Battle Brothers is now available on GOG here with a 25% launch discount to celebrate the occasion. It comes with all the tactical challenge and goodness, and all the achievements of the Steam version, but none of the DRM. Huzzah!
The 1.1 update to Battle Brothers is here and brings a bunch of additions and changes, as well as various bugfixes – see below for the complete changelog. Also, we’re talking about what we’ll be doing next.
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.
A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.
We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.
Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!
- Added 18 new illustrated events.
- Added 3 new player banners.
- Added 63 colored variants of most common helmets for more customization options.
- Added more options to customize campaign difficulty by introducing separate settings for ‘Economic Difficulty’, ‘Combat Difficulty’ and ‘Starting Funds’. See tooltips for more information.
- Added optional ‘Reset Equipment After Battle’ setting to automatically place equipment back into the inventory slot it was in before battle, if possible.
- Added additional ambient sounds for settlements.
- Changed combat log to show more detailed information, including hit chances, dice rolls for enemies and damage to shields.
- Changed ‘Bags & Belts’ perk to also remove the fatigue penalty for carrying items in any bag slot.
- Changed fatigue cost of ‘Indomitable’ perk active skill to 20, down from 25.
- Changed various minor things to improve game balance and pacing.
- Fixed ‘Lone Wolf’ perk effect sometimes not updating correctly after movement.
- Fixed potentially wrong healing time displayed in medical supplies tooltip.
- Fixed specific ambitions not being recorded as fulfilled when engaging two enemy parties in quick succession.
- Fixed issue with ‘Armed Courier’ contract during an active late game crisis.
- Fixed two potential issues with the ‘Siege Fortification’ contract.
- Fixed issue when retreating at a specific point during the ‘Free Greenskin Prisoners’ contract.
- Fixed game potentially hanging when loading an ambush with a large number of opponents.
- Fixed auto-loot sometimes granting loot to the player even if not having won the battle.
- Fixed situations at settlements sometimes not being resolved correctly.
- Fixed tavern rumors about famed helmets incorrectly referring to them as weapons.
- Fixed various minor issues.
We’re happy to announce that the Digital Lore & Art Book, which is part of the Supporter Edition of Battle Brothers, has been finalized and released. If you own it, it will download automatically to the ‘Extras’ folder of your game installation.
The book documents many of the artistic choices and iterations we made during the development, and our reasoning behind it. As such, it is as much a documentary on the visual aspects of the game as it is an art book to flip through. At the same time, you’ll also find additional lore on the game’s factions, written by the game’s writer, Casey Hollingshead.
This book is dedicated to our brothers-in-arms who supported the development of Battle Brothers above and beyond by getting the Supporter Edition. The game wouldn’t be the same without you – thank you from all of us!
The 1.1 Update
Work is also progressing on the 1.1 update to the game. As announced last time, we are are having our post-release vacations this month, so you can expect the update to be finished and go live later in June, which is also when we’ll announce our future plans. See you then!
It’s been one month now since Battle Brothers graduated from Early Access and was released a finished game into the world. Let’s talk about what’s next!
Battle Brothers finally graduated from Early Access and was released a finished game last Friday, one week ago. It’s been a very busy week for us, but also a satisfying one, as the game was received very favorably and is still performing decently in terms of sales.
Our focus for the next few weeks is finishing the Art & Lore Book for the Supporter Edition, and taking care of any remaining bugs and technical issues that are coming to light now that so many more people are playing the game at once. We’ll all be taking a break from development later in April to recharge our batteries, as working on the game for so long has been taxing for everyone, and really, we could all use a vacation.
And then? Based on how the game has performed so far, and will continue to perform in the coming weeks, we’ll determine if and how we can continue to develop Battle Brothers, both with free updates for everyone, and a potential sizable DLC that would add new content and mechanics. At the same time, we’ll also determine whether adding support for different languages, and some kind of modding, is viable. We’ll keep you updated!
It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th, 2017.
Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. We hope you enjoy playing Battle Brothers as much as we enjoyed developing it – and given a successful launch, this won’t be the end of the road.
With the game’s release, the soundtrack is now also available as a separate DLC. If you’re the owner of the Deluxe or Supporter edition, it’ll be automatically delivered to you via Steam. The Art & Lore book will become available in the coming weeks.
Let’s celebrate this momentous occasion with our new gameplay trailer for launch and final feature list of the Battle Brothers 1.0 release.
- Manage a medieval mercenary company in a procedurally generated open world.
- Fight complex turn-based tactical battles with historical equipment and brutal injuries.
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
- Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- A dynamic event system with atmospheric encounters and tough decisions outside of combat.
- Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat along with new contracts, enemies and events.
- Two full hours of orchestral soundtrack.
- 70 Steam Achievements and Steam Trading Cards