Reply To: Paul´s Art Corner

Avatar photoLove Gun

Far more interesting: Objects occupying more than 1 combat tile. Due to the way our game engine works we had to be creative to find a solution to make this work. Heres how we are doing it. We are cutting up the object into pieces and put them back together when the combat map is generated.

Hey Paul,
is this also the solution for multi tile enemies?

And another thing: Seeing the pictures, I thought, it would be a cool thing, that would add to the atmosphere, if sometimes fitting weapons, that would be usable, would lie next to certain objects(or could be “looted” from them), e.g. a wooden stick from a camp fire, an axe from the split-wood-object or a knife or butchers’ cleaver from a table.

PS: Have you got more info about the Goblin Longaxe and the Shaman Staff ? ^^