
21:05:53
SQ
hit chance: 30
21:05:53
SQ
rolled: 11
21:05:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), Recover (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), Recover (0), Roam (0), Engage.Ranged (0)
21:05:54
SQ
-> Behavior picked: Idle (1)
21:05:54
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:05:54
SQ
* ---------------------------------------------------
21:05:54
SQ
Turn started for Brigand Marksman
21:05:54
SQ
*
21:05:54
SQ
* Brigand Marksman: Starting turn.
21:05:55
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:05:55
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (258.621)(*), Idle (1), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Recover (0), Reload (0), Defend.Rotation (0)
Engage.Ranged (360)(*), Attack.Bow (258.621)(*), Idle (1), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Recover (0), Reload (0), Defend.Rotation (0)
21:05:55
SQ
-> Behavior picked: Attack.Bow (258.621)
21:05:55
SQ
* Brigand Marksman: Using Quick Shot against Friedrich!
21:05:55
SQ
Brigand Marksman uses skill Quick Shot
21:05:55
SQ
hit chance: 32
21:05:55
SQ
rolled: 19
21:05:56
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:05:56
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (164.687)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Recover (0), Attack.Default (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), Flee (0)
Engage.Ranged (360)(*), Attack.Bow (164.687)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Recover (0), Attack.Default (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), Flee (0)
21:05:56
SQ
-> Behavior picked: Engage.Ranged (360)
21:05:56
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Friedrich (visible)
21:05:57
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0)
Engage.Ranged (120)(*), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0)
21:05:57
SQ
-> Behavior picked: Engage.Ranged (120)
21:05:57
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Raban (not visible)
21:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0)
21:05:58
SQ
-> Behavior picked: Idle (1)
21:05:58
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:05:58
SQ
* ---------------------------------------------------
21:05:58
SQ
Turn started for Raban
21:06:00
SQ
[Raban] executes skill [Aimed Shot] on target [Brigand Raider]
21:06:00
SQ
Raban uses skill Aimed Shot
21:06:01
SQ
hit chance: 62
21:06:01
SQ
rolled: 93
21:06:02
SQ
Turn started for Brigand Raider
21:06:02
SQ
*
21:06:02
SQ
* Brigand Raider: Starting turn.
21:06:02
SQ
-> Behaviors to pick from:
Attack.Default (72.6411)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0)
Attack.Default (72.6411)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0)
21:06:02
SQ
-> Behavior picked: Attack.Default (72.6411)
21:06:03
SQ
* Brigand Raider: Using Throw Axe against Reiner!
21:06:03
SQ
Brigand Raider uses skill Throw Axe
21:06:03
SQ
hit chance: 27
21:06:03
SQ
rolled: 32
21:06:04
SQ
-> Behaviors to pick from:
Attack.Default (72.4932)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0)
Attack.Default (72.4932)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0)
21:06:04
SQ
-> Behavior picked: Attack.Default (72.4932)
21:06:04
SQ
* Brigand Raider: Using Throw Axe against Reiner!
21:06:04
SQ
Brigand Raider uses skill Throw Axe
21:06:04
SQ
hit chance: 27
21:06:04
SQ
rolled: 65
21:06:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0)
21:06:05
SQ
-> Behavior picked: Idle (1)
21:06:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:06:05
SQ
* ---------------------------------------------------
21:06:05
SQ
Turn started for Eberecht Sergeant
21:06:07
SQ
[Eberecht Sergeant] executes skill [Impale] on target [Brigand Raider]
21:06:07
SQ
Eberecht Sergeant uses skill Impale
21:06:07
SQ
hit chance: 63
21:06:07
SQ
rolled: 100
21:06:09
SQ
Turn started for Brigand Raider
21:06:09
SQ
*
21:06:09
SQ
* Brigand Raider: Starting turn.
21:06:09
SQ
-> Behaviors to pick from:
Attack.Default (80.7266)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (80.7266)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0)
21:06:09
SQ
-> Behavior picked: Attack.Default (80.7266)
21:06:09
SQ
* Brigand Raider: Using Throw Javelin against Friedrich!
21:06:09
SQ
Brigand Raider uses skill Throw Javelin
21:06:09
SQ
hit chance: 41
21:06:09
SQ
rolled: 28
21:06:11
SQ
switching to melee weapon - no ammo!
21:06:11
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0)
SwitchTo.Melee (150)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0)
21:06:11
SQ
-> Behavior picked: SwitchTo.Melee (150)
21:06:11
SQ
* Brigand Raider: Switching to melee weapon!
21:06:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0)
21:06:11
SQ
-> Behavior picked: Idle (1)
21:06:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:06:11
SQ
* ---------------------------------------------------
21:06:11
SQ
Turn started for Balon the Quiet
21:06:13
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:06:13
SQ
Balon the Quiet uses skill Thrust
21:06:13
SQ
hit chance: 68
21:06:13
SQ
rolled: 7
21:06:13
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:06:13
SQ
Balon the Quiet uses skill Thrust
21:06:13
SQ
hit chance: 68
21:06:13
SQ
rolled: 42
21:06:14
SQ
Turn started for Brigand Raider
21:06:14
SQ
*
21:06:14
SQ
* Brigand Raider: Starting turn.
21:06:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.4152)(*), Attack.Default (39.5976)(*), Attack.KnockOut (17.4167), Idle (1), Attack.Puncture (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0)
Defend.Shieldwall (70.4152)(*), Attack.Default (39.5976)(*), Attack.KnockOut (17.4167), Idle (1), Attack.Puncture (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0)
21:06:14
SQ
-> Behavior picked: Defend.Shieldwall (70.4152)
21:06:15
SQ
* Brigand Raider: Using Shieldwall!
21:06:15
SQ
Brigand Raider uses skill Shieldwall
21:06:15
SQ
-> Behaviors to pick from:
Attack.Default (39.4696)(*), Attack.KnockOut (16.8077)(*), Idle (1), Attack.Puncture (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Attack.Default (39.4696)(*), Attack.KnockOut (16.8077)(*), Idle (1), Attack.Puncture (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
21:06:15
SQ
-> Behavior picked: Attack.KnockOut (16.8077)
21:06:15
SQ
* Brigand Raider: Using Knock Out against Balon the Quiet!
21:06:15
SQ
Brigand Raider uses skill Knock Out
21:06:15
SQ
hit chance: 19
21:06:15
SQ
rolled: 71
21:06:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
21:06:16
SQ
-> Behavior picked: Idle (1)
21:06:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:06:16
SQ
* ---------------------------------------------------
21:06:17
SQ
Turn started for Hakon
21:06:23
SQ
[Hakon] executes skill [Thrust] on target [Brigand Raider]
21:06:23
SQ
Hakon uses skill Thrust
21:06:23
SQ
hit chance: 70
21:06:23
SQ
rolled: 56
21:06:25
SQ
Turn started for Hildebert Spearman
21:06:30
SQ
[Hildebert Spearman] executes skill [Thrust] on target [Brigand Raider]
21:06:30
SQ
Hildebert Spearman uses skill Thrust
21:06:30
SQ
hit chance: 90
21:06:30
SQ
rolled: 20
21:06:30
SQ
Brigand Raider has died.
21:06:33
SQ
Turn started for Berengar
21:06:35
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:06:35
SQ
Berengar uses skill Thrust
21:06:35
SQ
hit chance: 80
21:06:35
SQ
rolled: 31
21:06:35
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:06:35
SQ
Berengar uses skill Thrust
21:06:35
SQ
hit chance: 80
21:06:35
SQ
rolled: 96
21:06:35
SQ
Turn started for Brigand Raider
21:06:35
SQ
*
21:06:35
SQ
* Brigand Raider: Starting turn.
21:06:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0)
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0)
21:06:36
SQ
-> Behavior picked: Idle (1)
21:06:36
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:06:36
SQ
* ---------------------------------------------------
21:06:36
SQ
Skill [Stunned] removed from [Brigand Raider].
21:06:37
SQ
Turn started for Leif
21:06:42
SQ
[Leif] executes skill [Aimed Shot] on target [Brigand Raider]
21:06:42
SQ
Leif uses skill Aimed Shot
21:06:43
SQ
hit chance: 23
21:06:43
SQ
rolled: 99
21:06:43
SQ
Turn started for Bertram
21:06:45
SQ
[Bertram] executes skill [Knock Out] on target [Brigand Raider]
21:06:45
SQ
Bertram uses skill Knock Out
21:06:45
SQ
hit chance: 66
21:06:45
SQ
rolled: 83
21:06:47
SQ
[Bertram] executes skill [Knock Out] on target [Brigand Raider]
21:06:47
SQ
Bertram uses skill Knock Out
21:06:47
SQ
hit chance: 66
21:06:47
SQ
rolled: 96
21:06:47
SQ
Turn started for Wernhard
21:06:51
SQ
[Wernhard] executes skill [Thrust] on target [Brigand Raider]
21:06:51
SQ
Wernhard uses skill Thrust
21:06:51
SQ
hit chance: 86
21:06:51
SQ
rolled: 33
21:06:51
SQ
Turn started for Friedrich
21:07:01
SQ
Turn started for Dietrich the Outcast
21:07:07
SQ
Turn started for Reiner
21:07:13
SQ
INFO: Next round issued: 4
21:07:13
SQ
Turn started for Brigand Marksman
21:07:13
SQ
*
21:07:13
SQ
* Brigand Marksman: Starting turn.
21:07:14
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Recover (0), Flee (0), Attack.Default (0), BreakFree (0)
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Recover (0), Flee (0), Attack.Default (0), BreakFree (0)
21:07:14
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:07:14
SQ
* Brigand Marksman: Switching to melee weapon!
21:07:14
SQ
-> Behaviors to pick from:
Attack.Default (57.1421)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Defend (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (57.1421)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Defend (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
21:07:14
SQ
-> Behavior picked: Attack.Default (57.1421)
21:07:14
SQ
* Brigand Marksman: Using Chop against Friedrich!
21:07:14
SQ
Brigand Marksman uses skill Chop
21:07:14
SQ
hit chance: 22
21:07:14
SQ
rolled: 40
21:07:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Roam (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Roam (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0)
21:07:14
SQ
-> Behavior picked: Idle (1)
21:07:15
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:07:15
SQ
* ---------------------------------------------------
21:07:16
SQ
Turn started for Brigand Marksman
21:07:16
SQ
*
21:07:16
SQ
* Brigand Marksman: Starting turn.
21:07:16
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:07:16
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (95.7376), Idle (1), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Defend (0)
Engage.Ranged (720)(*), Attack.Bow (95.7376), Idle (1), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Flee (0), Reload (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Defend (0)
21:07:16
SQ
-> Behavior picked: Engage.Ranged (720)
21:07:16
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Raban (not visible)
21:07:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Bow (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Reload (0), Defend.Rotation (0), Attack.Bow (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0)
21:07:18
SQ
-> Behavior picked: Idle (1)
21:07:18
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:07:18
SQ
* ---------------------------------------------------
21:07:19
SQ
Turn started for Raban
21:07:22
SQ
Turn started for Brigand Raider
21:07:22
SQ
*
21:07:22
SQ
* Brigand Raider: Starting turn.
21:07:22
SQ
switching to melee weapon - no ammo!
21:07:22
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Roam (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
SwitchTo.Melee (150)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Roam (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
21:07:22
SQ
-> Behavior picked: SwitchTo.Melee (150)
21:07:22
SQ
* Brigand Raider: Switching to melee weapon!
21:07:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
21:07:23
SQ
-> Behavior picked: Idle (1)
21:07:23
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
21:07:23
SQ
* ---------------------------------------------------
21:07:23
SQ
Turn started for Eberecht Sergeant
21:07:29
SQ
Turn started for Berengar
21:07:31
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:07:31
SQ
Berengar uses skill Thrust
21:07:31
SQ
hit chance: 90
21:07:31
SQ
rolled: 88
21:07:31
SQ
[Berengar] executes skill [Thrust] on target [Brigand Raider]
21:07:31
SQ
Berengar uses skill Thrust
21:07:31
SQ
hit chance: 90
21:07:31
SQ
rolled: 50
21:07:31
SQ
Brigand Raider has died.
21:07:32
SQ
Turn started for Hakon
21:07:32
Resource
Loading: music/bandits_02.ogg
21:07:35
SQ
[Hakon] executes skill [Knock Back] on target [Brigand Raider]
21:07:35
SQ
Hakon uses skill Knock Back
21:07:35
Resource
Unloading: music/bandits_01.ogg
21:07:36
SQ
Turn started for Brigand Raider
21:07:36
SQ
*
21:07:36
SQ
* Brigand Raider: Starting turn.
21:07:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Recover (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Flee (9000)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Recover (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
21:07:37
SQ
-> Behavior picked: Flee (9000)
21:07:37
SQ
* Brigand Raider: Fleeing.
21:07:37
SQ
hit chance: 60
21:07:37
SQ
rolled: 33
21:07:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Lash (0)
Flee (9000)(*), Idle (1), Recover (0), Roam (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Lash (0)
21:07:37
SQ
-> Behavior picked: Flee (9000)
21:07:38
SQ
* Brigand Raider: Fleeing.
21:07:38
SQ
hit chance: 60
21:07:38
SQ
rolled: 76
21:07:38
SQ
hit chance: 86
21:07:38
SQ
rolled: 14
21:07:38
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Lash (0), Roam (0)
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Lash (0), Roam (0)
21:07:38
SQ
-> Behavior picked: Flee (9000)
21:07:39
SQ
* Brigand Raider: Fleeing.
21:07:39
SQ
hit chance: 60
21:07:39
SQ
rolled: 30
21:07:39
SQ
Brigand Raider has died.
21:07:39
SQ
Turn started for Balon the Quiet
21:07:41
Script
VM collected 15 object(s) and deleted them.
21:07:42
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:07:42
SQ
Balon the Quiet uses skill Thrust
21:07:42
SQ
hit chance: 65
21:07:42
SQ
rolled: 11
21:07:42
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:07:43
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:07:43
SQ
Balon the Quiet uses skill Thrust
21:07:43
SQ
hit chance: 79
21:07:43
SQ
rolled: 13
21:07:43
SQ
Brigand Raider has died.
21:07:43
SQ
Turn started for Hildebert Spearman
21:07:47
SQ
[Hildebert Spearman] executes skill [Knock Back] on target [Brigand Raider]
21:07:47
SQ
Hildebert Spearman uses skill Knock Back
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:47
SQ
TurnSequenceBar::initNextTurn -> next turn denied
21:07:48
SQ
Turn started for Leif
21:07:50
SQ
Turn started for Dietrich the Outcast
21:07:53
SQ
[Dietrich the Outcast] executes skill [Knock Out] on target [Brigand Raider]
21:07:53
SQ
Dietrich the Outcast uses skill Knock Out
21:07:53
SQ
hit chance: 75
21:07:53
SQ
rolled: 59
21:07:53
SQ
Turn started for Wernhard
21:07:56
SQ
[Wernhard] executes skill [Thrust] on target [Brigand Marksman]
21:07:56
SQ
Wernhard uses skill Thrust
21:07:56
SQ
hit chance: 86
21:07:56
SQ
rolled: 5
21:07:56
SQ
Brigand Marksman has died.
21:07:58
SQ
Turn started for Bertram
21:08:01
SQ
Turn started for Friedrich
21:08:03
SQ
Turn started for Reiner
21:08:04
SQ
INFO: Next round issued: 5
21:08:05
SQ
Turn started for Raban
21:08:06
SQ
Turn started for Brigand Marksman
21:08:06
SQ
*
21:08:06
SQ
* Brigand Marksman: Starting turn.
21:08:06
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Attack.Bow (193.037), Idle (1), BreakFree (0), Recover (0), Attack.Puncture (0), Roam (0), Reload (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0)
Retreat (1064.29)(*), Attack.Bow (193.037), Idle (1), BreakFree (0), Recover (0), Attack.Puncture (0), Roam (0), Reload (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0)
21:08:06
SQ
-> Behavior picked: Retreat (1064.29)
21:08:07
SQ
* Brigand Marksman: Retreating.
21:08:09
SQ
Turn started for Eberecht Sergeant
21:08:26
SQ
Turn started for Berengar
21:08:29
SQ
Turn started for Brigand Raider
21:08:29
SQ
*
21:08:29
SQ
* Brigand Raider: Starting turn.
21:08:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Lash (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Lash (0)
21:08:30
SQ
-> Behavior picked: Idle (1)
21:08:30
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:08:30
SQ
* ---------------------------------------------------
21:08:30
SQ
Skill [Stunned] removed from [Brigand Raider].
21:08:30
SQ
Turn started for Leif
21:08:32
SQ
Turn started for Balon the Quiet
21:08:35
SQ
[Balon the Quiet] executes skill [Thrust] on target [Brigand Raider]
21:08:35
SQ
Balon the Quiet uses skill Thrust
21:08:35
SQ
hit chance: 93
21:08:35
SQ
rolled: 59
21:08:36
SQ
Turn started for Hakon
21:08:38
SQ
[Hakon] executes skill [Thrust] on target [Brigand Raider]
21:08:38
SQ
Hakon uses skill Thrust
21:08:38
SQ
hit chance: 93
21:08:38
SQ
rolled: 19
21:08:39
SQ
Turn started for Friedrich
21:08:41
SQ
Turn started for Reiner
21:08:42
SQ
Turn started for Hildebert Spearman
21:08:46
SQ
Turn started for Bertram
21:08:47
SQ
[Bertram] executes skill [Knock Out] on target [Brigand Raider]
21:08:47
SQ
Bertram uses skill Knock Out
21:08:47
SQ
hit chance: 95
21:08:47
SQ
rolled: 75
21:08:49
SQ
[Bertram] executes skill [Bash] on target [Brigand Raider]
21:08:49
SQ
Bertram uses skill Bash
21:08:49
SQ
hit chance: 95
21:08:49
SQ
rolled: 99
21:08:49
SQ
Turn started for Wernhard
21:08:51
SQ
Turn started for Dietrich the Outcast
21:08:52
SQ
[Dietrich the Outcast] executes skill [Bash] on target [Brigand Raider]
21:08:52
SQ
Dietrich the Outcast uses skill Bash
21:08:52
SQ
hit chance: 95
21:08:52
SQ
rolled: 46
21:08:52
SQ
Brigand Raider has died.
21:08:53
SQ
INFO: Next round issued: 6
21:08:53
SQ
Turn started for Raban
21:08:54
Resource
Unloading: gfx/orientation_overlay.png
21:08:54
Resource
Loading: music/victory_01.ogg
21:08:54
SQ
Skill [Dodge] removed from [Raban].
21:08:54
SQ
Skill [Dodge] removed from [Balon the Quiet].
21:08:54
SQ
Skill [Dodge] removed from [Leif].
21:08:58
Resource
Unloading: music/bandits_02.ogg
21:09:00
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:09:00
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:09:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:09:00
SQ
World::onCombatFinished
21:09:00
SQ
Save campaign: Black Bears
21:09:01
Scene
Finished saving scene.
21:09:02
SQ
TacticalState::onFinish
21:09:02
Resource
Unloading: gfx/object_0.png
21:09:02
Resource
Unloading: gfx/detail.png
21:09:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:09:03
SQ
showing contract: Return Item (id: 79)
21:10:24
Resource
Loading: music/worldmap_05.ogg
21:10:27
Resource
Unloading: music/victory_01.ogg
21:12:25
SQ
showing contract: Return Item (id: 79)
21:12:28
SQ
Location entered: Horum
21:12:28
Resource
Loading: music/village_01.ogg
21:12:32
Resource
Unloading: music/worldmap_05.ogg
21:12:41
Script
VM collected 2 object(s) and deleted them.
21:13:38
SQ
Save campaign: Black Bears
21:13:38
Resource
Loading: music/worldmap_04.ogg
21:13:39
Scene
Finished saving scene.
21:13:42
Resource
Unloading: music/village_01.ogg
21:13:44
SQ
contract added: Armed Courier
21:14:05
SQ
Location entered: Dornthal
21:14:05
Resource
Loading: music/village_01.ogg
21:14:06
SQ
showing contract: Drive away brigands (id: 87)
21:14:09
Resource
Unloading: music/worldmap_04.ogg
21:14:46
Resource
Loading: music/worldmap_07.ogg
21:14:46
SQ
Save campaign: Black Bears
21:14:47
Scene
Finished saving scene.
21:14:50
Resource
Unloading: music/village_01.ogg
21:15:00
Resource
Loading: music/victory_01.ogg
21:15:18
Resource
Unloading: music/victory_01.ogg
21:16:29
SQ
Save campaign: Black Bears
21:16:30
Scene
Finished saving scene.
21:16:32
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
21:16:32
Resource
Loading: music/title.ogg
21:16:32
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
21:16:32
SQ
Clearing World Scene
21:16:32
Resource
Unloading: music/worldmap_07.ogg
21:16:33
Core
Shutting down engine core.