Reply To: Random world map

#472
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Keymaster

Yep. We also have agricultural assets (like farm land) we place near villages and towns, as medieval towns obviously relied heavily on those. While we don’t have natural resources on the map as a gameplay concept, we try to have towns placed near fertile land (grassland, forest, rivers) and not in the middle of some baren wasteland. If you have some further good suggestions, I’d be happy to hear them!

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