Dev Blog #19: On Worldmap Locations

The strategic worldmap in Battle Brothers is filled with opportunities for adventure, battles and interaction. One of these opportunities are locations that you can explore, destroy and plunder or trade with. In this week’s developer’s blog we want to present you a couple of these locations.

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Dev Blog #18: Character Traits and Backgrounds

Battle Brothers is a game where attachment to the individual characters in your retinue is an essential part of the game. Today we explain how we use character backgrounds and traits to create characters that feel unique from the moment you hire them, and that you can relate and get attached to (only to see them getting horribly slaughtered by some axe-wielding skeleton).

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Dev Blog #17: Progress Update – Villages, Day/Night Cycle, Banners and more

While work on the tactical combat has been reduced to a minimum we are making great progress on the worldmap. As we are setting up all the basic features and functionalities we already have some stuff to show and a packed list of things to come next. Read more below! Read more…


New Gameplay Video: Hunting Werewolves

As work is continuing on the game we felt it was about time to give you another gameplay video so that you can see what status the game is in right now.

This time we are going werewolf hunting in the night. But beware, there are things worse than werewolves lurking in the shadows! You will see some new features like the inventory management and decapitations – yikes!

So without further explanations, here is the video:

Header Marching Panel

Dev Blog #16: Progress Update – Game Trailer, Perk System and Character Screen Redesign

We have a bunch of new things to show you this week. As work continues on the strategic part of the game, we give you a preview on the perk system for Battle Brothers. We also have a new weapon, the Flail, and decided that the character and equipment screen should have a layout redesign based on player feedback. But first, the trailer.  Read more…


Dev Blog #15: Progress Update – Fatalities, new weapons and more…

While we said before that our focus is now on the strategy part of the game, we’re constantly tempted to add little things to the tactical part as well. Seeing you play the demo and provide feedback gives us a lot of inspiration, and this is why this week we went back and added some new features and reworked others.

If you haven’t played our combat demo yet, get it here (DOWNLOAD) and tell us what you think and what you would like to see in the game! Do mind that the changes below are not part of the demo yet.

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