if I understand correctly you have created the mechanics for the game in which the mercenary receives or removes some of their character traits. While it works through selections in the dialogues. Is it possible to expect the mechanics of the emergence of removal of such traits depending on the action performed by your mercenary in combat. For example, a series of successful murder – you get the trait – master of the sword or axe adds you +5 to melee skill , the mercenary was on the verge of death or have received too many blows – features of fragile or cowardly. I think it would be very good for this game.