Reply To: Some conceptual ideas

Avatar photoMerkwuerdigliebe

Hunting: If I have a hunter/poacher in my party, I should be able to track animals – the same way as enemies. If I happen upon a herd of deer, I would like to engage them in combat, see how many I can hunt down before they run away and skin and butcher the successfully shot ones (if I have an actual butcher in my party, I get more meat or some other extra product I can sell).

This goes in the general direction of more meaningful advantages from different professions of your recruits. Hunters could give you some extra scouting (including for combat prep) and woodspeople could give you faster movements in forests etc.