Hrm. Guess these folks don’t enjoy X-com or DnD if they abhor random hit rolls? I hve the feeling that the randomness is an intended feature to represent the crap that life throws at you. Folks playing Darkest Dungeon have the same complaint.
I find Pillars of Eternity’s solution interesting: Total roll of 0-15 is a miss, 15-50 is a graze for half damage, 50-100 is a regular hit, 100+ is a crit. Battle brothers would be 50-75 is a hit and 75-100+ is a head shot/crit I suppose. Would totally mess up the current balance of the game, but it is a solution.
How does that sound to you, RusBear?