Reply To: Playing As Non-Human Factions


It’s an idea predicated and rooted in all of the mechanics and concepts of the game.

Granted being an Undead or Orc warband that loots, plunders and fulfills offensive contracts against villages/merchants is a very different vantage from a group of mercenaries that works on their behalf, but is ultimately similar in terms of actual gameplay; different opponents, different premises for combat, different situations, but ultimately it’s a skirmishing throwdown with your guys against theirs.

Hell, if they made this an expansion to the core game I would not object at all.