Reply To: Enemies doesn't attack as a group

Avatar photojuanval

Anyway, a scattered enemy should hear the sound of battle and rush into it to help their companions. It’s not realistic to see an isolated bandit rushing into battle once he is discovered (in a map corner), against my 6-8 men when all their companions are killed.
In XCOM (and the lovely xenonauts), an isolated allien is dangerous because it can kill a soldier with a shot. In Battlebrothers, an isolated zombie is an easy target for our archers and doesn’t represent any danger.
It would be nice to see battles where all enemies go straight to to the fight.

It’s great to read your clear and big explanations. Not only a few words. ;D