Header LP Final Episode

Dev Blog #39: Progress Update – Background and Trait Icons, Escorting Caravans, Final Let’s Play Episode

Over the last week we’ve been focusing on filling up missing content, playtesting and balancing the game. Most changes and additions are rather small by themselves but the game as a whole is making big progress as a whole. Furthermore we have the fourth and final Let’s Play episode of our little series for you!

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Let’s Play Battle Brothers continued (Pre-Early Access Version)

Our Let’s Play adventures continue in part 2 and 3 this week. All the while we’re busy at work polishing those rough edges and hunting down all the bugs. We should have a progress update for you next week with a bunch of new features and assets that have made it into the game.


Let’s Play Battle Brothers Part 1 (Pre-Early Access Version)

We are ecstatic to be able to show you the first full gameplay video of Battle Brothers!

This Let’s Play was done with a development build that is still very much work in progress. Although the game isn’t ready yet to be released at this point, it should already give you a good idea on what the Early Access will look like and how a campaign in Battle Brothers plays. This is part 1 of a small series and a couple of additional episodes will follow over the next week.


Dev Blog #38: Progress Update – Bandits, Militia, Rivers and more

We’ve been busy this past week adding a whole bunch of smaller features and new assets to the game. Bandits are now available for you to fight in tactical combat – our first opposing faction that consists almost entirely of humans. Also, militia is now desperately defending their homes in tactical combat as well. But that’s not all.

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Hiring UI Developer & Game Preview (German)

Due to a recent change in our team we are now looking for a UI programmer to support us in the development of our project. If you are an experienced UI programmer, this can be a chance for you to become a part of Overhype Studios and develop Battle Brothers together with us! See below for more information.

Also, the venerable Writing Bull was nice enough to sit down with our very own Jaysen yesterday and do a guided Let’s Play while interviewing about the game, our development and our future plans. The interview is in German only and well worth a listen. Take a look at the first of three parts here:

Also, you may want to check out his Blog (German) on game culture and strategy gaming. Thanks again!

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castle screen header

Dev Blog #37: Progress Update – Village Screen and Mercenary Contracts

We hope you all had a great holiday time and a happy new year!

After the holidays it’s back to work – and we’re happy to announce that our last missing core mechanic, the mercenary contracts, has now made it into the game. From now on it is adding meat to the bones, that is content, polishing and eventually secondary features. Read up in our progress update on villages, castles and mercenary contracts to learn more. Read more…