maybe I have been a bit misleading The worldmap rework refers mostly to game design. Size of the world, factions, contracts, reputation – goal of the game.
It looks like it was I who was imprecise.
I simply threw in some examples where map has been used in an interesting way, one that made them resemble a board games. With that said your game does share same approach that I like (even more so in tactical battles, thanks to the stands all characters are located on). Besides that I was simply wondering what kind of rework you had in mind when you mentioned reworking the big worldmap rework as it sounded more than just redrawing it.
Here are some examples I mentioned ealier: Hegemony Rome: The Rise of Ceasar, Endless Legend, Ticket to Ride.