Battle Brothers 1.1.0.8
10:38:20
Platform
Setting video mode
10:38:20
Platform
Finished setting video mode
10:38:20
Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
10:38:20
Core
Initializing Resource Manager
10:38:20
Core
Initializing Input Manager
10:38:20
Core
Initializing Render Manager
10:38:20
Renderer
Allocated Renderbuffer in excess of 3072kb.
10:38:20
Renderer
Vendor: NVIDIA Corporation
10:38:20
Renderer
Device: GeForce GTX 660M/PCIe/SSE2
10:38:20
Renderer
Version: 4.6.0 NVIDIA 397.31
10:38:20
Renderer
Shader Version: 4.60 NVIDIA
10:38:20
Renderer
Framebuffer Support: Yes
10:38:20
Core
Initializing Sound Manager
10:38:20
Thread
Worker thread started
10:38:20
Core
Initializing Scene Manager
10:38:20
Core
Initializing Script Manager
10:38:20
Core
Initializing UI Manager
10:38:20
Core
Initializing Input Action Manager
10:38:20
Core
Initializing State Manager
10:38:20
Core
Initializing Persistence Manager
10:38:21
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
10:38:21
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
10:38:21
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
10:38:21
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
10:38:22
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
10:38:22
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
10:38:22
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
10:38:22
Resource
Started loading Resource Package "preload/on_start.txt".
10:38:22
Texture
Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb.
10:38:23
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
10:38:23
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 5461kb in video memory.
10:38:23
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
10:38:23
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
10:38:28
UI
Screen 'RootScreen' successfully registered.
10:38:29
UI
Screen 'ConsoleScreen' successfully registered.
10:38:29
UI
Screen 'LoadingScreen' successfully registered.
10:38:29
UI
Screen 'TooltipScreen' successfully registered.
10:38:29
UI
Screen 'DialogScreen' successfully registered.
10:38:29
UI
Screen 'TacticalScreen' successfully registered.
10:38:29
UI
Screen 'TacticalCombatResultScreen' successfully registered.
10:38:29
UI
Screen 'TacticalDialogScreen' successfully registered.
10:38:29
UI
Screen 'WorldScreen' successfully registered.
10:38:29
UI
Screen 'WorldTownScreen' successfully registered.
10:38:29
UI
Screen 'WorldGameFinishScreen' successfully registered.
10:38:29
UI
Screen 'WorldEventPopupScreen' successfully registered.
10:38:29
UI
Screen 'WorldEventScreen' successfully registered.
10:38:29
UI
Screen 'WorldCombatDialog' successfully registered.
10:38:29
UI
Screen 'WorldRelationsScreen' successfully registered.
10:38:29
UI
Screen 'WorldObituaryScreen' successfully registered.
10:38:29
UI
Screen 'MainMenuScreen' successfully registered.
10:38:29
UI
Screen 'WorldMenuScreen' successfully registered.
10:38:29
UI
Screen 'TacticalMenuScreen' successfully registered.
10:38:29
UI
Screen 'WorldCharacterScreen' successfully registered.
10:38:29
UI
Screen 'TacticalCharacterScreen' successfully registered.
10:38:30
SQ
RootState::onShow()
10:38:30
Resource
Parsed Resource Package "preload/on_running.txt" with 34 items.
10:38:30
Resource
Started loading Resource Package "preload/on_running.txt".
10:38:30
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
10:38:31
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
10:38:31
Texture
Texture "gfx/entity_icons.png" (ID: 36) took up approximately 21845kb in video memory.
10:38:32
Texture
Texture "gfx/world_detail.png" (ID: 39) took up approximately 87381kb in video memory.
10:38:32
Texture
Texture "gfx/world_entity_0.png" (ID: 40) took up approximately 21845kb in video memory.
10:38:33
Texture
Texture "gfx/world_settlement.png" (ID: 41) took up approximately 43690kb in video memory.
10:38:33
Texture
Texture "gfx/world_decals.png" (ID: 42) took up approximately 10920kb in video memory.
10:40:14
SQ
Load campaign: Sunday Bros_19685
10:40:14
SQ
Save version: 33
10:40:16
Scene
Finished loading scene.
10:40:16
Texture
Texture "gfx/entity_1.png" (ID: 100) took up approximately 10922kb in video memory.
10:40:18
SQ
contract added: Armed Courier
10:40:18
SQ
contract added: Armed Courier
10:40:18
SQ
contract added: Drive away brigands
10:40:18
SQ
contract added: Defend settlement
10:40:18
SQ
contract added: Escort Caravan
10:40:18
SQ
contract added: Hunting Beasts
10:40:18
SQ
contract added: Destroy Goblin Camp
10:40:18
SQ
contract added: Drive away brigands
10:40:18
SQ
contract added: Drive away brigands
10:40:18
SQ
contract added: Escort Caravan
10:40:18
SQ
contract added: Armed Courier
10:40:18
SQ
contract added: Armed Courier
10:40:18
SQ
contract added: Destroy Goblin Camp
10:40:18
SQ
contract added: Armed Courier
10:40:18
SQ
contract added: Drive away brigands
10:40:18
SQ
contract activated: Marauding Greenskins (id: 229)
10:41:20
SQ
contract added: Defend settlement
10:41:24
SQ
Location entered: Kunold's Watch
10:41:27
SQ
Save campaign: Sunday Bros
10:41:29
Scene
Finished saving scene.
10:41:29
SQ
WorldState::onHide
10:41:30
Texture
Texture "gfx/detail.png" (ID: 223) took up approximately 10922kb in video memory.
10:41:30
Texture
Texture "gfx/object_0.png" (ID: 551) took up approximately 21845kb in video memory.
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
10:41:30
Texture
Texture "gfx/orientation_overlay.png" (ID: 552) took up approximately 512kb in video memory.
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,5).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,3).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,6).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,6).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,7).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,1).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,8).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,0).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,2).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,8).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,2).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,9).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,9).
10:41:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,1).
10:41:30
SQ
TACTICAL: STASH LOCKED: true
10:41:30
SQ
INFO: Next round issued: 1
10:41:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:41:31
SQ
Turn started for Balduin
10:41:37
SQ
Turn started for Otto the Bull
10:41:39
SQ
Turn started for Arne
10:41:42
SQ
Turn started for Geist
10:41:43
SQ
Turn started for Geist
10:41:44
SQ
Turn started for Geist
10:41:44
SQ
Turn started for Geist
10:41:45
SQ
Turn started for Arne Eagle Eye
10:41:48
SQ
Turn started for Meinolf the Jester
10:41:56
SQ
Turn started for Steinar
10:41:57
SQ
Turn started for Donbert
10:42:10
SQ
Turn started for Sigmund
10:42:18
SQ
Turn started for Wilfried
10:42:21
SQ
Turn started for Bertel
10:42:27
SQ
Turn started for Magnus
10:42:30
SQ
Turn started for Ottmar the Quick
10:42:38
SQ
Turn started for Wiederganger
10:42:39
SQ
Turn started for Wiederganger
10:42:40
SQ
Turn started for Wiederganger
10:42:41
SQ
Turn started for Wiederganger
10:42:43
SQ
Turn started for Wiederganger
10:42:44
SQ
Turn started for Wiederganger
10:42:45
SQ
Turn started for Wiederganger
10:42:46
SQ
Turn started for Wiederganger
10:42:47
SQ
Turn started for Wiederganger
10:42:48
SQ
Turn started for Wiederganger
10:42:49
SQ
Turn started for Wiederganger
10:42:50
SQ
Turn started for Wiederganger
10:42:51
SQ
Turn started for Wiederganger
10:42:52
SQ
Turn started for Wiederganger
10:42:53
SQ
Turn started for Wiederganger
10:42:54
SQ
Turn started for Wiederganger
10:42:55
SQ
Turn started for Wiederganger
10:42:56
SQ
Turn started for Wiederganger
10:42:57
SQ
Turn started for Wiederganger
10:42:58
SQ
Turn started for Wiederganger
10:42:59
SQ
Turn started for Wiederganger
10:43:00
SQ
Turn started for Wiederganger
10:43:07
SQ
[Balduin] executes skill [Shoot Bolt] on target [Wiederganger]
10:43:07
SQ
Balduin uses skill Shoot Bolt
10:43:09
SQ
[Balduin] executes skill [Reload] on target [Balduin]
10:43:09
SQ
Balduin uses skill Reload
10:43:17
SQ
[Arne] executes skill [Quick Shot] on target [Wiederganger]
10:43:17
SQ
Arne uses skill Quick Shot
10:43:17
SQ
[Arne] executes skill [Quick Shot] on target [Wiederganger]
10:43:17
SQ
Arne uses skill Quick Shot
10:43:24
SQ
[Arne Eagle Eye] executes skill [Shoot Bolt] on target [Wiederganger]
10:43:24
SQ
Arne Eagle Eye uses skill Shoot Bolt
10:43:26
SQ
[Arne Eagle Eye] executes skill [Reload] on target [Arne Eagle Eye]
10:43:26
SQ
Arne Eagle Eye uses skill Reload
10:43:35
SQ
[Meinolf the Jester] executes skill [Shoot Bolt] on target [Wiederganger]
10:43:35
SQ
Meinolf the Jester uses skill Shoot Bolt
10:43:35
SQ
Wiederganger has died.