Reply To: The Commander


I don’t want a PC that wears PC armor and who can’t be killed, so it’d have to be an AI commander if any such role were to be implemented.

It would be nice to have a commander for flavor, but I don’t know what roles I’d be willing to leave to the AI when it comes to leading the company. It would be interesting to add status affects based on the perks or traits of said leader to the market, as well as the recruitment of additional brothers, but I can’t say I’d jump for joy over those features being implemented.

Basically, at the end of the day, we as the player dictate where the company goes, what contracts the company takes on, and how the fighting goes. For all intents and purposes, we are the commander. Perhaps what we need is some sort of officer mechanic. Again, not sure what this would add, or if it’s even needing, but there’s the suggestion at any rate.