I adore this kind balancing. :D It’s a big relief to know that this is the approach you’re taking, rather than just looking at damage numbers. Tweaking the AI keeps spearwalls useful and makes the enemy feel more alive (when alive) because they actually react to you using it, rather than just jumping into the meatgrinder. It adds more tactical depth to the game as well since I can now use spears to either deny ground, funnel enemies in a direction or force them to fight on my terms, just like how real spears are used. Details like this really add a lot of life to combat and how you approach different enemies.