My main problem with the vision penalty for helmets is how it stacks/interacts with fighting at night. Either vision penalty for wearing helmets should be removed, or the night time vision penalty should only affect *max* vision range, not your actual vision range. At night, my characters with full helms literally cannot see anything unless it’s in the square next to them. They can’t even use javelins at night and that makes no sense whatsoever. Having the nighttime vision penalty say that the maximum vision radius is 5 tiles, before factoring in any traits, would be a significant improvement I feel. Alternatively, not having vision penalties for helmets would fix the problem.