Reply To: First feedbacks after last update (new skills and injuries)

Avatar photoHanekem

My one concern is that a couple of the injuries cause a % decrease on damage dealt, that is reasonable for most weapons, with the exception of the Crossbows. the effect of those wounds there would be to increase the AP cost for reloading (since it is where strength is applied with that weapon)
I know making a unique rule for one weapon type could be annoying codewise but it bugs me, and wanted to bring this to attention