Yeah. Don’t worry. I’m not in a total support of old English dialogue. I’m just pointing out that if the devs really wanted the characters to sound like their time, they would use that sort of dialogue. I know there isn’t really a main character but the game starts you off as if there is one. The battle in the beginning and the tutorial events lead you to believe there is some sort of leader. They should at least do the loyal trait thing with the first three mercenaries. I’m glad to hear feedback on some of the other points I made. The black tiles fog of war could also be changed so that when a mercenary sees from a higher elevation, it reveals what the surrounding area in the map looks like.