20:14:50
Platform
Setting video mode
20:14:50
Platform
Finished setting video mode
20:14:50
Core
Using write path: C:\Users\mikke\OneDrive\Belgeler\Battle Brothers
20:14:50
Core
Initializing Resource Manager
20:14:50
Core
Initializing Input Manager
20:14:50
Core
Initializing Render Manager
20:14:50
Renderer
Allocated Renderbuffer in excess of 3072kb.
20:14:50
Renderer
Vendor: ATI Technologies Inc.
20:14:50
Renderer
Device: AMD Radeon(TM) Vega 3 Graphics
20:14:50
Renderer
Version: 3.3.14761 Compatibility Profile Context 21.30.44.13 30.0.13044.13001
20:14:50
Renderer
Shader Version: 4.60
20:14:50
Renderer
Framebuffer Support: Yes
20:14:50
Core
Initializing Sound Manager
20:14:50
Core
Initializing Scene Manager
20:14:50
Resource
Unloading: shaders/solid.vs
20:14:50
Resource
Unloading: shaders/solid_pass0.fs
20:14:50
Resource
Unloading: shaders/simple.vs
20:14:50
Resource
Unloading: shaders/simple.fs
20:14:50
Resource
Unloading: shaders/sprite.vs
20:14:50
Resource
Unloading: shaders/sprite.fs
20:14:50
Resource
Unloading: shaders/sprite_dof.vs
20:14:50
Resource
Unloading: shaders/sprite_dof.fs
20:14:50
Core
Initializing Script Manager
20:14:50
Core
Initializing UI Manager
20:14:50
Resource
Unloading: shaders/ui.vs
20:14:50
Resource
Unloading: shaders/ui.fs
20:14:50
Core
Initializing Input Action Manager
20:14:50
Core
Initializing State Manager
20:14:50
Core
Initializing Persistence Manager
20:14:50
Resource
Unloading: brushes/debug.brush
20:14:50
Resource
Unloading: brushes/detail.brush
20:14:50
Resource
Unloading: brushes/effects_0.brush
20:14:51
Resource
Unloading: brushes/entity_0.brush
20:14:51
Resource
Unloading: brushes/entity_1.brush
20:14:51
Resource
Unloading: brushes/entity_2.brush
20:14:51
Resource
Unloading: brushes/entity_3.brush
20:14:51
Resource
Unloading: brushes/entity_4.brush
20:14:51
Resource
Unloading: brushes/entity_5.brush
20:14:51
Resource
Unloading: brushes/entity_6.brush
20:14:51
Resource
Unloading: brushes/entity_7.brush
20:14:51
Resource
Unloading: brushes/entity_icons.brush
20:14:51
Resource
Unloading: brushes/object_0.brush
20:14:51
Resource
Unloading: brushes/object_1.brush
20:14:51
Resource
Unloading: brushes/orientation_overlay.brush
20:14:51
Resource
Unloading: brushes/terrain.brush
20:14:51
Resource
Unloading: brushes/transitions.brush
20:14:51
Resource
Unloading: brushes/ui.brush
20:14:51
Resource
Unloading: brushes/world_decals.brush
20:14:51
Resource
Unloading: brushes/world_detail.brush
20:14:51
Resource
Unloading: brushes/world_detail_1.brush
20:14:51
Resource
Unloading: brushes/world_entity_0.brush
20:14:51
Resource
Unloading: brushes/world_settlement.brush
20:14:51
Resource
Unloading: brushes/world_special.brush
20:14:51
Resource
Unloading: brushes/world_tiles.brush
20:14:51
Resource
Unloading: brushes/world_weather.brush
20:14:51
Resource
Unloading: shaders/fow.vs
20:14:51
Resource
Unloading: shaders/fow.fs
20:14:51
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
20:14:51
Resource
Unloading: shaders/water.vs
20:14:51
Resource
Unloading: shaders/water.fs
20:14:51
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
20:14:51
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
20:14:51
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
20:14:51
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
20:14:51
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
20:14:51
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
20:14:51
Resource
Started loading Resource Package "preload/on_start.txt".
20:14:54
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
20:14:58
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
20:14:58
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
20:14:58
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
20:14:58
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
20:15:08
UI
Screen 'RootScreen' successfully registered.
20:15:09
UI
Screen 'ConsoleScreen' successfully registered.
20:15:09
UI
Screen 'LoadingScreen' successfully registered.
20:15:09
UI
Screen 'TooltipScreen' successfully registered.
20:15:09
UI
Screen 'DialogScreen' successfully registered.
20:15:09
UI
Screen 'TacticalScreen' successfully registered.
20:15:09
UI
Screen 'TacticalCombatResultScreen' successfully registered.
20:15:09
UI
Screen 'TacticalDialogScreen' successfully registered.
20:15:09
UI
Screen 'WorldScreen' successfully registered.
20:15:09
UI
Screen 'WorldTownScreen' successfully registered.
20:15:09
UI
Screen 'WorldGameFinishScreen' successfully registered.
20:15:09
UI
Screen 'WorldEventPopupScreen' successfully registered.
20:15:09
UI
Screen 'WorldEventScreen' successfully registered.
20:15:09
UI
Screen 'WorldCombatDialog' successfully registered.
20:15:09
UI
Screen 'WorldRelationsScreen' successfully registered.
20:15:09
UI
Screen 'WorldObituaryScreen' successfully registered.
20:15:09
UI
Screen 'WorldCampfireScreen' successfully registered.
20:15:09
UI
Screen 'MainMenuScreen' successfully registered.
20:15:09
UI
Screen 'WorldMenuScreen' successfully registered.
20:15:09
UI
Screen 'TacticalMenuScreen' successfully registered.
20:15:09
UI
Screen 'WorldCharacterScreen' successfully registered.
20:15:09
UI
Screen 'TacticalCharacterScreen' successfully registered.
20:15:10
SQ
RootState::onShow()
20:15:10
Resource
Parsed Resource Package "preload/on_running.txt" with 71 items.
20:15:10
Resource
Started loading Resource Package "preload/on_running.txt".
20:15:11
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
20:15:11
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
20:15:12
Texture
Texture "gfx/entity_icons.png" (ID: 44) took up approximately 43690kb in video memory.
20:15:13
Texture
Texture "gfx/world_detail.png" (ID: 46) took up approximately 43690kb in video memory.
20:15:13
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
20:15:13
Texture
Texture "gfx/world_entity_0.png" (ID: 47) took up approximately 21845kb in video memory.
20:15:14
Texture
Texture "gfx/world_settlement.png" (ID: 85) took up approximately 43690kb in video memory.
20:15:14
Texture
Texture "gfx/world_detail_1.png" (ID: 86) took up approximately 10922kb in video memory.
20:15:14
Texture
Texture "gfx/world_decals.png" (ID: 87) took up approximately 10920kb in video memory.
20:15:16
SQ
Load campaign: 1
20:15:16
SQ
Save version: 64
20:15:16
Scene
Finished loading scene.
20:15:17
Texture
Texture "gfx/entity_2.png" (ID: 94) took up approximately 21845kb in video memory.
20:15:17
Texture
Texture "gfx/entity_5.png" (ID: 95) took up approximately 10922kb in video memory.
20:15:17
Texture
Texture "gfx/entity_4.png" (ID: 96) took up approximately 10922kb in video memory.
20:15:17
Texture
Texture "gfx/entity_6.png" (ID: 97) took up approximately 10922kb in video memory.
20:15:18
Texture
Texture "gfx/entity_7.png" (ID: 98) took up approximately 2730kb in video memory.
20:15:20
SQ
contract added: Return Item
20:15:20
SQ
contract added: Drive Off Nomads
20:15:20
SQ
contract added: Ending the Nightmare
20:15:20
SQ
contract added: Drive Off Nomads
20:15:20
SQ
contract added: Armed Courier
20:15:20
SQ
contract added: Root Out The Undead
20:15:20
SQ
contract added: Armed Courier
20:15:20
SQ
contract added: Return Item
20:15:20
SQ
contract added: Escort Caravan
20:15:20
SQ
contract added: Hunting Beasts
20:15:20
SQ
contract added: Find Location
20:15:20
SQ
contract added: Find Location
20:15:20
SQ
contract added: Hunting Webknechts
20:15:20
SQ
contract added: Hunting Webknechts
20:15:20
SQ
contract added: Armed Courier
20:15:20
SQ
contract added: Escort Caravan
20:15:20
SQ
contract added: Secure Cemetery
20:15:20
SQ
contract added: Defend Settlement
20:15:20
SQ
contract added: Shifting Sands
20:15:20
SQ
contract added: Armed Courier
20:15:20
SQ
contract added: Armed Courier
20:15:20
SQ
contract added: Escort Caravan
20:15:20
SQ
contract added: Escort Caravan
20:15:20
SQ
contract added: Drive Off Barbarians
20:15:20
SQ
contract added: Ending the Nightmare
20:15:20
SQ
contract activated: Defend Waidhof (id: 1367)
20:15:39
SQ
contract removed: 1349
20:15:40
SQ
contract added: Expedition
20:15:43
SQ
contract added: Armed Courier
20:15:47
SQ
contract removed: 1345
20:16:56
SQ
Location entered: Puppet Master's Sanctum
20:16:58
SQ
Save campaign: autosave
20:16:58
Scene
Finished saving scene.
20:16:58
SQ
WorldState::onHide
20:16:59
Texture
Texture "gfx/object_0.png" (ID: 569) took up approximately 21845kb in video memory.
20:16:59
Texture
Texture "gfx/detail.png" (ID: 578) took up approximately 10922kb in video memory.
20:16:59
Texture
Texture "gfx/object_1.png" (ID: 579) took up approximately 21845kb in video memory.
20:16:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight_bodyguard" at (21,5).
20:17:00
Texture
Texture "gfx/entity_1.png" (ID: 580) took up approximately 10922kb in video memory.
20:17:00
Texture
Texture "gfx/orientation_overlay.png" (ID: 581) took up approximately 1024kb in video memory.
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight_bodyguard" at (21,6).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,4).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,7).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,3).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,8).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,2).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,9).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,5).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,4).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,8).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,5).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,2).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,9).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,1).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (22,2).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (22,7).
20:17:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (22,1).
20:17:00
SQ
INFO: Next round issued: 1
20:17:00
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:17:00
SQ
Turn started for Junaid the Viper
20:17:18
SQ
Turn started for Otto the Raven
20:17:21
SQ
Turn started for Geist
20:17:21
SQ
Turn started for Geist
20:17:22
SQ
Turn started for Geist
20:17:22
SQ
Turn started for Geist
20:17:23
SQ
Turn started for Geist
20:17:23
SQ
Turn started for Theudobald
20:17:25
SQ
Turn started for Sorrel allahranged
20:17:25
SQ
Turn started for Necromancer
20:17:26
SQ
Necromancer uses skill Possess Undead
20:17:28
SQ
Turn started for Lars
20:17:31
SQ
Turn started for Dietrich
20:17:34
SQ
Turn started for Elmer
20:17:38
SQ
Turn started for Havard the Fearless
20:17:44
SQ
Turn started for Aslam the Lion
20:17:53
SQ
Turn started for Einar
20:17:55
SQ
Turn started for Volker Baner
20:17:58
SQ
Turn started for Wiederganger
20:17:59
SQ
Turn started for Wiederganger
20:18:01
SQ
Turn started for Wiederganger
20:18:02
SQ
Turn started for Wiederganger
20:18:04
SQ
Turn started for Wiederganger
20:18:05
SQ
Turn started for Wiederganger
20:18:07
SQ
Turn started for Wiederganger
20:18:08
SQ
Turn started for Wiederganger
20:18:10
SQ
Turn started for Wiederganger
20:18:11
SQ
Turn started for Wiederganger
20:18:13
SQ
Turn started for Wiederganger
20:18:15
SQ
Turn started for Wiederganger
20:18:17
SQ
Skill [Possessed] removed from [Wiederganger].
20:18:18
SQ
Turn started for Yazir the Bear hpatkfa
20:18:37
SQ
Turn started for Wiederganger
20:18:40
SQ
Turn started for Fallen Hero
20:18:41
SQ
Turn started for Fallen Hero
20:18:43
SQ
Turn started for Fallen Hero
20:18:45
SQ
Turn started for Fallen Hero
20:20:27
SQ
Necromancer uses skill Possess Undead
20:20:40
SQ
INFO: Next round issued: 2
20:20:40
SQ
Turn started for Junaid the Viper
20:20:42
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:20:42
SQ
Junaid the Viper uses skill Stab
20:20:43
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:20:43
SQ
Junaid the Viper uses skill Stab
20:20:44
SQ
Turn started for Otto the Raven
20:20:45
SQ
Turn started for Wiederganger
20:20:46
SQ
Wiederganger uses skill Chop
20:20:47
SQ
Wiederganger uses skill Chop
20:20:48
SQ
Wiederganger uses skill Chop
20:20:48
SQ
Skill [Possessed] removed from [Wiederganger].
20:20:49
SQ
Turn started for Geist
20:20:50
SQ
Turn started for Geist
20:20:52
SQ
Turn started for Geist
20:20:53
SQ
Turn started for Geist
20:20:55
SQ
Turn started for Geist
20:20:57
SQ
Turn started for Lars
20:20:58
SQ
[Lars] executes skill [Batter] on target [Geist]
20:20:58
SQ
Lars uses skill Batter
20:20:59
SQ
Turn started for Elmer
20:21:02
SQ
Turn started for Dietrich
20:21:03
SQ
[Dietrich] executes skill [Batter] on target [Geist]
20:21:03
SQ
Dietrich uses skill Batter
20:21:03
SQ
[Dietrich] executes skill [Batter] on target [Geist]
20:21:03
SQ
Dietrich uses skill Batter
20:21:03
SQ
Geist has died.
20:21:05
SQ
Turn started for Theudobald
20:21:12
SQ
[Theudobald] executes skill [Quick Shot] on target [Wiederganger]
20:21:12
SQ
Theudobald uses skill Quick Shot
20:21:13
SQ
Turn started for Sorrel allahranged
20:21:15
SQ
[Sorrel allahranged] executes skill [Aimed Shot] on target [Necromancer]
20:21:15
SQ
Sorrel allahranged uses skill Aimed Shot
20:21:34
SQ
Turn started for Havard the Fearless
20:21:35
SQ
[Havard the Fearless] executes skill [Cudgel] on target [Wiederganger]
20:21:35
SQ
Havard the Fearless uses skill Cudgel
20:21:35
SQ
Wiederganger has died.
20:21:39
SQ
Turn started for Necromancer
20:21:40
SQ
Necromancer uses skill Possess Undead
20:21:41
SQ
Turn started for Wiederganger
20:21:43
SQ
Turn started for Volker Baner
20:21:45
SQ
Turn started for Wiederganger
20:21:47
SQ
Wiederganger uses skill Slash
20:21:48
SQ
Turn started for Wiederganger
20:21:50
SQ
Wiederganger uses skill Thrust
20:21:51
SQ
Wiederganger uses skill Thrust
20:21:52
SQ
Skill [Possessed] removed from [Wiederganger].
20:21:53
SQ
Turn started for Aslam the Lion
20:21:59
SQ
Turn started for Wiederganger
20:22:00
SQ
Turn started for Einar
20:22:09
SQ
Turn started for Wiederganger
20:22:11
SQ
Turn started for Wiederganger
20:22:13
SQ
Turn started for Wiederganger
20:22:14
SQ
Turn started for Wiederganger
20:22:16
SQ
Turn started for Wiederganger
20:22:18
SQ
Turn started for Wiederganger
20:22:20
SQ
Turn started for Wiederganger
20:22:22
SQ
Turn started for Wiederganger
20:22:24
SQ
Turn started for Yazir the Bear hpatkfa
20:22:25
SQ
[Yazir the Bear hpatkfa] executes skill [Overhead Strike] on target [Wiederganger]
20:22:25
SQ
Yazir the Bear hpatkfa uses skill Overhead Strike
20:22:26
SQ
Turn started for Fallen Hero
20:22:28
SQ
Turn started for Fallen Hero
20:22:30
SQ
Turn started for Fallen Hero
20:22:32
SQ
Turn started for Fallen Hero
20:22:37
SQ
[Elmer] executes skill [Slash] on target [Wiederganger]
20:22:37
SQ
Elmer uses skill Slash
20:22:39
SQ
[Elmer] executes skill [Slash] on target [Wiederganger]
20:22:39
SQ
Elmer uses skill Slash
20:22:41
SQ
[Dietrich] executes skill [Batter] on target [Wiederganger]
20:22:41
SQ
Dietrich uses skill Batter
20:22:43
SQ
[Havard the Fearless] executes skill [Cudgel] on target [Wiederganger]
20:22:43
SQ
Havard the Fearless uses skill Cudgel
20:22:45
SQ
Necromancer uses skill Possess Undead
20:22:50
SQ
[Volker Baner] executes skill [Rupture] on target [Wiederganger]
20:22:50
SQ
Volker Baner uses skill Rupture
20:22:50
SQ
Wiederganger has died.
20:22:51
SQ
[Volker Baner] executes skill [Rupture] on target [Wiederganger]
20:22:51
SQ
Volker Baner uses skill Rupture
20:22:51
SQ
Wiederganger has died.
20:22:59
SQ
[Einar] executes skill [Quick Shot] on target [Wiederganger]
20:22:59
SQ
Einar uses skill Quick Shot
20:22:59
SQ
[Einar] executes skill [Quick Shot] on target [Wiederganger]
20:22:59
SQ
Einar uses skill Quick Shot
20:23:00
SQ
Wiederganger has died.
20:23:00
SQ
[Einar] executes skill [Quick Shot] on target [Wiederganger]
20:23:00
SQ
Einar uses skill Quick Shot
20:23:03
SQ
INFO: Next round issued: 3
20:23:03
SQ
Turn started for Junaid the Viper
20:23:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,6).
20:23:08
SQ
[Junaid the Viper] executes skill [Stab] on target [Geist]
20:23:08
SQ
Junaid the Viper uses skill Stab
20:23:08
SQ
Geist has died.
20:23:09
SQ
[Junaid the Viper] executes skill [Stab] on target [Geist]
20:23:09
SQ
Junaid the Viper uses skill Stab
20:23:09
SQ
Geist has died.
20:23:10
SQ
Turn started for Otto the Raven
20:23:12
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:23:12
SQ
Otto the Raven uses skill Stab
20:23:12
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:23:12
SQ
Otto the Raven uses skill Stab
20:23:12
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:23:12
SQ
Otto the Raven uses skill Stab
20:23:13
SQ
Turn started for Geist
20:23:14
SQ
Geist uses skill Horrific Scream
20:23:16
SQ
Turn started for Geist
20:23:17
SQ
Geist uses skill Horrific Scream
20:23:18
SQ
Turn started for Theudobald
20:23:30
SQ
[Theudobald] executes skill [Quick Shot] on target [Wiederganger]
20:23:30
SQ
Theudobald uses skill Quick Shot
20:23:31
SQ
[Theudobald] executes skill [Quick Shot] on target [Wiederganger]
20:23:31
SQ
Theudobald uses skill Quick Shot
20:23:32
SQ
Turn started for Sorrel allahranged
20:23:34
SQ
[Sorrel allahranged] executes skill [Aimed Shot] on target [Necromancer]
20:23:34
SQ
Sorrel allahranged uses skill Aimed Shot
20:23:35
SQ
Necromancer has died.
20:23:35
UI
Failed to load procedural content "procedural/tacticalentity(25732,14854629,socket,miniboss,arrow)".
20:23:40
SQ
[Sorrel allahranged] executes skill [Throw Axe] on target [Wiederganger]
20:23:40
SQ
Sorrel allahranged uses skill Throw Axe
20:23:41
SQ
Turn started for Lars
20:23:43
SQ
[Lars] executes skill [Batter] on target [Wiederganger]
20:23:43
SQ
Lars uses skill Batter
20:23:43
SQ
Wiederganger has died.
20:23:43
UI
Failed to load procedural content "procedural/tacticalentity(41429,14854619,socket,miniboss,arrow)".
20:23:44
SQ
Turn started for Elmer
20:23:46
SQ
[Elmer] executes skill [Slash] on target [Wiederganger]
20:23:46
SQ
Elmer uses skill Slash
20:23:47
SQ
Turn started for Wiederganger
20:23:50
SQ
Turn started for Aslam the Lion
20:23:50
SQ
Turn started for Wiederganger
20:23:52
SQ
Turn started for Wiederganger
20:23:53
SQ
Turn started for Wiederganger
20:23:54
SQ
Wiederganger uses skill Chop
20:23:55
SQ
Turn started for Wiederganger
20:23:58
SQ
Turn started for Wiederganger
20:24:00
SQ
Turn started for Wiederganger
20:24:01
SQ
Wiederganger uses skill Chop
20:24:02
SQ
Turn started for Wiederganger
20:24:04
SQ
Turn started for Volker Baner
20:24:28
SQ
[Volker Baner] executes skill [Rally] on target [Volker Baner]
20:24:28
SQ
Volker Baner uses skill Rally
20:24:29
SQ
Skill [Rallied] removed from [Volker Baner].
20:24:29
SQ
Skill [Killing Frenzy!] removed from [Volker Baner].
20:24:29
SQ
Turn started for Dietrich
20:24:30
SQ
[Dietrich] executes skill [Batter] on target [Wiederganger]
20:24:30
SQ
Dietrich uses skill Batter
20:24:30
SQ
Wiederganger has died.
20:24:32
SQ
Turn started for Havard the Fearless
20:24:35
SQ
Turn started for Einar
20:24:39
SQ
[Einar] executes skill [Quick Shot] on target [Wiederganger]
20:24:39
SQ
Einar uses skill Quick Shot
20:24:39
SQ
Wiederganger has died.
20:24:40
SQ
[Einar] executes skill [Quick Shot] on target [Wiederganger]
20:24:40
SQ
Einar uses skill Quick Shot
20:24:41
SQ
Turn started for Fallen Hero
20:24:43
SQ
Turn started for Fallen Hero
20:24:44
SQ
Turn started for Fallen Hero
20:24:46
SQ
Turn started for Fallen Hero
20:24:56
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:24:56
SQ
Junaid the Viper uses skill Stab
20:24:56
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:24:56
SQ
Junaid the Viper uses skill Stab
20:24:58
SQ
Turn started for Yazir the Bear hpatkfa
20:25:01
SQ
[Yazir the Bear hpatkfa] executes skill [Overhead Strike] on target [Wiederganger]
20:25:01
SQ
Yazir the Bear hpatkfa uses skill Overhead Strike
20:25:01
SQ
Skill [Rallied] removed from [Yazir the Bear hpatkfa].
20:25:04
SQ
[Lars] executes skill [Batter] on target [Wiederganger]
20:25:04
SQ
Lars uses skill Batter
20:25:06
SQ
[Aslam the Lion] executes skill [Cudgel] on target [Wiederganger]
20:25:06
SQ
Aslam the Lion uses skill Cudgel
20:25:06
SQ
Wiederganger has died.
20:25:12
SQ
Skill [Killing Frenzy!] removed from [Havard the Fearless].
20:25:12
SQ
INFO: Next round issued: 4
20:25:13
SQ
Turn started for Junaid the Viper
20:25:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,8).
20:25:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,4).
20:25:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,11).
20:25:25
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:25:25
SQ
Junaid the Viper uses skill Stab
20:25:25
SQ
Wiederganger has died.
20:25:26
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:25:26
SQ
Junaid the Viper uses skill Stab
20:25:26
SQ
Wiederganger has died.
20:25:27
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:25:27
SQ
Junaid the Viper uses skill Stab
20:25:28
SQ
Turn started for Geist
20:25:29
SQ
Geist uses skill Horrific Scream
20:25:30
SQ
Turn started for Geist
20:25:31
SQ
Geist uses skill Horrific Scream
20:25:32
SQ
Turn started for Otto the Raven
20:25:37
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:25:37
SQ
Otto the Raven uses skill Stab
20:25:38
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:25:38
SQ
Otto the Raven uses skill Stab
20:25:38
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:25:38
SQ
Otto the Raven uses skill Stab
20:25:39
SQ
Turn started for Elmer
20:25:41
SQ
[Elmer] executes skill [Slash] on target [Geist]
20:25:41
SQ
Elmer uses skill Slash
20:25:42
SQ
[Elmer] executes skill [Slash] on target [Geist]
20:25:42
SQ
Elmer uses skill Slash
20:25:42
SQ
Skill [Rallied] removed from [Elmer].
20:25:43
SQ
Turn started for Theudobald
20:25:45
SQ
[Theudobald] executes skill [Aimed Shot] on target [Wiederganger]
20:25:45
SQ
Theudobald uses skill Aimed Shot
20:25:52
SQ
Turn started for Sorrel allahranged
20:25:53
SQ
[Sorrel allahranged] executes skill [Throw Axe] on target [Wiederganger]
20:25:53
SQ
Sorrel allahranged uses skill Throw Axe
20:25:54
SQ
[Sorrel allahranged] executes skill [Throw Axe] on target [Wiederganger]
20:25:54
SQ
Sorrel allahranged uses skill Throw Axe
20:25:54
SQ
Wiederganger has died.
20:25:56
SQ
Turn started for Lars
20:28:07
SQ
Turn started for Wiederganger
20:28:09
SQ
Turn started for Aslam the Lion
20:28:11
SQ
[Aslam the Lion] executes skill [Cudgel] on target [Wiederganger]
20:28:11
SQ
Aslam the Lion uses skill Cudgel
20:28:11
SQ
Wiederganger has died.
20:28:12
SQ
Turn started for Wiederganger
20:28:13
SQ
Wiederganger uses skill Bash
20:28:14
SQ
Turn started for Wiederganger
20:28:15
SQ
Turn started for Wiederganger
20:28:16
SQ
Wiederganger uses skill Chop
20:28:18
SQ
Turn started for Wiederganger
20:28:19
SQ
Wiederganger uses skill Chop
20:28:20
SQ
Turn started for Dietrich
20:28:29
SQ
[Dietrich] executes skill [Batter] on target [Geist]
20:28:29
SQ
Dietrich uses skill Batter
20:28:30
SQ
Skill [Killing Frenzy!] removed from [Dietrich].
20:28:30
SQ
Turn started for Havard the Fearless
20:28:32
SQ
Turn started for Volker Baner
20:28:34
SQ
Turn started for Yazir the Bear hpatkfa
20:28:36
SQ
[Yazir the Bear hpatkfa] executes skill [Overhead Strike] on target [Wiederganger]
20:28:36
SQ
Yazir the Bear hpatkfa uses skill Overhead Strike
20:28:36
SQ
Wiederganger has died.
20:28:37
SQ
[Yazir the Bear hpatkfa] executes skill [Split] on target [Wiederganger]
20:28:37
SQ
Yazir the Bear hpatkfa uses skill Split
20:28:37
SQ
Wiederganger has died.
20:28:39
SQ
Turn started for Fallen Hero
20:28:40
SQ
Fallen Hero uses skill Bash
20:28:41
SQ
Turn started for Einar
20:28:44
SQ
Turn started for Fallen Hero
20:28:45
SQ
Turn started for Fallen Hero
20:28:46
SQ
Fallen Hero uses skill Flail
20:28:48
SQ
Turn started for Fallen Hero
20:29:02
SQ
[Lars] executes skill [Batter] on target [Fallen Hero]
20:29:02
SQ
Lars uses skill Batter
20:29:03
SQ
Skill [Killing Frenzy!] removed from [Lars].
20:29:04
SQ
[Aslam the Lion] executes skill [Cudgel] on target [Fallen Hero]
20:29:04
SQ
Aslam the Lion uses skill Cudgel
20:29:07
SQ
[Havard the Fearless] executes skill [Cudgel] on target [Fallen Hero]
20:29:07
SQ
Havard the Fearless uses skill Cudgel
20:29:07
SQ
Fallen Hero has died.
20:29:15
SQ
[Einar] executes skill [Throw Axe] on target [Fallen Hero]
20:29:15
SQ
Einar uses skill Throw Axe
20:29:16
SQ
Skill [Killing Frenzy!] removed from [Einar].
20:29:17
SQ
INFO: Next round issued: 5
20:29:18
SQ
Turn started for Junaid the Viper
20:29:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (18,9).
20:29:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (18,8).
20:29:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (16,12).
20:29:24
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:29:24
SQ
Junaid the Viper uses skill Stab
20:29:24
SQ
Wiederganger has died.
20:29:25
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:29:25
SQ
Junaid the Viper uses skill Stab
20:29:25
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:29:25
SQ
Junaid the Viper uses skill Stab
20:29:25
SQ
Wiederganger has died.
20:29:26
SQ
Turn started for Geist
20:29:27
SQ
Geist uses skill Horrific Scream
20:29:28
SQ
Turn started for Geist
20:29:29
SQ
Geist uses skill Horrific Scream
20:29:30
SQ
Turn started for Otto the Raven
20:29:32
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:29:32
SQ
Otto the Raven uses skill Stab
20:29:32
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:29:32
SQ
Otto the Raven uses skill Stab
20:29:33
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:29:33
SQ
Otto the Raven uses skill Stab
20:29:34
SQ
Turn started for Theudobald
20:29:36
SQ
[Theudobald] executes skill [Quick Shot] on target [Fallen Hero]
20:29:36
SQ
Theudobald uses skill Quick Shot
20:29:37
SQ
Turn started for Lars
20:29:38
SQ
[Lars] executes skill [Batter] on target [Fallen Hero]
20:29:38
SQ
Lars uses skill Batter
20:29:38
SQ
Fallen Hero has died.
20:29:39
SQ
[Lars] executes skill [Batter] on target [Wiederganger]
20:29:39
SQ
Lars uses skill Batter
20:29:40
SQ
Turn started for Elmer
20:29:41
SQ
[Elmer] executes skill [Slash] on target [Geist]
20:29:41
SQ
Elmer uses skill Slash
20:29:41
SQ
Geist has died.
20:29:42
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:29:42
SQ
Elmer uses skill Slash
20:29:42
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:29:42
SQ
Elmer uses skill Slash
20:29:42
SQ
Fallen Hero has died.
20:29:44
SQ
Turn started for Wiederganger
20:29:46
SQ
Turn started for Sorrel allahranged
20:29:47
SQ
Turn started for Wiederganger
20:29:49
SQ
Turn started for Aslam the Lion
20:29:58
SQ
[Aslam the Lion] executes skill [Rupture] on target [Wiederganger]
20:29:58
SQ
Aslam the Lion uses skill Rupture
20:29:58
SQ
Wiederganger has died.
20:30:00
SQ
Turn started for Havard the Fearless
20:30:02
SQ
Skill [Killing Frenzy!] removed from [Havard the Fearless].
20:30:02
SQ
Turn started for Volker Baner
20:30:03
SQ
[Volker Baner] executes skill [Recover] on target [Volker Baner]
20:30:03
SQ
Volker Baner uses skill Recover
20:30:04
SQ
Turn started for Dietrich
20:30:05
SQ
[Dietrich] executes skill [Batter] on target [Fallen Hero]
20:30:05
SQ
Dietrich uses skill Batter
20:30:06
SQ
[Dietrich] executes skill [Batter] on target [Fallen Hero]
20:30:06
SQ
Dietrich uses skill Batter
20:30:07
SQ
Turn started for Fallen Hero
20:30:08
SQ
Fallen Hero uses skill Bash
20:30:09
SQ
Turn started for Einar
20:30:13
SQ
Turn started for Yazir the Bear hpatkfa
20:30:15
SQ
[Yazir the Bear hpatkfa] executes skill [Overhead Strike] on target [Geist]
20:30:15
SQ
Yazir the Bear hpatkfa uses skill Overhead Strike
20:30:16
SQ
Skill [Killing Frenzy!] removed from [Yazir the Bear hpatkfa].
20:30:16
SQ
Turn started for Fallen Hero
20:30:21
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:30:21
SQ
Junaid the Viper uses skill Stab
20:30:24
SQ
[Sorrel allahranged] executes skill [Throw Axe] on target [Fallen Hero]
20:30:24
SQ
Sorrel allahranged uses skill Throw Axe
20:30:25
SQ
Skill [Killing Frenzy!] removed from [Sorrel allahranged].
20:30:25
SQ
INFO: Next round issued: 6
20:30:26
SQ
Turn started for Junaid the Viper
20:30:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,2).
20:30:28
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:30:28
SQ
Junaid the Viper uses skill Stab
20:30:29
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:30:29
SQ
Junaid the Viper uses skill Stab
20:30:29
SQ
Wiederganger has died.
20:30:30
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:30:30
SQ
Junaid the Viper uses skill Stab
20:30:31
SQ
Turn started for Geist
20:30:32
SQ
Geist uses skill Horrific Scream
20:30:33
SQ
Turn started for Otto the Raven
20:31:12
SQ
[Otto the Raven] executes skill [Stab] on target [Wiederganger]
20:31:12
SQ
Otto the Raven uses skill Stab
20:31:13
SQ
Turn started for Lars
20:31:14
SQ
Skill [Killing Frenzy!] removed from [Lars].
20:31:15
SQ
Turn started for Theudobald
20:31:16
SQ
Turn started for Volker Baner
20:31:17
SQ
[Volker Baner] executes skill [Rally] on target [Volker Baner]
20:31:17
SQ
Volker Baner uses skill Rally
20:31:18
SQ
Skill [Rallied] removed from [Volker Baner].
20:31:18
SQ
Turn started for Elmer
20:31:19
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:31:19
SQ
Elmer uses skill Slash
20:31:20
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:31:20
SQ
Elmer uses skill Slash
20:31:20
SQ
Skill [Rallied] removed from [Elmer].
20:31:20
SQ
Skill [Killing Frenzy!] removed from [Elmer].
20:31:20
SQ
Turn started for Aslam the Lion
20:31:22
SQ
Skill [Killing Frenzy!] removed from [Aslam the Lion].
20:31:22
SQ
Turn started for Wiederganger
20:31:23
SQ
Wiederganger uses skill Chop
20:31:24
SQ
Skill [Overwhelmed] removed from [Wiederganger].
20:31:24
SQ
Turn started for Sorrel allahranged
20:31:26
SQ
[Sorrel allahranged] executes skill [Throw Axe] on target [Wiederganger]
20:31:26
SQ
Sorrel allahranged uses skill Throw Axe
20:31:32
SQ
[Sorrel allahranged] executes skill [Throw Javelin] on target [Wiederganger]
20:31:32
SQ
Sorrel allahranged uses skill Throw Javelin
20:31:32
SQ
Wiederganger has died.
20:31:32
SQ
[Sorrel allahranged] executes skill [Throw Javelin] on target [Fallen Hero]
20:31:32
SQ
Sorrel allahranged uses skill Throw Javelin
20:31:34
SQ
Turn started for Havard the Fearless
20:31:36
SQ
Turn started for Einar
20:31:37
SQ
[Einar] executes skill [Slash] on target [Geist]
20:31:37
SQ
Einar uses skill Slash
20:31:37
SQ
Geist has died.
20:31:37
SQ
[Einar] executes skill [Slash] on target [Fallen Hero]
20:31:37
SQ
Einar uses skill Slash
20:31:37
SQ
Fallen Hero has died.
20:31:38
UI
Failed to load procedural content "procedural/tacticalentity(34009,14854627,socket,miniboss,arrow)".
20:31:41
SQ
[Einar] executes skill [Throw Axe] on target [Fallen Hero]
20:31:41
SQ
Einar uses skill Throw Axe
20:31:42
SQ
Skill [Rallied] removed from [Einar].
20:31:42
SQ
Turn started for Fallen Hero
20:31:43
SQ
Fallen Hero uses skill Bash
20:31:44
SQ
Turn started for Dietrich
20:31:45
SQ
[Dietrich] executes skill [Batter] on target [Fallen Hero]
20:31:45
SQ
Dietrich uses skill Batter
20:31:46
SQ
Skill [Rallied] removed from [Dietrich].
20:31:46
SQ
Turn started for Yazir the Bear hpatkfa
20:31:48
SQ
INFO: Next round issued: 7
20:31:48
SQ
Turn started for Junaid the Viper
20:31:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight_bodyguard" at (19,3).
20:31:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (19,6).
20:31:53
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:31:53
SQ
Junaid the Viper uses skill Stab
20:31:53
SQ
Wiederganger has died.
20:31:53
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:31:53
SQ
Junaid the Viper uses skill Stab
20:31:54
SQ
[Junaid the Viper] executes skill [Stab] on target [Wiederganger]
20:31:54
SQ
Junaid the Viper uses skill Stab
20:31:54
SQ
Wiederganger has died.
20:31:54
UI
Failed to load procedural content "procedural/tacticalentity(23222,14854623,socket,miniboss,arrow)".
20:31:55
SQ
Turn started for Otto the Raven
20:31:57
SQ
[Otto the Raven] executes skill [Stab] on target [Fallen Hero]
20:31:57
SQ
Otto the Raven uses skill Stab
20:31:58
SQ
Turn started for Theudobald
20:31:59
SQ
Turn started for Aslam the Lion
20:32:01
SQ
Turn started for Elmer
20:32:01
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:32:01
SQ
Elmer uses skill Slash
20:32:02
SQ
[Elmer] executes skill [Slash] on target [Fallen Hero]
20:32:02
SQ
Elmer uses skill Slash
20:32:03
SQ
Turn started for Lars
20:32:05
SQ
Turn started for Volker Baner
20:32:06
SQ
[Volker Baner] executes skill [Impale] on target [Fallen Hero]
20:32:06
SQ
Volker Baner uses skill Impale
20:32:07
SQ
Turn started for Havard the Fearless
20:32:09
SQ
Turn started for Sorrel allahranged
20:32:10
SQ
[Sorrel allahranged] executes skill [Throw Javelin] on target [Fallen Hero]
20:32:10
SQ
Sorrel allahranged uses skill Throw Javelin
20:32:11
SQ
[Sorrel allahranged] executes skill [Throw Javelin] on target [Fallen Hero]
20:32:11
SQ
Sorrel allahranged uses skill Throw Javelin
20:32:11
SQ
Fallen Hero has died.
20:32:12
SQ
Turn started for Fallen Hero
20:32:13
SQ
Fallen Hero uses skill Bash
20:32:14
SQ
Skill [Overwhelmed] removed from [Fallen Hero].
20:32:15
SQ
Turn started for Dietrich
20:32:16
SQ
[Dietrich] executes skill [Batter] on target [Fallen Hero]
20:32:16
SQ
Dietrich uses skill Batter
20:32:17
SQ
Turn started for Einar
20:32:18
SQ
[Einar] executes skill [Throw Axe] on target [Fallen Hero]
20:32:18
SQ
Einar uses skill Throw Axe
20:32:19
SQ
Fallen Hero has died.
20:32:19
Resource
Unloading: gfx/orientation_overlay.png
20:32:19
SQ
Skill [Killing Frenzy!] removed from [Junaid the Viper].
20:32:19
SQ
Skill [Dodge] removed from [Junaid the Viper].
20:32:19
SQ
Skill [Dodge] removed from [Otto the Raven].
20:32:19
SQ
Skill [Killing Frenzy!] removed from [Einar].
20:32:19
SQ
Skill [Dodge] removed from [Lars].
20:32:19
SQ
Skill [Killing Frenzy!] removed from [Sorrel allahranged].
20:32:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:32:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:32:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:32:55
SQ
World::onCombatFinished
20:32:56
SQ
TacticalState::onFinish
20:32:56
Resource
Unloading: gfx/entity_1.png
20:32:56
Resource
Unloading: gfx/object_1.png
20:32:56
Resource
Unloading: gfx/object_0.png
20:32:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:32:56
Resource
Unloading: gfx/detail.png
20:32:56
Resource
Unloading: sounds/enemies/ghost_death_01.wav
20:32:56
Resource
Unloading: sounds/enemies/ghost_death_02.wav
20:32:56
Resource
Unloading: sounds/enemies/geist_idle_13.wav
20:32:56
Resource
Unloading: sounds/enemies/geist_idle_14.wav
20:32:56
Resource
Unloading: sounds/enemies/geist_idle_15.wav
20:32:56
Resource
Unloading: sounds/enemies/geist_idle_16.wav
20:32:56
Resource
Unloading: sounds/enemies/geist_idle_17.wav
20:32:56
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
20:32:56
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
20:32:56
Resource
Unloading: sounds/enemies/necromancer_01.wav
20:32:56
Resource
Unloading: sounds/enemies/necromancer_02.wav
20:32:56
Resource
Unloading: sounds/enemies/necromancer_03.wav
20:32:56
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
20:32:56
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
20:32:56
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Unloading: sounds/enemies/dlc2/wake_up_03.wav
20:32:56
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Unloading: sounds/enemies/dlc2/wake_up_04.wav
20:32:56
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Unloading: sounds/enemies/dlc2/wake_up_05.wav
20:32:56
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Unloading: sounds/enemies/dlc2/wake_up_06.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
20:32:56
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Unloading: sounds/enemies/zombie_hurt_02.wav
20:32:56
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Unloading: sounds/enemies/zombie_hurt_03.wav
20:32:56
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Unloading: sounds/enemies/zombie_hurt_04.wav
20:32:56
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Unloading: sounds/enemies/zombie_hurt_05.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_death_01.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_death_02.wav
20:32:56
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Unloading: sounds/enemies/zombie_death_03.wav
20:32:56
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Unloading: sounds/enemies/zombie_death_04.wav
20:32:56
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Unloading: sounds/enemies/zombie_death_05.wav
20:32:56
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Unloading: sounds/enemies/zombie_death_06.wav
20:32:56
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
20:32:56
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Unloading: sounds/enemies/zombie_rise_02.wav
20:32:56
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Unloading: sounds/enemies/zombie_rise_03.wav
20:32:56
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Unloading: sounds/enemies/zombie_rise_04.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_01.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_02.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_03.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_04.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_05.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_06.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_07.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_08.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_09.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_10.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_11.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_12.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_13.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_14.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_15.wav
20:32:56
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Unloading: sounds/enemies/zombie_idle_16.wav
20:32:56
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Unloading: sounds/enemies/zombie_bite_01.wav
20:32:56
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Unloading: sounds/enemies/zombie_bite_02.wav
20:32:56
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Unloading: sounds/enemies/zombie_bite_03.wav
20:32:56
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Unloading: sounds/enemies/zombie_bite_04.wav
20:33:00
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
20:33:02
SQ
Save campaign: 1
20:33:02
Scene
Finished saving scene.
20:33:49
SQ
contract added: Secure Cemetery
20:33:51
SQ
contract removed: 1347
20:34:18
SQ
contract added: Drive Off Nomads
20:34:19
SQ
Location entered: Thalburg
20:34:56
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
20:34:57
SQ
Save campaign: 1
20:34:58
Scene
Finished saving scene.
20:35:09
SQ
contract removed: 1351
20:35:26
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
20:35:27
SQ
Save campaign: 1
20:35:27
Scene
Finished saving scene.
20:35:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
20:35:29
Resource
Unloading: gfx/entity_4.png
20:35:29
Resource
Unloading: gfx/entity_5.png
20:35:29
Resource
Unloading: gfx/entity_2.png
20:35:29
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
20:35:29
SQ
Clearing World Scene
20:35:29
Resource
Unloading: gfx/entity_7.png
20:35:29
Resource
Unloading: gfx/entity_6.png