Battle Brothers 1.3.0.25
22:39:46
Platform
Setting video mode
22:39:47
Platform
Finished setting video mode
22:39:47
Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
22:39:47
Core
Initializing Resource Manager
22:39:47
Core
Initializing Input Manager
22:39:47
Core
Initializing Render Manager
22:39:47
Renderer
Allocated Renderbuffer in excess of 3072kb.
22:39:47
Renderer
Vendor: NVIDIA Corporation
22:39:47
Renderer
Device: GeForce GTX 1060 6GB/PCIe/SSE2
22:39:47
Renderer
Version: 4.6.0 NVIDIA 432.00
22:39:47
Renderer
Shader Version: 4.60 NVIDIA
22:39:47
Renderer
Framebuffer Support: Yes
22:39:47
Core
Initializing Sound Manager
22:39:47
Core
Initializing Scene Manager
22:39:47
Resource
Unloading: shaders/solid.vs
22:39:47
Resource
Unloading: shaders/solid_pass0.fs
22:39:47
Resource
Unloading: shaders/simple.vs
22:39:47
Resource
Unloading: shaders/simple.fs
22:39:47
Resource
Unloading: shaders/sprite.vs
22:39:47
Resource
Unloading: shaders/sprite.fs
22:39:47
Resource
Unloading: shaders/sprite_dof.vs
22:39:47
Resource
Unloading: shaders/sprite_dof.fs
22:39:47
Core
Initializing Script Manager
22:39:47
Core
Initializing UI Manager
22:39:47
Resource
Unloading: shaders/ui.vs
22:39:47
Resource
Unloading: shaders/ui.fs
22:39:47
Core
Initializing Input Action Manager
22:39:47
Core
Initializing State Manager
22:39:47
Core
Initializing Persistence Manager
22:39:47
Resource
Unloading: brushes/debug.brush
22:39:47
Resource
Unloading: brushes/detail.brush
22:39:47
Resource
Unloading: brushes/effects_0.brush
22:39:47
Resource
Unloading: brushes/entity_0.brush
22:39:47
Resource
Unloading: brushes/entity_1.brush
22:39:47
Resource
Unloading: brushes/entity_2.brush
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Resource
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Resource
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22:39:47
Resource
Unloading: brushes/entity_5.brush
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Resource
Unloading: brushes/entity_icons.brush
22:39:47
Resource
Unloading: brushes/object_0.brush
22:39:47
Resource
Unloading: brushes/orientation_overlay.brush
22:39:47
Resource
Unloading: brushes/terrain.brush
22:39:47
Resource
Unloading: brushes/transitions.brush
22:39:47
Resource
Unloading: brushes/ui.brush
22:39:47
Resource
Unloading: brushes/world_decals.brush
22:39:47
Resource
Unloading: brushes/world_detail.brush
22:39:47
Resource
Unloading: brushes/world_entity_0.brush
22:39:47
Resource
Unloading: brushes/world_settlement.brush
22:39:47
Resource
Unloading: brushes/world_special.brush
22:39:47
Resource
Unloading: brushes/world_tiles.brush
22:39:47
Resource
Unloading: brushes/world_weather.brush
22:39:47
IO
Unexpected file or directory found: mod_armour_indicators-96-1-1559223153.zip
22:39:47
IO
Unexpected file or directory found: mod_autopilot.zip-62-13-1559436818.zip
22:39:47
IO
Unexpected file or directory found: mod_faster_xbow_fix.zip
22:39:47
IO
Unexpected file or directory found: mod_hooks.zip-42-11.zip
22:39:47
IO
Unexpected file or directory found: mod_pause.zip-54-1.zip
22:39:47
IO
The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support.
22:39:47
Resource
Unloading: shaders/fow.vs
22:39:47
Resource
Unloading: shaders/fow.fs
22:39:47
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
22:39:47
Resource
Unloading: shaders/water.vs
22:39:47
Resource
Unloading: shaders/water.fs
22:39:47
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
22:39:48
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
22:39:48
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
22:39:48
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
22:39:48
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
22:39:48
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
22:39:48
Resource
Started loading Resource Package "preload/on_start.txt".
22:39:48
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
22:39:49
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
22:39:49
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
22:39:49
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
22:39:49
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
22:39:50
SQ
Redirecting core functions
22:39:53
UI
Screen 'RootScreen' successfully registered.
22:39:54
UI
Screen 'ConsoleScreen' successfully registered.
22:39:54
UI
Screen 'LoadingScreen' successfully registered.
22:39:54
UI
Screen 'TooltipScreen' successfully registered.
22:39:54
UI
Screen 'DialogScreen' successfully registered.
22:39:54
UI
Screen 'TacticalScreen' successfully registered.
22:39:54
UI
Screen 'TacticalCombatResultScreen' successfully registered.
22:39:54
UI
Screen 'TacticalDialogScreen' successfully registered.
22:39:54
UI
Screen 'WorldScreen' successfully registered.
22:39:54
UI
Screen 'WorldTownScreen' successfully registered.
22:39:54
UI
Screen 'WorldGameFinishScreen' successfully registered.
22:39:54
UI
Screen 'WorldEventPopupScreen' successfully registered.
22:39:54
UI
Screen 'WorldEventScreen' successfully registered.
22:39:54
UI
Screen 'WorldCombatDialog' successfully registered.
22:39:54
UI
Screen 'WorldRelationsScreen' successfully registered.
22:39:54
UI
Screen 'WorldObituaryScreen' successfully registered.
22:39:54
UI
Screen 'MainMenuScreen' successfully registered.
22:39:54
UI
Screen 'WorldMenuScreen' successfully registered.
22:39:54
UI
Screen 'TacticalMenuScreen' successfully registered.
22:39:54
UI
Screen 'WorldCharacterScreen' successfully registered.
22:39:54
UI
Screen 'TacticalCharacterScreen' successfully registered.
22:39:54
SQ
RootState::onShow()
22:39:54
Resource
Parsed Resource Package "preload/on_running.txt" with 44 items.
22:39:54
Resource
Started loading Resource Package "preload/on_running.txt".
22:39:54
Texture
Texture "gfx/entity_0.png" (ID: 19) took up approximately 43690kb in video memory.
22:39:54
Texture
Texture "gfx/entity_3.png" (ID: 37) took up approximately 10922kb in video memory.
22:39:55
Texture
Texture "gfx/entity_icons.png" (ID: 42) took up approximately 43690kb in video memory.
22:39:55
Texture
Texture "gfx/world_detail.png" (ID: 43) took up approximately 87381kb in video memory.
22:39:56
Texture
Texture "gfx/world_entity_0.png" (ID: 44) took up approximately 21845kb in video memory.
22:39:56
Texture
Texture "gfx/world_settlement.png" (ID: 45) took up approximately 43690kb in video memory.
22:39:56
Texture
Texture "gfx/world_decals.png" (ID: 46) took up approximately 10920kb in video memory.
22:40:33
SQ
Load campaign: Slay The World_32498
22:40:33
ATTENTION
The save file was created with a modified version of the game.
22:40:33
SQ
Save version: 49
22:40:34
Scene
Finished loading scene.
22:40:34
Texture
Texture "gfx/entity_4.png" (ID: 103) took up approximately 10922kb in video memory.
22:40:34
Texture
Texture "gfx/entity_5.png" (ID: 104) took up approximately 10922kb in video memory.
22:40:34
Texture
Texture "gfx/entity_1.png" (ID: 105) took up approximately 10922kb in video memory.
22:40:36
SQ
contract added: Find Location
22:40:36
SQ
contract added: Armed Courier
22:40:36
SQ
contract added: Secure Cemetery
22:40:36
SQ
contract added: Return Item
22:40:36
SQ
contract added: Secure Cemetery
22:40:36
SQ
contract added: Return Item
22:40:36
SQ
contract added: The Barbarian King
22:40:36
SQ
contract added: Drive Off Brigands
22:40:36
SQ
contract added: Escort Caravan
22:40:36
SQ
contract added: Return Item
22:40:36
SQ
contract added: A Pact With Witches
22:40:36
SQ
contract added: Marauding Greenskins
22:40:36
SQ
contract added: Hunting Beasts
22:40:36
SQ
contract added: Destroy Goblin Camp
22:40:36
SQ
contract added: Ending the Nightmare
22:40:36
SQ
contract added: Secure Cemetery
22:40:36
SQ
contract added: Armed Courier
22:40:36
SQ
contract added: Defend settlement
22:40:41
SQ
Location entered: Elkshorn
22:44:50
SQ
Save campaign: Slay The World
22:44:52
Scene
Finished saving scene.
22:45:13
SQ
contract added: Hunting Webknechts
22:45:16
SQ
contract removed: 158
22:45:17
SQ
Skill [Pierced Hand] removed from [Eberold Chicken-bro].
22:45:17
SQ
Skill [Fractured Elbow] removed from [Gebhard].
22:45:17
SQ
contract added: Drive Off Brigands
22:45:21
SQ
Location entered: Dinkelsmark
22:47:20
SQ
showing contract: Secure Cemetery (id: 159)
22:47:29
SQ
showing contract: Escort Caravan (id: 168)
22:47:39
SQ
showing contract: Drive Off Brigands (id: 180)
22:47:52
SQ
showing contract: Secure Cemetery (id: 159)
22:47:55
SQ
contract activated: Secure Cemetery (id: 159)
22:48:19
SQ
Save campaign: Slay The World
22:48:20
Scene
Finished saving scene.
22:50:08
SQ
Location entered: Hidden Temple
22:50:08
SQ
showing contract: Secure Cemetery (id: 159)
22:50:11
SQ
Save campaign: Slay The World
22:50:13
Scene
Finished saving scene.
22:50:13
SQ
WorldState::onHide
22:50:14
Texture
Texture "gfx/detail.png" (ID: 758) took up approximately 10922kb in video memory.
22:50:14
Texture
Texture "gfx/object_0.png" (ID: 874) took up approximately 21845kb in video memory.
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,5).
22:50:14
Texture
Texture "gfx/orientation_overlay.png" (ID: 923) took up approximately 1024kb in video memory.
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,6).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,5).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,4).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,5).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
22:50:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,3).
22:50:14
SQ
TACTICAL: STASH LOCKED: true
22:50:14
SQ
INFO: Next round issued: 1
22:50:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:50:14
SQ
Turn started for Geist
22:50:14
SQ
*
22:50:14
SQ
* Geist: Starting turn.
22:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:50:15
SQ
-> Behavior picked: Idle (1)
22:50:15
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:15
SQ
* ---------------------------------------------------
22:50:15
SQ
Turn started for Geist
22:50:15
SQ
*
22:50:15
SQ
* Geist: Starting turn.
22:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:50:15
SQ
-> Behavior picked: Idle (1)
22:50:15
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:15
SQ
* ---------------------------------------------------
22:50:15
SQ
Turn started for Geist
22:50:15
SQ
*
22:50:15
SQ
* Geist: Starting turn.
22:50:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:50:15
SQ
-> Behavior picked: Idle (1)
22:50:15
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:15
SQ
* ---------------------------------------------------
22:50:15
SQ
Turn started for Nuf-Nuf
22:50:17
SQ
Turn started for Alberich the Ox Muitibox
22:50:17
SQ
Turn started for Einar
22:50:18
SQ
Turn started for Wigald
22:50:18
SQ
Turn started for Naf-Naf
22:50:18
SQ
Turn started for Rollo Face Rollo
22:50:19
SQ
Turn started for Torleif
22:50:19
SQ
Turn started for Leonhard
22:50:20
SQ
Turn started for Alvar the Beasthunter
22:50:20
SQ
Turn started for Thorismund the Sergeant
22:50:21
SQ
Turn started for Bernhard The hummer
22:50:21
SQ
Turn started for Nif-Nif
22:50:22
SQ
Turn started for Wiederganger
22:50:22
SQ
*
22:50:22
SQ
* Wiederganger: Starting turn.
22:50:22
SQ
-> Behaviors to pick from:
Engage.Melee (162.381)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:22
SQ
-> Behavior picked: Engage.Melee (162.381)
22:50:22
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.629051
22:50:22
SQ
Skill [Hidden] removed from [Wiederganger].
22:50:22
SQ
* Wiederganger: Reached engage destination
22:50:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:22
SQ
-> Behavior picked: Idle (1)
22:50:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:22
SQ
* ---------------------------------------------------
22:50:23
SQ
Turn started for Wiederganger
22:50:23
SQ
*
22:50:23
SQ
* Wiederganger: Starting turn.
22:50:23
SQ
-> Behaviors to pick from:
Engage.Melee (745.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:23
SQ
-> Behavior picked: Engage.Melee (745.455)
22:50:23
SQ
* Wiederganger: Engaging to melee range with Naf-Naf (not visible), accepted_distance=0, value=0.34503
22:50:23
SQ
* Wiederganger: Reached engage destination
22:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:23
SQ
-> Behavior picked: Idle (1)
22:50:23
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
22:50:23
SQ
* ---------------------------------------------------
22:50:23
SQ
Turn started for Wiederganger
22:50:23
SQ
*
22:50:23
SQ
* Wiederganger: Starting turn.
22:50:23
SQ
-> Behaviors to pick from:
Engage.Melee (158.358)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:23
SQ
-> Behavior picked: Engage.Melee (158.358)
22:50:23
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.395772
22:50:23
SQ
* Wiederganger: Reached engage destination
22:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:23
SQ
-> Behavior picked: Idle (1)
22:50:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:23
SQ
* ---------------------------------------------------
22:50:23
SQ
Turn started for Wiederganger
22:50:23
SQ
*
22:50:23
SQ
* Wiederganger: Starting turn.
22:50:24
SQ
-> Behaviors to pick from:
Engage.Melee (212.121)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:24
SQ
-> Behavior picked: Engage.Melee (212.121)
22:50:24
SQ
* Wiederganger: Engaging to melee range with Naf-Naf (not visible), accepted_distance=0, value=0.244515
22:50:24
SQ
* Wiederganger: Reached engage destination
22:50:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:24
SQ
-> Behavior picked: Idle (1)
22:50:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:24
SQ
* ---------------------------------------------------
22:50:24
SQ
Turn started for Wiederganger
22:50:24
SQ
*
22:50:24
SQ
* Wiederganger: Starting turn.
22:50:24
SQ
-> Behaviors to pick from:
Engage.Melee (158.508)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:24
SQ
-> Behavior picked: Engage.Melee (158.508)
22:50:24
SQ
* Wiederganger: Engaging to melee range with Bernhard The hummer (visible), accepted_distance=0, value=0.345508
22:50:25
SQ
* Wiederganger: Reached engage destination
22:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:25
SQ
-> Behavior picked: Idle (1)
22:50:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:25
SQ
* ---------------------------------------------------
22:50:25
SQ
Turn started for Wiederganger
22:50:25
SQ
*
22:50:25
SQ
* Wiederganger: Starting turn.
22:50:25
SQ
-> Behaviors to pick from:
Engage.Melee (242.917)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:25
SQ
-> Behavior picked: Engage.Melee (242.917)
22:50:25
SQ
* Wiederganger: Engaging to melee range with Torleif (not visible), accepted_distance=0, value=0.495809
22:50:25
SQ
* Wiederganger: Reached engage destination
22:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:25
SQ
-> Behavior picked: Idle (1)
22:50:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:25
SQ
* ---------------------------------------------------
22:50:25
SQ
Turn started for Wiederganger
22:50:25
SQ
*
22:50:25
SQ
* Wiederganger: Starting turn.
22:50:25
SQ
-> Behaviors to pick from:
Engage.Melee (924)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
22:50:25
SQ
-> Behavior picked: Engage.Melee (924)
22:50:25
SQ
* Wiederganger: Engaging to melee range with Torleif (not visible), accepted_distance=0, value=0.425809
22:50:26
SQ
* Wiederganger: Reached engage destination
22:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
22:50:26
SQ
-> Behavior picked: Idle (1)
22:50:26
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
22:50:26
SQ
* ---------------------------------------------------
22:50:26
SQ
*
22:50:26
SQ
* Geist: Resuming turn.
22:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
22:50:26
SQ
-> Behavior picked: Idle (1)
22:50:26
SQ
* Geist: Ending Turn with 9 of 9 AP left.
22:50:26
SQ
* ---------------------------------------------------
22:50:26
SQ
*
22:50:26
SQ
* Geist: Resuming turn.
22:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
22:50:26
SQ
-> Behavior picked: Idle (1)
22:50:26
SQ
* Geist: Ending Turn with 9 of 9 AP left.
22:50:26
SQ
* ---------------------------------------------------
22:50:26
SQ
*
22:50:26
SQ
* Geist: Resuming turn.
22:50:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
22:50:26
SQ
-> Behavior picked: Idle (1)
22:50:26
SQ
* Geist: Ending Turn with 9 of 9 AP left.
22:50:26
SQ
* ---------------------------------------------------
22:50:33
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Wiederganger]
22:50:33
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
22:50:44
SQ
INFO: Next round issued: 2
22:50:44
SQ
Turn started for Geist
22:50:44
SQ
*
22:50:44
SQ
* Geist: Starting turn.
22:50:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:50:44
SQ
-> Behavior picked: Idle (1)
22:50:44
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:44
SQ
* ---------------------------------------------------
22:50:44
SQ
Turn started for Geist
22:50:44
SQ
*
22:50:44
SQ
* Geist: Starting turn.
22:50:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:50:44
SQ
-> Behavior picked: Idle (1)
22:50:44
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:44
SQ
* ---------------------------------------------------
22:50:45
SQ
Turn started for Geist
22:50:45
SQ
*
22:50:45
SQ
* Geist: Starting turn.
22:50:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:50:45
SQ
-> Behavior picked: Idle (1)
22:50:45
SQ
* Geist: Waiting with 9 of 9 AP left.
22:50:45
SQ
* ---------------------------------------------------
22:50:45
SQ
Turn started for Nuf-Nuf
22:50:45
SQ
Turn started for Einar
22:50:46
SQ
Turn started for Wigald
22:50:46
SQ
Turn started for Naf-Naf
22:50:47
SQ
Turn started for Rollo Face Rollo
22:50:48
SQ
Turn started for Torleif
22:50:48
SQ
Turn started for Leonhard
22:50:49
SQ
Turn started for Alvar the Beasthunter
22:50:49
SQ
Turn started for Thorismund the Sergeant
22:50:50
SQ
Turn started for Alberich the Ox Muitibox
22:50:50
SQ
Turn started for Bernhard The hummer
22:50:51
SQ
Turn started for Nif-Nif
22:50:51
SQ
Turn started for Wiederganger
22:50:51
SQ
*
22:50:51
SQ
* Wiederganger: Starting turn.
22:50:52
SQ
-> Behaviors to pick from:
Engage.Melee (298.656)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:52
SQ
-> Behavior picked: Engage.Melee (298.656)
22:50:52
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.544051
22:50:52
SQ
* Wiederganger: Reached engage destination
22:50:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:52
SQ
-> Behavior picked: Idle (1)
22:50:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:52
SQ
* ---------------------------------------------------
22:50:52
SQ
Turn started for Wiederganger
22:50:52
SQ
*
22:50:52
SQ
* Wiederganger: Starting turn.
22:50:52
SQ
-> Behaviors to pick from:
Engage.Melee (233.983)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:52
SQ
-> Behavior picked: Engage.Melee (233.983)
22:50:52
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.303296
22:50:53
SQ
Skill [Hidden] removed from [Wiederganger].
22:50:53
SQ
* Wiederganger: Reached engage destination
22:50:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:53
SQ
-> Behavior picked: Idle (1)
22:50:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:53
SQ
* ---------------------------------------------------
22:50:53
SQ
Turn started for Wiederganger
22:50:53
SQ
*
22:50:53
SQ
* Wiederganger: Starting turn.
22:50:53
SQ
-> Behaviors to pick from:
Engage.Melee (314.969)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:53
SQ
-> Behavior picked: Engage.Melee (314.969)
22:50:53
SQ
* Wiederganger: Engaging to melee range with Naf-Naf (visible), accepted_distance=0, value=0.495658
22:50:54
SQ
* Wiederganger: Reached engage destination
22:50:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:54
SQ
-> Behavior picked: Idle (1)
22:50:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:54
SQ
* ---------------------------------------------------
22:50:54
SQ
Turn started for Wiederganger
22:50:54
SQ
*
22:50:54
SQ
* Wiederganger: Starting turn.
22:50:54
SQ
-> Behaviors to pick from:
Engage.Melee (185.066)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:54
SQ
-> Behavior picked: Engage.Melee (185.066)
22:50:54
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.467631
22:50:55
SQ
* Wiederganger: Reached engage destination
22:50:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:55
SQ
-> Behavior picked: Idle (1)
22:50:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:55
SQ
* ---------------------------------------------------
22:50:55
SQ
Turn started for Wiederganger
22:50:55
SQ
*
22:50:55
SQ
* Wiederganger: Starting turn.
22:50:55
SQ
-> Behaviors to pick from:
Engage.Melee (287.748)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:55
SQ
-> Behavior picked: Engage.Melee (287.748)
22:50:56
SQ
* Wiederganger: Engaging to melee range with Bernhard The hummer (visible), accepted_distance=0, value=0.395508
22:50:56
SQ
* Wiederganger: Reached engage destination
22:50:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:56
SQ
-> Behavior picked: Idle (1)
22:50:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:56
SQ
* ---------------------------------------------------
22:50:56
SQ
Turn started for Wiederganger
22:50:56
SQ
*
22:50:56
SQ
* Wiederganger: Starting turn.
22:50:56
SQ
-> Behaviors to pick from:
Engage.Melee (199.139)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:56
SQ
-> Behavior picked: Engage.Melee (199.139)
22:50:56
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.378112
22:50:57
SQ
* Wiederganger: Reached engage destination
22:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:57
SQ
-> Behavior picked: Idle (1)
22:50:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:57
SQ
* ---------------------------------------------------
22:50:57
SQ
Turn started for Wiederganger
22:50:57
SQ
*
22:50:57
SQ
* Wiederganger: Starting turn.
22:50:57
SQ
-> Behaviors to pick from:
Engage.Melee (171.562)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
22:50:57
SQ
-> Behavior picked: Engage.Melee (171.562)
22:50:57
SQ
* Wiederganger: Engaging to melee range with Leonhard (not visible), accepted_distance=0, value=0.234106
22:50:57
SQ
* Wiederganger: Reached engage destination
22:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
22:50:57
SQ
-> Behavior picked: Idle (1)
22:50:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:50:57
SQ
* ---------------------------------------------------
22:50:57
SQ
*
22:50:57
SQ
* Geist: Resuming turn.
22:50:58
SQ
-> Behaviors to pick from:
Engage.Melee (189.394)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
22:50:58
SQ
-> Behavior picked: Engage.Melee (189.394)
22:50:58
SQ
* Geist: Engaging to melee range with Leonhard (not visible), accepted_distance=0, value=0.406706
22:50:58
SQ
* Geist: Reached engage destination
22:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:50:58
SQ
-> Behavior picked: Idle (1)
22:50:58
SQ
* Geist: Ending Turn with 3 of 9 AP left.
22:50:58
SQ
* ---------------------------------------------------
22:50:58
SQ
*
22:50:58
SQ
* Geist: Resuming turn.
22:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (167.273)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
22:50:59
SQ
-> Behavior picked: Engage.Melee (167.273)
22:50:59
SQ
* Geist: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.354833
22:50:59
SQ
* Geist: Reached engage destination
22:50:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:50:59
SQ
-> Behavior picked: Idle (1)
22:50:59
SQ
* Geist: Ending Turn with 1 of 9 AP left.
22:50:59
SQ
* ---------------------------------------------------
22:50:59
SQ
*
22:50:59
SQ
* Geist: Resuming turn.
22:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (175.399)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
22:50:59
SQ
-> Behavior picked: Engage.Melee (175.399)
22:50:59
SQ
* Geist: Engaging to melee range with Leonhard (not visible), accepted_distance=0, value=0.406706
22:51:00
SQ
* Geist: Reached engage destination
22:51:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
22:51:00
SQ
-> Behavior picked: Idle (1)
22:51:00
SQ
* Geist: Ending Turn with 1 of 9 AP left.
22:51:00
SQ
* ---------------------------------------------------
22:51:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:51:04
SQ
Nuf-Nuf uses skill Slash
22:51:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:51:04
SQ
Nuf-Nuf uses skill Slash
22:51:07
SQ
[Einar] executes skill [Shoot Bolt] on target [Wiederganger]
22:51:07
SQ
Einar uses skill Shoot Bolt
22:51:08
SQ
[Einar] executes skill [Reload] on target [Einar]
22:51:08
SQ
Einar uses skill Reload
22:51:17
SQ
[Naf-Naf] executes skill [Batter] on target [Wiederganger]
22:51:17
SQ
Naf-Naf uses skill Batter
22:51:17
SQ
Wiederganger has died.
22:51:41
SQ
[Rollo Face Rollo] executes skill [Adrenaline] on target [Rollo Face Rollo]
22:51:41
SQ
Rollo Face Rollo uses skill Adrenaline
22:51:44
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:51:44
SQ
Torleif uses skill Thrust
22:51:45
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:51:45
SQ
Torleif uses skill Thrust
22:52:19
SQ
[Alberich the Ox Muitibox] executes skill [Prong] on target [Wiederganger]
22:52:19
SQ
Alberich the Ox Muitibox uses skill Prong
22:52:19
SQ
Wiederganger has died.
22:52:27
SQ
INFO: Next round issued: 3
22:52:27
SQ
Turn started for Rollo Face Rollo
22:52:27
SQ
Skill [Adrenaline] removed from [Rollo Face Rollo].
22:52:31
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
22:52:31
SQ
Rollo Face Rollo uses skill Whip
22:52:31
SQ
Geist has died.
22:52:33
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
22:52:33
SQ
Rollo Face Rollo uses skill Whip
22:52:33
SQ
Geist has died.
22:52:34
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
22:52:34
SQ
Rollo Face Rollo uses skill Whip
22:52:34
SQ
Geist has died.
22:52:48
SQ
Turn started for Nuf-Nuf
22:52:52
SQ
Turn started for Wigald
22:52:57
SQ
[Wigald] executes skill [Repel] on target [Wiederganger]
22:52:57
SQ
Wigald uses skill Repel
22:52:58
SQ
Turn started for Leonhard
22:53:00
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:53:00
SQ
Leonhard uses skill Lash
22:53:01
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:53:01
SQ
Leonhard uses skill Lash
22:53:03
SQ
Turn started for Naf-Naf
22:53:05
SQ
[Naf-Naf] executes skill [Batter] on target [Wiederganger]
22:53:05
SQ
Naf-Naf uses skill Batter
22:53:05
SQ
[Naf-Naf] executes skill [Batter] on target [Wiederganger]
22:53:05
SQ
Naf-Naf uses skill Batter
22:53:06
SQ
Turn started for Bernhard The hummer
22:53:12
SQ
Turn started for Einar
22:53:13
SQ
Turn started for Alberich the Ox Muitibox
22:53:15
SQ
Turn started for Nif-Nif
22:53:18
SQ
[Nif-Nif] executes skill [Puncture] on target [Wiederganger]
22:53:18
SQ
Nif-Nif uses skill Puncture
22:53:19
SQ
Turn started for Alvar the Beasthunter
22:53:22
SQ
Turn started for Torleif
22:53:26
SQ
Turn started for Thorismund the Sergeant
22:53:28
SQ
Turn started for Wiederganger
22:53:28
SQ
*
22:53:28
SQ
* Wiederganger: Starting turn.
22:53:28
SQ
-> Behaviors to pick from:
Engage.Melee (288.875)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
22:53:28
SQ
-> Behavior picked: Engage.Melee (288.875)
22:53:28
SQ
* Wiederganger: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.01
22:53:29
SQ
* Wiederganger: Reached engage destination
22:53:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
22:53:29
SQ
-> Behavior picked: Idle (1)
22:53:29
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:53:29
SQ
* ---------------------------------------------------
22:53:29
SQ
Turn started for Wiederganger
22:53:29
SQ
*
22:53:29
SQ
* Wiederganger: Starting turn.
22:53:29
SQ
-> Behaviors to pick from:
Attack.Default (51.6353)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
22:53:29
SQ
-> Behavior picked: Attack.Default (51.6353)
22:53:29
SQ
* Wiederganger: Using Bash against Rollo Face Rollo!
22:53:29
SQ
Wiederganger uses skill Bash
22:53:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
22:53:29
SQ
-> Behavior picked: Idle (1)
22:53:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:53:30
SQ
* ---------------------------------------------------
22:53:30
SQ
Turn started for Wiederganger
22:53:30
SQ
*
22:53:30
SQ
* Wiederganger: Starting turn.
22:53:30
SQ
-> Behaviors to pick from:
Attack.Default (64.6398)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
22:53:30
SQ
-> Behavior picked: Attack.Default (64.6398)
22:53:30
SQ
* Wiederganger: Using Chop against Leonhard!
22:53:30
SQ
Wiederganger uses skill Chop
22:53:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
22:53:30
SQ
-> Behavior picked: Idle (1)
22:53:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:53:31
SQ
* ---------------------------------------------------
22:53:31
SQ
Turn started for Wiederganger
22:53:31
SQ
*
22:53:31
SQ
* Wiederganger: Starting turn.
22:53:31
SQ
-> Behaviors to pick from:
Engage.Melee (457.867)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
22:53:31
SQ
-> Behavior picked: Engage.Melee (457.867)
22:53:31
SQ
* Wiederganger: Engaging to melee range with Wigald (visible), accepted_distance=0, value=0.465575
22:53:31
SQ
* Wiederganger: Reached engage destination
22:53:31
SQ
-> Behaviors to pick from:
Attack.Default (67.958)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
22:53:31
SQ
-> Behavior picked: Attack.Default (67.958)
22:53:32
SQ
* Wiederganger: Using Cleave against Rollo Face Rollo!
22:53:32
SQ
Wiederganger uses skill Cleave
22:53:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
22:53:32
SQ
-> Behavior picked: Idle (1)
22:53:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
22:53:32
SQ
* ---------------------------------------------------
22:53:32
SQ
Turn started for Wiederganger
22:53:32
SQ
*
22:53:32
SQ
* Wiederganger: Starting turn.
22:53:33
SQ
-> Behaviors to pick from:
Attack.Default (60.2302)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
22:53:33
SQ
-> Behavior picked: Attack.Default (60.2302)
22:53:33
SQ
* Wiederganger: Using Cleave against Torleif!
22:53:33
SQ
Wiederganger uses skill Cleave
22:53:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
22:53:33
SQ
-> Behavior picked: Idle (1)
22:53:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:53:33
SQ
* ---------------------------------------------------
22:53:33
SQ
Skill [Overwhelmed (x2)] removed from [Wiederganger].
22:53:40
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:53:40
SQ
Alvar the Beasthunter uses skill Puncture
22:53:46
SQ
[Thorismund the Sergeant] executes skill [Rotation] on target [Rollo Face Rollo]
22:53:46
SQ
Thorismund the Sergeant uses skill Rotation
22:53:48
SQ
INFO: Next round issued: 4
22:53:48
SQ
Turn started for Nuf-Nuf
22:53:49
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
22:53:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,10).
22:53:52
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:53:52
SQ
Nuf-Nuf uses skill Slash
22:53:53
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:53:53
SQ
Nuf-Nuf uses skill Slash
22:53:54
SQ
Turn started for Einar
22:53:56
SQ
[Einar] executes skill [Shoot Bolt] on target [Wiederganger]
22:53:56
SQ
Einar uses skill Shoot Bolt
22:53:56
SQ
[Einar] executes skill [Reload] on target [Einar]
22:53:56
SQ
Einar uses skill Reload
22:53:57
SQ
Turn started for Bernhard The hummer
22:53:59
SQ
Turn started for Torleif
22:54:01
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:54:01
SQ
Torleif uses skill Thrust
22:54:01
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:54:01
SQ
Torleif uses skill Thrust
22:54:01
SQ
Wiederganger has died.
22:54:02
SQ
Turn started for Naf-Naf
22:54:05
SQ
[Naf-Naf] executes skill [Stab] on target [Wiederganger]
22:54:05
SQ
Naf-Naf uses skill Stab
22:54:06
SQ
Turn started for Alberich the Ox Muitibox
22:54:09
SQ
Turn started for Wigald
22:54:13
SQ
[Wigald] executes skill [Puncture] on target [Wiederganger]
22:54:13
SQ
Wigald uses skill Puncture
22:54:14
SQ
Turn started for Leonhard
22:54:16
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:54:16
SQ
Leonhard uses skill Lash
22:54:16
SQ
Wiederganger has died.
22:54:16
UI
Failed to load procedural content "procedural/tacticalentity(30117,2391398,socket,miniboss,arrow)".
22:54:17
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:54:17
SQ
Leonhard uses skill Lash
22:54:24
SQ
Turn started for Nif-Nif
22:54:31
SQ
Attempted to add item Handaxe to bag slot which isn't empty or is locked
22:54:35
SQ
[Nif-Nif] executes skill [Puncture] on target [Wiederganger]
22:54:35
SQ
Nif-Nif uses skill Puncture
22:54:36
SQ
Turn started for Wiederganger
22:54:36
SQ
*
22:54:36
SQ
* Wiederganger: Starting turn.
22:54:36
SQ
-> Behaviors to pick from:
Attack.Default (69.3967)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
22:54:36
SQ
-> Behavior picked: Attack.Default (69.3967)
22:54:36
SQ
* Wiederganger: Using Slash against Alberich the Ox Muitibox!
22:54:36
SQ
Wiederganger uses skill Slash
22:54:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
22:54:36
SQ
-> Behavior picked: Idle (1)
22:54:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:54:37
SQ
* ---------------------------------------------------
22:54:37
SQ
Turn started for Wiederganger
22:54:37
SQ
*
22:54:37
SQ
* Wiederganger: Starting turn.
22:54:37
SQ
-> Behaviors to pick from:
Attack.Default (49.739)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
22:54:37
SQ
-> Behavior picked: Attack.Default (49.739)
22:54:37
SQ
* Wiederganger: Using Bash against Thorismund the Sergeant!
22:54:37
SQ
Wiederganger uses skill Bash
22:54:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
22:54:38
SQ
-> Behavior picked: Idle (1)
22:54:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:54:38
SQ
* ---------------------------------------------------
22:54:38
SQ
Turn started for Alvar the Beasthunter
22:54:40
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:54:40
SQ
Alvar the Beasthunter uses skill Puncture
22:54:40
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:54:40
SQ
Alvar the Beasthunter uses skill Puncture
22:54:41
SQ
Turn started for Thorismund the Sergeant
22:54:45
SQ
[Thorismund the Sergeant] executes skill [Puncture] on target [Wiederganger]
22:54:45
SQ
Thorismund the Sergeant uses skill Puncture
22:54:46
SQ
Turn started for Wiederganger
22:54:46
SQ
*
22:54:46
SQ
* Wiederganger: Starting turn.
22:54:46
SQ
-> Behaviors to pick from:
Attack.Default (53.702)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
22:54:46
SQ
-> Behavior picked: Attack.Default (53.702)
22:54:46
SQ
* Wiederganger: Using Cleave against Naf-Naf!
22:54:46
SQ
Wiederganger uses skill Cleave
22:54:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
22:54:46
SQ
-> Behavior picked: Idle (1)
22:54:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:54:47
SQ
* ---------------------------------------------------
22:54:47
SQ
Skill [Overwhelmed (x3)] removed from [Wiederganger].
22:54:47
SQ
Turn started for Wiederganger
22:54:47
SQ
*
22:54:47
SQ
* Wiederganger: Starting turn.
22:54:47
SQ
-> Behaviors to pick from:
Attack.Default (56.1373)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
22:54:47
SQ
-> Behavior picked: Attack.Default (56.1373)
22:54:47
SQ
* Wiederganger: Using Cleave against Wigald!
22:54:47
SQ
Wiederganger uses skill Cleave
22:54:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Default (0)
22:54:47
SQ
-> Behavior picked: Idle (1)
22:54:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:54:48
SQ
* ---------------------------------------------------
22:54:48
SQ
Skill [Overwhelmed] removed from [Wiederganger].
22:54:48
SQ
Turn started for Rollo Face Rollo
22:54:53
SQ
Skill [Killing Frenzy!] removed from [Rollo Face Rollo].
22:54:53
SQ
INFO: Next round issued: 5
22:54:53
SQ
Turn started for Nuf-Nuf
22:54:55
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:54:55
SQ
Nuf-Nuf uses skill Slash
22:54:56
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
22:54:56
SQ
Nuf-Nuf uses skill Slash
22:54:56
SQ
Turn started for Alberich the Ox Muitibox
22:54:58
SQ
Turn started for Bernhard The hummer
22:55:02
SQ
Turn started for Naf-Naf
22:55:03
SQ
[Naf-Naf] executes skill [Stab] on target [Wiederganger]
22:55:03
SQ
Naf-Naf uses skill Stab
22:55:04
SQ
[Naf-Naf] executes skill [Stab] on target [Wiederganger]
22:55:04
SQ
Naf-Naf uses skill Stab
22:55:05
SQ
Turn started for Einar
22:55:06
SQ
Turn started for Torleif
22:55:07
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:55:07
SQ
Torleif uses skill Thrust
22:55:08
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
22:55:08
SQ
Torleif uses skill Thrust
22:55:08
SQ
Wiederganger has died.
22:55:08
UI
Failed to load procedural content "procedural/tacticalentity(14498,2391396,socket,miniboss,arrow)".
22:55:08
SQ
Turn started for Wigald
22:55:10
SQ
[Wigald] executes skill [Puncture] on target [Wiederganger]
22:55:10
SQ
Wigald uses skill Puncture
22:55:11
SQ
Turn started for Wiederganger
22:55:11
SQ
*
22:55:11
SQ
* Wiederganger: Starting turn.
22:55:11
SQ
-> Behaviors to pick from:
Attack.Default (54.0574)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
22:55:11
SQ
-> Behavior picked: Attack.Default (54.0574)
22:55:11
SQ
* Wiederganger: Using Slash against Bernhard The hummer!
22:55:11
SQ
Wiederganger uses skill Slash
22:55:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
22:55:11
SQ
-> Behavior picked: Idle (1)
22:55:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:55:12
SQ
* ---------------------------------------------------
22:55:12
SQ
Turn started for Wiederganger
22:55:12
SQ
*
22:55:12
SQ
* Wiederganger: Starting turn.
22:55:12
SQ
-> Behaviors to pick from:
Attack.Default (49.8317)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
22:55:12
SQ
-> Behavior picked: Attack.Default (49.8317)
22:55:12
SQ
* Wiederganger: Using Bash against Thorismund the Sergeant!
22:55:12
SQ
Wiederganger uses skill Bash
22:55:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
22:55:12
SQ
-> Behavior picked: Idle (1)
22:55:13
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:55:13
SQ
* ---------------------------------------------------
22:55:13
SQ
Turn started for Nif-Nif
22:55:15
SQ
[Nif-Nif] executes skill [Puncture] on target [Wiederganger]
22:55:15
SQ
Nif-Nif uses skill Puncture
22:55:15
SQ
[Nif-Nif] executes skill [Puncture] on target [Wiederganger]
22:55:15
SQ
Nif-Nif uses skill Puncture
22:55:15
SQ
Turn started for Wiederganger
22:55:15
SQ
*
22:55:15
SQ
* Wiederganger: Starting turn.
22:55:16
SQ
-> Behaviors to pick from:
Attack.Default (53.9971)(*), Idle (1), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Swing (0), Reload (0), BreakFree (0), Defend.Knockback (0)
22:55:16
SQ
-> Behavior picked: Attack.Default (53.9971)
22:55:16
SQ
* Wiederganger: Using Cleave against Alvar the Beasthunter!
22:55:16
SQ
Wiederganger uses skill Cleave
22:55:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
22:55:16
SQ
-> Behavior picked: Idle (1)
22:55:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:55:16
SQ
* ---------------------------------------------------
22:55:17
SQ
Turn started for Leonhard
22:55:18
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:55:18
SQ
Leonhard uses skill Lash
22:55:19
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:55:19
SQ
Leonhard uses skill Lash
22:55:19
SQ
Wiederganger has died.
22:55:20
SQ
Turn started for Alvar the Beasthunter
22:55:21
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:55:21
SQ
Alvar the Beasthunter uses skill Puncture
22:55:22
SQ
Turn started for Thorismund the Sergeant
22:55:24
SQ
[Thorismund the Sergeant] executes skill [Recover] on target [Thorismund the Sergeant]
22:55:24
SQ
Thorismund the Sergeant uses skill Recover
22:55:24
SQ
Turn started for Rollo Face Rollo
22:55:30
SQ
INFO: Next round issued: 6
22:55:31
SQ
Turn started for Nuf-Nuf
22:55:34
SQ
Turn started for Alberich the Ox Muitibox
22:55:35
SQ
Turn started for Einar
22:55:39
SQ
Turn started for Naf-Naf
22:55:43
SQ
[Naf-Naf] executes skill [Puncture] on target [Wiederganger]
22:55:43
SQ
Naf-Naf uses skill Puncture
22:55:44
SQ
Turn started for Torleif
22:55:48
SQ
Turn started for Bernhard The hummer
22:55:51
SQ
Turn started for Thorismund the Sergeant
22:55:52
SQ
[Thorismund the Sergeant] executes skill [Puncture] on target [Wiederganger]
22:55:52
SQ
Thorismund the Sergeant uses skill Puncture
22:55:52
SQ
Wiederganger has died.
22:55:52
UI
Failed to load procedural content "procedural/tacticalentity(46019,2391397,socket,miniboss,arrow)".
22:55:57
SQ
Turn started for Wigald
22:55:59
SQ
Turn started for Wiederganger
22:55:59
SQ
*
22:55:59
SQ
* Wiederganger: Starting turn.
22:55:59
SQ
-> Behaviors to pick from:
Attack.Default (58.3723)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0)
22:55:59
SQ
-> Behavior picked: Attack.Default (58.3723)
22:55:59
SQ
* Wiederganger: Using Slash against Torleif!
22:55:59
SQ
Wiederganger uses skill Slash
22:55:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
22:55:59
SQ
-> Behavior picked: Idle (1)
22:56:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:56:00
SQ
* ---------------------------------------------------
22:56:00
SQ
Skill [Overwhelmed] removed from [Wiederganger].
22:56:00
SQ
Turn started for Alvar the Beasthunter
22:56:02
SQ
[Alvar the Beasthunter] executes skill [Recover] on target [Alvar the Beasthunter]
22:56:02
SQ
Alvar the Beasthunter uses skill Recover
22:56:02
SQ
Turn started for Rollo Face Rollo
22:56:04
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Wiederganger]
22:56:04
SQ
Rollo Face Rollo uses skill Disarm
22:56:05
SQ
Turn started for Nif-Nif
22:56:11
SQ
[Nif-Nif] executes skill [Recover] on target [Nif-Nif]
22:56:11
SQ
Nif-Nif uses skill Recover
22:56:11
SQ
Turn started for Leonhard
22:56:14
SQ
INFO: Next round issued: 7
22:56:14
SQ
Turn started for Nuf-Nuf
22:56:15
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
22:56:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,7).
22:56:16
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
22:56:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,6).
22:56:18
SQ
[Nuf-Nuf] executes skill [Puncture] on target [Wiederganger]
22:56:18
SQ
Nuf-Nuf uses skill Puncture
22:56:19
SQ
[Nuf-Nuf] executes skill [Puncture] on target [Wiederganger]
22:56:19
SQ
Nuf-Nuf uses skill Puncture
22:56:19
SQ
Turn started for Alberich the Ox Muitibox
22:56:21
SQ
Turn started for Einar
22:56:21
SQ
Turn started for Bernhard The hummer
22:56:23
SQ
Turn started for Naf-Naf
22:56:24
SQ
[Naf-Naf] executes skill [Puncture] on target [Wiederganger]
22:56:24
SQ
Naf-Naf uses skill Puncture
22:56:24
SQ
[Naf-Naf] executes skill [Puncture] on target [Wiederganger]
22:56:24
SQ
Naf-Naf uses skill Puncture
22:56:25
SQ
Turn started for Alvar the Beasthunter
22:56:26
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:56:26
SQ
Alvar the Beasthunter uses skill Puncture
22:56:26
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Wiederganger]
22:56:26
SQ
Alvar the Beasthunter uses skill Puncture
22:56:26
SQ
Wiederganger has died.
22:56:27
SQ
Turn started for Wigald
22:56:29
SQ
[Wigald] executes skill [Puncture] on target [Wiederganger]
22:56:29
SQ
Wigald uses skill Puncture
22:56:29
SQ
Turn started for Torleif
22:56:32
SQ
[Torleif] executes skill [Puncture] on target [Wiederganger]
22:56:32
SQ
Torleif uses skill Puncture
22:56:33
SQ
Turn started for Nif-Nif
22:56:34
SQ
[Nif-Nif] executes skill [Puncture] on target [Wiederganger]
22:56:34
SQ
Nif-Nif uses skill Puncture
22:56:34
SQ
Wiederganger has died.
22:56:35
SQ
Turn started for Wiederganger
22:56:35
SQ
*
22:56:35
SQ
* Wiederganger: Starting turn.
22:56:35
SQ
-> Behaviors to pick from:
Attack.Default (47.2233)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
22:56:35
SQ
-> Behavior picked: Attack.Default (47.2233)
22:56:36
SQ
* Wiederganger: Using Bite against Torleif!
22:56:36
SQ
Wiederganger uses skill Bite
22:56:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
22:56:36
SQ
-> Behavior picked: Idle (1)
22:56:36
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
22:56:36
SQ
* ---------------------------------------------------
22:56:36
SQ
Skill [Overwhelmed (x2)] removed from [Wiederganger].
22:56:36
SQ
Skill [Disarmed] removed from [Wiederganger].
22:56:36
SQ
Turn started for Thorismund the Sergeant
22:56:39
SQ
Turn started for Rollo Face Rollo
22:56:41
SQ
Turn started for Leonhard
22:56:45
SQ
[Leonhard] executes skill [Recover] on target [Leonhard]
22:56:45
SQ
Leonhard uses skill Recover
22:56:46
SQ
INFO: Next round issued: 8
22:56:46
SQ
Turn started for Einar
22:56:48
SQ
Turn started for Alberich the Ox Muitibox
22:56:48
SQ
Turn started for Nuf-Nuf
22:56:50
SQ
Turn started for Bernhard The hummer
22:56:51
SQ
Turn started for Leonhard
22:56:52
SQ
[Leonhard] executes skill [Lash] on target [Wiederganger]
22:56:52
SQ
Leonhard uses skill Lash
22:56:52
SQ
Wiederganger has died.
22:56:52
Resource
Unloading: gfx/orientation_overlay.png
22:56:52
SQ
Skill [Nighttime] removed from [Alvar the Beasthunter].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Alvar the Beasthunter].
22:56:52
SQ
Skill [Nighttime] removed from [Rollo Face Rollo].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Rollo Face Rollo].
22:56:52
SQ
Skill [Nighttime] removed from [Thorismund the Sergeant].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Thorismund the Sergeant].
22:56:52
SQ
Skill [Nighttime] removed from [Wigald].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Wigald].
22:56:52
SQ
Skill [Nighttime] removed from [Bernhard The hummer].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Bernhard The hummer].
22:56:52
SQ
Skill [Nighttime] removed from [Einar].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Einar].
22:56:52
SQ
Skill [Nighttime] removed from [Nuf-Nuf].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Nuf-Nuf].
22:56:52
SQ
Skill [Dodge] removed from [Nuf-Nuf].
22:56:52
SQ
Skill [Nighttime] removed from [Leonhard].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Leonhard].
22:56:52
SQ
Skill [Nighttime] removed from [Naf-Naf].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Naf-Naf].
22:56:52
SQ
Skill [Hidden] removed from [Nif-Nif].
22:56:52
SQ
Skill [Nighttime] removed from [Nif-Nif].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Nif-Nif].
22:56:52
SQ
Skill [Nighttime] removed from [Alberich the Ox Muitibox].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Alberich the Ox Muitibox].
22:56:52
SQ
Skill [Nighttime] removed from [Torleif].
22:56:52
SQ
Skill [Realm of Nightmares] removed from [Torleif].
22:56:52
UI
Failed to load procedural content "procedural/tacticalentity(24015,2391399,socket,miniboss,arrow)".
22:57:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:57:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:57:05
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:57:05
SQ
World::onCombatFinished
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Eberold Chicken-bro].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Havard Big Game Poker].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Erik The Wall].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Ulfert the Houndmaster].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Gebhard].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Hermann].
22:57:05
SQ
Skill [Realm of Nightmares] removed from [Gerlach The Drunk].
22:57:05
SQ
Save campaign: Slay The World
22:57:06
Scene
Finished saving scene.
22:57:07
SQ
TacticalState::onFinish
22:57:07
Resource
Unloading: gfx/object_0.png
22:57:07
Resource
Unloading: gfx/detail.png
22:57:07
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:57:07
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
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22:57:07
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
22:57:07
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22:57:07
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22:57:07
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Unloading: sounds/enemies/dlc2/wake_up_04.wav
22:57:07
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Unloading: sounds/enemies/dlc2/wake_up_05.wav
22:57:07
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22:57:07
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
22:57:07
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Unloading: sounds/enemies/zombie_hurt_02.wav
22:57:07
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Unloading: sounds/enemies/zombie_hurt_03.wav
22:57:07
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22:57:07
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22:57:07
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Unloading: sounds/enemies/zombie_hurt_06.wav
22:57:07
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Unloading: sounds/enemies/zombie_hurt_07.wav
22:57:07
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Unloading: sounds/enemies/zombie_death_01.wav
22:57:07
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Unloading: sounds/enemies/zombie_death_02.wav
22:57:07
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Unloading: sounds/enemies/zombie_death_03.wav
22:57:07
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22:57:07
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22:57:07
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Unloading: sounds/enemies/zombie_death_06.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
22:57:07
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Unloading: sounds/enemies/zombie_rise_04.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
22:57:07
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22:57:07
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Unloading: sounds/enemies/zombie_idle_03.wav
22:57:07
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Unloading: sounds/enemies/zombie_idle_04.wav
22:57:07
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22:57:07
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Unloading: sounds/enemies/zombie_idle_06.wav
22:57:07
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22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
22:57:07
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Unloading: sounds/enemies/zombie_idle_11.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
22:57:07
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Unloading: sounds/enemies/zombie_idle_13.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
22:57:07
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
22:57:07
Resource
Unloading: sounds/enemies/ghost_death_01.wav
22:57:07
Resource
Unloading: sounds/enemies/ghost_death_02.wav
22:57:07
Resource
Unloading: sounds/enemies/geist_idle_13.wav
22:57:07
Resource
Unloading: sounds/enemies/geist_idle_14.wav
22:57:07
Resource
Unloading: sounds/enemies/geist_idle_15.wav
22:57:07
Resource
Unloading: sounds/enemies/geist_idle_16.wav
22:57:07
Resource
Unloading: sounds/enemies/geist_idle_17.wav
22:57:07
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
22:57:07
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
22:58:01
SQ
showing contract: Secure Cemetery (id: 159)
22:58:04
SQ
Location entered: Dinkelsmark
22:58:06
SQ
showing contract: Drive Off Brigands (id: 180)
22:58:54
Script
VM collected 2 object(s) and deleted them.
22:59:06
SQ
showing contract: Escort Caravan (id: 168)
22:59:08
SQ
contract activated: Escort Caravan (id: 168)
22:59:09
SQ
Save campaign: Slay The World
22:59:11
Scene
Finished saving scene.
22:59:26
SQ
Location entered: Grunfelde
22:59:31
SQ
Save campaign: Slay The World
22:59:33
Scene
Finished saving scene.
22:59:37
SQ
contract added: Defend settlement
22:59:57
SQ
contract removed: 157
22:59:57
SQ
contract added: Hunting Giants
22:59:59
SQ
showing contract: Escort Caravan (id: 168)
23:00:01
SQ
Location entered: Krakenland
23:00:14
SQ
showing contract: The Barbarian King (id: 166)
23:00:31
SQ
contract activated: The Barbarian King (id: 166)
23:00:52
SQ
Save campaign: Slay The World
23:00:54
Scene
Finished saving scene.
23:00:55
Script
VM collected 2 object(s) and deleted them.
23:01:00
SQ
contract added: Armed Courier
23:01:02
SQ
contract added: Find Location
23:01:09
SQ
Location entered: Himmelswacht
23:03:33
SQ
Save campaign: Slay The World
23:03:35
Scene
Finished saving scene.
23:03:41
SQ
contract added: Escort Caravan
23:03:42
SQ
contract added: Haunted Woods
23:03:45
SQ
contract removed: 160
23:03:46
SQ
Location entered: Gerborg
23:05:25
SQ
Save campaign: Slay The World
23:05:27
Scene
Finished saving scene.
23:05:48
SQ
contract added: Ending the Nightmare
23:05:49
SQ
Location entered: Flechtenstein
23:05:56
SQ
Save campaign: Slay The World
23:05:58
Scene
Finished saving scene.
23:06:06
SQ
Location entered: Flechtenstein
23:10:05
SQ
Save campaign: Slay The World
23:10:07
Scene
Finished saving scene.
23:10:30
SQ
showing contract: The Barbarian King (id: 166)
23:12:14
SQ
Location entered: Skullsmasher's Grotto
23:12:16
SQ
Save campaign: Slay The World
23:12:18
Scene
Finished saving scene.
23:12:18
SQ
WorldState::onHide
23:12:19
Texture
Texture "gfx/detail.png" (ID: 533) took up approximately 10922kb in video memory.
23:12:19
Texture
Texture "gfx/object_0.png" (ID: 618) took up approximately 21845kb in video memory.
23:12:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,4).
23:12:19
Texture
Texture "gfx/entity_2.png" (ID: 708) took up approximately 21845kb in video memory.
23:12:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 753) took up approximately 1024kb in video memory.
23:12:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,5).
23:12:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,5).
23:12:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,6).
23:12:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,4).
23:12:19
SQ
TACTICAL: STASH LOCKED: true
23:12:19
SQ
INFO: Next round issued: 1
23:12:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:12:19
SQ
Turn started for Hermann
23:12:21
SQ
Turn started for Orc Berserker
23:12:21
SQ
*
23:12:21
SQ
* Orc Berserker: Starting turn.
23:12:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Charge (0), Attack.SplitShield (0), Flee (0)
23:12:22
SQ
-> Behavior picked: Idle (1)
23:12:22
SQ
* Orc Berserker: Waiting with 9 of 9 AP left.
23:12:22
SQ
* ---------------------------------------------------
23:12:22
SQ
Turn started for Orc Berserker
23:12:22
SQ
*
23:12:22
SQ
* Orc Berserker: Starting turn.
23:12:23
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
23:12:23
SQ
-> Behavior picked: Engage.Melee (132)
23:12:23
SQ
* Orc Berserker: Engaging to melee range with Einar (not visible), accepted_distance=0, value=0.862498
23:12:23
SQ
* Orc Berserker: Reached engage destination
23:12:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:12:23
SQ
-> Behavior picked: Idle (1)
23:12:23
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:12:23
SQ
* ---------------------------------------------------
23:12:23
SQ
Turn started for Orc Berserker
23:12:23
SQ
*
23:12:23
SQ
* Orc Berserker: Starting turn.
23:12:24
SQ
-> Behaviors to pick from:
Engage.Melee (213.125)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
23:12:24
SQ
-> Behavior picked: Engage.Melee (213.125)
23:12:24
SQ
* Orc Berserker: Engaging to melee range with Eberold Chicken-bro (not visible), accepted_distance=0, value=0.792301
23:12:24
SQ
* Orc Berserker: Reached engage destination
23:12:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:12:24
SQ
-> Behavior picked: Idle (1)
23:12:24
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:12:24
SQ
* ---------------------------------------------------
23:12:24
SQ
Turn started for Orc Berserker
23:12:24
SQ
*
23:12:24
SQ
* Orc Berserker: Starting turn.
23:12:25
SQ
-> Behaviors to pick from:
Engage.Melee (159.31)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
23:12:25
SQ
-> Behavior picked: Engage.Melee (159.31)
23:12:25
SQ
* Orc Berserker: Engaging to melee range with Alberich the Ox Muitibox (not visible), accepted_distance=0, value=0.996922
23:12:25
SQ
* Orc Berserker: Reached engage destination
23:12:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:12:25
SQ
-> Behavior picked: Idle (1)
23:12:25
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:12:25
SQ
* ---------------------------------------------------
23:12:25
SQ
Turn started for Nuf-Nuf
23:12:32
SQ
[Nuf-Nuf] executes skill [Riposte] on target [Nuf-Nuf]
23:12:32
SQ
Nuf-Nuf uses skill Riposte
23:12:33
SQ
Turn started for Eberold Chicken-bro
23:12:36
SQ
[Eberold Chicken-bro] executes skill [Aimed Shot] on target [Orc Berserker]
23:12:36
SQ
Eberold Chicken-bro uses skill Aimed Shot
23:12:39
SQ
Turn started for Orc Berserker
23:12:39
SQ
*
23:12:39
SQ
* Orc Berserker: Starting turn.
23:12:39
SQ
-> Behaviors to pick from:
Engage.Melee (203.5)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
23:12:39
SQ
-> Behavior picked: Engage.Melee (203.5)
23:12:39
SQ
* Orc Berserker: Engaging to melee range with Einar (not visible), accepted_distance=0, value=0.862498
23:12:40
SQ
* Orc Berserker: Reached engage destination
23:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:12:40
SQ
-> Behavior picked: Idle (1)
23:12:40
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:12:40
SQ
* ---------------------------------------------------
23:12:40
SQ
Turn started for Alberich the Ox Muitibox
23:12:47
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Orc Berserker]
23:12:47
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
23:12:49
SQ
Turn started for Einar
23:12:53
SQ
[Einar] executes skill [Shoot Bolt] on target [Orc Berserker]
23:12:53
SQ
Einar uses skill Shoot Bolt
23:12:54
SQ
[Einar] executes skill [Reload] on target [Einar]
23:12:54
SQ
Einar uses skill Reload
23:12:55
SQ
Turn started for Wigald
23:12:57
SQ
Turn started for Torleif
23:12:57
SQ
[Torleif] executes skill [Spearwall] on target [Torleif]
23:12:57
SQ
Torleif uses skill Spearwall
23:12:58
SQ
Turn started for Rollo Face Rollo
23:12:59
SQ
Turn started for Leonhard
23:13:00
SQ
Turn started for Alvar the Beasthunter
23:13:02
SQ
Turn started for Thorismund the Sergeant
23:13:02
SQ
[Thorismund the Sergeant] executes skill [Spearwall] on target [Thorismund the Sergeant]
23:13:02
SQ
Thorismund the Sergeant uses skill Spearwall
23:13:03
SQ
Turn started for Nif-Nif
23:13:04
SQ
[Nif-Nif] executes skill [Riposte] on target [Nif-Nif]
23:13:04
SQ
Nif-Nif uses skill Riposte
23:13:06
SQ
*
23:13:06
SQ
* Orc Berserker: Resuming turn.
23:13:06
SQ
-> Behaviors to pick from:
Engage.Melee (177.222)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Flee (0), Defend (0)
23:13:06
SQ
-> Behavior picked: Engage.Melee (177.222)
23:13:06
SQ
* Orc Berserker: Engaging to melee range with Eberold Chicken-bro (not visible), accepted_distance=0, value=1.05791
23:13:06
SQ
* Orc Berserker: Reached engage destination
23:13:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Charge (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0)
23:13:07
SQ
-> Behavior picked: Idle (1)
23:13:07
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
23:13:07
SQ
* ---------------------------------------------------
23:13:07
SQ
INFO: Next round issued: 2
23:13:07
SQ
Turn started for Orc Berserker
23:13:07
SQ
*
23:13:07
SQ
* Orc Berserker: Starting turn.
23:13:07
SQ
-> Behaviors to pick from:
Engage.Melee (624.665)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
23:13:07
SQ
-> Behavior picked: Engage.Melee (624.665)
23:13:08
SQ
Orc Berserker uses skill Charge
23:13:08
SQ
Skill [Riposte] removed from [Nif-Nif].
23:13:08
SQ
-> Behaviors to pick from:
Attack.Default (43.9582)(*), Attack.SplitShield (20.7452)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Charge (0), Engage.Melee (0)
23:13:08
SQ
-> Behavior picked: Attack.Default (43.9582)
23:13:08
SQ
* Orc Berserker: Using Chop against Nif-Nif!
23:13:08
SQ
Orc Berserker uses skill Chop
23:13:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Charge (0), Engage.Melee (0), Attack.Default (0)
23:13:08
SQ
-> Behavior picked: Idle (1)
23:13:09
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:13:09
SQ
* ---------------------------------------------------
23:13:09
SQ
Turn started for Hermann
23:13:10
SQ
Turn started for Nuf-Nuf
23:13:10
SQ
Skill [Riposte] removed from [Nuf-Nuf].
23:13:15
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:13:15
SQ
Nuf-Nuf uses skill Slash
23:13:16
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:13:16
SQ
Nuf-Nuf uses skill Slash
23:13:17
SQ
Turn started for Wigald
23:13:18
SQ
Turn started for Orc Berserker
23:13:18
SQ
*
23:13:18
SQ
* Orc Berserker: Starting turn.
23:13:18
SQ
Waiting before move!
23:13:18
SQ
-> Behaviors to pick from:
Engage.Melee (314.062)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
23:13:18
SQ
-> Behavior picked: Engage.Melee (314.062)
23:13:18
SQ
* Orc Berserker: Waiting until others have moved!
23:13:18
SQ
Turn started for Orc Berserker
23:13:18
SQ
*
23:13:18
SQ
* Orc Berserker: Starting turn.
23:13:19
SQ
-> Behaviors to pick from:
Engage.Melee (440.481)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
23:13:19
SQ
-> Behavior picked: Engage.Melee (440.481)
23:13:19
SQ
* Orc Berserker: Engaging to melee range with Einar (visible), accepted_distance=0, value=0.862498
23:13:19
SQ
* Orc Berserker: Reached engage destination
23:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
23:13:19
SQ
-> Behavior picked: Idle (1)
23:13:20
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
23:13:20
SQ
* ---------------------------------------------------
23:13:20
SQ
Turn started for Rollo Face Rollo
23:13:21
SQ
Turn started for Orc Berserker
23:13:21
SQ
*
23:13:21
SQ
* Orc Berserker: Starting turn.
23:13:22
SQ
-> Behaviors to pick from:
Engage.Melee (406.99)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
23:13:22
SQ
-> Behavior picked: Engage.Melee (406.99)
23:13:22
SQ
* Orc Berserker: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.777988
23:13:22
SQ
* Orc Berserker: Reached engage destination
23:13:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
23:13:22
SQ
-> Behavior picked: Idle (1)
23:13:22
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
23:13:22
SQ
* ---------------------------------------------------
23:13:23
SQ
Turn started for Leonhard
23:13:24
SQ
Turn started for Eberold Chicken-bro
23:13:29
SQ
[Eberold Chicken-bro] executes skill [Quick Shot] on target [Orc Berserker]
23:13:29
SQ
Eberold Chicken-bro uses skill Quick Shot
23:13:29
SQ
[Eberold Chicken-bro] executes skill [Quick Shot] on target [Orc Berserker]
23:13:29
SQ
Eberold Chicken-bro uses skill Quick Shot
23:13:30
SQ
Turn started for Orc Berserker
23:13:30
SQ
*
23:13:30
SQ
* Orc Berserker: Starting turn.
23:13:31
SQ
-> Behaviors to pick from:
Engage.Melee (420.525)(*), Idle (1), Charge (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), BreakFree (0)
23:13:31
SQ
-> Behavior picked: Engage.Melee (420.525)
23:13:31
SQ
* Orc Berserker: Engaging to melee range with Eberold Chicken-bro (visible), accepted_distance=0, value=1.05791
23:13:31
SQ
* Orc Berserker: Reached engage destination
23:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
23:13:31
SQ
-> Behavior picked: Idle (1)
23:13:32
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
23:13:32
SQ
* ---------------------------------------------------
23:13:32
SQ
Turn started for Alvar the Beasthunter
23:13:49
SQ
Turn started for Alberich the Ox Muitibox
23:14:12
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Orc Berserker]
23:14:12
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:14:13
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Orc Berserker]
23:14:13
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:14:15
SQ
Turn started for Einar
23:14:25
SQ
[Einar] executes skill [Throw Javelin] on target [Orc Berserker]
23:14:25
SQ
Einar uses skill Throw Javelin
23:14:26
SQ
[Einar] executes skill [Throw Javelin] on target [Orc Berserker]
23:14:26
SQ
Einar uses skill Throw Javelin
23:14:27
SQ
Turn started for Torleif
23:14:27
SQ
Skill [Spearwall] removed from [Torleif].
23:14:28
SQ
[Torleif] executes skill [Spearwall] on target [Torleif]
23:14:28
SQ
Torleif uses skill Spearwall
23:14:30
SQ
Turn started for Nif-Nif
23:14:30
SQ
Skill [Stunned] removed from [Nif-Nif].
23:14:30
SQ
Turn started for Thorismund the Sergeant
23:14:30
SQ
Skill [Spearwall] removed from [Thorismund the Sergeant].
23:14:46
SQ
[Wigald] executes skill [Impale] on target [Orc Berserker]
23:14:46
SQ
Wigald uses skill Impale
23:14:48
SQ
*
23:14:48
SQ
* Orc Berserker: Resuming turn.
23:14:48
SQ
-> Behaviors to pick from:
Engage.Melee (245.455)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0)
23:14:48
SQ
-> Behavior picked: Engage.Melee (245.455)
23:14:48
SQ
* Orc Berserker: Engaging to melee range with Wigald (visible), accepted_distance=0, value=0.625954
23:14:48
SQ
* Orc Berserker: Reached engage destination
23:14:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Charge (0), Engage.Melee (0)
23:14:48
SQ
-> Behavior picked: Idle (1)
23:14:48
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:14:48
SQ
* ---------------------------------------------------
23:14:59
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Orc Berserker]
23:14:59
SQ
Rollo Face Rollo uses skill Strike
23:14:59
SQ
Orc Berserker has died.
23:15:00
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Orc Berserker]
23:15:00
SQ
Rollo Face Rollo uses skill Strike
23:15:08
SQ
[Rollo Face Rollo] executes skill [Adrenaline] on target [Rollo Face Rollo]
23:15:08
SQ
Rollo Face Rollo uses skill Adrenaline
23:15:17
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Orc Berserker]
23:15:17
SQ
Alvar the Beasthunter uses skill Cudgel
23:15:26
SQ
[Thorismund the Sergeant] executes skill [Indomitable] on target [Thorismund the Sergeant]
23:15:26
SQ
Thorismund the Sergeant uses skill Indomitable
23:15:27
SQ
INFO: Next round issued: 3
23:15:28
SQ
Turn started for Rollo Face Rollo
23:15:28
SQ
Skill [Adrenaline] removed from [Rollo Face Rollo].
23:15:29
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Orc Berserker]
23:15:29
SQ
Rollo Face Rollo uses skill Disarm
23:15:36
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Orc Berserker]
23:15:36
SQ
Rollo Face Rollo uses skill Whip
23:15:38
SQ
Turn started for Orc Berserker
23:15:38
SQ
*
23:15:38
SQ
* Orc Berserker: Starting turn.
23:15:38
SQ
-> Behaviors to pick from:
Engage.Melee (252.143)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
23:15:38
SQ
-> Behavior picked: Engage.Melee (252.143)
23:15:39
SQ
* Orc Berserker: Engaging to melee range with Hermann (visible), accepted_distance=0, value=0.470619
23:15:39
SQ
* Orc Berserker: Reached engage destination
23:15:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
23:15:39
SQ
-> Behavior picked: Idle (1)
23:15:39
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
23:15:39
SQ
* ---------------------------------------------------
23:15:39
SQ
Turn started for Hermann
23:15:43
SQ
Turn started for Nuf-Nuf
23:15:46
SQ
Turn started for Orc Berserker
23:15:46
SQ
*
23:15:46
SQ
* Orc Berserker: Starting turn.
23:15:46
SQ
-> Behaviors to pick from:
Engage.Melee (1017.38)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
23:15:46
SQ
-> Behavior picked: Engage.Melee (1017.38)
23:15:46
SQ
Orc Berserker uses skill Charge
23:15:47
SQ
-> Behaviors to pick from:
Attack.Default (38.6872)(*), Idle (1), Flee (0), Charge (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Engage.Melee (0)
23:15:47
SQ
-> Behavior picked: Attack.Default (38.6872)
23:15:47
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Alvar the Beasthunter!
23:15:47
SQ
Orc Berserker uses skill Hand-to-Hand Attack
23:15:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Charge (0), Engage.Melee (0), Attack.Default (0)
23:15:47
SQ
-> Behavior picked: Idle (1)
23:15:47
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:15:47
SQ
* ---------------------------------------------------
23:15:47
SQ
Skill [Disarmed] removed from [Orc Berserker].
23:15:47
SQ
Turn started for Orc Berserker
23:15:47
SQ
*
23:15:47
SQ
* Orc Berserker: Starting turn.
23:15:48
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Flee (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Charge (0), Attack.Default (0), Attack.Thresh (0)
23:15:48
SQ
-> Behavior picked: Engage.Melee (150)
23:15:48
SQ
* Orc Berserker: Engaging to melee range with Wigald (visible), accepted_distance=0, value=0.625954
23:15:48
SQ
* Orc Berserker: Reached engage destination
23:15:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0)
23:15:48
SQ
-> Behavior picked: Idle (1)
23:15:49
SQ
Skill [Bleeding] removed from [Orc Berserker].
23:15:49
SQ
Skill [Bleeding] removed from [Orc Berserker].
23:15:49
SQ
* Orc Berserker: Waiting with 7 of 9 AP left.
23:15:49
SQ
* ---------------------------------------------------
23:15:49
SQ
Turn started for Eberold Chicken-bro
23:15:52
SQ
[Eberold Chicken-bro] executes skill [Quick Shot] on target [Orc Berserker]
23:15:52
SQ
Eberold Chicken-bro uses skill Quick Shot
23:15:53
SQ
[Eberold Chicken-bro] executes skill [Quick Shot] on target [Orc Berserker]
23:15:53
SQ
Eberold Chicken-bro uses skill Quick Shot
23:15:54
SQ
Turn started for Leonhard
23:15:56
SQ
Turn started for Alberich the Ox Muitibox
23:16:00
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Orc Berserker]
23:16:00
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:16:01
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Orc Berserker]
23:16:01
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:16:06
SQ
Turn started for Einar
23:16:09
SQ
[Einar] executes skill [Throw Javelin] on target [Orc Berserker]
23:16:09
SQ
Einar uses skill Throw Javelin
23:16:09
SQ
[Einar] executes skill [Throw Javelin] on target [Orc Berserker]
23:16:09
SQ
Einar uses skill Throw Javelin
23:16:10
SQ
Turn started for Wigald
23:16:12
SQ
[Wigald] executes skill [Impale] on target [Orc Berserker]
23:16:12
SQ
Wigald uses skill Impale
23:16:15
SQ
Turn started for Nif-Nif
23:16:19
SQ
Turn started for Alvar the Beasthunter
23:16:25
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Orc Berserker]
23:16:25
SQ
Alvar the Beasthunter uses skill Cudgel
23:16:30
SQ
Turn started for Torleif
23:16:30
SQ
Skill [Spearwall] removed from [Torleif].
23:16:32
SQ
[Torleif] executes skill [Spearwall] on target [Torleif]
23:16:32
SQ
Torleif uses skill Spearwall
23:16:33
SQ
Turn started for Thorismund the Sergeant
23:16:33
SQ
Skill [Indomitable] removed from [Thorismund the Sergeant].
23:16:34
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Orc Berserker]
23:16:34
SQ
Thorismund the Sergeant uses skill Thrust
23:16:34
SQ
Orc Berserker has died.
23:16:34
UI
Failed to load procedural content "procedural/tacticalentity(10734,2393517,socket,miniboss,arrow)".
23:16:45
SQ
Skill [Killing Frenzy!] removed from [Rollo Face Rollo].
23:16:49
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:16:49
SQ
Nuf-Nuf uses skill Slash
23:16:49
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:16:49
SQ
Nuf-Nuf uses skill Slash
23:16:50
SQ
*
23:16:50
SQ
* Orc Berserker: Resuming turn.
23:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Flee (0)
23:16:50
SQ
-> Behavior picked: Idle (1)
23:16:51
SQ
* Orc Berserker: Ending Turn with 7 of 9 AP left.
23:16:51
SQ
* ---------------------------------------------------
23:16:55
SQ
[Leonhard] executes skill [Flail] on target [Orc Berserker]
23:16:55
SQ
Leonhard uses skill Flail
23:16:55
SQ
Orc Berserker has died.
23:16:58
SQ
[Nif-Nif] executes skill [Slash] on target [Orc Berserker]
23:16:58
SQ
Nif-Nif uses skill Slash
23:16:59
SQ
[Nif-Nif] executes skill [Slash] on target [Orc Berserker]
23:16:59
SQ
Nif-Nif uses skill Slash
23:17:02
SQ
INFO: Next round issued: 4
23:17:02
SQ
Turn started for Hermann
23:17:04
SQ
Turn started for Orc Berserker
23:17:04
SQ
*
23:17:04
SQ
* Orc Berserker: Starting turn.
23:17:04
SQ
-> Behaviors to pick from:
Engage.Melee (703.734)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
23:17:04
SQ
-> Behavior picked: Engage.Melee (703.734)
23:17:04
SQ
* Orc Berserker: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.720238
23:17:04
SQ
* Orc Berserker: Reached engage destination
23:17:05
SQ
-> Behaviors to pick from:
Attack.Default (62.4207)(*), Idle (1), Attack.SplitShield (0), Defend (0), Charge (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
23:17:05
SQ
-> Behavior picked: Attack.Default (62.4207)
23:17:05
SQ
* Orc Berserker: Using Cleave against Alberich the Ox Muitibox!
23:17:05
SQ
Orc Berserker uses skill Cleave
23:17:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0)
23:17:05
SQ
-> Behavior picked: Idle (1)
23:17:05
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:17:05
SQ
* ---------------------------------------------------
23:17:06
SQ
Turn started for Nuf-Nuf
23:17:09
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:17:09
SQ
Nuf-Nuf uses skill Slash
23:17:09
SQ
[Nuf-Nuf] executes skill [Slash] on target [Orc Berserker]
23:17:09
SQ
Nuf-Nuf uses skill Slash
23:17:11
SQ
Turn started for Wigald
23:17:16
SQ
Turn started for Eberold Chicken-bro
23:17:22
SQ
[Eberold Chicken-bro] executes skill [Quick Shot] on target [Orc Berserker]
23:17:22
SQ
Eberold Chicken-bro uses skill Quick Shot
23:17:25
SQ
Turn started for Alvar the Beasthunter
23:17:26
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Orc Berserker]
23:17:26
SQ
Alvar the Beasthunter uses skill Cudgel
23:17:26
SQ
Orc Berserker has died.
23:17:28
SQ
Turn started for Alberich the Ox Muitibox
23:17:30
SQ
Turn started for Leonhard
23:17:31
SQ
Turn started for Einar
23:17:34
SQ
[Einar] executes skill [Throw Javelin] on target [Orc Berserker]
23:17:34
SQ
Einar uses skill Throw Javelin
23:17:37
SQ
[Einar] executes skill [Throw Axe] on target [Orc Berserker]
23:17:37
SQ
Einar uses skill Throw Axe
23:17:38
SQ
Turn started for Nif-Nif
23:17:42
SQ
Turn started for Thorismund the Sergeant
23:17:45
SQ
Turn started for Torleif
23:17:45
SQ
Skill [Spearwall] removed from [Torleif].
23:17:49
SQ
[Torleif] executes skill [Thrust] on target [Orc Berserker]
23:17:49
SQ
Torleif uses skill Thrust
23:17:49
SQ
Turn started for Rollo Face Rollo
23:17:53
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Orc Berserker]
23:17:53
SQ
Rollo Face Rollo uses skill Disarm
23:17:57
SQ
[Hermann] executes skill [Slash] on target [Orc Berserker]
23:17:57
SQ
Hermann uses skill Slash
23:17:57
SQ
[Hermann] executes skill [Slash] on target [Orc Berserker]
23:17:57
SQ
Hermann uses skill Slash
23:18:03
SQ
INFO: Next round issued: 5
23:18:03
SQ
Turn started for Nuf-Nuf
23:18:09
SQ
Turn started for Hermann
23:18:10
SQ
Turn started for Leonhard
23:18:10
SQ
Turn started for Orc Berserker
23:18:10
SQ
*
23:18:10
SQ
* Orc Berserker: Starting turn.
23:18:11
SQ
-> Behaviors to pick from:
Attack.Default (29.6997)(*), Idle (1), Flee (0), BreakFree (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0)
23:18:11
SQ
-> Behavior picked: Attack.Default (29.6997)
23:18:11
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Torleif!
23:18:11
SQ
Orc Berserker uses skill Hand-to-Hand Attack
23:18:11
SQ
-> Behaviors to pick from:
Attack.Default (29.6997)(*), Idle (1), Attack.Thresh (0), Defend (0), Flee (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0), BreakFree (0)
23:18:11
SQ
-> Behavior picked: Attack.Default (29.6997)
23:18:11
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Torleif!
23:18:11
SQ
Orc Berserker uses skill Hand-to-Hand Attack
23:18:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Charge (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Default (0)
23:18:11
SQ
-> Behavior picked: Idle (1)
23:18:12
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
23:18:12
SQ
* ---------------------------------------------------
23:18:12
SQ
Skill [Disarmed] removed from [Orc Berserker].
23:18:12
SQ
Turn started for Wigald
23:18:15
SQ
[Wigald] executes skill [Impale] on target [Orc Berserker]
23:18:15
SQ
Wigald uses skill Impale
23:18:15
SQ
Orc Berserker has died.
23:18:15
Resource
Unloading: gfx/orientation_overlay.png
23:18:15
SQ
Skill [Dodge] removed from [Hermann].
23:18:15
SQ
Skill [Dodge] removed from [Nuf-Nuf].
23:18:16
SQ
Skill [Bleeding] removed from [Alberich the Ox Muitibox].
23:18:23
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:18:23
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:18:23
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:18:23
SQ
World::onCombatFinished
23:18:23
SQ
Save campaign: Slay The World
23:18:25
Scene
Finished saving scene.
23:18:25
SQ
TacticalState::onFinish
23:18:26
Resource
Unloading: gfx/detail.png
23:18:26
Resource
Unloading: gfx/object_0.png
23:18:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_death_00.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_death_01.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_death_02.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_death_03.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
23:18:26
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_hurt_01.wav
23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_death_01.wav
23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_flee_01.wav
23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_flee_03.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_01.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_02.wav
23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_idle_11.wav
23:18:26
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23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_idle_14.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_15.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_16.wav
23:18:26
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23:18:26
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Unloading: sounds/enemies/orc_idle_18.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_idle_19.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_idle_20.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_idle_21.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_22.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_23.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_24.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_25.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_26.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_27.wav
23:18:26
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Unloading: sounds/enemies/orc_idle_28.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_idle_29.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
23:18:26
Resource
Unloading: gfx/entity_2.png
23:18:26
Resource
Unloading: sounds/enemies/orc_charge_01.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_charge_02.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_charge_03.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_charge_04.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_01.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_02.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_03.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_04.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_05.wav
23:18:26
Resource
Unloading: sounds/enemies/orc_rage_06.wav
23:19:15
SQ
contract removed: 163
23:19:15
SQ
contract removed: 167
23:19:15
SQ
contract added: Armed Courier
23:19:15
SQ
contract added: Escort Caravan
23:19:19
SQ
contract removed: 165
23:19:23
SQ
Save campaign: Slay The World
23:19:25
Scene
Finished saving scene.
23:19:26
SQ
WorldState::onHide
23:19:26
Texture
Texture "gfx/detail.png" (ID: 884) took up approximately 10922kb in video memory.
23:19:26
Texture
Texture "gfx/object_0.png" (ID: 945) took up approximately 21845kb in video memory.
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,11).
23:19:27
Texture
Texture "gfx/orientation_overlay.png" (ID: 1127) took up approximately 1024kb in video memory.
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,1).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,10).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,2).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,9).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,8).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,4).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,7).
23:19:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,5).
23:19:27
SQ
TACTICAL: STASH LOCKED: true
23:19:27
SQ
INFO: Next round issued: 1
23:19:27
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:19:27
SQ
Turn started for Barbarian Reaver
23:19:27
SQ
*
23:19:27
SQ
* Barbarian Reaver: Starting turn.
23:19:27
SQ
-> Behaviors to pick from:
Engage.Melee (52.7515)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:27
SQ
-> Behavior picked: Engage.Melee (52.7515)
23:19:27
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.619685
23:19:28
SQ
* Barbarian Reaver: Reached engage destination
23:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:28
SQ
-> Behavior picked: Idle (1)
23:19:28
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:19:28
SQ
* ---------------------------------------------------
23:19:28
SQ
Turn started for Barbarian Reaver
23:19:28
SQ
*
23:19:28
SQ
* Barbarian Reaver: Starting turn.
23:19:28
SQ
-> Behaviors to pick from:
Engage.Melee (62.7994)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:28
SQ
-> Behavior picked: Engage.Melee (62.7994)
23:19:28
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.748195
23:19:28
SQ
* Barbarian Reaver: Reached engage destination
23:19:28
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (597.197)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:28
SQ
-> Behavior picked: SwitchTo.Ranged (597.197)
23:19:28
SQ
* Barbarian Reaver: Switching to ranged weapon 'Throwing Spear'!
23:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:28
SQ
-> Behavior picked: Idle (1)
23:19:28
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:19:28
SQ
* ---------------------------------------------------
23:19:29
SQ
Turn started for Barbarian Reaver
23:19:29
SQ
*
23:19:29
SQ
* Barbarian Reaver: Starting turn.
23:19:29
SQ
-> Behaviors to pick from:
Engage.Melee (103.21)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:29
SQ
-> Behavior picked: Engage.Melee (103.21)
23:19:29
SQ
* Barbarian Reaver: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.61046
23:19:29
SQ
* Barbarian Reaver: Reached engage destination
23:19:29
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (716.636)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:29
SQ
-> Behavior picked: SwitchTo.Ranged (716.636)
23:19:30
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Throwing Axes'!
23:19:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:30
SQ
-> Behavior picked: Idle (1)
23:19:30
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:19:30
SQ
* ---------------------------------------------------
23:19:30
SQ
Turn started for Barbarian Reaver
23:19:30
SQ
*
23:19:30
SQ
* Barbarian Reaver: Starting turn.
23:19:30
SQ
-> Behaviors to pick from:
Engage.Melee (71.1111)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:30
SQ
-> Behavior picked: Engage.Melee (71.1111)
23:19:30
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=1.89154
23:19:31
SQ
* Barbarian Reaver: Reached engage destination
23:19:31
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (414.72)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:31
SQ
-> Behavior picked: SwitchTo.Ranged (414.72)
23:19:31
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
23:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:31
SQ
-> Behavior picked: Idle (1)
23:19:31
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:19:31
SQ
* ---------------------------------------------------
23:19:31
SQ
Turn started for Barbarian Reaver
23:19:31
SQ
*
23:19:31
SQ
* Barbarian Reaver: Starting turn.
23:19:31
SQ
-> Behaviors to pick from:
Engage.Melee (113.333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:31
SQ
-> Behavior picked: Engage.Melee (113.333)
23:19:31
SQ
* Barbarian Reaver: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.61046
23:19:31
SQ
* Barbarian Reaver: Reached engage destination
23:19:31
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (497.664)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:31
SQ
-> Behavior picked: SwitchTo.Ranged (497.664)
23:19:32
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
23:19:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:32
SQ
-> Behavior picked: Idle (1)
23:19:32
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:19:32
SQ
* ---------------------------------------------------
23:19:32
SQ
Turn started for Barbarian Reaver
23:19:32
SQ
*
23:19:32
SQ
* Barbarian Reaver: Starting turn.
23:19:32
SQ
-> Behaviors to pick from:
Engage.Melee (223.184)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:32
SQ
-> Behavior picked: Engage.Melee (223.184)
23:19:32
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.960895
23:19:33
SQ
* Barbarian Reaver: Reached engage destination
23:19:33
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:33
SQ
-> Behavior picked: SwitchTo.Ranged (288)
23:19:33
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
23:19:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:33
SQ
-> Behavior picked: Idle (1)
23:19:33
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:19:33
SQ
* ---------------------------------------------------
23:19:33
SQ
Turn started for Barbarian Reaver
23:19:33
SQ
*
23:19:33
SQ
* Barbarian Reaver: Starting turn.
23:19:34
SQ
-> Behaviors to pick from:
Engage.Melee (106.667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:34
SQ
-> Behavior picked: Engage.Melee (106.667)
23:19:34
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (not visible), accepted_distance=0, value=0.658348
23:19:34
SQ
* Barbarian Reaver: Reached engage destination
23:19:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:34
SQ
-> Behavior picked: Idle (1)
23:19:34
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:19:34
SQ
* ---------------------------------------------------
23:19:34
SQ
Turn started for Barbarian Reaver
23:19:34
SQ
*
23:19:34
SQ
* Barbarian Reaver: Starting turn.
23:19:35
SQ
-> Behaviors to pick from:
Engage.Melee (114.583)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:35
SQ
-> Behavior picked: Engage.Melee (114.583)
23:19:35
SQ
* Barbarian Reaver: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.34442
23:19:35
SQ
* Barbarian Reaver: Reached engage destination
23:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:35
SQ
-> Behavior picked: Idle (1)
23:19:35
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:19:35
SQ
* ---------------------------------------------------
23:19:36
SQ
Turn started for Barbarian Reaver
23:19:36
SQ
*
23:19:36
SQ
* Barbarian Reaver: Starting turn.
23:19:36
SQ
-> Behaviors to pick from:
Engage.Melee (92.8708)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
23:19:36
SQ
-> Behavior picked: Engage.Melee (92.8708)
23:19:36
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (not visible), accepted_distance=0, value=1.89154
23:19:36
SQ
* Barbarian Reaver: Reached engage destination
23:19:36
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (414.72)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
23:19:36
SQ
-> Behavior picked: SwitchTo.Ranged (414.72)
23:19:37
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Throwing Axes'!
23:19:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
23:19:37
SQ
-> Behavior picked: Idle (1)
23:19:37
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:19:37
SQ
* ---------------------------------------------------
23:19:37
SQ
Turn started for Eberold Chicken-bro
23:19:47
SQ
[Eberold Chicken-bro] executes skill [Aimed Shot] on target [Barbarian Reaver]
23:19:47
SQ
Eberold Chicken-bro uses skill Aimed Shot
23:19:49
SQ
Turn started for Alberich the Ox Muitibox
23:19:51
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Barbarian Reaver]
23:19:51
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
23:19:53
SQ
Turn started for Einar
23:19:55
SQ
[Einar] executes skill [Shoot Bolt] on target [Barbarian Reaver]
23:19:55
SQ
Einar uses skill Shoot Bolt
23:19:58
SQ
[Einar] executes skill [Reload] on target [Einar]
23:19:58
SQ
Einar uses skill Reload
23:19:58
SQ
Turn started for Hermann
23:20:09
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:20:09
SQ
Hermann uses skill Slash
23:20:10
SQ
Turn started for Wigald
23:20:12
SQ
Turn started for Torleif
23:20:19
SQ
[Torleif] executes skill [Thrust] on target [Barbarian Reaver]
23:20:19
SQ
Torleif uses skill Thrust
23:20:20
SQ
Turn started for Rollo Face Rollo
23:20:27
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Barbarian Reaver]
23:20:27
SQ
Rollo Face Rollo uses skill Strike
23:20:29
SQ
[Rollo Face Rollo] executes skill [Adrenaline] on target [Rollo Face Rollo]
23:20:29
SQ
Rollo Face Rollo uses skill Adrenaline
23:20:30
SQ
Turn started for Nuf-Nuf
23:20:38
SQ
Turn started for Alvar the Beasthunter
23:20:41
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Barbarian Reaver]
23:20:41
SQ
Alvar the Beasthunter uses skill Cudgel
23:20:43
SQ
Turn started for Thorismund the Sergeant
23:20:53
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:20:53
SQ
Thorismund the Sergeant uses skill Thrust
23:20:54
SQ
Turn started for Nif-Nif
23:20:57
SQ
[Nif-Nif] executes skill [Slash] on target [Barbarian Reaver]
23:20:57
SQ
Nif-Nif uses skill Slash
23:21:02
SQ
Turn started for Leonhard
23:21:13
SQ
INFO: Next round issued: 2
23:21:14
SQ
Turn started for Rollo Face Rollo
23:21:14
SQ
Skill [Adrenaline] removed from [Rollo Face Rollo].
23:21:17
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Barbarian Reaver]
23:21:17
SQ
Rollo Face Rollo uses skill Strike
23:21:22
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Barbarian Reaver]
23:21:22
SQ
Rollo Face Rollo uses skill Whip
23:21:28
SQ
Turn started for Hermann
23:21:29
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:21:29
SQ
Hermann uses skill Slash
23:21:29
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:21:29
SQ
Hermann uses skill Slash
23:21:29
SQ
Barbarian Reaver has died.
23:21:34
SQ
Turn started for Barbarian Reaver
23:21:34
SQ
*
23:21:34
SQ
* Barbarian Reaver: Starting turn.
23:21:34
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
23:21:34
SQ
-> Behavior picked: SwitchTo.Melee (200)
23:21:34
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.skull_hammer'!
23:21:34
SQ
-> Behaviors to pick from:
Attack.Default (141.352)(*), Attack.SplitShield (120.902)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
23:21:34
SQ
-> Behavior picked: Attack.Default (141.352)
23:21:34
SQ
* Barbarian Reaver: Using Smite against Leonhard!
23:21:34
SQ
Barbarian Reaver uses skill Smite
23:21:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
23:21:34
SQ
-> Behavior picked: Idle (1)
23:21:35
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:21:35
SQ
* ---------------------------------------------------
23:21:35
SQ
Turn started for Barbarian Reaver
23:21:35
SQ
*
23:21:35
SQ
* Barbarian Reaver: Starting turn.
23:21:35
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
23:21:35
SQ
-> Behavior picked: SwitchTo.Melee (200)
23:21:35
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.two_handed_spiked_mace'!
23:21:35
SQ
-> Behaviors to pick from:
Attack.Default (119.46)(*), Attack.SplitShield (100.117)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
23:21:35
SQ
-> Behavior picked: Attack.Default (119.46)
23:21:36
SQ
* Barbarian Reaver: Using Cudgel against Nuf-Nuf!
23:21:36
SQ
Barbarian Reaver uses skill Cudgel
23:21:36
SQ
-> Behaviors to pick from:
Defend.Rotation (611.742)(*), Adrenaline (91.6734), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
23:21:36
SQ
-> Behavior picked: Defend.Rotation (611.742)
23:21:36
SQ
* Barbarian Reaver: Using Rotation!
23:21:36
SQ
Barbarian Reaver uses skill Barbarian Fury
23:21:37
SQ
-> Behaviors to pick from:
Adrenaline (113.69)(*), Idle (1), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Defend.Indomitable (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0)
23:21:37
SQ
-> Behavior picked: Adrenaline (113.69)
23:21:37
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:21:37
SQ
Turn started for Barbarian Reaver
23:21:37
SQ
*
23:21:37
SQ
* Barbarian Reaver: Starting turn.
23:21:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (20.9265), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
23:21:37
SQ
-> Behavior picked: SwitchTo.Melee (200)
23:21:37
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.skull_hammer'!
23:21:37
SQ
-> Behaviors to pick from:
Attack.SplitShield (144.99)(*), Attack.Default (141.352)(*), Idle (1), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
23:21:37
SQ
-> Behavior picked: Attack.Default (141.352)
23:21:37
SQ
* Barbarian Reaver: Using Smite against Leonhard!
23:21:37
SQ
Barbarian Reaver uses skill Smite
23:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Indomitable (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0)
23:21:37
SQ
-> Behavior picked: Idle (1)
23:21:38
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:21:38
SQ
* ---------------------------------------------------
23:21:38
SQ
Turn started for Barbarian Reaver
23:21:38
SQ
*
23:21:38
SQ
* Barbarian Reaver: Starting turn.
23:21:38
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
23:21:38
SQ
-> Behavior picked: SwitchTo.Melee (200)
23:21:38
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.skull_hammer'!
23:21:38
SQ
-> Behaviors to pick from:
Attack.Default (126.221)(*), Attack.SplitShield (111.958)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
23:21:38
SQ
-> Behavior picked: Attack.SplitShield (111.958)
23:21:38
SQ
* Barbarian Reaver: Using Split Shield against Nuf-Nuf!
23:21:38
SQ
Barbarian Reaver uses skill Split Shield
23:21:39
SQ
-> Behaviors to pick from:
Adrenaline (87.5215)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
23:21:39
SQ
-> Behavior picked: Adrenaline (87.5215)
23:21:39
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:21:39
SQ
Turn started for Nuf-Nuf
23:21:43
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Reaver]
23:21:43
SQ
Nuf-Nuf uses skill Slash
23:21:44
SQ
[Nuf-Nuf] executes skill [Riposte] on target [Nuf-Nuf]
23:21:44
SQ
Nuf-Nuf uses skill Riposte
23:21:44
SQ
Turn started for Barbarian Reaver
23:21:44
SQ
*
23:21:44
SQ
* Barbarian Reaver: Starting turn.
23:21:45
SQ
-> Behaviors to pick from:
Attack.Default (92.6049)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
23:21:45
SQ
-> Behavior picked: Attack.Default (92.6049)
23:21:45
SQ
* Barbarian Reaver: Using Throw Axe against Alberich the Ox Muitibox!
23:21:45
SQ
Barbarian Reaver uses skill Throw Axe
23:21:45
SQ
-> Behaviors to pick from:
Attack.Default (92.4125)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Indomitable (0)
23:21:45
SQ
-> Behavior picked: Attack.Default (92.4125)
23:21:45
SQ
* Barbarian Reaver: Using Throw Axe against Alberich the Ox Muitibox!
23:21:45
SQ
Barbarian Reaver uses skill Throw Axe
23:21:46
SQ
-> Behaviors to pick from:
Adrenaline (107.629)(*), Idle (1), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0)
23:21:46
SQ
-> Behavior picked: Adrenaline (107.629)
23:21:46
SQ
* Barbarian Reaver: Using Adrenaline!
23:21:46
SQ
Barbarian Reaver uses skill Adrenaline
23:21:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0), Adrenaline (0)
23:21:46
SQ
-> Behavior picked: Idle (1)
23:21:46
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:21:46
SQ
* ---------------------------------------------------
23:21:47
SQ
Turn started for Barbarian Reaver
23:21:47
SQ
*
23:21:47
SQ
* Barbarian Reaver: Starting turn.
23:21:47
SQ
-> Behaviors to pick from:
Attack.Default (47.7808)(*), Attack.SplitShield (15.0557)(*), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0)
23:21:47
SQ
-> Behavior picked: Attack.SplitShield (15.0557)
23:21:47
SQ
* Barbarian Reaver: Using Split Shield against Thorismund the Sergeant!
23:21:47
SQ
Barbarian Reaver uses skill Split Shield
23:21:47
SQ
-> Behaviors to pick from:
Attack.Default (47.705)(*), Attack.SplitShield (24.9542)(*), Idle (1), WakeUpAlly (0), Defend.Indomitable (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0)
23:21:47
SQ
-> Behavior picked: Attack.Default (47.705)
23:21:48
SQ
* Barbarian Reaver: Using Batter against Thorismund the Sergeant!
23:21:48
SQ
Barbarian Reaver uses skill Batter
23:21:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0)
23:21:48
SQ
-> Behavior picked: Idle (1)
23:21:48
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:21:48
SQ
* ---------------------------------------------------
23:21:48
SQ
Turn started for Barbarian Reaver
23:21:48
SQ
*
23:21:48
SQ
* Barbarian Reaver: Starting turn.
23:21:48
SQ
-> Behaviors to pick from:
Engage.Melee (146.118)(*), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
23:21:48
SQ
-> Behavior picked: Engage.Melee (146.118)
23:21:49
SQ
* Barbarian Reaver: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.700623
23:21:49
SQ
* Barbarian Reaver: Reached engage destination
23:21:49
SQ
-> Behaviors to pick from:
Adrenaline (89.4654)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
23:21:49
SQ
-> Behavior picked: Adrenaline (89.4654)
23:21:49
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:21:49
SQ
Turn started for Eberold Chicken-bro
23:21:57
SQ
[Eberold Chicken-bro] executes skill [Aimed Shot] on target [Barbarian Reaver]
23:21:57
SQ
Eberold Chicken-bro uses skill Aimed Shot
23:21:59
SQ
Turn started for Alberich the Ox Muitibox
23:22:04
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Barbarian Reaver]
23:22:04
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:22:05
SQ
[Alberich the Ox Muitibox] executes skill [Throw Axe] on target [Barbarian Reaver]
23:22:05
SQ
Alberich the Ox Muitibox uses skill Throw Axe
23:22:06
SQ
Turn started for Leonhard
23:22:09
SQ
[Leonhard] executes skill [Flail] on target [Barbarian Reaver]
23:22:09
SQ
Leonhard uses skill Flail
23:22:10
SQ
[Leonhard] executes skill [Flail] on target [Barbarian Reaver]
23:22:10
SQ
Leonhard uses skill Flail
23:22:12
SQ
Turn started for Einar
23:22:16
SQ
[Einar] executes skill [Shoot Bolt] on target [Barbarian Reaver]
23:22:16
SQ
Einar uses skill Shoot Bolt
23:22:19
SQ
Skill [Reload] removed from [Einar].
23:22:20
SQ
[Einar] executes skill [Throw Javelin] on target [Barbarian Reaver]
23:22:20
SQ
Einar uses skill Throw Javelin
23:22:21
SQ
Turn started for Wigald
23:22:24
SQ
[Wigald] executes skill [Impale] on target [Barbarian Reaver]
23:22:24
SQ
Wigald uses skill Impale
23:22:25
SQ
Barbarian Reaver has died.
23:22:25
UI
Failed to load procedural content "procedural/tacticalentity(2418,2394658,socket,miniboss,arrow)".
23:22:28
SQ
Turn started for Torleif
23:22:40
SQ
Torleif uses skill Unleash Wardog
23:22:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,13).
23:22:41
SQ
Turn started for Varg the Wardog
23:22:41
SQ
*
23:22:41
SQ
* Varg the Wardog: Starting turn.
23:22:41
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:22:41
SQ
-> Behavior picked: Attack.Default (10)
23:22:42
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:22:42
SQ
Varg the Wardog uses skill Bite
23:22:42
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:22:42
SQ
-> Behavior picked: Attack.Default (10)
23:22:42
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:22:42
SQ
Varg the Wardog uses skill Bite
23:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:22:42
SQ
-> Behavior picked: Idle (1)
23:22:42
SQ
* Varg the Wardog: Ending Turn with 2 of 12 AP left.
23:22:42
SQ
* ---------------------------------------------------
23:22:43
SQ
Turn started for Alvar the Beasthunter
23:22:45
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Barbarian Reaver]
23:22:45
SQ
Alvar the Beasthunter uses skill Cudgel
23:22:46
SQ
Turn started for Nif-Nif
23:22:53
SQ
Turn started for Thorismund the Sergeant
23:23:04
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:23:04
SQ
Thorismund the Sergeant uses skill Thrust
23:23:04
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:23:04
SQ
Thorismund the Sergeant uses skill Thrust
23:23:08
SQ
[Rollo Face Rollo] executes skill [Adrenaline] on target [Rollo Face Rollo]
23:23:08
SQ
Rollo Face Rollo uses skill Adrenaline
23:23:09
SQ
*
23:23:09
SQ
* Barbarian Reaver: Resuming turn.
23:23:10
SQ
-> Behaviors to pick from:
Adrenaline (187.791)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Indomitable (0), Attack.Split (0), Defend (0), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0)
23:23:10
SQ
-> Behavior picked: Adrenaline (187.791)
23:23:10
SQ
* Barbarian Reaver: Using Adrenaline!
23:23:10
SQ
Barbarian Reaver uses skill Adrenaline
23:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Indomitable (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0), Adrenaline (0)
23:23:10
SQ
-> Behavior picked: Idle (1)
23:23:10
SQ
* Barbarian Reaver: Ending Turn with 0 of 9 AP left.
23:23:10
SQ
* ---------------------------------------------------
23:23:10
SQ
*
23:23:10
SQ
* Barbarian Reaver: Resuming turn.
23:23:11
SQ
-> Behaviors to pick from:
Adrenaline (85.6559)(*), Idle (1), Attack.Thresh (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0)
23:23:11
SQ
-> Behavior picked: Adrenaline (85.6559)
23:23:11
SQ
* Barbarian Reaver: Using Adrenaline!
23:23:11
SQ
Barbarian Reaver uses skill Adrenaline
23:23:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0), Adrenaline (0)
23:23:11
SQ
-> Behavior picked: Idle (1)
23:23:11
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:23:11
SQ
* ---------------------------------------------------
23:23:11
SQ
*
23:23:11
SQ
* Barbarian Reaver: Resuming turn.
23:23:12
SQ
-> Behaviors to pick from:
Adrenaline (137.165)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0)
23:23:12
SQ
-> Behavior picked: Adrenaline (137.165)
23:23:12
SQ
* Barbarian Reaver: Using Adrenaline!
23:23:12
SQ
Barbarian Reaver uses skill Adrenaline
23:23:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Adrenaline (0)
23:23:12
SQ
-> Behavior picked: Idle (1)
23:23:12
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:23:12
SQ
* ---------------------------------------------------
23:23:14
SQ
INFO: Next round issued: 3
23:23:14
SQ
Turn started for Barbarian Reaver
23:23:14
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
23:23:14
SQ
*
23:23:14
SQ
* Barbarian Reaver: Starting turn.
23:23:15
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (25.7506), Idle (1), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Lash (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0), Adrenaline (0), Attack.Thresh (0)
23:23:15
SQ
-> Behavior picked: SwitchTo.Melee (200)
23:23:15
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.two_handed_spiked_mace'!
23:23:15
SQ
-> Behaviors to pick from:
Attack.Default (199.078)(*), Attack.SplitShield (10), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Indomitable (0), Adrenaline (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Melee (0)
23:23:15
SQ
-> Behavior picked: Attack.Default (199.078)
23:23:15
SQ
* Barbarian Reaver: Using Cudgel against Nif-Nif!
23:23:15
SQ
Barbarian Reaver uses skill Cudgel
23:23:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Recover (0), Attack.Split (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Indomitable (0), Adrenaline (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
23:23:15
SQ
-> Behavior picked: Idle (1)
23:23:15
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:23:15
SQ
* ---------------------------------------------------
23:23:16
SQ
Turn started for Barbarian Reaver
23:23:16
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
23:23:16
SQ
*
23:23:16
SQ
* Barbarian Reaver: Starting turn.
23:23:16
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (423.391)(*), Defend.Rotation (332.793)(*), Engage.Melee (123.958)(*), Idle (1), Defend.Riposte (0), Defend.Indomitable (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Adrenaline (0), Attack.Thresh (0)
23:23:16
SQ
-> Behavior picked: SwitchTo.Ranged (423.391)
23:23:16
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
23:23:16
SQ
-> Behaviors to pick from:
Attack.Default (97.947)(*), Idle (1), Defend.Riposte (0), Defend.Indomitable (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), WakeUpAlly (0), Recover (0), Defend (0), Attack.Split (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Adrenaline (0), Attack.Thresh (0), SwitchTo.Ranged (0)
23:23:16
SQ
-> Behavior picked: Attack.Default (97.947)
23:23:16
SQ
* Barbarian Reaver: Using Throw Javelin against Hermann!
23:23:16
SQ
Barbarian Reaver uses skill Throw Javelin
23:23:17
SQ
-> Behaviors to pick from:
Attack.Default (97.6913)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), WakeUpAlly (0), Recover (0), Defend (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Adrenaline (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Indomitable (0)
23:23:17
SQ
-> Behavior picked: Attack.Default (97.6913)
23:23:17
SQ
* Barbarian Reaver: Using Throw Javelin against Hermann!
23:23:17
SQ
Barbarian Reaver uses skill Throw Javelin
23:23:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), Recover (0), Defend (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Adrenaline (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Attack.Default (0)
23:23:17
SQ
-> Behavior picked: Idle (1)
23:23:17
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:23:17
SQ
* ---------------------------------------------------
23:23:17
SQ
Turn started for Barbarian Reaver
23:23:17
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
23:23:17
SQ
*
23:23:17
SQ
* Barbarian Reaver: Starting turn.
23:23:17
SQ
-> Behaviors to pick from:
Attack.Default (60.2707)(*), Idle (1), Defend.Indomitable (0), Attack.Split (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Adrenaline (0), Attack.Thresh (0)
23:23:17
SQ
-> Behavior picked: Attack.Default (60.2707)
23:23:18
SQ
* Barbarian Reaver: Using Smite against Nuf-Nuf!
23:23:18
SQ
Barbarian Reaver uses skill Smite
23:23:18
SQ
-> Behaviors to pick from:
Adrenaline (51.9202)(*), Idle (1), Defend.Riposte (0), Recover (0), Defend.Indomitable (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
23:23:18
SQ
-> Behavior picked: Adrenaline (51.9202)
23:23:18
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:23:18
SQ
Turn started for Barbarian Reaver
23:23:18
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
23:23:18
SQ
*
23:23:18
SQ
* Barbarian Reaver: Starting turn.
23:23:19
SQ
-> Behaviors to pick from:
Attack.Default (37.3401)(*), Attack.SplitShield (10)(*), Idle (1), Defend.Indomitable (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Adrenaline (0), Attack.Swing (0)
23:23:19
SQ
-> Behavior picked: Attack.Default (37.3401)
23:23:19
SQ
* Barbarian Reaver: Using Chop against Torleif!
23:23:19
SQ
Barbarian Reaver uses skill Chop
23:23:19
SQ
-> Behaviors to pick from:
Attack.Default (37.2863)(*), Attack.SplitShield (10)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Rotation (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Indomitable (0)
23:23:19
SQ
-> Behavior picked: Attack.Default (37.2863)
23:23:19
SQ
* Barbarian Reaver: Using Chop against Torleif!
23:23:19
SQ
Barbarian Reaver uses skill Chop
23:23:19
SQ
-> Behaviors to pick from:
Adrenaline (59.8842)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Indomitable (0), Attack.Default (0)
23:23:19
SQ
-> Behavior picked: Adrenaline (59.8842)
23:23:20
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:23:20
SQ
Turn started for Rollo Face Rollo
23:23:20
SQ
Skill [Adrenaline] removed from [Rollo Face Rollo].
23:23:25
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Barbarian Reaver]
23:23:25
SQ
Rollo Face Rollo uses skill Disarm
23:23:28
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Barbarian Reaver]
23:23:28
SQ
Rollo Face Rollo uses skill Whip
23:23:31
SQ
Turn started for Varg the Wardog
23:23:31
SQ
*
23:23:31
SQ
* Varg the Wardog: Starting turn.
23:23:31
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:23:31
SQ
-> Behavior picked: Attack.Default (10)
23:23:31
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:23:31
SQ
Varg the Wardog uses skill Bite
23:23:31
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:23:31
SQ
-> Behavior picked: Attack.Default (10)
23:23:32
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:23:32
SQ
Varg the Wardog uses skill Bite
23:23:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:23:32
SQ
-> Behavior picked: Idle (1)
23:23:32
SQ
* Varg the Wardog: Ending Turn with 2 of 12 AP left.
23:23:32
SQ
* ---------------------------------------------------
23:23:32
SQ
Turn started for Hermann
23:23:41
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:23:41
SQ
Hermann uses skill Slash
23:23:46
SQ
Turn started for Nuf-Nuf
23:23:46
SQ
Skill [Riposte] removed from [Nuf-Nuf].
23:23:47
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Reaver]
23:23:47
SQ
Nuf-Nuf uses skill Slash
23:23:47
SQ
Barbarian Reaver has died.
23:23:51
SQ
Turn started for Barbarian Reaver
23:23:51
SQ
*
23:23:51
SQ
* Barbarian Reaver: Starting turn.
23:23:51
SQ
-> Behaviors to pick from:
Attack.SplitShield (129.316)(*), Attack.Default (57.8058)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Defend.Indomitable (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0)
23:23:51
SQ
-> Behavior picked: Attack.SplitShield (129.316)
23:23:51
SQ
* Barbarian Reaver: Using Split Shield against Leonhard!
23:23:51
SQ
Barbarian Reaver uses skill Split Shield
23:23:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Indomitable (0), WakeUpAlly (0), Attack.Swing (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0)
23:23:51
SQ
-> Behavior picked: Idle (1)
23:23:52
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:23:52
SQ
* ---------------------------------------------------
23:23:52
SQ
Skill [Bleeding] removed from [Barbarian Reaver].
23:23:52
SQ
Skill [Bleeding] removed from [Barbarian Reaver].
23:23:52
SQ
Turn started for Barbarian Reaver
23:23:52
SQ
*
23:23:52
SQ
* Barbarian Reaver: Starting turn.
23:23:52
SQ
-> Behaviors to pick from:
Attack.Default (39.8413)(*), Idle (1), Attack.Lash (0), Defend.Indomitable (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0)
23:23:52
SQ
-> Behavior picked: Attack.Default (39.8413)
23:23:52
SQ
* Barbarian Reaver: Using Hand-to-Hand Attack against Leonhard!
23:23:52
SQ
Barbarian Reaver uses skill Hand-to-Hand Attack
23:23:53
SQ
-> Behaviors to pick from:
Attack.Default (40.0028)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Indomitable (0)
23:23:53
SQ
-> Behavior picked: Attack.Default (40.0028)
23:23:53
SQ
* Barbarian Reaver: Using Hand-to-Hand Attack against Leonhard!
23:23:53
SQ
Barbarian Reaver uses skill Hand-to-Hand Attack
23:23:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Default (0)
23:23:53
SQ
-> Behavior picked: Idle (1)
23:23:53
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:23:53
SQ
* ---------------------------------------------------
23:23:53
SQ
Skill [Disarmed] removed from [Barbarian Reaver].
23:23:53
SQ
Turn started for Barbarian Reaver
23:23:53
SQ
*
23:23:53
SQ
* Barbarian Reaver: Starting turn.
23:23:54
SQ
-> Behaviors to pick from:
Attack.Default (54.0016)(*), Attack.SplitShield (10), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0)
23:23:54
SQ
-> Behavior picked: Attack.Default (54.0016)
23:23:54
SQ
* Barbarian Reaver: Using Batter against Alvar the Beasthunter!
23:23:54
SQ
Barbarian Reaver uses skill Batter
23:23:54
SQ
-> Behaviors to pick from:
Attack.Default (54.5429)(*), Attack.SplitShield (10), Idle (1), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
23:23:54
SQ
-> Behavior picked: Attack.Default (54.5429)
23:23:54
SQ
* Barbarian Reaver: Using Batter against Alvar the Beasthunter!
23:23:54
SQ
Barbarian Reaver uses skill Batter
23:23:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
23:23:55
SQ
-> Behavior picked: Idle (1)
23:23:55
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:23:55
SQ
* ---------------------------------------------------
23:23:55
SQ
Turn started for Eberold Chicken-bro
23:23:58
SQ
[Eberold Chicken-bro] executes skill [Aimed Shot] on target [Barbarian Reaver]
23:23:58
SQ
Eberold Chicken-bro uses skill Aimed Shot
23:24:00
SQ
Turn started for Einar
23:24:03
SQ
[Einar] executes skill [Reload] on target [Einar]
23:24:03
SQ
Einar uses skill Reload
23:24:04
SQ
[Einar] executes skill [Shoot Bolt] on target [Barbarian Reaver]
23:24:04
SQ
Einar uses skill Shoot Bolt
23:24:05
SQ
Turn started for Leonhard
23:24:08
SQ
[Leonhard] executes skill [Flail] on target [Barbarian Reaver]
23:24:08
SQ
Leonhard uses skill Flail
23:24:08
SQ
Barbarian Reaver has died.
23:24:10
SQ
[Leonhard] executes skill [Flail] on target [Barbarian Reaver]
23:24:10
SQ
Leonhard uses skill Flail
23:24:11
SQ
Turn started for Wigald
23:24:12
SQ
[Wigald] executes skill [Impale] on target [Barbarian Reaver]
23:24:12
SQ
Wigald uses skill Impale
23:24:15
SQ
Turn started for Alvar the Beasthunter
23:24:17
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Barbarian Reaver]
23:24:17
SQ
Alvar the Beasthunter uses skill Cudgel
23:24:21
SQ
Turn started for Alberich the Ox Muitibox
23:24:28
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Barbarian Reaver]
23:24:28
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
23:24:30
SQ
Turn started for Nif-Nif
23:24:33
SQ
[Nif-Nif] executes skill [Slash] on target [Barbarian Reaver]
23:24:33
SQ
Nif-Nif uses skill Slash
23:24:33
SQ
[Nif-Nif] executes skill [Slash] on target [Barbarian Reaver]
23:24:33
SQ
Nif-Nif uses skill Slash
23:24:34
SQ
Turn started for Torleif
23:24:36
SQ
Turn started for Thorismund the Sergeant
23:24:39
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:24:39
SQ
Thorismund the Sergeant uses skill Thrust
23:24:39
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:24:39
SQ
Thorismund the Sergeant uses skill Thrust
23:24:41
SQ
*
23:24:41
SQ
* Barbarian Reaver: Resuming turn.
23:24:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Indomitable (0), Attack.Default (0), Adrenaline (0)
23:24:41
SQ
-> Behavior picked: Idle (1)
23:24:42
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
23:24:42
SQ
* ---------------------------------------------------
23:24:55
Script
VM collected 10 object(s) and deleted them.
23:24:57
SQ
[Torleif] executes skill [Thrust] on target [Barbarian Reaver]
23:24:57
SQ
Torleif uses skill Thrust
23:24:57
SQ
[Torleif] executes skill [Thrust] on target [Barbarian Reaver]
23:24:57
SQ
Torleif uses skill Thrust
23:24:58
SQ
Barbarian Reaver has died.
23:24:59
SQ
INFO: Next round issued: 4
23:24:59
SQ
Turn started for Varg the Wardog
23:24:59
SQ
*
23:24:59
SQ
* Varg the Wardog: Starting turn.
23:24:59
SQ
-> Behaviors to pick from:
Engage.Melee (813.008)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
23:24:59
SQ
-> Behavior picked: Engage.Melee (813.008)
23:24:59
SQ
* Varg the Wardog: Engaging to melee range with Barbarian Reaver (visible), accepted_distance=0, value=0.0486046
23:25:00
SQ
* Varg the Wardog: Reached engage destination
23:25:00
SQ
-> Behaviors to pick from:
Attack.Default (10.9019)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
23:25:00
SQ
-> Behavior picked: Attack.Default (10.9019)
23:25:01
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:25:01
SQ
Varg the Wardog uses skill Bite
23:25:01
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
23:25:01
SQ
-> Behavior picked: Attack.Default (10)
23:25:01
SQ
* Varg the Wardog: Using Bite against Barbarian Reaver!
23:25:01
SQ
Varg the Wardog uses skill Bite
23:25:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
23:25:01
SQ
-> Behavior picked: Idle (1)
23:25:02
SQ
* Varg the Wardog: Ending Turn with 0 of 12 AP left.
23:25:02
SQ
* ---------------------------------------------------
23:25:02
SQ
Turn started for Hermann
23:25:03
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:25:03
SQ
Hermann uses skill Slash
23:25:03
SQ
[Hermann] executes skill [Slash] on target [Barbarian Reaver]
23:25:03
SQ
Hermann uses skill Slash
23:25:04
SQ
Turn started for Barbarian Reaver
23:25:04
SQ
*
23:25:04
SQ
* Barbarian Reaver: Starting turn.
23:25:05
SQ
-> Behaviors to pick from:
Attack.Swing (111.889)(*), Attack.Default (62.6081)(*), Attack.SplitShield (10), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), WakeUpAlly (0), Recover (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Indomitable (0), Retreat (0), Attack.Lash (0)
23:25:05
SQ
-> Behavior picked: Attack.Default (62.6081)
23:25:05
SQ
* Barbarian Reaver: Using Smite against Leonhard!
23:25:05
SQ
Barbarian Reaver uses skill Smite
23:25:05
SQ
*
23:25:05
SQ
* Barbarian Reaver: Resuming turn.
23:25:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), WakeUpAlly (0), Recover (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Indomitable (0), Retreat (0), Attack.Lash (0), Attack.Swing (0)
23:25:05
SQ
-> Behavior picked: Idle (1)
23:25:05
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
23:25:05
SQ
* ---------------------------------------------------
23:25:06
SQ
Turn started for Nuf-Nuf
23:25:08
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Reaver]
23:25:08
SQ
Nuf-Nuf uses skill Slash
23:25:08
SQ
Barbarian Reaver has died.
23:25:10
SQ
Turn started for Wigald
23:25:14
SQ
[Wigald] executes skill [Impale] on target [Barbarian Reaver]
23:25:14
SQ
Wigald uses skill Impale
23:25:16
SQ
Turn started for Eberold Chicken-bro
23:25:19
SQ
Turn started for Einar
23:25:20
SQ
Turn started for Barbarian Reaver
23:25:20
SQ
*
23:25:20
SQ
* Barbarian Reaver: Starting turn.
23:25:20
SQ
-> Behaviors to pick from:
Attack.Default (75.8222)(*), Attack.SplitShield (10), Idle (1), Attack.Lash (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Defend.Indomitable (0), Adrenaline (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0)
23:25:20
SQ
-> Behavior picked: Attack.Default (75.8222)
23:25:21
SQ
* Barbarian Reaver: Using Cudgel against Nif-Nif!
23:25:21
SQ
Barbarian Reaver uses skill Cudgel
23:25:21
SQ
-> Behaviors to pick from:
Adrenaline (65.1282)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), BreakFree (0), Retreat (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), Flee (0), Attack.CrushArmor (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
23:25:21
SQ
-> Behavior picked: Adrenaline (65.1282)
23:25:21
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
23:25:21
SQ
Turn started for Alvar the Beasthunter
23:25:23
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Barbarian Reaver]
23:25:23
SQ
Alvar the Beasthunter uses skill Cudgel
23:25:29
SQ
Alvar the Beasthunter uses skill Unleash Wardog
23:25:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,7).
23:25:30
SQ
Turn started for Dash the Wardog
23:25:30
SQ
*
23:25:30
SQ
* Dash the Wardog: Starting turn.
23:25:30
SQ
-> Behaviors to pick from:
Attack.Default (39.7919)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:25:30
SQ
-> Behavior picked: Attack.Default (39.7919)
23:25:30
SQ
* Dash the Wardog: Using Bite against Barbarian Reaver!
23:25:30
SQ
Dash the Wardog uses skill Bite
23:25:30
SQ
-> Behaviors to pick from:
Attack.Default (36.5719)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:25:30
SQ
-> Behavior picked: Attack.Default (36.5719)
23:25:31
SQ
* Dash the Wardog: Using Bite against Barbarian Reaver!
23:25:31
SQ
Dash the Wardog uses skill Bite
23:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:25:31
SQ
-> Behavior picked: Idle (1)
23:25:31
SQ
* Dash the Wardog: Ending Turn with 2 of 12 AP left.
23:25:31
SQ
* ---------------------------------------------------
23:25:31
SQ
Turn started for Nif-Nif
23:25:32
SQ
[Nif-Nif] executes skill [Slash] on target [Barbarian Reaver]
23:25:32
SQ
Nif-Nif uses skill Slash
23:25:33
SQ
[Nif-Nif] executes skill [Slash] on target [Barbarian Reaver]
23:25:33
SQ
Nif-Nif uses skill Slash
23:25:33
SQ
Barbarian Reaver has died.
23:25:33
SQ
Turn started for Alberich the Ox Muitibox
23:25:34
SQ
Turn started for Thorismund the Sergeant
23:25:35
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:25:35
SQ
Thorismund the Sergeant uses skill Thrust
23:25:35
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Barbarian Reaver]
23:25:35
SQ
Thorismund the Sergeant uses skill Thrust
23:25:35
SQ
Barbarian Reaver has died.
23:25:36
SQ
Turn started for Torleif
23:25:38
SQ
Turn started for Rollo Face Rollo
23:25:39
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Barbarian Reaver]
23:25:39
SQ
Rollo Face Rollo uses skill Whip
23:25:39
SQ
Barbarian Reaver has died.
23:25:39
Resource
Unloading: gfx/orientation_overlay.png
23:25:39
SQ
Skill [Killing Frenzy!] removed from [Rollo Face Rollo].
23:25:39
SQ
Skill [Dodge] removed from [Hermann].
23:25:39
SQ
Skill [Reload] removed from [Einar].
23:25:39
SQ
Skill [Dodge] removed from [Nuf-Nuf].
23:25:39
SQ
Skill [Staggered] removed from [Leonhard].
23:25:39
UI
Failed to load procedural content "procedural/tacticalentity(20194,2394660,socket,miniboss,arrow)".
23:25:47
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:25:47
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:25:47
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:25:47
SQ
World::onCombatFinished
23:25:47
SQ
Save campaign: Slay The World
23:25:48
Scene
Finished saving scene.
23:25:49
SQ
TacticalState::onFinish
23:25:49
Resource
Unloading: gfx/object_0.png
23:25:49
Resource
Unloading: gfx/detail.png
23:25:49
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:25:49
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
23:25:49
Resource
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23:25:49
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
23:25:49
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Unloading: sounds/enemies/wardog_hurt_05.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_death_00.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_death_01.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_death_02.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_death_03.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
23:25:49
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Unloading: sounds/enemies/wardog_flee_01.wav
23:25:49
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Unloading: sounds/enemies/wardog_flee_02.wav
23:25:49
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23:25:49
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Unloading: sounds/enemies/wardog_flee_04.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
23:25:49
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Unloading: sounds/enemies/wardog_bite_02.wav
23:25:49
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Unloading: sounds/enemies/wardog_bite_03.wav
23:25:49
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Unloading: sounds/enemies/wardog_bite_04.wav
23:25:49
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Unloading: sounds/enemies/wardog_bite_05.wav
23:25:49
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_01.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_02.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_03.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_04.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_05.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_06.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_07.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_08.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_09.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_10.wav
23:25:49
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Unloading: sounds/enemies/dlc4/barbarian_fury_11.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_12.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
23:25:49
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
23:25:55
Script
VM collected 473 object(s) and deleted them.
23:27:41
SQ
contract added: Find Location
23:27:56
SQ
showing contract: The Barbarian King (id: 166)
23:28:34
SQ
Attempted to remove item from empty bag slot
23:29:05
SQ
Attempted to remove item from empty bag slot
23:32:39
SQ
Location entered: Tomb of the Forefathers
23:32:41
SQ
Save campaign: Slay The World
23:32:42
Scene
Finished saving scene.
23:32:43
SQ
WorldState::onHide
23:32:43
Texture
Texture "gfx/detail.png" (ID: 935) took up approximately 10922kb in video memory.
23:32:44
Texture
Texture "gfx/object_0.png" (ID: 982) took up approximately 21845kb in video memory.
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (22,4).
23:32:44
Texture
Texture "gfx/orientation_overlay.png" (ID: 992) took up approximately 1024kb in video memory.
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,5).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,6).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,5).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,4).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,8).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,6).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,2).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,9).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,1).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (22,2).
23:32:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,2).
23:32:44
SQ
TACTICAL: STASH LOCKED: true
23:32:44
SQ
INFO: Next round issued: 1
23:32:44
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:32:44
SQ
Turn started for Hermann
23:32:46
SQ
Turn started for Geist
23:32:46
SQ
*
23:32:46
SQ
* Geist: Starting turn.
23:32:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:32:46
SQ
-> Behavior picked: Idle (1)
23:32:46
SQ
* Geist: Waiting with 9 of 9 AP left.
23:32:46
SQ
* ---------------------------------------------------
23:32:46
SQ
Turn started for Geist
23:32:46
SQ
*
23:32:46
SQ
* Geist: Starting turn.
23:32:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:32:46
SQ
-> Behavior picked: Idle (1)
23:32:46
SQ
* Geist: Waiting with 9 of 9 AP left.
23:32:46
SQ
* ---------------------------------------------------
23:32:46
SQ
Turn started for Geist
23:32:46
SQ
*
23:32:46
SQ
* Geist: Starting turn.
23:32:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:32:47
SQ
-> Behavior picked: Idle (1)
23:32:47
SQ
* Geist: Waiting with 9 of 9 AP left.
23:32:47
SQ
* ---------------------------------------------------
23:32:47
SQ
Turn started for Geist
23:32:47
SQ
*
23:32:47
SQ
* Geist: Starting turn.
23:32:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:32:47
SQ
-> Behavior picked: Idle (1)
23:32:47
SQ
* Geist: Waiting with 9 of 9 AP left.
23:32:47
SQ
* ---------------------------------------------------
23:32:47
SQ
Turn started for Nuf-Nuf
23:32:47
SQ
Turn started for Wigald
23:32:48
SQ
Turn started for Rollo Face Rollo
23:32:48
SQ
Turn started for Ulfert the Houndmaster
23:32:49
SQ
Turn started for Torleif
23:32:50
SQ
Turn started for Gerlach The Drunk
23:32:50
SQ
Turn started for Erik The Wall
23:32:50
SQ
Turn started for Gebhard
23:32:51
SQ
Turn started for Alvar the Beasthunter
23:32:52
SQ
Turn started for Thorismund the Sergeant
23:32:52
SQ
Turn started for Nif-Nif
23:32:53
SQ
Turn started for Wiederganger
23:32:53
SQ
*
23:32:53
SQ
* Wiederganger: Starting turn.
23:32:53
SQ
-> Behaviors to pick from:
Engage.Melee (390.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:53
SQ
-> Behavior picked: Engage.Melee (390.5)
23:32:53
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.261252
23:32:53
SQ
* Wiederganger: Reached engage destination
23:32:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:53
SQ
-> Behavior picked: Idle (1)
23:32:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:53
SQ
* ---------------------------------------------------
23:32:53
SQ
Turn started for Wiederganger
23:32:53
SQ
*
23:32:53
SQ
* Wiederganger: Starting turn.
23:32:54
SQ
-> Behaviors to pick from:
Engage.Melee (179.487)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:54
SQ
-> Behavior picked: Engage.Melee (179.487)
23:32:54
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.240097
23:32:54
SQ
* Wiederganger: Reached engage destination
23:32:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:54
SQ
-> Behavior picked: Idle (1)
23:32:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:54
SQ
* ---------------------------------------------------
23:32:54
SQ
Turn started for Wiederganger
23:32:54
SQ
*
23:32:54
SQ
* Wiederganger: Starting turn.
23:32:54
SQ
-> Behaviors to pick from:
Engage.Melee (1254.55)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:54
SQ
-> Behavior picked: Engage.Melee (1254.55)
23:32:54
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.424799
23:32:55
SQ
* Wiederganger: Reached engage destination
23:32:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:55
SQ
-> Behavior picked: Idle (1)
23:32:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:55
SQ
* ---------------------------------------------------
23:32:55
SQ
Turn started for Wiederganger
23:32:55
SQ
*
23:32:55
SQ
* Wiederganger: Starting turn.
23:32:55
SQ
-> Behaviors to pick from:
Engage.Melee (357.955)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:55
SQ
-> Behavior picked: Engage.Melee (357.955)
23:32:55
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (not visible), accepted_distance=0, value=0.354554
23:32:55
SQ
* Wiederganger: Reached engage destination
23:32:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:55
SQ
-> Behavior picked: Idle (1)
23:32:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:55
SQ
* ---------------------------------------------------
23:32:55
SQ
Turn started for Wiederganger
23:32:55
SQ
*
23:32:55
SQ
* Wiederganger: Starting turn.
23:32:56
SQ
-> Behaviors to pick from:
Engage.Melee (200.627)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:56
SQ
-> Behavior picked: Engage.Melee (200.627)
23:32:56
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.352586
23:32:56
SQ
* Wiederganger: Reached engage destination
23:32:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:56
SQ
-> Behavior picked: Idle (1)
23:32:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:56
SQ
* ---------------------------------------------------
23:32:56
SQ
Turn started for Wiederganger
23:32:56
SQ
*
23:32:56
SQ
* Wiederganger: Starting turn.
23:32:56
SQ
-> Behaviors to pick from:
Engage.Melee (1254)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:56
SQ
-> Behavior picked: Engage.Melee (1254)
23:32:56
SQ
* Wiederganger: Engaging to melee range with Torleif (not visible), accepted_distance=0, value=0.222901
23:32:57
SQ
* Wiederganger: Reached engage destination
23:32:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:57
SQ
-> Behavior picked: Idle (1)
23:32:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:57
SQ
* ---------------------------------------------------
23:32:57
SQ
Turn started for Wiederganger
23:32:57
SQ
*
23:32:57
SQ
* Wiederganger: Starting turn.
23:32:57
SQ
-> Behaviors to pick from:
Engage.Melee (363.636)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:57
SQ
-> Behavior picked: Engage.Melee (363.636)
23:32:57
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.407867
23:32:57
SQ
* Wiederganger: Reached engage destination
23:32:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:57
SQ
-> Behavior picked: Idle (1)
23:32:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:57
SQ
* ---------------------------------------------------
23:32:57
SQ
Turn started for Wiederganger
23:32:57
SQ
*
23:32:57
SQ
* Wiederganger: Starting turn.
23:32:57
SQ
-> Behaviors to pick from:
Engage.Melee (209.79)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:57
SQ
-> Behavior picked: Engage.Melee (209.79)
23:32:57
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.538485
23:32:58
SQ
* Wiederganger: Reached engage destination
23:32:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:58
SQ
-> Behavior picked: Idle (1)
23:32:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:58
SQ
* ---------------------------------------------------
23:32:58
SQ
Turn started for Wiederganger
23:32:58
SQ
*
23:32:58
SQ
* Wiederganger: Starting turn.
23:32:58
SQ
-> Behaviors to pick from:
Engage.Melee (529.375)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:58
SQ
-> Behavior picked: Engage.Melee (529.375)
23:32:58
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.294366
23:32:58
SQ
* Wiederganger: Reached engage destination
23:32:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:58
SQ
-> Behavior picked: Idle (1)
23:32:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:32:58
SQ
* ---------------------------------------------------
23:32:58
SQ
Turn started for Wiederganger
23:32:58
SQ
*
23:32:58
SQ
* Wiederganger: Starting turn.
23:32:59
SQ
-> Behaviors to pick from:
Engage.Melee (1738)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:32:59
SQ
-> Behavior picked: Engage.Melee (1738)
23:32:59
SQ
* Wiederganger: Engaging to melee range with Torleif (not visible), accepted_distance=0, value=0.380645
23:32:59
SQ
* Wiederganger: Reached engage destination
23:32:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:32:59
SQ
-> Behavior picked: Idle (1)
23:32:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:32:59
SQ
* ---------------------------------------------------
23:32:59
SQ
Turn started for Wiederganger
23:32:59
SQ
*
23:32:59
SQ
* Wiederganger: Starting turn.
23:33:00
SQ
-> Behaviors to pick from:
Engage.Melee (228.65)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:00
SQ
-> Behavior picked: Engage.Melee (228.65)
23:33:00
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (not visible), accepted_distance=0, value=0.563485
23:33:00
SQ
* Wiederganger: Reached engage destination
23:33:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:00
SQ
-> Behavior picked: Idle (1)
23:33:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:00
SQ
* ---------------------------------------------------
23:33:00
SQ
Turn started for Wiederganger
23:33:00
SQ
*
23:33:00
SQ
* Wiederganger: Starting turn.
23:33:00
SQ
-> Behaviors to pick from:
Engage.Melee (1254.55)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:00
SQ
-> Behavior picked: Engage.Melee (1254.55)
23:33:00
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (not visible), accepted_distance=0, value=0.416889
23:33:01
SQ
* Wiederganger: Reached engage destination
23:33:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:01
SQ
-> Behavior picked: Idle (1)
23:33:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:01
SQ
* ---------------------------------------------------
23:33:01
SQ
Turn started for Wiederganger
23:33:01
SQ
*
23:33:01
SQ
* Wiederganger: Starting turn.
23:33:01
SQ
-> Behaviors to pick from:
Engage.Melee (477.273)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:01
SQ
-> Behavior picked: Engage.Melee (477.273)
23:33:01
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.262867
23:33:01
SQ
* Wiederganger: Reached engage destination
23:33:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:01
SQ
-> Behavior picked: Idle (1)
23:33:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:33:02
SQ
* ---------------------------------------------------
23:33:02
SQ
Turn started for Wiederganger
23:33:02
SQ
*
23:33:02
SQ
* Wiederganger: Starting turn.
23:33:02
SQ
-> Behaviors to pick from:
Engage.Melee (1672)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:02
SQ
-> Behavior picked: Engage.Melee (1672)
23:33:02
SQ
* Wiederganger: Engaging to melee range with Torleif (not visible), accepted_distance=0, value=0.444875
23:33:02
SQ
* Wiederganger: Reached engage destination
23:33:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:02
SQ
-> Behavior picked: Idle (1)
23:33:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:33:03
SQ
* ---------------------------------------------------
23:33:03
SQ
Turn started for Wiederganger
23:33:03
SQ
*
23:33:03
SQ
* Wiederganger: Starting turn.
23:33:03
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:03
SQ
-> Behavior picked: Engage.Melee (660)
23:33:03
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.276866
23:33:03
SQ
* Wiederganger: Reached engage destination
23:33:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:03
SQ
-> Behavior picked: Idle (1)
23:33:04
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:33:04
SQ
* ---------------------------------------------------
23:33:04
SQ
Turn started for Wiederganger
23:33:04
SQ
*
23:33:04
SQ
* Wiederganger: Starting turn.
23:33:04
SQ
-> Behaviors to pick from:
Engage.Melee (300.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:04
SQ
-> Behavior picked: Engage.Melee (300.667)
23:33:04
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.608145
23:33:04
SQ
* Wiederganger: Reached engage destination
23:33:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:04
SQ
-> Behavior picked: Idle (1)
23:33:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:04
SQ
* ---------------------------------------------------
23:33:04
SQ
Turn started for Fallen Hero
23:33:04
SQ
*
23:33:04
SQ
* Fallen Hero: Starting turn.
23:33:05
SQ
-> Behaviors to pick from:
Engage.Melee (1298)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:33:05
SQ
-> Behavior picked: Engage.Melee (1298)
23:33:05
SQ
* Fallen Hero: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.40344
23:33:05
SQ
* Fallen Hero: Reached engage destination
23:33:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
23:33:05
SQ
-> Behavior picked: Idle (1)
23:33:05
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
23:33:05
SQ
* ---------------------------------------------------
23:33:19
SQ
*
23:33:19
SQ
* Geist: Resuming turn.
23:33:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
23:33:19
SQ
-> Behavior picked: Idle (1)
23:33:19
SQ
* Geist: Ending Turn with 9 of 9 AP left.
23:33:19
SQ
* ---------------------------------------------------
23:33:19
SQ
*
23:33:19
SQ
* Geist: Resuming turn.
23:33:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
23:33:19
SQ
-> Behavior picked: Idle (1)
23:33:19
SQ
* Geist: Ending Turn with 9 of 9 AP left.
23:33:19
SQ
* ---------------------------------------------------
23:33:20
SQ
*
23:33:20
SQ
* Geist: Resuming turn.
23:33:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
23:33:20
SQ
-> Behavior picked: Idle (1)
23:33:20
SQ
* Geist: Ending Turn with 9 of 9 AP left.
23:33:20
SQ
* ---------------------------------------------------
23:33:20
SQ
*
23:33:20
SQ
* Geist: Resuming turn.
23:33:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
23:33:20
SQ
-> Behavior picked: Idle (1)
23:33:20
SQ
* Geist: Ending Turn with 9 of 9 AP left.
23:33:20
SQ
* ---------------------------------------------------
23:33:26
SQ
INFO: Next round issued: 2
23:33:26
SQ
Turn started for Hermann
23:33:27
SQ
Turn started for Geist
23:33:27
SQ
*
23:33:27
SQ
* Geist: Starting turn.
23:33:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:33:28
SQ
-> Behavior picked: Idle (1)
23:33:28
SQ
* Geist: Waiting with 9 of 9 AP left.
23:33:28
SQ
* ---------------------------------------------------
23:33:28
SQ
Turn started for Geist
23:33:28
SQ
*
23:33:28
SQ
* Geist: Starting turn.
23:33:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:33:28
SQ
-> Behavior picked: Idle (1)
23:33:28
SQ
* Geist: Waiting with 9 of 9 AP left.
23:33:28
SQ
* ---------------------------------------------------
23:33:28
SQ
Turn started for Geist
23:33:28
SQ
*
23:33:28
SQ
* Geist: Starting turn.
23:33:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:33:28
SQ
-> Behavior picked: Idle (1)
23:33:28
SQ
* Geist: Waiting with 9 of 9 AP left.
23:33:28
SQ
* ---------------------------------------------------
23:33:28
SQ
Turn started for Geist
23:33:28
SQ
*
23:33:28
SQ
* Geist: Starting turn.
23:33:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:33:28
SQ
-> Behavior picked: Idle (1)
23:33:28
SQ
* Geist: Waiting with 9 of 9 AP left.
23:33:28
SQ
* ---------------------------------------------------
23:33:29
SQ
Turn started for Nuf-Nuf
23:33:29
SQ
Turn started for Wigald
23:33:30
SQ
Turn started for Rollo Face Rollo
23:33:30
SQ
Turn started for Ulfert the Houndmaster
23:33:30
SQ
Turn started for Torleif
23:33:31
SQ
Turn started for Gerlach The Drunk
23:33:31
SQ
Turn started for Erik The Wall
23:33:32
SQ
Turn started for Gebhard
23:33:32
SQ
Turn started for Alvar the Beasthunter
23:33:33
SQ
Turn started for Wiederganger
23:33:33
SQ
*
23:33:33
SQ
* Wiederganger: Starting turn.
23:33:33
SQ
-> Behaviors to pick from:
Engage.Melee (296.788)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:33
SQ
-> Behavior picked: Engage.Melee (296.788)
23:33:33
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.393752
23:33:34
SQ
* Wiederganger: Reached engage destination
23:33:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:34
SQ
-> Behavior picked: Idle (1)
23:33:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:34
SQ
* ---------------------------------------------------
23:33:34
SQ
Turn started for Wiederganger
23:33:34
SQ
*
23:33:34
SQ
* Wiederganger: Starting turn.
23:33:34
SQ
-> Behaviors to pick from:
Engage.Melee (307.224)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:34
SQ
-> Behavior picked: Engage.Melee (307.224)
23:33:34
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.205496
23:33:34
SQ
* Wiederganger: Reached engage destination
23:33:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:34
SQ
-> Behavior picked: Idle (1)
23:33:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:34
SQ
* ---------------------------------------------------
23:33:35
SQ
Turn started for Thorismund the Sergeant
23:33:37
SQ
Turn started for Nif-Nif
23:33:38
SQ
Turn started for Wiederganger
23:33:38
SQ
*
23:33:38
SQ
* Wiederganger: Starting turn.
23:33:38
SQ
-> Behaviors to pick from:
Engage.Melee (285.758)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:38
SQ
-> Behavior picked: Engage.Melee (285.758)
23:33:38
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.357341
23:33:39
SQ
* Wiederganger: Reached engage destination
23:33:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:39
SQ
-> Behavior picked: Idle (1)
23:33:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:39
SQ
* ---------------------------------------------------
23:33:39
SQ
Turn started for Wiederganger
23:33:39
SQ
*
23:33:39
SQ
* Wiederganger: Starting turn.
23:33:39
SQ
-> Behaviors to pick from:
Engage.Melee (305.708)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:39
SQ
-> Behavior picked: Engage.Melee (305.708)
23:33:39
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.450082
23:33:39
SQ
* Wiederganger: Reached engage destination
23:33:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:39
SQ
-> Behavior picked: Idle (1)
23:33:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:39
SQ
* ---------------------------------------------------
23:33:40
SQ
Turn started for Wiederganger
23:33:40
SQ
*
23:33:40
SQ
* Wiederganger: Starting turn.
23:33:40
SQ
-> Behaviors to pick from:
Engage.Melee (387.741)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:40
SQ
-> Behavior picked: Engage.Melee (387.741)
23:33:40
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.405401
23:33:40
SQ
* Wiederganger: Reached engage destination
23:33:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:40
SQ
-> Behavior picked: Idle (1)
23:33:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:40
SQ
* ---------------------------------------------------
23:33:40
SQ
Turn started for Wiederganger
23:33:40
SQ
*
23:33:40
SQ
* Wiederganger: Starting turn.
23:33:41
SQ
-> Behaviors to pick from:
Engage.Melee (278.788)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:41
SQ
-> Behavior picked: Engage.Melee (278.788)
23:33:41
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.195086
23:33:41
SQ
* Wiederganger: Reached engage destination
23:33:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:41
SQ
-> Behavior picked: Idle (1)
23:33:41
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:33:41
SQ
* ---------------------------------------------------
23:33:42
SQ
Turn started for Wiederganger
23:33:42
SQ
*
23:33:42
SQ
* Wiederganger: Starting turn.
23:33:42
SQ
-> Behaviors to pick from:
Engage.Melee (309.455)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:42
SQ
-> Behavior picked: Engage.Melee (309.455)
23:33:42
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.217867
23:33:42
SQ
* Wiederganger: Reached engage destination
23:33:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:42
SQ
-> Behavior picked: Idle (1)
23:33:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:42
SQ
* ---------------------------------------------------
23:33:42
SQ
Turn started for Wiederganger
23:33:42
SQ
*
23:33:42
SQ
* Wiederganger: Starting turn.
23:33:43
SQ
-> Behaviors to pick from:
Engage.Melee (265.048)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:43
SQ
-> Behavior picked: Engage.Melee (265.048)
23:33:43
SQ
* Wiederganger: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.293454
23:33:43
SQ
* Wiederganger: Reached engage destination
23:33:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:43
SQ
-> Behavior picked: Idle (1)
23:33:43
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:43
SQ
* ---------------------------------------------------
23:33:43
SQ
Turn started for Wiederganger
23:33:43
SQ
*
23:33:43
SQ
* Wiederganger: Starting turn.
23:33:43
SQ
-> Behaviors to pick from:
Engage.Melee (285.963)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:43
SQ
-> Behavior picked: Engage.Melee (285.963)
23:33:44
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.3614
23:33:44
SQ
* Wiederganger: Reached engage destination
23:33:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:44
SQ
-> Behavior picked: Idle (1)
23:33:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:33:44
SQ
* ---------------------------------------------------
23:33:44
SQ
Turn started for Wiederganger
23:33:44
SQ
*
23:33:44
SQ
* Wiederganger: Starting turn.
23:33:45
SQ
-> Behaviors to pick from:
Engage.Melee (290.767)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:45
SQ
-> Behavior picked: Engage.Melee (290.767)
23:33:45
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.545083
23:33:45
SQ
* Wiederganger: Reached engage destination
23:33:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:45
SQ
-> Behavior picked: Idle (1)
23:33:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:45
SQ
* ---------------------------------------------------
23:33:45
SQ
Turn started for Wiederganger
23:33:45
SQ
*
23:33:45
SQ
* Wiederganger: Starting turn.
23:33:45
SQ
-> Behaviors to pick from:
Engage.Melee (493.98)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:45
SQ
-> Behavior picked: Engage.Melee (493.98)
23:33:46
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.240086
23:33:46
SQ
* Wiederganger: Reached engage destination
23:33:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:46
SQ
-> Behavior picked: Idle (1)
23:33:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:46
SQ
* ---------------------------------------------------
23:33:46
SQ
Turn started for Wiederganger
23:33:46
SQ
*
23:33:46
SQ
* Wiederganger: Starting turn.
23:33:46
SQ
-> Behaviors to pick from:
Engage.Melee (339.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:46
SQ
-> Behavior picked: Engage.Melee (339.25)
23:33:46
SQ
* Wiederganger: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.519484
23:33:47
SQ
* Wiederganger: Reached engage destination
23:33:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:47
SQ
-> Behavior picked: Idle (1)
23:33:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:47
SQ
* ---------------------------------------------------
23:33:47
SQ
Turn started for Wiederganger
23:33:47
SQ
*
23:33:47
SQ
* Wiederganger: Starting turn.
23:33:47
SQ
-> Behaviors to pick from:
Engage.Melee (340.909)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:47
SQ
-> Behavior picked: Engage.Melee (340.909)
23:33:47
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.260367
23:33:47
SQ
* Wiederganger: Reached engage destination
23:33:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:47
SQ
-> Behavior picked: Idle (1)
23:33:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:47
SQ
* ---------------------------------------------------
23:33:48
SQ
Turn started for Wiederganger
23:33:48
SQ
*
23:33:48
SQ
* Wiederganger: Starting turn.
23:33:48
SQ
-> Behaviors to pick from:
Engage.Melee (299.216)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:48
SQ
-> Behavior picked: Engage.Melee (299.216)
23:33:48
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.458153
23:33:48
SQ
* Wiederganger: Reached engage destination
23:33:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:48
SQ
-> Behavior picked: Idle (1)
23:33:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:48
SQ
* ---------------------------------------------------
23:33:48
SQ
Turn started for Wiederganger
23:33:48
SQ
*
23:33:48
SQ
* Wiederganger: Starting turn.
23:33:49
SQ
-> Behaviors to pick from:
Engage.Melee (251.859)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:49
SQ
-> Behavior picked: Engage.Melee (251.859)
23:33:49
SQ
* Wiederganger: Engaging to melee range with Wigald (visible), accepted_distance=0, value=0.573746
23:33:49
SQ
* Wiederganger: Reached engage destination
23:33:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:49
SQ
-> Behavior picked: Idle (1)
23:33:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:49
SQ
* ---------------------------------------------------
23:33:49
SQ
Turn started for Wiederganger
23:33:49
SQ
*
23:33:49
SQ
* Wiederganger: Starting turn.
23:33:49
SQ
-> Behaviors to pick from:
Engage.Melee (250.909)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:49
SQ
-> Behavior picked: Engage.Melee (250.909)
23:33:50
SQ
* Wiederganger: Engaging to melee range with Erik The Wall (visible), accepted_distance=0, value=0.366102
23:33:50
SQ
* Wiederganger: Reached engage destination
23:33:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:50
SQ
-> Behavior picked: Idle (1)
23:33:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:33:50
SQ
* ---------------------------------------------------
23:33:50
SQ
Turn started for Fallen Hero
23:33:50
SQ
*
23:33:50
SQ
* Fallen Hero: Starting turn.
23:33:50
SQ
-> Behaviors to pick from:
Engage.Melee (357.176)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
23:33:50
SQ
-> Behavior picked: Engage.Melee (357.176)
23:33:50
SQ
* Fallen Hero: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.35594
23:33:51
SQ
* Fallen Hero: Reached engage destination
23:33:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
23:33:51
SQ
-> Behavior picked: Idle (1)
23:33:51
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
23:33:51
SQ
* ---------------------------------------------------
23:33:57
SQ
[Hermann] executes skill [Slash] on target [Wiederganger]
23:33:57
SQ
Hermann uses skill Slash
23:33:58
SQ
*
23:33:58
SQ
* Geist: Resuming turn.
23:33:58
SQ
-> Behaviors to pick from:
Engage.Melee (268.775)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
23:33:58
SQ
-> Behavior picked: Engage.Melee (268.775)
23:33:58
SQ
* Geist: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.41175
23:33:58
SQ
* Geist: Reached engage destination
23:33:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:33:58
SQ
-> Behavior picked: Idle (1)
23:33:58
SQ
* Geist: Ending Turn with 1 of 9 AP left.
23:33:58
SQ
* ---------------------------------------------------
23:33:59
SQ
*
23:33:59
SQ
* Geist: Resuming turn.
23:33:59
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
23:33:59
SQ
-> Behavior picked: Engage.Melee (495)
23:33:59
SQ
* Geist: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.345902
23:33:59
SQ
* Geist: Reached engage destination
23:33:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:33:59
SQ
-> Behavior picked: Idle (1)
23:33:59
SQ
* Geist: Ending Turn with 1 of 9 AP left.
23:33:59
SQ
* ---------------------------------------------------
23:33:59
SQ
*
23:33:59
SQ
* Geist: Resuming turn.
23:33:59
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
23:33:59
SQ
-> Behavior picked: Engage.Melee (300)
23:33:59
SQ
* Geist: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.345902
23:34:00
SQ
* Geist: Reached engage destination
23:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:34:00
SQ
-> Behavior picked: Idle (1)
23:34:00
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:34:00
SQ
* ---------------------------------------------------
23:34:00
SQ
*
23:34:00
SQ
* Geist: Resuming turn.
23:34:01
SQ
-> Behaviors to pick from:
Engage.Melee (347.368)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
23:34:01
SQ
-> Behavior picked: Engage.Melee (347.368)
23:34:01
SQ
* Geist: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.345902
23:34:01
SQ
* Geist: Reached engage destination
23:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
23:34:01
SQ
-> Behavior picked: Idle (1)
23:34:01
SQ
* Geist: Ending Turn with 1 of 9 AP left.
23:34:01
SQ
* ---------------------------------------------------
23:34:23
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Wiederganger]
23:34:23
SQ
Rollo Face Rollo uses skill Disarm
23:34:32
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
23:34:32
SQ
Torleif uses skill Thrust
23:34:32
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
23:34:32
SQ
Torleif uses skill Thrust
23:34:38
SQ
[Gerlach The Drunk] executes skill [Disarm] on target [Wiederganger]
23:34:38
SQ
Gerlach The Drunk uses skill Disarm
23:34:42
SQ
[Erik The Wall] executes skill [Knock Out] on target [Wiederganger]
23:34:42
SQ
Erik The Wall uses skill Knock Out
23:34:47
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Wiederganger]
23:34:47
SQ
Alvar the Beasthunter uses skill Cudgel
23:34:59
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:34:59
SQ
Nif-Nif uses skill Slash
23:35:00
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:35:00
SQ
Nif-Nif uses skill Slash
23:35:00
SQ
Wiederganger has died.
23:35:01
SQ
INFO: Next round issued: 3
23:35:01
SQ
Turn started for Hermann
23:35:01
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:35:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,8).
23:35:04
SQ
[Hermann] executes skill [Slash] on target [Wiederganger]
23:35:04
SQ
Hermann uses skill Slash
23:35:04
SQ
[Hermann] executes skill [Slash] on target [Wiederganger]
23:35:04
SQ
Hermann uses skill Slash
23:35:04
SQ
Wiederganger has died.
23:35:06
SQ
Turn started for Geist
23:35:06
SQ
*
23:35:06
SQ
* Geist: Starting turn.
23:35:06
SQ
-> Behaviors to pick from:
Engage.Melee (963.67)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
23:35:06
SQ
-> Behavior picked: Engage.Melee (963.67)
23:35:06
SQ
* Geist: Engaging to melee range with Rollo Face Rollo (visible), accepted_distance=0, value=0.504265
23:35:06
SQ
* Geist: Reached engage destination
23:35:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
23:35:06
SQ
-> Behavior picked: Idle (1)
23:35:07
SQ
* Geist: Waiting with 4 of 9 AP left.
23:35:07
SQ
* ---------------------------------------------------
23:35:07
SQ
Turn started for Geist
23:35:07
SQ
*
23:35:07
SQ
* Geist: Starting turn.
23:35:07
SQ
-> Behaviors to pick from:
Engage.Melee (646.872)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
23:35:07
SQ
-> Behavior picked: Engage.Melee (646.872)
23:35:07
SQ
* Geist: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.354833
23:35:07
SQ
* Geist: Reached engage destination
23:35:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
23:35:08
SQ
-> Behavior picked: Idle (1)
23:35:08
SQ
* Geist: Waiting with 5 of 9 AP left.
23:35:08
SQ
* ---------------------------------------------------
23:35:08
SQ
Turn started for Geist
23:35:08
SQ
*
23:35:08
SQ
* Geist: Starting turn.
23:35:08
SQ
-> Behaviors to pick from:
Engage.Melee (379.208)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
23:35:08
SQ
-> Behavior picked: Engage.Melee (379.208)
23:35:08
SQ
* Geist: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.345902
23:35:09
SQ
* Geist: Reached engage destination
23:35:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
23:35:09
SQ
-> Behavior picked: Idle (1)
23:35:10
SQ
* Geist: Ending Turn with 2 of 9 AP left.
23:35:10
SQ
* ---------------------------------------------------
23:35:10
SQ
Turn started for Geist
23:35:10
SQ
*
23:35:10
SQ
* Geist: Starting turn.
23:35:10
SQ
-> Behaviors to pick from:
Attack.Terror (767.813)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:35:10
SQ
-> Behavior picked: Attack.Terror (767.813)
23:35:10
SQ
* Geist: Using Horrific Scream against Torleif!
23:35:10
SQ
Geist uses skill Horrific Scream
23:35:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:35:10
SQ
-> Behavior picked: Idle (1)
23:35:11
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:35:11
SQ
* ---------------------------------------------------
23:35:11
SQ
Turn started for Nuf-Nuf
23:35:13
SQ
Turn started for Wigald
23:35:14
SQ
Turn started for Wiederganger
23:35:14
SQ
*
23:35:14
SQ
* Wiederganger: Starting turn.
23:35:14
SQ
-> Behaviors to pick from:
Engage.Melee (1051.73)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:14
SQ
-> Behavior picked: Engage.Melee (1051.73)
23:35:14
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.343752
23:35:15
SQ
* Wiederganger: Reached engage destination
23:35:15
SQ
-> Behaviors to pick from:
Attack.Default (59.3128)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:15
SQ
-> Behavior picked: Attack.Default (59.3128)
23:35:15
SQ
* Wiederganger: Using Bite against Thorismund the Sergeant!
23:35:15
SQ
Wiederganger uses skill Bite
23:35:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
23:35:15
SQ
-> Behavior picked: Idle (1)
23:35:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:16
SQ
* ---------------------------------------------------
23:35:16
SQ
Turn started for Wiederganger
23:35:16
SQ
*
23:35:16
SQ
* Wiederganger: Starting turn.
23:35:16
SQ
-> Behaviors to pick from:
Attack.Default (51.7394)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
23:35:16
SQ
-> Behavior picked: Attack.Default (51.7394)
23:35:16
SQ
* Wiederganger: Using Stab against Alvar the Beasthunter!
23:35:16
SQ
Wiederganger uses skill Stab
23:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
23:35:16
SQ
-> Behavior picked: Idle (1)
23:35:17
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:35:17
SQ
* ---------------------------------------------------
23:35:17
SQ
Turn started for Ulfert the Houndmaster
23:35:18
SQ
Turn started for Thorismund the Sergeant
23:35:20
SQ
Turn started for Rollo Face Rollo
23:35:21
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
23:35:21
SQ
Rollo Face Rollo uses skill Whip
23:35:21
SQ
Geist has died.
23:35:28
SQ
Turn started for Gebhard
23:35:30
SQ
Turn started for Gerlach The Drunk
23:35:32
SQ
Turn started for Torleif
23:35:34
SQ
Turn started for Alvar the Beasthunter
23:35:36
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Wiederganger]
23:35:36
SQ
Alvar the Beasthunter uses skill Cudgel
23:35:36
SQ
Wiederganger has died.
23:35:38
SQ
Turn started for Wiederganger
23:35:38
SQ
*
23:35:38
SQ
* Wiederganger: Starting turn.
23:35:38
SQ
-> Behaviors to pick from:
Engage.Melee (681.66)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:38
SQ
-> Behavior picked: Engage.Melee (681.66)
23:35:38
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.299841
23:35:38
SQ
* Wiederganger: Reached engage destination
23:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:39
SQ
-> Behavior picked: Idle (1)
23:35:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:35:39
SQ
* ---------------------------------------------------
23:35:39
SQ
Turn started for Wiederganger
23:35:39
SQ
*
23:35:39
SQ
* Wiederganger: Starting turn.
23:35:39
SQ
-> Behaviors to pick from:
Engage.Melee (653.486)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:39
SQ
-> Behavior picked: Engage.Melee (653.486)
23:35:39
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.202427
23:35:40
SQ
* Wiederganger: Reached engage destination
23:35:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:40
SQ
-> Behavior picked: Idle (1)
23:35:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:35:40
SQ
* ---------------------------------------------------
23:35:40
SQ
Turn started for Erik The Wall
23:35:43
SQ
[Erik The Wall] executes skill [Knock Out] on target [Wiederganger]
23:35:43
SQ
Erik The Wall uses skill Knock Out
23:35:44
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:35:44
SQ
Erik The Wall uses skill Bash
23:35:45
SQ
Turn started for Wiederganger
23:35:45
SQ
*
23:35:45
SQ
* Wiederganger: Starting turn.
23:35:45
SQ
-> Behaviors to pick from:
Engage.Melee (377.536)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:45
SQ
-> Behavior picked: Engage.Melee (377.536)
23:35:45
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.329151
23:35:45
SQ
* Wiederganger: Reached engage destination
23:35:45
SQ
-> Behaviors to pick from:
Engage.Melee (644.273)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
23:35:45
SQ
-> Behavior picked: Engage.Melee (644.273)
23:35:46
SQ
* Wiederganger: Engaging to melee range with Hermann (visible), accepted_distance=0, value=0.370686
23:35:46
SQ
* Wiederganger: Reached engage destination
23:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0)
23:35:46
SQ
-> Behavior picked: Idle (1)
23:35:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:46
SQ
* ---------------------------------------------------
23:35:46
SQ
Turn started for Wiederganger
23:35:46
SQ
*
23:35:46
SQ
* Wiederganger: Starting turn.
23:35:46
SQ
-> Behaviors to pick from:
Engage.Melee (703.914)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:46
SQ
-> Behavior picked: Engage.Melee (703.914)
23:35:47
SQ
* Wiederganger: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.425025
23:35:47
SQ
* Wiederganger: Reached engage destination
23:35:47
SQ
-> Behaviors to pick from:
Attack.Default (47.3369)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:47
SQ
-> Behavior picked: Attack.Default (47.3369)
23:35:47
SQ
* Wiederganger: Using Bite against Nif-Nif!
23:35:47
SQ
Wiederganger uses skill Bite
23:35:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
23:35:47
SQ
-> Behavior picked: Idle (1)
23:35:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:48
SQ
* ---------------------------------------------------
23:35:48
SQ
Skill [Disarmed] removed from [Wiederganger].
23:35:48
SQ
Turn started for Wiederganger
23:35:48
SQ
*
23:35:48
SQ
* Wiederganger: Starting turn.
23:35:48
SQ
-> Behaviors to pick from:
Engage.Melee (991.665)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:48
SQ
-> Behavior picked: Engage.Melee (991.665)
23:35:48
SQ
* Wiederganger: Engaging to melee range with Ulfert the Houndmaster (visible), accepted_distance=0, value=0.419961
23:35:48
SQ
* Wiederganger: Reached engage destination
23:35:48
SQ
-> Behaviors to pick from:
Attack.Default (40.4451)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:48
SQ
-> Behavior picked: Attack.Default (40.4451)
23:35:49
SQ
* Wiederganger: Using Bash against Thorismund the Sergeant!
23:35:49
SQ
Wiederganger uses skill Bash
23:35:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
23:35:49
SQ
-> Behavior picked: Idle (1)
23:35:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:49
SQ
* ---------------------------------------------------
23:35:49
SQ
Turn started for Nif-Nif
23:35:52
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:35:52
SQ
Nif-Nif uses skill Slash
23:35:53
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:35:53
SQ
Nif-Nif uses skill Slash
23:35:53
SQ
Turn started for Wiederganger
23:35:53
SQ
*
23:35:53
SQ
* Wiederganger: Starting turn.
23:35:54
SQ
-> Behaviors to pick from:
Engage.Melee (377.536)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:54
SQ
-> Behavior picked: Engage.Melee (377.536)
23:35:54
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.331651
23:35:54
SQ
* Wiederganger: Reached engage destination
23:35:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:54
SQ
-> Behavior picked: Idle (1)
23:35:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:54
SQ
* ---------------------------------------------------
23:35:54
SQ
Turn started for Wiederganger
23:35:54
SQ
*
23:35:54
SQ
* Wiederganger: Starting turn.
23:35:54
SQ
-> Behaviors to pick from:
Engage.Melee (536.25)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:54
SQ
-> Behavior picked: Engage.Melee (536.25)
23:35:55
SQ
* Wiederganger: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.537792
23:35:55
SQ
* Wiederganger: Reached engage destination
23:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:55
SQ
-> Behavior picked: Idle (1)
23:35:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:55
SQ
* ---------------------------------------------------
23:35:55
SQ
Turn started for Wiederganger
23:35:55
SQ
*
23:35:55
SQ
* Wiederganger: Starting turn.
23:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (486.316)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:55
SQ
-> Behavior picked: Engage.Melee (486.316)
23:35:56
SQ
* Wiederganger: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.409484
23:35:56
SQ
* Wiederganger: Reached engage destination
23:35:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:56
SQ
-> Behavior picked: Idle (1)
23:35:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:56
SQ
* ---------------------------------------------------
23:35:56
SQ
Turn started for Wiederganger
23:35:56
SQ
*
23:35:56
SQ
* Wiederganger: Starting turn.
23:35:56
SQ
-> Behaviors to pick from:
Engage.Melee (544.125)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:56
SQ
-> Behavior picked: Engage.Melee (544.125)
23:35:56
SQ
* Wiederganger: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.302891
23:35:57
SQ
* Wiederganger: Reached engage destination
23:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:57
SQ
-> Behavior picked: Idle (1)
23:35:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:35:57
SQ
* ---------------------------------------------------
23:35:57
SQ
Turn started for Wiederganger
23:35:57
SQ
*
23:35:57
SQ
* Wiederganger: Starting turn.
23:35:57
SQ
-> Behaviors to pick from:
Engage.Melee (545.455)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:57
SQ
-> Behavior picked: Engage.Melee (545.455)
23:35:58
SQ
* Wiederganger: Engaging to melee range with Erik The Wall (visible), accepted_distance=0, value=0.359856
23:35:58
SQ
* Wiederganger: Reached engage destination
23:35:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:35:58
SQ
-> Behavior picked: Idle (1)
23:35:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:35:58
SQ
* ---------------------------------------------------
23:35:58
SQ
Turn started for Wiederganger
23:35:58
SQ
*
23:35:58
SQ
* Wiederganger: Starting turn.
23:35:59
SQ
-> Behaviors to pick from:
Engage.Melee (550.128)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:35:59
SQ
-> Behavior picked: Engage.Melee (550.128)
23:35:59
SQ
* Wiederganger: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.408454
23:36:00
SQ
* Wiederganger: Reached engage destination
23:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:36:00
SQ
-> Behavior picked: Idle (1)
23:36:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:36:00
SQ
* ---------------------------------------------------
23:36:00
SQ
Turn started for Wiederganger
23:36:00
SQ
*
23:36:00
SQ
* Wiederganger: Starting turn.
23:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Attack.Swing (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0)
23:36:00
SQ
-> Behavior picked: Idle (1)
23:36:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:36:00
SQ
* ---------------------------------------------------
23:36:00
SQ
Skill [Stunned] removed from [Wiederganger].
23:36:00
SQ
Turn started for Fallen Hero
23:36:00
SQ
*
23:36:00
SQ
* Fallen Hero: Starting turn.
23:36:01
SQ
-> Behaviors to pick from:
Engage.Melee (339.562)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
23:36:01
SQ
-> Behavior picked: Engage.Melee (339.562)
23:36:01
SQ
* Fallen Hero: Engaging to melee range with Ulfert the Houndmaster (visible), accepted_distance=0, value=0.533327
23:36:01
SQ
* Fallen Hero: Reached engage destination
23:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
23:36:01
SQ
-> Behavior picked: Idle (1)
23:36:02
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:36:02
SQ
* ---------------------------------------------------
23:36:02
SQ
*
23:36:02
SQ
* Geist: Resuming turn.
23:36:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:36:02
SQ
-> Behavior picked: Idle (1)
23:36:02
SQ
* Geist: Ending Turn with 5 of 9 AP left.
23:36:02
SQ
* ---------------------------------------------------
23:36:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:36:04
SQ
Nuf-Nuf uses skill Slash
23:36:05
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:36:05
SQ
Nuf-Nuf uses skill Slash
23:36:13
SQ
[Ulfert the Houndmaster] executes skill [Taunt] on target [Fallen Hero]
23:36:13
SQ
Ulfert the Houndmaster uses skill Taunt
23:36:18
SQ
[Ulfert the Houndmaster] executes skill [Rotation] on target [Thorismund the Sergeant]
23:36:18
SQ
Ulfert the Houndmaster uses skill Rotation
23:36:31
SQ
[Thorismund the Sergeant] executes skill [Rally] on target [Thorismund the Sergeant]
23:36:31
SQ
Thorismund the Sergeant uses skill Rally
23:36:31
SQ
Skill [Rallied] removed from [Thorismund the Sergeant].
23:36:46
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Wiederganger]
23:36:46
SQ
Rollo Face Rollo uses skill Strike
23:36:50
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:36:50
SQ
Gebhard uses skill Bash
23:36:51
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:36:51
SQ
Gebhard uses skill Bash
23:36:55
Script
VM collected 1 object(s) and deleted them.
23:36:55
SQ
[Gerlach The Drunk] executes skill [Disarm] on target [Wiederganger]
23:36:55
SQ
Gerlach The Drunk uses skill Disarm
23:36:59
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Wiederganger]
23:36:59
SQ
Gerlach The Drunk uses skill Whip
23:37:02
SQ
[Torleif] executes skill [Thrust] on target [Wiederganger]
23:37:02
SQ
Torleif uses skill Thrust
23:37:04
SQ
INFO: Next round issued: 4
23:37:04
SQ
Turn started for Geist
23:37:04
SQ
*
23:37:04
SQ
* Geist: Starting turn.
23:37:05
SQ
-> Behaviors to pick from:
Attack.Terror (1620)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:37:05
SQ
-> Behavior picked: Attack.Terror (1620)
23:37:05
SQ
* Geist: Using Horrific Scream against Hermann!
23:37:05
SQ
Geist uses skill Horrific Scream
23:37:05
SQ
*
23:37:05
SQ
* Geist: Resuming turn.
23:37:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:37:05
SQ
-> Behavior picked: Idle (1)
23:37:06
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:37:06
SQ
* ---------------------------------------------------
23:37:06
SQ
Turn started for Geist
23:37:06
SQ
*
23:37:06
SQ
* Geist: Starting turn.
23:37:06
SQ
-> Behaviors to pick from:
Attack.Terror (506.25)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:37:06
SQ
-> Behavior picked: Attack.Terror (506.25)
23:37:06
SQ
* Geist: Using Horrific Scream against Gebhard!
23:37:06
SQ
Geist uses skill Horrific Scream
23:37:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:37:06
SQ
-> Behavior picked: Idle (1)
23:37:07
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:37:07
SQ
* ---------------------------------------------------
23:37:07
SQ
Turn started for Geist
23:37:07
SQ
*
23:37:07
SQ
* Geist: Starting turn.
23:37:07
SQ
-> Behaviors to pick from:
Attack.Terror (1498.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:37:07
SQ
-> Behavior picked: Attack.Terror (1498.5)
23:37:07
SQ
* Geist: Using Horrific Scream against Ulfert the Houndmaster!
23:37:07
SQ
Geist uses skill Horrific Scream
23:37:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:37:07
SQ
-> Behavior picked: Idle (1)
23:37:08
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:37:08
SQ
* ---------------------------------------------------
23:37:08
SQ
Turn started for Wigald
23:37:10
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:37:10
SQ
Wigald uses skill Slash
23:37:10
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:37:10
SQ
Wigald uses skill Slash
23:37:11
SQ
Turn started for Wiederganger
23:37:11
SQ
*
23:37:11
SQ
* Wiederganger: Starting turn.
23:37:12
SQ
-> Behaviors to pick from:
Attack.Default (59.6273)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
23:37:12
SQ
-> Behavior picked: Attack.Default (59.6273)
23:37:12
SQ
* Wiederganger: Using Bite against Ulfert the Houndmaster!
23:37:12
SQ
Wiederganger uses skill Bite
23:37:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Default (0)
23:37:12
SQ
-> Behavior picked: Idle (1)
23:37:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:12
SQ
* ---------------------------------------------------
23:37:12
SQ
Turn started for Wiederganger
23:37:12
SQ
*
23:37:12
SQ
* Wiederganger: Starting turn.
23:37:13
SQ
-> Behaviors to pick from:
Attack.Default (53.2939)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:37:13
SQ
-> Behavior picked: Attack.Default (53.2939)
23:37:13
SQ
* Wiederganger: Using Stab against Alvar the Beasthunter!
23:37:13
SQ
Wiederganger uses skill Stab
23:37:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
23:37:13
SQ
-> Behavior picked: Idle (1)
23:37:13
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:13
SQ
* ---------------------------------------------------
23:37:13
SQ
Turn started for Rollo Face Rollo
23:37:18
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Wiederganger]
23:37:18
SQ
Rollo Face Rollo uses skill Strike
23:37:18
SQ
Wiederganger has died.
23:37:25
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Wiederganger]
23:37:25
SQ
Rollo Face Rollo uses skill Strike
23:37:27
SQ
Turn started for Alvar the Beasthunter
23:37:30
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Wiederganger]
23:37:30
SQ
Alvar the Beasthunter uses skill Cudgel
23:37:35
SQ
[Alvar the Beasthunter] executes skill [Rotation] on target [Ulfert the Houndmaster]
23:37:35
SQ
Alvar the Beasthunter uses skill Rotation
23:37:37
SQ
Turn started for Wiederganger
23:37:37
SQ
*
23:37:37
SQ
* Wiederganger: Starting turn.
23:37:37
SQ
-> Behaviors to pick from:
Attack.Default (42.9119)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
23:37:37
SQ
-> Behavior picked: Attack.Default (42.9119)
23:37:37
SQ
* Wiederganger: Using Batter against Nuf-Nuf!
23:37:37
SQ
Wiederganger uses skill Batter
23:37:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
23:37:38
SQ
-> Behavior picked: Idle (1)
23:37:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:38
SQ
* ---------------------------------------------------
23:37:38
SQ
Turn started for Gerlach The Drunk
23:37:43
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Wiederganger]
23:37:43
SQ
Gerlach The Drunk uses skill Whip
23:37:44
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Wiederganger]
23:37:44
SQ
Gerlach The Drunk uses skill Whip
23:37:44
SQ
Wiederganger has died.
23:37:45
UI
Failed to load procedural content "procedural/tacticalentity(2803,2396334,socket,miniboss,arrow)".
23:37:45
UI
Failed to load procedural content "procedural/tacticalentity(47121,2396334,socket,miniboss,arrow)".
23:37:46
SQ
Turn started for Wiederganger
23:37:46
SQ
*
23:37:46
SQ
* Wiederganger: Starting turn.
23:37:46
SQ
-> Behaviors to pick from:
Attack.Default (62.2281)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
23:37:46
SQ
-> Behavior picked: Attack.Default (62.2281)
23:37:46
SQ
* Wiederganger: Using Thrust against Nif-Nif!
23:37:46
SQ
Wiederganger uses skill Thrust
23:37:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
23:37:46
SQ
-> Behavior picked: Idle (1)
23:37:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:47
SQ
* ---------------------------------------------------
23:37:47
SQ
Turn started for Nif-Nif
23:37:49
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:37:49
SQ
Nif-Nif uses skill Slash
23:37:49
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:37:49
SQ
Nif-Nif uses skill Slash
23:37:49
SQ
Wiederganger has died.
23:37:50
SQ
Turn started for Wiederganger
23:37:50
SQ
*
23:37:50
SQ
* Wiederganger: Starting turn.
23:37:50
SQ
-> Behaviors to pick from:
Attack.Default (42.0467)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Attack.Swing (0), Reload (0)
23:37:50
SQ
-> Behavior picked: Attack.Default (42.0467)
23:37:51
SQ
* Wiederganger: Using Bash against Hermann!
23:37:51
SQ
Wiederganger uses skill Bash
23:37:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Swing (0), Reload (0), Attack.Default (0)
23:37:51
SQ
-> Behavior picked: Idle (1)
23:37:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:51
SQ
* ---------------------------------------------------
23:37:51
SQ
Turn started for Wiederganger
23:37:51
SQ
*
23:37:51
SQ
* Wiederganger: Starting turn.
23:37:51
SQ
-> Behaviors to pick from:
Engage.Melee (871.465)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:37:51
SQ
-> Behavior picked: Engage.Melee (871.465)
23:37:52
SQ
* Wiederganger: Engaging to melee range with Nif-Nif (visible), accepted_distance=0, value=0.327586
23:37:52
SQ
* Wiederganger: Reached engage destination
23:37:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
23:37:52
SQ
-> Behavior picked: Idle (1)
23:37:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:37:52
SQ
* ---------------------------------------------------
23:37:52
SQ
Turn started for Wiederganger
23:37:52
SQ
*
23:37:52
SQ
* Wiederganger: Starting turn.
23:37:53
SQ
-> Behaviors to pick from:
Engage.Melee (1257.03)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:37:53
SQ
-> Behavior picked: Engage.Melee (1257.03)
23:37:53
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.49535
23:37:53
SQ
* Wiederganger: Reached engage destination
23:37:53
SQ
-> Behaviors to pick from:
Attack.Default (47.3672)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
23:37:53
SQ
-> Behavior picked: Attack.Default (47.3672)
23:37:54
SQ
* Wiederganger: Using Chop against Alvar the Beasthunter!
23:37:54
SQ
Wiederganger uses skill Chop
23:37:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
23:37:54
SQ
-> Behavior picked: Idle (1)
23:37:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:37:54
SQ
* ---------------------------------------------------
23:37:54
SQ
Turn started for Thorismund the Sergeant
23:37:58
SQ
[Thorismund the Sergeant] executes skill [Rally] on target [Thorismund the Sergeant]
23:37:58
SQ
Thorismund the Sergeant uses skill Rally
23:38:03
SQ
[Thorismund the Sergeant] executes skill [Rotation] on target [Rollo Face Rollo]
23:38:03
SQ
Thorismund the Sergeant uses skill Rotation
23:38:04
SQ
Skill [Rallied] removed from [Thorismund the Sergeant].
23:38:04
SQ
Turn started for Wiederganger
23:38:04
SQ
*
23:38:04
SQ
* Wiederganger: Starting turn.
23:38:04
SQ
-> Behaviors to pick from:
Engage.Melee (797.277)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:38:04
SQ
-> Behavior picked: Engage.Melee (797.277)
23:38:05
SQ
* Wiederganger: Engaging to melee range with Gebhard (visible), accepted_distance=0, value=0.527734
23:38:05
SQ
* Wiederganger: Reached engage destination
23:38:05
SQ
-> Behaviors to pick from:
Attack.Default (53.3305)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
23:38:05
SQ
-> Behavior picked: Attack.Default (53.3305)
23:38:05
SQ
* Wiederganger: Using Chop against Gebhard!
23:38:05
SQ
Wiederganger uses skill Chop
23:38:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
23:38:05
SQ
-> Behavior picked: Idle (1)
23:38:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:38:06
SQ
* ---------------------------------------------------
23:38:06
SQ
Turn started for Wiederganger
23:38:06
SQ
*
23:38:06
SQ
* Wiederganger: Starting turn.
23:38:06
SQ
-> Behaviors to pick from:
Attack.Default (70.2935)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
23:38:06
SQ
-> Behavior picked: Attack.Default (70.2935)
23:38:06
SQ
* Wiederganger: Using Bite against Hermann!
23:38:06
SQ
Wiederganger uses skill Bite
23:38:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
23:38:06
SQ
-> Behavior picked: Idle (1)
23:38:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:38:07
SQ
* ---------------------------------------------------
23:38:07
SQ
Skill [Disarmed] removed from [Wiederganger].
23:38:07
SQ
Turn started for Wiederganger
23:38:07
SQ
*
23:38:07
SQ
* Wiederganger: Starting turn.
23:38:07
SQ
-> Behaviors to pick from:
Engage.Melee (892.898)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:38:07
SQ
-> Behavior picked: Engage.Melee (892.898)
23:38:07
SQ
* Wiederganger: Engaging to melee range with Erik The Wall (visible), accepted_distance=0, value=0.358106
23:38:08
SQ
* Wiederganger: Reached engage destination
23:38:08
SQ
-> Behaviors to pick from:
Attack.Default (62.4787)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
23:38:08
SQ
-> Behavior picked: Attack.Default (62.4787)
23:38:08
SQ
* Wiederganger: Using Slash against Erik The Wall!
23:38:08
SQ
Wiederganger uses skill Slash
23:38:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
23:38:08
SQ
-> Behavior picked: Idle (1)
23:38:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:38:09
SQ
* ---------------------------------------------------
23:38:09
SQ
Turn started for Wiederganger
23:38:09
SQ
*
23:38:09
SQ
* Wiederganger: Starting turn.
23:38:09
SQ
-> Behaviors to pick from:
Attack.Default (39.3267)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
23:38:09
SQ
-> Behavior picked: Attack.Default (39.3267)
23:38:09
SQ
* Wiederganger: Using Bash against Gebhard!
23:38:09
SQ
Wiederganger uses skill Bash
23:38:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
23:38:09
SQ
-> Behavior picked: Idle (1)
23:38:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:38:10
SQ
* ---------------------------------------------------
23:38:10
SQ
Turn started for Erik The Wall
23:38:14
SQ
[Erik The Wall] executes skill [Knock Out] on target [Wiederganger]
23:38:14
SQ
Erik The Wall uses skill Knock Out
23:38:19
SQ
Turn started for Wiederganger
23:38:19
SQ
*
23:38:19
SQ
* Wiederganger: Starting turn.
23:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0), Reload (0)
23:38:19
SQ
-> Behavior picked: Idle (1)
23:38:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:38:20
SQ
* ---------------------------------------------------
23:38:20
SQ
Skill [Stunned] removed from [Wiederganger].
23:38:20
SQ
Turn started for Fallen Hero
23:38:20
SQ
*
23:38:20
SQ
* Fallen Hero: Starting turn.
23:38:20
SQ
-> Behaviors to pick from:
Engage.Melee (393.777)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
23:38:20
SQ
-> Behavior picked: Engage.Melee (393.777)
23:38:20
SQ
* Fallen Hero: Engaging to melee range with Ulfert the Houndmaster (visible), accepted_distance=0, value=52.4327
23:38:20
SQ
* Fallen Hero: Reached engage destination
23:38:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
23:38:20
SQ
-> Behavior picked: Idle (1)
23:38:20
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
23:38:20
SQ
* ---------------------------------------------------
23:38:20
SQ
Skill [Taunted] removed from [Fallen Hero].
23:38:20
SQ
Turn started for Hermann
23:38:21
SQ
* Hermann: Fleeing.
23:38:22
SQ
Turn started for Nuf-Nuf
23:38:23
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:38:23
SQ
Nuf-Nuf uses skill Slash
23:38:24
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:38:24
SQ
Nuf-Nuf uses skill Slash
23:38:24
SQ
Wiederganger has died.
23:38:25
SQ
Skill [Rallied] removed from [Nuf-Nuf].
23:38:25
SQ
Turn started for Torleif
23:38:25
SQ
* Torleif: Fleeing.
23:38:26
SQ
Turn started for Ulfert the Houndmaster
23:38:31
SQ
[Ulfert the Houndmaster] executes skill [Taunt] on target [Fallen Hero]
23:38:31
SQ
Ulfert the Houndmaster uses skill Taunt
23:38:32
SQ
[Ulfert the Houndmaster] executes skill [Slash] on target [Wiederganger]
23:38:32
SQ
Ulfert the Houndmaster uses skill Slash
23:38:32
SQ
Skill [Rallied] removed from [Ulfert the Houndmaster].
23:38:33
SQ
Turn started for Gebhard
23:38:33
SQ
* Gebhard: Fleeing.
23:38:47
SQ
[Erik The Wall] executes skill [Knock Out] on target [Wiederganger]
23:38:47
SQ
Erik The Wall uses skill Knock Out
23:38:48
SQ
INFO: Next round issued: 5
23:38:48
SQ
Turn started for Geist
23:38:48
SQ
*
23:38:48
SQ
* Geist: Starting turn.
23:38:48
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:38:49
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:38:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,9).
23:38:49
SQ
-> Behaviors to pick from:
Attack.Terror (661.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:38:49
SQ
-> Behavior picked: Attack.Terror (661.5)
23:38:50
SQ
* Geist: Using Horrific Scream against Nuf-Nuf!
23:38:50
SQ
Geist uses skill Horrific Scream
23:38:50
SQ
*
23:38:50
SQ
* Geist: Resuming turn.
23:38:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:38:50
SQ
-> Behavior picked: Idle (1)
23:38:51
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:38:51
SQ
* ---------------------------------------------------
23:38:51
SQ
Turn started for Geist
23:38:51
SQ
*
23:38:51
SQ
* Geist: Starting turn.
23:38:51
SQ
-> Behaviors to pick from:
Engage.Melee (572.087)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
23:38:51
SQ
-> Behavior picked: Engage.Melee (572.087)
23:38:51
SQ
* Geist: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.492402
23:38:52
SQ
* Geist: Reached engage destination
23:38:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
23:38:52
SQ
-> Behavior picked: Idle (1)
23:38:52
SQ
* Geist: Ending Turn with 1 of 9 AP left.
23:38:52
SQ
* ---------------------------------------------------
23:38:52
SQ
Turn started for Geist
23:38:52
SQ
*
23:38:52
SQ
* Geist: Starting turn.
23:38:52
SQ
-> Behaviors to pick from:
Attack.Terror (493.763)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:38:52
SQ
-> Behavior picked: Attack.Terror (493.763)
23:38:52
SQ
* Geist: Using Horrific Scream against Alvar the Beasthunter!
23:38:52
SQ
Geist uses skill Horrific Scream
23:38:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:38:52
SQ
-> Behavior picked: Idle (1)
23:38:53
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:38:53
SQ
* ---------------------------------------------------
23:38:53
SQ
Turn started for Wigald
23:38:57
SQ
[Wigald] executes skill [Rotation] on target [Nuf-Nuf]
23:38:57
SQ
Wigald uses skill Rotation
23:38:58
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:38:58
SQ
Wigald uses skill Slash
23:38:58
SQ
Wiederganger has died.
23:38:59
SQ
Turn started for Wiederganger
23:38:59
SQ
*
23:38:59
SQ
* Wiederganger: Starting turn.
23:39:00
SQ
-> Behaviors to pick from:
Attack.Default (58.0173)(*), Idle (1), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Swing (0), Reload (0), BreakFree (0), Defend.Knockback (0)
23:39:00
SQ
-> Behavior picked: Attack.Default (58.0173)
23:39:00
SQ
* Wiederganger: Using Bite against Alvar the Beasthunter!
23:39:00
SQ
Wiederganger uses skill Bite
23:39:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
23:39:00
SQ
-> Behavior picked: Idle (1)
23:39:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:00
SQ
* ---------------------------------------------------
23:39:00
SQ
Turn started for Wiederganger
23:39:00
SQ
*
23:39:00
SQ
* Wiederganger: Starting turn.
23:39:01
SQ
-> Behaviors to pick from:
Attack.Default (51.068)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
23:39:01
SQ
-> Behavior picked: Attack.Default (51.068)
23:39:01
SQ
* Wiederganger: Using Stab against Alvar the Beasthunter!
23:39:01
SQ
Wiederganger uses skill Stab
23:39:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
23:39:01
SQ
-> Behavior picked: Idle (1)
23:39:01
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:01
SQ
* ---------------------------------------------------
23:39:01
SQ
Turn started for Wiederganger
23:39:01
SQ
*
23:39:01
SQ
* Wiederganger: Starting turn.
23:39:02
SQ
-> Behaviors to pick from:
Attack.Default (34.4659)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
23:39:02
SQ
-> Behavior picked: Attack.Default (34.4659)
23:39:02
SQ
* Wiederganger: Using Batter against Wigald!
23:39:02
SQ
Wiederganger uses skill Batter
23:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
23:39:02
SQ
-> Behavior picked: Idle (1)
23:39:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:02
SQ
* ---------------------------------------------------
23:39:03
SQ
Turn started for Gerlach The Drunk
23:39:12
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:39:12
SQ
Gerlach The Drunk uses skill Whip
23:39:13
SQ
Turn started for Rollo Face Rollo
23:39:14
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
23:39:14
SQ
Rollo Face Rollo uses skill Whip
23:39:14
SQ
Geist has died.
23:39:21
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Wiederganger]
23:39:21
SQ
Rollo Face Rollo uses skill Cleave
23:39:22
SQ
[Rollo Face Rollo] executes skill [Decapitate] on target [Wiederganger]
23:39:22
SQ
Rollo Face Rollo uses skill Decapitate
23:39:22
SQ
Wiederganger has died.
23:39:22
UI
Failed to load procedural content "procedural/tacticalentity(33275,2396332,socket,miniboss,arrow)".
23:39:24
SQ
Turn started for Wiederganger
23:39:24
SQ
*
23:39:24
SQ
* Wiederganger: Starting turn.
23:39:25
SQ
-> Behaviors to pick from:
Engage.Melee (975.316)(*), Idle (1), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0)
23:39:25
SQ
-> Behavior picked: Engage.Melee (975.316)
23:39:25
SQ
* Wiederganger: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.388641
23:39:25
SQ
* Wiederganger: Reached engage destination
23:39:25
SQ
-> Behaviors to pick from:
Attack.Default (52.7984)(*), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
23:39:25
SQ
-> Behavior picked: Attack.Default (52.7984)
23:39:25
SQ
* Wiederganger: Using Bash against Nuf-Nuf!
23:39:25
SQ
Wiederganger uses skill Bash
23:39:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
23:39:25
SQ
-> Behavior picked: Idle (1)
23:39:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:39:26
SQ
* ---------------------------------------------------
23:39:26
SQ
Turn started for Wiederganger
23:39:26
SQ
*
23:39:26
SQ
* Wiederganger: Starting turn.
23:39:26
SQ
-> Behaviors to pick from:
Attack.Default (47.9517)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
23:39:26
SQ
-> Behavior picked: Attack.Default (47.9517)
23:39:26
SQ
* Wiederganger: Using Bash against Gerlach The Drunk!
23:39:26
SQ
Wiederganger uses skill Bash
23:39:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
23:39:27
SQ
-> Behavior picked: Idle (1)
23:39:27
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:27
SQ
* ---------------------------------------------------
23:39:27
SQ
Turn started for Wiederganger
23:39:27
SQ
*
23:39:27
SQ
* Wiederganger: Starting turn.
23:39:27
SQ
-> Behaviors to pick from:
Attack.Default (39.8173)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0)
23:39:27
SQ
-> Behavior picked: Attack.Default (39.8173)
23:39:28
SQ
* Wiederganger: Using Chop against Rollo Face Rollo!
23:39:28
SQ
Wiederganger uses skill Chop
23:39:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
23:39:28
SQ
-> Behavior picked: Idle (1)
23:39:28
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:28
SQ
* ---------------------------------------------------
23:39:28
SQ
Turn started for Wiederganger
23:39:28
SQ
*
23:39:28
SQ
* Wiederganger: Starting turn.
23:39:28
SQ
-> Behaviors to pick from:
Attack.Default (46.9437)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0)
23:39:28
SQ
-> Behavior picked: Attack.Default (46.9437)
23:39:29
SQ
* Wiederganger: Using Slash against Erik The Wall!
23:39:29
SQ
Wiederganger uses skill Slash
23:39:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
23:39:29
SQ
-> Behavior picked: Idle (1)
23:39:29
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:39:29
SQ
* ---------------------------------------------------
23:39:29
SQ
Turn started for Wiederganger
23:39:29
SQ
*
23:39:29
SQ
* Wiederganger: Starting turn.
23:39:29
SQ
-> Behaviors to pick from:
Engage.Melee (311.667)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0)
23:39:29
SQ
-> Behavior picked: Engage.Melee (311.667)
23:39:30
SQ
* Wiederganger: Engaging to melee range with Gebhard (not visible), accepted_distance=0, value=0.215013
23:39:30
SQ
* Wiederganger: Reached engage destination
23:39:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
23:39:30
SQ
-> Behavior picked: Idle (1)
23:39:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:39:30
SQ
* ---------------------------------------------------
23:39:30
SQ
Turn started for Ulfert the Houndmaster
23:39:35
SQ
[Ulfert the Houndmaster] executes skill [Slash] on target [Wiederganger]
23:39:35
SQ
Ulfert the Houndmaster uses skill Slash
23:39:36
SQ
[Ulfert the Houndmaster] executes skill [Slash] on target [Wiederganger]
23:39:36
SQ
Ulfert the Houndmaster uses skill Slash
23:39:36
SQ
Turn started for Nif-Nif
23:39:52
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:39:52
SQ
Nif-Nif uses skill Slash
23:39:53
SQ
Turn started for Wiederganger
23:39:53
SQ
*
23:39:53
SQ
* Wiederganger: Starting turn.
23:39:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Bow (0)
23:39:53
SQ
-> Behavior picked: Idle (1)
23:39:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:39:53
SQ
* ---------------------------------------------------
23:39:53
SQ
Skill [Stunned] removed from [Wiederganger].
23:39:53
SQ
Turn started for Erik The Wall
23:39:56
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:39:56
SQ
Erik The Wall uses skill Bash
23:39:56
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:39:56
SQ
Erik The Wall uses skill Bash
23:39:57
SQ
Turn started for Thorismund the Sergeant
23:39:59
SQ
[Thorismund the Sergeant] executes skill [Recover] on target [Thorismund the Sergeant]
23:39:59
SQ
Thorismund the Sergeant uses skill Recover
23:39:59
SQ
Turn started for Fallen Hero
23:39:59
SQ
*
23:39:59
SQ
* Fallen Hero: Starting turn.
23:40:00
SQ
-> Behaviors to pick from:
Engage.Melee (30726.5)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
23:40:00
SQ
-> Behavior picked: Engage.Melee (30726.5)
23:40:00
SQ
* Fallen Hero: Engaging to melee range with Ulfert the Houndmaster (visible), accepted_distance=0, value=45.6827
23:40:00
SQ
* Fallen Hero: Reached engage destination
23:40:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
23:40:00
SQ
-> Behavior picked: Idle (1)
23:40:01
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:40:01
SQ
* ---------------------------------------------------
23:40:01
SQ
Skill [Taunted] removed from [Fallen Hero].
23:40:01
SQ
Turn started for Hermann
23:40:01
SQ
* Hermann: Fleeing.
23:40:02
SQ
Turn started for Torleif
23:40:02
SQ
* Torleif: Fleeing.
23:40:03
SQ
Turn started for Gebhard
23:40:03
SQ
* Gebhard: Fleeing.
23:40:04
SQ
Turn started for Nuf-Nuf
23:40:04
SQ
* Nuf-Nuf: Fleeing.
23:40:05
SQ
* Nuf-Nuf: Fleeing.
23:40:06
SQ
Turn started for Alvar the Beasthunter
23:40:06
SQ
* Alvar the Beasthunter: Fleeing.
23:40:06
SQ
* Alvar the Beasthunter: Fleeing.
23:40:07
SQ
Skill [Rallied] removed from [Alvar the Beasthunter].
23:40:07
SQ
INFO: Next round issued: 6
23:40:07
SQ
Turn started for Geist
23:40:07
SQ
*
23:40:07
SQ
* Geist: Starting turn.
23:40:08
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:40:09
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:40:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (13,11).
23:40:09
SQ
-> Behaviors to pick from:
Attack.Terror (765)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:40:09
SQ
-> Behavior picked: Attack.Terror (765)
23:40:10
SQ
* Geist: Using Horrific Scream against Nif-Nif!
23:40:10
SQ
Geist uses skill Horrific Scream
23:40:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:40:10
SQ
-> Behavior picked: Idle (1)
23:40:10
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:40:10
SQ
* ---------------------------------------------------
23:40:10
SQ
Turn started for Geist
23:40:10
SQ
*
23:40:10
SQ
* Geist: Starting turn.
23:40:11
SQ
-> Behaviors to pick from:
Attack.Terror (1154.25)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:40:11
SQ
-> Behavior picked: Attack.Terror (1154.25)
23:40:11
SQ
* Geist: Using Horrific Scream against Gerlach The Drunk!
23:40:11
SQ
Geist uses skill Horrific Scream
23:40:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:40:11
SQ
-> Behavior picked: Idle (1)
23:40:11
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:40:11
SQ
* ---------------------------------------------------
23:40:11
SQ
Turn started for Wiederganger
23:40:11
SQ
*
23:40:11
SQ
* Wiederganger: Starting turn.
23:40:12
SQ
-> Behaviors to pick from:
Attack.Default (60.7639)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0)
23:40:12
SQ
-> Behavior picked: Attack.Default (60.7639)
23:40:12
SQ
* Wiederganger: Using Bite against Alvar the Beasthunter!
23:40:12
SQ
Wiederganger uses skill Bite
23:40:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Reload (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0)
23:40:12
SQ
-> Behavior picked: Idle (1)
23:40:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:12
SQ
* ---------------------------------------------------
23:40:12
SQ
Turn started for Wiederganger
23:40:12
SQ
*
23:40:12
SQ
* Wiederganger: Starting turn.
23:40:13
SQ
-> Behaviors to pick from:
Attack.Default (51.542)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0)
23:40:13
SQ
-> Behavior picked: Attack.Default (51.542)
23:40:13
SQ
* Wiederganger: Using Stab against Ulfert the Houndmaster!
23:40:13
SQ
Wiederganger uses skill Stab
23:40:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0)
23:40:13
SQ
-> Behavior picked: Idle (1)
23:40:13
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:13
SQ
* ---------------------------------------------------
23:40:13
SQ
Turn started for Wiederganger
23:40:13
SQ
*
23:40:13
SQ
* Wiederganger: Starting turn.
23:40:14
SQ
-> Behaviors to pick from:
Attack.Default (39.3409)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0)
23:40:14
SQ
-> Behavior picked: Attack.Default (39.3409)
23:40:14
SQ
* Wiederganger: Using Batter against Wigald!
23:40:14
SQ
Wiederganger uses skill Batter
23:40:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
23:40:14
SQ
-> Behavior picked: Idle (1)
23:40:14
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:14
SQ
* ---------------------------------------------------
23:40:15
SQ
Turn started for Thorismund the Sergeant
23:40:19
SQ
[Thorismund the Sergeant] executes skill [Rally] on target [Thorismund the Sergeant]
23:40:19
SQ
Thorismund the Sergeant uses skill Rally
23:40:20
SQ
Skill [Rallied] removed from [Thorismund the Sergeant].
23:40:21
SQ
Turn started for Gerlach The Drunk
23:40:22
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:40:22
SQ
Gerlach The Drunk uses skill Whip
23:40:23
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:40:23
SQ
Gerlach The Drunk uses skill Whip
23:40:24
SQ
Skill [Rallied] removed from [Gerlach The Drunk].
23:40:24
SQ
Turn started for Wigald
23:40:26
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:40:26
SQ
Wigald uses skill Slash
23:40:26
SQ
Wiederganger has died.
23:40:27
SQ
Turn started for Wiederganger
23:40:28
SQ
*
23:40:28
SQ
* Wiederganger: Starting turn.
23:40:28
SQ
-> Behaviors to pick from:
Attack.Default (62.1436)(*), Idle (1), BreakFree (0), Reload (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0)
23:40:28
SQ
-> Behavior picked: Attack.Default (62.1436)
23:40:28
SQ
* Wiederganger: Using Bash against Erik The Wall!
23:40:28
SQ
Wiederganger uses skill Bash
23:40:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Swing (0), Pickup.Weapon (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0)
23:40:28
SQ
-> Behavior picked: Idle (1)
23:40:28
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:28
SQ
* ---------------------------------------------------
23:40:29
SQ
Turn started for Wiederganger
23:40:29
SQ
*
23:40:29
SQ
* Wiederganger: Starting turn.
23:40:29
SQ
-> Behaviors to pick from:
Attack.Default (62.1542)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0)
23:40:29
SQ
-> Behavior picked: Attack.Default (62.1542)
23:40:29
SQ
* Wiederganger: Using Bash against Gerlach The Drunk!
23:40:29
SQ
Wiederganger uses skill Bash
23:40:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0)
23:40:29
SQ
-> Behavior picked: Idle (1)
23:40:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:30
SQ
* ---------------------------------------------------
23:40:30
SQ
Turn started for Rollo Face Rollo
23:40:34
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Wiederganger]
23:40:34
SQ
Rollo Face Rollo uses skill Cleave
23:40:35
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Wiederganger]
23:40:35
SQ
Rollo Face Rollo uses skill Cleave
23:40:37
SQ
Skill [Killing Frenzy!] removed from [Rollo Face Rollo].
23:40:37
SQ
Turn started for Wiederganger
23:40:37
SQ
*
23:40:37
SQ
* Wiederganger: Starting turn.
23:40:37
SQ
-> Behaviors to pick from:
Attack.Default (68.6058)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0)
23:40:37
SQ
-> Behavior picked: Attack.Default (68.6058)
23:40:38
SQ
* Wiederganger: Using Chop against Rollo Face Rollo!
23:40:38
SQ
Wiederganger uses skill Chop
23:40:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Engage.Melee (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
23:40:38
SQ
-> Behavior picked: Idle (1)
23:40:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:38
SQ
* ---------------------------------------------------
23:40:38
SQ
Turn started for Wiederganger
23:40:38
SQ
*
23:40:38
SQ
* Wiederganger: Starting turn.
23:40:39
SQ
-> Behaviors to pick from:
Attack.Default (49.2406)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0)
23:40:39
SQ
-> Behavior picked: Attack.Default (49.2406)
23:40:39
SQ
* Wiederganger: Using Slash against Erik The Wall!
23:40:39
SQ
Wiederganger uses skill Slash
23:40:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Engage.Melee (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
23:40:39
SQ
-> Behavior picked: Idle (1)
23:40:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:39
SQ
* ---------------------------------------------------
23:40:39
SQ
Turn started for Wiederganger
23:40:39
SQ
*
23:40:39
SQ
* Wiederganger: Starting turn.
23:40:40
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0)
23:40:40
SQ
-> Behavior picked: Engage.Melee (330)
23:40:40
SQ
* Wiederganger: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.218616
23:40:40
SQ
* Wiederganger: Reached engage destination
23:40:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
23:40:40
SQ
-> Behavior picked: Idle (1)
23:40:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:40:40
SQ
* ---------------------------------------------------
23:40:40
SQ
Turn started for Wiederganger
23:40:40
SQ
*
23:40:40
SQ
* Wiederganger: Starting turn.
23:40:40
SQ
-> Behaviors to pick from:
Attack.Default (43.2686)(*), Idle (1), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0)
23:40:40
SQ
-> Behavior picked: Attack.Default (43.2686)
23:40:41
SQ
* Wiederganger: Using Chop against Erik The Wall!
23:40:41
SQ
Wiederganger uses skill Chop
23:40:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0)
23:40:41
SQ
-> Behavior picked: Idle (1)
23:40:41
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:40:41
SQ
* ---------------------------------------------------
23:40:41
SQ
Turn started for Ulfert the Houndmaster
23:40:47
SQ
[Ulfert the Houndmaster] executes skill [Slash] on target [Wiederganger]
23:40:47
SQ
Ulfert the Houndmaster uses skill Slash
23:40:48
SQ
Turn started for Erik The Wall
23:40:50
SQ
[Erik The Wall] executes skill [Recover] on target [Erik The Wall]
23:40:50
SQ
Erik The Wall uses skill Recover
23:40:50
SQ
Turn started for Fallen Hero
23:40:50
SQ
*
23:40:50
SQ
* Fallen Hero: Starting turn.
23:40:50
SQ
-> Behaviors to pick from:
Attack.Default (61.9765)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0)
23:40:50
SQ
-> Behavior picked: Attack.Default (61.9765)
23:40:51
SQ
* Fallen Hero: Using Flail against Nif-Nif!
23:40:51
SQ
Fallen Hero uses skill Flail
23:40:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Default (0)
23:40:51
SQ
-> Behavior picked: Idle (1)
23:40:51
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:40:51
SQ
* ---------------------------------------------------
23:40:51
SQ
Turn started for Hermann
23:40:52
SQ
* Hermann: Fleeing.
23:40:53
SQ
Turn started for Nuf-Nuf
23:40:53
SQ
* Nuf-Nuf: Fleeing.
23:40:54
SQ
Turn started for Torleif
23:40:54
SQ
* Torleif: Fleeing.
23:40:55
SQ
Turn started for Gebhard
23:41:00
SQ
Turn started for Alvar the Beasthunter
23:41:00
SQ
* Alvar the Beasthunter: Fleeing.
23:41:01
SQ
Turn started for Nif-Nif
23:41:10
SQ
Nif-Nif uses skill Unleash Wardog
23:41:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,8).
23:41:11
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:41:11
SQ
Nif-Nif uses skill Slash
23:41:12
SQ
Skill [Rallied] removed from [Nif-Nif].
23:41:12
SQ
Turn started for Earl the Wardog
23:41:12
SQ
*
23:41:12
SQ
* Earl the Wardog: Starting turn.
23:41:12
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:41:12
SQ
-> Behavior picked: Attack.Default (10)
23:41:12
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:41:12
SQ
Earl the Wardog uses skill Bite
23:41:13
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:41:13
SQ
-> Behavior picked: Attack.Default (10)
23:41:13
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:41:13
SQ
Earl the Wardog uses skill Bite
23:41:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:41:13
SQ
-> Behavior picked: Idle (1)
23:41:13
SQ
* Earl the Wardog: Ending Turn with 2 of 12 AP left.
23:41:13
SQ
* ---------------------------------------------------
23:41:13
SQ
INFO: Next round issued: 7
23:41:14
SQ
Turn started for Earl the Wardog
23:41:14
SQ
*
23:41:14
SQ
* Earl the Wardog: Starting turn.
23:41:14
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:41:14
SQ
-> Behavior picked: Attack.Default (10)
23:41:14
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:41:14
SQ
Earl the Wardog uses skill Bite
23:41:14
SQ
-> Behaviors to pick from:
Attack.Default (11.7743)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:41:14
SQ
-> Behavior picked: Attack.Default (11.7743)
23:41:15
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:41:15
SQ
Earl the Wardog uses skill Bite
23:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:41:15
SQ
-> Behavior picked: Idle (1)
23:41:15
SQ
* Earl the Wardog: Ending Turn with 2 of 12 AP left.
23:41:15
SQ
* ---------------------------------------------------
23:41:15
SQ
Turn started for Geist
23:41:15
SQ
*
23:41:15
SQ
* Geist: Starting turn.
23:41:15
SQ
-> Behaviors to pick from:
Attack.Terror (850.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:41:15
SQ
-> Behavior picked: Attack.Terror (850.5)
23:41:16
SQ
* Geist: Using Horrific Scream against Gerlach The Drunk!
23:41:16
SQ
Geist uses skill Horrific Scream
23:41:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:41:16
SQ
-> Behavior picked: Idle (1)
23:41:16
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:41:16
SQ
* ---------------------------------------------------
23:41:16
SQ
Turn started for Geist
23:41:16
SQ
*
23:41:16
SQ
* Geist: Starting turn.
23:41:16
SQ
-> Behaviors to pick from:
Attack.Terror (765)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:41:16
SQ
-> Behavior picked: Attack.Terror (765)
23:41:17
SQ
* Geist: Using Horrific Scream against Nif-Nif!
23:41:17
SQ
Geist uses skill Horrific Scream
23:41:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:41:17
SQ
-> Behavior picked: Idle (1)
23:41:17
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:41:17
SQ
* ---------------------------------------------------
23:41:17
SQ
Turn started for Wiederganger
23:41:17
SQ
*
23:41:17
SQ
* Wiederganger: Starting turn.
23:41:18
SQ
-> Behaviors to pick from:
Engage.Melee (630.336)(*), Idle (1), Attack.Split (0), BreakFree (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
23:41:18
SQ
-> Behavior picked: Engage.Melee (630.336)
23:41:18
SQ
* Wiederganger: Engaging to melee range with Rollo Face Rollo (visible), accepted_distance=0, value=0.35091
23:41:18
SQ
* Wiederganger: Reached engage destination
23:41:18
SQ
-> Behaviors to pick from:
Attack.Default (54.7182)(*), Idle (1), Reload (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0)
23:41:18
SQ
-> Behavior picked: Attack.Default (54.7182)
23:41:18
SQ
* Wiederganger: Using Bite against Rollo Face Rollo!
23:41:18
SQ
Wiederganger uses skill Bite
23:41:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Default (0)
23:41:18
SQ
-> Behavior picked: Idle (1)
23:41:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
23:41:19
SQ
* ---------------------------------------------------
23:41:19
SQ
Turn started for Wiederganger
23:41:19
SQ
*
23:41:19
SQ
* Wiederganger: Starting turn.
23:41:19
SQ
-> Behaviors to pick from:
Attack.Default (39.19)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
23:41:19
SQ
-> Behavior picked: Attack.Default (39.19)
23:41:19
SQ
* Wiederganger: Using Stab against Ulfert the Houndmaster!
23:41:19
SQ
Wiederganger uses skill Stab
23:41:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
23:41:20
SQ
-> Behavior picked: Idle (1)
23:41:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:20
SQ
* ---------------------------------------------------
23:41:20
SQ
Turn started for Wiederganger
23:41:20
SQ
*
23:41:20
SQ
* Wiederganger: Starting turn.
23:41:20
SQ
-> Behaviors to pick from:
Attack.Default (50.4907)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
23:41:20
SQ
-> Behavior picked: Attack.Default (50.4907)
23:41:21
SQ
* Wiederganger: Using Batter against Wigald!
23:41:21
SQ
Wiederganger uses skill Batter
23:41:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
23:41:21
SQ
-> Behavior picked: Idle (1)
23:41:21
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:21
SQ
* ---------------------------------------------------
23:41:21
SQ
Turn started for Erik The Wall
23:41:23
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:41:23
SQ
Erik The Wall uses skill Bash
23:41:24
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:41:24
SQ
Erik The Wall uses skill Bash
23:41:24
SQ
Turn started for Wiederganger
23:41:24
SQ
*
23:41:24
SQ
* Wiederganger: Starting turn.
23:41:25
SQ
-> Behaviors to pick from:
Attack.Default (60.9905)(*), Idle (1), Pickup.Weapon (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0)
23:41:25
SQ
-> Behavior picked: Attack.Default (60.9905)
23:41:25
SQ
* Wiederganger: Using Bash against Erik The Wall!
23:41:25
SQ
Wiederganger uses skill Bash
23:41:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Default (0)
23:41:25
SQ
-> Behavior picked: Idle (1)
23:41:25
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:25
SQ
* ---------------------------------------------------
23:41:26
SQ
Turn started for Wigald
23:41:28
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:41:28
SQ
Wigald uses skill Slash
23:41:29
SQ
Turn started for Gerlach The Drunk
23:41:30
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:41:30
SQ
Gerlach The Drunk uses skill Whip
23:41:31
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:41:31
SQ
Gerlach The Drunk uses skill Whip
23:41:33
SQ
Turn started for Wiederganger
23:41:33
SQ
*
23:41:33
SQ
* Wiederganger: Starting turn.
23:41:33
SQ
-> Behaviors to pick from:
Attack.Default (56.1513)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
23:41:33
SQ
-> Behavior picked: Attack.Default (56.1513)
23:41:33
SQ
* Wiederganger: Using Bash against Nif-Nif!
23:41:33
SQ
Wiederganger uses skill Bash
23:41:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
23:41:34
SQ
-> Behavior picked: Idle (1)
23:41:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:34
SQ
* ---------------------------------------------------
23:41:34
SQ
Turn started for Gebhard
23:41:38
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:41:38
SQ
Gebhard uses skill Bash
23:41:39
SQ
Turn started for Rollo Face Rollo
23:41:41
SQ
[Rollo Face Rollo] executes skill [Decapitate] on target [Wiederganger]
23:41:41
SQ
Rollo Face Rollo uses skill Decapitate
23:41:42
SQ
[Rollo Face Rollo] executes skill [Decapitate] on target [Wiederganger]
23:41:42
SQ
Rollo Face Rollo uses skill Decapitate
23:41:42
SQ
Wiederganger has died.
23:41:42
UI
Failed to load procedural content "procedural/tacticalentity(46298,2396328,socket,miniboss,arrow)".
23:41:44
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Wiederganger]
23:41:44
SQ
Rollo Face Rollo uses skill Cleave
23:41:46
SQ
Turn started for Wiederganger
23:41:46
SQ
*
23:41:46
SQ
* Wiederganger: Starting turn.
23:41:46
SQ
-> Behaviors to pick from:
Attack.Default (51.1499)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0)
23:41:46
SQ
-> Behavior picked: Attack.Default (51.1499)
23:41:46
SQ
* Wiederganger: Using Slash against Erik The Wall!
23:41:46
SQ
Wiederganger uses skill Slash
23:41:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
23:41:46
SQ
-> Behavior picked: Idle (1)
23:41:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:47
SQ
* ---------------------------------------------------
23:41:47
SQ
Turn started for Wiederganger
23:41:47
SQ
*
23:41:47
SQ
* Wiederganger: Starting turn.
23:41:47
SQ
-> Behaviors to pick from:
Attack.Default (28.0167)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
23:41:47
SQ
-> Behavior picked: Attack.Default (28.0167)
23:41:47
SQ
* Wiederganger: Using Bash against Gebhard!
23:41:47
SQ
Wiederganger uses skill Bash
23:41:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
23:41:47
SQ
-> Behavior picked: Idle (1)
23:41:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:41:48
SQ
* ---------------------------------------------------
23:41:48
SQ
Turn started for Thorismund the Sergeant
23:41:58
SQ
[Thorismund the Sergeant] executes skill [Rally] on target [Thorismund the Sergeant]
23:41:58
SQ
Thorismund the Sergeant uses skill Rally
23:42:00
SQ
Skill [Rallied] removed from [Thorismund the Sergeant].
23:42:01
SQ
Turn started for Wiederganger
23:42:01
SQ
*
23:42:01
SQ
* Wiederganger: Starting turn.
23:42:01
SQ
-> Behaviors to pick from:
Attack.Default (86.9888)(*), Idle (1), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0)
23:42:01
SQ
-> Behavior picked: Attack.Default (86.9888)
23:42:02
SQ
* Wiederganger: Using Chop against Erik The Wall!
23:42:02
SQ
Wiederganger uses skill Chop
23:42:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Default (0)
23:42:02
SQ
-> Behavior picked: Idle (1)
23:42:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:02
SQ
* ---------------------------------------------------
23:42:02
SQ
Turn started for Fallen Hero
23:42:02
SQ
*
23:42:02
SQ
* Fallen Hero: Starting turn.
23:42:02
SQ
-> Behaviors to pick from:
Attack.Default (69.935)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
23:42:02
SQ
-> Behavior picked: Attack.Default (69.935)
23:42:03
SQ
* Fallen Hero: Using Flail against Ulfert the Houndmaster!
23:42:03
SQ
Fallen Hero uses skill Flail
23:42:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
23:42:03
SQ
-> Behavior picked: Idle (1)
23:42:03
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:42:03
SQ
* ---------------------------------------------------
23:42:03
SQ
Turn started for Hermann
23:42:03
SQ
* Hermann: Fleeing.
23:42:04
SQ
Turn started for Nuf-Nuf
23:42:07
SQ
Turn started for Torleif
23:42:08
SQ
* Torleif: Fleeing.
23:42:08
SQ
Turn started for Alvar the Beasthunter
23:42:20
SQ
Skill [Rallied] removed from [Alvar the Beasthunter].
23:42:20
SQ
Turn started for Nif-Nif
23:42:23
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:42:23
SQ
Nif-Nif uses skill Slash
23:42:23
SQ
[Nif-Nif] executes skill [Slash] on target [Wiederganger]
23:42:23
SQ
Nif-Nif uses skill Slash
23:42:24
SQ
Skill [Rallied] removed from [Nif-Nif].
23:42:24
SQ
Turn started for Ulfert the Houndmaster
23:42:24
SQ
* Ulfert the Houndmaster: Fleeing.
23:42:25
SQ
* Ulfert the Houndmaster: Fleeing.
23:42:25
SQ
INFO: Next round issued: 8
23:42:26
SQ
Turn started for Geist
23:42:26
SQ
*
23:42:26
SQ
* Geist: Starting turn.
23:42:26
SQ
-> Behaviors to pick from:
Attack.Terror (765)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
23:42:26
SQ
-> Behavior picked: Attack.Terror (765)
23:42:26
SQ
* Geist: Using Horrific Scream against Nif-Nif!
23:42:26
SQ
Geist uses skill Horrific Scream
23:42:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
23:42:26
SQ
-> Behavior picked: Idle (1)
23:42:27
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:42:27
SQ
* ---------------------------------------------------
23:42:27
SQ
Turn started for Earl the Wardog
23:42:27
SQ
*
23:42:27
SQ
* Earl the Wardog: Starting turn.
23:42:27
SQ
-> Behaviors to pick from:
Attack.Default (31.39)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:42:27
SQ
-> Behavior picked: Attack.Default (31.39)
23:42:27
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:42:27
SQ
Earl the Wardog uses skill Bite
23:42:27
SQ
Wiederganger has died.
23:42:27
SQ
-> Behaviors to pick from:
Engage.Melee (799.495)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
23:42:27
SQ
-> Behavior picked: Engage.Melee (799.495)
23:42:28
SQ
* Earl the Wardog: Engaging to melee range with Geist (visible), accepted_distance=0, value=0.0931711
23:42:28
SQ
* Earl the Wardog: Reached engage destination
23:42:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
23:42:28
SQ
-> Behavior picked: Idle (1)
23:42:28
SQ
* Earl the Wardog: Ending Turn with 3 of 12 AP left.
23:42:28
SQ
* ---------------------------------------------------
23:42:28
SQ
Turn started for Geist
23:42:28
SQ
*
23:42:28
SQ
* Geist: Starting turn.
23:42:29
SQ
-> Behaviors to pick from:
Attack.Terror (507.3)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
23:42:29
SQ
-> Behavior picked: Attack.Terror (507.3)
23:42:29
SQ
* Geist: Using Horrific Scream against Erik The Wall!
23:42:29
SQ
Geist uses skill Horrific Scream
23:42:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
23:42:29
SQ
-> Behavior picked: Idle (1)
23:42:29
SQ
* Geist: Ending Turn with 3 of 9 AP left.
23:42:29
SQ
* ---------------------------------------------------
23:42:30
SQ
Turn started for Nuf-Nuf
23:42:33
SQ
Turn started for Wiederganger
23:42:33
SQ
*
23:42:33
SQ
* Wiederganger: Starting turn.
23:42:33
SQ
-> Behaviors to pick from:
Attack.Default (61.2507)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Reload (0)
23:42:33
SQ
-> Behavior picked: Attack.Default (61.2507)
23:42:34
SQ
* Wiederganger: Using Bite against Rollo Face Rollo!
23:42:34
SQ
Wiederganger uses skill Bite
23:42:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Default (0)
23:42:34
SQ
-> Behavior picked: Idle (1)
23:42:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:34
SQ
* ---------------------------------------------------
23:42:34
SQ
Turn started for Wiederganger
23:42:34
SQ
*
23:42:34
SQ
* Wiederganger: Starting turn.
23:42:34
SQ
-> Behaviors to pick from:
Attack.Default (50.565)(*), Idle (1), Reload (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
23:42:34
SQ
-> Behavior picked: Attack.Default (50.565)
23:42:35
SQ
* Wiederganger: Using Stab against Ulfert the Houndmaster!
23:42:35
SQ
Wiederganger uses skill Stab
23:42:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
23:42:35
SQ
-> Behavior picked: Idle (1)
23:42:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:35
SQ
* ---------------------------------------------------
23:42:35
SQ
Turn started for Wiederganger
23:42:35
SQ
*
23:42:35
SQ
* Wiederganger: Starting turn.
23:42:35
SQ
-> Behaviors to pick from:
Attack.Default (64.5963)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
23:42:35
SQ
-> Behavior picked: Attack.Default (64.5963)
23:42:36
SQ
* Wiederganger: Using Batter against Gerlach The Drunk!
23:42:36
SQ
Wiederganger uses skill Batter
23:42:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
23:42:36
SQ
-> Behavior picked: Idle (1)
23:42:36
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:36
SQ
* ---------------------------------------------------
23:42:36
SQ
Turn started for Wiederganger
23:42:36
SQ
*
23:42:36
SQ
* Wiederganger: Starting turn.
23:42:37
SQ
-> Behaviors to pick from:
Attack.Default (64.2124)(*), Idle (1), Reload (0), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0)
23:42:37
SQ
-> Behavior picked: Attack.Default (64.2124)
23:42:37
SQ
* Wiederganger: Using Bash against Erik The Wall!
23:42:37
SQ
Wiederganger uses skill Bash
23:42:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0)
23:42:37
SQ
-> Behavior picked: Idle (1)
23:42:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:38
SQ
* ---------------------------------------------------
23:42:38
SQ
Turn started for Gebhard
23:42:39
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:42:39
SQ
Gebhard uses skill Bash
23:42:39
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:42:39
SQ
Gebhard uses skill Bash
23:42:40
SQ
Turn started for Wigald
23:42:42
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:42:42
SQ
Wigald uses skill Slash
23:42:42
SQ
Wiederganger has died.
23:42:43
SQ
Skill [Rallied] removed from [Wigald].
23:42:44
SQ
Turn started for Wiederganger
23:42:44
SQ
*
23:42:44
SQ
* Wiederganger: Starting turn.
23:42:44
SQ
-> Behaviors to pick from:
Attack.Default (68.46)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0)
23:42:44
SQ
-> Behavior picked: Attack.Default (68.46)
23:42:44
SQ
* Wiederganger: Using Slash against Nuf-Nuf!
23:42:44
SQ
Wiederganger uses skill Slash
23:42:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
23:42:44
SQ
-> Behavior picked: Idle (1)
23:42:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:44
SQ
* ---------------------------------------------------
23:42:45
SQ
Turn started for Wiederganger
23:42:45
SQ
*
23:42:45
SQ
* Wiederganger: Starting turn.
23:42:45
SQ
-> Behaviors to pick from:
Attack.Default (33.6644)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
23:42:45
SQ
-> Behavior picked: Attack.Default (33.6644)
23:42:45
SQ
* Wiederganger: Using Bash against Alvar the Beasthunter!
23:42:45
SQ
Wiederganger uses skill Bash
23:42:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
23:42:45
SQ
-> Behavior picked: Idle (1)
23:42:46
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:46
SQ
* ---------------------------------------------------
23:42:46
SQ
Turn started for Gerlach The Drunk
23:42:47
SQ
[Gerlach The Drunk] executes skill [Whip] on target [Geist]
23:42:47
SQ
Gerlach The Drunk uses skill Whip
23:42:47
SQ
Geist has died.
23:42:51
SQ
[Gerlach The Drunk] executes skill [Disarm] on target [Fallen Hero]
23:42:51
SQ
Gerlach The Drunk uses skill Disarm
23:42:52
SQ
Turn started for Wiederganger
23:42:52
SQ
*
23:42:52
SQ
* Wiederganger: Starting turn.
23:42:52
SQ
-> Behaviors to pick from:
Attack.Default (81.285)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Pickup.Weapon (0)
23:42:52
SQ
-> Behavior picked: Attack.Default (81.285)
23:42:52
SQ
* Wiederganger: Using Chop against Erik The Wall!
23:42:52
SQ
Wiederganger uses skill Chop
23:42:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Default (0)
23:42:53
SQ
-> Behavior picked: Idle (1)
23:42:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:42:53
SQ
* ---------------------------------------------------
23:42:53
SQ
Turn started for Thorismund the Sergeant
23:42:59
SQ
[Thorismund the Sergeant] executes skill [Rally] on target [Thorismund the Sergeant]
23:42:59
SQ
Thorismund the Sergeant uses skill Rally
23:43:00
SQ
Skill [Rallied] removed from [Thorismund the Sergeant].
23:43:00
SQ
Turn started for Alvar the Beasthunter
23:43:02
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Wiederganger]
23:43:02
SQ
Alvar the Beasthunter uses skill Cudgel
23:43:02
SQ
Wiederganger has died.
23:43:06
SQ
Skill [Rallied] removed from [Alvar the Beasthunter].
23:43:06
SQ
Turn started for Rollo Face Rollo
23:43:09
SQ
[Rollo Face Rollo] executes skill [Decapitate] on target [Wiederganger]
23:43:09
SQ
Rollo Face Rollo uses skill Decapitate
23:43:09
SQ
Wiederganger has died.
23:43:15
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Geist]
23:43:15
SQ
Rollo Face Rollo uses skill Whip
23:43:15
SQ
Geist has died.
23:43:17
SQ
Turn started for Fallen Hero
23:43:17
SQ
*
23:43:17
SQ
* Fallen Hero: Starting turn.
23:43:17
SQ
-> Behaviors to pick from:
Attack.Default (63.252)(*), Idle (1), Reload (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
23:43:17
SQ
-> Behavior picked: Attack.Default (63.252)
23:43:17
SQ
* Fallen Hero: Using Bite against Thorismund the Sergeant!
23:43:17
SQ
Fallen Hero uses skill Bite
23:43:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
23:43:17
SQ
-> Behavior picked: Idle (1)
23:43:18
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:43:18
SQ
* ---------------------------------------------------
23:43:18
SQ
Skill [Disarmed] removed from [Fallen Hero].
23:43:18
SQ
Turn started for Hermann
23:43:18
SQ
* Hermann: Fleeing.
23:43:19
SQ
Turn started for Torleif
23:43:19
SQ
* Torleif: Fleeing.
23:43:20
SQ
Turn started for Ulfert the Houndmaster
23:43:20
SQ
* Ulfert the Houndmaster: Fleeing.
23:43:21
SQ
* Ulfert the Houndmaster: Fleeing.
23:43:22
SQ
Turn started for Nif-Nif
23:43:29
SQ
[Nif-Nif] executes skill [Puncture] on target [Fallen Hero]
23:43:29
SQ
Nif-Nif uses skill Puncture
23:43:30
SQ
Skill [Rallied] removed from [Nif-Nif].
23:43:30
SQ
Turn started for Erik The Wall
23:43:32
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:43:32
SQ
Erik The Wall uses skill Bash
23:43:32
SQ
Wiederganger has died.
23:43:36
SQ
Skill [Rallied] removed from [Erik The Wall].
23:43:36
SQ
INFO: Next round issued: 9
23:43:36
SQ
Turn started for Earl the Wardog
23:43:36
SQ
*
23:43:36
SQ
* Earl the Wardog: Starting turn.
23:43:37
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
23:43:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,12).
23:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (680.139)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
23:43:38
SQ
-> Behavior picked: Engage.Melee (680.139)
23:43:38
SQ
* Earl the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0, value=0.0401719
23:43:38
SQ
* Earl the Wardog: Reached engage destination
23:43:38
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:43:38
SQ
-> Behavior picked: Attack.Default (10)
23:43:39
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:43:39
SQ
Earl the Wardog uses skill Bite
23:43:39
SQ
-> Behaviors to pick from:
Attack.Default (12.5014)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:43:39
SQ
-> Behavior picked: Attack.Default (12.5014)
23:43:39
SQ
* Earl the Wardog: Using Bite against Wiederganger!
23:43:39
SQ
Earl the Wardog uses skill Bite
23:43:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:43:39
SQ
-> Behavior picked: Idle (1)
23:43:40
SQ
* Earl the Wardog: Ending Turn with 0 of 12 AP left.
23:43:40
SQ
* ---------------------------------------------------
23:43:40
SQ
Turn started for Nuf-Nuf
23:43:41
SQ
[Nuf-Nuf] executes skill [Knock Back] on target [Wiederganger]
23:43:41
SQ
Nuf-Nuf uses skill Knock Back
23:43:44
SQ
Turn started for Wiederganger
23:43:44
SQ
*
23:43:44
SQ
* Wiederganger: Starting turn.
23:43:44
SQ
-> Behaviors to pick from:
Attack.Default (56.113)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Reload (0)
23:43:44
SQ
-> Behavior picked: Attack.Default (56.113)
23:43:45
SQ
* Wiederganger: Using Stab against Rollo Face Rollo!
23:43:45
SQ
Wiederganger uses skill Stab
23:43:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Attack.Default (0)
23:43:45
SQ
-> Behavior picked: Idle (1)
23:43:45
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:43:45
SQ
* ---------------------------------------------------
23:43:45
SQ
Turn started for Wiederganger
23:43:45
SQ
*
23:43:45
SQ
* Wiederganger: Starting turn.
23:43:46
SQ
-> Behaviors to pick from:
Attack.Default (97.9415)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), Reload (0)
23:43:46
SQ
-> Behavior picked: Attack.Default (97.9415)
23:43:46
SQ
* Wiederganger: Using Bash against Erik The Wall!
23:43:46
SQ
Wiederganger uses skill Bash
23:43:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Attack.Swing (0), Pickup.Weapon (0), Engage.Melee (0), Reload (0), Attack.Default (0)
23:43:46
SQ
-> Behavior picked: Idle (1)
23:43:46
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:43:46
SQ
* ---------------------------------------------------
23:43:46
SQ
Turn started for Wigald
23:43:55
SQ
Turn started for Wiederganger
23:43:55
SQ
*
23:43:55
SQ
* Wiederganger: Starting turn.
23:43:55
SQ
-> Behaviors to pick from:
Attack.Default (55.1675)(*), Idle (1), Attack.Bow (0), Reload (0), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0)
23:43:55
SQ
-> Behavior picked: Attack.Default (55.1675)
23:43:55
SQ
* Wiederganger: Using Slash against Nuf-Nuf!
23:43:55
SQ
Wiederganger uses skill Slash
23:43:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
23:43:55
SQ
-> Behavior picked: Idle (1)
23:43:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:43:56
SQ
* ---------------------------------------------------
23:43:56
SQ
Turn started for Gebhard
23:44:01
SQ
Turn started for Gerlach The Drunk
23:44:04
SQ
[Gerlach The Drunk] executes skill [Disarm] on target [Fallen Hero]
23:44:04
SQ
Gerlach The Drunk uses skill Disarm
23:44:09
SQ
Turn started for Alvar the Beasthunter
23:44:12
SQ
[Alvar the Beasthunter] executes skill [Recover] on target [Alvar the Beasthunter]
23:44:12
SQ
Alvar the Beasthunter uses skill Recover
23:44:13
SQ
Turn started for Erik The Wall
23:44:19
SQ
[Erik The Wall] executes skill [Recover] on target [Erik The Wall]
23:44:19
SQ
Erik The Wall uses skill Recover
23:44:20
SQ
Turn started for Thorismund the Sergeant
23:44:22
SQ
[Thorismund the Sergeant] executes skill [Recover] on target [Thorismund the Sergeant]
23:44:22
SQ
Thorismund the Sergeant uses skill Recover
23:44:23
SQ
Turn started for Nif-Nif
23:44:26
SQ
[Nif-Nif] executes skill [Recover] on target [Nif-Nif]
23:44:26
SQ
Nif-Nif uses skill Recover
23:44:27
SQ
Turn started for Rollo Face Rollo
23:44:32
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Wiederganger]
23:44:32
SQ
Rollo Face Rollo uses skill Cleave
23:44:32
SQ
Wiederganger has died.
23:44:34
SQ
[Rollo Face Rollo] executes skill [Recover] on target [Rollo Face Rollo]
23:44:34
SQ
Rollo Face Rollo uses skill Recover
23:44:35
SQ
Turn started for Fallen Hero
23:44:35
SQ
*
23:44:35
SQ
* Fallen Hero: Starting turn.
23:44:36
SQ
-> Behaviors to pick from:
Attack.Default (46.984)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
23:44:36
SQ
-> Behavior picked: Attack.Default (46.984)
23:44:36
SQ
* Fallen Hero: Using Bite against Gerlach The Drunk!
23:44:36
SQ
Fallen Hero uses skill Bite
23:44:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Default (0)
23:44:36
SQ
-> Behavior picked: Idle (1)
23:44:36
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:44:36
SQ
* ---------------------------------------------------
23:44:36
SQ
Skill [Disarmed] removed from [Fallen Hero].
23:44:37
SQ
Turn started for Hermann
23:44:37
SQ
* Hermann: Fleeing.
23:44:38
SQ
Turn started for Torleif
23:44:40
SQ
Turn started for Ulfert the Houndmaster
23:44:40
SQ
* Ulfert the Houndmaster: Fleeing.
23:44:41
SQ
INFO: Next round issued: 10
23:44:41
SQ
Turn started for Earl the Wardog
23:44:41
SQ
*
23:44:41
SQ
* Earl the Wardog: Starting turn.
23:44:42
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:44:42
SQ
-> Behavior picked: Attack.Default (10)
23:44:42
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:44:42
SQ
Earl the Wardog uses skill Bite
23:44:42
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:44:42
SQ
-> Behavior picked: Attack.Default (10)
23:44:42
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:44:42
SQ
Earl the Wardog uses skill Bite
23:44:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:44:42
SQ
-> Behavior picked: Idle (1)
23:44:43
SQ
* Earl the Wardog: Ending Turn with 2 of 12 AP left.
23:44:43
SQ
* ---------------------------------------------------
23:44:43
SQ
Turn started for Nuf-Nuf
23:44:44
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:44:44
SQ
Nuf-Nuf uses skill Slash
23:44:45
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:44:45
SQ
Nuf-Nuf uses skill Slash
23:44:46
SQ
Turn started for Torleif
23:44:47
SQ
Turn started for Alvar the Beasthunter
23:44:51
SQ
[Alvar the Beasthunter] executes skill [Split Shield] on target [Fallen Hero]
23:44:51
SQ
Alvar the Beasthunter uses skill Split Shield
23:44:52
SQ
Turn started for Thorismund the Sergeant
23:44:55
SQ
[Thorismund the Sergeant] executes skill [Puncture] on target [Fallen Hero]
23:44:55
SQ
Thorismund the Sergeant uses skill Puncture
23:44:56
SQ
Turn started for Erik The Wall
23:44:58
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:44:58
SQ
Erik The Wall uses skill Bash
23:44:58
SQ
Wiederganger has died.
23:44:58
UI
Failed to load procedural content "procedural/tacticalentity(35047,2397191,socket,miniboss,arrow)".
23:44:59
SQ
[Erik The Wall] executes skill [Knock Out] on target [Wiederganger]
23:44:59
SQ
Erik The Wall uses skill Knock Out
23:44:59
SQ
Turn started for Wigald
23:45:01
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:45:01
SQ
Wigald uses skill Slash
23:45:02
SQ
Turn started for Rollo Face Rollo
23:45:08
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Fallen Hero]
23:45:08
SQ
Rollo Face Rollo uses skill Disarm
23:45:09
SQ
Skill [Killing Frenzy!] removed from [Rollo Face Rollo].
23:45:09
SQ
Turn started for Nif-Nif
23:45:11
SQ
[Nif-Nif] executes skill [Puncture] on target [Fallen Hero]
23:45:11
SQ
Nif-Nif uses skill Puncture
23:45:11
SQ
[Nif-Nif] executes skill [Puncture] on target [Fallen Hero]
23:45:11
SQ
Nif-Nif uses skill Puncture
23:45:12
SQ
Turn started for Wiederganger
23:45:12
SQ
*
23:45:12
SQ
* Wiederganger: Starting turn.
23:45:12
SQ
-> Behaviors to pick from:
Attack.Default (53.2073)(*), Idle (1), Attack.Bow (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Pickup.Weapon (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0)
23:45:12
SQ
-> Behavior picked: Attack.Default (53.2073)
23:45:13
SQ
* Wiederganger: Using Bash against Erik The Wall!
23:45:13
SQ
Wiederganger uses skill Bash
23:45:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
23:45:13
SQ
-> Behavior picked: Idle (1)
23:45:13
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:45:13
SQ
* ---------------------------------------------------
23:45:13
SQ
Turn started for Wiederganger
23:45:13
SQ
*
23:45:13
SQ
* Wiederganger: Starting turn.
23:45:13
SQ
-> Behaviors to pick from:
Attack.Default (66.5853)(*), Idle (1), BreakFree (0), Engage.Melee (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0)
23:45:13
SQ
-> Behavior picked: Attack.Default (66.5853)
23:45:14
SQ
* Wiederganger: Using Slash against Nuf-Nuf!
23:45:14
SQ
Wiederganger uses skill Slash
23:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0)
23:45:14
SQ
-> Behavior picked: Idle (1)
23:45:15
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:45:15
SQ
* ---------------------------------------------------
23:45:15
SQ
Turn started for Gebhard
23:45:18
SQ
[Gebhard] executes skill [Bash] on target [Wiederganger]
23:45:18
SQ
Gebhard uses skill Bash
23:45:18
SQ
Wiederganger has died.
23:45:19
SQ
Turn started for Gerlach The Drunk
23:45:21
SQ
[Gerlach The Drunk] executes skill [Puncture] on target [Fallen Hero]
23:45:21
SQ
Gerlach The Drunk uses skill Puncture
23:45:23
SQ
Turn started for Fallen Hero
23:45:23
SQ
*
23:45:23
SQ
* Fallen Hero: Starting turn.
23:45:23
SQ
-> Behaviors to pick from:
Attack.Default (66.3903)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
23:45:23
SQ
-> Behavior picked: Attack.Default (66.3903)
23:45:23
SQ
* Fallen Hero: Using Bite against Rollo Face Rollo!
23:45:23
SQ
Fallen Hero uses skill Bite
23:45:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Default (0)
23:45:23
SQ
-> Behavior picked: Idle (1)
23:45:24
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:45:24
SQ
* ---------------------------------------------------
23:45:24
SQ
Skill [Overwhelmed] removed from [Fallen Hero].
23:45:24
SQ
Skill [Disarmed] removed from [Fallen Hero].
23:45:24
SQ
Turn started for Hermann
23:45:24
SQ
* Hermann: Fleeing.
23:45:25
SQ
Turn started for Ulfert the Houndmaster
23:45:25
SQ
* Ulfert the Houndmaster: Fleeing.
23:45:26
SQ
INFO: Next round issued: 11
23:45:26
SQ
Turn started for Earl the Wardog
23:45:26
SQ
*
23:45:26
SQ
* Earl the Wardog: Starting turn.
23:45:26
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:45:26
SQ
-> Behavior picked: Attack.Default (10)
23:45:27
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:45:27
SQ
Earl the Wardog uses skill Bite
23:45:28
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:45:28
SQ
-> Behavior picked: Attack.Default (10)
23:45:28
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:45:28
SQ
Earl the Wardog uses skill Bite
23:45:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:45:28
SQ
-> Behavior picked: Idle (1)
23:45:28
SQ
* Earl the Wardog: Ending Turn with 2 of 12 AP left.
23:45:28
SQ
* ---------------------------------------------------
23:45:29
SQ
Turn started for Nuf-Nuf
23:45:31
SQ
Turn started for Torleif
23:45:32
SQ
Turn started for Wigald
23:45:34
SQ
[Wigald] executes skill [Slash] on target [Wiederganger]
23:45:34
SQ
Wigald uses skill Slash
23:45:35
SQ
Turn started for Alvar the Beasthunter
23:45:37
SQ
[Alvar the Beasthunter] executes skill [Split Shield] on target [Fallen Hero]
23:45:37
SQ
Alvar the Beasthunter uses skill Split Shield
23:45:38
SQ
Turn started for Thorismund the Sergeant
23:45:39
SQ
[Thorismund the Sergeant] executes skill [Puncture] on target [Fallen Hero]
23:45:39
SQ
Thorismund the Sergeant uses skill Puncture
23:45:39
SQ
[Thorismund the Sergeant] executes skill [Puncture] on target [Fallen Hero]
23:45:39
SQ
Thorismund the Sergeant uses skill Puncture
23:45:40
SQ
Turn started for Rollo Face Rollo
23:45:43
SQ
[Rollo Face Rollo] executes skill [Disarm] on target [Fallen Hero]
23:45:43
SQ
Rollo Face Rollo uses skill Disarm
23:45:43
SQ
Turn started for Wiederganger
23:45:43
SQ
*
23:45:43
SQ
* Wiederganger: Starting turn.
23:45:43
SQ
-> Behaviors to pick from:
Attack.Default (50.691)(*), Idle (1), Reload (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0)
23:45:43
SQ
-> Behavior picked: Attack.Default (50.691)
23:45:44
SQ
* Wiederganger: Using Slash against Wigald!
23:45:44
SQ
Wiederganger uses skill Slash
23:45:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Attack.Default (0)
23:45:44
SQ
-> Behavior picked: Idle (1)
23:45:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
23:45:44
SQ
* ---------------------------------------------------
23:45:44
SQ
Turn started for Erik The Wall
23:45:49
SQ
[Erik The Wall] executes skill [Bash] on target [Wiederganger]
23:45:49
SQ
Erik The Wall uses skill Bash
23:45:51
SQ
Turn started for Gebhard
23:45:52
SQ
Turn started for Nif-Nif
23:45:55
SQ
Turn started for Gerlach The Drunk
23:45:57
SQ
Turn started for Fallen Hero
23:45:57
SQ
*
23:45:57
SQ
* Fallen Hero: Starting turn.
23:45:57
SQ
-> Behaviors to pick from:
Attack.Default (55.2838)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0)
23:45:57
SQ
-> Behavior picked: Attack.Default (55.2838)
23:45:58
SQ
* Fallen Hero: Using Bite against Nif-Nif!
23:45:58
SQ
Fallen Hero uses skill Bite
23:45:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
23:45:58
SQ
-> Behavior picked: Idle (1)
23:45:58
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
23:45:58
SQ
* ---------------------------------------------------
23:45:58
SQ
Skill [Overwhelmed (x2)] removed from [Fallen Hero].
23:45:58
SQ
Skill [Disarmed] removed from [Fallen Hero].
23:45:58
SQ
Turn started for Hermann
23:46:00
SQ
Turn started for Ulfert the Houndmaster
23:46:00
SQ
* Ulfert the Houndmaster: Fleeing.
23:46:03
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:46:03
SQ
Nuf-Nuf uses skill Slash
23:46:03
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:46:03
SQ
Nuf-Nuf uses skill Slash
23:46:07
SQ
INFO: Next round issued: 12
23:46:07
SQ
Turn started for Earl the Wardog
23:46:07
SQ
*
23:46:07
SQ
* Earl the Wardog: Starting turn.
23:46:08
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:46:08
SQ
-> Behavior picked: Attack.Default (10)
23:46:08
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:46:08
SQ
Earl the Wardog uses skill Bite
23:46:08
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:46:08
SQ
-> Behavior picked: Attack.Default (10)
23:46:08
SQ
* Earl the Wardog: Using Bite against Fallen Hero!
23:46:08
SQ
Earl the Wardog uses skill Bite
23:46:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:46:09
SQ
-> Behavior picked: Idle (1)
23:46:09
SQ
* Earl the Wardog: Ending Turn with 2 of 12 AP left.
23:46:09
SQ
* ---------------------------------------------------
23:46:09
SQ
Turn started for Hermann
23:46:11
SQ
Turn started for Nuf-Nuf
23:46:12
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:46:12
SQ
Nuf-Nuf uses skill Slash
23:46:13
SQ
[Nuf-Nuf] executes skill [Slash] on target [Wiederganger]
23:46:13
SQ
Nuf-Nuf uses skill Slash
23:46:13
SQ
Wiederganger has died.
23:46:13
UI
Failed to load procedural content "procedural/tacticalentity(34592,2396331,socket,miniboss,arrow)".
23:46:13
SQ
Turn started for Torleif
23:46:14
SQ
Turn started for Wigald
23:46:16
SQ
Turn started for Alvar the Beasthunter
23:46:18
SQ
[Alvar the Beasthunter] executes skill [Puncture] on target [Fallen Hero]
23:46:18
SQ
Alvar the Beasthunter uses skill Puncture
23:46:18
SQ
Fallen Hero has died.
23:46:18
Resource
Unloading: gfx/orientation_overlay.png
23:46:18
SQ
Skill [Dodge] removed from [Hermann].
23:46:18
SQ
Skill [Dodge] removed from [Nuf-Nuf].
23:46:18
SQ
Skill [Training Experience] removed from [Torleif].
23:46:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:46:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:46:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:46:26
SQ
World::onCombatFinished
23:46:26
SQ
Save campaign: Slay The World
23:46:28
Scene
Finished saving scene.
23:46:29
SQ
TacticalState::onFinish
23:46:29
Resource
Unloading: gfx/detail.png
23:46:29
Resource
Unloading: gfx/object_0.png
23:46:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_death_00.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_death_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_death_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_death_03.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
23:46:29
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
23:46:29
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_01.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_02.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_03.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_04.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_05.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_death_06.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
23:46:29
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
23:46:29
Resource
Unloading: sounds/enemies/ghost_death_01.wav
23:46:29
Resource
Unloading: sounds/enemies/ghost_death_02.wav
23:46:29
Resource
Unloading: sounds/enemies/geist_idle_13.wav
23:46:29
Resource
Unloading: sounds/enemies/geist_idle_14.wav
23:46:29
Resource
Unloading: sounds/enemies/geist_idle_15.wav
23:46:29
Resource
Unloading: sounds/enemies/geist_idle_16.wav
23:46:29
Resource
Unloading: sounds/enemies/geist_idle_17.wav
23:46:29
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
23:46:29
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
23:49:34
SQ
showing contract: The Barbarian King (id: 166)
23:49:50
SQ
contract removed: 178
23:49:52
SQ
contract added: Return Item
23:50:04
SQ
contract removed: 171
23:52:12
SQ
Save campaign: Slay The World
23:52:14
Scene
Finished saving scene.
23:52:14
SQ
WorldState::onHide
23:52:15
Texture
Texture "gfx/detail.png" (ID: 1217) took up approximately 10922kb in video memory.
23:52:15
Texture
Texture "gfx/object_0.png" (ID: 1221) took up approximately 21845kb in video memory.
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (22,4).
23:52:15
Texture
Texture "gfx/orientation_overlay.png" (ID: 1222) took up approximately 1024kb in video memory.
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (22,5).
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (21,5).
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (22,6).
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (21,4).
23:52:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (21,7).
23:52:15
SQ
TACTICAL: STASH LOCKED: true
23:52:15
SQ
INFO: Next round issued: 1
23:52:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:52:15
SQ
Turn started for Hermann
23:52:17
SQ
Turn started for Nuf-Nuf
23:52:18
SQ
Turn started for Alberich the Ox Muitibox
23:52:18
SQ
Turn started for Wigald
23:52:19
SQ
Turn started for Unhold
23:52:19
SQ
*
23:52:19
SQ
* Unhold: Starting turn.
23:52:20
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:20
SQ
-> Behavior picked: Engage.Melee (286)
23:52:20
SQ
* Unhold: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.388938
23:52:20
SQ
* Unhold: Reached engage destination
23:52:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:20
SQ
-> Behavior picked: Idle (1)
23:52:21
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:52:21
SQ
* ---------------------------------------------------
23:52:21
SQ
Turn started for Unhold
23:52:21
SQ
*
23:52:21
SQ
* Unhold: Starting turn.
23:52:22
SQ
-> Behaviors to pick from:
Engage.Melee (440)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:22
SQ
-> Behavior picked: Engage.Melee (440)
23:52:22
SQ
* Unhold: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.388938
23:52:22
SQ
* Unhold: Reached engage destination
23:52:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:22
SQ
-> Behavior picked: Idle (1)
23:52:22
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:52:22
SQ
* ---------------------------------------------------
23:52:22
SQ
Turn started for Unhold
23:52:22
SQ
*
23:52:22
SQ
* Unhold: Starting turn.
23:52:23
SQ
-> Behaviors to pick from:
Engage.Melee (484)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:23
SQ
-> Behavior picked: Engage.Melee (484)
23:52:23
SQ
* Unhold: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.388938
23:52:23
SQ
* Unhold: Reached engage destination
23:52:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:23
SQ
-> Behavior picked: Idle (1)
23:52:23
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:52:23
SQ
* ---------------------------------------------------
23:52:23
SQ
Turn started for Unhold
23:52:23
SQ
*
23:52:23
SQ
* Unhold: Starting turn.
23:52:24
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:24
SQ
-> Behavior picked: Engage.Melee (462)
23:52:24
SQ
* Unhold: Engaging to melee range with Thorismund the Sergeant (not visible), accepted_distance=0, value=0.388938
23:52:24
SQ
* Unhold: Reached engage destination
23:52:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:24
SQ
-> Behavior picked: Idle (1)
23:52:24
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:52:24
SQ
* ---------------------------------------------------
23:52:24
SQ
Turn started for Unhold
23:52:24
SQ
*
23:52:24
SQ
* Unhold: Starting turn.
23:52:25
SQ
-> Behaviors to pick from:
Engage.Melee (506)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:25
SQ
-> Behavior picked: Engage.Melee (506)
23:52:25
SQ
* Unhold: Engaging to melee range with Alberich the Ox Muitibox (not visible), accepted_distance=0, value=0.602105
23:52:26
SQ
* Unhold: Reached engage destination
23:52:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:26
SQ
-> Behavior picked: Idle (1)
23:52:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:52:26
SQ
* ---------------------------------------------------
23:52:26
SQ
Turn started for Unhold
23:52:26
SQ
*
23:52:26
SQ
* Unhold: Starting turn.
23:52:27
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:52:27
SQ
-> Behavior picked: Engage.Melee (528)
23:52:27
SQ
* Unhold: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.408761
23:52:27
SQ
* Unhold: Reached engage destination
23:52:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:52:27
SQ
-> Behavior picked: Idle (1)
23:52:27
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:52:27
SQ
* ---------------------------------------------------
23:52:27
SQ
Turn started for Rollo Face Rollo
23:52:36
SQ
Turn started for Havard Big Game Poker
23:52:38
SQ
Turn started for Torleif
23:52:45
SQ
Turn started for Gerlach The Drunk
23:52:47
SQ
Turn started for Alvar the Beasthunter
23:52:50
SQ
Turn started for Erik The Wall
23:52:52
SQ
Turn started for Thorismund the Sergeant
23:52:55
SQ
[Thorismund the Sergeant] executes skill [Indomitable] on target [Thorismund the Sergeant]
23:52:55
SQ
Thorismund the Sergeant uses skill Indomitable
23:52:58
SQ
Turn started for Nif-Nif
23:53:45
SQ
INFO: Next round issued: 2
23:53:46
SQ
Turn started for Hermann
23:53:47
SQ
Turn started for Unhold
23:53:47
SQ
*
23:53:47
SQ
* Unhold: Starting turn.
23:53:48
SQ
-> Behaviors to pick from:
Engage.Melee (372.717)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:48
SQ
-> Behavior picked: Engage.Melee (372.717)
23:53:48
SQ
* Unhold: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.414261
23:53:48
SQ
* Unhold: Reached engage destination
23:53:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:53:48
SQ
-> Behavior picked: Idle (1)
23:53:48
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:53:48
SQ
* ---------------------------------------------------
23:53:48
SQ
Turn started for Unhold
23:53:48
SQ
*
23:53:48
SQ
* Unhold: Starting turn.
23:53:49
SQ
-> Behaviors to pick from:
Engage.Melee (308.044)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:49
SQ
-> Behavior picked: Engage.Melee (308.044)
23:53:49
SQ
* Unhold: Engaging to melee range with Havard Big Game Poker (not visible), accepted_distance=0, value=0.495255
23:53:49
SQ
* Unhold: Reached engage destination
23:53:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:53:50
SQ
-> Behavior picked: Idle (1)
23:53:50
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
23:53:50
SQ
* ---------------------------------------------------
23:53:50
SQ
Turn started for Unhold
23:53:50
SQ
*
23:53:50
SQ
* Unhold: Starting turn.
23:53:50
SQ
Waiting before move!
23:53:50
SQ
-> Behaviors to pick from:
Engage.Melee (276.482)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:50
SQ
-> Behavior picked: Engage.Melee (276.482)
23:53:51
SQ
* Unhold: Waiting until others have moved!
23:53:51
SQ
Turn started for Unhold
23:53:51
SQ
*
23:53:51
SQ
* Unhold: Starting turn.
23:53:52
SQ
-> Behaviors to pick from:
Engage.Melee (330.056)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:52
SQ
-> Behavior picked: Engage.Melee (330.056)
23:53:52
SQ
* Unhold: Engaging to melee range with Alberich the Ox Muitibox (not visible), accepted_distance=0, value=0.602105
23:53:52
SQ
* Unhold: Reached engage destination
23:53:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:53:52
SQ
-> Behavior picked: Idle (1)
23:53:52
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:53:52
SQ
* ---------------------------------------------------
23:53:52
SQ
Turn started for Unhold
23:53:52
SQ
*
23:53:52
SQ
* Unhold: Starting turn.
23:53:53
SQ
-> Behaviors to pick from:
Engage.Melee (340.207)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:53
SQ
-> Behavior picked: Engage.Melee (340.207)
23:53:53
SQ
* Unhold: Engaging to melee range with Rollo Face Rollo (not visible), accepted_distance=0, value=0.483799
23:53:53
SQ
* Unhold: Reached engage destination
23:53:53
SQ
-> Behaviors to pick from:
Engage.Melee (505.76)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
23:53:53
SQ
-> Behavior picked: Engage.Melee (505.76)
23:53:53
SQ
Unhold uses skill Unstoppable Charge
23:53:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:53:54
SQ
-> Behavior picked: Idle (1)
23:53:54
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:53:54
SQ
* ---------------------------------------------------
23:53:54
SQ
Turn started for Unhold
23:53:54
SQ
*
23:53:54
SQ
* Unhold: Starting turn.
23:53:54
SQ
-> Behaviors to pick from:
Engage.Melee (1289.36)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:53:54
SQ
-> Behavior picked: Engage.Melee (1289.36)
23:53:54
SQ
Unhold uses skill Unstoppable Charge
23:53:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:53:55
SQ
-> Behavior picked: Idle (1)
23:53:55
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:53:55
SQ
* ---------------------------------------------------
23:53:56
SQ
Turn started for Nuf-Nuf
23:54:04
SQ
Turn started for Rollo Face Rollo
23:54:12
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Unhold]
23:54:12
SQ
Rollo Face Rollo uses skill Strike
23:54:14
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Unhold]
23:54:14
SQ
Rollo Face Rollo uses skill Whip
23:54:16
SQ
Turn started for Alberich the Ox Muitibox
23:54:19
SQ
[Alberich the Ox Muitibox] executes skill [Quick Shot] on target [Unhold]
23:54:19
SQ
Alberich the Ox Muitibox uses skill Quick Shot
23:54:20
SQ
[Alberich the Ox Muitibox] executes skill [Quick Shot] on target [Unhold]
23:54:20
SQ
Alberich the Ox Muitibox uses skill Quick Shot
23:54:22
SQ
Turn started for Havard Big Game Poker
23:54:24
SQ
Turn started for Wigald
23:54:25
SQ
Turn started for Gerlach The Drunk
23:54:27
SQ
Turn started for Alvar the Beasthunter
23:54:32
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Unhold]
23:54:32
SQ
Alvar the Beasthunter uses skill Cudgel
23:54:34
SQ
Turn started for Torleif
23:54:35
SQ
[Torleif] executes skill [Impale] on target [Unhold]
23:54:35
SQ
Torleif uses skill Impale
23:54:37
SQ
Turn started for Erik The Wall
23:54:37
SQ
Skill [Stunned] removed from [Erik The Wall].
23:54:48
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:54:48
SQ
Hermann uses skill Slash
23:54:49
SQ
*
23:54:49
SQ
* Unhold: Resuming turn.
23:54:49
SQ
-> Behaviors to pick from:
Engage.Melee (776.224)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
23:54:49
SQ
-> Behavior picked: Engage.Melee (776.224)
23:54:50
SQ
* Unhold: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.489049
23:54:50
SQ
* Unhold: Reached engage destination
23:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:54:50
SQ
-> Behavior picked: Idle (1)
23:54:50
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:54:50
SQ
* ---------------------------------------------------
23:54:50
SQ
Turn started for Thorismund the Sergeant
23:54:50
SQ
Skill [Indomitable] removed from [Thorismund the Sergeant].
23:54:53
SQ
[Thorismund the Sergeant] executes skill [Indomitable] on target [Thorismund the Sergeant]
23:54:53
SQ
Thorismund the Sergeant uses skill Indomitable
23:54:54
SQ
Turn started for Nif-Nif
23:55:05
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Unhold]
23:55:05
SQ
Havard Big Game Poker uses skill Impale
23:55:18
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
23:55:18
SQ
Gerlach The Drunk uses skill Impale
23:55:20
SQ
INFO: Next round issued: 3
23:55:20
SQ
Turn started for Nuf-Nuf
23:55:21
SQ
Turn started for Hermann
23:55:23
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:55:23
SQ
Hermann uses skill Slash
23:55:23
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:55:23
SQ
Hermann uses skill Slash
23:55:25
SQ
Turn started for Unhold
23:55:25
SQ
*
23:55:25
SQ
* Unhold: Starting turn.
23:55:25
SQ
-> Behaviors to pick from:
Engage.Melee (832.411)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
23:55:25
SQ
-> Behavior picked: Engage.Melee (832.411)
23:55:26
SQ
* Unhold: Engaging to melee range with Gerlach The Drunk (not visible), accepted_distance=0, value=0.424483
23:55:26
SQ
* Unhold: Reached engage destination
23:55:26
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0)
23:55:26
SQ
-> Behavior picked: Idle (1)
23:55:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:55:26
SQ
* ---------------------------------------------------
23:55:26
SQ
Turn started for Unhold
23:55:26
SQ
*
23:55:26
SQ
* Unhold: Starting turn.
23:55:26
SQ
-> Behaviors to pick from:
Engage.Melee (1351.29)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
23:55:26
SQ
-> Behavior picked: Engage.Melee (1351.29)
23:55:26
SQ
Unhold uses skill Unstoppable Charge
23:55:27
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0)
23:55:27
SQ
-> Behavior picked: Idle (1)
23:55:27
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:55:27
SQ
* ---------------------------------------------------
23:55:27
SQ
Turn started for Unhold
23:55:27
SQ
*
23:55:27
SQ
* Unhold: Starting turn.
23:55:27
SQ
-> Behaviors to pick from:
Engage.Melee (1759.9)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
23:55:27
SQ
-> Behavior picked: Engage.Melee (1759.9)
23:55:27
SQ
* Unhold: Engaging to melee range with Alvar the Beasthunter (visible), accepted_distance=0, value=0.438833
23:55:27
SQ
* Unhold: Reached engage destination
23:55:28
SQ
-> Behaviors to pick from:
Attack.Swing (179.536)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Engage.Melee (0)
23:55:28
SQ
-> Behavior picked: Attack.Swing (179.536)
23:55:28
SQ
* Unhold: Using Swing against Alvar the Beasthunter!
23:55:28
SQ
Unhold uses skill Sweeping Strike
23:55:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Engage.Melee (0), Flee (0), Attack.Swing (0)
23:55:28
SQ
-> Behavior picked: Idle (1)
23:55:28
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:55:28
SQ
* ---------------------------------------------------
23:55:30
SQ
Turn started for Wigald
23:55:31
SQ
Turn started for Erik The Wall
23:55:33
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
23:55:33
SQ
Erik The Wall uses skill Bash
23:55:33
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
23:55:33
SQ
Erik The Wall uses skill Bash
23:55:34
SQ
Turn started for Torleif
23:55:35
SQ
[Torleif] executes skill [Impale] on target [Unhold]
23:55:35
SQ
Torleif uses skill Impale
23:55:36
SQ
Turn started for Alberich the Ox Muitibox
23:55:49
SQ
[Alberich the Ox Muitibox] executes skill [Quick Shot] on target [Unhold]
23:55:49
SQ
Alberich the Ox Muitibox uses skill Quick Shot
23:55:50
SQ
Turn started for Unhold
23:55:50
SQ
*
23:55:50
SQ
* Unhold: Starting turn.
23:55:50
SQ
-> Behaviors to pick from:
Engage.Melee (446.702)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0)
23:55:50
SQ
-> Behavior picked: Engage.Melee (446.702)
23:55:51
SQ
Unhold uses skill Unstoppable Charge
23:55:52
SQ
-> Behaviors to pick from:
Engage.Melee (2861.19)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:55:52
SQ
-> Behavior picked: Engage.Melee (2861.19)
23:55:52
SQ
* Unhold: Engaging to melee range with Torleif (visible), accepted_distance=0, value=0.489049
23:55:52
SQ
* Unhold: Reached engage destination
23:55:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:55:52
SQ
-> Behavior picked: Idle (1)
23:55:52
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:55:52
SQ
* ---------------------------------------------------
23:55:52
SQ
Turn started for Rollo Face Rollo
23:56:00
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Unhold]
23:56:00
SQ
Rollo Face Rollo uses skill Whip
23:56:02
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Unhold]
23:56:02
SQ
Rollo Face Rollo uses skill Strike
23:56:04
SQ
Turn started for Alvar the Beasthunter
23:56:10
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Unhold]
23:56:10
SQ
Alvar the Beasthunter uses skill Cudgel
23:56:12
SQ
Turn started for Havard Big Game Poker
23:56:15
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Unhold]
23:56:15
SQ
Havard Big Game Poker uses skill Impale
23:56:19
SQ
Turn started for Gerlach The Drunk
23:56:19
SQ
Skill [Stunned] removed from [Gerlach The Drunk].
23:56:19
SQ
Turn started for Unhold
23:56:19
SQ
*
23:56:19
SQ
* Unhold: Starting turn.
23:56:19
SQ
-> Behaviors to pick from:
LineBreaker (136.482)(*), Attack.Swing (92.2475)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0)
23:56:19
SQ
-> Behavior picked: Attack.Swing (92.2475)
23:56:20
SQ
* Unhold: Using Swing against Hermann!
23:56:20
SQ
Unhold uses skill Sweeping Strike
23:56:20
SQ
-> Behaviors to pick from:
LineBreaker (136.398)(*), Attack.Swing (92.1907)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0)
23:56:20
SQ
-> Behavior picked: Attack.Swing (92.1907)
23:56:20
SQ
* Unhold: Using Swing against Hermann!
23:56:20
SQ
Unhold uses skill Sweeping Strike
23:56:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Swing (0), Charge (0), Retreat (0), LineBreaker (0)
23:56:21
SQ
-> Behavior picked: Idle (1)
23:56:21
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:56:21
SQ
* ---------------------------------------------------
23:56:21
SQ
Skill [Bleeding] removed from [Unhold].
23:56:21
SQ
Skill [Bleeding] removed from [Unhold].
23:56:21
SQ
Turn started for Unhold
23:56:21
SQ
*
23:56:21
SQ
* Unhold: Starting turn.
23:56:21
SQ
-> Behaviors to pick from:
Attack.Swing (183.596)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:56:21
SQ
-> Behavior picked: Attack.Swing (183.596)
23:56:22
SQ
* Unhold: Using Swing against Erik The Wall!
23:56:22
SQ
Unhold uses skill Sweeping Strike
23:56:22
SQ
-> Behaviors to pick from:
Attack.Swing (183.262)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:56:22
SQ
-> Behavior picked: Attack.Swing (183.262)
23:56:22
SQ
* Unhold: Using Swing against Erik The Wall!
23:56:22
SQ
Unhold uses skill Sweeping Strike
23:56:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:56:22
SQ
-> Behavior picked: Idle (1)
23:56:23
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:56:23
SQ
* ---------------------------------------------------
23:56:23
SQ
Skill [Dazed] removed from [Unhold].
23:56:27
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
23:56:27
SQ
Nuf-Nuf uses skill Slash
23:56:30
SQ
Turn started for Thorismund the Sergeant
23:56:30
SQ
Skill [Indomitable] removed from [Thorismund the Sergeant].
23:56:34
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
23:56:34
SQ
Thorismund the Sergeant uses skill Thrust
23:56:35
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
23:56:35
SQ
Thorismund the Sergeant uses skill Thrust
23:56:45
SQ
Turn started for Nif-Nif
23:56:48
SQ
[Nif-Nif] executes skill [Taunt] on target [Unhold]
23:56:48
SQ
Nif-Nif uses skill Taunt
23:56:48
SQ
[Nif-Nif] executes skill [Slash] on target [Unhold]
23:56:48
SQ
Nif-Nif uses skill Slash
23:56:50
SQ
INFO: Next round issued: 4
23:56:50
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
23:56:50
SQ
Turn started for Gerlach The Drunk
23:56:53
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
23:56:53
SQ
Gerlach The Drunk uses skill Impale
23:56:53
SQ
Unhold has died.
23:56:56
SQ
Turn started for Unhold
23:56:56
SQ
*
23:56:56
SQ
* Unhold: Starting turn.
23:56:56
SQ
-> Behaviors to pick from:
Engage.Melee (261.964)(*), Idle (1), Flee (0), Charge (0), Attack.Swing (0), BreakFree (0), Retreat (0), LineBreaker (0)
23:56:56
SQ
-> Behavior picked: Engage.Melee (261.964)
23:56:56
SQ
* Unhold: Engaging to melee range with Wigald (visible), accepted_distance=0, value=0.468023
23:56:57
SQ
* Unhold: Reached engage destination
23:56:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Charge (0), Engage.Melee (0)
23:56:57
SQ
-> Behavior picked: Idle (1)
23:56:57
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:56:57
SQ
* ---------------------------------------------------
23:56:58
SQ
Turn started for Hermann
23:57:00
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:57:00
SQ
Hermann uses skill Slash
23:57:00
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:57:00
SQ
Hermann uses skill Slash
23:57:02
SQ
Turn started for Nuf-Nuf
23:57:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
23:57:04
SQ
Nuf-Nuf uses skill Slash
23:57:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
23:57:04
SQ
Nuf-Nuf uses skill Slash
23:57:05
SQ
Turn started for Havard Big Game Poker
23:57:12
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Unhold]
23:57:12
SQ
Havard Big Game Poker uses skill Impale
23:57:16
SQ
Turn started for Torleif
23:57:18
SQ
[Torleif] executes skill [Impale] on target [Unhold]
23:57:18
SQ
Torleif uses skill Impale
23:57:20
SQ
Turn started for Wigald
23:57:25
SQ
[Wigald] executes skill [Slash] on target [Unhold]
23:57:25
SQ
Wigald uses skill Slash
23:57:26
SQ
Turn started for Unhold
23:57:26
SQ
*
23:57:26
SQ
* Unhold: Starting turn.
23:57:26
SQ
-> Behaviors to pick from:
Attack.Swing (5622.07)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0), Retreat (0), BreakFree (0)
23:57:26
SQ
-> Behavior picked: Attack.Swing (5622.07)
23:57:26
SQ
* Unhold: Using Swing against Nif-Nif!
23:57:26
SQ
Unhold uses skill Sweeping Strike
23:57:27
SQ
-> Behaviors to pick from:
Attack.Swing (5619.21)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
23:57:27
SQ
-> Behavior picked: Attack.Swing (5619.21)
23:57:27
SQ
* Unhold: Using Swing against Nif-Nif!
23:57:27
SQ
Unhold uses skill Sweeping Strike
23:57:27
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
23:57:27
SQ
-> Behavior picked: Idle (1)
23:57:27
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:57:27
SQ
* ---------------------------------------------------
23:57:28
SQ
Skill [Taunted] removed from [Unhold].
23:57:28
SQ
Turn started for Erik The Wall
23:57:33
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
23:57:33
SQ
Erik The Wall uses skill Bash
23:57:33
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
23:57:33
SQ
Erik The Wall uses skill Bash
23:57:34
SQ
Turn started for Alvar the Beasthunter
23:57:36
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Unhold]
23:57:36
SQ
Alvar the Beasthunter uses skill Cudgel
23:57:40
SQ
Turn started for Alberich the Ox Muitibox
23:57:44
SQ
[Alberich the Ox Muitibox] executes skill [Throw Javelin] on target [Unhold]
23:57:44
SQ
Alberich the Ox Muitibox uses skill Throw Javelin
23:57:45
SQ
[Alberich the Ox Muitibox] executes skill [Throw Javelin] on target [Unhold]
23:57:45
SQ
Alberich the Ox Muitibox uses skill Throw Javelin
23:57:49
SQ
Turn started for Rollo Face Rollo
23:57:54
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Unhold]
23:57:54
SQ
Rollo Face Rollo uses skill Strike
23:58:01
SQ
[Rollo Face Rollo] executes skill [Whip] on target [Unhold]
23:58:01
SQ
Rollo Face Rollo uses skill Whip
23:58:03
SQ
Turn started for Unhold
23:58:03
SQ
*
23:58:03
SQ
* Unhold: Starting turn.
23:58:03
SQ
-> Behaviors to pick from:
Attack.Swing (193.442)(*), Idle (1), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), LineBreaker (0)
23:58:03
SQ
-> Behavior picked: Attack.Swing (193.442)
23:58:03
SQ
* Unhold: Using Swing against Gerlach The Drunk!
23:58:03
SQ
Unhold uses skill Sweeping Strike
23:58:04
SQ
-> Behaviors to pick from:
Attack.Swing (193.333)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), LineBreaker (0), Charge (0)
23:58:04
SQ
-> Behavior picked: Attack.Swing (193.333)
23:58:04
SQ
* Unhold: Using Swing against Gerlach The Drunk!
23:58:04
SQ
Unhold uses skill Sweeping Strike
23:58:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), LineBreaker (0), Flee (0), Retreat (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
23:58:04
SQ
-> Behavior picked: Idle (1)
23:58:04
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:58:04
SQ
* ---------------------------------------------------
23:58:04
SQ
Skill [Bleeding] removed from [Unhold].
23:58:04
SQ
Skill [Bleeding] removed from [Unhold].
23:58:05
SQ
Turn started for Unhold
23:58:05
SQ
*
23:58:05
SQ
* Unhold: Starting turn.
23:58:05
SQ
-> Behaviors to pick from:
Attack.Swing (144.52)(*), LineBreaker (134.602)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0)
23:58:05
SQ
-> Behavior picked: LineBreaker (134.602)
23:58:05
SQ
* Unhold: Using Line Breaker!
23:58:05
SQ
Unhold uses skill Fling Back
23:58:05
SQ
-> Behaviors to pick from:
Attack.Swing (144.252)(*), LineBreaker (134.353)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0), Charge (0)
23:58:05
SQ
-> Behavior picked: Attack.Swing (144.252)
23:58:06
SQ
* Unhold: Using Swing against Alvar the Beasthunter!
23:58:06
SQ
Unhold uses skill Sweeping Strike
23:58:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0)
23:58:07
SQ
-> Behavior picked: Idle (1)
23:58:07
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:58:07
SQ
* ---------------------------------------------------
23:58:07
SQ
Skill [Bleeding] removed from [Unhold].
23:58:07
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
23:58:07
SQ
Skill [Bleeding] removed from [Unhold].
23:58:07
SQ
Turn started for Unhold
23:58:07
SQ
*
23:58:07
SQ
* Unhold: Starting turn.
23:58:07
SQ
-> Behaviors to pick from:
LineBreaker (132.05)(*), Attack.Swing (92.1169)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), Retreat (0)
23:58:07
SQ
-> Behavior picked: LineBreaker (132.05)
23:58:07
SQ
* Unhold: Using Line Breaker!
23:58:07
SQ
Unhold uses skill Fling Back
23:58:08
SQ
-> Behaviors to pick from:
LineBreaker (131.609)(*), Attack.Swing (91.8098)(*), Idle (1), BreakFree (0), Charge (0), Flee (0), Retreat (0), Engage.Melee (0)
23:58:08
SQ
-> Behavior picked: Attack.Swing (91.8098)
23:58:08
SQ
* Unhold: Using Swing against Erik The Wall!
23:58:08
SQ
Unhold uses skill Sweeping Strike
23:58:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Charge (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), LineBreaker (0)
23:58:09
SQ
-> Behavior picked: Idle (1)
23:58:09
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:58:09
SQ
* ---------------------------------------------------
23:58:09
SQ
Skill [Dazed] removed from [Unhold].
23:58:09
SQ
Turn started for Nif-Nif
23:58:11
SQ
[Nif-Nif] executes skill [Slash] on target [Unhold]
23:58:11
SQ
Nif-Nif uses skill Slash
23:58:11
SQ
[Nif-Nif] executes skill [Slash] on target [Unhold]
23:58:11
SQ
Nif-Nif uses skill Slash
23:58:12
SQ
Skill [Staggered] removed from [Nif-Nif].
23:58:12
SQ
Turn started for Thorismund the Sergeant
23:58:14
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
23:58:14
SQ
Thorismund the Sergeant uses skill Thrust
23:58:15
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
23:58:15
SQ
Thorismund the Sergeant uses skill Thrust
23:58:15
SQ
Skill [Staggered] removed from [Thorismund the Sergeant].
23:58:24
SQ
INFO: Next round issued: 5
23:58:24
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
23:58:24
SQ
Turn started for Nuf-Nuf
23:58:26
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
23:58:26
SQ
Nuf-Nuf uses skill Slash
23:58:26
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
23:58:26
SQ
Nuf-Nuf uses skill Slash
23:58:27
SQ
Turn started for Unhold
23:58:27
SQ
*
23:58:27
SQ
* Unhold: Starting turn.
23:58:28
SQ
Waiting before move!
23:58:28
SQ
-> Behaviors to pick from:
Engage.Melee (398.441)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:58:28
SQ
-> Behavior picked: Engage.Melee (398.441)
23:58:28
SQ
* Unhold: Waiting until others have moved!
23:58:28
SQ
Turn started for Hermann
23:58:30
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:58:30
SQ
Hermann uses skill Slash
23:58:30
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:58:30
SQ
Hermann uses skill Slash
23:58:30
SQ
Unhold has died.
23:58:33
SQ
Turn started for Wigald
23:58:36
SQ
[Wigald] executes skill [Slash] on target [Unhold]
23:58:36
SQ
Wigald uses skill Slash
23:58:38
SQ
Turn started for Havard Big Game Poker
23:58:41
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Unhold]
23:58:41
SQ
Havard Big Game Poker uses skill Impale
23:58:44
SQ
Turn started for Torleif
23:58:45
SQ
[Torleif] executes skill [Impale] on target [Unhold]
23:58:45
SQ
Torleif uses skill Impale
23:58:48
SQ
Turn started for Gerlach The Drunk
23:58:58
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
23:58:58
SQ
Gerlach The Drunk uses skill Impale
23:59:01
SQ
Turn started for Rollo Face Rollo
23:59:10
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Unhold]
23:59:10
SQ
Rollo Face Rollo uses skill Strike
23:59:12
SQ
Turn started for Alberich the Ox Muitibox
23:59:16
SQ
[Alberich the Ox Muitibox] executes skill [Throw Javelin] on target [Unhold]
23:59:16
SQ
Alberich the Ox Muitibox uses skill Throw Javelin
23:59:17
SQ
[Alberich the Ox Muitibox] executes skill [Throw Javelin] on target [Unhold]
23:59:17
SQ
Alberich the Ox Muitibox uses skill Throw Javelin
23:59:19
SQ
Turn started for Unhold
23:59:19
SQ
*
23:59:19
SQ
* Unhold: Starting turn.
23:59:20
SQ
-> Behaviors to pick from:
Attack.Swing (46.6271)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), LineBreaker (0)
23:59:20
SQ
-> Behavior picked: Attack.Swing (46.6271)
23:59:20
SQ
* Unhold: Using Swing against Nif-Nif!
23:59:20
SQ
Unhold uses skill Sweeping Strike
23:59:20
SQ
-> Behaviors to pick from:
Attack.Swing (46.5988)(*), Idle (1), BreakFree (0), Engage.Melee (0), Retreat (0), Charge (0), LineBreaker (0), Flee (0)
23:59:20
SQ
-> Behavior picked: Attack.Swing (46.5988)
23:59:20
SQ
* Unhold: Using Swing against Nif-Nif!
23:59:20
SQ
Unhold uses skill Sweeping Strike
23:59:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
23:59:21
SQ
-> Behavior picked: Idle (1)
23:59:21
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:59:21
SQ
* ---------------------------------------------------
23:59:21
SQ
Turn started for Alvar the Beasthunter
23:59:25
SQ
Turn started for Nif-Nif
23:59:27
SQ
[Nif-Nif] executes skill [Shieldwall] on target [Nif-Nif]
23:59:27
SQ
Nif-Nif uses skill Shieldwall
23:59:29
SQ
Turn started for Erik The Wall
23:59:33
SQ
Turn started for Thorismund the Sergeant
23:59:35
SQ
[Thorismund the Sergeant] executes skill [Recover] on target [Thorismund the Sergeant]
23:59:35
SQ
Thorismund the Sergeant uses skill Recover
23:59:36
SQ
*
23:59:36
SQ
* Unhold: Resuming turn.
23:59:36
SQ
-> Behaviors to pick from:
Engage.Melee (388.723)(*), Idle (1), Retreat (0), Charge (0), BreakFree (0), Attack.Swing (0), Flee (0), LineBreaker (0)
23:59:36
SQ
-> Behavior picked: Engage.Melee (388.723)
23:59:36
SQ
Unhold uses skill Unstoppable Charge
23:59:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Charge (0), Engage.Melee (0)
23:59:37
SQ
-> Behavior picked: Idle (1)
23:59:37
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:59:37
SQ
* ---------------------------------------------------
23:59:37
SQ
Turn started for Unhold
23:59:37
SQ
*
23:59:37
SQ
* Unhold: Starting turn.
23:59:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
23:59:37
SQ
-> Behavior picked: Flee (9000)
23:59:37
SQ
* Unhold: Fleeing.
23:59:38
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Charge (0)
23:59:38
SQ
-> Behavior picked: Flee (9000)
23:59:38
SQ
* Unhold: Fleeing.
23:59:38
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), BreakFree (0), Retreat (0), Attack.Swing (0), Charge (0), Engage.Melee (0), Flee (0)
23:59:38
SQ
-> Behavior picked: Idle (1)
23:59:38
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
23:59:38
SQ
* ---------------------------------------------------
23:59:38
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
23:59:39
SQ
Skill [Stunned] removed from [Wigald].
23:59:45
SQ
Turn started for Unhold
23:59:45
SQ
*
23:59:45
SQ
* Unhold: Starting turn.
23:59:46
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Retreat (0), BreakFree (0), Engage.Melee (0), LineBreaker (0), Charge (0)
23:59:46
SQ
-> Behavior picked: Flee (9000)
23:59:46
SQ
* Unhold: Fleeing.
23:59:46
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0)
23:59:46
SQ
-> Behavior picked: Flee (9000)
23:59:46
SQ
* Unhold: Fleeing.
23:59:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Attack.Swing (0), LineBreaker (0), Retreat (0), Engage.Melee (0), Flee (0)
23:59:47
SQ
-> Behavior picked: Idle (1)
23:59:47
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
23:59:47
SQ
* ---------------------------------------------------
23:59:47
SQ
Skill [Dazed] removed from [Unhold].
23:59:50
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Unhold]
23:59:50
SQ
Alvar the Beasthunter uses skill Cudgel
23:59:51
SQ
INFO: Next round issued: 6
23:59:51
SQ
Turn started for Hermann
23:59:59
SQ
[Hermann] executes skill [Slash] on target [Unhold]
23:59:59
SQ
Hermann uses skill Slash
00:00:00
SQ
Turn started for Nuf-Nuf
00:00:03
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:00:03
SQ
Nuf-Nuf uses skill Slash
00:00:04
SQ
Turn started for Gerlach The Drunk
00:00:11
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
00:00:11
SQ
Gerlach The Drunk uses skill Impale
00:00:12
SQ
Turn started for Torleif
00:00:14
SQ
[Torleif] executes skill [Impale] on target [Unhold]
00:00:14
SQ
Torleif uses skill Impale
00:00:15
SQ
Turn started for Wigald
00:00:18
SQ
[Wigald] executes skill [Slash] on target [Unhold]
00:00:18
SQ
Wigald uses skill Slash
00:00:19
SQ
[Wigald] executes skill [Slash] on target [Unhold]
00:00:19
SQ
Wigald uses skill Slash
00:00:20
SQ
Turn started for Rollo Face Rollo
00:00:25
SQ
[Rollo Face Rollo] executes skill [Strike] on target [Unhold]
00:00:25
SQ
Rollo Face Rollo uses skill Strike
00:00:28
SQ
[Rollo Face Rollo] executes skill [Decapitate] on target [Unhold]
00:00:28
SQ
Rollo Face Rollo uses skill Decapitate
00:00:39
SQ
Turn started for Havard Big Game Poker
00:00:41
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Unhold]
00:00:41
SQ
Havard Big Game Poker uses skill Impale
00:00:43
SQ
Turn started for Unhold
00:00:43
SQ
*
00:00:43
SQ
* Unhold: Starting turn.
00:00:43
SQ
-> Behaviors to pick from:
Attack.Swing (155.085)(*), Idle (1), Flee (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
00:00:43
SQ
-> Behavior picked: Attack.Swing (155.085)
00:00:43
SQ
* Unhold: Using Swing against Wigald!
00:00:43
SQ
Unhold uses skill Sweeping Strike
00:00:44
SQ
-> Behaviors to pick from:
Attack.Swing (155.008)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Charge (0)
00:00:44
SQ
-> Behavior picked: Attack.Swing (155.008)
00:00:44
SQ
* Unhold: Using Swing against Wigald!
00:00:44
SQ
Unhold uses skill Sweeping Strike
00:00:44
Script Error
the index 'isAttackable' does not exist
Function:
attackEntity -> scripts/skills/skill.nut : 980
Variables:
astray = False, userTile = Instance, properties = Table, _allowDiversion = True, _targetEntity = Null, _user = Instance, this = Table
Function:
onPerformAttack -> scripts/skills/actives/sweep_skill.nut : 220
Variables:
dir = 0, ownTile = Instance, ret = False, _user = Instance, _targetTile = Instance, _tag = Table, this = Table
00:00:44
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Retreat (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
00:00:44
SQ
-> Behavior picked: Idle (1)
00:00:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
00:00:44
SQ
* ---------------------------------------------------
00:00:44
SQ
Skill [Overwhelmed] removed from [Unhold].
00:00:45
SQ
Turn started for Thorismund the Sergeant
00:00:48
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
00:00:48
SQ
Thorismund the Sergeant uses skill Thrust
00:00:48
SQ
[Thorismund the Sergeant] executes skill [Thrust] on target [Unhold]
00:00:48
SQ
Thorismund the Sergeant uses skill Thrust
00:00:49
SQ
Turn started for Alberich the Ox Muitibox
00:00:52
SQ
[Alberich the Ox Muitibox] executes skill [Impale] on target [Unhold]
00:00:52
SQ
Alberich the Ox Muitibox uses skill Impale
00:00:52
SQ
Unhold has died.
00:00:55
SQ
Turn started for Alvar the Beasthunter
00:00:59
SQ
[Alvar the Beasthunter] executes skill [Cudgel] on target [Unhold]
00:00:59
SQ
Alvar the Beasthunter uses skill Cudgel
00:01:01
SQ
Turn started for Erik The Wall
00:01:07
SQ
Turn started for Nif-Nif
00:01:07
SQ
Skill [Shieldwall] removed from [Nif-Nif].
00:01:10
SQ
Turn started for Unhold
00:01:10
SQ
*
00:01:10
SQ
* Unhold: Starting turn.
00:01:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), LineBreaker (0)
00:01:10
SQ
-> Behavior picked: Flee (9000)
00:01:10
SQ
* Unhold: Fleeing.
00:01:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Charge (0)
00:01:11
SQ
-> Behavior picked: Flee (9000)
00:01:11
SQ
* Unhold: Fleeing.
00:01:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), LineBreaker (0), Attack.Swing (0), Retreat (0), Charge (0), Engage.Melee (0), Flee (0)
00:01:11
SQ
-> Behavior picked: Idle (1)
00:01:12
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
00:01:12
SQ
* ---------------------------------------------------
00:01:12
SQ
Skill [Overwhelmed (x3)] removed from [Unhold].
00:01:12
SQ
Turn started for Unhold
00:01:12
SQ
*
00:01:12
SQ
* Unhold: Starting turn.
00:01:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), LineBreaker (0), Retreat (0), Charge (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
00:01:12
SQ
-> Behavior picked: Flee (9000)
00:01:12
SQ
* Unhold: Fleeing.
00:01:12
SQ
Unhold has died.
00:01:24
SQ
INFO: Next round issued: 7
00:01:24
SQ
Turn started for Hermann
00:01:27
SQ
[Hermann] executes skill [Slash] on target [Unhold]
00:01:27
SQ
Hermann uses skill Slash
00:01:28
SQ
Turn started for Nuf-Nuf
00:01:30
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:01:30
SQ
Nuf-Nuf uses skill Slash
00:01:30
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:01:30
SQ
Nuf-Nuf uses skill Slash
00:01:31
SQ
Turn started for Gerlach The Drunk
00:01:34
SQ
Turn started for Torleif
00:01:35
SQ
Turn started for Wigald
00:01:38
SQ
[Wigald] executes skill [Slash] on target [Unhold]
00:01:38
SQ
Wigald uses skill Slash
00:01:38
SQ
Unhold has died.
00:01:40
SQ
Turn started for Havard Big Game Poker
00:01:42
SQ
Turn started for Thorismund the Sergeant
00:01:44
SQ
Turn started for Unhold
00:01:44
SQ
*
00:01:44
SQ
* Unhold: Starting turn.
00:01:45
SQ
-> Behaviors to pick from:
Attack.Swing (111.241)(*), Idle (1), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Flee (0), LineBreaker (0)
00:01:45
SQ
-> Behavior picked: Attack.Swing (111.241)
00:01:45
SQ
* Unhold: Using Swing against Hermann!
00:01:45
SQ
Unhold uses skill Sweeping Strike
00:01:45
SQ
-> Behaviors to pick from:
Attack.Swing (111.177)(*), Idle (1), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0), LineBreaker (0), Charge (0)
00:01:45
SQ
-> Behavior picked: Attack.Swing (111.177)
00:01:45
SQ
* Unhold: Using Swing against Hermann!
00:01:45
SQ
Unhold uses skill Sweeping Strike
00:01:46
Script Error
the index 'isAttackable' does not exist
Function:
attackEntity -> scripts/skills/skill.nut : 980
Variables:
astray = False, userTile = Instance, properties = Table, _allowDiversion = True, _targetEntity = Null, _user = Instance, this = Table
Function:
onPerformAttack -> scripts/skills/actives/sweep_skill.nut : 220
Variables:
dir = 0, ownTile = Instance, ret = False, _user = Instance, _targetTile = Instance, _tag = Table, this = Table
00:01:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), LineBreaker (0), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
00:01:46
SQ
-> Behavior picked: Idle (1)
00:01:46
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
00:01:46
SQ
* ---------------------------------------------------
00:01:46
SQ
Skill [Overwhelmed (x3)] removed from [Unhold].
00:01:46
SQ
Turn started for Rollo Face Rollo
00:01:50
SQ
Turn started for Alberich the Ox Muitibox
00:01:53
SQ
Turn started for Alvar the Beasthunter
00:01:55
Script
VM collected 22 object(s) and deleted them.
00:01:56
SQ
Turn started for Erik The Wall
00:01:58
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
00:01:58
SQ
Erik The Wall uses skill Bash
00:01:59
SQ
Turn started for Nif-Nif
00:02:02
SQ
INFO: Next round issued: 8
00:02:02
SQ
Turn started for Nuf-Nuf
00:02:03
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:02:03
SQ
Nuf-Nuf uses skill Slash
00:02:04
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:02:04
SQ
Nuf-Nuf uses skill Slash
00:02:04
SQ
Turn started for Hermann
00:02:07
SQ
Turn started for Gerlach The Drunk
00:02:09
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
00:02:09
SQ
Gerlach The Drunk uses skill Impale
00:02:10
SQ
Turn started for Torleif
00:02:11
SQ
Turn started for Havard Big Game Poker
00:02:13
SQ
Turn started for Thorismund the Sergeant
00:02:15
SQ
Turn started for Wigald
00:02:17
SQ
Turn started for Rollo Face Rollo
00:02:20
SQ
Turn started for Alberich the Ox Muitibox
00:02:22
SQ
[Alberich the Ox Muitibox] executes skill [Impale] on target [Unhold]
00:02:22
SQ
Alberich the Ox Muitibox uses skill Impale
00:02:24
SQ
Turn started for Alvar the Beasthunter
00:02:26
SQ
Turn started for Erik The Wall
00:02:27
SQ
[Erik The Wall] executes skill [Shieldwall] on target [Erik The Wall]
00:02:27
SQ
Erik The Wall uses skill Shieldwall
00:02:28
SQ
[Erik The Wall] executes skill [Bash] on target [Unhold]
00:02:28
SQ
Erik The Wall uses skill Bash
00:02:29
SQ
Turn started for Nif-Nif
00:02:31
SQ
Turn started for Unhold
00:02:31
SQ
*
00:02:31
SQ
* Unhold: Starting turn.
00:02:31
SQ
-> Behaviors to pick from:
Attack.Swing (101.933)(*), Idle (1), Flee (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Retreat (0)
00:02:31
SQ
-> Behavior picked: Attack.Swing (101.933)
00:02:31
SQ
* Unhold: Using Swing against Nuf-Nuf!
00:02:31
SQ
Unhold uses skill Sweeping Strike
00:02:32
SQ
-> Behaviors to pick from:
Attack.Swing (101.858)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Flee (0), BreakFree (0), Retreat (0), Charge (0)
00:02:32
SQ
-> Behavior picked: Attack.Swing (101.858)
00:02:32
SQ
* Unhold: Using Swing against Nuf-Nuf!
00:02:32
SQ
Unhold uses skill Sweeping Strike
00:02:32
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Retreat (0), Flee (0), BreakFree (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
00:02:32
SQ
-> Behavior picked: Idle (1)
00:02:32
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
00:02:32
SQ
* ---------------------------------------------------
00:02:33
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
00:02:43
SQ
[Rollo Face Rollo] executes skill [Cleave] on target [Unhold]
00:02:43
SQ
Rollo Face Rollo uses skill Cleave
00:02:49
SQ
INFO: Next round issued: 9
00:02:49
SQ
Turn started for Hermann
00:02:51
SQ
Turn started for Nuf-Nuf
00:02:53
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:02:53
SQ
Nuf-Nuf uses skill Slash
00:02:53
SQ
[Nuf-Nuf] executes skill [Slash] on target [Unhold]
00:02:53
SQ
Nuf-Nuf uses skill Slash
00:02:54
SQ
Turn started for Gerlach The Drunk
00:02:56
SQ
[Gerlach The Drunk] executes skill [Impale] on target [Unhold]
00:02:56
SQ
Gerlach The Drunk uses skill Impale
00:02:56
SQ
Turn started for Wigald
00:02:57
SQ
Turn started for Havard Big Game Poker
00:02:58
SQ
Turn started for Thorismund the Sergeant
00:02:59
SQ
Turn started for Torleif
00:03:01
SQ
[Torleif] executes skill [Impale] on target [Unhold]
00:03:01
SQ
Torleif uses skill Impale
00:03:01
SQ
Turn started for Alberich the Ox Muitibox
00:03:03
SQ
[Alberich the Ox Muitibox] executes skill [Impale] on target [Unhold]
00:03:03
SQ
Alberich the Ox Muitibox uses skill Impale
00:03:03
SQ
Unhold has died.
00:03:03
Resource
Unloading: gfx/orientation_overlay.png
00:03:03
SQ
Skill [Shieldwall] removed from [Erik The Wall].
00:03:03
SQ
Skill [Dodge] removed from [Hermann].
00:03:03
SQ
Skill [Dodge] removed from [Nuf-Nuf].
00:03:03
SQ
Skill [Training Experience] removed from [Alberich the Ox Muitibox].
00:03:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:03:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:03:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:03:13
SQ
World::onCombatFinished
00:03:13
SQ
Save campaign: Slay The World
00:03:15
Scene
Finished saving scene.
00:03:16
SQ
TacticalState::onFinish
00:03:16
Resource
Unloading: gfx/object_0.png
00:03:16
Resource
Unloading: gfx/detail.png
00:03:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_death_00.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_death_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_death_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_death_03.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
00:03:16
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
00:03:16
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_05.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_death_06.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_confused_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_confused_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_confused_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_confused_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
00:03:16
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
00:04:56
SQ
Location entered: Tribal Hovels
00:04:58
SQ
Save campaign: Slay The World
00:05:00
Scene
Finished saving scene.
00:05:00
SQ
WorldState::onHide
00:05:01
Texture
Texture "gfx/detail.png" (ID: 1227) took up approximately 10922kb in video memory.
00:05:01
Texture
Texture "gfx/object_0.png" (ID: 1261) took up approximately 21845kb in video memory.
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,11).
00:05:01
Texture
Texture "gfx/orientation_overlay.png" (ID: 1289) took up approximately 1024kb in video memory.
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,1).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,10).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,2).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,9).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,3).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,8).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,4).
00:05:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,7).
00:05:01
SQ
TACTICAL: STASH LOCKED: true
00:05:01
SQ
INFO: Next round issued: 1
00:05:01
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:05:01
SQ
Turn started for Barbarian Thrall
00:05:01
SQ
*
00:05:01
SQ
* Barbarian Thrall: Starting turn.
00:05:01
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:01
SQ
-> Behavior picked: Defend (45)
00:05:02
SQ
* Barbarian Thrall: Going for defensive position.
00:05:02
SQ
-> Behaviors to pick from:
Defend (11.25)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0)
00:05:02
SQ
-> Behavior picked: Defend (11.25)
00:05:02
SQ
* Barbarian Thrall: Waiting until others have moved!
00:05:02
SQ
Turn started for Barbarian Thrall
00:05:02
SQ
*
00:05:02
SQ
* Barbarian Thrall: Starting turn.
00:05:02
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:02
SQ
-> Behavior picked: Defend (45)
00:05:03
SQ
* Barbarian Thrall: Going for defensive position.
00:05:03
SQ
-> Behaviors to pick from:
Defend (11.25)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0)
00:05:03
SQ
-> Behavior picked: Defend (11.25)
00:05:03
SQ
* Barbarian Thrall: Waiting until others have moved!
00:05:03
SQ
Turn started for Barbarian Thrall
00:05:03
SQ
*
00:05:03
SQ
* Barbarian Thrall: Starting turn.
00:05:03
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:03
SQ
-> Behavior picked: Defend (45)
00:05:03
SQ
* Barbarian Thrall: Going for defensive position.
00:05:04
SQ
-> Behaviors to pick from:
Defend (11.25)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0)
00:05:04
SQ
-> Behavior picked: Defend (11.25)
00:05:04
SQ
* Barbarian Thrall: Waiting until others have moved!
00:05:04
SQ
Turn started for Barbarian Thrall
00:05:04
SQ
*
00:05:04
SQ
* Barbarian Thrall: Starting turn.
00:05:04
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:04
SQ
-> Behavior picked: Defend (45)
00:05:04
SQ
* Barbarian Thrall: Going for defensive position.
00:05:05
SQ
-> Behaviors to pick from:
Defend (11.25)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0)
00:05:05
SQ
-> Behavior picked: Defend (11.25)
00:05:05
SQ
* Barbarian Thrall: Waiting until others have moved!
00:05:05
SQ
Turn started for Hermann
00:05:19
SQ
Turn started for Barbarian Thrall
00:05:19
SQ
*
00:05:19
SQ
* Barbarian Thrall: Starting turn.
00:05:19
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:19
SQ
-> Behavior picked: Defend (45)
00:05:19
SQ
* Barbarian Thrall: Going for defensive position.
00:05:20
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (414.72)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Defend (0)
00:05:20
SQ
-> Behavior picked: SwitchTo.Ranged (414.72)
00:05:20
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Throwing Axes'!
00:05:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Defend (0), SwitchTo.Ranged (0)
00:05:20
SQ
-> Behavior picked: Idle (1)
00:05:20
SQ
* Barbarian Thrall: Ending Turn with 0 of 9 AP left.
00:05:20
SQ
* ---------------------------------------------------
00:05:20
SQ
Turn started for Barbarian Thrall
00:05:20
SQ
*
00:05:20
SQ
* Barbarian Thrall: Starting turn.
00:05:20
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Defend (45), Idle (1), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Adrenaline (0), Flee (0)
00:05:20
SQ
-> Behavior picked: SwitchTo.Ranged (200)
00:05:20
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Javelins'!
00:05:21
SQ
-> Behaviors to pick from:
Engage.Melee (198.344)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Puncture (0), Attack.SplitShield (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), SwitchTo.Ranged (0)
00:05:21
SQ
-> Behavior picked: Engage.Melee (198.344)
00:05:21
SQ
* Barbarian Thrall: Engaging to melee range with Alberich the Ox Muitibox (visible), accepted_distance=0, value=0.785097
00:05:21
SQ
* Barbarian Thrall: Reached engage destination
00:05:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
00:05:21
SQ
-> Behavior picked: Idle (1)
00:05:21
SQ
* Barbarian Thrall: Ending Turn with 3 of 9 AP left.
00:05:21
SQ
* ---------------------------------------------------
00:05:21
SQ
Turn started for Barbarian Thrall
00:05:21
SQ
*
00:05:21
SQ
* Barbarian Thrall: Starting turn.
00:05:22
SQ
-> Behaviors to pick from:
Engage.Melee (123.908)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:22
SQ
-> Behavior picked: Engage.Melee (123.908)
00:05:22
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.227281
00:05:22
SQ
* Barbarian Thrall: Reached engage destination
00:05:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
00:05:22
SQ
-> Behavior picked: Idle (1)
00:05:22
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:05:22
SQ
* ---------------------------------------------------
00:05:22
SQ
Turn started for Barbarian Thrall
00:05:22
SQ
*
00:05:22
SQ
* Barbarian Thrall: Starting turn.
00:05:22
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Engage.Melee (98.8406)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Adrenaline (0), Flee (0)
00:05:22
SQ
-> Behavior picked: Engage.Melee (98.8406)
00:05:23
SQ
* Barbarian Thrall: Engaging to melee range with Einar (visible), accepted_distance=0, value=0.538478
00:05:23
SQ
* Barbarian Thrall: Reached engage destination
00:05:23
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (716.636)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Melee (0)
00:05:23
SQ
-> Behavior picked: SwitchTo.Ranged (716.636)
00:05:23
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Crude Javelins'!
00:05:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
00:05:23
SQ
-> Behavior picked: Idle (1)
00:05:23
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:05:23
SQ
* ---------------------------------------------------
00:05:24
SQ
Turn started for Barbarian Thrall
00:05:24
SQ
*
00:05:24
SQ
* Barbarian Thrall: Starting turn.
00:05:24
SQ
-> Behaviors to pick from:
Engage.Melee (134.444)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
00:05:24
SQ
-> Behavior picked: Engage.Melee (134.444)
00:05:24
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.227219
00:05:24
SQ
* Barbarian Thrall: Reached engage destination
00:05:24
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (859.964)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
00:05:24
SQ
-> Behavior picked: SwitchTo.Ranged (859.964)
00:05:24
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Throwing Axes'!
00:05:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
00:05:24
SQ
-> Behavior picked: Idle (1)
00:05:24
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:05:24
SQ
* ---------------------------------------------------
00:05:25
SQ
Turn started for Nuf-Nuf
00:05:31
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Thrall]
00:05:31
SQ
Nuf-Nuf uses skill Slash
00:05:32
SQ
Turn started for Alberich the Ox Muitibox
00:05:36
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Barbarian Thrall]
00:05:36
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
00:05:38
SQ
Turn started for Einar
00:05:39
SQ
[Einar] executes skill [Shoot Bolt] on target [Barbarian Thrall]
00:05:39
SQ
Einar uses skill Shoot Bolt
00:05:43
SQ
Skill [Reload] removed from [Einar].
00:05:43
SQ
[Einar] executes skill [Throw Javelin] on target [Barbarian Thrall]
00:05:43
SQ
Einar uses skill Throw Javelin
00:05:44
SQ
Turn started for Rollo Face Rollo
00:05:46
SQ
Turn started for Havard Big Game Poker
00:05:48
SQ
[Havard Big Game Poker] executes skill [Impale] on target [Barbarian Thrall]
00:05:48
SQ
Havard Big Game Poker uses skill Impale
00:05:48
SQ
Barbarian Thrall has died.
00:05:49
SQ
Turn started for Torleif
00:05:51
SQ
[Torleif] executes skill [Impale] on target [Barbarian Thrall]
00:05:51
SQ
Torleif uses skill Impale
00:05:51
SQ
Barbarian Thrall has died.
00:05:53
SQ
Turn started for Gerlach The Drunk
00:05:54
SQ
Turn started for Alvar the Beasthunter
00:05:55
SQ
Turn started for Erik The Wall
00:05:59
SQ
[Erik The Wall] executes skill [Bash] on target [Barbarian Thrall]
00:05:59
SQ
Erik The Wall uses skill Bash
00:05:59
SQ
Barbarian Thrall has died.
00:06:04
SQ
Turn started for Thorismund the Sergeant
00:06:07
SQ
Turn started for Nif-Nif
00:06:09
SQ
*
00:06:09
SQ
* Barbarian Thrall: Resuming turn.
00:06:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0)
00:06:09
SQ
-> Behavior picked: Idle (1)
00:06:09
SQ
* Barbarian Thrall: Ending Turn with 5 of 9 AP left.
00:06:09
SQ
* ---------------------------------------------------
00:06:09
SQ
*
00:06:09
SQ
* Barbarian Thrall: Resuming turn.
00:06:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0)
00:06:09
SQ
-> Behavior picked: Idle (1)
00:06:10
SQ
* Barbarian Thrall: Ending Turn with 5 of 9 AP left.
00:06:10
SQ
* ---------------------------------------------------
00:06:10
SQ
*
00:06:10
SQ
* Barbarian Thrall: Resuming turn.
00:06:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0)
00:06:10
SQ
-> Behavior picked: Idle (1)
00:06:10
SQ
* Barbarian Thrall: Ending Turn with 3 of 9 AP left.
00:06:10
SQ
* ---------------------------------------------------
00:06:10
SQ
*
00:06:10
SQ
* Barbarian Thrall: Resuming turn.
00:06:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0)
00:06:11
SQ
-> Behavior picked: Idle (1)
00:06:11
SQ
* Barbarian Thrall: Ending Turn with 7 of 9 AP left.
00:06:11
SQ
* ---------------------------------------------------
00:06:34
SQ
[Nif-Nif] executes skill [Taunt] on target [Barbarian Thrall]
00:06:34
SQ
Nif-Nif uses skill Taunt
00:06:35
SQ
INFO: Next round issued: 2
00:06:35
SQ
Turn started for Barbarian Thrall
00:06:35
SQ
*
00:06:35
SQ
* Barbarian Thrall: Starting turn.
00:06:36
SQ
-> Behaviors to pick from:
Attack.Default (1923.49)(*), Idle (1), BreakFree (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0)
00:06:36
SQ
-> Behavior picked: Attack.Default (1923.49)
00:06:36
SQ
* Barbarian Thrall: Using Throw Javelin against Nif-Nif!
00:06:36
SQ
Barbarian Thrall uses skill Throw Javelin
00:06:36
SQ
-> Behaviors to pick from:
Attack.Default (1909.64)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Lash (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Indomitable (0)
00:06:36
SQ
-> Behavior picked: Attack.Default (1909.64)
00:06:36
SQ
* Barbarian Thrall: Using Throw Javelin against Nif-Nif!
00:06:36
SQ
Barbarian Thrall uses skill Throw Javelin
00:06:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), WakeUpAlly (0), Adrenaline (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Indomitable (0), Attack.Default (0)
00:06:37
SQ
-> Behavior picked: Idle (1)
00:06:37
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:06:37
SQ
* ---------------------------------------------------
00:06:37
SQ
Skill [Taunted] removed from [Barbarian Thrall].
00:06:37
SQ
Turn started for Barbarian Thrall
00:06:37
SQ
*
00:06:37
SQ
* Barbarian Thrall: Starting turn.
00:06:37
SQ
Waiting before move!
00:06:37
SQ
-> Behaviors to pick from:
Engage.Melee (249.915)(*), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
00:06:37
SQ
-> Behavior picked: Engage.Melee (249.915)
00:06:37
SQ
* Barbarian Thrall: Waiting until others have moved!
00:06:38
SQ
Turn started for Nuf-Nuf
00:06:39
SQ
Turn started for Hermann
00:06:40
SQ
Turn started for Barbarian Thrall
00:06:40
SQ
*
00:06:40
SQ
* Barbarian Thrall: Starting turn.
00:06:40
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
00:06:40
SQ
-> Behavior picked: Engage.Melee (110)
00:06:40
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.225614
00:06:41
SQ
* Barbarian Thrall: Reached engage destination
00:06:41
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (364.694)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
00:06:41
SQ
-> Behavior picked: SwitchTo.Ranged (364.694)
00:06:41
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Throwing Axes'!
00:06:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
00:06:41
SQ
-> Behavior picked: Idle (1)
00:06:41
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:06:41
SQ
* ---------------------------------------------------
00:06:41
SQ
Turn started for Barbarian Thrall
00:06:41
SQ
*
00:06:41
SQ
* Barbarian Thrall: Starting turn.
00:06:41
SQ
-> Behaviors to pick from:
Engage.Melee (124.938)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
00:06:41
SQ
-> Behavior picked: Engage.Melee (124.938)
00:06:41
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.194281
00:06:42
SQ
* Barbarian Thrall: Reached engage destination
00:06:42
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288.716)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
00:06:42
SQ
-> Behavior picked: SwitchTo.Ranged (288.716)
00:06:42
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Crude Javelins'!
00:06:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
00:06:43
SQ
-> Behavior picked: Idle (1)
00:06:43
SQ
* Barbarian Thrall: Ending Turn with 3 of 9 AP left.
00:06:43
SQ
* ---------------------------------------------------
00:06:43
SQ
Turn started for Barbarian Thrall
00:06:43
SQ
*
00:06:43
SQ
* Barbarian Thrall: Starting turn.
00:06:43
SQ
-> Behaviors to pick from:
Engage.Melee (161.333)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
00:06:43
SQ
-> Behavior picked: Engage.Melee (161.333)
00:06:43
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.225614
00:06:43
SQ
* Barbarian Thrall: Reached engage destination
00:06:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
00:06:43
SQ
-> Behavior picked: Idle (1)
00:06:43
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:06:43
SQ
* ---------------------------------------------------
00:06:43
SQ
Turn started for Barbarian Thrall
00:06:43
SQ
*
00:06:43
SQ
* Barbarian Thrall: Starting turn.
00:06:44
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
00:06:44
SQ
-> Behavior picked: Engage.Melee (352)
00:06:44
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (not visible), accepted_distance=0, value=0.227281
00:06:44
SQ
* Barbarian Thrall: Reached engage destination
00:06:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
00:06:44
SQ
-> Behavior picked: Idle (1)
00:06:44
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:06:44
SQ
* ---------------------------------------------------
00:06:44
SQ
Turn started for Einar
00:06:48
SQ
[Einar] executes skill [Reload] on target [Einar]
00:06:48
SQ
Einar uses skill Reload
00:06:48
SQ
[Einar] executes skill [Shoot Bolt] on target [Barbarian Thrall]
00:06:48
SQ
Einar uses skill Shoot Bolt
00:06:50
SQ
Turn started for Alberich the Ox Muitibox
00:06:54
SQ
[Alberich the Ox Muitibox] executes skill [Aimed Shot] on target [Barbarian Thrall]
00:06:54
SQ
Alberich the Ox Muitibox uses skill Aimed Shot
00:06:55
SQ
Barbarian Thrall has died.
00:06:57
SQ
Turn started for Rollo Face Rollo
00:07:01
SQ
Turn started for Torleif
00:07:06
SQ
Turn started for Gerlach The Drunk
00:07:08
SQ
Turn started for Alvar the Beasthunter
00:07:10
SQ
Turn started for Thorismund the Sergeant
00:07:14
SQ
Turn started for Erik The Wall
00:07:16
SQ
[Erik The Wall] executes skill [Shieldwall] on target [Erik The Wall]
00:07:16
SQ
Erik The Wall uses skill Shieldwall
00:07:16
SQ
Turn started for Havard Big Game Poker
00:07:18
SQ
Turn started for Nif-Nif
00:07:22
SQ
[Nif-Nif] executes skill [Taunt] on target [Barbarian Thrall]
00:07:22
SQ
Nif-Nif uses skill Taunt
00:07:27
SQ
*
00:07:27
SQ
* Barbarian Thrall: Resuming turn.
00:07:27
SQ
-> Behaviors to pick from:
Engage.Melee (369.143)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), WakeUpAlly (0)
00:07:27
SQ
-> Behavior picked: Engage.Melee (369.143)
00:07:27
SQ
* Barbarian Thrall: Engaging to melee range with Nuf-Nuf (visible), accepted_distance=0, value=0.227281
00:07:27
SQ
* Barbarian Thrall: Reached engage destination
00:07:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
00:07:28
SQ
-> Behavior picked: Idle (1)
00:07:28
SQ
* Barbarian Thrall: Ending Turn with 2 of 9 AP left.
00:07:28
SQ
* ---------------------------------------------------
00:07:30
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Thrall]
00:07:30
SQ
Nuf-Nuf uses skill Slash
00:07:30
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Thrall]
00:07:30
SQ
Nuf-Nuf uses skill Slash
00:07:40
SQ
[Torleif] executes skill [Impale] on target [Barbarian Thrall]
00:07:40
SQ
Torleif uses skill Impale
00:07:49
SQ
INFO: Next round issued: 3
00:07:49
SQ
Turn started for Barbarian Thrall
00:07:49
SQ
*
00:07:49
SQ
* Barbarian Thrall: Starting turn.
00:07:49
SQ
-> Behaviors to pick from:
Attack.Default (49.8626)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0)
00:07:49
SQ
-> Behavior picked: Attack.Default (49.8626)
00:07:49
SQ
* Barbarian Thrall: Using Throw Javelin against Erik The Wall!
00:07:49
SQ
Barbarian Thrall uses skill Throw Javelin
00:07:50
SQ
-> Behaviors to pick from:
Attack.Default (49.5173)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.SplitShield (0)
00:07:50
SQ
-> Behavior picked: Attack.Default (49.5173)
00:07:50
SQ
* Barbarian Thrall: Using Throw Javelin against Erik The Wall!
00:07:50
SQ
Barbarian Thrall uses skill Throw Javelin
00:07:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.Swing (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Indomitable (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
00:07:50
SQ
-> Behavior picked: Idle (1)
00:07:51
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:07:51
SQ
* ---------------------------------------------------
00:07:51
SQ
Turn started for Barbarian Thrall
00:07:51
SQ
*
00:07:51
SQ
* Barbarian Thrall: Starting turn.
00:07:51
SQ
Waiting before move!
00:07:51
SQ
-> Behaviors to pick from:
Engage.Melee (185.286)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0)
00:07:51
SQ
-> Behavior picked: Engage.Melee (185.286)
00:07:51
SQ
* Barbarian Thrall: Waiting until others have moved!
00:07:51
SQ
Turn started for Barbarian Thrall
00:07:51
SQ
*
00:07:51
SQ
* Barbarian Thrall: Starting turn.
00:07:51
SQ
Waiting before move!
00:07:51
SQ
-> Behaviors to pick from:
Engage.Melee (185.261)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0)
00:07:51
SQ
-> Behavior picked: Engage.Melee (185.261)
00:07:52
SQ
* Barbarian Thrall: Waiting until others have moved!
00:07:52
SQ
Turn started for Barbarian Thrall
00:07:52
SQ
*
00:07:52
SQ
* Barbarian Thrall: Starting turn.
00:07:52
SQ
-> Behaviors to pick from:
Attack.Default (1908.63)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Adrenaline (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Indomitable (0), BreakFree (0), Attack.Thresh (0)
00:07:52
SQ
-> Behavior picked: Attack.Default (1908.63)
00:07:52
SQ
* Barbarian Thrall: Using Throw Javelin against Nif-Nif!
00:07:52
SQ
Barbarian Thrall uses skill Throw Javelin
00:07:53
SQ
-> Behaviors to pick from:
Attack.Default (1889.58)(*), Idle (1), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Adrenaline (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Indomitable (0), BreakFree (0), Attack.Thresh (0), Attack.SplitShield (0)
00:07:53
SQ
-> Behavior picked: Attack.Default (1889.58)
00:07:53
SQ
* Barbarian Thrall: Using Throw Javelin against Nif-Nif!
00:07:53
SQ
Barbarian Thrall uses skill Throw Javelin
00:07:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Adrenaline (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Indomitable (0), BreakFree (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
00:07:53
SQ
-> Behavior picked: Idle (1)
00:07:53
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:07:53
SQ
* ---------------------------------------------------
00:07:53
SQ
Skill [Taunted] removed from [Barbarian Thrall].
00:07:53
SQ
Turn started for Hermann
00:07:56
SQ
[Hermann] executes skill [Slash] on target [Barbarian Thrall]
00:07:56
SQ
Hermann uses skill Slash
00:07:58
SQ
Turn started for Havard Big Game Poker
00:07:59
SQ
Turn started for Barbarian Thrall
00:07:59
SQ
*
00:07:59
SQ
* Barbarian Thrall: Starting turn.
00:07:59
SQ
-> Behaviors to pick from:
Attack.Default (29.7219)(*), Attack.KnockOut (29.5443)(*), Idle (1), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
00:07:59
SQ
-> Behavior picked: Attack.Default (29.7219)
00:08:00
SQ
* Barbarian Thrall: Using Bash against Hermann!
00:08:00
SQ
Barbarian Thrall uses skill Bash
00:08:00
SQ
-> Behaviors to pick from:
Attack.Default (29.8255)(*), Attack.KnockOut (27.991)(*), Idle (1), WakeUpAlly (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
00:08:00
SQ
-> Behavior picked: Attack.KnockOut (27.991)
00:08:00
SQ
* Barbarian Thrall: Using Knock Out against Hermann!
00:08:00
SQ
Barbarian Thrall uses skill Knock Out
00:08:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Decapitate (0), WakeUpAlly (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0)
00:08:00
SQ
-> Behavior picked: Idle (1)
00:08:01
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:08:01
SQ
* ---------------------------------------------------
00:08:01
SQ
Skill [Overwhelmed] removed from [Barbarian Thrall].
00:08:01
SQ
Turn started for Nuf-Nuf
00:08:02
SQ
[Nuf-Nuf] executes skill [Slash] on target [Barbarian Thrall]
00:08:02
SQ
Nuf-Nuf uses skill Slash
00:08:02
SQ
Barbarian Thrall has died.
00:08:04
SQ
Turn started for Einar
00:08:05
SQ
[Einar] executes skill [Reload] on target [Einar]
00:08:05
SQ
Einar uses skill Reload
00:08:07
SQ
Turn started for Alberich the Ox Muitibox
00:08:11
SQ
Turn started for Thorismund the Sergeant
00:08:13
SQ
Turn started for Rollo Face Rollo
00:08:14
SQ
Turn started for Alvar the Beasthunter
00:08:15
SQ
Turn started for Gerlach The Drunk
00:08:16
SQ
Turn started for Torleif
00:08:20
SQ
Turn started for Erik The Wall
00:08:20
SQ
Skill [Shieldwall] removed from [Erik The Wall].
00:08:22
SQ
Turn started for Nif-Nif
00:08:24
SQ
*
00:08:24
SQ
* Barbarian Thrall: Resuming turn.
00:08:24
SQ
-> Behaviors to pick from:
Engage.Melee (188.393)(*), Idle (1), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0)
00:08:24
SQ
-> Behavior picked: Engage.Melee (188.393)
00:08:24
SQ
* Barbarian Thrall: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.220594
00:08:24
SQ
* Barbarian Thrall: Reached engage destination
00:08:25
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
00:08:25
SQ
-> Behavior picked: Defend (45)
00:08:25
SQ
* Barbarian Thrall: Going for defensive position.
00:08:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Defend (0)
00:08:25
SQ
-> Behavior picked: Idle (1)
00:08:25
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:08:25
SQ
* ---------------------------------------------------
00:08:25
SQ
*
00:08:25
SQ
* Barbarian Thrall: Resuming turn.
00:08:25
SQ
-> Behaviors to pick from:
Engage.Melee (176.786)(*), Idle (1), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Riposte (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0)
00:08:25
SQ
-> Behavior picked: Engage.Melee (176.786)
00:08:26
SQ
* Barbarian Thrall: Engaging to melee range with Thorismund the Sergeant (visible), accepted_distance=0, value=0.220429
00:08:26
SQ
* Barbarian Thrall: Reached engage destination
00:08:26
SQ
-> Behaviors to pick from:
Defend (45)(*), Idle (1), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
00:08:26
SQ
-> Behavior picked: Defend (45)
00:08:26
SQ
* Barbarian Thrall: Going for defensive position.
00:08:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Indomitable (0), Adrenaline (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Defend (0)
00:08:26
SQ
-> Behavior picked: Idle (1)
00:08:26
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
00:08:26
SQ
* ---------------------------------------------------