We’re considering different ways of improving the experience of playing on densely packed combat maps, like forests. There have been a lot of good suggestions by you guys regarding this, it’s just that we’ll focus on the worldmap rework first, then overhaul the combat tiles, and then see what actions need to be taken. That said, the fact that ranged weapons perform worse in forests and similar environments providing lots of cover is working as intended, and I dare say authentic.