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Home › Forums › Battle Brothers: Bug Reports › Wrong variant in setPlainVariant of sallet_helmet
The sallet_helmet function setPlainVariant sets the variant to 1 which is the nasal helmet sprite. It should instead set the variant to 163.
sallet_helmet
setPlainVariant
1
This bug is also present in barbute_helmet which also sets the variant to 1. It should instead set the variant to 158.
barbute_helmet