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Reply To: First feedbacks after last update (new skills and injuries)
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I generaly liked new update, but some points. Mostly about weapon balance.
1) After introduction of warbow (and changed point-blank mechanics) crossbows more or less useless, especially on later stages of game, when you have decent marksmen and must hit fast/far/hard to survive. Bow speciality perk gives warbow immense advantage over crossbow to push things more.
2) Same thing – I myself found swords inferior to other melee choices for specialist. Yes, they have their pros and can be used for some fancy agility build (not my thing), but… Most of end-game challenges leaves them lacking in so needed power.
3) New long axe is generaly FAR more usefull choice for 2d line (SPLIT SHIELDS!) over billhook with it sitiational pull ability. This comes to extent where billhook is almost irrevelent weapon.
For me main pain/horror/imbalance of the game – large orc warbands (with lot of warriors/warchief). In order to defeat them somewhat reliably you must abandon most of variety and fun in warband-building – use very strict perk configuration, practise “recruit eugenics”, savescamming and heavy calculated abuse of game mechanics and AI.
Every time when I trying play with fun, diversed and more or less random band of average joes, they simply farking annihilated by orcs. But boring “powerplay”, munchkins band have some success. This is sad. My be I just bad commander :/