Login
Topic: New faction suggestion
Home › Forums › Battle Brothers: Game Discussion & Feedback › New faction suggestion
- This topic has 10 replies, 8 voices, and was last updated 9 years, 7 months ago by GOD.
-
AuthorPosts
-
28. April 2015 at 19:17 #2255JagoParticipant
How about a human barbarian faction? Like wildlings(GoT ;)), cannibals from the northern wastes.
They’re excellent fighters with great archery skills and roam in rather large groups. They’re quick, can move easier over difficult terrain, but have no very good armor. Their weapons are mostly made of wood and stone, so bows, spears and clubs. The armor could be made of leather, animal hides, wood and bones. Shields are not common as the most equipment is actually meant for hunting, not fighting.
They prefer to ambush you in forests in the north and have a behavior similar to the goblins: skirmish at first, then overwhelm the battle brothers with numbers.
If the map gets bigger: they also have the own villages that interact with each other. Caravans that can be raided by the player (but are much better guarded)!
Visit the Battle Brothers Wikia
28. April 2015 at 19:35 #2269GODParticipantWouldn’t an enemy faction like that kind of occupy the same spot as the Greenskins – particularly Goblins? I do recall the devs toying with a Viking/’invaders from the cold north’ kind of faction. Also a Demon faction. I might be remembering wrong, though.
If the map ever gets expanded, maybe there could be small villages of wildmen that live off hunting near the Orcish homelands. Kind of like a cultural transitioning point. Those could could function as less advanced towns for contract, supplies and recruits if you to decide to go near those lands.
28. April 2015 at 19:38 #2271AnonymousInactive…Kind of like a cultural transitioning point…
I like your take on this!
28. April 2015 at 19:47 #2278screegParticipantHow about a more fantastical faction, like Lovecraft-inspired creatures that attack from underground? You would encounter them in caves or dungeons only (which I believe is a future tileset goal). Special mission: they’ve infiltrated a castle or city from below. This faction would generally have higher level/challenge units.
28. April 2015 at 20:14 #2289SarissofoiParticipantI think that devs plan a rat beats nation similar to Skavens and some sort of Arabic or Turkish kingdom.
Although it will be nice have some semi Bizantines imperial faction and Slavic faction.28. April 2015 at 20:29 #2292JagoParticipantAlso a Demon faction. I might be remembering wrong, though.
A cultist faction was it, I think. Possibly with summoned monsters as heavy fighters.
How about a more fantastical faction, like Lovecraft-inspired creatures that attack from underground? You would encounter them in caves or dungeons only (which I believe is a future tileset goal). Special mission: they’ve infiltrated a castle or city from below. This faction would generally have higher level/challenge units.
I love this idea!
I think that devs plan a rat beats nation similar to Skavens and some sort of Arabic or Turkish kingdom.
Although it will be nice have some semi Bizantines imperial faction and Slavic faction.Yes, although I don’t think that the map size is suitable to harbor an imperial faction. Everything must work on a small scale.
Visit the Battle Brothers Wikia
28. April 2015 at 20:29 #2293GODParticipantI like your take on this!
Glad to hear it. :) I love that kind of stuff because it reflects how living beings actually act. Cross-cultural influence takes place even between groups that only communicate through violence. It’s incredibly fascinating.
How about a more fantastical faction, like Lovecraft-inspired creatures that attack from underground? You would encounter them in caves or dungeons only (which I believe is a future tileset goal). Special mission: they’ve infiltrated a castle or city from below. This faction would generally have higher level/challenge units.
I’m torn myself. I love surrealist monstrosities, but a big part part of what makes Lovecraftian monsters frightening is that you rarely actually see them and that you can’t win in a fight against them. If they can be beaten, they’re not Lovecraftian. However, Germanic folklore has plenty of horrifying monsters that could hide a in dark corner and more monsters are going to be added to the Beast faction. The Werewolves are already traumatising people. Maybe something horrifying will get added or maybe a hypothetical Demon faction will have elements of it?
I think that devs plan a rat beats nation similar to Skavens and some sort of Arabic or Turkish kingdom.
Although it will be nice have some semi Bizantines imperial faction and Slavic faction.A Skaven nation is almost a neccesity; they are just fantastic. One of the best things to come out of Warhammer Fantasy and a great personification of plagues. They should probably be careful not to call them that though. :P Byzantine and Slavic themed nations would also be excellent, especially since they naturally connect to the Germanic theme.
Really, there’s just so many kinds of nations that would make excellent additions and just three developers to actually implement them. Fingers crossed for multiple expansions and good mod-tools.
28. April 2015 at 23:27 #2316AnonymousInactiveI’d like a viking-dwarve hybrid. The lore could have them as a queer folk, with a queer tongue, queer customs, that raid and pillage the human villages to the south. They themselves live in the wintery expanse in the north. They could be very stocky, carry weapons that no normal man could dream of carrying, let alone wielding.
I’m thinking this:
Mixed with this:
29. April 2015 at 15:49 #2395BuceParticipantIt would be nice to work for different (opposite to each other) factions and change their attitude for our band of brothers by making quest.
I would gladly see some factions like loyalists (supporting the King), revolutionaries (against the King), the Holy Church (in the middle). Such faction would give us rather storyline quests than generic quests. What do you think about it?29. April 2015 at 16:34 #2414BinkusParticipantI personally would like to see Jungle Pygmies or Amazons
bones through noses, short with little or no armour and blow pipe darts whistling through the trees
i can hear the chanting as they march through the jungle, especially if they could fire even though trees were blocking their path
i think their presence would be in-keeping with the dark world of this game.
29. April 2015 at 18:04 #2448GODParticipantI’d like a viking-dwarve hybrid. The lore could have them as a queer folk, with a queer tongue, queer customs, that raid and pillage the human villages to the south. They themselves live in the wintery expanse in the north. They could be very stocky, carry weapons that no normal man could dream of carrying, let alone wielding.
Dwarfs, Elves and Halflings don’t exist in this world according to the faq.
It would be nice to work for different (opposite to each other) factions and change their attitude for our band of brothers by making quest.
I would gladly see some factions like loyalists (supporting the King), revolutionaries (against the King), the Holy Church (in the middle). Such faction would give us rather storyline quests than generic quests. What do you think about it?There might be something like this in the events, but as far as I can tell all friendly factions will be friendly with each other. Although I’m not a 100% sure on that.
I personally would like to see Jungle Pygmies or Amazons
bones through noses, short with little or no armour and blow pipe darts whistling through the trees
i can hear the chanting as they march through the jungle, especially if they could fire even though trees were blocking their path
i think their presence would be in-keeping with the dark world of this game.That wouldn’t really fit the Germanic theme – being so strongly connected to South-America and the African jungles. However, you might get something like it with the Goblins. Angry little green men, shooting from among the trees. :P
-
AuthorPosts
- You must be logged in to reply to this topic.