17:48:27
Platform
Setting video mode
17:48:27
Platform
Finished setting video mode
17:48:27
Core
Using write path: D:\My Documents\Battle Brothers
17:48:27
Core
Initializing Resource Manager
17:48:27
Core
Initializing Input Manager
17:48:27
Core
Initializing Render Manager
17:48:27
Renderer
Allocated Renderbuffer in excess of 3072kb.
17:48:27
Renderer
Vendor: NVIDIA Corporation
17:48:27
Renderer
Device: GeForce GTX 970/PCIe/SSE2
17:48:27
Renderer
Version: 4.6.0 NVIDIA 417.35
17:48:27
Renderer
Shader Version: 4.60 NVIDIA
17:48:27
Renderer
Framebuffer Support: Yes
17:48:27
Core
Initializing Sound Manager
17:48:27
Core
Initializing Scene Manager
17:48:27
Resource
Unloading: shaders/solid.vs
17:48:27
Resource
Unloading: shaders/solid_pass0.fs
17:48:27
Resource
Unloading: shaders/simple.vs
17:48:27
Resource
Unloading: shaders/simple.fs
17:48:27
Resource
Unloading: shaders/sprite.vs
17:48:27
Resource
Unloading: shaders/sprite.fs
17:48:27
Resource
Unloading: shaders/sprite_dof.vs
17:48:27
Resource
Unloading: shaders/sprite_dof.fs
17:48:27
Core
Initializing Script Manager
17:48:27
Core
Initializing UI Manager
17:48:27
Resource
Unloading: shaders/ui.vs
17:48:27
Resource
Unloading: shaders/ui.fs
17:48:27
Core
Initializing Input Action Manager
17:48:27
Core
Initializing State Manager
17:48:27
Core
Initializing Persistence Manager
17:48:27
Resource
Unloading: brushes/debug.brush
17:48:27
Resource
Unloading: brushes/detail.brush
17:48:27
Resource
Unloading: brushes/effects_0.brush
17:48:27
Resource
Unloading: brushes/entity_0.brush
17:48:27
Resource
Unloading: brushes/entity_1.brush
17:48:27
Resource
Unloading: brushes/entity_2.brush
17:48:27
Resource
Unloading: brushes/entity_3.brush
17:48:27
Resource
Unloading: brushes/entity_4.brush
17:48:27
Resource
Unloading: brushes/entity_icons.brush
17:48:27
Resource
Unloading: brushes/object_0.brush
17:48:27
Resource
Unloading: brushes/orientation_overlay.brush
17:48:27
Resource
Unloading: brushes/terrain.brush
17:48:27
Resource
Unloading: brushes/transitions.brush
17:48:27
Resource
Unloading: brushes/ui.brush
17:48:27
Resource
Unloading: brushes/world_decals.brush
17:48:27
Resource
Unloading: brushes/world_detail.brush
17:48:27
Resource
Unloading: brushes/world_entity_0.brush
17:48:27
Resource
Unloading: brushes/world_settlement.brush
17:48:27
Resource
Unloading: brushes/world_special.brush
17:48:27
Resource
Unloading: brushes/world_tiles.brush
17:48:27
Resource
Unloading: brushes/world_weather.brush
17:48:27
Resource
Unloading: shaders/fow.vs
17:48:27
Resource
Unloading: shaders/fow.fs
17:48:27
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
17:48:27
Resource
Unloading: shaders/water.vs
17:48:27
Resource
Unloading: shaders/water.fs
17:48:27
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
17:48:27
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
17:48:27
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
17:48:27
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
17:48:28
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
17:48:28
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
17:48:28
Resource
Started loading Resource Package "preload/on_start.txt".
17:48:28
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
17:48:28
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
17:48:28
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
17:48:28
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
17:48:28
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
17:48:32
UI
Screen 'RootScreen' successfully registered.
17:48:33
UI
Screen 'ConsoleScreen' successfully registered.
17:48:33
UI
Screen 'LoadingScreen' successfully registered.
17:48:33
UI
Screen 'TooltipScreen' successfully registered.
17:48:33
UI
Screen 'DialogScreen' successfully registered.
17:48:33
UI
Screen 'TacticalScreen' successfully registered.
17:48:33
UI
Screen 'TacticalCombatResultScreen' successfully registered.
17:48:33
UI
Screen 'TacticalDialogScreen' successfully registered.
17:48:33
UI
Screen 'WorldScreen' successfully registered.
17:48:33
UI
Screen 'WorldTownScreen' successfully registered.
17:48:33
UI
Screen 'WorldGameFinishScreen' successfully registered.
17:48:33
UI
Screen 'WorldEventPopupScreen' successfully registered.
17:48:33
UI
Screen 'WorldEventScreen' successfully registered.
17:48:33
UI
Screen 'WorldCombatDialog' successfully registered.
17:48:33
UI
Screen 'WorldRelationsScreen' successfully registered.
17:48:33
UI
Screen 'WorldObituaryScreen' successfully registered.
17:48:33
UI
Screen 'MainMenuScreen' successfully registered.
17:48:33
UI
Screen 'WorldMenuScreen' successfully registered.
17:48:33
UI
Screen 'TacticalMenuScreen' successfully registered.
17:48:33
UI
Screen 'WorldCharacterScreen' successfully registered.
17:48:33
UI
Screen 'TacticalCharacterScreen' successfully registered.
17:48:33
SQ
RootState::onShow()
17:48:33
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
17:48:33
Resource
Started loading Resource Package "preload/on_running.txt".
17:48:33
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
17:48:33
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
17:48:33
Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
17:48:34
Texture
Texture "gfx/world_detail.png" (ID: 42) took up approximately 87381kb in video memory.
17:48:34
Texture
Texture "gfx/world_entity_0.png" (ID: 43) took up approximately 21845kb in video memory.
17:48:34
Texture
Texture "gfx/world_settlement.png" (ID: 44) took up approximately 43690kb in video memory.
17:48:35
Texture
Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
17:49:04
SQ
Load campaign: Post battle
17:49:04
SQ
Save version: 45
17:49:05
Scene
Finished loading scene.
17:49:06
Texture
Texture "gfx/entity_4.png" (ID: 99) took up approximately 10922kb in video memory.
17:49:06
Texture
Texture "gfx/entity_1.png" (ID: 100) took up approximately 10922kb in video memory.
17:49:06
Texture
Texture "gfx/entity_2.png" (ID: 101) took up approximately 21845kb in video memory.
17:49:07
SQ
contract added: Return Item
17:49:07
SQ
contract added: Marauding Greenskins
17:49:07
SQ
contract added: Obtain artifact
17:49:07
SQ
contract added: Armed Courier
17:49:07
SQ
contract added: Armed Courier
17:49:07
SQ
contract added: Rebuilding
17:49:07
SQ
contract added: Hunting Beasts
17:49:07
SQ
contract added: Armed Courier
17:49:07
SQ
contract added: Return Item
17:49:07
SQ
contract added: Destroy Goblin Camp
17:49:07
SQ
contract added: Find Location
17:49:07
SQ
contract added: Defend settlement
17:49:07
SQ
contract added: Escort Caravan
17:49:07
SQ
contract added: Rebuilding
17:49:07
SQ
contract added: Hunting Beasts
17:49:07
SQ
contract added: A Pact With Witches
17:49:07
SQ
contract added: Find Location
17:49:07
SQ
contract added: Escort Caravan
17:49:07
SQ
contract added: Find Location
17:49:07
SQ
contract added: Ending the Nightmare
17:49:08
Resource
Unloading: music/title.ogg
17:49:39
SQ
Location entered: Hoberfeste
17:49:43
Resource
Unloading: music/worldmap_04.ogg
17:51:02
Resource
Unloading: music/stronghold_01.ogg
17:51:13
SQ
contract added: Rebuilding
17:51:23
SQ
contract removed: 369
17:51:23
SQ
contract added: Armed Courier
17:51:27
SQ
Location entered: Konigswasser
17:51:31
Resource
Unloading: music/worldmap_03.ogg
17:51:37
SQ
showing contract: Rebuilding (id: 390)
17:51:46
SQ
showing contract: Escort Caravan (id: 382)
17:51:52
SQ
showing contract: Rebuilding (id: 390)
17:51:54
SQ
contract activated: Rebuilding (id: 390)
17:52:01
SQ
contract added: Armed Courier
17:52:04
SQ
contract added: Destroy Orc Camp
17:52:05
Resource
Unloading: music/city_02.ogg
17:52:05
SQ
showing contract: Rebuilding (id: 390)
17:52:18
SQ
Save campaign: autosave
17:52:19
Scene
Finished saving scene.
17:52:20
SQ
WorldState::onHide
17:52:20
Texture
Texture "gfx/detail.png" (ID: 510) took up approximately 10922kb in video memory.
17:52:20
Texture
Texture "gfx/object_0.png" (ID: 567) took up approximately 21845kb in video memory.
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
17:52:20
Texture
Texture "gfx/orientation_overlay.png" (ID: 568) took up approximately 1024kb in video memory.
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
17:52:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,4).
17:52:20
SQ
TACTICAL: STASH LOCKED: true
17:52:20
SQ
INFO: Next round issued: 1
17:52:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:52:20
SQ
Turn started for Brigand Raider
17:52:20
SQ
*
17:52:20
SQ
* Brigand Raider: Starting turn.
17:52:21
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (66)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:52:21
SQ
-> Behavior picked: Engage.Melee (66)
17:52:21
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (visible), accepted_distance=0, value=0.568724
17:52:21
SQ
* Brigand Raider: Reached engage destination
17:52:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
17:52:21
SQ
-> Behavior picked: Idle (1)
17:52:21
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
17:52:21
SQ
* ---------------------------------------------------
17:52:22
SQ
Turn started for Brigand Marksman
17:52:22
SQ
*
17:52:22
SQ
* Brigand Marksman: Starting turn.
17:52:22
Resource
Unloading: music/worldmap_04.ogg
17:52:22
SQ
* Brigand Marksman: Taking cover..
17:52:22
SQ
-> Behaviors to pick from:
Engage.Ranged (135)(*), Attack.Bow (71.6451)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (135)(*), Attack.Bow (71.6451)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
17:52:22
SQ
-> Behavior picked: Engage.Ranged (135)
17:52:22
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Peculiar Hans (not visible)
17:52:23
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
17:52:23
SQ
-> Behaviors to pick from:
Attack.Bow (64.4171)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (64.4171)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
17:52:23
SQ
-> Behavior picked: Attack.Bow (64.4171)
17:52:23
SQ
* Brigand Marksman: Using Quick Shot against Ludolf the Master!
17:52:23
SQ
Brigand Marksman uses skill Quick Shot
17:52:24
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
17:52:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
17:52:24
SQ
-> Behavior picked: Idle (1)
17:52:24
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
17:52:24
SQ
* ---------------------------------------------------
17:52:24
SQ
Turn started for Brigand Raider
17:52:24
SQ
*
17:52:24
SQ
* Brigand Raider: Starting turn.
17:52:24
SQ
-> Behaviors to pick from:
Engage.Melee (50.0364)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (50.0364)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:52:24
SQ
-> Behavior picked: Engage.Melee (50.0364)
17:52:25
SQ
* Brigand Raider: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.233597
17:52:25
SQ
* Brigand Raider: Reached engage destination
17:52:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
17:52:25
SQ
-> Behavior picked: Idle (1)
17:52:25
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:52:25
SQ
* ---------------------------------------------------
17:52:25
SQ
Turn started for Brigand Marksman
17:52:25
SQ
*
17:52:25
SQ
* Brigand Marksman: Starting turn.
17:52:26
SQ
* Brigand Marksman: Taking cover..
17:52:26
SQ
-> Behaviors to pick from:
Engage.Ranged (157.5)(*), Attack.Bow (102.905)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (157.5)(*), Attack.Bow (102.905)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
17:52:26
SQ
-> Behavior picked: Attack.Bow (102.905)
17:52:26
SQ
* Brigand Marksman: Using Aimed Shot against Ludolf the Master!
17:52:26
SQ
Brigand Marksman uses skill Aimed Shot
17:52:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
17:52:28
SQ
-> Behavior picked: Idle (1)
17:52:28
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
17:52:28
SQ
* ---------------------------------------------------
17:52:28
SQ
Turn started for Brigand Raider
17:52:28
SQ
*
17:52:28
SQ
* Brigand Raider: Starting turn.
17:52:29
SQ
-> Behaviors to pick from:
Engage.Melee (101.316)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (101.316)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:52:29
SQ
-> Behavior picked: Engage.Melee (101.316)
17:52:29
SQ
* Brigand Raider: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.248055
17:52:29
SQ
* Brigand Raider: Reached engage destination
17:52:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
17:52:29
SQ
-> Behavior picked: Idle (1)
17:52:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:52:29
SQ
* ---------------------------------------------------
17:52:30
SQ
Turn started for Meinrad the Pimp
17:52:32
Script
VM collected 10 object(s) and deleted them.
17:52:34
SQ
Turn started for Brigand Raider
17:52:34
SQ
*
17:52:34
SQ
* Brigand Raider: Starting turn.
17:52:34
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:52:34
SQ
-> Behavior picked: Engage.Melee (100)
17:52:35
SQ
* Brigand Raider: Waiting until others have moved!
17:52:35
SQ
Turn started for Brigand Poacher
17:52:35
SQ
*
17:52:35
SQ
* Brigand Poacher: Starting turn.
17:52:36
SQ
* Brigand Poacher: Taking cover..
17:52:36
SQ
-> Behaviors to pick from:
Engage.Ranged (157.5)(*), Attack.Bow (54.9796)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (157.5)(*), Attack.Bow (54.9796)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
17:52:36
SQ
-> Behavior picked: Engage.Ranged (157.5)
17:52:36
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Peculiar Hans (not visible)
17:52:36
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
17:52:36
SQ
-> Behaviors to pick from:
Attack.Bow (26.8245)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (26.8245)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
17:52:36
SQ
-> Behavior picked: Attack.Bow (26.8245)
17:52:37
SQ
* Brigand Poacher: Using Quick Shot against Ludolf the Master!
17:52:37
SQ
Brigand Poacher uses skill Quick Shot
17:52:38
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
17:52:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
17:52:38
SQ
-> Behavior picked: Idle (1)
17:52:38
SQ
* Brigand Poacher: Ending Turn with 3 of 9 AP left.
17:52:38
SQ
* ---------------------------------------------------
17:52:38
SQ
Turn started for Brigand Raider
17:52:38
SQ
*
17:52:38
SQ
* Brigand Raider: Starting turn.
17:52:38
SQ
-> Behaviors to pick from:
Engage.Melee (120.312)(*), Defend.Shieldwall (3.45524), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (120.312)(*), Defend.Shieldwall (3.45524), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:52:38
SQ
-> Behavior picked: Engage.Melee (120.312)
17:52:39
SQ
* Brigand Raider: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.275293
17:52:39
SQ
* Brigand Raider: Reached engage destination
17:52:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
17:52:39
SQ
-> Behavior picked: Idle (1)
17:52:40
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:52:40
SQ
* ---------------------------------------------------
17:52:40
SQ
Turn started for Peculiar Hans
17:53:17
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Poacher]
17:53:17
SQ
Peculiar Hans uses skill Quick Shot
17:53:18
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Poacher]
17:53:18
SQ
Peculiar Hans uses skill Quick Shot
17:53:19
SQ
Turn started for Brigand Raider
17:53:19
SQ
*
17:53:19
SQ
* Brigand Raider: Starting turn.
17:53:19
SQ
-> Behaviors to pick from:
Engage.Melee (69.5939)(*), Defend.Shieldwall (3.54317), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (69.5939)(*), Defend.Shieldwall (3.54317), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
17:53:19
SQ
-> Behavior picked: Engage.Melee (69.5939)
17:53:20
SQ
* Brigand Raider: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.320797
17:53:20
SQ
* Brigand Raider: Reached engage destination
17:53:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
17:53:20
SQ
-> Behavior picked: Idle (1)
17:53:20
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:53:20
SQ
* ---------------------------------------------------
17:53:21
SQ
Turn started for Reiner The Owl
17:53:23
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
17:53:23
SQ
Reiner The Owl uses skill Throw Axe
17:53:23
SQ
Turn started for Hartmut the Sergeant
17:53:26
SQ
Turn started for Gerhard The Weaponmaster
17:53:28
SQ
Turn started for Alfred Blood Oak
17:53:34
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Brigand Poacher]
17:53:34
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
17:53:34
SQ
Brigand Poacher has died.
17:53:41
SQ
[Alfred Blood Oak] executes skill [Rotation] on target [Ludolf the Master]
17:53:41
SQ
Alfred Blood Oak uses skill Rotation
17:53:42
SQ
Turn started for Sir Siegfried
17:53:44
SQ
Skill [Hidden] removed from [Sir Siegfried].
17:53:45
SQ
Turn started for Wilhelm
17:53:46
SQ
[Wilhelm] executes skill [Swing] on target [Brigand Raider]
17:53:46
SQ
Wilhelm uses skill Swing
17:53:46
SQ
Brigand Raider has died.
17:53:49
SQ
Turn started for Ludolf the Master
17:53:50
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Brigand Raider]
17:53:50
SQ
Ludolf the Master uses skill Cudgel
17:53:52
SQ
Turn started for Gerulf the Impaler
17:53:55
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Raider]
17:53:55
SQ
Gerulf the Impaler uses skill Cleave
17:53:56
SQ
Turn started for Reimund The Redeemed
17:53:58
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Brigand Raider]
17:53:58
SQ
Reimund The Redeemed uses skill Thrust
17:53:58
SQ
Brigand Raider has died.
17:53:58
SQ
Turn started for The Bastion
17:54:05
SQ
*
17:54:05
SQ
* Brigand Raider: Resuming turn.
17:54:06
SQ
-> Behaviors to pick from:
Engage.Melee (140.625)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Engage.Melee (140.625)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
17:54:06
SQ
-> Behavior picked: Engage.Melee (140.625)
17:54:06
SQ
* Brigand Raider: Engaging to melee range with Sir Siegfried (visible), accepted_distance=0, value=0.0957082
17:54:06
SQ
* Brigand Raider: Reached engage destination
17:54:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Engage.Melee (0)
17:54:06
SQ
-> Behavior picked: Idle (1)
17:54:07
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
17:54:07
SQ
* ---------------------------------------------------
17:54:13
SQ
INFO: Next round issued: 2
17:54:14
SQ
Turn started for Brigand Marksman
17:54:14
SQ
*
17:54:14
SQ
* Brigand Marksman: Starting turn.
17:54:14
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
17:54:14
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (203.429)(*), Idle (1), Reload (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
Engage.Ranged (720)(*), Attack.Bow (203.429)(*), Idle (1), Reload (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
17:54:14
SQ
-> Behavior picked: Engage.Ranged (720)
17:54:15
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Peculiar Hans (visible)
17:54:15
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
17:54:15
SQ
* Brigand Marksman: Taking cover..
17:54:15
SQ
-> Behaviors to pick from:
Engage.Ranged (540)(*), Attack.Bow (56.575), Idle (1), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0)
Engage.Ranged (540)(*), Attack.Bow (56.575), Idle (1), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0)
17:54:15
SQ
-> Behavior picked: Engage.Ranged (540)
17:54:15
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Peculiar Hans (visible)
17:54:15
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
17:54:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0), Engage.Ranged (0)
17:54:15
SQ
-> Behavior picked: Idle (1)
17:54:15
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
17:54:15
SQ
* ---------------------------------------------------
17:54:15
SQ
Turn started for Brigand Raider
17:54:15
SQ
*
17:54:15
SQ
* Brigand Raider: Starting turn.
17:54:16
SQ
-> Behaviors to pick from:
Defend.Riposte (53.8862)(*), Attack.Default (2.08375), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Defend.Riposte (53.8862)(*), Attack.Default (2.08375), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
17:54:16
SQ
-> Behavior picked: Defend.Riposte (53.8862)
17:54:16
SQ
* Brigand Raider: Using Riposte!
17:54:16
SQ
Brigand Raider uses skill Riposte
17:54:16
SQ
-> Behaviors to pick from:
Attack.Default (2.07311)(*), Idle (1)(*), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
Attack.Default (2.07311)(*), Idle (1)(*), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
17:54:16
SQ
-> Behavior picked: Idle (1)
17:54:17
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
17:54:17
SQ
* ---------------------------------------------------
17:54:17
SQ
Turn started for Brigand Marksman
17:54:17
SQ
*
17:54:17
SQ
* Brigand Marksman: Starting turn.
17:54:18
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
17:54:18
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (105.2), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (720)(*), Attack.Bow (105.2), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
17:54:18
SQ
-> Behavior picked: Engage.Ranged (720)
17:54:18
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Meinrad the Pimp (visible)
17:54:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), Attack.Bow (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), Attack.Bow (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
17:54:19
SQ
-> Behavior picked: Idle (1)
17:54:19
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
17:54:19
SQ
* ---------------------------------------------------
17:54:19
SQ
Turn started for Brigand Raider
17:54:19
SQ
*
17:54:19
SQ
* Brigand Raider: Starting turn.
17:54:19
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (292.267)(*), Engage.Melee (81.8306)(*), Defend.Shieldwall (10.2914), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
SwitchTo.Ranged (292.267)(*), Engage.Melee (81.8306)(*), Defend.Shieldwall (10.2914), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
17:54:19
SQ
-> Behavior picked: SwitchTo.Ranged (292.267)
17:54:20
SQ
* Brigand Raider: Switching to ranged weapon!
17:54:20
SQ
-> Behaviors to pick from:
Attack.Default (98.6664)(*), Defend.Shieldwall (2.79986), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
Attack.Default (98.6664)(*), Defend.Shieldwall (2.79986), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
17:54:20
SQ
-> Behavior picked: Attack.Default (98.6664)
17:54:20
SQ
* Brigand Raider: Using Throw Axe against Meinrad the Pimp!
17:54:20
SQ
Brigand Raider uses skill Throw Axe
17:54:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
17:54:21
SQ
-> Behavior picked: Idle (1)
17:54:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:54:21
SQ
* ---------------------------------------------------
17:54:21
SQ
Turn started for Brigand Raider
17:54:21
SQ
*
17:54:21
SQ
* Brigand Raider: Starting turn.
17:54:21
SQ
-> Behaviors to pick from:
Attack.Default (7.08779)(*), Attack.SplitShield (3.40465)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (7.08779)(*), Attack.SplitShield (3.40465)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
17:54:21
SQ
-> Behavior picked: Attack.Default (7.08779)
17:54:22
SQ
* Brigand Raider: Using Chop against Gerulf the Impaler!
17:54:22
SQ
Brigand Raider uses skill Chop
17:54:22
SQ
-> Behaviors to pick from:
Attack.Default (7.04992)(*), Attack.SplitShield (3.38009)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Split (0)
Attack.Default (7.04992)(*), Attack.SplitShield (3.38009)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Split (0)
17:54:22
SQ
-> Behavior picked: Attack.Default (7.04992)
17:54:23
SQ
* Brigand Raider: Using Chop against Gerulf the Impaler!
17:54:23
SQ
Brigand Raider uses skill Chop
17:54:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0)
17:54:23
SQ
-> Behavior picked: Idle (1)
17:54:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:54:24
SQ
* ---------------------------------------------------
17:54:24
SQ
Turn started for Meinrad the Pimp
17:54:25
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Brigand Raider]
17:54:25
SQ
Meinrad the Pimp uses skill Strike
17:54:25
SQ
Brigand Raider has died.
17:54:25
SQ
Skill [Riposte] removed from [Brigand Raider].
17:54:27
SQ
Turn started for Brigand Raider
17:54:27
SQ
*
17:54:27
SQ
* Brigand Raider: Starting turn.
17:54:27
SQ
-> Behaviors to pick from:
Attack.Default (50.8641)(*), Engage.Melee (10), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Retreat (0)
Attack.Default (50.8641)(*), Engage.Melee (10), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Retreat (0)
17:54:27
SQ
-> Behavior picked: Attack.Default (50.8641)
17:54:28
SQ
* Brigand Raider: Using Strike against Meinrad the Pimp!
17:54:28
SQ
Brigand Raider uses skill Strike
17:54:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Retreat (0), Attack.Default (0)
17:54:28
SQ
-> Behavior picked: Idle (1)
17:54:29
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:54:29
SQ
* ---------------------------------------------------
17:54:29
SQ
Turn started for Peculiar Hans
17:54:32
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Brigand Marksman]
17:54:32
SQ
Peculiar Hans uses skill Aimed Shot
17:54:32
Script
VM collected 12 object(s) and deleted them.
17:54:34
SQ
Turn started for Reiner The Owl
17:54:36
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
17:54:36
SQ
Reiner The Owl uses skill Throw Axe
17:54:36
SQ
Turn started for Sir Siegfried
17:54:38
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Raider]
17:54:38
SQ
Sir Siegfried uses skill Bash
17:54:38
SQ
Turn started for Hartmut the Sergeant
17:54:41
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Raider]
17:54:41
SQ
Hartmut the Sergeant uses skill Impale
17:54:41
SQ
Turn started for Gerhard The Weaponmaster
17:54:42
SQ
[Gerhard The Weaponmaster] executes skill [Strike] on target [Brigand Raider]
17:54:42
SQ
Gerhard The Weaponmaster uses skill Strike
17:54:42
SQ
Brigand Raider has died.
17:54:44
SQ
Turn started for Gerulf the Impaler
17:54:45
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Raider]
17:54:45
SQ
Gerulf the Impaler uses skill Cleave
17:54:46
SQ
Turn started for Ludolf the Master
17:54:49
SQ
Turn started for Alfred Blood Oak
17:54:49
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
17:54:49
SQ
Alfred Blood Oak uses skill Reload
17:54:50
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Brigand Marksman]
17:54:50
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
17:54:50
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
17:54:51
SQ
Turn started for Wilhelm
17:54:53
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
17:54:53
SQ
Turn started for The Bastion
17:54:54
SQ
[The Bastion] executes skill [Slash] on target [Brigand Raider]
17:54:54
SQ
The Bastion uses skill Slash
17:54:55
SQ
Turn started for Reimund The Redeemed
17:54:57
SQ
INFO: Next round issued: 3
17:54:57
SQ
Turn started for Brigand Marksman
17:54:57
SQ
*
17:54:57
SQ
* Brigand Marksman: Starting turn.
17:54:57
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Recover (0), Engage.Melee (0), Defend (0)
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Recover (0), Engage.Melee (0), Defend (0)
17:54:57
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:54:58
SQ
* Brigand Marksman: Switching to melee weapon!
17:54:58
SQ
-> Behaviors to pick from:
Attack.Default (2.54057)(*), Idle (1)(*), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0)
Attack.Default (2.54057)(*), Idle (1)(*), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0)
17:54:58
SQ
-> Behavior picked: Attack.Default (2.54057)
17:54:58
SQ
* Brigand Marksman: Using Bash against Wilhelm!
17:54:58
SQ
Brigand Marksman uses skill Bash
17:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Default (0)
17:54:58
SQ
-> Behavior picked: Idle (1)
17:54:59
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
17:54:59
SQ
* ---------------------------------------------------
17:54:59
SQ
Turn started for Brigand Marksman
17:54:59
SQ
*
17:54:59
SQ
* Brigand Marksman: Starting turn.
17:55:00
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
17:55:00
SQ
-> Behaviors to pick from:
Attack.Bow (90.5083)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
Attack.Bow (90.5083)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
17:55:00
SQ
-> Behavior picked: Attack.Bow (90.5083)
17:55:00
SQ
* Brigand Marksman: Using Aimed Shot against Reiner The Owl!
17:55:00
SQ
Brigand Marksman uses skill Aimed Shot
17:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
17:55:02
SQ
-> Behavior picked: Idle (1)
17:55:02
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
17:55:02
SQ
* ---------------------------------------------------
17:55:02
SQ
Turn started for Meinrad the Pimp
17:55:04
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Brigand Raider]
17:55:04
SQ
Meinrad the Pimp uses skill Strike
17:55:05
SQ
Turn started for Brigand Raider
17:55:05
SQ
*
17:55:05
SQ
* Brigand Raider: Starting turn.
17:55:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (118.271)(*), SwitchTo.Melee (100)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.CrushArmor (0)
Defend.Shieldwall (118.271)(*), SwitchTo.Melee (100)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.CrushArmor (0)
17:55:05
SQ
-> Behavior picked: SwitchTo.Melee (100)
17:55:06
SQ
* Brigand Raider: Switching to melee weapon!
17:55:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (235.888)(*), Attack.Default (51.7565), Attack.CrushArmor (15.9144), Idle (1), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Defend (0), Defend.Knockback (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0)
Defend.Shieldwall (235.888)(*), Attack.Default (51.7565), Attack.CrushArmor (15.9144), Idle (1), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Defend (0), Defend.Knockback (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0)
17:55:06
SQ
-> Behavior picked: Defend.Shieldwall (235.888)
17:55:06
SQ
* Brigand Raider: Using Shieldwall!
17:55:06
SQ
Brigand Raider uses skill Shieldwall
17:55:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Defend (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Defend (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
17:55:06
SQ
-> Behavior picked: Idle (1)
17:55:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:55:07
SQ
* ---------------------------------------------------
17:55:07
SQ
Skill [Overwhelmed] removed from [Brigand Raider].
17:55:08
SQ
Turn started for Peculiar Hans
17:55:08
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Brigand Raider]
17:55:08
SQ
Peculiar Hans uses skill Aimed Shot
17:55:10
SQ
Turn started for Reiner The Owl
17:55:12
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
17:55:12
SQ
Reiner The Owl uses skill Throw Axe
17:55:12
SQ
Turn started for Hartmut the Sergeant
17:55:13
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Raider]
17:55:13
SQ
Hartmut the Sergeant uses skill Impale
17:55:14
SQ
Brigand Raider has died.
17:55:15
SQ
Turn started for Gerhard The Weaponmaster
17:55:16
SQ
[Gerhard The Weaponmaster] executes skill [Strike] on target [Brigand Raider]
17:55:16
SQ
Gerhard The Weaponmaster uses skill Strike
17:55:16
SQ
Brigand Raider has died.
17:55:16
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:55:17
SQ
Turn started for Sir Siegfried
17:55:19
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Marksman]
17:55:19
SQ
Sir Siegfried uses skill Bash
17:55:19
SQ
Turn started for Ludolf the Master
17:55:21
SQ
Turn started for Alfred Blood Oak
17:55:22
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
17:55:22
SQ
Alfred Blood Oak uses skill Reload
17:55:23
SQ
Turn started for Gerulf the Impaler
17:55:24
SQ
entity is currently travelling!
17:55:25
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Marksman]
17:55:25
SQ
Gerulf the Impaler uses skill Cleave
17:55:25
SQ
Turn started for Wilhelm
17:55:26
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Brigand Marksman]
17:55:26
SQ
Wilhelm uses skill Overhead Strike
17:55:26
SQ
Brigand Marksman has died.
17:55:28
SQ
Turn started for Reimund The Redeemed
17:55:29
SQ
Turn started for The Bastion
17:55:30
SQ
INFO: Next round issued: 4
17:55:31
SQ
Turn started for Brigand Marksman
17:55:31
SQ
*
17:55:31
SQ
* Brigand Marksman: Starting turn.
17:55:31
SQ
-> Behaviors to pick from:
Retreat (1238.89)(*), Attack.Bow (246.873), Idle (1), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0)
Retreat (1238.89)(*), Attack.Bow (246.873), Idle (1), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0)
17:55:31
SQ
-> Behavior picked: Retreat (1238.89)
17:55:31
SQ
* Brigand Marksman: Retreating.
17:55:31
SQ
Skill [Hidden] removed from [Brigand Marksman].
17:55:32
SQ
Turn started for Meinrad the Pimp
17:55:34
SQ
Turn started for Peculiar Hans
17:55:35
SQ
Turn started for Reiner The Owl
17:55:37
SQ
Turn started for Hartmut the Sergeant
17:55:39
SQ
Turn started for Gerhard The Weaponmaster
17:55:40
SQ
Turn started for Sir Siegfried
17:55:42
SQ
Turn started for Ludolf the Master
17:55:44
SQ
Turn started for Gerulf the Impaler
17:55:45
SQ
Turn started for Alfred Blood Oak
17:55:54
SQ
Turn started for Reimund The Redeemed
17:55:55
SQ
Turn started for The Bastion
17:55:56
SQ
Turn started for Wilhelm
17:55:57
Resource
Unloading: gfx/orientation_overlay.png
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Gerulf the Impaler].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Alfred Blood Oak].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Reiner The Owl].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [The Bastion].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Gerhard The Weaponmaster].
17:55:57
SQ
Skill [Hidden] removed from [Gerhard The Weaponmaster].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Wilhelm].
17:55:57
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Hartmut the Sergeant].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Reimund The Redeemed].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Ludolf the Master].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Meinrad the Pimp].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Sir Siegfried].
17:55:57
SQ
Skill [Realm of Nightmares] removed from [Peculiar Hans].
17:56:01
Resource
Unloading: music/bandits_02.ogg
17:56:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:56:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:56:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:56:02
SQ
World::onCombatFinished
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Landrich The Landknecht].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Wilderich The Unshakeable].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Helfrich the Paranoid].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Torvald].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Geralt Whoreson].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Randolf].
17:56:02
SQ
Skill [Realm of Nightmares] removed from [Albrecht].
17:56:02
SQ
TacticalState::onFinish
17:56:02
Resource
Unloading: gfx/object_0.png
17:56:02
Resource
Unloading: gfx/detail.png
17:56:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:56:03
SQ
showing contract: Rebuilding (id: 390)
17:56:08
SQ
showing contract: Rebuilding (id: 390)
17:56:10
SQ
Location entered: Konigswasser
17:56:11
Resource
Unloading: music/city_02.ogg
17:56:13
SQ
no event????
17:56:14
Resource
Unloading: music/victory_01.ogg
17:56:14
SQ
showing contract: Rebuilding (id: 390)
17:56:18
SQ
Skill [Cut Arm] removed from [Wilderich The Unshakeable].
17:56:18
SQ
Skill [Pierced Leg Muscles] removed from [Helfrich the Paranoid].
17:56:19
SQ
showing contract: Rebuilding (id: 390)
17:56:21
SQ
Location entered: Konigswasser
17:56:25
Resource
Unloading: music/worldmap_04.ogg
17:56:33
Script
VM collected 5 object(s) and deleted them.
17:57:11
SQ
no event????
17:57:15
Resource
Unloading: music/city_02.ogg
17:57:17
SQ
Save campaign: Raiding
17:57:19
Scene
Finished saving scene.
17:57:21
SQ
Location entered: Konigswasser
17:57:24
SQ
showing contract: Hunting Beasts (id: 376)
17:57:25
Resource
Unloading: music/worldmap_05.ogg
17:57:31
SQ
contract activated: Hunting Beasts (id: 376)
17:57:37
SQ
showing contract: Hunting Beasts (id: 376)
17:57:39
Resource
Unloading: music/city_01.ogg
17:57:45
SQ
no event????
17:58:26
SQ
party name: Nachzehrers
17:58:26
SQ
Save campaign: autosave
17:58:27
Scene
Finished saving scene.
17:58:28
SQ
WorldState::onHide
17:58:28
Texture
Texture "gfx/detail.png" (ID: 404) took up approximately 10922kb in video memory.
17:58:28
Texture
Texture "gfx/object_0.png" (ID: 723) took up approximately 21845kb in video memory.
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,5).
17:58:29
Texture
Texture "gfx/orientation_overlay.png" (ID: 734) took up approximately 1024kb in video memory.
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,6).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,4).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,5).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,7).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,3).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,8).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,2).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,9).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,4).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,4).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,5).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,7).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,3).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,8).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,3).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,1).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,10).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,0).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,2).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,9).
17:58:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,11).
17:58:29
SQ
TACTICAL: STASH LOCKED: true
17:58:29
SQ
INFO: Next round issued: 1
17:58:29
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:58:29
SQ
Turn started for Nachzehrer
17:58:29
SQ
*
17:58:29
SQ
* Nachzehrer: Starting turn.
17:58:29
SQ
-> Behaviors to pick from:
Engage.Melee (67.2998)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (67.2998)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:29
SQ
-> Behavior picked: Engage.Melee (67.2998)
17:58:30
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:30
Resource
Unloading: music/worldmap_06.ogg
17:58:30
SQ
* Nachzehrer: Reached engage destination
17:58:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:30
SQ
-> Behavior picked: Idle (1)
17:58:30
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:30
SQ
* ---------------------------------------------------
17:58:30
SQ
Turn started for Nachzehrer
17:58:30
SQ
*
17:58:30
SQ
* Nachzehrer: Starting turn.
17:58:30
SQ
-> Behaviors to pick from:
Engage.Melee (79.7991)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (79.7991)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:30
SQ
-> Behavior picked: Engage.Melee (79.7991)
17:58:31
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
17:58:32
SQ
* Nachzehrer: Reached engage destination
17:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:32
SQ
-> Behavior picked: Idle (1)
17:58:32
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:32
SQ
* ---------------------------------------------------
17:58:32
SQ
Turn started for Nachzehrer
17:58:32
SQ
*
17:58:32
SQ
* Nachzehrer: Starting turn.
17:58:32
SQ
-> Behaviors to pick from:
Engage.Melee (112.793)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (112.793)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:32
SQ
-> Behavior picked: Engage.Melee (112.793)
17:58:33
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
17:58:33
SQ
* Nachzehrer: Reached engage destination
17:58:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:33
SQ
-> Behavior picked: Idle (1)
17:58:33
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:33
SQ
* ---------------------------------------------------
17:58:33
SQ
Turn started for Nachzehrer
17:58:33
SQ
*
17:58:33
SQ
* Nachzehrer: Starting turn.
17:58:34
SQ
-> Behaviors to pick from:
Engage.Melee (110.085)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (110.085)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:34
SQ
-> Behavior picked: Engage.Melee (110.085)
17:58:34
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:34
SQ
* Nachzehrer: Reached engage destination
17:58:34
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:34
SQ
-> Behavior picked: Idle (1)
17:58:34
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:34
SQ
* ---------------------------------------------------
17:58:34
SQ
Turn started for Nachzehrer
17:58:34
SQ
*
17:58:34
SQ
* Nachzehrer: Starting turn.
17:58:34
SQ
-> Behaviors to pick from:
Engage.Melee (41.0839)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (41.0839)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:34
SQ
-> Behavior picked: Engage.Melee (41.0839)
17:58:35
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:35
SQ
* Nachzehrer: Reached engage destination
17:58:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:35
SQ
-> Behavior picked: Idle (1)
17:58:35
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:35
SQ
* ---------------------------------------------------
17:58:35
SQ
Turn started for Nachzehrer
17:58:35
SQ
*
17:58:35
SQ
* Nachzehrer: Starting turn.
17:58:36
SQ
-> Behaviors to pick from:
Engage.Melee (148.704)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (148.704)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:36
SQ
-> Behavior picked: Engage.Melee (148.704)
17:58:36
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:36
SQ
* Nachzehrer: Reached engage destination
17:58:37
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:37
SQ
-> Behavior picked: Idle (1)
17:58:37
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
17:58:37
SQ
* ---------------------------------------------------
17:58:38
SQ
Turn started for Nachzehrer
17:58:38
SQ
*
17:58:38
SQ
* Nachzehrer: Starting turn.
17:58:38
SQ
-> Behaviors to pick from:
Engage.Melee (76.5714)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (76.5714)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:38
SQ
-> Behavior picked: Engage.Melee (76.5714)
17:58:38
SQ
* Nachzehrer: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=0.01
17:58:38
SQ
* Nachzehrer: Reached engage destination
17:58:38
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:38
SQ
-> Behavior picked: Idle (1)
17:58:38
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:38
SQ
* ---------------------------------------------------
17:58:38
SQ
Turn started for Nachzehrer
17:58:38
SQ
*
17:58:38
SQ
* Nachzehrer: Starting turn.
17:58:39
SQ
-> Behaviors to pick from:
Engage.Melee (277.2)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (277.2)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:39
SQ
-> Behavior picked: Engage.Melee (277.2)
17:58:39
SQ
* Nachzehrer: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.242911
17:58:39
SQ
* Nachzehrer: Reached engage destination
17:58:39
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:39
SQ
-> Behavior picked: Idle (1)
17:58:40
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
17:58:40
SQ
* ---------------------------------------------------
17:58:40
SQ
Turn started for Nachzehrer
17:58:40
SQ
*
17:58:40
SQ
* Nachzehrer: Starting turn.
17:58:41
SQ
-> Behaviors to pick from:
Engage.Melee (70.4545)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (70.4545)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:41
SQ
-> Behavior picked: Engage.Melee (70.4545)
17:58:41
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:42
SQ
* Nachzehrer: Reached engage destination
17:58:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:42
SQ
-> Behavior picked: Idle (1)
17:58:43
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
17:58:43
SQ
* ---------------------------------------------------
17:58:43
SQ
Turn started for Nachzehrer
17:58:43
SQ
*
17:58:43
SQ
* Nachzehrer: Starting turn.
17:58:43
SQ
-> Behaviors to pick from:
Engage.Melee (54.5454)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (54.5454)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:43
SQ
-> Behavior picked: Engage.Melee (54.5454)
17:58:44
SQ
* Nachzehrer: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=0.01
17:58:44
SQ
* Nachzehrer: Reached engage destination
17:58:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:44
SQ
-> Behavior picked: Idle (1)
17:58:44
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:44
SQ
* ---------------------------------------------------
17:58:44
SQ
Turn started for Nachzehrer
17:58:44
SQ
*
17:58:44
SQ
* Nachzehrer: Starting turn.
17:58:44
SQ
-> Behaviors to pick from:
Engage.Melee (92.3295)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (92.3295)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:44
SQ
-> Behavior picked: Engage.Melee (92.3295)
17:58:44
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:45
SQ
* Nachzehrer: Reached engage destination
17:58:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:45
SQ
-> Behavior picked: Idle (1)
17:58:45
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:45
SQ
* ---------------------------------------------------
17:58:45
SQ
Turn started for Nachzehrer
17:58:45
SQ
*
17:58:45
SQ
* Nachzehrer: Starting turn.
17:58:45
SQ
-> Behaviors to pick from:
Engage.Melee (101.873)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (101.873)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:45
SQ
-> Behavior picked: Engage.Melee (101.873)
17:58:46
SQ
* Nachzehrer: Engaging to melee range with The Bastion (not visible), accepted_distance=0, value=0.01
17:58:46
SQ
* Nachzehrer: Reached engage destination
17:58:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:46
SQ
-> Behavior picked: Idle (1)
17:58:46
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:46
SQ
* ---------------------------------------------------
17:58:46
SQ
Turn started for Nachzehrer
17:58:46
SQ
*
17:58:46
SQ
* Nachzehrer: Starting turn.
17:58:46
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (352)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:46
SQ
-> Behavior picked: Engage.Melee (352)
17:58:46
SQ
* Nachzehrer: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.242911
17:58:47
SQ
* Nachzehrer: Reached engage destination
17:58:47
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:47
SQ
-> Behavior picked: Idle (1)
17:58:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:47
SQ
* ---------------------------------------------------
17:58:47
SQ
Turn started for Nachzehrer
17:58:47
SQ
*
17:58:47
SQ
* Nachzehrer: Starting turn.
17:58:47
SQ
-> Behaviors to pick from:
Engage.Melee (92.0454)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (92.0454)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:47
SQ
-> Behavior picked: Engage.Melee (92.0454)
17:58:48
SQ
* Nachzehrer: Engaging to melee range with The Bastion (not visible), accepted_distance=0, value=0.01
17:58:48
SQ
* Nachzehrer: Reached engage destination
17:58:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:49
SQ
-> Behavior picked: Idle (1)
17:58:49
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
17:58:49
SQ
* ---------------------------------------------------
17:58:50
SQ
Turn started for Nachzehrer
17:58:50
SQ
*
17:58:50
SQ
* Nachzehrer: Starting turn.
17:58:50
SQ
-> Behaviors to pick from:
Engage.Melee (164.24)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (164.24)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:50
SQ
-> Behavior picked: Engage.Melee (164.24)
17:58:50
SQ
* Nachzehrer: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.163704
17:58:51
SQ
* Nachzehrer: Reached engage destination
17:58:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:51
SQ
-> Behavior picked: Idle (1)
17:58:51
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:51
SQ
* ---------------------------------------------------
17:58:51
SQ
Turn started for Nachzehrer
17:58:51
SQ
*
17:58:51
SQ
* Nachzehrer: Starting turn.
17:58:51
SQ
-> Behaviors to pick from:
Engage.Melee (119.509)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (119.509)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:58:51
SQ
-> Behavior picked: Engage.Melee (119.509)
17:58:52
SQ
* Nachzehrer: Engaging to melee range with The Bastion (not visible), accepted_distance=0, value=0.01
17:58:52
SQ
* Nachzehrer: Reached engage destination
17:58:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:58:52
SQ
-> Behavior picked: Idle (1)
17:58:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:58:52
SQ
* ---------------------------------------------------
17:58:52
SQ
Turn started for Torvald
17:59:08
SQ
Turn started for Nachzehrer
17:59:08
SQ
*
17:59:08
SQ
* Nachzehrer: Starting turn.
17:59:08
SQ
-> Behaviors to pick from:
Engage.Melee (103.529)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (103.529)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:08
SQ
-> Behavior picked: Engage.Melee (103.529)
17:59:09
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.326437
17:59:09
SQ
* Nachzehrer: Reached engage destination
17:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:09
SQ
-> Behavior picked: Idle (1)
17:59:09
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:09
SQ
* ---------------------------------------------------
17:59:09
SQ
Turn started for Nachzehrer
17:59:09
SQ
*
17:59:09
SQ
* Nachzehrer: Starting turn.
17:59:10
SQ
-> Behaviors to pick from:
Engage.Melee (130.339)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (130.339)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:10
SQ
-> Behavior picked: Engage.Melee (130.339)
17:59:10
SQ
* Nachzehrer: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.326437
17:59:10
SQ
* Nachzehrer: Reached engage destination
17:59:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:10
SQ
-> Behavior picked: Idle (1)
17:59:10
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:10
SQ
* ---------------------------------------------------
17:59:11
SQ
Turn started for Nachzehrer
17:59:11
SQ
*
17:59:11
SQ
* Nachzehrer: Starting turn.
17:59:11
SQ
-> Behaviors to pick from:
Engage.Melee (176.667)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (176.667)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:11
SQ
-> Behavior picked: Engage.Melee (176.667)
17:59:12
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.326437
17:59:12
SQ
* Nachzehrer: Reached engage destination
17:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:12
SQ
-> Behavior picked: Idle (1)
17:59:12
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:12
SQ
* ---------------------------------------------------
17:59:12
SQ
Turn started for Nachzehrer
17:59:12
SQ
*
17:59:12
SQ
* Nachzehrer: Starting turn.
17:59:12
SQ
-> Behaviors to pick from:
Engage.Melee (128.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (128.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:12
SQ
-> Behavior picked: Engage.Melee (128.333)
17:59:13
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.326437
17:59:13
SQ
* Nachzehrer: Reached engage destination
17:59:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:13
SQ
-> Behavior picked: Idle (1)
17:59:13
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:13
SQ
* ---------------------------------------------------
17:59:13
SQ
Turn started for Nachzehrer
17:59:13
SQ
*
17:59:13
SQ
* Nachzehrer: Starting turn.
17:59:13
SQ
-> Behaviors to pick from:
Engage.Melee (128.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (128.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:13
SQ
-> Behavior picked: Engage.Melee (128.333)
17:59:14
SQ
* Nachzehrer: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.326437
17:59:14
SQ
* Nachzehrer: Reached engage destination
17:59:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:14
SQ
-> Behavior picked: Idle (1)
17:59:14
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:14
SQ
* ---------------------------------------------------
17:59:14
SQ
Turn started for Nachzehrer
17:59:14
SQ
*
17:59:14
SQ
* Nachzehrer: Starting turn.
17:59:15
SQ
-> Behaviors to pick from:
Engage.Melee (381.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (381.333)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
17:59:15
SQ
-> Behavior picked: Engage.Melee (381.333)
17:59:15
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.326437
17:59:16
SQ
* Nachzehrer: Reached engage destination
17:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
17:59:16
SQ
-> Behavior picked: Idle (1)
17:59:16
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
17:59:16
SQ
* ---------------------------------------------------
17:59:17
SQ
Turn started for Meinrad the Pimp
17:59:24
SQ
Turn started for Peculiar Hans
17:59:25
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
17:59:25
SQ
Peculiar Hans uses skill Quick Shot
17:59:26
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
17:59:26
SQ
Peculiar Hans uses skill Quick Shot
17:59:28
SQ
Turn started for Reiner The Owl
17:59:30
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Nachzehrer]
17:59:30
SQ
Reiner The Owl uses skill Throw Axe
17:59:32
SQ
Turn started for Hartmut the Sergeant
17:59:35
SQ
Turn started for Gerhard The Weaponmaster
17:59:40
SQ
Turn started for Wilhelm
17:59:46
SQ
[Wilhelm] executes skill [Indomitable] on target [Wilhelm]
17:59:46
SQ
Wilhelm uses skill Indomitable
17:59:47
SQ
Turn started for Albrecht
17:59:48
SQ
Turn started for Gerulf the Impaler
17:59:49
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
17:59:49
SQ
Gerulf the Impaler uses skill Cleave
17:59:51
SQ
Turn started for Ludolf the Master
17:59:55
SQ
Turn started for The Bastion
18:00:02
SQ
[The Bastion] executes skill [Slash] on target [Nachzehrer]
18:00:02
SQ
The Bastion uses skill Slash
18:00:03
SQ
Turn started for Helfrich the Paranoid
18:00:06
SQ
INFO: Next round issued: 2
18:00:06
SQ
Turn started for Nachzehrer
18:00:06
SQ
*
18:00:06
SQ
* Nachzehrer: Starting turn.
18:00:07
SQ
-> Behaviors to pick from:
Engage.Melee (93.0455)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (93.0455)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:07
SQ
-> Behavior picked: Engage.Melee (93.0455)
18:00:07
SQ
* Nachzehrer: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=0.01
18:00:07
SQ
* Nachzehrer: Reached engage destination
18:00:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:08
SQ
-> Behavior picked: Idle (1)
18:00:08
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:08
SQ
* ---------------------------------------------------
18:00:08
SQ
Turn started for Nachzehrer
18:00:08
SQ
*
18:00:08
SQ
* Nachzehrer: Starting turn.
18:00:09
SQ
-> Behaviors to pick from:
Engage.Melee (86.25)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (86.25)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:09
SQ
-> Behavior picked: Engage.Melee (86.25)
18:00:09
SQ
* Nachzehrer: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.01
18:00:10
SQ
* Nachzehrer: Reached engage destination
18:00:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:10
SQ
-> Behavior picked: Idle (1)
18:00:11
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:11
SQ
* ---------------------------------------------------
18:00:11
SQ
Turn started for Nachzehrer
18:00:11
SQ
*
18:00:11
SQ
* Nachzehrer: Starting turn.
18:00:11
SQ
-> Behaviors to pick from:
Engage.Melee (86.4242)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (86.4242)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:11
SQ
-> Behavior picked: Engage.Melee (86.4242)
18:00:12
SQ
* Nachzehrer: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.412035
18:00:12
SQ
* Nachzehrer: Reached engage destination
18:00:12
SQ
-> Behaviors to pick from:
Attack.Default (26.8338)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (26.8338)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:12
SQ
-> Behavior picked: Attack.Default (26.8338)
18:00:13
SQ
* Nachzehrer: Using Ghoul Claws against Reiner The Owl!
18:00:13
SQ
Nachzehrer uses skill Ghoul Claws
18:00:13
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:00:13
SQ
-> Behavior picked: Idle (1)
18:00:14
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:14
SQ
* ---------------------------------------------------
18:00:14
SQ
Turn started for Nachzehrer
18:00:14
SQ
*
18:00:14
SQ
* Nachzehrer: Starting turn.
18:00:14
SQ
-> Behaviors to pick from:
Engage.Melee (113.802)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (113.802)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:14
SQ
-> Behavior picked: Engage.Melee (113.802)
18:00:15
SQ
* Nachzehrer: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.01
18:00:15
SQ
* Nachzehrer: Reached engage destination
18:00:15
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (1.3)(*), Idle (1)(*), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:15
SQ
-> Behavior picked: Attack.Default (1.3)
18:00:16
SQ
* Nachzehrer: Using Ghoul Claws against Wilhelm!
18:00:16
SQ
Nachzehrer uses skill Ghoul Claws
18:00:16
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:00:16
SQ
-> Behavior picked: Idle (1)
18:00:17
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:17
SQ
* ---------------------------------------------------
18:00:17
SQ
Turn started for Nachzehrer
18:00:17
SQ
*
18:00:17
SQ
* Nachzehrer: Starting turn.
18:00:17
SQ
-> Behaviors to pick from:
Engage.Melee (94.4643)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (94.4643)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:17
SQ
-> Behavior picked: Engage.Melee (94.4643)
18:00:18
SQ
* Nachzehrer: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.0182233
18:00:18
SQ
* Nachzehrer: Reached engage destination
18:00:18
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (1.3)(*), Idle (1)(*), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:18
SQ
-> Behavior picked: Attack.Default (1.3)
18:00:19
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:00:19
SQ
Nachzehrer uses skill Ghoul Claws
18:00:19
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:00:19
SQ
-> Behavior picked: Idle (1)
18:00:20
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:20
SQ
* ---------------------------------------------------
18:00:20
SQ
Turn started for Nachzehrer
18:00:20
SQ
*
18:00:20
SQ
* Nachzehrer: Starting turn.
18:00:21
SQ
-> Behaviors to pick from:
Engage.Melee (96.2919)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (96.2919)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:21
SQ
-> Behavior picked: Engage.Melee (96.2919)
18:00:21
SQ
* Nachzehrer: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.01
18:00:21
SQ
* Nachzehrer: Reached engage destination
18:00:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:21
SQ
-> Behavior picked: Idle (1)
18:00:22
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:22
SQ
* ---------------------------------------------------
18:00:22
SQ
Turn started for Nachzehrer
18:00:22
SQ
*
18:00:22
SQ
* Nachzehrer: Starting turn.
18:00:23
SQ
-> Behaviors to pick from:
Engage.Melee (89.1711)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (89.1711)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:23
SQ
-> Behavior picked: Engage.Melee (89.1711)
18:00:23
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.253911
18:00:24
SQ
* Nachzehrer: Reached engage destination
18:00:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:24
SQ
-> Behavior picked: Idle (1)
18:00:24
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:24
SQ
* ---------------------------------------------------
18:00:24
SQ
Turn started for Nachzehrer
18:00:24
SQ
*
18:00:24
SQ
* Nachzehrer: Starting turn.
18:00:24
SQ
-> Behaviors to pick from:
Engage.Melee (50.9555)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (50.9555)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:24
SQ
-> Behavior picked: Engage.Melee (50.9555)
18:00:25
SQ
* Nachzehrer: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.253911
18:00:25
SQ
* Nachzehrer: Reached engage destination
18:00:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:25
SQ
-> Behavior picked: Idle (1)
18:00:26
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:26
SQ
* ---------------------------------------------------
18:00:26
SQ
Turn started for Nachzehrer
18:00:26
SQ
*
18:00:26
SQ
* Nachzehrer: Starting turn.
18:00:26
SQ
-> Behaviors to pick from:
Engage.Melee (128.306)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (128.306)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:26
SQ
-> Behavior picked: Engage.Melee (128.306)
18:00:27
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.253911
18:00:28
SQ
* Nachzehrer: Reached engage destination
18:00:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:28
SQ
-> Behavior picked: Idle (1)
18:00:29
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:29
SQ
* ---------------------------------------------------
18:00:29
SQ
Turn started for Nachzehrer
18:00:29
SQ
*
18:00:29
SQ
* Nachzehrer: Starting turn.
18:00:29
SQ
-> Behaviors to pick from:
Engage.Melee (75)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (75)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:29
SQ
-> Behavior picked: Engage.Melee (75)
18:00:30
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.253911
18:00:30
SQ
* Nachzehrer: Reached engage destination
18:00:30
SQ
-> Behaviors to pick from:
Attack.Default (26.7181)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (26.7181)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:30
SQ
-> Behavior picked: Attack.Default (26.7181)
18:00:31
SQ
* Nachzehrer: Using Ghoul Claws against Torvald!
18:00:31
SQ
Nachzehrer uses skill Ghoul Claws
18:00:31
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:00:31
SQ
-> Behavior picked: Idle (1)
18:00:32
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:32
SQ
* ---------------------------------------------------
18:00:32
SQ
Turn started for Nachzehrer
18:00:32
SQ
*
18:00:32
SQ
* Nachzehrer: Starting turn.
18:00:32
SQ
-> Behaviors to pick from:
Engage.Melee (147.017)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (147.017)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:32
SQ
-> Behavior picked: Engage.Melee (147.017)
18:00:33
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
18:00:33
SQ
* Nachzehrer: Reached engage destination
18:00:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:33
SQ
-> Behavior picked: Idle (1)
18:00:33
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:33
SQ
* ---------------------------------------------------
18:00:33
SQ
Turn started for Nachzehrer
18:00:33
SQ
*
18:00:33
SQ
* Nachzehrer: Starting turn.
18:00:33
SQ
-> Behaviors to pick from:
Engage.Melee (128.64)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (128.64)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:33
SQ
-> Behavior picked: Engage.Melee (128.64)
18:00:34
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
18:00:34
SQ
* Nachzehrer: Reached engage destination
18:00:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:34
SQ
-> Behavior picked: Idle (1)
18:00:34
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:34
SQ
* ---------------------------------------------------
18:00:34
SQ
Turn started for Nachzehrer
18:00:34
SQ
*
18:00:34
SQ
* Nachzehrer: Starting turn.
18:00:35
SQ
-> Behaviors to pick from:
Engage.Melee (67.3571)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (67.3571)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:35
SQ
-> Behavior picked: Engage.Melee (67.3571)
18:00:35
SQ
* Nachzehrer: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.412035
18:00:35
SQ
* Nachzehrer: Reached engage destination
18:00:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:35
SQ
-> Behavior picked: Idle (1)
18:00:36
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:36
SQ
* ---------------------------------------------------
18:00:36
SQ
Turn started for Nachzehrer
18:00:36
SQ
*
18:00:36
SQ
* Nachzehrer: Starting turn.
18:00:37
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:37
SQ
-> Behavior picked: Idle (1)
18:00:37
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
18:00:37
SQ
* ---------------------------------------------------
18:00:37
SQ
Turn started for Nachzehrer
18:00:37
SQ
*
18:00:37
SQ
* Nachzehrer: Starting turn.
18:00:37
SQ
-> Behaviors to pick from:
Engage.Melee (106.723)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (106.723)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:37
SQ
-> Behavior picked: Engage.Melee (106.723)
18:00:38
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
18:00:39
SQ
* Nachzehrer: Reached engage destination
18:00:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:39
SQ
-> Behavior picked: Idle (1)
18:00:39
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:39
SQ
* ---------------------------------------------------
18:00:40
SQ
Turn started for Nachzehrer
18:00:40
SQ
*
18:00:40
SQ
* Nachzehrer: Starting turn.
18:00:40
SQ
-> Behaviors to pick from:
Engage.Melee (114.347)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (114.347)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:40
SQ
-> Behavior picked: Engage.Melee (114.347)
18:00:40
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.356834
18:00:41
SQ
* Nachzehrer: Reached engage destination
18:00:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:41
SQ
-> Behavior picked: Idle (1)
18:00:42
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:42
SQ
* ---------------------------------------------------
18:00:42
SQ
Turn started for Nachzehrer
18:00:42
SQ
*
18:00:42
SQ
* Nachzehrer: Starting turn.
18:00:42
SQ
-> Behaviors to pick from:
Engage.Melee (87.9509)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (87.9509)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:42
SQ
-> Behavior picked: Engage.Melee (87.9509)
18:00:43
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.428059
18:00:43
SQ
* Nachzehrer: Reached engage destination
18:00:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:43
SQ
-> Behavior picked: Idle (1)
18:00:44
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:00:44
SQ
* ---------------------------------------------------
18:00:44
SQ
Turn started for Nachzehrer
18:00:44
SQ
*
18:00:44
SQ
* Nachzehrer: Starting turn.
18:00:44
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (138)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:44
SQ
-> Behavior picked: Engage.Melee (138)
18:00:45
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.428059
18:00:46
SQ
* Nachzehrer: Reached engage destination
18:00:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:46
SQ
-> Behavior picked: Idle (1)
18:00:46
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:46
SQ
* ---------------------------------------------------
18:00:46
SQ
Turn started for Nachzehrer
18:00:46
SQ
*
18:00:46
SQ
* Nachzehrer: Starting turn.
18:00:46
SQ
-> Behaviors to pick from:
Engage.Melee (169.306)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (169.306)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:46
SQ
-> Behavior picked: Engage.Melee (169.306)
18:00:47
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.428059
18:00:47
SQ
* Nachzehrer: Reached engage destination
18:00:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:47
SQ
-> Behavior picked: Idle (1)
18:00:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:47
SQ
* ---------------------------------------------------
18:00:47
SQ
Turn started for Torvald
18:00:50
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:00:50
SQ
Torvald uses skill Slash
18:00:51
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:00:51
SQ
Torvald uses skill Slash
18:00:53
SQ
Turn started for Nachzehrer
18:00:53
SQ
*
18:00:53
SQ
* Nachzehrer: Starting turn.
18:00:53
SQ
-> Behaviors to pick from:
Attack.Default (15.1973)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Attack.Default (15.1973)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:53
SQ
-> Behavior picked: Attack.Default (15.1973)
18:00:54
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:00:54
SQ
Nachzehrer uses skill Ghoul Claws
18:00:54
SQ
-> Behaviors to pick from:
Attack.Default (15.1973)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Attack.Default (15.1973)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
18:00:54
SQ
-> Behavior picked: Attack.Default (15.1973)
18:00:55
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:00:55
SQ
Nachzehrer uses skill Ghoul Claws
18:00:55
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
18:00:55
SQ
-> Behavior picked: Idle (1)
18:00:56
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:56
SQ
* ---------------------------------------------------
18:00:56
SQ
Turn started for Nachzehrer
18:00:56
SQ
*
18:00:56
SQ
* Nachzehrer: Starting turn.
18:00:56
SQ
-> Behaviors to pick from:
Engage.Melee (179.688)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (179.688)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:56
SQ
-> Behavior picked: Engage.Melee (179.688)
18:00:57
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.428059
18:00:57
SQ
* Nachzehrer: Reached engage destination
18:00:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
18:00:57
SQ
-> Behavior picked: Idle (1)
18:00:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:00:57
SQ
* ---------------------------------------------------
18:00:57
SQ
Turn started for Nachzehrer
18:00:57
SQ
*
18:00:57
SQ
* Nachzehrer: Starting turn.
18:00:57
SQ
-> Behaviors to pick from:
Attack.Default (10.9875)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Attack.Default (10.9875)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
18:00:57
SQ
-> Behavior picked: Attack.Default (10.9875)
18:00:58
SQ
* Nachzehrer: Using Ghoul Claws against Ludolf the Master!
18:00:58
SQ
Nachzehrer uses skill Ghoul Claws
18:00:58
SQ
-> Behaviors to pick from:
Attack.Default (10.9875)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Attack.Default (10.9875)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
18:00:58
SQ
-> Behavior picked: Attack.Default (10.9875)
18:00:59
SQ
* Nachzehrer: Using Ghoul Claws against Ludolf the Master!
18:00:59
SQ
Nachzehrer uses skill Ghoul Claws
18:00:59
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
18:00:59
SQ
-> Behavior picked: Idle (1)
18:01:00
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:01:00
SQ
* ---------------------------------------------------
18:01:00
SQ
Turn started for Meinrad the Pimp
18:01:02
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Nachzehrer]
18:01:02
SQ
Meinrad the Pimp uses skill Strike
18:01:03
SQ
Turn started for Peculiar Hans
18:01:04
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
18:01:04
SQ
Peculiar Hans uses skill Quick Shot
18:01:06
SQ
Turn started for Reiner The Owl
18:01:09
SQ
[Reiner The Owl] executes skill [Pound] on target [Nachzehrer]
18:01:09
SQ
Reiner The Owl uses skill Pound
18:01:09
SQ
Nachzehrer has died.
18:01:11
SQ
Turn started for Gerhard The Weaponmaster
18:01:13
SQ
Gerhard The Weaponmaster uses skill Footwork
18:01:14
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
18:01:14
SQ
Gerhard The Weaponmaster uses skill Spearwall
18:01:15
SQ
Turn started for Albrecht
18:01:16
SQ
[Albrecht] executes skill [Batter] on target [Nachzehrer]
18:01:16
SQ
Albrecht uses skill Batter
18:01:19
SQ
Turn started for Hartmut the Sergeant
18:01:20
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Nachzehrer]
18:01:20
SQ
Hartmut the Sergeant uses skill Impale
18:01:20
SQ
Nachzehrer has died.
18:01:22
SQ
Turn started for Ludolf the Master
18:01:28
SQ
[Ludolf the Master] executes skill [Rotation] on target [Wilhelm]
18:01:28
SQ
Ludolf the Master uses skill Rotation
18:01:29
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Nachzehrer]
18:01:29
SQ
Ludolf the Master uses skill Cudgel
18:01:31
SQ
Turn started for Gerulf the Impaler
18:01:32
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:01:32
SQ
Gerulf the Impaler uses skill Cleave
18:01:33
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:01:33
SQ
Gerulf the Impaler uses skill Cleave
18:01:33
SQ
Nachzehrer has died.
18:01:36
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:01:36
SQ
Gerulf the Impaler uses skill Cleave
18:01:37
SQ
Turn started for Wilhelm
18:01:37
SQ
Skill [Indomitable] removed from [Wilhelm].
18:01:45
SQ
Turn started for The Bastion
18:01:47
SQ
[The Bastion] executes skill [Rotation] on target [Wilhelm]
18:01:47
SQ
The Bastion uses skill Rotation
18:01:48
SQ
[The Bastion] executes skill [Slash] on target [Nachzehrer]
18:01:48
SQ
The Bastion uses skill Slash
18:01:48
SQ
Nachzehrer has died.
18:01:50
SQ
Turn started for Helfrich the Paranoid
18:01:54
SQ
*
18:01:54
SQ
* Nachzehrer: Resuming turn.
18:01:54
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Attack.Default (1.3), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (10)(*), Attack.Default (1.3), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
18:01:54
SQ
-> Behavior picked: Engage.Melee (10)
18:01:55
SQ
* Nachzehrer: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=0.01
18:01:55
SQ
Nachzehrer has died.
18:01:55
SQ
* Nachzehrer: Stopped before reaching destination
18:01:57
SQ
[Wilhelm] executes skill [Swing] on target [Nachzehrer]
18:01:57
SQ
Wilhelm uses skill Swing
18:01:57
SQ
Nachzehrer has died.
18:01:57
SQ
Nachzehrer has died.
18:02:00
SQ
INFO: Next round issued: 3
18:02:01
SQ
Turn started for Nachzehrer
18:02:01
SQ
*
18:02:01
SQ
* Nachzehrer: Starting turn.
18:02:01
SQ
-> Behaviors to pick from:
GruesomeFeast (411)(*), Engage.Melee (108.65)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (411)(*), Engage.Melee (108.65)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:01
SQ
-> Behavior picked: GruesomeFeast (411)
18:02:02
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:03
SQ
-> Behavior picked: Idle (1)
18:02:03
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:02:03
SQ
* ---------------------------------------------------
18:02:03
SQ
Turn started for Nachzehrer
18:02:03
SQ
*
18:02:03
SQ
* Nachzehrer: Starting turn.
18:02:03
SQ
-> Behaviors to pick from:
GruesomeFeast (338)(*), Engage.Melee (105.978)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (338)(*), Engage.Melee (105.978)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:03
SQ
-> Behavior picked: GruesomeFeast (338)
18:02:04
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:04
SQ
-> Behaviors to pick from:
Engage.Melee (109.239)(*), Idle (1), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (109.239)(*), Idle (1), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
18:02:04
SQ
-> Behavior picked: Engage.Melee (109.239)
18:02:04
SQ
* Nachzehrer: Engaging to melee range with Helfrich the Paranoid (visible), accepted_distance=0, value=0.104908
18:02:04
SQ
* Nachzehrer: Reached engage destination
18:02:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), SwallowWhole (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), SwallowWhole (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
18:02:04
SQ
-> Behavior picked: Idle (1)
18:02:04
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:04
SQ
* ---------------------------------------------------
18:02:04
SQ
Turn started for Nachzehrer
18:02:04
SQ
*
18:02:04
SQ
* Nachzehrer: Starting turn.
18:02:05
SQ
-> Behaviors to pick from:
Attack.Default (3.05774)(*), Idle (1)(*), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (3.05774)(*), Idle (1)(*), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
18:02:05
SQ
-> Behavior picked: Attack.Default (3.05774)
18:02:05
SQ
* Nachzehrer: Using Ghoul Claws against Helfrich the Paranoid!
18:02:05
SQ
Nachzehrer uses skill Ghoul Claws
18:02:05
SQ
-> Behaviors to pick from:
Attack.Default (3.05774)(*), Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Attack.Default (3.05774)(*), Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
18:02:05
SQ
-> Behavior picked: Attack.Default (3.05774)
18:02:06
SQ
* Nachzehrer: Using Ghoul Claws against Helfrich the Paranoid!
18:02:06
SQ
Nachzehrer uses skill Ghoul Claws
18:02:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
18:02:06
SQ
-> Behavior picked: Idle (1)
18:02:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:07
SQ
* ---------------------------------------------------
18:02:07
SQ
Turn started for Nachzehrer
18:02:07
SQ
*
18:02:07
SQ
* Nachzehrer: Starting turn.
18:02:08
SQ
-> Behaviors to pick from:
GruesomeFeast (372)(*), Engage.Melee (84.596), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (372)(*), Engage.Melee (84.596), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:08
SQ
-> Behavior picked: GruesomeFeast (372)
18:02:08
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:08
SQ
-> Behavior picked: Idle (1)
18:02:09
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:02:09
SQ
* ---------------------------------------------------
18:02:09
SQ
Turn started for Nachzehrer
18:02:09
SQ
*
18:02:09
SQ
* Nachzehrer: Starting turn.
18:02:09
SQ
-> Behaviors to pick from:
Attack.Default (26.0031)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
Attack.Default (26.0031)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
18:02:09
SQ
-> Behavior picked: Attack.Default (26.0031)
18:02:10
SQ
* Nachzehrer: Using Ghoul Claws against Torvald!
18:02:10
SQ
Nachzehrer uses skill Ghoul Claws
18:02:10
SQ
-> Behaviors to pick from:
Attack.Default (26.7181)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (26.7181)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
18:02:10
SQ
-> Behavior picked: Attack.Default (26.7181)
18:02:11
SQ
* Nachzehrer: Using Ghoul Claws against Torvald!
18:02:11
SQ
Nachzehrer uses skill Ghoul Claws
18:02:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
18:02:11
SQ
-> Behavior picked: Idle (1)
18:02:11
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:11
SQ
* ---------------------------------------------------
18:02:12
SQ
Turn started for Nachzehrer
18:02:12
SQ
*
18:02:12
SQ
* Nachzehrer: Starting turn.
18:02:12
SQ
-> Behaviors to pick from:
GruesomeFeast (411)(*), Engage.Melee (104.067)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (411)(*), Engage.Melee (104.067)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:12
SQ
-> Behavior picked: GruesomeFeast (411)
18:02:12
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:13
SQ
-> Behavior picked: Idle (1)
18:02:13
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
18:02:13
SQ
* ---------------------------------------------------
18:02:13
SQ
Turn started for Nachzehrer
18:02:13
SQ
*
18:02:13
SQ
* Nachzehrer: Starting turn.
18:02:13
SQ
-> Behaviors to pick from:
GruesomeFeast (383)(*), Engage.Melee (89.8661), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (383)(*), Engage.Melee (89.8661), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:13
SQ
-> Behavior picked: GruesomeFeast (383)
18:02:14
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:15
SQ
-> Behavior picked: Idle (1)
18:02:15
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:02:15
SQ
* ---------------------------------------------------
18:02:15
SQ
Turn started for Nachzehrer
18:02:15
SQ
*
18:02:15
SQ
* Nachzehrer: Starting turn.
18:02:15
SQ
-> Behaviors to pick from:
GruesomeFeast (416)(*), Engage.Melee (86.9196), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (416)(*), Engage.Melee (86.9196), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:15
SQ
-> Behavior picked: GruesomeFeast (416)
18:02:16
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:16
SQ
-> Behavior picked: Idle (1)
18:02:16
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:02:16
SQ
* ---------------------------------------------------
18:02:16
SQ
Turn started for Nachzehrer
18:02:16
SQ
*
18:02:16
SQ
* Nachzehrer: Starting turn.
18:02:16
SQ
-> Behaviors to pick from:
GruesomeFeast (416)(*), Engage.Melee (90), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (416)(*), Engage.Melee (90), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:16
SQ
-> Behavior picked: GruesomeFeast (416)
18:02:17
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:17
SQ
-> Behavior picked: Idle (1)
18:02:17
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:02:17
SQ
* ---------------------------------------------------
18:02:17
SQ
Turn started for Nachzehrer
18:02:17
SQ
*
18:02:17
SQ
* Nachzehrer: Starting turn.
18:02:18
SQ
-> Behaviors to pick from:
GruesomeFeast (416)(*), Engage.Melee (73.0804), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (416)(*), Engage.Melee (73.0804), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:18
SQ
-> Behavior picked: GruesomeFeast (416)
18:02:18
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:19
SQ
-> Behavior picked: Idle (1)
18:02:19
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:02:19
SQ
* ---------------------------------------------------
18:02:19
SQ
Turn started for Nachzehrer
18:02:19
SQ
*
18:02:19
SQ
* Nachzehrer: Starting turn.
18:02:19
SQ
-> Behaviors to pick from:
GruesomeFeast (416)(*), Engage.Melee (71.1161), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (416)(*), Engage.Melee (71.1161), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:19
SQ
-> Behavior picked: GruesomeFeast (416)
18:02:20
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:02:20
SQ
-> Behaviors to pick from:
Engage.Melee (113.333)(*), Idle (1), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (113.333)(*), Idle (1), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
18:02:20
SQ
-> Behavior picked: Engage.Melee (113.333)
18:02:20
SQ
* Nachzehrer: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.428059
18:02:20
SQ
* Nachzehrer: Reached engage destination
18:02:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), SwallowWhole (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), SwallowWhole (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
18:02:20
SQ
-> Behavior picked: Idle (1)
18:02:20
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:20
SQ
* ---------------------------------------------------
18:02:20
SQ
Turn started for Nachzehrer
18:02:20
SQ
*
18:02:20
SQ
* Nachzehrer: Starting turn.
18:02:21
SQ
-> Behaviors to pick from:
GruesomeFeast (416)(*), Engage.Melee (115.323)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (416)(*), Engage.Melee (115.323)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
18:02:21
SQ
-> Behavior picked: Engage.Melee (115.323)
18:02:21
SQ
* Nachzehrer: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.01
18:02:21
SQ
* Nachzehrer: Reached engage destination
18:02:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
18:02:21
SQ
-> Behavior picked: Idle (1)
18:02:21
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:21
SQ
* ---------------------------------------------------
18:02:22
SQ
Turn started for Torvald
18:02:23
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:02:23
SQ
Torvald uses skill Slash
18:02:24
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:02:24
SQ
Torvald uses skill Slash
18:02:26
SQ
Turn started for Nachzehrer
18:02:26
SQ
*
18:02:26
SQ
* Nachzehrer: Starting turn.
18:02:26
SQ
-> Behaviors to pick from:
Attack.Default (6.75322)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (6.75322)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
18:02:26
SQ
-> Behavior picked: Attack.Default (6.75322)
18:02:27
SQ
* Nachzehrer: Using Ghoul Claws against Helfrich the Paranoid!
18:02:27
SQ
Nachzehrer uses skill Ghoul Claws
18:02:27
SQ
-> Behaviors to pick from:
Attack.Default (6.75322)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (6.75322)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0), SwallowWhole (0)
18:02:27
SQ
-> Behavior picked: Attack.Default (6.75322)
18:02:28
SQ
* Nachzehrer: Using Ghoul Claws against Helfrich the Paranoid!
18:02:28
SQ
Nachzehrer uses skill Ghoul Claws
18:02:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
18:02:28
SQ
-> Behavior picked: Idle (1)
18:02:29
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:02:29
SQ
* ---------------------------------------------------
18:02:29
SQ
Skill [Bleeding] removed from [Nachzehrer].
18:02:29
SQ
Turn started for Meinrad the Pimp
18:02:30
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Nachzehrer]
18:02:30
SQ
Meinrad the Pimp uses skill Strike
18:02:30
SQ
Nachzehrer has died.
18:02:32
SQ
Turn started for Peculiar Hans
18:02:33
Script
VM collected 52 object(s) and deleted them.
18:02:34
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
18:02:34
SQ
Peculiar Hans uses skill Quick Shot
18:02:35
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
18:02:35
SQ
Peculiar Hans uses skill Quick Shot
18:02:36
SQ
Turn started for Reiner The Owl
18:02:40
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Nachzehrer]
18:02:40
SQ
Reiner The Owl uses skill Throw Javelin
18:02:41
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Nachzehrer]
18:02:41
SQ
Reiner The Owl uses skill Throw Javelin
18:02:41
SQ
Nachzehrer has died.
18:02:43
SQ
Turn started for Hartmut the Sergeant
18:02:44
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Nachzehrer]
18:02:44
SQ
Hartmut the Sergeant uses skill Impale
18:02:46
SQ
Turn started for Albrecht
18:02:47
SQ
[Albrecht] executes skill [Batter] on target [Nachzehrer]
18:02:47
SQ
Albrecht uses skill Batter
18:02:47
SQ
Nachzehrer has died.
18:02:49
SQ
Turn started for Gerhard The Weaponmaster
18:02:49
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
18:02:50
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Nachzehrer]
18:02:50
SQ
Gerhard The Weaponmaster uses skill Prong
18:02:50
SQ
Nachzehrer has died.
18:02:53
SQ
Turn started for Gerulf the Impaler
18:02:55
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:02:55
SQ
Gerulf the Impaler uses skill Cleave
18:02:56
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
18:02:56
SQ
Turn started for Ludolf the Master
18:02:58
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Nachzehrer]
18:02:58
SQ
Ludolf the Master uses skill Cudgel
18:02:58
SQ
Nachzehrer has died.
18:02:59
SQ
Turn started for Wilhelm
18:03:00
Resource
Unloading: music/beasts_01.ogg
18:03:03
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Nachzehrer]
18:03:03
SQ
Wilhelm uses skill Overhead Strike
18:03:03
SQ
Nachzehrer has died.
18:03:05
SQ
Turn started for Helfrich the Paranoid
18:03:10
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Nachzehrer]
18:03:10
SQ
Helfrich the Paranoid uses skill Chop
18:03:10
SQ
Turn started for The Bastion
18:03:16
SQ
INFO: Next round issued: 4
18:03:16
SQ
Turn started for Nachzehrer
18:03:16
SQ
*
18:03:16
SQ
* Nachzehrer: Starting turn.
18:03:17
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (60.5263), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Flee (0), Roam (0)
GruesomeFeast (400)(*), Engage.Melee (60.5263), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Flee (0), Roam (0)
18:03:17
SQ
-> Behavior picked: GruesomeFeast (400)
18:03:17
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
18:03:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), GruesomeFeast (0)
18:03:18
SQ
-> Behavior picked: Idle (1)
18:03:18
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
18:03:18
SQ
* ---------------------------------------------------
18:03:18
SQ
Turn started for Nachzehrer
18:03:18
SQ
*
18:03:18
SQ
* Nachzehrer: Starting turn.
18:03:18
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
18:03:18
SQ
-> Behavior picked: Attack.Default (1.3)
18:03:19
SQ
* Nachzehrer: Using Ghoul Claws against Wilhelm!
18:03:19
SQ
Nachzehrer uses skill Ghoul Claws
18:03:19
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0)
Attack.Default (1.3)(*), Idle (1)(*), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0)
18:03:19
SQ
-> Behavior picked: Idle (1)
18:03:20
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
18:03:20
SQ
* ---------------------------------------------------
18:03:20
SQ
Turn started for Nachzehrer
18:03:20
SQ
*
18:03:20
SQ
* Nachzehrer: Starting turn.
18:03:20
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
Attack.Default (1.3)(*), Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
18:03:20
SQ
-> Behavior picked: Idle (1)
18:03:20
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
18:03:20
SQ
* ---------------------------------------------------
18:03:20
SQ
Turn started for Nachzehrer
18:03:20
SQ
*
18:03:20
SQ
* Nachzehrer: Starting turn.
18:03:20
SQ
-> Behaviors to pick from:
Attack.Default (5.79113)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
Attack.Default (5.79113)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
18:03:20
SQ
-> Behavior picked: Attack.Default (5.79113)
18:03:21
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:03:21
SQ
Nachzehrer uses skill Ghoul Claws
18:03:21
SQ
-> Behaviors to pick from:
Attack.Default (5.79113)(*), Idle (1), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0)
Attack.Default (5.79113)(*), Idle (1), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Roam (0), Retreat (0)
18:03:21
SQ
-> Behavior picked: Attack.Default (5.79113)
18:03:22
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:03:22
SQ
Nachzehrer uses skill Ghoul Claws
18:03:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), GruesomeFeast (0), Engage.Melee (0), Flee (0), Roam (0), SwallowWhole (0), Retreat (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), GruesomeFeast (0), Engage.Melee (0), Flee (0), Roam (0), SwallowWhole (0), Retreat (0), Attack.Default (0)
18:03:22
SQ
-> Behavior picked: Idle (1)
18:03:23
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:03:23
SQ
* ---------------------------------------------------
18:03:23
SQ
Turn started for Nachzehrer
18:03:23
SQ
*
18:03:23
SQ
* Nachzehrer: Starting turn.
18:03:23
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), SwallowWhole (0), BreakFree (0), Roam (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Flee (0)
Attack.Default (1.3)(*), Idle (1)(*), SwallowWhole (0), BreakFree (0), Roam (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Flee (0)
18:03:23
SQ
-> Behavior picked: Attack.Default (1.3)
18:03:24
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:03:24
SQ
Nachzehrer uses skill Ghoul Claws
18:03:24
SQ
-> Behaviors to pick from:
Attack.Default (1.3)(*), Idle (1)(*), Roam (0), GruesomeFeast (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (1.3)(*), Idle (1)(*), Roam (0), GruesomeFeast (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0)
18:03:24
SQ
-> Behavior picked: Attack.Default (1.3)
18:03:25
SQ
* Nachzehrer: Using Ghoul Claws against Gerulf the Impaler!
18:03:25
SQ
Nachzehrer uses skill Ghoul Claws
18:03:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), Flee (0), GruesomeFeast (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), Flee (0), GruesomeFeast (0), BreakFree (0), Attack.Default (0)
18:03:25
SQ
-> Behavior picked: Idle (1)
18:03:26
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
18:03:26
SQ
* ---------------------------------------------------
18:03:26
SQ
Turn started for Torvald
18:03:32
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:03:32
SQ
Torvald uses skill Slash
18:03:32
SQ
Nachzehrer has died.
18:04:26
SQ
Turn started for Meinrad the Pimp
18:04:28
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Nachzehrer]
18:04:28
SQ
Meinrad the Pimp uses skill Strike
18:04:29
SQ
Turn started for Peculiar Hans
18:04:30
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
18:04:30
SQ
Peculiar Hans uses skill Quick Shot
18:04:31
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Nachzehrer]
18:04:31
SQ
Peculiar Hans uses skill Quick Shot
18:04:32
SQ
Turn started for Reiner The Owl
18:04:34
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Nachzehrer]
18:04:34
SQ
Reiner The Owl uses skill Throw Javelin
18:04:34
SQ
Nachzehrer has died.
18:04:35
SQ
Turn started for Hartmut the Sergeant
18:04:36
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Nachzehrer]
18:04:36
SQ
Hartmut the Sergeant uses skill Impale
18:04:36
SQ
Nachzehrer has died.
18:04:38
SQ
Turn started for Albrecht
18:04:40
SQ
[Albrecht] executes skill [Batter] on target [Nachzehrer]
18:04:40
SQ
Albrecht uses skill Batter
18:04:41
SQ
Turn started for Gerhard The Weaponmaster
18:04:45
SQ
Turn started for Gerulf the Impaler
18:04:46
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:04:46
SQ
Gerulf the Impaler uses skill Cleave
18:04:46
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:04:46
SQ
Gerulf the Impaler uses skill Cleave
18:04:48
SQ
Turn started for Ludolf the Master
18:04:49
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Nachzehrer]
18:04:49
SQ
Ludolf the Master uses skill Cudgel
18:04:49
SQ
Nachzehrer has died.
18:04:50
SQ
Turn started for Wilhelm
18:04:53
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
18:04:53
SQ
Turn started for Helfrich the Paranoid
18:04:55
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Nachzehrer]
18:04:55
SQ
Helfrich the Paranoid uses skill Chop
18:04:56
SQ
Turn started for The Bastion
18:04:57
SQ
[The Bastion] executes skill [Slash] on target [Nachzehrer]
18:04:57
SQ
The Bastion uses skill Slash
18:04:59
SQ
Turn started for Nachzehrer
18:04:59
SQ
*
18:04:59
SQ
* Nachzehrer: Starting turn.
18:04:59
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0)
Flee (9000)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0)
18:04:59
SQ
-> Behavior picked: Flee (9000)
18:05:00
SQ
* Nachzehrer: Fleeing.
18:05:00
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0)
18:05:00
SQ
-> Behavior picked: Flee (9000)
18:05:01
SQ
* Nachzehrer: Fleeing.
18:05:01
SQ
Nachzehrer has died.
18:05:01
SQ
Turn started for Nachzehrer
18:05:01
SQ
*
18:05:01
SQ
* Nachzehrer: Starting turn.
18:05:01
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Roam (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Roam (0)
18:05:01
SQ
-> Behavior picked: Flee (9000)
18:05:02
SQ
* Nachzehrer: Fleeing.
18:05:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), GruesomeFeast (0), Roam (0), Retreat (0)
18:05:03
SQ
-> Behavior picked: Flee (9000)
18:05:03
SQ
* Nachzehrer: Fleeing.
18:05:03
SQ
Nachzehrer has died.
18:05:03
SQ
INFO: Next round issued: 5
18:05:04
SQ
Turn started for Nachzehrer
18:05:04
SQ
*
18:05:04
SQ
* Nachzehrer: Starting turn.
18:05:04
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Attack.Default (1.3), Idle (1), GruesomeFeast (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), SwallowWhole (0)
Engage.Melee (10)(*), Attack.Default (1.3), Idle (1), GruesomeFeast (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), SwallowWhole (0)
18:05:04
SQ
-> Behavior picked: Engage.Melee (10)
18:05:05
SQ
* Nachzehrer: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.197774
18:05:05
SQ
Nachzehrer has died.
18:05:05
SQ
* Nachzehrer: Stopped before reaching destination
18:05:05
SQ
Turn started for Torvald
18:05:07
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:05:07
SQ
Torvald uses skill Slash
18:05:07
SQ
[Torvald] executes skill [Slash] on target [Nachzehrer]
18:05:07
SQ
Torvald uses skill Slash
18:05:08
SQ
Turn started for Meinrad the Pimp
18:05:10
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Nachzehrer]
18:05:10
SQ
Meinrad the Pimp uses skill Strike
18:05:11
SQ
Turn started for Peculiar Hans
18:05:14
SQ
Turn started for Reiner The Owl
18:05:18
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
18:05:18
SQ
Turn started for Hartmut the Sergeant
18:05:20
SQ
Turn started for Albrecht
18:05:21
SQ
[Albrecht] executes skill [Batter] on target [Nachzehrer]
18:05:21
SQ
Albrecht uses skill Batter
18:05:22
SQ
Turn started for Gerhard The Weaponmaster
18:05:24
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Nachzehrer]
18:05:24
SQ
Gerhard The Weaponmaster uses skill Prong
18:05:24
SQ
Nachzehrer has died.
18:05:25
SQ
Turn started for Ludolf the Master
18:05:27
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
18:05:27
SQ
Turn started for Wilhelm
18:05:29
SQ
Turn started for Gerulf the Impaler
18:05:30
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Nachzehrer]
18:05:30
SQ
Gerulf the Impaler uses skill Cleave
18:05:30
SQ
Nachzehrer has died.
18:05:30
Resource
Unloading: gfx/orientation_overlay.png
18:05:30
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
18:05:30
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
18:05:30
SQ
Skill [Dodge] removed from [Torvald].
18:05:33
Script
VM collected 1337 object(s) and deleted them.
18:05:34
Resource
Unloading: music/beasts_03.ogg
18:05:34
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:05:34
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:05:34
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:05:34
SQ
World::onCombatFinished
18:05:34
SQ
TacticalState::onFinish
18:05:34
Resource
Unloading: gfx/object_0.png
18:05:34
Resource
Unloading: gfx/detail.png
18:05:34
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_05.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_06.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_07.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_08.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_09.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_10.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_11.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_12.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_13.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_14.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_hurt_15.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_05.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_06.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_07.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_05.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_06.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_07.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_flee_08.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_05.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_06.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_07.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_08.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_09.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_10.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_11.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_12.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_13.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_14.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_15.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_16.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_17.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_18.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_19.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_20.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_21.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_22.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_23.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_24.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_25.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_26.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_idle_27.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_grows_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_grows_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_grows_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_grows_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_04.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_05.wav
18:05:34
Resource
Unloading: sounds/enemies/ghoul_claws_06.wav
18:05:34
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
18:05:34
Resource
Unloading: sounds/enemies/gruesome_feast_02.wav
18:05:34
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_01.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_02.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_03.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_miss_01.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_miss_02.wav
18:05:34
Resource
Unloading: sounds/enemies/swallow_whole_miss_03.wav
18:05:35
SQ
showing contract: Hunting Beasts (id: 376)
18:06:34
SQ
contract removed: 368
18:06:35
SQ
showing contract: Hunting Beasts (id: 376)
18:06:38
SQ
Location entered: Blankhoom
18:06:42
Resource
Unloading: music/victory_01.ogg
18:06:57
SQ
showing contract: Armed Courier (id: 392)
18:07:07
Resource
Unloading: music/city_02.ogg
18:07:09
SQ
Location entered: Blankhoom
18:07:10
SQ
showing contract: Armed Courier (id: 392)
18:07:11
SQ
contract activated: Armed Courier (id: 392)
18:07:12
Resource
Unloading: music/city_02.ogg
18:07:13
Resource
Unloading: music/worldmap_03.ogg
18:07:21
SQ
contract removed: 373
18:07:33
Script
VM collected 2 object(s) and deleted them.
18:07:42
SQ
Location entered: Hoberfeste
18:07:46
Resource
Unloading: music/worldmap_07.ogg
18:08:17
Resource
Unloading: music/stronghold_01.ogg
18:08:26
SQ
Skill [Injured Shoulder (Treated)] removed from [Geralt Whoreson].
18:08:26
SQ
Skill [Pierced Leg Muscles (Treated)] removed from [Geralt Whoreson].
18:08:29
SQ
Location entered: Goldstein
18:08:33
Resource
Unloading: music/worldmap_04.ogg
18:08:52
Resource
Unloading: music/city_01.ogg
18:08:56
SQ
contract removed: 371
18:08:58
SQ
contract added: Defend settlement
18:09:14
SQ
contract removed: 377
18:09:18
SQ
contract removed: 381
18:09:19
SQ
contract added: Secure Cemetery
18:09:20
SQ
showing contract: Armed Courier (id: 392)
18:09:22
SQ
Location entered: Koppeldorf
18:09:26
Resource
Unloading: music/worldmap_06.ogg
18:09:28
SQ
showing contract: Destroy Goblin Camp (id: 379)
18:09:30
SQ
showing contract: Hunting Beasts (id: 384)
18:09:33
Script
VM collected 2 object(s) and deleted them.
18:09:35
SQ
contract activated: Hunting Beasts (id: 384)
18:09:40
Resource
Unloading: music/village_01.ogg
18:09:43
SQ
contract removed: 374
18:09:44
SQ
showing contract: Hunting Beasts (id: 384)
18:10:26
SQ
party name: Direwolves
18:10:26
SQ
Save campaign: autosave
18:10:27
Scene
Finished saving scene.
18:10:28
SQ
WorldState::onHide
18:10:28
Texture
Texture "gfx/detail.png" (ID: 860) took up approximately 10922kb in video memory.
18:10:28
Texture
Texture "gfx/object_0.png" (ID: 1119) took up approximately 21845kb in video memory.
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (22,4).
18:10:28
Texture
Texture "gfx/orientation_overlay.png" (ID: 1123) took up approximately 1024kb in video memory.
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,5).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (22,5).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,6).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,4).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,5).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,6).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (22,3).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,4).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,7).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,2).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,7).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (20,7).
18:10:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,3).
18:10:28
SQ
TACTICAL: STASH LOCKED: true
18:10:28
SQ
INFO: Next round issued: 1
18:10:28
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:10:28
SQ
Turn started for Direwolf
18:10:28
SQ
*
18:10:28
SQ
* Direwolf: Starting turn.
18:10:29
SQ
-> Behaviors to pick from:
Engage.Melee (136.19)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (136.19)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:29
SQ
-> Behavior picked: Engage.Melee (136.19)
18:10:29
SQ
* Direwolf: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.555429
18:10:29
SQ
* Direwolf: Reached engage destination
18:10:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:29
SQ
-> Behavior picked: Idle (1)
18:10:29
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:29
SQ
* ---------------------------------------------------
18:10:29
SQ
Turn started for Direwolf
18:10:29
SQ
*
18:10:29
SQ
* Direwolf: Starting turn.
18:10:30
SQ
-> Behaviors to pick from:
Engage.Melee (170.278)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (170.278)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:30
SQ
-> Behavior picked: Engage.Melee (170.278)
18:10:30
SQ
* Direwolf: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.47125
18:10:30
SQ
Skill [Hidden] removed from [Direwolf].
18:10:30
Resource
Unloading: music/worldmap_06.ogg
18:10:30
SQ
* Direwolf: Reached engage destination
18:10:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:30
SQ
-> Behavior picked: Idle (1)
18:10:30
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:30
SQ
* ---------------------------------------------------
18:10:30
SQ
Turn started for Direwolf
18:10:30
SQ
*
18:10:30
SQ
* Direwolf: Starting turn.
18:10:30
SQ
-> Behaviors to pick from:
Engage.Melee (115.828)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (115.828)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:30
SQ
-> Behavior picked: Engage.Melee (115.828)
18:10:30
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.67051
18:10:31
SQ
* Direwolf: Reached engage destination
18:10:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:31
SQ
-> Behavior picked: Idle (1)
18:10:31
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:31
SQ
* ---------------------------------------------------
18:10:31
SQ
Turn started for Direwolf
18:10:31
SQ
*
18:10:31
SQ
* Direwolf: Starting turn.
18:10:31
SQ
-> Behaviors to pick from:
Engage.Melee (126.784)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (126.784)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:31
SQ
-> Behavior picked: Engage.Melee (126.784)
18:10:31
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.713735
18:10:32
SQ
* Direwolf: Reached engage destination
18:10:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:32
SQ
-> Behavior picked: Idle (1)
18:10:32
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:32
SQ
* ---------------------------------------------------
18:10:32
SQ
Turn started for Direwolf
18:10:32
SQ
*
18:10:32
SQ
* Direwolf: Starting turn.
18:10:32
SQ
-> Behaviors to pick from:
Engage.Melee (109.994)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (109.994)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:32
SQ
-> Behavior picked: Engage.Melee (109.994)
18:10:32
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.953135
18:10:32
SQ
Skill [Hidden] removed from [Direwolf].
18:10:33
SQ
* Direwolf: Reached engage destination
18:10:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:33
SQ
-> Behavior picked: Idle (1)
18:10:33
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:33
SQ
* ---------------------------------------------------
18:10:33
Script
VM collected 2 object(s) and deleted them.
18:10:33
SQ
Turn started for Frenzied Direwolf
18:10:33
SQ
*
18:10:33
SQ
* Frenzied Direwolf: Starting turn.
18:10:33
SQ
-> Behaviors to pick from:
Engage.Melee (168.831)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (168.831)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:33
SQ
-> Behavior picked: Engage.Melee (168.831)
18:10:33
SQ
* Frenzied Direwolf: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.221119
18:10:33
SQ
* Frenzied Direwolf: Reached engage destination
18:10:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:33
SQ
-> Behavior picked: Idle (1)
18:10:33
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:10:33
SQ
* ---------------------------------------------------
18:10:34
SQ
Turn started for Direwolf
18:10:34
SQ
*
18:10:34
SQ
* Direwolf: Starting turn.
18:10:34
SQ
-> Behaviors to pick from:
Engage.Melee (168.35)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (168.35)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:34
SQ
-> Behavior picked: Engage.Melee (168.35)
18:10:34
SQ
* Direwolf: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.402556
18:10:34
SQ
* Direwolf: Reached engage destination
18:10:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:34
SQ
-> Behavior picked: Idle (1)
18:10:34
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:34
SQ
* ---------------------------------------------------
18:10:34
SQ
Turn started for Direwolf
18:10:34
SQ
*
18:10:34
SQ
* Direwolf: Starting turn.
18:10:35
SQ
-> Behaviors to pick from:
Engage.Melee (206.612)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (206.612)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:35
SQ
-> Behavior picked: Engage.Melee (206.612)
18:10:35
SQ
* Direwolf: Engaging to melee range with Sir Siegfried (visible), accepted_distance=0, value=0.397556
18:10:35
SQ
* Direwolf: Reached engage destination
18:10:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:35
SQ
-> Behavior picked: Idle (1)
18:10:35
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:35
SQ
* ---------------------------------------------------
18:10:35
SQ
Turn started for Frenzied Direwolf
18:10:35
SQ
*
18:10:35
SQ
* Frenzied Direwolf: Starting turn.
18:10:36
SQ
-> Behaviors to pick from:
Engage.Melee (240.642)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (240.642)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:36
SQ
-> Behavior picked: Engage.Melee (240.642)
18:10:36
SQ
* Frenzied Direwolf: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.278619
18:10:36
SQ
* Frenzied Direwolf: Reached engage destination
18:10:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:36
SQ
-> Behavior picked: Idle (1)
18:10:36
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:10:36
SQ
* ---------------------------------------------------
18:10:36
SQ
Turn started for Frenzied Direwolf
18:10:36
SQ
*
18:10:36
SQ
* Frenzied Direwolf: Starting turn.
18:10:37
SQ
-> Behaviors to pick from:
Engage.Melee (204.904)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (204.904)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:37
SQ
-> Behavior picked: Engage.Melee (204.904)
18:10:37
SQ
* Frenzied Direwolf: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.866592
18:10:37
SQ
* Frenzied Direwolf: Reached engage destination
18:10:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:37
SQ
-> Behavior picked: Idle (1)
18:10:37
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:10:37
SQ
* ---------------------------------------------------
18:10:37
SQ
Turn started for Frenzied Direwolf
18:10:37
SQ
*
18:10:37
SQ
* Frenzied Direwolf: Starting turn.
18:10:37
SQ
-> Behaviors to pick from:
Engage.Melee (164.05)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (164.05)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:37
SQ
-> Behavior picked: Engage.Melee (164.05)
18:10:37
SQ
* Frenzied Direwolf: Engaging to melee range with Meinrad the Pimp (not visible), accepted_distance=0, value=0.677253
18:10:38
SQ
* Frenzied Direwolf: Reached engage destination
18:10:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:38
SQ
-> Behavior picked: Idle (1)
18:10:38
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:10:38
SQ
* ---------------------------------------------------
18:10:38
SQ
Turn started for Direwolf
18:10:38
SQ
*
18:10:38
SQ
* Direwolf: Starting turn.
18:10:38
SQ
-> Behaviors to pick from:
Engage.Melee (199.301)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (199.301)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:38
SQ
-> Behavior picked: Engage.Melee (199.301)
18:10:38
SQ
* Direwolf: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.510493
18:10:39
SQ
* Direwolf: Reached engage destination
18:10:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:39
SQ
-> Behavior picked: Idle (1)
18:10:40
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
18:10:40
SQ
* ---------------------------------------------------
18:10:40
SQ
Turn started for Direwolf
18:10:40
SQ
*
18:10:40
SQ
* Direwolf: Starting turn.
18:10:40
SQ
-> Behaviors to pick from:
Engage.Melee (197.869)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (197.869)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:40
SQ
-> Behavior picked: Engage.Melee (197.869)
18:10:40
SQ
* Direwolf: Engaging to melee range with Hartmut the Sergeant (not visible), accepted_distance=0, value=0.642998
18:10:40
SQ
* Direwolf: Reached engage destination
18:10:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:40
SQ
-> Behavior picked: Idle (1)
18:10:40
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:40
SQ
* ---------------------------------------------------
18:10:41
SQ
Turn started for Direwolf
18:10:41
SQ
*
18:10:41
SQ
* Direwolf: Starting turn.
18:10:41
SQ
-> Behaviors to pick from:
Engage.Melee (218.855)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (218.855)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:10:41
SQ
-> Behavior picked: Engage.Melee (218.855)
18:10:41
SQ
* Direwolf: Engaging to melee range with Geralt Whoreson (not visible), accepted_distance=0, value=0.644223
18:10:41
SQ
* Direwolf: Reached engage destination
18:10:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:10:41
SQ
-> Behavior picked: Idle (1)
18:10:41
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:10:41
SQ
* ---------------------------------------------------
18:10:42
SQ
Turn started for Torvald
18:10:44
SQ
[Torvald] executes skill [Lunge] on target [Direwolf]
18:10:44
SQ
Torvald uses skill Lunge
18:10:45
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
18:10:45
SQ
Torvald uses skill Slash
18:10:46
SQ
Turn started for Meinrad the Pimp
18:10:47
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Direwolf]
18:10:47
SQ
Meinrad the Pimp uses skill Strike
18:10:50
SQ
Turn started for Reiner The Owl
18:10:50
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
18:10:50
SQ
Reiner The Owl uses skill Throw Axe
18:10:51
SQ
Direwolf has died.
18:10:51
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
18:10:51
SQ
Reiner The Owl uses skill Throw Axe
18:10:53
SQ
Turn started for Geralt Whoreson
18:10:55
SQ
[Geralt Whoreson] executes skill [Puncture] on target [Direwolf]
18:10:55
SQ
Geralt Whoreson uses skill Puncture
18:10:56
SQ
[Geralt Whoreson] executes skill [Puncture] on target [Direwolf]
18:10:56
SQ
Geralt Whoreson uses skill Puncture
18:10:57
SQ
Turn started for Wilderich The Unshakeable
18:10:59
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:10:59
SQ
Wilderich The Unshakeable uses skill Thrust
18:10:59
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:10:59
SQ
Wilderich The Unshakeable uses skill Thrust
18:11:00
SQ
Turn started for Hartmut the Sergeant
18:11:01
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Direwolf]
18:11:01
SQ
Hartmut the Sergeant uses skill Impale
18:11:01
SQ
Direwolf has died.
18:11:05
SQ
Turn started for Alfred Blood Oak
18:11:06
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Frenzied Direwolf]
18:11:06
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:11:07
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:11:07
SQ
Alfred Blood Oak uses skill Reload
18:11:08
SQ
Turn started for Gerhard The Weaponmaster
18:11:10
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
18:11:10
SQ
Gerhard The Weaponmaster uses skill Spearwall
18:11:11
SQ
Turn started for Sir Siegfried
18:11:11
SQ
[Sir Siegfried] executes skill [Bash] on target [Direwolf]
18:11:11
SQ
Sir Siegfried uses skill Bash
18:11:12
SQ
[Sir Siegfried] executes skill [Bash] on target [Direwolf]
18:11:12
SQ
Sir Siegfried uses skill Bash
18:11:12
SQ
Direwolf has died.
18:11:14
SQ
Turn started for Wilhelm
18:11:15
SQ
Turn started for Albrecht
18:11:16
SQ
[Albrecht] executes skill [Batter] on target [Direwolf]
18:11:16
SQ
Albrecht uses skill Batter
18:11:19
SQ
Turn started for Ludolf the Master
18:11:22
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Direwolf]
18:11:22
SQ
Ludolf the Master uses skill Cudgel
18:11:25
SQ
[Wilhelm] executes skill [Swing] on target [Direwolf]
18:11:25
SQ
Wilhelm uses skill Swing
18:11:25
SQ
Frenzied Direwolf has died.
18:11:26
SQ
[Wilhelm] executes skill [Indomitable] on target [Wilhelm]
18:11:26
SQ
Wilhelm uses skill Indomitable
18:11:27
SQ
INFO: Next round issued: 2
18:11:28
SQ
Turn started for Direwolf
18:11:28
SQ
*
18:11:28
SQ
* Direwolf: Starting turn.
18:11:28
SQ
-> Behaviors to pick from:
Engage.Melee (249.747)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (249.747)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:11:28
SQ
-> Behavior picked: Engage.Melee (249.747)
18:11:28
SQ
* Direwolf: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.44477
18:11:29
SQ
* Direwolf: Reached engage destination
18:11:29
SQ
-> Behaviors to pick from:
Attack.Default (70.664)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (70.664)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:11:29
SQ
-> Behavior picked: Attack.Default (70.664)
18:11:30
SQ
* Direwolf: Using Direwolf Bite against Torvald!
18:11:30
SQ
Direwolf uses skill Direwolf Bite
18:11:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
18:11:30
SQ
-> Behavior picked: Idle (1)
18:11:31
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:11:31
SQ
* ---------------------------------------------------
18:11:31
SQ
Turn started for Direwolf
18:11:31
SQ
*
18:11:31
SQ
* Direwolf: Starting turn.
18:11:31
SQ
-> Behaviors to pick from:
Engage.Melee (299.605)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (299.605)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:11:31
SQ
-> Behavior picked: Engage.Melee (299.605)
18:11:32
SQ
* Direwolf: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.562498
18:11:32
SQ
* Direwolf: Reached engage destination
18:11:32
SQ
-> Behaviors to pick from:
Attack.Default (73.6186)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (73.6186)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:11:32
SQ
-> Behavior picked: Attack.Default (73.6186)
18:11:33
SQ
* Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:11:33
SQ
Direwolf uses skill Direwolf Bite
18:11:33
SQ
-> Behaviors to pick from:
Attack.Default (54.9794)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (54.9794)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:11:33
SQ
-> Behavior picked: Attack.Default (54.9794)
18:11:34
SQ
* Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:11:34
SQ
Direwolf uses skill Direwolf Bite
18:11:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:11:34
SQ
-> Behavior picked: Idle (1)
18:11:35
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
18:11:35
SQ
* ---------------------------------------------------
18:11:35
SQ
Turn started for Frenzied Direwolf
18:11:35
SQ
*
18:11:35
SQ
* Frenzied Direwolf: Starting turn.
18:11:35
SQ
-> Behaviors to pick from:
Engage.Melee (155.023)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (155.023)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:11:35
SQ
-> Behavior picked: Engage.Melee (155.023)
18:11:36
SQ
* Frenzied Direwolf: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.592078
18:11:36
SQ
* Frenzied Direwolf: Reached engage destination
18:11:36
SQ
-> Behaviors to pick from:
Attack.Default (80.9718)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (80.9718)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:11:36
SQ
-> Behavior picked: Attack.Default (80.9718)
18:11:37
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerhard The Weaponmaster!
18:11:37
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:37
SQ
-> Behaviors to pick from:
Attack.Default (76.4218)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (76.4218)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:11:37
SQ
-> Behavior picked: Attack.Default (76.4218)
18:11:39
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerhard The Weaponmaster!
18:11:39
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:11:39
SQ
-> Behavior picked: Idle (1)
18:11:39
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:11:39
SQ
* ---------------------------------------------------
18:11:40
SQ
Turn started for Direwolf
18:11:40
SQ
*
18:11:40
SQ
* Direwolf: Starting turn.
18:11:40
SQ
-> Behaviors to pick from:
Engage.Melee (249.483)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (249.483)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:11:40
SQ
-> Behavior picked: Engage.Melee (249.483)
18:11:41
SQ
* Direwolf: Engaging to melee range with Sir Siegfried (visible), accepted_distance=0, value=0.199056
18:11:41
SQ
* Direwolf: Reached engage destination
18:11:41
SQ
-> Behaviors to pick from:
Attack.Default (72.7894)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (72.7894)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:11:41
SQ
-> Behavior picked: Attack.Default (72.7894)
18:11:42
SQ
* Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:11:42
SQ
Direwolf uses skill Direwolf Bite
18:11:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
18:11:42
SQ
-> Behavior picked: Idle (1)
18:11:43
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
18:11:43
SQ
* ---------------------------------------------------
18:11:43
SQ
Turn started for Frenzied Direwolf
18:11:43
SQ
*
18:11:43
SQ
* Frenzied Direwolf: Starting turn.
18:11:44
SQ
-> Behaviors to pick from:
Engage.Melee (236.97)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (236.97)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:11:44
SQ
-> Behavior picked: Engage.Melee (236.97)
18:11:44
SQ
* Frenzied Direwolf: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.509419
18:11:45
SQ
* Frenzied Direwolf: Reached engage destination
18:11:45
SQ
-> Behaviors to pick from:
Attack.Default (78.2265)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (78.2265)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:11:45
SQ
-> Behavior picked: Attack.Default (78.2265)
18:11:46
SQ
* Frenzied Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:11:46
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:46
SQ
-> Behaviors to pick from:
Attack.Default (65.8478)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (65.8478)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:11:46
SQ
-> Behavior picked: Attack.Default (65.8478)
18:11:46
SQ
* Frenzied Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:11:46
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:11:47
SQ
-> Behavior picked: Idle (1)
18:11:47
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:11:47
SQ
* ---------------------------------------------------
18:11:48
SQ
Turn started for Frenzied Direwolf
18:11:48
SQ
*
18:11:48
SQ
* Frenzied Direwolf: Starting turn.
18:11:48
SQ
-> Behaviors to pick from:
Attack.Default (20.6885)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (20.6885)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:11:48
SQ
-> Behavior picked: Attack.Default (20.6885)
18:11:48
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilhelm!
18:11:48
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:49
SQ
-> Behaviors to pick from:
Attack.Default (38.2385)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (38.2385)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:11:49
SQ
-> Behavior picked: Attack.Default (38.2385)
18:11:49
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilhelm!
18:11:49
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:49
SQ
-> Behaviors to pick from:
Attack.Default (34.0135)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (34.0135)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:11:49
SQ
-> Behavior picked: Attack.Default (34.0135)
18:11:50
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilhelm!
18:11:50
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:11:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:11:50
SQ
-> Behavior picked: Idle (1)
18:11:51
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:11:51
SQ
* ---------------------------------------------------
18:11:51
SQ
Turn started for Direwolf
18:11:51
SQ
*
18:11:51
SQ
* Direwolf: Starting turn.
18:11:52
SQ
-> Behaviors to pick from:
Attack.Default (78.4196)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (78.4196)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:11:52
SQ
-> Behavior picked: Attack.Default (78.4196)
18:11:52
SQ
* Direwolf: Using Direwolf Bite against Ludolf the Master!
18:11:52
SQ
Direwolf uses skill Direwolf Bite
18:11:52
SQ
-> Behaviors to pick from:
Attack.Default (68.9946)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (68.9946)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:11:52
SQ
-> Behavior picked: Attack.Default (68.9946)
18:11:53
SQ
* Direwolf: Using Direwolf Bite against Ludolf the Master!
18:11:53
SQ
Direwolf uses skill Direwolf Bite
18:11:53
SQ
-> Behaviors to pick from:
Attack.Default (74.8446)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (74.8446)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:11:53
SQ
-> Behavior picked: Attack.Default (74.8446)
18:11:54
SQ
* Direwolf: Using Direwolf Bite against Ludolf the Master!
18:11:54
SQ
Direwolf uses skill Direwolf Bite
18:11:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:11:54
SQ
-> Behavior picked: Idle (1)
18:11:55
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
18:11:55
SQ
* ---------------------------------------------------
18:11:56
SQ
Turn started for Torvald
18:11:56
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
18:11:56
SQ
Torvald uses skill Slash
18:11:56
SQ
Direwolf has died.
18:11:57
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
18:11:57
SQ
Torvald uses skill Slash
18:11:58
SQ
Turn started for Meinrad the Pimp
18:11:59
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Direwolf]
18:11:59
SQ
Meinrad the Pimp uses skill Strike
18:12:02
SQ
Turn started for Reiner The Owl
18:12:02
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
18:12:02
SQ
Reiner The Owl uses skill Throw Axe
18:12:03
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
18:12:03
SQ
Reiner The Owl uses skill Throw Axe
18:12:04
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
18:12:05
SQ
Turn started for Wilderich The Unshakeable
18:12:06
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:12:06
SQ
Wilderich The Unshakeable uses skill Thrust
18:12:07
SQ
Turn started for Hartmut the Sergeant
18:12:08
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:12:08
SQ
Hartmut the Sergeant uses skill Impale
18:12:09
SQ
Skill [Overwhelmed (x2)] removed from [Hartmut the Sergeant].
18:12:09
SQ
Turn started for Alfred Blood Oak
18:12:11
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Direwolf]
18:12:11
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:12:11
SQ
Direwolf has died.
18:12:11
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:12:11
SQ
Alfred Blood Oak uses skill Reload
18:12:13
SQ
Turn started for Geralt Whoreson
18:12:13
SQ
[Geralt Whoreson] executes skill [Stab] on target [Frenzied Direwolf]
18:12:13
SQ
Geralt Whoreson uses skill Stab
18:12:14
SQ
[Geralt Whoreson] executes skill [Stab] on target [Frenzied Direwolf]
18:12:14
SQ
Geralt Whoreson uses skill Stab
18:12:14
SQ
[Geralt Whoreson] executes skill [Stab] on target [Frenzied Direwolf]
18:12:14
SQ
Geralt Whoreson uses skill Stab
18:12:16
SQ
Turn started for Sir Siegfried
18:12:16
SQ
[Sir Siegfried] executes skill [Bash] on target [Direwolf]
18:12:16
SQ
Sir Siegfried uses skill Bash
18:12:17
SQ
[Sir Siegfried] executes skill [Bash] on target [Direwolf]
18:12:17
SQ
Sir Siegfried uses skill Bash
18:12:18
SQ
Turn started for Albrecht
18:12:19
SQ
[Albrecht] executes skill [Batter] on target [Frenzied Direwolf]
18:12:19
SQ
Albrecht uses skill Batter
18:12:20
SQ
Turn started for Ludolf the Master
18:12:21
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Direwolf]
18:12:21
SQ
Ludolf the Master uses skill Cudgel
18:12:23
SQ
Turn started for Gerhard The Weaponmaster
18:12:23
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
18:12:26
SQ
[Gerhard The Weaponmaster] executes skill [Strike] on target [Frenzied Direwolf]
18:12:26
SQ
Gerhard The Weaponmaster uses skill Strike
18:12:27
SQ
Skill [Overwhelmed (x2)] removed from [Gerhard The Weaponmaster].
18:12:27
SQ
Turn started for Wilhelm
18:12:27
SQ
Skill [Indomitable] removed from [Wilhelm].
18:12:28
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Frenzied Direwolf]
18:12:28
SQ
Wilhelm uses skill Overhead Strike
18:12:29
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
18:12:29
SQ
Skill [Overwhelmed (x3)] removed from [Wilhelm].
18:12:29
SQ
Turn started for Direwolf
18:12:29
SQ
*
18:12:29
SQ
* Direwolf: Starting turn.
18:12:29
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
18:12:29
SQ
-> Behavior picked: Flee (9000)
18:12:30
SQ
* Direwolf: Fleeing.
18:12:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0)
Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0)
18:12:30
SQ
-> Behavior picked: Flee (9000)
18:12:31
SQ
* Direwolf: Fleeing.
18:12:31
SQ
Direwolf has died.
18:12:31
SQ
Turn started for Direwolf
18:12:31
SQ
*
18:12:31
SQ
* Direwolf: Starting turn.
18:12:31
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
18:12:31
SQ
-> Behavior picked: Flee (9000)
18:12:32
SQ
* Direwolf: Fleeing.
18:12:32
SQ
Direwolf has died.
18:12:32
SQ
INFO: Next round issued: 3
18:12:33
SQ
Turn started for Frenzied Direwolf
18:12:33
SQ
*
18:12:33
SQ
* Frenzied Direwolf: Starting turn.
18:12:33
Script
VM collected 12 object(s) and deleted them.
18:12:33
SQ
-> Behaviors to pick from:
Attack.Default (81.4495)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (81.4495)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:12:33
SQ
-> Behavior picked: Attack.Default (81.4495)
18:12:34
SQ
* Frenzied Direwolf: Using Direwolf Bite against Meinrad the Pimp!
18:12:34
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:12:34
SQ
-> Behaviors to pick from:
Attack.Default (72.9995)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (72.9995)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:12:34
SQ
-> Behavior picked: Attack.Default (72.9995)
18:12:35
SQ
* Frenzied Direwolf: Using Direwolf Bite against Meinrad the Pimp!
18:12:35
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:12:35
SQ
-> Behaviors to pick from:
Attack.Default (69.962)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (69.962)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:12:35
SQ
-> Behavior picked: Attack.Default (69.962)
18:12:36
SQ
* Frenzied Direwolf: Using Direwolf Bite against Meinrad the Pimp!
18:12:36
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:12:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:12:36
SQ
-> Behavior picked: Idle (1)
18:12:37
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:12:37
SQ
* ---------------------------------------------------
18:12:37
SQ
Turn started for Meinrad the Pimp
18:12:38
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Direwolf]
18:12:38
SQ
Meinrad the Pimp uses skill Strike
18:12:38
SQ
Direwolf has died.
18:12:39
SQ
Skill [Overwhelmed (x3)] removed from [Meinrad the Pimp].
18:12:40
SQ
Turn started for Torvald
18:12:41
SQ
[Torvald] executes skill [Slash] on target [Frenzied Direwolf]
18:12:41
SQ
Torvald uses skill Slash
18:12:42
SQ
Turn started for Reiner The Owl
18:12:43
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Frenzied Direwolf]
18:12:43
SQ
Reiner The Owl uses skill Throw Axe
18:12:44
SQ
Turn started for Wilderich The Unshakeable
18:12:45
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:12:45
SQ
Wilderich The Unshakeable uses skill Thrust
18:12:45
SQ
Frenzied Direwolf has died.
18:12:46
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:12:46
SQ
Wilderich The Unshakeable uses skill Thrust
18:12:46
SQ
Turn started for Alfred Blood Oak
18:12:48
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Frenzied Direwolf]
18:12:48
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:12:48
SQ
Frenzied Direwolf has died.
18:12:49
SQ
Turn started for Geralt Whoreson
18:12:50
SQ
[Geralt Whoreson] executes skill [Stab] on target [Frenzied Direwolf]
18:12:50
SQ
Geralt Whoreson uses skill Stab
18:12:50
SQ
Frenzied Direwolf has died.
18:12:52
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
18:12:52
SQ
Geralt Whoreson uses skill Stab
18:12:53
SQ
Turn started for Sir Siegfried
18:12:54
SQ
[Sir Siegfried] executes skill [Bash] on target [Direwolf]
18:12:54
SQ
Sir Siegfried uses skill Bash
18:12:54
SQ
Direwolf has died.
18:12:57
SQ
Turn started for Albrecht
18:12:59
SQ
Turn started for Hartmut the Sergeant
18:13:00
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Direwolf]
18:13:00
SQ
Hartmut the Sergeant uses skill Impale
18:13:02
SQ
Turn started for Gerhard The Weaponmaster
18:13:04
SQ
Turn started for Ludolf the Master
18:13:05
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Direwolf]
18:13:05
SQ
Ludolf the Master uses skill Cudgel
18:13:05
SQ
Direwolf has died.
18:13:05
Resource
Unloading: gfx/orientation_overlay.png
18:13:05
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
18:13:05
SQ
Skill [Reload] removed from [Alfred Blood Oak].
18:13:05
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
18:13:05
SQ
Skill [Dodge] removed from [Torvald].
18:13:09
Resource
Unloading: music/beasts_02.ogg
18:13:10
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:13:10
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:13:10
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:13:10
SQ
World::onCombatFinished
18:13:10
SQ
TacticalState::onFinish
18:13:10
Resource
Unloading: gfx/object_0.png
18:13:10
Resource
Unloading: gfx/detail.png
18:13:10
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:13:10
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
18:13:10
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
18:13:10
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
18:13:10
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
18:13:10
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
18:13:10
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
18:13:11
SQ
showing contract: Hunting Beasts (id: 384)
18:13:15
SQ
showing contract: Hunting Beasts (id: 384)
18:13:17
SQ
contract added: Destroy Goblin Camp
18:13:17
SQ
Location entered: Koppeldorf
18:13:21
Resource
Unloading: music/victory_01.ogg
18:13:29
SQ
contract added: Escort Caravan
18:13:30
Resource
Unloading: music/retirement_01.ogg
18:13:33
Script
VM collected 508 object(s) and deleted them.
18:13:34
SQ
contract added: Armed Courier
18:13:43
SQ
Location entered: Hammererden
18:13:47
Resource
Unloading: music/worldmap_03.ogg
18:16:08
Resource
Unloading: music/village_01.ogg
18:17:24
SQ
showing contract: Destroy Goblin Camp (id: 396)
18:17:31
SQ
showing contract: Find Location (id: 386)
18:17:44
Resource
Unloading: music/retirement_01.ogg
18:17:51
SQ
Location entered: Hammererden
18:17:55
Resource
Unloading: music/worldmap_03.ogg
18:18:01
SQ
Skill [Pierced Side] removed from [Randolf].
18:18:01
SQ
Skill [Pierced Leg Muscles] removed from [Randolf].
18:18:02
Resource
Unloading: music/village_01.ogg
18:18:07
SQ
Location entered: Altenhof
18:18:11
Resource
Unloading: music/worldmap_04.ogg
18:18:28
SQ
showing contract: Rebuilding (id: 375)
18:18:37
SQ
showing contract: Ending the Nightmare (id: 389)
18:18:41
SQ
showing contract: Destroy Orc Camp (id: 393)
18:18:45
SQ
showing contract: Rebuilding (id: 375)
18:18:46
SQ
contract activated: Rebuilding (id: 375)
18:18:49
SQ
contract added: Find Location
18:18:51
Resource
Unloading: music/city_02.ogg
18:19:02
SQ
showing contract: Rebuilding (id: 375)
18:19:05
SQ
Save campaign: autosave
18:19:07
Scene
Finished saving scene.
18:19:07
SQ
WorldState::onHide
18:19:08
Texture
Texture "gfx/detail.png" (ID: 1091) took up approximately 10922kb in video memory.
18:19:08
Texture
Texture "gfx/object_0.png" (ID: 1094) took up approximately 21845kb in video memory.
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
18:19:08
Texture
Texture "gfx/orientation_overlay.png" (ID: 1099) took up approximately 1024kb in video memory.
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,1).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,12).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,5).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,6).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,4).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,7).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,3).
18:19:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,8).
18:19:08
SQ
TACTICAL: STASH LOCKED: true
18:19:08
SQ
INFO: Next round issued: 1
18:19:08
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:19:08
SQ
Turn started for Randolf
18:19:09
Resource
Unloading: music/worldmap_03.ogg
18:19:19
SQ
Turn started for Wardog
18:19:19
SQ
*
18:19:19
SQ
* Wardog: Starting turn.
18:19:19
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (140.556)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
18:19:19
SQ
-> Behavior picked: Engage.Melee (140.556)
18:19:19
SQ
* Wardog: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.0249427
18:19:20
SQ
* Wardog: Reached engage destination
18:19:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:19:20
SQ
-> Behavior picked: Idle (1)
18:19:20
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
18:19:20
SQ
* ---------------------------------------------------
18:19:20
SQ
Turn started for Wardog
18:19:20
SQ
*
18:19:20
SQ
* Wardog: Starting turn.
18:19:20
SQ
-> Behaviors to pick from:
Engage.Melee (148.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (148.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
18:19:20
SQ
-> Behavior picked: Engage.Melee (148.5)
18:19:20
SQ
* Wardog: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.0142616
18:19:21
SQ
* Wardog: Reached engage destination
18:19:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:19:21
SQ
-> Behavior picked: Idle (1)
18:19:21
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
18:19:21
SQ
* ---------------------------------------------------
18:19:21
SQ
Turn started for Wardog
18:19:21
SQ
*
18:19:21
SQ
* Wardog: Starting turn.
18:19:21
SQ
-> Behaviors to pick from:
Engage.Melee (181.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (181.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
18:19:21
SQ
-> Behavior picked: Engage.Melee (181.5)
18:19:21
SQ
* Wardog: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.0364167
18:19:22
SQ
* Wardog: Reached engage destination
18:19:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:19:22
SQ
-> Behavior picked: Idle (1)
18:19:22
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
18:19:22
SQ
* ---------------------------------------------------
18:19:22
SQ
Turn started for Wardog
18:19:22
SQ
*
18:19:22
SQ
* Wardog: Starting turn.
18:19:22
SQ
-> Behaviors to pick from:
Engage.Melee (203.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (203.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
18:19:22
SQ
-> Behavior picked: Engage.Melee (203.5)
18:19:22
SQ
* Wardog: Engaging to melee range with Sir Siegfried (visible), accepted_distance=0, value=0.0152919
18:19:22
SQ
* Wardog: Reached engage destination
18:19:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:19:22
SQ
-> Behavior picked: Idle (1)
18:19:22
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
18:19:22
SQ
* ---------------------------------------------------
18:19:23
SQ
Turn started for Torvald
18:19:26
SQ
Turn started for Brigand Thug
18:19:26
SQ
*
18:19:26
SQ
* Brigand Thug: Starting turn.
18:19:26
SQ
-> Behaviors to pick from:
Engage.Melee (106.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (106.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:26
SQ
-> Behavior picked: Engage.Melee (106.944)
18:19:27
SQ
* Brigand Thug: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.241646
18:19:27
SQ
* Brigand Thug: Reached engage destination
18:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:27
SQ
-> Behavior picked: Idle (1)
18:19:27
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:27
SQ
* ---------------------------------------------------
18:19:27
SQ
Turn started for Brigand Thug
18:19:27
SQ
*
18:19:27
SQ
* Brigand Thug: Starting turn.
18:19:28
SQ
-> Behaviors to pick from:
Engage.Melee (53.7457)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (53.7457)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:28
SQ
-> Behavior picked: Engage.Melee (53.7457)
18:19:28
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.25248
18:19:29
SQ
* Brigand Thug: Reached engage destination
18:19:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:29
SQ
-> Behavior picked: Idle (1)
18:19:29
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:19:29
SQ
* ---------------------------------------------------
18:19:30
SQ
Turn started for Brigand Thug
18:19:30
SQ
*
18:19:30
SQ
* Brigand Thug: Starting turn.
18:19:30
SQ
-> Behaviors to pick from:
Engage.Melee (73.5829)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (73.5829)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:30
SQ
-> Behavior picked: Engage.Melee (73.5829)
18:19:30
SQ
* Brigand Thug: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.231237
18:19:31
SQ
* Brigand Thug: Reached engage destination
18:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:31
SQ
-> Behavior picked: Idle (1)
18:19:31
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:31
SQ
* ---------------------------------------------------
18:19:31
SQ
Turn started for Brigand Thug
18:19:31
SQ
*
18:19:31
SQ
* Brigand Thug: Starting turn.
18:19:31
SQ
-> Behaviors to pick from:
Engage.Melee (61.0299)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (61.0299)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:31
SQ
-> Behavior picked: Engage.Melee (61.0299)
18:19:32
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (not visible), accepted_distance=0, value=0.361294
18:19:32
SQ
* Brigand Thug: Reached engage destination
18:19:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:32
SQ
-> Behavior picked: Idle (1)
18:19:32
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:32
SQ
* ---------------------------------------------------
18:19:32
SQ
Turn started for Brigand Thug
18:19:32
SQ
*
18:19:32
SQ
* Brigand Thug: Starting turn.
18:19:33
SQ
-> Behaviors to pick from:
Engage.Melee (62.047)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (62.047)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:33
SQ
-> Behavior picked: Engage.Melee (62.047)
18:19:33
Script
VM collected 19 object(s) and deleted them.
18:19:33
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.40092
18:19:33
SQ
* Brigand Thug: Reached engage destination
18:19:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:33
SQ
-> Behavior picked: Idle (1)
18:19:34
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:19:34
SQ
* ---------------------------------------------------
18:19:34
SQ
Turn started for Brigand Thug
18:19:34
SQ
*
18:19:34
SQ
* Brigand Thug: Starting turn.
18:19:35
SQ
-> Behaviors to pick from:
Engage.Melee (66.6446)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (66.6446)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:35
SQ
-> Behavior picked: Engage.Melee (66.6446)
18:19:35
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.40092
18:19:36
SQ
* Brigand Thug: Reached engage destination
18:19:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:36
SQ
-> Behavior picked: Idle (1)
18:19:36
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:36
SQ
* ---------------------------------------------------
18:19:36
SQ
Turn started for Brigand Thug
18:19:36
SQ
*
18:19:36
SQ
* Brigand Thug: Starting turn.
18:19:36
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:36
SQ
-> Behavior picked: Engage.Melee (165)
18:19:37
SQ
* Brigand Thug: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.241392
18:19:37
SQ
* Brigand Thug: Reached engage destination
18:19:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:37
SQ
-> Behavior picked: Idle (1)
18:19:38
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:19:38
SQ
* ---------------------------------------------------
18:19:38
SQ
Turn started for Brigand Thug
18:19:38
SQ
*
18:19:38
SQ
* Brigand Thug: Starting turn.
18:19:38
SQ
-> Behaviors to pick from:
Engage.Melee (67.2176)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (67.2176)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:38
SQ
-> Behavior picked: Engage.Melee (67.2176)
18:19:38
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (not visible), accepted_distance=0, value=0.319235
18:19:39
SQ
* Brigand Thug: Reached engage destination
18:19:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:39
SQ
-> Behavior picked: Idle (1)
18:19:39
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:39
SQ
* ---------------------------------------------------
18:19:39
SQ
Turn started for Brigand Thug
18:19:39
SQ
*
18:19:39
SQ
* Brigand Thug: Starting turn.
18:19:39
SQ
-> Behaviors to pick from:
Engage.Melee (61.8139)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (61.8139)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:39
SQ
-> Behavior picked: Engage.Melee (61.8139)
18:19:40
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (not visible), accepted_distance=0, value=0.319235
18:19:40
SQ
* Brigand Thug: Reached engage destination
18:19:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:40
SQ
-> Behavior picked: Idle (1)
18:19:40
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:40
SQ
* ---------------------------------------------------
18:19:40
SQ
Turn started for Brigand Thug
18:19:40
SQ
*
18:19:40
SQ
* Brigand Thug: Starting turn.
18:19:40
SQ
-> Behaviors to pick from:
Engage.Melee (76.9913)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (76.9913)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:40
SQ
-> Behavior picked: Engage.Melee (76.9913)
18:19:41
SQ
* Brigand Thug: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.241392
18:19:41
SQ
* Brigand Thug: Reached engage destination
18:19:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:41
SQ
-> Behavior picked: Idle (1)
18:19:42
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:19:42
SQ
* ---------------------------------------------------
18:19:42
SQ
Turn started for Brigand Thug
18:19:42
SQ
*
18:19:42
SQ
* Brigand Thug: Starting turn.
18:19:42
SQ
-> Behaviors to pick from:
Engage.Melee (78.0165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (78.0165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:42
SQ
-> Behavior picked: Engage.Melee (78.0165)
18:19:43
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.283515
18:19:43
SQ
* Brigand Thug: Reached engage destination
18:19:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:43
SQ
-> Behavior picked: Idle (1)
18:19:44
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:19:44
SQ
* ---------------------------------------------------
18:19:44
SQ
Turn started for Brigand Thug
18:19:44
SQ
*
18:19:44
SQ
* Brigand Thug: Starting turn.
18:19:45
SQ
-> Behaviors to pick from:
Engage.Melee (83.1169)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (83.1169)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:45
SQ
-> Behavior picked: Engage.Melee (83.1169)
18:19:45
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.27591
18:19:46
SQ
* Brigand Thug: Reached engage destination
18:19:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:46
SQ
-> Behavior picked: Idle (1)
18:19:46
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:46
SQ
* ---------------------------------------------------
18:19:46
SQ
Turn started for Brigand Thug
18:19:46
SQ
*
18:19:46
SQ
* Brigand Thug: Starting turn.
18:19:46
SQ
-> Behaviors to pick from:
Engage.Melee (88.6141)(*), Defend.Shieldwall (2.50555), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (88.6141)(*), Defend.Shieldwall (2.50555), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:46
SQ
-> Behavior picked: Engage.Melee (88.6141)
18:19:47
SQ
* Brigand Thug: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.400936
18:19:47
SQ
* Brigand Thug: Reached engage destination
18:19:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:47
SQ
-> Behavior picked: Idle (1)
18:19:47
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:47
SQ
* ---------------------------------------------------
18:19:47
SQ
Turn started for Brigand Thug
18:19:47
SQ
*
18:19:47
SQ
* Brigand Thug: Starting turn.
18:19:47
SQ
-> Behaviors to pick from:
Engage.Melee (83.1786)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (83.1786)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
18:19:47
SQ
-> Behavior picked: Engage.Melee (83.1786)
18:19:47
SQ
* Brigand Thug: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=0.01
18:19:48
SQ
* Brigand Thug: Reached engage destination
18:19:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
18:19:48
SQ
-> Behavior picked: Idle (1)
18:19:48
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:19:48
SQ
* ---------------------------------------------------
18:19:48
SQ
Turn started for Geralt Whoreson
18:19:50
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wardog]
18:19:50
SQ
Geralt Whoreson uses skill Stab
18:19:51
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wardog]
18:19:51
SQ
Geralt Whoreson uses skill Stab
18:19:51
SQ
Wardog has died.
18:19:55
SQ
Turn started for Landrich The Landknecht
18:19:56
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Brigand Thug]
18:19:56
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:19:57
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:19:57
SQ
Landrich The Landknecht uses skill Reload
18:19:58
SQ
Turn started for Hartmut the Sergeant
18:19:59
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Thug]
18:19:59
SQ
Hartmut the Sergeant uses skill Impale
18:19:59
SQ
Brigand Thug has died.
18:20:00
SQ
Turn started for Wilderich The Unshakeable
18:20:02
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wardog]
18:20:02
SQ
Wilderich The Unshakeable uses skill Thrust
18:20:02
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wardog]
18:20:02
SQ
Wilderich The Unshakeable uses skill Thrust
18:20:02
SQ
Wardog has died.
18:20:03
SQ
Turn started for Alfred Blood Oak
18:20:04
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Wardog]
18:20:04
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:20:04
SQ
Wardog has died.
18:20:05
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:20:05
SQ
Alfred Blood Oak uses skill Reload
18:20:06
SQ
Turn started for Sir Siegfried
18:20:07
SQ
[Sir Siegfried] executes skill [Bash] on target [Wardog]
18:20:07
SQ
Sir Siegfried uses skill Bash
18:20:07
SQ
[Sir Siegfried] executes skill [Bash] on target [Wardog]
18:20:07
SQ
Sir Siegfried uses skill Bash
18:20:08
SQ
Turn started for Albrecht
18:20:14
SQ
Turn started for Wilhelm
18:20:20
SQ
Turn started for Gerulf the Impaler
18:20:22
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Thug]
18:20:22
SQ
Gerulf the Impaler uses skill Cleave
18:20:23
SQ
Turn started for The Bastion
18:20:23
SQ
[The Bastion] executes skill [Slash] on target [Wardog]
18:20:23
SQ
The Bastion uses skill Slash
18:20:23
SQ
Wardog has died.
18:20:26
SQ
[Randolf] executes skill [Strike] on target [Brigand Thug]
18:20:26
SQ
Randolf uses skill Strike
18:20:26
SQ
Brigand Thug has died.
18:20:29
SQ
[Torvald] executes skill [Slash] on target [Brigand Thug]
18:20:29
SQ
Torvald uses skill Slash
18:20:30
SQ
INFO: Next round issued: 2
18:20:31
SQ
Turn started for Brigand Thug
18:20:31
SQ
*
18:20:31
SQ
* Brigand Thug: Starting turn.
18:20:31
SQ
-> Behaviors to pick from:
Engage.Melee (97.2273)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (97.2273)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:31
SQ
-> Behavior picked: Engage.Melee (97.2273)
18:20:31
SQ
* Brigand Thug: Engaging to melee range with Albrecht (visible), accepted_distance=0, value=0.170327
18:20:32
SQ
* Brigand Thug: Reached engage destination
18:20:32
SQ
-> Behaviors to pick from:
Attack.KnockOut (26.1882)(*), Attack.Default (16.1771)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.KnockOut (26.1882)(*), Attack.Default (16.1771)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:32
SQ
-> Behavior picked: Attack.KnockOut (26.1882)
18:20:33
SQ
* Brigand Thug: Using Knock Out against Albrecht!
18:20:33
SQ
Brigand Thug uses skill Knock Out
18:20:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0)
18:20:33
SQ
-> Behavior picked: Idle (1)
18:20:33
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:20:33
SQ
* ---------------------------------------------------
18:20:34
SQ
Turn started for Brigand Thug
18:20:34
SQ
*
18:20:34
SQ
* Brigand Thug: Starting turn.
18:20:34
SQ
-> Behaviors to pick from:
Engage.Melee (113.487)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (113.487)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:34
SQ
-> Behavior picked: Engage.Melee (113.487)
18:20:35
SQ
* Brigand Thug: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.219646
18:20:35
SQ
* Brigand Thug: Reached engage destination
18:20:35
SQ
-> Behaviors to pick from:
Attack.Default (39.2641)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (39.2641)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:35
SQ
-> Behavior picked: Attack.Default (39.2641)
18:20:36
SQ
* Brigand Thug: Using Thrust against Torvald!
18:20:36
SQ
Brigand Thug uses skill Thrust
18:20:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
18:20:36
SQ
-> Behavior picked: Idle (1)
18:20:37
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:20:37
SQ
* ---------------------------------------------------
18:20:37
SQ
Turn started for Brigand Thug
18:20:37
SQ
*
18:20:37
SQ
* Brigand Thug: Starting turn.
18:20:37
SQ
-> Behaviors to pick from:
Engage.Melee (86.7727)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (86.7727)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:37
SQ
-> Behavior picked: Engage.Melee (86.7727)
18:20:38
SQ
* Brigand Thug: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.100558
18:20:38
SQ
* Brigand Thug: Reached engage destination
18:20:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:38
SQ
-> Behavior picked: Idle (1)
18:20:38
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:38
SQ
* ---------------------------------------------------
18:20:38
SQ
Turn started for Brigand Thug
18:20:38
SQ
*
18:20:38
SQ
* Brigand Thug: Starting turn.
18:20:38
SQ
-> Behaviors to pick from:
Engage.Melee (138.676)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (138.676)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:38
SQ
-> Behavior picked: Engage.Melee (138.676)
18:20:39
SQ
* Brigand Thug: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.0532008
18:20:39
SQ
* Brigand Thug: Reached engage destination
18:20:39
SQ
-> Behaviors to pick from:
Attack.Default (8.83744)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (8.83744)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:39
SQ
-> Behavior picked: Attack.Default (8.83744)
18:20:40
SQ
* Brigand Thug: Using Slash against Wilhelm!
18:20:40
SQ
Brigand Thug uses skill Slash
18:20:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
18:20:40
SQ
-> Behavior picked: Idle (1)
18:20:41
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:41
SQ
* ---------------------------------------------------
18:20:41
SQ
Turn started for Brigand Thug
18:20:41
SQ
*
18:20:41
SQ
* Brigand Thug: Starting turn.
18:20:41
SQ
-> Behaviors to pick from:
Attack.Default (33.4069)(*), Attack.Lash (11.9807)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (33.4069)(*), Attack.Lash (11.9807)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
18:20:41
SQ
-> Behavior picked: Attack.Default (33.4069)
18:20:42
SQ
* Brigand Thug: Using Flail against Geralt Whoreson!
18:20:42
SQ
Brigand Thug uses skill Flail
18:20:42
SQ
-> Behaviors to pick from:
Attack.Default (33.1536)(*), Attack.Lash (11.6824)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0)
Attack.Default (33.1536)(*), Attack.Lash (11.6824)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0)
18:20:42
SQ
-> Behavior picked: Attack.Lash (11.6824)
18:20:43
SQ
* Brigand Thug: Using Lash against Geralt Whoreson!
18:20:43
SQ
Brigand Thug uses skill Lash
18:20:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.Default (0)
18:20:43
SQ
-> Behavior picked: Idle (1)
18:20:44
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:44
SQ
* ---------------------------------------------------
18:20:44
SQ
Turn started for Torvald
18:20:45
SQ
[Torvald] executes skill [Slash] on target [Brigand Thug]
18:20:45
SQ
Torvald uses skill Slash
18:20:45
SQ
Brigand Thug has died.
18:20:45
UI
Failed to load procedural content "procedural/tacticalentity(27998,4654333,socket,arrow)".
18:20:46
SQ
[Torvald] executes skill [Slash] on target [Brigand Thug]
18:20:46
SQ
Torvald uses skill Slash
18:20:48
SQ
Turn started for Brigand Thug
18:20:48
SQ
*
18:20:48
SQ
* Brigand Thug: Starting turn.
18:20:48
SQ
-> Behaviors to pick from:
Engage.Melee (112.844)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (112.844)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:48
SQ
-> Behavior picked: Engage.Melee (112.844)
18:20:49
SQ
* Brigand Thug: Engaging to melee range with Albrecht (visible), accepted_distance=0, value=0.240516
18:20:49
SQ
* Brigand Thug: Reached engage destination
18:20:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:49
SQ
-> Behavior picked: Idle (1)
18:20:49
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:49
SQ
* ---------------------------------------------------
18:20:49
SQ
Turn started for Brigand Thug
18:20:49
SQ
*
18:20:49
SQ
* Brigand Thug: Starting turn.
18:20:49
SQ
-> Behaviors to pick from:
Engage.Melee (90.9546)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (90.9546)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:49
SQ
-> Behavior picked: Engage.Melee (90.9546)
18:20:50
SQ
* Brigand Thug: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.121611
18:20:50
SQ
* Brigand Thug: Reached engage destination
18:20:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:50
SQ
-> Behavior picked: Idle (1)
18:20:51
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
18:20:51
SQ
* ---------------------------------------------------
18:20:51
SQ
Turn started for Brigand Thug
18:20:51
SQ
*
18:20:51
SQ
* Brigand Thug: Starting turn.
18:20:52
SQ
-> Behaviors to pick from:
Engage.Melee (100.247)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (100.247)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:52
SQ
-> Behavior picked: Engage.Melee (100.247)
18:20:52
SQ
* Brigand Thug: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.121611
18:20:52
SQ
* Brigand Thug: Reached engage destination
18:20:52
SQ
-> Behaviors to pick from:
Attack.Default (14.1592)(*), Attack.CrushArmor (9.16722)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (14.1592)(*), Attack.CrushArmor (9.16722)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:52
SQ
-> Behavior picked: Attack.Default (14.1592)
18:20:53
SQ
* Brigand Thug: Using Batter against Gerulf the Impaler!
18:20:53
SQ
Brigand Thug uses skill Batter
18:20:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
18:20:53
SQ
-> Behavior picked: Idle (1)
18:20:54
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:54
SQ
* ---------------------------------------------------
18:20:54
SQ
Turn started for Brigand Thug
18:20:54
SQ
*
18:20:54
SQ
* Brigand Thug: Starting turn.
18:20:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.005)(*), Attack.Default (39.9881)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (49.005)(*), Attack.Default (39.9881)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
18:20:55
SQ
-> Behavior picked: Defend.Shieldwall (49.005)
18:20:55
SQ
* Brigand Thug: Using Shieldwall!
18:20:55
SQ
Brigand Thug uses skill Shieldwall
18:20:55
SQ
-> Behaviors to pick from:
Attack.Default (39.3209)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (39.3209)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
18:20:55
SQ
-> Behavior picked: Attack.Default (39.3209)
18:20:56
SQ
* Brigand Thug: Using Chop against Hartmut the Sergeant!
18:20:56
SQ
Brigand Thug uses skill Chop
18:20:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
18:20:56
SQ
-> Behavior picked: Idle (1)
18:20:57
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
18:20:57
SQ
* ---------------------------------------------------
18:20:57
SQ
Turn started for Brigand Thug
18:20:57
SQ
*
18:20:57
SQ
* Brigand Thug: Starting turn.
18:20:57
SQ
-> Behaviors to pick from:
Engage.Melee (119.107)(*), Defend.Shieldwall (3.41522), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (119.107)(*), Defend.Shieldwall (3.41522), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
18:20:57
SQ
-> Behavior picked: Engage.Melee (119.107)
18:20:58
SQ
* Brigand Thug: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.254448
18:20:58
SQ
* Brigand Thug: Reached engage destination
18:20:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Engage.Melee (0)
18:20:58
SQ
-> Behavior picked: Idle (1)
18:20:59
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
18:20:59
SQ
* ---------------------------------------------------
18:21:00
SQ
Turn started for Hartmut the Sergeant
18:21:00
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Thug]
18:21:00
SQ
Hartmut the Sergeant uses skill Impale
18:21:02
SQ
Turn started for Landrich The Landknecht
18:21:03
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Brigand Thug]
18:21:03
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:21:04
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:21:04
SQ
Landrich The Landknecht uses skill Reload
18:21:05
SQ
Turn started for Geralt Whoreson
18:21:06
SQ
[Geralt Whoreson] executes skill [Stab] on target [Brigand Thug]
18:21:06
SQ
Geralt Whoreson uses skill Stab
18:21:06
SQ
[Geralt Whoreson] executes skill [Stab] on target [Brigand Thug]
18:21:06
SQ
Geralt Whoreson uses skill Stab
18:21:07
SQ
[Geralt Whoreson] executes skill [Stab] on target [Brigand Thug]
18:21:07
SQ
Geralt Whoreson uses skill Stab
18:21:07
SQ
Brigand Thug has died.
18:21:08
SQ
Turn started for Wilderich The Unshakeable
18:21:09
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Thug]
18:21:09
SQ
Wilderich The Unshakeable uses skill Thrust
18:21:09
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Thug]
18:21:09
SQ
Wilderich The Unshakeable uses skill Thrust
18:21:10
SQ
Turn started for Alfred Blood Oak
18:21:12
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Brigand Thug]
18:21:12
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:21:13
SQ
Brigand Thug has died.
18:21:15
SQ
Turn started for Randolf
18:21:16
SQ
[Randolf] executes skill [Strike] on target [Brigand Thug]
18:21:16
SQ
Randolf uses skill Strike
18:21:17
SQ
Turn started for Wilhelm
18:21:18
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Brigand Thug]
18:21:18
SQ
Wilhelm uses skill Overhead Strike
18:21:20
SQ
Turn started for Sir Siegfried
18:21:22
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Thug]
18:21:22
SQ
Sir Siegfried uses skill Bash
18:21:22
SQ
Brigand Thug has died.
18:21:22
SQ
Skill [Shieldwall] removed from [Brigand Thug].
18:21:23
SQ
Turn started for Albrecht
18:21:24
SQ
[Albrecht] executes skill [Batter] on target [Brigand Thug]
18:21:24
SQ
Albrecht uses skill Batter
18:21:24
SQ
Brigand Thug has died.
18:21:25
SQ
Turn started for Gerulf the Impaler
18:21:26
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Thug]
18:21:26
SQ
Gerulf the Impaler uses skill Cleave
18:21:26
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Thug]
18:21:26
SQ
Gerulf the Impaler uses skill Cleave
18:21:27
SQ
Turn started for The Bastion
18:21:29
SQ
[The Bastion] executes skill [Slash] on target [Brigand Thug]
18:21:29
SQ
The Bastion uses skill Slash
18:21:30
SQ
Turn started for Brigand Thug
18:21:30
SQ
*
18:21:30
SQ
* Brigand Thug: Starting turn.
18:21:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0)
Flee (9000)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0)
18:21:30
SQ
-> Behavior picked: Flee (9000)
18:21:31
SQ
* Brigand Thug: Fleeing.
18:21:31
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), WakeUpAlly (0)
Flee (9000)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), WakeUpAlly (0)
18:21:31
SQ
-> Behavior picked: Flee (9000)
18:21:32
SQ
* Brigand Thug: Fleeing.
18:21:32
SQ
Brigand Thug has died.
18:21:33
Script
VM collected 623 object(s) and deleted them.
18:21:33
SQ
INFO: Next round issued: 3
18:21:34
SQ
Turn started for Torvald
18:21:35
SQ
[Torvald] executes skill [Slash] on target [Brigand Thug]
18:21:35
SQ
Torvald uses skill Slash
18:21:35
SQ
Brigand Thug has died.
18:21:36
SQ
[Torvald] executes skill [Lunge] on target [Brigand Thug]
18:21:36
SQ
Torvald uses skill Lunge
18:21:36
SQ
Brigand Thug has died.
18:21:37
SQ
Turn started for Hartmut the Sergeant
18:21:38
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Thug]
18:21:38
SQ
Hartmut the Sergeant uses skill Impale
18:21:38
SQ
Brigand Thug has died.
18:21:41
SQ
Turn started for Randolf
18:21:42
SQ
[Randolf] executes skill [Strike] on target [Brigand Thug]
18:21:42
SQ
Randolf uses skill Strike
18:21:43
SQ
Turn started for Landrich The Landknecht
18:21:45
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Brigand Thug]
18:21:45
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:21:45
SQ
Brigand Thug has died.
18:21:46
SQ
Turn started for Geralt Whoreson
18:21:50
SQ
Turn started for Wilderich The Unshakeable
18:21:52
SQ
Turn started for Alfred Blood Oak
18:21:52
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:21:52
SQ
Alfred Blood Oak uses skill Reload
18:21:53
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
18:21:54
SQ
Turn started for Sir Siegfried
18:21:55
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Thug]
18:21:55
SQ
Sir Siegfried uses skill Bash
18:21:55
SQ
Brigand Thug has died.
18:21:56
SQ
Turn started for Albrecht
18:21:57
SQ
[Albrecht] executes skill [Batter] on target [Brigand Thug]
18:21:57
SQ
Albrecht uses skill Batter
18:21:58
SQ
Turn started for Wilhelm
18:21:59
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Brigand Thug]
18:21:59
SQ
Wilhelm uses skill Overhead Strike
18:21:59
SQ
Brigand Thug has died.
18:21:59
Resource
Unloading: gfx/orientation_overlay.png
18:21:59
SQ
Skill [Killing Frenzy!] removed from [Landrich The Landknecht].
18:21:59
SQ
Skill [Reload] removed from [Landrich The Landknecht].
18:21:59
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
18:21:59
SQ
Skill [Dodge] removed from [Torvald].
18:22:03
Resource
Unloading: music/bandits_01.ogg
18:22:04
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:22:04
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:22:04
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:22:04
SQ
World::onCombatFinished
18:22:04
SQ
TacticalState::onFinish
18:22:04
Resource
Unloading: gfx/object_0.png
18:22:04
Resource
Unloading: gfx/detail.png
18:22:04
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_death_00.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_death_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_death_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_death_03.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
18:22:04
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
18:22:05
SQ
showing contract: Rebuilding (id: 375)
18:22:33
Script
VM collected 358 object(s) and deleted them.
18:23:24
SQ
showing contract: Rebuilding (id: 375)
18:23:26
SQ
Location entered: Altenhof
18:23:27
Resource
Unloading: music/city_02.ogg
18:23:30
Resource
Unloading: music/victory_01.ogg
18:23:30
SQ
showing contract: Rebuilding (id: 375)
18:23:33
SQ
showing contract: Rebuilding (id: 375)
18:23:35
SQ
Location entered: Altenhof
18:23:39
Resource
Unloading: music/worldmap_03.ogg
18:23:51
Resource
Unloading: music/city_01.ogg
18:23:55
SQ
contract removed: 383
18:23:58
SQ
contract removed: 380
18:23:58
SQ
contract added: Return Item
18:24:04
SQ
Location entered: Lanzenburg
18:24:08
Resource
Unloading: music/worldmap_03.ogg
18:24:33
Script
VM collected 2 object(s) and deleted them.
18:25:01
Resource
Unloading: music/stronghold_01.ogg
18:25:18
SQ
Save campaign: The Crows
18:25:20
Scene
Finished saving scene.
18:26:14
SQ
party name: Hexen
18:26:14
SQ
Save campaign: autosave
18:26:15
Scene
Finished saving scene.
18:26:16
SQ
WorldState::onHide
18:26:16
Texture
Texture "gfx/object_0.png" (ID: 833) took up approximately 21845kb in video memory.
18:26:16
Texture
Texture "gfx/detail.png" (ID: 902) took up approximately 10922kb in video memory.
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,5).
18:26:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 1001) took up approximately 1024kb in video memory.
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,6).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,4).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,7).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,3).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,8).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,5).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,2).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,3).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,9).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,1).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,10).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,0).
18:26:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,11).
18:26:16
SQ
TACTICAL: STASH LOCKED: true
18:26:16
SQ
INFO: Next round issued: 1
18:26:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:26:16
SQ
Turn started for Randolf
18:26:18
Resource
Unloading: music/worldmap_08.ogg
18:26:20
SQ
Turn started for Frenzied Direwolf
18:26:20
SQ
*
18:26:20
SQ
* Frenzied Direwolf: Starting turn.
18:26:20
SQ
-> Behaviors to pick from:
Engage.Melee (240.224)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (240.224)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:20
SQ
-> Behavior picked: Engage.Melee (240.224)
18:26:20
SQ
* Frenzied Direwolf: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.501233
18:26:20
SQ
* Frenzied Direwolf: Reached engage destination
18:26:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:26:20
SQ
-> Behavior picked: Idle (1)
18:26:21
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:26:21
SQ
* ---------------------------------------------------
18:26:21
SQ
Turn started for Frenzied Direwolf
18:26:21
SQ
*
18:26:21
SQ
* Frenzied Direwolf: Starting turn.
18:26:22
SQ
-> Behaviors to pick from:
Engage.Melee (135.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (135.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:22
SQ
-> Behavior picked: Engage.Melee (135.667)
18:26:22
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.814194
18:26:22
SQ
* Frenzied Direwolf: Reached engage destination
18:26:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:26:22
SQ
-> Behavior picked: Idle (1)
18:26:22
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:26:22
SQ
* ---------------------------------------------------
18:26:22
SQ
Turn started for Frenzied Direwolf
18:26:22
SQ
*
18:26:22
SQ
* Frenzied Direwolf: Starting turn.
18:26:23
SQ
-> Behaviors to pick from:
Engage.Melee (129.187)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (129.187)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:23
SQ
-> Behavior picked: Engage.Melee (129.187)
18:26:23
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.844119
18:26:23
SQ
* Frenzied Direwolf: Reached engage destination
18:26:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:26:23
SQ
-> Behavior picked: Idle (1)
18:26:23
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:26:23
SQ
* ---------------------------------------------------
18:26:23
SQ
Turn started for Frenzied Direwolf
18:26:23
SQ
*
18:26:23
SQ
* Frenzied Direwolf: Starting turn.
18:26:23
SQ
-> Behaviors to pick from:
Engage.Melee (157.692)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (157.692)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:23
SQ
-> Behavior picked: Engage.Melee (157.692)
18:26:23
SQ
* Frenzied Direwolf: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.574203
18:26:24
SQ
* Frenzied Direwolf: Reached engage destination
18:26:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:26:24
SQ
-> Behavior picked: Idle (1)
18:26:24
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:26:24
SQ
* ---------------------------------------------------
18:26:24
SQ
Turn started for Frenzied Direwolf
18:26:24
SQ
*
18:26:24
SQ
* Frenzied Direwolf: Starting turn.
18:26:24
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (155.273), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (155.273), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:24
SQ
-> Behavior picked: Protect (2000)
18:26:24
SQ
* Frenzied Direwolf: Going for protective position.
18:26:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:26:25
SQ
-> Behavior picked: Protect (2000)
18:26:25
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:26:25
SQ
Turn started for Frenzied Direwolf
18:26:25
SQ
*
18:26:25
SQ
* Frenzied Direwolf: Starting turn.
18:26:25
SQ
-> Behaviors to pick from:
Engage.Melee (182.5)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (182.5)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:25
SQ
-> Behavior picked: Engage.Melee (182.5)
18:26:25
SQ
* Frenzied Direwolf: Engaging to melee range with Reimund The Redeemed (not visible), accepted_distance=0, value=0.45769
18:26:25
SQ
* Frenzied Direwolf: Reached engage destination
18:26:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:26:25
SQ
-> Behavior picked: Idle (1)
18:26:25
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:26:25
SQ
* ---------------------------------------------------
18:26:26
SQ
Turn started for Frenzied Direwolf
18:26:26
SQ
*
18:26:26
SQ
* Frenzied Direwolf: Starting turn.
18:26:26
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:26
SQ
-> Behavior picked: Protect (2000)
18:26:26
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:26:26
SQ
Turn started for Frenzied Direwolf
18:26:26
SQ
*
18:26:26
SQ
* Frenzied Direwolf: Starting turn.
18:26:26
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:26:26
SQ
-> Behavior picked: Protect (2000)
18:26:26
SQ
* Frenzied Direwolf: Going for protective position.
18:26:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:26:27
SQ
-> Behavior picked: Protect (2000)
18:26:27
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:26:27
SQ
Turn started for Hexe
18:26:27
SQ
*
18:26:27
SQ
* Hexe: Starting turn.
18:26:27
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:26:27
SQ
-> Behaviors to pick from:
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
18:26:27
SQ
-> Behavior picked: Charm (1097.14)
18:26:28
SQ
Hexe uses skill Charm
18:26:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
18:26:30
SQ
-> Behavior picked: Idle (1)
18:26:30
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:26:30
SQ
* ---------------------------------------------------
18:26:30
SQ
Turn started for Hexe
18:26:30
SQ
*
18:26:30
SQ
* Hexe: Starting turn.
18:26:30
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:26:30
SQ
-> Behaviors to pick from:
Charm (518.178)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
Charm (518.178)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
18:26:30
SQ
-> Behavior picked: Charm (518.178)
18:26:31
SQ
Hexe uses skill Charm
18:26:33
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:26:33
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:26:33
SQ
-> Behavior picked: Idle (1)
18:26:33
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:26:33
SQ
* ---------------------------------------------------
18:26:33
SQ
Turn started for Hexe
18:26:33
SQ
*
18:26:33
SQ
* Hexe: Starting turn.
18:26:33
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:26:33
SQ
-> Behaviors to pick from:
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
18:26:33
SQ
-> Behavior picked: Charm (1097.14)
18:26:33
SQ
Hexe uses skill Charm
18:26:35
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:26:35
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
18:26:35
SQ
-> Behavior picked: Engage.Ranged (180)
18:26:35
SQ
* Hexe: Engaging into firing range over 1 tiles at Wilhelm (visible)
18:26:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:26:35
SQ
-> Behavior picked: Idle (1)
18:26:35
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:26:35
SQ
* ---------------------------------------------------
18:26:36
SQ
Turn started for Peculiar Hans
18:26:40
SQ
Turn started for Reiner The Owl
18:26:41
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Frenzied Direwolf]
18:26:41
SQ
Reiner The Owl uses skill Throw Axe
18:26:43
SQ
Turn started for Unhold
18:26:43
SQ
*
18:26:43
SQ
* Unhold: Starting turn.
18:26:44
SQ
-> Behaviors to pick from:
Engage.Melee (195.556)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (195.556)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:26:44
SQ
-> Behavior picked: Engage.Melee (195.556)
18:26:44
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.598595
18:26:44
SQ
* Unhold: Reached engage destination
18:26:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:26:44
SQ
-> Behavior picked: Idle (1)
18:26:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:26:44
SQ
* ---------------------------------------------------
18:26:44
SQ
Turn started for Unhold
18:26:44
SQ
*
18:26:44
SQ
* Unhold: Starting turn.
18:26:45
SQ
-> Behaviors to pick from:
Engage.Melee (350)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (350)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:26:45
SQ
-> Behavior picked: Engage.Melee (350)
18:26:45
SQ
* Unhold: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.557923
18:26:46
SQ
* Unhold: Reached engage destination
18:26:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:26:46
SQ
-> Behavior picked: Idle (1)
18:26:46
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:26:46
SQ
* ---------------------------------------------------
18:26:47
SQ
Turn started for Unhold
18:26:47
SQ
*
18:26:47
SQ
* Unhold: Starting turn.
18:26:47
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (220)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:26:47
SQ
-> Behavior picked: Engage.Melee (220)
18:26:48
SQ
* Unhold: Engaging to melee range with Landrich The Landknecht (not visible), accepted_distance=0, value=0.521896
18:26:48
SQ
* Unhold: Reached engage destination
18:26:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:26:48
SQ
-> Behavior picked: Idle (1)
18:26:48
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:26:48
SQ
* ---------------------------------------------------
18:26:48
SQ
Turn started for Landrich The Landknecht
18:26:53
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Hexe]
18:26:53
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:26:56
SQ
Turn started for Hartmut the Sergeant
18:26:58
SQ
Turn started for Wilderich The Unshakeable
18:27:02
SQ
[Wilderich The Unshakeable] executes skill [Taunt] on target [Frenzied Direwolf]
18:27:02
SQ
Wilderich The Unshakeable uses skill Taunt
18:27:03
SQ
Turn started for Alfred Blood Oak
18:27:07
SQ
Turn started for Wilhelm
18:27:08
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Frenzied Direwolf]
18:27:08
SQ
Wilhelm uses skill Overhead Strike
18:27:10
SQ
Turn started for Ludolf the Master
18:27:11
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Frenzied Direwolf]
18:27:11
SQ
Ludolf the Master uses skill Cudgel
18:27:11
SQ
Frenzied Direwolf has died.
18:27:13
SQ
Turn started for Gerulf the Impaler
18:27:17
SQ
Turn started for Reimund The Redeemed
18:27:20
SQ
[Reimund The Redeemed] executes skill [Spearwall] on target [Reimund The Redeemed]
18:27:20
SQ
Reimund The Redeemed uses skill Spearwall
18:27:21
SQ
Turn started for The Bastion
18:27:23
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:27:23
SQ
The Bastion uses skill Slash
18:27:28
SQ
*
18:27:28
SQ
* Frenzied Direwolf: Resuming turn.
18:27:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:27:28
SQ
-> Behavior picked: Protect (2000)
18:27:29
SQ
* Frenzied Direwolf: Going for protective position.
18:27:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
18:27:29
SQ
-> Behavior picked: Idle (1)
18:27:29
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:29
SQ
* ---------------------------------------------------
18:27:29
SQ
*
18:27:29
SQ
* Frenzied Direwolf: Resuming turn.
18:27:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:27:30
SQ
-> Behavior picked: Protect (2000)
18:27:30
SQ
* Frenzied Direwolf: Going for protective position.
18:27:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0)
18:27:31
SQ
-> Behavior picked: Idle (1)
18:27:31
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:31
SQ
* ---------------------------------------------------
18:27:31
SQ
*
18:27:31
SQ
* Frenzied Direwolf: Resuming turn.
18:27:31
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:27:31
SQ
-> Behavior picked: Protect (2000)
18:27:32
SQ
* Frenzied Direwolf: Going for protective position.
18:27:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
18:27:32
SQ
-> Behavior picked: Idle (1)
18:27:32
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:32
SQ
* ---------------------------------------------------
18:27:43
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:27:43
SQ
Hartmut the Sergeant uses skill Impale
18:27:47
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Hexe]
18:27:47
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:27:49
SQ
INFO: Next round issued: 2
18:27:49
SQ
Turn started for Frenzied Direwolf
18:27:49
SQ
*
18:27:49
SQ
* Frenzied Direwolf: Starting turn.
18:27:50
SQ
-> Behaviors to pick from:
Engage.Melee (1946.47)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (1946.47)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:27:50
SQ
-> Behavior picked: Engage.Melee (1946.47)
18:27:50
SQ
* Frenzied Direwolf: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.381154
18:27:51
SQ
* Frenzied Direwolf: Reached engage destination
18:27:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
18:27:51
SQ
-> Behavior picked: Idle (1)
18:27:51
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:51
SQ
* ---------------------------------------------------
18:27:51
SQ
Turn started for Frenzied Direwolf
18:27:51
SQ
*
18:27:51
SQ
* Frenzied Direwolf: Starting turn.
18:27:51
SQ
-> Behaviors to pick from:
Attack.Default (21.1098)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (21.1098)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:27:51
SQ
-> Behavior picked: Attack.Default (21.1098)
18:27:52
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:52
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:52
SQ
-> Behaviors to pick from:
Attack.Default (39.3098)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (39.3098)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:27:52
SQ
-> Behavior picked: Attack.Default (39.3098)
18:27:53
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:53
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:53
SQ
-> Behaviors to pick from:
Attack.Default (33.7848)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (33.7848)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:27:53
SQ
-> Behavior picked: Attack.Default (33.7848)
18:27:54
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:54
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:27:54
SQ
-> Behavior picked: Idle (1)
18:27:55
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:55
SQ
* ---------------------------------------------------
18:27:55
SQ
Turn started for Frenzied Direwolf
18:27:55
SQ
*
18:27:55
SQ
* Frenzied Direwolf: Starting turn.
18:27:55
SQ
-> Behaviors to pick from:
Attack.Default (44.6398)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (44.6398)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:27:55
SQ
-> Behavior picked: Attack.Default (44.6398)
18:27:56
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:56
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:56
SQ
-> Behaviors to pick from:
Attack.Default (20.9148)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (20.9148)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:27:56
SQ
-> Behavior picked: Attack.Default (20.9148)
18:27:57
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:57
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:57
SQ
-> Behaviors to pick from:
Attack.Default (39.7648)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (39.7648)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:27:57
SQ
-> Behavior picked: Attack.Default (39.7648)
18:27:57
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:27:57
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:27:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:27:57
SQ
-> Behavior picked: Idle (1)
18:27:58
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:27:58
SQ
* ---------------------------------------------------
18:27:58
SQ
Turn started for Frenzied Direwolf
18:27:58
SQ
*
18:27:58
SQ
* Frenzied Direwolf: Starting turn.
18:27:59
SQ
-> Behaviors to pick from:
Engage.Melee (154)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (154)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:27:59
SQ
-> Behavior picked: Engage.Melee (154)
18:27:59
SQ
* Frenzied Direwolf: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=36.654
18:28:00
SQ
* Frenzied Direwolf: Reached engage destination
18:28:00
SQ
-> Behaviors to pick from:
Attack.Default (3592.17)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (3592.17)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
18:28:00
SQ
-> Behavior picked: Attack.Default (3592.17)
18:28:00
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:28:00
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:28:01
SQ
-> Behaviors to pick from:
Attack.Default (2794.31)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (2794.31)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:28:01
SQ
-> Behavior picked: Attack.Default (2794.31)
18:28:01
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:28:01
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:28:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:28:01
SQ
-> Behavior picked: Idle (1)
18:28:02
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:28:02
SQ
* ---------------------------------------------------
18:28:02
SQ
Skill [Taunted] removed from [Frenzied Direwolf].
18:28:02
SQ
Turn started for Frenzied Direwolf
18:28:02
SQ
*
18:28:02
SQ
* Frenzied Direwolf: Starting turn.
18:28:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (167.464), Idle (1), Retreat (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (167.464), Idle (1), Retreat (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0)
18:28:03
SQ
-> Behavior picked: Protect (2000)
18:28:03
SQ
* Frenzied Direwolf: Going for protective position.
18:28:03
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
18:28:03
SQ
-> Behavior picked: Protect (2000)
18:28:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Protect (0)
18:28:03
SQ
-> Behavior picked: Idle (1)
18:28:03
SQ
* Frenzied Direwolf: Waiting with 10 of 12 AP left.
18:28:03
SQ
* ---------------------------------------------------
18:28:03
SQ
Turn started for Frenzied Direwolf
18:28:03
SQ
*
18:28:03
SQ
* Frenzied Direwolf: Starting turn.
18:28:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (186.364), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (186.364), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
18:28:04
SQ
-> Behavior picked: Protect (2000)
18:28:04
SQ
* Frenzied Direwolf: Going for protective position.
18:28:04
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
18:28:04
SQ
-> Behavior picked: Protect (2000)
18:28:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
18:28:04
SQ
-> Behavior picked: Idle (1)
18:28:04
SQ
* Frenzied Direwolf: Waiting with 10 of 12 AP left.
18:28:04
SQ
* ---------------------------------------------------
18:28:05
SQ
Turn started for Frenzied Direwolf
18:28:05
SQ
*
18:28:05
SQ
* Frenzied Direwolf: Starting turn.
18:28:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (167.464), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (167.464), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
18:28:05
SQ
-> Behavior picked: Protect (2000)
18:28:05
SQ
* Frenzied Direwolf: Going for protective position.
18:28:06
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
18:28:06
SQ
-> Behavior picked: Protect (2000)
18:28:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
18:28:06
SQ
-> Behavior picked: Idle (1)
18:28:06
SQ
* Frenzied Direwolf: Waiting with 6 of 12 AP left.
18:28:06
SQ
* ---------------------------------------------------
18:28:06
SQ
Turn started for Hexe
18:28:06
SQ
*
18:28:06
SQ
* Hexe: Starting turn.
18:28:06
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:28:06
SQ
-> Behaviors to pick from:
Charm (548.484)(*), Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0)
Charm (548.484)(*), Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0)
18:28:06
SQ
-> Behavior picked: Charm (548.484)
18:28:06
SQ
Hexe uses skill Charm
18:28:08
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
18:28:08
SQ
-> Behavior picked: Engage.Ranged (60)
18:28:08
SQ
* Hexe: Engaging into firing range over 1 tiles at Alfred Blood Oak (visible)
18:28:08
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:28:08
SQ
-> Behavior picked: Idle (1)
18:28:08
SQ
* Hexe: Ending Turn with 2 of 9 AP left.
18:28:08
SQ
* ---------------------------------------------------
18:28:09
SQ
Turn started for Hexe
18:28:09
SQ
*
18:28:09
SQ
* Hexe: Starting turn.
18:28:09
SQ
* Hexe: Taking cover..
18:28:09
SQ
-> Behaviors to pick from:
Charm (1440.92)(*), Engage.Ranged (405)(*), Hex (256.048), Idle (1), UsePotion (0)
Charm (1440.92)(*), Engage.Ranged (405)(*), Hex (256.048), Idle (1), UsePotion (0)
18:28:09
SQ
-> Behavior picked: Charm (1440.92)
18:28:10
SQ
Hexe uses skill Charm
18:28:12
SQ
* Hexe: Taking cover..
18:28:12
SQ
-> Behaviors to pick from:
Engage.Ranged (405)(*), Hex (256.048)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (405)(*), Hex (256.048)(*), Idle (1), UsePotion (0), Charm (0)
18:28:12
SQ
-> Behavior picked: Engage.Ranged (405)
18:28:12
SQ
* Hexe: Engaging into firing range over 2 tiles at Wilhelm (visible)
18:28:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:28:12
SQ
-> Behavior picked: Idle (1)
18:28:12
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
18:28:12
SQ
* ---------------------------------------------------
18:28:12
SQ
Turn started for Hexe
18:28:12
SQ
*
18:28:12
SQ
* Hexe: Starting turn.
18:28:13
SQ
-> Behaviors to pick from:
Charm (1465.92)(*), Hex (131.048), Engage.Ranged (60), Idle (1), UsePotion (0)
Charm (1465.92)(*), Hex (131.048), Engage.Ranged (60), Idle (1), UsePotion (0)
18:28:13
SQ
-> Behavior picked: Charm (1465.92)
18:28:13
SQ
Hexe uses skill Charm
18:28:15
SQ
-> Behaviors to pick from:
Hex (131.048)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
Hex (131.048)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
18:28:15
SQ
-> Behavior picked: Hex (131.048)
18:28:15
SQ
Hexe uses skill Hex
18:28:16
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
18:28:16
SQ
-> Behavior picked: Idle (1)
18:28:16
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:28:16
SQ
* ---------------------------------------------------
18:28:16
SQ
Turn started for Unhold
18:28:16
SQ
*
18:28:16
SQ
* Unhold: Starting turn.
18:28:17
SQ
-> Behaviors to pick from:
Engage.Melee (1437.5)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (1437.5)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:28:17
SQ
-> Behavior picked: Engage.Melee (1437.5)
18:28:17
SQ
Unhold uses skill Unstoppable Charge
18:28:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
18:28:18
SQ
-> Behavior picked: Idle (1)
18:28:18
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:28:18
SQ
* ---------------------------------------------------
18:28:18
SQ
Turn started for Unhold
18:28:18
SQ
*
18:28:18
SQ
* Unhold: Starting turn.
18:28:19
SQ
-> Behaviors to pick from:
Engage.Melee (307.465)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (307.465)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:28:19
SQ
-> Behavior picked: Engage.Melee (307.465)
18:28:19
SQ
Unhold uses skill Unstoppable Charge
18:28:20
SQ
Skill [Spearwall] removed from [Reimund The Redeemed].
18:28:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
18:28:20
SQ
-> Behavior picked: Idle (1)
18:28:20
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:28:20
SQ
* ---------------------------------------------------
18:28:20
SQ
Turn started for Unhold
18:28:20
SQ
*
18:28:20
SQ
* Unhold: Starting turn.
18:28:20
SQ
-> Behaviors to pick from:
Engage.Melee (1050.46)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (1050.46)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:28:20
SQ
-> Behavior picked: Engage.Melee (1050.46)
18:28:21
SQ
Unhold uses skill Unstoppable Charge
18:28:21
SQ
*
18:28:21
SQ
* Unhold: Resuming turn.
18:28:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
18:28:22
SQ
-> Behavior picked: Idle (1)
18:28:22
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:28:22
SQ
* ---------------------------------------------------
18:28:23
SQ
Turn started for Landrich The Landknecht
18:28:23
SQ
Skill [Stunned] removed from [Landrich The Landknecht].
18:28:23
SQ
Turn started for Peculiar Hans
18:28:28
SQ
Turn started for Randolf
18:28:29
SQ
[Randolf] executes skill [Strike] on target [Frenzied Direwolf]
18:28:29
SQ
Randolf uses skill Strike
18:28:31
SQ
Turn started for Wilderich The Unshakeable
18:28:40
SQ
[Wilderich The Unshakeable] executes skill [Taunt] on target [Unhold]
18:28:40
SQ
Wilderich The Unshakeable uses skill Taunt
18:28:41
SQ
Skill [Overwhelmed (x2)] removed from [Wilderich The Unshakeable].
18:28:42
SQ
Turn started for Hartmut the Sergeant
18:28:43
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:28:43
SQ
Hartmut the Sergeant uses skill Impale
18:28:45
SQ
Turn started for Alfred Blood Oak
18:28:45
SQ
Skill [Stunned] removed from [Alfred Blood Oak].
18:28:46
SQ
Turn started for Wilhelm
18:28:46
SQ
*
18:28:46
SQ
* Wilhelm: Starting turn.
18:28:46
SQ
-> Behaviors to pick from:
Attack.Swing (372.34)(*), Attack.Split (177.273)(*), Attack.Default (166.118)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Swing (372.34)(*), Attack.Split (177.273)(*), Attack.Default (166.118)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:28:46
SQ
-> Behavior picked: Attack.Swing (372.34)
18:28:47
SQ
* Wilhelm: Using Swing against Reiner The Owl!
18:28:47
SQ
Wilhelm uses skill Swing
18:28:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Pickup.Weapon (0), BreakFree (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Bow (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Reload (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Attack.Default (0), Pickup.Weapon (0), BreakFree (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Bow (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Reload (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0)
18:28:47
SQ
-> Behavior picked: Idle (1)
18:28:47
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:28:47
SQ
* ---------------------------------------------------
18:28:48
SQ
Turn started for Ludolf the Master
18:28:49
SQ
[Ludolf the Master] executes skill [Strike Down] on target [Wilhelm]
18:28:49
SQ
Ludolf the Master uses skill Strike Down
18:28:51
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
18:28:52
SQ
Turn started for Gerulf the Impaler
18:28:54
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:28:54
SQ
Gerulf the Impaler uses skill Cleave
18:28:55
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:28:55
SQ
Gerulf the Impaler uses skill Cleave
18:28:56
SQ
Turn started for Reimund The Redeemed
18:28:56
SQ
Skill [Stunned] removed from [Reimund The Redeemed].
18:28:57
SQ
*
18:28:57
SQ
* Frenzied Direwolf: Resuming turn.
18:28:57
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0)
18:28:57
SQ
-> Behavior picked: Protect (2000)
18:28:57
SQ
* Frenzied Direwolf: Going for protective position.
18:28:58
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:58
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0)
Protect (2000)(*), Idle (1), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0)
18:28:58
SQ
-> Behavior picked: Protect (2000)
18:28:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
18:28:58
SQ
-> Behavior picked: Idle (1)
18:28:58
SQ
* Frenzied Direwolf: Ending Turn with 8 of 12 AP left.
18:28:58
SQ
* ---------------------------------------------------
18:28:58
SQ
*
18:28:58
SQ
* Frenzied Direwolf: Resuming turn.
18:28:58
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:58
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
18:28:58
SQ
-> Behavior picked: Protect (2000)
18:28:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
18:28:59
SQ
-> Behavior picked: Idle (1)
18:28:59
SQ
* Frenzied Direwolf: Ending Turn with 10 of 12 AP left.
18:28:59
SQ
* ---------------------------------------------------
18:28:59
SQ
*
18:28:59
SQ
* Frenzied Direwolf: Resuming turn.
18:28:59
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:28:59
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
18:28:59
SQ
-> Behavior picked: Protect (2000)
18:29:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
18:29:00
SQ
-> Behavior picked: Idle (1)
18:29:00
SQ
* Frenzied Direwolf: Ending Turn with 6 of 12 AP left.
18:29:00
SQ
* ---------------------------------------------------
18:29:00
SQ
Turn started for The Bastion
18:29:01
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:29:01
SQ
The Bastion uses skill Slash
18:29:02
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:29:02
SQ
The Bastion uses skill Slash
18:29:03
SQ
Skill [Overwhelmed (x6)] removed from [The Bastion].
18:29:03
SQ
Turn started for Reiner The Owl
18:29:17
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:29:17
SQ
Peculiar Hans uses skill Quick Shot
18:29:23
SQ
INFO: Next round issued: 3
18:29:23
SQ
Turn started for Frenzied Direwolf
18:29:23
SQ
*
18:29:23
SQ
* Frenzied Direwolf: Starting turn.
18:29:24
SQ
-> Behaviors to pick from:
Engage.Melee (300.526)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Roam (0), Retreat (0)
Engage.Melee (300.526)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Roam (0), Retreat (0)
18:29:24
SQ
-> Behavior picked: Engage.Melee (300.526)
18:29:24
SQ
* Frenzied Direwolf: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.531893
18:29:24
SQ
* Frenzied Direwolf: Reached engage destination
18:29:24
SQ
-> Behaviors to pick from:
Attack.Default (82.5727)(*), Idle (1), Howl (0), Flee (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0)
Attack.Default (82.5727)(*), Idle (1), Howl (0), Flee (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0)
18:29:24
SQ
-> Behavior picked: Attack.Default (82.5727)
18:29:25
SQ
* Frenzied Direwolf: Using Direwolf Bite against Hartmut the Sergeant!
18:29:25
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:25
SQ
-> Behaviors to pick from:
Attack.Default (72.5169)(*), Idle (1), Roam (0), Retreat (0), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (72.5169)(*), Idle (1), Roam (0), Retreat (0), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0)
18:29:25
SQ
-> Behavior picked: Attack.Default (72.5169)
18:29:26
SQ
* Frenzied Direwolf: Using Direwolf Bite against Landrich The Landknecht!
18:29:26
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0)
18:29:26
SQ
-> Behavior picked: Idle (1)
18:29:27
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:29:27
SQ
* ---------------------------------------------------
18:29:27
SQ
Turn started for Frenzied Direwolf
18:29:27
SQ
*
18:29:27
SQ
* Frenzied Direwolf: Starting turn.
18:29:28
SQ
-> Behaviors to pick from:
Attack.Default (32.1016)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
Attack.Default (32.1016)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
18:29:28
SQ
-> Behavior picked: Attack.Default (32.1016)
18:29:28
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:29:28
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:28
SQ
-> Behaviors to pick from:
Attack.Default (32.1016)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
Attack.Default (32.1016)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
18:29:28
SQ
-> Behavior picked: Attack.Default (32.1016)
18:29:29
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:29:29
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:29
SQ
-> Behaviors to pick from:
Attack.Default (37.3016)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
Attack.Default (37.3016)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
18:29:29
SQ
-> Behavior picked: Attack.Default (37.3016)
18:29:30
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:29:30
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
18:29:30
SQ
-> Behavior picked: Idle (1)
18:29:31
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:29:31
SQ
* ---------------------------------------------------
18:29:31
SQ
Turn started for Frenzied Direwolf
18:29:31
SQ
*
18:29:31
SQ
* Frenzied Direwolf: Starting turn.
18:29:31
SQ
-> Behaviors to pick from:
Attack.Default (40.6922)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
Attack.Default (40.6922)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
18:29:31
SQ
-> Behavior picked: Attack.Default (40.6922)
18:29:32
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:29:32
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:32
SQ
-> Behaviors to pick from:
Attack.Default (32.2421)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (32.2421)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
18:29:32
SQ
-> Behavior picked: Attack.Default (32.2421)
18:29:33
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:29:33
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:33
SQ
-> Behaviors to pick from:
Attack.Default (44.2672)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
Attack.Default (44.2672)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
18:29:33
SQ
-> Behavior picked: Attack.Default (44.2672)
18:29:34
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:29:34
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
18:29:34
SQ
-> Behavior picked: Idle (1)
18:29:35
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:29:35
SQ
* ---------------------------------------------------
18:29:35
SQ
Turn started for Frenzied Direwolf
18:29:35
SQ
*
18:29:35
SQ
* Frenzied Direwolf: Starting turn.
18:29:35
SQ
-> Behaviors to pick from:
Attack.Default (48.7348)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (48.7348)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:29:35
SQ
-> Behavior picked: Attack.Default (48.7348)
18:29:36
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:29:36
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:36
SQ
-> Behaviors to pick from:
Attack.Default (39.9598)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (39.9598)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:29:36
SQ
-> Behavior picked: Attack.Default (39.9598)
18:29:37
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:29:37
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:37
SQ
-> Behaviors to pick from:
Attack.Default (27.2848)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (27.2848)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:29:37
SQ
-> Behavior picked: Attack.Default (27.2848)
18:29:38
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:29:38
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:29:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:29:38
SQ
-> Behavior picked: Idle (1)
18:29:39
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:29:39
SQ
* ---------------------------------------------------
18:29:39
SQ
Turn started for Frenzied Direwolf
18:29:39
SQ
*
18:29:39
SQ
* Frenzied Direwolf: Starting turn.
18:29:39
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:29:39
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (321.429), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
Protect (2000)(*), Engage.Melee (321.429), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
18:29:39
SQ
-> Behavior picked: Protect (2000)
18:29:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
18:29:40
SQ
-> Behavior picked: Idle (1)
18:29:40
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:29:40
SQ
* ---------------------------------------------------
18:29:40
SQ
Turn started for Frenzied Direwolf
18:29:40
SQ
*
18:29:40
SQ
* Frenzied Direwolf: Starting turn.
18:29:40
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:29:40
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (199), Idle (1), Roam (0), BreakFree (0), Howl (0), Flee (0), Attack.Default (0), Retreat (0)
Protect (2000)(*), Engage.Melee (199), Idle (1), Roam (0), BreakFree (0), Howl (0), Flee (0), Attack.Default (0), Retreat (0)
18:29:40
SQ
-> Behavior picked: Protect (2000)
18:29:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Retreat (0), Protect (0)
Idle (1)(*), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Retreat (0), Protect (0)
18:29:41
SQ
-> Behavior picked: Idle (1)
18:29:41
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:29:41
SQ
* ---------------------------------------------------
18:29:41
SQ
Turn started for Frenzied Direwolf
18:29:41
SQ
*
18:29:41
SQ
* Frenzied Direwolf: Starting turn.
18:29:41
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:29:41
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (321.429), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
Protect (2000)(*), Engage.Melee (321.429), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
18:29:41
SQ
-> Behavior picked: Protect (2000)
18:29:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
18:29:42
SQ
-> Behavior picked: Idle (1)
18:29:42
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:29:42
SQ
* ---------------------------------------------------
18:29:42
SQ
Turn started for Hexe
18:29:42
SQ
*
18:29:42
SQ
* Hexe: Starting turn.
18:29:43
SQ
-> Behaviors to pick from:
Charm (545.664)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
Charm (545.664)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
18:29:43
SQ
-> Behavior picked: Charm (545.664)
18:29:43
SQ
Hexe uses skill Charm
18:29:44
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
18:29:44
SQ
-> Behavior picked: Engage.Ranged (60)
18:29:44
SQ
* Hexe: Engaging into firing range over 1 tiles at Reiner The Owl (not visible)
18:29:44
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:29:44
SQ
-> Behavior picked: Idle (1)
18:29:44
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:29:44
SQ
* ---------------------------------------------------
18:29:45
SQ
Turn started for Hexe
18:29:45
SQ
*
18:29:45
SQ
* Hexe: Starting turn.
18:29:45
SQ
* Hexe: Taking cover..
18:29:45
SQ
-> Behaviors to pick from:
Charm (821.274)(*), Engage.Ranged (405)(*), Hex (130.667), Idle (1), UsePotion (0)
Charm (821.274)(*), Engage.Ranged (405)(*), Hex (130.667), Idle (1), UsePotion (0)
18:29:45
SQ
-> Behavior picked: Charm (821.274)
18:29:46
SQ
Hexe uses skill Charm
18:29:48
SQ
* Hexe: Taking cover..
18:29:48
SQ
-> Behaviors to pick from:
Engage.Ranged (405)(*), Hex (130.667)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (405)(*), Hex (130.667)(*), Idle (1), UsePotion (0), Charm (0)
18:29:48
SQ
-> Behavior picked: Hex (130.667)
18:29:48
SQ
Hexe uses skill Hex
18:29:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:29:49
SQ
-> Behavior picked: Idle (1)
18:29:49
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:29:49
SQ
* ---------------------------------------------------
18:29:49
SQ
Turn started for Hexe
18:29:49
SQ
Skill [Hex] removed from [Ludolf the Master].
18:29:49
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:29:49
SQ
*
18:29:49
SQ
* Hexe: Starting turn.
18:29:50
SQ
-> Behaviors to pick from:
Charm (678.369)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
Charm (678.369)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
18:29:50
SQ
-> Behavior picked: Charm (678.369)
18:29:50
SQ
Hexe uses skill Charm
18:29:52
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:29:52
SQ
-> Behavior picked: Idle (1)
18:29:52
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:29:52
SQ
* ---------------------------------------------------
18:29:52
SQ
Turn started for Landrich The Landknecht
18:30:00
SQ
Turn started for Alfred Blood Oak
18:30:03
SQ
Skill [Reload] removed from [Alfred Blood Oak].
18:30:06
SQ
Turn started for Randolf
18:30:07
SQ
[Randolf] executes skill [Strike] on target [Frenzied Direwolf]
18:30:07
SQ
Randolf uses skill Strike
18:30:09
SQ
Turn started for Peculiar Hans
18:30:13
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:30:13
SQ
Peculiar Hans uses skill Quick Shot
18:30:14
SQ
Turn started for Unhold
18:30:14
SQ
*
18:30:14
SQ
* Unhold: Starting turn.
18:30:15
SQ
-> Behaviors to pick from:
Attack.Swing (109.076)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (109.076)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
18:30:15
SQ
-> Behavior picked: Attack.Swing (109.076)
18:30:15
SQ
* Unhold: Using Swing against Alfred Blood Oak!
18:30:15
SQ
Unhold uses skill Sweeping Strike
18:30:17
SQ
-> Behaviors to pick from:
Engage.Melee (333.333)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (333.333)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
18:30:17
SQ
-> Behavior picked: Engage.Melee (333.333)
18:30:17
SQ
* Unhold: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=21.7555
18:30:17
SQ
* Unhold: Reached engage destination
18:30:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
18:30:17
SQ
-> Behavior picked: Idle (1)
18:30:18
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:30:18
SQ
* ---------------------------------------------------
18:30:18
SQ
Skill [Taunted] removed from [Unhold].
18:30:18
SQ
Turn started for Unhold
18:30:18
SQ
*
18:30:18
SQ
* Unhold: Starting turn.
18:30:18
SQ
-> Behaviors to pick from:
Attack.Swing (56.7581)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (56.7581)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
18:30:18
SQ
-> Behavior picked: Attack.Swing (56.7581)
18:30:19
SQ
* Unhold: Using Swing against Reimund The Redeemed!
18:30:19
SQ
Unhold uses skill Sweeping Strike
18:30:21
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (495)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
18:30:21
SQ
-> Behavior picked: Engage.Melee (495)
18:30:21
SQ
* Unhold: Engaging to melee range with Reimund The Redeemed (visible), accepted_distance=0, value=0.33898
18:30:21
SQ
* Unhold: Reached engage destination
18:30:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
18:30:21
SQ
-> Behavior picked: Idle (1)
18:30:22
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:30:22
SQ
* ---------------------------------------------------
18:30:22
SQ
Turn started for Unhold
18:30:22
SQ
*
18:30:22
SQ
* Unhold: Starting turn.
18:30:22
SQ
-> Behaviors to pick from:
Attack.Swing (95.2562)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (95.2562)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
18:30:22
SQ
-> Behavior picked: Attack.Swing (95.2562)
18:30:23
SQ
* Unhold: Using Swing against Landrich The Landknecht!
18:30:23
SQ
Unhold uses skill Sweeping Strike
18:30:24
SQ
-> Behaviors to pick from:
Attack.Swing (95.2106)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (95.2106)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
18:30:24
SQ
-> Behavior picked: Attack.Swing (95.2106)
18:30:24
SQ
* Unhold: Using Swing against Landrich The Landknecht!
18:30:24
SQ
Unhold uses skill Sweeping Strike
18:30:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
18:30:25
SQ
-> Behavior picked: Idle (1)
18:30:25
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:30:25
SQ
* ---------------------------------------------------
18:30:25
SQ
Turn started for Hartmut the Sergeant
18:30:27
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:30:27
SQ
Hartmut the Sergeant uses skill Impale
18:30:29
SQ
Skill [Overwhelmed] removed from [Hartmut the Sergeant].
18:30:29
SQ
Turn started for Wilderich The Unshakeable
18:30:30
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:30:30
SQ
Wilderich The Unshakeable uses skill Thrust
18:30:30
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:30:30
SQ
Wilderich The Unshakeable uses skill Thrust
18:30:31
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:30:31
SQ
Turn started for Gerulf the Impaler
18:30:32
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:30:32
SQ
Gerulf the Impaler uses skill Cleave
18:30:34
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:30:34
SQ
Gerulf the Impaler uses skill Cleave
18:30:34
SQ
Skill [Overwhelmed (x3)] removed from [Gerulf the Impaler].
18:30:35
SQ
Turn started for Reimund The Redeemed
18:30:36
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
18:30:36
SQ
Reimund The Redeemed uses skill Shieldwall
18:30:37
SQ
Turn started for Ludolf the Master
18:30:37
SQ
*
18:30:37
SQ
* Ludolf the Master: Starting turn.
18:30:37
SQ
-> Behaviors to pick from:
Attack.Default (115.274)(*), Attack.KnockOut (75.2723)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (115.274)(*), Attack.KnockOut (75.2723)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:30:37
SQ
-> Behavior picked: Attack.KnockOut (75.2723)
18:30:38
SQ
* Ludolf the Master: Using Knock Out against Alfred Blood Oak!
18:30:38
SQ
Ludolf the Master uses skill Strike Down
18:30:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0)
18:30:38
SQ
-> Behavior picked: Idle (1)
18:30:38
Resource
Unloading: music/beasts_02.ogg
18:30:39
SQ
* Ludolf the Master: Ending Turn with 3 of 9 AP left.
18:30:39
SQ
* ---------------------------------------------------
18:30:39
SQ
Turn started for Reiner The Owl
18:30:43
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Frenzied Direwolf]
18:30:43
SQ
Reiner The Owl uses skill Throw Axe
18:30:44
SQ
Skill [Staggered] removed from [Reiner The Owl].
18:30:44
SQ
Turn started for Wilhelm
18:30:44
SQ
*
18:30:44
SQ
* Wilhelm: Starting turn.
18:30:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Reload (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Reload (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0)
18:30:44
SQ
-> Behavior picked: Idle (1)
18:30:45
SQ
* Wilhelm: Ending Turn with 0 of 9 AP left.
18:30:45
SQ
* ---------------------------------------------------
18:30:45
SQ
Skill [Charmed] removed from [Wilhelm].
18:30:45
SQ
Turn started for The Bastion
18:30:48
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:30:48
SQ
The Bastion uses skill Slash
18:30:48
SQ
Frenzied Direwolf has died.
18:30:50
SQ
[The Bastion] executes skill [Taunt] on target [Unhold]
18:30:50
SQ
The Bastion uses skill Taunt
18:30:50
SQ
Skill [Staggered] removed from [The Bastion].
18:30:50
SQ
Skill [Overwhelmed (x3)] removed from [The Bastion].
18:30:51
SQ
*
18:30:51
SQ
* Frenzied Direwolf: Resuming turn.
18:30:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
18:30:51
SQ
-> Behavior picked: Protect (2000)
18:30:51
SQ
* Frenzied Direwolf: Going for protective position.
18:30:52
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:30:52
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0), Roam (0)
Protect (2000)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0), Roam (0)
18:30:52
SQ
-> Behavior picked: Protect (2000)
18:30:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Howl (0), Roam (0), Protect (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Howl (0), Roam (0), Protect (0)
18:30:52
SQ
-> Behavior picked: Idle (1)
18:30:52
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:30:52
SQ
* ---------------------------------------------------
18:30:52
SQ
*
18:30:52
SQ
* Frenzied Direwolf: Resuming turn.
18:30:53
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0), BreakFree (0), Howl (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0), BreakFree (0), Howl (0)
18:30:53
SQ
-> Behavior picked: Protect (2000)
18:30:53
SQ
* Frenzied Direwolf: Going for protective position.
18:30:54
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:30:54
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Protect (2000)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:30:54
SQ
-> Behavior picked: Protect (2000)
18:30:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Howl (0), Attack.Default (0), Flee (0), Protect (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Howl (0), Attack.Default (0), Flee (0), Protect (0)
18:30:54
SQ
-> Behavior picked: Idle (1)
18:30:54
SQ
* Frenzied Direwolf: Ending Turn with 4 of 12 AP left.
18:30:54
SQ
* ---------------------------------------------------
18:30:54
SQ
*
18:30:54
SQ
* Frenzied Direwolf: Resuming turn.
18:30:54
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:30:54
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
18:30:54
SQ
-> Behavior picked: Protect (2000)
18:30:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
18:30:55
SQ
-> Behavior picked: Idle (1)
18:30:55
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:30:55
SQ
* ---------------------------------------------------
18:30:55
SQ
*
18:30:55
SQ
* Hexe: Resuming turn.
18:30:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), Charm (0), UsePotion (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), Charm (0), UsePotion (0)
18:30:55
SQ
-> Behavior picked: Idle (1)
18:30:56
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:30:56
SQ
* ---------------------------------------------------
18:30:59
SQ
[Landrich The Landknecht] executes skill [Rotation] on target [Hartmut the Sergeant]
18:30:59
SQ
Landrich The Landknecht uses skill Rotation
18:31:03
SQ
Skill [Overwhelmed] removed from [Landrich The Landknecht].
18:31:04
SQ
INFO: Next round issued: 4
18:31:05
SQ
Turn started for Frenzied Direwolf
18:31:05
SQ
*
18:31:05
SQ
* Frenzied Direwolf: Starting turn.
18:31:05
SQ
-> Behaviors to pick from:
Attack.Default (27.7398)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), Roam (0)
Attack.Default (27.7398)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), Roam (0)
18:31:05
SQ
-> Behavior picked: Attack.Default (27.7398)
18:31:06
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:31:06
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:06
SQ
-> Behaviors to pick from:
Attack.Default (41.0648)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Roam (0), Flee (0)
Attack.Default (41.0648)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Roam (0), Flee (0)
18:31:06
SQ
-> Behavior picked: Attack.Default (41.0648)
18:31:06
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:31:06
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:07
SQ
-> Behaviors to pick from:
Attack.Default (40.0898)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0)
Attack.Default (40.0898)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0)
18:31:07
SQ
-> Behavior picked: Attack.Default (40.0898)
18:31:07
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:31:07
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0)
18:31:07
SQ
-> Behavior picked: Idle (1)
18:31:08
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:31:08
SQ
* ---------------------------------------------------
18:31:08
SQ
Turn started for Frenzied Direwolf
18:31:08
SQ
*
18:31:08
SQ
* Frenzied Direwolf: Starting turn.
18:31:09
SQ
-> Behaviors to pick from:
Attack.Default (32.4266)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0)
Attack.Default (32.4266)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0)
18:31:09
SQ
-> Behavior picked: Attack.Default (32.4266)
18:31:09
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:31:09
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:09
SQ
-> Behaviors to pick from:
Attack.Default (41.8542)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
Attack.Default (41.8542)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
18:31:09
SQ
-> Behavior picked: Attack.Default (41.8542)
18:31:10
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:31:10
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:10
SQ
-> Behaviors to pick from:
Attack.Default (49.6542)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
Attack.Default (49.6542)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
18:31:10
SQ
-> Behavior picked: Attack.Default (49.6542)
18:31:11
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:31:11
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:31:11
SQ
-> Behavior picked: Idle (1)
18:31:12
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:31:12
SQ
* ---------------------------------------------------
18:31:12
SQ
Skill [Bleeding] removed from [Frenzied Direwolf].
18:31:12
SQ
Turn started for Frenzied Direwolf
18:31:12
SQ
*
18:31:12
SQ
* Frenzied Direwolf: Starting turn.
18:31:13
SQ
-> Behaviors to pick from:
Attack.Default (21.4522)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (21.4522)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
18:31:13
SQ
-> Behavior picked: Attack.Default (21.4522)
18:31:13
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:31:13
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:13
SQ
-> Behaviors to pick from:
Attack.Default (35.1021)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
Attack.Default (35.1021)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
18:31:13
SQ
-> Behavior picked: Attack.Default (35.1021)
18:31:14
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:31:14
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:14
SQ
-> Behaviors to pick from:
Attack.Default (43.8772)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
Attack.Default (43.8772)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
18:31:14
SQ
-> Behavior picked: Attack.Default (43.8772)
18:31:15
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:31:15
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:31:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
18:31:15
SQ
-> Behavior picked: Idle (1)
18:31:16
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:31:16
SQ
* ---------------------------------------------------
18:31:16
SQ
Turn started for Frenzied Direwolf
18:31:16
SQ
*
18:31:16
SQ
* Frenzied Direwolf: Starting turn.
18:31:16
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:31:16
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (136.898), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0)
Protect (2000)(*), Engage.Melee (136.898), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0)
18:31:16
SQ
-> Behavior picked: Protect (2000)
18:31:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
18:31:17
SQ
-> Behavior picked: Idle (1)
18:31:17
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:31:17
SQ
* ---------------------------------------------------
18:31:17
SQ
Turn started for Frenzied Direwolf
18:31:17
SQ
*
18:31:17
SQ
* Frenzied Direwolf: Starting turn.
18:31:17
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:31:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (211.538), Idle (1), Retreat (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0)
Protect (2000)(*), Engage.Melee (211.538), Idle (1), Retreat (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0)
18:31:18
SQ
-> Behavior picked: Protect (2000)
18:31:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), Protect (0)
Idle (1)(*), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), Protect (0)
18:31:18
SQ
-> Behavior picked: Idle (1)
18:31:18
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:31:18
SQ
* ---------------------------------------------------
18:31:18
SQ
Turn started for Frenzied Direwolf
18:31:18
SQ
*
18:31:18
SQ
* Frenzied Direwolf: Starting turn.
18:31:19
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:31:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (211.538), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Protect (2000)(*), Engage.Melee (211.538), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:31:19
SQ
-> Behavior picked: Protect (2000)
18:31:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0), Retreat (0), Protect (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0), Retreat (0), Protect (0)
18:31:19
SQ
-> Behavior picked: Idle (1)
18:31:19
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:31:19
SQ
* ---------------------------------------------------
18:31:19
SQ
Turn started for Hexe
18:31:19
SQ
*
18:31:19
SQ
* Hexe: Starting turn.
18:31:20
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:20
SQ
-> Behaviors to pick from:
Charm (621.411)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
Charm (621.411)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
18:31:20
SQ
-> Behavior picked: Charm (621.411)
18:31:20
SQ
Hexe uses skill Charm
18:31:21
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
18:31:21
SQ
-> Behavior picked: Idle (1)
18:31:21
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:31:21
SQ
* ---------------------------------------------------
18:31:22
SQ
Turn started for Hexe
18:31:22
SQ
Skill [Hex] removed from [Alfred Blood Oak].
18:31:22
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:31:22
SQ
*
18:31:22
SQ
* Hexe: Starting turn.
18:31:22
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:22
SQ
-> Behaviors to pick from:
Charm (571.984)(*), Hex (130.667), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (571.984)(*), Hex (130.667), Idle (1), Engage.Ranged (0), UsePotion (0)
18:31:22
SQ
-> Behavior picked: Charm (571.984)
18:31:22
SQ
Hexe uses skill Charm
18:31:24
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:31:24
SQ
-> Behavior picked: Idle (1)
18:31:24
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:31:24
SQ
* ---------------------------------------------------
18:31:25
SQ
Turn started for Peculiar Hans
18:31:27
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:31:27
SQ
Peculiar Hans uses skill Quick Shot
18:31:28
SQ
Frenzied Direwolf has died.
18:31:28
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:31:28
SQ
Peculiar Hans uses skill Quick Shot
18:31:30
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:31:30
SQ
Peculiar Hans uses skill Quick Shot
18:31:31
SQ
Hexe has died.
18:31:33
SQ
Turn started for Hartmut the Sergeant
18:31:35
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:31:35
SQ
Hartmut the Sergeant uses skill Impale
18:31:40
SQ
Turn started for Hexe
18:31:40
SQ
*
18:31:40
SQ
* Hexe: Starting turn.
18:31:40
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:40
SQ
-> Behaviors to pick from:
Charm (621.174)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
Charm (621.174)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
18:31:40
SQ
-> Behavior picked: Charm (621.174)
18:31:41
SQ
Hexe uses skill Charm
18:31:42
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:31:42
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:31:42
SQ
-> Behavior picked: Idle (1)
18:31:42
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:31:42
SQ
* ---------------------------------------------------
18:31:43
SQ
Turn started for Unhold
18:31:43
SQ
*
18:31:43
SQ
* Unhold: Starting turn.
18:31:43
SQ
-> Behaviors to pick from:
LineBreaker (161.206)(*), Attack.Swing (29.078), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
LineBreaker (161.206)(*), Attack.Swing (29.078), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
18:31:43
SQ
-> Behavior picked: LineBreaker (161.206)
18:31:44
SQ
* Unhold: Using Line Breaker!
18:31:44
SQ
Unhold uses skill Fling Back
18:31:45
SQ
-> Behaviors to pick from:
Attack.Swing (87.4414)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Charge (0), LineBreaker (0)
Attack.Swing (87.4414)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Charge (0), LineBreaker (0)
18:31:45
SQ
-> Behavior picked: Attack.Swing (87.4414)
18:31:45
SQ
* Unhold: Using Swing against Reiner The Owl!
18:31:45
SQ
Unhold uses skill Sweeping Strike
18:31:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Flee (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Flee (0), Attack.Swing (0)
18:31:47
SQ
-> Behavior picked: Idle (1)
18:31:47
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:31:47
SQ
* ---------------------------------------------------
18:31:47
SQ
Turn started for Unhold
18:31:47
SQ
*
18:31:47
SQ
* Unhold: Starting turn.
18:31:47
SQ
-> Behaviors to pick from:
Attack.Swing (33.5226)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
Attack.Swing (33.5226)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
18:31:47
SQ
-> Behavior picked: Attack.Swing (33.5226)
18:31:48
SQ
* Unhold: Using Swing against Reimund The Redeemed!
18:31:48
SQ
Unhold uses skill Sweeping Strike
18:31:49
SQ
-> Behaviors to pick from:
Attack.Swing (33.5066)(*), Idle (1), Flee (0), Engage.Melee (0), Charge (0), LineBreaker (0), Retreat (0), BreakFree (0)
Attack.Swing (33.5066)(*), Idle (1), Flee (0), Engage.Melee (0), Charge (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:31:49
SQ
-> Behavior picked: Attack.Swing (33.5066)
18:31:49
SQ
* Unhold: Using Swing against Reimund The Redeemed!
18:31:49
SQ
Unhold uses skill Sweeping Strike
18:31:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
18:31:49
SQ
-> Behavior picked: Idle (1)
18:31:49
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:31:49
SQ
* ---------------------------------------------------
18:31:50
SQ
Turn started for Randolf
18:31:51
SQ
[Randolf] executes skill [Strike] on target [Frenzied Direwolf]
18:31:51
SQ
Randolf uses skill Strike
18:31:53
SQ
Turn started for Reiner The Owl
18:31:54
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Unhold]
18:31:54
SQ
Reiner The Owl uses skill Throw Axe
18:31:56
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Unhold]
18:31:56
SQ
Reiner The Owl uses skill Throw Axe
18:31:57
SQ
Turn started for Unhold
18:31:57
SQ
*
18:31:57
SQ
* Unhold: Starting turn.
18:31:57
SQ
-> Behaviors to pick from:
Engage.Melee (229.468)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
Engage.Melee (229.468)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
18:31:57
SQ
-> Behavior picked: Engage.Melee (229.468)
18:31:58
SQ
Unhold uses skill Unstoppable Charge
18:31:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Retreat (0), Flee (0), Engage.Melee (0)
18:31:58
SQ
-> Behavior picked: Idle (1)
18:31:59
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:31:59
SQ
* ---------------------------------------------------
18:31:59
SQ
Skill [Taunted] removed from [Unhold].
18:31:59
SQ
Turn started for Alfred Blood Oak
18:31:59
SQ
Skill [Stunned] removed from [Alfred Blood Oak].
18:31:59
SQ
Turn started for Landrich The Landknecht
18:32:01
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:32:01
SQ
Landrich The Landknecht uses skill Reload
18:32:02
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:32:02
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:32:03
SQ
Turn started for Wilderich The Unshakeable
18:32:12
SQ
[Wilderich The Unshakeable] executes skill [Recover] on target [Wilderich The Unshakeable]
18:32:12
SQ
Wilderich The Unshakeable uses skill Recover
18:32:13
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:32:13
SQ
Turn started for Gerulf the Impaler
18:32:17
SQ
Skill [Overwhelmed (x3)] removed from [Gerulf the Impaler].
18:32:17
SQ
Turn started for Wilhelm
18:32:18
SQ
Skill [Stunned] removed from [Wilhelm].
18:32:18
SQ
Turn started for Reimund The Redeemed
18:32:18
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
18:32:19
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Unhold]
18:32:19
SQ
Reimund The Redeemed uses skill Thrust
18:32:20
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
18:32:20
SQ
Reimund The Redeemed uses skill Shieldwall
18:32:21
SQ
Turn started for Ludolf the Master
18:32:21
SQ
*
18:32:21
SQ
* Ludolf the Master: Starting turn.
18:32:21
SQ
-> Behaviors to pick from:
Attack.Default (105.011)(*), Attack.KnockOut (87.48)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (105.011)(*), Attack.KnockOut (87.48)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
18:32:21
SQ
-> Behavior picked: Attack.Default (105.011)
18:32:22
SQ
* Ludolf the Master: Using Cudgel against Alfred Blood Oak!
18:32:22
SQ
Ludolf the Master uses skill Cudgel
18:32:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
18:32:22
SQ
-> Behavior picked: Idle (1)
18:32:23
SQ
* Ludolf the Master: Ending Turn with 3 of 9 AP left.
18:32:23
SQ
* ---------------------------------------------------
18:32:23
SQ
Skill [Charmed] removed from [Ludolf the Master].
18:32:23
SQ
*
18:32:23
SQ
* Frenzied Direwolf: Resuming turn.
18:32:23
SQ
-> Behaviors to pick from:
Attack.Default (49.3942)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Protect (0), Flee (0)
Attack.Default (49.3942)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Protect (0), Flee (0)
18:32:23
SQ
-> Behavior picked: Attack.Default (49.3942)
18:32:24
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:24
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:24
SQ
-> Behaviors to pick from:
Attack.Default (53.9442)(*), Idle (1), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Protect (0), Flee (0), Roam (0)
Attack.Default (53.9442)(*), Idle (1), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Protect (0), Flee (0), Roam (0)
18:32:24
SQ
-> Behavior picked: Attack.Default (53.9442)
18:32:25
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:25
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:25
SQ
-> Behaviors to pick from:
Attack.Default (54.529)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0)
Attack.Default (54.529)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0)
18:32:25
SQ
-> Behavior picked: Attack.Default (54.529)
18:32:26
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:26
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
18:32:26
SQ
-> Behavior picked: Idle (1)
18:32:26
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:26
SQ
* ---------------------------------------------------
18:32:27
SQ
*
18:32:27
SQ
* Frenzied Direwolf: Resuming turn.
18:32:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0)
18:32:27
SQ
-> Behavior picked: Protect (2000)
18:32:27
SQ
* Frenzied Direwolf: Going for protective position.
18:32:28
SQ
-> Behaviors to pick from:
Attack.Default (37.239)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Howl (0), BreakFree (0), Protect (0)
Attack.Default (37.239)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Howl (0), BreakFree (0), Protect (0)
18:32:28
SQ
-> Behavior picked: Attack.Default (37.239)
18:32:28
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:28
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:28
SQ
-> Behaviors to pick from:
Attack.Default (65.189)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0), Protect (0), Flee (0)
Attack.Default (65.189)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0), Protect (0), Flee (0)
18:32:28
SQ
-> Behavior picked: Attack.Default (65.189)
18:32:29
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:29
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Protect (0), Roam (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Protect (0), Roam (0), Flee (0), Attack.Default (0)
18:32:29
SQ
-> Behavior picked: Idle (1)
18:32:30
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:30
SQ
* ---------------------------------------------------
18:32:30
SQ
*
18:32:30
SQ
* Frenzied Direwolf: Resuming turn.
18:32:30
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:32:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Howl (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Howl (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
18:32:30
SQ
-> Behavior picked: Protect (2000)
18:32:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0), Howl (0), BreakFree (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0), Howl (0), BreakFree (0), Protect (0)
18:32:31
SQ
-> Behavior picked: Idle (1)
18:32:31
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:32:31
SQ
* ---------------------------------------------------
18:32:31
SQ
*
18:32:31
SQ
* Hexe: Resuming turn.
18:32:31
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:32:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:32:31
SQ
-> Behavior picked: Idle (1)
18:32:32
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:32:32
SQ
* ---------------------------------------------------
18:32:32
SQ
*
18:32:32
SQ
* Hexe: Resuming turn.
18:32:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Hex (0), Charm (0), UsePotion (0)
Idle (1)(*), Engage.Ranged (0), Hex (0), Charm (0), UsePotion (0)
18:32:32
SQ
-> Behavior picked: Idle (1)
18:32:33
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:32:33
SQ
* ---------------------------------------------------
18:32:33
Script
VM collected 1 object(s) and deleted them.
18:32:33
SQ
Turn started for The Bastion
18:32:36
SQ
[The Bastion] executes skill [Recover] on target [The Bastion]
18:32:36
SQ
The Bastion uses skill Recover
18:32:36
SQ
Skill [Overwhelmed (x3)] removed from [The Bastion].
18:32:36
SQ
INFO: Next round issued: 5
18:32:37
SQ
Turn started for Frenzied Direwolf
18:32:37
SQ
*
18:32:37
SQ
* Frenzied Direwolf: Starting turn.
18:32:37
SQ
-> Behaviors to pick from:
Engage.Melee (180.536)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0), Howl (0)
Engage.Melee (180.536)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0), Howl (0)
18:32:37
SQ
-> Behavior picked: Engage.Melee (180.536)
18:32:38
SQ
* Frenzied Direwolf: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.92757
18:32:38
SQ
* Frenzied Direwolf: Reached engage destination
18:32:38
SQ
-> Behaviors to pick from:
Attack.Default (83.7336)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (83.7336)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0), Engage.Melee (0)
18:32:38
SQ
-> Behavior picked: Attack.Default (83.7336)
18:32:39
SQ
* Frenzied Direwolf: Using Direwolf Bite against Alfred Blood Oak!
18:32:39
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:39
SQ
-> Behaviors to pick from:
Attack.Default (93.4836)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (93.4836)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0)
18:32:39
SQ
-> Behavior picked: Attack.Default (93.4836)
18:32:40
SQ
* Frenzied Direwolf: Using Direwolf Bite against Alfred Blood Oak!
18:32:40
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Howl (0), Attack.Default (0)
18:32:40
SQ
-> Behavior picked: Idle (1)
18:32:41
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:41
SQ
* ---------------------------------------------------
18:32:41
SQ
Turn started for Frenzied Direwolf
18:32:41
SQ
*
18:32:41
SQ
* Frenzied Direwolf: Starting turn.
18:32:41
SQ
-> Behaviors to pick from:
Attack.Default (18.9648)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0)
Attack.Default (18.9648)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0)
18:32:41
SQ
-> Behavior picked: Attack.Default (18.9648)
18:32:42
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:32:42
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:42
SQ
-> Behaviors to pick from:
Attack.Default (37.1648)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Default (37.1648)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0)
18:32:42
SQ
-> Behavior picked: Attack.Default (37.1648)
18:32:43
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:32:43
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:43
SQ
-> Behaviors to pick from:
Attack.Default (18.9648)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Howl (0)
Attack.Default (18.9648)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Howl (0)
18:32:43
SQ
-> Behavior picked: Attack.Default (18.9648)
18:32:44
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:32:44
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Retreat (0), Flee (0), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0)
18:32:44
SQ
-> Behavior picked: Idle (1)
18:32:45
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:45
SQ
* ---------------------------------------------------
18:32:45
SQ
Turn started for Frenzied Direwolf
18:32:45
SQ
*
18:32:45
SQ
* Frenzied Direwolf: Starting turn.
18:32:45
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:32:45
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (214.286), Idle (1), Roam (0), Attack.Default (0), Retreat (0), Howl (0), BreakFree (0), Flee (0)
Protect (2000)(*), Engage.Melee (214.286), Idle (1), Roam (0), Attack.Default (0), Retreat (0), Howl (0), BreakFree (0), Flee (0)
18:32:45
SQ
-> Behavior picked: Protect (2000)
18:32:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Protect (0)
18:32:46
SQ
-> Behavior picked: Idle (1)
18:32:46
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:32:46
SQ
* ---------------------------------------------------
18:32:46
SQ
Turn started for Frenzied Direwolf
18:32:46
SQ
*
18:32:46
SQ
* Frenzied Direwolf: Starting turn.
18:32:46
SQ
-> Behaviors to pick from:
Attack.Default (43.089)(*), Idle (1), Protect (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0)
Attack.Default (43.089)(*), Idle (1), Protect (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0)
18:32:46
SQ
-> Behavior picked: Attack.Default (43.089)
18:32:47
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:47
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:47
SQ
-> Behaviors to pick from:
Attack.Default (64.539)(*), Idle (1), Flee (0), BreakFree (0), Protect (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0)
Attack.Default (64.539)(*), Idle (1), Flee (0), BreakFree (0), Protect (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0)
18:32:47
SQ
-> Behavior picked: Attack.Default (64.539)
18:32:48
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:48
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:48
SQ
-> Behaviors to pick from:
Attack.Default (65.0285)(*), Idle (1), Protect (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
Attack.Default (65.0285)(*), Idle (1), Protect (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
18:32:48
SQ
-> Behavior picked: Attack.Default (65.0285)
18:32:49
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:49
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Protect (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
18:32:49
SQ
-> Behavior picked: Idle (1)
18:32:50
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:50
SQ
* ---------------------------------------------------
18:32:50
SQ
Turn started for Frenzied Direwolf
18:32:50
SQ
*
18:32:50
SQ
* Frenzied Direwolf: Starting turn.
18:32:50
SQ
-> Behaviors to pick from:
Attack.Default (46.725)(*), Idle (1), Howl (0), Protect (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
Attack.Default (46.725)(*), Idle (1), Howl (0), Protect (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
18:32:50
SQ
-> Behavior picked: Attack.Default (46.725)
18:32:51
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:51
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:51
SQ
-> Behaviors to pick from:
Attack.Default (63.3817)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Protect (0)
Attack.Default (63.3817)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Flee (0), Retreat (0), Engage.Melee (0), Protect (0)
18:32:51
SQ
-> Behavior picked: Attack.Default (63.3817)
18:32:52
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:52
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:52
SQ
-> Behaviors to pick from:
Attack.Default (40.3067)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Protect (0), Roam (0)
Attack.Default (40.3067)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Protect (0), Roam (0)
18:32:52
SQ
-> Behavior picked: Attack.Default (40.3067)
18:32:53
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:32:53
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:32:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), BreakFree (0), Retreat (0), Protect (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), BreakFree (0), Retreat (0), Protect (0), Flee (0), Roam (0), Attack.Default (0)
18:32:53
SQ
-> Behavior picked: Idle (1)
18:32:53
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:32:53
SQ
* ---------------------------------------------------
18:32:54
SQ
Turn started for Hartmut the Sergeant
18:32:57
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:32:57
SQ
Hartmut the Sergeant uses skill Impale
18:32:57
SQ
Frenzied Direwolf has died.
18:33:00
SQ
Turn started for Hexe
18:33:00
SQ
*
18:33:00
SQ
* Hexe: Starting turn.
18:33:00
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:33:00
SQ
-> Behaviors to pick from:
Charm (538.49)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
Charm (538.49)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
18:33:00
SQ
-> Behavior picked: Charm (538.49)
18:33:01
SQ
Hexe uses skill Charm
18:33:03
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:33:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
18:33:03
SQ
-> Behavior picked: Idle (1)
18:33:03
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:33:03
SQ
* ---------------------------------------------------
18:33:03
SQ
Turn started for Hexe
18:33:03
SQ
*
18:33:03
SQ
* Hexe: Starting turn.
18:33:03
SQ
-> Behaviors to pick from:
Charm (2098.35)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
Charm (2098.35)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
18:33:03
SQ
-> Behavior picked: Charm (2098.35)
18:33:04
SQ
Hexe uses skill Charm
18:33:05
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:33:05
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:33:05
SQ
-> Behavior picked: Idle (1)
18:33:05
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:33:05
SQ
* ---------------------------------------------------
18:33:06
SQ
Turn started for Randolf
18:33:09
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:33:09
SQ
Randolf uses skill Strike
18:33:11
SQ
Turn started for Wilderich The Unshakeable
18:33:15
SQ
[Wilderich The Unshakeable] executes skill [Taunt] on target [Frenzied Direwolf]
18:33:15
SQ
Wilderich The Unshakeable uses skill Taunt
18:33:16
SQ
Turn started for Unhold
18:33:16
SQ
*
18:33:16
SQ
* Unhold: Starting turn.
18:33:16
SQ
-> Behaviors to pick from:
Attack.Swing (27.3955)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (27.3955)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
18:33:16
SQ
-> Behavior picked: Attack.Swing (27.3955)
18:33:17
SQ
* Unhold: Using Swing against The Bastion!
18:33:17
SQ
Unhold uses skill Sweeping Strike
18:33:17
SQ
-> Behaviors to pick from:
Attack.Swing (27.3816)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
Attack.Swing (27.3816)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
18:33:17
SQ
-> Behavior picked: Attack.Swing (27.3816)
18:33:17
SQ
* Unhold: Using Swing against The Bastion!
18:33:17
SQ
Unhold uses skill Sweeping Strike
18:33:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:33:18
SQ
-> Behavior picked: Idle (1)
18:33:18
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:33:18
SQ
* ---------------------------------------------------
18:33:19
SQ
Turn started for Peculiar Hans
18:33:20
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:33:20
SQ
Peculiar Hans uses skill Quick Shot
18:33:21
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:33:21
SQ
Peculiar Hans uses skill Quick Shot
18:33:22
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
18:33:22
SQ
Turn started for Unhold
18:33:22
SQ
*
18:33:22
SQ
* Unhold: Starting turn.
18:33:23
SQ
-> Behaviors to pick from:
Attack.Swing (33.5132)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Engage.Melee (0), Charge (0), Flee (0)
Attack.Swing (33.5132)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Engage.Melee (0), Charge (0), Flee (0)
18:33:23
SQ
-> Behavior picked: Attack.Swing (33.5132)
18:33:23
SQ
* Unhold: Using Swing against Reimund The Redeemed!
18:33:23
SQ
Unhold uses skill Sweeping Strike
18:33:24
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
18:33:25
SQ
-> Behaviors to pick from:
Engage.Melee (266.667)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (266.667)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0)
18:33:25
SQ
-> Behavior picked: Engage.Melee (266.667)
18:33:25
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.52053
18:33:25
SQ
* Unhold: Reached engage destination
18:33:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
18:33:25
SQ
-> Behavior picked: Idle (1)
18:33:25
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:33:25
SQ
* ---------------------------------------------------
18:33:25
SQ
Turn started for Reiner The Owl
18:33:27
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Unhold]
18:33:27
SQ
Reiner The Owl uses skill Throw Axe
18:33:32
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Unhold]
18:33:32
SQ
Reiner The Owl uses skill Throw Javelin
18:33:33
SQ
Turn started for Wilhelm
18:33:35
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Frenzied Direwolf]
18:33:35
SQ
Wilhelm uses skill Overhead Strike
18:33:35
SQ
Frenzied Direwolf has died.
18:33:37
SQ
Turn started for Landrich The Landknecht
18:33:38
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:33:38
SQ
Landrich The Landknecht uses skill Reload
18:33:38
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:33:38
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:33:40
SQ
Turn started for Unhold
18:33:40
SQ
*
18:33:40
SQ
* Unhold: Starting turn.
18:33:40
SQ
-> Behaviors to pick from:
Engage.Melee (515.625)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Flee (0), Attack.Swing (0), BreakFree (0)
Engage.Melee (515.625)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Flee (0), Attack.Swing (0), BreakFree (0)
18:33:40
SQ
-> Behavior picked: Engage.Melee (515.625)
18:33:41
SQ
* Unhold: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.47672
18:33:41
SQ
* Unhold: Reached engage destination
18:33:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Swing (0), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Engage.Melee (0)
18:33:41
SQ
-> Behavior picked: Idle (1)
18:33:41
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:33:41
SQ
* ---------------------------------------------------
18:33:41
SQ
Turn started for Ludolf the Master
18:33:44
SQ
Turn started for Gerulf the Impaler
18:33:44
SQ
*
18:33:44
SQ
* Gerulf the Impaler: Starting turn.
18:33:45
SQ
-> Behaviors to pick from:
Engage.Melee (106.333)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (106.333)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:33:45
SQ
-> Behavior picked: Engage.Melee (106.333)
18:33:45
SQ
* Gerulf the Impaler: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.20674
18:33:45
SQ
* Gerulf the Impaler: Reached engage destination
18:33:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:33:46
SQ
-> Behavior picked: Idle (1)
18:33:46
SQ
* Gerulf the Impaler: Ending Turn with 3 of 9 AP left.
18:33:46
SQ
* ---------------------------------------------------
18:33:46
SQ
Skill [Overwhelmed (x6)] removed from [Gerulf the Impaler].
18:33:47
SQ
Turn started for Reimund The Redeemed
18:33:53
SQ
Turn started for Alfred Blood Oak
18:33:59
SQ
Skill [Overwhelmed (x2)] removed from [Alfred Blood Oak].
18:33:59
SQ
Turn started for The Bastion
18:34:02
SQ
[The Bastion] executes skill [Taunt] on target [Unhold]
18:34:02
SQ
The Bastion uses skill Taunt
18:34:04
SQ
[The Bastion] executes skill [Shieldwall] on target [The Bastion]
18:34:04
SQ
The Bastion uses skill Shieldwall
18:34:05
SQ
Skill [Staggered] removed from [The Bastion].
18:34:05
SQ
Skill [Overwhelmed (x3)] removed from [The Bastion].
18:34:05
SQ
*
18:34:05
SQ
* Frenzied Direwolf: Resuming turn.
18:34:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0)
18:34:05
SQ
-> Behavior picked: Protect (2000)
18:34:06
SQ
* Frenzied Direwolf: Going for protective position.
18:34:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Howl (0), Retreat (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Howl (0), Retreat (0), Protect (0)
18:34:06
SQ
-> Behavior picked: Idle (1)
18:34:06
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:34:06
SQ
* ---------------------------------------------------
18:34:06
SQ
*
18:34:06
SQ
* Hexe: Resuming turn.
18:34:07
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:34:07
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:34:07
SQ
-> Behavior picked: Idle (1)
18:34:07
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:34:07
SQ
* ---------------------------------------------------
18:34:07
SQ
*
18:34:07
SQ
* Hexe: Resuming turn.
18:34:08
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:34:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), Charm (0), UsePotion (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), Charm (0), UsePotion (0)
18:34:08
SQ
-> Behavior picked: Idle (1)
18:34:08
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:34:08
SQ
* ---------------------------------------------------
18:34:08
SQ
INFO: Next round issued: 6
18:34:09
SQ
Turn started for Frenzied Direwolf
18:34:09
SQ
*
18:34:09
SQ
* Frenzied Direwolf: Starting turn.
18:34:09
SQ
-> Behaviors to pick from:
Attack.Default (74.7669)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Protect (0)
Attack.Default (74.7669)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Protect (0)
18:34:09
SQ
-> Behavior picked: Attack.Default (74.7669)
18:34:10
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:10
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:10
SQ
-> Behaviors to pick from:
Attack.Default (61.1169)(*), Idle (1), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Protect (0), Roam (0)
Attack.Default (61.1169)(*), Idle (1), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Protect (0), Roam (0)
18:34:10
SQ
-> Behavior picked: Attack.Default (61.1169)
18:34:11
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:11
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:11
SQ
-> Behaviors to pick from:
Attack.Default (89.3919)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0)
Attack.Default (89.3919)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0)
18:34:11
SQ
-> Behavior picked: Attack.Default (89.3919)
18:34:12
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:12
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Protect (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Howl (0), Protect (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
18:34:12
SQ
-> Behavior picked: Idle (1)
18:34:13
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:34:13
SQ
* ---------------------------------------------------
18:34:13
SQ
Turn started for Frenzied Direwolf
18:34:13
SQ
*
18:34:13
SQ
* Frenzied Direwolf: Starting turn.
18:34:13
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (546.875)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Howl (0)
Protect (2000)(*), Engage.Melee (546.875)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Howl (0)
18:34:13
SQ
-> Behavior picked: Protect (2000)
18:34:14
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:34:14
SQ
Turn started for Frenzied Direwolf
18:34:14
SQ
*
18:34:14
SQ
* Frenzied Direwolf: Starting turn.
18:34:14
SQ
-> Behaviors to pick from:
Attack.Default (83.0954)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Protect (0), Engage.Melee (0)
Attack.Default (83.0954)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Protect (0), Engage.Melee (0)
18:34:14
SQ
-> Behavior picked: Attack.Default (83.0954)
18:34:15
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:15
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:15
SQ
-> Behaviors to pick from:
Attack.Default (66.246)(*), Idle (1), Howl (0), Retreat (0), BreakFree (0), Roam (0), Protect (0), Engage.Melee (0), Flee (0)
Attack.Default (66.246)(*), Idle (1), Howl (0), Retreat (0), BreakFree (0), Roam (0), Protect (0), Engage.Melee (0), Flee (0)
18:34:15
SQ
-> Behavior picked: Attack.Default (66.246)
18:34:16
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:16
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:16
SQ
-> Behaviors to pick from:
Attack.Default (55.846)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Protect (0), Engage.Melee (0), Flee (0), Retreat (0)
Attack.Default (55.846)(*), Idle (1), BreakFree (0), Roam (0), Howl (0), Protect (0), Engage.Melee (0), Flee (0), Retreat (0)
18:34:16
SQ
-> Behavior picked: Attack.Default (55.846)
18:34:17
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:34:17
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
18:34:17
SQ
-> Behavior picked: Idle (1)
18:34:17
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:34:17
SQ
* ---------------------------------------------------
18:34:18
SQ
Turn started for Hexe
18:34:18
SQ
*
18:34:18
SQ
* Hexe: Starting turn.
18:34:18
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:34:18
SQ
-> Behaviors to pick from:
Charm (666.36)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
Charm (666.36)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
18:34:18
SQ
-> Behavior picked: Charm (666.36)
18:34:18
SQ
Hexe uses skill Charm
18:34:20
SQ
* Hexe: Taking cover..
18:34:20
SQ
-> Behaviors to pick from:
Engage.Ranged (405)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
Engage.Ranged (405)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
18:34:20
SQ
-> Behavior picked: Engage.Ranged (405)
18:34:20
SQ
* Hexe: Engaging into firing range over 1 tiles at Alfred Blood Oak (visible)
18:34:20
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:34:20
SQ
-> Behavior picked: Idle (1)
18:34:20
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:34:20
SQ
* ---------------------------------------------------
18:34:20
SQ
Turn started for Hexe
18:34:20
SQ
*
18:34:20
SQ
* Hexe: Starting turn.
18:34:20
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:34:20
SQ
-> Behaviors to pick from:
Charm (668.397)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
Charm (668.397)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
18:34:20
SQ
-> Behavior picked: Charm (668.397)
18:34:21
SQ
Hexe uses skill Charm
18:34:23
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:34:23
SQ
-> Behavior picked: Idle (1)
18:34:23
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:34:23
SQ
* ---------------------------------------------------
18:34:24
SQ
Turn started for Hartmut the Sergeant
18:34:47
SQ
Turn started for Randolf
18:34:47
SQ
*
18:34:47
SQ
* Randolf: Starting turn.
18:34:48
SQ
-> Behaviors to pick from:
Attack.Default (98.8053)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (98.8053)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:34:48
SQ
-> Behavior picked: Attack.Default (98.8053)
18:34:48
SQ
* Randolf: Using Strike against Peculiar Hans!
18:34:48
SQ
Randolf uses skill Strike
18:34:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
18:34:48
SQ
-> Behavior picked: Idle (1)
18:34:49
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:34:49
SQ
* ---------------------------------------------------
18:34:49
SQ
Turn started for Unhold
18:34:49
SQ
*
18:34:49
SQ
* Unhold: Starting turn.
18:34:50
SQ
-> Behaviors to pick from:
Engage.Melee (1187.17)(*), Idle (1), Flee (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Charge (0), Retreat (0)
Engage.Melee (1187.17)(*), Idle (1), Flee (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Charge (0), Retreat (0)
18:34:50
SQ
-> Behavior picked: Engage.Melee (1187.17)
18:34:50
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.52053
18:34:50
SQ
* Unhold: Reached engage destination
18:34:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), BreakFree (0), LineBreaker (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Charge (0), BreakFree (0), LineBreaker (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
18:34:50
SQ
-> Behavior picked: Idle (1)
18:34:50
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:34:50
SQ
* ---------------------------------------------------
18:34:50
SQ
Skill [Taunted] removed from [Unhold].
18:34:51
SQ
Turn started for Wilderich The Unshakeable
18:34:54
SQ
[Wilderich The Unshakeable] executes skill [Shieldwall] on target [Wilderich The Unshakeable]
18:34:54
SQ
Wilderich The Unshakeable uses skill Shieldwall
18:34:55
SQ
Turn started for Peculiar Hans
18:35:00
SQ
Turn started for Reiner The Owl
18:35:04
SQ
[Reiner The Owl] executes skill [Pound] on target [Unhold]
18:35:04
SQ
Reiner The Owl uses skill Pound
18:35:05
SQ
Turn started for Unhold
18:35:05
SQ
*
18:35:05
SQ
* Unhold: Starting turn.
18:35:05
SQ
-> Behaviors to pick from:
Attack.Swing (18.6726)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
Attack.Swing (18.6726)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
18:35:05
SQ
-> Behavior picked: Attack.Swing (18.6726)
18:35:06
SQ
* Unhold: Using Swing against The Bastion!
18:35:06
SQ
Unhold uses skill Sweeping Strike
18:35:07
SQ
-> Behaviors to pick from:
Attack.Swing (18.6625)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
Attack.Swing (18.6625)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
18:35:07
SQ
-> Behavior picked: Attack.Swing (18.6625)
18:35:07
SQ
* Unhold: Using Swing against The Bastion!
18:35:07
SQ
Unhold uses skill Sweeping Strike
18:35:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:35:08
SQ
-> Behavior picked: Idle (1)
18:35:08
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:35:08
SQ
* ---------------------------------------------------
18:35:08
SQ
Turn started for Unhold
18:35:08
SQ
*
18:35:08
SQ
* Unhold: Starting turn.
18:35:08
SQ
-> Behaviors to pick from:
Attack.Swing (132.471)(*), Idle (1), Flee (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Charge (0), Retreat (0)
Attack.Swing (132.471)(*), Idle (1), Flee (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Charge (0), Retreat (0)
18:35:08
SQ
-> Behavior picked: Attack.Swing (132.471)
18:35:09
SQ
* Unhold: Using Swing against Reiner The Owl!
18:35:09
SQ
Unhold uses skill Sweeping Strike
18:35:10
SQ
-> Behaviors to pick from:
Engage.Melee (581.818)(*), Idle (1), LineBreaker (0), Flee (0), Charge (0), Retreat (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (581.818)(*), Idle (1), LineBreaker (0), Flee (0), Charge (0), Retreat (0), BreakFree (0), Attack.Swing (0)
18:35:10
SQ
-> Behavior picked: Engage.Melee (581.818)
18:35:10
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.43668
18:35:10
SQ
* Unhold: Reached engage destination
18:35:10
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
18:35:10
SQ
-> Behavior picked: Idle (1)
18:35:10
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:35:10
SQ
* ---------------------------------------------------
18:35:11
SQ
Turn started for Landrich The Landknecht
18:35:12
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:35:12
SQ
Landrich The Landknecht uses skill Reload
18:35:13
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:35:13
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:35:14
SQ
Turn started for Wilhelm
18:35:14
SQ
*
18:35:14
SQ
* Wilhelm: Starting turn.
18:35:14
SQ
-> Behaviors to pick from:
Attack.Default (81.7954)(*), Attack.SplitShield (4.56624), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (81.7954)(*), Attack.SplitShield (4.56624), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:35:14
SQ
-> Behavior picked: Attack.Default (81.7954)
18:35:15
SQ
* Wilhelm: Using Overhead Strike against Wilderich The Unshakeable!
18:35:15
SQ
Wilhelm uses skill Overhead Strike
18:35:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0)
18:35:15
SQ
-> Behavior picked: Idle (1)
18:35:16
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:35:16
SQ
* ---------------------------------------------------
18:35:16
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
18:35:16
SQ
Turn started for Ludolf the Master
18:35:18
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Frenzied Direwolf]
18:35:18
SQ
Ludolf the Master uses skill Cudgel
18:35:18
SQ
Skill [Overwhelmed (x6)] removed from [Ludolf the Master].
18:35:19
SQ
Turn started for Gerulf the Impaler
18:35:19
SQ
*
18:35:19
SQ
* Gerulf the Impaler: Starting turn.
18:35:19
SQ
-> Behaviors to pick from:
Engage.Melee (82.566)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0)
Engage.Melee (82.566)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0)
18:35:19
SQ
-> Behavior picked: Engage.Melee (82.566)
18:35:20
SQ
* Gerulf the Impaler: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.82954
18:35:20
SQ
* Gerulf the Impaler: Reached engage destination
18:35:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:35:20
SQ
-> Behavior picked: Idle (1)
18:35:20
SQ
* Gerulf the Impaler: Ending Turn with 1 of 9 AP left.
18:35:20
SQ
* ---------------------------------------------------
18:35:20
SQ
Skill [Charmed] removed from [Gerulf the Impaler].
18:35:20
SQ
Turn started for Reimund The Redeemed
18:35:25
SQ
Turn started for Alfred Blood Oak
18:35:31
SQ
Skill [Dazed] removed from [Alfred Blood Oak].
18:35:32
SQ
Turn started for The Bastion
18:35:32
SQ
Skill [Shieldwall] removed from [The Bastion].
18:35:33
SQ
[The Bastion] executes skill [Taunt] on target [Randolf]
18:35:33
SQ
The Bastion uses skill Taunt
18:35:34
SQ
*
18:35:34
SQ
* Frenzied Direwolf: Resuming turn.
18:35:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Howl (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Howl (0), Engage.Melee (0)
18:35:34
SQ
-> Behavior picked: Protect (2000)
18:35:35
SQ
* Frenzied Direwolf: Going for protective position.
18:35:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), Howl (0), Flee (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), Howl (0), Flee (0), Engage.Melee (0), Protect (0)
18:35:36
SQ
-> Behavior picked: Idle (1)
18:35:36
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:35:36
SQ
* ---------------------------------------------------
18:35:36
SQ
INFO: Next round issued: 7
18:35:36
SQ
Turn started for Frenzied Direwolf
18:35:36
SQ
*
18:35:36
SQ
* Frenzied Direwolf: Starting turn.
18:35:36
SQ
-> Behaviors to pick from:
Attack.Default (75.996)(*), Idle (1), Flee (0), Roam (0), Protect (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (75.996)(*), Idle (1), Flee (0), Roam (0), Protect (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:35:36
SQ
-> Behavior picked: Attack.Default (75.996)
18:35:37
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:37
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:37
SQ
-> Behaviors to pick from:
Attack.Default (66.571)(*), Idle (1), Protect (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Howl (0), Roam (0)
Attack.Default (66.571)(*), Idle (1), Protect (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Howl (0), Roam (0)
18:35:37
SQ
-> Behavior picked: Attack.Default (66.571)
18:35:38
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:38
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:38
SQ
-> Behaviors to pick from:
Attack.Default (71.121)(*), Idle (1), Flee (0), Retreat (0), Protect (0), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0)
Attack.Default (71.121)(*), Idle (1), Flee (0), Retreat (0), Protect (0), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0)
18:35:38
SQ
-> Behavior picked: Attack.Default (71.121)
18:35:39
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:39
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Protect (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Howl (0), Protect (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
18:35:39
SQ
-> Behavior picked: Idle (1)
18:35:40
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:35:40
SQ
* ---------------------------------------------------
18:35:40
SQ
Turn started for Frenzied Direwolf
18:35:40
SQ
*
18:35:40
SQ
* Frenzied Direwolf: Starting turn.
18:35:40
SQ
-> Behaviors to pick from:
Attack.Default (58.446)(*), Idle (1), Protect (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (58.446)(*), Idle (1), Protect (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
18:35:40
SQ
-> Behavior picked: Attack.Default (58.446)
18:35:41
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:41
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:41
SQ
-> Behaviors to pick from:
Attack.Default (71.446)(*), Idle (1), Engage.Melee (0), Roam (0), Protect (0), Retreat (0), Howl (0), BreakFree (0), Flee (0)
Attack.Default (71.446)(*), Idle (1), Engage.Melee (0), Roam (0), Protect (0), Retreat (0), Howl (0), BreakFree (0), Flee (0)
18:35:41
SQ
-> Behavior picked: Attack.Default (71.446)
18:35:42
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:42
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:42
SQ
-> Behaviors to pick from:
Attack.Default (60.396)(*), Idle (1), Protect (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Roam (0)
Attack.Default (60.396)(*), Idle (1), Protect (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0), Roam (0)
18:35:42
SQ
-> Behavior picked: Attack.Default (60.396)
18:35:43
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:35:43
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:35:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), Protect (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
18:35:43
SQ
-> Behavior picked: Idle (1)
18:35:44
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:35:44
SQ
* ---------------------------------------------------
18:35:44
SQ
Turn started for Frenzied Direwolf
18:35:44
SQ
*
18:35:44
SQ
* Frenzied Direwolf: Starting turn.
18:35:44
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:35:44
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (329.427), Idle (1), BreakFree (0), Howl (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
Protect (2000)(*), Engage.Melee (329.427), Idle (1), BreakFree (0), Howl (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
18:35:44
SQ
-> Behavior picked: Protect (2000)
18:35:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Protect (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Protect (0)
18:35:45
SQ
-> Behavior picked: Idle (1)
18:35:45
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:35:45
SQ
* ---------------------------------------------------
18:35:45
SQ
Turn started for Hexe
18:35:45
SQ
*
18:35:45
SQ
* Hexe: Starting turn.
18:35:45
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:35:45
SQ
-> Behaviors to pick from:
Charm (867.372)(*), Hex (130.333), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (867.372)(*), Hex (130.333), Idle (1), Engage.Ranged (0), UsePotion (0)
18:35:45
SQ
-> Behavior picked: Charm (867.372)
18:35:46
SQ
Hexe uses skill Charm
18:35:47
Resource
Unloading: music/beasts_03.ogg
18:35:48
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:35:48
SQ
-> Behaviors to pick from:
Hex (130.333)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
Hex (130.333)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
18:35:48
SQ
-> Behavior picked: Hex (130.333)
18:35:48
SQ
Hexe uses skill Hex
18:35:49
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
18:35:49
SQ
-> Behavior picked: Idle (1)
18:35:49
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:35:49
SQ
* ---------------------------------------------------
18:35:50
SQ
Turn started for Hexe
18:35:50
SQ
*
18:35:50
SQ
* Hexe: Starting turn.
18:35:50
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:35:50
SQ
-> Behaviors to pick from:
Charm (869.088)(*), Engage.Ranged (180), Hex (129.839), Idle (1), UsePotion (0)
Charm (869.088)(*), Engage.Ranged (180), Hex (129.839), Idle (1), UsePotion (0)
18:35:50
SQ
-> Behavior picked: Charm (869.088)
18:35:50
SQ
Hexe uses skill Charm
18:35:52
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:35:52
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Hex (129.839)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (180)(*), Hex (129.839)(*), Idle (1), UsePotion (0), Charm (0)
18:35:52
SQ
-> Behavior picked: Hex (129.839)
18:35:52
SQ
Hexe uses skill Hex
18:35:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:35:53
SQ
-> Behavior picked: Idle (1)
18:35:53
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:35:53
SQ
* ---------------------------------------------------
18:35:54
SQ
Turn started for Unhold
18:35:54
SQ
*
18:35:54
SQ
* Unhold: Starting turn.
18:35:54
SQ
-> Behaviors to pick from:
Engage.Melee (935.065)(*), Idle (1), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), BreakFree (0), Flee (0)
Engage.Melee (935.065)(*), Idle (1), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), BreakFree (0), Flee (0)
18:35:54
SQ
-> Behavior picked: Engage.Melee (935.065)
18:35:55
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.52053
18:35:55
SQ
* Unhold: Reached engage destination
18:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Attack.Swing (0), Flee (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Attack.Swing (0), Flee (0), Retreat (0), Engage.Melee (0)
18:35:55
SQ
-> Behavior picked: Idle (1)
18:35:55
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:35:55
SQ
* ---------------------------------------------------
18:35:56
SQ
Turn started for Hartmut the Sergeant
18:35:59
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:35:59
SQ
Hartmut the Sergeant uses skill Impale
18:36:00
SQ
Turn started for Randolf
18:36:00
SQ
*
18:36:00
SQ
* Randolf: Starting turn.
18:36:00
SQ
-> Behaviors to pick from:
Attack.Default (2303.34)(*), Defend.Knockback (81.7702), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (2303.34)(*), Defend.Knockback (81.7702), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:36:00
SQ
-> Behavior picked: Attack.Default (2303.34)
18:36:01
SQ
* Randolf: Using Strike against The Bastion!
18:36:01
SQ
Randolf uses skill Strike
18:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), BreakFree (0), Attack.Bow (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), BreakFree (0), Attack.Bow (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
18:36:01
SQ
-> Behavior picked: Idle (1)
18:36:02
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:36:02
SQ
* ---------------------------------------------------
18:36:02
SQ
Skill [Charmed] removed from [Randolf].
18:36:02
SQ
Skill [Taunted] removed from [Randolf].
18:36:02
SQ
Turn started for Alfred Blood Oak
18:36:06
SQ
Turn started for Peculiar Hans
18:36:07
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:36:07
SQ
Peculiar Hans uses skill Quick Shot
18:36:08
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:36:08
SQ
Peculiar Hans uses skill Quick Shot
18:36:09
SQ
Turn started for Reiner The Owl
18:36:13
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Unhold]
18:36:13
SQ
Reiner The Owl uses skill Throw Javelin
18:36:15
SQ
Turn started for Wilhelm
18:36:15
SQ
*
18:36:15
SQ
* Wilhelm: Starting turn.
18:36:15
SQ
-> Behaviors to pick from:
Attack.Default (66.0186)(*), Attack.SplitShield (4.44623), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (66.0186)(*), Attack.SplitShield (4.44623), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
18:36:15
SQ
-> Behavior picked: Attack.Default (66.0186)
18:36:16
SQ
* Wilhelm: Using Overhead Strike against Wilderich The Unshakeable!
18:36:16
SQ
Wilhelm uses skill Overhead Strike
18:36:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
18:36:16
SQ
-> Behavior picked: Idle (1)
18:36:17
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:36:17
SQ
* ---------------------------------------------------
18:36:17
SQ
Skill [Charmed] removed from [Wilhelm].
18:36:17
SQ
Turn started for Unhold
18:36:17
SQ
*
18:36:17
SQ
* Unhold: Starting turn.
18:36:18
SQ
-> Behaviors to pick from:
Engage.Melee (264.231)(*), Idle (1), Retreat (0), Attack.Swing (0), BreakFree (0), Flee (0), Charge (0), LineBreaker (0)
Engage.Melee (264.231)(*), Idle (1), Retreat (0), Attack.Swing (0), BreakFree (0), Flee (0), Charge (0), LineBreaker (0)
18:36:18
SQ
-> Behavior picked: Engage.Melee (264.231)
18:36:18
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.43668
18:36:18
SQ
* Unhold: Reached engage destination
18:36:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Attack.Swing (0), Engage.Melee (0)
18:36:18
SQ
-> Behavior picked: Idle (1)
18:36:18
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:36:18
SQ
* ---------------------------------------------------
18:36:19
SQ
Turn started for Wilderich The Unshakeable
18:36:19
SQ
Skill [Shieldwall] removed from [Wilderich The Unshakeable].
18:36:24
SQ
[Wilderich The Unshakeable] executes skill [Recover] on target [Wilderich The Unshakeable]
18:36:24
SQ
Wilderich The Unshakeable uses skill Recover
18:36:25
SQ
Turn started for Landrich The Landknecht
18:36:26
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:36:26
SQ
Landrich The Landknecht uses skill Reload
18:36:26
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:36:26
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:36:27
SQ
Turn started for Unhold
18:36:27
SQ
*
18:36:27
SQ
* Unhold: Starting turn.
18:36:28
SQ
-> Behaviors to pick from:
Attack.Swing (27.3816)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (27.3816)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
18:36:28
SQ
-> Behavior picked: Attack.Swing (27.3816)
18:36:28
SQ
* Unhold: Using Swing against The Bastion!
18:36:28
SQ
Unhold uses skill Sweeping Strike
18:36:29
SQ
-> Behaviors to pick from:
Attack.Swing (27.366)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
Attack.Swing (27.366)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
18:36:29
SQ
-> Behavior picked: Attack.Swing (27.366)
18:36:29
SQ
* Unhold: Using Swing against The Bastion!
18:36:29
SQ
Unhold uses skill Sweeping Strike
18:36:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:36:30
SQ
-> Behavior picked: Idle (1)
18:36:30
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:36:30
SQ
* ---------------------------------------------------
18:36:31
SQ
Turn started for Reimund The Redeemed
18:36:32
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Unhold]
18:36:32
SQ
Reimund The Redeemed uses skill Thrust
18:36:33
SQ
Turn started for Ludolf the Master
18:36:39
SQ
[Ludolf the Master] executes skill [Recover] on target [Ludolf the Master]
18:36:39
SQ
Ludolf the Master uses skill Recover
18:36:40
SQ
Skill [Overwhelmed (x6)] removed from [Ludolf the Master].
18:36:40
SQ
Turn started for Gerulf the Impaler
18:36:45
SQ
Turn started for The Bastion
18:36:47
SQ
[The Bastion] executes skill [Recover] on target [The Bastion]
18:36:47
SQ
The Bastion uses skill Recover
18:36:47
SQ
*
18:36:47
SQ
* Frenzied Direwolf: Resuming turn.
18:36:48
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:36:48
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0)
18:36:48
SQ
-> Behavior picked: Protect (2000)
18:36:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Howl (0), Flee (0), Attack.Default (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Howl (0), Flee (0), Attack.Default (0), Protect (0)
18:36:48
SQ
-> Behavior picked: Idle (1)
18:36:48
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:36:48
SQ
* ---------------------------------------------------
18:36:48
SQ
INFO: Next round issued: 8
18:36:49
SQ
Turn started for Frenzied Direwolf
18:36:49
SQ
*
18:36:49
SQ
* Frenzied Direwolf: Starting turn.
18:36:49
SQ
-> Behaviors to pick from:
Attack.Default (63.91)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), Protect (0)
Attack.Default (63.91)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), Protect (0)
18:36:49
SQ
-> Behavior picked: Attack.Default (63.91)
18:36:50
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:50
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:50
SQ
-> Behaviors to pick from:
Attack.Default (71.5593)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0), Protect (0), Flee (0)
Attack.Default (71.5593)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0), Protect (0), Flee (0)
18:36:50
SQ
-> Behavior picked: Attack.Default (71.5593)
18:36:51
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:51
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:51
SQ
-> Behaviors to pick from:
Attack.Default (80.6593)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0), Flee (0), Retreat (0)
Attack.Default (80.6593)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0), Flee (0), Retreat (0)
18:36:51
SQ
-> Behavior picked: Attack.Default (80.6593)
18:36:52
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:52
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Protect (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Howl (0), Protect (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
18:36:52
SQ
-> Behavior picked: Idle (1)
18:36:53
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:36:53
SQ
* ---------------------------------------------------
18:36:53
SQ
Turn started for Frenzied Direwolf
18:36:53
SQ
*
18:36:53
SQ
* Frenzied Direwolf: Starting turn.
18:36:53
SQ
-> Behaviors to pick from:
Attack.Default (88.0979)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Protect (0), Flee (0)
Attack.Default (88.0979)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Protect (0), Flee (0)
18:36:53
SQ
-> Behavior picked: Attack.Default (88.0979)
18:36:54
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:54
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:54
SQ
-> Behaviors to pick from:
Attack.Default (88.7017)(*), Idle (1), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Protect (0), Flee (0), Roam (0)
Attack.Default (88.7017)(*), Idle (1), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Protect (0), Flee (0), Roam (0)
18:36:54
SQ
-> Behavior picked: Attack.Default (88.7017)
18:36:55
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:55
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:55
SQ
-> Behaviors to pick from:
Attack.Default (61.5238)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0)
Attack.Default (61.5238)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Protect (0), Flee (0), Roam (0), Retreat (0)
18:36:55
SQ
-> Behavior picked: Attack.Default (61.5238)
18:36:56
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:36:56
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:36:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0)
18:36:56
SQ
-> Behavior picked: Idle (1)
18:36:57
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:36:57
SQ
* ---------------------------------------------------
18:36:57
SQ
Turn started for Frenzied Direwolf
18:36:57
SQ
*
18:36:57
SQ
* Frenzied Direwolf: Starting turn.
18:36:57
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:36:57
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (240.625), Idle (1), Roam (0), Howl (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (240.625), Idle (1), Roam (0), Howl (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0)
18:36:57
SQ
-> Behavior picked: Protect (2000)
18:36:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Engage.Melee (0), Flee (0), Attack.Default (0), BreakFree (0), Protect (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Engage.Melee (0), Flee (0), Attack.Default (0), BreakFree (0), Protect (0)
18:36:58
SQ
-> Behavior picked: Idle (1)
18:36:58
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:36:58
SQ
* ---------------------------------------------------
18:36:58
SQ
Turn started for Unhold
18:36:58
SQ
*
18:36:58
SQ
* Unhold: Starting turn.
18:36:58
SQ
-> Behaviors to pick from:
Attack.Swing (85.7604)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), LineBreaker (0)
Attack.Swing (85.7604)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), LineBreaker (0)
18:36:58
SQ
-> Behavior picked: Attack.Swing (85.7604)
18:36:59
SQ
* Unhold: Using Swing against Randolf!
18:36:59
SQ
Unhold uses skill Sweeping Strike
18:37:00
SQ
-> Behaviors to pick from:
Attack.Swing (85.7194)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Charge (0), LineBreaker (0), Retreat (0)
Attack.Swing (85.7194)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Charge (0), LineBreaker (0), Retreat (0)
18:37:00
SQ
-> Behavior picked: Attack.Swing (85.7194)
18:37:00
SQ
* Unhold: Using Swing against Randolf!
18:37:00
SQ
Unhold uses skill Sweeping Strike
18:37:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Attack.Swing (0)
18:37:00
SQ
-> Behavior picked: Idle (1)
18:37:01
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:37:01
SQ
* ---------------------------------------------------
18:37:01
SQ
Turn started for Hexe
18:37:01
SQ
Skill [Hex] removed from [Reiner The Owl].
18:37:01
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:37:01
SQ
*
18:37:01
SQ
* Hexe: Starting turn.
18:37:01
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:37:01
SQ
-> Behaviors to pick from:
Charm (428.454)(*), Hex (130.333)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (428.454)(*), Hex (130.333)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:37:01
SQ
-> Behavior picked: Charm (428.454)
18:37:02
SQ
Hexe uses skill Charm
18:37:03
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:37:03
SQ
-> Behaviors to pick from:
Hex (130.333)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
Hex (130.333)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
18:37:03
SQ
-> Behavior picked: Hex (130.333)
18:37:03
SQ
Hexe uses skill Hex
18:37:04
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
18:37:04
SQ
-> Behavior picked: Idle (1)
18:37:04
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:37:04
SQ
* ---------------------------------------------------
18:37:05
SQ
Turn started for Hexe
18:37:05
SQ
Skill [Hex] removed from [Ludolf the Master].
18:37:05
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:37:05
SQ
*
18:37:05
SQ
* Hexe: Starting turn.
18:37:05
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:37:05
SQ
-> Behaviors to pick from:
Charm (867.451)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
Charm (867.451)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
18:37:05
SQ
-> Behavior picked: Charm (867.451)
18:37:06
SQ
Hexe uses skill Charm
18:37:07
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:37:07
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
Engage.Ranged (180)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
18:37:07
SQ
-> Behavior picked: Engage.Ranged (180)
18:37:07
SQ
* Hexe: Engaging into firing range over 1 tiles at Wilhelm (visible)
18:37:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:37:08
SQ
-> Behavior picked: Idle (1)
18:37:08
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:37:08
SQ
* ---------------------------------------------------
18:37:08
SQ
Turn started for Randolf
18:37:11
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:37:11
SQ
Randolf uses skill Strike
18:37:11
SQ
Turn started for Hartmut the Sergeant
18:37:12
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:37:12
SQ
Hartmut the Sergeant uses skill Impale
18:37:15
SQ
Turn started for Wilderich The Unshakeable
18:37:19
SQ
Turn started for Alfred Blood Oak
18:37:21
SQ
Turn started for Wilhelm
18:37:34
SQ
Turn started for Ludolf the Master
18:37:36
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Frenzied Direwolf]
18:37:36
SQ
Ludolf the Master uses skill Cudgel
18:37:38
SQ
Skill [Overwhelmed (x6)] removed from [Ludolf the Master].
18:37:38
SQ
Turn started for Reiner The Owl
18:37:42
SQ
Turn started for Peculiar Hans
18:37:44
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Hexe]
18:37:44
SQ
Peculiar Hans uses skill Aimed Shot
18:37:47
SQ
Turn started for Landrich The Landknecht
18:37:48
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:37:48
SQ
Landrich The Landknecht uses skill Reload
18:37:51
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:37:51
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:37:52
SQ
Turn started for The Bastion
18:37:57
SQ
[The Bastion] executes skill [Shieldwall] on target [The Bastion]
18:37:57
SQ
The Bastion uses skill Shieldwall
18:37:58
SQ
[The Bastion] executes skill [Taunt] on target [Unhold]
18:37:58
SQ
The Bastion uses skill Taunt
18:37:58
SQ
Turn started for Unhold
18:37:58
SQ
*
18:37:58
SQ
* Unhold: Starting turn.
18:37:59
SQ
-> Behaviors to pick from:
Attack.Swing (56.9495)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
Attack.Swing (56.9495)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
18:37:59
SQ
-> Behavior picked: Attack.Swing (56.9495)
18:37:59
SQ
* Unhold: Using Swing against Reimund The Redeemed!
18:37:59
SQ
Unhold uses skill Sweeping Strike
18:38:01
SQ
-> Behaviors to pick from:
Attack.Swing (18.6501)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
Attack.Swing (18.6501)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
18:38:01
SQ
-> Behavior picked: Attack.Swing (18.6501)
18:38:01
SQ
* Unhold: Using Swing against The Bastion!
18:38:01
SQ
Unhold uses skill Sweeping Strike
18:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:38:02
SQ
-> Behavior picked: Idle (1)
18:38:02
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:38:02
SQ
* ---------------------------------------------------
18:38:02
SQ
Turn started for Reimund The Redeemed
18:38:05
SQ
Turn started for Gerulf the Impaler
18:38:11
SQ
*
18:38:11
SQ
* Frenzied Direwolf: Resuming turn.
18:38:11
SQ
-> Behaviors to pick from:
Attack.Default (26.6663)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Howl (0), Protect (0), Retreat (0)
Attack.Default (26.6663)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Howl (0), Protect (0), Retreat (0)
18:38:11
SQ
-> Behavior picked: Attack.Default (26.6663)
18:38:12
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:38:12
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:12
SQ
-> Behaviors to pick from:
Attack.Default (38.8538)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Protect (0), Retreat (0), Flee (0)
Attack.Default (38.8538)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Protect (0), Retreat (0), Flee (0)
18:38:12
SQ
-> Behavior picked: Attack.Default (38.8538)
18:38:13
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:38:13
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:13
SQ
-> Behaviors to pick from:
Attack.Default (65.1787)(*), Idle (1), Engage.Melee (0), Howl (0), Roam (0), Protect (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (65.1787)(*), Idle (1), Engage.Melee (0), Howl (0), Roam (0), Protect (0), Retreat (0), Flee (0), BreakFree (0)
18:38:13
SQ
-> Behavior picked: Attack.Default (65.1787)
18:38:14
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:38:14
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Roam (0), Protect (0), Flee (0), Howl (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Roam (0), Protect (0), Flee (0), Howl (0), BreakFree (0), Attack.Default (0)
18:38:14
SQ
-> Behavior picked: Idle (1)
18:38:15
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:38:15
SQ
* ---------------------------------------------------
18:38:15
SQ
Turn started for Unhold
18:38:15
SQ
*
18:38:15
SQ
* Unhold: Starting turn.
18:38:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Charge (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Flee (9000)(*), Idle (1), Charge (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
18:38:15
SQ
-> Behavior picked: Flee (9000)
18:38:16
SQ
* Unhold: Fleeing.
18:38:16
SQ
Unhold has died.
18:38:16
SQ
INFO: Next round issued: 9
18:38:16
SQ
Turn started for Frenzied Direwolf
18:38:16
SQ
*
18:38:16
SQ
* Frenzied Direwolf: Starting turn.
18:38:17
SQ
-> Behaviors to pick from:
Attack.Default (72.6382)(*), Idle (1), Protect (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0)
Attack.Default (72.6382)(*), Idle (1), Protect (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0)
18:38:17
SQ
-> Behavior picked: Attack.Default (72.6382)
18:38:17
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:17
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:17
SQ
-> Behaviors to pick from:
Attack.Default (78.7299)(*), Idle (1), Flee (0), BreakFree (0), Protect (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0)
Attack.Default (78.7299)(*), Idle (1), Flee (0), BreakFree (0), Protect (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0)
18:38:17
SQ
-> Behavior picked: Attack.Default (78.7299)
18:38:18
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:18
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:18
SQ
-> Behaviors to pick from:
Attack.Default (67.3549)(*), Idle (1), Protect (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
Attack.Default (67.3549)(*), Idle (1), Protect (0), Retreat (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
18:38:18
SQ
-> Behavior picked: Attack.Default (67.3549)
18:38:19
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:19
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Protect (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0)
18:38:19
SQ
-> Behavior picked: Idle (1)
18:38:20
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:38:20
SQ
* ---------------------------------------------------
18:38:20
SQ
Turn started for Frenzied Direwolf
18:38:20
SQ
*
18:38:20
SQ
* Frenzied Direwolf: Starting turn.
18:38:21
SQ
-> Behaviors to pick from:
Attack.Default (74.8299)(*), Idle (1), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0), BreakFree (0), Howl (0)
Attack.Default (74.8299)(*), Idle (1), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0), BreakFree (0), Howl (0)
18:38:21
SQ
-> Behavior picked: Attack.Default (74.8299)
18:38:21
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:21
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:21
SQ
-> Behaviors to pick from:
Attack.Default (49.4389)(*), Idle (1), Protect (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Attack.Default (49.4389)(*), Idle (1), Protect (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
18:38:21
SQ
-> Behavior picked: Attack.Default (49.4389)
18:38:22
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:22
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:22
SQ
-> Behaviors to pick from:
Attack.Default (62.6938)(*), Idle (1), Engage.Melee (0), Retreat (0), Protect (0), BreakFree (0), Howl (0), Flee (0), Roam (0)
Attack.Default (62.6938)(*), Idle (1), Engage.Melee (0), Retreat (0), Protect (0), BreakFree (0), Howl (0), Flee (0), Roam (0)
18:38:22
SQ
-> Behavior picked: Attack.Default (62.6938)
18:38:23
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:38:23
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Howl (0), Protect (0), BreakFree (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Howl (0), Protect (0), BreakFree (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
18:38:23
SQ
-> Behavior picked: Idle (1)
18:38:24
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:38:24
SQ
* ---------------------------------------------------
18:38:24
SQ
Turn started for Frenzied Direwolf
18:38:24
SQ
*
18:38:24
SQ
* Frenzied Direwolf: Starting turn.
18:38:24
SQ
-> Behaviors to pick from:
Attack.Default (30.0788)(*), Engage.Melee (20.625)(*), Idle (1), Protect (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
Attack.Default (30.0788)(*), Engage.Melee (20.625)(*), Idle (1), Protect (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
18:38:24
SQ
-> Behavior picked: Attack.Default (30.0788)
18:38:25
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:38:25
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:25
SQ
-> Behaviors to pick from:
Attack.Default (49.0912)(*), Engage.Melee (20.625)(*), Idle (1), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Protect (0)
Attack.Default (49.0912)(*), Engage.Melee (20.625)(*), Idle (1), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Protect (0)
18:38:25
SQ
-> Behavior picked: Engage.Melee (20.625)
18:38:26
SQ
* Frenzied Direwolf: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.903394
18:38:27
SQ
* Frenzied Direwolf: Reached engage destination
18:38:27
SQ
-> Behaviors to pick from:
Attack.Default (82.8799)(*), Idle (1), Retreat (0), Howl (0), BreakFree (0), Roam (0), Flee (0), Protect (0), Engage.Melee (0)
Attack.Default (82.8799)(*), Idle (1), Retreat (0), Howl (0), BreakFree (0), Roam (0), Flee (0), Protect (0), Engage.Melee (0)
18:38:27
SQ
-> Behavior picked: Attack.Default (82.8799)
18:38:28
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:38:28
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:38:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Roam (0), Protect (0), Howl (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Roam (0), Protect (0), Howl (0), Engage.Melee (0), Attack.Default (0)
18:38:28
SQ
-> Behavior picked: Idle (1)
18:38:29
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:38:29
SQ
* ---------------------------------------------------
18:38:29
SQ
Turn started for Hexe
18:38:29
SQ
Skill [Hex] removed from [Reiner The Owl].
18:38:29
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:38:29
SQ
*
18:38:29
SQ
* Hexe: Starting turn.
18:38:29
SQ
-> Behaviors to pick from:
Charm (765.004)(*), Hex (317.833)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (765.004)(*), Hex (317.833)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:38:29
SQ
-> Behavior picked: Hex (317.833)
18:38:30
SQ
Hexe uses skill Hex
18:38:31
SQ
-> Behaviors to pick from:
Charm (763.182)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
Charm (763.182)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
18:38:31
SQ
-> Behavior picked: Charm (763.182)
18:38:31
SQ
Hexe uses skill Charm
18:38:33
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:38:33
SQ
-> Behavior picked: Idle (1)
18:38:33
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:38:33
SQ
* ---------------------------------------------------
18:38:33
Script
VM collected 11 object(s) and deleted them.
18:38:33
SQ
Turn started for Randolf
18:38:35
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:38:35
SQ
Randolf uses skill Strike
18:38:36
SQ
Turn started for Hartmut the Sergeant
18:38:38
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:38:38
SQ
Hartmut the Sergeant uses skill Impale
18:38:39
SQ
Turn started for Hexe
18:38:39
SQ
*
18:38:39
SQ
* Hexe: Starting turn.
18:38:39
SQ
* Hexe: Taking cover..
18:38:39
SQ
-> Behaviors to pick from:
Charm (430.662)(*), Engage.Ranged (405)(*), Hex (254.839)(*), Idle (1), UsePotion (0)
Charm (430.662)(*), Engage.Ranged (405)(*), Hex (254.839)(*), Idle (1), UsePotion (0)
18:38:39
SQ
-> Behavior picked: Engage.Ranged (405)
18:38:40
SQ
* Hexe: Engaging into firing range over 3 tiles at Wilderich The Unshakeable (visible)
18:38:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
18:38:40
SQ
-> Behavior picked: Idle (1)
18:38:40
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:38:40
SQ
* ---------------------------------------------------
18:38:40
SQ
Turn started for Wilderich The Unshakeable
18:38:43
SQ
[Wilderich The Unshakeable] executes skill [Knock Back] on target [Frenzied Direwolf]
18:38:43
SQ
Wilderich The Unshakeable uses skill Knock Back
18:38:46
SQ
Skill [Overwhelmed] removed from [Wilderich The Unshakeable].
18:38:46
SQ
Turn started for Unhold
18:38:46
SQ
*
18:38:46
SQ
* Unhold: Starting turn.
18:38:46
SQ
-> Behaviors to pick from:
Attack.Swing (78.0884)(*), Idle (1), Charge (0), Retreat (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Swing (78.0884)(*), Idle (1), Charge (0), Retreat (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0)
18:38:46
SQ
-> Behavior picked: Attack.Swing (78.0884)
18:38:47
SQ
* Unhold: Using Swing against Randolf!
18:38:47
SQ
Unhold uses skill Sweeping Strike
18:38:48
SQ
-> Behaviors to pick from:
Engage.Melee (266.875)(*), Idle (1), LineBreaker (0), Charge (0), BreakFree (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (266.875)(*), Idle (1), LineBreaker (0), Charge (0), BreakFree (0), Flee (0), Retreat (0), Attack.Swing (0)
18:38:48
SQ
-> Behavior picked: Engage.Melee (266.875)
18:38:48
SQ
* Unhold: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=1.43668
18:38:49
SQ
* Unhold: Reached engage destination
18:38:49
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Retreat (0), BreakFree (0), Flee (0), Attack.Swing (0), Charge (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Retreat (0), BreakFree (0), Flee (0), Attack.Swing (0), Charge (0), Engage.Melee (0)
18:38:49
SQ
-> Behavior picked: Idle (1)
18:38:49
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:38:49
SQ
* ---------------------------------------------------
18:38:49
SQ
Skill [Taunted] removed from [Unhold].
18:38:49
SQ
Turn started for Alfred Blood Oak
18:38:56
SQ
Turn started for Wilhelm
18:38:58
SQ
[Wilhelm] executes skill [Split] on target [Frenzied Direwolf]
18:38:58
SQ
Wilhelm uses skill Split
18:39:00
SQ
Turn started for Reiner The Owl
18:39:03
SQ
[Reiner The Owl] executes skill [Pound] on target [Frenzied Direwolf]
18:39:03
SQ
Reiner The Owl uses skill Pound
18:39:04
SQ
Skill [Overwhelmed] removed from [Reiner The Owl].
18:39:04
SQ
Turn started for Peculiar Hans
18:39:07
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:39:07
SQ
Peculiar Hans uses skill Quick Shot
18:39:08
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:39:08
SQ
Peculiar Hans uses skill Quick Shot
18:39:09
SQ
Turn started for Landrich The Landknecht
18:39:10
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:39:10
SQ
Landrich The Landknecht uses skill Reload
18:39:11
SQ
Turn started for Ludolf the Master
18:39:13
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Frenzied Direwolf]
18:39:13
SQ
Ludolf the Master uses skill Cudgel
18:39:13
SQ
Skill [Overwhelmed (x6)] removed from [Ludolf the Master].
18:39:14
SQ
Turn started for Unhold
18:39:14
SQ
*
18:39:14
SQ
* Unhold: Starting turn.
18:39:14
SQ
-> Behaviors to pick from:
Attack.Swing (18.656)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (18.656)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
18:39:14
SQ
-> Behavior picked: Attack.Swing (18.656)
18:39:15
SQ
* Unhold: Using Swing against The Bastion!
18:39:15
SQ
Unhold uses skill Sweeping Strike
18:39:15
SQ
-> Behaviors to pick from:
Attack.Swing (18.6439)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
Attack.Swing (18.6439)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
18:39:15
SQ
-> Behavior picked: Attack.Swing (18.6439)
18:39:15
SQ
* Unhold: Using Swing against The Bastion!
18:39:15
SQ
Unhold uses skill Sweeping Strike
18:39:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:39:16
SQ
-> Behavior picked: Idle (1)
18:39:16
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:39:16
SQ
* ---------------------------------------------------
18:39:17
SQ
Turn started for Reimund The Redeemed
18:39:22
SQ
Turn started for The Bastion
18:39:22
SQ
Skill [Shieldwall] removed from [The Bastion].
18:39:23
SQ
[The Bastion] executes skill [Recover] on target [The Bastion]
18:39:23
SQ
The Bastion uses skill Recover
18:39:24
SQ
Turn started for Gerulf the Impaler
18:39:28
SQ
[Gerulf the Impaler] executes skill [Recover] on target [Gerulf the Impaler]
18:39:28
SQ
Gerulf the Impaler uses skill Recover
18:39:29
SQ
INFO: Next round issued: 10
18:39:30
SQ
Turn started for Frenzied Direwolf
18:39:30
SQ
*
18:39:30
SQ
* Frenzied Direwolf: Starting turn.
18:39:30
SQ
-> Behaviors to pick from:
Attack.Default (56.9087)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Protect (0)
Attack.Default (56.9087)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Protect (0)
18:39:30
SQ
-> Behavior picked: Attack.Default (56.9087)
18:39:31
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:39:31
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:31
SQ
-> Behaviors to pick from:
Attack.Default (70.5587)(*), Idle (1), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Protect (0), Roam (0)
Attack.Default (70.5587)(*), Idle (1), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Protect (0), Roam (0)
18:39:31
SQ
-> Behavior picked: Attack.Default (70.5587)
18:39:32
SQ
* Frenzied Direwolf: Using Direwolf Bite against Ludolf the Master!
18:39:32
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:32
SQ
Ludolf the Master is unconscious.
18:39:32
SQ
-> Behaviors to pick from:
Attack.Default (37.9434)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0)
Attack.Default (37.9434)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Protect (0), Roam (0), Retreat (0)
18:39:32
SQ
-> Behavior picked: Attack.Default (37.9434)
18:39:33
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilhelm!
18:39:33
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:33
SQ
-> Behaviors to pick from:
Attack.Default (46.3934)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), Retreat (0), BreakFree (0)
Attack.Default (46.3934)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Roam (0), Retreat (0), BreakFree (0)
18:39:33
SQ
-> Behavior picked: Attack.Default (46.3934)
18:39:35
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilhelm!
18:39:35
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Howl (0), Protect (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Roam (0), Howl (0), Protect (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0)
18:39:35
SQ
-> Behavior picked: Idle (1)
18:39:36
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:39:36
SQ
* ---------------------------------------------------
18:39:36
SQ
Turn started for Frenzied Direwolf
18:39:36
SQ
*
18:39:36
SQ
* Frenzied Direwolf: Starting turn.
18:39:36
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (636.429)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Retreat (0), Attack.Default (0), Roam (0)
Protect (2000)(*), Engage.Melee (636.429)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Retreat (0), Attack.Default (0), Roam (0)
18:39:36
SQ
-> Behavior picked: Protect (2000)
18:39:37
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:39:37
SQ
Turn started for Frenzied Direwolf
18:39:37
SQ
*
18:39:37
SQ
* Frenzied Direwolf: Starting turn.
18:39:37
SQ
-> Behaviors to pick from:
Attack.Default (138.959)(*), Idle (1), Roam (0), Protect (0), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Default (138.959)(*), Idle (1), Roam (0), Protect (0), Flee (0), Howl (0), Engage.Melee (0), BreakFree (0), Retreat (0)
18:39:37
SQ
-> Behavior picked: Attack.Default (138.959)
18:39:38
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:39:38
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:38
SQ
-> Behaviors to pick from:
Attack.Default (123.846)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Protect (0)
Attack.Default (123.846)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Protect (0)
18:39:38
SQ
-> Behavior picked: Attack.Default (123.846)
18:39:39
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:39:39
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:39
SQ
Reiner The Owl has died.
18:39:39
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:39:39
SQ
Skill [Hex] removed from [Reiner The Owl].
18:39:39
SQ
-> Behaviors to pick from:
Attack.Default (88.9688)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Protect (0), Howl (0)
Attack.Default (88.9688)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Protect (0), Howl (0)
18:39:39
SQ
-> Behavior picked: Attack.Default (88.9688)
18:39:40
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:39:40
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:39:40
SQ
-> Behaviors to pick from:
Attack.Default (91.4062)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Protect (0), Howl (0), Engage.Melee (0)
Attack.Default (91.4062)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Protect (0), Howl (0), Engage.Melee (0)
18:39:40
SQ
-> Behavior picked: Attack.Default (91.4062)
18:39:43
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
18:39:43
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
18:39:43
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
18:39:43
SQ
Clearing World Scene
18:39:43
SQ
TacticalState::onFinish
18:39:43
Resource
Unloading: gfx/orientation_overlay.png
18:39:43
Resource
Unloading: gfx/entity_1.png
18:39:43
Resource
Unloading: gfx/entity_2.png
18:39:43
Resource
Unloading: gfx/object_0.png
18:39:43
Resource
Unloading: gfx/detail.png
18:39:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:39:43
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Unloading: sounds/enemies/werewolf_hurt_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_hurt_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_hurt_03.wav
18:39:43
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Unloading: sounds/enemies/werewolf_hurt_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_death_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_death_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_death_03.wav
18:39:43
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Unloading: sounds/enemies/werewolf_death_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_death_05.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_03.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_05.wav
18:39:43
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Unloading: sounds/enemies/werewolf_flee_06.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_09.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_10.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_11.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_12.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_13.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_14.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_15.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_16.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_17.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_18.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_19.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_20.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_21.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_03.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_05.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_06.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_07.wav
18:39:43
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Unloading: sounds/enemies/werewolf_idle_08.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_03.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_05.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_06.wav
18:39:43
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Unloading: sounds/enemies/werewolf_fatigue_07.wav
18:39:43
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Unloading: sounds/enemies/wolf_bite_01.wav
18:39:43
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Unloading: sounds/enemies/wolf_bite_02.wav
18:39:43
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Unloading: sounds/enemies/wolf_bite_03.wav
18:39:43
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Unloading: sounds/enemies/wolf_bite_04.wav
18:39:43
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Unloading: sounds/enemies/werewolf_claw_hit_01.wav
18:39:43
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Unloading: sounds/enemies/werewolf_claw_hit_02.wav
18:39:43
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Unloading: sounds/enemies/werewolf_claw_hit_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_hurt_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_hurt_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_hurt_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_hurt_04.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_04.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_05.wav
18:39:43
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Unloading: sounds/enemies/unhold_death_06.wav
18:39:43
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Unloading: sounds/enemies/unhold_flee_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_flee_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_flee_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_flee_04.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_03.wav
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Unloading: sounds/enemies/unhold_idle_04.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_05.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_06.wav
18:39:43
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Unloading: sounds/enemies/unhold_idle_07.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_hit_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_hit_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_fling_hit_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_hit_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_hit_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_hit_04.wav
18:39:43
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Unloading: sounds/enemies/unhold_swipe_hit_05.wav
18:39:43
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Unloading: sounds/enemies/unhold_regenerate_01.wav
18:39:43
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Unloading: sounds/enemies/unhold_regenerate_02.wav
18:39:43
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Unloading: sounds/enemies/unhold_regenerate_03.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_01.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_02.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_03.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_04.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_05.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_06.wav
18:39:43
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18:39:43
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18:39:43
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18:39:43
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Unloading: sounds/enemies/hexe_hurt_10.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_11.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_12.wav
18:39:43
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Unloading: sounds/enemies/hexe_hurt_13.wav
18:39:43
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Unloading: sounds/enemies/hexe_death_01.wav
18:39:43
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Unloading: sounds/enemies/hexe_death_02.wav
18:39:43
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Unloading: sounds/enemies/hexe_death_03.wav
18:39:43
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Unloading: sounds/enemies/hexe_death_04.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_death_05.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_01.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_02.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_03.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_04.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_05.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_06.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_07.wav
18:39:43
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Unloading: sounds/enemies/hexe_flee_08.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_01.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_02.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_03.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_04.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_06.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_07.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_08.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_09.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_05.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_10.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_11.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_12.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_13.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_14.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_15.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_16.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_17.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_18.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_19.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_20.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_21.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_22.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_23.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_24.wav
18:39:43
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Unloading: sounds/enemies/hexe_idle_25.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_26.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_27.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_28.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_29.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_idle_30.wav
18:39:43
Resource
Unloading: gfx/entity_4.png
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_kiss_01.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_kiss_02.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_kiss_03.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_kiss_04.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_chimes_01.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_chimes_02.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_chimes_03.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_charm_chimes_04.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_01.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_02.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_03.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_04.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_05.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_damage_01.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_damage_02.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_damage_03.wav
18:39:43
Resource
Unloading: sounds/enemies/hexe_hex_damage_04.wav
18:39:46
SQ
Load campaign: autosave
18:39:46
SQ
Save version: 45
18:39:47
Scene
Finished loading scene.
18:39:47
Texture
Texture "gfx/entity_4.png" (ID: 935) took up approximately 10922kb in video memory.
18:39:48
Texture
Texture "gfx/entity_1.png" (ID: 946) took up approximately 10922kb in video memory.
18:39:48
Texture
Texture "gfx/entity_2.png" (ID: 1031) took up approximately 21845kb in video memory.
18:39:49
SQ
contract added: Return Item
18:39:49
SQ
contract added: Destroy Goblin Camp
18:39:49
SQ
contract added: A Pact With Witches
18:39:49
SQ
contract added: Find Location
18:39:49
SQ
contract added: Escort Caravan
18:39:49
SQ
contract added: Find Location
18:39:49
SQ
contract added: Armed Courier
18:39:49
SQ
contract added: Defend settlement
18:39:49
SQ
contract added: Secure Cemetery
18:39:49
SQ
contract added: Destroy Goblin Camp
18:39:49
SQ
contract added: Escort Caravan
18:39:49
SQ
contract added: Armed Courier
18:39:49
SQ
contract added: Find Location
18:39:49
SQ
contract added: Return Item
18:39:49
Resource
Unloading: music/beasts_01.ogg
18:39:52
SQ
party name: Hexen
18:39:52
SQ
Save campaign: autosave
18:39:53
Scene
Finished saving scene.
18:39:54
SQ
WorldState::onHide
18:39:54
Texture
Texture "gfx/object_0.png" (ID: 923) took up approximately 21845kb in video memory.
18:39:54
Texture
Texture "gfx/detail.png" (ID: 924) took up approximately 10922kb in video memory.
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,5).
18:39:54
Texture
Texture "gfx/orientation_overlay.png" (ID: 1034) took up approximately 1024kb in video memory.
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,6).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,4).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,7).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_bodyguard" at (21,3).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,8).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,4).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,2).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (22,3).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf_high" at (21,9).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,1).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,10).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,0).
18:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,11).
18:39:54
SQ
TACTICAL: STASH LOCKED: true
18:39:54
SQ
INFO: Next round issued: 1
18:39:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:39:54
SQ
Turn started for Randolf
18:39:56
Resource
Unloading: music/worldmap_05.ogg
18:39:59
SQ
Turn started for Frenzied Direwolf
18:39:59
SQ
*
18:39:59
SQ
* Frenzied Direwolf: Starting turn.
18:40:00
SQ
-> Behaviors to pick from:
Engage.Melee (107.955)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (107.955)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:00
SQ
-> Behavior picked: Engage.Melee (107.955)
18:40:00
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.754344
18:40:00
SQ
* Frenzied Direwolf: Reached engage destination
18:40:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:40:00
SQ
-> Behavior picked: Idle (1)
18:40:00
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:40:00
SQ
* ---------------------------------------------------
18:40:00
SQ
Turn started for Frenzied Direwolf
18:40:00
SQ
*
18:40:00
SQ
* Frenzied Direwolf: Starting turn.
18:40:01
SQ
-> Behaviors to pick from:
Engage.Melee (117.424)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (117.424)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:01
SQ
-> Behavior picked: Engage.Melee (117.424)
18:40:01
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=1.01702
18:40:01
SQ
* Frenzied Direwolf: Reached engage destination
18:40:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:40:01
SQ
-> Behavior picked: Idle (1)
18:40:01
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:40:01
SQ
* ---------------------------------------------------
18:40:01
SQ
Turn started for Frenzied Direwolf
18:40:01
SQ
*
18:40:01
SQ
* Frenzied Direwolf: Starting turn.
18:40:01
SQ
-> Behaviors to pick from:
Engage.Melee (138.756)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (138.756)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:01
SQ
-> Behavior picked: Engage.Melee (138.756)
18:40:01
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.963819
18:40:02
SQ
* Frenzied Direwolf: Reached engage destination
18:40:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:40:02
SQ
-> Behavior picked: Idle (1)
18:40:02
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:40:02
SQ
* ---------------------------------------------------
18:40:02
SQ
Turn started for Frenzied Direwolf
18:40:02
SQ
*
18:40:02
SQ
* Frenzied Direwolf: Starting turn.
18:40:02
SQ
-> Behaviors to pick from:
Engage.Melee (155.336)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (155.336)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:02
SQ
-> Behavior picked: Engage.Melee (155.336)
18:40:02
SQ
* Frenzied Direwolf: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.526233
18:40:03
SQ
* Frenzied Direwolf: Reached engage destination
18:40:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:40:03
SQ
-> Behavior picked: Idle (1)
18:40:03
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:40:03
SQ
* ---------------------------------------------------
18:40:03
SQ
Turn started for Frenzied Direwolf
18:40:03
SQ
*
18:40:03
SQ
* Frenzied Direwolf: Starting turn.
18:40:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (282.27), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (282.27), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:03
SQ
-> Behavior picked: Protect (2000)
18:40:03
SQ
* Frenzied Direwolf: Going for protective position.
18:40:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:40:03
SQ
-> Behavior picked: Protect (2000)
18:40:03
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:40:04
SQ
Turn started for Frenzied Direwolf
18:40:04
SQ
*
18:40:04
SQ
* Frenzied Direwolf: Starting turn.
18:40:04
SQ
-> Behaviors to pick from:
Engage.Melee (168.182)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (168.182)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:04
SQ
-> Behavior picked: Engage.Melee (168.182)
18:40:04
SQ
* Frenzied Direwolf: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.967144
18:40:04
SQ
* Frenzied Direwolf: Reached engage destination
18:40:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
18:40:04
SQ
-> Behavior picked: Idle (1)
18:40:04
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:40:04
SQ
* ---------------------------------------------------
18:40:04
SQ
Turn started for Frenzied Direwolf
18:40:04
SQ
*
18:40:04
SQ
* Frenzied Direwolf: Starting turn.
18:40:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:05
SQ
-> Behavior picked: Protect (2000)
18:40:05
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:40:05
SQ
Turn started for Frenzied Direwolf
18:40:05
SQ
*
18:40:05
SQ
* Frenzied Direwolf: Starting turn.
18:40:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), Howl (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
18:40:05
SQ
-> Behavior picked: Protect (2000)
18:40:05
SQ
* Frenzied Direwolf: Going for protective position.
18:40:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:40:06
SQ
-> Behavior picked: Protect (2000)
18:40:06
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:40:06
SQ
Turn started for Hexe
18:40:06
SQ
*
18:40:06
SQ
* Hexe: Starting turn.
18:40:06
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:40:06
SQ
-> Behaviors to pick from:
Charm (1097.14)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
Charm (1097.14)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
18:40:06
SQ
-> Behavior picked: Charm (1097.14)
18:40:07
SQ
Hexe uses skill Charm
18:40:08
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:40:08
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:40:08
SQ
-> Behavior picked: Idle (1)
18:40:08
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:40:08
SQ
* ---------------------------------------------------
18:40:09
SQ
Turn started for Hexe
18:40:09
SQ
*
18:40:09
SQ
* Hexe: Starting turn.
18:40:09
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:40:09
SQ
-> Behaviors to pick from:
Charm (518.178)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
Charm (518.178)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
18:40:09
SQ
-> Behavior picked: Charm (518.178)
18:40:10
SQ
Hexe uses skill Charm
18:40:11
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:40:11
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:40:11
SQ
-> Behavior picked: Idle (1)
18:40:11
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:40:11
SQ
* ---------------------------------------------------
18:40:12
SQ
Turn started for Hexe
18:40:12
SQ
*
18:40:12
SQ
* Hexe: Starting turn.
18:40:12
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
18:40:12
SQ
-> Behaviors to pick from:
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
Charm (1097.14)(*), Engage.Ranged (180), Idle (1), UsePotion (0), Hex (0)
18:40:12
SQ
-> Behavior picked: Charm (1097.14)
18:40:12
SQ
Hexe uses skill Charm
18:40:14
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
18:40:14
SQ
-> Behavior picked: Engage.Ranged (60)
18:40:14
SQ
* Hexe: Engaging into firing range over 1 tiles at Wilhelm (visible)
18:40:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:40:14
SQ
-> Behavior picked: Idle (1)
18:40:14
SQ
* Hexe: Ending Turn with 2 of 9 AP left.
18:40:14
SQ
* ---------------------------------------------------
18:40:15
SQ
Turn started for Peculiar Hans
18:40:18
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Hexe]
18:40:18
SQ
Peculiar Hans uses skill Quick Shot
18:40:19
SQ
Turn started for Reiner The Owl
18:40:22
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Frenzied Direwolf]
18:40:22
SQ
Reiner The Owl uses skill Throw Axe
18:40:23
SQ
Turn started for Unhold
18:40:23
SQ
*
18:40:23
SQ
* Unhold: Starting turn.
18:40:24
SQ
-> Behaviors to pick from:
Engage.Melee (726)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (726)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:40:24
SQ
-> Behavior picked: Engage.Melee (726)
18:40:24
SQ
* Unhold: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.382799
18:40:24
SQ
* Unhold: Reached engage destination
18:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:40:24
SQ
-> Behavior picked: Idle (1)
18:40:25
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:40:25
SQ
* ---------------------------------------------------
18:40:25
SQ
Turn started for Unhold
18:40:25
SQ
*
18:40:25
SQ
* Unhold: Starting turn.
18:40:26
SQ
-> Behaviors to pick from:
Engage.Melee (213.529)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (213.529)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:40:26
SQ
-> Behavior picked: Engage.Melee (213.529)
18:40:26
SQ
* Unhold: Engaging to melee range with Reiner The Owl (not visible), accepted_distance=0, value=0.557923
18:40:27
SQ
* Unhold: Reached engage destination
18:40:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:40:27
SQ
-> Behavior picked: Idle (1)
18:40:27
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:40:27
SQ
* ---------------------------------------------------
18:40:27
SQ
Turn started for Unhold
18:40:27
SQ
*
18:40:27
SQ
* Unhold: Starting turn.
18:40:28
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (264)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:40:28
SQ
-> Behavior picked: Engage.Melee (264)
18:40:28
SQ
* Unhold: Engaging to melee range with Reimund The Redeemed (not visible), accepted_distance=0, value=0.335212
18:40:28
SQ
* Unhold: Reached engage destination
18:40:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
18:40:28
SQ
-> Behavior picked: Idle (1)
18:40:28
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:40:28
SQ
* ---------------------------------------------------
18:40:28
SQ
Turn started for Landrich The Landknecht
18:40:34
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Hexe]
18:40:34
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:40:36
SQ
Turn started for Hartmut the Sergeant
18:40:40
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:40:40
SQ
Hartmut the Sergeant uses skill Impale
18:40:41
SQ
Turn started for Wilderich The Unshakeable
18:40:47
SQ
Turn started for Alfred Blood Oak
18:40:50
SQ
Turn started for Wilhelm
18:40:51
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Frenzied Direwolf]
18:40:51
SQ
Wilhelm uses skill Overhead Strike
18:40:53
SQ
Turn started for Ludolf the Master
18:40:59
SQ
Turn started for Gerulf the Impaler
18:41:00
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Frenzied Direwolf]
18:41:00
SQ
Gerulf the Impaler uses skill Decapitate
18:41:00
SQ
Frenzied Direwolf has died.
18:41:02
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:41:02
SQ
Gerulf the Impaler uses skill Cleave
18:41:03
SQ
Turn started for Reimund The Redeemed
18:41:05
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
18:41:05
SQ
Reimund The Redeemed uses skill Shieldwall
18:41:05
SQ
Turn started for The Bastion
18:41:15
SQ
*
18:41:15
SQ
* Frenzied Direwolf: Resuming turn.
18:41:16
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:41:16
SQ
-> Behavior picked: Protect (2000)
18:41:16
SQ
* Frenzied Direwolf: Going for protective position.
18:41:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
18:41:17
SQ
-> Behavior picked: Idle (1)
18:41:17
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:17
SQ
* ---------------------------------------------------
18:41:17
SQ
*
18:41:17
SQ
* Frenzied Direwolf: Resuming turn.
18:41:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Roam (0), Engage.Melee (0)
18:41:18
SQ
-> Behavior picked: Protect (2000)
18:41:18
SQ
* Frenzied Direwolf: Going for protective position.
18:41:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0), Protect (0)
18:41:19
SQ
-> Behavior picked: Idle (1)
18:41:19
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:41:19
SQ
* ---------------------------------------------------
18:41:19
SQ
*
18:41:19
SQ
* Frenzied Direwolf: Resuming turn.
18:41:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0)
18:41:19
SQ
-> Behavior picked: Protect (2000)
18:41:20
SQ
* Frenzied Direwolf: Going for protective position.
18:41:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), Howl (0), Engage.Melee (0), Retreat (0), BreakFree (0), Protect (0)
18:41:20
SQ
-> Behavior picked: Idle (1)
18:41:20
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:20
SQ
* ---------------------------------------------------
18:41:24
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Hexe]
18:41:24
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:41:25
SQ
Hexe has died.
18:41:26
SQ
INFO: Next round issued: 2
18:41:27
SQ
Turn started for Frenzied Direwolf
18:41:27
SQ
*
18:41:27
SQ
* Frenzied Direwolf: Starting turn.
18:41:27
SQ
-> Behaviors to pick from:
Attack.Default (36.2013)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (36.2013)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:41:27
SQ
-> Behavior picked: Attack.Default (36.2013)
18:41:28
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:28
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:28
SQ
-> Behaviors to pick from:
Attack.Default (44.9763)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (44.9763)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:41:28
SQ
-> Behavior picked: Attack.Default (44.9763)
18:41:29
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:29
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:29
SQ
-> Behaviors to pick from:
Attack.Default (49.2013)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (49.2013)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:41:29
SQ
-> Behavior picked: Attack.Default (49.2013)
18:41:29
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:29
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:41:30
SQ
-> Behavior picked: Idle (1)
18:41:30
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:30
SQ
* ---------------------------------------------------
18:41:31
SQ
Turn started for Frenzied Direwolf
18:41:31
SQ
*
18:41:31
SQ
* Frenzied Direwolf: Starting turn.
18:41:31
SQ
-> Behaviors to pick from:
Attack.Default (55.3763)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (55.3763)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:41:31
SQ
-> Behavior picked: Attack.Default (55.3763)
18:41:31
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:31
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:32
SQ
-> Behaviors to pick from:
Attack.Default (45.3013)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (45.3013)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:41:32
SQ
-> Behavior picked: Attack.Default (45.3013)
18:41:32
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:32
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:32
SQ
-> Behaviors to pick from:
Attack.Default (24.5013)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (24.5013)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:41:32
SQ
-> Behavior picked: Attack.Default (24.5013)
18:41:33
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:33
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:41:33
SQ
-> Behavior picked: Idle (1)
18:41:34
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:34
SQ
* ---------------------------------------------------
18:41:34
SQ
Turn started for Frenzied Direwolf
18:41:34
SQ
*
18:41:34
SQ
* Frenzied Direwolf: Starting turn.
18:41:35
SQ
-> Behaviors to pick from:
Attack.Default (40.1013)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (40.1013)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:41:35
SQ
-> Behavior picked: Attack.Default (40.1013)
18:41:35
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:35
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:35
SQ
-> Behaviors to pick from:
Attack.Default (36.5263)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (36.5263)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:41:35
SQ
-> Behavior picked: Attack.Default (36.5263)
18:41:36
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:36
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:36
SQ
-> Behaviors to pick from:
Attack.Default (24.8263)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (24.8263)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:41:36
SQ
-> Behavior picked: Attack.Default (24.8263)
18:41:37
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:41:37
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:41:37
SQ
-> Behavior picked: Idle (1)
18:41:38
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:38
SQ
* ---------------------------------------------------
18:41:38
SQ
Turn started for Frenzied Direwolf
18:41:38
SQ
*
18:41:38
SQ
* Frenzied Direwolf: Starting turn.
18:41:38
SQ
-> Behaviors to pick from:
Attack.Default (28.7866)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (28.7866)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:41:38
SQ
-> Behavior picked: Attack.Default (28.7866)
18:41:39
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:41:39
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:39
SQ
-> Behaviors to pick from:
Attack.Default (24.5616)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (24.5616)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:41:39
SQ
-> Behavior picked: Attack.Default (24.5616)
18:41:40
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:41:40
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:40
SQ
-> Behaviors to pick from:
Attack.Default (31.0616)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (31.0616)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:41:40
SQ
-> Behavior picked: Attack.Default (31.0616)
18:41:41
SQ
* Frenzied Direwolf: Using Direwolf Bite against Gerulf the Impaler!
18:41:41
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:41:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:41:41
SQ
-> Behavior picked: Idle (1)
18:41:42
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:41:42
SQ
* ---------------------------------------------------
18:41:42
SQ
Turn started for Frenzied Direwolf
18:41:42
SQ
*
18:41:42
SQ
* Frenzied Direwolf: Starting turn.
18:41:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (184.98), Idle (1), Retreat (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (184.98), Idle (1), Retreat (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Flee (0)
18:41:43
SQ
-> Behavior picked: Protect (2000)
18:41:43
SQ
* Frenzied Direwolf: Going for protective position.
18:41:43
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:41:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
18:41:43
SQ
-> Behavior picked: Protect (2000)
18:41:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Protect (0)
18:41:44
SQ
-> Behavior picked: Idle (1)
18:41:44
SQ
* Frenzied Direwolf: Waiting with 8 of 12 AP left.
18:41:44
SQ
* ---------------------------------------------------
18:41:44
SQ
Turn started for Frenzied Direwolf
18:41:44
SQ
*
18:41:44
SQ
* Frenzied Direwolf: Starting turn.
18:41:44
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (169.421), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (169.421), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
18:41:44
SQ
-> Behavior picked: Protect (2000)
18:41:45
SQ
* Frenzied Direwolf: Going for protective position.
18:41:46
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:41:46
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
18:41:46
SQ
-> Behavior picked: Protect (2000)
18:41:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Roam (0), Howl (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Protect (0)
18:41:46
SQ
-> Behavior picked: Idle (1)
18:41:46
SQ
* Frenzied Direwolf: Waiting with 8 of 12 AP left.
18:41:46
SQ
* ---------------------------------------------------
18:41:46
SQ
Turn started for Frenzied Direwolf
18:41:46
SQ
*
18:41:46
SQ
* Frenzied Direwolf: Starting turn.
18:41:47
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (184.98), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (184.98), Idle (1), Howl (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Attack.Default (0)
18:41:47
SQ
-> Behavior picked: Protect (2000)
18:41:47
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:41:47
SQ
Turn started for Hexe
18:41:47
SQ
*
18:41:47
SQ
* Hexe: Starting turn.
18:41:48
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:41:48
SQ
-> Behaviors to pick from:
Charm (674.129)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
Charm (674.129)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
18:41:48
SQ
-> Behavior picked: Charm (674.129)
18:41:48
SQ
Hexe uses skill Charm
18:41:50
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:41:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
18:41:50
SQ
-> Behavior picked: Idle (1)
18:41:50
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:41:50
SQ
* ---------------------------------------------------
18:41:51
SQ
Turn started for Hexe
18:41:51
SQ
*
18:41:51
SQ
* Hexe: Starting turn.
18:41:51
SQ
* Hexe: It's important that I get some distance from my opponents..
18:41:51
SQ
-> Behaviors to pick from:
Charm (372.414)(*), Engage.Ranged (180)(*), Hex (132.083)(*), Idle (1), UsePotion (0)
Charm (372.414)(*), Engage.Ranged (180)(*), Hex (132.083)(*), Idle (1), UsePotion (0)
18:41:51
SQ
-> Behavior picked: Charm (372.414)
18:41:52
SQ
Hexe uses skill Charm
18:41:54
SQ
* Hexe: It's important that I get some distance from my opponents..
18:41:54
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Hex (132.083)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (180)(*), Hex (132.083)(*), Idle (1), UsePotion (0), Charm (0)
18:41:54
SQ
-> Behavior picked: Hex (132.083)
18:41:54
SQ
Hexe uses skill Hex
18:41:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:41:55
SQ
-> Behavior picked: Idle (1)
18:41:55
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:41:55
SQ
* ---------------------------------------------------
18:41:55
SQ
Turn started for Unhold
18:41:55
SQ
*
18:41:55
SQ
* Unhold: Starting turn.
18:41:56
SQ
-> Behaviors to pick from:
Engage.Melee (993.182)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (993.182)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:41:56
SQ
-> Behavior picked: Engage.Melee (993.182)
18:41:56
SQ
* Unhold: Engaging to melee range with Landrich The Landknecht (visible), accepted_distance=0, value=0.521896
18:41:57
SQ
* Unhold: Reached engage destination
18:41:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
18:41:57
SQ
-> Behavior picked: Idle (1)
18:41:58
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:41:58
SQ
* ---------------------------------------------------
18:41:58
SQ
Turn started for Unhold
18:41:58
SQ
*
18:41:58
SQ
* Unhold: Starting turn.
18:41:59
SQ
-> Behaviors to pick from:
LineBreaker (146.116)(*), Attack.Swing (27.4032), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
LineBreaker (146.116)(*), Attack.Swing (27.4032), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
18:41:59
SQ
-> Behavior picked: LineBreaker (146.116)
18:41:59
SQ
* Unhold: Using Line Breaker!
18:41:59
SQ
Unhold uses skill Fling Back
18:42:01
SQ
-> Behaviors to pick from:
LineBreaker (89.1474)(*), Attack.Swing (55.2623)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
LineBreaker (89.1474)(*), Attack.Swing (55.2623)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
18:42:01
SQ
-> Behavior picked: Attack.Swing (55.2623)
18:42:01
SQ
* Unhold: Using Swing against Ludolf the Master!
18:42:01
SQ
Unhold uses skill Sweeping Strike
18:42:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), LineBreaker (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), LineBreaker (0)
18:42:02
SQ
-> Behavior picked: Idle (1)
18:42:02
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:42:02
SQ
* ---------------------------------------------------
18:42:02
SQ
Turn started for Unhold
18:42:02
SQ
*
18:42:02
SQ
* Unhold: Starting turn.
18:42:02
SQ
-> Behaviors to pick from:
Attack.Swing (40.2776)(*), Engage.Melee (25)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0)
Attack.Swing (40.2776)(*), Engage.Melee (25)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:42:02
SQ
-> Behavior picked: Attack.Swing (40.2776)
18:42:03
SQ
* Unhold: Using Swing against Wilderich The Unshakeable!
18:42:03
SQ
Unhold uses skill Sweeping Strike
18:42:04
SQ
-> Behaviors to pick from:
Attack.Swing (40.2583)(*), Idle (1), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Charge (0), Engage.Melee (0)
Attack.Swing (40.2583)(*), Idle (1), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Charge (0), Engage.Melee (0)
18:42:04
SQ
-> Behavior picked: Attack.Swing (40.2583)
18:42:04
SQ
* Unhold: Using Swing against Wilderich The Unshakeable!
18:42:04
SQ
Unhold uses skill Sweeping Strike
18:42:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
18:42:05
SQ
-> Behavior picked: Idle (1)
18:42:05
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:42:05
SQ
* ---------------------------------------------------
18:42:05
SQ
Turn started for Peculiar Hans
18:42:07
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:42:07
SQ
Peculiar Hans uses skill Quick Shot
18:42:07
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:42:07
SQ
Peculiar Hans uses skill Quick Shot
18:42:09
SQ
Turn started for Reiner The Owl
18:42:12
SQ
Turn started for Landrich The Landknecht
18:42:14
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:42:14
SQ
Landrich The Landknecht uses skill Reload
18:42:15
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Frenzied Direwolf]
18:42:15
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:42:15
SQ
Frenzied Direwolf has died.
18:42:17
SQ
Turn started for Hartmut the Sergeant
18:42:21
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:42:21
SQ
Hartmut the Sergeant uses skill Impale
18:42:22
SQ
Turn started for Wilderich The Unshakeable
18:42:24
SQ
[Wilderich The Unshakeable] executes skill [Shieldwall] on target [Wilderich The Unshakeable]
18:42:24
SQ
Wilderich The Unshakeable uses skill Shieldwall
18:42:24
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Unhold]
18:42:24
SQ
Wilderich The Unshakeable uses skill Thrust
18:42:25
SQ
Turn started for Randolf
18:42:31
SQ
Turn started for Alfred Blood Oak
18:42:32
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:42:32
SQ
Alfred Blood Oak uses skill Reload
18:42:33
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Unhold]
18:42:33
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:42:34
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
18:42:34
SQ
Turn started for Wilhelm
18:42:34
SQ
*
18:42:34
SQ
* Wilhelm: Starting turn.
18:42:34
SQ
-> Behaviors to pick from:
Attack.Default (56.6303)(*), Attack.SplitShield (8.88627), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (56.6303)(*), Attack.SplitShield (8.88627), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:42:34
SQ
-> Behavior picked: Attack.Default (56.6303)
18:42:35
SQ
* Wilhelm: Using Overhead Strike against Gerulf the Impaler!
18:42:35
SQ
Wilhelm uses skill Overhead Strike
18:42:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0)
18:42:35
SQ
-> Behavior picked: Idle (1)
18:42:36
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:42:36
SQ
* ---------------------------------------------------
18:42:36
SQ
Turn started for Ludolf the Master
18:42:39
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Unhold]
18:42:39
SQ
Ludolf the Master uses skill Cudgel
18:42:41
SQ
Turn started for Gerulf the Impaler
18:42:43
SQ
[Gerulf the Impaler] executes skill [Recover] on target [Gerulf the Impaler]
18:42:43
SQ
Gerulf the Impaler uses skill Recover
18:42:44
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
18:42:44
SQ
Skill [Overwhelmed (x3)] removed from [Gerulf the Impaler].
18:42:44
SQ
Turn started for The Bastion
18:42:54
SQ
[The Bastion] executes skill [Shieldwall] on target [The Bastion]
18:42:54
SQ
The Bastion uses skill Shieldwall
18:42:55
SQ
Turn started for Reimund The Redeemed
18:42:55
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
18:43:02
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
18:43:02
SQ
Reimund The Redeemed uses skill Shieldwall
18:43:03
SQ
Skill [Overwhelmed (x9)] removed from [Reimund The Redeemed].
18:43:03
SQ
*
18:43:03
SQ
* Frenzied Direwolf: Resuming turn.
18:43:03
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:43:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0)
18:43:03
SQ
-> Behavior picked: Protect (2000)
18:43:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Roam (0), Protect (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Flee (0), Roam (0), Protect (0)
18:43:04
SQ
-> Behavior picked: Idle (1)
18:43:04
SQ
* Frenzied Direwolf: Ending Turn with 8 of 12 AP left.
18:43:04
SQ
* ---------------------------------------------------
18:43:04
SQ
*
18:43:04
SQ
* Frenzied Direwolf: Resuming turn.
18:43:04
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:43:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
Protect (2000)(*), Idle (1), Flee (0), Attack.Default (0), Howl (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
18:43:04
SQ
-> Behavior picked: Protect (2000)
18:43:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Protect (0)
18:43:05
SQ
-> Behavior picked: Idle (1)
18:43:05
SQ
* Frenzied Direwolf: Ending Turn with 8 of 12 AP left.
18:43:05
SQ
* ---------------------------------------------------
18:43:05
SQ
*
18:43:05
SQ
* Frenzied Direwolf: Resuming turn.
18:43:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0), Attack.Default (0), Engage.Melee (0)
18:43:05
SQ
-> Behavior picked: Protect (2000)
18:43:06
SQ
* Frenzied Direwolf: Going for protective position.
18:43:06
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:43:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Howl (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
Protect (2000)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Howl (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
18:43:06
SQ
-> Behavior picked: Protect (2000)
18:43:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Engage.Melee (0), Flee (0), Retreat (0), Protect (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Engage.Melee (0), Flee (0), Retreat (0), Protect (0)
18:43:06
SQ
-> Behavior picked: Idle (1)
18:43:06
SQ
* Frenzied Direwolf: Ending Turn with 8 of 12 AP left.
18:43:06
SQ
* ---------------------------------------------------
18:43:09
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Unhold]
18:43:09
SQ
Reiner The Owl uses skill Throw Axe
18:43:11
SQ
INFO: Next round issued: 3
18:43:11
SQ
Turn started for Frenzied Direwolf
18:43:11
SQ
*
18:43:11
SQ
* Frenzied Direwolf: Starting turn.
18:43:12
SQ
-> Behaviors to pick from:
Attack.Default (24.0463)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (24.0463)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:43:12
SQ
-> Behavior picked: Attack.Default (24.0463)
18:43:12
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:12
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:12
SQ
-> Behaviors to pick from:
Attack.Default (51.3581)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (51.3581)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:43:12
SQ
-> Behavior picked: Attack.Default (51.3581)
18:43:13
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:13
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:13
SQ
-> Behaviors to pick from:
Attack.Default (36.7331)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (36.7331)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:43:13
SQ
-> Behavior picked: Attack.Default (36.7331)
18:43:14
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:14
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:43:14
SQ
-> Behavior picked: Idle (1)
18:43:15
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:43:15
SQ
* ---------------------------------------------------
18:43:15
SQ
Turn started for Frenzied Direwolf
18:43:15
SQ
*
18:43:15
SQ
* Frenzied Direwolf: Starting turn.
18:43:16
SQ
-> Behaviors to pick from:
Attack.Default (45.9631)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (45.9631)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:43:16
SQ
-> Behavior picked: Attack.Default (45.9631)
18:43:16
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:16
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:16
SQ
-> Behaviors to pick from:
Attack.Default (39.2061)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (39.2061)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:43:16
SQ
-> Behavior picked: Attack.Default (39.2061)
18:43:17
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:17
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:17
SQ
-> Behaviors to pick from:
Attack.Default (24.9061)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (24.9061)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:43:17
SQ
-> Behavior picked: Attack.Default (24.9061)
18:43:18
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:18
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:43:18
SQ
-> Behavior picked: Idle (1)
18:43:19
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:43:19
SQ
* ---------------------------------------------------
18:43:19
SQ
Turn started for Frenzied Direwolf
18:43:19
SQ
*
18:43:19
SQ
* Frenzied Direwolf: Starting turn.
18:43:19
SQ
-> Behaviors to pick from:
Attack.Default (29.7937)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (29.7937)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:43:19
SQ
-> Behavior picked: Attack.Default (29.7937)
18:43:20
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:20
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:20
SQ
-> Behaviors to pick from:
Attack.Default (24.9187)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (24.9187)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:43:20
SQ
-> Behavior picked: Attack.Default (24.9187)
18:43:21
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:21
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:21
SQ
-> Behaviors to pick from:
Attack.Default (49.6187)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (49.6187)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:43:21
SQ
-> Behavior picked: Attack.Default (49.6187)
18:43:22
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:43:22
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:43:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:43:22
SQ
-> Behavior picked: Idle (1)
18:43:23
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:43:23
SQ
* ---------------------------------------------------
18:43:23
SQ
Turn started for Frenzied Direwolf
18:43:23
SQ
*
18:43:23
SQ
* Frenzied Direwolf: Starting turn.
18:43:23
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:43:23
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (238.636), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
Protect (2000)(*), Engage.Melee (238.636), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Howl (0), Flee (0)
18:43:23
SQ
-> Behavior picked: Protect (2000)
18:43:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Protect (0)
18:43:24
SQ
-> Behavior picked: Idle (1)
18:43:24
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:43:24
SQ
* ---------------------------------------------------
18:43:24
SQ
Turn started for Frenzied Direwolf
18:43:24
SQ
*
18:43:24
SQ
* Frenzied Direwolf: Starting turn.
18:43:24
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:43:24
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (238.636), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (238.636), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0)
18:43:24
SQ
-> Behavior picked: Protect (2000)
18:43:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Default (0), Protect (0)
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Default (0), Protect (0)
18:43:25
SQ
-> Behavior picked: Idle (1)
18:43:25
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:43:25
SQ
* ---------------------------------------------------
18:43:25
SQ
Turn started for Frenzied Direwolf
18:43:25
SQ
*
18:43:25
SQ
* Frenzied Direwolf: Starting turn.
18:43:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (191.919), Idle (1), Howl (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (191.919), Idle (1), Howl (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0), BreakFree (0)
18:43:25
SQ
-> Behavior picked: Protect (2000)
18:43:26
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:43:26
SQ
Turn started for Hexe
18:43:26
SQ
*
18:43:26
SQ
* Hexe: Starting turn.
18:43:27
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:43:27
SQ
-> Behaviors to pick from:
Charm (749.926)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
Charm (749.926)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
18:43:27
SQ
-> Behavior picked: Charm (749.926)
18:43:27
SQ
Hexe uses skill Charm
18:43:29
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:43:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
18:43:29
SQ
-> Behavior picked: Idle (1)
18:43:29
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:43:29
SQ
* ---------------------------------------------------
18:43:29
SQ
Turn started for Hexe
18:43:29
SQ
Skill [Hex] removed from [Alfred Blood Oak].
18:43:29
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:43:29
SQ
*
18:43:29
SQ
* Hexe: Starting turn.
18:43:29
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:43:29
SQ
-> Behaviors to pick from:
Charm (604.198)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
Charm (604.198)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
18:43:29
SQ
-> Behavior picked: Charm (604.198)
18:43:30
SQ
Hexe uses skill Charm
18:43:32
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:43:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
18:43:32
SQ
-> Behavior picked: Idle (1)
18:43:32
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:43:32
SQ
* ---------------------------------------------------
18:43:32
SQ
Turn started for Unhold
18:43:32
SQ
*
18:43:32
SQ
* Unhold: Starting turn.
18:43:33
SQ
-> Behaviors to pick from:
Attack.Swing (18.9886)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (18.9886)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
18:43:33
SQ
-> Behavior picked: Attack.Swing (18.9886)
18:43:33
SQ
* Unhold: Using Swing against The Bastion!
18:43:33
SQ
Unhold uses skill Sweeping Strike
18:43:34
SQ
-> Behaviors to pick from:
Attack.Swing (18.9795)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (18.9795)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
18:43:34
SQ
-> Behavior picked: Attack.Swing (18.9795)
18:43:34
SQ
* Unhold: Using Swing against The Bastion!
18:43:34
SQ
Unhold uses skill Sweeping Strike
18:43:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
18:43:35
SQ
-> Behavior picked: Idle (1)
18:43:35
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:43:35
SQ
* ---------------------------------------------------
18:43:36
SQ
Turn started for Peculiar Hans
18:43:38
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:43:38
SQ
Peculiar Hans uses skill Quick Shot
18:43:38
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:43:38
SQ
Peculiar Hans uses skill Quick Shot
18:43:39
SQ
Frenzied Direwolf has died.
18:43:40
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:43:40
SQ
Peculiar Hans uses skill Quick Shot
18:43:41
SQ
Turn started for Randolf
18:43:41
SQ
*
18:43:41
SQ
* Randolf: Starting turn.
18:43:41
SQ
-> Behaviors to pick from:
Attack.Default (64.5273)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (64.5273)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:43:41
SQ
-> Behavior picked: Attack.Default (64.5273)
18:43:42
SQ
* Randolf: Using Strike against Reiner The Owl!
18:43:42
SQ
Randolf uses skill Strike
18:43:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
18:43:42
SQ
-> Behavior picked: Idle (1)
18:43:43
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:43:43
SQ
* ---------------------------------------------------
18:43:43
SQ
Turn started for Hartmut the Sergeant
18:43:51
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:43:51
SQ
Hartmut the Sergeant uses skill Impale
18:43:56
SQ
Turn started for Landrich The Landknecht
18:43:56
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:43:56
SQ
Landrich The Landknecht uses skill Reload
18:43:57
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:43:57
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:43:58
SQ
Skill [Killing Frenzy!] removed from [Landrich The Landknecht].
18:43:59
SQ
Turn started for Alfred Blood Oak
18:43:59
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:43:59
SQ
Alfred Blood Oak uses skill Reload
18:44:00
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Unhold]
18:44:00
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:44:02
SQ
Turn started for Reiner The Owl
18:44:11
SQ
Turn started for Wilhelm
18:44:11
SQ
*
18:44:11
SQ
* Wilhelm: Starting turn.
18:44:11
SQ
-> Behaviors to pick from:
Attack.Default (56.6303)(*), Attack.SplitShield (9.50969), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (56.6303)(*), Attack.SplitShield (9.50969), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
18:44:11
SQ
-> Behavior picked: Attack.Default (56.6303)
18:44:11
SQ
* Wilhelm: Using Overhead Strike against Gerulf the Impaler!
18:44:11
SQ
Wilhelm uses skill Overhead Strike
18:44:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
18:44:12
SQ
-> Behavior picked: Idle (1)
18:44:12
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:44:12
SQ
* ---------------------------------------------------
18:44:12
SQ
Skill [Charmed] removed from [Wilhelm].
18:44:13
SQ
Turn started for Wilderich The Unshakeable
18:44:13
SQ
Skill [Shieldwall] removed from [Wilderich The Unshakeable].
18:44:17
Resource
Unloading: music/beasts_02.ogg
18:44:17
SQ
Turn started for Gerulf the Impaler
18:44:20
SQ
[Gerulf the Impaler] executes skill [Knock Back] on target [Ludolf the Master]
18:44:20
SQ
Gerulf the Impaler uses skill Knock Back
18:44:22
SQ
Turn started for Unhold
18:44:22
SQ
*
18:44:22
SQ
* Unhold: Starting turn.
18:44:22
SQ
-> Behaviors to pick from:
LineBreaker (157.192)(*), Attack.Swing (40.2613)(*), Engage.Melee (25), Idle (1), BreakFree (0), Charge (0), Retreat (0), Flee (0)
LineBreaker (157.192)(*), Attack.Swing (40.2613)(*), Engage.Melee (25), Idle (1), BreakFree (0), Charge (0), Retreat (0), Flee (0)
18:44:22
SQ
-> Behavior picked: LineBreaker (157.192)
18:44:23
SQ
* Unhold: Using Line Breaker!
18:44:23
SQ
Unhold uses skill Fling Back
18:44:25
SQ
-> Behaviors to pick from:
Attack.Swing (98.3861)(*), Idle (1), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0)
Attack.Swing (98.3861)(*), Idle (1), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0)
18:44:25
SQ
-> Behavior picked: Attack.Swing (98.3861)
18:44:25
SQ
* Unhold: Using Swing against Reiner The Owl!
18:44:25
SQ
Unhold uses skill Sweeping Strike
18:44:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Charge (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Charge (0), Attack.Swing (0)
18:44:26
SQ
-> Behavior picked: Idle (1)
18:44:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:44:26
SQ
* ---------------------------------------------------
18:44:26
SQ
Turn started for Ludolf the Master
18:44:26
SQ
*
18:44:26
SQ
* Ludolf the Master: Starting turn.
18:44:26
SQ
-> Behaviors to pick from:
Engage.Melee (104.278)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (104.278)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:44:26
SQ
-> Behavior picked: Engage.Melee (104.278)
18:44:27
SQ
* Ludolf the Master: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.656538
18:44:27
SQ
* Ludolf the Master: Reached engage destination
18:44:27
SQ
-> Behaviors to pick from:
Attack.KnockOut (106.02)(*), Attack.Default (97.5816)(*), Attack.SplitShield (2.34922), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Attack.KnockOut (106.02)(*), Attack.Default (97.5816)(*), Attack.SplitShield (2.34922), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:44:27
SQ
-> Behavior picked: Attack.KnockOut (106.02)
18:44:28
SQ
* Ludolf the Master: Using Knock Out against Hartmut the Sergeant!
18:44:28
SQ
Ludolf the Master uses skill Strike Down
18:44:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Puncture (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Reload (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Puncture (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Reload (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0)
18:44:28
SQ
-> Behavior picked: Idle (1)
18:44:29
SQ
* Ludolf the Master: Ending Turn with 0 of 9 AP left.
18:44:29
SQ
* ---------------------------------------------------
18:44:29
SQ
Turn started for The Bastion
18:44:29
SQ
Skill [Shieldwall] removed from [The Bastion].
18:44:32
SQ
[The Bastion] executes skill [Taunt] on target [Unhold]
18:44:32
SQ
The Bastion uses skill Taunt
18:44:37
SQ
Turn started for Reimund The Redeemed
18:44:37
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
18:44:43
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
18:44:43
SQ
Reimund The Redeemed uses skill Shieldwall
18:44:43
SQ
Skill [Overwhelmed (x9)] removed from [Reimund The Redeemed].
18:44:44
SQ
Turn started for Unhold
18:44:44
SQ
*
18:44:44
SQ
* Unhold: Starting turn.
18:44:44
SQ
-> Behaviors to pick from:
Engage.Melee (386.364)(*), Idle (1), Attack.Swing (0), BreakFree (0), Flee (0), Charge (0), LineBreaker (0), Retreat (0)
Engage.Melee (386.364)(*), Idle (1), Attack.Swing (0), BreakFree (0), Flee (0), Charge (0), LineBreaker (0), Retreat (0)
18:44:44
SQ
-> Behavior picked: Engage.Melee (386.364)
18:44:45
SQ
Unhold uses skill Unstoppable Charge
18:44:46
SQ
-> Behaviors to pick from:
Engage.Melee (368.823)(*), Idle (1), Flee (0), Charge (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (368.823)(*), Idle (1), Flee (0), Charge (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
18:44:46
SQ
-> Behavior picked: Engage.Melee (368.823)
18:44:46
SQ
* Unhold: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=15.3339
18:44:46
SQ
* Unhold: Reached engage destination
18:44:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Charge (0), Engage.Melee (0)
18:44:46
SQ
-> Behavior picked: Idle (1)
18:44:46
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:44:46
SQ
* ---------------------------------------------------
18:44:46
SQ
Skill [Taunted] removed from [Unhold].
18:44:46
SQ
Skill [Dazed] removed from [Unhold].
18:44:46
SQ
*
18:44:46
SQ
* Frenzied Direwolf: Resuming turn.
18:44:46
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:44:46
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Howl (0), Flee (0), BreakFree (0), Attack.Default (0)
18:44:46
SQ
-> Behavior picked: Protect (2000)
18:44:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
18:44:47
SQ
-> Behavior picked: Idle (1)
18:44:47
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:44:47
SQ
* ---------------------------------------------------
18:44:47
SQ
*
18:44:47
SQ
* Frenzied Direwolf: Resuming turn.
18:44:47
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:44:47
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0)
18:44:47
SQ
-> Behavior picked: Protect (2000)
18:44:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
18:44:48
SQ
-> Behavior picked: Idle (1)
18:44:48
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:44:48
SQ
* ---------------------------------------------------
18:44:48
SQ
*
18:44:48
SQ
* Frenzied Direwolf: Resuming turn.
18:44:48
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:44:48
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0)
18:44:48
SQ
-> Behavior picked: Protect (2000)
18:44:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Protect (0)
18:44:49
SQ
-> Behavior picked: Idle (1)
18:44:49
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:44:49
SQ
* ---------------------------------------------------
18:44:49
SQ
*
18:44:49
SQ
* Hexe: Resuming turn.
18:44:50
SQ
* Hexe: It's important that I get some distance from my opponents..
18:44:50
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Idle (1), Charm (0), UsePotion (0), Hex (0)
Engage.Ranged (180)(*), Idle (1), Charm (0), UsePotion (0), Hex (0)
18:44:50
SQ
-> Behavior picked: Engage.Ranged (180)
18:44:50
SQ
* Hexe: Engaging into firing range over 2 tiles at Wilderich The Unshakeable (visible)
18:44:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:44:50
SQ
-> Behavior picked: Idle (1)
18:44:50
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
18:44:50
SQ
* ---------------------------------------------------
18:44:55
SQ
[Reiner The Owl] executes skill [Pound] on target [Unhold]
18:44:55
SQ
Reiner The Owl uses skill Pound
18:45:06
SQ
INFO: Next round issued: 4
18:45:06
SQ
Turn started for Frenzied Direwolf
18:45:06
SQ
*
18:45:06
SQ
* Frenzied Direwolf: Starting turn.
18:45:07
SQ
-> Behaviors to pick from:
Attack.Default (53.6361)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
Attack.Default (53.6361)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
18:45:07
SQ
-> Behavior picked: Attack.Default (53.6361)
18:45:07
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:07
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:08
SQ
-> Behaviors to pick from:
Attack.Default (52.9861)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
Attack.Default (52.9861)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
18:45:08
SQ
-> Behavior picked: Attack.Default (52.9861)
18:45:08
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:08
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:08
SQ
-> Behaviors to pick from:
Attack.Default (33.056)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
Attack.Default (33.056)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
18:45:08
SQ
-> Behavior picked: Attack.Default (33.056)
18:45:09
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:09
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
18:45:09
SQ
-> Behavior picked: Idle (1)
18:45:10
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:45:10
SQ
* ---------------------------------------------------
18:45:10
SQ
Turn started for Frenzied Direwolf
18:45:10
SQ
*
18:45:10
SQ
* Frenzied Direwolf: Starting turn.
18:45:11
SQ
-> Behaviors to pick from:
Attack.Default (34.096)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
Attack.Default (34.096)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
18:45:11
SQ
-> Behavior picked: Attack.Default (34.096)
18:45:11
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:11
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:11
SQ
-> Behaviors to pick from:
Attack.Default (47.45)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
Attack.Default (47.45)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
18:45:11
SQ
-> Behavior picked: Attack.Default (47.45)
18:45:12
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:12
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:12
SQ
-> Behaviors to pick from:
Attack.Default (33.475)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
Attack.Default (33.475)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
18:45:12
SQ
-> Behavior picked: Attack.Default (33.475)
18:45:13
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:45:13
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:45:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
18:45:13
SQ
-> Behavior picked: Idle (1)
18:45:14
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:45:14
SQ
* ---------------------------------------------------
18:45:14
SQ
Turn started for Frenzied Direwolf
18:45:14
SQ
*
18:45:14
SQ
* Frenzied Direwolf: Starting turn.
18:45:14
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:45:15
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (305.556), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), Howl (0)
Protect (2000)(*), Engage.Melee (305.556), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), Howl (0)
18:45:15
SQ
-> Behavior picked: Protect (2000)
18:45:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0), Protect (0)
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0), Protect (0)
18:45:15
SQ
-> Behavior picked: Idle (1)
18:45:15
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:45:15
SQ
* ---------------------------------------------------
18:45:15
SQ
Turn started for Frenzied Direwolf
18:45:15
SQ
*
18:45:15
SQ
* Frenzied Direwolf: Starting turn.
18:45:16
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:45:16
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (305.556), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0)
Protect (2000)(*), Engage.Melee (305.556), Idle (1), Howl (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), Retreat (0)
18:45:16
SQ
-> Behavior picked: Protect (2000)
18:45:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
Idle (1)(*), Flee (0), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
18:45:16
SQ
-> Behavior picked: Idle (1)
18:45:16
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:45:16
SQ
* ---------------------------------------------------
18:45:16
SQ
Turn started for Frenzied Direwolf
18:45:16
SQ
*
18:45:16
SQ
* Frenzied Direwolf: Starting turn.
18:45:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (287.692), Idle (1), Roam (0), BreakFree (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (287.692), Idle (1), Roam (0), BreakFree (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
18:45:17
SQ
-> Behavior picked: Protect (2000)
18:45:17
SQ
* Frenzied Direwolf: Going for protective position.
18:45:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0)
18:45:18
SQ
-> Behavior picked: Protect (2000)
18:45:18
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:45:18
SQ
Turn started for Hexe
18:45:18
SQ
*
18:45:18
SQ
* Hexe: Starting turn.
18:45:18
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:45:18
SQ
-> Behaviors to pick from:
Charm (586.566)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
Charm (586.566)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
18:45:18
SQ
-> Behavior picked: Charm (586.566)
18:45:19
SQ
Hexe uses skill Charm
18:45:20
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:45:20
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
18:45:20
SQ
-> Behavior picked: Idle (1)
18:45:20
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:45:20
SQ
* ---------------------------------------------------
18:45:20
SQ
Turn started for Randolf
18:45:20
SQ
*
18:45:20
SQ
* Randolf: Starting turn.
18:45:21
SQ
-> Behaviors to pick from:
Attack.Default (70.6715)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (70.6715)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:45:21
SQ
-> Behavior picked: Attack.Default (70.6715)
18:45:21
SQ
* Randolf: Using Strike against Reiner The Owl!
18:45:21
SQ
Randolf uses skill Strike
18:45:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
18:45:21
SQ
-> Behavior picked: Idle (1)
18:45:22
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:45:22
SQ
* ---------------------------------------------------
18:45:22
SQ
Skill [Charmed] removed from [Randolf].
18:45:22
SQ
Turn started for Hexe
18:45:22
SQ
*
18:45:22
SQ
* Hexe: Starting turn.
18:45:23
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:45:23
SQ
-> Behaviors to pick from:
Charm (563.707)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
Charm (563.707)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
18:45:23
SQ
-> Behavior picked: Charm (563.707)
18:45:23
SQ
Hexe uses skill Charm
18:45:25
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
18:45:25
SQ
-> Behavior picked: Engage.Ranged (60)
18:45:25
SQ
* Hexe: Engaging into firing range over 2 tiles at Randolf (not visible)
18:45:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:45:25
SQ
-> Behavior picked: Idle (1)
18:45:25
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
18:45:25
SQ
* ---------------------------------------------------
18:45:26
SQ
Turn started for Landrich The Landknecht
18:45:27
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:45:27
SQ
Landrich The Landknecht uses skill Reload
18:45:27
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:45:27
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:45:29
SQ
Turn started for Reiner The Owl
18:45:33
SQ
Turn started for Alfred Blood Oak
18:45:33
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:45:33
SQ
Alfred Blood Oak uses skill Reload
18:45:34
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Unhold]
18:45:34
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:45:35
SQ
Turn started for Peculiar Hans
18:45:36
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:45:36
SQ
Peculiar Hans uses skill Quick Shot
18:45:37
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:45:37
SQ
Peculiar Hans uses skill Quick Shot
18:45:38
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
18:45:38
SQ
Turn started for Unhold
18:45:38
SQ
*
18:45:38
SQ
* Unhold: Starting turn.
18:45:38
SQ
-> Behaviors to pick from:
Engage.Melee (722.857)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
Engage.Melee (722.857)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
18:45:38
SQ
-> Behavior picked: Engage.Melee (722.857)
18:45:39
SQ
Unhold uses skill Unstoppable Charge
18:45:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Retreat (0), Flee (0), Engage.Melee (0)
18:45:39
SQ
-> Behavior picked: Idle (1)
18:45:39
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:45:39
SQ
* ---------------------------------------------------
18:45:39
SQ
Turn started for Wilhelm
18:45:39
SQ
*
18:45:39
SQ
* Wilhelm: Starting turn.
18:45:40
SQ
-> Behaviors to pick from:
Engage.Melee (166.667)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (166.667)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:45:40
SQ
-> Behavior picked: Engage.Melee (166.667)
18:45:40
SQ
* Wilhelm: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.870407
18:45:40
SQ
* Wilhelm: Reached engage destination
18:45:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:45:40
SQ
-> Behavior picked: Idle (1)
18:45:41
SQ
* Wilhelm: Ending Turn with 5 of 9 AP left.
18:45:41
SQ
* ---------------------------------------------------
18:45:42
SQ
Turn started for Hartmut the Sergeant
18:45:42
SQ
Turn started for Unhold
18:45:42
SQ
*
18:45:42
SQ
* Unhold: Starting turn.
18:45:43
SQ
-> Behaviors to pick from:
Attack.Swing (92.9533)(*), Engage.Melee (22.1043), Idle (1), Retreat (0), LineBreaker (0), Flee (0), Charge (0), BreakFree (0)
Attack.Swing (92.9533)(*), Engage.Melee (22.1043), Idle (1), Retreat (0), LineBreaker (0), Flee (0), Charge (0), BreakFree (0)
18:45:43
SQ
-> Behavior picked: Attack.Swing (92.9533)
18:45:43
SQ
* Unhold: Using Swing against Reiner The Owl!
18:45:43
SQ
Unhold uses skill Sweeping Strike
18:45:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0), Attack.Swing (0)
18:45:45
SQ
-> Behavior picked: Idle (1)
18:45:45
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
18:45:45
SQ
* ---------------------------------------------------
18:45:45
SQ
Turn started for Wilderich The Unshakeable
18:45:48
SQ
[Wilderich The Unshakeable] executes skill [Taunt] on target [Unhold]
18:45:48
SQ
Wilderich The Unshakeable uses skill Taunt
18:45:49
SQ
Turn started for Gerulf the Impaler
18:45:50
SQ
[Gerulf the Impaler] executes skill [Knock Back] on target [Ludolf the Master]
18:45:50
SQ
Gerulf the Impaler uses skill Knock Back
18:45:53
SQ
Turn started for Ludolf the Master
18:45:53
SQ
*
18:45:53
SQ
* Ludolf the Master: Starting turn.
18:45:53
SQ
-> Behaviors to pick from:
Attack.Default (60.8771)(*), Attack.KnockOut (46.08)(*), Attack.SplitShield (25.2993)(*), Idle (1), Pickup.Weapon (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Puncture (0), Attack.Bow (0), Attack.Split (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Protect (0), Attack.Thresh (0)
Attack.Default (60.8771)(*), Attack.KnockOut (46.08)(*), Attack.SplitShield (25.2993)(*), Idle (1), Pickup.Weapon (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Puncture (0), Attack.Bow (0), Attack.Split (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Protect (0), Attack.Thresh (0)
18:45:53
SQ
-> Behavior picked: Attack.Default (60.8771)
18:45:53
SQ
* Ludolf the Master: Using Cudgel against Gerulf the Impaler!
18:45:53
SQ
Ludolf the Master uses skill Cudgel
18:45:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Pickup.Weapon (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Puncture (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Protect (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Pickup.Weapon (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Puncture (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Protect (0), Attack.Thresh (0), Attack.Default (0)
18:45:54
SQ
-> Behavior picked: Idle (1)
18:45:54
SQ
* Ludolf the Master: Ending Turn with 3 of 9 AP left.
18:45:54
SQ
* ---------------------------------------------------
18:45:54
SQ
Skill [Charmed] removed from [Ludolf the Master].
18:45:55
SQ
Turn started for Unhold
18:45:55
SQ
*
18:45:55
SQ
* Unhold: Starting turn.
18:45:55
SQ
-> Behaviors to pick from:
Engage.Melee (675)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (675)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
18:45:55
SQ
-> Behavior picked: Engage.Melee (675)
18:45:55
SQ
Unhold uses skill Unstoppable Charge
18:45:56
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:45:56
SQ
-> Behavior picked: Idle (1)
18:45:56
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:45:56
SQ
* ---------------------------------------------------
18:45:56
SQ
Turn started for Reimund The Redeemed
18:45:56
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
18:46:00
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:46:00
SQ
Reimund The Redeemed uses skill Thrust
18:46:01
SQ
Skill [Overwhelmed (x6)] removed from [Reimund The Redeemed].
18:46:02
SQ
Turn started for The Bastion
18:46:02
SQ
*
18:46:02
SQ
* The Bastion: Starting turn.
18:46:02
SQ
-> Behaviors to pick from:
Engage.Melee (142.308)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (142.308)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:46:02
SQ
-> Behavior picked: Engage.Melee (142.308)
18:46:03
SQ
* The Bastion: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.241493
18:46:03
SQ
* The Bastion: Reached engage destination
18:46:03
SQ
-> Behaviors to pick from:
Attack.Default (46.789)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Split (0), Protect (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Attack.Default (46.789)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Split (0), Protect (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:46:03
SQ
-> Behavior picked: Attack.Default (46.789)
18:46:04
SQ
* The Bastion: Using Slash against Ludolf the Master!
18:46:04
SQ
The Bastion uses skill Slash
18:46:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Reload (0), Protect (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Reload (0), Protect (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Default (0)
18:46:04
SQ
-> Behavior picked: Idle (1)
18:46:05
SQ
* The Bastion: Ending Turn with 1 of 9 AP left.
18:46:05
SQ
* ---------------------------------------------------
18:46:05
SQ
*
18:46:05
SQ
* Frenzied Direwolf: Resuming turn.
18:46:05
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:46:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), Howl (0), BreakFree (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), Howl (0), BreakFree (0), Attack.Default (0)
18:46:05
SQ
-> Behavior picked: Protect (2000)
18:46:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Protect (0)
18:46:06
SQ
-> Behavior picked: Idle (1)
18:46:06
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:46:06
SQ
* ---------------------------------------------------
18:46:06
SQ
*
18:46:06
SQ
* Frenzied Direwolf: Resuming turn.
18:46:06
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:46:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0)
18:46:06
SQ
-> Behavior picked: Protect (2000)
18:46:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Howl (0), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Howl (0), Attack.Default (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
18:46:07
SQ
-> Behavior picked: Idle (1)
18:46:07
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:46:07
SQ
* ---------------------------------------------------
18:46:07
SQ
*
18:46:07
SQ
* Frenzied Direwolf: Resuming turn.
18:46:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Flee (0), Retreat (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0), Howl (0)
Protect (2000)(*), Idle (1), Flee (0), Retreat (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0), Howl (0)
18:46:07
SQ
-> Behavior picked: Protect (2000)
18:46:08
SQ
* Frenzied Direwolf: Going for protective position.
18:46:08
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:46:08
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), Engage.Melee (0), Howl (0), Retreat (0)
Protect (2000)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), Engage.Melee (0), Howl (0), Retreat (0)
18:46:08
SQ
-> Behavior picked: Protect (2000)
18:46:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Howl (0), Roam (0), Retreat (0), Protect (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Howl (0), Roam (0), Retreat (0), Protect (0)
18:46:08
SQ
-> Behavior picked: Idle (1)
18:46:08
SQ
* Frenzied Direwolf: Ending Turn with 4 of 12 AP left.
18:46:08
SQ
* ---------------------------------------------------
18:46:16
SQ
INFO: Next round issued: 5
18:46:17
SQ
Turn started for Frenzied Direwolf
18:46:17
SQ
*
18:46:17
SQ
* Frenzied Direwolf: Starting turn.
18:46:17
SQ
-> Behaviors to pick from:
Attack.Default (50.2873)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Attack.Default (50.2873)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
18:46:17
SQ
-> Behavior picked: Attack.Default (50.2873)
18:46:17
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:17
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:18
SQ
-> Behaviors to pick from:
Attack.Default (60.6873)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
Attack.Default (60.6873)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
18:46:18
SQ
-> Behavior picked: Attack.Default (60.6873)
18:46:18
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:18
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:18
SQ
-> Behaviors to pick from:
Attack.Default (45.4123)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
Attack.Default (45.4123)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
18:46:18
SQ
-> Behavior picked: Attack.Default (45.4123)
18:46:19
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:19
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:46:19
SQ
-> Behavior picked: Idle (1)
18:46:20
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:46:20
SQ
* ---------------------------------------------------
18:46:20
SQ
Turn started for Frenzied Direwolf
18:46:20
SQ
*
18:46:20
SQ
* Frenzied Direwolf: Starting turn.
18:46:21
SQ
-> Behaviors to pick from:
Attack.Default (36.7023)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Attack.Default (36.7023)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
18:46:21
SQ
-> Behavior picked: Attack.Default (36.7023)
18:46:21
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:21
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:21
SQ
-> Behaviors to pick from:
Attack.Default (39.9523)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
Attack.Default (39.9523)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
18:46:21
SQ
-> Behavior picked: Attack.Default (39.9523)
18:46:22
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:22
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:22
SQ
-> Behaviors to pick from:
Attack.Default (32.8022)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
Attack.Default (32.8022)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
18:46:22
SQ
-> Behavior picked: Attack.Default (32.8022)
18:46:23
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:46:23
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:46:23
SQ
-> Behavior picked: Idle (1)
18:46:24
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:46:24
SQ
* ---------------------------------------------------
18:46:24
SQ
Turn started for Frenzied Direwolf
18:46:24
SQ
*
18:46:24
SQ
* Frenzied Direwolf: Starting turn.
18:46:25
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:46:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (198), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Attack.Default (0), Retreat (0)
Protect (2000)(*), Engage.Melee (198), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Attack.Default (0), Retreat (0)
18:46:25
SQ
-> Behavior picked: Protect (2000)
18:46:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), Protect (0)
18:46:25
SQ
-> Behavior picked: Idle (1)
18:46:25
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:46:25
SQ
* ---------------------------------------------------
18:46:25
SQ
Turn started for Frenzied Direwolf
18:46:25
SQ
*
18:46:25
SQ
* Frenzied Direwolf: Starting turn.
18:46:26
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:46:26
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (198), Idle (1), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0), Flee (0), Howl (0)
Protect (2000)(*), Engage.Melee (198), Idle (1), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0), Flee (0), Howl (0)
18:46:26
SQ
-> Behavior picked: Protect (2000)
18:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0), Protect (0)
Idle (1)(*), Retreat (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0), Protect (0)
18:46:26
SQ
-> Behavior picked: Idle (1)
18:46:26
SQ
* Frenzied Direwolf: Waiting with 12 of 12 AP left.
18:46:26
SQ
* ---------------------------------------------------
18:46:26
SQ
Turn started for Frenzied Direwolf
18:46:26
SQ
*
18:46:26
SQ
* Frenzied Direwolf: Starting turn.
18:46:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (275), Idle (1), Attack.Default (0), Howl (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (275), Idle (1), Attack.Default (0), Howl (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
18:46:27
SQ
-> Behavior picked: Protect (2000)
18:46:27
SQ
* Frenzied Direwolf: Waiting until others have moved!
18:46:27
SQ
Turn started for Hexe
18:46:27
SQ
*
18:46:27
SQ
* Hexe: Starting turn.
18:46:28
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:46:28
SQ
-> Behaviors to pick from:
Charm (556.078)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
Charm (556.078)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
18:46:28
SQ
-> Behavior picked: Charm (556.078)
18:46:28
SQ
Hexe uses skill Charm
18:46:30
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:46:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
18:46:30
SQ
-> Behavior picked: Idle (1)
18:46:30
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:46:30
SQ
* ---------------------------------------------------
18:46:30
SQ
Turn started for Hexe
18:46:30
SQ
*
18:46:30
SQ
* Hexe: Starting turn.
18:46:30
SQ
-> Behaviors to pick from:
Charm (349.189)(*), Hex (130.667)(*), Engage.Ranged (60), Idle (1), UsePotion (0)
Charm (349.189)(*), Hex (130.667)(*), Engage.Ranged (60), Idle (1), UsePotion (0)
18:46:30
SQ
-> Behavior picked: Hex (130.667)
18:46:32
SQ
Hexe uses skill Hex
18:46:32
SQ
-> Behaviors to pick from:
Charm (347.225)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
Charm (347.225)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
18:46:32
SQ
-> Behavior picked: Charm (347.225)
18:46:33
SQ
Hexe uses skill Charm
18:46:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
18:46:34
SQ
-> Behavior picked: Idle (1)
18:46:34
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:46:34
SQ
* ---------------------------------------------------
18:46:35
SQ
Turn started for Randolf
18:46:39
SQ
Turn started for Hartmut the Sergeant
18:46:39
SQ
Skill [Stunned] removed from [Hartmut the Sergeant].
18:46:40
SQ
Turn started for Landrich The Landknecht
18:46:40
SQ
Skill [Stunned] removed from [Landrich The Landknecht].
18:46:40
SQ
Turn started for Wilhelm
18:46:40
SQ
*
18:46:40
SQ
* Wilhelm: Starting turn.
18:46:41
SQ
-> Behaviors to pick from:
Attack.Swing (205.152)(*), Attack.Split (197.712)(*), Attack.Default (105.494)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Swing (205.152)(*), Attack.Split (197.712)(*), Attack.Default (105.494)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:46:41
SQ
-> Behavior picked: Attack.Default (105.494)
18:46:41
SQ
* Wilhelm: Using Overhead Strike against Alfred Blood Oak!
18:46:41
SQ
Wilhelm uses skill Overhead Strike
18:46:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Bow (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
18:46:41
SQ
-> Behavior picked: Idle (1)
18:46:42
SQ
* Wilhelm: Ending Turn with 3 of 9 AP left.
18:46:42
SQ
* ---------------------------------------------------
18:46:42
SQ
Skill [Charmed] removed from [Wilhelm].
18:46:43
SQ
Turn started for Reiner The Owl
18:46:48
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Frenzied Direwolf]
18:46:48
SQ
Reiner The Owl uses skill Throw Axe
18:46:50
SQ
Turn started for Alfred Blood Oak
18:46:52
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:46:52
SQ
Alfred Blood Oak uses skill Reload
18:46:53
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Unhold]
18:46:53
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:46:55
SQ
Turn started for Unhold
18:46:55
SQ
*
18:46:55
SQ
* Unhold: Starting turn.
18:46:55
SQ
-> Behaviors to pick from:
Attack.Swing (167.002)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (167.002)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
18:46:55
SQ
-> Behavior picked: Attack.Swing (167.002)
18:46:56
SQ
* Unhold: Using Swing against Ludolf the Master!
18:46:56
SQ
Unhold uses skill Sweeping Strike
18:46:57
SQ
-> Behaviors to pick from:
Attack.Swing (83.7234)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
Attack.Swing (83.7234)(*), Idle (1), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0)
18:46:57
SQ
-> Behavior picked: Attack.Swing (83.7234)
18:46:57
SQ
* Unhold: Using Swing against Ludolf the Master!
18:46:57
SQ
Unhold uses skill Sweeping Strike
18:46:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:46:58
SQ
-> Behavior picked: Idle (1)
18:46:58
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:46:58
SQ
* ---------------------------------------------------
18:46:59
SQ
Turn started for Peculiar Hans
18:47:00
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:47:00
SQ
Peculiar Hans uses skill Quick Shot
18:47:00
SQ
Unhold has died.
18:47:03
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:47:03
SQ
Peculiar Hans uses skill Quick Shot
18:47:04
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:47:04
SQ
Peculiar Hans uses skill Quick Shot
18:47:05
SQ
Frenzied Direwolf has died.
18:47:07
SQ
Turn started for Unhold
18:47:07
SQ
*
18:47:07
SQ
* Unhold: Starting turn.
18:47:07
SQ
-> Behaviors to pick from:
Engage.Melee (953.592)(*), Idle (1), Retreat (0), BreakFree (0), Charge (0), Attack.Swing (0), LineBreaker (0), Flee (0)
Engage.Melee (953.592)(*), Idle (1), Retreat (0), BreakFree (0), Charge (0), Attack.Swing (0), LineBreaker (0), Flee (0)
18:47:07
SQ
-> Behavior picked: Engage.Melee (953.592)
18:47:08
SQ
Unhold uses skill Unstoppable Charge
18:47:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:47:09
SQ
-> Behavior picked: Idle (1)
18:47:09
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:47:09
SQ
* ---------------------------------------------------
18:47:09
SQ
Skill [Taunted] removed from [Unhold].
18:47:09
SQ
Turn started for Wilderich The Unshakeable
18:47:09
SQ
*
18:47:09
SQ
* Wilderich The Unshakeable: Starting turn.
18:47:09
SQ
-> Behaviors to pick from:
Engage.Melee (103.125)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (103.125)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:47:09
SQ
-> Behavior picked: Engage.Melee (103.125)
18:47:10
SQ
* Wilderich The Unshakeable: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.49049
18:47:10
SQ
* Wilderich The Unshakeable: Reached engage destination
18:47:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:47:10
SQ
-> Behavior picked: Idle (1)
18:47:10
SQ
* Wilderich The Unshakeable: Ending Turn with 1 of 9 AP left.
18:47:10
SQ
* ---------------------------------------------------
18:47:10
SQ
Turn started for Gerulf the Impaler
18:47:10
SQ
*
18:47:10
SQ
* Gerulf the Impaler: Starting turn.
18:47:10
SQ
-> Behaviors to pick from:
Attack.Default (75.9395)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (75.9395)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:47:10
SQ
-> Behavior picked: Attack.Default (75.9395)
18:47:11
SQ
* Gerulf the Impaler: Using Cleave against Hartmut the Sergeant!
18:47:11
SQ
Gerulf the Impaler uses skill Cleave
18:47:11
SQ
-> Behaviors to pick from:
Attack.Default (77.8173)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0)
Attack.Default (77.8173)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0)
18:47:11
SQ
-> Behavior picked: Attack.Default (77.8173)
18:47:12
SQ
* Gerulf the Impaler: Using Cleave against Hartmut the Sergeant!
18:47:12
SQ
Gerulf the Impaler uses skill Cleave
18:47:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0)
18:47:12
SQ
-> Behavior picked: Idle (1)
18:47:13
SQ
* Gerulf the Impaler: Ending Turn with 1 of 9 AP left.
18:47:13
SQ
* ---------------------------------------------------
18:47:13
SQ
Turn started for Ludolf the Master
18:47:14
SQ
Skill [Stunned] removed from [Ludolf the Master].
18:47:14
SQ
Turn started for Reimund The Redeemed
18:47:16
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:47:16
SQ
Reimund The Redeemed uses skill Thrust
18:47:17
SQ
Skill [Overwhelmed (x6)] removed from [Reimund The Redeemed].
18:47:17
SQ
Turn started for The Bastion
18:47:17
SQ
*
18:47:17
SQ
* The Bastion: Starting turn.
18:47:17
SQ
-> Behaviors to pick from:
Defend.Knockback (77.22)(*), Attack.Default (40.7552)(*), Idle (1), Attack.ThrowNet (0), Attack.Swing (0), Attack.Lash (0), Attack.Bow (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Reload (0), Attack.Decapitate (0), Defend.Spearwall (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0)
Defend.Knockback (77.22)(*), Attack.Default (40.7552)(*), Idle (1), Attack.ThrowNet (0), Attack.Swing (0), Attack.Lash (0), Attack.Bow (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Reload (0), Attack.Decapitate (0), Defend.Spearwall (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0)
18:47:17
SQ
-> Behavior picked: Attack.Default (40.7552)
18:47:18
SQ
* The Bastion: Using Slash against Ludolf the Master!
18:47:18
SQ
The Bastion uses skill Slash
18:47:18
SQ
-> Behaviors to pick from:
Attack.Default (40.2767)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Reload (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Bow (0), Defend.Spearwall (0), Protect (0), Pickup.Weapon (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0)
Attack.Default (40.2767)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Reload (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Bow (0), Defend.Spearwall (0), Protect (0), Pickup.Weapon (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0)
18:47:18
SQ
-> Behavior picked: Attack.Default (40.2767)
18:47:19
SQ
* The Bastion: Using Slash against Ludolf the Master!
18:47:19
SQ
The Bastion uses skill Slash
18:47:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Reload (0), Pickup.Weapon (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Bow (0), Defend.Spearwall (0), Protect (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Reload (0), Pickup.Weapon (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Bow (0), Defend.Spearwall (0), Protect (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Default (0)
18:47:19
SQ
-> Behavior picked: Idle (1)
18:47:20
SQ
* The Bastion: Ending Turn with 1 of 9 AP left.
18:47:20
SQ
* ---------------------------------------------------
18:47:20
SQ
Skill [Staggered] removed from [The Bastion].
18:47:20
SQ
Skill [Charmed] removed from [The Bastion].
18:47:20
SQ
*
18:47:20
SQ
* Frenzied Direwolf: Resuming turn.
18:47:20
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:47:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Default (0), Flee (0), Howl (0), BreakFree (0), Retreat (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Default (0), Flee (0), Howl (0), BreakFree (0), Retreat (0)
18:47:20
SQ
-> Behavior picked: Protect (2000)
18:47:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Howl (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Howl (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Protect (0)
18:47:21
SQ
-> Behavior picked: Idle (1)
18:47:21
SQ
* Frenzied Direwolf: Ending Turn with 12 of 12 AP left.
18:47:21
SQ
* ---------------------------------------------------
18:47:21
SQ
*
18:47:21
SQ
* Hexe: Resuming turn.
18:47:21
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Charm (0), UsePotion (0), Hex (0)
Engage.Ranged (60)(*), Idle (1), Charm (0), UsePotion (0), Hex (0)
18:47:21
SQ
-> Behavior picked: Engage.Ranged (60)
18:47:22
SQ
* Hexe: Engaging into firing range over 2 tiles at Randolf (not visible)
18:47:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:47:22
SQ
-> Behavior picked: Idle (1)
18:47:22
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
18:47:22
SQ
* ---------------------------------------------------
18:47:22
SQ
*
18:47:22
SQ
* Frenzied Direwolf: Resuming turn.
18:47:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), BreakFree (0), Protect (0), Howl (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), BreakFree (0), Protect (0), Howl (0)
18:47:22
SQ
-> Behavior picked: Flee (9000)
18:47:23
SQ
* Frenzied Direwolf: Fleeing.
18:47:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), Protect (0), Roam (0), Howl (0), Flee (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), Protect (0), Roam (0), Howl (0), Flee (0)
18:47:24
SQ
-> Behavior picked: Idle (1)
18:47:24
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:47:24
SQ
* ---------------------------------------------------
18:47:24
SQ
INFO: Next round issued: 6
18:47:24
SQ
Turn started for Frenzied Direwolf
18:47:24
SQ
*
18:47:24
SQ
* Frenzied Direwolf: Starting turn.
18:47:25
SQ
-> Behaviors to pick from:
Attack.Default (55.4873)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (55.4873)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:47:25
SQ
-> Behavior picked: Attack.Default (55.4873)
18:47:26
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:26
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:26
SQ
-> Behaviors to pick from:
Attack.Default (33.3873)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (33.3873)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:47:26
SQ
-> Behavior picked: Attack.Default (33.3873)
18:47:27
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:27
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:27
SQ
-> Behaviors to pick from:
Attack.Default (52.2373)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (52.2373)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:47:27
SQ
-> Behavior picked: Attack.Default (52.2373)
18:47:28
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:28
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:47:28
SQ
-> Behavior picked: Idle (1)
18:47:29
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:47:29
SQ
* ---------------------------------------------------
18:47:29
SQ
Turn started for Frenzied Direwolf
18:47:29
SQ
*
18:47:29
SQ
* Frenzied Direwolf: Starting turn.
18:47:29
SQ
-> Behaviors to pick from:
Attack.Default (26.6273)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (26.6273)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:47:29
SQ
-> Behavior picked: Attack.Default (26.6273)
18:47:30
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:30
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:30
SQ
-> Behaviors to pick from:
Attack.Default (17.8522)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (17.8522)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:47:30
SQ
-> Behavior picked: Attack.Default (17.8522)
18:47:31
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:31
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:31
SQ
-> Behaviors to pick from:
Attack.Default (45.8022)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (45.8022)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:47:31
SQ
-> Behavior picked: Attack.Default (45.8022)
18:47:32
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:47:32
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:47:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:47:32
SQ
-> Behavior picked: Idle (1)
18:47:33
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:47:33
SQ
* ---------------------------------------------------
18:47:33
SQ
Turn started for Frenzied Direwolf
18:47:33
SQ
*
18:47:33
SQ
* Frenzied Direwolf: Starting turn.
18:47:33
Script
VM collected 312 object(s) and deleted them.
18:47:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (230.769), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (230.769), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
18:47:33
SQ
-> Behavior picked: Protect (2000)
18:47:33
SQ
* Frenzied Direwolf: Going for protective position.
18:47:34
SQ
* Frenzied Direwolf: In fact, I would prefer to remain where I am
18:47:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), Howl (0), Roam (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), BreakFree (0), Howl (0), Roam (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Melee (0)
18:47:34
SQ
-> Behavior picked: Protect (2000)
18:47:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Howl (0), Engage.Melee (0), Protect (0)
Idle (1)(*), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Howl (0), Engage.Melee (0), Protect (0)
18:47:34
SQ
-> Behavior picked: Idle (1)
18:47:34
SQ
* Frenzied Direwolf: Waiting with 6 of 12 AP left.
18:47:34
SQ
* ---------------------------------------------------
18:47:34
SQ
Turn started for Hexe
18:47:34
SQ
*
18:47:34
SQ
* Hexe: Starting turn.
18:47:34
SQ
-> Behaviors to pick from:
Charm (817.967)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
Charm (817.967)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
18:47:34
SQ
-> Behavior picked: Charm (817.967)
18:47:35
SQ
Hexe uses skill Charm
18:47:37
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
18:47:37
SQ
-> Behavior picked: Engage.Ranged (60)
18:47:37
SQ
* Hexe: Engaging into firing range over 2 tiles at Wilhelm (visible)
18:47:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
18:47:37
SQ
-> Behavior picked: Idle (1)
18:47:37
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
18:47:37
SQ
* ---------------------------------------------------
18:47:37
SQ
Turn started for Randolf
18:47:40
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:47:40
SQ
Randolf uses skill Strike
18:47:41
SQ
Turn started for Hexe
18:47:41
SQ
Skill [Hex] removed from [Alfred Blood Oak].
18:47:41
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:47:41
SQ
*
18:47:41
SQ
* Hexe: Starting turn.
18:47:41
SQ
* Hexe: It's important that I get some distance from my opponents..
18:47:41
SQ
-> Behaviors to pick from:
Charm (499.989)(*), Engage.Ranged (180)(*), Idle (1), UsePotion (0), Hex (0)
Charm (499.989)(*), Engage.Ranged (180)(*), Idle (1), UsePotion (0), Hex (0)
18:47:41
SQ
-> Behavior picked: Engage.Ranged (180)
18:47:42
SQ
* Hexe: Engaging into firing range over 3 tiles at The Bastion (visible)
18:47:42
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:47:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
18:47:42
SQ
-> Behavior picked: Idle (1)
18:47:42
SQ
* Hexe: Ending Turn with 2 of 9 AP left.
18:47:42
SQ
* ---------------------------------------------------
18:47:43
SQ
Turn started for Landrich The Landknecht
18:47:44
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:47:44
SQ
Landrich The Landknecht uses skill Reload
18:47:48
SQ
Turn started for Hartmut the Sergeant
18:47:48
SQ
Skill [Stunned] removed from [Hartmut the Sergeant].
18:47:49
SQ
Turn started for Reiner The Owl
18:47:53
SQ
Turn started for Unhold
18:47:53
SQ
*
18:47:53
SQ
* Unhold: Starting turn.
18:47:53
SQ
-> Behaviors to pick from:
LineBreaker (134.203)(*), Attack.Swing (86.9914)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0)
LineBreaker (134.203)(*), Attack.Swing (86.9914)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0)
18:47:53
SQ
-> Behavior picked: LineBreaker (134.203)
18:47:54
SQ
* Unhold: Using Line Breaker!
18:47:54
SQ
Unhold uses skill Fling Back
18:47:56
SQ
-> Behaviors to pick from:
Attack.Swing (96.4595)(*), Idle (1), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0)
Attack.Swing (96.4595)(*), Idle (1), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0)
18:47:56
SQ
-> Behavior picked: Attack.Swing (96.4595)
18:47:56
SQ
* Unhold: Using Swing against Alfred Blood Oak!
18:47:56
SQ
Unhold uses skill Sweeping Strike
18:47:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Charge (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Flee (0), Charge (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
18:47:56
SQ
-> Behavior picked: Idle (1)
18:47:57
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:47:57
SQ
* ---------------------------------------------------
18:47:57
SQ
Turn started for Alfred Blood Oak
18:48:00
SQ
[Alfred Blood Oak] executes skill [Rotation] on target [Wilhelm]
18:48:00
SQ
Alfred Blood Oak uses skill Rotation
18:48:02
SQ
Turn started for Unhold
18:48:02
SQ
*
18:48:02
SQ
* Unhold: Starting turn.
18:48:02
SQ
-> Behaviors to pick from:
Attack.Swing (71.6208)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
Attack.Swing (71.6208)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), LineBreaker (0), Retreat (0)
18:48:02
SQ
-> Behavior picked: Attack.Swing (71.6208)
18:48:03
SQ
* Unhold: Using Swing against Ludolf the Master!
18:48:03
SQ
Unhold uses skill Sweeping Strike
18:48:04
SQ
-> Behaviors to pick from:
Attack.Swing (71.5816)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
Attack.Swing (71.5816)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Flee (0)
18:48:04
SQ
-> Behavior picked: Attack.Swing (71.5816)
18:48:04
SQ
* Unhold: Using Swing against Ludolf the Master!
18:48:04
SQ
Unhold uses skill Sweeping Strike
18:48:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
18:48:05
SQ
-> Behavior picked: Idle (1)
18:48:05
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:48:05
SQ
* ---------------------------------------------------
18:48:05
SQ
Turn started for Wilderich The Unshakeable
18:48:05
SQ
*
18:48:05
SQ
* Wilderich The Unshakeable: Starting turn.
18:48:06
SQ
-> Behaviors to pick from:
Attack.Default (69.6254)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (69.6254)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:48:06
SQ
-> Behavior picked: Attack.Default (69.6254)
18:48:06
SQ
* Wilderich The Unshakeable: Using Thrust against Reiner The Owl!
18:48:06
SQ
Wilderich The Unshakeable uses skill Thrust
18:48:07
SQ
-> Behaviors to pick from:
Attack.Default (68.1155)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Reload (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0)
Attack.Default (68.1155)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Reload (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0)
18:48:07
SQ
-> Behavior picked: Attack.Default (68.1155)
18:48:07
SQ
* Wilderich The Unshakeable: Using Thrust against Reiner The Owl!
18:48:07
SQ
Wilderich The Unshakeable uses skill Thrust
18:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Reload (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Lash (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Reload (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Lash (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
18:48:07
SQ
-> Behavior picked: Idle (1)
18:48:08
SQ
* Wilderich The Unshakeable: Ending Turn with 1 of 9 AP left.
18:48:08
SQ
* ---------------------------------------------------
18:48:08
SQ
Skill [Charmed] removed from [Wilderich The Unshakeable].
18:48:09
SQ
Turn started for Peculiar Hans
18:48:12
SQ
Turn started for Ludolf the Master
18:48:15
SQ
Turn started for Gerulf the Impaler
18:48:15
SQ
*
18:48:15
SQ
* Gerulf the Impaler: Starting turn.
18:48:15
SQ
-> Behaviors to pick from:
Attack.Default (58.4359)(*), Idle (1), Attack.ThrowNet (0), Attack.Swing (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
Attack.Default (58.4359)(*), Idle (1), Attack.ThrowNet (0), Attack.Swing (0), Attack.Lash (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
18:48:15
SQ
-> Behavior picked: Attack.Default (58.4359)
18:48:16
SQ
* Gerulf the Impaler: Using Cleave against Ludolf the Master!
18:48:16
SQ
Gerulf the Impaler uses skill Cleave
18:48:16
SQ
-> Behaviors to pick from:
Attack.Default (56.3681)(*), Idle (1), Attack.Lash (0), Attack.Bow (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (56.3681)(*), Idle (1), Attack.Lash (0), Attack.Bow (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
18:48:16
SQ
-> Behavior picked: Attack.Default (56.3681)
18:48:17
SQ
* Gerulf the Impaler: Using Cleave against Ludolf the Master!
18:48:17
SQ
Gerulf the Impaler uses skill Cleave
18:48:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Decapitate (0), Pickup.Weapon (0), Protect (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Decapitate (0), Pickup.Weapon (0), Protect (0), Attack.KnockOut (0), Attack.SplitShield (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
18:48:17
SQ
-> Behavior picked: Idle (1)
18:48:18
SQ
* Gerulf the Impaler: Ending Turn with 1 of 9 AP left.
18:48:18
SQ
* ---------------------------------------------------
18:48:18
SQ
Skill [Charmed] removed from [Gerulf the Impaler].
18:48:18
SQ
Turn started for Wilhelm
18:48:19
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Unhold]
18:48:19
SQ
Wilhelm uses skill Overhead Strike
18:48:20
SQ
[Wilhelm] executes skill [Indomitable] on target [Wilhelm]
18:48:20
SQ
Wilhelm uses skill Indomitable
18:48:21
SQ
Turn started for The Bastion
18:48:23
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:48:23
SQ
The Bastion uses skill Slash
18:48:24
SQ
Turn started for Reimund The Redeemed
18:48:26
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:48:26
SQ
Reimund The Redeemed uses skill Thrust
18:48:26
SQ
Skill [Overwhelmed (x6)] removed from [Reimund The Redeemed].
18:48:27
SQ
Turn started for Frenzied Direwolf
18:48:27
SQ
*
18:48:27
SQ
* Frenzied Direwolf: Starting turn.
18:48:27
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Protect (0), BreakFree (0), Roam (0), Howl (0), Attack.Default (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), Retreat (0), Protect (0), BreakFree (0), Roam (0), Howl (0), Attack.Default (0), Engage.Melee (0)
18:48:27
SQ
-> Behavior picked: Flee (9000)
18:48:27
SQ
* Frenzied Direwolf: Fleeing.
18:48:27
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), Protect (0)
Flee (9000)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), Protect (0)
18:48:27
SQ
-> Behavior picked: Flee (9000)
18:48:27
SQ
* Frenzied Direwolf: Fleeing.
18:48:27
SQ
Skill [Hidden] removed from [Frenzied Direwolf].
18:48:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Protect (0), Flee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Protect (0), Flee (0)
18:48:27
SQ
-> Behavior picked: Idle (1)
18:48:27
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:48:27
SQ
* ---------------------------------------------------
18:48:27
SQ
*
18:48:27
SQ
* Frenzied Direwolf: Resuming turn.
18:48:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
Protect (2000)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0)
18:48:28
SQ
-> Behavior picked: Protect (2000)
18:48:28
SQ
* Frenzied Direwolf: Going for protective position.
18:48:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0), BreakFree (0), Protect (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0), BreakFree (0), Protect (0)
18:48:28
SQ
-> Behavior picked: Idle (1)
18:48:28
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:48:28
SQ
* ---------------------------------------------------
18:48:35
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Hexe]
18:48:35
SQ
Reiner The Owl uses skill Throw Axe
18:48:42
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Frenzied Direwolf]
18:48:42
SQ
Peculiar Hans uses skill Quick Shot
18:48:42
SQ
Frenzied Direwolf has died.
18:48:46
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Unhold]
18:48:46
SQ
Ludolf the Master uses skill Cudgel
18:48:46
SQ
INFO: Next round issued: 7
18:48:47
SQ
Turn started for Frenzied Direwolf
18:48:47
SQ
*
18:48:47
SQ
* Frenzied Direwolf: Starting turn.
18:48:47
SQ
-> Behaviors to pick from:
Attack.Default (52.2373)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (52.2373)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:48:47
SQ
-> Behavior picked: Attack.Default (52.2373)
18:48:48
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:48:48
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:48
SQ
-> Behaviors to pick from:
Attack.Default (48.8687)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (48.8687)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:48:48
SQ
-> Behavior picked: Attack.Default (48.8687)
18:48:49
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:48:49
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:49
SQ
-> Behaviors to pick from:
Attack.Default (51.5873)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (51.5873)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:48:49
SQ
-> Behavior picked: Attack.Default (51.5873)
18:48:50
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:48:50
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:48:50
SQ
-> Behavior picked: Idle (1)
18:48:51
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:48:51
SQ
* ---------------------------------------------------
18:48:51
SQ
Turn started for Frenzied Direwolf
18:48:51
SQ
*
18:48:51
SQ
* Frenzied Direwolf: Starting turn.
18:48:51
SQ
-> Behaviors to pick from:
Attack.Default (43.8782)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), Protect (0), Retreat (0)
Attack.Default (43.8782)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), Protect (0), Retreat (0)
18:48:51
SQ
-> Behavior picked: Attack.Default (43.8782)
18:48:52
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:48:52
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:52
SQ
-> Behaviors to pick from:
Attack.Default (52.6532)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Flee (0), Protect (0), Retreat (0), Roam (0)
Attack.Default (52.6532)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Flee (0), Protect (0), Retreat (0), Roam (0)
18:48:52
SQ
-> Behavior picked: Attack.Default (52.6532)
18:48:53
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:48:53
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:53
SQ
-> Behaviors to pick from:
Attack.Default (53.6282)(*), Idle (1), Howl (0), Flee (0), Engage.Melee (0), Protect (0), Retreat (0), Roam (0), BreakFree (0)
Attack.Default (53.6282)(*), Idle (1), Howl (0), Flee (0), Engage.Melee (0), Protect (0), Retreat (0), Roam (0), BreakFree (0)
18:48:53
SQ
-> Behavior picked: Attack.Default (53.6282)
18:48:53
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:48:53
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:48:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Retreat (0), Engage.Melee (0), Protect (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Howl (0), Retreat (0), Engage.Melee (0), Protect (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0)
18:48:54
SQ
-> Behavior picked: Idle (1)
18:48:54
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:48:54
SQ
* ---------------------------------------------------
18:48:55
SQ
Turn started for Hexe
18:48:55
SQ
*
18:48:55
SQ
* Hexe: Starting turn.
18:48:55
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:48:55
SQ
-> Behaviors to pick from:
Charm (459.085)(*), Hex (255.667)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (459.085)(*), Hex (255.667)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:48:55
SQ
-> Behavior picked: Charm (459.085)
18:48:55
SQ
Hexe uses skill Charm
18:48:57
SQ
* Hexe: It's important that I get some distance from my opponents..
18:48:57
SQ
* Hexe: Taking cover..
18:48:57
SQ
-> Behaviors to pick from:
Engage.Ranged (320)(*), Hex (255.667)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (320)(*), Hex (255.667)(*), Idle (1), UsePotion (0), Charm (0)
18:48:57
SQ
-> Behavior picked: Hex (255.667)
18:48:57
SQ
Hexe uses skill Hex
18:48:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:48:58
SQ
-> Behavior picked: Idle (1)
18:48:58
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:48:58
SQ
* ---------------------------------------------------
18:48:59
SQ
Turn started for Hartmut the Sergeant
18:49:00
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:49:00
SQ
Hartmut the Sergeant uses skill Impale
18:49:03
SQ
Turn started for Hexe
18:49:03
SQ
*
18:49:03
SQ
* Hexe: Starting turn.
18:49:03
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:49:03
SQ
-> Behaviors to pick from:
Charm (618.558)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
Charm (618.558)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
18:49:03
SQ
-> Behavior picked: Charm (618.558)
18:49:04
SQ
Hexe uses skill Charm
18:49:06
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:49:06
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:49:06
SQ
-> Behavior picked: Idle (1)
18:49:06
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:49:06
SQ
* ---------------------------------------------------
18:49:06
SQ
Turn started for Randolf
18:49:09
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:49:09
SQ
Randolf uses skill Strike
18:49:10
SQ
Turn started for Landrich The Landknecht
18:49:15
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Frenzied Direwolf]
18:49:15
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:49:16
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:49:16
SQ
Landrich The Landknecht uses skill Reload
18:49:17
SQ
Turn started for Reiner The Owl
18:49:17
SQ
*
18:49:17
SQ
* Reiner The Owl: Starting turn.
18:49:17
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (-47.6298)
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (-47.6298)
18:49:17
SQ
-> Behavior picked: Engage.Melee (10)
18:49:18
SQ
* Reiner The Owl: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.101852
18:49:19
SQ
* Reiner The Owl: Reached engage destination
18:49:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
18:49:19
SQ
-> Behavior picked: Idle (1)
18:49:19
SQ
* Reiner The Owl: Ending Turn with 2 of 9 AP left.
18:49:19
SQ
* ---------------------------------------------------
18:49:20
SQ
Turn started for Wilderich The Unshakeable
18:49:25
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:49:25
SQ
Turn started for Unhold
18:49:25
SQ
*
18:49:25
SQ
* Unhold: Starting turn.
18:49:25
Resource
Unloading: music/beasts_03.ogg
18:49:25
SQ
-> Behaviors to pick from:
LineBreaker (89.0769)(*), Attack.Swing (34.6679)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
LineBreaker (89.0769)(*), Attack.Swing (34.6679)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
18:49:25
SQ
-> Behavior picked: LineBreaker (89.0769)
18:49:26
SQ
* Unhold: Using Line Breaker!
18:49:26
SQ
Unhold uses skill Fling Back
18:49:28
SQ
-> Behaviors to pick from:
Engage.Melee (600)(*), Idle (1), Flee (0), Retreat (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
Engage.Melee (600)(*), Idle (1), Flee (0), Retreat (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
18:49:28
SQ
-> Behavior picked: Engage.Melee (600)
18:49:28
SQ
* Unhold: Engaging to melee range with Randolf (visible), accepted_distance=0, value=0.443041
18:49:28
SQ
* Unhold: Reached engage destination
18:49:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Swing (0), Charge (0), LineBreaker (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Swing (0), Charge (0), LineBreaker (0), Retreat (0), Engage.Melee (0)
18:49:28
SQ
-> Behavior picked: Idle (1)
18:49:28
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
18:49:28
SQ
* ---------------------------------------------------
18:49:28
SQ
Turn started for Alfred Blood Oak
18:49:31
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:49:31
SQ
Alfred Blood Oak uses skill Reload
18:49:33
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Unhold]
18:49:33
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:49:34
SQ
Turn started for Peculiar Hans
18:49:38
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Frenzied Direwolf]
18:49:38
SQ
Peculiar Hans uses skill Aimed Shot
18:49:41
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
18:49:41
SQ
Turn started for Gerulf the Impaler
18:49:42
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Unhold]
18:49:42
SQ
Gerulf the Impaler uses skill Cleave
18:49:46
SQ
Turn started for Ludolf the Master
18:49:46
SQ
*
18:49:46
SQ
* Ludolf the Master: Starting turn.
18:49:46
SQ
-> Behaviors to pick from:
Engage.Melee (148.438)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (148.438)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:49:46
SQ
-> Behavior picked: Engage.Melee (148.438)
18:49:47
SQ
* Ludolf the Master: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.584106
18:49:47
SQ
* Ludolf the Master: Reached engage destination
18:49:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:49:47
SQ
-> Behavior picked: Idle (1)
18:49:48
SQ
* Ludolf the Master: Waiting with 6 of 9 AP left.
18:49:48
SQ
* ---------------------------------------------------
18:49:48
SQ
Turn started for The Bastion
18:49:51
SQ
[The Bastion] executes skill [Recover] on target [The Bastion]
18:49:51
SQ
The Bastion uses skill Recover
18:49:52
SQ
Skill [Overwhelmed] removed from [The Bastion].
18:49:52
SQ
Turn started for Wilhelm
18:49:52
SQ
Skill [Indomitable] removed from [Wilhelm].
18:49:59
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Unhold]
18:49:59
SQ
Wilhelm uses skill Overhead Strike
18:50:00
SQ
Skill [Staggered] removed from [Wilhelm].
18:50:00
SQ
Turn started for Unhold
18:50:00
SQ
*
18:50:00
SQ
* Unhold: Starting turn.
18:50:00
SQ
-> Behaviors to pick from:
Attack.Swing (41.7608)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (41.7608)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Charge (0)
18:50:00
SQ
-> Behavior picked: Attack.Swing (41.7608)
18:50:01
SQ
* Unhold: Using Swing against Wilhelm!
18:50:01
SQ
Unhold uses skill Sweeping Strike
18:50:02
SQ
-> Behaviors to pick from:
Engage.Melee (205.333)(*), Idle (1), Retreat (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0), Attack.Swing (0)
Engage.Melee (205.333)(*), Idle (1), Retreat (0), LineBreaker (0), BreakFree (0), Charge (0), Flee (0), Attack.Swing (0)
18:50:02
SQ
-> Behavior picked: Engage.Melee (205.333)
18:50:02
SQ
* Unhold: Engaging to melee range with Landrich The Landknecht (visible), accepted_distance=0, value=0.520367
18:50:02
SQ
* Unhold: Reached engage destination
18:50:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Charge (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Charge (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
18:50:02
SQ
-> Behavior picked: Idle (1)
18:50:03
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:50:03
SQ
* ---------------------------------------------------
18:50:03
SQ
Skill [Dazed] removed from [Unhold].
18:50:04
SQ
Turn started for Reimund The Redeemed
18:50:05
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:50:05
SQ
Reimund The Redeemed uses skill Thrust
18:50:06
SQ
Skill [Overwhelmed (x2)] removed from [Reimund The Redeemed].
18:50:06
SQ
Turn started for Frenzied Direwolf
18:50:06
SQ
*
18:50:06
SQ
* Frenzied Direwolf: Starting turn.
18:50:07
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Protect (0), Retreat (0), BreakFree (0)
Flee (9000)(*), Idle (1), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Protect (0), Retreat (0), BreakFree (0)
18:50:07
SQ
-> Behavior picked: Flee (9000)
18:50:07
SQ
* Frenzied Direwolf: Fleeing.
18:50:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Protect (0), Attack.Default (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0)
Idle (1)(*), Howl (0), Protect (0), Attack.Default (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0)
18:50:07
SQ
-> Behavior picked: Idle (1)
18:50:07
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:50:07
SQ
* ---------------------------------------------------
18:50:07
SQ
*
18:50:07
SQ
* Ludolf the Master: Resuming turn.
18:50:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Bow (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Bow (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:50:07
SQ
-> Behavior picked: Idle (1)
18:50:08
SQ
* Ludolf the Master: Ending Turn with 6 of 9 AP left.
18:50:08
SQ
* ---------------------------------------------------
18:50:08
SQ
INFO: Next round issued: 8
18:50:08
SQ
Turn started for Frenzied Direwolf
18:50:08
SQ
*
18:50:08
SQ
* Frenzied Direwolf: Starting turn.
18:50:09
SQ
-> Behaviors to pick from:
Attack.Default (42.5782)(*), Idle (1), Protect (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0)
Attack.Default (42.5782)(*), Idle (1), Protect (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0)
18:50:09
SQ
-> Behavior picked: Attack.Default (42.5782)
18:50:09
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:50:09
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:09
SQ
-> Behaviors to pick from:
Attack.Default (37.0532)(*), Idle (1), Retreat (0), Flee (0), Protect (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0)
Attack.Default (37.0532)(*), Idle (1), Retreat (0), Flee (0), Protect (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0)
18:50:09
SQ
-> Behavior picked: Attack.Default (37.0532)
18:50:10
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:50:10
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:10
SQ
-> Behaviors to pick from:
Attack.Default (45.8282)(*), Idle (1), Protect (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
Attack.Default (45.8282)(*), Idle (1), Protect (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
18:50:10
SQ
-> Behavior picked: Attack.Default (45.8282)
18:50:11
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:50:11
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Howl (0), Retreat (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Protect (0), Howl (0), Retreat (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:50:11
SQ
-> Behavior picked: Idle (1)
18:50:12
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:50:12
SQ
* ---------------------------------------------------
18:50:12
SQ
Turn started for Frenzied Direwolf
18:50:12
SQ
*
18:50:12
SQ
* Frenzied Direwolf: Starting turn.
18:50:12
SQ
-> Behaviors to pick from:
Attack.Default (58.0872)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
Attack.Default (58.0872)(*), Idle (1), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0)
18:50:12
SQ
-> Behavior picked: Attack.Default (58.0872)
18:50:13
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:50:13
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:13
SQ
-> Behaviors to pick from:
Attack.Default (40.2122)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
Attack.Default (40.2122)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Howl (0)
18:50:13
SQ
-> Behavior picked: Attack.Default (40.2122)
18:50:14
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:50:14
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:14
SQ
-> Behaviors to pick from:
Attack.Default (43.4623)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
Attack.Default (43.4623)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0)
18:50:14
SQ
-> Behavior picked: Attack.Default (43.4623)
18:50:15
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:50:15
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Howl (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
18:50:15
SQ
-> Behavior picked: Idle (1)
18:50:16
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:50:16
SQ
* ---------------------------------------------------
18:50:16
SQ
Turn started for Hexe
18:50:16
SQ
Skill [Hex] removed from [Alfred Blood Oak].
18:50:16
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:50:16
SQ
*
18:50:16
SQ
* Hexe: Starting turn.
18:50:16
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:50:16
SQ
-> Behaviors to pick from:
Charm (809.893)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
Charm (809.893)(*), Idle (1), Engage.Ranged (0), UsePotion (0), Hex (0)
18:50:16
SQ
-> Behavior picked: Charm (809.893)
18:50:17
SQ
Hexe uses skill Charm
18:50:19
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:50:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), UsePotion (0), Hex (0), Charm (0)
18:50:19
SQ
-> Behavior picked: Idle (1)
18:50:19
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:50:19
SQ
* ---------------------------------------------------
18:50:19
SQ
Turn started for Hexe
18:50:19
SQ
*
18:50:19
SQ
* Hexe: Starting turn.
18:50:19
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:50:19
SQ
-> Behaviors to pick from:
Charm (667.314)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
Charm (667.314)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
18:50:19
SQ
-> Behavior picked: Charm (667.314)
18:50:20
SQ
Hexe uses skill Charm
18:50:21
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:50:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
18:50:21
SQ
-> Behavior picked: Idle (1)
18:50:21
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:50:21
SQ
* ---------------------------------------------------
18:50:22
SQ
Turn started for Randolf
18:50:22
SQ
*
18:50:22
SQ
* Randolf: Starting turn.
18:50:22
SQ
-> Behaviors to pick from:
Attack.Default (76.1164)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Attack.Default (76.1164)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:50:22
SQ
-> Behavior picked: Attack.Default (76.1164)
18:50:23
SQ
* Randolf: Using Strike against Alfred Blood Oak!
18:50:23
SQ
Randolf uses skill Strike
18:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
18:50:23
SQ
-> Behavior picked: Idle (1)
18:50:24
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:50:24
SQ
* ---------------------------------------------------
18:50:24
SQ
Turn started for Hartmut the Sergeant
18:50:25
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:50:25
SQ
Hartmut the Sergeant uses skill Impale
18:50:27
SQ
Turn started for Landrich The Landknecht
18:50:29
SQ
Turn started for Reiner The Owl
18:50:29
SQ
*
18:50:29
SQ
* Reiner The Owl: Starting turn.
18:50:29
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), BreakFree (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), BreakFree (0)
18:50:29
SQ
-> Behavior picked: SwitchTo.Melee (200)
18:50:30
SQ
* Reiner The Owl: Switching to melee weapon!
18:50:30
SQ
-> Behaviors to pick from:
Attack.Default (152.342)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Reload (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Default (152.342)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Reload (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0)
18:50:30
SQ
-> Behavior picked: Attack.Default (152.342)
18:50:30
SQ
* Reiner The Owl: Using Pound against Wilderich The Unshakeable!
18:50:30
SQ
Reiner The Owl uses skill Pound
18:50:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Reload (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Lash (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Reload (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Lash (0), Protect (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
18:50:30
SQ
-> Behavior picked: Idle (1)
18:50:31
SQ
* Reiner The Owl: Ending Turn with 3 of 9 AP left.
18:50:31
SQ
* ---------------------------------------------------
18:50:31
SQ
Skill [Charmed] removed from [Reiner The Owl].
18:50:31
SQ
Turn started for Wilderich The Unshakeable
18:50:32
SQ
[Wilderich The Unshakeable] executes skill [Knock Back] on target [Frenzied Direwolf]
18:50:32
SQ
Wilderich The Unshakeable uses skill Knock Back
18:50:33
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:50:34
SQ
Turn started for The Bastion
18:50:40
SQ
[The Bastion] executes skill [Taunt] on target [Ludolf the Master]
18:50:40
SQ
The Bastion uses skill Taunt
18:50:42
SQ
Turn started for Wilhelm
18:50:44
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Unhold]
18:50:44
SQ
Wilhelm uses skill Overhead Strike
18:50:46
SQ
Turn started for Alfred Blood Oak
18:50:59
SQ
Turn started for Peculiar Hans
18:51:01
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Frenzied Direwolf]
18:51:01
SQ
Peculiar Hans uses skill Aimed Shot
18:51:05
SQ
Turn started for Ludolf the Master
18:51:05
SQ
*
18:51:05
SQ
* Ludolf the Master: Starting turn.
18:51:05
SQ
-> Behaviors to pick from:
Attack.Default (7256.44)(*), Attack.SplitShield (189.866), Attack.KnockOut (77.4562), Idle (1), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Pickup.Weapon (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0)
Attack.Default (7256.44)(*), Attack.SplitShield (189.866), Attack.KnockOut (77.4562), Idle (1), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Pickup.Weapon (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0)
18:51:05
SQ
-> Behavior picked: Attack.Default (7256.44)
18:51:05
SQ
* Ludolf the Master: Using Cudgel against The Bastion!
18:51:05
SQ
Ludolf the Master uses skill Cudgel
18:51:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Attack.SplitShield (0), Protect (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
18:51:06
SQ
-> Behavior picked: Idle (1)
18:51:06
SQ
* Ludolf the Master: Ending Turn with 3 of 9 AP left.
18:51:06
SQ
* ---------------------------------------------------
18:51:06
SQ
Skill [Charmed] removed from [Ludolf the Master].
18:51:06
SQ
Skill [Taunted] removed from [Ludolf the Master].
18:51:06
SQ
Turn started for Unhold
18:51:07
SQ
*
18:51:07
SQ
* Unhold: Starting turn.
18:51:07
SQ
-> Behaviors to pick from:
Attack.Swing (84.4356)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Swing (84.4356)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
18:51:07
SQ
-> Behavior picked: Attack.Swing (84.4356)
18:51:07
SQ
* Unhold: Using Swing against Landrich The Landknecht!
18:51:07
SQ
Unhold uses skill Sweeping Strike
18:51:09
SQ
-> Behaviors to pick from:
Engage.Melee (219.176)(*), Idle (1), LineBreaker (0), Charge (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0)
Engage.Melee (219.176)(*), Idle (1), LineBreaker (0), Charge (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0)
18:51:09
SQ
-> Behavior picked: Engage.Melee (219.176)
18:51:09
SQ
* Unhold: Engaging to melee range with Landrich The Landknecht (visible), accepted_distance=0, value=0.544531
18:51:09
SQ
* Unhold: Reached engage destination
18:51:09
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Flee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Charge (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Flee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Charge (0), Engage.Melee (0)
18:51:09
SQ
-> Behavior picked: Idle (1)
18:51:10
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:51:10
SQ
* ---------------------------------------------------
18:51:10
SQ
Turn started for Gerulf the Impaler
18:51:14
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Unhold]
18:51:14
SQ
Gerulf the Impaler uses skill Decapitate
18:51:14
SQ
Unhold has died.
18:51:17
SQ
[Gerulf the Impaler] executes skill [Recover] on target [Gerulf the Impaler]
18:51:17
SQ
Gerulf the Impaler uses skill Recover
18:51:18
SQ
Turn started for Reimund The Redeemed
18:51:19
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:51:19
SQ
Reimund The Redeemed uses skill Thrust
18:51:20
SQ
Skill [Overwhelmed (x3)] removed from [Reimund The Redeemed].
18:51:20
SQ
Turn started for Frenzied Direwolf
18:51:20
SQ
*
18:51:20
SQ
* Frenzied Direwolf: Starting turn.
18:51:21
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (128), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0)
Protect (2000)(*), Engage.Melee (128), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Howl (0)
18:51:21
SQ
-> Behavior picked: Protect (2000)
18:51:21
SQ
* Frenzied Direwolf: Going for protective position.
18:51:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), Howl (0), Protect (0)
Idle (1)(*), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), Howl (0), Protect (0)
18:51:21
SQ
-> Behavior picked: Idle (1)
18:51:21
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:51:21
SQ
* ---------------------------------------------------
18:51:21
SQ
*
18:51:21
SQ
* Hexe: Resuming turn.
18:51:21
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:51:21
SQ
-> Behavior picked: Idle (1)
18:51:22
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
18:51:22
SQ
* ---------------------------------------------------
18:51:27
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:51:27
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:51:29
SQ
INFO: Next round issued: 9
18:51:30
SQ
Turn started for Frenzied Direwolf
18:51:30
SQ
*
18:51:30
SQ
* Frenzied Direwolf: Starting turn.
18:51:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (128), Idle (1), Attack.Default (0), Roam (0), Flee (0), Howl (0), Retreat (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (128), Idle (1), Attack.Default (0), Roam (0), Flee (0), Howl (0), Retreat (0), BreakFree (0)
18:51:30
SQ
-> Behavior picked: Protect (2000)
18:51:30
SQ
* Frenzied Direwolf: Going for protective position.
18:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Protect (0)
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Protect (0)
18:51:31
SQ
-> Behavior picked: Idle (1)
18:51:31
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:51:31
SQ
* ---------------------------------------------------
18:51:31
SQ
Turn started for Frenzied Direwolf
18:51:31
SQ
*
18:51:31
SQ
* Frenzied Direwolf: Starting turn.
18:51:31
SQ
-> Behaviors to pick from:
Attack.Default (57.1123)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Attack.Default (57.1123)(*), Idle (1), Flee (0), Roam (0), Howl (0), BreakFree (0), Engage.Melee (0), Retreat (0)
18:51:31
SQ
-> Behavior picked: Attack.Default (57.1123)
18:51:32
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:51:32
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:32
SQ
-> Behaviors to pick from:
Attack.Default (55.1623)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
Attack.Default (55.1623)(*), Idle (1), Howl (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0)
18:51:32
SQ
-> Behavior picked: Attack.Default (55.1623)
18:51:33
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:51:33
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:33
SQ
-> Behaviors to pick from:
Attack.Default (35.6623)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
Attack.Default (35.6623)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), BreakFree (0)
18:51:33
SQ
-> Behavior picked: Attack.Default (35.6623)
18:51:33
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:51:33
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Roam (0), Howl (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:51:33
SQ
-> Behavior picked: Idle (1)
18:51:34
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:51:34
SQ
* ---------------------------------------------------
18:51:34
SQ
Turn started for Frenzied Direwolf
18:51:34
SQ
*
18:51:34
SQ
* Frenzied Direwolf: Starting turn.
18:51:35
SQ
-> Behaviors to pick from:
Attack.Default (70.4449)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), BreakFree (0), Flee (0), Retreat (0), Protect (0)
Attack.Default (70.4449)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), BreakFree (0), Flee (0), Retreat (0), Protect (0)
18:51:35
SQ
-> Behavior picked: Attack.Default (70.4449)
18:51:36
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:51:36
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:36
SQ
-> Behaviors to pick from:
Attack.Default (75.6901)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Protect (0), Roam (0)
Attack.Default (75.6901)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Protect (0), Roam (0)
18:51:36
SQ
-> Behavior picked: Attack.Default (75.6901)
18:51:37
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:51:37
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:37
SQ
-> Behaviors to pick from:
Attack.Default (68.959)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Retreat (0), Protect (0), Roam (0), BreakFree (0)
Attack.Default (68.959)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Retreat (0), Protect (0), Roam (0), BreakFree (0)
18:51:37
SQ
-> Behavior picked: Attack.Default (68.959)
18:51:38
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:51:38
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:51:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Protect (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Protect (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0)
18:51:38
SQ
-> Behavior picked: Idle (1)
18:51:39
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:51:39
SQ
* ---------------------------------------------------
18:51:39
SQ
Turn started for Randolf
18:51:39
SQ
*
18:51:39
SQ
* Randolf: Starting turn.
18:51:39
SQ
-> Behaviors to pick from:
Attack.Default (79.3375)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (79.3375)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0)
18:51:39
SQ
-> Behavior picked: Attack.Default (79.3375)
18:51:40
SQ
* Randolf: Using Strike against Alfred Blood Oak!
18:51:40
SQ
Randolf uses skill Strike
18:51:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
18:51:40
SQ
-> Behavior picked: Idle (1)
18:51:41
SQ
* Randolf: Ending Turn with 3 of 9 AP left.
18:51:41
SQ
* ---------------------------------------------------
18:51:41
SQ
Skill [Charmed] removed from [Randolf].
18:51:41
SQ
Turn started for Hexe
18:51:41
SQ
*
18:51:41
SQ
* Hexe: Starting turn.
18:51:42
SQ
-> Behaviors to pick from:
Charm (1059.65)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
Charm (1059.65)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
18:51:42
SQ
-> Behavior picked: Charm (1059.65)
18:51:42
SQ
Hexe uses skill Charm
18:51:44
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
18:51:44
SQ
-> Behavior picked: Engage.Ranged (60)
18:51:44
SQ
* Hexe: Engaging into firing range over 1 tiles at Randolf (visible)
18:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:51:44
SQ
-> Behavior picked: Idle (1)
18:51:44
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:51:44
SQ
* ---------------------------------------------------
18:51:44
SQ
Turn started for Hexe
18:51:44
SQ
*
18:51:44
SQ
* Hexe: Starting turn.
18:51:44
SQ
-> Behaviors to pick from:
Charm (1076.67)(*), Hex (318.167)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (1076.67)(*), Hex (318.167)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:51:44
SQ
-> Behavior picked: Charm (1076.67)
18:51:45
SQ
Hexe uses skill Charm
18:51:47
SQ
-> Behaviors to pick from:
Hex (318.167)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
Hex (318.167)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
18:51:47
SQ
-> Behavior picked: Hex (318.167)
18:51:47
SQ
Hexe uses skill Hex
18:51:47
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
18:51:47
SQ
-> Behavior picked: Idle (1)
18:51:48
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:51:48
SQ
* ---------------------------------------------------
18:51:48
SQ
Turn started for Hartmut the Sergeant
18:51:55
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:51:55
SQ
Hartmut the Sergeant uses skill Impale
18:51:56
SQ
Turn started for Landrich The Landknecht
18:51:58
SQ
Turn started for Reiner The Owl
18:52:00
SQ
[Reiner The Owl] executes skill [Pound] on target [Frenzied Direwolf]
18:52:00
SQ
Reiner The Owl uses skill Pound
18:52:02
SQ
Skill [Overwhelmed (x3)] removed from [Reiner The Owl].
18:52:02
SQ
Turn started for Alfred Blood Oak
18:52:04
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:52:04
SQ
Alfred Blood Oak uses skill Reload
18:52:05
SQ
Turn started for Gerulf the Impaler
18:52:09
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:52:09
SQ
Gerulf the Impaler uses skill Cleave
18:52:09
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
18:52:10
SQ
Turn started for Wilhelm
18:52:15
SQ
Turn started for Wilderich The Unshakeable
18:52:17
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:52:17
SQ
Wilderich The Unshakeable uses skill Thrust
18:52:18
SQ
Turn started for Unhold
18:52:18
SQ
*
18:52:18
SQ
* Unhold: Starting turn.
18:52:18
SQ
-> Behaviors to pick from:
Attack.Swing (88.2946)(*), Idle (1), Retreat (0), Flee (0), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0)
Attack.Swing (88.2946)(*), Idle (1), Retreat (0), Flee (0), Charge (0), Engage.Melee (0), BreakFree (0), LineBreaker (0)
18:52:18
SQ
-> Behavior picked: Attack.Swing (88.2946)
18:52:19
SQ
* Unhold: Using Swing against Landrich The Landknecht!
18:52:19
SQ
Unhold uses skill Sweeping Strike
18:52:20
SQ
-> Behaviors to pick from:
Engage.Melee (267.857)(*), Idle (1), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Attack.Swing (0)
Engage.Melee (267.857)(*), Idle (1), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Attack.Swing (0)
18:52:20
SQ
-> Behavior picked: Engage.Melee (267.857)
18:52:20
SQ
* Unhold: Engaging to melee range with Hartmut the Sergeant (visible), accepted_distance=0, value=0.502516
18:52:20
SQ
* Unhold: Reached engage destination
18:52:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Attack.Swing (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Attack.Swing (0), Retreat (0), Engage.Melee (0)
18:52:21
SQ
-> Behavior picked: Idle (1)
18:52:21
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
18:52:21
SQ
* ---------------------------------------------------
18:52:22
SQ
Turn started for Ludolf the Master
18:52:25
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Unhold]
18:52:25
SQ
Ludolf the Master uses skill Cudgel
18:52:26
SQ
Turn started for Peculiar Hans
18:52:29
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Unhold]
18:52:29
SQ
Peculiar Hans uses skill Quick Shot
18:52:33
SQ
Turn started for The Bastion
18:52:43
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:52:43
SQ
The Bastion uses skill Slash
18:52:44
SQ
Turn started for Reimund The Redeemed
18:52:45
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:52:45
SQ
Reimund The Redeemed uses skill Thrust
18:52:45
SQ
Skill [Overwhelmed (x3)] removed from [Reimund The Redeemed].
18:52:46
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:52:46
SQ
Landrich The Landknecht uses skill Reload
18:52:47
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:52:47
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:52:49
SQ
INFO: Next round issued: 10
18:52:50
SQ
Turn started for Frenzied Direwolf
18:52:50
SQ
*
18:52:50
SQ
* Frenzied Direwolf: Starting turn.
18:52:50
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (185), Idle (1), Howl (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
Protect (2000)(*), Engage.Melee (185), Idle (1), Howl (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
18:52:50
SQ
-> Behavior picked: Protect (2000)
18:52:51
SQ
* Frenzied Direwolf: Going for protective position.
18:52:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), Howl (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Protect (0)
18:52:51
SQ
-> Behavior picked: Idle (1)
18:52:51
SQ
* Frenzied Direwolf: Ending Turn with 2 of 12 AP left.
18:52:51
SQ
* ---------------------------------------------------
18:52:51
SQ
Turn started for Frenzied Direwolf
18:52:51
SQ
*
18:52:51
SQ
* Frenzied Direwolf: Starting turn.
18:52:51
SQ
-> Behaviors to pick from:
Attack.Default (45.2823)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (45.2823)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
18:52:51
SQ
-> Behavior picked: Attack.Default (45.2823)
18:52:52
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:52:52
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:52
SQ
-> Behaviors to pick from:
Attack.Default (40.8288)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (40.8288)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
18:52:52
SQ
-> Behavior picked: Attack.Default (40.8288)
18:52:53
SQ
* Frenzied Direwolf: Using Direwolf Bite against The Bastion!
18:52:53
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:53
SQ
-> Behaviors to pick from:
Attack.Default (33.904)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (33.904)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:52:53
SQ
-> Behavior picked: Attack.Default (33.904)
18:52:54
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:52:54
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
18:52:54
SQ
-> Behavior picked: Idle (1)
18:52:55
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:52:55
SQ
* ---------------------------------------------------
18:52:55
SQ
Turn started for Frenzied Direwolf
18:52:55
SQ
*
18:52:55
SQ
* Frenzied Direwolf: Starting turn.
18:52:55
SQ
-> Behaviors to pick from:
Attack.Default (97.7437)(*), Idle (1), Retreat (0), Roam (0), Protect (0), Flee (0), BreakFree (0), Howl (0), Engage.Melee (0)
Attack.Default (97.7437)(*), Idle (1), Retreat (0), Roam (0), Protect (0), Flee (0), BreakFree (0), Howl (0), Engage.Melee (0)
18:52:55
SQ
-> Behavior picked: Attack.Default (97.7437)
18:52:57
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:52:57
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:57
SQ
-> Behaviors to pick from:
Attack.Default (95.6475)(*), Idle (1), Protect (0), Flee (0), Retreat (0), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0)
Attack.Default (95.6475)(*), Idle (1), Protect (0), Flee (0), Retreat (0), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0)
18:52:57
SQ
-> Behavior picked: Attack.Default (95.6475)
18:52:58
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:52:58
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:58
SQ
-> Behaviors to pick from:
Attack.Default (126.847)(*), Idle (1), Retreat (0), BreakFree (0), Protect (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
Attack.Default (126.847)(*), Idle (1), Retreat (0), BreakFree (0), Protect (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
18:52:58
SQ
-> Behavior picked: Attack.Default (126.847)
18:52:59
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reiner The Owl!
18:52:59
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:52:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Protect (0), Howl (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Protect (0), Howl (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
18:52:59
SQ
-> Behavior picked: Idle (1)
18:52:59
SQ
*
18:52:59
SQ
* Frenzied Direwolf: Resuming turn.
18:53:00
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:53:00
SQ
* ---------------------------------------------------
18:53:00
SQ
Turn started for Hexe
18:53:00
SQ
Skill [Hex] removed from [Alfred Blood Oak].
18:53:00
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:53:00
SQ
*
18:53:00
SQ
* Hexe: Starting turn.
18:53:00
SQ
-> Behaviors to pick from:
Charm (441.679)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
Charm (441.679)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
18:53:00
SQ
-> Behavior picked: Charm (441.679)
18:53:01
SQ
Hexe uses skill Charm
18:53:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
18:53:02
SQ
-> Behavior picked: Idle (1)
18:53:02
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:53:02
SQ
* ---------------------------------------------------
18:53:03
SQ
Turn started for Randolf
18:53:09
SQ
[Randolf] executes skill [Strike] on target [Unhold]
18:53:09
SQ
Randolf uses skill Strike
18:53:10
SQ
Turn started for Hartmut the Sergeant
18:53:10
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Unhold]
18:53:10
SQ
Hartmut the Sergeant uses skill Impale
18:53:12
SQ
Turn started for Hexe
18:53:12
SQ
*
18:53:12
SQ
* Hexe: Starting turn.
18:53:12
SQ
-> Behaviors to pick from:
Charm (714.522)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
Charm (714.522)(*), Engage.Ranged (60), Idle (1), Hex (0), UsePotion (0)
18:53:12
SQ
-> Behavior picked: Charm (714.522)
18:53:12
SQ
Hexe uses skill Charm
18:53:14
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
Engage.Ranged (60)(*), Idle (1), UsePotion (0), Hex (0), Charm (0)
18:53:14
SQ
-> Behavior picked: Engage.Ranged (60)
18:53:14
SQ
* Hexe: Engaging into firing range over 1 tiles at Randolf (not visible)
18:53:14
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
Idle (1)(*), UsePotion (0), Hex (0), Charm (0), Engage.Ranged (0)
18:53:14
SQ
-> Behavior picked: Idle (1)
18:53:14
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:53:14
SQ
* ---------------------------------------------------
18:53:15
SQ
Turn started for Landrich The Landknecht
18:53:16
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:53:16
SQ
Landrich The Landknecht uses skill Reload
18:53:17
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Unhold]
18:53:17
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:53:19
SQ
Turn started for Gerulf the Impaler
18:53:21
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Frenzied Direwolf]
18:53:21
SQ
Gerulf the Impaler uses skill Cleave
18:53:21
SQ
Frenzied Direwolf has died.
18:53:24
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Hexe]
18:53:24
SQ
Gerulf the Impaler uses skill Cleave
18:53:24
SQ
Hexe has died.
18:53:26
SQ
Turn started for Wilhelm
18:53:29
SQ
Turn started for Alfred Blood Oak
18:53:32
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Frenzied Direwolf]
18:53:32
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:53:33
Script
VM collected 24 object(s) and deleted them.
18:53:34
SQ
Turn started for Wilderich The Unshakeable
18:53:36
SQ
Turn started for Peculiar Hans
18:53:41
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Unhold]
18:53:41
SQ
Peculiar Hans uses skill Aimed Shot
18:53:44
SQ
Turn started for Ludolf the Master
18:53:46
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Unhold]
18:53:46
SQ
Ludolf the Master uses skill Cudgel
18:53:46
SQ
Unhold has died.
18:53:46
UI
Failed to load procedural content "procedural/tacticalentity(16634,4658509,socket,arrow)".
18:53:49
SQ
Turn started for The Bastion
18:53:51
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:53:51
SQ
The Bastion uses skill Slash
18:53:52
SQ
Skill [Dazed] removed from [The Bastion].
18:53:52
SQ
Skill [Overwhelmed] removed from [The Bastion].
18:53:52
SQ
Turn started for Reimund The Redeemed
18:53:55
SQ
[Reimund The Redeemed] executes skill [Thrust] on target [Frenzied Direwolf]
18:53:55
SQ
Reimund The Redeemed uses skill Thrust
18:53:55
Resource
Unloading: music/beasts_01.ogg
18:53:55
SQ
Skill [Overwhelmed (x2)] removed from [Reimund The Redeemed].
18:53:56
SQ
Turn started for Reiner The Owl
18:53:56
SQ
* Reiner The Owl: Fleeing.
18:53:57
SQ
* Reiner The Owl: Fleeing.
18:53:58
SQ
Skill [Overwhelmed (x3)] removed from [Reiner The Owl].
18:53:58
SQ
INFO: Next round issued: 11
18:53:59
SQ
Turn started for Frenzied Direwolf
18:53:59
SQ
*
18:53:59
SQ
* Frenzied Direwolf: Starting turn.
18:53:59
SQ
-> Behaviors to pick from:
Attack.Default (52.5882)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Flee (0), Protect (0), Retreat (0)
Attack.Default (52.5882)(*), Idle (1), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Flee (0), Protect (0), Retreat (0)
18:53:59
SQ
-> Behavior picked: Attack.Default (52.5882)
18:54:00
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:00
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:00
SQ
-> Behaviors to pick from:
Attack.Default (33.4132)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Flee (0), Protect (0), Retreat (0), BreakFree (0)
Attack.Default (33.4132)(*), Idle (1), Howl (0), Roam (0), Engage.Melee (0), Flee (0), Protect (0), Retreat (0), BreakFree (0)
18:54:00
SQ
-> Behavior picked: Attack.Default (33.4132)
18:54:01
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:01
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:01
SQ
-> Behaviors to pick from:
Attack.Default (50.9632)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Retreat (0), BreakFree (0), Roam (0)
Attack.Default (50.9632)(*), Idle (1), Engage.Melee (0), Flee (0), Howl (0), Protect (0), Retreat (0), BreakFree (0), Roam (0)
18:54:01
SQ
-> Behavior picked: Attack.Default (50.9632)
18:54:02
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:02
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Howl (0), Protect (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Howl (0), Protect (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0)
18:54:02
SQ
-> Behavior picked: Idle (1)
18:54:03
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:54:03
SQ
* ---------------------------------------------------
18:54:03
SQ
Turn started for Frenzied Direwolf
18:54:03
SQ
*
18:54:03
SQ
* Frenzied Direwolf: Starting turn.
18:54:03
SQ
-> Behaviors to pick from:
Attack.Default (49.179)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
Attack.Default (49.179)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
18:54:03
SQ
-> Behavior picked: Attack.Default (49.179)
18:54:04
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:54:04
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:04
SQ
-> Behaviors to pick from:
Attack.Default (47.554)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
Attack.Default (47.554)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
18:54:04
SQ
-> Behavior picked: Attack.Default (47.554)
18:54:05
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:54:05
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:05
SQ
-> Behaviors to pick from:
Attack.Default (65.4323)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
Attack.Default (65.4323)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
18:54:05
SQ
-> Behavior picked: Attack.Default (65.4323)
18:54:06
SQ
* Frenzied Direwolf: Using Direwolf Bite against Reimund The Redeemed!
18:54:06
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
18:54:06
SQ
-> Behavior picked: Idle (1)
18:54:06
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:54:06
SQ
* ---------------------------------------------------
18:54:07
SQ
Turn started for Hartmut the Sergeant
18:54:08
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Frenzied Direwolf]
18:54:08
SQ
Hartmut the Sergeant uses skill Impale
18:54:09
SQ
Turn started for Randolf
18:54:12
SQ
Turn started for Hexe
18:54:12
SQ
*
18:54:12
SQ
* Hexe: Starting turn.
18:54:12
SQ
-> Behaviors to pick from:
Charm (871.963)(*), Hex (318.548)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (871.963)(*), Hex (318.548)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:54:12
SQ
-> Behavior picked: Charm (871.963)
18:54:13
SQ
Hexe uses skill Charm
18:54:15
SQ
* Hexe: It's important that I get some distance from my opponents..
18:54:15
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Hex (131.048)(*), Idle (1), UsePotion (0), Charm (0)
Engage.Ranged (360)(*), Hex (131.048)(*), Idle (1), UsePotion (0), Charm (0)
18:54:15
SQ
-> Behavior picked: Engage.Ranged (360)
18:54:15
SQ
* Hexe: Engaging into firing range over 1 tiles at Randolf (visible)
18:54:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
Idle (1)(*), Charm (0), UsePotion (0), Hex (0), Engage.Ranged (0)
18:54:15
SQ
-> Behavior picked: Idle (1)
18:54:15
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:54:15
SQ
* ---------------------------------------------------
18:54:15
SQ
Turn started for Landrich The Landknecht
18:54:16
SQ
[Landrich The Landknecht] executes skill [Reload] on target [Landrich The Landknecht]
18:54:16
SQ
Landrich The Landknecht uses skill Reload
18:54:18
SQ
Turn started for Alfred Blood Oak
18:54:19
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:54:19
SQ
Alfred Blood Oak uses skill Reload
18:54:19
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Frenzied Direwolf]
18:54:19
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:54:21
SQ
Turn started for Wilhelm
18:54:21
SQ
*
18:54:21
SQ
* Wilhelm: Starting turn.
18:54:21
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
Engage.Melee (132)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
18:54:21
SQ
-> Behavior picked: Engage.Melee (132)
18:54:22
SQ
* Wilhelm: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=2.40059
18:54:23
SQ
* Wilhelm: Reached engage destination
18:54:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
18:54:23
SQ
-> Behavior picked: Idle (1)
18:54:23
SQ
* Wilhelm: Ending Turn with 1 of 9 AP left.
18:54:23
SQ
* ---------------------------------------------------
18:54:23
SQ
Turn started for Wilderich The Unshakeable
18:54:26
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:54:26
SQ
Wilderich The Unshakeable uses skill Thrust
18:54:27
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:54:27
SQ
Turn started for Gerulf the Impaler
18:54:29
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
18:54:29
SQ
Turn started for The Bastion
18:54:31
SQ
[The Bastion] executes skill [Slash] on target [Frenzied Direwolf]
18:54:31
SQ
The Bastion uses skill Slash
18:54:31
SQ
Frenzied Direwolf has died.
18:54:33
SQ
Turn started for Peculiar Hans
18:54:35
SQ
Turn started for Ludolf the Master
18:54:36
SQ
[Ludolf the Master] executes skill [Recover] on target [Ludolf the Master]
18:54:36
SQ
Ludolf the Master uses skill Recover
18:54:36
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
18:54:37
SQ
Turn started for Reimund The Redeemed
18:54:39
SQ
Skill [Overwhelmed (x3)] removed from [Reimund The Redeemed].
18:54:40
SQ
Turn started for Reiner The Owl
18:54:40
SQ
* Reiner The Owl: Fleeing.
18:54:41
SQ
INFO: Next round issued: 12
18:54:42
SQ
Turn started for Frenzied Direwolf
18:54:42
SQ
*
18:54:42
SQ
* Frenzied Direwolf: Starting turn.
18:54:42
SQ
-> Behaviors to pick from:
Attack.Default (22.0235)(*), Idle (1), Protect (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
Attack.Default (22.0235)(*), Idle (1), Protect (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
18:54:42
SQ
-> Behavior picked: Attack.Default (22.0235)
18:54:43
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:43
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:43
SQ
-> Behaviors to pick from:
Attack.Default (49.6485)(*), Idle (1), Retreat (0), Flee (0), Protect (0), Roam (0), Howl (0), Engage.Melee (0), BreakFree (0)
Attack.Default (49.6485)(*), Idle (1), Retreat (0), Flee (0), Protect (0), Roam (0), Howl (0), Engage.Melee (0), BreakFree (0)
18:54:43
SQ
-> Behavior picked: Attack.Default (49.6485)
18:54:45
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:45
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:45
SQ
-> Behaviors to pick from:
Attack.Default (43.7985)(*), Idle (1), Protect (0), Roam (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (43.7985)(*), Idle (1), Protect (0), Roam (0), Retreat (0), Howl (0), Engage.Melee (0), BreakFree (0), Flee (0)
18:54:45
SQ
-> Behavior picked: Attack.Default (43.7985)
18:54:46
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:54:46
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:54:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Idle (1)(*), Protect (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
18:54:46
SQ
-> Behavior picked: Idle (1)
18:54:47
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:54:47
SQ
* ---------------------------------------------------
18:54:47
SQ
Turn started for Randolf
18:54:48
SQ
Turn started for Hartmut the Sergeant
18:54:51
SQ
Turn started for Hexe
18:54:51
SQ
*
18:54:51
SQ
* Hexe: Starting turn.
18:54:52
SQ
* Hexe: It's important that I get some distance from my opponents..
18:54:52
SQ
-> Behaviors to pick from:
Charm (360.289)(*), Engage.Ranged (180)(*), Hex (128.333)(*), Idle (1), UsePotion (0)
Charm (360.289)(*), Engage.Ranged (180)(*), Hex (128.333)(*), Idle (1), UsePotion (0)
18:54:52
SQ
-> Behavior picked: Engage.Ranged (180)
18:54:52
SQ
* Hexe: Engaging into firing range over 3 tiles at Gerulf the Impaler (visible)
18:54:53
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
18:54:53
SQ
-> Behavior picked: Idle (1)
18:54:53
SQ
* Hexe: Ending Turn with 3 of 9 AP left.
18:54:53
SQ
* ---------------------------------------------------
18:54:53
SQ
Turn started for Landrich The Landknecht
18:54:56
SQ
Turn started for Ludolf the Master
18:54:58
SQ
Turn started for Alfred Blood Oak
18:54:59
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
18:54:59
SQ
Alfred Blood Oak uses skill Reload
18:55:01
SQ
Turn started for Wilhelm
18:55:01
SQ
*
18:55:01
SQ
* Wilhelm: Starting turn.
18:55:01
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0)
Engage.Melee (126.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0)
18:55:01
SQ
-> Behavior picked: Engage.Melee (126.5)
18:55:01
SQ
* Wilhelm: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=2.40059
18:55:02
SQ
* Wilhelm: Reached engage destination
18:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Bow (0), Attack.CrushArmor (0), Reload (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:55:02
SQ
-> Behavior picked: Idle (1)
18:55:02
SQ
* Wilhelm: Ending Turn with 1 of 9 AP left.
18:55:02
SQ
* ---------------------------------------------------
18:55:02
SQ
Skill [Charmed] removed from [Wilhelm].
18:55:02
SQ
Turn started for Wilderich The Unshakeable
18:55:04
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Frenzied Direwolf]
18:55:04
SQ
Wilderich The Unshakeable uses skill Thrust
18:55:05
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:55:05
SQ
Turn started for Peculiar Hans
18:55:08
SQ
Turn started for Gerulf the Impaler
18:55:11
SQ
Turn started for The Bastion
18:55:13
SQ
Turn started for Reimund The Redeemed
18:55:15
SQ
Turn started for Reiner The Owl
18:55:15
SQ
* Reiner The Owl: Fleeing.
18:55:21
SQ
INFO: Next round issued: 13
18:55:21
SQ
Turn started for Frenzied Direwolf
18:55:21
SQ
*
18:55:21
SQ
* Frenzied Direwolf: Starting turn.
18:55:22
SQ
-> Behaviors to pick from:
Attack.Default (44.1235)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0), Protect (0)
Attack.Default (44.1235)(*), Idle (1), Howl (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0), Protect (0)
18:55:22
SQ
-> Behavior picked: Attack.Default (44.1235)
18:55:22
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:55:22
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:55:22
SQ
-> Behaviors to pick from:
Attack.Default (37.2985)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Retreat (0), Protect (0), BreakFree (0)
Attack.Default (37.2985)(*), Idle (1), Engage.Melee (0), Roam (0), Howl (0), Flee (0), Retreat (0), Protect (0), BreakFree (0)
18:55:22
SQ
-> Behavior picked: Attack.Default (37.2985)
18:55:23
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:55:23
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:55:23
SQ
-> Behaviors to pick from:
Attack.Default (21.6985)(*), Idle (1), Howl (0), Flee (0), Engage.Melee (0), Retreat (0), Protect (0), BreakFree (0), Roam (0)
Attack.Default (21.6985)(*), Idle (1), Howl (0), Flee (0), Engage.Melee (0), Retreat (0), Protect (0), BreakFree (0), Roam (0)
18:55:23
SQ
-> Behavior picked: Attack.Default (21.6985)
18:55:24
SQ
* Frenzied Direwolf: Using Direwolf Bite against Wilderich The Unshakeable!
18:55:24
SQ
Frenzied Direwolf uses skill Direwolf Bite
18:55:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Protect (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), Protect (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Attack.Default (0)
18:55:24
SQ
-> Behavior picked: Idle (1)
18:55:25
SQ
* Frenzied Direwolf: Ending Turn with 0 of 12 AP left.
18:55:25
SQ
* ---------------------------------------------------
18:55:25
SQ
Turn started for Hartmut the Sergeant
18:55:28
SQ
Turn started for Randolf
18:55:29
SQ
[Randolf] executes skill [Strike] on target [Frenzied Direwolf]
18:55:29
SQ
Randolf uses skill Strike
18:55:29
SQ
Frenzied Direwolf has died.
18:55:30
SQ
Turn started for Hexe
18:55:30
SQ
*
18:55:30
SQ
* Hexe: Starting turn.
18:55:31
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:55:31
SQ
-> Behaviors to pick from:
Charm (336.853)(*), Hex (129.839)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
Charm (336.853)(*), Hex (129.839)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
18:55:31
SQ
-> Behavior picked: Hex (129.839)
18:55:31
SQ
Hexe uses skill Hex
18:55:32
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
18:55:32
SQ
-> Behaviors to pick from:
Charm (328.468)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
Charm (328.468)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
18:55:32
SQ
-> Behavior picked: Charm (328.468)
18:55:32
SQ
Hexe uses skill Charm
18:55:34
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
18:55:34
SQ
-> Behavior picked: Idle (1)
18:55:34
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
18:55:34
SQ
* ---------------------------------------------------
18:55:34
SQ
Turn started for Landrich The Landknecht
18:55:38
SQ
Turn started for Ludolf the Master
18:55:40
SQ
Turn started for Wilhelm
18:55:42
SQ
Turn started for Alfred Blood Oak
18:55:44
SQ
Turn started for Wilderich The Unshakeable
18:55:46
SQ
Skill [Overwhelmed (x3)] removed from [Wilderich The Unshakeable].
18:55:46
SQ
Turn started for Gerulf the Impaler
18:55:48
SQ
Skill [Hidden] removed from [Gerulf the Impaler].
18:55:49
SQ
Turn started for Peculiar Hans
18:55:51
SQ
Turn started for The Bastion
18:55:53
SQ
Turn started for Reimund The Redeemed
18:55:55
SQ
Turn started for Reiner The Owl
18:55:55
SQ
* Reiner The Owl: Fleeing.
18:55:57
SQ
INFO: Next round issued: 14
18:55:57
SQ
Turn started for Hartmut the Sergeant
18:56:01
SQ
Turn started for Randolf
18:56:04
SQ
Turn started for Hexe
18:56:04
SQ
Skill [Hex] removed from [Ludolf the Master].
18:56:04
SQ
Skill [Protected by a Hex] removed from [Hexe].
18:56:04
SQ
*
18:56:04
SQ
* Hexe: Starting turn.
18:56:04
SQ
-> Behaviors to pick from:
Charm (759.861)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
Charm (759.861)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
18:56:04
SQ
-> Behavior picked: Charm (759.861)
18:56:05
SQ
Hexe uses skill Charm
18:56:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
18:56:06
SQ
-> Behavior picked: Idle (1)
18:56:06
SQ
* Hexe: Waiting with 4 of 9 AP left.
18:56:06
SQ
* ---------------------------------------------------
18:56:07
SQ
Turn started for Landrich The Landknecht
18:56:12
SQ
[Landrich The Landknecht] executes skill [Shoot Bolt] on target [Hexe]
18:56:12
SQ
Landrich The Landknecht uses skill Shoot Bolt
18:56:13
SQ
Turn started for Ludolf the Master
18:56:15
SQ
Turn started for Wilhelm
18:56:17
SQ
Turn started for Alfred Blood Oak
18:56:19
SQ
[Alfred Blood Oak] executes skill [Shoot Heavy Bolt] on target [Hexe]
18:56:19
SQ
Alfred Blood Oak uses skill Shoot Heavy Bolt
18:56:20
SQ
Hexe has died.
18:56:20
SQ
Skill [Charmed] removed from [Randolf].
18:56:20
Resource
Unloading: gfx/orientation_overlay.png
18:56:20
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Alfred Blood Oak].
18:56:20
SQ
Skill [Reload] removed from [Alfred Blood Oak].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Landrich The Landknecht].
18:56:20
SQ
Skill [Reload] removed from [Landrich The Landknecht].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Hartmut the Sergeant].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Reimund The Redeemed].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Peculiar Hans].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [The Bastion].
18:56:20
SQ
Skill [Hidden] removed from [The Bastion].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Wilderich The Unshakeable].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Gerulf the Impaler].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Reiner The Owl].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Ludolf the Master].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Wilhelm].
18:56:20
SQ
Skill [Realm of Nightmares] removed from [Randolf].
18:56:24
Resource
Unloading: music/beasts_03.ogg
18:56:27
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:56:27
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:56:27
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:56:27
SQ
World::onCombatFinished
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Gerhard The Weaponmaster].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Meinrad the Pimp].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Helfrich the Paranoid].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Sir Siegfried].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Torvald].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Geralt Whoreson].
18:56:27
SQ
Skill [Realm of Nightmares] removed from [Albrecht].
18:56:27
SQ
TacticalState::onFinish
18:56:27
Resource
Unloading: gfx/object_0.png
18:56:27
Resource
Unloading: gfx/detail.png
18:56:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:56:27
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
18:56:27
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Unloading: sounds/enemies/werewolf_hurt_02.wav
18:56:27
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Unloading: sounds/enemies/werewolf_hurt_03.wav
18:56:27
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Unloading: sounds/enemies/werewolf_hurt_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_death_01.wav
18:56:27
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Unloading: sounds/enemies/werewolf_death_02.wav
18:56:27
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Unloading: sounds/enemies/werewolf_death_03.wav
18:56:27
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Unloading: sounds/enemies/werewolf_death_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_death_05.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_01.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_02.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_03.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_05.wav
18:56:27
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Unloading: sounds/enemies/werewolf_flee_06.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_09.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_10.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_11.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_12.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_13.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_14.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_15.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/werewolf_idle_17.wav
18:56:27
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18:56:27
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18:56:27
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Unloading: sounds/enemies/werewolf_idle_20.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_21.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_01.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_02.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_03.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_05.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_06.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_07.wav
18:56:27
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Unloading: sounds/enemies/werewolf_idle_08.wav
18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_01.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_03.wav
18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_05.wav
18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_06.wav
18:56:27
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Unloading: sounds/enemies/werewolf_fatigue_07.wav
18:56:27
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Unloading: sounds/enemies/wolf_bite_01.wav
18:56:27
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Unloading: sounds/enemies/wolf_bite_02.wav
18:56:27
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Unloading: sounds/enemies/wolf_bite_03.wav
18:56:27
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Unloading: sounds/enemies/wolf_bite_04.wav
18:56:27
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Unloading: sounds/enemies/werewolf_claw_hit_01.wav
18:56:27
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Unloading: sounds/enemies/werewolf_claw_hit_02.wav
18:56:27
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Unloading: sounds/enemies/werewolf_claw_hit_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_hurt_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_hurt_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_hurt_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_hurt_04.wav
18:56:27
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Unloading: sounds/enemies/unhold_death_01.wav
18:56:27
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18:56:27
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18:56:27
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18:56:27
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Unloading: sounds/enemies/unhold_death_05.wav
18:56:27
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Unloading: sounds/enemies/unhold_death_06.wav
18:56:27
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Unloading: sounds/enemies/unhold_flee_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_flee_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_flee_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_flee_04.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_04.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_05.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_06.wav
18:56:27
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Unloading: sounds/enemies/unhold_idle_07.wav
18:56:27
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Unloading: sounds/enemies/unhold_swipe_01.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/unhold_swipe_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_fling_01.wav
18:56:27
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18:56:27
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18:56:27
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Unloading: sounds/enemies/unhold_fling_hit_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_fling_hit_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_fling_hit_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
18:56:27
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Unloading: sounds/enemies/unhold_swipe_hit_01.wav
18:56:27
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Unloading: sounds/enemies/unhold_swipe_hit_02.wav
18:56:27
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Unloading: sounds/enemies/unhold_swipe_hit_04.wav
18:56:27
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Unloading: sounds/enemies/unhold_swipe_hit_05.wav
18:56:27
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Unloading: sounds/enemies/unhold_regenerate_01.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/unhold_regenerate_03.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_01.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_02.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/hexe_hurt_04.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/hexe_hurt_06.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_07.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_08.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_09.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_10.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_11.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_12.wav
18:56:27
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Unloading: sounds/enemies/hexe_hurt_13.wav
18:56:27
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Unloading: sounds/enemies/hexe_death_01.wav
18:56:27
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Unloading: sounds/enemies/hexe_death_02.wav
18:56:27
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Unloading: sounds/enemies/hexe_death_03.wav
18:56:27
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Unloading: sounds/enemies/hexe_death_04.wav
18:56:27
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18:56:27
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Unloading: sounds/enemies/hexe_flee_01.wav
18:56:27
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Unloading: sounds/enemies/hexe_flee_02.wav
18:56:27
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Unloading: sounds/enemies/hexe_flee_03.wav
18:56:27
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Unloading: sounds/enemies/hexe_flee_04.wav
18:56:27
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Unloading: sounds/enemies/hexe_flee_05.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_flee_06.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_flee_07.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_flee_08.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_01.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_02.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_03.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_04.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_06.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_07.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_08.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_09.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_05.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_10.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_11.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_12.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_13.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_14.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_15.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_16.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_17.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_18.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_19.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_20.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_21.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_22.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_23.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_24.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_25.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_26.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_27.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_28.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_29.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_idle_30.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_kiss_01.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_kiss_02.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_kiss_03.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_kiss_04.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_chimes_01.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_chimes_02.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_chimes_03.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_charm_chimes_04.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_01.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_02.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_03.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_04.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_05.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_damage_01.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_damage_02.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_damage_03.wav
18:56:27
Resource
Unloading: sounds/enemies/hexe_hex_damage_04.wav
18:56:33
Script
VM collected 158 object(s) and deleted them.
18:57:57
Resource
Unloading: music/victory_01.ogg
18:58:10
SQ
contract removed: 378
18:58:12
SQ
contract added: Drive away brigands
18:58:18
SQ
contract added: Patrol
18:58:22
SQ
contract added: Return Item
18:58:29
SQ
contract added: Return Item
18:58:42
SQ
contract removed: 379
18:58:43
SQ
contract added: Marauding Greenskins
18:58:45
SQ
contract added: Armed Courier
18:58:49
SQ
Location entered: Ellenberg
18:58:51
SQ
showing contract: Return Item (id: 400)
18:59:00
Resource
Unloading: music/worldmap_08.ogg
18:59:01
SQ
Location entered: Ellenberg
18:59:05
Resource
Unloading: music/worldmap_04.ogg
18:59:33
Script
VM collected 2 object(s) and deleted them.
18:59:33
Resource
Unloading: music/village_01.ogg
18:59:41
SQ
contract added: Return Item
18:59:45
SQ
Location entered: Goldstein
18:59:49
Resource
Unloading: music/worldmap_07.ogg
19:01:29
SQ
showing contract: Marauding Greenskins (id: 405)
19:01:35
SQ
showing contract: Find Location (id: 399)
19:01:41
SQ
showing contract: Escort Caravan (id: 387)
19:01:53
Resource
Unloading: music/city_01.ogg
19:01:56
SQ
contract removed: 386
19:01:58
SQ
contract added: Hunting Beasts
19:01:58
SQ
Skill [Pierced Cheek] removed from [Ludolf the Master].
19:02:03
SQ
Location entered: Hoberfeste
19:02:07
Resource
Unloading: music/worldmap_03.ogg
19:02:33
Script
VM collected 2 object(s) and deleted them.
19:03:03
Resource
Unloading: music/stronghold_01.ogg
19:03:42
SQ
Location entered: Hoberfeste
19:03:46
Resource
Unloading: music/worldmap_05.ogg
19:04:27
Resource
Unloading: music/stronghold_01.ogg
19:04:27
SQ
Save campaign: New Blood
19:04:28
Scene
Finished saving scene.
19:04:44
SQ
Location entered: Hoberfeste
19:04:48
Resource
Unloading: music/worldmap_09.ogg
19:05:07
Resource
Unloading: music/stronghold_01.ogg
19:05:07
SQ
Load campaign: New Blood
19:05:07
Resource
Unloading: gfx/entity_2.png
19:05:07
Resource
Unloading: gfx/entity_4.png
19:05:07
Resource
Unloading: gfx/entity_1.png
19:05:07
SQ
Save version: 45
19:05:08
Scene
Finished loading scene.
19:05:08
Texture
Texture "gfx/entity_4.png" (ID: 935) took up approximately 10922kb in video memory.
19:05:08
Texture
Texture "gfx/entity_1.png" (ID: 946) took up approximately 10922kb in video memory.
19:05:09
Texture
Texture "gfx/entity_2.png" (ID: 1031) took up approximately 21845kb in video memory.
19:05:10
SQ
contract added: A Pact With Witches
19:05:10
SQ
contract added: Escort Caravan
19:05:10
SQ
contract added: Find Location
19:05:10
SQ
contract added: Armed Courier
19:05:10
SQ
contract added: Defend settlement
19:05:10
SQ
contract added: Secure Cemetery
19:05:10
SQ
contract added: Destroy Goblin Camp
19:05:10
SQ
contract added: Escort Caravan
19:05:10
SQ
contract added: Armed Courier
19:05:10
SQ
contract added: Find Location
19:05:10
SQ
contract added: Return Item
19:05:10
SQ
contract added: Drive away brigands
19:05:10
SQ
contract added: Patrol
19:05:10
SQ
contract added: Return Item
19:05:10
SQ
contract added: Return Item
19:05:10
SQ
contract added: Marauding Greenskins
19:05:10
SQ
contract added: Armed Courier
19:05:10
SQ
contract added: Return Item
19:05:10
SQ
contract added: Hunting Beasts
19:05:11
Resource
Unloading: music/worldmap_09.ogg
19:05:25
SQ
Location entered: Goldstein
19:05:29
Resource
Unloading: music/worldmap_08.ogg
19:05:33
Script
VM collected 5 object(s) and deleted them.
19:05:39
SQ
showing contract: Escort Caravan (id: 387)
19:05:40
SQ
contract activated: Escort Caravan (id: 387)
19:06:10
SQ
showing contract: Escort Caravan (id: 387)
19:06:35
SQ
party name: Trading Caravan
19:06:37
SQ
Save campaign: autosave
19:06:39
Scene
Finished saving scene.
19:06:39
SQ
WorldState::onHide
19:06:40
Texture
Texture "gfx/object_0.png" (ID: 179) took up approximately 21845kb in video memory.
19:06:40
Texture
Texture "gfx/detail.png" (ID: 217) took up approximately 10922kb in video memory.
19:06:40
Resource
Unloading: gfx/detail.png
19:06:40
Texture
Texture "gfx/detail.png" (ID: 217) took up approximately 10922kb in video memory.
19:06:40
Resource
Unloading: gfx/detail.png
19:06:40
Texture
Texture "gfx/detail.png" (ID: 217) took up approximately 10922kb in video memory.
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
19:06:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 242) took up approximately 1024kb in video memory.
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,6).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,5).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,7).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,6).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,4).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,7).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,3).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,8).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,2).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (20,9).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,1).
19:06:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
19:06:40
SQ
TACTICAL: STASH LOCKED: true
19:06:40
SQ
INFO: Next round issued: 1
19:06:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:06:40
Resource
Unloading: music/worldmap_07.ogg
19:06:40
Resource
Unloading: music/city_02.ogg
19:06:40
SQ
Turn started for Randolf
19:06:43
SQ
Turn started for Torvald
19:06:43
SQ
Turn started for Arbalester
19:06:43
SQ
*
19:06:43
SQ
* Arbalester: Starting turn.
19:06:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:06:44
SQ
-> Behavior picked: Idle (1)
19:06:44
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
19:06:44
SQ
* ---------------------------------------------------
19:06:44
SQ
Turn started for Arbalester
19:06:44
SQ
*
19:06:44
SQ
* Arbalester: Starting turn.
19:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:06:45
SQ
-> Behavior picked: Idle (1)
19:06:45
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
19:06:45
SQ
* ---------------------------------------------------
19:06:45
SQ
Turn started for Arbalester
19:06:45
SQ
*
19:06:45
SQ
* Arbalester: Starting turn.
19:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:06:45
SQ
-> Behavior picked: Idle (1)
19:06:45
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
19:06:45
SQ
* ---------------------------------------------------
19:06:46
SQ
Turn started for Meinrad the Pimp
19:06:46
SQ
Turn started for Caravan Hand
19:06:46
SQ
*
19:06:46
SQ
* Caravan Hand: Starting turn.
19:06:47
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:06:47
SQ
-> Behavior picked: Engage.Melee (10)
19:06:47
SQ
* Caravan Hand: Engaging to melee range with Footman (not visible), accepted_distance=0, value=0.217917
19:06:48
SQ
* Caravan Hand: Reached engage destination
19:06:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
19:06:48
SQ
-> Behavior picked: Idle (1)
19:06:48
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:06:48
SQ
* ---------------------------------------------------
19:06:48
SQ
Turn started for Caravan Hand
19:06:48
SQ
*
19:06:48
SQ
* Caravan Hand: Starting turn.
19:06:48
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:06:48
SQ
-> Behavior picked: Engage.Melee (10)
19:06:49
SQ
* Caravan Hand: Engaging to melee range with Footman (not visible), accepted_distance=0, value=0.182899
19:06:49
SQ
* Caravan Hand: Reached engage destination
19:06:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
19:06:49
SQ
-> Behavior picked: Idle (1)
19:06:49
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:06:49
SQ
* ---------------------------------------------------
19:06:49
SQ
Turn started for Arbalester
19:06:49
SQ
*
19:06:49
SQ
* Arbalester: Starting turn.
19:06:49
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (480)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:06:49
SQ
-> Behavior picked: Engage.Ranged (480)
19:06:50
SQ
* Arbalester: Engaging into firing range over 2 tiles at Caravan Donkey (not visible)
19:06:50
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:06:50
SQ
-> Behaviors to pick from:
Attack.Bow (137.352)(*), Idle (1), Retreat (0), Reload (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (137.352)(*), Idle (1), Retreat (0), Reload (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), Engage.Ranged (0)
19:06:50
SQ
-> Behavior picked: Attack.Bow (137.352)
19:06:50
SQ
* Arbalester: Using Shoot Bolt against Caravan Hand!
19:06:50
SQ
Arbalester uses skill Shoot Bolt
19:06:51
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:06:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0)
19:06:51
SQ
-> Behavior picked: Idle (1)
19:06:51
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
19:06:51
SQ
* ---------------------------------------------------
19:06:51
SQ
Turn started for Caravan Hand
19:06:51
SQ
*
19:06:51
SQ
* Caravan Hand: Starting turn.
19:06:52
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (10)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
19:06:52
SQ
-> Behavior picked: Engage.Melee (10)
19:06:52
SQ
* Caravan Hand: Engaging to melee range with Arbalester (not visible), accepted_distance=0, value=0.517878
19:06:53
SQ
* Caravan Hand: Reached engage destination
19:06:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
19:06:53
SQ
-> Behavior picked: Idle (1)
19:06:53
SQ
* Caravan Hand: Ending Turn with 0 of 9 AP left.
19:06:53
SQ
* ---------------------------------------------------
19:06:53
SQ
Turn started for Peculiar Hans
19:06:54
SQ
Turn started for Footman
19:06:54
SQ
*
19:06:54
SQ
* Footman: Starting turn.
19:06:55
SQ
-> Behaviors to pick from:
Engage.Melee (63.36)(*), Defend.Shieldwall (3.01794), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (63.36)(*), Defend.Shieldwall (3.01794), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:06:55
SQ
-> Behavior picked: Engage.Melee (63.36)
19:06:55
SQ
* Footman: Engaging to melee range with Caravan Hand (visible), accepted_distance=0, value=0.494707
19:06:56
SQ
* Footman: Reached engage destination
19:06:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
19:06:56
SQ
-> Behavior picked: Idle (1)
19:06:57
SQ
* Footman: Ending Turn with 2 of 9 AP left.
19:06:57
SQ
* ---------------------------------------------------
19:06:57
SQ
Turn started for Footman
19:06:57
SQ
*
19:06:57
SQ
* Footman: Starting turn.
19:06:57
SQ
-> Behaviors to pick from:
Engage.Melee (64.3903)(*), Defend.Shieldwall (2.91101), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (64.3903)(*), Defend.Shieldwall (2.91101), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:06:57
SQ
-> Behavior picked: Engage.Melee (64.3903)
19:06:57
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.512176
19:06:57
SQ
* Footman: Reached engage destination
19:06:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
19:06:57
SQ
-> Behavior picked: Idle (1)
19:06:57
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:06:57
SQ
* ---------------------------------------------------
19:06:58
SQ
Turn started for Footman
19:06:58
SQ
*
19:06:58
SQ
* Footman: Starting turn.
19:06:58
SQ
-> Behaviors to pick from:
Engage.Melee (75.7209)(*), Defend.Shieldwall (3.01251), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (75.7209)(*), Defend.Shieldwall (3.01251), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:06:58
SQ
-> Behavior picked: Engage.Melee (75.7209)
19:06:58
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.494707
19:06:58
SQ
* Footman: Reached engage destination
19:06:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
19:06:58
SQ
-> Behavior picked: Idle (1)
19:06:59
SQ
* Footman: Ending Turn with 3 of 9 AP left.
19:06:59
SQ
* ---------------------------------------------------
19:07:00
SQ
Turn started for Geralt Whoreson
19:07:01
SQ
Turn started for Footman
19:07:01
SQ
*
19:07:01
SQ
* Footman: Starting turn.
19:07:01
SQ
-> Behaviors to pick from:
Engage.Melee (95.5862)(*), Defend.Shieldwall (2.98809), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (95.5862)(*), Defend.Shieldwall (2.98809), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:07:01
SQ
-> Behavior picked: Engage.Melee (95.5862)
19:07:02
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.494707
19:07:02
SQ
* Footman: Reached engage destination
19:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
19:07:02
SQ
-> Behavior picked: Idle (1)
19:07:03
SQ
* Footman: Ending Turn with 3 of 9 AP left.
19:07:03
SQ
* ---------------------------------------------------
19:07:03
SQ
Turn started for Standard Bearer
19:07:03
SQ
*
19:07:03
SQ
* Standard Bearer: Starting turn.
19:07:03
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Default (0), Rally (0), Flee (0)
Engage.Melee (100)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Default (0), Rally (0), Flee (0)
19:07:03
SQ
-> Behavior picked: Engage.Melee (100)
19:07:03
SQ
* Standard Bearer: Waiting until others have moved!
19:07:04
SQ
Turn started for Footman
19:07:04
SQ
*
19:07:04
SQ
* Footman: Starting turn.
19:07:04
SQ
-> Behaviors to pick from:
Engage.Melee (85.6216)(*), Defend.Shieldwall (2.99865), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.6216)(*), Defend.Shieldwall (2.99865), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:07:04
SQ
-> Behavior picked: Engage.Melee (85.6216)
19:07:04
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.492921
19:07:04
SQ
* Footman: Reached engage destination
19:07:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
19:07:04
SQ
-> Behavior picked: Idle (1)
19:07:05
SQ
* Footman: Ending Turn with 3 of 9 AP left.
19:07:05
SQ
* ---------------------------------------------------
19:07:05
SQ
Turn started for Footman
19:07:05
SQ
*
19:07:05
SQ
* Footman: Starting turn.
19:07:06
SQ
-> Behaviors to pick from:
Engage.Melee (82.9714)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (82.9714)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:07:06
SQ
-> Behavior picked: Engage.Melee (82.9714)
19:07:06
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.492921
19:07:06
SQ
* Footman: Reached engage destination
19:07:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:07:06
SQ
-> Behavior picked: Idle (1)
19:07:06
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:07:06
SQ
* ---------------------------------------------------
19:07:07
SQ
Turn started for Wilderich The Unshakeable
19:07:08
SQ
Turn started for Billman
19:07:08
SQ
*
19:07:08
SQ
* Billman: Starting turn.
19:07:08
SQ
-> Behaviors to pick from:
Engage.Melee (120.833)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (120.833)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:07:08
SQ
-> Behavior picked: Engage.Melee (120.833)
19:07:08
SQ
* Billman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.518513
19:07:09
SQ
* Billman: Reached engage destination
19:07:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:07:09
SQ
-> Behavior picked: Idle (1)
19:07:09
SQ
* Billman: Ending Turn with 0 of 9 AP left.
19:07:09
SQ
* ---------------------------------------------------
19:07:09
SQ
Turn started for Billman
19:07:09
SQ
*
19:07:09
SQ
* Billman: Starting turn.
19:07:09
SQ
-> Behaviors to pick from:
Engage.Melee (87.6)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (87.6)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:07:09
SQ
-> Behavior picked: Engage.Melee (87.6)
19:07:09
SQ
* Billman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.54175
19:07:09
SQ
* Billman: Reached engage destination
19:07:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:07:10
SQ
-> Behavior picked: Idle (1)
19:07:10
SQ
* Billman: Ending Turn with 2 of 9 AP left.
19:07:10
SQ
* ---------------------------------------------------
19:07:11
SQ
Turn started for Gerhard The Weaponmaster
19:07:12
SQ
[Gerhard The Weaponmaster] executes skill [Release Falcon] on target [Gerhard The Weaponmaster]
19:07:12
SQ
Gerhard The Weaponmaster uses skill Release Falcon
19:09:59
SQ
Turn started for Billman
19:09:59
SQ
*
19:09:59
SQ
* Billman: Starting turn.
19:09:59
SQ
-> Behaviors to pick from:
Engage.Melee (175.926)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (175.926)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:09:59
SQ
-> Behavior picked: Engage.Melee (175.926)
19:10:00
SQ
* Billman: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.71002
19:10:00
SQ
* Billman: Reached engage destination
19:10:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:10:00
SQ
-> Behavior picked: Idle (1)
19:10:01
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:10:01
SQ
* ---------------------------------------------------
19:10:01
SQ
Turn started for Billman
19:10:01
SQ
*
19:10:01
SQ
* Billman: Starting turn.
19:10:01
SQ
-> Behaviors to pick from:
Engage.Melee (79)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (79)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:10:01
SQ
-> Behavior picked: Engage.Melee (79)
19:10:02
SQ
* Billman: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.519296
19:10:02
SQ
* Billman: Reached engage destination
19:10:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:10:02
SQ
-> Behavior picked: Idle (1)
19:10:02
SQ
* Billman: Ending Turn with 1 of 9 AP left.
19:10:02
SQ
* ---------------------------------------------------
19:10:02
SQ
Turn started for Sir Siegfried
19:10:17
SQ
[Sir Siegfried] executes skill [Bash] on target [Billman]
19:10:17
SQ
Sir Siegfried uses skill Bash
19:10:19
SQ
Turn started for Billman
19:10:19
SQ
*
19:10:19
SQ
* Billman: Starting turn.
19:10:19
SQ
-> Behaviors to pick from:
Engage.Melee (80)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (80)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:10:19
SQ
-> Behavior picked: Engage.Melee (80)
19:10:20
SQ
* Billman: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.211851
19:10:20
SQ
* Billman: Reached engage destination
19:10:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
19:10:20
SQ
-> Behavior picked: Idle (1)
19:10:21
SQ
* Billman: Ending Turn with 3 of 9 AP left.
19:10:21
SQ
* ---------------------------------------------------
19:10:22
SQ
Turn started for Albrecht
19:10:24
SQ
Turn started for Wilhelm
19:10:28
SQ
[Wilhelm] executes skill [Split] on target [Footman]
19:10:28
SQ
Wilhelm uses skill Split
19:10:35
SQ
Turn started for Gerulf the Impaler
19:10:39
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Billman]
19:10:39
SQ
Gerulf the Impaler uses skill Cleave
19:10:40
SQ
Turn started for Helfrich the Paranoid
19:10:45
SQ
[Randolf] executes skill [Strike] on target [Footman]
19:10:45
SQ
Randolf uses skill Strike
19:10:47
SQ
[Torvald] executes skill [Lunge] on target [Footman]
19:10:47
SQ
Torvald uses skill Lunge
19:10:48
SQ
[Torvald] executes skill [Slash] on target [Footman]
19:10:48
SQ
Torvald uses skill Slash
19:10:51
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Billman]
19:10:51
SQ
Meinrad the Pimp uses skill Strike
19:10:53
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Billman]
19:10:53
SQ
Peculiar Hans uses skill Quick Shot
19:10:54
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Billman]
19:10:54
SQ
Peculiar Hans uses skill Quick Shot
19:10:54
SQ
Billman has died.
19:11:04
SQ
[Geralt Whoreson] executes skill [Stab] on target [Billman]
19:11:04
SQ
Geralt Whoreson uses skill Stab
19:11:04
SQ
Billman has died.
19:11:08
Resource
Unloading: music/noble_01.ogg
19:11:14
SQ
*
19:11:14
SQ
* Standard Bearer: Resuming turn.
19:11:14
SQ
-> Behaviors to pick from:
Engage.Melee (111.538)(*), Idle (1), Retreat (0), WakeUpAlly (0), Defend (0), Recover (0), Attack.Default (0), Rally (0), Flee (0), BreakFree (0)
Engage.Melee (111.538)(*), Idle (1), Retreat (0), WakeUpAlly (0), Defend (0), Recover (0), Attack.Default (0), Rally (0), Flee (0), BreakFree (0)
19:11:14
SQ
-> Behavior picked: Engage.Melee (111.538)
19:11:15
SQ
* Standard Bearer: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.288177
19:11:15
SQ
* Standard Bearer: Reached engage destination
19:11:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Recover (0), Rally (0), WakeUpAlly (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Recover (0), Rally (0), WakeUpAlly (0), Flee (0), BreakFree (0), Engage.Melee (0)
19:11:15
SQ
-> Behavior picked: Idle (1)
19:11:15
SQ
* Standard Bearer: Ending Turn with 0 of 9 AP left.
19:11:15
SQ
* ---------------------------------------------------
19:11:25
SQ
INFO: Next round issued: 2
19:11:26
SQ
Turn started for Arbalester
19:11:26
SQ
*
19:11:26
SQ
* Arbalester: Starting turn.
19:11:26
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:11:26
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (45.0248), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
Engage.Ranged (720)(*), Attack.Bow (45.0248), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
19:11:26
SQ
-> Behavior picked: Engage.Ranged (720)
19:11:27
SQ
* Arbalester: Engaging into firing range over 4 tiles at Caravan Donkey (not visible)
19:11:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0), Engage.Ranged (0)
19:11:27
SQ
-> Behavior picked: Idle (1)
19:11:27
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:11:27
SQ
* ---------------------------------------------------
19:11:27
SQ
Turn started for Arbalester
19:11:27
SQ
*
19:11:27
SQ
* Arbalester: Starting turn.
19:11:28
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:11:28
SQ
* Arbalester: Taking cover..
19:11:28
SQ
-> Behaviors to pick from:
Engage.Ranged (432)(*), Attack.Bow (40.7514), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
Engage.Ranged (432)(*), Attack.Bow (40.7514), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
19:11:28
SQ
-> Behavior picked: Engage.Ranged (432)
19:11:28
SQ
* Arbalester: Engaging into firing range over 2 tiles at Caravan Donkey (not visible)
19:11:29
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:11:29
SQ
-> Behaviors to pick from:
Attack.Bow (89.908)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Retreat (0), Defend (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (89.908)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Retreat (0), Defend (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0)
19:11:29
SQ
-> Behavior picked: Attack.Bow (89.908)
19:11:31
SQ
* Arbalester: Using Shoot Bolt against Caravan Hand!
19:11:31
SQ
Arbalester uses skill Shoot Bolt
19:11:32
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:11:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), Retreat (0), Defend (0), Flee (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), Retreat (0), Defend (0), Flee (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0)
19:11:32
SQ
-> Behavior picked: Idle (1)
19:11:32
SQ
* Arbalester: Ending Turn with 2 of 9 AP left.
19:11:32
SQ
* ---------------------------------------------------
19:11:32
SQ
Turn started for Arbalester
19:11:32
SQ
*
19:11:32
SQ
* Arbalester: Starting turn.
19:11:32
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:11:32
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (40.7514), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
Engage.Ranged (360)(*), Attack.Bow (40.7514), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
19:11:32
SQ
-> Behavior picked: Engage.Ranged (360)
19:11:33
SQ
* Arbalester: Engaging into firing range over 4 tiles at Caravan Donkey (not visible)
19:11:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0), Engage.Ranged (0)
19:11:33
SQ
-> Behavior picked: Idle (1)
19:11:33
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:11:33
SQ
* ---------------------------------------------------
19:11:33
SQ
Turn started for Caravan Hand
19:11:33
SQ
*
19:11:33
SQ
* Caravan Hand: Starting turn.
19:11:34
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), Attack.Default (0), Defend (0), Recover (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), BreakFree (0)
Engage.Melee (10)(*), Idle (1), Attack.Default (0), Defend (0), Recover (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), BreakFree (0)
19:11:34
SQ
-> Behavior picked: Engage.Melee (10)
19:11:34
SQ
* Caravan Hand: Engaging to melee range with Footman (visible), accepted_distance=0, value=0.200499
19:11:34
SQ
* Caravan Hand: Reached engage destination
19:11:34
SQ
-> Behaviors to pick from:
Attack.Default (29.9384)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Attack.Default (29.9384)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
19:11:34
SQ
-> Behavior picked: Attack.Default (29.9384)
19:11:35
SQ
* Caravan Hand: Using Slash against Footman!
19:11:35
SQ
Caravan Hand uses skill Slash
19:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
19:11:35
SQ
-> Behavior picked: Idle (1)
19:11:36
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:11:36
SQ
* ---------------------------------------------------
19:11:36
SQ
Turn started for Caravan Hand
19:11:36
SQ
*
19:11:36
SQ
* Caravan Hand: Starting turn.
19:11:37
SQ
-> Behaviors to pick from:
Attack.Default (20.8806)(*), Idle (1), Defend.Spearwall (0), Defend (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (20.8806)(*), Idle (1), Defend.Spearwall (0), Defend (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), BreakFree (0)
19:11:37
SQ
-> Behavior picked: Attack.Default (20.8806)
19:11:37
SQ
* Caravan Hand: Using Stab against Footman!
19:11:37
SQ
Caravan Hand uses skill Stab
19:11:37
SQ
-> Behaviors to pick from:
Attack.Default (20.8806)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend (0)
Attack.Default (20.8806)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend (0)
19:11:37
SQ
-> Behavior picked: Attack.Default (20.8806)
19:11:38
SQ
* Caravan Hand: Using Stab against Footman!
19:11:38
SQ
Caravan Hand uses skill Stab
19:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Default (0)
19:11:38
SQ
-> Behavior picked: Idle (1)
19:11:39
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:11:39
SQ
* ---------------------------------------------------
19:11:39
SQ
Turn started for Arbalester
19:11:39
SQ
*
19:11:39
SQ
* Arbalester: Starting turn.
19:11:40
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:11:40
SQ
* Arbalester: Taking cover..
19:11:40
SQ
-> Behaviors to pick from:
Engage.Ranged (864)(*), Reload (86.9136), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Retreat (0)
Engage.Ranged (864)(*), Reload (86.9136), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Retreat (0)
19:11:40
SQ
-> Behavior picked: Engage.Ranged (864)
19:11:40
SQ
* Arbalester: Engaging into firing range over 4 tiles at Gerhard The Weaponmaster (visible)
19:11:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Recover (0), WakeUpAlly (0), Reload (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Recover (0), WakeUpAlly (0), Reload (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
19:11:40
SQ
-> Behavior picked: Idle (1)
19:11:40
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:11:40
SQ
* ---------------------------------------------------
19:11:40
SQ
Turn started for Caravan Hand
19:11:40
SQ
*
19:11:40
SQ
* Caravan Hand: Starting turn.
19:11:41
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), Attack.Default (0), Defend (0), Recover (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), BreakFree (0)
Engage.Melee (10)(*), Idle (1), Attack.Default (0), Defend (0), Recover (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), BreakFree (0)
19:11:41
SQ
-> Behavior picked: Engage.Melee (10)
19:11:41
SQ
* Caravan Hand: Engaging to melee range with Footman (visible), accepted_distance=0, value=0.306157
19:11:42
SQ
* Caravan Hand: Reached engage destination
19:11:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Recover (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Recover (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
19:11:42
SQ
-> Behavior picked: Idle (1)
19:11:42
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
19:11:42
SQ
* ---------------------------------------------------
19:11:43
SQ
Turn started for Footman
19:11:43
SQ
*
19:11:43
SQ
* Footman: Starting turn.
19:11:43
SQ
* Footman: In fact, I would prefer to remain where I am
19:11:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (124.693), Defend.Shieldwall (12.3799), Idle (1), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Retreat (0)
Protect (2000)(*), Engage.Melee (124.693), Defend.Shieldwall (12.3799), Idle (1), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Retreat (0)
19:11:43
SQ
-> Behavior picked: Protect (2000)
19:11:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (21.1491)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Protect (0)
Defend.Shieldwall (21.1491)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Protect (0)
19:11:44
SQ
-> Behavior picked: Defend.Shieldwall (21.1491)
19:11:44
SQ
* Footman: Using Shieldwall!
19:11:44
SQ
Footman uses skill Shieldwall
19:11:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
19:11:44
SQ
-> Behavior picked: Idle (1)
19:11:44
SQ
* Footman: Ending Turn with 5 of 9 AP left.
19:11:44
SQ
* ---------------------------------------------------
19:11:45
SQ
Turn started for Torvald
19:11:49
SQ
[Torvald] executes skill [Slash] on target [Footman]
19:11:49
SQ
Torvald uses skill Slash
19:11:50
SQ
[Torvald] executes skill [Slash] on target [Footman]
19:11:50
SQ
Torvald uses skill Slash
19:11:53
SQ
Turn started for Meinrad the Pimp
19:11:58
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Footman]
19:11:58
SQ
Meinrad the Pimp uses skill Strike
19:11:59
SQ
Turn started for Footman
19:11:59
SQ
*
19:11:59
SQ
* Footman: Starting turn.
19:11:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (215.517)(*), Attack.Default (79.9639)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (215.517)(*), Attack.Default (79.9639)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Retreat (0)
19:11:59
SQ
-> Behavior picked: Defend.Shieldwall (215.517)
19:12:00
SQ
* Footman: Using Shieldwall!
19:12:00
SQ
Footman uses skill Shieldwall
19:12:00
SQ
-> Behaviors to pick from:
Attack.Default (79.9639)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (79.9639)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
19:12:00
SQ
-> Behavior picked: Attack.Default (79.9639)
19:12:01
SQ
* Footman: Using Slash against Caravan Hand!
19:12:01
SQ
Footman uses skill Slash
19:12:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
19:12:01
SQ
-> Behavior picked: Idle (1)
19:12:02
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:12:02
SQ
* ---------------------------------------------------
19:12:02
SQ
Turn started for Footman
19:12:02
SQ
*
19:12:02
SQ
* Footman: Starting turn.
19:12:02
SQ
-> Behaviors to pick from:
Engage.Melee (211.133)(*), Defend.Shieldwall (1.5388), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
Engage.Melee (211.133)(*), Defend.Shieldwall (1.5388), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
19:12:02
SQ
-> Behavior picked: Engage.Melee (211.133)
19:12:03
SQ
* Footman: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.479571
19:12:03
SQ
* Footman: Reached engage destination
19:12:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.05753)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0)
Defend.Shieldwall (6.05753)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0)
19:12:03
SQ
-> Behavior picked: Defend.Shieldwall (6.05753)
19:12:04
SQ
* Footman: Using Shieldwall!
19:12:04
SQ
Footman uses skill Shieldwall
19:12:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
19:12:04
SQ
-> Behavior picked: Idle (1)
19:12:05
SQ
* Footman: Ending Turn with 0 of 9 AP left.
19:12:05
SQ
* ---------------------------------------------------
19:12:05
SQ
Turn started for Footman
19:12:05
SQ
*
19:12:05
SQ
* Footman: Starting turn.
19:12:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (390.054)(*), Attack.Default (38.3219), Attack.CrushArmor (30.9782), Idle (1), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
Defend.Shieldwall (390.054)(*), Attack.Default (38.3219), Attack.CrushArmor (30.9782), Idle (1), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
19:12:05
SQ
-> Behavior picked: Defend.Shieldwall (390.054)
19:12:06
SQ
* Footman: Using Shieldwall!
19:12:06
SQ
Footman uses skill Shieldwall
19:12:06
SQ
-> Behaviors to pick from:
Attack.Default (38.0546)(*), Attack.CrushArmor (29.8165)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (38.0546)(*), Attack.CrushArmor (29.8165)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
19:12:06
SQ
-> Behavior picked: Attack.CrushArmor (29.8165)
19:12:07
SQ
* Footman: Using Crush Armor against Torvald!
19:12:07
SQ
Footman uses skill Destroy Armor
19:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0)
19:12:07
SQ
-> Behavior picked: Idle (1)
19:12:08
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:12:08
SQ
* ---------------------------------------------------
19:12:08
SQ
Skill [Overwhelmed] removed from [Footman].
19:12:08
SQ
Turn started for Footman
19:12:08
SQ
*
19:12:08
SQ
* Footman: Starting turn.
19:12:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (210.073)(*), Attack.Default (87.8413)(*), Defend.Riposte (68.0685)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Defend.Shieldwall (210.073)(*), Attack.Default (87.8413)(*), Defend.Riposte (68.0685)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
19:12:08
SQ
-> Behavior picked: Defend.Shieldwall (210.073)
19:12:09
SQ
* Footman: Using Shieldwall!
19:12:09
SQ
Footman uses skill Shieldwall
19:12:09
SQ
-> Behaviors to pick from:
Attack.Default (87.8413)(*), Defend.Riposte (82.4809)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (87.8413)(*), Defend.Riposte (82.4809)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0)
19:12:09
SQ
-> Behavior picked: Defend.Riposte (82.4809)
19:12:09
SQ
* Footman: Using Riposte!
19:12:09
SQ
Footman uses skill Riposte
19:12:09
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
19:12:09
SQ
-> Behavior picked: Idle (1)
19:12:10
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:12:10
SQ
* ---------------------------------------------------
19:12:10
SQ
Turn started for Billman
19:12:11
SQ
*
19:12:11
SQ
* Billman: Starting turn.
19:12:11
SQ
-> Behaviors to pick from:
Attack.Default (86.8407)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (86.8407)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
19:12:11
SQ
-> Behavior picked: Attack.Default (86.8407)
19:12:11
SQ
* Billman: Using Impale against Caravan Hand!
19:12:11
SQ
Billman uses skill Impale
19:12:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
19:12:12
SQ
-> Behavior picked: Idle (1)
19:12:12
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:12:12
SQ
* ---------------------------------------------------
19:12:12
SQ
Turn started for Billman
19:12:13
SQ
*
19:12:13
SQ
* Billman: Starting turn.
19:12:13
SQ
-> Behaviors to pick from:
Engage.Melee (116.971)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (116.971)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
19:12:13
SQ
-> Behavior picked: Engage.Melee (116.971)
19:12:13
SQ
* Billman: Engaging to melee range with Caravan Hand (visible), accepted_distance=0, value=1.5835
19:12:14
SQ
* Billman: Reached engage destination
19:12:14
SQ
-> Behaviors to pick from:
Attack.Default (88.1724)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (88.1724)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
19:12:14
SQ
-> Behavior picked: Attack.Default (88.1724)
19:12:15
SQ
* Billman: Using Impale against Caravan Hand!
19:12:15
SQ
Billman uses skill Impale
19:12:15
SQ
Caravan Hand has died.
19:12:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:12:15
SQ
-> Behavior picked: Idle (1)
19:12:15
SQ
* Billman: Ending Turn with 1 of 9 AP left.
19:12:15
SQ
* ---------------------------------------------------
19:12:16
SQ
Turn started for Peculiar Hans
19:12:25
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:12:25
SQ
Peculiar Hans uses skill Quick Shot
19:12:27
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:12:27
SQ
Peculiar Hans uses skill Quick Shot
19:12:29
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
19:12:29
SQ
Turn started for Geralt Whoreson
19:12:37
SQ
Turn started for Randolf
19:12:38
SQ
[Randolf] executes skill [Strike] on target [Footman]
19:12:38
SQ
Randolf uses skill Strike
19:12:40
SQ
Turn started for Sir Siegfried
19:12:43
SQ
[Sir Siegfried] executes skill [Knock Out] on target [Billman]
19:12:43
SQ
Sir Siegfried uses skill Knock Out
19:12:44
SQ
Turn started for Standard Bearer
19:12:44
SQ
*
19:12:44
SQ
* Standard Bearer: Starting turn.
19:12:44
SQ
-> Behaviors to pick from:
Attack.Default (94.9818)(*), Rally (60.4842)(*), Idle (1), Engage.Melee (0), Recover (0), WakeUpAlly (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
Attack.Default (94.9818)(*), Rally (60.4842)(*), Idle (1), Engage.Melee (0), Recover (0), WakeUpAlly (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
19:12:44
SQ
-> Behavior picked: Attack.Default (94.9818)
19:12:45
SQ
* Standard Bearer: Using Impale against Meinrad the Pimp!
19:12:45
SQ
Standard Bearer uses skill Impale
19:12:45
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Default (0)
19:12:45
SQ
-> Behavior picked: Idle (1)
19:12:45
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
19:12:45
SQ
* ---------------------------------------------------
19:12:46
SQ
Turn started for Wilderich The Unshakeable
19:12:49
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Billman]
19:12:49
SQ
Wilderich The Unshakeable uses skill Thrust
19:12:54
SQ
[Wilderich The Unshakeable] executes skill [Taunt] on target [Billman]
19:12:54
SQ
Wilderich The Unshakeable uses skill Taunt
19:12:55
SQ
Turn started for Billman
19:12:55
SQ
*
19:12:55
SQ
* Billman: Starting turn.
19:12:55
SQ
-> Behaviors to pick from:
Attack.Default (71.809)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (71.809)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
19:12:55
SQ
-> Behavior picked: Attack.Default (71.809)
19:12:56
SQ
* Billman: Using Impale against Meinrad the Pimp!
19:12:56
SQ
Billman uses skill Impale
19:12:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
19:12:56
SQ
-> Behavior picked: Idle (1)
19:12:57
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:12:57
SQ
* ---------------------------------------------------
19:12:57
SQ
Turn started for Albrecht
19:13:01
SQ
[Albrecht] executes skill [Batter] on target [Footman]
19:13:01
SQ
Albrecht uses skill Batter
19:13:01
SQ
Footman has died.
19:13:01
SQ
Skill [Shieldwall] removed from [Footman].
19:13:03
SQ
Turn started for Gerhard The Weaponmaster
19:13:07
SQ
[Gerhard The Weaponmaster] executes skill [Batter] on target [Footman]
19:13:07
SQ
Gerhard The Weaponmaster uses skill Batter
19:13:08
SQ
Turn started for Gerulf the Impaler
19:13:09
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Footman]
19:13:09
SQ
Gerulf the Impaler uses skill Cleave
19:13:09
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Footman]
19:13:09
SQ
Gerulf the Impaler uses skill Cleave
19:13:10
SQ
Turn started for Footman
19:13:10
SQ
*
19:13:10
SQ
* Footman: Starting turn.
19:13:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (259.272)(*), Defend.Riposte (80.2286)(*), Attack.Default (64.6892), Idle (1), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (259.272)(*), Defend.Riposte (80.2286)(*), Attack.Default (64.6892), Idle (1), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Retreat (0)
19:13:11
SQ
-> Behavior picked: Defend.Shieldwall (259.272)
19:13:11
SQ
* Footman: Using Shieldwall!
19:13:11
SQ
Footman uses skill Shieldwall
19:13:11
SQ
-> Behaviors to pick from:
Defend.Riposte (97.875)(*), Attack.Default (64.6892)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
Defend.Riposte (97.875)(*), Attack.Default (64.6892)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
19:13:11
SQ
-> Behavior picked: Attack.Default (64.6892)
19:13:12
SQ
* Footman: Using Slash against Meinrad the Pimp!
19:13:12
SQ
Footman uses skill Slash
19:13:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0)
19:13:12
SQ
-> Behavior picked: Idle (1)
19:13:13
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:13:13
SQ
* ---------------------------------------------------
19:13:14
SQ
Turn started for Wilhelm
19:13:15
SQ
[Wilhelm] executes skill [Split] on target [Footman]
19:13:15
SQ
Wilhelm uses skill Split
19:13:20
SQ
Skill [Hidden] removed from [Wilhelm].
19:13:21
SQ
Turn started for Helfrich the Paranoid
19:13:24
SQ
Skill [Hidden] removed from [Helfrich the Paranoid].
19:13:31
SQ
INFO: Next round issued: 3
19:13:31
SQ
Turn started for Arbalester
19:13:32
SQ
*
19:13:32
SQ
* Arbalester: Starting turn.
19:13:32
SQ
* Arbalester: Taking cover..
19:13:32
SQ
-> Behaviors to pick from:
Engage.Ranged (144)(*), Reload (70.728)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0)
Engage.Ranged (144)(*), Reload (70.728)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0)
19:13:32
SQ
-> Behavior picked: Reload (70.728)
19:13:32
SQ
* Arbalester: Reloading!
19:13:32
SQ
Arbalester uses skill Reload
19:13:33
SQ
* Arbalester: Taking cover..
19:13:33
SQ
-> Behaviors to pick from:
Attack.Bow (158.791)(*), Engage.Ranged (144)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), WakeUpAlly (0), Retreat (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Reload (0)
Attack.Bow (158.791)(*), Engage.Ranged (144)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), WakeUpAlly (0), Retreat (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Reload (0)
19:13:33
SQ
-> Behavior picked: Attack.Bow (158.791)
19:13:33
SQ
* Arbalester: Using Shoot Bolt against Geralt Whoreson!
19:13:33
SQ
Arbalester uses skill Shoot Bolt
19:13:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Defend.Riposte (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Reload (0), Attack.Bow (0)
19:13:34
SQ
-> Behavior picked: Idle (1)
19:13:34
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:13:34
SQ
* ---------------------------------------------------
19:13:34
SQ
Turn started for Caravan Hand
19:13:34
SQ
*
19:13:34
SQ
* Caravan Hand: Starting turn.
19:13:35
SQ
-> Behaviors to pick from:
Attack.Default (2.71829)(*), Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Recover (0)
Attack.Default (2.71829)(*), Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Recover (0)
19:13:35
SQ
-> Behavior picked: Attack.Default (2.71829)
19:13:35
SQ
* Caravan Hand: Using Stab against Footman!
19:13:35
SQ
Caravan Hand uses skill Stab
19:13:35
SQ
-> Behaviors to pick from:
Attack.Default (2.71829)(*), Idle (1)(*), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0)
Attack.Default (2.71829)(*), Idle (1)(*), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0)
19:13:35
SQ
-> Behavior picked: Attack.Default (2.71829)
19:13:36
SQ
* Caravan Hand: Using Stab against Footman!
19:13:36
SQ
Caravan Hand uses skill Stab
19:13:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.Default (0)
19:13:36
SQ
-> Behavior picked: Idle (1)
19:13:37
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:13:37
SQ
* ---------------------------------------------------
19:13:38
SQ
Turn started for Torvald
19:13:39
SQ
Turn started for Arbalester
19:13:39
SQ
*
19:13:39
SQ
* Arbalester: Starting turn.
19:13:40
SQ
No good tile in range, engaging in the general direction of the enemy!
19:13:40
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0)
Engage.Ranged (30)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0)
19:13:40
SQ
-> Behavior picked: Engage.Ranged (30)
19:13:40
SQ
* Arbalester: Waiting until others have moved!
19:13:40
SQ
Turn started for Caravan Hand
19:13:40
SQ
*
19:13:40
SQ
* Caravan Hand: Starting turn.
19:13:40
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Default (0)
Engage.Melee (10)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Default (0)
19:13:40
SQ
-> Behavior picked: Engage.Melee (10)
19:13:41
SQ
* Caravan Hand: Engaging to melee range with Footman (visible), accepted_distance=0, value=0.105399
19:13:41
SQ
* Caravan Hand: Reached engage destination
19:13:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0)
19:13:41
SQ
-> Behavior picked: Idle (1)
19:13:41
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:13:41
SQ
* ---------------------------------------------------
19:13:41
SQ
Turn started for Arbalester
19:13:41
SQ
*
19:13:41
SQ
* Arbalester: Starting turn.
19:13:41
SQ
No good tile in range, engaging in the general direction of the enemy!
19:13:41
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:13:41
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (119.142)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Flee (0), Attack.Puncture (0), Reload (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0)
Engage.Ranged (180)(*), Attack.Bow (119.142)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Flee (0), Attack.Puncture (0), Reload (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0)
19:13:41
SQ
-> Behavior picked: Engage.Ranged (180)
19:13:42
SQ
* Arbalester: Engaging into firing range over 1 tiles at Caravan Donkey (not visible)
19:13:42
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Attack.Bow (84.9089)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Defend.Riposte (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0)
SwitchTo.Melee (100)(*), Attack.Bow (84.9089)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Defend.Riposte (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0)
19:13:42
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:13:42
SQ
* Arbalester: Switching to melee weapon!
19:13:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), WakeUpAlly (0), Defend.Riposte (0), Defend (0), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0)
Idle (1)(*), Recover (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), WakeUpAlly (0), Defend.Riposte (0), Defend (0), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0)
19:13:42
SQ
-> Behavior picked: Idle (1)
19:13:42
SQ
* Arbalester: Ending Turn with 2 of 9 AP left.
19:13:42
SQ
* ---------------------------------------------------
19:13:42
SQ
Turn started for Arbalester
19:13:42
SQ
*
19:13:42
SQ
* Arbalester: Starting turn.
19:13:43
SQ
* Arbalester: Taking cover..
19:13:43
SQ
-> Behaviors to pick from:
Engage.Ranged (144)(*), Reload (78.6477)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), Recover (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0)
Engage.Ranged (144)(*), Reload (78.6477)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), Recover (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0)
19:13:43
SQ
-> Behavior picked: Engage.Ranged (144)
19:13:43
SQ
* Arbalester: Engaging into firing range over 2 tiles at Caravan Donkey (not visible)
19:13:44
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:13:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), Reload (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), Reload (0), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), Engage.Ranged (0)
19:13:44
SQ
-> Behavior picked: Idle (1)
19:13:44
SQ
* Arbalester: Ending Turn with 5 of 9 AP left.
19:13:44
SQ
* ---------------------------------------------------
19:13:44
SQ
Turn started for Meinrad the Pimp
19:13:48
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Footman]
19:13:48
SQ
Meinrad the Pimp uses skill Strike
19:13:50
SQ
Meinrad the Pimp uses skill Unleash Wardog
19:13:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,5).
19:13:50
SQ
inserting entity, index = 1
19:13:52
SQ
Turn started for Mutt the Wardog
19:13:52
SQ
*
19:13:52
SQ
* Mutt the Wardog: Starting turn.
19:13:52
SQ
-> Behaviors to pick from:
Engage.Melee (306.842)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (306.842)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
19:13:52
SQ
-> Behavior picked: Engage.Melee (306.842)
19:13:53
SQ
* Mutt the Wardog: Engaging to melee range with Billman (visible), accepted_distance=0, value=0.0245612
19:13:53
SQ
* Mutt the Wardog: Reached engage destination
19:13:53
SQ
-> Behaviors to pick from:
Attack.Default (5.68184)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.68184)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
19:13:53
SQ
-> Behavior picked: Attack.Default (5.68184)
19:13:54
SQ
* Mutt the Wardog: Using Bite against Billman!
19:13:54
SQ
Mutt the Wardog uses skill Bite
19:13:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
19:13:54
SQ
-> Behavior picked: Idle (1)
19:13:55
SQ
* Mutt the Wardog: Ending Turn with 3 of 12 AP left.
19:13:55
SQ
* ---------------------------------------------------
19:13:55
SQ
Turn started for Footman
19:13:55
SQ
Skill [Shieldwall] removed from [Footman].
19:13:55
SQ
*
19:13:55
SQ
* Footman: Starting turn.
19:13:55
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Knockback (84.018), Defend.Shieldwall (36.1979), Attack.Default (8.54612), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0)
Protect (2000)(*), Defend.Knockback (84.018), Defend.Shieldwall (36.1979), Attack.Default (8.54612), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0)
19:13:55
SQ
-> Behavior picked: Protect (2000)
19:13:56
SQ
* Footman: Going for protective position.
19:13:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (78.0592)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), Protect (0)
Defend.Shieldwall (78.0592)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), Protect (0)
19:13:56
SQ
-> Behavior picked: Defend.Shieldwall (78.0592)
19:13:56
SQ
* Footman: Using Shieldwall!
19:13:56
SQ
Footman uses skill Shieldwall
19:13:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Spearwall (0), Recover (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Spearwall (0), Recover (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), Protect (0), Defend.Shieldwall (0)
19:13:56
SQ
-> Behavior picked: Idle (1)
19:13:57
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:13:57
SQ
* ---------------------------------------------------
19:13:57
SQ
Turn started for Standard Bearer
19:13:57
SQ
*
19:13:57
SQ
* Standard Bearer: Starting turn.
19:13:57
SQ
-> Behaviors to pick from:
Attack.Default (103.676)(*), Rally (60.4842)(*), Engage.Melee (10), Idle (1), Retreat (0), Flee (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0)
Attack.Default (103.676)(*), Rally (60.4842)(*), Engage.Melee (10), Idle (1), Retreat (0), Flee (0), BreakFree (0), Defend (0), Recover (0), WakeUpAlly (0)
19:13:57
SQ
-> Behavior picked: Rally (60.4842)
19:13:58
SQ
Standard Bearer uses skill Rally
19:14:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Rally (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Rally (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
19:14:00
SQ
-> Behavior picked: Idle (1)
19:14:00
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
19:14:00
SQ
* ---------------------------------------------------
19:14:00
SQ
Skill [Rallied] removed from [Standard Bearer].
19:14:00
SQ
Turn started for Randolf
19:14:05
SQ
[Randolf] executes skill [Strike] on target [Footman]
19:14:05
SQ
Randolf uses skill Strike
19:14:06
SQ
Turn started for Peculiar Hans
19:14:14
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:14:14
SQ
Peculiar Hans uses skill Quick Shot
19:14:16
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:14:16
SQ
Peculiar Hans uses skill Quick Shot
19:14:17
SQ
Turn started for Billman
19:14:17
SQ
*
19:14:17
SQ
* Billman: Starting turn.
19:14:18
SQ
-> Behaviors to pick from:
Attack.Default (59.3229)(*), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), WakeUpAlly (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Attack.Default (59.3229)(*), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), WakeUpAlly (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0)
19:14:18
SQ
-> Behavior picked: Attack.Default (59.3229)
19:14:18
SQ
* Billman: Using Impale against Gerhard The Weaponmaster!
19:14:18
SQ
Billman uses skill Impale
19:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
19:14:18
SQ
-> Behavior picked: Idle (1)
19:14:19
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:14:19
SQ
* ---------------------------------------------------
19:14:20
SQ
Turn started for Geralt Whoreson
19:14:26
SQ
Turn started for Wilderich The Unshakeable
19:14:28
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Billman]
19:14:28
SQ
Wilderich The Unshakeable uses skill Thrust
19:14:30
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Billman]
19:14:30
SQ
Wilderich The Unshakeable uses skill Thrust
19:14:32
SQ
Turn started for Footman
19:14:32
SQ
Skill [Shieldwall] removed from [Footman].
19:14:32
SQ
*
19:14:32
SQ
* Footman: Starting turn.
19:14:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.0772)(*), Defend.Riposte (54.7059)(*), Attack.Default (46.4137)(*), Idle (1), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0)
Defend.Shieldwall (62.0772)(*), Defend.Riposte (54.7059)(*), Attack.Default (46.4137)(*), Idle (1), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0)
19:14:32
SQ
-> Behavior picked: Attack.Default (46.4137)
19:14:33
SQ
* Footman: Using Slash against Mutt the Wardog!
19:14:33
SQ
Footman uses skill Slash
19:14:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.1875)(*), Defend.Riposte (54)(*), Attack.Default (49.8457)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0)
Defend.Shieldwall (61.1875)(*), Defend.Riposte (54)(*), Attack.Default (49.8457)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0)
19:14:33
SQ
-> Behavior picked: Defend.Riposte (54)
19:14:34
SQ
* Footman: Using Riposte!
19:14:34
SQ
Footman uses skill Riposte
19:14:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0)
19:14:34
SQ
-> Behavior picked: Idle (1)
19:14:35
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:14:35
SQ
* ---------------------------------------------------
19:14:35
SQ
Turn started for Billman
19:14:35
SQ
*
19:14:35
SQ
* Billman: Starting turn.
19:14:35
SQ
-> Behaviors to pick from:
Attack.Default (2663.44)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Attack.Default (2663.44)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
19:14:35
SQ
-> Behavior picked: Attack.Default (2663.44)
19:14:36
SQ
* Billman: Using Impale against Wilderich The Unshakeable!
19:14:36
SQ
Billman uses skill Impale
19:14:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
19:14:36
SQ
-> Behavior picked: Idle (1)
19:14:37
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:14:37
SQ
* ---------------------------------------------------
19:14:37
SQ
Skill [Taunted] removed from [Billman].
19:14:37
SQ
Turn started for Footman
19:14:37
SQ
Skill [Shieldwall] removed from [Footman].
19:14:37
SQ
*
19:14:37
SQ
* Footman: Starting turn.
19:14:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (370.386)(*), Defend.Riposte (71.8892), Defend.Knockback (59.0649), Attack.Default (20.682), Idle (1), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0)
Defend.Shieldwall (370.386)(*), Defend.Riposte (71.8892), Defend.Knockback (59.0649), Attack.Default (20.682), Idle (1), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0)
19:14:37
SQ
-> Behavior picked: Defend.Shieldwall (370.386)
19:14:38
SQ
* Footman: Using Shieldwall!
19:14:38
SQ
Footman uses skill Shieldwall
19:14:38
SQ
-> Behaviors to pick from:
Defend.Riposte (85.8)(*), Attack.Default (20.682), Idle (1), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0)
Defend.Riposte (85.8)(*), Attack.Default (20.682), Idle (1), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0)
19:14:38
SQ
-> Behavior picked: Defend.Riposte (85.8)
19:14:39
SQ
* Footman: Using Riposte!
19:14:39
SQ
Footman uses skill Riposte
19:14:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Swing (0), Protect (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend.Riposte (0)
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Swing (0), Protect (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend.Riposte (0)
19:14:39
SQ
-> Behavior picked: Idle (1)
19:14:39
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:14:39
SQ
* ---------------------------------------------------
19:14:39
SQ
Skill [Rallied] removed from [Footman].
19:14:40
SQ
Turn started for Billman
19:14:40
SQ
*
19:14:40
SQ
* Billman: Starting turn.
19:14:40
SQ
-> Behaviors to pick from:
Attack.Default (83.1571)(*), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), WakeUpAlly (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Attack.Default (83.1571)(*), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), WakeUpAlly (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0)
19:14:40
SQ
-> Behavior picked: Attack.Default (83.1571)
19:14:40
SQ
* Billman: Using Impale against Meinrad the Pimp!
19:14:40
SQ
Billman uses skill Impale
19:14:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
19:14:41
SQ
-> Behavior picked: Idle (1)
19:14:41
SQ
* Billman: Ending Turn with 4 of 9 AP left.
19:14:41
SQ
* ---------------------------------------------------
19:14:42
SQ
Turn started for Albrecht
19:14:44
SQ
[Albrecht] executes skill [Batter] on target [Billman]
19:14:44
SQ
Albrecht uses skill Batter
19:14:46
SQ
Turn started for Sir Siegfried
19:14:47
SQ
[Sir Siegfried] executes skill [Bash] on target [Billman]
19:14:47
SQ
Sir Siegfried uses skill Bash
19:14:47
SQ
[Sir Siegfried] executes skill [Bash] on target [Billman]
19:14:47
SQ
Sir Siegfried uses skill Bash
19:14:49
SQ
Turn started for Footman
19:14:49
SQ
Skill [Shieldwall] removed from [Footman].
19:14:49
SQ
Skill [Riposte] removed from [Footman].
19:14:49
SQ
*
19:14:49
SQ
* Footman: Starting turn.
19:14:49
SQ
-> Behaviors to pick from:
Defend.Riposte (106.25)(*), Defend.Shieldwall (94.0137)(*), Attack.Default (86.0525)(*), Engage.Melee (10), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0)
Defend.Riposte (106.25)(*), Defend.Shieldwall (94.0137)(*), Attack.Default (86.0525)(*), Engage.Melee (10), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0)
19:14:49
SQ
-> Behavior picked: Defend.Shieldwall (94.0137)
19:14:50
SQ
* Footman: Using Shieldwall!
19:14:50
SQ
Footman uses skill Shieldwall
19:14:50
SQ
-> Behaviors to pick from:
Defend.Riposte (117.489)(*), Attack.Default (86.0525)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0)
Defend.Riposte (117.489)(*), Attack.Default (86.0525)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0)
19:14:50
SQ
-> Behavior picked: Defend.Riposte (117.489)
19:14:51
SQ
* Footman: Using Riposte!
19:14:51
SQ
Footman uses skill Riposte
19:14:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0), Defend.Riposte (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0), Defend.Riposte (0)
19:14:51
SQ
-> Behavior picked: Idle (1)
19:14:52
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:14:52
SQ
* ---------------------------------------------------
19:14:52
SQ
Turn started for Gerhard The Weaponmaster
19:14:54
SQ
[Gerhard The Weaponmaster] executes skill [Batter] on target [Billman]
19:14:54
SQ
Gerhard The Weaponmaster uses skill Batter
19:14:56
SQ
Turn started for Gerulf the Impaler
19:14:57
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Footman]
19:14:57
SQ
Gerulf the Impaler uses skill Cleave
19:14:58
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Footman]
19:14:58
SQ
Gerulf the Impaler uses skill Cleave
19:14:59
SQ
Turn started for Footman
19:14:59
SQ
Skill [Shieldwall] removed from [Footman].
19:14:59
SQ
*
19:14:59
SQ
* Footman: Starting turn.
19:15:00
SQ
-> Behaviors to pick from:
Attack.Default (82.0293)(*), Defend.Shieldwall (68.6933)(*), Defend.Riposte (65.8286)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Flee (0)
Attack.Default (82.0293)(*), Defend.Shieldwall (68.6933)(*), Defend.Riposte (65.8286)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Flee (0)
19:15:00
SQ
-> Behavior picked: Defend.Shieldwall (68.6933)
19:15:00
SQ
* Footman: Using Shieldwall!
19:15:00
SQ
Footman uses skill Shieldwall
19:15:00
SQ
-> Behaviors to pick from:
Attack.Default (82.0293)(*), Defend.Riposte (79.2)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Attack.Default (82.0293)(*), Defend.Riposte (79.2)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
19:15:00
SQ
-> Behavior picked: Defend.Riposte (79.2)
19:15:01
SQ
* Footman: Using Riposte!
19:15:01
SQ
Footman uses skill Riposte
19:15:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Protect (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Default (0)
19:15:01
SQ
-> Behavior picked: Idle (1)
19:15:02
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:15:02
SQ
* ---------------------------------------------------
19:15:02
SQ
Skill [Overwhelmed] removed from [Footman].
19:15:02
SQ
Skill [Bleeding] removed from [Footman].
19:15:02
SQ
Turn started for Wilhelm
19:15:03
SQ
[Wilhelm] executes skill [Split] on target [Footman]
19:15:03
SQ
Wilhelm uses skill Split
19:15:03
SQ
Footman has died.
19:15:03
SQ
Skill [Riposte] removed from [Footman].
19:15:03
SQ
Skill [Shieldwall] removed from [Footman].
19:15:03
SQ
Billman has died.
19:15:11
SQ
Turn started for Helfrich the Paranoid
19:15:13
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Arbalester]
19:15:13
SQ
Helfrich the Paranoid uses skill Chop
19:15:13
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Arbalester]
19:15:13
SQ
Helfrich the Paranoid uses skill Chop
19:15:38
SQ
[Torvald] executes skill [Slash] on target [Billman]
19:15:38
SQ
Torvald uses skill Slash
19:15:39
SQ
*
19:15:39
SQ
* Arbalester: Resuming turn.
19:15:39
SQ
No good tile in range, engaging in the general direction of the enemy!
19:15:39
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Recover (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Reload (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), WakeUpAlly (0)
Engage.Ranged (30)(*), Idle (1), Recover (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Reload (0), Attack.Bow (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), WakeUpAlly (0)
19:15:39
SQ
-> Behavior picked: Engage.Ranged (30)
19:15:39
SQ
* Arbalester: Engaging into firing range over 3 tiles at Caravan Donkey (not visible)
19:15:40
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:15:40
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (63.5839), Idle (1), SwitchTo.Ranged (0), Retreat (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Flee (0)
Engage.Ranged (480)(*), Attack.Bow (63.5839), Idle (1), SwitchTo.Ranged (0), Retreat (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Flee (0)
19:15:40
SQ
-> Behavior picked: Engage.Ranged (480)
19:15:40
SQ
* Arbalester: Engaging into firing range over 1 tiles at Caravan Donkey (not visible)
19:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Flee (0), Engage.Ranged (0)
19:15:40
SQ
-> Behavior picked: Idle (1)
19:15:40
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:15:40
SQ
* ---------------------------------------------------
19:15:40
SQ
INFO: Next round issued: 4
19:15:41
SQ
Turn started for Mutt the Wardog
19:15:41
SQ
*
19:15:41
SQ
* Mutt the Wardog: Starting turn.
19:15:41
SQ
-> Behaviors to pick from:
Attack.Default (2.99438)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (2.99438)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
19:15:41
SQ
-> Behavior picked: Attack.Default (2.99438)
19:15:42
SQ
* Mutt the Wardog: Using Bite against Footman!
19:15:42
SQ
Mutt the Wardog uses skill Bite
19:15:42
SQ
-> Behaviors to pick from:
Attack.Default (1.71163)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (1.71163)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
19:15:42
SQ
-> Behavior picked: Idle (1)
19:15:43
Resource
Unloading: music/noble_02.ogg
19:15:43
SQ
* Mutt the Wardog: Waiting with 7 of 12 AP left.
19:15:43
SQ
* ---------------------------------------------------
19:15:43
SQ
Turn started for Arbalester
19:15:43
SQ
*
19:15:43
SQ
* Arbalester: Starting turn.
19:15:43
SQ
-> Behaviors to pick from:
Attack.Default (17.5811)(*), Attack.Puncture (16.7548)(*), Idle (1), Flee (0), Reload (0), Retreat (0), WakeUpAlly (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Recover (0)
Attack.Default (17.5811)(*), Attack.Puncture (16.7548)(*), Idle (1), Flee (0), Reload (0), Retreat (0), WakeUpAlly (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Recover (0)
19:15:43
SQ
-> Behavior picked: Attack.Puncture (16.7548)
19:15:44
SQ
* Arbalester: Using Puncture against Helfrich the Paranoid!
19:15:44
SQ
Arbalester uses skill Puncture
19:15:44
SQ
-> Behaviors to pick from:
Attack.Default (17.5811)(*), Attack.Puncture (16.2622)(*), Idle (1), Reload (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0)
Attack.Default (17.5811)(*), Attack.Puncture (16.2622)(*), Idle (1), Reload (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0)
19:15:44
SQ
-> Behavior picked: Attack.Default (17.5811)
19:15:45
SQ
* Arbalester: Using Stab against Geralt Whoreson!
19:15:45
SQ
Arbalester uses skill Stab
19:15:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Reload (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Reload (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Default (0)
19:15:45
SQ
-> Behavior picked: Idle (1)
19:15:46
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
19:15:46
SQ
* ---------------------------------------------------
19:15:46
SQ
Turn started for Caravan Hand
19:15:46
SQ
*
19:15:46
SQ
* Caravan Hand: Starting turn.
19:15:46
SQ
-> Behaviors to pick from:
Attack.Default (4.1612)(*), Idle (1), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (4.1612)(*), Idle (1), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0)
19:15:46
SQ
-> Behavior picked: Attack.Default (4.1612)
19:15:47
SQ
* Caravan Hand: Using Stab against Footman!
19:15:47
SQ
Caravan Hand uses skill Stab
19:15:47
SQ
-> Behaviors to pick from:
Attack.Default (4.1612)(*), Idle (1), BreakFree (0), Defend (0), Defend.Shieldwall (0), Flee (0), Recover (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0)
Attack.Default (4.1612)(*), Idle (1), BreakFree (0), Defend (0), Defend.Shieldwall (0), Flee (0), Recover (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0)
19:15:47
SQ
-> Behavior picked: Attack.Default (4.1612)
19:15:48
SQ
* Caravan Hand: Using Stab against Footman!
19:15:48
SQ
Caravan Hand uses skill Stab
19:15:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Defend.Shieldwall (0), Flee (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Recover (0), Defend.Shieldwall (0), Flee (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0)
19:15:48
SQ
-> Behavior picked: Idle (1)
19:15:48
SQ
Caravan Hand has died.
19:15:48
SQ
Turn started for Arbalester
19:15:48
SQ
*
19:15:48
SQ
* Arbalester: Starting turn.
19:15:48
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Reload (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Defend.Riposte (0)
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Reload (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Defend.Riposte (0)
19:15:48
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:15:49
SQ
* Arbalester: Switching to melee weapon!
19:15:49
SQ
Skill [Reload] removed from [Arbalester].
19:15:49
SQ
-> Behaviors to pick from:
Attack.Default (72.9143)(*), Attack.Puncture (26.9846)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend (0), Flee (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (72.9143)(*), Attack.Puncture (26.9846)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend (0), Flee (0), Retreat (0), SwitchTo.Melee (0)
19:15:49
SQ
-> Behavior picked: Attack.Default (72.9143)
19:15:49
SQ
* Arbalester: Using Stab against Geralt Whoreson!
19:15:49
SQ
Arbalester uses skill Stab
19:15:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Reload (0), Engage.Melee (0), Recover (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Reload (0), Engage.Melee (0), Recover (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
19:15:49
SQ
-> Behavior picked: Idle (1)
19:15:50
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
19:15:50
SQ
* ---------------------------------------------------
19:15:50
SQ
Turn started for Arbalester
19:15:50
SQ
*
19:15:50
SQ
* Arbalester: Starting turn.
19:15:51
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:15:51
SQ
-> Behaviors to pick from:
Reload (77.4074)(*), Idle (1), SwitchTo.Melee (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Riposte (0)
Reload (77.4074)(*), Idle (1), SwitchTo.Melee (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Riposte (0)
19:15:51
SQ
-> Behavior picked: Reload (77.4074)
19:15:51
SQ
* Arbalester: Reloading!
19:15:51
SQ
Arbalester uses skill Reload
19:15:51
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
19:15:51
SQ
-> Behaviors to pick from:
Attack.Bow (212.5)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Recover (0), Reload (0)
Attack.Bow (212.5)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Recover (0), Reload (0)
19:15:51
SQ
-> Behavior picked: Attack.Bow (212.5)
19:15:52
SQ
* Arbalester: Using Shoot Bolt against Mutt the Wardog!
19:15:52
SQ
Arbalester uses skill Shoot Bolt
19:15:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Recover (0), Reload (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Recover (0), Reload (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Bow (0)
19:15:53
SQ
-> Behavior picked: Idle (1)
19:15:53
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:15:53
SQ
* ---------------------------------------------------
19:15:53
SQ
Turn started for Caravan Hand
19:15:53
SQ
*
19:15:53
SQ
* Caravan Hand: Starting turn.
19:15:53
SQ
-> Behaviors to pick from:
Engage.Melee (33.4125)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (33.4125)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0)
19:15:53
SQ
-> Behavior picked: Engage.Melee (33.4125)
19:15:54
SQ
* Caravan Hand: Engaging to melee range with Footman (visible), accepted_distance=0, value=0.0833988
19:15:54
SQ
* Caravan Hand: Reached engage destination
19:15:54
SQ
-> Behaviors to pick from:
Defend.Knockback (44.012)(*), Attack.Default (2.43967), Idle (1), Attack.CrushArmor (0), BreakFree (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
Defend.Knockback (44.012)(*), Attack.Default (2.43967), Idle (1), Attack.CrushArmor (0), BreakFree (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Defend (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
19:15:54
SQ
-> Behavior picked: Defend.Knockback (44.012)
19:15:55
SQ
* Caravan Hand: Using Knock Back!
19:15:55
SQ
Caravan Hand uses skill Knock Back
19:15:56
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Defend (0), Recover (0), Attack.Default (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), WakeUpAlly (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Defend (0), Recover (0), Attack.Default (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
19:15:56
SQ
-> Behavior picked: Idle (1)
19:15:56
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
19:15:56
SQ
* ---------------------------------------------------
19:15:56
SQ
Turn started for Torvald
19:15:57
SQ
[Torvald] executes skill [Slash] on target [Billman]
19:15:57
SQ
Torvald uses skill Slash
19:15:58
SQ
[Torvald] executes skill [Slash] on target [Billman]
19:15:58
SQ
Torvald uses skill Slash
19:15:59
SQ
Turn started for Arbalester
19:15:59
SQ
*
19:15:59
SQ
* Arbalester: Starting turn.
19:16:00
SQ
No good tile in range, engaging in the general direction of the enemy!
19:16:00
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:16:00
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Attack.Bow (13), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Recover (0)
Engage.Ranged (60)(*), Attack.Bow (13), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Recover (0)
19:16:00
SQ
-> Behavior picked: Engage.Ranged (60)
19:16:00
SQ
* Arbalester: Engaging into firing range over 1 tiles at Caravan Donkey (not visible)
19:16:00
SQ
* Arbalester: It's important that I get some distance from my opponents..
19:16:00
SQ
-> Behaviors to pick from:
Engage.Ranged (960)(*), Attack.Bow (63.5839), Idle (1), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0)
Engage.Ranged (960)(*), Attack.Bow (63.5839), Idle (1), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0)
19:16:00
SQ
-> Behavior picked: Engage.Ranged (960)
19:16:00
SQ
* Arbalester: Engaging into firing range over 3 tiles at Caravan Donkey (not visible)
19:16:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), BreakFree (0), Reload (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), BreakFree (0), Reload (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0)
19:16:00
SQ
-> Behavior picked: Idle (1)
19:16:00
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
19:16:00
SQ
* ---------------------------------------------------
19:16:01
SQ
Turn started for Randolf
19:16:09
SQ
[Randolf] executes skill [Strike] on target [Footman]
19:16:09
SQ
Randolf uses skill Strike
19:16:11
SQ
Turn started for Footman
19:16:11
SQ
Skill [Shieldwall] removed from [Footman].
19:16:11
SQ
*
19:16:11
SQ
* Footman: Starting turn.
19:16:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (92.5517), Defend.Shieldwall (12.9911), Idle (1), Attack.Thresh (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Defend (0)
Protect (2000)(*), Engage.Melee (92.5517), Defend.Shieldwall (12.9911), Idle (1), Attack.Thresh (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Defend (0)
19:16:11
SQ
-> Behavior picked: Protect (2000)
19:16:12
SQ
* Footman: Going for protective position.
19:16:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Recover (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Recover (0), Attack.Lash (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0)
19:16:12
SQ
-> Behavior picked: Idle (1)
19:16:12
SQ
* Footman: Ending Turn with 3 of 9 AP left.
19:16:12
SQ
* ---------------------------------------------------
19:16:12
SQ
Skill [Rallied] removed from [Footman].
19:16:12
SQ
Turn started for Meinrad the Pimp
19:16:15
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Standard Bearer]
19:16:15
SQ
Meinrad the Pimp uses skill Strike
19:16:17
SQ
Turn started for Geralt Whoreson
19:16:18
SQ
[Geralt Whoreson] executes skill [Stab] on target [Arbalester]
19:16:18
SQ
Geralt Whoreson uses skill Stab
19:16:18
SQ
Arbalester has died.
19:16:22
SQ
[Geralt Whoreson] executes skill [Stab] on target [Arbalester]
19:16:22
SQ
Geralt Whoreson uses skill Stab
19:16:23
SQ
[Geralt Whoreson] executes skill [Stab] on target [Arbalester]
19:16:23
SQ
Geralt Whoreson uses skill Stab
19:16:24
SQ
Turn started for Peculiar Hans
19:16:26
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Billman]
19:16:26
SQ
Peculiar Hans uses skill Quick Shot
19:16:26
SQ
Billman has died.
19:16:27
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:16:27
SQ
Peculiar Hans uses skill Quick Shot
19:16:28
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Arbalester]
19:16:28
SQ
Peculiar Hans uses skill Quick Shot
19:16:34
SQ
Turn started for Wilderich The Unshakeable
19:16:37
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Footman]
19:16:37
SQ
Wilderich The Unshakeable uses skill Thrust
19:16:37
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Footman]
19:16:37
SQ
Wilderich The Unshakeable uses skill Thrust
19:16:38
SQ
Turn started for Footman
19:16:38
SQ
Skill [Riposte] removed from [Footman].
19:16:38
SQ
*
19:16:38
SQ
* Footman: Starting turn.
19:16:38
SQ
-> Behaviors to pick from:
Defend.Knockback (115.496)(*), Defend.Shieldwall (101.068)(*), Defend.Riposte (76.2237)(*), Attack.Default (37.3012)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Protect (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0)
Defend.Knockback (115.496)(*), Defend.Shieldwall (101.068)(*), Defend.Riposte (76.2237)(*), Attack.Default (37.3012)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Protect (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0)
19:16:38
SQ
-> Behavior picked: Defend.Knockback (115.496)
19:16:39
SQ
* Footman: Using Knock Back!
19:16:39
SQ
Footman uses skill Knock Back
19:16:40
SQ
-> Behaviors to pick from:
Engage.Melee (186.497)(*), Defend.Shieldwall (10.1746), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Protect (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0)
Engage.Melee (186.497)(*), Defend.Shieldwall (10.1746), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Protect (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0)
19:16:40
SQ
-> Behavior picked: Engage.Melee (186.497)
19:16:40
SQ
* Footman: Engaging to melee range with Mutt the Wardog (visible), accepted_distance=0, value=0.447141
19:16:40
SQ
* Footman: Reached engage destination
19:16:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Protect (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Protect (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
19:16:40
SQ
-> Behavior picked: Idle (1)
19:16:41
SQ
* Footman: Ending Turn with 2 of 9 AP left.
19:16:41
SQ
* ---------------------------------------------------
19:16:41
SQ
Turn started for Albrecht
19:16:43
SQ
[Albrecht] executes skill [Batter] on target [Standard Bearer]
19:16:43
SQ
Albrecht uses skill Batter
19:16:43
SQ
Standard Bearer has died.
19:16:45
SQ
Turn started for Gerhard The Weaponmaster
19:16:46
SQ
[Gerhard The Weaponmaster] executes skill [Batter] on target [Footman]
19:16:46
SQ
Gerhard The Weaponmaster uses skill Batter
19:16:47
SQ
Turn started for Sir Siegfried
19:16:49
SQ
[Sir Siegfried] executes skill [Bash] on target [Arbalester]
19:16:49
SQ
Sir Siegfried uses skill Bash
19:16:50
SQ
Turn started for Footman
19:16:50
SQ
Skill [Shieldwall] removed from [Footman].
19:16:50
SQ
Skill [Riposte] removed from [Footman].
19:16:50
SQ
*
19:16:50
SQ
* Footman: Starting turn.
19:16:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (413.89)(*), Defend.Riposte (65.2235), Attack.Default (45.5851), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Knockback (0)
Defend.Shieldwall (413.89)(*), Defend.Riposte (65.2235), Attack.Default (45.5851), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Knockback (0)
19:16:50
SQ
-> Behavior picked: Defend.Shieldwall (413.89)
19:16:51
SQ
* Footman: Using Shieldwall!
19:16:51
SQ
Footman uses skill Shieldwall
19:16:51
SQ
-> Behaviors to pick from:
Attack.Default (45.5851)(*), Idle (1), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Default (45.5851)(*), Idle (1), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Defend.Shieldwall (0)
19:16:51
SQ
-> Behavior picked: Attack.Default (45.5851)
19:16:52
SQ
* Footman: Using Slash against Torvald!
19:16:52
SQ
Footman uses skill Slash
19:16:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
19:16:52
SQ
-> Behavior picked: Idle (1)
19:16:53
SQ
* Footman: Ending Turn with 1 of 9 AP left.
19:16:53
SQ
* ---------------------------------------------------
19:16:53
SQ
Turn started for Gerulf the Impaler
19:17:00
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Billman]
19:17:00
SQ
Gerulf the Impaler uses skill Cleave
19:17:00
SQ
Billman has died.
19:17:00
SQ
Skill [Shieldwall] removed from [Footman].
19:17:00
UI
Failed to load procedural content "procedural/tacticalentity(45340,4662590,socket,arrow)".
19:17:04
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Arbalester]
19:17:04
SQ
Gerulf the Impaler uses skill Cleave
19:17:05
SQ
Turn started for Footman
19:17:05
SQ
Skill [Shieldwall] removed from [Footman].
19:17:05
SQ
Skill [Riposte] removed from [Footman].
19:17:05
SQ
*
19:17:05
SQ
* Footman: Starting turn.
19:17:06
SQ
-> Behaviors to pick from:
Attack.Default (67.2493)(*), Defend.Shieldwall (62.9818)(*), Defend.Riposte (60.0249)(*), Engage.Melee (10), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Attack.Lash (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), Retreat (0), BreakFree (0), Attack.Decapitate (0)
Attack.Default (67.2493)(*), Defend.Shieldwall (62.9818)(*), Defend.Riposte (60.0249)(*), Engage.Melee (10), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Attack.Lash (0), Defend (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Protect (0), Retreat (0), BreakFree (0), Attack.Decapitate (0)
19:17:06
SQ
-> Behavior picked: Defend.Shieldwall (62.9818)
19:17:06
SQ
* Footman: Using Shieldwall!
19:17:06
SQ
Footman uses skill Shieldwall
19:17:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Protect (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Protect (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
19:17:06
SQ
-> Behavior picked: Idle (1)
19:17:07
SQ
* Footman: Ending Turn with 5 of 9 AP left.
19:17:07
SQ
* ---------------------------------------------------
19:17:08
SQ
Turn started for Wilhelm
19:17:11
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Footman]
19:17:11
SQ
Wilhelm uses skill Overhead Strike
19:17:11
SQ
Skill [Shieldwall] removed from [Footman].
19:17:13
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
19:17:13
SQ
Turn started for Helfrich the Paranoid
19:17:15
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Footman]
19:17:15
SQ
Helfrich the Paranoid uses skill Chop
19:17:17
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Footman]
19:17:17
SQ
Helfrich the Paranoid uses skill Chop
19:17:18
SQ
*
19:17:18
SQ
* Mutt the Wardog: Resuming turn.
19:17:19
SQ
-> Behaviors to pick from:
Attack.Default (3.82993)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (3.82993)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
19:17:19
SQ
-> Behavior picked: Idle (1)
19:17:19
SQ
* Mutt the Wardog: Ending Turn with 7 of 12 AP left.
19:17:19
SQ
* ---------------------------------------------------
19:17:19
SQ
INFO: Next round issued: 5
19:17:20
SQ
Turn started for Arbalester
19:17:20
SQ
*
19:17:20
SQ
* Arbalester: Starting turn.
19:17:20
SQ
-> Behaviors to pick from:
Attack.Default (32.9179)(*), Attack.Puncture (25.3299)(*), Idle (1), Recover (0), Attack.Bow (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0)
Attack.Default (32.9179)(*), Attack.Puncture (25.3299)(*), Idle (1), Recover (0), Attack.Bow (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0)
19:17:20
SQ
-> Behavior picked: Attack.Default (32.9179)
19:17:21
SQ
* Arbalester: Using Stab against Geralt Whoreson!
19:17:21
SQ
Arbalester uses skill Stab
19:17:21
SQ
-> Behaviors to pick from:
Attack.Default (32.9179)(*), Attack.Puncture (24.9985)(*), Idle (1), Attack.Bow (0), WakeUpAlly (0), Reload (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Defend (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0)
Attack.Default (32.9179)(*), Attack.Puncture (24.9985)(*), Idle (1), Attack.Bow (0), WakeUpAlly (0), Reload (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Defend (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0)
19:17:21
SQ
-> Behavior picked: Attack.Default (32.9179)
19:17:22
SQ
* Arbalester: Using Stab against Geralt Whoreson!
19:17:22
SQ
Arbalester uses skill Stab
19:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0)
Idle (1)(*), Reload (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0)
19:17:22
SQ
-> Behavior picked: Idle (1)
19:17:23
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
19:17:23
SQ
* ---------------------------------------------------
19:17:23
SQ
Turn started for Torvald
19:17:25
SQ
[Torvald] executes skill [Slash] on target [Footman]
19:17:25
SQ
Torvald uses skill Slash
19:17:25
SQ
Footman has died.
19:17:27
SQ
[Torvald] executes skill [Lunge] on target [Arbalester]
19:17:27
SQ
Torvald uses skill Lunge
19:17:28
SQ
Turn started for Mutt the Wardog
19:17:28
SQ
*
19:17:28
SQ
* Mutt the Wardog: Starting turn.
19:17:29
SQ
-> Behaviors to pick from:
Attack.Default (2.88132)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (2.88132)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
19:17:29
SQ
-> Behavior picked: Idle (1)
19:17:29
SQ
* Mutt the Wardog: Waiting with 12 of 12 AP left.
19:17:29
SQ
* ---------------------------------------------------
19:17:29
SQ
Turn started for Arbalester
19:17:29
SQ
*
19:17:29
SQ
* Arbalester: Starting turn.
19:17:29
SQ
No good tile in range, engaging in the general direction of the enemy!
19:17:29
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Engage.Ranged (30)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Retreat (0), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
19:17:29
SQ
-> Behavior picked: Engage.Ranged (30)
19:17:29
SQ
* Arbalester: Waiting until others have moved!
19:17:29
SQ
Turn started for Caravan Hand
19:17:29
SQ
*
19:17:29
SQ
* Caravan Hand: Starting turn.
19:17:30
SQ
-> Behaviors to pick from:
Engage.Melee (21.8625)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0)
Engage.Melee (21.8625)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0)
19:17:30
SQ
-> Behavior picked: Engage.Melee (21.8625)
19:17:30
SQ
* Caravan Hand: Engaging to melee range with Footman (visible), accepted_distance=0, value=0.0670337
19:17:30
SQ
Skill [Hidden] removed from [Caravan Hand].
19:17:30
SQ
* Caravan Hand: Reached engage destination
19:17:31
SQ
-> Behaviors to pick from:
Attack.KnockOut (22.9348)(*), Attack.Default (7.51051)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0)
Attack.KnockOut (22.9348)(*), Attack.Default (7.51051)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0)
19:17:31
SQ
-> Behavior picked: Attack.Default (7.51051)
19:17:31
SQ
* Caravan Hand: Using Bash against Footman!
19:17:31
SQ
Caravan Hand uses skill Bash
19:17:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.Split (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.Split (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0)
19:17:31
SQ
-> Behavior picked: Idle (1)
19:17:32
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
19:17:32
SQ
* ---------------------------------------------------
19:17:33
SQ
Turn started for Randolf
19:17:33
SQ
[Randolf] executes skill [Strike] on target [Footman]
19:17:33
SQ
Randolf uses skill Strike
19:17:34
Script
VM collected 1 object(s) and deleted them.
19:17:35
SQ
Turn started for Meinrad the Pimp
19:17:37
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Footman]
19:17:37
SQ
Meinrad the Pimp uses skill Strike
19:17:38
SQ
Turn started for Geralt Whoreson
19:17:39
SQ
[Geralt Whoreson] executes skill [Stab] on target [Arbalester]
19:17:39
SQ
Geralt Whoreson uses skill Stab
19:17:40
SQ
[Geralt Whoreson] executes skill [Stab] on target [Arbalester]
19:17:40
SQ
Geralt Whoreson uses skill Stab
19:17:40
SQ
Arbalester has died.
19:17:42
SQ
[Geralt Whoreson] executes skill [Puncture] on target [Footman]
19:17:42
SQ
Geralt Whoreson uses skill Puncture
19:17:43
SQ
Turn started for Wilderich The Unshakeable
19:17:44
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Footman]
19:17:44
SQ
Wilderich The Unshakeable uses skill Thrust
19:17:44
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Footman]
19:17:44
SQ
Wilderich The Unshakeable uses skill Thrust
19:17:45
SQ
Turn started for Albrecht
19:17:47
SQ
[Albrecht] executes skill [Batter] on target [Footman]
19:17:47
SQ
Albrecht uses skill Batter
19:17:47
SQ
Footman has died.
19:17:48
SQ
Turn started for Gerhard The Weaponmaster
19:17:50
SQ
[Gerhard The Weaponmaster] executes skill [Batter] on target [Arbalester]
19:17:50
SQ
Gerhard The Weaponmaster uses skill Batter
19:17:50
SQ
Arbalester has died.
19:17:50
SQ
Skill [Reload] removed from [Arbalester].
19:17:53
SQ
Turn started for Peculiar Hans
19:17:55
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
19:17:55
SQ
Turn started for Sir Siegfried
19:17:56
SQ
[Sir Siegfried] executes skill [Bash] on target [Footman]
19:17:56
SQ
Sir Siegfried uses skill Bash
19:17:56
SQ
[Sir Siegfried] executes skill [Bash] on target [Footman]
19:17:56
SQ
Sir Siegfried uses skill Bash
19:17:57
SQ
Turn started for Footman
19:17:57
SQ
*
19:17:57
SQ
* Footman: Starting turn.
19:17:57
SQ
-> Behaviors to pick from:
Retreat (1162.5)(*), Defend.Riposte (85.5317), Defend.Shieldwall (70.2818), Attack.Default (23.1442), Engage.Melee (10), Idle (1), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0)
Retreat (1162.5)(*), Defend.Riposte (85.5317), Defend.Shieldwall (70.2818), Attack.Default (23.1442), Engage.Melee (10), Idle (1), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0)
19:17:57
SQ
-> Behavior picked: Retreat (1162.5)
19:17:58
SQ
* Footman: Retreating.
19:17:58
SQ
-> Behaviors to pick from:
Attack.Default (23.1442)(*), Idle (1), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Protect (0), Flee (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0)
Attack.Default (23.1442)(*), Idle (1), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Protect (0), Flee (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0)
19:17:58
SQ
-> Behavior picked: Attack.Default (23.1442)
19:17:59
SQ
* Footman: Using Slash against Mutt the Wardog!
19:17:59
SQ
Footman uses skill Slash
19:17:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Protect (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Protect (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), Attack.Default (0)
19:17:59
SQ
-> Behavior picked: Idle (1)
19:18:00
SQ
* Footman: Ending Turn with 3 of 9 AP left.
19:18:00
SQ
* ---------------------------------------------------
19:18:00
SQ
Skill [Overwhelmed] removed from [Footman].
19:18:00
SQ
Turn started for Gerulf the Impaler
19:18:02
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Footman]
19:18:02
SQ
Gerulf the Impaler uses skill Decapitate
19:18:03
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
19:18:03
SQ
Turn started for Wilhelm
19:18:06
SQ
Turn started for Helfrich the Paranoid
19:18:10
SQ
Turn started for Footman
19:18:10
SQ
*
19:18:10
SQ
* Footman: Starting turn.
19:18:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2325)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0), Defend.Shieldwall (0)
Flee (9000)(*), Retreat (2325)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0), Defend.Shieldwall (0)
19:18:10
SQ
-> Behavior picked: Flee (9000)
19:18:11
SQ
* Footman: Fleeing.
19:18:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2325)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0)
Flee (9000)(*), Retreat (2325)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0)
19:18:11
SQ
-> Behavior picked: Retreat (2325)
19:18:11
SQ
* Footman: Retreating.
19:18:12
SQ
Footman has died.
19:18:12
SQ
*
19:18:12
SQ
* Mutt the Wardog: Resuming turn.
19:18:12
SQ
-> Behaviors to pick from:
Attack.Default (6.3217)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.3217)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
19:18:12
SQ
-> Behavior picked: Attack.Default (6.3217)
19:18:13
SQ
* Mutt the Wardog: Using Bite against Footman!
19:18:13
SQ
Mutt the Wardog uses skill Bite
19:18:13
SQ
-> Behaviors to pick from:
Attack.Default (7.97551)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (7.97551)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
19:18:13
SQ
-> Behavior picked: Attack.Default (7.97551)
19:18:14
SQ
* Mutt the Wardog: Using Bite against Footman!
19:18:14
SQ
Mutt the Wardog uses skill Bite
19:18:14
SQ
Footman has died.
19:18:14
SQ
-> Behaviors to pick from:
Engage.Melee (924)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
Engage.Melee (924)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
19:18:14
SQ
-> Behavior picked: Engage.Melee (924)
19:18:15
SQ
* Mutt the Wardog: Engaging to melee range with Arbalester (not visible), accepted_distance=0, value=0.01
19:18:15
SQ
* Mutt the Wardog: Reached engage destination
19:18:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
19:18:15
SQ
-> Behavior picked: Idle (1)
19:18:15
SQ
* Mutt the Wardog: Ending Turn with 0 of 12 AP left.
19:18:15
SQ
* ---------------------------------------------------
19:18:15
SQ
*
19:18:15
SQ
* Arbalester: Resuming turn.
19:18:15
SQ
-> Behaviors to pick from:
Retreat (1287.5)(*), Attack.Bow (122.76), Idle (1), Flee (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Ranged (0)
Retreat (1287.5)(*), Attack.Bow (122.76), Idle (1), Flee (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Ranged (0)
19:18:15
SQ
-> Behavior picked: Retreat (1287.5)
19:18:16
SQ
* Arbalester: Retreating.
19:18:17
SQ
INFO: Next round issued: 6
19:18:18
SQ
Turn started for Mutt the Wardog
19:18:18
SQ
*
19:18:18
SQ
* Mutt the Wardog: Starting turn.
19:18:18
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
Engage.Melee (253)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
19:18:18
SQ
-> Behavior picked: Engage.Melee (253)
19:18:19
SQ
* Mutt the Wardog: Engaging to melee range with Arbalester (not visible), accepted_distance=0, value=0.01
19:18:19
SQ
* Mutt the Wardog: Reached engage destination
19:18:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
19:18:19
SQ
-> Behavior picked: Idle (1)
19:18:19
SQ
* Mutt the Wardog: Ending Turn with 0 of 12 AP left.
19:18:19
SQ
* ---------------------------------------------------
19:18:20
SQ
Turn started for Torvald
19:18:25
SQ
Turn started for Caravan Hand
19:18:25
SQ
*
19:18:25
SQ
* Caravan Hand: Starting turn.
19:18:26
SQ
-> Behaviors to pick from:
Engage.Melee (16.0875)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Engage.Melee (16.0875)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0)
19:18:26
SQ
-> Behavior picked: Engage.Melee (16.0875)
19:18:26
SQ
* Caravan Hand: Engaging to melee range with Arbalester (not visible), accepted_distance=0, value=0.55299
19:18:27
SQ
* Caravan Hand: Reached engage destination
19:18:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
19:18:27
SQ
-> Behavior picked: Idle (1)
19:18:27
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
19:18:27
SQ
* ---------------------------------------------------
19:18:28
SQ
Turn started for Randolf
19:18:30
SQ
Turn started for Meinrad the Pimp
19:18:32
SQ
Turn started for Arbalester
19:18:32
SQ
*
19:18:32
SQ
* Arbalester: Starting turn.
19:18:32
SQ
-> Behaviors to pick from:
Retreat (1287.5)(*), Attack.Bow (102.489), Idle (1), Recover (0), Attack.Default (0), WakeUpAlly (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0), Flee (0)
Retreat (1287.5)(*), Attack.Bow (102.489), Idle (1), Recover (0), Attack.Default (0), WakeUpAlly (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0), Flee (0)
19:18:32
SQ
-> Behavior picked: Retreat (1287.5)
19:18:33
SQ
* Arbalester: Retreating.
19:18:34
Script
VM collected 165 object(s) and deleted them.
19:18:34
SQ
* Arbalester: Retreated!
19:18:34
Resource
Unloading: gfx/orientation_overlay.png
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Gerulf the Impaler].
19:18:34
SQ
Skill [Nighttime] removed from [Gerulf the Impaler].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Wilderich The Unshakeable].
19:18:34
SQ
Skill [Nighttime] removed from [Wilderich The Unshakeable].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Gerhard The Weaponmaster].
19:18:34
SQ
Skill [Nighttime] removed from [Gerhard The Weaponmaster].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Wilhelm].
19:18:34
SQ
Skill [Nighttime] removed from [Wilhelm].
19:18:34
SQ
Skill [Nighttime] removed from [Meinrad the Pimp].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Meinrad the Pimp].
19:18:34
SQ
Skill [Nighttime] removed from [Helfrich the Paranoid].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Helfrich the Paranoid].
19:18:34
SQ
Skill [Nighttime] removed from [Sir Siegfried].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Sir Siegfried].
19:18:34
SQ
Skill [Nighttime] removed from [Peculiar Hans].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Peculiar Hans].
19:18:34
SQ
Skill [Dodge] removed from [Torvald].
19:18:34
SQ
Skill [Nighttime] removed from [Torvald].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Torvald].
19:18:34
SQ
Skill [Nighttime] removed from [Geralt Whoreson].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Geralt Whoreson].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Randolf].
19:18:34
SQ
Skill [Nighttime] removed from [Randolf].
19:18:34
SQ
Skill [Nighttime] removed from [Albrecht].
19:18:34
SQ
Skill [Realm of Nightmares] removed from [Albrecht].
19:18:34
SQ
Turn started for Albrecht
19:18:38
Resource
Unloading: music/noble_01.ogg
19:18:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:18:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:18:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:18:40
SQ
World::onCombatFinished
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Alfred Blood Oak].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Reiner The Owl].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Landrich The Landknecht].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [The Bastion].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Hartmut the Sergeant].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Reimund The Redeemed].
19:18:40
SQ
Skill [Realm of Nightmares] removed from [Ludolf the Master].
19:18:40
SQ
TacticalState::onFinish
19:18:40
Resource
Unloading: gfx/object_0.png
19:18:40
Resource
Unloading: gfx/detail.png
19:18:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_death_00.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_death_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_death_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_death_03.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
19:18:40
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_death_01.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_death_02.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_01.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_02.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_03.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_04.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_05.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_06.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_07.wav
19:18:40
Resource
Unloading: sounds/misc/donkey_idle_08.wav
19:19:07
SQ
Load campaign: New Blood
19:19:07
Resource
Unloading: gfx/entity_2.png
19:19:07
Resource
Unloading: gfx/entity_4.png
19:19:07
Resource
Unloading: gfx/entity_1.png
19:19:07
SQ
Save version: 45
19:19:08
Scene
Finished loading scene.
19:19:08
Texture
Texture "gfx/entity_4.png" (ID: 935) took up approximately 10922kb in video memory.
19:19:08
Texture
Texture "gfx/entity_1.png" (ID: 946) took up approximately 10922kb in video memory.
19:19:08
Texture
Texture "gfx/entity_2.png" (ID: 1031) took up approximately 21845kb in video memory.
19:19:10
SQ
contract added: A Pact With Witches
19:19:10
SQ
contract added: Escort Caravan
19:19:10
SQ
contract added: Find Location
19:19:10
SQ
contract added: Armed Courier
19:19:10
SQ
contract added: Defend settlement
19:19:10
SQ
contract added: Secure Cemetery
19:19:10
SQ
contract added: Destroy Goblin Camp
19:19:10
SQ
contract added: Escort Caravan
19:19:10
SQ
contract added: Armed Courier
19:19:10
SQ
contract added: Find Location
19:19:10
SQ
contract added: Return Item
19:19:10
SQ
contract added: Drive away brigands
19:19:10
SQ
contract added: Patrol
19:19:10
SQ
contract added: Return Item
19:19:10
SQ
contract added: Return Item
19:19:10
SQ
contract added: Marauding Greenskins
19:19:10
SQ
contract added: Armed Courier
19:19:10
SQ
contract added: Return Item
19:19:10
SQ
contract added: Hunting Beasts
19:19:11
Resource
Unloading: music/victory_01.ogg
19:19:34
Script
VM collected 5 object(s) and deleted them.
19:20:34
SQ
Location entered: Hoberfeste
19:20:38
Resource
Unloading: music/worldmap_08.ogg
19:21:48
Resource
Unloading: music/stronghold_01.ogg
19:21:58
SQ
Location entered: Goldstein
19:22:02
Resource
Unloading: music/worldmap_03.ogg
19:22:43
SQ
showing contract: Find Location (id: 399)
19:22:47
SQ
contract activated: Find Location (id: 399)
19:23:06
Resource
Unloading: music/city_01.ogg
19:23:06
SQ
showing contract: Find Location (id: 399)
19:23:17
SQ
Location entered: Ramshackle Hiding-Place
19:23:19
SQ
party name: Ramshackle Hiding-Place
19:23:19
SQ
Save campaign: autosave
19:23:20
Scene
Finished saving scene.
19:23:21
SQ
WorldState::onHide
19:23:21
Texture
Texture "gfx/detail.png" (ID: 764) took up approximately 10922kb in video memory.
19:23:21
Texture
Texture "gfx/object_0.png" (ID: 784) took up approximately 21845kb in video memory.
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
19:23:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 790) took up approximately 1024kb in video memory.
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,5).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,3).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,6).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,4).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,7).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,8).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,2).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,10).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,0).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,2).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,7).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,9).
19:23:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,11).
19:23:22
SQ
TACTICAL: STASH LOCKED: true
19:23:22
SQ
INFO: Next round issued: 1
19:23:22
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:23:22
SQ
Turn started for Randolf
19:23:23
Resource
Unloading: music/worldmap_03.ogg
19:23:28
SQ
Turn started for Torvald
19:23:28
SQ
Turn started for Meinrad the Pimp
19:23:29
SQ
Turn started for Peculiar Hans
19:23:30
SQ
Turn started for Geralt Whoreson
19:23:31
SQ
Turn started for Wilderich The Unshakeable
19:23:32
SQ
Turn started for Gerhard The Weaponmaster
19:23:32
SQ
Turn started for Sir Siegfried
19:23:33
SQ
Turn started for Wiederganger
19:23:33
SQ
*
19:23:33
SQ
* Wiederganger: Starting turn.
19:23:33
SQ
-> Behaviors to pick from:
Engage.Melee (301.136)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (301.136)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:33
SQ
-> Behavior picked: Engage.Melee (301.136)
19:23:33
SQ
* Wiederganger: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.333109
19:23:34
SQ
* Wiederganger: Reached engage destination
19:23:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:34
SQ
-> Behavior picked: Idle (1)
19:23:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:34
SQ
* ---------------------------------------------------
19:23:34
SQ
Turn started for Wiederganger
19:23:34
SQ
*
19:23:34
SQ
* Wiederganger: Starting turn.
19:23:34
SQ
-> Behaviors to pick from:
Engage.Melee (616)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (616)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:34
SQ
-> Behavior picked: Engage.Melee (616)
19:23:34
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.211668
19:23:35
SQ
* Wiederganger: Reached engage destination
19:23:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:35
SQ
-> Behavior picked: Idle (1)
19:23:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:35
SQ
* ---------------------------------------------------
19:23:35
SQ
Turn started for Wiederganger
19:23:35
SQ
*
19:23:35
SQ
* Wiederganger: Starting turn.
19:23:35
SQ
-> Behaviors to pick from:
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:35
SQ
-> Behavior picked: Engage.Melee (880)
19:23:35
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.326668
19:23:35
SQ
* Wiederganger: Reached engage destination
19:23:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:35
SQ
-> Behavior picked: Idle (1)
19:23:36
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:23:36
SQ
* ---------------------------------------------------
19:23:37
SQ
Turn started for Wilhelm
19:23:37
SQ
Turn started for Albrecht
19:23:38
SQ
Turn started for Wiederganger
19:23:38
SQ
*
19:23:38
SQ
* Wiederganger: Starting turn.
19:23:38
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (528)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:38
SQ
-> Behavior picked: Engage.Melee (528)
19:23:38
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.226668
19:23:39
SQ
* Wiederganger: Reached engage destination
19:23:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:39
SQ
-> Behavior picked: Idle (1)
19:23:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:39
SQ
* ---------------------------------------------------
19:23:39
SQ
Turn started for Wiederganger
19:23:39
SQ
*
19:23:39
SQ
* Wiederganger: Starting turn.
19:23:39
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:39
SQ
-> Behavior picked: Engage.Melee (300)
19:23:39
SQ
* Wiederganger: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.229784
19:23:40
SQ
* Wiederganger: Reached engage destination
19:23:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:40
SQ
-> Behavior picked: Idle (1)
19:23:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:40
SQ
* ---------------------------------------------------
19:23:40
SQ
Turn started for Wiederganger
19:23:40
SQ
*
19:23:40
SQ
* Wiederganger: Starting turn.
19:23:40
SQ
-> Behaviors to pick from:
Engage.Melee (190.341)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (190.341)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:40
SQ
-> Behavior picked: Engage.Melee (190.341)
19:23:41
SQ
* Wiederganger: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.218085
19:23:41
SQ
* Wiederganger: Reached engage destination
19:23:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:41
SQ
-> Behavior picked: Idle (1)
19:23:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:41
SQ
* ---------------------------------------------------
19:23:41
SQ
Turn started for Gerulf the Impaler
19:23:42
SQ
Turn started for Wiederganger
19:23:42
SQ
*
19:23:42
SQ
* Wiederganger: Starting turn.
19:23:42
SQ
-> Behaviors to pick from:
Engage.Melee (1090.91)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1090.91)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:42
SQ
-> Behavior picked: Engage.Melee (1090.91)
19:23:42
SQ
* Wiederganger: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.458491
19:23:42
SQ
* Wiederganger: Reached engage destination
19:23:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:43
SQ
-> Behavior picked: Idle (1)
19:23:43
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:23:43
SQ
* ---------------------------------------------------
19:23:44
SQ
Turn started for Wiederganger
19:23:44
SQ
*
19:23:44
SQ
* Wiederganger: Starting turn.
19:23:44
SQ
-> Behaviors to pick from:
Engage.Melee (1145.45)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1145.45)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:44
SQ
-> Behavior picked: Engage.Melee (1145.45)
19:23:44
SQ
* Wiederganger: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.29392
19:23:44
SQ
* Wiederganger: Reached engage destination
19:23:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:44
SQ
-> Behavior picked: Idle (1)
19:23:44
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:44
SQ
* ---------------------------------------------------
19:23:44
SQ
Turn started for Wiederganger
19:23:44
SQ
*
19:23:44
SQ
* Wiederganger: Starting turn.
19:23:45
SQ
-> Behaviors to pick from:
Engage.Melee (770)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (770)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:45
SQ
-> Behavior picked: Engage.Melee (770)
19:23:45
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.386213
19:23:45
SQ
* Wiederganger: Reached engage destination
19:23:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:45
SQ
-> Behavior picked: Idle (1)
19:23:45
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:23:45
SQ
* ---------------------------------------------------
19:23:45
SQ
Turn started for Wiederganger
19:23:45
SQ
*
19:23:45
SQ
* Wiederganger: Starting turn.
19:23:45
SQ
-> Behaviors to pick from:
Engage.Melee (1122)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1122)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:45
SQ
-> Behavior picked: Engage.Melee (1122)
19:23:45
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.34477
19:23:45
SQ
* Wiederganger: Reached engage destination
19:23:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:45
SQ
-> Behavior picked: Idle (1)
19:23:45
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:23:45
SQ
* ---------------------------------------------------
19:23:45
SQ
Turn started for Wiederganger
19:23:45
SQ
*
19:23:45
SQ
* Wiederganger: Starting turn.
19:23:46
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:46
SQ
-> Behavior picked: Engage.Melee (330)
19:23:46
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.398713
19:23:46
SQ
* Wiederganger: Reached engage destination
19:23:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:46
SQ
-> Behavior picked: Idle (1)
19:23:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:46
SQ
* ---------------------------------------------------
19:23:46
SQ
Turn started for Wiederganger
19:23:46
SQ
*
19:23:46
SQ
* Wiederganger: Starting turn.
19:23:46
SQ
-> Behaviors to pick from:
Engage.Melee (594)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (594)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:46
SQ
-> Behavior picked: Engage.Melee (594)
19:23:46
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.240497
19:23:46
SQ
* Wiederganger: Reached engage destination
19:23:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:46
SQ
-> Behavior picked: Idle (1)
19:23:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:46
SQ
* ---------------------------------------------------
19:23:47
SQ
Turn started for Wiederganger
19:23:47
SQ
*
19:23:47
SQ
* Wiederganger: Starting turn.
19:23:47
SQ
-> Behaviors to pick from:
Engage.Melee (945.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (945.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:47
SQ
-> Behavior picked: Engage.Melee (945.455)
19:23:47
SQ
* Wiederganger: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.357204
19:23:47
SQ
* Wiederganger: Reached engage destination
19:23:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:47
SQ
-> Behavior picked: Idle (1)
19:23:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:47
SQ
* ---------------------------------------------------
19:23:47
SQ
Turn started for Wiederganger
19:23:47
SQ
*
19:23:47
SQ
* Wiederganger: Starting turn.
19:23:47
SQ
-> Behaviors to pick from:
Engage.Melee (385)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (385)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:47
SQ
-> Behavior picked: Engage.Melee (385)
19:23:47
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.282164
19:23:48
SQ
* Wiederganger: Reached engage destination
19:23:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:48
SQ
-> Behavior picked: Idle (1)
19:23:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:48
SQ
* ---------------------------------------------------
19:23:48
SQ
Turn started for Wiederganger
19:23:48
SQ
*
19:23:48
SQ
* Wiederganger: Starting turn.
19:23:48
SQ
-> Behaviors to pick from:
Engage.Melee (181.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (181.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:48
SQ
-> Behavior picked: Engage.Melee (181.818)
19:23:49
SQ
* Wiederganger: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.423779
19:23:49
SQ
* Wiederganger: Reached engage destination
19:23:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:49
SQ
-> Behavior picked: Idle (1)
19:23:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:49
SQ
* ---------------------------------------------------
19:23:49
SQ
Turn started for Wiederganger
19:23:49
SQ
*
19:23:49
SQ
* Wiederganger: Starting turn.
19:23:49
SQ
-> Behaviors to pick from:
Engage.Melee (890.909)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (890.909)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:49
SQ
-> Behavior picked: Engage.Melee (890.909)
19:23:50
SQ
* Wiederganger: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.399382
19:23:50
SQ
* Wiederganger: Reached engage destination
19:23:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:50
SQ
-> Behavior picked: Idle (1)
19:23:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:50
SQ
* ---------------------------------------------------
19:23:50
SQ
Turn started for Wiederganger
19:23:50
SQ
*
19:23:50
SQ
* Wiederganger: Starting turn.
19:23:51
SQ
-> Behaviors to pick from:
Engage.Melee (924)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (924)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:51
SQ
-> Behavior picked: Engage.Melee (924)
19:23:51
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.316136
19:23:52
SQ
* Wiederganger: Reached engage destination
19:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:52
SQ
-> Behavior picked: Idle (1)
19:23:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:52
SQ
* ---------------------------------------------------
19:23:52
SQ
Turn started for Wiederganger
19:23:52
SQ
*
19:23:52
SQ
* Wiederganger: Starting turn.
19:23:52
SQ
-> Behaviors to pick from:
Engage.Melee (814)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (814)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:52
SQ
-> Behavior picked: Engage.Melee (814)
19:23:52
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.347164
19:23:52
SQ
* Wiederganger: Reached engage destination
19:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:52
SQ
-> Behavior picked: Idle (1)
19:23:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:52
SQ
* ---------------------------------------------------
19:23:52
SQ
Turn started for Wiederganger
19:23:52
SQ
*
19:23:52
SQ
* Wiederganger: Starting turn.
19:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (581.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (581.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:53
SQ
-> Behavior picked: Engage.Melee (581.818)
19:23:53
SQ
* Wiederganger: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.321109
19:23:53
SQ
* Wiederganger: Reached engage destination
19:23:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:53
SQ
-> Behavior picked: Idle (1)
19:23:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:53
SQ
* ---------------------------------------------------
19:23:53
SQ
Turn started for Wiederganger
19:23:53
SQ
*
19:23:53
SQ
* Wiederganger: Starting turn.
19:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (249.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (249.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:23:53
SQ
-> Behavior picked: Engage.Melee (249.333)
19:23:54
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (visible), accepted_distance=0, value=0.454956
19:23:54
SQ
* Wiederganger: Reached engage destination
19:23:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:23:54
SQ
-> Behavior picked: Idle (1)
19:23:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:23:54
SQ
* ---------------------------------------------------
19:23:55
SQ
Turn started for Helfrich the Paranoid
19:23:55
SQ
INFO: Next round issued: 2
19:23:55
SQ
Turn started for Torvald
19:25:34
SQ
Turn started for Meinrad the Pimp
19:25:35
SQ
Turn started for Peculiar Hans
19:25:36
SQ
Turn started for Geralt Whoreson
19:25:36
SQ
Turn started for Randolf
19:25:37
SQ
Turn started for Wilderich The Unshakeable
19:25:38
SQ
Turn started for Gerhard The Weaponmaster
19:25:42
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
19:25:42
SQ
Gerhard The Weaponmaster uses skill Spearwall
19:25:45
SQ
Turn started for Sir Siegfried
19:25:48
SQ
Turn started for Wiederganger
19:25:48
SQ
*
19:25:48
SQ
* Wiederganger: Starting turn.
19:25:49
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (253)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:25:49
SQ
-> Behavior picked: Engage.Melee (253)
19:25:49
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.416559
19:25:49
SQ
* Wiederganger: Reached engage destination
19:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:25:50
SQ
-> Behavior picked: Idle (1)
19:25:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:25:50
SQ
* ---------------------------------------------------
19:25:50
SQ
Turn started for Wiederganger
19:25:50
SQ
*
19:25:50
SQ
* Wiederganger: Starting turn.
19:25:50
SQ
-> Behaviors to pick from:
Engage.Melee (326.237)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (326.237)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:25:50
SQ
-> Behavior picked: Engage.Melee (326.237)
19:25:51
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.469356
19:25:51
SQ
* Wiederganger: Reached engage destination
19:25:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:25:51
SQ
-> Behavior picked: Idle (1)
19:25:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:25:51
SQ
* ---------------------------------------------------
19:25:51
SQ
Turn started for Wiederganger
19:25:51
SQ
*
19:25:51
SQ
* Wiederganger: Starting turn.
19:25:52
SQ
-> Behaviors to pick from:
Engage.Melee (419.031)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (419.031)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:25:52
SQ
-> Behavior picked: Engage.Melee (419.031)
19:25:52
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.499356
19:25:52
SQ
* Wiederganger: Reached engage destination
19:25:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:25:52
SQ
-> Behavior picked: Idle (1)
19:25:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:25:53
SQ
* ---------------------------------------------------
19:25:53
SQ
Turn started for Wilhelm
19:25:58
SQ
Turn started for Albrecht
19:25:59
SQ
Turn started for Wiederganger
19:25:59
SQ
*
19:25:59
SQ
* Wiederganger: Starting turn.
19:26:00
SQ
-> Behaviors to pick from:
Engage.Melee (316.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (316.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:00
SQ
-> Behavior picked: Engage.Melee (316.25)
19:26:00
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.341668
19:26:00
SQ
* Wiederganger: Reached engage destination
19:26:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:00
SQ
-> Behavior picked: Idle (1)
19:26:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:01
SQ
* ---------------------------------------------------
19:26:01
SQ
Turn started for Wiederganger
19:26:01
SQ
*
19:26:01
SQ
* Wiederganger: Starting turn.
19:26:01
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (286)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:01
SQ
-> Behavior picked: Engage.Melee (286)
19:26:02
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.324356
19:26:02
SQ
* Wiederganger: Reached engage destination
19:26:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:02
SQ
-> Behavior picked: Idle (1)
19:26:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:02
SQ
* ---------------------------------------------------
19:26:03
SQ
Turn started for Wiederganger
19:26:03
SQ
*
19:26:03
SQ
* Wiederganger: Starting turn.
19:26:03
SQ
-> Behaviors to pick from:
Engage.Melee (322.575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (322.575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:03
SQ
-> Behavior picked: Engage.Melee (322.575)
19:26:03
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.456856
19:26:04
SQ
* Wiederganger: Reached engage destination
19:26:05
SQ
-> Behaviors to pick from:
Engage.Melee (299.263)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (299.263)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
19:26:05
SQ
-> Behavior picked: Engage.Melee (299.263)
19:26:05
SQ
* Wiederganger: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.232284
19:26:05
SQ
* Wiederganger: Reached engage destination
19:26:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
19:26:05
SQ
-> Behavior picked: Idle (1)
19:26:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:05
SQ
* ---------------------------------------------------
19:26:05
SQ
Turn started for Gerulf the Impaler
19:26:08
SQ
Turn started for Wiederganger
19:26:08
SQ
*
19:26:08
SQ
* Wiederganger: Starting turn.
19:26:09
SQ
-> Behaviors to pick from:
Engage.Melee (316.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (316.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:09
SQ
-> Behavior picked: Engage.Melee (316.25)
19:26:09
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.392199
19:26:10
SQ
* Wiederganger: Reached engage destination
19:26:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:10
SQ
-> Behavior picked: Idle (1)
19:26:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:26:11
SQ
* ---------------------------------------------------
19:26:11
SQ
Turn started for Wiederganger
19:26:11
SQ
*
19:26:11
SQ
* Wiederganger: Starting turn.
19:26:11
SQ
-> Behaviors to pick from:
Engage.Melee (229.347)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (229.347)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:11
SQ
-> Behavior picked: Engage.Melee (229.347)
19:26:12
SQ
* Wiederganger: Engaging to melee range with Sir Siegfried (visible), accepted_distance=0, value=0.183772
19:26:12
SQ
* Wiederganger: Reached engage destination
19:26:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:12
SQ
-> Behavior picked: Idle (1)
19:26:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:12
SQ
* ---------------------------------------------------
19:26:12
SQ
Turn started for Wiederganger
19:26:12
SQ
*
19:26:12
SQ
* Wiederganger: Starting turn.
19:26:12
SQ
-> Behaviors to pick from:
Engage.Melee (910.8)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (910.8)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:12
SQ
-> Behavior picked: Engage.Melee (910.8)
19:26:12
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (not visible), accepted_distance=0, value=0.241213
19:26:13
SQ
* Wiederganger: Reached engage destination
19:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:13
SQ
-> Behavior picked: Idle (1)
19:26:13
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:26:13
SQ
* ---------------------------------------------------
19:26:14
SQ
Turn started for Wiederganger
19:26:14
SQ
*
19:26:14
SQ
* Wiederganger: Starting turn.
19:26:14
SQ
-> Behaviors to pick from:
Engage.Melee (600.875)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (600.875)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:14
SQ
-> Behavior picked: Engage.Melee (600.875)
19:26:14
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.347199
19:26:14
SQ
* Wiederganger: Reached engage destination
19:26:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:14
SQ
-> Behavior picked: Idle (1)
19:26:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:14
SQ
* ---------------------------------------------------
19:26:14
SQ
Turn started for Wiederganger
19:26:14
SQ
*
19:26:14
SQ
* Wiederganger: Starting turn.
19:26:15
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (253)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:15
SQ
-> Behavior picked: Engage.Melee (253)
19:26:15
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (visible), accepted_distance=0, value=0.423713
19:26:16
SQ
* Wiederganger: Reached engage destination
19:26:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:16
SQ
-> Behavior picked: Idle (1)
19:26:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:16
SQ
* ---------------------------------------------------
19:26:16
SQ
Turn started for Wiederganger
19:26:16
SQ
*
19:26:16
SQ
* Wiederganger: Starting turn.
19:26:16
SQ
-> Behaviors to pick from:
Engage.Melee (415.643)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (415.643)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:16
SQ
-> Behavior picked: Engage.Melee (415.643)
19:26:17
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.272997
19:26:18
SQ
* Wiederganger: Reached engage destination
19:26:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:18
SQ
-> Behavior picked: Idle (1)
19:26:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:18
SQ
* ---------------------------------------------------
19:26:18
SQ
Turn started for Wiederganger
19:26:18
SQ
*
19:26:18
SQ
* Wiederganger: Starting turn.
19:26:18
SQ
-> Behaviors to pick from:
Engage.Melee (309.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (309.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:18
SQ
-> Behavior picked: Engage.Melee (309.091)
19:26:19
SQ
* Wiederganger: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.420559
19:26:19
SQ
* Wiederganger: Reached engage destination
19:26:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:19
SQ
-> Behavior picked: Idle (1)
19:26:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:19
SQ
* ---------------------------------------------------
19:26:19
SQ
Turn started for Wiederganger
19:26:19
SQ
*
19:26:19
SQ
* Wiederganger: Starting turn.
19:26:19
SQ
-> Behaviors to pick from:
Engage.Melee (232.323)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (232.323)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:19
SQ
-> Behavior picked: Engage.Melee (232.323)
19:26:20
SQ
* Wiederganger: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.302824
19:26:20
SQ
* Wiederganger: Reached engage destination
19:26:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:20
SQ
-> Behavior picked: Idle (1)
19:26:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:20
SQ
* ---------------------------------------------------
19:26:20
SQ
Turn started for Wiederganger
19:26:20
SQ
*
19:26:20
SQ
* Wiederganger: Starting turn.
19:26:21
SQ
-> Behaviors to pick from:
Engage.Melee (246.976)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (246.976)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:21
SQ
-> Behavior picked: Engage.Melee (246.976)
19:26:21
SQ
* Wiederganger: Engaging to melee range with Helfrich the Paranoid (visible), accepted_distance=0, value=0.382164
19:26:22
SQ
* Wiederganger: Reached engage destination
19:26:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:22
SQ
-> Behavior picked: Idle (1)
19:26:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:22
SQ
* ---------------------------------------------------
19:26:22
SQ
Turn started for Wiederganger
19:26:22
SQ
*
19:26:22
SQ
* Wiederganger: Starting turn.
19:26:22
SQ
-> Behaviors to pick from:
Engage.Melee (496.964)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (496.964)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:22
SQ
-> Behavior picked: Engage.Melee (496.964)
19:26:22
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.517705
19:26:22
SQ
* Wiederganger: Reached engage destination
19:26:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:22
SQ
-> Behavior picked: Idle (1)
19:26:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:22
SQ
* ---------------------------------------------------
19:26:22
SQ
Turn started for Wiederganger
19:26:22
SQ
*
19:26:22
SQ
* Wiederganger: Starting turn.
19:26:23
SQ
-> Behaviors to pick from:
Engage.Melee (627.273)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (627.273)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:23
SQ
-> Behavior picked: Engage.Melee (627.273)
19:26:23
SQ
* Wiederganger: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.208001
19:26:23
SQ
* Wiederganger: Reached engage destination
19:26:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:23
SQ
-> Behavior picked: Idle (1)
19:26:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:23
SQ
* ---------------------------------------------------
19:26:23
SQ
Turn started for Wiederganger
19:26:23
SQ
*
19:26:23
SQ
* Wiederganger: Starting turn.
19:26:23
SQ
-> Behaviors to pick from:
Engage.Melee (248.746)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (248.746)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:23
SQ
-> Behavior picked: Engage.Melee (248.746)
19:26:24
SQ
* Wiederganger: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.363792
19:26:24
SQ
* Wiederganger: Reached engage destination
19:26:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:24
SQ
-> Behavior picked: Idle (1)
19:26:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:24
SQ
* ---------------------------------------------------
19:26:24
SQ
Turn started for Wiederganger
19:26:24
SQ
*
19:26:24
SQ
* Wiederganger: Starting turn.
19:26:25
SQ
-> Behaviors to pick from:
Engage.Melee (669.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (669.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:25
SQ
-> Behavior picked: Engage.Melee (669.091)
19:26:25
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.476898
19:26:25
SQ
* Wiederganger: Reached engage destination
19:26:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:25
SQ
-> Behavior picked: Idle (1)
19:26:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:25
SQ
* ---------------------------------------------------
19:26:25
SQ
Turn started for Wiederganger
19:26:25
SQ
*
19:26:25
SQ
* Wiederganger: Starting turn.
19:26:26
SQ
-> Behaviors to pick from:
Engage.Melee (219.545)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (219.545)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
19:26:26
SQ
-> Behavior picked: Engage.Melee (219.545)
19:26:26
SQ
* Wiederganger: Engaging to melee range with Peculiar Hans (visible), accepted_distance=0, value=0.01
19:26:26
SQ
* Wiederganger: Reached engage destination
19:26:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:26:26
SQ
-> Behavior picked: Idle (1)
19:26:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:26:26
SQ
* ---------------------------------------------------
19:26:27
SQ
Turn started for Helfrich the Paranoid
19:26:29
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Wiederganger]
19:26:29
SQ
Helfrich the Paranoid uses skill Chop
19:26:29
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Wiederganger]
19:26:29
SQ
Helfrich the Paranoid uses skill Chop
19:26:41
SQ
[Torvald] executes skill [Lunge] on target [Wiederganger]
19:26:41
SQ
Torvald uses skill Lunge
19:26:42
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:26:42
SQ
Torvald uses skill Slash
19:26:44
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:26:44
SQ
Meinrad the Pimp uses skill Strike
19:26:44
SQ
Wiederganger has died.
19:26:47
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:26:47
SQ
Peculiar Hans uses skill Quick Shot
19:26:47
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:26:47
SQ
Peculiar Hans uses skill Quick Shot
19:26:50
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:26:50
SQ
Geralt Whoreson uses skill Stab
19:26:53
SQ
[Randolf] executes skill [Strike] on target [Wiederganger]
19:26:53
SQ
Randolf uses skill Strike
19:26:57
SQ
[Wilderich The Unshakeable] executes skill [Spearwall] on target [Wilderich The Unshakeable]
19:26:57
SQ
Wilderich The Unshakeable uses skill Spearwall
19:27:02
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:27:02
SQ
Sir Siegfried uses skill Bash
19:27:10
SQ
INFO: Next round issued: 3
19:27:11
SQ
Turn started for Torvald
19:27:13
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:27:13
SQ
Torvald uses skill Slash
19:27:13
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:27:13
SQ
Torvald uses skill Slash
19:27:14
SQ
Turn started for Meinrad the Pimp
19:27:15
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:27:15
SQ
Meinrad the Pimp uses skill Strike
19:27:15
SQ
Wiederganger has died.
19:27:17
SQ
Turn started for Peculiar Hans
19:27:18
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:27:18
SQ
Peculiar Hans uses skill Quick Shot
19:27:19
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:27:19
SQ
Peculiar Hans uses skill Quick Shot
19:27:20
SQ
Turn started for Wiederganger
19:27:20
SQ
*
19:27:20
SQ
* Wiederganger: Starting turn.
19:27:20
SQ
-> Behaviors to pick from:
Engage.Melee (468.6)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (468.6)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:27:20
SQ
-> Behavior picked: Engage.Melee (468.6)
19:27:21
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.266559
19:27:21
SQ
* Wiederganger: Reached engage destination
19:27:22
SQ
-> Behaviors to pick from:
Engage.Melee (468.6)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (468.6)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:27:22
SQ
-> Behavior picked: Engage.Melee (468.6)
19:27:22
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.321559
19:27:22
SQ
* Wiederganger: Reached engage destination
19:27:23
SQ
-> Behaviors to pick from:
Engage.Melee (468.6)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (468.6)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
19:27:23
SQ
-> Behavior picked: Engage.Melee (468.6)
19:27:23
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.331559
19:27:23
SQ
Wiederganger has died.
19:27:23
SQ
* Wiederganger: Stopped before reaching destination
19:27:24
SQ
Turn started for Wiederganger
19:27:24
SQ
*
19:27:24
SQ
* Wiederganger: Starting turn.
19:27:24
SQ
-> Behaviors to pick from:
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:27:24
SQ
-> Behavior picked: Engage.Melee (518.182)
19:27:24
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.486856
19:27:25
SQ
* Wiederganger: Reached engage destination
19:27:25
SQ
-> Behaviors to pick from:
Engage.Melee (518.182)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (518.182)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:27:25
SQ
-> Behavior picked: Engage.Melee (518.182)
19:27:26
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.364356
19:27:26
SQ
* Wiederganger: Reached engage destination
19:27:26
SQ
-> Behaviors to pick from:
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
19:27:26
SQ
-> Behavior picked: Engage.Melee (518.182)
19:27:27
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.496856
19:27:27
SQ
* Wiederganger: Reached engage destination
19:27:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
19:27:27
SQ
-> Behavior picked: Idle (1)
19:27:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:27:27
SQ
* ---------------------------------------------------
19:27:28
SQ
Turn started for Wiederganger
19:27:28
SQ
*
19:27:28
SQ
* Wiederganger: Starting turn.
19:27:28
SQ
-> Behaviors to pick from:
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (518.182)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:27:28
SQ
-> Behavior picked: Engage.Melee (518.182)
19:27:29
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.416856
19:27:29
SQ
* Wiederganger: Reached engage destination
19:27:30
SQ
-> Behaviors to pick from:
Engage.Melee (681.818)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (681.818)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:27:30
SQ
-> Behavior picked: Engage.Melee (681.818)
19:27:30
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.204168
19:27:31
SQ
* Wiederganger: Reached engage destination
19:27:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
19:27:31
SQ
-> Behavior picked: Idle (1)
19:27:31
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:27:31
SQ
* ---------------------------------------------------
19:27:31
SQ
Turn started for Wiederganger
19:27:31
SQ
*
19:27:31
SQ
* Wiederganger: Starting turn.
19:27:31
SQ
-> Behaviors to pick from:
Attack.Default (30.1056)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (30.1056)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
19:27:31
SQ
-> Behavior picked: Attack.Default (30.1056)
19:27:32
SQ
* Wiederganger: Using Bite against Geralt Whoreson!
19:27:32
SQ
Wiederganger uses skill Bite
19:27:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:27:32
SQ
-> Behavior picked: Idle (1)
19:27:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:27:33
SQ
* ---------------------------------------------------
19:27:33
SQ
Turn started for Wiederganger
19:27:33
SQ
*
19:27:33
SQ
* Wiederganger: Starting turn.
19:27:33
SQ
-> Behaviors to pick from:
Engage.Melee (435.6)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (435.6)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:27:33
SQ
-> Behavior picked: Engage.Melee (435.6)
19:27:34
Script
VM collected 11 object(s) and deleted them.
19:27:34
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.444356
19:27:34
SQ
* Wiederganger: Reached engage destination
19:27:35
SQ
-> Behaviors to pick from:
Engage.Melee (435.6)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (435.6)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:27:35
SQ
-> Behavior picked: Engage.Melee (435.6)
19:27:35
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.391856
19:27:35
SQ
* Wiederganger: Reached engage destination
19:27:36
SQ
-> Behaviors to pick from:
Engage.Melee (435.6)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (435.6)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
19:27:36
SQ
-> Behavior picked: Engage.Melee (435.6)
19:27:36
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.456856
19:27:36
SQ
Wiederganger has died.
19:27:36
SQ
* Wiederganger: Stopped before reaching destination
19:27:37
SQ
Turn started for Wiederganger
19:27:37
SQ
*
19:27:37
SQ
* Wiederganger: Starting turn.
19:27:37
SQ
-> Behaviors to pick from:
Engage.Melee (402.6)(*), Idle (1), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
Engage.Melee (402.6)(*), Idle (1), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
19:27:37
SQ
-> Behavior picked: Engage.Melee (402.6)
19:27:37
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.494356
19:27:38
SQ
Wiederganger has died.
19:27:38
SQ
* Wiederganger: Stopped before reaching destination
19:27:38
SQ
Turn started for Geralt Whoreson
19:27:52
Resource
Unloading: music/undead_03.ogg
19:28:10
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:28:10
SQ
Geralt Whoreson uses skill Stab
19:28:11
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:28:11
SQ
Geralt Whoreson uses skill Stab
19:28:11
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:28:11
SQ
Geralt Whoreson uses skill Stab
19:28:11
SQ
Wiederganger has died.
19:28:13
SQ
Turn started for Wiederganger
19:28:13
SQ
*
19:28:13
SQ
* Wiederganger: Starting turn.
19:28:13
SQ
-> Behaviors to pick from:
Engage.Melee (356.4)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (356.4)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:13
SQ
-> Behavior picked: Engage.Melee (356.4)
19:28:14
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.292199
19:28:14
SQ
* Wiederganger: Reached engage destination
19:28:15
SQ
-> Behaviors to pick from:
Engage.Melee (363)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (363)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:28:15
SQ
-> Behavior picked: Engage.Melee (363)
19:28:15
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.474699
19:28:15
SQ
* Wiederganger: Reached engage destination
19:28:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
19:28:16
SQ
-> Behavior picked: Idle (1)
19:28:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:16
SQ
* ---------------------------------------------------
19:28:16
SQ
Turn started for Randolf
19:28:18
SQ
[Randolf] executes skill [Strike] on target [Wiederganger]
19:28:18
SQ
Randolf uses skill Strike
19:28:18
SQ
Wiederganger has died.
19:28:19
SQ
Turn started for Wiederganger
19:28:19
SQ
*
19:28:19
SQ
* Wiederganger: Starting turn.
19:28:20
SQ
-> Behaviors to pick from:
Attack.Default (29.8233)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (29.8233)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
19:28:20
SQ
-> Behavior picked: Attack.Default (29.8233)
19:28:20
SQ
* Wiederganger: Using Bash against Wilhelm!
19:28:20
SQ
Wiederganger uses skill Bash
19:28:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:28:20
SQ
-> Behavior picked: Idle (1)
19:28:21
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:28:21
SQ
* ---------------------------------------------------
19:28:21
SQ
Turn started for Wiederganger
19:28:21
SQ
*
19:28:21
SQ
* Wiederganger: Starting turn.
19:28:22
SQ
-> Behaviors to pick from:
Engage.Melee (271.15)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (271.15)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:22
SQ
-> Behavior picked: Engage.Melee (271.15)
19:28:22
SQ
* Wiederganger: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.466861
19:28:23
SQ
* Wiederganger: Reached engage destination
19:28:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:23
SQ
-> Behavior picked: Idle (1)
19:28:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:23
SQ
* ---------------------------------------------------
19:28:23
SQ
Turn started for Wiederganger
19:28:23
SQ
*
19:28:23
SQ
* Wiederganger: Starting turn.
19:28:23
SQ
-> Behaviors to pick from:
Engage.Melee (533.077)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (533.077)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:23
SQ
-> Behavior picked: Engage.Melee (533.077)
19:28:24
SQ
* Wiederganger: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.317612
19:28:24
SQ
* Wiederganger: Reached engage destination
19:28:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:24
SQ
-> Behavior picked: Idle (1)
19:28:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:24
SQ
* ---------------------------------------------------
19:28:24
SQ
Turn started for Wiederganger
19:28:24
SQ
*
19:28:24
SQ
* Wiederganger: Starting turn.
19:28:24
SQ
-> Behaviors to pick from:
Attack.Default (40.6963)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (40.6963)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
19:28:24
SQ
-> Behavior picked: Attack.Default (40.6963)
19:28:25
SQ
* Wiederganger: Using Batter against Sir Siegfried!
19:28:25
SQ
Wiederganger uses skill Batter
19:28:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:28:25
SQ
-> Behavior picked: Idle (1)
19:28:26
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:28:26
SQ
* ---------------------------------------------------
19:28:26
SQ
Turn started for Sir Siegfried
19:28:27
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:28:27
SQ
Sir Siegfried uses skill Bash
19:28:27
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:28:27
SQ
Sir Siegfried uses skill Bash
19:28:28
SQ
Turn started for Wiederganger
19:28:28
SQ
*
19:28:28
SQ
* Wiederganger: Starting turn.
19:28:29
SQ
-> Behaviors to pick from:
Engage.Melee (482.517)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (482.517)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:29
SQ
-> Behavior picked: Engage.Melee (482.517)
19:28:29
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.170497
19:28:29
SQ
* Wiederganger: Reached engage destination
19:28:30
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (495)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
19:28:30
SQ
-> Behavior picked: Engage.Melee (495)
19:28:30
SQ
* Wiederganger: Engaging to melee range with Albrecht (visible), accepted_distance=0, value=0.453957
19:28:30
SQ
* Wiederganger: Reached engage destination
19:28:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
19:28:30
SQ
-> Behavior picked: Idle (1)
19:28:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:30
SQ
* ---------------------------------------------------
19:28:31
SQ
Turn started for Wilhelm
19:28:32
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Wiederganger]
19:28:32
SQ
Wilhelm uses skill Overhead Strike
19:28:33
SQ
Turn started for Wiederganger
19:28:33
SQ
*
19:28:33
SQ
* Wiederganger: Starting turn.
19:28:34
SQ
-> Behaviors to pick from:
Engage.Melee (364.375)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (364.375)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:34
SQ
-> Behavior picked: Engage.Melee (364.375)
19:28:34
Script
VM collected 41 object(s) and deleted them.
19:28:34
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.518777
19:28:35
SQ
* Wiederganger: Reached engage destination
19:28:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:35
SQ
-> Behavior picked: Idle (1)
19:28:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:35
SQ
* ---------------------------------------------------
19:28:35
SQ
Turn started for Wiederganger
19:28:35
SQ
*
19:28:35
SQ
* Wiederganger: Starting turn.
19:28:36
SQ
-> Behaviors to pick from:
Engage.Melee (448.052)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (448.052)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:36
SQ
-> Behavior picked: Engage.Melee (448.052)
19:28:36
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.360205
19:28:36
SQ
* Wiederganger: Reached engage destination
19:28:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:37
SQ
-> Behavior picked: Idle (1)
19:28:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:28:37
SQ
* ---------------------------------------------------
19:28:38
SQ
Turn started for Gerulf the Impaler
19:28:41
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Wiederganger]
19:28:41
SQ
Gerulf the Impaler uses skill Cleave
19:28:42
SQ
Turn started for Wiederganger
19:28:42
SQ
*
19:28:42
SQ
* Wiederganger: Starting turn.
19:28:42
SQ
-> Behaviors to pick from:
Engage.Melee (292.197)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (292.197)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:42
SQ
-> Behavior picked: Engage.Melee (292.197)
19:28:42
SQ
* Wiederganger: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.282882
19:28:43
SQ
* Wiederganger: Reached engage destination
19:28:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:43
SQ
-> Behavior picked: Idle (1)
19:28:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:28:44
SQ
* ---------------------------------------------------
19:28:44
SQ
Turn started for Albrecht
19:28:45
SQ
[Albrecht] executes skill [Batter] on target [Wiederganger]
19:28:45
SQ
Albrecht uses skill Batter
19:28:46
SQ
Turn started for Wiederganger
19:28:46
SQ
*
19:28:46
SQ
* Wiederganger: Starting turn.
19:28:46
SQ
-> Behaviors to pick from:
Attack.Default (54.7175)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (54.7175)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
19:28:46
SQ
-> Behavior picked: Attack.Default (54.7175)
19:28:47
SQ
* Wiederganger: Using Thrust against Gerulf the Impaler!
19:28:47
SQ
Wiederganger uses skill Thrust
19:28:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:28:47
SQ
-> Behavior picked: Idle (1)
19:28:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:28:48
SQ
* ---------------------------------------------------
19:28:48
SQ
Turn started for Wiederganger
19:28:48
SQ
*
19:28:48
SQ
* Wiederganger: Starting turn.
19:28:48
SQ
-> Behaviors to pick from:
Engage.Melee (698.864)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (698.864)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
19:28:48
SQ
-> Behavior picked: Engage.Melee (698.864)
19:28:49
SQ
* Wiederganger: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.316898
19:28:49
SQ
* Wiederganger: Reached engage destination
19:28:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:28:49
SQ
-> Behavior picked: Idle (1)
19:28:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:28:50
SQ
* ---------------------------------------------------
19:28:51
SQ
Turn started for Wilderich The Unshakeable
19:28:51
SQ
Skill [Spearwall] removed from [Wilderich The Unshakeable].
19:28:58
SQ
[Wilderich The Unshakeable] executes skill [Spearwall] on target [Wilderich The Unshakeable]
19:28:58
SQ
Wilderich The Unshakeable uses skill Spearwall
19:29:00
SQ
Turn started for Gerhard The Weaponmaster
19:29:00
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
19:29:01
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
19:29:01
SQ
Gerhard The Weaponmaster uses skill Spearwall
19:29:02
SQ
Turn started for Helfrich the Paranoid
19:29:03
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Wiederganger]
19:29:03
SQ
Helfrich the Paranoid uses skill Chop
19:29:03
SQ
Wiederganger has died.
19:29:04
SQ
INFO: Next round issued: 4
19:29:04
SQ
Turn started for Torvald
19:29:04
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:29:05
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:29:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,5).
19:29:07
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:08
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,8).
19:29:09
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,10).
19:29:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:12
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,12).
19:29:13
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:29:15
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:29:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,6).
19:29:16
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:29:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,4).
19:29:18
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:29:18
SQ
Torvald uses skill Slash
19:29:18
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:29:18
SQ
Torvald uses skill Slash
19:29:18
SQ
Wiederganger has died.
19:29:19
SQ
Turn started for Meinrad the Pimp
19:29:20
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:29:20
SQ
Meinrad the Pimp uses skill Strike
19:29:20
SQ
Wiederganger has died.
19:29:22
SQ
Turn started for Peculiar Hans
19:29:25
SQ
[Peculiar Hans] executes skill [Aimed Shot] on target [Wiederganger]
19:29:25
SQ
Peculiar Hans uses skill Aimed Shot
19:29:27
SQ
Wiederganger has died.
19:29:27
UI
Failed to load procedural content "procedural/tacticalentity(22214,4664933,socket,arrow)".
19:29:29
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:29:29
SQ
Peculiar Hans uses skill Quick Shot
19:29:30
SQ
Turn started for Randolf
19:29:32
SQ
[Randolf] executes skill [Strike] on target [Wiederganger]
19:29:32
SQ
Randolf uses skill Strike
19:29:32
SQ
Wiederganger has died.
19:29:33
SQ
Turn started for Geralt Whoreson
19:29:33
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:29:33
SQ
Geralt Whoreson uses skill Stab
19:29:34
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:29:34
SQ
Geralt Whoreson uses skill Stab
19:29:34
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:29:34
SQ
Geralt Whoreson uses skill Stab
19:29:35
SQ
Turn started for Wiederganger
19:29:35
SQ
*
19:29:35
SQ
* Wiederganger: Starting turn.
19:29:36
SQ
-> Behaviors to pick from:
Engage.Melee (431.818)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
Engage.Melee (431.818)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
19:29:36
SQ
-> Behavior picked: Engage.Melee (431.818)
19:29:36
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.309356
19:29:36
SQ
* Wiederganger: Reached engage destination
19:29:37
SQ
-> Behaviors to pick from:
Engage.Melee (439.394)(*), Idle (1), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
Engage.Melee (439.394)(*), Idle (1), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
19:29:37
SQ
-> Behavior picked: Engage.Melee (439.394)
19:29:37
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.416856
19:29:37
SQ
* Wiederganger: Reached engage destination
19:29:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0)
19:29:38
SQ
-> Behavior picked: Idle (1)
19:29:38
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:29:38
SQ
* ---------------------------------------------------
19:29:38
SQ
Turn started for Wiederganger
19:29:38
SQ
*
19:29:38
SQ
* Wiederganger: Starting turn.
19:29:38
SQ
-> Behaviors to pick from:
Engage.Melee (500)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
Engage.Melee (500)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
19:29:38
SQ
-> Behavior picked: Engage.Melee (500)
19:29:39
SQ
* Wiederganger: Engaging to melee range with Randolf (visible), accepted_distance=0, value=0.412067
19:29:39
SQ
* Wiederganger: Reached engage destination
19:29:40
SQ
-> Behaviors to pick from:
Engage.Melee (500)(*), Idle (1), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
Engage.Melee (500)(*), Idle (1), Attack.Default (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
19:29:40
SQ
-> Behavior picked: Engage.Melee (500)
19:29:40
SQ
* Wiederganger: Engaging to melee range with Randolf (visible), accepted_distance=0, value=0.402067
19:29:40
SQ
Wiederganger has died.
19:29:40
SQ
* Wiederganger: Stopped before reaching destination
19:29:40
SQ
Turn started for Wiederganger
19:29:40
SQ
*
19:29:40
SQ
* Wiederganger: Starting turn.
19:29:41
SQ
-> Behaviors to pick from:
Engage.Melee (330.042)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (330.042)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:29:41
SQ
-> Behavior picked: Engage.Melee (330.042)
19:29:41
SQ
* Wiederganger: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.274361
19:29:42
SQ
* Wiederganger: Reached engage destination
19:29:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
19:29:42
SQ
-> Behavior picked: Idle (1)
19:29:42
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:29:42
SQ
* ---------------------------------------------------
19:29:43
SQ
Turn started for Wiederganger
19:29:43
SQ
*
19:29:43
SQ
* Wiederganger: Starting turn.
19:29:43
SQ
-> Behaviors to pick from:
Attack.Default (39.2483)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (39.2483)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:29:43
SQ
-> Behavior picked: Attack.Default (39.2483)
19:29:44
SQ
* Wiederganger: Using Bash against Wilhelm!
19:29:44
SQ
Wiederganger uses skill Bash
19:29:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
19:29:44
SQ
-> Behavior picked: Idle (1)
19:29:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:29:44
SQ
* ---------------------------------------------------
19:29:45
SQ
Turn started for Wiederganger
19:29:45
SQ
*
19:29:45
SQ
* Wiederganger: Starting turn.
19:29:45
SQ
-> Behaviors to pick from:
Attack.Default (39.3782)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (39.3782)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
19:29:45
SQ
-> Behavior picked: Attack.Default (39.3782)
19:29:45
SQ
* Wiederganger: Using Bash against Wilderich The Unshakeable!
19:29:45
SQ
Wiederganger uses skill Bash
19:29:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
19:29:46
SQ
-> Behavior picked: Idle (1)
19:29:46
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:29:46
SQ
* ---------------------------------------------------
19:29:47
SQ
Turn started for Wilhelm
19:29:48
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Wiederganger]
19:29:48
SQ
Wilhelm uses skill Overhead Strike
19:29:48
SQ
Wiederganger has died.
19:29:49
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Wiederganger]
19:29:49
SQ
Wilhelm uses skill Overhead Strike
19:29:49
SQ
Wiederganger has died.
19:29:50
SQ
Turn started for Sir Siegfried
19:29:53
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:29:53
SQ
Sir Siegfried uses skill Bash
19:29:54
SQ
Turn started for Albrecht
19:29:55
SQ
[Albrecht] executes skill [Batter] on target [Wiederganger]
19:29:55
SQ
Albrecht uses skill Batter
19:29:56
SQ
Turn started for Gerulf the Impaler
19:29:57
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Wiederganger]
19:29:57
SQ
Gerulf the Impaler uses skill Cleave
19:29:58
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Wiederganger]
19:29:58
SQ
Gerulf the Impaler uses skill Cleave
19:29:59
SQ
Turn started for Wiederganger
19:29:59
SQ
*
19:29:59
SQ
* Wiederganger: Starting turn.
19:29:59
SQ
-> Behaviors to pick from:
Engage.Melee (347.107)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
Engage.Melee (347.107)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
19:29:59
SQ
-> Behavior picked: Engage.Melee (347.107)
19:30:00
SQ
* Wiederganger: Engaging to melee range with Albrecht (visible), accepted_distance=0, value=0.293957
19:30:00
SQ
* Wiederganger: Reached engage destination
19:30:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Engage.Melee (0)
19:30:00
SQ
-> Behavior picked: Idle (1)
19:30:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:00
SQ
* ---------------------------------------------------
19:30:00
SQ
Turn started for Wiederganger
19:30:00
SQ
*
19:30:00
SQ
* Wiederganger: Starting turn.
19:30:00
SQ
-> Behaviors to pick from:
Engage.Melee (448.052)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (448.052)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:30:00
SQ
-> Behavior picked: Engage.Melee (448.052)
19:30:01
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.456277
19:30:01
SQ
* Wiederganger: Reached engage destination
19:30:02
SQ
-> Behaviors to pick from:
Engage.Melee (400.568)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (400.568)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
19:30:02
SQ
-> Behavior picked: Engage.Melee (400.568)
19:30:02
SQ
* Wiederganger: Engaging to melee range with Randolf (visible), accepted_distance=0, value=0.386748
19:30:02
SQ
* Wiederganger: Reached engage destination
19:30:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:30:03
SQ
-> Behavior picked: Idle (1)
19:30:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:03
SQ
* ---------------------------------------------------
19:30:03
SQ
Turn started for Wiederganger
19:30:03
SQ
*
19:30:03
SQ
* Wiederganger: Starting turn.
19:30:03
SQ
-> Behaviors to pick from:
Engage.Melee (457.792)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (457.792)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:30:03
SQ
-> Behavior picked: Engage.Melee (457.792)
19:30:04
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.487705
19:30:04
SQ
* Wiederganger: Reached engage destination
19:30:05
SQ
-> Behaviors to pick from:
Engage.Melee (458.824)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (458.824)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
19:30:05
SQ
-> Behavior picked: Engage.Melee (458.824)
19:30:05
SQ
* Wiederganger: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.387461
19:30:05
SQ
* Wiederganger: Reached engage destination
19:30:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
19:30:05
SQ
-> Behavior picked: Idle (1)
19:30:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:05
SQ
* ---------------------------------------------------
19:30:05
SQ
Turn started for Wiederganger
19:30:05
SQ
*
19:30:05
SQ
* Wiederganger: Starting turn.
19:30:05
SQ
-> Behaviors to pick from:
Engage.Melee (280.992)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (280.992)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:30:05
SQ
-> Behavior picked: Engage.Melee (280.992)
19:30:06
SQ
* Wiederganger: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.365635
19:30:06
SQ
* Wiederganger: Reached engage destination
19:30:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
19:30:06
SQ
-> Behavior picked: Idle (1)
19:30:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:06
SQ
* ---------------------------------------------------
19:30:06
SQ
Turn started for Wiederganger
19:30:06
SQ
*
19:30:06
SQ
* Wiederganger: Starting turn.
19:30:07
SQ
-> Behaviors to pick from:
Attack.Default (43.3425)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (43.3425)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:30:07
SQ
-> Behavior picked: Attack.Default (43.3425)
19:30:07
SQ
* Wiederganger: Using Thrust against Gerulf the Impaler!
19:30:07
SQ
Wiederganger uses skill Thrust
19:30:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
19:30:07
SQ
-> Behavior picked: Idle (1)
19:30:08
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:08
SQ
* ---------------------------------------------------
19:30:08
SQ
Turn started for Wiederganger
19:30:08
SQ
*
19:30:08
SQ
* Wiederganger: Starting turn.
19:30:09
SQ
-> Behaviors to pick from:
Engage.Melee (750)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (750)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
19:30:09
SQ
-> Behavior picked: Engage.Melee (750)
19:30:09
SQ
* Wiederganger: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.437533
19:30:10
SQ
* Wiederganger: Reached engage destination
19:30:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
19:30:10
SQ
-> Behavior picked: Idle (1)
19:30:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:10
SQ
* ---------------------------------------------------
19:30:11
SQ
Turn started for Gerhard The Weaponmaster
19:30:11
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
19:30:12
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Wiederganger]
19:30:12
SQ
Gerhard The Weaponmaster uses skill Prong
19:30:12
SQ
Wiederganger has died.
19:30:15
SQ
Turn started for Wilderich The Unshakeable
19:30:15
SQ
Skill [Spearwall] removed from [Wilderich The Unshakeable].
19:30:16
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wiederganger]
19:30:16
SQ
Wilderich The Unshakeable uses skill Thrust
19:30:17
SQ
Turn started for Helfrich the Paranoid
19:30:18
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Wiederganger]
19:30:18
SQ
Helfrich the Paranoid uses skill Chop
19:30:18
SQ
Wiederganger has died.
19:30:19
SQ
INFO: Next round issued: 5
19:30:20
SQ
Turn started for Torvald
19:30:20
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:30:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,4).
19:30:21
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:30:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (15,9).
19:30:23
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:30:23
SQ
Torvald uses skill Slash
19:30:24
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:30:24
SQ
Torvald uses skill Slash
19:30:24
SQ
Turn started for Meinrad the Pimp
19:30:25
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:30:25
SQ
Meinrad the Pimp uses skill Strike
19:30:25
SQ
Wiederganger has died.
19:30:27
SQ
Turn started for Randolf
19:30:28
SQ
[Randolf] executes skill [Strike] on target [Wiederganger]
19:30:28
SQ
Randolf uses skill Strike
19:30:29
SQ
Wiederganger has died.
19:30:30
SQ
Turn started for Geralt Whoreson
19:30:31
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:30:31
SQ
Geralt Whoreson uses skill Stab
19:30:31
SQ
Wiederganger has died.
19:30:31
UI
Failed to load procedural content "procedural/tacticalentity(29863,4666851,socket,arrow)".
19:30:31
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:30:31
SQ
Geralt Whoreson uses skill Stab
19:30:32
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:30:32
SQ
Geralt Whoreson uses skill Stab
19:30:33
SQ
Turn started for Wiederganger
19:30:33
SQ
*
19:30:33
SQ
* Wiederganger: Starting turn.
19:30:33
SQ
-> Behaviors to pick from:
Attack.Default (35.1898)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0)
Attack.Default (35.1898)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0)
19:30:33
SQ
-> Behavior picked: Attack.Default (35.1898)
19:30:34
Script
VM collected 83 object(s) and deleted them.
19:30:34
SQ
* Wiederganger: Using Bite against Wilderich The Unshakeable!
19:30:34
SQ
Wiederganger uses skill Bite
19:30:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:30:34
SQ
-> Behavior picked: Idle (1)
19:30:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:35
SQ
* ---------------------------------------------------
19:30:35
SQ
Turn started for Wiederganger
19:30:35
SQ
*
19:30:35
SQ
* Wiederganger: Starting turn.
19:30:35
SQ
-> Behaviors to pick from:
Engage.Melee (163.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (163.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:30:35
SQ
-> Behavior picked: Engage.Melee (163.333)
19:30:36
SQ
* Wiederganger: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.235446
19:30:36
SQ
* Wiederganger: Reached engage destination
19:30:36
SQ
-> Behaviors to pick from:
Attack.Default (31.5859)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (31.5859)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:30:36
SQ
-> Behavior picked: Attack.Default (31.5859)
19:30:37
SQ
* Wiederganger: Using Bite against Wilhelm!
19:30:37
SQ
Wiederganger uses skill Bite
19:30:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
19:30:37
SQ
-> Behavior picked: Idle (1)
19:30:38
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:38
SQ
* ---------------------------------------------------
19:30:38
SQ
Turn started for Peculiar Hans
19:30:39
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:30:39
SQ
Peculiar Hans uses skill Quick Shot
19:30:40
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:30:40
SQ
Peculiar Hans uses skill Quick Shot
19:30:40
SQ
Wiederganger has died.
19:30:43
SQ
Turn started for Sir Siegfried
19:30:45
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:30:45
SQ
Sir Siegfried uses skill Bash
19:30:45
SQ
Wiederganger has died.
19:30:46
SQ
Turn started for Albrecht
19:30:47
SQ
[Albrecht] executes skill [Batter] on target [Wiederganger]
19:30:47
SQ
Albrecht uses skill Batter
19:30:48
SQ
Turn started for Wiederganger
19:30:48
SQ
*
19:30:48
SQ
* Wiederganger: Starting turn.
19:30:49
SQ
-> Behaviors to pick from:
Engage.Melee (357.5)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0), BreakFree (0)
Engage.Melee (357.5)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0), BreakFree (0)
19:30:49
SQ
-> Behavior picked: Engage.Melee (357.5)
19:30:49
SQ
* Wiederganger: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.477705
19:30:49
SQ
* Wiederganger: Reached engage destination
19:30:49
SQ
-> Behaviors to pick from:
Attack.Default (40.5726)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
Attack.Default (40.5726)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
19:30:49
SQ
-> Behavior picked: Attack.Default (40.5726)
19:30:50
SQ
* Wiederganger: Using Cleave against Gerhard The Weaponmaster!
19:30:50
SQ
Wiederganger uses skill Cleave
19:30:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
19:30:50
SQ
-> Behavior picked: Idle (1)
19:30:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
19:30:51
SQ
* ---------------------------------------------------
19:30:51
SQ
Turn started for Wiederganger
19:30:51
SQ
*
19:30:51
SQ
* Wiederganger: Starting turn.
19:30:52
SQ
-> Behaviors to pick from:
Engage.Melee (290.151)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), BreakFree (0)
Engage.Melee (290.151)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), BreakFree (0)
19:30:52
SQ
-> Behavior picked: Engage.Melee (290.151)
19:30:52
SQ
* Wiederganger: Engaging to melee range with Meinrad the Pimp (visible), accepted_distance=0, value=0.386195
19:30:52
SQ
* Wiederganger: Reached engage destination
19:30:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0)
19:30:53
SQ
-> Behavior picked: Idle (1)
19:30:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:53
SQ
* ---------------------------------------------------
19:30:54
SQ
Turn started for Wiederganger
19:30:54
SQ
*
19:30:54
SQ
* Wiederganger: Starting turn.
19:30:54
SQ
-> Behaviors to pick from:
Attack.Default (22.8005)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0)
Attack.Default (22.8005)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0)
19:30:54
SQ
-> Behavior picked: Attack.Default (22.8005)
19:30:54
SQ
* Wiederganger: Using Cleave against Wilderich The Unshakeable!
19:30:54
SQ
Wiederganger uses skill Cleave
19:30:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:30:55
SQ
-> Behavior picked: Idle (1)
19:30:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:55
SQ
* ---------------------------------------------------
19:30:55
SQ
Turn started for Wiederganger
19:30:55
SQ
*
19:30:55
SQ
* Wiederganger: Starting turn.
19:30:56
SQ
-> Behaviors to pick from:
Attack.Default (64.5239)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
Attack.Default (64.5239)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
19:30:56
SQ
-> Behavior picked: Attack.Default (64.5239)
19:30:56
SQ
* Wiederganger: Using Chop against Geralt Whoreson!
19:30:56
SQ
Wiederganger uses skill Chop
19:30:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
19:30:56
SQ
-> Behavior picked: Idle (1)
19:30:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:30:57
SQ
* ---------------------------------------------------
19:30:58
SQ
Turn started for Gerulf the Impaler
19:30:59
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Wiederganger]
19:30:59
SQ
Gerulf the Impaler uses skill Decapitate
19:31:00
SQ
Wiederganger has died.
19:31:02
SQ
Turn started for Wilhelm
19:31:03
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
19:31:04
SQ
Turn started for Wilderich The Unshakeable
19:31:04
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wiederganger]
19:31:04
SQ
Wilderich The Unshakeable uses skill Thrust
19:31:04
SQ
Wiederganger has died.
19:31:05
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wiederganger]
19:31:05
SQ
Wilderich The Unshakeable uses skill Thrust
19:31:06
SQ
Turn started for Gerhard The Weaponmaster
19:31:07
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Wiederganger]
19:31:07
SQ
Gerhard The Weaponmaster uses skill Prong
19:31:07
SQ
Wiederganger has died.
19:31:08
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Wiederganger]
19:31:08
SQ
Gerhard The Weaponmaster uses skill Prong
19:31:09
SQ
Turn started for Helfrich the Paranoid
19:31:11
SQ
INFO: Next round issued: 6
19:31:11
SQ
Turn started for Torvald
19:31:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:31:12
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
19:31:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,9).
19:31:14
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:31:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,5).
19:31:16
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:31:16
SQ
Torvald uses skill Slash
19:31:17
SQ
Turn started for Meinrad the Pimp
19:31:18
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:31:18
SQ
Meinrad the Pimp uses skill Strike
19:31:18
SQ
Wiederganger has died.
19:31:18
UI
Failed to load procedural content "procedural/tacticalentity(32698,4664938,socket,arrow)".
19:31:20
SQ
Turn started for Randolf
19:31:22
SQ
[Randolf] executes skill [Strike] on target [Wiederganger]
19:31:22
SQ
Randolf uses skill Strike
19:31:22
SQ
Wiederganger has died.
19:31:22
SQ
Turn started for Geralt Whoreson
19:31:23
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:31:23
SQ
Geralt Whoreson uses skill Stab
19:31:24
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:31:24
SQ
Geralt Whoreson uses skill Stab
19:31:24
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:31:24
SQ
Geralt Whoreson uses skill Stab
19:31:25
SQ
Turn started for Sir Siegfried
19:31:26
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:31:26
SQ
Sir Siegfried uses skill Bash
19:31:26
SQ
Wiederganger has died.
19:31:28
SQ
Turn started for Albrecht
19:31:29
SQ
[Albrecht] executes skill [Batter] on target [Wiederganger]
19:31:29
SQ
Albrecht uses skill Batter
19:31:30
SQ
Turn started for Wiederganger
19:31:30
SQ
*
19:31:30
SQ
* Wiederganger: Starting turn.
19:31:30
SQ
-> Behaviors to pick from:
Attack.Default (50.4255)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
Attack.Default (50.4255)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
19:31:30
SQ
-> Behavior picked: Attack.Default (50.4255)
19:31:31
SQ
* Wiederganger: Using Cleave against Wilderich The Unshakeable!
19:31:31
SQ
Wiederganger uses skill Cleave
19:31:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
19:31:31
SQ
-> Behavior picked: Idle (1)
19:31:32
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:31:32
SQ
* ---------------------------------------------------
19:31:32
SQ
Turn started for Wiederganger
19:31:32
SQ
*
19:31:32
SQ
* Wiederganger: Starting turn.
19:31:32
SQ
-> Behaviors to pick from:
Attack.Default (45.9989)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (45.9989)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
19:31:32
SQ
-> Behavior picked: Attack.Default (45.9989)
19:31:33
SQ
* Wiederganger: Using Chop against Geralt Whoreson!
19:31:33
SQ
Wiederganger uses skill Chop
19:31:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
19:31:33
SQ
-> Behavior picked: Idle (1)
19:31:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:31:34
SQ
* ---------------------------------------------------
19:31:34
SQ
Turn started for Peculiar Hans
19:31:36
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
19:31:36
SQ
Turn started for Gerulf the Impaler
19:31:39
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Wiederganger]
19:31:39
SQ
Gerulf the Impaler uses skill Cleave
19:31:39
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
19:31:40
SQ
Turn started for Wilhelm
19:31:41
SQ
Turn started for Wilderich The Unshakeable
19:31:42
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Wiederganger]
19:31:42
SQ
Wilderich The Unshakeable uses skill Thrust
19:31:43
SQ
Turn started for Gerhard The Weaponmaster
19:31:44
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Wiederganger]
19:31:44
SQ
Gerhard The Weaponmaster uses skill Prong
19:31:45
SQ
Turn started for Helfrich the Paranoid
19:31:46
SQ
INFO: Next round issued: 7
19:31:47
SQ
Turn started for Torvald
19:31:47
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:31:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,6).
19:31:48
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
19:31:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,10).
19:31:50
SQ
[Torvald] executes skill [Lunge] on target [Wiederganger]
19:31:50
SQ
Torvald uses skill Lunge
19:31:51
SQ
[Torvald] executes skill [Slash] on target [Wiederganger]
19:31:51
SQ
Torvald uses skill Slash
19:31:51
SQ
Wiederganger has died.
19:31:52
SQ
Turn started for Meinrad the Pimp
19:31:53
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Wiederganger]
19:31:53
SQ
Meinrad the Pimp uses skill Strike
19:31:53
SQ
Wiederganger has died.
19:31:55
SQ
Turn started for Randolf
19:31:58
SQ
Turn started for Geralt Whoreson
19:31:58
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:31:58
SQ
Geralt Whoreson uses skill Stab
19:31:59
SQ
[Geralt Whoreson] executes skill [Stab] on target [Wiederganger]
19:31:59
SQ
Geralt Whoreson uses skill Stab
19:31:59
SQ
Wiederganger has died.
19:31:59
UI
Failed to load procedural content "procedural/tacticalentity(29962,4664944,socket,arrow)".
19:32:01
SQ
Turn started for Albrecht
19:32:02
SQ
[Albrecht] executes skill [Batter] on target [Wiederganger]
19:32:02
SQ
Albrecht uses skill Batter
19:32:02
SQ
Turn started for Wiederganger
19:32:02
SQ
*
19:32:02
SQ
* Wiederganger: Starting turn.
19:32:03
SQ
-> Behaviors to pick from:
Attack.Default (45.5505)(*), Idle (1), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (45.5505)(*), Idle (1), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0)
19:32:03
SQ
-> Behavior picked: Attack.Default (45.5505)
19:32:03
SQ
* Wiederganger: Using Cleave against Wilderich The Unshakeable!
19:32:03
SQ
Wiederganger uses skill Cleave
19:32:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
19:32:03
SQ
-> Behavior picked: Idle (1)
19:32:04
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
19:32:04
SQ
* ---------------------------------------------------
19:32:05
SQ
Turn started for Peculiar Hans
19:32:06
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Wiederganger]
19:32:06
SQ
Peculiar Hans uses skill Quick Shot
19:32:07
SQ
Turn started for Sir Siegfried
19:32:09
SQ
[Sir Siegfried] executes skill [Bash] on target [Wiederganger]
19:32:09
SQ
Sir Siegfried uses skill Bash
19:32:09
SQ
Wiederganger has died.
19:32:09
Resource
Unloading: gfx/orientation_overlay.png
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Gerulf the Impaler].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Wilderich The Unshakeable].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Gerhard The Weaponmaster].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Wilhelm].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Meinrad the Pimp].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Helfrich the Paranoid].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Sir Siegfried].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Peculiar Hans].
19:32:09
SQ
Skill [Dodge] removed from [Torvald].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Torvald].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Geralt Whoreson].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Randolf].
19:32:09
SQ
Skill [Realm of Nightmares] removed from [Albrecht].
19:32:13
Resource
Unloading: music/undead_01.ogg
19:32:14
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:32:14
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:32:14
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:32:14
SQ
World::onCombatFinished
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Alfred Blood Oak].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Reiner The Owl].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Landrich The Landknecht].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [The Bastion].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Hartmut the Sergeant].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Reimund The Redeemed].
19:32:14
SQ
Skill [Realm of Nightmares] removed from [Ludolf the Master].
19:32:14
SQ
TacticalState::onFinish
19:32:14
Resource
Unloading: gfx/object_0.png
19:32:14
Resource
Unloading: gfx/detail.png
19:32:14
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_01.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_02.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_03.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_04.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_05.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_death_06.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
19:32:14
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
19:32:58
SQ
party name: Webknechts
19:32:58
SQ
Save campaign: autosave
19:32:59
Scene
Finished saving scene.
19:33:00
SQ
WorldState::onHide
19:33:00
Texture
Texture "gfx/detail.png" (ID: 1324) took up approximately 10922kb in video memory.
19:33:00
Texture
Texture "gfx/object_0.png" (ID: 1329) took up approximately 21845kb in video memory.
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,5).
19:33:00
Texture
Texture "gfx/orientation_overlay.png" (ID: 1330) took up approximately 1024kb in video memory.
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,6).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,4).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,6).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,4).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,3).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,5).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,4).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,3).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,8).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,6).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,1).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,8).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,9).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,8).
19:33:00
SQ
TACTICAL: STASH LOCKED: true
19:33:00
SQ
INFO: Next round issued: 1
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider_eggs" at (15,18).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider_eggs" at (20,10).
19:33:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider_eggs" at (24,-3).
19:33:00
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:33:00
SQ
Turn started for Randolf
19:33:02
Resource
Unloading: music/victory_01.ogg
19:33:04
SQ
Turn started for Webknecht
19:33:04
SQ
*
19:33:04
SQ
* Webknecht: Starting turn.
19:33:05
SQ
-> Behaviors to pick from:
Engage.Melee (1100)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (1100)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:05
SQ
-> Behavior picked: Engage.Melee (1100)
19:33:05
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:05
SQ
* Webknecht: Reached engage destination
19:33:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:05
SQ
-> Behavior picked: Idle (1)
19:33:05
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:33:05
SQ
* ---------------------------------------------------
19:33:05
SQ
Turn started for Webknecht
19:33:05
SQ
*
19:33:05
SQ
* Webknecht: Starting turn.
19:33:05
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (146.667)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:05
SQ
-> Behavior picked: Engage.Melee (146.667)
19:33:06
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:06
SQ
* Webknecht: Reached engage destination
19:33:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:06
SQ
-> Behavior picked: Idle (1)
19:33:06
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:06
SQ
* ---------------------------------------------------
19:33:06
SQ
Turn started for Webknecht
19:33:06
SQ
*
19:33:06
SQ
* Webknecht: Starting turn.
19:33:06
SQ
-> Behaviors to pick from:
Engage.Melee (77.0895)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (77.0895)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:06
SQ
-> Behavior picked: Engage.Melee (77.0895)
19:33:06
SQ
* Webknecht: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.263682
19:33:07
SQ
* Webknecht: Reached engage destination
19:33:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:07
SQ
-> Behavior picked: Idle (1)
19:33:07
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:07
SQ
* ---------------------------------------------------
19:33:07
SQ
Turn started for Webknecht
19:33:07
SQ
*
19:33:07
SQ
* Webknecht: Starting turn.
19:33:07
SQ
-> Behaviors to pick from:
Engage.Melee (814)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (814)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:07
SQ
-> Behavior picked: Engage.Melee (814)
19:33:07
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:08
SQ
* Webknecht: Reached engage destination
19:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:08
SQ
-> Behavior picked: Idle (1)
19:33:08
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:08
SQ
* ---------------------------------------------------
19:33:08
SQ
Turn started for Webknecht
19:33:08
SQ
*
19:33:08
SQ
* Webknecht: Starting turn.
19:33:08
SQ
-> Behaviors to pick from:
Engage.Melee (814)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (814)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:08
SQ
-> Behavior picked: Engage.Melee (814)
19:33:08
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:08
SQ
* Webknecht: Reached engage destination
19:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:08
SQ
-> Behavior picked: Idle (1)
19:33:08
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:08
SQ
* ---------------------------------------------------
19:33:08
SQ
Turn started for Webknecht
19:33:08
SQ
*
19:33:08
SQ
* Webknecht: Starting turn.
19:33:09
SQ
-> Behaviors to pick from:
Engage.Melee (78.0308)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (78.0308)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:09
SQ
-> Behavior picked: Engage.Melee (78.0308)
19:33:09
SQ
* Webknecht: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.341463
19:33:09
SQ
* Webknecht: Reached engage destination
19:33:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:09
SQ
-> Behavior picked: Idle (1)
19:33:09
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:09
SQ
* ---------------------------------------------------
19:33:10
SQ
Turn started for Webknecht
19:33:10
SQ
*
19:33:10
SQ
* Webknecht: Starting turn.
19:33:10
SQ
-> Behaviors to pick from:
Engage.Melee (240)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (240)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:10
SQ
-> Behavior picked: Engage.Melee (240)
19:33:10
SQ
* Webknecht: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.180633
19:33:10
SQ
* Webknecht: Reached engage destination
19:33:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:10
SQ
-> Behavior picked: Idle (1)
19:33:10
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:10
SQ
* ---------------------------------------------------
19:33:10
SQ
Turn started for Webknecht
19:33:10
SQ
*
19:33:10
SQ
* Webknecht: Starting turn.
19:33:11
SQ
-> Behaviors to pick from:
Engage.Melee (182.069)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (182.069)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:11
SQ
-> Behavior picked: Engage.Melee (182.069)
19:33:11
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:11
SQ
* Webknecht: Reached engage destination
19:33:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:11
SQ
-> Behavior picked: Idle (1)
19:33:11
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:11
SQ
* ---------------------------------------------------
19:33:11
SQ
Turn started for Webknecht
19:33:11
SQ
*
19:33:11
SQ
* Webknecht: Starting turn.
19:33:12
SQ
-> Behaviors to pick from:
Engage.Melee (102.623)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (102.623)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:12
SQ
-> Behavior picked: Engage.Melee (102.623)
19:33:12
SQ
* Webknecht: Engaging to melee range with Torvald (not visible), accepted_distance=0, value=0.341463
19:33:12
SQ
* Webknecht: Reached engage destination
19:33:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:12
SQ
-> Behavior picked: Idle (1)
19:33:12
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:12
SQ
* ---------------------------------------------------
19:33:12
SQ
Turn started for Webknecht
19:33:12
SQ
*
19:33:12
SQ
* Webknecht: Starting turn.
19:33:12
SQ
-> Behaviors to pick from:
Engage.Melee (212.667)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (212.667)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:12
SQ
-> Behavior picked: Engage.Melee (212.667)
19:33:12
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:13
SQ
* Webknecht: Reached engage destination
19:33:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:13
SQ
-> Behavior picked: Idle (1)
19:33:13
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:13
SQ
* ---------------------------------------------------
19:33:13
SQ
Turn started for Webknecht
19:33:13
SQ
*
19:33:13
SQ
* Webknecht: Starting turn.
19:33:13
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (220)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:13
SQ
-> Behavior picked: Engage.Melee (220)
19:33:13
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:13
SQ
* Webknecht: Reached engage destination
19:33:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:13
SQ
-> Behavior picked: Idle (1)
19:33:14
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:14
SQ
* ---------------------------------------------------
19:33:14
SQ
Turn started for Webknecht
19:33:14
SQ
*
19:33:14
SQ
* Webknecht: Starting turn.
19:33:14
SQ
-> Behaviors to pick from:
Engage.Melee (118.113)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (118.113)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:14
SQ
-> Behavior picked: Engage.Melee (118.113)
19:33:14
SQ
* Webknecht: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.229867
19:33:14
SQ
* Webknecht: Reached engage destination
19:33:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:14
SQ
-> Behavior picked: Idle (1)
19:33:15
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:33:15
SQ
* ---------------------------------------------------
19:33:15
SQ
Turn started for Webknecht
19:33:15
SQ
*
19:33:15
SQ
* Webknecht: Starting turn.
19:33:16
SQ
-> Behaviors to pick from:
Engage.Melee (237.188)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (237.188)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:16
SQ
-> Behavior picked: Engage.Melee (237.188)
19:33:16
SQ
* Webknecht: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.180633
19:33:16
SQ
* Webknecht: Reached engage destination
19:33:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:16
SQ
-> Behavior picked: Idle (1)
19:33:16
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:16
SQ
* ---------------------------------------------------
19:33:16
SQ
Turn started for Webknecht
19:33:16
SQ
*
19:33:16
SQ
* Webknecht: Starting turn.
19:33:16
SQ
-> Behaviors to pick from:
Engage.Melee (243.158)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (243.158)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:16
SQ
-> Behavior picked: Engage.Melee (243.158)
19:33:16
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.331505
19:33:17
SQ
* Webknecht: Reached engage destination
19:33:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:17
SQ
-> Behavior picked: Idle (1)
19:33:17
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:17
SQ
* ---------------------------------------------------
19:33:17
SQ
Turn started for Webknecht
19:33:17
SQ
*
19:33:17
SQ
* Webknecht: Starting turn.
19:33:17
SQ
-> Behaviors to pick from:
Engage.Melee (261.25)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (261.25)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:33:17
SQ
-> Behavior picked: Engage.Melee (261.25)
19:33:18
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.331505
19:33:18
SQ
* Webknecht: Reached engage destination
19:33:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:33:18
SQ
-> Behavior picked: Idle (1)
19:33:18
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:33:18
SQ
* ---------------------------------------------------
19:33:19
SQ
Turn started for Torvald
19:33:26
SQ
[Torvald] executes skill [Lunge] on target [Webknecht]
19:33:26
SQ
Torvald uses skill Lunge
19:33:27
SQ
[Torvald] executes skill [Slash] on target [Webknecht]
19:33:27
SQ
Torvald uses skill Slash
19:33:28
SQ
Turn started for Meinrad the Pimp
19:33:33
SQ
Turn started for Peculiar Hans
19:33:34
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Webknecht]
19:33:34
SQ
Peculiar Hans uses skill Quick Shot
19:33:35
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Webknecht]
19:33:35
SQ
Peculiar Hans uses skill Quick Shot
19:33:37
SQ
Turn started for Reiner The Owl
19:33:40
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Webknecht]
19:33:40
SQ
Reiner The Owl uses skill Throw Axe
19:33:41
SQ
Turn started for Wilderich The Unshakeable
19:33:43
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Webknecht]
19:33:43
SQ
Wilderich The Unshakeable uses skill Thrust
19:33:43
SQ
Webknecht has died.
19:33:44
SQ
Turn started for Gerhard The Weaponmaster
19:33:45
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
19:33:45
SQ
Gerhard The Weaponmaster uses skill Spearwall
19:33:46
SQ
Turn started for Alfred Blood Oak
19:33:48
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Webknecht]
19:33:48
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:33:49
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:33:49
SQ
Alfred Blood Oak uses skill Reload
19:33:50
SQ
Turn started for Sir Siegfried
19:33:52
SQ
[Sir Siegfried] executes skill [Bash] on target [Webknecht]
19:33:52
SQ
Sir Siegfried uses skill Bash
19:33:53
SQ
Turn started for Wilhelm
19:33:54
SQ
[Wilhelm] executes skill [Split] on target [Webknecht]
19:33:54
SQ
Wilhelm uses skill Split
19:33:54
SQ
Webknecht has died.
19:33:54
SQ
Webknecht has died.
19:33:57
SQ
Turn started for Ludolf the Master
19:33:59
SQ
Turn started for Gerulf the Impaler
19:34:01
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Webknecht]
19:34:01
SQ
Gerulf the Impaler uses skill Cleave
19:34:01
SQ
Webknecht has died.
19:34:06
SQ
INFO: Next round issued: 2
19:34:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (15,19).
19:34:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,11).
19:34:06
SQ
Turn started for Webknecht
19:34:06
SQ
*
19:34:06
SQ
* Webknecht: Starting turn.
19:34:06
SQ
-> Behaviors to pick from:
Engage.Melee (168.227)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (168.227)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:06
SQ
-> Behavior picked: Engage.Melee (168.227)
19:34:07
SQ
* Webknecht: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.208682
19:34:07
SQ
* Webknecht: Reached engage destination
19:34:07
SQ
-> Behaviors to pick from:
Attack.ThrowNet (471.785)(*), Disengage (44.3391), Attack.Default (20.7141), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
Attack.ThrowNet (471.785)(*), Disengage (44.3391), Attack.Default (20.7141), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
19:34:07
SQ
-> Behavior picked: Attack.ThrowNet (471.785)
19:34:08
SQ
* Webknecht: Using Weave Web against Wilderich The Unshakeable!
19:34:08
SQ
Webknecht uses skill Weave Web
19:34:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0)
19:34:09
SQ
-> Behavior picked: Idle (1)
19:34:09
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:34:09
SQ
* ---------------------------------------------------
19:34:09
SQ
Turn started for Webknecht
19:34:09
SQ
*
19:34:09
SQ
* Webknecht: Starting turn.
19:34:09
SQ
-> Behaviors to pick from:
Engage.Melee (244.839)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (244.839)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:09
SQ
-> Behavior picked: Engage.Melee (244.839)
19:34:10
SQ
* Webknecht: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.207867
19:34:10
SQ
* Webknecht: Reached engage destination
19:34:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:10
SQ
-> Behavior picked: Idle (1)
19:34:11
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:34:11
SQ
* ---------------------------------------------------
19:34:11
SQ
Turn started for Webknecht
19:34:11
SQ
*
19:34:11
SQ
* Webknecht: Starting turn.
19:34:12
SQ
-> Behaviors to pick from:
Engage.Melee (361.429)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (361.429)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:12
SQ
-> Behavior picked: Engage.Melee (361.429)
19:34:12
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.331505
19:34:12
SQ
* Webknecht: Reached engage destination
19:34:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:12
SQ
-> Behavior picked: Idle (1)
19:34:12
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:12
SQ
* ---------------------------------------------------
19:34:12
SQ
Turn started for Webknecht
19:34:12
SQ
*
19:34:12
SQ
* Webknecht: Starting turn.
19:34:12
SQ
-> Behaviors to pick from:
Engage.Melee (451.786)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (451.786)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:12
SQ
-> Behavior picked: Engage.Melee (451.786)
19:34:13
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.331505
19:34:14
SQ
* Webknecht: Reached engage destination
19:34:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:14
SQ
-> Behavior picked: Idle (1)
19:34:14
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:34:14
SQ
* ---------------------------------------------------
19:34:14
SQ
Turn started for Webknecht
19:34:14
SQ
*
19:34:14
SQ
* Webknecht: Starting turn.
19:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (354.2)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (354.2)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:14
SQ
-> Behavior picked: Engage.Melee (354.2)
19:34:15
SQ
* Webknecht: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.582667
19:34:16
SQ
* Webknecht: Reached engage destination
19:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:16
SQ
-> Behavior picked: Idle (1)
19:34:16
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:16
SQ
* ---------------------------------------------------
19:34:16
SQ
Turn started for Webknecht
19:34:16
SQ
*
19:34:16
SQ
* Webknecht: Starting turn.
19:34:16
SQ
-> Behaviors to pick from:
Engage.Melee (265.048)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (265.048)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:16
SQ
-> Behavior picked: Engage.Melee (265.048)
19:34:17
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.331505
19:34:17
SQ
* Webknecht: Reached engage destination
19:34:17
SQ
-> Behaviors to pick from:
Attack.ThrowNet (281.129)(*), Attack.Default (36.6812), Idle (1), BreakFree (0), Disengage (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
Attack.ThrowNet (281.129)(*), Attack.Default (36.6812), Idle (1), BreakFree (0), Disengage (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
19:34:17
SQ
-> Behavior picked: Attack.ThrowNet (281.129)
19:34:18
SQ
* Webknecht: Using Weave Web against Ludolf the Master!
19:34:18
SQ
Webknecht uses skill Weave Web
19:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Disengage (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
Idle (1)(*), Roam (0), BreakFree (0), Disengage (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
19:34:19
SQ
-> Behavior picked: Idle (1)
19:34:19
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:19
SQ
* ---------------------------------------------------
19:34:19
SQ
Turn started for Webknecht
19:34:19
SQ
*
19:34:19
SQ
* Webknecht: Starting turn.
19:34:19
SQ
-> Behaviors to pick from:
Engage.Melee (455.4)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (455.4)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:19
SQ
-> Behavior picked: Engage.Melee (455.4)
19:34:20
SQ
* Webknecht: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.647464
19:34:21
SQ
* Webknecht: Reached engage destination
19:34:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:21
SQ
-> Behavior picked: Idle (1)
19:34:21
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:21
SQ
* ---------------------------------------------------
19:34:21
SQ
Turn started for Webknecht
19:34:21
SQ
*
19:34:21
SQ
* Webknecht: Starting turn.
19:34:21
SQ
-> Behaviors to pick from:
Engage.Melee (105.233)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (105.233)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:21
SQ
-> Behavior picked: Engage.Melee (105.233)
19:34:22
SQ
* Webknecht: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.411942
19:34:22
SQ
* Webknecht: Reached engage destination
19:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (138.545)(*), Idle (1), Attack.ThrowNet (0), BreakFree (0), Disengage (0), Roam (0), Flee (0), Attack.Default (0), Retreat (0)
Engage.Melee (138.545)(*), Idle (1), Attack.ThrowNet (0), BreakFree (0), Disengage (0), Roam (0), Flee (0), Attack.Default (0), Retreat (0)
19:34:23
SQ
-> Behavior picked: Engage.Melee (138.545)
19:34:23
SQ
* Webknecht: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.411942
19:34:23
SQ
* Webknecht: Reached engage destination
19:34:24
SQ
-> Behaviors to pick from:
Engage.Melee (138.545)(*), Idle (1), Disengage (0), Roam (0), Attack.ThrowNet (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0)
Engage.Melee (138.545)(*), Idle (1), Disengage (0), Roam (0), Attack.ThrowNet (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0)
19:34:24
SQ
-> Behavior picked: Engage.Melee (138.545)
19:34:24
SQ
* Webknecht: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.411942
19:34:24
SQ
* Webknecht: Reached engage destination
19:34:25
SQ
-> Behaviors to pick from:
Engage.Melee (138.545)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0)
Engage.Melee (138.545)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0)
19:34:25
SQ
-> Behavior picked: Engage.Melee (138.545)
19:34:25
SQ
* Webknecht: Engaging to melee range with Gerhard The Weaponmaster (visible), accepted_distance=0, value=0.351442
19:34:25
SQ
Webknecht has died.
19:34:25
SQ
* Webknecht: Stopped before reaching destination
19:34:25
SQ
Turn started for Webknecht
19:34:25
SQ
*
19:34:25
SQ
* Webknecht: Starting turn.
19:34:26
SQ
-> Behaviors to pick from:
Engage.Melee (215.146)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (215.146)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:26
SQ
-> Behavior picked: Engage.Melee (215.146)
19:34:26
SQ
* Webknecht: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.603574
19:34:27
SQ
* Webknecht: Reached engage destination
19:34:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:27
SQ
-> Behavior picked: Idle (1)
19:34:27
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:27
SQ
* ---------------------------------------------------
19:34:27
SQ
Turn started for Webknecht
19:34:27
SQ
*
19:34:27
SQ
* Webknecht: Starting turn.
19:34:27
SQ
-> Behaviors to pick from:
Engage.Melee (204.604)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (204.604)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
19:34:27
SQ
-> Behavior picked: Engage.Melee (204.604)
19:34:28
SQ
* Webknecht: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.582667
19:34:29
SQ
* Webknecht: Reached engage destination
19:34:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
19:34:29
SQ
-> Behavior picked: Idle (1)
19:34:29
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:34:29
SQ
* ---------------------------------------------------
19:34:29
SQ
Turn started for Webknecht
19:34:29
SQ
*
19:34:29
SQ
* Webknecht: Starting turn.
19:34:29
SQ
-> Behaviors to pick from:
Attack.ThrowNet (494.669)(*), Disengage (43.8319), Attack.Default (18.1464), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
Attack.ThrowNet (494.669)(*), Disengage (43.8319), Attack.Default (18.1464), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
19:34:29
SQ
-> Behavior picked: Attack.ThrowNet (494.669)
19:34:30
SQ
* Webknecht: Using Weave Web against Sir Siegfried!
19:34:30
SQ
Webknecht uses skill Weave Web
19:34:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0), Roam (0), Disengage (0), Flee (0), Attack.ThrowNet (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0), Roam (0), Disengage (0), Flee (0), Attack.ThrowNet (0)
19:34:31
SQ
-> Behavior picked: Idle (1)
19:34:31
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
19:34:31
SQ
* ---------------------------------------------------
19:34:31
SQ
Turn started for Meinrad the Pimp
19:34:34
Script
VM collected 13 object(s) and deleted them.
19:34:35
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Webknecht]
19:34:35
SQ
Meinrad the Pimp uses skill Strike
19:34:35
SQ
Webknecht has died.
19:34:36
SQ
[Meinrad the Pimp] executes skill [Free Ally] on target [Ludolf the Master]
19:34:36
SQ
Meinrad the Pimp uses skill Free Ally
19:34:36
SQ
Skill [Trapped in Web] removed from [Ludolf the Master].
19:34:37
SQ
Turn started for Torvald
19:34:40
SQ
[Torvald] executes skill [Slash] on target [Webknecht]
19:34:40
SQ
Torvald uses skill Slash
19:34:41
SQ
Turn started for Peculiar Hans
19:34:42
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Webknecht]
19:34:42
SQ
Peculiar Hans uses skill Quick Shot
19:34:42
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Webknecht]
19:34:42
SQ
Peculiar Hans uses skill Quick Shot
19:34:44
SQ
Turn started for Reiner The Owl
19:34:45
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Webknecht]
19:34:45
SQ
Reiner The Owl uses skill Throw Axe
19:34:45
SQ
Webknecht has died.
19:34:46
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Webknecht]
19:34:46
SQ
Reiner The Owl uses skill Throw Axe
19:34:48
SQ
Turn started for Wilderich The Unshakeable
19:34:51
SQ
[Wilderich The Unshakeable] executes skill [Break Free] on target [Wilderich The Unshakeable]
19:34:51
SQ
Wilderich The Unshakeable uses skill Break Free
19:34:51
SQ
[Wilderich The Unshakeable] executes skill [Break Free] on target [Wilderich The Unshakeable]
19:34:51
SQ
Wilderich The Unshakeable uses skill Break Free
19:34:51
SQ
Skill [Trapped in Web] removed from [Wilderich The Unshakeable].
19:34:52
SQ
Skill [Break Free] removed from [Wilderich The Unshakeable].
19:34:52
SQ
Turn started for Randolf
19:34:54
SQ
[Randolf] executes skill [Free Ally] on target [Sir Siegfried]
19:34:54
SQ
Randolf uses skill Free Ally
19:34:55
SQ
[Randolf] executes skill [Free Ally] on target [Sir Siegfried]
19:34:55
SQ
Randolf uses skill Free Ally
19:34:55
SQ
Skill [Trapped in Web] removed from [Sir Siegfried].
19:34:55
SQ
Skill [Break Free] removed from [Sir Siegfried].
19:34:56
SQ
Turn started for Sir Siegfried
19:34:57
SQ
[Sir Siegfried] executes skill [Bash] on target [Webknecht]
19:34:57
SQ
Sir Siegfried uses skill Bash
19:34:57
SQ
[Sir Siegfried] executes skill [Bash] on target [Webknecht]
19:34:57
SQ
Sir Siegfried uses skill Bash
19:34:58
SQ
Turn started for Alfred Blood Oak
19:34:59
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Webknecht]
19:34:59
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:34:59
SQ
Webknecht has died.
19:34:59
SQ
Skill [Break Free] removed from [Ludolf the Master].
19:34:59
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:34:59
SQ
Alfred Blood Oak uses skill Reload
19:35:01
SQ
Turn started for Ludolf the Master
19:35:04
SQ
Turn started for Gerhard The Weaponmaster
19:35:04
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
19:35:05
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Webknecht]
19:35:05
SQ
Gerhard The Weaponmaster uses skill Prong
19:35:05
SQ
Webknecht has died.
19:35:08
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
19:35:08
SQ
Gerhard The Weaponmaster uses skill Spearwall
19:35:10
SQ
Turn started for Gerulf the Impaler
19:35:10
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Webknecht]
19:35:10
SQ
Gerulf the Impaler uses skill Cleave
19:35:10
SQ
Webknecht has died.
19:35:12
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Webknecht]
19:35:12
SQ
Gerulf the Impaler uses skill Cleave
19:35:12
SQ
Webknecht has died.
19:35:13
SQ
Turn started for Wilhelm
19:35:17
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
19:35:17
SQ
INFO: Next round issued: 3
19:35:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (24,-2).
19:35:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (16,17).
19:35:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,10).
19:35:18
SQ
Turn started for Webknecht
19:35:18
SQ
*
19:35:18
SQ
* Webknecht: Starting turn.
19:35:18
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (165)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:35:18
SQ
-> Behavior picked: Engage.Melee (165)
19:35:18
SQ
* Webknecht: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.263682
19:35:19
SQ
* Webknecht: Reached engage destination
19:35:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:35:19
SQ
-> Behavior picked: Idle (1)
19:35:20
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:35:20
SQ
* ---------------------------------------------------
19:35:20
SQ
Turn started for Webknecht
19:35:20
SQ
*
19:35:20
SQ
* Webknecht: Starting turn.
19:35:20
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (183.333)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
19:35:20
SQ
-> Behavior picked: Engage.Melee (183.333)
19:35:20
SQ
* Webknecht: Engaging to melee range with Reiner The Owl (not visible), accepted_distance=0, value=0.582667
19:35:20
SQ
* Webknecht: Reached engage destination
19:35:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
19:35:20
SQ
-> Behavior picked: Idle (1)
19:35:20
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:35:20
SQ
* ---------------------------------------------------
19:35:20
SQ
Turn started for Webknecht
19:35:20
SQ
*
19:35:20
SQ
* Webknecht: Starting turn.
19:35:21
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (379.5)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
19:35:21
SQ
-> Behavior picked: Engage.Melee (379.5)
19:35:21
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.320505
19:35:21
SQ
* Webknecht: Reached engage destination
19:35:22
SQ
-> Behaviors to pick from:
Attack.ThrowNet (289.582)(*), Attack.Default (35.2512), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Engage.Melee (0)
Attack.ThrowNet (289.582)(*), Attack.Default (35.2512), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Engage.Melee (0)
19:35:22
SQ
-> Behavior picked: Attack.ThrowNet (289.582)
19:35:22
SQ
* Webknecht: Using Weave Web against Ludolf the Master!
19:35:22
SQ
Webknecht uses skill Weave Web
19:35:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0)
Idle (1)(*), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0)
19:35:23
SQ
-> Behavior picked: Idle (1)
19:35:23
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:35:23
SQ
* ---------------------------------------------------
19:35:23
SQ
Turn started for Webknecht
19:35:23
SQ
*
19:35:23
SQ
* Webknecht: Starting turn.
19:35:24
SQ
-> Behaviors to pick from:
Engage.Melee (260)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (260)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
19:35:24
SQ
-> Behavior picked: Engage.Melee (260)
19:35:24
SQ
* Webknecht: Engaging to melee range with Gerulf the Impaler (not visible), accepted_distance=0, value=0.207867
19:35:25
SQ
* Webknecht: Reached engage destination
19:35:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
19:35:25
SQ
-> Behavior picked: Idle (1)
19:35:25
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
19:35:25
SQ
* ---------------------------------------------------
19:35:26
SQ
Turn started for Webknecht
19:35:26
SQ
*
19:35:26
SQ
* Webknecht: Starting turn.
19:35:26
SQ
-> Behaviors to pick from:
Engage.Melee (252.143)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (252.143)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
19:35:26
SQ
-> Behavior picked: Engage.Melee (252.143)
19:35:27
SQ
* Webknecht: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.647464
19:35:27
SQ
* Webknecht: Reached engage destination
19:35:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
19:35:27
SQ
-> Behavior picked: Idle (1)
19:35:27
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:35:27
SQ
* ---------------------------------------------------
19:35:27
SQ
Turn started for Webknecht
19:35:27
SQ
*
19:35:27
SQ
* Webknecht: Starting turn.
19:35:27
SQ
-> Behaviors to pick from:
Engage.Melee (327.273)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (327.273)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
19:35:27
SQ
-> Behavior picked: Engage.Melee (327.273)
19:35:28
SQ
* Webknecht: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.331505
19:35:28
SQ
* Webknecht: Reached engage destination
19:35:28
SQ
-> Behaviors to pick from:
Attack.Default (40.2562)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
Attack.Default (40.2562)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0)
19:35:28
SQ
-> Behavior picked: Attack.Default (40.2562)
19:35:29
SQ
* Webknecht: Using Webknecht Bite against Ludolf the Master!
19:35:29
SQ
Webknecht uses skill Webknecht Bite
19:35:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), BreakFree (0), Attack.ThrowNet (0), Disengage (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Flee (0), BreakFree (0), Attack.ThrowNet (0), Disengage (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
19:35:29
SQ
-> Behavior picked: Idle (1)
19:35:30
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
19:35:30
SQ
* ---------------------------------------------------
19:35:30
SQ
Turn started for Torvald
19:35:33
SQ
[Torvald] executes skill [Slash] on target [Webknecht]
19:35:33
SQ
Torvald uses skill Slash
19:35:34
SQ
Turn started for Meinrad the Pimp
19:35:35
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Webknecht]
19:35:35
SQ
Meinrad the Pimp uses skill Strike
19:35:35
SQ
Webknecht has died.
19:35:37
SQ
Turn started for Peculiar Hans
19:35:40
SQ
Turn started for Reiner The Owl
19:35:43
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Webknecht]
19:35:43
SQ
Reiner The Owl uses skill Throw Axe
19:35:44
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
19:35:44
SQ
Turn started for Randolf
19:35:47
SQ
[Randolf] executes skill [Strike] on target [Webknecht]
19:35:47
SQ
Randolf uses skill Strike
19:35:48
SQ
Turn started for Alfred Blood Oak
19:35:50
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
19:35:50
SQ
Turn started for Sir Siegfried
19:35:53
SQ
Turn started for Wilderich The Unshakeable
19:35:57
SQ
Turn started for Ludolf the Master
19:35:59
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Webknecht]
19:35:59
SQ
Ludolf the Master uses skill Cudgel
19:36:00
SQ
Turn started for Wilhelm
19:36:01
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Webknecht]
19:36:01
SQ
Wilhelm uses skill Overhead Strike
19:36:02
SQ
Webknecht has died.
19:36:04
SQ
Turn started for Gerulf the Impaler
19:36:05
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Webknecht]
19:36:05
SQ
Gerulf the Impaler uses skill Cleave
19:36:06
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Webknecht]
19:36:06
SQ
Gerulf the Impaler uses skill Cleave
19:36:06
SQ
Webknecht has died.
19:36:09
SQ
Turn started for Gerhard The Weaponmaster
19:36:09
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
19:36:11
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Webknecht]
19:36:11
SQ
Gerhard The Weaponmaster uses skill Prong
19:36:11
SQ
Webknecht has died.
19:36:12
SQ
[Gerhard The Weaponmaster] executes skill [Spearwall] on target [Gerhard The Weaponmaster]
19:36:12
SQ
Gerhard The Weaponmaster uses skill Spearwall
19:36:13
SQ
INFO: Next round issued: 4
19:36:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (25,-3).
19:36:13
SQ
Turn started for Webknecht
19:36:13
SQ
*
19:36:13
SQ
* Webknecht: Starting turn.
19:36:14
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (176), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
Retreat (1064.29)(*), Engage.Melee (176), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
19:36:14
SQ
-> Behavior picked: Retreat (1064.29)
19:36:14
SQ
* Webknecht: Retreating.
19:36:15
SQ
Turn started for Webknecht
19:36:15
SQ
*
19:36:15
SQ
* Webknecht: Starting turn.
19:36:16
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (171.111), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
Retreat (1064.29)(*), Engage.Melee (171.111), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
19:36:16
SQ
-> Behavior picked: Retreat (1064.29)
19:36:16
SQ
* Webknecht: Retreating.
19:36:18
SQ
Turn started for Webknecht
19:36:18
SQ
*
19:36:18
SQ
* Webknecht: Starting turn.
19:36:18
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (165), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
Retreat (1064.29)(*), Engage.Melee (165), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
19:36:18
SQ
-> Behavior picked: Retreat (1064.29)
19:36:20
SQ
* Webknecht: Retreating.
19:36:21
SQ
Turn started for Webknecht
19:36:21
SQ
*
19:36:21
SQ
* Webknecht: Starting turn.
19:36:22
SQ
-> Behaviors to pick from:
Attack.Default (44.7412)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Roam (0), Disengage (0), Engage.Melee (0), Retreat (0), BreakFree (0)
Attack.Default (44.7412)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Roam (0), Disengage (0), Engage.Melee (0), Retreat (0), BreakFree (0)
19:36:22
SQ
-> Behavior picked: Attack.Default (44.7412)
19:36:22
SQ
* Webknecht: Using Webknecht Bite against Ludolf the Master!
19:36:22
SQ
Webknecht uses skill Webknecht Bite
19:36:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Engage.Melee (0), Roam (0), Disengage (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Engage.Melee (0), Roam (0), Disengage (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0)
19:36:22
SQ
-> Behavior picked: Idle (1)
19:36:23
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
19:36:23
SQ
* ---------------------------------------------------
19:36:24
SQ
Turn started for Torvald
19:36:26
SQ
[Torvald] executes skill [Lunge] on target [Webknecht Eggs]
19:36:26
SQ
Torvald uses skill Lunge
19:36:26
SQ
Webknecht Eggs has died.
19:36:28
SQ
Turn started for Meinrad the Pimp
19:36:30
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Webknecht]
19:36:30
SQ
Meinrad the Pimp uses skill Strike
19:36:30
SQ
Webknecht has died.
19:36:32
SQ
Turn started for Peculiar Hans
19:36:33
SQ
[Peculiar Hans] executes skill [Free Ally] on target [Ludolf the Master]
19:36:33
SQ
Peculiar Hans uses skill Free Ally
19:36:34
SQ
Turn started for Reiner The Owl
19:36:38
SQ
Turn started for Randolf
19:36:42
SQ
Turn started for Alfred Blood Oak
19:36:43
SQ
Turn started for Sir Siegfried
19:36:47
SQ
[Sir Siegfried] executes skill [Free Ally] on target [Ludolf the Master]
19:36:47
SQ
Sir Siegfried uses skill Free Ally
19:36:47
SQ
Skill [Trapped in Web] removed from [Ludolf the Master].
19:36:48
SQ
[Sir Siegfried] executes skill [Bash] on target [Webknecht]
19:36:48
SQ
Sir Siegfried uses skill Bash
19:36:48
SQ
Webknecht has died.
19:36:48
UI
Failed to load procedural content "procedural/tacticalentity(42485,4669087,socket,arrow)".
19:36:49
SQ
Turn started for Wilderich The Unshakeable
19:36:52
SQ
Turn started for Wilhelm
19:36:53
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
19:36:54
SQ
Turn started for Gerulf the Impaler
19:36:56
SQ
Skill [Break Free] removed from [Ludolf the Master].
19:36:56
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
19:36:56
SQ
Turn started for Ludolf the Master
19:36:59
SQ
Turn started for Gerhard The Weaponmaster
19:36:59
SQ
Skill [Spearwall] removed from [Gerhard The Weaponmaster].
19:37:01
SQ
INFO: Next round issued: 5
19:37:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (15,19).
19:37:01
SQ
Turn started for Webknecht
19:37:01
SQ
*
19:37:01
SQ
* Webknecht: Starting turn.
19:37:02
SQ
-> Behaviors to pick from:
Retreat (1122.73)(*), Engage.Melee (251.429), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
Retreat (1122.73)(*), Engage.Melee (251.429), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
19:37:02
SQ
-> Behavior picked: Retreat (1122.73)
19:37:02
SQ
* Webknecht: Retreating.
19:37:03
SQ
Turn started for Webknecht
19:37:03
SQ
*
19:37:03
SQ
* Webknecht: Starting turn.
19:37:03
SQ
-> Behaviors to pick from:
Retreat (1122.73)(*), Engage.Melee (330)(*), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
Retreat (1122.73)(*), Engage.Melee (330)(*), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
19:37:03
SQ
-> Behavior picked: Retreat (1122.73)
19:37:04
SQ
* Webknecht: Retreating.
19:37:05
SQ
* Webknecht: Retreated!
19:37:05
SQ
Turn started for Webknecht
19:37:05
SQ
*
19:37:05
SQ
* Webknecht: Starting turn.
19:37:05
SQ
-> Behaviors to pick from:
Retreat (1168.18)(*), Engage.Melee (242), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
Retreat (1168.18)(*), Engage.Melee (242), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
19:37:05
SQ
-> Behavior picked: Retreat (1168.18)
19:37:06
SQ
* Webknecht: Retreating.
19:37:06
SQ
* Webknecht: Retreated!
19:37:06
SQ
Turn started for Webknecht
19:37:06
SQ
*
19:37:06
SQ
* Webknecht: Starting turn.
19:37:06
SQ
-> Behaviors to pick from:
Retreat (1213.64)(*), Engage.Melee (220), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
Retreat (1213.64)(*), Engage.Melee (220), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
19:37:06
SQ
-> Behavior picked: Retreat (1213.64)
19:37:07
SQ
* Webknecht: Retreating.
19:37:08
SQ
* Webknecht: Retreated!
19:37:08
SQ
Turn started for Torvald
19:37:34
Script
VM collected 50 object(s) and deleted them.
19:38:06
SQ
Turn started for Meinrad the Pimp
19:38:10
Resource
Unloading: music/beasts_03.ogg
19:38:13
SQ
Turn started for Peculiar Hans
19:38:15
SQ
Turn started for Reiner The Owl
19:38:18
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Webknecht]
19:38:18
SQ
Reiner The Owl uses skill Throw Axe
19:38:18
SQ
Webknecht Eggs has died.
19:38:20
SQ
Turn started for Randolf
19:38:23
SQ
Turn started for Alfred Blood Oak
19:38:25
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Webknecht]
19:38:25
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:38:26
SQ
Turn started for Wilderich The Unshakeable
19:38:30
SQ
Turn started for Ludolf the Master
19:38:31
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Webknecht Eggs]
19:38:31
SQ
Ludolf the Master uses skill Cudgel
19:38:31
SQ
Webknecht Eggs has died.
19:38:33
SQ
Turn started for Sir Siegfried
19:38:35
SQ
Turn started for Wilhelm
19:38:38
SQ
Turn started for Gerulf the Impaler
19:38:40
SQ
Turn started for Gerhard The Weaponmaster
19:38:45
SQ
[Gerhard The Weaponmaster] executes skill [Strike] on target [Webknecht]
19:38:45
SQ
Gerhard The Weaponmaster uses skill Strike
19:38:45
SQ
Webknecht has died.
19:38:48
Resource
Unloading: gfx/orientation_overlay.png
19:38:48
SQ
Skill [Reload] removed from [Alfred Blood Oak].
19:38:48
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
19:38:48
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
19:38:48
SQ
Skill [Dodge] removed from [Torvald].
19:38:52
Resource
Unloading: music/beasts_01.ogg
19:38:52
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:38:52
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:38:52
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:38:52
SQ
World::onCombatFinished
19:38:52
SQ
TacticalState::onFinish
19:38:53
Resource
Unloading: gfx/detail.png
19:38:53
Resource
Unloading: gfx/object_0.png
19:38:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_hurt_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_hurt_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_hurt_03.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_hurt_04.wav
19:38:53
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19:38:53
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Unloading: sounds/enemies/giant_spider_hurt_06.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_hurt_07.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_death_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_death_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_death_03.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_death_04.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_death_05.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_death_06.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_death_07.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_death_08.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_flee_01.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_flee_02.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_flee_03.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_flee_04.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_02.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_idle_03.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_idle_04.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_idle_05.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_idle_06.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_07.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_08.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_09.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_10.wav
19:38:53
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Unloading: sounds/enemies/giant_spider_idle_11.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_12.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_13.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_14.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_15.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_idle_16.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_03.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_04.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_05.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_03.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_04.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_05.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_06.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_03.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_poison_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_poison_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_01.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_02.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_03.wav
19:38:53
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_04.wav
19:39:16
SQ
contract removed: 385
19:39:17
SQ
contract added: Escort Caravan
19:39:28
SQ
Save campaign: Plateau
19:39:29
Scene
Finished saving scene.
19:39:34
SQ
contract added: Escort Caravan
19:39:35
SQ
showing contract: Find Location (id: 399)
19:39:37
SQ
Location entered: Goldstein
19:39:41
Resource
Unloading: music/victory_01.ogg
19:39:52
SQ
showing contract: Escort Caravan (id: 387)
19:39:53
SQ
contract activated: Escort Caravan (id: 387)
19:40:05
SQ
Skill [Fractured Hand] removed from [Landrich The Landknecht].
19:40:05
SQ
Skill [Broken Nose] removed from [The Bastion].
19:40:06
Resource
Unloading: music/city_01.ogg
19:40:26
SQ
showing contract: Escort Caravan (id: 387)
19:40:30
SQ
Location entered: Ellenberg
19:40:34
Script
VM collected 7 object(s) and deleted them.
19:40:39
Resource
Unloading: music/worldmap_08.ogg
19:40:40
SQ
Location entered: Ellenberg
19:40:44
Resource
Unloading: music/worldmap_05.ogg
19:42:18
SQ
showing contract: Return Item (id: 400)
19:42:20
SQ
contract activated: Return Item (id: 400)
19:42:25
Resource
Unloading: music/village_01.ogg
19:42:42
SQ
showing contract: Return Item (id: 400)
19:42:44
SQ
party name: Thieves
19:42:44
SQ
Save campaign: autosave
19:42:46
Scene
Finished saving scene.
19:42:46
SQ
WorldState::onHide
19:42:46
Texture
Texture "gfx/detail.png" (ID: 1096) took up approximately 10922kb in video memory.
19:42:47
Texture
Texture "gfx/object_0.png" (ID: 1123) took up approximately 21845kb in video memory.
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
19:42:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 1160) took up approximately 1024kb in video memory.
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,10).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,2).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,11).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,3).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,8).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
19:42:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,1).
19:42:47
SQ
TACTICAL: STASH LOCKED: true
19:42:47
SQ
INFO: Next round issued: 1
19:42:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:42:47
SQ
Turn started for Torvald
19:42:48
Resource
Unloading: music/worldmap_07.ogg
19:43:29
SQ
Turn started for Brigand Marksman
19:43:29
SQ
*
19:43:29
SQ
* Brigand Marksman: Starting turn.
19:43:30
SQ
* Brigand Marksman: Considering improving position since a clearly better one is right next to me..
19:43:30
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (101.636)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (360)(*), Attack.Bow (101.636)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:43:30
SQ
-> Behavior picked: Engage.Ranged (360)
19:43:30
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Peculiar Hans (visible)
19:43:30
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:30
SQ
-> Behaviors to pick from:
Attack.Bow (44.9075)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (44.9075)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
19:43:30
SQ
-> Behavior picked: Attack.Bow (44.9075)
19:43:31
SQ
* Brigand Marksman: Using Quick Shot against Sir Siegfried!
19:43:31
SQ
Brigand Marksman uses skill Quick Shot
19:43:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Defend (0), Retreat (0), Reload (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0)
19:43:32
SQ
-> Behavior picked: Idle (1)
19:43:32
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
19:43:32
SQ
* ---------------------------------------------------
19:43:32
SQ
Turn started for Brigand Marksman
19:43:32
SQ
*
19:43:32
SQ
* Brigand Marksman: Starting turn.
19:43:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:32
SQ
-> Behaviors to pick from:
Attack.Bow (88.9454)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (88.9454)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:43:32
SQ
-> Behavior picked: Attack.Bow (88.9454)
19:43:33
SQ
* Brigand Marksman: Using Quick Shot against Sir Siegfried!
19:43:33
SQ
Brigand Marksman uses skill Quick Shot
19:43:34
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:34
SQ
-> Behaviors to pick from:
Attack.Bow (54.894)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0)
Attack.Bow (54.894)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0)
19:43:34
SQ
-> Behavior picked: Attack.Bow (54.894)
19:43:34
SQ
* Brigand Marksman: Using Quick Shot against Sir Siegfried!
19:43:34
SQ
Brigand Marksman uses skill Quick Shot
19:43:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
19:43:35
SQ
-> Behavior picked: Idle (1)
19:43:35
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:43:35
SQ
* ---------------------------------------------------
19:43:35
SQ
Turn started for Brigand Marksman
19:43:35
SQ
*
19:43:35
SQ
* Brigand Marksman: Starting turn.
19:43:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:35
SQ
-> Behaviors to pick from:
Attack.Bow (109.158)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (109.158)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:43:35
SQ
-> Behavior picked: Attack.Bow (109.158)
19:43:36
SQ
* Brigand Marksman: Using Aimed Shot against Sir Siegfried!
19:43:36
SQ
Brigand Marksman uses skill Aimed Shot
19:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
19:43:38
SQ
-> Behavior picked: Idle (1)
19:43:38
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:43:38
SQ
* ---------------------------------------------------
19:43:38
SQ
Turn started for Brigand Marksman
19:43:38
SQ
*
19:43:38
SQ
* Brigand Marksman: Starting turn.
19:43:38
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:38
SQ
-> Behaviors to pick from:
Attack.Bow (122.429)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (122.429)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:43:38
SQ
-> Behavior picked: Attack.Bow (122.429)
19:43:38
SQ
* Brigand Marksman: Using Aimed Shot against Sir Siegfried!
19:43:38
SQ
Brigand Marksman uses skill Aimed Shot
19:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
19:43:40
SQ
-> Behavior picked: Idle (1)
19:43:40
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:43:40
SQ
* ---------------------------------------------------
19:43:40
SQ
Turn started for Brigand Marksman
19:43:40
SQ
*
19:43:40
SQ
* Brigand Marksman: Starting turn.
19:43:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:43:41
SQ
-> Behaviors to pick from:
Attack.Bow (131.059)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (131.059)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
19:43:41
SQ
-> Behavior picked: Attack.Bow (131.059)
19:43:41
SQ
* Brigand Marksman: Using Aimed Shot against Sir Siegfried!
19:43:41
SQ
Brigand Marksman uses skill Aimed Shot
19:43:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
19:43:43
SQ
-> Behavior picked: Idle (1)
19:43:43
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:43:43
SQ
* ---------------------------------------------------
19:43:43
SQ
Turn started for Brigand Raider
19:43:43
SQ
*
19:43:43
SQ
* Brigand Raider: Starting turn.
19:43:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:43
SQ
-> Behavior picked: Defend (90)
19:43:44
SQ
* Brigand Raider: Going for defensive position.
19:43:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
19:43:44
SQ
-> Behavior picked: Idle (1)
19:43:44
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:43:44
SQ
* ---------------------------------------------------
19:43:45
SQ
Turn started for Meinrad the Pimp
19:43:48
SQ
Turn started for Brigand Raider
19:43:48
SQ
*
19:43:48
SQ
* Brigand Raider: Starting turn.
19:43:49
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:49
SQ
-> Behavior picked: Defend (90)
19:43:49
SQ
* Brigand Raider: Going for defensive position.
19:43:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
19:43:49
SQ
-> Behavior picked: Idle (1)
19:43:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:49
SQ
* ---------------------------------------------------
19:43:49
SQ
Turn started for Brigand Raider
19:43:49
SQ
*
19:43:49
SQ
* Brigand Raider: Starting turn.
19:43:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:50
SQ
-> Behavior picked: Defend (90)
19:43:50
SQ
* Brigand Raider: Going for defensive position.
19:43:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
19:43:51
SQ
-> Behavior picked: Idle (1)
19:43:51
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
19:43:51
SQ
* ---------------------------------------------------
19:43:51
SQ
Turn started for Brigand Raider
19:43:51
SQ
*
19:43:51
SQ
* Brigand Raider: Starting turn.
19:43:51
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:43:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (42.0146), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
Protect (2000)(*), Defend.Shieldwall (42.0146), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
19:43:51
SQ
-> Behavior picked: Protect (2000)
19:43:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.5231)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
Defend.Shieldwall (66.5231)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
19:43:52
SQ
-> Behavior picked: Defend.Shieldwall (66.5231)
19:43:52
SQ
* Brigand Raider: Using Shieldwall!
19:43:52
SQ
Brigand Raider uses skill Shieldwall
19:43:52
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Protect (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Protect (0), Defend.Shieldwall (0)
19:43:52
SQ
-> Behavior picked: Defend (22.5)
19:43:53
SQ
* Brigand Raider: Waiting until others have moved!
19:43:53
SQ
Turn started for Brigand Raider
19:43:53
SQ
*
19:43:53
SQ
* Brigand Raider: Starting turn.
19:43:54
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:43:54
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (42.0146), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
Protect (2000)(*), Defend.Shieldwall (42.0146), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
19:43:54
SQ
-> Behavior picked: Protect (2000)
19:43:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.0243)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
Defend.Shieldwall (70.0243)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
19:43:54
SQ
-> Behavior picked: Defend.Shieldwall (70.0243)
19:43:54
SQ
* Brigand Raider: Using Shieldwall!
19:43:54
SQ
Brigand Raider uses skill Shieldwall
19:43:55
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Protect (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Protect (0), Defend.Shieldwall (0)
19:43:55
SQ
-> Behavior picked: Defend (22.5)
19:43:55
SQ
* Brigand Raider: Waiting until others have moved!
19:43:55
SQ
Turn started for Brigand Raider
19:43:55
SQ
*
19:43:55
SQ
* Brigand Raider: Starting turn.
19:43:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:56
SQ
-> Behavior picked: Defend (90)
19:43:56
SQ
* Brigand Raider: Waiting until others have moved!
19:43:57
SQ
Turn started for Brigand Raider
19:43:57
SQ
*
19:43:57
SQ
* Brigand Raider: Starting turn.
19:43:57
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:57
SQ
-> Behavior picked: Defend (90)
19:43:58
SQ
* Brigand Raider: Waiting until others have moved!
19:43:58
SQ
Turn started for Brigand Raider
19:43:58
SQ
*
19:43:58
SQ
* Brigand Raider: Starting turn.
19:43:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:43:58
SQ
-> Behavior picked: Defend.Shieldwall (34.6247)
19:43:59
SQ
* Brigand Raider: Using Shieldwall!
19:43:59
SQ
Brigand Raider uses skill Shieldwall
19:43:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
19:43:59
SQ
-> Behavior picked: Defend (90)
19:44:00
SQ
* Brigand Raider: Waiting until others have moved!
19:44:00
SQ
Turn started for Reiner the Bleak
19:44:00
SQ
*
19:44:00
SQ
* Reiner the Bleak: Starting turn.
19:44:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:44:00
SQ
-> Behavior picked: Defend (90)
19:44:00
SQ
* Reiner the Bleak: Going for defensive position.
19:44:00
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
19:44:00
SQ
-> Behavior picked: Defend (22.5)
19:44:00
SQ
* Reiner the Bleak: Waiting until others have moved!
19:44:01
SQ
Turn started for Brigand Raider
19:44:01
SQ
*
19:44:01
SQ
* Brigand Raider: Starting turn.
19:44:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (41.8959)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (41.8959)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:44:01
SQ
-> Behavior picked: Defend (90)
19:44:02
SQ
* Brigand Raider: Waiting until others have moved!
19:44:02
SQ
Turn started for Brigand Raider
19:44:02
SQ
*
19:44:02
SQ
* Brigand Raider: Starting turn.
19:44:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (41.8648)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (41.8648)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:44:02
SQ
-> Behavior picked: Defend.Shieldwall (41.8648)
19:44:03
SQ
* Brigand Raider: Using Shieldwall!
19:44:03
SQ
Brigand Raider uses skill Shieldwall
19:44:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
19:44:03
SQ
-> Behavior picked: Defend (90)
19:44:04
SQ
* Brigand Raider: Waiting until others have moved!
19:44:04
SQ
Turn started for Peculiar Hans
19:44:09
SQ
Turn started for Brigand Raider
19:44:09
SQ
*
19:44:09
SQ
* Brigand Raider: Starting turn.
19:44:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.5458)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.5458)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
19:44:09
SQ
-> Behavior picked: Defend.Shieldwall (34.5458)
19:44:10
SQ
* Brigand Raider: Using Shieldwall!
19:44:10
SQ
Brigand Raider uses skill Shieldwall
19:44:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
19:44:10
SQ
-> Behavior picked: Defend (90)
19:44:11
SQ
* Brigand Raider: Waiting until others have moved!
19:44:11
SQ
Turn started for Reiner The Owl
19:44:15
SQ
Turn started for Hartmut the Sergeant
19:44:17
SQ
Turn started for Wilderich The Unshakeable
19:44:19
SQ
Turn started for Gerhard The Weaponmaster
19:44:21
SQ
Turn started for Alfred Blood Oak
19:44:23
SQ
Turn started for Sir Siegfried
19:44:25
SQ
Turn started for Ludolf the Master
19:44:27
SQ
Turn started for Gerulf the Impaler
19:44:29
SQ
Turn started for Reimund The Redeemed
19:44:32
SQ
*
19:44:32
SQ
* Brigand Raider: Resuming turn.
19:44:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
19:44:33
SQ
-> Behavior picked: Idle (1)
19:44:33
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:33
SQ
* ---------------------------------------------------
19:44:33
SQ
*
19:44:33
SQ
* Brigand Raider: Resuming turn.
19:44:34
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:44:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0)
Protect (2000)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0)
19:44:34
SQ
-> Behavior picked: Protect (2000)
19:44:34
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0)
19:44:34
SQ
-> Behavior picked: Defend (22.5)
19:44:34
SQ
* Brigand Raider: Holding defensive position.
19:44:35
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Thresh (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0), Defend (0)
Idle (50)(*), Attack.Thresh (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0), Defend (0)
19:44:35
SQ
-> Behavior picked: Idle (50)
19:44:35
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:35
SQ
* ---------------------------------------------------
19:44:35
SQ
*
19:44:35
SQ
* Brigand Raider: Resuming turn.
19:44:35
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:44:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0)
Protect (2000)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0)
19:44:35
SQ
-> Behavior picked: Protect (2000)
19:44:36
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0)
19:44:36
SQ
-> Behavior picked: Defend (22.5)
19:44:36
SQ
* Brigand Raider: Holding defensive position.
19:44:36
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Thresh (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0), Defend (0)
Idle (50)(*), Attack.Thresh (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Protect (0), Defend (0)
19:44:36
SQ
-> Behavior picked: Idle (50)
19:44:36
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:36
SQ
* ---------------------------------------------------
19:44:36
SQ
*
19:44:36
SQ
* Brigand Raider: Resuming turn.
19:44:37
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
19:44:37
SQ
-> Behavior picked: Defend (22.5)
19:44:37
SQ
* Brigand Raider: Holding defensive position.
19:44:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
19:44:37
SQ
-> Behavior picked: Idle (50)
19:44:37
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:44:37
SQ
* ---------------------------------------------------
19:44:37
SQ
*
19:44:37
SQ
* Brigand Raider: Resuming turn.
19:44:38
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
19:44:38
SQ
-> Behavior picked: Defend (22.5)
19:44:38
SQ
* Brigand Raider: Holding defensive position.
19:44:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
19:44:39
SQ
-> Behavior picked: Idle (50)
19:44:39
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:44:39
SQ
* ---------------------------------------------------
19:44:39
SQ
*
19:44:39
SQ
* Brigand Raider: Resuming turn.
19:44:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
19:44:39
SQ
-> Behavior picked: Defend (22.5)
19:44:40
SQ
* Brigand Raider: Holding defensive position.
19:44:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
19:44:40
SQ
-> Behavior picked: Idle (50)
19:44:40
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:40
SQ
* ---------------------------------------------------
19:44:40
SQ
*
19:44:40
SQ
* Reiner the Bleak: Resuming turn.
19:44:40
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0)
19:44:40
SQ
-> Behavior picked: Defend (22.5)
19:44:40
SQ
* Reiner the Bleak: Holding defensive position.
19:44:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Defend (0)
Idle (50)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Defend (0)
19:44:40
SQ
-> Behavior picked: Idle (50)
19:44:40
SQ
* Reiner the Bleak: Ending Turn with 6 of 9 AP left.
19:44:40
SQ
* ---------------------------------------------------
19:44:41
SQ
*
19:44:41
SQ
* Brigand Raider: Resuming turn.
19:44:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.2652)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
Defend.Shieldwall (56.2652)(*), Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
19:44:41
SQ
-> Behavior picked: Defend.Shieldwall (56.2652)
19:44:42
SQ
* Brigand Raider: Using Shieldwall!
19:44:42
SQ
Brigand Raider uses skill Shieldwall
19:44:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0)
19:44:42
SQ
-> Behavior picked: Defend (22.5)
19:44:43
SQ
* Brigand Raider: Holding defensive position.
19:44:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0)
19:44:43
SQ
-> Behavior picked: Idle (50)
19:44:43
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:43
SQ
* ---------------------------------------------------
19:44:43
SQ
*
19:44:43
SQ
* Brigand Raider: Resuming turn.
19:44:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
19:44:43
SQ
-> Behavior picked: Defend (22.5)
19:44:44
SQ
* Brigand Raider: Holding defensive position.
19:44:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
19:44:44
SQ
-> Behavior picked: Idle (50)
19:44:44
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:44
SQ
* ---------------------------------------------------
19:44:44
SQ
*
19:44:44
SQ
* Brigand Raider: Resuming turn.
19:44:45
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
19:44:45
SQ
-> Behavior picked: Defend (22.5)
19:44:45
SQ
* Brigand Raider: Holding defensive position.
19:44:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
19:44:45
SQ
-> Behavior picked: Idle (50)
19:44:45
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:44:45
SQ
* ---------------------------------------------------
19:44:45
SQ
INFO: Next round issued: 2
19:44:46
SQ
Turn started for Torvald
19:45:28
SQ
Turn started for Meinrad the Pimp
19:45:30
SQ
Turn started for Brigand Marksman
19:45:30
SQ
*
19:45:30
SQ
* Brigand Marksman: Starting turn.
19:45:30
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:30
SQ
-> Behaviors to pick from:
Attack.Bow (83.3281)(*), Idle (1), Reload (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
Attack.Bow (83.3281)(*), Idle (1), Reload (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
19:45:30
SQ
-> Behavior picked: Attack.Bow (83.3281)
19:45:31
SQ
* Brigand Marksman: Using Aimed Shot against Ludolf the Master!
19:45:31
SQ
Brigand Marksman uses skill Aimed Shot
19:45:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
19:45:32
SQ
-> Behavior picked: Idle (1)
19:45:32
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:32
SQ
* ---------------------------------------------------
19:45:33
SQ
Turn started for Brigand Marksman
19:45:33
SQ
*
19:45:33
SQ
* Brigand Marksman: Starting turn.
19:45:33
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:33
SQ
-> Behaviors to pick from:
Attack.Bow (106.754)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (106.754)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
19:45:33
SQ
-> Behavior picked: Attack.Bow (106.754)
19:45:34
SQ
* Brigand Marksman: Using Quick Shot against Sir Siegfried!
19:45:34
SQ
Brigand Marksman uses skill Quick Shot
19:45:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:35
SQ
-> Behaviors to pick from:
Attack.Bow (61.5279)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0)
Attack.Bow (61.5279)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0)
19:45:35
SQ
-> Behavior picked: Attack.Bow (61.5279)
19:45:35
SQ
* Brigand Marksman: Using Quick Shot against Sir Siegfried!
19:45:35
SQ
Brigand Marksman uses skill Quick Shot
19:45:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0)
19:45:35
SQ
-> Behavior picked: Idle (1)
19:45:35
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:35
SQ
* ---------------------------------------------------
19:45:36
SQ
Turn started for Brigand Raider
19:45:36
SQ
*
19:45:36
SQ
* Brigand Raider: Starting turn.
19:45:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0)
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0)
19:45:36
SQ
-> Behavior picked: Defend (90)
19:45:37
SQ
* Brigand Raider: Going for defensive position.
19:45:37
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0)
19:45:37
SQ
-> Behavior picked: Defend (22.5)
19:45:37
SQ
* Brigand Raider: Waiting until others have moved!
19:45:37
SQ
Turn started for Brigand Marksman
19:45:37
SQ
*
19:45:37
SQ
* Brigand Marksman: Starting turn.
19:45:37
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:37
SQ
-> Behaviors to pick from:
Attack.Bow (88.0085)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (88.0085)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
19:45:37
SQ
-> Behavior picked: Attack.Bow (88.0085)
19:45:38
SQ
* Brigand Marksman: Using Aimed Shot against Ludolf the Master!
19:45:38
SQ
Brigand Marksman uses skill Aimed Shot
19:45:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0)
19:45:40
SQ
-> Behavior picked: Idle (1)
19:45:40
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:40
SQ
* ---------------------------------------------------
19:45:40
SQ
Turn started for Brigand Marksman
19:45:40
SQ
*
19:45:40
SQ
* Brigand Marksman: Starting turn.
19:45:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:41
SQ
-> Behaviors to pick from:
Attack.Bow (130.478)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (130.478)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
19:45:41
SQ
-> Behavior picked: Attack.Bow (130.478)
19:45:41
SQ
* Brigand Marksman: Using Aimed Shot against Sir Siegfried!
19:45:41
SQ
Brigand Marksman uses skill Aimed Shot
19:45:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0)
19:45:43
SQ
-> Behavior picked: Idle (1)
19:45:43
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:43
SQ
* ---------------------------------------------------
19:45:43
SQ
Turn started for Brigand Marksman
19:45:43
SQ
*
19:45:43
SQ
* Brigand Marksman: Starting turn.
19:45:43
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:45:44
SQ
-> Behaviors to pick from:
Attack.Bow (98.4342)(*), Idle (1), Recover (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0)
Attack.Bow (98.4342)(*), Idle (1), Recover (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0)
19:45:44
SQ
-> Behavior picked: Attack.Bow (98.4342)
19:45:44
SQ
* Brigand Marksman: Using Aimed Shot against Sir Siegfried!
19:45:44
SQ
Brigand Marksman uses skill Aimed Shot
19:45:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
19:45:46
SQ
-> Behavior picked: Idle (1)
19:45:46
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:46
SQ
* ---------------------------------------------------
19:45:46
SQ
Turn started for Brigand Raider
19:45:46
SQ
*
19:45:46
SQ
* Brigand Raider: Starting turn.
19:45:46
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0)
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0)
19:45:46
SQ
-> Behavior picked: Defend (90)
19:45:46
SQ
* Brigand Raider: Going for defensive position.
19:45:47
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0)
19:45:47
SQ
-> Behavior picked: Defend (22.5)
19:45:47
SQ
* Brigand Raider: Waiting until others have moved!
19:45:47
SQ
Turn started for Brigand Raider
19:45:47
SQ
*
19:45:47
SQ
* Brigand Raider: Starting turn.
19:45:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
19:45:47
SQ
-> Behavior picked: Defend (90)
19:45:48
SQ
* Brigand Raider: Waiting until others have moved!
19:45:48
SQ
Turn started for Brigand Raider
19:45:48
SQ
*
19:45:48
SQ
* Brigand Raider: Starting turn.
19:45:48
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
19:45:48
SQ
-> Behavior picked: Defend (90)
19:45:49
SQ
* Brigand Raider: Waiting until others have moved!
19:45:49
SQ
Turn started for Peculiar Hans
19:45:52
SQ
Turn started for Brigand Raider
19:45:52
SQ
*
19:45:52
SQ
* Brigand Raider: Starting turn.
19:45:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0)
19:45:52
SQ
-> Behavior picked: Defend (90)
19:45:53
SQ
* Brigand Raider: Going for defensive position.
19:45:53
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0)
Idle (1)(*), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0)
19:45:53
SQ
-> Behavior picked: Idle (1)
19:45:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:45:53
SQ
* ---------------------------------------------------
19:45:53
SQ
Turn started for Reiner the Bleak
19:45:53
SQ
*
19:45:53
SQ
* Reiner the Bleak: Starting turn.
19:45:54
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0)
19:45:54
SQ
-> Behavior picked: Defend (90)
19:45:54
SQ
* Reiner the Bleak: Waiting until others have moved!
19:45:54
SQ
Turn started for Reiner The Owl
19:45:57
SQ
Turn started for Hartmut the Sergeant
19:45:59
SQ
Turn started for Brigand Raider
19:45:59
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:45:59
SQ
*
19:45:59
SQ
* Brigand Raider: Starting turn.
19:45:59
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:45:59
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (34.7228), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Thresh (0)
Protect (2000)(*), Defend.Shieldwall (34.7228), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Thresh (0)
19:45:59
SQ
-> Behavior picked: Protect (2000)
19:46:00
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.7649)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0)
Defend.Shieldwall (60.7649)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0)
19:46:00
SQ
-> Behavior picked: Defend.Shieldwall (60.7649)
19:46:00
SQ
* Brigand Raider: Using Shieldwall!
19:46:00
SQ
Brigand Raider uses skill Shieldwall
19:46:00
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
19:46:00
SQ
-> Behavior picked: Defend (22.5)
19:46:01
SQ
* Brigand Raider: Waiting until others have moved!
19:46:01
SQ
Turn started for Brigand Raider
19:46:01
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:46:01
SQ
*
19:46:01
SQ
* Brigand Raider: Starting turn.
19:46:01
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:46:01
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (34.7228), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Thresh (0)
Protect (2000)(*), Defend.Shieldwall (34.7228), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Thresh (0)
19:46:01
SQ
-> Behavior picked: Protect (2000)
19:46:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.7649)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0)
Defend.Shieldwall (60.7649)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0)
19:46:02
SQ
-> Behavior picked: Defend.Shieldwall (60.7649)
19:46:02
SQ
* Brigand Raider: Using Shieldwall!
19:46:02
SQ
Brigand Raider uses skill Shieldwall
19:46:02
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
19:46:02
SQ
-> Behavior picked: Defend (22.5)
19:46:03
SQ
* Brigand Raider: Waiting until others have moved!
19:46:03
SQ
Turn started for Brigand Raider
19:46:03
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:46:03
SQ
*
19:46:03
SQ
* Brigand Raider: Starting turn.
19:46:04
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (38.0872)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
Defend (90)(*), Defend.Shieldwall (38.0872)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
19:46:04
SQ
-> Behavior picked: Defend (90)
19:46:04
SQ
* Brigand Raider: Waiting until others have moved!
19:46:04
SQ
Turn started for Brigand Raider
19:46:04
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:46:04
SQ
*
19:46:04
SQ
* Brigand Raider: Starting turn.
19:46:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0)
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0)
19:46:05
SQ
-> Behavior picked: Defend.Shieldwall (34.6247)
19:46:05
SQ
* Brigand Raider: Using Shieldwall!
19:46:05
SQ
Brigand Raider uses skill Shieldwall
19:46:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Shieldwall (0)
19:46:05
SQ
-> Behavior picked: Defend (90)
19:46:06
SQ
* Brigand Raider: Waiting until others have moved!
19:46:06
SQ
Turn started for Brigand Raider
19:46:06
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:46:06
SQ
*
19:46:06
SQ
* Brigand Raider: Starting turn.
19:46:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
19:46:07
SQ
-> Behavior picked: Defend (90)
19:46:07
SQ
* Brigand Raider: Waiting until others have moved!
19:46:07
SQ
Turn started for Brigand Raider
19:46:07
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:46:07
SQ
*
19:46:07
SQ
* Brigand Raider: Starting turn.
19:46:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0)
19:46:08
SQ
-> Behavior picked: Defend (90)
19:46:08
SQ
* Brigand Raider: Waiting until others have moved!
19:46:08
SQ
Turn started for Wilderich The Unshakeable
19:46:11
SQ
Turn started for Gerhard The Weaponmaster
19:46:14
SQ
Turn started for Alfred Blood Oak
19:46:20
SQ
Turn started for Sir Siegfried
19:46:22
SQ
Turn started for Ludolf the Master
19:46:23
SQ
Turn started for Gerulf the Impaler
19:46:29
SQ
Turn started for Reimund The Redeemed
19:46:30
SQ
[Reimund The Redeemed] executes skill [Shieldwall] on target [Reimund The Redeemed]
19:46:30
SQ
Reimund The Redeemed uses skill Shieldwall
19:46:33
SQ
*
19:46:33
SQ
* Brigand Raider: Resuming turn.
19:46:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0)
19:46:33
SQ
-> Behavior picked: Idle (1)
19:46:33
SQ
* Brigand Raider: Ending Turn with 6 of 9 AP left.
19:46:33
SQ
* ---------------------------------------------------
19:46:33
SQ
*
19:46:33
SQ
* Brigand Raider: Resuming turn.
19:46:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0)
19:46:34
SQ
-> Behavior picked: Idle (1)
19:46:34
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:46:34
SQ
* ---------------------------------------------------
19:46:34
SQ
*
19:46:34
SQ
* Brigand Raider: Resuming turn.
19:46:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend (0)
19:46:34
SQ
-> Behavior picked: Idle (1)
19:46:34
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:46:34
SQ
* ---------------------------------------------------
19:46:34
SQ
*
19:46:34
SQ
* Brigand Raider: Resuming turn.
19:46:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend (0)
19:46:35
SQ
-> Behavior picked: Idle (1)
19:46:35
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:46:35
SQ
* ---------------------------------------------------
19:46:35
SQ
*
19:46:35
SQ
* Reiner the Bleak: Resuming turn.
19:46:35
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Defend (0)
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Defend (0)
19:46:35
SQ
-> Behavior picked: Idle (1)
19:46:35
SQ
* Reiner the Bleak: Ending Turn with 9 of 9 AP left.
19:46:35
SQ
* ---------------------------------------------------
19:46:35
SQ
*
19:46:35
SQ
* Brigand Raider: Resuming turn.
19:46:35
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:46:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Protect (2000)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
19:46:35
SQ
-> Behavior picked: Protect (2000)
19:46:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Protect (0)
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Protect (0)
19:46:36
SQ
-> Behavior picked: Idle (1)
19:46:36
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:46:36
SQ
* ---------------------------------------------------
19:46:36
SQ
*
19:46:36
SQ
* Brigand Raider: Resuming turn.
19:46:36
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:46:36
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Protect (2000)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
19:46:36
SQ
-> Behavior picked: Protect (2000)
19:46:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Protect (0)
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), Protect (0)
19:46:37
SQ
-> Behavior picked: Idle (1)
19:46:37
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:46:37
SQ
* ---------------------------------------------------
19:46:37
SQ
*
19:46:37
SQ
* Brigand Raider: Resuming turn.
19:46:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (57.1308)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend (0)
Defend.Shieldwall (57.1308)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend (0)
19:46:38
SQ
-> Behavior picked: Defend.Shieldwall (57.1308)
19:46:38
SQ
* Brigand Raider: Using Shieldwall!
19:46:38
SQ
Brigand Raider uses skill Shieldwall
19:46:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
19:46:38
SQ
-> Behavior picked: Idle (1)
19:46:39
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:46:39
SQ
* ---------------------------------------------------
19:46:39
SQ
*
19:46:39
SQ
* Brigand Raider: Resuming turn.
19:46:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Protect (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Protect (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0)
19:46:39
SQ
-> Behavior picked: Idle (1)
19:46:40
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:46:40
SQ
* ---------------------------------------------------
19:46:40
SQ
*
19:46:40
SQ
* Brigand Raider: Resuming turn.
19:46:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend (0)
19:46:40
SQ
-> Behavior picked: Idle (1)
19:46:40
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:46:40
SQ
* ---------------------------------------------------
19:46:41
SQ
*
19:46:41
SQ
* Brigand Raider: Resuming turn.
19:46:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend (0)
19:46:41
SQ
-> Behavior picked: Idle (1)
19:46:41
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:46:41
SQ
* ---------------------------------------------------
19:46:41
SQ
INFO: Next round issued: 3
19:46:41
SQ
Turn started for Brigand Marksman
19:46:41
SQ
*
19:46:41
SQ
* Brigand Marksman: Starting turn.
19:46:42
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend (0), Reload (0)
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend (0), Reload (0)
19:46:42
SQ
-> Behavior picked: Engage.Ranged (120)
19:46:42
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Peculiar Hans (not visible)
19:46:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Defend (0), Reload (0), WakeUpAlly (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Defend (0), Reload (0), WakeUpAlly (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), Retreat (0), Engage.Ranged (0)
19:46:42
SQ
-> Behavior picked: Idle (1)
19:46:42
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:46:42
SQ
* ---------------------------------------------------
19:46:42
SQ
Turn started for Torvald
19:46:45
SQ
Turn started for Brigand Marksman
19:46:45
SQ
*
19:46:45
SQ
* Brigand Marksman: Starting turn.
19:46:46
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (12.9243), Idle (1), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
Engage.Ranged (120)(*), Attack.Bow (12.9243), Idle (1), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
19:46:46
SQ
-> Behavior picked: Engage.Ranged (120)
19:46:46
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Peculiar Hans (not visible)
19:46:47
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:46:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
19:46:47
SQ
-> Behavior picked: Idle (1)
19:46:47
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:46:47
SQ
* ---------------------------------------------------
19:46:47
SQ
Turn started for Brigand Marksman
19:46:47
SQ
*
19:46:47
SQ
* Brigand Marksman: Starting turn.
19:46:47
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0)
Engage.Ranged (120)(*), Idle (1), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0)
19:46:47
SQ
-> Behavior picked: Engage.Ranged (120)
19:46:48
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Peculiar Hans (not visible)
19:46:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Defend (0), BreakFree (0), Reload (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Defend (0), BreakFree (0), Reload (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
19:46:48
SQ
-> Behavior picked: Idle (1)
19:46:48
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:46:48
SQ
* ---------------------------------------------------
19:46:48
SQ
Turn started for Brigand Marksman
19:46:48
SQ
*
19:46:48
SQ
* Brigand Marksman: Starting turn.
19:46:48
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
19:46:48
SQ
-> Behavior picked: Engage.Ranged (120)
19:46:49
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Peculiar Hans (not visible)
19:46:49
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:46:49
SQ
-> Behaviors to pick from:
Attack.Bow (12.74)(*), Idle (1), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), Defend (0), SwitchTo.Melee (0), Recover (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (12.74)(*), Idle (1), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), Defend (0), SwitchTo.Melee (0), Recover (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0)
19:46:49
SQ
-> Behavior picked: Attack.Bow (12.74)
19:46:49
SQ
* Brigand Marksman: Using Quick Shot against Reimund The Redeemed!
19:46:49
SQ
Brigand Marksman uses skill Quick Shot
19:46:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Engage.Ranged (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Engage.Ranged (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), Attack.Bow (0)
19:46:50
SQ
-> Behavior picked: Idle (1)
19:46:50
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:46:50
SQ
* ---------------------------------------------------
19:46:50
SQ
Turn started for Brigand Marksman
19:46:50
SQ
*
19:46:50
SQ
* Brigand Marksman: Starting turn.
19:46:51
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:46:51
SQ
-> Behaviors to pick from:
Attack.Bow (64.6002)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0)
Attack.Bow (64.6002)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Recover (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0)
19:46:51
SQ
-> Behavior picked: Attack.Bow (64.6002)
19:46:52
SQ
* Brigand Marksman: Using Aimed Shot against Reiner The Owl!
19:46:52
SQ
Brigand Marksman uses skill Aimed Shot
19:46:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0)
19:46:54
SQ
-> Behavior picked: Idle (1)
19:46:54
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:46:54
SQ
* ---------------------------------------------------
19:46:54
SQ
Turn started for Brigand Raider
19:46:54
SQ
*
19:46:54
SQ
* Brigand Raider: Starting turn.
19:46:54
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0)
19:46:54
SQ
-> Behavior picked: Defend (90)
19:46:54
SQ
* Brigand Raider: Going for defensive position.
19:46:55
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0)
19:46:55
SQ
-> Behavior picked: Defend (22.5)
19:46:55
SQ
* Brigand Raider: Waiting until others have moved!
19:46:55
SQ
Turn started for Brigand Raider
19:46:55
SQ
*
19:46:55
SQ
* Brigand Raider: Starting turn.
19:46:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
19:46:55
SQ
-> Behavior picked: Defend (90)
19:46:56
SQ
* Brigand Raider: Waiting until others have moved!
19:46:56
SQ
Turn started for Brigand Raider
19:46:56
SQ
*
19:46:56
SQ
* Brigand Raider: Starting turn.
19:46:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0)
19:46:56
SQ
-> Behavior picked: Defend (90)
19:46:56
SQ
* Brigand Raider: Going for defensive position.
19:46:56
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0)
19:46:56
SQ
-> Behavior picked: Defend (22.5)
19:46:56
SQ
* Brigand Raider: Waiting until others have moved!
19:46:57
SQ
Turn started for Reiner the Bleak
19:46:57
SQ
*
19:46:57
SQ
* Reiner the Bleak: Starting turn.
19:46:57
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0)
19:46:57
SQ
-> Behavior picked: Defend (90)
19:46:57
SQ
* Reiner the Bleak: Waiting until others have moved!
19:46:57
SQ
Turn started for Brigand Raider
19:46:57
SQ
*
19:46:57
SQ
* Brigand Raider: Starting turn.
19:46:57
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
19:46:57
SQ
-> Behavior picked: Defend (90)
19:46:57
SQ
* Brigand Raider: Waiting until others have moved!
19:46:58
SQ
Turn started for Brigand Raider
19:46:58
SQ
*
19:46:58
SQ
* Brigand Raider: Starting turn.
19:46:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
19:46:58
SQ
-> Behavior picked: Defend (90)
19:46:59
SQ
* Brigand Raider: Going for defensive position.
19:46:59
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0)
19:46:59
SQ
-> Behavior picked: Defend (22.5)
19:46:59
SQ
* Brigand Raider: Waiting until others have moved!
19:46:59
SQ
Turn started for Brigand Raider
19:46:59
SQ
*
19:46:59
SQ
* Brigand Raider: Starting turn.
19:46:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
19:46:59
SQ
-> Behavior picked: Defend (90)
19:46:59
SQ
* Brigand Raider: Waiting until others have moved!
19:46:59
SQ
Turn started for Brigand Raider
19:46:59
SQ
*
19:46:59
SQ
* Brigand Raider: Starting turn.
19:47:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0)
19:47:00
SQ
-> Behavior picked: Defend (90)
19:47:00
SQ
* Brigand Raider: Going for defensive position.
19:47:00
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0)
19:47:00
SQ
-> Behavior picked: Defend (22.5)
19:47:00
SQ
* Brigand Raider: Waiting until others have moved!
19:47:00
SQ
Turn started for Meinrad the Pimp
19:47:05
SQ
Turn started for Peculiar Hans
19:47:08
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:47:08
SQ
Peculiar Hans uses skill Quick Shot
19:47:10
SQ
Turn started for Wilderich The Unshakeable
19:47:12
SQ
Turn started for Hartmut the Sergeant
19:47:14
SQ
Turn started for Brigand Raider
19:47:14
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:47:14
SQ
*
19:47:14
SQ
* Brigand Raider: Starting turn.
19:47:14
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:47:14
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (169.6), Idle (1), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
Protect (2000)(*), Engage.Melee (169.6), Idle (1), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
19:47:14
SQ
-> Behavior picked: Protect (2000)
19:47:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), Recover (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), Recover (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0)
19:47:15
SQ
-> Behavior picked: Idle (1)
19:47:15
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
19:47:15
SQ
* ---------------------------------------------------
19:47:15
SQ
Turn started for Brigand Raider
19:47:15
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:47:15
SQ
*
19:47:15
SQ
* Brigand Raider: Starting turn.
19:47:15
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (223.418), Idle (1), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
Protect (2000)(*), Engage.Melee (223.418), Idle (1), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
19:47:15
SQ
-> Behavior picked: Protect (2000)
19:47:16
SQ
* Brigand Raider: Going for protective position.
19:47:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.7641)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0)
Defend.Shieldwall (56.7641)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0)
19:47:16
SQ
-> Behavior picked: Defend.Shieldwall (56.7641)
19:47:16
SQ
* Brigand Raider: Using Shieldwall!
19:47:16
SQ
Brigand Raider uses skill Shieldwall
19:47:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0)
19:47:16
SQ
-> Behavior picked: Idle (1)
19:47:17
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:47:17
SQ
* ---------------------------------------------------
19:47:18
SQ
Turn started for Reiner The Owl
19:47:20
SQ
Turn started for Brigand Raider
19:47:20
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:47:20
SQ
*
19:47:20
SQ
* Brigand Raider: Starting turn.
19:47:20
SQ
-> Behaviors to pick from:
Engage.Melee (21.6211)(*), Defend.Shieldwall (2.13629), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0)
Engage.Melee (21.6211)(*), Defend.Shieldwall (2.13629), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0)
19:47:20
SQ
-> Behavior picked: Engage.Melee (21.6211)
19:47:21
SQ
* Brigand Raider: Engaging to melee range with Reiner The Owl (visible), accepted_distance=0, value=0.592078
19:47:21
SQ
* Brigand Raider: Reached engage destination
19:47:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
19:47:21
SQ
-> Behavior picked: Idle (1)
19:47:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:47:21
SQ
* ---------------------------------------------------
19:47:21
SQ
Turn started for Brigand Raider
19:47:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:47:21
SQ
*
19:47:21
SQ
* Brigand Raider: Starting turn.
19:47:22
SQ
-> Behaviors to pick from:
Engage.Melee (37.2364)(*), Defend.Shieldwall (19.0436)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Thresh (0), Protect (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0)
Engage.Melee (37.2364)(*), Defend.Shieldwall (19.0436)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Thresh (0), Protect (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0)
19:47:22
SQ
-> Behavior picked: Defend.Shieldwall (19.0436)
19:47:22
SQ
* Brigand Raider: Using Shieldwall!
19:47:22
SQ
Brigand Raider uses skill Shieldwall
19:47:22
SQ
-> Behaviors to pick from:
Engage.Melee (86.3207)(*), Idle (1), SwitchTo.Ranged (0), Protect (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Engage.Melee (86.3207)(*), Idle (1), SwitchTo.Ranged (0), Protect (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0)
19:47:22
SQ
-> Behavior picked: Engage.Melee (86.3207)
19:47:23
SQ
* Brigand Raider: Engaging to melee range with Reimund The Redeemed (visible), accepted_distance=0, value=0.0665251
19:47:23
SQ
* Brigand Raider: Reached engage destination
19:47:23
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
19:47:23
SQ
-> Behavior picked: Idle (1)
19:47:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:47:23
SQ
* ---------------------------------------------------
19:47:24
SQ
Turn started for Gerhard The Weaponmaster
19:47:26
SQ
[Gerhard The Weaponmaster] executes skill [Release Falcon] on target [Gerhard The Weaponmaster]
19:47:26
SQ
Gerhard The Weaponmaster uses skill Release Falcon
19:47:32
SQ
Turn started for Alfred Blood Oak
19:47:33
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:47:33
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:47:34
SQ
Brigand Marksman has died.
19:47:34
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:47:34
SQ
Alfred Blood Oak uses skill Reload
19:47:36
SQ
Turn started for Gerulf the Impaler
19:47:39
SQ
Turn started for Ludolf the Master
19:47:42
SQ
Turn started for Sir Siegfried
19:47:44
SQ
Turn started for Reimund The Redeemed
19:47:44
SQ
Skill [Shieldwall] removed from [Reimund The Redeemed].
19:47:47
SQ
*
19:47:47
SQ
* Brigand Raider: Resuming turn.
19:47:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0)
19:47:48
SQ
-> Behavior picked: Idle (1)
19:47:48
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:47:48
SQ
* ---------------------------------------------------
19:47:48
SQ
*
19:47:48
SQ
* Brigand Raider: Resuming turn.
19:47:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0)
19:47:49
SQ
-> Behavior picked: Idle (1)
19:47:49
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:47:49
SQ
* ---------------------------------------------------
19:47:49
SQ
*
19:47:49
SQ
* Brigand Raider: Resuming turn.
19:47:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0)
19:47:49
SQ
-> Behavior picked: Idle (1)
19:47:50
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:47:50
SQ
* ---------------------------------------------------
19:47:50
SQ
*
19:47:50
SQ
* Reiner the Bleak: Resuming turn.
19:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0)
Idle (1)(*), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0)
19:47:50
SQ
-> Behavior picked: Idle (1)
19:47:50
SQ
* Reiner the Bleak: Ending Turn with 9 of 9 AP left.
19:47:50
SQ
* ---------------------------------------------------
19:47:50
SQ
*
19:47:50
SQ
* Brigand Raider: Resuming turn.
19:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0)
19:47:50
SQ
-> Behavior picked: Idle (1)
19:47:50
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:47:50
SQ
* ---------------------------------------------------
19:47:51
SQ
*
19:47:51
SQ
* Brigand Raider: Resuming turn.
19:47:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0)
19:47:51
SQ
-> Behavior picked: Idle (1)
19:47:51
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:47:51
SQ
* ---------------------------------------------------
19:47:51
SQ
*
19:47:51
SQ
* Brigand Raider: Resuming turn.
19:47:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0)
19:47:51
SQ
-> Behavior picked: Idle (1)
19:47:51
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
19:47:51
SQ
* ---------------------------------------------------
19:47:51
SQ
*
19:47:51
SQ
* Brigand Raider: Resuming turn.
19:47:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0)
19:47:52
SQ
-> Behavior picked: Idle (1)
19:47:52
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:47:52
SQ
* ---------------------------------------------------
19:47:52
SQ
*
19:47:52
SQ
* Brigand Raider: Resuming turn.
19:47:52
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0)
Protect (2000)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0)
19:47:52
SQ
-> Behavior picked: Protect (2000)
19:47:53
SQ
* Brigand Raider: Going for protective position.
19:47:53
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:47:53
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (9.17457), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Flee (0)
Protect (2000)(*), Defend.Shieldwall (9.17457), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Flee (0)
19:47:53
SQ
-> Behavior picked: Protect (2000)
19:47:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (9.17457)(*), Idle (1), WakeUpAlly (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Protect (0)
Defend.Shieldwall (9.17457)(*), Idle (1), WakeUpAlly (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Protect (0)
19:47:53
SQ
-> Behavior picked: Defend.Shieldwall (9.17457)
19:47:53
SQ
* Brigand Raider: Using Shieldwall!
19:47:53
SQ
Brigand Raider uses skill Shieldwall
19:47:53
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Split (0), BreakFree (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Split (0), BreakFree (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0)
19:47:53
SQ
-> Behavior picked: Idle (1)
19:47:54
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:47:54
SQ
* ---------------------------------------------------
19:47:58
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
19:47:58
SQ
Reiner The Owl uses skill Throw Axe
19:48:00
SQ
INFO: Next round issued: 4
19:48:01
SQ
Turn started for Brigand Marksman
19:48:01
SQ
*
19:48:01
SQ
* Brigand Marksman: Starting turn.
19:48:01
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), Defend (0), Defend.Rotation (0), Flee (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0)
Engage.Ranged (120)(*), Idle (1), BreakFree (0), Defend (0), Defend.Rotation (0), Flee (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0)
19:48:01
SQ
-> Behavior picked: Engage.Ranged (120)
19:48:01
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Peculiar Hans (not visible)
19:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
19:48:01
SQ
-> Behavior picked: Idle (1)
19:48:01
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:48:01
SQ
* ---------------------------------------------------
19:48:02
SQ
Turn started for Torvald
19:48:02
Resource
Unloading: music/bandits_01.ogg
19:48:04
SQ
Turn started for Brigand Marksman
19:48:04
SQ
*
19:48:04
SQ
* Brigand Marksman: Starting turn.
19:48:04
SQ
* Brigand Marksman: Taking cover..
19:48:04
SQ
-> Behaviors to pick from:
Engage.Ranged (157.5)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Recover (0), BreakFree (0), Retreat (0)
Engage.Ranged (157.5)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Recover (0), BreakFree (0), Retreat (0)
19:48:04
SQ
-> Behavior picked: Engage.Ranged (157.5)
19:48:04
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Peculiar Hans (not visible)
19:48:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Recover (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Recover (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0)
19:48:05
SQ
-> Behavior picked: Idle (1)
19:48:05
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:48:05
SQ
* ---------------------------------------------------
19:48:05
SQ
Turn started for Meinrad the Pimp
19:48:08
SQ
Turn started for Brigand Marksman
19:48:08
SQ
*
19:48:08
SQ
* Brigand Marksman: Starting turn.
19:48:09
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:48:09
SQ
-> Behaviors to pick from:
Attack.Bow (68.9177)(*), Idle (1), Defend.Rotation (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Bow (68.9177)(*), Idle (1), Defend.Rotation (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0)
19:48:09
SQ
-> Behavior picked: Attack.Bow (68.9177)
19:48:09
SQ
* Brigand Marksman: Using Aimed Shot against Reiner The Owl!
19:48:09
SQ
Brigand Marksman uses skill Aimed Shot
19:48:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Reload (0), Attack.Bow (0)
19:48:11
SQ
-> Behavior picked: Idle (1)
19:48:11
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:48:11
SQ
* ---------------------------------------------------
19:48:11
SQ
Turn started for Brigand Marksman
19:48:11
SQ
*
19:48:11
SQ
* Brigand Marksman: Starting turn.
19:48:12
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Flee (0), WakeUpAlly (0), Retreat (0)
Engage.Ranged (120)(*), Idle (1), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Flee (0), WakeUpAlly (0), Retreat (0)
19:48:12
SQ
-> Behavior picked: Engage.Ranged (120)
19:48:12
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Peculiar Hans (not visible)
19:48:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Flee (0), Reload (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Flee (0), Reload (0), BreakFree (0), Engage.Ranged (0)
19:48:12
SQ
-> Behavior picked: Idle (1)
19:48:12
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:48:12
SQ
* ---------------------------------------------------
19:48:12
SQ
Turn started for Brigand Raider
19:48:13
SQ
*
19:48:13
SQ
* Brigand Raider: Starting turn.
19:48:13
SQ
-> Behaviors to pick from:
Engage.Melee (60.4133)(*), Defend.Shieldwall (4.15901), Idle (1), Attack.Split (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0)
Engage.Melee (60.4133)(*), Defend.Shieldwall (4.15901), Idle (1), Attack.Split (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0)
19:48:13
SQ
-> Behavior picked: Engage.Melee (60.4133)
19:48:13
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.60292
19:48:14
SQ
* Brigand Raider: Reached engage destination
19:48:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.123)(*), Attack.Default (46.6443)(*), Idle (1), Attack.SplitShield (0.364252), Recover (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (69.123)(*), Attack.Default (46.6443)(*), Idle (1), Attack.SplitShield (0.364252), Recover (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0)
19:48:14
SQ
-> Behavior picked: Defend.Shieldwall (69.123)
19:48:14
SQ
* Brigand Raider: Using Shieldwall!
19:48:14
SQ
Brigand Raider uses skill Shieldwall
19:48:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
19:48:15
SQ
-> Behavior picked: Idle (1)
19:48:15
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:48:15
SQ
* ---------------------------------------------------
19:48:16
SQ
Turn started for Brigand Raider
19:48:16
SQ
*
19:48:16
SQ
* Brigand Raider: Starting turn.
19:48:16
SQ
-> Behaviors to pick from:
Engage.Melee (53.3721)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0)
Engage.Melee (53.3721)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0)
19:48:16
SQ
-> Behavior picked: Engage.Melee (53.3721)
19:48:16
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.623244
19:48:17
SQ
* Brigand Raider: Reached engage destination
19:48:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
19:48:17
SQ
-> Behavior picked: Idle (1)
19:48:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:48:17
SQ
* ---------------------------------------------------
19:48:17
SQ
Turn started for Brigand Raider
19:48:17
SQ
*
19:48:17
SQ
* Brigand Raider: Starting turn.
19:48:17
SQ
-> Behaviors to pick from:
Engage.Melee (140.009)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0)
Engage.Melee (140.009)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0)
19:48:17
SQ
-> Behavior picked: Engage.Melee (140.009)
19:48:18
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.674449
19:48:19
SQ
* Brigand Raider: Reached engage destination
19:48:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
19:48:19
SQ
-> Behavior picked: Idle (1)
19:48:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:48:19
SQ
* ---------------------------------------------------
19:48:19
SQ
Turn started for Brigand Raider
19:48:19
SQ
*
19:48:19
SQ
* Brigand Raider: Starting turn.
19:48:19
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0)
Engage.Melee (100)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0)
19:48:19
SQ
-> Behavior picked: Engage.Melee (100)
19:48:20
SQ
* Brigand Raider: Waiting until others have moved!
19:48:20
SQ
Turn started for Hartmut the Sergeant
19:48:23
SQ
Turn started for Reiner the Bleak
19:48:23
SQ
*
19:48:23
SQ
* Reiner the Bleak: Starting turn.
19:48:23
SQ
-> Behaviors to pick from:
Engage.Melee (137.03)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0)
Engage.Melee (137.03)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0)
19:48:23
SQ
-> Behavior picked: Engage.Melee (137.03)
19:48:23
SQ
* Reiner the Bleak: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.712286
19:48:24
SQ
* Reiner the Bleak: Reached engage destination
19:48:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
19:48:24
SQ
-> Behavior picked: Idle (1)
19:48:24
SQ
* Reiner the Bleak: Ending Turn with 1 of 9 AP left.
19:48:24
SQ
* ---------------------------------------------------
19:48:24
SQ
Turn started for Wilderich The Unshakeable
19:48:27
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:48:27
SQ
Wilderich The Unshakeable uses skill Thrust
19:48:27
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:48:27
SQ
Wilderich The Unshakeable uses skill Thrust
19:48:29
SQ
Turn started for Brigand Raider
19:48:29
SQ
*
19:48:29
SQ
* Brigand Raider: Starting turn.
19:48:29
SQ
-> Behaviors to pick from:
Engage.Melee (172.777)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (172.777)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0)
19:48:29
SQ
-> Behavior picked: Engage.Melee (172.777)
19:48:30
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.660143
19:48:30
SQ
* Brigand Raider: Reached engage destination
19:48:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Protect (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Protect (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
19:48:30
SQ
-> Behavior picked: Idle (1)
19:48:31
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:48:31
SQ
* ---------------------------------------------------
19:48:31
SQ
Turn started for Brigand Raider
19:48:31
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:48:31
SQ
*
19:48:31
SQ
* Brigand Raider: Starting turn.
19:48:31
SQ
-> Behaviors to pick from:
Engage.Melee (70.6321)(*), Idle (1), Defend.Shieldwall (0.841558), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
Engage.Melee (70.6321)(*), Idle (1), Defend.Shieldwall (0.841558), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
19:48:31
SQ
-> Behavior picked: Engage.Melee (70.6321)
19:48:32
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.644187
19:48:32
SQ
* Brigand Raider: Reached engage destination
19:48:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Protect (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Protect (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0)
19:48:32
SQ
-> Behavior picked: Idle (1)
19:48:32
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:48:32
SQ
* ---------------------------------------------------
19:48:32
SQ
Turn started for Brigand Raider
19:48:32
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:48:32
SQ
*
19:48:32
SQ
* Brigand Raider: Starting turn.
19:48:32
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (69.9717), Defend.Shieldwall (1.53017), Idle (1), Defend.Rotation (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0)
Protect (2000)(*), Engage.Melee (69.9717), Defend.Shieldwall (1.53017), Idle (1), Defend.Rotation (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0)
19:48:32
SQ
-> Behavior picked: Protect (2000)
19:48:33
SQ
* Brigand Raider: Going for protective position.
19:48:33
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:48:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0)
19:48:33
SQ
-> Behavior picked: Protect (2000)
19:48:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0), Protect (0)
19:48:33
SQ
-> Behavior picked: Idle (1)
19:48:33
SQ
* Brigand Raider: Waiting with 4 of 9 AP left.
19:48:33
SQ
* ---------------------------------------------------
19:48:33
SQ
Turn started for Brigand Raider
19:48:33
SQ
*
19:48:33
SQ
* Brigand Raider: Starting turn.
19:48:34
SQ
-> Behaviors to pick from:
Engage.Melee (253.44)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (253.44)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0)
19:48:34
SQ
-> Behavior picked: Engage.Melee (253.44)
19:48:34
SQ
* Brigand Raider: Engaging to melee range with Sir Siegfried (not visible), accepted_distance=0, value=0.764992
19:48:35
SQ
* Brigand Raider: Reached engage destination
19:48:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
19:48:35
SQ
-> Behavior picked: Idle (1)
19:48:35
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:48:35
SQ
* ---------------------------------------------------
19:48:36
SQ
Turn started for Peculiar Hans
19:48:37
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:48:37
SQ
Peculiar Hans uses skill Quick Shot
19:48:38
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:48:38
SQ
Peculiar Hans uses skill Quick Shot
19:48:40
SQ
Turn started for Brigand Raider
19:48:40
SQ
*
19:48:40
SQ
* Brigand Raider: Starting turn.
19:48:40
SQ
-> Behaviors to pick from:
Engage.Melee (113.199)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (113.199)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0)
19:48:40
SQ
-> Behavior picked: Engage.Melee (113.199)
19:48:40
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.644187
19:48:40
SQ
* Brigand Raider: Reached engage destination
19:48:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
19:48:40
SQ
-> Behavior picked: Idle (1)
19:48:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:48:40
SQ
* ---------------------------------------------------
19:48:40
SQ
Turn started for Brigand Raider
19:48:40
SQ
*
19:48:40
SQ
* Brigand Raider: Starting turn.
19:48:41
SQ
-> Behaviors to pick from:
Engage.Melee (420)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (420)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0)
19:48:41
SQ
-> Behavior picked: Engage.Melee (420)
19:48:41
SQ
* Brigand Raider: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.166186
19:48:41
SQ
* Brigand Raider: Reached engage destination
19:48:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
19:48:41
SQ
-> Behavior picked: Idle (1)
19:48:42
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
19:48:42
SQ
* ---------------------------------------------------
19:48:42
SQ
Turn started for Brigand Raider
19:48:42
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:48:42
SQ
*
19:48:42
SQ
* Brigand Raider: Starting turn.
19:48:42
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (70.2545), Defend.Shieldwall (1.49607), Idle (1), Attack.Puncture (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0)
Protect (2000)(*), Engage.Melee (70.2545), Defend.Shieldwall (1.49607), Idle (1), Attack.Puncture (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0)
19:48:42
SQ
-> Behavior picked: Protect (2000)
19:48:43
SQ
* Brigand Raider: Going for protective position.
19:48:43
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:48:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Puncture (0), Recover (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Puncture (0), Recover (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0)
19:48:43
SQ
-> Behavior picked: Protect (2000)
19:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Protect (0)
19:48:43
SQ
-> Behavior picked: Idle (1)
19:48:43
SQ
* Brigand Raider: Waiting with 7 of 9 AP left.
19:48:43
SQ
* ---------------------------------------------------
19:48:44
SQ
Turn started for Gerhard The Weaponmaster
19:48:46
SQ
Turn started for Reiner The Owl
19:48:48
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
19:48:48
SQ
Reiner The Owl uses skill Throw Axe
19:48:49
SQ
Brigand Raider has died.
19:48:49
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:48:51
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
19:48:51
SQ
Reiner The Owl uses skill Throw Axe
19:48:53
SQ
Turn started for Gerulf the Impaler
19:48:54
SQ
[Gerulf the Impaler] executes skill [Shieldwall] on target [Gerulf the Impaler]
19:48:54
SQ
Gerulf the Impaler uses skill Shieldwall
19:48:55
SQ
Turn started for Alfred Blood Oak
19:48:56
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:48:56
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:48:57
SQ
Brigand Marksman has died.
19:48:57
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:48:57
SQ
Alfred Blood Oak uses skill Reload
19:48:58
SQ
Turn started for Sir Siegfried
19:48:59
SQ
[Sir Siegfried] executes skill [Shieldwall] on target [Sir Siegfried]
19:48:59
SQ
Sir Siegfried uses skill Shieldwall
19:49:00
SQ
Turn started for Ludolf the Master
19:49:05
SQ
Turn started for Reimund The Redeemed
19:49:06
SQ
*
19:49:06
SQ
* Brigand Raider: Resuming turn.
19:49:06
SQ
-> Behaviors to pick from:
Engage.Melee (112.286)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0)
Engage.Melee (112.286)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0)
19:49:06
SQ
-> Behavior picked: Engage.Melee (112.286)
19:49:07
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.57075
19:49:07
SQ
* Brigand Raider: Reached engage destination
19:49:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0)
19:49:07
SQ
-> Behavior picked: Idle (1)
19:49:08
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:49:08
SQ
* ---------------------------------------------------
19:49:08
SQ
*
19:49:08
SQ
* Brigand Raider: Resuming turn.
19:49:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Rotation (0)
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Rotation (0)
19:49:08
SQ
-> Behavior picked: Idle (1)
19:49:09
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:49:09
SQ
* ---------------------------------------------------
19:49:09
SQ
*
19:49:09
SQ
* Brigand Raider: Resuming turn.
19:49:09
SQ
-> Behaviors to pick from:
Engage.Melee (196.608)(*), Idle (1), Recover (0), Attack.Lash (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0)
Engage.Melee (196.608)(*), Idle (1), Recover (0), Attack.Lash (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0)
19:49:09
SQ
-> Behavior picked: Engage.Melee (196.608)
19:49:10
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.556289
19:49:10
SQ
* Brigand Raider: Reached engage destination
19:49:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0)
19:49:10
SQ
-> Behavior picked: Idle (1)
19:49:11
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:49:11
SQ
* ---------------------------------------------------
19:49:11
SQ
*
19:49:11
SQ
* Brigand Raider: Resuming turn.
19:49:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0)
Protect (2000)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0)
19:49:11
SQ
-> Behavior picked: Protect (2000)
19:49:12
SQ
* Brigand Raider: Going for protective position.
19:49:12
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:49:12
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.CrushArmor (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.CrushArmor (0)
19:49:12
SQ
-> Behavior picked: Protect (2000)
19:49:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Defend (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Defend (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Protect (0)
19:49:12
SQ
-> Behavior picked: Idle (1)
19:49:12
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:49:12
SQ
* ---------------------------------------------------
19:49:12
SQ
INFO: Next round issued: 5
19:49:13
SQ
Turn started for Torvald
19:49:23
SQ
Turn started for Meinrad the Pimp
19:49:24
SQ
Turn started for Brigand Marksman
19:49:24
SQ
*
19:49:24
SQ
* Brigand Marksman: Starting turn.
19:49:25
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Flee (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0)
Engage.Ranged (120)(*), Idle (1), Flee (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0)
19:49:25
SQ
-> Behavior picked: Engage.Ranged (120)
19:49:25
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Peculiar Hans (not visible)
19:49:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:49:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0)
19:49:26
SQ
-> Behavior picked: Idle (1)
19:49:26
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:49:26
SQ
* ---------------------------------------------------
19:49:26
SQ
Turn started for Brigand Marksman
19:49:26
SQ
*
19:49:26
SQ
* Brigand Marksman: Starting turn.
19:49:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0)
Engage.Ranged (120)(*), Idle (1), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0)
19:49:26
SQ
-> Behavior picked: Engage.Ranged (120)
19:49:27
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Peculiar Hans (not visible)
19:49:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
19:49:27
SQ
-> Behavior picked: Idle (1)
19:49:27
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:49:27
SQ
* ---------------------------------------------------
19:49:27
SQ
Turn started for Brigand Marksman
19:49:27
SQ
*
19:49:27
SQ
* Brigand Marksman: Starting turn.
19:49:27
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:49:27
SQ
-> Behaviors to pick from:
Attack.Bow (60.0211)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), Engage.Ranged (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Attack.Default (0), Defend.Rotation (0)
Attack.Bow (60.0211)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), Engage.Ranged (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Attack.Default (0), Defend.Rotation (0)
19:49:27
SQ
-> Behavior picked: Attack.Bow (60.0211)
19:49:29
SQ
* Brigand Marksman: Using Aimed Shot against Reiner The Owl!
19:49:29
SQ
Brigand Marksman uses skill Aimed Shot
19:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Recover (0), Flee (0), Attack.Default (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Recover (0), Flee (0), Attack.Default (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Bow (0)
19:49:30
SQ
-> Behavior picked: Idle (1)
19:49:30
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:49:30
SQ
* ---------------------------------------------------
19:49:31
SQ
Turn started for Brigand Raider
19:49:31
SQ
*
19:49:31
SQ
* Brigand Raider: Starting turn.
19:49:31
SQ
-> Behaviors to pick from:
Engage.Melee (80.4954)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Protect (0), Attack.Split (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0)
Engage.Melee (80.4954)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Protect (0), Attack.Split (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0)
19:49:31
SQ
-> Behavior picked: Engage.Melee (80.4954)
19:49:31
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.577871
19:49:32
SQ
* Brigand Raider: Reached engage destination
19:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
19:49:32
SQ
-> Behavior picked: Idle (1)
19:49:32
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:49:32
SQ
* ---------------------------------------------------
19:49:32
SQ
Turn started for Brigand Raider
19:49:32
SQ
*
19:49:32
SQ
* Brigand Raider: Starting turn.
19:49:32
SQ
-> Behaviors to pick from:
Engage.Melee (77.1894)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0)
Engage.Melee (77.1894)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0)
19:49:32
SQ
-> Behavior picked: Engage.Melee (77.1894)
19:49:33
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.554977
19:49:34
SQ
* Brigand Raider: Reached engage destination
19:49:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0)
19:49:34
SQ
-> Behavior picked: Idle (1)
19:49:34
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:49:34
SQ
* ---------------------------------------------------
19:49:34
SQ
Turn started for Brigand Raider
19:49:34
SQ
*
19:49:34
SQ
* Brigand Raider: Starting turn.
19:49:34
SQ
-> Behaviors to pick from:
Engage.Melee (75.8654)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0)
Engage.Melee (75.8654)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0)
19:49:34
SQ
-> Behavior picked: Engage.Melee (75.8654)
19:49:35
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.674449
19:49:35
SQ
* Brigand Raider: Reached engage destination
19:49:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Recover (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0)
19:49:35
SQ
-> Behavior picked: Idle (1)
19:49:35
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:49:35
SQ
* ---------------------------------------------------
19:49:35
SQ
Turn started for Brigand Raider
19:49:35
SQ
*
19:49:35
SQ
* Brigand Raider: Starting turn.
19:49:36
SQ
-> Behaviors to pick from:
Engage.Melee (59.8669)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
Engage.Melee (59.8669)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
19:49:36
SQ
-> Behavior picked: Engage.Melee (59.8669)
19:49:36
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.704565
19:49:37
SQ
* Brigand Raider: Reached engage destination
19:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
19:49:37
SQ
-> Behavior picked: Idle (1)
19:49:38
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:49:38
SQ
* ---------------------------------------------------
19:49:38
SQ
Turn started for Reiner the Bleak
19:49:38
SQ
*
19:49:38
SQ
* Reiner the Bleak: Starting turn.
19:49:38
SQ
-> Behaviors to pick from:
Engage.Melee (86.7429)(*), Defend.Shieldwall (19.3649), Idle (1), Defend.Riposte (0), Attack.Default (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (86.7429)(*), Defend.Shieldwall (19.3649), Idle (1), Defend.Riposte (0), Attack.Default (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0)
19:49:38
SQ
-> Behavior picked: Engage.Melee (86.7429)
19:49:39
SQ
* Reiner the Bleak: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.209186
19:49:39
SQ
* Reiner the Bleak: Reached engage destination
19:49:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Idle (1), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
SwitchTo.Ranged (200)(*), Idle (1), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
19:49:39
SQ
-> Behavior picked: SwitchTo.Ranged (200)
19:49:40
SQ
* Reiner the Bleak: Switching to ranged weapon!
19:49:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Protect (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Protect (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0)
19:49:40
SQ
-> Behavior picked: Idle (1)
19:49:40
SQ
* Reiner the Bleak: Ending Turn with 3 of 9 AP left.
19:49:40
SQ
* ---------------------------------------------------
19:49:40
SQ
Turn started for Brigand Raider
19:49:40
SQ
*
19:49:40
SQ
* Brigand Raider: Starting turn.
19:49:41
SQ
-> Behaviors to pick from:
Engage.Melee (301.76)(*), Idle (1), Recover (0), Attack.Lash (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0)
Engage.Melee (301.76)(*), Idle (1), Recover (0), Attack.Lash (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0)
19:49:41
SQ
-> Behavior picked: Engage.Melee (301.76)
19:49:41
SQ
* Brigand Raider: Engaging to melee range with Wilderich The Unshakeable (not visible), accepted_distance=0, value=0.161471
19:49:41
SQ
* Brigand Raider: Reached engage destination
19:49:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0)
19:49:41
SQ
-> Behavior picked: Idle (1)
19:49:42
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:49:42
SQ
* ---------------------------------------------------
19:49:43
SQ
Turn started for Hartmut the Sergeant
19:49:53
SQ
Turn started for Brigand Raider
19:49:53
SQ
*
19:49:53
SQ
* Brigand Raider: Starting turn.
19:49:54
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Knockback (0), Protect (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
Engage.Melee (100)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Knockback (0), Protect (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
19:49:54
SQ
-> Behavior picked: Engage.Melee (100)
19:49:54
SQ
* Brigand Raider: Waiting until others have moved!
19:49:54
SQ
Turn started for Brigand Raider
19:49:54
SQ
*
19:49:54
SQ
* Brigand Raider: Starting turn.
19:49:55
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:49:55
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (90.6667), Defend.Shieldwall (19.0975), Idle (1), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (90.6667), Defend.Shieldwall (19.0975), Idle (1), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0)
19:49:55
SQ
-> Behavior picked: Protect (2000)
19:49:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (28.6463)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0)
Defend.Shieldwall (28.6463)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0)
19:49:55
SQ
-> Behavior picked: Defend.Shieldwall (28.6463)
19:49:55
SQ
* Brigand Raider: Using Shieldwall!
19:49:55
SQ
Brigand Raider uses skill Shieldwall
19:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Spearwall (0), Attack.Lash (0), BreakFree (0), Retreat (0), Flee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Recover (0), Defend.Spearwall (0), Attack.Lash (0), BreakFree (0), Retreat (0), Flee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0)
19:49:55
SQ
-> Behavior picked: Idle (1)
19:49:56
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
19:49:56
SQ
* ---------------------------------------------------
19:49:56
SQ
Turn started for Brigand Raider
19:49:56
SQ
*
19:49:56
SQ
* Brigand Raider: Starting turn.
19:49:57
SQ
-> Behaviors to pick from:
Engage.Melee (140)(*), Defend.Shieldwall (18.6259), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Melee (0), Protect (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (140)(*), Defend.Shieldwall (18.6259), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Melee (0), Protect (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.KnockOut (0)
19:49:57
SQ
-> Behavior picked: Engage.Melee (140)
19:49:57
SQ
* Brigand Raider: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.122971
19:49:57
SQ
* Brigand Raider: Reached engage destination
19:49:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.483)(*), Defend.Knockback (31.5531), Attack.Default (10.1818), Idle (1), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Protect (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
Defend.Shieldwall (137.483)(*), Defend.Knockback (31.5531), Attack.Default (10.1818), Idle (1), Defend.Rotation (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Protect (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
19:49:58
SQ
-> Behavior picked: Defend.Shieldwall (137.483)
19:49:58
SQ
* Brigand Raider: Using Shieldwall!
19:49:58
SQ
Brigand Raider uses skill Shieldwall
19:49:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Protect (0), Recover (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Protect (0), Recover (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
19:49:58
SQ
-> Behavior picked: Idle (1)
19:49:59
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:49:59
SQ
* ---------------------------------------------------
19:49:59
SQ
Turn started for Brigand Raider
19:49:59
SQ
*
19:49:59
SQ
* Brigand Raider: Starting turn.
19:50:00
SQ
-> Behaviors to pick from:
Engage.Melee (136.488)(*), Idle (1), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Recover (0)
Engage.Melee (136.488)(*), Idle (1), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Recover (0)
19:50:00
SQ
-> Behavior picked: Engage.Melee (136.488)
19:50:00
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.654335
19:50:01
SQ
* Brigand Raider: Reached engage destination
19:50:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (2.95309)(*), Idle (1)(*), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0)
Defend.Shieldwall (2.95309)(*), Idle (1)(*), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0)
19:50:01
SQ
-> Behavior picked: Idle (1)
19:50:01
SQ
* Brigand Raider: Waiting with 4 of 9 AP left.
19:50:01
SQ
* ---------------------------------------------------
19:50:02
SQ
Turn started for Gerhard The Weaponmaster
19:50:04
SQ
Turn started for Brigand Raider
19:50:04
SQ
*
19:50:04
SQ
* Brigand Raider: Starting turn.
19:50:04
SQ
-> Behaviors to pick from:
Engage.Melee (118.479)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Protect (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (118.479)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Protect (0), Defend.Rotation (0), Retreat (0)
19:50:04
SQ
-> Behavior picked: Engage.Melee (118.479)
19:50:05
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.644172
19:50:05
SQ
* Brigand Raider: Reached engage destination
19:50:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
19:50:05
SQ
-> Behavior picked: Protect (2000)
19:50:06
SQ
* Brigand Raider: Going for protective position.
19:50:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Protect (0)
19:50:06
SQ
-> Behavior picked: Idle (1)
19:50:06
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:50:06
SQ
* ---------------------------------------------------
19:50:07
SQ
Turn started for Peculiar Hans
19:50:08
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:50:08
SQ
Peculiar Hans uses skill Quick Shot
19:50:09
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:50:09
SQ
Peculiar Hans uses skill Quick Shot
19:50:10
SQ
Turn started for Wilderich The Unshakeable
19:50:11
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:50:11
SQ
Wilderich The Unshakeable uses skill Thrust
19:50:11
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:50:11
SQ
Wilderich The Unshakeable uses skill Thrust
19:50:12
SQ
Turn started for Reiner The Owl
19:50:13
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
19:50:13
SQ
Reiner The Owl uses skill Throw Axe
19:50:14
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Brigand Raider]
19:50:14
SQ
Reiner The Owl uses skill Throw Axe
19:50:14
SQ
Brigand Raider has died.
19:50:15
SQ
Turn started for Alfred Blood Oak
19:50:16
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:50:16
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:50:17
SQ
Brigand Marksman has died.
19:50:17
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:50:17
SQ
Alfred Blood Oak uses skill Reload
19:50:18
SQ
Turn started for Gerulf the Impaler
19:50:18
SQ
Skill [Shieldwall] removed from [Gerulf the Impaler].
19:50:20
SQ
Turn started for Reimund The Redeemed
19:50:21
SQ
Turn started for Ludolf the Master
19:50:22
SQ
Turn started for Sir Siegfried
19:50:22
SQ
Skill [Shieldwall] removed from [Sir Siegfried].
19:50:24
SQ
*
19:50:24
SQ
* Brigand Raider: Resuming turn.
19:50:24
SQ
-> Behaviors to pick from:
Engage.Melee (138.261)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0)
Engage.Melee (138.261)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Protect (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0)
19:50:24
SQ
-> Behavior picked: Engage.Melee (138.261)
19:50:25
SQ
* Brigand Raider: Engaging to melee range with Wilderich The Unshakeable (visible), accepted_distance=0, value=0.158298
19:50:25
SQ
* Brigand Raider: Reached engage destination
19:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0)
19:50:25
SQ
-> Behavior picked: Idle (1)
19:50:26
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:50:26
SQ
* ---------------------------------------------------
19:50:26
SQ
*
19:50:26
SQ
* Brigand Raider: Resuming turn.
19:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0), Recover (0)
Idle (1)(*), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0), Recover (0)
19:50:26
SQ
-> Behavior picked: Idle (1)
19:50:27
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:50:27
SQ
* ---------------------------------------------------
19:50:27
SQ
*
19:50:27
SQ
* Brigand Raider: Resuming turn.
19:50:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (3.2484)(*), Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0), Flee (0)
Defend.Shieldwall (3.2484)(*), Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0), Flee (0)
19:50:27
SQ
-> Behavior picked: Idle (1)
19:50:28
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:50:28
SQ
* ---------------------------------------------------
19:50:28
SQ
INFO: Next round issued: 6
19:50:29
SQ
Turn started for Torvald
19:50:30
SQ
Turn started for Brigand Marksman
19:50:30
SQ
*
19:50:30
SQ
* Brigand Marksman: Starting turn.
19:50:31
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (26.883), Idle (1), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
Engage.Ranged (120)(*), Attack.Bow (26.883), Idle (1), Recover (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
19:50:31
SQ
-> Behavior picked: Engage.Ranged (120)
19:50:31
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Peculiar Hans (not visible)
19:50:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:50:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), WakeUpAlly (0), Recover (0), Reload (0), Retreat (0), Attack.Puncture (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), WakeUpAlly (0), Recover (0), Reload (0), Retreat (0), Attack.Puncture (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0)
19:50:32
SQ
-> Behavior picked: Idle (1)
19:50:32
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:50:32
SQ
* ---------------------------------------------------
19:50:32
SQ
Turn started for Brigand Marksman
19:50:32
SQ
*
19:50:32
SQ
* Brigand Marksman: Starting turn.
19:50:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:50:32
SQ
-> Behaviors to pick from:
Attack.Bow (22.254)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Attack.Puncture (0)
Attack.Bow (22.254)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Attack.Puncture (0)
19:50:32
SQ
-> Behavior picked: Attack.Bow (22.254)
19:50:33
SQ
* Brigand Marksman: Using Quick Shot against Alfred Blood Oak!
19:50:33
SQ
Brigand Marksman uses skill Quick Shot
19:50:34
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
19:50:34
SQ
-> Behaviors to pick from:
Attack.Bow (20.9291)(*), Idle (1), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0)
Attack.Bow (20.9291)(*), Idle (1), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0)
19:50:34
SQ
-> Behavior picked: Attack.Bow (20.9291)
19:50:34
SQ
* Brigand Marksman: Using Quick Shot against Alfred Blood Oak!
19:50:34
SQ
Brigand Marksman uses skill Quick Shot
19:50:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0)
19:50:35
SQ
-> Behavior picked: Idle (1)
19:50:35
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:50:35
SQ
* ---------------------------------------------------
19:50:35
SQ
Turn started for Reiner the Bleak
19:50:35
SQ
*
19:50:35
SQ
* Reiner the Bleak: Starting turn.
19:50:35
SQ
-> Behaviors to pick from:
Engage.Melee (130.909)(*), Attack.Default (48.3622)(*), Idle (1), Defend.Shieldwall (0.774371), Attack.CrushArmor (0), SwitchTo.Melee (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Engage.Melee (130.909)(*), Attack.Default (48.3622)(*), Idle (1), Defend.Shieldwall (0.774371), Attack.CrushArmor (0), SwitchTo.Melee (0), Protect (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
19:50:35
SQ
-> Behavior picked: Attack.Default (48.3622)
19:50:36
SQ
* Reiner the Bleak: Using Throw Javelin against Reiner The Owl!
19:50:36
SQ
Reiner the Bleak uses skill Throw Javelin
19:50:37
SQ
-> Behaviors to pick from:
Engage.Melee (130)(*), Attack.Default (48.3622)(*), Defend.Shieldwall (2.08928), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Protect (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0)
Engage.Melee (130)(*), Attack.Default (48.3622)(*), Defend.Shieldwall (2.08928), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Protect (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0)
19:50:37
SQ
-> Behavior picked: Engage.Melee (130)
19:50:37
SQ
* Reiner the Bleak: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.605083
19:50:37
SQ
* Reiner the Bleak: Reached engage destination
19:50:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Protect (0), Attack.Lash (0), Attack.Default (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Protect (0), Attack.Lash (0), Attack.Default (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
19:50:37
SQ
-> Behavior picked: Idle (1)
19:50:37
SQ
* Reiner the Bleak: Ending Turn with 1 of 9 AP left.
19:50:37
SQ
* ---------------------------------------------------
19:50:37
SQ
Turn started for Brigand Raider
19:50:37
SQ
*
19:50:37
SQ
* Brigand Raider: Starting turn.
19:50:37
SQ
-> Behaviors to pick from:
Engage.Melee (100.388)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0)
Engage.Melee (100.388)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0)
19:50:37
SQ
-> Behavior picked: Engage.Melee (100.388)
19:50:38
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.674449
19:50:38
SQ
* Brigand Raider: Reached engage destination
19:50:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0)
19:50:38
SQ
-> Behavior picked: Idle (1)
19:50:39
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:50:39
SQ
* ---------------------------------------------------
19:50:39
SQ
Turn started for Brigand Raider
19:50:39
SQ
*
19:50:39
SQ
* Brigand Raider: Starting turn.
19:50:40
SQ
-> Behaviors to pick from:
Engage.Melee (80.4799)(*), Defend.Shieldwall (1.93633), Idle (1), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Recover (0)
Engage.Melee (80.4799)(*), Defend.Shieldwall (1.93633), Idle (1), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Recover (0)
19:50:40
SQ
-> Behavior picked: Engage.Melee (80.4799)
19:50:40
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.592982
19:50:40
SQ
* Brigand Raider: Reached engage destination
19:50:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Engage.Melee (0)
19:50:40
SQ
-> Behavior picked: Idle (1)
19:50:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:50:40
SQ
* ---------------------------------------------------
19:50:41
SQ
Turn started for Brigand Raider
19:50:41
SQ
*
19:50:41
SQ
* Brigand Raider: Starting turn.
19:50:41
SQ
-> Behaviors to pick from:
Engage.Melee (111.889)(*), SwitchTo.Ranged (82.2321)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Retreat (0), Protect (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0)
Engage.Melee (111.889)(*), SwitchTo.Ranged (82.2321)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Retreat (0), Protect (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0)
19:50:41
SQ
-> Behavior picked: SwitchTo.Ranged (82.2321)
19:50:41
SQ
* Brigand Raider: Switching to ranged weapon!
19:50:42
SQ
-> Behaviors to pick from:
Engage.Melee (120.96)(*), Attack.Default (89.7594)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Retreat (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Recover (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0)
Engage.Melee (120.96)(*), Attack.Default (89.7594)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Retreat (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Recover (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0)
19:50:42
SQ
-> Behavior picked: Attack.Default (89.7594)
19:50:42
SQ
* Brigand Raider: Using Throw Spear against Alfred Blood Oak!
19:50:42
SQ
Brigand Raider uses skill Throw Spear
19:50:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Flee (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0)
19:50:43
SQ
-> Behavior picked: Idle (1)
19:50:43
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:50:43
SQ
* ---------------------------------------------------
19:50:43
SQ
Turn started for Brigand Raider
19:50:43
SQ
*
19:50:43
SQ
* Brigand Raider: Starting turn.
19:50:44
SQ
-> Behaviors to pick from:
Engage.Melee (102.319)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Split (0), Protect (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0)
Engage.Melee (102.319)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Split (0), Protect (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0)
19:50:44
SQ
-> Behavior picked: Engage.Melee (102.319)
19:50:44
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (not visible), accepted_distance=0, value=0.624483
19:50:44
SQ
* Brigand Raider: Reached engage destination
19:50:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0)
19:50:44
SQ
-> Behavior picked: Idle (1)
19:50:44
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:50:44
SQ
* ---------------------------------------------------
19:50:45
SQ
Turn started for Meinrad the Pimp
19:50:56
SQ
Turn started for Brigand Raider
19:50:56
SQ
*
19:50:56
SQ
* Brigand Raider: Starting turn.
19:50:56
SQ
-> Behaviors to pick from:
Engage.Melee (79.6025)(*), Defend.Shieldwall (1.93785), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Flee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Protect (0), Attack.Swing (0)
Engage.Melee (79.6025)(*), Defend.Shieldwall (1.93785), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Flee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Protect (0), Attack.Swing (0)
19:50:56
SQ
-> Behavior picked: Engage.Melee (79.6025)
19:50:57
SQ
* Brigand Raider: Engaging to melee range with Peculiar Hans (not visible), accepted_distance=0, value=0.592967
19:50:57
SQ
* Brigand Raider: Reached engage destination
19:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
19:50:57
SQ
-> Behavior picked: Idle (1)
19:50:57
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:50:57
SQ
* ---------------------------------------------------
19:50:58
SQ
Turn started for Hartmut the Sergeant
19:51:01
SQ
Turn started for Gerhard The Weaponmaster
19:51:03
SQ
Turn started for Brigand Raider
19:51:03
SQ
*
19:51:03
SQ
* Brigand Raider: Starting turn.
19:51:03
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Attack.Default (23.5823), Defend.Knockback (10), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0)
Engage.Melee (100)(*), Attack.Default (23.5823), Defend.Knockback (10), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0)
19:51:03
SQ
-> Behavior picked: Engage.Melee (100)
19:51:04
SQ
* Brigand Raider: Waiting until others have moved!
19:51:04
SQ
Turn started for Brigand Raider
19:51:04
SQ
*
19:51:04
SQ
* Brigand Raider: Starting turn.
19:51:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (102.196), Defend.Shieldwall (2.10765), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0)
Protect (2000)(*), Engage.Melee (102.196), Defend.Shieldwall (2.10765), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0)
19:51:04
SQ
-> Behavior picked: Protect (2000)
19:51:05
SQ
* Brigand Raider: Going for protective position.
19:51:05
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:51:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (7.48311), Idle (1), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Engage.Melee (0)
Protect (2000)(*), Defend.Shieldwall (7.48311), Idle (1), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Engage.Melee (0)
19:51:05
SQ
-> Behavior picked: Protect (2000)
19:51:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.48311)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Protect (0)
Defend.Shieldwall (7.48311)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Protect (0)
19:51:05
SQ
-> Behavior picked: Defend.Shieldwall (7.48311)
19:51:05
SQ
* Brigand Raider: Using Shieldwall!
19:51:05
SQ
Brigand Raider uses skill Shieldwall
19:51:05
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
19:51:05
SQ
-> Behavior picked: Idle (1)
19:51:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:06
SQ
* ---------------------------------------------------
19:51:06
SQ
Turn started for Brigand Raider
19:51:06
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:51:06
SQ
*
19:51:06
SQ
* Brigand Raider: Starting turn.
19:51:06
SQ
-> Behaviors to pick from:
Engage.Melee (56.7188)(*), Defend.Shieldwall (2.33029), Idle (1), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), BreakFree (0), Recover (0), Defend.Spearwall (0)
Engage.Melee (56.7188)(*), Defend.Shieldwall (2.33029), Idle (1), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), BreakFree (0), Recover (0), Defend.Spearwall (0)
19:51:06
SQ
-> Behavior picked: Engage.Melee (56.7188)
19:51:07
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.556289
19:51:07
SQ
* Brigand Raider: Reached engage destination
19:51:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0)
19:51:07
SQ
-> Behavior picked: Idle (1)
19:51:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:07
SQ
* ---------------------------------------------------
19:51:07
SQ
Turn started for Brigand Raider
19:51:07
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:51:07
SQ
*
19:51:07
SQ
* Brigand Raider: Starting turn.
19:51:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (170.978)(*), Defend.Knockback (19.3911), Attack.Decapitate (17.8623), Attack.Default (16.3542), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Recover (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0)
Defend.Shieldwall (170.978)(*), Defend.Knockback (19.3911), Attack.Decapitate (17.8623), Attack.Default (16.3542), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Recover (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0)
19:51:08
SQ
-> Behavior picked: Defend.Shieldwall (170.978)
19:51:08
SQ
* Brigand Raider: Using Shieldwall!
19:51:08
SQ
Brigand Raider uses skill Shieldwall
19:51:08
SQ
-> Behaviors to pick from:
Attack.Decapitate (17.3724)(*), Attack.Default (16.2935)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Decapitate (17.3724)(*), Attack.Default (16.2935)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0)
19:51:08
SQ
-> Behavior picked: Attack.Default (16.2935)
19:51:09
SQ
* Brigand Raider: Using Cleave against Wilderich The Unshakeable!
19:51:09
SQ
Brigand Raider uses skill Cleave
19:51:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Protect (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Thresh (0), Protect (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0)
19:51:09
SQ
-> Behavior picked: Idle (1)
19:51:10
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:10
SQ
* ---------------------------------------------------
19:51:10
SQ
Turn started for Wilderich The Unshakeable
19:51:15
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:51:15
SQ
Wilderich The Unshakeable uses skill Thrust
19:51:15
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:51:15
SQ
Wilderich The Unshakeable uses skill Thrust
19:51:16
SQ
Turn started for Peculiar Hans
19:51:18
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:51:18
SQ
Peculiar Hans uses skill Quick Shot
19:51:18
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:51:18
SQ
Peculiar Hans uses skill Quick Shot
19:51:19
SQ
Turn started for Gerulf the Impaler
19:51:21
SQ
Turn started for Reimund The Redeemed
19:51:23
SQ
Turn started for Reiner The Owl
19:51:26
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Brigand Raider]
19:51:26
SQ
Reiner The Owl uses skill Throw Javelin
19:51:27
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Brigand Raider]
19:51:27
SQ
Reiner The Owl uses skill Throw Javelin
19:51:28
SQ
Skill [Overwhelmed] removed from [Reiner The Owl].
19:51:28
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
19:51:28
SQ
Turn started for Ludolf the Master
19:51:29
SQ
Turn started for Sir Siegfried
19:51:30
SQ
Turn started for Alfred Blood Oak
19:51:31
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:51:31
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:51:31
SQ
Brigand Marksman has died.
19:51:31
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:51:31
SQ
Alfred Blood Oak uses skill Reload
19:51:39
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Brigand Raider]
19:51:39
SQ
Meinrad the Pimp uses skill Strike
19:51:43
SQ
*
19:51:43
SQ
* Brigand Raider: Resuming turn.
19:51:44
SQ
-> Behaviors to pick from:
Attack.Default (53.8354)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0)
Attack.Default (53.8354)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0)
19:51:44
SQ
-> Behavior picked: Attack.Default (53.8354)
19:51:44
SQ
* Brigand Raider: Using Strike against Meinrad the Pimp!
19:51:44
SQ
Brigand Raider uses skill Strike
19:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Attack.Default (0)
19:51:44
SQ
-> Behavior picked: Idle (1)
19:51:45
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:51:45
SQ
* ---------------------------------------------------
19:51:47
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Brigand Raider]
19:51:47
SQ
Gerulf the Impaler uses skill Decapitate
19:51:52
SQ
INFO: Next round issued: 7
19:51:52
SQ
Turn started for Brigand Raider
19:51:52
SQ
*
19:51:52
SQ
* Brigand Raider: Starting turn.
19:51:53
SQ
-> Behaviors to pick from:
SwitchTo.Melee (2000)(*), Engage.Melee (94.2499), Idle (1), Attack.Lash (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0)
SwitchTo.Melee (2000)(*), Engage.Melee (94.2499), Idle (1), Attack.Lash (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0)
19:51:53
SQ
-> Behavior picked: SwitchTo.Melee (2000)
19:51:53
SQ
* Brigand Raider: Switching to melee weapon!
19:51:54
SQ
-> Behaviors to pick from:
Engage.Melee (77.2324)(*), Idle (1), Recover (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0)
Engage.Melee (77.2324)(*), Idle (1), Recover (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0)
19:51:54
SQ
-> Behavior picked: Engage.Melee (77.2324)
19:51:54
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.577871
19:51:54
SQ
* Brigand Raider: Reached engage destination
19:51:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0)
19:51:54
SQ
-> Behavior picked: Idle (1)
19:51:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:54
SQ
* ---------------------------------------------------
19:51:54
SQ
Turn started for Torvald
19:51:55
SQ
Turn started for Brigand Raider
19:51:55
SQ
*
19:51:55
SQ
* Brigand Raider: Starting turn.
19:51:55
SQ
-> Behaviors to pick from:
Engage.Melee (108.943)(*), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Recover (0)
Engage.Melee (108.943)(*), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Recover (0)
19:51:55
SQ
-> Behavior picked: Engage.Melee (108.943)
19:51:56
SQ
* Brigand Raider: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.286789
19:51:56
SQ
* Brigand Raider: Reached engage destination
19:51:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Protect (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Engage.Melee (0)
19:51:56
SQ
-> Behavior picked: Idle (1)
19:51:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:56
SQ
* ---------------------------------------------------
19:51:56
SQ
Turn started for Brigand Raider
19:51:56
SQ
*
19:51:56
SQ
* Brigand Raider: Starting turn.
19:51:57
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (95.832)(*), Engage.Melee (95.1302)(*), Defend.Shieldwall (4.66058), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0)
SwitchTo.Ranged (95.832)(*), Engage.Melee (95.1302)(*), Defend.Shieldwall (4.66058), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0)
19:51:57
SQ
-> Behavior picked: SwitchTo.Ranged (95.832)
19:51:57
SQ
* Brigand Raider: Switching to ranged weapon!
19:51:57
SQ
-> Behaviors to pick from:
Attack.Default (77.1656)(*), Defend.Shieldwall (1.20194), Idle (1), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0)
Attack.Default (77.1656)(*), Defend.Shieldwall (1.20194), Idle (1), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0)
19:51:57
SQ
-> Behavior picked: Attack.Default (77.1656)
19:51:57
SQ
* Brigand Raider: Using Throw Javelin against Reiner The Owl!
19:51:57
SQ
Brigand Raider uses skill Throw Javelin
19:51:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
19:51:58
SQ
-> Behavior picked: Idle (1)
19:51:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:51:58
SQ
* ---------------------------------------------------
19:51:58
SQ
Turn started for Brigand Marksman
19:51:58
SQ
*
19:51:58
SQ
* Brigand Marksman: Starting turn.
19:51:59
SQ
* Brigand Marksman: Taking cover..
19:51:59
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (17.5169), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0)
Engage.Ranged (180)(*), Attack.Bow (17.5169), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Defend.Rotation (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0)
19:51:59
SQ
-> Behavior picked: Engage.Ranged (180)
19:51:59
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Peculiar Hans (not visible)
19:52:00
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Flee (0), Engage.Ranged (0)
19:52:00
SQ
-> Behavior picked: Idle (1)
19:52:00
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
19:52:00
SQ
* ---------------------------------------------------
19:52:00
SQ
Turn started for Reiner the Bleak
19:52:00
SQ
*
19:52:00
SQ
* Reiner the Bleak: Starting turn.
19:52:00
SQ
-> Behaviors to pick from:
Attack.Default (37.8194)(*), Defend.Shieldwall (21.3258)(*), Idle (1), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), Protect (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0)
Attack.Default (37.8194)(*), Defend.Shieldwall (21.3258)(*), Idle (1), Attack.Thresh (0), Defend.Spearwall (0), Recover (0), Protect (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0)
19:52:00
SQ
-> Behavior picked: Defend.Shieldwall (21.3258)
19:52:01
SQ
* Reiner the Bleak: Using Shieldwall!
19:52:01
SQ
Reiner the Bleak uses skill Shieldwall
19:52:01
SQ
-> Behaviors to pick from:
Attack.Default (37.8194)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Recover (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Attack.Default (37.8194)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Recover (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
19:52:01
SQ
-> Behavior picked: Attack.Default (37.8194)
19:52:02
SQ
* Reiner the Bleak: Using Throw Javelin against Meinrad the Pimp!
19:52:02
SQ
Reiner the Bleak uses skill Throw Javelin
19:52:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Attack.Puncture (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Attack.Puncture (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
19:52:03
SQ
-> Behavior picked: Idle (1)
19:52:03
SQ
* Reiner the Bleak: Ending Turn with 1 of 9 AP left.
19:52:03
SQ
* ---------------------------------------------------
19:52:03
SQ
Turn started for Brigand Raider
19:52:03
SQ
*
19:52:03
SQ
* Brigand Raider: Starting turn.
19:52:04
SQ
-> Behaviors to pick from:
Engage.Melee (126.486)(*), SwitchTo.Ranged (95.9206)(*), Idle (1), Protect (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0)
Engage.Melee (126.486)(*), SwitchTo.Ranged (95.9206)(*), Idle (1), Protect (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0)
19:52:04
SQ
-> Behavior picked: Engage.Melee (126.486)
19:52:04
SQ
* Brigand Raider: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.573278
19:52:04
SQ
* Brigand Raider: Reached engage destination
19:52:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Retreat (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Protect (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Retreat (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Protect (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0)
19:52:04
SQ
-> Behavior picked: Idle (1)
19:52:05
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
19:52:05
SQ
* ---------------------------------------------------
19:52:05
SQ
Turn started for Brigand Raider
19:52:05
SQ
*
19:52:05
SQ
* Brigand Raider: Starting turn.
19:52:06
SQ
-> Behaviors to pick from:
Engage.Melee (132.316)(*), Defend.Shieldwall (9.5218), Idle (1), Flee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0)
Engage.Melee (132.316)(*), Defend.Shieldwall (9.5218), Idle (1), Flee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0)
19:52:06
SQ
-> Behavior picked: Engage.Melee (132.316)
19:52:06
SQ
* Brigand Raider: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.147384
19:52:07
SQ
* Brigand Raider: Reached engage destination
19:52:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Protect (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Protect (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
19:52:07
SQ
-> Behavior picked: Idle (1)
19:52:07
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:52:07
SQ
* ---------------------------------------------------
19:52:07
SQ
Turn started for Brigand Raider
19:52:07
SQ
*
19:52:07
SQ
* Brigand Raider: Starting turn.
19:52:07
SQ
-> Behaviors to pick from:
Defend.Rotation (355.464)(*), Engage.Melee (127.8)(*), Defend.Shieldwall (20.9324), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0)
Defend.Rotation (355.464)(*), Engage.Melee (127.8)(*), Defend.Shieldwall (20.9324), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Lash (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0)
19:52:07
SQ
-> Behavior picked: Engage.Melee (127.8)
19:52:08
SQ
* Brigand Raider: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.194966
19:52:08
SQ
* Brigand Raider: Reached engage destination
19:52:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0)
19:52:08
SQ
-> Behavior picked: Idle (1)
19:52:09
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:52:09
SQ
* ---------------------------------------------------
19:52:09
SQ
Turn started for Brigand Raider
19:52:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:52:09
SQ
*
19:52:09
SQ
* Brigand Raider: Starting turn.
19:52:09
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (124.1), Defend.Shieldwall (18.8697), Idle (1), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Protect (2000)(*), Engage.Melee (124.1), Defend.Shieldwall (18.8697), Idle (1), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
19:52:09
SQ
-> Behavior picked: Protect (2000)
19:52:10
SQ
* Brigand Raider: Going for protective position.
19:52:10
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
19:52:10
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0)
19:52:10
SQ
-> Behavior picked: Protect (2000)
19:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Retreat (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Thresh (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Retreat (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0)
19:52:10
SQ
-> Behavior picked: Idle (1)
19:52:10
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:52:10
SQ
* ---------------------------------------------------
19:52:11
SQ
Turn started for Meinrad the Pimp
19:52:11
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Brigand Raider]
19:52:11
SQ
Meinrad the Pimp uses skill Strike
19:52:11
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:52:15
SQ
Skill [Overwhelmed] removed from [Meinrad the Pimp].
19:52:15
SQ
Turn started for Hartmut the Sergeant
19:52:20
SQ
Turn started for Gerhard The Weaponmaster
19:52:22
SQ
Turn started for Reimund The Redeemed
19:52:23
SQ
Turn started for Peculiar Hans
19:52:24
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:52:24
SQ
Peculiar Hans uses skill Quick Shot
19:52:25
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Marksman]
19:52:25
SQ
Peculiar Hans uses skill Quick Shot
19:52:26
SQ
Skill [Overwhelmed] removed from [Peculiar Hans].
19:52:26
SQ
Turn started for Sir Siegfried
19:52:29
SQ
Turn started for Ludolf the Master
19:52:31
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Brigand Raider]
19:52:31
SQ
Ludolf the Master uses skill Cudgel
19:52:31
SQ
Brigand Raider has died.
19:52:33
SQ
Turn started for Reiner The Owl
19:52:34
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Brigand Raider]
19:52:34
SQ
Reiner The Owl uses skill Throw Javelin
19:52:35
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Brigand Raider]
19:52:35
SQ
Reiner The Owl uses skill Throw Javelin
19:52:35
SQ
Brigand Raider has died.
19:52:37
SQ
Turn started for Alfred Blood Oak
19:52:37
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:52:37
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:52:38
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:52:38
SQ
Alfred Blood Oak uses skill Reload
19:52:39
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
19:52:39
SQ
Turn started for Wilderich The Unshakeable
19:52:42
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Raider]
19:52:42
SQ
Wilderich The Unshakeable uses skill Thrust
19:52:42
SQ
Turn started for Gerulf the Impaler
19:52:48
SQ
Turn started for Brigand Raider
19:52:48
SQ
*
19:52:48
SQ
* Brigand Raider: Starting turn.
19:52:49
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Defend (0), Protect (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0)
Flee (9000)(*), Idle (1), Defend.Riposte (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Defend (0), Protect (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0)
19:52:49
SQ
-> Behavior picked: Flee (9000)
19:52:49
SQ
* Brigand Raider: Fleeing.
19:52:49
SQ
Brigand Raider has died.
19:52:49
SQ
Turn started for Brigand Raider
19:52:49
SQ
*
19:52:49
SQ
* Brigand Raider: Starting turn.
19:52:50
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), WakeUpAlly (0), Protect (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0)
Flee (9000)(*), Idle (1), Recover (0), WakeUpAlly (0), Protect (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0)
19:52:50
SQ
-> Behavior picked: Flee (9000)
19:52:51
SQ
* Brigand Raider: Fleeing.
19:52:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Protect (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0)
Idle (1)(*), Recover (0), Defend (0), Protect (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0)
19:52:51
SQ
-> Behavior picked: Idle (1)
19:52:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:52:52
SQ
* ---------------------------------------------------
19:53:00
SQ
INFO: Next round issued: 8
19:53:00
SQ
Turn started for Brigand Raider
19:53:00
SQ
*
19:53:00
SQ
* Brigand Raider: Starting turn.
19:53:01
SQ
-> Behaviors to pick from:
Attack.Default (19.393)(*), Attack.KnockOut (3.25517), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0)
Attack.Default (19.393)(*), Attack.KnockOut (3.25517), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Protect (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0)
19:53:01
SQ
-> Behavior picked: Attack.Default (19.393)
19:53:01
SQ
* Brigand Raider: Using Bash against Wilderich The Unshakeable!
19:53:01
SQ
Brigand Raider uses skill Bash
19:53:01
SQ
-> Behaviors to pick from:
Attack.Default (19.3808)(*), Attack.KnockOut (3.23352), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Protect (0), Engage.Melee (0), Recover (0), Attack.Thresh (0)
Attack.Default (19.3808)(*), Attack.KnockOut (3.23352), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Protect (0), Engage.Melee (0), Recover (0), Attack.Thresh (0)
19:53:01
SQ
-> Behavior picked: Attack.Default (19.3808)
19:53:02
SQ
* Brigand Raider: Using Bash against Wilderich The Unshakeable!
19:53:02
SQ
Brigand Raider uses skill Bash
19:53:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Protect (0), Attack.KnockOut (0), Recover (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Protect (0), Attack.KnockOut (0), Recover (0), Attack.Thresh (0), Attack.Default (0)
19:53:02
SQ
-> Behavior picked: Idle (1)
19:53:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:53:03
SQ
* ---------------------------------------------------
19:53:03
SQ
Turn started for Brigand Raider
19:53:03
SQ
*
19:53:03
SQ
* Brigand Raider: Starting turn.
19:53:04
SQ
-> Behaviors to pick from:
Attack.Default (42.5258)(*), Defend.Shieldwall (25.4188)(*), Idle (1), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), BreakFree (0)
Attack.Default (42.5258)(*), Defend.Shieldwall (25.4188)(*), Idle (1), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), BreakFree (0)
19:53:04
SQ
-> Behavior picked: Attack.Default (42.5258)
19:53:04
SQ
* Brigand Raider: Using Throw Javelin against Torvald!
19:53:04
SQ
Brigand Raider uses skill Throw Javelin
19:53:05
SQ
-> Behaviors to pick from:
Attack.Default (42.4239)(*), Defend.Shieldwall (25.1844)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0)
Attack.Default (42.4239)(*), Defend.Shieldwall (25.1844)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0)
19:53:05
SQ
-> Behavior picked: Attack.Default (42.4239)
19:53:05
SQ
* Brigand Raider: Using Throw Javelin against Torvald!
19:53:05
SQ
Brigand Raider uses skill Throw Javelin
19:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0)
19:53:06
SQ
-> Behavior picked: Idle (1)
19:53:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:53:06
SQ
* ---------------------------------------------------
19:53:06
SQ
Turn started for Brigand Raider
19:53:06
SQ
*
19:53:06
SQ
* Brigand Raider: Starting turn.
19:53:07
SQ
-> Behaviors to pick from:
Defend.Rotation (222.165)(*), Engage.Melee (118.37)(*), Defend.Shieldwall (25.3282), Idle (1), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
Defend.Rotation (222.165)(*), Engage.Melee (118.37)(*), Defend.Shieldwall (25.3282), Idle (1), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
19:53:07
SQ
-> Behavior picked: Defend.Rotation (222.165)
19:53:07
SQ
* Brigand Raider: Using Rotation!
19:53:07
SQ
Brigand Raider uses skill Rotation
19:53:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.5075)(*), Attack.Default (13.9002), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0)
Defend.Shieldwall (61.5075)(*), Attack.Default (13.9002), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Protect (0), Flee (0), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0)
19:53:08
SQ
-> Behavior picked: Defend.Shieldwall (61.5075)
19:53:08
SQ
* Brigand Raider: Using Shieldwall!
19:53:08
SQ
Brigand Raider uses skill Shieldwall
19:53:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Thresh (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0)
19:53:08
SQ
-> Behavior picked: Idle (1)
19:53:09
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:53:09
SQ
* ---------------------------------------------------
19:53:10
SQ
Turn started for Torvald
19:53:11
SQ
Turn started for Meinrad the Pimp
19:53:13
SQ
[Meinrad the Pimp] executes skill [Strike] on target [Brigand Raider]
19:53:13
SQ
Meinrad the Pimp uses skill Strike
19:53:13
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:53:13
Resource
Unloading: music/bandits_02.ogg
19:53:15
SQ
Turn started for Reiner the Bleak
19:53:15
SQ
Skill [Shieldwall] removed from [Reiner the Bleak].
19:53:15
SQ
*
19:53:15
SQ
* Reiner the Bleak: Starting turn.
19:53:15
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (29.887), Engage.Melee (12.5), Idle (1), Attack.Puncture (0), Protect (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (29.887), Engage.Melee (12.5), Idle (1), Attack.Puncture (0), Protect (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), Defend.Spearwall (0)
19:53:15
SQ
-> Behavior picked: SwitchTo.Melee (200)
19:53:16
SQ
* Reiner the Bleak: Switching to melee weapon!
19:53:16
SQ
-> Behaviors to pick from:
Defend.Knockback (121.528)(*), Attack.Default (77.5709)(*), Defend.Shieldwall (59.6938)(*), Idle (1), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Swing (0), Flee (0), Protect (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Melee (0)
Defend.Knockback (121.528)(*), Attack.Default (77.5709)(*), Defend.Shieldwall (59.6938)(*), Idle (1), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Swing (0), Flee (0), Protect (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Melee (0)
19:53:16
SQ
-> Behavior picked: Defend.Knockback (121.528)
19:53:16
SQ
* Reiner the Bleak: Using Knock Back!
19:53:16
SQ
Reiner the Bleak uses skill Knock Back
19:53:17
SQ
-> Behaviors to pick from:
Defend.Rotation (210.656)(*), Engage.Melee (133.333)(*), Defend.Shieldwall (4.1309), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Protect (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0)
Defend.Rotation (210.656)(*), Engage.Melee (133.333)(*), Defend.Shieldwall (4.1309), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Protect (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0)
19:53:17
SQ
-> Behavior picked: Defend.Rotation (210.656)
19:53:17
SQ
* Reiner the Bleak: Using Rotation!
19:53:17
SQ
Reiner the Bleak uses skill Rotation
19:53:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Protect (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Protect (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
19:53:18
SQ
-> Behavior picked: Idle (1)
19:53:18
SQ
* Reiner the Bleak: Ending Turn with 2 of 9 AP left.
19:53:18
SQ
* ---------------------------------------------------
19:53:18
SQ
Turn started for Brigand Raider
19:53:18
SQ
*
19:53:18
SQ
* Brigand Raider: Starting turn.
19:53:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.9845)(*), Attack.Default (51.5701)(*), Defend.Riposte (44.6118)(*), Engage.Melee (10), Idle (1), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Protect (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0)
Defend.Shieldwall (64.9845)(*), Attack.Default (51.5701)(*), Defend.Riposte (44.6118)(*), Engage.Melee (10), Idle (1), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Protect (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0)
19:53:18
SQ
-> Behavior picked: Defend.Shieldwall (64.9845)
19:53:19
SQ
* Brigand Raider: Using Shieldwall!
19:53:19
SQ
Brigand Raider uses skill Shieldwall
19:53:19
SQ
-> Behaviors to pick from:
Defend.Riposte (54.4615)(*), Attack.Default (51.5701)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0)
Defend.Riposte (54.4615)(*), Attack.Default (51.5701)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0)
19:53:19
SQ
-> Behavior picked: Attack.Default (51.5701)
19:53:20
SQ
* Brigand Raider: Using Slash against Torvald!
19:53:20
SQ
Brigand Raider uses skill Slash
19:53:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Protect (0), Defend (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Puncture (0), Protect (0), Defend (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Riposte (0)
19:53:20
SQ
-> Behavior picked: Idle (1)
19:53:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:53:21
SQ
* ---------------------------------------------------
19:53:21
SQ
Turn started for Hartmut the Sergeant
19:53:22
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Brigand Raider]
19:53:22
SQ
Hartmut the Sergeant uses skill Impale
19:53:23
SQ
Turn started for Gerhard The Weaponmaster
19:53:25
SQ
[Gerhard The Weaponmaster] executes skill [Prong] on target [Brigand Raider]
19:53:25
SQ
Gerhard The Weaponmaster uses skill Prong
19:53:25
SQ
Brigand Raider has died.
19:53:25
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:53:26
SQ
Turn started for Sir Siegfried
19:53:27
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Raider]
19:53:27
SQ
Sir Siegfried uses skill Bash
19:53:27
SQ
[Sir Siegfried] executes skill [Bash] on target [Brigand Raider]
19:53:27
SQ
Sir Siegfried uses skill Bash
19:53:28
SQ
Turn started for Ludolf the Master
19:53:30
SQ
[Ludolf the Master] executes skill [Cudgel] on target [Brigand Raider]
19:53:30
SQ
Ludolf the Master uses skill Cudgel
19:53:30
SQ
Brigand Raider has died.
19:53:30
SQ
Turn started for Peculiar Hans
19:53:32
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Raider]
19:53:32
SQ
Peculiar Hans uses skill Quick Shot
19:53:33
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Brigand Raider]
19:53:33
SQ
Peculiar Hans uses skill Quick Shot
19:53:34
SQ
Turn started for Reimund The Redeemed
19:53:34
Script
VM collected 179 object(s) and deleted them.
19:53:37
SQ
Turn started for Reiner The Owl
19:53:41
SQ
[Reiner The Owl] executes skill [Throw Javelin] on target [Brigand Raider]
19:53:41
SQ
Reiner The Owl uses skill Throw Javelin
19:53:41
SQ
Brigand Raider has died.
19:53:45
SQ
Turn started for Alfred Blood Oak
19:53:47
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Brigand Marksman]
19:53:47
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:53:47
SQ
Brigand Raider has died.
19:53:47
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:53:47
SQ
Alfred Blood Oak uses skill Reload
19:53:48
SQ
Turn started for Wilderich The Unshakeable
19:53:50
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Brigand Marksman]
19:53:50
SQ
Wilderich The Unshakeable uses skill Thrust
19:53:50
SQ
Brigand Marksman has died.
19:53:51
SQ
Turn started for Gerulf the Impaler
19:53:53
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Brigand Raider]
19:53:53
SQ
Gerulf the Impaler uses skill Cleave
19:53:53
SQ
Brigand Raider has died.
19:53:57
SQ
INFO: Next round issued: 9
19:53:57
SQ
Turn started for Torvald
19:53:59
SQ
[Torvald] executes skill [Slash] on target [Brigand Raider]
19:53:59
SQ
Torvald uses skill Slash
19:53:59
SQ
[Torvald] executes skill [Slash] on target [Brigand Raider]
19:53:59
SQ
Torvald uses skill Slash
19:53:59
SQ
Brigand Raider has died.
19:54:01
SQ
Turn started for Meinrad the Pimp
19:54:02
SQ
Turn started for Hartmut the Sergeant
19:54:04
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Reiner the Bleak]
19:54:04
SQ
Hartmut the Sergeant uses skill Impale
19:54:04
SQ
Turn started for Gerhard The Weaponmaster
19:54:06
SQ
Turn started for Sir Siegfried
19:54:07
SQ
[Sir Siegfried] executes skill [Bash] on target [Reiner the Bleak]
19:54:07
SQ
Sir Siegfried uses skill Bash
19:54:08
SQ
Turn started for Ludolf the Master
19:54:09
SQ
Skill [Killing Frenzy!] removed from [Ludolf the Master].
19:54:10
SQ
Turn started for Peculiar Hans
19:54:12
SQ
Turn started for Reimund The Redeemed
19:54:13
SQ
Turn started for Alfred Blood Oak
19:54:15
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Reiner the Bleak]
19:54:15
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:54:16
SQ
Skill [Killing Frenzy!] removed from [Alfred Blood Oak].
19:54:16
SQ
Turn started for Reiner The Owl
19:54:19
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
19:54:19
SQ
Turn started for Wilderich The Unshakeable
19:54:20
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Reiner the Bleak]
19:54:20
SQ
Wilderich The Unshakeable uses skill Thrust
19:54:20
SQ
[Wilderich The Unshakeable] executes skill [Thrust] on target [Reiner the Bleak]
19:54:20
SQ
Wilderich The Unshakeable uses skill Thrust
19:54:21
SQ
Turn started for Gerulf the Impaler
19:54:22
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Reiner the Bleak]
19:54:22
SQ
Gerulf the Impaler uses skill Cleave
19:54:22
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Reiner the Bleak]
19:54:22
SQ
Gerulf the Impaler uses skill Cleave
19:54:23
SQ
Skill [Killing Frenzy!] removed from [Gerulf the Impaler].
19:54:23
SQ
Turn started for Reiner the Bleak
19:54:23
SQ
*
19:54:23
SQ
* Reiner the Bleak: Starting turn.
19:54:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0)
19:54:23
SQ
-> Behavior picked: Flee (9000)
19:54:24
SQ
* Reiner the Bleak: Fleeing.
19:54:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Protect (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0)
Flee (9000)(*), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Protect (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0)
19:54:24
SQ
-> Behavior picked: Flee (9000)
19:54:25
SQ
* Reiner the Bleak: Fleeing.
19:54:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
Idle (1)(*), Attack.SplitShield (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Retreat (0), Attack.Swing (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
19:54:25
SQ
-> Behavior picked: Idle (1)
19:54:26
SQ
* Reiner the Bleak: Ending Turn with 5 of 9 AP left.
19:54:26
SQ
* ---------------------------------------------------
19:54:26
SQ
INFO: Next round issued: 10
19:54:26
SQ
Turn started for Torvald
19:54:27
SQ
[Torvald] executes skill [Slash] on target [Reiner the Bleak]
19:54:27
SQ
Torvald uses skill Slash
19:54:28
SQ
[Torvald] executes skill [Slash] on target [Reiner the Bleak]
19:54:28
SQ
Torvald uses skill Slash
19:54:28
SQ
Reiner the Bleak has died.
19:54:28
Resource
Unloading: gfx/orientation_overlay.png
19:54:28
SQ
Skill [Reload] removed from [Alfred Blood Oak].
19:54:28
SQ
Skill [Dodge] removed from [Torvald].
19:54:32
Resource
Unloading: music/bandits_01.ogg
19:54:32
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:54:32
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:54:32
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:54:32
SQ
World::onCombatFinished
19:54:32
SQ
TacticalState::onFinish
19:54:32
Resource
Unloading: gfx/object_0.png
19:54:32
Resource
Unloading: gfx/detail.png
19:54:32
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_death_00.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_death_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_death_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_death_03.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
19:54:32
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
19:54:33
SQ
showing contract: Return Item (id: 400)
19:54:52
SQ
showing contract: Return Item (id: 400)
19:55:07
SQ
Location entered: Ellenberg
19:55:11
Resource
Unloading: music/victory_01.ogg
19:55:35
Script
VM collected 2 object(s) and deleted them.
19:55:43
SQ
Skill [Broken Nose] removed from [Landrich The Landknecht].
19:55:44
Resource
Unloading: music/village_01.ogg
19:55:47
SQ
contract added: Armed Courier
19:56:36
SQ
contract added: Escort Caravan
19:56:39
SQ
contract removed: 388
19:56:44
SQ
party name: Direwolves
19:56:44
SQ
Save campaign: autosave
19:56:45
Scene
Finished saving scene.
19:56:46
SQ
WorldState::onHide
19:56:46
Texture
Texture "gfx/detail.png" (ID: 1203) took up approximately 10922kb in video memory.
19:56:46
Texture
Texture "gfx/object_0.png" (ID: 1207) took up approximately 21845kb in video memory.
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (22,4).
19:56:46
Texture
Texture "gfx/orientation_overlay.png" (ID: 1287) took up approximately 1024kb in video memory.
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,5).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,6).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,4).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (22,5).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,7).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,5).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,6).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (20,3).
19:56:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/direwolf" at (21,4).
19:56:46
SQ
TACTICAL: STASH LOCKED: true
19:56:46
SQ
INFO: Next round issued: 1
19:56:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:56:47
SQ
Turn started for Randolf
19:56:48
Resource
Unloading: music/worldmap_06.ogg
19:56:50
SQ
Turn started for Direwolf
19:56:50
SQ
*
19:56:50
SQ
* Direwolf: Starting turn.
19:56:50
SQ
-> Behaviors to pick from:
Engage.Melee (284.091)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (284.091)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:50
SQ
-> Behavior picked: Engage.Melee (284.091)
19:56:50
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.896138
19:56:50
SQ
* Direwolf: Reached engage destination
19:56:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:50
SQ
-> Behavior picked: Idle (1)
19:56:50
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:50
SQ
* ---------------------------------------------------
19:56:50
SQ
Turn started for Direwolf
19:56:50
SQ
*
19:56:50
SQ
* Direwolf: Starting turn.
19:56:51
SQ
-> Behaviors to pick from:
Engage.Melee (155)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (155)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:51
SQ
-> Behavior picked: Engage.Melee (155)
19:56:51
SQ
* Direwolf: Engaging to melee range with Helfrich the Paranoid (visible), accepted_distance=0, value=0.388023
19:56:51
SQ
* Direwolf: Reached engage destination
19:56:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:51
SQ
-> Behavior picked: Idle (1)
19:56:51
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:51
SQ
* ---------------------------------------------------
19:56:52
SQ
Turn started for Direwolf
19:56:52
SQ
*
19:56:52
SQ
* Direwolf: Starting turn.
19:56:52
SQ
-> Behaviors to pick from:
Engage.Melee (145.933)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (145.933)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:52
SQ
-> Behavior picked: Engage.Melee (145.933)
19:56:53
SQ
* Direwolf: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.433964
19:56:53
SQ
* Direwolf: Reached engage destination
19:56:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:53
SQ
-> Behavior picked: Idle (1)
19:56:53
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:53
SQ
* ---------------------------------------------------
19:56:53
SQ
Turn started for Direwolf
19:56:53
SQ
*
19:56:53
SQ
* Direwolf: Starting turn.
19:56:53
SQ
-> Behaviors to pick from:
Engage.Melee (163.636)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (163.636)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:53
SQ
-> Behavior picked: Engage.Melee (163.636)
19:56:53
SQ
* Direwolf: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.455558
19:56:54
SQ
* Direwolf: Reached engage destination
19:56:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:54
SQ
-> Behavior picked: Idle (1)
19:56:54
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:54
SQ
* ---------------------------------------------------
19:56:54
SQ
Turn started for Direwolf
19:56:54
SQ
*
19:56:54
SQ
* Direwolf: Starting turn.
19:56:54
SQ
-> Behaviors to pick from:
Engage.Melee (179.924)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (179.924)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:54
SQ
-> Behavior picked: Engage.Melee (179.924)
19:56:54
SQ
* Direwolf: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.448058
19:56:55
SQ
* Direwolf: Reached engage destination
19:56:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:55
SQ
-> Behavior picked: Idle (1)
19:56:55
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:55
SQ
* ---------------------------------------------------
19:56:55
SQ
Turn started for Direwolf
19:56:55
SQ
*
19:56:55
SQ
* Direwolf: Starting turn.
19:56:55
SQ
-> Behaviors to pick from:
Engage.Melee (177.273)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (177.273)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:55
SQ
-> Behavior picked: Engage.Melee (177.273)
19:56:55
SQ
* Direwolf: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.333058
19:56:56
SQ
* Direwolf: Reached engage destination
19:56:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:56
SQ
-> Behavior picked: Idle (1)
19:56:56
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:56
SQ
* ---------------------------------------------------
19:56:56
SQ
Turn started for Direwolf
19:56:56
SQ
*
19:56:56
SQ
* Direwolf: Starting turn.
19:56:56
SQ
-> Behaviors to pick from:
Engage.Melee (227.273)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (227.273)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:56
SQ
-> Behavior picked: Engage.Melee (227.273)
19:56:56
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.836288
19:56:57
SQ
* Direwolf: Reached engage destination
19:56:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:57
SQ
-> Behavior picked: Idle (1)
19:56:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:56:57
SQ
* ---------------------------------------------------
19:56:57
SQ
Turn started for Direwolf
19:56:57
SQ
*
19:56:57
SQ
* Direwolf: Starting turn.
19:56:57
SQ
-> Behaviors to pick from:
Engage.Melee (162.338)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (162.338)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:56:57
SQ
-> Behavior picked: Engage.Melee (162.338)
19:56:58
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.666713
19:56:58
SQ
* Direwolf: Reached engage destination
19:56:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:56:58
SQ
-> Behavior picked: Idle (1)
19:56:59
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
19:56:59
SQ
* ---------------------------------------------------
19:56:59
SQ
Turn started for Direwolf
19:56:59
SQ
*
19:56:59
SQ
* Direwolf: Starting turn.
19:57:00
SQ
-> Behaviors to pick from:
Engage.Melee (165.993)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (165.993)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:57:00
SQ
-> Behavior picked: Engage.Melee (165.993)
19:57:00
SQ
* Direwolf: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.417723
19:57:00
SQ
* Direwolf: Reached engage destination
19:57:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:57:00
SQ
-> Behavior picked: Idle (1)
19:57:00
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:57:00
SQ
* ---------------------------------------------------
19:57:00
SQ
Turn started for Direwolf
19:57:00
SQ
*
19:57:00
SQ
* Direwolf: Starting turn.
19:57:01
SQ
-> Behaviors to pick from:
Engage.Melee (137.627)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (137.627)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
19:57:01
SQ
-> Behavior picked: Engage.Melee (137.627)
19:57:01
SQ
* Direwolf: Engaging to melee range with Randolf (not visible), accepted_distance=0, value=0.685523
19:57:01
SQ
* Direwolf: Reached engage destination
19:57:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
19:57:01
SQ
-> Behavior picked: Idle (1)
19:57:02
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
19:57:02
SQ
* ---------------------------------------------------
19:57:03
SQ
Turn started for Torvald
19:57:06
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
19:57:06
SQ
Torvald uses skill Slash
19:57:07
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
19:57:07
SQ
Torvald uses skill Slash
19:57:08
SQ
Turn started for Peculiar Hans
19:57:54
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Direwolf]
19:57:54
SQ
Peculiar Hans uses skill Quick Shot
19:57:58
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Direwolf]
19:57:58
SQ
Peculiar Hans uses skill Quick Shot
19:58:06
SQ
Turn started for Reiner The Owl
19:58:21
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
19:58:21
SQ
Reiner The Owl uses skill Throw Axe
19:58:22
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
19:58:22
SQ
Reiner The Owl uses skill Throw Axe
19:58:24
SQ
Turn started for Geralt Whoreson
19:58:28
SQ
Turn started for Hartmut the Sergeant
19:58:29
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Direwolf]
19:58:29
SQ
Hartmut the Sergeant uses skill Impale
19:58:31
SQ
Turn started for Alfred Blood Oak
19:58:33
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Direwolf]
19:58:33
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:58:33
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:58:33
SQ
Alfred Blood Oak uses skill Reload
19:58:35
SQ
Turn started for Wilhelm
19:58:35
SQ
[Wilhelm] executes skill [Split] on target [Direwolf]
19:58:35
SQ
Wilhelm uses skill Split
19:58:38
SQ
Turn started for Albrecht
19:58:38
SQ
[Albrecht] executes skill [Batter] on target [Direwolf]
19:58:38
SQ
Albrecht uses skill Batter
19:58:40
SQ
Turn started for Gerulf the Impaler
19:58:41
SQ
[Gerulf the Impaler] executes skill [Decapitate] on target [Direwolf]
19:58:41
SQ
Gerulf the Impaler uses skill Decapitate
19:58:43
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Direwolf]
19:58:43
SQ
Gerulf the Impaler uses skill Cleave
19:58:44
SQ
Turn started for The Bastion
19:58:50
SQ
[The Bastion] executes skill [Taunt] on target [Direwolf]
19:58:50
SQ
The Bastion uses skill Taunt
19:58:50
SQ
Turn started for Helfrich the Paranoid
19:58:51
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Direwolf]
19:58:51
SQ
Helfrich the Paranoid uses skill Chop
19:58:52
SQ
[Helfrich the Paranoid] executes skill [Chop] on target [Direwolf]
19:58:52
SQ
Helfrich the Paranoid uses skill Chop
19:58:55
SQ
[Randolf] executes skill [Strike] on target [Direwolf]
19:58:55
SQ
Randolf uses skill Strike
19:59:03
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
19:59:03
SQ
Geralt Whoreson uses skill Stab
19:59:03
SQ
Direwolf has died.
19:59:06
SQ
[Wilhelm] executes skill [Indomitable] on target [Wilhelm]
19:59:06
SQ
Wilhelm uses skill Indomitable
19:59:06
SQ
INFO: Next round issued: 2
19:59:07
SQ
Turn started for Direwolf
19:59:07
SQ
*
19:59:07
SQ
* Direwolf: Starting turn.
19:59:07
SQ
-> Behaviors to pick from:
Engage.Melee (201.424)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (201.424)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
19:59:07
SQ
-> Behavior picked: Engage.Melee (201.424)
19:59:07
SQ
* Direwolf: Engaging to melee range with Albrecht (visible), accepted_distance=0, value=0.613469
19:59:07
SQ
* Direwolf: Reached engage destination
19:59:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
19:59:07
SQ
-> Behavior picked: Idle (1)
19:59:08
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
19:59:08
SQ
* ---------------------------------------------------
19:59:08
SQ
Turn started for Direwolf
19:59:08
SQ
*
19:59:08
SQ
* Direwolf: Starting turn.
19:59:09
SQ
-> Behaviors to pick from:
Engage.Melee (216.2)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (216.2)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
19:59:09
SQ
-> Behavior picked: Engage.Melee (216.2)
19:59:09
SQ
* Direwolf: Engaging to melee range with The Bastion (visible), accepted_distance=0, value=13.8971
19:59:10
SQ
* Direwolf: Reached engage destination
19:59:10
SQ
-> Behaviors to pick from:
Attack.Default (4163.51)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (4163.51)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
19:59:10
SQ
-> Behavior picked: Attack.Default (4163.51)
19:59:11
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
19:59:11
SQ
Direwolf uses skill Direwolf Bite
19:59:11
SQ
-> Behaviors to pick from:
Attack.Default (4683.51)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (4683.51)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
19:59:11
SQ
-> Behavior picked: Attack.Default (4683.51)
19:59:12
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
19:59:12
SQ
Direwolf uses skill Direwolf Bite
19:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
19:59:12
SQ
-> Behavior picked: Idle (1)
19:59:13
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:13
SQ
* ---------------------------------------------------
19:59:13
SQ
Skill [Taunted] removed from [Direwolf].
19:59:13
SQ
Turn started for Direwolf
19:59:13
SQ
*
19:59:13
SQ
* Direwolf: Starting turn.
19:59:13
SQ
-> Behaviors to pick from:
Engage.Melee (236.133)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (236.133)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
19:59:13
SQ
-> Behavior picked: Engage.Melee (236.133)
19:59:14
SQ
* Direwolf: Engaging to melee range with Torvald (visible), accepted_distance=0, value=0.333558
19:59:14
SQ
* Direwolf: Reached engage destination
19:59:14
SQ
-> Behaviors to pick from:
Attack.Default (46.7814)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (46.7814)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
19:59:14
SQ
-> Behavior picked: Attack.Default (46.7814)
19:59:15
SQ
* Direwolf: Using Direwolf Bite against Torvald!
19:59:15
SQ
Direwolf uses skill Direwolf Bite
19:59:15
SQ
-> Behaviors to pick from:
Attack.Default (41.6464)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (41.6464)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
19:59:15
SQ
-> Behavior picked: Attack.Default (41.6464)
19:59:16
SQ
* Direwolf: Using Direwolf Bite against Torvald!
19:59:16
SQ
Direwolf uses skill Direwolf Bite
19:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
19:59:16
SQ
-> Behavior picked: Idle (1)
19:59:17
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:17
SQ
* ---------------------------------------------------
19:59:17
SQ
Turn started for Direwolf
19:59:17
SQ
*
19:59:17
SQ
* Direwolf: Starting turn.
19:59:17
SQ
-> Behaviors to pick from:
Engage.Melee (253.676)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (253.676)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
19:59:17
SQ
-> Behavior picked: Engage.Melee (253.676)
19:59:18
SQ
* Direwolf: Engaging to melee range with Geralt Whoreson (visible), accepted_distance=0, value=0.622723
19:59:18
SQ
* Direwolf: Reached engage destination
19:59:18
SQ
-> Behaviors to pick from:
Attack.Default (54.1478)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (54.1478)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
19:59:18
SQ
-> Behavior picked: Attack.Default (54.1478)
19:59:19
SQ
* Direwolf: Using Direwolf Bite against Geralt Whoreson!
19:59:19
SQ
Direwolf uses skill Direwolf Bite
19:59:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
19:59:19
SQ
-> Behavior picked: Idle (1)
19:59:20
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
19:59:20
SQ
* ---------------------------------------------------
19:59:20
SQ
Turn started for Direwolf
19:59:20
SQ
*
19:59:20
SQ
* Direwolf: Starting turn.
19:59:20
SQ
-> Behaviors to pick from:
Engage.Melee (252.003)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (252.003)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
19:59:20
SQ
-> Behavior picked: Engage.Melee (252.003)
19:59:21
SQ
* Direwolf: Engaging to melee range with Alfred Blood Oak (visible), accepted_distance=0, value=0.855573
19:59:21
SQ
* Direwolf: Reached engage destination
19:59:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
19:59:21
SQ
-> Behavior picked: Idle (1)
19:59:21
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:21
SQ
* ---------------------------------------------------
19:59:21
SQ
Turn started for Direwolf
19:59:21
SQ
*
19:59:21
SQ
* Direwolf: Starting turn.
19:59:22
SQ
-> Behaviors to pick from:
Attack.Default (36.5823)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (36.5823)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
19:59:22
SQ
-> Behavior picked: Attack.Default (36.5823)
19:59:22
SQ
* Direwolf: Using Direwolf Bite against Gerulf the Impaler!
19:59:22
SQ
Direwolf uses skill Direwolf Bite
19:59:22
SQ
-> Behaviors to pick from:
Attack.Default (33.8496)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (33.8496)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
19:59:22
SQ
-> Behavior picked: Attack.Default (33.8496)
19:59:23
SQ
* Direwolf: Using Direwolf Bite against Wilhelm!
19:59:23
SQ
Direwolf uses skill Direwolf Bite
19:59:23
SQ
-> Behaviors to pick from:
Attack.Default (23.4496)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (23.4496)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
19:59:23
SQ
-> Behavior picked: Attack.Default (23.4496)
19:59:24
SQ
* Direwolf: Using Direwolf Bite against Wilhelm!
19:59:24
SQ
Direwolf uses skill Direwolf Bite
19:59:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
19:59:24
SQ
-> Behavior picked: Idle (1)
19:59:25
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:25
SQ
* ---------------------------------------------------
19:59:26
SQ
Turn started for Torvald
19:59:26
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
19:59:26
SQ
Torvald uses skill Slash
19:59:27
SQ
[Torvald] executes skill [Slash] on target [Direwolf]
19:59:27
SQ
Torvald uses skill Slash
19:59:27
SQ
Direwolf has died.
19:59:29
SQ
Turn started for Direwolf
19:59:29
SQ
*
19:59:29
SQ
* Direwolf: Starting turn.
19:59:29
SQ
-> Behaviors to pick from:
Attack.Default (52.4968)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (52.4968)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
19:59:29
SQ
-> Behavior picked: Attack.Default (52.4968)
19:59:30
SQ
* Direwolf: Using Direwolf Bite against Helfrich the Paranoid!
19:59:30
SQ
Direwolf uses skill Direwolf Bite
19:59:30
SQ
-> Behaviors to pick from:
Attack.Default (48.2718)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (48.2718)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
19:59:30
SQ
-> Behavior picked: Attack.Default (48.2718)
19:59:31
SQ
* Direwolf: Using Direwolf Bite against Helfrich the Paranoid!
19:59:31
SQ
Direwolf uses skill Direwolf Bite
19:59:31
SQ
-> Behaviors to pick from:
Attack.Default (38.8468)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (38.8468)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
19:59:31
SQ
-> Behavior picked: Attack.Default (38.8468)
19:59:32
SQ
* Direwolf: Using Direwolf Bite against Helfrich the Paranoid!
19:59:32
SQ
Direwolf uses skill Direwolf Bite
19:59:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
19:59:32
SQ
-> Behavior picked: Idle (1)
19:59:33
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:33
SQ
* ---------------------------------------------------
19:59:33
SQ
Turn started for Direwolf
19:59:33
SQ
*
19:59:33
SQ
* Direwolf: Starting turn.
19:59:33
SQ
-> Behaviors to pick from:
Attack.Default (20.5101)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (20.5101)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
19:59:33
SQ
-> Behavior picked: Attack.Default (20.5101)
19:59:34
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
19:59:34
SQ
Direwolf uses skill Direwolf Bite
19:59:34
SQ
-> Behaviors to pick from:
Attack.Default (32.8601)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
Attack.Default (32.8601)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
19:59:34
SQ
-> Behavior picked: Attack.Default (32.8601)
19:59:35
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
19:59:35
SQ
Direwolf uses skill Direwolf Bite
19:59:35
SQ
-> Behaviors to pick from:
Attack.Default (18.2351)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (18.2351)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
19:59:35
SQ
-> Behavior picked: Attack.Default (18.2351)
19:59:36
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
19:59:36
SQ
Direwolf uses skill Direwolf Bite
19:59:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
19:59:36
SQ
-> Behavior picked: Idle (1)
19:59:36
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
19:59:36
SQ
* ---------------------------------------------------
19:59:37
SQ
Turn started for Peculiar Hans
19:59:38
SQ
Turn started for Hartmut the Sergeant
19:59:39
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Direwolf]
19:59:39
SQ
Hartmut the Sergeant uses skill Impale
19:59:41
SQ
Turn started for Reiner The Owl
19:59:41
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
19:59:41
SQ
Reiner The Owl uses skill Throw Axe
19:59:42
SQ
Direwolf has died.
19:59:43
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
19:59:43
SQ
Reiner The Owl uses skill Throw Axe
19:59:44
SQ
Turn started for Geralt Whoreson
19:59:46
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
19:59:46
SQ
Geralt Whoreson uses skill Stab
19:59:46
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
19:59:46
SQ
Geralt Whoreson uses skill Stab
19:59:46
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
19:59:46
SQ
Geralt Whoreson uses skill Stab
19:59:47
SQ
Turn started for Alfred Blood Oak
19:59:49
SQ
[Alfred Blood Oak] executes skill [Shoot Bolt] on target [Direwolf]
19:59:49
SQ
Alfred Blood Oak uses skill Shoot Bolt
19:59:50
SQ
[Alfred Blood Oak] executes skill [Reload] on target [Alfred Blood Oak]
19:59:50
SQ
Alfred Blood Oak uses skill Reload
19:59:51
SQ
Turn started for Randolf
19:59:52
SQ
[Randolf] executes skill [Strike] on target [Direwolf]
19:59:52
SQ
Randolf uses skill Strike
19:59:52
SQ
Direwolf has died.
19:59:53
SQ
Turn started for Albrecht
19:59:54
SQ
[Albrecht] executes skill [Batter] on target [Direwolf]
19:59:54
SQ
Albrecht uses skill Batter
19:59:55
SQ
Turn started for Gerulf the Impaler
19:59:57
SQ
[Gerulf the Impaler] executes skill [Cleave] on target [Direwolf]
19:59:57
SQ
Gerulf the Impaler uses skill Cleave
19:59:58
SQ
Turn started for Wilhelm
19:59:58
SQ
Skill [Indomitable] removed from [Wilhelm].
20:00:00
SQ
Turn started for The Bastion
20:00:01
SQ
[The Bastion] executes skill [Slash] on target [Direwolf]
20:00:01
SQ
The Bastion uses skill Slash
20:00:01
SQ
[The Bastion] executes skill [Slash] on target [Direwolf]
20:00:01
SQ
The Bastion uses skill Slash
20:00:02
SQ
Turn started for Helfrich the Paranoid
20:00:05
SQ
[Helfrich the Paranoid] executes skill [Knock Back] on target [Direwolf]
20:00:05
SQ
Helfrich the Paranoid uses skill Knock Back
20:00:08
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Direwolf]
20:00:08
SQ
Peculiar Hans uses skill Quick Shot
20:00:09
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Direwolf]
20:00:09
SQ
Peculiar Hans uses skill Quick Shot
20:00:12
SQ
[Wilhelm] executes skill [Overhead Strike] on target [Direwolf]
20:00:12
SQ
Wilhelm uses skill Overhead Strike
20:00:12
SQ
Direwolf has died.
20:00:14
SQ
INFO: Next round issued: 3
20:00:14
SQ
Turn started for Direwolf
20:00:14
SQ
*
20:00:14
SQ
* Direwolf: Starting turn.
20:00:14
SQ
-> Behaviors to pick from:
Attack.Default (27.7056)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
Attack.Default (27.7056)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
20:00:14
SQ
-> Behavior picked: Attack.Default (27.7056)
20:00:15
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
20:00:15
SQ
Direwolf uses skill Direwolf Bite
20:00:15
SQ
-> Behaviors to pick from:
Attack.Default (27.3806)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (27.3806)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
20:00:15
SQ
-> Behavior picked: Attack.Default (27.3806)
20:00:16
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
20:00:16
SQ
Direwolf uses skill Direwolf Bite
20:00:16
SQ
-> Behaviors to pick from:
Attack.Default (20.2306)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
Attack.Default (20.2306)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
20:00:16
SQ
-> Behavior picked: Attack.Default (20.2306)
20:00:17
SQ
* Direwolf: Using Direwolf Bite against The Bastion!
20:00:17
SQ
Direwolf uses skill Direwolf Bite
20:00:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
20:00:17
SQ
-> Behavior picked: Idle (1)
20:00:18
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
20:00:18
SQ
* ---------------------------------------------------
20:00:18
SQ
Turn started for Direwolf
20:00:18
SQ
*
20:00:18
SQ
* Direwolf: Starting turn.
20:00:18
SQ
-> Behaviors to pick from:
Attack.Default (34.0368)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
Attack.Default (34.0368)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
20:00:18
SQ
-> Behavior picked: Attack.Default (34.0368)
20:00:19
SQ
* Direwolf: Using Direwolf Bite against Helfrich the Paranoid!
20:00:19
SQ
Direwolf uses skill Direwolf Bite
20:00:19
SQ
-> Behaviors to pick from:
Attack.Default (39.5618)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
Attack.Default (39.5618)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
20:00:19
SQ
-> Behavior picked: Attack.Default (39.5618)
20:00:20
SQ
* Direwolf: Using Direwolf Bite against Helfrich the Paranoid!
20:00:20
SQ
Direwolf uses skill Direwolf Bite
20:00:20
SQ
-> Behaviors to pick from:
Attack.Default (36.1814)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
Attack.Default (36.1814)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
20:00:20
SQ
-> Behavior picked: Attack.Default (36.1814)
20:00:21
SQ
* Direwolf: Using Direwolf Bite against Wilhelm!
20:00:21
SQ
Direwolf uses skill Direwolf Bite
20:00:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
20:00:21
SQ
-> Behavior picked: Idle (1)
20:00:22
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
20:00:22
SQ
* ---------------------------------------------------
20:00:22
SQ
Turn started for Torvald
20:00:23
SQ
[Torvald] executes skill [Lunge] on target [Direwolf]
20:00:23
SQ
Torvald uses skill Lunge
20:00:23
SQ
Direwolf has died.
20:00:24
SQ
[Torvald] executes skill [Lunge] on target [Direwolf]
20:00:24
SQ
Torvald uses skill Lunge
20:00:25
SQ
Turn started for Hartmut the Sergeant
20:00:27
SQ
[Hartmut the Sergeant] executes skill [Impale] on target [Direwolf]
20:00:27
SQ
Hartmut the Sergeant uses skill Impale
20:00:28
SQ
Turn started for Randolf
20:00:29
SQ
[Randolf] executes skill [Strike] on target [Direwolf]
20:00:29
SQ
Randolf uses skill Strike
20:00:30
SQ
Turn started for Geralt Whoreson
20:00:31
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
20:00:31
SQ
Geralt Whoreson uses skill Stab
20:00:31
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
20:00:31
SQ
Geralt Whoreson uses skill Stab
20:00:31
SQ
[Geralt Whoreson] executes skill [Stab] on target [Direwolf]
20:00:31
SQ
Geralt Whoreson uses skill Stab
20:00:31
SQ
Direwolf has died.
20:00:32
SQ
Turn started for Reiner The Owl
20:00:35
SQ
[Reiner The Owl] executes skill [Throw Axe] on target [Direwolf]
20:00:35
SQ
Reiner The Owl uses skill Throw Axe
20:00:35
SQ
Skill [Killing Frenzy!] removed from [Reiner The Owl].
20:00:35
SQ
Turn started for Peculiar Hans
20:00:36
SQ
[Peculiar Hans] executes skill [Quick Shot] on target [Direwolf]
20:00:36
SQ
Peculiar Hans uses skill Quick Shot
20:00:36
SQ
Direwolf has died.
20:00:39
SQ
Turn started for Alfred Blood Oak
20:00:42
SQ
Turn started for Albrecht
20:00:43
SQ
[Albrecht] executes skill [Batter] on target [Direwolf]
20:00:43
SQ
Albrecht uses skill Batter
20:00:43
SQ
Direwolf has died.
20:00:44
SQ
Turn started for Gerulf the Impaler
20:00:46
SQ
Turn started for Wilhelm
20:00:47
SQ
Skill [Killing Frenzy!] removed from [Wilhelm].
20:00:48
SQ
Turn started for The Bastion
20:00:48
SQ
[The Bastion] executes skill [Slash] on target [Direwolf]
20:00:48
SQ
The Bastion uses skill Slash
20:00:48
SQ
Direwolf has died.
20:00:48
Resource
Unloading: gfx/orientation_overlay.png
20:00:48
SQ
Skill [Killing Frenzy!] removed from [Peculiar Hans].
20:00:48
SQ
Skill [Dodge] removed from [Torvald].
20:00:52
Resource
Unloading: music/beasts_03.ogg
20:00:53
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:00:53
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:00:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:00:53
SQ
World::onCombatFinished
20:00:53
SQ
TacticalState::onFinish
20:00:53
Resource
Unloading: gfx/object_0.png
20:00:53
Resource
Unloading: gfx/detail.png
20:00:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_death_00.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_death_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_death_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_death_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
20:00:53
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_03.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_05.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_06.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_fatigue_07.wav
20:00:53
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
20:00:53
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
20:00:53
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
20:00:53
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_claw_hit_01.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_claw_hit_02.wav
20:00:53
Resource
Unloading: sounds/enemies/werewolf_claw_hit_03.wav
20:01:21
SQ
contract removed: 394
20:02:26
Resource
Unloading: music/victory_01.ogg
20:05:25
Resource
Unloading: music/worldmap_09.ogg
20:05:53
SQ
contract removed: 391
20:05:56
SQ
contract added: Armed Courier
20:05:59
SQ
Save campaign: The Crows
20:06:01
Scene
Finished saving scene.
20:06:04
SQ
contract added: Escort Caravan
20:06:20
SQ
Location entered: Defiled Battlefield
20:06:59
SQ
Location entered: Defiled Battlefield
20:07:01
SQ
party name: Defiled Battlefield
20:07:01
SQ
Save campaign: autosave
20:07:03
Scene
Finished saving scene.
20:07:03
SQ
WorldState::onHide
20:07:04
Texture
Texture "gfx/object_0.png" (ID: 1085) took up approximately 21845kb in video memory.
20:07:04
Texture
Texture "gfx/detail.png" (ID: 1221) took up approximately 10922kb in video memory.
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,7).
20:07:04
Texture
Texture "gfx/orientation_overlay.png" (ID: 1233) took up approximately 1024kb in video memory.
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,10).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,11).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,1).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,12).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,5).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,6).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,4).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,3).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,2).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,1).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,0).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_heavy_bodyguard" at (21,5).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_priest" at (21,6).
20:07:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (20,11).
20:07:04
SQ
TACTICAL: STASH LOCKED: true
20:07:04
SQ
INFO: Next round issued: 1
20:07:04
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:07:04
SQ
Turn started for Randolf
20:07:05
Resource
Unloading: music/worldmap_05.ogg
20:07:08
SQ
Turn started for Meinrad the Pimp
20:07:09
SQ
Turn started for Reiner The Owl
20:07:10
SQ
Turn started for Geralt Whoreson
20:07:11
SQ
Turn started for Hartmut the Sergeant
20:07:12
SQ
Turn started for Gerhard The Weaponmaster
20:07:13
SQ
Turn started for Sir Siegfried
20:07:14
SQ
Turn started for Ancient Auxiliary
20:07:14
SQ
*
20:07:14
SQ
* Ancient Auxiliary: Starting turn.
20:07:14
SQ
-> Behaviors to pick from:
Engage.Melee (167.614)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (167.614)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:14
SQ
-> Behavior picked: Engage.Melee (167.614)
20:07:14
SQ
* Ancient Auxiliary: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.376381
20:07:14
SQ
* Ancient Auxiliary: Reached engage destination
20:07:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:14
SQ
-> Behavior picked: Idle (1)
20:07:15
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
20:07:15
SQ
* ---------------------------------------------------
20:07:16
SQ
Turn started for Wilhelm
20:07:17
SQ
Turn started for Albrecht
20:07:18
SQ
Turn started for Gerulf the Impaler
20:07:19
SQ
Turn started for Ancient Auxiliary
20:07:19
SQ
*
20:07:19
SQ
* Ancient Auxiliary: Starting turn.
20:07:19
SQ
-> Behaviors to pick from:
Engage.Melee (152.493)(*), Defend.Shieldwall (6.22243), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (152.493)(*), Defend.Shieldwall (6.22243), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:19
SQ
-> Behavior picked: Engage.Melee (152.493)
20:07:19
SQ
* Ancient Auxiliary: Engaging to melee range with Gerulf the Impaler (visible), accepted_distance=0, value=0.310414
20:07:19
SQ
* Ancient Auxiliary: Reached engage destination
20:07:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
20:07:19
SQ
-> Behavior picked: Idle (1)
20:07:20
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
20:07:20
SQ
* ---------------------------------------------------
20:07:20
SQ
Turn started for Ancient Auxiliary
20:07:20
SQ
*
20:07:20
SQ
* Ancient Auxiliary: Starting turn.
20:07:21
SQ
-> Behaviors to pick from:
Engage.Melee (350)(*), Defend.Shieldwall (5.63446), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (350)(*), Defend.Shieldwall (5.63446), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:21
SQ
-> Behavior picked: Engage.Melee (350)
20:07:21
SQ
* Ancient Auxiliary: Engaging to melee range with Ludolf the Master (visible), accepted_distance=0, value=0.375575
20:07:21
SQ
* Ancient Auxiliary: Reached engage destination
20:07:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
20:07:21
SQ
-> Behavior picked: Idle (1)
20:07:21
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
20:07:21
SQ
* ---------------------------------------------------
20:07:21
SQ
Turn started for Ludolf the Master
20:07:22
SQ
Turn started for Ancient Auxiliary
20:07:22
SQ
*
20:07:22
SQ
* Ancient Auxiliary: Starting turn.
20:07:23
SQ
-> Behaviors to pick from:
Engage.Melee (616)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (616)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:23
SQ
-> Behavior picked: Engage.Melee (616)
20:07:23
SQ
* Ancient Auxiliary: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.375575
20:07:23
SQ
* Ancient Auxiliary: Reached engage destination
20:07:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:23
SQ
-> Behavior picked: Idle (1)
20:07:23
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
20:07:23
SQ
* ---------------------------------------------------
20:07:23
SQ
Turn started for The Bastion
20:07:24
SQ
Turn started for Ancient Legionary
20:07:24
SQ
*
20:07:24
SQ
* Ancient Legionary: Starting turn.
20:07:24
SQ
-> Behaviors to pick from:
Engage.Melee (340)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (340)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:24
SQ
-> Behavior picked: Engage.Melee (340)
20:07:24
SQ
* Ancient Legionary: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.424498
20:07:24
SQ
* Ancient Legionary: Reached engage destination
20:07:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:24
SQ
-> Behavior picked: Idle (1)
20:07:24
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
20:07:24
SQ
* ---------------------------------------------------
20:07:24
SQ
Turn started for Ancient Legionary
20:07:24
SQ
*
20:07:24
SQ
* Ancient Legionary: Starting turn.
20:07:25
SQ
-> Behaviors to pick from:
Engage.Melee (418)(*), Defend.Shieldwall (5.19301), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (418)(*), Defend.Shieldwall (5.19301), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:25
SQ
-> Behavior picked: Engage.Melee (418)
20:07:25
SQ
* Ancient Legionary: Engaging to melee range with Ludolf the Master (not visible), accepted_distance=0, value=0.424498
20:07:25
SQ
* Ancient Legionary: Reached engage destination
20:07:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
20:07:25
SQ
-> Behavior picked: Idle (1)
20:07:25
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:25
SQ
* ---------------------------------------------------
20:07:25
SQ
Turn started for Ancient Legionary
20:07:25
SQ
*
20:07:25
SQ
* Ancient Legionary: Starting turn.
20:07:25
SQ
-> Behaviors to pick from:
Engage.Melee (309.091)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (309.091)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:25
SQ
-> Behavior picked: Engage.Melee (309.091)
20:07:25
SQ
* Ancient Legionary: Engaging to melee range with Albrecht (not visible), accepted_distance=0, value=0.559564
20:07:25
SQ
* Ancient Legionary: Reached engage destination
20:07:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:25
SQ
-> Behavior picked: Idle (1)
20:07:25
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:25
SQ
* ---------------------------------------------------
20:07:25
SQ
Turn started for Ancient Legionary
20:07:25
SQ
*
20:07:25
SQ
* Ancient Legionary: Starting turn.
20:07:26
SQ
-> Behaviors to pick from:
Engage.Melee (188.571)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (188.571)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:26
SQ
-> Behavior picked: Engage.Melee (188.571)
20:07:26
SQ
* Ancient Legionary: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.369417
20:07:26
SQ
* Ancient Legionary: Reached engage destination
20:07:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:26
SQ
-> Behavior picked: Idle (1)
20:07:27
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:27
SQ
* ---------------------------------------------------
20:07:27
SQ
Turn started for Ancient Legionary
20:07:27
SQ
*
20:07:27
SQ
* Ancient Legionary: Starting turn.
20:07:27
SQ
-> Behaviors to pick from:
Engage.Melee (800)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (800)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:27
SQ
-> Behavior picked: Engage.Melee (800)
20:07:27
SQ
* Ancient Legionary: Engaging to melee range with Reiner The Owl (not visible), accepted_distance=0, value=0.595295
20:07:28
SQ
* Ancient Legionary: Reached engage destination
20:07:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:28
SQ
-> Behavior picked: Idle (1)
20:07:28
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:28
SQ
* ---------------------------------------------------
20:07:28
SQ
Turn started for Ancient Legionary
20:07:28
SQ
*
20:07:28
SQ
* Ancient Legionary: Starting turn.
20:07:28
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (720)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:28
SQ
-> Behavior picked: Engage.Melee (720)
20:07:28
SQ
* Ancient Legionary: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.646327
20:07:28
SQ
Skill [Hidden] removed from [Ancient Legionary].
20:07:28
SQ
* Ancient Legionary: Reached engage destination
20:07:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:28
SQ
-> Behavior picked: Idle (1)
20:07:28
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:28
SQ
* ---------------------------------------------------
20:07:28
SQ
Turn started for Ancient Legionary
20:07:28
SQ
*
20:07:28
SQ
* Ancient Legionary: Starting turn.
20:07:29
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (660)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:29
SQ
-> Behavior picked: Engage.Melee (660)
20:07:29
SQ
* Ancient Legionary: Engaging to melee range with Geralt Whoreson (not visible), accepted_distance=0, value=0.525752
20:07:29
SQ
* Ancient Legionary: Reached engage destination
20:07:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:29
SQ
-> Behavior picked: Idle (1)
20:07:29
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:29
SQ
* ---------------------------------------------------
20:07:29
SQ
Turn started for Ancient Legionary
20:07:29
SQ
*
20:07:29
SQ
* Ancient Legionary: Starting turn.
20:07:29
SQ
-> Behaviors to pick from:
Engage.Melee (226.667)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (226.667)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:29
SQ
-> Behavior picked: Engage.Melee (226.667)
20:07:29
SQ
* Ancient Legionary: Engaging to melee range with Randolf (not visible), accepted_distance=0, value=0.679961
20:07:29
SQ
* Ancient Legionary: Reached engage destination
20:07:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:29
SQ
-> Behavior picked: Idle (1)
20:07:29
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:29
SQ
* ---------------------------------------------------
20:07:29
SQ
Turn started for Ancient Legionary
20:07:29
SQ
*
20:07:29
SQ
* Ancient Legionary: Starting turn.
20:07:30
SQ
-> Behaviors to pick from:
Engage.Melee (780)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (780)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:30
SQ
-> Behavior picked: Engage.Melee (780)
20:07:30
SQ
* Ancient Legionary: Engaging to melee range with Gerhard The Weaponmaster (not visible), accepted_distance=0, value=0.646327
20:07:30
SQ
* Ancient Legionary: Reached engage destination
20:07:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:30
SQ
-> Behavior picked: Idle (1)
20:07:30
SQ
* Ancient Legionary: Ending Turn with 5 of 9 AP left.
20:07:30
SQ
* ---------------------------------------------------
20:07:30
SQ
Turn started for Ancient Legionary
20:07:30
SQ
*
20:07:30
SQ
* Ancient Legionary: Starting turn.
20:07:30
SQ
-> Behaviors to pick from:
Engage.Melee (350)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (350)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:30
SQ
-> Behavior picked: Engage.Melee (350)
20:07:30
SQ
* Ancient Legionary: Engaging to melee range with Wilhelm (not visible), accepted_distance=0, value=0.432266
20:07:31
SQ
* Ancient Legionary: Reached engage destination
20:07:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:31
SQ
-> Behavior picked: Idle (1)
20:07:31
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:31
SQ
* ---------------------------------------------------
20:07:32
SQ
Turn started for Ancient Priest
20:07:32
SQ
*
20:07:32
SQ
* Ancient Priest: Starting turn.
20:07:32
SQ
* Ancient Priest: Taking cover..
20:07:32
SQ
-> Behaviors to pick from:
Miasma (390)(*), Engage.Ranged (270)(*), Idle (1), Defend (0), BreakFree (0), Defend.Rotation (0), Horror (0)
Miasma (390)(*), Engage.Ranged (270)(*), Idle (1), Defend (0), BreakFree (0), Defend.Rotation (0), Horror (0)
20:07:32
SQ
-> Behavior picked: Miasma (390)
20:07:33
SQ
Ancient Priest uses skill Miasma
20:07:33
SQ
* Ancient Priest: Taking cover..
20:07:33
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Horror (0), Defend (0), Miasma (0)
Engage.Ranged (270)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Horror (0), Defend (0), Miasma (0)
20:07:33
SQ
-> Behavior picked: Engage.Ranged (270)
20:07:33
SQ
* Ancient Priest: Engaging into firing range over 1 tiles at Geralt Whoreson (not visible)
20:07:34
SQ
Skill [Hidden] removed from [Ancient Priest].
20:07:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Miasma (0), Horror (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Miasma (0), Horror (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
20:07:34
SQ
-> Behavior picked: Idle (1)
20:07:34
SQ
* Ancient Priest: Ending Turn with 1 of 9 AP left.
20:07:34
SQ
* ---------------------------------------------------
20:07:34
SQ
Turn started for Ancient Legionary
20:07:34
SQ
*
20:07:34
SQ
* Ancient Legionary: Starting turn.
20:07:34
SQ
-> Behaviors to pick from:
Engage.Melee (620)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (620)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
20:07:34
SQ
-> Behavior picked: Engage.Melee (620)
20:07:34
SQ
* Ancient Legionary: Engaging to melee range with Randolf (not visible), accepted_distance=0, value=0.679961
20:07:34
SQ
* Ancient Legionary: Reached engage destination
20:07:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
20:07:34
SQ
-> Behavior picked: Idle (1)
20:07:34
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
20:07:34
SQ
* ---------------------------------------------------
20:07:34
SQ
Turn started for Ancient Honor Guard
20:07:34
SQ
*
20:07:34
SQ
* Ancient Honor Guard: Starting turn.
20:07:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (340), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (340), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0)
20:07:35
SQ
-> Behavior picked: Protect (2000)
20:07:35
SQ
* Ancient Honor Guard: Going for protective position.
20:07:35
SQ
* Ancient Honor Guard: In fact, I would prefer to remain where I am
20:07:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
20:07:35
SQ
-> Behavior picked: Protect (2000)
20:07:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Protect (0)
20:07:35
SQ
-> Behavior picked: Idle (1)
20:07:35
SQ
* Ancient Honor Guard: Ending Turn with 5 of 9 AP left.
20:07:35
SQ
* ---------------------------------------------------