Another good thing about strong wildman combo is that he can wear 35 fatigue worth of equipment before it starts to lower his initiative.
I’ve just tried this and Jaffai is correct. I never imagined or noticed the relationship between initiative and max fatigue penalty is actually NOT linear. O|¯|_ To be precise, I never imagined there is some sort of upper/lower cap in this relationship.
By the way, is this info mentioned somewhere in game? I’ve never seen it.