Topic: Clearer Contract-Related Footprints!

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  • #17684
    Avatar photoWargasm
    Participant

    If you accept a “follow thieves” or “hunt direwolves” contract, it’s sometimes almost impossible to see any footprints (especially if the terrain is snow or steppe). Another, similar problem is that sometimes yourselves and other parties have already been roaming all around the local terrain, so that there’s a muddle of prints and you keep tracking the wrong ones. How about some more obvious contract-related footprints (e.g. red or black)?

    #17687
    Avatar photoSarissofoi
    Participant

    Well you can do it by yourself. All you need is gimp and 7zip.

    #18978
    Avatar photoMerkwuerdigliebe
    Participant

    I actually like the fact that sometimes the tracks are hard to find – Just like in real life, sometimes it’s really hard to track the people/wolves you are looking for down.
    And you know what you’re getting into when you accept the contract, so it’s up to you to evaluate the risks and benefits.

    #18993
    Avatar photoRap
    Keymaster

    The next update uses a different color for footprints and has contract-related footprints stand out a bit.

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    #18994
    Avatar photoWargasm
    Participant

    I actually like the fact that sometimes the tracks are hard to find – Just like in real life, sometimes it’s really hard to track the people/wolves you are looking for down.
    And you know what you’re getting into when you accept the contract, so it’s up to you to evaluate the risks and benefits.

    Yeah, but, in real life, you could use/develop some legitimate tracking skills to hunt them down, which might make it an enjoyable experience in itself. All you can do in the game when there are no visible footprints is either (a) stay still just outside the settlement until the direwolves appear and say “I say, we’re over here; would you mind awfully having a fearsome fight with us this fine day?”, or (b) head off in the general direction specified for the thieves’ location and hope you bump into them (or go to the top of a nearby mountain and hope you’ll be able to see them).

    There’s not much risk/reward calculation about it. Usually the pay is relatively poor, but you want to take it because of the prospect of an enjoyable battle yielding plentiful loot. The occasions on which you actually fail to find the thieves are very few; it’s just that there’s often a long, tedious, monotonous, unrewarding, not very challenging and not very skill-based process to endure before you come upon them.

    You don’t think: “will taking on this contract break the company”. You think: “we’re almost certainly going to win a battle and get some decent loot, but we’re probably going to have to endure an irritating waste of time first”.

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