21:43:45
Platform
Setting video mode
21:43:45
Platform
Finished setting video mode
21:43:45
Core
Using write path: C:\Users\Nick\Documents\Battle Brothers
21:43:45
Core
Initializing Resource Manager
21:43:45
Core
Initializing Input Manager
21:43:45
Core
Initializing Render Manager
21:43:46
Renderer
Allocated Renderbuffer in excess of 3072kb.
21:43:46
Renderer
Vendor: NVIDIA Corporation
21:43:46
Renderer
Device: GeForce 920M/PCIe/SSE2
21:43:46
Renderer
Version: 4.6.0 NVIDIA 391.25
21:43:46
Renderer
Shader Version: 4.60 NVIDIA
21:43:46
Renderer
Framebuffer Support: Yes
21:43:46
Core
Initializing Sound Manager
21:43:46
Core
Initializing Scene Manager
21:43:46
Resource
Unloading: shaders/solid.vs
21:43:46
Resource
Unloading: shaders/solid_pass0.fs
21:43:46
Resource
Unloading: shaders/simple.vs
21:43:46
Resource
Unloading: shaders/simple.fs
21:43:46
Resource
Unloading: shaders/sprite.vs
21:43:46
Resource
Unloading: shaders/sprite.fs
21:43:46
Resource
Unloading: shaders/sprite_dof.vs
21:43:46
Resource
Unloading: shaders/sprite_dof.fs
21:43:46
Core
Initializing Script Manager
21:43:47
Core
Initializing UI Manager
21:43:47
Resource
Unloading: shaders/ui.vs
21:43:47
Resource
Unloading: shaders/ui.fs
21:43:47
Core
Initializing Input Action Manager
21:43:47
Core
Initializing State Manager
21:43:47
Core
Initializing Persistence Manager
21:43:47
Resource
Unloading: brushes/debug.brush
21:43:47
Resource
Unloading: brushes/detail.brush
21:43:47
Resource
Unloading: brushes/effects_0.brush
21:43:47
Resource
Unloading: brushes/entity_0.brush
21:43:47
Resource
Unloading: brushes/entity_1.brush
21:43:47
Resource
Unloading: brushes/entity_2.brush
21:43:47
Resource
Unloading: brushes/entity_3.brush
21:43:47
Resource
Unloading: brushes/entity_4.brush
21:43:47
Resource
Unloading: brushes/entity_icons.brush
21:43:47
Resource
Unloading: brushes/object_0.brush
21:43:47
Resource
Unloading: brushes/orientation_overlay.brush
21:43:47
Resource
Unloading: brushes/terrain.brush
21:43:47
Resource
Unloading: brushes/transitions.brush
21:43:47
Resource
Unloading: brushes/ui.brush
21:43:47
Resource
Unloading: brushes/world_decals.brush
21:43:48
Resource
Unloading: brushes/world_detail.brush
21:43:48
Resource
Unloading: brushes/world_entity_0.brush
21:43:48
Resource
Unloading: brushes/world_settlement.brush
21:43:48
Resource
Unloading: brushes/world_special.brush
21:43:48
Resource
Unloading: brushes/world_tiles.brush
21:43:48
Resource
Unloading: brushes/world_weather.brush
21:43:48
Resource
Unloading: shaders/fow.vs
21:43:48
Resource
Unloading: shaders/fow.fs
21:43:48
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
21:43:48
Resource
Unloading: shaders/water.vs
21:43:48
Resource
Unloading: shaders/water.fs
21:43:48
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
21:43:49
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
21:43:49
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
21:43:49
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
21:43:49
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
21:43:49
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
21:43:49
Resource
Started loading Resource Package "preload/on_start.txt".
21:43:50
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
21:43:52
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
21:43:52
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
21:43:52
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
21:43:52
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
21:43:59
UI
Screen 'RootScreen' successfully registered.
21:44:07
UI
Screen 'ConsoleScreen' successfully registered.
21:44:07
UI
Screen 'LoadingScreen' successfully registered.
21:44:07
UI
Screen 'TooltipScreen' successfully registered.
21:44:07
UI
Screen 'DialogScreen' successfully registered.
21:44:07
UI
Screen 'TacticalScreen' successfully registered.
21:44:07
UI
Screen 'TacticalCombatResultScreen' successfully registered.
21:44:07
UI
Screen 'TacticalDialogScreen' successfully registered.
21:44:07
UI
Screen 'WorldScreen' successfully registered.
21:44:07
UI
Screen 'WorldTownScreen' successfully registered.
21:44:07
UI
Screen 'WorldGameFinishScreen' successfully registered.
21:44:07
UI
Screen 'WorldEventPopupScreen' successfully registered.
21:44:07
UI
Screen 'WorldEventScreen' successfully registered.
21:44:07
UI
Screen 'WorldCombatDialog' successfully registered.
21:44:07
UI
Screen 'WorldRelationsScreen' successfully registered.
21:44:07
UI
Screen 'WorldObituaryScreen' successfully registered.
21:44:07
UI
Screen 'MainMenuScreen' successfully registered.
21:44:07
UI
Screen 'WorldMenuScreen' successfully registered.
21:44:07
UI
Screen 'TacticalMenuScreen' successfully registered.
21:44:07
UI
Screen 'WorldCharacterScreen' successfully registered.
21:44:07
UI
Screen 'TacticalCharacterScreen' successfully registered.
21:44:07
SQ
RootState::onShow()
21:44:07
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
21:44:07
Resource
Started loading Resource Package "preload/on_running.txt".
21:44:08
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
21:44:11
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
21:44:12
Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
21:44:13
Texture
Texture "gfx/world_detail.png" (ID: 43) took up approximately 87381kb in video memory.
21:44:13
Texture
Texture "gfx/world_entity_0.png" (ID: 44) took up approximately 21845kb in video memory.
21:44:14
Texture
Texture "gfx/world_settlement.png" (ID: 45) took up approximately 43690kb in video memory.
21:44:14
Texture
Texture "gfx/world_decals.png" (ID: 46) took up approximately 10920kb in video memory.
21:46:59
SQ
Building land and sea...
21:47:01
SQ
World rejected. Creating new one...
21:47:01
SQ
Building land and sea...
21:47:03
SQ
World accepted.
21:47:03
SQ
Building elevation...
21:47:05
SQ
Building terrain...
21:47:07
SQ
Defragmenting terrain...
21:47:09
SQ
Spacing terrain...
21:47:15
SQ
Refining Terrain...
21:47:18
SQ
Building settlements...
21:47:19
SQ
Created 19 settlements.
21:47:19
SQ
Building roads...
21:47:21
SQ
Building additional roads...
21:47:21
SQ
Road Brush undefined (35)!
21:47:21
SceneManager
Unknown Brush requested: undefined road brush
21:47:21
SQ
Road Brush undefined (35)!
21:47:21
SceneManager
Unknown Brush requested: undefined road brush
21:47:21
SQ
Building regions...
21:47:21
SQ
Found 517 separate regions.
21:47:21
SQ
Creating final 41 regions...
21:47:22
SQ
Running simulation for 2000 cycles...
21:47:23
SQ
Done placing all unique locations.
21:47:23
SQ
Done placing all unique locations.
21:47:23
SQ
Done placing all unique locations.
21:47:23
SQ
Done placing all unique locations.
21:47:23
SQ
Done placing all unique locations.
21:47:24
SQ
contract added: The %companyname%
21:47:24
SQ
contract activated: The %companyname% (id: 1)
21:47:24
SQ
showing contract: The %companyname% (id: 1)
21:47:28
Resource
Unloading: music/title.ogg
21:47:35
Resource
Unloading: sounds/intro_battle.wav
21:48:12
SQ
contract added: Escort Caravan
21:48:12
SQ
contract added: Secure Cemetery
21:48:12
SQ
contract added: Secure Cemetery
21:48:12
SQ
contract added: Secure Cemetery
21:48:12
SQ
contract added: Secure Cemetery
21:48:12
SQ
contract added: Secure Cemetery
21:48:12
SQ
contract added: Rebuilding
21:48:13
SQ
WorldState::onHide
21:48:13
Texture
Texture "gfx/detail.png" (ID: 279) took up approximately 10922kb in video memory.
21:48:14
Texture
Texture "gfx/object_0.png" (ID: 280) took up approximately 21845kb in video memory.
21:48:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
21:48:14
Texture
Texture "gfx/orientation_overlay.png" (ID: 281) took up approximately 1024kb in video memory.
21:48:14
SQ
Skill [Overwhelm] removed from [One-Eye].
21:48:14
SQ
Skill [Nimble] removed from [One-Eye].
21:48:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
21:48:14
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
21:48:14
SQ
Skill [Nimble] removed from [Captain Bernhard].
21:48:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
21:48:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
21:48:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
21:48:14
SQ
TACTICAL: STASH LOCKED: true
21:48:14
SQ
INFO: Next round issued: 1
21:48:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:48:14
SQ
Turn started for Brigand Thug
21:48:14
SQ
*
21:48:14
SQ
* Brigand Thug: Starting turn.
21:48:14
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
21:48:14
SQ
-> Behavior picked: Engage.Melee (229.167)
21:48:16
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0, value=8.319
21:48:16
SQ
* Brigand Thug: Reached engage destination
21:48:16
SQ
-> Behaviors to pick from:
Attack.Default (487.769)(*), Defend.Shieldwall (12.1968), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Attack.Default (487.769)(*), Defend.Shieldwall (12.1968), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
21:48:16
SQ
-> Behavior picked: Attack.Default (487.769)
21:48:17
SQ
* Brigand Thug: Using Flail against One-Eye!
21:48:17
SQ
Brigand Thug uses skill Flail
21:48:17
SQ
One-Eye has died.
21:48:17
SQ
*
21:48:17
SQ
* Brigand Thug: Resuming turn.
21:48:17
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Engage.Melee (375)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
21:48:17
SQ
-> Behavior picked: Engage.Melee (375)
21:48:18
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0, value=8.319
21:48:18
SQ
* Brigand Thug: Reached engage destination
21:48:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
21:48:18
SQ
-> Behavior picked: Idle (1)
21:48:18
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
21:48:18
SQ
* ---------------------------------------------------
21:48:18
SQ
Turn started for Captain Bernhard
21:48:18
SQ
*
21:48:18
SQ
* Captain Bernhard: Starting turn.
21:48:19
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
21:48:19
SQ
-> Behavior picked: Engage.Melee (165)
21:48:19
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.01
21:48:19
SQ
* Captain Bernhard: Reached engage destination
21:48:20
SQ
-> Behaviors to pick from:
Attack.Default (14.1863)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (14.1863)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
21:48:20
SQ
-> Behavior picked: Attack.Default (14.1863)
21:48:20
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
21:48:20
SQ
Captain Bernhard uses skill Slash
21:48:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
21:48:21
SQ
-> Behavior picked: Idle (1)
21:48:21
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
21:48:21
SQ
* ---------------------------------------------------
21:48:21
SQ
Turn started for Brigand Thug
21:48:21
SQ
*
21:48:21
SQ
* Brigand Thug: Starting turn.
21:48:22
SQ
-> Behaviors to pick from:
Attack.Default (485.49)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Attack.Default (485.49)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
21:48:22
SQ
-> Behavior picked: Attack.Default (485.49)
21:48:22
SQ
* Brigand Thug: Using Cleave against Captain Bernhard!
21:48:22
SQ
Brigand Thug uses skill Cleave
21:48:22
SQ
Captain Bernhard has died.
21:48:23
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0)
Engage.Melee (220)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0)
21:48:23
SQ
-> Behavior picked: Engage.Melee (220)
21:48:23
SQ
* Brigand Thug: Engaging to melee range with Birk (visible), accepted_distance=0, value=0.764673
21:48:24
SQ
* Brigand Thug: Reached engage destination
21:48:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Engage.Melee (0)
21:48:24
SQ
-> Behavior picked: Idle (1)
21:48:24
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
21:48:24
SQ
* ---------------------------------------------------
21:48:24
SQ
Turn started for Hoggart the Weasel
21:48:24
SQ
*
21:48:24
SQ
* Hoggart the Weasel: Starting turn.
21:48:25
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
21:48:25
SQ
-> Behavior picked: RetreatAlways (9000)
21:48:25
SQ
* Hoggart the Weasel: Retreating.
21:48:26
SQ
Turn started for Birk
21:48:39
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
21:48:39
SQ
Birk uses skill Shoot Bolt
21:48:40
SQ
[Birk] executes skill [Reload] on target [Birk]
21:48:40
SQ
Birk uses skill Reload
21:48:41
SQ
Turn started for Adler
21:48:44
SQ
[Adler] executes skill [Spearwall] on target [Adler]
21:48:44
SQ
Adler uses skill Spearwall
21:48:45
SQ
Turn started for Konrad
21:48:49
SQ
INFO: Next round issued: 2
21:48:50
SQ
Turn started for Brigand Thug
21:48:50
SQ
*
21:48:50
SQ
* Brigand Thug: Starting turn.
21:48:50
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), Defend.Shieldwall (0.678569), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.Thresh (0)
Engage.Melee (462)(*), Idle (1), Defend.Shieldwall (0.678569), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.Thresh (0)
21:48:50
SQ
-> Behavior picked: Engage.Melee (462)
21:48:51
SQ
* Brigand Thug: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.404667
21:48:51
SQ
* Brigand Thug: Reached engage destination
21:48:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1.47686)(*), Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
Defend.Shieldwall (1.47686)(*), Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
21:48:51
SQ
-> Behavior picked: Defend.Shieldwall (1.47686)
21:48:52
SQ
* Brigand Thug: Using Shieldwall!
21:48:52
SQ
Brigand Thug uses skill Shieldwall
21:48:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), BreakFree (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), BreakFree (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0)
21:48:52
SQ
-> Behavior picked: Idle (1)
21:48:53
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
21:48:53
SQ
* ---------------------------------------------------
21:48:53
SQ
Turn started for Brigand Thug
21:48:53
SQ
*
21:48:53
SQ
* Brigand Thug: Starting turn.
21:48:53
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Defend (0), Retreat (0)
Engage.Melee (379.5)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Defend (0), Retreat (0)
21:48:53
SQ
-> Behavior picked: Engage.Melee (379.5)
21:48:54
SQ
* Brigand Thug: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.309435
21:48:54
SQ
* Brigand Thug: Reached engage destination
21:48:54
SQ
-> Behaviors to pick from:
Attack.Default (33.7256)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (33.7256)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
21:48:54
SQ
-> Behavior picked: Attack.Default (33.7256)
21:48:55
SQ
* Brigand Thug: Using Cleave against Konrad!
21:48:55
SQ
Brigand Thug uses skill Cleave
21:48:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
21:48:55
SQ
-> Behavior picked: Idle (1)
21:48:56
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
21:48:56
SQ
* ---------------------------------------------------
21:48:56
SQ
Turn started for Hoggart the Weasel
21:48:56
SQ
*
21:48:56
SQ
* Hoggart the Weasel: Starting turn.
21:48:56
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0)
21:48:56
SQ
-> Behavior picked: RetreatAlways (9000)
21:48:56
SQ
* Hoggart the Weasel: Retreating.
21:48:56
SQ
* Hoggart the Weasel: Retreated!
21:48:57
SQ
Turn started for Birk
21:48:58
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
21:48:58
SQ
Birk uses skill Shoot Bolt
21:48:59
SQ
Brigand Thug has died.
21:48:59
SQ
[Birk] executes skill [Reload] on target [Birk]
21:48:59
SQ
Birk uses skill Reload
21:49:00
SQ
Turn started for Konrad
21:49:04
SQ
[Konrad] executes skill [Split Shield] on target [Brigand Thug]
21:49:04
SQ
Konrad uses skill Split Shield
21:49:04
SQ
Skill [Shieldwall] removed from [Brigand Thug].
21:49:05
SQ
Turn started for Adler
21:49:05
SQ
Skill [Spearwall] removed from [Adler].
21:49:07
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
21:49:07
SQ
Adler uses skill Thrust
21:49:07
SQ
INFO: Next round issued: 3
21:49:08
SQ
Turn started for Brigand Thug
21:49:08
SQ
*
21:49:08
SQ
* Brigand Thug: Starting turn.
21:49:08
SQ
-> Behaviors to pick from:
Attack.Default (39.3071)(*), Attack.Lash (14.9028)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Attack.Default (39.3071)(*), Attack.Lash (14.9028)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0)
21:49:08
SQ
-> Behavior picked: Attack.Default (39.3071)
21:49:09
SQ
* Brigand Thug: Using Flail against Konrad!
21:49:09
SQ
Brigand Thug uses skill Flail
21:49:09
SQ
-> Behaviors to pick from:
Attack.Default (38.7698)(*), Attack.Lash (14.2133)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0)
Attack.Default (38.7698)(*), Attack.Lash (14.2133)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0)
21:49:09
SQ
-> Behavior picked: Attack.Default (38.7698)
21:49:10
SQ
* Brigand Thug: Using Flail against Konrad!
21:49:10
SQ
Brigand Thug uses skill Flail
21:49:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Recover (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Recover (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0)
21:49:10
SQ
-> Behavior picked: Idle (1)
21:49:11
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
21:49:11
SQ
* ---------------------------------------------------
21:49:11
SQ
Turn started for Birk
21:49:13
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
21:49:13
SQ
Birk uses skill Shoot Bolt
21:49:15
SQ
Turn started for Konrad
21:49:15
SQ
[Konrad] executes skill [Split Man] on target [Brigand Thug]
21:49:15
SQ
Konrad uses skill Split Man
21:49:17
SQ
Turn started for Adler
21:49:18
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
21:49:18
SQ
Adler uses skill Thrust
21:49:18
SQ
Brigand Thug has died.
21:49:18
Resource
Unloading: gfx/orientation_overlay.png
21:49:18
SQ
Skill [Reload] removed from [Birk].
21:49:22
Resource
Unloading: music/civilians_01.ogg
21:49:23
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:49:23
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:49:23
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:49:23
SQ
World::onCombatFinished
21:49:23
SQ
TacticalState::onFinish
21:49:23
Resource
Unloading: gfx/object_0.png
21:49:23
Resource
Unloading: gfx/detail.png
21:49:23
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:49:23
Resource
Unloading: sounds/enemies/wake_up_01.wav
21:49:23
Resource
Unloading: sounds/enemies/wake_up_02.wav
21:49:23
Resource
Unloading: sounds/enemies/wake_up_03.wav
21:49:23
Resource
Unloading: sounds/enemies/wake_up_04.wav
21:49:23
Resource
Unloading: sounds/enemies/wake_up_05.wav
21:49:23
Resource
Unloading: sounds/enemies/wake_up_06.wav
21:49:24
SQ
showing contract: The %companyname% (id: 1)
21:49:24
Script
VM collected 179 object(s) and deleted them.
21:50:56
Resource
Unloading: music/victory_01.ogg
21:53:42
Resource
Unloading: music/worldmap_08.ogg
21:55:50
SQ
contract added: Rebuilding
21:55:50
SQ
contract added: Escort Caravan
21:56:23
SQ
contract added: Hunting Beasts
21:56:24
SQ
contract added: Escort Caravan
21:56:24
SQ
contract added: Escort Caravan
21:56:25
SQ
showing contract: The %companyname% (id: 1)
21:57:37
Resource
Unloading: music/worldmap_04.ogg
21:57:58
SQ
Location entered: Weissenfels
21:58:02
Resource
Unloading: music/worldmap_08.ogg
21:59:27
SQ
contract added: Escort Caravan
21:59:27
SQ
contract added: Return Item
21:59:27
SQ
contract added: Return Item
21:59:27
SQ
contract added: Drive away brigands
21:59:29
Resource
Unloading: music/retirement_01.ogg
21:59:31
SQ
contract added: Return Item
21:59:32
SQ
contract added: Return Item
21:59:40
SQ
showing contract: The %companyname% (id: 1)
21:59:45
SQ
contract added: Return Item
21:59:49
SQ
Location entered: Gronenburg
21:59:53
Resource
Unloading: music/worldmap_04.ogg
22:01:10
Resource
Unloading: music/stronghold_01.ogg
22:01:23
SQ
contract added: Return Item
22:01:32
SQ
Location entered: Sandfels
22:01:41
Resource
Unloading: music/worldmap_08.ogg
22:01:42
SQ
Location entered: Sandfels
22:01:46
Resource
Unloading: music/worldmap_06.ogg
22:03:37
Resource
Unloading: music/village_01.ogg
22:03:49
SQ
showing contract: The %companyname% (id: 1)
22:04:20
SQ
Location entered: Weissenfels
22:04:24
Resource
Unloading: music/worldmap_06.ogg
22:04:41
Resource
Unloading: music/village_01.ogg
22:04:57
SQ
Location entered: Hoggart's Refuge
22:05:12
SQ
Save campaign: autosave
22:05:14
Scene
Finished saving scene.
22:05:15
SQ
WorldState::onHide
22:05:16
Texture
Texture "gfx/detail.png" (ID: 703) took up approximately 10922kb in video memory.
22:05:16
Texture
Texture "gfx/object_0.png" (ID: 708) took up approximately 21845kb in video memory.
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (21,7).
22:05:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 710) took up approximately 1024kb in video memory.
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
22:05:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,5).
22:05:16
SQ
TACTICAL: STASH LOCKED: true
22:05:16
SQ
INFO: Next round issued: 1
22:05:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:05:17
Resource
Unloading: music/worldmap_10.ogg
22:05:17
SQ
Turn started for Reinhold
22:05:26
SQ
Turn started for Birk
22:05:28
SQ
Turn started for Baldomar the Derelict
22:05:30
SQ
Turn started for Balduin
22:05:31
SQ
Turn started for Hoggart the Weasel
22:05:31
SQ
*
22:05:31
SQ
* Hoggart the Weasel: Starting turn.
22:05:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:05:32
SQ
-> Behavior picked: Defend (90)
22:05:32
SQ
* Hoggart the Weasel: Going for defensive position.
22:05:32
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
22:05:32
SQ
-> Behavior picked: Defend (22.5)
22:05:32
SQ
* Hoggart the Weasel: Waiting until others have moved!
22:05:32
SQ
Turn started for Brigand Poacher
22:05:32
SQ
*
22:05:32
SQ
* Brigand Poacher: Starting turn.
22:05:33
SQ
* Brigand Poacher: Taking cover..
22:05:33
SQ
-> Behaviors to pick from:
Attack.Bow (108.182)(*), Engage.Ranged (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Attack.Bow (108.182)(*), Engage.Ranged (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
22:05:33
SQ
-> Behavior picked: Attack.Bow (108.182)
22:05:34
SQ
* Brigand Poacher: Using Aimed Shot against Konrad!
22:05:34
SQ
Brigand Poacher uses skill Aimed Shot
22:05:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
22:05:36
SQ
-> Behavior picked: Idle (1)
22:05:36
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
22:05:36
SQ
* ---------------------------------------------------
22:05:36
SQ
Turn started for Brigand Thug
22:05:36
SQ
*
22:05:36
SQ
* Brigand Thug: Starting turn.
22:05:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:05:36
SQ
-> Behavior picked: Defend (90)
22:05:37
SQ
* Brigand Thug: Going for defensive position.
22:05:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
22:05:37
SQ
-> Behavior picked: Idle (1)
22:05:37
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:05:37
SQ
* ---------------------------------------------------
22:05:38
SQ
Turn started for Adler
22:05:48
SQ
Turn started for Brigand Thug
22:05:48
SQ
*
22:05:48
SQ
* Brigand Thug: Starting turn.
22:05:48
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:05:48
SQ
-> Behavior picked: Defend (90)
22:05:49
SQ
* Brigand Thug: Waiting until others have moved!
22:05:49
SQ
Turn started for Brigand Thug
22:05:49
SQ
*
22:05:49
SQ
* Brigand Thug: Starting turn.
22:05:49
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:05:49
SQ
-> Behavior picked: Defend (90)
22:05:50
SQ
* Brigand Thug: Going for defensive position.
22:05:50
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
22:05:50
SQ
-> Behavior picked: Defend (22.5)
22:05:50
SQ
* Brigand Thug: Waiting until others have moved!
22:05:51
SQ
Turn started for Robert
22:05:53
SQ
Turn started for Volkhart
22:05:55
SQ
Turn started for Brigand Thug
22:05:55
SQ
*
22:05:55
SQ
* Brigand Thug: Starting turn.
22:05:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:05:55
SQ
-> Behavior picked: Defend (90)
22:05:56
SQ
* Brigand Thug: Waiting until others have moved!
22:05:56
SQ
Turn started for Konrad
22:06:07
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
22:06:07
SQ
Birk uses skill Shoot Bolt
22:06:09
SQ
*
22:06:09
SQ
* Hoggart the Weasel: Resuming turn.
22:06:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (52.4851)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Defend.Shieldwall (52.4851)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
22:06:09
SQ
-> Behavior picked: Defend.Shieldwall (52.4851)
22:06:10
SQ
* Hoggart the Weasel: Using Shieldwall!
22:06:10
SQ
Hoggart the Weasel uses skill Shieldwall
22:06:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0)
22:06:10
SQ
-> Behavior picked: Idle (1)
22:06:11
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
22:06:11
SQ
* ---------------------------------------------------
22:06:11
SQ
*
22:06:11
SQ
* Brigand Thug: Resuming turn.
22:06:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
22:06:11
SQ
-> Behavior picked: Idle (1)
22:06:11
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
22:06:11
SQ
* ---------------------------------------------------
22:06:11
SQ
*
22:06:11
SQ
* Brigand Thug: Resuming turn.
22:06:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
22:06:12
SQ
-> Behavior picked: Idle (1)
22:06:12
SQ
* Brigand Thug: Ending Turn with 6 of 9 AP left.
22:06:12
SQ
* ---------------------------------------------------
22:06:12
SQ
*
22:06:12
SQ
* Brigand Thug: Resuming turn.
22:06:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
22:06:13
SQ
-> Behavior picked: Idle (1)
22:06:13
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
22:06:13
SQ
* ---------------------------------------------------
22:06:13
SQ
INFO: Next round issued: 2
22:06:13
SQ
Turn started for Reinhold
22:06:16
SQ
Turn started for Baldomar the Derelict
22:06:18
SQ
Turn started for Balduin
22:06:20
SQ
Turn started for Adler
22:06:23
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
22:06:23
SQ
Adler uses skill Thrust
22:06:24
SQ
Turn started for Brigand Thug
22:06:24
SQ
*
22:06:24
SQ
* Brigand Thug: Starting turn.
22:06:25
SQ
-> Behaviors to pick from:
Engage.Melee (104.211)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (104.211)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0)
22:06:25
SQ
-> Behavior picked: Engage.Melee (104.211)
22:06:25
SQ
* Brigand Thug: Engaging to melee range with Reinhold (not visible), accepted_distance=0, value=0.596809
22:06:25
SQ
* Brigand Thug: Reached engage destination
22:06:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
22:06:25
SQ
-> Behavior picked: Idle (1)
22:06:25
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:06:25
SQ
* ---------------------------------------------------
22:06:26
SQ
Turn started for Robert
22:06:28
SQ
[Robert] executes skill [Spearwall] on target [Robert]
22:06:28
SQ
Robert uses skill Spearwall
22:06:29
SQ
Turn started for Volkhart
22:06:30
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:06:30
SQ
Volkhart uses skill Thrust
22:06:31
SQ
Turn started for Brigand Poacher
22:06:31
SQ
*
22:06:31
SQ
* Brigand Poacher: Starting turn.
22:06:32
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
22:06:32
SQ
-> Behaviors to pick from:
Attack.Bow (215.1)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
Attack.Bow (215.1)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
22:06:32
SQ
-> Behavior picked: Attack.Bow (215.1)
22:06:32
SQ
* Brigand Poacher: Using Aimed Shot against Birk!
22:06:32
SQ
Brigand Poacher uses skill Aimed Shot
22:06:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Flee (0), Recover (0), Defend (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Flee (0), Recover (0), Defend (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0)
22:06:34
SQ
-> Behavior picked: Idle (1)
22:06:34
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
22:06:34
SQ
* ---------------------------------------------------
22:06:34
SQ
Turn started for Brigand Thug
22:06:34
SQ
*
22:06:34
SQ
* Brigand Thug: Starting turn.
22:06:35
SQ
-> Behaviors to pick from:
Engage.Melee (125)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (125)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0)
22:06:35
SQ
-> Behavior picked: Engage.Melee (125)
22:06:35
SQ
* Brigand Thug: Engaging to melee range with Balduin (not visible), accepted_distance=0, value=0.423505
22:06:35
SQ
* Brigand Thug: Reached engage destination
22:06:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
22:06:35
SQ
-> Behavior picked: Idle (1)
22:06:35
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:06:35
SQ
* ---------------------------------------------------
22:06:36
SQ
Turn started for Birk
22:06:37
SQ
[Birk] executes skill [Reload] on target [Birk]
22:06:37
SQ
Birk uses skill Reload
22:06:38
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
22:06:38
SQ
Birk uses skill Shoot Bolt
22:06:39
SQ
Turn started for Konrad
22:06:41
SQ
[Konrad] executes skill [Split Man] on target [Brigand Thug]
22:06:41
SQ
Konrad uses skill Split Man
22:06:42
SQ
Turn started for Brigand Thug
22:06:42
SQ
*
22:06:42
SQ
* Brigand Thug: Starting turn.
22:06:42
SQ
-> Behaviors to pick from:
Engage.Melee (85.25)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (85.25)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
22:06:42
SQ
-> Behavior picked: Engage.Melee (85.25)
22:06:43
SQ
* Brigand Thug: Engaging to melee range with Birk (visible), accepted_distance=0, value=0.476853
22:06:43
SQ
* Brigand Thug: Reached engage destination
22:06:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
22:06:43
SQ
-> Behavior picked: Idle (1)
22:06:43
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
22:06:43
SQ
* ---------------------------------------------------
22:06:43
SQ
Turn started for Brigand Thug
22:06:43
SQ
*
22:06:43
SQ
* Brigand Thug: Starting turn.
22:06:43
SQ
-> Behaviors to pick from:
Attack.Default (28.9847)(*), Attack.SplitShield (7.03954), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend (0), Retreat (0)
Attack.Default (28.9847)(*), Attack.SplitShield (7.03954), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend (0), Retreat (0)
22:06:43
SQ
-> Behavior picked: Attack.Default (28.9847)
22:06:44
SQ
* Brigand Thug: Using Chop against Volkhart!
22:06:44
SQ
Brigand Thug uses skill Chop
22:06:44
SQ
-> Behaviors to pick from:
Attack.Default (28.613)(*), Attack.SplitShield (6.92144), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0)
Attack.Default (28.613)(*), Attack.SplitShield (6.92144), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0)
22:06:44
SQ
-> Behavior picked: Attack.Default (28.613)
22:06:45
SQ
* Brigand Thug: Using Chop against Volkhart!
22:06:45
SQ
Brigand Thug uses skill Chop
22:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
22:06:45
SQ
-> Behavior picked: Idle (1)
22:06:46
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:06:46
SQ
* ---------------------------------------------------
22:06:46
SQ
Turn started for Hoggart the Weasel
22:06:46
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
22:06:46
SQ
*
22:06:46
SQ
* Hoggart the Weasel: Starting turn.
22:06:46
SQ
-> Behaviors to pick from:
Engage.Melee (120.313)(*), Idle (1), Defend.Shieldwall (0.916036), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (120.313)(*), Idle (1), Defend.Shieldwall (0.916036), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0)
22:06:46
SQ
-> Behavior picked: Engage.Melee (120.313)
22:06:47
SQ
* Hoggart the Weasel: Engaging to melee range with Birk (visible), accepted_distance=0, value=0.783643
22:06:47
SQ
* Hoggart the Weasel: Reached engage destination
22:06:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
22:06:47
SQ
-> Behavior picked: Idle (1)
22:06:47
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
22:06:47
SQ
* ---------------------------------------------------
22:06:47
SQ
INFO: Next round issued: 3
22:06:48
SQ
Turn started for Baldomar the Derelict
22:06:51
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Brigand Thug]
22:06:51
SQ
Baldomar the Derelict uses skill Impale
22:06:52
SQ
Turn started for Reinhold
22:06:59
SQ
Turn started for Balduin
22:07:00
SQ
[Balduin] executes skill [Impale] on target [Brigand Thug]
22:07:00
SQ
Balduin uses skill Impale
22:07:10
SQ
Turn started for Birk
22:07:16
SQ
Turn started for Brigand Thug
22:07:16
SQ
*
22:07:16
SQ
* Brigand Thug: Starting turn.
22:07:16
SQ
-> Behaviors to pick from:
Engage.Melee (104.938)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0)
Engage.Melee (104.938)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0)
22:07:16
SQ
-> Behavior picked: Engage.Melee (104.938)
22:07:17
SQ
* Brigand Thug: Engaging to melee range with Reinhold (visible), accepted_distance=0, value=0.596809
22:07:17
SQ
* Brigand Thug: Reached engage destination
22:07:17
SQ
-> Behaviors to pick from:
Attack.Default (67.4175)(*), Attack.KnockOut (43.8468)(*), Idle (1), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (67.4175)(*), Attack.KnockOut (43.8468)(*), Idle (1), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
22:07:17
SQ
-> Behavior picked: Attack.KnockOut (43.8468)
22:07:18
SQ
* Brigand Thug: Using Knock Out against Reinhold!
22:07:18
SQ
Brigand Thug uses skill Knock Out
22:07:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
22:07:18
SQ
-> Behavior picked: Idle (1)
22:07:19
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:07:19
SQ
* ---------------------------------------------------
22:07:19
SQ
Turn started for Adler
22:07:20
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
22:07:20
SQ
Adler uses skill Thrust
22:07:21
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
22:07:21
SQ
Adler uses skill Thrust
22:07:21
SQ
Brigand Thug has died.
22:07:24
SQ
Turn started for Brigand Thug
22:07:24
SQ
*
22:07:24
SQ
* Brigand Thug: Starting turn.
22:07:24
SQ
-> Behaviors to pick from:
Attack.Default (42.5896)(*), Attack.KnockOut (40.3571)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (42.5896)(*), Attack.KnockOut (40.3571)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0)
22:07:24
SQ
-> Behavior picked: Attack.KnockOut (40.3571)
22:07:25
SQ
* Brigand Thug: Using Knock Out against Balduin!
22:07:25
SQ
Brigand Thug uses skill Knock Out
22:07:25
SQ
-> Behaviors to pick from:
Attack.Default (40.2299)(*), Attack.KnockOut (32.5806)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0)
Attack.Default (40.2299)(*), Attack.KnockOut (32.5806)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0)
22:07:25
SQ
-> Behavior picked: Attack.Default (40.2299)
22:07:26
SQ
* Brigand Thug: Using Bash against Balduin!
22:07:26
SQ
Brigand Thug uses skill Bash
22:07:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
22:07:26
SQ
-> Behavior picked: Idle (1)
22:07:27
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:07:27
SQ
* ---------------------------------------------------
22:07:27
SQ
Turn started for Hoggart the Weasel
22:07:27
SQ
*
22:07:27
SQ
* Hoggart the Weasel: Starting turn.
22:07:27
SQ
-> Behaviors to pick from:
Engage.Melee (233.538)(*), Defend.Shieldwall (12.6583), Idle (1), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0)
Engage.Melee (233.538)(*), Defend.Shieldwall (12.6583), Idle (1), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0)
22:07:27
SQ
-> Behavior picked: Engage.Melee (233.538)
22:07:28
SQ
* Hoggart the Weasel: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.319772
22:07:28
SQ
* Hoggart the Weasel: Reached engage destination
22:07:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.3333)(*), Attack.Default (42.0839)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (54.3333)(*), Attack.Default (42.0839)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0)
22:07:28
SQ
-> Behavior picked: Attack.Default (42.0839)
22:07:29
SQ
* Hoggart the Weasel: Using Slash against Volkhart!
22:07:29
SQ
Hoggart the Weasel uses skill Slash
22:07:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
22:07:29
SQ
-> Behavior picked: Idle (1)
22:07:30
SQ
* Hoggart the Weasel: Ending Turn with 3 of 9 AP left.
22:07:30
SQ
* ---------------------------------------------------
22:07:30
SQ
Turn started for Brigand Thug
22:07:30
SQ
*
22:07:30
SQ
* Brigand Thug: Starting turn.
22:07:30
SQ
-> Behaviors to pick from:
Engage.Melee (135.556)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (135.556)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
22:07:30
SQ
-> Behavior picked: Engage.Melee (135.556)
22:07:31
SQ
* Brigand Thug: Engaging to melee range with Adler (visible), accepted_distance=0, value=0.279339
22:07:31
SQ
* Brigand Thug: Reached engage destination
22:07:31
SQ
-> Behaviors to pick from:
Attack.KnockOut (48.3631)(*), Attack.Default (47.1316)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.KnockOut (48.3631)(*), Attack.Default (47.1316)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
22:07:31
SQ
-> Behavior picked: Attack.Default (47.1316)
22:07:32
SQ
* Brigand Thug: Using Bash against Konrad!
22:07:32
SQ
Brigand Thug uses skill Bash
22:07:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0)
Idle (1)(*), Attack.Lash (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0)
22:07:32
SQ
-> Behavior picked: Idle (1)
22:07:33
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:07:33
SQ
* ---------------------------------------------------
22:07:33
SQ
Turn started for Volkhart
22:07:37
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:07:37
SQ
Volkhart uses skill Thrust
22:07:38
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:07:38
SQ
Volkhart uses skill Thrust
22:07:39
SQ
Turn started for Konrad
22:07:42
SQ
[Konrad] executes skill [Split Man] on target [Brigand Thug]
22:07:42
SQ
Konrad uses skill Split Man
22:07:42
SQ
Brigand Thug has died.
22:07:43
SQ
Turn started for Brigand Poacher
22:07:43
SQ
*
22:07:43
SQ
* Brigand Poacher: Starting turn.
22:07:43
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
22:07:43
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (86.706), Idle (1), Defend (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Reload (0)
Engage.Ranged (480)(*), Attack.Bow (86.706), Idle (1), Defend (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Reload (0)
22:07:43
SQ
-> Behavior picked: Engage.Ranged (480)
22:07:44
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Birk (visible)
22:07:45
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am
22:07:45
SQ
-> Behaviors to pick from:
Attack.Bow (104.96)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Ranged (0)
Attack.Bow (104.96)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Ranged (0)
22:07:45
SQ
-> Behavior picked: Attack.Bow (104.96)
22:07:46
SQ
* Brigand Poacher: Using Quick Shot against Balduin!
22:07:46
SQ
Brigand Poacher uses skill Quick Shot
22:07:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Flee (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Reload (0), Flee (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Attack.Default (0), Attack.Bow (0)
22:07:47
SQ
-> Behavior picked: Idle (1)
22:07:47
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
22:07:47
SQ
* ---------------------------------------------------
22:07:47
SQ
Turn started for Robert
22:07:47
SQ
Skill [Spearwall] removed from [Robert].
22:07:50
SQ
[Robert] executes skill [Thrust] on target [Brigand Thug]
22:07:50
SQ
Robert uses skill Thrust
22:07:51
SQ
INFO: Next round issued: 4
22:07:51
SQ
Turn started for Baldomar the Derelict
22:07:53
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Brigand Thug]
22:07:53
SQ
Baldomar the Derelict uses skill Impale
22:07:53
SQ
Brigand Thug has died.
22:07:57
SQ
Turn started for Birk
22:07:58
SQ
[Birk] executes skill [Reload] on target [Birk]
22:07:58
SQ
Birk uses skill Reload
22:07:59
SQ
[Birk] executes skill [Shoot Bolt] on target [Hoggart the Weasel]
22:07:59
SQ
Birk uses skill Shoot Bolt
22:08:00
SQ
Turn started for Hoggart the Weasel
22:08:00
SQ
*
22:08:00
SQ
* Hoggart the Weasel: Starting turn.
22:08:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.7335)(*), Attack.Default (60.0014)(*), Defend.Riposte (55.3758)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0)
Defend.Shieldwall (72.7335)(*), Attack.Default (60.0014)(*), Defend.Riposte (55.3758)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0)
22:08:01
SQ
-> Behavior picked: Defend.Shieldwall (72.7335)
22:08:01
SQ
* Hoggart the Weasel: Using Shieldwall!
22:08:01
SQ
Hoggart the Weasel uses skill Shieldwall
22:08:01
SQ
-> Behaviors to pick from:
Defend.Riposte (66.4488)(*), Attack.Default (59.6424)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Defend.Riposte (66.4488)(*), Attack.Default (59.6424)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0)
22:08:01
SQ
-> Behavior picked: Defend.Riposte (66.4488)
22:08:02
SQ
* Hoggart the Weasel: Using Riposte!
22:08:02
SQ
Hoggart the Weasel uses skill Riposte
22:08:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:08:02
SQ
-> Behavior picked: Idle (1)
22:08:03
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
22:08:03
SQ
* ---------------------------------------------------
22:08:04
SQ
Turn started for Reinhold
22:08:05
SQ
[Reinhold] executes skill [Decapitate] on target [Brigand Thug]
22:08:05
SQ
Reinhold uses skill Decapitate
22:08:06
SQ
[Reinhold] executes skill [Decapitate] on target [Brigand Thug]
22:08:06
SQ
Reinhold uses skill Decapitate
22:08:07
SQ
Turn started for Adler
22:08:12
SQ
Turn started for Balduin
22:08:15
SQ
[Balduin] executes skill [Impale] on target [Hoggart the Weasel]
22:08:15
SQ
Balduin uses skill Impale
22:08:16
SQ
Turn started for Brigand Thug
22:08:16
SQ
*
22:08:16
SQ
* Brigand Thug: Starting turn.
22:08:16
SQ
-> Behaviors to pick from:
Attack.Default (67.2969)(*), Attack.KnockOut (37.2578)(*), Idle (1), Retreat (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Attack.Default (67.2969)(*), Attack.KnockOut (37.2578)(*), Idle (1), Retreat (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
22:08:16
SQ
-> Behavior picked: Attack.Default (67.2969)
22:08:17
SQ
* Brigand Thug: Using Bash against Reinhold!
22:08:17
SQ
Brigand Thug uses skill Bash
22:08:17
SQ
-> Behaviors to pick from:
Attack.Default (57.3347)(*), Attack.KnockOut (27.1395)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0)
Attack.Default (57.3347)(*), Attack.KnockOut (27.1395)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0)
22:08:17
SQ
-> Behavior picked: Attack.Default (57.3347)
22:08:17
SQ
* Brigand Thug: Using Bash against Reinhold!
22:08:17
SQ
Brigand Thug uses skill Bash
22:08:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0)
22:08:18
SQ
-> Behavior picked: Idle (1)
22:08:18
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:08:18
SQ
* ---------------------------------------------------
22:08:19
SQ
Turn started for Volkhart
22:08:21
SQ
[Volkhart] executes skill [Knock Back] on target [Hoggart the Weasel]
22:08:21
SQ
Volkhart uses skill Knock Back
22:08:21
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
22:08:21
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
22:08:23
SQ
Turn started for Brigand Poacher
22:08:23
SQ
*
22:08:23
SQ
* Brigand Poacher: Starting turn.
22:08:23
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Attack.Default (0), Flee (0), Retreat (0)
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend (0), Attack.Default (0), Flee (0), Retreat (0)
22:08:23
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:08:24
SQ
* Brigand Poacher: Switching to melee weapon!
22:08:24
SQ
-> Behaviors to pick from:
Attack.Default (38.8801)(*), Attack.Puncture (6.79726), Idle (1), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
Attack.Default (38.8801)(*), Attack.Puncture (6.79726), Idle (1), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
22:08:24
SQ
-> Behavior picked: Attack.Default (38.8801)
22:08:24
SQ
* Brigand Poacher: Using Stab against Adler!
22:08:24
SQ
Brigand Poacher uses skill Stab
22:08:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Retreat (0), Recover (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Retreat (0), Recover (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
22:08:24
SQ
-> Behavior picked: Idle (1)
22:08:25
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
22:08:25
SQ
* ---------------------------------------------------
22:08:25
SQ
Turn started for Robert
22:08:28
SQ
[Robert] executes skill [Thrust] on target [Hoggart the Weasel]
22:08:28
SQ
Robert uses skill Thrust
22:08:28
SQ
Turn started for Konrad
22:08:32
SQ
INFO: Next round issued: 5
22:08:32
SQ
Turn started for Baldomar the Derelict
22:08:35
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Hoggart the Weasel]
22:08:35
SQ
Baldomar the Derelict uses skill Impale
22:08:36
SQ
Turn started for Birk
22:08:37
SQ
[Birk] executes skill [Reload] on target [Birk]
22:08:37
SQ
Birk uses skill Reload
22:08:40
SQ
Turn started for Balduin
22:08:41
SQ
[Balduin] executes skill [Impale] on target [Hoggart the Weasel]
22:08:41
SQ
Balduin uses skill Impale
22:08:42
SQ
Turn started for Brigand Poacher
22:08:42
SQ
*
22:08:42
SQ
* Brigand Poacher: Starting turn.
22:08:42
SQ
-> Behaviors to pick from:
Attack.Default (19.4401)(*), Attack.Puncture (6.89279)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Recover (0), Defend (0), SwitchTo.Melee (0), Flee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Default (19.4401)(*), Attack.Puncture (6.89279)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Recover (0), Defend (0), SwitchTo.Melee (0), Flee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0)
22:08:42
SQ
-> Behavior picked: Attack.Default (19.4401)
22:08:43
SQ
* Brigand Poacher: Using Stab against Adler!
22:08:43
SQ
Brigand Poacher uses skill Stab
22:08:43
SQ
-> Behaviors to pick from:
Attack.Default (19.4401)(*), Attack.Puncture (6.81043)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Bow (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Recover (0), Defend.Rotation (0)
Attack.Default (19.4401)(*), Attack.Puncture (6.81043)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Bow (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Recover (0), Defend.Rotation (0)
22:08:43
SQ
-> Behavior picked: Attack.Puncture (6.81043)
22:08:44
SQ
* Brigand Poacher: Using Puncture against Adler!
22:08:44
SQ
Brigand Poacher uses skill Puncture
22:08:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Retreat (0), Reload (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Retreat (0), Reload (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.Default (0)
22:08:44
SQ
-> Behavior picked: Idle (1)
22:08:45
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
22:08:45
SQ
* ---------------------------------------------------
22:08:45
SQ
Turn started for Adler
22:08:46
SQ
[Adler] executes skill [Thrust] on target [Brigand Poacher]
22:08:46
SQ
Adler uses skill Thrust
22:08:47
SQ
[Adler] executes skill [Thrust] on target [Brigand Poacher]
22:08:47
SQ
Adler uses skill Thrust
22:08:48
SQ
Turn started for Konrad
22:08:51
SQ
[Konrad] executes skill [Split Shield] on target [Hoggart the Weasel]
22:08:51
SQ
Konrad uses skill Split Shield
22:08:52
SQ
Turn started for Robert
22:08:53
SQ
[Robert] executes skill [Thrust] on target [Hoggart the Weasel]
22:08:53
SQ
Robert uses skill Thrust
22:08:53
SQ
[Robert] executes skill [Thrust] on target [Hoggart the Weasel]
22:08:53
SQ
Robert uses skill Thrust
22:08:54
SQ
Turn started for Volkhart
22:08:55
SQ
[Volkhart] executes skill [Thrust] on target [Hoggart the Weasel]
22:08:55
SQ
Volkhart uses skill Thrust
22:08:55
SQ
Hoggart the Weasel has died.
22:08:56
SQ
Turn started for Brigand Thug
22:08:56
SQ
*
22:08:56
SQ
* Brigand Thug: Starting turn.
22:08:57
SQ
-> Behaviors to pick from:
Attack.Default (57.5288)(*), Attack.KnockOut (27.47)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Protect (0), Defend.Riposte (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Thresh (0)
Attack.Default (57.5288)(*), Attack.KnockOut (27.47)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Protect (0), Defend.Riposte (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Thresh (0)
22:08:57
SQ
-> Behavior picked: Attack.Default (57.5288)
22:08:57
SQ
* Brigand Thug: Using Bash against Reinhold!
22:08:57
SQ
Brigand Thug uses skill Bash
22:08:57
SQ
-> Behaviors to pick from:
Attack.Default (55.8815)(*), Attack.KnockOut (24.6655)(*), Idle (1), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Protect (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0)
Attack.Default (55.8815)(*), Attack.KnockOut (24.6655)(*), Idle (1), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Protect (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0)
22:08:57
SQ
-> Behavior picked: Attack.Default (55.8815)
22:08:58
SQ
* Brigand Thug: Using Bash against Reinhold!
22:08:58
SQ
Brigand Thug uses skill Bash
22:08:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Protect (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Recover (0), Protect (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Default (0)
22:08:58
SQ
-> Behavior picked: Idle (1)
22:08:59
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:08:59
SQ
* ---------------------------------------------------
22:09:00
SQ
Turn started for Reinhold
22:09:02
SQ
[Reinhold] executes skill [Cleave] on target [Brigand Thug]
22:09:02
SQ
Reinhold uses skill Cleave
22:09:03
SQ
INFO: Next round issued: 6
22:09:04
SQ
Turn started for Baldomar the Derelict
22:09:06
SQ
Turn started for Balduin
22:09:09
SQ
Turn started for Birk
22:09:10
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Poacher]
22:09:10
SQ
Birk uses skill Shoot Bolt
22:09:11
SQ
Brigand Poacher has died.
22:09:12
SQ
[Birk] executes skill [Reload] on target [Birk]
22:09:12
SQ
Birk uses skill Reload
22:09:12
SQ
Turn started for Adler
22:09:15
SQ
Turn started for Konrad
22:09:16
SQ
Turn started for Volkhart
22:09:19
SQ
Turn started for Robert
22:09:22
SQ
Turn started for Reinhold
22:09:23
SQ
[Reinhold] executes skill [Decapitate] on target [Brigand Thug]
22:09:23
SQ
Reinhold uses skill Decapitate
22:09:25
SQ
Turn started for Brigand Thug
22:09:25
SQ
*
22:09:25
SQ
* Brigand Thug: Starting turn.
22:09:25
SQ
-> Behaviors to pick from:
Attack.Default (44.4526)(*), Attack.KnockOut (17.2045)(*), Idle (1), Defend.Riposte (0), Defend (0), Protect (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0)
Attack.Default (44.4526)(*), Attack.KnockOut (17.2045)(*), Idle (1), Defend.Riposte (0), Defend (0), Protect (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0)
22:09:25
SQ
-> Behavior picked: Attack.KnockOut (17.2045)
22:09:26
SQ
* Brigand Thug: Using Knock Out against Volkhart!
22:09:26
SQ
Brigand Thug uses skill Knock Out
22:09:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Flee (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Recover (0), Attack.Default (0)
Idle (1)(*), Protect (0), Flee (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Recover (0), Attack.Default (0)
22:09:26
SQ
-> Behavior picked: Idle (1)
22:09:27
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
22:09:27
SQ
* ---------------------------------------------------
22:09:27
SQ
INFO: Next round issued: 7
22:09:27
SQ
Turn started for Baldomar the Derelict
22:09:29
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Brigand Thug]
22:09:29
SQ
Baldomar the Derelict uses skill Impale
22:09:29
SQ
Brigand Thug has died.
22:09:29
Resource
Unloading: gfx/orientation_overlay.png
22:09:29
SQ
???????
22:09:33
Resource
Unloading: music/bandits_01.ogg
22:09:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:09:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:09:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:09:36
SQ
World::onCombatFinished
22:09:36
SQ
TacticalState::onFinish
22:09:36
Resource
Unloading: gfx/object_0.png
22:09:36
Resource
Unloading: gfx/detail.png
22:09:36
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:09:36
Resource
Unloading: sounds/enemies/wake_up_01.wav
22:09:36
Resource
Unloading: sounds/enemies/wake_up_02.wav
22:09:36
Resource
Unloading: sounds/enemies/wake_up_03.wav
22:09:36
Resource
Unloading: sounds/enemies/wake_up_04.wav
22:09:36
Resource
Unloading: sounds/enemies/wake_up_05.wav
22:09:36
Resource
Unloading: sounds/enemies/wake_up_06.wav
22:09:37
SQ
showing contract: The %companyname% (id: 1)
22:09:46
SQ
showing contract: The %companyname% (id: 1)
22:09:54
SQ
showing contract: The %companyname% (id: 1)
22:10:00
SQ
Location entered: Weissenfels
22:10:04
Resource
Unloading: music/victory_01.ogg
22:10:25
Script
VM collected 4 object(s) and deleted them.
22:11:49
SQ
contract added: Hunting Beasts
22:11:50
Resource
Unloading: music/retirement_01.ogg
22:13:22
SQ
Save campaign: New DLC
22:13:24
Scene
Finished saving scene.
22:13:29
SQ
Location entered: Grossenkoog
22:13:31
SQ
showing contract: Hunting Beasts (id: 11)
22:13:33
Resource
Unloading: music/worldmap_03.ogg
22:13:40
SQ
contract activated: Hunting Beasts (id: 11)
22:13:57
SQ
showing contract: Hunting Beasts (id: 11)
22:14:00
Resource
Unloading: music/retirement_01.ogg
22:14:43
SQ
Save campaign: autosave
22:14:45
Scene
Finished saving scene.
22:14:46
SQ
WorldState::onHide
22:14:47
Texture
Texture "gfx/object_0.png" (ID: 849) took up approximately 21845kb in video memory.
22:14:47
Texture
Texture "gfx/detail.png" (ID: 855) took up approximately 10922kb in video memory.
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,5).
22:14:47
Texture
Texture "gfx/entity_4.png" (ID: 857) took up approximately 10922kb in video memory.
22:14:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 860) took up approximately 1024kb in video memory.
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,6).
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,4).
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,5).
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_high" at (21,7).
22:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,3).
22:14:47
SQ
TACTICAL: STASH LOCKED: true
22:14:47
SQ
INFO: Next round issued: 1
22:14:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:14:48
SQ
Turn started for Nachzehrer
22:14:48
SQ
*
22:14:48
SQ
* Nachzehrer: Starting turn.
22:14:48
Resource
Unloading: music/worldmap_05.ogg
22:14:48
SQ
-> Behaviors to pick from:
Engage.Melee (31.1035)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (31.1035)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:14:48
SQ
-> Behavior picked: Engage.Melee (31.1035)
22:14:48
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:14:48
SQ
* Nachzehrer: Reached engage destination
22:14:48
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:14:48
SQ
-> Behavior picked: Idle (1)
22:14:48
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:14:48
SQ
* ---------------------------------------------------
22:14:49
SQ
Turn started for Nachzehrer
22:14:49
SQ
*
22:14:49
SQ
* Nachzehrer: Starting turn.
22:14:49
SQ
-> Behaviors to pick from:
Engage.Melee (61.875)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (61.875)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:14:49
SQ
-> Behavior picked: Engage.Melee (61.875)
22:14:49
SQ
* Nachzehrer: Engaging to melee range with Konrad (not visible), accepted_distance=0, value=0.432386
22:14:49
SQ
* Nachzehrer: Reached engage destination
22:14:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:14:49
SQ
-> Behavior picked: Idle (1)
22:14:50
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:14:50
SQ
* ---------------------------------------------------
22:14:50
SQ
Turn started for Nachzehrer
22:14:50
SQ
*
22:14:50
SQ
* Nachzehrer: Starting turn.
22:14:50
SQ
-> Behaviors to pick from:
Engage.Melee (38)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (38)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:14:50
SQ
-> Behavior picked: Engage.Melee (38)
22:14:51
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:14:51
SQ
* Nachzehrer: Reached engage destination
22:14:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:14:51
SQ
-> Behavior picked: Idle (1)
22:14:51
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:14:51
SQ
* ---------------------------------------------------
22:14:51
SQ
Turn started for Nachzehrer
22:14:51
SQ
*
22:14:51
SQ
* Nachzehrer: Starting turn.
22:14:51
SQ
-> Behaviors to pick from:
Engage.Melee (56.8333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (56.8333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:14:51
SQ
-> Behavior picked: Engage.Melee (56.8333)
22:14:51
SQ
* Nachzehrer: Engaging to melee range with Konrad (not visible), accepted_distance=0, value=0.432386
22:14:52
SQ
* Nachzehrer: Reached engage destination
22:14:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:14:52
SQ
-> Behavior picked: Idle (1)
22:14:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:14:52
SQ
* ---------------------------------------------------
22:14:52
SQ
Turn started for Nachzehrer
22:14:52
SQ
*
22:14:52
SQ
* Nachzehrer: Starting turn.
22:14:52
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (55)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:14:52
SQ
-> Behavior picked: Engage.Melee (55)
22:14:53
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:14:53
SQ
* Nachzehrer: Reached engage destination
22:14:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:14:53
SQ
-> Behavior picked: Idle (1)
22:14:53
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:14:53
SQ
* ---------------------------------------------------
22:14:53
SQ
Turn started for Birk
22:15:02
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:15:02
SQ
Birk uses skill Shoot Bolt
22:15:03
SQ
[Birk] executes skill [Reload] on target [Birk]
22:15:03
SQ
Birk uses skill Reload
22:15:04
SQ
Turn started for Reinhold
22:15:07
SQ
Turn started for Nachzehrer
22:15:07
SQ
*
22:15:07
SQ
* Nachzehrer: Starting turn.
22:15:07
SQ
-> Behaviors to pick from:
Engage.Melee (88.3929)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (88.3929)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:15:07
SQ
-> Behavior picked: Engage.Melee (88.3929)
22:15:07
SQ
* Nachzehrer: Engaging to melee range with Konrad (not visible), accepted_distance=0, value=0.814676
22:15:08
SQ
* Nachzehrer: Reached engage destination
22:15:08
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:15:08
SQ
-> Behavior picked: Idle (1)
22:15:08
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:15:08
SQ
* ---------------------------------------------------
22:15:08
SQ
Turn started for Baldomar the Derelict
22:15:10
SQ
Turn started for Balduin
22:16:03
SQ
Turn started for Adler
22:16:04
SQ
[Adler] executes skill [Spearwall] on target [Adler]
22:16:04
SQ
Adler uses skill Spearwall
22:16:05
SQ
Turn started for Robert
22:16:07
SQ
[Robert] executes skill [Spearwall] on target [Robert]
22:16:07
SQ
Robert uses skill Spearwall
22:16:07
SQ
Turn started for Volkhart
22:16:09
SQ
[Volkhart] executes skill [Spearwall] on target [Volkhart]
22:16:09
SQ
Volkhart uses skill Spearwall
22:16:10
SQ
Turn started for Konrad
22:16:11
SQ
INFO: Next round issued: 2
22:16:12
SQ
Turn started for Nachzehrer
22:16:12
SQ
*
22:16:12
SQ
* Nachzehrer: Starting turn.
22:16:12
SQ
-> Behaviors to pick from:
Engage.Melee (74.5446)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (74.5446)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:12
SQ
-> Behavior picked: Engage.Melee (74.5446)
22:16:13
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:16:13
SQ
* Nachzehrer: Reached engage destination
22:16:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:13
SQ
-> Behavior picked: Idle (1)
22:16:14
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:16:14
SQ
* ---------------------------------------------------
22:16:14
SQ
Turn started for Nachzehrer
22:16:14
SQ
*
22:16:14
SQ
* Nachzehrer: Starting turn.
22:16:15
SQ
-> Behaviors to pick from:
Engage.Melee (77.0859)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (77.0859)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:15
SQ
-> Behavior picked: Engage.Melee (77.0859)
22:16:15
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:16:15
SQ
* Nachzehrer: Reached engage destination
22:16:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:15
SQ
-> Behavior picked: Idle (1)
22:16:16
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:16:16
SQ
* ---------------------------------------------------
22:16:16
SQ
Turn started for Nachzehrer
22:16:16
SQ
*
22:16:16
SQ
* Nachzehrer: Starting turn.
22:16:17
SQ
-> Behaviors to pick from:
Engage.Melee (65.8854)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (65.8854)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:17
SQ
-> Behavior picked: Engage.Melee (65.8854)
22:16:17
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:16:17
SQ
* Nachzehrer: Reached engage destination
22:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:17
SQ
-> Behavior picked: Idle (1)
22:16:18
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:16:18
SQ
* ---------------------------------------------------
22:16:18
SQ
Turn started for Nachzehrer
22:16:18
SQ
*
22:16:18
SQ
* Nachzehrer: Starting turn.
22:16:19
SQ
-> Behaviors to pick from:
Engage.Melee (69.575)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (69.575)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:19
SQ
-> Behavior picked: Engage.Melee (69.575)
22:16:19
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:16:20
SQ
* Nachzehrer: Reached engage destination
22:16:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:20
SQ
-> Behavior picked: Idle (1)
22:16:20
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:16:20
SQ
* ---------------------------------------------------
22:16:21
SQ
Turn started for Nachzehrer
22:16:21
SQ
*
22:16:21
SQ
* Nachzehrer: Starting turn.
22:16:21
SQ
-> Behaviors to pick from:
Engage.Melee (73.7917)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (73.7917)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:21
SQ
-> Behavior picked: Engage.Melee (73.7917)
22:16:21
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:16:22
SQ
* Nachzehrer: Reached engage destination
22:16:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:22
SQ
-> Behavior picked: Idle (1)
22:16:23
SQ
* Nachzehrer: Waiting with 7 of 9 AP left.
22:16:23
SQ
* ---------------------------------------------------
22:16:23
SQ
Turn started for Reinhold
22:16:25
SQ
Turn started for Baldomar the Derelict
22:16:26
SQ
Turn started for Balduin
22:16:28
SQ
Turn started for Nachzehrer
22:16:28
SQ
*
22:16:28
SQ
* Nachzehrer: Starting turn.
22:16:28
SQ
-> Behaviors to pick from:
Engage.Melee (141.56)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (141.56)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:16:28
SQ
-> Behavior picked: Engage.Melee (141.56)
22:16:29
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.814676
22:16:29
SQ
* Nachzehrer: Reached engage destination
22:16:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:16:29
SQ
-> Behavior picked: Idle (1)
22:16:30
SQ
* Nachzehrer: Waiting with 7 of 9 AP left.
22:16:30
SQ
* ---------------------------------------------------
22:16:30
SQ
Turn started for Konrad
22:16:33
SQ
[Konrad] executes skill [Round Swing] on target [Nachzehrer]
22:16:33
SQ
Konrad uses skill Round Swing
22:16:35
SQ
Turn started for Birk
22:16:36
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:16:36
SQ
Birk uses skill Shoot Bolt
22:16:37
SQ
[Birk] executes skill [Reload] on target [Birk]
22:16:37
SQ
Birk uses skill Reload
22:16:38
SQ
Turn started for Adler
22:16:38
SQ
Skill [Spearwall] removed from [Adler].
22:16:39
SQ
[Adler] executes skill [Spearwall] on target [Adler]
22:16:39
SQ
Adler uses skill Spearwall
22:16:40
SQ
Turn started for Robert
22:16:40
SQ
Skill [Spearwall] removed from [Robert].
22:16:41
SQ
[Robert] executes skill [Spearwall] on target [Robert]
22:16:41
SQ
Robert uses skill Spearwall
22:16:42
SQ
Turn started for Volkhart
22:16:42
SQ
Skill [Spearwall] removed from [Volkhart].
22:16:43
SQ
[Volkhart] executes skill [Spearwall] on target [Volkhart]
22:16:43
SQ
Volkhart uses skill Spearwall
22:16:43
SQ
*
22:16:43
SQ
* Nachzehrer: Resuming turn.
22:16:44
SQ
-> Behaviors to pick from:
Attack.Default (53.4949)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (53.4949)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
22:16:44
SQ
-> Behavior picked: Attack.Default (53.4949)
22:16:44
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:16:44
SQ
Nachzehrer uses skill Ghoul Claws
22:16:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
22:16:44
SQ
-> Behavior picked: Idle (1)
22:16:45
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:16:45
SQ
* ---------------------------------------------------
22:16:45
SQ
*
22:16:45
SQ
* Nachzehrer: Resuming turn.
22:16:46
SQ
-> Behaviors to pick from:
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
22:16:46
SQ
-> Behavior picked: Engage.Melee (57.2088)
22:16:46
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.35823
22:16:47
SQ
* Nachzehrer: Reached engage destination
22:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
22:16:47
SQ
-> Behavior picked: Idle (1)
22:16:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:16:47
SQ
* ---------------------------------------------------
22:16:47
SQ
*
22:16:47
SQ
* Nachzehrer: Resuming turn.
22:16:48
SQ
-> Behaviors to pick from:
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
22:16:48
SQ
-> Behavior picked: Engage.Melee (57.2088)
22:16:48
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.35823
22:16:49
SQ
* Nachzehrer: Reached engage destination
22:16:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
22:16:49
SQ
-> Behavior picked: Idle (1)
22:16:49
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:16:49
SQ
* ---------------------------------------------------
22:16:50
SQ
*
22:16:50
SQ
* Nachzehrer: Resuming turn.
22:16:50
SQ
-> Behaviors to pick from:
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (57.2088)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
22:16:50
SQ
-> Behavior picked: Engage.Melee (57.2088)
22:16:50
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.29223
22:16:51
SQ
* Nachzehrer: Reached engage destination
22:16:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
22:16:52
SQ
-> Behavior picked: Idle (1)
22:16:52
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:16:52
SQ
* ---------------------------------------------------
22:16:59
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:16:59
SQ
Balduin uses skill Impale
22:17:00
SQ
*
22:17:00
SQ
* Nachzehrer: Resuming turn.
22:17:00
SQ
-> Behaviors to pick from:
Engage.Melee (129.789)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (129.789)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
22:17:00
SQ
-> Behavior picked: Engage.Melee (129.789)
22:17:01
SQ
* Nachzehrer: Engaging to melee range with Adler (visible), accepted_distance=0, value=0.641988
22:17:01
SQ
* Nachzehrer: Reached engage destination
22:17:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
22:17:02
SQ
-> Behavior picked: Idle (1)
22:17:02
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:17:02
SQ
* ---------------------------------------------------
22:17:02
SQ
INFO: Next round issued: 3
22:17:02
SQ
Turn started for Nachzehrer
22:17:02
SQ
*
22:17:02
SQ
* Nachzehrer: Starting turn.
22:17:03
SQ
-> Behaviors to pick from:
Attack.Default (56.0746)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (56.0746)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
22:17:03
SQ
-> Behavior picked: Attack.Default (56.0746)
22:17:03
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:17:03
SQ
Nachzehrer uses skill Ghoul Claws
22:17:04
SQ
-> Behaviors to pick from:
Attack.Default (86.0801)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Attack.Default (86.0801)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
22:17:04
SQ
-> Behavior picked: Attack.Default (86.0801)
22:17:04
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:17:04
SQ
Nachzehrer uses skill Ghoul Claws
22:17:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
22:17:04
SQ
-> Behavior picked: Idle (1)
22:17:05
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:05
SQ
* ---------------------------------------------------
22:17:05
SQ
Turn started for Nachzehrer
22:17:05
SQ
*
22:17:05
SQ
* Nachzehrer: Starting turn.
22:17:06
SQ
-> Behaviors to pick from:
Attack.Default (111.58)(*), Idle (1), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0), BreakFree (0)
Attack.Default (111.58)(*), Idle (1), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0), BreakFree (0)
22:17:06
SQ
-> Behavior picked: Attack.Default (111.58)
22:17:06
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:17:06
SQ
Nachzehrer uses skill Ghoul Claws
22:17:06
SQ
-> Behaviors to pick from:
Attack.Default (111.58)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
Attack.Default (111.58)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:17:06
SQ
-> Behavior picked: Attack.Default (111.58)
22:17:07
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:17:07
SQ
Nachzehrer uses skill Ghoul Claws
22:17:07
SQ
Konrad has died.
22:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:17:07
SQ
-> Behavior picked: Idle (1)
22:17:08
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:08
SQ
* ---------------------------------------------------
22:17:08
SQ
Turn started for Nachzehrer
22:17:08
SQ
*
22:17:08
SQ
* Nachzehrer: Starting turn.
22:17:09
SQ
-> Behaviors to pick from:
Engage.Melee (175.313)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (175.313)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
22:17:09
SQ
-> Behavior picked: Engage.Melee (175.313)
22:17:09
SQ
* Nachzehrer: Engaging to melee range with Balduin (visible), accepted_distance=0, value=0.462355
22:17:09
SQ
* Nachzehrer: Reached engage destination
22:17:09
SQ
-> Behaviors to pick from:
Attack.Default (53.8158)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
Attack.Default (53.8158)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
22:17:09
SQ
-> Behavior picked: Attack.Default (53.8158)
22:17:10
SQ
* Nachzehrer: Using Ghoul Claws against Balduin!
22:17:10
SQ
Nachzehrer uses skill Ghoul Claws
22:17:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:17:10
SQ
-> Behavior picked: Idle (1)
22:17:11
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:11
SQ
* ---------------------------------------------------
22:17:11
SQ
Turn started for Nachzehrer
22:17:11
SQ
*
22:17:11
SQ
* Nachzehrer: Starting turn.
22:17:12
SQ
-> Behaviors to pick from:
Engage.Melee (59.0005)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (59.0005)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
22:17:12
SQ
-> Behavior picked: Engage.Melee (59.0005)
22:17:12
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.35823
22:17:12
SQ
* Nachzehrer: Reached engage destination
22:17:13
SQ
-> Behaviors to pick from:
Attack.Default (88.1581)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
Attack.Default (88.1581)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
22:17:13
SQ
-> Behavior picked: Attack.Default (88.1581)
22:17:13
SQ
* Nachzehrer: Using Ghoul Claws against Balduin!
22:17:13
SQ
Nachzehrer uses skill Ghoul Claws
22:17:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:17:14
SQ
-> Behavior picked: Idle (1)
22:17:14
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:17:14
SQ
* ---------------------------------------------------
22:17:14
SQ
Turn started for Nachzehrer
22:17:14
SQ
*
22:17:14
SQ
* Nachzehrer: Starting turn.
22:17:15
SQ
-> Behaviors to pick from:
Engage.Melee (75.1339)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (75.1339)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
22:17:15
SQ
-> Behavior picked: Engage.Melee (75.1339)
22:17:15
SQ
* Nachzehrer: Engaging to melee range with Adler (visible), accepted_distance=0, value=0.273261
22:17:16
SQ
* Nachzehrer: Reached engage destination
22:17:16
SQ
-> Behaviors to pick from:
Engage.Melee (75.1339)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0)
Engage.Melee (75.1339)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0)
22:17:16
SQ
-> Behavior picked: Engage.Melee (75.1339)
22:17:16
SQ
* Nachzehrer: Engaging to melee range with Adler (visible), accepted_distance=0, value=0.251261
22:17:17
SQ
* Nachzehrer: Reached engage destination
22:17:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
22:17:17
SQ
-> Behavior picked: Idle (1)
22:17:17
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:17
SQ
* ---------------------------------------------------
22:17:18
SQ
Turn started for Reinhold
22:17:22
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:17:22
SQ
Reinhold uses skill Cleave
22:17:24
SQ
Turn started for Baldomar the Derelict
22:17:26
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:17:26
SQ
Baldomar the Derelict uses skill Impale
22:17:26
SQ
Nachzehrer has died.
22:17:27
SQ
Turn started for Nachzehrer
22:17:27
SQ
*
22:17:27
SQ
* Nachzehrer: Starting turn.
22:17:27
SQ
-> Behaviors to pick from:
Engage.Melee (329.545)(*), GruesomeFeast (276.901)(*), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (329.545)(*), GruesomeFeast (276.901)(*), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
22:17:27
SQ
-> Behavior picked: Engage.Melee (329.545)
22:17:28
SQ
* Nachzehrer: Engaging to melee range with Reinhold (visible), accepted_distance=0, value=0.900316
22:17:28
SQ
* Nachzehrer: Reached engage destination
22:17:28
SQ
-> Behaviors to pick from:
Attack.Default (106.389)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
Attack.Default (106.389)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:17:28
SQ
-> Behavior picked: Attack.Default (106.389)
22:17:29
SQ
* Nachzehrer: Using Ghoul Claws against Balduin!
22:17:29
SQ
Nachzehrer uses skill Ghoul Claws
22:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:17:29
SQ
-> Behavior picked: Idle (1)
22:17:30
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:30
SQ
* ---------------------------------------------------
22:17:30
SQ
Turn started for Birk
22:17:32
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:17:32
SQ
Birk uses skill Shoot Bolt
22:17:33
SQ
[Birk] executes skill [Reload] on target [Birk]
22:17:33
SQ
Birk uses skill Reload
22:17:33
SQ
Turn started for Balduin
22:17:35
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:17:35
SQ
Balduin uses skill Impale
22:17:35
SQ
Nachzehrer has died.
22:17:37
SQ
Turn started for Adler
22:17:37
SQ
Skill [Spearwall] removed from [Adler].
22:17:40
SQ
[Adler] executes skill [Spearwall] on target [Adler]
22:17:40
SQ
Adler uses skill Spearwall
22:17:41
SQ
Turn started for Robert
22:17:41
SQ
Skill [Spearwall] removed from [Robert].
22:17:43
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:17:43
SQ
Robert uses skill Thrust
22:17:43
SQ
Turn started for Volkhart
22:17:43
SQ
Skill [Spearwall] removed from [Volkhart].
22:17:46
SQ
[Volkhart] executes skill [Spearwall] on target [Volkhart]
22:17:46
SQ
Volkhart uses skill Spearwall
22:17:47
SQ
INFO: Next round issued: 4
22:17:47
SQ
Turn started for Nachzehrer
22:17:47
SQ
*
22:17:47
SQ
* Nachzehrer: Starting turn.
22:17:47
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (43.2289), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0)
GruesomeFeast (416.667)(*), Engage.Melee (43.2289), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0)
22:17:47
SQ
-> Behavior picked: GruesomeFeast (416.667)
22:17:48
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:17:49
SQ
-> Behaviors to pick from:
GruesomeFeast (491.667)(*), Engage.Melee (43.2289), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (491.667)(*), Engage.Melee (43.2289), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
22:17:49
SQ
-> Behavior picked: GruesomeFeast (491.667)
22:17:49
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:17:50
SQ
-> Behaviors to pick from:
Engage.Melee (43.2289)(*), Idle (1), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (43.2289)(*), Idle (1), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
22:17:50
SQ
-> Behavior picked: Engage.Melee (43.2289)
22:17:50
SQ
* Nachzehrer: Engaging to melee range with Balduin (visible), accepted_distance=0, value=3.32513
22:17:50
SQ
* Nachzehrer: Reached engage destination
22:17:51
SQ
-> Behaviors to pick from:
Engage.Melee (56.3856)(*), Idle (1), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0)
Engage.Melee (56.3856)(*), Idle (1), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0)
22:17:51
SQ
-> Behavior picked: Engage.Melee (56.3856)
22:17:51
SQ
* Nachzehrer: Engaging to melee range with Balduin (visible), accepted_distance=0, value=3.17663
22:17:51
SQ
* Nachzehrer: Reached engage destination
22:17:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Engage.Melee (0)
22:17:52
SQ
-> Behavior picked: Idle (1)
22:17:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:52
SQ
* ---------------------------------------------------
22:17:52
SQ
Turn started for Nachzehrer
22:17:52
SQ
*
22:17:52
SQ
* Nachzehrer: Starting turn.
22:17:52
SQ
-> Behaviors to pick from:
Attack.Default (37.9835)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (-113.583)
Attack.Default (37.9835)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), GruesomeFeast (-113.583)
22:17:52
SQ
-> Behavior picked: Attack.Default (37.9835)
22:17:53
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:17:53
SQ
Nachzehrer uses skill Ghoul Claws
22:17:53
SQ
-> Behaviors to pick from:
Attack.Default (37.9835)(*), Idle (1), Roam (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (37.9835)(*), Idle (1), Roam (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
22:17:53
SQ
-> Behavior picked: Attack.Default (37.9835)
22:17:54
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:17:54
SQ
Nachzehrer uses skill Ghoul Claws
22:17:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
22:17:54
SQ
-> Behavior picked: Idle (1)
22:17:55
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:17:55
SQ
* ---------------------------------------------------
22:17:55
SQ
Turn started for Nachzehrer
22:17:55
SQ
*
22:17:55
SQ
* Nachzehrer: Starting turn.
22:17:55
SQ
-> Behaviors to pick from:
Engage.Melee (56.3856)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (0), Retreat (0), SwallowWhole (0)
Engage.Melee (56.3856)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (0), Retreat (0), SwallowWhole (0)
22:17:55
SQ
-> Behavior picked: Engage.Melee (56.3856)
22:17:56
SQ
* Nachzehrer: Engaging to melee range with Balduin (visible), accepted_distance=0, value=2.90438
22:17:56
SQ
Nachzehrer has died.
22:17:56
SQ
* Nachzehrer: Stopped before reaching destination
22:17:56
SQ
Turn started for Nachzehrer
22:17:56
SQ
*
22:17:56
SQ
* Nachzehrer: Starting turn.
22:17:56
SQ
-> Behaviors to pick from:
GruesomeFeast (515.789)(*), Attack.Default (451.194)(*), SwallowWhole (45.7846), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
GruesomeFeast (515.789)(*), Attack.Default (451.194)(*), SwallowWhole (45.7846), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
22:17:56
SQ
-> Behavior picked: GruesomeFeast (515.789)
22:17:57
SQ
* Nachzehrer: Waiting until others have moved!
22:17:57
SQ
Turn started for Reinhold
22:18:01
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:01
SQ
Reinhold uses skill Cleave
22:18:01
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:01
SQ
Reinhold uses skill Cleave
22:18:02
SQ
Turn started for Baldomar the Derelict
22:18:03
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:18:03
SQ
Baldomar the Derelict uses skill Impale
22:18:04
SQ
Turn started for Balduin
22:18:06
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:18:06
SQ
Balduin uses skill Impale
22:18:07
SQ
Turn started for Birk
22:18:08
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:18:08
SQ
Birk uses skill Shoot Bolt
22:18:09
SQ
[Birk] executes skill [Reload] on target [Birk]
22:18:09
SQ
Birk uses skill Reload
22:18:10
SQ
Turn started for Robert
22:18:11
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:18:11
SQ
Robert uses skill Thrust
22:18:12
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:18:12
SQ
Robert uses skill Thrust
22:18:12
SQ
Nachzehrer has died.
22:18:13
SQ
Turn started for Adler
22:18:13
SQ
Skill [Spearwall] removed from [Adler].
22:18:16
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:18:16
SQ
Adler uses skill Thrust
22:18:17
SQ
Turn started for Volkhart
22:18:17
SQ
Skill [Spearwall] removed from [Volkhart].
22:18:21
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:18:21
SQ
Volkhart uses skill Thrust
22:18:22
SQ
*
22:18:22
SQ
* Nachzehrer: Resuming turn.
22:18:22
SQ
-> Behaviors to pick from:
GruesomeFeast (548.684)(*), Attack.Default (451.194)(*), SwallowWhole (84.0603), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
GruesomeFeast (548.684)(*), Attack.Default (451.194)(*), SwallowWhole (84.0603), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
22:18:22
SQ
-> Behavior picked: Attack.Default (451.194)
22:18:23
SQ
* Nachzehrer: Using Ghoul Claws against Balduin!
22:18:23
SQ
Nachzehrer uses skill Ghoul Claws
22:18:23
SQ
Balduin has died.
22:18:23
SQ
-> Behaviors to pick from:
Attack.Default (96.111)(*), Idle (1), BreakFree (0), Roam (0), SwallowWhole (0), Flee (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (96.111)(*), Idle (1), BreakFree (0), Roam (0), SwallowWhole (0), Flee (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
22:18:23
SQ
-> Behavior picked: Attack.Default (96.111)
22:18:24
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:18:24
SQ
Nachzehrer uses skill Ghoul Claws
22:18:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Attack.Default (0)
22:18:24
SQ
-> Behavior picked: Idle (1)
22:18:24
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:18:24
SQ
* ---------------------------------------------------
22:18:24
SQ
INFO: Next round issued: 5
22:18:25
SQ
Turn started for Nachzehrer
22:18:25
SQ
*
22:18:25
SQ
* Nachzehrer: Starting turn.
22:18:25
Script
VM collected 24 object(s) and deleted them.
22:18:25
SQ
-> Behaviors to pick from:
Attack.Default (35.9896)(*), GruesomeFeast (30.4375)(*), Idle (1), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0)
Attack.Default (35.9896)(*), GruesomeFeast (30.4375)(*), Idle (1), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0)
22:18:25
SQ
-> Behavior picked: GruesomeFeast (30.4375)
22:18:26
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:18:26
SQ
Nachzehrer has died.
22:18:27
SQ
Turn started for Baldomar the Derelict
22:18:28
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:18:28
SQ
Baldomar the Derelict uses skill Impale
22:18:29
SQ
Turn started for Reinhold
22:18:30
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:30
SQ
Reinhold uses skill Cleave
22:18:30
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:30
SQ
Reinhold uses skill Cleave
22:18:31
SQ
Turn started for Nachzehrer
22:18:31
SQ
*
22:18:31
SQ
* Nachzehrer: Starting turn.
22:18:32
SQ
-> Behaviors to pick from:
GruesomeFeast (548.684)(*), Attack.Default (97.3581), SwallowWhole (79.3225), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0)
GruesomeFeast (548.684)(*), Attack.Default (97.3581), SwallowWhole (79.3225), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0)
22:18:32
SQ
-> Behavior picked: GruesomeFeast (548.684)
22:18:32
SQ
* Nachzehrer: Waiting until others have moved!
22:18:33
SQ
Turn started for Birk
22:18:34
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:18:34
SQ
Birk uses skill Shoot Bolt
22:18:35
SQ
[Birk] executes skill [Reload] on target [Birk]
22:18:35
SQ
Birk uses skill Reload
22:18:36
SQ
Turn started for Adler
22:18:37
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:18:37
SQ
Adler uses skill Thrust
22:18:37
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:18:37
SQ
Adler uses skill Thrust
22:18:38
SQ
Turn started for Robert
22:18:40
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:18:40
SQ
Robert uses skill Thrust
22:18:41
SQ
Turn started for Volkhart
22:18:42
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:18:42
SQ
Volkhart uses skill Thrust
22:18:42
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:18:42
SQ
Volkhart uses skill Thrust
22:18:43
SQ
*
22:18:43
SQ
* Nachzehrer: Resuming turn.
22:18:44
SQ
-> Behaviors to pick from:
GruesomeFeast (643.421)(*), Attack.Default (97.3581), SwallowWhole (78.5742), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0)
GruesomeFeast (643.421)(*), Attack.Default (97.3581), SwallowWhole (78.5742), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0)
22:18:44
SQ
-> Behavior picked: GruesomeFeast (643.421)
22:18:44
SQ
* Nachzehrer: Using Gruesome Feast!
22:18:44
SQ
Nachzehrer uses skill Gruesome Feast
22:18:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), SwallowWhole (0), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
22:18:45
SQ
-> Behavior picked: Idle (1)
22:18:45
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:18:45
SQ
* ---------------------------------------------------
22:18:45
SQ
INFO: Next round issued: 6
22:18:46
SQ
Turn started for Baldomar the Derelict
22:18:47
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:18:47
SQ
Baldomar the Derelict uses skill Impale
22:18:48
SQ
Turn started for Reinhold
22:18:49
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:49
SQ
Reinhold uses skill Cleave
22:18:50
SQ
[Reinhold] executes skill [Cleave] on target [Nachzehrer]
22:18:50
SQ
Reinhold uses skill Cleave
22:18:51
SQ
Turn started for Birk
22:18:52
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:18:52
SQ
Birk uses skill Shoot Bolt
22:18:53
SQ
[Birk] executes skill [Reload] on target [Birk]
22:18:53
SQ
Birk uses skill Reload
22:18:54
SQ
Turn started for Nachzehrer
22:18:54
SQ
*
22:18:54
SQ
* Nachzehrer: Starting turn.
22:18:54
SQ
-> Behaviors to pick from:
Attack.Default (97.3581)(*), SwallowWhole (77.2817)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (-220.307)
Attack.Default (97.3581)(*), SwallowWhole (77.2817)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (-220.307)
22:18:54
SQ
-> Behavior picked: Attack.Default (97.3581)
22:18:55
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:18:55
SQ
Nachzehrer uses skill Ghoul Claws
22:18:55
SQ
Reinhold has died.
22:18:55
SQ
-> Behaviors to pick from:
Attack.Default (86.767)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (86.767)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
22:18:55
SQ
-> Behavior picked: Attack.Default (86.767)
22:18:56
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:18:56
SQ
Nachzehrer uses skill Ghoul Claws
22:18:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), SwallowWhole (0), Attack.Default (0)
22:18:56
SQ
-> Behavior picked: Idle (1)
22:18:56
SQ
*
22:18:56
SQ
* Nachzehrer: Resuming turn.
22:18:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:18:57
SQ
* ---------------------------------------------------
22:18:57
SQ
Turn started for Adler
22:18:59
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:18:59
SQ
Adler uses skill Thrust
22:18:59
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:18:59
SQ
Adler uses skill Thrust
22:19:00
SQ
Turn started for Volkhart
22:19:01
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:01
SQ
Volkhart uses skill Thrust
22:19:02
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:02
SQ
Volkhart uses skill Thrust
22:19:03
SQ
Turn started for Robert
22:19:03
SQ
* Robert: Fleeing.
22:19:04
SQ
Robert has died.
22:19:04
SQ
INFO: Next round issued: 7
22:19:04
SQ
Turn started for Baldomar the Derelict
22:19:07
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:19:07
SQ
Baldomar the Derelict uses skill Impale
22:19:08
Resource
Unloading: music/beasts_02.ogg
22:19:10
SQ
Turn started for Birk
22:19:11
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:19:11
SQ
Birk uses skill Shoot Bolt
22:19:12
SQ
[Birk] executes skill [Reload] on target [Birk]
22:19:12
SQ
Birk uses skill Reload
22:19:12
SQ
Turn started for Adler
22:19:13
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:19:13
SQ
Adler uses skill Thrust
22:19:14
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:19:14
SQ
Adler uses skill Thrust
22:19:15
SQ
Turn started for Nachzehrer
22:19:15
SQ
*
22:19:15
SQ
* Nachzehrer: Starting turn.
22:19:15
SQ
-> Behaviors to pick from:
Attack.Default (81.1775)(*), SwallowWhole (73.5497)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (-107.142)
Attack.Default (81.1775)(*), SwallowWhole (73.5497)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (-107.142)
22:19:15
SQ
-> Behavior picked: SwallowWhole (73.5497)
22:19:16
SQ
* Nachzehrer: Using Swallow Whole against Adler!
22:19:16
SQ
Nachzehrer uses skill Swallow Whole
22:19:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
22:19:16
SQ
-> Behavior picked: Idle (1)
22:19:17
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
22:19:17
SQ
* ---------------------------------------------------
22:19:17
SQ
Skill [Bleeding] removed from [Nachzehrer].
22:19:17
SQ
Turn started for Volkhart
22:19:18
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:18
SQ
Volkhart uses skill Thrust
22:19:20
SQ
INFO: Next round issued: 8
22:19:20
SQ
Turn started for Baldomar the Derelict
22:19:22
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:19:22
SQ
Baldomar the Derelict uses skill Impale
22:19:23
SQ
Turn started for Volkhart
22:19:24
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:24
SQ
Volkhart uses skill Thrust
22:19:25
Script
VM collected 13 object(s) and deleted them.
22:19:25
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:25
SQ
Volkhart uses skill Thrust
22:19:26
SQ
Turn started for Birk
22:19:27
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:19:27
SQ
Birk uses skill Shoot Bolt
22:19:29
SQ
Turn started for Nachzehrer
22:19:29
SQ
*
22:19:29
SQ
* Nachzehrer: Starting turn.
22:19:29
SQ
-> Behaviors to pick from:
Attack.Default (81.1775)(*), Idle (1), SwallowWhole (0), Roam (0), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0), GruesomeFeast (-11.5497)
Attack.Default (81.1775)(*), Idle (1), SwallowWhole (0), Roam (0), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0), GruesomeFeast (-11.5497)
22:19:29
SQ
-> Behavior picked: Attack.Default (81.1775)
22:19:30
SQ
* Nachzehrer: Using Ghoul Claws against Volkhart!
22:19:30
SQ
Nachzehrer uses skill Ghoul Claws
22:19:30
SQ
-> Behaviors to pick from:
Attack.Default (77.0537)(*), Idle (1), Engage.Melee (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0), Roam (0)
Attack.Default (77.0537)(*), Idle (1), Engage.Melee (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0), Roam (0)
22:19:30
SQ
-> Behavior picked: Attack.Default (77.0537)
22:19:31
SQ
* Nachzehrer: Using Ghoul Claws against Volkhart!
22:19:31
SQ
Nachzehrer uses skill Ghoul Claws
22:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), Flee (0), Roam (0), Attack.Default (0)
22:19:31
SQ
-> Behavior picked: Idle (1)
22:19:32
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:19:32
SQ
* ---------------------------------------------------
22:19:32
SQ
INFO: Next round issued: 9
22:19:32
SQ
Turn started for Baldomar the Derelict
22:19:34
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:19:34
SQ
Baldomar the Derelict uses skill Impale
22:19:35
SQ
Turn started for Birk
22:19:36
SQ
[Birk] executes skill [Reload] on target [Birk]
22:19:36
SQ
Birk uses skill Reload
22:19:37
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:19:37
SQ
Birk uses skill Shoot Bolt
22:19:38
SQ
Turn started for Volkhart
22:19:39
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:19:39
SQ
Volkhart uses skill Thrust
22:19:39
SQ
Nachzehrer has died.
22:19:39
Resource
Unloading: gfx/orientation_overlay.png
22:19:39
SQ
Skill [Reload] removed from [Birk].
22:19:43
Resource
Unloading: music/beasts_03.ogg
22:19:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:19:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:19:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:19:55
SQ
World::onCombatFinished
22:19:55
SQ
TacticalState::onFinish
22:19:55
Resource
Unloading: gfx/object_0.png
22:19:55
Resource
Unloading: gfx/detail.png
22:19:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:19:55
Resource
Unloading: sounds/enemies/wake_up_01.wav
22:19:55
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Unloading: sounds/enemies/wake_up_02.wav
22:19:55
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Unloading: sounds/enemies/wake_up_03.wav
22:19:55
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Unloading: sounds/enemies/wake_up_04.wav
22:19:55
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Unloading: sounds/enemies/wake_up_05.wav
22:19:55
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Unloading: sounds/enemies/wake_up_06.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_01.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_02.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_03.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_04.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_05.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_06.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_07.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_08.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_09.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_10.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_11.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_12.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_13.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_14.wav
22:19:55
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Unloading: sounds/enemies/ghoul_hurt_15.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_01.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_02.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_03.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_04.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_05.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_06.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_07.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_01.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_02.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_03.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_04.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_05.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_06.wav
22:19:55
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Unloading: sounds/enemies/ghoul_flee_07.wav
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Unloading: sounds/enemies/ghoul_flee_08.wav
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Unloading: sounds/enemies/ghoul_idle_01.wav
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Unloading: sounds/enemies/ghoul_idle_02.wav
22:19:55
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Unloading: sounds/enemies/ghoul_idle_03.wav
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Unloading: sounds/enemies/ghoul_idle_04.wav
22:19:55
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Unloading: sounds/enemies/ghoul_idle_05.wav
22:19:55
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Unloading: sounds/enemies/ghoul_idle_06.wav
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Unloading: sounds/enemies/ghoul_idle_07.wav
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Unloading: sounds/enemies/ghoul_idle_08.wav
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Unloading: sounds/enemies/ghoul_idle_09.wav
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Unloading: sounds/enemies/ghoul_idle_10.wav
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Unloading: sounds/enemies/ghoul_idle_11.wav
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Unloading: sounds/enemies/ghoul_idle_12.wav
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Unloading: sounds/enemies/ghoul_idle_13.wav
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Unloading: sounds/enemies/ghoul_idle_14.wav
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Unloading: sounds/enemies/ghoul_idle_15.wav
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Unloading: sounds/enemies/ghoul_idle_16.wav
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Unloading: sounds/enemies/ghoul_idle_17.wav
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Unloading: sounds/enemies/ghoul_idle_18.wav
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Unloading: sounds/enemies/ghoul_idle_19.wav
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Unloading: sounds/enemies/ghoul_idle_20.wav
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Unloading: sounds/enemies/ghoul_idle_21.wav
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Unloading: sounds/enemies/ghoul_idle_22.wav
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Unloading: sounds/enemies/ghoul_idle_23.wav
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Unloading: sounds/enemies/ghoul_idle_24.wav
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Unloading: sounds/enemies/ghoul_idle_25.wav
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Unloading: sounds/enemies/ghoul_idle_26.wav
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Unloading: sounds/enemies/ghoul_idle_27.wav
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Unloading: sounds/enemies/ghoul_grows_01.wav
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Unloading: sounds/enemies/ghoul_grows_03.wav
22:19:55
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Unloading: sounds/enemies/ghoul_grows_04.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_fullbelly_01.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_fullbelly_02.wav
22:19:55
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Unloading: sounds/enemies/ghoul_death_fullbelly_03.wav
22:19:55
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Unloading: gfx/entity_4.png
22:19:55
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Unloading: sounds/enemies/ghoul_claws_01.wav
22:19:55
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Unloading: sounds/enemies/ghoul_claws_05.wav
22:19:55
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Unloading: sounds/enemies/ghoul_claws_06.wav
22:19:55
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Unloading: sounds/enemies/gruesome_feast_01.wav
22:19:55
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Unloading: sounds/enemies/gruesome_feast_02.wav
22:19:55
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Unloading: sounds/enemies/gruesome_feast_03.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_01.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_02.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_03.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_miss_01.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_miss_02.wav
22:19:55
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Unloading: sounds/enemies/swallow_whole_miss_03.wav
22:19:56
SQ
showing contract: Hunting Beasts (id: 11)
22:20:12
SQ
Load campaign: New DLC
22:20:12
SQ
Save version: 44
22:20:14
Scene
Finished loading scene.
22:20:16
SQ
contract added: Escort Caravan
22:20:16
SQ
contract added: Secure Cemetery
22:20:16
SQ
contract added: Secure Cemetery
22:20:16
SQ
contract added: Secure Cemetery
22:20:16
SQ
contract added: Secure Cemetery
22:20:16
SQ
contract added: Secure Cemetery
22:20:16
SQ
contract added: Rebuilding
22:20:16
SQ
contract added: Rebuilding
22:20:16
SQ
contract added: Escort Caravan
22:20:16
SQ
contract added: Hunting Beasts
22:20:16
SQ
contract added: Escort Caravan
22:20:16
SQ
contract added: Escort Caravan
22:20:16
SQ
contract added: Escort Caravan
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Drive away brigands
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Return Item
22:20:16
SQ
contract added: Hunting Beasts
22:20:16
Resource
Unloading: music/victory_01.ogg
22:20:25
Script
VM collected 1 object(s) and deleted them.
22:22:25
SQ
Location entered: Grossenkoog
22:22:26
SQ
showing contract: Hunting Beasts (id: 11)
22:22:29
Resource
Unloading: music/worldmap_08.ogg
22:22:48
SQ
contract activated: Hunting Beasts (id: 11)
22:22:50
SQ
Location entered: Grossenkoog
22:22:50
Resource
Unloading: music/worldmap_06.ogg
22:22:53
Resource
Unloading: music/retirement_01.ogg
22:23:44
Resource
Unloading: music/village_01.ogg
22:23:47
SQ
Save campaign: autosave
22:23:49
Scene
Finished saving scene.
22:23:50
SQ
WorldState::onHide
22:23:51
Texture
Texture "gfx/detail.png" (ID: 174) took up approximately 10922kb in video memory.
22:23:51
Texture
Texture "gfx/object_0.png" (ID: 576) took up approximately 21845kb in video memory.
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,4).
22:23:51
Texture
Texture "gfx/entity_4.png" (ID: 689) took up approximately 10922kb in video memory.
22:23:51
Texture
Texture "gfx/orientation_overlay.png" (ID: 815) took up approximately 1024kb in video memory.
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,5).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,5).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,6).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,5).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,6).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,4).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,3).
22:23:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,7).
22:23:51
SQ
TACTICAL: STASH LOCKED: true
22:23:51
SQ
INFO: Next round issued: 1
22:23:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:23:52
SQ
Turn started for Nachzehrer
22:23:52
SQ
*
22:23:52
SQ
* Nachzehrer: Starting turn.
22:23:52
Resource
Unloading: music/worldmap_03.ogg
22:23:52
SQ
-> Behaviors to pick from:
Engage.Melee (66.4583)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (66.4583)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:52
SQ
-> Behavior picked: Engage.Melee (66.4583)
22:23:52
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:52
SQ
* Nachzehrer: Reached engage destination
22:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:52
SQ
-> Behavior picked: Idle (1)
22:23:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:23:52
SQ
* ---------------------------------------------------
22:23:53
SQ
Turn started for Nachzehrer
22:23:53
SQ
*
22:23:53
SQ
* Nachzehrer: Starting turn.
22:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (51.0714)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (51.0714)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:53
SQ
-> Behavior picked: Engage.Melee (51.0714)
22:23:53
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:23:54
SQ
* Nachzehrer: Reached engage destination
22:23:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:54
SQ
-> Behavior picked: Idle (1)
22:23:55
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:23:55
SQ
* ---------------------------------------------------
22:23:55
SQ
Turn started for Nachzehrer
22:23:55
SQ
*
22:23:55
SQ
* Nachzehrer: Starting turn.
22:23:55
SQ
-> Behaviors to pick from:
Engage.Melee (49.1071)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (49.1071)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:55
SQ
-> Behavior picked: Engage.Melee (49.1071)
22:23:55
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:55
SQ
* Nachzehrer: Reached engage destination
22:23:55
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:55
SQ
-> Behavior picked: Idle (1)
22:23:55
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:23:55
SQ
* ---------------------------------------------------
22:23:55
SQ
Turn started for Nachzehrer
22:23:55
SQ
*
22:23:55
SQ
* Nachzehrer: Starting turn.
22:23:56
SQ
-> Behaviors to pick from:
Engage.Melee (64.8214)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (64.8214)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:56
SQ
-> Behavior picked: Engage.Melee (64.8214)
22:23:56
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:56
SQ
* Nachzehrer: Reached engage destination
22:23:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:56
SQ
-> Behavior picked: Idle (1)
22:23:56
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:23:56
SQ
* ---------------------------------------------------
22:23:56
SQ
Turn started for Nachzehrer
22:23:56
SQ
*
22:23:56
SQ
* Nachzehrer: Starting turn.
22:23:57
SQ
-> Behaviors to pick from:
Engage.Melee (79.0625)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (79.0625)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:57
SQ
-> Behavior picked: Engage.Melee (79.0625)
22:23:57
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:57
SQ
* Nachzehrer: Reached engage destination
22:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:57
SQ
-> Behavior picked: Idle (1)
22:23:58
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:23:58
SQ
* ---------------------------------------------------
22:23:58
SQ
Turn started for Nachzehrer
22:23:58
SQ
*
22:23:58
SQ
* Nachzehrer: Starting turn.
22:23:58
SQ
-> Behaviors to pick from:
Engage.Melee (203.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (203.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:58
SQ
-> Behavior picked: Engage.Melee (203.5)
22:23:58
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:59
SQ
* Nachzehrer: Reached engage destination
22:23:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:23:59
SQ
-> Behavior picked: Idle (1)
22:23:59
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:23:59
SQ
* ---------------------------------------------------
22:23:59
SQ
Turn started for Nachzehrer
22:23:59
SQ
*
22:23:59
SQ
* Nachzehrer: Starting turn.
22:23:59
SQ
-> Behaviors to pick from:
Engage.Melee (75.625)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (75.625)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:23:59
SQ
-> Behavior picked: Engage.Melee (75.625)
22:23:59
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:23:59
SQ
* Nachzehrer: Reached engage destination
22:24:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:24:00
SQ
-> Behavior picked: Idle (1)
22:24:00
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:24:00
SQ
* ---------------------------------------------------
22:24:00
SQ
Turn started for Nachzehrer
22:24:00
SQ
*
22:24:00
SQ
* Nachzehrer: Starting turn.
22:24:01
SQ
-> Behaviors to pick from:
Engage.Melee (56.1)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (56.1)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:24:01
SQ
-> Behavior picked: Engage.Melee (56.1)
22:24:01
SQ
* Nachzehrer: Engaging to melee range with Robert (not visible), accepted_distance=0, value=0.357068
22:24:01
SQ
* Nachzehrer: Reached engage destination
22:24:01
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:24:01
SQ
-> Behavior picked: Idle (1)
22:24:01
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:01
SQ
* ---------------------------------------------------
22:24:01
SQ
Turn started for Nachzehrer
22:24:01
SQ
*
22:24:01
SQ
* Nachzehrer: Starting turn.
22:24:02
SQ
-> Behaviors to pick from:
Engage.Melee (71.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (71.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
22:24:02
SQ
-> Behavior picked: Engage.Melee (71.5)
22:24:02
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:02
SQ
* Nachzehrer: Reached engage destination
22:24:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
22:24:02
SQ
-> Behavior picked: Idle (1)
22:24:02
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:02
SQ
* ---------------------------------------------------
22:24:03
SQ
Turn started for Birk
22:24:05
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:24:05
SQ
Birk uses skill Shoot Bolt
22:24:06
SQ
[Birk] executes skill [Reload] on target [Birk]
22:24:06
SQ
Birk uses skill Reload
22:24:07
SQ
Turn started for Baldomar the Derelict
22:24:10
SQ
Turn started for Balduin
22:24:13
SQ
Turn started for Reinhold
22:24:16
SQ
[Reinhold] executes skill [Riposte] on target [Reinhold]
22:24:16
SQ
Reinhold uses skill Riposte
22:24:17
SQ
Turn started for Adler
22:24:19
SQ
[Adler] executes skill [Spearwall] on target [Adler]
22:24:19
SQ
Adler uses skill Spearwall
22:24:20
SQ
Turn started for Robert
22:24:31
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:24:31
SQ
Robert uses skill Thrust
22:24:31
SQ
Nachzehrer has died.
22:24:32
SQ
Turn started for Volkhart
22:24:34
SQ
[Volkhart] executes skill [Spearwall] on target [Volkhart]
22:24:34
SQ
Volkhart uses skill Spearwall
22:24:35
SQ
Turn started for Konrad
22:24:41
SQ
INFO: Next round issued: 2
22:24:42
SQ
Turn started for Nachzehrer
22:24:42
SQ
*
22:24:42
SQ
* Nachzehrer: Starting turn.
22:24:42
SQ
-> Behaviors to pick from:
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:24:42
SQ
-> Behavior picked: Engage.Melee (46.7188)
22:24:43
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:43
SQ
* Nachzehrer: Reached engage destination
22:24:44
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
22:24:44
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:44
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:44
SQ
* Nachzehrer: Reached engage destination
22:24:45
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
Engage.Melee (60.9375)(*), Idle (1), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
22:24:45
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:45
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:45
SQ
* Nachzehrer: Reached engage destination
22:24:46
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), Flee (0), Attack.Default (0), SwallowWhole (0), Retreat (0), BreakFree (0), Roam (0)
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), Flee (0), Attack.Default (0), SwallowWhole (0), Retreat (0), BreakFree (0), Roam (0)
22:24:46
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:46
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:46
SQ
* Nachzehrer: Reached engage destination
22:24:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Attack.Default (0), SwallowWhole (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Attack.Default (0), SwallowWhole (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
22:24:47
SQ
-> Behavior picked: Idle (1)
22:24:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:47
SQ
* ---------------------------------------------------
22:24:47
SQ
Turn started for Nachzehrer
22:24:47
SQ
*
22:24:47
SQ
* Nachzehrer: Starting turn.
22:24:47
SQ
-> Behaviors to pick from:
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:24:47
SQ
-> Behavior picked: Engage.Melee (46.7188)
22:24:48
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:48
SQ
* Nachzehrer: Reached engage destination
22:24:49
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
22:24:49
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:49
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:49
SQ
* Nachzehrer: Reached engage destination
22:24:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
22:24:50
SQ
-> Behavior picked: Idle (1)
22:24:50
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:50
SQ
* ---------------------------------------------------
22:24:50
SQ
Turn started for Nachzehrer
22:24:50
SQ
*
22:24:50
SQ
* Nachzehrer: Starting turn.
22:24:51
SQ
-> Behaviors to pick from:
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:24:51
SQ
-> Behavior picked: Engage.Melee (46.7188)
22:24:51
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.324068
22:24:51
SQ
* Nachzehrer: Reached engage destination
22:24:52
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
22:24:52
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:52
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.324068
22:24:52
SQ
* Nachzehrer: Reached engage destination
22:24:53
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
22:24:53
SQ
-> Behavior picked: Idle (1)
22:24:53
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:53
SQ
* ---------------------------------------------------
22:24:53
SQ
Turn started for Nachzehrer
22:24:53
SQ
*
22:24:53
SQ
* Nachzehrer: Starting turn.
22:24:54
SQ
-> Behaviors to pick from:
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:24:54
SQ
-> Behavior picked: Engage.Melee (46.7188)
22:24:54
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:55
SQ
* Nachzehrer: Reached engage destination
22:24:55
SQ
-> Behaviors to pick from:
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (60.9375)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
22:24:55
SQ
-> Behavior picked: Engage.Melee (60.9375)
22:24:55
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:56
SQ
* Nachzehrer: Reached engage destination
22:24:57
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
22:24:57
SQ
-> Behavior picked: Idle (1)
22:24:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:24:57
SQ
* ---------------------------------------------------
22:24:57
SQ
Turn started for Nachzehrer
22:24:57
SQ
*
22:24:57
SQ
* Nachzehrer: Starting turn.
22:24:57
SQ
-> Behaviors to pick from:
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (46.7188)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:24:57
SQ
-> Behavior picked: Engage.Melee (46.7188)
22:24:58
SQ
* Nachzehrer: Engaging to melee range with Robert (visible), accepted_distance=0, value=0.357068
22:24:58
SQ
* Nachzehrer: Reached engage destination
22:24:58
SQ
-> Behaviors to pick from:
Attack.Default (40.1285)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (40.1285)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:24:58
SQ
-> Behavior picked: Attack.Default (40.1285)
22:24:59
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:24:59
SQ
Nachzehrer uses skill Ghoul Claws
22:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
22:24:59
SQ
-> Behavior picked: Idle (1)
22:25:00
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:25:00
SQ
* ---------------------------------------------------
22:25:00
SQ
Turn started for Nachzehrer
22:25:00
SQ
*
22:25:00
SQ
* Nachzehrer: Starting turn.
22:25:00
SQ
-> Behaviors to pick from:
GruesomeFeast (294.444)(*), Engage.Melee (62.6111), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (294.444)(*), Engage.Melee (62.6111), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:25:00
SQ
-> Behavior picked: GruesomeFeast (294.444)
22:25:01
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:25:02
SQ
-> Behaviors to pick from:
Engage.Melee (49.3324)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
Engage.Melee (49.3324)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
22:25:02
SQ
-> Behavior picked: Engage.Melee (49.3324)
22:25:02
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.33073
22:25:02
SQ
* Nachzehrer: Reached engage destination
22:25:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
22:25:02
SQ
-> Behavior picked: Idle (1)
22:25:02
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:02
SQ
* ---------------------------------------------------
22:25:03
SQ
Turn started for Nachzehrer
22:25:03
SQ
*
22:25:03
SQ
* Nachzehrer: Starting turn.
22:25:03
SQ
-> Behaviors to pick from:
GruesomeFeast (294.444)(*), Engage.Melee (49.3324), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (294.444)(*), Engage.Melee (49.3324), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:25:03
SQ
-> Behavior picked: GruesomeFeast (294.444)
22:25:03
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:25:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
22:25:04
SQ
-> Behavior picked: Idle (1)
22:25:04
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
22:25:04
SQ
* ---------------------------------------------------
22:25:04
SQ
Turn started for Nachzehrer
22:25:04
SQ
*
22:25:04
SQ
* Nachzehrer: Starting turn.
22:25:04
SQ
-> Behaviors to pick from:
Engage.Melee (81.6761)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (81.6761)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
22:25:04
SQ
-> Behavior picked: Engage.Melee (81.6761)
22:25:05
SQ
* Nachzehrer: Engaging to melee range with Reinhold (visible), accepted_distance=0, value=0.54447
22:25:05
SQ
* Nachzehrer: Reached engage destination
22:25:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
22:25:05
SQ
-> Behavior picked: Idle (1)
22:25:06
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:25:06
SQ
* ---------------------------------------------------
22:25:06
SQ
Turn started for Birk
22:25:08
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:25:08
SQ
Birk uses skill Shoot Bolt
22:25:09
SQ
[Birk] executes skill [Reload] on target [Birk]
22:25:09
SQ
Birk uses skill Reload
22:25:09
SQ
Turn started for Konrad
22:25:13
SQ
Turn started for Robert
22:25:15
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:25:15
SQ
Robert uses skill Thrust
22:25:16
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:25:16
SQ
Robert uses skill Thrust
22:25:17
SQ
Turn started for Balduin
22:25:18
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:25:18
SQ
Balduin uses skill Impale
22:25:19
SQ
Turn started for Baldomar the Derelict
22:25:20
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:25:20
SQ
Baldomar the Derelict uses skill Impale
22:25:21
SQ
Turn started for Reinhold
22:25:21
SQ
Skill [Riposte] removed from [Reinhold].
22:25:25
SQ
[Reinhold] executes skill [Slash] on target [Nachzehrer]
22:25:25
SQ
Reinhold uses skill Slash
22:25:25
SQ
Turn started for Adler
22:25:25
SQ
Skill [Spearwall] removed from [Adler].
22:25:27
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:25:27
SQ
Adler uses skill Thrust
22:25:27
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:25:27
SQ
Adler uses skill Thrust
22:25:28
SQ
Turn started for Volkhart
22:25:28
SQ
Skill [Spearwall] removed from [Volkhart].
22:25:29
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:25:29
SQ
Volkhart uses skill Thrust
22:25:31
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:25:31
SQ
Volkhart uses skill Thrust
22:25:31
SQ
Nachzehrer has died.
22:25:32
SQ
*
22:25:32
SQ
* Nachzehrer: Resuming turn.
22:25:33
SQ
-> Behaviors to pick from:
Attack.Default (61.3456)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (61.3456)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
22:25:33
SQ
-> Behavior picked: Attack.Default (61.3456)
22:25:33
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:25:33
SQ
Nachzehrer uses skill Ghoul Claws
22:25:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
22:25:33
SQ
-> Behavior picked: Idle (1)
22:25:34
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:34
SQ
* ---------------------------------------------------
22:25:37
SQ
INFO: Next round issued: 3
22:25:37
SQ
Turn started for Nachzehrer
22:25:37
SQ
*
22:25:37
SQ
* Nachzehrer: Starting turn.
22:25:38
SQ
-> Behaviors to pick from:
GruesomeFeast (481.944)(*), Engage.Melee (147.211)(*), Idle (1), Flee (0), SwallowWhole (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0)
GruesomeFeast (481.944)(*), Engage.Melee (147.211)(*), Idle (1), Flee (0), SwallowWhole (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0)
22:25:38
SQ
-> Behavior picked: GruesomeFeast (481.944)
22:25:38
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:25:39
SQ
* Nachzehrer: Using Gruesome Feast!
22:25:39
SQ
Nachzehrer uses skill Gruesome Feast
22:25:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Flee (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
22:25:39
SQ
-> Behavior picked: Idle (1)
22:25:39
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:39
SQ
* ---------------------------------------------------
22:25:40
SQ
Turn started for Nachzehrer
22:25:40
SQ
*
22:25:40
SQ
* Nachzehrer: Starting turn.
22:25:40
SQ
-> Behaviors to pick from:
Engage.Melee (91.6193)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (91.6193)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
22:25:40
SQ
-> Behavior picked: Engage.Melee (91.6193)
22:25:40
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:25:41
SQ
* Nachzehrer: Reached engage destination
22:25:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
22:25:41
SQ
-> Behavior picked: Idle (1)
22:25:42
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:25:42
SQ
* ---------------------------------------------------
22:25:42
SQ
Turn started for Nachzehrer
22:25:42
SQ
*
22:25:42
SQ
* Nachzehrer: Starting turn.
22:25:42
SQ
-> Behaviors to pick from:
Engage.Melee (114.448)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (114.448)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
22:25:42
SQ
-> Behavior picked: Engage.Melee (114.448)
22:25:43
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.432386
22:25:43
SQ
* Nachzehrer: Reached engage destination
22:25:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
22:25:43
SQ
-> Behavior picked: Idle (1)
22:25:44
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
22:25:44
SQ
* ---------------------------------------------------
22:25:44
SQ
Turn started for Nachzehrer
22:25:44
SQ
*
22:25:44
SQ
* Nachzehrer: Starting turn.
22:25:44
SQ
-> Behaviors to pick from:
Engage.Melee (93.75)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (93.75)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
22:25:44
SQ
-> Behavior picked: Engage.Melee (93.75)
22:25:45
SQ
* Nachzehrer: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.366386
22:25:45
SQ
* Nachzehrer: Reached engage destination
22:25:46
SQ
-> Behaviors to pick from:
Attack.Default (58.6386)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (58.6386)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
22:25:46
SQ
-> Behavior picked: Attack.Default (58.6386)
22:25:47
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:25:47
SQ
Nachzehrer uses skill Ghoul Claws
22:25:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
22:25:47
SQ
-> Behavior picked: Idle (1)
22:25:48
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:48
SQ
* ---------------------------------------------------
22:25:48
SQ
Turn started for Nachzehrer
22:25:48
SQ
*
22:25:48
SQ
* Nachzehrer: Starting turn.
22:25:48
SQ
-> Behaviors to pick from:
Attack.Default (27.9735)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
Attack.Default (27.9735)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
22:25:48
SQ
-> Behavior picked: Attack.Default (27.9735)
22:25:49
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:25:49
SQ
Nachzehrer uses skill Ghoul Claws
22:25:49
SQ
-> Behaviors to pick from:
Attack.Default (27.9735)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (27.9735)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
22:25:49
SQ
-> Behavior picked: Attack.Default (27.9735)
22:25:49
SQ
* Nachzehrer: Using Ghoul Claws against Robert!
22:25:49
SQ
Nachzehrer uses skill Ghoul Claws
22:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
22:25:50
SQ
-> Behavior picked: Idle (1)
22:25:50
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:50
SQ
* ---------------------------------------------------
22:25:51
SQ
Turn started for Nachzehrer
22:25:51
SQ
*
22:25:51
SQ
* Nachzehrer: Starting turn.
22:25:51
SQ
-> Behaviors to pick from:
Engage.Melee (76.875)(*), Idle (1), SwallowWhole (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (76.875)(*), Idle (1), SwallowWhole (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0), GruesomeFeast (0)
22:25:51
SQ
-> Behavior picked: Engage.Melee (76.875)
22:25:51
SQ
* Nachzehrer: Engaging to melee range with Adler (visible), accepted_distance=0, value=0.295261
22:25:52
SQ
* Nachzehrer: Reached engage destination
22:25:52
SQ
-> Behaviors to pick from:
Attack.Default (28.5186)(*), Idle (1), Retreat (0), Flee (0), SwallowWhole (0), Roam (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (28.5186)(*), Idle (1), Retreat (0), Flee (0), SwallowWhole (0), Roam (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
22:25:52
SQ
-> Behavior picked: Attack.Default (28.5186)
22:25:53
SQ
* Nachzehrer: Using Ghoul Claws against Adler!
22:25:53
SQ
Nachzehrer uses skill Ghoul Claws
22:25:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:25:53
SQ
-> Behavior picked: Idle (1)
22:25:54
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
22:25:54
SQ
* ---------------------------------------------------
22:25:54
SQ
Turn started for Nachzehrer
22:25:54
SQ
*
22:25:54
SQ
* Nachzehrer: Starting turn.
22:25:55
SQ
-> Behaviors to pick from:
Attack.Default (71.5086)(*), Idle (1), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0), BreakFree (0)
Attack.Default (71.5086)(*), Idle (1), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0), BreakFree (0)
22:25:55
SQ
-> Behavior picked: Attack.Default (71.5086)
22:25:56
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:25:56
SQ
Nachzehrer uses skill Ghoul Claws
22:25:56
SQ
-> Behaviors to pick from:
Attack.Default (89.067)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
Attack.Default (89.067)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:25:56
SQ
-> Behavior picked: Attack.Default (89.067)
22:25:57
SQ
* Nachzehrer: Using Ghoul Claws against Reinhold!
22:25:57
SQ
Nachzehrer uses skill Ghoul Claws
22:25:57
SQ
Reinhold is unconscious.
22:25:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:25:57
SQ
-> Behavior picked: Idle (1)
22:25:57
SQ
*
22:25:57
SQ
* Nachzehrer: Resuming turn.
22:25:58
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:25:58
SQ
* ---------------------------------------------------
22:25:59
SQ
Turn started for Baldomar the Derelict
22:26:00
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:26:00
SQ
Baldomar the Derelict uses skill Impale
22:26:00
SQ
Nachzehrer has died.
22:26:01
SQ
Turn started for Balduin
22:26:03
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:26:03
SQ
Balduin uses skill Impale
22:26:04
SQ
Turn started for Birk
22:26:05
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:26:05
SQ
Birk uses skill Shoot Bolt
22:26:06
SQ
[Birk] executes skill [Reload] on target [Birk]
22:26:06
SQ
Birk uses skill Reload
22:26:07
SQ
Turn started for Robert
22:26:09
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:26:09
SQ
Robert uses skill Thrust
22:26:10
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:26:10
SQ
Robert uses skill Thrust
22:26:11
SQ
Turn started for Konrad
22:26:13
SQ
[Konrad] executes skill [Split Man] on target [Nachzehrer]
22:26:13
SQ
Konrad uses skill Split Man
22:26:13
SQ
Nachzehrer has died.
22:26:18
SQ
Turn started for Adler
22:26:20
SQ
[Adler] executes skill [Thrust] on target [Nachzehrer]
22:26:20
SQ
Adler uses skill Thrust
22:26:20
SQ
Nachzehrer has died.
22:26:21
SQ
[Adler] executes skill [Spearwall] on target [Adler]
22:26:21
SQ
Adler uses skill Spearwall
22:26:22
SQ
Turn started for Volkhart
22:26:23
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:26:23
SQ
Volkhart uses skill Thrust
22:26:24
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:26:24
SQ
Volkhart uses skill Thrust
22:26:25
SQ
*
22:26:25
SQ
* Nachzehrer: Resuming turn.
22:26:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0)
22:26:25
SQ
-> Behavior picked: Idle (1)
22:26:26
SQ
* Nachzehrer: Ending Turn with 5 of 9 AP left.
22:26:26
SQ
* ---------------------------------------------------
22:26:26
SQ
*
22:26:26
SQ
* Nachzehrer: Resuming turn.
22:26:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0)
22:26:26
SQ
-> Behavior picked: Idle (1)
22:26:27
SQ
* Nachzehrer: Ending Turn with 5 of 9 AP left.
22:26:27
SQ
* ---------------------------------------------------
22:26:27
SQ
INFO: Next round issued: 4
22:26:28
SQ
Turn started for Nachzehrer
22:26:28
SQ
*
22:26:28
SQ
* Nachzehrer: Starting turn.
22:26:28
SQ
-> Behaviors to pick from:
GruesomeFeast (350)(*), Engage.Melee (59.2969), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0)
GruesomeFeast (350)(*), Engage.Melee (59.2969), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0)
22:26:28
SQ
-> Behavior picked: GruesomeFeast (350)
22:26:28
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:26:29
SQ
* Nachzehrer: Using Gruesome Feast!
22:26:29
SQ
Nachzehrer uses skill Gruesome Feast
22:26:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0)
22:26:29
SQ
-> Behavior picked: Idle (1)
22:26:29
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:26:29
SQ
* ---------------------------------------------------
22:26:30
SQ
Turn started for Nachzehrer
22:26:30
SQ
*
22:26:30
SQ
* Nachzehrer: Starting turn.
22:26:30
SQ
-> Behaviors to pick from:
GruesomeFeast (496.528)(*), Engage.Melee (78.4091), Idle (1), Attack.Default (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0)
GruesomeFeast (496.528)(*), Engage.Melee (78.4091), Idle (1), Attack.Default (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0)
22:26:30
SQ
-> Behavior picked: GruesomeFeast (496.528)
22:26:30
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:26:31
SQ
-> Behaviors to pick from:
GruesomeFeast (571.528)(*), Engage.Melee (78.4091), Idle (1), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0)
GruesomeFeast (571.528)(*), Engage.Melee (78.4091), Idle (1), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0)
22:26:31
SQ
-> Behavior picked: GruesomeFeast (571.528)
22:26:31
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:26:32
SQ
-> Behaviors to pick from:
Engage.Melee (78.4091)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (78.4091)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
22:26:32
SQ
-> Behavior picked: Engage.Melee (78.4091)
22:26:32
SQ
* Nachzehrer: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.39673
22:26:32
SQ
* Nachzehrer: Reached engage destination
22:26:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwallowWhole (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Flee (0), SwallowWhole (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
22:26:32
SQ
-> Behavior picked: Idle (1)
22:26:32
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:26:32
SQ
* ---------------------------------------------------
22:26:33
SQ
Turn started for Nachzehrer
22:26:33
SQ
*
22:26:33
SQ
* Nachzehrer: Starting turn.
22:26:33
SQ
-> Behaviors to pick from:
GruesomeFeast (484.028)(*), Engage.Melee (77.4793), Idle (1), Attack.Default (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0)
GruesomeFeast (484.028)(*), Engage.Melee (77.4793), Idle (1), Attack.Default (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Retreat (0)
22:26:33
SQ
-> Behavior picked: GruesomeFeast (484.028)
22:26:33
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
22:26:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
22:26:35
SQ
-> Behavior picked: Idle (1)
22:26:35
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:26:35
SQ
* ---------------------------------------------------
22:26:35
SQ
Turn started for Baldomar the Derelict
22:26:38
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:26:38
SQ
Baldomar the Derelict uses skill Impale
22:26:38
SQ
Nachzehrer has died.
22:26:39
SQ
Turn started for Balduin
22:26:41
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:26:41
SQ
Balduin uses skill Impale
22:26:42
SQ
Turn started for Konrad
22:26:44
SQ
[Konrad] executes skill [Split Man] on target [Nachzehrer]
22:26:44
SQ
Konrad uses skill Split Man
22:26:44
SQ
Turn started for Birk
22:26:50
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:26:50
SQ
Birk uses skill Shoot Bolt
22:26:50
SQ
Nachzehrer has died.
22:26:51
SQ
Turn started for Robert
22:26:53
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:26:53
SQ
Robert uses skill Thrust
22:26:53
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:26:53
SQ
Robert uses skill Thrust
22:26:54
SQ
Turn started for Volkhart
22:26:55
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:26:55
SQ
Volkhart uses skill Thrust
22:26:55
SQ
Nachzehrer has died.
22:26:57
SQ
Turn started for Adler
22:26:57
SQ
Skill [Spearwall] removed from [Adler].
22:26:59
SQ
INFO: Next round issued: 5
22:26:59
SQ
Turn started for Nachzehrer
22:26:59
SQ
*
22:26:59
SQ
* Nachzehrer: Starting turn.
22:27:00
SQ
-> Behaviors to pick from:
Attack.Default (93.1447)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (-188.611)
Attack.Default (93.1447)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (-188.611)
22:27:00
SQ
-> Behavior picked: Attack.Default (93.1447)
22:27:00
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:27:00
SQ
Nachzehrer uses skill Ghoul Claws
22:27:00
SQ
-> Behaviors to pick from:
Attack.Default (114.438)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
Attack.Default (114.438)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
22:27:00
SQ
-> Behavior picked: Attack.Default (114.438)
22:27:01
SQ
* Nachzehrer: Using Ghoul Claws against Konrad!
22:27:01
SQ
Nachzehrer uses skill Ghoul Claws
22:27:01
SQ
Konrad has died.
22:27:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
22:27:01
SQ
-> Behavior picked: Idle (1)
22:27:01
UI
Failed to load procedural content "procedural/tacticalentity(58166,14399,socket,arrow)".
22:27:01
SQ
*
22:27:01
SQ
* Nachzehrer: Resuming turn.
22:27:02
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:27:02
SQ
* ---------------------------------------------------
22:27:03
SQ
Turn started for Balduin
22:27:05
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:27:05
SQ
Balduin uses skill Impale
22:27:06
SQ
Turn started for Baldomar the Derelict
22:27:08
SQ
Turn started for Birk
22:27:09
SQ
[Birk] executes skill [Reload] on target [Birk]
22:27:09
SQ
Birk uses skill Reload
22:27:11
SQ
Turn started for Robert
22:27:14
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:27:14
SQ
Robert uses skill Thrust
22:27:15
SQ
Turn started for Volkhart
22:27:16
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:27:16
SQ
Volkhart uses skill Thrust
22:27:17
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:27:17
SQ
Volkhart uses skill Thrust
22:27:18
SQ
Turn started for Adler
22:27:20
SQ
INFO: Next round issued: 6
22:27:21
SQ
Turn started for Baldomar the Derelict
22:27:22
SQ
[Baldomar the Derelict] executes skill [Impale] on target [Nachzehrer]
22:27:22
SQ
Baldomar the Derelict uses skill Impale
22:27:23
SQ
Turn started for Balduin
22:27:24
SQ
[Balduin] executes skill [Impale] on target [Nachzehrer]
22:27:24
SQ
Balduin uses skill Impale
22:27:25
SQ
Turn started for Nachzehrer
22:27:25
SQ
*
22:27:25
SQ
* Nachzehrer: Starting turn.
22:27:25
SQ
-> Behaviors to pick from:
Attack.Default (71.1768)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0)
Attack.Default (71.1768)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0)
22:27:25
SQ
-> Behavior picked: Attack.Default (71.1768)
22:27:26
SQ
* Nachzehrer: Using Ghoul Claws against Volkhart!
22:27:26
SQ
Nachzehrer uses skill Ghoul Claws
22:27:26
SQ
-> Behaviors to pick from:
Attack.Default (62.5704)(*), Idle (1), BreakFree (0), Retreat (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
Attack.Default (62.5704)(*), Idle (1), BreakFree (0), Retreat (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
22:27:26
SQ
-> Behavior picked: Attack.Default (62.5704)
22:27:27
SQ
* Nachzehrer: Using Ghoul Claws against Adler!
22:27:27
SQ
Nachzehrer uses skill Ghoul Claws
22:27:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
22:27:27
SQ
-> Behavior picked: Idle (1)
22:27:28
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
22:27:28
SQ
* ---------------------------------------------------
22:27:28
SQ
Turn started for Birk
22:27:29
SQ
[Birk] executes skill [Shoot Bolt] on target [Nachzehrer]
22:27:29
SQ
Birk uses skill Shoot Bolt
22:27:30
SQ
[Birk] executes skill [Reload] on target [Birk]
22:27:30
SQ
Birk uses skill Reload
22:27:31
SQ
Turn started for Robert
22:27:32
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:27:32
SQ
Robert uses skill Thrust
22:27:32
SQ
[Robert] executes skill [Thrust] on target [Nachzehrer]
22:27:32
SQ
Robert uses skill Thrust
22:27:33
SQ
Turn started for Volkhart
22:27:34
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:27:34
SQ
Volkhart uses skill Thrust
22:27:35
SQ
[Volkhart] executes skill [Thrust] on target [Nachzehrer]
22:27:35
SQ
Volkhart uses skill Thrust
22:27:35
SQ
Nachzehrer has died.
22:27:36
Resource
Unloading: gfx/orientation_overlay.png
22:27:39
Resource
Unloading: music/beasts_02.ogg
22:27:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:27:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:27:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:27:58
SQ
World::onCombatFinished
22:27:58
SQ
TacticalState::onFinish
22:27:59
Resource
Unloading: gfx/object_0.png
22:27:59
Resource
Unloading: gfx/detail.png
22:27:59
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:27:59
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Unloading: sounds/enemies/wake_up_01.wav
22:27:59
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Unloading: sounds/enemies/wake_up_02.wav
22:27:59
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Unloading: sounds/enemies/wake_up_03.wav
22:27:59
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Unloading: sounds/enemies/wake_up_04.wav
22:27:59
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Unloading: sounds/enemies/wake_up_05.wav
22:27:59
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Unloading: sounds/enemies/wake_up_06.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_01.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_02.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_03.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_04.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_05.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_06.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_07.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_08.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_09.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_10.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_11.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_12.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_13.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_14.wav
22:27:59
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Unloading: sounds/enemies/ghoul_hurt_15.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_01.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_02.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_03.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_04.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_05.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_06.wav
22:27:59
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Unloading: sounds/enemies/ghoul_death_07.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_01.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_02.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_03.wav
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Unloading: sounds/enemies/ghoul_flee_05.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_06.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_07.wav
22:27:59
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Unloading: sounds/enemies/ghoul_flee_08.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_01.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_02.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_03.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_04.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_05.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_06.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_07.wav
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Unloading: sounds/enemies/ghoul_idle_08.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_09.wav
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Unloading: sounds/enemies/ghoul_idle_10.wav
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Unloading: sounds/enemies/ghoul_idle_11.wav
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Unloading: sounds/enemies/ghoul_idle_12.wav
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Unloading: sounds/enemies/ghoul_idle_13.wav
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Unloading: sounds/enemies/ghoul_idle_14.wav
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Unloading: sounds/enemies/ghoul_idle_15.wav
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Unloading: sounds/enemies/ghoul_idle_16.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_17.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_18.wav
22:27:59
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Unloading: sounds/enemies/ghoul_idle_19.wav
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Unloading: sounds/enemies/ghoul_idle_20.wav
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Unloading: sounds/enemies/ghoul_idle_21.wav
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Unloading: sounds/enemies/ghoul_idle_23.wav
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Unloading: sounds/enemies/ghoul_idle_24.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_idle_25.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_idle_26.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_idle_27.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_grows_01.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_grows_02.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_grows_03.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_grows_04.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_01.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_02.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_03.wav
22:27:59
Resource
Unloading: gfx/entity_4.png
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_04.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_05.wav
22:27:59
Resource
Unloading: sounds/enemies/ghoul_claws_06.wav
22:27:59
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
22:27:59
Resource
Unloading: sounds/enemies/gruesome_feast_02.wav
22:27:59
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_01.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_02.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_03.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_miss_01.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_miss_02.wav
22:27:59
Resource
Unloading: sounds/enemies/swallow_whole_miss_03.wav
22:27:59
Resource
Unloading: sounds/atmosphere/rain_01.wav
22:27:59
SQ
showing contract: Hunting Beasts (id: 11)
22:28:17
SQ
showing contract: Hunting Beasts (id: 11)
22:28:25
Script
VM collected 3 object(s) and deleted them.
22:28:26
SQ
Location entered: Grossenkoog
22:28:30
Resource
Unloading: music/victory_01.ogg
22:29:16
Resource
Unloading: music/retirement_01.ogg
22:32:15
Resource
Unloading: music/worldmap_09.ogg
22:33:42
SQ
contract added: Armed Courier
22:34:36
SQ
Skill [Ripped Ear] removed from [Reinhold].
22:34:41
SQ
Save campaign: autosave
22:34:43
Scene
Finished saving scene.
22:34:44
SQ
WorldState::onHide
22:34:44
Texture
Texture "gfx/detail.png" (ID: 332) took up approximately 10922kb in video memory.
22:34:45
Texture
Texture "gfx/object_0.png" (ID: 344) took up approximately 21845kb in video memory.
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary" at (13,8).
22:34:45
Texture
Texture "gfx/orientation_overlay.png" (ID: 474) took up approximately 1024kb in video memory.
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary" at (13,7).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_ranged" at (12,10).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (13,12).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (13,6).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (13,13).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/mercenary_low" at (13,5).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
22:34:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,2).
22:34:45
SQ
TACTICAL: STASH LOCKED: true
22:34:45
SQ
INFO: Next round issued: 1
22:34:46
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:34:46
Resource
Unloading: music/worldmap_10.ogg
22:34:46
SQ
Turn started for Mercenary
22:34:46
SQ
*
22:34:46
SQ
* Mercenary: Starting turn.
22:34:46
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:34:46
SQ
-> Behaviors to pick from:
Attack.Bow (292.849)(*), Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
Attack.Bow (292.849)(*), Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
22:34:46
SQ
-> Behavior picked: Attack.Bow (292.849)
22:34:47
SQ
* Mercenary: Using Shoot Bolt against Brigand Thug!
22:34:47
SQ
Mercenary uses skill Shoot Bolt
22:34:48
SQ
Brigand Thug has died.
22:34:48
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:34:48
SQ
-> Behaviors to pick from:
Reload (100)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Disengage (0), Recover (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0)
Reload (100)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Disengage (0), Recover (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0)
22:34:48
SQ
-> Behavior picked: Reload (100)
22:34:48
SQ
* Mercenary: Reloading!
22:34:48
SQ
Mercenary uses skill Reload
22:34:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Disengage (0), BreakFree (0), Recover (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Reload (0)
Idle (1)(*), Retreat (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Disengage (0), BreakFree (0), Recover (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Reload (0)
22:34:48
SQ
-> Behavior picked: Idle (1)
22:34:49
SQ
* Mercenary: Ending Turn with 0 of 9 AP left.
22:34:49
SQ
* ---------------------------------------------------
22:34:49
SQ
Turn started for Mercenary
22:34:49
SQ
*
22:34:49
SQ
* Mercenary: Starting turn.
22:34:50
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend (90), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
Protect (2000)(*), Defend (90), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
22:34:50
SQ
-> Behavior picked: Protect (2000)
22:34:50
SQ
* Mercenary: Going for protective position.
22:34:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Protect (0)
22:34:50
SQ
-> Behavior picked: Idle (1)
22:34:50
SQ
* Mercenary: Ending Turn with 1 of 9 AP left.
22:34:50
SQ
* ---------------------------------------------------
22:34:51
SQ
Turn started for Birk
22:34:55
SQ
Turn started for Mercenary
22:34:55
SQ
*
22:34:55
SQ
* Mercenary: Starting turn.
22:34:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:34:56
SQ
-> Behavior picked: Defend (90)
22:34:56
SQ
* Mercenary: Waiting until others have moved!
22:34:56
SQ
Turn started for Mercenary
22:34:56
SQ
*
22:34:56
SQ
* Mercenary: Starting turn.
22:34:57
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend (90), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
Protect (2000)(*), Defend (90), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
22:34:57
SQ
-> Behavior picked: Protect (2000)
22:34:57
SQ
* Mercenary: Going for protective position.
22:34:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Protect (0)
22:34:58
SQ
-> Behavior picked: Idle (1)
22:34:58
SQ
* Mercenary: Ending Turn with 1 of 9 AP left.
22:34:58
SQ
* ---------------------------------------------------
22:34:59
SQ
Turn started for Baldomar the Derelict
22:35:05
SQ
Turn started for Mercenary
22:35:05
SQ
*
22:35:05
SQ
* Mercenary: Starting turn.
22:35:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:35:05
SQ
-> Behavior picked: Defend (90)
22:35:06
SQ
* Mercenary: Waiting until others have moved!
22:35:06
SQ
Turn started for Brigand Raider
22:35:06
SQ
*
22:35:06
SQ
* Brigand Raider: Starting turn.
22:35:06
SQ
-> Behaviors to pick from:
Engage.Melee (55.8462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (55.8462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:06
SQ
-> Behavior picked: Engage.Melee (55.8462)
22:35:07
SQ
* Brigand Raider: Engaging to melee range with Mercenary (not visible), accepted_distance=0, value=0.302453
22:35:07
SQ
* Brigand Raider: Reached engage destination
22:35:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:07
SQ
-> Behavior picked: Idle (1)
22:35:07
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
22:35:07
SQ
* ---------------------------------------------------
22:35:07
SQ
Turn started for Brigand Thug
22:35:07
SQ
*
22:35:07
SQ
* Brigand Thug: Starting turn.
22:35:08
SQ
-> Behaviors to pick from:
Engage.Melee (44.8485)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (44.8485)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:08
SQ
-> Behavior picked: Engage.Melee (44.8485)
22:35:08
SQ
* Brigand Thug: Engaging to melee range with Mercenary (visible), accepted_distance=0, value=0.230636
22:35:09
SQ
* Brigand Thug: Reached engage destination
22:35:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:09
SQ
-> Behavior picked: Idle (1)
22:35:09
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:35:09
SQ
* ---------------------------------------------------
22:35:09
SQ
Turn started for Balduin
22:35:12
SQ
Turn started for Brigand Thug
22:35:12
SQ
*
22:35:12
SQ
* Brigand Thug: Starting turn.
22:35:13
SQ
-> Behaviors to pick from:
Engage.Melee (95.1923)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (95.1923)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:13
SQ
-> Behavior picked: Engage.Melee (95.1923)
22:35:13
SQ
* Brigand Thug: Engaging to melee range with Baldomar the Derelict (not visible), accepted_distance=0, value=0.572852
22:35:14
SQ
* Brigand Thug: Reached engage destination
22:35:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:14
SQ
-> Behavior picked: Idle (1)
22:35:15
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
22:35:15
SQ
* ---------------------------------------------------
22:35:15
SQ
Turn started for Mercenary
22:35:15
SQ
*
22:35:15
SQ
* Mercenary: Starting turn.
22:35:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:35:15
SQ
-> Behavior picked: Defend (90)
22:35:16
SQ
* Mercenary: Going for defensive position.
22:35:16
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
22:35:16
SQ
-> Behavior picked: Defend (22.5)
22:35:16
SQ
* Mercenary: Waiting until others have moved!
22:35:17
SQ
Turn started for Adler
22:35:34
SQ
Turn started for Brigand Thug
22:35:34
SQ
*
22:35:34
SQ
* Brigand Thug: Starting turn.
22:35:34
SQ
-> Behaviors to pick from:
Engage.Melee (85.3448)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.3448)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:34
SQ
-> Behavior picked: Engage.Melee (85.3448)
22:35:35
SQ
* Brigand Thug: Engaging to melee range with Mercenary (visible), accepted_distance=0, value=0.138736
22:35:35
SQ
* Brigand Thug: Reached engage destination
22:35:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:35
SQ
-> Behavior picked: Idle (1)
22:35:36
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
22:35:36
SQ
* ---------------------------------------------------
22:35:37
SQ
Turn started for Robert
22:35:50
SQ
Turn started for Brigand Thug
22:35:50
SQ
*
22:35:50
SQ
* Brigand Thug: Starting turn.
22:35:50
SQ
-> Behaviors to pick from:
Engage.Melee (129.87)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (129.87)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:50
SQ
-> Behavior picked: Engage.Melee (129.87)
22:35:51
SQ
* Brigand Thug: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.627587
22:35:51
SQ
* Brigand Thug: Reached engage destination
22:35:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:51
SQ
-> Behavior picked: Idle (1)
22:35:51
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:35:51
SQ
* ---------------------------------------------------
22:35:52
SQ
Turn started for Volkhart
22:35:56
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:35:56
SQ
Volkhart uses skill Thrust
22:35:58
SQ
Turn started for Brigand Thug
22:35:58
SQ
*
22:35:58
SQ
* Brigand Thug: Starting turn.
22:35:58
SQ
-> Behaviors to pick from:
Engage.Melee (83.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (83.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:58
SQ
-> Behavior picked: Engage.Melee (83.3333)
22:35:58
SQ
* Brigand Thug: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.634503
22:35:59
SQ
* Brigand Thug: Reached engage destination
22:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
22:35:59
SQ
-> Behavior picked: Idle (1)
22:35:59
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:35:59
SQ
* ---------------------------------------------------
22:35:59
SQ
Turn started for Brigand Thug
22:35:59
SQ
*
22:35:59
SQ
* Brigand Thug: Starting turn.
22:35:59
SQ
-> Behaviors to pick from:
Engage.Melee (66.4795)(*), Defend.Shieldwall (3.29247), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (66.4795)(*), Defend.Shieldwall (3.29247), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
22:35:59
SQ
-> Behavior picked: Engage.Melee (66.4795)
22:36:00
SQ
* Brigand Thug: Engaging to melee range with Mercenary (visible), accepted_distance=0, value=0.280145
22:36:00
SQ
* Brigand Thug: Reached engage destination
22:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
22:36:00
SQ
-> Behavior picked: Idle (1)
22:36:01
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
22:36:01
SQ
* ---------------------------------------------------
22:36:01
SQ
Turn started for Mercenary
22:36:01
SQ
*
22:36:01
SQ
* Mercenary: Starting turn.
22:36:01
SQ
-> Behaviors to pick from:
Engage.Melee (928.125)(*), Defend.Shieldwall (4.14205), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (928.125)(*), Defend.Shieldwall (4.14205), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:36:01
SQ
-> Behavior picked: Engage.Melee (928.125)
22:36:02
SQ
* Mercenary: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.83625
22:36:02
SQ
* Mercenary: Reached engage destination
22:36:02
SQ
-> Behaviors to pick from:
Attack.Lash (180.461)(*), Attack.Default (86.7287)(*), Defend.Shieldwall (61.0596)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0)
Attack.Lash (180.461)(*), Attack.Default (86.7287)(*), Defend.Shieldwall (61.0596)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0)
22:36:02
SQ
-> Behavior picked: Attack.Lash (180.461)
22:36:03
SQ
* Mercenary: Using Lash against Brigand Thug!
22:36:03
SQ
Mercenary uses skill Hail
22:36:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Lash (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Lash (0)
22:36:03
SQ
-> Behavior picked: Idle (1)
22:36:04
SQ
* Mercenary: Ending Turn with 3 of 9 AP left.
22:36:04
SQ
* ---------------------------------------------------
22:36:14
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
22:36:14
SQ
Birk uses skill Shoot Bolt
22:36:14
SQ
[Birk] executes skill [Reload] on target [Birk]
22:36:14
SQ
Birk uses skill Reload
22:36:15
SQ
*
22:36:15
SQ
* Mercenary: Resuming turn.
22:36:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
22:36:15
SQ
-> Behavior picked: Idle (1)
22:36:15
SQ
* Mercenary: Ending Turn with 9 of 9 AP left.
22:36:15
SQ
* ---------------------------------------------------
22:36:15
SQ
*
22:36:15
SQ
* Mercenary: Resuming turn.
22:36:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
22:36:16
SQ
-> Behavior picked: Idle (1)
22:36:16
SQ
* Mercenary: Ending Turn with 9 of 9 AP left.
22:36:16
SQ
* ---------------------------------------------------
22:36:19
SQ
[Balduin] executes skill [Impale] on target [Brigand Thug]
22:36:19
SQ
Balduin uses skill Impale
22:36:19
SQ
Brigand Thug has died.
22:36:20
SQ
*
22:36:20
SQ
* Mercenary: Resuming turn.
22:36:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0)
22:36:21
SQ
-> Behavior picked: Idle (1)
22:36:21
SQ
* Mercenary: Ending Turn with 2 of 9 AP left.
22:36:21
SQ
* ---------------------------------------------------
22:36:21
SQ
INFO: Next round issued: 2
22:36:22
SQ
Turn started for Mercenary
22:36:22
SQ
*
22:36:22
SQ
* Mercenary: Starting turn.
22:36:22
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:36:22
SQ
-> Behaviors to pick from:
Attack.Bow (167.399)(*), Idle (1), SwitchTo.Melee (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Recover (0), Attack.Default (0), Retreat (0)
Attack.Bow (167.399)(*), Idle (1), SwitchTo.Melee (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Recover (0), Attack.Default (0), Retreat (0)
22:36:22
SQ
-> Behavior picked: Attack.Bow (167.399)
22:36:23
SQ
* Mercenary: Using Shoot Bolt against Brigand Thug!
22:36:23
SQ
Mercenary uses skill Shoot Bolt
22:36:24
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:36:24
SQ
-> Behaviors to pick from:
Reload (91.6667)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0), Disengage (0), Attack.Bow (0)
Reload (91.6667)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0), Disengage (0), Attack.Bow (0)
22:36:24
SQ
-> Behavior picked: Reload (91.6667)
22:36:24
SQ
* Mercenary: Reloading!
22:36:24
SQ
Mercenary uses skill Reload
22:36:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Disengage (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Reload (0)
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Disengage (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Reload (0)
22:36:24
SQ
-> Behavior picked: Idle (1)
22:36:25
SQ
* Mercenary: Ending Turn with 0 of 9 AP left.
22:36:25
SQ
* ---------------------------------------------------
22:36:25
SQ
Turn started for Adler
22:36:27
SQ
[Adler] executes skill [Thrust] on target [Brigand Thug]
22:36:27
SQ
Adler uses skill Thrust
22:36:28
SQ
Turn started for Mercenary
22:36:28
SQ
*
22:36:28
SQ
* Mercenary: Starting turn.
22:36:29
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (423.177), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0)
Protect (2000)(*), Engage.Melee (423.177), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0)
22:36:29
SQ
-> Behavior picked: Protect (2000)
22:36:29
SQ
* Mercenary: Going for protective position.
22:36:29
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:36:29
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
22:36:29
SQ
-> Behavior picked: Protect (2000)
22:36:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
22:36:29
SQ
-> Behavior picked: Idle (1)
22:36:29
SQ
* Mercenary: Waiting with 5 of 9 AP left.
22:36:29
SQ
* ---------------------------------------------------
22:36:30
SQ
Turn started for Robert
22:36:33
SQ
[Robert] executes skill [Thrust] on target [Brigand Thug]
22:36:33
SQ
Robert uses skill Thrust
22:36:33
SQ
Turn started for Mercenary
22:36:33
SQ
*
22:36:33
SQ
* Mercenary: Starting turn.
22:36:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (343.75), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0)
Protect (2000)(*), Engage.Melee (343.75), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0)
22:36:34
SQ
-> Behavior picked: Protect (2000)
22:36:34
SQ
* Mercenary: Going for protective position.
22:36:35
SQ
* Mercenary: In fact, I would prefer to remain where I am
22:36:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
22:36:35
SQ
-> Behavior picked: Protect (2000)
22:36:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
22:36:35
SQ
-> Behavior picked: Idle (1)
22:36:35
SQ
* Mercenary: Ending Turn with 4 of 9 AP left.
22:36:35
SQ
* ---------------------------------------------------
22:36:35
SQ
Turn started for Baldomar the Derelict
22:36:38
SQ
Turn started for Brigand Thug
22:36:38
SQ
*
22:36:38
SQ
* Brigand Thug: Starting turn.
22:36:38
SQ
-> Behaviors to pick from:
Engage.Melee (121.229)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (121.229)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
22:36:38
SQ
-> Behavior picked: Engage.Melee (121.229)
22:36:38
SQ
* Brigand Thug: Engaging to melee range with Mercenary (not visible), accepted_distance=0, value=0.105736
22:36:39
SQ
* Brigand Thug: Reached engage destination
22:36:39
SQ
-> Behaviors to pick from:
Attack.Default (14.8119)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (14.8119)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
22:36:39
SQ
-> Behavior picked: Attack.Default (14.8119)
22:36:40
SQ
* Brigand Thug: Using Slash against Mercenary!
22:36:40
SQ
Brigand Thug uses skill Slash
22:36:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
22:36:40
SQ
-> Behavior picked: Idle (1)
22:36:40
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
22:36:40
SQ
* ---------------------------------------------------
22:36:41
SQ
Turn started for Mercenary
22:36:41
SQ
*
22:36:41
SQ
* Mercenary: Starting turn.
22:36:41
SQ
-> Behaviors to pick from:
Engage.Melee (307.692)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (307.692)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0)
22:36:41
SQ
-> Behavior picked: Engage.Melee (307.692)
22:36:41
SQ
* Mercenary: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=3.58087
22:36:42
SQ
* Mercenary: Reached engage destination
22:36:42
SQ
-> Behaviors to pick from:
Attack.Default (132.495)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (132.495)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
22:36:42
SQ
-> Behavior picked: Attack.Default (132.495)
22:36:43
SQ
* Mercenary: Using Impale against Brigand Thug!
22:36:43
SQ
Mercenary uses skill Impale
22:36:43
SQ
Brigand Thug has died.
22:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
22:36:43
SQ
-> Behavior picked: Idle (1)
22:36:43
SQ
*
22:36:43
SQ
* Mercenary: Resuming turn.
22:36:44
SQ
* Mercenary: Ending Turn with 1 of 9 AP left.
22:36:44
SQ
* ---------------------------------------------------
22:36:44
SQ
Turn started for Brigand Thug
22:36:44
SQ
*
22:36:44
SQ
* Brigand Thug: Starting turn.
22:36:44
SQ
-> Behaviors to pick from:
Engage.Melee (87.4852)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (87.4852)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
22:36:44
SQ
-> Behavior picked: Engage.Melee (87.4852)
22:36:45
SQ
* Brigand Thug: Engaging to melee range with Baldomar the Derelict (visible), accepted_distance=0, value=0.572852
22:36:45
SQ
* Brigand Thug: Reached engage destination
22:36:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
22:36:45
SQ
-> Behavior picked: Idle (1)
22:36:46
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
22:36:46
SQ
* ---------------------------------------------------
22:36:46
SQ
Turn started for Brigand Raider
22:36:46
SQ
*
22:36:46
SQ
* Brigand Raider: Starting turn.
22:36:46
SQ
-> Behaviors to pick from:
Engage.Melee (78.9318)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (78.9318)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
22:36:46
SQ
-> Behavior picked: Engage.Melee (78.9318)
22:36:47
SQ
* Brigand Raider: Engaging to melee range with Balduin (visible), accepted_distance=0, value=0.63575
22:36:48
SQ
* Brigand Raider: Reached engage destination
22:36:48
SQ
-> Behaviors to pick from:
Attack.Default (72.9144)(*), Attack.SplitShield (1.4917), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (72.9144)(*), Attack.SplitShield (1.4917), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
22:36:48
SQ
-> Behavior picked: Attack.Default (72.9144)
22:36:49
SQ
* Brigand Raider: Using Chop against Balduin!
22:36:49
SQ
Brigand Raider uses skill Chop
22:36:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
22:36:49
SQ
-> Behavior picked: Idle (1)
22:36:50
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
22:36:50
SQ
* ---------------------------------------------------
22:36:50
SQ
Turn started for Mercenary
22:36:50
SQ
*
22:36:50
SQ
* Mercenary: Starting turn.
22:36:50
SQ
-> Behaviors to pick from:
Defend.Rotation (356.8)(*), Engage.Melee (242)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0)
Defend.Rotation (356.8)(*), Engage.Melee (242)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.SplitShield (0)
22:36:50
SQ
-> Behavior picked: Defend.Rotation (356.8)
22:36:51
SQ
* Mercenary: Using Rotation!
22:36:51
SQ
Mercenary uses skill Rotation
22:36:52
SQ
-> Behaviors to pick from:
Attack.Default (111.042)(*), Attack.SplitShield (77.4878)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0)
Attack.Default (111.042)(*), Attack.SplitShield (77.4878)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0)
22:36:52
SQ
-> Behavior picked: Attack.Default (111.042)
22:36:52
SQ
* Mercenary: Using Overhead Strike against Brigand Raider!
22:36:52
SQ
Mercenary uses skill Overhead Strike
22:36:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
22:36:52
SQ
-> Behavior picked: Idle (1)
22:36:53
SQ
* Mercenary: Ending Turn with 0 of 9 AP left.
22:36:53
SQ
* ---------------------------------------------------
22:36:53
SQ
Turn started for Volkhart
22:36:56
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:36:56
SQ
Volkhart uses skill Thrust
22:36:56
SQ
[Volkhart] executes skill [Thrust] on target [Brigand Thug]
22:36:56
SQ
Volkhart uses skill Thrust
22:36:57
SQ
Brigand Thug has died.
22:36:58
SQ
Turn started for Birk
22:36:59
SQ
[Birk] executes skill [Shoot Bolt] on target [Brigand Thug]
22:36:59
SQ
Birk uses skill Shoot Bolt
22:36:59
SQ
[Birk] executes skill [Reload] on target [Birk]
22:36:59
SQ
Birk uses skill Reload
22:37:00
SQ
Turn started for Mercenary
22:37:00
SQ
*
22:37:00
SQ
* Mercenary: Starting turn.
22:37:00
SQ
-> Behaviors to pick from:
Engage.Melee (193.6)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (193.6)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
22:37:00
SQ
-> Behavior picked: Engage.Melee (193.6)
22:37:01
SQ
* Mercenary: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=1.89563
22:37:02
SQ
* Mercenary: Reached engage destination
22:37:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
22:37:02
SQ
-> Behavior picked: Idle (1)
22:37:02
SQ
* Mercenary: Ending Turn with 0 of 9 AP left.
22:37:02
SQ
* ---------------------------------------------------
22:37:02
SQ
Turn started for Balduin
22:37:04
SQ
[Balduin] executes skill [Impale] on target [Brigand Raider]
22:37:04
SQ
Balduin uses skill Impale
22:37:05
SQ
Turn started for Mercenary
22:37:05
SQ
*
22:37:05
SQ
* Mercenary: Starting turn.
22:37:06
SQ
-> Behaviors to pick from:
Attack.Default (42.6186)(*), Attack.Lash (12.0223)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Default (42.6186)(*), Attack.Lash (12.0223)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0)
22:37:06
SQ
-> Behavior picked: Attack.Default (42.6186)
22:37:06
SQ
* Mercenary: Using Cascade against Brigand Raider!
22:37:06
SQ
Mercenary uses skill Cascade
22:37:06
SQ
Brigand Raider has died.
22:37:08
Core
A critical exception occured.
22:37:08
Core
Modules & Application Stacktrace:
OS-Version: 6.2.9200 () 0x100-0x1
002F7D81 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
002FAD31 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
003A7055 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
003A48BF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
003A844F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0039FD7E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
002C0B79 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
00322F37 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0038EEAF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
0033503A (BattleBrothers): (filename not available): PHYSFS_writeUBE64
765EE87F (ucrtbase): (filename not available): o____lc_collate_cp_func
76778484 (KERNEL32): (filename not available): BaseThreadInitThunk
77DE302C (ntdll): (filename not available): RtlValidSecurityDescriptor
77DE2FFA (ntdll): (filename not available): RtlValidSecurityDescriptor
22:37:08
Core
Script Stacktrace:
Function:
onEvaluate -> scripts/ai/tactical/behaviors/ai_engage_melee.nut : 213
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 75
Function:
evaluate -> scripts/ai/tactical/agent.nut : 312
Function:
think -> scripts/ai/tactical/agent.nut : 199
Function:
onProcessAI -> scripts/states/tactical_state.nut : 1338