Battle Brothers 1.2.0.21
15:45:59
Platform
Setting video mode
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Platform
Finished setting video mode
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Core
Using write path: C:\Users\Blasphemy\Documents\Battle Brothers
15:45:59
Core
Initializing Resource Manager
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Core
Initializing Input Manager
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Core
Initializing Render Manager
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Renderer
Vendor: NVIDIA Corporation
15:45:59
Renderer
Device: GeForce GTX 770/PCIe/SSE2
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Renderer
Version: 4.6.0 NVIDIA 398.11
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Renderer
Shader Version: 4.60 NVIDIA
15:45:59
Renderer
Framebuffer Support: Yes
15:45:59
Core
Initializing Sound Manager
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Core
Initializing Scene Manager
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Resource
Unloading: shaders/solid.vs
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Resource
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Unloading: shaders/sprite_dof.vs
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Unloading: shaders/sprite_dof.fs
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Core
Initializing Script Manager
15:45:59
Core
Initializing UI Manager
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Resource
Unloading: shaders/ui.vs
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Resource
Unloading: shaders/ui.fs
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Core
Initializing Input Action Manager
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Core
Initializing State Manager
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Core
Initializing Persistence Manager
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Resource
Unloading: brushes/debug.brush
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Resource
Unloading: shaders/fow.vs
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Resource
Unloading: shaders/fow.fs
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Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
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Resource
Unloading: shaders/water.vs
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Resource
Unloading: shaders/water.fs
15:46:00
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
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Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
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Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
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Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
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Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
15:46:00
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
15:46:00
Resource
Started loading Resource Package "preload/on_start.txt".
15:46:00
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
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Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
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Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
15:46:05
UI
Screen 'RootScreen' successfully registered.
15:46:06
UI
Screen 'ConsoleScreen' successfully registered.
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UI
Screen 'LoadingScreen' successfully registered.
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UI
Screen 'TooltipScreen' successfully registered.
15:46:06
UI
Screen 'DialogScreen' successfully registered.
15:46:06
UI
Screen 'TacticalScreen' successfully registered.
15:46:06
UI
Screen 'TacticalCombatResultScreen' successfully registered.
15:46:06
UI
Screen 'TacticalDialogScreen' successfully registered.
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UI
Screen 'WorldScreen' successfully registered.
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UI
Screen 'WorldTownScreen' successfully registered.
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UI
Screen 'WorldGameFinishScreen' successfully registered.
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UI
Screen 'WorldEventPopupScreen' successfully registered.
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UI
Screen 'WorldEventScreen' successfully registered.
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UI
Screen 'WorldCombatDialog' successfully registered.
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UI
Screen 'WorldRelationsScreen' successfully registered.
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UI
Screen 'WorldObituaryScreen' successfully registered.
15:46:06
UI
Screen 'MainMenuScreen' successfully registered.
15:46:06
UI
Screen 'WorldMenuScreen' successfully registered.
15:46:06
UI
Screen 'TacticalMenuScreen' successfully registered.
15:46:06
UI
Screen 'WorldCharacterScreen' successfully registered.
15:46:06
UI
Screen 'TacticalCharacterScreen' successfully registered.
15:46:06
SQ
RootState::onShow()
15:46:06
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
15:46:06
Resource
Started loading Resource Package "preload/on_running.txt".
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Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
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Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
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Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
15:46:08
Texture
Texture "gfx/world_detail.png" (ID: 42) took up approximately 87381kb in video memory.
15:46:08
Texture
Texture "gfx/world_entity_0.png" (ID: 43) took up approximately 21845kb in video memory.
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Texture
Texture "gfx/world_settlement.png" (ID: 44) took up approximately 43690kb in video memory.
15:46:09
Texture
Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
15:46:13
SQ
Load campaign: Shiny Company_19736
15:46:13
SQ
Save version: 45
15:46:13
Scene
Finished loading scene.
15:46:13
Texture
Texture "gfx/entity_4.png" (ID: 91) took up approximately 10922kb in video memory.
15:46:16
SQ
contract added: Find Location
15:46:16
SQ
contract added: Privateering
15:46:16
SQ
contract added: Escort Caravan
15:46:16
SQ
contract added: Escort Caravan
15:46:16
SQ
contract added: Return Item
15:46:16
SQ
contract added: Hunting Giants
15:46:16
SQ
contract added: Defend settlement
15:46:16
SQ
contract added: Secure Cemetery
15:46:16
SQ
contract added: Find Location
15:46:16
SQ
contract added: Armed Courier
15:46:16
SQ
contract added: Patrol
15:46:16
SQ
contract added: Drive away brigands
15:46:16
SQ
contract added: Find Location
15:46:16
SQ
contract added: Marauding Greenskins
15:46:16
SQ
contract added: Find Location
15:46:16
SQ
contract added: Drive away brigands
15:46:16
SQ
contract added: Defend settlement
15:46:16
SQ
contract added: Return Item
15:46:16
Resource
Unloading: music/title.ogg
15:47:34
SQ
contract added: A Pact With Witches
15:47:36
SQ
contract added: Escort Caravan
15:47:56
SQ
contract removed: 372
15:47:57
SQ
Location entered: Eichendorf
15:47:57
Resource
Unloading: music/worldmap_09.ogg
15:48:04
SQ
showing contract: Drive away brigands (id: 390)
15:48:20
SQ
Save campaign: Shiny Company
15:48:21
Scene
Finished saving scene.
15:48:21
Resource
Unloading: music/retirement_01.ogg
15:48:26
SQ
Location entered: Eichendorf
15:48:26
Resource
Unloading: music/worldmap_04.ogg
15:48:26
SQ
showing contract: Drive away brigands (id: 390)
15:48:27
SQ
contract activated: Drive away brigands (id: 390)
15:48:28
SQ
Save campaign: Shiny Company
15:48:30
Scene
Finished saving scene.
15:48:31
Resource
Unloading: music/village_01.ogg
15:48:34
SQ
Skill [Pierced Hand (Treated)] removed from [Grunt Baldur].
15:49:05
SQ
contract removed: 384
15:49:08
SQ
Save campaign: Shiny Company
15:49:10
Scene
Finished saving scene.
15:49:11
SQ
WorldState::onHide
15:49:11
Texture
Texture "gfx/detail.png" (ID: 559) took up approximately 10922kb in video memory.
15:49:11
Texture
Texture "gfx/object_0.png" (ID: 644) took up approximately 21845kb in video memory.
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
15:49:11
Texture
Texture "gfx/orientation_overlay.png" (ID: 692) took up approximately 1024kb in video memory.
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,10).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,2).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,11).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,7).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,3).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
15:49:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,1).
15:49:11
SQ
TACTICAL: STASH LOCKED: true
15:49:11
SQ
INFO: Next round issued: 1
15:49:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:49:12
Resource
Unloading: music/worldmap_07.ogg
15:49:12
SQ
Turn started for Brigand Marksman
15:49:12
SQ
*
15:49:12
SQ
* Brigand Marksman: Starting turn.
15:49:12
SQ
-> Behaviors to pick from:
Attack.Bow (34.7568)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
15:49:12
SQ
-> Behavior picked: Attack.Bow (34.7568)
15:49:13
SQ
* Brigand Marksman: Using Aimed Shot against Grunt Baldur!
15:49:13
SQ
Brigand Marksman uses skill Aimed Shot
15:49:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
15:49:14
SQ
-> Behavior picked: Idle (1)
15:49:14
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:49:14
SQ
* ---------------------------------------------------
15:49:15
SQ
Turn started for Brigand Raider
15:49:15
SQ
*
15:49:15
SQ
* Brigand Raider: Starting turn.
15:49:15
SQ
-> Behaviors to pick from:
Engage.Melee (104.844)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:15
SQ
-> Behavior picked: Engage.Melee (104.844)
15:49:15
SQ
* Brigand Raider: Engaging to melee range with Grunt Baldur (visible), accepted_distance=0, value=0.210215
15:49:16
SQ
* Brigand Raider: Reached engage destination
15:49:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:16
SQ
-> Behavior picked: Idle (1)
15:49:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:49:16
SQ
* ---------------------------------------------------
15:49:16
SQ
Turn started for Brigand Marksman
15:49:16
SQ
*
15:49:16
SQ
* Brigand Marksman: Starting turn.
15:49:16
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
15:49:16
SQ
-> Behavior picked: Engage.Ranged (120)
15:49:17
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at H. Bertel (not visible)
15:49:17
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:49:17
SQ
-> Behaviors to pick from:
Attack.Bow (69.3843)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
15:49:17
SQ
-> Behavior picked: Attack.Bow (69.3843)
15:49:17
SQ
* Brigand Marksman: Using Shoot Bolt against Poler Kori!
15:49:17
SQ
Brigand Marksman uses skill Shoot Bolt
15:49:18
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:49:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
15:49:18
SQ
-> Behavior picked: Idle (1)
15:49:18
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
15:49:18
SQ
* ---------------------------------------------------
15:49:18
SQ
Turn started for Brigand Marksman
15:49:18
SQ
*
15:49:18
SQ
* Brigand Marksman: Starting turn.
15:49:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
15:49:18
SQ
-> Behavior picked: Idle (1)
15:49:18
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
15:49:18
SQ
* ---------------------------------------------------
15:49:18
SQ
Turn started for Brigand Marksman
15:49:18
SQ
*
15:49:18
SQ
* Brigand Marksman: Starting turn.
15:49:19
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (38.2668)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
15:49:19
SQ
-> Behavior picked: Attack.Bow (38.2668)
15:49:19
SQ
* Brigand Marksman: Using Aimed Shot against Grunt Baldur!
15:49:19
SQ
Brigand Marksman uses skill Aimed Shot
15:49:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
15:49:21
SQ
-> Behavior picked: Idle (1)
15:49:21
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:49:21
SQ
* ---------------------------------------------------
15:49:21
SQ
Turn started for Brigand Marksman
15:49:21
SQ
*
15:49:21
SQ
* Brigand Marksman: Starting turn.
15:49:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
15:49:22
SQ
-> Behavior picked: Idle (1)
15:49:22
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
15:49:22
SQ
* ---------------------------------------------------
15:49:22
SQ
Turn started for Brigand Raider
15:49:22
SQ
*
15:49:22
SQ
* Brigand Raider: Starting turn.
15:49:22
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:22
SQ
-> Behavior picked: Engage.Melee (100)
15:49:22
SQ
* Brigand Raider: Waiting until others have moved!
15:49:23
SQ
Turn started for Brigand Raider
15:49:23
SQ
*
15:49:23
SQ
* Brigand Raider: Starting turn.
15:49:23
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (39.7752), Defend.Shieldwall (1.83102), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
15:49:23
SQ
-> Behavior picked: Protect (2000)
15:49:23
SQ
* Brigand Raider: Going for protective position.
15:49:24
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
15:49:24
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
15:49:24
SQ
-> Behavior picked: Protect (2000)
15:49:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Protect (0)
15:49:24
SQ
-> Behavior picked: Idle (1)
15:49:24
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:49:24
SQ
* ---------------------------------------------------
15:49:24
SQ
Turn started for Brigand Raider
15:49:24
SQ
*
15:49:24
SQ
* Brigand Raider: Starting turn.
15:49:24
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (55.6522), Defend.Shieldwall (19.0711), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
15:49:24
SQ
-> Behavior picked: Protect (2000)
15:49:25
SQ
* Brigand Raider: Going for protective position.
15:49:25
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
15:49:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (62.7494), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
15:49:25
SQ
-> Behavior picked: Protect (2000)
15:49:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.7494)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Protect (0)
15:49:25
SQ
-> Behavior picked: Defend.Shieldwall (62.7494)
15:49:25
SQ
* Brigand Raider: Using Shieldwall!
15:49:25
SQ
Brigand Raider uses skill Shieldwall
15:49:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
15:49:25
SQ
-> Behavior picked: Idle (1)
15:49:26
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:49:26
SQ
* ---------------------------------------------------
15:49:26
SQ
Turn started for Brigand Raider
15:49:26
SQ
*
15:49:26
SQ
* Brigand Raider: Starting turn.
15:49:26
SQ
-> Behaviors to pick from:
Engage.Melee (107.8)(*), Defend.Shieldwall (3.44242), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:26
SQ
-> Behavior picked: Engage.Melee (107.8)
15:49:27
SQ
* Brigand Raider: Engaging to melee range with Grunt Baldur (visible), accepted_distance=0, value=0.343151
15:49:27
SQ
* Brigand Raider: Reached engage destination
15:49:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:27
SQ
-> Behavior picked: Idle (1)
15:49:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:49:27
SQ
* ---------------------------------------------------
15:49:27
SQ
Turn started for Brigand Raider
15:49:27
SQ
*
15:49:27
SQ
* Brigand Raider: Starting turn.
15:49:27
SQ
-> Behaviors to pick from:
Engage.Melee (60.2597)(*), Defend.Shieldwall (17.325)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:27
SQ
-> Behavior picked: Engage.Melee (60.2597)
15:49:28
SQ
* Brigand Raider: Engaging to melee range with Macer Rabe The Runner (visible), accepted_distance=0, value=0.201589
15:49:28
SQ
* Brigand Raider: Reached engage destination
15:49:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:28
SQ
-> Behavior picked: Idle (1)
15:49:28
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:49:28
SQ
* ---------------------------------------------------
15:49:28
SQ
Turn started for Brigand Raider
15:49:28
SQ
*
15:49:28
SQ
* Brigand Raider: Starting turn.
15:49:29
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:29
SQ
-> Behavior picked: Engage.Melee (100)
15:49:29
SQ
* Brigand Raider: Waiting until others have moved!
15:49:29
SQ
Turn started for Brigand Raider
15:49:29
SQ
*
15:49:29
SQ
* Brigand Raider: Starting turn.
15:49:30
SQ
-> Behaviors to pick from:
Engage.Melee (41.3524)(*), Defend.Shieldwall (1.67683), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:30
SQ
-> Behavior picked: Engage.Melee (41.3524)
15:49:30
SQ
* Brigand Raider: Engaging to melee range with Ar. Sigmund (not visible), accepted_distance=0, value=0.612283
15:49:30
SQ
* Brigand Raider: Reached engage destination
15:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:30
SQ
-> Behavior picked: Idle (1)
15:49:30
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:49:30
SQ
* ---------------------------------------------------
15:49:31
SQ
Turn started for Brigand Raider
15:49:31
SQ
*
15:49:31
SQ
* Brigand Raider: Starting turn.
15:49:31
SQ
-> Behaviors to pick from:
Engage.Melee (51.0505)(*), Defend.Shieldwall (1.56351), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:31
SQ
-> Behavior picked: Engage.Melee (51.0505)
15:49:31
SQ
* Brigand Raider: Engaging to melee range with Ar. Sigmund (visible), accepted_distance=0, value=0.700767
15:49:32
SQ
* Brigand Raider: Reached engage destination
15:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:32
SQ
-> Behavior picked: Idle (1)
15:49:32
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:49:32
SQ
* ---------------------------------------------------
15:49:32
SQ
Turn started for Brigand Raider
15:49:32
SQ
*
15:49:32
SQ
* Brigand Raider: Starting turn.
15:49:32
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Defend.Shieldwall (3.42533), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:32
SQ
-> Behavior picked: Engage.Melee (137.5)
15:49:33
SQ
* Brigand Raider: Engaging to melee range with Grunt Baldur (not visible), accepted_distance=0, value=0.343919
15:49:33
SQ
* Brigand Raider: Reached engage destination
15:49:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:33
SQ
-> Behavior picked: Idle (1)
15:49:34
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:49:34
SQ
* ---------------------------------------------------
15:49:34
SQ
Turn started for Brigand Raider
15:49:34
SQ
*
15:49:34
SQ
* Brigand Raider: Starting turn.
15:49:34
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Defend.Shieldwall (20.8316), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:34
SQ
-> Behavior picked: Engage.Melee (143)
15:49:35
SQ
* Brigand Raider: Engaging to melee range with Grunt Baldur (visible), accepted_distance=0, value=0.207203
15:49:35
SQ
* Brigand Raider: Reached engage destination
15:49:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:35
SQ
-> Behavior picked: Idle (1)
15:49:36
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:49:36
SQ
* ---------------------------------------------------
15:49:36
SQ
Turn started for Ar. Sigmund
15:49:38
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Marksman]
15:49:38
SQ
Ar. Sigmund uses skill Quick Shot
15:49:39
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Marksman]
15:49:39
SQ
Ar. Sigmund uses skill Quick Shot
15:49:41
SQ
Turn started for Barabas Brimstone
15:49:41
SQ
*
15:49:41
SQ
* Barabas Brimstone: Starting turn.
15:49:41
SQ
-> Behaviors to pick from:
Engage.Melee (64.2204)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:49:41
SQ
-> Behavior picked: Engage.Melee (64.2204)
15:49:41
SQ
* Barabas Brimstone: Engaging to melee range with Ar. Sigmund (not visible), accepted_distance=0, value=0.690202
15:49:42
SQ
* Barabas Brimstone: Reached engage destination
15:49:42
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0)
15:49:42
SQ
-> Behavior picked: SwitchTo.Ranged (288)
15:49:42
SQ
* Barabas Brimstone: Switching to ranged weapon!
15:49:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:49:42
SQ
-> Behavior picked: Idle (1)
15:49:42
SQ
* Barabas Brimstone: Ending Turn with 1 of 9 AP left.
15:49:42
SQ
* ---------------------------------------------------
15:49:42
SQ
Turn started for H. Bertel
15:49:43
SQ
[H. Bertel] executes skill [Quick Shot] on target [Brigand Marksman]
15:49:43
SQ
H. Bertel uses skill Quick Shot
15:49:44
SQ
Brigand Marksman has died.
15:49:44
SQ
Skill [Reload] removed from [Brigand Marksman].
15:49:47
SQ
[H. Bertel] executes skill [Aimed Shot] on target [Brigand Marksman]
15:49:47
SQ
H. Bertel uses skill Aimed Shot
15:49:49
SQ
Turn started for Gozu Willibald Hunter
15:49:51
SQ
[Gozu Willibald Hunter] executes skill [Aimed Shot] on target [Brigand Marksman]
15:49:51
SQ
Gozu Willibald Hunter uses skill Aimed Shot
15:49:54
SQ
Turn started for Axe Gernot Thief
15:50:02
SQ
Turn started for C. Hakon
15:50:04
SQ
Turn started for Finger Ferdinand Macer
15:50:07
SQ
[Finger Ferdinand Macer] executes skill [Knock Out] on target [Brigand Raider]
15:50:07
SQ
Finger Ferdinand Macer uses skill Knock Out
15:50:09
SQ
Turn started for Poler Kori
15:50:12
SQ
[Poler Kori] executes skill [Strike] on target [Brigand Raider]
15:50:12
SQ
Poler Kori uses skill Strike
15:50:14
SQ
Turn started for Slayer Konrad the Swift
15:50:18
SQ
Turn started for Grunt Baldur
15:50:21
SQ
[Grunt Baldur] executes skill [Batter] on target [Brigand Raider]
15:50:21
SQ
Grunt Baldur uses skill Batter
15:50:24
SQ
[Grunt Baldur] executes skill [Indomitable] on target [Grunt Baldur]
15:50:24
SQ
Grunt Baldur uses skill Indomitable
15:50:24
SQ
Turn started for Sp. Tank Torleif
15:50:28
SQ
[Sp. Tank Torleif] executes skill [Rotation] on target [Axe Gernot Thief]
15:50:28
SQ
Sp. Tank Torleif uses skill Rotation
15:50:34
SQ
Turn started for Macer Rabe The Runner
15:50:42
SQ
[Macer Rabe The Runner] executes skill [Shieldwall] on target [Macer Rabe The Runner]
15:50:42
SQ
Macer Rabe The Runner uses skill Shieldwall
15:50:42
SQ
Turn started for Vet. Birk Orcbane
15:50:46
SQ
[Vet. Birk Orcbane] executes skill [Indomitable] on target [Vet. Birk Orcbane]
15:50:46
SQ
Vet. Birk Orcbane uses skill Indomitable
15:50:47
SQ
*
15:50:47
SQ
* Brigand Marksman: Resuming turn.
15:50:47
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (13), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
15:50:47
SQ
-> Behavior picked: Engage.Ranged (120)
15:50:47
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at H. Bertel (not visible)
15:50:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0)
15:50:48
SQ
-> Behavior picked: Idle (1)
15:50:48
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:50:48
SQ
* ---------------------------------------------------
15:50:48
SQ
*
15:50:48
SQ
* Brigand Marksman: Resuming turn.
15:50:48
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (13), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
15:50:48
SQ
-> Behavior picked: Engage.Ranged (120)
15:50:49
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at H. Bertel (not visible)
15:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0)
15:50:49
SQ
-> Behavior picked: Idle (1)
15:50:49
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:50:49
SQ
* ---------------------------------------------------
15:50:49
SQ
*
15:50:49
SQ
* Brigand Raider: Resuming turn.
15:50:49
SQ
-> Behaviors to pick from:
Engage.Melee (233.333)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
15:50:49
SQ
-> Behavior picked: Engage.Melee (233.333)
15:50:50
SQ
* Brigand Raider: Engaging to melee range with Axe Gernot Thief (visible), accepted_distance=0, value=0.342817
15:50:50
SQ
* Brigand Raider: Reached engage destination
15:50:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Engage.Melee (0)
15:50:50
SQ
-> Behavior picked: Idle (1)
15:50:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:50:50
SQ
* ---------------------------------------------------
15:50:50
SQ
*
15:50:50
SQ
* Brigand Raider: Resuming turn.
15:50:50
SQ
-> Behaviors to pick from:
Engage.Melee (192.857)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
15:50:50
SQ
-> Behavior picked: Engage.Melee (192.857)
15:50:51
SQ
* Brigand Raider: Engaging to melee range with Axe Gernot Thief (visible), accepted_distance=0, value=0.364718
15:50:51
SQ
* Brigand Raider: Reached engage destination
15:50:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Engage.Melee (0)
15:50:51
SQ
-> Behavior picked: Idle (1)
15:50:52
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
15:50:52
SQ
* ---------------------------------------------------
15:50:54
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Brigand Raider]
15:50:54
SQ
Axe Gernot Thief uses skill Chop
15:51:06
SQ
INFO: Next round issued: 2
15:51:06
SQ
Turn started for Brigand Raider
15:51:06
SQ
*
15:51:06
SQ
* Brigand Raider: Starting turn.
15:51:06
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (891.61)(*), Engage.Melee (102.188), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0)
15:51:06
SQ
-> Behavior picked: SwitchTo.Ranged (891.61)
15:51:07
SQ
* Brigand Raider: Switching to ranged weapon!
15:51:07
SQ
-> Behaviors to pick from:
Attack.Default (207.406)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0)
15:51:07
SQ
-> Behavior picked: Attack.Default (207.406)
15:51:07
SQ
* Brigand Raider: Using Throw Spear against Macer Rabe The Runner!
15:51:07
SQ
Brigand Raider uses skill Throw Spear
15:51:08
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
15:51:08
SQ
-> Behavior picked: Idle (1)
15:51:08
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:08
SQ
* ---------------------------------------------------
15:51:08
SQ
Turn started for Brigand Marksman
15:51:08
SQ
*
15:51:08
SQ
* Brigand Marksman: Starting turn.
15:51:08
SQ
* Brigand Marksman: Taking cover..
15:51:08
SQ
-> Behaviors to pick from:
Engage.Ranged (110.769)(*), Attack.Bow (19.9505), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
15:51:08
SQ
-> Behavior picked: Engage.Ranged (110.769)
15:51:09
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at H. Bertel (not visible)
15:51:09
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:51:09
SQ
-> Behaviors to pick from:
Attack.Bow (21.2998)(*), Idle (1), Defend (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
15:51:09
SQ
-> Behavior picked: Attack.Bow (21.2998)
15:51:09
SQ
* Brigand Marksman: Using Quick Shot against H. Bertel!
15:51:09
SQ
Brigand Marksman uses skill Quick Shot
15:51:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Bow (0)
15:51:10
SQ
-> Behavior picked: Idle (1)
15:51:10
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:51:10
SQ
* ---------------------------------------------------
15:51:10
SQ
Turn started for Brigand Raider
15:51:10
SQ
*
15:51:10
SQ
* Brigand Raider: Starting turn.
15:51:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (158.333), Idle (1), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0)
15:51:11
SQ
-> Behavior picked: Protect (2000)
15:51:11
SQ
* Brigand Raider: Going for protective position.
15:51:11
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
15:51:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (11.1113), Idle (1), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Thresh (0), Defend (0), Engage.Melee (0)
15:51:11
SQ
-> Behavior picked: Protect (2000)
15:51:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (11.1113)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Default (0), Defend (0), Engage.Melee (0), Protect (0)
15:51:11
SQ
-> Behavior picked: Defend.Shieldwall (11.1113)
15:51:11
SQ
* Brigand Raider: Using Shieldwall!
15:51:11
SQ
Brigand Raider uses skill Shieldwall
15:51:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Default (0), Defend (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
15:51:11
SQ
-> Behavior picked: Idle (1)
15:51:12
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:51:12
SQ
* ---------------------------------------------------
15:51:12
SQ
Turn started for Brigand Marksman
15:51:12
SQ
*
15:51:12
SQ
* Brigand Marksman: Starting turn.
15:51:13
SQ
* Brigand Marksman: Taking cover..
15:51:13
SQ
-> Behaviors to pick from:
Engage.Ranged (110.769)(*), Attack.Bow (19.7084), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
15:51:13
SQ
-> Behavior picked: Engage.Ranged (110.769)
15:51:13
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at H. Bertel (not visible)
15:51:14
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:51:14
SQ
-> Behaviors to pick from:
Attack.Bow (21.2845)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
15:51:14
SQ
-> Behavior picked: Attack.Bow (21.2845)
15:51:14
SQ
* Brigand Marksman: Using Quick Shot against H. Bertel!
15:51:14
SQ
Brigand Marksman uses skill Quick Shot
15:51:15
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:51:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Reload (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
15:51:15
SQ
-> Behavior picked: Idle (1)
15:51:15
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
15:51:15
SQ
* ---------------------------------------------------
15:51:15
SQ
Turn started for Brigand Raider
15:51:15
SQ
*
15:51:15
SQ
* Brigand Raider: Starting turn.
15:51:15
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (891.61)(*), Engage.Melee (105.433), Defend.Shieldwall (20.8836), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
15:51:15
SQ
-> Behavior picked: SwitchTo.Ranged (891.61)
15:51:16
SQ
* Brigand Raider: Switching to ranged weapon!
15:51:16
SQ
-> Behaviors to pick from:
Attack.Default (82.9453)(*), Defend.Shieldwall (20.948)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:51:16
SQ
-> Behavior picked: Defend.Shieldwall (20.948)
15:51:16
SQ
* Brigand Raider: Using Shieldwall!
15:51:16
SQ
Brigand Raider uses skill Shieldwall
15:51:16
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
15:51:16
SQ
-> Behavior picked: Idle (1)
15:51:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:17
SQ
* ---------------------------------------------------
15:51:17
SQ
Turn started for Brigand Raider
15:51:17
SQ
*
15:51:17
SQ
* Brigand Raider: Starting turn.
15:51:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.8128)(*), Attack.Default (27.961)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
15:51:17
SQ
-> Behavior picked: Defend.Shieldwall (64.8128)
15:51:18
SQ
* Brigand Raider: Using Shieldwall!
15:51:18
SQ
Brigand Raider uses skill Shieldwall
15:51:18
SQ
-> Behaviors to pick from:
Attack.Default (27.961)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
15:51:18
SQ
-> Behavior picked: Attack.Default (27.961)
15:51:18
SQ
* Brigand Raider: Using Thrust against Vet. Birk Orcbane!
15:51:18
SQ
Brigand Raider uses skill Thrust
15:51:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:51:18
SQ
-> Behavior picked: Idle (1)
15:51:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:19
SQ
* ---------------------------------------------------
15:51:19
SQ
Turn started for Brigand Raider
15:51:19
SQ
*
15:51:19
SQ
* Brigand Raider: Starting turn.
15:51:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (152.419)(*), Attack.Default (20.3141), Attack.SplitShield (16.7465), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
15:51:20
SQ
-> Behavior picked: Defend.Shieldwall (152.419)
15:51:20
SQ
* Brigand Raider: Using Shieldwall!
15:51:20
SQ
Brigand Raider uses skill Shieldwall
15:51:20
SQ
-> Behaviors to pick from:
Attack.Default (20.2827)(*), Attack.SplitShield (16.668)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
15:51:20
SQ
-> Behavior picked: Attack.Default (20.2827)
15:51:21
SQ
* Brigand Raider: Using Chop against Finger Ferdinand Macer!
15:51:21
SQ
Brigand Raider uses skill Chop
15:51:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:51:21
SQ
-> Behavior picked: Idle (1)
15:51:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:22
SQ
* ---------------------------------------------------
15:51:22
SQ
Turn started for Barabas Brimstone
15:51:22
SQ
*
15:51:22
SQ
* Barabas Brimstone: Starting turn.
15:51:22
SQ
-> Behaviors to pick from:
Attack.Default (32.2395)(*), Defend.Shieldwall (21.2627)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
15:51:22
SQ
-> Behavior picked: Attack.Default (32.2395)
15:51:23
SQ
* Barabas Brimstone: Using Throw Javelin against Macer Rabe The Runner!
15:51:23
SQ
Barabas Brimstone uses skill Throw Javelin
15:51:24
SQ
-> Behaviors to pick from:
Attack.Default (32.2395)(*), Defend.Shieldwall (21.0784)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0)
15:51:24
SQ
-> Behavior picked: Attack.Default (32.2395)
15:51:24
SQ
* Barabas Brimstone: Using Throw Javelin against Macer Rabe The Runner!
15:51:24
SQ
Barabas Brimstone uses skill Throw Javelin
15:51:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
15:51:25
SQ
-> Behavior picked: Idle (1)
15:51:25
SQ
* Barabas Brimstone: Ending Turn with 1 of 9 AP left.
15:51:25
SQ
* ---------------------------------------------------
15:51:25
SQ
Turn started for Brigand Raider
15:51:25
SQ
*
15:51:25
SQ
* Brigand Raider: Starting turn.
15:51:25
SQ
-> Behaviors to pick from:
Engage.Melee (83.9119)(*), Defend.Shieldwall (20.8316), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
15:51:25
SQ
-> Behavior picked: Engage.Melee (83.9119)
15:51:26
SQ
* Brigand Raider: Engaging to melee range with Poler Kori (visible), accepted_distance=0, value=0.243836
15:51:26
SQ
* Brigand Raider: Reached engage destination
15:51:26
SQ
-> Behaviors to pick from:
Defend.Shieldwall (88.2116)(*), Attack.Default (26.6883)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
15:51:26
SQ
-> Behavior picked: Defend.Shieldwall (88.2116)
15:51:27
SQ
* Brigand Raider: Using Shieldwall!
15:51:27
SQ
Brigand Raider uses skill Shieldwall
15:51:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
15:51:27
SQ
-> Behavior picked: Idle (1)
15:51:28
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:28
SQ
* ---------------------------------------------------
15:51:28
SQ
Turn started for Brigand Raider
15:51:28
SQ
*
15:51:28
SQ
* Brigand Raider: Starting turn.
15:51:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (94.9896)(*), Defend.Riposte (48.7427)(*), Attack.Default (32.8207)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
15:51:28
SQ
-> Behavior picked: Defend.Riposte (48.7427)
15:51:29
SQ
* Brigand Raider: Using Riposte!
15:51:29
SQ
Brigand Raider uses skill Riposte
15:51:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (91.6675)(*), Attack.Default (32.8207)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0)
15:51:29
SQ
-> Behavior picked: Attack.Default (32.8207)
15:51:30
SQ
* Brigand Raider: Using Slash against Axe Gernot Thief!
15:51:30
SQ
Brigand Raider uses skill Slash
15:51:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0)
15:51:30
SQ
-> Behavior picked: Idle (1)
15:51:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:31
SQ
* ---------------------------------------------------
15:51:31
SQ
Turn started for Brigand Raider
15:51:31
SQ
*
15:51:31
SQ
* Brigand Raider: Starting turn.
15:51:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.829)(*), Attack.Default (25.7909)(*), Attack.CrushArmor (14.8025), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
15:51:31
SQ
-> Behavior picked: Attack.Default (25.7909)
15:51:32
SQ
* Brigand Raider: Using Batter against Grunt Baldur!
15:51:32
SQ
Brigand Raider uses skill Batter
15:51:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.0001)(*), Attack.Default (25.7467)(*), Attack.CrushArmor (14.6687), Idle (1), Attack.Thresh (0), Attack.Split (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0)
15:51:32
SQ
-> Behavior picked: Attack.Default (25.7467)
15:51:33
SQ
* Brigand Raider: Using Batter against Grunt Baldur!
15:51:33
SQ
Brigand Raider uses skill Batter
15:51:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
15:51:33
SQ
-> Behavior picked: Idle (1)
15:51:34
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:51:34
SQ
* ---------------------------------------------------
15:51:34
SQ
Turn started for Brigand Marksman
15:51:34
SQ
*
15:51:34
SQ
* Brigand Marksman: Starting turn.
15:51:34
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (27.3415), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), BreakFree (0), Retreat (0), WakeUpAlly (0), SwitchTo.Melee (0), Reload (0)
15:51:34
SQ
-> Behavior picked: Engage.Ranged (480)
15:51:34
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at H. Bertel (visible)
15:51:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:51:35
SQ
-> Behaviors to pick from:
Attack.Bow (89.6322)(*), Idle (1), Engage.Melee (0), BreakFree (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Reload (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0)
15:51:35
SQ
-> Behavior picked: Attack.Bow (89.6322)
15:51:35
SQ
* Brigand Marksman: Using Shoot Bolt against H. Bertel!
15:51:35
SQ
Brigand Marksman uses skill Shoot Bolt
15:51:36
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:51:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
15:51:36
SQ
-> Behavior picked: Idle (1)
15:51:36
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
15:51:36
SQ
* ---------------------------------------------------
15:51:36
SQ
Turn started for Brigand Raider
15:51:36
SQ
*
15:51:36
SQ
* Brigand Raider: Starting turn.
15:51:36
SQ
-> Behaviors to pick from:
Attack.Default (41.5988)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0)
15:51:36
SQ
-> Behavior picked: Attack.Default (41.5988)
15:51:37
SQ
* Brigand Raider: Using Strike against Axe Gernot Thief!
15:51:37
SQ
Brigand Raider uses skill Strike
15:51:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
15:51:37
SQ
-> Behavior picked: Idle (1)
15:51:38
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
15:51:38
SQ
* ---------------------------------------------------
15:51:38
SQ
Turn started for Brigand Raider
15:51:38
SQ
*
15:51:38
SQ
* Brigand Raider: Starting turn.
15:51:38
SQ
-> Behaviors to pick from:
Engage.Melee (195)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
15:51:38
SQ
-> Behavior picked: Engage.Melee (195)
15:51:39
SQ
* Brigand Raider: Engaging to melee range with Axe Gernot Thief (visible), accepted_distance=0, value=0.368102
15:51:39
SQ
* Brigand Raider: Reached engage destination
15:51:39
SQ
-> Behaviors to pick from:
Defend.Knockback (67.5442)(*), Attack.Default (45.631)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
15:51:39
SQ
-> Behavior picked: Attack.Default (45.631)
15:51:40
SQ
* Brigand Raider: Using Strike against Axe Gernot Thief!
15:51:40
SQ
Brigand Raider uses skill Strike
15:51:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0)
15:51:40
SQ
-> Behavior picked: Idle (1)
15:51:41
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
15:51:41
SQ
* ---------------------------------------------------
15:51:41
SQ
Turn started for Ar. Sigmund
15:51:44
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Marksman]
15:51:44
SQ
Ar. Sigmund uses skill Quick Shot
15:51:44
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Marksman]
15:51:44
SQ
Ar. Sigmund uses skill Quick Shot
15:51:46
SQ
Turn started for Gozu Willibald Hunter
15:51:48
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Brigand Marksman]
15:51:48
SQ
Gozu Willibald Hunter uses skill Quick Shot
15:51:49
SQ
Brigand Marksman has died.
15:51:49
UI
Failed to load procedural content "procedural/tacticalentity(31006,4125264,socket,arrow)".
15:51:52
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Brigand Raider]
15:51:52
SQ
Gozu Willibald Hunter uses skill Quick Shot
15:51:54
SQ
Turn started for H. Bertel
15:51:55
SQ
[H. Bertel] executes skill [Quick Shot] on target [Brigand Raider]
15:51:55
SQ
H. Bertel uses skill Quick Shot
15:51:56
SQ
[H. Bertel] executes skill [Quick Shot] on target [Brigand Raider]
15:51:56
SQ
H. Bertel uses skill Quick Shot
15:51:57
SQ
Brigand Raider has died.
15:51:57
SQ
[H. Bertel] executes skill [Quick Shot] on target [Brigand Raider]
15:51:57
SQ
H. Bertel uses skill Quick Shot
15:51:59
SQ
Turn started for Slayer Konrad the Swift
15:52:01
SQ
[Slayer Konrad the Swift] executes skill [Split] on target [Brigand Raider]
15:52:01
SQ
Slayer Konrad the Swift uses skill Split
15:52:01
SQ
Brigand Raider has died.
15:52:01
SQ
Brigand Raider has died.
15:52:04
SQ
Turn started for Axe Gernot Thief
15:52:06
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Brigand Raider]
15:52:06
SQ
Axe Gernot Thief uses skill Chop
15:52:06
SQ
Brigand Raider has died.
15:52:06
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:52:11
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Brigand Raider]
15:52:11
SQ
Axe Gernot Thief uses skill Chop
15:52:13
SQ
Turn started for C. Hakon
15:52:18
SQ
Turn started for Poler Kori
15:52:21
SQ
[Poler Kori] executes skill [Strike] on target [Brigand Raider]
15:52:21
SQ
Poler Kori uses skill Strike
15:52:25
SQ
[Poler Kori] executes skill [Knock Out] on target [Brigand Raider]
15:52:25
SQ
Poler Kori uses skill Knock Out
15:52:26
SQ
Turn started for Brigand Raider
15:52:26
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:52:26
SQ
*
15:52:26
SQ
* Brigand Raider: Starting turn.
15:52:26
SQ
-> Behaviors to pick from:
Defend.Knockback (81.1764)(*), Defend.Riposte (44.8352)(*), Defend.Shieldwall (31.8278)(*), Attack.Default (22.0992)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), Protect (0), Attack.SplitShield (0), Attack.Split (0)
15:52:26
SQ
-> Behavior picked: Attack.Default (22.0992)
15:52:27
SQ
* Brigand Raider: Using Slash against Slayer Konrad the Swift!
15:52:27
SQ
Brigand Raider uses skill Slash
15:52:27
SQ
-> Behaviors to pick from:
Defend.Knockback (80.2536)(*), Defend.Riposte (44.5301)(*), Defend.Shieldwall (31.5879)(*), Attack.Default (23.044)(*), Idle (1), Attack.Thresh (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0)
15:52:27
SQ
-> Behavior picked: Defend.Knockback (80.2536)
15:52:28
SQ
* Brigand Raider: Using Knock Back!
15:52:28
SQ
Brigand Raider uses skill Knock Back
15:52:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Protect (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
15:52:29
SQ
-> Behavior picked: Idle (1)
15:52:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:52:29
SQ
* ---------------------------------------------------
15:52:29
SQ
Turn started for Finger Ferdinand Macer
15:52:31
SQ
[Finger Ferdinand Macer] executes skill [Bash] on target [Brigand Raider]
15:52:31
SQ
Finger Ferdinand Macer uses skill Bash
15:52:32
SQ
[Finger Ferdinand Macer] executes skill [Bash] on target [Brigand Raider]
15:52:32
SQ
Finger Ferdinand Macer uses skill Bash
15:52:33
SQ
Skill [Overwhelmed] removed from [Finger Ferdinand Macer].
15:52:33
SQ
Turn started for Macer Rabe The Runner
15:52:33
SQ
Skill [Shieldwall] removed from [Macer Rabe The Runner].
15:52:35
SQ
[Macer Rabe The Runner] executes skill [Bash] on target [Brigand Raider]
15:52:35
SQ
Macer Rabe The Runner uses skill Bash
15:52:36
SQ
Skill [Overwhelmed] removed from [Macer Rabe The Runner].
15:52:37
SQ
Turn started for Grunt Baldur
15:52:37
SQ
Skill [Indomitable] removed from [Grunt Baldur].
15:52:40
SQ
[Grunt Baldur] executes skill [Batter] on target [Brigand Raider]
15:52:40
SQ
Grunt Baldur uses skill Batter
15:52:41
SQ
[Grunt Baldur] executes skill [Batter] on target [Brigand Raider]
15:52:41
SQ
Grunt Baldur uses skill Batter
15:52:44
SQ
Turn started for Sp. Tank Torleif
15:52:48
SQ
Turn started for Vet. Birk Orcbane
15:52:48
SQ
Skill [Indomitable] removed from [Vet. Birk Orcbane].
15:52:51
SQ
[Vet. Birk Orcbane] executes skill [Split] on target [Brigand Raider]
15:52:51
SQ
Vet. Birk Orcbane uses skill Split
15:52:52
SQ
INFO: Next round issued: 3
15:52:53
SQ
Turn started for Brigand Marksman
15:52:53
SQ
*
15:52:53
SQ
* Brigand Marksman: Starting turn.
15:52:53
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
15:52:53
SQ
-> Behaviors to pick from:
Engage.Ranged (1200)(*), Attack.Bow (33.5139), Idle (1), WakeUpAlly (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0)
15:52:53
SQ
-> Behavior picked: Engage.Ranged (1200)
15:52:54
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Ar. Sigmund (visible)
15:52:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0)
15:52:54
SQ
-> Behavior picked: Idle (1)
15:52:54
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
15:52:54
SQ
* ---------------------------------------------------
15:52:55
SQ
Turn started for Brigand Marksman
15:52:55
SQ
*
15:52:55
SQ
* Brigand Marksman: Starting turn.
15:52:55
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
15:52:55
SQ
-> Behaviors to pick from:
Attack.Bow (39.7141)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0)
15:52:55
SQ
-> Behavior picked: Attack.Bow (39.7141)
15:52:56
SQ
* Brigand Marksman: Using Aimed Shot against Slayer Konrad the Swift!
15:52:56
SQ
Brigand Marksman uses skill Aimed Shot
15:52:57
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Puncture (0), Attack.Bow (0)
15:52:57
SQ
-> Behavior picked: Idle (1)
15:52:57
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
15:52:57
SQ
* ---------------------------------------------------
15:52:57
SQ
Turn started for Brigand Raider
15:52:57
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:52:57
SQ
*
15:52:57
SQ
* Brigand Raider: Starting turn.
15:52:58
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (129.412), Defend.Shieldwall (20.948), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Default (0), Defend (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0)
15:52:58
SQ
-> Behavior picked: Protect (2000)
15:52:58
SQ
* Brigand Raider: Going for protective position.
15:52:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Default (0), Defend (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Protect (0)
15:52:59
SQ
-> Behavior picked: Idle (1)
15:52:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:52:59
SQ
* ---------------------------------------------------
15:52:59
SQ
Turn started for Brigand Raider
15:52:59
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:52:59
SQ
*
15:52:59
SQ
* Brigand Raider: Starting turn.
15:52:59
SQ
-> Behaviors to pick from:
Defend.Rotation (255.068)(*), SwitchTo.Melee (100)(*), Defend.Shieldwall (50.8457), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.CrushArmor (0)
15:52:59
SQ
-> Behavior picked: SwitchTo.Melee (100)
15:53:00
SQ
* Brigand Raider: Switching to melee weapon!
15:53:00
SQ
-> Behaviors to pick from:
Defend.Rotation (253.562)(*), Defend.Shieldwall (101.342)(*), Attack.Default (57.3514), Attack.Lash (20.543), Idle (1), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), BreakFree (0), Recover (0), Attack.Thresh (0), Attack.Puncture (0), Protect (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
15:53:00
SQ
-> Behavior picked: Defend.Rotation (253.562)
15:53:00
SQ
* Brigand Raider: Using Rotation!
15:53:00
SQ
Brigand Raider uses skill Rotation
15:53:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Recover (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0)
15:53:01
SQ
-> Behavior picked: Idle (1)
15:53:01
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
15:53:01
SQ
* ---------------------------------------------------
15:53:01
SQ
Turn started for Barabas Brimstone
15:53:01
SQ
*
15:53:01
SQ
* Barabas Brimstone: Starting turn.
15:53:01
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (29.1378), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Defend.Rotation (0), Protect (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0)
15:53:01
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:53:02
SQ
* Barabas Brimstone: Switching to melee weapon!
15:53:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (58.0411)(*), Defend.Knockback (55.3811)(*), Attack.Default (16.5163)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Rotation (0), Protect (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0)
15:53:02
SQ
-> Behavior picked: Defend.Shieldwall (58.0411)
15:53:02
SQ
* Barabas Brimstone: Using Shieldwall!
15:53:02
SQ
Barabas Brimstone uses skill Shieldwall
15:53:02
SQ
-> Behaviors to pick from:
Attack.Default (16.5163)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
15:53:02
SQ
-> Behavior picked: Attack.Default (16.5163)
15:53:03
SQ
* Barabas Brimstone: Using Cleave against Sp. Tank Torleif!
15:53:03
SQ
Barabas Brimstone uses skill Cleave
15:53:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), WakeUpAlly (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
15:53:03
SQ
-> Behavior picked: Idle (1)
15:53:03
SQ
* Barabas Brimstone: Ending Turn with 1 of 9 AP left.
15:53:03
SQ
* ---------------------------------------------------
15:53:04
SQ
Turn started for Brigand Raider
15:53:04
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:53:04
SQ
*
15:53:04
SQ
* Brigand Raider: Starting turn.
15:53:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.5014)(*), Attack.Default (39.0942)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
15:53:04
SQ
-> Behavior picked: Attack.Default (39.0942)
15:53:05
SQ
* Brigand Raider: Using Thrust against Vet. Birk Orcbane!
15:53:05
SQ
Brigand Raider uses skill Thrust
15:53:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.9901)(*), Attack.Default (39.8995)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0)
15:53:05
SQ
-> Behavior picked: Defend.Shieldwall (60.9901)
15:53:06
SQ
* Brigand Raider: Using Shieldwall!
15:53:06
SQ
Brigand Raider uses skill Shieldwall
15:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0)
15:53:06
SQ
-> Behavior picked: Idle (1)
15:53:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:53:07
SQ
* ---------------------------------------------------
15:53:07
SQ
Turn started for C. Hakon
15:53:08
SQ
[C. Hakon] executes skill [Impale] on target [Brigand Raider]
15:53:08
SQ
C. Hakon uses skill Impale
15:53:08
SQ
Brigand Raider has died.
15:53:12
SQ
Turn started for Brigand Raider
15:53:12
SQ
*
15:53:12
SQ
* Brigand Raider: Starting turn.
15:53:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (193.342)(*), Defend.Knockback (52.8423)(*), Attack.Default (29.1346), Attack.CrushArmor (18.4856), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Thresh (0)
15:53:13
SQ
-> Behavior picked: Defend.Shieldwall (193.342)
15:53:13
SQ
* Brigand Raider: Using Shieldwall!
15:53:13
SQ
Brigand Raider uses skill Shieldwall
15:53:13
SQ
-> Behaviors to pick from:
Attack.Default (28.9989)(*), Attack.CrushArmor (18.0283)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Protect (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0)
15:53:13
SQ
-> Behavior picked: Attack.CrushArmor (18.0283)
15:53:14
SQ
* Brigand Raider: Using Crush Armor against Grunt Baldur!
15:53:14
SQ
Brigand Raider uses skill Destroy Armor
15:53:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
15:53:14
SQ
-> Behavior picked: Idle (1)
15:53:15
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:53:15
SQ
* ---------------------------------------------------
15:53:15
SQ
Turn started for Brigand Raider
15:53:15
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:53:15
SQ
*
15:53:15
SQ
* Brigand Raider: Starting turn.
15:53:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.4246)(*), Attack.Default (16.4965), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Protect (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Split (0)
15:53:15
SQ
-> Behavior picked: Defend.Shieldwall (92.4246)
15:53:16
SQ
* Brigand Raider: Using Shieldwall!
15:53:16
SQ
Brigand Raider uses skill Shieldwall
15:53:16
SQ
-> Behaviors to pick from:
Attack.Default (16.4965)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Protect (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
15:53:16
SQ
-> Behavior picked: Attack.Default (16.4965)
15:53:17
SQ
* Brigand Raider: Using Cleave against Grunt Baldur!
15:53:17
SQ
Brigand Raider uses skill Cleave
15:53:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Protect (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
15:53:17
SQ
-> Behavior picked: Idle (1)
15:53:18
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:53:18
SQ
* ---------------------------------------------------
15:53:18
SQ
Turn started for Ar. Sigmund
15:53:21
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Marksman]
15:53:21
SQ
Ar. Sigmund uses skill Quick Shot
15:53:22
SQ
Brigand Marksman has died.
15:53:23
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Raider]
15:53:23
SQ
Ar. Sigmund uses skill Quick Shot
15:53:24
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Raider]
15:53:24
SQ
Ar. Sigmund uses skill Quick Shot
15:53:25
SQ
Turn started for Gozu Willibald Hunter
15:53:27
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Brigand Marksman]
15:53:27
SQ
Gozu Willibald Hunter uses skill Quick Shot
15:53:28
SQ
Brigand Marksman has died.
15:53:28
SQ
Skill [Reload] removed from [Brigand Marksman].
15:53:28
SQ
Skill [Shieldwall] removed from [Barabas Brimstone].
15:53:28
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:53:30
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Brigand Raider]
15:53:30
SQ
Gozu Willibald Hunter uses skill Quick Shot
15:53:30
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:53:31
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Brigand Raider]
15:53:31
SQ
Gozu Willibald Hunter uses skill Quick Shot
15:53:32
SQ
Turn started for Axe Gernot Thief
15:53:39
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Brigand Raider]
15:53:39
SQ
Axe Gernot Thief uses skill Chop
15:53:39
SQ
Brigand Raider has died.
15:53:50
SQ
Turn started for Finger Ferdinand Macer
15:53:54
SQ
[Finger Ferdinand Macer] executes skill [Knock Out] on target [Barabas Brimstone]
15:53:54
SQ
Finger Ferdinand Macer uses skill Knock Out
15:53:56
SQ
Turn started for H. Bertel
15:53:58
SQ
[H. Bertel] executes skill [Aimed Shot] on target [Brigand Raider]
15:53:58
SQ
H. Bertel uses skill Aimed Shot
15:54:00
SQ
Skill [Killing Frenzy!] removed from [H. Bertel].
15:54:00
SQ
Turn started for Macer Rabe The Runner
15:54:03
SQ
[Macer Rabe The Runner] executes skill [Bash] on target [Brigand Raider]
15:54:03
SQ
Macer Rabe The Runner uses skill Bash
15:54:05
SQ
Turn started for Poler Kori
15:54:08
SQ
[Poler Kori] executes skill [Bash] on target [Brigand Raider]
15:54:08
SQ
Poler Kori uses skill Bash
15:54:08
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:54:11
SQ
[Poler Kori] executes skill [Bash] on target [Brigand Raider]
15:54:11
SQ
Poler Kori uses skill Bash
15:54:12
SQ
Turn started for Brigand Raider
15:54:12
SQ
*
15:54:12
SQ
* Brigand Raider: Starting turn.
15:54:12
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (129.52)(*), Engage.Melee (81.0526)(*), Defend.Shieldwall (24.8777), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Defend (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Protect (0)
15:54:12
SQ
-> Behavior picked: SwitchTo.Ranged (129.52)
15:54:13
SQ
* Brigand Raider: Switching to ranged weapon!
15:54:13
SQ
-> Behaviors to pick from:
Attack.Default (89.1748)(*), Defend.Shieldwall (49.7555)(*), Idle (1), Attack.Thresh (0), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Protect (0), SwitchTo.Ranged (0)
15:54:13
SQ
-> Behavior picked: Defend.Shieldwall (49.7555)
15:54:13
SQ
* Brigand Raider: Using Shieldwall!
15:54:13
SQ
Brigand Raider uses skill Shieldwall
15:54:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Protect (0), SwitchTo.Ranged (0), Attack.Default (0)
15:54:13
SQ
-> Behavior picked: Idle (1)
15:54:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:54:14
SQ
* ---------------------------------------------------
15:54:14
SQ
Turn started for Sp. Tank Torleif
15:54:18
SQ
Skill [Overwhelmed] removed from [Sp. Tank Torleif].
15:54:19
SQ
Turn started for Grunt Baldur
15:54:23
SQ
[Grunt Baldur] executes skill [Slash] on target [Brigand Raider]
15:54:23
SQ
Grunt Baldur uses skill Slash
15:54:25
SQ
[Grunt Baldur] executes skill [Slash] on target [Brigand Raider]
15:54:25
SQ
Grunt Baldur uses skill Slash
15:54:25
SQ
Brigand Raider has died.
15:54:26
SQ
[Grunt Baldur] executes skill [Slash] on target [Brigand Raider]
15:54:26
SQ
Grunt Baldur uses skill Slash
15:54:27
SQ
Turn started for Slayer Konrad the Swift
15:54:31
SQ
[Slayer Konrad the Swift] executes skill [Overhead Strike] on target [Brigand Raider]
15:54:31
SQ
Slayer Konrad the Swift uses skill Overhead Strike
15:54:31
SQ
Brigand Raider has died.
15:54:31
SQ
Skill [Shieldwall] removed from [Brigand Raider].
15:54:35
SQ
Turn started for Vet. Birk Orcbane
15:54:36
SQ
[Vet. Birk Orcbane] executes skill [Overhead Strike] on target [Brigand Raider]
15:54:36
SQ
Vet. Birk Orcbane uses skill Overhead Strike
15:54:44
SQ
INFO: Next round issued: 4
15:54:45
SQ
Turn started for Brigand Marksman
15:54:45
SQ
*
15:54:45
SQ
* Brigand Marksman: Starting turn.
15:54:45
SQ
-> Behaviors to pick from:
Retreat (1055.88)(*), Attack.Bow (76.8544), Idle (1), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Defend (0), Engage.Ranged (0), Defend.Rotation (0), Reload (0)
15:54:45
SQ
-> Behavior picked: Retreat (1055.88)
15:54:45
SQ
* Brigand Marksman: Retreating.
15:54:46
SQ
Turn started for Brigand Raider
15:54:46
SQ
*
15:54:46
SQ
* Brigand Raider: Starting turn.
15:54:47
SQ
-> Behaviors to pick from:
Attack.Default (18.108)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0)
15:54:47
SQ
-> Behavior picked: Attack.Default (18.108)
15:54:47
SQ
* Brigand Raider: Using Slash against Slayer Konrad the Swift!
15:54:47
SQ
Brigand Raider uses skill Slash
15:54:47
SQ
-> Behaviors to pick from:
Attack.Default (19.2056)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Split (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0)
15:54:47
SQ
-> Behavior picked: Attack.Default (19.2056)
15:54:48
SQ
* Brigand Raider: Using Slash against Slayer Konrad the Swift!
15:54:48
SQ
Brigand Raider uses skill Slash
15:54:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0)
15:54:48
SQ
-> Behavior picked: Idle (1)
15:54:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
15:54:49
SQ
* ---------------------------------------------------
15:54:50
SQ
Turn started for C. Hakon
15:54:52
SQ
[C. Hakon] executes skill [Impale] on target [Brigand Raider]
15:54:52
SQ
C. Hakon uses skill Impale
15:54:54
SQ
Turn started for Ar. Sigmund
15:54:56
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Raider]
15:54:56
SQ
Ar. Sigmund uses skill Quick Shot
15:54:56
SQ
Brigand Raider has died.
15:54:57
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Brigand Raider]
15:54:57
SQ
Ar. Sigmund uses skill Quick Shot
15:54:57
SQ
Brigand Raider has died.
15:54:58
SQ
Turn started for H. Bertel
15:55:00
SQ
Turn started for Gozu Willibald Hunter
15:55:01
SQ
Skill [Killing Frenzy!] removed from [Gozu Willibald Hunter].
15:55:01
SQ
Turn started for Axe Gernot Thief
15:55:02
SQ
[Axe Gernot Thief] executes skill [Puncture] on target [Barabas Brimstone]
15:55:02
SQ
Axe Gernot Thief uses skill Puncture
15:55:03
SQ
[Axe Gernot Thief] executes skill [Puncture] on target [Barabas Brimstone]
15:55:03
SQ
Axe Gernot Thief uses skill Puncture
15:55:04
SQ
Skill [Killing Frenzy!] removed from [Axe Gernot Thief].
15:55:04
SQ
Turn started for Macer Rabe The Runner
15:55:09
SQ
Turn started for Finger Ferdinand Macer
15:55:13
SQ
[Finger Ferdinand Macer] executes skill [Puncture] on target [Barabas Brimstone]
15:55:13
SQ
Finger Ferdinand Macer uses skill Puncture
15:55:15
SQ
Turn started for Sp. Tank Torleif
15:55:16
SQ
[Sp. Tank Torleif] executes skill [Thrust] on target [Brigand Raider]
15:55:16
SQ
Sp. Tank Torleif uses skill Thrust
15:55:17
SQ
[Sp. Tank Torleif] executes skill [Thrust] on target [Brigand Raider]
15:55:17
SQ
Sp. Tank Torleif uses skill Thrust
15:55:18
SQ
Turn started for Poler Kori
15:55:21
SQ
Turn started for Vet. Birk Orcbane
15:55:23
SQ
Turn started for Grunt Baldur
15:55:32
SQ
Turn started for Slayer Konrad the Swift
15:55:33
SQ
[Slayer Konrad the Swift] executes skill [Overhead Strike] on target [Brigand Raider]
15:55:33
SQ
Slayer Konrad the Swift uses skill Overhead Strike
15:55:33
SQ
Brigand Raider has died.
15:55:35
SQ
Turn started for Barabas Brimstone
15:55:35
SQ
*
15:55:35
SQ
* Barabas Brimstone: Starting turn.
15:55:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Rotation (0), WakeUpAlly (0), Engage.Melee (0), Attack.Decapitate (0), Protect (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0)
15:55:35
SQ
-> Behavior picked: Idle (1)
15:55:36
SQ
* Barabas Brimstone: Ending Turn with 0 of 9 AP left.
15:55:36
SQ
* ---------------------------------------------------
15:55:36
SQ
Skill [Stunned] removed from [Barabas Brimstone].
15:55:36
SQ
INFO: Next round issued: 5
15:55:36
SQ
Turn started for Brigand Marksman
15:55:36
SQ
*
15:55:36
SQ
* Brigand Marksman: Starting turn.
15:55:36
SQ
-> Behaviors to pick from:
Retreat (1232.35)(*), Attack.Bow (13.2946), Idle (1), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), BreakFree (0), Attack.Default (0)
15:55:36
SQ
-> Behavior picked: Retreat (1232.35)
15:55:37
SQ
* Brigand Marksman: Retreating.
15:55:37
SQ
* Brigand Marksman: Retreated!
15:55:37
SQ
Turn started for C. Hakon
15:55:41
SQ
Turn started for H. Bertel
15:55:42
SQ
Turn started for Gozu Willibald Hunter
15:55:43
SQ
Turn started for Macer Rabe The Runner
15:55:44
SQ
[Macer Rabe The Runner] executes skill [Puncture] on target [Barabas Brimstone]
15:55:44
SQ
Macer Rabe The Runner uses skill Puncture
15:55:44
SQ
[Macer Rabe The Runner] executes skill [Puncture] on target [Barabas Brimstone]
15:55:44
SQ
Macer Rabe The Runner uses skill Puncture
15:55:45
SQ
Turn started for Ar. Sigmund
15:55:46
SQ
Skill [Killing Frenzy!] removed from [Ar. Sigmund].
15:55:46
SQ
Turn started for Finger Ferdinand Macer
15:55:47
SQ
Turn started for Sp. Tank Torleif
15:55:48
SQ
Turn started for Poler Kori
15:55:49
SQ
Turn started for Axe Gernot Thief
15:55:52
SQ
Turn started for Vet. Birk Orcbane
15:55:53
SQ
Turn started for Grunt Baldur
15:55:54
SQ
Turn started for Slayer Konrad the Swift
15:55:54
SQ
Skill [Killing Frenzy!] removed from [Slayer Konrad the Swift].
15:55:55
SQ
Turn started for Barabas Brimstone
15:55:55
SQ
*
15:55:55
SQ
* Barabas Brimstone: Starting turn.
15:55:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Protect (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0)
15:55:55
SQ
-> Behavior picked: Idle (1)
15:55:55
SQ
* Barabas Brimstone: Waiting with 9 of 9 AP left.
15:55:55
SQ
* ---------------------------------------------------
15:55:56
SQ
*
15:55:56
SQ
* Barabas Brimstone: Resuming turn.
15:55:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0)
15:55:56
SQ
-> Behavior picked: Idle (1)
15:55:56
SQ
* Barabas Brimstone: Ending Turn with 9 of 9 AP left.
15:55:56
SQ
* ---------------------------------------------------
15:55:56
SQ
INFO: Next round issued: 6
15:55:57
SQ
Turn started for H. Bertel
15:55:58
SQ
Turn started for Gozu Willibald Hunter
15:55:58
SQ
Turn started for C. Hakon
15:55:59
SQ
[C. Hakon] executes skill [Puncture] on target [Barabas Brimstone]
15:55:59
SQ
C. Hakon uses skill Puncture
15:56:00
SQ
[C. Hakon] executes skill [Puncture] on target [Barabas Brimstone]
15:56:00
SQ
C. Hakon uses skill Puncture
15:56:00
SQ
Barabas Brimstone has died.
15:56:00
Resource
Unloading: gfx/orientation_overlay.png
15:56:00
Resource
Unloading: music/bandits_01.ogg
15:56:05
Script
VM collected 169 object(s) and deleted them.
15:56:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:56:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:56:11
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:56:11
SQ
World::onCombatFinished
15:56:11
SQ
Save campaign: Shiny Company
15:56:13
Scene
Finished saving scene.
15:56:14
SQ
TacticalState::onFinish
15:56:14
Resource
Unloading: gfx/object_0.png
15:56:14
Resource
Unloading: gfx/detail.png
15:56:14
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:56:14
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_01.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_02.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_03.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_04.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_05.wav
15:56:14
Resource
Unloading: sounds/enemies/wake_up_06.wav
15:56:14
Resource
Unloading: music/victory_01.ogg
15:57:03
SQ
contract removed: 371
15:57:05
Script
VM collected 2 object(s) and deleted them.
15:57:06
SQ
contract added: The Battle
15:57:09
SQ
Location entered: Burglers' Encampment
15:57:22
SQ
contract added: The Battle
15:57:30
SQ
contract added: Armed Courier
15:57:34
Resource
Unloading: music/worldmap_10.ogg
15:58:08
SQ
contract removed: 379
15:58:09
SQ
contract added: Obtain artifact
15:58:46
SQ
Attempted to remove item from empty bag slot
16:00:14
SQ
Save campaign: Shiny Company
16:00:16
Scene
Finished saving scene.
16:00:17
SQ
WorldState::onHide
16:00:17
Texture
Texture "gfx/detail.png" (ID: 235) took up approximately 10922kb in video memory.
16:00:17
Resource
Unloading: gfx/detail.png
16:00:17
Texture
Texture "gfx/detail.png" (ID: 235) took up approximately 10922kb in video memory.
16:00:18
Texture
Texture "gfx/object_0.png" (ID: 639) took up approximately 21845kb in video memory.
16:00:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,5).
16:00:18
Texture
Texture "gfx/orientation_overlay.png" (ID: 684) took up approximately 1024kb in video memory.
16:00:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,6).
16:00:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,4).
16:00:18
SQ
TACTICAL: STASH LOCKED: true
16:00:18
SQ
INFO: Next round issued: 1
16:00:18
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:00:18
Resource
Unloading: music/worldmap_03.ogg
16:00:18
SQ
Turn started for Hexe
16:00:18
SQ
*
16:00:18
SQ
* Hexe: Starting turn.
16:00:18
SQ
-> Behaviors to pick from:
Charm (845.654)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
16:00:18
SQ
-> Behavior picked: Charm (845.654)
16:00:19
SQ
Hexe uses skill Charm
16:00:20
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
16:00:20
SQ
-> Behavior picked: Engage.Ranged (60)
16:00:20
SQ
* Hexe: Engaging into firing range over 2 tiles at Finger Ferdinand Macer (visible)
16:00:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
16:00:20
SQ
-> Behavior picked: Idle (1)
16:00:20
SQ
* Hexe: Ending Turn with 0 of 9 AP left.
16:00:20
SQ
* ---------------------------------------------------
16:00:21
SQ
Turn started for Hexe
16:00:21
SQ
*
16:00:21
SQ
* Hexe: Starting turn.
16:00:21
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
16:00:21
SQ
-> Behaviors to pick from:
Charm (845.654)(*), Idle (1), UsePotion (0), Hex (0), Engage.Ranged (0)
16:00:21
SQ
-> Behavior picked: Charm (845.654)
16:00:21
SQ
Hexe uses skill Charm
16:00:23
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
16:00:23
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Hex (0), Engage.Ranged (0), Charm (0)
16:00:23
SQ
-> Behavior picked: Idle (1)
16:00:23
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
16:00:23
SQ
* ---------------------------------------------------
16:00:24
SQ
Turn started for Hexe
16:00:24
SQ
*
16:00:24
SQ
* Hexe: Starting turn.
16:00:24
SQ
-> Behaviors to pick from:
Charm (684.528)(*), Engage.Ranged (60), Idle (1), UsePotion (0), Hex (0)
16:00:24
SQ
-> Behavior picked: Charm (684.528)
16:00:25
SQ
Hexe uses skill Charm
16:00:26
SQ
-> Behaviors to pick from:
Engage.Ranged (60)(*), Idle (1), Hex (0), UsePotion (0), Charm (0)
16:00:26
SQ
-> Behavior picked: Engage.Ranged (60)
16:00:26
SQ
* Hexe: Engaging into firing range over 1 tiles at Ar. Sigmund (not visible)
16:00:27
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
16:00:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Charm (0), Engage.Ranged (0)
16:00:27
SQ
-> Behavior picked: Idle (1)
16:00:27
SQ
* Hexe: Ending Turn with 2 of 9 AP left.
16:00:27
SQ
* ---------------------------------------------------
16:00:27
SQ
Turn started for Ar. Sigmund
16:00:30
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Hexe]
16:00:30
SQ
Ar. Sigmund uses skill Quick Shot
16:00:30
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Hexe]
16:00:30
SQ
Ar. Sigmund uses skill Quick Shot
16:00:33
SQ
Turn started for H. Bertel
16:00:35
SQ
H. Bertel uses skill Footwork
16:00:40
SQ
Turn started for Gozu Willibald Hunter
16:00:46
SQ
Gozu Willibald Hunter uses skill Footwork
16:00:48
SQ
Turn started for Axe Gernot Thief
16:00:52
SQ
Axe Gernot Thief uses skill Unleash Wardog
16:00:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,10).
16:00:52
SQ
inserting entity, index = 1
16:00:53
SQ
Turn started for Lasher the Wardog
16:00:53
SQ
*
16:00:53
SQ
* Lasher the Wardog: Starting turn.
16:00:53
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
16:00:53
SQ
-> Behavior picked: Engage.Melee (220)
16:00:54
SQ
* Lasher the Wardog: Engaging to melee range with Hexe (visible), accepted_distance=0, value=0.0363903
16:00:54
SQ
* Lasher the Wardog: Reached engage destination
16:00:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
16:00:54
SQ
-> Behavior picked: Idle (1)
16:00:55
SQ
* Lasher the Wardog: Ending Turn with 4 of 12 AP left.
16:00:55
SQ
* ---------------------------------------------------
16:00:55
SQ
Turn started for Finger Ferdinand Macer
16:00:55
SQ
*
16:00:55
SQ
* Finger Ferdinand Macer: Starting turn.
16:00:55
SQ
-> Behaviors to pick from:
Attack.KnockOut (56.6473)(*), Attack.Default (32.5764)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
16:00:55
SQ
-> Behavior picked: Attack.Default (32.5764)
16:00:56
SQ
* Finger Ferdinand Macer: Using Bash against Macer Rabe The Runner!
16:00:56
SQ
Finger Ferdinand Macer uses skill Bash
16:00:56
SQ
-> Behaviors to pick from:
Attack.KnockOut (55.89)(*), Attack.Default (33.0324)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
16:00:56
SQ
-> Behavior picked: Attack.Default (33.0324)
16:00:57
SQ
* Finger Ferdinand Macer: Using Bash against Macer Rabe The Runner!
16:00:57
SQ
Finger Ferdinand Macer uses skill Bash
16:00:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0)
16:00:57
SQ
-> Behavior picked: Idle (1)
16:00:58
SQ
* Finger Ferdinand Macer: Ending Turn with 1 of 9 AP left.
16:00:58
SQ
* ---------------------------------------------------
16:00:58
SQ
Turn started for C. Hakon
16:01:05
SQ
Turn started for Slayer Konrad the Swift
16:01:09
SQ
Turn started for Sp. Tank Torleif
16:01:11
SQ
[Sp. Tank Torleif] executes skill [Knock Out] on target [Finger Ferdinand Macer]
16:01:11
SQ
Sp. Tank Torleif uses skill Knock Out
16:01:13
SQ
Turn started for Grunt Baldur
16:01:19
SQ
Turn started for Macer Rabe The Runner
16:01:23
SQ
Macer Rabe The Runner uses skill Unleash Wardog
16:01:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,8).
16:01:23
SQ
inserting entity, index = 1
16:01:24
SQ
Turn started for Grond the Wardog
16:01:24
SQ
*
16:01:24
SQ
* Grond the Wardog: Starting turn.
16:01:24
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
16:01:24
SQ
-> Behavior picked: Engage.Melee (264)
16:01:25
SQ
* Grond the Wardog: Engaging to melee range with Hexe (visible), accepted_distance=0, value=0.0391403
16:01:25
SQ
* Grond the Wardog: Reached engage destination
16:01:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
16:01:25
SQ
-> Behavior picked: Idle (1)
16:01:26
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
16:01:26
SQ
* ---------------------------------------------------
16:01:26
SQ
Turn started for Vet. Birk Orcbane
16:01:48
SQ
INFO: Next round issued: 2
16:01:49
SQ
Turn started for Lasher the Wardog
16:01:49
SQ
*
16:01:49
SQ
* Lasher the Wardog: Starting turn.
16:01:49
SQ
-> Behaviors to pick from:
Attack.Default (6.71775)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:01:49
SQ
-> Behavior picked: Attack.Default (6.71775)
16:01:50
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:01:50
SQ
Lasher the Wardog uses skill Bite
16:01:50
SQ
-> Behaviors to pick from:
Attack.Default (7.49612)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:01:50
SQ
-> Behavior picked: Attack.Default (7.49612)
16:01:51
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:01:51
SQ
Lasher the Wardog uses skill Bite
16:01:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:01:51
SQ
-> Behavior picked: Idle (1)
16:01:51
SQ
* Lasher the Wardog: Ending Turn with 2 of 12 AP left.
16:01:51
SQ
* ---------------------------------------------------
16:01:52
SQ
Turn started for Grond the Wardog
16:01:52
SQ
*
16:01:52
SQ
* Grond the Wardog: Starting turn.
16:01:52
SQ
-> Behaviors to pick from:
Attack.Default (8.68882)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:01:52
SQ
-> Behavior picked: Attack.Default (8.68882)
16:01:52
SQ
* Grond the Wardog: Using Bite against Hexe!
16:01:52
SQ
Grond the Wardog uses skill Bite
16:01:53
SQ
-> Behaviors to pick from:
Attack.Default (4.26093)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:01:53
SQ
-> Behavior picked: Attack.Default (4.26093)
16:01:53
SQ
* Grond the Wardog: Using Bite against Hexe!
16:01:53
SQ
Grond the Wardog uses skill Bite
16:01:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:01:53
SQ
-> Behavior picked: Idle (1)
16:01:54
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
16:01:54
SQ
* ---------------------------------------------------
16:01:54
SQ
Turn started for Hexe
16:01:54
SQ
*
16:01:54
SQ
* Hexe: Starting turn.
16:01:55
SQ
-> Behaviors to pick from:
Hex (624.862)(*), Charm (413.308)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
16:01:55
SQ
-> Behavior picked: Charm (413.308)
16:01:55
SQ
Hexe uses skill Charm
16:01:57
SQ
-> Behaviors to pick from:
Hex (623.492)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
16:01:57
SQ
-> Behavior picked: Hex (623.492)
16:01:57
SQ
Hexe uses skill Hex
16:01:58
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
16:01:58
SQ
-> Behavior picked: Idle (1)
16:01:58
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
16:01:58
SQ
* ---------------------------------------------------
16:01:58
SQ
Turn started for Hexe
16:01:58
SQ
*
16:01:58
SQ
* Hexe: Starting turn.
16:01:58
SQ
-> Behaviors to pick from:
Hex (629.444)(*), Charm (408.104)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
16:01:58
SQ
-> Behavior picked: Charm (408.104)
16:01:59
SQ
Hexe uses skill Charm
16:02:01
SQ
-> Behaviors to pick from:
Hex (629.444)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
16:02:01
SQ
-> Behavior picked: Hex (629.444)
16:02:01
SQ
Hexe uses skill Hex
16:02:01
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
16:02:01
SQ
-> Behavior picked: Idle (1)
16:02:02
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
16:02:02
SQ
* ---------------------------------------------------
16:02:02
SQ
Turn started for Ar. Sigmund
16:02:05
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Hexe]
16:02:05
SQ
Ar. Sigmund uses skill Quick Shot
16:02:06
SQ
Hexe has died.
16:02:13
SQ
Turn started for Slayer Konrad the Swift
16:02:17
SQ
[Slayer Konrad the Swift] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:02:17
SQ
Slayer Konrad the Swift uses skill Knock Out
16:02:18
SQ
Turn started for Axe Gernot Thief
16:02:22
SQ
Turn started for Grunt Baldur
16:02:23
SQ
[Grunt Baldur] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:02:23
SQ
Grunt Baldur uses skill Knock Out
16:02:24
SQ
[Grunt Baldur] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:02:24
SQ
Grunt Baldur uses skill Knock Out
16:02:25
SQ
Turn started for C. Hakon
16:02:29
SQ
C. Hakon uses skill Footwork
16:02:31
SQ
Turn started for H. Bertel
16:02:36
SQ
Turn started for Finger Ferdinand Macer
16:02:36
SQ
*
16:02:36
SQ
* Finger Ferdinand Macer: Starting turn.
16:02:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Reload (0), Attack.Lash (0), Attack.Bow (0), Attack.CrushArmor (0), Defend.Spearwall (0), Pickup.Weapon (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
16:02:36
SQ
-> Behavior picked: Idle (1)
16:02:37
SQ
* Finger Ferdinand Macer: Ending Turn with 0 of 9 AP left.
16:02:37
SQ
* ---------------------------------------------------
16:02:37
SQ
Skill [Charmed] removed from [Finger Ferdinand Macer].
16:02:37
SQ
Skill [Stunned] removed from [Finger Ferdinand Macer].
16:02:37
SQ
Turn started for Gozu Willibald Hunter
16:02:42
SQ
Turn started for Vet. Birk Orcbane
16:02:44
SQ
Turn started for Macer Rabe The Runner
16:02:44
SQ
*
16:02:44
SQ
* Macer Rabe The Runner: Starting turn.
16:02:44
SQ
-> Behaviors to pick from:
Attack.KnockOut (56.3119)(*), Attack.Default (21.8173)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
16:02:44
SQ
-> Behavior picked: Attack.Default (21.8173)
16:02:45
SQ
* Macer Rabe The Runner: Using Bash against Slayer Konrad the Swift!
16:02:45
SQ
Macer Rabe The Runner uses skill Bash
16:02:45
SQ
-> Behaviors to pick from:
Attack.KnockOut (54.99)(*), Attack.Default (21.7004)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
16:02:45
SQ
-> Behavior picked: Attack.KnockOut (54.99)
16:02:46
SQ
* Macer Rabe The Runner: Using Knock Out against Slayer Konrad the Swift!
16:02:46
SQ
Macer Rabe The Runner uses skill Knock Out
16:02:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0)
16:02:46
SQ
-> Behavior picked: Idle (1)
16:02:47
SQ
* Macer Rabe The Runner: Ending Turn with 1 of 9 AP left.
16:02:47
SQ
* ---------------------------------------------------
16:02:47
SQ
Turn started for Sp. Tank Torleif
16:02:49
SQ
[Sp. Tank Torleif] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:02:49
SQ
Sp. Tank Torleif uses skill Knock Out
16:02:52
SQ
INFO: Next round issued: 3
16:02:53
SQ
Turn started for Grond the Wardog
16:02:53
SQ
*
16:02:53
SQ
* Grond the Wardog: Starting turn.
16:02:53
SQ
-> Behaviors to pick from:
Attack.Default (6.52178)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:02:53
SQ
-> Behavior picked: Attack.Default (6.52178)
16:02:54
SQ
* Grond the Wardog: Using Bite against Hexe!
16:02:54
SQ
Grond the Wardog uses skill Bite
16:02:54
SQ
-> Behaviors to pick from:
Attack.Default (4.88194)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:02:54
SQ
-> Behavior picked: Attack.Default (4.88194)
16:02:54
SQ
* Grond the Wardog: Using Bite against Hexe!
16:02:54
SQ
Grond the Wardog uses skill Bite
16:02:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:02:54
SQ
-> Behavior picked: Idle (1)
16:02:55
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
16:02:55
SQ
* ---------------------------------------------------
16:02:55
SQ
Turn started for Lasher the Wardog
16:02:55
SQ
*
16:02:55
SQ
* Lasher the Wardog: Starting turn.
16:02:56
SQ
-> Behaviors to pick from:
Attack.Default (5.17644)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:02:56
SQ
-> Behavior picked: Attack.Default (5.17644)
16:02:56
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:02:56
SQ
Lasher the Wardog uses skill Bite
16:02:56
SQ
-> Behaviors to pick from:
Attack.Default (6.99337)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:02:56
SQ
-> Behavior picked: Attack.Default (6.99337)
16:02:57
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:02:57
SQ
Lasher the Wardog uses skill Bite
16:02:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:02:57
SQ
-> Behavior picked: Idle (1)
16:02:58
SQ
* Lasher the Wardog: Ending Turn with 2 of 12 AP left.
16:02:58
SQ
* ---------------------------------------------------
16:02:58
SQ
Turn started for Hexe
16:02:58
SQ
Skill [Hex] removed from [Gozu Willibald Hunter].
16:02:58
SQ
Skill [Protected by a Hex] removed from [Hexe].
16:02:58
SQ
*
16:02:58
SQ
* Hexe: Starting turn.
16:02:58
SQ
-> Behaviors to pick from:
Charm (517.172)(*), Idle (1), Hex (0), Engage.Ranged (0), UsePotion (0)
16:02:58
SQ
-> Behavior picked: Charm (517.172)
16:02:59
SQ
Hexe uses skill Charm
16:03:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Engage.Ranged (0), UsePotion (0), Charm (0)
16:03:01
SQ
-> Behavior picked: Idle (1)
16:03:01
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
16:03:01
SQ
* ---------------------------------------------------
16:03:01
SQ
Turn started for Hexe
16:03:01
SQ
Skill [Hex] removed from [C. Hakon].
16:03:01
SQ
Skill [Protected by a Hex] removed from [Hexe].
16:03:01
SQ
*
16:03:01
SQ
* Hexe: Starting turn.
16:03:01
SQ
-> Behaviors to pick from:
Hex (630.538)(*), Charm (479.882)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
16:03:01
SQ
-> Behavior picked: Hex (630.538)
16:03:02
SQ
Hexe uses skill Hex
16:03:03
SQ
-> Behaviors to pick from:
Charm (478.188)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Hex (0)
16:03:03
SQ
-> Behavior picked: Charm (478.188)
16:03:03
SQ
Hexe uses skill Charm
16:03:04
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Hex (0), Charm (0)
16:03:04
SQ
-> Behavior picked: Idle (1)
16:03:04
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
16:03:04
SQ
* ---------------------------------------------------
16:03:05
SQ
Turn started for Gozu Willibald Hunter
16:03:11
SQ
Turn started for Finger Ferdinand Macer
16:03:15
SQ
[Finger Ferdinand Macer] executes skill [Knock Out] on target [H. Bertel]
16:03:15
SQ
Finger Ferdinand Macer uses skill Knock Out
16:03:17
SQ
Turn started for Ar. Sigmund
16:03:17
SQ
*
16:03:17
SQ
* Ar. Sigmund: Starting turn.
16:03:17
SQ
-> Behaviors to pick from:
Attack.Bow (255.032)(*), Idle (1), Engage.Melee (1.25e-07), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0)
16:03:17
SQ
-> Behavior picked: Attack.Bow (255.032)
16:03:18
SQ
* Ar. Sigmund: Using Aimed Shot against Vet. Birk Orcbane!
16:03:18
SQ
Ar. Sigmund uses skill Aimed Shot
16:03:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Bow (0)
16:03:20
SQ
-> Behavior picked: Idle (1)
16:03:20
SQ
* Ar. Sigmund: Ending Turn with 1 of 9 AP left.
16:03:20
SQ
* ---------------------------------------------------
16:03:20
SQ
Skill [Killing Frenzy!] removed from [Ar. Sigmund].
16:03:20
SQ
Turn started for H. Bertel
16:03:20
SQ
*
16:03:20
SQ
* H. Bertel: Starting turn.
16:03:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Bow (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Pickup.Weapon (0), Flee (0)
16:03:20
SQ
-> Behavior picked: Idle (1)
16:03:21
SQ
* H. Bertel: Ending Turn with 0 of 9 AP left.
16:03:21
SQ
* ---------------------------------------------------
16:03:21
SQ
Skill [Stunned] removed from [H. Bertel].
16:03:21
SQ
Turn started for Axe Gernot Thief
16:03:24
SQ
[Axe Gernot Thief] executes skill [Decapitate] on target [Hexe]
16:03:24
SQ
Axe Gernot Thief uses skill Decapitate
16:03:26
SQ
Turn started for C. Hakon
16:03:31
SQ
Turn started for Vet. Birk Orcbane
16:03:41
SQ
Turn started for Slayer Konrad the Swift
16:03:41
SQ
Skill [Stunned] removed from [Slayer Konrad the Swift].
16:03:41
SQ
Turn started for Sp. Tank Torleif
16:03:43
SQ
[Sp. Tank Torleif] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:03:43
SQ
Sp. Tank Torleif uses skill Knock Out
16:03:45
SQ
[Sp. Tank Torleif] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:03:45
SQ
Sp. Tank Torleif uses skill Knock Out
16:03:46
SQ
Turn started for Grunt Baldur
16:03:47
SQ
[Grunt Baldur] executes skill [Knock Out] on target [Macer Rabe The Runner]
16:03:47
SQ
Grunt Baldur uses skill Knock Out
16:03:49
SQ
Turn started for Macer Rabe The Runner
16:03:49
SQ
*
16:03:49
SQ
* Macer Rabe The Runner: Starting turn.
16:03:49
SQ
-> Behaviors to pick from:
Attack.KnockOut (39.5783)(*), Attack.Default (14.515)(*), Idle (1), Attack.Lash (0), Attack.Bow (0), Attack.ThrowNet (0), Attack.SplitShield (0), Pickup.Weapon (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Reload (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
16:03:49
SQ
-> Behavior picked: Attack.KnockOut (39.5783)
16:03:50
SQ
* Macer Rabe The Runner: Using Knock Out against Slayer Konrad the Swift!
16:03:50
SQ
Macer Rabe The Runner uses skill Knock Out
16:03:50
SQ
-> Behaviors to pick from:
Attack.Default (12.8765)(*), Idle (1), Attack.Bow (0), Attack.Split (0), Attack.ThrowNet (0), Reload (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Pickup.Weapon (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.KnockOut (0)
16:03:50
SQ
-> Behavior picked: Attack.Default (12.8765)
16:03:51
SQ
* Macer Rabe The Runner: Using Bash against Slayer Konrad the Swift!
16:03:51
SQ
Macer Rabe The Runner uses skill Bash
16:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Reload (0), Pickup.Weapon (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0)
16:03:51
SQ
-> Behavior picked: Idle (1)
16:03:52
SQ
* Macer Rabe The Runner: Ending Turn with 1 of 9 AP left.
16:03:52
SQ
* ---------------------------------------------------
16:03:52
SQ
Skill [Charmed] removed from [Macer Rabe The Runner].
16:03:56
SQ
INFO: Next round issued: 4
16:03:57
SQ
Turn started for Lasher the Wardog
16:03:57
SQ
*
16:03:57
SQ
* Lasher the Wardog: Starting turn.
16:03:57
SQ
-> Behaviors to pick from:
Attack.Default (5.29333)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:03:57
SQ
-> Behavior picked: Attack.Default (5.29333)
16:03:58
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:03:58
SQ
Lasher the Wardog uses skill Bite
16:03:58
SQ
-> Behaviors to pick from:
Attack.Default (9.09821)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:03:58
SQ
-> Behavior picked: Attack.Default (9.09821)
16:03:58
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:03:58
SQ
Lasher the Wardog uses skill Bite
16:03:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:03:59
SQ
-> Behavior picked: Idle (1)
16:03:59
SQ
* Lasher the Wardog: Ending Turn with 2 of 12 AP left.
16:03:59
SQ
* ---------------------------------------------------
16:03:59
SQ
Turn started for Grond the Wardog
16:03:59
SQ
*
16:03:59
SQ
* Grond the Wardog: Starting turn.
16:04:00
SQ
-> Behaviors to pick from:
Attack.Default (7.45418)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:04:00
SQ
-> Behavior picked: Attack.Default (7.45418)
16:04:00
SQ
* Grond the Wardog: Using Bite against Hexe!
16:04:00
SQ
Grond the Wardog uses skill Bite
16:04:00
SQ
-> Behaviors to pick from:
Attack.Default (7.53976)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
16:04:00
SQ
-> Behavior picked: Attack.Default (7.53976)
16:04:01
SQ
* Grond the Wardog: Using Bite against Hexe!
16:04:01
SQ
Grond the Wardog uses skill Bite
16:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
16:04:01
SQ
-> Behavior picked: Idle (1)
16:04:02
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
16:04:02
SQ
* ---------------------------------------------------
16:04:02
SQ
Turn started for Hexe
16:04:02
SQ
*
16:04:02
SQ
* Hexe: Starting turn.
16:04:03
SQ
-> Behaviors to pick from:
Hex (991.737)(*), Charm (977.084)(*), Idle (1), Engage.Ranged (0), UsePotion (0)
16:04:03
SQ
-> Behavior picked: Charm (977.084)
16:04:03
SQ
Hexe uses skill Charm
16:04:05
SQ
-> Behaviors to pick from:
Hex (985.07)(*), Idle (1), UsePotion (0), Engage.Ranged (0), Charm (0)
16:04:05
SQ
-> Behavior picked: Hex (985.07)
16:04:05
SQ
Hexe uses skill Hex
16:04:06
SQ
-> Behaviors to pick from:
Idle (1)(*), UsePotion (0), Engage.Ranged (0), Charm (0), Hex (0)
16:04:06
SQ
-> Behavior picked: Idle (1)
16:04:06
SQ
* Hexe: Ending Turn with 1 of 9 AP left.
16:04:06
SQ
* ---------------------------------------------------
16:04:07
SQ
Turn started for Hexe
16:04:07
SQ
Skill [Hex] removed from [H. Bertel].
16:04:07
SQ
Skill [Protected by a Hex] removed from [Hexe].
16:04:07
SQ
*
16:04:07
SQ
* Hexe: Starting turn.
16:04:07
SQ
-> Behaviors to pick from:
Charm (441.195)(*), Idle (1), Engage.Ranged (0), Hex (0), UsePotion (0)
16:04:07
SQ
-> Behavior picked: Charm (441.195)
16:04:08
SQ
Hexe uses skill Charm
16:04:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Hex (0), UsePotion (0), Charm (0)
16:04:09
SQ
-> Behavior picked: Idle (1)
16:04:09
SQ
* Hexe: Waiting with 4 of 9 AP left.
16:04:09
SQ
* ---------------------------------------------------
16:04:10
SQ
Turn started for Gozu Willibald Hunter
16:04:13
SQ
Turn started for H. Bertel
16:04:13
SQ
*
16:04:13
SQ
* H. Bertel: Starting turn.
16:04:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Lash (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Rotation (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Pickup.Weapon (0), Flee (0), Engage.Melee (0)
16:04:13
SQ
-> Behavior picked: Idle (1)
16:04:13
SQ
* H. Bertel: Waiting with 9 of 9 AP left.
16:04:13
SQ
* ---------------------------------------------------
16:04:13
SQ
Turn started for Ar. Sigmund
16:04:13
SQ
*
16:04:13
SQ
* Ar. Sigmund: Starting turn.
16:04:14
SQ
-> Behaviors to pick from:
Attack.Bow (175.91)(*), Idle (1), Engage.Melee (1.25e-08), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Reload (0), Defend.Spearwall (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0)
16:04:14
SQ
-> Behavior picked: Attack.Bow (175.91)
16:04:14
SQ
* Ar. Sigmund: Using Aimed Shot against Macer Rabe The Runner!
16:04:14
SQ
Ar. Sigmund uses skill Aimed Shot
16:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Decapitate (0), Reload (0), Defend.Spearwall (0), Pickup.Weapon (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Bow (0)
16:04:16
SQ
-> Behavior picked: Idle (1)
16:04:16
SQ
* Ar. Sigmund: Ending Turn with 1 of 9 AP left.
16:04:16
SQ
* ---------------------------------------------------
16:04:16
SQ
Skill [Charmed] removed from [Ar. Sigmund].
16:04:16
SQ
Turn started for C. Hakon
16:04:27
SQ
Turn started for Axe Gernot Thief
16:04:34
SQ
Turn started for Finger Ferdinand Macer
16:04:37
SQ
[Finger Ferdinand Macer] executes skill [Knock Out] on target [H. Bertel]
16:04:37
SQ
Finger Ferdinand Macer uses skill Knock Out
16:04:38
SQ
[Finger Ferdinand Macer] executes skill [Knock Out] on target [H. Bertel]
16:04:38
SQ
Finger Ferdinand Macer uses skill Knock Out
16:04:39
SQ
Turn started for Vet. Birk Orcbane
16:04:40
SQ
[Vet. Birk Orcbane] executes skill [Slash] on target [Hexe]
16:04:40
SQ
Vet. Birk Orcbane uses skill Slash
16:04:41
SQ
[Vet. Birk Orcbane] executes skill [Slash] on target [Hexe]
16:04:41
SQ
Vet. Birk Orcbane uses skill Slash
16:04:41
SQ
Hexe has died.
16:04:41
SQ
Skill [Charmed] removed from [H. Bertel].
16:04:44
SQ
Turn started for Slayer Konrad the Swift
16:04:45
SQ
Skill [Stunned] removed from [Slayer Konrad the Swift].
16:04:45
SQ
Turn started for Grunt Baldur
16:04:49
SQ
Turn started for Sp. Tank Torleif
16:04:50
SQ
Turn started for Macer Rabe The Runner
16:04:52
SQ
[Macer Rabe The Runner] executes skill [Recover] on target [Macer Rabe The Runner]
16:04:52
SQ
Macer Rabe The Runner uses skill Recover
16:04:55
SQ
Skill [Stunned] removed from [H. Bertel].
16:04:57
SQ
INFO: Next round issued: 5
16:04:57
SQ
Turn started for Lasher the Wardog
16:04:57
SQ
*
16:04:57
SQ
* Lasher the Wardog: Starting turn.
16:04:57
SQ
-> Behaviors to pick from:
Attack.Default (11.3036)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
16:04:57
SQ
-> Behavior picked: Attack.Default (11.3036)
16:04:58
SQ
* Lasher the Wardog: Using Bite against Hexe!
16:04:58
SQ
Lasher the Wardog uses skill Bite
16:04:58
SQ
Hexe has died.
16:04:58
SQ
Skill [Hex] removed from [Gozu Willibald Hunter].
16:04:58
UI
Failed to load procedural content "procedural/tacticalentity(25784,4127782,socket,arrow)".
16:04:58
Resource
Unloading: gfx/orientation_overlay.png
16:04:58
SQ
Skill [Killing Frenzy!] removed from [Vet. Birk Orcbane].
16:04:58
Resource
Unloading: music/beasts_03.ogg
16:04:58
SQ
*
16:04:58
SQ
* Lasher the Wardog: Resuming turn.
16:04:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
16:04:58
SQ
-> Behavior picked: Idle (1)
16:05:05
Script
VM collected 168 object(s) and deleted them.
16:05:08
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:05:08
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:05:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:05:08
SQ
World::onCombatFinished
16:05:08
SQ
Save campaign: Shiny Company
16:05:10
Scene
Finished saving scene.
16:05:11
SQ
TacticalState::onFinish
16:05:11
Resource
Unloading: gfx/object_0.png
16:05:11
Resource
Unloading: gfx/detail.png
16:05:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_death_00.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_death_01.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_death_02.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_death_03.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
16:05:11
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16:05:11
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Unloading: sounds/enemies/wardog_bite_03.wav
16:05:11
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Unloading: sounds/enemies/wardog_bite_04.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
16:05:11
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
16:05:11
Resource
Unloading: sounds/enemies/wake_up_01.wav
16:05:11
Resource
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16:05:11
Resource
Unloading: sounds/enemies/wake_up_03.wav
16:05:11
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Unloading: sounds/enemies/wake_up_04.wav
16:05:11
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Unloading: sounds/enemies/wake_up_05.wav
16:05:11
Resource
Unloading: sounds/enemies/wake_up_06.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hurt_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hurt_02.wav
16:05:11
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Unloading: sounds/enemies/hexe_hurt_03.wav
16:05:11
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16:05:11
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Unloading: sounds/enemies/hexe_hurt_05.wav
16:05:11
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16:05:11
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Unloading: sounds/enemies/hexe_hurt_07.wav
16:05:11
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Unloading: sounds/enemies/hexe_hurt_08.wav
16:05:11
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Unloading: sounds/enemies/hexe_hurt_09.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hurt_10.wav
16:05:11
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Unloading: sounds/enemies/hexe_hurt_11.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hurt_12.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hurt_13.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_death_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_death_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_death_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_death_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_death_05.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_flee_01.wav
16:05:11
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Unloading: sounds/enemies/hexe_flee_02.wav
16:05:11
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Unloading: sounds/enemies/hexe_flee_03.wav
16:05:11
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Unloading: sounds/enemies/hexe_flee_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_flee_05.wav
16:05:11
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Unloading: sounds/enemies/hexe_flee_06.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_flee_07.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_flee_08.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_06.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_07.wav
16:05:11
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Unloading: sounds/enemies/hexe_idle_08.wav
16:05:11
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Unloading: sounds/enemies/hexe_idle_09.wav
16:05:11
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Unloading: sounds/enemies/hexe_idle_05.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_10.wav
16:05:11
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Unloading: sounds/enemies/hexe_idle_11.wav
16:05:11
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Unloading: sounds/enemies/hexe_idle_12.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_13.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_14.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_15.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_16.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_17.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_18.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_19.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_20.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_21.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_22.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_23.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_24.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_25.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_26.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_27.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_28.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_29.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_idle_30.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_kiss_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_kiss_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_kiss_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_kiss_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_chimes_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_chimes_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_chimes_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_charm_chimes_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_04.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_05.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_damage_01.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_damage_02.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_damage_03.wav
16:05:11
Resource
Unloading: sounds/enemies/hexe_hex_damage_04.wav
16:05:11
Resource
Unloading: music/victory_01.ogg
16:06:05
Script
VM collected 1 object(s) and deleted them.
16:10:41
SQ
Location entered: Shanarax
16:10:43
SQ
Save campaign: Shiny Company
16:10:45
Scene
Finished saving scene.
16:10:46
SQ
WorldState::onHide
16:10:46
Texture
Texture "gfx/detail.png" (ID: 644) took up approximately 10922kb in video memory.
16:10:47
Texture
Texture "gfx/object_0.png" (ID: 649) took up approximately 21845kb in video memory.
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
16:10:47
Texture
Texture "gfx/entity_2.png" (ID: 679) took up approximately 21845kb in video memory.
16:10:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 685) took up approximately 1024kb in video memory.
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,5).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,7).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,3).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,8).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,9).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,1).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,10).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_leader" at (21,5).
16:10:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
16:10:47
SQ
TACTICAL: STASH LOCKED: true
16:10:47
SQ
INFO: Next round issued: 1
16:10:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:10:47
Resource
Unloading: music/worldmap_04.ogg
16:10:47
SQ
Turn started for Goblin Ambusher
16:10:47
SQ
*
16:10:47
SQ
* Goblin Ambusher: Starting turn.
16:10:48
SQ
-> Behaviors to pick from:
Attack.Bow (74.0731)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:10:48
SQ
-> Behavior picked: Attack.Bow (74.0731)
16:10:48
SQ
* Goblin Ambusher: Using Aimed Shot against Grunt Baldur!
16:10:48
SQ
Goblin Ambusher uses skill Aimed Shot
16:10:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
16:10:50
SQ
-> Behavior picked: Idle (1)
16:10:50
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:10:50
SQ
* ---------------------------------------------------
16:10:50
SQ
Turn started for Goblin Ambusher
16:10:50
SQ
*
16:10:50
SQ
* Goblin Ambusher: Starting turn.
16:10:50
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (76.7727)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Flee (0)
16:10:50
SQ
-> Behavior picked: Engage.Ranged (120)
16:10:51
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Gozu Willibald Hunter (not visible)
16:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Flee (0), Engage.Ranged (0)
16:10:51
SQ
-> Behavior picked: Idle (1)
16:10:51
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:10:51
SQ
* ---------------------------------------------------
16:10:51
SQ
Turn started for Goblin Ambusher
16:10:51
SQ
*
16:10:51
SQ
* Goblin Ambusher: Starting turn.
16:10:52
SQ
-> Behaviors to pick from:
Attack.Bow (76.7727)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:10:52
SQ
-> Behavior picked: Attack.Bow (76.7727)
16:10:52
SQ
* Goblin Ambusher: Using Aimed Shot against Grunt Baldur!
16:10:52
SQ
Goblin Ambusher uses skill Aimed Shot
16:10:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
16:10:54
SQ
-> Behavior picked: Idle (1)
16:10:54
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:10:54
SQ
* ---------------------------------------------------
16:10:54
SQ
Turn started for Goblin Ambusher
16:10:54
SQ
*
16:10:54
SQ
* Goblin Ambusher: Starting turn.
16:10:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (82.5864)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Flee (0)
16:10:54
SQ
-> Behavior picked: Engage.Ranged (120)
16:10:55
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (not visible)
16:10:56
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:10:56
SQ
-> Behaviors to pick from:
Attack.Bow (56.7128)(*), Idle (1), Disengage (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), Flee (0), Engage.Ranged (0)
16:10:56
SQ
-> Behavior picked: Attack.Bow (56.7128)
16:10:57
SQ
* Goblin Ambusher: Using Quick Shot against Poler Kori!
16:10:57
SQ
Goblin Ambusher uses skill Quick Shot
16:10:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
16:10:58
SQ
-> Behavior picked: Idle (1)
16:10:58
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:10:58
SQ
* ---------------------------------------------------
16:10:58
SQ
Turn started for Goblin Ambusher
16:10:58
SQ
*
16:10:58
SQ
* Goblin Ambusher: Starting turn.
16:10:59
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (62.4855)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Flee (0)
16:10:59
SQ
-> Behavior picked: Attack.Bow (62.4855)
16:10:59
SQ
* Goblin Ambusher: Using Quick Shot against Grunt Baldur!
16:10:59
SQ
Goblin Ambusher uses skill Quick Shot
16:11:00
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (36.3679)(*), Idle (1), Disengage (0), WakeUpAlly (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0)
16:11:00
SQ
-> Behavior picked: Attack.Bow (36.3679)
16:11:00
SQ
* Goblin Ambusher: Using Quick Shot against Grunt Baldur!
16:11:00
SQ
Goblin Ambusher uses skill Quick Shot
16:11:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
16:11:01
SQ
-> Behavior picked: Idle (1)
16:11:01
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:11:01
SQ
* ---------------------------------------------------
16:11:01
SQ
Turn started for Goblin Wolfrider
16:11:01
SQ
*
16:11:01
SQ
* Goblin Wolfrider: Starting turn.
16:11:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:11:01
SQ
-> Behavior picked: Defend (90)
16:11:02
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:11:02
SQ
Turn started for Goblin Wolfrider
16:11:02
SQ
*
16:11:02
SQ
* Goblin Wolfrider: Starting turn.
16:11:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:11:02
SQ
-> Behavior picked: Defend (90)
16:11:03
SQ
* Goblin Wolfrider: Going for defensive position.
16:11:03
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0)
16:11:03
SQ
-> Behavior picked: Defend (22.5)
16:11:03
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:11:03
SQ
Turn started for Goblin Wolfrider
16:11:03
SQ
*
16:11:03
SQ
* Goblin Wolfrider: Starting turn.
16:11:04
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:11:04
SQ
-> Behavior picked: Defend (90)
16:11:04
SQ
* Goblin Wolfrider: Going for defensive position.
16:11:04
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0)
16:11:04
SQ
-> Behavior picked: Defend (22.5)
16:11:04
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:11:05
SQ
Turn started for Goblin Wolfrider
16:11:05
SQ
*
16:11:05
SQ
* Goblin Wolfrider: Starting turn.
16:11:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:11:05
SQ
-> Behavior picked: Defend (90)
16:11:05
SQ
* Goblin Wolfrider: Going for defensive position.
16:11:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0)
16:11:06
SQ
-> Behavior picked: Defend (22.5)
16:11:06
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:11:06
SQ
Turn started for Goblin Wolfrider
16:11:06
SQ
*
16:11:06
SQ
* Goblin Wolfrider: Starting turn.
16:11:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.Puncture (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:11:06
SQ
-> Behavior picked: Defend (90)
16:11:07
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:11:07
SQ
Turn started for Goblin Skirmisher
16:11:07
SQ
*
16:11:07
SQ
* Goblin Skirmisher: Starting turn.
16:11:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:07
SQ
-> Behavior picked: Defend (90)
16:11:08
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:08
SQ
Turn started for Goblin Skirmisher
16:11:08
SQ
*
16:11:08
SQ
* Goblin Skirmisher: Starting turn.
16:11:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:08
SQ
-> Behavior picked: Defend (90)
16:11:09
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:09
SQ
Turn started for Goblin Skirmisher
16:11:09
SQ
*
16:11:09
SQ
* Goblin Skirmisher: Starting turn.
16:11:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:09
SQ
-> Behavior picked: Defend (90)
16:11:10
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:10
SQ
Turn started for Goblin Skirmisher
16:11:10
SQ
*
16:11:10
SQ
* Goblin Skirmisher: Starting turn.
16:11:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:10
SQ
-> Behavior picked: Defend (90)
16:11:11
SQ
* Goblin Skirmisher: Going for defensive position.
16:11:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Default (0), Disengage (0)
16:11:11
SQ
-> Behavior picked: Defend (22.5)
16:11:11
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:11
SQ
Turn started for Goblin Skirmisher
16:11:11
SQ
*
16:11:11
SQ
* Goblin Skirmisher: Starting turn.
16:11:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:11
SQ
-> Behavior picked: Defend (90)
16:11:12
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:12
SQ
Turn started for Goblin Skirmisher
16:11:12
SQ
*
16:11:12
SQ
* Goblin Skirmisher: Starting turn.
16:11:12
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (52.7794)(*), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
16:11:12
SQ
-> Behavior picked: Defend (90)
16:11:13
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:11:13
SQ
Turn started for Goblin Overseer
16:11:13
SQ
*
16:11:13
SQ
* Goblin Overseer: Starting turn.
16:11:13
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), WakeUpAlly (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Flee (0)
16:11:13
SQ
-> Behavior picked: BoostMorale (105)
16:11:13
SQ
Goblin Overseer uses skill Whip
16:11:13
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0)
16:11:13
SQ
-> Behavior picked: BoostMorale (105)
16:11:13
SQ
Goblin Overseer uses skill Whip
16:11:13
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), WakeUpAlly (0), Flee (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0)
16:11:13
SQ
-> Behavior picked: BoostMorale (105)
16:11:13
SQ
Goblin Overseer uses skill Whip
16:11:13
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BoostMorale (0)
16:11:13
SQ
-> Behavior picked: Idle (1)
16:11:13
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:11:13
SQ
* ---------------------------------------------------
16:11:14
SQ
Turn started for Ar. Sigmund
16:11:18
SQ
[Ar. Sigmund] executes skill [Aimed Shot] on target [Goblin Ambusher]
16:11:18
SQ
Ar. Sigmund uses skill Aimed Shot
16:11:21
SQ
Turn started for H. Bertel
16:11:22
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:11:22
SQ
H. Bertel uses skill Quick Shot
16:11:23
SQ
Goblin Skirmisher has died.
16:11:24
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Ambusher]
16:11:24
SQ
H. Bertel uses skill Quick Shot
16:11:25
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Ambusher]
16:11:25
SQ
H. Bertel uses skill Quick Shot
16:11:26
SQ
Turn started for Gozu Willibald Hunter
16:11:28
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Ambusher]
16:11:28
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:11:28
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Ambusher]
16:11:28
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:11:30
SQ
Turn started for Axe Gernot Thief
16:11:31
SQ
Turn started for C. Hakon
16:11:32
SQ
Turn started for Finger Ferdinand Macer
16:11:33
SQ
[Finger Ferdinand Macer] executes skill [Shieldwall] on target [Finger Ferdinand Macer]
16:11:33
SQ
Finger Ferdinand Macer uses skill Shieldwall
16:11:33
SQ
Turn started for Poler Kori
16:11:34
SQ
Turn started for Slayer Konrad the Swift
16:11:35
SQ
Turn started for Grunt Baldur
16:11:36
SQ
[Grunt Baldur] executes skill [Shieldwall] on target [Grunt Baldur]
16:11:36
SQ
Grunt Baldur uses skill Shieldwall
16:11:37
SQ
Turn started for Sp. Tank Torleif
16:11:38
SQ
[Sp. Tank Torleif] executes skill [Shieldwall] on target [Sp. Tank Torleif]
16:11:38
SQ
Sp. Tank Torleif uses skill Shieldwall
16:11:38
SQ
Turn started for Macer Rabe The Runner
16:11:39
SQ
[Macer Rabe The Runner] executes skill [Shieldwall] on target [Macer Rabe The Runner]
16:11:39
SQ
Macer Rabe The Runner uses skill Shieldwall
16:11:39
SQ
Turn started for Vet. Birk Orcbane
16:11:40
SQ
*
16:11:40
SQ
* Goblin Wolfrider: Resuming turn.
16:11:41
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0)
16:11:41
SQ
-> Behavior picked: Defend (22.5)
16:11:41
SQ
* Goblin Wolfrider: Holding defensive position.
16:11:41
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Disengage (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend (0)
16:11:41
SQ
-> Behavior picked: Idle (50)
16:11:41
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:11:41
SQ
* ---------------------------------------------------
16:11:41
SQ
*
16:11:41
SQ
* Goblin Wolfrider: Resuming turn.
16:11:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), BreakFree (0)
16:11:42
SQ
-> Behavior picked: Defend (22.5)
16:11:42
SQ
* Goblin Wolfrider: Holding defensive position.
16:11:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Disengage (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Defend (0)
16:11:43
SQ
-> Behavior picked: Idle (50)
16:11:43
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
16:11:43
SQ
* ---------------------------------------------------
16:11:43
SQ
*
16:11:43
SQ
* Goblin Wolfrider: Resuming turn.
16:11:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), BreakFree (0)
16:11:43
SQ
-> Behavior picked: Defend (22.5)
16:11:43
SQ
* Goblin Wolfrider: Holding defensive position.
16:11:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Disengage (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Defend (0)
16:11:44
SQ
-> Behavior picked: Idle (50)
16:11:44
SQ
* Goblin Wolfrider: Ending Turn with 9 of 13 AP left.
16:11:44
SQ
* ---------------------------------------------------
16:11:44
SQ
*
16:11:44
SQ
* Goblin Wolfrider: Resuming turn.
16:11:44
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), BreakFree (0)
16:11:44
SQ
-> Behavior picked: Defend (22.5)
16:11:44
SQ
* Goblin Wolfrider: Holding defensive position.
16:11:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Disengage (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Defend (0)
16:11:44
SQ
-> Behavior picked: Idle (50)
16:11:44
SQ
* Goblin Wolfrider: Ending Turn with 5 of 13 AP left.
16:11:44
SQ
* ---------------------------------------------------
16:11:44
SQ
*
16:11:44
SQ
* Goblin Wolfrider: Resuming turn.
16:11:44
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.Puncture (0)
16:11:44
SQ
-> Behavior picked: Defend (22.5)
16:11:45
SQ
* Goblin Wolfrider: Holding defensive position.
16:11:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Disengage (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend (0)
16:11:45
SQ
-> Behavior picked: Idle (50)
16:11:45
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:11:45
SQ
* ---------------------------------------------------
16:11:45
SQ
*
16:11:45
SQ
* Goblin Skirmisher: Resuming turn.
16:11:45
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Default (0), Disengage (0)
16:11:45
SQ
-> Behavior picked: Defend (22.5)
16:11:46
SQ
* Goblin Skirmisher: Holding defensive position.
16:11:46
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Disengage (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0)
16:11:46
SQ
-> Behavior picked: Idle (50)
16:11:46
SQ
* Goblin Skirmisher: Ending Turn with 9 of 9 AP left.
16:11:46
SQ
* ---------------------------------------------------
16:11:46
SQ
*
16:11:46
SQ
* Goblin Skirmisher: Resuming turn.
16:11:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Default (0), Disengage (0)
16:11:46
SQ
-> Behavior picked: Defend (22.5)
16:11:47
SQ
* Goblin Skirmisher: Holding defensive position.
16:11:47
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Disengage (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0)
16:11:47
SQ
-> Behavior picked: Idle (50)
16:11:47
SQ
* Goblin Skirmisher: Ending Turn with 9 of 9 AP left.
16:11:47
SQ
* ---------------------------------------------------
16:11:47
SQ
*
16:11:47
SQ
* Goblin Skirmisher: Resuming turn.
16:11:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Default (0), Disengage (0), SwitchTo.Ranged (0), BreakFree (0)
16:11:48
SQ
-> Behavior picked: Defend (22.5)
16:11:48
SQ
* Goblin Skirmisher: Holding defensive position.
16:11:48
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Puncture (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Default (0), Disengage (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend (0)
16:11:48
SQ
-> Behavior picked: Idle (50)
16:11:48
SQ
* Goblin Skirmisher: Ending Turn with 5 of 9 AP left.
16:11:48
SQ
* ---------------------------------------------------
16:11:48
SQ
*
16:11:48
SQ
* Goblin Skirmisher: Resuming turn.
16:11:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Default (0), Disengage (0)
16:11:48
SQ
-> Behavior picked: Defend (22.5)
16:11:49
SQ
* Goblin Skirmisher: Holding defensive position.
16:11:49
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Disengage (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0)
16:11:49
SQ
-> Behavior picked: Idle (50)
16:11:49
SQ
* Goblin Skirmisher: Ending Turn with 9 of 9 AP left.
16:11:49
SQ
* ---------------------------------------------------
16:11:49
SQ
*
16:11:49
SQ
* Goblin Skirmisher: Resuming turn.
16:11:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.1691)(*), Defend (22.5)(*), Idle (1), Disengage (0), SwitchTo.Ranged (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0)
16:11:49
SQ
-> Behavior picked: Defend (22.5)
16:11:50
SQ
* Goblin Skirmisher: Holding defensive position.
16:11:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.1691)(*), Idle (50)(*), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Disengage (0), Defend (0)
16:11:50
SQ
-> Behavior picked: Defend.Shieldwall (79.1691)
16:11:50
SQ
* Goblin Skirmisher: Using Shieldwall!
16:11:50
SQ
Goblin Skirmisher uses skill Shieldwall
16:11:50
SQ
-> Behaviors to pick from:
Idle (50)(*), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Disengage (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), BreakFree (0), Defend.Shieldwall (0)
16:11:50
SQ
-> Behavior picked: Idle (50)
16:11:51
SQ
* Goblin Skirmisher: Ending Turn with 5 of 9 AP left.
16:11:51
SQ
* ---------------------------------------------------
16:11:51
SQ
INFO: Next round issued: 2
16:11:51
SQ
Turn started for Goblin Ambusher
16:11:51
SQ
*
16:11:51
SQ
* Goblin Ambusher: Starting turn.
16:11:51
SQ
* Goblin Ambusher: Taking cover..
16:11:51
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (96.9979)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0)
16:11:51
SQ
-> Behavior picked: Engage.Ranged (180)
16:11:52
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Gozu Willibald Hunter (visible)
16:11:52
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:11:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Attack.Bow (26.5872)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Disengage (0), Retreat (0), Engage.Ranged (0)
16:11:52
SQ
-> Behavior picked: Defend (90)
16:11:52
SQ
* Goblin Ambusher: Going for defensive position.
16:11:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Defend (0)
16:11:53
SQ
-> Behavior picked: Idle (1)
16:11:53
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
16:11:53
SQ
* ---------------------------------------------------
16:11:53
SQ
Turn started for Goblin Ambusher
16:11:53
SQ
*
16:11:53
SQ
* Goblin Ambusher: Starting turn.
16:11:53
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:11:53
SQ
-> Behaviors to pick from:
Attack.Bow (74.1084)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend (0), Flee (0), Attack.Default (0), Retreat (0), Disengage (0)
16:11:53
SQ
-> Behavior picked: Attack.Bow (74.1084)
16:11:54
SQ
* Goblin Ambusher: Using Quick Shot against Poler Kori!
16:11:54
SQ
Goblin Ambusher uses skill Quick Shot
16:11:55
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:11:55
SQ
-> Behaviors to pick from:
Attack.Bow (40.1191)(*), Idle (1), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), BreakFree (0), Defend (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Ranged (0)
16:11:55
SQ
-> Behavior picked: Attack.Bow (40.1191)
16:11:56
SQ
* Goblin Ambusher: Using Quick Shot against Poler Kori!
16:11:56
SQ
Goblin Ambusher uses skill Quick Shot
16:11:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Defend (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0)
16:11:57
SQ
-> Behavior picked: Idle (1)
16:11:57
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:11:57
SQ
* ---------------------------------------------------
16:11:57
SQ
Turn started for Goblin Ambusher
16:11:57
SQ
*
16:11:57
SQ
* Goblin Ambusher: Starting turn.
16:11:57
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (28.4297), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
16:11:57
SQ
-> Behavior picked: Engage.Ranged (120)
16:11:58
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (not visible)
16:11:58
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:11:58
SQ
-> Behaviors to pick from:
Attack.Bow (26.4276)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
16:11:58
SQ
-> Behavior picked: Attack.Bow (26.4276)
16:11:58
SQ
* Goblin Ambusher: Using Quick Shot against Finger Ferdinand Macer!
16:11:58
SQ
Goblin Ambusher uses skill Quick Shot
16:11:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
16:11:59
SQ
-> Behavior picked: Idle (1)
16:11:59
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:11:59
SQ
* ---------------------------------------------------
16:11:59
SQ
Turn started for Goblin Ambusher
16:11:59
SQ
*
16:11:59
SQ
* Goblin Ambusher: Starting turn.
16:11:59
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (28.4297), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
16:11:59
SQ
-> Behavior picked: Engage.Ranged (120)
16:12:00
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Gozu Willibald Hunter (not visible)
16:12:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Attack.Bow (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
16:12:00
SQ
-> Behavior picked: Idle (1)
16:12:00
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:12:00
SQ
* ---------------------------------------------------
16:12:00
SQ
Turn started for Goblin Ambusher
16:12:00
SQ
*
16:12:00
SQ
* Goblin Ambusher: Starting turn.
16:12:00
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (28.6914), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Retreat (0)
16:12:00
SQ
-> Behavior picked: Engage.Ranged (120)
16:12:01
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (not visible)
16:12:01
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:12:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Attack.Bow (56.4956)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.Puncture (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Engage.Ranged (0)
16:12:01
SQ
-> Behavior picked: Attack.Bow (56.4956)
16:12:02
SQ
* Goblin Ambusher: Using Quick Shot against Poler Kori!
16:12:02
SQ
Goblin Ambusher uses skill Quick Shot
16:12:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Defend (0)
16:12:03
SQ
-> Behavior picked: Idle (1)
16:12:03
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:12:03
SQ
* ---------------------------------------------------
16:12:03
SQ
Turn started for Goblin Wolfrider
16:12:03
SQ
*
16:12:03
SQ
* Goblin Wolfrider: Starting turn.
16:12:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Disengage (0), Retreat (0)
16:12:03
SQ
-> Behavior picked: Defend (90)
16:12:04
SQ
* Goblin Wolfrider: Going for defensive position.
16:12:04
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Disengage (0), Retreat (0), Attack.SplitShield (0)
16:12:04
SQ
-> Behavior picked: Defend (22.5)
16:12:04
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:12:04
SQ
Turn started for Goblin Skirmisher
16:12:04
SQ
*
16:12:04
SQ
* Goblin Skirmisher: Starting turn.
16:12:04
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0)
16:12:04
SQ
-> Behavior picked: Defend (90)
16:12:05
SQ
* Goblin Skirmisher: Going for defensive position.
16:12:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0)
16:12:05
SQ
-> Behavior picked: Defend (22.5)
16:12:05
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:12:05
SQ
Turn started for Goblin Wolfrider
16:12:05
SQ
*
16:12:05
SQ
* Goblin Wolfrider: Starting turn.
16:12:05
Script
VM collected 156 object(s) and deleted them.
16:12:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Disengage (0), Retreat (0)
16:12:06
SQ
-> Behavior picked: Defend (90)
16:12:06
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:12:06
SQ
Turn started for Goblin Skirmisher
16:12:06
SQ
*
16:12:06
SQ
* Goblin Skirmisher: Starting turn.
16:12:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0)
16:12:06
SQ
-> Behavior picked: Defend (90)
16:12:07
SQ
* Goblin Skirmisher: Going for defensive position.
16:12:07
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Defend (22.5), Idle (1), WakeUpAlly (0), Flee (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0)
16:12:07
SQ
-> Behavior picked: SwitchTo.Ranged (200)
16:12:07
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:12:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0)
16:12:07
SQ
-> Behavior picked: Defend (22.5)
16:12:07
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:12:08
SQ
Turn started for Goblin Skirmisher
16:12:08
SQ
*
16:12:08
SQ
* Goblin Skirmisher: Starting turn.
16:12:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0)
16:12:08
SQ
-> Behavior picked: Defend (90)
16:12:08
SQ
* Goblin Skirmisher: Going for defensive position.
16:12:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0)
16:12:09
SQ
-> Behavior picked: Defend (22.5)
16:12:09
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:12:09
SQ
Turn started for Goblin Wolfrider
16:12:09
SQ
*
16:12:09
SQ
* Goblin Wolfrider: Starting turn.
16:12:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Disengage (0)
16:12:09
SQ
-> Behavior picked: Defend (90)
16:12:10
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:12:10
SQ
Turn started for Goblin Skirmisher
16:12:10
SQ
*
16:12:10
SQ
* Goblin Skirmisher: Starting turn.
16:12:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0)
16:12:10
SQ
-> Behavior picked: Defend (90)
16:12:10
SQ
* Goblin Skirmisher: Going for defensive position.
16:12:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0)
16:12:10
SQ
-> Behavior picked: Idle (1)
16:12:10
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:12:10
SQ
* ---------------------------------------------------
16:12:10
SQ
Turn started for Goblin Wolfrider
16:12:10
SQ
*
16:12:10
SQ
* Goblin Wolfrider: Starting turn.
16:12:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Disengage (0)
16:12:10
SQ
-> Behavior picked: Defend (90)
16:12:10
SQ
* Goblin Wolfrider: Going for defensive position.
16:12:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Disengage (0), Engage.Melee (0)
16:12:11
SQ
-> Behavior picked: Defend (22.5)
16:12:11
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:12:11
SQ
Turn started for Goblin Wolfrider
16:12:11
SQ
*
16:12:11
SQ
* Goblin Wolfrider: Starting turn.
16:12:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Disengage (0)
16:12:11
SQ
-> Behavior picked: Defend (90)
16:12:12
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:12:12
SQ
Turn started for Axe Gernot Thief
16:12:13
SQ
Turn started for Goblin Overseer
16:12:13
SQ
*
16:12:13
SQ
* Goblin Overseer: Starting turn.
16:12:14
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), Engage.Ranged (0), Reload (0), Attack.Bow (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0)
16:12:14
SQ
-> Behavior picked: BoostMorale (105)
16:12:14
SQ
Goblin Overseer uses skill Whip
16:12:14
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), Attack.Bow (0), Flee (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Reload (0)
16:12:14
SQ
-> Behavior picked: BoostMorale (105)
16:12:14
SQ
Goblin Overseer uses skill Whip
16:12:14
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), Engage.Ranged (0), WakeUpAlly (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
16:12:14
SQ
-> Behavior picked: BoostMorale (105)
16:12:14
SQ
Goblin Overseer uses skill Whip
16:12:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Reload (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), BoostMorale (0)
16:12:14
SQ
-> Behavior picked: Idle (1)
16:12:14
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:12:14
SQ
* ---------------------------------------------------
16:12:14
SQ
Turn started for Goblin Skirmisher
16:12:14
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:12:14
SQ
*
16:12:14
SQ
* Goblin Skirmisher: Starting turn.
16:12:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (52.7794)(*), Idle (1), Defend.Knockback (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0)
16:12:14
SQ
-> Behavior picked: Defend.Shieldwall (52.7794)
16:12:15
SQ
* Goblin Skirmisher: Using Shieldwall!
16:12:15
SQ
Goblin Skirmisher uses skill Shieldwall
16:12:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Attack.ThrowNet (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0)
16:12:15
SQ
-> Behavior picked: Defend (90)
16:12:16
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:12:16
SQ
Turn started for Ar. Sigmund
16:12:19
SQ
[Ar. Sigmund] executes skill [Aimed Shot] on target [Goblin Ambusher]
16:12:19
SQ
Ar. Sigmund uses skill Aimed Shot
16:12:20
SQ
Goblin Ambusher has died.
16:12:22
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Goblin Ambusher]
16:12:22
SQ
Ar. Sigmund uses skill Quick Shot
16:12:23
SQ
Turn started for C. Hakon
16:12:25
SQ
Turn started for Poler Kori
16:12:26
SQ
[Poler Kori] executes skill [Indomitable] on target [Poler Kori]
16:12:26
SQ
Poler Kori uses skill Indomitable
16:12:26
SQ
Turn started for Slayer Konrad the Swift
16:12:28
SQ
Turn started for Gozu Willibald Hunter
16:12:31
SQ
[Gozu Willibald Hunter] executes skill [Aimed Shot] on target [Goblin Ambusher]
16:12:31
SQ
Gozu Willibald Hunter uses skill Aimed Shot
16:12:33
SQ
Goblin Ambusher has died.
16:12:34
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Ambusher]
16:12:34
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:12:36
SQ
Turn started for Vet. Birk Orcbane
16:12:37
SQ
Turn started for H. Bertel
16:12:40
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Ambusher]
16:12:40
SQ
H. Bertel uses skill Quick Shot
16:12:42
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Ambusher]
16:12:42
SQ
H. Bertel uses skill Quick Shot
16:12:43
SQ
Skill [Killing Frenzy!] removed from [H. Bertel].
16:12:44
SQ
Turn started for Finger Ferdinand Macer
16:12:44
SQ
Skill [Shieldwall] removed from [Finger Ferdinand Macer].
16:12:45
SQ
[Finger Ferdinand Macer] executes skill [Shieldwall] on target [Finger Ferdinand Macer]
16:12:45
SQ
Finger Ferdinand Macer uses skill Shieldwall
16:12:46
SQ
Turn started for Grunt Baldur
16:12:46
SQ
Skill [Shieldwall] removed from [Grunt Baldur].
16:12:46
SQ
[Grunt Baldur] executes skill [Shieldwall] on target [Grunt Baldur]
16:12:46
SQ
Grunt Baldur uses skill Shieldwall
16:12:47
SQ
Turn started for Sp. Tank Torleif
16:12:47
SQ
Skill [Shieldwall] removed from [Sp. Tank Torleif].
16:12:47
SQ
[Sp. Tank Torleif] executes skill [Shieldwall] on target [Sp. Tank Torleif]
16:12:47
SQ
Sp. Tank Torleif uses skill Shieldwall
16:12:48
SQ
Turn started for Macer Rabe The Runner
16:12:48
SQ
Skill [Shieldwall] removed from [Macer Rabe The Runner].
16:12:49
SQ
*
16:12:49
SQ
* Goblin Wolfrider: Resuming turn.
16:12:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Disengage (0), Retreat (0), Attack.SplitShield (0), Defend (0)
16:12:49
SQ
-> Behavior picked: Idle (1)
16:12:50
SQ
* Goblin Wolfrider: Ending Turn with 9 of 13 AP left.
16:12:50
SQ
* ---------------------------------------------------
16:12:50
SQ
*
16:12:50
SQ
* Goblin Skirmisher: Resuming turn.
16:12:50
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0)
16:12:50
SQ
-> Behavior picked: Idle (1)
16:12:51
SQ
* Goblin Skirmisher: Ending Turn with 5 of 9 AP left.
16:12:51
SQ
* ---------------------------------------------------
16:12:51
SQ
*
16:12:51
SQ
* Goblin Wolfrider: Resuming turn.
16:12:51
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend (0)
16:12:51
SQ
-> Behavior picked: Idle (1)
16:12:51
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:12:51
SQ
* ---------------------------------------------------
16:12:51
SQ
*
16:12:51
SQ
* Goblin Skirmisher: Resuming turn.
16:12:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend (0)
16:12:52
SQ
-> Behavior picked: Idle (1)
16:12:52
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:12:52
SQ
* ---------------------------------------------------
16:12:52
SQ
*
16:12:52
SQ
* Goblin Skirmisher: Resuming turn.
16:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0)
16:12:53
SQ
-> Behavior picked: Idle (1)
16:12:53
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:12:53
SQ
* ---------------------------------------------------
16:12:53
SQ
*
16:12:53
SQ
* Goblin Wolfrider: Resuming turn.
16:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Defend (0)
16:12:53
SQ
-> Behavior picked: Idle (1)
16:12:53
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:12:53
SQ
* ---------------------------------------------------
16:12:53
SQ
*
16:12:53
SQ
* Goblin Wolfrider: Resuming turn.
16:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Disengage (0), Engage.Melee (0), Defend (0)
16:12:53
SQ
-> Behavior picked: Idle (1)
16:12:53
SQ
* Goblin Wolfrider: Ending Turn with 9 of 13 AP left.
16:12:53
SQ
* ---------------------------------------------------
16:12:53
SQ
*
16:12:53
SQ
* Goblin Wolfrider: Resuming turn.
16:12:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Defend (0)
16:12:54
SQ
-> Behavior picked: Idle (1)
16:12:54
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:12:54
SQ
* ---------------------------------------------------
16:12:56
SQ
*
16:12:56
SQ
* Goblin Skirmisher: Resuming turn.
16:12:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend (0)
16:12:57
SQ
-> Behavior picked: Idle (1)
16:12:57
SQ
* Goblin Skirmisher: Ending Turn with 5 of 9 AP left.
16:12:57
SQ
* ---------------------------------------------------
16:13:03
SQ
[Macer Rabe The Runner] executes skill [Shieldwall] on target [Macer Rabe The Runner]
16:13:03
SQ
Macer Rabe The Runner uses skill Shieldwall
16:13:03
SQ
INFO: Next round issued: 3
16:13:04
SQ
Turn started for Goblin Ambusher
16:13:04
SQ
*
16:13:04
SQ
* Goblin Ambusher: Starting turn.
16:13:04
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Disengage (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0)
16:13:04
SQ
-> Behavior picked: Engage.Ranged (120)
16:13:04
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (not visible)
16:13:04
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:13:04
SQ
-> Behaviors to pick from:
Attack.Bow (26.5773)(*), Idle (1), Flee (0), Engage.Melee (0), Disengage (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0)
16:13:04
SQ
-> Behavior picked: Attack.Bow (26.5773)
16:13:04
SQ
* Goblin Ambusher: Using Quick Shot against Grunt Baldur!
16:13:04
SQ
Goblin Ambusher uses skill Quick Shot
16:13:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Disengage (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0)
16:13:05
SQ
-> Behavior picked: Idle (1)
16:13:05
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:13:05
SQ
* ---------------------------------------------------
16:13:05
SQ
Turn started for Goblin Ambusher
16:13:05
SQ
*
16:13:05
SQ
* Goblin Ambusher: Starting turn.
16:13:06
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:13:06
SQ
-> Behaviors to pick from:
Attack.Bow (55.9535)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
16:13:06
SQ
-> Behavior picked: Attack.Bow (55.9535)
16:13:07
SQ
* Goblin Ambusher: Using Aimed Shot against H. Bertel!
16:13:07
SQ
Goblin Ambusher uses skill Aimed Shot
16:13:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Attack.Default (0), Engage.Ranged (0), Disengage (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0)
16:13:09
SQ
-> Behavior picked: Idle (1)
16:13:09
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:13:09
SQ
* ---------------------------------------------------
16:13:09
SQ
Turn started for Goblin Ambusher
16:13:09
SQ
*
16:13:09
SQ
* Goblin Ambusher: Starting turn.
16:13:09
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:13:09
SQ
-> Behaviors to pick from:
Attack.Bow (61.9838)(*), Idle (1), Defend (0), Attack.Default (0), Flee (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0)
16:13:09
SQ
-> Behavior picked: Attack.Bow (61.9838)
16:13:10
SQ
* Goblin Ambusher: Using Aimed Shot against Poler Kori!
16:13:10
SQ
Goblin Ambusher uses skill Aimed Shot
16:13:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0)
16:13:11
SQ
-> Behavior picked: Idle (1)
16:13:11
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:13:11
SQ
* ---------------------------------------------------
16:13:11
SQ
Turn started for Goblin Skirmisher
16:13:11
SQ
*
16:13:11
SQ
* Goblin Skirmisher: Starting turn.
16:13:12
SQ
-> Behaviors to pick from:
Engage.Melee (487.826)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Flee (0)
16:13:12
SQ
-> Behavior picked: Engage.Melee (487.826)
16:13:12
SQ
* Goblin Skirmisher: Engaging to melee range with Sp. Tank Torleif (not visible), accepted_distance=0, value=0.016174
16:13:12
SQ
* Goblin Skirmisher: Reached engage destination
16:13:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0)
16:13:12
SQ
-> Behavior picked: Idle (1)
16:13:12
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:13:12
SQ
* ---------------------------------------------------
16:13:12
SQ
Turn started for Goblin Wolfrider
16:13:12
SQ
*
16:13:12
SQ
* Goblin Wolfrider: Starting turn.
16:13:12
SQ
-> Behaviors to pick from:
Engage.Melee (151.91)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Defend (0), Attack.Default (0)
16:13:12
SQ
-> Behavior picked: Engage.Melee (151.91)
16:13:13
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (visible), accepted_distance=0, value=0.0853535
16:13:13
SQ
* Goblin Wolfrider: Reached engage destination
16:13:13
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Disengage (0), Defend (0), Attack.Default (0), Engage.Melee (0)
16:13:13
SQ
-> Behavior picked: Idle (1)
16:13:13
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:13:13
SQ
* ---------------------------------------------------
16:13:13
SQ
Turn started for Goblin Wolfrider
16:13:13
SQ
*
16:13:13
SQ
* Goblin Wolfrider: Starting turn.
16:13:13
SQ
-> Behaviors to pick from:
Engage.Melee (611.111)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Disengage (0), Retreat (0), Attack.Default (0), WakeUpAlly (0)
16:13:13
SQ
-> Behavior picked: Engage.Melee (611.111)
16:13:14
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (not visible), accepted_distance=0, value=0.0853535
16:13:14
SQ
* Goblin Wolfrider: Reached engage destination
16:13:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Disengage (0), Defend (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), Engage.Melee (0)
16:13:14
SQ
-> Behavior picked: Idle (1)
16:13:14
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:13:14
SQ
* ---------------------------------------------------
16:13:14
SQ
Turn started for Goblin Wolfrider
16:13:14
SQ
*
16:13:14
SQ
* Goblin Wolfrider: Starting turn.
16:13:15
SQ
-> Behaviors to pick from:
Engage.Melee (167.101)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Defend (0), Attack.Default (0)
16:13:15
SQ
-> Behavior picked: Engage.Melee (167.101)
16:13:15
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (visible), accepted_distance=0, value=0.120554
16:13:16
SQ
* Goblin Wolfrider: Stopped before reaching destination
16:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Disengage (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Engage.Melee (0)
16:13:16
SQ
-> Behavior picked: Idle (1)
16:13:16
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:13:16
SQ
* ---------------------------------------------------
16:13:16
SQ
Turn started for Goblin Skirmisher
16:13:16
SQ
*
16:13:16
SQ
* Goblin Skirmisher: Starting turn.
16:13:16
SQ
-> Behaviors to pick from:
Engage.Melee (90.3382)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Default (0), Flee (0), Defend (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), WakeUpAlly (0)
16:13:16
SQ
-> Behavior picked: Engage.Melee (90.3382)
16:13:17
SQ
* Goblin Skirmisher: Engaging to melee range with Sp. Tank Torleif (visible), accepted_distance=0, value=0.054674
16:13:17
SQ
* Goblin Skirmisher: Reached engage destination
16:13:17
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (414.72)(*), Idle (1), Attack.ThrowNet (0), Attack.Default (0), BreakFree (0), Flee (0), Defend.Knockback (0), Disengage (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
16:13:17
SQ
-> Behavior picked: SwitchTo.Ranged (414.72)
16:13:17
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:13:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Ranged (0)
16:13:17
SQ
-> Behavior picked: Idle (1)
16:13:17
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:13:17
SQ
* ---------------------------------------------------
16:13:17
SQ
Turn started for Goblin Wolfrider
16:13:17
SQ
*
16:13:17
SQ
* Goblin Wolfrider: Starting turn.
16:13:18
SQ
-> Behaviors to pick from:
Engage.Melee (213.889)(*), Idle (1), Flee (0), BreakFree (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), Disengage (0), Attack.Default (0), Defend (0), Attack.SplitShield (0)
16:13:18
SQ
-> Behavior picked: Engage.Melee (213.889)
16:13:18
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (not visible), accepted_distance=0, value=0.0927778
16:13:18
SQ
* Goblin Wolfrider: Reached engage destination
16:13:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Disengage (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
16:13:18
SQ
-> Behavior picked: Idle (1)
16:13:18
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:13:18
SQ
* ---------------------------------------------------
16:13:18
SQ
Turn started for Goblin Skirmisher
16:13:18
SQ
*
16:13:18
SQ
* Goblin Skirmisher: Starting turn.
16:13:18
SQ
-> Behaviors to pick from:
Engage.Melee (207.246)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Default (0), Flee (0), Defend (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), WakeUpAlly (0)
16:13:18
SQ
-> Behavior picked: Engage.Melee (207.246)
16:13:18
SQ
* Goblin Skirmisher: Engaging to melee range with Sp. Tank Torleif (not visible), accepted_distance=0, value=0.037546
16:13:19
SQ
* Goblin Skirmisher: Reached engage destination
16:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.ThrowNet (0), Attack.Default (0), Defend.Knockback (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0)
16:13:19
SQ
-> Behavior picked: Idle (1)
16:13:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:13:19
SQ
* ---------------------------------------------------
16:13:19
SQ
Turn started for Goblin Skirmisher
16:13:19
SQ
*
16:13:19
SQ
* Goblin Skirmisher: Starting turn.
16:13:19
SQ
-> Behaviors to pick from:
Engage.Melee (84.2391)(*), Attack.Default (31.612)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Flee (0)
16:13:19
SQ
-> Behavior picked: Attack.Default (31.612)
16:13:20
SQ
* Goblin Skirmisher: Using Throw Bola against Grunt Baldur!
16:13:20
SQ
Goblin Skirmisher uses skill Throw Bola
16:13:21
SQ
-> Behaviors to pick from:
Engage.Melee (91.7874)(*), Attack.Default (31.5103)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Disengage (0), BreakFree (0)
16:13:21
SQ
-> Behavior picked: Engage.Melee (91.7874)
16:13:21
SQ
* Goblin Skirmisher: Engaging to melee range with Gozu Willibald Hunter (visible), accepted_distance=0, value=0.671779
16:13:21
SQ
* Goblin Skirmisher: Reached engage destination
16:13:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Disengage (0), BreakFree (0), Engage.Melee (0)
16:13:21
SQ
-> Behavior picked: Idle (1)
16:13:21
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:13:21
SQ
* ---------------------------------------------------
16:13:21
SQ
Turn started for Goblin Overseer
16:13:21
SQ
*
16:13:21
SQ
* Goblin Overseer: Starting turn.
16:13:21
SQ
* Goblin Overseer: Taking cover..
16:13:21
SQ
-> Behaviors to pick from:
Engage.Ranged (144)(*), BoostMorale (105)(*), Idle (1), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0)
16:13:21
SQ
-> Behavior picked: Engage.Ranged (144)
16:13:21
SQ
* Goblin Overseer: Engaging into firing range over 3 tiles at Gozu Willibald Hunter (not visible)
16:13:21
SQ
Skill [Hidden] removed from [Goblin Overseer].
16:13:22
SQ
* Goblin Overseer: In fact, I would prefer to remain where I am (new)
16:13:22
SQ
-> Behaviors to pick from:
Attack.Bow (153.859)(*), BoostMorale (105)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Reload (0), Engage.Ranged (0)
16:13:22
SQ
-> Behavior picked: BoostMorale (105)
16:13:22
SQ
Goblin Overseer uses skill Whip
16:13:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Reload (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), BoostMorale (0), Engage.Ranged (0), Attack.Bow (0)
16:13:22
SQ
-> Behavior picked: Idle (1)
16:13:22
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:13:22
SQ
* ---------------------------------------------------
16:13:23
SQ
Turn started for Goblin Skirmisher
16:13:23
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:13:23
SQ
*
16:13:23
SQ
* Goblin Skirmisher: Starting turn.
16:13:23
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (51.0854)(*), Idle (1), SwitchTo.Melee (0), Defend.Knockback (0), Retreat (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Default (0), Disengage (0)
16:13:23
SQ
-> Behavior picked: Defend (90)
16:13:23
SQ
* Goblin Skirmisher: Going for defensive position.
16:13:24
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Defend.Shieldwall (75.5759)(*), Defend (22.5), Idle (1), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Disengage (0), Flee (0), SwitchTo.Melee (0)
16:13:24
SQ
-> Behavior picked: Defend.Shieldwall (75.5759)
16:13:24
SQ
* Goblin Skirmisher: Using Shieldwall!
16:13:24
SQ
Goblin Skirmisher uses skill Shieldwall
16:13:24
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Defend (22.5), Idle (1), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Disengage (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
16:13:24
SQ
-> Behavior picked: SwitchTo.Ranged (200)
16:13:25
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:13:25
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Disengage (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0)
16:13:25
SQ
-> Behavior picked: Defend (22.5)
16:13:25
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:13:25
SQ
Turn started for Goblin Wolfrider
16:13:25
SQ
*
16:13:25
SQ
* Goblin Wolfrider: Starting turn.
16:13:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Attack.SplitShield (0), Attack.Default (0)
16:13:25
SQ
-> Behavior picked: Defend (90)
16:13:26
SQ
* Goblin Wolfrider: Going for defensive position.
16:13:26
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Disengage (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0)
16:13:26
SQ
-> Behavior picked: Defend (22.5)
16:13:26
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:13:26
SQ
Turn started for Axe Gernot Thief
16:13:28
SQ
Turn started for Slayer Konrad the Swift
16:13:29
SQ
Turn started for Ar. Sigmund
16:13:30
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Goblin Overseer]
16:13:30
SQ
Ar. Sigmund uses skill Quick Shot
16:13:31
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Goblin Overseer]
16:13:31
SQ
Ar. Sigmund uses skill Quick Shot
16:13:32
SQ
Skill [Killing Frenzy!] removed from [Ar. Sigmund].
16:13:32
SQ
Turn started for C. Hakon
16:13:33
SQ
Turn started for Poler Kori
16:13:33
SQ
Skill [Indomitable] removed from [Poler Kori].
16:13:35
SQ
[Poler Kori] executes skill [Indomitable] on target [Poler Kori]
16:13:35
SQ
Poler Kori uses skill Indomitable
16:13:36
SQ
Turn started for Gozu Willibald Hunter
16:13:37
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:13:37
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:13:38
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:13:38
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:13:39
SQ
Skill [Killing Frenzy!] removed from [Gozu Willibald Hunter].
16:13:39
SQ
Turn started for H. Bertel
16:13:41
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:13:41
SQ
H. Bertel uses skill Quick Shot
16:13:41
SQ
Goblin Skirmisher has died.
16:13:43
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:13:43
SQ
H. Bertel uses skill Quick Shot
16:13:44
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:13:44
SQ
H. Bertel uses skill Quick Shot
16:13:45
SQ
Turn started for Vet. Birk Orcbane
16:13:49
SQ
[Vet. Birk Orcbane] executes skill [Indomitable] on target [Vet. Birk Orcbane]
16:13:49
SQ
Vet. Birk Orcbane uses skill Indomitable
16:13:49
SQ
Turn started for Finger Ferdinand Macer
16:13:49
SQ
Skill [Shieldwall] removed from [Finger Ferdinand Macer].
16:13:51
SQ
[Finger Ferdinand Macer] executes skill [Shieldwall] on target [Finger Ferdinand Macer]
16:13:51
SQ
Finger Ferdinand Macer uses skill Shieldwall
16:13:52
SQ
Turn started for Grunt Baldur
16:13:52
SQ
Skill [Shieldwall] removed from [Grunt Baldur].
16:13:53
SQ
[Grunt Baldur] executes skill [Shieldwall] on target [Grunt Baldur]
16:13:53
SQ
Grunt Baldur uses skill Shieldwall
16:13:53
SQ
Turn started for Sp. Tank Torleif
16:13:53
SQ
Skill [Shieldwall] removed from [Sp. Tank Torleif].
16:13:54
SQ
[Sp. Tank Torleif] executes skill [Shieldwall] on target [Sp. Tank Torleif]
16:13:54
SQ
Sp. Tank Torleif uses skill Shieldwall
16:13:54
SQ
Turn started for Macer Rabe The Runner
16:13:54
SQ
Skill [Shieldwall] removed from [Macer Rabe The Runner].
16:13:55
SQ
[Macer Rabe The Runner] executes skill [Shieldwall] on target [Macer Rabe The Runner]
16:13:55
SQ
Macer Rabe The Runner uses skill Shieldwall
16:13:55
SQ
*
16:13:55
SQ
* Goblin Skirmisher: Resuming turn.
16:13:55
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Defend (0)
16:13:55
SQ
-> Behavior picked: Idle (1)
16:13:56
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:13:56
SQ
* ---------------------------------------------------
16:13:56
SQ
*
16:13:56
SQ
* Goblin Wolfrider: Resuming turn.
16:13:56
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Flee (0), Retreat (0), Disengage (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0)
16:13:56
SQ
-> Behavior picked: Defend (22.5)
16:13:56
SQ
* Goblin Wolfrider: Holding defensive position.
16:13:56
SQ
-> Behaviors to pick from:
Idle (50)(*), WakeUpAlly (0), Disengage (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Defend (0)
16:13:56
SQ
-> Behavior picked: Idle (50)
16:13:56
SQ
* Goblin Wolfrider: Ending Turn with 9 of 13 AP left.
16:13:56
SQ
* ---------------------------------------------------
16:14:03
SQ
[Slayer Konrad the Swift] executes skill [Indomitable] on target [Slayer Konrad the Swift]
16:14:03
SQ
Slayer Konrad the Swift uses skill Indomitable
16:14:07
SQ
INFO: Next round issued: 4
16:14:07
SQ
Turn started for Goblin Ambusher
16:14:07
SQ
*
16:14:07
SQ
* Goblin Ambusher: Starting turn.
16:14:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:14:08
SQ
-> Behaviors to pick from:
Attack.Bow (84.3188)(*), Defend (2.8125), Idle (1), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), Flee (0)
16:14:08
SQ
-> Behavior picked: Attack.Bow (84.3188)
16:14:08
SQ
* Goblin Ambusher: Using Aimed Shot against Vet. Birk Orcbane!
16:14:08
SQ
Goblin Ambusher uses skill Aimed Shot
16:14:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Flee (0), Attack.Bow (0)
16:14:10
SQ
-> Behavior picked: Idle (1)
16:14:10
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:14:10
SQ
* ---------------------------------------------------
16:14:10
SQ
Turn started for Goblin Ambusher
16:14:10
SQ
*
16:14:10
SQ
* Goblin Ambusher: Starting turn.
16:14:10
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:14:10
SQ
-> Behaviors to pick from:
Attack.Bow (55.8637)(*), Defend (5.625), Idle (1), Engage.Ranged (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0), Flee (0)
16:14:10
SQ
-> Behavior picked: Attack.Bow (55.8637)
16:14:11
SQ
* Goblin Ambusher: Using Aimed Shot against H. Bertel!
16:14:11
SQ
Goblin Ambusher uses skill Aimed Shot
16:14:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.Default (0), Flee (0), Attack.Bow (0)
16:14:13
SQ
-> Behavior picked: Idle (1)
16:14:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:14:13
SQ
* ---------------------------------------------------
16:14:13
SQ
Turn started for Goblin Skirmisher
16:14:13
SQ
*
16:14:13
SQ
* Goblin Skirmisher: Starting turn.
16:14:13
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (240)(*), Defend (90)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0), BreakFree (0)
16:14:13
SQ
-> Behavior picked: Defend (90)
16:14:14
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:14:14
SQ
Turn started for Goblin Wolfrider
16:14:14
SQ
*
16:14:14
SQ
* Goblin Wolfrider: Starting turn.
16:14:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Attack.Puncture (0), Retreat (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0)
16:14:14
SQ
-> Behavior picked: Defend (90)
16:14:15
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:14:15
SQ
Turn started for Goblin Ambusher
16:14:15
SQ
*
16:14:15
SQ
* Goblin Ambusher: Starting turn.
16:14:15
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
16:14:15
SQ
* Goblin Ambusher: Taking cover..
16:14:15
SQ
-> Behaviors to pick from:
Engage.Ranged (332.308)(*), Attack.Bow (65.2992), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Default (0), Disengage (0), Flee (0), Defend (0)
16:14:15
SQ
-> Behavior picked: Engage.Ranged (332.308)
16:14:16
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Gozu Willibald Hunter (visible)
16:14:16
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:14:16
SQ
-> Behaviors to pick from:
Attack.Bow (23.7556)(*), Defend (2.8125), Idle (1), SwitchTo.Melee (0), Disengage (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0)
16:14:16
SQ
-> Behavior picked: Attack.Bow (23.7556)
16:14:16
SQ
* Goblin Ambusher: Using Quick Shot against Grunt Baldur!
16:14:16
SQ
Goblin Ambusher uses skill Quick Shot
16:14:17
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:14:17
SQ
-> Behaviors to pick from:
Defend (2.8125)(*), Idle (1)(*), Disengage (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
16:14:17
SQ
-> Behavior picked: Defend (2.8125)
16:14:17
SQ
* Goblin Ambusher: Waiting until others have moved!
16:14:17
SQ
Turn started for Goblin Wolfrider
16:14:17
SQ
*
16:14:17
SQ
* Goblin Wolfrider: Starting turn.
16:14:17
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Retreat (0), Disengage (0), Attack.Puncture (0), WakeUpAlly (0), Flee (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0)
16:14:17
SQ
-> Behavior picked: Defend (90)
16:14:18
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:14:18
SQ
Turn started for Goblin Wolfrider
16:14:18
SQ
*
16:14:18
SQ
* Goblin Wolfrider: Starting turn.
16:14:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Disengage (0), Flee (0), Attack.Default (0), Engage.Melee (0), WakeUpAlly (0)
16:14:18
SQ
-> Behavior picked: Defend (90)
16:14:19
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:14:19
SQ
Turn started for Goblin Wolfrider
16:14:19
SQ
*
16:14:19
SQ
* Goblin Wolfrider: Starting turn.
16:14:19
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Disengage (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
16:14:19
SQ
-> Behavior picked: Defend (90)
16:14:20
SQ
* Goblin Wolfrider: Waiting until others have moved!
16:14:20
SQ
Turn started for Goblin Skirmisher
16:14:20
SQ
*
16:14:20
SQ
* Goblin Skirmisher: Starting turn.
16:14:20
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
16:14:20
SQ
-> Behavior picked: Defend (90)
16:14:20
SQ
* Goblin Skirmisher: Going for defensive position.
16:14:21
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Default (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.ThrowNet (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0)
16:14:21
SQ
-> Behavior picked: Defend (22.5)
16:14:21
SQ
* Goblin Skirmisher: Waiting until others have moved!
16:14:21
SQ
Turn started for Goblin Overseer
16:14:21
SQ
*
16:14:21
SQ
* Goblin Overseer: Starting turn.
16:14:21
SQ
* Goblin Overseer: It's important that I get some distance from my opponents..
16:14:21
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (150.405), BoostMorale (105), Idle (1), Reload (0), BreakFree (0), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
16:14:21
SQ
-> Behavior picked: Engage.Ranged (1080)
16:14:22
SQ
* Goblin Overseer: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (visible)
16:14:22
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Attack.Bow (54.9786)(*), Idle (1), Reload (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0)
16:14:22
SQ
-> Behavior picked: Attack.Bow (54.9786)
16:14:22
SQ
* Goblin Overseer: Using Shoot Heavy Bolt against Grunt Baldur!
16:14:22
SQ
Goblin Overseer uses skill Shoot Heavy Bolt
16:14:23
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), WakeUpAlly (0), Reload (0), Engage.Ranged (0), Attack.Bow (0)
16:14:23
SQ
-> Behavior picked: BoostMorale (105)
16:14:24
SQ
Goblin Overseer uses skill Whip
16:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Reload (0), Engage.Ranged (0), Attack.Bow (0), BoostMorale (0)
16:14:25
SQ
-> Behavior picked: Idle (1)
16:14:25
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:14:25
SQ
* ---------------------------------------------------
16:14:25
SQ
Turn started for Goblin Skirmisher
16:14:25
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:14:25
SQ
*
16:14:25
SQ
* Goblin Skirmisher: Starting turn.
16:14:25
SQ
-> Behaviors to pick from:
Attack.Default (37.3755)(*), Defend.Shieldwall (25.2557)(*), Idle (1), Disengage (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Puncture (0), WakeUpAlly (0)
16:14:25
SQ
-> Behavior picked: Attack.Default (37.3755)
16:14:26
SQ
* Goblin Skirmisher: Using Throw Bola against Vet. Birk Orcbane!
16:14:26
SQ
Goblin Skirmisher uses skill Throw Bola
16:14:27
SQ
-> Behaviors to pick from:
Attack.Default (37.3419)(*), Defend.Shieldwall (24.2946)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), Disengage (0)
16:14:27
SQ
-> Behavior picked: Attack.Default (37.3419)
16:14:27
SQ
* Goblin Skirmisher: Using Throw Bola against Vet. Birk Orcbane!
16:14:27
SQ
Goblin Skirmisher uses skill Throw Bola
16:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), Disengage (0), Attack.Default (0)
16:14:27
SQ
-> Behavior picked: Idle (1)
16:14:28
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:14:28
SQ
* ---------------------------------------------------
16:14:28
SQ
Turn started for Goblin Wolfrider
16:14:28
SQ
*
16:14:28
SQ
* Goblin Wolfrider: Starting turn.
16:14:28
SQ
-> Behaviors to pick from:
Engage.Melee (361.778)(*), Idle (1), Retreat (0), Attack.SplitShield (0), Disengage (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Defend (0), WakeUpAlly (0)
16:14:28
SQ
-> Behavior picked: Engage.Melee (361.778)
16:14:28
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (not visible), accepted_distance=0, value=0.0927778
16:14:28
SQ
* Goblin Wolfrider: Reached engage destination
16:14:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Flee (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
16:14:28
SQ
-> Behavior picked: Idle (1)
16:14:28
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:14:28
SQ
* ---------------------------------------------------
16:14:29
SQ
Turn started for Axe Gernot Thief
16:14:31
SQ
Turn started for C. Hakon
16:14:32
SQ
Turn started for Goblin Skirmisher
16:14:32
SQ
*
16:14:32
SQ
* Goblin Skirmisher: Starting turn.
16:14:33
SQ
-> Behaviors to pick from:
Attack.Default (31.5731)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Disengage (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
16:14:33
SQ
-> Behavior picked: Attack.Default (31.5731)
16:14:33
SQ
* Goblin Skirmisher: Using Throw Bola against Grunt Baldur!
16:14:33
SQ
Goblin Skirmisher uses skill Throw Bola
16:14:34
SQ
-> Behaviors to pick from:
Attack.Default (31.4579)(*), Idle (1), Attack.ThrowNet (0), WakeUpAlly (0), Defend.Shieldwall (0), Disengage (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0)
16:14:34
SQ
-> Behavior picked: Attack.Default (31.4579)
16:14:34
SQ
* Goblin Skirmisher: Using Throw Bola against Grunt Baldur!
16:14:34
SQ
Goblin Skirmisher uses skill Throw Bola
16:14:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Shieldwall (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Default (0)
16:14:35
SQ
-> Behavior picked: Idle (1)
16:14:35
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:14:35
SQ
* ---------------------------------------------------
16:14:35
SQ
Turn started for Ar. Sigmund
16:14:38
SQ
[Ar. Sigmund] executes skill [Aimed Shot] on target [Goblin Overseer]
16:14:38
SQ
Ar. Sigmund uses skill Aimed Shot
16:14:40
SQ
Goblin Ambusher has died.
16:14:41
SQ
[Ar. Sigmund] executes skill [Quick Shot] on target [Goblin Overseer]
16:14:41
SQ
Ar. Sigmund uses skill Quick Shot
16:14:42
SQ
Turn started for Grunt Baldur
16:14:42
SQ
Skill [Shieldwall] removed from [Grunt Baldur].
16:14:44
SQ
Turn started for Finger Ferdinand Macer
16:14:44
SQ
Skill [Shieldwall] removed from [Finger Ferdinand Macer].
16:14:44
SQ
Turn started for Gozu Willibald Hunter
16:14:47
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:14:47
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:14:48
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Skirmisher]
16:14:48
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:14:48
SQ
Goblin Skirmisher has died.
16:14:52
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:14:52
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:14:53
SQ
Turn started for Poler Kori
16:14:53
SQ
Skill [Indomitable] removed from [Poler Kori].
16:14:55
SQ
Turn started for Sp. Tank Torleif
16:14:55
SQ
Skill [Shieldwall] removed from [Sp. Tank Torleif].
16:15:06
SQ
[Sp. Tank Torleif] executes skill [Indomitable] on target [Sp. Tank Torleif]
16:15:06
SQ
Sp. Tank Torleif uses skill Indomitable
16:15:06
SQ
Turn started for Macer Rabe The Runner
16:15:06
SQ
Skill [Shieldwall] removed from [Macer Rabe The Runner].
16:15:10
SQ
[Macer Rabe The Runner] executes skill [Indomitable] on target [Macer Rabe The Runner]
16:15:10
SQ
Macer Rabe The Runner uses skill Indomitable
16:15:11
SQ
Turn started for Slayer Konrad the Swift
16:15:11
SQ
Skill [Indomitable] removed from [Slayer Konrad the Swift].
16:15:13
SQ
[Slayer Konrad the Swift] executes skill [Overhead Strike] on target [Goblin Wolfrider]
16:15:13
SQ
Slayer Konrad the Swift uses skill Overhead Strike
16:15:16
SQ
Turn started for Vet. Birk Orcbane
16:15:16
SQ
Skill [Indomitable] removed from [Vet. Birk Orcbane].
16:15:24
SQ
[Vet. Birk Orcbane] executes skill [Indomitable] on target [Vet. Birk Orcbane]
16:15:24
SQ
Vet. Birk Orcbane uses skill Indomitable
16:15:24
SQ
Turn started for H. Bertel
16:15:29
SQ
[H. Bertel] executes skill [Aimed Shot] on target [Goblin Skirmisher]
16:15:29
SQ
H. Bertel uses skill Aimed Shot
16:15:31
SQ
Skill [Killing Frenzy!] removed from [H. Bertel].
16:15:31
SQ
*
16:15:31
SQ
* Goblin Skirmisher: Resuming turn.
16:15:32
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (345.6)(*), Attack.ThrowNet (297.992)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Defend (0)
16:15:32
SQ
-> Behavior picked: Attack.ThrowNet (297.992)
16:15:33
SQ
* Goblin Skirmisher: Using Throw Net against Slayer Konrad the Swift!
16:15:33
SQ
Goblin Skirmisher uses skill Throw Net
16:15:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (345.6)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Disengage (0), Defend (0), BreakFree (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Attack.ThrowNet (0)
16:15:34
SQ
-> Behavior picked: SwitchTo.Ranged (345.6)
16:15:34
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:15:34
SQ
-> Behaviors to pick from:
Attack.Default (60.4027)(*), Idle (1), Flee (0), Engage.Melee (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Shieldwall (0), Disengage (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
16:15:34
SQ
-> Behavior picked: Attack.Default (60.4027)
16:15:34
SQ
* Goblin Skirmisher: Using Throw Bola against Sp. Tank Torleif!
16:15:34
SQ
Goblin Skirmisher uses skill Throw Bola
16:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
16:15:35
SQ
-> Behavior picked: Idle (1)
16:15:35
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
16:15:35
SQ
* ---------------------------------------------------
16:15:35
SQ
*
16:15:35
SQ
* Goblin Wolfrider: Resuming turn.
16:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Disengage (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Defend (0)
16:15:35
SQ
-> Behavior picked: Idle (1)
16:15:35
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:15:35
SQ
* ---------------------------------------------------
16:15:35
SQ
*
16:15:35
SQ
* Goblin Ambusher: Resuming turn.
16:15:36
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
16:15:36
SQ
* Goblin Ambusher: Taking cover..
16:15:36
SQ
-> Behaviors to pick from:
Engage.Ranged (392.727)(*), Idle (1), Attack.Puncture (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0)
16:15:36
SQ
-> Behavior picked: Engage.Ranged (392.727)
16:15:36
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Gozu Willibald Hunter (visible)
16:15:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
16:15:36
SQ
-> Behavior picked: Idle (1)
16:15:36
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:15:36
SQ
* ---------------------------------------------------
16:15:37
SQ
*
16:15:37
SQ
* Goblin Wolfrider: Resuming turn.
16:15:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Disengage (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
16:15:37
SQ
-> Behavior picked: Idle (1)
16:15:37
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:15:37
SQ
* ---------------------------------------------------
16:15:37
SQ
*
16:15:37
SQ
* Goblin Wolfrider: Resuming turn.
16:15:37
SQ
-> Behaviors to pick from:
Attack.Default (17.5611)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Defend (0)
16:15:37
SQ
-> Behavior picked: Attack.Default (17.5611)
16:15:38
SQ
* Goblin Wolfrider: Using Bite against Slayer Konrad the Swift!
16:15:38
SQ
Goblin Wolfrider uses skill Bite
16:15:38
SQ
-> Behaviors to pick from:
Attack.Default (28.1128)(*), Idle (1), BreakFree (0), Disengage (0), Attack.SplitShield (0), Flee (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0)
16:15:38
SQ
-> Behavior picked: Attack.Default (28.1128)
16:15:39
SQ
* Goblin Wolfrider: Using Thrust against Slayer Konrad the Swift!
16:15:39
SQ
Goblin Wolfrider uses skill Thrust
16:15:39
SQ
-> Behaviors to pick from:
Attack.Default (28.1036)(*), Idle (1), Attack.SplitShield (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Disengage (0)
16:15:39
SQ
-> Behavior picked: Attack.Default (28.1036)
16:15:40
SQ
* Goblin Wolfrider: Using Thrust against Slayer Konrad the Swift!
16:15:40
SQ
Goblin Wolfrider uses skill Thrust
16:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Flee (0), Defend (0), Attack.Puncture (0), Disengage (0), Attack.Default (0)
16:15:40
SQ
-> Behavior picked: Idle (1)
16:15:40
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:15:40
SQ
* ---------------------------------------------------
16:15:41
SQ
*
16:15:41
SQ
* Goblin Wolfrider: Resuming turn.
16:15:41
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Disengage (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Defend (0)
16:15:41
SQ
-> Behavior picked: Idle (1)
16:15:41
SQ
* Goblin Wolfrider: Ending Turn with 13 of 13 AP left.
16:15:41
SQ
* ---------------------------------------------------
16:15:41
SQ
*
16:15:41
SQ
* Goblin Skirmisher: Resuming turn.
16:15:41
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.ThrowNet (0), Disengage (0), Defend.Knockback (0), Flee (0), Defend (0)
16:15:41
SQ
-> Behavior picked: SwitchTo.Ranged (288)
16:15:42
SQ
* Goblin Skirmisher: Switching to ranged weapon!
16:15:42
SQ
-> Behaviors to pick from:
Attack.Default (26.5557)(*), Idle (1), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Defend (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Ranged (0)
16:15:42
SQ
-> Behavior picked: Attack.Default (26.5557)
16:15:42
SQ
* Goblin Skirmisher: Using Throw Bola against Macer Rabe The Runner!
16:15:42
SQ
Goblin Skirmisher uses skill Throw Bola
16:15:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Default (0)
16:15:43
SQ
-> Behavior picked: Idle (1)
16:15:43
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:15:43
SQ
* ---------------------------------------------------
16:15:54
SQ
[Grunt Baldur] executes skill [Indomitable] on target [Grunt Baldur]
16:15:54
SQ
Grunt Baldur uses skill Indomitable
16:16:00
SQ
[Poler Kori] executes skill [Indomitable] on target [Poler Kori]
16:16:00
SQ
Poler Kori uses skill Indomitable
16:16:00
SQ
INFO: Next round issued: 5
16:16:01
SQ
Turn started for Goblin Ambusher
16:16:01
SQ
*
16:16:01
SQ
* Goblin Ambusher: Starting turn.
16:16:01
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
16:16:01
SQ
* Goblin Ambusher: Taking cover..
16:16:01
SQ
-> Behaviors to pick from:
Engage.Ranged (1963.64)(*), Attack.Bow (82.7624), Idle (1), Attack.Puncture (0), Disengage (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0)
16:16:01
SQ
-> Behavior picked: Engage.Ranged (1963.64)
16:16:02
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Gozu Willibald Hunter (visible)
16:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0)
16:16:02
SQ
-> Behavior picked: Idle (1)
16:16:02
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:16:02
SQ
* ---------------------------------------------------
16:16:02
SQ
Turn started for Goblin Wolfrider
16:16:02
SQ
*
16:16:02
SQ
* Goblin Wolfrider: Starting turn.
16:16:02
SQ
-> Behaviors to pick from:
Engage.Melee (299.444)(*), Idle (1), Attack.Puncture (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Disengage (0), Attack.SplitShield (0), Defend (0), BreakFree (0)
16:16:02
SQ
-> Behavior picked: Engage.Melee (299.444)
16:16:03
SQ
* Goblin Wolfrider: Engaging to melee range with Sp. Tank Torleif (visible), accepted_distance=0, value=0.199754
16:16:03
SQ
* Goblin Wolfrider: Reached engage destination
16:16:03
SQ
-> Behaviors to pick from:
Engage.Melee (11.1111)(*), Attack.Default (2.88503)(*), Idle (1), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Disengage (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0)
16:16:03
SQ
-> Behavior picked: Engage.Melee (11.1111)
16:16:04
SQ
* Goblin Wolfrider: Engaging to melee range with Slayer Konrad the Swift (visible), accepted_distance=0, value=0.3016
16:16:04
SQ
* Goblin Wolfrider: Stopped before reaching destination
16:16:04
SQ
-> Behaviors to pick from:
Attack.Default (2.87191)(*), Idle (1)(*), Retreat (0), Flee (0), Attack.Puncture (0), Disengage (0), Attack.SplitShield (0), Defend (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0)
16:16:04
SQ
-> Behavior picked: Attack.Default (2.87191)
16:16:05
SQ
* Goblin Wolfrider: Using Bite against Sp. Tank Torleif!
16:16:05
SQ
Goblin Wolfrider uses skill Bite
16:16:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), Disengage (0), Defend (0), Flee (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
16:16:05
SQ
-> Behavior picked: Idle (1)
16:16:06
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:16:06
SQ
* ---------------------------------------------------
16:16:06
SQ
Turn started for Goblin Wolfrider
16:16:06
SQ
*
16:16:06
SQ
* Goblin Wolfrider: Starting turn.
16:16:06
SQ
-> Behaviors to pick from:
Engage.Melee (309.375)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Attack.SplitShield (0), Retreat (0), Flee (0), Defend (0), WakeUpAlly (0)
16:16:06
SQ
-> Behavior picked: Engage.Melee (309.375)
16:16:07
SQ
* Goblin Wolfrider: Engaging to melee range with Macer Rabe The Runner (visible), accepted_distance=0, value=0.241448
16:16:07
SQ
* Goblin Wolfrider: Reached engage destination
16:16:07
SQ
-> Behaviors to pick from:
Attack.Default (11.6017)(*), Idle (1), Defend (0), Disengage (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0)
16:16:07
SQ
-> Behavior picked: Attack.Default (11.6017)
16:16:08
SQ
* Goblin Wolfrider: Using Slash against Macer Rabe The Runner!
16:16:08
SQ
Goblin Wolfrider uses skill Slash
16:16:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Disengage (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
16:16:08
SQ
-> Behavior picked: Idle (1)
16:16:09
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
16:16:09
SQ
* ---------------------------------------------------
16:16:09
SQ
Turn started for Goblin Wolfrider
16:16:09
SQ
*
16:16:09
SQ
* Goblin Wolfrider: Starting turn.
16:16:09
SQ
-> Behaviors to pick from:
Engage.Melee (139.683)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.SplitShield (0)
16:16:09
SQ
-> Behavior picked: Engage.Melee (139.683)
16:16:10
SQ
* Goblin Wolfrider: Engaging to melee range with Grunt Baldur (visible), accepted_distance=0, value=0.235132
16:16:10
SQ
* Goblin Wolfrider: Reached engage destination
16:16:10
SQ
-> Behaviors to pick from:
Attack.Default (5.88394)(*), Idle (1), Flee (0), Disengage (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
16:16:10
SQ
-> Behavior picked: Attack.Default (5.88394)
16:16:12
SQ
* Goblin Wolfrider: Using Bite against Grunt Baldur!
16:16:12
SQ
Goblin Wolfrider uses skill Bite
16:16:12
SQ
-> Behaviors to pick from:
Attack.Default (16.3776)(*), Idle (1), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0)
16:16:12
SQ
-> Behavior picked: Attack.Default (16.3776)
16:16:13
SQ
* Goblin Wolfrider: Using Thrust against Grunt Baldur!
16:16:13
SQ
Goblin Wolfrider uses skill Thrust
16:16:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), Attack.Default (0)
16:16:13
SQ
-> Behavior picked: Idle (1)
16:16:14
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:16:14
SQ
* ---------------------------------------------------
16:16:14
SQ
Turn started for Goblin Ambusher
16:16:14
SQ
*
16:16:14
SQ
* Goblin Ambusher: Starting turn.
16:16:14
SQ
* Goblin Ambusher: Taking cover..
16:16:14
SQ
-> Behaviors to pick from:
Engage.Ranged (130.909)(*), Attack.Bow (49.1764)(*), Idle (1), Retreat (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0)
16:16:14
SQ
-> Behavior picked: Engage.Ranged (130.909)
16:16:15
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Gozu Willibald Hunter (not visible)
16:16:15
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
16:16:15
SQ
-> Behaviors to pick from:
Attack.Bow (21.2787)(*), Idle (1), Attack.Default (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Disengage (0), Attack.Puncture (0), Engage.Ranged (0)
16:16:15
SQ
-> Behavior picked: Attack.Bow (21.2787)
16:16:15
SQ
* Goblin Ambusher: Using Quick Shot against Gozu Willibald Hunter!
16:16:15
SQ
Goblin Ambusher uses skill Quick Shot
16:16:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Disengage (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
16:16:16
SQ
-> Behavior picked: Idle (1)
16:16:16
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
16:16:16
SQ
* ---------------------------------------------------
16:16:16
SQ
Turn started for Goblin Skirmisher
16:16:16
SQ
*
16:16:16
SQ
* Goblin Skirmisher: Starting turn.
16:16:16
SQ
-> Behaviors to pick from:
Attack.Default (51.6343)(*), Defend.Shieldwall (27.4842)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Disengage (0), Flee (0), BreakFree (0), Attack.ThrowNet (0)
16:16:16
SQ
-> Behavior picked: Defend.Shieldwall (27.4842)
16:16:17
SQ
* Goblin Skirmisher: Using Shieldwall!
16:16:17
SQ
Goblin Skirmisher uses skill Shieldwall
16:16:17
SQ
-> Behaviors to pick from:
Attack.Default (50.4155)(*), Idle (1), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Disengage (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
16:16:17
SQ
-> Behavior picked: Attack.Default (50.4155)
16:16:18
SQ
* Goblin Skirmisher: Using Throw Bola against Vet. Birk Orcbane!
16:16:18
SQ
Goblin Skirmisher uses skill Throw Bola
16:16:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Disengage (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
16:16:19
SQ
-> Behavior picked: Idle (1)
16:16:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:16:19
SQ
* ---------------------------------------------------
16:16:19
SQ
Turn started for Goblin Skirmisher
16:16:19
SQ
*
16:16:19
SQ
* Goblin Skirmisher: Starting turn.
16:16:19
SQ
switching to melee weapon - noone to hit from here!
16:16:19
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Disengage (0), Defend.Knockback (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (-66.886)
16:16:19
SQ
-> Behavior picked: SwitchTo.Melee (300)
16:16:20
SQ
* Goblin Skirmisher: Switching to melee weapon!
16:16:20
SQ
-> Behaviors to pick from:
Engage.Melee (110.368)(*), Idle (1), Flee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), Disengage (0), Defend.Knockback (0), Attack.ThrowNet (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), WakeUpAlly (0), SwitchTo.Melee (0)
16:16:20
SQ
-> Behavior picked: Engage.Melee (110.368)
16:16:20
SQ
* Goblin Skirmisher: Engaging to melee range with Sp. Tank Torleif (visible), accepted_distance=0, value=0.115174
16:16:20
SQ
* Goblin Skirmisher: Reached engage destination
16:16:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Disengage (0), Defend.Knockback (0), Attack.ThrowNet (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
16:16:20
SQ
-> Behavior picked: Idle (1)
16:16:21
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
16:16:21
SQ
* ---------------------------------------------------
16:16:21
SQ
Turn started for Goblin Overseer
16:16:21
SQ
*
16:16:21
SQ
* Goblin Overseer: Starting turn.
16:16:21
SQ
* Goblin Overseer: Taking cover..
16:16:21
SQ
-> Behaviors to pick from:
Engage.Ranged (130.909)(*), BoostMorale (115)(*), Reload (89.9298)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Default (0), Attack.Bow (0), BreakFree (0), SwitchTo.Ranged (0)
16:16:21
SQ
-> Behavior picked: Reload (89.9298)
16:16:22
SQ
* Goblin Overseer: Reloading!
16:16:22
SQ
Goblin Overseer uses skill Reload
16:16:22
SQ
-> Behaviors to pick from:
Attack.Bow (140.641)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Default (0), BoostMorale (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0)
16:16:22
SQ
-> Behavior picked: Attack.Bow (140.641)
16:16:23
SQ
* Goblin Overseer: Using Shoot Heavy Bolt against Poler Kori!
16:16:23
SQ
Goblin Overseer uses skill Shoot Heavy Bolt
16:16:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Default (0), BoostMorale (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
16:16:24
SQ
-> Behavior picked: Idle (1)
16:16:24
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:16:24
SQ
* ---------------------------------------------------
16:16:24
SQ
Turn started for Goblin Wolfrider
16:16:24
SQ
*
16:16:24
SQ
* Goblin Wolfrider: Starting turn.
16:16:24
SQ
-> Behaviors to pick from:
Engage.Melee (247.569)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend (0), WakeUpAlly (0), Disengage (0), Retreat (0)
16:16:24
SQ
-> Behavior picked: Engage.Melee (247.569)
16:16:25
SQ
* Goblin Wolfrider: Engaging to melee range with Slayer Konrad the Swift (visible), accepted_distance=0, value=0.273381
16:16:25
SQ
* Goblin Wolfrider: Reached engage destination
16:16:25
SQ
-> Behaviors to pick from:
Attack.Default (26.3983)(*), Idle (1), Disengage (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
16:16:25
SQ
-> Behavior picked: Attack.Default (26.3983)
16:16:26
SQ
* Goblin Wolfrider: Using Bite against Slayer Konrad the Swift!
16:16:26
SQ
Goblin Wolfrider uses skill Bite
16:16:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Defend (0), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
16:16:26
SQ
-> Behavior picked: Idle (1)
16:16:27
SQ
* Goblin Wolfrider: Waiting with 4 of 13 AP left.
16:16:27
SQ
* ---------------------------------------------------
16:16:27
SQ
Turn started for Goblin Skirmisher
16:16:27
SQ
*
16:16:27
SQ
* Goblin Skirmisher: Starting turn.
16:16:27
SQ
-> Behaviors to pick from:
Attack.Default (16.4799)(*), Idle (1), Engage.Melee (0.00108696), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Disengage (0), Defend.Spearwall (0), Flee (0)
16:16:27
SQ
-> Behavior picked: Attack.Default (16.4799)
16:16:28
SQ
* Goblin Skirmisher: Using Throw Bola against Axe Gernot Thief!
16:16:28
SQ
Goblin Skirmisher uses skill Throw Bola
16:16:29
SQ
-> Behaviors to pick from:
Attack.Default (16.398)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Flee (0), Defend (0), WakeUpAlly (0)
16:16:29
SQ
-> Behavior picked: Attack.Default (16.398)
16:16:29
SQ
* Goblin Skirmisher: Using Throw Bola against Axe Gernot Thief!
16:16:29
SQ
Goblin Skirmisher uses skill Throw Bola
16:16:29
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
16:16:29
SQ
-> Behavior picked: Idle (1)
16:16:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:16:30
SQ
* ---------------------------------------------------
16:16:30
SQ
Turn started for Axe Gernot Thief
16:16:32
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Goblin Wolfrider]
16:16:32
SQ
Axe Gernot Thief uses skill Chop
16:16:32
SQ
Goblin Wolfrider has died.
16:16:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,12).
16:16:33
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Goblin Skirmisher]
16:16:33
SQ
Axe Gernot Thief uses skill Chop
16:16:36
SQ
Turn started for Goblin Wolfrider
16:16:36
SQ
*
16:16:36
SQ
* Goblin Wolfrider: Starting turn.
16:16:36
SQ
-> Behaviors to pick from:
Attack.Default (33.3857)(*), Idle (1), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Attack.SplitShield (0)
16:16:36
SQ
-> Behavior picked: Attack.Default (33.3857)
16:16:36
SQ
* Goblin Wolfrider: Using Thrust against Slayer Konrad the Swift!
16:16:36
SQ
Goblin Wolfrider uses skill Thrust
16:16:37
SQ
-> Behaviors to pick from:
Attack.Default (33.3755)(*), Idle (1), Engage.Melee (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0)
16:16:37
SQ
-> Behavior picked: Attack.Default (33.3755)
16:16:37
SQ
* Goblin Wolfrider: Using Thrust against Slayer Konrad the Swift!
16:16:37
SQ
Goblin Wolfrider uses skill Thrust
16:16:37
SQ
-> Behaviors to pick from:
Attack.Default (23.1049)(*), Idle (1), Retreat (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0)
16:16:37
SQ
-> Behavior picked: Attack.Default (23.1049)
16:16:38
SQ
* Goblin Wolfrider: Using Bite against Slayer Konrad the Swift!
16:16:38
SQ
Goblin Wolfrider uses skill Bite
16:16:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Disengage (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Default (0)
16:16:38
SQ
-> Behavior picked: Idle (1)
16:16:39
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:16:39
SQ
* ---------------------------------------------------
16:16:40
SQ
Turn started for C. Hakon
16:16:43
SQ
Turn started for Ar. Sigmund
16:16:46
SQ
[Ar. Sigmund] executes skill [Aimed Shot] on target [Goblin Overseer]
16:16:46
SQ
Ar. Sigmund uses skill Aimed Shot
16:16:48
SQ
Skill [Killing Frenzy!] removed from [Ar. Sigmund].
16:16:48
SQ
Turn started for Finger Ferdinand Macer
16:16:53
SQ
[Finger Ferdinand Macer] executes skill [Bash] on target [Goblin Wolfrider]
16:16:53
SQ
Finger Ferdinand Macer uses skill Bash
16:16:55
SQ
Turn started for Grunt Baldur
16:16:55
SQ
Skill [Indomitable] removed from [Grunt Baldur].
16:16:57
SQ
[Grunt Baldur] executes skill [Batter] on target [Goblin Wolfrider]
16:16:57
SQ
Grunt Baldur uses skill Batter
16:17:00
SQ
[Grunt Baldur] executes skill [Slash] on target [Goblin Wolfrider]
16:17:00
SQ
Grunt Baldur uses skill Slash
16:17:00
SQ
Goblin Wolfrider has died.
16:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (17,6).
16:17:01
SQ
[Grunt Baldur] executes skill [Slash] on target [Goblin Skirmisher]
16:17:01
SQ
Grunt Baldur uses skill Slash
16:17:01
SQ
Goblin Skirmisher has died.
16:17:02
SQ
Turn started for Poler Kori
16:17:02
SQ
Skill [Indomitable] removed from [Poler Kori].
16:17:05
SQ
[Poler Kori] executes skill [Strike] on target [Goblin Skirmisher]
16:17:05
SQ
Poler Kori uses skill Strike
16:17:05
SQ
Goblin Skirmisher has died.
16:17:05
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
16:17:05
Script
VM collected 191 object(s) and deleted them.
16:17:07
SQ
[Poler Kori] executes skill [Strike] on target [Goblin Ambusher]
16:17:07
SQ
Poler Kori uses skill Strike
16:17:08
SQ
Turn started for H. Bertel
16:17:09
SQ
[H. Bertel] executes skill [Quick Shot] on target [Goblin Overseer]
16:17:09
SQ
H. Bertel uses skill Quick Shot
16:17:15
SQ
Turn started for Gozu Willibald Hunter
16:17:16
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:17:16
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:17:17
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:17:17
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:17:17
SQ
Goblin Skirmisher has died.
16:17:18
SQ
[Gozu Willibald Hunter] executes skill [Quick Shot] on target [Goblin Overseer]
16:17:18
SQ
Gozu Willibald Hunter uses skill Quick Shot
16:17:20
SQ
Turn started for Sp. Tank Torleif
16:17:20
SQ
Skill [Indomitable] removed from [Sp. Tank Torleif].
16:17:22
SQ
[Sp. Tank Torleif] executes skill [Thrust] on target [Goblin Skirmisher]
16:17:22
SQ
Sp. Tank Torleif uses skill Thrust
16:17:23
SQ
[Sp. Tank Torleif] executes skill [Thrust] on target [Goblin Skirmisher]
16:17:23
SQ
Sp. Tank Torleif uses skill Thrust
16:17:25
SQ
Turn started for Macer Rabe The Runner
16:17:25
SQ
Skill [Indomitable] removed from [Macer Rabe The Runner].
16:17:27
SQ
[Macer Rabe The Runner] executes skill [Bash] on target [Goblin Skirmisher]
16:17:27
SQ
Macer Rabe The Runner uses skill Bash
16:17:27
SQ
Goblin Skirmisher has died.
16:17:29
SQ
[Macer Rabe The Runner] executes skill [Knock Out] on target [Goblin Overseer]
16:17:29
SQ
Macer Rabe The Runner uses skill Knock Out
16:17:29
SQ
Turn started for Vet. Birk Orcbane
16:17:29
SQ
Skill [Indomitable] removed from [Vet. Birk Orcbane].
16:17:33
SQ
[Vet. Birk Orcbane] executes skill [Slash] on target [Goblin Ambusher]
16:17:33
SQ
Vet. Birk Orcbane uses skill Slash
16:17:34
SQ
Goblin Ambusher has died.
16:17:35
SQ
[Vet. Birk Orcbane] executes skill [Slash] on target [Goblin Wolfrider]
16:17:35
SQ
Vet. Birk Orcbane uses skill Slash
16:17:37
SQ
Turn started for Slayer Konrad the Swift
16:17:39
SQ
[Slayer Konrad the Swift] executes skill [Overhead Strike] on target [Goblin Skirmisher]
16:17:39
SQ
Slayer Konrad the Swift uses skill Overhead Strike
16:17:39
SQ
Goblin Skirmisher has died.
16:17:49
SQ
INFO: Next round issued: 6
16:17:50
SQ
Turn started for Goblin Ambusher
16:17:50
SQ
*
16:17:50
SQ
* Goblin Ambusher: Starting turn.
16:17:50
SQ
-> Behaviors to pick from:
Retreat (1086.84)(*), Attack.Bow (114.268), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0)
16:17:50
SQ
-> Behavior picked: Retreat (1086.84)
16:17:51
SQ
* Goblin Ambusher: Retreating.
16:17:51
SQ
Turn started for Axe Gernot Thief
16:17:53
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Goblin Wolfrider]
16:17:53
SQ
Axe Gernot Thief uses skill Chop
16:17:53
SQ
Goblin Wolfrider has died.
16:17:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,11).
16:17:54
SQ
[Axe Gernot Thief] executes skill [Chop] on target [Goblin Skirmisher]
16:17:54
SQ
Axe Gernot Thief uses skill Chop
16:17:54
SQ
Goblin Skirmisher has died.
16:17:56
SQ
Turn started for C. Hakon
16:17:59
SQ
Turn started for Finger Ferdinand Macer
16:18:00
SQ
[Finger Ferdinand Macer] executes skill [Bash] on target [Goblin Wolfrider]
16:18:00
SQ
Finger Ferdinand Macer uses skill Bash
16:18:00
SQ
Goblin Wolfrider has died.
16:18:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (16,10).
16:18:01
SQ
[Finger Ferdinand Macer] executes skill [Bash] on target [Wolf]
16:18:01
SQ
Finger Ferdinand Macer uses skill Bash
16:18:01
SQ
Wolf has died.
16:18:03
SQ
Turn started for Ar. Sigmund
16:18:04
SQ
Turn started for Goblin Overseer
16:18:04
SQ
*
16:18:04
SQ
* Goblin Overseer: Starting turn.
16:18:04
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Retreat (0), Flee (0), WakeUpAlly (0), Attack.Bow (0), Attack.Puncture (0), BoostMorale (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Reload (0)
16:18:04
SQ
-> Behavior picked: SwitchTo.Melee (200)
16:18:05
SQ
* Goblin Overseer: Switching to melee weapon!
16:18:05
SQ
Skill [Reload] removed from [Goblin Overseer].
16:18:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Bow (0), BoostMorale (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0)
16:18:05
SQ
-> Behavior picked: Idle (1)
16:18:05
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
16:18:05
SQ
* ---------------------------------------------------
16:18:05
SQ
Skill [Stunned] removed from [Goblin Overseer].
16:18:06
SQ
Turn started for H. Bertel
16:18:37
SQ
Turn started for Sp. Tank Torleif