Dev Blog #41: Progress Update – Weapon Durability, New Perks, Clouds

So much work! Our current focus is on getting the balance right for our upcoming Early Access release and hunting down all those pesky bugs. Over the last two weeks we had two major changes: We’ve added durability of weapons and did a rework of all 42 perks in the game. Also, we managed to squeeze in moving clouds on the worldmap.

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Dev Blog #40: Progress Update – Campaign Customization, Retreating and Desertion, Men-at-Arms, Zombie Overhaul

As always we’ve added a bouqet of new features and content over the past two weeks. This time we have a new start campaign screen with difficulty and banner selection, more in-game mechanics with the ability to order retreat from combat, and mercenaries deserting you if you run out of money and/or food. And that’s not all. Let’s go into the details.

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Header LP Final Episode

Dev Blog #39: Progress Update – Background and Trait Icons, Escorting Caravans, Final Let’s Play Episode

Over the last week we’ve been focusing on filling up missing content, playtesting and balancing the game. Most changes and additions are rather small by themselves but the game as a whole is making big progress as a whole. Furthermore we have the fourth and final Let’s Play episode of our little series for you!

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Let’s Play Battle Brothers continued (Pre-Early Access Version)

Our Let’s Play adventures continue in part 2 and 3 this week. All the while we’re busy at work polishing those rough edges and hunting down all the bugs. We should have a progress update for you next week with a bunch of new features and assets that have made it into the game.


Let’s Play Battle Brothers Part 1 (Pre-Early Access Version)

We are ecstatic to be able to show you the first full gameplay video of Battle Brothers!

This Let’s Play was done with a development build that is still very much work in progress. Although the game isn’t ready yet to be released at this point, it should already give you a good idea on what the Early Access will look like and how a campaign in Battle Brothers plays. This is part 1 of a small series and a couple of additional episodes will follow over the next week.


Dev Blog #38: Progress Update – Bandits, Militia, Rivers and more

We’ve been busy this past week adding a whole bunch of smaller features and new assets to the game. Bandits are now available for you to fight in tactical combat – our first opposing faction that consists almost entirely of humans. Also, militia is now desperately defending their homes in tactical combat as well. But that’s not all.

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