I’ve been thinking that it is necessary to change the mechanics of the puncture. the opponent should not be exposed to this strike if his chance is actually negative. For example – your knight has 70 def, even if the goblin ambusher melee skill is 80 (though this is nonsense) chance of hitting would be minus 5%, and on the fact that the game will be considered a plus 5, and of course the great random- goblin gets the first strike. it is sh…bad.
Puncture is too powerful and dangerous conditions in this game – you can not so simply to give 5% to any opponent especially when the opponents are always more and they do not care about the loss