e: on your next turn after your shield is smashed, the damage bonus from double-grip is doubled to 50%, but not if you have another shield in reserve.
Now or Never: on your next turn after a hit that reduces your hit points to fewer than 50%, the action point and fatigue costs of attacks are reduced by 25% (rounded down).
One with Your Prey: gain an additional +5% chance to hit every time you attack the same opponent with melee or ranged attacks, and an additional -5% chance of being hit every time you are attacked by the same opponent with melee or ranged attacks. Bonuses are not re-set with hits, but the attack bonus is re-set as soon as you a
Good. I like.