Battle Brothers 1.1.0.8 10:38:20 Platform Setting video mode 10:38:20 Platform Finished setting video mode 10:38:20 Core Using write path: C:\Users\Kem\Documents\Battle Brothers 10:38:20 Core Initializing Resource Manager 10:38:20 Core Initializing Input Manager 10:38:20 Core Initializing Render Manager 10:38:20 Renderer Allocated Renderbuffer in excess of 3072kb. 10:38:20 Renderer Vendor: NVIDIA Corporation 10:38:20 Renderer Device: GeForce GTX 660M/PCIe/SSE2 10:38:20 Renderer Version: 4.6.0 NVIDIA 397.31 10:38:20 Renderer Shader Version: 4.60 NVIDIA 10:38:20 Renderer Framebuffer Support: Yes 10:38:20 Core Initializing Sound Manager 10:38:20 Thread Worker thread started 10:38:20 Core Initializing Scene Manager 10:38:20 Core Initializing Script Manager 10:38:20 Core Initializing UI Manager 10:38:20 Core Initializing Input Action Manager 10:38:20 Core Initializing State Manager 10:38:20 Core Initializing Persistence Manager 10:38:21 Texture Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory. 10:38:21 Texture Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory. 10:38:21 Texture Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory. 10:38:21 Texture Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory. 10:38:22 Texture Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory. 10:38:22 Texture Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory. 10:38:22 Resource Parsed Resource Package "preload/on_start.txt" with 5 items. 10:38:22 Resource Started loading Resource Package "preload/on_start.txt". 10:38:22 Texture Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb. 10:38:23 Texture Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb. 10:38:23 Texture Texture "gfx/ui.png" (ID: 13) took up approximately 5461kb in video memory. 10:38:23 Texture Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory. 10:38:23 Texture Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory. 10:38:28 UI Screen 'RootScreen' successfully registered. 10:38:29 UI Screen 'ConsoleScreen' successfully registered. 10:38:29 UI Screen 'LoadingScreen' successfully registered. 10:38:29 UI Screen 'TooltipScreen' successfully registered. 10:38:29 UI Screen 'DialogScreen' successfully registered. 10:38:29 UI Screen 'TacticalScreen' successfully registered. 10:38:29 UI Screen 'TacticalCombatResultScreen' successfully registered. 10:38:29 UI Screen 'TacticalDialogScreen' successfully registered. 10:38:29 UI Screen 'WorldScreen' successfully registered. 10:38:29 UI Screen 'WorldTownScreen' successfully registered. 10:38:29 UI Screen 'WorldGameFinishScreen' successfully registered. 10:38:29 UI Screen 'WorldEventPopupScreen' successfully registered. 10:38:29 UI Screen 'WorldEventScreen' successfully registered. 10:38:29 UI Screen 'WorldCombatDialog' successfully registered. 10:38:29 UI Screen 'WorldRelationsScreen' successfully registered. 10:38:29 UI Screen 'WorldObituaryScreen' successfully registered. 10:38:29 UI Screen 'MainMenuScreen' successfully registered. 10:38:29 UI Screen 'WorldMenuScreen' successfully registered. 10:38:29 UI Screen 'TacticalMenuScreen' successfully registered. 10:38:29 UI Screen 'WorldCharacterScreen' successfully registered. 10:38:29 UI Screen 'TacticalCharacterScreen' successfully registered. 10:38:30 SQ RootState::onShow() 10:38:30 Resource Parsed Resource Package "preload/on_running.txt" with 34 items. 10:38:30 Resource Started loading Resource Package "preload/on_running.txt". 10:38:30 Texture Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory. 10:38:31 Texture Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory. 10:38:31 Texture Texture "gfx/entity_icons.png" (ID: 36) took up approximately 21845kb in video memory. 10:38:32 Texture Texture "gfx/world_detail.png" (ID: 39) took up approximately 87381kb in video memory. 10:38:32 Texture Texture "gfx/world_entity_0.png" (ID: 40) took up approximately 21845kb in video memory. 10:38:33 Texture Texture "gfx/world_settlement.png" (ID: 41) took up approximately 43690kb in video memory. 10:38:33 Texture Texture "gfx/world_decals.png" (ID: 42) took up approximately 10920kb in video memory. 10:40:14 SQ Load campaign: Sunday Bros_19685 10:40:14 SQ Save version: 33 10:40:16 Scene Finished loading scene. 10:40:16 Texture Texture "gfx/entity_1.png" (ID: 100) took up approximately 10922kb in video memory. 10:40:18 SQ contract added: Armed Courier 10:40:18 SQ contract added: Armed Courier 10:40:18 SQ contract added: Drive away brigands 10:40:18 SQ contract added: Defend settlement 10:40:18 SQ contract added: Escort Caravan 10:40:18 SQ contract added: Hunting Beasts 10:40:18 SQ contract added: Destroy Goblin Camp 10:40:18 SQ contract added: Drive away brigands 10:40:18 SQ contract added: Drive away brigands 10:40:18 SQ contract added: Escort Caravan 10:40:18 SQ contract added: Armed Courier 10:40:18 SQ contract added: Armed Courier 10:40:18 SQ contract added: Destroy Goblin Camp 10:40:18 SQ contract added: Armed Courier 10:40:18 SQ contract added: Drive away brigands 10:40:18 SQ contract activated: Marauding Greenskins (id: 229) 10:41:20 SQ contract added: Defend settlement 10:41:24 SQ Location entered: Kunold's Watch 10:41:27 SQ Save campaign: Sunday Bros 10:41:29 Scene Finished saving scene. 10:41:29 SQ WorldState::onHide 10:41:30 Texture Texture "gfx/detail.png" (ID: 223) took up approximately 10922kb in video memory. 10:41:30 Texture Texture "gfx/object_0.png" (ID: 551) took up approximately 21845kb in video memory. 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5). 10:41:30 Texture Texture "gfx/orientation_overlay.png" (ID: 552) took up approximately 512kb in video memory. 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,5). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,3). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,6). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,6). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,7). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,1). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,8). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,0). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,2). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,8). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,2). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,9). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,9). 10:41:30 TacticalScene Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,1). 10:41:30 SQ TACTICAL: STASH LOCKED: true 10:41:30 SQ INFO: Next round issued: 1 10:41:30 Resource Started loading Resource Package "Temporary Tactical Resources". 10:41:31 SQ Turn started for Balduin 10:41:37 SQ Turn started for Otto the Bull 10:41:39 SQ Turn started for Arne 10:41:42 SQ Turn started for Geist 10:41:43 SQ Turn started for Geist 10:41:44 SQ Turn started for Geist 10:41:44 SQ Turn started for Geist 10:41:45 SQ Turn started for Arne Eagle Eye 10:41:48 SQ Turn started for Meinolf the Jester 10:41:56 SQ Turn started for Steinar 10:41:57 SQ Turn started for Donbert 10:42:10 SQ Turn started for Sigmund 10:42:18 SQ Turn started for Wilfried 10:42:21 SQ Turn started for Bertel 10:42:27 SQ Turn started for Magnus 10:42:30 SQ Turn started for Ottmar the Quick 10:42:38 SQ Turn started for Wiederganger 10:42:39 SQ Turn started for Wiederganger 10:42:40 SQ Turn started for Wiederganger 10:42:41 SQ Turn started for Wiederganger 10:42:43 SQ Turn started for Wiederganger 10:42:44 SQ Turn started for Wiederganger 10:42:45 SQ Turn started for Wiederganger 10:42:46 SQ Turn started for Wiederganger 10:42:47 SQ Turn started for Wiederganger 10:42:48 SQ Turn started for Wiederganger 10:42:49 SQ Turn started for Wiederganger 10:42:50 SQ Turn started for Wiederganger 10:42:51 SQ Turn started for Wiederganger 10:42:52 SQ Turn started for Wiederganger 10:42:53 SQ Turn started for Wiederganger 10:42:54 SQ Turn started for Wiederganger 10:42:55 SQ Turn started for Wiederganger 10:42:56 SQ Turn started for Wiederganger 10:42:57 SQ Turn started for Wiederganger 10:42:58 SQ Turn started for Wiederganger 10:42:59 SQ Turn started for Wiederganger 10:43:00 SQ Turn started for Wiederganger 10:43:07 SQ [Balduin] executes skill [Shoot Bolt] on target [Wiederganger] 10:43:07 SQ Balduin uses skill Shoot Bolt 10:43:09 SQ [Balduin] executes skill [Reload] on target [Balduin] 10:43:09 SQ Balduin uses skill Reload 10:43:17 SQ [Arne] executes skill [Quick Shot] on target [Wiederganger] 10:43:17 SQ Arne uses skill Quick Shot 10:43:17 SQ [Arne] executes skill [Quick Shot] on target [Wiederganger] 10:43:17 SQ Arne uses skill Quick Shot 10:43:24 SQ [Arne Eagle Eye] executes skill [Shoot Bolt] on target [Wiederganger] 10:43:24 SQ Arne Eagle Eye uses skill Shoot Bolt 10:43:26 SQ [Arne Eagle Eye] executes skill [Reload] on target [Arne Eagle Eye] 10:43:26 SQ Arne Eagle Eye uses skill Reload 10:43:35 SQ [Meinolf the Jester] executes skill [Shoot Bolt] on target [Wiederganger] 10:43:35 SQ Meinolf the Jester uses skill Shoot Bolt 10:43:35 SQ Wiederganger has died.