>> On a particular Shieldwalling Orc (forgot which type), my 110 Melee Skill Swordmaster had the max ninety five percent; interestingly, my only 93 Melee Skill Swordmaster had a paltry eighty three percent!
So, yes, 90 Melee Skill is clearly not enough.
It depends on your objective. If you’re aiming for melee skill high enough to achieve 95% hit chance against the most agile enemy, regardless of odds against you, I think your melee skill can never get too high.
If you aim for optimal melee skill (highest average hit chance against all types of enemies/stats invested). You have to consider factors such as:
1) how many % of enemies have a shield?
2) how much chance they will use shieldwall?
For this reason, highest melee skill definitely doesn’t equal to optimal melee skill.
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You sure your 110 melee skill has 95% hit chance against shieldwall? Let’s say a shield reduce hit chance by 10%, shieldwall will reduce 20% hit chance in total, so 110 melee skill should be 90% hit chance if there are no other factors such Fast Adaption, weapon accuracy, height difference, overwhelmed etc. Not to mention some shield reduce hit chance by 15%, thus reduce 30% hit chance with shieldwall. 110-30 =80