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Topic: Critical Exception: Crashing when contract expires
Home › Forums › Battle Brothers: Bug Reports › Critical Exception: Crashing when contract expires
- This topic has 1 reply, 2 voices, and was last updated 4 years, 3 months ago by Rap.
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18. September 2020 at 11:44 #27205japaParticipant
What the title says. I’m about 84 days in, and the greenskin invasion began in my world. I didn’t have any issues with these crashes until the major event. I’ve tried to reload an older save, but it still crashes. I can go anywhere, be doing anything anywhere in the world, and it just pops up the critical exception window by just wandering around, or setting up camp. Happens after the log records “contract removed 236” Here is the log:
11:22:23Platform
Setting video mode
11:22:23Platform
Finished setting video mode
11:22:23Core
Using write path: C:\Users\natur\Documents\Battle Brothers
11:22:23Core
Initializing Resource Manager
11:22:23Core
Initializing Input Manager
11:22:23Core
Initializing Render Manager
11:22:23Renderer
Allocated Renderbuffer in excess of 3072kb.
11:22:23Renderer
Vendor: NVIDIA Corporation
11:22:23Renderer
Device: GeForce GTX 1050 Ti/PCIe/SSE2
11:22:23Renderer
Version: 4.6.0 NVIDIA 451.48
11:22:23Renderer
Shader Version: 4.60 NVIDIA
11:22:23Renderer
Framebuffer Support: Yes
11:22:23Core
Initializing Sound Manager
11:22:23Core
Initializing Scene Manager
11:22:23Resource
Unloading: shaders/solid.vs
11:22:23Resource
Unloading: shaders/solid_pass0.fs
11:22:23Resource
Unloading: shaders/simple.vs
11:22:23Resource
Unloading: shaders/simple.fs
11:22:23Resource
Unloading: shaders/sprite.vs
11:22:23Resource
Unloading: shaders/sprite.fs
11:22:23Resource
Unloading: shaders/sprite_dof.vs
11:22:23Resource
Unloading: shaders/sprite_dof.fs
11:22:23Core
Initializing Script Manager
11:22:24Core
Initializing UI Manager
11:22:24Resource
Unloading: shaders/ui.vs
11:22:24Resource
Unloading: shaders/ui.fs
11:22:24Core
Initializing Input Action Manager
11:22:24Core
Initializing State Manager
11:22:24Core
Initializing Persistence Manager
11:22:24Resource
Unloading: brushes/debug.brush
11:22:24Resource
Unloading: brushes/detail.brush
11:22:24Resource
Unloading: brushes/effects_0.brush
11:22:24Resource
Unloading: brushes/entity_0.brush
11:22:24Resource
Unloading: brushes/entity_1.brush
11:22:24Resource
Unloading: brushes/entity_2.brush
11:22:24Resource
Unloading: brushes/entity_3.brush
11:22:24Resource
Unloading: brushes/entity_4.brush
11:22:24Resource
Unloading: brushes/entity_5.brush
11:22:24Resource
Unloading: brushes/entity_icons.brush
11:22:24Resource
Unloading: brushes/object_0.brush
11:22:24Resource
Unloading: brushes/orientation_overlay.brush
11:22:24Resource
Unloading: brushes/terrain.brush
11:22:24Resource
Unloading: brushes/transitions.brush
11:22:24Resource
Unloading: brushes/ui.brush
11:22:24Resource
Unloading: brushes/world_decals.brush
11:22:24Resource
Unloading: brushes/world_detail.brush
11:22:24Resource
Unloading: brushes/world_entity_0.brush
11:22:24Resource
Unloading: brushes/world_settlement.brush
11:22:24Resource
Unloading: brushes/world_special.brush
11:22:24Resource
Unloading: brushes/world_tiles.brush
11:22:24Resource
Unloading: brushes/world_weather.brush
11:22:24Resource
Unloading: shaders/fow.vs
11:22:24Resource
Unloading: shaders/fow.fs
11:22:24Texture
Texture “gfx/fow.png” (ID: 5) took up approximately 16384kb in video memory.
11:22:24Resource
Unloading: shaders/water.vs
11:22:24Resource
Unloading: shaders/water.fs
11:22:24Texture
Texture “gfx/water.png” (ID: 6) took up approximately 16384kb in video memory.
11:22:24Texture
Texture “gfx/world_tiles.png” (ID: 7) took up approximately 43680kb in video memory.
11:22:24Texture
Texture “gfx/world_special.png” (ID: 8) took up approximately 256kb in video memory.
11:22:24Texture
Texture “gfx/terrain.png” (ID: 9) took up approximately 10912kb in video memory.
11:22:24Texture
Texture “gfx/transitions.png” (ID: 10) took up approximately 5456kb in video memory.
11:22:24Resource
Parsed Resource Package “preload/on_start.txt” with 5 items.
11:22:24Resource
Started loading Resource Package “preload/on_start.txt”.
11:22:25Texture
Compressed texture “gfx/effects_0.png” from 16384kb to 4096kb.
11:22:25Texture
Compressed texture “gfx/world_weather.png” from 32768kb to 8192kb.
11:22:25Texture
Texture “gfx/ui.png” (ID: 13) took up approximately 10922kb in video memory.
11:22:25Texture
Texture “gfx/fonts/cinzel_bold_20.png” (ID: 14) took up approximately 512kb in video memory.
11:22:25Texture
Texture “gfx/fonts/cinzel_bold_100.png” (ID: 15) took up approximately 8192kb in video memory.
11:22:30UI
Screen ‘RootScreen’ successfully registered.
11:22:30UI
Screen ‘ConsoleScreen’ successfully registered.
11:22:30UI
Screen ‘LoadingScreen’ successfully registered.
11:22:30UI
Screen ‘TooltipScreen’ successfully registered.
11:22:30UI
Screen ‘DialogScreen’ successfully registered.
11:22:30UI
Screen ‘TacticalScreen’ successfully registered.
11:22:30UI
Screen ‘TacticalCombatResultScreen’ successfully registered.
11:22:30UI
Screen ‘TacticalDialogScreen’ successfully registered.
11:22:30UI
Screen ‘WorldScreen’ successfully registered.
11:22:30UI
Screen ‘WorldTownScreen’ successfully registered.
11:22:30UI
Screen ‘WorldGameFinishScreen’ successfully registered.
11:22:30UI
Screen ‘WorldEventPopupScreen’ successfully registered.
11:22:30UI
Screen ‘WorldEventScreen’ successfully registered.
11:22:30UI
Screen ‘WorldCombatDialog’ successfully registered.
11:22:30UI
Screen ‘WorldRelationsScreen’ successfully registered.
11:22:30UI
Screen ‘WorldObituaryScreen’ successfully registered.
11:22:30UI
Screen ‘MainMenuScreen’ successfully registered.
11:22:30UI
Screen ‘WorldMenuScreen’ successfully registered.
11:22:30UI
Screen ‘TacticalMenuScreen’ successfully registered.
11:22:30UI
Screen ‘WorldCharacterScreen’ successfully registered.
11:22:30UI
Screen ‘TacticalCharacterScreen’ successfully registered.
11:22:30SQ
RootState::onShow()
11:22:30Resource
Parsed Resource Package “preload/on_running.txt” with 44 items.
11:22:30Resource
Started loading Resource Package “preload/on_running.txt”.
11:22:31Texture
Texture “gfx/entity_0.png” (ID: 16) took up approximately 43690kb in video memory.
11:22:31Texture
Texture “gfx/entity_3.png” (ID: 20) took up approximately 10922kb in video memory.
11:22:31Texture
Texture “gfx/entity_icons.png” (ID: 42) took up approximately 43690kb in video memory.
11:22:32Texture
Texture “gfx/world_detail.png” (ID: 43) took up approximately 87381kb in video memory.
11:22:32Texture
Texture “gfx/world_entity_0.png” (ID: 45) took up approximately 21845kb in video memory.
11:22:32Texture
Texture “gfx/world_settlement.png” (ID: 46) took up approximately 43690kb in video memory.
11:22:32Texture
Texture “gfx/world_decals.png” (ID: 47) took up approximately 10920kb in video memory.
11:22:36SQ
Load campaign: autosave
11:22:36SQ
Save version: 49
11:22:37Scene
Finished loading scene.
11:22:37Texture
Texture “gfx/entity_4.png” (ID: 85) took up approximately 10922kb in video memory.
11:22:38SQ
contract added: Drive Off Barbarians
11:22:38SQ
contract added: Hunting Beasts
11:22:38SQ
contract added: Marauding Greenskins
11:22:38SQ
contract added: Escort Caravan
11:22:38SQ
contract added: Destroy Orc Camp
11:22:38SQ
contract added: Find Location
11:22:38SQ
contract added: Escort Caravan
11:22:38SQ
contract added: Drive Off Barbarians
11:22:38SQ
contract added: Find Location
11:22:38SQ
contract added: Armed Courier
11:22:38SQ
contract added: Return Item
11:22:38SQ
contract added: Drive Off Brigands
11:22:38SQ
contract added: Find Location
11:22:38SQ
contract added: Return Item
11:22:38SQ
contract added: Armed Courier
11:22:38SQ
contract added: Find Location
11:22:38SQ
contract added: Escort Caravan
11:22:38SQ
contract added: Escort Caravan
11:22:38SQ
contract added: Defend settlement
11:22:38SQ
contract added: Secure Cemetery
11:22:38SQ
contract activated: Escort Envoy (id: 252)
11:22:53SQ
Location entered: Kaltenhof
11:23:05SQ
contract removed: 236
11:23:10Core
A critical exception occured.
11:23:10Core
Modules & Application Stacktrace:
SymInit: Symbol-SearchPath:21. September 2020 at 11:53 #27221RapKeymasterPlease send over your save to contact@overhypestudios.com
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