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Core
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Vendor: NVIDIA Corporation
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UI
Screen 'RootScreen' successfully registered.
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Screen 'ConsoleScreen' successfully registered.
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SQ
RootState::onShow()
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Parsed Resource Package "preload/on_running.txt" with 33 items.
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Started loading Resource Package "preload/on_running.txt".
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Texture "gfx/world_detail.png" (ID: 40) took up approximately 87381kb in video memory.
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Texture "gfx/world_entity_0.png" (ID: 41) took up approximately 21845kb in video memory.
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Texture "gfx/world_settlement.png" (ID: 42) took up approximately 43690kb in video memory.
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Texture "gfx/world_decals.png" (ID: 43) took up approximately 10920kb in video memory.
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03:10:34
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03:10:34
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03:10:34
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Loading: sounds/ambience/terrain/snow_wind_00.wav
03:10:34
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Loading: sounds/ambience/terrain/snow_wind_01.wav
03:10:34
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Loading: sounds/ambience/terrain/steppe_bird_00.wav
03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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Loading: sounds/ambience/terrain/steppe_coyote_03.wav
03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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03:10:34
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Loading: sounds/ambience/terrain/swamp_mud_00.wav
03:10:34
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Loading: sounds/ambience/terrain/swamp_mud_01.wav
03:10:34
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Loading: sounds/ambience/terrain/swamp_mud_02.wav
03:10:34
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Loading: sounds/ambience/terrain/swamp_mud_03.wav
03:10:34
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Loading: sounds/ambience/terrain/swamp_mud_04.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
03:10:34
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03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
03:10:34
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
03:10:34
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
03:10:34
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_wind_03.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_wind_04.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_wind_05.wav
03:10:34
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Loading: sounds/ambience/terrain/tundra_wind_06.wav
03:10:34
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
03:10:34
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
03:10:39
SQ
Load campaign: Enders 1
03:10:39
Scene
Finished loading scene.
03:10:40
SQ
contract added: Escort Caravan
03:10:40
SQ
contract added: Armed Courier
03:10:40
SQ
contract added: Return Item
03:10:40
SQ
contract added: Obtain artifact
03:10:40
SQ
contract added: Armed Courier
03:10:40
SQ
contract added: Escort Caravan
03:10:40
SQ
contract added: Obtain artifact
03:10:40
SQ
contract added: Armed Courier
03:10:40
SQ
contract added: Secure Cemetery
03:10:40
SQ
contract added: Hunting Beasts
03:10:40
SQ
contract added: Obtain artifact
03:10:40
SQ
contract added: Drive away brigands
03:10:40
Resource
Loading: music/worldmap_06.ogg
03:10:42
Resource
Unloading: music/title.ogg
03:10:56
SQ
Location entered: Wurmfeste
03:10:56
Resource
Loading: music/stronghold_01.ogg
03:11:00
Resource
Unloading: music/worldmap_06.ogg
03:12:29
Resource
Loading: music/worldmap_03.ogg
03:12:33
Resource
Unloading: music/stronghold_01.ogg
03:12:35
SQ
contract added: Escort Caravan
03:12:46
SQ
Location entered: Suderstadt
03:12:46
Resource
Loading: music/city_02.ogg
03:12:50
Resource
Unloading: music/worldmap_03.ogg
03:12:52
SQ
showing contract: Drive away brigands (id: 38)
03:13:09
Resource
Loading: music/worldmap_09.ogg
03:13:13
Resource
Unloading: music/city_02.ogg
03:13:28
Script
VM collected 10 object(s) and deleted them.
03:13:55
SQ
Location entered: Sandwacht
03:13:55
Resource
Loading: music/stronghold_01.ogg
03:13:59
Resource
Unloading: music/worldmap_09.ogg
03:14:49
Resource
Loading: music/worldmap_08.ogg
03:14:53
Resource
Unloading: music/stronghold_01.ogg
03:15:04
SQ
Loot chance for Abandoned Walls is 5.2%
03:15:05
SQ
Location entered: Krauchfeste
03:15:05
Resource
Loading: music/stronghold_01.ogg
03:15:09
Resource
Unloading: music/worldmap_08.ogg
03:15:21
Resource
Loading: music/worldmap_06.ogg
03:15:25
Resource
Unloading: music/stronghold_01.ogg
03:15:26
SQ
Location entered: Krauchfeste
03:15:26
Resource
Loading: music/stronghold_01.ogg
03:15:27
Resource
Unloading: music/stronghold_01.ogg
03:15:30
Resource
Loading: music/worldmap_08.ogg
03:15:30
Resource
Unloading: music/worldmap_06.ogg
03:15:42
SQ
Location entered: Suderstadt
03:15:42
Resource
Loading: music/city_01.ogg
03:15:44
Resource
Unloading: music/city_01.ogg
03:15:46
Resource
Loading: music/worldmap_07.ogg
03:15:46
Resource
Unloading: music/worldmap_08.ogg
03:16:06
SQ
contract removed: 22
03:16:06
SQ
Location entered: Seekamp
03:16:06
Resource
Loading: music/village_01.ogg
03:16:08
SQ
showing contract: Escort Caravan (id: 30)
03:16:10
Resource
Unloading: music/worldmap_07.ogg
03:16:23
SQ
contract activated: Escort Caravan (id: 30)
03:16:24
Resource
Loading: music/worldmap_05.ogg
03:16:28
Resource
Unloading: music/village_01.ogg
03:16:30
SQ
contract removed: 24
03:16:32
SQ
contract added: Armed Courier
03:17:25
SQ
showing contract: Escort Caravan (id: 30)
03:17:32
SQ
Location entered: Senftenberg
03:17:32
Resource
Loading: music/village_01.ogg
03:17:34
SQ
showing contract: Armed Courier (id: 34)
03:17:36
Resource
Unloading: music/worldmap_05.ogg
03:17:56
SQ
contract activated: Armed Courier (id: 34)
03:18:14
Resource
Loading: music/worldmap_03.ogg
03:18:14
SQ
contract removed: 25
03:18:18
Resource
Unloading: music/village_01.ogg
03:18:20
SQ
contract removed: 26
03:18:28
Script
VM collected 2 object(s) and deleted them.
03:18:30
SQ
showing contract: Armed Courier (id: 34)
03:18:34
SQ
Location entered: Schnellen
03:18:34
Resource
Loading: music/city_02.ogg
03:18:38
Resource
Unloading: music/worldmap_03.ogg
03:18:39
SQ
showing contract: Hunting Beasts (id: 36)
03:18:53
SQ
contract activated: Hunting Beasts (id: 36)
03:19:28
Script
VM collected 2 object(s) and deleted them.
03:20:43
Resource
Loading: music/worldmap_05.ogg
03:20:47
Resource
Unloading: music/city_02.ogg
03:20:48
SQ
showing contract: Hunting Beasts (id: 36)
03:21:30
SQ
Save campaign: autosave
03:21:30
Scene
Finished saving scene.
03:21:31
SQ
WorldState::onHide
03:21:31
Resource
Loading: gfx/detail.png
03:21:31
Texture
Texture "gfx/detail.png" (ID: 428) took up approximately 10922kb in video memory.
03:21:31
Resource
Loading: gfx/object_0.png
03:21:31
Texture
Texture "gfx/object_0.png" (ID: 535) took up approximately 21845kb in video memory.
03:21:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,5).
03:21:31
Resource
Loading: gfx/entity_4.png
03:21:31
Texture
Texture "gfx/entity_4.png" (ID: 538) took up approximately 5461kb in video memory.
03:21:31
Resource
Loading: gfx/orientation_overlay.png
03:21:31
Texture
Texture "gfx/orientation_overlay.png" (ID: 547) took up approximately 512kb in video memory.
03:21:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,6).
03:21:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
03:21:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
03:21:31
SQ
TACTICAL: STASH LOCKED: true
03:21:31
SQ
INFO: Next round issued: 1
03:21:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:21:31
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
03:21:31
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
03:21:31
SQ
Turn started for Lothar
03:21:31
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_death_01.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_death_02.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_death_03.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_death_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_death_05.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_01.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_02.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_03.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_05.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_06.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_fatigue_07.wav
03:21:32
Resource
Loading: sounds/enemies/wolf_bite_01.wav
03:21:32
Resource
Loading: sounds/enemies/wolf_bite_02.wav
03:21:32
Resource
Loading: sounds/enemies/wolf_bite_03.wav
03:21:32
Resource
Loading: sounds/enemies/wolf_bite_04.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_claw_hit_01.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_claw_hit_02.wav
03:21:32
Resource
Loading: sounds/enemies/werewolf_claw_hit_03.wav
03:21:32
Resource
Loading: music/beasts_01.ogg
03:21:34
Resource
Unloading: music/worldmap_05.ogg
03:21:36
SQ
Turn started for Direwolf
03:21:36
SQ
*
03:21:36
SQ
* Direwolf: Starting turn.
03:21:37
SQ
-> Behaviors to pick from:
Engage.Melee (113.636)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (113.636)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:21:37
SQ
-> Behavior picked: Engage.Melee (113.636)
03:21:37
SQ
* Direwolf: Engaging to melee range with Balon (visible), accepted_distance=0
03:21:39
SQ
* Direwolf: Reached engage destination
03:21:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:21:39
SQ
-> Behavior picked: Idle (1)
03:21:39
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:21:39
SQ
* ---------------------------------------------------
03:21:39
SQ
Turn started for Direwolf
03:21:39
SQ
*
03:21:39
SQ
* Direwolf: Starting turn.
03:21:40
SQ
-> Behaviors to pick from:
Engage.Melee (127.778)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (127.778)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:21:40
SQ
-> Behavior picked: Engage.Melee (127.778)
03:21:40
SQ
* Direwolf: Engaging to melee range with Balon (not visible), accepted_distance=0
03:21:41
SQ
* Direwolf: Reached engage destination
03:21:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:21:42
SQ
-> Behavior picked: Idle (1)
03:21:42
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:21:42
SQ
* ---------------------------------------------------
03:21:42
SQ
Turn started for Direwolf
03:21:42
SQ
*
03:21:42
SQ
* Direwolf: Starting turn.
03:21:42
SQ
-> Behaviors to pick from:
Engage.Melee (161.497)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (161.497)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:21:42
SQ
-> Behavior picked: Engage.Melee (161.497)
03:21:43
SQ
* Direwolf: Engaging to melee range with Gerold the Red (visible), accepted_distance=0
03:21:44
SQ
* Direwolf: Reached engage destination
03:21:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:21:44
SQ
-> Behavior picked: Idle (1)
03:21:44
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:21:44
SQ
* ---------------------------------------------------
03:21:45
SQ
Turn started for Direwolf
03:21:45
SQ
*
03:21:45
SQ
* Direwolf: Starting turn.
03:21:45
SQ
-> Behaviors to pick from:
Engage.Melee (145.022)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (145.022)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:21:45
SQ
-> Behavior picked: Engage.Melee (145.022)
03:21:45
SQ
* Direwolf: Engaging to melee range with Falk (not visible), accepted_distance=0
03:21:47
SQ
* Direwolf: Reached engage destination
03:21:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:21:47
SQ
-> Behavior picked: Idle (1)
03:21:47
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:21:47
SQ
* ---------------------------------------------------
03:21:47
SQ
Turn started for Falk
03:21:59
SQ
[Falk] executes skill [Shoot Bolt] on target [Direwolf]
03:21:59
SQ
Falk uses skill Shoot Bolt
03:22:03
SQ
Turn started for Kori the Strong
03:22:15
SQ
[Kori the Strong] executes skill [Quick Shot] on target [Direwolf]
03:22:15
SQ
Kori the Strong uses skill Quick Shot
03:22:16
SQ
Turn started for Ernst
03:22:20
SQ
[Ernst] executes skill [Strike] on target [Direwolf]
03:22:20
SQ
Ernst uses skill Strike
03:22:24
SQ
Turn started for Bertwin
03:22:31
SQ
Turn started for Balon
03:22:35
SQ
[Balon] executes skill [Slash] on target [Direwolf]
03:22:35
SQ
Balon uses skill Slash
03:22:38
SQ
[Balon] executes skill [Slash] on target [Direwolf]
03:22:38
SQ
Balon uses skill Slash
03:22:38
SQ
Turn started for Alvar
03:23:02
SQ
[Alvar] executes skill [Slash] on target [Direwolf]
03:23:02
SQ
Alvar uses skill Slash
03:23:02
SQ
Turn started for Olafur
03:23:14
SQ
[Olafur] executes skill [Chop] on target [Direwolf]
03:23:14
SQ
Olafur uses skill Chop
03:23:15
SQ
Turn started for Ragnar
03:23:19
SQ
[Ragnar] executes skill [Quick Shot] on target [Direwolf]
03:23:19
SQ
Ragnar uses skill Quick Shot
03:23:20
SQ
[Ragnar] executes skill [Quick Shot] on target [Direwolf]
03:23:20
SQ
Ragnar uses skill Quick Shot
03:23:21
SQ
Turn started for Gerold the Red
03:23:23
SQ
[Gerold the Red] executes skill [Split Man] on target [Direwolf]
03:23:23
SQ
Gerold the Red uses skill Split Man
03:23:25
SQ
Turn started for Rollo
03:23:27
SQ
[Rollo] executes skill [Bash] on target [Direwolf]
03:23:27
SQ
Rollo uses skill Bash
03:23:28
SQ
[Rollo] executes skill [Bash] on target [Direwolf]
03:23:28
SQ
Rollo uses skill Bash
03:23:28
SQ
Turn started for Arne the Black
03:23:30
SQ
[Arne the Black] executes skill [Thrust] on target [Direwolf]
03:23:30
SQ
Arne the Black uses skill Thrust
03:23:32
SQ
[Arne the Black] executes skill [Thrust] on target [Direwolf]
03:23:32
SQ
Arne the Black uses skill Thrust
03:23:32
SQ
Direwolf has died.
03:23:38
SQ
[Lothar] executes skill [Spearwall] on target [Lothar]
03:23:38
SQ
Lothar uses skill Spearwall
03:23:41
SQ
[Lothar] executes skill [Shieldwall] on target [Lothar]
03:23:41
SQ
Lothar uses skill Shieldwall
03:23:44
SQ
INFO: Next round issued: 2
03:23:44
SQ
Turn started for Lothar
03:23:44
SQ
Skill [Spearwall] removed from [Lothar].
03:23:44
SQ
Skill [Shieldwall] removed from [Lothar].
03:23:48
SQ
[Lothar] executes skill [Spearwall] on target [Lothar]
03:23:48
SQ
Lothar uses skill Spearwall
03:23:50
SQ
Turn started for Direwolf
03:23:50
SQ
*
03:23:50
SQ
* Direwolf: Starting turn.
03:23:50
SQ
-> Behaviors to pick from:
Engage.Melee (198.49)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (198.49)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
03:23:50
SQ
-> Behavior picked: Engage.Melee (198.49)
03:23:51
SQ
* Direwolf: Engaging to melee range with Olafur (visible), accepted_distance=0
03:23:51
SQ
* Direwolf: Reached engage destination
03:23:51
SQ
-> Behaviors to pick from:
Attack.Default (93.3038)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (93.3038)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
03:23:51
SQ
-> Behavior picked: Attack.Default (93.3038)
03:23:52
SQ
* Direwolf: Using Direwolf Bite against Olafur!
03:23:52
SQ
Direwolf uses skill Direwolf Bite
03:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
03:23:52
SQ
-> Behavior picked: Idle (1)
03:23:53
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
03:23:53
SQ
* ---------------------------------------------------
03:23:53
SQ
Turn started for Direwolf
03:23:53
SQ
*
03:23:53
SQ
* Direwolf: Starting turn.
03:23:54
SQ
-> Behaviors to pick from:
Engage.Melee (186.091)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (186.091)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
03:23:54
SQ
-> Behavior picked: Engage.Melee (186.091)
03:23:54
SQ
* Direwolf: Engaging to melee range with Alvar (visible), accepted_distance=0
03:23:55
SQ
* Direwolf: Reached engage destination
03:23:55
SQ
-> Behaviors to pick from:
Attack.Default (95.276)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (95.276)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
03:23:55
SQ
-> Behavior picked: Attack.Default (95.276)
03:23:56
SQ
* Direwolf: Using Direwolf Bite against Alvar!
03:23:56
SQ
Direwolf uses skill Direwolf Bite
03:23:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
03:23:56
SQ
-> Behavior picked: Idle (1)
03:23:57
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
03:23:57
SQ
* ---------------------------------------------------
03:23:57
SQ
Turn started for Direwolf
03:23:57
SQ
*
03:23:57
SQ
* Direwolf: Starting turn.
03:23:58
SQ
-> Behaviors to pick from:
Attack.Default (71.1476)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (71.1476)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
03:23:58
SQ
-> Behavior picked: Attack.Default (71.1476)
03:23:58
SQ
* Direwolf: Using Direwolf Bite against Balon!
03:23:58
SQ
Direwolf uses skill Direwolf Bite
03:23:58
SQ
-> Behaviors to pick from:
Attack.Default (101.048)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (101.048)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
03:23:58
SQ
-> Behavior picked: Attack.Default (101.048)
03:23:59
SQ
* Direwolf: Using Direwolf Bite against Balon!
03:23:59
SQ
Direwolf uses skill Direwolf Bite
03:23:59
SQ
-> Behaviors to pick from:
Attack.Default (103.331)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (103.331)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
03:23:59
SQ
-> Behavior picked: Attack.Default (103.331)
03:24:00
SQ
* Direwolf: Using Direwolf Bite against Balon!
03:24:00
SQ
Direwolf uses skill Direwolf Bite
03:24:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
03:24:00
SQ
-> Behavior picked: Idle (1)
03:24:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:24:01
SQ
* ---------------------------------------------------
03:24:01
SQ
Turn started for Falk
03:24:04
SQ
Turn started for Kori the Strong
03:24:16
SQ
Turn started for Ernst
03:24:19
SQ
[Ernst] executes skill [Strike] on target [Direwolf]
03:24:19
SQ
Ernst uses skill Strike
03:24:22
SQ
Turn started for Balon
03:24:24
SQ
[Balon] executes skill [Slash] on target [Direwolf]
03:24:24
SQ
Balon uses skill Slash
03:24:24
SQ
Direwolf has died.
03:24:28
SQ
Turn started for Bertwin
03:24:32
SQ
[Bertwin] executes skill [Impale] on target [Direwolf]
03:24:32
SQ
Bertwin uses skill Impale
03:24:32
SQ
Turn started for Alvar
03:24:34
SQ
[Alvar] executes skill [Slash] on target [Direwolf]
03:24:34
SQ
Alvar uses skill Slash
03:24:35
SQ
[Alvar] executes skill [Slash] on target [Direwolf]
03:24:35
SQ
Alvar uses skill Slash
03:24:35
SQ
Turn started for Olafur
03:24:38
SQ
[Olafur] executes skill [Chop] on target [Direwolf]
03:24:38
SQ
Olafur uses skill Chop
03:24:41
SQ
[Olafur] executes skill [Chop] on target [Direwolf]
03:24:41
SQ
Olafur uses skill Chop
03:24:41
SQ
Turn started for Gerold the Red
03:24:44
SQ
[Gerold the Red] executes skill [Split Man] on target [Direwolf]
03:24:44
SQ
Gerold the Red uses skill Split Man
03:24:45
SQ
Turn started for Ragnar
03:24:48
SQ
Turn started for Arne the Black
03:24:51
SQ
[Arne the Black] executes skill [Thrust] on target [Direwolf]
03:24:51
SQ
Arne the Black uses skill Thrust
03:24:52
SQ
Turn started for Rollo
03:25:03
SQ
INFO: Next round issued: 3
03:25:03
SQ
Turn started for Direwolf
03:25:03
SQ
*
03:25:03
SQ
* Direwolf: Starting turn.
03:25:05
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
03:25:05
SQ
-> Behavior picked: Flee (9000)
03:25:06
SQ
* Direwolf: Fleeing.
03:25:06
SQ
Direwolf has died.
03:25:06
SQ
Turn started for Direwolf
03:25:06
SQ
*
03:25:06
SQ
* Direwolf: Starting turn.
03:25:06
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
03:25:06
SQ
-> Behavior picked: Flee (9000)
03:25:07
SQ
* Direwolf: Fleeing.
03:25:07
SQ
Direwolf has died.
03:25:07
Resource
Unloading: gfx/orientation_overlay.png
03:25:07
Resource
Loading: music/victory_01.ogg
03:25:07
SQ
Skill [Reload] removed from [Falk].
03:25:07
SQ
Skill [Spearwall] removed from [Lothar].
03:25:07
SQ
Turn started for Kori the Strong
03:25:11
Resource
Unloading: music/beasts_01.ogg
03:25:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:25:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:25:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:25:18
SQ
World::onCombatFinished
03:25:18
SQ
TacticalState::onFinish
03:25:18
Resource
Unloading: gfx/object_0.png
03:25:18
Resource
Unloading: gfx/detail.png
03:25:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:25:18
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
03:25:18
Resource
Unloading: gfx/entity_4.png
03:25:18
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
03:25:18
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
03:25:18
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
03:25:18
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
03:25:18
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
03:25:19
SQ
showing contract: Hunting Beasts (id: 36)
03:25:28
Script
VM collected 48 object(s) and deleted them.
03:26:37
Resource
Loading: music/worldmap_05.ogg
03:26:40
Resource
Unloading: music/victory_01.ogg
03:26:58
SQ
num situations: 2
03:26:58
SQ
num situations after: 1
03:26:58
SQ
showing contract: Hunting Beasts (id: 36)
03:27:11
SQ
Location entered: Schnellen
03:27:11
Resource
Loading: music/city_02.ogg
03:27:15
Resource
Unloading: music/worldmap_05.ogg
03:27:26
Resource
Loading: music/worldmap_09.ogg
03:27:28
Script
VM collected 2 object(s) and deleted them.
03:27:30
Resource
Unloading: music/city_02.ogg
03:27:48
SQ
Skill [Fractured Ribs] removed from [Ragnar].
03:27:48
SQ
Skill [Deep Abdominal Cut] removed from [Walter].
03:27:48
SQ
contract added: Return Item
03:28:13
SQ
contract added: Escort Caravan
03:28:20
SQ
Location entered: Gronenburg
03:28:20
Resource
Loading: music/stronghold_01.ogg
03:28:24
Resource
Unloading: music/worldmap_09.ogg
03:29:14
Resource
Loading: music/worldmap_07.ogg
03:29:18
Resource
Unloading: music/stronghold_01.ogg
03:29:36
SQ
Location entered: Kampstadt
03:29:37
SQ
showing contract: Escort Caravan (id: 39)
03:29:59
SQ
contract activated: Escort Caravan (id: 39)
03:30:01
Resource
Loading: music/worldmap_09.ogg
03:30:05
Resource
Unloading: music/worldmap_07.ogg
03:30:13
SQ
contract added: Drive away brigands
03:30:44
SQ
contract added: Defend settlement
03:30:46
SQ
showing contract: Escort Caravan (id: 39)
03:30:56
SQ
Location entered: Durbach
03:30:56
Resource
Loading: music/village_01.ogg
03:31:00
Resource
Unloading: music/worldmap_09.ogg
03:31:14
Resource
Loading: music/worldmap_05.ogg
03:31:18
Resource
Unloading: music/village_01.ogg
03:31:23
SQ
contract added: Return Item
03:31:28
Script
VM collected 2 object(s) and deleted them.
03:31:31
SQ
contract added: Return Item
03:31:44
SQ
Location entered: Wolfhaiden
03:31:44
Resource
Loading: music/village_01.ogg
03:31:48
Resource
Unloading: music/worldmap_05.ogg
03:32:02
Resource
Loading: music/worldmap_03.ogg
03:32:06
Resource
Unloading: music/village_01.ogg
03:32:35
SQ
Location entered: Erlach
03:32:37
Resource
Loading: music/worldmap_05.ogg
03:32:52
Resource
Unloading: music/worldmap_03.ogg
03:32:55
SQ
contract removed: 29
03:33:03
SQ
Location entered: Wurmfeste
03:33:03
Resource
Loading: music/stronghold_01.ogg
03:33:07
Resource
Unloading: music/worldmap_05.ogg
03:33:41
Resource
Loading: music/worldmap_05.ogg
03:33:45
Resource
Unloading: music/stronghold_01.ogg
03:33:50
SQ
contract added: Obtain artifact
03:33:50
SQ
contract added: Armed Courier
03:33:50
SQ
contract added: Secure Cemetery
03:33:53
SQ
Location entered: Suderstadt
03:33:53
Resource
Loading: music/city_01.ogg
03:33:57
Resource
Unloading: music/worldmap_05.ogg
03:35:17
Resource
Loading: music/worldmap_03.ogg
03:35:21
Resource
Unloading: music/city_01.ogg
03:35:37
SQ
Location entered: Seekamp
03:35:37
Resource
Loading: music/village_01.ogg
03:35:41
Resource
Unloading: music/worldmap_03.ogg
03:36:28
SQ
showing contract: Return Item (id: 41)
03:36:43
SQ
contract activated: Return Item (id: 41)
03:37:00
Resource
Loading: music/worldmap_03.ogg
03:37:04
Resource
Unloading: music/village_01.ogg
03:37:16
SQ
showing contract: Return Item (id: 41)
03:37:20
IO
Unable to open file "gfx/ui/banners/banner_bandits_08.png".
Reason: The system cannot find the file specified.
Reason: The system cannot find the file specified.
03:37:20
UI
Unable to open file "gfx/ui/banners/banner_bandits_08.png".
03:37:22
SQ
Save campaign: autosave
03:37:22
Scene
Finished saving scene.
03:37:23
SQ
WorldState::onHide
03:37:23
Resource
Loading: gfx/detail.png
03:37:23
Texture
Texture "gfx/detail.png" (ID: 521) took up approximately 10922kb in video memory.
03:37:23
Resource
Loading: gfx/object_0.png
03:37:23
Texture
Texture "gfx/object_0.png" (ID: 683) took up approximately 21845kb in video memory.
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
03:37:23
Resource
Loading: gfx/orientation_overlay.png
03:37:23
Texture
Texture "gfx/orientation_overlay.png" (ID: 685) took up approximately 512kb in video memory.
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
03:37:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
03:37:23
SQ
TACTICAL: STASH LOCKED: true
03:37:23
SQ
INFO: Next round issued: 1
03:37:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:37:23
Resource
Loading: music/bandits_01.ogg
03:37:24
SQ
Turn started for Lothar
03:37:26
Resource
Unloading: music/worldmap_03.ogg
03:37:30
SQ
Turn started for Falk
03:37:44
SQ
Turn started for Brigand Thug
03:37:44
SQ
*
03:37:44
SQ
* Brigand Thug: Starting turn.
03:37:44
SQ
defensive score: 0.000886974
03:37:44
SQ
defensive threshold: 30
03:37:44
SQ
-> Behaviors to pick from:
Engage.Melee (77.6471)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (77.6471)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:37:44
SQ
-> Behavior picked: Engage.Melee (77.6471)
03:37:45
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0
03:37:46
SQ
* Brigand Thug: Reached engage destination
03:37:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:37:47
SQ
-> Behavior picked: Idle (1)
03:37:47
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:37:47
SQ
* ---------------------------------------------------
03:37:47
SQ
Turn started for Bertwin
03:37:58
SQ
Turn started for Ernst
03:38:00
SQ
Turn started for Brigand Thug
03:38:00
SQ
*
03:38:00
SQ
* Brigand Thug: Starting turn.
03:38:01
SQ
defensive score: 0.000665231
03:38:01
SQ
defensive threshold: 30
03:38:01
SQ
-> Behaviors to pick from:
Engage.Melee (101.538)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (101.538)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:01
SQ
-> Behavior picked: Engage.Melee (101.538)
03:38:01
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0
03:38:02
SQ
* Brigand Thug: Reached engage destination
03:38:02
SQ
defensive score: 0.000665231
03:38:02
SQ
defensive threshold: 30
03:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:02
SQ
-> Behavior picked: Idle (1)
03:38:03
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:38:03
SQ
* ---------------------------------------------------
03:38:03
SQ
Turn started for Balon
03:38:11
SQ
[Balon] executes skill [Slash] on target [Brigand Thug]
03:38:11
SQ
Balon uses skill Slash
03:38:14
SQ
Turn started for Brigand Thug
03:38:14
SQ
*
03:38:14
SQ
* Brigand Thug: Starting turn.
03:38:14
SQ
-> Behaviors to pick from:
Engage.Melee (39.5636)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (39.5636)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:14
SQ
-> Behavior picked: Engage.Melee (39.5636)
03:38:15
SQ
* Brigand Thug: Engaging to melee range with Bertwin (visible), accepted_distance=0
03:38:16
SQ
* Brigand Thug: Reached engage destination
03:38:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:16
SQ
-> Behavior picked: Idle (1)
03:38:16
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:38:16
SQ
* ---------------------------------------------------
03:38:16
SQ
Turn started for Brigand Thug
03:38:16
SQ
*
03:38:16
SQ
* Brigand Thug: Starting turn.
03:38:17
SQ
-> Behaviors to pick from:
Engage.Melee (42.8708)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (42.8708)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:17
SQ
-> Behavior picked: Engage.Melee (42.8708)
03:38:17
SQ
* Brigand Thug: Engaging to melee range with Bertwin (visible), accepted_distance=0
03:38:19
SQ
* Brigand Thug: Reached engage destination
03:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:19
SQ
-> Behavior picked: Idle (1)
03:38:19
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:38:19
SQ
* ---------------------------------------------------
03:38:19
SQ
Turn started for Alvar
03:38:23
SQ
Turn started for Brigand Thug
03:38:23
SQ
*
03:38:23
SQ
* Brigand Thug: Starting turn.
03:38:23
SQ
-> Behaviors to pick from:
Engage.Melee (45.044)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (45.044)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:23
SQ
-> Behavior picked: Engage.Melee (45.044)
03:38:24
SQ
* Brigand Thug: Engaging to melee range with Bertwin (visible), accepted_distance=0
03:38:25
SQ
* Brigand Thug: Reached engage destination
03:38:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:25
SQ
-> Behavior picked: Idle (1)
03:38:25
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:38:25
SQ
* ---------------------------------------------------
03:38:25
SQ
Turn started for Olafur
03:38:28
SQ
Turn started for Brigand Thug
03:38:28
SQ
*
03:38:28
SQ
* Brigand Thug: Starting turn.
03:38:28
SQ
-> Behaviors to pick from:
Engage.Melee (57.013)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (57.013)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:28
SQ
-> Behavior picked: Engage.Melee (57.013)
03:38:28
SQ
* Brigand Thug: Engaging to melee range with Lothar (visible), accepted_distance=0
03:38:30
SQ
* Brigand Thug: Reached engage destination
03:38:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:30
SQ
-> Behavior picked: Idle (1)
03:38:30
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:38:30
SQ
* ---------------------------------------------------
03:38:31
SQ
Turn started for Brigand Thug
03:38:31
SQ
*
03:38:31
SQ
* Brigand Thug: Starting turn.
03:38:31
SQ
-> Behaviors to pick from:
Engage.Melee (91.1765)(*), Defend.Shieldwall (3.13386), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (91.1765)(*), Defend.Shieldwall (3.13386), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:31
SQ
-> Behavior picked: Engage.Melee (91.1765)
03:38:32
SQ
* Brigand Thug: Engaging to melee range with Balon (not visible), accepted_distance=0
03:38:33
SQ
* Brigand Thug: Reached engage destination
03:38:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
03:38:33
SQ
-> Behavior picked: Idle (1)
03:38:34
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:38:34
SQ
* ---------------------------------------------------
03:38:34
SQ
Turn started for Brigand Thug
03:38:34
SQ
*
03:38:34
SQ
* Brigand Thug: Starting turn.
03:38:35
SQ
-> Behaviors to pick from:
Engage.Melee (107.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (107.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:38:35
SQ
-> Behavior picked: Engage.Melee (107.5)
03:38:35
SQ
* Brigand Thug: Engaging to melee range with Lothar (visible), accepted_distance=0
03:38:37
SQ
* Brigand Thug: Reached engage destination
03:38:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:38:37
SQ
-> Behavior picked: Idle (1)
03:38:37
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:38:37
SQ
* ---------------------------------------------------
03:38:38
SQ
Turn started for Ragnar
03:38:44
SQ
[Ragnar] executes skill [Quick Shot] on target [Brigand Thug]
03:38:44
SQ
Ragnar uses skill Quick Shot
03:38:46
SQ
[Ragnar] executes skill [Quick Shot] on target [Brigand Thug]
03:38:46
SQ
Ragnar uses skill Quick Shot
03:38:46
SQ
Turn started for Gerold the Red
03:38:54
SQ
Turn started for Rollo
03:39:24
SQ
Turn started for Arne the Black
03:39:32
SQ
[Lothar] executes skill [Spearwall] on target [Lothar]
03:39:32
SQ
Lothar uses skill Spearwall
03:39:40
SQ
[Falk] executes skill [Shoot Bolt] on target [Brigand Thug]
03:39:40
SQ
Falk uses skill Shoot Bolt
03:39:42
SQ
[Falk] executes skill [Reload] on target [Falk]
03:39:42
SQ
Falk uses skill Reload
03:39:48
SQ
[Kori the Strong] executes skill [Quick Shot] on target [Brigand Thug]
03:39:48
SQ
Kori the Strong uses skill Quick Shot
03:39:48
SQ
Brigand Thug has died.
03:39:53
SQ
[Kori the Strong] executes skill [Quick Shot] on target [Brigand Thug]
03:39:53
SQ
Kori the Strong uses skill Quick Shot
03:40:00
SQ
[Bertwin] executes skill [Strike] on target [Brigand Thug]
03:40:00
SQ
Bertwin uses skill Strike
03:40:19
SQ
[Alvar] executes skill [Slash] on target [Brigand Thug]
03:40:19
SQ
Alvar uses skill Slash
03:40:25
SQ
[Olafur] executes skill [Chop] on target [Brigand Thug]
03:40:25
SQ
Olafur uses skill Chop
03:40:48
SQ
[Arne the Black] executes skill [Spearwall] on target [Arne the Black]
03:40:48
SQ
Arne the Black uses skill Spearwall
03:40:48
SQ
INFO: Next round issued: 2
03:40:48
SQ
Turn started for Lothar
03:40:49
SQ
Skill [Spearwall] removed from [Lothar].
03:40:55
SQ
[Lothar] executes skill [Thrust] on target [Brigand Thug]
03:40:55
SQ
Lothar uses skill Thrust
03:40:55
SQ
Turn started for Brigand Thug
03:40:55
SQ
*
03:40:55
SQ
* Brigand Thug: Starting turn.
03:40:56
SQ
-> Behaviors to pick from:
Attack.Default (53.8185)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
Attack.Default (53.8185)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
03:40:56
SQ
-> Behavior picked: Attack.Default (53.8185)
03:40:56
SQ
* Brigand Thug: Using Cleave against Lothar!
03:40:56
SQ
Brigand Thug uses skill Cleave
03:40:56
SQ
-> Behaviors to pick from:
Attack.Default (53.5259)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
Attack.Default (53.5259)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
03:40:56
SQ
-> Behavior picked: Attack.Default (53.5259)
03:40:57
SQ
* Brigand Thug: Using Cleave against Lothar!
03:40:57
SQ
Brigand Thug uses skill Cleave
03:40:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
03:40:57
SQ
-> Behavior picked: Idle (1)
03:40:58
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:40:58
SQ
* ---------------------------------------------------
03:40:58
SQ
Turn started for Brigand Thug
03:40:58
SQ
*
03:40:58
SQ
* Brigand Thug: Starting turn.
03:40:59
SQ
-> Behaviors to pick from:
Engage.Melee (164.286)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (164.286)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
03:40:59
SQ
-> Behavior picked: Engage.Melee (164.286)
03:40:59
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0
03:41:00
SQ
* Brigand Thug: Reached engage destination
03:41:00
SQ
-> Behaviors to pick from:
Attack.Default (76.4437)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (76.4437)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
03:41:00
SQ
-> Behavior picked: Attack.Default (76.4437)
03:41:01
SQ
* Brigand Thug: Using Slash against Balon!
03:41:01
SQ
Brigand Thug uses skill Slash
03:41:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
03:41:01
SQ
-> Behavior picked: Idle (1)
03:41:02
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:41:02
SQ
* ---------------------------------------------------
03:41:02
SQ
Turn started for Balon
03:41:08
SQ
[Balon] executes skill [Slash] on target [Brigand Thug]
03:41:08
SQ
Balon uses skill Slash
03:41:09
SQ
[Balon] executes skill [Slash] on target [Brigand Thug]
03:41:09
SQ
Balon uses skill Slash
03:41:09
SQ
Brigand Thug has died.
03:41:10
SQ
Turn started for Brigand Thug
03:41:10
SQ
*
03:41:10
SQ
* Brigand Thug: Starting turn.
03:41:10
SQ
-> Behaviors to pick from:
Attack.Default (45.5638)(*), Attack.KnockOut (40.7333)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Attack.Default (45.5638)(*), Attack.KnockOut (40.7333)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
03:41:10
SQ
-> Behavior picked: Attack.KnockOut (40.7333)
03:41:11
SQ
* Brigand Thug: Using Knock Out against Gerold the Red!
03:41:11
SQ
Brigand Thug uses skill Knock Out
03:41:11
SQ
-> Behaviors to pick from:
Attack.Default (44.6177)(*), Attack.KnockOut (37.9357)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
Attack.Default (44.6177)(*), Attack.KnockOut (37.9357)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
03:41:11
SQ
-> Behavior picked: Attack.KnockOut (37.9357)
03:41:12
SQ
* Brigand Thug: Using Knock Out against Gerold the Red!
03:41:12
SQ
Brigand Thug uses skill Knock Out
03:41:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
03:41:12
SQ
-> Behavior picked: Idle (1)
03:41:12
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
03:41:12
SQ
* ---------------------------------------------------
03:41:13
SQ
Turn started for Brigand Thug
03:41:13
SQ
*
03:41:13
SQ
* Brigand Thug: Starting turn.
03:41:13
SQ
-> Behaviors to pick from:
Engage.Melee (106.786)(*), Defend.Shieldwall (14.2838), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
Engage.Melee (106.786)(*), Defend.Shieldwall (14.2838), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
03:41:13
SQ
-> Behavior picked: Engage.Melee (106.786)
03:41:14
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0
03:41:14
SQ
* Brigand Thug: Reached engage destination
03:41:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.5917)(*), Attack.Default (62.0794)(*), Attack.Lash (26.0593)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (65.5917)(*), Attack.Default (62.0794)(*), Attack.Lash (26.0593)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0)
03:41:14
SQ
-> Behavior picked: Attack.Lash (26.0593)
03:41:15
SQ
* Brigand Thug: Using Lash against Balon!
03:41:15
SQ
Brigand Thug uses skill Lash
03:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
03:41:15
SQ
-> Behavior picked: Idle (1)
03:41:16
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:41:16
SQ
* ---------------------------------------------------
03:41:16
SQ
Turn started for Ernst
03:41:21
SQ
[Ernst] executes skill [Strike] on target [Brigand Thug]
03:41:21
SQ
Ernst uses skill Strike
03:41:21
SQ
Brigand Thug has died.
03:41:24
SQ
Turn started for Brigand Thug
03:41:24
SQ
*
03:41:24
SQ
* Brigand Thug: Starting turn.
03:41:25
SQ
-> Behaviors to pick from:
Engage.Melee (112.262)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (112.262)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
03:41:25
SQ
-> Behavior picked: Engage.Melee (112.262)
03:41:25
SQ
* Brigand Thug: Engaging to melee range with Olafur (visible), accepted_distance=0
03:41:26
SQ
* Brigand Thug: Reached engage destination
03:41:26
SQ
-> Behaviors to pick from:
Attack.Default (53.9336)(*), Attack.Lash (25.9102)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
Attack.Default (53.9336)(*), Attack.Lash (25.9102)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
03:41:26
SQ
-> Behavior picked: Attack.Default (53.9336)
03:41:27
SQ
* Brigand Thug: Using Flail against Olafur!
03:41:27
SQ
Brigand Thug uses skill Flail
03:41:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
03:41:27
SQ
-> Behavior picked: Idle (1)
03:41:28
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:41:28
SQ
* ---------------------------------------------------
03:41:28
SQ
Turn started for Falk
03:41:32
SQ
[Falk] executes skill [Shoot Bolt] on target [Brigand Thug]
03:41:32
SQ
Falk uses skill Shoot Bolt
03:41:33
SQ
[Falk] executes skill [Reload] on target [Falk]
03:41:33
SQ
Falk uses skill Reload
03:41:34
SQ
Turn started for Brigand Thug
03:41:34
SQ
*
03:41:34
SQ
* Brigand Thug: Starting turn.
03:41:34
SQ
-> Behaviors to pick from:
Attack.Default (68.2232)(*), Attack.SplitShield (46.1989)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
Attack.Default (68.2232)(*), Attack.SplitShield (46.1989)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
03:41:34
SQ
-> Behavior picked: Attack.Default (68.2232)
03:41:35
SQ
* Brigand Thug: Using Split Man against Alvar!
03:41:35
SQ
Brigand Thug uses skill Split Man
03:41:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Roam (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0)
03:41:35
SQ
-> Behavior picked: Idle (1)
03:41:36
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
03:41:36
SQ
* ---------------------------------------------------
03:41:36
SQ
Turn started for Bertwin
03:41:39
SQ
[Bertwin] executes skill [Strike] on target [Brigand Thug]
03:41:39
SQ
Bertwin uses skill Strike
03:41:39
SQ
Brigand Thug has died.
03:41:43
SQ
Turn started for Alvar
03:41:57
SQ
Turn started for Kori the Strong
03:42:00
SQ
[Kori the Strong] executes skill [Aimed Shot] on target [Brigand Thug]
03:42:00
SQ
Kori the Strong uses skill Aimed Shot
03:42:01
SQ
Brigand Thug has died.
03:42:01
SQ
Turn started for Gerold the Red
03:42:05
SQ
[Gerold the Red] executes skill [Split Man] on target [Brigand Thug]
03:42:05
SQ
Gerold the Red uses skill Split Man
03:42:07
SQ
Turn started for Ragnar
03:42:12
SQ
Turn started for Olafur
03:42:14
SQ
[Olafur] executes skill [Chop] on target [Brigand Thug]
03:42:14
SQ
Olafur uses skill Chop
03:42:14
SQ
Brigand Thug has died.
03:42:15
SQ
[Olafur] executes skill [Chop] on target [Brigand Thug]
03:42:15
SQ
Olafur uses skill Chop
03:42:16
SQ
Turn started for Rollo
03:42:19
SQ
[Rollo] executes skill [Bash] on target [Brigand Thug]
03:42:19
SQ
Rollo uses skill Bash
03:42:20
SQ
Turn started for Arne the Black
03:42:20
SQ
Skill [Spearwall] removed from [Arne the Black].
03:42:27
SQ
[Arne the Black] executes skill [Thrust] on target [Brigand Thug]
03:42:27
SQ
Arne the Black uses skill Thrust
03:42:29
SQ
INFO: Next round issued: 3
03:42:29
SQ
Turn started for Bertwin
03:42:34
SQ
[Bertwin] executes skill [Strike] on target [Brigand Thug]
03:42:34
SQ
Bertwin uses skill Strike
03:42:34
SQ
Turn started for Ernst
03:42:37
Resource
Loading: music/bandits_02.ogg
03:42:38
SQ
Turn started for Alvar
03:42:40
SQ
Turn started for Falk
03:42:40
Resource
Unloading: music/bandits_01.ogg
03:42:41
SQ
Turn started for Balon
03:42:44
SQ
Turn started for Kori the Strong
03:42:46
SQ
Turn started for Gerold the Red
03:42:50
SQ
Turn started for Rollo
03:42:51
SQ
[Rollo] executes skill [Bash] on target [Brigand Thug]
03:42:51
SQ
Rollo uses skill Bash
03:42:51
SQ
Brigand Thug has died.
03:42:51
UI
Failed to load procedural content "procedural/tacticalentity(60483,76422,socket,arrow)".
03:42:59
SQ
Turn started for Olafur
03:43:03
SQ
Turn started for Brigand Thug
03:43:03
SQ
*
03:43:03
SQ
* Brigand Thug: Starting turn.
03:43:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Lash (0)
Flee (9000)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Lash (0)
03:43:03
SQ
-> Behavior picked: Flee (9000)
03:43:03
SQ
* Brigand Thug: Fleeing.
03:43:04
SQ
Brigand Thug has died.
03:43:04
Resource
Unloading: gfx/orientation_overlay.png
03:43:04
Resource
Loading: music/victory_01.ogg
03:43:04
SQ
Turn started for Ragnar
03:43:08
Resource
Unloading: music/bandits_02.ogg
03:43:27
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:43:27
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:43:27
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:43:27
SQ
World::onCombatFinished
03:43:27
SQ
TacticalState::onFinish
03:43:27
Resource
Unloading: gfx/object_0.png
03:43:27
Resource
Unloading: gfx/detail.png
03:43:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:43:28
Script
VM collected 17 object(s) and deleted them.
03:43:28
SQ
showing contract: Return Item (id: 41)
03:44:33
Resource
Loading: music/worldmap_05.ogg
03:44:36
Resource
Unloading: music/victory_01.ogg
03:45:17
SQ
showing contract: Return Item (id: 41)
03:45:32
SQ
Location entered: Seekamp
03:45:32
Resource
Loading: music/village_01.ogg
03:45:36
Resource
Unloading: music/worldmap_05.ogg
03:46:28
Script
VM collected 2 object(s) and deleted them.
03:47:36
Resource
Loading: music/worldmap_09.ogg
03:47:40
Resource
Unloading: music/village_01.ogg
03:47:54
SQ
Location entered: Tiefenhaven
03:47:58
SQ
showing contract: Obtain artifact (id: 37)
03:48:19
SQ
contract activated: Obtain artifact (id: 37)
03:48:20
Resource
Loading: music/worldmap_03.ogg
03:48:24
SQ
Save campaign: Enders 2
03:48:25
Scene
Finished saving scene.
03:48:38
Resource
Unloading: music/worldmap_09.ogg
03:48:57
SQ
Location entered: Ancient Battle Site
03:48:57
SQ
showing contract: Obtain artifact (id: 37)
03:49:35
SQ
Save campaign: autosave
03:49:35
Scene
Finished saving scene.
03:49:36
SQ
WorldState::onHide
03:49:36
Resource
Loading: gfx/detail.png
03:49:36
Texture
Texture "gfx/detail.png" (ID: 925) took up approximately 10922kb in video memory.
03:49:36
Resource
Loading: gfx/object_0.png
03:49:36
Texture
Texture "gfx/object_0.png" (ID: 947) took up approximately 21845kb in video memory.
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,6).
03:49:36
Resource
Loading: gfx/entity_1.png
03:49:36
Texture
Texture "gfx/entity_1.png" (ID: 949) took up approximately 10922kb in video memory.
03:49:36
Resource
Loading: gfx/orientation_overlay.png
03:49:36
Texture
Texture "gfx/orientation_overlay.png" (ID: 950) took up approximately 512kb in video memory.
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,7).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,5).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,4).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,3).
03:49:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,10).
03:49:36
SQ
TACTICAL: STASH LOCKED: true
03:49:37
SQ
INFO: Next round issued: 1
03:49:37
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:49:37
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
03:49:37
SQ
Turn started for Lothar
03:49:37
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_01.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_02.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_03.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_04.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_05.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_death_06.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
03:49:37
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
03:49:37
Resource
Loading: music/undead_01.ogg
03:49:39
Resource
Unloading: music/worldmap_03.ogg
03:50:00
SQ
Turn started for Falk
03:50:10
SQ
Turn started for Kori the Strong
03:50:25
SQ
Turn started for Bertwin
03:50:36
SQ
Turn started for Ernst
03:50:50
SQ
Turn started for Balon
03:51:04
SQ
Turn started for Walter
03:51:25
SQ
Turn started for Olafur
03:51:39
SQ
Turn started for Ancient Auxiliary
03:51:39
SQ
*
03:51:39
SQ
* Ancient Auxiliary: Starting turn.
03:51:39
SQ
-> Behaviors to pick from:
Engage.Melee (158.103)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (158.103)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:51:39
SQ
-> Behavior picked: Engage.Melee (158.103)
03:51:40
SQ
* Ancient Auxiliary: Engaging to melee range with Gerold the Red (visible), accepted_distance=0
03:51:41
SQ
* Ancient Auxiliary: Reached engage destination
03:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:51:41
SQ
-> Behavior picked: Idle (1)
03:51:42
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:51:42
SQ
* ---------------------------------------------------
03:51:42
SQ
Turn started for Ancient Auxiliary
03:51:42
SQ
*
03:51:42
SQ
* Ancient Auxiliary: Starting turn.
03:51:43
SQ
-> Behaviors to pick from:
Engage.Melee (107.008)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (107.008)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:51:43
SQ
-> Behavior picked: Engage.Melee (107.008)
03:51:43
SQ
* Ancient Auxiliary: Engaging to melee range with Rollo (visible), accepted_distance=0
03:51:44
SQ
* Ancient Auxiliary: Reached engage destination
03:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:51:44
SQ
-> Behavior picked: Idle (1)
03:51:45
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:51:45
SQ
* ---------------------------------------------------
03:51:45
SQ
Turn started for Rollo
03:51:51
SQ
Turn started for Arne the Black
03:51:59
SQ
Turn started for Ancient Auxiliary
03:51:59
SQ
*
03:51:59
SQ
* Ancient Auxiliary: Starting turn.
03:51:59
SQ
-> Behaviors to pick from:
Engage.Melee (103.434)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (103.434)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:51:59
SQ
-> Behavior picked: Engage.Melee (103.434)
03:52:00
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:52:01
SQ
* Ancient Auxiliary: Reached engage destination
03:52:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:01
SQ
-> Behavior picked: Idle (1)
03:52:02
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:52:02
SQ
* ---------------------------------------------------
03:52:02
SQ
Turn started for Ancient Auxiliary
03:52:02
SQ
*
03:52:02
SQ
* Ancient Auxiliary: Starting turn.
03:52:03
SQ
-> Behaviors to pick from:
Engage.Melee (276.615)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (276.615)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:52:03
SQ
-> Behavior picked: Engage.Melee (276.615)
03:52:03
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:52:04
SQ
* Ancient Auxiliary: Reached engage destination
03:52:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:04
SQ
-> Behavior picked: Idle (1)
03:52:05
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:52:05
SQ
* ---------------------------------------------------
03:52:05
SQ
Turn started for Ancient Auxiliary
03:52:05
SQ
*
03:52:05
SQ
* Ancient Auxiliary: Starting turn.
03:52:06
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (160)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:52:06
SQ
-> Behavior picked: Engage.Melee (160)
03:52:06
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:52:07
SQ
* Ancient Auxiliary: Reached engage destination
03:52:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:07
SQ
-> Behavior picked: Idle (1)
03:52:08
SQ
* Ancient Auxiliary: Waiting with 5 of 9 AP left.
03:52:08
SQ
* ---------------------------------------------------
03:52:08
SQ
Turn started for Ancient Auxiliary
03:52:08
SQ
*
03:52:08
SQ
* Ancient Auxiliary: Starting turn.
03:52:09
SQ
-> Behaviors to pick from:
Engage.Melee (163.009)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (163.009)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:52:09
SQ
-> Behavior picked: Engage.Melee (163.009)
03:52:09
SQ
* Ancient Auxiliary: Engaging to melee range with Gerold the Red (visible), accepted_distance=0
03:52:10
SQ
* Ancient Auxiliary: Reached engage destination
03:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:10
SQ
-> Behavior picked: Idle (1)
03:52:11
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:52:11
SQ
* ---------------------------------------------------
03:52:26
SQ
Turn started for Ancient Auxiliary
03:52:26
SQ
*
03:52:26
SQ
* Ancient Auxiliary: Starting turn.
03:52:27
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:52:27
SQ
-> Behavior picked: Engage.Melee (330)
03:52:27
SQ
* Ancient Auxiliary: Engaging to melee range with Lothar (not visible), accepted_distance=0
03:52:28
SQ
* Ancient Auxiliary: Reached engage destination
03:52:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:28
SQ
-> Behavior picked: Idle (1)
03:52:29
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:52:29
SQ
* ---------------------------------------------------
03:52:30
SQ
Turn started for Ancient Auxiliary
03:52:30
SQ
*
03:52:30
SQ
* Ancient Auxiliary: Starting turn.
03:52:30
SQ
-> Behaviors to pick from:
Engage.Melee (173.544)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
Engage.Melee (173.544)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0)
03:52:30
SQ
-> Behavior picked: Engage.Melee (173.544)
03:52:30
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (not visible), accepted_distance=0
03:52:31
SQ
* Ancient Auxiliary: Reached engage destination
03:52:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
03:52:31
SQ
-> Behavior picked: Idle (1)
03:52:32
SQ
* Ancient Auxiliary: Waiting with 5 of 9 AP left.
03:52:32
SQ
* ---------------------------------------------------
03:52:40
SQ
[Falk] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
03:52:40
SQ
Falk uses skill Shoot Bolt
03:52:51
SQ
*
03:52:51
SQ
* Ancient Auxiliary: Resuming turn.
03:52:52
SQ
-> Behaviors to pick from:
Engage.Melee (579.671)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (579.671)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:52:52
SQ
-> Behavior picked: Engage.Melee (579.671)
03:52:52
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:52:53
SQ
* Ancient Auxiliary: Reached engage destination
03:52:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
03:52:53
SQ
-> Behavior picked: Idle (1)
03:52:53
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:52:53
SQ
* ---------------------------------------------------
03:52:53
SQ
*
03:52:53
SQ
* Ancient Auxiliary: Resuming turn.
03:52:54
SQ
-> Behaviors to pick from:
Engage.Melee (380.769)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (380.769)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:52:54
SQ
-> Behavior picked: Engage.Melee (380.769)
03:52:54
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:52:55
SQ
* Ancient Auxiliary: Stopped before reaching destination
03:52:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
03:52:55
SQ
-> Behavior picked: Idle (1)
03:52:55
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:52:55
SQ
* ---------------------------------------------------
03:52:55
SQ
INFO: Next round issued: 2
03:52:56
SQ
Turn started for Lothar
03:53:00
SQ
Turn started for Ernst
03:53:02
SQ
Turn started for Bertwin
03:53:07
SQ
Turn started for Olafur
03:53:11
SQ
Turn started for Walter
03:53:16
SQ
[Walter] executes skill [Spearwall] on target [Walter]
03:53:16
SQ
Walter uses skill Spearwall
03:53:17
SQ
Turn started for Kori the Strong
03:53:19
SQ
Turn started for Falk
03:53:22
SQ
[Falk] executes skill [Reload] on target [Falk]
03:53:22
SQ
Falk uses skill Reload
03:53:26
SQ
[Falk] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
03:53:26
SQ
Falk uses skill Shoot Bolt
03:53:27
SQ
Turn started for Ragnar
03:53:32
SQ
[Ragnar] executes skill [Quick Shot] on target [Ancient Auxiliary]
03:53:32
SQ
Ragnar uses skill Quick Shot
03:53:34
SQ
[Ragnar] executes skill [Quick Shot] on target [Ancient Auxiliary]
03:53:34
SQ
Ragnar uses skill Quick Shot
03:53:34
SQ
Turn started for Ancient Auxiliary
03:53:34
SQ
*
03:53:34
SQ
* Ancient Auxiliary: Starting turn.
03:53:35
SQ
-> Behaviors to pick from:
Engage.Melee (295.815)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (295.815)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:53:35
SQ
-> Behavior picked: Engage.Melee (295.815)
03:53:35
SQ
* Ancient Auxiliary: Engaging to melee range with Rollo (visible), accepted_distance=0
03:53:36
SQ
* Ancient Auxiliary: Reached engage destination
03:53:36
SQ
-> Behaviors to pick from:
Attack.Default (68.6097)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (68.6097)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
03:53:36
SQ
-> Behavior picked: Attack.Default (68.6097)
03:53:37
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:53:37
SQ
Ancient Auxiliary uses skill Cleave
03:53:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
03:53:37
SQ
-> Behavior picked: Idle (1)
03:53:38
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:53:38
SQ
* ---------------------------------------------------
03:53:38
SQ
Turn started for Ancient Auxiliary
03:53:38
SQ
*
03:53:38
SQ
* Ancient Auxiliary: Starting turn.
03:53:39
SQ
-> Behaviors to pick from:
Engage.Melee (278.788)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (278.788)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:53:39
SQ
-> Behavior picked: Engage.Melee (278.788)
03:53:39
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:53:40
SQ
* Ancient Auxiliary: Reached engage destination
03:53:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
03:53:40
SQ
-> Behavior picked: Idle (1)
03:53:41
SQ
* Ancient Auxiliary: Waiting with 7 of 9 AP left.
03:53:41
SQ
* ---------------------------------------------------
03:53:41
SQ
Turn started for Balon
03:53:44
SQ
Turn started for Rollo
03:53:46
SQ
[Rollo] executes skill [Bash] on target [Ancient Auxiliary]
03:53:46
SQ
Rollo uses skill Bash
03:53:48
SQ
[Rollo] executes skill [Bash] on target [Ancient Auxiliary]
03:53:48
SQ
Rollo uses skill Bash
03:53:48
SQ
Turn started for Arne the Black
03:53:50
SQ
[Arne the Black] executes skill [Spearwall] on target [Arne the Black]
03:53:50
SQ
Arne the Black uses skill Spearwall
03:53:53
SQ
Turn started for Ancient Auxiliary
03:53:53
SQ
*
03:53:53
SQ
* Ancient Auxiliary: Starting turn.
03:53:53
SQ
-> Behaviors to pick from:
Engage.Melee (162.438)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (162.438)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:53:53
SQ
-> Behavior picked: Engage.Melee (162.438)
03:53:54
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:53:54
SQ
* Ancient Auxiliary: Reached engage destination
03:53:55
SQ
-> Behaviors to pick from:
Engage.Melee (213.113)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Attack.Default (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Engage.Melee (213.113)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Attack.Default (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0)
03:53:55
SQ
-> Behavior picked: Engage.Melee (213.113)
03:53:55
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:53:56
SQ
* Ancient Auxiliary: Reached engage destination
03:53:57
SQ
-> Behaviors to pick from:
Engage.Melee (213.113)(*), Idle (1), Attack.Reap (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0)
Engage.Melee (213.113)(*), Idle (1), Attack.Reap (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0)
03:53:57
SQ
-> Behavior picked: Engage.Melee (213.113)
03:53:57
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:53:58
SQ
* Ancient Auxiliary: Reached engage destination
03:53:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
03:53:58
SQ
-> Behavior picked: Idle (1)
03:53:58
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:53:58
SQ
* ---------------------------------------------------
03:53:59
SQ
Turn started for Ancient Auxiliary
03:53:59
SQ
*
03:53:59
SQ
* Ancient Auxiliary: Starting turn.
03:53:59
SQ
-> Behaviors to pick from:
Engage.Melee (443.385)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (443.385)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:53:59
SQ
-> Behavior picked: Engage.Melee (443.385)
03:53:59
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:54:00
SQ
* Ancient Auxiliary: Reached engage destination
03:54:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
03:54:00
SQ
-> Behavior picked: Idle (1)
03:54:01
SQ
* Ancient Auxiliary: Waiting with 5 of 9 AP left.
03:54:01
SQ
* ---------------------------------------------------
03:54:02
SQ
Turn started for Ancient Auxiliary
03:54:02
SQ
*
03:54:02
SQ
* Ancient Auxiliary: Starting turn.
03:54:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1191.09)(*), Engage.Melee (164.335), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Defend.Shieldwall (1191.09)(*), Engage.Melee (164.335), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:54:02
SQ
-> Behavior picked: Defend.Shieldwall (1191.09)
03:54:02
SQ
* Ancient Auxiliary: Using Shieldwall!
03:54:02
SQ
Ancient Auxiliary uses skill Shieldwall
03:54:03
SQ
-> Behaviors to pick from:
Engage.Melee (193.114)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Engage.Melee (193.114)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
03:54:03
SQ
-> Behavior picked: Engage.Melee (193.114)
03:54:03
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:54:04
SQ
* Ancient Auxiliary: Reached engage destination
03:54:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Roam (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Roam (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
03:54:04
SQ
-> Behavior picked: Idle (1)
03:54:04
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:54:04
SQ
* ---------------------------------------------------
03:54:05
SQ
Turn started for Gerold the Red
03:54:16
SQ
Turn started for Ancient Auxiliary
03:54:16
SQ
*
03:54:16
SQ
* Ancient Auxiliary: Starting turn.
03:54:17
SQ
-> Behaviors to pick from:
Engage.Melee (156.318)(*), Defend.Shieldwall (4.82249), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (156.318)(*), Defend.Shieldwall (4.82249), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0)
03:54:17
SQ
-> Behavior picked: Engage.Melee (156.318)
03:54:17
SQ
* Ancient Auxiliary: Engaging to melee range with Lothar (visible), accepted_distance=0
03:54:18
SQ
* Ancient Auxiliary: Reached engage destination
03:54:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
03:54:18
SQ
-> Behavior picked: Idle (1)
03:54:19
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:54:19
SQ
* ---------------------------------------------------
03:54:19
SQ
Turn started for Ancient Auxiliary
03:54:19
SQ
*
03:54:19
SQ
* Ancient Auxiliary: Starting turn.
03:54:20
SQ
-> Behaviors to pick from:
Engage.Melee (366.942)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.Reap (0)
Engage.Melee (366.942)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.Reap (0)
03:54:20
SQ
-> Behavior picked: Engage.Melee (366.942)
03:54:20
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:54:21
SQ
* Ancient Auxiliary: Reached engage destination
03:54:21
SQ
-> Behaviors to pick from:
Attack.Default (98.9744)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0)
Attack.Default (98.9744)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0)
03:54:21
SQ
-> Behavior picked: Attack.Default (98.9744)
03:54:22
SQ
* Ancient Auxiliary: Using Thrust against Balon!
03:54:22
SQ
Ancient Auxiliary uses skill Thrust
03:54:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
03:54:22
SQ
-> Behavior picked: Idle (1)
03:54:23
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:54:23
SQ
* ---------------------------------------------------
03:54:23
SQ
Turn started for Ancient Auxiliary
03:54:23
SQ
*
03:54:23
SQ
* Ancient Auxiliary: Starting turn.
03:54:24
SQ
-> Behaviors to pick from:
Engage.Melee (273.967)(*), Defend.Shieldwall (40.2757), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Reap (0)
Engage.Melee (273.967)(*), Defend.Shieldwall (40.2757), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Reap (0)
03:54:24
SQ
-> Behavior picked: Engage.Melee (273.967)
03:54:24
SQ
* Ancient Auxiliary: Engaging to melee range with Arne the Black (visible), accepted_distance=0
03:54:25
SQ
* Ancient Auxiliary: Reached engage destination
03:54:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (703.637)(*), Attack.Default (75.4316), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0)
Defend.Shieldwall (703.637)(*), Attack.Default (75.4316), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0)
03:54:25
SQ
-> Behavior picked: Defend.Shieldwall (703.637)
03:54:26
SQ
* Ancient Auxiliary: Using Shieldwall!
03:54:26
SQ
Ancient Auxiliary uses skill Shieldwall
03:54:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
03:54:26
SQ
-> Behavior picked: Idle (1)
03:54:27
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:54:27
SQ
* ---------------------------------------------------
03:54:35
SQ
[Lothar] executes skill [Thrust] on target [Ancient Auxiliary]
03:54:35
SQ
Lothar uses skill Thrust
03:54:37
Resource
Loading: music/undead_02.ogg
03:54:40
Resource
Unloading: music/undead_01.ogg
03:54:43
SQ
[Ernst] executes skill [Strike] on target [Ancient Auxiliary]
03:54:43
SQ
Ernst uses skill Strike
03:54:43
SQ
Ancient Auxiliary has died.
03:54:53
SQ
[Bertwin] executes skill [Strike] on target [Ancient Auxiliary]
03:54:53
SQ
Bertwin uses skill Strike
03:54:58
SQ
[Olafur] executes skill [Chop] on target [Ancient Auxiliary]
03:54:58
SQ
Olafur uses skill Chop
03:55:02
SQ
*
03:55:02
SQ
* Ancient Auxiliary: Resuming turn.
03:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Reap (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Reap (0)
03:55:03
SQ
-> Behavior picked: Idle (1)
03:55:03
SQ
* Ancient Auxiliary: Ending Turn with 7 of 9 AP left.
03:55:03
SQ
* ---------------------------------------------------
03:55:17
SQ
[Balon] executes skill [Shieldwall] on target [Balon]
03:55:17
SQ
Balon uses skill Shieldwall
03:55:19
SQ
*
03:55:19
SQ
* Ancient Auxiliary: Resuming turn.
03:55:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Reap (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Reap (0)
03:55:19
SQ
-> Behavior picked: Idle (1)
03:55:20
SQ
* Ancient Auxiliary: Ending Turn with 5 of 9 AP left.
03:55:20
SQ
* ---------------------------------------------------
03:55:31
SQ
INFO: Next round issued: 3
03:55:31
SQ
Turn started for Falk
03:55:33
SQ
[Falk] executes skill [Reload] on target [Falk]
03:55:33
SQ
Falk uses skill Reload
03:55:40
SQ
[Falk] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
03:55:40
SQ
Falk uses skill Shoot Bolt
03:55:41
SQ
Turn started for Kori the Strong
03:55:46
SQ
Turn started for Ancient Auxiliary
03:55:46
SQ
*
03:55:46
SQ
* Ancient Auxiliary: Starting turn.
03:55:46
SQ
-> Behaviors to pick from:
Attack.Default (72.1847)(*), Idle (1), Defend (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Attack.Split (0)
Attack.Default (72.1847)(*), Idle (1), Defend (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Attack.Split (0)
03:55:46
SQ
-> Behavior picked: Attack.Default (72.1847)
03:55:47
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:55:47
SQ
Ancient Auxiliary uses skill Cleave
03:55:47
SQ
-> Behaviors to pick from:
Attack.Default (72.1847)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Roam (0), BreakFree (0)
Attack.Default (72.1847)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Roam (0), BreakFree (0)
03:55:47
SQ
-> Behavior picked: Attack.Default (72.1847)
03:55:48
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:55:48
SQ
Ancient Auxiliary uses skill Cleave
03:55:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Roam (0), BreakFree (0), Attack.Default (0)
03:55:48
SQ
-> Behavior picked: Idle (1)
03:55:49
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:55:49
SQ
* ---------------------------------------------------
03:55:49
SQ
Turn started for Ancient Auxiliary
03:55:49
SQ
*
03:55:49
SQ
* Ancient Auxiliary: Starting turn.
03:55:49
SQ
-> Behaviors to pick from:
Engage.Melee (336.875)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0)
Engage.Melee (336.875)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0)
03:55:49
SQ
-> Behavior picked: Engage.Melee (336.875)
03:55:50
SQ
* Ancient Auxiliary: Engaging to melee range with Gerold the Red (visible), accepted_distance=0
03:55:50
SQ
* Ancient Auxiliary: Reached engage destination
03:55:51
SQ
-> Behaviors to pick from:
Attack.Default (90.0983)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
Attack.Default (90.0983)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
03:55:51
SQ
-> Behavior picked: Attack.Default (90.0983)
03:55:51
SQ
* Ancient Auxiliary: Using Slash against Gerold the Red!
03:55:51
SQ
Ancient Auxiliary uses skill Slash
03:55:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
03:55:51
SQ
-> Behavior picked: Idle (1)
03:55:52
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:55:52
SQ
* ---------------------------------------------------
03:55:53
SQ
Turn started for Ernst
03:56:03
SQ
[Ernst] executes skill [Strike] on target [Ancient Auxiliary]
03:56:03
SQ
Ernst uses skill Strike
03:56:03
SQ
Ancient Auxiliary has died.
03:56:11
SQ
Turn started for Ancient Auxiliary
03:56:11
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
03:56:11
SQ
*
03:56:11
SQ
* Ancient Auxiliary: Starting turn.
03:56:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (152.663)(*), Attack.Default (69.6442)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
Defend.Shieldwall (152.663)(*), Attack.Default (69.6442)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
03:56:12
SQ
-> Behavior picked: Defend.Shieldwall (152.663)
03:56:12
SQ
* Ancient Auxiliary: Using Shieldwall!
03:56:12
SQ
Ancient Auxiliary uses skill Shieldwall
03:56:12
SQ
-> Behaviors to pick from:
Attack.Default (69.6442)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (69.6442)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Roam (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0)
03:56:12
SQ
-> Behavior picked: Attack.Default (69.6442)
03:56:13
SQ
* Ancient Auxiliary: Using Cleave against Arne the Black!
03:56:13
SQ
Ancient Auxiliary uses skill Cleave
03:56:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
03:56:13
SQ
-> Behavior picked: Idle (1)
03:56:14
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:56:14
SQ
* ---------------------------------------------------
03:56:14
SQ
Turn started for Bertwin
03:56:17
SQ
[Bertwin] executes skill [Strike] on target [Ancient Auxiliary]
03:56:17
SQ
Bertwin uses skill Strike
03:56:17
SQ
Ancient Auxiliary has died.
03:56:20
SQ
Turn started for Walter
03:56:20
SQ
Skill [Spearwall] removed from [Walter].
03:56:24
SQ
[Walter] executes skill [Thrust] on target [Ancient Auxiliary]
03:56:24
SQ
Walter uses skill Thrust
03:56:26
SQ
Turn started for Lothar
03:56:32
SQ
[Lothar] executes skill [Thrust] on target [Ancient Auxiliary]
03:56:32
SQ
Lothar uses skill Thrust
03:56:32
SQ
Ancient Auxiliary has died.
03:56:33
SQ
Turn started for Balon
03:56:33
SQ
Skill [Shieldwall] removed from [Balon].
03:56:36
SQ
Turn started for Ancient Auxiliary
03:56:36
SQ
*
03:56:36
SQ
* Ancient Auxiliary: Starting turn.
03:56:36
SQ
-> Behaviors to pick from:
Engage.Melee (264.286)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Reap (0), Defend (0)
Engage.Melee (264.286)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Reap (0), Defend (0)
03:56:36
SQ
-> Behavior picked: Engage.Melee (264.286)
03:56:37
SQ
* Ancient Auxiliary: Engaging to melee range with Rollo (visible), accepted_distance=0
03:56:37
SQ
* Ancient Auxiliary: Reached engage destination
03:56:37
SQ
-> Behaviors to pick from:
Attack.Default (73.5518)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
Attack.Default (73.5518)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
03:56:37
SQ
-> Behavior picked: Attack.Default (73.5518)
03:56:38
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:56:38
SQ
Ancient Auxiliary uses skill Cleave
03:56:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
03:56:38
SQ
-> Behavior picked: Idle (1)
03:56:39
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:56:39
SQ
* ---------------------------------------------------
03:56:39
SQ
Turn started for Ancient Auxiliary
03:56:39
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
03:56:39
SQ
*
03:56:39
SQ
* Ancient Auxiliary: Starting turn.
03:56:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (457.989)(*), Attack.Default (73.2412), Idle (1), Attack.Reap (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Defend (0)
Defend.Shieldwall (457.989)(*), Attack.Default (73.2412), Idle (1), Attack.Reap (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Defend (0)
03:56:40
SQ
-> Behavior picked: Defend.Shieldwall (457.989)
03:56:40
SQ
* Ancient Auxiliary: Using Shieldwall!
03:56:40
SQ
Ancient Auxiliary uses skill Shieldwall
03:56:40
SQ
-> Behaviors to pick from:
Attack.Default (73.2412)(*), Idle (1), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0)
Attack.Default (73.2412)(*), Idle (1), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0)
03:56:40
SQ
-> Behavior picked: Attack.Default (73.2412)
03:56:41
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:56:41
SQ
Ancient Auxiliary uses skill Cleave
03:56:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
03:56:41
SQ
-> Behavior picked: Idle (1)
03:56:42
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:56:42
SQ
* ---------------------------------------------------
03:56:42
SQ
Turn started for Ragnar
03:56:46
SQ
Turn started for Olafur
03:56:53
SQ
Turn started for Ancient Auxiliary
03:56:53
SQ
*
03:56:53
SQ
* Ancient Auxiliary: Starting turn.
03:56:53
SQ
-> Behaviors to pick from:
Engage.Melee (250.909)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Reap (0), Defend (0)
Engage.Melee (250.909)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Reap (0), Defend (0)
03:56:53
SQ
-> Behavior picked: Engage.Melee (250.909)
03:56:54
SQ
* Ancient Auxiliary: Engaging to melee range with Balon (visible), accepted_distance=0
03:56:54
SQ
* Ancient Auxiliary: Reached engage destination
03:56:54
SQ
-> Behaviors to pick from:
Attack.Default (108.523)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
Attack.Default (108.523)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
03:56:54
SQ
-> Behavior picked: Attack.Default (108.523)
03:56:55
SQ
* Ancient Auxiliary: Using Thrust against Balon!
03:56:55
SQ
Ancient Auxiliary uses skill Thrust
03:56:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
03:56:55
SQ
-> Behavior picked: Idle (1)
03:56:56
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:56:56
SQ
* ---------------------------------------------------
03:56:56
SQ
Turn started for Gerold the Red
03:57:05
SQ
[Gerold the Red] executes skill [Split Shield] on target [Ancient Auxiliary]
03:57:05
SQ
Gerold the Red uses skill Split Shield
03:57:05
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
03:57:05
SQ
Turn started for Rollo
03:57:09
SQ
[Rollo] executes skill [Bash] on target [Ancient Auxiliary]
03:57:09
SQ
Rollo uses skill Bash
03:57:10
SQ
[Rollo] executes skill [Bash] on target [Ancient Auxiliary]
03:57:10
SQ
Rollo uses skill Bash
03:57:10
SQ
Turn started for Arne the Black
03:57:10
SQ
Skill [Spearwall] removed from [Arne the Black].
03:57:13
SQ
[Arne the Black] executes skill [Thrust] on target [Ancient Auxiliary]
03:57:13
SQ
Arne the Black uses skill Thrust
03:57:15
SQ
[Arne the Black] executes skill [Thrust] on target [Ancient Auxiliary]
03:57:15
SQ
Arne the Black uses skill Thrust
03:57:21
SQ
[Kori the Strong] executes skill [Impale] on target [Ancient Auxiliary]
03:57:21
SQ
Kori the Strong uses skill Impale
03:57:24
SQ
[Balon] executes skill [Slash] on target [Ancient Auxiliary]
03:57:24
SQ
Balon uses skill Slash
03:57:25
SQ
[Balon] executes skill [Slash] on target [Ancient Auxiliary]
03:57:25
SQ
Balon uses skill Slash
03:57:27
SQ
INFO: Next round issued: 4
03:57:27
SQ
Turn started for Ernst
03:57:33
SQ
[Ernst] executes skill [Strike] on target [Ancient Auxiliary]
03:57:33
SQ
Ernst uses skill Strike
03:57:36
SQ
Turn started for Falk
03:57:38
SQ
Turn started for Ancient Auxiliary
03:57:38
SQ
*
03:57:38
SQ
* Ancient Auxiliary: Starting turn.
03:57:39
SQ
#6
03:57:39
SQ
-> Behaviors to pick from:
Defend.Rotation (350)(*), Attack.Default (92.5121)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), BreakFree (0)
Defend.Rotation (350)(*), Attack.Default (92.5121)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), BreakFree (0)
03:57:39
SQ
-> Behavior picked: Defend.Rotation (350)
03:57:39
SQ
* Ancient Auxiliary: Using Rotation!
03:57:39
SQ
Ancient Auxiliary uses skill Rotation
03:57:40
SQ
-> Behaviors to pick from:
Attack.Default (77.1268)(*), Idle (1), Attack.Reap (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0)
Attack.Default (77.1268)(*), Idle (1), Attack.Reap (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0)
03:57:40
SQ
-> Behavior picked: Attack.Default (77.1268)
03:57:40
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:57:40
SQ
Ancient Auxiliary uses skill Cleave
03:57:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0)
03:57:41
SQ
-> Behavior picked: Idle (1)
03:57:41
SQ
* Ancient Auxiliary: Ending Turn with 2 of 9 AP left.
03:57:41
SQ
* ---------------------------------------------------
03:57:42
SQ
Turn started for Ancient Auxiliary
03:57:42
SQ
*
03:57:42
SQ
* Ancient Auxiliary: Starting turn.
03:57:42
SQ
-> Behaviors to pick from:
Attack.Default (82.9239)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Attack.Default (82.9239)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0)
03:57:42
SQ
-> Behavior picked: Attack.Default (82.9239)
03:57:43
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:57:43
SQ
Ancient Auxiliary uses skill Cleave
03:57:43
SQ
-> Behaviors to pick from:
Attack.Default (82.9239)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
Attack.Default (82.9239)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
03:57:43
SQ
-> Behavior picked: Attack.Default (82.9239)
03:57:43
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:57:43
SQ
Ancient Auxiliary uses skill Cleave
03:57:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
03:57:44
SQ
-> Behavior picked: Idle (1)
03:57:44
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:57:44
SQ
* ---------------------------------------------------
03:57:45
SQ
Turn started for Lothar
03:57:50
SQ
Turn started for Olafur
03:57:54
SQ
[Olafur] executes skill [Chop] on target [Ancient Auxiliary]
03:57:54
SQ
Olafur uses skill Chop
03:57:56
SQ
[Olafur] executes skill [Chop] on target [Ancient Auxiliary]
03:57:56
SQ
Olafur uses skill Chop
03:57:57
SQ
Turn started for Bertwin
03:58:00
SQ
[Bertwin] executes skill [Strike] on target [Ancient Auxiliary]
03:58:00
SQ
Bertwin uses skill Strike
03:58:00
SQ
Turn started for Kori the Strong
03:58:03
SQ
[Kori the Strong] executes skill [Impale] on target [Ancient Auxiliary]
03:58:03
SQ
Kori the Strong uses skill Impale
03:58:05
SQ
Turn started for Ancient Auxiliary
03:58:05
SQ
*
03:58:05
SQ
* Ancient Auxiliary: Starting turn.
03:58:05
SQ
-> Behaviors to pick from:
Attack.Default (122.345)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Attack.Default (122.345)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0)
03:58:05
SQ
-> Behavior picked: Attack.Default (122.345)
03:58:06
SQ
* Ancient Auxiliary: Using Thrust against Balon!
03:58:06
SQ
Ancient Auxiliary uses skill Thrust
03:58:06
SQ
Balon has died.
03:58:06
UI
Failed to load procedural content "procedural/tacticalentity(6878,72918,socket,arrow)".
03:58:06
SQ
*
03:58:06
SQ
* Ancient Auxiliary: Resuming turn.
03:58:06
SQ
-> Behaviors to pick from:
Attack.Default (103.727)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
Attack.Default (103.727)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0)
03:58:06
SQ
-> Behavior picked: Attack.Default (103.727)
03:58:07
SQ
* Ancient Auxiliary: Using Thrust against Rollo!
03:58:07
SQ
Ancient Auxiliary uses skill Thrust
03:58:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
03:58:07
SQ
-> Behavior picked: Idle (1)
03:58:08
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:58:08
SQ
* ---------------------------------------------------
03:58:08
SQ
Turn started for Walter
03:58:10
SQ
[Walter] executes skill [Thrust] on target [Ancient Auxiliary]
03:58:10
SQ
Walter uses skill Thrust
03:58:11
SQ
[Walter] executes skill [Thrust] on target [Ancient Auxiliary]
03:58:11
SQ
Walter uses skill Thrust
03:58:12
SQ
Turn started for Ancient Auxiliary
03:58:12
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
03:58:12
SQ
*
03:58:12
SQ
* Ancient Auxiliary: Starting turn.
03:58:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (840.773)(*), Attack.Default (91.916), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Roam (0)
Defend.Shieldwall (840.773)(*), Attack.Default (91.916), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Roam (0)
03:58:12
SQ
-> Behavior picked: Defend.Shieldwall (840.773)
03:58:13
SQ
* Ancient Auxiliary: Using Shieldwall!
03:58:13
SQ
Ancient Auxiliary uses skill Shieldwall
03:58:13
SQ
-> Behaviors to pick from:
Attack.Default (91.916)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0)
Attack.Default (91.916)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0)
03:58:13
SQ
-> Behavior picked: Attack.Default (91.916)
03:58:13
SQ
* Ancient Auxiliary: Using Cleave against Walter!
03:58:13
SQ
Ancient Auxiliary uses skill Cleave
03:58:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.Default (0)
03:58:14
SQ
-> Behavior picked: Idle (1)
03:58:14
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:58:14
SQ
* ---------------------------------------------------
03:58:15
SQ
Turn started for Ragnar
03:58:21
SQ
Turn started for Gerold the Red
03:58:26
SQ
[Gerold the Red] executes skill [Split Shield] on target [Ancient Auxiliary]
03:58:26
SQ
Gerold the Red uses skill Split Shield
03:58:26
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
03:58:28
SQ
Turn started for Arne the Black
03:58:30
SQ
[Arne the Black] executes skill [Thrust] on target [Ancient Auxiliary]
03:58:30
SQ
Arne the Black uses skill Thrust
03:58:32
SQ
[Arne the Black] executes skill [Thrust] on target [Ancient Auxiliary]
03:58:32
SQ
Arne the Black uses skill Thrust
03:58:32
SQ
Ancient Auxiliary has died.
03:58:32
SQ
Turn started for Rollo
03:58:32
SQ
* Rollo: Fleeing.
03:58:38
SQ
[Falk] executes skill [Reload] on target [Falk]
03:58:38
SQ
Falk uses skill Reload
03:58:47
SQ
[Lothar] executes skill [Thrust] on target [Ancient Auxiliary]
03:58:47
SQ
Lothar uses skill Thrust
03:58:47
SQ
INFO: Next round issued: 5
03:58:48
SQ
Turn started for Kori the Strong
03:58:50
SQ
[Kori the Strong] executes skill [Impale] on target [Ancient Auxiliary]
03:58:50
SQ
Kori the Strong uses skill Impale
03:58:51
SQ
Turn started for Ernst
03:58:55
SQ
[Ernst] executes skill [Strike] on target [Ancient Auxiliary]
03:58:55
SQ
Ernst uses skill Strike
03:58:55
SQ
Ancient Auxiliary has died.
03:58:57
SQ
Turn started for Ragnar
03:58:59
SQ
Turn started for Ancient Auxiliary
03:58:59
SQ
*
03:58:59
SQ
* Ancient Auxiliary: Starting turn.
03:59:00
SQ
-> Behaviors to pick from:
Attack.Default (191.151)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Roam (0)
Attack.Default (191.151)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Roam (0)
03:59:00
SQ
-> Behavior picked: Attack.Default (191.151)
03:59:00
SQ
* Ancient Auxiliary: Using Cleave against Rollo!
03:59:00
SQ
Ancient Auxiliary uses skill Cleave
03:59:00
SQ
Rollo has died.
03:59:00
SQ
-> Behaviors to pick from:
Engage.Melee (346.236)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0)
Engage.Melee (346.236)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0)
03:59:00
SQ
-> Behavior picked: Engage.Melee (346.236)
03:59:01
SQ
* Ancient Auxiliary: Engaging to melee range with Ernst (visible), accepted_distance=0
03:59:02
SQ
* Ancient Auxiliary: Reached engage destination
03:59:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Engage.Melee (0)
03:59:02
SQ
-> Behavior picked: Idle (1)
03:59:03
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
03:59:03
SQ
* ---------------------------------------------------
03:59:03
SQ
Turn started for Ancient Auxiliary
03:59:03
SQ
*
03:59:03
SQ
* Ancient Auxiliary: Starting turn.
03:59:03
SQ
-> Behaviors to pick from:
Attack.Default (72.2518)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Reap (0)
Attack.Default (72.2518)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Reap (0)
03:59:03
SQ
-> Behavior picked: Attack.Default (72.2518)
03:59:04
SQ
* Ancient Auxiliary: Using Cleave against Lothar!
03:59:04
SQ
Ancient Auxiliary uses skill Cleave
03:59:04
SQ
-> Behaviors to pick from:
Attack.Default (72.2518)(*), Idle (1), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0)
Attack.Default (72.2518)(*), Idle (1), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0)
03:59:04
SQ
-> Behavior picked: Attack.Default (72.2518)
03:59:05
SQ
* Ancient Auxiliary: Using Cleave against Lothar!
03:59:05
SQ
Ancient Auxiliary uses skill Cleave
03:59:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
03:59:05
SQ
-> Behavior picked: Idle (1)
03:59:06
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
03:59:06
SQ
* ---------------------------------------------------
03:59:06
SQ
Turn started for Bertwin
03:59:08
SQ
Turn started for Olafur
03:59:13
SQ
[Olafur] executes skill [Chop] on target [Ancient Auxiliary]
03:59:13
SQ
Olafur uses skill Chop
03:59:14
SQ
Turn started for Falk
03:59:20
SQ
Turn started for Lothar
03:59:22
SQ
[Lothar] executes skill [Thrust] on target [Ancient Auxiliary]
03:59:22
SQ
Lothar uses skill Thrust
03:59:22
SQ
Ancient Auxiliary has died.
03:59:25
SQ
Turn started for Walter
03:59:28
SQ
Turn started for Gerold the Red
03:59:32
SQ
Turn started for Arne the Black
03:59:34
SQ
[Arne the Black] executes skill [Thrust] on target [Ancient Auxiliary]
03:59:34
SQ
Arne the Black uses skill Thrust
03:59:34
SQ
Ancient Auxiliary has died.
03:59:34
Resource
Unloading: gfx/orientation_overlay.png
03:59:34
Resource
Loading: music/victory_01.ogg
03:59:38
Resource
Unloading: music/undead_02.ogg
04:00:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:00:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:00:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:00:35
SQ
World::onCombatFinished
04:00:35
SQ
TacticalState::onFinish
04:00:35
Resource
Unloading: gfx/object_0.png
04:00:35
Resource
Unloading: gfx/detail.png
04:00:35
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:00:35
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
04:00:35
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
04:00:35
Resource
Unloading: gfx/entity_1.png
04:01:03
Resource
Loading: music/worldmap_09.ogg
04:01:06
Resource
Unloading: music/victory_01.ogg
04:03:24
SQ
showing contract: Obtain artifact (id: 37)
04:03:30
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:30
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:32
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:32
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:32
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:32
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:33
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:33
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:35
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:35
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:35
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:35
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:35
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:35
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:36
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:36
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:36
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:36
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:36
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:36
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:36
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:36
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:36
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:36
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:37
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:37
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:41
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:41
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:45
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:45
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:45
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:45
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:45
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:45
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:45
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:45
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:03:46
Entity
Could not get Sprite with ID "selection", because it does not exist.
04:03:46
Script Error
trying to set 'null'
Function:
onClear -> scripts/contracts/contracts/obtain_item_contract.nut : 526
Variables:
this = Table
Function:
clear -> scripts/contracts/contract.nut : 620
Variables:
this = Table
Function:
finishActiveContract -> scripts/contracts/contract_manager.nut : 232
Variables:
_isCancelled = False, this = Table
Function:
getResult -> scripts/contracts/contracts/obtain_item_contract.nut : 456
Variables:
this = Table
Function:
processInput -> scripts/contracts/contract.nut : 249
Variables:
_option = 0, this = Table
Function:
processInput -> scripts/contracts/contract_manager.nut : 310
Variables:
_option = 0, this = Table
Function:
onButtonPressed -> scripts/ui/screens/world/world_event_screen.nut : 131
Variables:
_buttonID = 0, this = Table
04:04:03
Resource
Loading: music/worldmap_05.ogg
04:04:03
Core
Shutting down engine core.