Reply To: [suggestion] Clearly unbalanced enemies

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This is a build for my ranged guys. Honestly any 2-Handed weapon is fine, I just like swords. They have the most flexible special attacks, have +10% to hit, have 30% chance to stun on a normal attack and are light. The lightness gives my guy a solid chance of having higher initiative which means when an enemy closes to melee range there is a good chance my guy can quick swap for 1 melee attack and then again the next round by having higher initiative.

And this is that initiative based 2-hander I had mentioned except I’ve built him to use his perk points for defense