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Reply To: Capture system (google translation, i’m french)
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A good idea. You can focus on characters with a prehistory “Monster Hunter” in the form of a special line-skills (issued for free, when the character reaches the appropriate level).
Example
Level 0 – “Monster Habits” increases production when fighting monsters by 5% (adds up, i.e. 5 characters of “Monster Hunters” will give 25%). Allows you to find more treasures in the remains of the monster.
Level 3 – “Catching Parasites” – allows you to capture monsters for sale or use in battle. List: spiders, wolves, small nazeri. Increases the duration of the trap net thrown by a character with a skill by 50%.
Level 6 – “Catching Monsters” – allows you to capture monsters for sale or use in battle. List: spiders, wolves, small natskher, hyenas, large wolves, bears. Increases the duration of the trap net thrown by a character with a skill by 50%.
Level 9 – “Monster Slayers” – 35% of the damage dealt to large monsters is always in health, ignoring armor. Increases the number of trophies obtained by 15% when hunting large monsters.
Level 11 – “Master of the Monster” – allows you to catch and tame a large monster (Troll, Snake, White Warg). As long as the tamed animal is alive, it is impossible to catch another one with this character. if a character with this skill dies , the tamed beast becomes an enemy.
Similar to slave drivers, Raiders get 4,8,11 levels of human capture. With each level, the number and quality of captured items increases.