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Topic: How to get mad in BB in a few steps(update 0.4.1.5)
Home › Forums › Battle Brothers: Game Discussion & Feedback › How to get mad in BB in a few steps(update 0.4.1.5)
- This topic has 18 replies, 6 voices, and was last updated 9 years, 5 months ago by RusBear.
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19. July 2015 at 10:17 #5339EVANS UAParticipant
1.Start a game
2.Find a bandit hideout\ork boss “fortress”\any type of undead building with fallen heroes
3.save a game
4.Start a battle
5.Find out that here is no useful loot(named items) on that bandit leader(etc.)
6.Retreat
7.Load last savegame
8.Start from 4 step
9.Got mad already? :DIm a bit of kidding,but now,that how looting of named weapons looks for me.
Seriously,i think the chance of spawning these items must be a little higher,about 10-15%…19. July 2015 at 17:08 #5344MalthusParticipantIn my opinion the enemy composition as well as their equipment should not randomly change on reload but stay the same -> no need to reload anymore cause you won´t get different things.
"I am a Paladin!"
>OMG, Malthus, there are no damn paladins in Battle Brothers...<
"OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"19. July 2015 at 17:54 #5345EVANS UAParticipantOkay…Thats not such a good idea for now…Cause youre gonna waste tonns of time on finding and killing more “bosses”.Looting became interesting as said Paul,indeed.But it takes too much time and hard at some points(and named items not such great as time you can waste on them).Or you have a tonns of named items already? I bet you not.
19. July 2015 at 17:58 #5346RusBearParticipantYes. Mechanics get the named items is not perfect. use save/load to obtain the necessary sword – a private matter. I, for example, would never do it, but I agree that the mechanics of getting named items needs to modify.
20. July 2015 at 16:10 #5358KalanarParticipantOkay…Thats not such a good idea for now…Cause youre gonna waste tonns of time on finding and killing more “bosses”.Looting became interesting as said Paul,indeed.But it takes too much time and hard at some points(and named items not such great as time you can waste on them).Or you have a tonns of named items already? I bet you not.
If named items aren’t rare items, they won’t be as special. And why would you waste tons of time re-loading your game instead of fighting different battles? I think you might be playing the game wrong. Like trying to ride a bike upside down, of course it isn’t fun! (I’m kidding, of course you can play the game however you want).
21. July 2015 at 09:42 #5364EVANS UAParticipantHaha…Different battles? I have no more things to discuss with you,boy.
21. July 2015 at 10:50 #5380Holy.DeathParticipantHonestly, Malthus, if someone wants to waste time re-doing the same battle over and over in hope of find some rare items I don’t see a problem. But they shouldn’t then complain about it on a forum that they feel like it takes them a lot of time and effort. In Diablo if some cool loot drops then it’s great, but if not – too bad. You need to go find another one. It’s no different here (except that in Battle Brothers you do have an option to reload battle again and again).
21. July 2015 at 13:59 #5393EVANS UAParticipantYou just not playing hard(playing just for spending time?) or what? Rare loot is rare,thats ok,but its rare for too much.Guys like you,who wants nothing and do nothing for it won’t get anything rare at all.Thats what Im “complaining about”.If you have much of loot and feeling proud about “fair” playing,then i want to see a screenshot.
Diablo is complete game and rare loot there are another junk which will be useless after a few levels.
Maybe im thinking too much about rare loot and think about this too serious…
But how must we get loot then?21. July 2015 at 14:00 #5395EVANS UAParticipantIf there would be around 33% percents for powerful and rare bosses like bandit leader or ork boss to have rare loot,then i wont be complaining…
Now,this chance is around 10% or even less…21. July 2015 at 16:22 #5406KalanarParticipantHaha…Different battles? I have no more things to discuss with you,boy.
I don’t get it. Are you suggesting that fighting the same battle is just as different as fighting a different battle, possibly against different opponents in different terrain? I’m just a little boy, you’ll have to explain it to me. Or is this some sort of existential crisis you’re facing?
21. July 2015 at 16:34 #5407EVANS UAParticipantOkay…Here is a math for 1-st graders:
John and Nick have a 10% of item appearing chance.
John just reloading the same founded battle where is the mob which can has such an item.
Nick already started this battle,and…Found nothing(it happens,doesnt it?)
Then Nick gonna waste another 10-15 minutes to find another place with,for example bandit leader…
He found it and againd found nothing…Then another 10 minutes,and another 15…And then,from the 5-th try for example he can find something useful.
Then we gonna count: 10+15+10+10+10 = 55 minutes
Then we gonna add a time for a battles: + 30 minutes nearly,not sure about it.Now we have 55 + 30 minutes= 85 minutes.
Now to say about John: He just reloading and retreating 5 times,wasting nearly 10-20 minutes before finding something interesting.
Now,take a look: 85 / 10 (85/20) = 8.5 (4.25)With your idea,Nick wasted nearly 4 or 8 times more time on finding the same item,which is irrational…
Existential crysis? First,you must find out what it means,then offend the others.
My question not about finding items by “cheating”,its about possible way not to do it,to enjoy the game more,even if you didn’t find smth useful recently,because you know: next time you would be lucky.
21. July 2015 at 16:40 #5408EVANS UAParticipantDevelopers wont add such a fix if they wouldn’t think that its worth of it.So,dont waste time here.
21. July 2015 at 16:52 #5409KalanarParticipantI enjoy the journey more than obtaining rare objects. You don’t, that’s cool.
My hope is that this is not the game you’re looking for if you’re grinding for rares. I disagree that named items need to be more common and disagree with the argument that time is wasted in seeking them. It’s the seeking that is enjoyable and unique about this game. It is difficult and unforgiving, which is appealing and the niche I think it will succeed in. I could be wrong of course.
(Side note) If one was to find that two different things are actually the same thing, then that would shake the foundations of one’s perception of existence, get it? No? Okay never-mind, I guess I was grasping after-all… I’m not a philosopher, I’m a little boy. By the way is Existential Crysis the latest Crysis game? That sounds interesting.
21. July 2015 at 18:49 #5410Holy.DeathParticipantYou just not playing hard(playing just for spending time?) or what?
I am playing on hard, but I don’t play just for the rare loot. It’s a bonus in addition to standard gear that gets looted after each battle.
Rare loot is rare,thats ok,but its rare for too much.Guys like you,who wants nothing and do nothing for it won’t get anything rare at all.Thats what Im “complaining about”.If you have much of loot and feeling proud about “fair” playing,then i want to see a screenshot.
I have same chances of getting a rare loot as you do. It’s just a matter of luck. Question is: how much rare is too rare? You risk going the opposite direction – making rare items common.
Diablo is complete game and rare loot there are another junk which will be useless after a few levels. Maybe im thinking too much about rare loot and think about this too serious… But how must we get loot then?
You missed the point. Point was that there is no guarantee to obtain a rare item after a fight. If a mob didn’t drop something good you have to re-kill it again, until it drops something nice. There is a little difference between such scenario and what you’ve described in the opening post.
21. July 2015 at 20:09 #5411RusBearParticipantcommunity is divided into two types. 1st those developers should hear and decide they need it for their game or not. And second- those who listen in any case impossible. Point.
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